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"I am called to a higher purpose. You, my friend, are not. May death find one for
you," -- Sethrin, Human Avenger of Wee Jas.
Requirements: Must worship a deity
Alignment: Must be within one step of worshipped deity's alignment
Hit die: d8
Level
BAB
Fort
Ref
Will
Special
1st
+1
+0
+2
+2
2nd
+2
+0
+3
+3
3rd
+3
+1
+3
+3
4th
+4
+1
+4
+4
5th
+5
+1
+4
+4
6th
+6/+1
+2
+5
+5
7th
+7/+2
+2
+5
+5
8th
+8/+3
+2
+6
+6
9th
+9/+4
+3
+6
+6
10th
+10/+5
+3
+7
+7
Slippery Mind
11th
+11/+6/+1
+3
+7
+7
12th
+12/+7/+2
+4
+8
+8
13th
+13/+8/+3
+4
+8
+8
14th
+14/+9/+4
+4
+9
+9
15th
+15/+10/+5
+5
+9
+9
16th
+16/+11/+6/+1
+5
+10
+10
17th
+17/+12/+7/+2
+5
+10
+10
18th
+18/+13/+8/+3
+6
+11
+11
19th
+19/+14/+9/+4
+6
+11
+11
20th
+20/+15/+10/+5
+6
+12
+12
Faith Rewarded (Sp): At 4th level, an Avenger begins to wield divine spell power
in his crusade. After 8 hours of rest choose a number of spells from the Cleric spell
list equal to your Wisdom modifier. At 4th level you may only choose 1st level
spells, but every four levels thereafter you may choose spells one level higher. You
are able to cast these spells during the day as spell-like abilities each usable 1/day.
You may choose the same spell more than once each day gaining additional uses of
that particular spell-like ability.
Armored Evasion (Su): Starting at 4th level an Avenger is able to avoid unusual
attacks with ease. This ability functions as a Rogue's Evasion. Against the effects
this ability applies to the Avenger gets a sacred bonus to his Reflex saves equal to
1/2 the combined total of his armor bonus + his shield bonus (enhancements
included).
Blessed Cover (Su): Starting at 6th level, an Avenger can use the Hide skill
without the need of cover or concealment. Unlike Camouflage, this ability functions
in any sort of terrain or structure.
Slippery Mind (Ex): Starting at 10th level. As Rogue (special ability).
Stricken From the Records (Su): Beginning at 14th level, an Avenger is so
prized by his divine patron that he has become impossible to locate even with the
most powerful divination effects. Any effect attempting to detect the Avengers
alignment, thoughts, or location is automatically redirected to the nearest creature
within 1 mile. Likewise, supernatural senses such as Lifesight and Mindsight
automatically fail to detect the Avenger.
Objects created through divination effects, such as scrying sensors or Prying Eyes,
are automatically suppressed within 1 mile of the Avenger.
Finally, attempts to gain information on the Avenger through supernatural or spelllike means, such as via a Commune or Contact Other Plane effect, always result in
non-specific, puzzling, and often untrue responses.
Divine Concealment (Su): An Avenger of 17th level or higher can use the Hide
skill even while being observed. Unlike Hide in Plain Sight, this ability functions in
any sort of terrain or structure.
Deific Censure (Su): A 20th level Avenger is a terrifying instrument of their
deity's wrath. Anytime a foe you've designated via Divine Censure willingly moves
out of one of your threatened squares that foe must succeed on a Will save (DC