Professional Documents
Culture Documents
Article Summaries
Boling, E., Castek, J., Zawilinski, L., Barton, K., & Nierlich, T. (2008). Collaborative literacy:
blogs and internet projects. Reading Teacher, 61(6), 504-506. Retrieved September 29,
Professional Practice
Summary:
This article describes ways teachers can incorporate popular technology, such as blogs
and wikis, into the classroom. A third grade teacher incorporated the use of blogs into her
classroom on a regular basis by requiring the students to write their thoughts about a weekly
topic on the classroom blog. A fourth grade teacher created a classroom blog so that students
can have an online group discussion in order to share ideas. Another teacher had students blog
with other students in the Philippines as part of class project. Teachers notice that when blogs
are used in the classroom, students are more motivated to complete an assignment and are far
more engaged than if they were completing a typical “pen and paper” assignment.
Collaborative internet projects were another focus of this article. A 5th grade classroom
in Connecticut and a 4th and 5th grade combination classroom in California collaborated on a
project about national parks. The students created a wiki that was designed to encourage others
to visit the national parks. The authors found that teaching the students to use the wiki was
very difficult and that many corrections had to be made throughout the process. As with the
classroom blogs, the authors found that students were more engaged in the project and far more
Critique:
With the abundance of technology available to today’s students, it seems only natural to
incorporate more technology into the classroom. While I commend the authors for finding
success with the blogs and wikis, I can’t imagine that everyone has had such great success.
With the filters and blocks placed on many county servers, it has become increasingly difficult to
incorporate technology into the classroom, even if the technology is “just” a blog or a wiki. It
would have been helpful to know how common using blogs and wikis are in the classroom, and
if the authors encountered any problems using the technology with the blocks typically placed on
the servers.
The authors completed these activities with upper elementary school children. I am
curious as to how effective these assignments would be in a high school setting. Today’s high
school students are definitely technology savvy, and when placed on school computers for any
assignment, they must be watched like hawks. It would have interested me to have a high school
teacher comment on his experiences with blogs and wikis in the classroom. Between the county
filters and the technology savvy students, incorporating technology into a lesson could be more
Cooper, E. (2009). Overloading on slides: Cognitive load theory and Microsoft’s slide program
powerpoint. AACE Journal, 17 (2), 127-135. Retrieved September 29, 2009, from
Summary:
Cognitive Load Theory (CLT) states that the brain has a limited about of space to absorb
new material. As the amount of technology in the classroom increases, researchers have been
concerned with the ability of children to absorb all of the information presented in multimedia
formats. This article focuses on the use of multimedia in the classroom and its effects o on the
learning of children.
The author begins by describing three theories that educators must remember when
designing multimedia presentations, the Dual Channel Assumption, the Limited Capacity
Assumption and the Active Processing Assumption. These three theories describe the abilities
of the working memory, the limited capacity for storing and organizing information and how the
mind processes information. Educators typically overload the brain of children during
multimedia presentations when both sounds and text, or text and pictures are used
simultaneously.
In order to keep the brain from overloading, the method in which one presents new
information must be presented in a certain way. Dr. Richard Mayer conducted a study to
determine how an educator could incorporate multimedia presentations with effective learning
strategies. He found that students learn more effectively from multimedia presentations rather
Article Summaries 5
than from strictly verbal presentations. He also found that students need narration and pictures
presented simultaneously rather than consecutively for optimal learning to take place. The
amount of unnecessary video and sound should be limited as to not overload the brain.
As Power Point is becoming more common in the classroom, students have become
overloaded with stimulation. Many studies were done to determine whether Power Point was
effective in a classroom setting. Some researchers determined that Power Point presentations
used in classrooms were inundated with pointless information and contained distracting
transitions. The extra features that Power Point offers can cause the learner to lose sight of how
the presentation is organized, resulting in the lack of retention of information. In order for
Power Point to be effective, one must take extra time to create slides that do not distract the
Critique:
With the addition of Smartboards and computers in the classroom, teachers are using
multimedia presentations more often in their lessons. In my opinion, children are using
technology more and more in their private lives, to a point at which they come to expect the use
of technology in school. As their videos games keep them entertained on the weekends, they
expect teachers to entertain them in the classroom. While educators want their students to be
engaged in the lesson, using these multimedia presentations seems more like a form of
entertainment.
The author makes numerous references to the working memory of the brain. The brain
is only capable of keeping a small amount of information within its working memory at any
given moment. She states that too many sounds, videos, etc. along with text and pictures creates
Article Summaries 6
too much information for a student’s brain to process. If research shows that the brain can be
overloaded very easily, then why is there such a push to use multimedia in the classroom?
Every administrator that I have ever worked for has pushed the use of technology by the teachers
in the classroom. It seems to me that if researchers are saying that students cannot handle such
overload, then why are administrators still continuing to mandate the use of such technology
regularly?
However, I do agree that some technology should be used in the classroom. I think that
being able to show the students video clips from news stories that are pertinent to the lesson is a
good thing. I also think that there are many appropriate interactive websites available to teachers
that, when used on the Smartboard, engages a class in a lesson. All educators, including
administrators, would find this article useful as many of them are overloading the brains of their
Cutshall, S. (2009). Clicking across cultures. Educational Leadership, 67(1), 40-44. Retrieved
Professional Practice
Summary:
foreign language teachers try to teach a language to a room full of students in a regular
classroom, many students need to use the language in appropriate context to actually master the
language. Only a few students are able to travel abroad to study a second language, so teachers
are encouraged to use available technology to help students comprehend this new language.
Skype is free software that allows its users to make free international calls over the
internet. The users can purchase an inexpensive webcam so that they each user can see each in
real time. To work around the time differences, teachers can also set up blogs and wikis so that
students can communicate with students from other countries. When students are able to call
someone or write to someone in another country and speak, hear and read the native language,
The author describes several foreign language classrooms that use technology to help
students learn a new language. Specifically, the author discusses the language of Hindi; this is
a common foreign language that is rarely taught in public schools. A program and curriculum
has been established recently so that U.S. students can interact with students in India, thus
Critique:
Anytime students can find a project, class, or even a lesson meaningful, then the teacher
has done a good job!!! It is refreshing to hear that students are actually excited to learn a new
language. Being able to communicate with native speakers regularly is certainly a plus when
learning the new language. It does make learning difficult languages seem pertinent and
meaningful.
I have my doubts, though, when it comes to using such technology in the classroom. I
have said before that our county places many blocks on the county server so that all technology
that involves communication with others is blocked. Being able to use Skype, wikis, etc. in the
classroom is extremely rare. While the author tells of enormous strides that are being taken in a
foreign language classroom, there will have to be many changes in the current thinking of our
Hamlen, K. (2009). Relationships between computer and video game play and creativity among
21. Retrieved September 29, 2009, from Academic Search Complete database.
Research
Summary:
The use of technology by school children has increased dramatically over the last few
years. I-Pods, MP3 players, the Wii, etc. now have a place in the homes of many children. With
the increasing number of children using technology and playing video games on a regular basis,
a study was done to determine whether or not playing video games contributed to the creativity
of children in the classroom. The author introduces her study by finding links between children
who are creative and those who play video games. Thinking outside the box, curiosity, and
perserverance are traits that one would find in the typical video game player and the creative
child. Fourth and fifth grade students at a suburban school, along with their parents, completed
surveys about the child’s video game habits. The students were then asked to complete the
Torrence Test of Creative Thinking (TTCT) to measure the child’s creative ability.
The results of the study showed that, at this point, there is no relationship between the
time that children spend playing video games and the amount of general creativity that the child
has. The author of this study was clear to point out that further research is needed to confirm
these results. However, she did conclude that boys play more video games than girls, the
amount of time that children play video games increases with age and that when children are in
Critique:
As a parent of small children, I am very much against the use of video games by my
children in my house. I have always believed that my children need to spend their time reading a
book or using their imagination rather than immersing themselves into the latest video game.
Both of my elementary school children have taken the TTCT and subsequently have been placed
within the gifted program. While the author points out that there is no relationship between time
spent playing video games and the amount of creativity a child has, she also makes it clear that
she does not believe that playing video games takes away from the skills needed to develop
creativity. I have trouble believing that children do not lose skills when playing games, or at the
very least, misses out on some important “skill building” time when playing video games.
This study was done using elementary aged children who are still developing cognitive
and creative skills. I would have liked to have seen this same study completed using teenagers.
Teenagers are technology driven and require the use of many electronic devices in order to keep
their attention. I would have found it useful to see how long teenagers play video games during
the school year and what kind of impact these games have not only on creativity, but on
Mun, W., Hew, K., & Cheung, W. (2009). The impact of the use of response pad system on the
Research
Summary:
Teachers within classrooms are typically unable to provide immediate feedback for
every student within a short period of time. While small group instruction enables the teacher to
provide instant feedback, there are some classrooms in which small group instruction is difficult.
Many classrooms still provide whole group instruction regularly. In order to give immediate
feedback to students, response pad systems (RPS) are being used more regularly. A response pad
system consists of a transmitter that students use to select their response to a question, a receiver
to collect the student responses and a computer that has software installed to interpret all of the
responses. Students are able to answer questions from the teacher anonymously, and they
receive feedback from the teacher via the computer instantly. The teacher can then adjust his
teacher style accordingly. A study was done to determine if there was a difference in
performance of students who used a response pad system than students who did not.
Two classes of physics students, each with thirty five students a piece, participated in the
study. Each class was taught the same material for the same amount of time. However, when
the teachers were teaching the lesson and wanted feedback from the students, one class provided
answers via the response pad system, while the other class had only seven students provide
Article Summaries 12
answers. These answers were verbal due to the length of time it took to gather the responses..
Both classes were then given a post-test. The results showed that the class using the response
pad system outscored the other class significantly. Teachers found the response pad system to
be beneficial in the classroom. They claimed it to be very user friendly, and liked how it
Critique:
Out of all the technology that I have tried in the classroom, I have liked using the RPS the
best. I agree with the author in that using this system allows everyone a chance to participate
without any embarrassment if the student answers the question incorrectly. It also has given
me immediate feedback so that I know instantly what topics I need to teach again. In my
experience, students also like to know where they stand within the class, meaning that they like
In this particular study, I thought that the researcher should have spent more time using
the RPS in order to get more accurate results. Between the pre-test and post-test, there were
only four one hour lessons using the response pad system. While an increase in score was shown
using the RPS, I felt that just four hours of teaching was not quite long enough to get an accurate
result. The author does make note of this in his conclusion suggesting the use of the RPS by a
41(6), 48-58. Retrieved September 29, 2009, from Academic Search Complete database.
Professional Practice
Summary:
As the use of technology grows within a classroom, teachers are using technology as a
way to assess a student’s knowledge about a topic. This article explores the many ways
The use of response pad systems (RPS) is extremely common in a classroom and are a
wonderful way to assess students’ knowledge. RPS consists of a student transmitter for
students to record a response to a question, a teacher receiver for receiving the response and a
computer with appropriate software to interpret the responses. Teachers are able to assess
students’ knowledge immediately and change their teaching style if need be. Students are able
to receive feedback instantly thus knowing exactly which topics they need to review again.
Digital diaries are another way to use technology to assess students. Teachers can
document a student’s performance in class, both academic and behavioral, for others to view in
an eportfolio. Both the educator and the student’s family can make note of a student’s progress,
plus they can identify skills and behaviors that need to be improved.
Technology based educational games can be used to assess a student. Between software
that is available and websites online, there are numerous games available to assess a student’s
knowledge about a subject. These games make learning “fun” for the student, thus it increases
Technology based performance assessments can play a huge role in problem based
learning. It allows students to use a wide range of technology to complete open ended activities
and create authentic products. This can include using presentation software such as Power
Point, Keynote and Impress and add on software for video and animations such as Preezo and
Impactica. Creating blogs, websites, digital videos, etc. can also be used as an authentic
Virtual learning experiences, such as virtual labs and computer simulations are popular
within classrooms as well. Students can take on a virtual role and be a part of a real life
learning situation. Students can work in groups to tackle a webquest or work individually
completing a virtual dissection. Either way, students are being assessed on knowledge they
Critique:
I found this article to be extremely useful. I am always looking for new ideas for my
instruction. The author provided numerous websites, software, etc. for each of the technologies
that were discussed. This article would be useful to anyone who wishes to become more
While I enjoyed all of the sites provided to the reader, I am concerned with the amount of
material that, in reality, is not available to teachers. With the amount of material on the web that
is blocked by my county, it becomes impossible to have the students complete online blogs,
wikis, webpages, etc. because so much of the material is blocked by the county server. If
administrators and other “officials” want to see more technology in the classroom, then they are
going to have to make the material available regularly to educators. If they cannot make the
Article Summaries 15
material available, then all the money they are spending on computers, etc. needs to be spent on
something else.
Article Summaries 16
Yan, J. (2008). Social technology as a new medium in the classroom. New England Journal of
Higher Education, 22(4), 27-30. Retrieved September 29, 2009, from Academic Search
Complete database.
Professional Practice
Summary:
Although technology has been used in the classroom for a few years, a branch of
technology that is still considered relatively new in the classroom is social networking. Social
network sites such as Facebook and Myspace have been used for a couple of years for private
social networking, but now many teachers are starting to use social networking as a tool for
students in the classroom. Online collaboration tools increase motivation among students,
enhance creativity and allow for better communication between students and teachers.
The author describes the benefits of many online collaboration/networking tools. For
example, the use of blogs in the classroom has many benefits. Online journals, otherwise
known as blogs, are great tools for both teachers and students. Teachers can create a class blog,
and post class announcements, notes from a lesson, and test material for an upcoming test.
Students are able to respond to the blog, ask questions, and share information with other
students. Blogs are typically free and can be set up in just a few minutes.
Another online tool the author describes is a wiki. Wikis are used as a collaboration
tool in which students can work on group projects without ever seeing each other face to face.
Teachers can set up a wiki within just a few minutes and allow students to post ideas or
collaborate on a project. The teacher could then give specific feedback to everyone who had
Article Summaries 17
access to the wiki. There are many wikis available to educators that are easy to use and free of
charge.
Online learning communities is the last tool discussed by the author. Teachers looking
for more advanced collaboration features would be interested in a learning community. These
communities allow its users to develop eportfolios that may be shared with others. Learning
communities have safeguards to protect students who use them unlike most open social network
The author believes that these Web 2.0 tools are a benefit for teachers and students. He
believes that collaborating with others via the web inspires students to participate, increases
motivation and allows for better communication among students, not just within the classroom,
Critique:
Web 2.0 tools are becoming extremely popular within the classroom. As a teacher who
keeps a blog for her students, I am all for my students using these web 2.0 tools. I do find that
my students remember what was written in my blog ten times more than they remember what I
said in class the previous day. I agree with the author in that these tools increase motivation and
While teachers may find blogs and wikis useful, my experience shows me that not
everyone agrees. The county has basically blocked every web 2.0 tool from the county server so
that students may not access any social networking site at school. While I understand the need to
block such sites as Myspace and Facebook, there are many educational sites that are now
blocked as well, including the blog for my students. Teachers have trouble teaching 21st
Article Summaries 18
century learners if they are unable to access the tools needed to teach the students. This article
needs to be read by all the county employees in charge of making the decision to block Web 2.0
tools from each school in the district. Teachers might be able to reach these students better if
they were given the freedom to explore the new tools that are available.