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CHAPTER I
INTRODUCTION
games
2) How violent is the computer game that the respondents play?
3) What are the possible effect of these games in the students:
a. School Academic Performance
b. In their behaviours?
4) What are the possible solutions to refrain their playing time in these
games?
E) Definition of Terms
The following terms are defined to facilitate the comprehension of the
study:
Computers.
Computer game.