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1.
SUMMARY
INTRODUCTION
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COMPUTATIONAL METHODS
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Hull
Background
Without ESD (Case 1.1)
461,728
562,500
1,097,591
1,208,380
2,663,514
2,818,520
With ESD (Case 1.2)
500,747
562,500
1,142,667
1,208,380
2,908,232
2,818,520
Total
1,024,228
2,305,971
5,482,034
1,063,247
2,351,047
5,726,752
Hull
Propeller Background
Without ESD (Case 1.5)
Coarse
608,906 349,517
562,500
Medium 1,219,223 843,611 1,208,380
Fine
2,673,358 1,879,165 2,818,520
With ESD (Case 1.6)
Coarse
773,460 349,517
562,500
Medium 1,383,455 843,611 1,208,380
Fine
2,754,647 1,879,165 2,818,520
Total
1,520,923
3,271,214
7,371,043
1,685,477
3,435,446
7,452,332
4.3 Results
Table 4 shows resistance predictions for JBC without
ESD (Case 1.1). All quantities come from after the
solution converges to a steady state solution. Errors
of CT for medium and fine girds are less than 1%.
Table 5 shows resistance predictions with the ESD
(Case 1.2), and demonstrates that CT, CP and CV show
monotonic convergence. Predictions of sinkage and
trim are diverged, but are notably small values at this
low Froude number. They will have limited impact on
resistance. The medium grid obtains good resistance
predictions with less than 1% relative error for CT.
Fine grid results are only marginally better.
For the self-propulsion tests, a PI controller adjusts
propeller speed during the simulations in order to
achieve target speed and thrust/drag balance. The
controller monitors the difference between ship speed
and target speed and updates propeller rotation rate
accordingly. Figure 2 demonstrates the method for
the self-propelled JBC with ESD (Case 1.6), and
shows how ship and propeller speed eventually reach
a steady state. The initial condition is with the ship at
target speed (1.179 m/s) and propeller at zero
revolutions per second (RPS). Note that ship speed
first drops due to insufficient propeller rotation. After
a few seconds, the thrust catches up and ship speed
approaches its target. Once ship speed reaches its
EFD
4.29
EFD
4.26
EFD
4.81
7.8
0.217
0.0279
Fine
Medium
4.768
4.866
-0.88%
1.17%
7.842
7.962
0.54%
2.07%
0.2125
0.2138
-2.06%
-1.48%
0.02836 0.02835
1.68%
1.60%
Coarse
5.039
4.76%
8.194
5.05%
0.2148
-0.99%
0.02825
1.24%
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EFD
4.762
7.5
0.233
0.0295
Fine
Medium
4.786
4.752
0.50%
-0.22%
7.673
7.632
2.30%
1.75%
0.2266
0.2256
-2.75%
-3.18%
0.02966 0.02933
0.54%
-0.56%
Coarse
5.024
5.50%
7.96
6.10%
0.2286
-1.89%
0.02952
0.07%
6DoF
Yes
Active
Case 3.13
Quartering
wave (135o)
6DoF
Yes
Active
Case 3.13
1,876,649
1,178,626
424,951
1,383,300
6,467,103
5.3 Results
Before any free-running simulations start, we
initialize the calculation by making self-propelled
simulations to determine the propeller speed needed
for thrust balance at a ship speed of 1.11 m/s. The
simulation follows the same procedure as described
in Section 4.3. For ONRT the final predicted
propeller speed is 8.80 RPS, or 1.9% less than the
model-test value of 8.97 RPS.
For free-running simulation in calm water (Case 3.9),
the ship model has full 6-DOF motion and a constant
propeller speed of 8.80 RPS. Table 10 shows the
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EFD
1.01
0.226
-0.0386
8.97
CFD
1.001
0.2327
-0.0411
8.8
Error
-1.27 %
2.89%
6.63%
-1.90%
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REFERENCES
Carrica, P.M., Mofidi, A., Martin, E., (2015),
Progress toward direct CFD simulation of
manoeuvres in waves, Proceedings of MARINE
2015, Rome, Italy.
CONCLUSIONS
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