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PREDATOR
THE HUNT BEGINS
Rules References
Converting Ping! Tokens:
target Tile.
Armour
A model receives a Wound for each successful Ranged or
Close Combat attack against it. For each Wound, the model
must pass an Armour test or reduce its remaining Wounds
by 1.
If a model has 0 Wounds remaining, it is removed from
play.
The Armour test is modified by the attacks ST as follows:
10 No modifier
CARRYING A TOKEN
Any Model may pick up an appropriate Token using an
Interact Action while occupying the same Tile as a Token.
Place the Token on the base of the Model which performed
the Interact Action. The Token moves with the Model
carrying it.
If the Model carrying the Token is removed from play, then
drop the Token on the Tile where the carrying Model was
removed from play. Tokens may be dropped any time by the
Model carrying it by performing another Interact Action. Put
the Token on the Tile occupied by the Model dropping it.
Each Token may be picked up only once per Game Turn.
A Model carrying any kind of Token is considered
encumbered and, therefore, may not move more than two
Tiles in each of its activations, which cannot be increased by
any means.
Aliens
Acid Damage Token
This token represents structural damage to the construction
of the ships deck. Whenever a Model with the Acidic Blood
Special Skill loses a wound, roll a D20. On a roll of 15, the
lost wound is accompanied by a jet of extremely dangerous
molecular acid. If you are able, place an Acid Damage Token
on a Tile occupied by the Model that lost a wound. Even if a
token cannot be placed, additionally, one Model (friendly or
foe) on this Tile chosen by the Alien faction player receives a
St10 Autohit. The Tiles Occupation Points are reduced by
one for each Acid Damage Token on a Tile. Up to two
Tokens can be placed on each Tile, unless specified
otherwise and their effect is cumulative.
Tiles Bonus:
Aliens at Infested Corridors: -4 to RS when targeted.
Actions
Acid Spit (A) When using Acid Spit (A), choose the
Predators
Converting Ping! Tokens:
Predator: Vocal Mimicry: Revealed Vocal Mimicry tokens
are removed from the game. Vocal Mimicry tokens do not
reveal an enemy ping! Token.
Seasoned Hunter (P) - Predators are master huntsmen,
using a highly tuned set of skills and hi-tech equipment in
their hunts. When a Ping! Token with the Seasoned Hunter
Special Skill is revealed, the respective Predator Model can
be placed anywhere within one Tile from the point of reveal;
however, the Model cannot be placed on any Tile located
towards any enemy Model with LOS of the Predator.
Tiles Bonus:
Predators: no bonuses.
Actions
Every model has 2 Action Points
No Action can be taken twice per activation
Sentry action. Hold off one Action Point, the action point
can be used between other model actions or before the
game turn ends. The following Basic Actions may be used
during a Sentry Action: Shooting, Close Combat and Move.
Sentry Actions can be used between the activation or
Actions of enemy Models. Sentry Tokens not used up as a
reaction to opponents Actions must be used before the end
of the Game Turn. The Sentry Action lasts until the end of
the Game Turn.
Open door. Spend one action to open a door ( door is
removed from play )
Smart-Disc Throw (A) (Requires: Predator Faction Model
armed with Smart-Disc) Choose a Target Tile up to two
Tiles away; no LOS is required for this Special Action.
Roll 2D20 for every occupied Tile between the Target Tile
and the Tile occupied by the Model using the Smart-Disc
Throw (A) Special Action. Each roll of 110 deals one wound
with no Armour test allowed for any enemy Model on this
Tile. Wounds are allocated by the Predator player. One
Model may receive a maximum of one wound as a result of
each Smart-Disc Throw (A) Special Action. A Smart-Disc
Throw (A) counts as a Shooting Action.
Marines
Converting Ping! Tokens:
Marines: Any model chosen by the controlling player.
Tiles Bonus:
Marines at Normal Corridor: -4 to CC when targeted.
Actions
Every model has 2 Action Points
No Action can be taken twice per activation
Sentry action. Hold off one Action Point, the action point
can be used between other model actions or before the
game turn ends. The following Basic Actions may be used
during a Sentry Action: Shooting, Close Combat and Move.