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Created

By Kim Goldberg

Drawing Geometric Shapes using Lego EV3

Lesson 2

Drawing Geometric Shapes

Suggested Time

One 60 minute session

Age

9 11 years old

Lesson Overview

In this lesson, students will work in pairs to construct and program the StEV3
robot to draw three different geometric shapes; a square, triangle, and a pentagon.
Students will need to work collaboratively with their partners to construct a way
to add a dry erase marker to either the front or back of their robot using various
Lego pieces.
Students must use the loop block at least once when programming their robot to
draw each of these shapes.

Topics

Robotic Movement, Looping with Computer Programming, Angles, and Shapes

Subject

Computer Programming, Engineering, Geometry

Lesson Objective

By end of this lessons, students will be able to:


- Build a simple Lego Ev3 robot design.
- Design an attachment that can hold a marker for the robot.
- Program the robot to draw geometric shapes.
- Understand how to use move steering and loop blocks.

Content Standards

ISTE Standards for Students


1. Creativity and
Innovation

Students demonstrate creative thinking, construct


knowledge, and develop innovative products and
processes using technology.
a. Apply existing knowledge to generate new ideas,
products, or processes
b. Create original works as a means of personal or group
expression

2. Communication
and collaboration

Students use digital media and environments to


communicate and work collaboratively, including at a
distance, to support individual learning and contribute to
the learning of others
d. Contribute to project teams to produce original works
or solve problems


Created By Kim Goldberg
4. Critical thinking,
problem solving,
and decision
making

Materials and
Resources

Drawing Geometric Shapes using Lego EV3


Students use critical thinking skills to plan and conduct
research, manage projects, solve problems, and make
informed decisions using appropriate digital tools and
resources
b. Plan and manage activities to develop a solution or
complete a project

Supplies per a Student group:


1 Lego EV3 Educational Kit
1 Computer with Lego EV3 software
1 Dry Erase Marker
Dry Erase Eraser
Teacher Material:
Large roll of Dry Erase Sticky Paper

Building Instructions

Here is a link to full StEV3 Robot build.


http://tinyurl.com/jpml5r6


Created By Kim Goldberg

Drawing Geometric Shapes using Lego EV3


Created By Kim Goldberg

Drawing Geometric Shapes using Lego EV3


Created By Kim Goldberg

Drawing Geometric Shapes using Lego EV3


Created By Kim Goldberg
Programming
Instructions

Drawing Geometric Shapes using Lego EV3

Below are programming examples how to make the robot move forward,
backwards, turn and loop.
To make the robot move forward, backwards, or turn use the
Move Steering Block
Click on the
Action Tab

Move Steering
Block

Choose seconds,
degrees, or
rotation for wheel
rotation
movement.


Created By Kim Goldberg

Drawing Geometric Shapes using Lego EV3

To make the robot go backward, change the power number to (-).


So -50 will make the robot move backwards in a straight line at the power
speed of 50%.

Use the Move Steering block to also make robot turns. Increasing the
number makes the robot turn to the right.


Created By Kim Goldberg

Drawing Geometric Shapes using Lego EV3

To make the robot turn to the left, make the number negative and increase
the negative value for how much you want the robot to turn.

Add a loop to repeat moves. The loop block is located in the orange (Flow
Control) tab. For this lesson you would end the loop in counts.


Created By Kim Goldberg
Classroom
Management
or
Instruction for other
Teachers

Extension ideas:

Assessment

Drawing Geometric Shapes using Lego EV3

Teachers should make sure all materials are accessible to all students prior to
entering the room. This activity will provide students with the skills to work
collaboratively, share ideas, and learn from each other.
Teachers should set up the room prior to students entering classroom.
This activity should be done on the floor, with enough workspace for each group.
The teacher should cut out a large piece of dry erase sticky paper for each area
and stick the paper to floor.
Students can use the robot to draw irregular shapes, letters, numbers, or pictures.

Assessment Rubric = 100 points


10 points for successfully building the robot.
15 points for designing an attachment for the marker to the robot.
15 points for teamwork and collaboration.
20 points for successfully programming the robot to draw a square using a loop
command.
20 points for successfully programming the robot to draw a triangle using a loop
command.
20 points for successfully programming the robot to draw a pentagon using a
loop command.

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