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Electronic Press Kit

HOME

CONTENTS:
PlayStation®VR: Introduction
3
Welcome to the Future of Play
4
List of Third Party Game Developers and Publishers
6
®
PlayStation VR offers unique second-screen technology
7
Non-Game Experiences on PlayStation®VR 8
Virtual Reality Background: The past, the present and the future
9
®
PlayStation VR Uses Full RGB to Display more Pixels and Deliver a High End Experience
10
®
Refresh Rate of PlayStation VR is up to 120Hz
11
Specifications of PlayStation®VR
12
Logo | Video Montage
13
Lifestyle photography
14
Hardware photography
15
Development assets
16
®
Software: PlayStation VR Worlds
17
Software: R.I.G.S Mechanized Combat League
18
Software: The Playroom VR
19
Software: Battlezone
20
Software: Headmaster
21
Software: Job Simulator
22

2

PlayStation VR
®

A virtual reality system that takes the PlayStation®4 system to the next level of immersion
Step inside the game and experience unparalleled emotional and physical immersion that you never thought possible.
PlayStation®VR offers you the future of play with a “made for VR” game catalogue. More than 230 developers
and publishers are working on PS VR software titles with over 160 diverse titles in development for PS VR, 50 of these available at launch.
PlayStation®VR Launches October 2016 available globally at manufacturer’s suggested retail price of .....£349

“Ever since we unveiled PS VR during the 2014 Game
Developers Conference, we’ve received a tremendous
response from gamers and developers alike,”
Andrew House, President and Global CEO of
Sony Computer Entertainment Inc.
“We have more than 200 developers signed up for the
PlayStation®VR programme, who are working on probably a
hundred or more titles that will play on PlayStation®VR. This
is a testament to the kind of support that we’re getting from
the content creation community”
Kaz Hirai, CEO and President of Sony
3

WELCOME TO THE FUTURE OF PLAY

PlayStation®VR is a new Virtual Reality (VR) system for PlayStation®4 (PS4™) that opens the door to revolutionary, immersive gameplay experiences and
transports you from your living room to amazing worlds.
Using a state-of-the-art HD OLED display, motion sensors, 360-degree head tracking and 3D audio, the VR system puts you “inside” the game world, allowing
you to view and interact with your virtual surroundings as if you are physically in the game.

• Powered by cutting-edge technology
PlayStation®VR is driven by the remarkable processing capability of PS4™ – the world’s most powerful console*.
It’s a complete integrated VR solution that sits within the existing PS4™ ecosystem, making PlayStation®VR an
accessible and convenient way for anyone to enjoy leading-edge VR technology in their own home.
The PS4™ system and PlayStation®Camera accurately track the system’s movement and allow the spectacular
OLED screen to run at a high frame rate with super low latency – which means the time it takes for visuals to be
generated is almost unnoticeable to the naked human eye.
When you move your head, the image you see moves with you, leading to a smooth, natural and blur-free view
as you look around the game world.
• Lightweight and easy to wear
The headset has undergone extensive development and refinement to make it as light and as comfortable as
possible.
It’s effortless to slip on and off, and the innovative design means that the minimal weight is supported by a
band across the top of your head, eliminating heaviness from the front.

4

*Compared to home consoles, based on a combination of RAM, CPU, GPU, ROP units and peak GPU shader throughput.

KEY FEATURES
• Pushing the boundaries of play
PlayStation®VR is designed to give you a unique sense of presence – it makes you feel as if you’re actually inside the game world rather than looking in through
a TV screen.
It’s a powerfully engaging experience that completely transforms the activity of “playing” games. With PlayStation®VR, you are the game – you’re not controlling
a character – it’s you, at the centre of a living, breathing virtual world.

• Infinite potential control options
PS4™ has the best controller for gaming in the form of the DUALSHOCK®4 wireless controller, and it works brilliantly with PlayStation®VR, giving players a familiar,
user-friendly way to enjoy VR content.
Alternatively, a motion controller – or even better, one in each hand – brings the ability to make dynamic, controlled physical movements and interact tangibly
with the virtual space. This was demonstrated in “PlayStation® VR Worlds” (London Studio); a game designed to deliver a strong sense of presence and
advanced two-handed interaction by placing you in a frantic world of gangsters and gunfights.
Other software might not even need a controller at all, relying instead on simple, accurate head movements – an example being the “Headmaster”
(Frame Interactive) which sees you physically head virtual footballs to improve the performance of your club.
• Ultimate surround sound
PlayStation®VR supports 3D audio technology, adding to the immersion factor by allowing you to hear sounds from above, below and all around you as you
play. You can even distinctly hear sounds travelling towards or away from you in the 3D space – as experienced in “The London Heist” where you hear sounds
as you move around the room, pinpointing exactly where your enemies are coming from.
• Sharing the experience with social screen
Virtual Reality doesn’t have to be a solo experience – there’s loads of scope for social and competitive interaction. PlayStation®VR can output to a TV screen,
allowing spectators the opportunity to see everything you see through the VR headset, and potentially for secondary players to get involved with a controller or
device such as a tablet, depending on the software. THE PLAYROOM VR by SCE WWS is a perfect example of social VR and will be available as a free download
from PlayStation®Store to all PS VR owners, simultaneously with the launch of the system.

5

LIST OF THIRD PARTY GAME DEVELOPERS AND PUBLISHERS - AS OF MARCH 16TH, 2016
(IN ALPHABETICAL ORDER OF DEVELOPER/PUBLISHER)
Japan
ACQUIRE Corp.
Active Gaming Media Inc.
ARC SYSTEM WORKS CO.,LTD.
ATLUS
BANDAI NAMCO Entertainment Inc.
BANDAI NAMCO Studios Inc.
Bimboosoft
CAPCOM CO., LTD.
COLOPL, Inc.
Cygames, Inc.
D3 PUBLISHER Inc.
DIGITAL WORKS Entertainment Inc.
FromSoftware, Inc.
Gemdrops, Inc.
GRASSHOPPER MANUFACTURE INC.
GREE, Inc.
GungHo Online Entertainment, Inc.
IDEA FACTORY Co., Ltd.
KADOKAWA CORPORATION
Kadokawa Games, Ltd.
KOEI TECMO GAMES CO., LTD.
Konami Digital Entertainment Co., Ltd.
LEVEL-5 Inc.
MAGES.Inc
Marvelous Inc.
monobit Inc.
POLYGON MAGIC, INC.
SEGA Games Co., Ltd.
Solid Sphere, Inc.
Spike Chunsoft Co., Ltd.
SQUARE ENIX CO., LTD.
SUNCORPORATION,Inc.
wise Inc.
XING INC.
34 Companies in total
ASIA
Beijing Phantomisreal Technical Co., Ltd.
Beijing SHI GUANG MENG HUAN Technology Ltd.
Beijing Wansiwei Culture Development Co., Ltd
Fighter Network Tech Co.,Ltd
Gamepoch, Inc.
Geronimo Interactive Co.,Ltd
Hangzhou Yuanqu Technology Co.Ltd.
Happy Elements
JOYCITY Corporation
NEKCOM ENTERTAINMENT
NetEase (Hangzhou) Network Co., Ltd

6

Ourpalm Co., Ltd
Perfect World Co., Ltd
ROI GAMES
Shanghai Famiku Co.,Ltd.
Shanghai Renyou network technology Limited
Shanghai SinceMe Network Technology
Shanghai XINDONG Network Corporation Limited
Skonec Entertainment
Suzhou Snail Digital Technology CO., Ltd
TianShe Media Co.,Ltd
Ultimate Creators Technology(Beijing)Co., Ltd
USERJOY Technology Co., Ltd.
Winking Entertainment Corporation
Xiamen Happiness Technology, Ltd., Co
XPEC Entertainment Inc.
26 companies in total
NORTH AMERICA
2K Games
4 Corner Games
Archiact Interactive Ltd.
Charm Games
Choice Provisions
Cloudhead Games
Cyan, Inc.
Devolver Digital
Double Fine Productions
Drool
Electronic Arts Inc.
E McNeill
Empty Clip Studios
Enhance Games
Enyx Studios
FarSight Studios
Finish Line Games
Fire Face
Fire Hose Games
Flippfly
Frame Interactive
Frima Originals
GameCoder Studios
Glass Bottom Games
Glowstick Games
Happy Dance Studios
Harmonix Music Systems, Inc.
Headless Chicken Games
Heavy Iron Studios
High h Voltage Software, Inc.
Highwire Games

Hollow Games
Icosahedra
IMGNATION Studio
IN|Framez Technology Corp.
Innervision Games
Iris VR Inc.
KO_OP
Legendary
Limitless Ltd.
Madorium Interactive
Major League Baseball Advanced Media
Minority Media
Namazu Studios LLC
N-Fusion Interactive Entertainment
Niko Maki
No Goblin
Oddworld Inhabitants
OPQAM
Other Ocean
Otherworld Interactive
Owlchemy Labs
Phantom Compass
Pixel Ripped Inc
POLYTRON / KOKOROMI
PouncingKitten Games
Prologue Games
RalphVR
Refract
Reload Studios
Schell Games LLC
Skybound Interactive
Slice VR
Solus Games
Steel Crate Games
Sunken Places
The Stork Burnt Down
Three One Zero
TOTWISE
Truant Pixel
Turbo Button
Uber Entertainment
VirZOOM Inc.
VRMonkey
Warner Bros. Interactive Entertainment
WayForward Technologies, Inc
White Elk LLC
White Lotus Interactive, LLC
ZeroTransform
79 companies in total

EUROPE/PAL
505 Games
Abstraction Games B.V.
Agharta Studio
Aldin Dynamics
Atom Universe Ltd
Auroch Digital
Avalanche Studios
Beatshapers Ltd.
Big Ant Studios
bitComposer Interactive GmbH
Bithell Games
Black Forest Games GmbH
BlitWorks
Blunt Instrument Studios
Boneloaf
Bossa Studios
Bulkhead Interactive
CCP Games
Chroma Coda
Climax Studios
Coatsink
Codemasters ®
Crytek
Dakko Dakko
Deck13 Interactive
Digital Confections
Dovetail Games
Escapist Games Ltd
Fabrik
Fierce Kaiju
Fireproof Games
FuturLab
Gaijin Entertainment
GOATi Entertainment Pty Ltd
Grip Digital s.r.o.
Hammerlabs
Hello There
Honor Code
Housemarque
Just Add Water (Development), Ltd
JUST FUNNY GAMES
Kite & Lightning
Llamasoft Ltd.
Lucid Games
MICROÏDS
Milestone Srl.
Mindfield Games
Mint Games

MixedBag
narayana games
nDreams
Neko Entertainment
Ninja Theory
Nnooo
Nosebleed Interactive
Paw Print Games
Penny Black Studios
Pentadimensional Games
Poppermost Productions
Prideful Sloth
Psytec Games Ltd
Pub Games
Rebellion
Recluse Industries
Samurai Punk
Secret Sorcery Limited
Sigtrap
Simian Squared
Slightly Mad Studios Ltd
Sólfar Studios
Spunge Games Pty Ltd
StellarVR
Stirfire Studios
Sumo Digital Ltd
Tammeka
Tarsier Studios
TECHLAND
The Farm 51
Toxic Games
Triangular Pixels
Ubisoft
Untold Games
Vertigo Games
Virtual Toys
VR Bits
vTime Limited
Wales Interactive
White Paper Games
Wonderstruck
Zen Studios Ltd.
Zoë Mode
Zoink Games
92 companies in total

PLAYSTATION®VR OFFERS UNIQUE SECOND-SCREEN TECHNOLOGY

Gaming should be, at its core, a social experience. Whether that is gaming with friends using controllers in front of one screen, or playing against someone on
the other side of the world through online multiplayer, gaming should be a social experience.
PlayStation® has a heritage for creating social experiences:



PlayStation®Plus gives PS4™ users the chance to jump into a world where your best friend could be your deadliest rival
The ‘SHARE’ button has allowed PS4™ Players to broadcast live gameplay via Twitch and YouTube and share key moments to social media channels
Share Play on PS4™ has also allowed Players to invite friends to join them in-game even if they don’t own a copy
PlayStation’s leading developers have a broad range of experience creating social content e.g. Japan Studio, London Studio

One of the initial criticisms put to virtual reality
gaming was the concept that it could be very
‘insular’; gaming should be about engaging
experiences and shared enjoyment. How can gaming
be enjoyed with others if it is contained to a headset
that only I can see?
Through Mirror Mode and Separate Screen Mode,
PlayStation®VR is built for social experiences.
• MIRROR MODE will allow everyone in the
room to see what the person with the headset is
experiencing.
• SEPARATE SCREEN MODE will display on
a television as an entirely separate rendered
experience of the same game, so others can play at
the same time without the need for a PlayStation®VR
headset.

7

Immersive

Uniquely social

Plug and play

NON-GAME EXPERIENCES ON PLAYSTATION®VR
The system also has a Cinematic mode, which lets users enjoy a variety of content in a large virtual screen while wearing the headset. Supported content for
the Cinematic mode includes standard PS4™ games and videos as well as variety of PS4™ features including Share Play and Live from PlayStation®. Users will
also be able to enjoy 360 degrees photos and videos that are captured by devices such as omnidirectional cameras on PS VR via PS4™ Media Player, which will
let them feel as if they are physically inside the captured scene.

360 degree surround sound

Bespoke for
VR content

LIMITLESS POTENTIAL BEYOND GAMING

PlayStation® is all about bringing new gaming experiences to
players, but it’s worth mentioning that virtual reality technology
carries endless potential beyond gaming. The only limit is a
developer’s imagination – VR makes it possible to step into any
situation, interact with anything and explore any location from the
real world to the realm of fantasy.

“It seems that Sony, with PlayStation®VR, will
have the greatest chance of success”
Gazzetta di Parma, Italy
8

VIRTUAL REALITY BACKGROUND: THE PAST, THE PRESENT AND THE FUTURE

DRAWING ON A GREAT HISTORY OF INNOVATION
As a company, PlayStation® has never stood still. Since the very first system, every PlayStation® generation has
brought players fresh, imaginative new ways to interact, connect and experience games.
From the introduction of motion gaming with EyeToy® on PlayStation®2, PlayStation® has earned a reputation for
“doing it first”, creating and championing brand new ways to play. PlayStation®VR is the latest development in this
illustrious history of ground-breaking innovation.
• The holy grail of gaming
Since the 1980s, gamers have dreamed of entering and exploring virtual 3D worlds where they could look around
with their own eyes and experience sensations as if they were really there. (Cont.)

9

In the ’90s and later years, a few early Virtual Reality devices emerged but never quite got off the ground, leaving the tantalising prospect of the “VR headset”
restricted largely to the imagination of Hollywood sci-fi movies.
The world is now eagerly awaiting the arrival of PlayStation®VR, previously known by the working title ‘Project Morpheus’. However, did you know that Sony’s
journey into the world of VR actually started as far back as 1999…?

1999

The SONY Glasstron is
released – a wearable
head mounted display

2010

2003

Experiments with PlayStation®Move
controllers attached to head mounted
displays (see previous page)

2013

The PlayStation® Camera
is launched with the
PlayStation®4

PlayStation introduces camerabased gaming with the EyeToy
camera on PlayStation®2

2010

2010

Research & Development on
optimizing virtual reality headsets
for gaming officially commences

2013

The DualShock®4 controller is also
launched – with a light bar on the
front allowing it to be tracked

3D gaming is launched on PlayStation®3
– winning an International 3D &
Advanced Imaging Society Award

2010

PlayStation®Move controllers
arrive for PlayStation®3 – adding
further fidelity to motion gaming

2016

PlayStation®VR
will be launched
to the world

That means that if you were lucky enough to be born in 1992, you’d have been just 7-years-old when Sony made its first foray into the world of virtual reality
gaming technology
• Now it’s time to make the virtual dream a virtual reality
The term “Virtual Reality” might have been around for years, but genuine high-quality VR gaming is a brand new horizon, only made possible by recent
advances in the quality of digital screens and computer processing power – such as that provided by the PS4™ system.
PlayStation®VR – is one of the pioneering devices bringing the gaming and entertainment industries to the brink of something truly historic.
• A new reality for games
With Virtual Reality technology the possibilities of what you can do in a game really are endless. Software developers from Indies to AAA studios now have the
tools and freedom to create their visions, putting players inside their games and transporting them to other worlds.
In the run up to launch, various demos have been unveiled for PlayStation®VR, showcasing the types of emotional experiences and hinting at the immersive
gameplay possibilities the tech allows.
With many studios currently working on Virtual Reality games and industries beyond gaming investing heavily in the medium, the VR platform is set to thrive.
10

PLAYSTATION®VR USES FULL RGB TO DISPLAY MORE PIXELS AND DELIVER A HIGH END EXPERIENCE
WHAT IS COLOUR?
In order to fully understand colour, and therefore colour display, we need to understand light. If the visible element of the light spectrum is divided into three –
then the predominant visible colours are red, green and blue (RGB).
Screens use RGB additive colour by using thousands of red, green and blue dots to make up the images – the dots emit light when activated with electricity
and the combination of varying intensities of these colour produce all the final colours we see emitted.
The dots are so close together and so small that we don’t see them individually – we see the
colours formed by the mixture of these lights. To keep things simple: it starts with nothing – mixes
combinations of red, green and blue light together to produce other colours. The vivid display on a
screen is intensified when more of these pixels (or dots) are concentrated closely together.
The importance of these three colours existing together to produce vivid images can’t be
underestimated. Humans and many mammals use trichromacy to absorb spectrums of colours
through three types of receptions (cone cells). Trichomatic colour vision combines these responses
and it’s estimated that the average human can distinguish up to seven million different colours.
So what does this all mean when it comes to screen display? Put simply, whilst a screen works using
RGB additive colour – there are two variations. Full RGB spectrum means that every pixel (no matter
the size and number of pixels in the display) will include red, blue and green. Limited RGB spectrum
means that not every pixel (even if there are more pixels numbers overall in the display) will include
red, blue and green – there will be some variations. PlayStation®VR uses Full RGB.

PLAYSTATION®VR OFFERS
20% MORE PIXELS
“Takes your gaming and movie experiences to the next level”
11

Moviezine, Nordics

Incredible

sense of presence

REFRESH RATE OF PLAYSTATION®VR IS UP TO 120Hz

WHAT DOES ‘REFRESH RATE’ MEAN?
The refresh rate is the number of frames per second that a screen can display. The unit refresh rate is measured in is Hertz (Hz), which essentially
equals 1/per/second.
• Simply put: a refresh rate of 120Hz means that the screen can draw 120 images per second
• Why is refresh rate important? The faster the refresh rate of a display is, the more frames can be displayed each second. The more frames displayed,
the lower the latency to the user. Without latency, you will experience increased immersion and reduce the likelihood of nausea.

SPECIFICATIONS OF PLAYSTATION®VR
Product name PlayStation®VR

Field of View

Product code CUH-ZVR1series

Sensors Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer)

Release month

October 2016

Connection interface

VR headset: HDMI, AUX, Stereo Headphone Jack

Recommended Retail Price

44,980 yen, $399 USD, €399 and £349

Processor unit

HDMI TV, HDMI PS4, USB, HDMI, AUX

Processor Unit Function

3D audio processing, Social Screen (mirroring mode, separate mode), Cinematic mode

External dimensions VR headset: Approx. 187×185×277 mm (width × height × length, excludes largest

Included

VR headset × 1

Processor unit Approx. 143×36×143 mm (width × height × length, excludes largest projection)

Processor unit × 1

Mass

VR headset: Approx. 610g (excluding cable)

VR headset connection cable × 1

Processor unit: Approx. 365g

projection, headband at the shortest)

HDMI cable × 1

Display Method OLED

USB cable × 1

Panel Size

5.7 inches

Stereo headphones × 1 (with a complete set of earpiece)

Panel Resolution

1920×RGB×1080 (960×RGB×1080 per eye)

AC power cord × 1

Refresh rate

120Hz, 90Hz

AC adaptor × 1

The golden-mantled ground squirrel
sees the world in 120Hz

12

Approximately 100 degrees

Humans on average see the
world at 60Hz

The Leatherback sea turtle has a
refresh rate of around 15Hz

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LOGO

Positive logo to be used on light background

Negative logo to be used on dark background

DYNAMIC

PlayStation®VR Montage Available on the Press Site

Integrated VR solution
Consumer ready
Transports you from your living room
to amazing worlds

13

http://scee-press.com

LIFESTYLE PHOTOGRAPHY

14

http://scee-press.com

HARDWARE PHOTOGRAPHY

15

http://scee-press.com

DEVELOPMENT ASSETS

Revolutionary gameplay

experiences, step inside the game world
Sits inside the PS4™ ecosystem
16

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First party software content examples

PLAYSTATION® VR WORLDS

Logo

Screenshots - additional assets available to download
Panoramic screenshot + Key Artwork

Also available

- B-roll
- 2D sizzler/trailer video
17

http://scee-press.com
First party software content examples

R.I.G.S

Logo - Primary

Logo - Secondary

Screenshots - additional assets available to download
Panoramic screenshot

Also available

- B-roll
- 2D sizzler/trailer video
18

http://scee-press.com
First party software content examples

PLAYROOM VR

Logo

Screenshots - additional assets available to download

Also available

- B-roll
- 2D sizzler/trailer video
Key Artwork

19

http://scee-press.com
Third party software content examples

BATTLEZONE

Logo

Screenshots - additional assets available to download

Also available
- B-roll
Key Artwork

20

http://scee-press.com
Third party software content examples

HEADMASTER

Logo

Also available
- B-roll
Screenshots - additional assets available to download

21

http://scee-press.com
Third party software content examples

JOB SIMULATOR

Logo

Screenshots - additional assets available to download

Artwork

22

“Sony has finally buried its competitors by
announcing the price and release date of the
PlayStation®VR”
GamaAlive,France

PlayStation® has an

illustrious history of ground

breaking innovation

23

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