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Bumblebear

Medium Magical Beast


Hit Dice: 5d10+5 (32 hp)
Initiative: +1
Speed: 30 ft. (6 squares), fly 15 ft. (clumsy)
Armor Class: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Base Attack/Grapple: +5/+14
Attack: Claw +10 melee (1d8+5)
Full Attack: 2 claws +10 melee (1d8+5) and bite +5 melee (1d8+2) and stinger+
5 melee (1d4+2 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 20, Dex 13, Con 12, Int 2, Wis 12, Cha 6
Skills: Move Silently +4 (-4 in flight), Spot +9, Survival +2*
Feats: Endurance, Flyby Attack
Environment: Temperate forests and plains
Organization: Solitary, pair, or colony (38 with swarm of honeybees)
Challenge Rating: 5
Treasure: None

Alignment: Usually neutral


Advancement: 610 HD (Large); 1115 HD (Huge)
Level Adjustment:
This creature blends the features of a black bear and a giant bumblebee.
Bumblebears are rumored to have first arisen as the result of magical crossbreeding
between giant bumblebees and black bears. They are not generally aggressive
except during the mating season or when they are or their hives are threatened.
Bumblebears prefer to forage in open fields near forests where they make their
dens. Their flying capabilities allow them to claim large areas as their territory
usually ten square miles. Bumblebears are mostly herbivores but will eat bees, fish
and other game to supplement their diet and to gain weight before hibernation.
They hibernate during the winter months and emerge in the spring along with their
cubs. The pollen that clings to their fur is used by normal honeybees to make the
honey that bumblebears love. The bumblebears will even raid the honeycombs of
giant honeybees regardless of the stings.
A full-grown bumblebear can stand as tall as 5 feet and weigh up to 130 pounds. A
bumblebears lifespan is around 20 years.
Combat
Bumblebears fly into combat and strike with their stingers. If confronted, they
attack with claws and bite.
Improved Grab (Ex): To use this ability, a bumblebear must hit with a claw
attack. It can then attempt to start a grapple as a free action without provoking an
attack of opportunity.
Poison (Ex): Injury, Fortitude DC 13, initial and secondary damage 1d4 Con. The
save DC is Constitution-based. A giant bumblebear that successfully stings another
creature does not lose its stinger and may sting more than once. The poison
affects are cumulative. Bumblebears are immune to their own poison, the poison of
other bumblebears and the poison of bees and giant bees.
Skills: Bumblebears have +4 racial bonus on Spot checks and a +4 racial bonus on
Survival checks to orient themselves. When in flight, bumblebears gain a -8 penalty
on Move Silently checks due to the buzzing sounds their wings make.

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