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Blackout!

A black, supernatural fog has billowed out across the city, its inky tendrils reaching
inside every building and blocking out all light, natural or otherwise. Obviously, your
foes are responsible for thisyou must find them and lift the blight on the city!

I cant even see my mitt in front of my mug! All spaces on the board are
considered hindering terrain for ranged combat while the fog is in effect.
Look out for that tree! All characters treat indoor and outdoor open terrain
as hindering terrain for purposes of movement while the fog is in effect (i.e., all
characters speeds are reduced by half).
Hey! I can see daylight! At the end of the fifth full turn, roll two dice. On a
result of nine or better, the fog starts dissipating. The full turn following a
successful roll, the black fog acts only as hindering terrain for ranged attacks (it
no longer affects movement). The following full turn, the fog has lifted, and
characters may attack and move normally. If the fog does not break up, check
every round thereafter, subtracting one from the number needed to lift the fog for
each roll previously made (so that at the end of the sixth full turn, the fog will
break up on a result of eight or better, on the seventh turn, it will break up on a
seven or better, etc.).

Victory Conditions
As per the standard rules plus the following: The game ends at the end of five full turns
after a successful roll is made to dissipate the fog. The player at that time with the
highest number of points on the board wins the game.

WizKids LLC grants permission to copy this document for personal use and for registered Hero Clix events.

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