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COMPUTATION THINKING AND COMPUTER SCIENCE TEACHING

CERTIFICATE PROGRAMME

PART 2
DOCUMENT

KASSIM MENCARI KUCINGNYA


(KASSIM LOST HIS CAT)

NAMA

A. TITLE OF PROJECT:

KASSIM MENCARI KUCINGNYA


(KASSIM LOST HIS CAT)

B. DESCRIPTION:
This is a quiz program. It is used in Mathematics class. After students had
completed (topic) according to syllabus, they will have to answer the
quiz..It ease my job in teaching Mathematics because I can .

Instructor of use:
1. Click green flag
2. Watch the story
3. Answer the question
4. ..
5.
Kassim lost his cat. No matter how hard he looking for the cat he couldnt find.
While he searching his cat, he bumped with Nora which relaxing sitting on the
rock in the park. Kassim ask nora wether she sees his cat, but Nora inform him
she have not seen Kassim cat. Kassim move on and feel so dissapointed. Nora
felt sorry for him but she cant do anything to help Kassim. Kassim continued
his way thru the hallway and suddently he heard Witch screaming, The witch

told Kassim if he want to get back his cat, he need to answer all the mathematic
questions. So Kassim agreed . One women came out and asked asked him
mathematic questions. On the same time, bird came out and gave informations
to help Kassim fill in the box. All the answer must be correct in order to make
Kassim get back his cat.

C. OBJEKTIF:
1. Students can be entertained with interesting animation before the main
activities carry out by quiz question.
2. Student understand they must be answered all the questions correctly in
order to help Kassim reunited his cat.
3. Student must be understand that thew need to answer within the time
specified.
Students demonstrate their mathematics skills if they are able to

D. PROGRAM LANGUAGE:
Language to be used in the program is Bahasa Malaysia.

E. PLATFORM:
Scratch 2.0 Programming will be used to generate this project because the
facility to organize any steps.
F. INTENDED USER:
1. Students watching Kassim lost his cat stories.
2. Students realize that they need to help answer all the questions correctly in
order to Kassim get back his cat.

G. PROGRAMMING TECHNICQUES DEMONSTRATED:


i. ALGORITHM
1. Kassim walking in a field to search his cat.

2. He bumped with Nira and asked Nora.


3. Nora told Kassim she did not see his cat.
4. Kassim continue walking in the hallway.
5. Whitch told Kassim, he need to answer all the mathematic question
correctly with in 360 seconds in term of get back his cat.
6. Kassim thinking and turn back and agreed.
7. Suddently women came out and asked Kassim.
8. Came out bird and told the user must fill in the answer in the box.
9. Mark will be increase it answer correctly.
10. Try again it wrong answer,
11. Kassim will get back his cat if all answer correctly.

ii. FLOW CHART:


Kassim walk in the park

Bumped Nora

Kassim ask Nora

Nora does not seem to answer

Kassim walking in the hallway

Witch told the conditions for Kassim


kucingnya

Kassim dissapointed
START and proceed

Kassim agreed
A women came out and asked questions of mathametics
Kassimneed to answer as many questions within 360 seconds

IF

False
Try again

Correct
Congratulations
The next question

360 seconds time ended

The End

iii. PSEUDUCODE:
a. OVERALL

b. KASSIM : Walk in

c. KASSIM 2 : Ask Nora

d. KASSIM 3: Walk out

e. KASSIM 4: Walk in the hallway and turned back

f. KASSIM 5: Kassim answered the questions

g. Interaction Nora with Kassim

h. Witch message

i. Mathematical questions given by women

j. Bird message

H. INDICATE AREAS SUBJECT KNOWLEDGE:

i. LOGICAL REASONING:
Enables pupils to make sense of things by analysing and checking facts through
thinking clearly and precisely. Example: students will look at . ?

ii. EVALUATION:
The process of ensuring that solution, whether an algorithm, system, or process
is a good one: that it is fit for purpose.

I. DESCRIBE HOW TO RUN IT:


1. User need to install Scratch 2.0.
2. Open file attached with.
3. Click run to watching
4. Fill in the box the answer and press enter.
5. The user must answer all the questions correctly in the last 360 seconds.
6. Wrong answer wll be repeated

Input Data:
Q1: correct answer should be ..
Q2: correct answer should be


..
J. IMPROVEMENT THAT COULD BE MADE:
1. Teknik pergerakan setiap sprite boleh dibanyakkan lagi supaya sprite
nampak hidup.
2. Background yang lebih menarik dan sesuai dengan jalan cerita.
3. Audio sampingan yang boleh mendatangkan suasana yang lebih realistik.

-END-

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