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Avenger is a combat HUD with an arsenal of attacks and a suite of helpful tools and utilities.

Well
over 100 modules, but only 26 mono scripts and 18 prims. Text menus and/or chat commands can
be used to operate the HUD. Fast, responsive and powerful, with many features useable on no script
land. There's a brief summary below, with full details on the following pages.
Attacks: clusters, orbits, safe zone attacks, blinders, killers, deformers, passive attacks, chat
bug, sound attacks, invisiprims, laggers, disruptors, chat bug, mouselook blinder, particle
attacks, remote sim relay
Bullets: 14 different bullets...huge bullets, small bullets, slow moving ones that knock you
20m! Use mouselook or HUD targeting to fire.
Defence: interceptors with mouselook detection, laser shield, push shields, movelock, avatar
blockers, Non Physical Vehicles (featuring follow, reflect, off sim movement, attack
avoidance, variable speedyou can send an NPV to someone as well)
Movement: multi speed flight assist and dash, camera teleport, follow avatar, panic feature
(both up and down)
Push: the strongest HUD based push attacks you'll find...attract, repel, no gravity, squash,
yoyo and prim push. No need to rez anything!
Particles: particle/texture emitter. Thousands of combinations, and you can add your own
textures
Scanners: Full sim scanner (viewer based or probes) and 96m scan. Multiple avatar
targeting.
Sim Cross: followers designed to pursue targets into adjoining sims.
Tools: radar, landmark manager, teleport history, offset animation, stop
animations/undeform, build platforms, avatar pointer, prim finder, collision detection, chat
spam detection, land bot (basic land management functions...ban, eject, teleport home etc.)
Traps: 12 in total including one that works on no script land and a safe zone trap
Followers will pursue their targets anywhere in the sim (up to 4096m high), jump over safe zones to
get them, follow them across sim boundaries and won't go offworld either. They'll also wait for 30
minutes after your targets have left the sim and then auto delete.

Getting started the Main Menu


Click the Avenger title to get a notecard with
instructions and feature details.

Click the bulls-eye to get a list of


your selected targets.

This is the Avenger main menu.


Click an option on the left hand
side (eg. Attacks 1, Shields) to get
a submenu for that option.
You can also click the blue
arrowheads at the top left to scroll
through menus. If you're in a
submenu, click the submenu name
to go back to the main menu.

Click the HIDE button at the top


right of the HUD to shrink it to a
fraction of its normal.
Click again to restore.

Click the red pie icon to select


everyone on your target list
except you.

The 96m and viewer scans work


everywhere...nothing is rezzed and
both work on no script land.
The probe scan needs rez/script
enabled land.

Full sim probe scan


Full sim viewer scan
96m scan (16 av max)

Click the trashcan icon at the


bottom right to delete attacks and
traps.
Click the + and signs at the
bottom left to align the text on the
menus.

Click the green arrows at the


bottom right to scroll through your
target list if more than 16 avatars
are found.

Scanner/Targeting Info
Hiding the Avenger automatically clears your target list and cancels any pending scans.
96m Scan returns a maximum of 16 avatars. This list is refreshed every 3 seconds.
This is the default scanner that starts every time you wear Avenger.
Emerald (viewer) scan searches the sim constantly. The best option if you have a compatible viewer!
Sim scan searches the sim with probes every 30 seconds.
All scans pause as soon as a target is selected (so your target list is locked) and recommence when all targets are removed.
If avatars have been targeted their names are red. Other names are yellow. Clicking any of the scan options kills any
existing scans and immediately starts a new one. It also clears any targets you've selected.
HINT: If the menus are slow to respond, try right-clicking anywhere on the HUD - this often helps.

Attacks 1
Works: rez and script enabled land
Big Mofo - 30m glowing sphere that spits out physical prims and a lot of particles.
Black - a black sphere that spews out black particles. Attacks in safe zones/offworld.
Blind flashing blinder prim that follows your targets.
Blotter - invisiprim follower that blots out targets.
Bug - chat bug. Reports any avatar chat taking place within 20m of your target. Sends you IMs so you can leave
the sim and still hear what's going on.
Cam Block - passive follower. Once clicked it will block the target's camera.
Clubber knock your target all over the place, even in no push zones.
Damage - 100% damage on damage enabled land. No flashy stuff, just a quick and silent death.
Death Ray - rezzes beams that attack everyone within 96m except the owner. Death on damage enabled land,
pushes avatars very hard everywhere else. Push enabled land is not required.
Epic Moron - follower box with "Caution: Epic Moron" sign and "You are an idiot" song.
Eye of Sauron - rezzes beams that attack everyone within 96m except the owner. Works like Death Ray, looks
great!
Farter need I say any more?
Finger of Doom - megaprim tube that traps avatars in its mighty beam. Attacks in safe zones/offworld.
Flash - flashy, particle emitting follower - almost impossible to select. Attacks in safe zones/offworld.
Flooder - particle spam follower. Create a super dense mass of particles around targets.
Girly Mcn00b - a sculptie n00b. Release her on whoever and watch her rave on with all sorts of crap.

Attacks 2
Works: rez and script enabled land
Griefer Mcn00b - male version of the Girly n00b.
Hedley - choose your targets and watch a big n00b head appear on their shoulders.
Huuuge - massive spinning sunlike follower. Seriously, it's huuuge!
Jewel - flashing, spinning attack. Almost impossible to select.
MLook - blinds the target with animated textures and particles if theyre in mouselook.
Mutant - passive follower. If the target clicks themself the Mutant sits them immediately and you'll get a menu of
options such as deform, undeform plus more.
NoClick - invisible follower that covers the target's screen and makes building a total pain in the ass.
Noxious n00b aggressive shooting crazed sculptie n00b.
NS Orbit orbit that works on no script land. Not quite as quick as the normal Orbit, but close!
Orbit - physical orbiter. Takes the target as high as 4096m at an insane rate.
Particle Balls - looks kind of like a cluster attack. It's not.
Particle Cluster - cluster of particle emitting spheres that frantically bash together and harass your target.
Particle Crud - spinning trap that emits loads of particles and really slows things down.
Particle Rain - your targets get bombed by multicoloured particle squares. Almost impossible to detect where it's
coming from.
Particle Shower - shower your targets with glowing particles. Almost impossible to detect where they're coming
from.
PermaDeform - invisible follower that covers the target's screen. If the target clicks it they're deformed. Their
animation permissions are captured and PermaDeform will return to you (or tell you where it is if you've left the
sim). Take it into your inventory. Anytime the target enters the same sim as you, just rez it to deform them again.

Attacks 3
Works: rez and script enabled land.
Pulsate - glowing, pulsating, particle emitting follower.
Skull Cluster - agrressive skulls with a few particles.
Slow Cluster - a less aggressive version of the Particle Cluster.
Spam Trap - cage with sound and particle spam for the target.
Sphere Cluster - a cluster of spherical, glowing fireballs that knock your targets around.
Spinner - huge spinning follower.
Spirals - morphing psychedelic follower.
Squasher - physical prim that repeatedly hammers targets from above.
SuperLong Kill - kills targets (damage enabled land only) at heights of over 36 000m.
SZ Kill - safe zone killer. Hits hard, does the job fast! Death on damage enabled land, otherwise the target will be
hammered all over the sim (and often knocked into the next one).
SZ Particles - self explanatory.
SZ Ray - a bit like Death Ray but with a bit extra. It sits around 500m in the air, scans the full sim and attacks
everyone except the owner within a 500m range.
Tagger - stick a particle tag over your target's head (12 options). Release it on multiple targets at once and pick a
different tag for each one if you want.
Text Flasher - irritating flashing floating text attack, visible from huge distances.
Tubes - shape/colour changing follower
Zapper - a megaprim that shoots laser beams at targets, knocking them around even in no push areas.

Attacks
Works: rez and script enabled land. Use with caution.
BW Lag - a different type of lagger...doesn't seem to affect some video cards, others hate it!
Chat Spam - spams your target in local chat. Difficult to detect where it's coming from.
Colour Lag - colour changing cylinder, really slows things down.
Cube Cluster - brightly coloured cubes, laggy enough to slow most down.
Lag Bomb this lagger is transparent and about 10m across.
Lag Cylinder similar to lag bomb, but this one is opaque on the outside so it wont affect people nearby.
Lag Morph - fascinating, colour changing, shape changing lagger.
Mega Lag - similar to Lag Bomb, just think bigger (270m wide, 100m high). Careful, don't be anywhere near your
target!
MLag tiny lagger that only hits the target if they go into mouselook. The rest of the time it hovers way up in the
air to avoid detection.
MParticles - covers targets with glowing, laggy particles when they go into mouselook.
ParticleBomb - nasty enough to slow down most viewers.

Bullets
Works: rez enabled land only.
There are two ways to fire bullets with Avenger:
1. Click the M below the name of the projectile you want to use. Go into mouselook and click to fire...that's it. You'll keep
shooting as long as you hold the mouse button down. Click any M again to deactivate a projectile.
2. Choose a target (or lots of them). Click the "T" below the name of the projectile you want to use and watch things fly!
Beep - slow phantom bullet. Emits multi-coloured particles and a continuous beep.

Speed: 4 m/s
60 second auto delete Damage: 100
Big - 10m sphere, looks a bit like the sun and hits almost as hard. Big...fast...that's about it with this one!

Speed: 200 m/s 5 second auto delete


Chopper - 4m spinning propellor. Gives avatars a small push if it collides.

Speed: 25 m/s
15 second auto delete Damage: 100
Disc - 3m disc.

Speed: 200 m/s 5 second auto delete Damage: 20


Gyro - 1.8m spinning gyro. Phantom bullet.

Speed: 15 m/s 10 second auto delete Damage: 100


Huge - megaprim bullet, makes the Big bullet look pretty small.

Speed: 200 m/s 10 second auto delete


Long - 50m long bullet - really packs a punch. Great if you get the urge to shoot an avatar in a safe zone.

Speed: 200 m/s 10 second auto delete


Pcube spinning cube bullet that emits yellow and green particles.

Speed: 15 m/s 60 second auto delete Damage: 25


Ring - 2.5m ring. If it hits an avatar it tends to keep bumping them until it deletes...very irritating!

Speed: 75 m/s
60 second auto delete
Slow - 0.25m glowing, semi-transparent sphere. Turns into an orbiter on collision. Phantom bullet.

Speed: 12.5 m/s 60 second auto delete Damage: 100


Spikes - 60cm spike cluster, sticks when it hits.

Speed: 25 m/s
20 second auto delete Damage: 10
Star - fast moving bullet. You can probably guess what it looks like

Speed: 200 m/s 10 second auto delete Damage: 20


Twist - brightly coloured spinning bullet.

Speed: 80 m/s 10 second auto delete


Zap - good safe zone bullet with over double the reach of the Long bullet.

Speed: 200 m/s 5 second auto delete


Omni - fires a volley of whatever bullet is active in a full 360 degree circle.

Config
Works: everywhere
Set Alpha - sets the HUD transparency. Click the for greater transparency, click the + for less.
Skins - change Avenger skins by clicking one of the seven choices.
Menu Text customize Avenger menu text colours. 11 choices.
Names alternate between display names and normal SL names.

Movement
Works: everywhere
Cam Move - warp to your camera position. Awesome with camera constraints disabled - cross a sim in a second
or two. Range approximately 2000m.
Dash - 3 speed settings...simply click S(low), M(edium) or F(ast) on the HUD then double tap the forward or
backward arrow key to activate. Make sure you have a lot of open space if you're using the fast setting! O to
switch off.
Fast Down - sends you down FAST! Click to start, again to stop. Handy if youve been orbited.
Fast Up - panic feature...Fast Down in reverse. Click to start, again to stop.
Flight Assist - 3 speed settings. Fly to unlimited heights. Slow is pretty close to normal flight speed. Fast is not.
Medium is somewhere in between! O to switch off.
Follow - follow your target at a distance of 2.5m behind them. Virtually impossible for your target to lose you
without teleporting to another sim. Don't worry, this still works if you're on the ground and your target is 4000m
in the air too :-)) Click to start, again to stop.
Gravity make your SL gravity stronger or weaker. + to increase, - to decrease, O to switch off.
Headstand - works the same as Follow, but instead of being behind them you're standing on their head. Click to
start, again to stop.
Fast Up and Fast Down cancel each other when activated, so you can quickly switch from one to the other. It's the
same for Follow and Headstand.

Particles
Works: various see details

Flower Rezzer - rezzes a glowing blue temp prim prim every 5 seconds that emits randomly coloured flower
textures. Set to midnight for best results. /1die deletes. Rez and script areas. Click to start, again to stop.
Greeter - particle emitter that targets avatars. Works everywhere.
How to use it: click the Greeter button. This will give you a menu of avatars within 96m. Choosing one generates
dialog menus of textures contained in the MultiPoofer. Scroll using the << and >> buttons. Once you've selected a
texture you'll get a final menu of Greeter effects to choose from.
Lightshow - works like the flower rezzer, temp prims also. Instead of flowers you get a lightshow with 10
different particle effects. /1die deletes. Rez and script areas. Click to start, again to stop.
Poofer - particle emitter with 54 textures as well as particle effects - you also have the ability to add and remove
your own textures. Works everywhere.
How to use it: click the Poofer button for a menu with 4 options Particles, Textures, Stop and Delete.
1. Stop - switches particle effects off.
2. Particles - gives you a menu of colours. Choose one - this will be the start colour of the
particle. Once you've done this you'll get another menu, this time with the end colour. Select
one and you get a final menu with 12 different effects. Choose one to start.
3. Textures - generates dialog menus of textures contained in the particle attachment. Scroll
using the << and >> buttons. Once you've selected a texture you'll get a final menu with 12
different effects (they're different to the particle effects). Choose one to start.
4. Delete - generates a menu with three further options. All Textures allows you to delete every
texture in the poofer (you'll need to choose Yes from the next menu to confirm this action).
Single Texture will give you a menu of existing textures - choosing one deletes it. You can
probably figure out what Cancel does.
Adding textures: use Ctrl+Alt+T so you can see invisible items. By default the MultiPoofer is attached to
your spine and is in the middle of your back. Once you've found it right click and choose Edit from the
pie menu, then choose the Content tab. Drag textures here to add them (you may find it easier to rez
one instead).
The Avenger Particles attachment needs to be worn for the Greeter and Poofer to work.

Push
Works: push enabled land (push, script and rez enabled land is required for Magnet, PushIt, Push Orbit, Rag Doll and Prim
Scrubber)
If you're looking for nice gentle pushes you're in the wrong place =)
Attract - pick your targets and draw them towards you.
NoGrav - send your targets over 50m into the air and keep them up there.
Prim Push - push physical prims within range away from you. I've launched 5m spheres two sims away with this.
Scatter - push your targets away from you and keep them there.
SuperGrav - push your targets into the ground. Walking becomes strangely difficult, unassisted flight is
impossible!
YoYo - violently push your targets up and down on the spot.
Range is around 70m for the push functions above
OFF - you can figure this one out for yourself = )
Magnet - rez this and receive a menu of options. Set the push type, range and whether you want to be attacked
or not. Particles too!
Prim Scrub disruptor that follows you around, cleaning the area of moving physical prims owned by others.
PushIt disruptor prim that pushes any active prims it finds within 96m of the target.
Push Orbit - orbit your targets to 4096m and then keep them there. You need push, script and rez enabled land
for this. Non physical, seriously fast.
Rag Doll - throw your victims all over the sim in random directions like, well, a rag doll!

Shields
All shields can be active at the same time. All are clicked once to start. Once active, you can either click it again to switch it
off or click the SHIELDS OFF command (this will switch off any active shields). Unlike many shields, these will only rez if
something looks like it will actually hit you.
NOTE: interceptor type shields are more for fun than anything - if somebody fires enough bullets at you fast enough some
will get through. Also, they generally won't stop followers. If you want real protection use a Non Physical Vehicle (NPV).
Blocker - stops avatars from getting too close. Blocker activates when an avatar gets within 10m of you and
constantly stays between you and them.
Interceptor - rezzes a shield when something is going to hit you, also as soon as someone looks at you in
mouselook.
Laser - rezzes a volley of laser beams when something is going to hit you.
Movelock - anchors you on the spot - it takes a good quality weapon to break this one.
NoBump - use this when you're sick of some idiot bumping into you. Rezzes a small shield that stops them from
getting too close and gives a decent push on push enabled land if they walk into it.
Push - protection from physical objects moving towards you. Push areas only.
Retaliate - the Interceptor shield with just a little extra =) If the Retaliate shield detects a collision it shoots five
bullets at the owner of whatever hit you.
Static - simple shield...detects when you stand still and rezzes a protective invisible sphere around you.
SHIELDS OFF - switch off all active HUD based shields.
Non Physical Vehicles
Features:
Friend NPV is a basic NPV you can send to anybody in the sim. The others all have the following
features: basic AO, variable speed, instant ground/4096m teleport, cam teleport, phantom on/off,
follow and reflect (put someone's trap back on them). All auto delete when you stand. Each NPV also
has features unique to itself (more below). To access the NPV control menu, go to the SHIELDS menu
and select CONTROLS.
Details below

CamDroid

small NPV that follows your camera until you sit on it. Great if somebody has already trapped
you just cam out and click to sit. Detects if you're close to the ground and follows it when
you walk.

Follower

NPV that follows just above your head until you sit on it. Rezzes 10m in front of you so you
can stand in a safe zone and rez one. Detects if you're close to the ground and follows it when
you walk.

Offset NPV

my top of the range NPV. Follower avoidance. Go above 4096m, below ground or offworld.
Rezzes 10m in front of you so you can stand in a safe zone and rez one.

Friend NPV - send a basic NPV to anybody in the sim.

Sim Cross
Works: rez and script enabled land. All will pursue targets into adjoining sims.
SC Blind - see Blind above. Attacks in safe zones/offworld.
SC Chat Spam - see Chat Spam above. Attacks in safe zones/offworld.
SC Cluster - frenzied cluster of cones.
SC Lagger - see Lagger above. Attacks in safe zones/offworld.
SC MLook - see MLook above. Attacks in safe zones/offworld.
SC Particles - the name gives you a hint. Attacks in safe zones/offworld.
SC PermaD - see PermaDeform above.
SC SZ Kill - see SZ Kill above.
SC Trap - based on the Emerald Trap. Emits black particles, attacks in safe zones/offworld.
SC Tubes - a flashing, shimmering, particle emitting follower. Attacks in safe zones/offworld.

Tools 1
Works: everywhere (except for Follow Discs, Pointer, Relay, Rocket Seat, Sim Scan P and Warp Seat)
Avi Radar - display at top of HUD shows number of avatars within 96m, names, distances and what they're doing
(S = sitting, M = mouselook, F = in the air, A = away). Colour coded according to sim performance. Click to start,
again to stop.
Collision - click to activate collision notification. Gives you the object/avatar name, speed and owner and speed
(you only get a warning if it's moving faster than 5 metres per second). Warnings are every 5 seconds to avoid
spam. Click to start, again to stop.
Deform - feeling bored? Deform yourself!
Deform T - the "T" is for "target". Choose a target and they get an animation permission request from your
"Animated Hugger/Kisser".
FollowDisc - feel like a midair walk? Rez one of these - press Page Up to go up, Page Down for down. Great for
builders. /5die in local chat to delete.
FollowDisc T - same as the FollowDisc, except you choose who to send it to.
Land Bot - deal with troublesome avatars on land that belongs to you or your group.
Click the Landbot Rez button to rez the Land Bot. The bot will firstly check to see if the land is owned by
an avatar. If it is, the bot then checks to see if the owner is you. If you own the land the bot will tell you

it's ready to use. If someone else owns the land the bot will auto delete. If the land is group owned the
bot needs to be deeded to that group and will tell you so. The bot checks once you deed it. If you've
deeded it to the group that owns the land the bot will tell you it's ready to use. If a different group
owns the land the bot will auto delete.
Once the bot is ready to use you can select names (up to 10) from the Avenger target list. When you've
done this click the Landbot Talk button to send the name list to the Land Bot.
1. You'll receive a menu of options: Ban, Eject, TP home, Add Pass and Unsit (with Ban and Add
Pass you'll get a menu of 7 different time periods ranging from one hour to permanent).
2. Once an option is chosen the selected action will happen to the list of avatars. When it's done
you'll be sent a list of avatar names the Land Bot has processed (e.g. if an avatar you chose
was on someone else's land their name won't be on the list).
3. Use the red X to remove the Land Bot.
LM Manager - drag landmarks from your inventory onto the Avenger to store them. Menus enable you to: view a
landmark on the map, delete individual landmarks, delete all landmarks (asks for confirmation before deletion),
and copy landmarks from the HUD to a folder in your inventory.
Offset - move your avatar 10m forward. Pop straight out of a trap!
Pointer - choose your targets and a 1000m long coloured glowing phantom beam is rezzed that points straight at
them. 5 second auto delete.
Prim Finder - you specify the prim type (ACTIVE, PASSIVE or SCRIPTED) and range (max 96m) for the scan. You
can search for objects owned by you, by others, or everyone (returns up to 16 prims). Great for finding chat bugs
and tiny prims you've lost. Click a link in local chat to go straight to it.
Profiles - select avatar names from the target list and click this. Links are produced in local chat for each target.
Clicking one will open their profile. Fast and simple.
Quick Scan - gives details of all scanned avatars: Name, location, what they're doing (A = away, B = busy, F =
flying, M = mouselook, R = running, S = sitting, W = walking), distance from you, the number of scripts they're
wearing and their key.
Relay - see what's going on in remote sims. Clicking the Relay button gives you a menu with four options: Rez
relay, Contact relay, Relay list and Delete.
Rez relay will rez a Relay (well duh...) Once done you'll get a message saying a new relay has been
added. You can now control it from anywhere in SL. Avenger can manage up to 12 Relays.
Relay list gives you a list in chat of Relays that you've rezzed already.
Contact relay gives you a list of four options:
1. Attack - gives you a menu of traps and attacks loaded into the Relay. Choose a trap and you'll
get a menu showing a list of rezzed Relays. Select one and there's a final menu with a list of
names. Once you pick a name the attack is launched in the Relay sim.
2. Delete Attacks - gives you a menu showing a list of rezzed Relays. Choose one and it deletes
any attacks or traps you've rezzed in the Relay sim.
3. Info - gives you a menu showing a list of rezzed Relays. Choose one and you'll get info about
the Relay sim: sim name, location, parcel name, parcel area, parcel prims, time dilation, sim
frames per second, sim health and the number of avatars in the sim.
4. List Names - sends a list of avatar names from the Relay sim.
Delete - gives you a menu showing a list of rezzed Relays. Choose one and you'll receive another menu.
Choosing "Yes" to delete the relay, choose "No" to cancel.
If you have relays rezzed when you log off they will auto delete. And be patient, inter-sim
communication can take time! Unfortunately there will be times when you get no response from your
Relay. This can happen due to parcel Autoreturn and of course lag. If this happens use the Delete
option to remove the relay from the list.
Rocket Seat - a physical 4 seater that rezzes a sky platform. And you won't bash your head in on sky junk as you
ascend, you'll go right through it! Multiple height options up to 4000m. Gives you the choice of 3 different sized
platforms when you arrive (20x20, 50x50 and 100x100). Each platform is only 2 prims and is removed
automatically when you descend. Seats 4. If you're in a real hurry use the Warp Platform (see below).

Tools 2
Works: everywhere (except for Warp Seat)
Spam Detect - gives you the owner of objects spamming local chat. Warnings are every 5 seconds to avoid even
more spam...click to start, again to stop.
Stop Anis - stop all playing animations for yourself. Undeformer included.
Stop Anis T - stop all playing animations for someone you select. Undeformer included.
TP History - see up to your last 50 TP locations. Brings up an ordered list in your local chat window with TP links
(includes sim name, date and time visited). Fast TP links too - one click and you're on your way there.
Warp Seat - the same options as the Rocket Platform, only non physical. A must have tool for builders - travel up
to 4000m vertically in the blink of an eye. Rez/script enabled land required.

Traps
Works: rez and script enabled land
Big Blue Box - 10m glowing cube trap.
Bong - rez a bong trap around your target.
Cage - the name says it all. A cage with glowing bars on it.
Colour Cage - partly transparent trap with purty swirling colours.
Emerald - glowing, swirling crystalline trap.
Gyro Cage - cool looking trap with a sphere to hold your target and some spinning rings on the outside.
Offworld Trap - flashing, glowing, particle emitting trap that goes into safe zones, underground, offsim and above
4096m in the air.
Phys Trap - a sphere that turns physical when it reaches the target. Lots of particles. With this one 2 or 3 are
much better than one =)
Saurons Eye - glowing, particle emitting eye.
Skull Cage - semi transparent trap with some nice animated skull textures.
Stealth Cage - invisible trap. Takes most a while to figure out why they can't move.
Stopper - a disc that blocks targets no matter which way they turn, it gets bigger as they get closer.
Sweatbox - works on no script land identically to NS Stealth.
UFO - flying saucer with capture beam and flashing "Probes 'r' Us" sign.

The scanning/targeting system works on no script land (except for the probe sim scan), and a lot of the HUD
features do as well: all the Movement options, HUD Config and resize, all Push options (except the stuff that
you need to rez), Avi Radar, Collision, Deform, Greeter, MoveLock and Push shields, Offset, Pointer, Poofer,
PrimFinder, Profiles, Spam Detect, Stop Anis and TP History. I may have forgotten some - find out for yourself!
When SL is performing like a pile of crap and it takes you 10 seconds to walk one step things may not work
very well - it's not my fault! Otherwise please contact me if you have any problems (dropping a notecard is
best). Suggestions? Same again, contact me.
Use the Avenger HUD responsibly and you can have a lot of fun. Use it irresponsibly and you could get banned.
I accept no responsibility if you choose to breach the Second Life Terms of Service with this product. Ignorance
of the TOS is no excuse. If you don't know what they contain I suggest you read them here:
http://secondlife.com/corporate/tos.php
Cheers
Daveyboy

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