Professional Documents
Culture Documents
INVESTMENT EDGES
E3 Gaming Conference probable release of Red Dead Redemption 2 or other notable title
Continued growth of mobile and recurring digital revenue
2
Industry Overview
CURRENT TRENDS
INDUSTRY DYNAMICS
Main Players:
Currently 7.2B people on Earth with only 2.9B that have internet access
In Asia only 36% of the population are internet users
120
27%
100
80
60
40
20
0
49.38
44.29
55.05
45%
37.4
20.92
9.28
13.21
17.15
22.01
17.76
18.06
15.08
16.4
2012
2013
2014
2015
14.44
Handheld
Mobile
PC
Console
4%
21.6
17.72
22%
Location
North America
Latin America
Europe
Africa
Asia-Pacific
Sales ($B)
$
22.2
$
3.3
$
17.7
$
1.4
$
36.8
2%
North America
Latin America
Europe
Africa
Asia-Pacific
3
Company Overview
REVENUE STREAM
HISTORY
Category Breakdown
21%
Physical retail, digital download, online platforms and cloud streaming services
Proprietary, cutting-edge open-world gaming engine used across game titles
Gross Margin
50%
30%
40%
25%
20%
30%
15%
20%
10%
10%
5%
79%
0%
0%
2011
PC and Other
Console
2012
Gross Margin
2013
2014
2015
Percent of Revenue
MANAGEMENT TEAM
CEO: Strauss Zelnick
MBA and JD from Harvard
Rockstar Games
GTA
Max Payne
Red Dead Redemption
2K Games
BioShock
Borderlands
NBA + MLB2K
Digital Revenue
2004
Sid Meiers
Civilization
2005
NBA2K
2004
Red Dead
2001
Max Payne
2012
XCOM: Enemy
Within
2007
BioShock
2009
Borderlands
2005
NHL2K
2016
Battleborn
2014
WWE2K
2011
LA Noire
2015
Evolve
Since 2007, launched 7 new successful franchises and released 39 distinct multi-million selling titles
Implement proprietary open-world RAGE gaming engine across franchises
Releases Per Brand
16
14
12
10
8
6
4
2
0
Incredible Launch
E3 2015 (June)
LA Noire 2
An important franchise
Annual installments
Hangar 13 Studios
Adam Blackman- fastest selling
Star Wars video game
NBA2K Growth
GROWTH OF NBA GLOBALLY
PREDOMINANCE OF NBA2K
NBA Strategy
NBA becomes
more valuable
NBA2K top selling and top rated NBA game from 2008 onwards
1.5
25%
20%
15%
10%
0.5
5%
0
0%
Non North America sales
MARKET REALITY
40%
20%
0%
Q4 2013
Q1 2014
Q2 2014
Q3 2014
Q4 2014
Q1 2015
Q2 2015
60%
Mobile Games
7
6
5
4
3
2
1
0
= projected
= existing
Mobile Releases
Cash Buildup
1400
12
1200
10
1000
800
6
600
4
400
200
0
0
2012
2013
R&D Plan
2014
2015E
2016E
2017E
R&D Plan
INVESTOR-FRIENDLY CULTURE
M&A History
Mid-February, 2008: Electronic Arts (EA) made US$25 per share all
cash acquisition offer worth ~$2 billion
Declined EA undervalued business & failed to recognize value of
efforts to expand intellectual property
20%
15%
2000
10%
1500
5%
1000
0%
-5%
500
-10%
-15%
2010
2011
2012
2013
2014
Risks
TRANSITION TO NEXT GENERATION PLATFORMS
60
8,000,000
Budget ($)
70
9,000,000
7,000,000
50
6,000,000
40
5,000,000
4,000,000
30
3,000,000
20
2,000,000
10
1,000,000
0
0
Kiosk
# Team Members
Facebook Mobile
Web
MMO
PC/MAC Console
Licensing
Valuation
COMPARABLE ANALYSIS
Bear
Hit Game
Success
Produce a hit
game below
expectations
Fail to produce a
hit game close to
GTA V
Blockbuster
Revenue
Growth
Recurring revenue
vastly expands
Recurring
revenue expands
but below
expectations
Recurring slightly
expands
10%
5%
2.5%
In the next three years, revenue from annual franchises and recurring
Recurring
digital revenue will allow Take-Two to increase revenue even in Trough Revenue
years
Revenue is still cyclical, but each successive peak and trough increase in value
Cash Flow
Bear: $27.49
Base
Bull
Trough Year
Revenue
Growth
Blockbuster Year
Price ($)
Base: $29.88
Bull: $35.24
Trough Year
40
35
30
25
20
15
10
5
0
Bull: $37.35
Base: $30.90
Bear: $27.53
Final Valuation:
$30.90
21% Upside
11
Appendix
SLIDE TITLE
SLIDE NUMBER
13
14
15
16
17
18
19
Evolve Release
20
Violence Concerns
21
Virtual Reality
22
Twitch Interactive
23
Sources
24
12
Share Price
(US$)
ATVI
Ubisoft Entertainment
23.02
UBI
18.30
Share Price
% of
52 week high
Market
Cap
(US$mm)
95.2%
16,453
96.0%
1.55
2,067
18.8
1.55
Assumed
shares (mm): 213.3 1.75
2014E
EPS #Ranges:
29.15
1.95
1.55
32.91
18.8
36.67
29.15
1.75
1.95
EA
59.47
98.8%
1.95
18,438
1.75
CCOEF
19.35
100.0%
1,323
TTWO
30.04
21.19
59.47
18.30
25.21
19.8
30.70
20.8
32.25
21.8
33.80
22.8
35.35
34.66
19.8
38.62
30.70
36.41
20.8
40.57
32.25
38.16
21.8
42.52
33.80
39.91
22.8
44.47
35.35
32.91
34.66
36.41
38.16
39.91
36.67
38.62
40.57
42.52
44.47
18.1
1.55
28.11
Assumed
shares (mm): 213.3 1.75
2014E
EPS #Ranges:
1.95
1.55
31.74
18.1
35.36
28.11
1.75
19.1
29.66
20.1
31.21
21.1
32.76
22.1
34.31
33.49
19.1
37.31
29.66
35.24
20.1
39.26
31.21
36.99
21.1
41.21
32.76
38.74
22.1
43.16
34.31
31.74
33.49
35.24
36.99
38.74
35.36
195.5
EBITDA Range
37.31
39.26(US$mm)
41.21
220.5
245.5
270.5
43.16
295.5
8.45
19.57
22.08
24.58
27.08
29.59
21.89
24.69
1.75
1.55
27.49
30.29
33.09
1.95
97.5%
9570
Assumed # shares (mm): 213.3
1.55
97.4%
9260
2014E EPS
Ranges:
100.0%
18438
1.75
1.55
95.2%
1323
1.95
2014E EPS Ranges:
1.75
81.9%
2,127
1.95
15,920
19.8
20.8
1,468
21.8
22.8
29.15
18.8
30.70
19.8
32.25
20.8
33.80
21.8
35.35
22.8
32.91
29.15
34.66
30.70
36.41
32.25
38.16
33.80
39.91
35.35
36.67
32.91
38.62
16,131
34.66
40.57
36.41
42.52
1,205
38.16
44.47
39.91
36.67
38.62
40.57
42.52
44.47
2,123
1,136
554
188
P/E
CY2015E
3.4x
3.6x
13.0x
10.8x
19.4
1.6x
1.3x
4.1x
3.9x
17.9
3.6x
3.8x
14.5x
13.4x
25.0
1.8x
2.0x
8.9x
9.7x
20.8
18.1
28.11
18.1
31.74
28.11
35.36
31.74
35.36
19.1
8,827 20.1
21.1
854
22.1
32.76
879
21.1
1,468
36.99
32.76
188
41.21
36.99
246
41.21
34.31
22.1
2.6x
2.6x
3.6x
1.6x
1.7x
2.7x
2.8x
3.8x
1.3x
1.0x
10.1x
10.9x
14.5x
4.1x
19.6x
9.5x
10.3x
13.4x
3.9x
6.6x
20.8
20.1
25.0
17.9
14.4
29.66
9,021
19.1
16,131
33.49
29.66
1,136
37.31
33.49
1,621
37.31
31.21
20.1
35.24
31.21
39.26
35.24
39.26
38.74
34.31
43.16
38.74
43.16
195.5
220.5
245.5
270.5
295.5
8.45
19.57
195.5
22.08
220.5
24.58
245.5
27.08
270.5
29.59
295.5
9.45
8.45
21.89
19.57
24.69
22.08
27.49
24.58
30.29
27.08
33.09
29.59
$400.0
10.45
9.45
24.21
21.89
27.30
24.69
30.40
27.49
33.49
30.29
36.59
33.09
$300.0
10.45
24.21
27.30
30.40
33.49
36.59
195.5
220.5
245.5
270.5
295.5
9.27
21.47
195.5
24.22
220.5
26.96
245.5
29.71
270.5
32.46
295.5
10.27
9.27
23.80
21.47
26.84
24.22
29.88
26.96
32.93
29.71
35.97
32.46
11.27
10.27
26.11
23.80
29.44
26.84
32.78
29.88
36.12
32.93
39.46
35.97
11.27
26.11
29.44
32.78
36.12
39.46
$500.0
$200.0
18.8
EBITDA
(US$mm)
Enterprise
Value
(US$mm)
$100.0
$$(100.0)
2010
2011
2012
2013
2014
EBITDA ($MM)
13
2015E
Base Case
Historical Year
2012
2013
2011
2014
*Blockbuster*
$ 2,148,419
$ 192,747
$
9,402
$ 2,350,568
2015E
2016E
*Blockbuster*
$ 1,903,960
$ 211,551
$
$ 2,115,511
2017E
Sales
Console
PC & Other
Handheld
Total Sales
$ 974,303
$ 110,277
$
52,296
$ 1,136,876
$
$
$
$
702,775
87,537
35,510
825,823
$ 976,444
$ 216,178
$
21,861
$ 1,214,483
$
$
689,381
447,495
$
$
528,855
296,968
$
$
715,837
498,646
$ 1,414,327
$ 936,241
$
$
520,000
578,100
$ 1,121,221
$ 994,290
$
$
675,606
587,209
$
$
$
$
$
176,294
109,484
69,576
355,354
92,141
8.1%
$
$
$
$
$
183,749
121,200
64,162
369,111
(72,143)
-8.7%
$
$
$
$
$
257,329
147,260
78,184
482,773
15,873
1.3%
$
$
$
$
$
$
$
$
$
$
232,900
165,200
108,500
506,600
71,500
6.5%
$
$
$
$
$
$
$
$
$
$
171,617
122,038
80,088
381,370
205,839
16.3%
$
$
14,999 $
77,142 $
6.8%
Taxes
EBIAT
Plus: Investing Activities
Plus: Depreciation & Amortization
Less: Capital Expenditures
Change in Net Working Capital
Unlevered Free Cash Flow
$
$
4
77,138
$
$
12,123 $
(84,266) $
-10.2%
3,900
(88,166)
150,000.0
$
14,999 $
12,123
$
(9,650) $ (10,790)
$ (118,982) $ (49,000)
($36,494.9)
$14,167.0
$
$
$
$
$
10,634 $
5,239 $
0.4%
5,000
239
$
$
240,996
161,374
105,256
507,626
428,615
18.2%
$ 988,290
$ 109,810
$
$ 1,098,100
282,738
201,058
131,944
628,307
365,983
17.3%
$ 1,136,534
$ 126,282
$
$ 1,262,815
Projected Year
2018E
*Blockbuster*
$ 2,115,511
$ 235,057
$
$ 2,350,568
2019E
2020E
$ 1,363,840
$ 151,538
$
$ 1,515,378
$ 2,493,100
$ 277,011
$
$ 2,770,111
$ 1,269,307
$ 1,081,261
$
$
825,881
689,497
$ 1,523,561
$ 1,246,550
$
$
$
$
$
$
$
$
$
$
212,759
151,295
99,288
472,798
216,699
14.3%
$
$
$
$
$
395,156
281,000
184,406
878,125
368,425
13.3%
324,731
230,920
151,541
721,624
359,637
15.3%
13,359 $
415,256 $
17.7%
18,600 $
52,900 $
4.8%
23,271 $
342,713 $
16.2%
20,205 $
185,634 $
14.7%
49,362 $
310,275 $
13.2%
39,400 $
177,299 $
11.7%
85,873
282,551
10.2%
14,500
400,756
13,000
39,900
52,778
289,935
28,588
157,046
47,782
262,493
27,304
149,995
43,513
239,038
$
$
$
$
$
$
$
$
$
$
$
$
10,634 $
13,359 $
18,600 $
23,271 $
20,205 $
49,362 $
39,400 $
85,873
(16,820) $ (29,810) $ (42,900) $ (42,310) $ (25,256) $ (47,011) $
(30,308) $ (55,402)
(22,000) $ 137,000 $ (25,000) $ 105,776 $ (31,570) $ 117,528 $
(37,884) $ (69,253)
($27,947.0) $521,305.0
($9,400.0) $376,671.0 $120,424.6 $382,371.6
$121,203.0 $200,256.9
-10.0%
53.0%
29.7%
1.1%
2.0%
15.4%
5.0%
15.0%
53.5%
30.2%
1.6%
2.0%
15.4%
-2.5%
0.0%
54.0%
30.7%
2.1%
2.0%
15.4%
5.0%
20.0%
54.5%
31.2%
2.6%
2.0%
15.4%
-2.5%
82.8%
55.0%
31.7%
3.1%
2.0%
15.4%
-2.5%
Step
0.0%
0.5%
0.5%
0.5%
0.0%
0.0%
0.0%
14
Base Case
EQUITY VALUE CALCULATION
KEY ASSUMPTIONS
Blockbuster Percent of GTA V Sales
Annual Increase in Recurring Revenue
5.0%
0.5%
5.0%
-2.5%
15.4%
$200 MM
WACC
SENSITIVITY ANALYSIS
9.0%
9.5%
10.0%
10.5%
11.0%
1.0%
$32.26
$30.83
$29.56
$28.44
$27.42
80.0%
2.5%
$35.27
$33.36
$31.70
$20.26
$28.99
3.0%
$36.61
$34.46
$32.62
$31.03
$29.64
WACC
Net Present Value of FCF
10.00%
$1,239,997.16
2.00%
$2,553,275.01
$984,398.04
Enterprise Value
Less Debt
Less Preferred Securities
Less Noncontrolling Interest
Plus: Cash and Equivalents
$2,224,395.21
470,420
0
0
976,600
Equity Value
$2,730,575.21
Diluted Shares:
Equity Value Per Share
88,370
$30.90
15
Bull Case
Historical Year
2012
2013
2011
2014
*Blockbuster*
$ 2,148,419
$ 192,747
$
9,402
$ 2,350,568
2015E
2016E
*Blockbuster*
$ 2,538,613
$ 282,068
$
$ 2,820,682
2017E
Projected Year
2018E
*Blockbuster*
$ 2,961,716
$ 329,080
$
$ 3,290,795
$ 1,927,166
$ 214,130
$
$ 2,141,295
$ 3,276,181
$ 364,020
$
$ 3,640,202
2019E
2020E
Sales
Console
PC & Other
Handheld
Total Sales
$ 974,303
$ 110,277
$
52,296
$ 1,136,876
$
$
$
$
702,775
87,537
35,510
825,823
$ 976,444
$ 216,178
$
21,861
$ 1,214,483
$
$
689,381
447,495
$
$
528,855
296,968
$
$
715,837
498,646
$ 1,414,327
$ 936,241
$
$
520,000
578,100
$ 1,494,961
$ 1,325,720
$
$
763,729
663,801
$ 1,777,029
$ 1,513,766
$ 1,167,006
$ 974,289
$ 2,002,111
$ 1,638,091
$
$
$
$
$
176,294
109,484
69,576
355,354
92,141
8.1%
$
$
$
$
$
183,749
121,200
64,162
369,111
(72,143)
-8.7%
$
$
$
$
$
257,329
147,260
78,184
482,773
15,873
1.3%
$
$
$
$
$
$
$
$
$
$
232,900
165,200
108,500
506,600
71,500
6.5%
$
$
$
$
$
$
$
$
$
$
194,001
137,956
90,534
431,114
232,687
16.3%
$ 454,623
$ 323,288
$ 212,158
$ 1,010,274
$ 503,492
15.3%
$
$
$
$
$
$ 519,275
$ 369,262
$ 242,328
$ 1,153,944
$ 484,147
13.3%
$
$
14,999 $
77,142 $
6.8%
Taxes
EBIAT
Plus: Investing Activities
Plus: Depreciation & Amortization
Less: Capital Expenditures
Change in Net Working Capital
Unlevered Free Cash Flow
$
$
4
77,138
$
$
12,123 $
(84,266) $
-10.2%
3,900
(88,166)
150,000.0
$
14,999 $
12,123
$
(9,650) $ (10,790)
$ (118,982) $ (49,000)
($36,494.9)
$14,167.0
$
$
$
$
$
10,634 $
5,239 $
0.4%
5,000
239
$
$
240,996
161,374
105,256
507,626
428,615
18.2%
$ 988,290
$ 109,810
$
$ 1,098,100
376,984
268,078
175,926
837,742
487,978
17.3%
$ 1,284,777
$ 142,753
$
$ 1,427,530
300,638
213,787
140,298
668,084
306,205
14.3%
13,359 $
415,256 $
17.7%
18,600 $
52,900 $
4.8%
31,027 $
456,950 $
16.2%
22,840 $
209,847 $
14.7%
69,107 $
434,385 $
13.2%
55,674 $
250,532 $
11.7%
112,846
371,301
10.2%
14,500
400,756
13,000
39,900
70,370
386,580
32,316
177,530
66,895
367,490
38,582
211,950
57,180
314,120
$
$
$
$
$
$
$
$
$
$
$
$
10,634 $
13,359 $
18,600 $
31,027 $
22,840 $
69,107 $
55,674 $ 112,846
(16,820) $ (29,810) $ (42,900) $ (56,414) $ (28,551) $ (65,816) $
(42,826) $ (72,804)
(22,000) $ 137,000 $ (25,000) $ 141,034 $ (35,688) $ 164,540 $
(53,532) $ (91,005)
($27,947.0) $521,305.0
($9,400.0) $502,228.0 $136,132.1 $535,320.2
$171,265.1 $263,157.4
20.0%
53.0%
29.7%
1.1%
2.0%
15.4%
5.0%
30.0%
53.5%
30.2%
1.6%
2.0%
15.4%
-2.5%
40.0%
54.0%
30.7%
2.1%
2.0%
15.4%
5.0%
50.0%
54.5%
31.2%
2.6%
2.0%
15.4%
-2.5%
70.0%
55.0%
31.7%
3.1%
2.0%
15.4%
-2.5%
Step
0.0%
0.5%
0.5%
0.5%
0.0%
0.0%
0.0%
16
Bull Case
EQUITY VALUE CALCULATION
KEY ASSUMPTIONS
Blockbuster Percent of GTA V Sales
Annual Increase in Recurring Revenue
100.0%
10.0%
0.5%
5.0%
-2.5%
15.4%
$263 MM
SENSITIVITY ANALYSIS
17
Bear Case
Historical Year
2011
2012
2013
Sales
Console
PC & Other
Handheld
Total Sales
$ 974,303
$ 110,277
$
52,296
$ 1,136,876
$
$
$
$
702,775
87,537
35,510
825,823
$ 976,444
$ 216,178
$
21,861
$ 1,214,483
$
$
$
$
$
$
689,381
447,495
$
$
528,855
296,968
$
$
715,837
498,646
$
$
$
$
$
$
$
176,294
109,484
69,576
355,354
92,141
8.1%
$
$
$
$
$
183,749
121,200
64,162
369,111
(72,143)
-8.7%
$
$
$
$
$
257,329
147,260
78,184
482,773
15,873
1.3%
$
$
$
$
$
$
$
14,999 $
77,142 $
6.8%
Taxes
EBIAT
Plus: Investing Activities
Plus: Depreciation & Amortization
Less: Capital Expenditures
Change in Net Working Capital
Unlevered Free Cash Flow
$
$
4
77,138
12,123 $
(84,266) $
-10.2%
$
$
3,900
(88,166)
150,000.0
$
14,999 $
12,123
$
(9,650) $ (10,790)
$ (118,982) $ (49,000)
($36,494.9)
$14,167.0
-27.4%
64.0%
44.7%
1.5%
0.8%
20.3%
-10.5%
$
$
$
$
$
10,634 $
5,239 $
0.4%
5,000
239
$
$
10,634 $
(16,820) $
(22,000) $
($27,947.0)
47.1%
58.9%
39.8%
0.9%
1.3%
NM
-5.9%
2014
*Blockbuster*
2,148,419
192,747
9,402
2,350,568
1,414,327
936,241
240,996
161,374
105,256
507,626
428,615
18.2%
2015E
$ 988,290
$ 109,810
$
$ 1,098,100
2016E
*Blockbuster*
$ 1,375,082
$ 152,787
$
$ 1,527,869
2017E
$ 1,062,412
$ 118,046
$
$ 1,180,458
Projected Year
2018E
*Blockbuster*
$ 1,480,858
$ 164,540
$
$ 1,645,398
2019E
2020E
$ 1,195,213
$ 132,801
$
$ 1,328,015
$ 2,184,850
$ 242,761
$
$ 2,427,611
$
$
520,000
578,100
$
$
809,771
718,099
$
$
631,545
548,913
$
$
888,515
756,883
$
$
723,768
604,247
$ 1,335,186
$ 1,092,425
$
$
$
$
$
232,900
165,200
108,500
506,600
71,500
6.5%
$
$
$
$
$
204,200
145,209
95,293
453,777
264,321
17.3%
$
$
$
$
$
160,424
114,079
74,865
356,498
192,415
16.3%
$
$
$
$
$
227,312
161,644
106,079
505,137
251,746
15.3%
$
$
$
$
$
186,453
132,589
87,012
414,341
189,906
14.3%
$
$
$
$
$
346,299
246,257
161,606
769,553
322,872
13.3%
13,359 $
415,256 $
17.7%
18,600 $
52,900 $
4.8%
16,807 $
247,515 $
16.2%
18,887 $
173,527 $
14.7%
34,553 $
217,192 $
13.2%
34,528 $
155,378 $
11.7%
75,256
247,616
10.2%
14,500
400,756
13,000
39,900
38,117
209,398
26,723
146,804
33,448
183,745
23,928
131,450
38,133
209,483
$
$
$
$
$
$
$
$
$
$
$
$
13,359 $
18,600 $
16,807 $
18,887 $
34,553 $
34,528 $
75,256
(29,810) $ (42,900) $ (30,557) $ (23,609) $ (32,908) $
(26,560) $ (48,552)
137,000 $ (25,000) $
76,393 $ (29,511) $
82,270 $
(33,200) $ (60,690)
$521,305.0
($9,400.0) $272,040.2 $112,570.8 $267,660.1
$106,217.3 $175,496.8
93.5%
60.2%
21.6%
0.6%
1.4%
15.4%
-1.8%
-53.3%
47.4%
46.1%
1.7%
1.3%
15.4%
5.8%
-35.0%
53.0%
29.7%
1.1%
2.0%
15.4%
5.0%
7.5%
53.5%
30.2%
1.6%
2.0%
15.4%
-2.5%
-30.0%
54.0%
30.7%
2.1%
2.0%
15.4%
5.0%
12.5%
54.5%
31.2%
2.6%
2.0%
15.4%
-2.5%
82.8%
55.0%
31.7%
3.1%
2.0%
15.4%
-2.5%
Step
0.0%
0.5%
0.5%
0.5%
0.0%
0.0%
0.0%
18
Bear Case
EQUITY VALUE CALCULATION
KEY ASSUMPTIONS
Blockbuster Percent of GTA V Sales
Annual Increase in Recurring Revenue
2.5%
0.5%
5.0%
-2.5%
15.4%
$175 MM
WACC
SENSITIVITY ANALYSIS
9.0%
9.5%
10.0%
10.5%
11.0%
1.0%
$28.69
$27.45
$26.36
$25.38
$24.51
60.0%
2.5%
$31.33
$29.66
$28.23
$26.98
$25.88
3.0%
$32.50
$30.63
$29.03
$27.65
$26.45
WACC
Net Present Value of FCF
10.00%
$1,063,630.59
2.00%
$2,237,584.75
$862,685.79
Enterprise Value
Less Debt
Less Preferred Securities
Less Noncontrolling Interest
Plus: Cash and Equivalents
$1,926,316.38
470,420
0
0
976,600
Equity Value
$2,432,496.38
Diluted Shares:
Equity Value Per Share
88,370
$27.53
19
Evolve
RECEPTION
OVERVIEW
Developed by Turtle Rock Studios and originally owned by THQ
Take-Two bought rights for $10.8 million during THQs bankruptcy
Players can either join a group of four hunters or be the monster
and kill alone
A must-own for
next gen gamers
NY Daily News
Best of Show
E3 2014
DLC CONCERNS
Has drawn criticism for more than $60 of DLC not covered with
purchase
Continual release of new hunters and monsters
4 new hunters released March 31, 2015
Evolve not a huge expense and so its disappointing launch not integral
to Take-Twos success.
Best of Show
GamesCon
20
Violence Concerns
OVERVIEW
Belief that violent video games like Grand Theft Auto and Red Dead
Redemption will increase violence among children
No evidence as of yet that the two are correlated
Women rights activists outcry over ability to hire and kill prostitute in
GTA V
Supreme Court ruled 7-2 to overturn a California law that would ban
the sale of violent video games to children under grounds of free
speech
MANHUNT CONTROVERSY
Intense realistic violence in a stealth horror video game
Game allegedly linked to the murder of 14-year-old Stefan Pakeerah by
17-year-old friend in Leicestershire, England
Police deny any connection between Manhunt and the game
21
Virtual Reality
OVERVIEW
Facebook bought Oculus VR for $2 billion
Oculus developing Developer Kit so help gaming companies create VR
content
22
Twitch Interactive
KEY GROWTH
OVERVIEW
Originally launched in 2007 by Justin Kan and Emmet Shear
A live streaming video platform focusing on video gaming
25%
15%
20%
10%
5%
0%
Netflix
Apple
Twitch
Hulu
Valve
Amazon
Pandora
IMPORTANCE
Shows Take Twos integral understanding of the industry
Clear sign that Take Two can strategically its cash stockpile
Confirms the video game industrys growth and solid user base
23
Sources
INFORMATION
GRAPHS
NPD Group
BBC 2015: NBA boss Adam Silver hopes for global basketball
bounce
24