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OFFENSIVE

PUIYBOOK
a. Base795
8. 618...............

F.
E.

F.
V. GeneralOffense
A. HUDDLE
@ @ @
@ @
@ @
@ @@ @
1. Aliqnment

a. Front 5 - center and Guards back parallelto L.o.s. Tackles turneo rn ar


45" anglel Handson knees- goodsquaredup position- eyeson eBl
approximate

b. Backline'Alignin gapscreatedby the Front5 - handson knees- goodsquareoup


oosition!

c. R and H - close out huddrefacingeach other-hands


on knees-goodsquaredup
- eyeson QBI
position

2. Procedure

a. Center- set huddle- 7 yardsdeepdirectlybehindthe football.Raisehandsandcall


'On me,
On me,'Then give down distance.(SugarHuddlealigns4 ydsfrom ball)

b- Quarterback- stepsintothe huddleand callsthe formation- movement,


if any,pray
andstartingcountl

3. Pointqof Emphasis:A clocklocatedin eachzoneand in fullviewof the playerswillbe


startedon the referee'ssignalpriorto eachplaydesignating
25 secondsto get the ballin
play.

a. QB must constantlybe awareof the amountof time remainingon the 25 second


clock!

b. Huddlediscipline
is of importance
as this is whereeverysuccessful
playbegrns.

c. Get in and out of the huddleas quicklyas possibleas we only have25 seconds
betweeneachplay.

B. METHODOF CALLINGTHE PLAYAND STARTING


COUNTS

1. NormalMethod

a. QB willcallthe playin the followingmanner:

- if any!
1) Deployment

2) Formation
and Direction

- if anyl
3) Movement

4) Theplay

5) ThestartingCount
b. Exampleof HuddleCall:
z
'1)TripsRight

2) FakeWhiz

3) 44 Gut

4) On Two

C. STARTINGCOUNT/CADENCE
NOTE:Linemenwillbreakhuddleandget in a 3/2-point
stance.
1. SnapCount

a. ReadySet

b. ColorNumber,ColorNumber

c. Set Go, SetGo, Set Go

2. CadencePossibilities

a. SoundUp-"ReadySet"- Fromup position

b. SoundDown- "ReadySet''- FromDownposition

c. Color"ReadySet"linegets Down.Blue4g, Blue"

d. ColorUp 'ReadySet', Blue48, Blue- FromUp position

e. ColorDown"ReadySet",Blue48, Biue- FromDownposition

f. On One"ReadySet', Blue48, Blue48, SetGo

g. On Two "ReadySet', Blue4e, Blue48, SetGo, Set Go

- h. On Three'ReadySet',Blue48, Blue48, SetGo,Set Go. Set Go

3. CadenceCode
a. Green- ReadySet

b. Red- On One

c. White- On Two

d. Blue- On Three

4. FalseCadence
a. lf the countis on onethroughthree,the QB hasthe freedomto usea falsecadenceto:
1) Drawthe DefenseOffsides
2) Readthe Defense
3) UsedwithAlerts,Auto's

4) Note: the QB willnot alertthe offensein the huddleto a falsecadence


3
b. The falsecadenceis usedafterReady-Set . The eB usesSet Go, Set Go, Set Go,
to get a reactionout of the defense.when the eB saysthe colorthe countbeqrns
again.

Example: Ready Set,SetGo, Set Go, Blue48, Btue48, Sel Go, Set Go.

5. DoubleCadence
,
a. Doublecadencewillbe calledin the huddle.Brownwillbe the doublecadencecolor.

1) DoubleCadencecanbe usedto drawthe defenseoffsides.

2) it canalsobe usedin our movement


gameto disguisea shift.

b. After the doublecadenceis caltedin the huddle,the eB will go throughthe entire


countusingthe colorBrown.The QB startsthe realcountby usingthe colorsagarn.

Exampleof a doublecadence:

ReadySet
Brown48, Brown48, SetGo, Set Go
Blue30,Blue30
Set Go. SetGo

6. CheckSvstem

a. Auto's

Groupingof two or moreplaysin orderto attackthe defensein its most vulnerable


area. The playswillbe givenin the huddleas an Autoand the playto be run will be
givenat the L.O.S.

1) WhenusingAuto's,thesnapcountwillalwaysbe on one, two, or three.

2) The liveplaywillbe calledby usinga,coloror number.lt willbe repeatedtwice.

3) Huddleprocedure
whenusingAuto's

a) Two Runs
(1) HuddleCall:DBLRT
Brush/StretchAuto
On Two
(2) Auto'sUsingColor
(a) ReadySet
(b) Blue40, Blue40 (NoteBtueequatsLeft,GreyequalsRight)
(c) Setco, Setco
(d) 43 Brushis the playto be run
(3) Auto'sUsing#'s
(a) ReadySet
(b) Green43,Green43
(c) Set Go,SetGo
(d) 43 Brushis the playto be run

b) Alert- Allowsthe QBto calipassanda runin the huddlewiththe final


decisionbeingmadeat ihe L.O.S.

(1) HuddleCall
4
1) TripsRight

2) FakeWhiz

3) 44 Gut
'
4) On Two

C. STARTINGCOUNT/CADENCE
NOTE:Linemenwillbreakhuddleandoet in a 3/2-ooint
stance.

1. SnapCount

a. ReadySet

b. ColorNumber,ColorNumber

c. Set Go, SetGo, Set Go

2. GadencePossibilities

a. SoundUp-'ReadySet'- Fromup Position

b. SoundDown- "ReadySet"- FromDownPosition

c. Color"ReadySet' linegetsDown"Blue48, Blue"

d. ColorUp "ReadySet', Blue48, Blue- FromUp Position

e. ColorDown'ReadySet",Blue48, Blue- FromDownPosition

f. On One "ReadySet",Blue48, Blue48, Setco

g. On Two "ReadySet', Blue48, Blue48, SetGo, Set Go

- h. On Three'ReadySet', Blue48, Blue48, Set Go, SetGo, SetGo

3. CadenceCode
a. Green- ReadySet

b. Red- On One

c. White- On Two

d. Blue- On Three

4. FalseGadence
a. lf the countis on onethroughthree,the QB hasthe freedomto use a falsecadenceto:
1) Drawthe DefenseOffsides
2) Readthe Defense
3) Usedwith Alerts,Auto's

4) Note: the QB willnotalertthe offensein the huddleto a falsecadence


c

NUMBERING
D, OFFENSIVE SYSTEM

1. BackfieldNumberinqSvstem

-\.-/) ( ^H) C ) @ a
l l @ l
l
l
l

H @ syos. 6
R @ zyos.

NOTE:- TB alignmentsare designatedas #4 back (R on diagrams)2 pt. stance,toes at


7yds.
- R/Hwhenalignedin HB positionassumesa 3 pt. stance,splittingthe insidelegof
Offensive tackle.H is the#3 back,R stillassumesthe identitiy
of # 4.
- Hl/ \Mrenalignedin the FB positionassumesa 3 pt- stance,toes at 5 yds behind
QB. H is the #3 backand Y Becomesthe #2 Vvhenhe is in the backfield.
- TheQB is numberedas a #1 back

2. HoleNumberinqSvstem

' 3 1/0 2 4 6 I
9 7 5

O O O @ O O
0 Hole- Overrightleg of center NOTE:NormalSplits 2 - 2+ - 2+
1 Hole- Overleft leg of center MinimumSolits 1+- 1+- 1+
2 Hole- Overtailof rightguard MaximumSolits 2+ - 3+ - 3+
3 Hole- Overtailof leftguard
4 Hole- Overtail of righttackle
5 Hole- Overtail of left tackle
6 Hole- Overtailof rightend
7 Hole- Overtail of left end
8 Hole- Wde playoutsideright
9 Hole- Wde playoutsideleft
6
E. SPLITSAND ALIGNMENTS

1. Line and Backs


' a. MINIMUM- SPLITSANDALIGNMENTS
+1 +1 +1 1+ 1+ 1+
OOO E OOO
O
@ @ovos.
@ 61!2

NOTE'R" alignment
directlybehindOT in S/T position.

b. NORMALSPLITSANDALIGNMENTS

d c d tr 'o'b'b
O
@ @svos.
@ 7 YDS.

c. MAXIMUM
SPLITSANDALIGNMENT

d'd''o m'b bt>


O
@ @snvos.
@tt"
7
F. WIDERECEIVER
ALIGNMENTS

1. Split Rulesfor Wide Receivers(X - Z - Y - H/R)


'. a. Rules

1) The splitsby the outsidereceiversare determinedby where the footballis


alignedon the field. (hash- middle)
(a) Normalalignment for theoutsidereceivers
withthe ballon the hash:
=
X-Shortside Seven(7) yardsfromthe sideline
Z-Wde side= Five(5) yardsfromthe hashmark
(b) As the receiverleavesthe huddle,he willcheckthe locationof the ball.
As the ballmovesover,hewilladjusthis alignment.

neveraligncloserthanseven(5) yardsfromthe sideline.


Outsidereceivers

2) An insidereceiveron a two wide receiverside,splitsthe differencebetween


the outsidereceiverandthe nextoffensiveplayerinside.(EMLOS)
(a) On a three (3) wide receiverside, the outsidereceiverwill normally
align in a maximumsplit, with the inside receiversaligningequal
distancefrom oneanotherand EMLOS.
3) The wide receiverwill adjusthis splitby three(3) yards,if he wantedto
changealignments.(EMMPLE: Normalto Plus or Normalor Minus
Alignment)

b. Z Alignments
(Ballon hash- Z widesideof field)
'1. Maximum: Eleven(11)yardsftomthe hashmark.
2. Plus: Eight(8)yardsfromthe hashmark.
3. Normal: Five(5)yardsfromthe hash.
4. Minus: Two (2)yardsfromthe hash.
5. Minimum: Hash
6. \Mng: One(1)yardoff L.O.S.by one(1) yardoutsidetightend.

c. X Alignments
(Ballon hash- X shortsideof field)
1. Maximum:
2. Plus: Five(5)yardsfromthe sideline.
3. Normal: Seven(7)yardsftomthe sideline(Baseof numbers).
4. Minus: Nine(9)yardsfromthe sideline(Topof numbers).
5. Minimum: Five(5)yardsfromEMLOS.
6. Wng: One(1)yardoff L.O.S.by one(1) yardoutsrdethe
EMLOS.
VVideReceiver Alignment(X-Z)
* The setrulefor widereceiversplitsis to
splitas wideas possibleto spreadthe
defensivesecondary and to isolatethe
defunsivebackcoveringyou.

" We willlineup closeror wideron certain


situations.We willcallthisour common
senserule.

X: 7 yardsfromthe sidelines
Normal$lit. i Z: 5 yardsfrom the hash
I I
I
I :
I
\--l \--,,/ r\.6/ \r-,, \---) \--.,, I

Minus Min.
I
I ' ' . "''l ' " ( D
Wing Mid. MinusNorm Plus

Right
X: 10 yardsfromthe sidelines
(NormalSplit) Z: 8 yardshom thehash
(1ya the numbers) l l
* 3 yardsoff hash i
I I
(D o:o@oooi
Norm- Minus

Right MOF
(Normalpplit)
X: 12 yardsfromthe sidelines Z: 10 yardsfromthe
(3yar the numbers) moers)

ioo@oo;o
t l
t l
t l
RighVROB I ;
)UZ:.5 omthehash I I XlZ. 7 vardsfrom
I
I I
I

''.-.'.-: (D
"..'
:... 1
I
oo@iooo
Plus Norm MinusMin.
# lrD

Razar I

om the sidelines , Z. 7 yardsfromthehaEh


; Y: Splitthe difference
I b"h"een tackle & Z-Rec
il) \!-/ \-.,.. \6/ \--./ \-/
(-
No I

I \-.-1

I
Yi
I
I
TWOBACK FORMATIONS 10

@ ootroo@ @ ootrooo
o @ O @
@ @
, @
FARRT (LT} FAR ROB(LAR)

@ ootrooo @ ootroo@
o @ o @
@ @
@ @
NEARRT (LT) NEARROB(LAR)

@ ootroo@ @ ootrooo
o @ o
@
@ @
@ @
SPLIT RT (LT) PLITROB(LAR)

@ ootrooo @ ootrooo
o @
O @

SWAPRT (LT) SWAPROB (LAR)

@ ootrooo @ ootrooo
o @ o @
@ @
Rr (Lr) ,VEAKROB (LAR)

o ooaooo @ ootrooo
U o @
@
@
STRONGRT (LT) roNGROB(LAR)

@ ooaooo @ ooBooo @
@
@ @
TWOBACK FORMATIONS 1'1
LEX(REX)

@ootroo @ @OOtrOO @
o @ @
@ @
, @ @
FARLOU(ROG) FAR LEX (REX)

o o o nt r o o @ @ootroo
\-/ tZ)
@ @
@ @
{EAR LOU(ROG) NEARLEX(REX)

@ o or)t r o o @ oootroo
t - / @
@ @
@ @
LrTLoU (ROG) SPLIT LEX (REX)

o o o r)t r o o @ oootroo @
o
@

SWAPLOU (ROG) SWAPLEX (REX)

oootroo @ oootroo @
o \-/
@

LOU(RoG)
,VEAK WEAKLEX(REX)

oootroo oootroo
o @ O @

@ @
LOU(ROG) STRONGLEX (REX)

o o o nt r o o @ oootroo
\-/ LJ
@
@ @
TWO BACK FORMATIONS 12
RAZAR(LAZAR} (L)

@ ootroo @ o o^l x r o o o €
O @
@ @
. @
FARRAZ.AR(LAZAR) FARR (L)

ootroo @oOEOo@
o o @
@ o
@
VEARRAZAR(LAZAR) NEAR R (L)

ootroo @ootrooo
o o o @
@ @
SPLITRAZAR(LAZAR)

ooBoo
o a oooEooo
o a
swAP RAZAR(LAZAR) swAP R (L)

oooEoo
o @ 600troo@
o @
@ @
IVEAKRAZAR

I ooEoo @ootroo@
o o o @
@ @ @ @
ONGRAZAR R (L)

ootroo @ o ont r o o @ @
o o ., \J

/th .a A\ 6\
TWOBACKFORMATIONS 13
ilGHTY (LEFTy) RtcKY(LTCKY)

@ oo8oo@ @^ o o t or o o o @
a 9
@ @
@
FAR RIGHTY(LEFTY) FAR RICKY(LIGKY)

@ oootooo @ ootrooo @
@
@ @ o
@ @
NEARRIGHTY(LEFTY) NEARRICKY(LICKY)

@ oo8ooo @ o o tr) r o o o @
@
@
@
@ @
iPLIT ]HTY (LEFTY) RrcKY(LrcKY)
[PLrr
@ ootroo^ @Il ^ @
o e , s ) o o t or o o o
SWAPRIGHTY(LEFTY) swAPRrcKY(LTCKY)

ootroo^ @ ootrooCI @
o s ) @ o
WEAKRIGHTY(LEFTY) WEAKRICKY(LICKY)

ooBooo @ ootrooo @
@ o
@ @ @ @
STRONGRIGHTY{LEFTN STRONGRICKY(LICKY)

@ oo8oo, @ ootrooo @
@ O
@ @ @ @
TWO BACK FORMATIONS 14
R RIGHTY(LEFTY) R R|CKY(L, Llctff)

@ o o F o o(Y)^ @ ootroo@ (
U
@ @
,/e\
. \Iv
(LEFTY)
FARR RIGHTY AR R R|CKY(L, LICKY)

@oo5oo, @ o o t(Jr o o o @
@
@
NEARR RIGHTY(L, LEFW) NEARR RICKY(L, Llclff)

@ o on t r o o z o o tr)r o o @ @
\J

@ @
@ @
SPLITR RIGHTY(L, LEFTY) PLrrR R|CKY(L, Ltclfi)

@ o o^ t rco o\ I o o r)t r o o o a

swAPR Rtct'tw (L, LEFTY) swAPR R|CKY(1, L|CKY)

@ootroo @ ootrooo @
O O o
,VEAKR RIGHW (L, LEFTY} WEAKR R|CKY(L, L|CKY)

oootroo @ ootrooo @
o o @ o
@ @

oooEoo, @
ootrooo
o
@ ( R @ @
TWO BAGKFORMATIONS 15
RrwgGrws)

ootrooo @@ ootrooo
o @ o @
@ @
@
FARROCK(LINK) FAR RTwg (LT Wg)

ootroo@ @ o o tr)r o o o
V)
@
@ @
NEARROCK(LINK) {EAR RTwg (LTWg)

o o tr)r o o C I @ @ ootrooo
@
@
@
SPLIrRTWs(LTwg)

ootrooo-
@ ootrooo
o
swAPROCK(LrNK) SWAPRTWs (LTWs)

o o r)E o o o @ @ ootrooo
o
@
,VEAKROCK(LINK) WEAKRT wg (Lr Wg)

ootrooo @ ootrooo
o @ o @
@ @ @ @
NGROCK(L|NK) STRoNGRTWs (LTws)

ootrooo @ ootrooo
o @
@ @ @ @
TWO BACK FORMATIONS 16
MLPH (LUKE) STEELERRT(LT)

@ooSooo@ @ootrooo
o
(^
@
, @
FARRALPH(LUKE) STACKRT

@ o o a)
troo @
@ooBoooo (v
@ @
@ @
NEARRALPH(LUKE) BONERT

@ ooEtoo @
@ootrooo@ o
@
@
@
SPLITRALPH(LUKE) ROSE (LIL) PoSSE

@ ooBoo
@ootrooo@ @ @
/Ol
\j-/

SWAPRALPH(LUKE) NEARROSE(LlL) PossE

@ ooBoo
@ooBoo@@ @ @
o
@
'VEAKRALPH(LUKE) FAR ROSE(LlL)PossE

/\ 4
s)
@ooBooo@ @ O
- O- 5E "^"/ 1
@
U)
@
G RALPH(LUKE) SPLITROSE(LlL)PossE

@ooEooo^ a ootroo @ @
o @
@ o
dl\ rA\
17

DEFINEFORMATIONS
TERMSTHATSPECIFICALLY
FORMATIONAL

1. Close- ReducedSplitby Z (5 to 10 yds.) FromEndMan


'
on Lineof Scrimmaoe

2. Squeeze- ReducedSplitby X (5 to 10 yds.)FromEndMan


on Lineof Scrimmaqe

3. Open- LargerSplitby Y of over10 yds.or OutsideWidestReceiver

4. Wide- 3-5 Splitby Y

5. Gun- QB Alignsin SHOTGunFormation

6. Tight- Usedin One BackFormation


to Aligna SplitReceiverin a
TightPosition
TERMS
EXAMPLESOF FORMATIONAL 18
FARRT CLOSE

@ ootroo@
o o
+-'o'o-1
@
WEAK LOU OPEN

ootroo a
O @

RTOPEN

@
- o ooE o o @
@
@
SPLITRT WIDE

3-5 YDS.
@ ootroo o
@ @
GUNSPLITMZAR

@ ootroo @
o
SWAPRT SQUEEZE

REOUCE
SPLIT
@ ootrooo
o @
19
ONE BACK FORMATIONS

I. T.hepositionof theone backwillbe described


by thelettersQ, S, T, andthewordsSoloandEmpty.

A. TheQ position the normalonebackposition7 yardsdeepbehindthecenter.


willrepresent

B. TheS position 5 yardsdeepbehindtheoffensive


willbe approximately tackleto thesplitendside.

C. TheT position 5 yardsdeepbehindtheotfensive


willbe approximately tackleto the tightendside.
- R splitsoutwideto SplitEndSide.
D. SoloPosition

- R splitsoutwideto TightEndSide.
E. EmptyPosition

OCtrOCO
@ @
soLo @ @ EMPTY
s T
@
a
Il. Theone backformationsare dividedintofour categories:
- H willalignto the SE Side.
A. The'D" Formations

B. The "l Formations- Formof Trips

- SlotFormation
C. "F"Formations withH to theTESide.

D. The lastcategoryare the bastardformations.Theseare the formationsthat don'tfit in the previous


threecategories.
"T'FORMATIONS 20
TRIPSRT(REGULAR,
ACE PERSONNEL) RT (REG,ACE PERSONNEL)

@ ooBooo@ @ ooBoo@ @
@ @
@
RT(K|NGS,POSSE,JACKS,PERSONNEL) TR.A|N
TRTPS RT (K|NGS,POSSE,JACKSPERSONNEL)

@ ootroo @ o o o E lo o @
o@ o @ @
@ @
TRIPLERT(REGULAR,
ACE PERSONNEL) TRAINRT (REG,ACE PERSONNEL)

@ ootrooo @ ootrooo
o @@ o @ @
@ @
rowER RT(DTAMOND
PERSONNEL) TRADERT (REG,ACE,PERSONNEL)

@ ootroo@ @ ootrooo
o @ @ O - - - @ @
@ @
TR|PSRTT|TE(DTAMOND
PERSONNEL) TRADET|TE(REG,ACE PERSONNEL)

@ootrooo @ootrooo
o @ @ o @ @
@ @
( KING,POSSE,
TR.ADE JACKSPERSONNEL)

ootroo @ ootroo
o o o @
@
..T''FORMATIONS
21
TW|NSRT(REG,ACE PERSONNEL) TREY(FULL,REGPERSONNEL)

@ o o r)t r o o o @ OootooO @

@ @
TWINSRT (KING,POSSE,JACKS, PERSONNEL

ootroo
ootroo^
o u
@
rRrx RT (REG,ACEPERSONNEL)

@ ootrooo ootroo
@
@
TR|XRT TITE(REG,
ACE PERSONNEL)

@ o or\ t r o o o ootroo
\J @

@
TR|XRT T|TE(K|NG,
POSSE,JACKS,)

ootroo @
o o a\
troo
@

ooEoo o o a)
troo
(.,D"FORMATIONS)
oNE BACK FORMATIONS 22
DOCRT(ACE,REG)

@ootroo@ @
@ \J
@ @octrooo @

@
DEUCERT TITE(DIAMOND,
ACE) DOCRTTITE(DIAMONDS,
PAIR)

@ootrooo @ootrooo
@- o @ @ o @
@ @
)EUCERT WNG (DIAMOND,
ACE) DOCRTWING(DIAMONDS,
ACE, PAIR)

@ootroo@ @ ootrooo
@ o @ @ o @
R @
DEUCEREX(ACE,REG.) DOCREX(REG,ACE)

@ootroo@ @ oo8ooo
@.@ o @ @ o
@
T.DUCKRT (ACE) DOCRT GLOSE(REG,ACE)

@ootroo @@ ,._ootrooosFl,Y""
< ! J O
@ o o
@
RTOPEN(ACE,REG,)
DEUCE DOCROGOPEN(ACE,KING,POSSE,JACKS)

@ootroo @
oooBoo
o o @
@ @
("D" FORMATTONS)
oNE BACK FORMATTONS
DUALRT (REGULAR,
ACE PERSONNEL)

ootrooo cotrooo
@ @
o
@
s DoUBLERT(K|NGS,POSSE,JACKS)

@@ ootroo^ a
@ "."Boor @ o a ,
@

ootrcco o o t r o o o " .selrrs


ou".
o o @ - o

@
DOUBLERT OPEN(ACE,REG.) DUALRT WtDE(REG.,ACE)

ootroo o o t rO O rr"o"O
/ o ! U @ n

SOLODOUB EMPTY possE,JAcKs)


RT(KtNGS,
DOUBLE

@ ootroo @@ ootroo @
@ @ o @ @ o o @

DOGRT(CLUBS,
FU PERSONN

@ oo o tor o o @@ o o t ro o o
r)
@ @
..F'' FORMATIONS
24
FLANKRT (REG,ACE)

@ ootroo@ @ ooo*ooo@
o @
@ @
S FLEXRT (KINGS,POSSE,JACKS) s FLANKRT (K|NGS,POSSE,JACKS)

@ ootroo @ @ ooEoo -1

@ @
FLEXRT OPEN(ACE,REG) S FLOATRT (KINGS,POSSE,JACKS)

@ ootroo (U @,"""QOtrOC
@ o
@ @
s FLEETRT (K|NG,POSSE,JACKS)

@u"o,QOtrOO
tz)
@ o o a)
troo

S FLEETRT OPEN(K]NG,POSSE,JACKS)

@ s v c s Qr\O t r O O ootroo
\-,/ o
@

o o r\t r o o o o a')
troo
OTHERFORMATIONS 25
S BUNCHRT (KINGS,POSSE,JACKS)

/t\
ootroo @ ootroo
w
o o e , o
@
S COVEYRT (KINGS,POSSE,JAGKS)

@ ootroo @ ootroo
o @

@
RT(KINGS,POSSE,JACKS)
T CLUSTER

@ ootrooo ootroo
@ @
@

SPREADRT(KING,POSSE,JACKS)

ootroo @ ootroo
@ . o o

s cANNONRT(KlNGS,POSSE,JACKS)

@ ootroo o o ta)r
\J @
@

ootroo ootroo
o
TERMSTHATCHANGEPERSONNEL WITHINA FORMATION
(PLAYERSEXCHANGEPOSIflONSWHILETHE FORMATIOt'l
REMAINSCONSTANT)

dfonn - Yand RexchangePositions.

TEX- X andYexchangePositions.

CHANGE-X andZ exchangePositions.

DOT- Yand H exchangePositions.

SWITCH- Y andZ exchangePositions.

RAH- Rand HexchangePositions.

NOTE: Whena playerexchanges positions he assumesthe identityof


thatposition.He is responsible
for all assignmentsand movements
associatedwiththat position.
FORMATIONS
THATHAVECHANGED
PERSONNEL 27
STORMS BUNCHRT (KINGS,POSSE) s TRA|NRT (KINGS,POSSE,JACKS)

rl\ /-\ n t-i]f\/1 @ ooBoo


\ / \-./ \-,/ L4l \./ \-./
/1
\_.,/
o
(Y)
o
TEX S TRAIN RT (KINGS,POSSE,JACKS) rEX NEARLOU

ootroo /..' @ o ont r o o \z)


o @ @ \ L ,
@
@
@
DOTROG(REG,ACE) DOTT FLEXRT (KINGS,POSSE)

ootroo@ ootroo (o
@ o o
o
@
RAHDUALRT (REG,ACE) BUNCHRTZtp (K|NGS,POSSE,
GHANGE JACKS)

ootroo@ @ ooFoo^@
@ o @ o o ,.*,'o
@ @
SWTCHTRAINRT (KINGS,POSSE) swtTcHBUNCHRT(K|NGS,
POSSE,
JACKS)

ootroo o o o nE o o
o
@ @
FLEXRT(REG,ACE)

ooEooo ootroo
@ o - @
/a
28

Movements
(All MovementsWill Be lnitiatedBy QB HeelFlip)
.

l. Z Movement

A. Rulesfor Z Movement

1. Z will moveout of the formationcalled.

2. The movementwilldeterminewhereZ willbe whenthe ball is snapped.

B. ZoomMovement

Z will moveacrossthe formationto a flankerposition.


ffmoies: oooooo
l. TriosRt Zoom

oooooo
2. FlankRt Zoom

ooooo@

3. FlexRtZoom
29

C. FakeZoomMovement

Z movesinsideto end manon line,reversesdirection


andreturnsto originalalignment.
(Z shouldmakethislooklikeZoomMovement, do notcrosstheformation).
Examples.

1. TripsRt FakeZoom

@ oooooo
O 6m*6

2. FlankRt FakeZoom

ooooo@
@^=;:3 o @

3. RexFake

@ ooooo@
o
@
@
D. LongZoomMovement
Z moveacrossthe formationuncoveringthe widestreceiver.

1. Rt LongZoom

oooooo
@
@
30

E . Zap Movement

to a holdoff positionon the splitendside(weakside)


Z movesacrossthe formation

Examples:

1. TwinsRt Zap

2. TripsRtZap

3. FarRt Zap

F . Zing Movement

Z movesacrossthe formationto a wing positionon the TE's side

Examples:

1. FlexRt Zing

@o"i?8?i r @
31

2- NearRexZing

3. DeuceRexZing

Zig Movement

Z movesto far offensiveguard,changesdirectionpassingcenter,then returnsto Wing


Positionin originaldirection.
Example:

1. LukeZig

@
o
H. Zio Movement

TE Side- Z movesinsideto a "Close"position,


t10 yardsfromtheTE.
SE Side(Slot)- Z alignsoutsideand movesintothe formation
called.

Examples:

1. DeuceRt Zip
@oogooo 5-10 Yds.

aa"^,**O

2 . FlankRt Zip
@ ooSoo@o
O---*--*"--r
32

3 FloatRt Zip

@ 5 YoDo @ o o o
@""-. o
@

II. X Movement

A. Rulesfor X

called.
1. X will moveout of the formation

2. The movement whereX will be whenbailis snapped.


willdetermine
33

B. Ox Movement
X movesacrossthe formationout of the formationcalled.

Examples

1. TradeRt Ox

oooooo

2. DualRt Ox

oooooo

3. Trix Rt Ox

oooooo

C. FakeOx

X movesinsideto endmanon the line,reverseshis direction


and returnsto his
originalalignment.

Examples:

1. DeuceRt Fake Ox

@oooooo
34

2- fade Rt Tite FakeOx

@oooooo
o
@
D. Wax
to a \Mng Position.
X Movesout of formationcalled,crossingthe formation,
Example:
1. FlankRt Wax

@ oo oooo
*o'* -"-@'*
@.-----'--

E. SexMovement
to holdoff positionon the splitend side(weakside).
X Movesacrosstheformation
1. RobSex

oooooo
@
F. Hex
@
TE Side- X - movesinsideto a "Squeeze"
position,5 to 10yds.froma TE.

'SE Side- (SlotDual)- X alignsoutsideand movesintotheformation.


Called.
Examples
1. DeuceRt Hex
5-10yds @ooSooo
@.'-"

2. DualRtHex

@ ooSooo
@**
35
3. DblRt Hex

, @^^"-
ooSooo
III. H Movements
A. Rulesfor H Movements

1. H alwaysmovesout of theformation
called.

B. WhizMovement

H movesto the splltend side(weaksideawayftomY).

Examples:

1. Trips Rt \rVl-riz

@ oooooo

2. NearRt Whiz

@ oooooo
-**-Q.*- @
@ @
36

C. FakeWhiz
H movesbeyondthe QB,crossingthe backsideoG, and reversesdirectiott
returriing
to outsideleg of TE.
'
Examples:
1. TripsRt Fake\Mtiz

2. FlankRt FakeWhiz

@ oo oooo
d+:::=*=?-O
---"\:t-*

3. NearRt Fake\Mtiz

oooooo
D. LongV\ihizMovement
H movesto the splitside,outsidethewidestreceiver.
- Examples:
1. TripsRt Long\Mriz

@- o o- -o oo -o-o-
. o
37

2. NearR t Long\ /hiz

@ oooooo

Quick\MrizMovement
H movesto the splitside,('S"Position),

Example:

1. Rt QuickWhiz

ta, o o o oo o
o
-*@
@
F. MotionMovement

H. Movesto flreTE side.

Examples:

1. DocRT Motion

oooooo

2. FarRtMotion

oooooo
fu@
G. FakeMotion
38

. H movesbeyondthe QB,pastbacksideOG, and reversesdlrectionreturningto


outsideleg of end manon the line.

. Examples:
1. DocRog FakeMotion

to oooooo

2. Far Rt FakeMotion

@ oooooo
o
H. LongMotion
F- @
H movesoutisdethewidestreceiverto a flankerposition.

Examples:

1. DocRt Wng LongMotion

2. Far Rt Wng LongMotion

@
I. QuickMotionMovement
H movesto the TE side,(to "T' Position).
39

Example

1. Far Rt QuickMotion

@ oooooo

J. HumpMovement

insideto the neartackleboxarea. (nevercrosstheformation)


Shortmovement

Examples:

1. DocRt Hump

oooooo
o
@
2. TripsRt Hump

o o o o-o; po
6-
40

L. Hip Movement -l-E.


TE Side- H movesinsideapproximately
5 to 10ydsfromthe

-
, SE Side H alignsoutsideandmovesintotheformation.
(Note:X Alignson the ball)
Examples:

1. FlexRt Hio
@ oooooo

2. DocRt Hip

o oooooo
@*---^-=---=-

3. DualRt Hip

oooooo
o
@
4, DblRt Hip

oo o o o
o
lV. Y Movement
@
A. Rulesfor LeapMovement

WhenLeapMovement occurs,fromanyReg,AcePersonnel formation,Y willalignonthe


lineandshiftoff,beforemotioninq outoftheformation.TheV1/Rto theTE Sidewillmove . .
fromoffthe lineto on theline
4'.!
Examples:
'1. DeuceRt Leap

oo8oo8*
*-@ 3'
2. frain Rt Leap(Posse)

oo@oo

3. Far RobLeap

@ ooooo{;, @^
+O
@
' i " ) '
A
B LongLeap u"
Sameprocedureas Leap. Y movesout of the formationcalledand outsidethe widest
Receiver.

Examples:

1. TripsRt LongLeap

@ ooQoo() @
+
@

2. frain Rt LongLeap(Posse)

@ ooooo @
@
42

/^
v.
|L E^-^ r\, '+
a|,/ ver

Y followsthe sameprocedureas in all Leapmovements.Y shouldmotionoutsid4the


widestReceiverto hisside.

Examples:
'1. NearRt LeapOut

o o o o o( ) @
6--J-----
2. BunchRt LeapOut(Posse)

ooooo @
o*-@*^=--
D. Rulesfor fly movement
alignon andshiftoff.
Y alignsoppositethe call.(RegAce.)formations
Posse,Kings,andJacksalignoffthe ballandmoveintotheformationcalled

Examples:
1. NearRt Flv

@
+
{* } o ono o o
ffi
@ v
2. Far RobFly

+@ *{)ooooo
o;---€--
\.y
@
3. TrainRt Fly (Posse)

+ @ ooooo
E. Yip Movement
Y alignsoff balland outsidewidestreceiver,(Cannonis theexception)
Y movesin
towardsthe formationcloseto a normalTE position.

Examptes:
1. DBLRt OpenYip

o o o o o o <__o

2. CannonRt Yip

ooooo @
<--_ o @

V. R Movement
A. Sfeak Movement

Movement
by R towardX, 1 to 3 Yds outsideof O.T.

Example:

1. TripsRt Streak

o- o- oo -o -oo- @
**-n
2. Qk Streak
R Moves to the SE side (Tothe 'S" Position)
Examole
44

1. T-FloatRt Qk Streak

,@ ooEoo@o
.---G
C. FakeStreak
''R''movesto SE sidecrossingthe center,reversing beingoutsideTE when
direction,
ballis snapped.
Example:
'l . T DoubleRt Fk Streak

o o__6__----g),
o o o^
6
D. LongStreakMovement
R movesto X and outsidethe widestreceiver

Example:
1. TripsRt LongStreak
(\ "' ,/ - -O6O-O- O
O -@Ih

/bt
- \.)/

E. Jet Movement

R movesto Y side.
Example:
1. FlexRt Jet

o o o o oo
o
E. QuickJet
6--
R movesto TE side(Tothe.T" position)
45

Example:

1. S DoubleRt Qk Jet

oo8oo"
G. FakeJet
"R"movesto theTEsidecrossingthecenter,reversing beingoutsideOT to SE
directton,
Side.

Example:

1. S TripsRt FakeJet

oo o o o
---:6-,-o@
!.'rirrrr.\,1^./-

H. LongJet Movement

R movestowardsY and outsidethe widestreceiver.

Example:

1. DualRt LongJet

o o o o oo
46

Shifting
i. SingleShifts
Oneplayershiftingto a differentpositionpriorto the snapof the ball.
A "Shift' "Y"Shift
1. Y alignson the balloppositethe call.
2. Y shiftsacrossthe formation.
3. Z alignson the lineandmovesoffthe ballon theshift.
4. R willshiftwithY (Exceptin Two BackSets).'R" shouldalwaysstartin the "T'
positionof the formationcalled.
5. Can"shift"to Pro,'T", 'D' , and'F" formations.
Examole:
a. Shiftto Far RT

ox l n5o o @ ot o oz v,
o oY

ot n

o o oo o o o
o oz
o
o H

R
B . "HoD"- H Move
1. H alignsoff theballandshiftsto calledformation.
2. H shiftsacrossthe formation.
3. X andZ do not haveto adiust.

Example:
a. Hopto TripsRt

@
o_?ooooo
@
V
o- -o6o-o- o- oo , @
H

o
47

C. "Stem"-H moving
1. H shiftsto the samesideof the formation.
' 2. Stemfromtwo backto one back.
3. Stemfromone backto two back,
Examples:
a. Stemto FarRt

oooooo
o H .
{

@
+
o o@o o o
o
o
H
@
b. Stemto TripsRt
@ o oo o o o
o o tl
la

@
o o@ o o o o
*

o
@
II. DoubleMovements
flwo or more peopleshiftingacrossthe formation)
A. "Shop"H andY movingacrossthe formation
1. H alwaysstartsin the FB positionandshiftswithY.
2. R alignsin Q positonandshiftsif necessary.
3. X alignsoff and shifton, and Z alignson and shiftsoff.

Examole:
a. Shopto TripsRt
48

^r @
ix) ooo@oo @t
- -O ---''.' {^;

*
a"
O *
? o o @ o o ? og
H
fn
b. Shopto Swap Rt

o T^ ov 'o o @ o Q i+, )
- ---o----'^
i*) -- ---o,-, @
g;
*

@ o o- 6@- -oYo o @
oH
o
R
49

lII. MultipleMovements
(Movement of all fouror moreeligiblereceiverspriorto the snapof the ball). Usea codeword.
, A. "Move"
'1. Alignin Trix.
2. H movesin or out.
3. Y Shifts.
4. R sameas OneBackShift.

Examples:
a Moveto FlankLt Zing

o oo @ o Q . I
H
oz o
o R
X

o oo@oo
H
o
o R

b. MoveFlexLTZip(Posse)

+-------@oo@oo
f--..--o @

o o o S o o @
€-€
50

B. "Pop"
1. UsedwiththreeTE's personnel(Diammonds).
2. H,Y, moveacrosstheformation(thesameas "Shop").Alignoppositecall.
, 3. UIZ andNZ moveon and off the ball.
4. Wlrenshiftingto a Two back(3TE)formation alignin DocTiteoppositethecall.
5. \Mrenshiftingto a OneBack(3TE)formation alignin I Wng oppositethe call.
6. thatwe have.
Thisshiftallowsus to shiftintoanv 3TEformation

ExamDles.
a. Shiftingto a OneBackFormation.

1. Popto TripsRt Tite

:rf^".^
*o---o-9:-99 ai -+ @ o o !o o o
l l r v l 4 | Y l y | . f
u o @
Y
@-
@ @

b. Shiftingto a Two BackFormation

1. Popto FarLt \Mng

Start @o oaoo@ + ShiftTo---+ ^ o o o oa o O @


4 \
uoc Kt I rte Y Y
l r
---E-l--
. @ u
@
//:\
\tt @
C. Bounce
1. UsedwithClubsPersonnel,startin Steelerformation.
2. UsedwithReg.or Ace Personnel,startin stackformation.

Examples:
a. Bounce
to V!k.Ralph

@OOQOOO/ shnro @ooo


{ ) o a
r\!/ ; - - - " '
^ A
\ L
'- -.@ 9 \E,, @
to DeuceRt
b. Bounce 51

@ OOQOO a ------> @OOOOOO (^


( r @ o
&
!./ ra
\L'
ri\
\t-v

D. 'Scatte/'
1. X,Z, Y, H, and R formin a groupafterthehuddlebreak.
2. On 'Break"sprintto formationcalled.
3. Quickcadence.

Example:

a. Scatterto DualRt

ooooo
XO ^V'
- U H
Y"OO
Q 8 R

v
I

HQ OOOOOO
O O Y O
X .\-/. ^r\ z

V. Combination (ShiftandMotion)
Movements
A. Shiftsthat can be usedin combinationmovements:
1. Shift
2. Hop
3. Shop
4. Pop
52

D. EXIT
'1.Usedto shiftfromRogi Louto all Rt / Lt formations.

. withmotionby X and beforemotionendsShopshifttakesplace.


2. Shiftinitiated
3. Usedwithdoublecadence.
4. \/Vhenmovingto any form of a Rt formationstart in Lou,\Mten movingto any form
of Lt formation
startin Rog.
5. QB startsdbl cadenceand usesheelflipto startX receiverin motion,whenX
clearstheTE, QB startsthe regularcadenceandY andthe backswillshift.
Example;
a. EXITto TripsRt
I
a Qoocoo @T O o o oo o o @
S l - _ _ _r,-*---- -
|
o @
I
/61 @

b. EXITto DeuceRt

900? 7V
@o o o o o o
\9
'-@

@ @
FRONT IDENTIFICATION

FRONT DEFENSE IDENTIFYING FEATURE

1. LBER' S O\aERTHE
B M
GUARDS
1 . 5 0 w E N E S
ooooooo

M
z. 60 2.NOPLAYSIDELBERON
W E T T E S ORINSIDEDEF.END
ooooooo

W M S
3. 70 3.IIEI A1LIGNED
ovER
E r r F.
- OT.3 MAN SIDE.
ooooooo

B M
4. 80 4. 4 MAN SIDE
W E T T E S
ooooooo

w
s.90
E T
O O O O OO O GAP(ONLYREFERSTo
WEAKSIDE)
2

UNUSUALFRONTS
FRONT DEFENSE IDENTIFYING FEATURE

1.85BBNGAL M B 1. 80 DEF. ON STRONGSIDE 50


W E T T E S oN WEAK SIDE (3 MAN SIDE).
ooooooo

W M S 2. STACK DEFENSELBER'S
2.50STACK E T T E SLIDE STRONG.
oooooo

W M
3,w70wsoLID E T T E S 3. TWO 70 LOOKS WITH TH
coooooo CENTER

4.77 BEAR E T T E W S 4. 77 DEFENSE WITII A


ooooooo COVER DEFENDER
ALIGNED OVER TE AND
ANOTIIER DEFENI}ER
ALIGNED OUTSIDE
DEFENSWEFRONTS
TERMSTO DESCRTBE
1 . WIDE - Indicatesthat the OT is uncoveredby a DefensiveLineman

2 . TIGF{T-Indicatesthatan overloadsituationsexists.To the split endsidetherearethreedefenders(two


downlinemenanda iinebacker) alignedoverthe GuardandTackle.To the TE sidetherearefour defenders
on the LOS andone linebackeralignedoverthe Guardor Tackle.
( threedefenders

3. PLUS- Refersto a nosemaabeingoffsetto the tight end

4. MINUS - Refersto the nosemanbeingoffsetto the weaksideor the split endside.

5. STACK- Refersto Linebackersovershiftedto theTE side.

6. LOOSE- Indicatesthat the TE is uncoveredor hasa LBER overhim, anda wide defenderalignedoutsideon
theLOS.

7. BENGAI - Is a termthat indicatesthat thereis a four mansideto the TE anda down man overthe center
( usuallya 50 defense( 3 MAN SIDE ) to theweakside.)

8. O\ER - Refersto four down linemandefensein which the linemenareover shiftedto the TE side.

9. tIN DER - Refersto four down linemandefensein which the linemenareundershiftedto the SEside.

s w
N E S sOOVER T T E T E
+50 o oo o oooo oooo
50UNDER M w
E S T
oooo ooo
LOOSE 70
w M
.S{)STACK T E S
aooo oooo
4

COMBINATION FRONTS

Nameingthetotal fiont is doneby combiningthe look to the TE sidewith thatof the SE.

EXAMPLES;

W M
T85- W B M
E T T E S BENGAL E T T ES
o o o o oo oooooo
W M S UNDER M
E T T E w77W E T T E W S
oooooo BEAR oooooo

W M UNDER W M
E T T E S w70w E T T E S
oooooo SOLID
oooooo
W75-STACK w78T
M S W M S
E T T E E T T E
oooooo oooooo
NICKLE FRONTS

Nickle Frontsarenameddifferentlythanregularfrontsbecausewe aremoreconcemed


with hdw manydownlinemenareplayingandhow manydefendersarein the "box".
We will nameNickle Frontswith a two digit number,the first digit will representthe
numberof down linemenin the game,the seconddigit represents the numberof defenders
in the box.

E
o c Q o cc ( )
\_-,/
o c t o oo

46 OVERN

o o Q c cc ( )
o o (JQ o oo

47N

SOLII)
o c Q o co
(,
BEAR
o o E o co
6

DEFENSiVETECHNIQUES
We describe alignmentsby defensive personnel Eachdefender
numerically. alignedover
his specificalignment.
an offensivelinemanis given a specificnumberthatrepresents

8 967 5 4 4 i 3 2 1-, 0 + r 2 3 4 i 4 5 7 6 9 8
o o o o o o o
O- NOSEUP ON CENTER

+/. - SHADEON CENTER

1 - INSIDESHADEON GUARI)

2 - IIEAD UP ON GUARD

3. OUTSIDESHADEON GUARD

4i - INSIDESHADEON TACKLE

4 - HEADUP ON TACKLE

5 - OUTSIDESHADEON TACKLE

6 - HEAD UP ON TIGHT END

T.INSIDE SHADEON TIGHT END

8 - OUTSIDEALIGNMENT ON TIGHT END

9 - OUTSIDESHADEON TIGHT END


NAMING DEFENSIVEGAPS

The areasO.*""n linemen are called gaps,gapsto the TE side will be representedby letters,
gapsto the weak side or SE side will be representedby numbers.

A - cap BETwEEN CENTERAND GUARDTO TE SIDB

B . cap BETwEEN GUARDAND TACKLE TO TE SIDE

C - cap BETwEEN TAcKLE AND TIGHT END TO STRoNGSIDE

D - cap oursrDEoF TrcHTEND

1 - cap BETwEBNcENTERANDGUARDTo WEAKSTDE

2 - c.q.pBETwEENGUARDANDTACKLETo wEAKSTDE

3 - cap BETwEENTACKLEANDTE To wEAKSIDE

4 - c.q,poursIDE wEAKSIDETE
8

s o w B M 50 W M S
E N E S O\IER E T T E
oooooo ccocoo
+577 +577
B M W M
W E N E S E T T E S
oooooo oooooo
w75-
w75-
w B M w M S
E N E S E T T E
OCOCOC oooooo
50STACK- 50 STACK-

W B M w
E N E S E T T E
ooocoo o o o o co
W75-STACK
W75-STACK

W B M W M S
E N E S E T T E
ooocoo ccoooo
60
' B
W E w M
N E S M E T T E S
ocoooo oooooo
67W 67W

B M W M
W E N E S E T T E S
cooooc oooooo
w76 w76

B M w M S
w E N E S E T T E
ocao .).)
oooooo
w70w w70w

W B M W M S
E N E S E T T E
coocoo cooooo
w70w w70w
SOLID SOLID
B M W M
W E N E S E T T E S
cooooo ocoooo
w77W w77W
BEAR B UNBEAR M
W E N E M S E T T E W S
ocoooc oooooc
W M
W E N E S E T T E S
ocoooo oooooo
w87W w87W

W E N E S T T E S
OCOCCC CCOOOC

T89T T89T
B M W M
W E N E S E T T E S
oooocc OOOCCC
qf,oR@tAT',f,gH
Position
Terminology
1 9 9 8

Offensive
Line
49
OffensiveLine PIay
and Techniques.
. Fundamentals

To be a goodoffensivefootballteam you haveto be good up front. lt startswith the offensiveline. We


mustbd cohesive andhavediscipline andprideto be successful.
Ourtwomainresponsibilities arclo run
the football and to protecf lhe guafterback lf you can successfullyrun the football it makes pass
protectiona wholelot easier.

To successfully movethe footballwe mustknowwheretheficotball is goingandwho we areworkingwith


in a particular
blockingscheme.Everybody is big,strong,and Fastso we will lookto gain an advantage
withourtechnique and our icotwork.We are basicallya zoneblocking footballteamwhichallowsus to
blocka halfof a man et the pointof attack. Thisenablesus to comeoff the ball harderand get more
movement.We will striveto enablethe backto make his cut on the oooonent'sside of the line of
scrimmage.We will striveto helpour runninggamewith a minimumnumberof coreplaysbut runthern
fromas manyformations as possibleto givethedefensea numberof different looks.

We will striveto pay attentionto detail. We will studyour opponents t0 gainan edge by knowingtheir
alignments and theirstances.We haveto playwithpn?e to be the best. We shallplayeachplaylike it
in the gamebecauseyou neverknowwhichplaywill be the difference-We can't
will be the difference
affordto take a play off becauseit is going away from the pointof attack. The backsidecutoff is very
important andwhenthatblockis madeon the backside it usuallyresultsin a bigplay.

Mostgamesare won or lost in the 4th quarter. We must be in bettercondition,both mentallyand


physically,
than our opponent. To accomplish this we must play together. We must have pride in
ourselvesand ourteammates.We mustalwaysput the teamfirst. Accolades cometo offensivelinemen
whenthe team wins. Payattentionto detail.Littlethingswinfootballgames.

I. THE BASIC FUNDAMENTALS_'THE DETAILS'

The Huddle - listenand hear everything.Know the snap count and know your
assignment.Jogto the L.O.S.Neverlet youropponent
knowyou'retired.

The Stafting Count -- we havea good cadencethat will enableus to gain an edge over
the defense.We knowwhenthe ballis beingsnappedandwherethe playis going. We
wantto comeoff explosivelytogether.We mustknowallaspectsof our cadence.

The Up Position-- someof our playswill be executedfromthe Up position.We will run,


outsideplays,draws,anddropbackpassesfromthisposition.
1. Base: shoulderwidthwithourfeet.

2. Feet toes pointingslightlyin with the outsidefoot beingno morethan heelto toe
relationship
with the insidefoot.

3. Hands:Placedon ThighPads.

4. Shou/ders:we want the shoulderssquareto the L.O.S.with the head up and the
neckslightlybowed.
50

D. The Stance- unlesswe go fromthe Up position, we will approachthe L.O.S.and get


downon the commandreadyset. We believethata goodstanceis basicto executeour
assignments. The stancewe will usewill be a balanced3-pointstancewith the weight
basicallydistributed
overthe ballsof the feetwith littleweighton the down hand. We
have to keepour stanceconstant,we wlll neyer show whetherwe are run blocking,
pulling,or passblocking.We will shiftourweighton the ballsof our feetwithouttipping
ourstanceto giveus an edgein executing a particularassignment.

1 . Base: shoulder
width-
Feef toespointingslightlyinside.Thiswillgiveus maximumpushoffthe ballsof our
feet.

J Stagger theguardsandtackleswillhavethebackfootstaggered in a .toe{o-instep',


relationshipwith the frontfoot. You will haveto step or set with eitherfoot and we
wantto be ableto pushoff in eitherdirection and not falsestep.
4. PowerPraducing/ngles: the staggerof the feet ptacesthe up foot in a positionto
createpowerproducing anglesin the anklesand knees. This is the ,,Z"positionof
tne upperand lowerleg in connection withthe knee. To get thispositionsligh y roll
the kneeforwardon the up footso thatit is overthe toe. Thiswillplacetheweighton
the ballsofthe feet. Theheelsmavcomesliqhtlvoutofthe ground.

5 . Arm and Hand. the arm and handshouldbe placedsligh y insideof the opposite
kneeof the staggeredfoot. Put yourflngersand thumb(kipod)on the groundand
not the knuckles.The otherarm shouldrest outsideof the kneeso the shoulders
remainsquareto theL.O.S.

Shou/ders - Back- Tail. the shoulders


shouldbe square.Thiswillelevatethetail so
of the back(flatback).your headshouldbe slighflybowedso
it will be an extension
you canseedownfield.LoOkthroughyoureyebrows.

7 . Explosion:we wantto explodeoutof our stancewithour backparallelto the ground


(chestto thigh).We wantto stepwiththecorrectfoot.

E. center's stance and Excharge - the stancewe teach our centersis a 3-pointstance
withthe weightevenlydistributedon the ballsof bothfeet. we want very litfleweight
placedon thefrcotball
itself.Theoff armwillrestoutsidethe Knee.

1 . Ease: slightlywider thanthe shouroers.

Feef we wantthe feetto be parallelso we can stepeitherway.

Shou/ders- Back- Ial: shouldersmust be squareto the L.O.S with the back
parallelto the ground. We want the center'stail to be at least as hiqh as the
shoulders to facilitate
thesnapandthiswi keepthe hipsup.
lnitial Movemenf.want to exprodewith our back flat and step with the correctfoot.
SJ|apthe ballon the propercommand.Don,tanticipate the countas it putsus in a
disadvantage by doingso.

Positionof the Batl: the battshouldbe slighflyto the righteye and extendedas far in
frontas comfortable.Thiswill createdistancefrom the defendersand betterblocking
anglesfor youandthe restof the line.
51
6. TheGrip: the footballis placedso thatthelacesarefacingup. We wantthe lacesto
hit acrossthe QB'stop hand. lf we havea left-handed
QB,we will haveto rotatethe
lacesso they are facingdownto the ground. Placethe thumbof your righthand
betweenthe frst and secondlaceof the ball. The fingersand palmof the handwill
gripthe restof the ballto givegoodcontrol.

7. Effectingthe Snap: snap the ball by turningyour wrist one-quarter turn without
bendingyourelbow.Thisshouldbe onequickmovement and is a /rftrngaction,like
. startinga lawnmower.Snapthe ballin the middleof the QB'stop hand. Holdon to
the balluntilit hitsthe too hand_Thisactionis a pendulumactionthathas a natural
swing, This shouldsoundlikea gun goingoff if therehas beena cleanexchange.
The centermusf be the leaderof the offensiveline. In our system,you will be
responsible for makinga numberof linecalls. You musthavea clearconceptof the
playsto be ableto do this. Youmustmakecalls/oud and c/ear. Makeyourcallsas
soonas the defensegivesyou theiralignment.Nevermakecallsuntilyou see the
defensive alignmentl

F Sp/tts - this is very important.We have to stretchand at times constrictthe defense.


We needto knowwhatthe defensive alignmentis andwherethe ballis goingto takeour
propersplits.We will have3levelsofdepthon our (verticalsplits)alignments.LevelI:
we willhugthe ball. Thisis for shortyardageandgoallinesituations. Level//.'the guards
will place their hand down splittingthe differencebetweenthe ball and
the center'stoe. This is for normalsituations.The tackleswill line up on the guard's
down handor insidefoot (2-pointstance).Level ///: the guardsand tackleswill line
up with theirhandson the backof the center'sheel.Differentplayswill have different
horizontalsplitsas wellas verticalalignments.We willdiscussthe splitswhenwe install
the plays.Basically we willhave2 to 3 footsplitsby the tacklesaod 2lo 2 1/2footsplits
by the guards. The tackteswill alwaysline up on the up foot and down hand of the
offensiveguards.In Nickelsituations we allowour guardstackle'sto be up in a 2-point
stance.We willalignourtackle'sfrontfootin the middleof the guard'sup footso thatour
headswillbe in the rniddleof thecente/snumbers.

II. THEDRIVEBLOCK
Thedriveblockis thecoreblockot ourrunninggame.Thistechnique will be usedat the point
of attack.Theoffensive
linemanwilltakethe defenderwhereverthe defendergoesas longas
he gels movement.The typeof movement we desire,is to knockthe defenderoff the L.O.S.
butthrsis sometimesunrealistic
because alionments
of defensive or stunts.

Landmark- on everyrunningplayyouwill be givena landmark whichis an aimingpoint


for youreyes. Thislandmark or aimingpointis to giveyou leverageto forcethe defender
awayfromthe pointof attack. We would liketo stay squareon the defenderto force him
to take a side so the backcan optioncut, off of your block. This is importantin our
approachpartof the driveblock.

B. Approach- explodeoff the ballon the snapcount. We wantour linemanto stepwith


the corect foot. lt is importantthatwe keepa goodbase(shoulderwidth). The first2
stepswe needto stayparallel withourbacks(chestto thigh)so thatwe canget underthe
defende/spads. Aim youreyesat the properlandmark with our headup and our neck
bowed. Our handsneedto attackon the first step so that we can drivethem
insidethedefender's frame,to establish
leverage.

a Contact - We must have lower Dadlevel than the defender. The first contactshould
forma 3-waytripodwiththeeyesandthe hands.We wantthe handsto rip in and up with
a liftingaction.Thiswillenableus to snapthe hipsintothe blockwith maximumpowerto
controllhe defender.lt is importantthatthe shouldersremainabovethe hipsso thatwe
stillhavethepowerproducing anglesin our legs.
52

D. Follow Through- thisis the hardestpartof the block. Toesshouldbe out slighy with
weighton the insteps.The legs mustremainat shoulderwidthto giveus balanceupon
contact,the blockermustgivegreatsecondeffortwithshortchoppingstepsto maintain
the block.lf we can keepourpad leverageandmoveourfeetwe cansucceedin driving
our manoff the ballandon his backto Droduce
the K,O.block.
E. Finish- the difference
betweenthe goodand greatplayer. Finisheveryblock. Wear
downyouropponent's willto win.

t. ZONEBLOCKING
PRINCIPLES

zone blockingoccurswhentwo offensivelinemenare responsible for blockingtwo defenders


ana certainareatowardsthe pointof attack.Thepurposeof usingthe zoneblockingscheme
is to stop penetration,
createmovementon levelI (builda wall)and also sealoff the onside
linebacker.All zone b/oclrsinitiallystartout as an inside-out
doubleteam. As movement
begins,eitherthe osfside blockeror inside blockerwill gain controlover the defenderon
Level1, allowingthe otherblockerto comeoff the blockto handlethe linebacker.Inthistvoe
-tne
of blockingscheme,it is critic€lto createmovementon levet 1 beforecomingoff for
linebacker.

A. lnside Blocker - (offensivelinemencoveredby a linebacker or uncovered.)In our


stancewe mustbe awareof the alignment anddepthof the linebacker. we mustalsobe
ableto readthe insidehip of the downlineman. Thesefactorsare criticalto ourfootwork
and landmarks oneachplay.Generally, we will takea shortleadstepwithour nearfoot
aimingfor a pointinsidethe hip of the defender. Alignedon the nextoffensive blockerto
the playside. we referto thisstepas a zonestep.As the insideblockertakesthiszone
step,it is importantto readthe insidehip otthe downlineman as wellas the movement of
the linebacker.lf the linebacker"FastFlows'youexplodeup underthe defensive lineman
with bothhands.upon makingcontact,whipyourarmsanfd moveyourfeetlikepistons
workingto get movement up the field.lf thelinebacker ,,SlowFlows"..pu
. nchand oushoff
the defender withone handandexplodeto the LB as youapproachhis level.sometimes
Lbersare'FastFlow"by alignment. we mustbe alertto thissituation. The insidebtocker
mustuse2 handsto createmovement on thedowndefender.

B. outside Blocr(er- (otfensivelinemencoveredby a downlineman.)The outsideblocker


mustreadthe alignment of the defenderalignedon himas well as the alignment of the
linebacker.is insidefootto blockthe outsidenumberof the defender. Thiswillenableus
to hit the properlandmarkand initiallycreatemovement on levelone.lf the defenderis
alignedoutsideeyeor shoulder, the outsideblockerwillstepwithhrsnearfoot,aiminahis
eyesfortheoutsidenumber.lf the defenderis atignedheadup he willstepwithhis i;side
footaiminghiseyesunderthe defende/schin.lf he is alignedinsideeye or shoulder, he
will lead step with his insidefoot to blockthe outsidenumberof the defender.lf the
defenderloopsup or lockson,we wantthe outsideblockerto maintaincontrolandwork
the defenderof the L.o.s. This movementof the L.o.s. is importantin zone brockino
principles. lf the defenderremainsinsideof you,continueto driveand maintaincontaci
Once you are forced off by the inside blocker,then you can look for the scraping
linebacker on level2. lf the defender alignedon youslantsinside-punchandpushotf ihe
defenderand explodeto 2nd levetwhen the linebacker crossesyour Face.Blockthe
linebacker by explodingup throughhis numbersusrnga good drive blocktechnique.
Rememberwe want movementfirst.vvhenwe comeoff to the secondlevel,we will take
this linebackeranywherewe can.
Thefoflowingcallsarethedifferent
zonetype blocksbetweenofiensivelinernenat the
53
pointof attack.
1. "Stitch": zone blockingbetweenthe centerand onside guard in orderto handle
the defensivetackleand middlelinebacker.The centerwill makethe call whenthe
defensive tackleis alignedheadup or insideeye or shoulderon the onsideguard.
StitchBlockingschemewill entailtwo typesof zone blocking.In orderto determine
whichtypeof zoneblocking we will useon a "strtchwill dependuponthe holewe are
attacking. y" .2- .3.
M--> 1 M-> M1

*re
r
r f / T T
C E4D f-) O16\
A. 'Stitch- usedon a 4-5 holeplay.OnsideGuardwill readthe alignmentof the
defensivetackle.lf he is alignedin a 1-Technique, the guardwill lead stepwith
the insidefoot.lf the defensivetackleis in a "2" at "3' technique.he will steo
withtheplayside footaimingat theplaysidenumber.

B. .Stitch"- usedon a 8-9 play.OnsideGuardwill readthe alignmentof the


defensive tackle.lf he is alignedin a 3 technique(outsideeye or shoulder)he
will driveon the outsidearmpitwith his nearfoot. lf he is alignedin a 2 or 1
alignment, takean outsidereleasewith the playsidefoot to the outsidearmpit-
whip your insidearm and shoulderup into the defender-bump oft by getting
width on your next step and znd level to seal or drive blockthe scrape
Iinebacker.

2. "fag"t zone blockingbetweenthe onside guard and onside tackle in order to


handlethe defensiveend and inside(onside)linebacker.The orside tacrdewill
makethe callwhenthe defensive end is alignedhead up or insideeye or shoulder
alignment.The onsidetacklewillalertthe onsideguardby makinga Tag Ca . Tag
BlockingSchemewill entailtwo typesof zone blocking- eithera "Tag" or "Wide
Tag". ln orderto determine
whichtypeof zoneblockingwe will use on a "Iag" will
dependuponthe holewe areattacking.
"5" "41"
Mv M-- M----+/
N )E, N !Er. N l +
d c/d @cli @ OJC.
"Iag" - usedon a 4-5 holeplay. Onsidetacklewill readthe alignment of the
defensive end. lf he isalignedin a 5-Technique(outsideeyeor shoulder)hewill
blockthe defender witha playsidestepwithhis nearfootto the outsidenumber.
ff he is alignedin a tt-Technique(headup) he will takea playsidewith his near
footto the outsidenumber.lf the defenderis alignedin a 4-l Technique(inside
eye or shoulder)he will step with his insidefoot to blockhis outsidenumber.
Staytightto thedefender.Remember, we want1st levelmovement.

h
"Tag" -- used on a 8-9 hole play. Onside tackle will read the alignmentof
the defensive end. lf he is alignedin S-Technique(outsideeye or shoulder)he
will driveon the outsidearmpitwithhis nearfoot- lf he is alignedin a 4 or 4-1
alignment.Takean outsidereleasewiththe playsidefootto the outside armpit-
- whipyourinsidearm and shoulderup intothe defender- bump off by getting
widthon yournextstepand explodeto 2nd levelto sealor driveblockthe scrape
linebacker.
"4-1"
M\ M---->1 M----->.1
N \EA N .--F\ N r'€',
@ d/Q /'h
\J-./
--fr-,^i
SJJrV @dc
54
3. "Eat": zone blockingbetweenthe onside tackle andtight end in orderto handtethe
defensive endahd onsidelinebacker.Thetacklewillmakethecallto the TE. TheTE will
aiertthe tackleas to wherethe defensiveend is aligned,head up or insideeye or
shoulderon alignment.Thetightendwill alertthe onsidetackleof the defensive end by
makingeithera 6 orT call. Eat BlockingSchemewillentailtwotypesof zoneblocking.
ln orderto determinewhichtype of zone blockingwe will use an a ,,Eat' will depen-d
uponthe holewe are attacklno.

a. "Eat" - used on a 4-5 hole play. Tight end wili read the
alignmentof thedefensiveend. lf he is alignedin a 9-Technique
(outsideeye or
shoulder)he willblocka pointto the defender,s outsidenumber.lf he is alioned
in a 6-Technique(head up) he will step with his ptaysidefoot to blocX- the
defenderunderthechin. lf the defenderis alignedin a 7 Technique(insideeye
or shoulder)
he willstepwithhis insidefootto btocktheoutsidenumber.
"9, "6" "7"

M s l M s-\r.
T I E N E
@C 9)O OC @5dft
b. "Eat" - used on a 8-9 hole play. Tight end will read the alignmentof the
defensiveend. rf he is arignedin 9-Technique(outsideeye or shturder)he wirl
driveon the outsidearmpit- lf he is alignedin a 6 or 7 alignment__takean
outsidereleaseby usinga shortoutsidestep_ to the outsidearmpit,whipyour
arm and shoulderup intothedefender-bump off by gettingwidthon yournext
stepandexplodeto 2nd levelto sealor driveblockthescrape-off linebacker.
PLAYSIDE GAPTECHNIQUE
Mostbigplayswilloccurwhena runningplayis cutback.Thatis whythe backside cutoffis so
rmportant-The purposeof this technique
is to opena ranefor the backto cut. we
be eve it is moreimportant
to maketheseblocksthangoingdownfierd on secondary
defenders.we wiflteachtwo principlesbackside.one is a fu zone princiorewhen
two or more offensiverinemenare invorved.This is a communication cafi and a
technique. These handle shades, s/arts, and sfunts. The other is a cutoif
technique.

A. The cutoff rechnigue - this is a cutoffblockthat is used by an offensivelinemanwhen


he is coveredby a down lineman:
1. Landmark:the properlandmark for a defender whois headup to insideshadeis the
insidearmpit. The stepis with the insidefoot, lf the manis an outsideshade,the
landmark is lhe insidenumber.

Approach:the blockermusttakethe properangreas he exprodes off the ball. rf the


defenderis headupor insideshadeyou shourdstepwiththe insidefootand take a
goodangleso thaton contactyourheadis on the insidearmpit.rt is important that
the secondstepgoesthroughthe defendertryingto keepyourshoulderssquareup
thefield.

contact:uponmakingcontact,youshourdkeepyourneckpressedIntothe deiender
and squeezeintothe defenderwithyour backsideshoulderand use shortchopping
stepswhilepushinghimupfietd.

Follow Throughj we mustfollowthroughto keepthe defenderaway from the play.


Youmustkeepyourheadbetween the defenderandthe pointof ata;k. Driveuo the
fieldgettingwidthawayfromthe play. you wantto end up withyourhetmetpointing
towardsthegoallineandyourshoulders square.
55
B. Sealand Chop Technique-in blockingthe backsldeor offsidelinebackers we will use
twotechniques pursuit.lf youare responsibie
in orderto controlthe backside for blockinq
the backsidelinebackeron a outsideplay you can chop the backsidelinebacker'i
playsideleg.This is an excellent
changeup becauselinebackers, when pursuinqto the
b€lldo not protecttheirlegs. You cannotusethistechnique on any insiderunniig play.
You mustusethe sealtechnique.

1. Approach: Explodeoff the L.O.S.on the properanglethroughyour playsidegap.


\y'Vhen
coveredby a linebacker, we wantyouto stepwithyourinsidefoot aimingfor a
pointinsidethe hipof the nextdownlinemanto the playside.Thisis the landmark
for
an insiderunningplay. The landmarkfor an outsideplay is the lat hip. Always
anticipate
that a defenderwill be slantingor enteringyourplaysidegap area. Aim
youreyesfor the properlandmark whichis the playsidenumber. NOTE: lf goingto
use lhe chop technique aim just above his playside knee with your backside
shoulder.
2. ConAct: uponmakingcontact,whipthe backsidearm and shoulderup intothe defender
witha liftingaction.Thiswillallowyouto rollyourhipsintothe blockand sealoff hispursuit.
3. Follow Through: explodeon contactby movingyourfeet like pistons. lt is important to
useshort,choppystepsso thatyoucan "cut-otf'thelinebacker and keephim fromgettjng
to the pointof attack.Remember, linebackers willjuke oneway and try to go oppositethe
1'uke. NOTE: lf going to use chop technique timingis impoftantin executingthis We af
block. Tryand stepon his "toes'and uncoilby drivingyour backsideshoulderand forearm
through his playsideknee. This explodingaction should knock the defendelsptayside
knee out from underhim, knockinghim to the ground. Never stayon the grcund.Fightto
'finish" the block.
C . Fullzone Principle - backside - basically
ourwholeplaysidegaptechnjque is a FullzoneprinciDle.
wth the different shadesandovershiftedlooksthatdefensesare nowplayingto enabletheir
linebackersto "fastflow",jt has becomea necessityto incorporatelinecallsto keepwith our playsi.re
gap responsibilities. The followingcallsareA/erfs to Zone Block on the backside.
1. "A" call - usedon a 4-s Holeplay: zoneblockingbetweenthe center and tne offside Guarct
The callwillbe madeby thecenterwhenthe nosenackle is alignedheadup or shadedbackside
lf the defender is shadedbackside thecenterwillstepon his playsidefoot intothenearnumber
of the defender. Thisis to bidetimefor theoffsideguardand notto allowleakaqe.Thesecond
stepis e stepthroughthedefender.Thelandmark for thecenteris the playsidJnumberof me
nose.Theoffsideguardmustseethe LB'erand geta readon hisflowi.e.,FastFlow,'_ use
2 handson the NT NoseTackie."slowFlow'- oushwitht handuntilyou getto LB level.
-*:N^., B.--t < B-->7

2.
WJ cid aH
"A" call- used on 8-9Hole play: zonebetweenthe blockingcenter and offsideguard
the callwill be madeby the center. The cente/slandmarkis the playsidearmpitof the
nose.He will explodethroughthatareaby rippinghis backsidearm and shoulderthrough
the armpitto the secondlevelof the 'BS"backer.The guard'slandmarkis theiar hipof the
nose. He will stepwiththe onsidefootand againreadthe LB. lf the nosegoesawaywith
the center,the backsideguardwill snapoff the nose'sbuttto the plavsidenumberof the
'BS" backer.
B-----+_ B-\
,---,,''lAt /'\-/T\T
\1V.J vvJ
3. "8" call: zone blockingbetween the offside guard a d offside tackle. The call will be
madeby the offsideguardwhen he is coveredby a downlinernanwho is alignedoutside
eye or shoulderand offsidetackleis coveredby a linebacker.
The guardwill releasetight
throughthe playsidenumberot the 3-Techniqueby 'zone'steppingfirstwith his frontside
foot. On his secondstep,must'rip"his backsidearm and shoulderup intothe defender.
The offsidetacklemustsee the LB'erand get a readon his flow;i.e. ,,FastFlow,- use2
handson the downlineman.'SlowFlow"-pushwithonehanduntilvou oetto LB level.
56

lf the downlinemanis in a 2- or 1- Techniquethe guardwill stepwith the playsidefoot


and ripthroughthe playsidenumberof thedownlineman Thetacklewillstillreadthe LB
and eithersnapfor the backeror cutoffthe lineman.

-a&
B-
{)
I Er N-
-v 11ia'Y.i
\---{ )-Z

"8" Ca - usedon 8-g Hole play: this call will be madeby the offsideguardwhen he is
coveredby a downlineman.The off-guard's landmark will be the downlineman's
armpit.
lf thedefensivelinemanis in an 1- 2- Technique,theguardwillstepwiththeplaysidefoot
and rip throughthe armpitto the secondlevel. lf the defensivelinemanis in a 3-
Technique the guardwill step with the playsidefoot rippingthroughthe armpitto the
secondlevel.Theoff{acklewillreadthe linebacker and eitherchopthe linemanor cutolf
the backer.

5. "AB" Call:callmadeby guardor centerwhentherearelinestuntsor theguardcan'tget


to the backside
backer.All threeoffensive
linemenwill havethe playsidegap and power
throughthegap.

s'=3 --..
BJE--Fr B
FE t l.F{
ororet gQtr@T ,,"\7)-\T/'n]-
v . >-r-{

Theykeyto thisblockis steppingwiththe playsidefootand rippingthroughthe ptayside


gap. Theotherkeyis keepingyourheadup and eyesopen.

6. 'Stitch AB" Cell: callmadeby guardor centerwhenthere


are linestuntsor the guard
can'tget to the backsidebacker. All three offensivelinemenwill be step flat with the oji
bot and rip the onsidegap. The backsideguardand tackleshouldbe readyto cut if a
linemanstuntsintoyourgap. Thisis a sellouttechnique. You haveto pinyourearsback.
lf no one threatensyour gap snap to the secondlevel.

B;.F;N*r B ru.r
W.-
iEr f /--\T/'T\
r r\
crcrer /'-\r ,._\T,,_'t\T
\-z \--l v{
,"\f
l-/ t_-/ \17
r

7.. "C" Ca - usedon tt-SHole play: zoneblockingbetweenthe offsidetackleand our.H1


Back or tight end. The callwill;be madeby the offsidetackte
whenhe is coveredby a downlinemanwho is alignedoutsideeye or
shoulderand tight end or "H'-Backis coveredby a "loose"playing
Iinebacker or linebacker
walkedoff. The tacklewill releasetight throughthe playside
numberof the s-Technique by steppingfirst with his playsidefoot. On his secondstep
must"rip"his backside
armandshoulderup intothedefender.The thirdstepis an
57
or possiblya strong
explosionstep to the secondlevellookingfor the backsidelinebacker
safetvwhichwouldbe a CS/SCall.
C S/SCall
5--+L M
sls> M
s fel
c6 /h
N
)-q OO
L "C" Call - used on a 8-g Hole play: zone blockingbetweenthe offsidetackle and the
'H"-Backor tightend.lt is exactlylike a "C" call exceptit is for an outsideplay and the
landmarkis differentfor the tackle. He will go throughthe insidearmpitinsteadof the
number.Everything elseis the same.

"Sift'Call:thistechnique
is the sameas a'C" Callfor the backside tackleexceptthereis
nottightend or H-Backand the lacklewillgo to the secondlevelif the defensivelineman
goesupfieldandthelinebacker goesoverthe top.

W.--*t
w-....
E / N /E1
+QQ 8 loi

V. TEAMBLOCKING
TECHNIQUES,

Team blocking can be between any two offensive linemen responsiblefor blocking two
defensiveman in a speciflcarea. lt is a combination doubleteam from level 1 to level 2
(linebacker
depth).All teamblocksstartas an outside-in doubleteam. As movementbegins
eitherPostman(insideblockeQor the Dnve Man (outsideblocker)will controlthe defensive
man,allowingthe otherblockerto comeoff the blockto handlethe linebacker.lt is important
to
createmovementon level 1 beforeone man leaveto handlethe linebacker.The outside
blockershouldnotcomeoff the blockuntilhe is forcedoff bv the insideblockeror te defender
slantshardinside.

Pdstman (lnside Blocker)-- you are responsiblefor stopping penetrationand for


preventing from"Splitting'the
the defender initialdoubleteam. Stepwith insidefootand
useall the goodelements of a drive block. Focusyoureyeson the LB we are doubling
to. Comeoff the driveblockonlyif you get run throughor "your''LBerfillsunderneath.
An exceptionto steppingwith the insidefoot is vs. a defenderin the gap betweenyou
andthe driveman.

o. Drive Man (Outside Blocker)- step in and slightly forward at the near hip of the
man. lf the hip startsyourway explodeup intohis nearnumberusingall the
defensive
good elementsof the drive technique. If the hip goes away, punchand push the
defensive
manandexplodeto the 2nd levelfor the linebacker.lf the doubleteamoccurs,
don'tcomeoff the blockuntilthe insideblockerforcesyouotf.

The foffowingcalls are the differentteam type blocks betweenoffensivelineman at


the poantof attack.
58
1. "Ace": a team block used between the center afld onside guard in order to handle the
nose/tackleand backsidelinebacker. Center wlll make the call to re-atflrmthe blockinq
assionment.
B ar, M M / r M

/-\
!t
/+\l/,-\
\_-./sr/ \-/ $1, tSrc
, "Deuce": a team blockbetweenthe onside guard and onside tackle in orderto handle
the defensivetackleand middleor far linebacker.
On guardwillmakethecaitto re-affirm
the blockingassignmentandthetechnrque.
M -+{ M- - -) .r M---->,r.
r
rT T el
dc\o /T\
db d6to
3. "Trey": a team blockbetweenthe onside tackle and tight end in order to handlethe
defensive end and onsideor middlelinebacker.Onsidetacklewill makethe call to re-
affirmthe blocking
assignment andthetechnique.
M \ M
N rel s T tr\ C

Q ObIA @ O E.tO
"Quad": a team block betweenthe onside tight end and the H jn order to handle the
Sam backerand the middlelinebacker.Can be used in shod yardageand goalline.

w'-------->
-
I
E
,a< :\ /--\ -\!
\U r-l \-/

VI. FOLDBLOCKING

Teamblockingschemesare an exchange of assignments betweentwo offensive blockersat or


awayfromthe pointof aftack. The linemanblockingbackwiltalwaysgo firstin this scheme
The linemanblockingback will use an Angle Drive Technique- lead step with near foot
towardsthe hip of the defenderyouare responsiblefor blocking.step at the defende/ship to
blockhis nearnumber.Thiswill ptaceyou approximately in the middleof the cytinderof the
defender.Uponmakingcontact,whip your arms and use ail the good elementsof a dnve
block. The linemansteppingaroundwill use a drop step with his near foot allowingthe first
manto crosshisface. He willthenexplodeup throughthe holeto the secondlevelto blockme
linebackerin the numbers.
59
/!ticr(- exchangebetweencenter and offside guard. Tnis call can be made by either
the centeror the otfsideguardandwill dependuponthe playthatwe are running.The
centerwill blockbackfirst with the guard steppingaroundand up throughthe holeto
the2nd level. re M
r^+ r r T r
vlsP (t,
,/_\ \vT\ /z-\ /-\ /C\ /'\
\, sE_y

B. Gal - exchangebetweenthe offside guard and offside tackle. This call will basically
be madeby the tacklewhenthe defender alignson inside-eye
or shoulder.The offside
guard will blockbackfi'rsfwith the tack e steppingaroundand up throughthe holeto the
2ndlevel.
B
N N l \ E
aK /--\
@ @ St,I
\----l1
V

C, Iake - exchangebetweenthe tackle andthe tight end- ThiscalLwill basicallybe made


by the tight end when the defenderalignson insideeye or shoulder.The tackle will
blockbacktirst withthe t?ht errdstepping
aroundandthroughthe hole2ndlevel.
M
T N E T . S
@ /T \ /'-\ nf-\
\t_./ \_/ :f_>.

D. Wipe -- exchangebetweenthe center and onside guard. This call will basicallyb€
madeby thecenterwhenthe defender alignstoowidefor the centerto block.The guard
will blockbacktrrst with the cenfersteppingaroundand up throughthe holeto the 2nd
level.

E. "X"- blockbetweenthe on tackle and on guard. The blockwill be made by the on


guard whenthe defensivelinemanis too wide and we wasn'tto cavehim down inside.
Thisis usuallyusedon a wide play. the tacklewillblockdownwithhis nearfoot and his
landmark shallbe thedefensivelineman's hip.
50
VII. PULLTECHNIQUES
We willemployseveraldifferenttypesof pullingtechniques thatwill basicallybe usedby our
offensiveguardsand tacklesin orderto clearan areapreceding a ballcarrier. Determining
whowillpullwillbe writtenintothe rulefcr eachparticular
play. lt is extremelyimpodantto be
in a goodstanceso as not to tip off youranticipated
technique. speedand quickness are of
the(utmostimportance whenpulling,but gettingyourbodyintot he properpositionis iustas
imDortant.

Pulling to the Right - we want the offensivelinemanto push off his extendedfinaers.
yliepng your arm back rapidty.This is importantas this wilthetpyou get your6ody
into-the properposition.Uponwhippingyourarm,we wantyouto pivoton yourup foot
whiletakinga shortdirectional stepwith yourrightfoot. Thismustbe one continuous
motion lt is important to stay rowand to keepyour headup and eyes focusedon the
directionyouare pulling.

B. P.!!!inSt9 the Ieft - you wi pushoff withyourdownhandand pivoton yourrightfoot


whilewhippingyourleftarm backand openingup withyour leftfoot. This mustle one
continuous motionto enableyou to gain momentum and put you at the properdepthto
executethe pull.

C , Pull and Lead Technique- this technjquewill be used when pullingto blocka
linebackeror pulingto brocksupport. use the properpufltechnique gettingwidtr, and
some depth. This will allow you to get the properpositionon rne man you are
responsible for blockrng.rmmediately focusyoureyeson the man you are to brock.lf
blockinga linebacker,try and get outsideleverageto sea/ hjm. lf you can,tseal,chop
hisoutsideleg- stepon his,toes"andthrow.

D. Pull and rrap Technique- use the propermethodto pull and take an inside-out
approach.lmmediately focusyoureyeson the defenderto be trappedand stav low as
you explodetowardsthe targetarea, Explodeup throughthe man on coniactbv
whipping yourarmsandmovingyourfeetlikepistons.drivethe defenderout of thehole.
Don',ttry and turn him or wo'k your "butt"into the horeuntiryou have estabrished
movement use a[ the good erementsot a Drive Technique- especialry the short,
-'
choppysteps.

VIII REVERSE
SHOULDER
TECHNIQUE
Thistechnique willbe usedby an offensive
linemanwhenhavingto blockdownon a defender
withoutany insidehelp. This is a goodtechniqueto usewhenyourresponsibilityis to ',pin"
the.defender insideand stophis penetration.step with yournearfoot,steppingRatenougn
to drivemakingcontactwithyour hermet,whipyourhrpshighand up the field. ihis will giie
the entirelengthof your bodyas a blockingsurface.As you whlp your hips,stay on
flngersand toesand "crab"the defenderwith iour
yourhipsand legs. Do'notwhipyouinipsuntit
you havemadecontactwithyourheadgearon theproperlanJmark.

IX DO\ NFIELDBLOCKING
Desire, hustle, and determination are he key ingredientsin becominga successful
downfieldblocker. Locatethe man you are to blockon yourfirsttwo step-sand focusyour
eyeson him all the way.convinceyourselfthatyourbloci is the keyto our successon each
andeveryplay.Layyour'earsback"andgo all outtillthewhisfleblowsandyouwittbe a gieat
61

A. BlockingOutsideon Suppoft- as you startyourapproachget somewidthand depth


as if you are goingto '?ook" the defender.Makehimthinkthatthe playis goingto go
outsideof him. Approximately four to five yardsfromthe defender- get insid*out
'position
on him givingthe defenderonly one way to go. Sincemostsecondarypeople
aresmallerthenyou, theywilltry and.juke"youin orderto getyououtof position.Once
the defenderhascommitted hlmself,get closeenoughso you can stepon his "toes"and
explodeup throughhimkickinghimintothe " /rc*reSeats".

B. BlockingDeep Secondary- when blockingdownfieldon deep secondarypeople,we


would like for the offensiveblockerto stay on his feet and run throughor over the
defender.Neverlookbackfor the ballcarrier- it is hisjob to run off of yourblock. As
you approachthe defender, stepon his "foes", dip slightlyat the waist,and explodeup
throughthe man. A crossbodyblockmaybe usedif youare not in a positionto useyour
headgearand shoulder pads. Concentrate on drivingyourinsidearm andshoulder(like
throwinga ight or left $oss) throughthe outsidehip of the defender.Aim highat the
defende/snumbersand roll him up by whippingyourlegs and hips up throughhim. lf
you c€nnotget ahead of the ball caffiet, "peel back" on pursuit. Always use good
iudgment- NEVERCLIPor throwa blockwhenthe ballcarrierhasscoredor is aboutto
score.

PASSPROTECTION TECHNIOUES
Any passingattack,is orry as goodas the protectionthat is affordedthe QUARTERBACK.ln
orderto maintainconsistencyin our passingattack,we must developtremendous personal
pride in ow abilityto protectthe passer.We mustnotonlydo thisindividually, but as a well
coordinatedgroupif we wishto be the best rn the business.

Passprotection in the mostsimpleformis you havingmoredesireto keepthe man you are


responsiblefor blockingfromgettingto the quarterback thanhe has in gettingthere. Every
time a pass is called,eachoffensivelinemanhas got to makea pact with himselfthat he
refusesto be whipped. All the techniguein the world cannothelp you if you do not havethis
kindol determinafioato get the job done.

It is generallythoughtthatthe otfensivelineman's
rolein passprotection is that of a passive
nature. lt doesnot necessarilyhaveto be thatway. We will not set backand let peoplethrow
us aroundlike a bunchof sick babies. Wth the propertechniques and your desire,we will
punishthe defenderas wellas keephimoff our quarterback. Thiswill requirea uniqueblend
ot determination,toughness,patienceand control an yourpaft.

A. Interpretation
of PassBlocking
Rule

1. Duringa legalblock,hands(openor closed)mustbe insidethe blocke/selbowsand


can be thrustfoMardto contactan opponentas long as the contactis insidethe
frame. Handscannotbe thrustforwardabovethe frameto contactan oooonenton
the ,ec& faceor head.

2. The frameis deflnedas that part of the opponent'sbody belowthe neck that is
oresentedto the blocker.

3. The blockefcannotuse his handsor arms to push from behind,hang onto; or


encircleor graspan opponentin a mannerthat restrictshis movementas the play
develops.
62
4. By use of up and down actionof arms,the blockeris permittedto ward off the
opponent'sattemptto grasp his jersey of arms and preventiilegalcontactto the
nead.

B. Dropback pass technigue- knowwherethe quarterback setsup on eachpassplay. On


anybasicdropbackpassthe quarterback will set directlybehindthecenterat eithera 7 or g
yarddepth,May haveto shortenhis drop to a 'HOT" receiver. lt is importantto be a
"stoute/'on thoseprotections wherethe QB is gettingshorter.On ek Charlieprotection we
will be in a 3-stepprotection,The tackleswill set shortand the guardsand centerwill not
give any ground. lt is importantto know the quarterback's approximate depth on each
protection so we do nof havepeoplein his face. The cenferandguards ate responsible for
maintaining the depthof the pocket,whileit is the tacklesresponsibility
to keepthe wjdthof
the pocket!This occasionaily changes;i.e.,OG has a "Dual"read,he may become
responsiblefor the width of the pocket. KEEp yOIJR STANCECOIVSTSIEI/rSO
THATYOU NEVERTIP OFF YOURANTTCIqATEDTECHN\eUE!ln a speciat situation -_
3rd down passing situation - or two minute.you may be in a up-srA/vcE until the barl
is snapped.Thisshouldallowyou to sET quickerfor a wide-rushdefenderwhen a passrs
calledandalsoallowyouto seemoreofthe overalldefensive a qnmenr.
1) Set 2) Minor 3) Punch 4) Recovery

1 . Ihe Set one and of the most importantelementsin pass protection


is being able
to set quickly and property in a good hitting position. A good hittingpositionjs feet
spreadshoulderwidth,toesslighflyout, kneesinsidewitha bendin the anklesand knees
andnot at the warst Keepyoure/bowsin closeto yourbody,handschesthjgh,withyour
lea! up Howyou setwilldependuponthe alignment of the defenderyouarJ ,esponsible
for blockingand weatheryou are in a pre-set or a 3-pointstance. Explosionand
quickness arethe keys on a goodpass sel

ThePunch.stopthe rushe/sfirstchargeby punching up throughthe top of the numbers_


makehim startagain,redirecthis force. lt is importantthat you don'tget yourselfover-
extended.Keepthe bend in your r(nees. Snapoff the punch- then recover.As vou
push off (lockingarmsout)try and pu yourheadbackas thiswi hetpyou keepthe bind
in yourknees.TVEVER allowthe rusherto get intoyourbodyandforceyou intoan upright
position.

J Handand FootPlacement. (poslTloN) on any show pass,let the rushermake the first
commitment.Don'tlungeout or be over-anxious.Let the mancometo you. Keepyour
'butt'always
to the quarterback- this is what I call being a ,,Baskefball ptayer,'. l,iake
the man comeover top of you in orderto get to the quarterback,Take and respectall
insidemoves,but nevergo afteran oufsidebke, merelyslideto a favorablepositionto
interceptthe rusher. I would likefor the center and guards to stay insideout on the man
withhe tackleskeepingpositionon the insidenumber.lf yourmandoesnot rush,and vou
are "free",do nof stay on the L.O.S. Slidebackgainingsomedepthto eitherpick up a
delayedrusheror look for work. your handsmust always be wrthinthe frame that
defensiveman presentsto you - if they slip outside,try and pullthem back in orderto
AVOid thc PENALTY.

Shuffleand Slide:(FEET)shuffleand slideyour feet quicklyas if feetingthe ground: Do


not pump yourleetup an downas is youwererunningin place.The moreyourfeet arein
contactwiththe ground,the quickeryou will be ableto pushoff the groundwhen reacting
to your man. Keepyour feet spreadapproximately shoulderwidthand avoidcrossrng-
overot "heel-clicking"at allcost. Whenyoucross-over you loseyourbaseand
63

to beingthrownor knockedon the ground.Alwaysworkto keeppositionon


aresusceptible
the defendereven if you haveto giveup ground- do it grudginglyshumingand sliding
yourfeet.

PASSING AREA-- DropbackPass- QB BehindCenter


. lf theOB launchpointmoves,widthanddepthresponsibilities
change.
linemanto preventpenetration
1. lt is thedutyof theoffensive of no man'sland.
2, Thepassingareais an areafromthe depthof 3 yardsto I yards. Thetackleswillworkfor
widthanddeoththusforminqtheedoeof thecombatarea.

oo oooo L.O.S.
3 YOS.

NO MAN'SLAND
COMBATAREA

3. ThecenteGand guardsare usuallyresponsible for the depthof the pocket.Whensomeform


of protectionputs you on an outsiderusher,you will be responsible for the width of the
Pocket.

C. lndividualTechniques

1. Iacklesi on the startingcount,explodeto a goodhittingposition accordingto the atignment


of the man you are blocking.lf the defenderalignsin a 4 or 4l Technique (headup or
insideeye or shoulder)- use an insideset with your insidefoot with your"toe' pointed
straightup field. lf he alignsin a *technique (outsideeyeor near)- use a middleset -
set backwith your outsidefoot approximately 2 to 3 inches. Keepyour hat on his inside
numberwith your shoulderssquare. lf it is a Sride Protection you can open with your
outsidefootas thisis an Zone Profectbn.lf the defender wade-pass position,
alig'ns open
withyour outsidefoot, stepstraightbackwithyour rhsruefoot and openagainon your third
(3)step. Thisset willaidyou in cuttingdownthe angleon the rushas wellas keepingyour
"butt'tothe quarterback. Controlthe manwithyourhandsand keepyoureyesfocusedon
hisinsidenumber.DO /VOfallowyour'butt'toturnparallelto the sidelines untilyou have
hit the 3 1/2 or 5 yard area. You mustknowif the protection is comingto you or going
away.(2 manside/3 manside)

Guards: Set on or nearthe L.O.S.accordingto the alignmentof the man you are
responsiblefor blocking.lf the defenderis alignedin a 2- or 1- Technique(headup or
insideeye or shoulder)- use an insideset (shortand square)with your insidefoot with
your "toe"pointing straightand up field. lf he alignsin a 3-technique(outsideeye or
shoulder)use a middleset withthe outsidefoot! Keepyourhat on the insidenumberwith
your shoulderssquare. Stay in frontby shufflingand slidinggivinggroundgrudgingly.
Youreyetargetareais the insideof his numbers.Try to bringhimto a deadstop- make
himstartagain. Don'ttakeheadfakesor shoulderfakes.Keepyoureyeson his inside.
64
number.Stretchthedefender.Youmustknowif the protection
is comingto youor goingaway.
(2 manside/3manside/Poo).

3, Cenfers: As yousnapthe ball,punch ouf withyourfreehandto wardoff the defenderand set


accordingly.Knowwhere your help is and take away the oppositeside form the rusher.
Coqtrolthe rusherwith your headin the middleof the man and bothhandson his numbers.
Fight to stay square.

4. DualRead Technisue

Guards- on certainprotections youwill be givena dualreadresponsibility.


Youwillcheck
the linebackerorcr to the call side. Explodeback off the L.O.S.approximately'1 to 1/2
yardsdeep. As you set, it is importantto'eyeball"the linebacker
overfor any bliE. The
guardshouldkickout with his outsldefootto givethe offensivetackleroomto work and
siideto his outsidehip to checkhis secondread. lf there is no threatthere,then
overlapbackinsideto findwork.

b. Tackles- Takeyourproperset as if to blockthe defensiveendor the wide-rush defender.


As you set, immediately focusyoureyeson the linebacker.ll he is bliEinginside,slide
inslde and try to meet him squareto the L.O.S. lf thereis no bliA, slidetowardsthe
defensiveendor thewiderushdefender.

5 . SqueezeTechnique'.SQU€EZEis a call madeby the onsidetacklewhen he is coveredby a


linebacker andthe"backerwalksup in thecenter-guard gap makingit impossible for thetackle
to setand blockhim- Thiscallcanalsobe madeif the linebacker is stackedoverthe guardor
is alignedtnsidein a threatening
position.Thetacklewillset insidewitha /aferalsef and block
himworkingto getsquareon the defender.iVEyERgiveoff groundwhensettinginside- work
to createa PrLE.

6 . SwoopTechnique:
SWOOPis a callthatcan be madeby the onsideguard,tackle,or tightend
when.Eachoffensive linemanto the formation
call sidewill set lnsideusinga lateraliet and
blockanythingcomingintotheirarea.Thistechnique is similarto a SgueezeCal/-- as you set.
workto get squareon the defender.

D. Aggressive contrcl rechnique - The Aggressive control rechnique will be used towards
the pointof attackon play actionpasses.Thistechniquewill be used by the onsideguard,
tackleand tightendwhencoveredby a defender on the L.O.S.We wantto givethe defensea
run read.,so we will explodeoff the L.O.S.aggressively leadingwiththe "nose'of the helmet
for the defenders
chir. Uponmakingcontact,whipyourarmsand useshort,choppystepsto
maintaincontactand gaincontrol.once you gaincontrolof the defender, pustr-offand recoil
backoff the L.o.s. in preparation for his new charge- lt is importantto driveup throughthe
manand keepyourselffromgettingoverelitended.vvhenpushing-off use bothhandsas this
willgiveyou greatercontrol,and helpyouregainpositionand balanceon the defender.

E. 'MUSTS" for Drop Back PassProtection

1. ProperSef the furtheryour blockingresponsibility


is alignedoutsideor ofi the ball,the
deeperyou mayhaveto set. EXPLODEbackoff the L.O.S.- set yourfeet- keepa good
bendin knees- don'tbe a waistbender.Remember, yourset initiallyinvolves2 steps-
never"hop"or lungeto get in position.
65

Alwayskeepyourhaton the defender's


insidenumber.

Be patient. - Neverlunge out and get yourselfover-extended.

HandandFootPlacement is a must- punchup throughthedefender withopenhands-


likedoingan inclinepress- keepingyourelbowstight. l/ever allowthe bendto comeout
of yourknees.

Player KeepyourtarTto the quarterbackat all times-shuffle and slide


5 . Be a basketball
andstayin ftontof thedefender- giveup groundgrudgingly.

/veverquitor let up untilyou heara whisue.

7. All greatteamscovera// passes that are thrown.

d. iveverlose yourpoise or your confidence.lf you get "whipped" oncP',immediatelybegin


concentratingon the next play. Vvhenon the sidelines,betweenseries,analyzeyour
techniqueand that of youropponent. Whatdid I do to causethe breakdown?WhatdiChe
do to causethe breakdown? Remember,Ihe fundamentalsand the techniquesare the
keysin becomingthe besf in the busrnessli

Havingacknowledged attitudeis the basisfor effectivepassprotection,


that a determined
thefundamentals
are as icllows.

a. Get set up quicklyinto good fundamentalpositionwith kneesbent, head up body


undercontrol. lf your opponentcontactsyou whileyou are still leaningback to set
up,he hasthe advantage.

ou mustalwaysknow(1)

Make contact with your opponenton or near the tine of scrimmageas much as
poss,D/e.

d . Unlessit's an aggressivepass, let the rushermake the frrst commitment. Over


anxiousness.and willget youintotrouble.
over-aggressiveness

In preparation
to meetthe opponent's charge,keepthe centerof your bodydirectly
betweenthe rusherand passerif the rusheris headup. lf the rusheris inside,you
must move your feet and butt quicklyto get to a frontal position. lf the defenderis
youwantto takeaway112(inside)the man.
outside,

f. you make by immediately


You must followany commitment fightingto regain
fundamentalpositron.

ar Don't let the opponentget into your body and force you into an uprightposition.
Upright,you losethe abilityto confol your man. lf unableto get awayfrom rusher,
give groundgrudginglyand work your body down low againinto good fundamental
position.

It is betterto give up groundgrudgingly


(keepingposition)
thenover-commit
and lose
yourmantoo quickly.
66

i. Accordingto presentrules must keep your handswithinthe frameworkof the


opponent's body,armsextended and palmsup. Forceyourselfto practicethiswav -
don'tbe the onecalledfor holdingand preventing
a longgainor touchdown.
j lf youropponenttriesto pullor jerk you,maintainleveragewlthyourhandshittingup
" throughhis breastpadsBEFOREhe grabshotdof you. Staggerthe feetand sitddwn.
k. Alwaysslideyourfeet quickly,use slidestepsto regainposition.The moreyourfeet
are in contactwiththe ground,(yetstillmoving)the fasteryou are ableto pudhoff the
ground.

l. Keepyourkneesbentand headup - thisprevents


youfromoverextending.

m. lf no rushercomesand you are "FREE'- stay nearthe lineo. scrimmaqe


to swjtch_
get depthto pick up a detayedrusheror hetpprckup an es&ping-lJ3EEi
gtr, th_en
Lookfor work.

n. Whenpickingup an escaping
rusher- stickhim! Lethimknowhe,sbeenhit.
o. Neverquitor letup untilyouhearthewhistle.Stayafteryourman. INTIMIDATION!

p. Carryout your assignment


ALONE. Neverbe dependent on a free man to pick uD
Iour Tlan However, alwaysknowwhereyour,,help,is in our particular
system. Sdt
awayrom yourhelp.

q whgn blockinga linebacker


or deep backbriEing,remembertheyare usualysma|er
and more actrvethan a big lineman. They will almostinvaria6ly
try to lui e oi
out-maneuver
youratherthanallowyouto takethemon.

r. Yourabilityto accurately
analyze yourselfcannotbe over-emphasized. Be flexibleas
to your methodof attack. lf you'regettingbeat usingone method,you must make
somechanges.However, youmusthavecJonfidence tiat lf you'reOoirig,t the wav ;-
oereveIn,youwr handteyourmanan excellent percentage of the time. Alwaysirave
a pnmaryandat testone secondary planthatyoucango to.

s. Althoughwe realizeyou can only hordoff your rusherfor a limitedperiodof time.as


lrnemanyou mustacceptthe responsibilityof providingwhatevertimeis necessarvto
gerrnebafiott. Neverusetheexcuseor alibithatyou hadyourmaniongenoughif'the
quarterbackis sackedor hunied(pressure).

t. wlren.Manblocking, it is bestto punchthe defenderimmediately


who has a tendencv
to be the oenetrator
so themanwho hasthe rooperhasan easiertimecoming-Efif

u. Keepyourcrotchto his insidekneewhenworkingto geta 1/2man.

v. The centercanlockout for he is closerto his managainsta 50. center mustget the
off handup. Extn repsof thiseveryday.

w Keep.slidingthe outsidefoot on contactwhen workingoutsideso you don't get the


outsidefootup - punchofftheinsidefoot
67

swatsandgrabs.
Holdthe handshiqheragainstshoulder

T. The numberone kevto the outsideset or spaceset is not leaninqoutside.The kneeof


kickstepmustbe aheadof thehipand uooertrunk.

/. lf a rushercomesupfield,leanson the blockerand spinsbackinsidethe blockermust


punchand work the line to separateto be ableto frontup the spin. Don'tstretcha
soinner.Movethe handsquicklyalongthebackof a spinnerwhodoesn'tsepaEte.

aa. On "Duals"the'"Dual"blockershouldstarthis deeokicksteDto the outsideLB so he


canshut off the hardforcingoutsideLB. Don'tdroobackthenout.for you will be too
softon the outsideLB.

bb. The centercanset to the sidethe noseis goingif he has a oredetermined


readon the
nose. lf not he musttakethesetawayfromhis help.

cc. Whengoingfroman outsideto a middleset - gettingbackto a middleset,the blocker


musttransferweiohtbackto the post leq,Ieanon that oost leq and slidethe set foot
backtothe headsposition.Feelthatleanon the oostleo.

dd. Vs. a flexedlineman- treathimas a LB and keepthe feet in motion.- Don'thavea


DeadPostFootfor you can'tbe anchoredtoo much.

F. DropBackPassTerminology

ANGLE The widthanddepthof the KickStepto the outside.Get the wholefoot


on the ground.Turnthe shouldersto defenderas littleas possible.get
in a positionto shake his hand. Hold the weight inside.The
ooo F widerthe defender,
thedeepertheangle.
\

B A I L I N GO U T Droooinqthe insideor outsidefoot,whichtums the blocke/sshoulder


(softshoulder)
ficrtherusherto takea directrouteto the QB

BEAT
ARouNp
THECORNER Vvlen the rushergets past the blockerto the outside. This is
usuallycausedby balingout to the outside,givinga soft shoulderand
usinga poorangleto getto the intersection.

BULLRUSHER Defender whotriesto runoveryou. Lowerset andpunchare keyvs. the


bull rush. Oftenthe set uDfor finessemove.

BUMP The solidcollision


2 blockers
shouldfeelwhenthevswitchmenon twists
or roops.

CIRCLEMOVE Vvhena defendermakesan upfieldmove,outsidemove,hop around,


.!"
skin,or just triesto beat him to the outside.An upfieldmovefroman
outsideoosition shouldbe treatedas a circle.
.o v
COUNTERHAND Usuallythe outsidehand held at eye level to counterthe outside
shoulderswats.

FINESSERUSHEROnewho usesarmoveror arm under,mightgrabfirst.


68
FIVE-YARDAREA As theoffensive tackleis workingto get to the lntersection
to the outside
E and the rushertriesto beatthe blockerupfieldbut nevermakescontact,
---f-
o o Q ->Y eventuallythe rusherwill be 5 yards upfieldfrom the inatialline of
I
scrimmage.At that pointthe tacklecan turn his shoulders, kickingthe
)' outsidefootbackandridethe rusheraroundto the outside.Up untilthat
5 yard markerthe blockershouldtry to maintainshoulderssquare
position.A slighttum is acceptableas long as we don't give a soft
shoulder.'Shakehis hand" Thisis trueon any 7 stepdropby the QB.
Theareais actuallya 3112yardareaon a 5 stepdrop.

FORCETHE SWTCH When the blockerrecognizes the stunt becausehis man loops.
He mustforcethe collision penetrator.Don'twait to
with the defensive
feelthe bump. Forcethe switch.

FIRMTECHNIQUE Linemanwill lineup on the ballandusea strongerpunch.Usedon 3 or


5 stepprotectionor againstan insidemove.

LOCKOUT Oneor bothhandsimmediately lockand stiffento keepdistancefromthe


rusher. The blockercannotdelivera good powerblow if the lock out
comestoo soon. A Full Lockout puts the blockerin a good pass pro
positionbut locksthe hips. Keepa bend in the elbowsand 'time the
punch"

INSIDE
SET Thedefenderalignedinsideshadeof the blocker.The blockermustpick
up the insidefoot and take an anitialset step insideto preventinstde
penetration. The outsidefoot mustthenslideinside. Don'ttrv to over-
strideon the insideset.

ONE HALFTHE MAN \Men the manhas a shadeoutsideyou only needto takeawayhalfof
himwithyourfirststep.

POSI FOOT The insidefoot. The post foot must be up and the outsidefoot back
when pass blocking. Staggercan be greaterfor those responsiblefor
widthof pocket.Thosewho havedepthresponsibility havea veryslight
sbgger.

POSTKNEE The knee of the insideor post foot must be bent with poweror the
blockerwillbe backon the heelof the postfootand haveno powerwhen
settingon a headsdefender.

POSTSTAGGER The foot positionwhen setting.

LOOPER \l/hen a defendercircles back on the defensiveline of scrimmageto


allow anotherdefensiveman to penefu?te, then the looperwill come
around.Loopers willusuallyfreeze,dance,headshake,or softrush.
69
PUNCH The strikeor contactphaseof the block. Holdthe handsat chestlevel
beforepunching.Thereshouldbe a slightbreakin elbows. PunchuF
throughthe breastplates.The purposeof the punchis to slowdownthe
defenderand redirecthisforce. Raisehisoadlevel.Snaotheelbows.

WIDERUSHER end.(Soacerusher).
A widealigneddefensive

SLIDE Usuallythe postfoot (insidefoot)slidesto halfthe distancethe outside


foot has kick steppedto the outside. (the post foot slidesafter the kick
step).Don't'heelclick"or crossover.

SOFTSHOULDER Whena blockerbailsout to the outsideor insidehe givesa defensive


mana softshoulderto collapsethusdirectlineto the QB.

SINK the postfootand movingthe outsidefoot,to


Sinkthe buttas establishing
Tr keepthe blockerlow.
ao \
).V
STRETCH Keepmovingoutsidewith your man as he movesalwayskeepingthe
one-halfof a man relationship.Don'tdropthe outsidefoot,turningthe
shoulders.Kickthe outsidefoot overand backbut lose qroundso the
shouldersdon'ttum. (gettingon a 45"angleto the outside):The blocker
mustkeephis chintuckedin whilestretching.

I AKUE I Pointof eyejocusto helpin keepingproperrelationship on the rusher's


jersey. Don'tloseyourtarget.Don'ttocuson thebig picture.

W|DESET The defenderis widerthanthe outsideshoulder.The blockeris not so


posttootconscious to get 1i2 of the man.
as he is usinga kick-slide

IJU I DILJE DE I The defenderlinesup on the outsideshoulderof the BLOCKER.The


blockermust kick his set foot over and back to oet 112of the defender.
The postfoot is stillanchoredon theoutsideset.-lf the defendermoves
out fromthe outsidepositionthe postfoot thenslides.

TIMING
THEPUNCH Electingto strikewithpropertiming.Vvienworkingan outsidemovethe
blockermusttimehis punchso just afterthe punchhe keepskickingthe
outsidefoot back. Don't punch off the outsidefoot and get forced to
crossover on an outsidemove. Timingis mostimportanton the wide
rusher.Punchoffthe insidefoot.

"TUCKTHECHININ' Pullthe chin backintothe throatas in benchpressingto helpkeepthe


headand shoulders back.
70
WORKTHELINE Vvhenthe otfensive tacklegetsto the intersection
and the defenderhas
not reached3112- 5 yardsupfieldthe blockershouldpunchthe rusher
o o o Y with his good insideout positionand separalestrajghtback. The line
doesn'toccuruntilthe intersection
Doint.

PENETMTOR Theflrstmanin a linegame(Twist).Can be a bull,arm under(Rip)or a


grabber.

DELAYEDGAME Owist) Usuallyinvolveseither a grab by the penetratoror an upfieldrush


followedby the game. may have to man block if we get on ditferent
levels.The"bump"is the key.

SEPARATION and after the punch,back straightotf


After reachingthe intersectron
keepingon the sameangle.Don'tbackin. (don'tturntheshoulders.)

otrt rvv I The foot that movesin placeor movesover and back,generallythe
outsidefoot. Wlllbe the insidefooton insideset.

CARRY Whenoneblockerhashelpfromanotherand the defensive man ooesto


the helpof the flrstblocker,carrythe defenderto his helpso hels sure
a switchoccurs.

Lrlll\E A call usedby a blockerwhenthe rushergrabshim,not allowinghlmto


switchon a stunt- Don't get grabbed.properuse of the punchwill
disallowdefender to do this.

HEAD& SHOULDERS
BACK The positionof almosta straightback,to preventleaning- or tipping
ficrward.Tuckthechinin.

MIDDLE
SET Takethisif thedefenderis in a headup position.Thiswouldeitherbe a
2{ech for a guardor a 4-techfor tackle.Takea headsset on a tight3 or
tight5.

INTERSECTION The pointwherethe blockerreachesthe areawherehe has one halfof


the man trom insideout whileturningthe shouldersonly slighfly. The
widerand fasterthe man the deeperthe intersectionpointwill occur.
The blockershouldbe outsidekneeto defender's
crotch.

KEEPTHE HEADOUT Whenpunching don'tburythe head. Explodeup withthe elbows


OF THEBLOCK snapping.Throwthe headbackon contact.

KICKSTEP The directionand velocityof the outsldeeffort- usuallykicks over and


backto get 1/2of the manif the defenderis in an outsideshade.

LIFTHIMOFF In punches- strikeup - notout- Throwthe headbackas you punch.


THEGROUND
71
G. CombinafionTechniques
1. Guardsand Center-Drop
Back

a. Getset quicklyon lineof scrimmage.Be preparedto meeta bullchargein the set position.
lflo mancomes,keepmoving,givegroundgrudgingly (NEVERbackup in the QB'sway)
andhelpoutwhereneeded.The pointcomeswhen you mustmakeyou "stand".Lookfor
work.

1) CenterSets
a) Defenderheadup.
(1) Setto the sideawayfromyourhelpas you snapthe ball. You mustknowwhere
whereyourhelpis. Takethe defender's rushawayfromyourhelpwithyourset
(2) lt is criticalthat you punchdefenderwith non-snaphand.
b) Defendershaded .
(1) Awayfromhelp- set backandto 45 anglelosegroundto catchup - don'tgive
soft shoulder.
(2) To yourhelp- OG unmvered- set squareto near# of T/N. UsethiswhenT/N
is on youredgeor you knowsomething.
c) LB Stack
(1) ReachOG'shipwithnearfoot
(2) Keepshoulderssquafe
(3) LB drops- pushDL to OG - keepshoulders square
d) Vs. a MiddleLB (Even) or Solid
(1) Set straightbackto hip levelof bothOG's
(2) Headon swivel- helpeitherOG
(3) Zoneany MLBbliEto B-gapwithOG
e) Covered-FS G - Uncovered- (RocklULoadIt)
(1) Setto slideside- stiffarmman on - holdpostfootas longas you can
(2) Visionto nextgap - G coveredor uncovered
(3) G covered- positionof LB
0 Uncovered- Guard- (OrangefYellow, Ram/Lion)
(1) Outsideset - be preparedfor insidemoveimmediately -
- (2) Lookthrough- outsidevision- be preparedfor insidemoveimmediately
(3) Readyto comeout if OG doesn'tdumpdefenderto you-#4
(4) Alertto redirect,if defenderon G loopstowardyou. You mustget off on the set.

2) GuardSets

a) Headup
(1) Middleset or insideset (whatdo you know,centerset,help- no help,
etc..)TARGET
(2) Shoulderssquare- sinkinside-- no softshoulder
(3) PunchL.O.S.
b) Inside
(1) Insidestepto get ftontal- don'tlean
(2) Focuseyeson inside#
(3) Shoulderssquare- punchat L.O.S.
(4) Be readyto comebackto middle
c) Outsideshoulderof outside
(1) Setwithoutsidefoot- 112man
(2) Target 72
(3) Shoulders square
(4) Punchat L.O.S.
(5) Holdpostfootuntilhe makesyou move(slide)
d) CheckLB'er& DoubleNose/Tackle
(1) Insideset to center.
. (2) Stayon L.O.S.
(3) EyeballLB
(4) Zoneall LB games.
e) Take over nose/tacklefrom center- Rocklvload lt
(1) Slideinside- staggeris withfarfoot
(2) Keepshoulders square- don'tgetweightleaning-- sink
(3) Punchthe defender
(4) Gainfrontalpositionbutdon'tlean
(5) Be alertfor changeof direction/spin/
or club. Holdweightin middle.
f) DoublereadILBto OLB- Dual
(1) Startsetout keyingthe ILB- blockhimwithyoureyes
(2) Set is outthroughhipof OT
(3) WorktowardsOLBand punchhim insideout if he rushes.Separateand
worktheline.
(4) Kickstepis out andback
(5) Setfor the OLBandreactto the ILB
(6) No zone
(7) NeitherLB comes,we willhelpC orT by gameplan. As a generalrule
slideinsideand lookfor work.
S) Uncovered - Slideto you (Orange/Yellow,Ram/Lion, RockluLoadlt)
(1) Outsideset to OT - insidehandout as feelerto manon center
(2) BlockB-gaprusherinsideout
(3) Takeon as cioseto L.O.S.as possible
(4) Tum shoulders veryslightiy- shakehandswithdefender
(5) Readyto comeout if OT doesn'tdumpdefenderto you. Alertto #4.
h) Covered- Slideto you (Orangef/ellow, Ram/Lion, RocklUloadlt)
(1) Outsideset to OT (awareof LB positjon)
(2) Stiff-arm defenderon - outsidevision- holdpostfootas longas youcan
(3) Readto comeoutfor#4, if OT doesn'tdumpmanto you
(4) Dumpdefenderto OC whenyou haveto. Alert fl4
i) CheckLB & DoubleDL (Squeeze)
(1) Toughoutsidesetto OT'ship
(2) Keepshoulders square
(3) Zoneall dogs- LB drops,doubleDL
3) TackleSets
a) Headup or outsidetight
(1) Middleset or insideset- whatdo you know,G's set,etc.
(2) Makecontactas closeto L.O.S.as possible- punch
(3) Insidetargetoroutsidetarget
b) Inside
(1) Insideset - readyto slideor redirectafterinitialpunch
(2) Stayin position
(3) Don'tbailout
c) Outsideor space
(1) Setto the intersection(angle)
(2) Tum shoulders slightly- shakedefenders
' hand(slideto you)
shoulders squareon 2 manside.
73
(3) Holdthe weightinside
(4) Timethe punch-- separateandworkthe line
d) CheckLB'er& DoubleDL (squeeze)
(1) Insidesetto DL
(2) Stayon L.O.S.shoulderssquare
. (3) EyeballLB
(4) Zoneall LB games-LBdrops,doubleDL
e) Slideto you (Orangel/ellow, Ram/Lion, RocklUloadIt)
(1) Takeappropriate setwithoutsidefoot- outsidevision
(2) Stiff-armdefenderif covered- postfoot as long as you can - dumpdefender
when your gap threatened.
(3) Gap is unthreatened workto #4.
RuleInterpretation
and BlockingCalls
I. RULE INTERPRETATION
:

Our ruleinterpretation
involvestwo methods:

1) Numbering players- "0";#1',#2;


thedefensive #3;#4 vs BaseBlocking,
2) Describing the defensiveposition- Thisinvolvesrecognition
on the lineman'spart.
Thisis extremelyimportantas thisis howwe will makeLINECALLS. Thecenter
willstartthe procedureby makingan ODD,EVEN,CLEAR,or SOLIDCALL.This
will be followedby the GuardandTackleon adjacentsidescallingout thefrontto
theirside.Thereis no HARDFASTruleto covereverysituation,and it will be
throughrecognition thatwe changethe blockingschemeat the LOSI

Thecenterwillalertthe teamthat he is rygl by makingan ODD or EVENcalr.


(ODD- coveredby a downlineman;EVEN- coveredby a linebacker.)Theman
alignedon himwillbe countedas 'O". We willthencounteachdefensiveplayer
to the rightandtheneachdefensiveplayerto the left. You willcountthe manthat
is alignedON or OVERyou!
NUMBERING
FORODDAND EVENCALLS
50-oDD T65
1 1
3 1
3 2 0 M 2 3
B W 2 M 0 1 2 3
W E N E S tr TT tr E
oolooo o-olooo
,50" \_/ '50' "50" O "rco"
'EVEN'
SO.UNDER T60T
n
3 2 W 0 M 2 3 3 2 r M r z 3
E T T E S W E T T E S
o olo oo o.60"
o l o .60'o o
's0,
"50" o O
57 W7O .EVEN"
2 1
B M 2 0 2
3 1 0 2 3 W M S
W E N E S 3 t 1 3
O OIO E T T E
CC o olo cc
"70" O "50.
"70" O "70"
2
Note: Versusa stacklookour numbering
systemwillchangedependingon the
directionof the play.
STACK 75- 'oDDSrAcK' STACK 75- "oDDSTACK"
3 0 2
W M S
' 2 1 1 3
E N T E N T E

oolooo
'SOSrACK'
olo
o "70" "50srAcK"o "70"
(PLAYGOINGRIGHT) (PLAYGOINGLEFT)
-50 STACK .ooD €o srAcK 'oDDsrA'c
srAcK,
1 1
3 0 2 W M
W M S 2 0
2 1 1 3
E N T E E N T E
oolooo col \-./ \-/ \-.,,
's0 '50 STACK" (_) .50
SrAcK' O .SooVERsTAcK' OVER STACK'

(PLAYGOINGRIGHT) (PLAYGOINGLEFT)
B. DefensiveNumberingvs. ClearCall

Whenthe centeris clearwe willgivea COLORcallto alertthe offensiveteam


whichside"0' is in our numbering system. ORANGE- "O' is to the right;while
YELLOW- 'O" is to the left. Genters- il is imperativethat you knowwhether!
!S personnelor !!9194 personnelis in the gamewhenyou are uncovered.
Thiswill affectthe way you makeyourcall.lt is importantthatevervonelistensfor
theORANGE/YELLOWCallso thatour numberingsystemis exact,andwe are
all on the samepage.
'CLEAR" .CLEAR'
T87 w87
1
M 2 1
3 1 0 2 3 M
3 r o 2
W E N E S
c o t o 'T80"
"70'
oc E
C'70"C I C
T T
OO
E
\_,,, "80'
.ORANGE" \'/ "oMNGE"
'CLEAR" 'CLEAR'
w78T W78T

1 2 3 1 2
B M W M S
2 0 ' l 3
3 2 0 1 3
W E N E S E T T E
o olo oo ooloco
"reo" "70 "rno" -\_-./ "70'
C
.YELLO\^r "YELLO\^r
Note: lf the colorcall is oppositeof the calledplay,thenthe 1st
Defenderat LberLevelwill be countedas "O".

T78W w87T "CLEAR'

o 2 J
M S M b
3 1 1 2 3 1 1 2
E T T E
oo roo o
"170' "OMNGE" "W80'
o o r o o oE
E
.I70"
T
.ORANGE"
T
'W80"

PLAYGOINGRIGHT PLAYGOINGLEFT

C. DefensiveNumbering vs. SolidCall


\Men the centerand bothguardsarecovered,the centerwill give
thatour Centerknowswhetherit is a
a SolidCall. lt is imperative
one LberSolidor two LberSolidso thathe can makethe proper
linecall. Note:WhenourT.E.is coveredby a coverageplayerand
thereis a rundefenderoutside,he willgivea BearCall.

w70wsoLtD W77WBEAR
,SOLID"
2 2 soLlDILBER
B M il
3
W
oo roo o
2
T
0
N T
1 2
S
3
*odi6o8'
3 2 0 1 2 3

\J
(NUMBERING
BASEDON CALLEDPLA\1
W77OVERBEAR VII/7 UNDERBEAR
SOLID2 LBER
I
M S ;'l'
3 1 0 1 3 4 3, 2 0 ',l .2 3
W
oo roo o T N T S/SE ' o o r o o Uog r
W, T N T
.BEAR"
\-/ \J
PLAYGOINGRIGHT PLAYGOINGLEFT
4

D. Defensive
Numbering
vs. RocklV Loadlt Calls

Thereare certainovershifted looksthatteamsplaythatwe willseethroughout


the year.The Centerwill alertthe teamthathe is coveredby makingan "OddOver"or
'Odd-Under" callin DropbackPassingSituations. The uncoveredGuardon the
Backside, willalerithe Centerof the numberof LBersto his side.lf thereis onlyone
LBerthe Guardwill alertthe Centerby the by callingout "1 Backer".The Centerwitl
thenpasson a Rocklt or Loadlt call(Rocklt = Right) (Loadlt = Left).lf thereis more
than1 LBeron the backside,therewillbe no callby the Guardindicating to the Center
thathe cannotRocklt or Loadlt. lt is imperative
for everyoneto listenfor the Center's
call.The numbering systemwillchangewitha "Rocklt" or "Loadlt' call,The countwill
go onemanoverto the sideof the Cente/scall.

T85 "ooDovER' T85 .oDD6VER-


0
S W W M
2 1 1 3
E T T E
ooo roo oolooo
'1-Backed
'Load-ltto M' 'f-eactef "Rockttto i.4"
Q O

47 Over-Odd 47 Over -Odd


3 ' " 4
s/s .^?.- | 3 sis
wlD2 M ^ WD M. s/N
o 1 2 3 3 1 0 2 u '
E T T E S / N -o
cc lc()o olo dc
. ) @
o \--l
\--l

1-BackerCall'Rock-lt'to'lvl
/i-i\
\ftl

47 Over-Odd Rock-lt to M 47 Under-Odd Load-tt


to i\.d
1 BackerCalt
l Backer
Calt ^9 3 4
1
z M 3 S/N S/S
3 w D ' r o 2 s / N t z

E T T E E t t t
OCICOO o cIC oc
/;-n
o @ \_/ \tl/
5

E. Defensive
NumberingFor GoalLineand ShortYardageLooks

50 oDD
, 1 1
B M 0
3 2 0 2 3 3 2 r M l 2 3
W E N E S W E T T E S
ooolo()o ()oorcoo
.4a1"
\--l "50' -

T88TFist Play Going Left T88TSwitchW[. _^^ptay GoingRight


", "oa
1 YELLOW 1
^ r/LE \r{
.RANGE
F/S M 6 ,1,
3 2 0 2 3 4 5 4 3 1 0 2 3 5
W E T T E S E W E T T E S E
C C C I O O C oocrooo
.r80" 'r8o' r8o" O
C O
o \_-/
VWTWBEAR 5-3 STACK GoingRight
2 SOLID 2 ooo"l"y
W M o 2
3 1 0 1 3 B M S/S
E T T T E 4 3 1 1 3
lA, tr
o o o l o o o O I O C O
N E S

o o
\_-,/ r-)
\--,,,
o
o
vy'henthe centeris clearin goal linesituations,he centerwill go to the call sideand
the 1stDefenderto thatsidewill be #0.
6
F. Recognitionby Alignment
Everyoffensiveplayermustbe ableio recognize
differentalignments
and shadesthat
defensiveplayersuse.

Weak Strong
Side Side
8 9 6 7 5 4 4 - t 3 2 1 -0+ 123 4 - I4 5 7 6 9 8

9Gap
t O l O t OrOrotOt
5Gap 3Gap 1 Gap 1 Loose 3 Loose 5 Loose g Loose
Example.sof Shadeson Alignmenb:
= 'O" Technique
playsnose-upon the Centeror ofi the L.O.S.
= "+"ShadeTechnique
alignson Stongside
eye of theCenter.
= '-' Technique
alignson Weakside
eyeof theCenter.
= '+C" CockTechniquealignson the Strongsideshoulderof Genter.
= '-C' CockTechnique
alignson theWeakside
shoulder
of Center.
(1 Loose) = '11" GapTechnique
alignstheCenter/Guardgapto the Strongside
(TE)
(1 Gap) = "1G"GapTechnique gapto the Weakside
alignsin the Center/cuard (SE).
I = 1 Technique
alignsinsideeyeor shoulder
of theGuard.
2 = 2 Technique
alignsnos+.up(headup)on theGuard.
3 = 3 Technique
alignson outsideeyeorshoulderof Guard.
(3 Loose) = "3L'GapTechnique
alignsin the Guard/Tacklegapto the Strongside
(TE).
(3 Gap) = '3G' GapTechnique gapto theWeakside(SE).
alignsin the Guard/Tackle
4-I = '4 f' Techniquealignson insideeye or shoulderof the Tackle.

4 = 4 Techniquealignsnose-up(headup)on the Tackle.

5 = 5 Technique
alignson outsideeyeor shoulder
of theTackle.
(5 Loose) = '51' Gap Techniquealignsin TackldTightEndgap Strongside(TE).

(5 Gap = "5G'GapTechnique gapWeakside


alignsin Tackle/H (SE).
o = 6 Technique
alignsnose-up(headup)on theTightEnd.
7 = 7 Technique
alignson insideeyeor shoulder
on theTightEnd.
8 = I Technique
playswideor outsidetheTE andcanbe alignedon or ofi the L.O.S.

I = I Technique
playson oubideeyeor shoulder
on theTightEnc.
o
\t

EfrcdFg

o IrEEHf;c8Iffar
o

o gr=qrrn v
o

X --fi[uf;EE==it
o
o
z
l-
Y--r.n o 1-
@
=EiHFH
l l ' < i m
' . Iiri
'

OrrrEHefrsifiaa
OEEcndF
HEF
7-

8
PASS GALLS (CENTE
,'Bt.. ACE - DOUBLETEAM BLOCKCALL BETWEENTHE CENTERAND GUARD
'-+! M E s ON THENOSETACKLEANDTHE BACKSIDE LINEBACKER.

EOOO
, B t. CAT. CALLTHATTELLSTHECENTERANDTACKLETO COMBOBLOCKA
w 'r-El N< E DEFENSIVELINEMANANDA BACKSIDE
LINEBACKER.

ooo-Eooo
RAM& LION. CALLSMADEBYTHE CENTERTHATTELLSTHELINE
w WHICHWAYTO SLIDETO PICKUP A BACKER,ALIGNEDIN A POSITION
ON/OUTSIDEO.T.RAMFORRIGHTAND IION FORLEFT.
o q^qarj
HARDRAM& HARDLION. CALLSMADEBY CENTERTHATTELLSTHE
LINE WHICHWAY TO SLIDEAND THAT THERE IS A LINEBACKERON THE
S E T tr e O' ENDOF THEL.O.S.THATIS AN IMMEDIATETHREATTO DOG. RAN4 FOR
o o o t r ou oq . ' RIGHT& LIONFORLEFT.

M wlPE - CALLTHATIS MADEBYTHECENTERWHENHECAN'TCUTOFFA


Nr i E s. COCKEDNOSE.THEGUARDCOMESDO\ANANDSEALSTHENOSEAND
1 ; - r < THECENTERPULLSOUTANDTAKESTHEGUARD'SPLACE.

E_goo
-
M" ROCK.IT& LOAD.ITTO M - USEDAFTERA ONE-BACKER
CALL. IT IS A
E / T T ' E CALLTHATTHECENTERMAKESSLIDINGTHE LINETO A CERTAIN

o ct.Eroro
'oo
BACKER.ROCK.ITFORRIGHT& LOAD.ITFORLEFT.

t ' M ; ORANGE& YELLOW.CALLTHATTELLSTHEGUARDTHATTHECENTER


IS COMING
TO HISSIDEANDTHEYWLL COMBOTHEDEFENSIVE

E-b'd6 LINEMANANDA LINEBACKER.


ITWLL ALSOALERTTACKLE
ORANGEIS RIGHTANDYELLOWIS LEFT.
WE AREGIVINGHIMHEtPINSIDE.

DOWN. CALLBYTHECENTERTHATTELLSTHE FRONTSIDE


O.G.AND
,'ilr-----r- O.T.TO BLOCKDO\AN.
...
WE T T E

"oo,Elo o o "

,y' 2 3 OMNGE & YELLOW.(POP).CALLTHATTELLSTHECENTER/


GUARDTO
M srN s/s POPOUTANDDOUBLE READFROMMIKETO THEOUTSIDE
r rr el t LINEBACKER.
ORANGEFORRIGHT, YELLOWFOR LEFT.
oqtrerQ
{ I I
o o
9
t 2
M s/Nf EVENPOP. CALLTHATTELLSTHECENTERTO POPOUTAND DOUBLE
f READFROMTHEMIKETO THEOUTSIDELINEBACKEROR DB. THIS
T T E I I ALSOTELLSBOTHGUARDS THATTHECENTERWLL BE VACATING
OQ t r Q ^O
.A [--{A AI I THEHOLE.
O
3.3R & 3-3.L. CALLUSEDBYTHECENTERVS.A 30 LOOKW|THTHE
w, i'E', I t,t-: BACKERS STACKED.THISISA DIRECTIONAL
CALLTHATGETSTHE
Ej '. N.j-
-r E l CORRECT PEOPLEONSTACKED BACKERS.R FORRIGHT&L FOR
o*cfEf d 6 LEFT.
)O
iu) - CALLTHATTELLSTHEGUARDTO COMETO THENOSEFOR
wE '.T,'T E S Kt
PROTECTIONBECAUSE HISMANIS STACKEDOVERTHENOSE,THE
O Q,EX"OO O CENTERANDGUARD WILLCOi/BOTHENOSEANDMIKE.(ITIS LIKEAN
OVERLAPTECH),THISIS AN 'R" CALL.

RAY&LEE- CALLUSEDVS SOLIDCALL.WHERETHECENTERAND


GUARDSLIDETOTHEINSIDEGAPSANDTHEBACKADJUSTAND
gffioo6 TAKESTHEGUARD'SMAN (RAY= RIGHT)(LEE= LEFT)

PASSCALLS (GUARDS)
,.tu". s DEUCE. DOUBLE
TEAI/ BLOCKCALLBETWEENTHEGUARDAND
r f , E TACKLEONA DEFENSIVELINEMAN
ANDAN INSIDELINEBACKE.
\-.-.j

EXO-O O
I 3
M DUAL- CALLTHATTELLSTHEGUARDTO SIDEOF THECALLTO
,l ss DOUBLEREADTHEINSIDEBACKERTO THEOUTSIDEBACKERAND
E s / THESTRONGSAFETY,
E Q O O

MAN. CALLTHATTELLSANYLINEMAN
THATA COMBOBLOCKING
rvfY| E s SCHEME IS OFFANDTHELINEMAN
WLL BLOCKTHEDEFENDER
OVER
qgoo HIM.

e?i HEAVY.CALLTHATTELLSTHEBACKTHATTHEGUARDWILLTAKE
THEBACK'SMANANDVICEVERSA.WE USETHISBECAUSE IT WOULD
BE A TOUGHBLOCKFORTHEBACKTO GETTHE LINEBACKER
CENTER/GUARDGAP.
INTHE

."4#"{ ONE.BACKER - USEDWHENTHEREIS ONE-BACKER TO A SIDEAND


AND A 50 LOOK.THE LINE IS OVEROR UNDERSHIFTEDAND WE WANT
OURPROTECTION
OR LOAD-IT.
TO GO TO THESIDEOFTHECALLWTH A ROCK-IT
PASSCALLS (TAC
3__ --_ . SWOOP. CALLTHATTELLSEVERYONE TO PROTECTTHEINSIDEGAP
,gl BECAUSE#3 IS ALIGNEDON THEOT.
t 2 3 4 ' I.
I J E C

ErP,ogA
-{ J L<\t

OUT. CALLTHATTELLSTHET.E.ANDTHETACKLETO BLOCKTHE


FIRSTDEFENDER TO HISOUTSIDE.
USEDVS.SOLIDBEARINOH'S
ANDSPEEDPROTECTION. CANALSOBE USEDIN CHARLIE
Eo 6? PROTECTTON.(60,80 LOOK).

GO . CALLTHATTELLSTHET,E,TO RELEASEIN THE ROUTEAFTER


THETACKLE'SMANHASDROPPED IN COVERAGE.

*Qqsi
DUAL FAN . CALL THAT TELLSTHE TACKLETHAT HE HAS A DOUBLE
READVS A 70 LOOK.

x6a6
SQUEEZE. CALLTHATTELLSTHEGUARDTO PROTECTHISINSIDE

o ,d-p GAPBECAUSE THETACKLE'S


EITHERBYALIGNMENT
MANIS THREATENING
ORA MUGGING ACTION,
THEINSIDEAREi

TREY. DOUBLETEAM BLOCKCALL BETWEENTHE Y AND TACKLEON A


'--Ej DEFENSIVELINEMANANDAN INSIDELINEBACKER.
s
E o c,--o
S AREA.CALLTHATTELLSTHETE ANDTHEOT THATTHEREIS A
SITUATION
THATTHEYHAVETO ZONETWODEFENDERS IN PASS
-r r' E- PROTECTION.THEYSHOULDBE ONTHESAMELEVEL.
trp iOlO

HINGE.TECHNIQUE ONTHEBACKSIDE
THATTELLSTHETACKLEAND
,t *.t" .E w

{w bb T,E.TO STEPDO\^NFORCUTOFFPOSITION
OUTSIDEIF NO DEFENDER
THREATENS
ANDTHENTURNBACK
THISAREA.

'..st
,'wi: FAN . CALL THAT TELLS THE TACKLEAND GUARD TO BLOCKTHE l ST
DEFENDER AND2NDDEFENDER ONTHEL.O.S.
,PE9Q
PASSCALLS (Y/H)
-37s
BUMP . CALLTHAT TELLSTHE Y AND H TO AREA BLOCK3 DEFENDERS
E{ i B RII
B R VS.SOLIDBEAR.WHENTHETACKLEIS GOINGDOWNINSIDETO
N o oifo BLOCKTHEEND,
N

9=
oo>
diz

an
- - {
H*"8'xEigF*
z-a
D
E

f \ e3
( , J' " I d B E E -
\-/ >E

;if"enfrig;;5in"f;*q

OxfinEfrHn"-=fi
#Erfi4.tEcd=n
( )EdHgPEtE
, / . \ , - - t - ? 1

\ "'2.'^
@

x
\-/

-Y'.\
155
RUNCALLS 1:
FRONTSIDE
ZONEBLOCKING
CALLS
s/s
'7-
HAY- ZONEBLOCKBETWEEN
THETE AND H TO BTOCK
M SECONDARY.
N T S r

trqoo7

EAT. ZONEBLOCKBETWEENTHETACKLEANDTHETE TO
ab olo A BLOCK
A DEFENDER
LINEBACKER.
ONTHEL,O.S,AND

M I QUICK- ZONEBLOCKBETWEEN THEGUARD,TACKLE,AND


N r s i TETO BLOCKTWODEFENDERS ALIGNED
INSIDE
av66 OURTACKLEANDTE WTH A LINEBACKER
STACKED.
-
NOTE: COULDALSOTNVOLVEOURCENTER

OVER. ZONEBLOCKBETWEEN THECENTER,GUARDAND


M A TACKLETO BLOCKTWODEFENDERS ALTGNED
I
-T -E S INSIDEOURTACKLEANDTE WTH A LINEBACKER
tro-o o STACKED.

TAG - ZONEBLOCKBETWEEN GUARDANDTACKLETO


BLOCKA DEFENDER ALIGNEDONOR OUTSIDE
THE
TACKLEW|THA LINEBACKEROVERTHEGUARDOR
no'60 STACKED.

STITCH. ZONEBLOCKBETWEEN CENTERANDGUARDON A


DEFENDER ALIGNED
ON OR OUTSIDE
THEGUARD
WTH A LINEBACKER
OVERTHECENTER,

M S OMNGEi. ZONEBLOCKBETWEEN THECENTER ANDGUARD


f '
- 7 '
F YELLOW ONA DEFENDERALIGNEDON OR OUTSIDE
THE
tr-ooo GUARDWITHA LINEBACKER
(ORANGE=RIGHT,
STACKED.
YELLOW= LEFT)
14

STITCHA. ZONEBLOCKBETWEEN THE FRONTSIDEGUARD,


CENTERANDBACKSIDE,USEDWHEN
ADEFENDERISALIGNEDON THEFRONTSIDE
_N -T_ S
GUARDANDCENTER-
oo-trooo THELINEBACKER
ALIGNEDOVERTHEBACKSIDE
IS
GUARDOR
STACKED.

STITCH
A.B. ZONEBLOCKEETWEEN THEFRONTSIDE GUARD,
CENTERBACKSIDEGUARDANDTACKLE,USED
T r - E S WHENA DEFENDERIS ALIGNED ON THE
odJ6 oo FRONTSIDE
GUARD, CENTER
GUARDANDA LINEBACKER
ANDBACKSIDE
IS OVERTHETACKLE
OR STACKED.

BACKSIDEZONEBLOCKS

A- ZONEBLOCKBETWEEN THEBACKSIDE GUARD


ANDCENTER, USEDWHENA DEFENDER IS
ALIGNEDON THECENTERANDA LINEBACKER
IS
ooifiooo ALIGNEDOVERTHEBACKSIDE
STACKED.
GUARDOR

A. B. ZONEBLOCKBETWEEN THEBACKSIDE
TACKLE,
1 M GUARDANDCENTER, USEDWHENA DEFENDER
I
ISALIGNED
ONTHEBACKSIDEGUARDAND
T N T S
CENTERANDTHETACKLEHASLINEBACKER
oryfiooo OVEROR STACKED.

E- zoNE BLOCKBETWEENTHEBACKSIDEGUARD
ANDTACKLEUSEDWHENA DEFENDER IS
ALIGNEDOVERTHEGUARDAND LINEBACKER
IS
E * T - T
OVERTHETACKLEOR STACKED.
d6no
9 - ZONEBLOCKBETWEEN THE BACKSIDE TACKLE
ANDTE USEDWHENA DEFENDER IS ALIGNED
ON
d6otroo THETACKLEWTH A DEFENDER
OR ON THETE.
ALIGNEDOVER

C. SS . ZONEBLOCKBET\AIEEN
THE BACKSIDE
TACKLE
ANDTE USEDWHENA SECONDARYDEFENDERIS
STACKED.
il.oorroo
15
DOUBLETEAM BLOCKS

B( ACE. DOUBLETEAMBLOCKBETWEEN THE


'$( CENTER ANDFRONTSIDEGUARDUSED
WHENA DEFENDERIS ON THE CENTERTO
o r]i) A LINEBACKER
ALIGNEDBACKSIDE.

DUECE. DOUBLETEAMBLOCKBETWEEN THE


M7- FRONTSIDEGUARDTACKLEUSEDWjEN A
T DEFENDERISALIGNED ON THEGUARDAND
A LINEBACKER
IS INSIDE.
El db

M \
TREY - DOUBLETEAMBLOCKBETWEEN THE
FRONTSIDETACKLEANDTE USEDWHENA
r E s DEFENDERISALIGNEDON THETACKLE.
TO
troctb A LINEBACKER
ALIGNEDINSIDE.

M 7 . QUAD - DOUBLETEAMBLOCKBETWEEN THETE


E 'S ANDH ON THEEMLOSANDA LBER
troo% ALIGNED
INSIDE.

t T
I R U BA C E . COMBINATION BLOCKBETWEENTHE
N \ CENTERANDFRONTSIDE GUARDUSED
tro WHENA DEFENDERIS ALIGNEDON THE
CENTERTO A STACKEDLINEBACKER.

ry RUBDEUCE. COMBINATION
FRONTSIDE
BLOCKBETWEENTHE
GUARDANDTACKLEUSED
T
_T- WHENA DEFENDER IS ALIGNED
ON THE
tro GUARDTO A STACKEDLINEBACKER
ADDITIONALBLOCKS 16

"G"- TECHNIQUEUSEDBYTHEFRONTSIDE
N
GUARDTO BLOCKTHEEMLOSOR
PLAYSIDE
LINEBACKER.
E]

Mx\ S .VICE'- COMBOBLOCKUSEDBY FRONTSIDE


i ( E TACKLEANDCENTERTO ELOCKA
tr-oI) o DEFENDERALIGNEDOVERTHEPLAYSIDE
PULLING
GUARDANDA LINEBACKER,

.CAT'- COMBOBLOCKUSEDBY THEBACKSIDE


TACKLEANDCENTERTO BLOCKA
DEFENDERALIGNEDON THEGUARDANDA
LINEBACKER.
THECENTERHASTHE"A'
GAPANDTHETACKLEHASTHE"B" GAP.

"OUT" - CALLTHATTELLSTHETE ANDTACKLETO


T S E BLOCKONEMANOUT.
Eo66
.X" - CALLTHATTELLSTHEGUARDANDTACKLE
TO CROSSBLOCKWITHTHETACKLEGOING
rtKJ | .
tr
"TED''- CALLTHATTELLSTHEPTAYSIDE
GUARDTO
BLOCKTHEDEFENDERALIGNEDON THE
CENTER.
Elo
.CHOKE'- CALLTHATTELLSTHEPLAYSIDE
GUARDTO
BLOCKTHEDEFENDERALIGNEDON THE
CENTER.
6 *\o
.FAN" - CALLTHATTELLSTHEGUARDANDTACKLE
TO BLOCKTHE1STAND2NDDEFENDER
ON
6do I ntr L.u_J.
ADDITIONALBLOCKS 17
..MAN'. ANYTIMEWE MAKEAMANCALL,ZONE
TECHNIQUESAREOFF.BLOCKMANON
rr T +P MAN.
trooo
"MtcK'- CALLBY THECENTERTHATTELLSTHE
M BACKSIDEGUARDTO FOLDBLOCKWTH
THE CENTERGOINGFIRSTAND THE GUARD
6d oo FOLDINGAROUNDFORTHEMIDDLE
LINEBACKER.

"wtDE"- CALLMADEBY 'Y" THATTELLSTHELINE


THATHE IS RELEASING
OUTSIDETO BLOCK

6d5odj F (J I{UE.

,,oPtE"- CALLMADEBY'Y'VS 70 LOOK,WHENTHE


DE ISIN WDE ALIGNMENT,
THECALL
T T , r E ALERTSTHEPULLING OG TOANTICIPATE
tr oot o TURNING UPFIELD
INSIDE
OF'Y" BLOCK.

'ouT"- CALLMADEBY OTTELLINGTHE"Y'AND OT

*ot M TO BLOCKOUTONTHEDEANDOLB
ALIGNED
TO THEIROUTSIDE.
JdeU
'sLow"- CALL FROMTHE TACKLETO THE CENTER
TELLINGHIMTHEDEFENDIVE ENDIS
ALIGNED LOOSEINA WDE POSITION.
oo o CENTERMUSTECHOCALLTO FSG,

w-1 "stFT"- CALLTHATTELLSA BS TACKLETO AREA


.L
THROUGH FORTHE2 GAPDEFENDER.
BLOCKTHEMOSTDANGEROUS.
o otr
I

'tcE" - ICE - CALL THAT INDICATESFSG WLL


B
BLOCKTHEBS LINEBACKER.
i
o
T
1 +
oo
IQ

"FREEZE'. CALLTHATINDICATE
FSTWILL BLOCKTHE
BS LINEBACKER.

.DOWN"- CALLTHATTELLSTHE FRONTSIDE


GUARD
ANDTACKLETO BLOCKDOWN.

o 3$38$
w BLOCK. CALLBYTHEQB THATTELLSTHE
Er T FRONTSIDETACKLETO BLOCKTHE 1ST
6( LBERANDTHETE TO BLOCKON
INSIDE
OUTSIDE,

CLIFF. CALLTHATTELLSTHECENTERTO PULL


M------- FORHISASSIGNEDLBER.
T E S
ooo
M - -

bbabbS6
o
o- CALLTHATTELLSTHEBACKSIDE GUARD
TO PULLAROUNDTHE CENTERAND GET
THROUGH THEL.O.S.TO BLOCKA LBER
o o
. M WIPE. CALLTHAT IS MADEBY THE CENTER.WHEN
n . Te s HECANTREACHA COCKEDNOSE.THE
tr]'OO GUARDCOMESDO\i\NANDSEALSTHE
NOSEANDTHECENTERPULLSAND
BLOCKSTHEGUARDSASSIGNMENT.

M HELP- CALLTHAT IS MADEBY THE CENTER.WHEN


*f. " HECANTREACHA COCKEDNOSE.THE
GUARD\^nLLDEEPSTEPTO THEHIPOF
d666 THENOSEANDCONTINUE ON TO HIS
ASSIGNMENTS.
Qk Gharlie - "Solid", "

sss s M

1fd5=p'o.-
W S
- - l

t /
+ /
/
o

Charlie44 "Solid",

W
^o
E,
8--t

FS
V Y M
E I T T E s s , S
qegappp
I

+
o
,Fb scatRt
-- .soLlD'
SA
w @ i
E i r r E i @ o
pieEegod
\
"Squeeze"
"OualFan"

Scram Lt
"soLtD'
'.E9
\.-y
^,^6^^ Aaa^^{
tT6

,n'!

"Loadlt to M"
t
\_-__o
"Hof' Release

OH's Rt
"soLtD"

s$**"M*"** " 1
E T,Ti E WrS
QQ/QIQ
-it9l- ear
"our' I
v**-,,-l*-i*--*J

bi
Alert "Rav/Lee"
TURN45 "Solid",

SS M
E T T E

M
'..SS
s
-a

45 SlantPass"Solid"

E _ ' , Ir E _ s s s
t'€"o@ooo/
\ ''O,r o \
ALERT
CHECK

"FAN" ALERT
r!_i-; r-s
s.A. a
M
.A.)
E T T E W S
\v
qO"Ro"a!- Y

. "8" \ "out" o"


\ \.--__..
\
Alert"AB" O Alert "AB"
Alert Check Alert Check

S S M
E T T E W S
o o LJQ o o o
o
o

ooSooo
-\ (f(r o

UilEiisft,C
Playbook
10| 11, 30t11,40/41
TRAP
50 ws
c
B.t
W 'ctE
30 TRAP .,EVEN"
40 TR,AP
.,stFT"
" A C E " " O D D " "slFT" ALERT..ICI
C POINTS: Open,3 Step Drop,LookOff PlaysideLber
1. CheckVs. SolidLook. ExecuteUnderneathHandoffon 3rd Steo.
QB CarryOut PassFake.
2. Alertto MugLber- GamePlan

- Max
BacksAlignment SlideStep,GatherandGo (Be Deliberate) LM
is NearHipof center,Readthe Blockof the
RIH PullingOG. HugDBLTeam.
R in Q Position- StepDownand SetBehind
B.S.SideA Gapto a Depthof 5 Yds. Receive
Handoff.

Wr's- OneReceiver
- Minus
-
Two Rec Mrnus FreeReleaseRunSwingRoute.Oppositethe
H'rl Call,
CarryOut Fast Fake.
Scm

LineSplits- Max , LevelIi c On,1stDownLinemanAway. Alert"Choke",


"Man","Ace'.

PullandTrap1stDownLinemanPastCenter. lnsideArea,lf on PassInfluence,


Block1st
'Choke".
Alert'Ace",'lce', "Man''. G DownManOutside.Alert "Man".
'Freeze".
?ce'. "lce".

Btock#2 and Sifi, lf on,PassInfluence and Block1stDefender


T to the Outside.
'Fteeze"
Wde Look. Alert
"lce"Man".

Block#3 andSift. Block1stPlaysideLberOff the Ball. Alert


Y "Man",'lce".

MinusSplitReleaseThroughFlatAreaBlock X BlockFlatAreato Middle1i3,Playside1/2.


Middle1/3, Backside1/2. Slot- BlockManOver. AlertMan
Cov.TakeTwo.
SameasX.
z Sameas X.
3 DOWNLINE D w 10/1 4 D O W NL I N ED E FE N S E
STACK75- s/s 70 -_...,w/s
c / w-/ B ,( rv!-- \ ) w
ry,/,\ \s c ,/ rf
t' TOgt \c o-- dd
4OTP 4OTD
"ODD"
ALERT
'FREEZE''
ws 75

)e.#*"1
) G
B; f
W;
Y d
407
30TP \./)
' "srt"/ /)
.cHoKE" \- ,fO --O "oDD"
'tO alrnr "rcE' "FREEZE'
50STACK +59 s/s
T c
c Y
A
\.,, I
I >1
U
3OTP 4or o

"y)-aukw\ "ODD" .CHOKE"


50 w/S

E 7
a)
w^
S/S

30rP l\) 3OTP


- "stFT" t{
rr ror.nunrpi"--_--f) .,ACE" ,,ODD"
78 65y' ws
cl . ---L s '<----\c
s.
1 / w El, - J/A j)I
o O QQEw*t,tt
"oDD" (
'b \
O
3orP //
,,srrr" \_SD----O ALERr"rcE-
OVERW77W BEAR
M
W E T T S E
o o trf r o o o
ALERTCHECK \J

"CHOKE" N/A O
WTTWBEAR UNDERW77BEARFISTw/S
M
W E N E S R E.'.AAA.'AR
\J \J Lt L/ \_.' \J \--l
u
(_,,
t
\-/ t \-/ \-./ \J LJ
o
\J \J
C
r\
\-/ fi\-./
ALERTcHEcK O N/A L-/
DRAW
10/11.
30/31.40/41
TRAP NICKLE
47 OV N -.-
l w s
c l / c
/ -/. Mr_l=. w\ s/s T
-/ N E"' r/.\ e\ I I
o o o" f/ 9f'i o $ \ lo
p4orP O O
\
..qtFTrr t ...\Frr1r r.EE EerE

s/s

N C

\o o
} T

ALERT"IC 407
"ODD'"'FREEZI "stFT" "ODD" "FREEZI
47UNN i7 M MUGN ws S/S
1-
^f
'/ -t
I

o
I
I

o
u*#*5.'
o o w o . 6 ) To
4OTP
v p \ ' /o o
p4orP ,/ (
.CHOK
47 SOLIDN WS 46 EVENN ws s/s

**t'? c
" , r* E
o - . .o o \./
Booo o
o
N/A O "ICE" "EVEN"
47 UNSOLIDBEAR w/S MLWMG

c
6 N S / S B
sls c
E T T E W M E W T M E
o ootroo o ootroo
o \ r o ^r
o o
N'A
o o
TRAP
30/31,40/41
QUTCK 4
W/S YY'I

J $
oo
IK3OTP

"ACE "tcE"
C POINTS: Short clear StepOppositeHole,OpenWith
NearFoot PastMid-Line.MeshWith H as Soon
1 . RunasAuto. QB as Possible,CarryoutOption Fake.
Alertto Checkvs. 77

MarkButtof Center.LeadWithNear
RIH Land
Foot. ReceiveHandoff,ReadBlockof Pulling
OG,HugMidline.

FreeRelease,RunOptionPathOppositethe
WR'sSplits- Plus HIR Call.
BacksAlignment - H - Normal
R- 51t2

LineSplits- MaxLeveliI c Blockon, 1stDownLinemanAway. Alert


'Choke",'Ace'.

PullTrap1stDownMan PastCenter. InsideAreato Middle,B.S.Lber. Alert'lce


Alert"lce'. G "Ace',"Choke".

Block#2 Alertlce, Sift Blocl


lf OG CoveredBlock#2, OG Uncovered,
T 1st Playside
Lber,Alert"lce".

Block#3 Block#3.
Y

ThroughFlatDefender,
Release X BlockFlatAreato Middle1/3,Playside1/2.
BlockMiddle1i3,Backside
1/2. Slot- BlockManOver. ManCov.
TakeTwo.

Sameas X.
SameasX.
z
3 DOWNLINEDEFENSE QUICK30/31,4Ol41
TRAP 4 DOWNLINEDEFENSE 5
STACK75 w/S YY/uw ws { s/s
c// +t *J
',1 ,Ll $
N
oxaorpO
PI
E
foo
p
'oDo" f .,
d
"
\_./
,,EVEN"
" .h#d
Yffi
.\.
-{
d6
Y o
"lcE" oK 30rp ___________a)..,-=,,
s7 ws YY'O

c .'S xs
I
/ 6
c l 1
^-/ w .{
L-,/ \J c
"oK 30TP" 'srFT" a)
QK 40 TP
+50STACK Y5
>

Y
QK 30 TP
(

.ODD"
'

,)=##
.ACE"
:,U WS ; SS
c w<V c
^
:_--/ 'k^fit\*A
T \
\
(, ,.",rry-I6- ""
"oDD" -a
\'.-..--11 "AcE"
eK 3or
ws ss
,r. M {. c
WE/ L\J ES.
-) o-*q E k o o o
"QK3OT' ',rcE' "ooo"o
,,cLEAR'k__Q .-*-€
w77W OVERW77WBEAR
M
W E T T S E
a)
"SOLID"
o o r\n o o o
\-./
ALERTCHECK
CHOKE ALERTCHECK
W77WBEAR W77WBEARFISTWS
M s/s M
W E N E S R E T T E S R
nnTll\/\a\
\-/, \J LJ \-/ \J \J oonooo
\J o
ALERTCHECK
QK40rRAP QK4ol41rR4!- x!g&E
46N {7OVN
ws s/s^ ws
c t l ^ c {l-
a

w I I t. M\
+I F s/s\
\ o
r/ Yr^"il\
5 !'66#b'61 I Ne
oo-a oot \oo
I) \ \

I
..LEAR' O 'tcE" 'lcE"
)VERN C w/S SS
t C
w s/s * /-. M11 C-
\
aE q s l+ l
oT o oo. )/ lo
o o
o
..ACETOW'
n,' "tcE"
47 UN N ws 37 M IUIWGN
.f.-
c \-

1I /+ sp ," .l P s s
"/w
lE )r^14/ >E I I + lg, N
o / o a l A o oOl o o o ol o
d.-.....--p oo
I
"ODD" "CHOKE" O "lcE'
47SOLIDN w/S 46 EVENN w/S s/s
T \r.
N S S M M t t \ "
W E T T E Te -r \
o ooEloo o oo To \ o
o o o
cHEcK O "EVEN" .tcE,,

s/s c
E T T E W M
ootroo o ootroo
o o o o
CHECK
o
@f,oR@[AT',f,gH
1. DIVE
3Ol31,
2. MrD(30/31)
3. VEER(32133)
A. SEAL(32/33>
4. OPTTON(16/17'
A. CRACK(16/17)

5. BELLYOPnON (16/17)

Offensive
Playbook
30/31DIVE
ws 60 w/S
c I c
l s/s
d
.ODD"
o.EVEN' o
A .sTtTcH"
C POINTS: PlaysideOG Covered- DeepVeerSteps
(No Ride.CarryOut GreatOptionFake.
PlaysideOG uncovered- Mid Steps,Carry
Out GreatODtionFake

WR's SplitsPlus R OpenStep,Sprintfor 4 X 4 PitchARC.


CarryOut GreatOptionFake.

BacksAlignment PlaysideOGCovered,LandmarkInside
H - Minimum H Leg of OG.ReadOffensiveGuardsBlock.
R - Normal PlaysideOG Uncovered,Landmarkbutt of
CenterReadGenter'sBlock.
:BACKSIDE F,RONTSItrE
Line Guards2 112- Levelll BlockZero.Alert"Stitch",
TackledMax "Orange/Yellow".

Block#1 Alert"A", G Block#1, Alert "Stitch","Tag"

Block#3 Alert"C", "CSS".


T Block#2 - Alert "Tag"
ReleaseThroughFlat Area
Block Middle1/3,Backside1/2. Blockt4 - Veer- VeerRelease,
Y

Block Corner,Alert Seal.


X

z Block Corner,Alert Seal.


3 DOWNLINEDEFENSE 4 DOWNLINEDEFENSE 2
STACK75- WS SS WS ss
w1 y c + I
a
" r t r w, .t, M-l t
T
r)
"ODD'
Ef
aou)ev E
3
, - N j l E -| s / I E !i
o^'oJV, U
J'j E /
j
57 ss
TI c r4 S S
a
T
- T l

o
tr
"l
o
I w
oo
E J

7
\-,/

J
A
U
l
|
,,\

J
87 j*t ws
f r f r
lMl w'\ ;M
T c
" . r / tw C /r , T
(,
"CLEAR"
// - '.,5H. .\ 're\ 's /
-E- - 1
UU
EFZ>"- A
T
I
n
\-/
.ODD"
E T+
6dfrd6
: ,rr T ' ,I E
-l-
\../ \"/ ',i{ \.,/ \
-
Io I

A t u Y
A t r-----u
78 -.1 ws 65
) ^ A
c , / , F r l , S S , .
,.'
-
- /
/
. t

w + L.1lt1 \ i( r 1
- ) l
1 , ' l - f
a
v
r l

W E..
M
i E S r/
T)
\.,,/
11
\-/ \J t_l J< )\)
I| (J
a\ /-a
\.,' \-./ 6d
"CLEAR"
",:J ,/ \J "oDD" o

.#c
A
WTOWSOLID WS ws

;
OVERW77WBEAR ss
'M
SS
T - r M
l s / W E T T S E
^ a\-,' trooo
\-/ vvH >-" o r)
ALERT"AB"
Y
N/A o
"soltD" ,,8" t ]r-
_/"
o
W77WBEAR UNDERVWTBEARFIST
WS,(
M
SS
tt'\ l, ,'+ c
W E N E S R
. E -rr r
tA:f
^,,ooAL---- o
/\J\ / \ T - ' l r \ /\J/ . . \ / \
.
\-/
\
U
J
\,./ \-,/
.,9^-.,.
N/A
,t"'il"^'",,",,
l{_____-}
32/33VEER

@
"oDD'1
fu,Jr.'* tr 'G*<s
o o\o

C POINTS: TakeShortOpenStep(6 inches),On 2nd Step,


Read1stdefenderon or OutsideOT. Keep
MayRun3233 Seal. Y BlocksPlayside Read,AttackInsideShoulderof NextDefender.
LB'er,Playside OT Blocksinsidearea, VvhenPitchingthe Ball,LookPitchin.C.P.Vs.
lb'ervs all Fronts. 70, 90 Def. Option#3 Def. (NoGive).

NormalAlignment.Sprintfor A 4x4 Relationshi


withthe QB. ReceivePitch(LookBallIn) Head
North/South.

Toesat 4 yds Alignment.LandmarkOutsideHi


Split'S- Plus
V1/R'S of PlavsideOG. SoftSoueezeon the Ball.
Back'SAlignment - H - Minimum Presents of DE.if Ballis PulledWorkOutside
R - Normal for PlaysideLber/F.S.lf Ballis GivenStay
BehindOT'sBlock.
FRONTSIDE
Split's-G's2 Foot,T's Max BlockZeroAlert'Stitch''Orangelfellow',
Level- II "Ace","A",'StitchAB",'Man".

BlockA Gap,Alert'A","8" Block#1, Alert"Stitch'.lf # 1 is a Lber,Alert


G 'Ace', 'G.', "Duece','Orange/YellowStitch

BlockB Gap,Alert'8", 'C' InsideAreato B.S Lber,Versus70, 90 Del


Alert"Man".Alert"Duece"

VeerRelease.BlockSecondaryForce
Y

Release
throughFlat Area.BlockMiddle X OneRec- BlockComer,Alert'Spy'
'l12.
1/3Backside SlotRec- 1stSecondary
Defender,

Releasethrough
Flatarea.BlockMiddle Side- BlockComer,AlertMan
TwoReceiver
1/2.
1/3,Backside Two.
Cov.,Take
JUWN LINts L 33 VEER 4 DOWNLINEDEFENSE
7s! 4 w s
^llP .tt M .' t M , - S

.e$ofrGo,i .T,' -E
il cro\f
, \ p | / \!r'
ol

\ D \ b
-*--'---.--r)"eveH"
"oDD'ALERT.B'' IIAN"
57 COV6 WS SS ,. 75 COV1

8,. -\,#&s\
c rs
I1'S So6
\ \"a"
\'/
,.;:;.^x=.- tn,,oDD"

W,\ M
"B'

87COV2 ws ss 50 UNDER Yvr s

€ ,--.fo,1r r
*.45!t86t \ c c
4/
\, w--rMI
r,E\ A rl .','r /

dt \ b ---"*Vd&b58
-\P
\ , ' \ o b r'
\ ---O D'oRANGEslrcH"
-GLEAR"
\ \ D
,,AcE. ----==.--lD"ooo"
fAN
76 UUV 1

"{"
I I
o o=o
E S

.ALERTCHECK"
vw0w NDERYwTsBEASttRST
ws
_^$6
T ^ ,r M

soLtD"
i
Or
?^$dE€-oB
'' -\O
.MAN'
V b
ALERT'STITCHAB"
W77WBEARq3. ws ss
9
6 \- vd6ut..s \ -rcc
\^'n 1

\o
,,o.r.'))5'.--j .BEAR.
30/31 MtD
50 t1y1s 60 YY'J

1 s/s
s€r/
T , l B^ ^J
T'. IE i.I,, I E I S I
r} ob o
ODD"
uo
a
..EVEN'

31 LOAD "c" 31 LOAD RAM

c POINTS:
ShortClearStepOppositeHole,OpenWith
1 . RunasAuto. QE NearFoot PastMid-Line.MeshWith H as
(AwayfromShadeor to the 3 Tech) Soonas Possible.Read1st Down
2 . R/AZ{R/ traTARNeverRunto 4 manside. Lineman.KeepReadFollowLead Blocker.
Backblocklst Lber in box Alert"Block" cal vs MLBER..
3. MayRun30/3l Veer.Read3 Tech.Option
Block 1st PlaysideLber FromGuardOut.
nextDefender. R LandmarkInsideNumber,
Alert Block "Call" - ReadTE's "Block".

WR'sSplits
Two Rec - Plus LandMark Butt of Center.Soft Squeeze,
H GiveRun to Daylight.Pull Block 1st Lberto
Single- Normal Safety.
Back's - Normal
:BAGKSIDE
LineSplitMax- Levelll c Block ON,Backside,Alert "Orange/Yellow",
"RanVLion". "Ace".
Block#1,Alert "Orange/Yellow","Ram/Lion"
G lf ON - Block InsideArea, to InsideLber.
lf uncoveredBlock#1. Alert "ACE".
Block#2 Alert "B', 'C', "CSS', "Ram/Lion"
CheckB and SiftWith "Orange/Yello#' Call. T Alert"Block"
Blockznd DownLineman.

Blocktt4 (VeerRelease)Alert "Block",


Block#3 Alert Ram/Lion,"C", "CSS', "Orange/
Y Yellou/t'.
Yellou/'.

SingleRec - Block CoverAlert Spy.


X Two Rec. - Block CornerAlert seal. Motion
Slot - Block ManOver.

z
3 DOWNLINEDEFENSE 30/31MID 4 DOWNLINEDEFENSE 6
srAcK75-1 ws 70
^ ) w t elt,vt c c w<. M
eo oI +i'.X
J
T E^r Y 1 f u f
I
6
..ODD''
nug o
.EVEN''
\-./
n
\J
HLl .)
o
W
"BLOCK" .YELLOw" 30 MID BLOCK
57 SS 75
c
c
TI
A E
tI E s
9
I
I w E I
M
T
L' 6b h d
.ODD"
6b
'oDD" a)
31 MID
-50STACK WS SS ss
f
w , M I L M
T r'r-s/
ll lI c TI T E S
o
I

.ODD"
-n o I'
n d 613
"ODD"
30 MID LERT"BLOCK" 3.t MtD
87 WS SS 50

TI +\ m f t"
\-N6M&38 c.
w
tr f rI c
r)
\ a
\b 1
A
l
6bb
E s
\\)
"CLEAR" "oDD"
ALERTC
31 MID Y RAM "c"
65 ws ss
- 9 B ,4 M. 11 ss t^ + '4 / T |"
'f16fl3/&Y
I
I 1/ r/ T
d A
\-/
%b^bf V6;J t
.cLEAR" 'oDD' ""nf
E/ x ,/ b
"LroN" 31MID Cl LroN 6/ AcE 30MrD
w70wsoLtD OVERW77W BEAR ws
c ss
r M -S
I- S
T ,-l
c M
II fJ
c
"r.-'
\
\ W E T T S E
o .v.) Y\../\ n\_,,, \ \
\_-,,
FOOO
(,,
"SOLID" N/A
3 1M I D B o
W77WBEAR UNDERW77BEARFIST ws
l( SS
c M c

o
W E N E
o o nn o 1o o .
S R T
c
'ti T
,{M
i e .s R \
["

\
I
ob F\ .J ' b\
\-/ \J
SOLID
N/A
31 MID B
16/170PTTON 7
w/S
ws
J M I s/s
W ELr.- _I E [s
ooElooo
o
..ODD" ,.EVEN" o "STITCH" "TREY''
POINTS: Step Backwith a Far Foot Openand
1 . MayRun16/17 Crackto SE Side - Same .rF| AttackOutsideNumberof EMLOS.
Onlyrunas auto70 /90 2 ManSide
Blocking. LookPitchin,
2 . Mavbe runwith Qk motion/ Qk \Mriz

R | - (NoBackfield
Motion)LiftStepwith
WR'sSplitsPIus OppositeFoot.RunWde PitchArc.
(MinusForCrack) All OtherBacksetsOoenStepand Run
Wde PitchArc.

OpenStepSprintParallel
to L.O.S.
Back'sAlignment
H BlockSecondarv
Force.

BACKSIDE FRO:NTSTDE
Splitsminimum,Levelll c BlockZeroto BS Lber.Alert"Orange/
Yellow,'%','AB.

Block#1,Alert"A","48", "B' G Block#1 to BS Lber- Alert"Tag'',"Deuce".


.1 ',
\;,1 , :: ;

Block#2 Alert'Sift'."B', 'A8". 'C'. "CSS". T BlockON,Inside, (Rub)"Trey".


Alert'Deuce"
(Rub),"Tag'.

Block#3 - Alert"C","CSS". Y Lber.Alert"Trey"(Rub)


Block1stPlayside

ThroughFlatArea
Release X AlertSeal.
BlockCorner.
113,8.5.112
BlockMiddle

Release
Through
.BlockMiddle
FlatArea z BlockComer.AlertSeal.
1/3,B.S.1/2
3 DOWNLINEDEFENSE ,t6/17OPTION 4 DOWNLINEDEFENSE 8
rAcK 75- WS SS
) wl 8,, l *
* Mr-ls{-
t
"-/ 'l{.rl+Ai*,.. ? "/ -E l l
T
0' oofl999 / d J
O
.*F-*I'!
OOUOOO
\E I
-O------------/
v
o
,,oDD" j'A" ,.EVEN""B" --..rEilcr',
ws SS
M, } 'l
Er
/',( /'\
ti.,
n .tXtr
l E r Q
c
.T

I
W E
d j
ALERT"AB" ( * 1

"oDD" &ro*'ro
-50STACK +59 r wS ss
c )
c wi
" ^ ' ' ,9 v q l +
o
"Y
E +,-o-Fc'+A,q
o 1 { ,,",,,aayggs) [
-,io*roo,
"oDD""A" o------.-------
ws ss 50 ^\ ws
c ) c c ) w'rl r/l. w t , 4
) B-', M/ { I / e r- 1 eis
.( w ^-.)*---k A-"-ts I O d o-d CCb
v t/ \,/ L_t \J \, \J
D---------+ ,7
t
0
I
o---'-
"CLEAR"
7A
s s +
" )
{ - &+;b\87
r , B . { q

I
WTOWSOLID OVERW77WBEAR

3 \_/
r\Jt n \J T l r \Jt
l.
t r
/ \ r .\,.,'
\-/
r
\ -
a)
/
c

N/A

A' EIFA ]
s , sj y\
t,-.I*I,FI $ n c
c. ^ T
o oonooo o O OOLIOOO A
"soLtD" .8" .. o----'- \J

N/A iLERrcHEcKorr*r'o"-t*6E/
16/17 BellyOption
50 W/S 60 W/S

c c
c c
M s/s M S/S
W E N E S W E T T E S
o o o LJF o o o o o ootrooo o
o
o o
C POINTS:
1. Run as Auto FakeBelly,Step PastMisline,option
A. BeltyOption/MikeAuto InsideShoulderof EMLOS.
B. Runto 70,90 or 2 ManSide
c. MayRunas Alert

2. ARCAuto :R Jab Step OppositeCall.Sprintfor 4'14


A. Runfrom DeuceFormationFormation Pitch Arch. ReceivePitch Run
whenwe can accountfor PlaysideLber North/South.
with OG or OT.

WR'sSplit - Normal

Back'sDepth- Normal H Run Belly,B.S Lberto FS.

NormalSplits except BS OT Max. c Block Zero Alert Stitch, A, Orange/Yellow.


Level 2
Block#1, Alert ACE,Deuce
BIock#1 Alert "A, G

Block#2,Alert ACE,Deuce
Block#2 Alert"8", AB, C, C/SS
T

Block#3,Alert C, CSS
Y

ReleaseThroughFlatArea.
BlockMiddle1/3,Backside1/2
x Block Corner,Alert Spy

ReleaseThroughFlatArea.
BlockMiddle'1l3,Backside1/2
z Block Gorner,Alert Spy
3 DOWNLINE DEFENSE 4 DOWNLINEDEFENSE ,IO
srAcK 75-
W '.8/^M (
r - t\ r\.,
A It ,
T E\\
E //'Nlie,'
N\,E,' s
S
c 6 6 Eltlot
A
\-/ A\-/ FlXnl'r
,-lJ t<l\-/
j
\-/ \r
\ r--\Jl
\ r )
.ooD. "ec;-.=-_ii
---1.
w s f ws
B
-l. JrM s
/{ }-

I
r)
|
W I
dbtrb
, \,
E 'NI W E
ooBooo
T T E

^
N/A
-50STACK WS +59 .ws SS
-r
*, . M q- wA M
Ft
I e) / -u -E isr T E
t E x S
oou r'\ n
o1b
.ODD" 'A"

-\ws ws ss
| ""r.
€ \rrvr \ ,r W M G
r
I wl
I
f
Y
, , \ _ uE _ . s \
c
E T T E S
.) ooFpoo \ o ootrooo
L a
av /
'ORANGE"
b o n
"CLEAR" \ X "c"
\-/
ws 65 WS Ss
C B M s S M c
W E N E S W E T T E S
o oonooo /\--l
'\r\T-'l/\/1r\
\-,' u \-/ \-,,/ \-/
\J { l
o
N/A \-/
w70wsollD \-ws OVERV'i'/7W
BEAR ws
\ r v ss
9I >
s - \, a M t s s
\ c M
I w l - e - u: l- - s \
6 obni )\f \) \
o r\
W E T
o oF o o o
T S E

\ ----=----X
H<- '8"
U o
"solrD"
W77WBEAR UNDERW77BEARFIST WS
ss
" - - " *E TI
c M , ' M
W E N E S R T J ; r S R
o oonooo o o o[ bo
o \ \-J
N/A "sor-ro"LI
qf,oRqtAT'f,g
ISO
1 . DRAW

2 . MIKE

3. SUTNT

Offensive
Playbook
12t13.32133.
t 42143
DRAW RAW
50 WS 60 ws

\*B -M
^oo.tro _oE oS
w _E_., .N,'

e4 )-{-
TLERT"FAN" \" "A""c"
,.TAG'' f,r.*, "c/ss,, "sTlTcH" { "c/ss"
POINTS: DropBackLookingOff PlaysideLber,Execute
1. MayRunto 4 ManSide. UndemeathHandOff. CarryOut PassFake.
2. Vs.Nickle
Center-
Clear,Center
BlockPleyside.
3. DrawAuto- RazarlLazar TwoSteps,45 DegreesDownHill,
Q-Position;
(6 ManBox- ClearCenterBlockWeak) Away FromCalled,ReceiveHandOff,
an S,T- Position; Slide,Shuffle,go to Call,
ReceiveHandOff.
R Read1st DownLinemanfrom OT lnside.

i-FormationSteps-Slide,Shuffle,go.
NR-Formation Steps-Slide.
ShuffleandGo.
FarlSPosition- Stepup Wth InsideFoot
- Nonnal
VVR'S H ShowPassandgo.
Slot- Plus Versus50, 60,80 Def.BlockWll LBer,Versus
Back'sAlignmentMax 70/90Def,Block1st InsideLber.
M3 Draw - Minimum. Note:46 N Treatas 80

LineSplits- Normal.LevelII c BlockOver,to MikeLber.AlertStitch,"A",'AB'


"StitchAB",'Orangel/ellow',"Help','Ace".

Block#f Alert"A","A8",'StitchAB', 'StitchA", Block#1 Alert,'Orangeffellora/',


"Ace","Tag",
"RamiLion',"OrangefYellovy''. G 'Help','Fan".

Block#2 Alert"8",'C', 'CISS',"Orangeffellovy'', Block#2, if #2 is LBer,"Fan",Alert"Tag".


"StitchAB'. "Out",'Man". T

Block#3 Aleri"C','CISS','Ouf',"OrangefYetlow",
Y Block#4. Alert'Orangeffellov/'.
"Man'.

ReleaseThroughFlatArea X Block1stSecondary
Defender,
BlockMiddle1/3,Backside1/2. SlotBlockSecondary
Player

ReleaseThroughFlatArea
BlockMiddle1/3,Backside'l12. z Block1stSecondary
Defender
E 't2t1 2
.2
42143DRAW 4 DOWNLINEDEFENSE
STACK 75. wis s/s 70 WS SS
/-
w,t re ,M q_ w ...\M x...S \ "
T ,T. T: E \
-)
5&A
(
6'od I
I /^\ An A>\H
\../ t..J \../ \.i/
\ \\r--O
\.,/

'EVEN"
\

33 DRAW \. "oDD" 43 DR \ trO


6 ) . * - @ "-rS--
"ACETO B" | "8" "FAN" "STITCH" v
57 WS s/s c 75 w/S
c {t c
-T- g r s
T w' W J , , J J ,J
#t^*=.i I
/.onc tr o"oo
43 DRAW g
LJ \J

,
\J \-/

"oDD'
(J .ODD" *q-
\^rJ \>. 43 DRAW
.,FAN"
"TAG'' J ,,8" ALERT"AB"
50 STACK +59
c,t'
1
43 DR

"ACETO B'' "FAN"


87 ws ssl_
c---\ B-> yM \ +
J
43DRAW
:"$'dsue l. "GLEAR"
" I

\ Y,
.FAN" Ld \
"oRANGE" "FAN"
7 8 A 65 w/S
I
c "\
F I -8, l..frrr $ c
| \w/. t TI wE, J s T t E _, *sS\
\-,/ o : 6
. &o6 n a\ IC(OnOaF
^ o
\
IRAW \J
13DR,AW

w70w
"FAN" "*1., 'SITCHYELLOW" .TAG"

I
O
t
43pMw
\D
;'-:ffi.-E-"ff
o''"''f,\,,".^.,,,,our,,
"FAN"
ALERT"STITCHAB
ALERT "AB" l^*,,
VW7BEARFIST
UNDER WS
WTTWBEAR WS
c- s/s ,\u c
-9 sg w t ' t $t :SR + ^J
Ef tr_r ,E: s R
r.\r\r--ro\C\)
-rr
I
O I
/ {AOnOcrc. I !/,,sorro' IX\"}H \
\-/
"sot-to'; I ? i3 DRAW O \ \1
43 DRAW
'e'-
\J r-. I )=o\
'FAN" orrpl "s1rcHAB' "BEAR''
"FAN"
42t43M|KE 3
50
W/S
c c
s/s / w, l
..ODD"
oo
E S TI
L__ 6 %6dd\"6,
66
I) "EVEN"
o\l
.HARDLION'' |7\
"MAN''
C POINTS:
1. Prefer
to RunVs.4-3Def
OpenStepto Mid Line,ExecuteHandOff.
MakeGoodPlayActionPassFake.

DropStepat lnsideHipof OT. ReadOG


UnlessUncovered.ThenReadOT.

Read'lst Cover LinemanFrom OG Out.


(34)Block1stLberFromPlaysideOG in.
WR'sSplitsNormal (4-3)BlockMikeLber.AlertTT
Def Block
Back'sAlignmentH - Normal 1stPlaysideLber.

CKSIDE FRONTSID:E
LineSplit- Normal.LevelII Blockon to Backside- Alert"Oranoe/Yellow"
"Ram/Lion" (Hard),"Ace'.

Block#1,if #1 is LberFan. Alert"Fan", Blockon Inside.Alert"Ace","Ram/Lion'.


"Lion/Ram" (Hard). G

Block#2, if #2 is LberFan. Alert"Fan", BlockOver.Alert77- "Down",


"Ram/Lion"
"Ram/Lion" (Hard).

Block#3. "Fan"Call,Block#4 Block#3 InsideReach- Alert"EatOut"-


"Eat","Down".

Release InsideFlatDefender.BlockMiddleX BlockForce.AlertMotion,AlertSpy.


'l13,Backside
1/2.
)OWN LINE D EFENSE 42t43MtKE 4 DOWNLlllE IEFENSE 4
STACK75. -w/S S/S 70 ws s/s
't'---*"
c...------"" -ut pl !, t - c- cl' w 4 s--
{Yooo', brs'6dd rL/ "EVEN''
- -rt\-d&
"o6h$ - L
o
' 1A '/ o
a) 'EAr' "YELLOW'' "EAr"
75
M
" ,y/ '
€ s ^cro
w E.
oo a
"ODD"

,,ACE' "FAN''
50STACK s/s
#' B/,I -0, a

N,\ LE-.'s/ Si S 's-


e { s 1
1ob - ryd o r\
- \
(_.)
A N \J

\/o
a'
ALERT"EAT"
'TAG OUT"
87 ws 50 tws
c ./ wt
./ -r\
+- A1-#A A
\-,, \J LJ V,\-,/ \-i i { &#oI
.CLEAR" a r l ,
Y l l
O "ODD''
\lo .FAN''
" Y E L L o W " . . " M A N ' '
78 65 w/S S/S
M \ + " "
.CLEAR''
4 WEa- .}\fl
o' "ODD' r c o nopt // c o
E.t
"+
o
/'\-t I
\ ) /
'MAN"
"HARDLION" "FAN" U
w70wsoLlD YY,> OVERW77WBEAR
c -/'- B. M

/ r#nh3frd !!,
W E T T
o o nn o c o
S E

"solrD" A I \-.,,

.oowN" dl
\ O
"L|ONTo B" N'A O
W77WBEAR VII/7BEARFIST WS
UNDER
cl a

W
M
E N E
r\J\ r \\JT 1L-I a ' \ n a
S R
\ d
s/s M
'lrdBsa-d,^ -\-
\
\
/1
\-./ \J \J
ALERTCHEGK a\
'solto" a f
TJ \,o
N/A
44145.34135
, SLANT
50 ws

Y | 4 , B , r M 're
^
?_ l t Iv'J (.,s
w'G," 1N-," s
o
I
a\o E]*oo\o o .{uiu
W C,J-,'
l- o orc ' rE rS \
{o,oE
,,oDD"
"TAG"
C POINTS:
.{
i\Y
| )O
o
,,bu
\ i I . , E V E N '
O(.z
' L J
ALERr.css,,

zl4l45Slant- Opento Mid Line(6 O'clock)Get


1. CalledPlayRunto no Morethan3 1/2 BallDeepto R, ExecuteHandOff, CarryOut
ManSide. SorintFake.
2. Maybe Runas Auto 34/35Slant- ReversePivotPast Mid Line
A. RazarlLazar:SlanUMikeAuto GettingBall Deepto H. ExecuteHandOff,
(6 Menin Box,7th Manin BoxOT GarryOut PassFake.
CheckPass)
Q Position-Lead,
CrossOver,Plant,Shoulder
Square,GainingGround,ReadBlock of OT.
34135Slant- 50/60Def.BlockWll Lber.
\ryR's- Normal 70/80/90BlockInsideLber.
Slot- Plus
Back'sAlignrgl45 - H Normal 44145Slant- SlideStep,ReadingBlockof OT.
R Max 50,60 BlockWll Lber.70. 90 Block'1st
9/35 R Norma lnsideLber.
H Max 34/35Slant- Lead,CrossOver,PlantShoulder
SQ,GainingGround.ReadingBlock of OT.
BACKSIDE FRONTS]D:E
LineSplits- NormalLevelII c OverBackside- Alert "Ace".Stitch' 'A"
-StitchA", 'Stitch
AB', 'OrangeA/ellow",
"Pinch"

Block#1 Alert"B', "A8","StitchA', "StitchAB', Block#1 - Alert'Tag', 'Ace",'Fan" "Pinch".


Alert"Ram/Lion',"Out'. G

Block#2 "Orange/Yellod',
CheckB Sift.Alert" Block#2 if #2 is LberFan. Alert"Tag",'Fan"
'B','CiSS","Out'. T 'Pinch".

Y Blockli4 - Alert "Eat"


Block#3 Alert"C","C/SS','Ouf .

X BlockCorner AlertSpy,
Release
InsideFlatArea.BlockMiddle1/3, -
Slot Insiderec.BlockManOver.AlertMan
Backside
1/2. TakeTwo.
Rec.- BlockComer.AlertSeal
z CFE) Outside
BlockComer. AiertSpy
Slot- InsideRec.BlockManOver.AlertMan
ReleaseInsideFlatArea. BlockMiddle1/3, TakeTwo.
Backside1/2.
3 34/35SLANT 4 DOWNLINEDEFENSE 6
srAcKTs- ws ss f, 70
€ > Wl ^8,^ c w, l,l ,s
r- , e,.,!.tu 8l \ c
o
45sLr
\o1o
, . j \ tr
(,l,.-, \ \
E{,^r:
V .oDD. O
T totrEt
lssr-r ^ \ Q
0-o
o
.t

FAN" - l \ 6 "EVEN"

,.AcE.. \-!-Z- ,,B" "sTtTcH" \/x (Ft"

SS 75 WS
o
\ c
c M ...s ss
I ..I..<,...€
r) \o \J L-/ (.J
45 SLT ALERT"CSS''
45 SLT atERt "eg" c
'c' ,.ODD"
.FAN'' ..A" ALERT 'ISTITCHA'' "TAG"
.50STACK WS ss +59 WiS S/S
\ w,"i lB r M
t-t ',+,k,{l- ,}t 'rs
.\ \ !/ \J L-l o o'o
\,/ \/, ( )
35SLT '\ i 7
\ r /
"AcE" $-Z-O "B OUT'
87 WS SS 50 ws
..M \ ^ -*l .w
i
LJ
xsixc 8 5 8 \
\\J-Y \J
li-
o
e r T/+*
<sq tr--o
45sLT ',J ',, \-/
\ .
\./ ,'oRANGE" ,,CLEAR"4sslr /\ y
------JZ 6
,,FAN', a ar FRT,,css" F A N " A L E R T . . c H E A T " _ - - ! . A ' ' . . c ' ' A L E R T " c S S
78 65 w/S
B M S S -rc
W E N E S I wRr,.-..*L! \J{iA"-e
o o nn o o o II-'\J
'\ \J U
\--l 45 SLT ? ALER'"css"
N/A O "TAG'
w70wsoLtD45sLT wis OVERW77WBEAR
C g c M
1 ,M ss
'f ,^ *s W E T T S E
r) o'oY) oonooo
"SOLID" .8" C o
ALERT"AB"
.FAN''
. ALERT"sTITcHAB" N/A O
W77WBEAR
M M / .
W E N E S R .S R
\e ^ Y
o o tr\r o o o t,
..:..
-r'
4ssLr ,L
I
I

N/A O ALERT"STITCHAB"
qf,oR@[AT',f,gH
ZoneSche,me
f . BELLY(32/33)
2. BRUSH (42/43)
(42/43',)
A. PATNT
3. GUT(34135,44/45'
A. TUG(44/45\
4. (38/39, 4S/irg)
TOSS/SWP/STRETCH
A. TOSSSE(38/39,48,/49il
5. LOAD(18/19)
A. LOADG SE(18/19)
6. LOADG (18/1e)
A. LOADG SE(18/1e)
7. Z REV.AT8/e (48/4s)
A. 18/19
B. FK 48/49

Offensive
Playbook
32133BELLY
50
c
F
P T M r , M_++
w E1 tu(
I w qT J : - TF
J -S
o cf6
)-trr
o' d ootrgoo
"slFT"
.o'J .,EVEN''
oi'
___+r
"oDD" J
"A" "slFT" ,'sTtTcH"
C POINTS:
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2. MayRunAs Auto
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90,BlockEMOLUnless"OverCall'by O'l Execute Hand Off. Make Great Boot Fake.
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Alert"Spy",SlotBlock
h hlR's BlockCorner
Execute Sofr Pitch.Canv Out Boot Fake.
ManOver.
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a. H on SS (Force). Sff Position- OpenStepto Midlineto the Play
b. LandMark1 yd. OutsideTE. Side,TakeTwo Stepsand ExecuteUnderneatt
c. NoteNo Wde CallWth Hoss. HandOff. CarryOut BootFake.
2. May Run48/49Ctr
a. Z Crackson Lber. Q-Position-SplitStepOppositethe Hole Take
b. B.S.TackleBlocksForce. R
Two Steps,Plantingon OutsideFoot.
3. MayRun46/47Ctr Load. RecerveHandOff,GettingOn OutsideHip of
a. Z Crackson EMLOS. 2ndPuller,ReadPlay,InsideOut.
b. B.SOG BlocksForce. Sff Position- Jab StepOppositeHole,Chest
WR's Split- Normal,WithBackfieldMotion,
-
OverKnee,ReceiveInsideHandOff,Getting
MinusSplit on Hipof 2nd Puller.ReadPlay,InsideOut,
Back'sAlignment- H - Normal
R-Q Max H HoldOffTechnique on B Gap
S/T - Normal Alert"Choke","Slow'.
FRONTSI.BE
LineSplits2 Foot- LevelI c BlockB.SArea."Deuce"CallBlockon, B.S.
Area,Alert"Choke",'Slo#. 'Ace","Down'.

PullandTrap1st Defenderto ShowOutside Blockon,InsideAreato 3rd Lber.Alert"Deuce


TE'sBlock,Alert"Wde','Opie". G 'Choke",'Down',"Slov/','Ace",'Trey','Down''.

Pulla HalfManDeeperthanOG. Block1st BlocklnsideAreato 3rd LBer.


PlaysideLBerOffthe Ball,Alert"Choke", T Alert"Trey",'Deuce",'SolidDown'Call.
' Slow", 'Wde", 'Opie".

HoldOffTechniqueon B Gap.
Y lnsideAreato 3rd LBer.Alert'Trey",
'Down",'Wde' "Opie",
"Deuce", , "Down'
Alert"Choke",'Slow'.

ReleaseThrough
FlatArea.BlockMiddle1/3 X BlockForce(AlertMotion,
AlertSpy)
Backside1/2.

ReleaseThroughFlatAreaBlockMiddle1/3, z BlockForce(AlertMotion,AlertSpy).
Backside1/2.
3 DOWNLIi E DEFE S 46/47CTR 4 DOWNL|NE DEFENSE 2
s/s WS ss
w l'g-- _ _ M
- - {, (, , w a-M
--
r --s, r
.N\_ r E T T n c ,
)ou( o
""ro*.t .-'<
fl?o*. 'DEUcE
" E V E N ' ' < - - - - . . . . . . " D E U C E ' '
s/s 75 ----r-
-,t ' w/S
/-.lit
g w
. E N

.TREY' .DEUCE" "WIDE"


"ODD'"'CHOKE'' I "oDo"
-s0STACK ws-( s/s s/s
w ( '€ t
*'; -t
-N,r
to
"rt':M;
.p-v (TRE\ "oDD""cHoKE" <
"oDD" "ACE' a
S/S

I r
wvr M
n -.- ,s
o
..LEAR"-9< .rREy-. o D D " . . c H o K E , 1 - - - - . . - ! . . T R E Y , '
ws W/S
\ 'l'ill
B ,. ss
W E l^ €lLS
2--.2.^
U q

-/ '- (nEr rr:E "ODD""CHOKEDOWN"


"CLEAR"
WTOWSOLID WS OVERWTTWBEAR ws
; -l,l Mr
w r, i.--{s e
.SOLID" "soLtD'
"BEAR"
"DOWN" "DOWN'' ALERT" WDE'
WTTWBEAR ^__-t'.....^^srs \ UNDERW77BEARFIST w/S
/Uf- c I
c l

K=--?ffi I
.DOWN"
"BEAR"
'wtD
"SOLID"

"DOWN" (wtDF"..RFAR'
46CTR NICKLE

s/s wlS
Jg/s
c/''A/ c
M ,/'., w 1

d
/ '\ t\ \- | 2
/ E r .TL/ ,E I I

"@a
".LEAR, ryt "wrDE,, \LERT"CHOKE""OOWN"
}6 STACKWS

"ODD" "ALERTCHOKEDOWN" "WIDE'' "ODD"


7UNN ITMMUGN ws
^ l , s / s c
-(

do
"oDD" "WIDE"
"DEUCE"
47 SOLTDN w/S

G p c

o 5
'soLlD'
"DOWN" "WIDE
"DEUCE"

1 ^-----.. }]EAR
TMLWMG

/ \ c
c N / S s i . , f
r
offio E T, r- E\ wM I I

"soLlD"

1,"
\-, I --)
_J_ "wDE"
oowN" "soLlD" " BEAR" .TJOWN" WDE
HAG46/47CTR
50 ws
c c

,.ODD"

"TREY"
ALERT"CHOKE'' ALERT"DEUCE
G POINTS: Sameas 46/47Ctr.
3F

- H - Normal
Back'sAlignment
R-Q-Max
S/T -Max R Sameas 46147Ctr,

One Back-Pulla HalfManDeeperThanOG,


Blocklst,PlaysideLBerOffthe Ball. Alert
H "Wde".'Ooie'.
WR'sSplits- Normal,BackfieldMotion, lBegl -StepUp Wth InsideFoot,Ptanton
MinusSplit OutsideFoot,Pulland Block1stPlavside
Lber.
FRONT€i]E}E
LineSplits- 2 Foot-Level
II c Sameas 46/47Ct. - "Choke'CallWithWll
Lberon L.O.S.,Alert"Slov/'

Sameas 46/47Ctr. G Sameas 46147Ctr.

BlockB Gapand Hinge.Alert'Choke".'SloW'. Sameas 46147Ct.


T
Sameas46147
Ctr.
Sameas 46147Ctr.
Y

Sameas 46/47Ctr.
X Sameas46/47Ctr.

Sameas 46/47Ck.
z Sameas 46147Ctr.
3 DowN LINEDEFENSE tt
STACK75- ws sis
*- - -F:. M
r- ?---//
/ E-, Jc.f:'J s p
d ,,oDD" o\Q+ryrc 5 "EVEN"
-l
U
o__3_ 'tiI1 ..DEUCE'
ALERT"OPIE"
\LERr"cHoKEv;#t'b
s/s w/S
M'--
s
"ODD" .ODD"

"CHOKE" .,TREY' CHOKE' ALERT"OPIE'


-50STACK w/S S/S
w IF I., M.l -r, M
---Nr
$-s./ c

"ODD"
+gryo o ,.ODD"

,.ACE''"TREY" ,'cHoKE" .TREY'


' 50 s/s-1.
l'"*,r55^rr I J
"-----u,- W-- M
T_- -
'- -c
\--/
r "crean,'"ffV" BEt d
I "oDD"
E T S
T
I

v /-( 'TREY"
-/ ')
"cHoKE" "TREY"

.CLEAR"
"ooD"
'DEUCE'
ALERT"WIDE' 'CHOKEDOWN"
w70wsoLlD w/S )VERW77W BEAR w,s
s/s M
B--- M
w ,
'soLlD"
d 'soLlD" .BEAR"
..wlDE"
"DOWN' ALERT"WIDE" " DOWN"
w77wBEAR J ws W77BEARFIST w/S
UNDER
s/s
M .1
" --j ?
{,.o.,0"-
@bbt" A "soLrD" '".o*"o
d f/ "BEAR"
"DowN' JY ,'wrDE'"oowN" "WIDE
46t47GAP 47 GAP
ws 60 WS

B M S / S M S S
W E N E S W E T T E S
o ooEooo o o ootrooo
o o o
o
N/A o N/A o
POINTS: Sameas 46147Ctr.
1 . May RunOiect46147Gap. OnlyRunto 70/90Def,or to 2 Side.
a. H Influence EmlosBlocklst Secondarv
Support.
b. WR - Rules-
L SingleRecBlockCorner.AlertSeal.
2. Slot- PlusSplit- BlockManOver.
c. OnlyRunto 7Ol90or 2 ManSide.
R Sameas 46/47Ctr.
BacksAiignments
R-Max

\I/R'sSplits- H - Normal BlockC Gapto Number4.


H

LineSplits2 Foot- LevelII c Sameas 46/47Cf.

OutsideOT Tackle.G BlockInsideAreato Middle,B.S.


PullandTrap1st Defender
(2ndLBer).Alert"Deuce".

Pulla HalfManDeeperthanOG. Block1st BlockInsideAreato Middle,B.S.LBer


PlaysideLBer. T (2ndLBer).Alert"Deuce'.

on 'B' GapAlert'Choke'
HoldoffTechnique
Y

X BlockComer.AlertSpy
Release
ThroughFlatArea.BlockMiddle1/3, Slot- lnsideRec.- BlockManOver.
Backside
1/2. Outside Rec.- BlockComerandSeal.
Release
Through
FlatAreaBlockMiddle1/3, z SameasX.
Backside
1/2.
47GAP 3 DOWN LINE DEFE 46/47GAP 4 DOWNLINEDEFENSE rz GAP 7
47 eap
STACK75- wS S/9 70
B M
\ .oc a
.c- {l- \
_"ooo" H"e*ex
5 I

"*<!E},% "EVEN"
*=+.--
"cHoKE" 'rnFt laFr

57 75

+
I wA.'AA..A SS
\.,/ \.,, t-J \--l \-,,/ \-/ ^

"ODD"
o o c
,DEUCE"
'50sTAcK W'S +59

! E l )-
b \ q \J'ODD"
"ODD" \
.ALERTCHOKE"
"OEUCE''
50 ws ss
\-..--.- W M
B,\ lM ^
.c- + L ' r N G S \ " E T T E S
ar
I
xg-[p
-€J o"p
r_O L o /1
-
r^\
-
F-'t r\
\-,,
=
n
\-.,/
/1
\./
/1

"CLEAR"
O U \ J

"DEUCE" N/A ( )
78 ws 65 ws
B M s s c M c - -"
W E N E S WE T T E S
/.\/\r-lr\/\/1 a) / 1 n T - ' t/\-,./
\ n n\r \*,//1
o \J \-./ LJ

o
\J \J \J

o o
v v !i
u \-/
N/A a\
\-/ N/A o
w70wsoLlD }VERW77W BEAR w/S s/s
c M
a\ c
-l
f >sE
c , \
'soLrD" o u
-BEAR''

ws 'l' UNDEFW77BEARFISTws
wzzwBEAR
tt- M c
-E*X+ -
5 *"W,r\\
+ L M s s c
A"rn '-S R
"es,rn"1
I
'QQ /
\J *-,*{
,,soLrD" O
A
"solrD" Y
*-1--'- "BEAR" d \ . /
.solrD DowN'
M S/S
W E N E S W E T T E S
ooEooo ootrooo

C POINTS:
1. OnlyRunto 70/90,2 ManSide.
2. MayRunHag48/49Gap.
a. \A/R's
Crackson 1st Plavside
Lber.(MinusSpiit).
b. H Pullsand Block1stSecondarv
S

Sameas HaoCtr.
- H -Normal
Back'sAlignment
R -Max

Sameas Hag 46147CV.

FROI
LineSplits- 2 Foot- LevelII Sameas HagGtr.

Pulland Block1st Defender


of OT Butt. Areato 2ndLBer.Alert'Deuce",
Inside
G 'Down."

BlockB GapandHinge. Areato 2ndLBer.Alert'Deuce'."Down


Insrde
'Down".
"Choke",
TackleUncoveredBlock1stLberoffBall,
(BestRelease)
TackleCoverBlockC Gap
andHinge.AlertBear- NoPlaysideLber Y
BlockC GapandHinge.

ReleaseThrough
B.S.1/2.
FlatArea,BlockMiddle1/3, x BlockComer,AlertSpy.
SIoi- BlockManon.

ReleaseThrough
FlatArea,
BlockMiddle1/3, BlockComer,AlertSpy.
B.S.1/2. Slot- BlockManon.
)WN LINE DEFET HAG46/47GAP 4 DOWNLINEDEFENSE
STACK7 70
B .i0.
\,
I
!w^
H./#r*A*
\
\ c ?
r t e\A€::U
\
o ".u=*"
"ODD''
*---.-_-)
6 .DEUCE''
ws 75 ws c
c s/s
.e,*^ M M S
f
A
W \ ;E,/ hI .,8As
f^! Yr a)
WA ... A A ,,-,A
L-/ \J LJ \-/ \J \J
"ODD"

"DEUCE''
.50STACK wis +59
-.\ M
+ J,.rS
I
o
I
oo
"ODD" "oDD"

50 ws ss
W M

3 *&q$sE \, c E T
\-/ \-/
T
L_l \J \J
E
\-/
S

"cLEAR" *.=-\d
\'/ o a\
o
\_.,,
.DEU'E" a/ \_ .)
78 65
B M S S M
W E N E S V\I E T T E S
a\/.\T-'l/\11/^\ rf
- \-..,, \-/ t-l \-./, \-.., \-/ \-,J (-,/ LI \J \J \J
\J ( r o
\J
N/A n N/A o
vwowsoLtD ws rcvEPy4ry*BEARw s c

I 'd€+€r\d -tar-.--
'j * i
ry.J I 4 { o - A E i-L\J v<\/
s
,
\
t
\:
i
:
""souo" "SOLID"
t-----:l O""**'O
'DOWN" 'DOWN"

*t^}F- WS UNDERW77BEARFIST WS
M , . C e
Y s R i \ i rl
"/' R \
d D-oi A
d
5 "soLlD" ..BEAR''-

'DOWN"
@f,oR@tAT',f,gH
33O" Scheme
f. PowERo (46/47)
A. 48/4s POWER
O

2. GAPO (47/47)
A. 48/49 cAP O

unensrue
-\ o(f .

Playbook
46/47 POW O
W/S 60 YY'J

c c c
s/s M s/s
W E,T. I
ooE o
.,rlnn'' nTRFv
C POINTS: Q - Position-ReverseOut Shortof Midline
HandBallDeepto R.
1. MayRun48/49PowO S/T- Position- OpenAwayftom Hole. Step
a. Runvs. 70 Looksw/ 7 Tech. Directlyat BallCanier. Don'tCut HimOff.
b. B.SOG BlockSecondaryForce. CarryOut BootFake.
c. 50 Def.TreyBlockto P.S LBer.
Q - Positjon- Jab Step Oppositethe Hole.
R LandmarkInsideLegof playsideOT, Get on
- Normal
Back'sAlignments Hipof PullingOG. ReadInsideOut.
S - Position-OpenStep,LandmarkInsideLeg
of OT. ReadInsideOut.

\A/R'sSplits- Normal(BackfieldMotion- OT Covered= LandmarkOutsideLegof OT


MinusSplit). KICK EMLOS(SamLbe0.
OT Uncovered= LandmarkOutsideLegof OT,
H ReadTE'sBlock.ISOBlock(lnside#SamLbe
Alert'Wde" Vs. Bear.

LineSplitsTwoFoot- LevelII c Sameas HagCtr(No ChokeVs Wll on line).

Versus50,60,or 80 Def,Block1stPlayside
Lber.Versus70,90 DefenseBlock2ndLber. G Sameas HagCtr.
Alert"\Mde".

Sameas HagCtr.
T Sameas HagCtr.

BlockC Gao- Alert'C"."CSS" Y OTCovered= Aiert'Trey',"Down"


OT Uncovered = BlockManon.
Alert "Wde'.

Release
Through
1/2.
Backside
FIatAreaBlockMiddle1/3, x BlockForce.AlertMotion,AlertSpy.

ReleaseThroughFlatAreaBlockMiddle1/3,
Backside1/2.
z BlockForce.AlertMotion,AlertSpy.
3 D O W NL I N ED E F E N S E 46/47POWO 4 DOWNL|NE DEFENS
E
^-f,=ipJ '\
STACK75- n4s S/S^ ws
W ^. Jr
o"/.---{ o o n ? Y , p
'ooD" 6 ,.EVEN"
E

a {^t---
JL)
-
T
I

T I
. v c
At trpT t.a\u.^KED 1/- nnFt t.:F
"DEUCE''
S/S C
B ^- _ M
N -- TI
Ot ,\

'cHoKE" .,DEUCE"
"TREY
50 STACK
w(-M

"oDD"

" A c E ' " T R E Y ' ,'cHoKE" ..TREY''


87 wis s/s
T 'tit W r M
8,., c
6-----/ w - -
c
j
T
o o ,,oDD' 6
"CLEAR'' U I

ALERT..GHOKE
oowM f)
.yo
ss
c
5.

"CLEAR" A
"DEUCE'' 'ALERTcHoKE oowr'r" O "TREY"
)VERW77WBEAR
Cz--'>
I -{ w ,-b
\J L-/
"soLlD"

DOWN"
W77WBEAR WS \ UNDERW77BEARFIST WS
tl
__-:g/ M J
d w A R-+,Ef\fF I
tX,-,o" CrX"i#ftffi,)/" d "SOLID"
..BEAR"
'oowN" . "BEAR''
,,wtDE
46/47GAP O
-50 STACK ws S/s 60
w/S
c
? M
I
I \cro E,-S
o"EVEN"
o
"ODD"

"ACE"
POINTS:
Sameas PowO.
c.P.
1. OnlyRunto 70/90,2 ManSide.
2. MayRun48/49Gap O.
a. Vl/RCrackson 1st PlaysideLber.
(MinusSplit)
b. BS OSGPullsand Blocks1st
R Sameas PowO.
SecondaryForce.

- NORMAL
DEPTH
BACKS

LandmarklnsideLegof OT. KickOutEMLOS.


H
VvR'sSPLITS-Normal

FROTITSIDE
LineSolitsTwoFoot- LevelII Sameas HagGap.
:

Pulla nd Block1stPlaysideLber. Sameas HagGap.


G

Sameas HagGap. Sameas HagGap.


T

Sameas HagGap. Y KickEMLOS.

ReleaseThroughFlatArea,BlockMiddle1/3, x BlockComer,AlertSpySlot- BlockManOn.


B.S.1/2.

,l
ReleaseThroughFlatArea,BlockMiddle l? z BlockComer,AlertSpy Slot- BlockManOn.
B S. 1/2.
3 DOWNL|NEDEFENSE 46/47GAPO 4 DOWNLINEDEFENSE 4
tK'r1- ws s/s 70 w/S
\

Wu€ \
c . W . B M

5 o o
I
.ODD"
titr-'-
\-/
"EVEN"

>'- ..rioKF'! xnFt teF' o


75 ws
c M s S S .
9I w -
r)
" 'ooo'
o w E
oonooo
T T E

o
N/A rl
I.5OSTACK w/S /q
s/s
^ T I F - { w -\M
! e! +'& .E Y .'E, S
o 1o-ctflQ o t l o:c .)
"ODD'

.'ACETO M''

-( 50 ss
B r ^ c W M
I w T i Ej ,t -e-s\-------'.-.tc E T T E S
d \cKcrTo o c \o o r\r\T-l/1l/1/1
\J \./ TJ \-,./ \J \J
"cLEAR"
b {
o
'DEUCE" ' N/A
78 65
B M S S c SS
lr
W E N E S c W E T T E S
r') \J \./ LI \J \J \-,' ootrooo
.\ tJ \J o n
r\
\J
-
vwowsoLtD )VERW77W
BEAR ws
^-"--rs
? c/ 1--ffi'-""
I ( w 'Arffi^
^\_E.,_r*r s E
r\
Usouo t Yl+ /l/*?-^
- soLrD

'DOWN'
vwTwBEAR ws BEARFISTw/S
UNDERWTT
^^s c
"fr' \ /-"n"'--*- c / s 6 . M f c
/
n
w,\,_E-N_E> SR
A ErrJ+it.A"\tq n 1
O ifi$[lrn \-,, \_, \J DJ_l_/ IJ \_/ \
soLrD a11ffO O solrD I \Q b
/
\-'l\ \
J 'rnnwN" N '.nnwN,'
@f,oRqlAT'f,gH
BASE
PROTECTION
ANDROUTES

Offensive
Playbook
TE
PROTECTION:
N BASE
BAS RT
60
,,Fis,
s'A' M
\-
'.W E T T s.A.
o ' , ,a. g
\ 8a o
"=ua*"\
C POINTS: Callwilldetermine Typeof Drop.Alertfor Sight
QEAdjust BothSides,QB willSignalStrongSide.
1. S.ABothSides,QB WillSignalStrongSide.
Versus"Odd','Even"Calland No'Rock lV
2. May RunDrawPassWith BaseProtection. Loadlt'.Alert"Fan'("Heavy").Alert"Rocklt
Base32:i33 /Loadlt" (NickleOnly)
50 / 60 Look:BtockVWBERto Safety(MDM)
R Alert'Fan"("Heavy''). Alert"RocklVLoadlt"
(NickleOnly,one bkerS0Look).
70,80,90 Look: Dual1stto 2nd DogBlitzer
OutsideCenter.Alert'Heavy","OrangefYelloial
Alert77 One LBer.Alert'RaV/Lee'
H 50 Look:Block2nd Dogger/BliEerAlert "Rockil
call Loadif (Nickle).80 LooldClearBlock2nd
Alert "OrangefYello!y'
Dogger/Blitzer.
70,90 Look: Dual1stto 2nd Dogger/Biitzer
OutsideCenter. Alert "Heavy',"Orange/Yellovy''
Alert77 One Lber.
BACKSIDE
c 'BlockZero,PlaysideLber - Alert"Orange/
Yellow,'Rarn/Lion,
"RocklULoadlt, "R/L","Ray
Lee"
Block#1,Alert"Heavy","Fan",'Ray/Lee"
RocklV Loadlt, "R/L',(OneLber) G Block#1 - Alert"Fan','Orange/Yellovy'',"
Ram/
Lion','Ray/ Lee','HeaW',"Rt/1",
'RocktU
Loadlf.

Block#2, lf #2 is LberFan. Block#2,lf #2is LberFan,Alert"Ram/Lion"


T "Orange^/ellov/',"
Rocklt/Loadlt"

RunRoute,
AlertS.A. RunRoute.AlertS.A.
Y

Release
in Route.AlertS.A. X Release
in RouteAlertS A.

Release
in Route.AlertS.A.
z in RouteAlertS.A.
Release
3 SE BASERT 4 DOWNLINEDE F E N S E
'fn.
STACK r F / S) r S/S) .,FSr
':-.
( l J t
,",iv', e ,il,r-r--i co ,. _c., S.A. i*i'l -' rrr ,'s]sr c
-,f N E i s/ , l l
\ -
OGEOO C/ s.A.
;' -^' r
ooEo S.A,

; Y
o I .EVEN \
a l r 1 1 r
, ' Y
r)
' b< " * " 1 l L
\ l "FAN"
d aLERr,l ALERT"HEAVY" al FoT nuFAr/v'

57 '-F_S.) r-S/S' 75 t-FS.)


s.A.
,-q.) s.A. '. P.) M .--
'.9-' ,'-"-r +'sls.) M
t
w n A A ' - ' A ' - : - ' s.AJl a r'-;- d '(vqe
.' \ ' Y- rv y t- /-'\ t\ /-1 / s.A.
(^) o
VVL-!-UV,'
F; -/1 ' r\ ',i H Y Y.,,, r )
"oDD" ; Y, .ooD" Y t l

" F A N(llF^Uryn
" A |
r
4 ,,,,,
(
t r "FAN"
at FpT \--l . v "R"o ALERT "IIEAVY"
-50srAcK r-FS-) ,'Fdr
,. _c.] s.A. ,'W-i B ,., --^rl'Sls-
-A.-- ,; -.
s.A.-i
-
iW M
r 7-
E-'- N E,s/; - -

o
E r I t-l
o oJ!
tJt ra)
o\ o,'o
\
r a)
\
\
(J (, LJ1J
|! 'r
^,^rl-.r^

. ': f
;
.ODD' \ t / /\
v r\
Y
l > -l . ' \ l, I
x l
"ODD" o "n"r 6 .FAN" FAN"
rr EE'l fuFA\/vn l r t r r

,'r-s-t 50
'.9.' s.a. , E ) M ,--.,S/s-) r C )
w,ilA,..-A X'--.-!'-r.
O
A
c 'l 'o-
\.,rWEl.r-\-rWr z ) -,,,'
6 ,'oDD"
.CLEAR" | '-

"FAN" ()
v t
t O
r ...rE ^'.:E T
FAN
ALERT"HEAVY"

s.A. 'tg.t s.A.':19)


,'b-r"'^.--'-- e r r r - r'sld
i':-'s/ f,
-z' r
c r- - C l t ,'stSr
'. -Wi Q
e o ^ t r o o o ,/ S.A.
N
- l
t.
o
E Ul E
T
T T E lG/ i--
r | /\,,,1 /\-/\ | 1aJ,, S.A.
).. I - --a) - t\ /
lJ
rl
\J
.GLEAR"'\ /

Y
\ - L t - '

!,'
!-
I i' l r l
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W77WBEAR rFS) UNDERW77 BEARFIST i Fir


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lL-
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t .,, O i.' ,, O
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"**"
qf,oR@[A
scAT/HEAT
PROTECTION
ANDROUTES

Offensive
Playbook
SCAT/ HEAT
PROTECTION:
50 li,s,' 60 ''ryv
,,i,:,

'-"-s.A.
1
2 W
lY' 'rs . A . c
rYr a9 .
F
'wl
--',E :N ' E '!yr E T T E
O o q EI Q A
t-
O \.QQ
,o ?P o
13
ALERT"FAN''
C POINTS:"HOT RULES"
CallWillDetermineTypeof Drop. AlertFor
ReoularPersonnel A F SightAdjust.AlertFor Hot.
'Odd' or "Even"call-SamLber.
'Cleai call- 2ndDogger/ Blitzer.
NicklePersonnel
1. Guardor CenterUncoverecyclear 50 / 60 Look:Block\|/LBERto Safety(MDM)
A. 2 ol2 Alert"Fan"("HeaW"). Alert'Rock lVloadlt"
2, GuardandCenterCovered R (NickleOnly,onebkersOLook).
A. OLBor Blitrer
B. "RockluLoadlt', "Hot'Ofiof2ndDog/Blitz 70, 80,90 Look: Dual1stto 2nd DogBlitzer
77 Bear OutsideCenter.Alert"Heavy",'Orangeffellow
a . 2a l3 Alert77 One LBer.Alert 'Rav/Lee"
CP:Chipby GamePlan.
1. SCAT'H' FREERELEASES,
HEAT'R" FREE
I(ELEASEJ.

H RunPattemCalled,Alertto Hot.

BAGKS.IEE
BlockZero - Alert'Even",'Odd",'Cleal,"Solid
'Orangel/ellow','Ri,/L",
SiqhtAdiust- Weak1stor 2ndRec. "RocklU Loadlt", "Hard
c Ram/Lion", 'Ray/Lee".
- AlertRocklV Loadlt (1 Backer)
Nickle:-ODD
EVEN - "Even Pop"
CLEAR- Orange/Yellow,HardRam/Lion
Block#1 -Alert'Heavy",
''Ray/Lee',
"Rock Bear- Alert Ray/Lee
lULoadlt','Fan". Block#1. Alert'Orangefr'ellovl'. "Ram/Lion"
G -
(Hard).Nickle Elock #1 lf UncoveredDual.
Alert'Orangeffellovy'','Rock/Load lt',
'HardRam/Lion".
Block#2.lf# 2 is a LB "Fan.""Fan'50
UnderLook. T Block#2 (DualFanif #2 is a LB) "Squeeze" Ca
if LB Cheatsor StacksOverOG. Alert"Orange
Yellovr'','Ram/Lion"(Hard)."77"Alert to Dual
- 7 Route.AlertSightAdjust
TiteFormation Fan.
Responsibility. Y RunPattemCalled.Alert"Hot/Poo"'Solid
Bear"
RunRouteThruSam.
RunPattemor RouteAdjustment.Alert X Called.Alertwhenvouare"Hot'.
RunPaftern
lf youarel stor2ndWeakRec.
SightAdjust,
z
NS S cATRT 4 DOWNLINEDEFENSE 2
STACKTS-...
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"R"' o "DUALFAN"
ALERT"HEAVY" "DUALFAN'
57... 75...
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ALERT'HEAVY" " a ar EE,T rcn FFTEn
-5Q.STACK..... +59
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"FAN' \I,.l "FAN" " I .L't
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BEAR

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\J
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S.A. ,V
"SOLID" "FAN"
6qqP
ALERT"HEAVY" "BEAR' ;ruii:ii;
WTTWBEAR vWTBallsl
UNDER r,r.: ^
,6\ C \'
S.n. W E rN . to-ofe :cl = ' s l l ,. r Y b o
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"FAN" lY \,
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ALERT"FAN. I ,,*,,

ROCKlT to S
PATTERN:SWAPRAZAR,BASE RT BANANA

STRONG
S.A.

ootroo
PLUSSPLIT
MINUSSPLIT

ASSIGNMENTS:
(MINUSSPLIT)
X: (#1WK) 7 ROUTES A. RESPONSIBILITY

Y: (#2STR) 7 ROUTE

Z: (#1STR) CHINAROUTE(PLUSSPLIT)

H: (#2WK) CHECKRELEASE,
WIDEROUTE

R: (#3STR)CHECKRELEASE,
CLOSEROUTE
's Rt B a na
--^
l\^
I v",
\
o
isA
II
\ "
tr
o
)d
@ 4

QB PROGRESSION/READS: BLITZADJ: PROTECTION:


7 StepDown.
F.rllFieldPlay.Control
MFO- ReadStrongSideSafetY. Work WS Doq/Blitz FORMATION/MOVEMENT:
rse,7 Route,China.MFC.Work7 #1 WK. QB NOTE:Numbers Preceding
Stronq Doq/Blitz IndicatesDrawFake
Protection
^out€,to ChinaRoute.Alert# 1 Weakfor Up.UnlessShoton
Picked'
soficoverage Base
S.A., Prot.
PATTERN:SWAPRAZAR.BASERT DODGE

ooono

ASSIGNMENTS:
X: (#1WK)4 ROUTE, (NORMAL
I CONVERSION SPLIT)

Y: (#2STR)3 WAY 8 ROUTE.


(STRONG
SIDES A WITHStcNAL)

Z: (#1STR) 5 ROUTE,
RUNlT (PLUSSPLIT)

H: (#2WK) CHECKRELEASE,
CRABROUTE.

R: (#3STR)CHECKRELEASE,
DODGEROUTE

l Dbl Lt, Otto Rt Shot Dodg I B u n c h R t Z i p ,S c a tR t 8 7 D o d g e

\f, l,i \ f
I@ otr o o T A
, "Pse
i-go o @ ootro
\_.{@ o
{

o o tr o o oonoo
o o
B PROGRESSION/READS:
QB BLITZ
ADJ: PROTECTION: ScaVHeat,
rongSideProgression:
Strong Control7 StepDrop.
MFC
FCReadFlatDefender. Work5 RrRoute,Dodge,3 WS Doo/BliE
Base/OH's,Otto/Scram
'ayI Route.MFO.ReadDeeo
Wav DeepSaf,
Safety,Work3 # 1W K - Q B FORMATION/MOVEMENT:
'ay8, 5 Route,Dodge.Alert#1 We
Way WeakVs Soft StronqDoq/BliE
Corner
)rneror PressNo DeepHelp.Aler
AlertCrabRouie S.A.or Shot.
Late
rteDumo
DumpOff. HotDepending on
Protection
PATTERN: SPLITRT HEATLT SKINNY
N C'\
N

oonoo
ASSIGNMENTS:
X: (#1WK)12YD FOURROUTE.RUN- lT (NORMAL
SPLIT)

Y: (#2STR)INSIDENINEROUTE,

Z : ( # 1S T R )1 5Y D F O U RR O U T E, R U N- l T , A L E R TS . A .R E S P O N S I B I L(I M
T YI N U S P L I T )

FLATROUTE
H: (#3STR)CHECKRELEASE

R O U T E .H O TR E S P O N S I B I LB
R : ( # 2W K )F R E ER E L E A S ER,U NS K I N N Y I TUYI L Tl N

Split RazarHeatLt Skinny T r a i n R t P i s t o lL t S k i n n y

r "'1
@
I ootroo
5 YDS

@
I
T Dbl Lt ScatRt Skinny 2 Yds. Solit Rt Heat Lt 494

1I
A o

BLITZADJ: HeaVScat,
QB PROGRESSION/READS:
S/SBLITZ:
FULLFIELDPLAY,CONTROL FIVESTEP
1stOR2ndWR
DROP. READMIKELBERANDWORK CLOSEST TO OB
OPPOSITE.WORKINSIDE OUT.WEAK
SIDESKINNYTO 12YD 4 ROUTE.
WEAKDOG/BLITZ:
STRONG SIDEINSIDENINE,TOFLAT. BuiltIn
Hotto SKINNY
TO 15YD FOURROUTE.
PATTERN:DBL RT,SCATRT BIGGIE

.. : HOT

oonoo
ASSIGNMENTS:
X : ( # 1 W K )4 R o U T E( 1 5Y D S )R U Nt T ( M I N U S
SpLtT)

Y : ( # 2S T R )S K I N N Y
R O U T EH. O TB U T L tTN .

z: (#1sTR) 4 ROUTE(12YDS) RUNtT (NORMAL


spltT)

( syy. D S p L t T )
H : ( # 2W K ) l N S l o E9 R O U T ES, . A .R E S p O N S t B t L t T

R: (#3wK) cHEcK RELEASE,


FLATROUTE.(ALERTeK RELEASEI
DeuceRt Rt Biggie
F ^t . .' . '
I
l, t ' l
f
ol",1
| ..4. I t l ootr o o
(I u O O t or o
@ oo I
^@ @ o
\
Spread Rt, Scat Lt 14 MrNUS
PLUS
1

otr o oot]oo
o o
1BPROGRESSION/READS:
QB ADJ:
BLTIZ lpnorecrtoru, Scat/ Pistol
:illFieldPIay.5 StepDrop,Read
Fill Re MLBer
o Determine
to Progression.
ML Works
MLBer *,,,' l*r,or,*ou.rr*r,
Weak
Veak, WorkSkinnyRouteto 4 Route #, \,1/k
*d OB I
(12
12Yds),MLBerWorksStrongWork I
Stronq Doq/ Blitz I
- - t
Inside 9. 4 Route(15Yds),
nside9, Yds).to Flat. #2StrBuiltIn
I
ASSIGNMENTS:
X : ( # 1W K )4 R O U T E9, C O N V E R S I OSN.,A .R E S P O N S I B I L I(rNy O R M ASL P L I T )

Y: (#2STR)PIVOTROUTE,POSSIBLE
POP.

( 1 2Y D S . )( M I N U S
Z : ( # 1S T R )4 R O U T ER, U N - I T S P L I TP L U S1 Y D )

H: (#3STR)FLATROUTE,HOTRESPONSIBILIry

R: (#2 C H E C KR E L E A S ER,U NS W I N GR O U T E
FarRt Mot,ScatRt 44 Pivot A TrainRt.ScatRt 14 Pivot

.N
'l
t ,
\.1\
1 t 1
' ]
B
I r€ ) ' o
k:

@ ootro
\.-____-b A
Split)
(lvlinus
Dbl Rt, Rifle Rt tl4 Pivot Train Rt, Scat Rt 214Pivot
A 4
\.N
't \.F
l, l-,r Hot
t{
l<---\ r : -----

@.' \ . o 6e,' o o-t rao - o - - @@


[
o F------/ :@
Minus I ,*,nu"
QB PROGRESSION/READS: BLITZADJ: ScaURifle/Scram
WS: Blitz
5 StepDrop. Read
Progression,
Slrongside Q B - # 1W K
FlatDefender.Work4 Route.Flatto Pivot.
\lertWkside4 RouteVs.SoftCorneror StronqDoqor Blitzt
PressNo DeepHelp. EuiltIn (FlatRte
AlertPop)
PATTERN: (14VERTICAL)
NEARRT,SCATRT44 VERTICAL

M I N U SS P L I T

ASSIGNMENTS:
X: (#1WK) 4 ROUTE,9 CONVERSION,
S.A.RESPONSIBILITY.
NORMALSPLTT

Y: (#2STR) INSIDEI ROUTE,ALERTPOP.

z : ( # 1S T R )4 R o U T E( 1 2 Y D s . ) R U N
lT (MINUS
S P L I TP L U S1 Y D )

H: (#3STR) FLATRoUTE,HOTRESPoNSlBlLlw.

R: {#2wK) CHECKRELEASE,
RUNSNEAKROUTE.
Rt, Heat Rt 44 Vertical Train Rt, Scat Rt 44 Vert

\f
tlJv
r 3 yds - > l /r l l f \ l
o or ooo l-t" ,P I
| ^ o o/o8ood
M I N U SS P L I T @ /
PLUSI YD
-/ 6
T r a i nR t S c a t R t 1 4 V e r t i c a l D b l L t , S c r a mR t S h o t 1 4 V e r t

[,
tl.,]t
r
A 1 6 (^ o9o tor o

B PROGRESSION/READS:
QB BLITZADJ: Charlie,
lPnOfeCftOru' Scat/Heat,
l- ^ . ^
Strongside
trongside
Progression,5 Step
Ste Drop. tcram/Smoke
eadFlatDefender.
Read Work4 Route,
R Flat WS Doq/Blitz I
Route,
oute,SneakRoute.AlertWeak
We Side4
Q B . # 1W K IFORMATION/MOVEMENT:
oute Vs
Route SoftCorneror PressNo Deep
elp.(C.Pvs Cov6/7,Alertinside
Help. in I if
StronqDoq/Blit2 l-
BuiltIn Flat,AlertPop I
afetyplays
Safetvolavsoutsidevertical.) I
NEARRT,SCATRT 47 VERTICLE(17VERTICLE)
PATTERN:

ASSIGNMENTS:
NORMALSPLIT
S.A.RESPONSIBILITY'
X: (#1WK) 4 ROUTE,I CONVERSION

Y: (#2STR) INSIDEI ROUTE.ALERTPOP.

Z: (#1STR) 7 ROUTE.MINUSSPLIT

H: (#3STR) FLATROUTE.HOTRESPONSIBILITY.

R: (#2 SNEAKROUTE.
CHECKRELEASE,

a
TrainRt Scat47 Verticle TrainRt, Scat17Verticle

t
"ot
\
Ir
[-t 6
BUNCHRT ZIP SCAT RT 17 VERT T DBL RT SCAT LT 47 VERT CHIEF
k
I\
l;r
r I { rooE
d o lo E o
- < o
@
QB PROGRESSTON/READS: BLITZADJ: ScaUHeat,S c r a m ,
PROTECTION:
Control7
Progression,
Strongside WS Doq/Blitz Charlie
StepDrop.MFCRead FlatDefender, #1 WK QB
Work7 Route,FlatRoute,Sneak,
StronqDog/Blitz
MFO.ReadDeep112for VerV7
Built1n(Flat,
Route,FlatRoute,SneakRoute.
AlertPop)
11
P A T T E R N :B U N C HR T F L Y ,S C A TR T Z D B LC R O S S

ootroo
HESITATE

ASSIGNMENTS:
X: (#1WK)- 2 ROUTE, (MINUS
RUBUNDERNEATH. SPLIT)

RELEASE- RUNFLATROUTE- ALERTHOT


Yr (#3STR)HESITATION

Z: (#'1STR)BEATFLATROUTE- RUNCROSSING OVERTOPOF INSIDELBER


ROUTE.
ALERTPOP.

H : ( # 2S T R )7 R O U T EM I N U SS P L I T

R: (#2WK) CHECKRELEASE.SWINGROUTE(POSSIBLE
FULLTIME)
Float Rt Zing, Scat Rt Z Dbl Cross S t o r m B u n c h R t Z i D .S c a t R t Z D b l C r o s s

S.A.

ootroo

F l o a tR t Z i p , O f t o L t Z D b l C r o s s N e a rR t Z i p , S c a t R t Y D b l C r o s s

ootroo I
( ^ O

QB PROGRESSION/READS: BLITZADJ: lpnorrcrtoru: scar,


R,feotto,
Charlie
StrongSideProgression - Control7 StepDropMFC. Qb - #1 Wk 2 Route l.o**t.n^oVEMENT:
ReadFlatDefender. MFOor readDefensive Corner 3 B u ti i n
WorkFlatto 7, to Drag.Don'tCometo FlatLate. I Sh"pt" Br:."h"'K2""-
FlatRouteStrong
lScatterBunch
Don'tHanoon 7 Route. 8&da08oq or Blit SplitRazarZip
(FlatRoute BuiltIn. I

I
@f,oR@tA
T',f,9fl
'
SCRAM/SMOKE
PROTECTION
ANDROUTES

-\ (r(r o

UilENSNE
Playbook
PROTECTION:
SCRAMLT/RT
50 60
@ r @ C

o B tvl
j E
F/s o M
r i
9/S
N s . ' @ E T E S
o{dq
oo"\o
E rQ Q
r Q
p,, o
a9 E o o o_o. , o
HOTRELEASE
ALERT..FAN" ALERT'L" {OT RELEASE
..EVEN''
C POINTS:
"HOTRULES"
CallWll determine
TypeDrop, AlertForHoV
ReqularPersonnel
'Odd'or'Even"call-\lvill Shot.
Lber.
'Clea/ call- 2ndDogger/ BliEer
NicklePe6onnel
1. Guardor CenterUncovered/Clear
A. 2 o'f2 "Hot"Release.Use"Hof Rulesfor ScatExceDt
2- GuardandCenterCovered
R
'AlertFan".
A. OLBor BliEer
B. 'RocklULoadlt","Hot"Otfof 2ndDosger/Btieer
77 Bear
A. OLBor BliE
B. "Rocklt/Loadlt","Hot"Offof
2nd Dogger / Blitrer.

1. SCRAM "R',SMOKEFREE
FREERELEASE Block#4iSS. lf #4 DoesNot Blitz,Run pattern
NtrLtrADtr N - H Called.lf LateDogRunThru#4. Be AtertFor ]
'Swoop","Bump"
Call. ShotResponsibitity
if yol
are 1stor 2nd StrongReceiver. I

SrqntAdrust
1. None
shot
1stor 2ndRec.Strong.
c BlockOverto PlaysideLBer.Alert"Rt/l",
"Orangeffellov/',"Rarn/Lion","RocklVLoadlt',.
ShotOff of li4 Nickle:Blockon PlaysideLber,Alert.Even",
Nickel:RocklVLoadlt "Pop"to CallSide.
ShotOff of#3
Block#1 - Alert"R/L',"Orange/Yellovl',
Block#1 - Alert "Squeeze',One Bker, G " Squeeze',"Rocklt Load',"Fan',Nicklelf the
"RocklULoadlt", "Swoop'. #1 is LberDual.

Block#2 - Alert"Squeeze andGo", Block#2 (DualFanif #2 is LB) "Squeeze,,


Calli
''Orangeffellovl',"Rock T LB Cheatsor StacksOverO.G.Alert
lULoadlt". ( One 'Orangellellovy'',
'Rock lV
Backefl,'Swoop", ?rea". Loadlt', "Ram/Lion"

Block#3 - (Alert"Area","Squeeze",.
'Go'Call
"RocU Y
Loadlt) "Swoop"'Bump".
releasein Route.
RunPatternCalledor RouteAdjustment. X
ShotResponsibilty
to T.E.Side.

RunPatternCalledor RouteAdjustment. z
Qhn+ Paenl.rncihilh, t.\ T tr Qi.to
l/a r.*J '\
\--..,|

DEF SCRAMLT/RT L I N ED E F E N S E
STACK 75- fsrc),
v.:r/
70 q9
6 ) ( ! ) B M s / s @ @ t'r s F s c
E N E S /sHor ' T ' / SHOT

o v-
a\
\,
r
/1
\_l
TSI /'\
L:l V
\/1 L !
/1
\J
/u\
\J r
L 11
/'
o p e f al^
T t
Y l
--,Q
E
n
\-'l
"Hor" RELEASE
\./ A)
- a') "HOT"RELEASE
' \ I
\.I\ aLERr"co" "DUALFAN"
"ODD" "SOUEEZE"ALERT'GO'
57 7 s @
s/s c ryrT -| p _ c
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tsHol O @ ss
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a) ri)
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v
"OUALFAN" . L " . G H E A T ' 'oDD" ALERT"GO'
ar Fat nstlt IFF7F" ALERT"SOUEEZE''
50 STACK +59
@
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"ODD"
ea 50 UNDER
,,-\ c @
2 \:./ aF) M ss c
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"CLEAR"
\|\=/ti'.,P++)
Y^.
--Y 5 6r-*{0 al
"HO]'' RELEASE \Y "swooP"
iHOT RELEASE

.YELLOW1.O B" \l (!J .,ALERTORANGE' FAN" .ODD'' .CHEAI


78 65 Cfls)
/6\ M s/s O M - @
e i s / SHOT
Q- D A ^ J r E s ' sHoT
r) - - p- J-. j d . '
t O OO
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: oO , '
"CLEAR"
"HOT"RELEASE "HOT'' RELEASE
\ o
\
ALERT"GO" -..O ALERT'SWOOP"
"YELLOWTOB" ALERT"SOUEEZ
E' "oDD"
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"HOT RELEASE
eI E N
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9's
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w
ss
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o
c

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"DUALFAN" ALERT"GO" "BEAR"
At FPT (SNI IFtr7FT At Fpt "s6l |FF7F" "LOAD IT TO .'RlJMF

w77wBEAR q9 s/s 1H:- w77BEAR


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Ar FO't'(Cnt tEETEl
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p
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^ c
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\,, I "co" aLFRT..solFFzl "AREA'
47 rrr 35 C F/S
d' s/N iQgt c
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di ' rr ji _
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sErrcH @ @
E \ T , T
@
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"GO" "LOADIT TO M" "SOLID"
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-G, BEAR M
.s)
o
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o o
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,DUAL" "BEAR''
ar@ F/S 7 F/s SHor
s
sHor c 48 g ,:li'
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'Qp"E r ' , E , . s J D t
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t '
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\ ' - o 99-
r+o ^ o-
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..CLEAR'II "GO" ALERT \J I ''SQUEEZE" "AREA"
"YELLOW" "SQUEEZE "YELLOW'
@f,oRqtAT'f,gH
OH'S
PROTECTION
ANDROUTES

Offensive
Playbook
PROTECTION:
OH'SRT/LT
ls0 ,-FlSr 60 ,_F_i9

' C ) '.9-l c
F ,M ''vs) M 'sl$'
w E ',.W-t e
O '"-\ Q 0 dbddi - -'o - - - o,' o
d' o6.6-5d SHOT
Qsr-', Q
.oDD"o
9.,
aI - o \
o I
-

ALERT"FAN" J ALERT"L" "EVEN" I


c POINTS:"HOTRULES" CallWII determine
Typeof Drop,AlertFor
1 . RunShotWhenDefensePermits.
No 'Hot".
CtE SightAdjust/'Shof',
MayRun DrawPass\Mth OH's Protection
(oH's32)
50 Look:BlockWLBto F.S (MDM).Execute
"Fan"by GamePlan. Alert"RocklULoadlt"
R (Nickle).BearLook: Block1st DogiBlitzFrom
Weakto Strong.Alert "Ray/Lee".
70, 80,90 Look: Dual1stto 2nd Dog/Btitz
OutsideCenter.Alert'Orange/Yellovy''.

Block#4 if no Dog/Blitz
RunPatternCalled.
H LateDogRunThrough#4. Alert'Swoop",
"Shof Off of S/Sl#4.

SightAdjust- Weakside1stor 2nd Receiver,


Closestto QB.
c Sameas Base

Sameas Base
Sameas Base G

Block#2 - Alert"Squeeze"Alert "Go""Out"


'Orangef/elloW'(Block
Sameas Base T on Outside)
Alert"Ram/Lion" (Hard)

Block#3 - Alert'Orangel/ellorrr/',
Y RocklULoadlf , "Out'.
RunPattern
Calledor Route
Adjustment.
lf X Run'lst
PatternCalledor RouteAdjustment.lf Yor
YouAreThe1stor 2ndRec.onTheWeak Are Receiver
OutsideT.E.You ShouldHavr
Side,YouHaveSightAdjustResponsibilty. z
Shot Responsibilty.
OH'S RT/LT 4 DOWNLINEDEFENSE
\CK 75-
ANO
W I B M s.A. irft ry s .'.stgrc
-
N : E ; S '. T r T E ,' 6xor
SA E E
-.ot {o tr {o.oa,
11 n E'l n a-\ /-\ /
Yl*H t >'Y,<J /-\ ,-\ ^y'1 4\:/
r \J \J

ALERT"GO"
ALERT'SQUEEZE"
"-'_ 75 ,s/s)
;;, c S.A.
.-"-' '.o qr slg) ,'r--,
W rE N r E S SHOT t f E : T T r E
o
U s.A. P"P FPPP
s.A. **1 a ltr
Xt-yt-/n
I lrl f I r I r I /-\
\, o \o o Eo.o-o
\! !^' \ -..-
'oDD" r .f "oDD" \ Y
\, t- ALERT"GO"

t0sTAcK d,i, +5s riJr


ic'l Or "r:'B /tl (Vit c :_c-rs.A. li''-' M .,tJ9' c
-p'g.F
s'A' Hi E/SiE \ SHOT E IT T E S / -.,--
o Gc%r o
/1'
r\/'Y HYYV6
- 'r(J
/^\ rEI /1 /^\ /1 / 5rlu I

, C)- O
'R" -AREA"
aD "HEAVY" \ 'J

f,/s) - - c 50 UNDER rrSr


--
iet ,tl ' SJst
(:c-) qlr g 151!r c
s.A. *A A A sHor S.A. ET r T; E S J I, '
AFo.
\
r-\-.\ frl a\n /\ r SHOr
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r \
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/

78 F/S 50 OVER F/S) ,{rir


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C
.-o piE
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r y "OUT"ALERT
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I + I ,,BEAR"
"FAN" \.|\ "co"

W77WBEAR W77BEARFIST
UNDER
lc ) s.A. s/s M
r) w N/A E_.,{JA.\A R
\-./ \J \J tJ (-,/ \J \J
I r)
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"SOLID"

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,Jw,.'li'-' '.is,'t"o' t 37 ,--F/s,'
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,-c -' ;ro-{W ) ,r' @
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ALERT'HEAVY''
47OVER ..t]t_,' - _
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I
, iir __ ,.F/S
I
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sHor ',- -.-, ero{1fo''::' ,4 'S$) c
\ -;r ' -' -,- --"- j U
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s-r. E
o"^
t.ti E N g\ /N\

9iOqOOb,.',oo
,/ E SHOTS/N

?"",,
'oNEBAcKER" O I "RocKrrroM' "oDo" O I -R-
F/s ':::iT^l-:*
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ot
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ALER*HEAVY" O I "o*nGE To s/N" ALERT"FAN"
*" qott_,-', w70wsoLtD ,i.l-;
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o
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o .soLtD"
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Qi O
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|
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ALERT"HEAVY''"RAY\.,
L^. ALERT"GO'
47 OVER ,.ss,'
,uteTK*t."nt9?-u-,
l:!TP"" -sHoT fv

o
T
q,dqr ''..'u
o O
S.A. E
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Tr
Io
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bi o-
"ODD" i "sollD" "eeen"1- f
"ONEBACKER'' o
'. F/S
tT TO S,rt{, "O1T'
ALERT
"GO" lt5$::#t; Lr I ALERT 'RA\N' ALERT "GO"
45 I F/S
a,{D lXtt )l slN c srFKY ,'9rj F/$ c
.c) - s A

oio r6d t )i ;ii?oo e, ,' r i$,s6 T


S"A. E 'T rE t
o ooYrI -
"CLEAR" o--
I
o -IJ oo
"FAN"
qLERT'HEAVY"
t.
\J
l
I
'
M"
"ORANGETo .:5?" .ORANGETOS/N"
@f,oR@tAT',f,gH
OTTO
PROTECTION
ANDROUTES

-\ (r(r o

UilENSNE
Playbook
PROTECTION:
OTTORT/LT
50 FS 60 FS
c
F +4 s{s
r t l M s/s
w E i N i E s : W E Or Ei t r0 Q
E os l
o \.QQHQQQ: o ',Q
- o - * - di
{-*o- o \- o
o L o L
ALERT'FAN'' .EVEN"
C POINTS: lCallwilldetermine
Typeof Drop.NoSight
1.8 ManProtection lAdjust. MayUseShot.(No'Hof').
I
R 11.50 LooucenterClear. Btock2ndDog/Btitz
OutsideCenter.Alert Rock lV Loadlt
2. Even, 70/90Looks. Block1st Dog/Blitz
OutsideCenter.
3. '77" Bear: Block2nd Dog/BlibFromStrong
to Weak , AutomaticRock lULoadlt vs.
One BkerBear.

Block#4
H Releasein Route
AJert- "Bump','Swoop","Area".
Shot- SightAdjustOffof#4 (SS).

Shot- StrongSide1stWROutside
T.E.Shotol c BlockZero,PlaysideLB.Alert"Orangef/ellow'
off#4. "Even"'RocklVloadlf', "Fi/L',"Ray/Lee".
.Swoop",
Block#1Alert"Squeeze", Block#1 Alert'Fan","Heavy','Orangeffellovy'',
"RocklVLoad 'F/1",
lf', ("OneBker"), G
"Ray/Lee' 'Even",
'Rock
lVLoadlt', "R/L',"Ray/Lee".

Block#2Alert"Squeeze andGo","Swoop' Block#2, if #2 is a LB Fan.


'RocklULoadlf , "Even',("OneBkei'),"Area". T Alert"Orangef/ellovy'',"RocklVLoadlt".

Block#3Alert"SqueezeandGo',"Swoop'
'RocklUloadlt","Even','Area',
"Bump',
Y
'Area','Go".

X -
RunPatternCalledor RouteAdiustment
No SightAdjust. Alert "Shot"
-
RunPatternCalledor RouteAdjustment
z No SightAdjust.Alert"Shof'.
L1q
3 OTTORT/LT 4 DOWNLINE DEFENSE
STACK75- Fs sis 70
c
c W B
',E
M , ' C
=s
W Y q s / s
r\ -a/ o
N E s /
o A
, ,q. .no?_p- p_ l^ ) dB$p&,' o
1-
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,,oDD' "R" )C o'.?[r"***"
ALERI"seuEEzE' O "E'EN' o.r*i[tlJJ&?l
75
B B M s/s 6 C
w.,'A,S..AA
o n,Ai*S06;'
o '! .- V' rO
y Pr l /r - r\ Jn. ' ^ \' - ' ( J Y \ rn
{ - F \
"FAN"
lr FpT GHFA\/V"
\,-.,
\-.,,, rnnnn li:$:lll* 'oob"--'C "R' o,_.*i":*TJ;'.%
+50STACK FS FS
v\ B Ms/s W M S / S
E \ N E S - I E T :T E S
?'9q dqa; /-\ aYrr-t
\./ fu r^\ /-\ /'\
- '1\) o ,ODD"
V PP
! ! r / ] * & J - r \ \
| \-/
>J
,y
" \U t
"oDo" .R" o "AREA"
.FAN"
ALERT "HEAVY" \J
87 Fs 5 0 ^ FS
B M S / S c vy ryr g/s
C- W iE. N,. E S
z-r'.
E T T T T E S , '
n'r) Fr r) o CI, E-_o o.o
"^ _. .
rft P'$pr_,,
_ --f, n
\,/ "oDD"
-Ll /-\ L r r
1\-/ f
a.\
"CLEAR" -)".._._
"FAN" \ -
'YELLowTOB" (swo.)I ALERT "HEAVY" I J

78 FS
c F [ y l $ / s c M S/S
'..O-O.E^^n /
W E / N ' . E t S / W E T T E S
O \r-r-.,-OYYIO b \a\r\fnr\/1r\
\\-'1-Y =.Y-Y-V
O LJ -\')/1
'CLEAR' "oDD" \
\ ALERT"Go'
"YELLOW TO B" r) ALERr"souEEzE" ALERT"FAN'' "R"-r)
WTOWSOLID FS OVERWTTWBEARFs
c B M s / s C c- lvtt c
w \ E N E l s , W E I T . J S E
o !9,o
i O-'-P
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o
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\ (.
"co" "SOLID' "-....-^(J .BUMP"
aLFRT "HFAVv" "RAy" al FRT "souEE7F"

W77WBEAR FS W77BEARFIST sg
UNDER
s / s M c
.- M S S C c E T T E s R
W E N E S R
o .op.u.aap^ \ r . \ ! r r r \ \ \ J .\ o- oouooo o
\J E-\J

SOLID" \ \.\O
LOADITTO M' "BUMP
37C FS
F ttl " " """
sDt'. I

o .'Pp
\vE I
o^ ,,'
o.ror,'
o
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t
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w E l N r - E r " u n r /

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t ^
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47 OVER 36 BOSS FS
c . vY c w o . r s s - c
E l T T

. pio E O
9 !
o ".,.Fbfi"";J"rlb
"ODD" t r,
47 W lyl Fs tN 35 FS
i ' $ ,, " B M

o
,T\
dd i 'r'-^ o.. pp f r o 6 WLUSAM WALK
W E
\ t ,
_t PE , .:op \,, 'oDD" \\ -
9I ,,.,,
-- s
orr*r"ros-o
FS SHoT ,' ',
' . S S , C' v{77W FS -
r: vY u BEAR <\ M rrot,'gj f

o E , ' o I
c-
-'r"oo,
w € .
r \
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---

r O a do7'
A * q . o
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ALERT HEAv r . '
J 'soLlD"
o ,
47SWITCH FS C sHor i
M suor SS
c yy

q,i, E S/N

6 ^piq ,r"
E T T S/NE
o ".p
^'\^ dd^q. o Q
'oDD" "R" \3
I "or", ALERr,,c
I
46c FS 48c Fs
t, yr^, M, s/N iircxv W s/s c
| | \ sgor
'',.box
', E lT'
po- t O p sHcro
T \E E lr,MsJNr iEi
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@f,oR@tAT',f,gH
CHARLIE
PROTECTION
ANDROUTES

(f(r o

uIIenslve
-\

Playbook
PROTECTION
:CHARLIERT/LT
50 FS 60 FS
c c
q M s 4 s M s/s
o '!otroo-d
U( E< YN-<i _E jf---
o ..d.hlnd-doo
" o o D " Q| / r ' -"AcE" o o
"EvEN' Vt l
I I

"LloN" O ALERr"MAN" "HARDLroN" 6 "MAN"ALERT.HEAV'"


C POINTS:
Qk-CharlieRVLI- 3 StepDrop.
1. CharlieRVLt - H or R CanHaveBlock
Responsibilty,Depending On Formation.
he CharlieRULI- 5 Step Drop.
DeepCharlieRVLI- 7 Step Drop.
2. CharlieRULI- HotOff of #4 Chatlie44145- PlayActionFaketo
Conesponding Runningplay.
3. Charliezl4l45- PlayActionH
Free Release
4. 32133Veer Pass- CharlieProtection, R ExecuteGut Fake. Dual Read 1st Dog/BlitzOf
PlayAction,R FreeRelease. L.O.S.InsideT.E.(FromShongto Weak)to SS
Alert"Man",'"Heavy'.(No'Heavy"Wren
OT is UncoveredExcepton 'Ouf' Call).
BacksAlignment- Normal 77 Bear;BlockFirstThreatin 'C" Gao.
Nickle- "Deuce'All 40 Nickle Unless4 Man
Side
H ThenOut.
Run
offi-
c Block#1 AwayFromCall. Alert'Lion/Ram"
LineMinimal,Level2 or 'HardLionRam",jMan'

BlocklnsideAreaAlert
Block#2 Gap G "Deuce".Alert"Man",Alert"Deuce'.'Ace".
Aiert"Lion/Ram"
("Hard'). "Down",'Heavy".

SamAlignedOveror Inside,
BlockInsideArea.
Block#3 Gap T SamAlignedOutsideBlockON,Outside.
Alert"Lion/Ram'("Hard'). 'Deuce",'Down',"Man',"Ouf', 'Area".Alert
1
Block#3 vs.77 Bear.Block
BigMan.Atert
Y "Area",
"Man".

x RunRouteCalled.

z RunRouteCalled.
RT/LT 4 DOWNLINEDEFENSE
CHARLIE
STACK75- rJ
ss 7oc
W B . M
o -A,'.-.'+->R:=,
- = t t v v 4 f ,,
L,/r .EVEN" o
i /
"L|oN'"oDD'' T.,ts 'DEUCE" "LroN"
57 FS 7 5 c FS
c q M l'r\
'yr-r-i $
SS
f s
o %8*t \.orcn o\c A /
W E
uul
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"L|oN" "oDD,,
?l
d'-
'ACE" ,,t toN"
-5oSTACK FS SS +59 s s c
.- W R r Y t c
E'- U ) .E,S I .E€
a) Y1'Y1 -r h /\//\ /
\J \-./ LJ \-/ \/' \J ^a v\4
/ .'\
o ; ' ( J \ r d \ r
,,LroN" .oDD" .ACE''
OJ "AcE" "L|oN"..oDD"

c q u c c u ( M
V^*- A A,t /
o-
r,T-
\-/ E T,<
o o n \ ) o€ o"$_
" " ? 7 " " c / ? .oDD" a I n/
-LroN"'.LEAR'(F",non-^'15'1I":15+ t l
"LtoN,, d}/ "AcE"
78 55 FS
c S S
'-re tr
w E.N I s, W E - 'I .t r E S
r$d!
- - o -6b.6
/ ; ' - c/ \J le-o.RoOO J
o "oDD" (r
'HARDLION" "CLEAR" OIJ'6EUS6'
Y\
w70wsoLlD FS OVERWTTW
BEAR Fs
G c
u s/s
qc5#6.6
R l
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c
\) .{ o'
*SOLID"
?t
r " DOWN'
\J \J

"soLtD' " DOWN"


W77W
BEAR FS UNDERW77BEARFISTpg
ttr s s c u c
w- -E . N :
u t.{9rr
t r o .\-/ SA /
tF
{ )
LJ \J
a\
\-/
\rcon#dl 4
\-/

"soLtD"
o
i;DOWIt,'
DOWN''
CHARLIERT/L NICKLE
TcovN Fs c
FS ss ss
W M
E 9rt'r
o o E-
ooo!)ot,' ( f-. r;

o +'o o
.LroNTOw'' ( '-/ "DOWN"
46OVERN rs 37 MIKEMUGN
, - S s c c r s s s c
W - M
r 'ir '_.1_ g S/N
?- .--
(J oo o oTol.. ;o
.^. + +I'i -E s/N "E . W Uj_B
7-/' n
O b-lo 1;\nrn \''l
"oDD' o ;.\) \''
o"i:'d' o
"oDD" 'r-
'DowN"
doo**" ,,LfoNrow,
ALERT,,AcE' O-/
47 UNDERN 16STACK N
F S s s c
c ss
s.. M F/N qH
+ l'.L i Er f .t
'q, :1
o o o o - o or o f
ooo\cor o
.i]+ ;F;

o Ir o o "ODD" o ; o o
'LroN TOw'' (_)r-"ace"
"LloN TO W" O/ ALERTAREA "DOWN'
46NEVEN Fs 46 N EVEN
- sS c FS
c
WT M S/N
'G',-T-
-T :-- E
o o o\o o5-7 n o o
(v ^ ) " ' O O \ / *EVEN'

,,LroNrow, oJl'i::"^:-,"":^::--"
"HARDLIONTO N''
47 SOLTDN Fs 7 UNDER
SOLIDBEARr"
c
c M "
tvl ,S/N
-oE ' W , T T E
+ L:rl
rr
+s/$w
S/N

o 6 biibT,,:v o o - YA' I\ ooo!%. o o


n .'.9) \/ tt
o r
J "oowN" "soLrD" O/ "DowN"
@f,OR@TAT'f,EH
RIFLEPISTOL
PROTECTION
ANDROUTES

Offensive
Playhook
PROTECTION:
RIFLE
:R I F RT s OL
50 60
FS FS ss
\u, c
,, -tND "
-,9" c AND c
'.w,t E ; N
I
'
AND
E l+r )
- o 'q p F-a
'Wl E T i-T

o (J Q QE
^ " i ..-H
o
Q€,. o -.'n-o o
BACKSIDE
..oDD. BACKSTDE HOT
.EVEN''
"EVENPOP'
C POINTS: \IE Wantto protectbackside,
B.S.Hot if bothdogge
1. FiveManProtection. andbliEercome. Hotreadftontside,Wantto
throw5 stepdrop.
2. HotRules- playside
a. Takesone unlessbothOG'sare
uncovered,thentakes two.

Wantto reducedefense- willrunas an R HotRelease.


alertl Rifle;ReleaseTE Side
Pistol;ReleaseSE Side
Backside'hofbuiltln offof lst two Doggeri
BliEeGbackside.

5. RocklUloadlt - Linewillpushto #4.


Releasein Route
Soliddefensecheckout or Loadit.
H Alert Hot.
Gameplan.

BacksideHotBuiltIn Off of 1stTwo c Blockon,or Popweak. Alert'RocklVLoadl"t I


Dogger/BliEers. Underor GamePlan.
Block#1, uncoveredDual. Block#1 if uncoveredDual.
Alert."LoadluRocklt". G Alert'RocklULoadlf vs. UnderDefense.

Block#2 if #2is a LberFan.Alert"RocklULoad Sameas ScayFire.


it'. T

Y Releasein Route.Alert
Slamreleasevs.Switch
AlertPop.
Runroute.AlertBSHotif twoDoggers/BliEers
comeweak. x Runroutecalled.

RunRoute.AlertBS Hotif twoDoggersiBliEerr


comeweaK.
z
Runroutecalled
--. FS 70
75 '.-c,' c c :'-. @
a @E : N E(fr) i ss c
,wr 'v S/ @) , ,,{rrtrs-.'r} l_sg'
\ - ' ' 'o ' . . I Y t s V Y " - o '
O
- a\ n F-l a\t a\ a<
"dJlvercxsroeHorg
"oDD" " -ii:Ii'"
.DUAL"
B.s."oi- "EVEN"
"EVENPOP"
\J "SOUEEZE"
t t"
l-+ioa"., 66 o9-11 o*
" *(D .@,
o t.-, "56tiV38/
J.--J - - o
\-
\n aa! a.s.xor O
B.S.HOT \--l.

.LOADIT TO B'' o- "RocK|T'"oDD"


+59

: @*9.
.-' 6
,. 'r.ti''-, ' @
.--l
+ ^
v
-,---Ei S,/t
i_w,.\: (, J
lco o n 6 hfi'
E \ r / \ J v
B.s.Hor
o O \-v t')
"oDD'
B.S.HOT
"DUAL'' "DUAL''
50 ws
c ( w) '.- .tvr.'
o R l
.--T
/'E,'c'l
ss c
F Tv T
^1/{\-\ r5 /1 A\4V'B.s.Hcr
\'2
\../ \-./ L-J | \'..
/-\ Ll ' \) a) a\
\-/ \ v \_,,,

,,rax" H ,,ouAL"
78 FS SS 50 OVER
,__\ u c '" . (9, ',t-,' *
" i -w l '-<atclnoo,o
".iih. SQ, G) E T I l E I
+'.:!,' c
o
o -,1:9'souE6E" o ' OSq,O
O d
o
B.s.Hor o
"ooo" o o
"YELLow" "CLEAR"
\r 'DUALFAN" .ROCK
n'
<-----------l-\
\r "L"o,
w77W OVERWTTW
BEAR
B M
W E N E S W,..AJA..,AE
^\--"/r \ v.T - ll_l ooo \J \J LJ \J L',/ \J
a\
\J
n
\-./ ^
N/A a) N/a
W77WBEAR UNDERVW7BEARFIST
M S/S M
w-.,AAA..,AR E-..AAX,-A R
\J v LJ \-,/ \J \J \J \J I.J \.,' \J \J
a)

N/A N/A
PATTERN: TRAINRTPISToLLT SKINNY

ootroo
ASSIGNMENTS:
X; (#1WK) 12YARD6 ROUTE,RUNlT (PLUSSPLIT).

Y: (#3STR)INSIDENINEROUTE.ALERTPOP.

Z: (#1STR)15YARD6 ROUTERUNlT (PLUSSPLIT).

H: (#2STR)FLATROUTEALERTB.S.HOT.

R: (#2WK)SKINNYROUTEHOT.
DBLLt Pistol Rt Biggy
t 4

r rsvos.
1 2Y d s .

I I
I t l
d { o " Bo o@/ l @a 6 o o tr o o
o

ootroo ootroo
o o
QB PROGRESSION/READS BLITZADJ: PROTECTION: pistol
Fullfieldplayconhol5 Stepdrop. ReadMike Ws.Blit '1Dog
Lber.to determine whichsideyouwillwork. FORMATION/MOVEMENT:
Weaksidework Skinny,to 6 Runit, StrongSide
- Work9 route,flat, 15 yd. 6 route.
qf,OR@[AT'f,EH
l.

TURN44/45
t

PROTECTI.O.N
ANDPASSES

Offensive
Playbook
TURN44 (451
PROTECTION:

i 2
B\ M 1 l /s ,' :t'
o *r,6t&d,6-d
r
W E + l , L IE . ,
o . oH HoOtOr; o' Q
H q,'
L g) J
r tl
H
o\
*ODD" I
"LloN" v ,,AcE. ALERT"HEAVY""MAN''
C POINTS:
FrontOuiExecuteGoodFake.
1. 7 ManProtection. SetUpBehindOutsideLegof OG. I 1/2Yds.
Deeo.
2. S.A.Offof secondarybliE

BacksDepth-Normal BlockMiketo SS. Alert'Heaw".Alert


of OverFronts(75,95)(Mug,Heavy).
Vs.Sotid
BlockMike/SS, 1stThreatC Gap.
SlantFake.

BlockSamto SS. AlertOverFronts(75,95).


Block1stPlaysideLBerto SS.
AlertSolidDef.BlockBig Defender.

ACKSIDE FRONT
NormalSplits,Level2 BlockBackside
Gap.Alert"Lion/Ram",
"Hard
'Man',"
Lion/Ram", Down",,lAce"

S"r" ,. Charlie.Alert'Man' G BlockOn, lnside.Alert'Fan","Ace',"Man",


"Solid","Down",
"Heavy".
FromOT vs. 50 Over. BlockManvs. 60. Alert
"Lion"vs. 77.
Sameas Charlie.Alert'Man"
BlockOn,Outside.Alert"Fan"," Down",
'Man'.

Releasein Route.
Switchor BearSlamRelease.
RunRoute,AlertSA if youare1stor 2nd
WeakRec.
Run Route.

Run Route,AlertSA if you are 1stor 2nd


WeakRec.
3 TURN44 (45) 4 DOWNL|NE DEFENSE
STACK 75- FS c FS 'ss
^ w B M ft't w n/|
" q N',E;_Sl, E '
c o
u ra E i o| w ,
J n,_ o dbr,d,
YI -T \J ..EVEN" ortf
"oDD"
"LroN" (-n
V O
-
ALERT.HEAVY
,,LroN" Jo
1'' 75 F5

*/6H'q
B M ' 1 , ' c
w A ; rl A,i
M ' c
' 6il' \J !,' -f
o / Y ?"{Y,' \ f-f-
'T.

"LloN"
J(
\-, "ACE"
"ODD"
.LtoN" ("/
t(-t

-50 STACK F s c
sE ,?. _,ql ---9s w u t
\ ;N. V S l--;- E .T^. T< | e i ,,ss'
ob rl)c,q$-
"ODD"
" 'o -/
f
/ al
n
\-/
/ooE'b o o'
Q+-?' o
'LloN" CY
/ \ J
nanE CY\
Y o
50 FS
-o531o
B M l'ss.
" c
"o ' d6v" (J
".LEAR" oi"i ,'oDD"
^:
trt tr)N'
FS FS
Ir{ t m I ssc
W E
i' Y
AYf / ': w Ea i r r E s l - - '
-. a
rV (J . \,,/ \,2 u \+.,/ \_/ v.
! | / 1 +
X z
.CLEAR" t\J / \)
"ODD" l / 1
{ \ \-,/
"HAROLION" 'LtoN" \/1
\J ALERT'.HEAVY'..MAN"
vwTw OVERW77W BEAR
c -e&:6&,
p
M ' S S ' C
i F , '
o *o6ddo6'
M

"soLlD" O O
'LtoN" N A O
W77WBEAR UNDER
W77BEARFIST FS
M S/S M '
W E N E S R E J.r^ E. i VB
u o o tn r o o o
\-,, \J
r o ortr)c\D
o T f
o
-\
o "soLrD"
\
\,/LJ
.-X \"DOWN"
I ','\/

NiA o !, "BEAR'
PATTERN: LT,TURN44 596

ASSIGNMENTS:
X: (#1WK)COMEBACK
18YDS.DEEP. NORMALSPLIT.

Y: (#2STR)RUNINSIDE9 ROUTE.

Z: (#1STR)6 ROUTE.NORMAL
SPLIT.S.A.RESPONSIBILITIES.

H: (#2WK)CHECKRELEASE,
RUNSTICKROUTE.

R: (#3WK)CHECKRELEASE.RUNTURNROUTE.

LazarTurn tl4 596 { Dbl Rt Charlie'14596


l ,
r----> | .a I
I t.' 1-7 I
I fe l 7l
@ ['"ooEdo,,/ d OJC
@q i--.-v . otl

QB PROGRESSION/READS: BLITZADJ: PROTECTION:


Turn,Chartie.
MakeGoodPlayActionFake. MFC,
WS Doq/Blitz FORMATION/MOVEMENT:
ReadWll Lber.Work. Comebackto
CheckDownRoutes,MFO, Pullup Quickly#1 or#2\ /k - QB
andWork9, 6 Route,Comebackto Gheck
StronoDoq/Blits
Down.
AlertCheck
@f,oRq[AT',f,gfl

ANDROUTES

Offensive
Playbook
44145SLANTPASS
50 W/S 60 w/5

c c c c
s/s iJt s/s
ftl z E S Etr;, T E S
o oo o o )otrooo o
"oDD"
..EVEN"
\\o
3\
"TAG" "A" "SWTCH"
.o
C POINTS:
Fake44145 Slant,SetUpin G-TGap.AlertHo
1. MayRun32/33SlantPass, Oftoltl4, AlertS.A.Offof OneSecondarv
R FreeRelease,H Has PickUp. Defender.
2. CheckVs 2 BkerBear.
3. Hot Off of '1stSecondaryDefender.
4. S.A.Offof 1stSecondaryDefender. BlockWll Lberto 1stSec.Defender. Alert
R "Fan","HeaW",'Orange/Yellow",Bear- Block
1stDogger/Blitzef.Alert'Ray/Lee".

WR'sSplits- RouteCatted.
ReadOT'sBlockandFreeRelease.lf Wll
BacksAlignment- Normal H Lberis the EMLOS.ReleaseOff Buttof OT,Dd
notvaryCourse,Collision Wll Backerlf He ls I
in Your Path.Hot Off of 1st Sec. Defender I

SIDE ffi
LineSplitsNormal,
Level c BlockZeroto Mike.Alert"Stitch",'A", "Orange/
"Ace','Ray/Lee","A8".
YelloW',

Block#1.Alert"A' "4B",'B', "Orange/Yellovy'',


"Out",'Man". G Block#1.Alert'Fan","Tag","Ace",,,Heavy,',
'Ray/Lee",
Stitch','Orange/
Yellow".

Block#2.Alert'A',"AB','8", "Out", T
'Orangeffellovy'','Man". Block#2,lf #2 is LBerFanFan.Alert"Orange/
Yellovy'','Fan'.

Block#3.Alert"Ouf',"Man","Bump" Y
Release
In Route.

Run RouteAlert S.A.


x RunRoute.

RunRouteAlertS.A. z RunRoute.
3 DOWNLINEDEFENSE 45 SLANTPASS 4 DOWNL|NEDEFENSE z
STACK75- ws SS SS
c ,f , "
,l+ N E S
o rtl f-l
Yt H brf b
p a)
-
/'o '8"
57 WS SS 75 ws
^
q t4 M F s s
_ t E S E T Tr E
a) Ob\c .ODD"
bYX n F-'l
\J { \ ) n
..FAN" .Fn \-./
"A" ALERT'HEAVY'" NTA .:T kat Al cET..^6t
-s0sTAcK ws +59
c v { P vy tfi
\.
(]'o*'u \ ri.-'. E s
rf L cr6€i al

.ODD"
I .+- A
^'tH
" V-r.
.ODD"
\eIcoo
.FAN" ALERT..HEA-Vre{ .'a''
)
87 Ws Ss 50 ws ss
" *i .4 c c
w , M
o =apF_ooo
v | i ^ \ ' .E *N; E S
o
<
E \ '
<cltDh\. bb
, ,',t
4 t E S
,,FAN,' J-\ p
..RANGE,,
O "oDD',
" l Y = v
O;_u o
".LEAR'A!ERt""HVo 'FAN" ALERT.HeawLO
7a WS 65 ws ss
ss

o*--{-&rrdddb
\-.,/
.oDD" 1- H -
\O "
-:'rncE '.MAN"
vwowsollD OVERVWTWBEAR WS
c B . M s s c

h* AA^f,
u \-/\J\r o %b*d.r&'
a)
"soLlD" :t" o
[r*r.,r*nr
.\
solro" U O
,FAN' .ren' alear"uv" \O
ALE udbo "8" ALERT,,AB. "our.
W77WBEAR UNDER
VW7BEARFIST ws 6LERTCHECK)
ss
c ss I',t c SS
w eiuE c <.-t L
*sB
o
, , s o u r o("J "o O,- Ocfd \\A J F;.'*
'O O
TJ
T^9800s- o
(J\ ALERT"RAY''
"FAN,, AleRf "XeaVrloi ,,FAN' 61 pp7 "p-p6)9fi)
.p" rE1 rME,
PATTERN:LT,44 SLANTPASSX-8

ASSIGNMENTS:
X: (#1WK) THIN8 ROUTE.(NORMALSpLtT)

Y: (#2STR) CHECKASSTGNMENT
- LATECHECKDO!\N.

z: (#1STR)6 ROUTE(15YDS) (NORMAL


SpLtT)S.A.RESpONStBtLtTtES

H: (#2WK) FREERELEASE.FLATROUTE.

R: ffivM<) FAKE44/45,CHECKRELEASE,
TURNROUTE.

DeuceLt, rt4 Slant PassX4

rsYDs 4
RUN
rr I
,.--+l
@oo o d a
SLAM RELEASE
Far Lt,4 Slant PassX-Comeback Lt, 44 Slant PassX - Sting

J*=
r
4!oo o
QB PROGRESSION/READS: BLITZADJ:
WeaksideProgression,MakeGreat
PlayActionFake.PullUp in Guard WS Doq/Blitz FORMATION/MOVEMENT:
Hot Off of #4
TackleGap.ReadDeepSafety. Work8 WeakSide
Route,FlatRoutgTurnRoute Stronq Doq/Blitz
a S.A.#1 Strong
Takesonlyone
qf,oR@tAT'f,gH
BOOTLEG
PROTECTIO';N
ANDPASSES

(r(r .

urrensN,e
-\

Playbook
PROTECTION:
FAKE44 BOOTLT 1
+50 FS 60 FS
ss c c c
c *J,.-.t.-.-r--.-
FI * r - ,

*;rt)
^tt
1--v---&'t- w""
o ,/oo o irild,id
.ODD"
6 V q,
/-
o "EVEN'
\a o
C POINTS:
FrontOut2 Steps,BallFake.
1. MayBootto OPENor CLOSEDSide. O F 10YardDepth.
2. MayRunWithBootBlock.

R Fake44145GutThroughLOS,AccelerateOff
the Fake.Read44145Gut.

BlockEMOL2 Count,Releasein Route.Alert


5
H and 9 Tech RunQuick Route.
BootBlock- FullTime. Block#3/C Gao.

Splits- 1 Foot G BlockOnsideGao.


Level- ll

BlockOnsideGap. G BlockOnsideGao.

BlockOnsideGap. BlockOnsideGao.
AIert5 Technique. T
AlertBooiBlock.

BlockEMOLfor 2 Count,Releasein Route. JabOutside.PreferInsideRelease.


Alert5 andg Tech.AlertBootBlock.
Y RunRoute.

x RunRoute.

z RunRoute.
Fs --.--{r ss 75' e ss w7o\t1
c g
^r ' WE T MT l F c

" Fo.hdp "


+-=- ar41 j{ l^ A
o
.,ooo,,\___&J .EVEN"
FS ss c FS w75-
c B il
.-- w'.#-
W. c
o lotblcc
-E-N
o po o
r J o o I
"oDD' k- (\\
\
"ODD'
- o
+a sc
c

o o o
"oDD"
SS c +50
M i \
+---W L . N I E .
c
o 6ao an/^)/. o
E
o o
"CLEAR" "-__ .ODD"
w7E FJ
c < I
B c
t---w-E s t---*7,+
o n
doo o o
Fs Fl ss wTzY - M FS vwTwovEF
c - ss
{-----_W, c < _ _ _ _ J ^v
o J LJ
E . - E c

o
"soLlD"
R"'-- o "soLtD"
tr Fs uNDERwTTw
FS
c
c
n
l!i,
O
w
\rt)) 2 -\

o o - - - @ o .-----F-t" r r**qA

"soLtD" .soLrD,\t->/
PAfiERN: FARRT,FAKE44 BooT LEFT

ASSIGNMENTS:
X: (#1WK)COMEBACK
ROUTE(18YDS),NoRMALSpLlT.
Y: (#2sTR)INSIDERELEASE,
BOOT2 ROUTE(10YARDS).
Z: (#1STR)8 DEEPROUTE.
MTNUS
SPL|T.
H: (#2W! SLAM2 COUNT,
RELEASE
|NTOeutcK ROUTE.
R: FAKE44 GUT,ACCELEMTEDO\N F|ELD.

Tower Lt Whiz, Fk 45 Boot Rt

10-12Yds.

o o t r o oJ-
@

ootroo
o
Pctr.G
MakeGoodfake of Ml45 Gut. Be
Awareof PossibleQuickPressure,
get Depth(10yds.)whileattacking QB - Built-ln
"Hot"Routeto Flat
corner.WorkComeback,2Route,
QuickRoute.
qf,oRqtAT'f,gH
PCTR4TG
PROTECTION
ANDPASSES

Offensive
Playbook
PASS(S)46 c LT (PASS(S)47
PROTEGTION: CTRG RT)
50 43 BASE FS
c c c
a---\ <---w
o o - n
"EVEN''
o
"oDD" .,DEUCE"
C POINTS:
1. No SightAdjust MakeFlashFakeof 46147PowerO Attack
CornerBe Readyto ThrowQuickly
2. Mustbe Readyto ThrowQuickto the Flat Off of OutsideLber.
Vs. HardPressure.

3. MayRun44145G Boot. SwitchGap


Responsibilities
WithFrontside
OT and R. R Fake46147PowerO, C Gao. FullTime.

4. Alert Trey Elockwith ThrowbackRoute.

H Slam1stDefender
Outside of OTforOneCount.l
Release Alert5 andg Tech.
in Route. I

BlockBacksideGap.Alert'Ace","Choke',
'SolidDown",'Cat",'Down'.

Pulland Block1stDefender
to Show
OutsideOT. G BlockInsideArea,Alert?ce', "Deuce"."Choke
'Down","Solid
Down'.

BlockInsideArea,Alert"Down","Deuce".
BlockInsideArea.Alert"Caf.
T

Y Slam1stManOutsideOTfor OneCount.
Release
Inside,
RunRoute Releasein Route.AlertTreyBlockon Throw
BackRoute.

RunRoute X RunRoute.

z RunRoute.
RunRoute
PASS46 G LT
40 V,AR.l lO.trlS -
75SrNK w70w

a')
o
"oDD" "CHOKE" "CAT KNATI

57W w75
SS
c
"oowx"O -L
'-"-'-J' ,/O
/ -.-)-
^!_-/9
/9)
,a_-----'-
O
o..*r'orr"F---/6 'oDo" \_-/4 <{) .CHoKE".CAT.

ss 5( SS
c

"oDD"
"ACE"

. --.. tt f-\ ssr87w 50 UNDER


F
"
o &,.rS*€E :\.'/r)
:""j"'$'W ,,oDD"
LJ

+*\ B.
FS
M\ ss w8T 50 OVER
\ l s s c
\ --t-
WE N
'r I E,'
. \./ \J \J -v,
o
.,CLEAR''
"CAT' "ACE"
*\"tdd} ,,
WN
c
W77WBEAROVEI

.SOLID" o
'DOWN' .CAT'
"CAT'
Fs ut\
s/sFs*{*u*oenBrftf
vwTwBEAR
c
\sdddJs c
<---..-
c \-6&trftJ&F r
- \ A - 1 ' t
\J \-/ Y y ""tsj-^t-'t' o
-._\,^/
""orX" -"./,-> "soLfD" X v k
.---
,'cAT' ;oLtD" "DOWN'--\----.'- \-.) .CHOKE" "CAT'
PATTERN:DEUGERTzIP, P47G RTcoRNER

oo6

X: (#1V\tK)
STEMtNStDE
DEEPI ROUTE.NORMAL
SpLtT.
Y: (#2STR)SLAMRELEASE,
1 CoUNT,eUtCKROUTE
Z: (#1STR)7 ROUTE.
MTNUS
SpLtT.
H: (#2WQ RELEASE
tNStDE, (io yDS).
BOoT2 ROUTE.
R: (#3WK)FAKE47POWERO.

TripsLt TiteWhiz,p4jGEiTomer
Doc Rt Tite,p46G Lt Corne;

--/
@p Q tr Oob l- 6@o
DeuceRexZing, p47 c RrE;;;;-
/
(
| /-'-"-----+
l - /
A " {g=s*""g$
P47G
Fake47 PowO,AttackComer.Read vveaK uoq/t'ltlz:
FlatDefender,
Pressure,
Dumpto QB-QuickRoute
QuickRoute.BreakContain.
Work7
Route,
2 Route,QuickRoute.
WAGGLE
PROTECTION
ANDPASSES

Offensive
Playbook
PROTECTION..
46147 WAGGLERT/LT
50 FS 4sWAGGLE
L 60
Fs
c C C
s/s
v- s < - v v . _ er M - t r , r s s/s
o oo o REJIbo o
o
C POINTS:
As you StepAwayfromCenterTakea peek at
BootSideto determineif Thereis Quick
1. QB CheckOut if Thereare Two Pressure.PullUp Quicklyand Get Rid of Balt.
Defenders
OutsideOT. MakeGreatFakeof Ctr,AttackComer.

R MakeGreatFakeof Ctr.

BackField- releaseoff of OT Hip,Collisionany


H DefenderThat Shows.Run Qk Route.
TE Position- See FrontsideTE.

{CalledNumbers)BACKS|DE(Fakeside) (Bootside)FRONTSIDE

LineSplit2 Foot- LevelIII


c BlockBackThroughA + B Gapand Peel.

Pulland Block1st Defender


to Show G PullIntoLineand BlockBacksideC Gap
Outsideof OT.(SickleTechnique) Aggressively.

PullIntoLineand BlockBacksideA Gap


BlockB Gapand Sift. T Aggressively.

SeamRelease70/90Look. InstdeRelease
ReleaseInsideand RunRoute. Y 50/60/80Look.

RunRoute. x RunRoute.

Route. z RunRoute.
4 DOWNLINEDEFENS
E +zweecteRr
STACK75- FS 70
c w
o o
o o
FSe.<---.....- ss 75
c c
E N
s s s c
\ . S
o 1ag; o
o E- a\

AUK FS +59
- \ w c c

o \<fi \J
o al

=
FS ss 50
c
(,
q@*68
"*----m-t.'.

\ -t- a'\
C

78 FS 65
c
, t .G*""
A
W"€ o o mroO
ALERTCHECK
w77W ovERWTTWBEAR FS
a s/s c c M s s c
o *o6ddo61
o o \ r o
O aLERTcHEcK
BEARSS <----q
VWTW UNDERWTTBEARFIST
C M c c
<.--IU E N
o - os/sd f r 6 o d-
o o w O O
N/A O ALERTcHEcK
PATTERN:LT47WAGGLE

ASSIGNMENTS:
X: (#1WK) 18YD.COMEBACK
ROUTE

Y: (#2STR)RELEASE
lNSlDE,RUNDEEPTWOROUTE.

Z: (#1STR)I ROUTE.

H: (#2WK)SLAM1STDEFENDER
TO SHOWOUTSIDE
OT,RUNQK ROUTE

R: (#3STR)MAKEGREATCTRFAKE.

DeuceLT 47 Ctr TrapsLt Whiz47 Ctr Waggle


-.-
I
{i @
/

@
- \

o g-tY

ooElooo
o
QB PROGRESSION/READS: BLITZADJ: Waggle,P 47 G
MakeGreatCtrFakeBe Readyto Throw
to Quick!Route.AttackCorner, QBandQuick
Quickly
Reading WorkComeback, Route
FlatDefender.
TwoRoute,FlatRoute.
@f,oR@tAT',f,gH
44/45
SPRTNT
PROTECTION
ANDROUTES

Offensive
Playbook
PROTECTION:
SPRINT44145
50 FS 60 F s c
c /
s/s
, G /
y E , T
q ' Lt E W/ . ' s
-rE W
o
',/ o b 6 0 d6 o+ e" i /- ^O o
"oDD"
"EVEN" ,,'\ v
*EVENpop" A\Z-__--_-: "MAN"
"LloN"
C POINTS:
1. Sprint44145- "Keeplt" -
Runlst PassSecond
Q B Fake44145Slant. AttackCorner

R Fake44145Slant-
Block1stLberFromCenteron Out,to SS.
ReleaseThroughGuardTackleGap.
RunQuickRoute.

H 50, 60,80 Def.BlockWll Lber,70,90 Def.


BlockSS andSealCorner.BearBlock
EMOLOS.
Backfield - Normal
Alignment

BACKSIDE FRONTSIDE
LineSplitNormal- LevelIl.
c BlockOverBackside.
"Orangel/ellov/',
Alert"A Poo'."Ace".
"EvenPop".

Alert"A Pop", "Ace"


BlockOver. G BlockOn InsideArea. Alert.Edn","Ace",''Man",
"Orangeffello\d'. "Heaw'. "Down'.

BlockOver,Outside.Alert"OrangelfelloW',
"Ace' T Alert"Fan'."Man"."Down'.
BlockOn,Outside.

RunRoute. Y SeamReleaseRunRoute.

X RunRoute.

z RunRoute.
N ED E F E N S E 44145 4 DOWNLINEDEFENSE
SPRINT
DlAt/n rc- FS 70 FS
c SS. ,w .- B ).lr t w M s
"':5 d$&d/
T
*' .E
o \,
r') < \
Tnr\
r--\\./
( t \
l,_/ \__,/

"ooo"o \ : Q .EVEN" f-)r


.o"rro* % "FAN"
57 Fs 75 fs

" s Q . e ' ) , ' t c ,M ,s f "


_ wE
o \{66*o68 -
b-ffi-o€/
"oDD" "ooo"Q
O Wf\ ) \ . / P'/irr*r.".o*.
.<--_V-O .,Apop" ..RAM''
"FAN,,
+50STACK FJ rEO
c c
W -B M A
S/S ,'-l.L ,.E s / STS
r'ff d-66d o
O
"ooo" "oDD"
o
h
. ' F A N " "FAN''
"ACETO M" "A POP
FS 50UNDER t-5

s/E w ?-E ^fr*-t c ctc W ^M f "


o ,..\=O5(cd8
'CLEAR Y
'ALER T
..HEAVY'"
o .)
6f./itrY
\ n t
i /
9.( .POP"
"ODD"
L \ J \ . /
.FAN'' .ACF TO M"

78c FS S/S 55 Fq
B M c s / s M t
C C w e { r L , s f gq -a^r -e,s /
AV\
I

-'Q crbl ^\..., \ \, (, L__L


otfc/
\--,. - _r
.pOp,, "ooo"U \ \,-\\
T r- O
"CLEAR"
..FAN"
"ORANGE' "o"r'Ho
WTOWSOLID FS OVERWTTWBEAR
M
c w E T T s
r] oonooo
o
"SOLID"
"DOWN" ..RAM"
WZZWBEAR Fs S/s UNDER
c c - , l i l i \ c
W ,r-E_'.N^E_ \n R
o (, - oG/TCcl) o
"soLfD" a l/
\--,o "SOLID"
"DowN" <--O "DOWN" "RAM''
PATTERN:RAZAR, 44,655RUNIT
SPRINT

ASSIGNMENTS:
X: (#1ffi STEMlNSlDE,RUN6 ROUTE(15YDS).MTNUS
SPLTT

Y: (#2STR)5 RUNtT, 15YDS.DEEP.(FINDHOLEANDCOMEBACKTO BALL).

Z: (#1srR)s RUNlr, FoRcEourslDERELEASE,


coMEBAcK
To BALL,
F|NDHoLE PLUS
spltr.
H: (#3STR)CHECKASSIGNMENT,
FULLTIME.

R: (#4STR)FAKE44t45SLANT,
CHECKRELEASE,
QK ROUTE.

ootroo ootr oo
o o

ootrooo ootroo
o o
QBPROGRESSIoN/READS: ADJ: Dash
IBLITZ IPROTECTION:Speed/
Slant,AttackCorner,ReadFIat I WS Doq/Blitr lronuailoru/MoVEMENT:
Fake44145
N/A
Defender.
WorkOutside 5 RI, Inside5 RI,
I
6/Quick
Route.AlertRunif CornerDeoletedl StronoDoo/Blitr:I
I r'r/A I
@f,oR@rA
T'f,gH
SPEED
PROTECTION
ANDPASSES

Offensive
Plalbook
PROTECTION:
SPEEDRT/LT
50

ss FS SS
M
W E T
aa
o
I El/tr tf"

C POINTS:
Oneor TwoStepDropand RollWth Depth
1. MayRunWith'H"Stay. According
to depthof Routeto the CalledSide.
2. MayRunWth Y CrackWth Yip Motion.

T Technique
Y CracksandTacklePulls
AroundBlockingD Gap.
R BlockAwayFromCall.Block1stThreatOutsidt
3. MayRunas CheckWth Me. OT Block.UseSealTechnique.
4. Dashis Speedto SE SideR Btocking
Comer,Y BlockingBackside.

- Minimum.
BacksAlrgnment
H RunPatternCalled.TiteAlignment.
Check
Release,RunRoute.

SE BACKSIDE FRONTSIDE vE
LineSolitsMinimum. c ReachA Gap. Alert"Orangel/ellow".

ReachA- Gap. G ReachB Gap. Alert"OrangefYellow'.

ReachB- Gap. ReachC Gap. Alert


T "Orangel/ellorrrl'.

Y Block#3 ReachD Gap.


Alert"Orangel/ellow","
Eaf'.

RunPattern
Called. x RunPatternCalled

z RunPatternCalled.
75 FS
c W M s
sc E S S
o o
o o oo
"ODD"
.EAT" ..EVEN" b "EAT'
FU 57 FS 75
c s s c
s s c S
w
o o
o o h
oo
"ooD" "oDD" o "EAT'
50+ c 57
c S S c w M c
E T T E S S S
o o o o
.ODD"
o o
"ODD"
Fs T87! FS 50 UNDEI
B M s s ^ c
W E N E S ss
o Q4q'QAqr o oo
h I\----------t
' oo
"CLEAR" o "ODD"
c FS 50 OVER
c a . M s s c
w E- N'.. w s s c
o o
"CLEAR" lr o o oo
"YELLOW' o .EAT'
w70w
'oDD"

FS FS
c SOLID M s s c
s s c w S E
o
I

o o o oo
*soLrD" A ,.EAT' "soLtD"
FS w77W N/A W77W UNDER
BEARFIST
M S S C s/s M

o W E N E S R
o
E T
ootrooo
T E S

3a$w'"
\'------'
o o oo
O
*i8*tf%"r.* o
4 7 c D
W
a', ws
M M ss
E N W E N E
o or7 o O€tE/O,6ri O
o o o o
-o QL_________--
"CLEAR' b .ORANGE'
"ODD''
47 UNDER w5 s s c 36 W-WALK ws
c W M c g M N (
E T T -tl w ss
o flz o o o o
-ODD"
o o
.outcK" .ODD"
47 OVER W s S S C 36 BOSS ws
c W M S / N c M

o
E E
c o
D E - -N o
)c o o
"ODD' 'ODD"
47c SS c s5 WILUSAM C sS
W A L K D B M

o
"CLEAR"
E
,' r ll
o o
c 5 ryteO""
o t---------
.ORANGE"
"oDD,,
+I
swtcH-
A
D
YYJ
c w BEARD/FS
ws
w M ss .. c
E T T
c M s s
S/N E W - E -N-E- S/NR
o o O O/O-'E/O-O7I O
b h a
v \--------->
d o -
EVEN" ILID'' "BEAR"
47OVER6 D WS c fTW UNDERD/FS WS
swtTcH |EAR M
M c
ss Sltt R SS
o c o
E T
o
o b o
"SOLID' "BEAR"
4 6 c w s c 4 8 C W S
-
n w M STICKY W s/S
E T T E S i N
o o O
E
OOzBzOzO-r
T M S T E N

O
o b o o o-
"CLEAR"
b (n0Att|:Et
AR"
\------> .oRANGE"
@f,oR@[AT',f,9fl
44/45
CHARLTE
PASS3'?VEER
PROTECTION
ANDROUTES

Offensive
Playbook
4,/.812
DEUCERTCHARLIE
SS
':/' ws ss
J s.A.
E S W,
dd
"EVEN"
.ODD" b
.LtoN' ,,ACE"
'MAN" ,'LION'

C POINTS:
FAKE44 GUT,PULL UP IN GUARD/ TACKLEGAP,
DF READWEAKSIDE SAFETY,WORK EIGHTROUTE,
SHOOT,TWOROUTE.

splits-NORMAL
\A/lR's R FAKE44 GUT,BLOCKCHARLIEPROTECTION,
LATE
CHECKDOVVN.

Back'sAlignment
Sameas vEER
SLAMRELEASE
RUNSHOOTROUTE
H

FRO.NTSIBE
LineSplitsminimum,Levelll c BLOCKCHARLIE
PROTECTION

BLOCKCHARLIE
PROTECTION G BLOCKCHARLIE
PROTECTION

BLOCKCHARLIE
PROTECTION
T BLOCKCHARLIE
PROTECTION

BLOCKCHARLIE
PROTECTION
Y

RUNEIGHT(NOSTEM)S.A.RESPONSIBILITY X

z TWO ROUTE
RT,PASS32 VEER 2
ws - w/)

M t
! E s
d5
"EVEN''
ODD"
.LroN. .) "AcE" J .MAN" "LION'
POINTS:
EXECUTEVEERSTEPS,TAKETWOSTEPSPAST
MESH.DROPTHREESTEPSDEEP,READDEEP
SAFETY.
WORKDEEP8,6 ROUTE,SWNG.

VlrR'ssplits-NORMAL R FREERELEASE
RUNSWINGROUTE

Back'sAlignment
Sameas VEER
HIT VEER LANDMARK, BLOCKCHARLIE
PROTECTIOI.
H R U NT U R NR O U T E

AGKSIDE
LineSolitsminimum.Levelll c BLOCKCHARLIE
PROTECTION

PROTECTION
BLOCKCHARLIE G BLOCKCHARLIE
PROTECTION

BLOCKCHARLIE
PROTECTION
T BLOCKCHARLIE
PROTECTION

BLOCKCHARLIE
PROTECTION
Y

RUNDEEP6 ROUTE18YDSDEEP X

z BLUFFBLOCK,RUNDEEP8 ROUTE
@f,oR@tAT',f,gH
RUN.PASS
PROTECTION
ANDPASSES

Offensive
Playbook
PROTECTION
: RUN/PASS46/47
50 FS 60
c c c
SS
s W E
o o o o
o
"DEUCE''
ALERT"TREY"
C POINTS:
MakeGoodRunFakeOft 46147PowO. Setup
QE 9 Yds. deepbehindCenter/Guard
Gap.

R Fake46147, CtrJabStepAway1,2(2 Quick


Steps)Area WithOG Vs. 1st Two Threats
OutsideTE's Block.Run FlatRoute.

RunRoute
- Max.
Back'sAlignment
H

BACKSIDE FRONTSIDE
- LevelU
SolitsMinimum c BlockA Gap AwayPossible'Ace', Choke,and
"Caf. Blockonwith"Deuce"callVs. Over
Look.

PullFlat,Block1stDefenderOff TE'sOutside G BlockPlaysideA GapAlert"Ace',"Deuce",


'Choke'and 'Down".Block#1
Hip Vs. Evenif "Tre
Callis Made.

BlockB Gapto #2 Wth HingeTechnique. BlockB Gap,Alert"Trey"and "Down'


Alert"Caf. T

BlockC Gapto #3. BlockInsideArea.PossibleLateCheckDown.


Y

X RunRouteCalled.

z .
RunRouteCalled.
46/47
RUN/PASS 2

FJ 75 SINK FS qa vwow
vY M., E c
W E E t 4 14 ;r1 : -----+
a
\-/i / \J
a 6(f 1 T'r nh
o o 12
,/ I-J \J \J
a)
"ACE''
ALERT"DEUCE' "CAT" "DEUCE"
c 57W FS w75
q M r'.' c
---+- ---+
X.*k|+^' YE-
ooo
I E

o \./ \{
r.---_-
\./ L_l \_,/
U -
.CAT"
.TREY' "ACE"
"CHOKE'' ALERT'DEUCE'
50+ FS JJ .T
B. lu ---t' W M
l+| E.r r[. '.t_S ..'
F /-'( .lT^-. T< r E Q

oooi\fo'o' /1 /\ Y-lsr-\
\, \i \_./ Lt U t-./
A ) z
^ P +

"TREY""AcE' ;AT" .GHOKE" I'TPF\


FS ss T87w FS SS 50 UNDER
| \ -"->c c
\ & F' .:. -E i . V \ E - . s , . c
- -
.1
v /'\-7\-Oa11 -"'-
.f vv++
' Y-*' o o r-\
.K ,,rREy.
-\-/ at FPT (nFr rcF't
"CAT" "TREY''"ACI
W78G FS 500vE5
c
-c-> tvt.-f i s.' J
wE
oootfoc
o o -
"ACE"
..DEUCE' NTRFY'

FS w77W FS OVERW771,1
c M-
--c-> ..,

( )
'77"
,CHOKE"
"CAT' 'DOWN" \T'"CHOKE" "DOWN"
FS UNDER
c tr4,
C

:(r -,ebqdo-"$
-77 "'..-"
M

o
,s/s.
E 't'..T+T
^rr
c
q ., + s R - - - - - +
cro-u.o-oo.-'
o fr-------{,'
\ 7 ,--\
U .Dowl "77" ^ -*-=
\,
PATTERN: Doc RTFAKEMOTION,
RyP46 DBLSToP

oonoo
ASSIGNMENTS:
* (#1WK)STOPROUTE(22YDS DEEP),(PLUSSPL|T)

Y: (#2STR)BLOCKASSIGNMENT,
FULL-TIME.LATECHECKDO\i\N.

Z: (#1STR)STOPROUTE(22YDS DEEP),(PLUSSPLIT).

H: (#2WK)BLOCKASSIGNMENT,
FULL-TIME.

R: (#3STR)FAKE46POWO. BLOCKASSIGNMENT,
RUNFLAT.

Nr Rt Whiz FYP46 2-6 Trips Rt Whiz RfP46 Dbl 5's

ootrooo
DeuceRt R/P46 Bomb Trips Rt Tite Whiz R/P46 Z Stop

vl
'7- -T

@ O O tl^.|r O t---O @ - - * @ootrooo

QB PROGRESSION/READS: BLITZADJ: 46 ICN44


PROTECTION: RJP
MakeGoodRunFake.Setuo 9 Yards FORMATION/MOVEMENT:
Gap.(ReadStrong
Deepin Center-Guard N/A
Stop,To WeakStop,To Flat.
@f,oR@tAT',f,gH

Offensive
Playbook
PROTECTION:
TURN44 FLARESCREENLT

<-1
..oDD"l

"LtoN" ..ACF"

c POINTS: MakeGoodFake,SetQuickand PumpBall


1 . 3 CountScreen. OppositeFromScreen.Stepand Driftto Invite
['
Rush,ThrowBallOverOutsideShoulder.
S.A.Off of SecondaryDefender(Takes
One)
CheckAssignment.Set 3 YardsBehind
May RunChaf'ie44145FlareScreenfom PlaysideOG.Leave
WtrenOG Leaves.
OneBackFormation R Yell,'GO"WhenReceiving Ball.

\A/R,S
SPLITS.NORMAL

BlockTum Ml45 (HelpOT or OG).


BACKSALIGNMENT-
NORMAL
H

s€
NORMALSPLITS,LEVEL2 G f um 44145Protection
For3 Counts,Release
Screen.BlockAlley.AlertLberPlayingMan
Coverage.
BlockTum44145Ptot. For ThreeCounts.
ReleaseDefenderAway FromScreen, G lum 44145Protectionfor ThreeCounts.
lf Possible.
Block1stDefenderOutside. Releasein ScreenPeelResponsibility.
AlertLberPlayingManCov.

fwn 44145Protection.
Tum 44145Protection,EngageDefenderat T
5 Yds.andCut.

9 Route,BlockDeep1l3or 112. PreferInsideRelease.2 Route,


TurnInside
Y
to BlockB.S.Lber.

9 Route,
BlockDeeo113or 112. X 9 Route,BlockDeep113,or 112
Slot- BlockMiddle1/3,1/2.

z 9 Route,Blockdeeo113or 112.
C FS.

'oDD" I,
"LtoN'
C FS /-E------.. SS 57W Fs vws
C r--;- ^ SS

"oDi, t
"LION" U 'AcE"

ffi*Ts
ss 50UNDER

"CLEAR" "ODD"
.LtoN" .LtoN"
"MAN''
c FS /___T,..___ .. ss
: _---\^ c
"-f

Fs wTzw
c
W E T T S E
oouooo
"LtoN" ta-Y "DOWN"
ss w77w
T T E \ S R C

-L

"LtoN" "soLtD"
FK40FASTSCRNLT
PROTECTION:
50
c
F M
f r N E S
oo=
" L l o N " " o D D ' . . 4 c E , , HARDLION" ALERT'HEAVY
C POINTS: N E FAKE30i31DRAWTRAP,DROP2 STEP,
'1. 1stManOut Block1st FlatDefender.2nd THROWSCREEN.
ManOutBlock2nd Defender.3rd ManOuj
Blockfirstdefenderinside. R
FAKE DRAWTRAP.BLOCKCHARLIE
8tE PROTECTION
2. 1 CountScreen.

Splits SE Side- Minus


V1/R's
TE Side- Normal

H
- S/T - Max
Back'sAlignment (Rec FREERELEASESWNG ROUTE.

S p l i t s - 2 F o oS
t E c BlockCharlieProtection
Aggressively
for One
Levelll Count.Releasein Screen,BlockAlley.

BlockChadieProtectionAggressivelyfor one BlockCharlieProtection


Aggressively
for One
Count.Releasein Screen.BlocklA/idest G Count.Releasein Screen,BlockMDM.
Defender.

BlockCharlieProtection.Take Def. Endto T BlockCharlieProtection


Aggressively.
3 Yds.DepthEngageand Cut. C.P.-lf
DefenderPlaysScreen,Attack. lf Defender
DropsIntoCoverage, CheckOutside,Nothing
ThereReleaseto ScreenSide.
BlockCharlie
Protection
Aggressively.
Single receiveror inside receiverin Slot. Y
Crackfirstlberonor offtheBall.Outside
Receiverin Slot,Blockmanover.AlertSpy.
x ReleaseinsideBlcokMiddle1/3 Backside
112.
Singlereceiveror insidereceiverin SIot.
Crackfirstlberon or offtheBall.Outside z ReleaseinsideBlcokMiddle1/3Backside
1n.
Receiverin SlotBlockmanover.AlertSpy.
LINE CHARLIE
RT/LT 4 DOWNLINEDEFENSE 4
STACK75- FS ss

"DEUCE" ..DEUCE''
75c FS
s
f s
oo
T T I
+
o
.ACE"
5U !'IAUK
+'
..S
+
oo
.ACE"
"ACE"
87 Fs |.ss
q-4- B H \ c
F#_Edd\
-+
O {Qw>l D
"LION' "CLEAR" I .uar. ^| EDr nuEl\rv .ACE"
78 FS

"OEUCE" rrMANt, Ar EOT trEA rn

w70wsoltD OVERWTTWBEAR FS

s
fu'o
L - " t f f

"soLtD""DowN"
VWTWBEAR FS L sS UNDERW77 BEARFIST pg

%
.

LION TO M" | (c.-tl rr.rr .r1.tuu'rr"


"soLtD""DowN'
PATTERN: SPLITRT FK 40 FASTSCRNLT J

ASSIGNMENTS:
(#1WK CRACK1STLBeTONOR OFFTHE BALL,

(#2STR) CHARLTE
PROTECTTON.

(#1STR) RELEASE
THROUGH
FLATAREABLOCKMIDDLE1/3,BACKSIDE
1/2.

H: (#3STR)FREERELEASE,
RUNSWNG ROUTE.

R: (#2WK) FAKE40/41DRAWTRAP,BLOCKCHARLTE
PROTECTTON

LINE: BLOCKCHARLIEPROTECTION
1 COUNTSCREEN,OT CHOPAT 2 YDS DEPTH.

ootroo ootroo
o o

ootroo ootroo
o o
QBPROGRESSION/READS: BLTTZ
ADJ: lpnorecnoru' charrie
FakeDrawTrap,GetDepth,ThrowBallto I
-icreen.lf Covered
ThrowBallAwav. WSDOO/BIitZ ITORUATIOH/MOVEMENT:
#3Str*S*rdOBF
I
-Stronq
l Doq/Blitz:I
PROTECTION:
SPLITRT,HEATLT,READSCRNLT
60 w/5

rl
lo
il
T
a_ o
QO
c @
QUICK
C POINTS: 5 StepDrop,Readplaysidelberfor pop tf tber
1. TIMING.LINEMENSHOULDLEAVEWHEN dogsor runswith scrn hit TE on 3rd step.Read
[{IJ
OB HITSFIVESTEPS. flat defenderfor 4 routeor scrn.Throw screen
2. MAYRUNWTH SCRAMPROTECTION or 4 routeon fifth step.

Q POSITION - 7 STEPSDO\AiN
HILL(5X5FROMOT.)
R S/T- 5 STEPSPARALLEL TO L,O.S,(5X5FROMOT,)
TURNINTOQB. YEIL 'GO"TO OOV\JN LINEMEN
WHENQB RELEASES BALL.HOTOFFOFW LBER.
RUNSWNG ROUTE,
\A/R'SSplits-Normal

- Normal
BacksAlignment
H CheckRelease, RunSwingRoute

BACKSIDE F.RONTStrB,E
NORMALSPLITS- LEVELI c BlockProtectioncalled,two countscreen,
releaseand blockfirstinsidelber.

BlockProtectioncalled G BlockProtectioncalled,two countscreen,


releaseandblockfirstoutsidedefender.

BlockProtectioncalled T BlockProtectioncalled, cut defenderat 4 yards

Dependingon Protection called,Releaseto EasyRelease,


HookUpOverPlayside OT6 Y
screenside,alertfor pop,Tum Insideto block Y Deep.LookInside,BallNotThrownto You,Bk
backsideLber. B.S.Lber.

Run10yd 4 route,9 conversion


, forceoutside
X retease.

Run9 route, S.A.responsibility.


z
PATTERN: LT.HEATRT.READSCRNRT

ASSIGNMENTS:
(#1\ fi) 10 YD.4 ROUTE, (FORCE
I CONVERSTON. OUTSTDE
RELEASE).
(#2 STR) RD SCRN2 ROUTE- ALERTPOP.

Zi (#1 STR) 9 ROUTE.S.A.RESPONSTBTLITY.

H: (#3 STR)CHECKRELEASE,
RUNSWNG ROUTE.
R: - 7 STEPSDO\ N H|LL(5X5FROMOT.).
(#2WK) O POSIT|ON
S/T.5 STEPSPARALLEL TO L.O.S.(5X5FROMOT.).
TURNINTOQB. YELL'GO"TO DOWNLINEMEN WHENOB RELEASES
BALL,
ALERTHOT.
DeuceRt ScramLt Sh Rd Scrn Lt S DBL ScramRt Shot Rd ScrnRt

ooo j (eoo
----Gtl
I

ootroo o o t ro o
o o
QB PROGRESSION/READS: BLITZADJ: lPnOfeCttOtt' scat(NoDuarl,
Progression.
Weakside 5 StepDropReadInside l- s.r"'
WS Doq/Blits IFORMATION/MOVEMENT:
LberforPop,FlatDefender
for4 Routeto Scrn. Hotby#2 Weak
Alert#1Strvs.PressnoDeepHelp.
AlertPopor #1 \ /k.t-
I
StronoDoo/Blitz:
#1 Str and OB I
PROTECTION:
OTTOLT FLARESCREENLT
50 FS

p
'L"
C POINTS: 5 StepDrop,(ReadingUpfieldto ThrowRouie.)
1. '1stManOut Blocklst FlatDefender.2nd DriftAfterSet to InviteRush. lf No RouteCallec
ManOutBlock2nd Defender.3rd ManOr ThrowScreenOnly.5 Step, PumpOpposite
BlockPeelN/T BlockSeal. Screen,DropAdditional2 Steps,VvhileDrifting
TowardsScreen(lF SCRNCOVERED
2. 3 CountScreen. THROWAWAY),
R
3. Leo/RogerCode Namesfor Otto Screen. BlockOttoProt.for ThreeCounts,No Pickup
(2 Min,FastBall) Key PlaysideOff. Guardfor ReleaseIntoScrn.
(UnderOT). Make' go 'Call as youCatchthe
4. By Protectionand GamePIanAlwaystry to Ball.
getY/Hto BlockB.S.Lber.

WR'SSPLITS. NORMAL
BlockOttoProtection,
RunRoute.Alert"Shot".
BACKSALIGNMENT-NORMAL
H

Splits- 2 Foot c BlockOttoProtectionfor ThreeCounts,Releas


Levelll in Screen.Alertto LberPlayingManCoverage

BlockOtto Protectionfor ThreeCounts.


Releasein Screen.Alert'Fan'Vs. 30 Look. G BlockOftoProtectionfor Three Counts,Releas
In Screen.Alertto LberPlayingManCoverage

BlockOttoProtection.Alert"Go"Call. T BlockOttoProtection.Take Def. Endto 5 yds.


DepthEngageandCut. C,P.-lfDefender plays
Screen,Attack. lf DefenderDropsInto
Coverage,CheckOutside,NothingThere
Releaseto ScreenSide.

Y BlockOtto Protection.Alert "Go'

X RUN ROUTE(No ROUrECALLEDRUN N|NE


ROUTEWITHFORCEDOUTSIDERELEASE-)

z RUN ROUTE(NOROUTECALLEDRUN N|NE


ROUTEWTH FORCEDOUTSIDERELEASE.)
c FS w7a C
FS SS W70l
B M w M s
wlE N E S S S C E \ T T : "
nna o nnp
I o
ALERT'FAN' "ODO"
ALERT'GO"
.R" ALERT'SQUEUE"

SS
57
:=l ALERT "GI

vw5
C g M ssc s s c
w!-E N E
o ddo o -o'o, o o
"oDD" <-t\ Q ALERT'GO'
"FAN" ALERTHenw--O at trErT r.Q1ll |FETF'

50+ c SS szW
S S c W c
E S E T T E S
-o -o, o o o -o -oo o
"ODD"
ALERT"FAN"
S "ODD'
,FAN'
e
ALERT"HEAVY" "L"
FS SS T87T FS ^^ 50 UNDER
B M c w M - - c
Wr E N E s c
g,\ r T E S
Hro,o'o^ Er-oo 'o, o
"CLEAR" o ^ ) o a- o
FS w78 FS 50 OVER
M C M S
t' T T E s s c
o .,,
n*a A
o -o"o, o o
's1EAp" <-
ALERT'GO"
*YELLOWTO B" ALERT'SOUEEZE'
-4-r5--- Fc-_ w70wsoLtD FS WTTWBEAROVER
B c M C
" " s s c W\ E T T s E SS
o OOo o o -P D
- c - o
"soLlD"
"SOLID"
AN" ALERTHEAVY lt EBT (Cnt |EE7E" "I OAD IT TO M" "BUMP'
FS W77WBEA N/A w77W UNDER
BEARFIST
s s c S/S M
W , E N E S R E T T E S R
o#€o
.soLrD" o ootrooo
o
<-\ V
TOM" LJ "BUMP' o o
s/N 3 7 c B M S / N q s c
T E - w E N E I i
)
-lf.o.o
O- -'O o o@p:^: - o
CLEAR ,O O-
oDo"<---:-.+___-.. ,O p
ALERT "AREA" L,,
,YELLOW
TO W' A I FAT (CAI IEETE

47 UNDER rF s(N 36 SF '.


c gFS M s/N
c
l F \

o o , .o 'op
E
ipo
"oDD"
"-O rO
.LOADITw'' .ONE.BACKER" "ODD" "AREA"
47 OVER w m E M s / N s s 36
c FS
D/FS \ r t , a
1 4 c
,'^E .' / N \ .'E, S/N
o A
',oi o
o
M F S Sltt SS C
ii,r_rso9" Fs M ,'s-sj
c
t l wo.*
rT r T
t l "

oo
E l I

'O. O: p: (
.YELLOWTOM"
o
"ooo"
ffi"P? ^fo

SWTCH
c 37 BEAR
W M 9s c SS
S/N E' S/N R

o q.,,'i g o
"FAN" ALERTHEAVY"EVEN"
F'o ar FRT(Go'' "LOADIT TO M"
rO'O
"BUMP"
47oVER c 17BEAR UNDER rs ss
swtTcH ss c K c
\ T s/N
^ s,/NF
o 9'',' O O =-rr# o
o 9 p "soLtD" [-.-.-
M" rc
ALERT"AREA"
.ODD" "OUT' ,'LOADTO .BUMP"
c 18 FS s/s
3i'3*r y c
E s/N I T M S / N T E
o
..CLEAR"
.YELLOWTOW"
o o 3=^.,%o
"GLEAR"
d-
r\./
.SQUEEZE"
"SOUEEZE "AREA"
11
PATTERN: TRIPSRT,oTTOLT484SCREEN
LT TO R

oot]oo
(WR'SSPLITS;PLUSSPLIT) G[""'-'o
ASSIGNMENTS:
(12YDS.DEPTH).
X: (#1WK)4 ROUTE,9 CONVERSION.

Y: (#3STR)BLOCKASSIGNMENT,
BLOCKPLAYSIDELBer.

(12YDS.DEPTH).
Z: (#1STR)4 ROUTE,I CONVERSION.

H: (#2STR)BLOCKASSIGNMENT,
RUN3 WAY8 ROUTE.

R: (#2WK)BLOCKASSIGNMENT,
RUN3 COUNTSCREENROUTE.
TradeRt Ofto Lt Shot 989
\
<A

\J"",
oogo"9A ootroo
o
Trips
- Rt Ofto Lt 484
/l
irj
QB 5 Step Drop
r l '
l,i
\oo8
oog I@ ootroo
o
QBPROGRESSION/READS: BL]TZADJ: lpnorecrton:orro
NoRouteCalledto goto Screen.5 Step W/SBlitz lr"*rAt,o-,,,ovEMENr:
Drop,LookUpfield,lf OpenTakeit, Drift Stronq Doq ot
to InviteRush,ThrowScreen. PickedUp

l
PROTECTION:
SPEEDRTSCREEN
LT To R '12
50 FS

c
E.'S
o go

C POINTS:
1. RegularPersonnel ExecuteSpeed,Throw
955 on SthStep. lf
and NickleScreen.
Q E RouteNotThere'Continuing
to Gain Depthand
2. 3 CountScreen. Wdth, PullandandThrowScreen.

3. Center,Backside
Guardor Tacklein Screer

4. 1stLinemanin ScreenBlockWidestFlat ExecuteSpeedProtection


for 3 Counts.
Defender.SecondManin ScreenBlock
R ReleaseIntoOpening
Behind Screen.Give"
SecondDefender.NoneThereSeallnside. CallasYouReceivetheBall.
AlertManCoverage.

BacksAlignments
S/T- Minimum H BlockSpeedProtection
I - Minimum fl-lTE)(WDE)RunRoute.

SE
Splits- 2 Foot LevelII c BlockSpeedProtectionfor 3 Counts.Release
in Screen.Lookfor ManCoverage..

BlockSpeedProtectionfor 3 Counts.Release G BlockSpeedProtection.


in Screen. Lookfor Man Coverage.

BlockSpeedProtection.
BlockSpeedProtectionand Peel. Alert 70/90 T
Defense.Cut ContainDefender.

BlockSpeedProtection.
Y

9 Route,FadeConversion
OutsideRelease. RunIt Route.
X

z Runlt Route.
LTTO.I
SPEED:RTSGREEN
iovtn
75 FS vw0w
s s c W M S s s c
" t t \T r T

o<__t
- \a ooo o o
,'oDD' $.-. ,, "EVEN"
r9 vw5
c B s s c
o o
o c
"ODD"
FS +50 c +57
s s c

oo o
"ODD" "ODD"

:ru"
c 50 UNDER
FS ss c c
!1
o
C- o o
"ODD"
FS w78T c OJ

MFS
s s c W E \ T

o o o
"ODD'
w70w FS w77WOVER
t'4
c ss soLtD c s s c
oC o oo o o
"soLrD" "soLtD" "CHECK''

c r *3"*: N/A UNDERWTTW


Flsr
s/s M

offi"o o
E
ootrooo
o
T

oc
T E S R

"SOL;O" ()- ALERT


@f,oR@tAT',f,gH

Offensive
Playbook
46 CTR Z REV. LT

C POINTS:
1. MayRunFromNickle Execute46 Ctr. Bootand BlockMDM. Think
FromS Position Insideto \A/illLinebacker.

2. May Run47 Ctr Z Reversepass.

Run46 Ch. MakeOverTop Handoffto Z.


R (LookHandin to Pocket)CarryOutFake

WR'sSplits- Normal.

BacksAlignment- Sameas Ctr. Block1stDefenderOutsideof O. Aggressively


Block(C Gap).

LineSplits- Two Foot,Level Block46 Ctr. Releaseand BlockFlat


Defender.

Pullwith Depthto "C" Gap Area. AtertWde, Block46 Ctr,SealInsideGap. ReleaseClose


to Hash,Block1st Defenderlnside.

PullwithDephto "D'GaoArea. Block46 Ctr,SealInisdeGap. ReleaseClose


to Hash,Block2nd Defenderlnside.

Block46 Ctr,SealInsideGap. BlockB.S.


AlertWidevs. 77 Bear,or SwitchLook.

PreferOutsideRelease.
MFC- PushandSealSafety
MFO- StretchComer,BlockSafetv.
B.C.ZingMotionBallSnappedInsideLegof
Y.Z.ShouldEndup 2 Yds.Outsideof Y. Zip
MotionsSnapBall5 Yds.FromY,
T87W

c
.CLEAR"

ALERT

WS

B R C
$ "eeen"
PROTECTION:
48 T TOSSZ REVERSE
AT 9

"oDD""A" "EVEN"
POINTS:
MayRunFk48/49Swp,VlIth HandOtf I Execute48/49Toss,MakeBootFakeand Bloc.
to Z on Reverse.(MayUseThisWfreneB lWll Lberin 50 or 60 Defense,or MDM.
NotNeededto Block).

2 . MayRun18/19LoadReverseat 9. pitch
Ballto Z.
R Execute48/49Toss. ExecuteOutsideHandoff
to Z. (LookHandOff IntoPocket.)

VltR'sSplit
B.C.Minus.
Other- Normal.
H Block48/49Toss.

6ffi--
LineSplitsMinimum- Levell. c Secure"A" Gap. Get to Alley. BlockWiil or
Mike(60 Defl.(FormWalt)

Secure'A" Gap. ReleaseFlatand Block.lst G BlockPlayCalled.Releaseto ReverseSide,


DB in FlatAreato Deep 'l/3 Block2nd Lber.(FormWalt)
Secure"8" Gap. K.O.Btockon Containplayer
Getin Positionfor K.O. T BlockPlayCalled,

Y BlockPlayCalled.

PushOffandBlockDeep1/2,Middle.t/3.
X

z ReceiverHandoff.Run Reverse
SS
e
)F+ful-\i
cfd rlrd
.i\<___]?
>--.-- .t- 6'-,-
r- WS W75
m--r-..-
c s.

i66; -5-:7
iEtogi"
V,- /a \J ,t ,.,"
..ooD"..A,'_-.E=:.F"EAT,'

J- T87W
a
$
o
"OVER"
WS SS 50 OVER

"CLEAR''

t-$
E-
oo-o/ \6oflf
o4,. l-&--
W77WUNDERBEAR

6od l
18 LOADFAKEREVERSE
PASS
WS SS

c
B M

b&do-&&
C POINTS:
Execute18/19Load.FakePitch.Place
BehindBackas you Retreatof LOS.

Sprintfor Wde PitchArc.MakeGreatFake


of Pitch.Run9 Routeon the Topof
Numbers.
WR'sSplits- Minus

BacksAlrgnment
R - Maximum. H BlockPlayPassProtection
Aggressively.

BACKSIDE
LrneSptttsMtntmum,
Level2 c BlockPlayPassProtection
Aggressively.

BlockPiay PassProtectionAggressively.
BlockPlayPassProtection
Aggressively. G

BlockPlayPassProtection
Aggressively.
T BlockPlayPassProtection
Aggressively.

BlockPlayPassProtection
Aggressivety. Iy BlockPlayPassProtection
Aggressively.

-'"
Comeoff LineUnderControl.BlutfSafetu.
Deep8 Route.

l; FakeReverseRun 9 Routeon Tooof Numbers


FAR REX,45SLANTPASSFK REVERSE
50 YY/5
\ ,
,r, /
WS
t t t r
i
Va I lc
\l B i M ss i
\ W"' F' . - J , 1 . . __ E _ S :
aX'-RUohb6oi
\-q,/ /
U
C POINTS: FakeSlant,the Reverse,Read SafetyWork 8
Route.to Shoot.to Hook.

BACKSDEPTH.NORMAL
R Fake44145
Slant,CheckRelease,RunHook.

WR'SSPLITMINUS
H ShootRouteHot Responsibility.

BAGKSIDE F:RONTSTDE
LineSplits- Normal, Levelll c SlantPassProt.

SlantPaisProt. SlantPassProt.
G
.SlantPassProt.
T SlantPassProt.

SlantPassProt.
Y

x RunsDeep8 Route.

z FakeReverse andRun9 Route.


Handofi
33 REVERSEPASS
ws w5

B
, w F _ _ ! E S
o oOdoOO
\ nl-o
\-----..-l o ----->
.,TAG" ALERT FAN
C POINTS:
Execute33 Veer, PitchBallto Wide Receiver.
1. MAYRUN19 LOADREVPASSFROM Lookto BlockOff Edoe.
DEUCE

R Sprintfor WidePitchArc.Run 9 Routeon Too


of the Numbers.

WR'sSplits- Minus

BacksAlignment
3233 SlantPassProtection.
H - Minimum H
R-Max

BACKSIDE FTRONTSIE.E
LineSplit- Normal,Levelll 3233 SlantPassProtection

3233 SlantPassProtection
G 32/33SlantPassProtection

3233 SlantPassProtection T 32133SlantPass Protection

SlantPassProtection. Y

x RunReverse,
CatchBall.ThrowPass.

ReleaseInsideUnderControl,BluffSafety,Run
7 Route
z
RT. P 48 TOSSTH BK

s/s s/s
c - a

SIFT
C POINTS:
SameasToss,Run
off of nine rouieoff of boot
fake.
1.GOOD
VERSUS
MANCOVERAGE

splits- Toss/SwpMax
\ArR's R Sameas Toss,put ballawayto sellrun.Pull
Stretch- Normal up outsideTE, readcomerthrowballto qb or
throwballaway.Versusany penetrationyell
"9o","go',and runthe ball

Back'sAlignment
Sameas TossSwp Stretch Sameas Toss
H

FRONTSTDE
LineSplitsminimum.Level c BlockZero,Alert"Orange/Yellod',"Ctiff',"Mick'
Don'tgo downfieldunlessyou get a go call.

go downfieldunlessyou
Sameas toss.Don't G Sameas toss,Don'tgo downfieldunlessyou
geta go call. get a go call.

go downfieldunlessyou
Sameas toss.Don't
geta go call.
T go downfieldunlessyou
Sameas toss.Don't
get a go call.

go downfieldunlessyou
Sameastoss.Don't Y go downfieldunlessyou
Sameas toss.Don't
geta gocall. get a go call.

Rundeepeightroute x Rundeepeightroute

z Sameas Toss/Swp
SHOVEL
RT/LT
50 WS SS 60 ws
c ..x
c
M
W E r.E s w E S
o ob 6 oo
o'
POINTS: OneStepDrop,Sprintto Comer.Option
1. OnlyRunto 2 ManSide,70,90 Look. A F ContainDefender(Shovelor Keep).
2. MayRunFromGun.
9: Ctt!.tepl tur B_utt
of BSOGAngteTowards
Buttof PlavsideOT.
B.G Sff - Stepup withInsideFoot,Planton Outside
Foot,AngleTowardsButtof PlaysideOT.
lf QB Keeps,Block1stDefenderto Show.
Release1112YdsOutsideEMLOS.
WR's SDlits- Normal tk
rield Block1stDefenderto Show.

- Alignment
BacksAlignment
rYt S e e X + Z R u l e s .

FRONTSTDE
LineSplits- 2 Fooi,Level2 Sameas GapO

-as
Same GapO - PullFIat. Sameas Gap O
lf DEStayson LOS,PullDEAround. G

Sameas GapO
T Sameas GapO

SameasGapO Y ReleaseOutside,Blockft4

BlockComer. AlertSpy.
ReleaseThroughFlatArea,BlockMiddle
X Slot- InsideRec.BlockMenOver
1/3,Backside
1/2. - BlockComerandSeal
OutsideRec.

ReleaseThrough
1/3,Backside
FlatArea,BlockMiddle
1/2.
z SameasX
3 DOWNLINEDEFENSE SHOVELLT 4 DOWNLINEDEFENSE 10
STACK7s. WS 70
c ss *w^ "..t,
5i
o
\:.ddxtb=-o
-N- t
,.ODD"
H
57 75
.{
c B
L\.
Tt s s c
- r iw-
..0 F
N
o oonooo
n l
I
a) ->\
tr O O
.)
"ODD" N/A o
-50STACK WS ss +59 WS ss
B , '1. ilr c tir- t M
1I F

6o Y
I
s .*E-s
-E{-:/rrf\V')
v v
J-
(J
E
ob
S

"ACE" "ODD"
87 lws ss r 50
9 l*9.'^,uM J f" c
o (ffids s\ \-"'
o oorooo
o
^\-,/
o
'.LEAR"Orr"."b b N/A O
78 65

c - c
o oonooo o oonooo
o r) o o
\, o
N/A o NrA o
w70wsoLtD OVERW77WBEAR
c B gM a
TI \rr I TI
/

A w' N \,
a)
SE iSS I
:Q ficb ) \ bd \ I
o o o o
"soLrD"
"DowN' "soLrD"
W77WBEAR wS UNDER
W77BEARFIST WS
C M >
T . S S G I ls^s g c
A
\-', t.*-.+-{5S I\-/ lt^-l++^glxn
L_t\-/ \J \-/
J
,,soltD"
'xS- o o \.y "
'corD,',,oowru,,Qto q
A
\-/
SOLID "oo,tn,,\ /1, o
PLAY PASS44 FLICKERX - 8 11
w/S

c
B M s/s
W E N { E S W E T T E S
6rt6dcr o ootrooo o
{
o
o
C POINTS:
Execute44l 45 Gut,No BootFake.Gain
1. MayRunCharlie
44 Flicker. .rtr DepthBehindBallCarrier.ReceivePitch.
ReadDeepSafetyfor 8/6 Route.

Execute44145Gut.ReceiveHandoffat LOS.
R Tum Insideand PitchBallBackto QB.

WR'sSplits- Normal.

BacksAlignments H BlockPlayPassAgressively.
R - Maximum

BACKSTDE FRONTS;DE
LineSplit- Max,Levelll c BlockGutAggresively.
Do notgo downfield.

BlockGutAggresively.
Do notgo downfield. BlockGutAggresively.
G Do notgo downfield.

BlockGutAggresively.
Do notgo downfield.
T BlockGutAggresively.
Do notgo downfield.

Donotgodownfield.
BlockGutAggresively. Y BlockGut Aggresively.Do not go downfield.

Release InsideUnderControl.
Safety.RunDeep8 Route.
BluffDeeo x
z PushOff UnderControl,BluffComer.Run
Deep6 Route18 Yds.
TRIPSRT,SGRAMLT HOOK@LATERAL 12
50 W/S

c
E T T E S
cloElooo
\ "tu=*" o
"R"

C POINTS:
ReadWeakSideFlat
WeakSideProgression,
1.MavRunwithHeatProtection for FourCut.NotThereWorkStrong
Defender
Side.

WR'ssolits- Minimum ,R FreeRelease,RunSwingRoute,Hot


Getin PitchRelationship.
Responsibility.

Back'sAlionment-Normal
CheckRelease.RunFlatRoute
H

BACKSlDE F:RO.NTSIBE
LineSplitsminimum,Levelll ScramProtection

ScramProtection G ScramProtection

ScramProtection
T ScramProtection

ScramProtection
Y

Run4 Route(1OYDS) X

z Run4 Route(15YDS)
TWTNS
RT,CHARLTE
RT BUBBLESCRNLT 13
50

c
s/s <_=_.
. II
@
( z @
'oDD"
.EVEN' "LION"
G POINTS: Excutebubblepass.Driftbackto guard-
tacklegap,receivepass,runscreen.

CharlieProtection,releaseand block1st
WR'ssplits- Normal R defenderin flatarea.

- Normal
Back'sAlignment
H Pushoff and block1stthrear.

BACI(SIDE FRONE*EIE-
LineSplitsNormal, Levelll CharlieProtection
for threecounts,release
in screen.

CharlieProtection
for threecounts,release CharlieProtection.
in screen.

CharlieProtection
for threecounts,release
in screen. CharlieProtection

Y CharlieProtection

Rundeepeightroute
X
Runbubbleroutegaindepthof the ball,so the
z lst passis a lateral.Throwballbackto quarter-
back.Any pressurerunball
@f,oR@[AT',f,gr
Shoft Yarda$e&
Goal-lineRu,ns
o o o

Offensive
Playbook
PRorECrloN:10/11
SNEAK GOAL LINE & SHORTYARDAGE
50 WS c w77W WS ss
M
c w-T- - c
6,go b {€afreo+
/,-'-.. P
c

"ooD" "ro.,o)\Q

60 ws T88T
M s s M
c c iJ-E
.,EVEN"
/o oh
,.CLEAR''

W77WBEAR 5-3STACK 1ly1s


W
css E S C c

"soLrD"

C POINTS: DropStep.Seat Ball. DriveForuvard


Z - Movement
SnapBallon InsideLegof T.E. QB KeepFeetMoving.

R SealBlockto Strongside
(OutsideLegof OT).

H SealBlockto Weakside(OutsideLegof OT).

RACKSINE re
SPLITS.6 INCHES c WedgeBlocking.
LEVEL.I
WedgeBlocking. G WedgeBlocking.
WedgeBlocking.
T WedgeBlocking.

WedgeBlocking. Y WedgeBlocking.

z
34/35,44145ZONE GOALLINE & SHORTYARDAGE
50 c ,ws /sl
c w l
+)\ '+' p
-s *ss i1 +
cr o t ootr o /
o o
c ss "c" "r" f-l "TAG"

SS
. d' ;)i
ooo do- l
"EVEN''
ALERT"CSS" )/' \-r
ALERT"O'' J\ "veulow
W77WBEAR 5-3 STACK ws
W \-{
c s s e
'/ ) c 18) ,c
i t J{1 F)=,S C
oro-d f, o(FoJ W >
'ooo" O G" 5q o l
>i'
z o
C POINTS: l-FrontOut,ExecuteHandOff,as Deepas
1. Runto Wng. Possible.CarryOut BootFake.
2. UsedWth Zng, FakeZing,Zag. \Ak / Str. Reverseout pastmidline,Execute
3. Maybe UsedV!1th'O" Scheme. handoff. Passfake.
OpenStepto Buttof OT. Read1stCovered
LinemenfromOT on Out.
Backs, Depthl- Normal
hft/Str-H-Max OpenStep at Buttof OT, Readinghis Block
First Defender0r's.70 ReadY's Block).

SPLITS- 6 INCHES BlockPlaysideGapto B.S.LBer. Alert'A",


- 'AB', "Stitch',"Orange/Yellow
LEVEL I Stitch"and"O'.

Block#A Gap.Alert'A",'B', 'A8","O'. Blockon, PlaysideGapto B.S.LBer. Alert


"Tag",'Stitch",'Orange/Yellow
Stitch',"Deuce
'8" and'C,'"CSS'.
#B Gap.Alert'AB',
Block Blockon, InsideAreato B.S.Lber. Alert.T
'Deuce".

Block#C Gap.Alert'C',C/SS. BlockOverOutside,Alert"Eat',


'AlertHay".

Block1st Defenderto ShowOutsideBlockof


TE. Movementto InsideLegof TE WhenBall
is Snapped.""AlertHay"
35/3746/47CHtP GOALLINE& SHORTYARDAGE 3
so ws- c w70wsoLlD ws SS
B- 14 f, ), 8
e --- -,'
"W9
oooEaou' r
ssr L ! ; E ' . * 9,/
."
uj -,*E-i
Yti I
" . $ E i/ ,'
o o o t r o o i> /-c

"oDD".
o "solrD" O\ '// o
"css" ,,B"P\
G" ALERT"OUICK ALERT"AB" "EAr"
60 ws T88T

. e-dJ$i8',i , d
/ts
c w_Ei+
crcroilo ob i
Fi.-----^M
J)-E b*=*c
/""

o, o , 4 0
H ALERTOVEREA'
'C" ALERT'CSS" |!-..$rrrqr"
ALERT"eutcK" ALERT"QUICK"
w77wBEAR ss GAP 8 cc
c g \ } . * . . . * r * r 4 ^ . >

W M r )
M
E! B '
.-T + t T v j
o o o no04
C S E T 'd6
T E I c
"soLrD" o ^dd6
"BEAR" .^

ALERT"AB" "8" )--'\ "EAT" OVEREAT


G POINTS: l-FrontOut,ExecuteHandOff,as Deeoas
1. Runto the Wing. QB Possible.Sprint.PassFake.
2. RunZing,FakeZing,Zig. \Ak / Str. - Reverseout Past Midline,Execute
Handoff,Passfake.
BC Sameas SvvP/Stretch.
- l- Normal
Backs_Depth 'i",-..
.rY'
\/k/Str.H-Max OpenStepat Buttof TE,lReadTE'sBtock
BlockMDM. t- 1
lKstnF
SPLITS- 6 INCHES c BlockPlaysideGapto B.S.LBer. Atert,,A,',
LEVEL- I "AB',"Quick""Stitch","OverEaf, .Tag'.

Block#AGap.Alert?B', 'A', "8". G Blockon, PlaysideGap to B.S.LBer. Alert


"Tag',"Quick""Stitch',and " OverEat'.
Block#BGap.Alert?8", 'B'and "C'',"CSS'. T BlockPlaysideGapto B.S.LBer.Alert"Tag",
"Quick"and"OverEat".

Block#CGap.Alert"C",'CSS'. Y BlockManOverOutside.Alert"euick'.
"OverEaf,'Eat'.
Block1stDefender to ShowOutsideBlockof
TE. Movement to InsideLegof TE WfrenBall
z is Snapped.'
PRorEcrroN: RrRocKRr GOAL LINE & SHORT YARDAGE
STEELER
5 0 w s , c W70WSOLID WS /. , SS
M - ' B
c vvI"-u c
l-el's ss w -E-
qo crH6gp o c-cl,l
"soLrD" M /
\J.

"AB"
X/
a,.\ ,,DEUSE"

&5d16
yELLOwSTtTcH I "TREY"
w77WBEAR w /,M 5-3STACK
c ss E C B-_
r r t t .s c W E \ \
do'{d8 oro6

ReverseOut ExecuteHandoffDeepto Ball


Canier.AttackComer,CarryOutPassFake.

DirectStep,ReadDoubleTeamBlock.Lead
on PlaysideLBer.

DropStep,ReadBlockat FB,Score.

LineSplit- 6 Inches,LevelI Gap.AlertStitch,-A","A8".


BlockPlayside

Gap,AlertA, "A8".
Playside On,Playside "Stitch',
Gap.Alert
"Orange/
Yellow".
Gap,Alert"A",'AB"
Playside
ON,InsideGap.Alert"Trey",
"Deuce'.

DoubleHandCheck.
Area- Alert"Trey'.
Inside

to Show.
LMButtof TE,Block1stDefender
HOSSHAG47 CTR GOALLINE& SHORTYARDAGE

rt---__.
, 1-_E. S SS
obb

" ffiifofebU'
5-3 STACK WS
c \ f W E T T i E T S C S S
w )8.' N=--LE s
,=CEStl O13b

Sameas Hag 46/47Ctr.

Sameas Hag46/47Ctr

Sameas Hoss 46/47Ctr

c Sameas Hag46/47Ctr

Sameas Hag46/47Ctr G Sameas Hag46/47Ctr

Sameas Hag46/47Ctr T Sameas Hag46/47Ctr

Sameas Hag46/47Ctr Y Sameas Hag46/47Ctr


Sameas Hag46/47Ctr
x Sameas Hag46/47Ctr

z PullandBlockPlaysideLber
38-48Toss GOALLINE& SHORTYARDAGE 6
50 ws w70wsoLtD ws ss
c w t., tiL c
w
R'J1--
-
N,'
oUdd
"oDD" p o
"SOLID"
oo5
"Alert CSS" "AlertAB"
|{39)/"nr"nn"v"
---S "Alert Stitch AB"
ucu "A" O ._'_)

60 T88T
B M ,SS
\
' .
I
1
c w E T 1T'. Ei s/.c
OrO-OgtOd f , /
.,EVEN"
"CLEAR" v o'Over"
"a-r--eiicss"
V
"c" "stitch"f ,,c,, a_:..___I "Alert Hay"
GAP8 s-3 STACK W/S
ss -'r-
c W E T T E S.r
-_t
( /

..CLEAR" o
"Alert H
CSS" ,,Ato B" Xj'"titi;
C POINTS:
QB Sameas Toss / Swe€p

R Same as Toss / Sweep

H Sameas Toss / Sweep

:,Kt
c Same as Toss / Sweep

Sameas Toss/ Sweep G Same as Toss / Sweep

T Same as Toss / Sweep


Sameas Toss/ Sweep

Y/u Same as Toss / Sweep


Sameas Toss/ Sweep

Sameas Toss/ Sweep Same as Toss / Sweep

Sameas ToSs/ Sweep z Sameas Toss / Sweep


18 LOAD GOALLINE& SHORTYARDAGE
50 ws c w70wsoLtD ws I
css *-'; t'4--'/.
ss

"Alert CSS"
"ODD''
^"#e&99"
Afert"StitchAB" g
,,sor-ro"
j
" c " " A " "e"H
YY'i
60 T88T ss I
c B -*; ^] c
c c w E T rT
'. ' , E) ) 5 , , /

"Alert Over" "CLEAR''


"c" ,,Stitch" "Alert Hay"
O "css"
GAP8 5-3STACK
ss B M
c w ET T c B--, -- --
w -€
oT'6q
"CLEAR"
^a "Over Eat'l
ODD"-
"5-3"
css"
"fo",,,Ato B" .)
G POINTS:
QB Sameas Load

R Sameas Load

H Sameas Load

BACKSID ;RONTSIDE
c Sameas Load

Sameas Load G Same as Load

Sameas Load T Same as Load

Sameas Load Y Sameas Load

Sameas Load x Same as Load

Sameas Load Sameas Load


z
36/37 VEER GOALLINE& SHORTYARDAGE I
50 ws c WTOWSOLID ws ss
,'\ ,\ Ivt ,'
c l-.""* ,tt,! s s s \B
file.' s .' c
\3o trrO=Ob+
"soLrD" o o
60 T88T
,^nlt
SS
c w T E S c ss
I T i E S C
bbb.
"everu"
rc.ff
Q
ALERT
"sTtTcH" "ooD" "STITCH ALERT"ODD"
GAP8 5-3 STACK W/S
c Jvl , 4 8 c
t E
-F. s
o o\3
+-

o
"ODD"

'sTtTcH"
C POINTS: OpenStep Down L.O.S. Ride on 3rd Step,Reading1st
QB Defenderon or OutsdeButt of TE for Give.OptionNexl
Defender,InsideOut for Keep or Pitch.

Back's
Alignment R 4X4 Pilch Arc Wth QB

H-Minus OpenStep Parallelto L.O.S.,Landmarkof Buttof OT.


H Keeping ShouidersSquare, VvithSofl Squeeze on the Batl
R - Normal QB Keeps and you are not Tackled, Block WS.

BACKSID TONTSIDE
Splits 6 Inches- Level l. c Gap.Alert"Odd',"Stitch".
BlockPlayside

PlaysideGap. G Pulland BlockPlaysideLber.Alert'Stitch'.

PlaysideGap. T BlockOn, Inside.Alert'Trey",'Down',"Stitch"

PlaysideGap. Y/u InsideAreato B.S.Lber.Alert'Trey",'Down".

P l a y s i d eG a p . z
RALPHZIG NO PLAY
50 ws 60 YY,D

c c
B M s/s M s/s
w E N E S w E T T E S
o o o t r o oo oo o t r o o o
-o
\J

o o
QUICK o o
POINTS:
QB Usescadenceto draw defense
1 .MAYUSEDBLCADENCE TODRAW
DEFENSE
OFFSIDE, offsides.lf defenseis not draw off either
GIV|NGTHE
APPEAMNCEOF NO PLAYBUTTHEN taketimeoutor takedelayof gamepenalty.
ACTUALLY
RUNNINGTHEPLAY

R DONOTMOVE!!

DO NOTMOVE!!
H

BACKSIDE FRONTSTDE
c Snapballonlyif you cancatchdefenderin
nuetralzone.
DO NOTMOVE!!
G DONOTMOVE!!

DO NOTMOVE!! T DO NOTMOVE!!

DO NOTMOVE!! Y DO NOT MOVE I!

z Do greatjob of motioning,on snapcount


end up in shift.
Offensive
Playbook
PRorEcrloN:43142
BLASrPASSGOAL LINE & SHORT YARDAGE

f
o
I
"oDD" .

"A" "soLlD" w70wsollD


60 *T-F__------=.9S
WS T88T
*t' -------?
c r E s'l c c \ w F r.r_ + F* slc
b=tcb I ags5oood
"EVEN''
o CLEAR \ RJ^T

W77WBEAR 5-3 STACK


\
c \ c

ODD

"A"
C POINTS: QB FrontOut - MakeGreat FakeAttackComer
Run/PassOption.

MakeGreatFake,(Go Overthe Top)

BlockB Gap.

EA(;KSIDE tr
c BlockPlavside
Gao

BlockPlayside
Gap G PullandBlock.EMLOSOutside
BlockPlayside
Gap On,Inside.
T
BlockPlayside
Gap
Y SlarnRelease
1Count,Run7 Routeto
Comerof EndZone

z ReleaselnsideRunDeep2 Route,
3 Yds.FromBackof EndZone..
PATTERN:RALPH43 BLASTPASS 2

ASSIGNMENTS:
X: (#1 WK) SLAMRELEASE7 ROUTE.

Y: (#2STR)CHECKASSIGNMENT
FULLTIME.

Z: (#1STR)RELEASEINSIDEDEEP2 ROUTE.

H: (#2WK)FILLAND BLOCKB GAP.

MAKEGREATFAKEOFZONE.

QB PROGRESSION/READS: BLITZADJ: PROTECTION:


BlastProt.
MakeGreatFakeandAttackCorner. WS Doq/Btits FORMATION/MOVEMENT:
Run/PassOptionOffof Defensive N/A
Corner. StronqDoq/BliE
N/A
. PRorEcrroN GOAL LINE & SHORT YARDAGE
tP34t3s,P44t4s
50 ws c WTOWSOLID WS
M t-+ g( ^ B
c w r Jt, .E< N. E^
"
6 6 d t o ao'; oooEo,
"ODD",
/d' t"'/A o
"A POP'' .TAG" "solrD" "DOWN"
60 WS T88T
e
M @ @ SS
c ldr-g-1_ t_e.@,'@-t c W E Jr J i -E,@ @ .
','e?K
o006 o9%. o o o(Jt r o -
"EVEN" "CLEAR "/I 7.
6
a/'6 .tr,-ro* ror" v
"EVENPOP'
W77WBEAR 5.3 STACK w/S
w @
" %bddnzfo99 l-\ ,,..///O
C
w
B
F
OrO OEI qO.6./
M T
.x-".-'F
, B
G
@

"soLlD" "oDD"
vvLt tr, o ,',,'/o
U oJ'6
{oo**,, "A POP" "TAG'
C POINTS: Fake44 zone.Pullup behindOG.ReadFlat
QB Defender,
WorkQuick,& Route,To Pivot.

It KFI
50/ 60 Def.BlockSam Lberto #4. 70/80/90
BlockinsideLberto #4

Run Flat Route1 YD from end zone.


REC
(!ilt)F
c BlockZeroAlert'EvenPop","A Pop",
'Orangel/ellovy'',
"Down.'

Block#1 Alert'APop","Orangeffellow," G Block#1 Alert"Tag',"Down".


'Down"

T BlockOnOutsideAlert"Tag''"Down"
Block#2 Alert,"Down"

Y RunRouteAlert'Down"
Block#3Alert" Down." SlamRelease
U RunRoute
z RunRoute
4
PATTERN:STRONGRALPH,P3417 PIVOT

Qv O O At r O O

ASSIGNMENTS:
X: (#1WO CHECKASSIGNMENT
FULLTIME.

Y: (#2STR)SLAMRELEASERUN7 ROUTEOFFTHE BUTTOF Z.

Z: (#1STR)GO lN FRONToF TE, RUNPIVOTROUTE.

H: (#3STR) QUICKROUTE,NO DEEPERTHANTHEGOALLINE.

FULLTIME.
R: (#aSTR) FAKEZONE,CHECKASSIGNMENT

ooEloo

QB PROGRESSION/READS: BLITZADJ: PROTEGTION: P34Bs4/,t4s


FakeZone,Pullup BehindOG. ReadFlat FORMATIONIMOVEMENT:
WorkQuick,7 Route,Pivot. WS Doq/BliE
Defender.
N/A
Stronq Doq/Blitz
QB and FlatRoute.
PATTERN:
WEAKRALPHP35706

on
\ 9
\6
ASSIGNMENTS:
X: (#1WK)7 ROUTE.

Y: (#2STR)CHECK
ASSIGNMENT
FULLTIME.

Z: (#1STR)6 ROUTE,
C.PBACKOFENDZONE,3RDYDS.FROMENDLINE.

H: (#3WK) FAKEZONECHECKASSIGNMENT
FULLT|ME.
R: (#2Wl! QUICKROUTE,
NODEEPER
THEGOALLINE.

ootroo

QB PROGRESSION/READS: BLITZADJ: PROTECTION: p3a33,42t43


FakeZone,PullBehindOG. ReadFlat
FORMATION/MOVEMENT:
Defender.
WorkQK Route,7 Route,6 WS Doo/Blitz
Route. QB and
QK Route
Stronq Doq/Blitz
N/A
P47GRr-uPGOAL LINE & SHORT YARDAGE
RourE/PRorEcrloN:
w70w \ ws
so*rD I B
W J- , 8 , N
o o cfEr

5 0 l WS
M
c w l€ r
c wlF t I.E_s
ddc oooEooo
.,EVEN"

clpe\ 5-3STA-CK ws
l w M c )r M
c s s l E T T T ",J).c
oclofref s€>
SadJD
P47G RtActionWorkFlatand Up,8 Route,
Delay.

P47G Rt Protection.

FIatand Up Route.

P47G Rt Protection.

P47G Rt Protection P47G RtProtection.


, :, .'
P47G Rt Protection.
P47 G Rt Protection
^ .
BlockC Gapfor3 CountsRelease
in Flat, KeteasetnstoeKUn / Koure.

Thin8 Route.
LUKEP 47 GRT726
PATTERN: 7

ASSIGNMENTS:
X: (#1V1n{7 ROUTE.

Y: (#2STR)DEEP2 ROUTE.

Z: (#1STR)6 ROUTE.

H: (#2W$ QK RoUTE(MAYCHIPPRESSURE).

R: (#3STR) FK47 POW- CHECKASSIGNMENT


FULLTIME.

Dog Rt P 47 G Rt 726

)oQtroo
r** ootroo

QB PROGRESSION/READS: BLITZADJ: PROTECTION:


G Prot,BootProt
MakePlayActionFake,AttackCorner, FORMATION/MOVEMENT:
ReadFlatDefender,
Work,Quick,7 WS Doq/Blits
2
Route, Route. N/A
StronqDoq/Blitz
N/A
PATTERN:LUKEP 47 G RT UP 8
t\)

ASSIGNMENTS:
X: (#1WlO7 ROUTE.

Y: (#2STR)BLOCK3 COUNTSINSIDEGAP,RUNOK ROUTE

Z: (#1STR)I ROUTE.

H: (#2WK)FLATAND UP ROUTE

R: (#3STR) FK47 POW-CHECKASSIGNMENT


FULLTIME.

Dog Rt MOTP47 c Rt UP

QB PROGRESSION/READS: BLITZADJ: PROTECTION:


G Prot,BootProt.
MakePlayActionFake,AttackCorner, FORMATION/MOVEMENT:
ReadFlatDefender,Work,EightRoute, WS Doq/Blitz
Flat@ up Route,QuickRoute. N/A
Stronq Doq/BliE
N/A
PAfiERN: FAKE45 ZONEG RT CORNER

ASSIGNMENTS:
X: (ti1WK)Run7 Route

Y: (#2STR)Deep2 Route

Z: (#lSTR) Deep8 Route

H; (#3STR)CheckAssignmentFull Time

R: (#4STR)CheckAssignmentFull Time

Rt Fake45 Zone Rt Corner


-'

I
J o p 8 " "o<-"
o
I
o o troo
o

QB PROGRESSION/READS: BLITZADJ: PROTECT]ON:


QBAttackCorner, ThinkRun1st, FORMATION/MOVEMENT:
Work7 Cut,to 2 Route WS Doq/BliE
N/A
Stronq Doq/Blitz
N/A
46 CHIP
PLAY/PASS: GOALLINE& SHORTYARDAGE

G w, ''-g
Fi N- {- a,-'*
&&or pddg6(oa".t

GAP8 5-3STACK w/S


c B M tre

MakeGreatFakeof 40i50Zone.Attack
R/POptionOffof Corner.

44145ZoneMakeGreat Fake.

Clock44145Zone.

Block46/47Chip

Block46/47Chip Block46/47Chip

Block46/47Chip
Block46/47Chip

Block46/47Chip

Block46i47Chip2 CountsReleasein Flat.


ruRN44-4s GOALLINE& SHORTYARDAGE
RourE/PRorEcrloN: 11
50 ws w77W
c c c
bn;
) )
"ODD" "soLtD"
"ACE" 'DOWN"

60
c
si
T E s Ic
bp o o ,J "CLEAR''
E
icro
r' )' , ,
"MAN"
"LtoN"
GAP8 5-3 STACK
M
css c *--( c
E I T ' .. T.
..ooo"ffi CEi\o,
'5-3"

C POINTS: MakeGreatFakeof 40/50Zone. Pulluo in


QB guard/tackle
gap.

R 40150ZoneMakeGreatFake.tum 44145Prot.

H Clock40/50Zone.

BACKSIE}E
c Tum44155Protection.PickOut Responsibility.

Tum44155Protection.
PickOutResponsibility.
G Tum44155Protection.

Turnzl4l55Protection. T Tum44155Protection.

RUNROUTE Y RUNROUTE.

RUNROUTE
x RUNROUTE

RUNROUTE
RUNROUTE z
PATTERN:STRONGRALPHTURNM 226

ASSIGNMENTS:
ROUTEOVERTHETOPoF 2 STR.
X: (#1WK)TVVO

Y: (#2STR)TWORoUTEUNDER#1
WK

3 YDS.FROMBACKOFENDZONE.
z: (#1STR)6 ROUTE.

H: (#3STR)TURNPROTECT
FULLTIME.

R: (#4STR)TURNPROTECT
FULLTIME.

oor]oo

QB PROGRESSION/READS: BLITZADJ: PROTECTION:


FakeZone,Work\A/k2 Route,to Strong FORMATION/MOVEMENT:
Side2Route,to6Route. WS Doq/BliE

Stronq Doq/Blitz
@f,oR@{AT',f,gH

Offensive
Playbook
TWOMINUTE
OFFENSE
A primaryfactorto be dealtwith by everyfootballteam is the TIMEelement! We will use our
"MAY DAY"OFFENSEto conservetimewithlessthantwo minutesto play. Thiscouldbe before
the halfendsor with two minutesor lessremaining till the end of the game. This will be a game
plannedsituationand QUARTERBACKS wiil be alertedwhento use our"MAY DAY- OFFENSE!
We mayalsouse it just as a tempochangein the middleof the game,but herewe are discussing
two-minute.

PROCEDURE For "MAYDAY" OFFENSE:


We will use "Posse"fQueens' personnelwhen runningour "MAYDAY'OFFE /SE. Wth
the clockrunningand havingcompleted a play(eithera passor a run), QUARTERBACK will
barkout-"MAY DAY, MAY DAY', then he will call a formation.Example'.Trips Right. The
QB willthencall a play- mostlikelya PASS! Hewill repeatthe playtwice- "OH's"Rt 989--
"OH's"Rt 989 and we will run the playon 'READYSET"I lf the clockhas been stopped,
(incomplete pass,receiveroutof bounds),
we willthenhuddlefor the nextplay!

II, \A/TIATTHE
TERM "MAY DAY" MEANSTO THETEAM:
A. An ALERTto the teamto lineup on the L.O.S.,withouthuddling,in the formation
called.
Example'.Trips Right Formation!

!"Eo"ro
B. OffensiveLine - align in an UP POS/I/ON (Pre-Set).

III. STARTING
COUNTFOR "MAYDAY' OFFENSE:

A. The STARTINGCOUNTfor "MAYDAY" wittalwaysbe on "ReadySet'.


Exampleof a call:
-
MAY DAY - MAY DAYTripsRt,TripsRt,"OH'sRt 989-'OH'sRt 989(pause)--'Ready
Set,,
IV. DESPEMTION. "MAY DAY'OFFENSE:

A. NOTIMEOUTS- Muststopthe clock- QB willbarkout the command:"OH'sHITCH-OH,s


willruna 6 yard'HlrcH' on the snapof the ball. oFFENStvE
-HlrcH'! All widereceivers
LINEandTIcHT ENDwill block- OH'sPROTECTTON - Btock"MAN"PROTECTTON
aggressively! QB-drop2 to 3 stepsand deliverthe balltowardsthe ground.put it in the
"DIRT'wheret o one can catchit! QB has optionto throwfor completionif coverageand tim
remainingarefavorable.(Off.linetaketightsplits)

Nofe: QB - NEVERcall the clock play on a 4th down situation- as we will lose
possessbn of the football!

POINTSTO REMEMBER

A. \Mren racingthe clock,take as littletime as possibleas we are tryingto conservetime.


B. Know how many time-outsyou haveandhow to usethem. somesuggested
hints:
left- callas soonas voufeelone is needed.
1. 3 Time-Outs

2. , 2 Time-Outs

a. Morethan a minuteleft- as soonas you arein a favorablesituationto makea


firstdown, go to the ba and use"oH's-HrrcH".lf you makethe 1st down,the clock
stopsuseyour"MAy DAy PROCEDURE'.
b. Lessthana minute-use a timeoutto stoptheclock.Neverusethe timeoutaftera 1st
downbecausethe clockstoos.

3. 1 TimeOut

a. Useif 4th downand clockis runningno matterhowmuchtime is left.

b. A touchdown is neededand thereare only 10 secondsleft in the game


regardless
of downanddistance.

c. we are goingfor a fieldgoalto win. Run clockdown to 4 secondsand caflfinal


fim+outto allowfieldgoaluniton thefield.

d. \Mren a fierdgoarwi tie and a touchdownwourdwin, we wi fo|ow above


proceduresand go for field goal to force over time . lf this sifuationis in the
overtimeperiod,it will be a sidelinedecision

C. QB mustknowand understandthe situationhe is facedwith_

1. PointsBehind

2. Downand Distance

_ 3. llme.OutsRemaining

4. Time Lefton the Clock

D. shouldknowthe bestrun/bestpassto call in this criticalsituationfor positiveyards.

- NEVERtakea sACKI rhrow the ball awayunlessit is fourth


E. Avoidthe interceotion
down,thenbe a gambler.

F. We mustbe quickbutnot rushed- keepyourpoise!

G Absolutely
NOtatkingin huddle.
J. Mustmake1stDowns.lt is hardto makeit in oneplay. Again,maintainpoise.

K. Receivers / Backs- get as muchyardageas youcanand thenget outof bounds.Know


time left, and distancenecessary. Must make 1st down on 4th. Turn north to get 1st
downs.

L. Getset at L.O.S.quickly,hustleto theball.

M. Be awareof two separateclocks(Game/25Sec Clock). Theycouldbe differentat the end of


thegame.

O. CenterremindteamD/Dandtimeremaining.

VI We musthavea clearunderstanding
of clockprocedures
in the lasttwo minutes.Thereare basicallv
threesituations:

A. Theclockis stopped,the clockwill restarton thesnap- Procedure:we will huddle!


(Reminder: Theseare all 25 secondclock situations)

1. Notificationof the two minuteperiod. 25 second clock

2. A called time-outby a player.25 second ctock

3. Incompleteforwardpass.25 second clock

4. Fumblethatgoesbackwardandoutof bounds.(Noteballis markedat spotwhere


the ball goesout of bounds).25 second ctock

5. A penalty.25 second clock

6. An injuredplayer.25 second ctock


' 7. Changeof possession.This includesa fourth down attemptthatfailsto get a first
- down.25 second clock

8. After a ball canier has goneout of bounds.25 second clock

9. CrowdNoise- No clockuntilballis snapped.25 second clock

B. The clockis stoppedbut will start on the officialswindirvhistle


- Procedure:we will be at
L.O.S.usingour *MAY DAY" procedures.Checksidelineto see if we want time-out.lf
no time-outis calledbe at L.o.s. makingappropriate call. Try to makecall priorto
officialswind signal.

1. Quarterbackis tackled(sacked)aftemptingto pass.

2. On measurement
for a first down.

3. Centerrequestsa dry ball. Can only use thisif requestis legitjmate.lt is highly
unlikelyrequestwill be honoredin last two minutesof half.
4
4. Aftera lateral/fumble
thatgoesfonvard.Ballwillbe broughtbackto fumbledspot.

C. Theclockis runnino- QB has3 options:

1. Quarterback
callstime out.

2. calls"MAY DAY" and getsto L.O.S.and makesappropriate


Quarterback carr.

3. calls"OH'sHITCH"- nevercallon fourthdown.


Quarterback

VII. SPECIALSITUATIONS
IN TWO-MINUTE
OFFENSE

A. CrowdNoise:lf thisoccursduringthe lasttwo minutes,followsameprocedures:

1. QB holdsbothhandsaboveheadand appealsto referee.

2. Refereewillgiveone of two signals:

a. He willpointto debnsiveteam'sgoalline.
1) TimeClocUGameclockwill continueto run basedon previous
situation.

b. He will extendhis rightarm fullyover his headto indicateDisruptiveCrowd


Noise.
1) TimeclocUGame clockareoff.

2) Clockstartson snap!

B. Defensive Plaversare LateGettinqon properside of L.o.s. officialcan signal


ballreadyfor the playwhen the offenseis set. lf the defensiveman is on the
wrongsideof the L.O.S.at the snap,the whisfleis blownimmediately - the clock
is stoppedand a 5 yard penaltyis markedoff againstthe deftnse. lf we read the
signaland we are certainwe can catchth€m offsidesimplecajl .FIRE.FIRE'..
Don'ttaketimeto callplay. MakeCall:

Ftf1tr, t-t t{tr


.READY
SET'

Thedefensewillbe administered,
a 5 yardpenaltyandthe clockwili not startuntil
thesnapon the nexlplay.

c. Kill,Kill- Quitefrequentlydefensiveplayerswill relaxin a kill the clocksituation


(OH'sHitch).We wantto take advantage of this situationby havingthe eB call
out'Kill,Kill".

1) Offensiveline blockOH's/Baseprotection.

2) \A/R'srung routes.
3) QB Drops,fakesOH'shitchandthrows9 route.

D. Victorv- can be calledat the L.O.S.as lastseconddesparation.

o ooooo o o
o o
E. FieldGoal- no time-outs.Thereis no time for fieldgoal teamto huddle.A fieldgoal
neededto win or tie thegameand it is 4thdown.

1. Procedures

a. Fieldgoalunitwill runon fieldshoutjng- White!White!

b. MAY DAY PersonnelsDrintsoff field.

c. Fieldgoalpersonnel
get setquicklyandkickfieldgoal.

d. Normallengthof timefor sucha procedure


is 11-14seconds.

VIII. MAYDAY/2-MIINUTE
FORMATIONS

(ClockRunning)

TrainRt (LeftHash)

OH'sShot QK CharieRt OttoShot Scat


795 Hitch(10) 484 Scr R post
585 212 (11) (Roger/Leo) 14 pivot
989 Chief(12) 44 pivot
618 Short

@ o o n o o @
O O @
@
DblRt (RightHash)

ScramShot OH'sShot OttoShot QK Charlie Scat


17 Pivot 333 484 ScrnR Hitch(10) Hawk
Sting17 Pivot 585 (Roger/Leo) 212 (11) Ail Choice(54)
14 Pivot 989 Chief(12) (5) DBLpump
2 1 2( 5 1 )
China
@ O O T O O @
@ O O
@
PROTECTI9N:
SCATRT V|CTORY
RT 6
ss 46N
t t"
A
t l
I
c I^l
I
M M
E N
o ot r o o
E S l*l T T
l @ ootroo @
o
o o
@ @ (
o
QUICK
C POINTS:
1. Whenpossiblesubstitute
Jackspersonnel 7 StepDrop,throwballdeepand highfor
pointman.
2. \r1lithpossepersonnelcallwith STORM

3. Maycallwithsingleroutesto x;
a. scat rt vrctory7
b. scatrt victoryx-sting
Checkass.fulltime
c. scat rt victoryx- shake

Mustget a goodrelease,get downfield,


H try to catchballat highestpoint.lf you
can'tcatchball,keepit aliveby tippingit.

BACKSIDE fnOf.tfStOe
Scatprotection.

Scatprotection.
G Scatprotection.

Scatprotection. T Scatprotection.

Y Geta goodrelease,sprintdownfieldstay
5 yds behindpointman.Keepdistanceand
lookfor tip ball
Geta goodrelease,
sprintdownfieldstay X
5 ydsfrompointman.Keepdistance and
lookfortio ball
z Geta goodrelease,sprintdownfieldstay
5 yds behondpointman.Keepdistancean
lookfor tip ball
7
IX. - (Last4-2 minutesof Gameandwe are ahead)
SLOWDO\ N PROCEDURES

A. Procedures:

1. Run25 secondclockdownto last5 secondson eachplav.

2. Take as muchtime as possible,but neyer stop the clock or get delay of game
penalty

3. Do not go outof bounds- receivers/backs


stayin bounds.

B. Killthe Clock
1, Thiswill be usedwhenour opponentcannotstopthe clockand we merelyneedto
runthe clockto win thegame

2. We will use a Kiil the Clock Formation vith specialpersonnel.

3. lf thereare lessthan25 secondslefton theclockin thissifuation,


do not leavethe
huddle.

4. Killthe ClockChart

a. Thischartrepresents
the timeremainingon a gameclockthatwouldallowan
offenseto'slow down"theirprocedures
so as notto allowan opponent
oossession.

b. Thetimeis basedon the gameclocktimeat the snapof the ball.

c. Forpurposesof theformulawe will usethe followingcalculations:

1) We can use up 35/20secondsbetweenplayson the 25 clock.

10 secondsper playwhen no trme-outs


2) We are calculating remain;
5 secondsper playwhentime-outsremain.

Examples:
25 sec.clocUNoTimeOuts = 30 secondsperplay
25 sec.clocli/Time-Outs = 25 secondsperplay

3) We havethreeopportunities
betweenthe downsto utilizethe above
run-downs:
a) between1stand2nd down.
b) between2nd and 3rd down.
c) between3rd and 4th down.
W/I wt2 W3
ttt 2:00 1:25 0:50 n.l E

2 1:20 0:45 0:10 0:10


0:40 0 : 0 5 0:05 0:05
4. X X X X
KILL PLAY 8
W/S WS

c c
B M S / S
c
M
W>-+ ,-Nr- -r+-rS w,-LT- + -"E-s
oooRooo ooo[ooo
o t o
\,,
o Yo
QUICK
C POINTS:
O _o
Securesnap,takeone steo backand take
3 E a knee.

ProtectQB
R

H ProtectQB

BACKSIDE F,RONTSTDE
c BlockQB sneak

BlockQB sneak G BlockQB sneak

BlockQB sneak T BlockQB sneak

BlockQB sneak BlockQB sneak


Y

Align10 yd deepbehindQB, Lookfor


z fumblebe readyto tackledefender.
FAST BALL 9
FastBall is a no huddleoffense,thatis useto changethe
paceof the game.It canbe employedat anytime during a game.
Eachgamewe will havea specificgameplan,to includepersonnel
grotrpings,runs andpassesby formationsto be calledat the line of
scrimmage by the quarterback.
PROCEDTIRES:
t. QB will call out "FastBall, FastBall," this will indicatethatwe
arein a no huddle
mode
z. TheQB will call out the formation.Dbl RT, Dbl RT
:. TheQB will thencall out the colorsRedor White.Redindicares
thatwe will run the first play called,White indicatesthat we run
thesecondplay called.
+. All Runswill be coded ThecolorsBlue or Grayindicate
which sidethe play will be run. Blue to the left, Grayto the
right.
s. Passplayswill be calledout in therein thereoriginalmannerto
includeprotectionandroutes.
o. All snapcountswill be on one .

Example:
l. "FastBall, FastBall"
z. BoneRT, BoneRT
l.- Red,Red, BlueVicky, ScatRT Post,Blue Vicky ScatRT post
+. ThePlayto be run is 33 Veer@lue is thecodeword for Left
andVicky is the codeword for Veer

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