Professional Documents
Culture Documents
Module 3
COURSE ACTIVITIES
Introduction
In this module we focus on how we can help our participants learn. For this
purpose we analyze course activities, active learning, collaborative learning, and
feedback for learning.
How do we learn?
How did you learn something that you
are good at? How did you learn to ride a
bike?
Did you read a manual, memorize the
steps and ride perfectly right away?
Or did you have to try, struggle, make
mistakes, make some sense of what
works and what doesnt, get advice and
try it out, try again and find your style?
Learning activities
WE LEARN BY DOING
The activities of the online course are the opportunities the participants have
to ride the bike (and not of reading the bike manual). When we design activities
or look at participants work, we want to see this trying outand this doing
happening. We want to see participants thinking of course knowledge in new
ways.
Some examples of thoughtful activities for an online course are:
These activities ask the participants to do something closer to what the expert
does than what a student does (read and take tests). We aim to help participants
develop the knowledge and skills they will need in the real world.
Example
In an online professional development course for teachers on
technology integration, participants analyze a course that is available
online of a teacher who decided to hold all his Participation in
Government classes in a computer lab. Participants read the teachers
blog with his rationale for using technology, watch videos of classroom
interactions, and read course assignments and students work.
The assignment is to create a presentation to recommend, or not, this
way of integrating technology in their own schools. Participants work in
small groups in the course forum to share ideas and organize their work
(they can use the chat as well). They use research on the topic to
support their recommendations. Each team shares their presentation
with the other participants and provides feedback in the forum.
This activity engages participants to think about the challenging
questions professionals face. They study a real case and explore the
benefits and the complexities (it is not a hypothetical book example
with only one correct answer). In their jobs they will need the skills to
consider consequences of their technology decisions; they will have to
construct sound arguments on the choices of using or buying
technology, considering the multiple variables of real contexts such as
assigning precious time to a non-tested classroom activity.
Direct link
http://www.uwex.edu/disted/conference/Resource_library/
proceedings/01_22.pdf
Collaborative learning
Learning is not only an active process but also an interactive one. We learn
through exchanges with the environment and with others.
In collaborative activities, students work
together in groups or pairs towards
a common goal. Through dialogue,
collaboration and social negotiation,
participants construct ideas together.
In
these
interactions,
participants
learn together and from each other
as they need to synthesize different
perspectives to accomplish the task.
Collaborative learning activities are
very powerful for authentic learning
in all kinds of learning situations but
they are especially powerful in online
courses where participation, motivation,
connection and community are key to
course success.
Collaboration Rubric:
http://www.sdcoe.net/score/actbank/collaborub.html
Encourage participation
Increase interest
and motivation
Prevent participant
isolation
Foster community
Designing Activities
The course you will be tutoring will include proposed activities, some of which
may be required for participants to complete the course. However, as a tutor you
can add and modify some activities based on the particular group of students and
how you consider will better help them learn you will be customizing the course.
The purpose of the activities is to engage participants in doing something that
will help them develop the knowledge and skills of experienced practitioners in
the field. Your own experience of real life challenges will be useful for designing
effective activities.
E-Moderating
Development
Supporting
Providing
responding
links outside
closed conferences
Technical support
4
IN
Facilitating process
LE
AR
Conferencing
Information exchange
3
Searching,
personalasing software
2
Sending and
receiving messages
Online socialisation
Facilitating and providing bridges between
cultural, social and learning
environments
amount of interactivity
Knowledge construction
Setting up system
and accesing
Welcoming and
encouraging
From Salmon, G. 2002. E-tivities: the key to active online learning. London: Kogan Page.
Sequencing activities
We can divide activities in three groups according to their place in the course or
the topic:
Introductory activities
Welcome participants to the course and environment.
Help participats know each other: their interests and contexts, and start
to make connections.
Help participats place themselves in the group: define their interests, the
experience they bring to the group and their personal goals for the course.
Help tutors get to know the group, have and idea of what they already
know, and make sure they are all "present" and ready.
Allow tutors to establish direct communication with each participant.
Inquiry activities
Help participants to use knowledge to solve challenging situations by
doing research and analyzing information from different sources. (e.g.
debates or discussions of controversial topics).
Offer multiple opportunities to engage in doing and demonstrating what
one understands, as well as multiple opportunities to receive feedback,
reflect and do again.
Are diverse to reach participants with different learning styles or
preferences.
Final activities
Are opportunities that synthesize and demonstrate the understandings
developed through the course.
Are more open ended and led by participants.
Point towards the future use of knowledge in the real contexts of
practice.
Allow for reflection.
Work as a bridge with real world activities that will come after the course.
feedback
It is the
tutor is
dedicated
10
Activities
Design an activity.
11