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Russ

CHARACTER NAME

PLAYER NAME

Magus 5

Medium

Male

SIZE

GENDER

ALIGNMENT

130

Drow / Humanoid (Elf)

LEVEL

RACE

ABILITY NAME

AGE

ABILITY
SCORE

ABILITY
MODIFIER

13

+1

20

+5

STR
STRENGTH

DEX
DEXTERITY

CON

12

CONSTITUTION

INT
WIS
WISDOM

CHA
CHARISMA

TEMP.
MODIFIER

+1

14

+2

AC

SAVING THROWS

TOUCH

REFLEX

+6

DEXTERITY

WILL

+5

WISDOM

TOTAL

CMB
CMD
COMBAT MANEUVER DEFENSE

+4

19

+3
+3
BAB

TOTAL

+
+

+
+

+1
+6

SIZE
MOD

+
+

STR+
DEX

+0
+0

MELEE
ATTACK BONUS

RANGED

+8

ATTACK BONUS

WEAPON

110 ft

WEIGHT

TYPE

3 lbs

+3
+3

+9
SIZE

Medium

TOTAL ATTACK BONUS

Boar Spear

+3

ABILITY
MODIFIER

+
+

+1
+5

SIZE
MODIFIER

+0

+0

Medium

brace, see text

+3

4 lbs

SIZE

WEAPON
WEIGHT

DAMAGE

CRITICAL

1d6+1

20/x2

DAMAGE

SIZE

CRITICAL

AMMUNITION

RANGE

WEIGHT

TYPE

WEIGHT

CRITICAL

DAMAGE

SIZE

AMMUNITION

SPECIAL PROPERTIES

TOTAL ATTACK BONUS

TYPE

DAMAGE

SIZE

AMMUNITION

WEAPON
RANGE

TOTAL ATTACK BONUS

CRITICAL

SPECIAL PROPERTIES

+5
+4
+2
+1
+4
+4
+4
+4
+4
+2
+2
+5
+1
+10
+10
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+2
+5
+1
+12
+14
+14
+14
+14
+1
+1
+10

Int
Cha
Str*

Diplomacy

Cha

Disguise

Cha

Escape Artist

Dex*

Heal

Wis
Cha

T Knowledge (arcana)

Int

T Knowledge (dungeoneering)

Int

T Knowledge (planes)

Int

Perception

T
T

WEAPON

Dex*

Int

SPECIAL PROPERTIES

SKILL
MODIFIER

T Craft (weapons)

30 ft/x4
SPEED

Wis

Find Traps

Wis

Opposed

Wis

Opposed in bright light

Wis

Opposed in dark or shadows

Wis

Secret doors/compartments
Sight-based
Smell-based
Sound-based
Taste-based
Touch-based
Tracking - 1/2 speed
Tracking - Normal Speed
Tracking - x2 speed
Unusual stonework
Perform (act)
Ride
Sense Motive
Spellcraft
Stealth
Dim light or darkness
Marshes or Forests
Underground
Survival
Swim
Use Magic Device

MAX RANKS:
KEY
ABILITY

Int

+0
ARMOR
CHECK
PENALTY

SKILLS
SKILL NAME

T Craft (trapmaking)

MISC.

Int

monk, double

TOTAL ATTACK BONUS

TYPE

SPECIAL PROPERTIES

Medium
AMMUNITION

RANGE

+10

T Craft (bows)

20/x2

Int

+0

1d8+1

8 lbs

TYPE

+0

CRITICAL

TOTAL ATTACK BONUS

SIZE
MODIFIER

T Craft (armor)

+0

DAMAGE

SPECIAL PROPERTIES

WEIGHT

+0

20/x3

SIZE

Quarterstaff

1d8+2

TYPE

AMMUNITION

+0

Int

TEMP.
MODIFIER

CRITICAL

WEIGHT

RANGE

MISC.
BONUS

DAMAGE

RANGE

WEAPON

T Craft (alchemy)

CM +1; SB [+1]

+0
DODGE
BONUS

T Climb

SPECIAL PROPERTIES

AMMUNITION

WEAPON

CONDITIONAL MODIFIERS
+2 saves vs ench, immune to sleep

TOTAL ATTACK BONUS

Composite Longbow +1
RANGE

T Intimidate

BASE
ATTACK

+4

+0
DEFLECT
BONUS

Bluff

CONCENTRATION CHECK BONUS


Mgs

MISC.
MOD

TOTAL

Appraise

+10

DAMAGE REDUCTION

Acrobatics

TEMP.
MODIFIER

+0

SIZE
MOD

+0
NATURAL
ARMOR

MISC.
MOD

15%

+0

11

Senses: Low-light Vision, Keen Senses,

+0

+1

TEMP.
MODIFIER

+0

+5

STR
MOD

BAB

COMBAT MANEUVER BONUS

+1

+1

DEX
MODIFIER

ARCANE SPELL FAILURE

+3

BASE ATTACK

POINT TRACKER

+9

BAB

+4

+5

SHIELD
BONUS

SPELL RESISTANCE

+7

INITIATIVE

+2

ARMOR
BONUS

SPELL FAIL

INIT

+5

CONSTITUTION

+5

17

FLAT-FOOTED

MISC.
BONUS

WOUNDS

SR

FLAT

ABILITY
MODIFIER

HAIR

15

ARMOR CLASS

TOTAL

FORTITUDE

22

ARMOR CLASS

BASE
SAVE

EYES

NON
LETHAL

TEMP.

DEITY

50

HIT POINTS

+4

13

0 lbs
WEIGHT

TOTAL

HP

+1

18

INTELLIGENCE

TEMP.
SCORE

5 ft. 10 in.
HEIGHT

CLASS SKILL

CLASS

IDENTITY

Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Wis
Cha
Dex*
Wis
Int
Dex*
Dex*
Dex*
Dex*
Wis
Str*
Cha

ABILITY

= MODIFIER +

RANKS

5
4
2
1
4
4
4
4
4
2
2
5
1
2
4
4
4
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
2
5
1
4
5
5
5
5
1
1
2

0
0
0
0
0
0
0
0
0
0
0
0
0
5
3
1
1
5
(5)
(5)
(5)
(5)
(5)
(5)
(5)
(5)
(5)
(5)
(5)
(5)
(5)
(5)
0
0
0
5
5
(5)
(5)
(5)
0
0
5

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+

Skills marked with can be used normally even if the character has zero (0) skill ranks.
Skills marked with S are class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1

MISC.
BONUS

0
0
0
0
0
0
0
0
0
0
0
0
0
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
0
0
0
3
4
4
4
4
0
0
3

5 7

GEAR

SPECIAL ABILITIES
--

ARMOR/PROTECTIVE ITEM

TYPE

ARMOR BONUS

MAX DEX BONUS

Mithral Chain Shirt +1

Light

+5

+6

ACP

SPELL FAILURE

SPEED

WEIGHT

SPECIAL PROPERTIES

+0

10%

30 ft

12.5 lbs

SHIELD/PROTECTIVE ITEM

SHIELD BONUS

MAX DEX

WEIGHT

CHECK PENALTY

SPELL FAILURE

Buckler +1

+2

5 lbs

+0

5%

SPECIAL PROPERTIES

OTHER POSSESSIONS
Wgt.

ITEM

Wgt.

ITEM

Magic Items Equipped by Slot

Belt/Waist Slot
Belt of Incredible Dexterity +2
Body Slot

#
#
#

1 lbs
0 lbs

Chest/Torso Slot

0 lbs

Eyes/Face Slot

0 lbs

Feet Slot

0 lbs

Hand Slot

0 lbs

Head Slot

0 lbs

Headband Slot

0 lbs

Neck Slot

0 lbs

Ring Slot (RH)

0 lbs

Ring Slot (LH)

0 lbs

Shoulder Slot

0 lbs

Wrist/Arm Slot

0 lbs

Armor/Shield/Weapons lbs 17.5


ENCUMBRANCE

50

EXPERIENCE / LEVEL

100

150

MED LOAD

HEAVY
LOAD

150

300

750

LIFT OVER

LIFT OFF
GROUND

PUSH
DRAG

LIGHT
LOAD

Total Weight Carried lbs 20.50

Unencumbered
(Spd: normal, Max Dex Bonus:
normal).

MONEY
PP
GP
SP
CP
Art
Gems
Misc.
T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1

at least 15,000

/
NOTES

23,000

LANGUAGES

Aklo
Common
Drow Sign Language
Elven
Goblin
Undercommon

#
0
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ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES


buckle, usually depicting the image of a tiger. The belt grants the wearer an
enhancement bonus to Dexterity. [CL: 8th] [Belt/Waist (PFCR)]
EFFICIENT QUIVER: This appears to be a typical arrow container capable of
holding about 20 arrows. It has three distinct portions, each with a nondimensional
space allowing it to store far more than would normally be possible. The first and
smallest one can contain up to 60 objects of the same general size and shape as an
arrow. The second slightly longer compartment holds up to 18 objects of the same
general size and shape as a javelin. The third and longest portion of the case
contains as many as 6 objects of the same general size and shape as a bow (spears,
staffs, or the like). Once the owner has filled it, the quiver can quickly produce any
item she wishes that is within the quiver, as if from a regular quiver or scabbard.
The efficient quiver weighs the same no matter what's placed inside it. [CL: 9th]
[Pack (PFUEq 294)]

T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES


-- DROW RACIAL TRAITS - Dex: +2, Con: -2, Cha: +2
TYPE: Humanoid (Elf)
SIZE: Medium
DROW MAGIC: Drow can use the following spell-like abilities once per day:
dancing lights, darkness, faerie fire. Caster level equals the drow's class levels.
POISON USE: Drow are skilled in the use of poison and never risk
accidentally poisoning themselves.
SPELL RESISTANCE: Drow have spell resistance equal to 11.
WEAPON FAMILIARITY: Drow are proficient with the hand crossbow, rapier
and short-sword.
ELVEN BLOOD: Drow count as elves for any effect related to race.
ELVEN IMMUNITIES: Elves are immune to magic sleep effects and get a +2
racial saving throw bonus against enchantment spells or effects.
KEEN SENSES: Elves receive a +2 racial bonus on Perception skill checks.
LOW-LIGHT VISION: Some drow dwell close to the surface lands, either because
they serve drow causes or they were exiled. Drow with this racial trait gain low-light
vision, allowing them to see twice as far as humans in conditions of dim light.
Automatic Languages: Elven, Undercommon
Bonus Languages: Abyssal, Aklo, Aquan, Common, Draconic, Drow Sign Language,
Gnome, Goblin
-- ARCHETYPES - You have selected the following Archetypes:
- Myrmidarch (Magus)
-- CLASS ABILITIES - FAVORED CLASS (Magus) : You've gain the following bonuses: Hit Point).
DIMINISHED SPELLCASTING: A Magus of this type casts one fewer spell of
each level than normal. If this reduces the number to 0, he may cast spells of that
level only if his Intelligence allows bonus spells of that level. (PFUC).
MAGUS ARCANA: You have chosen the following Arcana: Arcane Accuracy.
- Arcane Accuracy (Su): You can expend 1 point a swift action to grant yourself
a +4 insight bonus on all attack rolls until the end of your turn. (PFUM). (PFUM 10 12).
ARCANE POOL: You gain a reservoir of arcane energy that you can draw upon to
fuel your powers and enhance your weapon. Your arcane pool total is 6 points. You can
expend 1 point from your arcane pool, as a swift action, to grant any weapon you are
holding a +2 enhancement bonus for 1 minute. These bonuses can also be used to add any
of the following weapon properties: Dancing, Flaming, Flaming Burst, Frost, Icy Burst,
Keen, Shock, Shocking Burst, Speed, or Vorpal. The pool refreshes once per day when
you prepares your spells. (PFUM 9).
BONUS FEAT: A magus gains a bonus feat in addition to those gained from
normal advancement. These bonus feats must be selected from those listed as combat,
item creation, or metamagic feats. He must meet the prerequisites for these feats as
normal. (PFUM 12).
MAGUS SPELLS: A magus casts arcane spells drawn from the magus spell list. A
magus must choose and prepare his spells ahead of time. A magus can learn spells from
a wizard's spellbook, just as a wizard can from a magus's spellbook. The spells
learned must be on the magus spell list, as normal. The magus can cast known 0-level
spells at will. (PFUM 9).
MAGUS WEAPONS AND ARMOR: A magus is proficient with all simple and
martial weapons. A magus is also proficient with light armor. He can cast magus spells
while wearing light armor without incurring the normal arcane spell failure chance.
(PFUM 9).
RANGED SPELLSTRIKE: A myrmidarch can use spellstrike to cast a single-target
touch attack ranged spell and deliver it through a ranged weapon attack. Even if the
spell can normally affect multiple targets, only a single missile, ray, or effect
accompanies the attack. A myrmidarch using a multiple-target spell with this ability
may deliver one ray or line of effect with each attack when using a full-attack
action, up to the maximum allowed by the spell (in the case of ray effects). Any
effects not used in the round the spell is cast are lost. (PFUC).
SPELL COMBAT: You learn to cast spells and wield your weapons at the same time.
Like two-weapon fighting, but the off-hand weapon is a spell that is being cast. As a
full-round action, you can make all of your attacks with your melee weapon at a -2
penalty and can also cast any spell with a casting time of 1 standard action. If you
cast defensively, you can decide to take an additional penalty on your attack rolls,
up to 4, and add that amount as a bonus on your concentration check. (PFUM 10).
SPELLSTRIKE: Magus casts a spell with a range of touch from the magus spell
list, he can deliver the spell through any weapon he is wielding as part of a melee
attack. When a magus casts a spell with a range of touch, he can deliver the spell
through any weapon he is wielding as part of a melee attack. Instead of the free
melee touch attack normally allowed to deliver the spell, a magus can make one free
melee attack with his weapon (at his highest base attack bonus) as part of casting
this spell. (PFUM 10).
-- COMBAT FEATS - ARMOR PROFICIENCY (LIGHT): When you wear a type of armor in which
you are proficient, the armor check penalty for that armor applies only to Balance,
Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks.
(PFCR 118)
DEADLY AIM: You may subtract 1 from ranged attack rolls to gain +2 damage.
Declare before attacking. Does not apply to touch or non-HP damage attacks. Lasts
until your next turn. (PFCR 121)
POINT-BLANK SHOT: You get a +1 bonus on attack and damage rolls with ranged
weapons at ranges of up to 30 ft. (PFCR 131)
PRECISE SHOT: You can shoot or throw ranged weapons at an opponent engaged in
melee without taking the standard -4 penalty on your attack roll. (PFCR 131)
RAPID SHOT: When making a full-attack action with a ranged weapon, you can fire
one additional time this round. All of your attack rolls take a 2 penalty when using
Rapid Shot. (PFCR 132)
-- TRAITS - BANDIT (Regional: River Kingdoms): Since you were young, you've been a member
of one River Kingdoms bandit gang or another. Choose one of the following skills:
Escape Artist, Intimidate, or Stealth. You gain a +1 trait bonus on that skill, and it
is always a class skill for you. (PFCo: ISP 18)
MAGICAL LINEAGE (Magic): Snowball is treated as one level lower
when figuring adjusted level for metamagic. (PFAPG 329)
REACTIONARY (Combat): You gain a +2 trait bonus to Initiative checks. (PFAPG
328)
-- WEAPONS - COMPOSITE LONGBOW +1: You need at least two hands to use a bow, regardless of
its size. You can use a composite longbow while mounted. If your Strength bonus is
less than the strength rating of the composite bow, you can't effectively use it, so
you take a 2 penalty on attacks with it. [Weapon 1 (PFCR)]
-- MAGIC ITEMS - BELT OF INCREDIBLE DEXTERITY +2: This belt has a large silver
buckle, usually depicting the image of a tiger. The belt grants the wearer an

T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1

ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES


b

NOTES

5 7

OTHER POSSESSIONS
Wgt.

ITEM

Wgt.

ITEM

Wgt.

ITEM

Weight Carried lbs


T 2014 sCoreForge Pathfinder Character Creator v7.4.0.1

Weight Carried lbs

Wgt.

ITEM

Weight Carried lbs

Weight Carried lbs

#
0
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