Professional Documents
Culture Documents
2014,14,801-8\3.
Analysis in Sport
Abstract
small-sided
1. Introduction
Soccer can be understood as a predominantly tactical sport in which most of the actions
during the game are performed without possession of the ball (Garganta, 1997). Also,
players with limited technical skills can play the game if they possess reasonable
tactical comprehension (Oslin et aI., 1998). Therefore, the lack of tactical knowledge
and intelligence is a significant reason for the poor execution of technical skills
(Teodorescu, 1977). Accordingly, tactical skills are particularly important for enhancing
sports performance, since the frequency, order and complexity of the actions are
801
2. Methods
2.1. Sample
The sample comprised 1,563 tactical actions (768 actions in 3v3 and 795 in 5v5 SSGs)
performed by 10 U-Il youth soccer players from a Portuguese club. The actions in
which players performed throw-ins, free kicks, corner-kicks, as well as those in which
they did not perform any tactical principle, were not considered for assessment.
802
2.2. Procedure
2.2.1. Data collection
Data were collected with the penmSSlOn of club's representatives. All partIcIpants
played during eight minutes in both situations (3v3 and 5v5). Playing area was adapted
according to the number of players involved, and in 3v3 field size was 36m long by
27m wide, while in 5v5 it was 60m long by 45m wide. In 3v3, participants were
grouped in teams of three players plus a goalkeeper (GK +3 vs. 3+GK), while in 5v5 the
distribution consisted of five players for each teams plus a goalkeeper (GK +5 vs.
5+GK). Actions performed by goalkeepers were not analyzed. Prior to the start of each
test session, players were informed over the objectives of such tests and were given 30
seconds in order to familiarize with test procedures. All players wore numbered vests in
order be clearly identified during video analysis.
2.2.2. Ethical procedures
This study had the approval of the Ethics Committee of the University of Porto
(CEFADE 15/2013) and meets the standards of the Declaration of Helsinki for
researches with human beings (2008).
2.3. Instrument
We used the System of tactical assessment in Soccer (FUT-SAT) (Teoldo et at., 2011)
which enables the assessment of tactical actions performed by players with and without
ball possession. Such assessment is based on ten core tactical principles of the Soccer
game, with five offensive - (i) Penetration; (ii) Offensive Coverage; (iii) Width and
Length; (iv) Depth Mobility; (v) Offensive Unity - and five defensive principles - (vi)
Delay; (vii) Defensive Coverage; (viii) Balance; (ix) Concentration; (x) Defensive
Unity, (Teoldo et at., 2009b; Worthington, 1974). FUT-SAT comprises two MacroCategories, seven categories and 76 variables (as described in Chart 1) that are
organized according to the type of information dealt with by the system. The MacroCategory "Observation" involves three categories and 24 variables: the category
"Tactical Principles" includes ten variables; the category "Place of Action in the Playing
Field" encompasses four variables; and the category "Action Outcome" contains ten
variables.
803
Penetration
Offensive Caverage
Offensive
Depth Mability
'nity
Delay
Tactical
Principles
Defensive
Defensive Coverage
Balance
Concentration
Defensive
nity
Offensive
Midfield
Offensive
ctians
Defensive.
ction
Defensive
Midfield
Offensive Actians
Defensive Actians
Place 'OfAction
When a player shoots at gaal, and (a) scares a g'Oal, (b) the
gaalkeeper makes a save, (c) the ball tauches 'One'Ofthe gaalpasts
'Orthe crassbar.
Wlletl team pi ayers execute passes to each other and keep up with
the ball,
Shoot at goal
Keep passes sian 'Ofthe ball
Offensive
Loss afball
passessian
Action Outcames
Defensive
When the match is st'Opped due t'Oa loul, carner 'OrthroW-ill; the
team that was attacking KEEPS passession afthe ball.
v"hen dle defensive team takes a shot at their own goal, and (a)
takes a goal, (b) the goalkeeper makes a save, (c) the ball tauches
one oftlie goalposts or the crossbar.
The field test within this system is conducted in a playing field with dimensions ranging
between 27 and 36 metres long by 13.5 and 27 metres wide (test specifications for 5v5
SSGs are mentioned in the next paragraph). Field dimensions were calculated based on
soccer field dimensions established by the International Football Association Board, and
on the ratio calculation of the use (by the players) of playing space. For all the abovementioned dimensions, the centre of play has a 5-meter radius, taking into account the
constant values found between the lower and higher values. During the test, participants
804
are asked to play according to the official rules of Soccer, except for the offside rule
(Teoldo et al., 2009a).
For this study, we used field dimensions of 36 metres long by 27 metres wide and a
time of seven minutes and twenty seconds (without stoppages) for the test in both 3v3
and 5v5 SSGs. Such option is justified by the pilot study ofTeoldo et al. (201 Ob), which
did not find significant differences in the use oflarger amounts of time.
For 5v5 SSGs, FUT-SAT was conducted in a field of60 metres long by 45 metres wide.
These dimensions were conceived based on the ratio of the maximum dimensions
established for 3v3 SSGs. Taking these dimensions into account, the value found for the
radius of the centre of play was 6 metres.
2.4. Material
To record field tests, a digital video camera (Panasonic NV-DS35EG) was used. Video
footage was introduced in digital format in a laptop (DELL Inspiron 1545, Intel T6500
processor) via USB cable (IEEE 1394) and converted to ".avi" format.
For image processing and video analysis, the software Utilius V. and Soccer Analyser
were used. The first was developed for the analysis, categorization and registry of the
actions assessed. The latter, specially designed for FUT-SAT, is used for the insertion
of spatial references in the video, enabling the accurate assessment of players'
positioning and movement.
Insert Chart 1
2.5. Statistical Analysis
Descriptive analyses were performed. Within the categories Tactical Principles, Place of
Action in the Game Field and Action Outcome, analyses of absolute and relative
frequency were performed. For the variables within the categories TPI, Percentage of
Errors, Tactical Actions and P ARP, we conducted analyses of means and standard
deviations.
For statistical analysis of frequencies in the categories Tactical Principles, Place of
Action in the Game Field and Action Outcome, Chi-square (l) test was conducted, with
significance level of P<0.05. For variables in the categories TPI, Percentage of Errors,
Tactical Actions and PARP, Shapiro-Wilk normality test was performed to verify data
distribution. For variables with normal distribution, comparisons were made through
Student's t test (P<0.05). For non-parametric data, we used Wilcoxon test (P<0.05). We
performed data analyses through the software PASW (Predictive Analytics Software for
Windows~, version 18.0.
2.5.1.. Reliability analysis
We performed test-retest reliability for the observations, respecting a 20-day interval for
reanalysis, thus avoiding task familiarity issues (Robinson and Q'Donoghue, 2007). For
reliability calculation we used Cohen's Kappa test. Analyses were verified through the
reassessment of220 tactical actions, or 14.07% of the overall sample, a value which is
greater than the percentage (10%) suggested by literature (Tabachnick and Fidell,
805
2012). Intra-observer reliability displayed Kappa value of 0.91 (SE=O.OI). This value is
classified as "Almost Perfect" (0.81 - 1.00) by literature (Landis and Koch, 1977).
3. Results
Results are initially presented according to the Macro Categories that compose the test.
Therefore, results regarding variables in the categories Tactical Principles, Place of
Action in the Game Field and Action Outcome, and later, TPI, Percentage of Errors,
Tactical Actions and PARP are presented. After these, TPI values of each player in 3v3
and 5v5 SSGs are displayed.
3.1. Macro-Category Observation
Table 1 presents frequencies, percentages and percentage vanatIOn of the variables
within the categories Tactical Principles, Place of Action in the Game Field and Action
Outcome in 3v3 and 5v5 SSGs. Among the 24 variables presented in Table 1, six of
them displayed significant differences.
After analysing the variables within the category Tactical Principles (Table 1), we
observed the incidence of four statistically significant differences. Among these, we
observed that frequencies of the principles of Penetration and Delay were higher in 3v3,
whereas frequencies related to the principles of Offensive Unity and Balance were
higher in 5v5.
The lowest percentage variations found regard the principles of Width and Length and
Depth Mobility, in offensive phase, and Concentration and Defensive Unity, in
defensi ve phase.
No significant differences were found for the variables in the category Place of Action
in the Game Field. It is possible to see a distribution of actions in the game field that
was similar in both SSGs, what can be verified through the low values in the column
that refers to percentage variation.
806
Table 1. Absolute and relative frequencies and percentage variation of the variables
within the categories Tactical Principles, Place of Action in the Game Field and Action
Outcome in 3v3 and 5v5 SSGs.
Categories
3v3
and Variables
TACTICAL PRINCIPLES
Offensive
Penetration*
Offensive Coverage
Widtll and Length
Depth Mobility
Offensive Unity*
Defensive
Delay*
Defensive Coverage
Balance*
Co ncentratio n
Defensive Unity
PLACE OF ACTION IN THE GAME FIELD
Offensive
Offensive Midfield
Defensive Midfield
Defensive
Offensive Midfield
Defensive Midfield
ACTION OUTCOME
Offensive
Shoot at goal*
Keep possession of the ball
Earn a foul, win a comer or throw-in
Conunit a foul, give away a comer or tllfow-in
Loss of ball possession
Defensive
Regain ball possession
Earn a foul, win a comer or tllfow-in
Conunit a foul, give away a comer or tllfow-in
Ball possession of tIle opponent
Take a shot at own goal*
TOTAL
5v5
Percentage
Variation**
0/0
7.03
13.41
16.93
3.65
7.55
27
117
134
30
3.40
14.72
16.86
82
10.31
62
7.80
23
68
58
183
12.11
2.47
5.47
7.55
23.83
194
2.89
8.55
7.30
24.40
203
210
25.06
25.93
217
188
26.79
23.21
6.90
-10.48
156
241
19.26
29.75
138
267
17.04
32.96
-11.54
10.79
52
273
21
19
6.42
33.70
2.59
2.35
5.93
30
285
3.70
35.19
3.09
3.09
4.94
-42.31
4.40
]9.05
31.58
-16.67
6.17
2.10
2.84
31.36
6.54
40
25
25
285
30
795
4.94
3.09
3.09
35.19
3.70
-20.00
47.06
8.70
]2.20
-43.40
54
103
130
28
58
93
19
42
58
48
50
17
23
254
53
768
25
25
40
3.77
-50.00
13.59
3.08
7.14
41.38
-33.33
21.05
61.90
0.00
6.01
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By observing means related to the variables Offensive Phase and Defensive Phase, we
observed higher values in 5v5 SSGs, in respect to the categories TPI and Tactical
Actions, whereas In 3v3 SSGs, we verified higher values within the categories
Percentage of Errors and P ARP.
3.3. Individual TPIs
Table 3 presents the Tactical Performance Indexes (TPI) of each player. Such indexes
are related to players' performances regarding each tactical principle, offensive and
defensive phases and the entire game. The values presented demonstrated that players'
performances were not homogeneous.
By comparing TPls in 3v3 and 5v5 SSGs, it is possible to observe that three players
obtained higher values ofTPI in 3v3 and seven players had higher values in 5v5.
After analysing Offensive Tactical Performance Indexes (OTPIs), we observed that six
players displayed higher values in 5v5 SSGs. Instead, when considering the Defensive
Tactical Performance Indexes (DTPIs), among all ten players assessed, five displayed
higher values in 3v3 and the other five in 5v5 SSGs.
Table 3. Players' individual Tactical Performance
Tactical Principles
Penetration
Offensive Coverage
Depth Mobility
Width and Length
Offensive Unity
Offensive TPI
Delay
Defensive Coverage
Balance
Concentration
Defensive Unity
Defensive TPI
TPI
Penetration
Offensive Coverage
Depth Mobility
Width and Length
Offensive Unity
Offensive TPI
Delay
Defensive Coverage
Balance
Concentration
Defensive Unity
Defensive TPI
TPI
4
45.00
50.00
40.00
21.43
50.00 62.94
38.18
48.00 55.00
29.29 44.39 55.00 55.22
40.71 28.33 41.25 44.38
40.00 48.00
45.00
40.00 17.50 16.00 17.50
40.77 27.50 22.22 17.50
34.00 32.06 28.44 32.50
38.08 29.71 28.03 32.50
34.54 35.41 42.65 44.82
80.00 62.00 90.00
53.68 56.67 37.06 65.71
73.64
66.67
30.00 52.19 27.50 54.21
46.00 10.00 51.43 85.00
46.83 59.62 44.25 63.66
30.00 27.50 20.00 22.14
35.00 10.00 25.00 20.00
28.33 13.57 56.25 27.50
40.00 18.33 53.33 18.00
46.84 30.22 "'9.13 21.32
39.50 24.88 42.93 22.25
43.21 41.81 43.58 43.21
1
23.57
29.00
2
69.00
36.67
51.00
31.11
3
47.50
67.86
809
ndexes (TP s)
Players
567
64.38 88.00
67.14 60.00
80.00
49.29 45.00
46.00 54.38
59.27 59.48
39.17 55.00
53.33
10.00 40.00
40.00 45.00
32.75 28.33
35.41 37.57
47.76 47.20
70.00
80.00 58.75
60.00
45.00 45.77
72.00 49.38
54.47 53.90
25.00 32.73
53.33
48.75 25.00
25.00 31.25
30.65 42.14
32.80 36.50
43.23 45.31
63.57
36.36
50.00
30.00
58.00
49.57
27.00
10.00
30.00
16.67
35.00
30.41
39.72
30.00
41.54
28.75
61.25
46.00
25.00
40.00
41.11
45.00
36.67
37.56
41.73
10
70.00
42.00
72.00
38.24
100.00
50.32
27.50
43.33
50.00
45.00
34.29
50.00
39.71
14.44
53.33
30.00
24.00
42.67
32.57
36.14
52.50
74.29
80.00
42.83
80.00
56.25
31.67
50.00
26.67
27.78
21.00
27.56
41.73
52.50
36.36
56.67
37.69
22.50
39.59
27.50
40.00
17.50
21.67
32.50
27.71
33.82
46.00
44.17
25.00
60.00
27.27
28.82
38.48
70.00
62.73
80.00
47.06
80.00
57.43
25.56
36.00
27.50
26.67
31.05
29.75
42.67
40.00
53.24
48.71
40.00
46.67
40.00
46.67
48.70
46.50
47.53
With respect to Tactical Performance ndexes for the entire game (TPls), higher values
with lower variations among the ten players were found in 5v5 SSGs. Moreover, we
observed that players 3, 4, 5 and 6 displayed relatively better results when compared to
the others, with their TPls being ranked within the top five values both in 3v3 and 5v5
SSGs.
4. Discussion
The present study aimed to compare tactical behaviour and performance of soccer
players in 3v3 and 5v5 small-sided games (SSGs). Results within this study allowed us
to observe variations in eight of the 76 variables analysed. Such variations indicate that
both small-sided games (SSGs) demand different tactical behaviours from the players.
Although no differences were found between both SSGs with respect to tactical
performance, players' tactical behaviour displayed significant variations and enabled us
making important interpretations. The study conducted by Silva et al. (2014), which
compared 3v3 and 6v6 SSGs, also found significant differences regarding players'
tactical behaviour in such configurations. However, the authors did not examine tactical
performance.
Within the present study, higher frequency values observed in 3v3 SSGs regarding the
principles of Penetration and Delay may be due to the fact that the reduced number of
outfield players might have led opponents to perform more actions of direct opposition
to the player in possession, who, in turn, was able to easier place himself in situations
that favoured goal attempts or dribbling. Such inference was confirmed by frequency
values of the variables Shoot at Goal and Take a Shot at Own Goal. These results are
similar to those found in literature that indicates higher number of goal attempts in
smaller fields (Jones and Drust, 2007; Katis and Kellis, 2009).
On the other hand, higher frequency values of the principle of Offensive Unity in 5v5
SSGs may be explained by the increased field dimensions and by the number of players
involved, what may have enabled a higher amount of actions in which participants play
in spaces further back in the field, acting as support players instead of taking part of the
action closer to the centre of play or ahead of the ball line. Similar findings were
reported in previous research (Silva et al., 2014). Also, the higher occurrence of the
principle of Balance may be eXplained by the wider distribution of players over the
playing field, including corridors surrounding the epicentre of play (Little and Williams,
2007).
Both in 3v3 and 5v5 SSGs we observed a low frequency value for the principle of
Depth Mobility, what reveals a low tendency of performing actions between the last
defender and the opponents' goal.
In the categories Place of Action in the Game Field and PARP, we observed a
distribution of actions over the field that was not significantly different in any of the
SSGs. A similar distribution of offensive actions within the variables Offensive
810
Midfield and Defensive Midfield was also observed. On the other hand, defensive
actions displayed higher values within the variable Defensive Midfield in both SSGs.
These results indicate that in both SSGs teams converged to perform offensive
sequences based on direct play (Barreira et al., 2010; Garganta, 1997), thus emphasizing
ball possession through few passes, that begin in defensive midfield and passing
through offensive midfield while players organize themselves within the team. This is
highlighted when we take into consideration the high frequency of the variable Ball
Possession of the Opponent and the low frequency of the variable Regain Ball
Possession observed in both SSGs. On the other hand, defensive actions tend to be
performed when pressure is exerted down the field, that is, when players are drawn back
in their defensive halves. Results similar to those described in this study were found in
earlier researches (Teoldo et a/., 2010a).
In 3v3 SSGs constant positional changes between players were identified, while in SvS,
fewer movements were observed. Regarding the Tactical Performance Index, the
highest values displayed by players three, four, five and six in 3v3 and SvS SSGs
occurred due the highest Offensive TPI achieved by them, while Defensive TPI
displayed values that were closer to the means of the rest of the players involved.
Findings within the present study might allow coaches to improve players' tactical
skills, by considering the advantages of each SSG to the modelling of tactical
behaviour. Thus, the suitability of the amount of the players involved in the drill might
take into account the tactical principles that underlie the behaviours that the coach wants
to modify/develop.
Further researches regarding SSGs should examine players' tactical skills in different
contexts such as the use of floaters or neutral players, in order to investigate how
different types of constraints influence behaviour and performance.
5. Conclusion
This study aimed to compare tactical behaviour and performance of soccer players in
3v3 and SvS small-sided games (SSGs)
It was observed that in 3v3 and SvS SSGs, players' behaviours displayed statistical
significant differences with respect to the tactical actions performed during the test.
Players proved to perform considerably more frequently the principles of Penetration
and Delay in 3v3 and Offensive Unity and Balance in SvS SSGs.
No significant differences were found in the category Tactical Performance Index (TPI),
suggesting that tactical performance did not vary significantly between 3v3 and Sv5
SSGs.
811
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