Professional Documents
Culture Documents
Character Statistic
Ability Score
Strength
Vitality
Agility
Spirit
Arcana
Point Buy (25)
Derived Statistic
Hit Points (Vit)
Mana (Spi)
Stamina Points (Vit)
Combat Maneuver Bonus
Combat Maneuver Defense
Saving Throws
Alternate Rule
Staggered Advancement
Fractional Base Bonus
Gains Max HP per HD
Advancing Guideline
Gain 6 skill levels / Level
Player Statistic
Ability Score
Presence
Perception
Logic
Point Buy (8)
Player Class (1-20)
Skill Points (4+Log Mod)
Traits at odd levels
Initiative (Agi or Per)
Skills
Academics (Log)
Acrobatics (Agi)
Athletics (Vit)
Bluff (Pre)
Diplomacy (Pre)
Handel Animal (Pre)
Heal (Log)
Intimidate (Pre)
Knowledge (Specific) (Log)
Game Lore (Log)
Linguistics (Log)
Perception (Per)
Profession (Varies)
Sense Motive (Per)
Sleight of Hand (Agi)
Survival (Per)
Stealth (Agi)
Alternate Rule
Hero Points
Page 1
Alchemy
Herbalism
Smithing
Trading
Rules
ll System
Crafting
Mining
Tracking
Page 2
Rules
n Level.
g.
l.
ed on Level.
ring.
Level.
d on Level.
sed on Level.
n Level.
d Stealth per level.
level.
level of items from NPC.
evel.
evel divided by five.
core.
e from the Player race.
Page 3
Classes
Class
Description
Warrior Classes
Guardian
Monk
Knight
Tank
Control or DPS
Tank or DPS
Specialist Classes
Assassin
Hunter
Bard
DPS
DPS
Support
Divine Classes
Priest
Druid
Shaman
Massive Healing
Healing over Time
Preventative Healing
Sorcerer
Summoner
Enchanter
DPS or Control
Control through Minions
Support or Control
Support
DPS
MMO Roles
Tank
Heal
Crowd Control
Arcane Classes
Page 4
Classes
Hit Dice
First Discipline
Second Discipline
Third Discipline
Spirits (Aoe)
Smiting (Damage)
Weather (Damage)
Invoking (Damage)
Warrior Classes
12
10
10
Specialist Classes
8
8
8
Divine Classes
8
8
8
Healing
Regeneration
Preventive Shields
Arcane Classes
6
6
6
Page 5
Classes
Third Discipline
Smiting (Damage)
Weather (Damage)
Invoking (Damage)
Page 6
RP Perks
Excellent Memory
Eidetic Memory
Deductive Jump
Educated Jump
Fast Reader
Well Traveled
Cultural Master
Internal Compass
Time Sense
Danger Sense
Lucky
Hero's Fortune
Luck of Heroes
Skill Boost
Unremarkable
Contacts
Attractive
Skill Focus
Ability Boost
Endurance
Improved Initiative
Multilingual
RP Perks
You can remember even the most obscure details with the past month
You can remember even the most obscure details over any amount of time.
Receive a hint from GM, Once per game
Receive a hint from GM, Twice per game this overrides not stacks with Deductive Jump.
You cut any reading related events in half. The research skill time is cut in half.
Automatically gain information Once per session as long as there are people.
Automatically gain information Twice per session as long as there are people this overrides not s
Always knows which ways North, have advantage to find way.
Can always tell time. Gain advantage to time sensitive checks
Perception leads to bad feeling. DC equal to 10 + CR of the encounter or danger.
Gain one extra Hero Point. Can be taken up to twice gaining one hero point each time.
The maximum amount of hero points you can have at once is five instead of three.
Whenever you spend a hero point, roll a d20. If the result is greater than 15, the hero point is not
Gain one extra skill rank each level. You can take this up to Four times. If you gain this at a level
People just don't remember your appearance, People require DC 10 + your charisma mode to re
You have contacts, on taking this perk choose in which manor this contacts are. Can be taken mu
Gain +3 on charisma skills against those who are Attracted to you.
Gain a + 3 to one skill, with 10 ranks in the skill gain +6 instead of +3. Can be taken multiple time
Gain +1 to an ability score. Can be taken multiple time. You can have it apply to the same ability
+2 bonus on Constitution checks and Fortitude saves to avoid fatigue and exhaustion, as well as
+4 Initiative
You learn to read and speak two additional languages. Can be taken multiple times gaining two n
Page 7
RP Perks
Prerequisites
past month
amount of time.
Log 11
Excellent Memory, Log 13
Log 11
stacks with Deductive Jump.
Deductive Jump, Log 13
ll time is cut in half.
None
there are people.
Pre 11
s there are people this overrides not stacks with Well TravPre 13, Well Traveled
ay.
Per 11
cks
Per 11
e encounter or danger.
Per 11
g one hero point each time.
None
is five instead of three.
None
greater than 15, the hero point is not spent.
Lucky, Hero's Fortune
Four times. If you gain this at a level past first you still None
re DC 10 + your charisma mode to remember you. Cannot
None
nor this contacts are. Can be taken multiple times gainin None
to you.
Pre 11
ead of +3. Can be taken multiple times but do not stack bu
None
can have it apply to the same ability score only once eveNone
oid fatigue and exhaustion, as well as any other ill effectsNone
None
be taken multiple times gaining two new languages eachNone
Page 8
Races
Human
Humanoid
Medium
30 Ft
Dweorg
Humanoid
Medium
Name
Type
Size
Speed
Name
Type
Size
+2 to Two different Abilities
+2 Vit and +2 Spi
Dwarf
Ability Score
Special
Ability Score
Special
Hero's Recovery (Gain 1 Temp HP per HD for 1 Rnd) (1/Min) (2)
Hardy (3), Sword Trained (4)
Bonus Feat (4), Bonus Feat (4)
Dark Vision 60' (2),
Stone Vitality (Ignore one Negative effect for 1 Rnd) (1/Min) (2)
Improved Skills
5 to any Two Skills.
Improved Skills
5 Mining and Smithing
Yukiba
Humanoid
Medium
30 Ft
Spriggan
Humanoid
Medium
Name
Type
Size
Speed
Name
Type
Size
+2 Vit and +2 Agi
Women Only Race
+2 Spi and +2 Str
Plant Folk
Ability Score
Special
Ability Score
Special
Cold Resist 10 (2), Mist Child (1)
Poison Sap (Toxic (Paralytic Poison)) (1/Min) (2)
Cold Assault (+1D6 Cold to attacks for 1 Rnd) (1/Min) (2)
Fast Healing (1/Min) (4)
Dark Vision 60 Ft (2)
Plant Resistance (+2 against things plants are immune to) (3)
Desert Runner (2),
Low-Light Vision (1)
Ice Terrain Stride (1)
Improved Skills
Improved Skills
5 Tracking and Cooking
5 Herbalism and Woodcraft
Tsair
Humanoid
Medium
30 Ft
Kitsune
Humanoid
Medium
Name
Type
Size
Speed
Name
Type
Size
+2 Str and +2 Vit
Crocmen
+2 Agi and +2 Arc Fox capable of taking human form
Ability Score
Special
Ability Score
Special
+2 Natural Armor (3)
Illusion Resistance (1)
Swim (2)
Fox Form (+10 Move and Tiny Size) (4)
Hold Breath (1)
Fox Fire (Range 30 touch attack, -2 Ac and Attack for 1 Rnd) (1/Min) (2)
Dragon's Protection (DR 2/- for 1 Rnd) (1/Min) (2)
Dark Vision 60 Ft (2)
Dark Vision 60 Ft (2)
Fox Light (Shed 20 ft of Light) (1)
Improved Skills
Improved Skills
5 Butchering and Cooking
5 Trading and Husbandry
Shadow Light and Fox Light may be activated and deactivated as a standard action.
Hero's Recovery, Stone Vitality, Spell Burst, Cold Assault, Poison Sap and Dragon's Protection are usable as a Free Action.
Wracking Gaze and Fox Fire are usable as a Standard Action.
Page 9
20 Ft (-1)
Speed
Dwarf
Special
d Trained (4)
n 60' (2),
ve effect for 1 Rnd) (1/Min) (2)
d Skills
d Smithing
Races
Alfar
Humanoid
Medium
40 Ft (1)
Name
Type
Size
Speed
+2 Arc and +2 Spi
Elf
Ability Score
Special
Elven Immunity (2)
Bonus Feat (Cantrips) (2)
Mana Regen (1/Hour) (2)
Spell Burst (Gain +1 CL for 1 Rnd) (1/Min) (2)
Low-Light Vision (1)
Improved Skills
5 Inscribing and Alchemy
30 Ft
Dokk
Humanoid
Medium
30 Ft
Speed
Name
Type
Size
Speed
Plant Folk
+2 Agi and +2 Spi
Dark Elf
Special
Ability Score
Special
ytic Poison)) (1/Min) (2)Wracking Gaze (Range 30 touch attack, -2 to saves for 1 Rnd) (1/Min) (2)
(1/Min) (4)
Shadow Light (Dims light in 10 ft area) (1)
ngs plants are immune to) (3)
Dark Vision 60 Ft (2)
Vision (1)
Shadow Resistance (2), Shadow Blending (1)
d Skills
d Woodcraft
Improved Skills
5 Alchemy and Thievery
30 Ft
Speed
capable of taking human form
Special
stance (1)
and Tiny Size) (4)
c and Attack for 1 Rnd) (1/Min) (2)
60 Ft (2)
0 ft of Light) (1)
d Skills
Husbandry
Page 10
Adv Race
Nephilim
Humanoid
Medium
30 Ft
Cambion
Humanoid
Medium
Name
Type
Size
Speed
Name
Type
Size
+2 Spi and +2 Vit
Angel Kin
+2 Arc and +2 Agi
Demon Kin
Ability Score
Special
Ability Score
Special
Blessed Light (Heals a target 1 HP) (1/Min) (2)
Fiendish Resistance (3)
Halo (Shed 20 ft of light) (1)
Hell Blaze (+1D3 Fire, +1D3 Nether to attacks for 1 Rnd) (1/Min) (2)
Celestial Resistance (3)
Demonic Aspect (4)
Deathless Spirit (3)
Low-Light Vision (1)
Dark Vision 60 Ft (2)
Improved Skills
Improved Skills
5 Crafting and Husbandry
10 Thievery
Dhampir
Humanoid
Medium
30 Ft
Demonic Aspect (Pick Two small or one large)
Name
Type
Size
Speed
Small Aspects
Large Aspects
+2 Agi and +2 Str
Half Undead
Ability Score
Special
Half-Undead (Healed by Positive) (5)
Strike (Deal 1D4 neg dmg, the Dhampir gains equal amount of temp HP for 1 Rnd) (1/Min) (2)
Negative energy Resistance 10 (2)
Dual Minded (1)
Improved Skills
5 to any Two Skills.
Halo may be activated and deactivated as a standard action.
Animalistic Fury and Hell Blaze are usable as a Free Action.
Blessed Light and Vampire Strike are usable as a Standard Action.
Page 11
Adv Race
30 Ft
Faun
Humanoid
Medium
40 Ft (1)
Speed
Name
Type
Size
Speed
Demon Kin
+2 Agi and +2 Vit
Animal Featured Human
Special
Ability Score
Special
istance (3)
Natural Armor +1 (2)
r to attacks for 1 Rnd) (1/Min) (2)
Animalistic Fury (+2 Str and Dex for 1 Rnd) (1/Min) (2)
spect (4)
3
60 Ft (2)
d Skills
very
Page 12
Skills
Level
1
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Level
1
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Thievery
Benefits
1 Rank in Thievery skills
2 Rank in Thievery skills
3 Rank in Thievery skills, Gains In Class bonus
4 Rank in Thievery skills
5 Rank in Thievery skills
6 Rank in Thievery skills
7 Rank in Thievery skills
8 Rank in Thievery skills
9 Rank in Thievery skills, Silent Hunter
10 Rank in Thievery skills
11 Rank in Thievery skills
12 Rank in Thievery skills
13 Rank in Thievery skills
14 Rank in Thievery skills
15 Rank in Thievery skills, Hide In Plane Sight
16 Rank in Thievery skills
17 Rank in Thievery skills
18 Rank in Thievery skills
19 Rank in Thievery skills
20 Rank in Thievery skills
Butchering
Benefits
Page 13
Level
1
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Level
1
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Mining
Benefits
Herbalism
Benefits
Skills
Mining
Benefits
Herbalism
Benefits
Level
1
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Level
1
5
10
15
20
25
30
35
40
45
50
55
60
65
70
75
80
85
90
95
100
Page 14
Tracking
Benefits
1 Rank in Tracking skills
2 Rank in Tracking skills
3 Rank in Tracking skills, Gains In Class bonus
4 Rank in Tracking skills
5 Rank in Tracking skills
6 Rank in Tracking skills
7 Rank in Tracking skills
8 Rank in Tracking skills
9 Rank in Tracking skills, Swift as Shadows
10 Rank in Tracking skills
11 Rank in Tracking skills
12 Rank in Tracking skills
13 Rank in Tracking skills
14 Rank in Tracking skills
15 Rank in Tracking skills, Hide In Plane Sight
16 Rank in Tracking skills
17 Rank in Tracking skills
18 Rank in Tracking skills
19 Rank in Tracking skills
20 Rank in Tracking skills
Husbandry
Benefits
Skills
fits
cking skills
cking skills
Gains In Class bonus
cking skills
cking skills
cking skills
cking skills
cking skills
s, Swift as Shadows
cking skills
cking skills
cking skills
cking skills
cking skills
s, Hide In Plane Sight
cking skills
cking skills
cking skills
cking skills
cking skills
fits
Page 15