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UnderstandingandKnowledgeTechnologiesDigital

Production SkillsProcesses andDigital Technologies

Visual Design
What does the game look
like?
Is the visual style
consistent and
appealing?

The games visual design is


consistent, and demonstrates
a thorough understanding of
graphic design

Technology
Is the game competently
programmed?

The game uses a consistent


visual design throughout
which is appealing.

The game uses a mostly


consistent visual design
which is occasionally
appealing.

The game has the beginnings


of a consistent visual design,
but it is inconsistent and
unappealing.

The game does not use an


identifiable, consistent, and
appealing visual design.

The game demonstrates a


professional-quality
technical achievement in
coding, scripting, or
programming. There are
no glitches, and the
games technical design
is elegant and functional.

The games programming is


sophisticated and
professional, but a number
of minor technical issues are
still presented in the finished
version.

The games programming is


competent, with the game
demonstrating a medium
level of technological
competence.
The game has some glitches,
may crash and has a number
of bugs which still need to
be fixed, but it is largely
stable.

The games programming


does not damage the
functionality of the game,
but there are problems with
the design and execution of
the games code. The game
has glitches, frequently
crashes, or has similar
technical problems.

The games programming is


overly simplistic and/or
responsible for a range of
issues pertaining to design,
functionality, or gameplay.
The game has significant
glitches, it crashes, it cannot
run, or it has not been
compiled correctly.

Gameplay
How successful is the
games ludology?
Are goals and objectives
clear?
Are game mechanics
successful?

The games goals are clear,


focused, and players can
easily understand how the
game is meant to be played.
Game mechanics are
professionally designed.

The games goals are mostly


clear, but there are some
elements of play that are
confusing, unfinished, or do
not easily correlate with
overall game objectives.

The games goals are


reasonably clear, but there is
some confusion around the
purpose and method of play
that the game uses.

The games goals are


difficult to understand,
although some may not be
achievable, and the games
overall objective is
somewhat unclear.

The games goals are not


clearly defined, not
achievable, the objective of
the game cannot be
determined, or the gameplay
is nonsensical and
unfinished.

Engagement
Is the game fun to play?
Does the game work as a
game?
Do the games
different elements
fuse into an
engaging and fun
whole?

The game is extremely


engaging. It is very fun to
play, blending strongly
realised game mechanics
due to consistently appealing
visual design and solid
programming.

The game is engaging. It is


reasonably fun to play, the
visual design is mostly
consistent, and it is
competently programmed to
support engagement.

The game is not fun to play.


While there are elements of
it which could be considered
engaging and fun, the game
is harmed overall by poor
implementation.

The game is not fun to play


it is confusing,
unappealing to look at,
broken or non-functional, or
has a visual style which is
unappealing and
inconsistent.

Does the games use


of programming
language
demonstrate
competence and
skill?

The game is highly


engaging. It is fun to
play, blends competent
visual design with

YEAR 7 SRT Game Design

YEAR 7 SRT Computer Game Design


MY DETAILS
NAME

Naughton Lovell

TEACHER

Mr. Riley

CARE
CLASS

DRAFT DUE DATE

7S

DUE DATE

CONTEXT
UNIT

Digital Technologies

GENRE

Game Development Diary

PREAMBLE

Game design using Game Maker, Gamestar Mechanic or Unity as a platform

AUDIENCE

Peers/Teacher

TASK
Your task is to design and build an original video game using a free downloadable platform such as Gamemaker or Unity.
STEM concepts you apply when developing your game will need to be identified and discussed as part of your GDD,
helping to reflect on your learning and identify points in the process where theory and concept were translated into
actions based on STEM concepts or themes.
COMPLETION DATE

Draft: A draft of your GDD must be submitted for validating by


Due Date: Presentation of your game to the class group via Power Point or Oral Presentation Date :
CONDITIONS
LENGTH: 3-5 minutes
Each group member is to participate in the group presentation.
AUTHENTICATION COMPLETE BEFORE SUBMITTING

I declare that the response submitted is my own work and that I have followed the assessment policies outlined in the
Student Diary.
I have used the following resources to help me complete this response. (Tick boxes appropriate)
Teacher
Internet Books, Magazines, Newspapers
Other please specify: _______________
Signed: _________________________ Date: ______________________

PARENT/GUARDIAN SIGNATURE
Parent/Guardian Signature..Date...

Digital Technologies
Processes and Production
Skills
Peer Mark

Digital Technologies Knowledge and


Understanding
Effort

Yr. 7 SCIENCE, RESEARCH AND TECHNOLOGY


The Game Development Diary
Your Game Development Diary ( GDD ) allows you to document your progress throughout your
game development. It is a key part of the game making process and is an important part of
documenting and reflecting on your design challenge.
Your completed GDD will show how you made your game, what decisions you made, references/
resources you used and how your work has evolved. You need to complete the GDD template below
and record your work as you progress through the design process.

Section headings you will need to include:


Individual/Team name
Team members and Team roles
Game title
Game description
Gameplay
What kind of game are you making? How does it play? What have you been doing to create gameplay?

Platform
What platform are you using and why?
Visuals
What have you been working on? What have you been using?
Sound
What have you been working on? What have you been using? Are you recording? Composing?
Writing
What have you been writing? Have you been writing a narrative or dialogue?
Authoring
What are you coding your game in? How is the coding process going? Have you encountered major
bugs? Is the game able to be played yet?
Challenges
What challenges have you faced? How have they been overcome? What is left to address?
References
Have you used material from other sites, repositories, or resources? Why have you used them, where
are the originals located, and what are they bringing to your work?

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