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DA army rules

Mass is Power(stench)!!- 5+ bonus rank


Oks are big and mean!!- if in army is at least oneork model all night goblins heros have -1 to their Ld(this rule wokrs also in fight in allies)
We Need Da Boss!!- if in amy is at least 100 night goblins you get one extra hero slot
Wraagh!! Kill the Dirt!!- units with move in ranks have 5+ ward save(4+ if fanatic is coming to his original unit) from allied fanatic’s(but
not enemy fanatisc)
Great Wraaagh!!- O&G, Gnoblars, Hogoblins can take one core, spec or rare from NG army(NG can take units from those armies on the
same rules). You can take units only from one army.
Animosity like O&G
Immune
-Troll’s
-Nightlings
-Spiders
-Deep Menagerie
Size Matterz
Batgoblins, wild cave spiders, squig tamers, nightlings do not panic any unit
Deep Creep’s, Dwarf Killa, Treasure snapers are not take panic test because of night goblins wolf raiders, night goblins, uglars, squig
hoppers
Trolls panic because of great cave squig raiders, great cave spiders raiders, titanic squig, night hunter, dragon tyrant, night giant
Night Giant panic because only dragon tyrant and other giants
Dragon Tyrant do not panic because any goblin unit

Night giant special


Robe of night- 4+ ward against shooting, when he is going to fall you throw 2k6, if throw at least one 1 giant fall over.
Against big things
1-2 yell and brawl
3-5 smash to dust- target model gets d6 hits S6, each wound change to d3 wounds
6 stretched from bag..
Against small things
1yell and brawl
2-3 mad fury-target unit gets d6 hits S6, after this throw if he fall over, if he don't, the same unit get d6 hit's with S5. You repeat this over and
over until giant fell over or to S2.
4Stepped- d3 chosen models get hit with S6 without AS, each wound change in to d3+1 wounds.
5-6 stretched from bag ...

Stretched from bag


1 wicked magic beer- giant regenerate d3+1 W, yell and brawl
2 sack of stones- all enemy unit with the contact with giant get 3k6 S4 hits
3Hand of goblins- around the giant appears 3k6 ordinary night goblins, giant full the ranks. goblins don't attack in this round, yell and brawl.
After fight goblins run from fight(disappear) or get capture by giant again and putted to the sack.
4 some fanatics- giant release d3 fanatics in chosen direction
5 hand of squig- target enemy unit in contact with giant get 3d6 S5 hits.
6 Lunatic Hot Pot- target unit get d6 magic and flame S4 hits( mixture) and d6 S6 hit's without AS(pot)

Squig kinds
horned= +1 to wound
Spiky= +1 to hit
Smoky= poison
Battell= killing blow
Attack squig cost 15p, it gives 2 A with WW4 S5, can advanced one of
squig races for +15p.
Diversion- first time the unit is broken all units het broker this unit gets
d6 hits with S5, if one of those hits wound they can’t run after runnig
goblin unit
Mean guy- one time for battle change 1 on animosity dice to 6
With way is up!?
Put marker anywhere on the battelfield.
They come out in round
1- they simply don't
2 4+
3 3+
4 2+
5- they get out automatical from uderground
Throw 2d6 and arrow dice to show where are diging out
If they dublet they emerge in next round
If you by whole CG you can choose direction of front of unit
They can charge after they dig out
Troll bone breaker- he must be putted in night goblin unit, he do not test
stupidity, but he can’t vomit(because they always vomited whole whole
first rank, so goblins told him to not). On 1 animosity dice troll attack
goblins, on 6 troll get to exited and unit 2d6 instead d6. Unit is immune to fear(and terror works like fear), troll do cause fear.

Mean to very end- they always hit in first round on combat like all models in unit were champions
Razor- AP(-1), HW, it can’t wound worse than 5+
Touff gitz- immune to fear, terror works like fear
Dark cloaks
-Blade cloak- addicional AP(-1)
-Spiderweb cloaks- like netters
-Beastskin cloaks-cause fear
Almost Sneaky- stupidity with reroll
Cloak of night- 4+ ward save against shooting, when test fallover throw 2d6, one 1 is enough to fallover
‘Eavy nets- if you throw 6 on netting S-2 ,not S-1
Get them!!!- every 1 on animosity dice works like 6
Bad fame- they cause frear, after they are
broken, paniced, terrorized or declaim flee
they lost fear.
Really bad reputation- allfright give Ld
only for deep creeps and great cave spider
raiders
Booing(4d6)- not more than 18’
I ‘ad great plans- if this character is in unit
of trolls the unit don’t have to test stupidity,
all units of trolls get Ld for stupidity from
this character(take higest Ld)
Follow me guy’s- you can take one unit of
cave trolls as core choice
Squig launcha- like catapult, but it don’t
use , every unit in 2d6 from were it hit get
d6 S5 hits(normal AS)
Netshoot- like spearchuca, but it shoot 2d3
shot’s with S4 and AP(-1), unit hitted by this
weapon can’t march and fly
Fanatic launcha- like canon but every unit
with normaly get hit S10 on model in line of
shotting, get d6 S5 AP(-1) hits
Great jaw- +1 to S if they attacking single
model
Get the short one- to attack lunatic inside
tipi you must first destroy it
Ladder- lunatic in tipi see like he was a
large target
Magic puddle- first spell in magic faze have
range and LoS to any unit on battlefield
Eter hiccup- enemy wizards on level two or
less miscast on dublets of 2
Broker down- When tipi lost last wound
throw d6, on 4+ put lunatic d6’ from places
tipi was, if throw less lunatic is squasht by
falling tipi, you do not over ran after
destroying tipi(unless you also kill a
lunatic).
Lunatic Sudent- ignore first miscast

CO
RE
NIGHTLINGS*
COST: 20p for base UNIT SIZE: 2-20 BASES OPTIONS:

M WS BS S T W I A Ld -
Nighlings 4 2 1 2 2 3 3 3 4

WARGEAR: hw

SPECIAL RULES: unbreakable, hale dwarfs

WILD CAVE SPIDERS*


COST : 9p UNIT SIZE : 5+ OPTIONS :
M WS BS S T W I A Ld
-
Wild cave spiders 7 3 1 3 3 1 4 2 3

RYNSZTUNEK: hw

SPECIAL RULES: wallcrawlers, poison, fear, itp , fast cawalery

SQUIG TAMERS*
COST : tamer 6p., squig 10p UNIT SIZE : one tamer and from 1 to 5 squigs OPTIONS :

M WS BS S T W I A Ld
Tamers 2k6 2 0 3 3 1 3 1 5
Squig 2k6 4 0 5 3 1 3 2 3

WARGEAR : hw

SPECIAL RULES : itp., boing 2k6, squig hers, wild squigs

UGLARS
COST : 4p UNIT SIZE : 10+ OPTIONS

M WS BS S T W I A Ld
Uglars 4 2 3 4 3 1 3 1 5 • +1p for model shields
Goruglar(d) 4 2 3 4 3 1 3 2 5

WARGEAR : la, hw
• +8p goruglar

SPECIAL RULES : frenzy, hate dwarfs, fear elves • +8p stand berder

• +4p musician

BATGOBLINS*
COST : 9p UNIT SIZE : 5-10 OPTIONS :

M WS BS S T W I A Ld
Batgoblin
Da’bat(d)
3
3
2
3
3
3
3
3
3
3
1
1
3
3
1
2
5
5
• +10 Da’bat.

RYNSZTUNEK: hw • +1p for model short bow

SPECIAL RULES : fly, skirmish, hate dwarfs, fear elves

NIGHT GOBLINS
COST : 3p UNIT SIZE : 20+ OPTIONS :
• +1p spear
M WS BS S T W I A Ld • Change shield for short bow or prodders
Night goblins 4 2 3 3 3 1 3 1 5
Night goblins
boss(d)
4 2 3 3 3 1 3 2 5 • If sneaky one is in army +1p poison short bow’s
Mean guy(d)
Troll bonebreaker
4
4
3
3
3
1
3
5
4
4
2
3
3
1
3
3
6
4 • +4p musician

• +8 stand berder


WARGEAR : hw, shield, la(meanguy)
+8 boss
SPECIAL RULES : netters, meanguy, fanatics, hate dwarfs, fear elves, diversion • +25 for boss to mean guy, mean guy can take item for 25p
• Unit with mean guy can take magic bander for 25p.
• +35p netters
• +25p fanatic(max 3)

• +15p diversion

• +40p troll bonebreakrs(max 3 in unit) one unit in army can have troll
advanced to one of troll races

NIGHT GOBLIN WOLF RAIDERS


COST : 11p UNIT SIZE : 5+
OPTIONS :
M WS BS S T W I A Ld
Night raiders
Night raiders boss
4
4
2
2
3
3
3
3
3
3
1
1
3
3
1
2
5
5
• +1p spears or short bow

Mean Guy
Great wolf
4
9
3
3
3
3
3
3
4
3
2
1
3
3
3
1
6
5 • +4p musician

WARGEAR : hw, shield • +8 stand berder


SPECIAL RULES : fast cawalery, netters, meanguy, hate dwarfs, fear elves, diversion
• +8 boss Za +25 można mianować szefa na ważniaka, można
go wyposażyć w przedmioty za nie więcej niż 25p

• +25 for boss to mean guy, mean guy can take item for 25p
• Unit with mean guy can take magic bander for 25p.
• +35p netters

• +15p diversion

*Nightlings, squig tamers, wild cave spiders, batgoblins do not fit core

SPECIAL

CAVE MENAGERIE
COST: 40p UNIT SIZE : one or more units OPTIONS :
-
M WS BS S T W I A Ld
Cave Beast 4 4 1 4 4 3 4 4 3
Handler 4 2 2 3 3 3 3 1 5

TEAM: cave beat and two handlers

WARGEAR : hw

SPECIAL RULES : scaly skin(4+), killing blok, itp, monsters and handlers, fear

GREAT CAVE SQUIG RAIDERS


COST : 55p UNIT SIZE : 1+ OPTIONS :

Raider
M
3k6
WS
4
BS
1
S
5
T
4
W
3
I
3
A
3
Ld
6
• +3p shield

Boss Raider(D) 3k6 4 1 5 4 3 3 4 6


• +3p spers or prodders

AS: 5+ • +6p GW
WARGEAR : hw, la
• +6p HW
SPECIAL RULES : itp., fear, booing(3k6), hate dwarfs, Get them!! • +22p boss

CAVE TROLLS
COST : 60p UNIT SIZE : 3+ OPTIONS :
• +4 heavy Amor
M WS BS S T W I A Ld • +4 GW

Troll
Boss troll
6
6
3
3
1
1
4
4
4
4
3
3
1
1
3
4
4
4
• +10p musican

Da’Boss troll (D) 6 4 1 4 4 4 1 5 4


• +15p banner


WARGEAR : hw, la, shield
+20p boss
SPECIAL RULES :almost sneaky, regeneration, troll vomit, fear
• Da’boss troll for +30 from Troll boss
• Da’boss troll can take magic items for +25p

• Magic banner for 50p.

DEEP CREEPS
COST : 12p UNIT SIZE : 13+ OPTIONS :

M WS BS S T W I A Ld • Silent one(musical) +10p

Deep Creep
Deep bosss(d)
4
4
4
5
2
2
3
3
3
3
1
1
5
5
2
3
7
7
• Stand bearder +20p
Deep Fright
(d)
4 6 2 3 3 2 5 4 7
• Deep boss za +20p
• Deep boss in to Deep Fright for 35p, they can take items for
WARGEAR : razor, la 25p
• +35 dark cloak
SPECIAL RULES : razor, touff gitz, dark cloak, mean to end, hate elves
• +2 additional razor
• Magic bander for 50p.

DWARF KILLA
COST : 6p UNIT SIZE : 10+ OPTIONS :
Jeden go z nich można awansować na :
M WS BS S T W I A Ld
Dwarf Killa
Da’Killa boss(d)
4
4
3
4
3
3
3
3
4
4
1
1
3
3
1
2
6
6
• musician +6p

Dwarf Slayer(d) 4 4 3 3 4 2 3 3 6
• stand bearder +12p
WARGEAR : hw, la

SPECIAL RULES : bad fame, netters, fanatic, Get Them!, fear elves, hate dwarfs
• da killa boss +12p

• Dwarf Killa in to Dwarf Slayer for 35p, they can take items
for 25p
• Fanatic +25p(max 3)

• +35p netters

• +2p GW or extra HW

• +1p shield, +2p HA

• +1p bow

• magic banner 50 p.

• +3p they get skirmish and scout rule, then they can’t have
command group

NETTERS
COST : 21p Wielkość jednostk i: 5+ OPTIONS :

Netter
M
3k6
WS
4
BS
0
S
5
T
4
W
1
I
4
A
2
Ld
6
• +1p prodders.

WARGEAR : mad squig

SPECIAL RULES : bing(3k6), itp, skirmish, eavy nets, get them, hate dwarfs

TREASURE SNAPPERS

COST : 9p UNIT SIZE : 10+ OPTIONS :

M WS BS S T W I A Ld • Musician +7p

Treasure Snepper
Snappers boss
4
4
3
3
1
1
4
4
3
3
1
1
3
3
1
2
6
6
• Stand bearder +13p

WARGEAR : two hand wepons, la • Snappers Boss (D) +15p

SPECIAL RULES : With way iz up?!, fear elves, hate dwarfs


• Magic banner for 50p.
• +35 netters
• +25 fanatics

SQUIG HERDERS

COST: 30p UNIT SIZE : teams 1+ OPTIONS :


• +30p for unit can be advaced for one of squig race
M WS BS S T W I A Ld • +3p for team proddelrs

Squig 4 4 0 5 3 1 3 2 3
Herder 4 2 3 3 3 1 3 1 5

WARGEAR : hand weapon

SPECIAL RULES : itp., squig hers, wild squigs

NIGHT GOBLINS CHARIOT


COST : 75p UNIT SIZE : 1 OPTIONS :
• extra goblin in crew +6(max. 2)
M WS BS S T W I A Ld • +1 for every goblin in crew you they can be armed in
Chariot 3k6 - - 5 4 3 - - 5 proddlers or short bows
Night goblin - 2 3 3 - - 3 1 5 • blades on wheels +15p
Great Squig - 4 1 5 - - 3 3 3 • Fanatic for +25p
Squig - 4 1 5 - - 3 2 3

SLED: great cave squig

CREW: squig and two night goblin


WARGEAR : hand wepon

AS: 4+

SPECIAL RULES : booing(3k6), , chariot , itp, wild squigs


SQUIG HOPPERS
COST : 15p UNIT SIZE : 5+ OPTIONS :
• +35 for one squig race’s
M WS BS S T W I A Ld • +1p prodders
Squig Hoppers 3k6 4 0 5 3 1 3 2 5

WARGEAR : Hw

SPECIAL RULES : itp., booing(3k6), skimish

TROLL
COST : 40p UNIT SIZE : 1+ OPTIONS :
• +20 stone or river troll
M WS BS S T W I A Ld
Troll 6 3 1 5 4 3 1 3 4

WARGEAR : hw

SPECIAL RULES : stupidity, regeneration, troll vomit, troll races

RARE
TYTANIC SQUIG
COST : 185p UNIT SIZE : 1 OPTIONS :

Tytanic squig
M
4k6
WS
4
BS
1
S
6
T
5
W
5
I
3
A
4
Ld
7
• +55p you can advanced tytainic squig in to Ancient

Ancient squig 4k6+1 5 1 6 6 6 3 5 8

WARGEAR : Big fang’s

SPECIAL RULES : Impakct Hits k6(starożytny k6+1), terror, large target, booing 4k6(starożytny 4k6+1), great jaw’s, stubborn, itp, hate
dwarfs

GIGANT OF NIGHT
COST : 255p UNIT SIZE : 1 OPTIONS : -

M WS BS S T W I A Ld
Gigant of night 6 3 3 6 5 5 4 Spec. 9

WARGEAR : hw

SPECIAL RULES : terror, large target, stubborn, special gigant attacks , long-shanks, fell-over, cloak of night, hate dwarfs

GREAT CAVE SPIDERS RIDERS*


COST : 80p UNIT SIZE : 1-3 OPTIONS :

M WS BS S T W I A Ld
• Spider boss +35p

Great Cave spider


Głębinowa pokraka
7
4
4
4
0
2
4
3
4
-
-
3
4
5
2
2
5
7 • Stand Bearder +25p
Głębinowy szef 4 4 2 3 3 5 3 7 • Silient one +15
Pajęczy horror(D) 4 5 2 3 - 4 5 4 7

WARGEAR : siekacz, tarcza, lekka zbroja


• Magic Bander 50p.

SPECIAL RULES : terror, wallcrawlers , cawaley, poison(tylko pająki), razor(tylko pokraki), chitin armour(5+), stubborn, mean to very
eand (tylko pokraki), hate elves(tylko pokraki), US 4

SQUIG LAUNCHA*
COST : 235p UNIT SIZE : 1
OPTIONS :
M WS BS S T W I A Ld
Squig Launcha 4 - - - 7 3 - - - -
Crew 4 2 3 3 3 1 3 1 5
Squig 4 4 1 5 3 1 3 2 3

CREW: 3 goblins

WARGEAR : hw

SPECIAL RULES : Squig Launcha, itp, wild squig, hate dwarfs

TIPI*
COST : 165p UNIT SIZE : 1 OPTIONS :

M WS BS S T W I A Ld • For +15p can have ekstra exit

Tipi 1k6 - - - 4 6 - - -
Gwardia lunatyka 4 3 2 3 3 1 3 2 5

CREW: two lunatic guard i lunatic

WARGEAR : hw, la(guard)


SPECIAL RULES : Warmachine
Ward Save 3+(olny from magicy and shooting),Magic resistance (2) ,Itp(guard), Flameable(olny tipi), Fear, Ubreakable(form lunatic until tipi
stand), Get the short one , ladder, Magic puddel, eter hicup, broker down, lunatic student hate dwarfs

*Tipi nie jest jednostką rzadką lecz ulepszeniem dla postaci\

NETSHOOTA
COST : 85p UNIT SIZE : 1 OPTIONS :
-
M WS BS S T W I A Ld
Crew 4 2 3 3 3 1 3 1 5
Netshoota - - - 5 7 3 - - -
CREW: three night goblins

WARGEAR : hw, net

SPECIAL RULES : netshoota, nettem , netters, hate dwarfs, fear elves

FANATIC LAUNCHER
COST : 85p UNIT SIZE : 1 OPTIONS :
-
M WS BS S T W I A Ld
Crew 4 2 3 3 3 1 3 1 5
Fanatic launczer - - - 4 7 3 - - -
CREW: three goblins

WARGEAR : hw

SPECIAL RULES : fanatic launczer , wanna fantic?, hate dwarfs, fear elves

HERO

BOSS BOSS……………………35p Options:


M WS BS S T W I A Ld
Boss Boss 4 4 3 4 4 2 4 3 7 • r+2p shield
Wargear: hw, la SPECIAL RULES : hate dwarfs, fear elves
• +2p prodder

• +2 extra hand weapon

• +4p GW
• can have hooping squig

• ride+10p hopping squig

• ride +50p gigant cave squig

• +75 NG chariot
• Ride +255p Night Gigant(take spec. slot)
• For +25p he can be Army Banner Bearder, just like in O&G
army

SNEAKY ONE………………………….25p
Options:
M WS BS S T W I A Ld
Sneaky One 4 3 4 3 4 2 4 3 6 • Can have battel squig
WARGEAR : hw SPECIAL RULES : setting traps hate dwarfs, fear elves
• ride +12p great wolf

• ride +2p może mieć lekką zbroję, za dodatkowe dwa może


mieć tarczę

• ride +4p może mieć łuk z zatrutymi grotami


• for ever sneaky one you can use one netshoota of fanatic
launcha

• Can take one trap for no more 50p. and items. or any numer
of traps for no more than 100p
LUNATIC………………………….70p
Options:
M WS BS S T W I A Ld • Can have battel squig
Lunatic 4 3 3 3 3 2 3 1 6
WARGEAR : hw SPECIAL RULES : firts lv. Wizard, hate dwarfs, fear elves • +35p second magic level
• Ride +18p great bat
• +165p tipi

BEAST MASTER…………………..25p
Options:
M WS BS S T W I A Ld • +35 first level of magic(beat lore).
Beast Master 4 3 4 4 4 2 4 3 6 • Can have battle squig
WARGEAR : bow, prodder, la, whip SPECIAL RULES : hate dwarfs, fear elves
• Ride +18 great bat

• Ride +12p great wolf

• Ride +35p cave beast

• Ride +50p great cave squig

• Ride +16p wild cave spider

• Ride +30p enormous bat

• Ride +60p great cave spider

• Ride +175p night hunter

• Ride 185p tytanic squig

• Ride 205p wywern

TROLL EARL...............................165p
Options :
M WS BS S T W I A Ld • +4p GW
Troll Earl 6 4 2 4 5 4 2 5 5
WARGEAR : hw, la SPECIAL RULES : regeneration, I ‘ad great plans, follow me guy’s • +2p shield

• +4p HA
• +2p Flail

NG Mounts
M WS BS S T W I A Ld Zasady
Hopping squig 3k6 4 0 5 - - 4 2 3 Booing(3k6), itp.
Great bat 3 3 0 3 - - 3 1 5 Fly
Enormous bat 4 4 1 4 3 2 4 3 4 Fly, fear
Great cave squig 3k6 4 1 5 4 3 3 3 5 Booing(3k6), tip
Wild cave spider 7 3 1 3 3 - 4 2 3 Poison, wallcrawers, fear

Great cave spider 7 4 0 4 4 3 3 2 5 Poison, chitin(+5) Amor,


terror, wallcrawler
Cave beast 4 4 1 4 4 3 4 4 3 Scaly skin(4+), killing blow,
fear, itp

LORDOWIE
DRAGON TYRANT......330p
OPTIONS :
M WS BS S T W I A Ld • Dragon tyrant can have magic talizmans for 100p from
Dragon tyrant 6 6 2 6 6 6 3 5 8 dwarf and high elves army

WARGEAR : fangs and claws(hand weapon) SPECIAL RULES : terror, large target, fly, scaly skin, breath
weapon, hate dwarfs
ALLBOSS...75p
OPTIONS:
M WS BS S T W I A Ld
Allboss
WARGEAR : hw, la
4 4 4 4 4 3 4
SPECIAL RULES : hate dwarfs, fear elves
3 8 • +3p shield

• +3p extra hand weapon

• +3p prodder

• +6p HA
• +6 HW
• can have battel squig
• ride +10 hopping squig

• ride +50p great cave squig


• ride +205p wywern

• „ride”+255p night gigant

• ride +75 squig chariot

GREAT LUNATIC……………..160p
Options:
M WS BS S T W I A Ld
Great Lunatic
WARGEAR : hw
4 4 4 4 4 3 3 1
SPECIAL RULES : third level , hate dwarfs, fear elves
7 • +35p for four level

• ride +175p night hunter

• ride +18p great bat


• +165p tipi
• Can have battel squig

ALLFRIGHT…………………..175p
Options:
M WS BS S T W I A Ld
ALLFIGHT
WARGEAR : Razor, LA
4 6 2 4 4 3 3 5 8
SPECIAL RULES : mean to very end, hate elves, razor, stubborn,
• +4 additional razor
• Ride Wild cave spieder +14p

• Ride Night Hunter +175


• Ride Great Cave spider +65

TROLL KING…………………...245p
Options:
R WW US S Wt Żyw I A ZP
TROLL KING
WARGEAR : HW, LA
6 5 2 5 5 5 2 6 6
SPECIAL RULES : regeneration, I ‘ad great plans, follow me guy’s
• +6p HA

• +3p flail

• +6p GW

• +3p shield

• +3p additional HW

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