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Gauntlett (2007a) goes as far as to say that new media alters the
boundary between producer and audience to the extent that it
makes little sense to talk about media audiences at all anymorehe calls this rethink 'Media Studies 2.0'.
Try and make sense of these numbers below. Some you will have
seen from the previous case studies.
29%
33%
500-700m
1.4m 12m
6
556
35
1200
Try and make sense of these numbers below. Some you will have
seen from the previous case studies.
29%
33%
500-700m
1.4m 12m
SG budget ()
AT budget ()
35
556
1200
Audience:
Consumer = Producer
The Concept formerly known as AUDIENCE
This phrase is now commonly used by media professionals to describe the
ways in which people engage with media, and it shows how debatable the idea
of audience is in the digital era.
Technological convergence, user-created content and social networking
have transformed the audience from being more than just media consumers.
In this climate media institutions are desperately trying to provide360degree branding for their productsto surround us with them across all the
various converged media forms that we come into contact with.
These
sites
have
given
the
audience
a
plaPorm
to
move
from
being
merely
a
media
consumer
into
a
media
producer
(prosumer)
and
distributor.
It
is
now
easier
than
ever
for
these
prosumers
to
create,
upload
and
exhibit
their
products
to
global
audiences!
Audiences
Ins*tu*ons
Create
Audiences:
Contro l
InsAtuAons:
Is this important?
Copyrighted
Material
YouTube
has
been
criAcized
for
failing
to
ensure
that
uploaded
videos
comply
with
the
law
of
copyright.
At
the
Ame
of
uploading
a
video,
YouTube
users
are
shown
a
screen
with
the
message
"Do
not
upload
any
TV
shows,
music
videos,
music
concerts
or
adverAsements
without
permission,
unless
they
consist
enArely
of
content
that
you
created
yourself".
Despite
this
advice,
there
are
sAll
many
unauthorized
clips
of
copyrighted
material
on
YouTube.
YouTube
does
not
view
videos
before
they
are
posted
online,
and
it
is
le`
to
copyright
holders
to
issue
a
takedown
noAce
under
the
terms
of
the
Digital
Millennium
Copyright
Act.
Why?
Organiza;ons
including
Viacom,
Mediaset
and
the
English
Premier
League
have
led
lawsuits
against
YouTube,
claiming
that
it
has
done
too
li6le
to
prevent
the
uploading
of
copyrighted
material.
Viacom,
demanding
$1bn
in
damages,
said
that
it
had
found
more
than
150,000
unauthorized
clips
of
its
material
on
YouTube
that
had
been
viewed
"an
astounding
1.5
billion
;mes".
YouTube
responded
by
sta;ng
that
it
"goes
far
beyond
its
legal
obliga;ons
in
assis;ng
content
owners
to
protect
their
works".
Since
Viacom
led
its
lawsuit,
YouTube
has
introduced
a
system
called
Video
ID,
which
checks
uploaded
videos
against
a
database
of
copyrighted
content
with
the
aim
of
reducing
viola;ons.
Social
impact
Before
the
launch
of
YouTube
,
there
were
few
easy
methods
available
for
ordinary
computer
users
who
wanted
to
post
videos
online.
With
its
simple
interface,
YouTube
made
it
possible
for
anyone
with
an
Internet
connec;on
to
post
a
video
that
a
worldwide
audience
could
watch
within
a
few
minutes.
The
wide
range
of
topics
covered
by
YouTube
has
turned
video
sharing
into
one
of
the
most
important
parts
of
Internet
culture.
YouTube
as
awarded
2008
bGy
eorge
Foster
Peabody
Award
and
cited
for
In
2006,
wYouTube
was
baought
Google
for
$1.65bn,
being
"a
'Speakers'
Corner'
that
both
embodies
and
promotes
democracy.
150,000
unauthorized
clips
of
its
material
on
YouTube
that
had
been
viewed
"an
astounding
1.5
billion
;mes".
distribution
marketing
exhibition/exchange
Produc'on
Distribu'on
Exhibi'on
Since opening last Thursday, Furious 7 has been downloaded worldwide 2.59 million times on torrent
networks through Monday at 6 p.m. ET, according to piracy-tracking firm Excipio. Thats even though the
copies of Universals film currently circulating on pirate sites are illegal in-theater camcorder copies, not
higher-quality digital rips.
For the sake of comparison, sex thriller 50 Shades of Grey had around 300,000 downloads its opening
weekend in February, and Disneys Guardians of the Galaxy one of the top-grossing films of 2014
had about 200,000 over its first weekend.
Furious 7, starring Vin Diesel and featuring fast cars and huge explosions, has clear appeal to a young
and largely male demo, which overindexes on piracy activity. Nevertheless, the heavy pirate activity didnt
put a damper on the pics better-than-expected box office take in its opening frame: $146.5 million in the
U.S. and $391.6 million worldwide.
The top country for piracy of Furious 7 since opening has been India, with 578,000 downloads through
Monday, according to Excipios data. Pakistan came in second, with 321,000, followed by China (289,000),
the U.S. (251,000) and the U.K. (101,000).
Excipio, which counts Hollywood studios among its clients, measures piracy activity on peer-to-peer torrent
networks (not including illegal Web-streaming sites).
DistribuAon:
Digital
DistribuAon
&
ExhibiAon
Towards
the
end
of
2005,
the
UK
distribu'on
and
exhibi'on
sectors
were
star'ng
to
move
towards
digital
distribu'on
and
exhibi'on.
For
exhibitors,
digital
projec'on,
especially
when
married
to
the
increasing
use
digital
formats
in
produc'on,
can
now
replicate
-
if
not
surpass
-
the
image
quality
of
conven'onal
35mm
cinema
presenta'on.
And,
of
course,
digital
sound
systems
have
been
used
in
cinemas
for
some
'me.
In
distribuAon
terms,
the
advantages
of
digital
technology
are
even
clearer,
though
perhaps
longer
term.
Digital
technology
is
seen
to
oer
a
more
cost
eecAve
and
logisAcs-light
alternaAve
to
the
tried
and
trusted,
but
unwieldy
model
of
35mm
print
distribuAon
described
above.
It
will,
eventually,
be
cheaper
and
much
less
stressful
to
send
lms
as
computer
les
to
cinemas
across
the
UK,
than
to
transport
20-25kg
Ans
of
lm
in
the
back
of
a
van.
The
force
of
this
change,
coupled
with
the
new
capacity
of
technology
to
replicate
35mm
imaging,
has
led
the
UK
Film
Council
(now
defunct)
to
establish
a
digital
distribu'on
and
exhibi'on
programme
for
the
theatrical
sector
at
the
end
of
2005.
En'tled
the
Digital
Screen
Network
(DSN),
it
will
eventually
support
new
facili'es
in
211
screens
across
the
country
(out
of
a
total
of
just
over
3,300
screens
in
the
UK),
and
is
seen
as
a
small
but
important
step
change
towards
full
digital
cinema.
The
DSN
will
ini'ally
work
with
les
transferred
from
a
high
deni'on
digital
master
(either
HDD5,
or
HD
Cam).
The
compressed
and
encrypted
les
will
be
sent
directly
to
cinemas
to
be
downloaded,
de-encrypted
(unlocked)
and
opened
as
les
for
screening
with
digital
projec'on
equipment.
In
principle,
digital
distribu'on
will,
in
'me,
change
the
paradigm
of
35mm
print
logis'cs.
It
will
be
possible
for
the
distributor
to
send
feature
lm
les
electronically,
via
broadband
networks,
thus
elimina'ng
dependence
on
transporta'on.
There
is
liEle
doubt
that
the
advent
of
digital
distribuAon
has
the
potenAal
radically
to
alter
the
procedure
of
distribuAng
around
the
world.
The
comparaAvely
low
cost
of
lm
copies
and
addiAonal
logisAcal
eecAveness
of
digital
distribuAon
provide
the
distributor
with
greater
exibility.
It
will
be
less
expensive
in
the
coming
years
to
oer
a
wide
theatrical
opening
with
many
copies,
and
also
conversely,
to
screen
a
lm
for
just
one
performance
at
any
cinema.
In
theory
at
least,
it
will
be
possible
for
both
distributors
and
exhibitors
to
respond
more
precisely
to
audience
demand.
All
this
suggests
that
in
the
future,
more
Atles,
both
mainstream
and
specialised,
will
receive
wide
theatrical
openings,
and
that
this
broadening
of
access
at
the
point
of
release
will
dramaAcally
reduce
the
overall
theatrical
period
from
3-6
months
to
perhaps
1-3
months.
The
shortened
rst-run
period
will
in
turn
bring
forward
the
distributor's
release
of
the
DVD.
And
there's
the
rub.
The
adop'on
of
digital
technologies
oers
greater
opportuni'es
for
distributors
to
create
joined-up
campaigns
for
theatrical
and
DVD
releases,
in
which,
increasingly,
the
theatrical
opening
is
used
as
a
way
of
providing
a
loss-leading
marke'ng
plaWorm
for
the
highly
lucra've
DVD
leg.
Technologies: Production
Visual Effects - CGI Computer-Generated Imagery
Until recently Hollywood studios were the only ones who had the
money to pay for producing digital effects. However the shift to
digital media effects not only Hollywood but film making as a whole
Sin City
Sky Captain and the World of Tomorrow
King Kong
300
Watchmen
Avatar
Inception
What is a 3D lm?
PolarizaAon
systems
To
present
a
stereoscopic
moAon
picture,
two
images
are
projected
superimposed
onto
the
same
screen
through
dierent
polarizing
lters.
The
viewer
wears
low-cost
eyeglasses
which
also
contain
a
pair
of
polarizing
lters
oriented
dierently
(clockwise/counterclockwise
or
verAcal/horizontal).
As
each
lter
passes
only
that
light
which
is
similarly
polarized
and
blocks
the
light
polarized
dierently,
each
eye
sees
a
dierent
image.
This
is
used
to
produce
a
three-dimensional
eect
by
projecAng
the
same
scene
into
both
eyes,
but
depicted
from
slightly
dierent
perspecAves.
Anaglyph
The
archetypical
3-D
glasses,
with
modern
red
and
cyan
colour
lters,
similar
to
the
red/green
and
red/blue
lenses
used
to
view
early
anaglyph
lms.
Anaglyph
images
were
the
earliest
method
of
presenAng
theatrical
3-D
In
an
anaglyph,
the
two
images
are
superimposed
in
an
addiAve
light
senng
through
two
lters,
one
red
and
one
cyan.
In
a
subtracAve
light
senng,
the
two
images
are
printed
in
the
same
complementary
colours
on
white
paper.
Glasses
with
coloured
lters
in
each
eye
separate
the
appropriate
images
by
canceling
the
lter
colour
out
and
rendering
the
complementary
colour
black.
3D
3D
EXHIBITION:
WHAT IS THE IMPACT OF DIGITAL TECHNOLOGY ON
FILM EXHIBITION?
KEY POINTS:
Better quality of picture
More flexibility in what you can watch in the cinema/home
Unique cinema experience - 3D films (although 3D TVs
could make this less unique in future)
Ability to watch films available in the cinema at home
through some providers (Curzon Home Cinema!)
Disadvantages: expensive to change all of the cinemas to
digital technology inc. projectors, hardware, software
Avatar
Avatar trailer
Development
on
Avatar
began
in
1994,
when
Director
James
Cameron
wrote
an
80-page
script
for
the
lm.
Filming
was
supposed
to
take
place
for
a
release
in
1999,
but
was
delayed.
According
to
Cameron,
"The
necessary
technology
was
not
yet
available
to
achieve
my
vision
of
the
lm".
Avatar (2009)
CGI & 3D
Much of the film's reported budget of over $300 million was spent on
CGI. (40% was live-action - 60% was CGI).
Although originally scheduled for release in early 2009, the opening
was delayed until December, due to the demands of the special effects,
and the installation of 3-D projection systems to play the film
worldwide.
Over a period of years, Cameron designed
dual-function cameras that simultaneously
filmed in both conventional 2-D and state
of the art 3D. The film utilized motion
performance-capture assisted CGI
technology with actors on a stage to create
the film's Na'vi characters.
The film grossed an estimated $4.7million on the first day of its re-release in North America
(including midnight preview showings) and went on to make $17.3million over the weekend,
finishing in third place.[158][159] Outside North America it earned $35.2million finishing second,[160]
and improved on its performance the following weekend by topping the box office with
$98.9million.[161] China has proven to be its most successful territory where it earned $11.6million
on its opening day,[162] going on to earn a record-breaking $67million in its opening week and
taking more money in the process than it did in the entirety of its original theatrical run.[161] The
reissue ultimately earned $343.4million worldwide, with $145 million coming from China and
$57.8million from Canada and United States
Anti-piracy!
anti-piracy
Pros
of
3D
Anti-piracy!
anti-piracy
Cons
of
3D
CriAcism
of
3D
cinema
MoAon
sickness,
in
addiAon
to
other
health
concerns,
are
more
easily
induced
by
3-D
presentaAons.
Film
criAcs
Roger
Ebert
and
Mark
Kermode
consider
3D
lm-making
to
be
a
gimmick.
Another
major
criAcism
is
that
many
of
the
movies
in
21st
century
to
date
were
not
lmed
in
3-D,
but
converted
a`er
lming.
Filmmakers
who
have
criAcized
this
process
include
Michael
Bay
and
James
Cameron,
the
laEer
whose
lm
Avatar
(created
in
3-D
from
the
ground
up)
is
largely
credited
with
the
revival
of
3-D.
Technology - Production
The Hobbit - filmed at 48fps, another chapter on the impact of
technology in film exhibition
Future
ImplicaAons?
A"er
previous
threats
of
television,
VHS,
DVDs
etc,
will
the
cinema
survive
the
impact
of
digital
technology?
Consider:
If
we
reach
a
stage
where
you
can
download
a
new
lm
straight
to
your
Smart
TV,
would
you
sBll
bother
going
to
the
cinema?
Yes/No?-explain
your
answer,
and
your
thoughts
on
the
future
of
cinema.