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Basic Elvenar Guide

BUILDING YOUR TOWN, EXPLORATION & TRADE

Town Hall is the center of your city (most of the buildings need to be connected by streets to the
Town Hall to make them functional) and acts as your main storage for coins, supplies and goods.
You can increase storage capacity by upgrading your Town Hall (up to level 15)

Hint: there is no limit for the amount of goods that can be stored.

Figure 1: Human - Game Start

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Figure 2: Elves - Game Start

Residences provide 2 important features: population and coins. They can be upgraded up to level
15 (increasing the amount of population as well as the coins they produce per hour).

Hint: if residences are not connected to Town Hall, they will stop producing coins, but still hold the
population capacity.

Figure 3: Humans - First Levels

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Figure 4: Elves - First Levels

Workshops provide the other primary resource - the supplies. You will need supplies to construct
and upgrade non-residential buildings, unlocking technology, training combat units or negotiating
encounters when exploring new provinces. Same as Residences, the Workshops have to be
connected to your Town Hall.
Manufacturers provide the other important resource of the game: Goods. Goods will be needed
for any kind of progress: unlocking technologies, building upgrades, quests, and exploring
provinces (if you want to trade instead of fight). There are 9 different manufactories in total split in 3
tiers: simple, advanced, superior. On each tier, one of the goods can be boosted (they are
randomly picked when you start the game) once you collect a certain numbers of relics while
exploring and conquering the world map. Focus your production on those goods and use trading to
obtain the other types.

Figure 5: Goods Boosting with Relics

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Figure 6: Elves - Level 4 Town Hall

Hint: initially, trade is limited to few players, but once you explore the map and expand your known
territory, more trades will be added. In early phases of the game you will have to be patient and either
produce the good from your city, or make a lot of coins/supplies and purchase the goods through
Wholesale Trade.

Figure 7: Trader Window

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Both workshops and manufacturers have production cycles (from 5 minutes up to 2 days) which are
designed to award players that are spending more time in the game: the shorter the production cycles, the
more efficient they are.

Figure 8: Manufacturers Cycles

Figure 9: Workshop Cycles

Hint: Reset the cycles as often as possible; plan ahead and time/synchronize your buildings cycles
properly, especially over the night.

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Barracks and Armory - In the Barracks you can produce your Units and have an overview of your
available Squads. The size of the Squad and the type of units that you can use are determined by
your level reached in the Research tree (obviously bigger Squad size and access to advanced
units will help winning fights with fewer losses). The Armories purpose is to increase the size of the
Training Slots in the Barracks. The more Armories you have the more Units you will be able to train
simultaneously in the Training Slots (meaning you have to fill the Training Slots less often and can
produce more units over night).

Figure 10: Barracks Training Units Slots

Figure 11: Armory Addition to Barracks

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Moving/Selling buildings - Moving buildings is free of charge, so dont worry if you placed it in the
wrong place; however removing a buildings - Sell option - will returning only 50% of the
resources used. Upgrades to certain levels will cause the building to increase its footprint (ie from
2x2 to 2x3) this will require more planning and optimization.

Figure 12: Elves - Level 9 Town Hall

Hint: it is a good idea to leave some spare space unoccupied by buildings in case you wish to change
your city layout, so you can easily move them around. If you really have to remove a building, chose the
cheapest ones (lowest level) to rebuild.

Culture - you will mainly need culture to build or upgrade buildings (together with Population and
other resources). The higher the level of a building, the more Culture Points it will require. You can
get Culture mainly from cultural buildings (22 different cultural buildings), but also from advanced
street types. If your Total Culture is higher than Required culture, the remaining will give you a
Culture Bonus, which will increase your base resources productions of Coins and Supplies (up to
200%). You can get temporary additional Available Culture from Neighborly Help.

Figure 13: Available Culture

Figure 14: Culture Bonus

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Hint: In early phases of the game try to keep Culture bonus at 200% even if you dont receive (you can
receive Culture boost from neighbors; this will help amassing coins and supplies that can be used to buy
Knowledge Points or even Goods in the Wholesale section of the Trader. Remember upgrading your
Town hall it very important because it increases the amount of coins and supplies you can store.

Knowledge Points - are needed to advance on the research tree and get access to better
buildings or increase your city construction area. KP are obtained automatically (1 every hour) or
by completing an encounter when exploring provinces that separates players.

Hint: you cannot store more than 10 KP, so you have to spend them in Research tree quite often and
make room to regenerate (especially overnight)

Figure 15: Knowledge Points

Knowledge Points are also collected after completing an Encounter either by paying a fee (Negotiating) or
by winning the Fight against the enemy troops.

Figure 16: 8 Encounters per Province

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Figure 17: New Encounter

Figure 18: Army Setup Window

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Figure 19: Fight Starting Positions

Quests - players receive quests that help and guide progression in the game; once complete they
reward with coins, supplies and sometimes precious goods.

Figure 20: Quests Reward

Hint: once a quest is completed (Green checkmark) click on Completed and accept the Reward; this will
allow a new Quest to regenerate, before you continue to play and potentially complete an action that
would be required in the new regenerated Quest.

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Hint: in the current game version, while in early stages of the game, you can delete quests without any
penalty; another quest will be generated right after deletion. If you repeat deleting 5-6 times, you will
receive again the quest that you deleted first. This allows you to select the best quest to complete without
waiting times (eg. Quest asking to produce 40 Steel - you will select it when your steel buildings have
completed their cycles and you have 40 steel already produced.)

World Map - consists of many different provinces and other towns which surround your town. This
is another important part of the game, which you will visit frequently. Explore as much as you can
(exploring costs resources) and try to discover as many players as possible. Once you discover
other players, use Neighbor Help so both of you and your neighbor get extra coins (and supplies,
in case the other player is also helping you). The more help you are offering, the more
coins/supplies you are earning. Dont forget that you can also boost Culture (available only when
certain Culture buildings are built).

Figure 21: World Map

Hint: the amount of coins and supplies you receive will increase if you upgrade your Town Hall. Once you
have 30-40 neighbors discovered, the amount of coins you receive will be a significant portion of your
daily income.
Hint: the more players you discovered, the more trades will be made available to you, without paying a
50% extra fee.

Elvenar and game content is (Copyright) InnoGames GmbH 2014 - no copyright infringement intended.

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