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Log generated on 7/17/2016, 18:32

Flags
----hardwareDriver = true
DXT = true
fullscreen = false
MMX = false
FPU = false
backingStore = true
forcedFSAA = false
Strings
------userName = Hugo Urrutia
appName = SimCity 4 Deluxe Edition
version = 1.1.0
osVersion = Windows NT 5.1
computerName = iMac de Hugo
CPU =
sglDriverName = DirectX
sglDriverVersion = 2.0
driverName = Mac OS
driverVersion = 0.1.0.0, GUID: 4D414353-0-0-0000-000000000000
cardName = NVIDIA GeForce 9400
cardVersion = Vendor: 10de, Device: 0869, Board: 0000, Chipset: 0000
cardIdentity = NVIDIA GeForce 9400
soundDriverName = Unknown
soundCardName = Unknown
buildType = Release
Numbers
------cpuSpeed = 3060
memory = 8192
freeMemory = 3352
screenWidth = 1344
screenHeight = 756
screenBPP = 32
videoMemory = 256
textureMemory = 237
textureStages = 2
bogoFPS = 0
bogoMPPS = 0
Rules
----applying
applying
applying
applying
applying
option
option
option
applying
applying
applying
option
option

Sound
high sound detail
City Detail and Day/Night Settings
City Detail and Day/Night Settings>
high computer power
9 = 3
13 = 1
15 = 3
Texture Quality and Building Variety Settings
Texture Quality and Building Variety Settings>
high memory
3 = 3
14 = 3

applying
applying
option
applying
option
option
option
option
option
option
option
option
option
option
applying
option
applying
option
applying
option
applying
option
applying
option
applying
applying
applying
applying
applying
option
applying
option
applying
option
applying
option
applying
option

Variable Speed Automata


default
10 = 1
Standard hardware
0 = 1
1 = 1
2 = 1
4 = 0
5 = 1
8 = 1
7 = 1
6 = 1
11 = 0
12 = 0
Standard hardware>
1 = 2
Standard hardware>>
0 = 2
Standard hardware>>>
2 = 2
Standard hardware>>>>
4 = 1
Standard hardware>>>>>
11 = 1
Two stages
Lotsa vidmem
Not Slow GeForce
Fast card
Fast card>
12 = 1
Fast card>>
1 = 3
Fast card>>>
0 = 3
Fast card>>>>
2 = 3
Fast card>>>>>
4 = 1

Options
------Visual Effects
current:
Cars/Sims
current:
Shadows
current:
Atmospheric effects current:
Water effects
current:
Software/Hardware
current:
Cursor
current:
VariableSpeedAutomata current:
Translucent UI
current:
Graphic Detail
current:
Building Load Speed current:
Texture Quality
current:
Properties
------forcesoftwaredriver = false
renderdynamicview = true
renderstaticview = true
renderwatereffects = true

3
3
3
1
1
1
1

recommended:
recommended:
recommended:
recommended:
recommended:
recommended:
recommended:
1 recommended:
1 recommended:
3 recommended:
3 recommended:
3 recommended:

3
3
3
1
1
1
1
1
1
3
3
3

rendercloudsandfog = true
forcepointsampling = false
forcebilinear = false
forcenoalphablend = false
forcenoalphatest = false
rendershadows = true
renderdecals = true
usesecondstage = true
forcedebugtexture = false
renderparticleeffects = true
renderflorashadows = true
renderterrain = true
showupdateregions = false
usecursoreffects = true
drawlottextures = true
drawlotfoundations = true
drawlotwalls = true
forcetexturerepeat = false
usescreenshake = true
renderui = true
useupdaterectclipping = true
usevertexbuffers = true
showboundingboxes = false
useoverlayculling = true
rendersnapshot = false
noaddsigned = false
nopartialbackingstorecopies = false
usescreenflash = true
renderautomata = true
preferopaque = false
displayalertborders = true
drawlotopaquetextures = true
useviewcleanup = false
doautozoomandrotationchanges = true
viewoffsety = 0
viewoffsetx = 0
texturebits = 32
lodoffset = 0
shadowdebug = 0
maxparticlestarget = 10000
particlelodoffset = 0
effectprioritylevel = 5
backingstoremaxzoomall = 5
backingstoremaxzoombuildingsprops = 5
backingstoremaxzoomterrain = 5
backingstoremaxzoomflora = 5
shadowquality = 2
minvehiclezoom = 3
minpedzoom = 4
cursortype = 1
depthoffset = 2
debugtexture = 0
dirtyrectmergeframes = 2
sounddetail = 2
buildingvariety = 2
buildingloaderspeed = 1
modellodoffset = 0
stringtexturecachesize = 1024

particleeffectslod = 5
splattexturescale = 50
texbindmaxfree = 8
particledensity = 1
particledamping = 0
particlescale = 1
lightingupdatedelta = 0.0001
shadowmodelthreshold = 12
demolishmodelthreshold = 12
rendermodelthreshold = 6
rendermodelthresholdscroll = 40
particlesizethreshold = 300
maxvehiclepct = 1
maxpedpct = 1
opaqueuialphavalue = 0.55

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