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Grade Level:
2nd
Quarter:
2
Standards:
Science:
S2P2 Students will identify sources of energy and how the energy is used.
b. Describe how light, heat, and motion energy are used.
Math
MGSE2G.1 Recognize and draw shapes having specified attributes, such as a given number of angles or a given
number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes
Lesson Essential Question:
Vocabulary:
Motion energy, identify, draw, angels, faces, wind turbine
Georgia Power is a company that generates electricity from fossil fuels, solar power, and hydropower. They want to
expand their company to include wind power as a source of energy in the state of Georgia. They know that the shape of
windmill blades can help a windmill turn faster and work more efficiently and they need your help to test various
shapes to determine which moves the fastest.
Challenge:
Design a wind turbine that turns fast and efficiently. You will test your pinwheel on a windy day (or with a fan) to
determine how well it works. You will count the number of rotations per minute to see how quickly it moves.
Have students think-pair-share what they have to do and have them complete the Ask portion of their journal.
2. Imagine/Brainstorm (Day 2, 30 minutes)
Introduce the constraints of the design plan. Define the criteria for success.
Criteria:
1. Your wind turbine should turn at least 2-3 rotations in the span of 15 seconds.
2. Your turbine should consist of one shape.
3. Your turbine should be able to catch the wind and move freely.
Constraints:
1. You may only use the materials provided.
2. You have 1 to 2 days during your STEM time to create and improve your design.
Ask each student to work independently to come up with 1-2 possible design solutions. Students should
draw/label their designs.
Be sure to have materials available so students can explore what they think will work best.
3.
4.
Name__________________
2. IMAGINE/BRAINSTORM: What are some possible solutions to the problem that you are trying to solve? After you brainstorm,
draw and label your ideas below.
Idea #1
Idea #2
3. PLAN/DESIGN: Share your ideas with your group and collaborate to decide on a final design plan. Draw your teams design
below and make a list of the materials that you will need to complete your design.
Materials List
4. CREATE/TEST: Use your Final Design Plan to create and build your solution. Test your design. Did it work? Why or Why not?
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5. EVAULATE/IMPROVE: How well did your design work? Did your solution solve the problem within the given constraints?
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How can you improve your design? How can you make it better? Draw and label your improved design below.