You are on page 1of 19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


Log in or Sign up

Home

Members

Forums

Searc h Forums

W hat's New ?
Forums

Searc h Forums

W hat's New ?

Home

Forums

Help

SpaceBattles Debate Forums

Search...

V s. Debates

Solar Exalted vs. Warhammer 30k (Pre-Heresy)


Discussion in 'Vs. Debates' started by Fenrir666, Friday at 8:47 AM.
Page 1 of 4 1

Next >

Lets have the Solar Deliberative pop into Warhammer 40k before the
Horus Heresy got started. This is at the point where most of the Solars are
around Essence 7-8, with some nines and tens. ROB moved them there,
so disregard whatever complications might arise from that. The Solars
pop up on some vaguely important and well-armed Imperial World outside
of the Solar System.
Fenrir666

I think we can all agree that their first action will be to take control of
everyone, particularly if Desus is among them.
What happens next?

Fenrir666, Friday at 8:47 AM

#1

Pre-Heresy and Pre Usurpation? Ouch. Well, Chaos is screwed. Sure the Great Curse prevents them from being utterly, utterly,
utterly screwed, but the Solar Exalted are not nice to Eldritch Abominations at all, and Essence eight is well within the range of
power needed to be a direct threat to them.

Robotninja

If the Emperor and the Exalted cooperate at all against Chaos, Chaos is totally doomed. Any Exalts radically alter the HH, and
Chaos does not have much to offer Solars that the Solars cannot simply take by force. It might be able to play the emperor and
the Exalted against each other for a time, but eventually diplomacy will be an option. 20% of the Solars are Diplomats, after all.
If the Emperor is willing to adjust his plans heavily, putting the Exalted in charge of things could assure human dominance pretty
much forever.

Throwing the Solars into a world as grimdark as 30k will be the best thing since sliced bread for them, as Solars who do not
have the chance to be Epic Heroes get stir crazy.
Robotninja, Friday at 9:09 AM

#2

moynal and CMBA like this.

Glorious Solar WAAAGH?! (Wrong on so many levels..)


I now have the mental image of Sol Invictus and the Emperor of Man going Maximum Brofist.

Chuut-Riit, Friday at 11:51 AM

Chuut-Riit

Overshadowed by
Awesome

#3

swordomatic, caezlinnorm, Guderian2nd and 16 others like this.

Chuut-Riit said:

Glorious Solar WAAAGH?! (Wrong on so many levels..)

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

1/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


I now have the mental image of Sol Invictus and the Emperor of Man going Maximum Brofist.

Legrio

Why can I only like something once?!


Legrio, Friday at 2:37 PM

#4

Chuut-Riit said:

Glorious Solar WAAAGH?! (Wrong on so many levels..)


I now have the mental image of Sol Invictus and the Emperor of Man going Maximum Brofist.

Legrio said:

Fenrir666

Why can I only like something once?!

Seconded. That is a ridiculously awesome mental image.


Fenrir666, Friday at 5:13 PM

#5

Robotninja said:

If the Emperor and the Exalted cooperate

Not a requirement considering who and what the exalted are. I think it is more a case of either the Emperor works with them or
gets stamped on and it doesn't really matter if he is crippled or fully healthy.
Rogerd

Faction Paradox

Robotninja said:

Chaos is totally doomed.

Basically this, either singly or with the Imperium aide everything in 40k basically gets its asses kicked, Chaos and C'tan included.
Rogerd, Friday at 5:17 PM

#6

*Ten pages of people ranting back and forth about Exalted's perfect defense, why the Exalted stomp Chaos, why Chaos stomps
the Exalts, Bigatons being thrown about, etc.*
Now. Can we have a reasonable discussion this time around?
As for what will happen. First off, has everything the Solar Deliberative has been moved along with them? Fortresses, Manses,
facilities, etc? Because if so, that saves them the effort and man power they would need to rebuild those.
Nervaqus987
In terms of what would happen, any open conflict would have the Exalted struggling for the first battle or two. Orbital
Bombardment is not really possible in Exalted due to the Sky being a giant dome of Adamant. Things like that would make things
difficult for them. Afterwords though, I imagine that the Exalted would be able to reverse engineer the tech used by 40K to the
point they can put out their own stuff, especially if they stick some of the more scientifically minded Twilights on it.
But yeah. Pretty much everything else's best hope is to try to wipe out the Deliberative before they can get their feet under them.
Nervaqus987, Friday at 5:29 PM

#7

moynal likes this.

Nervaqus987 said:

I imagine that the Exalted would be able to reverse engineer the tech used by 40K to the point they
can put out their own stuff

I mean most of what is already owned is far superior, just not as easy to mass produce.
Would they even bother considering they have their own power armour and other mystical objects?
Rogerd

Faction Paradox

Rogerd, Friday at 5:32 PM

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

#8

2/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


Rogerd said:

I mean most of what is already owned is far superior, just not as easy to mass produce.
Would they even bother considering they have their own power armour and other mystical objects?

Nervaqus987

Largely? The Exalted do not have space travel tech. This is completely understandable as in Creation, there is no Space to travel
through. If they end up in 40K, they're going to need spaceships and it's faster and easier to work off of an existing template
than it is to make something from scratch.
Nervaqus987, Friday at 5:36 PM

#9

Nervaqus987 said:

Largely? The Exalted do not have space travel tech. This is completely understandable as in Creation,
there is no Space to travel through. If they end up in 40K, they're going to need spaceships and it's
faster and easier to work off of an existing template than it is to make something from scratch.

They do have interdimensional travel via punching really, really hard, though.
BeRzErKeR

Indigent Madman

BeRzErKeR, Friday at 5:40 PM

#10

CMBA likes this.

BeRzErKeR said:

They do have interdimensional travel via punching really, really hard, though.

Yes, but space ships are a bit more convenient than waiting in line for a Solar to punch you where you need to go. Less
amusing, though. And less painful.
Nervaqus987

Nervaqus987, Friday at 5:43 PM

#11

moynal, CMBA, Chuut-Riit and 1 other person like this.

BeRzErKeR said:

They do have interdimensional travel via punching really, really hard, though.

Rogerd

Faction Paradox

Exactly which is all that is really required, enter the warp - it's not like they'd need a gellar field, any daemon stupid enough to
come aboard - and it would only happen so many times before Chaos says "Fuck this shit!" and leaves, pissed off at getting
wtfpwned on a regular basis. The only real issue would be Necrons which aren't really alive and are, at lower levels, AFAIK nonsentient robots that keep re-spawning.
Rogerd, Friday at 5:43 PM

#12

CMBA and TheProffesor like this.

Nervaqus987 said:

Yes, but space ships are a bit more convenient than waiting in line for a Solar to punch you where you
need to go. Less amusing, though. And less painful.

Gotta admire the efficiency, though, since they're capable of punching you anywhere at all in a single combat round. Beats the
shit out of Warp travel!
BeRzErKeR

Indigent Madman

Now, the landing, that could be a problem.


BeRzErKeR, Friday at 5:45 PM

#13

BeRzErKeR said:

Gotta admire the efficiency, though, since they're capable of punching you anywhere at all in a single
combat round. Beats the shit out of Warp travel!
Now, the landing, that could be a problem.

Solar: "Just remember to activate your Perfect Soak the second before I hit you and the second before you hit the ground."

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

3/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


Nervaqus987

Passenger: "Bu-But I'm Mortal! I can't even use Essence, let alone Perfect Defenses!"
Solar: "Well think of this way. You'll make fantastic art."
Nervaqus987, Friday at 5:49 PM

#14

KillerMagician, swordomatic, CMBA and 15 others like this.

As I see it, the scenario begins with skirmishes where Dragon-blooded and enlightened mortal forces belonging to the local Solar
overrun the initial planets, thus provoking Imperial retaliation. Some of the dumber and more gung-ho Solars get themselves
and their commands killed due to a combination of ignorance, hubris, and plain old underestimating their opponents, resulting in
their buddies in the Solar Deliberative screaming for blood. At which point the entire Exalted Host, complete with 300 SolarLunar bonded pairs, 100 Sidereals, plus one million Dragon-blooded, goes to war as an united force for the first time since
Rametheus because there is at last another opponent deserving of the recognition.
Creticus

For the most part, I believe that the Exalted Host will be making extensive use of Imperial technologies for the simple reason that
using other people's infrastructure is both simpler and faster than adapting their own. Not to say that the craft-oriented Exalts
won't be working on their own solutions, but at some point, the Exalted Host is either going to need to make use of local
resources or restrain their conquests due to imperial over-stretch.
That said, I suspect that fighting in the 40K universe does much to combat the ennui and decadence that culminated in the
Celestial Exalts' downfall at the Usurpation. Also, depending on whether the 40K universe falls under the definition of being inside
Fate or if the Exalted Host can put in the labor to bring it under Fate, Sidereals can teleport and bring their allies within (essence
rating) miles with them in an instant.
Creticus, Friday at 6:25 PM

#15

I think a more interesting scenario would be Exalted slowly showing up in 40k.

Fell, Friday at 6:30 PM

#16

Fell

Bueno

Fell said:

I think a more interesting scenario would be Exalted slowly showing up in 40k.

Or some marines becoming exalted would be even better, including the GEoM would be pure awesome as they start to unfuck
the 40k verse.
Rogerd

Rogerd, Friday at 6:33 PM

#17

Faction Paradox

I'd bet on Exalts making a bigger mess than getting things done. More so if the setting is 30K rather than 40K.
Also, I have serious doubts that the Emperor is capable of exaltation, though I see zero problems with marines doing so.

Creticus, Friday at 6:37 PM

#18

Creticus

Cretic us said:

I'd bet on Exalts making a bigger mess than getting things done.

Always a sure bet.

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

4/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


Nervaqus987

Also, I have serious doubts that the Emperor is capable of exaltation, though I see zero problems with
marines doing so.

Same. The Emperor's Soul Structure is probably too different to be a viable candidate for Exaltation. Marines on the other hand,
probably could.
The only real downside about this happening in 30K rather than 40K is it prevents us from seeing such things as a Dawn Caste
Creed or whatever kind of Exalt Ciaphas Cain would be.
Nervaqus987, Friday at 6:42 PM

#19

Cretic us said:

Fenrir666

As I see it, the scenario begins with skirmishes where Dragon-blooded and enlightened mortal forces
belonging to the local Solar overrun the initial planets, thus provoking Imperial retaliation. Some of the
dumber and more gung-ho Solars get themselves and their commands killed due to a combination of
ignorance, hubris, and plain old underestimating their opponents, resulting in their buddies in the Solar
Deliberative screaming for blood. At which point the entire Exalted Host, complete with 300 Solar-Lunar
bonded pairs, 100 Sidereals, plus one million Dragon-blooded, goes to war as an united force for the first
time since Rametheus because there is at last another opponent deserving of the recognition.
For the most part, I believe that the Exalted Host will be making extensive use of Imperial technologies
for the simple reason that using other people's infrastructure is both simpler and faster than adapting
their own. Not to say that the craft-oriented Exalts won't be working on their own solutions, but at
some point, the Exalted Host is either going to need to make use of local resources or restrain their
conquests due to imperial over-stretch.
That said, I suspect that fighting in the 40K universe does much to combat the ennui and decadence
that culminated in the Celestial Exalts' downfall at the Usurpation. Also, depending on whether the 40K
universe falls under the definition of being inside Fate or if the Exalted Host can put in the labor to bring
it under Fate, Sidereals can teleport and bring their allies within (essence rating) miles with them in an
instant.

Only the Solars pop up, without any of their infrastructure. This is a 'Solars without aid' thing. They are awesome, yes. But are
they sufficiently awesome to overcome everything in 30k without any of their magitech or super weapons? All they have is their
fancy clothes and their charms. No armor, no weapons, no allies. Just 300 Elder Solar Exalted, in a galaxy in dire need of epic
heroes...
Yeah, everyone else is fucked.
On to your other points: Warhammer is outside of Fate. The only transit possible would be through the Well of Udr.

Nervaqus987 said:

Always a sure bet.Same. The Emperor's Soul Structure is probably too different to be a viable candidate
for Exaltation. Marines on the other hand, probably could.
The only real downside about this happening in 30K rather than 40K is it prevents us from seeing such
things as a Dawn Caste Creed or whatever kind of Exalt Ciaphas Cain would be.

The Emperor and the Primarchs can't Exalt. Humans and non-Chaos Marines can. And I'm going over to the main forums to start
a Ciaphas Cain as an Exalt thread. Like, in the next few minutes.
Edit: Cain thread is up.
Also: Solar Malcador = ?
Fenrir666, Friday at 7:01 PM

#20

Provided that the Solars don't act like the complete and utter morons that some people tend to assume, a complete takeover is
by no means impossible. It'd be much harder without their Dragon-blooded lieutenants to handle the logistics, but Solars are
good at training capable subordinates and building infrastructure. Not to mention their potential for creating both servitor races
and mechanical murder-bots.
As for the 40K universe not falling under Fate, it's not as though it impacts the Solars much and I don't think it's beyond their
capabilities to create a Loom-equivalent.
Creticus

Creticus, Friday at 7:24 PM

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

#21

5/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


Cretic us said:

Provided that the Solars don't act like the complete and utter morons that some people tend to
assume, a complete takeover is by no means impossible. It'd be much harder without their Dragonblooded lieutenants to handle the logistics, but Solars are good at training capable subordinates and
building infrastructure. Not to mention their potential for creating both servitor races and mechanical
murder-bots.

Fenrir666

As for the 40K universe not falling under Fate, it's not as though it impacts the Solars much and I don't
think it's beyond their capabilities to create a Loom-equivalent.

I've never felt that they act like morons so much as that, after a few decades or centuries of boredom an interesting idea or an
adventure comes up, the just don't think it through. My friend once summed it up best:
"'It seemed like a good idea at the time' was basically the First Age Motto'. Paraphrased a bit, but pretty accurate. One of the
most dangerous things you could ever do is underestimate a Solar Exalted, even when they aren't thinking things through, the
Black Nadir Concordat being a prime example of this.
Fenrir666, Friday at 7:33 PM

#22

Indeed. The Solars were bored out of their minds since they had won. Putting them in a setting where they have to kill all the
inhuman monsters, reconquer mankind, etc. . . Will be a serious, serious boon to them.

Robotninja, Friday at 7:48 PM

#23

Robotninja

Not quite what I meant, there's no doubt that the later Solar Exalts weren't as sharp as their predecessors and older peers in the
Deliberative, but their failings were human and quite understandable given the context of the societies that birthed and hosted
them.
I was thinking more along the lines of everything coming down to a single Solar fighting entire armies crammed with everything
that the other setting can afford to throw at them. First Age Solars were arrogant and hubristic, but if they are going to war,
they are going to go to war with the best army that they can pull together and the best intelligence available under the
circumstances.

Creticus

Creticus, Friday at 7:55 PM

#24

I think the Solar deliberative as a group is ultimately doomed. As they slowly get whittled down, and they will because numbers
do tell eventually, their exaltations will fly out and go to other factions. Armies of the imperial guard probably aren't such squishy
fodder once one of them exalts and starts leading them around.

mc2rpg, Saturday at 1:47 AM

#25

mc2rpg

Page 1 of 4 1

Next >

(You must log in or sign up to reply here.)

Share This Page


Tw eet
Home

Forums

Recommend

SpaceBattles Debate Forums

Be the first of your friends to recommend this.


V s. Debates

SpaceBattles.com
Forum software by XenForo 2010-2012 XenForo Ltd.

Contact Us Home Top


Terms and Rules
Log in or Sign up

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

6/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com

Home
Searc h Forums

Members

Forums

Help

W hat's New ?
Forums

Search...

Searc
h Forums
W hat's New
?
Home
Forums
SpaceBattles
Debate Forums

V s. Debates

Solar Exalted vs. Warhammer 30k (Pre-Heresy)


Discussion in 'Vs. Debates' started by Fenrir666, Nov 16, 2012 at 8:47 AM.
Page 2 of 4 < Prev

Next >

By the time that enough Solars have died for that to become a problem,
the Solar Deliberative has a good shot of holding a dominion that's the size
of the Imperium. Furthermore, baby solars being thrown against the
experienced Solars of the First Age, a sizable portion of whom are
veterans of the Primordial War, is a seriously bad match-up.

Creticus

As for new Solars going to other factions, what other factions? The only
factions that can get Solars are the Solar Deliberative, the Imperium, and
independent human systems. Solars born to the Deliberative are going to
join right back up with the Deliberative, most of the Solars born to
independent systems are going to the Deliberative because doing so
benefits them more, while Solars born in the Imperium are going to have
serious problems. Namely, there isn't much chance that the Imperium'll
trust them.
Never mind the problem of past memories. Given that no one is cleaning the Solar shards, there is a non-zero chance that their
predecessors will be subsuming new Solars in their memories on a regular basis for short periods of time.
Creticus, Nov 17, 2012 at 2:05 AM

#26

mc 2rpg said:

I think the Solar deliberative as a group is ultimately doomed. As they slowly get whittled down, and
they will because numbers do tell eventually, their exaltations will fly out and go to other factions.
Armies of the imperial guard probably aren't such squishy fodder once one of them exalts and starts
leading them around.

Robotninja

Hahahahaha. High essence Solar social charms will change that very, very, fast. Slowly whittled down? Dude. 300 Primarch+
level people working together. Within a year, the Solars have found a complete STC (essence 8 investigation Charms are
awesome.) and then started to improve the stuff in it. Essence eight crafters are terrifying. In particular, they can make Iron
Men, complete with methods of averting the rebellion that they went through last time. Within 20 years they are easily equal to
the IOM in power. Within 100, they are superior. Within 500 they have likely surpassed the old Eldar empire. This is assuming
they don't just go "fuck it" and use Miracle shells to utterly rewrite everything ever.
Robotninja, Nov 17, 2012 at 3:48 AM

#27

While the Solars are very powerful the sheer scale and size of the setting they are in and the slow rate of transit between point
A to point B would retard their progress enough for the Emperor and Primarch's to mount an effective response, resulting in a
long bloody stalemate that slowly bleeds the IoM, followed by an inevitable solar victory as they reverse engineer and improve
the IoM's tech and destroy non-replaceable resources (such as the Primarchs) while they are continually reincarnated making
the IoM's victories mostly meaningless. This is of course assuming the Solars do not reincarnate as members of another faction
and then stay loyal to that faction, if that happens I think the outcome will be completely unpredictable.
Roscus

Roscus, Nov 17, 2012 at 5:05 AM

#28

Rosc us said:

Fenrir666

While the Solars are very powerful the sheer scale and size of the setting they are in and the slow rate
of transit between point A to point B would retard their progress enough for the Emperor and
Primarch's to mount an effective response, resulting in a long bloody stalemate that slowly bleeds the
IoM, followed by an inevitable solar victory as they reverse engineer and improve the IoM's tech and
destroy non-replaceable resources (such as the Primarchs) while they are continually reincarnated making
the IoM's victories mostly meaningless. This is of course assuming the Solars do not reincarnate as
members of another faction and then stay loyal to that faction, if that happens I think the outcome will
be completely unpredictable.

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

7/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com

Fleet-Outrunning Flagship
Cost: 3m; Mins: Sail 3, Essence 2; Type: Simple
Keywords: Mirror (Wave-Slicing Keel)
Duration: Indefinite
Prerequisite Charms: Any Sail Excellency
This Charm allows the Solar to double the speed of any Sail-based vehicle, provided it has some form of propulsion. It is
mirrored by the Abyssal charm Wave-Slicing Keel.
Source: Thousand Correct Actions of the Upright Soldier, p. 104.

Charms from Scroll of Exalts


Omnipresent Admiral of Light
Cost: 3m; Mins: Sail 5, Essence 4; Type: Simploe
Keywords: Combo-OK, Mirror
Duration: Indefinite
Prerequisite Charms: Ship-Claiming Stance
This Charm allows for knowlege of the location of any ships claimed by its prerequisite, as well as instant communication with
those ships, within a certian radius. See the full text of the Charm for details.

Misty Voyage
Cost: 30m, 1wp; Mins: Sail 7, Essence 7; Type: Simple
Keywords: None
Duration: 5 days
Prerequisite Charms: Supreme Perfection of Sail, Perfect Reckoning Technique, Sea Ambush Technique
This Charm causes the Lawgiver's ship to take her to any destination within five days.

-...Yeah. Slow transit.


Fenrir666, Nov 17, 2012 at 7:26 AM

#29

Slow transit? Even without those high essence sail charms, a Twilight can and will get Warp drives up to better than DAOT
standards within a year or two. Also, there is a ready made teleport network for subversion as well. Essence eight+ Twilights
can almost certainly figure out how to use the Webway as well as the Eldar can without many problems, and can likely get up to
Old One levels in a decade or two, as having most of the work done for you is a major help.

Robotninja

I would not put it past an essence eight Twilight to figure out how to recreate a brainboy that is loyal to the Solar Deliberative,
as well. Which means the Solars promptly stomp everyone else with Ork armies. Even one Solar in a setting is a terrifying force
of change that is difficult to stop. Transplanting all 300 of them is almost cruel.
Robotninja, Nov 17, 2012 at 8:26 AM

#30

Robotninja said:

Slow transit? Even without those high essence sail charms, a Twilight can and will get Warp drives up to
better than DAOT standards within a year or two. Also, there is a ready made teleport network for
subversion as well. Essence eight+ Twilights can almost certainly figure out how to use the Webway as
well as the Eldar can without many problems, and can likely get up to Old One levels in a decade or two,
as having most of the work done for you is a major help.

Fenrir666

I would not put it past an essence eight Twilight to figure out how to recreate a brainboy that is loyal
to the Solar Deliberative, as well. Which means the Solars promptly stomp everyone else with Ork
armies. Even one Solar in a setting is a terrifying force of change that is difficult to stop. Transplanting all
300 of them is almost cruel.

That had me in hysterics, because you are absolutely right. And the Solar Deliberative with an army of Orks is the most
hilariously awesome apocalyptically bad thing that I've ever heard.
You made my day with that mental image
Fenrir666, Nov 17, 2012 at 11:25 AM

#31

BeRzErKeR and Chuut-Riit like this.

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

8/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com

That's just what I said earlier, but more detailed.

Chuut-Riit, Nov 17, 2012 at 12:03 PM

#32

Chuut-Riit

Overshadowed by
Awesome

Robotninja said:

Also, there is a ready made teleport network for subversion as well. Essence eight+ Twilights can almost
certainly figure out how to use the Webway as well as the Eldar can without many problems, and can
likely get up to Old One levels in a decade or two, as having most of the work done for you is a major
help.

theodonuss

ok getting into and accessing the webway is possible ill grant but its no way safe for anyone who goes in blind to the routes, add
in this is the 30k setting which is around the time of the birthing of "she who thirsts" its even more treacharus, with whole
sections of the web way ruptured, deamons in other parts and whole routes that have been sealed/locked due to the warp
seepage in areas, again its possible to use but with greater risk than wouldant be ideal you realy dont want to bump in to a
random greater deamon so close to there own play ground, considering its stated that nurgle himself has isha one of the eldar
gods his prisoner just so he can test out his wild creations on her, useing the webway is one thing knowing where it leads and
the routes to take is quite another.
theodonuss, Nov 17, 2012 at 3:13 PM

#33

Yes the rate of transit will be slow because the distances involved are vast and warp travel is slow, those charms will only make
it somewhat less slow, and the webway is huge, broken, and very hard to get into, which will make using it effectively difficult.
So regardless of what means they use their initial ability to expand will be slow initially.

Roscus, Nov 17, 2012 at 4:25 PM

#34

Roscus

If the Solars cared one bit about what was possible, their expansion would be slow. But, a Solar can do things that aren't
mechanically or literally possible.
As an example, Queen Merela choked a Primordial to death with her bare hands in the Primordial War. Primordials are beings
like Autobot, existing as a distinct plane of steampunk; ie beings that don't need to and cannot actually breathe. But Merela still
choked one to death because she's a Solar and fuck your logic.
lord geryon

lord geryon, Nov 17, 2012 at 4:32 PM

#35

Rosc us said:

Yes the rate of transit will be slow because the distances involved are vast and warp travel is slow, those
charms will only make it somewhat less slow, and the webway is huge, broken, and very hard to get
into, which will make using it effectively difficult. So regardless of what means they use their initial ability
to expand will be slow initially.

Wander

Not all those who


Wander are lost.

They can reach their destination in five days no matter where it is....
Wander, Nov 17, 2012 at 4:49 PM

#36

Yes and that charm was redacted in the errata(scroll of errata pg 171) and is no longer cannon so it means nothing. The other
charms are cannon but OAoL only has a radius of essence miles which means that due to the distance 40k space combat occurs
at they will be of little use since if the solar ships are that close together they will be practically touching and just asking to be hit
with torpedos and nova cannon and while their are ship based perfect defenses the exalt powering them only has so much

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

9/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


essence and the IoM has a lot more ships (to start anyways), as for Wave Slicing Keel it only makes the ships less slow, they will
still not be fast enough to destroy the IoM before it can defend itself.
Roscus

Roscus, Nov 17, 2012 at 5:01 PM

#37

Rosc us said:

Yes the rate of transit will be slow because the distances involved are vast and warp travel is slow, those
charms will only make it somewhat less slow, and the webway is huge, broken, and very hard to get
into, which will make using it effectively difficult. So regardless of what means they use their initial ability
to expand will be slow initially.

Robotninja

Nope. DAOT+ speed Warp drives. First Age Twilights are terrifying. Within two or three years, they will have at minimum DAOT
level travel. Which is much, much better than current IOM travel.
Robotninja, Nov 17, 2012 at 8:40 PM

#38

Robotninja said:

Nope. DAOT+ speed Warp drives. First Age Twilights are terrifying. Within two or three years, they will
have at minimum DAOT level travel. Which is much, much better than current IOM travel.

Roscus

I agree that Twillight's are terrifying but given the size,resources ( the biggest problem I would imagine considering the solars
bring nothing with them and the sheer size of the ships), complexity,the likely lack of working examples, and that (to my
knowledge) nothing in exalted works quite like a warp drive (possibly requiring a new craft, though considering the breadth of
stuff magitech covers I would not bet on it) means it will take longer than two years before they hit DAOT level, and even longer
still until they can mass produce it on the level needed to win an interstellar war, due to them having to build the infrastructure
to support it from scratch.
However, the longer the war goes on the better the Solar's ships will become until they eventually surpass the DAOT's ships, at
which point the IoM is dead meat, my argument therefor is that it will simply take a while before the solars reach that point (a
few decades to at most a century before they have the advantage and then another century at most till they wipe out the IoM).
Incidentally navigating through the warp will be a problem initially do to lack of navigators, at least till they either get charms,
their own navigators, or artifacts to bypass that little problem.
Roscus, Nov 17, 2012 at 9:29 PM

#39

Essence eight investigation Charms to find the info database of a complete STC and download all of it.

Robotninja, Nov 17, 2012 at 9:32 PM

#40

Robotninja

Robotninja said:

Essence eight investigation Charms to find the info database of a complete STC and download all of it.

First they still have to get to the STC which will be difficult since the probability of it being on a nearby planet is low (they are
rare after all) and secondly what charm are you talking about, there is no charm in the Core, DotFA, or GotMH:US that will just
allow them to find things out at will.
Roscus

Roscus, Nov 17, 2012 at 10:04 PM

#41

Rosc us said:

First they still have to get to the STC which will be difficult since the probability of it being on a nearby
planet is low (they are rare after all) and secondly what charm are you talking about, there is no charm
in the Core, DotFA, or GotMH:US that will just allow them to find things out at will.

Robotninja

Not really. Although there are no published Investigation charms of that degree, Essence eight Charms are of the type that can
rip info right out of the world itself. It is going to be a custom Charm, almost certainly. But I find it hard to believe that none of
the the Twilight Castes will have such a Charm. Remember, essence seven archery effects can kill people from across existence.

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

10/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


It is not at all implausible that essence eight investigation can gather info at similar distances.
Robotninja, Nov 17, 2012 at 10:17 PM

#42

Rosc us said:

I agree that Twillight's are terrifying but given the size,resources ( the biggest problem I would imagine
considering the solars bring nothing with them and the sheer size of the ships),

Wyld Shaping Method. Fuck your resource poor planet, I can make my own with any arbitrary amount of resource or
infrastructure.
Minor WMD +2

SelfPreservingSuicide
Unit

Minor WMD +2, Nov 17, 2012 at 10:25 PM

#43

You guys know that this just means that when the Solars get decadent and uppity this time, they are just going to rip a hole in
the galaxy and then pomptly kill the entire universe, right?

Vehrec, Nov 17, 2012 at 11:00 PM

#44

Vehrec

HAB Mecha-Hater

V ehrec said:

You guys know that this just means that when the Solars get decadent and uppity this time, they are
just going to rip a hole in the galaxy and then pomptly kill the entire universe, right?

Robotninja

Eh. They are in a seperate universe. There may be enough challenges that they don't go crazy until they reach a balance. Or
they may be away from the Great Curse.
There are enough challenges (Necrons, Chaos, Tyranids, Orks, etc. . . .) to entertain them. I don't mean Chaos as in Chaos as
they impact the material world. I mean Chaos. In the Warp.
Robotninja, Nov 17, 2012 at 11:07 PM

#45

Robotninja said:

Not really. Although there are no published Investigation charms of that degree, Essence eight Charms
are of the type that can rip info right out of the world itself. It is going to be a custom Charm, almost
certainly. But I find it hard to believe that none of the the Twilight Castes will have such a Charm.
Remember, essence seven archery effects can kill people from across existence. It is not at all implausible
that essence eight investigation can gather info at similar distances.

Roscus

Having ST'd games that have worked at higher essence levels I would not make something that simple (unless there is a big
drawback) because it reduces tension and is stepping on the sidereals themes. As for the archery charm you are speaking of
only works in sunlight (unless you use the modified version which works for any light but has only one shot) and has a limited
number of uses before you have to physically see the opponent to use it again. However this is more a difference of opinion than
hard fact's, so lets just agree to disagree on the part about the hypothetical investigation charm.
Roscus, Nov 17, 2012 at 11:10 PM

#46

Okay. Awareness charms to allow them to see any distance in the same realm of existence combined with investigation/Lore
charms, along with more awareness to see through any physical barriers. Tada. You can now see forever.
Also, at least one Solar will likely have Sidereal Charms. If enough people know of it, it is not a secret.

Robotninja, Nov 17, 2012 at 11:15 PM

Robotninja

#47

Roscus likes this.

Minor W MD +2 said:

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

11/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


Wyld Shaping Method. Fuck your resource poor planet, I can make my own with any arbitrary amount of
resource or infrastructure.

They need the wyld for Wyld Shaping to work, and there is no wyld in 40k (unless the op says there is, so clarification would be
nice). Though some of them might have access to the SWLIHN charm that lets you shape creation like the wyld at high essence
due to either eclipse anima or primordial principal emulation, though it will be a distinct minority of the solars due to the difficulty
and drawbacks in using either method of obtaining it (inefficiency and only being doable by 1/5th of the solars or driving them to
madness respectively).

Roscus

Roscus, Nov 17, 2012 at 11:17 PM

#48

The Warp is Wyldish enough for me to consider it Wyld for the purpose of Wyld shaping.

Robotninja, Nov 17, 2012 at 11:25 PM

#49

Robotninja

Robotninja said:

Okay. Awareness charms to allow them to see any distance in the same realm of existence combined
with investigation/Lore charms, along with more awareness to see through any physical barriers. Tada.
You can now see forever.
Also, at least one Solar will likely have Sidereal Charms. If enough people know of it, it is not a secret.

Roscus

Good point about the sidreal charms, though they need to be within fate as well as for the Bureau of Destiny to have the relevant
knowledge on hand and I am not sure if 40k qualifies or if it the Bureau would even have that knowledge so we will need OP
clarification. Though I could not find the charm that allows Solars to see forever in any of the rulebooks, so if you could point me
towards it I would be much obliged.
By the way does anyone else find it funny that we are debating not whether the Solars will win, but how long it will take for them
to win?
Roscus, Nov 17, 2012 at 11:34 PM

Page 2 of 4 < Prev

Next >

#50

(You must log in or sign up to reply here.)

Share This Page


Tweet
Home

Forums

SpaceBattles Debate Forums

V s. Debates

SpaceBattles.com

Contact Us Home Top

Forum software by XenForo 2010-2012 XenForo Ltd.

Terms and Rules


Log in or Sign up

Home

Members

Forums

Searc h Forums

W hat's New ?
Forums

Searc h Forums

W hat's New ?

Home

Forums

Help

Search...

SpaceBattles Debate Forums

V s. Debates

Solar Exalted vs. Warhammer 30k (Pre-Heresy)


Discussion in 'Vs. Debates' started by Fenrir666, Nov 16, 2012 at 8:47 AM.
Page 3 of 4 < Prev

Next >

Robotninja said:

The Warp is Wyldish enough for me to consider it Wyld for the purpose of
Wyld shaping.

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

12/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com

Roscus

I would disagree with you there since the Wyld is the result of complex
Shinamic interactions while the warp is built on the emotions of sentient
being's, so once you get past the surface they are very different despite
the occasional metaphysical similarities.

Roscus, Nov 17, 2012 at 11:37 PM

#51

Again, extrapolation. Seeing further is a very basic awareness Charm function. By the time you reach essence eight, I would be
very, very surprised if there is not a I can see anywhere in this realm of existence charm. I can't remember if there is a canon
version of that charm or not, but that is a simple do stuff better theme, so I find it unlikely that they do not have it.

Robotninja, Nov 17, 2012 at 11:38 PM

#52

Robotninja

Robotninja said:

Again, extrapolation. Seeing further is a very basic awareness Charm function. By the time you reach
essence eight, I would be very, very surprised if there is not a I can see anywhere in this realm of
existence charm. I can't remember if there is a canon version of that charm or not, but that is a simple
do stuff better theme, so I find it unlikely that they do not have it.

Roscus

Ah once again are opinions on what is ok for a high essence charm differ, as there is to my knowledge and extensive rule book
collection no such charm and I would not allow it for much the same reason I would not allow the investigation charm mentioned
earlier (namely it reduces tension and possibility for story hooks since as an example the Solar can now just look around rather
than infiltrating his foes compound to find what he needs).
Roscus, Nov 17, 2012 at 11:44 PM

#53

Rogerd likes this.

I lean towards Roscus's position. I don't think that a charm for infinite range vision is impossible, but I'd put it either at Essence
10 or as an Essence 10 upgrade, something that lies well outside the capabilities of even most Solar elders.
That said, I see the biggest constraint as travel time rather than resources because there is the option of mining Malfeas for
labor, materials, and thaumaturgic goodies.
Creticus, Nov 18, 2012 at 12:56 AM

Creticus

#54

Roscus likes this.

Cretic us said:

I lean towards Roscus's position. I don't think that a charm for infinite range vision is impossible, but I'd
put it either at Essence 10 or as an Essence 10 upgrade, something that lies well outside the capabilities
of even most Solar elders.
That said, I see the biggest constraint as travel time rather than resources because there is the option
of mining Malfeas for labor, materials, and thaumaturgic goodies.

Roscus
True I forgot about Malfeas as a source of labor and resources, Liger would be very useful in building up the Solar war machine
and would shave a decade or two off the time needed to take over the IoM.
Roscus, Nov 18, 2012 at 1:39 AM

#55

Cretic us said:

I lean towards Roscus's position. I don't think that a charm for infinite range vision is impossible, but I'd
put it either at Essence 10 or as an Essence 10 upgrade, something that lies well outside the capabilities
of even most Solar elders.

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

13/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


That said, I see the biggest constraint as travel time rather than resources because there is the option
of mining Malfeas for labor, materials, and thaumaturgic goodies.

Robotninja
I disagree. There are things to hear anything within a realm of existence, being able to see forever is not much of a stretch at
essence eight. Essence ten is where I would put seeing into other realms of existence as well.
Edit: Malfeas is not available. Solars were dumped into 30k. Not Solars and the Yozi. Otherwise I would have the Solars use the
Neverborn as a Highway for instant travel anywhere in the galaxy. First Age Solars could totally do that if they work together.
Robotninja, Nov 18, 2012 at 1:42 AM

#56

Robotninja said:

I disagree. There are things to hear anything within a realm of existence, being able to see forever is
not much of a stretch at essence eight. Essence ten is where I would put seeing into other realms of
existence as well.

The Hearing Charm only works in regards to the Solar's own name.
Nervaqus987

Nervaqus987, Nov 18, 2012 at 1:52 AM

#57

Roscus likes this.

Robotninja said:

I disagree. There are things to hear anything within a realm of existence, being able to see forever is
not much of a stretch at essence eight. Essence ten is where I would put seeing into other realms of
existence as well.

Roscus

Edit: Malfeas is not available. Solars were dumped into 30k. Not Solars and the Yozi. Otherwise I would
have the Solars use the Neverborn as a Highway for instant travel anywhere in the galaxy. First Age
Solars could totally do that if they work together.

The hearing charm you are thinking of is as Nervaqus987 said only limited to your own name(or a very specific predetermined
sound for 5wp), cost mote's per long tick, and only applies to the person who said your name (meaning you might only hear one
side of the discussion), and most importantly fails against any and all form's of warding (so all those hexagramic wards and the
like will block it). In addition their is also a Linguistic version that is probably far more useful but still faces the same limitations.
Also I should have asked if enslaved Demons count as allies or if they are allowed to be bound in the vs?
Roscus, Nov 18, 2012 at 2:57 AM

#58

I can see arguments for and against Solars being able to summon the denizens of the Demon City into the 40K universe, so I'm
not going to even bother getting into that discussion.

Creticus

Even assuming that the Deliberative can't simply bio-engineer a solution around the problem of insufficient resources, the Solars
simply don't need a lot to start conquering planets, particularly if those planets are ruled by elites. Zenith social-fus the elites into
obedience, Dawn uses preexisting forces to crush remaining opposition, Night eliminates dissent, Twilight begins building
infrastructure, and Eclipse launches massive social engineering. Depending on travel speeds and how extensive the changes are
going to be, I can see passage through the Warp end up being the actual bottleneck in the process.
That said, we also need a ruling on whether the Solars can build manses. Because if so, they can build teleportation gates.
Creticus, Nov 18, 2012 at 4:25 AM

#59

Rosc us said:

I would disagree with you there since the Wyld is the result of complex Shinamic interactions while the
warp is built on the emotions of sentient being's, so once you get past the surface they are very
different despite the occasional metaphysical similarities.

Minor WMD +2

SelfPreservingSuicide
Unit

Wyld Shaping Technique also has E8 upgrades that pretty much "softens" reality to become more Wyld-like for easy shaping. I
don't believe the wording of the charm is predicated on the existence of the Wyld to begin with.
It's splitting hairs but it's still a point for VS debates.
Minor WMD +2, Nov 18, 2012 at 5:37 AM

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

#60

14/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


Minor W MD +2 said:

Wyld Shaping Technique also has E8 upgrades that pretty much "softens" reality to become more Wyldlike for easy shaping. I don't believe the wording of the charm is predicated on the existence of the
Wyld to begin with.
It's splitting hairs but it's still a point for VS debates.

Roscus

There is a part of the charm that allows an area that has already been Wyld Shaped to be further shaped, but you still need an
area of Wyld shaped land to begin with which means you need the Wyld at least in the initial stages otherwise the charm is of no
use. As for the upgrade you are speaking of can you give me it's name and source because I have been looking through the
rulebooks and have not found it, though there is a SWLIHN charm that allows you to Wyld shape creation proper, which you
might have confused with a Wyld Shaping upgrade.
Roscus, Nov 18, 2012 at 6:55 AM

#61

Rosc us said:

They need the wyld for Wyld Shaping to work, and there is no wyld in 40k (unless the op says there is,
so clarification would be nice). Though some of them might have access to the SWLIHN charm that lets
you shape creation like the wyld at high essence due to either eclipse anima or primordial principal
emulation, though it will be a distinct minority of the solars due to the difficulty and drawbacks in using
either method of obtaining it (inefficiency and only being doable by 1/5th of the solars or driving them
to madness respectively).

Red Flag
Vs debate rules. All powers will work as advertised. Either Warp will act as the Wyld or they will have access to the Wyld from
their own universe.
Red Flag, Nov 18, 2012 at 7:00 AM

#62

Rosc us said:

There is a part of the charm that allows an area that has already been Wyld Shaped to be further
shaped, but you still need an area of Wyld shaped land to begin with which means you need the Wyld
at least in the initial stages otherwise the charm is of no use. As for the upgrade you are speaking of can
you give me it's name and source because I have been looking through the rulebooks and have not
found it, though there is a SWLIHN charm that allows you to Wyld shape creation proper, which you
might have confused with a Wyld Shaping upgrade.

Nervaqus987
Unified Essence Theory.
It's technically a Homebrew Charm. I say "technically" because it was written by Plague of Hats who is one of the devs now. So,
it is debatable whether or not it should be treated as cannon.
Nervaqus987, Nov 18, 2012 at 7:03 AM

#63

Roscus likes this.

Cretic us said:

I can see arguments for and against Solars being able to summon the denizens of the Demon City into
the 40K universe, so I'm not going to even bother getting into that discussion.

Roscus

Even assuming that the Deliberative can't simply bio-engineer a solution around the problem of
insufficient resources, the Solars simply don't need a lot to start conquering planets, particularly if those
planets are ruled by elites. Zenith social-fus the elites into obedience, Dawn uses preexisting forces to
crush remaining opposition, Night eliminates dissent, Twilight begins building infrastructure, and Eclipse
launches massive social engineering. Depending on travel speeds and how extensive the changes are
going to be, I can see passage through the Warp end up being the actual bottleneck in the process.
That said, we also need a ruling on whether the Solars can build manses. Because if so, they can build
teleportation gates.

That sounds about right, though the solars will quickly hit a point at which growth will slow considerably due to their small
numbers and the large populations (most solar social charms have an increasingly difficult time attacking groups as the size of
the groups increases, Taboo Inflicting Diatribe being the best example) and vast distances forcing them to rely on mortals (albeit
ones that are walking around with Twilight designed magitech gear, possibly some genetic engineering, and having been trained
as tiger warrior's, making them much better than most opposition they are likely to face) rather than handle everything directly
due to them only being able to be one place at a time.
Roscus, Nov 18, 2012 at 7:06 AM

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

#64

15/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


Red Flag said:

Vs debate rules. All powers will work as advertised. Either Warp will act as the Wyld or they will have
access to the Wyld from their own universe.

Roscus

The power is still working as intended, lack of Wyld does not alter the function of the charm as that is a limitation that is present
even in the game itself (in other words you need to be in the wyld for it to work), this is no different from being in an area of
creation that is distant from the Wyld.
Edit: this is irrelevant now see the post directly above and below for why.
Roscus, Nov 18, 2012 at 7:10 AM

#65

Nervaqus987 said:

Unified Essence Theory.


It's technically a Homebrew Charm. I say "technically" because it was written by Plague of Hats who is
one of the devs now. So, it is debatable whether or not it should be treated as cannon.

Roscus

Did not know about the charm, thanks for the link, I concede the point.
Roscus, Nov 18, 2012 at 7:11 AM

#66

Do 40k and Exalted even worked on the same basic meta physics? I've heard they don't, which would imply that any Solar
Exalted would have to start learning our laws of physics and the properties of the warps from scratch.
What prevents a Primarch from becoming Exalted?

HolySeraph, Nov 18, 2012 at 7:30 AM

#67

HolySeraph

Holy Seraph said:

Do 40k and Exalted even worked on the same basic meta physics? I've heard they don't, which would
imply that any Solar Exalted would have to start learning our laws of physics and the properties of the
warps from scratch.

Nervaqus987

You know how in animistic religions, there are gods or spirits or whatever you want to call them that live in everything in the
world and their interactions with each other are what makes things happen?
That's actual physics in Exalted. When you cut down a tree with an ax, the Little God of the ax tells the Little God of the tree that
it has been cut and it should fall down now. And the Little God of the tree does so.
Except when they decide they don't feel like it and the tree doesn't get cut down.

What prevents a Primarch from becoming Exalted?

The Exaltations were designed specifically so that only Humans could have them. After all, it would have been incredibly
embarrassing if someone like Ligier got an Exaltation. They can only latch on to beings that have a Hun-Po soul Structure, and
actively discriminate against even humans that have already Awakened their own Essence. The Soul Structures of the Primarchs
are probably different enough that they register as "Not Human" to the Exaltations and they move on
Nervaqus987, Nov 18, 2012 at 7:44 AM

#68

Nervaqus987 said:

*snipped*

I know that, as that is what I heard. But 40k does NOT work that out. Any Solar is going to run into a brick wall if they presume
40k physics works like theirs.
HolySeraph

Nervaqus987 said:

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

16/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


The Exaltations were designed specifically so that only Humans could have them. After all, it would have
been incredibly embarrassing if someone like Ligier got an Exaltation. They can only latch on to beings
that have a Hun-Po soul Structure, and actively discriminate against even humans that have already
Awakened their own Essence. The Soul Structures of the Primarchs are probably different enough that
they register as "Not Human" to the Exaltations and they move on

So you're only speculating they couldn't exalt. I suppose you could make the case for the Emperor as I heard he exist partly
within the Warp itself. But that isn't the case for the Primarchs.
HolySeraph, Nov 18, 2012 at 7:48 AM

#69

Holy Seraph said:

Do 40k and Exalted even worked on the same basic meta physics? I've heard they don't, which would
imply that any Solar Exalted would have to start learning our laws of physics and the properties of the
warps from scratch.
What prevents a Primarch from becoming Exalted?

Roscus

Edit: Ninja'd
Yes they do work on very different metaphysics, but getting to deeply into that leads to some people arguing the solars cant
breathe, because air in exalted is a specific elemental essence while air in 40k is the same as RL air, so for ease of debating, the
fact that while the details may be different the outcome is the same with the two cosmologies (exalts breathe air for all practical
purposes the way people in 40k do) and to follow vs. debate rule 13 we assume that the laws of physics in the two are close
enough for the solars to operate when it makes sense for them to do so, though you have a point about the warp since there is
nothing in exalted quite like it.
As for why Primarch's cant exalt, the reason is that exaltation requires a very specific soul structure to function, which due to all
the metaphysical shenanigans going on with the Primarchs may prevent exaltation, though I do not know enough about the
Primarchs soul structure to say if it would or not and to my knowledge there is no evidence to support that they could or could
not exalt so it's largely a matter of opinion I think.
Roscus, Nov 18, 2012 at 7:52 AM

#70

Holy Seraph said:

I know that, as that is what I heard. But 40k does NOT work that out. Any Solar is going to run into a
brick wall if they presume 40k physics works like theirs.

Nervaqus987

Well yes, they will run into problems on that front. For the brief time it takes them to learn about the physics of 40K and how
they work. And in the mean time, they could use Chaos Repelling Prana to make the world around them function like Creation
when they need it to.

So you're only speculating they couldn't exalt. I suppose you could make the case for the Emperor as I
heard he exist partly within the Warp itself. But that isn't the case for the Primarchs.

Well, yes I am speculating as to the reasons why the Primarchs wouldn't be able to Exalt. However, I have an excellent reason
for making that speculation.
Namely, OP confirmation;
Fenrir666 said:

The Emperor and the Primarchs can't Exalt. Humans and non-Chaos Marines can. And I'm going over to
the main forums to start a Ciaphas Cain as an Exalt thread. Like, in the next few minutes.

Nervaqus987, Nov 18, 2012 at 7:56 AM

#71

Rosc us said:

HolySeraph

Edit: Ninja'd
Yes they do work on very different metaphysics, but getting to deeply into that leads to some people
arguing the solars cant breathe, because air in exalted is a specific elemental essence while air in 40k is
the same as RL air, so for ease of debating, the fact that while the details may be different the
outcome is the same with the two cosmologies (exalts breathe air for all practical purposes the way
people in 40k do) and to follow vs. debate rule 13 we assume that the laws of physics in the two are
close enough for the solars to operate when it makes sense for them to do so, though you have a point
about the warp since there is nothing in exalted quite like it.

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

17/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com


I wasn't pointing it out because something silly like breathing. Breathing air is still breathing air. But it is another matter to get
switch between the physics and warp based tech of 40k and the essence and alchemy(as a simple way of describing it) based
tech.
Rosc us said:

As for why Primarch's cant exalt, the reason is that exaltation requires a very specific soul structure to
function, which due to all the metaphysical shenanigans going on with the Primarchs may prevent
exaltation, though I do not know enough about the Primarchs soul structure to say if it would or not
and to my knowledge there is no evidence to support that they could or could not exalt so it's largely a
matter of opinion I think.

OP saying so is a better explanation. As otherwise, Primarch are still human. The fact that their genetics is godlike shouldn't
affect that.
Nervaqus987 said:

Well yes, they will run into problems on that front. For the brief time it takes them to learn about the
physics of 40K and how they work. And in the mean time, they could use Chaos Repelling Prana to
make the world around them function like Creation when they need it to.

Fair enough.
Nervaqus987 said:

Well, yes I am speculating as to the reasons why the Primarchs wouldn't be able to Exalt. However, I
have an excellent reason for making that speculation.
Namely, OP confirmation;

Ahh didn't realize that was the OP.


HolySeraph, Nov 18, 2012 at 8:33 AM

#72

Rosc us said:

Good point about the sidreal charms, though they need to be within fate as well as for the Bureau of
Destiny to have the relevant knowledge on hand and I am not sure if 40k qualifies or if it the Bureau
would even have that knowledge so we will need OP clarification. Though I could not find the charm
that allows Solars to see forever in any of the rulebooks, so if you could point me towards it I would be
much obliged.

Fenrir666

By the way does anyone else find it funny that we are debating not whether the Solars will win, but
how long it will take for them to win?

I found it HILARIOUS, myself:_


Fenrir666, Nov 19, 2012 at 2:47 AM

#73

Holy Seraph said:

Do 40k and Exalted even worked on the same basic meta physics? I've heard they don't, which would
imply that any Solar Exalted would have to start learning our laws of physics and the properties of the
warps from scratch.
What prevents a Primarch from becoming Exalted?

Fenrir666

The nature of the 40k Soul is different from that in Exalted. Humans have a similar enough soul-structure to Exalt, but the
Primarchs AREN'T human. The Astartes once were human, but the Primarchs never were. That's where I'm basing the
comparison from. If it used to be human, and isn't wholly corrupted by Chaos, it can Exalt. This applies to mutants, as well, by
the way.
Fenrir666, Nov 19, 2012 at 2:55 AM

#74

To be fair, it's tossing 300 highly super-powered individuals at the prime of their power into a setting with plentiful expansion
opportunities and few or even no factions capable of launching a first strike big enough and fast enough to break their back
before their expansion can ramp up.

Creticus, Nov 19, 2012 at 2:56 AM

#75

Creticus

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

18/19

11/19/12

Solar Exalted vs. Warhammer 30k (Pre-Heresy) | SpaceBattles.com

Page 3 of 4 < Prev

Next >

(You must log in or sign up to reply here.)

Share This Page


Tweet
Home

Forums

SpaceBattles Debate Forums

V s. Debates

SpaceBattles.com

Contact Us Home Top

Forum software by XenForo 2010-2012 XenForo Ltd.

Terms and Rules


Log in or Sign up

Home

Members

Forums

Searc h Forums

W hat's New ?
Forums

Searc h Forums

W hat's New ?

Home

Forums

Help

Search...

SpaceBattles Debate Forums

V s. Debates

Solar Exalted vs. Warhammer 30k (Pre-Heresy)


Discussion in 'Vs. Debates' started by Fenrir666, Nov 16, 2012 at 8:47 AM.
Page 4 of 4 < Prev

Cretic us said:

To be fair, it's tossing 300 highly super-powered individuals at the prime of


their power into a setting with plentiful expansion opportunities and few or
even no factions capable of launching a first strike big enough and fast
enough to break their back before their expansion can ramp up.

Fenrir666

Eeeeyup. Especially since they have an entire planet's Infrastructure and


whatever vessels that are in the immediate area at their disposal.

Fenrir666, Nov 19, 2012 at 2:59 AM

Page 4 of 4 < Prev

#76

(You must log in or sign up to reply here.)

Share This Page


Tweet
Home

Forums

SpaceBattles Debate Forums

V s. Debates

SpaceBattles.com
Forum software by XenForo 2010-2012 XenForo Ltd.

forums.spacebattles.com/threads/solar-exalted-vs-warhammer-30k-pre-heresy.241155/

Contact Us Home Top


Terms and Rules

19/19

You might also like