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"A World Of Pain" by David LeMaistre aka Dj Mystro

AWOP REQUIRES THE LATEST FNV PATCH to be installed.


Description:
Adds 114 new intense locations to the wasteland filled with enemies and loot. They
vary from small Gas Stations to huge maze-like sewers and derelict factories. Adds
several days of new gameplay possibilities. A massive new linked Underground
complex awaits filled with quests, NPCs with dialogue, vendors and some of the
toughest enemies you will encounter anywhere in the game. Also adds many
modified weapons, armors and items to the game with enhanced stats to help and
hinder you throughout.
Everything has been done using vanilla content at this stage so the filsesize should
still be tiny. That said everything is complete and navmeshed and there should be
no gaps or unfinished interiors. The final version should be complete before the end
of 2011.
The final version will not have a name change (I changed my mind about that) so
its gonna be called a Preview forever.

VERSION 5.0 Overhaul Released!


[NOTE: All PATCHES need updating to match the new AWOP standards. They have all
been updated too and trying to run some of the older versions will most likely lead
to problems].
-All areas have improved lighting.
I found how to reduce the fog without losing too much darkness and have been
systematically altering every location's base light & fog in order to better suit their
size, location and shape.
-Old areas revamped.
I have been through each area alphabetically, cluttering each location to the same
standard. Many extensions have also been built to smaller or previously less unique
areas.

-Tons of loot reduced, altered, moved, hidden and stuffed into locked cabinets.
Instead of 40 5.56mm expect to find clusters of 2-16 rounds in most ammo clusters
but look around carefully enough and you should find some more hidden, more
reloading supplies or something else to use instead.
-New Notes.
Every listed area has at least one note explaining something about what happened
there (thought there are still a few limited exceptions in the Underground and in
small houses). Many areas now have several notes (though they can often be hard

to find). Finding certain terminal logs will also add specific AWOP Map Markers.
-New Quests.
4 new Quests added:
1: Find Baxter for Sgt Arkus.
2: Help either Legionary Burr or Frost kill the other in Canyon Station.
3: Help a mini-revolution by speaking with Marshal at Cottonwood Bunker.
4: Kill the ghouls east of Novac and find out what happened there for Reed.
-M Weapon Overhaul:
Significantly increased M Weapon Strength and Skill requirements so they are
harder to use at early levels.
-New Music & Ambience settings:
All big areas (and most of the others too) now have appropriate audio settings and
music.
-New dialogue.
Find out about local AWOP locations through NPCs such as Rogan and Reed, one
new Legion vendor and loads more quest related dialogue.
-Tiered Frankies weapon selection to spawn better weapons at higher levels.
-Replaced a load of Static crates in Spring Mount Visitors with more easily movable
Empty Sunset Sass Crates.
-New Armors.
5.0 Interior Overhaul Detailed Info:
ANT CAVES:
Medium loot reduction.
Medium Clutter overhaul.
1 new note.
BONNIE SPRINGS SEWER:
Severe loot reduction.
Medium clutter overhaul.
1 new note.
CANYON STATION UTILITY:
Extended interior.
Minor loot reduction.
Major clutter overhaul.
2 new NPCs with dialogue.
2 opposing quests (help the Legion or the locals)
1 new note.
CLARK FIELD RESERVIOR:
Extended interior.

New enemies.
Medium clutter overhaul.
Features in a new quest (stop the Ghouls east of Novac).
COTTONWOOD BUNKER:
Medium Clutter Overhaul.
New Legion Vendor.
New Quest (expose the psychotic Centurion's drug addiction).
1 new Note
DEVIL'S THROAT CAVE:
Extended interior (more Vault 40).
More enemies.
1 new Note.
FIEND HOUSE & BUNKER:
Extended Interior.
Major clutter overhaul.
More enemies.
Minor loot reduction.
Several new notes.
FIRETOOTH CAVERNS:
Major Clutter Overhaul.
Minor loot reduction.
1 new note.
GOODSPRINGS SEWER:
Minor Clutter Overhaul.
Very minor loot reduction.
New quest (find Baxter)
INFESTED NCR BUNKER
Extended Interior.
Major clutter overhaul.
More enemies.
Minor loot reduction.
Several new notes.
JEAN SKY DIVING BOMB SHELTER:
Extended Interior.
Medium Clutter overhaul.
Minor loot reduction.
JUNCTION 15 STATION:
Medium Clutter Overhaul.
Minor loot reduction.
IVANPAH MAINTENANCE TUNNELS:
Minor clutter overhaul.
Minor loot reduction.
NIPTON ROAD GAS STATION:
Medium clutter overhaul

Medium loot reduction.


1 new note.
NIPTON SEWER:
Major clutter Overhaul.
Loot reduction.
1 new Note.
NOVAC COLLAPSED TUNNELS:
Extended Interior (new small bomb shelter)
Major clutter overhaul
Minor Loot Increase.
Involved in new Quest (Stop the Ghouls east of Novac and find out what happened
there)
1 new note.
PIT STOP BOMB SHELTER:
Extended Interior.
Major clutter overhaul.
Minor loot reduction.
Several new notes.
PRIMM SEWER:
New faction data for Gangers so no Reputation is lost on a kill.
Medium clutter overhaul.
Medium loot reduction.
At least 1 new note.
RADIOLOGICAL RESEARCH FACILITY:
Extended several notes.
Butch is now permanently frenzied.
SEARCHLIGHT BOMB SHELTER:
Extended interior.
Major clutter overhaul.
Several new notes.
New enemies.
SEARCHLIGHT SEWER:
Extended interior.
Major clutter overhaul.
Minor loot increase.
1 new note.
New enemies.
SPRING MT SUBWAY STATION:
Several minor tweaks & 1 new note.
SPRING MT VISITORS CENTRE:
Medium clutter overhaul.
At least 1 new note.
SUNNYTIME CIGARETTES:
Exterior improved.

Extended Interior.
Major clutter overhaul.
Minor loot reduction.
1 new Note.
TOXIC CAVES
Extended interior.
Major clutter overhaul.
Minor loot increase.
At least 1 new note.
New enemies.
UNDERGROUND WEAPON RESEARCH FACILITY (Ivanpah):
Extended Interior (2nd Level).
Medium clutter overhaul.
Minor loot reduction.
Several new Notes.
VAULT 40:
Major clutter overhaul.
Minor loot reduction.
VAULT 41:
Major clutter overhaul.
Minor loot reduction.
VIPERS LAIR:
Minor clutter overhaul.
Minor loot reduction.
FREETECH BROADCAST BUILDING:
Split into 3 levels to speed load & run times.
UNDERGROUND RESIDENTIAL:
Removed & replaced a REPCONN HQ model with a much simpler wall and reduced
lighting to speed load & run times.
POWER STATION A:
Split into 2 levels to speed load & run times.
SKELETON CREW APARTMENTS:
Slightly reduced the speed and perception of pretty much everyone inside (and
changed a few packages) to avoid immediate mobbing.

Version 4.1 Released!


-Many bugfixes (no new locations, sorry).
-Underground Areas split into several more interiors to speed run times.
-5mm Hunting Rifle stats altered (damage lowered slightly).
-Lowered certain vendor caps again.
-Fixed aesthetic portal bug in Vault 21.
-Tweaked Roses quest conditions so its easier to access her quest reward dialogue.

-Fixed many spelling mistakes.


-9mm SMG now in appropriate repair list.
-Powder Ganger Cannibals now all in thier own faction (including the single guy
upstairs).
-Fixed several aesthetic bugs.
-Moves a lot of rubble in a Hidden Valley bunker for mod compatability.

Version 4.0 Released!


-Adds 12 new locations.
-A teleport array that can be accessed fairly early in the game with exits in several
key locations across the Mohave.
-One new NPC with loads of dialogue.
-A new unmarkered quest.
-Extensions and edits to several AWOP and vanilla locations.
-4 new Recipes with new corresponding food items.
-New speech challenges for 3 Underground NPCs.
-Removes Cannibal Powder Gangers from generic Powder Ganger factions.
-Several aesthetic fixes.
-Lowered Frankie & Reeds levelled caps and replaced with more specific cap
respawn amounts to help prevent barter overload where they refuse to give
change.

Version 3.6 & 3.7 RELEASED!


Small bugfix update removes several unwanted vanilla interior edits including at
Primm Sherrifs Shack.
Updated to V3.7 coz of a door that broke.
Version 3.5 RELEASED:
-2 New Loactions:
--Reimann Caves [New infested cave on the hills north west of Goodsprings].
--Reimann Bunker [New potential player home with room for many companions].
-Freeside Thug Hangout now has a teleport to Spaces Room to speed run times in
the area and help prevent her getting killed.
-Fixed several Dirty Edits including restoring a deleted rubble pile.
-Removed all chance of an AntiMaterial Rifle spawning in Goodsprings.
-Levelled lists re-shuffled to prevent Powder Gangers becoming too powerful.
-Antivenom at Frankies Store.

Version 3.4 RELEASED:


3 New Major locations added:
-Samson Rock Crushing Plant (now has 2 interiors above ground and 5 below)

-Greenblood Caves
-Hopewell Apartments
Version 3.3 RELEASED:
-Many script updates improving the timing and quality of DOD (Destruct on Death)
animations and loot removals.
-Fixed a perk that showed up in the lists. [Both thanks to HarderMan].
-Small expansion to Goodsprings Player House Basement adding a cave with a
campfire (no containers have been removed or changed). Also the toilet no longer
gives off rads.
-Removed a note that was appearing in lots of wrong locations and added another
that nearly got left out.
-Added stashes of reloading bench supplies to several areas.
[Version 3.1 & 3.2 were small bug-fix updates].
NEWS
VERSION 3 RELEASED [Major Update]
-Many new fixes and an entire gameplay overhaul courtesy of HarderMan:
--Loot concerns? Have them no longer as about 25% of AWOP enemies now have
DOD (Destruct On Death) implants meaning once killed they and any of their tagged
possessions are destroyed in a variety of cool ways. Maximum difficulty, minimum
loot (Only applies to high power weapons and armor).
--Hoffs Quest fixed Wondering where half the dialogue is for the Underground?
Now you can go track down that spy and find out.
--Roachs Quest repaired Quest markers and objectives now update properly.
--Note Perks fixed They now add once all the notes have been collected and do not
need to be selected. The Underground Ally perk now works as advertised (and
Frankie counts and an Underground resident).
[All the above was fixed by HarderMan so drop him a kudos and check out his rerelease of HarderThan]
Other stuff:
-Quarry Junction interior areas extended.
-Faction data updates for Novac and Goodsprings NPCs so player will not be
attacked if vilified by the NCR.
-Fixed the position and ownership of several notes and removed a test suitcase I
forgot about.
-Set a Powder Ganger near Primm to not respawn.
-Expands on some notes and dialogue (Arkus mainly).
-A dangerous new Sniper to defend Sloan.
-Removed The Axe/Metal Armor combo from a controversial Powder Ganger just to
be on the safe side (he explodes too).
VERSION 2.2 Released
-Summer Springs Boarding House just got much bigger and much more detailed.

-About 20 new notes.


-2 New perks unlockable by collecting certain notes.
-A bunch of unwanted vanilla weapon edits removed. Should fix any malfunctioning
vanilla weapons such as The Grenade Rifle and Archimedes.
-Other stuff probably, this update has been worked on on and off for a while.
VERSION 2.1 Released
Small Bugfix Update
-Restores Armor to several Lost Legion
-Replaces Jarviss Combat Armor with Metal.
-Several M Weapons rebalanced.
-Hunting Rifle 5mm M spawns with correct ammo now.
AWOP 2.0 Released
-LOOT REBALANCED: Complete balance overhaul of all areas between Goodsprings
and Novac. All Combat Armor & Recon armor removed (including random spawns)
from anywhere before Nipton. No Sniper Rifles either and lots less ammo. 'M'
Weapon locations have been completely reshuffled to prevent people having an
easy ride plus a reduction in general clutter. Tested for about 12 hours through 7
main locations and I only have 1500 caps spare and no house yet (all gone on
ammo so far).
-LOOKS BETTER: Many old AWOP buildings now look much better with improved
lighting and unlootable clutter. Some areas such as Clark Field and the Drainage
Chamber have had extensions added too.
-NPCs: Slight Enemy Reduction, especially in CPU unfriendly areas such as the
Freeside Thug Hangout which has also been reshuffled slightly to improve run speed
and help avoid Spaces death.
-NEW VENDOR: New ammo vendor (Reed) at Gibson Scrapyard, who specialises in
rare types..
-COMPANIONS: Mlix and Masseling will be added to player faction (should no longer
attack if shot) after beating the Tech Raiders and Masseling is now essential but only
if he survives the Tech Raider battles. To make that easier he now has double DT.
Mlix, Massel and Iapicca also now all have their own perks to make themselves
more useful.
-NOTES: Adds loads more notes in, especially around Goodsprings.
AWOP 1.5 Released!
- 1 new location - Riddlers Toys and Games
- Roach audio disc Them moved to the new area so the Freeside Thug Hangout is
entirely optional.
- Mlix is now actually is essential.
AWOP 1.4 Released!

- Mlix now has a load of new dialogue options relation to the Immortals Shack, is
essential and has a few new orders. She can give you a key and show you the way
but will only do so after defeating the Tech Raiders.
- Novac Collapsed Tunnels mysterious dead Bodyguard now has a client (or had).
- Lots of minor bugfixes, e.g. Removed IDM records (fixes Novac Hotel Room Crash),
Fixed Firetooth Caverns gap, Removed unwanted portal from Freeside Thug Hangout
among many others.
AWOP 1.3 Released!
-1 New location - The Immortals Shack (Check the Location Guide for the keys
hiding place). Its currently little more than a detailed player house with a huge
and unusual backstory but eventually there will be quests tied to it along with the
character Mlix from the Underground. Unfortunately I do not have the time to go
altering quests or dialogue right now as testing them alone would take too long.
-Removed 4 Unneeded Wasteland Vigilantes from around Goodsprings to improve
performace.
-Fixed 12.7mm SMG magazine.
-Gave Mlix a weapon she will use.
-Moved Tech Raiders at the Nelson Outpost further away from quest NPCs, set them
to not respawn and limited their wander range.
-A few minor aesthetic changes.
- I attempted to block all dialogue options for NPCs with nothing important to say.
Unfortunately my fix did not seem to work. If anyone knows a simple way to stop
the conversation boxes appearing on specific NPCs please let me know.

VOTE FOR YOUR FAVORITE AWOP LOCATION:


Top AWOP & Monster Patch locations poll:
http://www.thenexusforums.com/index.php?/topic/383776-favourite-awop-area
ALIENS vs TERMINATOR vs FALLOUT:
Find out what Dogtown1 and myself have been cooking up for the last month or so
here:
http://www.thenexusforums.com/index.php?/topic/395508-aliens-vs-terminator-vsfallout/
[Tons of screenshots in - it's nearly ready :)]

INSTALLATION:
Drag AWorldOfPain(Preview).esm to the Fallout NV data folder. Select from the data
menu on startup or use FOMM in the same manner. Launch game & enjoy.

REQUIREMENTS:
None apart from one change to the Fallout_default.ini file in order to display the
NPCs faces correctly.
Open the file 'Fallout_default.ini' which should be found in the
Steam/SteamApps/Coomon/FalloutNV folder. Search for the line:
bLoadFaceGenHeadEGTFiles=0
and change it to
bLoadFaceGenHeadEGTFiles=1
Without this all NPCs faces appear in default skin colour. Apart from this there are
no requirements and the mod should run anyway. Make a backup if you are
uncomfortable editing the file.
There is another version of the Fallout.ini file in the Saved game folder directory
(usually in My Documents/My Games). The first one should overwrite this one but if
not
changing both should do the trick.

DJ MYSTRO MIXSETS:
I have a large collection of very well-mixed and tracklisted mixsets that I can send
people the links to if they are interested. I cannot link anything from this site due to
various understandable copyright policies so if you are interested then message me
your email and I'll send you all the info you need.
Current mixes include such styles as Breakz, Breakcore, Drum & Bass, Gabber,
Happy Hardcore, Old Skool Rave, Electronica, Frenchcore, Speedcore and probably a
few others I forgot about.
One mix is entirely made up of tracks by DJs and musicians who I named NPCs in
the friendly Underground after (such as The Headbangers are 'The Headbanger',
'Drokz', 'S**tmat' and the three members of 'Endymion' only I used thier real
names). So it's kind of a best of the best in my opionion coz all the people down
there are my biggest musical influences (for the most part).
Most of the mixes are along similar lines to tracks in the High Quality Song Preview
Pack in the downloads section so if you like those you'll probably like these.

WISHLIST INFO:
I made a couple of wishlists just in case anyone is feeling generous and coz I had a
few requests for some way to donate. Any gifts will be very welcome but I'm not
expecting much so only donate if you are sure you can afford it and thanks in
advance.
My record wishlist at Juno:
http://www.juno.co.uk/wishlist/26094277736904-66ba3565/%7D#.TgqG-

vWfAnE.google
Mostly rare Hardcore records unavailable elsewhere. Would be what I would have
spent most my money on personally.
Here's an Amazon wishlist:
http://amzn.com/w/3U6I6LPHROZXK
Lots of different things in there. All good stuff.

LATEST AWOP PATCH INFO:


--AWOP Monster Patch VERSION 1D Released!
-Fixes CTD issues at The Repcon Lab Rumble.
-Many aesthetic fixes.
(now features 16 huge new locations in total plus loads of awesome new creatures
from Dogtown1's Monster Mod).
Get the Monster Patch here:
http://www.newvegasnexus.com/downloads/file.php?id=41682
--BOE WEAPON PATCH VERSION 7.0 Out Now!
Get EARACHE42's complete 'Book of Earache' here too in the 5.0 patch bundle. Also
includes Earache's official update for CaliberX. Get them all here:
http://www.newvegasnexus.com/downloads/file.php?id=41626
--MAIN PATCH SITE UPDATES FOR:
-CaliberX Ammo Patch (with new fixes from EARACHE42 plus xCal ammo in the
Monster Patch Reward Boxes).
-Low Robots (updated for safe use with the recent FNV 1.3 update)
Check them out along with many other patches here:
http://www.newvegasnexus.com/downloads/file.php?id=40950
AWOP High Quality Song Pack relaesed:
22 original new songs made by myself (mostly) for the Freetech Radio Station (WIP).

LOCATIONS ADDED:
2x Abandoned Legion Camp Shacks.
Abandoned Gas Station
Abandoned Goodsprings Shack
Ant Caves
Bonnie Springs Sewer
Canyon Station
Clark Field Reservoir

Collapsed Underpass
Cottonwood Cove Bunker
Devil's Gullet Cave
Drainage Chamber
Emergency Railyard Station
Fiend Hideout
Fiend House
Firetooth Caverns
Frankies Guns & Ammo
Freeside Bank
Freeside Thug Hangout
Greenblood Caves
Goodsprings Player House
Goodsprings Sewer
Hopewell Apartments
Infested NCR Bunker
Ivanpah Maintenance Tunnels
Jean Sky Diving Bomb Shelter
Junction 15 Station
Nipton Road Gas Station
Nipton Sewer
Novac Collapsed Tunnels
Pit Stop Bomb Shelter
Primm Sewer
Quarry Junction Break Room
Radiological Research Facility
Reimann Bunker
Reimann Cave
Redoubt 007
Redoubt 016b
Redoubt 0291a
Redoubt 03S4
Redoubt 04RR5
Redoubt 055Va
Redoubt 06AF14
Redoubt 07GV18c
Riddlers Toys & Games
Samson Rock Crushing Plant
Searchlight Bomb Shelter
Searchlight Sewer
Spring Mount Underground Station
Spring Mount Visitors Centre
Summer Springs Boarding House
Sunnytime Cigarettes HQ

The Immortal's Shack


Toxic Caves
Underground Facility Barracks
Underground Weapon Research Facility
Vault 21 Hydroponics
Vault 40
Vault 41
Vault-Tec Office
Viper's Lair
Xander Bay Storage
Xander Bay Labs
THE UNDERGROUND:
2x Abandoned Underground Houses
2x Abandoned Nightstalker Den Houses
4x Single Used Underground Apartments
Abandoned Ghost Town Home
Abandoned Grocer
Abandoned Workshop
Boulder Sewer
Dead Man's Pass
Commander Scowell's Quarters
Fabrie's Shack
Freetech Broadcast Building
Ghost Town
Headbangerz Turf
Hershey's Bar
Lakelurk Nest
Lost Legion Camp
Market Trooper Barracks
Military HQ
Nightstalker Den
Power Station A
Power Station B
Residential Trooper Barracks
Skeleton Crew's Apartments
Tech Raider Mini-Vault
Tech Raider Barracks
The Abyss
The Arena
The Radshack
Trapper's Pass
Trapper's Shack
Underground Access West

Underground Apartment Block


Underground Armory
Underground Bar
Underground Diner
Underground Communal House
Underground East Sector
Underground Incomplete Sector
Underground Market
Underground Reactor Sector B
Underground Residential
Underground School
Unused Mini-Vault Home
Used Mini-Vault Home
Worker's Barracks
Zed's Caverns

ALSO INCLUDED:
7 main quests
5 new map-markered and defended campsites.
Hundreds of new wasteland NPCs
Over 40 NPCs with unique dialogue
2 Vendor trade Quests
Lots of new Vendors, Repairmen and a Doctor.
Improved modified versions of most vanilla weaponry and some armor.
The chance to lead a team of up to 8 troops into battle (including a Deathclaw).
*The Underpass Experience*
Optional Starter Box for use with difficult mods.

BUGS:
Possible bug when resetting this MOD with 4D storage active. Only reported once
and I've never seen it myself but if you find you get stuck with too much
carryweight (and no active storage) use this console command to deduct the
relevant amount from your carryweight:
player.forceav carryweight -325
or whatever the extra total carryweight is (250/75 etc..).

CONFLICTS:
Changes to the exterior wasteland have been kept to an absolute minimum, mostly
to avoid conflicts but also to avoid heavily changing the exterior navmesh which can
be very awkward at times. As a result conflicts should be minimal. Goodsprings has

been changed slightly so anything that alters certain Goodsprings interiors will
conflict. The same with certain Stations, shacks etc... I don't think it will crash any
games if you play with both mods running but you will only end up in the overriding
mods interior.

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