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Dispatches

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Decision Games

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#22 Spring 2012

(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 | Bakersfield CA 93390 | decisiongames.com

Preview from a future article in Modern War

Future Weapons Systems: Piranha Unmanned Surface Vessel


Over the last several decades the navies of various powers have explored the feasibility
of fast and maneuverable unmanned surface vehicles (USV) to conduct a range of operations. Aside from not subjecting crew to the risks of combat, USV also are cheaper to operate. The first such vehicle was the remote-controlled OWL MK II, which became operational
in 1985. Today, advances in materials and other technologies have increased the efficiency
of such craft as well as giving them stealth characteristics. The objective is to have USV
that can remain on station for weeks, relying on autonomous navigation and path planning
systems.
Current USV designs average between five and 10 meters in length, but the US-based
Zyvex Technologies has developed a much larger variety 16.3 m (538) long/ 3.2 m
(117) beam/.6 m (2) draft known as the Piranha. Its the first such vessel to incorporate
nanotechnology composite materials. Those materials are designed at the molecular scale
(one-billionth of a meter), allowing the boat to weigh a modest 3,629 kg. (8,000 lbs.), some
75 percent less than its similar-sized aluminum and fiberglass peers. It uses electrically and
thermally conducive carbon nanotubes for its hull, deck and superstructure, producing the
strongest known tensile-strength material.
Where a standard aluminum or fiberglass boat would have consumed 50 gallons of
fuel or more per hour at cruise speed, the diesel-powered Piranha uses only 12 gallons for
a sustained 25 knots over the same period. Fuel capacity is 1,400 gallons, giving the USV
considerable range for a small craft. Maximum speed is 45 knots.
Since fuel is one of the US Navys most expensive outlays, the potential cumulative cost
savings of using large numbers of USV is considerable. It also means the concept is viable
for commercial applications. At its 25-knot cruising speed, it could travel 2,800 nautical
miles without refueling, and operate in open-ocean conditions up to very rough Sea State
6, which is charactrized by waves between four and six feet but that occaisionally exceed 12
feet.
CONTINUED ON PAGE 4

Dispatch #22

275 JUL 2012


Battle of Koeniggraetz | the first Jihad: the 7th century (aD) wars |

Marshal Pilsudski: a biography |

Hukbalahap rebellion

#275 JUL AUG 2012

Koeniggraetz:

Austria v. Prus sia 1866

276 SEP 2012


OperatiOn anacOnda | Sherman tank analysis: US tank of WW ii | teutoberg Massacre: ambush-battle of ad 9 | cherokee Wars

#276 SEP OCT 2012

Battle of Koniggratz. Prussias defeat of Austria-Hungary at this 1867

24 JUN 2012

Sedan 1940. The ground battle that led to the German conquest of

France.

The Spanish Civil War Air War. What went on in the skies

battle was a military milestone on the road to final German unification.


The First Jihad. An analysis of the massive 7th century wars that
established Islam as a great power across the Middle East and North
Africa.
Marshal Pilsudski. The story of the Polish leader who established his
countrys independence in a bloody war with the Soviets after WW1.
Hukbalahap Rebellion. The story of the defeat of this Muslim rebellion
in the post-World War II Philippines still has ramifications in that country
today.

Operation Anaconda. The failed US effort in Afghanistan in 2001 to


capture or kill Bin Laden.

Sherman Tank Analysis. A close look at the most famous US tank of

above Spain in the mid-1930s, and what both sides thought were the
lessons learned.
Japanese Armor Doctrine. Yes, the Japanese had tanks, plus a
theory as to how they were supposed to be used in combat.
Operation Raubtier (Carnivore). Combat around besieged
Leningrad in 1942.

25 AUG 2012
Keren: Bloody Anglo-Italian Battle for Eritrea | US vs. Japanese Strategy

Keren, East Africa 1941. The Anglo-Italian battles of 1941 in

German Strategy on the Eastern Front | Juno Beach

The Strategy & Tactics of World War II

#25 AUGSEP 2012

World War II.

OperatiOn anacOnda:

afghanistan 2001

Teutoberg Massacre. The battle of 9 AD that resulted in three Roman

legions being wiped out, thereby ensuring Germany would never be part
of the empire.
Cherokee Wars. The bloody wars of the late 18th century that militarily
broke this once might Indian nation and set them up for their downfall a
few decades later.

277 NOV 2012

278 JAN 2013


Tobruk: operation Crusader | American Civil War riverine Strategy | battle of Fei river, AD 383 | 1979 Sino-Vietnamese War

#278 JAN FEB 2013

TOBRUK
1941-1942

279 MAR 2013


RECONQUISTA: 700-year Struggle | China Invades Taiwan, AD 1683 | The Maginot Line | The T-54/55 Tank

#279 MAR APR 2013

Reconquista

280 MAY 2013


SOLDIERS, 1918 | Attack Helicopters as Ground Support | The Jewish Revolt, AD 66-73 | West Point in the American Revolution

#280 MAY JUN 2013

Soldiers
Decision in the trenches 1918

Ticonderoga. An analysis of the French & Indian War campaign that

K eren

1941
A A A
E ST

counteroffensive that broke the German siege of this vital North African
port late in 1941 and early in 1942.
American Civil War Riverine Strategy: analysis of the strategy and
tactics involved with this crucial aspect of the war, the transport and
supply of the Union Army by US Navy ships operating on the Souths great
rivers.
Battle of the Fei River (China, AD 383): the story of this crucial battle
among factions in ancient China, which ended 170 years of civil war and
led to the countrys first unification.
1979 Sino-Vietnamese War: in-depth analysis of this recent but little
known war in which China invaded newly unified Vietnam and was
repulsed.

Reconquista: the story of the 700-year struggle (8th through 15th centuries)

by the Christian Spanish and Portuguese to free their homeland from


Moslem invaders.
China Invades Taiwan, AD 1683. Today isnt the first time the Chinese
have been looking to invade Taiwan.
The Maginot Line: a detailed and well-illustrated analysis of the vast
French border fortification line that was supposed to save them from
German invasion and conquest in World War II.
The T-54/55 Tank. During the Cold War the Soviet Union manufactured
over 100,000 of these armored fighting vehicles.

Soldiers Decision in the Trenches, 1918: analysis of how the


American Army broke the trench deadlock on World War Is western front
and went on to win the war for the Allied side.
Attack Helicopters as Ground Support: this article compares and
contrasts the use of helicopters and fixed-wing aircraft in ground combat
support operations.
The Jewish Revolt, AD 66-73: in-depth analysis of the ancient
Israelites attempt to break free from the Roman Empire.
West Point in the American Revolution: a detailed examination of this
strategic locales role in our war for independence.

article examining the different ways the two powers came up with
their war plans.
German Strategy on the Eastern Front, 1944-45. An excerpted
chapter from Joseph Mirandas The Devils Due book.
Juno Beach. A detailed analysis of the Canadian Armys successes
and failures on the beaches of D-Day, 6 June 1944.

FRIC

26 OCT 2012

Race to the Reichstag. A detailed analysis of the Soviet final


offensive to capture Berlin in 1945.
The He-177 Heavy Bomber. The story of one of the German Air
Forces greatest failuresthe inability to get a heavy bomber into massproduction.
Battle of Kunlun Pass. The 1939 battle between the Japanese and
Chinese in which the latter used large number of tanks for the first time.
The Churchill Conspiracy. A speculative analysis examining the
possibility of the attempted secret dtente between Berlin and London
in the late 1930s.

27 DEC 2012

Operations Olympic & Coronet: if the atom bomb hadnt worked to make
Japan surrender in 1945, we wouldve had to invade their home islands of
Honshu and Kyushu.
Historians Debate Operation Barbarossa: the German invasion of the
USSR began a little over 70 years ago.
The Atlantic Wall: a detailed analysis of the fortifications the Germans
built from 1940-44, along the coast of Europe from Norway to Spain, with the
intention of throwing the coming Allied invasion back into the sea.
Malta: The Aero-Naval Campaign: a detailed analysis of the failed Axis
attempt to subdue this critical Allied Mediterranean island base via air and
sea attacks in 1941-42.

28 FEB 2013

Green Hell: analysis of the Allied offensives to retake Burma from the

secured upstate New York for the British.


Mongol Military Disasters. An analysis of the Mongol invasions that
failed, leading to the stagnation and eventual end of their empire.
German WWI Anti-Tank Doctrine. The Germans fielded few tanks
in the Great War; instead, they were the first to concentrate on how to
destroy them.
Capture of the USS Pueblo. Analysis of how this US Navy intelligencegathering ship came to be captured by the North Koreans in 1968.

Tobruk: analysis of Operation Crusader, the British Eighth Armys

Eritrea, which doomed the latters empire in Africa.

US vs. Japanese Strategy. An analytical compare-and-contrast

Japanese during 1943-44.

GREEN HELL: Burma 1943-1944 | Stuka | Lake Ladoga Naval War | Strategic Bombing Panacea

Stuka: analysis of the capabilities and significance of this legendary gull#28 FEBMAR 2013

winged German ground attack aircraft.

Lake Ladoga Naval War: The story of a little known portion of the

GGREEn
GR
Green
REE
reen
EEnn Hell
HEll:
H Ell
HE
ll::

Bur ma

19 4 3-19 4 4

29 APR 2013
Norway 1940 | The Grand Mufti of Jerusalem: a biography | The Soviet 1943 Kerch Landings | The 1938 Battle of wuhan

# 29 APRMAY 2013

Norway
1940

Dispatch #22

eastern front during which Axis and Soviet gunboat flotillas fought it out on
this large lake northeast of Leningrad (Petersburg) from late 1941 to 1944.
Strategic Bombing Panacea: in-depth analysis of what the British and
Americans hoped to gain from their bombing campaign against Germany,
what the effects really were, and why there was such a difference between
expectation and outcome.

Norway 1940: the German invasion and conquest of Norway, a detailed


analysis of the critical aero-naval and ground battle and its significance in
shaping such operations during the rest of the war.
The Grand Mufti of Jerusalem: a biography and critique of the wartime
role of this controversial, pro-Nazi, Islamist leader, including his legacy in
Middle East to this day.
The Soviet 1943 Kerch Landings: the Red Army tried to amphibiously
invade the Crimean peninsula mid-war.
The 1938 Battle of Wuhan: a Japanese offensivethe single largest
of their entire war in Chinathat they launched in the hope of entirely
knocking out Chiang Kai-sheks Nationalist regime.

Red Dragon/Green Crescent: near-future hypothetical warfare is analyzed as naval, air and land forces of the US, China, India, Iran, etc., clash in the

Chinese Farm, 1973 | Stormin Norman | 1972 Easter Offensive in SVN | Russias New Military | SEAL Team Six vs. Bin Laden

Indian Ocean and Western Pacific.

#4 JAN - FEB 2013

Stormin Norman Schwartzkopf: a military biography and career evaluation of the general who commanded US and Coalition forces in the 1991 Gulf War.
1972 Easter Offensive: analysis of the first conventional offensive by the communist North Vietnamese Army against the South Vietnamese. We tell why it
didnt succeed at the time, but also how it contributed greatly to the final communist victory three years later.
Red Dragon
Green Crescent

Special Ops: Seal Team 6 & the Killing of Bin Laden: the history of this super-elite unit, and an analysis of their mission to get the infamous terrorist
early in 2011. Contains a summary of the critical findings offered in the new book SEAL Target Geronimo, by Chuck Pfarrer.

Naval Warfare in the 21st Century

SEP 2012

Russias Military Reorganization: Russias army is presently undergoing modernization and reorganization at every level. Heres the complete new order
of battle along with an analysis of their new brigade structure.

Oil War Iran Strikes: an analysis of Irans non-nuclear option for a war of conquest in the Gulf region now that the US has left Iraq. The Iranian Army

Future USN | Rhodesian Fireforce | Current | Weapons of War | Systems of War | Spotlight On | New Arenas

and Revolutionary Guard are extensively analyzed in terms of their strategies and operational potentials.

#2 NOV - DEC 2012

Israeli Order of Battle at Chinese Farm, 15-16 October 1973. To understand the goal and outcome of the decisive Battle of the Chinese Farm, you need
to first look at the Israeli order of battle for it.

Firebase Mary Ann: analysis of a tough-fought attack on a US bastion in South Vietnam in I Corps in 1971. The base held during the overnight onslaught,
but it was soon after decided to relieve its American commander and evacuate the troops from the site.

Oil War
Iran Strikes

Weapons of War: UAV. Unmanned Aerial Vehiclesrobotic aircraftare starting revolutionizing all aspects of military aviation. Heres our analysis of
whats presently available and whats to come during the rest of this decade.

NOV 2012

F4 Phantom. Our analysis of this classic US jet fighter bomber aircraft of the 1960s, concentrating on the important role it played in the Vietnam War.

Somali Pirates: an analysis of the military potential of the pirates to disrupt the economically vital area of the Indian Ocean that lies off their coast during
the rest of this decade.

Future USN | Rhodesian Fireforce | Current | Weapons of War | Systems of War | Spotlight On | New Arenas

Future USN. The US Navys new ship types, technologies, doctrine and potential missions are analyzed in terms of the next 10 years.

#4 JAN - FEB 2013

Invasion of North Vietnam: this article answers the question could America have won in Southeast Asia by invading North Vietnam with conventional
ground, air and sea forces in the mid-1960s?

Somali
PirateS

Egyptian Military Today: an analysis of the organization and capabilities of the most militarily powerful Arab countrys armed forces in the post-Mubarak

era.

Falklands. A tactical-level examination of the 1982 British-Argentine war, centering on the factors that led to the latters defeat.

JAN 2013

SIX DAY WAR | Egyptian Military | Operation Savannah | Future USN: Littoral Warfare | Mumbai Terror

DRIVE ON PYONGYANG | Falklands | Congo Civil War | Soccer War | US BOMARC SAMs | XB-70

#4 MAR - APR 2013

#5 MAY - JUN 2013

MAR 2013
SIX DAY WAR 1967

#6 JUL - AUG 2013

DECISION IRAQ

DRIVE ON
PYONGYANG

SIX DAY WAR


1967

DECISION IRAQ | Op Just Cause: Panama 89 | Six Day Cold War | Current: Thailand Insurgency | Cold War Atomic Toys

MAY 2013
DRIVE ON PYONGYANG

JUL 2013
DECISION IRAQ

Visit Our New Websites for each Magazine @

Dispatch #22

CONTINUED FROM PAGE 1


The Piranha has quiet batteries, and a payload capacity of 6,804 kg. (15,000 lbs.), making
it ideal for such missions as: unmanned long-range ISR (intelligence, surveillance, reconnaissance), electronic warfare, troop transport, mine countermeasures, search and rescue, submarine hunting, special

operations sup port, harbor patrol and humanitarian relief missions. They can be fitted with
turret-mounted cameras to provide imaging capability with high performance haze penetration and infrared color/electron-multiplied sensors.
The air-transportable Piranha has been rolled-out in a remotely piloted variant, to be
followed by a fully autonomous model capable of obstacle avoidance. Other planned variants include an 11-meter hull compatible with the US Navys Littoral Combat Ships, and an
18-foot man-portable version for riverine operations. Armament can include weapons such
as stabilized .50-caliber machineguns and anti-submarine depth charges.
As the Piranha is still hampered by limited situational awareness capabilities, it isnt yet
suited for operations requiring rapid autonomous decision making. Nevertheless, given the
designs adaptability and potential for upgrading, its feasible USV could eventually operate
in such complex mission configurations as remotely coordinated or autonomous packs using
over-the-horizon anti-ship missiles in surface warfare.

A Piranha technology demonstrator (prototype) has recently completed a six-month,


600-mile sea-trial program in Puget Sound in Washington state. As a next step in the programs overall development, several boats are to be allocated to the Republic of Singapore
Navy for evaluation.
David R. Higgins

Dear F ellow Wargamers:


Were excited to announce the launch of Modern War magazine (see copy of Press Release above). Several of the early issues now have
a Ripped from the headlines feel with world events being what they are. Do take a look at the upcoming issues on page 5 and take
advantage of the extra discounts we offer for subscribing to two or all three of the game editions.
Were also pleased to announce Wacht am Rhein (2012 edition) and Hurtgen: Hells Forest are shipping to pledge customers and are
now available for direct shipping. These games utilize the GOSS (Grand Operational Support System) rules; so once youve learned the
GOSS rules with one game, youll be able to play both games as well as future games in this series (we are planning to release Atlantic
Wall in 2013 and there are more on the pledge list). Also, take this opportunity to review the new proposals in the pledge program and
go online to place your pledge pre-orders.
Our Spring Cleaning Sale has stepped up to high gear with discounts of up to 50 percent; so check the listings on pages 14-17. Weve got
plenty of current and classic games from many, many companies (both wargames and strategy games).
Still to come in 2012: another crop of folio games including some new series games. Theres 17 in all: Acre and Arsuf feature our new
Battles of the Medieval World rules. Pea Ridge and Pedragal feature an update of the Musket & Saber rules. Breitenfield and Pavia
feature the new Pike & Shot rules (a variant of Musket & Saber). Lebanon 82 utilizes the Fire & Movement rules. Loos 1915 features
the new World War I rules. Salem Church is a new mini-game (40 counters and a 11x17 inch map) with a Quick Play version of he
Musket & Saber rules. Finally, we have what we have been referring to as Mirandas Minis: four new mini-game series that includes
cards, each series begins with two mini-games: Caesars War & Belisariuss War, Custers Final Campaign & Khyber Rifles,
Cactus AF & Eagle Day, and Congo Merc & Border War. These games are expected to release in June. (See Page 6.)
Also expected out this summer is the final volume of SPWs Der Weltkrieg series: Duration: the Grand Campaign. Along with the final
volume, all of the out of print volumes are being printed so the entire series will be available again. Place a pledge order for Duration
and youll be contacted about filling in any of the other titles you may have missed.
By the end of 2012, we anticipate the next group of Excalibre games: Decision in France, Flight of the Goeben, Ancient Conquest
2, Alexander Conquest 2, Alexander at Tyre, Raiders & Traders, and Barbarian, Kingdom and Empire. These are listed in the
Next 12 months category. Other Excalibre future titles are listed at the end of the pledge listing.
Finally, I want to mention that we are offering a new shipping program with flat rate shipping costs. Order as much as you want and
have it shipped for one reasonable price. I know our Canadian and Overseas customers will appreciate this the most with the steadily
rising shipping costs.
Thanks again for your support,

Doc

Dispatch #22

AVAIL ABLE NOW


HURTGEN:
HELLS FOREST >
HURTGEN: Hells Forest is a grand-tactical simulation of
that enormous campaign. The 2,240 counters represent
every formation, at company and battalion levels, which
fought in the battle, including US, German, British and
Belgian units. Infantry, armor, anti-tank, reconnaissance,
engineer, assault gun, howitzer, rocket, parachute, ranger,
glider and headquarters units are all fully represented.
The two maps are an accurate representation of the
area and were compiled from 1944 German staff maps
and 1943-44 US Army maps. The area portrayed shows
all roads, trails and other types of terrain in relation to
their suitability for armor and infantry, along with all the
villages, towns and cities that were the bastions of the
German defense, as well as every creek and river that
couldnt be crossed by wheeled vehicles without a bridge.
THERE are three scenarios representing each of
the offensive periods of September, October and
November. A smaller learning scenario depicts
the US 28th Infantry Divisions ordeal as it
attempted to drive on the Roer River dams.
GAME COMPONENTS
2 22x34 Four Color Mapsheets
2,240 Die-Cut Playing Pieces
One Rule Booklet
One Scenario Booklet
One Full-color Example of Play Booklet
Player Aid Charts
Two 10-sided Dice
Storage Bags

WACHT AM RHEIN >

GAME SCALE
Map: 1 mile per hex
Time: 3 Game Turns per day
Units: Infantry and Artillery are battalions.
Armor is depicted at the company level.
Each strength step is equal to a company.
$

120 (+ shipping)

GAME COMPONENTS
4 22x34 Four Color Mapsheets
2,520 Die-Cut Playing Pieces
One Rule Booklet
One Scenario Booklet
Assorted Player Aid Charts
Two 10-sided Dice
Storage Bags

WACHT am Rhein is a grand-tactical simulation of that


enormous battle. The more than 2,380 counters represent
every formation, at company and battalion levels, which
fought there, including US, German, British, French,
Canadian and Belgian units. Infantry, armor, anti-tank,
reconnaissance, engineer, assault gun, howitzer, rocket,
parachute, ranger, glider and headquarters units are
all fully represented. The four maps are an accurate
representation of the region. Compiled from 1944 German
staff maps and 1943-44 1:50,000 US Army maps, they
shows all roads, trails and other types of terrain, along
with all the towns and villages that became bastions of the
American defense, as well as every creek and river that
couldnt be crossed by wheeled vehicles without a bridge.

GAME SCALE
Map: 1 mile per hex
Time: 3 Game Turns per day
Units: Infantry and Artillery units are battalions.
Armor is depicted at the company level.
Each strength step is equal to a company.
$

160 (+ shipping)

Go to decisiongames.com and click store.

P.O. Box 21598

Bakersfield, CA 93390 -1598

( 661) 587-9633 phone

( 661) 587-5031 fax

Dispatch #22

decisiongames.com

THE DECISION GAMES

FOLIO GAME SERIES

The Folio Game Series provides dozens of games using the same 8-page Standard rules (Musket & Saber for 19 th century battles, Fire & Movement for 20 th century battles)
with a short Exclusive rules sheet for each individual game to capture the unique aspects of each battle. Each game can be played in about 90 minutes allowing for multiple
games to be played in an afternoon or evening.

AVAILABLE NOW
QTY

Title

Price

PRE-ORDER ONLY
TOTAL

QTY

Title

Price

SPECIAL OFFER
TOTAL

Chalons

19.95

Acre

19.95

Folio Group 2012 (all 16) $199.95

Marengo

19.95

Arsuf

19.95

Mirandas Minis (all 8) $99

Leipzig

24.95

Breitenfeld

21.95

Chickamauga

19.95

Pavia

19.95

Stones River

19.95

Pea Ridge

19.95

Fraysers Farm

19.95

Pedregal

19.95

Shiloh

19.95

Loos 1915

19.95

Arnhem

19.95

Lebanon 82

19.95

Cauldron

19.95

Kasserine

19.95

Caesars Wars: Gallia

12.95

Saipan

19.95

Belisariuss War

12.95

Bastogne

19.95

Khyber Rifles

12.95

Aachen

21.95

Custers Final Campaign

12.95

Crusader

19.95

Eagle Day

12.95

Golan

19.95

Cactus AF

12.95

19.95

DMZ

19.95

Showdown

21.95

Mid

DDay WOT

POL NA

FLyCir

Mirandas Minis

Congo Merc

12.95

Border War: Angola

12.95

(uPS oR uSPS) ShiPPing


TOTAL ORDER

Type of Service
$6

USPS Priority Mail (1-3 copies)

13

Canada Priority Int'l Mail (1-3 copies)

15

World Priority Int'l Mail (1-3 copies)

$14

UPS Ground (USPS Priority Mail add $5)

4 or more Folio games


25

Canada

Sub ToTal

35

South America

TaX (Ca. RES. 7.25%)

40

Europe, Australia, Asia

(uPS oR uSPS) ShiPPing


TOTAL ORDER

Sub ToTal
TaX (Ca. RES. 7.25%)

SHIPPING CHARGES
(Rates are subject to change without notice.)

>

Naktong Bulge

Any 6 Folio Games $99.95

PLEASE SEND A SEPARATE PAYMENT

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(661) 587-9633 | (661) 587-5031 fax | P.O. Box 21598 |
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Dispatch #22

PREVIEW FOLIO GAMES


READY FOR RELEASE SUMMER 2012
Acre
In the summer of 1189, the army of the nascent Third
Crusade had lain siege to the Muslim-held fortress of Acre
on the Levantine coast. Saladin deployed his lightly-armed,
highly-mobile field army to break the siege. In a swirling
clash of cavalry and archers on 4 October, Saladin was
repulsed by the heavily-armed Crusaders.
Arsuf
In the summer of 1191, Richard Lionhearts Crusader
army marched down the Levantine coast in a tight battle
formation to preclude an attack by the shadowing Muslim
army of Saladin. Near Arsuf on 7 September, Saladin finally
attacked. Repeated Muslim assaults could gain no traction,
and Sladins host finally was dispersed by a massed attack of
Crusader knights.
Breitenfeld
One of the largest battles of its time, Breitenfeld was fought
on 17 September 1631, near the mid-point of the Thirty
Years War. It was a clash of styles as well as armies, the
flexible, open formation of Gustavus Adolphus Swedes
facing the massive pike blocks of the Imperial tercios. The
new order won the day as the nimble Swedes isolated, then
destroyed each tercio.
Pavia
Pavia, fought on 24 February 1525, near the birth of the
pike-and-shot period of warfare, was the deciding clash
in the long contest for Italy between Valois France and
Habsburg Spain. Fought in the jumbled terrain of a hunting
preserve, the French reliance on heavy cavalry bested by the
firepower of Spains loose musketeer formations.

Folio Game SerieS

Breitenfeld

Pea Ridge
In early 1862, aggressive-but-careless Earl Van Dorn led
a polyglot Confederate army on night march across Pea
Ridge to get around a smaller Union army under Sam Curtis.
Surprised, Curtis nevertheless managed to form defensive
lines that held - just - the Confederate attacks.

Folio Game SerieS

LOOS

Pedregal
Deep inside Mexico, Winfield Scotts US Army was poised
to strike at Mexico City in the summer of 1847. Brought up
short by Mexican lines on either side of the massive lava
bed of the Pedregal, Scott had to find a way through the
larger Mexican army while still protecting his vital supply
base.

Minutes to learn. Quick to play. Historically Accurate.

Copyright 2010, Decision Games, Inc. All Rights Reserved. Made & Printed in U.S.A.
www.decisiongames.com

Folio Game SerieS

ACRE

Minutes to learn. Quick to play. Historically Accurate.

Copyright 2010, Decision Games, Inc. All Rights Reserved. Made & Printed in U.S.A.
www.decisiongames.com

Loos
In the fall of 1915 on the stalemated Western front, the
Allies launched a massive set of offensives to break through
the German lines. The British contribution came at Loos.
With limited artillery support and using newly raised
divisions, the British nevertheless pierced the German front,
but were unable to capitalize on the opportunity.

Minutes to learn. Quick to play. Historically Accurate.

Copyright 2010, Decision Games, Inc. All Rights Reserved. Made & Printed in U.S.A.
www.decisiongames.com

Lebanon 82
Lebanon 82 simulates the Israeli incursion into PLOcontrolled Lebanon. Using the F&M system, the game
map features Lebanon from the Israeli jump-off positions
to Beirut, and includes the Golan Heights and the Syrian
positions where much of the fierce fighting occurred.
The Israeli player must penetrate deep into Lebanon
and annihilate as much of the PLO resistance as he can
without suffering excessive casualties and the political
consequences.

PREVIEW MINI GAMES

BW10

Event

Khyber
rifles

UNITA!

READY FOR RELEASE SUMMER 2012

If the operating Force has a


Leader, Special Forces, or Supply
Column, gain two Ops or reveal
one Objective marker.

Introducing our new mini-game series. Game contents: 40 counters, 11 x 17 inch map and a rules
sheet. These games are expected to release in June. You can preorder them on this page but
please send a separate payment from any other order placed from this flyer.
Mirandas Minis: four new mini-game series that includes
cards, each series begins with two mini-games.

launched an expedition to avenge that defeat. This is a two-

covering that air campaign during late 1942, in which

player game covering all of that fateful year in Central Asia.

both players move bombers to attack critical targets

Caesars Wars: Gallia, 58-52 BC. March with

Custers Final Campaign. In 1876 the US Army engaged

while using fighters to struggle for air superiority.

Julius Caesar and his legions in the conquest of

the Indians of the northern plains in a campaign that

Congo Merc: 1960 Congo. During the 1960s the newly

Gaul, 58-52 BC. The unit mix includes legions,

culminated in the destruction of Custer and his command

independent Congo was the scene of constant warfare.

auxiliaries, fleets and tribal war bands.

at the Battle of the Little Bighorn. This is a two-player

This is a solitaire game that puts you in the middle of

Belisariuss War: The Vandals. In AD 533 the eastern

game of that entire Little Bighorn-Yellowstone campaign.

that fighting leading a task force of elite commandos.

Roman Emperor Justinian began the reconquest of the west

Eagle Day. The sky over Britain in 1940 was the scene

Border War: Angola. During the Cold War a ruthless

from the barbarian peoples who had overrun it the century

of one of the decisive battles of World War II. This is a

conflict was waged on the Angolan border between

prior. One player commands the Romans, the other the

two-player game covering the most critical period of the

the South African Defense Force and communist

Vandals; both maneuver units representing comitatenses

Battle of Britain, in which both players move and fight

insurgents. This is a solitaire game that puts you

(elite regulars), tribal warbands, fleets and limitanei militia.

with units representing historic wings and groups.

in the middle of that fighting as commander of a

Khyber Rifles: The First Afghan War. In 1842 Afghan

Cactus Air Force. Guadalcanal was the base for American

South African battlegroup based on the frontier.

rebels destroyed a British army as it tried to fight its way

aircraft squadrons that engaged Japanese Navy and Army

from Kabul to the safety of the Khyber Pass; then the British

air forces over the Solomons. This is a two-player game

Dispatch #22

Der Weltkrieg Series

Six Separate Games

DURATION: THE GRAND CAMPAIGN


July 28, 1914: The peace of Europe is shattered. Rapid fire cannons

5 4

1$70
6 (1) 4
XXXX

4 4

XXXX

3/14

XX

XXXX

(1) 4

XX

XX

Enns

5* R

3 4
XX

3 4

TANNENBERG: EAGLES IN THE EAST

major powers had prepared for years, building up massive armies and

The vast majority of the German Army is arrayed against France and Bel-

redeploy powerful forces to the east. Their objective is to save

navies. It was supposed to end quickly. War was now too expensive,

gium. Only a small force is left to hold off the Russian hordes in the east.

Austria-Hungary from Russian pressure. Initial penetrations at the

too deadly. But they would fight on to the death. The war begins with

German plans are to conduct a fighting withdrawal from East Prussia. The

towns of Gorlice and Tarnow soon unravel the Russian defenses. A

sweeping invasions. Great armies marching to the largest battles yet seen.

Russian invasion caused the German commander to panic and Hindenburg

dramatic pursuit of the Russian Army across Poland is now possible.

Murderous fire produces unimaginable casualties. Exhausted, they dig in.

replaces him; bold plans are formed.


THE 1916 BRUSILOV OFFENSIVE

Aircraft. New tactics attempt to overcome the deadlock of trench warfare.

GALICIA: THE FORGOTTEN CAULDRON

Mass Tank Attacks, Storm Troopers, Drumfire Barrages. The war is on

The main bodies of the Austro-Hungarian and Russian Armies face each

the Austro-Hungarian front lines. His bold plans call for wide

multiple fronts in Belgium, France, Italy, Austria, Serbia, Greece, Turkey,

other across the fields of southern Poland. Each side moves to attack and

front assaults that prevent the concentration of Austrian

Poland, Russia, Romania, Palestine, and Mesopotamia. The conflict is much

drive the other back. The Austro-Hungarian vacillation between different

reserves against any single thrust. The Russians destroy an entire

broader than just the battlefields. Factories must be supplied and people

war plans creates confusion, but the fighting spirit of their professional

Austro- Hungarian army and create a crisis the Austrians and

fed, produce the guns, shells and bullets the armies need, or face disaster.

army produces initial success. Additional Russian Armies join the fray and

their German allies will have extreme difficulty containing.

The Grand Campaign combines all of the Der Weltkrieg series titles.

attack the weak right flank of the Austrians. A see-saw fight ensues, end-

Linking all of the campaigns together to simulate the entire war from start

ing with an Austro-Hungarian retreat to the mountain passes protecting

ROMANIA:

to finish. All options are now on the table, as you control everything.

their heartland.

THE TRANSYLVANIAN GAMBIT

Components: 840 Backprinted Counters, Two 34in x 22in Maps,

The brilliant Russian general Brusilov develops tactics to crush

Russian successes bring the Austro-Hungarian Empire to the breaking


SERBIA THE DEFIANT

point. The Romanians seize the moment to grab Transylvania

Austria-Hungary invades Serbia to punish her for her role in the assassina-

from their once powerful northern neighbor. The Austrians have

tion of Archduke Ferdinand at Sarajevo. Since most of the Austrian Army

little left to hold off the Romanian invasion. An ad-hoc formation

must confront the Russians, the forces facing each other in Serbia are

of Germans and Bulgarians counter-invade Romania from the

THE WESTERN FRONT: 1914-1918

evenly matched. The Serbian Army, battle hardened by years of fighting in

south. Russia sends reinforcements to their new ally. Each side

Der Weltkrieg series #6. The Western Front: 1914-1918, contains

the Balkans, aggressively counterattacks against Austrian incursions

moves to seize and retain the initiative in an epic campaign.

in France or Belgium. It can also be played as a start-to-finish

GORLICE-TARNOW BREAKTHROUGH

Components: 1680 Backprinted Counters, Four 34in x 22in Maps,

simulation of the entire western front, or linked with other games

With the front in France stalemated across no-mans land, the Germans

Two 17in x 11in Maps, Scenario Rulebook, Charts, and Tables.

Two 17in x 11in Maps, Scenario Rulebook, Charts, and Tables.

est. $79.95

Games PLUS East Front Campaign Game

and machine guns usher in a new and deadlier form of warfare. The

The Armies develop Siege Howitzers, Poison Gas, Tanks, and Combat

six scenarios, each covering a major WWI campaign fought

in the series into a grand-campaign covering all the European


fronts. The scenarios are: August 1914: The Schlieffen Plan; May
1915: Ypres; February 1916: Verdun; July 1916: The Somme; April
1917: Nivelles Offensive; March 1918: The Kaisers Battle.
Components: one 22 x 34 mapsheet, 1,680 die-cut counters, standard
and scenario books, corps displays, and player aid cards.

THE EASTERN FRONT: 1914-1917

LAST CHANCE to pledge for Duration: The Grand Campaign


Place a pledge order for Duration and youll be contacted about filling in any of the
other titles you may have missed.
Visit our website www.decisiongames.com

Dispatch #22

1 6

1
GK

1 6

1 4

(1) 4 (Rules
(1) 4the3 4
1) 4 2to4 Link
PLUS

XX

(1) 4

XX

1 6
XXXX

2 4

(1) 4

(1) 4

XX
41

1AlpK

XX

1 6

XXX

LATE SUMMER 2012

XX

XX

1/6

5 4

XXXX

4 5

XXXX

GK

XX

(1) 4

8 5

XXXX

36

causes the Entente to occupy the Greek port of Salonika.

READY FOR RELEASE

(1) 4

Makadoya Cephesi - Greece: 1915-18 Serbias imminent collapse

XX
1

and place Istanbul under the guns of the Entente fleet.

$39.

(1) 4
XXXX

Canakkale Cephesi- Gallipoli: 1915 Rapidly seize the Dardenelles

secure the Abadan oil fields with the Indian Army.

standard and scenario books, player aid cards.

Components: one 22 x 34 mapsheet, 560 die-cut counters,

XX

XXXX

1 6

XXX

15

Irak Cephesi - Mesopotamia: 1914-18 The British move quickly to

5 4

XXXX

Isonzo; October 1917: Caporreto; and June 1918: Albrecht & Radetzky.

(1) 4

XX

Cet

Sina-Filistin Cephesi: 1915-18 The Ottomans attempt to seize the Suez Canal.

36

include: May 1915: 1st Isonzo; May 1916: Strafexpedition; May 1917: 10 th

The Ottoman Empire joins the Central Powers in the World War.

XX

4 5

8 5

XXXX

linked with East Front (and later West Front) games of the series. Scenarios

(1) 4

Kalfas Cephesi - Caucasus: 1914-17

Der Weltkrieg series #5. Contains five separate scenarios and can be

95

XX

1AlpK

XXXX

Five separate scenarios:

OTTOMAN FRONT

ITALIAN FRONT: 1915-1918

Tim1

STILL AVAILABLE

(1) 4

Classic Games.
The Westwall system is an operational (battalion/regiment) simulation of key battles on the frontier of the Reich in
1944-45. Each game covers a clash between the Germans
and the American or British armies that had pursued across
France to the barrier of the Westwall.
Hurtgen Forest covers the combat between US and German forces near the Belgian-German border in November
1944.
Arnhem covers all of September 1944s Operation
Market Garden. Three Allied airborne divisions were
dropped up to 60 miles behind German lines in an attempt
to establish a bridgehead over the lower Rhine at Arnhem.
Remagen covers the operations of 7 to 17 March 1945, which saw US forces cross the Rhine in force at that river
town. An optional scenario is provided to show what mightve happened had the Germans reacted more speedily to the
US crossing.
Siege of Bastogne covers the fighting that took place in December 1944 around that town in southern Belgium
during the Battle of the Bulge. The struggle was divided into two phases, and a scenario is provided covering both of
the phases as self-contained games. A full campaign scenario is also included that allows you to refight both phases as
a single continuous game. The first scenario, Spearhead, covers the period of 18 to 21 December. It presents the first
phase, when the spearhead of German Fifth Panzer Army first approached the vital road and communication center of
Bastogne. The second scenario, Relief of Bastogne, depicts the situation of 21 to 26 December, the period of Pattons
drive from the south to relieve the siege of Bastogne and open a supply line to its defenders.
Contents include: 4 maps 17x22 inches, 528 die cut counters, 7 player aid & set up charts, Copy of standard & exclusive,
rules (SPI), Japanese language magazine, Ziplocked
$59.95

BATTLE FOR STALINGRAD


In the autumn of 1942, 14 German divisions of the Sixth Army and Fourth
Panzer Army were poised to attack the vital city of Stalingrad. Facing the
German forces were dozens of divisions and brigades of the Soviet 62nd army.
For seven weeks the Germans would hammer at the city in a seesaw conflict
for control of the Volga River.
Battle for Stalingrad simulates the campaign that would halt the German drive to the east in the Soviet Union. The playing map represents the
terrain in and around Stalingrad, and the colorful cardboard playing pieces
reflect the sizes and strengths of the opposing military units.
Battle for Stalingrad is a classic game
design by noted game designer John Hill.
Game components include: two rules booklets
(Standard and Optional), 600 die cut counters,
one 22 x 34 inch map, and various player aids.
$54.95

Dispatch #22

EXCALAlien Contact. . . . . . . .
EXCALCaen (zip). . . . . . . . . .
EXCALCassino (zip) . . . . . . . .
EXCALCrimea (zip). . . . . . . . .
EXCALCyborg (zip). . . . . . . . .
EXCALEast Front (zip) . . . . . . .
EXCALEscape from Colditz . . . .
EXCALIronclads (2nd ed) . . . . . .
EXCALIronclads Exp (2nd ed). . . .
EXCALIron Horse . . . . . . . . .
EXCALKaiserschlact 1918. . . . .
EXCALKoniggratz (zip). . . . . . .
EXCALMukden (zip) . . . . . . . .
EXCALPanzer (2nd ed) . . . . . . .
EXCALQuazer (zip). . . . . . . . .
EXCALThe Quest (booklet) . . . .
EXCALSidi Rezegh (zip) . . . . . .
EXCALSovereign of the Seas . . .
EXCALTannenburg (zip) . . . . . .
EXCALTo the Green Fields . . . .
EXCALTotal War (zip) . . . . . . .
EXCALTrajan Expansion . . . . . .
EXCALTrax 20
EXCALWings (2nd ed.) . . . . . . .
METGM Dragons of Underearth
METGM Fire When Ready . . .
METGM Grail Quest . . . . . . .
METGM Ram Speed . . . . . .
METGM Rivets . . . . . . . . .
METGM Rommel's Panzers . . .
METGM Stalins Tanks . . . . . .
METGM Trailblazer . . . . . . .
METGM Warp War . . . . . . .
3W1944: Second Front . . . .
3WAachen . . . . . . . . . . .
3WAncients . . . . . . . . . .
3WBarbarians . . . . . . . . .
3WBattle of the Alma . . . . .
3WBlitzkrieg in the South . . .
3WCampaigns of Civil War . .
3WChinese Civil War . . . . .
3WCrimean Shield. . . . . . .
3WCrossbow & Cannon 2 . . .
3WDefense of Rorke's Drift . .
3WDuel for Kharkov . . . . . .
3WFury on Champlain . . . . .
3WGive me Liberty . . . . . .
3WGuadalcanal . . . . . . . .
3WIronsides . . . . . . . . . .
3WLast Battles: Prussia . . . .
3WLight Division. . . . . . . .
3WNap. at Austerlitz . . . . .
3WNapoleons Later Bat. . . .
3WPanzerkrieg. . . . . . . . .
3WRaid on Richmond . . . . .
3WRoyalists & Roundheads III
3WRun Silent Run Deep . . . .
3WSalvo 40
3WSalvo II . . . . . . . . . . .
3WScratch One Flat Top . . . .
3WSink the Bismarck . . . . .
3WSpitfire . . . . . . . . . . .
3WSpires of the Kremlin . . .
3WStar Force Terra . . . . . .
3WTahiti 40
3WTarawa . . . . . . . . . . .
3WTide of Fortune . . . . . . .
3WTo the Far Shore . . . . . .

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. . . . . . . . . . . . . . .40
. . . . . . . . . . . . . . .34
. . . . . . . . . . . . . . .36

Decision Pledge Program


PLEDGE PROGRAM OVERVIEW
The Decision Games Pledge Program is an online advance
order system in which gamers may pledge their support for
future games thereby directing our efforts to the games customers
have the most interest in seeing published. Pledges are a commitment to purchase a game when published and payment information
is required in order to make pledges, however payment will not be
collected until a game starts collating in our warehouse.
As pledge support builds, well add more detailed descriptions,
sample artwork, and rules drafts to the web site. Pledge orders
will receive up to a 25% discount from the final retail price. We
will provide estimated pricing based on the latest information we
have about the game components and print pricing however the
final price is subject to change (largely due to the variable costs of
paper and shipping).
When a project goes to our printers, we send out an e-mail
indicating a project is close to completion. This is to confirm
payment methods and credit numbers and expiration dates in case
customers need to make last minute adjustments. It is critical to
the pledge program that customers respond immediately to this
notification (our final boarding call). Credit cards are not charged
and checks not deposited until a project is in our warehouse being
collated and prepared for shipping.
The Decision Games Pledge Program has published many
games. For your convenience, we are listing the projects already
in the works for the next year in the first section of the pledge list.
Beyond the next year, there is no specific timeframe for publication
as each game varies significantly in size and complexity, and the
availability of outside part-time developers to work on some titles
means a longer timeframe. We generally expect to publish two
to four games each year with the priority given to the games with
the most pledges. We may publish a game from further down the
rankings when we need a good fit to optimize component gang
printing.
The pledge games are divided into the same eras we use for
Strategy & Tactics and World at War games. Many of the proposed
games have longer descriptions or a complete web page with
sample artwork. Games that earn sufficient support work their way
up the rankings until they are in the top 10 and begin the process of
design, development, artwork, and printing. Game proposals that
are not making sufficient progress are dropped to make way for
new game proposals.
To pledge your support use our new online system to select
the game proposals you wish to pledge by visiting the pledge area
of the Decision Games store web site. Once you have placed your
order (pledge/pending status) you can check your list, make
changes or updates to your list or customer information. YOur
credit card is not charged at the time of placing the pledge.

PLEDGE PROGRAM UPDATE


(15 Mar 12)
There are a lot of games and projects releasing in 2012 and all of
these projects are at the top of the pledge list to make them easy
to find. Pledging will end once individual games are ready to start
shipping so make sure you go to the DG web site and set up your
new pledge account and enter your updated list.
Several new proposals have been added for future projects these
are identified by the NEW! label next to their titles. A few
projects have been dropped due to lack of interest. The publication
schedule for pledge projects is listed below:
Mar:

Wacht am Rhein (2012 edition)

Apr:

Hurtgen: Hells Forest (Wacht system)

May:

Storm of Steel Expansion Kit (or as soon as Bob


recovers)

10

Jul:
all SPW games will be
available

SPWs Duration plus reprints so

Sep:

Devils Due book (a look at WWII strategic


alternatives)

Oct-Mar:

six games from Excalibre: Ancient Conquest 2,


Barbarian, Kingdom & Empire, Decision in
France, Flight of the Goeben, Alexander at

Tyre,
and Raiders & Traders

Other Potential Releases in 2012


Decision Folio Series Group #2. We are expecting to release
the next group of 16 folio games in June. These will use the
Musket & Saber, Fire & Movement, and Battles of the Ancient
World systems plus some new eras with variants of these base
systems. Most of the games will include a 17 x 22 inch map and
100 counters. Designers are encouraged to contact Doc or Eric for
additional information and to submit proposals. The folio games
will not appear in the pledge program but we will include updates
concerning the next group on the Whats New page on the DG web
site and in the Dispatch.

2013
The games currently in development for publication the following
year include: Atlantic Wall, Alamo to Appomattox, Tarawa
and Peliliu, Desert Fox Deluxe, Axis Empires Expansion
Kit, and Free Mars, plus another group of folio games. Possible
books include High Ground (the impact of terrain on battles and
campaigns) and Joint Warfare.

2014 and beyond


New editions of Wellingtons Victory and Campaign for North
Africa have begun development. War in Europe, First World
War and Hand of Fate: The Vietnam War are expected to
follow. Other games will be added to fill out gang print groupings.

GAMES, BOOKS & KITS TO BE


PUBLISHED IN THE NEXT 12 MONTHS
1. Duration: the Grand Campaign (SPW) covers the strategic
and production aspects of WWI and completes the Weltkrieg
series. Dave Schroeder. Est retail: $80. (Est. Pledge $60).
2. Devils Due: Hitlers Strategic Decisions in WW2 uses
new data made available since the end of the Cold War, as well as
the analytical techniques developed in wargaming. For example,
a close study of the Stalingrad campaign reveals that Axis forces
actually outnumbered Soviet, and it was superior Red Army
operational art that won. The book also provides some interesting
speculation on how the Germans could have gained a victory in
1943 had they concentrated against the Western Allies instead
of the East. There are also some new looks at Hitler as military
commander, Allied grand strategy, and the impact of secret
weapons. Joseph Miranda. Est. retail: $35 (Est. Pledge $28).
3. Atlantic Wall (SPI). The new Wacht am Rhein system will
be applied to the update of this game. The original game is also
being expanded to include Operations Cobra and Goodwind as
well as several smaller scenarios (some use only one map and are
ideal for those who want a smaller, shorter game or a place to get
introduced to the system). Seven maps, 16 counter sheets. Joe
Youst. Est. Retail: $240 (Est. Pledge $180).
4. Alamo to Appomattox. A2A is a grand strategy game of the
American Civil War in the style of Krieg! Maps of the Eastern and
Western Theaters include terrain, strategic objectives, roads/
rail, naval zones, navigable and non-navigable rivers, cities and
locales, supply centers and other features affecting the game.

Dispatch #22

Counters represent the corps and armies of the war. Cards provide
the strategic-political-economic direction for each side. Strategies
are many and varied but the ultimate goal is to demoralize the
opposing factions population through military, economic and
political victories while sustaining your own populations will to
continue the fight. The players each choose a Strategy Card and
an Addendum Card before each new season and may opt to play
an additional card as a diplomatic response to certain events.
These cards lead to new military units, leaders, and replacement
steps and result in socio-economic and political events. The events
include the declaration of Emancipation, the elections of 1862 and
1864, and the possible intervention by European nations. Events
are often double-edged swords, sometimes providing a military
advantage while negatively affecting the popular will to fight. In
addition, both sides may attempt to develop and manufacture new
technologies, both historical and speculative, such as ironclads,
submarines, torpedoes, observation balloons, repeating rifles
and Gatling guns. Both sides can introduce espionage and even
sabotage, which can have many unexpected consequences,
including assassination. Scenarios are included for each year as
well as the entire ACW.
Beyond the ACW proper, there are two introductory scenarios:
Alamo, a mini-game of the War for Texas and Manifest Destiny,
a Mexican-American War mini-game. These short campaigns will
give new players an excellent place to start playing and veteran
players will have two scenarios that can be finished in an evening.
In addition there is Crisis & Compromise, a card play oriented
game of the period from the end of the Mexican-American War to
the start of the Civil War. Though little combat occurs, the card
play covers the actions inspiring events, leaders and regional
positions (Border States) that affect the allegiance of states to a
region and the ability of military leaders at the start of the Civil
War. Crisis & Compromise can be played alone or used to create
alternative starting situations in 1853, 1857, and 1865 for the
ACW. Three maps, 560 small counters, 200 cards. Barry Altshuler.
Est. Retail: $160 (Est. Pledge $120).
5. Axis Empires Expansion Kit. AE/EK includes more cards,
counters, and scenarios about TK and DS. Includes the Seekrieg
naval units. Small maps, 280 counters, 100 cards, 48-page booklet.
Thomas Prowell/Alan Emrich. Est. Retail: $40 (Est. Pledge $30).
6. D-Day at Tarawa. Based on John Butterfields CSR Awardwinning D-Day at Omaha Beach system, this solitaire game
presents the critical days of fighting at platoon and company scale.
Command the invading American forces against dug-in Japanese
defenders controlled by the game system. Tarawa covers the
landings on Betio Island in November 1943, and the operations of
the US 2nd Marine and 27th Infantry divisions to clear the Island
the first heavily contested landing of the Pacific War. The battle
for this tiny Island raged for four days and when it was finally over,
less than 200 of the 5000 Japanese defenders remained alive.
One map, two counter sheets, and 55 cards. John Butterfield. Est.
Retail $60 (Est. Pledge $45).
7. D-Day at Peleliu. Peleliu focuses on the landings by the US
1st Marine Division in September 1944, and their bitter two-day
struggle to capture the airfield on the southern end of the island. A
longer campaign scenario allows the player to extend the action
to the rugged terrain of Bloody Nose Ridge. Opposed by the
reinforced Japanese 14th Infantry Division, the battle resulted in
the highest US casualty rate of any in the Pacific war. Like D-Day at
Omaha Beach, both new games feature landing hazards, variable
enemy positions and fields of fire encoded into the game maps,
US weapon types vs Japanese defensive preparations, and a
random event-driven narrative. Plus new features unique to the
Pacific Theater such as US naval and aerial bombardment, flame
throwers, off-shore reefs and defensive positions, Japanese tank
attacks, tunnel network movement and Banzai charges. One map,

Register now at decisiongames.com in the store section and manage your pledge account personally.
one counter sheet, and 55 cards. John Butterfield. Est. Retail $52
(Est. Pledge $39).
8. Free Mars (SPI). From the colonies of Mars to the orbital
stations of Earth and to the outposts near Jupiter, the cry is heard.
Free Mars! is a science fiction wargame of revolt across the
Solar System in the late 21st century. Earths colonies are rising
up against an oppressive Terran Federation. The system is based
on SPIs Battlefleet Mars, but with additional forces and units
representing several types of spaceships, ground units and special
forces. Special weapons include artificial intelligence missiles,
cybernetic attacks and enhancement of human warriors via
nano-technology. Cards representing the various military-politicaleconomic groups that are maneuvering for power are included. The
map shows the Solar System out to Jupiter, with displays for each
planet. Joseph Miranda. Est. retail $80 (Est. Pledge $60).
9. The Heoric Age of Greece: Raiders & Traders. A beautiful
game of Heroic Greece that combines war with economics, godly
intervention, oracles and dynastic diplomacy. Sacrificing to the
gods or consulting the Oracle can help or hinder you in war or
trade. Your nation has a ruling dynasty, and if you have daughters
and sons to marry, the more power to you. One can even mount
a raid on another player in order to kidnap his daughter! Combat
is simple. This is a graphics update only of the one map and two
counter sheets. (Est. retail: 60; est. pledge: $45).
10. Ancient Conquest 2: 1-4 player game of ancient warfare
in the Near East from 500-320 BC. Each player controls multiple
nations listed on their player card and score points for achieving
historical objectives (Britannia-style). Included in this sequel to
Ancient Conquest are naval and leadership rules. A graphics
update only of one map and one counter sheet. (Est. retail: $52;
est. pledge: $39).
11. Alexander at Tyre is a 2-player grand tactical game. It
includes land, naval, and siege units allowing players to maneuver
inside and out of the city as the Macedonians try to build the
mole, breach the walls and smash their way in while the Tyrians
attempt to hold them off as long as possible with their navy and
wall defenses. Players can plan where and when to unleash their
forces in this mighty struggle with victory being decided by victory
points in the three introductory scenarios and by seizing objectives
within the city by a specific turn for the campaign game. A graphics
update only of the one map and 360 counters. (Est. retail: $56; est.
pledge: $42).
12. Barbarian, Kingdom, & Empire is a 1-6 player game
including scenarios for Fall of the Roman Empire, Alexander the
Great, Pre-Roman, Roman Expansion, Western and Easter Roman
Empires, Byzantine, Viking, Magnar, and Saracen. The game
depicts the transition from nomadic tribes to settled kingdoms to
vigorous empires and their decline. A graphics update only of one
map and 600 counters. Erik Wilson. (Est. retail: $56; est. pledge:
$42).
13. Flight of the Goeben (SPI) is an update of the SPI classic
game of the WWI Med chase to sink the German cruiser. Strategic
and tactical maps, two counter sheets with rectangular tactical
ship counters. (Est. retail: $52, est. pledge: $39).
14. Decision in France (Rhino Games). This game covers
the post-invasion period of the Normandy campaign, from June
25th to the first week of September 1944. One turn is three days,
each hex is 8.5 miles, units are divisions. This is an update of the
Rhino Games edition with new artwork from Mark. One map, 400
counters. Mark Simonitch. (Est. retail: $60, est. pledge: $45).

ALL ERAS: NAVAL THROUGH THE AGES


ANCIENT
(note: Excalibre Games has moved to its own section at the end of
this list)

15. Eagles: Battles of the Roman Empire (NEW!) is a game


covering the battles of the Roman Empire from c. 100 BC to c. 600
AD at the tactical level. The game would use three different sized
units: rectangular for groups of Cohorts and other linear units;
large to represent barbarian hordes and other massed formations;
and small for leaders and specialized formations. The game map
would use large hexagons, and the positioning of units within the
hex would represent the formation. Thus, it will be possible to
graphically show the various number of lines of cohorts in a legion.
Units will represent all major troops types, such as legionaries,
auxiliaries, cavalry, elephants, barbarians, ballistae, cataphracts,
and so forth. Game scenarios will be constructed by using various
mixes of units. There will be at least 50 different scenarios,
reconstructed by the designer, to include the battles of Julius
Caesar, Agricola, Trajan, Marcus Aurelius, Claudius Gothicus,
Constantine, Julian, Stilicho and Belisarius among many others.
There will be special rules to show the tactics of each era. Thus,
Julius Caesars legions will operate differently from Julians field
armies. Leaders will provide command control, and army morale
will be important. The game will include two maps showing various
kinds of typical battlefields. The game will include historical notes
so players can develop their own scenarios. Joseph Miranda. Est.
retail: $80 (Est. pledge: $60).
16. Titans: Battles of the Greek Empire (NEW!) is a game
covering the battles of the Greek, Macedonian and Roman Republic
eras, 500 BC to 100BC, using a system similar to Eagles (above).
The game would use three different sized units: large to represent
barbarian hordes and other massed formations; rectangular for
linear formations; and small for leaders and specialized formations.
The game would include such great battles as Marathon, Arbela,
Cannae and Zama, as well as going into terra incognita with
Alexanders actions in central Asia. There would be specialized
units for the Macedonian Companions. Roman legions would have
their Hastati, Principes, and Triarii. Leaders would include greats
such as Alexander, Hannibal and Scipio, as well as not-so-greats.
Joseph Miranda. Est. retail: $80 (Est. pledge: $60).
17. Rome & the Barbarians is a grand strategic-level, Krieg!style game describing the era of Romes expansion and later
decline across Europe and Africa, from 300 BCE to 500 CE. The
game centers on the Roman wars with the Barbarian Tribes and
Civilized Nations from the time of Romes first consolidation of the
Italian peninsula, through its expansion as a Republic and later as
an Empire, to the Fall of Rome at the hands of the Barbarian tribes.
Multi-step legion and infantry units are built by adding together
basic infantry one-step units. Many special units exist including
cavalry, heavy cavalry, siege units, fortress (entrenched camps),
archers and naval units. A basic turn represents 25 years, but
periodic Leader Turns dominated by Great Leaders, compress turns
into fice year periods. Strategy Cards provide replacement steps,
units, leaders, markers and also political events. These may result
in conflict between Rome and other factions as well as unintended
political, economic and social events, including the possibility
of Roman Civil War. Romes ability to create a road network
determines both unit supply and movement. The success of Romes
control of the map, compared with the Barbarian players ability
to challenge that expansion determines the games winner. Maps
cover Europe from Britain to the Northern coast of Africa and from
Spain to Parthia (Persia). Pieces represent the Great Leaders,
infantry, legions, and cavalry of the era, as well as an assortment
of markers and Strategy Cards. Two maps, two counter sheets,
one deck of 110 cards. Barry Altshuler. Est. Retail: $120 (Est.
Pledge $90).
18. Imperium: the Wars of the Roman Empire (NEW!). This
will cover the campaigns of the early Roman Empire, from the
reign of Augustus through Marcus Aurelius, on the operational
scale. One player commands the Romans, the other the Barbarians.

Game play would be driven by cards which will generate command


control for each side as well as special events. The Romans will
generally have an advantage here, but their foes can spring a
Teutorburg style surprise which can unhinge the entire Empire.
The game would be played in scenarios, each representing a
major war or invasion. Units will be legions, groups of auxiliaries,
barbarian hordes, siege trains, fleets, and others. Legions can be
broken down into vexillations (task forces). All major leaders will
be included, as well as generic minor commanders. The map will
stretch from Britain to Persia. Scenarios will be of varying size:
mini-games (such as Agricolas campaign in Britannia); major wars
(Trajan versus the Parthians); and continent wide conflagrations
(Marcus Aurelius versus everyone). Two maps, two sheets of
counters, one deck of cards. Joseph Miranda. Est. retail: $80 (Est.
pledge: $60).

GUNPOWDER & AMERICANA


19. Nelsons Victory: The Royal Navy at War, 1793-1805.
The Anglo-French naval struggle combining elements of SPIs CA,
TAHGCs War at Sea and XTRs Red Sky Morning. The map will
cover from the Caribbean to the eastern Mediterranean. Combat
will use an evolution of WaSs and CAs simple systems, with
modifications to account for the tactics of the age of sail. Annual
game turns are driven by RSMs system of impulses that shift
unpredictably from player to player, depicting the uncertainties of
the eras naval warfare. Three large-size counter sheets (528) will
depict the ships-of-the-line (64 guns and up) of 11 navies, plus a
sheet of markers. (Est. retail: $64; est. pledge: $48).
20. Wellingtons Victory (NEW!/SPI Update). An update of the
SPI classic grand tactical simulation of Waterloo. This will retain
the feel of the originalthe fragility of dense units in the open,
the efficacy of different arms and formations at different times
while addressing some of the shortcomings of the original. Gone
is the asymmetric turn sequence that hampered the Prussians and
gave cavalry near-immunity from artillery: in its place, a simplified
sequence that retains the continual interplay between sides. Gone
too are the step reduction markers; units will be presented on
several counters so losses can reflect diminution of both numbers
and morale. Large unitssuch as the Nassauers, Prussians,
British Guards, and most cavalry regimentswill have two or
more counters in play. Formations for infantry, cavalry, and artillery
will be handled with markers and will reflect doctrinal differences
between the armies. Skirmishers will be tamed, providing neither
the spearhead of the offensive nor the bulwark of the defense.
Entirely new rules provide for hidden movement and optional
reinforcements for both sides. For details [and progress reports],
go to the S&T Press Forum topic for Wellingtons Victory. Four
maps, eight counter sheets. Chris Perello. Est. retail $200 (Est.
Pledge $150).

ALL ERAS NAVAL GAME


21. Engage! (NEW!) covers 5,000 years of naval warfare. This
simple and quick tactical naval game spans the entirety of naval
history with six volumes in the series including: Classic, Age of
Sail, Age of Iron, World War II, Modern and Future. Each volume
includes dozens of scenarios and Innumerable historical details.
Each volume will include one map, 2-6 counter sheets, a 16-page
standard rules booklet plus a 32-64 page scenarios booklet. Larry
Gusa. Est. Retail $40-80 per volume (Est. pledge $30-60 per
volume).

WW1/EARLY 20TH CENTURY


22. First World War (NEW!/SPI Update) covers all of World
War I at division level. This project will update the original SPI
module for War in Europe to a stand-alone game. Emphasis will

Dispatch #22

11

still follow the War in Europe model with ease of game play
primary but include elements for naval warfare, air operations,
guerrillas, and more. Nine maps, 16 counter sheets. Joseph
Miranda. Est. retail $320 (Est. Pledge $240)

WORLD WAR II GLOBAL & THEATERWIDE


23. World War at Sea (NEW!). The German Navy construction
plan (Plan Z) and the Japanese accelerated naval production In
violation of the Washington Treaty (plus the Italian Navy) would
have made the Axis the most powerful navies in the world had
World War II not started in 1939. But the powerful Yamato class and Bismarck class task

forces built by the Japanese and Germans would not have gone
unchallenged by the Allies. The US Montana class battleships and
Essex carriers plus Great Britainss Vanguard class battleships and
Centaur carriers would have set the stage for the greatest naval
clash ever seen. The outcome of World War II would have been
determined on the vast oceans of the world. World War at Sea
uses a variant of the classic War at Sea system to simulate the
global struggle for naval dominance. Two maps, six counter sheets.
Gary Wietstruck. Est. Retail $80 (Est. Pledge $60).
24. Board War in Europe (SPI). An update to bring this game into
the 21st century. A thorough overhaul to improve the maps, provide
a counter set with historical identifications (plus alternative
formations), and redesign the game system to bring blitzkrieg
back to the French and Russian campaigns. Nine maps, 16 counter
sheets. Est. price: $320 (Est. Pledge $240).
25. Global War: The Sun & the Swastika (SPI). All of WW II
in one game! Global War has received an extensive update and
remake with scenarios for Europe, the Pacific, and the whole war.
Event cards have been added to spice up the action and make every
game different. Four counter sheets, three maps, and 330 cards.
Est. Retail $180 (Est. Pledge $135).
26. Battle for Germany Deluxe (SPI). This expands the scope of
the original Battle for Germany to a small monster game covering
everything from late June 44 to the end of the war in Europe. One
player controls the Soviets and the Germans on the Western Front
while the other controls the Allies and the Germans on the Eastern
Front. Division-level. Three maps, four counter sheets. Ty Bomba.
Est. retail $80 (Est. Pledge: $60).

ETO/PTO SERIES
27. Advanced ETO (2nd edition) will be a thorough update of the
popular AETO, with new updated graphic, all incorporated errata,
and an overall improvement to the artwork design. AETO2 will
feature an improved map set, updated OOB cards, streamlined
rulesplus the complete AOI add-on. Also, AETO2 will be fully
compatible with Advanced PTO for a full global combined game,
encompassing the entire decade leading up to and during the war,
from 1935 to 1945. 3 maps, 10 counter sheets (2800 counters). Eric
Harvey. Est. price: $200 (Est. Pledge $150).

WW2 TACTICAL
28. Panzer Commander (NEW!). Tactical World War II
combat, using new research that will allow players to replicate
actual tactics of the armies involved. Units will be platoons and
companies. Central to the game is command control, represented
by cards that allow for enhanced movement and combat
capabilities such as combined arms warfare. Battlefield morale will
also be a factor. Also included are airpower, headquarters units,
and battlefield recovery of damaged armor. Panzer Commander
will include 20 or so scenarios drawn from the Eastern Front 194145: actions that were part of the great encirclements of 1941, the
Stalingrad battle, Kursk, Mansteins mobile actions, destruction
of Army Group Center, etc. Future games in the series will provide
units for the Campaign in the West 1940, North Africa, and D-Day

12

to the Bulge. Geomorphic maps, two sheets of counters, one deck


of cards. Joseph Miranda. Est. retail $80 (Est. Pledge: $60).

WW2 EASTERN FRONT


29. Operation Typhoon (SPI). Some minor design changes
and a graphics update for this monster, or Ty Bombas Drive on
Stalingrad system (those pledging will get to decide which system
when the proposal makes the top 10 list). Three maps, three
counter sheets. Est. Retail: $80 (Est. Pledge $60).
30. Barbarossa Deluxe (NEW!). This would be the ultimate
boxed upgrade of the Barbarossa game that recently appeared in
World at Wars first issue. There will be two extra-large-hex maps
along with 352 large-size (5/8) NATO-style counters. The extra
counter space will be filled with add-on counters (German fortress
city garrisons, Soviet artillery corps, etc.), an optional add-on
air combat system, and control markers. New historical short
scenarios would have start dates of July 43, June 44 and Dec 44.
A May 41 Stalin Strikes First alternative history scenario would
also be included. Ty Bomba, Est. Retail: $60 (Est. Pledge $45).
31. Zhukovs Offensive (NEW!). The 1942 Soviet offensive
aimed at destroying the 9 th German Army at Rzhev. This game
would use the DG Cobra system. Map scale would be 2-3 miles per
hex with game turns representing two days per turn. Two maps,
three counter sheets. Joe Youst Est. Retail: $68 (Est. Pledge $51).

WW2 WESTERN FRONT


32. Breakout & Pursuit (NEW!). The campaign in Western
Europe, 1944, starting with the Allied Cobra offensive and
going through January 1945 with the potential for a Battle of
the Bulge. Central to the game will be a deck of operations
cards for each player, representing the planning and logistical
operations for major operations. For example, the Allies will have
a card for Market-Garden which can be traded off for another
card giving logistical support to Pattons drive to the Rhine. The
Germans will have cards which, when used individually, will
give them reinforcements, or when combined can be used to
launch an Ardennes Offensive. Game units will be divisional with
breakdowns into Allied task forces and German kampfgruppen.
Airpower is represented with a simple system. Special units will
include leaders such as Patton, Skorzeny commandos, and others.
Two maps, two countersheets, one deck of cards. Joseph Miranda.
Est. retail: $80 (Est. pledge: $60).

WW2 MEDITERRANEAN
33. Med War. S&Ts The Italian Campaign updated and remade
with new graphics and a comprehensive redevelopment of the
game. Scenarios include Sicily, Salerno, Anzio, and the whole
campaign with alternative invasion sites to explore. Four maps,
four counter sheets. John Schettler. Est. retail $120 (Est. Pledge
$90).
34. Mare Nostrum. A mini-monster boxed game covering
WWII in the Mediterranean, focusing on sea and air power, from
Italys entry to the fall of Tunisia. Each ship, down to individual
destroyers, is represented by its own counter, as are all aircraft
squadrons, etc. Ground units are represented as divisions and
brigades. The campaign game will take most gamers months to
play, but short scenarios will also be included. Two large-hex map
sheets and eight counter sheets. Mike Bennighof. Est. retail: $120
(Est. Pledge $90).
35. Hitler Moves South. An alternative history for 1941-1942
based on the Axis focusing on clearing the Mediterranean and
forcing the British out of the war while building up forces in the
East to invade Russia in 1942. Spain and Turkey may join the Axis
or the Allies depending on events and circumstances, and Russia
might attack at any time. Two maps, three counter sheets. Est.

Dispatch #22

retail $68 (Est. Pledge $51).


36. Campaign for North Africa (SPI). This nearly unplayable
monster game will get a CD with computer enhanced logistics and
asset assignment plus a fix for the air system and an update of the
OOB to make this the ultimate North Africa simulation. Joseph
Miranda. Est. Retail $200 (Est. Pledge $150).
37. Desert Fox Deluxe (SPI). Adds the Torch landings on a third
map to the original Desert Fox/Trail of the Fox games. Orders of
battle will be recompiled with new data. Three maps, two counter
sheets. Est. Retail $72 (Est. Pledge $54).
38. Anzio Beachhead (NEW!). A battalion-level look at the
initial Allied landings and the German counterattack using the
DG Wacht system. Map scale would be either one mile per hex.
Two maps, three counter sheets. Joe Youst Est. Retail: $68 (Est.
Pledge $51).
39. Breaking the Gustav Line (NEW!). A regiment/division
level game using the DG Cobra system covering the battles for
Cassino and the Anzio landings (with the Allied attempt to link up
and take Rome). Turns would be three days per turn, with periods
of inactivity being telescoped. Two maps, three counter sheets.
Joe Youst Est. Retail: $68 (Est. Pledge $51).
40. Panzerarmee Afrika: Decision in North Africa (NEW!).
This is the entire campaign in North Africa/Middle East,
1940-43. The game map will stretch from the Persian Gulf to
Casablanca. The game can be played in individual scenarios for
major operations (such as Rommels initial offensive or Operation
Crusader), or as one big campaign. The game will emphasize
simplicity. It will use a deck of cards to generate specific
operations, which will in turn give a player additional move-fight
impulses. Units will be divisions with brigade and regimental
breakdowns. Airpower will be represented at the operational
level, with air units flying specific missions. Also included will
be a potential invasion of Malta, optional reinforcements, proAxis coups in the Allied rear. Leaders will be a major factor, and
having the right commander at the right place can make a major
difference. The game will have a wide range of historical what-ifs:
for example, the Germans can commit the 7th Flieger (Airborne)
Division to taking Malta in 1941 instead of Crete. The British can
launch Operation Acrobat in early 1941 using the forces which
intervened in Greece to instead invade Tripolitania. There would
also be a what-if scenario based on Hitler giving North Africa a
higher priority for reinforcement and logistics, with a comparative
Allied response, including early US intervention. Panzerarmee
Afrika will give wargamers the opportunity to decide the fate of
North Africa. Two maps, two counter sheets, one deck of cards.
Joseph Miranda Est. Retail: $80 (Est. Pledge $60).

MODERN
41. Hand of Fate: The Vietnam War. Players choose campaign
cards to generate reinforcements and political events. The
cards would replace the complex political rules often required
to simulate the Vietnam conflict. Players can choose different
levels of escalation that will generate varying levels of forces,
at a trade-off in political support and military efficiency. The
Communist player could choose between low level terrorism,
mid-level guerrilla warfare, or a full scale Tet-style offensive. The
Allied player could choose to intervene with just US special forces,
or mobilize for an all-or-nothing invasion of Communist sanctuaries
in Laos and Cambodia. Game units will be brigades/regiments
and divisions/Viet Cong fronts, rated for their conventional and
unconventional capabilities. The map will cover all of Indochina. A
semi-abstract system will model air operations. Two maps, three
counter sheets, 220 cards. Joseph Miranda. Est. retail: $100. (Est.
Pledge $75).
42. Battle for South Vietnam: 1964-1975. A two-player carddriven strategy game covering the war in Indochina from the first

Register now at decisiongames.com in the store section and manage your pledge account personally.
US direct involvement until the fall of Saigon. The map covers the
entirety of South Vietnam as well as border regions of neighboring
countries. Combat units represent Allied and Communist forces
on the regimental-divisional level, and a Support Point track
abstractly indicates the level of artillery and air support available
to the players. The goal of the game as the Allied player is to
prevent the fall of South Vietnam without losing excessive
prestige and support within the world community (losing face),
while the goal of the Communist player is to end US involvement
as soon as possible so that he may face and defeat South Vietnam
alone. BSVN is fast paced with a great deal of tension, options,
and decision making throughout the game. One map, one sheet of
large counters, 110 cards. Stephen van Hoak. Est. retail: $60. (Est.
Pledge $45).

SCIENCE-FICTION
Starforce Trilogy (SPI) (new). A deluxe update of the SPI

science fiction opus: Star Force, Star Soldier,


Outreachthree games covering interstellar
warfare on the strategic, tactical and galactic
scales.
43. Star Force Alpha Centauri covers the
initial human penetration into interstellar space,
with the map showing the local group of stars in
three dimensions. This will have several different
races of sentient beings, each with their own
psychology, reflected in different capabilities
and objectives. Game units will include: star
forces (four ships each), star gates, and star
soldier strike commands. There will also be some
specialized units, such as local forces of varying
capability, weapons packs for star forces, and
nova inducing conversion bombs for when things
get really desperate. A deck of cards will generate
specialized capabilities for each sentient race as
well as game events, allowing for the linking of
individual scenarios into one grand game. One
map, one counter sheet, one deck of cards. Joseph
Miranda. (Est. retail: $60; est. pledge: $45).
44. Outreach covers the conquest of the Galaxy.
Each player represents a different sentient race,
each with its own special capabilities. Players
have various types of star forces which can be
used to explore galactic regions and engage in
combat. The game map depicts the entire Milky
Way Galaxy, divided up into hexagons. Star forces
explore a hex by drawing a card from a deck which
will gives local star system resources, types of
sentient populations (if any), and unique conditions
(such as collapsars which can be used as ersatz
star gates). Each card will have a corresponding
marker which will be placed on the map in the
explored hexagon. The game will also include an
interface with Star Force for tactical resolution

of battles. One map, one counter sheet, one deck


of cards. Joseph Miranda. (Est. retail: $60; est.
pledge: $45).
45. Star Soldier covers combat actions between
elite star soldier forces fighting for control of
planets in the Star Force universe. Units will
represent several types of star soldiers, support
platforms, ground forces, and orbital support. Each
of the sentient races from the Star Force universe
will have its own separate set of capabilities.
There will also be various types of hostile aliens
for the occasional bug hunt (and the bugs may
have hidden abilities which can really bite back!).
The game will use geomorphic maps to portray
different types of environs, as well as a space
map for scenarios set around assaulting enemy
star gates. Cards will provide individual leaders,
random events and secret objectives. Geomorphic
maps, one counter sheet, one deck of cards.
Joseph Miranda. (Est. retail: $60; est. pledge:
$45).
46. Battles for the Galactic Empire. This will
be an operational to tactical level game set in the
Struggle for the Galactic Empire universe. The
game map will depict a star system which players
construct by placing markers representing a
central star (or stars), planets, asteroids and other
stellar objects. A scenario generator will provide
for different configurations of systems and forces.
Players would have available various types of
units from the Struggle game (regular and alpha
fleets, elite Imperial Order commands, and all the
rest), plus additional forces representing planetary
assault troops and drone fighter screens. Combat
would involve several different types of weapons
systems, each with its own combat results table. A
unique feature is that through morphogenetics, you
can convert enemy forces to your side. Event chits
will provide objectives, special events, characters
and random events. One map, two counter sheets.
Joseph Miranda. (Est. retail: $52; est. pledge:
$39).
47. Contact with Krishna. Players explore a
giant alien spaceship which has entered the solar
system. There are two general types of cards
in the game. One is a set of deck cards laid out
face down to form the ship interior. The others
are exploration cards to interact with the ship.
Each player has a marker representing their
exploration team. As each team moves through

the ship, deck cards are tuned face up. Depending


on what the deck represents, different types of
interactions become possible. Players resolve
these interactions by playing exploration cards.
Certain cards can be combined with other cards
for enhanced effects. There are several objectives,
including determining the ships origin, its purpose,
and how to maneuver it. The game can be played
solitaire, competitively with two or more players,
or cooperatively. Two decks of 55 cards. Joseph
Miranda. (Est. retail: $28; est. pledge: $21).

STRATEGY & TACTICS PRESS


BOOKS
48. Barbarossa is an analysis of the decisions
that shaped the first 18 months of the Eastern
Front. Major what-if possibilities are reviewed
including an earlier start to the campaign, an
earlier drive to capture Moscow, a Soviet first
strike, and alternative plans to 1942 campaign.
John Burtt. Est. retail: $35 (Est. Pledge $28).
49. Joint Warfare is an analysis of the history
and practice of joint operation: the integration
of all military forces into a single instrument of
warfare. The book will include several historical
case studies, such as the Roman use of combined
land-naval forces; the Guadalcanal campaign in
World War II; the US SEALORDS campaign in
the Mekong Delta; and current operations in the
Middle East conflict. The book will look at land,
sea and air forces, as well as special operations
forces and other instruments of national power.
One aspect will be the development of bottomup joint operations, where local commanders
decide work out their own command relationships,
as opposed to top-down situations. The book
will include numerous maps and orders of battle.
Joseph Miranda. Est. retail: $35 (Est. Pledge $28).
50. High Ground: The Art of Using Terrain
in Battle. Each chapter focuses on one battle
(not necessarily from any particular era) in which
terrain had an impact on a battle: e.g. high ground
for observation, high ground as psychology (the
Pratzen at Austerlitz), a river as a curtain of
maneuver, etc. In some cases the terrain surprises
both sides, in others one commander makes a
conscious decision to use it. Chris Perello. Est.
retail: $35 (Est. Pledge $28).
51. Bushido & Kamikaze: Strategy & Tactics
in the PTO will reexamine many of the common

Dispatch #22

13

BOARD GAME CLEARANCE SALE


Only games listed in this ad are in the offer; magazines are excluded. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
MFG Title

Price

50% OFF LISTING


3M
221-B Baker St
3M
Backgammon
3M
Breakthru
3M
Executive Decision
3M
Foil
3M
High-Bid
3M
Jumpin
3M
Oh Wah Ree
3M
Quinto
3M
Thinking Mans Golf
3W
East Wind Rain
3W
Lawrence of Arabia
3W
Dark Crusade
3W
Never Call Retreat
3W
Sword & Shield
3W
War to End Wars
ADG
Africa Aflame (zip)
ADG
Asia Aflame (zip)
ADG
Days of Decision II
ADG
Rubout
ADG
World in Flames Dlx (85/zip)
ADTCH Fighting Gen Patton
ADV
Brigadier
ADV
Johnny Reb
AEG
Abandon Ship
AEG
Arcana
AEG
Monkey Lab
AEG
Straw
APL
AirLines (card game)
APL
AirLines 2 (card game)
APL
Alsace 1945
APL
Avalanche: Invasion Italy
APL
Bitter Victory: Sicily
APL
Digging (card)
APL
Gazala 1942
APL
Granada
Great War at Sea Series
APL
GWAS/SWAS Cone of Fire
APL
GWAS: Med (2nd ed)
APL
GWAS: Med, vol I
APL
GWAS: North & Baltic Seas
APL
GWAS: Plan Gold
APL
MacArthurs Return: Leyte
APL
Op. Cannibal
Panzer Grenadier Series
APL
PG: Afrika
APL
PG: Arctic Front
APL
PG: Beyond Normandy
APL
PG: Blue Division
APL
PG: Bulge
APL
PG: Iron Curtain
APL
PG: North Wind
APL
PG: Semper Fi: Guadalcanal
APL
PG: Siege of Leningrad
APL
PG: Sinister Forces
APL
PG: So. Africas War
APL
PG: White Eagles
APL
Red God of War
APL
Red Steel
APL
Red Vengenace
APL
Res Publica (card)
APL
Soldier Emperor
APL
Strange Def-France 44
Second World War at Sea Series
APL
SWWAS: Black Sea Fleets
APL
SWWAS: Bomb Alley
APL
SWWAS: East Fleet
APL
SWWAS: Leyte Gulf (ship 5U)

14

30
30
20
30
30
35
40
25
30
20
45
45
P45
50
40
40
20
20
70
15
50
150
20
40
25
15
25
15
20
20
20
38
20
15
20
40
80
60
60
75
60
35
30
60
18
65
18
65
20
10
50
10
20
18
18
30
38
25
15
60
20
25
60
45
200

MFG Title
APL
SWWAS: Strike South
APL
Third Reich
ASM Cash N Guns Yazuka
ATG
Recess
ATG
Seismic
ATTX Fight for the Sky
BTL
Alpha Omega
CAF
Tempus
CG
EuroFront
CG
MasterFront
CG
MedFront
CG
Mid-East Peace
CG
Sam Grant
CG
Victory
Victory blocks (gray)
CG
CG
Victory blocks (green)
CG
Victory blocks (red)
CG
Victory Desert maps (5 & 6)
CG
Victory Elite blocks (gray)
CG
Victory Elite blocks (orange)
CG
Victory Forest maps (15 & 16)
CG
Victory Island maps (7 & 8)
CG
Victory Ocean maps (9 & 10)
CG
WestFront
CG
Wizard Kings
CG
WWII Logistics Set (mrkrs)
COA
Achtung Spitfire
COA
Barons War
COA
Clash of Armor Rules (WWII)
COA
Close Action
COA
Devil to Pay (zip)
COA
Flight of the Eagle
COA
Flint & Steel (AWI rules)
COA
Golan to Sinai (Clash Armor exp)
COA
Infernal Machines (Landships)
COA
Landships
COA
Leuthen
COA
Mighty Midgets
COA
No Sailor but a Fool
COA
Painters Guide WW2 Camo
COA
PanzerKampfe (module)
COA
Rebel Seas (mini rules)
COA
Supermarina I
COA
Supermarina II
COA
Wallaces War
DOW Ticket to Ride Dice Expan
EGD
Aramada
EGD
Atlas & Zeus
EGD
China Moon
EGD
Civilization (FR w/eng rules)
EGD
Clippers
EGD
Democrazy
EGD
Dragon Delta
EGD
Dragons Gold
EGD
Europa
EGD
Fantasy Business
EGD
Gouda! Gouda!
EGD
Knights Brave & Bold
EGD
Lawless
EGD
Mare Nostrum
EGD
Montgolfiere (2nd ed)
EGD
Mystery on the Nile
EGD
Savanah Cafe
EGD
Serenissima
EGD
Tony & Tino
EGD
Tyrus
EGD
Valley of Mammoths
EGL
Attack! (ship=3U)
EGL
Attack! Expan.
EGL
Conquest of Empire (ship 5U, P)

Price
50
60
40
25
30
25
30
55
35
25
40
20
49
39
12
12
12
10
12
12
10
10
10
50
40
10
40
40
19
48
18
40
32
20
30
46
60
30
32
20
16
25
56
20
44
20
40
17
25
40
45
15
20
17
50
17
15
25
18
45
20
27
15
45
15
35
25
30
30
90

MFG Title
EGL
Lord of Rings Childrens
FBI
Berserker
FBI
Nuclear War
GALATC Moonshot
GIBSON Great Western Rails
GMT Flagship: Coyote (cards)
GMT Flagship: Promo. (cards)
GMT Gergovia (zip)
GMT Pursuit of Glory
GMT Risorgimento
GMT Successors 3
GREN Journey
HAN
Time the Game
JED
Field Marshal
JKL
Scanderoon
JKL
Treasure Island
Lion Rmp Challenge
METGM Dimension Demons
METGM Hot Spot (zip)
METGM Olympica (zip)
MFG
Alexander & Cheops
MFG
Pack N Stack
MFG
Pyramids
MFG
Quo Vadis Roman Senate
MFG
SoC/Elasund 1st City
MFG
Station Master
Streetcar
MFG
Lodz 1914 (zip)
MIH
MIH
Pierce the Reich
MIH
Tunisia 43
MIH
Turning the Tables (zip)
MIH
White Ensign (zip)
OMGA 1864
OMGA Desert Victory
OMGA Main Battle Area
PHA
A House Divided
PHA
Age of Discovery
PHA
Alexander the Great
PHA
Chicago Poker
PHA
Emira
PHA
Go West
PHA
Heart of Africa
PHA
Hector & Achilles (box dmg)
PHA
Mesopotamia +card
PHA
Nero
PHA
Sutters Mill
PHA
Waterloo
QNG
Alhambra
QNG
Alhambra Dice Game
QNG
Alhambra Gardens
QNG
Eketorp
QNG
Flandern
QNG
Highland Clans
QNG
Inka
QNG
Lucky Loop
QNG
Metro
QNG
Robber Knights
QNG
Turbo Taxi
RAV
Marco Polo
RGG
5th Ave
RGG
6 Billion
RGG
Adam & Eva
RGG
Andromeda
RGG
Aquaretto
RGG
Assyria
RGG
Asteroyds
RGG
Augsburg 1520
RGG
Australia
RGG
Bausack
RGG
Bean Trader

Dispatch #22

Price
20
30
25
25
30
15
15
10
55
65
65
25
10
45
30
40
25
10
15
15
20
49
20
20
49
20
30
49
35
44
30
35
35
35
40
45
30
45
30
45
45
35
20
45
45
45
45
40
40
40
60
25
35
30
35
35
30
25
45
38
20
15
40
50
60
55
40
30
75
40

MFG Title
RGG
Big Manitou
RGG
Bolide tracks 1
RGG
Cabale
RGG
Canyon
RGG
Cape Horn
RGG
Caprice
RGG
Captn Clever
RGG
Celtica
RGG
Darjeeling
RGG
Dawn Under
RGG
Doge
RGG
Dragonland
RGG
Duell
RGG
Edison & Co
RGG
El Grande 10 year ed
RGG
Evergreen
RGG
Fast Flowing Forest Fellers
RGG
Fossil
RGG
Gloria Mundi
RGG
Gloria Piktoria
RGG
Gnummies (card)
RGG
Gone Fishing?
RGG
Gracias
RGG
Hamster Roll
RGG
IDO
RGG
Indus
RGG
Key Harvest
RGG
Leader 1
RGG
Lowenherz
RGG
Magna Grecia
RGG
Mall World
RGG
Manhattan
RGG
Masons
RGG
Maya
RGG
Merchant of Amsterdam
RGG
Meridian
Message to Czar
RGG
RGG
Ming Dynasty
RGG
Niagara
RGG
Oregon
RGG
Phoenicia
RGG
Ra Dice Game
RGG
Race the Wind
RGG
Samarkand
RGG
Samuari Card Game
RGG
Siesta
RGG
Space Dealer
RGG
Surfs Up Dude
RGG
Tally Ho
RGG
Techno Witches
RGG
Time Pirates
RGG
Top Secret Spies
RGG
Toppo
RGG
Torres
RGG
Ur
RGG
Utopia
RGG
Women & Men
RGG
Yeti Slalom
SDI
1862
SFG
Red Dragon Inn
SFG
Tiki Mountain
SJG
Cowpoker
SLS
Bells of War
SMTC Sagunto
TILSIT Courtisans of Versailles
TILSIT Gnome Tribe
TILSIT Grand Alchemist
TILSIT Joan of Arc
TILSIT Samurai & Katana
TILSIT The Apprentice (kid)

Price
25
25
35
25
30
35
25
40
50
40
40
35
20
30
45
20
40
30
40
20
12
25
20
60
44
35
50
60
40
45
33
40
40
28
40
40
25
40
50
40
50
30
60
30
30
40
60
45
25
30
40
30
15
45
40
60
25
23
20
30
25
12
20
80
48
25
20
50
48
25

BOARD GAME CLEARANCE SALE


Only games listed in this ad are in the offer; magazines are excluded. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.
MFG Title
TILSIT Thieves of Bagdad
TILSIT Vox Populi
TSK
Hob Lepoard II
UBR
New England
UBR
Sunken City
VG
Central America
VG
Gulf Strike (1st ed)
VG
James Bond/007 Goldfinger
VPG
Vanished Planet
WE
Desert Steel
WE
Fire Team
WOLF Swords of Glory
XTR
Back to Iraq (zip)
XTR
Black Gold (zip)
ZMG Camelot Legends (card)
S&T Special Edition #1-4

Price
48
32
75
30
40
40
50
15
25
45
45
20
20
20
25
10/ea.

40% OFF LISTING


AH
AH
AH
AH
AH
AH
AH
AH
AH
AH
AH
AH
AH
ATG
ATG
ATG
AYG
COA
COA
COA
COA
COA
COA
CST
CST
CST
CST
CST
CST
CST

Axis & Allies: D-Day


C&O/B&O Railroading (P)
Dilemmas
Diplomacy
Fire Power (P)
Foreign Exchange
Outdoor Survival (P)
Rocketville
SI Stat-Pro Basketball
Submarine
Wizards Quest (P)
Wordpower
Verdict II (P)
Beer Money
Lunch Money
Lunch Money Sticks Exp
Conf of Heroes: Russia 1941-1942
Brandywine & Germantown
Epic of the Pelopen War
Fear God/Dreadnaught
Fires of Midway
Hell of Stalingrad
Persian Incursion (Harpoon)
Algeria
Army of Ireland
Arriba Espana
Autumn Mist
Barnards Star
Byzantium Reborn
CSA Americas Civil War

45
50
35
50
35
35
25
20
25
60
10
10
45
20
20
10
80
80
80
95
65
65
65
20
23
23
23
23
23
25

MFG Title
CST
Freikorps
CST
Marcher Lords
CST
Op Whirlwind
CST
Smokejumpers
CST
The Final Frontier
CST
War Plan Crimson
DOW Memoir 44 Air Pack Exp
DOW Memoir 44 Camp Bag
FFG
LOTR Hobbit
FFG
LOTR Trvia
FFG
Wings of War: astd planes
GMT Conquest of Paradise
GMT Ivanhoe (Reprint)
GMT Kaisers Pirates
GMT Mamluk (DH mod - ziplock)
GMT Paths of Glory
GMT Savannah (Am Rev vol 4)
GMT Twilight in the East
GMT Tyrant (Alex module)
GMT War Galley
GMT Zero
MB
Battleship (1971)
MB
Pathfinder
MFG
Domaine
MFG
Dos Rios Valley 2 Rivers
MFG
Eurorails
MFG
Express
MFG
Freight Train
MFG
Hell Rail
MFG
Leonardo Davinci
MFG
Lunar Rails
OSG
Air Cobra
OSG
Last Days -Grand Armee
OSG
Rommel in Tunisia
Sun of Austerlitz
OSG
QD
Incredible Victory
QNG
Airships
QNG
Chicago Express
QNG
Chicago Express Expan
QNG
Samarkand
QNG
Tombouctou
RALP Caverns Deep
RALP Final Frontier
RGG
Carcassone: Dice
RGG
Castle For All Seasons
RGG
Caylus Magna Carta
RGG
Change Horses
RGG
Funny Friends
RGG
Hanging Gardens

MUGS (26oz, 0.77L)

DECISION GAMES, White print on Black (special shipping


required)
$

Price
23
23
23
23
23
23
40
45
30
20
12
25
25
49
10
55
35
107
10
65
45
20
30
40
40
35
13
20
20
45
38
40
35
50
40
50
40
60
40
63
60
75
55
18
55
30
45
35
35

MFG Title
RGG
Name of the Rose
RGG
Shipyard
RGG
Ystari Treasure Box
RGG
Zooloretto Expan
RGG
Zooloretto Gorilla Exp
RGG
Zooloretto Polar Bear Exp
RGG
Zooloretto XXL Exp
SG
Drive on Damascus (zip)
SJG
Frag Gold Ed
SJG
Munchkin Blender
SJG
Munchkin Fu 2: Monky Biz
SJG
Munchkin Mission Impossible
SJG
Munchkin Quest 2: Look Trouble
SJG
Munchkin Quest Boardgame
SJG
Ninja Burger 2: Sumo Size
SJG
Snits Revenge
SJG
Star Munchkin
SJG
Super Munchkin
SMCN Battle Ship (zip)
SMCN Battlestations (zip)
SMCN Divine Wind (zip)
SMCN Line of Battle (zip)
SMCN Man of War (zip)
SMCN Naps Last Triumph (P)
SMCN Ortona
SMCN Power & Resolution (zip)
SMGC Amer. Megafauna (box)
SMGC Origins
SMGC Origins-Age of Reason exp
STGM Starship Captain
TF
Columbus (zip)
TF
History of 2nd World War Part 1
TF
Kings Bounty
TF
Viceroys
UGG
Assyrian Wars
UGG
Blitzkreig General (2nd ed)
UGG
History of Roman Empire
UGG
Triumph & Fall Desert Fox (zip)
XTR
Miss. Banzai (zip)
XTR
Wahoo! (zip)
YAQ
Beachhead
YAQ
Fast Attack Boats
YAQ
Marine 2002
YAQ
Neck & Neck
YAQ
Superiority
YAQ
Timewar
YAQ
Beastlord
YAQ
Raider

Price
45
60
35
10
10
10
35
35
50
17
17
25
35
50
17
20
25
18
25
25
25
25
25
25
30
25
32
48
15
35
15
40
25
25
66
47
47
30
50
20
25
50
25
30
40
20
25
40

T-SHIRTS

MFG Title

Price

20% OFF LISTING


ASM Formula D Expan 1 (Florida)
ASM Formula D Expan 2 (Germany)
ASM Frontiers
ASM Pocket Rockets
ASM Werewolves-Millers: New Moon
COA
Baltic Arena
COA
Battle of Monmouth
COA
Campaigns of King David
COA
Camp Nap: Emperor Returns
COA
Comrades Guide (ToC)
COA
Dawn of Rising Sun
COA
Fear God/Dreadnaught Bk
COA
Harpoon 4
COA
La Bat. Espagnol-Talavera (zip)
COA
La Bat. Lutzen
COA
La Bat. Mont St. Jean (expan)
COA
Operation Spark
COA
So Atlantic War
COA
Triumph of Chaos-RCW
COA
Zorndorf
DVG
Down in Flames-Aces High
DVG
Field Cmdr: Rommel
FFG
Cold War: CIA vs KGB
FFG
Colossal Arena
FFG
Red November (revised)
GMT Asia Engulfed
GMT Barbarossa to Berlin
GMT Battles for Normandy
GMT Blackbeard
GMT Carthage (Ancient World v2)
GMT Chandragupta
GMT Chariots of Fire
GMT Clash of Giants 2
GMT Clash of Monarchs
Combat Commander
GMT Combat Commander: The Med
Command & Colors
GMT Commands & Colors Ancients
GMT Commands & Colors Exp #1
GMT Cmds & Colors Expansion #5
GMT Commands & Colors Napoleonic
GMT Dead of Winter
GMT Great Battles Alexander Deluxe
GMT Devils Horsemen (GboHv10)
GMT DiF Fighters (ziplock)
GMT DiF Sqdrn Pack#2: Bombers
GMT Dominant Species

30
30
30
13
13
35
64
50
45
35
80
10
66
60
70
40
45
32
90
40
60
40
25
25
30
69
55
149
60
35
65
70
35
65
79
65
55
35
70
79
65
35
10
10
79

Reduced Prices

9.95

BACK
STRATEGY & TACTICS, White print on Heathered Charcoal Gray or Navy Blue. WORLD at
WAR, White print on Olive Green or Black print on Tan. Limited quantities and sizes. Please
indicate alternate choice. Use order form on page 20.
SIZES = M / L / XL $10,

Dispatch #22

XXL $12

15

BOARD GAME CLEARANCE SALE


Only games listed in this ad are in the offer; magazines are excluded. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.

MFG Title
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
GMT
L2DG
MDG
MFG
MFG
MFG
MFG
MFG
MFG
MFG
MFG
MFG
MFG
MFG
MFG
MMP
MMP
MMP
MMP
MMP
MMPG
MMPG
MMPG
MMPG
MMPG
MMPG
MMPG
MMPG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG
QNG

16

Elusive Victory
Europe Engulfed
FAB: The Bulge
Fields of Fire
Fighting Formations: GD
Grand Illusion
Halls of Montezuma
Hellenes
Infidel
Kutuzov
Leaping Lemmings
Maneouver
Manifest Destiny
Medieval
Monmouth
Napoleonic Wars
Nothing Gained but Glory
Pacific Typhoon
PQ-17
Prussias Glory 2
Ran
Samurai
Serpents of the Seas
Silver Bayonets
Simple GBoH Rules Set
Spanish Civil War
Stalins War
Sword of Rome 5th Player Exp
Under the Lily Banners
Unhappy King Charles!
Washingtons War
Wellington
Winds of Plunder
Rommels War
Space Junkyard
1856
British Rails
Family Business (2nd ed/card)
Silverton (2nd ed)
SoC Dice Game
SoC Treasure Chest
SoC/ 5&6 expan
SoC/Candamir 1st Settlers
SoC/Event cards
SoC/Fisherman of Catan Exp
SoC/Great River Exp
SoC/replacement cards
A Fearful Slaughter
A Most Dangerous Time
Screaming Eagles
So. Mountain
Warriors of God
Aprils Harvest
Black Wednesday
Champion Hill
Force Eagles War
GD 40
Hunters from Sky
In Their Quiet Fields (2nd ed)
This Terrible Sound
Alhambra Power Sultan (#5)
Alhambra Thiefs Turn (#3)
Alhambra Treasure Chamb (#4)
Aqua Romano
Architekton
Batavia
Cash a Catch
Fresco
Fresco The Scrolls Expan

Price
55
99
55
75
85
35
55
69
55
65
35
55
55
45
25
60
65
40
69
35
65
64
69
45
20
55
55
20
59
65
60
35
45
90
35
45
38
15
45
12
380
20
49
5
4
3
9
95
65
50
44
42
60
60
60
65
45
43
60
132
30
30
30
60
25
60
35
63
25

MFG Title

Price

MFG Title

Price

MFG Title

Price

QNG
Fresco The Glaziers Expan
QNG
Lancaster
QNG
Montego Bay
QNG
Shogun
QNG
Shogun Tennos Court Expan
QNG
Showmanager
QNG
Thebes
QNG
Thief of Baghdad
RGG
20th Century
RGG
Airlines: Europe
Albion
RGG
RGG
Alexandros
RGG
Amyitis
RGG
Ark
RGG
Black Friday
RGG
Bohnanza
RGG
Bohnanza Fan Ed
RGG
Bohnaparte (Bohn exp/card)
RGG
Bonnie & Clyde
Carcassone Series
RGG
Carc exp./Abbey & Mayor
RGG
Carc exp./Brdg/Castle/Bzr
RGG
Carc exp./Catapult
RGG
Carc exp./Count
RGG
Carc exp./Cult & Siege
RGG
Carc exp./Inns & Cathedral
RGG
Carc exp./King & Scout
RGG
Carc exp./Princess & Dragon
RGG
Carc exp./Phantom
RGG
Carc exp./River II
RGG
Carc exp./Trader & Builder
RGG
Carc exp/ Tower
RGG
Carcassone
RGG
Carc: Hunters & Gatherers
RGG
Carc: Discovery
RGG
Carc: Wheel of Fate
RGG
Carcassone City
RGG
Cardcassone
RGG
Cartegna II
Dominion Series
RGG
Dominion
RGG
Dominion Alchemy (expan)
RGG
Dominion Cornucopia (expan)
RGG
Dominion Hinterlands (expan)
RGG
Dominion Intrigue
RGG
Dominion Prosperity
RGG
Dominion Seaside (expan)
RGG
Egizia
RGG
Finca
RGG
Factory Manager
RGG
Famiglia (card)
RGG
Fruitirelli
RGG
Furstenfeld
RGG
Galloping Pigs (card)
RGG
Glen More
RGG
Guatamala Cafe
RGG
Hawaii
RGG
Heavens of Olympus
RGG
Hellas
RGG
Hermagor
RGG
High Bohn Plus (card)
RGG
If Wishes Were Fishes
RGG
Imperial
RGG
Imperial 2030
RGG
In the Year of the Dragon
RGG
Jambo
RGG
Jambo expan 1
RGG
Jambo expan 2
RGG
Kahuna

40
65
60
80
25
63
60
40
60
60
40
33
45
18
45
20
15
15
25

RGG
Khronos
RGG
Kids of Carcassone
RGG
Kings Breakfast (card)
RGG
Klunker
RGG
Knights (card)
RGG
Krysis
RGG
La Citta
RGG
Landlord (card)
RGG
Lost Cities
RGG
Lost Cities Boardgame
RGG
Louis XIV
RGG
Macao
RGG
Mama Mia (card)
RGG
Missippi Queen
RGG
Mousquetaires du Roy
RGG
M & Lots More
RGG
Navegador
RGG
Nefertiti
RGG
Nefertiti Expan
RGG
Olympos
RGG
Pantheon
RGG
Piece O Cake
Pizarro
RGG
Ponte del Diavolo
RGG
Power Grid Series
RGG
Power Grid
RGG
Power Grid Deck Exp
RGG
Power Grid First Sparks
RGG
Power Grid Map (Ben/C Eur)
RGG
Power Grid Map (Brazil/Iberia)
RGG
Power Grid Map (China/Korea)
RGG
Power Grid Map (Italy/France)
RGG
Power Grid Map (Russia/Japan)
RGG
Power Grid Robots Exp
RGG
Puerto Rico
RGG
Princes of Machu Picchu
Race for the Galaxy Series
RGG
Race for the Galaxy
RGG
RFTG: Brink of War Exp
RGG
RFTG: Gathering Storm Exp
RGG
RFTG: Rebel vs Imp Exp
RGG
Ranking
RGG
Rio de la Plata
RGG
Rum & Pirates
RGG
San Juan
RGG
Shadow of Emperor
RGG
Sole Mio (card)
RGG
Space Alert
RGG
Space Alert Expan
RGG
Space Beans (card)
RGG
St. Petersburg
RGG
St. Petersburg Expan
RGG
Strozzi
RGG
Taj Mahal
RGG
The Reef
RGG
Thurn & Taxis: Power & Glory
RGG
Thurn & Taxis: Roads to Rome
RGG
Tichu (card)
RGG
Toscana
RGG
Tower of Babel
RGG
Traders of Genoa
RGG
TransAmerica
RGG
TransEuropa
RGG
Trick R. Treat (card)
RGG
Tzaar
RGG
Vexation (Trans expan)
RGG
Vasco de Gama
RGG
Vino
RGG
Wheres Bob Hat? (card)

55
30
10
10
15
30
40
12
25
40
30
45
12
40
60
30
60
50
25
50
40
30
30
25

RGG

Whos the A**?

10

TLC
TLC
TLC
TLC
TLC
TLC
TLC
TLC
TSR
WOC
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
WOG
ZMG
ZMG
ZMG

Bag O Zombie Dogs!


Easter Island
Zombie Town
Zombie Town 2: Road Rage
Zombies Corps(e)! 2nd ed
Zombies! 4 The End 2nd ed
Zombies! 6.66 Fill in _______
Zombies! 7 Send in Clowns
Twilight War (zip)
Guillotine
Blood of Noble Men
Caesars Gallic War
Chainmail
Clash for Continent
Cowboys
For Honor & Glory
Forged in Fire
Hearts and Minds: Vietnam War
Hold the Line
MedWar Sicily
Prussias Defiant Stand
Turning Point
Making President 1960
Middle Kingdom
Take Stock

10
25
40
10
15
25
10
18
35
15
40
50
50
50
50
50
50
50
60
45
60
38
50
15
15

18
18
18
6
6
15
6
15
6
6
18
18
30
30
30
30
50
30
28
45
30
30
40
45
45
45
40
40
45
12
45
60
15
35
50
40
45
25
40
15
35
60
60
45
25
12
12
25

Dispatch #22

45
12
45
15
25
15
15
15
10
45
55
35
25
25
25
40
50
40
30
28
12
60
30
15
35
25
35
40
25
30
30
15
30
35
40
33
33
12
33
5
60
40
12

BOARD GAME CLEARANCE SALE


Only games listed in this ad are in the offer; magazines are excluded. Cannot be combined with other offers or discounts. Shipping is not included. Some games are one of a kind, list of alternate games is appreciated.

ORDER FORM

Please print legibly. All prices in US1 $ and subject to change. Decision Games, SPW & Excalibre Games, as well as magazines are not eligible for this

offer.

NAME __________________________________________________________________________________________________________________________________________________________
ADDRESS _______________________________________________________________________________________________________________________________________________________
CITY, STATE (PROVINCE) __________________________________________________________________________________________________________________________________________

Game
Supplies
Tweezers
Stainless steel blunt curved tip tweezers, long for better handling.
$7

ZIP (POSTAL CODE), COUNTRY _____________________________________________________________________________________________________________________________________


PHONE _________________________________________________________________________________________________________________________________________________________
EMAIL _________________________________________________________________________________________________________________________________________________________
/

# (VISA/MC ONLY)

EXP.

SIGNATURE

CVV.

Some items are one of a kind; please list alternates whenever possible. Credit memos will be issued on items that are out of stock.
QTY.

ITEM (MFG/ GAME TITLE)

PRICE $

DISCOUNT %

ITEM TOTAL

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STORAGE
Counter Ziplock Bags
3 x 5 inch ziplock counter bags. Holds up
to 100 counters per bag.
Only $7.95 for a roll of 100 bags.
Magazine Ziplock Bags
10 x 12 inch ziplock bags.
Only $14.95 for a roll of 50 bags.

+ TAX (CALIFORNIA RESIDENTS ONLY PLEASE ADD 7.25% TO ORDER SUBTOTAL) _______________
+ SHIPPING (FOR ALL ORDERS; PLEASE USE THE TABLES BELOW) _______________
ORDER TOTAL

______________

Introducing Flat Rate Shipping*

One rate for any number of games shipped per the chart below.
(*limited time offer)

SHIPPING CHARGES US ships UPS Ground, International ships USPS only.


Please add $5 for shipping via USPS Domestic Priority Mail.
USA

CANADA

15

30

SOUTH AMERICA
$

35

EUROPE, AUSTRALIA, ASIA


$

The maps (22 x34) are large (19mm) hex


in long (length of paper) or short grain
(width of paper) or small hex (16mm)
long only.
(Please specify the style you want. Additional shipping charge for mailing in a
tube.)
$6 each or 4 maps for $20
Counters are 1/2 inch (280), 5/8 inch
(176) and 9/16 inch (228) per sheet on
white only.
4 sheets for $10 sold in packs of 4
only.

ORDER SUBTOTAL _______________

Offer expires 5/15/12

Blank Mapsheets & Counters

45

03/09/12

Dispatch #22

Counter
Trays
Tray is 8 x
11 and will fit
inside an Avalon Hill-sized box. It is 3/4
deep, stacks well and holds about 1,000
counters. The 16 compartments measure
2.25 x 1.5 x 0.5 with a hinged lid; tray
lays flat when open.
$4.00 each
Box Bands
4-way rubber bands. Extra thick for your
game boxes. Sizes: Small (4"/8 pack);
Large (10"/6 pack); Regular (8"/6 pack).
$5.00 each

17

COLLECTIBLE MAGAZINES

STRATEGY & TACTICS


31
64
68
70
71
72
73
77
81
83
84
85
87
90
94
98
102
104
107
109
112
113
115
116
117
118
119
124
126
127
128
131
133
137
138
139
140
141
142
143
144
146
147
148
150
151
152
153
154
155
160
162
168
170
172
179
180
201
208
212
214
216
217
218
219
223
226
227
228
230

18

Flying Circus (die cut cntrs)


Raid!
Kharkov
Crusades
Battle For Cassino
Armada
Panzer Battles
Paratroop
Tito
Kaisers Battles
Operation Grenade
Fighting Sail
Desert Fox
Monmouth
Nordkapp
Central Command
Montys D-Day
Colonies Revolt
Warsaw Rising
Target: Libya
Patton Goes to War
Battle of Abensberg
Kanev
Manchu
North German Plain
Tigers are Burning
Horse Soldiers
Fortress Stalingrad
Beirut 82
Rush for Glory
Africa Orientale
Donau Front
Baton Rouge
Men at Arms
Eylau
Arabian Nightmare
Objective Tunis
Hannibal
Red Beach One:Tarawa
Rio Grande:Valverde
Chad: The Toyota Wars
Italian Camp: Sicily
Holy War: Afghanistan
Cropredy Bridge
Italian Camp: Salerno
Vittoria/Friedland
Case Green
Felix/ZAMA
Russo-Turkish War
Italian Camp: Anzio
Italian Camp: MedWar
Clontarf/Saipan
Operation Shock Troop
Battles of Atlanta II
Molotovs War
First Afghan War
Reinforce the Right!
The Crimean War (SPI)
Back to Iraq
Rough & Ready: Mex-Am. War
Marathon & Granicus
Asia Crossroads: Great Game
The Lost Battlion
Chancellorsville-Plevan
Span. Civil War Bat, vol 2
1918
Middle East Battles
CBI: Vinegar Joes War
Old Contemptibles
Downfall: Op Olympic

85
40
50
50
45
40
40
35
30
40
40
30
45
50
55
40
40
60
55
35
45
40
35
35
45
50
55
35
45
20
40
25
20
60
25
35
20
55
20
15
15
25
35
15
50
20
25
25
75
20
16
25
30
45
40
20
35
45
25
20
30
22
25
22
25
30
35
50
22
23

232
233
234
235
236
237
238
239
240
241
242
243
245
246
248
249
252
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
270
271
272
273
274

Catherine the Great (Solitaire)


Dagger Thrusts: Patton/Mont
Lest Darkness Fall
Cold War Battles: Angola & Budapest
They Died w/Boots On!:
Vol I-Custer & Quebec
No Prisoners! Camp Law.
Marlborough: Spanish War
Winged Horse: Vietnam 65
1066: End of Dark Ages
Twilight of Ottomans
They Died w/Boots On!:
Vol 2-Pershing & Mad Anthony
SEALORDS
Triple Alliance War
Manila 45
First Blood, Second Marne
Nap Forgot Btls: EC & RSW
New Mexico Campaign
Hannibals War
First Battle Britain
Marlboroughs Bat:
Ramillies & Malplaquet
Chosin
San Juan Campaign
Battle for China 1937
Black Prince: Crecy & Navarette
Kaisers War
Fredericks War
Cold War 2: Wurzburg & Kabul
Shiloh: Bloody April
Operation Jubilee
Julian
Russian Civil War (Spec Ed)
When Lions Sailed
American Revolution
Second Kharkov
Battle of Lepanto
Reichswehr & Freikorps
Sun Never Sets, vol II (Spec Ed)

S&T MINT GAME ONLY-NO MAG


63
Veracruz
64
Raid!
76
China War
95
Soldiers of Queen
140, 143, 144, 146, 148, 151, 160
152, 153, 192, 195, 201, 204
160, 166, 200, 203, 211, 226, 250, 253
168, 199, 201, 217, 220
214, 216, 218, 234, 245, 248, 249
251V Variant counters/rules
252, 254-256, 258, 259
257
261-266, 269
267, 274

23
23
23
23
23
23
24
23
23
24
24
24
24
24
24
24
25
25
25
25
26
25
25
25
30
30
30
30
30
30
50
30
30
30
30
30
50

20
22
20
40
10
15
30
20
18
8
20
21
24
44

S&T PUNCHED-NO MAGAZINE


40
63
64
71
73
74

Panzer Armee Afrika


Veracruz
Raid!
Battle For Cassino (MKD)
Panzer Battles
Ney vs. Wellington (MKD)

China War
Monmouth
Central Command

S&T PUNCHED W/MAGAZINE


41
42
49
52
55
56
61
62
63
64
65
68
71
74
76
77
83
84
95
99
105
112
114
118
119
124
134
136
151
153

KampfPanzer
East is Red
Frederick the Great
Oil War
Breitenfeld
Revolt in the East
October War
South Africa
Veracruz 1847
Raid
Cobra
Kharkov
Battle For Cassino
Ney vs. Wellington
China War
Paratroop
Kaisers Battles
Operation Grenade
Soldiers of the Queen
Thunder at Luetzen
Ruweisat Ridge
Patton to War
Battle of Eckmuhl
The Tigers Are Burning
Brices Crossroads
Fortress Stalingrad
Anzio Beachhead
Borodino Doomed Victory
Vittoria/Friedland
Felix/ZAMA

WAW MAGAZINE W/ GAMES


5
6
7
8
9
11
12
13
14
15
16
17
18
19
20
21
22
23

Finnish Front
Greater East Asia War
Greek Tragedy
Arriba Espaa!
Destr Army Grp Center
Afrikakorps: Decision in Desert
1940 What If?
Guards Tank: Kursk
Invasion Pearl Harbor
Soft Underbelly: Italy 1943
Partizan!
Leningrad 41
South Seas Campaign
Hardest Days: RAF Solitaire
Famous Div: Gross Deutschland
Rhineland War
East Front Battles, vol II: Minsk
Pacific Battles: Guadalcanal

WAW MAGAZINE W/O GAMES

S&T MAGAZINE W/O GAMES


176, 179, 182, 195-198, 206, 208, 212, 213,
217-219, 221, 223, 232, 235-237
239-244, 253, 254, 257-259*
260-263, 265-267, 269-current*
*Not all issues available.

76
90
100

1, 4-6, 8-9
10, 11, 13-16, 18 to Current*
5
6

*Not all issues available.

WAW MINT GAME ONLY-NO MAG


4 USAAF
5, 6, 7, 8
12, 14, 15, 16, 18

20
15
25
15
20
15

ARES
1
2
7
8

World Killer
Wreck of BSM Pandora (P)
Rescue from the Hive
Ragnorak (P)

Dispatch #22

15
20
15

9 Delta Vee
11 Albion
Special Editions 1 & 2
Mag w/incomp game: 1, 2, 8-11

25
25
30
25
20
20
20
25
25
20
30
25
25
30
25
30
25
30
30
20
30
30
25
35
35
35
30
25
10
10

AGAINST THE ODDS

25
25
25
25
25
30
30
30
30
30
30
30
30
30
50
30
30
30

5
6

35
20
24

P30
25
25
25

ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO
ATO

1.3 Kesselschlacht (#3)


1.4 Nap at Berezina (#4)
2.3 Dark & Bloody Ground (#7)
3.1 Suleiman Magnificent (#9)
3.2 Bear Trap-Chechnya 95 (#10)
3.3 The Big Push-Somme (#11)
3.4 Chennaults First Fight (#12)
4.1 Bittereinder: 2nd Boer War (#13)
4.2 War in Aegean (#14)
4.3 Cactus Throne (#15)
4.4 La Vallee de la Mort (#16)
5.1 Imperial Sunset (#17)
5.2 Golden Horde (#18)
5.3 Not War but Murder (#19)
6.2 Paukenschlag (#22)
6.3 Guerra a Muerte (#23)
6.4 Deathride: Mars-la-tour (#24)
#25 Storm Over Taierzhuang
#26 There Must Be a Victor
#27 The Pocket at Falaise
#29 Buffalo Wings
#30 Lash of the Turk
#31 Hungarian Nightmare
#32 Birth of a Legend
#33 Meatgrinder: Vietnam 1975
ANN #1 Toppling Reich
ANN #3 Op. Cartwheel
ANN #4 Verdun: Generation Lost
ANN #5 Four Roads Moscow
Camp Study #3: Bradleys D-Day

COMMAND
1
2
4
6
7
9
10
11
12
13
15
16
17
18
19
20
21
22
23
24
26
28
29
30
32
37
38
39
40
41

Blitzkrieg 41
Sunrise of Victory
Lion of Ethiopa
Krim
Battle of Kadesh
Inchon
Alexandros
Hougoumont
Chaco
Desert Storm
I Am Sparatcus
Storm in West 1918
Gettysburg: Lees Great Gamble
Tet
Port Arthur
Cortes
Blood & Iron
Antietam
Sekigahara
Czech 38
When Tigers Fight
Like Lions Fought
1914: Glorys End
Across Potomac
Bunker Hill
Mukden & Moscow Option
Great War in Near East
World War 1862
Buena Vista & Moscow Burning
Battle of Bulge

40
P45
20 ea.
10

35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
35
45
45
45
45
45

P85
100
85
P30
60
P40
75
25
50
40
P50
P60
50
30
30
30
40
40
45
P40
50
40
40
20
35
P25
35
25
35
35

Go

A IL
AV

WINDOWS EDITION

to

De

io

AB

cis

WAR IN EUROPE

nG

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War in Europe is a computer-moderated simulation of the European Theater


of Operations in World War II. Theres no computer / AI player in the game;
players make all the critical decisions. You decide on production schedules,
declare war on neutral nations, and control the ground, air, sea and strategic
forces of the Axis, Allied and Soviet powers in order to change or recreate
the events of the war. The game is a division-level simulation, with some
brigade and corps-sized ground units. Play takes place on a 159x133 hex map
of Europe and North Africa. Naval power and air power are abstracted as points rather than on-map
units, including: surface fleet, U-Boat, transport, amphibious assault, tactical air and strategic bomber
points.

42
43
44
47
50
51

Hell B4 Night/Blitz 40
Chattanooga
Dark Victory & 2nd Front
Perfidious Albion & Attila
Back to Iraq (2nd)
Meuse-Argonne

35
35
35
35
25
35

COMMAND (GAME ONLY)


11
42
50
52

Hougomount
Hell B4 Night/Blitz 42
Back to Iraq (2nd)
Grunwald

WARGAMER VOL.1
12
17
18
19
20
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62

Aces High
Nap at Austerlitz (P)
Birth of a Nation
Sturm Nach Osten
Little Round Top
No Trumpets No Drums
Decision @ Kasserine (P)
Lawrence of Arabia
Never Call Retreat
Race to the Meuse
Peter the Great
Port Stanley
Lodz: Blitz in the East
Stars and Bars
Clash of Steel
Napoleon at Lutzen
Holy Roman Empire
Khyber Rifles
West Wall
Unconditional Surrender
China Incident
Hath No Fury
Hellfire Pass
Fight on the Beaches
OConners Offensive
End of Iron Dream
Wellington
MacArthur
Custers Luck
House of Saud
Struggle for Stalingrad
The Red Baron
Napoleon vs. Charles
Knights of Justice
Duel in the Desert
Glory Road
Dunkirk
Condottieri
Okinawa
First Team
Race for Tunis
Empires: 1914
Bloody Keren
Anvil-Dragoon
Camp of Marlborough
Fallen Eagle

15
25
15
15

50
P35
P40
P50
P50
P50
P50
P50
P30
P15
P20
P40
P15
P30
P25
P30
P30
P40
P25
P30
25
P25
P35
P15
25
P35
20
P30
P45
P15
P45
P45
30
50
25
20
P30
P15
P45
P20
25
P20
15
P25
P75
P55

FIRE & MOVEMENT


1
2-10, 21
12-20, 37, 38, 41, 45, 48, 53, 83,
137-139, 143, 145
22-27, 29, 31, 32, 36, 39-40, 42-44,
46-47, 49-52, 54-56, 59, 73,77
33-35, 60-67, 68-76, 78-79, 80-93,
95-108, 110, 111, 113-115, 116

40
25

121-127, 136
149, 150

7
8

THE GENERAL

12.4-6; 13.5,6
14.1-6; 15.1-6; 16.1-6
17.1-6; 18.1-6; 19.1-6; 20.1-6; 21.1-2,
21.1 4-6; 22.1-6; 23.2,3,6; 24.1-6;
25.2-6; 26.1-6;
27.1-6; 28.1-6; 30.6, 31.3-5, 32.1

20
15

Battle on three fronts War in the West (two-player, Allies versus Axis); War in the East (two- player,
Soviets versus Axis); and War in Europe (three-player, Axis versus Allies & Soviets). Select from 10
scenarios (shorter games focused on a single major offensive), or 16 campaigns (the whole war from a
specified date through May 45 or the defeat of one side). Fully integrated PBEM mode, with autosend,
inbox, browse mode and multiple file load/save tracking.

10

MOVES
33, 34, 39, 49,56
89, 90 12
6-8, 12-29, 31-32, 35-38, 40-48,
50-55, 57-59, 62,78
61, 63-77, 79-88
91-98, 101-108

20

10
6
7

60 (+ shipping) Components: (1) cd, 1 game manual/rules, PC only (Windows ed.).

P.O. Box 21598 | Bakersfield, CA 93390-1598 | (661) 587-9633 phone | (661) 587-5031 fax
www.decisiongames.com

Enjoy these book titles


from Strategy & Tactics
PressWith
The Quest for
Custer

With
Custer
at the
Death

at the

Annihilation

Death

The Role & Mechanics


of Battle in the
American Civil War

Robert F. Burke

by Robert F. Burke

by Christopher Perello
The fascination with Custers Last Stand hasnt
diminished in the decades since 1876. He led
his regiment well ahead of the main body, only
to run into an unprecedented gathering of
Indians. The first accounts were pieced together
by other soldiers arriving on the scene in the
battles aftermath, and by archaeologists in the
generations since. To that information was added
the reminiscences of the Indians who fought there.
Interleaving and cross-referencing all those
accounts provides a minute-by-minute story
of the fighting, as Custer desperately and
expertly maneuvered his outnumbered troops
to face repeated and well-coordinated assaults
by bands of Indian warriors. The resultant
narrative is supported by dozens of detailed
maps and orders of battle for both sides.
$

30 (+ shipping)

Civil War came to the US when the first


shot was fired at Fort Sumter on 12 April
1861. Most, including the leaders of both
sides, thought it would be won or lost
quickly, with a great battlefield collision.
Instead, it ground on for four years.
Battles were frequent, but each one rarely
decided more than the control of a single
town or a few blood soaked fields.
The Quest for Annihilation examines
those battles and the reasons they failed to
produce a decision. The book is loaded with
detail, and is illustrated with more than
320 maps, diagrams, photographs, orders
of battle and data tables (320 pages).
$

35 (+ shipping)

15
10
6

P.O. Box 21598 | Bakersfield, CA 93390-1598


(661) 587-9633 phone | (661) 587-5031 fax

www.strategyandtacticspress.com

Crowns in
the Gutter
A Strategic Analysis of World War I
Ted S. Raicer

Crowns
in the

Gutter
A Strategic
Analysis of
World War I

by Ted S. Raicer
Illustrated by Christopher Perello
World War I was the crucial event of
the 20th century, as the great European
powers which until then dominated
the world economically, militarily and
politically destroyed themselves. That led
to a second war a generation later, enabled
the ascendance of the United States and
Soviet Union, and unleashed the forces of
nationalism and self-determination around
the globe. On the battlefield the war ushered
in the age of the internal-combustion
engine and wireless communication,
making factories and science as important
as manpower and generalship.
In the midst of all that, politicians and
generals still had a war to win, and soldiers
a war to fight. Crowns in the Gutter provides
a concise analysis of the strategies and
tactics employed to to try to achieve those
goals. The chapters cover the entire war
chronologically. They weave together the
campaigns and battles with political events,
improvements in weapons and changes in
combat methodology, into one seamless
story. The narrative also has dozens of
maps and diagrams to further illustrate
all the action of the first total war.
$

35 (+ shipping)

10/24/11

Dispatch #22

19

The Place Your Order Game

Choose Your Magazine(s)

1.0 Writing your order.


1.1 Enter each item on a single line using the provided order form or
a separate sheet of paper (photocopies acceptable). Ordering
multiple copies of games or subscriptions is denoted by marking
the number in the quantity column and multiplying the quantity
by the single unit price and entering that into the price column.
Make sure to enter all subscriptions on the lines provided and
game purchases on the remaining lines.
1.2 Total the subscription and game portions of your order separately,
entering them in the boxes noted.
1.3 California residents compute their local and state sales tax (or
7.25%) and enter that amount in the box marked CA Sales
Tax. Note that there is no tax on subscriptions, only on the
product that is purchased.
1.4 Compute the Shipping & Handling amount from the shipping chart
and enter the total in the box marked Shipping. Indicate the
delivery method by CIRCLING IT ON THE FORM, orders shipped
UPS Ground unless otherwise specified (please provide a street
address for this service). If the game portion is more than
$100, please add $2.00 for insurance. Note domestic US rates
include shipping, all others please add per year as indicated
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1.5 Total your amount and enter this figure on the final line. Make
your check or money order (drawn on a US bank in US funds;
please no Canadian checks) payable to Decision Games. If
paying by Visa, MasterCard or Discover please be sure to
sign the form and include the full credit card number, cvv and
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2.0 No other offers, coupons, cards or discounts apply.
3.0 Please include your phone number or e-mail address so we may
contact you if there are any questions regarding your order.
4.0 Pre-Publication offers. Orders charged or checks deposited at
time of shipping. We prefer two checks one for preorders and one
for currently available or subscription orders; combined checks will
be deposited at the time of receipt.

Strategy & Tactics


12
World at War Subscription Units
Modern War

$219
$199
$179

First Title
Second Title
Third Title

6
Subscription units

$119
$109
$99

Non-US Shipping, per year

subscriPTion
ToTal

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$30

Canada
Overseas
QTY

PRICE
Wacht Am Rhein

$160.00

Hurtgen: Hells Forest

$120.00

DG War in Europe, Windows Edition

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Excalibre Games
Ancient Conquest

$44.95

Conquerors

$79.95

A Mighty Fortress

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Battle for Stalingrad

$54.95

Westwall Quad (Japan)

$59.95

Desert Fox GamesMagazines & Misc.

PO Box 21598
Bakersfield CA 93390
661/587-9633
fax 661/587-5031
www.decisiongames.com

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