Professional Documents
Culture Documents
Wounds
Advantages/Disadvantages
Mythical creatures and other monsters
Chase Rules
Die
Roll
1
2
3
Name
4
5
Physician
Lucky
6
7
Swift
Horsemans
hip
Guide/Track
er
Strong
Crack Shot
Fast Draw
9
10
Fencing
Tough
11
Nerves of
Steel
Ambidexter
ous
Natural
Leader
Mechanical
Charming
Wealth
12
13
14
15
16
17
18
19
20
Die
Roll
1
2
3
4
5
Reputation
Expert
Driver
Flawless
Name
Advantages Table
Description
-1 to Slug rolls or other Strength activities.
-1 to Shoot rolls with firearms or missile weapons.
Gets one card per deck that the player can play any time to
Shoot before an
opponent.
Make a Fame roll roll to revive dead Main Character.
Gets one die re-roll each turn and cannot be killed by shots in
the back.
+2 to move.
-2 on all rolls involving horses.
-2 on Senses rolls to spot anything hidden, -1 to shoot with antivehicular weapons or
artillery due to expert range estimation
-2 to Scuffle rolls when using sword, spear or bayonet
Does not receive wound the first time he fails a Fame roll roll
and ignores the effects of any diseases.
Never fails morale will walk up to a Martian tripod with a bag
of grenades just for fun.
No penalty for using a weapon in both hands.
-2 on all Morale rolls or Social rolls for troops you lead.
-2 to Fame roll rolls to repair machines.
-2 to Social rolls dealing with opposite gender.
-2 to all Social rolls where appropriate (e.g. making bribes,
mingling with wealthy).
Disadvantages Table
Description
Weak
Slow
Delicate
Constitution
Buffoon
+2 Penalty on all Science & Scholar rolls, but -2 on all Social rolls
because you're such
a likeable chap/gal.
Character is either short-sighted or hard of hearing, +2 Penalty
on perception type rolls
involving that sense.
Roll a die at the start of each turn. If odd, the figure gets +2 to
all rolls this turn. If even, the figure gets -2 to all rolls this turn.
Wont walk up to an angry baby with a rattle. If his unit breaks
Impaired
Sense
Drunkard
Yellow
Shaky
10
Clumsy
11
12
13
Glass Jaw
Bashful
Poor
Reputation
Phobia
14
15
16
17
18
19
20
he is removed
from the table. Unit takes a +2 Morale roll modifier.
Must make a Fame roll when carrying anything (including a
weapon) or drops it.
Must make a Fame roll every time the character is near
something over which he
might trip.
+2 Penalty on Fame roll rolls in unarmed hand-to-hand combat.
+2 Penalty on Social rolls when dealing with opposite gender.
Must make a Fame roll whenever faced with the cause of the
phobia, or be paralyzed with
fear. Choose one from dark, enclosed spaces, heights, bugs,
rats, snakes, spiders, fire,
water, or clowns
Cannot
drive
Moral Code
Name
Mummy
Mummy,
Priest
Mob,
Angry
Mob,
possesse
d
Locust
swarm
Cultist,
thug
Cultist,
Leader
Cultist,
Sorcerer
Cultist,
Priest
Police
Police,
Officer
Scorpion,
Giant
Unit
Type
Crocodile
Lion
Snake,
Giant
Snake,
Swarm
Scarab,
Swarm
Scarab,
Giant