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Note that some puzzle solutions and branch outcomes are hidden in spoiler tags o
n the site, but plainly revealed in this file.
http://vgperson.com/games/mermaidswamp.htm
Note that you can basically delay lighting it for a fair while (that is, until j
ust before the point where it starts making a difference).
Leave the main building and go to the old mansion. The door has a passcode (but
only once you have all the hints).
Hint: The diary in the master's room says that he locked it "with that sorrowful
year and month as the key." What else provides a year and month?
Answer: 197208, from the date on the article.
Go up the middle stairs, and when you hear a noise, check out the window. Return
to the swamp, then go to bed after the scene.
=== Day 2 ===
Check on Yuka. Wake up Seitaro.
Go to the old mansion and get the key (study) from the bath.
Unlock the study (west side of 1F). Push the table from outside up to the shelve
s to get the spring.
After finding the sludge on the stairs, return to the main building's storehouse
for a mop. Use it to clean the sludge. Go into the makeup room (west side of 2F
) and read the writing on the mirror.
Find the clock on 1F and use the spring to start it. Set it to 8, as indicated b
y the mirror, for a bottle of liquid.
Read the diary in the nursery (west side of 1F). Go to the room with eight fish
tanks (east side of 2F) and reach into the second from the bottom-right for a bu
tton.
Ask Seitaro in the study about the bottle. Use the bottle to melt the nails on t
he boarded-up door and get the planks. Use them to enter the door with the hole
in front (west side of 2F).
Get the golf club from the bag and read the diary.
After the call, go back and check on Yuka.
If you lit the fireplace, Yuka dies. Yuuta will run off, eventually stabbing him
self in the kitchen.
If you didn't light the fireplace, Yuuta will chase you and you have to destroy
all the Ophelia paintings: first the six in the main building, then the one in t
he old mansion.
Go outside and left into the mountains. Keep walking. As Seitaro, do the same.
In the village, knock on the doors, then go left to the gravesite. Read the sign
, and go left again to find Rin.
Jump in the swamp.
=== Night 2 ===
Get the knife. (Depending on the path, it's either in Yuuta's room or the kitche
n.)
Go to the bedroom in the old mansion (east side of 2F) and cut open the left bed
's pillow for a key.
Check the fireplace in the large hall (middle stairs) to find a passage down. To