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CHAPTER 1

THE PROBLEM AND ITS BACKGROUND


INTRODUCTION
With many teens occupying bedrooms equipped to the rafters with technology,
kids are getting less sleep than ever, according to the results of a 2006 poll by the
National Sleep Foundation.
The poll found that only 20% of adolescents get the recommended nine hours of
sleep on school nights, and 45% sleep less than eight hours on school nights.
Attention-stealing devices like televisions, computers, MP3 players and cell
phones take a good chunk of the blame. Check out these stats:

Watching television is the most popular activity (76%) for adolescents in the hour
before bedtime, while surfing the internet/instant-messaging (44%) and talking on
the phone (40%) are close behind.

Boys are more likely to play video games (40%) while girls are more likely to talk
on the phone (51%) in that time.

Nearly all adolescents (97%) have at least one electronic item such as a
television, computer, phone or music device in their bedroom. On average, 6thgraders have more than two of these items in their bedroom, while 12th-graders
have about four.
Sleep is food for the brain. During sleep, important body functions and brain

activity occur. Sleep is vital to our well-being, as important as the air we breathe, the
water we drink and the food we eat. It can even help us to eat better and manage the
stress of being a teen. Teens need about 8 to 10 hours of sleep each night to function
best. However, this is neglected by teenagers nowadays.

Sleep is an important factor in a persons quality of life, yet sleep disorders and
sleep deprivation are an unmet public health problem, as reported by the Centers for
Disease Control and Prevention (CDC) (2014).
Many factors combine to decrease sleep in adolescents. These include
behavioral, psychological, parental, societal, cultural features of a teens life, biological
in which the brain processes that regulate the amount and timing of sleep.
Advancements in today's technology greatly affect a teenager's sleeping pattern.
It is no longer an issue of electric lights in the home, but many teens have a veritable
technological playground in their bedrooms: television, computer with 24/7 Internet
access, telephones, electronic game stations, MP3 players, and so forth.
Teens' natural sleep cycle puts them in conflict with school start times. Most high
school students need an alarm clock or a parent to wake them on school days. They are
like zombies getting ready for school and find it hard to be alert and pay attention in
class. Because they are sleep deprived, they are sleepy all day and cannot do their
best. Thus, we see the teenager who falls asleep traveling home late at night; in another
teen, the problem emerges with titanic struggles to wake up in the morning, often failing
and resulting in late or missed school; another may simply feel sad and moody and
blue, lacking initiative or motivation; in other teens, grades begin to suffer as the teen
struggles to keep awake during class and while doing homework; another may turn to
heavier drugs to get some positive and arousing sensations; many just struggle along in
a kind of haze, never knowing how to feel or do their best.
Responding to this situation, it is essential to understand and evaluate the effects
of technological advancements in the sleeping pattern of teenagers in order to identify
risks on their health and to promote a healthy well-being.

Statement of the Problem


The primary research problem that the researchers aim to address is:
1. What are the gadgets most often used by Grade 10 Students in Camp General
Emilio Aguinaldo High School?
2. What are their activities related to the use of gadgets affect their sleeping
patterns?
3. What is the general health risk of the students when sleep is deprived?
Specifically the researchers sought to answer the following:
1. The demographic profile of respondents in terms of:
Age
Gender
Socio-economic Status
2. Determine the common sleeping patterns of Grade 10 students in terms of:
Activities done before sleep
Activities done in the gadgets before sleep
Time of sleep
Duration of sleep
3. Determine the perception of Grade 10 students on how the use of gadgets affect
their sleep
4. Determine the general health risk of the aforementioned respondents
5. Identify and plan solutions to promote sleep and prevent practices with gadgets
that affect sleep

Significance of the Study


This research study has significance in the following areas:
NURSING EDUCATION

The outcome of the research study will give information of the current sleeping
pattern of CGEAHS Grade 10 students, its risks on their health, and their perceived
contributing factors.
SCHOOL ADMINISTRATION
Evaluation of health-related risk factors that are present in Grade 10 students'
sleeping patterns will give the school administration the status of their students' way of
living. Thus, the administration will have a basis on the risk factors that may affect the
academic performance of every Grade 10 students. Thus, interventions are properly
given.
FAMILY AND RESPONDENTS
The results of this research will help the family and respondents identify health
risk factors related to sleep deprivation. This will enable them to make necessary
lifestyle changes to prevent sleep deprivation and further sleep-related health problems.
FUTURE RESEARCHERS
This research will serve as a future reference for researchers who would like to
create their own study similar to the field or subject of this research.

Scope and Delimitation


This study focused on determining the effects of excessive use of gadgets in the
sleep deprivation and health risks among grade 10 students. The setting of the study is
at Camp General Emilio Aguinaldo High School, and the respondents are fifty grade 10
students. The components of the questionnaire are limited to: activities done before
sleep both related and unrelated to the use of gadgets, time of sleep, and duration of
sleep.

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