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2
Should Marvel focus on
its core heroes or
introduce its lesser
known heroes?
2
Should Marvel focus on
its core heroes or
introduce its lesser
known heroes?
Profitability
Brand Equity
Growth Potential
1939
1990s
1998
2003
Introduction of Licensing
15% increase in
market share
20x increase in
stock price
Publications
Males
13-23 yrs
Established
Readers
Toys
Boys
4-12 yrs
Collectors (20%)
Motion Pictures
Mass audience
Beyond
publications
DC Comics (35%)
Smaller industry
distributors
(25%)
Toys
Bandai
Hasbro
Mattel
Movies
Warner Brothers
Pixar
(Incredibles)
Business Model
Publishing
Toys
Marvel
Marvel owns
21.09% 22%
24.51%
12%
14.56%
93%
Publishing
Toys
Licensing - Movies
Spider-man
Deadpool
Fantastic
Four
Hulk
Iron Man
X-men
The Marvel
Universe
Elektra
Toys
Marvel
10
Core heroes
If successful
Licensing Phase
Production Phase
11
Production
Licensing
Gross sales
> $250 m
< $250 m
Characters
Core heroes
Team = Core +
Lesser known
Audience
Mass market
Goal of movies
19%
Marvel Toys
35%
Margins
Marvel
Specialty
Stores
Consumers
E-Comics
296
Potential Production Profits
(millions)
221
68
4.76
122
104
95
57.54
21
6.65
7.28
28.5
16.94
0.07
$1.1 b
$0.5 b
15
Medium
High
Develop e-comics
Low
16
17