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NATIVES CRICKET CLUB

EMAIL: natives.cc@gmail.com WEBSITE: http://www.nativescricket.tk

President
25th February 2009
Rezan Nazir
077 7680584 To whom it may concern
concern.

Dear Sir.
Vice President

Rimzan Nazir Natives Cricket Sixes 2010 – Team Invitation


077 3450654
Natives Cricket Club is pleased to extend to your club, an invitation to participate in
the 2nd biennial Natives Cricket Sixes - a Six a side hard ball cricket tournament to
Treasurer be held on the 24th & 25th of April 2010 at Shalika Grounds – Colombo 05. The
tournament will provide you with an opportunity to play against the finest and
Hazzan Nazir
077 6429926 upcoming cricket teams represented by recognized colleges and cricket clubs
pertaining to Division 33.

Chief Organizer
urnament will feature 16 teams of six players (plus two substitutes) competing
The tournament
Milhan Hasin in 2 stages; the group stage and the knock out
out.. The group stage consists of 4 groups
077 3874903
of 4 teams each, and each team facing 2 of the 3 opponents in a 5 five-ball over
match.. The top two teams in each group will proceed to the knock out stage where 5
six-ball
ball over games will be played at the quarter finals, followed by the semi-finals,
semi
Organizing
Committee
third place match and the final. The winners of the tournament will be awarded the
Natives Cricket Sixes 2010 champions trophy and a prize money of Rs 10,000/-.
10,000/
Ikram Naguib

Rameez Fazal Enclosed herewith, you may find a copy of the ‘tournament rules’ and the ‘team
application form
form’.
’. Please confirm your participation by handing over the completed
Hamza Anver application form along with the participation fee of Rs.3,500/- per team.
Irshad Azhar
We would appreciate if you could respond the earliest, since we have limited number
Fazim Raufdeen
of participants and therefore would be accepting your application on a first-come
first
first-served
served basis.

For further clarificat


clarification, please feel free to call the undersigned..

Thanking You
The Natives Team

*ENCLOSED: ‘Team
Team Registration Form
Form’ & ‘Tournament Rules’
NATIVES CRICKET CLUB
EMAIL: natives.cc@gmail.com WEBSITE: http://www.nativescricket.tk

NATIVES CRICKET SIXES 2010


Team Registration Form

Name of Team

Name of Captain

E-mail Address

Contact No Captain’s NIC No

Team Member’s Name N.I.C. Number


1.

2.

3.

4.

5.

6.

7.

We have read and understood the Natives Cricket Sixes “Rules of the Tournament ” and accept its term and
requirements. We assure you that our team members individually and collectively shall strictly abide and
adhere to the responsibilities and obligations confirming to the ‘Undertaking’.

Please Register our Cricket Team for the Natives Cricket Sixes 2010.
We are herewith enclosing the Team Registration fees of Rs.3,500/
Rs.3,500/- (Rupees Three Thousand Five Hundred
Only) for the Natives Cricket Sixes 2010.
10.

……………………………………………….. ………………………..
..…………
Signature of Captain Date
NATIVES CRICKET CLUB
EMAIL: natives.cc@gmail.com WEBSITE: http://www.nativescricket.tk

NATIVES CRICKET SIXES 2010


- TOURNAMENT RULES -
[A] Rules and Regulations
The MCC Laws of Cricket (2000 Code 2nd Edition - 2003) shall apply except as follows:

01. General - Each game shall be played between two teams of six players. The group matches shall consist of a
maximum of 5 five-ball
ball overs bowled by each side, and the knockout matches shall consist of 5 six-ball
six
overs. (*The tournament organizers reserve the right to revert any knockout match to five-ball
five overs in the
event of unavoidable delays occurring during the course of the tournament)

02. Bowling - Each member of the fielding side shall bowl one over, with the exception of the wicketkeeper.
The wicketkeeper must be nominated at the time of the toss and must wear wicket-keeping gloves at the
instant of delivery – otherwise 'No ball' will be called. A different wicketkeeper may be nominated for each
game but cannot be changed during the course of a game except under Rules A8 or A9.

03. Under-arm bowling is prohibited.

04. Wide - A wide shall count as 4 extras to the batting side and NO extra ball shall be bowled (excepting a wide
in the last delivery of an inning, where an extra bowl shall be bowled until a legitimate delivery is complete)
Any runs scored from a Wide (byes) will b be credited in addition to the 5 extras for the Wide.
Upon a call of 'Wide' the ball shall remain live.

05. No Ball - A front-foot


foot No Ball shall count as 2 extras to the batting side and a free hit allowed. Other types of
No ball shall count as 4 extras to the batting side
side. NO extra ball shall be bowled (excepting a no ball in the
last delivery of an inning, where an extra bowl shall be bowled until a legitimate delivery is complete). Runs
scored from a NO BALL (off the bat, byes or leg byes) will be credited in addition to the extra runs for the NO
BALL. Upon a call of 'No Ball'' the ball shall remain live.

Any ball, which, after bouncing, passes the batsman above shoulder height standing upright, or would have
passed him above shoulder height if iit strikes his bat or body, shall be called a No ball (with
( NO warning).

06. Last Man Stands - If five wickets fall (not including batsmen retiring not out under rule A7) before 5 overs
are completed, the last remaining batsman shall bat on with the 5th out batsman acting as runner. The last
remaining batsman must always take strike. He shall be declared out if his partner is declared out. The
innings shall be completed at the fall of the sixth wicket.

07. Batsman Retire - A batsman must retire 'not out' on reach reaching
ing a personal score of 31 runs, but may not retire
before reaching 31 runs. The batsman may complete all runs possible off the stroke that takes him to 31 and
the full score shall count. If one of the last pair of batsmen is out, any retired "not out" batsman
bat may resume
his innings. If more than one batsman retires then they must return in the order in which they retired. Any
batsman having not returned in order will be automatically "retired out".
08. Injuries -
(a) If a fielder suffers an obvious traumatic injury (i.e. split finger webbing) which, in the opinion of the
umpires, requires immediate medical attention he will be allowed to leave the field for a maximum duration
of 5 legitimate balls being bowled (or 7 in the case of the extended match). A substitute fielder will be
allowed onto the field for this period although he will not be permitted to bowl. If the injured fielder is
unable to return to the field of play within the specified time, or if in the opinion of the umpires, deliberate
time wasting tactics are employed by the fielding side during said period, then rule 8(b) will automatically
apply and the player replaced may take no further part in the match in progress.

(b) If a fielder is injured, otherwise than (a) above, a substitute fielder will be permitted, but he will not be
allowed to bat or bowl. If an injured fielder has not completed his bowling, the opposing captain shall
nominate which member of the fielding side, including wicketkeeper shall complete the injured fielder's
bowling, subject to that player not bowling consecutive overs or part thereof. An injured wicketkeeper may
also be substituted, but a maximum of one substitution only will be allowed for the fielding side. Once a
substitute is introduced, the player being replaced may take no further part in the match in progress.
Substitution shall be allowed only in the case of any injury sustained during a game and for no other reason.

09. Batsman crossing - A penalty of 4 runs shall be awarded by the umpire if an incoming batsman does not
cross with the outgoing batsman on the field of play.

[B] Other Procedures

1. Squad - Each squad shall comprise of a maximum of 8 players, nominated prior to the Tournament, from
which the team of 6 shall be drawn for each game. No team shall play any player other than those originally
nominated in their squad.

2. Captain - One player from each squad shall be nominated as Captain for the duration of the competition
even though he may not necessarily play all matches. Captains shall be responsible for naming the six
players before each game, for time keeping, for the conduct of their team and for acting on their behalf in
the event of disputes.

3. Timing - Time keeping is crucial to the success of the competition. Teams must be prepared in advance for
each game as follows:

o Team Captains must toss at least 30 minutes before the scheduled start of the game and, prior to the
toss, notify the Tournament Officials of team selection, Captain, Wicketkeeper and substitute.

o Opening batsmen and wicketkeepers are to be padded up before the conclusion of the preceding
game and the whole batting side padded up at the commencement of their team's innings.

o Incoming batsmen shall cross with the outgoing batsmen on the field of play (see rule A10).

o Any team failing to appear at their appointed time will forfeit the game and the opponent shall be
awarded a walk-over.

4. Decisions of the Umpires on the field of play, and the Tournament Committee in all other matters shall be
final. The Spirit of the Game is to be observed throughout and the Tournament Committee shall take
appropriate action against any player misconduct or unfair play during the tournament.

5. The Tournament Committee reserves the right to amend these Rules at any time if it considers such an
action to be in the best interests of the competition. Decisions of the Tournament Committee on any matter
shall be final and absolute and no appeal will be entertained.
[C] Points System

1. The side having the highest score at the completion of the game shall win.

2. In the event of tied scores, the side losing fewest wickets shall be judged the winner.

3. In the event of both teams still being equal, the side that conceded least extras shall win and, if still equal,
the team hitting the most sixes shall win.

4. Two points shall be awarded to the winning side and any team losing a tied game under Rules C2 or C3 shall
earn one point.

5. Should teams have equal points at the end of a group stage, the superior position will be judged according
to the following criteria:

o The team that has won the match between the two sides in the group matches shall prevail.

o If still equal, the teams will be ranked according to the Net Run Rate (i.e. the difference of the average
runs scored per number of overs faced and the average runs conceived per number of overs bowled)

6. In the event of a tie not resolved by Rule C2 or C3, the fielders of each team shall bowl one ball each at a
set of stumps alternately. The side hitting the wickets the most times out of 5 shall be declared the winner.
If each team hits the wickets the same number of times, the process shall continue, bowling alternately, in
the same order as before and the winner shall be declared as soon as one bowler succeeds whilst his
opposite number fails to hit the wickets. No balls and wides will count as an attempt but no extra ball will
be allowed.

7. The Tournament shall consist of 16 teams divided into four groups; Group A, Group B, Group C & Group B
by means of a draw held prior to the tournament. Each team will play two of the three opponents in the
group stage based on the draw held prior to the tournament. The top two teams from each Group will
qualify for the Quarter Finals. The winners of the Quarter Finals will proceed to the Semi Finals. The teams
losing the Semi Finals will face the 3rd Place match, whereas the winners shall compete in the Finals to
adjudge the tournament champions.

NOTE: The Match Committee reserves the right to amend the Rules at any time if it
considers such action to be in the best interests of the competition.

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