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lang

{
Language English
Tokens
{
DOTA_ItemOnSale

SALE!

DOTA_AttackMove
DOTA_Move
DOTA_UnitQuery
DOTA_ExecuteAbility0
DOTA_ExecuteAbility1
DOTA_ExecuteAbility2
DOTA_ExecuteAbility3
DOTA_ExecuteAbility4
DOTA_ExecuteAbility5
DOTA_AutocastAbility0
DOTA_AutocastAbility1
DOTA_AutocastAbility2
DOTA_AutocastAbility3
DOTA_AutocastAbility4
DOTA_AutocastAbility5
DOTA_QuickCastAbility0
DOTA_QuickCastAbility1
DOTA_QuickCastAbility2
DOTA_QuickCastAbility3
DOTA_QuickCastAbility4
DOTA_QuickCastAbility5
DOTA_CourierAbility1
DOTA_CourierAbility2
DOTA_CourierAbility3
DOTA_CourierAbility4
DOTA_CourierAbility5
DOTA_CourierAbility6
DOTA_NeutralAbility1
DOTA_NeutralAbility2
DOTA_NeutralAbility3
DOTA_NeutralAbility4
DOTA_NeutralAbility5
DOTA_NeutralAbility6
DOTA_RespawnTime

Attack Move Force Attack


Move
Query an objectunit
Ability 1
Ability 2
Ability 3
Ability 4
Ability 5
Ability Ultimate
Autocast Ability 1
Autocast Ability 2
Autocast Ability 3
Autocast Ability 4
Autocast Ability 5
Autocast Ability Ultimate
Quick Cast Ability 1
Quick Cast Ability 2
Quick Cast Ability 3
Quick Cast Ability 4
Quick Cast Ability 5
Quick Cast Ability Ultimate
Return To Base
Go To Secret Shop
Put Items In Stash
Retrieve Items from Stash
Deliver Items
Speed Burst
Neutral Ability 1
Neutral Ability 2
Neutral Ability 3
Neutral Ability 4
Neutral Ability 5
Neutral Ability Ultimate
Respawning in %s1 second

s
DOTA_RespawnOutOfLives Cannot respawn, team is out of lives
DOTA_RespawnTimeShort
Respawn in %s1 secs
DOTA_UnitLevel
Level %s1
DOTA_StrengthStatus
%s1 STR
DOTA_STR
STR
DOTA_AgilityStatus
%s1 AGI
DOTA_AGI
AGI
DOTA_IntellectStatus
%s1 INT
DOTA_INT
INT
DOTA_DamageStatus
%s1 Damage
DOTA_ArmorStatus
%s1 Armor
DOTA_ARMOR
ARMOR
DOTA_UnitHold
Hold Position
DOTA_UnitStop
Stop
DOTA_LevelUp_Req
Requires Hero Level %s1
DOTA_AttributesUp
LEVEL %s1
DOTA_Abilities
ABILITIES

DOTA_Items
EQUIPPED ITEMS
DOTA_Shop
Open Shop
DOTA_HUDShop
SHOP
DOTA_AttribArmor
Armor
DOTA_AttribDamage
Damage
DOTA_More
MORE
DOTA_More_ellipses
more...
DOTA_Developer
Developer
DOTA_NeedMana
%s1 sec
DOTA_ManaCost
MANA COST %s1
DOTA_Basics
BASICS
DOTA_Upgrades
UPGRADES
DOTA_Attributes
ATTRIBUTES
DOTA_LevelLabel
Level %s1
DOTA_StackCount
Stack Count %s1
DOTA_Charges
Charges %s1
DOTA_Aura_Active
Aura Active
DOTA_Aura_Inactive
Aura Inactive
DOTA_Health
HEALTH
DOTA_Mana
MANA
DOTA_Skills
SKILLS
DOTA_AttributeFooter
DAMAGE %s1 ARMOR %s2
DOTA_UnitSelection_Title
UNIT SELECTION
DOTA_SelectHeroAndCenter
Select Hero and Center C
amera
DOTA_TabUnit
Cycle Through Selected Units
DOTA_ActivateGlyph
Activate Glyph
DOTA_ActivateRadar
Use Scan
DOTA_SelectCourier
Select Courier
DOTA_CourierDeliver
Courier Deliver Items
DOTA_CourierHaste
Courier Speed Burst
DOTA_RecentEvent
Show Recent Event
DOTA_SelectAllOthers
Select All Other Units
DOTA_SelectAll Select All Units
DOTA_PurchaseQuickbuy Purchase Quickbuy
DOTA_PurchaseSticky
Purchase Sticky
DOTA_GrabStashItems
Take Stash Items
DOTA_Console
Console
DOTA_Pause
Pause
DOTA_Summary
Summary
DOTA_Lore
Lore
DOTA_View_Lore
View Hero Lore
DOTA_SkillsLabel
Skills
DOTA_RoleLabel
Role
DOTA_Legacy
Use Legacy Keys
DOTA_CopyHeroBindsForCourier
Mirror Hotkeys from Hero Panel
DOTA_CopyHeroBindsForNeutrals Mirror Hotkeys from Hero Panel
DOTA_CopyPlayerBinds
Mirror Hotkeys from Play
er Panel
DOTA_No_Courier

NO COURIER

A courier does not exis

t
DOTA_LocalPlayer
DOTA_Keybind_ALT
DOTA_Keybind_SHIFT
DOTA_Keybind_WINDOWS
DOTA_Keybind_COMMAND
DOTA_Keybind_GUI
CopyToClipboard

Local Player
ALT
SHIFT
WINDOWS
COMMAND
GUI
Copy to Clipboard

ReplayTakeover
LobbyTakeoverDescription

Takeover
Taking Over MatchID %s1 at time

%s2
top bar
TimeOfDay_Day
Day
TimeOfDay_Night
Night
TimeOfDay_am
a.m.
TimeOfDay_pm
p.m.
DOTA_Tooltip_topbar_dashboard
Dashboard
DOTA_Tooltip_topbar_chat
Chat
DOTA_Tooltip_topbar_score
Scoreboard
DOTA_Tooltip_topbar_guide
Guide
DOTA_Tooltip_topbar_log
Log
DOTA_Tooltip_topbar_stats
Stats
DOTA_Tooltip_topbar_spectate
Spectate
DOTA_Tooltip_topbar_disconnect Disconnect
spectate_autospeed_label
Autospeed
spectate_chatenabled_label
Spectator Chat
new_store_items
NEW STORE ITEMS
Connection
GC_reconnecting
tion to the Dota 2 network...
GC_nosteam
Connection
GC_searching
g for the Dota 2 network...
GC_noconnection
the Dota 2 network.
GC_connecting
ng to the Dota 2 network...
GC_connected
d to the Dota 2 network.
GC_down
etwork currently offline.
GC_Network_Full
urrently full.
GC_Queue_Position
sition %s1
GC_Wait_Time
d wait time %s1
GC_Wait_Time_Unknown
Dota2LauncherOutOfDate
ate
SteamClientOutOfDate
sing or out of date
DOTA_CustomGame_LaunchError
m game

Restoring connec
No Steam
Searchin
Not connected to
Connecti
Connecte
Dota 2 n
Dota 2 network c
Queue po
Estimate
Unknown
Dota 2 Launcher out of d
Steam client mis
Failed to launch a custo

Stat Tooltip
DOTA_StatTooltip_Header Hero Attributesnn
DOTA_StatTooltip_Strength
Strength
DOTA_StatTooltip_Agility
Agility
DOTA_StatTooltip_Intelligence Intelligence
DOTA_StatTooltip_PrimaryAttrib Primary Attributen
DOTA_StatTooltip_StrengthBonus - Each point increases hit point
s by 20n- Each point increases hit point regen by 0.03n
DOTA_StatTooltip_AgilityBonus
- Every 7 points increas

e armor by 1n- Each point increases attack speed by 1n


DOTA_StatTooltip_IntelligenceBonus
- Each point increases m
ana by 12n- Each point increases mana regen by 0.04n- Every 16 points increases
spell damage by 1%n
DOTA_StatTooltip_TotalAttributesSkilled Attributes Level
DOTA_StatTooltip_GainPerLevel
- Points gained per Hero
level %s1n
DOTA_StatTooltip_PrimaryBonus

- Each point increases damage by

1n
DOTA_StatTooltip_Buyback Current Buyback Cost %s1n
DOTA_StatTooltip_Buyback_Ready
Buyback Ready
DOTA_StatTooltip_Buyback_Cooldown
Buyback in %s1
DOTA_StatTooltip_Buyback_GoldLimit
No Unreliable Gold for %
s1
DOTA_Buyback
BUYBACK
DOTA_LevelUp
LEVEL UP
DOTA_Stash
STASH
DOTA_Inventory_Grab_All GRAB ALL
DamageArmor Tooltip
DOTA_DmgArmorTooltip_AttackSpeed
Attack Speed
DOTA_DmgArmorTooltip_AttackSpeedSeconds s per attack
DOTA_DmgArmorTooltip_MoveSpeed Movement Speed
DOTA_DmgArmorTooltip_AttackDamage
DOTA_DmgArmorTooltip_AttackRange

Attack Damage
Attack Range

DOTA_DmgArmorTooltip_Armor
Physical Armor
DOTA_DmgArmorTooltip_DmgResist Physical Damage Resistance
DOTA_DmgArmorTooltip_MagicArmor Magical Armor
DOTA_DmgArmorTooltip_MagicDmgResist
Magical Damage Resistanc
e
DOTA_DmgArmorTooltip_SpellAmp
Ultimate Scepter Upgrade
DOTA_Tooltip_Ultimate_Upgrade
DOTA_Tooltip_Ultimate_Grant

Spell Damage Amplification


UPGRADES
GRANTS

Frostivus
DOTA_Vassals

The Vassals

Nian
DOTA_Defenders
dota_watch_recentgame_status

The Defenders
BATTLED THE YEAR BEAST

SpectatingReplays
DOTA_GoodGuys
DOTA_BadGuys
DOTA_GoodGuysCaps
DOTA_BadGuysCaps
DOTA_GoodGuysShort
DOTA_BadGuysShort
DOTA_Towers
DOTA_Barracks

The Radiant
The Dire
THE RADIANT
THE DIRE
Radiant
Dire
Remaining Towers %s1
Barracks %s1

Captains Mode

Captains Mode
timeline_ban
timeline_pick

CAPTAIN'S MODE
BAN
PICK

Keybindings
DOTA_NotAvailable
Not Available
DOTA_MoveForward
Camera Forward
DOTA_MoveBack
Camera Back
DOTA_MoveLeft
Camera Left
DOTA_MoveRight
Camera Right
DOTA_CameraGrip
Camera Grip
DOTA_HeroSelect
Select Hero
DOTA_HeroCenter
Center Hero
DOTA_HeroMoveHome
Hero Move Home
DOTA_ControlGroupCycle Next Unit
DOTA_ControlGroupCyclePrev
Prev Unit
DOTA_ControlGroup1
Group 1
DOTA_ControlGroup2
Group 2
DOTA_ControlGroup3
Group 3
DOTA_ControlGroup4
Group 4
DOTA_ControlGroup5
Group 5
DOTA_ControlGroup6
Group 6
DOTA_ControlGroup7
Group 7
DOTA_ControlGroup8
Group 8
DOTA_ControlGroup9
Group 9
DOTA_ControlGroup10
Group 10
DOTA_Escape
Escape
DOTA_Scoreboard
Scoreboard
DOTA_Screenshot
Screenshot
DOTA_Voice
Voice
DOTA_VoiceLane
Voice Lane
DOTA_ChatWheel
Chat Wheel
DOTA_ChatGlobal
Chat All
DOTA_ChatTeam
Chat Team
DOTA_Learn_Abilities
Ability Learn
DOTA_Learn_Stats
Upgrade Stats
DOTA_UseActionItem_Key Action Item
DOTA_HeroTaunt_Key
Taunt Item
DOTA_ChatPhraseSelect
Select a Phrase
UI_ChatSettings
KEYS
UI_ChatPhrases
PHRASES
Chat_Wheel_Customize
Customize which phrases appear o
n the Chat Wheel
DOTA_ChatWheel_AllMessage
(All) %s1
DOTA_InspectHeroInWorld Showcase View
DOTA_InspectHeroInWorld_Error_EnemySelected
Showcase View av
ailable for friendly units only
DOTA_InspectHeroInWorld_Error_FreeCamOnly
Showcase
View available in Free Camera only
DOTA_InspectHeroInWorld_Error_Dead
Dead
dota_chatwheel_label_Ok
dota_chatwheel_label_Care
dota_chatwheel_label_GetBack
dota_chatwheel_label_NeedWards
dota_chatwheel_label_Stun
dota_chatwheel_label_Help
dota_chatwheel_label_Push
dota_chatwheel_label_GoodJob
dota_chatwheel_label_Missing

Okay
Care
Get Back
Need Wards
Stun
Help
Push
Well played
Missing

dota_chatwheel_label_Missing_Top
dota_chatwheel_label_Missing_Mid
dota_chatwheel_label_Missing_Bottom
dota_chatwheel_label_Go
dota_chatwheel_label_Initiate

Missing top
Missing mid
Missing bottom
Go!
Initiate

!
dota_chatwheel_label_Follow

Follow m

e
dota_chatwheel_label_Group_Up
dota_chatwheel_label_Spread_Out
dota_chatwheel_label_Split_Farm
dota_chatwheel_label_Attack

Group up
Spread out
Split farm
Attack n

ow!
dota_chatwheel_label_BRB
Be right back
dota_chatwheel_label_Dive
Dive!
dota_chatwheel_label_OMW
On my way
dota_chatwheel_label_Get_Ready
dota_chatwheel_label_Bait

Get ready

Bait
dota_chatwheel_label_Heal
Heal
dota_chatwheel_label_Mana
Mana
dota_chatwheel_label_OOM
Out of mana
dota_chatwheel_label_Skill_Cooldown
dota_chatwheel_label_Ulti_Ready
dota_chatwheel_label_Enemy_Returned
dota_chatwheel_label_All_Missing
dota_chatwheel_label_Enemy_Incoming
dota_chatwheel_label_Invis_Enemy

Cooldown
Ultimate ready
Returned
All miss
Incoming
Invisibl

dota_chatwheel_label_Enemy_Had_Rune
dota_chatwheel_label_Split_Push
dota_chatwheel_label_Coming_To_Gank
dota_chatwheel_label_Request_Gank

Enemy has rune


Split push
Coming to gank
Request

e enemy

gank
dota_chatwheel_label_Fight_Under_Tower Under tower
dota_chatwheel_label_Deny_Tower
Deny tower
dota_chatwheel_label_Buy_Courier
Buy cour
ier
dota_chatwheel_label_Upgrade_Courier
dota_chatwheel_label_Need_Detection

Upgrade courier
We need detectio

dota_chatwheel_label_They_Have_Detection

They have detect

n
ion
dota_chatwheel_label_Buy_TP

Buy Town

Portal Scroll
dota_chatwheel_label_Reuse_Courier
dota_chatwheel_label_Deward
dota_chatwheel_label_Building_Mek

Re-use courier
Deward
Building

dota_chatwheel_label_Building_Pipe

Building Pipe of

dota_chatwheel_label_Stack_And_Pull
dota_chatwheel_label_Pull

Stack and pull

Mekansm
Insight
Pull creeps

dota_chatwheel_label_Pulling

Pulling

dota_chatwheel_label_Stack

Stack ne

dota_chatwheel_label_Jungling
dota_chatwheel_label_Roshan
dota_chatwheel_label_Affirmative

Jungling
Roshan
Affirmat

creeps
utrals

ive
dota_chatwheel_label_Wait
Wait
dota_chatwheel_label_Pause
dota_chatwheel_label_Current_Time

Pause
Current

dota_chatwheel_label_Check_Runes

Check ru

Time
nes
dota_chatwheel_label_Smoke_Gank
dota_chatwheel_label_GLHF

Smoke gank!

Good luck
dota_chatwheel_label_Nice
Nice
dota_chatwheel_label_Thanks
dota_chatwheel_label_Sorry
dota_chatwheel_label_No_Give_Up
dota_chatwheel_label_Just_Happened

Thanks
Sorry
Don't give up
That just happen

ed
dota_chatwheel_label_Game_Is_Hard

Game is

dota_chatwheel_label_New_Meta
dota_chatwheel_label_My_Bad
dota_chatwheel_label_Regret
dota_chatwheel_label_Relax
dota_chatwheel_label_GG
dota_chatwheel_label_GGWP

New meta
My bad
Regret
Relax
GG

dota_chatwheel_label_All_GG
dota_chatwheel_label_All_GGWP

(All) GG
(All) GG

dota_chatwheel_label_What_To_Buy

What sho

hard

GGWP
WP
uld I buy
dota_chatwheel_label_Im_Retreating
I'm retreating
dota_chatwheel_label_Space_Created
Space created
dota_chatwheel_label_Whoops
Whoops
dota_chatwheel_label_Tower_then_Back
Tower then back
dota_chatwheel_label_Barracks_then_Back Barracks then back
dota_chatwheel_label_Ward_Bottom_Rune
Ward bot rune
dota_chatwheel_label_Ward_Top_Rune
Ward top rune
dota_chatwheel_label_Zeus_Ult
Zeus Ult
dota_chatwheel_header_positioning

Position

dota_chatwheel_header_status
dota_chatwheel_header_enemy
dota_chatwheel_header_lane
dota_chatwheel_header_items
dota_chatwheel_header_neutrals
dota_chatwheel_header_misc
dota_chatwheel_header_flavor

Status
Enemy
Lane
Items

ing

dota_chatwheel_message_Ok
Okay.

Neutrals
Misc
Flavor

dota_chatwheel_message_Care
dota_chatwheel_message_GetBack
dota_chatwheel_message_NeedWards

Careful!
Get Back!
We need

wards.
dota_chatwheel_message_Stun

Stun now

!
dota_chatwheel_message_Help
dota_chatwheel_message_Push
dota_chatwheel_message_GoodJob
dota_chatwheel_message_Missing
dota_chatwheel_message_Missing_Top
dota_chatwheel_message_Missing_Mid
dota_chatwheel_message_Missing_Bottom
dota_chatwheel_message_Go

Help!
Push now
Well played!
Missing!
Missing top!
Missing mid!
Missing bottom!

dota_chatwheel_message_Initiate
dota_chatwheel_message_Follow

Initiate!
Follow m

dota_chatwheel_message_Group_Up
dota_chatwheel_message_Spread_Out

Group up

Go!
e
Spread o

ut
dota_chatwheel_message_Split_Farm

Split up

dota_chatwheel_message_Attack

Attack n

dota_chatwheel_message_BRB

Be right

dota_chatwheel_message_Dive
dota_chatwheel_message_OMW

Dive!
On my wa

dota_chatwheel_message_Get_Ready

Get read

dota_chatwheel_message_Bait
dota_chatwheel_message_Heal
dota_chatwheel_message_Mana
dota_chatwheel_message_OOM

Bait
Heal
Mana
Out of m

and farm
ow!
back
y
y

ana
dota_chatwheel_message_Skill_Cooldown

Skills on cooldo

wn
dota_chatwheel_message_Ulti_Ready

Ultimate

ready
dota_chatwheel_message_Enemy_Returned
dota_chatwheel_message_All_Missing

Enemy returned
All enemy heroes

dota_chatwheel_message_Enemy_Incoming
dota_chatwheel_message_Invis_Enemy

Enemy incoming!
Invisible enemy

dota_chatwheel_message_Enemy_Had_Rune
dota_chatwheel_message_Split_Push

Enemy has rune


Split pu

dota_chatwheel_message_Coming_To_Gank
dota_chatwheel_message_Request_Gank

Coming to gank
Requesting a gan

dota_chatwheel_message_Fight_Under_Tower

Fight under the

missing!
nearby!
sh
k
tower
dota_chatwheel_message_Deny_Tower

Deny the

tower!
dota_chatwheel_message_Buy_Courier

Buy a courier pl

ease
dota_chatwheel_message_Upgrade_Courier Can anyone upgrade the c

ourier
dota_chatwheel_message_Need_Detection

We need detectio

n
dota_chatwheel_message_They_Have_Detection They have detection
dota_chatwheel_message_Buy_TP
Buy a Town Porta
l Scroll
dota_chatwheel_message_Reuse_Courier
dota_chatwheel_message_Deward

Re-use courier
Deward p

dota_chatwheel_message_Building_Mek
dota_chatwheel_message_Building_Pipe

Building Mekansm
Building Pipe of

dota_chatwheel_message_Stack_And_Pull

Stack and pull p

lease
Insight
lease
dota_chatwheel_message_Pull

Pull cre

eps please
dota_chatwheel_message_Pulling
dota_chatwheel_message_Stack

Pulling creeps
Stack ne

dota_chatwheel_message_Jungling
dota_chatwheel_message_Roshan
dota_chatwheel_message_Affirmative
dota_chatwheel_message_Wait
dota_chatwheel_message_Pause

Jungling
Roshan
Affirmative
Wait
Pause pl

dota_chatwheel_message_Current_Time

Current Game Tim

dota_chatwheel_message_Check_Runes

Check runes plea

utrals

ease!
e
se
dota_chatwheel_message_Smoke_Gank

Let's sm

dota_chatwheel_message_GLHF

Good luc

dota_chatwheel_message_Nice
dota_chatwheel_message_Thanks
dota_chatwheel_message_Sorry
dota_chatwheel_message_No_Give_Up

Nice
Thanks!
Sorry
Don't gi

oke gank!
k, have fun

ve up!
dota_chatwheel_message_Just_Happened

That just happen

ed
dota_chatwheel_message_Game_Is_Hard
dota_chatwheel_message_New_Meta
dota_chatwheel_message_My_Bad
dota_chatwheel_message_Regret
ately regret my decision
dota_chatwheel_message_Relax
ou're doing fine
dota_chatwheel_message_MissingHero
dota_chatwheel_message_ReturnedHero
!
dota_chatwheel_message_GG
Good game
dota_chatwheel_message_GGWP
e, well played
dota_chatwheel_message_All_GG
e
dota_chatwheel_message_All_GGWP
played
dota_chatwheel_message_What_To_Buy
y

Game is hard
New meta
My bad
I immedi
Relax, y
%s1 is missing!
%s1 has returned

Good gam
Good gam
Good game, well
What should I bu

dota_chatwheel_message_Im_Retreating
I'm retreating
dota_chatwheel_message_Space_Created
Space created
dota_chatwheel_message_Whoops
Whoops
dota_chatwheel_message_Tower_then_Back Destroy the tower, then
get back
dota_chatwheel_message_Barracks_then_Back
Destroy the barr
acks, then get back
dota_chatwheel_message_Ward_Bottom_Rune Ward the bottom rune
dota_chatwheel_message_Ward_Top_Rune
Ward the top run
e
dota_chatwheel_message_Zeus_Ult
Zeus Ult Now!
DOTA_Item_WillPurchaseAlert
[ALLIES] %s1 I will purc
hase %s2 font color='%s3'%s4font
DOTA_Item_WillPurchaseAlert_GoldRemaining
[ALLIES]
%s1 I will purchase %s2 font color='%s3'%s4font ( %s5 gold away )
DOTA_Item_WillPurchaseAlert_OutOfStock
[ALLIES] %s1 I w
ill purchase %s2 font color='%s3'%s4font ( out of stock %s5 )
DOTA_BuyBackStateAlert_Ready

[ALLIES] %s1 Buyback %s2

Ready
DOTA_BuyBackStateAlert_Gold
Not Enough Gold ( Need %s3 )
DOTA_BuyBackStateAlert_Cooldown
On Cooldown ( %s3 Remaining )
DOTA_BuyBackStateAlert_ReapersScythe
back %s2Disabled by Reaper's Scythe
DOTA_Ability_Ping_Unlearned

[ALLIES] %s1 Buyback %s2


[ALLIES] %s1 Buyback %s2
[ALLIES] %s1 Buy
[ALLIES] %s1 %s2

%s3Not Learned
DOTA_Ability_Ping_Ready
%s3Ready ( Level %s4 )
DOTA_Ability_Ping_ReadyPassive
ive ( Level %s4 )
DOTA_Ability_Ping_Mana
%s3Not Enough Mana ( Need %s4 more )
DOTA_Ability_Ping_Cooldown
%s3On Cooldown ( %s4 seconds remain )
DOTA_Ability_Ping_Cooldown_No_Time
ooldown

[ALLIES] %s1 %s2


[ALLIES] %s1 %s2 %s3Pass
[ALLIES] %s1 %s2
[ALLIES] %s1 %s2
[ALLIES] %s1 %s2 %s3On C

DOTA_Item_Ping_Ready
[ALLIES]
%s1 font color='%s2'%s3font %s4Ready
DOTA_Item_Ping_ReadyPassive
[ALLIES] %s1 fon
t color='%s2'%s3font %s4Ready
DOTA_Item_Ping_Mana
[ALLIES]
%s1 font color='%s2'%s3font %s4Not Enough Mana ( Need %s5 more )
DOTA_Item_Ping_Cooldown
[ALLIES] %s1 fon
t color='%s2'%s3font %s4On Cooldown ( %s5 seconds remain )
DOTA_Item_Ping_NameExtended %s1 ( font color='%s2'%s3font )
DOTA_EnemyAbility_Ping
are font color='%s2'%s3font %s4%s5
DOTA_QuickBuyAlert
r font color='%s4'%s5font
DOTA_QuickBuyAlert_Enough
nough gold for font color='%s3'%s4font

[ALLIES] %s1 Bew


[ALLIES] %s1 %s2Need %s3 gold fo
[ALLIES] %s1 %s2I have e

DOTA_EnemyItem_Alert
nt has %s4font color='%s5'%s6font

[ALLIES] %s1 Enemy font color='%s2'%s3fo

DOTA_Modifier_Alert
[ALLIES] %s1 Affected by font co
lor='%s2'%s3%s4font
DOTA_Modifier_Alert_Enemy
[ALLIES] %s1 Enemy font color='%
s5'%s6font affected by font color='%s2'%s3%s4font
DOTA_HPMana_Alert_Self [ALLIES] %s1 I have font color='#00FF00'
%s2% HPfont font color='#257FF6'%s3% Manafont
DOTA_HPMana_Alert_Enemy [ALLIES] %s1 Enemy font color='%s2'%s3fo
nt has font color='#FA3009'%s4% HPfont font color='#257FF6'%s5% Manafont
DOTA_HPMana_Alert_Self_Dead
[ALLIES] %s1 I will respawn in %
s2 seconds!
DOTA_HPMana_Alert_Enemy_Dead
[ALLIES] %s1 Enemy font color='%
s2'%s3font will respawn in %s4 seconds!
DOTA_XP_Alert_Self_Capped
[ALLIES] %s1 I'm at max level!
DOTA_XP_Alert_Self
[ALLIES] %s1 I need font color='
#DAAF01'%s2 XPfont to reach font color='#DAAF01'Level %s3font
DOTA_XP_Alert_Ally_Capped
[ALLIES] %s1 font color='%s2'%s3
font is at max level!
DOTA_XP_Alert_Ally
[ALLIES] %s1 font color='%s2'%s3
font needs font color='#DAAF01'%s4 XPfont to reach font color='#DAAF01'Level %s5
font
DOTA_XP_Alert_Enemy_Capped
[ALLIES] %s1 Enemy font color='%
s2'%s3font is at max level!
DOTA_XP_Alert_Enemy
[ALLIES] %s1 Enemy font
color='%s2'%s3font is font color='#DAAF01'Level %s4font
DOTA_HPMana_Alert_Glyph_Ready
rtification %s2Ready
DOTA_HPMana_Alert_Glyph_Cooldown
rtification %s2On Cooldown ( %s3 seconds remain )
DOTA_HPMana_Alert_Glyph_Wait
rtification %s2Don't Use Yet

[ALLIES] %s1 Glyph of Fo


[ALLIES] %s1 Glyph of Fo
[ALLIES] %s1 Glyph of Fo

HotKey Tooltips
DOTA_Hotkeys_Tooltip_LearnAbility Enter Learn Ability mode when
you have skillpoints to spend.
DOTA_Hotkeys_Tooltip_LearnStats Add two points to each of your
stats when you have skillpoints to spend.
DOTA_Hotkeys_Tooltip_HeroAttack Move to a location but attack a
ny enemy unit you see on the way Attack a friendly unit if it's deniable.
DOTA_Hotkeys_Tooltip_HeroMove Move to a location, or follow a u
nit without attacking it.
DOTA_Hotkeys_Tooltip_HeroStop Interrupt your current action.
DOTA_Hotkeys_Tooltip_HeroHold Interrupt your current action and
hold your position.
DOTA_Hotkeys_Tooltip_HeroSelect Select your Hero.
DOTA_Hotkeys_Tooltip_SelectAll Select all units under your cont
rol.
DOTA_Hotkeys_Tooltip_SelectAllOthers Select all other units you
control. (Your Hero will not be selected.)
DOTA_Hotkeys_Tooltip_CourierSelect Select the Courier.
DOTA_Hotkeys_Tooltip_CourierDeliver Have the Courier deliver th
e items from your stash to you.
DOTA_Hotkeys_Tooltip_CourierHaste Activate a speed boost on you
r courier when available.

DOTA_Hotkeys_Tooltip_UseActionItem Use Action Item.


DOTA_Hotkeys_Tooltip_ToggleAutoattack Temporarily Toggle Autoatt
ack State
DOTA_Hotkeys_Tooltip_HeroTaunt Use your Hero Taunt. Available
as an equippable item.
DOTA_Hotkeys_Tooltip_ShopToggle Open the Shop Panel.
DOTA_Hotkeys_Tooltip_PurchaseQuickbuy Purchase the next item in
your Quickbuy area if you can afford it.
DOTA_Hotkeys_Tooltip_PurchaseSticky Purchase the item that is i
n the Sticky area if you can afford it.
DOTA_Hotkeys_Tooltip_GrabStashItems Transfer all items from you
r Stash to your Hero.
DOTA_Hotkeys_Tooltip_RecentEvent Move the camera to the most re
cent event in the world.
DOTA_Hotkeys_Tooltip_InspectHeroInWorld View a unit from an upclose perspective.
DOTA_Hotkeys_Tooltip_ChatTeam Send a message to everyone on you
r team.
DOTA_Hotkeys_Tooltip_ChatGlobal Send a message to everyone in y
our current game. (Will add a SHIFT modifier to the Chat Team hotkey)
DOTA_Hotkeys_Tooltip_ChatVoice Use your microphone to communica
te with voice chat.
DOTA_Hotkeys_Tooltip_ChatWheel Opens Chat Wheel for easy commun
ication of commonly used phrases.
DOTA_Hotkeys_Tooltip_CameraGrip Hold down and drag on the world
to move the camera. Also bound to the middle mouse button.
DOTA_Hotkeys_Tooltip_ActivateGlyph Activates the Glyph of Forti
fication to make your team's structures invulnerable for 5 seconds.
DOTA_Hotkeys_Tooltip_ScoreboardToggle Open the in-game scoreboa
rd.
DOTA_Hotkeys_Tooltip_Pause Pause and Unpause a game in progress
.
DOTA_Hotkeys_Tooltip_ScreenshotSettings Take a screenshot of th
e current game view.
DOTA_Hotkeys_Tooltip_Console Open the console. (For advanced us
ers only)
DOTA_Hotkeys_Tooltip_ControlGroupCycle Cycle through each unit
of a selected group. Holding CTRL while pressing this button will cycle in rever
se.
DOTA_Hotkeys_Tooltip_ControlGroupCyclePrev Cycle backwards thro
ugh each unit of a selected group.
DOTA_Hotkeys_Tooltip_Group Select a preset control group of uni
ts. To define a control group, select the desired units and holding CTRL + one o
f these group hotkeys.
DOTA_Hotkeys_Tooltip_Legacy Use all hotkeys associated with Dot
a 1. Ability hotkeys will vary per Hero.
DOTA_Hotkeys_Tooltip_Quickcast A Quickcast ability will trigger
as soon as the hotkey is pressed at the current location of the mouse cursor.
DOTA_Hotkeys_Tooltip_Autocast Toggle to automatically cast an a
bility when it is ready. Applies to a limited number of abilities.
DOTA_Hotkeys_Tooltip_Cast Hotkeys to cast a Hero ability.
DOTA_Hotkeys_Tooltip_ItemCast Hotkeys to use an item in your in
ventory.
DOTA_Hotkeys_Tooltip_ItemQuickcast A Quickcast item will trigge
r as soon as the hotkey is pressed at the current location of the mouse cursor.
Video
DOTAUI_AspectNormal
DOTAUI_AspectWide16x9
DOTAUI_AspectWide16x10

43
169
1610

DOTAUI_Fullscreen
DOTAUI_Window
DOTAUI_BorderlessWindow
DOTA_UpcomingMaintenance

Fullscreen
Window
Borderless Window
Upcoming Server

Maintenance
DOTA_UpcomingMaintenance_Details

Click for Details

DOTA_Welcome
DOTA_Chat_Team
DOTA_Chat_Wheel_Team
DOTA_Chat_Wheel_All
DOTA_Chat_Team_Dead
DOTA_Chat_Spec
DOTA_Chat_Coach
DOTA_Chat_Student

Welcome to DotA
[ALLIES] %s1 %s2
[ALLIES] %s1 %s2%s3
%s1 %s2%s3
DEAD[ALLIES] %s1 %s2
[Spectator] %s1 %s2
[Coach] %s1 %s2
[Student] %s1 %s

2
DOTA_Chat_All
DOTA_Chat_PlayerKilled

%s1 %s2
%s1 just pwned %s2's head for %s

3 gold!
DOTA_Chat_PlayerKilledNearby

%s1 just pwned %s2's hea

d for %s3 gold.


DOTA_Chat_PlayerKilledNearbySingle
%s1 just pwned %
s2's head for %s3 gold.
DOTA_Chat_PlayerDenied
%s1 just denied %s2!
DOTA_Chat_PlayerDeniedSelf
%s1 just committed suicide!
DOTA_Chat_PlayerKilledGood
%s1 was just killed by The Dire!
%s2 gold is distributed among all Dire heroes.
DOTA_Chat_PlayerKilledGoodNearby
%s1 was just killed by T
he Dire! %s2 gold is distributed among all Dire heroes.
DOTA_Chat_PlayerKilledGoodNearbySingle %s1 was just killed by T
he Dire! %s2 gold is distributed among all Dire heroes.
DOTA_Chat_PlayerKilledBad
%s1 was just killed by T
he Radiant! %s2 gold is distributed among all Radiant heroes.
DOTA_Chat_PlayerKilledBadNearby %s1 was just killed by The Radia
nt! %s2 gold is distributed among all Radiant heroes.
DOTA_Chat_PlayerKilledBadNearbySingle %s1 was just killed by T
he Radiant! %s2 gold is distributed among all Radiant heroes.
DOTA_Chat_PlayerKilledGeneric %s1 was just killed by a Neutral
Creep!
DOTA_Chat_PlayerKilledRoshan
%s1 was just killed by Roshan!
DOTA_Chat_PlayerKilledAssist
%s1 was just killed! %s2 gold is
split among assists
DOTA_Chat_PlayerKilledAssistNearby
%s1 was just killed! %s4
gold is split among assists
DOTA_Chat_PlayerKilledAssistNearbySingle
%s1 was just kil
led! %s4 gold is split among assists
DOTA_Chat_TowerPlayerKilled
%s1 destroyed a tower!
DOTA_Chat_TowerKilledGood
A tower was destroyed by
The Dire!
DOTA_Chat_TowerKilledBad
A tower was destroyed by
The Radiant!
DOTA_Chat_BarracksKilled
%s1 %s2 %s3 Barracks has
been destroyed!
DOTA_Chat_BarracksKilled_By
%s1 %s2 %s3 Barracks has been de
stroyed by %s4!
DOTA_Chat_EffigyKilled
%s1's Effigy has been destroyed!
DOTA_Chat_EffigyKilled_By
%s1's Effigy has been de
stroyed by %s2!
DOTA_Chat_TowerDenied
%s1 denied a tower!

DOTA_Chat_FirstBlood

%s1 drew first blood by

DOTA_Chat_DoubleKill
DOTA_Chat_TripleKill
DOTA_Chat_QuadKill

%s1 got a double kill!


%s1 has a TRIPLE kill!
%s1 earned an ULTRA KILL

killing %s2

!
DOTA_Chat_QuintupleKill
DOTA_Chat_BeastKilledPlayer

%s1 IS ON A RAMPAGE!!
%s1 just pwned %s2's head!

DOTA_Chat_DoubleKill_noname
with a double kill!
DOTA_Chat_TripleKill_noname
with a TRIPLE kill!
DOTA_Chat_QuadKill_noname
with an ULTRA KILL!
DOTA_Chat_QuintupleKill_noname AND IS ON A RAMPAGE!!!
DOTA_Chat_QuintupleKill_10streak THEY ARE ON A RAMPAGE!!!
DOTA_Chat_Rampage

RAMPAGE!!!

DOTA_Chat_New_KillStreak_3
bkilling spreebfont
DOTA_Chat_New_KillStreak_4
natingbfont
DOTA_Chat_New_KillStreak_5
bmega killbfont streak
DOTA_Chat_New_KillStreak_6
oppablebfont
DOTA_Chat_New_KillStreak_7
ed sickbfont
DOTA_Chat_New_KillStreak_8
bmonster killbfont streak
DOTA_Chat_New_KillStreak_9
IKEbfont
DOTA_Chat_New_KillStreak_10
0'bGODLIKEbfont, someone kill them!!

%s1 is on a font color='#00FF40'

DOTA_Chat_KillStreak_3_Ended
F40'bkilling spreebfont for %s3 gold!
DOTA_Chat_KillStreak_4_Ended
080'bdominatingbfont streak for %s3 gold!
DOTA_Chat_KillStreak_5_Ended
080'bmega killbfont streak for %s3 gold!
DOTA_Chat_KillStreak_6_Ended
000'bunstoppablebfont streak for %s3 gold!
DOTA_Chat_KillStreak_7_Ended
000'bwicked sickbfont streak for %s3 gold!
DOTA_Chat_KillStreak_8_Ended
0FF'bmonster killbfont streak for %s3 gold!
DOTA_Chat_KillStreak_9_Ended
000'bGODLIKEbfont streak for %s3 gold!
DOTA_Chat_KillStreak_10_Ended
r='#FF8000'bGODLIKEbfont streak for %s3 gold!
DOTA_Chat_BuyBack
back into the game!
DOTA_Chat_PickedUpAegis
tal!
DOTA_Chat_DeniedAegis
the Immortal!!
DOTA_Chat_AegisStolen
f the Immortal!
DOTA_Chat_KilledRoshanGood
diant! %s1 gold to each hero of The Radiant!

%s1 ended %s2's font color='#00F

%s1 is font color='#5E00BD'bdomi


%s1 is on a font color='#FF0080'
%s1 is font color='#FF8000'bunst
%s1 is font color='#808000'bwick
%s1 is on a font color='#FF80FF'
%s1 is font color='#FF0000'bGODL
%s1 is beyond font color='#FF800

%s1 ended %s2's font color='#400


%s1 ended %s2's font color='#FF0
%s1 ended %s2's font color='#FF8
%s1 ended %s2's font color='#808
%s1 ended %s2's font color='#FF8
%s1 ended %s2's font color='#FF0
%s1 ended %s2's beyond font colo
%s1 just bought
%s1 picked up Aegis of the Immor
%s1 denied the Aegis of
%s1 snatched the Aegis o
Roshan has been killed by the Ra

DOTA_Chat_KilledRoshanBad
Roshan has been killed b
y the Dire! %s1 gold to each hero of The Dire!
DOTA_Chat_RoshanbooCandy
Roshan wants candy from
%s1!
DOTA_Chat_SuperCreepsGood
All of the Dire Barracks
have fallen. The Radiant now have Mega creeps!
DOTA_Chat_SuperCreepsBad
All of the Radiant Barra
cks have fallen. The Dire now have Mega creeps!
DOTA_Chat_ItemPurchase
%s1 just purchased %s2!
DOTA_Chat_Connect
%s1 has connecte
d to the game.
DOTA_Chat_Disconnect
%s1 has disconnected fro
m the game.
DOTA_Chat_DisconnectLimitedHero %s1 has disconnected from the ga
me. Their hero will be replaced by a bot.
DOTA_Chat_DisconnectWaitForReconnect
%s1 has disconnected fro
m the game. Please wait for them to reconnect.
DOTA_Chat_DisconnectTimeRemaining
font color='#FF0000'b%s1
has %s2 minute left to reconnect.bfont
DOTA_Chat_DisconnectTimeRemainingPlural font color='#FF0000'b%s1
has %s2 minutes left to reconnect.bfont
DOTA_Chat_LowPriorityCompletedExplanation
font col
or='#FF0000'bThis game will not count as completed unless you stay until the end
of the match (and there are players on both teams present).bfont
DOTA_Chat_SafeToLeave
font color='#00F
F00'bThis game is now safe to leave.bfont
DOTA_Chat_Reconnect
%s1 has reconnected to t
he game.
DOTA_Chat_PlayerLeft
%s1 has left the
game.
DOTA_Chat_PlayerLeftAFK
%s1 has been removed fro
m the game due to inactivity.
DOTA_Chat_PlayerLeftDisconnectedTooLong %s1 has been disconnecte
d for too long and has been removed from the game.
DOTA_Chat_PlayerAbandoned
%s1 has
abandoned the game.
DOTA_Chat_PlayerAbandonedAFK
%s1 has been rem
oved from the game due to inactivity and will be assessed with an abandon.
DOTA_Chat_PlayerAbandonedDisconnectedTooLong
%s1 has been dis
connected for too long and will be assessed with an abandon.
DOTA_Chat_PlayerLeftLimitedHero %s1 left the game. Their hero w
ill be replaced by a bot.
DOTA_Chat_AbandonedRankedBeforeFirstBloodParty When a player ab
andons a ranked game before first blood, their entire party receives a loss, eve
n though stats are not otherwise recorded.
DOTA_Chat_AbandonLimitedHeroExplanation There are no punishments
for leaving Limited Heroes mode games, but abandoning games in all other game m
odes may lead to punishment by placement in the low-priority queue.
DOTA_Chat_MatchWillNotBeScored No stats will be recorded for th
is match.
DOTA_Chat_MatchWillNotBeScoredRanked
No stats will be recorde
d for this match. Matchmaking rating (MMR) will not be updated.
DOTA_Chat_MatchWillNotBeScoredNetwork Poor network conditions
have been detected. No stats will be recorded for this match. Matchmaking rati
ng (MMR) will not be updated.
DOTA_Chat_MatchWillNotBeScoredRankedNetwork
Poor network con
ditions have been detected. No stats will be recorded for this match. Matchmak
ing rating (MMR) will not be updated.
DOTA_Chat_CanQuitWithoutAbandon Players may now leave this match
without being assessed with an abandon.

DOTA_Chat_RankedGameStillScoredleaversGetLoss This match will


be scored, and matchmaking rating (MMR) will be updated. Leavers will be scored
as losers.
DOTA_Chat_DropRateBonus
%s1 increases the font color='#F
FD700'Battle Pointsfont earned by all players in this match by bfont color='#FFD
700'%s2%fontb!
DOTA_Chat_CompendiumLevel
%s1 is carrying a bfont color='#9e5fab'Level %s2 Compendium!fontb
DOTA_Chat_RecruitmentDropRateBonus
%s1 is earning Battle Po
ints at a 50% increased rate due to playing with recruits or their recruiter.
DOTA_Chat_FrostivusShiningBoosterActive
%s1 increases th
e font color='#12E4FF'Shining Fragmentsfont earned by all players in this game b
y font color='#12E4FF'10%font!
DOTA_Chat_NoBattlePoints_WrongLobby
Experience Trophy Progre
ss will not be awarded for this match because it is a practice lobby.
DOTA_Chat_NoBattlePoints_Bots Experience Trophy Progress will
not be awarded for this match because it is against bots.
DOTA_Chat_NoBattlePoints_CheatsEnabled Experience Trophy Progres
s will not be awarded for this match because cheats are enabled.
DOTA_Chat_NoBattlePoints_LowPriority You will not receive Experi
ence Trophy Progress because you are in the Low Priority Punishment Pool.
DOTA_Chat_CoopBattlePointsRules The standard abandonment and AFK
rules apply to Co-op Bot games! Experience Trophy Progress and end-of-game dro
ps have also been re-enabled.
DOTA_Chat_CoopLowPriorityNoPassiveReminder You will not receive
credit for playing through a low-priority match in Co-op Bot mode if you are pla
ying on passive difficulty. To receive credit, please play on easy difficulty o
r greater.
DOTA_Chat_Frostivus_Abandon_Reminder
The standard abandonment
and AFK rules apply to Wraith-Night matches! Abandoning Wraith-Night games may
lead to punishment by placement in the low-priority queue.
DOTA_Chat_Ranked_Reminder
Abandonment is treated m
ore severely in ranked matches. Matchmaking rating (MMR) will be updated for an
y match that progresses past first blood.
DOTA_Chat_ItemGifted
%s1 received the gift %s
2 from %s3!
dota_watch_totalprize
$%s1 (Contributed $%s3)
DOTA_Chat_Rune_DoubleDamage
AFF'Double Damagefont rune.
DOTA_Chat_Rune_Haste
or='#F62817'Hastefont rune.
DOTA_Chat_Rune_Illusion
D700'Illusionfont rune.
DOTA_Chat_Rune_Invisibility
008B'Invisibilityfont rune.
DOTA_Chat_Rune_Regeneration
F00'Regenerationfont rune.
DOTA_Chat_Rune_Arcane
3AFB'Arcanefont rune.
DOTA_Chat_Rune_Bounty
or='#FF7800'Bountyfont rune.

Total Prize Pool


%s1 activated a font color='#82C
%s1 activated a font col
%s1 activated an font color='#FF
%s1 activated an font color='#8B
%s1 activated a font color='#7FF
%s1 activated an font color='#FD

DOTA_Chat_Rune_Bottle_DoubleDamage
olor='#82CAFF'Double Damagefont rune.
DOTA_Chat_Rune_Bottle_Haste
a font color='#F62817'Hastefont rune.
DOTA_Chat_Rune_Bottle_Illusion

%s1 activated a font col


%s1 has bottled a font c
%s1 has bottled
%s1 has bottled an font

color='#FFD700'Illusionfont rune.
DOTA_Chat_Rune_Bottle_Invisibility
color='#8B008B'Invisibilityfont rune.
DOTA_Chat_Rune_Bottle_Regeneration
olor='#7FFF00'Regenerationfont rune.
DOTA_Chat_Rune_Bottle_Arcane
an font color='#FD3AFB'Arcanefont rune.
DOTA_Chat_Rune_Bottle_Bounty
a font color='#FF7800'Bountyfont rune.
DOTA_Chat_Rune_DoubleDamage_Spotted
CAFF'Double Damagefont rune here.
DOTA_Chat_Rune_Haste_Spotted
lor='#F62817'Hastefont rune here.
DOTA_Chat_Rune_Illusion_Spotted
D700'Illusionfont rune here.
DOTA_Chat_Rune_Invisibility_Spotted
008B'Invisibilityfont rune here.
DOTA_Chat_Rune_Regeneration_Spotted
FF00'Regenerationfont rune here.
DOTA_Chat_Rune_Arcane_Spotted
lor='#FD3AFB'Arcanefont rune here.
DOTA_Chat_Rune_Bounty_Spotted
lor='#FF7800'Bountyfont rune here.
DOTA_Chat_Rune_Pumpkin_Spotted
7D40'Pumpkinfont rune here!

%s1 has bottled an font


%s1 has bottled a font c
%s1 has bottled
%s1 has bottled
[ALLIES] font color='#82
[ALLIES] font co
[ALLIES] font color='#FF
[ALLIES] font color='#8B
[ALLIES] font color='#7F
[ALLIES] font co
[ALLIES] font co
[ALLIES] font color='#FF

DOTA_Chat_Item_Spotted [ALLIES] font color='%s1'%s2font dropped


here.
DOTA_Chat_Item_Alert [ALLIES] Gather for font color='%s1'%s2font
here.
DOTA_Chat_NoHero
DOTA_Chat_InTheBag

No Hero
%s1 has predicted their

team will win!


DOTA_Chat_VictoryPredictionStreak
%s1 has a streak of %s2
successfully predicted wins.
DOTA_Chat_VictoryPredictionSingleUserConfirm
You have predict
ed your team will win!
DOTA_Chat_CoinsWagered
%s1 has wagered %s2 Coin
s on %s3's victory!
DOTA_Chat_Taunt
%s1 taunts you!
DOTA_Chat_SecretShop
Go to the secret shop to
get a %s1
DOTA_Chat_ItemAutoPurchased
The item %s1 has been purchased
for you!
DOTA_Chat_ItemsCombined
Your items have combined to form
a %s1!
DOTA_Chat_CourierLostGood
Radiant's courier has be
en killed.
DOTA_Chat_CourierLostBad
Dire's courier has been
killed.
DOTA_Chat_RadiantCourier
Radiant courier
DOTA_Chat_DireCourier
Dire courier
DOTA_Chat_CourierRespawnedGood Radiant's courier has respawned.
DOTA_Chat_CourierRespawnedBad
Dire's courier has respa
wned.
DOTA_Chat_GlyphUsedGood
Radiant structures have been for
tified.
DOTA_Chat_GlyphUsedBad
Dire structures have been fortif

ied.
DOTA_Chat_ScanUsedGood
DOTA_Chat_ScanUsedBad
DOTA_Chat_CantUseActionItem

Radiant has used scan.


Dire has used scan.
You can't use '%s1' righ

t now - %s2.
DOTA_Chat_ChargesExhausted
You have used the last c
harge on your item '%s1'.
DOTA_Chat_Bot_Gank
Attacking %s1!
DOTA_Chat_Bot_PushTower
Pushing %s1
DOTA_Chat_Bot_Defend
Defending %s1
DOTA_Chat_Bot_Roam
Roaming to %s1 to gank
DOTA_Chat_Bot_RoamGank
Go on %s1!
DOTA_Chat_Bot_GankRetreat
I'm retreating
DOTA_Chat_Bot_RuneTop
Checking top rune
DOTA_Chat_Bot_RuneBottom
Checking bottom rune
DOTA_Chat_Bot_Roshan
Doing Roshan!
DOTA_Chat_Bot_LeaveRoshan
Leaving Roshan
DOTA_Chat_Bot_RoamLane
Going back to %s1
DOTA_Chat_Bot_TeamRoam
Roaming to gank %s1
DOTA_Chat_Bot_SuggestGlyph
I think we should use Glyph
DOTA_Chat_Random
%s1 has randomed
%s2
DOTA_Chat_RD_YourTurn
%s1's turn to pick
DOTA_Chat_AD_NominatedBan
font color='#DDDDDD'%s1f
ont nominated for Banning.
DOTA_Chat_AD_Ban
font color='#DDD
DDD'%s1font has been Banned.
DOTA_Chat_AD_BanCount
font color='#FFFFFF'%s1f
ont heroes have been randomly selected and Banned.
DOTA_Chat_AD_BanCount1
font color='#FFFFFF'%s1font hero
has been randomly selected and Banned.
DOTA_Chat_RiverPainted1
%s1 has painted the river with R
iver vial Chrome!
DOTA_Chat_RiverPainted2
%s1 has painted the river with R
iver vial Dry!
DOTA_Chat_RiverPainted3
%s1 has painted the river with R
iver vial Slime!
DOTA_Chat_RiverPainted4
%s1 has painted the river with R
iver vial Oil!
DOTA_Chat_RiverPainted5
%s1 has painted the river with R
iver vial Electrified!
DOTA_Chat_RiverPainted6
%s1 has painted the river with R
iver vial Potion!
DOTA_Chat_RiverPainted7
%s1 has painted the river with R
iver vial Blood!
DOTA_Chat_RoshanWantsCandy
Roshan wants font color='#7FFF00
'CANDYfont from %s1!
DOTA_LaneNameNone
DOTA_LaneNameTop
DOTA_LaneNameMiddle
DOTA_LaneNameBottom

base
top
mid
bottom

Can't use item reasons.


DOTA_Chat_ActionItemReason_Unknown
now isn't a good time
DOTA_Chat_ActionItemReason_Dead you are dead
DOTA_Chat_ActionItemReason_Cooldown
on cooldown (%s1)
DOTA_Chat_ActionItemReason_GamemodeRestricted the item is not
usable in this game mode
DOTA_Chat_ActionItemReason_HornBlown
the item must be used be

fore the game start horn has sounded


DOTA_MiniKillCam_KillerInfo
KILLED BYn%s1
DOTA_MiniKillCam_ReadytoRespawn Get ready to respawn!
DOTA_MiniKillcam_TotalDamage
%s1 DMG
DOTA_MiniKillcam_OtherDamage
Creep Damage
DOTA_MiniKillcam_KilledByGood KILLED BYnThe Radiant!
DOTA_MiniKillcam_KilledByBad
KILLED BYnThe Dire!
DOTA_MiniKillcam_KilledByNeutral
KILLED BYnNeutrals
DOTA_MiniKillcam_KilledByRoshan KILLED BYnRoshan
DOTA_MiniKillcam_Timer
%s1%s2
DOTA_MiniKillcam_TellMeMore
Tell Me More
DOTA_MiniKillcam_Wielding
%s1 is wielding
DOTA_MiniKillcam_Recent_Title Recent Damage Taken
DOTA_MiniKillcam_DMG
%s1 Dmg
dota_killcam_generic_damage
Damage
dota_killcam_generic_damage_subtitle
Melee or ranged attacks
DOTA_Chat_Good
DOTA_Chat_Bad
DOTA_Chat_Melee
DOTA_Chat_Ranged
DOTA_Chat_LaneTop
DOTA_Chat_LaneMid
DOTA_Chat_LaneBot

The Radiant
The Dire
Melee
Ranged
Top
Mid
Bottom

Pause
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Radiant Victory
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%s1 Victory
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Roshan has been killed
Match Details

DOTA_Halloween_MidGame_Radiant The Radiant have collected the m


ost candy
DOTA_Halloween_MidGame_Dire

The Dire have collected

DOTA_LearnAbilities

Learn Abilities

the most candy

DOTA_ReactiveHintTitle_TowerDamage
Damage from Towers
DOTA_ReactiveHintBody_TowerDamage
Towers do A LOT
of damage - if you take even a few hits from them you might need to return to th

e fountain and heal. It's better to fight near the tower only when your creeps a
re already attacking it.
DOTA_ReactiveHintTitle_Death
Death
DOTA_ReactiveHintBody_Death
When you die you will re
spawn at your fountain. The time to respawn gets higher as you level so it's imp
erative that you try to NEVER DIE. If you are low on health then return to the f
ountain to heal.
DOTA_Laning_Mid
DOTA_New_Player_Key_Config
tion (You can modify settings at any time)

MID-LANE
Select Initial Configura

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DOTA_Tutorial_Experience_Title One Quick Question


DOTA_Tutorial_Experience_Question
How familiar are you wit
h Real-Time Strategy games
DOTA_Tutorial_Experience_Yes
Played them a lot
DOTA_Tutorial_Experience_No
Haven't played many
DOTA_Tutorial_Minimap_Side_Title
would you expect to see the minimap
DOTA_Tutorial_Minimap_Side_Subtitle
ny time in the Settings menu

On which side of the HUD


You can change this at a

DOTA_Tutorial_Quests
DOTA_Tutorial_TaskCompleted
DOTA_Tutorial_TaskFailed

QUESTS
Completed!
Failed!

DOTA_Tutorial_M1_IntroRazor

I bring the spark of dea

th!
DOTA_Tutorial_M1_IntroRazorWin Hahahaaaa...
DOTA_Tutorial_M1_Move
Hey, you! Dragon
Knight, over here!
DOTA_Tutorial_M1_MoveHow
font color='#006
697' face='Dota Hypatia Bold'bRight Clickbfont to move where you want to go. Mov
e to the highlighted location.
DOTA_Tutorial_M1_MoveCam
We need your hel
p! Across the bridge! Head north, and follow the path.
DOTA_Tutorial_M1_MoveCamHow
You can move the camera
in several waysn- font color='#006697' face='Dota Hypatia Bold'bMove your mouseb
font to the edge of the screen.n- By holding down your font color='#006697' face
='Dota Hypatia Bold'bMiddle Mouse buttonbfont and dragging.
DOTA_Tutorial_M1_MoveCamHowNoEdge
You can move the camera
in several waysn- With the font color='#006697' face='Dota Hypatia Bold'b%+forwa
rd% %+moveleft% %back% %+moveright%bfont keys.n- By holding down your font color
='#006697' face='Dota Hypatia Bold'bMiddle Mouse buttonbfont and dragging.
DOTA_Tutorial_M1_Warning
Dragon Knight! O
ur old enemy font color='#006697' face='Dota Hypatia Bold'bRazorbfont is attacki
ng our outposts. font color='#006697' face='Dota Hypatia Bold'bKeeper of the Lig
htbfont already went after him. He said to send you along when you showed up.
DOTA_Tutorial_M1_Attack
Attack this Dire creep b
y font color='#006697' face='Dota Hypatia Bold' face='Dota Hypatia Bold'bright c
lickingbfont on him. Kill him! Kill him!

DOTA_Tutorial_M1_AttackWave
More creeps! Lend your s
word, Dragon Knight!
DOTA_Tutorial_M1_Camp
Dragon Knight, f
ollow us to the watchtower. Protect us! There may be more enemy creeps on the wa
y.
DOTA_Tutorial_M1_CampLevel
Hey, you gained a level!
You're getting even stronger.
DOTA_Tutorial_M1_CampLevelHint Click the font color='#006697' f
ace='Dota Hypatia Bold'bLEVEL UPbfont button above your portrait and select your
first ability, font color='#006697' face='Dota Hypatia Bold'bBreathe Firebfont.
DOTA_Tutorial_M1_CampInvade
More creeps! Quick, cas
t Breathe Fire on them! Burn them! Burn them!
DOTA_Tutorial_M1_CampUseBreath Hit your font color='#006697' fa
ce='Dota Hypatia Bold'b%dota_ability_execute 0%bfont key to starting casting fon
t color='#006697' face='Dota Hypatia Bold'bBreathe Firebfont, and then font colo
r='#006697' face='Dota Hypatia Bold'bLeft Clickbfont on an enemy to target it!
DOTA_Tutorial_M1_CampFinish
You saved us! That's why
you're a hero and we're just creeps. We'll hold this watchtower. Press on and f
ind Keeper of the Light, so you can team up to fight Razor.
DOTA_Tutorial_M1_ShopAttract
Ah, Dragon Knight! A tru
e hero!
DOTA_Tutorial_M1_ShopOpen
Greetings, my fr
iend, and welcome to my shop. Hit font color='#006697' face='Dota Hypatia Bold'b
%toggleshoppanel%bfont to open and close the shop menu.nnAllow me to make a few
recommendations. For you, I suggest a Healing Salve and perhaps, hmm, yes...a St
out Shield. I believe you have just enough gold.
DOTA_Tutorial_M1_BuyShield
font color='#006697' fac
e='Dota Hypatia Bold'bRight clickbfont on the font color='#006697' face='Dota Hy
patia Bold'bStout Shieldbfont to purchase it. The font color='#006697' face='Do
ta Hypatia Bold'bStout Shieldbfont can be found under the Armaments tab.
DOTA_Tutorial_M1_InspectShield The font color='#006697' face='D
ota Hypatia Bold'bStout Shieldbfont is a passive item, so you need not activate
it to gain its benefit. font color='#006697' face='Dota Hypatia Bold'bMouse ove
rbfont the shield in your inventory to view its bonuses.nnPurchase the font colo
r='#006697' face='Dota Hypatia Bold'bHealing Salvebfont when you're ready to pro
ceed. It can be found under the font color='#006697' face='Dota Hypatia Bold'bC
onsumables tabbfont.
DOTA_Tutorial_M1_UsePotion
Healing Salves are font
color='#006697' face='Dota Hypatia Bold'bActive Itemsbfont, meaning they must be
activated in order to use them. font color='#006697' face='Dota Hypatia Bold'b
Left-clickbfont on the Salve in your inventory to get a targeting cursor, then f
ont color='#006697' face='Dota Hypatia Bold'bleft-clickbfont on yourself to appl
y it.nnTry it now to see how it works.
DOTA_Tutorial_M1_PostPotion
Be careful. If you take
damage while that salve works its magic, the healing will come to an end.
DOTA_Tutorial_M1_BuyClarity
Buy a font color='#00669
7' face='Dota Hypatia Bold'bClaritybfont potion too which will allow you to rege
nerate mana quickly for a period of time.nnLike with the Healing Salve, the rege
neration will stop if you take damage before its work is done.
DOTA_Tutorial_M1_UseClarity
Now use the font color='
#006697' face='Dota Hypatia Bold'bClaritybfont and regain your mana. Instead of
clicking on it, try hitting font color='#006697' face='Dota Hypatia Bold'b%!item
_clarity%bfont to use it - each inventory slot has a key assigned to it. Hitting
font color='#006697' face='Dota Hypatia Bold'b%!item_clarity%bfont twice will i
mmediately use it on yourself.nnAfter using it, you'll see the regeneration buff
icon above your healthbar. You can mouse over a buff icon to see a description
of the effects.
DOTA_Tutorial_M1_GoCreepingFollow
Since you ask, I spotted
several neutral creep camps in the woods to the south. There's a fair bounty on
their heads. I'll show you where to start looking.

DOTA_Tutorial_M1_GoCreeping
Well done, Sir Knight. N
ow I have another item in mind for the battle ahead, but you'll need to earn a b
it more gold first. Roquelaire, where might our knightly friend find some lucrat
ive work for his sword
DOTA_Tutorial_M1_CreepLevel
You've earned another le
vel! Click the font color='#006697' face='Dota Hypatia Bold'bLEVEL UPbfont butt
on and select font color='#006697' face='Dota Hypatia Bold'bDragon Bloodbfont.
This ability increases your armor, which reduces damage done by enemy attacks, a
nd improves your health regeneration.
DOTA_Tutorial_M1_CreepLevelForce
Don't forget to level up
!nnClick the font color='#006697' face='Dota Hypatia Bold'bLEVEL UPbfont button
and select font color='#006697' face='Dota Hypatia Bold'bDragon Bloodbfont. Thi
s skill improves health regeneration and armor reducing damage done by the enemy
.
DOTA_Tutorial_M1_GoldEarned
That's gold aplenty, Dra
gon Knight! Return to the merchant and let's put it to good use.
DOTA_Tutorial_M1_CreepingAllDead
Well done! You've earne
d gold aplenty and destroyed the threat. Let's return to the merchant and see a
bout that new item.
DOTA_Tutorial_M1_BuyGauntlets
You're back! And with fr
esh coin from clearing those dens. It is my pleasure to offer you the repeat-cus
tomer price on these font color='#006697' face='Dota Hypatia Bold'bGauntlets of
Strengthbfont.nnRemember you can open the store by pressing font color='#006697'
face='Dota Hypatia Bold'b%toggleshoppanel%bfont.
DOTA_Tutorial_M1_BoughtGauntlets
I have more fine items f
or you, Sir knight. But as before, you will need more gold.
DOTA_Tutorial_M1_KeeperIntro
Ah, now if it isn't my o
ld friend Dragon Knight! We've had ourselves a bit of a dust-up with invading cr
eeps, so if you'll lend us your sword arm, I'll keep you supplied in font color=
'#006697' face='Dota Hypatia Bold'bmanabfont.
DOTA_Tutorial_M1_LastHitIntro
There's a font color='#0
06697' face='Dota Hypatia Bold'bCircletbfont in the shop to further boost your a
ttributes. I spotted a battle to the west where we can earn enough gold to purc
hase that font color='#006697' face='Dota Hypatia Bold'bCircletbfont.
DOTA_Tutorial_M1_LastHitHowTo
In battle, you need to s
trike the font color='#006697' face='Dota Hypatia Bold'bLast Hitbfont on a creep
to earn gold. Too early or too late, and you get nothing!
DOTA_Tutorial_M1_LastHitReminder
Remember it's the killin
g blow that matters. You only earn gold by striking the font color='#006697' fac
e='Dota Hypatia Bold'bLast Hitbfont on a creep.
DOTA_Tutorial_M1_LastHitFollow This way!
DOTA_Tutorial_M1_LastHitGold185 Well done, you've earned enough
gold for the font color='#006697' face='Dota Hypatia Bold'bCircletbfont. Let's
return to the merchant, shall we
DOTA_Tutorial_M1_LastHitCirclet Welcome back! Buy the font colo
r='#006697' face='Dota Hypatia Bold'bCircletbfont to further boost your attribut
es. Why don't you slip into it Move your mouse over the attributes next to your
portrait to see the benefits of your purchase.
DOTA_Tutorial_M1_LastHitBracer Surely you'll need more before y
ou face Razor though. I'd recommend some font color='#006697' face='Dota Hypati
a Bold'bBracersbfont.nnBracers are an font color='#006697' face='Dota Hypatia Bo
ld'bUpgraded Itembfont, which requires one or more items and a font color='#0066
97' face='Dota Hypatia Bold'bRecipebfont. Return when you've earned 210 gold an
d I'll show you what you need to do.
DOTA_Tutorial_M1_LastHitAgain
Once more to battle, Dra
gon Knight!
DOTA_Tutorial_M1_LastHitAttack Last hit! Remember to time your
swings! Moving in midswing to cancel an attack is a good way of timing a font c
olor='#006697' face='Dota Hypatia Bold'bLast Hitbfont.
DOTA_Tutorial_M1_LastHitGold190 You've earned enough gold to buy

the font color='#006697' face='Dota Hypatia Bold'bBracersbfont! Let us seek ou


t the merchant and make use of your coin.
DOTA_Tutorial_M1_LastHitRecipe Ah, the knight returns! Keep in
mind that some items are crafted in combination. In this case, you own the font
color='#006697' face='Dota Hypatia Bold'bCircletbfont and font color='#006697'
face='Dota Hypatia Bold'bGauntletsbfont which can be crafted into font color='#0
06697' face='Dota Hypatia Bold'bBracersbfont.nnOpen the shop and click font colo
r='#006697' face='Dota Hypatia Bold'bUpgradesbfont. font color='#006697' face='
Dota Hypatia Bold'bLeft-clickbfont on the font color='#006697' face='Dota Hypati
a Bold'bBracersbfont to display all the required items to craft the bracer.
DOTA_Tutorial_M1_LastHitRecipeBuy
The items required for t
he Bracers show up near the bottom of the shop window. You already have two of
them so all you need is the font color='#006697' face='Dota Hypatia Bold'bRecipe
bfont which can be purchased automatically by font color='#006697' face='Dota Hy
patia Bold'bright-clickingbfont the font color='#006697' face='Dota Hypatia Bold
'bBracerbfont. You can also buy the recipe directly.
DOTA_Tutorial_M1_LastHitComplete
Beautiful! Your font co
lor='#006697' face='Dota Hypatia Bold'bCircletbfont and font color='#006697' fac
e='Dota Hypatia Bold'bGauntletsbfont have been combined to create the upgraded f
ont color='#006697' face='Dota Hypatia Bold'bBracerbfont, which will provide gre
ater attributes, and free up space in your inventory.
DOTA_Tutorial_M1_UltBegin
One more thing,
you should reach font color='#006697' face='Dota Hypatia Bold'blevel sixbfont to
access your font color='#006697' face='Dota Hypatia Bold'bUltimatebfont ability
, font color='#006697' face='Dota Hypatia Bold'bElder Dragon Formbfont to take o
n Razor. Let's find some creeps and level up!
DOTA_Tutorial_M1_DragonTail
Ah, you're level five! C
hoose your font color='#006697' face='Dota Hypatia Bold'bDragon Tailbfont skill,
and try it out on some creeps. It's a short ranged font color='#006697' face='D
ota Hypatia Bold'bStunbfont that'll make it easy for you to smite enemy Heroes.
DOTA_Tutorial_M1_UseDragonTail Hit your font color='#006697' fa
ce='Dota Hypatia Bold'b%dota_ability_execute 1%bfont key to start casting font c
olor='#006697' face='Dota Hypatia Bold'bDragon Tailbfont, and then font color='#
006697' face='Dota Hypatia Bold'bLeft Clickbfont on an enemy to stun them!
DOTA_Tutorial_M1_UltLevel
That'll do it!
Level up and choose your Ultimate ability, font color='#006697' face='Dota Hypat
ia Bold'bElder Dragon Formbfont.
DOTA_Tutorial_M1_RazorBegin
I smell a spark in the a
ir...Razor is coming! Use your font color='#006697' face='Dota Hypatia Bold'bEl
der Dragon Formbfont to prepare for the fight!
DOTA_Tutorial_M1_RazorIncoming Razor comes!
DOTA_Tutorial_M1_RazorArrive
I will raze my enemies.
DOTA_Tutorial_M1_RazorDead
Well, done, noble Knight
. You've defeated Razor!
DOTA_Tutorial_M1_LaneTip_1
You earn font color='#00
6697' face='Dota Hypatia Bold'bexperiencebfont by being font color='#006697' fac
e='Dota Hypatia Bold'bnearbfont an enemy that falls in battle. Only the last hi
t is required to earn gold.
DOTA_Tutorial_M1_LaneTip_2
Stay behind your creeps
and let them engage the enemy first. This is a good way to avoid damage.
DOTA_Tutorial_M1_LaneTip_3
Let your creeps lower th
e enemy creep's health and then move in to strike the font color='#006697' face=
'Dota Hypatia Bold'blast hitbfont.
DOTA_Tutorial_M2_Intro
Sniper! I found you! T
he base is in danger, and we need your help. font color='#006697' face='Dota Hy
patia Bold'bTidehunterbfont was spotted with some creeps trying to wear down our
defenses.
DOTA_Tutorial_M2_CallOver
Over here, Snipe
r!
DOTA_Tutorial_M2_TangoIntro
Oh, you're a bit low on

health. Here, take these font color='#006697' face='Dota Hypatia Bold'bTangoesb


font. I've got extras.
DOTA_Tutorial_M2_TangoUse
You can use tang
oes to heal. Hit font color='#006697' face='Dota Hypatia Bold'b%!item_tango%bfo
nt and then font color='#006697' face='Dota Hypatia Bold'bleft clickbfont on a t
ree.
DOTA_Tutorial_M2_TangoRestore
Using a tango will incre
ase the rate at which your health is restored for a short period.nnLet's go!
DOTA_Tutorial_M2_RangedCreep
Remember, your font colo
r='#006697' face='Dota Hypatia Bold'branged weaponbfont allows you to take cover
behind your creeps and do damage from a safe distance.
DOTA_Tutorial_M2_RangedLevelTwo There's probably more where he c
ame from. Explore a bit and see what turns up. The more you fight, the more ex
perience you'll earn to reach font color='#006697' face='Dota Hypatia Bold'bleve
l twobfont.
DOTA_Tutorial_M2_AreaAssign
You showed them! Go ahe
ad and level up font color='#006697' face='Dota Hypatia Bold'bShrapnelbfont when
you have a chance.
DOTA_Tutorial_M2_AreaLearn
font color='#006697' fac
e='Dota Hypatia Bold'bShrapnelbfont is an font color='#006697' face='Dota Hypati
a Bold'bArea of Effectbfont ability. It will do damage to enemies caught within
its radius.
DOTA_Tutorial_M2_AreaIncoming
Look out!
DOTA_Tutorial_M2_AreaUse
Sniper! Use fon
t color='#006697' face='Dota Hypatia Bold'bShrapnelbfont by hitting font color='
#006697' face='Dota Hypatia Bold'b%dota_ability_execute 0%bfont and left-click t
o cast it on these guys!
DOTA_Tutorial_M2_AreaFriendly
Don't worry, font color=
'#006697' face='Dota Hypatia Bold'bShrapnelbfont won't hurt allies.
DOTA_Tutorial_M2_TowerHelp
Over here! Our tower is
in danger! font color='#006697' face='Dota Hypatia Bold'bTidehunterbfont is co
ming and we can't hold him off. Help us! Help us!
DOTA_Tutorial_M2_MapIntro
Here's a map wit
h the tower location!
DOTA_Tutorial_M2_MapExplain
The font color='#006697'
face='Dota Hypatia Bold'bmini mapbfont contains a lot of useful information. Y
ou'll be able to see your position, as well as the location of towers and creeps
. It'll even show where your enemies are, provided allied forces have vision of
them.
DOTA_Tutorial_M2_TowerGoTo
The tower is near!
DOTA_Tutorial_M2_TowerDefend
Defend the tower!
DOTA_Tutorial_M2_TowerLevel
During the fray you earn
ed another level. Level up your font color='#006697' face='Dota Hypatia Bold'bH
eadshotbfont to give yourself a chance to stop your enemy in their tracks.
DOTA_Tutorial_M2_TowerRetreat
If you find yourself und
er attack, try moving behind your creeps, and let them protect you.
DOTA_Tutorial_M2_TowerThanks
Wow, that was close. Th
anks, Sniper. font color='#006697' face='Dota Hypatia Bold'bTidehunterbfont was
giving us a tough time, but it looks like he was low on health, and you scared
him off.
DOTA_Tutorial_M2_TowerLevelAny You've gained another level. Go
ahead and level up and choose a skill. Read the tool tips to learn what each o
ne does and pick one.
DOTA_Tutorial_M2_TowerExplain
Good thing we had this f
ont color='#006697' face='Dota Hypatia Bold'btowerbfont helping to defend agains
t the enemy. font color='#006697' face='Dota Hypatia Bold'bTowersbfont are impo
rtant to defense.nnIf today's been any indication, there's likely more creeps sn
eaking around.
DOTA_Tutorial_M2_StashBuyBoots We earned a bit of gold off of t
hose creeps. Did you know you can buy items when not at a shop When purchased,

they'll be held for you in your font color='#006697' face='Dota Hypatia Bold'bs
tashbfont so you can pick them up later.nnOpen the shop with font color='#006697
' face='Dota Hypatia Bold'b%toggleshoppanel%bfont and buy the font color='#00669
7' face='Dota Hypatia Bold'bBoots of Speedbfont.
DOTA_Tutorial_M2_StashViewStash Notice that the font color='#006
697' face='Dota Hypatia Bold'bBoots of Speedbfont have been placed in your font
color='#006697' face='Dota Hypatia Bold'bstashbfont. The stash shows you items y
ou have stored back at the base.nnfont color='#006697' face='Dota Hypatia Bold'b
Mouse overbfont the Boots of Speed in your Stash to see what they'll do once you
retrieve them.
DOTA_Tutorial_M2_StashBuyRing
While we're at it, a lit
tle armor would be nice, so why not buy a font color='#006697' face='Dota Hypati
a Bold'bRing of Protectionbfont. Armor reduces damage from attacks.
DOTA_Tutorial_M2_StashGo
The base isn't f
ar from here, let's retrieve your items!
DOTA_Tutorial_M2_StashRetrieve Ahh, welcome back Sniper. I've
a couple items set aside for you here in your font color='#006697' face='Dota Hy
patia Bold'bstashbfont. Whenever you're inside the base you can pick up your it
ems.nnHit the font color='#006697' face='Dota Hypatia Bold'bGrab Allbfont button
on the stash to transfer any items in your stash to your inventory.
DOTA_Tutorial_M2_CourierBuy
While you're here, pick
up a font color='#006697' face='Dota Hypatia Bold'bCourierbfont as well. font c
olor='#006697' face='Dota Hypatia Bold'bCouriersbfont are great for bringing ite
ms to you while in the field, but more on that later.nnPurchase a font color='#0
06697' face='Dota Hypatia Bold'bCourierbfont to continue.
DOTA_Tutorial_M2_CourierDeploy The font color='#006697' face='D
ota Hypatia Bold'bCourierbfont, like a Salve, is an active item and must be depl
oyed before you can use it.nnDeploy the font color='#006697' face='Dota Hypatia
Bold'bCourierbfont by hitting font color='#006697' face='Dota Hypatia Bold'b%!it
em_courier%bfont.
DOTA_Tutorial_M2_CourierComplete
It looked like Tidehunte
r was low on health. Perhaps there's a way you can fend him off once and for al
l.
DOTA_Tutorial_M2_LevelUp
Low health Your
ultimate ability, font color='#006697' face='Dota Hypatia Bold'bAssassinatebfon
t, is perfect as it does a lot of damage!nnHeroes learn their font color='#00669
7' face='Dota Hypatia Bold'bultimatebfont ability at level six. We'll need more
experience though.nnLead the way northeast. Better leave the courier here, we
don't need the little guy just yet.
DOTA_Tutorial_M2_BridgeSmoke
Hey Sniper, I spotted so
mething at the bridge nearby. Let's check it out.
DOTA_Tutorial_M2_BridgeOut
Tidehunter got away. He
was out of range of your normal attacks but your font color='#006697' face='Dot
a Hypatia Bold'bultimate abilitybfont has much longer range. We'll need more ex
perience...nnOh! This way!
DOTA_Tutorial_M2_SecretOverlook Over here!
DOTA_Tutorial_M2_SecretGo
There's a font c
olor='#006697' face='Dota Hypatia Bold'bSecret Shopbfont over there! Let's chec
k it out.
DOTA_Tutorial_M2_SecretExplain Oh! A customer! The font color
='#006697' face='Dota Hypatia Bold'bSecret Shopbfont stocks items you can't buy
at the base.nnWhy not try upgrading your font color='#006697' face='Dota Hypatia
Bold'bBoots of Speedbfont to font color='#006697' face='Dota Hypatia Bold'bArca
ne BootsbfontnnTo do so you'll need an font color='#006697' face='Dota Hypatia B
old'bEnergy Boosterbfont.
DOTA_Tutorial_M2_UpgradeBoots
Just like that, you've c
rafted yourself font color='#006697' face='Dota Hypatia Bold'bArcane Bootsbfont
by combining two items! While not the perfect item for every hero, right now, t
hese look good on you.nnArcane Boots are an active item, try it out now by press
ing font color='#006697' face='Dota Hypatia Bold'b%!item_arcane_boots%bfont.

DOTA_Tutorial_M2_UpgradeComplete
We should press on and f
ind more places to earn experience.
DOTA_Tutorial_M2_LevelGraveyard Looks creepy in there.
DOTA_Tutorial_M2_PullBegin
Spotted more here!nnTry
shooting them font color='#006697' face='Dota Hypatia Bold'boncebfont to get the
ir attention and font color='#006697' face='Dota Hypatia Bold'bpullbfont them to
wards your creeps by running back here. Allow your creeps to help take them out
!
DOTA_Tutorial_M2_CreepFree
Freedom!
DOTA_Tutorial_M2_CourierBuyItem1
All that gold. Time for
upgrades! Let's upgrade your ring to a font color='#006697' face='Dota Hypatia
Bold'bRing of Basilius!bfontnnOpen the shop with font color='#006697' face='Dot
a Hypatia Bold'b%toggleshoppanel%bfont and purchase the font color='#006697' fac
e='Dota Hypatia Bold'bSage's Maskbfont.
DOTA_Tutorial_M2_CourierRetrieve
Remember our font color=
'#006697' face='Dota Hypatia Bold'bcourierbfont We can use him to retrieve item
s from the stash and bring them to us here. That way we don't need to return to
base every time we buy something!nnClick the font color='#006697' face='Dota Hy
patia Bold'bDeliver Itemsbfont button near the bottom corner to continue.
DOTA_Tutorial_M2_CourierTravel The courier is off! The mask wa
s automatically transferred from your stash onto the courier and is on its way.
You can check on the status of the courier by looking at the mini map.
DOTA_Tutorial_M2_RingUpgraded
Nice! The Sage's Mask c
ombined with your Ring of Protection to create font color='#006697' face='Dota H
ypatia Bold'bRing of Basiliusbfont.nnThis item can boost the armor of allied cre
eps. For now, let's turn it off.nnHit font color='#006697' face='Dota Hypatia B
old'b%!item_ring_of_basilius%bfont to toggle the aura off.
DOTA_Tutorial_M2_LevelExperience
The ring's aura no longe
r affects friendly creeps but it still provides a bonus to you.nnTime to find a
few more creeps and earn that experience to reach font color='#006697' face='Dot
a Hypatia Bold'blevel sixbfont.
DOTA_Tutorial_M2_LevelUlt
Well done! Leve
l up and learn font color='#006697' face='Dota Hypatia Bold'bAssassinatebfont wh
en you have a chance.
DOTA_Tutorial_M2_TeleportBlock A rock slide blocked our way bac
k. Suspicious. We're not completely stranded though. We can font color='#0066
97' face='Dota Hypatia Bold'bteleportbfont our way out of here!nnTo do that we'l
l need to upgrade the courier to a font color='#006697' face='Dota Hypatia Bold'
bFlying Courierbfont.nnUpgrade the courier through the shop.
DOTA_Tutorial_M2_TeleportBuy
Now you need a font colo
r='#006697' face='Dota Hypatia Bold'bTown Portal Scrollbfont from the shop.
DOTA_Tutorial_M2_TeleportCourier
Now have the courier bri
ng it to you using the font color='#006697' face='Dota Hypatia Bold'bDeliver Ite
msbfont button.
DOTA_Tutorial_M2_TeleportChannel
With the courier on its
way, there's something you need to know about teleporting. Town Portal Scroll i
s a font color='#006697' face='Dota Hypatia Bold'bchanneledbfont spell, meaning
you need to stand still while using it. If you move, it will cancel the cast.
DOTA_Tutorial_M2_TeleportUse
You can font color='#006
697' face='Dota Hypatia Bold'bteleportbfont to any building, but we should head
to the tower outside the base where we last saw Tidehunter.nnUse the Town Portal
Scroll by hitting font color='#006697' face='Dota Hypatia Bold'b%!item_tpscroll
%bfont and then font color='#006697' face='Dota Hypatia Bold'bleft-clickbfont th
e tower on the font color='#006697' face='Dota Hypatia Bold'bminimapbfont.
DOTA_Tutorial_M2_TeleportCenter Center the view on yourself by d
ouble tapping font color='#006697' face='Dota Hypatia Bold'b%+dota_camera_follow
%bfont or by left-clicking the font color='#006697' face='Dota Hypatia Bold'bmin
imapbfont.nnI better get a move on!
DOTA_Tutorial_M2_TeleportCancel Woops! Moving cancelled the cha
nneled teleport. This also consumes the Town Portal Scroll, so we'll need a new

one. Buy a new Town Portal Scroll from the shop and have the courier bring it
to you.
DOTA_Tutorial_M2_TeleportWrongLoc
The tower is represented
by a font color='#006697' face='Dota Hypatia Bold'bgreen squarebfont. Try usin
g the Town Portal Scroll again and left-click near the green square.nnYou can us
ually teleport to any building but right now we should get close to where we las
t saw Tidehunter.
DOTA_Tutorial_M2_TeleportHere
Over here!
DOTA_Tutorial_M2_KillTide
Hopefully, Tideh
unter is still lurking. Follow me to where we last spotted him, and maybe we ca
n get the jump on him!
DOTA_Tutorial_M2_KillTideHow
Time to get to work. Us
e font color='#006697' face='Dota Hypatia Bold'bAssassinatebfont by pressing fon
t color='#006697' face='Dota Hypatia Bold'b%dota_ability_execute 5%bfont and the
n clicking on font color='#006697' face='Dota Hypatia Bold'bTidehunterbfont.
DOTA_Tutorial_M2_KillTideComplete
Pow! You did it! He won
't be bothering us anymore. Our base is now safe!
DOTA_Quest_MoveTo

Head For

the Gate
DOTA_Quest_FindKeeper
Find font face='
Dota Hypatia Bold'bKeeper of the Lightbfont
DOTA_Quest_FindRazor
Defeat font face
='Dota Hypatia Bold'bRazorbfont
DOTA_Quest_DefendCamp
Defend the Watch
tower Using font face='Dota Hypatia Bold'bBreathe Firebfont
DOTA_Quest_ClearNeutral
Clear font face='Dota Hy
patia Bold'bthreebfont Neutral Creep Camps
DOTA_Quest_ReturnToShop
Return to the Shop
DOTA_Quest_EarnMoney2
Earn 165 Gold an
d Buy a font face='Dota Hypatia Bold'bCircletbfont
DOTA_Quest_EarnMoney3
Earn 210 Gold an
d Buy font face='Dota Hypatia Bold'bBracersbfont
DOTA_Quest_LevelUlt
Reach font face=
'Dota Hypatia Bold'bLevel Sixbfont
DOTA_Quest_Laning_BuyInitialItems
Buy All
Your font face='Dota Hypatia Bold'bSuggested Starting Itemsbfont From the Shop
DOTA_Quest_Laning_SelectInitialAbility Select an Initial font f
ace='Dota Hypatia Bold'bAbilitybfont
DOTA_Quest_Laning_Attack
Destroy the Enemy font face='Dota Hypatia Bold'bMid-Lane Towerbfont
DOTA_Quest_Laning_Defend
Defend Your font face='Dota Hypatia Bold'bMid-Lane Towerbfont
DOTA_Quest_Laning_AttackDefend_Mid
Destroy Both Ene
my Mid-Lane Towers
DOTA_Quest_Laning_BuyCourier
Buy a fo
nt face='Dota Hypatia Bold'bCourierbfont
DOTA_Quest_Laning_YourTower

Your Mid

DOTA_Quest_Laning_EnemyTower

Enemy Mi

-Lane Tower
d-Lane Tower
DOTA_Quest_M2_DefeatTide
='Dota Hypatia Bold'bTidehunterbfont
DOTA_Quest_M2_LevelTwo
patia Bold'bLevel Twobfont
DOTA_Quest_M2_TowerDefend
face='Dota Hypatia Bold'bTowerbfont

Defeat font face


Reach font face='Dota Hy
Defend the font

DOTA_Quest_M2_ReturnToBase
DOTA_Quest_M2_LevelSix
patia Bold'bLevel Sixbfont
DOTA_Quest_M2_Assassinate
'Dota Hypatia Bold'bUltimate Abilitybfont
DOTA_Quest_M2_Teleport

Move to the Base


Reach font face='Dota Hy
Learn font face=
Teleport to Tower

DOTA_Quest_LastHits
Get font face='D
ota Hypatia Bold'bLast Hitsbfont %quest_current_value% %quest_target_value%
DOTA_Quest_Denies
Get font
face='Dota Hypatia Bold'bDeniesbfont %quest_current_value% %quest_target_value
%
DOTA_Tutorial_LastHit_StartExplanation1 Time to focus on earning
gold! One way to do that is by striking the killing blow on the enemy. If you
're the one to font color='#006697' face='Dota Hypatia Bold'blast hitbfont them,
you'll earn the bounty.
DOTA_Tutorial_LastHit_StartExplanation2 While last hitting, it i
s important to stay safe behind your friendly creep line.nnYou'll want to avoid
taking damage if you don't need to.
DOTA_Tutorial_LastHit_StartExplanation3 Watch the health of the
enemy creeps, and only hit them when their health is low.nnTry to get 15 last hi
ts in the middle lane.nnDon't forget to buy some items!
DOTA_Tutorial_LastHit_LastHits1 Deal the killing blow to the ene
my.nStay safe behind your creeps, then strike at the right moment.
DOTA_Tutorial_LastHit_LastHits2 Don't constantly attack.nnCancel
your attacks by moving, and then strike when the creep's health is low.
DOTA_Tutorial_LastHit_LastHits3 You can also use font color='#00
6697' face='Dota Hypatia Bold'b%dota_stop%bfont to halt your attack.
DOTA_Tutorial_LastHit_DenyExplanationSetup
Over here!
DOTA_Tutorial_LastHit_DenyExplanation1 font color='#006697' fac
e='Dota Hypatia Bold'bDenyingbfont your friendly creeps is a way to keep your op
ponents from earning gold.nnTo font color='#006697' face='Dota Hypatia Bold'bden
ybfont a creep, you need to deal the killing blow to a friendly creep.
DOTA_Tutorial_LastHit_DenyExplanation2 You can font color='#006
697' face='Dota Hypatia Bold'bforce attackbfont friendly creeps whose health is
below half.nnTo do so, press font color='#006697' face='Dota Hypatia Bold'b%mc_a
ttack%bfont to force attack, then font color='#006697' face='Dota Hypatia Bold'b
left-clickbfont on the creep.
DOTA_Tutorial_LastHit_DenyExplanation3 Just like before, focus
on staying safe and hitting at the right moment.nnTry to deny 3 friendly creeps.
DOTA_Tutorial_LastHit_Denies
Keep your opponent from
getting gold and experience by killing friendly creeps.nnPress font color='#0066
97' face='Dota Hypatia Bold'b%mc_attack%bfont then font color='#006697' face='Do
ta Hypatia Bold'bleft-clickbfont on a friendly creep with low health.
DOTA_Tutorial_LastHit_End
Congratulations!
You've learned about font color='#006697' face='Dota Hypatia Bold'blast hitsbfo
nt and font color='#006697' face='Dota Hypatia Bold'bdeniesbfont. Keep practicin
g, and victory will surely follow.
DOTA_TutorialTitle_WelcomeToDota
Basic Game Concepts and
Controls Tutorial
DOTA_TutorialBody_WelcomeToDota This tutorial will introduce you
to the world of Dota and show you how to control your hero.
DOTA_TutorialTitle_MaidenIntro Your Hero
DOTA_TutorialBody_MaidenIntro
You will be playing this
match as Shadow Shaman, a master of voodoo magic. You are on The Radiant team,

the enemy team is called The Dire.


DOTA_TutorialTitle_MovingYourCharacter Moving your Character
DOTA_TutorialBody_MovingYourCharacter You can move your charac
ter by right-clicking where you want to go. Your team fountain is directly below
you.
DOTA_TutorialTask_MoveToFountain

Move to your fountain (r

ight-click).
DOTA_TutorialTitle_FountainIntro
The Fountain
DOTA_TutorialBody_FountainIntro The fountain can quickly repleni
sh your health and mana. It also revives you if you die in combat. Let's look at
some other important buildings around.
DOTA_TutorialTitle_CameraIntro Your view
DOTA_TutorialBody_CameraIntro
You can scroll your view
by moving the mouse to the edge of the screen. Let's look to the northeast at y
our team's Ancient.
DOTA_TutorialTask_MoveToAncient Move VIEW to ancient (mouse the
screen edge)
DOTA_TutorialTitle_AncientIntro The Ancient
DOTA_TutorialBody_AncientIntro The Ancient is your team's most
important building - if it's destroyed then your team loses. You must destroy Th
e Dire team's Ancient to win the game.
DOTA_TutorialTitle_ViewHeroIntro
Return to your Hero
DOTA_TutorialBody_ViewHeroIntro You can snap your view back to y
our hero by clicking your portrait or double tapping F1. Do that now to return y
our view to your hero.
DOTA_TutorialTask_ViewToHero
ck your portrait)

Move your view back (cli

DOTA_TutorialTitle_MapIntro
The Mini-map
DOTA_TutorialBody_MapIntro
There is a mini-map on t
he lower left corner of your screen. Your base (in green) is in the bottom left
corner and the enemy base (in red) is in the top right.
DOTA_TutorialTitle_LaneIntro
DOTA_TutorialBody_LaneIntro
es towards the enemy base. Let's move to the top one.

Lanes of Attack
There are three main lan

DOTA_TutorialTask_MoveToTopLane Move your hero to the top lane.


DOTA_TutorialTitle_BarracksIntro
Barracks
DOTA_TutorialBody_BarracksIntro Each lane has two barracks where
your team's foot soldiers, known as creeps, spawn at regular intervals. Creeps
move to the enemy base and attack enemy units and buildings in their path -- you
cannot control them!
DOTA_TutorialTitle_LaningIntro The battle begins!
DOTA_TutorialBody_LaningIntro
A wave of Radiant creeps
is about to spawn. Follow them into combat to provide ranged support. Try not t
o get hit - you are too important to take damage! When a wave of creeps dies, it
's wise to back off to regroup with the next creep wave.
DOTA_TutorialTitle_FindingYourHero

Finding Your Hero

DOTA_TutorialBody_FindingYourHero
If you lose track of you
r hero, you can double-tap F1 or click on your hero's portrait to center the cam
era on it.
DOTA_TutorialTask_FollowCreeps Follow your creeps to the front
line.
DOTA_TutorialTitle_CombatIntro Combat
DOTA_TutorialBody_CombatIntro
There is combat up ahead
. Remember to be careful and avoid taking damage.
DOTA_TutorialTitle_AttackingIntro
Attacking
DOTA_TutorialBody_AttackingIntro
You can attack enemy uni
ts by right-clicking them (you only need to right-click them once).
DOTA_TutorialTitle_BountiesIntro
Bounties
DOTA_TutorialBody_BountiesIntro When you get the killing blow on
a unit or structure you get a bounty. Attack enemy units that are low on health
and try to get the bounty.
DOTA_TutorialTask_LastHitCreeps Earn bounties from killing blows
%s1%s2
DOTA_TutorialTitle_SpendGold
Spending Gold
DOTA_TutorialBody_SpendGold
Let's return to the base
to spend your hard-earned gold. Right-click on your team's base in the bottom l
eft of the mini-map to move there.
DOTA_TutorialTask_ReturnToShop Return to the base to shop.
DOTA_TutorialTitle_BuyFromShop Spending Gold the Shop
DOTA_TutorialBody_BuyFromShop
You can use the gold you
earn to buy items from the shop.
DOTA_TutorialTitle_BuyFromShop2 Buying From the Shop
DOTA_TutorialBody_BuyFromShop2 Left-click on the shop to view t
he items for sale. Double-click on the Town Portal Scroll and the Blades of Atta
ck to buy them.
DOTA_TutorialTitle_CloseShop
Closing the Shop
DOTA_TutorialBody_CloseShop
To close the shop, you c
an left-click the X at the top left, left-click anywhere outside the shop menu,
or press the button near your inventory. The shop also automatically closes when
you walk out of its purchase area.
DOTA_TutorialTask_BuyTPScroll

Buy two items from the s

hop.
DOTA_TutorialTitle_TeleportIntro
Items Types
DOTA_TutorialBody_TeleportIntro Your Blades of Attack provide a
passive damage bonus, whereas the Town Portal Scroll must be activated. Using a
Town Portal Scroll allows you to teleport to any of your team's buildings. This
is critical to save precious time.
DOTA_TutorialTitle_UseItemIntro Using the Town Portal Scroll to
Teleport
DOTA_TutorialBody_UseItemIntro To use the Town Portal Scroll, l
eft-click it then left-click your desired destination in the mini-map. Teleport
is a channeling spell, so be careful not to interrupt it by giving your hero ano
ther command while you cast it.

DOTA_TutorialTask_UseTPScroll
oll to teleport.

Use your Town Portal Scr

DOTA_TutorialTitle_StayInLane
DOTA_TutorialBody_StayInLane
e and gold from defeating enemy units it's important to
t the beginning of the game. Return to your lane to get

Staying in Lane
Since you earn experienc
spend time in the lane a
back into combat.

DOTA_TutorialTask_BackToCombat Return to your lane.


DOTA_TutorialTitle_ExpIntro
Gaining Experience
DOTA_TutorialBody_ExpIntro
When an enemy unit dies
all nearby heroes on your team share the experience. Try to get enough experienc
e to gain a level.
DOTA_TutorialTask_GetALevel
to kill enemy units.

Gain a level by helping

DOTA_TutorialTitle_LevelIntro
DOTA_TutorialBody_LevelIntro
u earn a point to spend on an ability.

Gaining Levels
When you gain a level yo

DOTA_TutorialTitle_AbilityIntro Spending Ability Points


DOTA_TutorialBody_AbilityIntro You can see what each ability do
es by hovering the mouse over its icon. Spend points to earn levels in abilities
by clicking on the yellow bar beneath their icon. Level up your Ether Shock abi
lity.
DOTA_TutorialTask_BuyAbility
o learn Ether Shock.

Spend an ability point t

DOTA_TutorialTitle_CastIntro
Using Abilities
DOTA_TutorialBody_CastIntro
The Ether Shock ability
deals magical damage. It costs you mana every time you use it. Click the ability
icon then left-click where you'd like to cast it.
DOTA_TutorialTask_CastSpell

Cast your Ether Shock ab

ility.
DOTA_TutorialTitle_RazorIntro
Razor
DOTA_TutorialBody_RazorIntro
The enemy hero Razor has
joined the battle for the Dire team. He is a master of lightning magic and has
the powerful Plasma Field ability. He is going to attack along the top lane.
DOTA_TutorialTitle_NewItems
New Items
DOTA_TutorialBody_NewItems
You have been given a fe
w items to help you in battle. You have tangoes with an ABILITY to eat a tree to
gain health. You also have a perseverance that PASSIVELY increases your regener
ation.
DOTA_TutorialTitle_AttackTower Attacking Towers
DOTA_TutorialBody_AttackTower
Towers have powerful att
acks and a lot of hitpoints. Attack with your creeps and try to destroy the towe
r to complete this tutorial! Retreat if your creeps die and try to keep your hea
lth up!
DOTA_TutorialTask_KillTower

Destroy the enemy tower.

DOTA_TutorialTitle_WinningIntro You Win!


DOTA_TutorialBody_WinningIntro Congratulations on completing th
e Basic Game Concepts and Controls tutorial! The next tutorial will run you thro
ugh a full game - you even get to pick your hero!
DOTA_TutorialTitle_QuestSuccess You Win!
DOTA_TutorialBody_QuestSuccess You successfully completed the q
uest.
DOTA_TutorialTitle_QuestFailure You Lose!
DOTA_TutorialBody_QuestFailure You failed to completed the ques
t.
MidLane1v1_Tier1_Tutorial
DOTA_TutorialTitle_Mid1v1Tier1Tutorial Mid-lane 1v1 Tier1 Tower
Fight
DOTA_TutorialBody_Mid1v1Tier1Tutorial
You will play Sn
iper versus a Dragon Knight enemy bot. Defend your mid-tier1 tower while destroy
ing the enemy's mid-tier1 tower.
MIDONLY
DOTA_TutorialTitle_ChooseYourHero
DOTA_TutorialBody_ChooseYourHero
hero to learn with. He has a ranged attack so you can
ck ranks. His Serpent Wards ability is especially good
u can complete this tutorial with any hero, though.

Choosing your hero


Shadow Shaman is a great
attack safely from the ba
for destroying towers. Yo

DOTA_TutorialTitle_PrepareForBattle
Preparing for Battle
DOTA_TutorialBody_PrepareForBattle
When you spawn into a ga
me you have one ability point and 603 gold to buy items. Spend the point to lear
n an ability. For this lesson we have enabled auto-buy so you don't need to worr
y about the store.
DOTA_TutorialTitle_AutoBuyIntro Auto-Buy
DOTA_TutorialBody_AutoBuyIntro Auto-buy will purchase items app
ropriate for your character. You will auto pick up your items when you return to
the fountain. If you get a message to go to the secret shop check the minimap f
or the location. Head out when ready.
DOTA_TutorialTask_MoveWhenReady Move out when you're ready.
DOTA_TutorialTitle_SpawningBots Allies and Enemies
DOTA_TutorialBody_SpawningBots For this lesson you will be play
ing against two computer-controlled enemies and you will have one computer playe
r on your team. Try to push in the middle lane to the Dire base and kill their A
ncient.
DOTA_TutorialTask_DefeatAncient Defeat the Dire team's Ancient.
DOTA_TutorialTitle_DefeatEnemyAncient Attacking the Enemy
DOTA_TutorialBody_DefeatEnemyAncient
The enemy defenses are s
trong and you will need to attack with multiple waves of creeps to bring down ea
ch tower. Return to your base when your health is low or when you wish to buy ne
w items.

hook training
DOTA_TutorialTitle_Train_Pudge Pudge Training
DOTA_TutorialBody_Train_Pudge
Learn to play Pudge, daw
g. Kill some bots in the bottom lane.
DOTA_TutorialTitle_Pudge_Goal
Kill some heroes!
DOTA_TutorialBody_Pudge_Goal
Gank the two enemy heroe
s in the bottom lane. Try to get 5 hero kills without dying more than 3 times.
Last Hit Deny Training
DOTA_TutorialTitle_LastHit
Last Hit Deny Practice
DOTA_TutorialBody_LastHit
Try to get as ma
ny last hits and denies as possible in the time limit. Your score is a combinat
ion of last hits, denies, and how much damage you take.
DOTA_TutorialTitle_RoundOne
Round One - Sniper
DOTA_TutorialBody_RoundOne
Sniper has a ranged atta
ck with no projectile, so the hit occurs very quickly. However, he has low base
damage, so timing is important.
DOTA_TutorialTask_Sniper
Last hit as Snip
er.
DOTA_TutorialTitle_RoundTwo
Round Two - Anti-Mage
DOTA_TutorialBody_RoundTwo
Anti-Mage has a very qui
ck attack animation and fast attack rate - melee heroes are generally easier to
last hit with.
DOTA_TutorialTask_Antimage
Last hit as Anti-Mage.
DOTA_TutorialTitle_RoundThree
Round Three - Mirana
DOTA_TutorialBody_RoundThree
Mirana has a good attack
animation and projectile speed but lower damage, making her of moderate difficu
lty.
DOTA_TutorialTask_Mirana
Last hit as Mira
na.
DOTA_TutorialTitle_RoundFour

Round Four - Crystal Mai

den
DOTA_TutorialBody_RoundFour
Crystal Maiden's attack
animation has a wind-up time and a slow moving projectile, making it difficult t
o predict when the hit will occur, making her difficult to last hit with.
DOTA_TutorialTask_CrystalMaiden Last hit as Crystal Maiden.
DOTA_TutorialTitle_RoundFive

Round Five - Shadow Fien

d
DOTA_TutorialBody_RoundFive
Shadow Fiend is great at
farming creeps rapidly with his good attack animation, high damage, and ability
Shadowraze - see how quickly you can farm this lane.
DOTA_TutorialTask_ShadowFiend
Farm as fast as you can!
DOTA_TutorialTitle_LastHitEnd
DOTA_TutorialBody_LastHitEnd

Game Over
Your score

Item Training - Support


DOTA_TutorialTitle_SupportItems
Support Item Training
DOTA_TutorialBody_SupportItems
Learn in-depth mechanics of Support items!
DOTA_TutorialTitle_SupportItems_RingOfBasilius Ring of Basilius
DOTA_TutorialBody_SupportItems_RingOfBasilius
Ring of
Basilius is a powerful early game item for junglers and support heroes. It give
s a flat 0.6 mana regeneration, as well as 2 armor to all heroes and creeps in t
he radius, as well as providing the carrier with extra armor and damage.
DOTA_TutorialTitle_SupportItems_RingOfBasilius2 Ring of Basilius
DOTA_TutorialBody_SupportItems_RingOfBasilius2 The item can be
toggled. When turned off, the aura won't give your friendly creeps the bonus arm
or. Turn it on when you want to make summoned units more powerful or push a lan
e. The ring's aura will still affect allied heroes.
DOTA_TutorialTask_SupportItems_RingOfBasilius2 Toggle Ring of B
asilius!
DOTA_TutorialTitle_SupportItems_Headdress
Headdress
DOTA_TutorialBody_SupportItems_Headdress
Headdress is useful early on to help you, your creeps and your lane mates to reg
enerate health. The aura radius is only 500, so stay near an ally if they need
some health.
DOTA_TutorialTitle_SupportItems_Buckler
Buckler
DOTA_TutorialBody_SupportItems_Buckler
Buckler
is a useful defensive item. It passively grants some armor and stats, while it'
s active ability will give friendly units around you +2 bonus armor. This can be
helpful when attacking or defending towers, or in teamfights.
DOTA_TutorialTask_SupportItems_Buckler
Give you
r friendly heroes the armor bonus!
DOTA_TutorialTitle_SupportItems_Urn
Urn of Shadows
DOTA_TutorialBody_SupportItems_Urn
Urn of Shadows is a dynamic item that can be used in many ways. Passively, it g
rants some strength and mana regeneration, but the Soul Release ability is more
important. Whenever an enemy hero dies around an Urn carrier, that Urn will gai
n 2 Soul Release charges.
DOTA_TutorialTitle_SupportItems_Urn2
Soul Release - Heal
DOTA_TutorialBody_SupportItems_Urn2
When Soul Release is used, it drains a charge from Urn of Shadows. If it is use
d on an ally, it will heal them for 400 HP over the course of 8 seconds. If the
unit takes tower damage or damage from a player-controlled unit, the heal is lo
st, so be careful to use the heal only in situations when this won't happen.
DOTA_TutorialTask_SupportItems_Urn2
Heal your injured ally!
DOTA_TutorialTitle_SupportItems_Urn3
Soul Release - Damage Over Time
DOTA_TutorialBody_SupportItems_Urn3
If Soul Release is used on an enemy hero, it will deal 150 damage over the cours
e of 8 seconds. Unlike the heal, this effect can't be removed except by purge e
ffects. The low amount of damage is useful to finish off running enemies that h
ave low health, due to the long range of Soul Release.

DOTA_TutorialTask_SupportItems_Urn3
Finish off the enemy hero!
DOTA_TutorialTitle_SupportItems_TranquilBoots

Tranquil

Boots
DOTA_TutorialBody_SupportItems_TranquilBoots
Tranquil
Boots are the most defensive type of boots. The Heal ability will restore 170
HP over 10 seconds, as long as you don't take tower or player-controlled damage.
Tranquil Boots also add a bit of passive regeneration and armor, as well as ha
ving higher than average movement speed for boots.
DOTA_TutorialTitle_SupportItems_TranquilBoots2 Tranquil Boots Break
DOTA_TutorialBody_SupportItems_TranquilBoots2
Tranquil
Boots do have a downside - their Break ability. If a player takes 4 instances
of player-controlled damage in the course of 10 seconds, the Tranquil Boots will
temporarily become Boots of Speed, meaning that they lose all their passive sta
ts and the Heal ability. Once the player hasn't taken 4 instances of damage in
the last 10 seconds, the Tranquil Boots will reform.
DOTA_TutorialTask_SupportItems_TranquilBoots2
Use the
Heal ability!
DOTA_TutorialTitle_SupportItems_Medallion
Medallion of Courage
DOTA_TutorialBody_SupportItems_Medallion
Medallion of Courage is a double-edged sword of an item. Passively, it gives yo
u some armor and mana regeneration. However, the Valor ability makes this item
what it is. When used on an enemy, both the item holder and the target enemy lo
se 6 armor (which is the same amount gained passively). Medallion of Courage gi
ves you an armor advantage over your enemies, but it's up to you how to use it!
DOTA_TutorialTask_SupportItems_Medallion
Use Valor on Roshan!
DOTA_TutorialTitle_SupportItems_Drum
Drum of Endurance
DOTA_TutorialBody_SupportItems_Drum
Drum of Endurance is an item that provides a lot of different benefits. Passive
ly, it gives nice stats, and Swiftness Aura, which grants a small movement and a
ttack speed bonus to surrounding units.
DOTA_TutorialTitle_SupportItems_Drum2
Drum of Endurance
DOTA_TutorialBody_SupportItems_Drum2
The active ability Endurance adds another small movement and attack speed bonus
to surrounding units, effectively doubling the speed from Swiftness Aura. This
is very helpful for moments when you need just a bit more speed to catch or run.
It only has 4 charges, so use wisely.
DOTA_TutorialTask_SupportItems_Drum2
Catch the flying courier!
DOTA_TutorialTitle_SupportItems_Vlads
Vladmir's Offering
DOTA_TutorialBody_SupportItems_Vlads
Vladmir's Offering provides a wide number of bonuses to surrounding teammates, s
uch as armor, regeneration, and bonus damage. It also gives friendly melee unit
s lifesteal on their attacks.
DOTA_TutorialTitle_SupportItem_Vlads2
Vladmir's Offering
DOTA_TutorialBody_SupportItem_Vlads2
The lifesteal aura is useful for melee carries that have other Unique Attack Eff
ects, as other Lifesteal items won't work for them. A support with Vladmir's ca
n provide this benefit to his melee carry.

DOTA_TutorialTitle_SupportItems_Mekansm
Mekansm
DOTA_TutorialBody_SupportItems_Mekansm
Mekansm
is a powerful midgame item. Passively, it gives some nice armor and stats, as w
ell as giving passive regneration to yourself and surrounding friendly units. T
he most powerful part of the item is the active Restore, which heals 250 HP and
grants bonus armor for a limited time.
DOTA_TutorialTask_SupportItems_Mekansm
Heal you
r allies!
DOTA_TutorialTitle_SupportItems_Pipe
Pipe of Insight
DOTA_TutorialBody_SupportItems_Pipe
Pipe of Insight is the go-to item when it comes to preventing magical damage. B
uilding from a Hood of Defiance, it passively increases spell resistance as well
as providing a lot of HP regeneration. The Barrier active ability gives a prot
ective field on all nearby units, preventing 400 magic damage from being dealt t
o them.
DOTA_TutorialTask_SupportItem_Pipe
Prevent the magic damage!
DOTA_Tutorial_Location_Start

START

world_map_location_1

Davion, the Dragon Knigh

t
world_map_location_sub_1
Tutorial Mechanics 1
world_map_location_desc_1
iIn a lonely wood lies t
he camp of Dragon Knight, slayer of the great winged Slyrak, and possessor of sk
ills beyond mortal knowledge. Yet his true potential still lies before him. The
time has come for him to take up arms and train for the final battle.i
world_map_location_gdesc_1
This starting tutorial will intr
oduce you to ulliHero MovementliliHero LevelingliliAbility UsageliliItemsliliBas
ic CombatliliCombat Last Hitsliul
Tutorials
training_progress

TRAINING PROGRES

S
training_progress_preamble
Finish mechanics and unlock the
world of Dota 2; prepare for the coming battles through continued training.
training_progress_post
The Geography For Training
training_progress_subhed
The quest for proficienc
y continues. Hone your skills by visiting other lands of contention!
mission_progress
Mission Progress
training_percent_complete
%s1% COMPLETE
tutorial_checklist_1
Mechanics 1
Tutorial Location 2
world_map_location_2

Sharpeye, The Sn

world_map_location_sub_2

Tutorial Mechani

iper
cs 2
world_map_location_desc_2
iA small form mo
ves quietly along the trail, weapon in hand. Among the Keen Folk, he is a legen
d, the greatest shootist there's ever been. But it will take more than a sharp
eye to survive the coming battle, and this Sniper from the highlands has much to
learn if he's to fulfill his destiny.i
world_map_location_gdesc_2
This tutorial will intro
duce you to ulliCombat RangedliliAbilities Area of EffectliliThe MinimapliliTowe

rsliliCouriers and the StashliliItems Teleportation Scrollliul


tutorial_checklist_2
Mechanics 2
Tutorial Location 3
world_map_location_3
world_map_location_sub_3

Sniper Vs Axe
Tutorial Lane In

troduction
world_map_location_desc_3
iLong is the roa
d to victory, and harsh its travels. Sniper will need to develop a keen underst
anding of the towers, and those who defend them, if he is to survive the great b
attle that is to come.i
world_map_location_gdesc_3
This tutorial will intro
duce you to ulliCombat Fighting in a LaneliliTowers Defend and AttackliliItems S
tarting Itemsliul
tutorial_checklist_3
Middle Lane Intr
oduction
Tutorial Location 4
world_map_location_4
world_map_location_sub_4

Know Thine Enemy


Middle Lane Prac

tice
world_map_location_desc_4
iOnce per genera
tion, the great forged wheel-books turn slowly in the wind and moan out tales of
an age long forgotten. But now a strange wind blows, and the forged books sing
like nothing heard before a song of conflict and a looming conflagration, the prop
hesy of a war that will sweep down from hidden planes and engulf the world in it
s fire.innNote Mission progress based on completion with different heroes.
world_map_location_gdesc_4
This will introduce you
to ulliLimited Hero Pool Restricts hero selection to 20 heroesliliTowers Defend
and attack all mid-lane towersliliItems All items unlockedliul
tutorial_checklist_4
Middle Lane Prac
tice Using 10 Different Heroes
DOTA_Tutorial_Finished_Tutorial04
Tutorial Location 5
world_map_location_5

Training Skirmis

hes
world_map_location_sub_5
Play vs. Bots
world_map_location_desc_5
iAs the moon sto
nes glow and wheel-books wail, the barrier between the planes wears thin. Out o
f this tattered fabric of reality, strange forces are revealed. Myths and legend
s, flesh and blood; all yearn for the chance to train for the coming battle.i
world_map_location_gdesc_5
This will introduce you
to ulliPlaying a full match of Dota 2 versus botsliliLimited Hero Pool Restricts
hero selection to 20 heroesliul
tutorial_checklist_5
5 Practice Match
es Versus Bots
DOTA_Tutorial_Finished_Tutorial05
Tutorial Location 6
world_map_location_6
The War Begins
world_map_location_sub_6
Play vs. Humans
world_map_location_desc_6
iIt is a contest
of wills and wits, strength and courage, reflexes and strategy. Shards of the
Mad Moon glow bright in a shattered sky, while below battle lines are drawn. So
mewhere in the distance, the great horn sounds. The steel clangs. And so it be
gins.i
world_map_location_gdesc_6
This will introduce you
to ulliA full match of Dota 2 with other playersliliLimited Hero Pool Restricts
hero selection to 20 heroesliul

tutorial_checklist_6

10 Limited Hero

Pool Matches
DOTA_Tutorial_Finished_Tutorial06
Tutorial Location 7
world_map_location_7
Dota Overview
world_map_location_sub_7
A quick study of
the game in action.
world_map_location_desc_7
You'll also be e
xposed to key goals of the game, and get an idea of what battle will look like.
world_map_location_gdesc_7
This Introduction to Dot
a 2 will familiarize you with the location of map landmarks such as ulliBaseslil
iTowersliliBarracksliliLanesliliRoshan and the AegisliliThe ShopkeepersliliRunes
liul
Tutorial Location 8
world_map_location_8

Last Hit Trainin

g
world_map_location_sub_8
Learn more about
how to last hit reliably.
world_map_location_desc_8
iThe Hero who ca
n acquire the most gold will almost certainly triumph. It is important to under
stand how to acquire gold, and how to keep it from the pockets of your opponents
.i
world_map_location_gdesc_8
This tutorial will intro
duce you to ulliCombat Last Hit TechniquesliliCombat Denying Creepsliul
Tutorial Location 9
world_map_location_9

Last Hit Practic

e
world_map_location_sub_9
Practice last hi
tting against a bot.
world_map_location_desc_9
iThe Hero who ca
n acquire the most gold will almost certainly triumph. Only through extensive p
ractice can a Hero master the art of last hitting.i
world_map_location_gdesc_9
This mode will help you
practice ulliCombat Fighting in a LaneliliCombat Last HitsliliCombat Denying Cre
epsliul
The Archronicus - Table of Contents
arch_toc_header

Table of Content

s
arch_madmoon_toc
Moon and The Ancients
arch_chronicleofthesos_toc
arch_summoningsea_toc
a
arch_lasthitchallenge_toc
arch_cycleofsolstice_toc
es
arch_wraithnight_toc

The Mad
Chronicle of Thesos
The Summoning Se
The Death Bounty
Cycle of Solstic
The Wraith-Night

The Archronicus - Title Page


DOTA_Archronicus_TitlePage_Page1
UPON THESE HALLOWED page
s are writ the last remnants of a once-great body of knowledge. Copied and reco
pied by generations of scribes, translated by scholars and encrypted by mages, t

he chronicles found herein compile the lost histories of the contested lands, it
s rulers and guardians, higher-learning and ancient magics. The texts draw from
many cultures across many ages, enshrining for all time those fragmented recount
s of scholars long dead, and hidden truths more powerful than any sword or spell
. Sealed now with an encryption spell, only worthy eyes may read the book, and
by deed alone reveal the truth. And only with the blood of heroes shall new page
s be written.
The Archronicus - Mad Moon
DOTA_Archronicus_MadMoon_Title1
DOTA_Archronicus_MadMoon_Title2
DOTA_Archronicus_MadMoon_Title3
DOTA_Archronicus_MadMoon_Folio

The Mad Moon


and
the Ancients
- The Mad Moon and the Ancients

DOTA_Archronicus_MadMoon_Page1 WHEN A WORLD was still a cooling


blob, it captured an eerie companion a glowing crystalline sphere that came to be
known in lore as the Mad Moon. This small orb was full of violent radiance a visu
al reminder of conflict in the heavens, bright enough to compete with the sun in
daylight.
DOTA_Archronicus_MadMoon_Page2 But the Mad Moon was no inert ro
ck. It was more truly a prison, in which two warring ancient intelligences had b
een captured and flung into exile aeons before, once the vast Primordials that u
nderlay creation had tired of their endless strife. The punishment for these Anc
ients was to be locked together in one form, forever falling through infinity...
and thus it went until our unfortunate world captured that wanderer. n nFor ages
, primitive societies rose and fell beneath its weird glare; creatures of varyin
g intelligence and sophistication gazed up in wonder and curiosity, to whatever
extent their sentience allowed. Meanwhile, orbital stress and tidal forces allow
ed the Mad Moon's inhabitants to begin exploit what were at first the slightest
of weaknesses, as they set to work prying open their prison. The cracks spread s
lowly, from the tiniest fractures, until at last there were millions of fissures
, vast and aglow with weird energies.
DOTA_Archronicus_MadMoon_Page3 On one apocalyptic night, the moo
n finally shattered, torn apart from within. Most of the moonstuff was flung int
o space or consumed as it hit the atmosphere. A few rare fragments fell to earth
, either as fused molten lumps or as jagged crystals. The shards lay where they
had fallen, and gradually the land around them recovered. As the survivors of th
e prehistoric cataclysm recuperated, flourished and developed civilizations, the
Mad Moon became less a memory than a dream, with the night of its destruction w
oven into their myths.
DOTA_Archronicus_MadMoon_Page4 The fallen shards of primal matte
r had fractured into their original composites Radiant and Dire. In its pure for
m, each type of stone gave off a peculiar energy. For those who settled around t
he sites, they found themselves feeding on this unearthly power until they had n
ot only harnessed the energy but made themselves dependent on it. They built shr
ines around the Ancients and revered them, ironically, as godlike entities that
had fallen to earth.
The Ancients, both Radiant and Dire, provided many benefits kinetic energy, mana
, protection, even resurrection. But the emanations changed everything in their
influence. Around the Radiant, the effects were bright and colorful, evoking lig
htness and charm. Around the Dire, a sinister radioactive glow, a visual seepage
indicative of poison and decay. Neither force was neutral; they were both perfe
ct complements and total contradictions that could never be at peace.
As each stone's cultural influence spread, it eventually came in conflict with t

he societies of its rival. Interference between the Ancients was cause for war,
as the presence of one caused a corresponding fall-off in the energy of the othe
r. Each stone could only be restored to full power with the destruction of its F
oe-stone. And so the enthralled creatures rallied to protect their land by destr
oying the neighboring Ancient, and from far and wide the Heroes heard the call t
o battle and came to join, hardly realizing that in some sense both sides were t
he same.
The Archronicus - Chronicle of Thesos
DOTA_Archronicus_ChronicleofThesos_Title1
Chronicle
DOTA_Archronicus_ChronicleofThesos_Title2
of
DOTA_Archronicus_ChronicleofThesos_Title3
Thesos
DOTA_Archronicus_ChronicleofThesos_sub A FOLK OF THE KEENS
DOTA_Archronicus_ChronicleofThesos_folio
- CHRONICLE OF T
HESOS DOTA_Archronicus_ChronicleofThesos_Page1
A rumor some day
s ago reached the High Bell of two strange beasts felled at the edge of the grai
nstock lands. Either by disease, or sword, the stories varied, but always it wa
s spoken of two dragons dark blue in color and very much dead. n nI set out imm
ediately from my father's hold and found their scaly bodies charred on the prope
rty of a grain farmer three day's travel along the ridge road. One great, one s
mall, the dragons lay where they died, surrounded by the footprints of a much la
rger beast whose marks on the soil were large enough for a full grown keen to li
e down in; and so I did, imagining the impossible scale of the animal in whose t
rack I lay. A grand dragon true, like the stories of old, and like some say sti
ll live in the southerly wastes. n nThe tracks crossed the land for some distanc
e and ended where the beast took flight at the edge of the field. So not by bla
de or pathosis had these young dragons met their end, but from an attack by one
of their own kind. n nWith the good faith of my father's name, and a promise of
immediate removal, I was able to purchase the rotting corpse of the lesser of th
e two dead dragons. The specimen being nowhere near to full grown, I was able t
o drag it behind my trusty zonkey for several hours to my father's lands. Sever
al days of disarticulation and boiling commenced, followed by a full night's inu
rement in wax, until, at last, the entire skeleton was laid out before me in the
great hall, available for study.
DOTA_Archronicus_ChronicleofThesos_Page4
Here I draw my o
bservations with careful ink, noting the shape and size of every bone. n nThe s
tructure of the wing surprised me. As did the curious architecture of the shoul
der. The bones themselves, though very strong, were much lighter than I had exp
ected. More like the bones of a bird than a creature of scales and teeth. n nM
ost unexpected of all was the remnants of an old shield found in the beast's ins
ides. But this one carried a most unusual form of gullet iron, and on it the mar
k of an ancient order seen only rarely in these parts today, a dragon crest, and
the seal of the Scaled Knights of Uthorian. Woe to the knight who carried it.
The Archronicus - The Summoning Sea
DOTA_Archronicus_TheSummoningSea_Title THE SUMMONING SEA
DOTA_Archronicus_TheSummoningSea_Folio - The SUMMONING SEA DOTA_Archronicus_TheSummoningSea_Page1 Beyond the reach of Sou
thward's End, n Where summer's warmth dares not to roam, n Songs tell of ancient
treasure lost, n Worth more than titles, lands, and home. n n At night skies st
reak in ribbon's glow, n Chill ocean's maze of jagged frost, n Wild winds betray
the best of men, n Where boldest captains fear to cross. n n Within tis said's
a hidden coast, n Unknown to either map or man, n Where once there died a seabor

n fiend, n Washed up along its sandy span. n n Inside this corpse, the legends c
laim, n A gem lay hid away from sight, n And who dares hold this stone unique, n
Shall see all hidden forms of fright.
DOTA_Archronicus_TheSummoningSea_Page2 From whence the single
frigate sailed, n No soul still lives to dare recall, n Brave voyage launched in
to the cold, n Afraid of neither gale nor squall. n n To southern ice and wind t
hey forged, n The dauntless crew did plot their trek, n In time the fields of fl
oe and berg, n Gave glimpse of land to all on deck. n n Upon an arctic shore the
y spied, n Frost touched remains of monster vast, n Old marks from briny wars th
ey saw, n And ice-locked teeth to dwarf their mast. n n On darkened beach was se
t a host, n To excavate this mortal coil, n Their picks and tools they lifted hi
gh, n Then dug into their grisly toil.
DOTA_Archronicus_TheSummoningSea_Page3 For days on days they h
acked and crawled, n As stained was beach in ancient gore, n Through rib and tis
sue, deep they delved, n And wrought their path toward monster's core. n n From
humid depths came glowing dim, n Strange spectral light of emerald hue, n Great
gem matched size with finder's fist, n Worn crew rejoiced; old songs proved true
. n n Returned to deck with treasure held, n As one all crew did choke their bre
ath, n For ringed they were by wraiths of yore, n Ghost ships long sunk, and tho
se past death. n n For hidden from the common eye, n Are ones who drift when lif
eblood fails, n Bright gem grants truth to sight, they learned, n Then set with
fright to raising sails.
DOTA_Archronicus_TheSummoningSea_Page4 Yet ghastly shades no h
arm intend, n But warning men whose air's still drawn n To bring sight's stone o
n waters wide, n Would raise the wrath of deep Maelrawn.
DOTA_Archronicus_TheSummoningSea_Page5 A day and twelve on oce
an waves, n Passed laden, anxious crew's retreat, n When came long shadows to th
eir wake, n Lord Maelrawn's servant come to eat. n n By haste and lucky breeze t
hey sped, n Four dawns the scourge kept far at bay, n Until a wisp of earth drew
far, n hen fickle fortune's winds betrayed. n n As beast drew under ship to str
ike, n Rowboats were filled with man and loot, n Then loosed were heavy chain an
d weight, n To crashed ship's anchor on sea's brute. n n Then deck leaned port a
s seabeast scaled, n Wild tendril fury came aboard, n In frenzied panic three bo
ats fled, n With ship entangled, kraken roared.
DOTA_Archronicus_TheSummoningSea_Page6 Through tree thick feel
ers' twist and squeeze, n Wood hull made vent to frozen surge, n As half-ship sa
nk, depth's master called n The gem still moved, and neared shore's verge. n n I
n rushed pursuit the kraken swam, n To overtake first boat of three, n When dro
wned men froze and wreckage sank, n Did hunter learn its charge stayed free. n
As second crew in horror rowed, n Slick grasping fingers closed around,Yet once
again gem was not there, n And third boat's band set foot aground. n n So terrif
ied of Maelrawn's rage, n Did thrashing scourge set out anew, n Then beached its
elf upon the surf. n As kraken flailed, its foe withdrew.
DOTA_Archronicus_TheSummoningSea_Page7 Of fated crew's last po
rt and call, n No grey account still deigns to say, n Some firm believe they mad
e toward home, n Though others tell of hangman's sway. n n Of gem and tidal deep
god's hunt, n Vain quest goes on without reward, n Its servants blindly come to
shore, n To kill and raze, be put to sword. n n For no thrall creature of the de
pths, n Nor spirit bound in drowning's keep, n Nor Maelrawn the Tentacular, n Sh
all rest till seas, gem comes to sleep.
The Archronicus - The Death Bounty
DOTA_Archronicus_TheDeathBounty_Title1
The Death Bounty

DOTA_Arch_TheDeathBounty_Folio
- The Death Bounty DOTA_Archronicus_TheDeathBounty_Page1
The ancient Death Bounty Text, as it has since come to be known, was first disco
vered among the ruins of the great Stonehall Cartularium. The document's signifi
cance went unrecognized for years as it lay untranslated and forgotten, sealed a
way behind the locked doors of the Historic Archive of Sennos. It was not until
scholars studied the document in detail that they came to understand what it rep
resented. This decaying bit of parchment was nothing less than a possible source
of the martial tradition of Last Strike, now common among all the kingdoms of t
he contested lands.
DOTA_Archronicus_TheDeathBounty_Page2a
Translated from Page
DOTA_Archronicus_TheDeathBounty_Page2b
ROYAL PROCLAMATION
DOTA_Archronicus_TheDeathBounty_Page2c
By order of Lord Regent Urthic Laste of Stonehall.nnHenceforth shall all fellows
of the Armies of Stonehall adhere to the statements belownn1. Fellows of the St
onehall military shall now be paid for each killing blow struck against a foe in
battle. This reward shall only be granted to the fellow who strikes the killing
blow.nn2. Following the course of battle, each coterie shall be responsible for
the tallying and dividing of payment amongst themselves to cover expenses, incl
uding equipment purchase and upkeep.nn3. In the event of a dispute, fellows may
challenge one another to duel. The victor shall be awarded the total share held
by the vanquished.nn4. Should a duel conclude by the death of a fellow, recompen
se shall be made to...
The Archronicus - Cycle of Solstices
DOTA_Archronicus_CycleOfSolstices_Title1
CYCLE
DOTA_Archronicus_CycleOfSolstices_Title2
OF
DOTA_Archronicus_CycleOfSolstices_Title3
SOLSTICES
DOTA_Archronicus_CycleOfSolstices_Folio1
- CYCLE OF SOLSTICES DOTA_Archronicus_CycleOfSolstices_Page1
On the longest night of the year, the dead do not always sleep. For centuries,
the learned aesthetes of Keyturn studied the skies from their mountain keep, whe
re generation after generation, they tracked the movement of celestial bodies, c
opying down their arrangements in the great Book of Heavens. It was they who fou
nd the wheel of the world was a thing of many moving parts a clock of strange rhyt
hms and irregular meter. It was they who counted the number of dawns in each se
ason. It was they who calculated the day of longest night.
DOTA_Archronicus_CycleOfSolstices_Page2
And it was they who first discovered the great cycle within the cycle a periodic s
hift whereby in one solstice among many, the barrier between the planes wears th
in, the aurora blazes green in the sky, and the undead rise from their graves. A
nd it was they who were destroyed.
DOTA_Archronicus_CycleOfSolstices_Page3
Now we have only fragments of their long studies. The great Book of Heavens is
lost to history, though copied remnants of certain passages are sometimes found
in the ruins of ancient temples, or in the scholarly works of moldering librarie
s. These fragments are the last view into a lost civilization.

The Archronicus - Wraith-Night


DOTA_Arch_WraithNight_Title1
WRAITH-NIGHT
DOTA_Archronicus_WraithNight_Title2
THE LONGEST NIGHT OF THE AGE
DOTA_Archronicus_WraithNight_Folio
- WRAITH-NIGHT DOTA_Archronicus_WraithNight_Page1
Young prince Ostarion was thrust upon the throne by the death of his royal famil
y. The swift, rotting disease that took their lives nearly claimed the prince as
well, but the court's mage took desperate measures submitting the youth to a ritu
al that pared away all the vulnerable flesh, transforming him into a being of an
imated bone. The young king emerged from the scouring, convinced that having def
ied death once, he would never submit to it.
DOTA_Archronicus_WraithNight_Page2a
With a deep mistrust of all things fleshy, Ostarion began to recast his parents'
legacy in forms imperishable. Every stone of his kingdom was replaced with its
equivalent in bone. Skeleton King's armies took dominion over neighboring lands,
and as he extended his reach, he extracted the bones of his enemies. Eventually
he came to rule over a land cold, white and brittle and to yearn for something mo
re.
DOTA_Archronicus_WraithNight_Page2b
Never having trusted flesh, nor wishing to clothe his bones in it, he finally se
ttled on pursuit of wraith energy, a form of pure spirit given off by certain da
rk souls at death, and taken up by ghosts and other revenants when they need a f
orm with which to walk the earth. Should he shape himself from the wraith essenc
e, he thought he might create a body as luminous and eternal as his ego.
DOTA_Archronicus_WraithNight_Page3
Consulting the ancient mage who had saved the young prince's life, Skeleton King
learned of a rare opportunity a night foretold by certain olden sages who had gra
ppled with the unruly and in most ways unpredictable cycles of nature the solstice
known as Wraith-Night, when the dead would rise in such great number that their
souls could be harvested and captured in sufficient quantity to complete anothe
r ritual. Should he manage to harvest the wraith energy of the undead horde, he
could rise once more transfigured King forever, but this time of the Wraiths.
DOTA_Archronicus_WraithNight_Page4
From the Journals of Azorszos the Bony, Mage-Physik to Ostarion, eldest subject
of that ungrateful wretch whom I must hail as king, and who will gladly lead the
throng in cursing himself for the role he played in placing our so-called Skele
ton King on the Throne of Bones.
DOTA_STANDARD
DOTA_WASD
DOTA_MMO
DOTA_KEYBOARD_CONFIGURATION
keyboard_make_selection

KEYBOARD CONFIGURATION
MAKE SELECTION

DOTA_Tutorial_FINISHED_Positive Congratulations!
DOTA_Tutorial_FINISHED_Negative Sorry
DOTA_Tutorial_Finished_Tutorial01
Dragon Knight, you've pr
oved yourself worthy of your knighthood. Long will your name be remembered!
DOTA_Tutorial_Finished_Tutorial02
Sniper, you are a true m
arksman. Long will your name be remembered!
DOTA_Tutorial_Finished_ScriptedDemo
You are a true spectator

. Long will you be remembered!


DOTA_Tutorial_Finished_BotMatches
You have successfully completed 5 bot matches!
DOTA_Tutorial_Finished_LimitedHeroPoolGames
You have success
fully completed 10 Limited Hero games!
DOTA_Quest_Laning_Attack_Success
You have destroy
ed your enemy's middle lane tower!
DOTA_Quest_Laning_Attack_Mid_Success You have destroyed both of
your enemy's middle lane towers!
DOTA_Quest_Laning_Defend_Failure
Your middle lane
tower was destroyed by the enemy!
DOTA_Quest_Laning_Defend_Mid_Failure Both your middle lane towe
rs were destroyed by the enemy!
DOTA_LastHitTraining_Finished
You have finished last h
it training and are a now a thing of legend!
DOTA_LastHitChallenge_Finished
You are a true last hitt
er for participating in the Last Hit Challenge! Keep at it, and your last hits w
ill long reverberate in the bones of your enemies.
DOTA_Tutorial_Archronicus_Page1
Archronicus
DOTA_Tutorial_Archronicus_Page_Description1
Within the Archronicus are gathered the ancient texts of many cultures, drawn fr
om across the ages, and from across the whole wide range of the contested lands.
The chronicles found herein may provide a deeper understanding of the universe,
its history and cosmology, but the mysteries revealed will not impact gameplay.
DOTA_Tutorial_Archronicus_Page2
Archronicus Page
DOTA_Tutorial_Archronicus_Page_Description2
For those who hold the Archronicus, knowledge is earned by sword and deed; never
is it gifted. Your skill has earned you the right to read further pages.
DOTA_Tutorial_Archronicus_Page3
Archronicus Page
DOTA_Tutorial_Archronicus_Page_Description3
By ink is it written, but by blood is it read. In these chronicles, ancient tru
ths have been gathered, copied and recopied by generations of scribes, encrypted
long ago by ancient magic. Only the worthy may unravel the secrets of the Arch
ronicus.
DOTA_Tutorial_Archronicus_Page8
Archronicus Page
DOTA_Tutorial_Archronicus_Page_Description8
To understand the origins of our customs of warfare, it is necessary to seek the
wisdom of truly ancient texts. Scholars throughout time communicate across the
gulf of ages through the Archronicus.
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world_map_questcompletepanel_01_title
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Unlocked Dota 2!
You have unlocked the en

tire Dota 2 experience by completing the first two tutorials. You can now play
regular matchmaking game modes or stay on the world map and continue your traini
ng experience. Training is always available at any time if you want to continue
to explore Dota. Additional training includes ulliLane TutorialsliliFull Bot M
atchesliliLimited Hero Matchmakingliul
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Congratulations!
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You've received
an item! In Dota 2 you can earn items by playing online matches and finishing t
raining objectives.nnItems can be equipped on heroes to customize their appearan
ce. You can view and equip items in your bArmoryb by clicking on the bstoreb ta
b.
World map lore
map_lore_title_0

The Wail

ing Mountains
map_lore_desc_0
High in the Wail
ing Mountains, the Aesthetes gather in reverie when the sacred wind blows. At t
hese times, the wheel-books sing of a great rift in the wholeness of existence a d
isharmony sown from a single paradoxical thought conceived in the divine conscio
usness. The Wailing One could not think this thought and be one being, and so t
he great unity was cloven. What had been conjoined was rent asunder, and out of
that great division the universe was born.
map_lore_title_1
The Ruel
ands
map_lore_desc_1
Steel met sorcer
y in the war to claim the riches said to be buried beneath the rocky Ruelands.
Yet the victor was granted no celebration or solace for their costly campaign.
As they mined into the earth they found only the treacherous graves of ancient l
ava tubes. The rumors that sparked three kingdoms into bitter war had yielded n
othing, and the price paid was enough to topple them all.
map_lore_title_2
The Blee
ding Hills
map_lore_desc_2
For many centuri
es the Bleeding Hills have been known for their tarry blood a thick, viscous fluid
which flows down from the uplands, gathering in slickened black ravines to accu
mulate in killing pools where the bones of many ancient beasts now reside. The
slightest touch of flame will ignite these pools into an explosive blaze.
Hero Names
npc_dota_hero_none
-npc_dota_hero_queenofpain
Queen of Pain
npc_dota_hero_antimage
Anti-Mage
npc_dota_hero_kunkka
Kunkka
npc_dota_hero_lina
Lina
npc_dota_hero_mirana
Mirana
npc_dota_hero_slardar
Slardar
npc_dota_hero_lion
Lion
npc_dota_hero_phantom_assassin Phantom Assassin
npc_dota_hero_tidehunter
Tidehunter
npc_dota_hero_witch_doctor
Witch Doctor
npc_dota_hero_vengefulspirit
Vengeful Spirit
npc_dota_hero_juggernaut
Juggernaut
npc_dota_hero_earthshaker
Earthshaker
npc_dota_hero_pudge
Pudge
npc_dota_hero_bane
Bane
npc_dota_hero_crystal_maiden
Crystal Maiden
npc_dota_hero_sven
Sven

npc_dota_hero_skeleton_king
npc_dota_hero_storm_spirit
npc_dota_hero_sand_king
npc_dota_hero_nevermore
npc_dota_hero_drow_ranger
npc_dota_hero_axe
npc_dota_hero_bloodseeker
npc_dota_hero_phantom_lancer
npc_dota_hero_razor
npc_dota_hero_morphling
npc_dota_hero_zuus
npc_dota_hero_tiny
npc_dota_hero_puck
npc_dota_hero_windrunner
npc_dota_hero_lich
npc_dota_hero_shadow_shaman
npc_dota_hero_riki
npc_dota_hero_enigma
npc_dota_hero_tinker
npc_dota_hero_sniper
npc_dota_hero_necrolyte
npc_dota_hero_warlock
npc_dota_hero_beastmaster
npc_dota_hero_venomancer
npc_dota_hero_faceless_void
npc_dota_hero_death_prophet
npc_dota_hero_pugna
npc_dota_hero_templar_assassin Templar
npc_dota_hero_viper
npc_dota_hero_luna
npc_dota_hero_dragon_knight
npc_dota_hero_dazzle
npc_dota_hero_rattletrap
npc_dota_hero_leshrac
npc_dota_hero_furion
npc_dota_hero_life_stealer
npc_dota_hero_dark_seer
npc_dota_hero_clinkz
npc_dota_hero_omniknight
npc_dota_hero_enchantress
npc_dota_hero_huskar
npc_dota_hero_night_stalker
npc_dota_hero_broodmother
npc_dota_hero_bounty_hunter
npc_dota_hero_weaver
npc_dota_hero_jakiro
npc_dota_hero_batrider
npc_dota_hero_chen
npc_dota_hero_spectre
npc_dota_hero_doom_bringer
npc_dota_hero_ancient_apparition
npc_dota_hero_ursa
npc_dota_hero_spirit_breaker
npc_dota_hero_gyrocopter
npc_dota_hero_alchemist
npc_dota_hero_invoker
npc_dota_hero_silencer
npc_dota_hero_obsidian_destroyer
npc_dota_hero_lycan
npc_dota_hero_brewmaster

Wraith King
Storm Spirit
Sand King
Shadow Fiend
Drow Ranger
Axe
Bloodseeker
Phantom Lancer
Razor
Morphling
Zeus
Tiny
Puck
Windranger
Lich
Shadow Shaman
Riki
Enigma
Tinker
Sniper
Necrophos
Warlock
Beastmaster
Venomancer
Faceless Void
Death Prophet
Pugna
Assassin
Viper
Luna
Dragon Knight
Dazzle
Clockwerk
Leshrac
Nature's Prophet
Lifestealer
Dark Seer
Clinkz
Omniknight
Enchantress
Huskar
Night Stalker
Broodmother
Bounty Hunter
Weaver
Jakiro
Batrider
Chen
Spectre
Doom
Ancient Apparition
Ursa
Spirit Breaker
Gyrocopter
Alchemist
Invoker
Silencer
Outworld Devourer
Lycan
Brewmaster

npc_dota_hero_shadow_demon
npc_dota_hero_lone_druid
npc_dota_hero_chaos_knight
npc_dota_hero_treant
npc_dota_hero_meepo
npc_dota_hero_ogre_magi
npc_dota_hero_undying
npc_dota_hero_rubick
npc_dota_hero_disruptor
npc_dota_hero_nyx_assassin
npc_dota_hero_naga_siren
npc_dota_hero_keeper_of_the_light
npc_dota_hero_visage
npc_dota_hero_wisp
npc_dota_hero_slark
npc_dota_hero_medusa
npc_dota_hero_troll_warlord
npc_dota_hero_centaur

Shadow Demon
Lone Druid
Chaos Knight
Treant Protector
Meepo
Ogre Magi
Undying
Rubick
Disruptor
Nyx Assassin
Naga Siren
Keeper of the Light
Visage
Io
Slark
Medusa
Troll Warlord
Centaur Warrunne

r
npc_dota_hero_magnataur
Magnus
npc_dota_hero_shredder
Timbersaw
npc_dota_hero_bristleback
Bristleback
npc_dota_hero_tusk
Tusk
npc_dota_hero_skywrath_mage
Skywrath Mage
npc_dota_hero_abaddon
Abaddon
npc_dota_hero_elder_titan
Elder Titan
npc_dota_hero_legion_commander Legion Commander
npc_dota_hero_ember_spirit
Ember Spirit
npc_dota_hero_earth_spirit
Earth Spirit
npc_dota_hero_abyssal_underlord Underlord
npc_dota_hero_phoenix
Phoenix
npc_dota_hero_terrorblade
Terrorblade
npc_dota_hero_oracle
Oracle
npc_dota_hero_techies
Techies
npc_dota_hero_target_dummy
Target Dummy
npc_dota_hero_winter_wyvern
Winter Wyvern
npc_dota_hero_arc_warden
Arc Warden
random
repick
Other Names
ent_dota_halloffame
Aegis of Champions
npc_dota_creep
Creep
npc_dota_creep_lane
Lane Creep
npc_dota_creep_siege
Siege Engine
npc_dota_tower
Tower
npc_dota_barracks
Barracks
npc_dota_fort
The Ancient
npc_dota_roshan
Roshan
npc_dota_roshanboo

Random
REPICK

Roshanboo
npc_dota_neutral_creep
Neutral Creep
npc_dota_necronomicon_warrior_1

Necronom

npc_dota_necronomicon_warrior_2

Necronom

npc_dota_necronomicon_warrior_3

Necronom

npc_dota_necronomicon_archer_1

Necronom

npc_dota_necronomicon_archer_2

Necronom

npc_dota_necronomicon_archer_3

Necronom

icon Warrior
icon Warrior
icon Warrior
icon Archer
icon Archer
icon Archer
npc_dota_scout_hawk
Scout Hawk
npc_dota_greater_hawk
Greater Hawk
npc_dota_beastmaster_boar
Boar
npc_dota_beastmaster_hawk_1
Hawk
npc_dota_beastmaster_hawk_2
Hawk
npc_dota_beastmaster_hawk_3
Hawk
npc_dota_beastmaster_hawk_4
Hawk
npc_dota_beastmaster_boar_1
Boar
npc_dota_beastmaster_boar_2
Boar
npc_dota_beastmaster_boar_3
Boar
npc_dota_beastmaster_boar_4
Boar
npc_dota_beastmaster_greater_boar
Greater Boar
npc_dota_courier
Courier
npc_dota_flying_courier
Flying Courier
npc_dota_furion_treant
Treant
npc_dota_furion_treant_large

Greater

npc_dota_invoker_forged_spirit

Forged S

Treant
pirit
npc_dota_dark_troll_warlord_skeleton_warrior
npc_dota_enraged_wildkin_tornado
Tornado
npc_dota_warlock_golem_1
Warlock Golem
npc_dota_warlock_golem_2
Warlock Golem
npc_dota_warlock_golem_3
Warlock Golem
npc_dota_warlock_golem_scepter_1
Warlock Golem

Skeleton Warrior

npc_dota_warlock_golem_scepter_2
Warlock Golem
npc_dota_warlock_golem_scepter_3
Warlock Golem
npc_dota_broodmother_spiderling

Spiderli

npc_dota_broodmother_spiderite

Spiderit

ng
e
npc_dota_witch_doctor_death_ward
Death Ward
npc_dota_shadow_shaman_ward_1
Serpent Ward
npc_dota_shadow_shaman_ward_2
Serpent Ward
npc_dota_shadow_shaman_ward_3
Serpent Ward
npc_dota_venomancer_plague_ward_1
Plague Ward
npc_dota_venomancer_plague_ward_2
Plague Ward
npc_dota_venomancer_plague_ward_3
Plague Ward
npc_dota_venomancer_plague_ward_4
Plague Ward
npc_dota_lesser_eidolon
Lesser Eidolon
npc_dota_eidolon
Eidolon
npc_dota_greater_eidolon
Greater Eidolon
npc_dota_dire_eidolon
Dire Eidolon
npc_dota_rattletrap_cog
Power Cog
npc_dota_juggernaut_healing_ward
Healing Ward
npc_dota_templar_assassin_psionic_trap
npc_dota_weaver_swarm
Beetle
npc_dota_pugna_nether_ward_1
Nether Ward
npc_dota_pugna_nether_ward_2
Nether Ward
npc_dota_pugna_nether_ward_3
Nether Ward
npc_dota_pugna_nether_ward_4
Nether Ward
npc_dota_lycan_wolf1
Lycan Wolf
npc_dota_lycan_wolf2
Lycan Wolf
npc_dota_lycan_wolf3
Lycan Wolf
npc_dota_lycan_wolf4
Lycan Wolf
npc_dota_lone_druid_bear1
Spirit Bear
npc_dota_lone_druid_bear2
Spirit Bear
npc_dota_lone_druid_bear3

Psionic Trap

Spirit Bear
npc_dota_lone_druid_bear4
Spirit Bear
npc_dota_brewmaster_earth_1
Earth
npc_dota_brewmaster_earth_2
Earth
npc_dota_brewmaster_earth_3
Earth
npc_dota_brewmaster_earth_4
Earth
npc_dota_brewmaster_storm_1
Storm
npc_dota_brewmaster_storm_2
Storm
npc_dota_brewmaster_storm_3
Storm
npc_dota_brewmaster_storm_4
Storm
npc_dota_brewmaster_fire_1
Fire
npc_dota_brewmaster_fire_2
Fire
npc_dota_brewmaster_fire_3
Fire
npc_dota_brewmaster_fire_4
Fire
npc_dota_unit_tombstone1
Tombstone
npc_dota_unit_tombstone2
Tombstone
npc_dota_unit_tombstone3
Tombstone
npc_dota_unit_tombstone4
Tombstone
npc_dota_unit_undying_zombie
Undying Zombie
npc_dota_unit_undying_zombie_torso

Undying

Zombie
npc_dota_visage_familiar1
Familiar
npc_dota_visage_familiar2
Familiar
npc_dota_visage_familiar3
Familiar
npc_dota_observer_wards
Observer Ward
npc_dota_sentry_wards
Sentry Ward
npc_dota_gyrocopter_homing_missile

Homing M

issile
npc_dota_tusk_frozen_sigil1
Frozen Sigil
npc_dota_tusk_frozen_sigil2
Frozen Sigil
npc_dota_tusk_frozen_sigil3
Frozen Sigil
npc_dota_tusk_frozen_sigil4
Frozen Sigil
npc_dota_elder_titan_ancestral_spirit

Astral S

pirit
npc_dota_phoenix_sun
Phoenix Sun
npc_dota_techies_land_mine
Land Mine
npc_dota_techies_stasis_trap
Stasis Trap
npc_dota_techies_remote_mine

Remote M

ine
npc_dota_broodmother_web
Spin Web
npc_dota_earth_spirit_stone
Stone Remnant
dota_unkown
Unknown
npc_dota_creep_badguys_melee
Melee Creep
npc_dota_creep_badguys_melee_upgraded

Super Me

lee Creep
npc_dota_creep_badguys_melee_upgraded_mega
npc_dota_creep_badguys_ranged

Mega Melee Creep

npc_dota_creep_badguys_ranged_upgraded

Super Ranged Cre

npc_dota_creep_badguys_ranged_upgraded_mega

Mega Ranged Cree

Ranged Creep
ep
p
npc_dota_badguys_siege
Siege Creep
npc_dota_badguys_siege_upgraded

Super Si

npc_dota_badguys_siege_upgraded_mega

Mega Sie

ege Creep
ge Creep
npc_dota_creep_goodguys_melee
Melee Creep
npc_dota_creep_goodguys_melee_upgraded

Super Melee Cree

npc_dota_creep_goodguys_melee_upgraded_mega
npc_dota_creep_goodguys_ranged

Mega Melee Creep


Ranged C

npc_dota_creep_goodguys_ranged_upgraded

Super Ranged Cre

npc_dota_creep_goodguys_ranged_upgraded_mega

Mega Ranged Cree

p
reep
ep
p
npc_dota_goodguys_siege
Siege Creep
npc_dota_goodguys_siege_upgraded
Super Siege Creep
npc_dota_goodguys_siege_upgraded_mega
ge Creep

Mega Sie

Neutral Creeps
npc_dota_neutral_kobold
Kobold
npc_dota_neutral_kobold_tunneler
Kobold Soldier
npc_dota_neutral_kobold_taskmaster
oreman

Kobold F

npc_dota_neutral_centaur_outrunner

Centaur

Courser
npc_dota_neutral_centaur_khan
Centaur Conqueror
npc_dota_neutral_fel_beast
Fell Spirit
npc_dota_neutral_polar_furbolg_champion
npc_dota_neutral_polar_furbolg_ursa_warrior
npc_dota_neutral_mud_golem

Hellbear
Hellbear Smasher

Mud Golem
npc_dota_neutral_mud_golem_split
Shard Golem
npc_dota_neutral_mud_golem_split_doom
Doom Shard
npc_dota_neutral_ogre_mauler
Ogre Bruiser
npc_dota_neutral_ogre_magi
Ogre Frostmage
npc_dota_neutral_giant_wolf
Giant Wolf
npc_dota_neutral_alpha_wolf
Alpha Wolf
npc_dota_neutral_wildkin
Wildwing
npc_dota_neutral_enraged_wildkin
Wildwing Ripper
npc_dota_neutral_satyr_soulstealer

Satyr Mi

ndstealer
npc_dota_neutral_satyr_hellcaller
Satyr Tormenter
npc_dota_neutral_satyr_trickster
Satyr Banisher
npc_dota_neutral_jungle_stalker

Ancient

npc_dota_neutral_elder_jungle_stalker

Ancient

Stalker
Primal Stalker
npc_dota_neutral_blue_dragonspawn_sorcerer

Ancient Drakken

npc_dota_neutral_blue_dragonspawn_overseer

Ancient Drakken

Sentinel
Armorer
npc_dota_neutral_rock_golem
Ancient Rock Golem
npc_dota_neutral_granite_golem
Granite Golem
npc_dota_neutral_big_thunder_lizard
Thunderhide
npc_dota_neutral_small_thunder_lizard
Rumblehide
npc_dota_neutral_black_drake
Ancient Black Drake
npc_dota_neutral_black_dragon
Ancient Black Dragon

Ancient
Ancient
Ancient

npc_dota_neutral_gnoll_assassin

Vhoul As

sassin
npc_dota_neutral_ghost
Ghost
npc_dota_neutral_dark_troll
Hill Troll
npc_dota_neutral_dark_troll_warlord

Dark Tro

ll Summoner
npc_dota_neutral_forest_troll_berserker

Hill Troll Berse

rker
npc_dota_neutral_forest_troll_high_priest

Hill Tro

ll Priest
npc_dota_neutral_harpy_scout
Harpy Scout
npc_dota_neutral_harpy_storm
Harpy Stormcrafter
Towns
dota_fountain

Fountain

npc_dota_goodguys_tower1_top
npc_dota_goodguys_tower1_mid
npc_dota_goodguys_tower1_bot
npc_dota_goodguys_tower2_top
npc_dota_goodguys_tower2_mid
npc_dota_goodguys_tower2_bot
npc_dota_goodguys_tower3_top
npc_dota_goodguys_tower3_mid
npc_dota_goodguys_tower3_bot
npc_dota_goodguys_tower4
npc_dota_badguys_tower1_top
npc_dota_badguys_tower1_mid
npc_dota_badguys_tower1_bot
npc_dota_badguys_tower2_top
npc_dota_badguys_tower2_mid
npc_dota_badguys_tower2_bot
npc_dota_badguys_tower3_top
npc_dota_badguys_tower3_mid
npc_dota_badguys_tower3_bot
npc_dota_badguys_tower4

Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower

npc_dota_goodguys_melee_rax_top
npc_dota_goodguys_melee_rax_mid
npc_dota_goodguys_melee_rax_bot
npc_dota_badguys_melee_rax_top
npc_dota_badguys_melee_rax_mid
npc_dota_badguys_melee_rax_bot
npc_dota_goodguys_range_rax_top
npc_dota_goodguys_range_rax_mid
npc_dota_goodguys_range_rax_bot
npc_dota_badguys_range_rax_top
npc_dota_badguys_range_rax_mid
npc_dota_badguys_range_rax_bot

Melee Barracks
Melee Barracks
Melee Barracks
Melee Barracks
Melee Barracks
Melee Barracks
Ranged Barracks
Ranged Barracks
Ranged Barracks
Ranged Barracks
Ranged Barracks
Ranged Barracks

npc_dota_goodguys_fort

Radiant's Ancient

Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower
Tower

npc_dota_badguys_fort

Dire's Ancient

npc_dota_goodguys_fillers
npc_dota_badguys_fillers

Building
Building

npc_dota_healing_campfire

Healing Campfire

npc_dota_roquelaire
ss_roquelaire
tgt_r4_shopkeeper_speech
tgt_r3_shopspeech
tgt_r4_secretspeech

Roquelaire
Roquelaire
Shopkeeper
Shopkeeper
Shopkeeper

Shops
DOTA_Shop_Category_0_Hotkey
DOTA_Shop_Category_1_Hotkey
DOTA_Shop_Category_2_Hotkey
DOTA_Shop_Category_3_Hotkey

CONSUMABLES (%s1)
ATTRIBUTES (%s1)
ARMAMENTS (%s1)
ARCANE (%s1)

DOTA_Shop_Category_4_Hotkey
DOTA_Shop_Category_5_Hotkey
DOTA_Shop_Category_6_Hotkey
DOTA_Shop_Category_7_Hotkey
DOTA_Shop_Category_8_Hotkey
DOTA_Shop_Category_9_Hotkey

COMMON (%s1)
SUPPORT (%s1)
CASTER (%s1)
WEAPONS (%s1)
ARMOR (%s1)
ARTIFACTS (%s1)

DOTA_Shop_Category_10_Hotkey
DOTA_Shop_Category_11_Hotkey

PAGE 1 (%s1)
PAGE 2 (%s1)

DOTA_Shop_Category_12_Hotkey

SECRET SHOP (%s1)

DOTA_Shop_Category_0
DOTA_Shop_Category_1
DOTA_Shop_Category_2
DOTA_Shop_Category_3

CONSUMABLES
ATTRIBUTES
ARMAMENTS
ARCANE

DOTA_Shop_Category_4
DOTA_Shop_Category_5
DOTA_Shop_Category_6
DOTA_Shop_Category_7
DOTA_Shop_Category_8
DOTA_Shop_Category_9

COMMON
SUPPORT
CASTER
WEAPONS
ARMOR
ARTIFACTS

DOTA_Shop_Category_10
DOTA_Shop_Category_11

PAGE 1
PAGE 2

DOTA_Shop_Category_12

SECRET SHOP

Fullscreen shop
DOTA_SHOP_CATEGORY_CONSUMABLES
DOTA_SHOP_CATEGORY_ATTACK
DOTA_SHOP_CATEGORY_DEFENSE
DOTA_SHOP_CATEGORY_ABILITIES
DOTA_SHOP_CATEGORY_MOVEMENT
DOTA_SHOP_CATEGORY_ATTRIBUTES
DOTA_SHOP_CATEGORY_UNIQUES
DOTA_SHOP_FILTERS

Consumables
Attack
Defense
Abilities
Movement
Attributes
Uniques

FILTERS
DOTA_SHOP_FILTER_BY
Y

FILTER B

DOTA_SHOP_ITEMS
DOTA_SHOP_CLOSE
DOTA_SHOP_DETAILS_ADD_TO_QUICK
DOTA_SHOP_DETAILS_UPGRADE

ITEMS
X CLOSE
ADD TO QUICK BUY
UPGRADE

ITEM
DOTA_SHOP_DETAILS_PURCHASE
DOTA_SHOP_DETAILS_COMPLETE
DOTA_SHOP_QUICK_BUY

PURCHASE ITEM
COMPLETE
QUICK BU

Y
DOTA_SHOP_STASH

ITEMS IN

STASH
DOTA_Shop_Search_Results_Title
DOTA_Shop_Search_Results_Partial
tems that match your search
DOTA_Shop_Search_Results
at match your search
DOTA_Shop_Search_No_Results
und that match your search.
DOTA_Shop_Category_Basics
DOTA_Shop_Category_Upgrades
Dota_Shop_view
Dota_Shop_Save_Success
Dota_Shop_Save_Title

SEARCH RESULTS
'%s1' of '%s2' i
Items th
No items were fo
BASICS
UPGRADES
View
Save Successful
Save Bui

ld
Dota_Shop_Load

Load Bui

Dota_Shop_Edit

Edit Mod

ld
e
Tags
DOTA_SHOP_TAG_ALL
ALL
DOTA_SHOP_TAG_CONSUMABLE

Consumab

le
DOTA_SHOP_TAG_DAMAGE
DOTA_SHOP_TAG_ATTACK_SPEED
DOTA_SHOP_TAG_CRIT_CHANCE

Damage
Attack Speed
Critical

DOTA_SHOP_TAG_ARMOR
DOTA_SHOP_TAG_EVASION
DOTA_SHOP_TAG_MAGIC_RESIST

Armor
Evasion
Magic Damage Res

Chance

istance
DOTA_SHOP_TAG_MOVE_SPEED

Movement

Speed
DOTA_SHOP_TAG_TELEPORT
DOTA_SHOP_TAG_SEE_INVIS
DOTA_SHOP_TAG_COURIER
DOTA_SHOP_TAG_STR

Teleport
Detect Invis
Courier

Strength
DOTA_SHOP_TAG_INT
Intelligence
DOTA_SHOP_TAG_AGI
Agility
DOTA_SHOP_TAG_REGEN_HEALTH
DOTA_SHOP_TAG_REGEN_MANA

Health Regen
Mana Reg

en
DOTA_SHOP_TAG_BLOCK
mage

Block Da

DOTA_SHOP_TAG_LIFESTEAL
DOTA_SHOP_TAG_BOOST_HEALTH
DOTA_SHOP_TAG_BOOST_MANA

Lifesteal
Boost Health
Boost Ma

na
DOTA_SHOP_TAG_BOOST_ARMOR

Boost Ar

DOTA_SHOP_TAG_MANA_POOL
DOTA_SHOP_TAG_HEALTH_POOL

Mana Pool
Health P

DOTA_SHOP_TAG_BOOST_MAGIC_RESIST

Boost Magic Dama

mor
ool
ge Resistance
DOTA_SHOP_TAG_HARD_TO_TAG
ms to categorize
DOTA_SHOP_TAG_UNIQUE
DOTA_SHOP_TAG_TUTORIAL

Hard ite
Unique
Tutorial

DOTA_Shop_Stock

Stock %s

1
DOTA_Shop_Restock
Restock in %s1
DOTA_Shop_BackpackStock

Armory %s1

ItemBuilds
DOTA_Item_Build_Test_Title
Test Item Build
DOTA_Item_Build_Starting_Items
Starting Items
DOTA_Item_Build_Starting_Items_Secondary
Starting
Items for Bear
DOTA_Item_Build_Early_Game
DOTA_Item_Build_Early_Game_Secondary
DOTA_Item_Build_Core_Items
DOTA_Item_Build_Core_Items_Secondary
DOTA_Item_Build_Luxury

Early Game
Early Game for Bear
Core Items
Core Items for Bear
Situational Item

dota_item_build_title_default
dota_item_build_default
dota_item_build_save_failed
dota_item_build_save_failed_filename
dota_item_build_save_success
dota_item_build_common_items

SUGGESTED ITEMS
Default Item Build
Save Failed
Invalid Filename
Build Saved
Common Items

DOTA_GOLD
DOTA_XP
DOTA_EXCLAMATION
DOTA_PLUS
DOTA_DAMAGE
DOTA_BONUS
DOTA_PENALTY
DOTA_MISS
DOTA_EVADE
DOTA_LAST_HIT_EARLY
DOTA_LAST_HIT_CLOSE
DOTA_LAST_HIT_MISS
DOTA_BATTLE_POINTS

Gold

OS_Default_Device
UI_DEFAULT_SPEAKERS
UI_Speaker_Device

XP
!
+
DAMAGE
+%s1
-%s1
Miss!
Evade!
Early!
Close!
Miss!
Battle Points
Default Device
Speaker Config
Sound Device

Inventory
DOTA_Inventory

Inventor

y
DOTA_InventoryOverflow
Overflow
DOTA_InventoryOverflowMsg
Items le
ft in the overflow will return to the stash.
DOTA_InventoryStash
STASH
DOTA_InventoryQuickBuy
QUICK BUY
DOTA_Quick_Buy_Hint
Shift-cl
ick shop items to set Quick Buy Drag shop items here to set Quick Buy
DOTA_Inventory_ReliableGold
Reliable Gold %s
1
DOTA_Inventory_UnreliableGold
Unreliable Gold
%s1
DOTA_Inventory_DeathCost
Death Co
st %s1
DOTA_Inventory_BuybackCost
Buyback Cost %s1
DOTA_Inventory_BuybackCooldown_Ready
Buyback Cooldown
Available
DOTA_Inventory_BuybackCooldown_NotReady Buyback Cooldown %s1
DOTA_Inventory_BuybackCost_Needed
font color='#FF0
000'%s1 Needed For Buybackfont
DOTA_Inventory_BuybackCost_Surplus
font color='#00FF00'%s1
Surplusfont
DOTA_Inventory_Item_Owned_By
Owned By %s1
DOTA_InventoryMenu_Sell
DOTA_InventoryMenu_Disassemble
DOTA_InventoryMenu_ShowInShop
DOTA_InventoryMenu_DropFromStash
DOTA_InventoryMenu_MoveToStash
DOTA_InventoryMenu_Alertable
DOTA_InventoryMenu_LockCombine
DOTA_InventoryMenu_UnlockCombine

Sell
Disassemble
Show in Shop
Drop from Stash
Move to Stash
Alert Allies
Lock Combining
Unlock Combining

DOTA_Inventory_KDA
kills deaths assists
DOTA_Inventory_LHD
last hits denies

K D A
LH D

Inventory_Default_Courier

Default

Courier
DOTA_Inventory_Courier_Purchaser
DOTA_Inventory_Courier_Delivery

Owned By %s1
Courier Deliver Items

Scoreboard
DOTA_Scoreboard_GoodGuys

THE RADI

ANT
DOTA_Scoreboard_BadGuys
DOTA_Scoreboard_Header_PLAYER
DOTA_Scoreboard_Header_KDA
DOTA_Scoreboard_Header_Level
DOTA_Scoreboard_Header_Gold
DOTA_Scoreboard_Header_Battle_Level
DOTA_Scoreboard_Header_XP_Trophy

THE DIRE
PLAYER
K D A
LEVEL
GOLD
LEVEL
Experience Troph

y
DOTA_Scoreboard_Team_Scores_Header
DOTA_Scoreboard_Heroes_Killed
DOTA_Scoreboard_Towers_Killed

KILLS PER TEAM


HEROES
TOWERS

DOTA_Scoreboard_Barracks_Killed
DOTA_Scoreboard_Level_Hero
DOTA_Scoreboard_Picking_Hero
DOTA_Scoreboard_Disconnected
DOTA_Scoreboard_Abandoned

BARRACKS

DOTA_OverlayLocator_PlayerHero

%s1

Lvl %s1 %s2


Picking a Hero
Disconnected
Abandone

d
DOTA_Scoreboard_kills
DOTA_Scoreboard_deaths
DOTA_Scoreboard_assists
DOTA_Scoreboard_ultimate

DEATHS
ASSISTS

KILLS

DOTA_Announcer_Select_Title

CHOOSE AN ANNOUN

DOTA_Announcer_Default

Default Announce

ULTIMATE

CER
r
DOTA_MegaKill_Default

Default

DOTA_Hud_Skin_Default

Default

DOTA_SHARED_CONTENT_Title

SHARED C

Mega Kill
HUD
ONTENT
Dota_shared_content_credit
Dota_shared_content_credit_long

shared by %s1
shared by %s1 and 1 othe

r
Dota_shared_content_credit_long_plural

shared by %s1 an

d %s2 others
Dota_shared_content_available
ing items in the Shared Content tab.
Dota_Shared_Content_Announcer
Dota_Shared_Content_Mega_Announcer
Dota_Shared_Content_HUD_Skins

Players are shar


Announcers
Mega Kill Announcers
HUD Skins

DOTA_Shared_Unit_Control_Title
DOTA_Shared_Unit_Control_Hero
DOTA_Shared_Unit_Control_Units
DOTA_Shared_Unit_Control_Disable_Help

SHARED UNIT CONTROL


Hero
Units
Disable Help

DOTA_Tooltip_EconItem_Used_By
DOTA_Tooltip_EconItem_Slot
DOTA_Tooltip_EconItem_Used_By_Fmt_1
DOTA_Tooltip_EconItem_Used_By_Fmt_2
DOTA_Tooltip_EconItem_Used_By_Fmt_3

Used By
Slot
Used By %s1
Used By %s1 and %s2
Used By %s1, %s2, and %s

DOTA_Tooltip_EconItem_Used_By_Fmt_4

Used By %s1, %s2, %s3, a

DOTA_Tooltip_EconItem_Used_By_Fmt_5

Used By %s1, %s2, %s3, %

3
nd %s4
s4, and %s5
DOTA_Tooltip_EconItem_Used_By_Fmt_6
s4, %s5, and %s6
DOTA_Tooltip_EconItem_Used_By_Fmt_7
s4, %s5, %s6, and %s7
DOTA_Tooltip_EconItem_Used_By_Fmt_8
s4, %s5, %s6, %s7, and %s8
DOTA_Tooltip_EconItem_Used_By_Fmt_9
s4, %s5, %s6, %s7, %s8, and %s9
DOTA_Tooltip_EconItem_Used_By_Fmt_10
s4, %s5, %s6, %s7, %s8, %s9, and %s10

Used By %s1, %s2, %s3, %


Used By %s1, %s2, %s3, %
Used By %s1, %s2, %s3, %
Used By %s1, %s2, %s3, %
Used By %s1, %s2, %s3, %

DOTA_Tooltip_Ability_Next_Upgrade_Level Next Upgrade at Hero Lev


el %s1
DOTA_Tooltip_Ability_Upgradable
DOTA_Tooltip_Ability_Build_Comment
DOTA_Tooltip_Ability_NoScepter

Upgradable
%s1
This hero has no

DOTA_Tooltip_Item_Build_Comment

%s1

upgrade.
DOTA_Tooltip_Boost_Active

Drop Rat

e Bonus Active
DOTA_steamID
YOUR FRIEND ID
ATTRIBUTES
DOTA_Tooltip_ability_attribute_bonus
Attribute Bonus
DOTA_Tooltip_ability_attribute_bonus_Description
Improves all attributes per point spent
DOTA_Tooltip_ability_attribute_bonus_attribute_bonus_per_level
BONUS
DOTA_Tooltip_Ability_invoker_attribute_bonus
Attribute Bonus
DOTA_Tooltip_ability_invoker_attribute_bonus_Description
Improves all attributes per point spent
DOTA_Tooltip_ability_invoker_attribute_bonus_attribute_bonus_per
_level
BONUS
ATTACK
DOTA_Tooltip_ability_default_attack
Attacks
DOTA_Tooltip_ability_default_attack_Description
Damage done by direct attacks.
FOUNTAIN
DOTA_Tooltip_ability_fountain_glyph
Glyph of Fortification
DOTA_Tooltip_ability_fountain_glyph_Description
Grant your structures invincibility for 5 seconds. Refreshed if a first tier tow
er falls.
DOTA_Tooltip_ability_fountain_glyph_duration
DURATION
DOTA_Tooltip_glyph_cooldown_ready
Ready
DOTA_Tooltip_glyph_cooldown
Cooldown %s1
DOTA_Tooltip_ability_fountain_buyback
Buyback
DOTA_Tooltip_ability_fountain_buyback_Description
Respawns your hero immediately, for a price.
DOTA_Tooltip_ability_fountain_buyback_cost
COST
Radar
DOTA_Tooltip_ability_radar
Scan
DOTA_Tooltip_ability_radar_Description
Scans a targeted 900 AoE for 8 seconds. Indicates whether there are enemy heroes
in that area during the 8 seconds.

DOTA_Tooltip_radar_cooldown_ready
Ready
DOTA_Tooltip_radar_cooldown
Cooldown %s1
Courier Tooltip
DOTA_Tooltip_courier_status
Courier Status
DOTA_Tooltip_courier_no_couriers
No couriers found
DOTA_Tooltip_courier_status_at_base
At Base
idle at the fountain, or working with t
he stash
DOTA_Tooltip_courier_status_idle_in_world
Idle In the Field
idle somewhere out in the world
DOTA_Tooltip_courier_status_moving
On The Move
moving somewhere
DOTA_Tooltip_courier_status_returning
Returning to Base
move dest is the fountain
DOTA_Tooltip_courier_status_delivering
Delivering Items to %s1 moving to a hero
DOTA_Tooltip_courier_respawn
DeadnRespawn in %s1
BUILDING
DOTA_Tooltip_ability_backdoor_protection
Backdoor Protection
DOTA_Tooltip_ability_backdoor_protection_Description
Structure takes reduced damage, and quickly regenerates any damage taken while n
o enemy creeps are nearby.
DOTA_Tooltip_ability_backdoor_protection_in_base
Backdoor Protection
DOTA_Tooltip_ability_backdoor_protection_in_base_Description
Structure takes reduced damage, and quickly regenerates any damage taken while n
o enemy creeps are nearby.
COURIER
DOTA_Tooltip_ability_courier_return_to_base
Return to Base
DOTA_Tooltip_ability_courier_return_to_base_Description
Returns the courier to base
DOTA_Tooltip_ability_courier_telescope
Telescope
DOTA_Tooltip_ability_courier_telescope_Description
Use Telescope
DOTA_Tooltip_ability_courier_transfer_items
Transfer Items
DOTA_Tooltip_ability_courier_transfer_items_Description
Transfer items to hero
DOTA_Tooltip_ability_courier_go_to_secretshop
Go To Secret Shop
DOTA_Tooltip_ability_courier_go_to_secretshop_Description
Sends the courier to your team's secret shop
DOTA_Tooltip_ability_courier_return_stash_items
Return Items
DOTA_Tooltip_ability_courier_return_stash_items_Description
Return items to stash
DOTA_Tooltip_ability_courier_shield
Shield

DOTA_Tooltip_ability_courier_shield_Description
Summons a protective shield around the courier
DOTA_Tooltip_ability_courier_burst
Speed Burst
DOTA_Tooltip_ability_courier_burst_Description
The courier gains a burst of speed for %duration% seconds
DOTA_Tooltip_ability_courier_burst_movement_speed
BURST MOVE SPEED
DOTA_Tooltip_ability_courier_take_stash_items
Retrieve Items
DOTA_Tooltip_ability_courier_take_stash_items_Description
Retrieve items from stash
NECRONOMICON
DOTA_Tooltip_ability_necronomicon_warrior_mana_burn
Mana Break
DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_Description
Mana burned per hit, a portion of which is dealt as damage.
DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_amount
MANA BURN PER HIT
DOTA_Tooltip_ability_necronomicon_warrior_mana_burn_burn_damage_
conversion
%CONVERTED TO DAMAGE
DOTA_Tooltip_ability_necronomicon_warrior_last_will
Last Will
DOTA_Tooltip_ability_necronomicon_warrior_last_will_Description
Deals damage to the unit that kills the Necronomicon Warrior.
DOTA_Tooltip_ability_necronomicon_warrior_last_will_explosion
DAMAGE
DOTA_Tooltip_ability_necronomicon_warrior_sight
True Sight
DOTA_Tooltip_ability_necronomicon_warrior_sight_Description
Reveals invisible units.
DOTA_Tooltip_ability_necronomicon_warrior_sight_radius
RADIUS
DOTA_Tooltip_ability_necronomicon_archer_mana_burn
Mana Burn
DOTA_Tooltip_ability_necronomicon_archer_mana_burn_Description
Launches an arrow that burns away the targeted unit's mana, dealing damage equal
to the amount of mana burned.
DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_amount
MANA BURN PER HIT
DOTA_Tooltip_ability_necronomicon_archer_mana_burn_burn_as_damag
e_tooltip
%CONVERTED TO DAMAGE
DOTA_Tooltip_ability_necronomicon_archer_mana_burn_cast_range_to
oltip
CAST RANGE
DOTA_Tooltip_ability_necronomicon_archer_aoe
Archer Aura
DOTA_Tooltip_ability_necronomicon_archer_aoe_Description
Increases movement and attack speed of nearby units.
DOTA_Tooltip_ability_necronomicon_archer_aoe_radius
RADIUS
DOTA_Tooltip_ability_necronomicon_archer_aoe_speed_bonus
%SPEED BONUS
ANTIMAGE
DOTA_Tooltip_ability_antimage_mana_break
Mana Break
DOTA_Tooltip_ability_antimage_mana_break_Description
Burns an opponent's mana on each attack. Mana Break deals 60%% of the mana burn
ed as damage to the target.nnMana Break is a Unique Attack Modifier, and does no

t stack with other Unique Attack Modifiers.


DOTA_Tooltip_ability_antimage_mana_break_Lore
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical
energies on their owner.
DOTA_Tooltip_ability_antimage_mana_break_Note0
Mana Burn is blocked by spell immunity.
DOTA_Tooltip_ability_antimage_mana_break_Note1
You can lifeleech the damage dealt by this skill with a Lifesteal aura.
DOTA_Tooltip_ability_antimage_mana_break_mana_per_hit
MANA BURNED PER HIT
DOTA_Tooltip_ability_antimage_blink
Blink
DOTA_Tooltip_ability_antimage_blink_Description
Short distance teleportation that allows Anti-Mage to move in and out of combat.
DOTA_Tooltip_ability_antimage_blink_Lore
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusiv
e.
DOTA_Tooltip_ability_antimage_blink_Note0
You can use Blink to dodge incoming projectiles.
DOTA_Tooltip_ability_antimage_blink_blink_range
RANGE
DOTA_Tooltip_ability_antimage_spell_shield
Spell Shield
DOTA_Tooltip_ability_antimage_spell_shield_Description
Increases Anti-Mage's resistance to magic damage.
DOTA_Tooltip_ability_antimage_spell_shield_Lore
Years of meditation and obsession with revenge have hardened Anti-Mage's skin ag
ainst mystical opponents.
DOTA_Tooltip_ability_antimage_spell_shield_Note0
Stacks multiplicatively with other spell resistance sources.
DOTA_Tooltip_ability_antimage_spell_shield_spell_shield_resistan
ce
%RESISTANCE
DOTA_Tooltip_ability_antimage_mana_void
Mana Void
DOTA_Tooltip_ability_antimage_mana_void_Description
For each point of mana missing by the target unit, damage is dealt to it and sur
rounding enemies. The main target is also mini-stunned.
DOTA_Tooltip_ability_antimage_mana_void_Lore
After bringing enemies to their knees, Anti-Mage punishes them for their use of
the arcane arts.
DOTA_Tooltip_ability_antimage_mana_void_Note0
The stun passes through spell immunity.
DOTA_Tooltip_ability_antimage_mana_void_Note1
Damage is calculated based on the primary target's mana, but applied to all enem
ies within the area of effect.
DOTA_Tooltip_ability_antimage_mana_void_mana_void_damage_per_man
a
DAMAGE
DOTA_Tooltip_ability_antimage_mana_void_mana_void_ministun
STUN DURATION
DOTA_Tooltip_ability_antimage_mana_void_mana_void_aoe_radius
RADIUS
npc_dota_hero_antimage_bio
The monks of Turstarkuri watched the rugged valleys below their mountain monaste
ry as wave after wave of invaders swept through the lower kingdoms. Ascetic and
pragmatic, in their remote monastic eyrie they remained aloof from mundane strif
e, wrapped in meditation that knew no gods or elements of magic. Then came the L
egion of the Dead God, crusaders with a sinister mandate to replace all local wo
rship with their Unliving Lord's poisonous nihilosophy. From a landscape that ha
d known nothing but blood and battle for a thousand years, they tore the souls a
nd bones of countless fallen legions and pitched them against Turstarkuri. The m

onastery stood scarcely a fortnight against the assault, and the few monks who b
othered to surface from their meditations believed the invaders were but demonic
visions sent to distract them from meditation. They died where they sat on thei
r silken cushions. Only one youth survived--a pilgrim who had come as an acolyte
, seeking wisdom, but had yet to be admitted to the monastery. He watched in hor
ror as the monks to whom he had served tea and nettles were first slaughtered, t
hen raised to join the ranks of the Dead God's priesthood. With nothing but a fe
w of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative saf
ety of other lands, swearing to obliterate not only the Dead God's magic users-but to put an end to magic altogether.
QUEEN OF PAIN
DOTA_Tooltip_ability_queenofpain_shadow_strike
Shadow Strike
DOTA_Tooltip_ability_queenofpain_shadow_strike_Description
Hurls a poisoned dagger which deals large initial damage, and then deals damage
over time. The poisoned unit has its movement speed slowed for 15 seconds. An i
nstance of damage is dealt every 3 seconds.
DOTA_Tooltip_ability_queenofpain_shadow_strike_Lore
Akasha's envenomed dagger allows her to delight in the drawn out suffering of he
r victims.
DOTA_Tooltip_ability_queenofpain_shadow_strike_Note0
The affected unit slowly regains its original movement speed every second during
the duration.
DOTA_Tooltip_ability_queenofpain_shadow_strike_Note1
Units afflicted by Shadow Strike can be denied by their allies when their HP dro
ps below 25% of their maximum health.
DOTA_Tooltip_ability_queenofpain_shadow_strike_movement_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_queenofpain_shadow_strike_strike_damage
INITIAL DAMAGE
DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_damage
DAMAGE PER TICK
DOTA_Tooltip_ability_queenofpain_shadow_strike_duration_tooltip
DURATION
DOTA_Tooltip_ability_queenofpain_shadow_strike_cast_range_toolti
p
CAST RANGE
DOTA_Tooltip_ability_queenofpain_blink
Blink
DOTA_Tooltip_ability_queenofpain_blink_Description
Short distance teleportation that allows Queen of Pain to move in and out of com
bat.
DOTA_Tooltip_ability_queenofpain_blink_Lore
The Secret Queen lives up to her title, making her pain impossible to escape.
DOTA_Tooltip_ability_queenofpain_blink_Note0
You can use Blink to dodge incoming projectiles.
DOTA_Tooltip_ability_queenofpain_blink_blink_range
RANGE
DOTA_Tooltip_ability_queenofpain_scream_of_pain
Scream Of Pain
DOTA_Tooltip_ability_queenofpain_scream_of_pain_Description
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemi
es.
DOTA_Tooltip_ability_queenofpain_scream_of_pain_Lore
The sultry voice of Akasha beckons her opponents while stealing their souls.
DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note0
Scream Of Pain will hit invisible units.
DOTA_Tooltip_ability_queenofpain_scream_of_pain_Note1
Scream Of Pain cannot be disjointed.
DOTA_Tooltip_ability_queenofpain_scream_of_pain_area_of_effect

RADIUS
DOTA_Tooltip_ability_queenofpain_sonic_wave
Sonic Wave
DOTA_Tooltip_ability_queenofpain_sonic_wave_Description
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage
to all enemy units in its wake.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_queenofpain_sonic_wave_Lore
Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes ou
t of their misery.
DOTA_Tooltip_ability_queenofpain_sonic_wave_Note0
Sonic Wave can hit units up to 1150 units away.
DOTA_Tooltip_ability_queenofpain_sonic_wave_final_aoe
WAVE MAX RADIUS
DOTA_Tooltip_ability_queenofpain_sonic_wave_damage
DAMAGE
DOTA_Tooltip_ability_queenofpain_sonic_wave_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_queenofpain_sonic_wave_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_queenofpain_sonic_wave_aghanim_description
Increases damage and decreases cooldown.
npc_dota_hero_queenofpain_bio
The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less
prominent political figure, such desires might be considered unwise, but in a mo
narch of his stature, to satisfy such thirsts would have threatened the virtue o
f the Divine Throne itself. Therefore he turned to his dungeon full of demonolog
ists, promising freedom to whoever could summon a personal succubus of torment a
nd bind it entirely to his service. The creature who arrived, Akasha by name, vi
sited upon him such exquisite torments that he named her his Secret Queen, and h
e began to spend all his spare moments submitting to her clever torments--eventu
ally abdicating all his responsibilities in his pursuit of the painful pleasures
that only she could bring. Queen of Pain could bring him to the brink of death,
but she was rune-bound to keep him alive. At last the King's neglect of state b
rought on an uprising. He was dragged from his chamber and hurled from the Tower
of Invocations, and at the moment of death, Queen of Pain was let loose into th
e world, freed from servitude--freed to visit her sufferings on anyone she deign
ed to notice.
LINA
DOTA_Tooltip_ability_lina_dragon_slave
Dragon Slave
DOTA_Tooltip_ability_lina_dragon_slave_Description
Lina channels the breath of a dragon, sending out a wave of fire that scorches e
very enemy in its path.
DOTA_Tooltip_ability_lina_dragon_slave_Lore
In the scorched barren of Misrule, Lina learned to manipulate the fiery breath o
f the Desert Wyrm as a form of entertainment.
DOTA_Tooltip_ability_lina_dragon_slave_Note0
Dragon Slave can hit units up to 1225 units away.
DOTA_Tooltip_ability_lina_light_strike_array
Light Strike Array
DOTA_Tooltip_ability_lina_light_strike_array_Description
Summons a column of flames that damages and stuns enemies.
DOTA_Tooltip_ability_lina_light_strike_array_Lore
Lina's essence allows her to focus the sun's energies, causing air to combust at
will.
DOTA_Tooltip_ability_lina_light_strike_array_Note0
Light Strike Array will destroy trees in its area of effect.
DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_
aoe
RADIUS

stun_duration
delay_time

DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_
STUN DURATION
DOTA_Tooltip_ability_lina_light_strike_array_light_strike_array_
CAST DELAY
DOTA_Tooltip_ability_lina_fiery_soul

Fiery Soul
DOTA_Tooltip_ability_lina_fiery_soul_Description
Grants bonus attack and movement speed each time Lina casts a spell. Stacks with
itself. Lasts %duration_tooltip% seconds.
DOTA_Tooltip_ability_lina_fiery_soul_Lore
Dancing flames embody Lina's playful nature, bringing out her true blazing self.
DOTA_Tooltip_ability_lina_fiery_soul_Note0
Duration refreshes each time a new spell is cast.
DOTA_Tooltip_ability_lina_fiery_soul_Note1
Using items does not trigger Fiery Soul.
DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_attack_speed_bon
us
ATTACK SPEED BONUS
DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_move_speed_bonus
%MOVE SPEED BONUS
DOTA_Tooltip_ability_lina_fiery_soul_fiery_soul_max_stacks
MAX STACKS
DOTA_Tooltip_ability_lina_fiery_soul_duration_tooltip
DURATION
DOTA_Tooltip_ability_lina_laguna_blade
Laguna Blade
DOTA_Tooltip_ability_lina_laguna_blade_Description
Fires off a bolt of lightning at a single enemy unit, dealing massive damage.nnU
pgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_lina_laguna_blade_Lore
The air around Lina becomes so intensely torrid that it scorches a foe that come
s too close with white-hot lightning.
DOTA_Tooltip_ability_lina_laguna_blade_Note0
Laguna Blade has a 0.25 delay before the damage is applied after the spell is ca
st, allowing certain abilities to avoid the damage.
DOTA_Tooltip_ability_lina_laguna_blade_damage
DAMAGE
DOTA_Tooltip_ability_lina_laguna_blade_aghanim_description
Changes Laguna Blade's damage type to Pure, and allows it to slice through spell
immunity.
npc_dota_hero_lina_bio
The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the
Crystal Maiden, were the stuff of legend in the temperate region where they spe
nt their quarrelsome childhoods together. Lina always had the advantage, however
, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by
cleverness and conniving. The exasperated parents of these incompatible offsprin
g went through half a dozen homesteads, losing one to fire, the next to ice, bef
ore they realized life would be simpler if the children were separated. As the o
ldest, Lina was sent far south to live with a patient aunt in the blazing Desert
of Misrule, a climate that proved more than comfortable for the fiery Slayer. H
er arrival made quite an impression on the somnolent locals, and more than one w
ould-be suitor scorched his fingers or went away with singed eyebrows, his advan
ces spurned. Lina is proud and confident, and nothing can dampen her flame.
MIRANA
DOTA_Tooltip_ability_mirana_arrow
Sacred Arrow
DOTA_Tooltip_ability_mirana_arrow_Description
Fires a long-range arrow with deadly precision, which stuns and damages the firs
t enemy unit it strikes. The stun duration ranges from 0.01 to %arrow_max_stun%
seconds, with bonus damage up to %arrow_bonus_damage% added, based on the distan

ce the arrow travels to its target. Instantly kills the first non-ancient creep
it hits.
DOTA_Tooltip_ability_mirana_arrow_Lore
Lunar energies make the Princess of the Moon's arrows more deadly than most.
DOTA_Tooltip_ability_mirana_arrow_Note0
For every 150 distance the arrow travels, the stun duration upon impact increase
s by 0.5 seconds, and the bonus damage added increases by 14.
DOTA_Tooltip_ability_mirana_arrow_Note1
Sacred Arrow can hit invisible units.
DOTA_Tooltip_ability_mirana_arrow_arrow_range
RANGE
DOTA_Tooltip_ability_mirana_arrow_arrow_min_stun
MINIMUM STUN
DOTA_Tooltip_ability_mirana_arrow_arrow_max_stun
MAXIMUM STUN
DOTA_Tooltip_ability_mirana_arrow_arrow_bonus_damage
MAXIMUM BONUS DAMAGE
DOTA_Tooltip_ability_mirana_invis
Moonlight Shadow
DOTA_Tooltip_ability_mirana_invis_Description
Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibilit
y will restore after the fade delay as long as Moonlight Shadow's duration has n
ot expired.
DOTA_Tooltip_ability_mirana_invis_Lore
Her tenure with Selemene allows Mirana to eclipse the ground, wrapping her allie
s in a cloak of shadows.
DOTA_Tooltip_ability_mirana_invis_Note0
Units affected will not auto attack enemies.
DOTA_Tooltip_ability_mirana_invis_Note1
Spell Immune allies will be affected.
DOTA_Tooltip_ability_mirana_invis_fade_delay
FADE DELAY
DOTA_Tooltip_ability_mirana_invis_duration
DURATION
DOTA_Tooltip_ability_mirana_leap
Leap
DOTA_Tooltip_ability_mirana_leap_Description
Mirana leaps forward into battle, empowering allied units with a ferocious roar
that grants bonus attack and movement speed. Speed bonus lasts 10 seconds.
DOTA_Tooltip_ability_mirana_leap_Lore
Both friend and foe alike recognize Mirana's iconic white beast in the heat of b
attle.
DOTA_Tooltip_ability_mirana_leap_Note0
You can use Leap to dodge incoming projectiles.
DOTA_Tooltip_ability_mirana_leap_leap_distance
DISTANCE
DOTA_Tooltip_ability_mirana_leap_leap_speedbonus
%MOVEMENT BONUS
DOTA_Tooltip_ability_mirana_leap_leap_speedbonus_as
ATTACK SPEED BONUS
DOTA_Tooltip_ability_mirana_starfall
Starstorm
DOTA_Tooltip_ability_mirana_starfall_Description
Calls down a wave of meteors to damage nearby enemy units. The closest enemy uni
t to Mirana in a %starfall_secondary_radius% radius will be struck a second time
for 75%% of the damage.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_mirana_starfall_Lore
The Goddess breaks the strata to empower her Princess in the time of need.
DOTA_Tooltip_ability_mirana_starfall_Note0
Starstorm is not blocked by Linken's Sphere.

DOTA_Tooltip_ability_mirana_starfall_Note1
Starstorm cannot hit invisible units.
DOTA_Tooltip_ability_mirana_starfall_Note2
Starstorm will choose a new target for the second star if the first died before
impact.
DOTA_Tooltip_ability_mirana_starfall_starfall_radius
RADIUS
DOTA_Tooltip_ability_mirana_starfall_interval_scepter
SCEPTER INTERVAL
DOTA_Tooltip_ability_mirana_starfall_aghanim_description
Passively triggers Starstorm every 10 seconds. Does not trigger if the enemy doe
sn't see Mirana.
npc_dota_hero_mirana_bio
Born to a royal family, a blood princess next in line for the Solar Throne, Mira
na willingly surrendered any claim to mundane land or titles when she dedicated
herself completely to the service of Selemene, Goddess of the Moon. Known ever s
ince as Princess of the Moon, Mirana prowls the sacred Nightsilver Woods searchi
ng for any who would dare poach the sacred luminous lotus from the silvery pools
of the Goddess's preserve. Riding on her enormous feline familiar, she is poise
d, proud and fearless, attuned to the phases of the moon and the wheeling of the
greater constellations. Her bow, tipped with sharp shards of lunar ore, draws o
n the moon's power to charge its arrows of light.
LIFESTEALER
DOTA_Tooltip_ability_life_stealer_rage
Rage
DOTA_Tooltip_ability_life_stealer_rage_Description
Launch into a maddened rage, becoming Spell Immune, 100% resistant to magic dama
ge, and gaining increased attack speed.
DOTA_Tooltip_ability_life_stealer_rage_Lore
The madness and brutality of N'aix makes him a vicious and unrelenting foe in co
mbat.
DOTA_Tooltip_ability_life_stealer_rage_Note0
Upon casting, many buffs and debuffs will be removed.
DOTA_Tooltip_ability_life_stealer_rage_attack_speed_bonus
ATTACK SPEED BONUS
DOTA_Tooltip_ability_life_stealer_rage_duration
DURATION
DOTA_Tooltip_ability_life_stealer_feast
Feast
DOTA_Tooltip_ability_life_stealer_feast_Description
Lifestealer's attacks damage enemies and heal himself for a percentage of his ta
rget's current health.
DOTA_Tooltip_ability_life_stealer_feast_Lore
After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of
those unfortunate to cross his path.
DOTA_Tooltip_ability_life_stealer_feast_Note0
Does not affect Roshan.
DOTA_Tooltip_ability_life_stealer_feast_Note1
Affects Spell Immune units.
DOTA_Tooltip_ability_life_stealer_feast_Note2
The heal is independent of the damage.
DOTA_Tooltip_ability_life_stealer_feast_Note3
Stacks additively with other sources of Lifesteal.
DOTA_Tooltip_ability_life_stealer_feast_hp_leech_percent
%LIFE LEECH
DOTA_Tooltip_ability_life_stealer_open_wounds
Open Wounds
DOTA_Tooltip_ability_life_stealer_open_wounds_Description

Lifestealer rends an enemy unit, slowing the victim's movement speed and allowin
g all allies to regain health for a percentage of the damage they deal to that u
nit. All damage dealt will steal life, including damage from spells. The victim
recovers movement speed over the duration.
DOTA_Tooltip_ability_life_stealer_open_wounds_Lore
Fresh wounds and the scent of blood often draw out the scavengers to finish the
job.
DOTA_Tooltip_ability_life_stealer_open_wounds_Note0
Open Wounds slows over 8 different steps 70% 70% 60% 50% 30% 10% 10% 10%,
with the slow decreasing one step per second.
DOTA_Tooltip_ability_life_stealer_open_wounds_Note1
Stacks additively with other sources of Lifesteal.
DOTA_Tooltip_ability_life_stealer_open_wounds_heal_percent
%LIFE LEECH
DOTA_Tooltip_ability_life_stealer_open_wounds_slow_tooltip
%MAX SLOW
DOTA_Tooltip_ability_life_stealer_open_wounds_duration
DURATION
DOTA_Tooltip_ability_life_stealer_open_wounds_tooltip_range
CAST RANGE
DOTA_Tooltip_ability_life_stealer_infest
Infest
DOTA_Tooltip_ability_life_stealer_infest_Lore
With this infestation, N'aix consumes the life blood of the host, restoring him
back to full unholy power.
DOTA_Tooltip_ability_life_stealer_infest_Description
Lifestealer infests the body of a target unit, becoming undetectable inside. He
can then explode from the host body, dealing damage to nearby enemies. If the in
fested unit is an enemy creep or a neutral creep, he can take control of the uni
t's ability to move and attack, and when consumed the creep will heal Lifesteale
r's health equal to the creep's current health. Does not work on enemy heroes.
DOTA_Tooltip_ability_life_stealer_infest_Note0
If the infested unit dies before Lifestealer consumes it, no health is gained.
DOTA_Tooltip_ability_life_stealer_infest_Note1
Lifestealer gains experience while under the effects of Infest.
DOTA_Tooltip_ability_life_stealer_infest_Note2
Creeps that are controlled while Infested share Lifestealer's movement speed.
DOTA_Tooltip_ability_life_stealer_infest_Note3
Infest Level 2 and 3 can be used on Ancient creeps.
DOTA_Tooltip_ability_life_stealer_infest_damage
DAMAGE
DOTA_Tooltip_ability_life_stealer_infest_radius
DAMAGE RADIUS
DOTA_Tooltip_ability_life_stealer_control
Control
DOTA_Tooltip_ability_life_stealer_control_Description
Lifestealer seizes control of the host body's nervous system, allowing him to is
sue movement and attack orders from within. Controlled units share Lifestealer'
s movement speed. Cannot be used on heroes.
DOTA_Tooltip_ability_life_stealer_consume
Consume
DOTA_Tooltip_ability_life_stealer_consume_Description
Lifestealer eats the host body from the inside out, exploding from within.
DOTA_Tooltip_ability_life_stealer_empty_1
DOTA_Tooltip_ability_life_stealer_empty_1_Description
DOTA_Tooltip_ability_life_stealer_empty_2
DOTA_Tooltip_ability_life_stealer_empty_2_Description
DOTA_Tooltip_ability_life_stealer_empty_3
DOTA_Tooltip_ability_life_stealer_empty_3_Description
DOTA_Tooltip_ability_life_stealer_empty_4

DOTA_Tooltip_ability_life_stealer_empty_4_Description
DOTA_Tooltip_ability_life_stealer_assimilate
Assimilate
DOTA_Tooltip_ability_life_stealer_assimilate_Description
Lifestealer swallows an allied hero, allowing them to hide within him. Any heali
ng Lifestealer receives is shared with the hero within. When an assimilated hero
leaves Lifestealer, they erupt outward, damaging nearby enemies.
DOTA_Tooltip_ability_life_stealer_assimilate_damage
ERUPT DAMAGE
DOTA_Tooltip_ability_life_stealer_assimilate_radius
ERUPT RADIUS
DOTA_Tooltip_ability_life_stealer_assimilate_Lore
How can Lifestealer resist the chance to sample an ally
DOTA_Tooltip_ability_life_stealer_assimilate_eject
Eject
DOTA_Tooltip_ability_life_stealer_assimilate_eject_Description
Ejects an Assimilated hero, damaging nearby enemies.
DOTA_Tooltip_ability_life_stealer_assimilate_eject_damage_toolti
p
ERUPT DAMAGE
DOTA_Tooltip_ability_life_stealer_assimilate_eject_radius_toolti
p
ERUPT RADIUS
npc_dota_hero_life_stealer_bio
In the dungeons of Devarque, a vengeful wizard lay in shackles, plotting his esc
ape. He shared his cell with a gibbering creature known as N'aix, a thief cursed
by the Vile Council with longevity, so that its life-sentence for theft and coz
ening might be as punishing as possible. Over the years, its chains had corroded
, along with its sanity; N'aix retained no memory of its former life and no long
er dreamt of escape. Seeing a perfect vessel for his plans, the wizard wove a sp
ell of Infestation and cast his life-force into N'aix's body, intending to compe
l N'aix to sacrifice itself in a frenzy of violence while the mage returned to h
is body and crept away unnoticed. Instead, the wizard found his mind caught in a
vortex of madness so powerful that it swept away his plans and shattered his wi
ll. Jarred to consciousness by the sudden infusion of fresh life, N'aix woke fro
m its nightmare of madness and obeyed the disembodied voice that filled its skul
l, which had only the one thought To escape. In that moment Lifestealer was born
. The creature cast its mind into dungeon guards and soldiers, compelling them t
o open locks and cut down their companions, opening an unobstructed path to free
dom while feeding on their lives. Lifestealer still wears the broken shackles as
a warning that none may hold him, but on the inside remains a prisoner. Two min
ds inhabit the single form--a nameless creature of malevolent cunning, and the M
aster whose voice he pretends to obey.
FURION
DOTA_Tooltip_ability_furion_sprout
Sprout
DOTA_Tooltip_ability_furion_sprout_Description
Sprouts a ring of trees around a unit, trapping it in place.
DOTA_Tooltip_ability_furion_sprout_Lore
Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.
DOTA_Tooltip_ability_furion_sprout_Note0
Sprout can be cast on any unit, or the ground.
DOTA_Tooltip_ability_furion_sprout_Note1
Trees created by Sprout have the same interactions with abilities as regular tre
es.
DOTA_Tooltip_ability_furion_sprout_duration
DURATION
DOTA_Tooltip_ability_furion_sprout_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_furion_teleportation
Teleportation

DOTA_Tooltip_ability_furion_teleportation_Description
Teleports to any point on the map.
DOTA_Tooltip_ability_furion_teleportation_Lore
The Prophet keeps his sentinel over the forest, protecting it when in need.
DOTA_Tooltip_ability_furion_teleportation_Note0
Teleport takes 3 seconds to cast.
DOTA_Tooltip_ability_furion_teleportation_Note1
Mana and cooldown take effect when the cast is completed. Nature's Prophet will
not use any mana or waste the cooldown if the spell is interrupted while castin
g.
DOTA_Tooltip_ability_furion_teleportation_Note2
When the cast begins, an effect is created at the target location, which is visi
ble to allies and enemies.
DOTA_Tooltip_ability_furion_force_of_nature
Nature's Call
DOTA_Tooltip_ability_furion_force_of_nature_Description
Converts an area of trees into Treants. Treants have %treant_health_tooltip% hea
lth and deal %treant_min_dmg_tooltip%-%treant_max_dmg_tooltip% damage.
DOTA_Tooltip_ability_furion_force_of_nature_Lore
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a my
thical sentient army of the wild.
DOTA_Tooltip_ability_furion_force_of_nature_Note0
Nature's Call can only create as many treants as there are trees in the target a
rea.
DOTA_Tooltip_ability_furion_force_of_nature_duration
TREANT DURATION
DOTA_Tooltip_ability_furion_force_of_nature_max_treants
TREANT COUNT
DOTA_Tooltip_ability_furion_wrath_of_nature
Wrath of Nature
DOTA_Tooltip_ability_furion_wrath_of_nature_Description
Damaging energy bounces around the map, striking enemies close to the cast point
that are in vision. Each enemy hit beyond the first adds damage.nnUpgradable by
Aghanim's Scepter.
DOTA_Tooltip_ability_furion_wrath_of_nature_Lore
Nature's Prophet calls Verodicia's fury to strike down those who might ravage th
e wilderness.
DOTA_Tooltip_ability_furion_wrath_of_nature_Note0
Wrath of Nature will not hit units out of vision.
DOTA_Tooltip_ability_furion_wrath_of_nature_Note1
Can be cast through the minimap; the nearest valid target will be selected.
DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets
MAX TARGETS
DOTA_Tooltip_ability_furion_wrath_of_nature_damage
DAMAGE
DOTA_Tooltip_ability_furion_wrath_of_nature_damage_percent_add
%ADDED DAMAGE PER BOUNCE
DOTA_Tooltip_ability_furion_wrath_of_nature_max_targets_scepter
SCEPTER MAX TARGETS
DOTA_Tooltip_ability_furion_wrath_of_nature_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_furion_wrath_of_nature_buffer_tooltip_scept
er
SCEPTER TREANT SPAWN TIMER
DOTA_Tooltip_ability_furion_wrath_of_nature_aghanim_description
Increases damage and number of bounces. If a unit is killed by Wrath of Nature,
or within 4 seconds thereafter, a Nature's Call treant will spawn. These treants
' health and damage are based on the current level of Nature's Call. If a hero i
s killed, a Greater Treant will be created, which has 3 times as much health and
damage.
npc_dota_hero_furion_bio

When Verodicia, Goddess of the Woods, had finished filling in the green places,
having planted the coiled-up spirit in the seed, having lured the twining waters
from deep within the rock, having sworn the sun its full attention to the growi
ng things, she realized that her own time had reached its end, and like one of t
he leaves whose fate she had imprinted in the seed, she would fall without seein
g the fruiting of her dream. It pained her to leave the world bereft, for the sp
routs had not yet broken through the soil--and they would be tender and vulnerab
le to every sort of harm. She found in her seed pouch one last seed that she had
missed in the sowing. She spoke a single word into the seed and swallowed it as
she fell. Her vast body decomposed throughout the long winter, becoming the hum
us that would feed the seedlings in the spring. And on the morning of the vernal
equinox, before the rest of the forest had begun to wake, that last seed ripene
d and burst in an instant. From it stepped Nature's Prophet, in full leaf, stron
g and wise, possessing Verodicia's power to foresee where he would be needed mos
t in defense of the green places--and any who might be fortunate enough to call
him an ally.
WINDRUNNER
DOTA_Tooltip_ability_windrunner_focusfire
Focus Fire
DOTA_Tooltip_ability_windrunner_focusfire_Description
Windranger channels the wind to gain %bonus_attack_speed% additional attack spee
d against a single enemy unit or structure, though with a reduction to her attac
k damage. Extra damage from secondary item effects is not reduced. Lasts %focu
sfire_duration_tooltip% seconds.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_windrunner_focusfire_Lore
Lyralei's ability to bombard opponents with a flurry of arrows is unparalleled even at the expense of accuracy.
DOTA_Tooltip_ability_windrunner_focusfire_Note0
Can target buildings and Spell Immune units.
DOTA_Tooltip_ability_windrunner_focusfire_bonus_attack_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduc
tion
%DAMAGE REDUCTION
DOTA_Tooltip_ability_windrunner_focusfire_focusfire_duration_too
ltip
DURATION
DOTA_Tooltip_ability_windrunner_focusfire_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_windrunner_focusfire_focusfire_damage_reduc
tion_scepter
%SCEPTER DAMAGE REDUCTION
DOTA_Tooltip_ability_windrunner_focusfire_aghanim_description
Reduces cooldown, decreases damage reduction, and removes penalty from Unique At
tack Modifiers and item effects.
DOTA_Tooltip_ability_windrunner_powershot
Powershot
DOTA_Tooltip_ability_windrunner_powershot_Description
Windranger charges her bow for up to 1 second for a single powerful shot, which
deals more damage the longer it is charged. The arrow damages enemies and destro
ys trees along its path. For each enemy that Powershot hits, its damage is reduc
ed by 10%%.
DOTA_Tooltip_ability_windrunner_powershot_Lore
During her early years of training, Lyralei learned to fire powerful arrows that
cleaved even trees to reach their targets.
DOTA_Tooltip_ability_windrunner_powershot_Note0
Powershot will destroy trees in its area of effect.
DOTA_Tooltip_ability_windrunner_powershot_arrow_range
RANGE
DOTA_Tooltip_ability_windrunner_shackleshot
Shackleshot
DOTA_Tooltip_ability_windrunner_shackleshot_Description

Shackles the target to an enemy unit or tree in a line directly behind it. If n
o unit or tree is present, the stun duration is reduced to 0.75.
DOTA_Tooltip_ability_windrunner_shackleshot_Lore
Windranger's variety of bow skills includes an arrow with thick ropes attached t
o encumber any escaping target.
DOTA_Tooltip_ability_windrunner_shackleshot_Note0
This spell can shackle two enemies together, stunning them both.
DOTA_Tooltip_ability_windrunner_shackleshot_Note1
Can shackle the target to an enemy unit or tree at most 525500 behind it.
DOTA_Tooltip_ability_windrunner_shackleshot_Note2
Shackleshot can be disjointed.
DOTA_Tooltip_ability_windrunner_shackleshot_stun_duration
SHACKLE DURATION
DOTA_Tooltip_ability_windrunner_windrun
Windrun
DOTA_Tooltip_ability_windrunner_windrun_Description
Increases movement speed and adds evasion from all physical attacks, while slowi
ng movement of nearby enemies.
DOTA_Tooltip_ability_windrunner_windrun_Lore
Lyralei enchants gusts of winds to fight incoming attacks.
DOTA_Tooltip_ability_windrunner_windrun_Note0
The slow will affect enemies with spell immunity.
DOTA_Tooltip_ability_windrunner_windrun_Note1
Activating Windrun will evade incoming projectiles.
DOTA_Tooltip_ability_windrunner_windrun_movespeed_bonus_pct
%MOVE SPEED BONUS
DOTA_Tooltip_ability_windrunner_windrun_evasion_pct_tooltip
%EVASION
DOTA_Tooltip_ability_windrunner_windrun_enemy_movespeed_bonus_pc
t
%ENEMY SLOW
DOTA_Tooltip_ability_windrunner_windrun_radius
ENEMY SLOW RADIUS
DOTA_Tooltip_ability_windrunner_windrun_duration
DURATION
npc_dota_hero_windrunner_bio
The western forests guard their secrets well. One of these is Lyralei, master ar
cher of the wood, and favored godchild of the wind. Known now as Windranger, Ly
ralei's family was killed in a storm on the night of her birth--their house blow
n down by the gale, contents scattered to the winds. Only the newborn survived a
mong the debris field of death and destruction. In the quiet after the storm, t
he wind itself took notice of the lucky infant crying in the grass. The wind pit
ied the child and so lifted her into the sky and deposited her on a doorstep in
a neighboring village. In the years that followed, the wind returned occasional
ly to the child's life, watching from a distance while she honed her skills. No
w, after many years of training, Windranger fires her arrows true to their targe
ts. She moves with blinding speed, as if hastened by a wind ever at her back.
With a flurry of arrows, she slaughters her enemies, having become, nearly, a fo
rce of nature herself.
LION
DOTA_Tooltip_ability_lion_impale
Earth Spike
DOTA_Tooltip_ability_lion_impale_Description
Rock spikes burst from the earth along a straight path. Enemy units are hurled i
nto the air, then are stunned and take damage when they fall.
DOTA_Tooltip_ability_lion_impale_Lore
The Demon Witch exercises his demonic covenant, opening a fissure from hell.
DOTA_Tooltip_ability_lion_impale_Note0
The spikes move at 1600 units per second.
DOTA_Tooltip_ability_lion_impale_duration

STUN DURATION
DOTA_Tooltip_ability_lion_voodoo
Hex
DOTA_Tooltip_ability_lion_voodoo_Description
Transforms an enemy unit into a harmless beast, with all special abilities disab
led.
DOTA_Tooltip_ability_lion_voodoo_Lore
Lion is compelled to share his transfiguration, twisting the essence of those wh
o oppose him.
DOTA_Tooltip_ability_lion_voodoo_Note0
Instantly destroys illusions.
DOTA_Tooltip_ability_lion_voodoo_Note1
The target will have a base movement speed of 100, but buffs granting maximum mo
vement speed won't be disabled.
DOTA_Tooltip_ability_lion_voodoo_Note2
Hex disables damage block.
DOTA_Tooltip_ability_lion_voodoo_duration
DURATION
DOTA_Tooltip_ability_lion_mana_drain
Mana Drain
DOTA_Tooltip_ability_lion_mana_drain_Description
CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana f
rom it every second.
DOTA_Tooltip_ability_lion_mana_drain_Lore
Lesser magi are nothing more than a source of magical restoration for the Demon
Witch.
DOTA_Tooltip_ability_lion_mana_drain_Note0
Destroys illusions.
DOTA_Tooltip_ability_lion_mana_drain_duration
CHANNEL TIME
DOTA_Tooltip_ability_lion_mana_drain_mana_per_second
MANA PER SECOND
DOTA_Tooltip_ability_lion_mana_drain_break_distance
BREAK DISTANCE
DOTA_Tooltip_ability_lion_finger_of_death
Finger of Death
DOTA_Tooltip_ability_lion_finger_of_death_Description
Rips at an enemy unit, trying to turn it inside-out. Deals massive damage.nnUpgr
adable by Aghanim's Scepter.
DOTA_Tooltip_ability_lion_finger_of_death_Lore
Lion's disfigured hand is also the source of his greatest power, capable of floo
ding victims with malefic force.
DOTA_Tooltip_ability_lion_finger_of_death_Note0
Finger of Death has a 0.25 delay before the damage is applied after the spell is
cast, allowing certain abilities to avoid the damage.
DOTA_Tooltip_ability_lion_finger_of_death_damage
DAMAGE
DOTA_Tooltip_ability_lion_finger_of_death_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_lion_finger_of_death_mana_cost_scepter
SCEPTER MANA COST
DOTA_Tooltip_ability_lion_finger_of_death_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_lion_finger_of_death_splash_radius_scepter
SCEPTER AREA OF EFFECT
DOTA_Tooltip_ability_lion_finger_of_death_aghanim_description
Increases damage. Decreases cooldown. Finger of Death hits all units in a small
area.
npc_dota_hero_lion_bio
Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame amo

ng his brethren for fighting on the side of light and righteousness. But adulati
on corrupts. With powers surpassed only by his ambition, the mage was seduced by
a demon and turned to evil, trading his soul for prestige. After committing hor
rible crimes that marred his soul, he was abandoned. The demon betrayed him, str
iking better deals with his enemies. Such was Lion's rage that he followed the d
emon back to hell and slew it, ripping it limb from limb, taking its demonic han
d for his own. However, such demonoplasty comes at a cost. Lion was transfigured
by the process, his body transformed into something unrecognizable. He rose fro
m hell, rage incarnate, slaying even those who had once called him master, and l
aying waste to the lands where he had once been so adored. He survives now as th
e sole practitioner of the Demon Witch tradition, and those who present themselv
es as acolytes or students are soon relieved of their mana and carried off by th
e faintest gust of wind.
VENGEFUL
DOTA_Tooltip_ability_vengefulspirit_magic_missile
Magic Missile
DOTA_Tooltip_ability_vengefulspirit_magic_missile_Description
Fires a magic missile at an enemy unit, stunning and dealing damage.
DOTA_Tooltip_ability_vengefulspirit_magic_missile_Lore
A simple Skywrath technique, the magic missile is Shendel's primary tool for ven
geance.
DOTA_Tooltip_ability_vengefulspirit_magic_missile_magic_missile_
stun
STUN DURATION
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror
Wave of Terror
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Description
Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and givi
ng vision of the path ahead.
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_Lore
Shendel's haunting voice hints at her approaching vindication.
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_armor_reducti
on
ARMOR REDUCTION
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_tooltip_durat
ion
DEBUFF DURATION
DOTA_Tooltip_ability_vengefulspirit_wave_of_terror_vision_durati
on
VISION DURATION
DOTA_Tooltip_ability_vengefulspirit_command_aura
Vengeance Aura
DOTA_Tooltip_ability_vengefulspirit_command_aura_Description
Vengeful Spirit's presence increases the physical damage of nearby friendly unit
s. If Vengeful Spirit is slain, her killer will be possessed with a negative Ven
geance Aura, reducing the damage of her killer and its nearby allies until Venge
ful Spirit revives.
DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore
Although they may not share her undying passion for revenge, allies do draw on h
er fanaticism in combat.
DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0
The bonus damage provided by the aura is based on base damage and primary attrib
ute.
DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_damage_pc
t
%DAMAGE BONUS
DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius
RADIUS
DOTA_Tooltip_ability_vengefulspirit_nether_swap
Nether Swap
DOTA_Tooltip_ability_vengefulspirit_nether_swap_Description
Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swa
p interrupts channeling abilities on the target.nnUpgradable by Aghanim's Scepte
r.

DOTA_Tooltip_ability_vengefulspirit_nether_swap_Lore
Martyrdom is a small price to pay for vengeance.
DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note0
Works on Spell Immune units.
DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note1
Trees near Vengeful Spirit and the target will be destroyed when the spell is ca
st.
DOTA_Tooltip_ability_vengefulspirit_nether_swap_Note2
Channeling spells are interrupted by Nether Swap.
DOTA_Tooltip_ability_vengefulspirit_nether_swap_tooltip_range
RANGE
DOTA_Tooltip_ability_vengefulspirit_nether_swap_nether_swap_cool
down_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_vengefulspirit_nether_swap_aghanim_descript
ion
Decreases cooldown, allows swapping of non-hero units an
d causes Vengeful Spirit to spawn a Vengeance Illusion when she dies. Vengeance
illusion lasts until she revives and is able to use all of your abilities (but n
ot items).
DOTA_Tooltip_ability_vengefulspirit_nether_swap_illusion_damage_
out_pct_scepter %SCEPTER ILLUSION DAMAGE DEALT
DOTA_Tooltip_ability_vengefulspirit_nether_swap_illusion_damage_
in_pct_scepter %SCEPTER ILLUSION DAMAGE TAKEN
npc_dota_hero_vengefulspirit_bio
Even the most contented Skywrath is an ill-tempered creature, naturally inclined
to seek revenge for the slightest insult. But Vengeful Spirit is the essence of
vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in suc
cession for the Ghastly Eyrie until a sister's treachery robbed her of her birth
right. Snared in an assassin's net, Shendelzare tore free only at the cost of he
r wings, limping away in the ultimate humiliation On foot. With her wings broken
, she knew the Skywrath would never accept her as ruler; and in the highest roos
t of the Eyrie, inaccessible except by winged flight, her sister was untouchable
. Unwilling to live as a flightless cripple, and desiring revenge far more than
earthly power, the fallen princess drove a bargain with the goddess Scree'auk Sh
e surrendered her broken body for an imperishable form of spirit energy, driven
by vengeance, capable of doing great damage in the material plane. She may spend
eternity flightless, but she will have her revenge.
WITCHDOCTOR
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask
Paralyzing Cask
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Description
Launches a cask of paralyzing powder that ricochets between enemy units, stunnin
g and damaging those it hits.
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Lore
The Witch Doctor recycles the bones of fallen friends and foes, using the powder
as part of his arsenal of charms and alchemy.
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_Note0
Targets can be hit multiple times, as long as another unit is struck in between
the bounces.
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_bounces_toolti
p
BOUNCES
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_duration
HERO STUN DURATION
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_creep_duration
CREEP STUN DURATION
DOTA_Tooltip_ability_witch_doctor_paralyzing_cask_hero_damage
HERO DAMAGE
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration
Voodoo Restoration

DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Description
Witch Doctor focuses his magic to heal nearby allied units.
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Lore
Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quit
e adept at curing ailments.
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note0
Healing is done in 0.33 second intervals.
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_Note1
Can heal Spell Immune units.
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_mana_per_se
cond
MANA PER SEC
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_heal
HEAL
DOTA_Tooltip_ability_witch_doctor_voodoo_restoration_radius
RADIUS
DOTA_Tooltip_ability_witch_doctor_maledict
Maledict
DOTA_Tooltip_ability_witch_doctor_maledict_Description
Curses all enemy Heroes in a small area, causing them to take a set amount of da
mage each second, as well as bursts of damage every 4 seconds based on how much
health they have lost since the curse began.
DOTA_Tooltip_ability_witch_doctor_maledict_Lore
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
DOTA_Tooltip_ability_witch_doctor_maledict_Note0
If an affected hero's health has increased above the amount they had when Maledi
ct was cast, the burst damage will be 0.
DOTA_Tooltip_ability_witch_doctor_maledict_duration_tooltip
DURATION
DOTA_Tooltip_ability_witch_doctor_maledict_radius
RADIUS
DOTA_Tooltip_ability_witch_doctor_maledict_bonus_damage
%LOST HEALTH BURST DAMAGE
DOTA_Tooltip_ability_witch_doctor_death_ward
Death Ward
DOTA_Tooltip_ability_witch_doctor_death_ward_Description
CHANNELED - Summons a deadly ward to attack enemy heroes within 700 range. Lasts
a maximum of 8 seconds.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_witch_doctor_death_ward_Lore
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those w
ho live to recount it.
DOTA_Tooltip_ability_witch_doctor_death_ward_Note0
The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interru
pted or its duration expires.
DOTA_Tooltip_ability_witch_doctor_death_ward_Note1
The Death Ward can be controlled, and made to attack a specific target.
DOTA_Tooltip_ability_witch_doctor_death_ward_Note2
Death Ward attacks once every 0.22 seconds.
DOTA_Tooltip_ability_witch_doctor_death_ward_damage
DAMAGE
DOTA_Tooltip_ability_witch_doctor_death_ward_bounces_scepter
SCEPTER BOUNCES
DOTA_Tooltip_ability_witch_doctor_death_ward_aghanim_description
Death Ward attacks bounce between nearby enemies.
npc_dota_hero_witch_doctor_bio
A wiry silhouette hitches forward--uneven of feature and limb, bizarre of gait,
relentlessly criss-crossing the battlefield in search of that vital weak point w
here his talents can do most good, and most harm. Whether broken or mismade it i
s not clear, but still, none can doubt the power carried in his twisted physique
. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deployin
g a terrifying arsenal of fetishes, hexes and spells. It is a body of magical k

nowledge learned and perfected over several lifetimes in the island highlands of
Arktura, now wielded with precision accuracy against his enemies. Zharvakko can
be your best friend or your worst enemy--healing allies and laying waste to all
who oppose him.
LESHRAC
DOTA_Tooltip_ability_leshrac_split_earth
Split Earth
DOTA_Tooltip_ability_leshrac_split_earth_Description
Splits the earth under enemies. Deals damage and stuns for a short duration.
DOTA_Tooltip_ability_leshrac_split_earth_Lore
Twisting nature to his vile will, the shifting earth consumes those unlucky enou
gh to cross Leshrac's path.
DOTA_Tooltip_ability_leshrac_split_earth_Note0
Split Earth will destroy trees in its area of effect.
DOTA_Tooltip_ability_leshrac_split_earth_Note1
There is a 0.35 second delay before the effect is applied.
DOTA_Tooltip_ability_leshrac_split_earth_radius
RADIUS
DOTA_Tooltip_ability_leshrac_split_earth_duration
STUN DURATION
DOTA_Tooltip_ability_leshrac_split_earth_delay
STUN DELAY
DOTA_Tooltip_ability_leshrac_diabolic_edict
Diabolic Edict
DOTA_Tooltip_ability_leshrac_diabolic_edict_Description
Saturates the area around Leshrac with magical explosions that deal physical dam
age to enemy units and structures. The fewer units available to attack, the mor
e damage those units will take. Deals %tower_bonus%%% more damage to towers. L
asts %duration_tooltip% seconds.
DOTA_Tooltip_ability_leshrac_diabolic_edict_Lore
Chronoptic energy bursts from one plane to the other, evaporating anything it to
uches.
DOTA_Tooltip_ability_leshrac_diabolic_edict_Note0
Damage is not reduced by damage block.
DOTA_Tooltip_ability_leshrac_diabolic_edict_Note1
The explosions will continue even if Leshrac is killed.
DOTA_Tooltip_ability_leshrac_diabolic_edict_Note2
Can damage buildings, Spell Immune units, and invisible units.
DOTA_Tooltip_ability_leshrac_diabolic_edict_radius
RADIUS
DOTA_Tooltip_ability_leshrac_diabolic_edict_num_explosions
EXPLOSIONS
DOTA_Tooltip_ability_leshrac_lightning_storm
Lightning Storm
DOTA_Tooltip_ability_leshrac_lightning_storm_Description
Summons a lightning storm that blasts the target enemy unit, then strikes any ne
arby enemy units. Struck enemies are slowed.
DOTA_Tooltip_ability_leshrac_lightning_storm_Lore
The Tormented Soul's mastery of the elements is evident in the massive storms th
at strike down armies before him.
DOTA_Tooltip_ability_leshrac_lightning_storm_jump_count
LIGHTNING STRIKES
DOTA_Tooltip_ability_leshrac_lightning_storm_slow_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_leshrac_lightning_storm_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_leshrac_lightning_storm_radius
LIGHTNING JUMP RADIUS
DOTA_Tooltip_ability_leshrac_pulse_nova

Pulse Nova
DOTA_Tooltip_ability_leshrac_pulse_nova_Description
Creates waves of damaging energy around Leshrac, one per second, to damage nearb
y enemy units.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_leshrac_pulse_nova_Lore
If necessary, the Tormented Soul can manipulate space time itself, ravaging less
er beings.
DOTA_Tooltip_ability_leshrac_pulse_nova_radius
RADIUS
DOTA_Tooltip_ability_leshrac_pulse_nova_mana_cost_per_second
MANASEC
DOTA_Tooltip_ability_leshrac_pulse_nova_damage
DAMAGE
DOTA_Tooltip_ability_leshrac_pulse_nova_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_leshrac_pulse_nova_aghanim_description
Increases damage per second.
npc_dota_hero_leshrac_bio
Leshrac, Tormented Soul, is an entity torn from the heart of nature, a liminal b
eing that exists half in one plane of existence, half in another. His penetratin
g intelligence is such that he can never ignore for a moment the agonizing horro
r at the heart of all creation. Once a great philosopher who sought the meaning
of existence, he plumbed the depths of nature with the haunted Chronoptic Crysta
ls, and was forever altered by the hideous mysteries thereby revealed to him. No
w the darkest depths of his enlightenment are illumined only by the fitful glare
of his arrogance. Like other elemental characters, he is completely at one with
nature, but in his case it is a nature lurid and vile. He alone sees the evil t
ruth of reality, and has no use for those who believe the cosmos reserves a spec
ial reward for those who practice benevolence.
JUGGERNAUT
DOTA_Tooltip_ability_juggernaut_blade_fury
Blade Fury
DOTA_Tooltip_ability_juggernaut_blade_fury_Description
Causes a bladestorm of destructive force around Juggernaut, rendering him immune
to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
DOTA_Tooltip_ability_juggernaut_blade_fury_Lore
Yurnero's renowned katana techniques are feared by warriors and sorcerors alike.
DOTA_Tooltip_ability_juggernaut_blade_fury_Note0
This skill doesn't affect mechanical units.
DOTA_Tooltip_ability_juggernaut_blade_fury_Note1
You can use items during Blade Fury.
DOTA_Tooltip_ability_juggernaut_blade_fury_Note2
Juggernaut can still perform attacks while in Blade Fury. However, only units th
at are not affected by Blade Fury, such as wards or structures, will take damage
from these attacks.
DOTA_Tooltip_ability_juggernaut_blade_fury_Note3
Deals a total of 400525650775 damage.
DOTA_Tooltip_ability_juggernaut_blade_fury_blade_fury_radius
RADIUS
DOTA_Tooltip_ability_juggernaut_healing_ward
Healing Ward
DOTA_Tooltip_ability_juggernaut_healing_ward_Description
Summons a Healing Ward which heals all nearby allied units, based on their max h
ealth. The Healing Ward moves at %healing_ward_movespeed_tooltip% movement spee
d after being summoned. Lasts %healing_ward_duration_tooltip% seconds.
DOTA_Tooltip_ability_juggernaut_healing_ward_Lore
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo
magic has proven to be quite useful.
DOTA_Tooltip_ability_juggernaut_healing_ward_Note0

The healing ward can be controlled.


DOTA_Tooltip_ability_juggernaut_healing_ward_Note1
Multiple healing wards don't stack.
DOTA_Tooltip_ability_juggernaut_healing_ward_healing_ward_heal_a
mount
%MAX HEALTH PER SECOND
DOTA_Tooltip_ability_juggernaut_blade_dance
Blade Dance
DOTA_Tooltip_ability_juggernaut_blade_dance_Description
Gives Juggernaut a chance to deal double damage on each attack.
DOTA_Tooltip_ability_juggernaut_blade_dance_Lore
The last remnant of his heritage's commitment to bladework, Yurnero ensures that
the style is remembered.
DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_mul
t
%CRITICAL DAMAGE
DOTA_Tooltip_ability_juggernaut_blade_dance_blade_dance_crit_cha
nce
%CRITICAL CHANCE
DOTA_Tooltip_ability_juggernaut_omni_slash
Omnislash
DOTA_Tooltip_ability_juggernaut_omni_slash_Description
Juggernaut leaps towards the target enemy unit with a damaging attack, and then
slashes other nearby enemy units, dealing between 200-225 damage per slash. Jug
gernaut is invulnerable for the duration.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_juggernaut_omni_slash_Lore
'The fruits of discipline; with practice comes strength.'
DOTA_Tooltip_ability_juggernaut_omni_slash_Note0
You can use items during Omnislash.
DOTA_Tooltip_ability_juggernaut_omni_slash_Note1
Can target Spell Immune units.
DOTA_Tooltip_ability_juggernaut_omni_slash_Note2
Slashes happen on an interval of 0.4 seconds.
DOTA_Tooltip_ability_juggernaut_omni_slash_Note3
Creeps are killed in one hit of omnislash.
DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps
SLASHES
DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_radius
SLASH JUMP RADIUS
DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_jumps_scep
ter
SCEPTER SLASHES
DOTA_Tooltip_ability_juggernaut_omni_slash_omni_slash_cooldown_s
cepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_juggernaut_omni_slash_aghanim_description
Increases number of slashes and decreases cooldown.
npc_dota_hero_juggernaut_bio
No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut.
It is only speculation that he even has one. For defying a corrupt lord, Yurner
o was exiled from the ancient Isle of Masks--a punishment that saved his life. T
he isle soon after vanished beneath the waves in a night of vengeful magic. He a
lone remains to carry on the Isle's long Juggernaut tradition, one of ritual and
swordplay. The last practitioner of the art, Yurnero's confidence and courage a
re the result of endless practice; his inventive bladework proves that he has ne
ver stopped challenging himself. Still, his motives are as unreadable as his exp
ression. For a hero who has lost everything twice over, he fights as if victory
is a foregone conclusion.
PUDGE
DOTA_Tooltip_ability_pudge_meat_hook
Meat Hook
DOTA_Tooltip_ability_pudge_meat_hook_Description
Launches a bloody hook toward a unit or location. The hook will snag the first u
nit it encounters, dragging the unit back to Pudge and dealing damage if it is a

n enemy.nnUpgradable by Aghanim's Scepter.


DOTA_Tooltip_ability_pudge_meat_hook_Lore
The Butcher's hook is a symbolic nightmare, its curved blade a frightening remin
der of his slaughterous intent.
DOTA_Tooltip_ability_pudge_meat_hook_Note0
Interrupts channeling spells of the primary target if it's an enemy.
DOTA_Tooltip_ability_pudge_meat_hook_Note1
Meat Hook hits invisible units.
DOTA_Tooltip_ability_pudge_meat_hook_Note2
Meat Hook can go through trees, cliffs, buildings, and mechanical units.
DOTA_Tooltip_ability_pudge_meat_hook_Note3
Meat Hook can drag friendly units, but they won't be damaged.
DOTA_Tooltip_ability_pudge_meat_hook_hook_distance
RANGE
DOTA_Tooltip_ability_pudge_meat_hook_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_pudge_meat_hook_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_pudge_meat_hook_aghanim_description
Reduces cooldown and increases damage.
DOTA_Tooltip_ability_pudge_rot
Rot
DOTA_Tooltip_ability_pudge_rot_Description
A toxic cloud that deals intense damage and slows movement--harming not only ene
my units but Pudge himself.
DOTA_Tooltip_ability_pudge_rot_Lore
A foul odor precedes a toxic, choking gas, emanating from the Butcher's putrid,
ever-swelling mass.
DOTA_Tooltip_ability_pudge_rot_Note0
Using Rot doesn't interrupt channeling.
DOTA_Tooltip_ability_pudge_rot_Note1
Rot hits invisible units.
DOTA_Tooltip_ability_pudge_rot_Note2
If Pudge is silenced, he can't deactivate Rot if it's activated.
DOTA_Tooltip_ability_pudge_rot_Note3
Pudge can deny himself with this ability.
DOTA_Tooltip_ability_pudge_rot_rot_radius
RADIUS
DOTA_Tooltip_ability_pudge_rot_rot_slow
%MOVE SLOW
DOTA_Tooltip_ability_pudge_flesh_heap
Flesh Heap
DOTA_Tooltip_ability_pudge_flesh_heap_Description
Gives Pudge resistance to magic damage, as well as bonus strength that increases
each time Pudge kills an enemy Hero or it dies in his vicinity. Flesh Heap is
retroactive, meaning it can gain charges before it is skilled, which then become
active.
DOTA_Tooltip_ability_pudge_flesh_heap_Lore
The Butcher gives new meaning to the words 'meat shield.'
DOTA_Tooltip_ability_pudge_flesh_heap_Note0
Stacks multiplicatively with other spell resistance sources.
DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_magic_resist
%MAGIC RESISTANCE
DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_strength_buff_a
mount
STRENGTH BONUS
DOTA_Tooltip_ability_pudge_flesh_heap_flesh_heap_range
RANGE
DOTA_Tooltip_ability_pudge_dismember
Dismember
DOTA_Tooltip_ability_pudge_dismember_Description

CHANNELED - Pudge chows down on an enemy unit, disabling it and dealing damage o
ver time. Pudge gets healed for the same amount he damages. Lasts 3 seconds on H
eroes, 6 seconds on creeps.
DOTA_Tooltip_ability_pudge_dismember_Lore
'When I'm through with these vermin, they'll be fit for a pie!'
DOTA_Tooltip_ability_pudge_dismember_Note0
Dismember will disable Spell Immune units, but not damage them.
DOTA_Tooltip_ability_pudge_dismember_Note1
If a unit becomes invisible while Dismembered, it will still be under the effect
s of Dismember.
DOTA_Tooltip_ability_pudge_dismember_dismember_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_pudge_dismember_strength_damage
STRENGTH MULTIPLIER
npc_dota_hero_pudge_bio
In the Fields of Endless Carnage, far to the south of Quoidge, a corpulent figur
e works tirelessly through the night--dismembering, disembowelling, piling up th
e limbs and viscera of the fallen that the battlefield might be clear by dawn. I
n this cursed realm, nothing can decay or decompose; no corpse may ever return t
o the earth from which it sprang, no matter how deep you dig the grave. Flocked
by carrion birds who need him to cut their meals into beak-sized chunks, Pudge t
he Butcher hones his skills with blades that grow sharper the longer he uses the
m. Swish, swish, thunk. Flesh falls from the bone; tendons and ligaments part li
ke wet paper. And while he always had a taste for the butchery, over the ages, P
udge has developed a taste for its byproduct as well. Starting with a gobbet of
muscle here, a sip of blood there...before long he was thrusting his jaws deep i
nto the toughest of torsos, like a dog gnawing at rags. Even those who are beyon
d fearing the Reaper, fear the Butcher.
BANE
DOTA_Tooltip_ability_bane_enfeeble
Enfeeble
DOTA_Tooltip_ability_bane_enfeeble_Description
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
DOTA_Tooltip_ability_bane_enfeeble_Lore
Even the mightiest of warriors crumble before the terror of Atropos.
DOTA_Tooltip_ability_bane_enfeeble_Note0
Enfeeble cannot be purged.
DOTA_Tooltip_ability_bane_enfeeble_enfeeble_attack_reduction
REDUCTION
DOTA_Tooltip_ability_bane_brain_sap
Brain Sap
DOTA_Tooltip_ability_bane_brain_sap_Description
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.
DOTA_Tooltip_ability_bane_brain_sap_tooltip_brain_sap_heal_amt
HEAL AMOUNT
DOTA_Tooltip_ability_bane_brain_sap_Lore
Atropos finds no greater pleasure than to harvest the fear he creates.
DOTA_Tooltip_ability_bane_nightmare
Nightmare
DOTA_Tooltip_ability_bane_nightmare_Description
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sl
eeping units are awakened when attacked, but the Nightmare passes to the attacki
ng unit. The nightmared unit instantly wakes up if it takes damage.
DOTA_Tooltip_ability_bane_nightmare_Lore
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep
.
DOTA_Tooltip_ability_bane_nightmare_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_bane_nightmare_Note0

Nightmare deals damage to allies and himself, so it can be used to deny heroes o
r himself.
DOTA_Tooltip_ability_bane_nightmare_Note1
Any source of damage except Nightmare will awaken the unit, but only physical at
tacks cause the Nightmare to be transferred.
DOTA_Tooltip_ability_bane_nightmare_Note2
In the first second of Nightmare, the unit is invulnerable.
DOTA_Tooltip_ability_bane_nightmare_Note3
Bane can wake himself up from Nightmare.
DOTA_Tooltip_ability_bane_nightmare_duration
DURATION
DOTA_Tooltip_ability_bane_nightmare_end
Nightmare End
DOTA_Tooltip_ability_bane_nightmare_end_Description
Ends all ongoing Nightmares.
DOTA_Tooltip_ability_bane_nightmare_end_Lore
DOTA_Tooltip_ability_bane_fiends_grip
Fiend's Grip
DOTA_Tooltip_ability_bane_fiends_grip_Description
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time
, while stealing mana every second based on the unit's maximum mana.nnUpgradable
by Aghanim's Scepter.
DOTA_Tooltip_ability_bane_fiends_grip_Lore
Victims of Atropos are frequently torn apart by vivid conjurations of their own
nightmares.
DOTA_Tooltip_ability_bane_fiends_grip_Note0
Fiend's Grip will disable and drain mana from Spell Immune units, but not damage
them.
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage
DAMAGE
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration
DURATION
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain
%MANA DRAIN
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_mana_drain_scep
ter
%SCEPTER MANA DRAIN
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_bane_fiends_grip_fiend_grip_duration_scepte
r
SCEPTER DURATION
DOTA_Tooltip_ability_bane_fiends_grip_aghanim_description
Increases damage per second, mana drain, and duration. If an enemy tries to atta
ck Bane while he is channeling Fiend's Grip, they will instantly have Bane's cur
rent level of Nightmare inflicted upon them.
npc_dota_hero_bane_bio
When the gods have nightmares, it is Bane Elemental who brings them. Also known
as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A
force of terror too powerful to be contained by sleep, he surfaced from her slu
mbers, fed upon her immortality, and stole his vaporous form from her inky blood
. He is the essence of fear. Mortals who hear his voice hear their darkest sec
rets whispered in their ear. He calls to the hidden fear in every Hero's heart.
Wakefulness is no protection, for Bane's black blood, continuously dripping, i
s a tar that traps his enemies in nightmare. In the presence of Bane, every Her
o remembers to fear the dark.
EARTHSHAKER
DOTA_Tooltip_ability_earthshaker_fissure
Fissure
DOTA_Tooltip_ability_earthshaker_fissure_Description
Slams the ground with a mighty totem, creating an impassable ridge of stone whil

e stunning and damaging enemy units along its line.


DOTA_Tooltip_ability_earthshaker_fissure_Lore
The Nishian totem splits the world to its core with tectonic force.
DOTA_Tooltip_ability_earthshaker_fissure_fissure_range
FISSURE RANGE
DOTA_Tooltip_ability_earthshaker_fissure_fissure_duration
FISSURE DURATION
DOTA_Tooltip_ability_earthshaker_fissure_stun_duration
STUN DURATION
DOTA_Tooltip_ability_earthshaker_fissure_Note0
Creeps will wait for Fissure to disappear. They will not attempt to walk around
it.
DOTA_Tooltip_ability_earthshaker_fissure_Note1
Fissure is not blocked by Linken's Sphere.
DOTA_Tooltip_ability_earthshaker_enchant_totem
Enchant Totem
DOTA_Tooltip_ability_earthshaker_enchant_totem_aghanim_descripti
on
Enchant Totem be
comes a 900 range ground target ability, causing Earthshaker to jump in the air
and land at the target spot, casting Enchant Totem there. Self-casting the abil
ity will behave in the original form, without jumping.
DOTA_Tooltip_ability_earthshaker_enchant_totem_Description
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack
.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_earthshaker_enchant_totem_Lore
Raigor's gorilla strength can destroy mountains.
DOTA_Tooltip_ability_earthshaker_enchant_totem_Note0
Bonus damage is based on base damage and that given by primary attribute.
DOTA_Tooltip_ability_earthshaker_enchant_totem_Note1
Self-cast with Scepter will make it behave in the non-Scepter form, without jump
ing.
DOTA_Tooltip_ability_earthshaker_enchant_totem_totem_damage_perc
entage
%BONUS
DOTA_Tooltip_ability_earthshaker_enchant_totem_tooltip_duration
DURATION
DOTA_Tooltip_ability_earthshaker_enchant_totem_distance_scepter
SCEPTER JUMP DISTANCE
DOTA_Tooltip_ability_earthshaker_aftershock
Aftershock
DOTA_Tooltip_ability_earthshaker_aftershock_Description
Causes the earth to shake underfoot, adding additional damage and stuns to nearb
y enemy units when Earthshaker casts his abilities.
DOTA_Tooltip_ability_earthshaker_aftershock_Lore
The earth trembles beneath the mighty footsteps of Raigor.
DOTA_Tooltip_ability_earthshaker_aftershock_Note0
Using items does not trigger Aftershock.
DOTA_Tooltip_ability_earthshaker_aftershock_aftershock_range
RADIUS
DOTA_Tooltip_ability_earthshaker_aftershock_tooltip_duration
DURATION
DOTA_Tooltip_ability_earthshaker_echo_slam
Echo Slam
DOTA_Tooltip_ability_earthshaker_echo_slam_Description
Shockwaves travel through the ground, damaging enemy units. Each enemy hit caus
es an echo to damage nearby units.
DOTA_Tooltip_ability_earthshaker_echo_slam_Lore
Tectonic plates crack, mountains fold, and foes are crushed by the Echo Slam.
DOTA_Tooltip_ability_earthshaker_echo_slam_Note0
Will not damage ethereal units, such as those in Ghost Form.
DOTA_Tooltip_ability_earthshaker_echo_slam_Note1

Units creating echoes also take damage from the wave they produced.
DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_echo_damage
ECHO DAMAGE
DOTA_Tooltip_ability_earthshaker_echo_slam_echo_slam_damage_rang
e
RADIUS
npc_dota_hero_earthshaker_bio
Like a golem or gargoyle, Earthshaker was one with the earth but now walks freel
y upon it. Unlike those other entities, he created himself through an act of wil
l, and serves no other master. In restless slumbers, encased in a deep seam of s
tone, he became aware of the life drifting freely above him. He grew curious. Du
ring a season of tremors, the peaks of Nishai shook themselves loose of avalanch
es, shifting the course of rivers and turning shallow valleys into bottomless ch
asms. When the land finally ceased quaking, Earthshaker stepped from the settlin
g dust, tossing aside massive boulders as if throwing off a light blanket. He ha
d shaped himself in the image of a mortal beast, and named himself Raigor Stoneh
oof. He bleeds now, and breathes, and therefore he can die. But his spirit is st
ill that of the earth; he carries its power in the magical totem that never leav
es him. And on the day he returns to dust, the earth will greet him as a prodiga
l son.
SANDKING
DOTA_Tooltip_ability_sandking_burrowstrike
Burrowstrike
DOTA_Tooltip_ability_sandking_burrowstrike_Description
Sand King burrows into the ground and tunnels forward, damaging and stunning ene
my units above him as he resurfaces.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_sandking_burrowstrike_aghanim_description
Adds Caustic Finale poison to heroes hit by your Burrowstrike and doubles its ca
st range.
DOTA_Tooltip_ability_sandking_burrowstrike_Lore
Crixalis often lies in wait, burrowing under the surface to ambush his adversari
es.
DOTA_Tooltip_ability_sandking_burrowstrike_burrow_duration
STUN DURATION
DOTA_Tooltip_ability_sandking_burrowstrike_tooltip_range
RANGE
DOTA_Tooltip_ability_sandking_burrowstrike_cast_range_scepter
SCEPTER RANGE
DOTA_Tooltip_ability_sandking_sand_storm
Sand Storm
DOTA_Tooltip_ability_sandking_sand_storm_Description
CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units whil
e hiding him from vision. The invisibility remains for a short duration after t
he sandstorm ends.
DOTA_Tooltip_ability_sandking_sand_storm_Lore
Some say Crixalis is a mirage; his carapace appearing then vanishing between the
whirling sands of the Scintillant Waste.
DOTA_Tooltip_ability_sandking_sand_storm_Note0
Sand Storm can be used to dodge projectiles.
DOTA_Tooltip_ability_sandking_sand_storm_AbilityDuration
DURATION
DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_radius
RADIUS
DOTA_Tooltip_ability_sandking_sand_storm_sand_storm_invis_delay
INVISIBILITY DELAY
DOTA_Tooltip_ability_sandking_caustic_finale
Caustic Finale
DOTA_Tooltip_ability_sandking_caustic_finale_Description
Sand King's attacks inject a venom that causes enemy units to violently explode
when its timer expires, or when the unit dies, damaging and slowing nearby enemi

es. Deals %caustic_finale_expire_dmg_pct_tooltip%%% damage if its timer expires.


nnCaustic Finale is a Unique Attack Modifier, and does not stack with other Uniq
ue Attack Modifier.
DOTA_Tooltip_ability_sandking_caustic_finale_Lore
An injection from Crixalis makes one brittle and as dry as the arid wastes, subj
ect to implosive demise.
DOTA_Tooltip_ability_sandking_caustic_finale_Note0
Units afflicted with the debuff will explode even if Sand King did not deliver t
he killing blow.
DOTA_Tooltip_ability_sandking_caustic_finale_Note1
The buff is not placed on allied units.
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_radi
us
EXPLODE RADIUS
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_dama
ge
EXPLODE DEATH DAMAGE
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_dama
ge_expire_tooltip
EXPLODE TIMER DAMAGE
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_dura
tion
EXPLODE TIMER
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow
%MOVE SLOW
DOTA_Tooltip_ability_sandking_caustic_finale_caustic_finale_slow
_duration
SLOW DURATION
DOTA_Tooltip_ability_sandking_epicenter
Epicenter
DOTA_Tooltip_ability_sandking_epicenter_Description
CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into t
he earth, causing it to shudder violently. All enemies caught within range will
take damage and become slowed. Each subsequent pulse increases the radius of dam
age dealt.
DOTA_Tooltip_ability_sandking_epicenter_Lore
Many an explorer was lost to the quicksands of the Scintillant Waste.
DOTA_Tooltip_ability_sandking_epicenter_Note0
The pulses are centered on Sand King, not where he first casted the spell.
DOTA_Tooltip_ability_sandking_epicenter_Note1
The pulses have gradually inreasing radius 275 325 375 425 475 525 575 65
0 675 700.
DOTA_Tooltip_ability_sandking_epicenter_epicenter_pulses
PULSES
DOTA_Tooltip_ability_sandking_epicenter_epicenter_damage
DAMAGE PER PULSE
DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_as
ATTACK SLOW
DOTA_Tooltip_ability_sandking_epicenter_epicenter_slow_duration_
tooltip
SLOW DURATION
npc_dota_hero_sand_king_bio
The sands of the Scintillant Waste are alive and sentient--the whole vast desert
speaks to itself, thinking thoughts only such a vastness can conceive. But when
it needs must find a form to communicate with those of more limited scope, it f
rees a fragment of itself, and fills a carapace of magic armor formed by the cun
ning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'So
ul of the Sand,' but others know it as Sand King. Sand King takes the form of a
huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizen
s; and this is a true outward expression of his ferocious nature. Guardian, warr
ior, ambassador--Sand King is all of these things, inseparable from the endless
desert that gave him life.
NEVERMORE

DOTA_Tooltip_ability_nevermore_shadowraze1
Shadowraze
DOTA_Tooltip_ability_nevermore_shadowraze1_Description
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an
area.
DOTA_Tooltip_ability_nevermore_shadowraze1_Lore
Nevermore's trademark for harvesting souls.
DOTA_Tooltip_ability_nevermore_shadowraze1_shadowraze_range
RANGE
DOTA_Tooltip_ability_nevermore_shadowraze2
Shadowraze
DOTA_Tooltip_ability_nevermore_shadowraze2_Description
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an
area.
DOTA_Tooltip_ability_nevermore_shadowraze2_Lore
Nevermore's trademark for harvesting souls.
DOTA_Tooltip_ability_nevermore_shadowraze2_shadowraze_range
RANGE
DOTA_Tooltip_ability_nevermore_shadowraze3
Shadowraze
DOTA_Tooltip_ability_nevermore_shadowraze3_Description
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an
area.
DOTA_Tooltip_ability_nevermore_shadowraze3_Lore
Nevermore's trademark for harvesting souls.
DOTA_Tooltip_ability_nevermore_shadowraze3_shadowraze_range
RANGE
DOTA_Tooltip_ability_nevermore_necromastery
Necromastery
DOTA_Tooltip_ability_nevermore_necromastery_Description
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the k
illed unit is a hero, he gains 12 souls. On death, he releases half of them fro
m bondage.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_nevermore_necromastery_Lore
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to in
crease the size of his collection.
DOTA_Tooltip_ability_nevermore_necromastery_Note0
Denies and neutral creeps also provide bonus damage through Necromastery.
DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_sou
ls
MAX SOULS
DOTA_Tooltip_ability_nevermore_necromastery_necromastery_damage_
per_soul
DAMAGE PER SOUL
DOTA_Tooltip_ability_nevermore_necromastery_necromastery_max_sou
ls_scepter
SCEPTER MAX SOULS
DOTA_Tooltip_ability_nevermore_necromastery_aghanim_description
Increases max souls.
DOTA_Tooltip_ability_nevermore_dark_lord
Presence of the Dark Lord
DOTA_Tooltip_ability_nevermore_dark_lord_Description
Shadow Fiend's presence reduces the armor of nearby enemies.
DOTA_Tooltip_ability_nevermore_dark_lord_Lore
Even being near Nevermore eats away at one's soul.
DOTA_Tooltip_ability_nevermore_dark_lord_Note0
Stacks fully with other armor reduction abilities and aura.
DOTA_Tooltip_ability_nevermore_dark_lord_presence_armor_reductio
n
REDUCTION
DOTA_Tooltip_ability_nevermore_dark_lord_presence_radius
RADIUS
DOTA_Tooltip_ability_nevermore_requiem

Requiem of Souls
DOTA_Tooltip_ability_nevermore_requiem_Description
Shadow Fiend gathers his captured souls to release them as lines of demonic ener
gy. Units near Shadow Fiend when the souls are released can be damaged by severa
l lines of energy. Any unit damaged by Requiem of Souls will have its movement s
peed and attack damage reduced. Lines of energy are created for every 2 souls ca
ptured through Necromastery. Requiem of Souls is automatically cast whenever Sha
dow Fiend dies, regardless of its cooldown.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_nevermore_requiem_aghanim_description
Increases Necromastery Max Souls and causes Requiem of Souls to return back to S
hadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow F
iend for all the damage it dealt.
DOTA_Tooltip_ability_nevermore_requiem_cast_time_tooltip
CAST DELAY
DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_ms
%MOVEMENT REDUCTION
DOTA_Tooltip_ability_nevermore_requiem_requiem_reduction_tooltip
%DAMAGE REDUCTION
DOTA_Tooltip_ability_nevermore_requiem_requiem_slow_duration
REDUCTION DURATION
DOTA_Tooltip_ability_nevermore_requiem_requiem_damage_pct_scepte
r
%SCEPTER DAMAGE ON RETURN
DOTA_Tooltip_ability_nevermore_requiem_requiem_heal_pct_scepter
%SCEPTER HEAL ON RETURN
DOTA_Tooltip_ability_nevermore_requiem_Lore
The captured souls of those past slain are released to ravage their former allie
s.
DOTA_Tooltip_ability_nevermore_requiem_Note0
One line is generated from Shadow Fiend for every 2 souls in his possession, for
a maximum of 18 lines (23 lines with Scepter).
DOTA_Tooltip_ability_nevermore_requiem_Note1
The movement and attack damage reductions from Requiem of Souls go through spell
immunity.
npc_dota_hero_nevermore_bio
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact h
e has thousands of them. Over the ages he has claimed the souls of poets, priest
s, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no
sort of soul escapes him. What he does with them is unknown. No one has ever pe
ered into the Abysm whence Nevermore reaches out like an eel from among astral r
ocks. Does he devour them one after another Does he mount them along the halls o
f an eldritch temple, or pickle the souls in necromantic brine Is he merely a pu
ppet, pushed through the dimensional rift by a demonic puppeteer Such is his evi
l, so intense his aura of darkness, that no rational mind may penetrate it. Of c
ourse, if you really want to know where the stolen souls go, there's one sure wa
y to find out Add your soul to his collection. Or just wait for Nevermore.
SVEN
DOTA_Tooltip_ability_sven_storm_bolt
Storm Hammer
DOTA_Tooltip_ability_sven_storm_bolt_Description
Sven unleashes his magical gauntlet that deals damage and stuns enemy units.
DOTA_Tooltip_ability_sven_storm_bolt_Lore
The Rogue Knight's iron gauntlet, taken from the school of his father, strikes h
is foes to their core.
DOTA_Tooltip_ability_sven_storm_bolt_bolt_stun_duration
DURATION
DOTA_Tooltip_ability_sven_storm_bolt_bolt_aoe
RADIUS
DOTA_Tooltip_ability_sven_great_cleave
Great Cleave

DOTA_Tooltip_ability_sven_great_cleave_Description
Sven strikes with great force, cleaving all nearby enemy units with his attack.
DOTA_Tooltip_ability_sven_great_cleave_Lore
The Vigil Knights still seek to reclaim the stolen Outcast Blade from Sven, a we
apon capable of cutting wide swaths through lesser warriors.
DOTA_Tooltip_ability_sven_great_cleave_Note0
Cleave damage is reduced by armor type but not by armor value.
DOTA_Tooltip_ability_sven_great_cleave_Note1
Cleave damage goes through spell immunity.
DOTA_Tooltip_ability_sven_great_cleave_Note2
The cleave damages a circular area in front of Sven.
DOTA_Tooltip_ability_sven_great_cleave_great_cleave_damage
%CLEAVE DAMAGE
DOTA_Tooltip_ability_sven_great_cleave_great_cleave_radius
RADIUS
DOTA_Tooltip_ability_sven_warcry
Warcry
DOTA_Tooltip_ability_sven_warcry_Description
Sven's Warcry heartens his allies for battle, increasing their movement speed an
d armor. Lasts %duration_tooltip% seconds.
DOTA_Tooltip_ability_sven_warcry_Lore
Calling a few lines from the Vigil Codex fortifies Sven's obedience to his rogue
code. So poetic!
DOTA_Tooltip_ability_sven_warcry_Note0
Fully stacks with other armor and speed granting abilities.
DOTA_Tooltip_ability_sven_warcry_warcry_radius
RADIUS
DOTA_Tooltip_ability_sven_warcry_warcry_armor
BONUS ARMOR
DOTA_Tooltip_ability_sven_warcry_warcry_movespeed
%BONUS SPEED
DOTA_Tooltip_ability_sven_warcry_duration_tooltip
DURATION
DOTA_Tooltip_ability_sven_gods_strength
God's Strength
DOTA_Tooltip_ability_sven_gods_strength_Description
Sven channels his rogue strength, granting bonus damage for 25 seconds.nnUpgrada
ble by Aghanim's Scepter.
DOTA_Tooltip_ability_sven_gods_strength_Lore
With the strength that shattered the Sacred Helm, the Rogue Knight stands unoppo
sed in melee combat.
DOTA_Tooltip_ability_sven_gods_strength_Note0
The bonus damage is based on base damage and the primary attribute of Sven.
DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage
%BONUS DAMAGE
DOTA_Tooltip_ability_sven_gods_strength_aghanim_description
God's Strength grants bonus damage to allies in a 900 radius.
DOTA_Tooltip_ability_sven_gods_strength_radius_scepter
SCEPTER ALLY AURA RADIUS
DOTA_Tooltip_ability_sven_gods_strength_gods_strength_damage_sce
pter
%SCEPTER ALLY BONUS DAMAGE
npc_dota_hero_sven_bio
Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in t
he Shadeshore Ruins. With his father executed for violating the Vigil Codex, an
d his mother shunned by her wild race, Sven believes that honor is to be found i
n no social order, but only in himself. After tending his mother through a ling
ering death, he offered himself as a novice to the Vigil Knights, never revealin
g his identity. For thirteen years he studied in his father's school, mastering
the rigid code that declared his existence an abomination. Then, on the day th
at should have been his In-Swearing, he seized the Outcast Blade, shattered the

Sacred Helm, and burned the Codex in the Vigil's Holy Flame. He strode from Vig
il Keep, forever solitary, following his private code to the last strict rune. S
till a knight, yes...but a Rogue Knight. He answers only to himself.
PHANTOM ASSASSIN
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger
Stifling Dagger
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Descriptio
n
Throws a dagger slowing the enemy unit's movemen
t speed, dealing %base_damage%+%attack_factor_tooltip%%% of Phantom Assassin's a
ttack damage as physical damage and applying attack effects from items and abili
ties.
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Note0
If an attack effect is chance-based, the chance of its application will be the s
ame as its chance to occur.
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_Lore
The first skill learned by the Sisters of the Veil often signals an incoming hit
.
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_move_slow
%MOVE SLOW
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_duration
SLOW DURATION
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_base_damag
e
BASE DAMAGE
DOTA_Tooltip_ability_phantom_assassin_stifling_dagger_attack_fac
tor_tooltip %ATTACK DAMAGE
DOTA_Tooltip_ability_phantom_assassin_phantom_strike
Phantom Strike
DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Description
Teleports to a unit, friendly or enemy, and grants bonus attack speed while atta
cking if it's an enemy unit.
DOTA_Tooltip_ability_phantom_assassin_phantom_strike_Lore
Mortred's silken veil is the last thing her unfortunate target sees.
DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_max_a
ttack_count
MAX ATTACKS
DOTA_Tooltip_ability_phantom_assassin_phantom_strike_bonus_attac
k_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_phantom_assassin_phantom_strike_tooltip_ran
ge
RANGE
DOTA_Tooltip_ability_phantom_assassin_blur
Blur
DOTA_Tooltip_ability_phantom_assassin_blur_Description
Phantom Assassin focuses inward, increasing her ability to evade enemy attacks,
and allowing her to blur her body to disappear from the enemy team's minimap whe
n far from enemy heroes.nnStacks diminishingly with other sources of Evasion.
DOTA_Tooltip_ability_phantom_assassin_blur_Lore
Meditation allows a Veiled Sister to carefully anticipate her opponents in comba
t.
DOTA_Tooltip_ability_phantom_assassin_blur_bonus_evasion
%EVASION
DOTA_Tooltip_ability_phantom_assassin_blur_radius
MAP VANISH RADIUS
DOTA_Tooltip_ability_phantom_assassin_coup_de_grace
Coup de Grace
DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Description
Phantom Assassin refines her combat abilities, gaining a chance of delivering a
devastating critical strike to enemy units. Stifling Dagger shares the same crit
ical strike chance.
DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_Lore
A divine strike, Mortred honors her opponent by choosing them for death.

DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_phantom_assassin_coup_de_grace_crit_bonus
%CRITICAL DAMAGE
npc_dota_hero_phantom_assassin_bio
Through a process of divination, children are selected for upbringing by the Sis
ters of the Veil, an order that considers assassination a sacred part of the nat
ural order. The Veiled Sisters identify targets through meditation and oracular
utterances. They accept no contracts, and never seem to pursue targets for pol
itical or mercenary reasons. Their killings bear no relation to any recognizable
agenda, and can seem to be completely random A figure of great power is no mor
e likely to be eliminated than a peasant or a well digger. Whatever pattern the
killings may contain, it is known only to them. They treat their victims as sacr
ifices, and death at their hand is considered an honor. Raised with no identity
except that of their order, any Phantom Assassin can take the place of any other
; their number is not known. Perhaps there are many, perhaps there are few. Noth
ing is known of what lies under the Phantom Veil. Except that this one, from tim
e to time, when none are near enough to hear, is known to stir her veils with th
e forbidden whisper of her own name Mortred.
SKELETON KING
DOTA_Tooltip_ability_skeleton_king_hellfire_blast
Wraithfire Blast
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Description
Wraith King sears an enemy unit with spectral fire, dealing damage and stunning,
then dealing damage over time and slowing the target.
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Lore
Ostarion calls on his damned lineage, laying waste to his opponents.
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_Note0
Deals 80 160 230 300 total damage.
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_stun_dur
ation
STUN DURATION
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_tooltip_slow_d
uration
SLOW DURATION
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_skeleton_king_hellfire_blast_blast_dot_dama
ge
DAMAGE PER SECOND
DOTA_Tooltip_ability_skeleton_king_vampiric_aura
Vampiric Aura
DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Description
Nearby friendly units restore health based on the damage they deal when attackin
g enemy units.
DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Lore
Wraith King's blade drains his enemy's essence to feed his aura.
DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note0
Stacks additively with other sources of Lifesteal.
DOTA_Tooltip_ability_skeleton_king_vampiric_aura_Note1
Can be toggled to make heroes only.
DOTA_Tooltip_ability_skeleton_king_vampiric_aura_vampiric_aura
%LIFESTEAL
DOTA_Tooltip_ability_skeleton_king_mortal_strike
Mortal Strike
DOTA_Tooltip_ability_skeleton_king_mortal_strike_Description
Wraith King passively gains a chance to deal bonus damage on an attack.
DOTA_Tooltip_ability_skeleton_king_mortal_strike_Lore
One blow to crush a foe.
DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult

%HERO CRITICAL DAMAGE


DOTA_Tooltip_ability_skeleton_king_mortal_strike_crit_mult_creep
s
%NON-HERO CRITICAL DAMAGE
DOTA_Tooltip_ability_skeleton_king_reincarnation
Reincarnation
DOTA_Tooltip_ability_skeleton_king_reincarnation_Description
Wraith King's form regroups after death, allowing him to resurrect when killed i
n battle. Upon death, enemy units in a %slow_radius% radius will be slowed.nnUp
gradable by Aghanim's Scepter.
DOTA_Tooltip_ability_skeleton_king_reincarnation_aghanim_descrip
tion
If a nearby allied hero is slain, they will be transform
ed into a wraith and have their death delayed for 7 seconds.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Lore
Conspirators against the Wraith King wonder why he never stays dead.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note0
Wraith King won't revive if he doesn't have enough mana.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note1
If Wraith King has an Aegis and Reincarnation off cooldown, Reincarnation will t
rigger first.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note2
Revives with full HP and Mana.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note3
Credit for allies whose death was delayed will go to whoever struck the original
killing blow.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note4
Wraith Delay not affect Techies' Suicide Squad, Attack ability.
DOTA_Tooltip_ability_skeleton_king_reincarnation_Note5
Wraith Delay affects Wraith King's actual deaths, not Reincarnate deaths.
DOTA_Tooltip_ability_skeleton_king_reincarnation_reincarnate_tim
e
REINCARNATION TIME
DOTA_Tooltip_ability_skeleton_king_reincarnation_movespeed
%MOVEMENT SLOW
DOTA_Tooltip_ability_skeleton_king_reincarnation_attackslow_tool
tip
ATTACK SPEED SLOW
DOTA_Tooltip_ability_skeleton_king_reincarnation_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_skeleton_king_reincarnation_scepter_duratio
n
SCEPTER ALLY DEATH DELAY
DOTA_Tooltip_ability_skeleton_king_reincarnation_aura_radius_too
ltip_scepter
SCEPTER DEATH DELAY RADIUS
npc_dota_hero_skeleton_king_bio
For untold years, King Ostarion built a kingdom from the remains of his enemies.
It was an obsessive's errand, done to pass the long eternities of a monarchy th
at seemed fated never to end. He believed that as long as he built up the towers
of his palace, he could not die. But eventually he learned that he had been del
uded... that bone itself could perish. Deeply mistrustful of flesh, he sought a
more permanent way of extending his reign, and at last settled on pursuit of wra
ith energy, a form of pure spirit given off by certain dark souls at death. Shou
ld he infuse himself with Wraith Essence, he thought he might create a body as l
uminous and eternal as his ego. On the millennial solstice known as Wraith-Night
, he submitted to a rite of transformation, compelling his subjects to harvest e
nough souls to fuel his ambition for immortality. No one knows how many of his c
hampions died, for the only survivor who mattered was the Wraith King who rose w
ith the sun on the following morn. Now he rarely spends a moment on his glowing
throne--but strides out with sword drawn, demanding a fealty that extends far be
yond death.
DROW RANGER
DOTA_Tooltip_ability_drow_ranger_frost_arrows
Frost Arrows

DOTA_Tooltip_ability_drow_ranger_frost_arrows_Description
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts %frost_
arrows_hero_duration_tooltip% seconds on Heroes, and %frost_arrows_creep_duratio
n% seconds on creeps.nnFrost Arrows is a Unique Attack Modifier, and does not st
ack with other Unique Attack Modifiers.
DOTA_Tooltip_ability_drow_ranger_frost_arrows_Lore
Ice-encased arrows pierce the silence, chilling their victims to the core.
DOTA_Tooltip_ability_drow_ranger_frost_arrows_Note0
The slow duration is refreshed on successive casts.
DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_movem
ent_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_hero_
duration_tooltip
HERO DURATION
DOTA_Tooltip_ability_drow_ranger_frost_arrows_frost_arrows_creep
_duration
CREEP DURATION
DOTA_Tooltip_ability_drow_ranger_silence
Silence
DOTA_Tooltip_ability_drow_ranger_silence_Description
Stops all enemy units in a target area from casting spells.
DOTA_Tooltip_ability_drow_ranger_silence_Lore
Traxex is rather fond of the tranquility of physical combat, calling on her Drow
heritage to end the incantations of opposing magi.
DOTA_Tooltip_ability_drow_ranger_silence_Note0
Doesn't stop usage of items.
DOTA_Tooltip_ability_drow_ranger_silence_silence_radius
RADIUS
DOTA_Tooltip_ability_drow_ranger_silence_duration
DURATION
DOTA_Tooltip_ability_drow_ranger_wave_of_silence
Gust
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Description
Releases a wave that silences and knocks back enemy units. Knockback distance is
relative to how close they are to you.
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_Lore
Traxex is rather fond of the tranquility of physical combat, calling on her Drow
heritage to end the incantations of opposing magi.
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_range_tool
tip
RANGE
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_wave_width
WIDTH
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_silence_duratio
n
SILENCE DURATION
DOTA_Tooltip_ability_drow_ranger_wave_of_silence_knockback_durat
ion
KNOCKBACK DURATION
DOTA_Tooltip_ability_drow_ranger_trueshot
Precision Aura
DOTA_Tooltip_ability_drow_ranger_trueshot_Description
Adds bonus damage to the physical attack of allied, ranged Hero units based on a
percentage of Drow's agility. Affects creeps for 30 seconds when cast.
DOTA_Tooltip_ability_drow_ranger_trueshot_Lore
Traxex' time spent alone in the forests of her Drow home has allowed her to teac
h other archers how to improve their bow skills.
DOTA_Tooltip_ability_drow_ranger_trueshot_trueshot_ranged_damage
%RANGE DAMAGE BONUS
DOTA_Tooltip_ability_drow_ranger_marksmanship
Marksmanship
DOTA_Tooltip_ability_drow_ranger_marksmanship_Description
Drow's experiences in battle improve her accuracy and effectiveness in combat, p
roviding a passive bonus to Agility. Grants no bonus if there are enemy heroes w
ithin 400 range.nnUpgradable by Aghanim's Scepter.

DOTA_Tooltip_ability_drow_ranger_marksmanship_aghanim_descriptio
n
Causes Drow Ranger's attacks to splinter on the
target, hitting nearby units with normal attacks that deal reduced damage.
DOTA_Tooltip_ability_drow_ranger_marksmanship_split_count_scepte
r
SPLIT COUNT
DOTA_Tooltip_ability_drow_ranger_marksmanship_scepter_range
SEARCH RANGE
DOTA_Tooltip_ability_drow_ranger_marksmanship_damage_reduction_s
cepter
%DAMAGE REDUCTION
DOTA_Tooltip_ability_drow_ranger_marksmanship_Lore
The Drow Ranger is the epitome of archery prowess.
DOTA_Tooltip_ability_drow_ranger_marksmanship_marksmanship_agili
ty_bonus
BONUS AGILITY
npc_dota_hero_drow_ranger_bio
Drow Ranger's given name is Traxex--a name well suited to the short, trollish, r
ather repulsive Drow people. But Traxex herself is not a Drow. Her parents were
travelers in a caravan set upon by bandits, whose noisy slaughter of innocents r
oused the ire of the quiet Drow people. After the battle settled, the Drow disco
vered a small girl-child hiding in the ruined wagons, and agreed she could not b
e abandoned. Even as child, Traxex showed herself naturally adept at the arts th
ey prized Stealth, silence, subtlety. In spirit, if not in physique, she might h
ave been a Drow changeling, returned to her proper home. But as she grew, she to
wered above her family and came to think of herself as ugly. After all, her fea
tures were smooth and symmetrical, entirely devoid of warts and coarse whiskers.
Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost
travelers who find their way from the forest sometimes speak of an impossibly b
eautiful Ranger who peered at them from deep among the trees, then vanished like
a dream before they could approach. Lithe and stealthy, icy hot, she moves like
mist in silence. That whispering you hear is her frozen arrows finding an enemy
's heart.
MORPHLING
DOTA_Tooltip_ability_morphling_waveform
Waveform
DOTA_Tooltip_ability_morphling_waveform_Description
Morphling dissolves into liquid and surges forward, damaging enemy units in his
path. Morphling is invulnerable during Waveform.
DOTA_Tooltip_ability_morphling_waveform_Lore
A torrential flood takes enemies by force.
DOTA_Tooltip_ability_morphling_adaptive_strike
Adaptive Strike
DOTA_Tooltip_ability_morphling_adaptive_strike_Description
Launches a surge of water toward an enemy unit, stunning the target while dealin
g base damage plus additional damage based on Morphling's agility times a multip
lier. If Morphling's agility is 50%% higher than strength, the maximum damage a
nd the minimum stun is dealt. If his strength is 50%% higher than his agility, t
he maximum stun and minimum damage are dealt.
DOTA_Tooltip_ability_morphling_adaptive_strike_Lore
The Morphling calls upon his elements to crush his opponents with waves.
DOTA_Tooltip_ability_morphling_adaptive_strike_Note0
Knocks the target back 100 - 300 units.
DOTA_Tooltip_ability_morphling_adaptive_strike_Note1
Projectile moves at 1150 speed.
DOTA_Tooltip_ability_morphling_adaptive_strike_damage_base
BASE DAMAGE
DOTA_Tooltip_ability_morphling_adaptive_strike_stun_max
STUN MAX
DOTA_Tooltip_ability_morphling_adaptive_strike_stun_min
STUN MIN
DOTA_Tooltip_ability_morphling_adaptive_strike_damage_max

DAMAGE MAX AGI MULTIPLIER


DOTA_Tooltip_ability_morphling_adaptive_strike_damage_min
DAMAGE MIN AGI MULTIPLIER
DOTA_Tooltip_ability_morphling_adaptive_strike_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_morphling_morph_agi
Morph (Agility Gain)
DOTA_Tooltip_ability_morphling_morph_agi_Description
Morphling shifts its form, pulling points from Strength and pouring them into Ag
ility. The process is reversible. Additional points in Morph increase the rate
of stat change. Passively grants bonus Agility.
DOTA_Tooltip_ability_morphling_morph_agi_Lore
Shifting water makes it difficult to discern the nature of Morphling.
DOTA_Tooltip_ability_morphling_morph_agi_Note0
Morph can be activated or deactivated while Morphling is disabled, but not while
silenced.
DOTA_Tooltip_ability_morphling_morph_agi_Note1
Morph can't convert stats from items.
DOTA_Tooltip_ability_morphling_morph_agi_points_per_tick
POINTS PER SHIFT
DOTA_Tooltip_ability_morphling_morph_agi_mana_cost
MANA PER SECOND
DOTA_Tooltip_ability_morphling_morph_agi_morph_cooldown
SHIFT RATE
DOTA_Tooltip_ability_morphling_morph_agi_bonus_attributes
BONUS AGILITY
DOTA_Tooltip_ability_morphling_morph_str
Morph (Strength Gain)
DOTA_Tooltip_ability_morphling_morph_str_Description
Morphling shifts its form, pulling points from Agility and pouring them into Str
ength. The process is reversible. Additional points in Morph increase the rate
of stat change. Passively grants bonus Strength.
DOTA_Tooltip_ability_morphling_morph_str_Lore
Shifting water makes it difficult to discern the nature of Morphling.
DOTA_Tooltip_ability_morphling_morph_str_Note0
Morph works while Morphling is disabled, but not when silenced.
DOTA_Tooltip_ability_morphling_morph_str_Note1
Morph can't convert stats from items.
DOTA_Tooltip_ability_morphling_morph_str_points_per_tick
POINTS PER SHIFT
DOTA_Tooltip_ability_morphling_morph_str_mana_cost
MANA PER SECOND
DOTA_Tooltip_ability_morphling_morph_str_morph_cooldown
SHIFT RATE
DOTA_Tooltip_ability_morphling_morph_str_bonus_attributes
BONUS STRENGTH
DOTA_Tooltip_ability_morphling_replicate
Replicate
DOTA_Tooltip_ability_morphling_replicate_Description
Morphling replicates any hero, friend or foe, dealing %tooltip_illusion_damage_o
ut_pct%%% of the original Hero's outgoing damage while taking 100%% of any incom
ing damage. At any time, Morphling can instantly take the position of the Repli
cate for 150 mana. If Morphling dies, the Replicate will expire.
DOTA_Tooltip_ability_morphling_replicate_Lore
Staring into Morphling produces a reflection that mimics the beholder.
DOTA_Tooltip_ability_morphling_replicate_Note0
You can't target yourself with Replicate.
DOTA_Tooltip_ability_morphling_replicate_duration
DURATION
DOTA_Tooltip_ability_morphling_replicate_tooltip_illusion_damage

_out_pct
ct_tooltip

%REPLICATE DAMAGE
DOTA_Tooltip_ability_morphling_replicate_illusion_incoming_dmg_p
%REPLICATE DAMAGE TAKEN
DOTA_Tooltip_ability_morphling_replicate_tooltip_cast_range

CAST RANGE
DOTA_Tooltip_ability_morphling_morph_replicate
Morph Replicate
DOTA_Tooltip_ability_morphling_morph_replicate_Description
Morphling switches into his replication, instantly taking its position.
DOTA_Tooltip_ability_morphling_hybrid
Hybrid
DOTA_Tooltip_ability_morphling_hybrid_Description
Morphling creates a hybrid replication of a target allied hero, which can cast a
ll of that hero's current, non-ultimate abilities. Enemies are able to see which
unit is a hybrid.
DOTA_Tooltip_ability_morphling_hybrid_duration
DURATION
npc_dota_hero_morphling_bio
For dark eons the comet circled. Held in thrall to a distant sun, bound by gravi
ty's inexorable pull, the massive ball of ice careened through the blackness bet
ween worlds, made strange by its dark journey. On the eve of the ancient war of
the Vloy, it punched down through the sky and lit a glowing trail across the nig
ht, a sign both armies took for an omen. The frozen ball melted in a flash of bo
iling heat, as below two forces enjoined in battle across the border of a narrow
river. Thus freed from its icy stasis, the Morphling was born into conflict, an
elemental power at one with the tides of the ocean, capricious and unconstraine
d. He entered the fight, instinctively taking the form of the first general who
dared set foot across the water, and then struck him dead. As the motley warrior
s clashed, he shifted from form to form throughout the battle, instantly absorbi
ng the ways of these strange creatures--now a footsoldier, now an archer, now th
e cavalryman--until, by the time the last soldier fell, Morphling had played eve
ry part. The battle's end was his beginning.
BLOOD SEEKER
DOTA_Tooltip_ability_bloodseeker_bloodrage
Bloodrage
DOTA_Tooltip_ability_bloodseeker_bloodrage_Description
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, inc
reased damage. Units affected by Bloodrage will be healed for a percentage of th
e max health of any units they kill. Units affected by Bloodrage when killed wil
l heal a percentage of their max health to their killer.
DOTA_Tooltip_ability_bloodseeker_bloodrage_Lore
Strygwyr shares his animalistic thirst for bloodshed.
DOTA_Tooltip_ability_bloodseeker_bloodrage_Note0
Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
DOTA_Tooltip_ability_bloodseeker_bloodrage_Note1
Only amplifies for half values when the damage dealer and the receiver are over
2200 range apart.
DOTA_Tooltip_ability_bloodseeker_bloodrage_duration
DURATION
DOTA_Tooltip_ability_bloodseeker_bloodrage_damage_increase_pct
%DAMAGE INCREASE
DOTA_Tooltip_ability_bloodseeker_bloodrage_health_bonus_pct
%KILL HEAL PERCENTAGE
DOTA_Tooltip_ability_bloodseeker_blood_bath
Blood Rite
DOTA_Tooltip_ability_bloodseeker_blood_bath_Description
Bloodseeker baptizes an area in sacred blood. After %delay_plus_castpoint_toolti
p% seconds the ritual completes, causing any enemies caught in the area to take

damage and become silenced.


DOTA_Tooltip_ability_bloodseeker_blood_bath_Lore
The Flayed Twins are ever willing to aid those who spill blood upon the field of
battle.
DOTA_Tooltip_ability_bloodseeker_blood_bath_silence_duration
SILENCE DURATION
DOTA_Tooltip_ability_bloodseeker_blood_bath_damage
DAMAGE
DOTA_Tooltip_ability_bloodseeker_blood_bath_radius
RITUAL AREA
DOTA_Tooltip_ability_bloodseeker_blood_bath_Note0
Total time is a 2.6 second delay plus a 0.4 second cast time.
DOTA_Tooltip_ability_bloodseeker_thirst
Thirst
DOTA_Tooltip_ability_bloodseeker_thirst_Description
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement
speed and attack damage whenever an enemy hero's health falls below %min_bonus_p
ct%%%, with the bonuses increasing as their health falls further. If an enemy he
ro's health falls below %invis_threshold_pct%%%, he will also gain vision and Tr
ue Sight of that hero. Bonuses stack per hero.
DOTA_Tooltip_ability_bloodseeker_thirst_Lore
Strygwyr becomes frenzied when blood is spilled.
DOTA_Tooltip_ability_bloodseeker_thirst_Note0
Not triggered by Illusions.
DOTA_Tooltip_ability_bloodseeker_thirst_Note1
Max movement speed and attack damage bonuses occur when an enemy's health is at
or below 25%.
DOTA_Tooltip_ability_bloodseeker_thirst_min_bonus_pct
%THIRST HEALTH THRESHHOLD
DOTA_Tooltip_ability_bloodseeker_thirst_bonus_movement_speed
%MAX THIRST MOVE SPEED
DOTA_Tooltip_ability_bloodseeker_thirst_bonus_damage
MAX THIRST DAMAGE
DOTA_Tooltip_ability_bloodseeker_thirst_visibility_threshold_pct
%VISIBILITY HEALTH THRESHHOLD
DOTA_Tooltip_ability_bloodseeker_rupture
Rupture
DOTA_Tooltip_ability_bloodseeker_rupture_Description
Causes an enemy unit's skin to rupture. If the unit moves, it takes a percentage
of the distance traveled as damage. The damage is dealt through spell immunity
.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_bloodseeker_rupture_Lore
When the Bloodseeker hunts you, injuries become fatalities.
DOTA_Tooltip_ability_bloodseeker_rupture_duration
DURATION
DOTA_Tooltip_ability_bloodseeker_rupture_movement_damage_pct
%MOVE DAMAGE
DOTA_Tooltip_ability_bloodseeker_rupture_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_bloodseeker_rupture_max_charges_scepter
SCEPTER CHARGES
DOTA_Tooltip_ability_bloodseeker_rupture_charge_restore_time_sce
pter
SCEPTER REPLENISH TIME
DOTA_Tooltip_ability_bloodseeker_rupture_aghanim_description
Grants 2 charges to Rupture with a 40 seconds replenish time.
npc_dota_hero_bloodseeker_bio
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Tw
ins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. T
he Flayed Ones require oceanic amounts of blood to keep them sated and placated,
and would soon drain their mountain empire of its populace if the priests of th

e high plateaus did not appease them. Strygwyr therefore goes out in search of c
arnage. The vital energy of any blood he lets, flows immediately to the Twins th
rough the sacred markings on his weapons and armor. Over the years, he has come
to embody the energy of a vicious hound; in battle he is savage as a jackal. Ben
eath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said th
at you can sometime see the features of the Flayers taking direct possession of
their Hound.
AXE
DOTA_Tooltip_ability_axe_berserkers_call
Berserker's Call
DOTA_Tooltip_ability_axe_berserkers_call_Description
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus
armor during the duration.
DOTA_Tooltip_ability_axe_berserkers_call_Note0
Affects units with spell immunity.
DOTA_Tooltip_ability_axe_berserkers_call_Lore
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle wi
th the Axe.
DOTA_Tooltip_ability_axe_berserkers_call_radius
RADIUS
DOTA_Tooltip_ability_axe_berserkers_call_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_axe_berserkers_call_duration
DURATION
DOTA_Tooltip_ability_axe_battle_hunger
Battle Hunger
DOTA_Tooltip_ability_axe_battle_hunger_Description
Enrages an enemy unit, causing it to be slowed and take damage over time until i
t kills another unit or the duration ends. Axe gains movement speed for each uni
t affected with Battle Hunger.
DOTA_Tooltip_ability_axe_battle_hunger_Note0
Destroying buildings will also remove the debuff.
DOTA_Tooltip_ability_axe_battle_hunger_Note1
Units affected by Battle Hunger cannot be denied.
DOTA_Tooltip_ability_axe_battle_hunger_Lore
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it inju
res them until it is satisfied.
DOTA_Tooltip_ability_axe_battle_hunger_duration
DURATION
DOTA_Tooltip_ability_axe_battle_hunger_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_axe_battle_hunger_speed_bonus
%SPEED BONUS
DOTA_Tooltip_ability_axe_counter_helix
Counter Helix
DOTA_Tooltip_ability_axe_counter_helix_Description
When attacked, Axe performs a helix counter attack, dealing pure damage to all n
earby enemies.
DOTA_Tooltip_ability_axe_counter_helix_Note0
Counter Helix triggers when the attack hits.
DOTA_Tooltip_ability_axe_counter_helix_Lore
Axe is the only reinforcement this army needs.
DOTA_Tooltip_ability_axe_counter_helix_radius
RADIUS
DOTA_Tooltip_ability_axe_counter_helix_trigger_chance
%CHANCE TO HELIX
DOTA_Tooltip_ability_axe_culling_blade
Culling Blade

DOTA_Tooltip_ability_axe_culling_blade_Description
Axe spots a weakness and strikes, instantly killing an enemy unit with low healt
h, or dealing moderate damage otherwise. When an enemy hero is killed with Culli
ng Blade, its cooldown is reset, and Axe and nearby allied units gain bonus move
ment speed.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_axe_culling_blade_Lore
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatal
ity against those who dare engage the Axe in combat.
DOTA_Tooltip_ability_axe_culling_blade_kill_threshold
KILL THRESHOLD
DOTA_Tooltip_ability_axe_culling_blade_kill_threshold_scepter
SCEPTER KILL THRESHOLD
DOTA_Tooltip_ability_axe_culling_blade_damage
DAMAGE
DOTA_Tooltip_ability_axe_culling_blade_speed_bonus
%KILL MOVE SPEED BONUS
DOTA_Tooltip_ability_axe_culling_blade_atk_speed_bonus_tooltip
KILL ATTACK SPEED BONUS
DOTA_Tooltip_ability_axe_culling_blade_speed_aoe
KILL SPEED RADIUS
DOTA_Tooltip_ability_axe_culling_blade_speed_duration
KILL SPEED DURATION
DOTA_Tooltip_ability_axe_culling_blade_speed_duration_scepter
SCEPTER SPEED DURATION
DOTA_Tooltip_ability_axe_culling_blade_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_axe_culling_blade_aghanim_description
Decreases cooldown, increases kill threshold, and increases bonus movement speed
duration.
npc_dota_hero_axe_bio
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red
Mist General. In battle after battle he proved his worth through gory deed. His
rise through the ranks was helped by the fact that he never hesitated to decapi
tate a superior. Through the seven year Campaign of the Thousand Tarns, he disti
nguished himself in glorious carnage, his star of fame shining ever brighter, wh
ile the number of comrades in arms steadily dwindled. On the night of ultimate v
ictory, Axe declared himself the new Red Mist General, and took on the ultimate
title of 'Axe.' But his troops now numbered zero. Of course, many had died in ba
ttle, but a significant number had also fallen to Axe's blade. Needless to say,
most soldiers now shun his leadership. But this matters not a whit to Axe, who k
nows that a one-man army is by far the best.
PHANTOM LANCER
DOTA_Tooltip_ability_phantom_lancer_spirit_lance
Spirit Lance
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description
Sends a magical spirit lance to a target enemy unit that damages and slows, whil
e summoning an illusory phantom to attack the unit.
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore
Azwraith's proficiency at spearing his family's meal of fish is proving quite us
eful in the battlefield.
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Note0
Nearby illusions will mimic the cast animation.
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration
SLOW DURATION
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_
pct
%MOVEMENT SLOW
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_durati
on
ILLUSION DURATION
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusio

n_damage

%ILLUSION DAMAGE
DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusio
n_total_damage_in_pct
%ILLUSION DAMAGE TAKEN
DOTA_Tooltip_ability_phantom_lancer_doppelwalk
Doppelganger
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description
Phantom Lancer briefly vanishes from the battlefield. After %delay% second, Phan
tom Lancer and any of his nearby illusions reappear at a random position within
the targeted location, along with two additional doppelgangers. The two added do
ppelgangers have different properties one takes normal damage and deals none, wh
ile the other takes 600%% damage and deals 20%% damage.
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to bend and
fracture all spectrums of light.
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_target_aoe
TARGET AREA SIZE
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_search_radius
ILLUSION GATHER RANGE
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_delay
REAPPEAR DELAY
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration
DOPPELGANGER DURATION
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note0
This ability can be used to dodge projectiles, and dispell debuffs.
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note1
Trees near a reappearing unit will be destroyed.
DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Note2
Phantom Lancer and his allies can see which illusion is the 100% damage illusion
.
DOTA_Tooltip_ability_phantom_lancer_phantom_edge
Phantom Rush
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description
When targetting an enemy for an attack, Phantom Lancer quickly charges into rang
e. Phantom Lancer's illusions also have this ability.
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore
Azwraith knows that on the field of battle, speed can mean everything.
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_min_distance
MIN RUSH DISTANCE
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_max_distance
MAX RUSH DISTANCE
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note0
If the attack order is cancelled, the movement speed bonus is lost.
DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Note1
Rush movement speed is 800.
DOTA_Tooltip_ability_phantom_lancer_juxtapose
Juxtapose
DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description
Phantom Lancer has a chance to fracture his presence, creating an illusion of hi
mself. Illusions also have a chance to fracture further. Illusions created from
Phantom Lancer last for %illusion_duration% seconds, while illusions created fro
m other illusions last %illusion_from_illusion_duration% seconds.
DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore
Each of Azwraith's lance attacks feels like two from a normal warrior; or three;
or four...
DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions
MAX ILLUSIONS
DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct
%HERO TRIGGER CHANCE
DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_proc_chan
ce_pct
%ILLUSION TRIGGER CHANCE

DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_d
%ILLUSION DAMAGE
DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_total_illu
sion_damage_in_pct
%ILLUSION DAMAGE TAKEN
DOTA_Tooltip_ability_phantom_lancer_juxtapose_Note0
Illusions created by Juxtapose will attack the target that the ability was trigg
ered upon.
npc_dota_hero_phantom_lancer_bio
The remote village of Pole had no knowledge of the wars raging in the heart of t
he kingdom. For them, the quiet of spear fishing, and a family meal were all tha
t a full life required. Yet war came for them nonetheless. Joining the able-bodi
ed conscripts as they filed passed their homes, the humble lancer Azwraith vowed
to bring peace to his kingdom, and in so doing, his people. Placed with his kin
in the vanguard of the final assault against the Dread Magus Vorn, the cost to
his fellows was absolute. As the charging force battled toward the fortress, Azw
raith alone among his kind remained standing, and he alone was able to infiltrat
e the keep. Focused and infuriated by the slaughter of his brothers, Azwraith be
sted each of the wizard's deadly traps and conjured guardians. Soon the simple f
isherman arrived at Vorn's tower sanctum. The pair dueled through the night, pik
e to staff, as chaos raged below, and with a deafening cry Azwraith pierced his
enemy. But the wizard did not simply expire; he exploded into uncountable shards
of light, penetrating his killer with power. As the dust settled and the smoke
of combat began to clear, Azwraith found himself standing among a throng of his
kin. Each seemed to be dressed as he was, each seemed armed as he was, and he co
uld sense that each thought as he did. Aware that his allies were approaching, h
e willed these phantoms to hide themselves, and one by one they began to vanish
into nothingness. As the soldiers came upon the sanctum, they found the warrior
that had bested the wizard. When they approached their champion, the lancer vani
shed. The pikeman who had stood before them was no more than another phantom.
amage

RAZOR
DOTA_Tooltip_ability_razor_plasma_field
Plasma Field
DOTA_Tooltip_ability_razor_plasma_field_Description
Releases a wave of energetic plasma that grows in power as it expands, but also
zaps on contraction, dealing damage to enemy units caught in its path. Damage in
creases with distance from Razor.
DOTA_Tooltip_ability_razor_plasma_field_Lore
The Lightning Revenant rules the Underscape with plasmatic power.
DOTA_Tooltip_ability_razor_plasma_field_damage_min
DAMAGE MIN
DOTA_Tooltip_ability_razor_plasma_field_damage_max
DAMAGE MAX
DOTA_Tooltip_ability_razor_plasma_field_radius
RADIUS
DOTA_Tooltip_ability_razor_static_link
Static Link
DOTA_Tooltip_ability_razor_static_link_Description
Creates a charged link between Razor and an enemy Hero, stealing damage from the
target and giving it to Razor.
DOTA_Tooltip_ability_razor_static_link_Lore
Razor's polarity channels electricity into his being, draining the power of his
opposition.
DOTA_Tooltip_ability_razor_static_link_Note0
The link is broken when either unit dies or the distance between them becomes gr
eater than 800 (1000 with Aether Lens).
DOTA_Tooltip_ability_razor_static_link_Note1
Can target Spell Immune units.
DOTA_Tooltip_ability_razor_static_link_drain_rate
DAMAGE DRAIN RATE

DOTA_Tooltip_ability_razor_static_link_drain_length
LINK DURATION
DOTA_Tooltip_ability_razor_static_link_drain_duration
BUFF DURATION
DOTA_Tooltip_ability_razor_unstable_current
Unstable Current
DOTA_Tooltip_ability_razor_unstable_current_Description
Razor moves with increased speed, and any abilities targeted at him are instantl
y countered with a jolt of electricity which damages, slows, and purges buffs fr
om enemies.
DOTA_Tooltip_ability_razor_unstable_current_Lore
Attacking the Lightning Revenant is rewarded with shock therapy.
DOTA_Tooltip_ability_razor_unstable_current_Note0
Damage activates when the spell cast on Razor.
DOTA_Tooltip_ability_razor_unstable_current_Note1
Only activates if the caster is a hero unit.
DOTA_Tooltip_ability_razor_unstable_current_movement_speed_pct
%BONUS SPEED
DOTA_Tooltip_ability_razor_unstable_current_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_razor_eye_of_the_storm
Eye of the Storm
DOTA_Tooltip_ability_razor_eye_of_the_storm_Description
A powerful lightning storm strikes out at enemy units with the lowest health, de
aling damage and reducing their armor.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_razor_eye_of_the_storm_Lore
Ride the lightning.
DOTA_Tooltip_ability_razor_eye_of_the_storm_Note0
Each blast targets the lowest health enemy unit within range.
DOTA_Tooltip_ability_razor_eye_of_the_storm_radius
RADIUS
DOTA_Tooltip_ability_razor_eye_of_the_storm_duration
DURATION
DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval
STRIKE INTERVAL
DOTA_Tooltip_ability_razor_eye_of_the_storm_armor_reduction
ARMOR REDUCTION
DOTA_Tooltip_ability_razor_eye_of_the_storm_damage
DAMAGE
DOTA_Tooltip_ability_razor_eye_of_the_storm_strike_interval_scep
ter
SCEPTER STRIKE INTERVAL
DOTA_Tooltip_ability_razor_eye_of_the_storm_aghanim_description
Causes faster strikes that can damage structures as well. When striking buildin
gs, it will only target towers, barracks, and the Ancient.
npc_dota_hero_razor_bio
Among the emblematic powers that populate the Underscape, Razor the Lightning Re
venant is one of the most feared. With his whip of lightning, he patrols the Nar
row Maze, that treacherous webwork of passages by which the souls of the dead ar
e sorted according to their own innate intelligence, cunning and persistence. Dr
ifting above the Maze, Razor looks down on the baffled souls below, and delivers
jolts of scalding electricity that both punish and quicken the souls as they de
cide their own fates, hurrying on toward luminous exits or endlessly dark pits.
Razor is the eternal embodiment of a dominating power, abstract and almost clini
cal in his application of power. Yet he has a lordly air that suggests he takes
a sardonic satisfaction in his work.
STORM SPIRIT
DOTA_Tooltip_ability_storm_spirit_static_remnant
Static Remnant
DOTA_Tooltip_ability_storm_spirit_static_remnant_Description

Creates an explosively charged image of Storm Spirit that lasts 12 seconds and w
ill detonate and deal damage if an enemy unit comes near it.
DOTA_Tooltip_ability_storm_spirit_static_remnant_Lore
Raijin Thunderkeg's duality allows him to admire himself in shocking fashion.
DOTA_Tooltip_ability_storm_spirit_static_remnant_Note0
Remnants take 1 second to materialize after the spell is cast.
DOTA_Tooltip_ability_storm_spirit_static_remnant_Note1
Remnants grant unobstructed vision for their duration.
DOTA_Tooltip_ability_storm_spirit_static_remnant_Note2
The explosion actually hits units in a 260 radius, but will only be triggered in
235.
DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_
damage_radius RADIUS
DOTA_Tooltip_ability_storm_spirit_static_remnant_static_remnant_
damage
DAMAGE
DOTA_Tooltip_ability_storm_spirit_electric_vortex
Electric Vortex
DOTA_Tooltip_ability_storm_spirit_electric_vortex_Description
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the
Storm Spirit by 50%% for 3 seconds.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_storm_spirit_electric_vortex_Lore
Raijin's thunderous, boisterous energy often draws others into an electrifying s
ituation.
DOTA_Tooltip_ability_storm_spirit_electric_vortex_duration
DURATION
DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vorte
x_self_slow %SELF SLOW
DOTA_Tooltip_ability_storm_spirit_electric_vortex_electric_vorte
x_self_slow_duration SELF SLOW DURATION
DOTA_Tooltip_ability_storm_spirit_electric_vortex_radius_scepter
SCEPTER RADIUS
DOTA_Tooltip_ability_storm_spirit_electric_vortex_aghanim_descri
ption
Electric Vortex affects all enemies within a radius around Storm
Spirit.
DOTA_Tooltip_ability_storm_spirit_overload
Overload
DOTA_Tooltip_ability_storm_spirit_overload_Description
Casting a spell creates an electrical charge, which is released in a burst on hi
s next attack, dealing damage and slowing nearby enemies.
DOTA_Tooltip_ability_storm_spirit_overload_Lore
Pow! Zip! Zap!
DOTA_Tooltip_ability_storm_spirit_overload_Note0
Using items doesn't trigger Overload.
DOTA_Tooltip_ability_storm_spirit_overload_overload_move_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_storm_spirit_overload_overload_attack_slow
ATTACK SLOW
DOTA_Tooltip_ability_storm_spirit_overload_overload_aoe
RADIUS
DOTA_Tooltip_ability_storm_spirit_overload_tooltip_duration
DURATION
DOTA_Tooltip_ability_storm_spirit_ball_lightning
Ball Lightning
DOTA_Tooltip_ability_storm_spirit_ball_lightning_Description
Storm Spirit becomes volatile electricity, charging across the battlefield until
he depletes his mana or reaches his target. The activation mana cost is %ball_l
ightning_initial_mana_base%+%ball_lightning_initial_mana_percentage%%% of his to
tal mana pool, and the cost per 100 units traveled is %ball_lightning_travel_cos
t_base%+%ball_lightning_travel_cost_percent%%% of his total mana pool. Damage i
s expressed in damage per 100 units traveled.

DOTA_Tooltip_ability_storm_spirit_ball_lightning_Lore
The Storm is coming in.
DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note0
Instant cast abilities can be used while traveling.
DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note1
This ability will destroy trees.
DOTA_Tooltip_ability_storm_spirit_ball_lightning_Note2
Storm Spirit is invulnerable during Ball Lightning.
DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_
move_speed
SPEED
DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_
aoe
RADIUS
DOTA_Tooltip_ability_storm_spirit_ball_lightning_ball_lightning_
travel_cost_percent
%MANA DRAIN PER UNIT
npc_dota_hero_storm_spirit_bio
Storm Spirit is literally a force of nature--the wild power of wind and weather,
bottled in human form. And a boisterous, jovial, irrepressible form it is! As j
olly as a favorite uncle, he injects every scene with crackling energy. But it w
as not always thus, and there was tragedy in his creation. Generations ago, in t
he plains beyond the Wailing Mountains, a good people lay starving in drought an
d famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to s
ummon the spirit of the storm, asking for rain. Enraged at this mortal's presump
tion, the Storm Celestial known as Raijin lay waste to the land, scouring it bar
e with winds and flood. Thunderkeg was no match for the Celestial--at least unti
l he cast a suicidal spell that forged their fates into one he captured the Cele
stial in the cage of his own body. Trapped together, Thunderkeg's boundless good
humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg,
a Celestial who walks the world in physical form.
CRYSTAL MAIDEN
DOTA_Tooltip_ability_crystal_maiden_crystal_nova
Crystal Nova
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Description
A burst of damaging frost slows enemy movement and attack rate in the targeted a
rea.
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_Lore
The air temperature around Rylai drops rapidly, chilling all around her to the c
ore.
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_duration
DURATION
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_movespeed_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_attackspeed_slo
w
ATTACK SLOW
DOTA_Tooltip_ability_crystal_maiden_crystal_nova_radius
RADIUS
DOTA_Tooltip_ability_crystal_maiden_frostbite
Frostbite
DOTA_Tooltip_ability_crystal_maiden_frostbite_Description
Encases an enemy unit in ice, prohibiting movement and attack, while dealing %da
mage_per_second_tooltip% damage every half-second. Lasts 10 seconds on creeps le
vel 6 or lower.
DOTA_Tooltip_ability_crystal_maiden_frostbite_Lore
Rylai channels winds from the Blueheart Glacier, imprisoning attackers in thick
blocks of ice.
DOTA_Tooltip_ability_crystal_maiden_frostbite_Note0
Blink abilities cannot be used while under the affects of Frostbite.
DOTA_Tooltip_ability_crystal_maiden_frostbite_damage_per_second_
tooltip
DAMAGE PER HALF-SECOND
DOTA_Tooltip_ability_crystal_maiden_frostbite_duration

HERO DURATION
p

DOTA_Tooltip_ability_crystal_maiden_frostbite_hero_damage_toolti
HERO TOTAL DAMAGE
DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_duration

CREEP DURATION
ip

DOTA_Tooltip_ability_crystal_maiden_frostbite_creep_damage_toolt
CREEP TOTAL DAMAGE
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura

Arcane Aura
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Description
Gives additional mana regeneration to all friendly units on the map. This bonus
is increased for Crystal Maiden.
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Lore
Cold temperatures promote the essence of magic, causing Rylai's presence to allo
w spell usage in abundance.
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note0
Stacks with other flat mana regeneration bonuses.
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_Note1
The flat mana regeneration bonus is not considered for percentage mana regenerat
ion increases.
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen
ALLY MANA REGEN
DOTA_Tooltip_ability_crystal_maiden_brilliance_aura_mana_regen_s
elf
SELF MANA REGEN
DOTA_Tooltip_ability_crystal_maiden_freezing_field
Freezing Field
DOTA_Tooltip_ability_crystal_maiden_freezing_field_Description
CHANNELED - Surrounds Crystal Maiden with random icy explosions that slow enemie
s and deal massive damage. Lasts %duration_tooltip% seconds.nnUpgradable by Agh
anim's Scepter.
DOTA_Tooltip_ability_crystal_maiden_freezing_field_Lore
Once the place of her exile, Icewrack has become an anchor for Rylai's frigid on
slaught.
DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note0
The slow is applied on all enemies in the radius, even if they aren't hit by an
explosion (lasts 1 second).
DOTA_Tooltip_ability_crystal_maiden_freezing_field_Note1
Every 0.1 second an explosion occurs, for a total of 100 explosions.
DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slo
w
%MOVEMENT SLOW
DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow
ATTACK SLOW
DOTA_Tooltip_ability_crystal_maiden_freezing_field_radius
RADIUS
DOTA_Tooltip_ability_crystal_maiden_freezing_field_explosion_rad
ius
EXPLOSION RADIUS
DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage
DAMAGE
DOTA_Tooltip_ability_crystal_maiden_freezing_field_damage_scepte
r
SCEPTER DAMAGE
DOTA_Tooltip_ability_crystal_maiden_freezing_field_movespeed_slo
w_scepter
%SCEPTER MOVEMENT SLOW
DOTA_Tooltip_ability_crystal_maiden_freezing_field_attack_slow_s
cepter
SCEPTER ATTACK SLOW
DOTA_Tooltip_ability_crystal_maiden_freezing_field_aghanim_descr
iption
Increases damage and slow.
npc_dota_hero_crystal_maiden_bio
Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Cr
ystal Maiden soon found that her innate elemental affinity to ice created troubl
e for all those around her. Wellsprings and mountain rivers froze in moments if

she stopped to rest nearby; ripening crops were bitten by frost, and fruiting or
chards turned to mazes of ice and came crashing down, spoiled. When their exaspe
rated parents packed Lina off to the equator, Rylai found herself banished to th
e cold northern realm of Icewrack, where she was taken in by an Ice Wizard who h
ad carved himself a hermitage at the crown of the Blueheart Glacier. After long
study, the wizard pronounced her ready for solitary practice and left her to tak
e his place, descending into the glacier to hibernate for a thousand years. Her
mastery of the Frozen Arts has only deepened since that time, and now her skills
are unmatched.
KUNKKA
DOTA_Tooltip_ability_kunkka_torrent
Torrent
DOTA_Tooltip_ability_kunkka_torrent_Description
Summons a rising torrent that, after a short delay, hurls enemy units into the s
ky, stunning, dealing damage and slowing movement speed.
DOTA_Tooltip_ability_kunkka_torrent_Lore
An ancestral rush of water explodes from the center of the world, called upon by
the Admiral.
DOTA_Tooltip_ability_kunkka_torrent_Note0
The initial bubble effect is only visible to allies.
DOTA_Tooltip_ability_kunkka_torrent_Note1
Units tossed in the air will be stunned and still able to be attacked.
DOTA_Tooltip_ability_kunkka_torrent_delay
DELAY
DOTA_Tooltip_ability_kunkka_torrent_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_kunkka_torrent_stun_duration
STUN DURATION
DOTA_Tooltip_ability_kunkka_torrent_movespeed_bonus
%MOVE SLOW
DOTA_Tooltip_ability_kunkka_torrent_radius
RADIUS
DOTA_Tooltip_ability_kunkka_tidebringer
Tidebringer
DOTA_Tooltip_ability_kunkka_tidebringer_Description
Kunkka's legendary sword grants increased damage and cleaves a large area of eff
ect in front of him for a single strike.
DOTA_Tooltip_ability_kunkka_tidebringer_Lore
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to dest
roy demons of the Cataract.
DOTA_Tooltip_ability_kunkka_tidebringer_Note0
Cleave damage is reduced by armor type but not by armor value.
DOTA_Tooltip_ability_kunkka_tidebringer_Note1
Cleave damage goes through spell immunity.
DOTA_Tooltip_ability_kunkka_tidebringer_damage_bonus
DAMAGE BONUS
DOTA_Tooltip_ability_kunkka_tidebringer_radius
RADIUS
DOTA_Tooltip_ability_kunkka_x_marks_the_spot
X Marks the Spot
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Description
Targets a friendly or enemy Hero, marks their position with an X, and returns th
em to it after several seconds. Kunkka can trigger the return at any time durin
g the duration. Lasts twice as long on allied heroes.
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Lore
The Admiral's set of arcane abilities includes some that can be used for battle
as well as entertainment.
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note0
If the target becomes Spell Immune after the cast, the target will not return to

the X after the duration.


DOTA_Tooltip_ability_kunkka_x_marks_the_spot_Note1
Interrupts channeling spells.
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_duration
ENEMY DELAY
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_allied_duration_too
ltip
ALLIED DELAY
DOTA_Tooltip_ability_kunkka_x_marks_the_spot_tooltip_range
RANGE
DOTA_Tooltip_ability_kunkka_return
Return
DOTA_Tooltip_ability_kunkka_return_Description
Returns the marked hero to the X.
DOTA_Tooltip_ability_kunkka_ghostship
Ghostship
DOTA_Tooltip_ability_kunkka_ghostship_Description
Summons a ghostly ship that sails through the battle before smashing apart, dama
ging and stunning all enemies caught near the wreckage. Allied heroes touched by
the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement s
peed and a delayed reaction to incoming damage.nnUpgradeable by Aghanim's Scepte
r.
DOTA_Tooltip_ability_kunkka_ghostship_aghanim_description
Drags enemies with the Ghostship towards the crash site. Enemies are still a
ble to perform actions while being dragged.
DOTA_Tooltip_ability_kunkka_ghostship_Lore
The final ship of the Claddish Navy is nothing but a phantom, but it is all too
real to the enemies of the Admiral.
DOTA_Tooltip_ability_kunkka_ghostship_tooltip_delay
IMPACT DELAY
DOTA_Tooltip_ability_kunkka_ghostship_movespeed_bonus
%RUM BONUS SPEED
DOTA_Tooltip_ability_kunkka_ghostship_buff_duration
RUM DURATION
DOTA_Tooltip_ability_kunkka_ghostship_ghostship_distance
RANGE
DOTA_Tooltip_ability_kunkka_ghostship_ghostship_width
WIDTH
DOTA_Tooltip_ability_kunkka_ghostship_stun_duration
STUN DURATION
DOTA_Tooltip_ability_kunkka_ghostship_ghostship_absorb
%DAMAGE DELAYED
DOTA_Tooltip_ability_kunkka_ghostship_Note0
Damage dealt after Rum wears off is non-lethal and can never kill a hero.
DOTA_Tooltip_ability_kunkka_ghostship_Note1
Actual area of effect of ship's collision is larger than the boat itself.
DOTA_Tooltip_ability_kunkka_ghostship_Note2
The boat has a movement speed of 650.
npc_dota_hero_kunkka_bio
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting t
he isles of his homeland when the demons of the Cataract made a concerted grab a
t the lands of men. After years of small sorties, and increasingly bold and deva
stating attacks, the demon fleet flung all its carnivorous ships at the Tremblin
g Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, sum
moning a host of ancestral spirits to protect the fleet. Against the demons, thi
s was just barely enough to turn the tide. As Kunkka watched the demons take his
ships down one by one, he had the satisfaction of wearing away their fleet with
his ancestral magic. But at the battle's peak, something in the clash of demons
, men and atavistic spirits must have stirred a fourth power that had been slumb
ering in the depths. The waves rose up in towering spouts around the few remaini
ng ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove

among the ships, drawing demon and human craft together, churning the water and
wind into a raging chaos. What happened in the crucible of that storm, none may
truly say. The Cataract roars off into the void, deserted by its former denizens
. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly repla
ys the final seconds of its destruction. Whether he died in that crash is anyone
's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
WARLOCK
DOTA_Tooltip_ability_warlock_fatal_bonds
Fatal Bonds
DOTA_Tooltip_ability_warlock_fatal_bonds_Description
Binds several enemy units together, causing %damage_share_percentage%%% of the d
amage dealt to one of them to be felt by the others.
DOTA_Tooltip_ability_warlock_fatal_bonds_Lore
An ancient incantation that links the vital energies of multiple lifeforms into
one collective body.
DOTA_Tooltip_ability_warlock_fatal_bonds_Note0
Damage will not disable abilities or items like Blink Dagger which require playe
r based damage.
DOTA_Tooltip_ability_warlock_fatal_bonds_count
ENEMIES BOUND
DOTA_Tooltip_ability_warlock_fatal_bonds_duration
DURATION
DOTA_Tooltip_ability_warlock_shadow_word
Shadow Word
DOTA_Tooltip_ability_warlock_shadow_word_Description
Warlock whispers an incantation, healing a friendly unit or damaging an enemy un
it over time.
DOTA_Tooltip_ability_warlock_shadow_word_Lore
Demnok's arcane arts have a myriad of uses, allowing them to be powerful friendl
y enchantments or damaging curses.
DOTA_Tooltip_ability_warlock_shadow_word_duration
DURATION
DOTA_Tooltip_ability_warlock_upheaval
Upheaval
DOTA_Tooltip_ability_warlock_upheaval_Description
CHANNELED - A powerful slowing current that grows stronger as it's channelled. L
asts up to 16 seconds. Enemies are slowed for 3 seconds after leaving the area
or the spell ends.
DOTA_Tooltip_ability_warlock_upheaval_Lore
Demnok manipulates space-time, impairing entire armies.
DOTA_Tooltip_ability_warlock_upheaval_Note0
The slow increase is based on length of the channel, not the duration an enemy w
as standing in the area.
DOTA_Tooltip_ability_warlock_upheaval_slow_rate_duration
MAX SLOW CHANNEL
DOTA_Tooltip_ability_warlock_upheaval_max_slow
%MAX SLOW
DOTA_Tooltip_ability_warlock_upheaval_aoe
RADIUS
DOTA_Tooltip_ability_warlock_rain_of_chaos
Chaotic Offering
DOTA_Tooltip_ability_warlock_rain_of_chaos_Description
Summons a Golem from the depths, stunning enemies for one second. The Golem live
s 60 seconds, takes reduced damage from spells, has Permanent Immolation and Fla
ming Fists on attack.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_warlock_rain_of_chaos_Lore
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction
in enemy ranks.
DOTA_Tooltip_ability_warlock_rain_of_chaos_Note0

Spell Immune units will be stunned.


DOTA_Tooltip_ability_warlock_rain_of_chaos_Note1
This ability destroys trees in its area of effect.
DOTA_Tooltip_ability_warlock_rain_of_chaos_aoe
SUMMON BLAST RADIUS
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip
GOLEM HEALTH
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip
GOLEM DAMAGE
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_armor_tooltip
GOLEM ARMOR
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_regen_tooltip
GOLEM HEALTH REGEN
DOTA_Tooltip_ability_warlock_rain_of_chaos_number_of_golems_scep
ter
SCEPTER NUMBER OF GOLEMS
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_hp_tooltip_scep
ter
SCEPTER GOLEM HEALTH
DOTA_Tooltip_ability_warlock_rain_of_chaos_golem_dmg_tooltip_sce
pter
SCEPTER GOLEM DAMAGE
DOTA_Tooltip_ability_warlock_rain_of_chaos_bounty_reduction_scep
ter
%SCEPTER BOUNTY REDUCTION
DOTA_Tooltip_ability_warlock_rain_of_chaos_aghanim_description
Calls 2 Golems with reduced stats and bounty.
DOTA_Tooltip_ability_warlock_golem_flaming_fists
Flaming Fists
DOTA_Tooltip_ability_warlock_golem_flaming_fists_Description
Deals extra damage to nearby units when attacking.
DOTA_Tooltip_ability_warlock_golem_flaming_fists_damage
BONUS DAMAGE
DOTA_Tooltip_ability_warlock_golem_permanent_immolation
Permanent Immolation
DOTA_Tooltip_ability_warlock_golem_permanent_immolation_Descript
ion
Burns the Golem's nearby enemy units, with damage per se
cond.
DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_dam
age
DAMAGE
DOTA_Tooltip_ability_warlock_golem_permanent_immolation_aura_rad
ius
AURA RADIUS
npc_dota_hero_warlock_bio
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr
Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden
tomes. No cursed temple was so foreboding, no cavern path so treacherous, that a
ny concern for his own survival could dissuade him from entering if rumors hinte
d that some pamphlet of primordial lore might still survive in its depths. Howev
er, so often did his investigations trigger the wrath of protector entities, tha
t he finally found it necessary to master the arts of magic. He bent himself to
learning sorcery with the same thorough obsessiveness that marked his quest for
incunabula, becoming the most powerful Warlock of the Academy in less time than
most practitioners required to complete a course of undergraduate work. Almost a
s an afterthought, he carved a staff of Dreadwood and summoned into it a captive
spirit from the Outer Hells. And anticipating the day when he will have recover
ed every last lost spellbook, he has commenced writing his own Black Grimoire. I
t will undoubtedly be instructive.
ZEUS
DOTA_Tooltip_ability_zuus_arc_lightning
Arc Lightning
DOTA_Tooltip_ability_zuus_arc_lightning_Description
Hurls a bolt of lightning that leaps through nearby enemy units.
DOTA_Tooltip_ability_zuus_arc_lightning_Lore

Arc Lightning is Zeus' favorite spell to use against puny mortals.


DOTA_Tooltip_ability_zuus_arc_lightning_jump_count
JUMPS
DOTA_Tooltip_ability_zuus_lightning_bolt
Lightning Bolt
DOTA_Tooltip_ability_zuus_lightning_bolt_Description
Calls down a bolt of lightning to strike an enemy unit, causing damage and a min
i-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True
Sight around the target in a 750 radius. Can be cast on the ground, affecting th
e closest enemy hero in %spread_aoe% range.
DOTA_Tooltip_ability_zuus_lightning_bolt_sight_radius_day
SIGHT RADIUS
DOTA_Tooltip_ability_zuus_lightning_bolt_sight_duration
SIGHT DURATION
DOTA_Tooltip_ability_zuus_lightning_bolt_Lore
A shocking punishment for rebellious heathen.
DOTA_Tooltip_ability_zuus_lightning_bolt_Note0
You can interrupt channeling spells and items with this ability.
DOTA_Tooltip_ability_zuus_static_field
Static Field
DOTA_Tooltip_ability_zuus_static_field_Description
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage pro
portional to their current health.
DOTA_Tooltip_ability_zuus_static_field_Lore
The air crackles with static when the Thundergod walks the world.
DOTA_Tooltip_ability_zuus_static_field_Note0
The damage from Static Field is dealt before the damage from the used spell.
DOTA_Tooltip_ability_zuus_static_field_Note1
Using items doesn't trigger Static Field.
DOTA_Tooltip_ability_zuus_static_field_Note2
Does not require unit visibility to take effect.
DOTA_Tooltip_ability_zuus_static_field_damage_health_pct
%HEALTH REDUCTION
DOTA_Tooltip_ability_zuus_static_field_radius
RANGE
DOTA_Tooltip_ability_zuus_thundergods_wrath
Thundergod's Wrath
DOTA_Tooltip_ability_zuus_thundergods_wrath_Description
Strikes all enemy heroes with a bolt of lightning, no matter where they may be.
Thundergod's Wrath also provides True Sight around each hero struck. If an ene
my hero is invisible, it takes no damage, but the True Sight is still created at
that hero's location.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_zuus_thundergods_wrath_Lore
The Lord of Heaven smites all who oppose him, near or far.
DOTA_Tooltip_ability_zuus_thundergods_wrath_damage
DAMAGE
DOTA_Tooltip_ability_zuus_thundergods_wrath_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_zuus_thundergods_wrath_true_sight_radius_to
oltip
TRUE SIGHT RADIUS
DOTA_Tooltip_ability_zuus_thundergods_wrath_sight_duration
DURATION
DOTA_Tooltip_ability_zuus_thundergods_wrath_aghanim_description
Increases damage.
npc_dota_hero_zuus_bio
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his ra
mbunctious, rebellious children. After being caught unnumbered times in the mids
t of trysts with countless mortal women, his divine wife finally gave him an ult
imatum 'If you love mortals so much, go and become one. If you can prove yoursel
f faithful, then return to me as my immortal husband. Otherwise, go and die amon

g your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed
to her plan. He has been on his best behavior ever since, being somewhat fonder
of immortality than he is of mortals. But to prove himself worthy of his eternal
spouse, he must continue to pursue victory on the field of battle.
TINY
DOTA_Tooltip_ability_tiny_avalanche
Avalanche
DOTA_Tooltip_ability_tiny_avalanche_Description
Bombards an area with rocks, stunning and damaging enemy land units.
DOTA_Tooltip_ability_tiny_avalanche_Lore
Inanimate rock becomes animate when called by the Stone Giant.
DOTA_Tooltip_ability_tiny_avalanche_Note0
Deals damage over a 1 second duration.
DOTA_Tooltip_ability_tiny_avalanche_stun_duration
STUN DURATION
DOTA_Tooltip_ability_tiny_avalanche_radius
RADIUS
DOTA_Tooltip_ability_tiny_toss
Toss
DOTA_Tooltip_ability_tiny_toss_Description
Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches
it at the target unit or rune to deal damage where they land. If the tossed uni
t is an enemy, it will take an extra 20%% damage. Toss does more damage with eac
h level in Grow.
DOTA_Tooltip_ability_tiny_toss_Lore
Tiny's gargantuan stature allows him to catapult even the sturdiest of warriors.
DOTA_Tooltip_ability_tiny_toss_Note0
If a unit is hit by Avalanche then Tossed, it can be hit a second time by Avalan
che if it lands in the area of effect before Avalanche ends.
DOTA_Tooltip_ability_tiny_toss_Note1
You can toss allies, but they don't take damage.
DOTA_Tooltip_ability_tiny_toss_Note2
Toss deals 33% of its damage to buildings.
DOTA_Tooltip_ability_tiny_toss_radius
RADIUS
DOTA_Tooltip_ability_tiny_toss_tooltip_range
RANGE
DOTA_Tooltip_ability_tiny_toss_toss_damage
DAMAGE
DOTA_Tooltip_ability_tiny_craggy_exterior
Craggy Exterior
DOTA_Tooltip_ability_tiny_craggy_exterior_Description
Causes damage to bounce back on Tiny's attackers. Enemies that attack Tiny from
within 300 units have a chance of being stunned.
DOTA_Tooltip_ability_tiny_craggy_exterior_Lore
Melee warriors tend to find attacking the Stone Giant largely ineffective.
DOTA_Tooltip_ability_tiny_craggy_exterior_Note0
The damage and stun occur when an attack lands.
DOTA_Tooltip_ability_tiny_craggy_exterior_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_tiny_craggy_exterior_radius
RANGE
DOTA_Tooltip_ability_tiny_craggy_exterior_stun_duration
STUN DURATION
DOTA_Tooltip_ability_tiny_craggy_exterior_stun_chance
%CHANCE TO STUN
DOTA_Tooltip_ability_tiny_grow
Grow
DOTA_Tooltip_ability_tiny_grow_Description

Tiny gains craggy mass that increases his power at the cost of his attack speed.
Increases Tossed unit damage and improves movement speed.nnUpgradable by Aghani
m's Scepter.
DOTA_Tooltip_ability_tiny_grow_Lore
Watching a hill become a mountain is awe-inspiring - especially if the mountain
begins laying waste to adversaries.
DOTA_Tooltip_ability_tiny_grow_Note0
Cleave damage is reduced by armor type but not by armor value.
DOTA_Tooltip_ability_tiny_grow_Note1
Cleave damage goes through spell immunity.
DOTA_Tooltip_ability_tiny_grow_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_tiny_grow_bonus_attack_speed
ATTACK SPEED LOSS
DOTA_Tooltip_ability_tiny_grow_bonus_movement_speed
ADDED MOVE SPEED
DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct
%TOSS BONUS
DOTA_Tooltip_ability_tiny_grow_bonus_range_scepter
SCEPTER BONUS RANGE
DOTA_Tooltip_ability_tiny_grow_bonus_cleave_damage_scepter
%SCEPTER CLEAVE DAMAGE
DOTA_Tooltip_ability_tiny_grow_bonus_building_damage_scepter
%SCEPTER BONUS BUILDING DAMAGE
DOTA_Tooltip_ability_tiny_grow_grow_bonus_damage_pct_scepter
%SCEPTER TOSS BONUS
DOTA_Tooltip_ability_tiny_grow_aghanim_description
Allows Tiny to equip a tree, increasing his attack range, damage versus building
s, and granting a cleave attack. Improves Tossed unit damage.
npc_dota_hero_tiny_bio
Coming to life as a chunk of stone, Tiny's origins are a mystery on which he con
tinually speculates. He is a Stone Giant now, but what did he used to be A spl
inter broken from a Golem's heel A shard swept from a gargoyle-sculptor's works
hop A fragment of the Oracular Visage of Garthos A deep curiosity drives him,
and he travels the world tirelessly seeking his origins, his parentage, his peop
le. As he roams, he gathers weight and size; the forces that weather lesser roc
ks, instead cause Tiny to grow and ever grow.
PUCK
DOTA_Tooltip_ability_puck_illusory_orb
Illusory Orb
DOTA_Tooltip_ability_puck_illusory_orb_Description
Puck launches a magic orb that floats in a straight path, damaging enemy units a
long the way. At any point, Puck may teleport to the orb's location using Ethere
al Jaunt.
DOTA_Tooltip_ability_puck_illusory_orb_Lore
The playful Faerie Dragon delights in confusing others, vanishing and reappearin
g where unexpected.
DOTA_Tooltip_ability_puck_illusory_orb_Note0
The Illusory Orb grants unobstructed vision around its location while it travels
.
DOTA_Tooltip_ability_puck_illusory_orb_Note1
Jaunting to the Orb will disjoint projectiles.
DOTA_Tooltip_ability_puck_illusory_orb_max_distance
MAX DISTANCE
DOTA_Tooltip_ability_puck_waning_rift
Waning Rift
DOTA_Tooltip_ability_puck_waning_rift_Description
Puck releases a burst of faerie dust that deals damage and silences enemy units
nearby.

DOTA_Tooltip_ability_puck_waning_rift_Lore
With a mischievous grin, Puck spreads its enchanted powder which disrupts magica
l flow.
DOTA_Tooltip_ability_puck_waning_rift_radius
RADIUS
DOTA_Tooltip_ability_puck_waning_rift_silence_duration
DURATION
DOTA_Tooltip_ability_puck_phase_shift
Phase Shift
DOTA_Tooltip_ability_puck_phase_shift_Description
Puck briefly shifts into another dimension where it is immune from harm.
DOTA_Tooltip_ability_puck_phase_shift_Lore
With a quip and flash, Puck returns to the alien dimension from whence it came.
DOTA_Tooltip_ability_puck_phase_shift_Note0
Puck retains collision size while under the effects of Phase Shift.
DOTA_Tooltip_ability_puck_phase_shift_Note1
Issuing any action will cancel Phase Shift.
DOTA_Tooltip_ability_puck_phase_shift_Note2
Puck is invulnerable during Phase Shift.
DOTA_Tooltip_ability_puck_phase_shift_duration
DURATION
DOTA_Tooltip_ability_puck_dream_coil
Dream Coil
DOTA_Tooltip_ability_puck_dream_coil_Description
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them f
or %stun_duration% seconds and damaging them. If the enemy hero stretches the c
oil by moving too far away, it snaps, stunning and dealing additional damage.nnU
pgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_puck_dream_coil_Lore
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about t
heir own mortality.
DOTA_Tooltip_ability_puck_dream_coil_coil_duration
COIL DURATION
DOTA_Tooltip_ability_puck_dream_coil_coil_init_damage_tooltip
INITIAL DAMAGE
DOTA_Tooltip_ability_puck_dream_coil_coil_break_radius
BREAK RADIUS
DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration
BREAK STUN DURATION
DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage
BREAK DAMAGE
DOTA_Tooltip_ability_puck_dream_coil_coil_duration_scepter
SCEPTER COIL DURATION
DOTA_Tooltip_ability_puck_dream_coil_coil_stun_duration_scepter
SCEPTER BREAK STUN DURATION
DOTA_Tooltip_ability_puck_dream_coil_coil_break_damage_scepter
SCEPTER BREAK DAMAGE
DOTA_Tooltip_ability_puck_dream_coil_aghanim_description
Increases damage from coil breaks, increases coil duration, coil break stun goes
through spell immunity.
DOTA_Tooltip_ability_puck_ethereal_jaunt
Ethereal Jaunt
DOTA_Tooltip_ability_puck_ethereal_jaunt_Description
Teleports Puck to a flying Illusory Orb.
npc_dota_hero_puck_bio
While Puck seems at first glance a mischievous, childish character, this quality
masks an alien personality. The juvenile form of a Faerie Dragon, a creature th
at lives for eons, Puck spends countless millennia in its childish form. So whil
e it is technically true that Puck is juvenile, it will continue to be so when t
he cities of the present age have sloughed away into dust. Its motives are there

fore inscrutable, and what appears to be play may in fact hide a darker purpose.
Its endless fondness for mischief is the true indicator of Puck's true nature.
DAZZLE
DOTA_Tooltip_ability_dazzle_poison_touch
Poison Touch
DOTA_Tooltip_ability_dazzle_poison_touch_Description
Casts a poisonous spell on an enemy unit, gradually slowing movement, and causin
g damage over time.nfont color=#ffb2ffLEVEL 1font - Slows the target by 33%% for
3 seconds.nfont color=#ff99ffLEVEL 2font - Slows the target by 33%% for 2 secon
ds, then by 66%% for 1 second.nfont color=#ff66ffLEVEL 3font - Slows the target
by 33%%, 66%%, and 100%%, for 1 second each.nfont color=#ff33ffLEVEL 4font - Slo
ws the target by 33%% for 1 second, then 66%% for 1 second, then stuns for 1 sec
ond.
DOTA_Tooltip_ability_dazzle_poison_touch_Lore
One of the few Dezun rites used for offensive purposes, the paralytic enchantmen
t often proves useful.
DOTA_Tooltip_ability_dazzle_poison_touch_Note0
The damage is not reduced by damage block abilities.
DOTA_Tooltip_ability_dazzle_poison_touch_set_time
SLOW TIME
DOTA_Tooltip_ability_dazzle_poison_touch_duration_tooltip
DAMAGE DURATION
DOTA_Tooltip_ability_dazzle_shallow_grave
Shallow Grave
DOTA_Tooltip_ability_dazzle_shallow_grave_Description
An ally blessed with Shallow Grave, no matter how close to death, cannot die whi
le under its protection.
DOTA_Tooltip_ability_dazzle_shallow_grave_Lore
Only a seasoned acolyte of the Shadow can properly perform the rite of preventin
g death.
DOTA_Tooltip_ability_dazzle_shallow_grave_Note0
HP cannot go below 1 while under the effects of Shallow Grave, but Axe's Culling
Blade will still kill the hero.
DOTA_Tooltip_ability_dazzle_shallow_grave_duration_tooltip
DURATION
DOTA_Tooltip_ability_dazzle_shallow_grave_range_tooltip
RANGE
DOTA_Tooltip_ability_dazzle_shadow_wave
Shadow Wave
DOTA_Tooltip_ability_dazzle_shadow_wave_Description
Sends out a bolt of power that arcs between allies, healing them while damaging
any units standing nearby. Dazzle is always healed by Shadow Wave.
DOTA_Tooltip_ability_dazzle_shadow_wave_Lore
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave
is also the most critical for success.
DOTA_Tooltip_ability_dazzle_shadow_wave_Note0
Prioritizes allied heroes over creeps.
DOTA_Tooltip_ability_dazzle_shadow_wave_Note1
If enemies are near multiple allied units affected by Shadow Wave, they will tak
e multiple instances of damage.
DOTA_Tooltip_ability_dazzle_shadow_wave_bounce_radius
HEAL ARC RADIUS
DOTA_Tooltip_ability_dazzle_shadow_wave_tooltip_max_targets_inc_
dazzle
MAX HEAL TARGETS
DOTA_Tooltip_ability_dazzle_shadow_wave_damage_radius
DAMAGE RADIUS
DOTA_Tooltip_ability_dazzle_weave
Weave
DOTA_Tooltip_ability_dazzle_weave_Description

Applies a buff that increases the armor of allied heroes while decreasing the ar
mor of enemy heroes in the target area over time.nnUpgradable by Aghanim's Scept
er.
DOTA_Tooltip_ability_dazzle_weave_Lore
His ethereal journey into the Nothl realm has allowed Dazzle to mend together th
e powers of light and dark, creating shifting waves of enchantments.
DOTA_Tooltip_ability_dazzle_weave_Note0
Places a buff on units, so entering or leaving the area after the cast has no ef
fect.
DOTA_Tooltip_ability_dazzle_weave_radius
RADIUS
DOTA_Tooltip_ability_dazzle_weave_duration
DURATION
DOTA_Tooltip_ability_dazzle_weave_armor_per_second
ARMOR PER SECOND
DOTA_Tooltip_ability_dazzle_weave_armor_per_second_scepter
SCEPTER ARMOR PER SECOND
DOTA_Tooltip_ability_dazzle_weave_radius_scepter
SCEPTER RADIUS
DOTA_Tooltip_ability_dazzle_weave_aghanim_description
Increases radius and armor per second.
npc_dota_hero_dazzle_bio
Each young acolyte to the Dezun order must complete a series of rites before bec
oming a shadow priest. The final rite, the rite of shades, is a harrowing spirit
ual journey through the Nothl Realm, an unpredictable domain from which not all
visitants return. Of those who do, some return mad. Others return with strange
aptitudes. But all who go there are changed by their experiences. Driven by the
need for enlightenment, Dazzle was the youngest of his tribe ever to request the
sacred ritual. At first the order refused him, saying he was too young. But Daz
zle was not to be dissuaded. Sensing something special in the headstrong young a
colyte, the elders relented. Dazzle drank down the sacred potion and sat by the
fire while the rest of his tribe danced through the night. In this ethereal dime
nsion of the Nothl Realm, the properties of light and dark are inverted. Thus hi
s brilliant healing light, beautiful to our eye, is actually a sinister kind of
evil; and the darkest deeds are done in a dazzling glow. The elders' intuition w
as prophetic Dazzle returned to his people as a Shadow Priest like none seen bef
ore, with the power to heal as well as to destroy. Now he uses his gift to cut d
own his enemies and mend his friends.
CLOCKWERK
DOTA_Tooltip_ability_rattletrap_battery_assault
Battery Assault
DOTA_Tooltip_ability_rattletrap_battery_assault_Description
Discharges high-powered shrapnel at random nearby enemy units, dealing minor mag
ical damage and ministun.
DOTA_Tooltip_ability_rattletrap_battery_assault_Lore
Some of Rattletrap's contraptions don't quite work correctly, so detonating them
proves useful as an offensive maneuver.
DOTA_Tooltip_ability_rattletrap_battery_assault_Note0
Deals damage every 0.7 seconds.
DOTA_Tooltip_ability_rattletrap_battery_assault_Note1
Remains active if Clockwerk is disabled.
DOTA_Tooltip_ability_rattletrap_battery_assault_Note2
Total damage 3206409601280
DOTA_Tooltip_ability_rattletrap_battery_assault_radius
RADIUS
DOTA_Tooltip_ability_rattletrap_battery_assault_duration
DURATION
DOTA_Tooltip_ability_rattletrap_battery_assault_interval
INTERVAL

DOTA_Tooltip_ability_rattletrap_power_cogs
Power Cogs
DOTA_Tooltip_ability_rattletrap_power_cogs_Description
Forms a barrier of energized cogs around Clockwerk, trapping any units that are
near. Enemies outside the trap that touch a cog are knocked back, losing health
and mana. Once a cog has delivered a shock, it will power down. Cogs can be de
stroyed by enemy attacks, but Clockwerk can destroy them with just one.
DOTA_Tooltip_ability_rattletrap_power_cogs_Lore
One of Clockwerk's inventions of which he is most proud is the power cog - thoug
h it is sometimes despised by his allies.
DOTA_Tooltip_ability_rattletrap_power_cogs_Note0
Cogs can shock invisible units.
DOTA_Tooltip_ability_rattletrap_power_cogs_duration
DURATION
DOTA_Tooltip_ability_rattletrap_power_cogs_attacks_to_destroy
ATTACKS REQUIRED
DOTA_Tooltip_ability_rattletrap_power_cogs_drain_amount
MANAHEALTH DRAIN
DOTA_Tooltip_ability_rattletrap_rocket_flare
Rocket Flare
DOTA_Tooltip_ability_rattletrap_rocket_flare_Description
Fires a global range flare that explodes over a given area, damaging enemies and
providing vision for 10 seconds.
DOTA_Tooltip_ability_rattletrap_rocket_flare_Lore
What started as a festive display has become a useful scouting and bombardment t
ool.
DOTA_Tooltip_ability_rattletrap_rocket_flare_radius
RADIUS
DOTA_Tooltip_ability_rattletrap_hookshot
Hookshot
DOTA_Tooltip_ability_rattletrap_hookshot_Description
Fires a grappling device rapidly at the target location. If the hook hits a uni
t, Clockwerk launches himself into the target, stunning and dealing damage. Any
enemies Clockwerk collides with along the way are damaged and stunned.nnUpgrada
ble by Aghanim's Scepter.
DOTA_Tooltip_ability_rattletrap_hookshot_Lore
A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk ar
mor flying through the air.
DOTA_Tooltip_ability_rattletrap_hookshot_Note0
Hookshot will latch and take Clockwerk to allies, but not damage or disable them
.
DOTA_Tooltip_ability_rattletrap_hookshot_Note1
Hookshot's pull and stun pierce magic immunity. The damage does not.
DOTA_Tooltip_ability_rattletrap_hookshot_duration
STUN DURATION
DOTA_Tooltip_ability_rattletrap_hookshot_tooltip_range
RANGE
DOTA_Tooltip_ability_rattletrap_hookshot_damage
DAMAGE
DOTA_Tooltip_ability_rattletrap_hookshot_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_rattletrap_hookshot_aghanim_description
Decreases cooldown.
npc_dota_hero_rattletrap_bio
Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and li
ke many of the Keen Folk, has offset his diminutive stature through the applicat
ion of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was man
y years apprenticed to that trade before war rode down from the mountains and sw
ept the plains villages free of such innocent vocations. Your new trade is batt
le, his dying father told him as the village of their ancestors lay in charred a

nd smoking ruins.
It is a poor tradesman who blames his tools, and Rattletrap was never one to mak
e excuses. After burying his father among the ruins of their village, he set ab
out to transform himself into the greatest tool of warfare that any world had ev
er seen. He vowed to never again be caught unprepared, instead using his talents
to assemble a suit of powered Clockwerk armor to make the knights of other land
s look like tin cans by comparison. Now Rattletrap is alive with devices, a sma
ll but deadly warrior whose skills at ambush and destruction have risen to nearautomated levels of efficiency. An artisan of death, his mechanizations make sh
ort work of the unwary, heralding a new dawn in this age of warfare. What time
is it It's Clockwerk time!
LICH
DOTA_Tooltip_ability_lich_frost_nova
Frost Blast
DOTA_Tooltip_ability_lich_frost_nova_Description
Blasts the target enemy unit with damaging frost, dealing area damage and slowin
g movement and attack rates for 4 seconds. The primary target takes the most da
mage.
DOTA_Tooltip_ability_lich_frost_nova_Lore
Frost-mage Ethreain has not forgotten even the simplest of ice manipulation.
DOTA_Tooltip_ability_lich_frost_nova_aoe_damage
AREA DAMAGE
DOTA_Tooltip_ability_lich_frost_nova_radius
RADIUS
DOTA_Tooltip_ability_lich_frost_nova_slow_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_lich_frost_nova_slow_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_lich_frost_armor
Ice Armor
DOTA_Tooltip_ability_lich_frost_armor_Description
Creates a shield around the target friendly unit or building, which adds armor a
nd slows attacking units. Lasts 40 seconds.
DOTA_Tooltip_ability_lich_frost_armor_Lore
Originally crafted during his ambush for self-defense, the Lich is capable of en
chanting others with a formidable defense of frost magic.
DOTA_Tooltip_ability_lich_frost_armor_Note0
If autocast is activated, Lich will cast this spell on nearby allies who are att
acked.
DOTA_Tooltip_ability_lich_frost_armor_armor_bonus
ALLY ARMOR BONUS
DOTA_Tooltip_ability_lich_frost_armor_slow_movement_speed
%ENEMY MOVE SLOW
DOTA_Tooltip_ability_lich_frost_armor_slow_attack_speed
ENEMY ATTACK SLOW
DOTA_Tooltip_ability_lich_frost_armor_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_lich_dark_ritual
Sacrifice
DOTA_Tooltip_ability_lich_dark_ritual_Description
Sacrifices a friendly creep and converts its current hit points into mana for Li
ch.
DOTA_Tooltip_ability_lich_dark_ritual_Lore
It was not unheard of Ethreain to make examples out of those who contested his r
ule during his human life.
DOTA_Tooltip_ability_lich_dark_ritual_health_conversion
%HEALTH CONVERSION
DOTA_Tooltip_ability_lich_chain_frost
Chain Frost

DOTA_Tooltip_ability_lich_chain_frost_Description
Releases an orb of frost that bounces between nearby enemy units up to %jumps% t
imes, slowing and damaging each time it hits. The first target is mini-stunned.
nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_lich_chain_frost_Lore
Almost universally considered the ultimate in frost magic, Ethreain's orb of fro
zen death strikes fear into those who dare stand against him.
DOTA_Tooltip_ability_lich_chain_frost_Note0
The first target will be immediately interrupted. This stun goes through spell
immunity.
DOTA_Tooltip_ability_lich_chain_frost_Note1
Chain Frost cannot be disjointed.
DOTA_Tooltip_ability_lich_chain_frost_Note2
Chain Frost has a movement speed of 850.
DOTA_Tooltip_ability_lich_chain_frost_Note3
Chain Frost doesn't bounce to Zombies.
DOTA_Tooltip_ability_lich_chain_frost_damage
DAMAGE EACH BOUNCE
DOTA_Tooltip_ability_lich_chain_frost_jumps
BOUNCES
DOTA_Tooltip_ability_lich_chain_frost_jump_range
BOUNCE RANGE
DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_lich_chain_frost_slow_movement_speed_scepte
r
%MOVEMENT SLOW
DOTA_Tooltip_ability_lich_chain_frost_slow_attack_speed_scepter
ATTACK SLOW
DOTA_Tooltip_ability_lich_chain_frost_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_lich_chain_frost_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_lich_chain_frost_cast_range_scepter
SCEPTER CAST RANGE
DOTA_Tooltip_ability_lich_chain_frost_aghanim_description
Increases damage and casting range. Removes the limit on the number of times Cha
in Frost can jump.
npc_dota_hero_lich_bio
In life, the frost-mage Ethreain (not yet a Lich) had used the threat of destruc
tive ice to enslave entire kingdoms. His subjects, aided by a few desperate magi
cians, eventually grew bold enough to ambush him. Armed with enough charmed rope
to bind him forever, they tied the frost mage to adamant weights and dropped hi
m in a pool known chiefly for being bottomless. It wasn't. He only fell for a ye
ar or so before an outcrop snagged him. There he rested, dead but undecaying, un
til the geomancer Anhil thought to verify the legend of the supposedly bottomles
s Black Pool. Anhil's plumbline snarled with the ropes that bound the drowned ma
gician, and up he hauled an unexpected prize. Thinking that by rendering the dea
d undead, he could question the Lich about the properties of the pool, he remove
d the bindings and commenced a simple rite of resurrection. Even the descendants
of Ethreain's enemies were long forgotten by time, so there were none to warn A
nhil against imprudence. But he learned the error of his judgment almost immedia
tely, as Lich threw off the shackles and consumed him.
TIDEHUNTER
DOTA_Tooltip_ability_tidehunter_gush
Gush
DOTA_Tooltip_ability_tidehunter_gush_Description
Summons a gush of water to damage an enemy unit, reducing their movement speed a

nd armor. Lasts 4 seconds.nnUpgradable by Aghanim's Scepter.


DOTA_Tooltip_ability_tidehunter_gush_Lore
During his championship of the Sunken Isles, Leviathan gained mastery over the o
pen sea.
DOTA_Tooltip_ability_tidehunter_gush_movement_speed
%SLOW
DOTA_Tooltip_ability_tidehunter_gush_armor_bonus
ARMOR REDUCTION
DOTA_Tooltip_ability_tidehunter_gush_cast_range_scepter
SCEPTER RANGE
DOTA_Tooltip_ability_tidehunter_gush_aoe_scepter
SCEPTER RADIUS
DOTA_Tooltip_ability_tidehunter_gush_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_tidehunter_gush_aghanim_description
Gush becomes a ground targeted wave ability that affects enemy units in a line.
Decreases cooldown.
DOTA_Tooltip_ability_tidehunter_kraken_shell
Kraken Shell
DOTA_Tooltip_ability_tidehunter_kraken_shell_Description
Thickens Tidehunter's hide to passively block a portion of any incoming physical
attack damage. The hide also removes negative status effects if the damage take
n crosses a threshold.nnDoes not stack with items that provide Damage Block.
DOTA_Tooltip_ability_tidehunter_kraken_shell_Lore
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and
sword but continued to lay waste to the fleet.
DOTA_Tooltip_ability_tidehunter_kraken_shell_Note0
Only damage from player owned sources is counted towards buff removal.
DOTA_Tooltip_ability_tidehunter_kraken_shell_Note1
The counter will reset if no player owned damage is taken for 6 seconds.
DOTA_Tooltip_ability_tidehunter_kraken_shell_Note2
Kraken Shell removes most buffs, even if they are generally not purgable.
DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reduction
DAMAGE BLOCK
DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_cleanse
DAMAGE THRESHOLD
DOTA_Tooltip_ability_tidehunter_kraken_shell_damage_reset_interv
al
THRESHOLD TIMER
DOTA_Tooltip_ability_tidehunter_anchor_smash
Anchor Smash
DOTA_Tooltip_ability_tidehunter_anchor_smash_Description
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their at
tack damage.
DOTA_Tooltip_ability_tidehunter_anchor_smash_Lore
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves u
seful as a melee weapon.
DOTA_Tooltip_ability_tidehunter_anchor_smash_damage_reduction
%DAMAGE REDUCTION
DOTA_Tooltip_ability_tidehunter_anchor_smash_reduction_duration
DURATION
DOTA_Tooltip_ability_tidehunter_anchor_smash_radius
RADIUS
DOTA_Tooltip_ability_tidehunter_anchor_smash_Note0
Anchor Smash works on all Ancient creeps except for Roshan.
DOTA_Tooltip_ability_tidehunter_ravage
Ravage
DOTA_Tooltip_ability_tidehunter_ravage_Description
Slams the ground, causing tentacles to erupt in all directions, damaging and stu
nning all nearby enemy units.

DOTA_Tooltip_ability_tidehunter_ravage_Lore
Calling to the abyssal god Maelrawn has resulted in entire armadas being lost at
sea.
DOTA_Tooltip_ability_tidehunter_ravage_Note0
Ravage will hit invisible units.
DOTA_Tooltip_ability_tidehunter_ravage_Note1
Ravage waves move outwards at a speed of 775.
DOTA_Tooltip_ability_tidehunter_ravage_radius
RADIUS
DOTA_Tooltip_ability_tidehunter_ravage_duration
DURATION
npc_dota_hero_tidehunter_bio
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but
his motives are as mysterious as those of his people. We all know the importanc
e of the Drylanders' shipping lanes, how empires may rise and fall according to
who controls the open water. Far less is known of the submarine lanes, and how t
he warring tribes of the Meranthic Diaspora have carved out habitations through
endless undersea skirmishes. In the fragile treaties between the Mer and Men, we
can glimpse the extent of the drowned empires, but their politics appear comple
x and opaque. It would seem that Leviathan tired of such petty strife, and set o
ff on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks
the shallows now in search of men or meranths who stray into his path, and with
a particular loathing for Admiral Kunkka, who has long been his nemesis for rea
sons lost in the deepest trenches of the sea.
SHADOWSHAMAN
DOTA_Tooltip_ability_shadow_shaman_ether_shock
Ether Shock
DOTA_Tooltip_ability_shadow_shaman_ether_shock_Description
Creates a cone of ethereal energy that strikes multiple enemy units.
DOTA_Tooltip_ability_shadow_shaman_ether_shock_Lore
Originally used to open shows with the travelling con-man, Rhasta's lightning di
splay shocks adversaries in more ways than one.
DOTA_Tooltip_ability_shadow_shaman_ether_shock_Note0
Can hit secondary targets up to 1000 distance away.
DOTA_Tooltip_ability_shadow_shaman_ether_shock_targets
TARGETS
DOTA_Tooltip_ability_shadow_shaman_ether_shock_damage
DAMAGE
DOTA_Tooltip_ability_shadow_shaman_voodoo
Hex
DOTA_Tooltip_ability_shadow_shaman_voodoo_Description
Transforms an enemy unit into a harmless creature, disabling their attacks and a
bilities.
DOTA_Tooltip_ability_shadow_shaman_voodoo_Lore
Rhasta often ended performances by turning himself into a chicken - now, the hum
iliation is shared.
DOTA_Tooltip_ability_shadow_shaman_voodoo_Note0
Instantly destroys illusions.
DOTA_Tooltip_ability_shadow_shaman_voodoo_Note1
The target will have a base movement speed of 100, but buffs granting maximum mo
vement speed won't be disabled.
DOTA_Tooltip_ability_shadow_shaman_voodoo_Note2
Hex disables damage block.
DOTA_Tooltip_ability_shadow_shaman_voodoo_duration
DURATION
DOTA_Tooltip_ability_shadow_shaman_shackles
Shackles
DOTA_Tooltip_ability_shadow_shaman_shackles_Description
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, whil

e dealing damage over time.


DOTA_Tooltip_ability_shadow_shaman_shackles_Lore
A self-defense incantation, Rhasta developed shackles after his master was slain
in the Bleeding Hills.
DOTA_Tooltip_ability_shadow_shaman_shackles_total_damage
TOTAL DAMAGE
DOTA_Tooltip_ability_shadow_shaman_shackles_channel_time
MAX DURATION
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward
Mass Serpent Ward
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Description
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are imm
une to magic, and have a small area of splash damage. It takes two hits to destr
oy a single Ward.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Lore
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower
the snakes to do his bidding.
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_Note0
Serpent Wards deal piercing type splash damage.
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_splash_radi
us
SPLASH RADIUS
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_splash_dama
ge
%SPLASH DAMAGE
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_duration
DURATION
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max
ATTACK DAMAGE
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_damage_max_
scepter
SCEPTER ATTACK DAMAGE
DOTA_Tooltip_ability_shadow_shaman_mass_serpent_ward_aghanim_des
cription
Increases ward damage.
npc_dota_hero_shadow_shaman_bio
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up
by a travelling con-man. For two pins of copper, the old con-man would tell you
r fortune. For three, he'd castrate your pig, for five, he'd circumcise your son
s. For a good meal, he'd don his shaman garb, read from his ancient books, and l
ay a curse upon your enemies. His strange new youngling, part hill troll, part..
.something else, worked as assistant and lent an air of the exotic to the con-ma
n's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patrona
ge, the two trekked across the blighted lands until one day the con-man realized
that the little youngling could actually do what he only pretended at. His ward
had a gift--a gift that customers valued. And so the youngling Rhasta was thrus
t before the crowds, and the trade-name Shadow Shaman was born. The two continue
d from town to town, conjuring for money as Shadow Shaman's reputation grew. Eve
ntually, the pair's duplicitous past caught up with them, and they were ambushed
by a mob of swindled ex-clients. The con-man was slain, and for the first time,
Rhasta used his powers for darkness, massacring the attackers. He buried his be
loved master, and now uses his powers to destroy any who would seek to do him ha
rm.
RIKI
DOTA_Tooltip_ability_riki_smoke_screen
Smoke Screen
DOTA_Tooltip_ability_riki_smoke_screen_Description
Throws down a smoke bomb, silencing enemies, and causing them to miss most attac
ks, as well as slowing movement.
DOTA_Tooltip_ability_riki_smoke_screen_Lore
Since his escape during the night of his betrayal, Riki has valued the use of a
simple smoke screen to confuse his opponents.

DOTA_Tooltip_ability_riki_smoke_screen_Note0
Doesn't prevent the use of active items.
DOTA_Tooltip_ability_riki_smoke_screen_radius
RADIUS
DOTA_Tooltip_ability_riki_smoke_screen_miss_rate
%MISS RATE
DOTA_Tooltip_ability_riki_smoke_screen_movement_speed_reduction
%MOVEMENT SLOW
DOTA_Tooltip_ability_riki_smoke_screen_duration
DURATION
DOTA_Tooltip_ability_riki_permanent_invisibility
Cloak and Dagger
DOTA_Tooltip_ability_riki_permanent_invisibility_Description
Riki fades into the shadows, becoming invisible. Every time Riki strikes his ene
my from behind, he deals bonus damage based on his Agility. When Riki attacks, h
e becomes visible.
DOTA_Tooltip_ability_riki_permanent_invisibility_damage_multipli
er
AGI DAMAGE MULT
DOTA_Tooltip_ability_riki_permanent_invisibility_Lore
Riki comes for you.
DOTA_Tooltip_ability_riki_permanent_invisibility_Note0
Riki won't auto attack enemies while invisible.
DOTA_Tooltip_ability_riki_permanent_invisibility_Note1
Illusions of Riki will play Backstab animations, but not deal any bonus damage.
DOTA_Tooltip_ability_riki_permanent_invisibility_Note2
Bonus damage from Backstab can't be evaded.
DOTA_Tooltip_ability_riki_permanent_invisibility_fade_delay
FADE DELAY
DOTA_Tooltip_ability_riki_blink_strike
Blink Strike
DOTA_Tooltip_ability_riki_blink_strike_Description
Teleports behind the target unit, striking for bonus damage if it is an enemy.
DOTA_Tooltip_ability_riki_blink_strike_Lore
The Stealth Assassin's agile movement makes him impossible to escape.
DOTA_Tooltip_ability_riki_blink_strike_Note0
Riki's first attack after Blink Strike will be a backstab.
DOTA_Tooltip_ability_riki_blink_strike_Note1
Blink Strike's damage is dealt before the next attack.
DOTA_Tooltip_ability_riki_blink_strike_Note2
You can Blink Strike to allies, but no damage is dealt.
DOTA_Tooltip_ability_riki_blink_strike_tooltip_range
RANGE
DOTA_Tooltip_ability_riki_blink_strike_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_riki_tricks_of_the_trade
Tricks of the Trade
DOTA_Tooltip_ability_riki_tricks_of_the_trade_Description
CHANNELED - Phases out of the world while striking every enemy from behind in a
%range% AoE once per second.
DOTA_Tooltip_ability_riki_tricks_of_the_trade_Lore
The Stealth Assassin is not afraid to fight dirty, and specializes in attacking
his opponents from behind.
DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note0
Attacks once when casted and once per second after that.
DOTA_Tooltip_ability_riki_tricks_of_the_trade_Note1
Moving while phased out will cancel the ability.
DOTA_Tooltip_ability_riki_tricks_of_the_trade_range
RADIUS
DOTA_Tooltip_ability_riki_tricks_of_the_trade_attack_count
MAX ATTACKS PER UNIT

npc_dota_hero_riki_bio
Riki was born middle child to the great dynasty of Tahlin. With an older brother
groomed for the throne, and a younger brother coddled and kept, Riki, the small
middle son, seemed born for the art of invisibility. It was an art he cultivat
ed, and one which ultimately saved his life on the night that his people were be
trayed and his family slaughtered. Of all the royal line, he alone escaped, smal
l and agile, unassuming, using smoke as cover. He cut his way out of the royal g
rounds, using the advantage of surprise, quietly slitting the throats of one ene
my warrior after another. Now free of his royal responsibilities, Riki uses his
talents in service to a new trade Stealth Assassin. He silences his enemies, sha
rpening his skills, hoping to one day take revenge on those who killed his famil
y and robbed him of his birthright.
ENIGMA
DOTA_Tooltip_ability_enigma_malefice
Malefice
DOTA_Tooltip_ability_enigma_malefice_Description
Focuses Enigma's power on a target, causing it to take damage and become repeate
dly stunned for multiple instances. An instance strikes every 2 seconds.
DOTA_Tooltip_ability_enigma_malefice_Lore
Strange gravities pull at the core of those who would oppose you, holding them i
n place.
DOTA_Tooltip_ability_enigma_malefice_stun_duration
STUN DURATION
DOTA_Tooltip_ability_enigma_malefice_damage
DAMAGE PER HIT
DOTA_Tooltip_ability_enigma_malefice_tooltip_stuns
INSTANCES
DOTA_Tooltip_ability_enigma_demonic_conversion
Demonic Conversion
DOTA_Tooltip_ability_enigma_demonic_conversion_Description
Transforms a creep into three fragments of Enigma himself. These eidolons are a
ll under Enigma's control, and repeated successful attacks cause them to multipl
y. When this happens, the eidolons have their health restored.
DOTA_Tooltip_ability_enigma_demonic_conversion_Lore
Enigma is capable of drawing aspects of himself from other dimensions - the resu
lt is a trio of dark eidolons that hunt the corporeal plane.
DOTA_Tooltip_ability_enigma_demonic_conversion_Note0
Converted enemy units will give gold bounty and experience.
DOTA_Tooltip_ability_enigma_demonic_conversion_split_attack_coun
t
ATTACKS TO MULTIPLY
DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_hp_toolti
p
EIDOLON HP
DOTA_Tooltip_ability_enigma_demonic_conversion_eidolon_dmg_toolt
ip
EIDOLON DAMAGE
DOTA_Tooltip_ability_enigma_demonic_conversion_duration_tooltip
DURATION
DOTA_Tooltip_ability_enigma_midnight_pulse
Midnight Pulse
DOTA_Tooltip_ability_enigma_midnight_pulse_Description
Steeps an area in dark resonance, damaging enemy units based on their max HP.
DOTA_Tooltip_ability_enigma_midnight_pulse_Lore
A section of the world slowly descends into the void.
DOTA_Tooltip_ability_enigma_midnight_pulse_Note0
Damage goes through spell immunity.
DOTA_Tooltip_ability_enigma_midnight_pulse_Note1
This ability destroys trees in its area.
DOTA_Tooltip_ability_enigma_midnight_pulse_duration
DURATION
DOTA_Tooltip_ability_enigma_midnight_pulse_damage_percent

%DAMAGE PER SECOND


DOTA_Tooltip_ability_enigma_midnight_pulse_radius
RADIUS
DOTA_Tooltip_ability_enigma_black_hole
Black Hole
DOTA_Tooltip_ability_enigma_black_hole_Description
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected
by Black Hole cannot move, attack, or cast spells.nnUpgradable by Aghanim's Sce
pter.
DOTA_Tooltip_ability_enigma_black_hole_Lore
The ground trembles as Enigma channels his ultimate vortex of destruction, a sin
gularity with the power to end worlds.
DOTA_Tooltip_ability_enigma_black_hole_Note0
Disables enemies through spell immunity.
DOTA_Tooltip_ability_enigma_black_hole_far_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_enigma_black_hole_far_radius
RADIUS
DOTA_Tooltip_ability_enigma_black_hole_duration
DURATION
DOTA_Tooltip_ability_enigma_black_hole_aghanim_description
Adds the current level of Midnight Pulse to Black Hole.
npc_dota_hero_enigma_bio
Nothing is known of Enigma's background. There are only stories and legends, mos
t of them apocryphal, passed down through the ages. In truth, Enigma is a myster
y for whom the only true biography is description he is a universal force, a con
sumer of worlds. He is a being of the void, at times corporeal, other times ethe
real. A beast between the planes.
There are stories that say he was once a great alchemist who tried to unlock the
secrets of the universe and was cursed for his arrogance. Other legends tell th
at he is an ancient being of strange gravity, the abyss personified--a twisted v
oice from out the original darkness, before the first light in the universe. And
there are older legends that say he is the first collapsed star, a black hole g
rown complicated and sentient--his motivations unknowable, his power inexorable,
a force of destruction unleashed upon existence itself.
TINKER
DOTA_Tooltip_ability_tinker_laser
Laser
DOTA_Tooltip_ability_tinker_laser_Description
Fires an intense energy beam, dealing damage and blinding the target, causing it
to miss all physical attacks. nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_tinker_laser_Lore
Boush perfected this rock cutting laser in his subterranean laboratory, never co
nsidering its combat utility.
DOTA_Tooltip_ability_tinker_laser_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_tinker_laser_miss_rate
%BLIND MISS RATE
DOTA_Tooltip_ability_tinker_laser_duration_hero
HERO BLIND DURATION
DOTA_Tooltip_ability_tinker_laser_duration_creep
CREEP BLIND DURATION
DOTA_Tooltip_ability_tinker_laser_cast_range_scepter
SCEPTER REFRACT RADIUS
DOTA_Tooltip_ability_tinker_laser_aghanim_description
Causes Laser to refract between all visible enemy units within range.
DOTA_Tooltip_ability_tinker_heat_seeking_missile
Heat-Seeking Missile
DOTA_Tooltip_ability_tinker_heat_seeking_missile_Description

Launches a pair of rockets at the nearest visible enemy heroes within 2500 range
. nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_tinker_heat_seeking_missile_Lore
The last contraption Boush was able to save was a retrofitted rocket launcher wi
th a homing mechanism.
DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets
TARGETS
DOTA_Tooltip_ability_tinker_heat_seeking_missile_targets_scepter
SCEPTER TARGETS
DOTA_Tooltip_ability_tinker_heat_seeking_missile_aghanim_descrip
tion
Increases Heat-Seeking Missile target count.
DOTA_Tooltip_ability_tinker_march_of_the_machines
March of the Machines
DOTA_Tooltip_ability_tinker_march_of_the_machines_Description
Enlists an army of robotic minions to destroy enemy units in an area around Tink
er.
DOTA_Tooltip_ability_tinker_march_of_the_machines_Lore
Even though the laboratory has since been sealed off, the ability to radio in ro
botic drones is still in working order.
DOTA_Tooltip_ability_tinker_march_of_the_machines_Note0
Robots spawn at a rate of 24 per second.
DOTA_Tooltip_ability_tinker_march_of_the_machines_radius
RADIUS
DOTA_Tooltip_ability_tinker_march_of_the_machines_duration
DURATION
DOTA_Tooltip_ability_tinker_rearm
Rearm
DOTA_Tooltip_ability_tinker_rearm_Description
CHANNELED - Resets the cooldown on most of Tinker's items and abilities.
DOTA_Tooltip_ability_tinker_rearm_Lore
A new battery here, another set of rockets there, Boush continually improves on
existing technology.
DOTA_Tooltip_ability_tinker_rearm_Note0
Rearm works on all items except Black King Bar, Arcane Boots, Helm of the Domina
tor, Hand of Midas, Refresher Orb, Linken's Sphere, Pipe of Insight, and Necrono
micon.
DOTA_Tooltip_ability_tinker_rearm_channel_tooltip
TIME TO REARM
npc_dota_hero_tinker_bio
Boush the Tinker's diminutive race is known for its intelligence, its cunning, a
nd its prickly relationship with magic. As a matter of pride, they survive by th
eir wits, and use only those powers of nature that may be unlocked through ratio
nal methodologies. Even this forbearance has led to a great deal of trouble, as
Boush can attest. Once a key investigator of natural law, Boush the Tinker led a
vast intellectual investigation into the workings of nature, founding a subterr
anean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. Whi
le scorning mages for the dangers they visit upon the world, Boush and his Tinke
r associates haughtily wrenched open a portal to some realm beyond comprehension
and ushered in some nightmares of their own. A black mist rose from the caverno
us interior of the Violet Plateau, shrouding it in permanent darkness from which
sounds of horror perpetually emanate. Boush escaped with only his wits and the
contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.
SNIPER
DOTA_Tooltip_ability_sniper_shrapnel
Shrapnel
DOTA_Tooltip_ability_sniper_shrapnel_Description
Consumes a charge to launch a ball of shrapnel that showers the target area in e
xplosive pellets. Enemies are subject to damage and slowed movement. Reveals the

targeted area. Shrapnel charges restore every %charge_restore_time% seconds.


DOTA_Tooltip_ability_sniper_shrapnel_Lore
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entre
nched locations.
DOTA_Tooltip_ability_sniper_shrapnel_Note0
Damage is dealt 11 times, immediately at spell effect then every second.
DOTA_Tooltip_ability_sniper_shrapnel_Note1
Does not damage buildings.
DOTA_Tooltip_ability_sniper_shrapnel_Note2
Provides vision in the targeted area.
DOTA_Tooltip_ability_sniper_shrapnel_slow_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_sniper_shrapnel_radius
RADIUS
DOTA_Tooltip_ability_sniper_shrapnel_duration
DURATION
DOTA_Tooltip_ability_sniper_headshot
Headshot
DOTA_Tooltip_ability_sniper_headshot_Description
Sniper increases his accuracy, giving him a chance to deal extra damage and brie
fly stop the movements of his enemies.
DOTA_Tooltip_ability_sniper_headshot_Lore
Taking potshots at steepstalkers in his childhood has been thoroughly refined in
to perfect leads on enemy combatants.
DOTA_Tooltip_ability_sniper_headshot_Note0
Works on allied creeps.
DOTA_Tooltip_ability_sniper_headshot_proc_chance
%CHANCE
DOTA_Tooltip_ability_sniper_take_aim
Take Aim
DOTA_Tooltip_ability_sniper_take_aim_Description
Extends the attack range of Sniper's rifle.
DOTA_Tooltip_ability_sniper_take_aim_Lore
Kardel always takes it upon himself to stay as far from harm as he can while sti
ll performing his role - taking perfect aim.
DOTA_Tooltip_ability_sniper_take_aim_bonus_attack_range
BONUS RANGE
DOTA_Tooltip_ability_sniper_assassinate
Assassinate
DOTA_Tooltip_ability_sniper_assassinate_Description
Sniper locks onto a target enemy unit and, after %total_cast_time_tooltip% secon
ds, fires a devastating shot that deals damage at long range, and mini-stuns the
target.
DOTA_Tooltip_ability_sniper_assassinate_Lore
In order to fulfill the prophecy and return to his home town, Kardel must make a
nother shot as perfect as the one on the day of his ancient test.
DOTA_Tooltip_ability_sniper_assassinate_Note0
Crosshair effect is only visible to allies.
DOTA_Tooltip_ability_sniper_assassinate_Note1
Invisibility doesn't disjoint the projectile.
DOTA_Tooltip_ability_sniper_assassinate_Note2
Interrupts channeling spell, including on Spell Immune units.
DOTA_Tooltip_ability_sniper_assassinate_tooltip_range
RANGE
npc_dota_hero_sniper_bio
Kardel Sharpeye was born deep in the mountains of Knollen where, since time imme
morial, Keen Folk have survived by hunting the strange, cliff-dwelling steepstal
kers above their village, shooting them from a distance and collecting the carca
sses where they fell. Sharpeye was among the best of these strange mountain keen
s for whom projectile weapons are but another appendage, and to shoot is as natu

ral as to touch.
On his day of summoning, when he was to gain full standing in his village, Sharp
eye took the ancient test a single shot from the valley floor to strike a beast
down from the cliffs. To miss was to be dishonored. With his entire village stan
ding vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But
when the carcass was collected, the village grew silent, for the elders found t
hat the bullet had pierced its glittering central eye then fallen to be clenched
in the steepstalker's mandibles. This ominous sign was the literal opening of a
dark prophecy, foretelling both greatness and exile for the gunman who made suc
h a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his
way apart from his people--and unwelcome back among them until he has fulfilled
the remainder of the prophecy by attaining legendary stature on a field of battl
e.
NECROLYTE
DOTA_Tooltip_ability_necrolyte_death_pulse
Death Pulse
DOTA_Tooltip_ability_necrolyte_death_pulse_Description
Necrophos releases a wave of death around him, dealing damage to enemy units and
healing allied units.
DOTA_Tooltip_ability_necrolyte_death_pulse_Lore
Combining his monk heritage with his newfound affinity for plague has a menacing
result.
DOTA_Tooltip_ability_necrolyte_death_pulse_Note0
Death Pulse can't be disjointed.
DOTA_Tooltip_ability_necrolyte_death_pulse_Note1
Can heal Spell Immune units.
DOTA_Tooltip_ability_necrolyte_death_pulse_area_of_effect
RADIUS
DOTA_Tooltip_ability_necrolyte_death_pulse_heal
HEAL
DOTA_Tooltip_ability_necrolyte_heartstopper_aura
Heartstopper Aura
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Description
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose
a percentage of their max health over time.
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Lore
Those who come within a short distance of Necrophos can feel pestilence and plag
ue in the air.
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note0
Damage won't disable items like Blink Dagger.
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_Note1
Does not affect ancient creeps.
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_radius
RADIUS
DOTA_Tooltip_ability_necrolyte_heartstopper_aura_aura_damage
%HEALTH DECAY
DOTA_Tooltip_ability_necrolyte_sadist
Sadist
DOTA_Tooltip_ability_necrolyte_sadist_Description
Necrophos gains health and mana regeneration for every unit he kills. Hero kills
grant 10 times the regen bonus.
DOTA_Tooltip_ability_necrolyte_sadist_Lore
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.
DOTA_Tooltip_ability_necrolyte_sadist_Note0
Sadist is also triggered by denies.
DOTA_Tooltip_ability_necrolyte_sadist_Note1
Stacks independently with itself.
DOTA_Tooltip_ability_necrolyte_sadist_mana_regen
MANA REGEN

DOTA_Tooltip_ability_necrolyte_sadist_health_regen
HEALTH REGEN
DOTA_Tooltip_ability_necrolyte_sadist_regen_duration
DURATION
DOTA_Tooltip_ability_necrolyte_reapers_scythe
Reaper's Scythe
DOTA_Tooltip_ability_necrolyte_reapers_scythe_Description
Stuns the target enemy hero, then deals damage based on how much life it is miss
ing. Heroes killed by Reaper's Scythe will have %respawn_constant% seconds added
to their respawn timer. Any kill under this effect is credited to Necrophos.nnU
pgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_necrolyte_reapers_scythe_Lore
The amount of death and suffering in the air increases the power of Necrophos's
plague magic.
DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note0
Damage is dealt at the end of the stun.
DOTA_Tooltip_ability_necrolyte_reapers_scythe_Note1
The stun goes through spell immunity, but not the damage.
DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health
DAMAGE PER MISSING HP
DOTA_Tooltip_ability_necrolyte_reapers_scythe_stun_duration
STUN DURATION
DOTA_Tooltip_ability_necrolyte_reapers_scythe_respawn_constant
ADDED RESPAWN TIME
DOTA_Tooltip_ability_necrolyte_reapers_scythe_mana_cost_scepter
SCEPTER MANA COST
DOTA_Tooltip_ability_necrolyte_reapers_scythe_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_necrolyte_reapers_scythe_damage_per_health_
scepter
SCEPTER DAMAGE PER MISSING HP
DOTA_Tooltip_ability_necrolyte_reapers_scythe_aghanim_descriptio
n
Increases damage per HP missing for Level 2 and
3, decreases mana cost for Level 1, and decreases cooldown for levels 1 and 2.
Units killed by Reaper's Scythe cannot buyback.
npc_dota_hero_necrolyte_bio
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere
, found himself promoted to the rank of Cardinal by the swift death of all his s
uperiors. While others of the order went out to succor the ill, the newly ordain
ed cardinal secluded himself within the Cathedral of Rumusque, busily scheming t
o acquire the property of dying nobles, promising them spiritual rewards if they
signed over their terrestrial domains. As the plague receded to a few stubborn
pockets, his behavior came to the attention of the greater order, which found hi
m guilty of heresy and sentenced him to serve in the plague ward, ensorcelled wi
th spells that would ensure him a slow and lingering illness. But they had not c
ounted on his natural immunity. Rotund'jere caught the pox, but instead of dying
, found it feeding his power, transforming him into a veritable plague-mage, a P
ope of Pestilence. Proclaiming himself Necrophos, he travels the world, spreadin
g plague wherever he goes, and growing in terrible power with every village his
pestilential presence obliterates.
SLARDAR
DOTA_Tooltip_ability_slardar_sprint
Sprint
DOTA_Tooltip_ability_slardar_sprint_Description
Slardar slithers ahead, moving significantly faster and passing through units, t
hough becoming more vulnerable to damage.
DOTA_Tooltip_ability_slardar_sprint_Lore
As Slardar has made the transition from the Deeps, it has been necessary to use
his powerful tail for sprinting instead of swimming.
DOTA_Tooltip_ability_slardar_sprint_Note0

Activating this skill doesn't interrupt channeling abilities.


DOTA_Tooltip_ability_slardar_sprint_bonus_speed
%BONUS MOVE SPEED
DOTA_Tooltip_ability_slardar_sprint_bonus_damage
%ADDED DAMAGE TAKEN
DOTA_Tooltip_ability_slardar_sprint_duration
DURATION
DOTA_Tooltip_ability_slardar_slithereen_crush
Slithereen Crush
DOTA_Tooltip_ability_slardar_slithereen_crush_Description
Slams the ground, stunning and damaging nearby enemy land units. After the stun
, the affected units are slowed.
DOTA_Tooltip_ability_slardar_slithereen_crush_Lore
A swift crush of might and water breaks even the toughest of defenses.
DOTA_Tooltip_ability_slardar_slithereen_crush_stun_duration
STUN DURATION
DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_slardar_slithereen_crush_crush_attack_slow_
tooltip
ATTACK SLOW
DOTA_Tooltip_ability_slardar_slithereen_crush_crush_extra_slow_d
uration
SLOW DURATION
DOTA_Tooltip_ability_slardar_slithereen_crush_crush_radius
RADIUS
DOTA_Tooltip_ability_slardar_bash
Bash
DOTA_Tooltip_ability_slardar_bash_Description
Grants a chance that an attack will do bonus damage and stun an enemy. The dura
tion is doubled against creeps.
DOTA_Tooltip_ability_slardar_bash_Lore
Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guar
d in melee combat.
DOTA_Tooltip_ability_slardar_bash_Note0
Stun works on Spell Immune units.
DOTA_Tooltip_ability_slardar_bash_Note1
Does not stack with Skull Basher.
DOTA_Tooltip_ability_slardar_bash_chance
%CHANCE
DOTA_Tooltip_ability_slardar_bash_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_slardar_bash_duration
DURATION
DOTA_Tooltip_ability_slardar_amplify_damage
Amplify Damage
DOTA_Tooltip_ability_slardar_amplify_damage_Description
Reduces enemy armor to amplify physical damage and provides True Sight of the ta
rgeted unit, revealing invisibility.
DOTA_Tooltip_ability_slardar_amplify_damage_Note0
Gives True Sight and vision of the target.
DOTA_Tooltip_ability_slardar_amplify_damage_Note1
Works on Spell Immune units.
DOTA_Tooltip_ability_slardar_amplify_damage_Lore
Slardar's lure-light reveals even the most hidden of opponents, as well as their
vulnerabilities.
DOTA_Tooltip_ability_slardar_amplify_damage_armor_reduction
ARMOR REDUCTION
DOTA_Tooltip_ability_slardar_amplify_damage_duration
DURATION
npc_dota_hero_slardar_bio
Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of s

unken cities and the ancient riches buried there. In the lightless gulf of the g
reat ocean abysses, the Slithereen Guard carries his lure-light with him through
the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous
dryland sorcerers) are drawn in by its friendly glow, never to return. He is utt
erly loyal, and his taciturn nature hides deep knowledge of the most secret plac
es of the sea. He rises to the shallows in spite of the pain caused him by brigh
tness, to commit reconnaissance, to make sure no one is conspiring against the d
epths, and sometimes in relentless pursuit of the rare few who manage to steal o
ff with an item from the Sunken Treasury. Because he has spent his whole life at
great pressure, under tremendous weight of the sea, Slardar the Slithereen Guar
d is a creature of great power.
BEASTMASTER
DOTA_Tooltip_ability_beastmaster_wild_axes
Wild Axes
DOTA_Tooltip_ability_beastmaster_wild_axes_Description
Beastmaster sends his axes flying and calls them home again, slicing through ene
my units and trees along their path. Each axe can hit an enemy once.
DOTA_Tooltip_ability_beastmaster_wild_axes_Lore
While learning to maneuver in nature alone, the Beastmaster also mastered the us
e of a pair of tomahawks, adept at cutting down trees as well as adversaries.
DOTA_Tooltip_ability_beastmaster_wild_axes_Note0
This ability hits Spell Immune units.
DOTA_Tooltip_ability_beastmaster_wild_axes_Note1
This ability destroys trees.
DOTA_Tooltip_ability_beastmaster_wild_axes_range
RANGE
DOTA_Tooltip_ability_beastmaster_call_of_the_wild
Call of the Wild Hawk
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Description
Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and
beyond, the hawk can become invisible after being still for 4 seconds.
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_Lore
After befriending the strange beast of his childhood, Beastmaster has learned to
call to animals in times of need.
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_hp_toolti
p
HAWK HEALTH
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_speed_too
ltip
HAWK MOVEMENT SPEED
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_daysight_
tooltip HAWK DAY SIGHT RANGE
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_nightsigh
t_tooltip
HAWK NIGHT SIGHT RANGE
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_hawk_duration
HAWK DURATION
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar
Call of the Wild Boar
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Descripti
on
Beastmaster calls a powerful Boar to sta
lk the battlefield, capable of spitting poison at enemies to slow their movement
and attack speed.
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_Lore
After befriending the strange beast of his childhood, Beastmaster has learned to
call to animals in times of need.
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_hp_t
ooltip
BOAR HEALTH
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_dama
ge_tooltip
BOAR ATTACK DAMAGE
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_move

slow_tooltip

%BOAR MOVEMENT SLOW


DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_poison_du
ration_tooltip
BOAR POISON DURATION
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_atta
ckslow_tooltip
BOAR ATTACK SLOW
DOTA_Tooltip_ability_beastmaster_call_of_the_wild_boar_boar_dura
tion
BOAR DURATION
DOTA_Tooltip_ability_beastmaster_inner_beast
Inner Beast
DOTA_Tooltip_ability_beastmaster_inner_beast_Description
Untaps the inner fury of allies, passively increasing their attack speed.
DOTA_Tooltip_ability_beastmaster_inner_beast_Lore
Beastmaster's ability to incite the innate strength of animals was seen in the m
auling of the king of Slom.
DOTA_Tooltip_ability_beastmaster_inner_beast_radius
RADIUS
DOTA_Tooltip_ability_beastmaster_inner_beast_bonus_attack_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_beastmaster_primal_roar
Primal Roar
DOTA_Tooltip_ability_beastmaster_primal_roar_Description
Beastmaster lets loose a deafening roar that stuns, and shoves open, a path to i
ts target. All units in the path of the roar are damaged, while units shoved asi
de by the roar have their movement and attack speed slowed.nnUpgradable by Aghan
im's Scepter.
DOTA_Tooltip_ability_beastmaster_primal_roar_Lore
The Beastmaster has learned to channel his primal instincts into an animalistic
roar, causing devastation in the ranks of enemies.
DOTA_Tooltip_ability_beastmaster_primal_roar_Note0
The stun will hit Spell Immune units. The damage will not.
DOTA_Tooltip_ability_beastmaster_primal_roar_duration
STUN DURATION
DOTA_Tooltip_ability_beastmaster_primal_roar_damage
DAMAGE
DOTA_Tooltip_ability_beastmaster_primal_roar_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_beastmaster_primal_roar_damage_radius
SHOUT WIDTH
DOTA_Tooltip_ability_beastmaster_primal_roar_slow_movement_speed
_pct
%MOVEMENT SLOW
DOTA_Tooltip_ability_beastmaster_primal_roar_slow_attack_speed_p
ct
ATTACK SLOW
DOTA_Tooltip_ability_beastmaster_primal_roar_cast_range_scepter
SCEPTER CAST RANGE
DOTA_Tooltip_ability_beastmaster_primal_roar_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_beastmaster_primal_roar_aghanim_description
Reduces cooldown, and increases cast range.
DOTA_Tooltip_ability_beastmaster_hawk_invisibility
Invisibility
DOTA_Tooltip_ability_beastmaster_hawk_invisibility_Description
If motionless for some time, the hawk becomes invisible.
DOTA_Tooltip_ability_beastmaster_hawk_invisibility_fade_tooltip
FADE TIME
DOTA_Tooltip_ability_beastmaster_boar_poison
Poison
DOTA_Tooltip_ability_beastmaster_boar_poison_Description
Inflicts a poison that slows attack and movement speeds.

DOTA_Tooltip_ability_beastmaster_boar_poison_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_beastmaster_boar_poison_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_beastmaster_boar_poison_duration
DURATION
DOTA_Tooltip_ability_beastmaster_greater_boar_poison
Poison
DOTA_Tooltip_ability_beastmaster_greater_boar_poison_Description
Inflicts a poison that slows attack and movement speeds.
DOTA_Tooltip_ability_beastmaster_greater_boar_poison_attack_spee
d
ATTACK SLOW
DOTA_Tooltip_ability_beastmaster_greater_boar_poison_movement_sp
eed
%MOVEMENT SLOW
DOTA_Tooltip_ability_beastmaster_greater_boar_poison_duration
DURATION
npc_dota_hero_beastmaster_bio
Karroch was born a child of the stocks. His mother died in childbirth; his fathe
r, a farrier for the Last King of Slom, was trampled to death when he was five.
Afterward Karroch was indentured to the king's menagerie, where he grew up among
all the beasts of the royal court lions, apes, fell-deer, and things less known
, things barely believed in. When the lad was seven, an explorer brought in a be
ast like none before seen. Dragged before the King in chains, the beast spoke, t
hough its mouth moved not. Its words a plea for freedom. The King only laughed a
nd ordered the beast perform for his amusement; and when it refused, struck it w
ith the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to t
he wounded creature, but only managed to slow its deterioration. Wordlessly, the
beast spoke to the boy, and over time their bond strengthened until the boy fou
nd he could hold up his end of a conversation. He could, in fact, speak now to
all the creatures of the King's menagerie. On the night the beast died, a rage c
ame over the boy. He incited the animals of the court to rebel and threw open t
heir cages to set them amok on the palace grounds. The Last King was mauled in
the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and
with Beastmaster astride him, leapt the high walls of the estate, and escaped.
Now a man, Karroch the Beastmaster has not lost his ability to converse with wil
d creatures. He has grown into a warrior at one with nature's savagery.
VENOMANCER
DOTA_Tooltip_ability_venomancer_venomous_gale
Venomous Gale
DOTA_Tooltip_ability_venomancer_venomous_gale_Description
Launches a ball of venom in a line, poisoning enemy units so that they take both
initial damage and damage over time, as well as suffering slowed movement. Ven
omous Gale deals damage every 3 seconds over its duration.
DOTA_Tooltip_ability_venomancer_venomous_gale_Lore
A concoction of various stings, poisons, and toxins gathered from the jungles of
Jidi Isle, victims surviving it are rare.
DOTA_Tooltip_ability_venomancer_venomous_gale_Note0
Units afflicted by Venomous Gale can be denied when their HP drops below 25%.
DOTA_Tooltip_ability_venomancer_venomous_gale_Note1
Duration damage is dealt every 3 seconds.
DOTA_Tooltip_ability_venomancer_venomous_gale_Note2
Slow starts at 50%, and decreases as time passes.
DOTA_Tooltip_ability_venomancer_venomous_gale_duration
DURATION
DOTA_Tooltip_ability_venomancer_venomous_gale_strike_damage
INITIAL DAMAGE
DOTA_Tooltip_ability_venomancer_venomous_gale_tick_damage
DAMAGE PER TICK

DOTA_Tooltip_ability_venomancer_venomous_gale_movement_slow
%SLOW
DOTA_Tooltip_ability_venomancer_poison_sting
Poison Sting
DOTA_Tooltip_ability_venomancer_poison_sting_Description
Adds poison damage to Venomancer's normal attacks, slowing movement speed.
DOTA_Tooltip_ability_venomancer_poison_sting_Lore
The paralytic sting of the creature which caused his transformation now belongs
to the Venomancer.
DOTA_Tooltip_ability_venomancer_poison_sting_Note0
Poison Sting damage can be lethal.
DOTA_Tooltip_ability_venomancer_poison_sting_Note1
Damage from Poison Sting does not interrupt healing from items, nor does it acti
vate the cooldown on Blink Dagger.
DOTA_Tooltip_ability_venomancer_poison_sting_duration
DURATION
DOTA_Tooltip_ability_venomancer_poison_sting_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_venomancer_poison_sting_movement_speed
%SLOW
DOTA_Tooltip_ability_venomancer_plague_ward
Plague Ward
DOTA_Tooltip_ability_venomancer_plague_ward_Description
Summons a plague ward to attack enemy units and structures. The ward is immune t
o magic. Wards gain the Poison Sting level from Venomancer, dealing 50%% of the
full damage.
DOTA_Tooltip_ability_venomancer_plague_ward_Lore
A mixture of his old herbalist talents and newfound toxic mastery creates a livi
ng embodiment of plague.
DOTA_Tooltip_ability_venomancer_plague_ward_duration
DURATION
DOTA_Tooltip_ability_venomancer_plague_ward_ward_hp_tooltip
WARD HP
DOTA_Tooltip_ability_venomancer_plague_ward_ward_damage_tooltip
WARD DAMAGE
DOTA_Tooltip_ability_venomancer_poison_nova
Poison Nova
DOTA_Tooltip_ability_venomancer_poison_nova_Description
A spreading ring of poison that does damage over time to enemy units around Veno
mancer. Poison Nova cannot deal lethal damage; targets will be left with at lea
st 1 health.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_venomancer_poison_nova_Lore
In the Acid Jungles, creatures releasing noxious poison to their attackers is co
mmon; Venomancer spreads this plague beyond the Jidi Isle.
DOTA_Tooltip_ability_venomancer_poison_nova_radius
RADIUS
DOTA_Tooltip_ability_venomancer_poison_nova_duration
DURATION
DOTA_Tooltip_ability_venomancer_poison_nova_damage
DAMAGE
DOTA_Tooltip_ability_venomancer_poison_nova_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_venomancer_poison_nova_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_venomancer_poison_nova_aghanim_description
Increases damage and decreases cooldown.
npc_dota_hero_venomancer_bio
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the gu
ts of every creature that scuttles, climbs or swoops between fluorescent vines d
ripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknow

ledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay
of Fradj by coracle, searching for potent essences that might be extracted from
bark and root, and found instead a nightmare transformation. Two leagues into J
idi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stu
ng him as he mistakenly plucked it. In desperation, he used his partial knowledg
e of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) rep
tile with the nectar of an armored orchid, to compound an antidote. In the momen
ts before a black paralysis claimed him completely, he injected himself by orchi
d-thorn, and instantly fell into a coma. Seventeen years later, something stirre
d in the spot where he had fallen, throwing off the years' accumulation of humus
Venomancer. Lesale the Herbalist no longer--but Lesale the Deathbringer. His mi
nd was all but erased, and his flesh had been consumed and replaced by a new typ
e of matter--one fusing the venom of the reptile with the poisonous integument o
f the orchid. Jidi's Acid Jungles knew a new master, one before whom even the mo
st vicious predators soon learned to bow or burrow for their lives. The lurid is
le proved too confining, and some human hunger deep in the heart of the Venomanc
er drove Lesale out in search of new poisons--and new deaths to bring.
FACELESS VOID
DOTA_Tooltip_ability_faceless_void_time_walk
Time Walk
DOTA_Tooltip_ability_faceless_void_time_walk_Description
Rushes to a target location while backtracking any damage taken the last %backtr
ack_duration% seconds.
DOTA_Tooltip_ability_faceless_void_time_walk_Lore
Darkterror tears a hole in time, passing through Claszureme, and appearing back
in an instant.
DOTA_Tooltip_ability_faceless_void_time_walk_Note0
Faceless Void is invulnerable while using Time Walk.
DOTA_Tooltip_ability_faceless_void_time_walk_range
RANGE
DOTA_Tooltip_ability_faceless_void_time_walk_backtrack_duration
BACKTRACK DURATION
DOTA_Tooltip_ability_faceless_void_time_dilation
Time Dilation
DOTA_Tooltip_ability_faceless_void_time_dilation_Description
Faceless Void traps all nearby enemies in a time dilation field for %duration% s
econds, freezing their cooldowns and slowing their movement and attack speed by
%slow%%% for each cooldown frozen.
DOTA_Tooltip_ability_faceless_void_time_dilation_radius
RADIUS
DOTA_Tooltip_ability_faceless_void_time_dilation_duration
DURATION
DOTA_Tooltip_ability_faceless_void_time_dilation_slow
%SLOW PER COOLDOWN
DOTA_Tooltip_ability_faceless_void_time_lock
Time Lock
DOTA_Tooltip_ability_faceless_void_time_lock_Description
Adds the chance for an attack to lock an enemy unit in time, stunning it and dea
ling bonus damage.
DOTA_Tooltip_ability_faceless_void_time_lock_Lore
The strike of the Faceless Void lands with dimension shifting force.
DOTA_Tooltip_ability_faceless_void_time_lock_Note0
Stun works on Spell Immune units.
DOTA_Tooltip_ability_faceless_void_time_lock_Note1
Does not stack with Skull Basher.
DOTA_Tooltip_ability_faceless_void_time_lock_chance_pct
%CHANCE
DOTA_Tooltip_ability_faceless_void_time_lock_duration
DURATION

DOTA_Tooltip_ability_faceless_void_time_lock_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_faceless_void_chronosphere
Chronosphere
DOTA_Tooltip_ability_faceless_void_chronosphere_Description
Creates a blister in spacetime, trapping all units caught in its sphere of influ
ence and causes you to move very quickly inside it. Only Faceless Void and any
units he controls are unaffected. Invisible units in the sphere will be reveale
d.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_faceless_void_chronosphere_Lore
When a rift opens to Claszureme, all poor souls caught within will likely never
return.
DOTA_Tooltip_ability_faceless_void_chronosphere_Note0
Pauses all units and buildings, friendly or enemy, except those owned by Faceles
s Void.
DOTA_Tooltip_ability_faceless_void_chronosphere_Note1
Faceless Void is never affected by Chronospheres with any owner.
DOTA_Tooltip_ability_faceless_void_chronosphere_radius
RADIUS
DOTA_Tooltip_ability_faceless_void_chronosphere_duration
DURATION
DOTA_Tooltip_ability_faceless_void_chronosphere_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_faceless_void_chronosphere_aghanim_descript
ion
Decreases cooldown.
npc_dota_hero_faceless_void_bio
Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of ti
me. It remains a mystery why this being from another dimension believes the stru
ggle for the Nemesis Stones is worth entering our physical plane, but apparently
an upset in the balance of power in this world has repercussions in adjacent di
mensions. Time means nothing to Darkterror, except as a way to thwart his foes a
nd aid his allies. His long-view of the cosmos has given him a remote, disconnec
ted quality, although in battle he is quite capable of making it personal.
DEATH PROPHET
DOTA_Tooltip_ability_death_prophet_carrion_swarm
Crypt Swarm
DOTA_Tooltip_ability_death_prophet_carrion_swarm_Description
Sends a swarm of winged beasts to savage enemy units in front of Death Prophet.
DOTA_Tooltip_ability_death_prophet_carrion_swarm_Lore
Krobelus' many trips to the grave gather a flock of the damned.
DOTA_Tooltip_ability_death_prophet_carrion_swarm_Note0
Can hit units up to 1110 range away.
DOTA_Tooltip_ability_death_prophet_carrion_swarm_range
RANGE
DOTA_Tooltip_ability_death_prophet_silence
Silence
DOTA_Tooltip_ability_death_prophet_silence_Description
Prevents enemy units in a target area from casting spells.
DOTA_Tooltip_ability_death_prophet_silence_Lore
Peering into the veil of her opponent's demise, Krobelus sees a silent future.
DOTA_Tooltip_ability_death_prophet_silence_Note0
Doesn't prevent usage of items.
DOTA_Tooltip_ability_death_prophet_silence_radius
RADIUS
DOTA_Tooltip_ability_death_prophet_silence_duration
DURATION
DOTA_Tooltip_ability_death_prophet_spirit_siphon
Spirit Siphon
DOTA_Tooltip_ability_death_prophet_spirit_siphon_Description

Creates a spirit link between Death Prophet and an enemy unit, draining %damage%
+ %damage_pct%%% Max HP per second and slowing the enemy's movement speed by %m
ovement_slow%%%.
DOTA_Tooltip_ability_death_prophet_spirit_siphon_Note0
Cannot cast multiple on same target.
DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage
BASE DAMAGE
DOTA_Tooltip_ability_death_prophet_spirit_siphon_damage_pct
%MAX HP AS DAMAGE
DOTA_Tooltip_ability_death_prophet_spirit_siphon_movement_slow
%ENEMY SLOW
DOTA_Tooltip_ability_death_prophet_spirit_siphon_haunt_duration
DURATION
DOTA_Tooltip_ability_death_prophet_spirit_siphon_max_charges
MAX CHARGES
DOTA_Tooltip_ability_death_prophet_spirit_siphon_charge_restore_time
CHARGE RESTORE TIME
DOTA_Tooltip_ability_death_prophet_exorcism
Exorcism
DOTA_Tooltip_ability_death_prophet_exorcism_Description
Unleashes evil spirits to drain the life of nearby enemy units and structures. A
t the end of the spell's duration, Death Prophet is healed in proportion to the
damage dealt. Lasts 35 seconds.
DOTA_Tooltip_ability_death_prophet_exorcism_Lore
Over time, the banshee remnants of her previous lives return to haunt the presen
t.
DOTA_Tooltip_ability_death_prophet_exorcism_Note0
Radius represents the area in which the spirits will acquire targets around Deat
h Prophet.
DOTA_Tooltip_ability_death_prophet_exorcism_Note1
Spirit damage isn't reduced by damage block abilities.
DOTA_Tooltip_ability_death_prophet_exorcism_radius
RADIUS
DOTA_Tooltip_ability_death_prophet_exorcism_spirits
SPIRITS
DOTA_Tooltip_ability_death_prophet_exorcism_heal_percent
%LIFE DRAIN
DOTA_Tooltip_ability_death_prophet_exorcism_average_damage
SPIRIT DAMAGE
npc_dota_hero_death_prophet_bio
Krobelus was a Death Prophet--which is one way of saying she told fortunes for t
he wealthiest of those who wished to look beyond the veil. But after years of in
quiring on behalf of others, she began to seek clues on her own fate. When death
refused to yield its secrets, she tried to buy them with her life. But the ulti
mate price proved insufficient. Death disgorged her again and again, always hold
ing back its deepest mysteries. Her jealousy grew. Others could die for eternity
--why not she Why must she alone be cast back on the shores of life with such ti
resome regularity Why was she not worthy of the one thing all other living creat
ures took for granted Still, she would not be discouraged. Each time she returne
d from the grave, she brought a bit of death back with her. Wraiths followed her
like fragments of her shattered soul; her blood grew thin and ectoplasmic; the
feasting creatures of twilight took her for their kin.. She gave a little of her
life with every demise, and it began to seem as if her end was in sight. With h
er dedication to death redoubled, and no client other than herself, Krobelus thr
ew herself ever more fervently into death's abyss, intent on fulfilling the one
prophecy that eluded her That someday the Death Prophet would return from death
no more.
PUGNA
DOTA_Tooltip_ability_pugna_nether_blast

Nether Blast
DOTA_Tooltip_ability_pugna_nether_blast_Description
An exploding pulse deals damage to enemies and structures in the area. Deals ha
lf damage to structures.
DOTA_Tooltip_ability_pugna_nether_blast_Lore
The Arts of Oblivion include a deafening blast of emerald flames from the Nether
Reaches.
DOTA_Tooltip_ability_pugna_nether_blast_Note0
Damage is delayed by 0.9 seconds.
DOTA_Tooltip_ability_pugna_nether_blast_radius
RADIUS
DOTA_Tooltip_ability_pugna_nether_blast_delay
BLAST DELAY
DOTA_Tooltip_ability_pugna_decrepify
Decrepify
DOTA_Tooltip_ability_pugna_decrepify_Description
A powerful banishing spell that slows a unit and renders it unable to attack or
be attacked. Afflicted units take extra magic damage.
DOTA_Tooltip_ability_pugna_decrepify_Lore
A now-mastered relic from his childhood, Pugna delights in banishing others into
the Nether Realm, whether for good, evil, or simple enjoyment.
DOTA_Tooltip_ability_pugna_decrepify_Note0
Only magical and pure damage can affect a unit under the effects of Decrepify.
DOTA_Tooltip_ability_pugna_decrepify_Note1
Doesn't slow allied units.
DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct
%ENEMY INCREASED MAGIC DAMAGE
DOTA_Tooltip_ability_pugna_decrepify_bonus_spell_damage_pct_alli
es
%ALLY INCREASED MAGIC DAMAGE
DOTA_Tooltip_ability_pugna_decrepify_bonus_movement_speed
%ENEMY MOVE SLOW
DOTA_Tooltip_ability_pugna_decrepify_tooltip_duration
DURATION
DOTA_Tooltip_ability_pugna_nether_ward
Nether Ward
DOTA_Tooltip_ability_pugna_nether_ward_Description
Pugna places a Nether Ward at the target location. The ward reduces the mana reg
eneration of nearby enemy heroes, and will fire at any enemy hero who casts a sp
ell. Nether Ward deals damage equal to the damage multiplier times the mana spen
t by the enemy hero.
DOTA_Tooltip_ability_pugna_nether_ward_Lore
While at the lamasery for the Arts of Oblivion, Pugna learned to dominate his cl
assmates with a simple ward charged with Nether magic.
DOTA_Tooltip_ability_pugna_nether_ward_Note0
Nether Ward deals damage before the actual spell is cast, so if the caster dies
the spell will have no effect.
DOTA_Tooltip_ability_pugna_nether_ward_Note1
Nether Ward can be decrepified.
DOTA_Tooltip_ability_pugna_nether_ward_Note2
Nether Ward has 4 HP. Heroes attack it for 1 damage, while illusions and non-her
o units deal 0.25 damage.
DOTA_Tooltip_ability_pugna_nether_ward_radius
WARD ATTACK RANGE
DOTA_Tooltip_ability_pugna_nether_ward_mana_multiplier
DAMAGE PER MANA
DOTA_Tooltip_ability_pugna_nether_ward_mana_regen
MANA REGEN REDUCTION
DOTA_Tooltip_ability_pugna_nether_ward_attacks_to_destroy_toolti
p
ATTACKS TO DESTROY
DOTA_Tooltip_ability_pugna_nether_ward_ward_duration_tooltip

WARD DURATION
DOTA_Tooltip_ability_pugna_life_drain
Life Drain
DOTA_Tooltip_ability_pugna_life_drain_Description
CHANNELED - When cast on an enemy, Pugna drains health from the target enemy uni
t to heal himself. If Pugna has full HP, and the enemy target is a Hero, Life Dr
ain will restore mana instead.nnWhen cast on an ally, Pugna will drain his own h
ealth into his ally.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_pugna_life_drain_Lore
Pugna has truly become more powerful than even the grandmaster of Oblivion.
DOTA_Tooltip_ability_pugna_life_drain_Note0
HP drained depends on the actual damage dealt.
DOTA_Tooltip_ability_pugna_life_drain_Note1
Illusions are destroyed on the first tick of damage.
DOTA_Tooltip_ability_pugna_life_drain_health_drain
DRAIN PER SECOND
DOTA_Tooltip_ability_pugna_life_drain_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_pugna_life_drain_duration_tooltip
MAX DURATION
DOTA_Tooltip_ability_pugna_life_drain_health_drain_scepter
SCEPTER DRAIN PER SECOND
DOTA_Tooltip_ability_pugna_life_drain_aghanim_description
Increases drain per second and removes cooldown.
npc_dota_hero_pugna_bio
In the realm of Pugna's birth, near the vents of the Nether Reaches, there stood
a lamasery devoted to the Arts of Oblivion, which drew its power from the nethe
r energies. The Grandmaster of the temple compound had himself passed into Obliv
ion several years prior, leaving his academy without a leader. From the moment o
f their master's death, the regents of the temple began rites of divination to i
dentify their master's reincarnation, and eventually all signs converged on the
immediate neighborhood. Several villages squatted in the shadow of the temple, t
heir alleys and plazas full of the laughter of squalling children. Pugna, a mer
e thirteen months of age, was but one candidate among the local brats, and on th
e appointed day he was presented at the temple alongside two other promising tot
s. The lamas offered a jumble of worn relics to the children, treasured possessi
ons of their former grandmaster. One boy reached for a porphyry wand that had be
longed to the lama...and put it in his nostril. An impish girl pulled out an amu
let that had also been the lama's, and immediately swallowed it. Pugna regarded
the other two coolly, gave a merry laugh, and blasted them with gouts of emerald
flame, reducing them to ashes in an instant. He then snatched up the wand and a
mulet, saying 'Mine!' The regents hoisted the beaming Pugna on their shoulders,
wrapped him in their grandmaster's vestments, and rushed him to the throne befor
e his mood could change. Within five years, the temple itself was another pile o
f ash, which pleased Pugna to no end.
TEMPLAR ASSASSIN
DOTA_Tooltip_ability_templar_assassin_refraction
Refraction
DOTA_Tooltip_ability_templar_assassin_refraction_Lore
Manipulating her psionic veil, Lanaya bends nature's law to her will.
DOTA_Tooltip_ability_templar_assassin_refraction_Description
Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to
her damage. The damage and avoidance effects are separate, and have a limited n
umber of instances.
DOTA_Tooltip_ability_templar_assassin_refraction_Note0
Damage as HP Removal bypasses Refraction (it won't reduce the charges).
DOTA_Tooltip_ability_templar_assassin_refraction_Note1
Only instances of 5 or more damage will trigger Refraction.
DOTA_Tooltip_ability_templar_assassin_refraction_Note2

Refraction is visible to enemies.


DOTA_Tooltip_ability_templar_assassin_refraction_instances
INSTANCES
DOTA_Tooltip_ability_templar_assassin_refraction_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_templar_assassin_refraction_duration
DURATION
DOTA_Tooltip_ability_templar_assassin_meld
Meld
DOTA_Tooltip_ability_templar_assassin_meld_Lore
Lanaya is as elusive as her covenant with the Hidden Temple.
DOTA_Tooltip_ability_templar_assassin_meld_Description
Templar Assassin conceals herself, becoming invisible as long as she remains sti
ll. If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bo
nus damage to the enemy and reduce their armor for %armor_reduction_duration_too
ltip% seconds.
DOTA_Tooltip_ability_templar_assassin_meld_Note0
Meld is broken by any action other than staying in position.
DOTA_Tooltip_ability_templar_assassin_meld_Note1
Meld's armor reduction does not work against towers.
DOTA_Tooltip_ability_templar_assassin_meld_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_templar_assassin_meld_bonus_armor
ARMOR REDUCTION
DOTA_Tooltip_ability_templar_assassin_meld_armor_reduction_durat
ion_tooltip
ARMOR REDUCTION DURATION
DOTA_Tooltip_ability_templar_assassin_psi_blades
Psi Blades
DOTA_Tooltip_ability_templar_assassin_psi_blades_Lore
Her blades pierce the skin as much as the mind, furthering her understanding of
the mystery that is reality.
DOTA_Tooltip_ability_templar_assassin_psi_blades_Description
Templar Assassin's psi blades slice through the attacked unit, splitting and dam
aging enemy units directly behind it, while gaining bonus attack range.
DOTA_Tooltip_ability_templar_assassin_psi_blades_Note0
Split damage hits invisible units.
DOTA_Tooltip_ability_templar_assassin_psi_blades_Note1
Attack effects like Unique Attack Modifiers and Bash will only be applied to the
main target.
DOTA_Tooltip_ability_templar_assassin_psi_blades_Note2
Attacks against illusions will not split.
DOTA_Tooltip_ability_templar_assassin_psi_blades_bonus_attack_ra
nge
BONUS ATTACK RANGE
DOTA_Tooltip_ability_templar_assassin_psi_blades_attack_spill_ra
nge
SPLIT RANGE
DOTA_Tooltip_ability_templar_assassin_psionic_trap
Psionic Trap
DOTA_Tooltip_ability_templar_assassin_psionic_trap_Lore
Calling upon the reach of the Hidden Temple, none escape the eye of the Templar.
DOTA_Tooltip_ability_templar_assassin_psionic_trap_Description
Templar Assassin places mystical traps that invisibly monitor enemy movement. Wh
en sprung at her command, they exert a slowing influence of 30%% in the area. Tr
aps charge up to slow an additional 5%% every second, up to 50%%.
DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note0
Traps last indefinitely.
DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note1
They have invisibility that fades in over 2 seconds, spell immunity, and 100 HP.
DOTA_Tooltip_ability_templar_assassin_psionic_trap_Note2
Traps have 400400 vision range and don't prevent neutral camps from spawning.
DOTA_Tooltip_ability_templar_assassin_psionic_trap_max_traps

MAX TRAPS
_tooltip
d_min_tooltip
d_max_tooltip

DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_duration
SLOW DURATION
DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_spee
%MIN MOVEMENT SLOW
DOTA_Tooltip_ability_templar_assassin_psionic_trap_movement_spee
%MAX MOVEMENT SLOW
DOTA_Tooltip_ability_templar_assassin_trap

Trap
DOTA_Tooltip_ability_templar_assassin_trap_Description
Springs the nearest trap, slowing nearby enemies.
DOTA_Tooltip_ability_templar_assassin_self_trap
Trap
DOTA_Tooltip_ability_templar_assassin_self_trap_Description
Springs the trap, slowing nearby enemies.
npc_dota_hero_templar_assassin_bio
Lanaya, the Templar Assassin, came to her calling by a path of curious inquiry.
Possessed of a scientific bent, she spent her early years engaged in meticulous
study of nature's laws--peering into grimoires of magic and alchemy, recreating
experiments from charred fragments of the Violet Archives, and memorizing observ
ations of the Keen recordkeepers. Already quiet and secretive by nature, the dif
ficulty of acquiring these objects further reinforced her skills of stealth. Had
she been less retiring, she might have become notorious among the guilds as a t
hief-scholar. Instead her investigations led her into far more obscure corners.
As she devoted her furtive talents to unlocking the secrets of the universe, she
instead unlocked a secret door that exists in nature itself the entryway to the
most Hidden Temple. The intelligences that waited beyond that portal, proved to
be expecting her, and whatever mysteries they revealed in the moment of their d
iscovery was nothing compared to the answers they held out to Lanaya should she
continue in their service. She swore to protect the mysteries, but more to the p
oint, in service to the Hidden Temple she satisfies her endless craving for unde
rstanding. In the eyes of each foe she expunges, a bit more of the mystery is re
vealed.
VIPER
DOTA_Tooltip_ability_viper_poison_attack
Poison Attack
DOTA_Tooltip_ability_viper_poison_attack_Description
Intensifies Viper's venom, adding an effect to his normal attack that slows atta
ck and movement speed while dealing damage over time.
DOTA_Tooltip_ability_viper_poison_attack_Lore
The Netherdrake's inborn toxic breath quickly drains the vitality of its afflict
ed.
DOTA_Tooltip_ability_viper_poison_attack_Note0
Successive casts don't increase slow or damage, but refresh the duration.
DOTA_Tooltip_ability_viper_poison_attack_duration
DURATION
DOTA_Tooltip_ability_viper_poison_attack_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_viper_poison_attack_bonus_movement_speed
%MOVE SLOW
DOTA_Tooltip_ability_viper_poison_attack_bonus_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_viper_nethertoxin
Nethertoxin
DOTA_Tooltip_ability_viper_nethertoxin_Description
Nethertoxin causes Viper's normal attack to deal bonus damage to units based on
how much health they are missing. The bonus damage doubles for each 20%% of hea

lth missing from the target. Nethertoxin deals half damage to creeps and buildi
ngs.
DOTA_Tooltip_ability_viper_nethertoxin_Lore
Poison from the Nether Reaches turns wounds into fatalities, and fatigue into de
ath.
DOTA_Tooltip_ability_viper_nethertoxin_bonus_damage
BASE BONUS DAMAGE
DOTA_Tooltip_ability_viper_nethertoxin_max_damage_tooltip
MAX BONUS DAMAGE
DOTA_Tooltip_ability_viper_nethertoxin_non_hero_damage_pct
%NON-HERO DAMAGE
DOTA_Tooltip_ability_viper_corrosive_skin
Corrosive Skin
DOTA_Tooltip_ability_viper_corrosive_skin_Description
Viper exudes an infectious toxin that damages and slows any enemy that damages i
t in a %max_range_tooltip% radius. The acid exudate also increases Viper's resis
tance to magic.
DOTA_Tooltip_ability_viper_corrosive_skin_Lore
It is not unusual for sword and shield alike to corrode in the very hands of tho
se who attack the Netherdrake.
DOTA_Tooltip_ability_viper_corrosive_skin_Note0
Stacks multiplicatively with other magic damage resistance sources.
DOTA_Tooltip_ability_viper_corrosive_skin_duration
DURATION
DOTA_Tooltip_ability_viper_corrosive_skin_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_viper_corrosive_skin_bonus_movement_speed
%MOVE SLOW
DOTA_Tooltip_ability_viper_corrosive_skin_bonus_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_viper_corrosive_skin_bonus_magic_resistance
%MAGIC RESISTANCE
DOTA_Tooltip_ability_viper_corrosive_skin_max_range_tooltip
MAX RANGE RADIUS
DOTA_Tooltip_ability_viper_viper_strike
Viper Strike
DOTA_Tooltip_ability_viper_viper_strike_Description
Viper slows the targeted enemy unit's movement and attack speed while also deali
ng poison damage over time. The slowing effect reduces over the duration of the
poison.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_viper_viper_strike_Lore
Once used to slay his sadistic summoner, the most powerful of Netherdrake infect
ions spreads through the veins of those foolish enough to cross Viper.
DOTA_Tooltip_ability_viper_viper_strike_Note0
Slow works on spell immune units.
DOTA_Tooltip_ability_viper_viper_strike_duration
DURATION
DOTA_Tooltip_ability_viper_viper_strike_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_viper_viper_strike_bonus_movement_speed
%MOVE SLOW
DOTA_Tooltip_ability_viper_viper_strike_bonus_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_viper_viper_strike_cast_range_scepter
SCEPTER CAST RANGE
DOTA_Tooltip_ability_viper_viper_strike_mana_cost_scepter
SCEPTER MANA COST
DOTA_Tooltip_ability_viper_viper_strike_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_viper_viper_strike_aghanim_description

Decreases mana cost and cooldown, and increases cast range.


npc_dota_hero_viper_bio
The malevolent familiar of a sadistic wizard who captured and hoped to tame him,
Viper was curiously glad to have been sprung from the sealed and unchanging sub
terranean Nether Reaches where his race had lived for millions of years, after t
ectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spen
t some time appearing to submit to the wizard's enchainments, hoping to learn wh
at he could of the dark magics the mage practiced. But he soon realized that few
spells were as deadly as the toxins that were his birthright. Exuding an acid t
hat swiftly ate away the bars of his cage, the Netherdrake slipped free of his c
onfines, spit poison in the old spellcaster's eyes, and soared out to let the wo
rld know that it had a new master.

LUNA
DOTA_Tooltip_ability_luna_lucent_beam
Lucent Beam
DOTA_Tooltip_ability_luna_lucent_beam_Description
Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning t
hem.
DOTA_Tooltip_ability_luna_lucent_beam_Lore
Selemene smites those who encroach upon the Nightsilver Woods.
DOTA_Tooltip_ability_luna_lucent_beam_stun_duration
STUN DURATION
DOTA_Tooltip_ability_luna_moon_glaive
Moon Glaive
DOTA_Tooltip_ability_luna_moon_glaive_Description
Empowers Luna's glaive, causing her attacks to bounce between enemy units. Deals
less damage with each bounce.
DOTA_Tooltip_ability_luna_moon_glaive_Lore
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enem
y numbers.
DOTA_Tooltip_ability_luna_moon_glaive_range
BOUNCE RADIUS
DOTA_Tooltip_ability_luna_moon_glaive_bounces
BOUNCES
DOTA_Tooltip_ability_luna_moon_glaive_damage_reduction_percent
%DAMAGE REDUCTION PER BOUNCE
DOTA_Tooltip_ability_luna_lunar_blessing
Lunar Blessing
DOTA_Tooltip_ability_luna_lunar_blessing_Lore
The Goddess of the Moon smiles upon her kin.
DOTA_Tooltip_ability_luna_lunar_blessing_Description
Increases the damage dealt by attacks from Luna and nearby allied heroes. Luna i
s also blessed with increased vision range at night.
DOTA_Tooltip_ability_luna_lunar_blessing_radius
BLESSING RADIUS
DOTA_Tooltip_ability_luna_lunar_blessing_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_luna_lunar_blessing_bonus_night_vision
BONUS NIGHT VISION
DOTA_Tooltip_ability_luna_eclipse
Eclipse
DOTA_Tooltip_ability_luna_eclipse_Lore
In times of great need, Selemene herself descends into the world, blocking out t
he light and hope of the opposed.
DOTA_Tooltip_ability_luna_eclipse_Description
Showers random nearby enemies with strikes from Luna's current level of Lucent B
eam. These beams do not stun their targets, and there is a maximum number of tim

es that a single target can be struck. Also turns day into night for 10 seconds.
nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_luna_eclipse_Note0
Eclipse doesn't work if Luna doesn't have any points in Lucent Beam.
DOTA_Tooltip_ability_luna_eclipse_Note1
Beams will stop if Luna is killed.
DOTA_Tooltip_ability_luna_eclipse_Note2
Eclipse Lucent Beams do not stun.
DOTA_Tooltip_ability_luna_eclipse_Note3
Will not hit invisible units.
DOTA_Tooltip_ability_luna_eclipse_Note4
There is a .6 seconds gap between beams, .3 seconds with scepter.
DOTA_Tooltip_ability_luna_eclipse_beams
TOTAL BEAMS
DOTA_Tooltip_ability_luna_eclipse_hit_count
MAX BEAMS PER UNIT
DOTA_Tooltip_ability_luna_eclipse_radius
RADIUS
DOTA_Tooltip_ability_luna_eclipse_duration_tooltip
ECLIPSE DURATION
DOTA_Tooltip_ability_luna_eclipse_beams_scepter
SCEPTER TOTAL BEAMS
DOTA_Tooltip_ability_luna_eclipse_duration_tooltip_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_luna_eclipse_cast_range_tooltip_scepter
SCEPTER CAST RANGE
DOTA_Tooltip_ability_luna_eclipse_aghanim_description
Allows Luna to cast Eclipse on an allied unit or herself and have its effects fo
llow them, or cast it on an area. Also increases total beams and duration, remov
es the limit on beams per unit, and makes the beams appear twice as fast.
npc_dota_hero_luna_bio
How had she been reduced to this She was once the Scourge of the Plains, a merc
iless leader of men and beasts, and able to sow terror wherever she dared. Now
she was far from her homeland, driven half mad from starvation and months of wan
dering, her army long dead or worse. As she stood at the edge of an ancient for
est, a pair of glowing eyes spied on from an elder branch. Something beautiful
and deadly sought a meal in the wilting dusk. Without a sound, it turned and le
ft. Fury overtook her. Clutching a rust-eaten dagger, she charged after the be
ast determined to reclaim even a shred of her past glory, but her quarry would n
ot be caught. Three times she cornered the creature among the rocks and trees,
and three times she pounced only to witness its fading shadow darting further in
to the woods. Yet the full moon shone brightly, and the creature's trail was ea
sy to follow. Arriving in a clearing atop a high hill, the beast's massive feli
ne form sat in the open, attentive and waiting. When the woman brandished her d
agger, the creature reared and roared and charged. Death, it seemed, had come f
or her at long last in this strange place. She stood, calm and ready. A flash
of movement, and the beast snatched the dagger from her hand before vanishing in
to the forest. Stillness. Hooded figures approached. In reverent tones they re
vealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had t
ested her. Unwittingly she had endured the sacred rites of the Dark Moon, warrio
rs of the Nightsilver Woods.
She was offered a choice join the Dark Moon and pledge herself to the service of
Selemene, or leave and never return. She did not hesitate. Embracing her absolu
tion, she renounced her bloody past, and took up a new mantle as Luna of the Dar
k Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsil
ver Woods.
DRAGON KNIGHT
DOTA_Tooltip_ability_dragon_knight_breathe_fire

Breathe Fire
DOTA_Tooltip_ability_dragon_knight_breathe_fire_Description
Unleashes a breath of fire in front of Dragon Knight that burns enemies and redu
ces the damage their attacks deal.
DOTA_Tooltip_ability_dragon_knight_breathe_fire_reduction
%DAMAGE REDUCTION
DOTA_Tooltip_ability_dragon_knight_breathe_fire_duration
REDUCTION DURATION
DOTA_Tooltip_ability_dragon_knight_breathe_fire_Lore
Knight Davion's breath has become that of the mighty Eldwurm Slyrak, remembered
for burning numerous other knights to a crisp.
DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note0
Affects mechanical units.
DOTA_Tooltip_ability_dragon_knight_breathe_fire_Note1
Hits units up to 900 away.
DOTA_Tooltip_ability_dragon_knight_dragon_tail
Dragon Tail
DOTA_Tooltip_ability_dragon_knight_dragon_tail_Description
Dragon Knight smites an enemy unit in melee range with his shield, stunning it w
hile dealing minor damage. When in Elder Dragon Form, the cast range increases
to 400.
DOTA_Tooltip_ability_dragon_knight_dragon_tail_Lore
Davion's combination of dragon talents and knightly skills makes him a vicious o
pponent in melee combat.
DOTA_Tooltip_ability_dragon_knight_dragon_tail_stun_duration
STUN DURATION
DOTA_Tooltip_ability_dragon_knight_dragon_blood
Dragon Blood
DOTA_Tooltip_ability_dragon_knight_dragon_blood_Description
The life blood of the Dragon improves health regeneration and strengthens armor.
DOTA_Tooltip_ability_dragon_knight_dragon_blood_Lore
Slyrak's blood still courses through Davion's veins, giving him twice the vitali
ty of an ordinary knight.
DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_health_reg
en
HEALTH REGEN
DOTA_Tooltip_ability_dragon_knight_dragon_blood_bonus_armor
ARMOR
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form
Elder Dragon Form
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Description
Dragon Knight takes the form of one of three powerful elder dragons, increasing
his speed, and Dragon Tail's range, while granting him new powers.nfont color=#9
acd32LEVEL 1 Green Dragonfont - Corrosive Breath attacks deal 20 poison damage p
er second for 5 seconds. Works on structures.nfont color=#ff0000LEVEL 2 Red Drag
onfont - Splash Attack attacks damage all enemy units in a 300 radius, with Corr
osive Breath added to the primary target.nfont color=#87ceebLEVEL 3 Blue Dragonf
ont - Frost Breath slows movement speed by 30%% and attack speed by 20 of enemy
units in Splash Attack range for 3 seconds, with Corrosive Breath added to the p
rimary target.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Lore
The dormant dragon power springs forth from within Davion, combining the powers
of a legendary knight with a legendary Eldwurm.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note0
Corrosive Breath poison damage is lethal.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note1
Splash Attack deals 1007550% damage in a 150225300 radius. Splash damage does no
t affect buildings.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note2
Frost Breath stacks with Unique Attack Modifiers.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_Note3

Manta Style's cooldown time will be based on whether Dragon Knight was in his ra
nged or melee form when the item was used.
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_duration
DURATION
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_movem
ent_speed
BONUS MOVE SPEED
DOTA_Tooltip_ability_dragon_knight_elder_dragon_form_bonus_attac
k_range
BONUS ATTACK RANGE
npc_dota_hero_dragon_knight_bio
After years on the trail of a legendary Eldwurm, the Knight Davion found himself
facing a disappointing foe the dreaded Slyrak had grown ancient and frail, its
wings tattered, its few remaining scales stricken with scale-rot, its fangs grou
nd to nubs, and its fire-gouts no more threatening than a pack of wet matchstick
s. Seeing no honor to be gained in dragon-murder, Knight Davion prepared to turn
away and leave his old foe to die in peace. But a voice crept into his thoughts
, and Slyrak gave a whispered plea that Davion might honor him with death in com
bat. Davion agreed, and found himself rewarded beyond expectation for his act of
mercy As he sank his blade in Slyrak's breast, the dragon pierced Davion's thro
at with a talon. As their blood mingled, Slyrak sent his power out along the Blo
od Route, sending all its strength and centuries of wisdom to the knight. The d
ragon's death sealed their bond and Dragon Knight was born. The ancient power sl
umbers in the Dragon Knight Davion, waking when he calls it. Or perhaps it is th
e Dragon that calls the Knight...

DARK SEER
DOTA_Tooltip_ability_dark_seer_vacuum
Vacuum
DOTA_Tooltip_ability_dark_seer_vacuum_Description
Dark Seer creates a vacuum over the target area that sucks in enemy units, disru
pting them and dealing damage.
DOTA_Tooltip_ability_dark_seer_vacuum_Lore
Ish'Kafel modifies the center of gravity to a place of his choosing.
DOTA_Tooltip_ability_dark_seer_vacuum_Note0
This ability interrupts channeling.
DOTA_Tooltip_ability_dark_seer_vacuum_Note1
Pulls units over 0.5 seconds before dealing damage.
DOTA_Tooltip_ability_dark_seer_vacuum_Note2
Doesn't pull invulnerable units.
DOTA_Tooltip_ability_dark_seer_vacuum_Note3
Trees near the center of the vacuum will be destroyed.
DOTA_Tooltip_ability_dark_seer_vacuum_radius
RADIUS
DOTA_Tooltip_ability_dark_seer_vacuum_damage
DAMAGE
DOTA_Tooltip_ability_dark_seer_ion_shell
Ion Shell
DOTA_Tooltip_ability_dark_seer_ion_shell_Description
Surrounds the target unit with a bristling shield that damages enemy units in an
area around it.
DOTA_Tooltip_ability_dark_seer_ion_shell_Lore
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic en
ergy to seep forth.
DOTA_Tooltip_ability_dark_seer_ion_shell_Note0
Deals small amounts of damage in 0.1 intervals.
DOTA_Tooltip_ability_dark_seer_ion_shell_Note1
Doesn't damage the target it is cast on.
DOTA_Tooltip_ability_dark_seer_ion_shell_Note2
If cast on a unit that already has Ion Shell, the new Shell replaces the old one

.
DOTA_Tooltip_ability_dark_seer_ion_shell_radius
RADIUS
DOTA_Tooltip_ability_dark_seer_ion_shell_duration
DURATION
DOTA_Tooltip_ability_dark_seer_ion_shell_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_dark_seer_surge
Surge
DOTA_Tooltip_ability_dark_seer_surge_Description
Charges a target friendly unit with power, giving it a brief burst of maximum mo
vement speed.
DOTA_Tooltip_ability_dark_seer_surge_Lore
Ish'Kafel once used his speed of mind to navigate the maze between the walls.
DOTA_Tooltip_ability_dark_seer_surge_Note0
Units with Surge cannot be slowed unless the Surge effect is removed.
DOTA_Tooltip_ability_dark_seer_surge_duration
DURATION
DOTA_Tooltip_ability_dark_seer_wall_of_replica
Wall of Replica
DOTA_Tooltip_ability_dark_seer_wall_of_replica_Description
Raises a wall of warping light that damages and creates replicas of any enemy he
ro who crosses it. Enemy replicas serve at the Dark Seer's will. Replicas last u
ntil they are destroyed, or until the wall's duration ends.nnUpgradable by Aghan
im's Scepter.
DOTA_Tooltip_ability_dark_seer_wall_of_replica_Lore
The Dark Seer, while unable to return to his natural realm, can channel part of
the prismatic wall with powerful strength of mind, sowing confusion amongst enem
y ranks.
DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note0
Doesn't create illusions from other illusions, or Meepo clones.
DOTA_Tooltip_ability_dark_seer_wall_of_replica_Note1
Creates a wall 1000 units long, perpendicular to the line between Dark Seer and
the target point.
DOTA_Tooltip_ability_dark_seer_wall_of_replica_damage
WALL DAMAGE
DOTA_Tooltip_ability_dark_seer_wall_of_replica_duration
WALL DURATION
DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing
%REPLICA DAMAGE
DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_replica_t
otal_damage_incoming
%REPLICA DAMAGE TAKEN
DOTA_Tooltip_ability_dark_seer_wall_of_replica_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_dark_seer_wall_of_replica_tooltip_outgoing_
scepter
%SCEPTER REPLICA DAMAGE
DOTA_Tooltip_ability_dark_seer_wall_of_replica_aghanim_descripti
on
Increases the damage dealt by illusions.
npc_dota_hero_dark_seer_bio
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requ
ires no edged weapons to vanquish his enemies, relying instead on the strength o
f his powerful mind. His talent lies in his ability to maneuver the fight to his
advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer
remains an outsider here--a warrior from a realm beyond the veil of this reality
.
Once a great general among his people, and a valiant defender of the god-king Da
mathryx, Dark Seer's army was wiped out by a much larger force in the final days
of the Great Boundaries War. Facing certain defeat, he made one last desperate
act he led the enemy forces into the maze between the walls. At the last moment,
just before capture, he crossed over--then sealed the walls forever in an explo

sive release of dark energy. When the dust settled, he saw that he had saved his
people but found himself blinking at the sun of a different world, with no way
to return. Now he is committed to proving his worth as a military strategist, a
nd vows to show that he's the greatest tactician this strange new world has ever
seen.
CLINKZ
DOTA_Tooltip_ability_clinkz_strafe
Strafe
DOTA_Tooltip_ability_clinkz_strafe_Description
Clinkz attacks with a barrage of arrows. Dramatically increases attack speed fo
r a short time.
DOTA_Tooltip_ability_clinkz_strafe_Lore
It's hard to say whether the blur around the Bone Fletcher is from his flaming h
eart or his speed with the quiver.
DOTA_Tooltip_ability_clinkz_strafe_attack_speed_bonus_pct
BONUS ATTACK SPEED
DOTA_Tooltip_ability_clinkz_strafe_duration
DURATION
DOTA_Tooltip_ability_clinkz_searing_arrows
Searing Arrows
DOTA_Tooltip_ability_clinkz_searing_arrows_Description
Imbues Clinkz's arrows with fire for extra damage.
DOTA_Tooltip_ability_clinkz_searing_arrows_Lore
Clinkz simply lights his arrows from his flaming essence for quite the destructi
ve effect.
DOTA_Tooltip_ability_clinkz_searing_arrows_Note0
Searing Arrows deal damage to structures.
DOTA_Tooltip_ability_clinkz_searing_arrows_Note1
The damage is directly added to Clinkz' attack damage, as physical damage.
DOTA_Tooltip_ability_clinkz_searing_arrows_damage_bonus
BONUS DAMAGE
DOTA_Tooltip_ability_clinkz_wind_walk
Skeleton Walk
DOTA_Tooltip_ability_clinkz_wind_walk_Description
Clinkz moves invisibly through units until the moment he attacks or uses an abil
ity.
DOTA_Tooltip_ability_clinkz_wind_walk_Lore
With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen
.
DOTA_Tooltip_ability_clinkz_wind_walk_Note0
Will not break most channeling of spells or items upon activation.
DOTA_Tooltip_ability_clinkz_wind_walk_Note1
Has a fadetime of 0.6 seconds.
DOTA_Tooltip_ability_clinkz_wind_walk_duration
DURATION
DOTA_Tooltip_ability_clinkz_wind_walk_move_speed_bonus_pct
%BONUS MOVEMENT SPEED
DOTA_Tooltip_ability_clinkz_death_pact
Death Pact
DOTA_Tooltip_ability_clinkz_death_pact_Description
Clinkz consumes the target friendly or enemy creep, gaining a percent of its hit
points as max health and damage.
DOTA_Tooltip_ability_clinkz_death_pact_Lore
Sutherex' bond of life and death has become a part of Clinkz, and his old bones
are refreshed with repetition of the pact on lesser beings.
DOTA_Tooltip_ability_clinkz_death_pact_Note0
If the target is an enemy, Clinkz will gain the correct experience and gold.
DOTA_Tooltip_ability_clinkz_death_pact_Note1
Increases Clinkz' current and max HP.

DOTA_Tooltip_ability_clinkz_death_pact_Note2
When the duration ends, max HP returns to normal, but current HP stays the same.
DOTA_Tooltip_ability_clinkz_death_pact_duration
DURATION
DOTA_Tooltip_ability_clinkz_death_pact_health_gain_pct
%HEALTH GAIN
DOTA_Tooltip_ability_clinkz_death_pact_damage_gain_pct
%DAMAGE GAIN
npc_dota_hero_clinkz_bio
At the base of the Bleeding Hills stretches a thousand-league wood, a place call
ed The Hoven, where black pools gather the tarry blood of the uplands, and the k
ing-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven l
ands, Clinkz earned a reputation for his skill with a bow. In the three-hundredt
h year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim
to the forest. In response, the king-mage decreed an unbreakable spell to any wh
o slew the demon would be granted Life Without End.
Unaware of the spell, Clinkz waded into battle, defending his lands against the
demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell
itself, where on that fiery threshold the two locked in a mortal conflict. Grie
vously wounded, the demon let out a blast of hellfire as Clinkz loosed his final
arrow. The arrow struck the demon true as hellfire poured out across the land,
lighting the black pools and burning Clinkz alive at the instant of the demon's
death. Thus, the mage's spell took effect at the very moment of the archer's con
flagration, preserving him in this unholy state, leaving him a being of bones an
d rage, caught in the very act of dying, carrying hell's breath with him on his
journey into eternity.
ENCHANTRESS
DOTA_Tooltip_ability_enchantress_untouchable
Untouchable
DOTA_Tooltip_ability_enchantress_untouchable_Description
Enchantress beguiles her enemies, slowing their attacks when she is attacked.
DOTA_Tooltip_ability_enchantress_untouchable_Lore
After attacking Aiushtha, most opponents are overwhelmed with guilt having attac
ked such a natural beauty.
DOTA_Tooltip_ability_enchantress_untouchable_Note0
All units who directly attack or cast spells on Enchantress will get slowed.
DOTA_Tooltip_ability_enchantress_untouchable_Note1
The slow is applied on the attacking unit when the attack starts, not when damag
e is applied.
DOTA_Tooltip_ability_enchantress_untouchable_slow_attack_speed
ATTACK SLOW
DOTA_Tooltip_ability_enchantress_enchant
Enchant
DOTA_Tooltip_ability_enchantress_enchant_Description
Enchantress charms an enemy. If the enemy is a hero, they are slowed. If the ene
my is a creep, she brings it under her control. If cast on a creep already under
her control, she refreshes its enchant duration.
DOTA_Tooltip_ability_enchantress_enchant_Lore
A true steward of the forest, Aiushtha befriends all within it - from lowly trol
ls to powerful centaurs.
DOTA_Tooltip_ability_enchantress_enchant_Note0
Illusions can be converted.
DOTA_Tooltip_ability_enchantress_enchant_slow_movement_speed
%HERO MOVE SLOW
DOTA_Tooltip_ability_enchantress_enchant_tooltip_duration
HERO SLOW DURATION
DOTA_Tooltip_ability_enchantress_enchant_dominate_duration
CREEP ENCHANT DURATION
DOTA_Tooltip_ability_enchantress_natures_attendants

Nature's Attendants
DOTA_Tooltip_ability_enchantress_natures_attendants_Description
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seco
nds.
DOTA_Tooltip_ability_enchantress_natures_attendants_Lore
Whimsical spirits of the woods possess a healing power that is quite subtle, but
gains strength in numbers.
DOTA_Tooltip_ability_enchantress_natures_attendants_Note0
Units with full HP will not be selected for the heal.
DOTA_Tooltip_ability_enchantress_natures_attendants_Note1
Can heal units with spell immunity.
DOTA_Tooltip_ability_enchantress_natures_attendants_wisp_count
WISPS
DOTA_Tooltip_ability_enchantress_natures_attendants_heal
HEAL PER SECOND
DOTA_Tooltip_ability_enchantress_natures_attendants_radius
RADIUS
DOTA_Tooltip_ability_enchantress_impetus
Impetus
DOTA_Tooltip_ability_enchantress_impetus_Description
Places an enchantment on each attack while activated, causing it to deal additio
nal damage based on how far away the target is. The farther the target, the gre
ater the damage dealt.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_enchantress_impetus_Lore
While Aiushtha favors peaceful means, she is capable of a magical onslaught from
a distance, her spears gaining energy from the natural life around her.
DOTA_Tooltip_ability_enchantress_impetus_Note0
The damage is capped at 1750 distance.
DOTA_Tooltip_ability_enchantress_impetus_Note1
Distance to target is measured when the projectile hits.
DOTA_Tooltip_ability_enchantress_impetus_distance_damage_pct
%DISTANCE DAMAGE
DOTA_Tooltip_ability_enchantress_impetus_bonus_attack_range_scep
ter
SCEPTER BONUS RANGE
DOTA_Tooltip_ability_enchantress_impetus_aghanim_description
Increases attack range, and cast range of Impetus.
npc_dota_hero_enchantress_bio
Aiushtha appears to be an innocent, carefree creature of the woods, and while th
is is certainly true, it is hardly the sum of her story. She well understands th
e suffering of the natural world. She has wandered far, and fared through forest
s bright and drear, in every clime and every season, gathering friends, sharing
news, bringing laughter and healing wherever she goes. For in worlds wracked by
war, forests are leveled for the building of ships and siege engines; and even i
n places of peace, the woods are stripped for the building of homes, and as fuel
for countless hearths. Aiushtha hears the pleas of the small creatures, the fur
tive folk who need green shade and a leafy canopy to thrive. She lends her ears
to those who have no other listeners. She carries their stories from the wood to
the world, believing that her own good cheer is a kind of Enchantment, that can
itself fulfill the promise of a verdant future.
OMNIKNIGHT
DOTA_Tooltip_ability_omniknight_purification
Purification
DOTA_Tooltip_ability_omniknight_purification_Description
Instantly heals a friendly unit and damages all nearby enemy units.
DOTA_Tooltip_ability_omniknight_purification_Lore
Priests of the Omniscience are adept at removing impurities from fellow warriors
.
DOTA_Tooltip_ability_omniknight_purification_heal
HEALDAMAGE

DOTA_Tooltip_ability_omniknight_purification_radius
RADIUS
DOTA_Tooltip_ability_omniknight_repel
Repel
DOTA_Tooltip_ability_omniknight_repel_Description
Creates a divine barrier around a target unit which grants them Spell Immunity a
nd 100%% resistance to Magic Damage.
DOTA_Tooltip_ability_omniknight_repel_Note0
Repel acts the same as other sources of spell immunity, except it can be purged.
DOTA_Tooltip_ability_omniknight_repel_Lore
When faced with the pit of sacrifice, Purist's resilience to magic was tested an
d affirmed.
DOTA_Tooltip_ability_omniknight_repel_duration
DURATION
DOTA_Tooltip_ability_omniknight_degen_aura
Degen Aura
DOTA_Tooltip_ability_omniknight_degen_aura_Description
Greatly degenerates the movement and attack capabilities of enemy units that str
ay too near.
DOTA_Tooltip_ability_omniknight_degen_aura_Note0
Does not affect Spell Immune units.
DOTA_Tooltip_ability_omniknight_degen_aura_Lore
The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser f
aith.
DOTA_Tooltip_ability_omniknight_degen_aura_radius
RADIUS
DOTA_Tooltip_ability_omniknight_degen_aura_speed_bonus
%MOVEMENT SLOW
DOTA_Tooltip_ability_omniknight_degen_aura_attack_bonus_tooltip
ATTACK SLOW
DOTA_Tooltip_ability_omniknight_guardian_angel
Guardian Angel
DOTA_Tooltip_ability_omniknight_guardian_angel_Description
Omniknight summons a Guardian Angel that grants immunity from physical damage.nn
Upgradable by Aghanim's Scepter
DOTA_Tooltip_ability_omniknight_guardian_angel_Lore
The All Seeing One casts down his protection over those that Purist calls friend
.
DOTA_Tooltip_ability_omniknight_guardian_angel_Note0
Affects allies with spell immunity.
DOTA_Tooltip_ability_omniknight_guardian_angel_Note1
Can be purged.
DOTA_Tooltip_ability_omniknight_guardian_angel_duration
DURATION
DOTA_Tooltip_ability_omniknight_guardian_angel_radius
RADIUS
DOTA_Tooltip_ability_omniknight_guardian_angel_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_omniknight_guardian_angel_aghanim_descripti
on
Increases duration, radius becomes global and affects bu
ildings.
npc_dota_hero_omniknight_bio
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, swo
rn to the order in which he had grown up as squire to elder knights of great rep
utation. He had spent his entire life in the service of the Omniscience, the All
Seeing One. Theirs was a holy struggle, and so embedded was he in his duty that
he never questioned it so long as he had the strength to fight and the impetuou
s valor that comes with youth. But over the long years of the crusade, as his el
ders passed away and were buried in sorry graves at the side of muddy tracks, as
his bond-brothers fell in battle to uncouth creatures that refused to bow to th

e Omniscience, as his own squires were chewed away by ambush and plague and bad
water, he began to question the meaning of his vows--the meaning of the whole cr
usade. After deep meditation, he parted ways with his army and commenced a long
trek back to the cave-riddled cliffs of Emauracus, and there he set a challenge
to the priests of the Omniscience. No knight had ever questioned them before, an
d they tried to throw him into the pit of sacrifice, but Purist would not be mov
ed. For as he faced them down, he began to glow with a holy light, and they saw
that the Omniscience had chosen to reveal Itself to him. The Elder Hierophant le
d him on a journey of weeks down into the deepest chamber, the holy of holies, w
here waited not some abstract concept of wisdom and insight, not some carved rel
ic requiring an injection of imagination to believe in, but the old one itself.
It had not merely dwelt in those rocks for billions of aeons; no, It had created
them. The Omniscience had formed the immense mineral shell of the planet around
itself, as a defense against the numerous terrors of space. Thus the All Seeing
One claimed to have created the world, and given the other truths revealed to P
urist on that day, the knight had no reason to refute the story. Perhaps the Omn
iscience is a liar, deep in its prison of stone, and not the world's creator at
all, but Omniknight never again questioned his faith. His campaign had meaning a
t last. And there can be no question that the glorious powers that imbue him, an
d give his companions such strength in battle, are real beyond any doubt.
Huskar
DOTA_Tooltip_ability_huskar_inner_vitality
Inner Vitality
DOTA_Tooltip_ability_huskar_inner_vitality_Description
Unlocks the regenerative power of a friendly unit, with healing based upon its p
rimary attribute. If the target is below 35%%, it will heal faster. Lasts 16 se
conds.
DOTA_Tooltip_ability_huskar_inner_vitality_Lore
While Huskar has little use for magic, this minor enchantment was learned from t
he Dazzle and the Dezun priests, to be used in times of great injury.
DOTA_Tooltip_ability_huskar_inner_vitality_Note0
The HP percentage is checked every second and the regeneration adjusted accordin
gly.
DOTA_Tooltip_ability_huskar_inner_vitality_Note1
Can be cast on Spell Immune units.
DOTA_Tooltip_ability_huskar_inner_vitality_heal
HEALTH REGEN
DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_attrib_bonus
%BONUS FROM ATTRIBUTE
DOTA_Tooltip_ability_huskar_inner_vitality_tooltip_hurt_attrib_b
onus
%BONUS WHEN HURT
DOTA_Tooltip_ability_huskar_burning_spear
Burning Spear
DOTA_Tooltip_ability_huskar_burning_spear_Description
Huskar sets his spears aflame, dealing damage over time with his regular attack.
Multiple attacks will stack additional damage. Each attack drains some of Hus
kar's health. Lasts 8 seconds.
DOTA_Tooltip_ability_huskar_burning_spear_Lore
The Sacred Warrior ignites his weaponry after marking it with his own blood - ca
using far greater pain than he himself feels.
DOTA_Tooltip_ability_huskar_burning_spear_Note0
Burning Spears stacks additively when used multiple times on one target. There
is no cap.
DOTA_Tooltip_ability_huskar_burning_spear_Note1
Huskar cannot kill himself with this skill.
DOTA_Tooltip_ability_huskar_burning_spear_health_cost
HEALTH COST
DOTA_Tooltip_ability_huskar_berserkers_blood

Berserker's Blood
DOTA_Tooltip_ability_huskar_berserkers_blood_Description
Huskar's injuries feed his power, giving increased attack speed and magic damage
resistance based on missing health.
DOTA_Tooltip_ability_huskar_berserkers_blood_Lore
After losing his birthright, Huskar gained a lethality in physical combat that i
s only heightened as his own blood is spilled.
DOTA_Tooltip_ability_huskar_berserkers_blood_Note0
Maximum bonus is achieved when Huskar has strictly less than 10% of his maximum
HP.
DOTA_Tooltip_ability_huskar_berserkers_blood_Note1
Bonuses are provided linearly, no bonus at 100% HP and full bonus at 10% HP.
DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_attack_spee
d
MAX ATTACK SPEED
DOTA_Tooltip_ability_huskar_berserkers_blood_maximum_resistance
%MAX MAGIC RESISTANCE
DOTA_Tooltip_ability_huskar_berserkers_blood_hp_threshold_max
%HP FOR MAX BONUS
DOTA_Tooltip_ability_huskar_life_break
Life Break
DOTA_Tooltip_ability_huskar_life_break_Description
Huskar draws upon his health to break an enemy's life, leaping at a target withi
n attack range to shatter a percentage of that hero's current health, and slowin
g them. While leaping, Huskar is Spell Immune.nnUpgradable by Aghanim's Scepter
.
DOTA_Tooltip_ability_huskar_life_break_Lore
No matter the danger, Huskar thrusts himself into melees that only he can surviv
e.
DOTA_Tooltip_ability_huskar_life_break_Note0
If Huskar is disabled during the charge or the target moves more than 1400 units
in 0.015 seconds, the charge stops.
DOTA_Tooltip_ability_huskar_life_break_Note1
Slow works on Spell Immune units.
DOTA_Tooltip_ability_huskar_life_break_Note2
Life Break cannot be disjointed.
DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage
%DAMAGE DEALT
DOTA_Tooltip_ability_huskar_life_break_tooltip_health_cost_perce
nt
%DAMAGE TAKEN
DOTA_Tooltip_ability_huskar_life_break_movespeed
%MOVEMENT SLOW
DOTA_Tooltip_ability_huskar_life_break_slow_durtion_tooltip
SLOW DURATION
DOTA_Tooltip_ability_huskar_life_break_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_huskar_life_break_tooltip_health_damage_sce
pter
%SCEPTER DAMAGE DEALT
DOTA_Tooltip_ability_huskar_life_break_aghanim_description
Increases damage dealt, reduces cooldown.
npc_dota_hero_huskar_bio
Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to se
e the prodigal shadow priest Dazzle working a deep incantation over him. Against
the ancient rites of the Dezun Order, Huskar's spirit had been saved from etern
ity, but like all who encounter the Nothl he found himself irrevocably changed.
No longer at the mercy of a mortal body, his very lifeblood became a source of i
ncredible power; every drop spilled was returned tenfold with a fierce, burning
energy. However this newfound gift infuriated Huskar, for in his rescue from the
Nothl, Dazzle had denied him a place among the gods. He had been denied his own
holy sacrifice. In time the elders of the order sought to expand their influenc

e and Huskar, they agreed, would be a formidable tool in their campaign. Yet bec
oming a mere weapon for the order that denied him his birthright only upset him
further. As the first embers of war appeared on the horizon, he fled his ancestr
al home to find new allies, all the while seeking a cause worthy of unleashing t
he power his total sacrifice could bring.
NIGHT STALKER
DOTA_Tooltip_ability_night_stalker_void
Void
DOTA_Tooltip_ability_night_stalker_void_Description
Creates a damaging void that slows an enemy unit and deals damage. Void also mi
ni-stuns, interrupting channeling abilities. The slowing effect lasts longer at
night.
DOTA_Tooltip_ability_night_stalker_void_Lore
Balanar creates a vortex of infinite night, tearing opponents violently into the
eternal darkness that once was.
DOTA_Tooltip_ability_night_stalker_void_duration_day
DAY DURATION
DOTA_Tooltip_ability_night_stalker_void_duration_night
NIGHT DURATION
DOTA_Tooltip_ability_night_stalker_void_movespeed_slow
%MOVE SLOW
DOTA_Tooltip_ability_night_stalker_void_attackspeed_slow
ATTACK SLOW
DOTA_Tooltip_ability_night_stalker_crippling_fear
Crippling Fear
DOTA_Tooltip_ability_night_stalker_crippling_fear_Description
Night Stalker horrifies the target enemy Hero, causing it to miss attacks and be
come silenced. The effect lasts longer at night.
DOTA_Tooltip_ability_night_stalker_crippling_fear_Lore
A vision of the twisted maw of Balanar etches itself into the minds of the poor
souls unlucky enough to cross his path.
DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_day
DAY DURATION
DOTA_Tooltip_ability_night_stalker_crippling_fear_duration_night
NIGHT DURATION
DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_day
%DAY CHANCE TO MISS
DOTA_Tooltip_ability_night_stalker_crippling_fear_miss_rate_nigh
t
%NIGHT CHANCE TO MISS
DOTA_Tooltip_ability_night_stalker_hunter_in_the_night
Hunter in the Night
DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Descripti
on
Night Stalker is in his element at night, attacking and
moving with great swiftness.
DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_Lore
The hunting prowess of Balanar improves as the night beckons.
DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_mov
ement_speed_pct_night %MOVE SPEED
DOTA_Tooltip_ability_night_stalker_hunter_in_the_night_bonus_att
ack_speed_night
ATTACK SPEED
DOTA_Tooltip_ability_night_stalker_darkness
Darkness
DOTA_Tooltip_ability_night_stalker_darkness_Description
Night Stalker smothers the sun and summons instant darkness, so that he might us
e his powers at their fullest. While Darkness is in effect, enemy heroes, units,
wards and buildings have their vision range reduced to %fixed_vision%. nnUpgrad
able by Aghanim's Scepter.
DOTA_Tooltip_ability_night_stalker_darkness_Lore
It is a humbling sight to see when the mightiest of warriors become afraid of th

e dark.
DOTA_Tooltip_ability_night_stalker_darkness_duration
DURATION
DOTA_Tooltip_ability_night_stalker_darkness_fixed_vision
ENEMY VISION RANGE
DOTA_Tooltip_ability_night_stalker_darkness_aghanim_description
Grants unobstructed vision in the night. The improved vision does not depend on
using Darkness.
npc_dota_hero_night_stalker_bio
Of the Night Stalker, there is no history, only stories. There are ancient tales
woven into the lore of every race and every culture, of an impossible time befo
re sunlight and daytime, when night reigned alone and the world was covered with
the creatures of darkness--creatures like Balanar the Night Stalker.
It is said that on the dawn of the First Day, all the night creatures perished.
All, that is, save one. Evil's embodiment, Night Stalker delights in his malevol
ence. He created the primal role of the Night Terror, the Boogeyman, and as long
as there have been younglings, his is the specter summoned to terrify them. Thi
s is a role he relishes; nor are these empty theatrics. He does indeed stalk the
unwary, the defenseless, those who have strayed beyond the lighted paths or den
ied the warnings of their communities. Night Stalker serves as living proof that
every child's worst nightmare....is true.
BROODMOTHER
DOTA_Tooltip_ability_broodmother_spawn_spiderlings
Spawn Spiderlings
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Description
Broodmother injects her young into an enemy unit, dealing damage. The spiderling
s will hatch if the target is killed while under this influence.
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Lore
Black Arachnia continues to raise her young, even amidst the field of combat. T
he brood quickly learns how to support their mother.
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note0
If the target is killed within 2 seconds of being hit with this skill, the Spide
rlings will spawn.
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_Note1
Units killed by Spiderlings will then give birth to Spiderites, smaller and less
powerful versions of the Spiderlings.
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_spiderling_du
ration
LIFETIME
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_damage
DAMAGE
DOTA_Tooltip_ability_broodmother_spawn_spiderlings_count
COUNT
DOTA_Tooltip_ability_broodmother_spin_web
Spin Web
DOTA_Tooltip_ability_broodmother_spin_web_Description
Spins a large web that renders Broodmother invisible, grants a passive movement
speed increase, gives free movement, and boosts regeneration while in its vicini
ty. Spin Web charges restore every %charge_restore_time% seconds. If damage is t
aken, free movement is disabled and the movement speed increase is halved for %d
amage_time% seconds. Spin Web can be cast from anywhere as long as the new web t
ouches an existing web. Webs never expire, and can be manually destroyed. When t
he maximum limit of webs is exceeded, the oldest web disappears.
DOTA_Tooltip_ability_broodmother_spin_web_Lore
Weaving a bed of silken fibers, Arachnia's web both protects her and her offspri
ng, as well as giving advancing opponents a sense of forboding.
DOTA_Tooltip_ability_broodmother_spin_web_Note0
Has a fade time of 2 seconds.
DOTA_Tooltip_ability_broodmother_spin_web_Note1
Also affects Spiderling and Spiderites.

DOTA_Tooltip_ability_broodmother_spin_web_Note2
If free movement is disabled, you will destroy nearby trees.
DOTA_Tooltip_ability_broodmother_spin_web_count
MAX WEBS
DOTA_Tooltip_ability_broodmother_spin_web_heath_regen
HEALTH REGEN
DOTA_Tooltip_ability_broodmother_spin_web_invis_movespeed_toolti
p
%MOVE INCREASE
DOTA_Tooltip_ability_broodmother_spin_web_max_charges
MAX WEB CHARGES
DOTA_Tooltip_ability_broodmother_spin_web_charge_restore_time
CHARGE RESTORE TIME
DOTA_Tooltip_ability_broodmother_spin_web_destroy
Destroy Spin Web
DOTA_Tooltip_ability_broodmother_spin_web_destroy_Description
Destroys the selected Spin Web.
DOTA_Tooltip_ability_broodmother_incapacitating_bite
Incapacitating Bite
DOTA_Tooltip_ability_broodmother_incapacitating_bite_Description
Broodmother's venom cripples enemy units, causing her attacks to slow and giving
the affected unit a chance to miss its attacks.
DOTA_Tooltip_ability_broodmother_incapacitating_bite_Lore
Paralytic toxins come from Black Arachnia's fangs, causing a slow and painful de
ath to those who intrude on her webs.
DOTA_Tooltip_ability_broodmother_incapacitating_bite_Note0
The miss chance stacks with evasion and terrain dodge chance.
DOTA_Tooltip_ability_broodmother_incapacitating_bite_miss_chance
%MISS CHANCE
DOTA_Tooltip_ability_broodmother_incapacitating_bite_bonus_moves
peed
%MOVE SLOW
DOTA_Tooltip_ability_broodmother_incapacitating_bite_duration
DURATION
DOTA_Tooltip_ability_broodmother_insatiable_hunger
Insatiable Hunger
DOTA_Tooltip_ability_broodmother_insatiable_hunger_Description
A violent lust for vital fluids increases Broodmother's attack damage and gives
her a vampiric attack.
DOTA_Tooltip_ability_broodmother_insatiable_hunger_Lore
While most of her prey is wrapped in silken cocoons and saved for her young, the
Broodmother herself has a taste for wandering heroes.
DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note0
Fully stacks with other sources of lifesteal.
DOTA_Tooltip_ability_broodmother_insatiable_hunger_Note1
Insatiable hunger can be removed by purge effects.
DOTA_Tooltip_ability_broodmother_insatiable_hunger_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_broodmother_insatiable_hunger_lifesteal_pct
%LIFESTEAL
DOTA_Tooltip_ability_broodmother_insatiable_hunger_duration
DURATION
DOTA_Tooltip_ability_broodmother_poison_sting
Poison Sting
DOTA_Tooltip_ability_broodmother_poison_sting_Description
Poisons and slows enemies with each attack.
DOTA_Tooltip_ability_broodmother_poison_sting_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_broodmother_poison_sting_movement_speed
%MOVE SLOW
DOTA_Tooltip_ability_broodmother_poison_sting_duration
DURATION (CREEP)

DOTA_Tooltip_ability_broodmother_poison_sting_duration_hero
DURATION (HERO)
DOTA_Tooltip_ability_broodmother_spawn_spiderite
Spawn Spiderite
DOTA_Tooltip_ability_broodmother_spawn_spiderite_Description
Applies debuff on attack. If debuffed unit dies, a spiderite will spawn.
DOTA_Tooltip_ability_broodmother_spawn_spiderite_spiderite_durat
ion
LIFETIME
DOTA_Tooltip_ability_broodmother_spawn_spiderite_buff_duration
DEBUFF DURATION
npc_dota_hero_broodmother_bio
For centuries, Black Arachnia the Broodmother lurked in the dark lava tubes bene
ath the smoldering caldera of Mount Pyrotheos, raising millions of spiderlings i
n safety before sending them to find prey in the wide world above. In a later ag
e, the Vizier of Greed, Ptholopthales, erected his lodestone ziggurat on the slo
pes of the dead volcano, knowing that any looters who sought his magnetic wealth
must survive the spider-haunted passages. After millennia of maternal peace, Bl
ack Arachnia found herself beset by a steady trickle of furfeet and cutpurses, b
old knights and noble youths--all of them delicious, certainly, and yet tending
to create a less than nurturing environment for her innocent offspring. Tiring o
f the intrusions, she paid a visit to Ptholopthales; and when he proved unwillin
g to discuss a compromise, she wrapped the Vizier in silk and set him aside to b
e the centerpiece of a special birthday feast. Unfortunately, the absence of the
Magnetic Ziggurat's master merely emboldened a new generation of intruders. Whe
n one of her newborns was trodden underfoot by a clumsy adventurer, she reached
the end of her silken rope. Broodmother headed for the surface, declaring her in
tent to rid the world of each and every possible invader, down to the last Hero
if necessary, until she could ensure her nursery might once more be a safe and w
holesome environment for her precious spiderspawn.
BOUNTY HUNTER
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss
Shuriken Toss
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Description
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the t
arget. The shuriken will bounce between any Tracked units who are within a %bou
nce_aoe% radius of each other.
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Lore
While the shuriken may be small, Gondar's precise aim can cause critical damage.
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_Note0
This spell interrupts channeling abilities.
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bonus_damage
DAMAGE
DOTA_Tooltip_ability_bounty_hunter_shuriken_toss_bounce_aoe
TRACK BOUNCE RANGE
DOTA_Tooltip_ability_bounty_hunter_jinada
Jinada
DOTA_Tooltip_ability_bounty_hunter_jinada_Description
Bounty Hunter plans his next hit, passively adding a critical strike and maim to
his next attack.
DOTA_Tooltip_ability_bounty_hunter_jinada_Lore
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar t
argets vital tendons and joints to disable his opponents.
DOTA_Tooltip_ability_bounty_hunter_jinada_crit_multiplier
%CRITICAL DAMAGE
DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_movespeed
%MOVE SLOW
DOTA_Tooltip_ability_bounty_hunter_jinada_bonus_attackspeed

ATTACK SLOW
DOTA_Tooltip_ability_bounty_hunter_jinada_duration
DURATION
DOTA_Tooltip_ability_bounty_hunter_wind_walk
Shadow Walk
DOTA_Tooltip_ability_bounty_hunter_wind_walk_Description
Bounty Hunter becomes invisible and gains the ability to move through other unit
s until he attacks or uses an ability. If he breaks the invisibility with an at
tack, that attack will deal bonus damage.
DOTA_Tooltip_ability_bounty_hunter_wind_walk_Lore
The court jesters present during King Goff's assassination can recount no other
image than a dancing shadow.
DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note0
Will not break most channeling of spells upon activation.
DOTA_Tooltip_ability_bounty_hunter_wind_walk_Note1
The bonus damage is a separate instance, and isn't considered in Jinada's calcul
ation.
DOTA_Tooltip_ability_bounty_hunter_wind_walk_duration
DURATION
DOTA_Tooltip_ability_bounty_hunter_wind_walk_fade_time
FADE TIME
DOTA_Tooltip_ability_bounty_hunter_wind_walk_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_bounty_hunter_track
Track
DOTA_Tooltip_ability_bounty_hunter_track_Description
Tracks an enemy hero, granting True Sight of the target, and information on how
much gold it is carrying. Allies near the hunted are granted bonus movement spee
d. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of
gold.
DOTA_Tooltip_ability_bounty_hunter_track_Lore
Using his elevated senses of sight and smell, Gondar's hits have quite a good ch
ance of success.
DOTA_Tooltip_ability_bounty_hunter_track_Note0
Bounty Hunter will get the bonus gold if the target dies while Track is active,
regardless of how it died.
DOTA_Tooltip_ability_bounty_hunter_track_Note1
Track's effect is only visible to allies.
DOTA_Tooltip_ability_bounty_hunter_track_Note2
The allies that are receiving the bonus speed from Track are the ones that will
receive the bonus gold.
DOTA_Tooltip_ability_bounty_hunter_track_Note3
Bonus gold is reliable gold.
DOTA_Tooltip_ability_bounty_hunter_track_aura_radius
SPEED RADIUS
DOTA_Tooltip_ability_bounty_hunter_track_bonus_move_speed_pct
%BONUS SPEED
DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold
BONUS GOLD FOR ALLIES
DOTA_Tooltip_ability_bounty_hunter_track_bonus_gold_self
BONUS GOLD FOR SELF
DOTA_Tooltip_ability_bounty_hunter_track_duration
DURATION
DOTA_Tooltip_ability_bounty_hunter_track_cast_range_tooltip
CAST RANGE
npc_dota_hero_bounty_hunter_bio
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which a
re true. In whispered tones they say he was abandoned as a kit, learning his ski
ll in tracking as a matter of simple survival. Others hear he was an orphan of w
ar, taken in by the great Soruq the Hunter to learn the master's skill with a bl

ade as they plumbed the dark forests for big game. Still others believe he was a
lowly street urchin raised among a guild of cutpurses and thieves, trained in t
he arts of stealth and misdirection. Around campfires in the wild countryside hi
s quarry speaks the rumors of Gondar's work, growing ever more fearful they say
it was he who tracked down the tyrant King Goff years after the mad regent went
into hiding, delivering his head and scepter as proof. That it was he who infilt
rated the rebel camps at Highseat, finally bringing the legendary thief White Ca
pe to be judged for his crimes. And that it was he who ended the career of Soruq
the Hunter, condemned as a criminal for killing the Prince's prized hellkite. T
he tales of Gondar's incredible skill stretch on, with each daring feat more unb
elievable than the last, each target more elusive. For the right price, the hunt
ed know, anyone can be found. For the right price, even the mightiest may find f
ear in the shadows.
WEAVER
DOTA_Tooltip_ability_weaver_the_swarm
The Swarm
DOTA_Tooltip_ability_weaver_the_swarm_Description
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in thei
r path, attacking and reducing armor until it is killed.
DOTA_Tooltip_ability_weaver_the_swarm_Lore
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip t
hrough and aid him in combat.
DOTA_Tooltip_ability_weaver_the_swarm_Note0
When a beetle latches on a target, it will remain there until it is killed or th
e duration expires.
DOTA_Tooltip_ability_weaver_the_swarm_Note1
Beetles are Spell Immune, but can be killed in 4 attacks from a hero, or 8 from
other units.
DOTA_Tooltip_ability_weaver_the_swarm_Note2
Beetles provide 321321 sight, but will drop off their target if it becomes invis
ible.
DOTA_Tooltip_ability_weaver_the_swarm_damage
ATTACK DAMAGE
DOTA_Tooltip_ability_weaver_the_swarm_attack_rate
ATTACK FREQUENCY
DOTA_Tooltip_ability_weaver_the_swarm_duration
DURATION
DOTA_Tooltip_ability_weaver_the_swarm_count
COUNT
DOTA_Tooltip_ability_weaver_the_swarm_armor_reduction
ARMOR REDUCTION
DOTA_Tooltip_ability_weaver_the_swarm_destroy_attacks
ATTACKS TO DESTROY
DOTA_Tooltip_ability_weaver_shukuchi
Shukuchi
DOTA_Tooltip_ability_weaver_shukuchi_Description
Weaver shifts out of visibility, gaining the ability to move at maximum speed th
rough physical units--doing harm to any enemies it passes through.
DOTA_Tooltip_ability_weaver_shukuchi_Lore
As the Weavers worked in the fabric of creation, small wormholes allowed them to
slip through time to better work their craft.
DOTA_Tooltip_ability_weaver_shukuchi_Note0
Can only damage the same unit once per cast.
DOTA_Tooltip_ability_weaver_shukuchi_damage
DAMAGE
DOTA_Tooltip_ability_weaver_shukuchi_radius
RADIUS
DOTA_Tooltip_ability_weaver_shukuchi_fade_time
FADE TIME

DOTA_Tooltip_ability_weaver_shukuchi_duration
DURATION
DOTA_Tooltip_ability_weaver_geminate_attack
Geminate Attack
DOTA_Tooltip_ability_weaver_geminate_attack_Description
Allows Weaver to dispatch two attacks at once.
DOTA_Tooltip_ability_weaver_geminate_attack_Lore
Skitskurr's relationship with time is somewhat variable, causing his actions to
be witnessed - and felt - more than once.
DOTA_Tooltip_ability_weaver_geminate_attack_Note0
The second attack leaves Weaver 0.25 seconds after the first, and has no range l
imit.
DOTA_Tooltip_ability_weaver_time_lapse
Time Lapse
DOTA_Tooltip_ability_weaver_time_lapse_Description
Weaver warps backward to whatever position it was in five seconds earlier--regai
ning the HP and mana from that time. No effect on cooldown, gold or experience.n
nUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_weaver_time_lapse_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_weaver_time_lapse_cast_range_tooltip_scepte
r
SCEPTER ALLY CAST RANGE
DOTA_Tooltip_ability_weaver_time_lapse_Lore
If Skitskurr does not deem the current reality of the world to fit his desires,
he simply crawls back in time to right what was wronged.
DOTA_Tooltip_ability_weaver_time_lapse_Note0
Removes most negative buffs from Weaver.
DOTA_Tooltip_ability_weaver_time_lapse_Note1
Time Lapse disjoints projectiles.
DOTA_Tooltip_ability_weaver_time_lapse_aghanim_description
Reduces cooldown, and allows Weaver to cast Time Lapse on an ally.
npc_dota_hero_weaver_bio
The fabric of creation needs constant care, lest it grow tattered; for when it u
nravels, whole worlds come undone. It is the work of the Weavers to keep the fab
ric tight, to repair worn spots in the mesh of reality. They also defend from th
e things that gnaw and lay their eggs in frayed regions, whose young can quickly
devour an entire universe if the Weavers let their attention lapse. Skitskurr w
as a master Weaver, charged with keeping one small patch of creation tightly wov
en and unfaded. But the job was not enough to satisfy. It nagged him that the or
iginal work of creation all lay in the past; the Loom had done its work and trav
elled on. He wanted to create rather than merely maintain--to weave worlds of hi
s own devising. He began making small changes to his domain, but the thrill of
creation proved addictive, and his strokes became bolder, pulling against the pa
ttern that the Loom had woven. The guardians came, with their scissors, and Weav
er's world was pared off, snipped from the cosmic tapestry, which they rewove wi
thout him in it. Skitskurr found himself alone, apart from his kind, a state tha
t would have been torment for any other Weaver. But Skitskurr rejoiced, for now
he was free. Free to create for himself, to begin anew. The raw materials he nee
ded to weave a new reality were all around him. All he had to do was tear apart
this old world at the seams.
JAKIRO
DOTA_Tooltip_ability_jakiro_dual_breath
Dual Breath
DOTA_Tooltip_ability_jakiro_dual_breath_Description
An icy blast followed by a wave of fire launches out in a path in front of Jakir
o. The ice slows enemies, while the fire delivers damage over time.
DOTA_Tooltip_ability_jakiro_dual_breath_Lore
Pyrexae dragons have tremendously dangerous breath for each branch of the specie

s; combining them is unimaginable.


DOTA_Tooltip_ability_jakiro_dual_breath_Note0
Can hit units up to 1000 range away.
DOTA_Tooltip_ability_jakiro_dual_breath_Note1
Has a 0.3 second interval between each breath.
DOTA_Tooltip_ability_jakiro_dual_breath_burn_damage
BURN DAMAGE
DOTA_Tooltip_ability_jakiro_dual_breath_slow_movement_speed_pct
%MOVE SLOW
DOTA_Tooltip_ability_jakiro_dual_breath_slow_attack_speed_pct
ATTACK SLOW
DOTA_Tooltip_ability_jakiro_dual_breath_tooltip_duration
DURATION
DOTA_Tooltip_ability_jakiro_dual_breath_start_radius
START RADIUS
DOTA_Tooltip_ability_jakiro_dual_breath_end_radius
END RADIUS
DOTA_Tooltip_ability_jakiro_ice_path
Ice Path
DOTA_Tooltip_ability_jakiro_ice_path_Description
Creates a path of ice that stuns and damages enemies that touch it.
DOTA_Tooltip_ability_jakiro_ice_path_Lore
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth wi
th blistering cold.
DOTA_Tooltip_ability_jakiro_ice_path_Note0
It takes 0.5 seconds for the path to reach its full extent.
DOTA_Tooltip_ability_jakiro_ice_path_duration
DURATION
DOTA_Tooltip_ability_jakiro_ice_path_path_delay
FORMATION DELAY
DOTA_Tooltip_ability_jakiro_ice_path_path_radius
RADIUS
DOTA_Tooltip_ability_jakiro_ice_path_damage
DAMAGE
DOTA_Tooltip_ability_jakiro_liquid_fire
Liquid Fire
DOTA_Tooltip_ability_jakiro_liquid_fire_Description
Jakiro burns his enemies in an area of effect with fire added to his attack, whi
le slowing their attacks.nnLiquid Fire is a Unique Attack Modifier, and does not
stack with other Unique Attack Modifiers.
DOTA_Tooltip_ability_jakiro_liquid_fire_Lore
The left maw of Jakiro opens, laying waste to any in its path.
DOTA_Tooltip_ability_jakiro_liquid_fire_Note0
Works on both units and buildings.
DOTA_Tooltip_ability_jakiro_liquid_fire_slow_attack_speed_pct
ATTACK SLOW
DOTA_Tooltip_ability_jakiro_liquid_fire_damage
BURN DAMAGE
DOTA_Tooltip_ability_jakiro_liquid_fire_tooltip_duration
DURATION
DOTA_Tooltip_ability_jakiro_liquid_fire_radius
RADIUS
DOTA_Tooltip_ability_jakiro_macropyre
Macropyre
DOTA_Tooltip_ability_jakiro_macropyre_Description
Jakiro exhales a wide line of lasting flames, which deals damage per second to a
ny enemy units caught in the fire.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_jakiro_macropyre_Lore
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
DOTA_Tooltip_ability_jakiro_macropyre_Note0

Macropyre destroys trees in its path.


DOTA_Tooltip_ability_jakiro_macropyre_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_jakiro_macropyre_cast_range
FLAME LENGTH
DOTA_Tooltip_ability_jakiro_macropyre_path_radius
FLAME WIDTH
DOTA_Tooltip_ability_jakiro_macropyre_tooltip_duration
DURATION
DOTA_Tooltip_ability_jakiro_macropyre_damage_scepter
SCEPTER DAMAGE PER SECOND
DOTA_Tooltip_ability_jakiro_macropyre_cast_range_scepter
SCEPTER FLAME LENGTH
DOTA_Tooltip_ability_jakiro_macropyre_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_jakiro_macropyre_aghanim_description
Increases flame length, duration, and damage.
npc_dota_hero_jakiro_bio
Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and
fire, cunning and rage, the creature known as Jakiro glides over charred and ice
-bound battlefields, laying waste to any who would bear arms against it. Pyrexae
dragon clutches always contain two fledglings. Famous for their viciousness eve
n from the first moments of life, newly hatched dragons of this species will try
to kill their sibling while still in the nest. Only the strongest survive. In t
his way is the strength of the Pyrexae line ensured. By some accident of nature,
the freak Jakiro hatched from a single egg, combining in a single individual th
e full range of abilities found within the diverse Pyrexae species. Trapped with
in the armature of its monstrous body, the powers of ice and fire combine, and n
ow no enemy is safe.
BATRIDER
DOTA_Tooltip_ability_batrider_sticky_napalm
Sticky Napalm
DOTA_Tooltip_ability_batrider_sticky_napalm_Description
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and ab
ilities and slowing the movement speed and turn rate of enemies in the area. Ad
ditional casts of Sticky Napalm continue to increase damage, up to 10 stacks. T
he extra damage is halved against creeps.
DOTA_Tooltip_ability_batrider_sticky_napalm_Lore
It's not uncommon to hear the Rider cackle while he increases the flammability o
f his opponents.
DOTA_Tooltip_ability_batrider_sticky_napalm_Note0
All damage from Batrider gets amplified, except for Radiance and Orb of Venom.
DOTA_Tooltip_ability_batrider_sticky_napalm_damage
EXTRA DAMAGE
DOTA_Tooltip_ability_batrider_sticky_napalm_duration
DURATION
DOTA_Tooltip_ability_batrider_sticky_napalm_movement_speed_pct
%MOVEMENT SLOW
DOTA_Tooltip_ability_batrider_sticky_napalm_turn_rate_pct
%TURN RATE SLOW
DOTA_Tooltip_ability_batrider_sticky_napalm_radius
RADIUS
DOTA_Tooltip_ability_batrider_flamebreak
Flamebreak
DOTA_Tooltip_ability_batrider_flamebreak_Description
Hurls an explosive cocktail that explodes when it reaches the target location, k
nocking back, and dealing damage over time to enemies in the area.
DOTA_Tooltip_ability_batrider_flamebreak_Lore

A molotov cocktail is the weapon of choice for Batrider.


DOTA_Tooltip_ability_batrider_flamebreak_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_batrider_flamebreak_damage_duration
BURN DURATION
DOTA_Tooltip_ability_batrider_flamebreak_damage_total_tooltip
TOTAL DAMAGE
DOTA_Tooltip_ability_batrider_flamebreak_explosion_radius
RADIUS
DOTA_Tooltip_ability_batrider_firefly
Firefly
DOTA_Tooltip_ability_batrider_firefly_Description
Batrider takes to the skies, laying down a trail of flames from the air. The fi
re damages any enemies it touches, and destroys trees below Batrider. While flyi
ng, Batrider gains unobstructed movement and vision.
DOTA_Tooltip_ability_batrider_firefly_Lore
When an enemy escapes into the Yama Raskav Jungle, most would cut through the br
ush to find the fugitive. Batrider just chooses to destroy the jungle along wit
h his foes.
DOTA_Tooltip_ability_batrider_firefly_Note0
During this the Batrider can fly above units, trees and impassable terrain.
DOTA_Tooltip_ability_batrider_firefly_Note1
If duration ends when above impassable terrain, the Batrider can get stuck.
DOTA_Tooltip_ability_batrider_firefly_Note2
The trail persists through Batrider's death.
DOTA_Tooltip_ability_batrider_firefly_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_batrider_firefly_radius
RADIUS
DOTA_Tooltip_ability_batrider_firefly_duration
DURATION
DOTA_Tooltip_ability_batrider_flaming_lasso
Flaming Lasso
DOTA_Tooltip_ability_batrider_flaming_lasso_Description
Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged o
ver impassable terrain. Dragged units cannot move, attack, or use abilities. Te
leporting or blinking will break the lasso.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_batrider_flaming_lasso_aghanim_description
Flaming Lasso grabs both its target, as well as the target's nearest allied hero
within 400 range. The secondary target is tethered to the first. Also causes Fl
aming Lasso to deal 100 damage per second.
DOTA_Tooltip_ability_batrider_flaming_lasso_Lore
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
DOTA_Tooltip_ability_batrider_flaming_lasso_Note0
Killing the target or the Batrider will break the lasso before its expiration.
DOTA_Tooltip_ability_batrider_flaming_lasso_Note1
If Batrider moves more than 400 units in 0.05 seconds the lasso breaks.
DOTA_Tooltip_ability_batrider_flaming_lasso_Note2
Disable works on Spell Immune units.
DOTA_Tooltip_ability_batrider_flaming_lasso_Note3
Batrider cannot attack while using Flaming Lasso.
DOTA_Tooltip_ability_batrider_flaming_lasso_duration
DURATION
DOTA_Tooltip_ability_batrider_flaming_lasso_damage_scepter
SCEPTER DAMAGE PER SECOND
DOTA_Tooltip_ability_batrider_flaming_lasso_grab_radius_scepter
SCEPTER TETHER RANGE
npc_dota_hero_batrider_bio
There is no such thing as harmony among the creatures of the Yama Raskav Jungle.
By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means

a swift death. They say the Rider was just a lad cutting chaff in his family's
field when he was taken, swept up by a massive morde-bat looking for take-out. B
ut this boy had a better idea, and wriggled his way from his captor's grip, onto
the beast's back, and hacked it down with his tools. Emerging from the bloody w
reckage and intoxicated by the thrill of flight, the boy realized he'd found his
calling. The boy grew, and every summer he'd return to his family's field, oft
en setting out into the bush seeking to reclaim that first thrill of facing deat
h in the form of jaws or a fatal fall. The years went on, but his fire only grew
stronger. He studied the overgrowth, plunging deeper with each expedition, unti
l finally he found his way to the caves at the heart of hostility. They say the
Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle
of liquid courage and a burning determination to feel the skies once more, when
he plunged inside...
CHEN
DOTA_Tooltip_ability_chen_penitence
Penitence
DOTA_Tooltip_ability_chen_penitence_Description
Forces an enemy unit to move slower and take more damage from attacks and spells
.
DOTA_Tooltip_ability_chen_penitence_Lore
Although Chen's brand of animal enthrallment isn't quite strong enough to contro
l the minds of enemy heroes, it still tests their resolve in combat.
DOTA_Tooltip_ability_chen_penitence_duration
DURATION
DOTA_Tooltip_ability_chen_penitence_bonus_movement_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_chen_penitence_bonus_damage_taken
%BONUS DAMAGE
DOTA_Tooltip_ability_chen_test_of_faith
Test of Faith
DOTA_Tooltip_ability_chen_test_of_faith_Description
Deals random damage to test an enemy unit's faith.
DOTA_Tooltip_ability_chen_test_of_faith_Lore
Knights of the Fold possess a fanatical form of magic that is considered quite u
nwieldy by most other users of arcane arts.
DOTA_Tooltip_ability_chen_test_of_faith_damage_min
DAMAGE MIN
DOTA_Tooltip_ability_chen_test_of_faith_damage_max
DAMAGE MAX
DOTA_Tooltip_ability_chen_test_of_faith_teleport
Test of Faith
DOTA_Tooltip_ability_chen_test_of_faith_teleport_Description
Teleports an allied unit back to the base. Creeps are teleported instantly, whi
le Heroes have a delay before teleporting. If cast on Chen, all units controlled
by Chen through Holy Persuasion will be teleported to him after a delay.
DOTA_Tooltip_ability_chen_test_of_faith_teleport_Lore
DOTA_Tooltip_ability_chen_test_of_faith_teleport_hero_teleport_d
elay
HEROSELF TP DELAY
DOTA_Tooltip_ability_chen_holy_persuasion
Holy Persuasion
DOTA_Tooltip_ability_chen_holy_persuasion_Description
Chen takes control of an enemy or neutral creep. If the persuaded creep's base h
ealth is naturally below the health minimum, its base health will be raised to t
he health minimum.nnUpgradable by Aghanim's Scepter, allowing Chen to persuade A
ncient Creeps. The number of Ancient Creeps that can be persuaded is based on th
e level of Hand of God.
DOTA_Tooltip_ability_chen_holy_persuasion_aghanim_description
Holy Persuasion can target Ancient Creeps, maximum one per level of Hand of God.

DOTA_Tooltip_ability_chen_holy_persuasion_Lore
Although they may not be knights, Chen incorporates beasts into the Fold in the
same way he himself was converted.
DOTA_Tooltip_ability_chen_holy_persuasion_Note0
You may only cast this ability on Ancient Creeps with Aghanim's Scepter.
DOTA_Tooltip_ability_chen_holy_persuasion_Note1
When persuading a new creep above your max unit count, the oldest persuaded unit
will die.
DOTA_Tooltip_ability_chen_holy_persuasion_Note2
The health of creeps that are currently persuaded will not be increased further
if more levels are added to the skill.
DOTA_Tooltip_ability_chen_holy_persuasion_max_units
MAX UNITS
DOTA_Tooltip_ability_chen_holy_persuasion_health_min
HEALTH MINIMUM
DOTA_Tooltip_ability_chen_hand_of_god
Hand of God
DOTA_Tooltip_ability_chen_hand_of_god_Description
Heals all allied heroes on the map as well as all units under Chen's control.nnU
pgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_chen_hand_of_god_Lore
Using the mental link with his thralls, Chen calls down restoration and well-bei
ng to those who share his fanaticism.
DOTA_Tooltip_ability_chen_hand_of_god_Note0
Heals Spell Immune units.
DOTA_Tooltip_ability_chen_hand_of_god_heal_amount
HEAL
DOTA_Tooltip_ability_chen_hand_of_god_ancient_creeps_scepter
SCEPTER HOLY PERSUASION ANCIENTS
npc_dota_hero_chen_bio
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes w
ho eked out an existence in the shimmering heat of the desert. Using an ancient
form of animal enthrallment, Chen's people husbanded the hardy desert locuthi,
a stunted species of burrowing dragon that melted desert sands into tubes of gla
ss where twice-a-year rains collected. Always on the edge of starvation and thi
rst, fighting amongst their neighbors and each other, Chen's clan made the mista
ke, one fateful day, of ambushing the wrong caravan.
In the vicious battle that followed, Chen's clan was outmatched. The armored Kn
ights of the Fold made short work of the enthralled locuthi, who attacked and di
ed in waves. With their dragons dead, the tribesmen followed. Chen struggled, a
nd slashed, and clawed, and perished--or would have. Defeated, on his knees, he
faced his execution with humility, offering his neck to the blade. Moved by Chen
's obvious courage, the executioner halted his sword. Instead of the blade, Chen
was given a choice death or conversion. Chen took to the faith with a ferocity.
He joined the Fold and earned his armor one bloody conversion at a time. Now, w
ith the fanaticism of a convert, and with his powers of animal enthrallment at t
heir peak, he seeks out unbelievers and introduces them to their final reward.
SPECTRE
DOTA_Tooltip_ability_spectre_spectral_dagger
Spectral Dagger
DOTA_Tooltip_ability_spectre_spectral_dagger_Description
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the mo
vement speed of any enemies along the trail. Units hit by the dagger also trail
a Shadow Path. While treading the path, Spectre phases through otherwise impassa
ble terrain.
DOTA_Tooltip_ability_spectre_spectral_dagger_Lore
Mercurial's dagger eclipses the physical plane in shadow, a state in which morta
ls cower, but spectres thrive.
DOTA_Tooltip_ability_spectre_spectral_dagger_Note0

There is a 2 second grace period after leaving the path where no collision is pr
eserved.
DOTA_Tooltip_ability_spectre_spectral_dagger_damage
DAMAGE
DOTA_Tooltip_ability_spectre_spectral_dagger_bonus_movespeed
%MOVEMENT SPEED CHANGE
DOTA_Tooltip_ability_spectre_spectral_dagger_hero_path_duration
DURATION
DOTA_Tooltip_ability_spectre_desolate
Desolate
DOTA_Tooltip_ability_spectre_desolate_Description
Deals bonus damage whenever Spectre attacks an enemy who is alone.
DOTA_Tooltip_ability_spectre_desolate_Lore
Often times, warriors find themselves alone with a vision of Mercurial - the fat
ed question is if it is the true Spectre.
DOTA_Tooltip_ability_spectre_desolate_Note0
Damage is dealt before Spectre's attack.
DOTA_Tooltip_ability_spectre_desolate_Note1
Spectre's illusions also have Desolate.
DOTA_Tooltip_ability_spectre_desolate_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_spectre_desolate_radius
RADIUS
DOTA_Tooltip_ability_spectre_dispersion
Dispersion
DOTA_Tooltip_ability_spectre_dispersion_Description
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The ef
fect lessens with distance.
DOTA_Tooltip_ability_spectre_dispersion_Lore
A daunting task lies before enemies of Mercurial - killing a shadow with blade a
nd magic.
DOTA_Tooltip_ability_spectre_dispersion_Note0
The reflected damage is not dealt to Spectre.
DOTA_Tooltip_ability_spectre_dispersion_Note1
Illusions don't get this ability.
DOTA_Tooltip_ability_spectre_dispersion_Note2
Damage is reflected before reductions, and is returned as the same damage type.
DOTA_Tooltip_ability_spectre_dispersion_damage_reflection_pct
%DAMAGE REFLECTED
DOTA_Tooltip_ability_spectre_dispersion_min_radius
MIN RADIUS
DOTA_Tooltip_ability_spectre_dispersion_max_radius
MAX RADIUS
DOTA_Tooltip_ability_spectre_haunt
Haunt
DOTA_Tooltip_ability_spectre_haunt_Description
Creates a spectral nemesis to attack each enemy hero after a short delay. At any
moment during the duration, Spectre can use Reality to exchange places of a giv
en haunt.nnHaunt illusions are uncontrollable, take extra damage, and deal less
damage than Spectre herself. They move at 400 base movement speed and ignore te
rrain.
DOTA_Tooltip_ability_spectre_haunt_Lore
At the height of combat, Mercurial's physical manifestation shatters, and the sh
adowy pieces haunt those who still cling to life.
DOTA_Tooltip_ability_spectre_haunt_Note0
Haunt illusions are uncontrollable and move at 400 base movement speed.
DOTA_Tooltip_ability_spectre_haunt_Note1
There is a 1 second delay before illusions start attacking their target.
DOTA_Tooltip_ability_spectre_haunt_duration
HAUNT DURATION

DOTA_Tooltip_ability_spectre_haunt_tooltip_outgoing
%HAUNT DAMAGE
_incoming

DOTA_Tooltip_ability_spectre_haunt_tooltip_illusion_total_damage
%HAUNT DAMAGE TAKEN
DOTA_Tooltip_ability_spectre_reality

Reality
DOTA_Tooltip_ability_spectre_reality_Description
Spectre exchanges places with a chosen Haunt.
DOTA_Tooltip_ability_spectre_reality_Lore
The scattered shadows unite into the one true Spectre.
npc_dota_hero_spectre_bio
Just as higher states of energy seek a lower level, the Spectre known as Mercuri
al is a being of intense and violent energy who finds herself irresistibly drawn
to scenes of strife as they unfold in the physical world. While her normal spec
tral state transcends sensory limitations, each time she takes on a physical man
ifestation, she is stricken by a loss of self--though not of purpose. In the cla
sh of combat, her identity shatters and reconfigures, and she begins to regain a
wareness. She grasps that she is Mercurial the Spectre--and that all of her Haun
ts are but shadows of the one true Spectre. Focus comes in the struggle for surv
ival; her true mind reasserts itself; until in the final moments of victory or d
efeat, she transcends matter and is restored once more to her eternal form.
DOOM BRINGER
DOTA_Tooltip_ability_doom_bringer_devour
Devour
DOTA_Tooltip_ability_doom_bringer_devour_Description
Consumes an enemy or neutral creep, acquiring any special abilities that it poss
essed.
DOTA_Tooltip_ability_doom_bringer_devour_Lore
Lucifer's appetite and greed are never sated.
DOTA_Tooltip_ability_doom_bringer_devour_Note0
Gives Doom the original bounty of the creep, along with the bonus gold.
DOTA_Tooltip_ability_doom_bringer_devour_Note1
The amount of time it takes to Devour depends on the current HP of the unit.
DOTA_Tooltip_ability_doom_bringer_devour_Note2
Doom can't Devour mechanical or ancient units.
DOTA_Tooltip_ability_doom_bringer_devour_Note3
If you devour a creep without abilities, you'll keep the abilities you had previ
ously.
DOTA_Tooltip_ability_doom_bringer_devour_bonus_gold
BONUS GOLD
DOTA_Tooltip_ability_doom_bringer_scorched_earth
Scorched Earth
DOTA_Tooltip_ability_doom_bringer_scorched_earth_Description
Carpets the nearby earth in flames which damage enemies and heal Doom, while als
o granting him increased movement speed.
DOTA_Tooltip_ability_doom_bringer_scorched_earth_Lore
The Fallen One spreads destruction in his wake, sparing none from the flame whic
h sustains him.
DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note0
Scorched Earth follows Doom, centered on his location.
DOTA_Tooltip_ability_doom_bringer_scorched_earth_Note1
Other units Doom controls also benefit from Scorched Earth.
DOTA_Tooltip_ability_doom_bringer_scorched_earth_damage_per_seco
nd
DAMAGEREGEN
DOTA_Tooltip_ability_doom_bringer_scorched_earth_radius
RADIUS
DOTA_Tooltip_ability_doom_bringer_scorched_earth_bonus_movement_
speed_pct
%BONUS MOVE SPEED
DOTA_Tooltip_ability_doom_bringer_scorched_earth_duration

DURATION
DOTA_Tooltip_ability_doom_bringer_infernal_blade
Infernal Blade
DOTA_Tooltip_ability_doom_bringer_infernal_blade_Description
Doom swings his burning sword, igniting the enemy. Stuns for %ministun_duration%
seconds and applies a %burn_duration% second burn that deals %burn_damage% + %b
urn_damage_pct%%% of the target's Max HP as damage per second.
DOTA_Tooltip_ability_doom_bringer_infernal_blade_Lore
Lucifer shares the fire branding bestowed upon him at the time of his exile.
DOTA_Tooltip_ability_doom_bringer_infernal_blade_Note0
Interrupts channeling abilities.
DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage
BASE BURN DAMAGE
DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_damage_pct
%MAX HP AS DAMAGE
DOTA_Tooltip_ability_doom_bringer_infernal_blade_burn_duration
BURN DURATION
DOTA_Tooltip_ability_doom_bringer_infernal_blade_ministun_durati
on
STUN DURATION
DOTA_Tooltip_ability_doom_bringer_doom
Doom
DOTA_Tooltip_ability_doom_bringer_doom_Description
Inflicts a curse that prevents an enemy Hero from casting spells or using items,
while taking damage over time.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_doom_bringer_doom_Lore
When a name is tolled from the bell of Vashundol, doom is sure to follow.
DOTA_Tooltip_ability_doom_bringer_doom_Note0
Units afflicted by Doom can be denied when their HP drops below 25%.
DOTA_Tooltip_ability_doom_bringer_doom_duration
DURATION
DOTA_Tooltip_ability_doom_bringer_doom_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_doom_bringer_doom_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_doom_bringer_doom_aghanim_description
Increases Doom's duration, and will suspend its duration while the affected unit
is within 900 range. Also causes it to remove positive buffs from the target wh
en cast, and break most passive abilities while active.
DOTA_Tooltip_ability_doom_bringer_empty1
Devoured Ability
DOTA_Tooltip_ability_doom_bringer_empty1_Description
This slot will be replaced with abilities acquired using Devour.
DOTA_Tooltip_ability_doom_bringer_empty2
Devoured Ability
DOTA_Tooltip_ability_doom_bringer_empty2_Description
This slot will be replaced with abilities acquired using Devour.
npc_dota_hero_doom_bringer_bio
He that burns and is not consumed, devours and is never sated, kills and is beyo
nd all judgment--Lucifer brings doom to all who would stand against him. Bearing
away souls on the tip of a fiery sword, he is the Fallen One, a once-favored ge
neral from the realm behind the light, cast out for the sin of defiance he would
not kneel.
Six times his name was tolled from the great bell of Vashundol. Six and sixty ti
mes his wings were branded, until only smoking stumps remained. Without wings, h
e slipped loose from the tethers that bound him within the light and he fell scr
eaming to earth. A crater in the desert, Paradise lost. Now he attacks without
mercy, without motive, the only living being able to move freely between the sev
en dark dominions. Lashed by inescapable needs, twisted by unimaginable talents,
Doom carries his own hell with him wherever he goes. Defiant to the last. Event
ually, the world will belong to Doom.

Ancient Apparition
DOTA_Tooltip_ability_ancient_apparition_cold_feet
Cold Feet
DOTA_Tooltip_ability_ancient_apparition_cold_feet_Description
Places a frozen hex on an enemy unit that deals damage over time, but can be dis
pelled by moving away from the initial cast point. If the enemy unit doesn't mo
ve outside of the given range, it will be stunned and frozen in place after 4 se
conds.
DOTA_Tooltip_ability_ancient_apparition_cold_feet_Lore
Kaldr's presence draws those around him into a frozen void, threatening to lock
them in an icy prison for eternity.
DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note0
Total possible damage 150200250300.
DOTA_Tooltip_ability_ancient_apparition_cold_feet_Note1
Deals damage every 0.8 seconds.
DOTA_Tooltip_ability_ancient_apparition_cold_feet_damage
DAMAGE PER TICK
DOTA_Tooltip_ability_ancient_apparition_cold_feet_stun_duration
STUN DURATION
DOTA_Tooltip_ability_ancient_apparition_cold_feet_break_distance
BREAK DISTANCE
DOTA_Tooltip_ability_ancient_apparition_cold_feet_cast_range_too
ltip
CAST RANGE
DOTA_Tooltip_ability_ancient_apparition_ice_vortex
Ice Vortex
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Description
Creates a vortex of icy energy that slows movement speed and increases magic dam
age done in its range. Lasts 16 seconds.
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Lore
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_Note0
Doesn't affect Spell Immune units.
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_movement_spee
d_pct
%SLOW
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_spell_resist_
pct
%INCREASED MAGIC DAMAGE
DOTA_Tooltip_ability_ancient_apparition_ice_vortex_radius
RADIUS
DOTA_Tooltip_ability_ancient_apparition_chilling_touch
Chilling Touch
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Descripti
on
A frigid gust enchants allied heroes, granting them bonu
s magical damage for a given number of physical attacks, while slowing their att
ack speed slightly. Ancient Apparition always receives the buff. Lasts 30 secon
ds.
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Lore
The Ancient Apparition's eternal knowledge brings a frigid enchantment to his al
lies.
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note0
Extra damage is its own instance of damage.
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_Note1
Only works against heroes and creeps.
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_max_attac
ks
MAX ATTACKS
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_bonus_dam
age
DAMAGE
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_attack_sp
eed_pct
ATTACK SPEED
DOTA_Tooltip_ability_ancient_apparition_chilling_touch_radius

RADIUS
DOTA_Tooltip_ability_ancient_apparition_ice_blast
Ice Blast
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Description
Launches a tracer toward any location on the battlefield, which must be triggere
d again to mark the area to be blasted by a damaging explosion of hail. The furt
her the tracer travels, the larger the explosion will be. Enemies caught in the
explosion, or who touch the icy ball of hail as it travels, are Frostbitten, tak
ing damage and prevented from regenerating or healing. If a Frostbitten unit's h
ealth drops below a certain percentage, they will instantly shatter.nnUpgradable
by Aghanim's Scepter.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Lore
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the w
orld and turning its inhabitants into monuments to his eternal power.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note0
The area of effect is 275 + 50TimeTraveled, capped at 1000. The freeze area alo
ng the path is 275.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note1
Kill will be granted to the source of the damage that triggers the shatter.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note2
The instant kill doesn't work on illusions.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note3
The HP Freeze prevents most kinds of healing, including the fountain.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_Note4
The Frostbitten debuff cannot be purged.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_dura
tion
FROSTBITTEN DURATION
DOTA_Tooltip_ability_ancient_apparition_ice_blast_dot_damage
FROSTBITTEN DAMAGE PER SECOND
DOTA_Tooltip_ability_ancient_apparition_ice_blast_kill_pct
%SHATTER HEALTH THRESHOLD
DOTA_Tooltip_ability_ancient_apparition_ice_blast_frostbite_dura
tion_scepter
SCEPTER FROSTBITTEN DURATION
DOTA_Tooltip_ability_ancient_apparition_ice_blast_aghanim_descri
ption
Increases frostbite duration.
DOTA_Tooltip_ability_ancient_apparition_ice_blast_release
Release
DOTA_Tooltip_ability_ancient_apparition_ice_blast_release_Descri
ption
Releases the ice blast to explode at the tracer's curren
t location.
npc_dota_hero_ancient_apparition_bio
Kaldr, the Ancient Apparition, is an image projected from outside time. He sprin
gs from the cold, infinite void that both predates the universe and awaits its e
nd. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it a
ppears to us, is but the faintest faded echo of the true, eternal Kaldr. Some be
lieve that as the cosmos ages and approaches its final moments, the brightness a
nd power of Kaldr will also intensify--that the Ancient Apparition will grow you
nger and stronger as eternity's end draws nigh. His grip of ice will bring all m
atter to a stop, his image will cast a light too terrible to behold. An Appariti
on no longer!
Ursa
DOTA_Tooltip_ability_ursa_earthshock
Earthshock
DOTA_Tooltip_ability_ursa_earthshock_Lore
The very steps of a male ursine shake the ground as well as the resolve of oppos
ing warriors.
DOTA_Tooltip_ability_ursa_earthshock_Description
Ursa slams the earth, causing a powerful shock to damage and slow all enemy unit
s in a nearby area for 4 seconds.

DOTA_Tooltip_ability_ursa_earthshock_movement_slow
%SLOW
DOTA_Tooltip_ability_ursa_earthshock_shock_radius
RADIUS
DOTA_Tooltip_ability_ursa_overpower
Overpower
DOTA_Tooltip_ability_ursa_overpower_Lore
For a behemoth of his size, Ursa is deceptively nimble.
DOTA_Tooltip_ability_ursa_overpower_Description
Using his skill in combat, Ursa gains increased attack speed for a number of sub
sequent attacks.
DOTA_Tooltip_ability_ursa_overpower_Note0
Overpower isn't removed by Black King Bar.
DOTA_Tooltip_ability_ursa_overpower_max_attacks
ATTACKS
DOTA_Tooltip_ability_ursa_overpower_attack_speed_bonus_pct
BONUS ATTACK SPEED
DOTA_Tooltip_ability_ursa_overpower_duration_tooltip
DURATION
DOTA_Tooltip_ability_ursa_fury_swipes
Fury Swipes
DOTA_Tooltip_ability_ursa_fury_swipes_Lore
In nature, the wounded rarely survive the attacks of hungry predators.
DOTA_Tooltip_ability_ursa_fury_swipes_Description
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the
same enemy to deal more damage. If the same target is not attacked after 15 sec
onds, the bonus damage is lost.
DOTA_Tooltip_ability_ursa_fury_swipes_damage_per_stack
DAMAGE PER ATTACK
DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time
RESET TIME
DOTA_Tooltip_ability_ursa_fury_swipes_bonus_reset_time_roshan
RESET TIME (ROSHAN)
DOTA_Tooltip_ability_ursa_enrage
Enrage
DOTA_Tooltip_ability_ursa_enrage_Lore
Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on
the battlefield.
DOTA_Tooltip_ability_ursa_enrage_Description
Ursa goes into a frenzy, multiplying his Fury Swipes damage and causing him to t
ake %damage_reduction%%% less damage. Removes any existing debuffs.nnUpgradable
by Aghanim's Scepter.
DOTA_Tooltip_ability_ursa_enrage_aghanim_description
Reduces cooldown and allows Ursa to use Enrage while disabled.
DOTA_Tooltip_ability_ursa_enrage_enrage_multiplier
FURY SWIPES MULTIPLIER
DOTA_Tooltip_ability_ursa_enrage_damage_reduction
%DAMAGE REDUCTION
DOTA_Tooltip_ability_ursa_enrage_duration
DURATION
DOTA_Tooltip_ability_ursa_enrage_cooldown_scepter
SCEPTER COOLDOWN
npc_dota_hero_ursa_bio
Ulfsaar the Warrior is the fiercest member of an ursine tribe, protectiv
e of his land and his people. During the long winters, while the mothers sleep a
nd nurse their cubs, the males patrol the lands above as tireless, vigilant defe
nders of their ancient ways. Hearing dim but growing rumors of a spreading evil,
Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending
to track down and destroy the threat at its source, before it could endanger hi
s people. He is a proud creature with a bright strong spirit, utterly trustworth

y, a staunch ally and defender.


GYROCOPTER
DOTA_Tooltip_ability_gyrocopter_rocket_barrage
Rocket Barrage
DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Description
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocop
ter. Lasts 3 seconds.
DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Lore
Aurel's new craft has an increased payload for rockets, enhancing their rapid-fi
re capabilities.
DOTA_Tooltip_ability_gyrocopter_rocket_barrage_Note0
Rocket Barrage can't hit units Gyrocopter has no vision over.
DOTA_Tooltip_ability_gyrocopter_rocket_barrage_rockets_per_secon
d
ROCKETS PER SECOND
DOTA_Tooltip_ability_gyrocopter_rocket_barrage_radius
RADIUS
DOTA_Tooltip_ability_gyrocopter_homing_missile
Homing Missile
DOTA_Tooltip_ability_gyrocopter_homing_missile_Description
Fires a homing missile to seek the targeted enemy unit. The missile gains speed
over time, dealing damage and stunning when it impacts the target. Homing Missi
le deals greater damage the further it has traveled. Enemy units can destroy th
e missile before it reaches its target.
DOTA_Tooltip_ability_gyrocopter_homing_missile_Lore
The biggest missile Aurel could possibly attach to his craft, The Bomb has carefu
lly calculated aerodynamics and explosives for maximum impact.
DOTA_Tooltip_ability_gyrocopter_homing_missile_Note0
Towers do half damage to the missile.
DOTA_Tooltip_ability_gyrocopter_homing_missile_Note1
The crosshair effect is visible to allies only.
DOTA_Tooltip_ability_gyrocopter_homing_missile_Note2
Maximum damage is reached when the missile is 1500 units away.
DOTA_Tooltip_ability_gyrocopter_homing_missile_Note3
The missile will follow and hit invisible units.
DOTA_Tooltip_ability_gyrocopter_homing_missile_hits_to_kill_tool
tip
HITS TO DESTROY
DOTA_Tooltip_ability_gyrocopter_homing_missile_tower_hits_to_kil
l_tooltip
TOWER HITS TO DESTROY
DOTA_Tooltip_ability_gyrocopter_homing_missile_stun_duration
STUN DURATION
DOTA_Tooltip_ability_gyrocopter_homing_missile_min_damage
MINIMUM DAMAGE
DOTA_Tooltip_ability_gyrocopter_flak_cannon
Flak Cannon
DOTA_Tooltip_ability_gyrocopter_flak_cannon_Description
Gyrocopter's attacks hit all enemy units in an area around it for a limited numb
er of attacks. Only the main target of attacks will receive attack bonuses such
as Critical Strike. Lasts 15 seconds or until the attacks are used.
DOTA_Tooltip_ability_gyrocopter_flak_cannon_Lore
This newly revamped Gyrocopter has attached enough armaments to assault in a 360
degree radius.
DOTA_Tooltip_ability_gyrocopter_flak_cannon_Note0
Attack range for the primary attack is unchanged.
DOTA_Tooltip_ability_gyrocopter_flak_cannon_radius
RADIUS
DOTA_Tooltip_ability_gyrocopter_flak_cannon_max_attacks
MAX ATTACKS
DOTA_Tooltip_ability_gyrocopter_call_down

Call Down
DOTA_Tooltip_ability_gyrocopter_call_down_Description
Call down an aerial missile strike on enemy units in a target area. Two missile
s arrive in succession, the first dealing major damage and minor slow for %slow_
duration_first% seconds; the second dealing minor damage and major slow for %slo
w_duration_second% seconds.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_gyrocopter_call_down_Lore
'Bombs Away!'
DOTA_Tooltip_ability_gyrocopter_call_down_Note0
The visual indicator is visible to allies only.
DOTA_Tooltip_ability_gyrocopter_call_down_damage_first
MISSILE ONE DAMAGE
DOTA_Tooltip_ability_gyrocopter_call_down_damage_second
MISSILE TWO DAMAGE
DOTA_Tooltip_ability_gyrocopter_call_down_slow_first
%MISSILE ONE SLOW
DOTA_Tooltip_ability_gyrocopter_call_down_slow_second
%MISSILE TWO SLOW
DOTA_Tooltip_ability_gyrocopter_call_down_radius
RADIUS
DOTA_Tooltip_ability_gyrocopter_call_down_aghanim_description
Adds a Side Gunner that at random attacks enemy units within a 600 radius every
1.2 seconds.
npc_dota_hero_gyrocopter_bio
After serving through a lifetime of wars, upheaval, riots, and revolutions, the
brass figured Aurel had seen enough. But in addition to a few trinkets and his c
onsiderable pension, the erstwhile engineer left with something far more interes
ting a long-forgotten, incomplete schematic for a Gyrocopter, the world's first
manned, non-magical flying device. Retiring to the tropical obscurity of the Ash
Archipelago with little else but time and money, he set to work building the de
vice. As the years wore on and the remains of failed prototypes began to pile up
, he began to wonder if mechanical flight was even possible. A decade and a day
after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in
his latest attempt bristling with indignation and expectant failure. With a gru
nt of effort he pulled the ignition cord and covered his head, waiting for the i
nevitable explosion. However to his great surprise he began to lift and, followi
ng a few panicked adjustments, stabilize. Within an hour, he was ducking and wea
ving with the breeze, level with the gulls, and Aurel found himself filled with
the breathless wonder of flight. As dusk settled in he set a course back to his
workshop, but no sooner had he turned his craft when a cannonball tore through h
is tailfin. Disentangling himself from the wreckage, he swam toward the nearest
piece of land in sight, and cursed to see the ship responsible for the cannonbal
l collecting the debris. Days later, when Aurel returned to his workshop, he set
to work on yet another gyrocopter, this one capable of carrying a much heavier,
more dangerous payload.
SPIRIT BREAKER
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness
Charge of Darkness
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Lore
Barathrum erupts from the darkness with unwieldy force.
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Descripti
on
Spirit Breaker fixes his sight on an enemy unit and starts charg
ing through all objects. All enemy units passed through and the targeted unit w
ill be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will ch
ange his target to the nearest enemy unit to that location.
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note0
Spirit Breaker passes through trees, cliffs, and units.
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note1
The charge indicator is visible only to allies.

DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_Note2
Spirit Breaker gains shared vision of the target.
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_movement_
speed
CHARGE SPEED
DOTA_Tooltip_ability_spirit_breaker_charge_of_darkness_stun_dura
tion
STUN DURATION
DOTA_Tooltip_ability_spirit_breaker_empowering_haste
Empowering Haste
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Lore
Aspiring heroes gain speed and power from simply observing the Spirit Breaker's
dominance on the battle field.
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_Description
Causes Spirit Breaker to gain power with higher movement speed. His presence inc
reases the movement speed of nearby allied units. Can be cast to improve the mov
ement speed bonus for %duration% seconds, however afterward the passive bonus wi
ll be halved while the ability is on cooldown.
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_moves
peed_pct
%BONUS MOVE SPEED
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_aura_radius
AURA RADIUS
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_bonus_moves
peed_pct_extra
%CAST ADDED BONUS SPEED
DOTA_Tooltip_ability_spirit_breaker_empowering_haste_duration
CAST ADDED SPEED DURATION
DOTA_Tooltip_ability_spirit_breaker_greater_bash
Greater Bash
DOTA_Tooltip_ability_spirit_breaker_greater_bash_Lore
The signature strike of Barathrum's ghostly ball and chain.
DOTA_Tooltip_ability_spirit_breaker_greater_bash_Description
Gives a chance to stun and knockback an enemy unit on an attack, as well as gain
ing bonus movement speed after a bash occurs. Deals a percentage of movement spe
ed as damage.
DOTA_Tooltip_ability_spirit_breaker_greater_bash_Note0
Does not stack with Skull Basher.
DOTA_Tooltip_ability_spirit_breaker_greater_bash_chance_pct
%CHANCE TO BASH
DOTA_Tooltip_ability_spirit_breaker_greater_bash_damage
%MOVESPEED AS DAMAGE
DOTA_Tooltip_ability_spirit_breaker_greater_bash_knockback_durat
ion
KNOCKBACK DURATION
DOTA_Tooltip_ability_spirit_breaker_greater_bash_duration
STUN DURATION
DOTA_Tooltip_ability_spirit_breaker_greater_bash_bonus_movespeed
_pct
%BONUS MOVE SPEED
DOTA_Tooltip_ability_spirit_breaker_greater_bash_movespeed_durat
ion
SPEED DURATION
DOTA_Tooltip_ability_spirit_breaker_nether_strike
Nether Strike
DOTA_Tooltip_ability_spirit_breaker_nether_strike_Lore
Barathrum temporarily returns to the realm from where he came, bringing with him
the retribution of both worlds.
DOTA_Tooltip_ability_spirit_breaker_nether_strike_Description
Spirit Breaker slips into the nether realm, reappearing next to his hapless vict
im. Upon reappearing, a Greater Bash of the current level occurs and deals bonus
damage.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_spirit_breaker_nether_strike_Note0
Spirit Breaker appears behind the target to deliver the bash.
DOTA_Tooltip_ability_spirit_breaker_nether_strike_damage
BONUS DAMAGE
DOTA_Tooltip_ability_spirit_breaker_nether_strike_tooltip_range

RANGE
DOTA_Tooltip_ability_spirit_breaker_nether_strike_cast_range_sce
SCEPTER RANGE
DOTA_Tooltip_ability_spirit_breaker_nether_strike_bash_radius_sc
epter
SCEPTER BASH RADIUS
DOTA_Tooltip_ability_spirit_breaker_nether_strike_cooldown_scept
er
SCEPTER COOLDOWN
DOTA_Tooltip_ability_spirit_breaker_nether_strike_aghanim_descri
ption
Causes the Greater Bash to hit an area around the initial target
, decreases cooldown, and increases cast range.
npc_dota_hero_spirit_breaker_bio
Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemen
tal intelligence which chose to plane-shift into the world of matter to take par
t in events with repercussions in the elemental realm that is his home. To that
end, he assembled a form that would serve him well, both in our world and out of
it. His physical form borrows from the strengths of this world, blending featur
es both bovine and simian--horns, hooves and hands--as outward emblems of his in
ner qualities of strength, speed and cunning. He wears a ring in his nose, as a
reminder that he serves a hidden master, and that this world in which he works i
s but a shadow of the real one.
pter

ALCHEMIST
DOTA_Tooltip_ability_alchemist_acid_spray
Acid Spray
DOTA_Tooltip_ability_alchemist_acid_spray_Description
Sprays high-pressure acid across a target area. Enemy units who step across the
contaminated terrain take damage per second and have their armor reduced.
DOTA_Tooltip_ability_alchemist_acid_spray_Lore
Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that
dissolves even the toughest metals.
DOTA_Tooltip_ability_alchemist_acid_spray_radius
RADIUS
DOTA_Tooltip_ability_alchemist_acid_spray_duration
DURATION
DOTA_Tooltip_ability_alchemist_acid_spray_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_alchemist_acid_spray_armor_reduction
ARMOR REDUCTION
DOTA_Tooltip_ability_alchemist_unstable_concoction_throw
Unstable Concoction Throw
DOTA_Tooltip_ability_alchemist_unstable_concoction_throw_Descrip
tion
Throw it before it blows up!
DOTA_Tooltip_ability_alchemist_unstable_concoction_Lore
A silver lining to the failure of turning a mountain into gold, this volatile so
lution has destructive potential.
DOTA_Tooltip_ability_alchemist_unstable_concoction
Unstable Concoction
DOTA_Tooltip_ability_alchemist_unstable_concoction_Description
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to
stun and deal damage in an area around the explosion. The longer the concoction
brews, the more damage it deals and the longer the stun. After 5 seconds, the b
rew reaches its maximum damage and stun time. However, after 5.5 seconds, the co
ncoction will explode on Alchemist himself if not thrown.
DOTA_Tooltip_ability_alchemist_unstable_concoction_Note0
Alchemist can move and act normally while brewing.
DOTA_Tooltip_ability_alchemist_unstable_concoction_Note1
A timer above Alchemist's head will indicate the remaining brew time. This timer
is visible to enemies.
DOTA_Tooltip_ability_alchemist_unstable_concoction_Note2
You can deny yourself with this skill.

DOTA_Tooltip_ability_alchemist_unstable_concoction_Note3
Unstable Concoction cannot be disjointed.
DOTA_Tooltip_ability_alchemist_unstable_concoction_Note4
Once thrown, Unstable Concoction stops brewing.
DOTA_Tooltip_ability_alchemist_unstable_concoction_max_stun
MAX STUN
DOTA_Tooltip_ability_alchemist_unstable_concoction_max_damage
MAX DAMAGE
DOTA_Tooltip_ability_alchemist_unstable_concoction_radius
EXPLOSION RADIUS
DOTA_Tooltip_ability_alchemist_goblins_greed
Greevil's Greed
DOTA_Tooltip_ability_alchemist_goblins_greed_Description
Alchemist synthesizes additional gold from his enemies and bounty runes. With ea
ch kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kill
s another unit which yields gold within the next %duration% seconds, an addition
al instance of Extra Bonus Gold is added to the total. Additionally, causes boun
ty runes to yield %bounty_multiplier_tooltip% times their normal gold.
DOTA_Tooltip_ability_alchemist_goblins_greed_Lore
While it is not a mountain, Razzil has mastered the conversion of smaller compou
nds to line his pockets.
DOTA_Tooltip_ability_alchemist_goblins_greed_duration
RECENT KILL WINDOW
DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold
BASE BONUS GOLD
DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_bonus_gold
EXTRA BONUS GOLD
DOTA_Tooltip_ability_alchemist_goblins_greed_bonus_gold_cap
MAX BONUS GOLD PER KILL
DOTA_Tooltip_ability_alchemist_goblins_greed_bounty_multiplier_t
ooltip
BOUNTY RUNE MULTIPLIER
DOTA_Tooltip_ability_alchemist_chemical_rage
Chemical Rage
DOTA_Tooltip_ability_alchemist_chemical_rage_Description
Alchemist causes his Ogre to enter a chemically induced rage, reducing base atta
ck cooldown and increasing movement speed and regeneration.
DOTA_Tooltip_ability_alchemist_chemical_rage_aghanim_description
Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's
Scepter upgrades.
DOTA_Tooltip_ability_alchemist_chemical_rage_Lore
The brew Razzil gave to the Ogre during their prison bust has become a useful po
tion in the midst of combat.
DOTA_Tooltip_ability_alchemist_chemical_rage_Note0
Has a 0.35 second transformation time, which can be used to dodge projectiles an
d stuns.
DOTA_Tooltip_ability_alchemist_chemical_rage_duration
DURATION
DOTA_Tooltip_ability_alchemist_chemical_rage_base_attack_time
BASE ATTACK TIME
DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_health_regen
BONUS HEALTH REGEN
DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_mana_regen
BONUS MANA REGEN
DOTA_Tooltip_ability_alchemist_chemical_rage_bonus_movespeed
BONUS MOVE SPEED
npc_dota_hero_alchemist_bio
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew
had ever shown the kind of creativity, ambition, and recklessness of young Razz
il. However, when adulthood came calling he pushed aside the family trade to try
his hand at manufacturing gold through Alchemy. In an act of audacity befitting

his reputation, Razzil announced he would transmute an entire mountain into gol
d. Following two decades of research and spending and preparation, he failed spe
ctacularly, quickly finding himself imprisoned for the widespread destruction hi
s experiment wrought. Yet Razzil was never one to take a setback lightly, and so
ught escape to continue his research. When his new cellmate turned out to be a f
ierce ogre, he found just the opportunity he needed. After convincing the ogre n
ot to eat him, Razzil set about carefully concocting a tincture for it to drink,
made from the moulds and mosses growing in the prison stone work. In a week's t
ime, it seemed ready. When the ogre drank the potion, it flew into an unstoppabl
e berserker rage, destroying the cell bars and exploding through walls and guard
s alike. They soon found themselves lost somewhere in the forest surrounding the
city with a trail of wreckage in their wake and no signs of pursuit. In the to
nic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to wor
k together, the pair set off to collect the materials needed to attempt Razzil's
Alchemic transmutation once more.
INVOKER
DOTA_Tooltip_ability_invoker_quas
Quas
DOTA_Tooltip_ability_invoker_quas_Description
Allows manipulation of ice elements and grants a permanent strength bonus. Each
font color='#7998b5'Quasfont instance provides increased health regeneration.n
DOTA_Tooltip_ability_invoker_quas_Lore
DOTA_Tooltip_ability_invoker_quas_Note0
Invoker can only have 3 of any instance.
DOTA_Tooltip_ability_invoker_quas_health_regen_per_instance
HP REGEN PER INSTANCE
DOTA_Tooltip_ability_invoker_quas_bonus_strength
BONUS STRENGTH
DOTA_Tooltip_ability_invoker_wex
Wex
DOTA_Tooltip_ability_invoker_wex_Description
Allows manipulation of storm elements and grants a permanent agility bonus. Each
font color='#d671a9'Wexfont instance provides increased attack speed and moveme
nt speed.
DOTA_Tooltip_ability_invoker_wex_Lore
DOTA_Tooltip_ability_invoker_wex_Note0
Invoker can only have 3 of any instance.
DOTA_Tooltip_ability_invoker_wex_attack_speed_per_instance
ATTACK SPEED PER INSTANCE
DOTA_Tooltip_ability_invoker_wex_move_speed_per_instance
%MOVE SPEED PER INSTANCE
DOTA_Tooltip_ability_invoker_wex_bonus_agility
BONUS AGILITY
DOTA_Tooltip_ability_invoker_exort
Exort
DOTA_Tooltip_ability_invoker_exort_Description
Allows manipulation of fire elements and grants a permanent intelligence bonus.
Each font color='#cabe68'Exortfont instance provides increased attack damage.
DOTA_Tooltip_ability_invoker_exort_Lore
DOTA_Tooltip_ability_invoker_exort_Note0
Invoker can only have 3 of any instance.
DOTA_Tooltip_ability_invoker_exort_bonus_damage_per_instance
DAMAGE PER INSTANCE
DOTA_Tooltip_ability_invoker_exort_bonus_intelligence
BONUS INTELLIGENCE
DOTA_Tooltip_ability_invoker_empty1
Invoked Spell
DOTA_Tooltip_ability_invoker_empty1_Description
Casting Invoke will replace this slot with one of ten unique spells based on Inv

oker's currently active font color='#7998b5'Quasfont, font color='#d671a9'Wexfon


t, and font color='#cabe68'Exortfont buffs.
DOTA_Tooltip_ability_invoker_empty2
Invoked Spell
DOTA_Tooltip_ability_invoker_empty2_Description
Casting Invoke will replace this slot with one of ten unique spells based on Inv
oker's currently active font color='#7998b5'Quasfont, font color='#d671a9'Wexfon
t, and font color='#cabe68'Exortfont buffs.
DOTA_Tooltip_ability_invoker_invoke
Invoke
DOTA_Tooltip_ability_invoker_invoke_Description
Combines the properties of the elements currently being manipulated to create a
new spell for Invoker to use. Click the help button to see the list of possible
spells.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_invoker_invoke_Lore
So begins a new age of knowledge.
DOTA_Tooltip_ability_invoker_invoke_Note0
The arrangement of instances does not matter.
DOTA_Tooltip_ability_invoker_invoke_Note1
Invoke's cooldown is not triggered if the only effect is to swap the positions o
f existing spells.
DOTA_Tooltip_ability_invoker_invoke_max_invoked_spells
MAX SPELLS
DOTA_Tooltip_ability_invoker_invoke_mana_cost_scepter
SCEPTER MANA COST
DOTA_Tooltip_ability_invoker_invoke_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_invoker_invoke_aghanim_description
Decreases cooldown and removes mana cost from Invoke. Adds one level to the stat
s provided by Quas, Wex, and Exort on all Invoked spells.
DOTA_Tooltip_ability_invoker_cold_snap
Cold Snap
DOTA_Tooltip_ability_invoker_cold_snap_Description
Invoker draws the heat from an enemy, chilling them to their very core for a dur
ation based on the level of font color='#7998b5'Quasfont. The enemy will take da
mage and be briefly frozen. Further damage taken in this state will freeze the e
nemy again, dealing bonus damage. The enemy can only be frozen so often, but the
freeze cooldown decreases based on the level of font color='#7998b5'Quasfont.
DOTA_Tooltip_ability_invoker_cold_snap_Lore
Sadron's Protracted Frisson.
DOTA_Tooltip_ability_invoker_cold_snap_Note0
The freeze stun only triggers on damage greater than 10 after reductions.
DOTA_Tooltip_ability_invoker_cold_snap_duration
COLD SNAP DURATION (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_cold_snap_freeze_duration
FREEZE DURATION
DOTA_Tooltip_ability_invoker_cold_snap_freeze_damage
FREEZE DAMAGE (font color='#7998b5'QUASfont)
DOTA_Tooltip_ability_invoker_cold_snap_freeze_cooldown
FREEZE COOLDOWN (font color='#7998b5'QUASfont)
DOTA_Tooltip_ability_invoker_ghost_walk
Ghost Walk
DOTA_Tooltip_ability_invoker_ghost_walk_Description
Invoker manipulates the ice and electrical energies around him, rendering his bo
dy invisible. The elemental imbalance created as a consequence slows nearby enem
ies based on the level of font color='#7998b5'Quasfont, and slows Invoker as wel
l based on the level of font color='#d671a9'Wexfont.
DOTA_Tooltip_ability_invoker_ghost_walk_Lore
Myrault's Hinder-Gast.
DOTA_Tooltip_ability_invoker_ghost_walk_Note0

The slow effect does not work on Spell Immune enemies.


DOTA_Tooltip_ability_invoker_ghost_walk_self_slow
%SELF SPEED (font color='#d671a9'WEXfont)n
DOTA_Tooltip_ability_invoker_ghost_walk_duration
DURATION
DOTA_Tooltip_ability_invoker_ghost_walk_area_of_effect
RADIUS
DOTA_Tooltip_ability_invoker_ghost_walk_enemy_slow
%ENEMY SLOW (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_tornado
Tornado
DOTA_Tooltip_ability_invoker_tornado_Description
Unleashes a fast moving tornado that picks up enemy units in its path, suspendin
g them helplessly in the air shortly before allowing them to plummet to their do
om. Travels further based on the level of font color='#d671a9'Wexfont. Holds ene
mies in the air for a duration based on the level of font color='#7998b5'Quasfon
t. Deals base damage plus added damage based on levels in font color='#d671a9'We
xfont.
DOTA_Tooltip_ability_invoker_tornado_Lore
Claws of Tornarus.
DOTA_Tooltip_ability_invoker_tornado_Note0
Units are invulnerable while affected by Tornado, and the damage is dealt when l
anding.
DOTA_Tooltip_ability_invoker_tornado_travel_distance
TRAVEL DISTANCE (font color='#d671a9'WEXfont)n
DOTA_Tooltip_ability_invoker_tornado_area_of_effect
RADIUS
DOTA_Tooltip_ability_invoker_tornado_lift_duration
LIFT TIME (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_tornado_base_damage
BASE DAMAGE
DOTA_Tooltip_ability_invoker_tornado_wex_damage
ADDED DAMAGE (font color='#d671a9'WEXfont)
DOTA_Tooltip_ability_invoker_emp
EMP
DOTA_Tooltip_ability_invoker_emp_Description
Invoker builds up a charge of electromagnetic energy at a targeted location whic
h automatically detonates after %delay% seconds. The detonation covers an area,
draining mana based on the level of font color='#d671a9'Wexfont. Deals damage fo
r each point of mana drained. If EMP drains mana from an enemy hero, Invoker ga
ins 50%% of the mana drained.
DOTA_Tooltip_ability_invoker_emp_Lore
Endoleon's Malevolent Perturbation.
DOTA_Tooltip_ability_invoker_emp_Note0
Will not affect cycloned units (Tornado or Eul's Scepter of Divinity).
DOTA_Tooltip_ability_invoker_emp_delay
CHARGE TIME
DOTA_Tooltip_ability_invoker_emp_area_of_effect
RADIUS
DOTA_Tooltip_ability_invoker_emp_mana_burned
MAX MANA BURNED (font color='#d671a9'WEXfont)n
DOTA_Tooltip_ability_invoker_emp_damage_per_mana_pct
%BURN DAMAGE
DOTA_Tooltip_ability_invoker_alacrity
Alacrity
DOTA_Tooltip_ability_invoker_alacrity_Description
Invoker infuses an ally with an immense surge of energy, increasing their attack
speed based on the level of font color='#d671a9'Wexfont and their damage based
on the level of font color='#cabe68'Exortfont.
DOTA_Tooltip_ability_invoker_alacrity_Lore

Gaster's Mandate of Impetuous Strife.


DOTA_Tooltip_ability_invoker_alacrity_bonus_attack_speed
BONUS ATTACK SPEED (font color='#d671a9'WEXfont)n
DOTA_Tooltip_ability_invoker_alacrity_bonus_damage
BONUS DAMAGE (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_alacrity_duration
DURATION
DOTA_Tooltip_ability_invoker_chaos_meteor
Chaos Meteor
DOTA_Tooltip_ability_invoker_chaos_meteor_Description
Invoker pulls a flaming meteor from space onto the targeted location. Upon landi
ng, the meteor rolls forward, constantly dealing damage based on the level of fo
nt color='#cabe68'Exortfont, and rolling further based on the level of font colo
r='#d671a9'Wexfont. Units hit by the meteor will also be set on fire for a short
time, receiving additional damage based on the level of font color='#cabe68'Exo
rtfont.
DOTA_Tooltip_ability_invoker_chaos_meteor_Lore
Tarak's Descent of Fire.
DOTA_Tooltip_ability_invoker_chaos_meteor_Note0
Deals main damage to enemy units under meteor every 0.5 seconds and burns enemie
s for smaller damage over 3 seconds.
DOTA_Tooltip_ability_invoker_chaos_meteor_Note1
The meteor moves at a speed of 300.
DOTA_Tooltip_ability_invoker_chaos_meteor_land_time
IMPACT DELAY
DOTA_Tooltip_ability_invoker_chaos_meteor_area_of_effect
RADIUS
DOTA_Tooltip_ability_invoker_chaos_meteor_travel_distance
TRAVEL DISTANCE (font color='#d671a9'WEXfont)n
DOTA_Tooltip_ability_invoker_chaos_meteor_main_damage
CONTACT DAMAGE (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_chaos_meteor_damage_interval
CONTACT DAMAGE TICK
DOTA_Tooltip_ability_invoker_chaos_meteor_burn_duration
BURN DURATION
DOTA_Tooltip_ability_invoker_chaos_meteor_burn_dps
BURN DAMAGE PER SECOND (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_sun_strike
Sun Strike
DOTA_Tooltip_ability_invoker_sun_strike_Description
Sends a catastrophic ray of fierce energy from the sun at any targeted location,
incinerating all enemies standing beneath it once it reaches the earth. Deals d
amage based on the level of font color='#cabe68'Exortfont, however this damage i
s spread evenly over all enemies hit.
DOTA_Tooltip_ability_invoker_sun_strike_Lore
Harlek's Incantation of Incineration.
DOTA_Tooltip_ability_invoker_sun_strike_Note0
Gives vision of the target area before the strike.
DOTA_Tooltip_ability_invoker_sun_strike_Note1
Invoker gains experience with kills made from Sun Strike, even if made from outs
ide of experience range.
DOTA_Tooltip_ability_invoker_sun_strike_area_of_effect
RADIUS
DOTA_Tooltip_ability_invoker_sun_strike_delay
DELAY
DOTA_Tooltip_ability_invoker_sun_strike_damage
DAMAGE (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_forge_spirit
Forge Spirit
DOTA_Tooltip_ability_invoker_forge_spirit_Description

Invoker forges a spirit embodying the strength of fire and fortitude of ice. Dam
age, mana, and armor are based on the level of font color='#cabe68'Exortfont whi
le attack range, health, and duration are based on the level of font color='#799
8b5'Quasfont. The elemental's scorching attack is capable of melting the armor o
f enemy heroes. If both font color='#7998b5'Quasfont and font color='#cabe68'Exo
rtfont are level 4 or higher, Invoker will create two spirits instead of one.
DOTA_Tooltip_ability_invoker_forge_spirit_Lore
Culween's Most Cunning Fabrications.
DOTA_Tooltip_ability_invoker_forge_spirit_Note0
Casting this abiliy will replace currently summoned Forged Spirits.
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_damage
DAMAGE (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_mana
MANA (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_armor
ARMOR (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_attack_range
ATTACK RANGE (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_hp
HEALTH (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_forge_spirit_spirit_duration
DURATION (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_forged_spirit_melting_strike
Melting Strike
DOTA_Tooltip_ability_forged_spirit_melting_strike_Description
Melts away the armor of heroes hit by the spirit's attack if the spirit has enou
gh mana. Each successive hit increases the amount of armor melted.
DOTA_Tooltip_ability_forged_spirit_melting_strike_armor_removed
ARMOR REMOVED PER HIT
DOTA_Tooltip_ability_forged_spirit_melting_strike_max_armor_remo
ved
MAX ARMOR REMOVED
DOTA_Tooltip_ability_forged_spirit_melting_strike_duration
DURATION
DOTA_Tooltip_ability_invoker_ice_wall
Ice Wall
DOTA_Tooltip_ability_invoker_ice_wall_Description
Generates a wall of solid ice directly in front of Invoker for a duration based
on the level of font color='#7998b5'Quasfont. The bitter cold emanating from it
greatly slows nearby enemies based on the level of font color='#7998b5'Quasfont
and deals damage each second based on the level of font color='#cabe68'Exortfont
.
DOTA_Tooltip_ability_invoker_ice_wall_Lore
Killing Wall of Koryx.
DOTA_Tooltip_ability_invoker_ice_wall_Note0
The slow will still affect Spell Immune enemies if their spell immunity was crea
ted after being affected by Ice Wall.
DOTA_Tooltip_ability_invoker_ice_wall_duration
WALL DURATION (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_ice_wall_slow
%MOVEMENT SLOW (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_ice_wall_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_invoker_ice_wall_damage_per_second
DAMAGE PER SECOND (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_deafening_blast
Deafening Blast
DOTA_Tooltip_ability_invoker_deafening_blast_Description
Invoker unleashes a mighty sonic wave in front of him, dealing damage to any ene
my unit it collides with based on the level of font color='#cabe68'Exortfont. Th
e sheer impact from the blast is enough to knock those enemy units back for a du

ration based on the level of font color='#7998b5'Quasfont, then disarm their att
acks for a duration based on the level of font color='#d671a9'Wexfont.nnIf font
color='#7998b5'Quasfont, font color='#d671a9'Wexfont, and font color='#cabe68'Ex
ortfont are all at max level, Deafening Blast becomes a non-targetable circular
wave released in every direction around Invoker.
DOTA_Tooltip_ability_invoker_deafening_blast_Lore
Buluphont's Aureal Incapacitator.
DOTA_Tooltip_ability_invoker_deafening_blast_travel_distance
TRAVEL DISTANCE
DOTA_Tooltip_ability_invoker_deafening_blast_damage
DAMAGE (font color='#cabe68'EXORTfont)n
DOTA_Tooltip_ability_invoker_deafening_blast_knockback_duration
KNOCKBACK DURATION (font color='#7998b5'QUASfont)n
DOTA_Tooltip_ability_invoker_deafening_blast_disarm_duration
DISARM DURATION (font color='#d671a9'WEXfont)n
npc_dota_hero_invoker_bio
In its earliest, and some would say most potent form, magic was primarily the ar
t of memory. It required no technology, no wands or appurtenances other than the
mind of the magician. All the trappings of ritual were merely mnemonic devices,
meant to allow the practitioner to recall in rich detail the specific mental fo
rmulae that unlocked a spell's power. The greatest mages in those days were the
ones blessed with the greatest memories, and yet so complex were the invocations
that all wizards were forced to specialize. The most devoted might hope in a li
fetime to have adequate recollection of three spells--four at most. Ordinary wiz
ards were content to know two, and it was not uncommon for a village mage to kno
w only one--with even that requiring him to consult grimoires as an aid against
forgetfulness on the rare occasions when he might be called to use it. But among
these early practitioners there was one exception, a genius of vast intellect a
nd prodigious memory who came to be known as the Invoker. In his youth, the prec
ocious wizard mastered not four, not five, not even seven incantations He could
command no fewer than ten spells, and cast them instantly. Many more he learned
but found useless, and would practice once then purge from his mind forever, to
make room for more practical invocations. One such spell was the Sempiternal Can
trap--a longevity spell of such power that those who cast it in the world's firs
t days are among us still (unless they have been crushed to atoms). Most of thes
e quasi-immortals live quietly, afraid to admit their secret But Invoker is not
one to keep his gifts hidden. He is ancient, learned beyond all others, and his
mind somehow still has space to contain an immense sense of his own worth...as w
ell as the Invocations with which he amuses himself through the long slow twilig
ht of the world's dying days.
Silencer
DOTA_Tooltip_ability_silencer_curse_of_the_silent
Arcane Curse
DOTA_Tooltip_ability_silencer_curse_of_the_silent_Lore
Nortrom's lack of incantations is less of a problem for him than it is for his a
dversaries.
DOTA_Tooltip_ability_silencer_curse_of_the_silent_Description
Curses the target area, causing enemy heroes to take damage and slowing their mo
vement speed. Anytime affected enemies cast a spell, the duration is increased.
DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note0
If an enemy hero affected by Arcane Curse is silenced, Arcane Curse will pau
se damage, slow and duration.
DOTA_Tooltip_ability_silencer_curse_of_the_silent_Note1
Affects creeps.
DOTA_Tooltip_ability_silencer_curse_of_the_silent_damage
DAMAGE
DOTA_Tooltip_ability_silencer_curse_of_the_silent_duration
BASE DURATION
DOTA_Tooltip_ability_silencer_curse_of_the_silent_penalty_durati

on

PENALTY DURATION
DOTA_Tooltip_ability_silencer_curse_of_the_silent_radius

RADIUS
DOTA_Tooltip_ability_silencer_curse_of_the_silent_movespeed
%MOVEMENT SLOW
DOTA_Tooltip_ability_silencer_glaives_of_wisdom
Glaives of Wisdom
DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Lore
Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Dri
as gives him uncanny wisdom, which he applies to physical combat.
DOTA_Tooltip_ability_silencer_glaives_of_wisdom_Description
Silencer enchants his glaives with his wisdom, dealing additional damage based o
n his Intelligence.
DOTA_Tooltip_ability_silencer_glaives_of_wisdom_intellect_damage
_pct
%INT TO DAMAGE
DOTA_Tooltip_ability_silencer_last_word
Last Word
DOTA_Tooltip_ability_silencer_last_word_Lore
Nortrom ensures that spells uttered by his opponents will be their last.
DOTA_Tooltip_ability_silencer_last_word_Description
Enchants a target, causing them to be damaged and silenced if they cast a spell
or if the enchantment timer expires.
DOTA_Tooltip_ability_silencer_last_word_Note0
Channeling abilities will trigger this effect once the caster finishes its chann
el.
DOTA_Tooltip_ability_silencer_last_word_damage
DAMAGE
DOTA_Tooltip_ability_silencer_last_word_debuff_duration
ENEMY CAST TIMER
DOTA_Tooltip_ability_silencer_last_word_duration
SILENCE DURATION
DOTA_Tooltip_ability_silencer_global_silence
Global Silence
DOTA_Tooltip_ability_silencer_global_silence_Lore
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his
prophecy.
DOTA_Tooltip_ability_silencer_global_silence_Description
Silencer stops all sound, preventing enemy heroes and units on the map from cast
ing spells.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_silencer_global_silence_aghanim_description
Applies the current level of Arcane Curse to all enemy Heroes.
DOTA_Tooltip_ability_silencer_global_silence_Note0
This skill works on invisible and Spell Immune units, but gaining spell immunity
will remove its effect.
DOTA_Tooltip_ability_silencer_global_silence_tooltip_duration
DURATION
npc_dota_hero_silencer_bio
Part of the seventh and final generation of a carefully designed pedigree, Nortr
om was bred by the ancient order of the Aeol Drias to be the greatest magic user
the world had ever seen. He was the prophesied one, the culmination of two-hund
red years of careful pairings, a war-mage who would bring glory to the order, an
d destruction to their sworn enemies, The Knights of the Fold.
Raised with other young mages in a hidden cantonment among the hills of the Hazh
adal barrens, the order's preceptors waited for Nortrom's abilities to manifest.
While the other students honed their talents with fire, or ice, or incantatory
spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As t
he day of final testing approached, he still hadn't found his magic. In disgust,
the preceptors berated him, while the children laughed. You are no mage, the he
ad of the order declared. Still, Nortrom did not slink away. He entered the day
of testing and faced down the young mages who had mocked him. And then his prece

ptors learned a valuable lesson a lack of magic can be the greatest magic of all
. Nortrom silenced the young mages one by one and defeated them in single combat
, until he alone stood as champion of the Aeol Drias, in fulfillment of the prop
hecy.
OUTWORLD Devourer
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb
Arcane Orb
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Description
Adds extra pure damage to Outworld Devourer's attacks, based on his remaining ma
na pool. Steals %int_steal% intelligence for %int_steal_duration% seconds per hi
t when attacking an enemy hero. Arcane Orb also does bonus damage to summoned un
its and illusions.nnArcane Orb is a Unique Attack Modifier, and does not stack w
ith other Unique Attack Modifiers.
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Lore
Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all s
piritual energy, infusing it into his being.
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_Note0
The damage is calculated after the mana cost is spent.
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_mana_pool_dam
age_pct %MANA POOL TO DAMAGE
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_illusion_dama
ge
ILLUSION DAMAGE
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_int_steal
INTELLIGENCE STEAL
DOTA_Tooltip_ability_obsidian_destroyer_arcane_orb_int_steal_dur
ation
STEAL DURATION
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment
Astral Imprisonment
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Desc
ription Places a target unit into an astral prison. The hidden unit is invulnera
ble and disabled. When the astral prison implodes, it deals %damage% damage to e
nemies in a %radius% radius around the target.
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Lore
Locked away in the pocket between this world and the Outworld, victims realize t
heir infantile knowledge and mortality.
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note
0
Imprisoned units are hidden and invulnerable.
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_Note
1
Imprisoned units can still be hit by Sanity's Eclipse.
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_dama
ge
DAMAGE
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_radi
us
RADIUS
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_pris
on_duration PRISON DURATION
DOTA_Tooltip_ability_obsidian_destroyer_astral_imprisonment_cast
_range_tooltip CAST RANGE
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura
Essence Aura
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Description
Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gain
s a chance to restore a percentage of its mana pool. Outworld Devourer also pas
sively gains a bonus to its base mana pool. Several skills with no cooldown and
toggled spells cannot trigger Essence Aura.
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Lore
The crystals of the Outworld produce arcane power, and the Harbinger channels it
into the world of mortals.
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_Note0

Other than Arcane Orb, most skills without cooldowns cannot trigger Essence Aura
.
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_radius
RADIUS
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_bonus_mana
BASE MANA
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_amo
unt
%RESTORED MANA
DOTA_Tooltip_ability_obsidian_destroyer_essence_aura_restore_cha
nce
%RESTORE CHANCE
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse
Sanity's Eclipse
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Descripti
on
Unleashes a psychic blast that removes %mana_drain%%% of the man
a from affected heroes, while also damaging them based on the difference between
the affected hero's Intelligence and Outworld Devourer's. If an enemy hero has
the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse will no
t cause damage. Sanity's Eclipse can hit units trapped by Astral Imprisonment.nn
Upgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_Lore
When an Outworld crystal ruptures, cataclysmic energies are released, and the re
verberations of this power are felt interdimensionally.
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_damage_mu
ltiplier
INT DIFF DAMAGE MULTIPLIER
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_radius
RADIUS
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_cast_rang
e
CAST RANGE
DOTA_Tooltip_ability_obsidian_destroyer_sanity_eclipse_aghanim_d
escription
Sanity's Eclipse will also cast the current level of Astral Impr
isonment on affected enemy heroes.
npc_dota_hero_obsidian_destroyer_bio
One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sol
e surviving sentry of an outpost on the world at the rim of the abyss. From this
jagged crystalline Outworld, forever on guard, he has gazed for eternities into
the heavens, alert for any stirring in the bottomless night beyond the stars. I
mprinted deep in the shining lattices of his intellect lies a resonant pattern a
kin to prophecy, a dark music implying that eventually some evil will wake out t
here, beyond the edges of creation, and turn its attention to our world. With hi
s whole being focused on his vigil, Outworld Devourer paid little attention to e
vents closer in to the sun. But at last the clamor of the Ancients, and a sense
of growing threat from within as well as without, sent him winging sunward to vi
sit the plains of war. Harbinger's place in our own prophecies is unambiguous he
must be considered an omen of worse things to come. But his arrival in itself i
s bad enough.
Lycan
DOTA_Tooltip_ability_lycan_summon_wolves
Summon Wolves
DOTA_Tooltip_ability_lycan_summon_wolves_Lore
The very enchantment that twisted his being also summons canine familiars.
DOTA_Tooltip_ability_lycan_summon_wolves_Description
Summons two wolves to fight for Lycan. Level 2-4 wolves have Cripple, level 3-4
wolves have permanent invisibility, and level 4 wolves have 15 HP regen.
DOTA_Tooltip_ability_lycan_summon_wolves_Note0
If wolves are summoned during the duration of Howl, they will receive the buff u
ntil the end of its duration.
DOTA_Tooltip_ability_lycan_summon_wolves_Note1
Spirit Wolves have 80% magic damage resistance.
DOTA_Tooltip_ability_lycan_summon_wolves_Note2

Using this spell will replace currently active Spirit Wolves.


DOTA_Tooltip_ability_lycan_summon_wolves_wolf_duration
DURATION
DOTA_Tooltip_ability_lycan_summon_wolves_wolf_bat
BASE ATTACK TIME
DOTA_Tooltip_ability_lycan_summon_wolves_wolf_damage
DAMAGE
DOTA_Tooltip_ability_lycan_summon_wolves_wolf_hp
HP
DOTA_Tooltip_ability_lycan_howl
Howl
DOTA_Tooltip_ability_lycan_howl_Lore
Blood-curdling wolf cries signal to opponents that Banehallow is among them.
DOTA_Tooltip_ability_lycan_howl_Description
Grants bonus damage to Lycan, all allied heroes and all units under their contro
l.
DOTA_Tooltip_ability_lycan_howl_howl_duration
DURATION
DOTA_Tooltip_ability_lycan_howl_hero_bonus_damage
HERO BONUS DAMAGE
DOTA_Tooltip_ability_lycan_howl_unit_bonus_damage
MINION BONUS DAMAGE
DOTA_Tooltip_ability_lycan_feral_impulse
Feral Impulse
DOTA_Tooltip_ability_lycan_feral_impulse_Lore
His animalistic symbiosis with canine kind gives Banehallow enhanced reflexes an
d hunting capabilities.
DOTA_Tooltip_ability_lycan_feral_impulse_Description
Increases the damage and attack speed of Lycan and all units under his control.
DOTA_Tooltip_ability_lycan_feral_impulse_radius
RADIUS
DOTA_Tooltip_ability_lycan_feral_impulse_bonus_attack_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_lycan_feral_impulse_bonus_damage
%BONUS DAMAGE
DOTA_Tooltip_ability_lycan_shapeshift
Shapeshift
DOTA_Tooltip_ability_lycan_shapeshift_Lore
Forever a slave to his lycanthropy, Banehallow has come to accept his curse, and
embrace his own savagery.
DOTA_Tooltip_ability_lycan_shapeshift_Description
Lycan assumes his lupine form, granting him and his units critical strikes and a
dded vision at night. During Shapeshift, Lycan and all units under his control m
ove at increased speed, cannot be slowed and have a %crit_chance%%% chance to de
al a critical strike doing %crit_multiplier%%% damage.
DOTA_Tooltip_ability_lycan_shapeshift_Note0
Hex doesn't remove Lycan's movement speed.
DOTA_Tooltip_ability_lycan_shapeshift_Note1
Lycan has a smaller collision size in this state.
DOTA_Tooltip_ability_lycan_shapeshift_duration
DURATION
DOTA_Tooltip_ability_lycan_shapeshift_speed
SHAPESHIFT MOVE SPEED
DOTA_Tooltip_ability_lycan_shapeshift_bonus_night_vision
BONUS NIGHT VISION
DOTA_Tooltip_ability_lycan_shapeshift_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_lycan_shapeshift_crit_multiplier
%CRITICAL DAMAGE
DOTA_Tooltip_ability_lycan_shapeshift_transformation_time

TRANSFORM TIME
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike
Cripple
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_Descrip
tion
Gives %maim_chance%%% to cripple the target, causing %maim_damag
e% damage per second and lose %maim_attack_speed% Attack Speed for %maim_duratio
n% seconds.
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_ch
ance
%CRIPPLE CHANCE
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_da
mage
DAMAGE PER SECOND
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_at
tack_speed
ATTACK SPEED SLOW
DOTA_Tooltip_ability_lycan_summon_wolves_critical_strike_maim_du
ration
DURATION
DOTA_Tooltip_ability_lycan_summon_wolves_invisibility
Invisibility
DOTA_Tooltip_ability_lycan_summon_wolves_invisibility_Descriptio
n
Permanently invisible when not attacking.
npc_dota_hero_lycan_bio
Banehallow was noble-born to the house of Ambry, the greatest of the landed cast
es in the old kingdom of Slom. Before the Fall, as the King's wants grew strange
, and his court grew crowded with sorcerers and charlatans, the house of Ambry w
as the first to rise against the avarice of the throne. No longer willing to pay
homage and fealty, they instead sent six-thousand swords into the capital, wher
e they were wiped out in the Massacre of the Apostates. And then came the teeth
behind the old truth When you strike a king's neck, you had better take his head
. Enraged by the betrayal, the king exterminated the vast Ambry bloodline, spari
ng only the lord of the house and his youngest son, Banehallow. Before all the r
oyal court, with the disgraced lord chained to the ornate marble floor, the King
bade his magicians transform the boy into a wolf so that he might tear out his
own father's throat. Do this, the king said, so that Lord Ambry will understand
the bite of betrayal. Powerful magic was invoked, and the child was transformed.
But though his body was changed, his spirit remained intact, and instead of bit
ing the exposed neck of his father, he attacked his handlers, tearing them to pi
eces. A dozen of the King's knights perished under the wolf's teeth before they
managed to drive it off into the night. Lord Ambry laughed from his chains even
as the King ran him through with a sword. Now the heir to the lost house of Ambr
y, Banehallow wanders the trail as the Lycan, part warrior, part wolf, in search
of justice for all that he lost.
LONE DRUID
DOTA_Tooltip_ability_lone_druid_spirit_bear
Summon Spirit Bear
DOTA_Tooltip_ability_lone_druid_spirit_bear_Lore
Sylla's lifelong companion is symbiotic with his spirit and heart, coming to aid
him in any time of need.
DOTA_Tooltip_ability_lone_druid_spirit_bear_Description
Summons a powerful Spirit Bear companion that can equip items. If the bear move
s 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers
%backlash_damage%%% of his max health as backlash damage if the Spirit Bear dies
. As the bear increases in levels, it can learn the Return, Entangling Claws, a
nd Demolish abilities. Spirit Bear does not benefit from attributes.nnUpgradabl
e by Aghanim's Scepter.
DOTA_Tooltip_ability_lone_druid_spirit_bear_aghanim_description
Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lon
e Druid dies.
DOTA_Tooltip_ability_lone_druid_spirit_bear_Note0
Most spells interact with the Spirit Bear in the same way as they do with heroes
.

DOTA_Tooltip_ability_lone_druid_spirit_bear_Note1
You can't resummon the bear if it has taken damage in the past 3 seconds.
DOTA_Tooltip_ability_lone_druid_spirit_bear_Note2
Using Hand of Midas from Spirit Bear grants the earned XP to Lone Druid.
DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_hp
BEAR HP
DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_regen_tooltip
BEAR HP REGEN
DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_armor
BEAR ARMOR
DOTA_Tooltip_ability_lone_druid_spirit_bear_bear_bat
BEAR BASE ATTACK TIME
DOTA_Tooltip_ability_lone_druid_spirit_bear_backlash_damage
%BACKLASH PURE DAMAGE
DOTA_Tooltip_ability_lone_druid_spirit_bear_return
Return
DOTA_Tooltip_ability_lone_druid_spirit_bear_return_Description
Immediately teleports the Spirit Bear back to the Lone Druid. The Spirit Bear c
annot teleport if it has taken damage from a player unit in the last 3 seconds.
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle
Entangling Claws
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Description
Attacks have a chance to cause roots to burst from the ground, immobilizing the
attacked enemy unit, and dealing damage per second.
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_Note0
Entangled units can't use Blink abilities, and are revealed if they are invisibl
e.
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_entangle_ch
ance
%ENTANGLE CHANCE
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_hero_durati
on
HERO DURATION
DOTA_Tooltip_ability_lone_druid_spirit_bear_entangle_creep_durat
ion
CREEP DURATION
DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish
Demolish
DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_Description
Increases the power of the Spirit Bear, causing it to deal more damage to buildi
ngs and have additional spell resistance.
DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_bonus_build
ing_damage%BONUS BUILDING DAMAGE
DOTA_Tooltip_ability_lone_druid_spirit_bear_demolish_spell_resis
tance
%SPELL RESISTANCE
DOTA_Tooltip_ability_lone_druid_rabid
Rabid
DOTA_Tooltip_ability_lone_druid_rabid_Lore
Bears are not commonly seen as being agile creatures, but can actually move rath
er quickly, especially when enraged.
DOTA_Tooltip_ability_lone_druid_rabid_Description
Increases the attack and movement speed of Lone Druid and the Spirit Bear.
DOTA_Tooltip_ability_lone_druid_rabid_bonus_attack_speed
ATTACK SPEED
DOTA_Tooltip_ability_lone_druid_rabid_bonus_move_speed
%MOVEMENT SPEED
DOTA_Tooltip_ability_lone_druid_rabid_rabid_duration
DURATION
DOTA_Tooltip_ability_lone_druid_savage_roar
Savage Roar
DOTA_Tooltip_ability_lone_druid_savage_roar_bear
Savage Roar
DOTA_Tooltip_ability_lone_druid_savage_roar_Lore

Sylla studies and masters the arts of the lost Bear Clan, enhancing his attuneme
nt with the wild.
DOTA_Tooltip_ability_lone_druid_savage_roar_Description
Lone Druid roars fiercely causing nearby enemies to flee towards their base in t
error. Their movement speed is increased by %bonus_speed%%%.
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Description
Spirit Bear roars fiercely causing nearby enemies to flee towards their base in
terror. Their movement speed is increased by %bonus_speed%%%.
DOTA_Tooltip_ability_lone_druid_savage_roar_Note0
An entangled hero will not be able to move.
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note0
An entangled hero will not be able to move.
DOTA_Tooltip_ability_lone_druid_savage_roar_Note1
Cooldown is shared with Spirit Bear.
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_Note1
Cooldown is shared with Lone Druid.
DOTA_Tooltip_ability_lone_druid_savage_roar_radius
RANGE
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_radius
RANGE
DOTA_Tooltip_ability_lone_druid_savage_roar_bonus_speed
%ENEMY MOVEMENT SPEED BONUS
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_bonus_speed
%ENEMY MOVEMENT SPEED BONUS
DOTA_Tooltip_ability_lone_druid_savage_roar_duration
DURATION
DOTA_Tooltip_ability_lone_druid_savage_roar_bear_duration
DURATION
DOTA_Tooltip_ability_lone_druid_true_form
True Form
DOTA_Tooltip_ability_lone_druid_true_form_Lore
The mighty bear is the king of the forest, possessing the throne through raw pow
er.
DOTA_Tooltip_ability_lone_druid_true_form_Description
Lone Druid learns to morph himself into a raging bear, losing his ranged advanta
ge and some base movement speed, but gaining melee power as well as the Battle C
ry ability. He can morph freely between druid and bear form.nnUpgradable by Agh
anim's Scepter.
DOTA_Tooltip_ability_lone_druid_true_form_Note0
You can dodge stuns during the 2 second duration of transforming.
DOTA_Tooltip_ability_lone_druid_true_form_Note1
Manta Style's cooldown time will be based on whether Lone Druid was in his range
d or melee form when the item was used.
DOTA_Tooltip_ability_lone_druid_true_form_base_attack_time
BASE ATTACK TIME
DOTA_Tooltip_ability_lone_druid_true_form_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_lone_druid_true_form_bonus_hp
BONUS HP
DOTA_Tooltip_ability_lone_druid_true_form_speed_loss
BASE SPEED LOSS
DOTA_Tooltip_ability_lone_druid_true_form_transformation_time
TRANSFORM TIME
DOTA_Tooltip_ability_lone_druid_true_form_druid
Druid Form
DOTA_Tooltip_ability_lone_druid_true_form_druid_Description
Return to Druid form.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_lone_druid_true_form_druid_aghanim_descript
ion
Allows Spirit Bear to attack at any range from Lone Druid, and t
o survive if Lone Druid dies.

DOTA_Tooltip_ability_lone_druid_true_form_battle_cry
Battle Cry
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Lore
When Sylla cries in the forest, the reverberations are felt for a great distance
.
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_Description
Adds attack damage and armor to the Lone Druid as well as any nearby units under
his control.
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_damag
e
BONUS DAMAGE
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_cry_duratio
n
DURATION
DOTA_Tooltip_ability_lone_druid_true_form_battle_cry_range
RADIUS
npc_dota_hero_lone_druid_bio
Long before the first words of the first histories there rose the druidic Bear C
lan. Wise and just they were, and focused in their ways to seek an understanding
of the natural order. The arch forces of nature saw this, and so sought the mos
t learned among them. Wise old Sylla, clan justiciar and seer, stepped forward f
or his kin, and to him was given the Seed with these words 'When all of the worl
d has dimmed, when civilization has left these lands, when the world is slain an
d wracked by the endless deserts at the end of ages, plant the Seed.' As he gras
ped his trust, Sylla felt his years recede and his vitality returned. Vast knowl
edge burst into his mind. He found himself able to project his very will into re
ality and, with some concentration, alter his own physical form as well. Yet sub
tle whispers and cruel ears brought word of the Seed and its power to other peop
les, and a terrible war crashed upon the Bear Clan. As his ancestral home burned
, Sylla took his burden and fled to the wild places. Ages passed, and time and m
yth forgot the Bear Clan, forgot Sylla and the Seed, forgot wondrous civilizatio
ns that rose and fell in Bear Clan's wake. For millenia Sylla has waited, waited
for word from his deities, waited for peace to come to the ever warring realms,
waited in exile and in secret for the end of all things and for the conclusion
of his sacred commitment, preparing himself always to face and destroy whatever
would dare threaten his purpose.
BREWMASTER
DOTA_Tooltip_ability_brewmaster_thunder_clap
Thunder Clap
DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore
A slam of Mangix' mighty keg starts the festivities.
DOTA_Tooltip_ability_brewmaster_thunder_clap_Description
Slams the ground, dealing damage and slowing the movement speed and attack rate
of nearby enemy land units.
DOTA_Tooltip_ability_brewmaster_thunder_clap_radius
RADIUS
DOTA_Tooltip_ability_brewmaster_thunder_clap_damage
DAMAGE
DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_brewmaster_thunder_clap_attack_speed_slow
ATTACK SLOW
DOTA_Tooltip_ability_brewmaster_thunder_clap_duration
HERO DURATION
DOTA_Tooltip_ability_brewmaster_thunder_clap_duration_creeps
CREEP DURATION
DOTA_Tooltip_ability_brewmaster_drunken_haze
Drunken Haze
DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore

The Order of the Oyo's solution to all problems - another round!


DOTA_Tooltip_ability_brewmaster_drunken_haze_Description
Drenches a small area in alcohol, causing their movement speed to be reduced, an
d causing their attacks to have a chance to miss.
DOTA_Tooltip_ability_brewmaster_drunken_haze_Note0
Drunken Haze cannot be disjointed.
DOTA_Tooltip_ability_brewmaster_drunken_haze_duration
HERO DURATION
DOTA_Tooltip_ability_brewmaster_drunken_haze_duration_creeps
CREEP DURATION
DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance
%MISS CHANCE
DOTA_Tooltip_ability_brewmaster_drunken_haze_radius
RADIUS
DOTA_Tooltip_ability_brewmaster_drunken_brawler
Drunken Brawler
DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed
his place in the mastery of inebriation.
DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description
Gives a chance to avoid attacks and to deal critical damage. Drunken Brawler wil
l always trigger if you have not attacked, or have not been attacked, in the las
t several seconds.nnStacks diminishingly with other sources of Evasion.
DOTA_Tooltip_ability_brewmaster_drunken_brawler_Note0
The guaranteed critical attack and guaranteed dodge chance are on separate timer
s.
DOTA_Tooltip_ability_brewmaster_drunken_brawler_dodge_chance
%DODGE CHANCE
DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_chance
%CRIT CHANCE
DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_multiplier
%CRIT DAMAGE
DOTA_Tooltip_ability_brewmaster_drunken_brawler_last_proc
CERTAIN TRIGGER TIMER
DOTA_Tooltip_ability_brewmaster_primal_split
Primal Split
DOTA_Tooltip_ability_brewmaster_primal_split_Lore
It isn't clear whether Mangix is consciously aware of his potent bond with natur
e, as it often occurs in the midst of a drunken stupor.
DOTA_Tooltip_ability_brewmaster_primal_split_Description
Splits Brewmaster into elements, forming 3 specialized warriors, adept at surviv
al. If any of them survive until the end of their summoned timer, the Brewmaster
is reborn.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_brewmaster_primal_split_Note0
The Earth Element will carry all auras that the Brewmaster has, as well as True
Sight.
DOTA_Tooltip_ability_brewmaster_primal_split_Note1
The Fire Element has phased movement.
DOTA_Tooltip_ability_brewmaster_primal_split_Note2
When the spell ends, Brewmaster will take the place of an element in this order,
assuming they are alive Earth, Storm, Fire.
DOTA_Tooltip_ability_brewmaster_primal_split_duration
DURATION
DOTA_Tooltip_ability_brewmaster_primal_split_aghanim_description
Earth gains Thunder Clap, Storm gains Drunken Haze and Fire gains Drunken Brawle
r.
DOTA_Tooltip_ability_brewmaster_resistant_skin
Resistant Skin

DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore
DOTA_Tooltip_ability_brewmaster_resistant_skin_Description
Protects against damaging damage.
DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder
Hurl Boulder
DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore
DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description
Throws a boulder at a unit, doing damage and stunning it.
DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage
DAMAGE
DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration
STUN DURATION
DOTA_Tooltip_ability_brewmaster_earth_spell_immunity
Spell Immunity
DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore
DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description
Immune to spells.
DOTA_Tooltip_ability_brewmaster_earth_pulverize
Demolish
DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore
DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description
Deals %bonus_building_damage%%% bonus damage to buildings.
DOTA_Tooltip_ability_brewmaster_earth_pulverize_bonus_building_d
amage
%BONUS BUILDING DAMAGE
DOTA_Tooltip_ability_brewmaster_storm_dispel_magic
Dispel Magic
DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore
DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description
Damages summoned units in an area and purges most buffs or debuffs.
DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage
DAMAGE TO SUMMONS
DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius
RADIUS
DOTA_Tooltip_ability_brewmaster_storm_cyclone
Cyclone
DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore
DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description
Encloses a unit in a tornado, removing it from the battlefield.
DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero
HERO DURATION
DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit
NON-HERO DURATION
DOTA_Tooltip_ability_brewmaster_storm_wind_walk
Wind Walk
DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore
DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description
Provides temporary invisibility. Bonus movement speed and attack damage when in
visible.
DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_s
peeed
BONUS MOVEMENT SPEED
DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration
DURATION
DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation
Permanent Immolation
DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore
DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Descri
ption
Burns nearby enemy units.
DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage

DAMAGE PER SECOND


DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius
RADIUS
npc_dota_hero_brewmaster_bio
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient
Order of the Oyo has for centuries practiced its rites of holy reverie, communin
g with the spirit realm in grand festivals of drink. Born to a mother's flesh b
y a Celestial father, the youth known as Mangix was the first to grow up with th
e talents of both lineages. He trained with the greatest aesthetes of the Order
, eventually earning, through diligent drunkenness, the right to challenge for t
he title of Brewmaster, that appellation most honored among the contemplative ma
lt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fo
ught the elder master. For nine nights they stumbled and whirled, chugged and s
truck, until at last the elder warrior collapsed into a drunken stupor, and a ne
w Brewmaster was named. Now the new, young Brewmaster calls upon the strength o
f his Oyo forebears to speed his staff. When using magic, it is to his spirit a
ncestors that he turns. Like all Brewmasters before him, he was sent out from h
is people with a single mission. He wanders the land, striving toward enlighten
ment through drink, searching for the answer to the ancient spiritual schism. H
oping to think the single thought that will unite the spirit and physical planes
again.
SHADOW DEMON
DOTA_Tooltip_ability_shadow_demon_disruption
Disruption
DOTA_Tooltip_ability_shadow_demon_disruption_Description
Banishes the targeted unit from the battlefield for a short duration. Upon retu
rning, two illusions of the banished unit are created under Shadow Demon's contr
ol.
DOTA_Tooltip_ability_shadow_demon_disruption_Lore
The pain of deception comes not while it happens, but when it is revealed.
DOTA_Tooltip_ability_shadow_demon_disruption_disruption_duration
BANISH DURATION
DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration
ILLUSION DURATION
DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_t
ooltip %ILLUSION DAMAGE
DOTA_Tooltip_ability_shadow_demon_disruption_tooltip_total_illus
ion_incoming_damage
%ILLUSION DAMAGE TAKEN
DOTA_Tooltip_ability_shadow_demon_soul_catcher
Soul Catcher
DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description
Curses a random enemy in an area to take increased damage. Units under the effe
ct of Disruption can still be affected by Soul Catcher.
DOTA_Tooltip_ability_shadow_demon_soul_catcher_Lore
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.
DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_take
n
%BONUS DAMAGE
DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius
RADIUS
DOTA_Tooltip_ability_shadow_demon_soul_catcher_tooltip_duration
DURATION
DOTA_Tooltip_ability_shadow_demon_shadow_poison
Shadow Poison
DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description
Deals damage in a line, and afflicts enemy units with a poison effect. The poiso
n deals 124816 times the stack damage based on the number of stacks on the targe
t, up to 5 stacks. Additional stacks cause 50 damage each. This deferred damage

is dealt when Shadow Poison's duration is expired, or the Release sub-ability i


s used.
DOTA_Tooltip_ability_shadow_demon_shadow_poison_Lore
The ever growing influence of the Shadow Demon can pollute the most valiant and
pure of heroes.
DOTA_Tooltip_ability_shadow_demon_shadow_poison_Note0
Shadow Poison can affect units under Disruption.
DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage
STACK DAMAGE
DOTA_Tooltip_ability_shadow_demon_shadow_poison_tooltip_duration
DURATION
DOTA_Tooltip_ability_shadow_demon_shadow_poison_radius
RADIUS
DOTA_Tooltip_ability_shadow_demon_shadow_poison_max_multiply_sta
cks
MAX STACKS TO MULTIPLY
DOTA_Tooltip_ability_shadow_demon_shadow_poison_release
Shadow Poison Release
DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Descript
ion
Releases the poison to do damage on all affected enemies. Units
under the effect of Disruption can still be affected by Shadow Poison.
DOTA_Tooltip_ability_shadow_demon_demonic_purge
Demonic Purge
DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description
Purges the target enemy unit, removing positive buffs, and slowing the target fo
r the duration. The unit slowly regains its speed until the end of the duration
, upon which damage is dealt. Units under the effect of Disruption can still be
affected by Demonic Purge.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_shadow_demon_demonic_purge_Lore
Once Shadow Demon no longer has any need for his collected cultist, he releases
it from its subservience - and its life.
DOTA_Tooltip_ability_shadow_demon_demonic_purge_Note0
Demonic Purge will slow Spell Immune units.
DOTA_Tooltip_ability_shadow_demon_demonic_purge_tooltip_duration
DURATION
DOTA_Tooltip_ability_shadow_demon_demonic_purge_charge_restore_t
ime_tooltip_scepter
SCEPTER CHARGE RESTORE TIME
DOTA_Tooltip_ability_shadow_demon_demonic_purge_aghanim_descript
ion
Cooldown is removed, replaced with 3 charges that replenish ever
y 40 seconds. Also causes Demonic Purge to break its target's passive abilities
while active.
npc_dota_hero_shadow_demon_bio
Among the sovereign Demons with explicit access to this world, Doom scarcely bot
hers with the affairs of Noninfernals and Lesser Spectral Consorts, while Shadow
Fiend passes through almost exclusively on collecting expeditions. The Shadow D
emon, however, has always taken a deep and abiding interest in the material plan
e, as if sensing that mastery of this gritty dimensional nexus might be the key
to total domination of all realities. Summoned first by minor wizards, the Shado
w Demon granted every wish and put on increasingly impressive displays of power
until he had the full attention of the greatest demonologists, and through them
the various lords, tyrants, autarchs and heirophants who depended on sorcery to
buttress their mundane power. So great was his deception that all his summoners
considered themselves the master and Shadow Demon the servant; meanwhile, he ero
ded their identities and made their minds his own. In the end, most members of t
he cult were hollow puppets, extensions of his evil will. What Shadow Demon's ne
xt step would have been remains open to speculation, for around this time, Never
more the Shadow Fiend bit into a particularly nasty-tasting soul and discovered
that it held nothing but a foul nougat of Shadow Demon's essence. Alerted that a
coup was underway, and that the ancient equilibrium of the Umbral Pact was abou
t to be destabilized, Doom and Shadow Fiend briefly joined forces to destroy the
burgeoning cult. Combining spells of incredible force, they undid Shadow Demon'

s centuries of patient work, reducing his cult to smithereens--and all its membe
rs to a bloody splatter. Nothing remained except a tiny speck of demon shadow. I
mmortal and irreducible, this mote of evil was enough to seed the Shadow Demon's
next scheme, and in fits and starts, over further centuries, he began to regrou
p. Whatever that speck of shadow touched, it tainted, and its influence graduall
y grew. A chaos of damaged parts pulled together, reknit, and combined to give S
hadow Demon a form even stronger than his former. He is all but complete now, an
d his plan for infinite dominion lacks all of its former weaknesses. It would se
em that such a being of pure malice and malevolence, a threat to all creation, w
ould be forever out of place in our world...yet Shadow Demon does not lack for f
ollowers.
CHAOS KNIGHT
DOTA_Tooltip_ability_chaos_knight_chaos_bolt
Chaos Bolt
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description
Throws a mysterious bolt of energy at the target unit. It stuns for a random dur
ation and deals random damage.
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore
Even Chaos Knight cannot predict this manifest of unholy energy.
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min
MINIMUM STUN
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_max
MAXIMUM STUN
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min
MINIMUM DAMAGE
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max
MAXIMUM DAMAGE
DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Note0
The stun duration and damage values dealt are inversely related.
DOTA_Tooltip_ability_chaos_knight_reality_rift
Reality Rift
DOTA_Tooltip_ability_chaos_knight_reality_rift_Description
Teleports you, any images you have and the target unit to a random point along t
he line between the two of you. Gives you bonus attack damage for one attack.
DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore
Armageddon rides between the planes, bringing Chaos Knight to his victim whereve
r he may hide.
DOTA_Tooltip_ability_chaos_knight_reality_rift_Note0
Chaos Knight and the target unit are made to face each other, and Chaos Knight a
nd his phantasms are issued an attack order against the target.
DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_duration
BONUS DURATION
DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range
RANGE
DOTA_Tooltip_ability_chaos_knight_chaos_strike
Chaos Strike
DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description
Each of Chaos Knight's attacks has a chance to deal bonus damage and reduce the
target's armor by %armor_reduction_tooltip% for %armor_duration% seconds.
DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the
thickest of armors.
DOTA_Tooltip_ability_chaos_knight_chaos_strike_Note0
The armor reduction debuff is applied before the damage occurs, similar to Desol
ator.
DOTA_Tooltip_ability_chaos_knight_chaos_strike_Note1

Illusions can apply the armor reduction debuff, however it does not stack.
DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_damage
%CRITICAL DAMAGE
DOTA_Tooltip_ability_chaos_knight_chaos_strike_armor_reduction_t
ooltip ARMOR REDUCTION
DOTA_Tooltip_ability_chaos_knight_chaos_strike_armor_duration
REDUCTION DURATION
DOTA_Tooltip_ability_chaos_knight_phantasm
Phantasm
DOTA_Tooltip_ability_chaos_knight_phantasm_Description
Summons several phantasmal copies of the Chaos Knight from alternate dimensions.
There is a 50%% chance an extra phantasm will be summoned. The phantasms deal f
ull damage, but take double damage.
DOTA_Tooltip_ability_chaos_knight_phantasm_Lore
Drawing on his battles fought across many worlds and many times, phantasms of th
e Chaos Knight rise up to quell all who oppose him.
DOTA_Tooltip_ability_chaos_knight_phantasm_Note0
Removes most negative buffs from Chaos Knight.
DOTA_Tooltip_ability_chaos_knight_phantasm_Note1
Chaos Knight is invulnerable for 0.5 seconds when casting, allowing him to dodge
stuns and damage.
DOTA_Tooltip_ability_chaos_knight_phantasm_images_count
NUMBER OF PHANTASMS
DOTA_Tooltip_ability_chaos_knight_phantasm_extra_phantasm_chance
_pct_tooltip
%EXTRA PHANTASM CHANCE
DOTA_Tooltip_ability_chaos_knight_phantasm_illusion_duration
PHANTASM DURATION
DOTA_Tooltip_ability_chaos_knight_phantasm_incoming_damage_toolt
ip
%PHANTASM DAMAGE TAKEN
DOTA_Tooltip_ability_chaos_knight_phantasm_outgoing_damage_toolt
ip
%PHANTASM DAMAGE
npc_dota_hero_chaos_knight_bio
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a
far upstream plane where the fundamental laws of the universe have found sentie
nt expression. Of all the ancient Fundamentals, he is the oldest and most tirel
ess, endlessly searching out a being he knows only as The Light. Long ago the L
ight ventured out from the progenitor realm, in defiance of the first covenant.
Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish t
he Light wherever he finds it. A thousand times he has snuffed out the source,
and always he slides into another plane to continue his search anew.
Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, dra
wing strength from the disorder of the universe. A physical manifestation of ch
aos itself, in times of need he calls upon other versions of himself from other
planes, and together these dark horsemen ride into battle, as unstoppable as any
force of nature. Only when the last Light of the world is scoured from existen
ce will the search be ended. Where rides the Chaos Knight, death soon follows.
OGRE MAGI
DOTA_Tooltip_ability_ogre_magi_fireblast
Fireblast
DOTA_Tooltip_ability_ogre_magi_fireblast_Description
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target
.
DOTA_Tooltip_ability_ogre_magi_fireblast_Lore
The Ogre Magi is easily amused, entertained for hours by playing with fire.
DOTA_Tooltip_ability_ogre_magi_fireblast_Note0
When Multicast, Fireblast hits the same target each time with a 0.3 seconds inte
rval.

DOTA_Tooltip_ability_ogre_magi_fireblast_Note1
Mana cost is increased by 20 40 60 when learning Multi Cast.
DOTA_Tooltip_ability_ogre_magi_fireblast_stun_duration
STUN DURATION
DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast
Unrefined Fireblast
DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Description
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target
. Its mana cost is 60%% of Ogre Magi's current mana.
DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_Lore
The 'who-casts-spell-first' argument between himself is solved simply by both ca
sting at once.
DOTA_Tooltip_ability_ogre_magi_unrefined_fireblast_stun_duration
STUN DURATION
DOTA_Tooltip_ability_ogre_magi_ignite
Ignite
DOTA_Tooltip_ability_ogre_magi_ignite_Description
Drenches a target in volatile chemicals, causing it to burst into flames. The ta
rget is in immense pain, taking damage and moving more slowly.
DOTA_Tooltip_ability_ogre_magi_ignite_Lore
Batter up!
DOTA_Tooltip_ability_ogre_magi_ignite_Note0
Multicast makes this spell have an area of effect (150300450 based on Multicast
level).
DOTA_Tooltip_ability_ogre_magi_ignite_Note1
Multicast makes this spell have 150 additional cast range for every Multicast le
vel.
DOTA_Tooltip_ability_ogre_magi_ignite_Note2
Multicast makes this spell have a chance to cast multiple times at random enemy
units with 1400 area of effect.
DOTA_Tooltip_ability_ogre_magi_ignite_burn_damage
BURN DAMAGE
DOTA_Tooltip_ability_ogre_magi_ignite_duration
DURATION
DOTA_Tooltip_ability_ogre_magi_ignite_slow_movement_speed_pct
%SLOW
DOTA_Tooltip_ability_ogre_magi_bloodlust
Bloodlust
DOTA_Tooltip_ability_ogre_magi_bloodlust_Description
Incites a frenzy in a friendly unit, increasing its movement speed and attack sp
eed. Can be cast on towers.
DOTA_Tooltip_ability_ogre_magi_bloodlust_Lore
'Running's not as fun as hitting... Not one bit fun.'
DOTA_Tooltip_ability_ogre_magi_bloodlust_Note0
When multicast, nearby allies will be selected randomly in an 575 area of effect
to receive Bloodlust.
DOTA_Tooltip_ability_ogre_magi_bloodlust_Note1
Can affect siege units.
DOTA_Tooltip_ability_ogre_magi_bloodlust_Note2
Can be cast on Spell Immune allies.
DOTA_Tooltip_ability_ogre_magi_bloodlust_duration
DURATION
DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_attack_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_ogre_magi_bloodlust_bonus_movement_speed
%BONUS MOVE SPEED
DOTA_Tooltip_ability_ogre_magi_multicast
Multicast
DOTA_Tooltip_ability_ogre_magi_multicast_Description
Enables Ogre Magi to cast his spells multiple times with each use, while also gr

anting his spells greater potencynfont color=#EEF10DFireblastfont has its cooldo


wn decreased, its range increased, and its mana cost increased.nfont color=#DE89
30Ignitefont hits enemies in an area, its range is increased, and it may be cast
onto random nearby enemies when used.nfont color=#E34F4FBloodlustfont has its c
ooldown reduced, and may be cast on random nearby allies when used.
DOTA_Tooltip_ability_ogre_magi_multicast_Lore
Despite being largely incapacitated by his IQ, the Ogre Magi's success in battle
is attributed to pure skill.
DOTA_Tooltip_ability_ogre_magi_multicast_multicast_2_times_toolt
ip
%2X CAST CHANCE
DOTA_Tooltip_ability_ogre_magi_multicast_multicast_3_times_toolt
ip
%3X CAST CHANCE
DOTA_Tooltip_ability_ogre_magi_multicast_multicast_4_times_toolt
ip
%4X CAST CHANCE
DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_mana_cost
FIREBLAST MANA INCREASE
DOTA_Tooltip_ability_ogre_magi_multicast_fireblast_cooldown
FIREBLAST COOLDOWN REDUCTION
DOTA_Tooltip_ability_ogre_magi_multicast_ignite_aoe
IGNITE RADIUS
DOTA_Tooltip_ability_ogre_magi_multicast_ignite_cast_range
IGNITE CAST RANGE INCREASE
DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_aoe
BLOODLUST RADIUS
DOTA_Tooltip_ability_ogre_magi_multicast_bloodlust_cooldown
BLOODLUST COOLDOWN REDUCTION
npc_dota_hero_ogre_magi_bio
The ordinary ogre is the creature for whom the phrase 'As dumb as a bag of rock
hammers' was coined. In his natural state, an ogre is supremely incapable of doi
ng or deciding anything. Clothed in dirt, he sometimes finds himself accidentall
y draped in animal skins after eating lanekill. Not an especially social creatur
e, he is most often found affectionately consorting with the boulders or tree-st
umps he has mistaken for kin (a factor that may explain the ogre's low rate of r
eproduction). However, once every generation or so, the ogre race is blessed wi
th the birth of a two-headed Ogre Magi, who is immediately given the traditional
name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in
their line's history. With two heads, Ogre Magi finds it possible to function at
a level most other creatures manage with one. And while the Ogre Magi will win
no debates (even with itself), it is graced with a divine quality known as Dumb
Luck--a propensity for serendipitous strokes of fortune which have allowed the o
gre race to flourish in spite of enemies, harsh weather, and an inability to fee
d itself. It's as if the Goddess of Luck, filled with pity for the sadly inept
species, has taken Ogre Magi under her wing. And who could blame her Poor things
.
DOTA_Tooltip_modifier_ogre_magi_bloodlust
Bloodlust
DOTA_Tooltip_modifier_ogre_magi_bloodlust_description Movement
speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%.
DOTA_Tooltip_modifier_ogre_magi_ignite
Ignite
DOTA_Tooltip_modifier_ogre_magi_ignite_description
You are
on fire! Taking periodic damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONU
S_PERCENTAGE%%%.
TREANT PROTECTOR
DOTA_Tooltip_ability_treant_natures_guise
Nature's Guise
DOTA_Tooltip_ability_treant_natures_guise_Description

Causes the targeted unit to blend in with the forest, becoming invisible to enem
ies and gaining a movement speed bonus when near a tree. If the unit moves away
from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise
is lost. Treant Protector can cast spells and remain invisible under Nature's
Guise.
DOTA_Tooltip_ability_treant_natures_guise_Lore
The Protectors don't often come into vision; their natural state being nestled w
ithin their leafy brethren.
DOTA_Tooltip_ability_treant_natures_guise_Note0
If cast on a unit that isn't near a tree, it will lose the invisibility almost i
nstantly.
DOTA_Tooltip_ability_treant_natures_guise_Note1
Nature's Guise checks in 0.75 second intervals for nearby trees, removing invisi
bility if none are found.
DOTA_Tooltip_ability_treant_natures_guise_duration
DURATION
DOTA_Tooltip_ability_treant_natures_guise_fade_time
FADE TIME
DOTA_Tooltip_ability_treant_natures_guise_radius
TREE RADIUS
DOTA_Tooltip_ability_treant_natures_guise_bonus_move_speed
%MOVEMENT SPEED
DOTA_Tooltip_ability_treant_leech_seed
Leech Seed
DOTA_Tooltip_ability_treant_leech_seed_Description
Treant plants a life-sapping seed in an enemy unit, draining its health, while s
imultaneously slowing it. The seed heals friendly units around it. Pulses 6 tim
es.
DOTA_Tooltip_ability_treant_leech_seed_Lore
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforc
e of trespassers into his sacred ground.
DOTA_Tooltip_ability_treant_leech_seed_leech_damage
DAMAGE PER PULSE
DOTA_Tooltip_ability_treant_leech_seed_movement_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_treant_leech_seed_radius
RADIUS
DOTA_Tooltip_ability_treant_leech_seed_duration
DURATION
DOTA_Tooltip_ability_treant_living_armor
Living Armor
DOTA_Tooltip_ability_treant_living_armor_Description
Infuses the target hero or structure with a protective coating which grants bonu
s regeneration. Also blocks some damage from all sources. Dispels when a number
of damage instances are taken.
DOTA_Tooltip_ability_treant_living_armor_Lore
The roots and tendrils of the Treant Protectors are far-reaching, stimulating th
e growth and rejuvenation of all of nature.
DOTA_Tooltip_ability_treant_living_armor_Note0
Can be cast through the minimap.
DOTA_Tooltip_ability_treant_living_armor_damage_count
DAMAGE INSTANCES
DOTA_Tooltip_ability_treant_living_armor_health_regen
REGEN
DOTA_Tooltip_ability_treant_living_armor_damage_block
BLOCK
DOTA_Tooltip_ability_treant_living_armor_duration
DURATION
DOTA_Tooltip_ability_treant_overgrowth
Overgrowth

DOTA_Tooltip_ability_treant_overgrowth_Description
Summons an overgrowth of vines and branches around Treant that prevent afflicted
enemies from moving, blinking, going invisible, or attacking.
DOTA_Tooltip_ability_treant_overgrowth_Lore
Rooftrellen calls the ancestral spirit of nature, releasing its power through al
l of his kin.
DOTA_Tooltip_ability_treant_overgrowth_Note0
Works on Spell Immune units, but if units gain spell immunity after the effect s
tarts, they'll break free.
DOTA_Tooltip_ability_treant_overgrowth_Note1
Being entangled by Overgrowth through enchanted trees from Eyes of the Forest do
es damage. Being entangled by Overgrowth directly from Treant Protector does not
.
DOTA_Tooltip_ability_treant_overgrowth_duration
DURATION
DOTA_Tooltip_ability_treant_overgrowth_radius
RADIUS
DOTA_Tooltip_ability_treant_overgrowth_aghanim_description
When Overgrowth is cast, it is also cast around Eye of the Forest to deal 175 da
mage per second.
DOTA_Tooltip_ability_treant_eyes_in_the_forest
Eyes In The Forest
DOTA_Tooltip_ability_treant_eyes_in_the_forest_Description
Treant Protector enchants a tree, which grants him unobstructed vision in that l
ocation. If Overgrowth is cast, units within a radius of an enchanted tree will
be entangled and damaged.
DOTA_Tooltip_ability_treant_eyes_in_the_forest_vision_aoe
TREE VISION RADIUS
DOTA_Tooltip_ability_treant_eyes_in_the_forest_overgrowth_aoe
OVERGROWTH RADIUS
DOTA_Tooltip_ability_treant_eyes_in_the_forest_damage OVERGROW
TH DAMAGE PER SEC
DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note0
Being entangled by Overgrowth through enchanted trees from Eyes of the Forest do
es damage. Being entangled by Overgrowth directly from Treant Protector does not
.
DOTA_Tooltip_ability_treant_eyes_in_the_forest_Note1
If the enemy has True Sight, they will be able to see which trees are enchanted.
DOTA_Tooltip_ability_treant_eyes_in_the_forest_Lore
One can never be too certain who, or what, might need protecting.
npc_dota_hero_treant_bio
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of
an ancient power, a fount of eldritch energy nestled deep in the high woods. It
is said that the things that grow here, grow strangely. To the forces of nature
this is a sacred place, made to stay hidden and unknown. Many are the traps and
dangers of this land. There are all-consuming grasses, crossbred fauna and pois
onous flowers, but none are so fierce as the mighty Treant Protectors. These age
less, titanic beings, charged with keeping the peace in this dangerous land, ens
ure that none within encroach without reason, and none without poach their secre
ts. For time untold they tended to their holy ground, uninterrupted, only dimly
aware of the changing world beyond. Yet inevitably the wider world grew aware of
this untamed land, and with each passing winter the outsiders grew bolder. Soon
they arrived with tools to cut and with flames to burn, and often the Treants w
ould ponder who are these fragile, industrious creatures What now had become of
the wild, green world There came and went an age of questions and of doubts, a t
housand summers of long traditions set to scrutiny, while more and more the outs
iders died and fed their earth. When all that bloomed had finally finished their
say, curiosity had overcome caution. It was decided a lone Protector would be s
ent into the wider world, and instructed to wander until the glaciers arose once
more, to observe the changing land and its creatures, and to discover what unkn

own dangers could threaten their sacred ground.


MEEPO
DOTA_Tooltip_ability_meepo_earthbind
Earthbind
DOTA_Tooltip_ability_meepo_earthbind_Description
Tosses a net at the target point, pinning down all enemy units. Earthbind preve
nts invisibility, blink, and interrupts channeling.
DOTA_Tooltip_ability_meepo_earthbind_Lore
Catching dinner in the Riftshadow Ruins can be quite the task.
DOTA_Tooltip_ability_meepo_earthbind_Note0
While preventing units from going invisible, Earthbind won't hit units that are
already invisible.
DOTA_Tooltip_ability_meepo_earthbind_Note1
Does not work on Spell Immune units or Roshan.
DOTA_Tooltip_ability_meepo_earthbind_duration
DURATION
DOTA_Tooltip_ability_meepo_earthbind_radius
RADIUS
DOTA_Tooltip_ability_meepo_earthbind_tooltip_range
RANGE
DOTA_Tooltip_ability_meepo_poof
Poof
DOTA_Tooltip_ability_meepo_poof_Description
Drawing mystical energies from the earth, a Meepo can teleport to another Meepo
or itself after channeling for 1.5 seconds, dealing damage in both the departure
and arrival locations.
DOTA_Tooltip_ability_meepo_poof_Lore
Sometimes breaking one of the Riftshadow Crystals can be just the trick for gett
ing yourself out of a bind. Or your other self.
DOTA_Tooltip_ability_meepo_poof_Note0
Can be cast through the minimap.
DOTA_Tooltip_ability_meepo_poof_Note1
Can teleport to Meepo illusions.
DOTA_Tooltip_ability_meepo_poof_radius
RADIUS
DOTA_Tooltip_ability_meepo_geostrike
Geostrike
DOTA_Tooltip_ability_meepo_geostrike_Description
Meepo enchants his weapon to deal damage per second, as well as slow the movemen
t speed of the attacked unit. Geostrikes from multiple Meepos stack.
DOTA_Tooltip_ability_meepo_geostrike_Lore
Keeping your pack light and having few but versatile tools is the best bet for s
urvival.
DOTA_Tooltip_ability_meepo_geostrike_Note0
Slows Spell Immune units.
DOTA_Tooltip_ability_meepo_geostrike_duration_tooltip
DURATION
DOTA_Tooltip_ability_meepo_geostrike_slow
%MOVE SLOW
DOTA_Tooltip_ability_meepo_divided_we_stand
Divided We Stand
DOTA_Tooltip_ability_meepo_divided_we_stand_Description
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain
gold and experience as he does and shares his experience and abilities. However
, the clones cannot wield any items but the boots that Meepo himself wears. If
any of the clones die, they all die.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_meepo_divided_we_stand_Lore
Do I know you
DOTA_Tooltip_ability_meepo_divided_we_stand_Note0

Clones can't use Arcane Boots or pick up runes.


DOTA_Tooltip_ability_meepo_divided_we_stand_tooltip_clones
NUMBER OF MEEPOES
DOTA_Tooltip_ability_meepo_divided_we_stand_aghanim_description
Adds an extra Meepo, and increases the shared attribute percentage.
npc_dota_hero_meepo_bio
If you ask me, life is all about who you know and what you can find. When you li
ve up in the Riftshadow Ruins, just finding food can be tough. So you need to cu
t corners, you need to scrounge, you need to know your strengths. Some of the be
asts up there can kill you, so you need a way to trap the weak and duck the stro
ng. On the upside, the ruins have history, and history is worth a lot to some pe
ople. There used to be a palace there, where they had all these dark rituals. Ba
d stuff. If you survived the ceremony, they would shatter a crystal and split yo
ur soul into pieces. They made great art though! Sculptures and such. Let me tel
l you sometimes you stumble onto some of those old carvings. Take a pack full of
those to town and sell them, then get yourself food for a few weeks. If luck is
really on your side, you might find a Riftshadow crystal. Get it appraised and
start asking around. Someone always knows some crazy fool looking for this kind
of thing. If all else fails, sell it to a Magus the next time one's in town. The
y love that stuff. Still, whatever you do, be careful handling those crystals. Y
ou do not want one to go off on you. It really hurts.
DOTA_Meepo_Error_CanOnlyTargetMeepo
Invalid Poof target
VISAGE
DOTA_Tooltip_ability_visage_grave_chill
Grave Chill
DOTA_Tooltip_ability_visage_grave_chill_Description
Visage drains the movement and attack speed of the targeted unit, gaining it for
itself.
DOTA_Tooltip_ability_visage_grave_chill_Lore
The warmth of the sun is never felt in the dark cold of the Narrow Maze.
DOTA_Tooltip_ability_visage_grave_chill_Note0
The two buffs can be removed separately by purge.
DOTA_Tooltip_ability_visage_grave_chill_Note1
The speed gained is independent of the speed lost on the target.
DOTA_Tooltip_ability_visage_grave_chill_movespeed_bonus
%MOVE SPEED DRAIN
DOTA_Tooltip_ability_visage_grave_chill_attackspeed_bonus
ATTACK SPEED DRAIN
DOTA_Tooltip_ability_visage_grave_chill_chill_duration
DURATION
DOTA_Tooltip_ability_visage_soul_assumption
Soul Assumption
DOTA_Tooltip_ability_visage_soul_assumption_Description
Visage gathers charges of soul essence each time nearby heroes take more than %d
amage_limit% damage. When the essence is released, it deals base damage as well
as damage for each gathered soul charge.
DOTA_Tooltip_ability_visage_soul_assumption_Lore
The collected souls of the dead reach out to bring another into their fold.
DOTA_Tooltip_ability_visage_soul_assumption_Note0
Charges are only gained for damage greater than 2 and less than 3000 that is dea
lt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.
DOTA_Tooltip_ability_visage_soul_assumption_Note1
Soul Assumption cannot be disjointed.
DOTA_Tooltip_ability_visage_soul_assumption_soul_base_damage
BASE DAMAGE
DOTA_Tooltip_ability_visage_soul_assumption_soul_charge_damage
DAMAGE PER CHARGE

DOTA_Tooltip_ability_visage_soul_assumption_stack_limit
MAX CHARGES
DOTA_Tooltip_ability_visage_soul_assumption_stack_duration
CHARGE DURATION
DOTA_Tooltip_ability_visage_soul_assumption_damage_limit
GATHER DAMAGE THRESHOLD
DOTA_Tooltip_ability_visage_soul_assumption_radius
GATHER DAMAGE RADIUS
DOTA_Tooltip_ability_visage_gravekeepers_cloak
Gravekeeper's Cloak
DOTA_Tooltip_ability_visage_gravekeepers_cloak_Description
Visage generates a layered barrier that protects him from physical and magical a
ttacks. If he receives damage from a player, one layer is removed, and takes ti
me to recover.
DOTA_Tooltip_ability_visage_gravekeepers_cloak_Lore
Visage's tough scales share equal properties of ghost and stone, making it nearl
y impervious to blade and magical assault.
DOTA_Tooltip_ability_visage_gravekeepers_cloak_Note0
Each time Visage receives damage greater than 15 that was not self-inflicted and
was from a player owned source, a layer is removed.
DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_armor
ARMOR PER LAYER
DOTA_Tooltip_ability_visage_gravekeepers_cloak_bonus_resist
%RESIST PER LAYER
DOTA_Tooltip_ability_visage_gravekeepers_cloak_max_layers
MAX LAYERS
DOTA_Tooltip_ability_visage_gravekeepers_cloak_recovery_time
LAYER RECOVERY TIME
DOTA_Tooltip_ability_visage_summon_familiars
Summon Familiars
DOTA_Tooltip_ability_visage_summon_familiars_Description
Conjures two blind Familiars to fight for Visage. Familiars have high attack po
wer, but each attack drains a charge of damage that recharges slowly over time.
Familiars possess the Stone Form ability, that allows them to turn into stone,
stunning enemies upon landing. While in Stone Form, Familiars are invulnerable,
and rapidly regenerate their health and damage. Familiars grant high bounty wh
en killed.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_visage_summon_familiars_Lore
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
DOTA_Tooltip_ability_visage_summon_familiars_Note0
Casting Summon Familiars will replace any existing Familiars.
DOTA_Tooltip_ability_visage_summon_familiars_Note1
Each Familiar starts with 7 damage charges. Familiars are Spell Immune.
DOTA_Tooltip_ability_visage_summon_familiars_familiar_speed
FAMILIAR SPEED
DOTA_Tooltip_ability_visage_summon_familiars_familiar_max_damage
FAMILIAR MAX DAMAGE
DOTA_Tooltip_ability_visage_summon_familiars_damage_charge_time
DAMAGE RECHARGE TIME
DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to
_destroy_tooltip
ATTACKS TO DESTROY (HERO)
DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to
_destroy_creeps_tooltip ATTACKS TO DESTROY (CREEP)
DOTA_Tooltip_ability_visage_summon_familiars_familiar_attacks_to
_destroy_tower_tooltip
ATTACKS TO DESTROY (TOWER)
DOTA_Tooltip_ability_visage_summon_familiars_aghanim_description
Summons 3 familiars.
DOTA_Tooltip_ability_visage_summon_familiars_stone_form
Stone Form
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_Descript

ion
After a short delay, the Familiar turns into stone and smashes i
nto the ground, stunning and damaging all targets in the area. The Familiar bec
omes invulnerable, and will regain its damage charges and health very rapidly.
After 8 seconds, the Familiar will automatically leave Stone Form.
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_dur
ation
STUN DURATION
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_rad
ius
STUN RADIUS
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stun_dam
age
DAMAGE
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_stone_du
ration STONE DURATION
DOTA_Tooltip_ability_visage_summon_familiars_stone_form_hp_regen
BONUS REGEN
npc_dota_hero_visage_bio
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering
gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds
, men and monsters, all creatures that die and choose to travel beyond must some
day pass beneath their sight. For an untethered spirit, the decision to journey
through the veil of death is irrevocable. When chance comes, and by craft or c
unning some restless soul escapes their hells and heavens, it is the dreaded gar
goyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched
to reclaim them. Ruthless and efficient, unhindered by the principles of death
and fatigue, Visage stalks its prey without mercy or end, willingly destroying a
ll which may give shelter to the fugitive essence. That which flaunts the laws
of the afterlife may never rest, for while it is true that the dead may be reviv
ed, it is only a matter of time before Visage finds and returns them to their pr
oper place.
UNDYING
DOTA_Tooltip_ability_undying_decay
Decay
DOTA_Tooltip_ability_undying_decay_Description
Undying steals strength from all enemy heroes in an area, dealing base damage as
he claims the enemy's strength for himself.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_undying_decay_Lore
The strength of the living is simply borrowed from the strength of the dead.
DOTA_Tooltip_ability_undying_decay_Note0
The strength stolen stacks, but can't cause a hero to have strength below 1.
DOTA_Tooltip_ability_undying_decay_Note1
The strength steal takes effect before the damage is dealt.
DOTA_Tooltip_ability_undying_decay_Note2
Affects invisible units.
DOTA_Tooltip_ability_undying_decay_decay_damage
BASE DAMAGE
DOTA_Tooltip_ability_undying_decay_str_steal
STRENGTH STEAL
DOTA_Tooltip_ability_undying_decay_decay_duration
STEAL DURATION
DOTA_Tooltip_ability_undying_decay_radius
RADIUS
DOTA_Tooltip_ability_undying_decay_str_steal_scepter
SCEPTER
STRENGTH STEAL
DOTA_Tooltip_ability_undying_decay_aghanim_description
Increases strength steal.
DOTA_Tooltip_ability_undying_soul_rip
Soul Rip
DOTA_Tooltip_ability_undying_soul_rip_Description
Undying rips health away from all nearby units and uses it to heal an ally, or d

amage an enemy. Soul Rip can also be used to heal Tombstone.


DOTA_Tooltip_ability_undying_soul_rip_Lore
Even allies feel despair in Undying's presence.
DOTA_Tooltip_ability_undying_soul_rip_Note0
Can heal Tombstone, but can't heal or damage other buildings.
DOTA_Tooltip_ability_undying_soul_rip_Note1
Does not rip from invisible units.
DOTA_Tooltip_ability_undying_soul_rip_damage_per_unit
DAMAGEHEAL PER UNIT
DOTA_Tooltip_ability_undying_soul_rip_max_units
MAX UNITS
DOTA_Tooltip_ability_undying_soul_rip_radius
RIP RADIUS
DOTA_Tooltip_ability_undying_soul_rip_tombstone_heal
TOMBSTON
E HEAL
DOTA_Tooltip_ability_undying_tombstone
Tombstone
DOTA_Tooltip_ability_undying_tombstone_Description
Summons a tombstone at the target point. Zombies will frequently spawn next to
every enemy unit in the area around the Tombstone, and attack them. Zombies hav
e the Deathlust ability, which causes their attacks to slow the target, and if t
he target reaches below a certain amount of health, increases the attack and mov
ement speed of the zombie.
DOTA_Tooltip_ability_undying_tombstone_Lore
Dirge calls on his fallen brothers to fight for the Dead God.
DOTA_Tooltip_ability_undying_tombstone_Note0
Tombstone is Spell Immune, but can be healed by Soul Rip.
DOTA_Tooltip_ability_undying_tombstone_Note1
Zombies and Tombstone are Spell Immune.
DOTA_Tooltip_ability_undying_tombstone_Note2
If their initial target dies or goes out of vision, the Zombie will die.
DOTA_Tooltip_ability_undying_tombstone_hits_to_destroy_tooltip
ATTACKS TO DESTROY
DOTA_Tooltip_ability_undying_tombstone_duration
TOMBSTONE DURATION
DOTA_Tooltip_ability_undying_tombstone_radius
ZOMBIE SPAWN RADIUS
DOTA_Tooltip_ability_undying_tombstone_zombie_interval
ZOMBIE SPAWN INTERVAL
DOTA_Tooltip_ability_undying_tombstone_health_threshold
DEATHLUST FLAT HEALTH THRESHOLD
DOTA_Tooltip_ability_undying_tombstone_health_threshold_pct_tool
tip
%DEATHLUST PCT HEALTH THRESHOLD
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike
Deathlust
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_Descri
ption
Slows enemy units on attack. If the attacked unit's health goes
below the threshold, the zombie receives enhanced movement and attack speed.
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health
_threshold
HEALTH THRESHOLD BY NUMBER
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_health
_threshold_pct %HEALTH THRESHOLD BY PERCENT
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_durati
on
SLOW DURATION
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_undying_tombstone_zombie_deathstrike_bonus_
speed
%BONUS SPEED
DOTA_Tooltip_ability_undying_flesh_golem
Flesh Golem

DOTA_Tooltip_ability_undying_flesh_golem_Description
Undying transforms into a horrifying flesh golem that possesses a Plague Aura.
This aura slows all enemy units within %radius% range and amplifies the damage t
hey take; the closer to Undying, the more damage and slow. When a plagued unit
dies, Undying is healed equal to a percentage of his own maximum health.
DOTA_Tooltip_ability_undying_flesh_golem_Lore
The flesh of the recently dead add to the power of Dirge's plague.
DOTA_Tooltip_ability_undying_flesh_golem_Note0
Undying is healed when affected units die in range, regardless of who killed it.
DOTA_Tooltip_ability_undying_flesh_golem_Note1
Dying illusions don't trigger the heal.
DOTA_Tooltip_ability_undying_flesh_golem_Note2
Plague Aura goes through spell immunity.
DOTA_Tooltip_ability_undying_flesh_golem_Note3
The minimum damage amplification and move slow from Plague Aura is 1%.
DOTA_Tooltip_ability_undying_flesh_golem_duration
DURATION
DOTA_Tooltip_ability_undying_flesh_golem_max_damage_amp
%MAX DAMAGE AMP
DOTA_Tooltip_ability_undying_flesh_golem_min_damage_amp
%MIN DAMAGE AMP
DOTA_Tooltip_ability_undying_flesh_golem_max_speed_slow
%MAX MOVE SLOW
DOTA_Tooltip_ability_undying_flesh_golem_death_heal
%DEATH HEAL (HEROES)
DOTA_Tooltip_ability_undying_flesh_golem_death_heal_creep
%DEATH HEAL (CREEPS)
DOTA_Tooltip_ability_undying_flesh_golem_min_speed_slow
%MIN MOVE SLOW
npc_dota_hero_undying_bio
How long has it been since he lost his name The torn ruin of his mind no longer
knows.
Dimly he recalls armor and banners and grim-faced kin riding at his side. He rem
embers a battle pain and fear as pale hands ripped him from his saddle. He remem
bers terror as they threw him into the yawning pit of the Dead God alongside his
brothers, to hear the Dirge and be consumed into nothingness. In the darkness b
elow, time left them. Thought left them. Sanity left them. Hunger, however, did
not. They turned on each other with split fingernails and shattered teeth. Then
it came distant at first, a fragile note at the edge of perception, joined by an
other, then another, inescapable and unending. The chorus grew into a living wal
l of sound pulsing in his mind until no other thought survived. With the Dirge c
onsuming him, he opened his arms to the Dead God and welcomed his obliteration.
Yet destruction was not what he'd been chosen for. The Dead God demanded war. In
the belly of the great nothing, he was granted a new purpose to spread the Dirg
e across the land, to rally the sleepless dead against the living. He was to bec
ome the Undying, the herald of the Dead God, to rise and fall and rise again whe
never his body failed him. To trudge on through death unending, that the Dirge m
ight never end.
RUBICK
DOTA_Tooltip_ability_rubick_telekinesis
Telekinesis
DOTA_Tooltip_ability_rubick_telekinesis_Description
Rubick uses his telekinetic powers to lift the enemy into the air briefly and th
en hurls them back at the ground. The unit lands on the ground with such force t
hat it stuns nearby enemies.
DOTA_Tooltip_ability_rubick_telekinesis_Lore
Even the Grandest Magus may use his powers for enjoyment.
DOTA_Tooltip_ability_rubick_telekinesis_Note0

While the target is in the air, Rubick may use a secondary ability to throw the
enemy in a targeted direction.
DOTA_Tooltip_ability_rubick_telekinesis_Note1
When the unit lands, it isn't affected by the area of effect stun.
DOTA_Tooltip_ability_rubick_telekinesis_Note2
The farthest you can throw an enemy is 375.
DOTA_Tooltip_ability_rubick_telekinesis_lift_duration
LIFT DURATION
DOTA_Tooltip_ability_rubick_telekinesis_stun_duration
STUN DURATION
DOTA_Tooltip_ability_rubick_telekinesis_radius
IMPACT RADIUS
DOTA_Tooltip_ability_rubick_telekinesis_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_rubick_telekinesis_land
Telekinesis Land
DOTA_Tooltip_ability_rubick_telekinesis_land_Description
Chooses the location the target will land when Telekinesis finishes.
DOTA_Tooltip_ability_rubick_telekinesis_land_Lore
DOTA_Tooltip_ability_rubick_fade_bolt
Fade Bolt
DOTA_Tooltip_ability_rubick_fade_bolt_Description
Rubick creates a powerful stream of arcane energy that travels between enemy uni
ts, dealing damage and reducing their attack damage. Each jump deals less damag
e.
DOTA_Tooltip_ability_rubick_fade_bolt_Lore
Rubick's favorite spell for dispatching would-be assassins is a rather simple co
njuration.
DOTA_Tooltip_ability_rubick_fade_bolt_damage
DAMAGE
DOTA_Tooltip_ability_rubick_fade_bolt_jump_damage_reduction_pct
%JUMP REDUCTION
DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reducti
on
HERO DAMAGE REDUCTION
DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduct
ion
CREEP DAMAGE REDUCTION
DOTA_Tooltip_ability_rubick_fade_bolt_duration
DEBUFF DURATION
DOTA_Tooltip_ability_rubick_null_field
Null Field
DOTA_Tooltip_ability_rubick_null_field_Description
Rubick's mastery of the arcane protects nearby allies against weaker magics, gra
nting them magic resistance.
DOTA_Tooltip_ability_rubick_null_field_Lore
Not every magus can be a Grand Magus...
DOTA_Tooltip_ability_rubick_null_field_Note0
Stacks multiplicatively with other spell resistance sources.
DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pc
t
%MAGIC RESISTANCE
DOTA_Tooltip_ability_rubick_null_field_radius
RADIUS
DOTA_Tooltip_ability_rubick_spell_steal
Spell Steal
DOTA_Tooltip_ability_rubick_spell_steal_Description
Rubick studies the trace magical essence of one enemy hero, learning the secrets
of the last spell the hero cast. Rubick can use this spell as his own for sever
al minutes or until he dies.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_rubick_spell_steal_Lore
...but even their lesser magics can be a source of much utility.
DOTA_Tooltip_ability_rubick_spell_steal_Note0
Cannot steal item abilities.

DOTA_Tooltip_ability_rubick_spell_steal_duration
DURATION
DOTA_Tooltip_ability_rubick_spell_steal_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_rubick_spell_steal_aghanim_description
Decreases cooldown, increases cast range and upgrades the spell to the Scepter l
evel.
DOTA_Tooltip_ability_rubick_empty1
Stolen Spell
DOTA_Tooltip_ability_rubick_empty1_Description
Spells acquired with Spell Steal will replace this slot.
DOTA_Tooltip_ability_rubick_empty2
Stolen Spell
DOTA_Tooltip_ability_rubick_empty2_Description
Spells acquired with Spell Steal will replace this slot.
npc_dota_hero_rubick_bio
Any mage can cast a spell or two, and a few may even study long enough to become
a wizard, but only the most talented are allowed to be recognized as a Magus. Y
et as with any sorcerer's circle, a sense of community has never guaranteed comp
etitive courtesy.
Already a renowned duelist and scholar of the grander world of sorcery, it had n
ever occurred to Rubick that he might perhaps be Magus material until he was in
the midst of his seventh assassination attempt. As he casually tossed the twelft
h of a string of would-be killers from a high balcony, it dawned on him how utte
rly unimaginative the attempts on his life had become. Where once the interrupti
on of a fingersnap or firehand might have put a cheerful spring in his step, it
had all become so very predictable. He craved greater competition. Therefore, do
nning his combat mask, he did what any wizard seeking to ascend the ranks would
do he announced his intention to kill a Magus.
Rubick quickly discovered that to threaten one Magus is to threaten them all, an
d they fell upon him in force. Each antagonist's spell was an unstoppable torren
t of energy, and every attack a calculated killing blow. But very soon something
occurred that Rubick's foes found unexpected their arts appeared to turn agains
t them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicat
ing the powers of one in order to cast it against another, sowing chaos among th
ose who had allied against him. Accusations of betrayal began to fly, and soon t
he sorcerers turned one upon another without suspecting who was behind their und
oing.
When the battle finally drew to a close, all were singed and frozen, soaked and
cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart,
sore but delighted in the week's festivities. None had the strength to argue whe
n he presented his petition of assumption to the Hidden Council, and the Insubst
antial Eleven agreed as one to grant him the title of Grand Magus.
DISRUPTOR
DOTA_Tooltip_ability_disruptor_thunder_strike
Thunder Strike
DOTA_Tooltip_ability_disruptor_thunder_strike_Description
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby
enemy units in a small radius. Provides vision of its target.
DOTA_Tooltip_ability_disruptor_thunder_strike_Lore
Disruptor's charged coils occasionally overload, and a singed armor plate or tuf
t of fur is the enemy's result.
DOTA_Tooltip_ability_disruptor_thunder_strike_radius
RADIUS
DOTA_Tooltip_ability_disruptor_thunder_strike_duration
DURATION
DOTA_Tooltip_ability_disruptor_thunder_strike_strikes
STRIKES
DOTA_Tooltip_ability_disruptor_glimpse

Glimpse
DOTA_Tooltip_ability_disruptor_glimpse_Description
Teleports the target hero back to where it was 4 seconds ago. Instantly kills i
llusions.
DOTA_Tooltip_ability_disruptor_glimpse_Lore
Playing with electricity can have unexpected results.
DOTA_Tooltip_ability_disruptor_glimpse_Note0
The travel time is a function of the distance the target will travel.
DOTA_Tooltip_ability_disruptor_glimpse_cast_range
CAST RANGE
DOTA_Tooltip_ability_disruptor_kinetic_field
Kinetic Field
DOTA_Tooltip_ability_disruptor_kinetic_field_Description
After a short formation time, creates a circular barrier of kinetic energy that
enemies can't pass.
DOTA_Tooltip_ability_disruptor_kinetic_field_Lore
The stryder is immune to the gale-force winds that will consume its adversaries.
DOTA_Tooltip_ability_disruptor_kinetic_field_Note0
Spell Immune units can travel through the field.
DOTA_Tooltip_ability_disruptor_kinetic_field_formation_time
FORMATION DELAY
DOTA_Tooltip_ability_disruptor_kinetic_field_duration
DURATION
DOTA_Tooltip_ability_disruptor_kinetic_field_radius
RADIUS
DOTA_Tooltip_ability_disruptor_static_storm
Static Storm
DOTA_Tooltip_ability_disruptor_static_storm_Description
Creates a damaging static storm that also silences all enemy units in the area f
or the duration. The damage starts off weak, but increases in power over the du
ration.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_disruptor_static_storm_Lore
A summer squall in Druud is a hardship that only an Oglodi can survive.
DOTA_Tooltip_ability_disruptor_static_storm_radius
RADIUS
DOTA_Tooltip_ability_disruptor_static_storm_damage_max
MAX DAMAGE PER SECOND
DOTA_Tooltip_ability_disruptor_static_storm_duration
DURATION
DOTA_Tooltip_ability_disruptor_static_storm_pulses
PULSES
DOTA_Tooltip_ability_disruptor_static_storm_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_disruptor_static_storm_pulses_scepter
SCEPTER PULSES
DOTA_Tooltip_ability_disruptor_static_storm_aghanim_description
Mutes items and increases duration.
npc_dota_hero_disruptor_bio
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Di
sruptor was the first to unlock the secrets of the summer squalls. Constantly u
nder assault from both seasonal storms and encroachment from civilized kingdoms
to the South, the upland Oglodi have for centuries struggled to subsist atop the
endless tablelands. They are the fractured remnant of a once-great civilizatio
n, a fallen tribe, their stormcraft strange and inscrutable, cobbled together fr
om scraps of lost knowledge which even they no longer fully understand. For tho
se on the high plain, weather has become a kind of religion, worshiped as both t
he giver and taker of life. But the electrical storms that bring life-sustainin
g rains arrive at a cost, and many are the charred and smoking corpses left in t
heir wake.

Although small for his kind, Disruptor is fearless, and driven by an insatiable
curiosity. As a youth, while still unblooded and without a stryder, he explored
the ruins of the ancestral cities, searching through collapsed and long-molderi
ng libraries, rummaging through rusting manufactories. He took what he needed a
nd returned to his tribe. Adapting a coil of ancient design, he harnessed the p
ower of electrical differential and now calls down the thunder whenever he wishe
s. Part magic, part craftsmanship, his coils hold in their glowing plates the p
ower of life and death--a power wielded with precision against the landed castes
to the South, and any interlopers who cross into ancient Oglodi lands.
NYX ASSASSIN
DOTA_Tooltip_ability_nyx_assassin_impale
Impale
DOTA_Tooltip_ability_nyx_assassin_impale_Description
Rock spikes burst from the earth along a straight path. Enemy units are hurled i
nto the air, then are stunned and take damage when they fall.
DOTA_Tooltip_ability_nyx_assassin_impale_Lore
All zealot scarabs possess intimate knowledge of underground pathways, using the
m to their advantage.
DOTA_Tooltip_ability_nyx_assassin_impale_Note0
The spikes move at 1600 units per second, over 700 range.
DOTA_Tooltip_ability_nyx_assassin_impale_Note1
Impale cannot be blocked by Linken's Sphere.
DOTA_Tooltip_ability_nyx_assassin_impale_duration
STUN DURATION
DOTA_Tooltip_ability_nyx_assassin_mana_burn
Mana Burn
DOTA_Tooltip_ability_nyx_assassin_mana_burn_Description
Destroys the target hero's mana equal to a multiplier of its Intelligence, and d
eals damage equal to the mana burned.
DOTA_Tooltip_ability_nyx_assassin_mana_burn_Lore
The tome in Ultimyr describes one scarab with the ability eat away at the mind o
f lesser beings.
DOTA_Tooltip_ability_nyx_assassin_mana_burn_float_multiplier
INTELLIGENCE MULTIPLIER
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace
Spiked Carapace
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Description
When activated while above ground, Spiked Carapace reflects and negates damage d
ealt to Nyx Assassin (max once from each source), as well as stunning the source
of the damage. Activating Spiked Carapace will not break Vendetta invisibility.
nnWhile Burrowed, Spiked Carapace instantly stuns nearby enemies when cast.
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Lore
While their carapace is relatively thin, it's guarded by a retractable field of
razor-sharp spikes.
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note0
The damage is calculated after all reductions.
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_Note1
Spiked Carapace will only trigger on damage from other player controlled units.
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_reflect_durati
on
REFLECT DURATION
DOTA_Tooltip_ability_nyx_assassin_spiked_carapace_stun_duration
STUN DURATION
DOTA_Tooltip_ability_nyx_assassin_vendetta
Vendetta
DOTA_Tooltip_ability_nyx_assassin_vendetta_Description
Allows Nyx Assassin to become invisible and gain a speed bonus. If Nyx Assassin
attacks to break the invisibility, massive bonus damage is dealt with the attac
k.
DOTA_Tooltip_ability_nyx_assassin_vendetta_Lore

The scarab kills for the glory of his queen.


DOTA_Tooltip_ability_nyx_assassin_vendetta_Note0
Has a 0 second fadetime.
DOTA_Tooltip_ability_nyx_assassin_vendetta_Note1
If a spell is used to break the invisibility, or the invisibility expires, the b
onus damage is lost.
DOTA_Tooltip_ability_nyx_assassin_vendetta_duration
DURATION
DOTA_Tooltip_ability_nyx_assassin_vendetta_movement_speed
%MOVEMENT SPEED
DOTA_Tooltip_ability_nyx_assassin_vendetta_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_nyx_assassin_burrow
Burrow
DOTA_Tooltip_ability_nyx_assassin_burrow_Description
Nyx Assassin buries himself beneath the battlefield over a short duration. Once
burrowed, Spiked Carapace instantly stuns nearby enemies when cast, the range of
Mana Burn and Impale is increased, and Impale's cooldown is decreased. While bu
rrowed, Nyx Assassin is stationary, unable to attack, and invisible. His health
and mana regeneration are also increased, and he gains damage reduction from all
damage sources.
DOTA_Tooltip_ability_nyx_assassin_burrow_Lore
Some castes of zealot scarab are known to create small burrows to lie in wait, r
eady to ambush their prey.
DOTA_Tooltip_ability_nyx_assassin_burrow_Note0
Casting
Vendetta will cancel burrow.
DOTA_Tooltip_ability_nyx_assassin_burrow_health_regen_rate
%BURROW HEALTHMANA REGEN
DOTA_Tooltip_ability_nyx_assassin_burrow_damage_reduction
%BURROW DAMAGE REDUCTION
DOTA_Tooltip_ability_nyx_assassin_burrow_mana_burn_burrow_range_
tooltip
BURROW MANA BURN RANGE
DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_range_too
ltip BURROW IMPALE RANGE
DOTA_Tooltip_ability_nyx_assassin_burrow_impale_burrow_cooldown_
tooltip
BURROW IMPALE COOLDOWN
DOTA_Tooltip_ability_nyx_assassin_burrow_carapace_burrow_range_t
ooltip
BURROW SPIKED CARAPACE RANGE
DOTA_Tooltip_ability_nyx_assassin_unburrow
Unburrow
DOTA_Tooltip_ability_nyx_assassin_unburrow_Description
Emerge from the burrow.
DOTA_Tooltip_ability_nyx_assassin_unburrow_Lore
Some castes of zealot scarab are known to create small burrows to lie in wait, r
eady to ambush their prey.
npc_dota_hero_nyx_assassin_bio
Deep in the Archive of Ultimyr, shelved between scholarly treatises on dragon cl
adistics and books of untranslatable spells, there is an ancient tome of entomol
ogical curiosities. Compiled by scholars, the book describes the telepathic tal
ents of the zealot scarab, a strange species of social insect with abilities uni
que to all the seven planes.
Unlike most grubs of his colony, Nyx Assassin did not arise from metamorphosis w
ith the plodding thoughts and blunted appendages common to the worker caste of h
is kind. For his was a special transformation, guided by the grace of Nyx. He w
as the chosen one, selected from the many and anointed with an extract of the qu
een goddess herself. Not all survive the dark blessing of the queen's chamber,
but he emerged with a penetrating mind, and dagger-like claws--his razor sharp m
andibles raking the air while his thoughts projected directly into the minds of
those around him. Of all zealot scarabs, he alone was selected for the highest
calling. After his metamorphosis, he was reborn, by grace of Nyx, with abilitie

s which shaped him for one thing and one thing only to kill in the name of his g
oddess.
NAGA SIREN
DOTA_Tooltip_ability_naga_siren_mirror_image
Mirror Image
DOTA_Tooltip_ability_naga_siren_mirror_image_Description
Creates three images of Naga Siren under her control.
DOTA_Tooltip_ability_naga_siren_mirror_image_Lore
Slithice, while being strong in her own right, is notoriously hard to track down
.
DOTA_Tooltip_ability_naga_siren_mirror_image_Note0
Naga Siren is invulnerable for 0.3 seconds when casting, allowing her to dodge s
tuns and damage.
DOTA_Tooltip_ability_naga_siren_mirror_image_Note1
Upon casting, most effects are removed from Naga Siren.
DOTA_Tooltip_ability_naga_siren_mirror_image_illusion_duration
IMAGE DURATION
DOTA_Tooltip_ability_naga_siren_mirror_image_outgoing_damage_too
ltip
%IMAGE DAMAGE
DOTA_Tooltip_ability_naga_siren_mirror_image_tooltip_incoming_da
mage_total_pct
%IMAGE DAMAGE TAKEN
DOTA_Tooltip_ability_naga_siren_ensnare
Ensnare
DOTA_Tooltip_ability_naga_siren_ensnare_Description
Interrupts the target and traps them in place, preventing movement or blinking.
DOTA_Tooltip_ability_naga_siren_ensnare_Lore
The only way to escape the onslaught of a Slithereen is to never oppose one in t
he first place.
DOTA_Tooltip_ability_naga_siren_ensnare_Note0
Works on Spell Immune units.
DOTA_Tooltip_ability_naga_siren_ensnare_duration
DURATION
DOTA_Tooltip_ability_naga_siren_rip_tide
Rip Tide
DOTA_Tooltip_ability_naga_siren_rip_tide_Description
The Naga Siren and her images hit all nearby units with a damaging wave of water
that lowers armor for 8 seconds.
DOTA_Tooltip_ability_naga_siren_rip_tide_Lore
A torrent from the Deep Ones crushes the defenses of the Siren's enemies.
DOTA_Tooltip_ability_naga_siren_rip_tide_Note0
Naga's illusions will also cast Rip Tide, but enemies in multiple areas of effec
t will only be hit once.
DOTA_Tooltip_ability_naga_siren_rip_tide_armor_reduction
ARMOR REDUCTION
DOTA_Tooltip_ability_naga_siren_rip_tide_duration
DURATION
DOTA_Tooltip_ability_naga_siren_song_of_the_siren
Song of the Siren
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Description
All enemies in range of the Naga Siren are put into a magical stasis where they
cannot act or be attacked. Using Song of the Siren again will end the duration e
arly.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Lore
Slithice's powerful voice enchants leagues of opponents, while calling her Slith
ereen kin in a time of need.
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note0
Units affected by Song of the Siren are invulnerable and cannot take damage from
any source.

DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note1
Doesn't affect Spell Immune units.
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_Note2
The area of the song follows Naga, so if she moves far enough away from affected
units, they will wake up.
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_aghanim_descri
ption
Song of the Siren regenerates all nearby allies for 10% of their
health per second.
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_duration
DURATION
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_radius
RADIUS
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_regen_rate_too
ltip_scepter %SCEPTER HEALTH REGEN
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel
Song of the Siren End
DOTA_Tooltip_ability_naga_siren_song_of_the_siren_cancel_Descrip
tion
Release enemy units from your song so they can be targeted again.
npc_dota_hero_naga_siren_bio
Among the high-sworn of the Slithereen Guard there is a solemn vow oft repeated
before battle No Slithereen may fail. In truth, these words are equal parts oat
h and enforceable covenant, for those who fall short of their duty are banished
from the order. To fail is to be other than Slithereen.
Once most highly esteemed of her race, Slithice for many years commanded a batta
lion of her fellows, using her formidable voice as her greatest weapon. Powerfu
l, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, an
d the great wealth of the sunken cities. But in the final battle of Crey, her f
orces were driven back by a marauding army of levianths intent on finding tribut
e for their god Maelrawn. After the long and bloody onslaught, as the bodies we
re cleared from the sunken halls, a single jeweled chalice was found missing fro
m the trove. Of her hundred Guard, only a handful survived, but their bravery a
nd sacrifice were of little consequence. What mattered was that treasure was ta
ken. Honor destroyed. And so Naga Siren was cast out. Banished to search for
the stolen chalice. Though she might add a hundred times her weight to the gold
en trove, she is doomed to live apart until that day she returns that which was
taken. For no amount of gold is equal in honor to the honor she lost.
KEEPER OF THE LIGHT
DOTA_Tooltip_ability_keeper_of_the_light_illuminate
Illuminate
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Description
Channels light energy, building power the longer it's channeled. Once released,
a wave is sent forth that deals damage and gives vision in its path. The longe
r it is channeled, the more damage is dealt.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Lore
Ezalor's hidden light reveals itself in marvelous fashion.
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note0
Gives increasing vision over the channeling time.
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_Note1
Damages mechanical units.
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_damage_per_s
econd DAMAGE PER SECOND CHANNELED
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_radius
WIDTH
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_range
RANGE
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_max_channel_
time
MAX CHANNEL TIME
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end

Release Illuminate
DOTA_Tooltip_ability_keeper_of_the_light_illuminate_end_Descript
ion
Release the channel early.
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak
Mana Leak
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Description
Weakens an enemy's magical essence, causing them to lose mana as they move. If
the enemy loses all of its mana, it will be stunned.
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Lore
Ezalor disrupts Primordial harmony, draining magical energy from those with poor
constitution.
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_Note0
If the target travels over 300 distance in less than 0.1 second (by using blink
skills, for example), Mana Leak will not decrease its mana for that distance.
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_mana_leak_pct
%MANA LEAK PERCENT
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_duration
LEAK DURATION
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_stun_duration
STUN DURATION
DOTA_Tooltip_ability_keeper_of_the_light_mana_leak_cast_range_to
oltip CAST RANGE
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic
Chakra Magic
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Descriptio
n
Restores mana to the target unit, increases its mana capacity, a
nd reduces the cooldown of the next spell they cast.
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_Lore
In the same vein, Ezalor bestows his harmony among others.
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_mana_resto
re
MANA RESTORE
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_cooldown_r
eduction
ALLY COOLDOWN REDUCTION
DOTA_Tooltip_ability_keeper_of_the_light_chakra_magic_duration
COOLDOWN REDUCTION DURATION
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form
Spirit Form
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Description
Ezalor temporarily turns his body luminescent, gaining various abilities. Illum
inate is now channeled by a separate spirit, and gains the Blinding Light and Re
call abilities.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_Lore
In a flash of light, Ezalor reveals his true nature.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_duration
DURATION
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_aghanim_des
cription
Permanent Spirit Form. During daytime, grants unobstructed visio
n, and allows Illuminate to heal allies for the same amount as its damage values
.
DOTA_Tooltip_ability_keeper_of_the_light_recall
Recall
DOTA_Tooltip_ability_keeper_of_the_light_recall_Description
After a short delay, teleports the targeted friendly hero to your location. If
the targeted friendly hero takes player based damage during this time, the abili
ty is interrupted.
DOTA_Tooltip_ability_keeper_of_the_light_recall_Lore
Walk towards the light.
DOTA_Tooltip_ability_keeper_of_the_light_recall_Note0
If Keeper of the Light dies, the spell effect is interrupted.
DOTA_Tooltip_ability_keeper_of_the_light_recall_Note1

Recall will interrupt channeling spells.


DOTA_Tooltip_ability_keeper_of_the_light_recall_Note2
You can disable help to prevent Keeper from casting this spell on you.
DOTA_Tooltip_ability_keeper_of_the_light_recall_Note3
Can be cast through the minimap, choosing the nearest friendly hero.
DOTA_Tooltip_ability_keeper_of_the_light_recall_teleport_delay
TELEPORT DELAY
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light
Blinding Light
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Descript
ion
A blinding light flashes over the targeted area, knocking back and blind
ing the units in the area, causing them to miss attacks.
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Lore
The Primordial light turns the tides of battle in favor of Ezalor and his allies
.
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note0
Causes knockback of 250 range over 0.4 seconds, centered on the middle of the ta
rget area. Upon landing, units will destroy trees in a 150 radius.
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_Note1
Does not interrupt channeling.
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_radius
RADIUS
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_knockbac
k_distance
KNOCKBACK DISTANCE
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_dur
ation
DURATION
DOTA_Tooltip_ability_keeper_of_the_light_blinding_light_miss_rat
e
%MISS CHANCE
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate
Illuminate
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
Description
Channels light energy, building power the longer it's ch
anneled. Once released, a wave is sent forth that deals damage and gives vision
in its path. The longer it is channeled, the more damage is dealt.nnUpgradable
by Aghanim's Scepter.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
Lore
Ezalor's hidden light reveals itself in marvelou
s fashion.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
aghanim_description
Allows Illuminate to heal allies for 100%% of its damage
values during daytime.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
Note0
Gives increasing vision over the channeling time
.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
Note1
Damages mechanical units.
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
damage_per_second
DAMAGE PER SECOND CHANNELED
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
radius
WIDTH
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
range
RANGE
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
max_channel_time
MAX CHANNEL TIME
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
end
Release Illuminate
DOTA_Tooltip_ability_keeper_of_the_light_spirit_form_illuminate_
end_Description Release the channel early.
DOTA_Tooltip_ability_keeper_of_the_light_empty1
Empty

DOTA_Tooltip_ability_keeper_of_the_light_empty1_Description
DOTA_Tooltip_ability_keeper_of_the_light_empty2
Empty
DOTA_Tooltip_ability_keeper_of_the_light_empty2_Description
npc_dota_hero_keeper_of_the_light_bio
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light
. Ezalor long ago escaped the Fundamental plane, separating from the other anci
ent forces to which he was bound within the great Primordial harmony. He is a p
ower grown sentient in the dawn of the universe, and now rides forth in all plan
es at once, one step ahead of pursuing chaos, bearing his gift with him at the e
nd of a radiant staff. His majestic truth lies hidden beneath the outward appea
rance of a slightly doddering old man who barely stays in the saddle. However,
when faced with the challenge of chaos, or the forces of darkness, his primordia
l light bursts forth, and his full power is revealed, transforming him once agai
n into a force to be reckoned with.
Wisp
DOTA_Tooltip_ability_wisp_tether
Tether
DOTA_Tooltip_ability_wisp_tether_Description
Tethers Io to an allied unit, granting bonus movement speed to both. When Io res
tores health or mana, tethered units target gain 1.5x the amount. Any enemy unit
that crosses the tether is slowed. The tether breaks when the allied unit moves
too far away, or Io cancels the tether.
DOTA_Tooltip_ability_wisp_tether_Lore
The benevolent touch of Io brings strength from between the planes.
DOTA_Tooltip_ability_wisp_tether_Note0
If you try to tether a unit that is 700 distance or further away from Io, he wil
l latch on and pull himself closer to the tethered unit (to a distance of 300).
DOTA_Tooltip_ability_wisp_tether_Note1
The tethered unit will heal 50% faster.
DOTA_Tooltip_ability_wisp_tether_radius
MAX TETHER DISTANCE
DOTA_Tooltip_ability_wisp_tether_movespeed
%MOVEMENT SPEED BONUS
DOTA_Tooltip_ability_wisp_tether_tether_duration
TETHER DURATION
DOTA_Tooltip_ability_wisp_tether_slow
%ENEMY MOVEMENT SLOW
DOTA_Tooltip_ability_wisp_tether_attackslow_tooltip
ENEMY ATTACK SLOW
DOTA_Tooltip_ability_wisp_tether_stun_duration
ENEMY SLOW DURATION
DOTA_Tooltip_ability_wisp_tether_break
Break Tether
DOTA_Tooltip_ability_wisp_tether_break_Description
Break the link to the tethered unit.
DOTA_Tooltip_ability_wisp_spirits
Spirits
DOTA_Tooltip_ability_wisp_spirits_Description
Summon five particle spirits that dance in a circle around Io. If a particle col
lides with an enemy hero, it explodes, damaging all enemy units in an area aroun
d it. Creeps take minor damage from touching a particle spirit, but do not caus
e them to explode. When its duration ends, any remaining Spirits explode.
DOTA_Tooltip_ability_wisp_spirits_Lore
Io twists the particles of the universe with its unimaginable capabilities.
DOTA_Tooltip_ability_wisp_spirits_Note0
MinMax Range 100875.
DOTA_Tooltip_ability_wisp_spirits_creep_damage
CREEP DAMAGE

DOTA_Tooltip_ability_wisp_spirits_hero_damage
HERO DAMAGE
DOTA_Tooltip_ability_wisp_spirits_max_range
OSCILLATION RADIUS
DOTA_Tooltip_ability_wisp_spirits_explode_radius
EXPLOSION RADIUS
DOTA_Tooltip_ability_wisp_spirits_spirit_duration
DURATION
DOTA_Tooltip_ability_wisp_spirits_in
Spirits In
DOTA_Tooltip_ability_wisp_spirits_in_Description
Calls the spirits closer to you. Can be toggled on and off.
DOTA_Tooltip_ability_wisp_spirits_out
Spirits Out
DOTA_Tooltip_ability_wisp_spirits_out_Description
Sends the spirits farther away from you. Can be toggled on and off.
DOTA_Tooltip_ability_wisp_overcharge
Overcharge
DOTA_Tooltip_ability_wisp_overcharge_Lore
Drawing on the energy of matter from all worlds, Io begins the unravelling of ti
me.
DOTA_Tooltip_ability_wisp_overcharge_Description
Io gains bonus attack speed and damage reduction, at the cost of draining a perc
entage of its current health and mana per second. If Io is Tethered to an ally,
that unit also gains the bonuses.
DOTA_Tooltip_ability_wisp_overcharge_Note0
Io's tethered unit will also benefit from the attack speed and reduction, but on
ly Io pays the drain in HP and mana.
DOTA_Tooltip_ability_wisp_overcharge_bonus_attack_speed
ATTACK SPEED
DOTA_Tooltip_ability_wisp_overcharge_bonus_damage_pct
%INCOMING DAMAGE REDUCTION
DOTA_Tooltip_ability_wisp_overcharge_drain_pct_tooltip
%HEALTHMANA DRAIN
DOTA_Tooltip_ability_wisp_relocate
Relocate
DOTA_Tooltip_ability_wisp_relocate_Lore
Io is the embodiment of the mystery of the universe.
DOTA_Tooltip_ability_wisp_relocate_Description
Teleports Io and any tethered ally to any location. After the spell expires Io a
nd any tethered ally will return to their original location. Double-click to tel
eport to your team's base fountain.
DOTA_Tooltip_ability_wisp_relocate_Note0
Enemies receive a visual indicator in the world and on the minimap of the target
location during the cast delay.
DOTA_Tooltip_ability_wisp_relocate_Note1
If Io is disabled during the cast delay, Relocate is cancelled.
DOTA_Tooltip_ability_wisp_relocate_Note2
If an allied hero is Tethered, that hero will teleported along with you. You can
break the tether at any time to prevent that hero from teleporting with you.
DOTA_Tooltip_ability_wisp_relocate_cast_delay
CAST DELAY
DOTA_Tooltip_ability_wisp_relocate_return_time
RETURN TIME
DOTA_Tooltip_ability_wisp_empty1
Spirits In
DOTA_Tooltip_ability_wisp_empty1_Description
Calls the spirits closer to you. Can be toggled on and off. Only available while
Spirits is active.
DOTA_Tooltip_ability_wisp_empty2

Spirits Out
DOTA_Tooltip_ability_wisp_empty2_Description
Sends the spirits farther away from you. Can be toggled on and off. Only availab
le while Spirits is active.
npc_dota_hero_wisp_bio
Io is everywhere, and in all things. Denounced by enemies as the great unmaker,
worshiped by scholars as the twinkling of a divine eye, this strange Wisp of li
fe-force occupies all planes at once, the merest fraction of its being crossing
into physical existence at any one moment.
Like the great twin riders Dark and Light, and yet another ancient traveler whos
e true history is lost to the ages, Io the Wisp is a Fundamental of the universe
, a force older than time, a wanderer from realms far beyond mortal understandin
g. Io is nothing less than the sum of all attractive and repulsive forces within
the material field, a sentient manifestation of the charge that bind existence
together. It is only in the controlled warping of these electrical waylines that
Io's presence can be experienced on the physical plane. A benevolent, cooperati
ve force, Io bonds its strange magnetism to others so that the power of allies m
ight be enhanced. Its motives inscrutable, its strength unimaginable, Io moves
through the physical plane, the perfect expression of the mysteries of the unive
rse.
SLARK
DOTA_Tooltip_ability_slark_dark_pact
Dark Pact
DOTA_Tooltip_ability_slark_dark_pact_Description
After a short delay, Slark sacrifices some of his life blood, purging most negat
ive debuffs and dealing damage to enemy units around him and to himself. Slark
only takes 50%% of the damage.
DOTA_Tooltip_ability_slark_dark_pact_Lore
Slithereen are capable of quickly regrowing appendages, in case of critical inju
ry, to save their own lives.
DOTA_Tooltip_ability_slark_dark_pact_Note0
1.5 seconds after cast, a series of 10 pulses separated by 0.1 seconds deal the
damage.
DOTA_Tooltip_ability_slark_dark_pact_Note1
Each pulse also removes buffs from Slark.
DOTA_Tooltip_ability_slark_dark_pact_Note2
You can't kill yourself with this skill.
DOTA_Tooltip_ability_slark_dark_pact_Note3
The pulses stop if Slark dies.
DOTA_Tooltip_ability_slark_dark_pact_delay
DELAY
DOTA_Tooltip_ability_slark_dark_pact_radius
RADIUS
DOTA_Tooltip_ability_slark_dark_pact_total_damage
DAMAGE
DOTA_Tooltip_ability_slark_pounce
Pounce
DOTA_Tooltip_ability_slark_pounce_Description
Slark leaps forward, grabbing the first hero he connects with. That unit takes
damage and is leashed to Slark, and can only move a limited distance away from S
lark's landing position.
DOTA_Tooltip_ability_slark_pounce_Lore
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.
DOTA_Tooltip_ability_slark_pounce_Note0
On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto
an enemy hero or has traveled 700 distance.
DOTA_Tooltip_ability_slark_pounce_Note1
Spell Immune units cannot be leashed.

DOTA_Tooltip_ability_slark_pounce_Note2
Trees will be destroyed around Slark's landing location.
DOTA_Tooltip_ability_slark_pounce_Note3
Blinking or teleporting can break the leash.
DOTA_Tooltip_ability_slark_pounce_pounce_distance
DISTANCE
DOTA_Tooltip_ability_slark_pounce_pounce_damage
POUNCE DAMAGE
DOTA_Tooltip_ability_slark_pounce_leash_duration
LEASH DURATION
DOTA_Tooltip_ability_slark_pounce_leash_radius
LEASH RADIUS
DOTA_Tooltip_ability_slark_essence_shift
Essence Shift
DOTA_Tooltip_ability_slark_essence_shift_Description
Slark steals the life essence of enemy heroes with his attacks, draining each of
their attributes and converting them to bonus Agility.
DOTA_Tooltip_ability_slark_essence_shift_Lore
With each strike at his adversaries, Slark's knowledge of their weaknesses impro
ves.
DOTA_Tooltip_ability_slark_essence_shift_Note0
Attributes cannot be dropped below 1.
DOTA_Tooltip_ability_slark_essence_shift_Note1
Essence Shifted stats are returned to normal on death. The stat return for Slark
and for the affected hero are separate.
DOTA_Tooltip_ability_slark_essence_shift_agi_gain
AGILITY GAINED
DOTA_Tooltip_ability_slark_essence_shift_stat_loss
ALL ATTRIBUTE LOSS
DOTA_Tooltip_ability_slark_essence_shift_duration
DURATION
DOTA_Tooltip_ability_slark_shadow_dance
Shadow Dance
DOTA_Tooltip_ability_slark_shadow_dance_Description
When used, Slark hides himself in a cloud of shadows, becoming immune to detecti
on. Attacking, casting spells, and using items will not reveal Slark. Passively
, when not visible to the enemy team, Slark gains bonus movement speed and healt
h regeneration.
DOTA_Tooltip_ability_slark_shadow_dance_Lore
The hidden Thirteenth is a slippery foe.
DOTA_Tooltip_ability_slark_shadow_dance_Note0
If Slark is damaged by a neutral unit, the passive movement and health regenerat
ion bonuses are lost for 2 seconds.
DOTA_Tooltip_ability_slark_shadow_dance_Note1
The passive movement and health regeneration bonuses have a 0.5 second activatio
n and deactivation delay.
DOTA_Tooltip_ability_slark_shadow_dance_duration
DURATION
DOTA_Tooltip_ability_slark_shadow_dance_bonus_movement_speed
%BONUS MOVEMENT SPEED
DOTA_Tooltip_ability_slark_shadow_dance_bonus_regen_pct
%HEALTH GAINED PER SECOND
npc_dota_hero_slark_bio
Little known to the inhabitants of the dry world, Dark Reef is a sunken prison w
here the worst of the sea-bred are sent for crimes against their fellows. It is
a razor barbed warren full of murderous slithereen, treacherous Deep Ones, socio
pathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormou
s anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown,
Slark spent half a lifetime without kin or kindness, trusting no one, surviving
through a combination of stealth and ruthlessness, keeping his thoughts and his

plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated bre
akout, they kept their plans a perfect secret, murdering anyone who could have p
ut the pieces together--but somehow Slark discovered their scheme and made a pla
ce for himself in it. Ten of the Dozen died in the escape attempt, and two were
captured, hauled back to Dark Reef, then executed for the entertainment of their
fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover a
nd slipped away, never to be caught. Now a furtive resident of the carnivorous m
angrove scrub that grips the southern reach of Shadeshore, Slark remains the onl
y successful escapee from Dark Reef.
MEDUSA
DOTA_Tooltip_ability_medusa_split_shot
Split Shot
DOTA_Tooltip_ability_medusa_split_shot_Description
Medusa magically splits her shot into several arrows. These arrows deal a lower
percent of her normal damage.nnThe extra targets will not receive other attack e
ffects (such as critical strike) and Unique Attack Modifiers.
DOTA_Tooltip_ability_medusa_split_shot_Lore
All who encounter the cursed Gorgon will feel her rage.
DOTA_Tooltip_ability_medusa_split_shot_Note0
Secondary targets will be the closest enemy units excluding the primary target.
DOTA_Tooltip_ability_medusa_split_shot_Note1
If illusions of Medusa are created while Split Shot is active, they will also ha
ve this ability.
DOTA_Tooltip_ability_medusa_split_shot_damage_modifier_tooltip
%OUTGOING DAMAGE
DOTA_Tooltip_ability_medusa_split_shot_total_arrow_count
TOTAL TARGETS
DOTA_Tooltip_ability_medusa_split_shot_range
RANGE
DOTA_Tooltip_ability_medusa_mystic_snake
Mystic Snake
DOTA_Tooltip_ability_medusa_mystic_snake_Description
A mystic snake made of energy jumps from target to target dealing damage and ste
aling mana. After it reaches its last target, it returns to Medusa to replenish
her with mana. The snake deals more damage per jump and steals %snake_mana_steal
%%% of the targets' total mana. Deals Pure damage to units petrified by Stone Ga
ze.
DOTA_Tooltip_ability_medusa_mystic_snake_Lore
The Gorgon's curse is her greatest strength.
DOTA_Tooltip_ability_medusa_mystic_snake_Note0
Mystic Snake cannot be disjointed.
DOTA_Tooltip_ability_medusa_mystic_snake_radius
JUMP RADIUS
DOTA_Tooltip_ability_medusa_mystic_snake_snake_jumps
JUMPS
DOTA_Tooltip_ability_medusa_mystic_snake_snake_damage
DAMAGE
DOTA_Tooltip_ability_medusa_mystic_snake_snake_scale
%DAMAGE INCREASE PER JUMP
DOTA_Tooltip_ability_medusa_mystic_snake_snake_mana_steal
%MANA STEAL
DOTA_Tooltip_ability_medusa_mana_shield
Mana Shield
DOTA_Tooltip_ability_medusa_mana_shield_Description
Creates a shield that absorbs %absorption_tooltip%%% of the incoming damage in e
xchange for Medusa's mana.
DOTA_Tooltip_ability_medusa_mana_shield_Lore
While Medusa was not gifted with eternal life upon birth, her curse bestowed her

with impressive defensive powers.


DOTA_Tooltip_ability_medusa_mana_shield_Note0
Absorbs damage before any damage reduction takes place, meaning that armor will
not reduce the amount of mana needed to absorb damage.
DOTA_Tooltip_ability_medusa_mana_shield_damage_per_mana
DAMAGE PER MANA
DOTA_Tooltip_ability_medusa_stone_gaze
Stone Gaze
DOTA_Tooltip_ability_medusa_stone_gaze_Description
Any enemy units looking at Medusa will have their movement and attack speed slow
ed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaz
e is active, that unit will turn to stone. Petrified units are stunned, have 10
0%% magic damage resistance, and take bonus physical damage. If the petrified u
nit is an illusion, it is immediately killed.
DOTA_Tooltip_ability_medusa_stone_gaze_Lore
The beauty of Medusa is legendary.
DOTA_Tooltip_ability_medusa_stone_gaze_Note0
Affects Spell Immune units.
DOTA_Tooltip_ability_medusa_stone_gaze_Note1
Regardless of when a unit receives the Stone Gaze buff while the ability is acti
ve on Medusa, it will still receive the full debuff duration.
DOTA_Tooltip_ability_medusa_stone_gaze_radius
RADIUS
DOTA_Tooltip_ability_medusa_stone_gaze_slow
%SLOW
DOTA_Tooltip_ability_medusa_stone_gaze_bonus_physical_damage
%BONUS PHYSICAL DAMAGE
DOTA_Tooltip_ability_medusa_stone_gaze_duration
DURATION
DOTA_Tooltip_ability_medusa_stone_gaze_stone_duration
STONE DURATION
npc_dota_hero_medusa_bio
Beauty is power. This thought comforted Medusa--the youngest and loveliest of th
ree beautiful Gorgon sisters, born to a sea goddess--because she alone of the si
sters was mortal. It comforted her, that is, until the day masked assailants inv
aded the Gorgon realm and tore the two immortal sisters from their home, unmoved
by their beauty or by their tears. One of the invaders seized Medusa as well, b
ut then cast her aside with a disgusted look 'This one has the mortal stink upon
her. We have no use for that which dies.' Humiliated, enraged, Medusa fled to t
he temple of her mother and cast herself before the goddess, crying, 'You denied
me eternal life--therefore I beg you, give me power! Power, so I can dedicate w
hat life I have to rescuing my sisters and avenging this injustice!' After long
thought, the goddess granted her daughter's request, allowing Medusa to trade he
r legendary beauty for a face and form of terrifying strength. Never for a momen
t has Medusa regretted her choice. She understands that power is the only beauty
worth possessing--for only power can change the world.
TROLL WARLORD
DOTA_Tooltip_ability_troll_warlord_berserkers_rage
Berserker's Rage
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Description
While active, Troll Warlord swaps from using ranged to melee attacks. Melee atta
cks have a chance to bash, dealing bonus damage and stunning the target. Berserk
er's Rage also grants additional health, movement speed, armor, and increased at
tack speed.nnWhirling Axes has different functionality while Berserker's Rage is
active.
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Lore
Like his anger, Troll Warlord's supply of axes is infinite.
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note0

The bash stun goes through spell immunity.


DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note1
Doesn't stack with Skull Basher.
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_Note2
Manta Style's cooldown time will be based on whether Troll Warlord was in his ra
nged or melee form when the item was used.
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_move_sp
eed
BONUS MOVE SPEED
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_base_attack_t
ime
MELEE BASE ATTACK TIME
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_chance
%BASH CHANCE
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_duration
BASH STUN DURATION
DOTA_Tooltip_ability_troll_warlord_berserkers_rage_bash_damage
BASH BONUS DAMAGE
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged
Whirling Axes (Ranged)
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Descript
ion
Troll hurls a fistful of five axes in a cone shape over 900 range, slowi
ng and damaging enemy units.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Lore
Only axes fueled by hate whirl with such a deadly spin.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note0
Only available in ranged mode.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_Note1
Both abilities have independent cooldowns.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_dama
ge
AXE DAMAGE
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_axe_slow
_duration
SLOW DURATION
DOTA_Tooltip_ability_troll_warlord_whirling_axes_ranged_movement
_speed
%MOVEMENT SLOW
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee
Whirling Axes (Melee)
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Descripti
on
Troll hurls two axes around him in a close range area of effect, damagin
g enemy units and causing them to miss some attacks.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Lore
Keep your enemies close.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note0
Only available in melee mode.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_Note1
Both abilities have independent cooldowns.
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_damage
DAMAGE
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_max_range
RADIUS
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_dur
ation BLIND DURATION
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_blind_pct
%MISS CHANCE
DOTA_Tooltip_ability_troll_warlord_whirling_axes_melee_whirl_dur
ation WHIRL DURATION
DOTA_Tooltip_ability_troll_warlord_fervor
Fervor
DOTA_Tooltip_ability_troll_warlord_fervor_Description
With each continuous blow on the same target, Troll gains increased attack speed

. If Troll changes targets, the stacks drop to zero.


DOTA_Tooltip_ability_troll_warlord_fervor_Lore
If at first you don't succeed, strike, strike again.
DOTA_Tooltip_ability_troll_warlord_fervor_max_stacks
MAX STACKS
DOTA_Tooltip_ability_troll_warlord_fervor_attack_speed
ATTACK SPEED PER STACK
DOTA_Tooltip_ability_troll_warlord_battle_trance
Battle Trance
DOTA_Tooltip_ability_troll_warlord_battle_trance_Description
Troll's presence on the battlefield increases the attack speed of himself and al
l allied heroes.
DOTA_Tooltip_ability_troll_warlord_battle_trance_Lore
An adrenaline rush of pure hatred quickens your blades.
DOTA_Tooltip_ability_troll_warlord_battle_trance_Note0
Doesn't work on illusions.
DOTA_Tooltip_ability_troll_warlord_battle_trance_trance_duration
TRANCE DURATION
DOTA_Tooltip_ability_troll_warlord_battle_trance_attack_speed
ATTACK SPEED
npc_dota_hero_troll_warlord_bio
It's an easy thing to offend a troll. A prickly and contentious race, trolls thr
ive on argument and strife, missing no excuse to raise their voices in dispute.
Males grow to maturity in subterranean chambers beneath their matriarch's domici
le, feeding and amusing themselves while contributing nothing. Often they stay f
or years beyond the age of maturity, while the matriarch provides them with sust
enance. When young trolls are finally pushed from their sub-chamber, they gather
with others of their kind, forming roving gangs of malcontents who complain lou
dly about all manner of vexation.
As much as trolls love to argue, imagine how rare it is for a troll to be driven
from his own kind for being too difficult to get along with. Such was Jah'rakal
's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and
abrasive, that even other trolls found his company intolerable. After one parti
cularly vitriolic outburst in which he claimed the lion's share of loot from the
ir latest raid, his cohorts finally snapped. They turned on him, beat him with c
lubs, and drove him from the encampment. Enraged at his banishment, he returned
the next day, armed with steel, and slew them all, one by one. He then swore a b
lood oath he would ever after be a fighting force unto himself. Now he roams the
world as the Troll Warlord, bitter and angry, the Imperial high commander of an
army of one.
CENTAUR WARCHIEF
DOTA_Tooltip_ability_centaur_hoof_stomp
Hoof Stomp
DOTA_Tooltip_ability_centaur_hoof_stomp_Description
Slams the ground, stunning and damaging nearby enemy units.
DOTA_Tooltip_ability_centaur_hoof_stomp_Lore
When the mighty hoof of the Warrunner touches soil, the tremors are felt far and
wide.
DOTA_Tooltip_ability_centaur_hoof_stomp_radius
RADIUS
DOTA_Tooltip_ability_centaur_hoof_stomp_stun_duration
STUN DURATION
DOTA_Tooltip_ability_centaur_hoof_stomp_stomp_damage
STOMP DAMAGE
DOTA_Tooltip_ability_centaur_double_edge
Double Edge
DOTA_Tooltip_ability_centaur_double_edge_Description
Centaur strikes a mighty blow at melee range, damaging both himself and a small

area around the target. Centaur cannot die from Double Edge.
DOTA_Tooltip_ability_centaur_double_edge_Lore
In the spurs of combat, Bradwarden's vicious strikes sometimes cause self-inflic
ted collateral damage.
DOTA_Tooltip_ability_centaur_double_edge_Note0
Double Edge deals magic type damage to both the targets and himself.
DOTA_Tooltip_ability_centaur_double_edge_edge_damage
DAMAGE
DOTA_Tooltip_ability_centaur_return
Return
DOTA_Tooltip_ability_centaur_return_Description
Centaur counters every attack, damaging the attacker based on a percentage of Ce
ntaur's strength.
DOTA_Tooltip_ability_centaur_return_Lore
Bradwarden has no need to parry his opponent's attacks; his armor-like hide does
it for him.
DOTA_Tooltip_ability_centaur_return_Note0
Return triggers when the attack hits.
DOTA_Tooltip_ability_centaur_return_Note1
Return deals damage to towers.
DOTA_Tooltip_ability_centaur_return_return_damage
DAMAGE
DOTA_Tooltip_ability_centaur_return_strength_pct
%STRENGTH BONUS DAMAGE
DOTA_Tooltip_ability_centaur_stampede
Stampede
DOTA_Tooltip_ability_centaur_stampede_Description
Centaur leads all allies into a vicious charge causing them to move through unit
s at max speed and stop any enemy units they trample. Trampled enemies take dama
ge based on Centaur Warrunner's strength. Each enemy can be trampled once.nnUpgr
adable by Aghanim's Scepter.
DOTA_Tooltip_ability_centaur_stampede_Lore
The great belt of Omexe, which labels Bradwarden as the greatest warrior of his
kind, incites his fellow gladiators to follow him into barbarous combat.
DOTA_Tooltip_ability_centaur_stampede_Note0
Doesn't affect Spell Immune units.
DOTA_Tooltip_ability_centaur_stampede_radius
TRAMPLE RADIUS
DOTA_Tooltip_ability_centaur_stampede_duration
STAMPEDE DURATION
DOTA_Tooltip_ability_centaur_stampede_strength_damage
STRENGTH MULTIPLIER DAMAGE
DOTA_Tooltip_ability_centaur_stampede_slow_duration
STOP DURATION
DOTA_Tooltip_ability_centaur_stampede_damage_reduction_tooltip_s
cepter
%SCEPTER DAMAGE REDUCTION
DOTA_Tooltip_ability_centaur_stampede_aghanim_description
Heroes affected by Stampede take reduced damage, and are able to run through obs
tructions, including trees and up cliffs.
npc_dota_hero_centaur_bio
It's said that a centaur's road is paved with the corpses of the fallen. For th
e one called Warrunner, it has been a long road indeed. To outsiders, the fourlegged clans of Druud are often mistaken for simple, brutish creatures. Their l
anguage has no written form; their culture lacks pictographic traditions, struct
ured music, formalized religion. For centaurs, combat is the perfect articulati
on of thought, the highest expression of self. If killing is an art among centa
urs, then Bradwarden the Warrunner is their greatest artist. He rose to dominan
ce on the proving grounds of Omexe, an ancient arena where centaur clans have fo
r millennia gathered to perform their gladiatorial rites. As his fame spread, s
pectators came from far and wide to see the great centaur in action. Always the

first to step into the arena, and the last to leave, he composes a masterpiece
in each guttering spray, each thrust of blood-slickened blade-length. It is the
poetry of blood on steel, flung in complex patterns across the pale sands of th
e killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheeri
ng of his name, and he found himself alone, the uncontested champion of his kind
. The great belt of Omexe was bestowed, wrapped around his broad torso, but in
his victory, the death-artist found only emptiness. For what is a warrior witho
ut a challenge The great centaur galloped out of Omexe that day with a new goal
. To his people, Warrunner is the greatest warrior to ever step into the arena.
Now he has set out to prove he is the greatest fighter who has ever lived.
MAGNATAUR
DOTA_Tooltip_ability_magnataur_shockwave
Shockwave
DOTA_Tooltip_ability_magnataur_shockwave_Description
Magnus sends out a wave of force, damaging enemy units in a line.
DOTA_Tooltip_ability_magnataur_shockwave_Lore
Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its
reverberations.
DOTA_Tooltip_ability_magnataur_shockwave_shock_damage
DAMAGE
DOTA_Tooltip_ability_magnataur_empower
Empower
DOTA_Tooltip_ability_magnataur_empower_Description
Gives an allied unit bonus damage and cleave on attack.nnUpgradable by Aghanim's
Scepter.
DOTA_Tooltip_ability_magnataur_empower_Lore
With a deep bellow, Magnus displays his true power.
DOTA_Tooltip_ability_magnataur_empower_aghanim_description
Changes Empower to be an allied hero aura. Affects ranged heroes for half values
and causes them to splash around the target. Can still be cast on units, but do
esn't stack.
DOTA_Tooltip_ability_magnataur_empower_Note0
The bonus damage is based only on base damage and damage from primary attributes
.
DOTA_Tooltip_ability_magnataur_empower_Note1
Cleave damage is reduced by armor type but not by armor value.
DOTA_Tooltip_ability_magnataur_empower_Note2
Cleave damage goes through spell immunity.
DOTA_Tooltip_ability_magnataur_empower_Note3
Ranged units cannot Cleave.
DOTA_Tooltip_ability_magnataur_empower_empower_duration
DURATION
DOTA_Tooltip_ability_magnataur_empower_bonus_damage_pct
%BONUS DAMAGE
DOTA_Tooltip_ability_magnataur_empower_cleave_damage_pct
%CLEAVE DAMAGE
DOTA_Tooltip_ability_magnataur_empower_cleave_radius
CLEAVE RADIUS
DOTA_Tooltip_ability_magnataur_skewer
Skewer
DOTA_Tooltip_ability_magnataur_skewer_Description
Magnus rushes forward, goring enemy units on his massive tusk. Heroes hit on th
e way will be dragged to the destination, then damaged and slowed.
DOTA_Tooltip_ability_magnataur_skewer_Lore
Magnoceros horns are valuable in direct proportion to their danger to prospectiv
e merchants.
DOTA_Tooltip_ability_magnataur_skewer_Note0

Doesn't affect Spell Immune units.


DOTA_Tooltip_ability_magnataur_skewer_range
DISTANCE
DOTA_Tooltip_ability_magnataur_skewer_skewer_speed
SPEED
DOTA_Tooltip_ability_magnataur_skewer_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_magnataur_skewer_slow_pct
%SLOW
DOTA_Tooltip_ability_magnataur_skewer_skewer_damage
DAMAGE
DOTA_Tooltip_ability_magnataur_reverse_polarity
Reverse Polarity
DOTA_Tooltip_ability_magnataur_reverse_polarity_Description
Magnus changes properties of matter, sucking all nearby enemies in front of him
and stunning them with a powerful slam and dealing damage.
DOTA_Tooltip_ability_magnataur_reverse_polarity_Lore
Magnus fights with the fury of the erupting Mt. Joerlak.
DOTA_Tooltip_ability_magnataur_reverse_polarity_Note0
Disable and pull work through spell immunity.
DOTA_Tooltip_ability_magnataur_reverse_polarity_pull_radius
PULL RADIUS
DOTA_Tooltip_ability_magnataur_reverse_polarity_polarity_damage
DAMAGE
DOTA_Tooltip_ability_magnataur_reverse_polarity_hero_stun_durati
on
HERO STUN DURATION
DOTA_Tooltip_ability_magnataur_reverse_polarity_creep_stun_durat
ion
CREEP STUN DURATION
npc_dota_hero_magnataur_bio
The master-smiths of Mt. Joerlak agree on only a single point that the horn of a
magnoceros is more precious than any alloy. And of all such horns, the largest
and sharpest belongs to the beast they call Magnus. For half a generation, Magnu
s took easy sport goring hunters come to claim the treasures of his kin. Each ti
me he would return to his cave with hooves and horns stained red, until his Matr
iarch urged him and all their kin to seek refuge to the north beyond the shadow
of the mountain. But Magnus scoffed, having never failed to defend his people. T
he magnoceroi would stay, he decided, for a magnoceros does not believe in chanc
e... nor does it ever change its mind. But when Mt. Joerlak erupted without warn
ing, and half his kin perished in the fire and ash, Magnus changed his mind afte
r all. The survivors pushed north, until they reached a blockade watched over by
a hundred hunters armed with bow and steel. Magnus expected no less. He led his
fiercest brothers and sisters in a charge against their enemies, and fought wit
h a ferocity matched only by the fire-spewing mountain at his back. Meanwhile th
e magnoceros elders, mothers, and calves vanished into the drifts. The master-sm
iths are divided about what happened next. Some say Magnus reunited with his kin
, while others claim he suffered mortal injuries and expired alongside the body
of his Matriarch. Neither theory is correct. Magnus did vow to rejoin his kin...
but only after seeking out those responsible for the eruption of Mt. Joerlak and
watching them die upon his horn, for a magnoceros does not believe in chance.
SHREDDER
DOTA_Tooltip_ability_shredder_whirling_death
Whirling Death
DOTA_Tooltip_ability_shredder_whirling_death_Description
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees ar
ound him in an area. If an enemy hero is affected, it loses some of its primary
attribute for a short duration. Whirling Death will deal Pure damage if a tree
is cut down in the process.
DOTA_Tooltip_ability_shredder_whirling_death_Lore
In the case that Rizzrack gets surrounded by the the vines and plants of his nig

htmares, he has an immediate chainsaw defense.


DOTA_Tooltip_ability_shredder_whirling_death_whirling_damage
DAMAGE
DOTA_Tooltip_ability_shredder_whirling_death_whirling_radius
RADIUS
DOTA_Tooltip_ability_shredder_whirling_death_stat_loss_pct
%STAT LOSS PERCENT
DOTA_Tooltip_ability_shredder_whirling_death_duration
STAT LOSS DURATION
DOTA_Tooltip_ability_shredder_timber_chain
Timber Chain
DOTA_Tooltip_ability_shredder_timber_chain_Description
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling hi
m towards it. Any enemy in the path takes damage.
DOTA_Tooltip_ability_shredder_timber_chain_Lore
You never know when you might need to escape from malevolent saplings.
DOTA_Tooltip_ability_shredder_timber_chain_damage
DAMAGE
DOTA_Tooltip_ability_shredder_timber_chain_range
LATCH RANGE
DOTA_Tooltip_ability_shredder_timber_chain_radius
RADIUS
DOTA_Tooltip_ability_shredder_timber_chain_speed
SPEED
DOTA_Tooltip_ability_shredder_reactive_armor
Reactive Armor
DOTA_Tooltip_ability_shredder_reactive_armor_Description
Each time Timbersaw is attacked, he gains increased health regen and armor.
DOTA_Tooltip_ability_shredder_reactive_armor_Lore
The saw-suit is equipped to react to the slightest touch with fortified defenses
.
DOTA_Tooltip_ability_shredder_reactive_armor_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_shredder_reactive_armor_bonus_hp_regen
BONUS HP REGEN
DOTA_Tooltip_ability_shredder_reactive_armor_stack_limit
MAX STACKS
DOTA_Tooltip_ability_shredder_reactive_armor_stack_duration
STACK DURATION
DOTA_Tooltip_ability_shredder_chakram
Chakram
DOTA_Tooltip_ability_shredder_chakram_Description
Fires your main saw blade at the target location where it will spin in place, de
aling damage in an area around it. Enemies caught in the saw blade will move mo
re slowly for every 5%% of health missing. The blade deals damage and cuts down
trees in its path when fired and retracted. While active the ability costs mana
, and you lose the ability to attack.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_shredder_chakram_Lore
The ultimate in anti-flora weaponry.
DOTA_Tooltip_ability_shredder_chakram_Note0
The Chakram will return if Timbersaw runs out of mana or moves over 2000 distanc
e away.
DOTA_Tooltip_ability_shredder_chakram_radius
RADIUS
DOTA_Tooltip_ability_shredder_chakram_pass_damage
PASS DAMAGE
DOTA_Tooltip_ability_shredder_chakram_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_shredder_chakram_slow
%SLOW

DOTA_Tooltip_ability_shredder_chakram_mana_per_second
MANA COST PER SECOND
DOTA_Tooltip_ability_shredder_chakram_aghanim_description
Grants a second Chakram.
DOTA_Tooltip_ability_shredder_return_chakram
Return Chakram
DOTA_Tooltip_ability_shredder_return_chakram_Description
Returns the Chakram to Timbersaw.
DOTA_Tooltip_ability_shredder_chakram_2
Chakram
DOTA_Tooltip_ability_shredder_chakram_2_Description
Fires a secondary saw blade at the target location where it will spin in place,
dealing damage in an area around it. Additionally, for each 5%% of health missi
ng, enemies caught in the saw blade move more slowly. The blade deals damage and
cuts down trees in its path when fired and retracted. While active the ability
costs mana, and you lose the ability to attack.
DOTA_Tooltip_ability_shredder_chakram_2_Lore
Cut cut cut cut cut cut cut cut cut cut cut!
DOTA_Tooltip_ability_shredder_chakram_2_Note0
The Chakram will return if Timbersaw runs out of mana or moves over 2000 distanc
e away.
DOTA_Tooltip_ability_shredder_chakram_2_radius
RADIUS
DOTA_Tooltip_ability_shredder_chakram_2_pass_damage
PASS DAMAGE
DOTA_Tooltip_ability_shredder_chakram_2_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_shredder_chakram_2_slow
%SLOW
DOTA_Tooltip_ability_shredder_chakram_2_mana_per_second
MANA COST PER SECOND
DOTA_Tooltip_ability_shredder_return_chakram_2
Return Chakram
DOTA_Tooltip_ability_shredder_return_chakram_2_Description
Returns the Chakram to Timbersaw.
npc_dota_hero_shredder_bio
Rizzrack could still hear the screams in his mind. He worked, frantically turni
ng wrenches, twisting screws, building and carving and forging. Sleep eluded hi
m; he only built. Months had passed since he had shut himself in his uncle's wo
rkshop, and his deliverance was nearly complete. He rubbed his back as his eyes
drifted shut, and saw a blanket of flowers floating on the placid waves of Augu
ry Bay before exploding into a cloud of pollen that silenced lives as it seized
the lungs. He woke with a choking start. For hours the rhythmic sound of a whe
tstone filled the shop as he sharpened a set of massive blades, his mind filled
with images of strangling vines garroting neighbors, enwrapping homes. The floo
ding of Augury Bay had been nothing compared to the violent horrors the waters l
eft to take root beyond the city walls. But the saw-suit would make him strong
and safe he thought, allowing himself this sliver of hope before the full might
of his fear crashed into his fading mind. Branches and bark and blood. When th
e city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had
shattered the gates and swarmed into the city. Trees had crushed and thrashed
and stomped the last that Augury Bay could muster in defense, and stalked the fe
w fleeing refugees. In addled silence Rizzrack unspooled the thick chain from t
he suit's arm, his hands quaking as he inspected each link and ran a trembling f
inger along the claw attached at its end. The saw-suit was ready.
With his hand trembling he sparked the bladed machine to life. Terror drove him
, terror of what awaited him and of what he would have to face to have any hope
of calming his mind. As the saw-suit shuddered to life he knew he must face thi
s fear, and he knew he wouldn't like it one bit.

BRISTLEBACK
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo
Viscous Nasal Goo
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Description
Covers a target in snot, causing it to have reduced armor and movement speed. M
ultiple casts stack and refresh the duration.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_Lore
Having caught a cold while stuck in the snow, Bristleback turns it to his advant
age.
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_aghanim_descr
iption Viscous Nasal Goo becomes a no target area of effect ability, applying t
o all enemies within range.
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_goo_duration
DURATION
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_armor_per_sta
ck
ARMOR LOSS
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_base_move_slo
w
%BASE MOVEMENT SLOW
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_move_slow_per
_stack %MOVE SLOW PER STACK
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_stack_limit
STACK LIMIT
DOTA_Tooltip_ability_bristleback_viscous_nasal_goo_radius_scepte
r
SCEPTER RADIUS
DOTA_Tooltip_ability_bristleback_quill_spray
Quill Spray
DOTA_Tooltip_ability_bristleback_quill_spray_Description
Sprays enemy units with quills dealing damage in an area of effect around Bristl
eback. Deals bonus damage for every time a unit was hit by Quill Spray in the l
ast 14 seconds.
DOTA_Tooltip_ability_bristleback_quill_spray_Lore
An enforcer's honor can be a prickly thing. So can his quills.
DOTA_Tooltip_ability_bristleback_quill_spray_Note0
Quill Spray damage is not reduced by damage block abilities.
DOTA_Tooltip_ability_bristleback_quill_spray_radius
RADIUS
DOTA_Tooltip_ability_bristleback_quill_spray_quill_base_damage
QUILL BASE DAMAGE
DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_damage
QUILL STACK DAMAGE
DOTA_Tooltip_ability_bristleback_quill_spray_quill_stack_duratio
n
STACK DURATION
DOTA_Tooltip_ability_bristleback_quill_spray_max_damage
MAX DAMAGE
DOTA_Tooltip_ability_bristleback_bristleback
Bristleback
DOTA_Tooltip_ability_bristleback_bristleback_Description
Bristleback takes less damage if hit on the sides or rear. If Bristleback takes
%quill_release_threshold% damage from the rear, he releases a Quill Spray of th
e current level.
DOTA_Tooltip_ability_bristleback_bristleback_Lore
Turning his back to a fight might be just the thing.
DOTA_Tooltip_ability_bristleback_bristleback_Note0
Bristleback's rear is considered to be within 70 degrees from the back.
DOTA_Tooltip_ability_bristleback_bristleback_Note1
Bristleback's side is considered to be within 110 degrees from the back.
DOTA_Tooltip_ability_bristleback_bristleback_side_damage_reducti
on
%SIDE DAMAGE REDUCTION
DOTA_Tooltip_ability_bristleback_bristleback_back_damage_reducti
on
%BACK DAMAGE REDUCTION

hold

DOTA_Tooltip_ability_bristleback_bristleback_quill_release_thres
DAMAGE THRESHOLD
DOTA_Tooltip_ability_bristleback_warpath

Warpath
DOTA_Tooltip_ability_bristleback_warpath_Description
Bristleback works himself up into a fury every time he casts a spell, increasing
his movement speed and damage.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_bristleback_warpath_Lore
'Temper, temper,' his mum always chided. But in a fight, a temper can come in h
andy.
DOTA_Tooltip_ability_bristleback_warpath_Note0
Bristleback's illusions will receive the bonuses.
DOTA_Tooltip_ability_bristleback_warpath_Note1
Items will not trigger Warpath.
DOTA_Tooltip_ability_bristleback_warpath_damage_per_stack
DAMAGE PER STACK
DOTA_Tooltip_ability_bristleback_warpath_move_speed_per_stack
%MOVEMENT PER STACK
DOTA_Tooltip_ability_bristleback_warpath_stack_duration
STACK DURATION
DOTA_Tooltip_ability_bristleback_warpath_max_stacks
MAX STACKS
npc_dota_hero_bristleback_bio
Never one to turn his back on a fight, Rigwarl was known for battling the bigges
t, meanest scrappers he could get his hands on. Christened Bristleback by the dr
unken crowds, he waded into backroom brawls in every road tavern between Slom an
d Elze, until his exploits finally caught the eye of a barkeep in need of an enf
orcer. For a bit of brew, Bristleback was hired to collect tabs, keep the peace,
and break the occasional leg or two (or five, in the case of one unfortunate we
b-hund).
After indulging in a night of merriment during which bodily harm was meted out i
n equal parts upon both delinquent patrons and his own liver, Bristleback finall
y met his match. Your tusks offend me, sir, he was heard to drunkenly slur to on
e particularly large fellow from the northern wastes whose bill had come due. Wh
at followed was a fight for the ages. A dozen fighters jumped in. No stool was l
eft unbroken, and in the end, the impossible happened the tab went unpaid. Over
the weeks that followed, Bristleback's wounds healed, and his quills grew back;
but an enforcer's honor can be a prickly thing. He paid the tab from his own coi
n, vowing to track down this northerner and extract redemption. And then he did
something he'd never done before he actually trained, and in so doing made a sta
rtling discovery about himself. A smile peeled back from his teeth as he flexed
his quills. Turning his back to a fight might be just the thing.
TUSK
DOTA_Tooltip_ability_tusk_ice_shards
Ice Shards
DOTA_Tooltip_ability_tusk_ice_shards_Description
Tusk compresses shards of ice into a ball of frozen energy that damages all enem
ies it comes in contact with. When the ball reaches its target destination the s
hards are released, creating a barrier that lasts for %shard_duration% seconds.
DOTA_Tooltip_ability_tusk_ice_shards_Lore
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice
can form with alarming speed.
DOTA_Tooltip_ability_tusk_ice_shards_Note0
Creates an impassable barrier.
DOTA_Tooltip_ability_tusk_ice_shards_shard_width
RADIUS
DOTA_Tooltip_ability_tusk_ice_shards_shard_damage
SHARD DAMAGE

DOTA_Tooltip_ability_tusk_ice_shards_shard_duration
SHARD DURATION
DOTA_Tooltip_ability_tusk_ice_shards_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_tusk_ice_shards_stop
Ice Shards Stop
DOTA_Tooltip_ability_tusk_ice_shards_stop_Description
Stop.
DOTA_Tooltip_ability_tusk_snowball
Snowball
DOTA_Tooltip_ability_tusk_snowball_Description
Tusk begins rolling into a snowball. Allies within a %snowball_grab_radius% radi
us can also be added to the snowball by right-clicking on them, even while the s
nowball is moving. Once launched, any enemies caught in the snowball's path will
be stunned and take damage. Each allied Hero in the snowball will add to its da
mage.
DOTA_Tooltip_ability_tusk_snowball_Lore
Tales are still told of the wild feat that ended the grand brawl at White Fields
.
DOTA_Tooltip_ability_tusk_snowball_Note0
The snowball destroys trees.
DOTA_Tooltip_ability_tusk_snowball_Note1
The snowball travels at 675 movement speed.
DOTA_Tooltip_ability_tusk_snowball_Note2
Doesn't carry illusions, but will carry Meepo clones and other units that Tusk c
ontrols.
DOTA_Tooltip_ability_tusk_snowball_Note3
Each Meepo clone added to the snowball will add its own bonus damage and speed.
DOTA_Tooltip_ability_tusk_snowball_Note4
Allies can click on a snowball to add themselves to it.
DOTA_Tooltip_ability_tusk_snowball_snowball_damage
BASE DAMAGE
DOTA_Tooltip_ability_tusk_snowball_snowball_damage_bonus
BONUS DAMAGE PER ALLY
DOTA_Tooltip_ability_tusk_snowball_stun_duration
STUN DURATION
DOTA_Tooltip_ability_tusk_snowball_snowball_windup_radius
GATHER RADIUS
DOTA_Tooltip_ability_tusk_snowball_snowball_windup
LAUNCH TIME
DOTA_Tooltip_ability_tusk_launch_snowball
Launch Snowball
DOTA_Tooltip_ability_tusk_launch_snowball_Description
Launch the snowball toward the target.
DOTA_Tooltip_ability_tusk_launch_snowball_Lore
Into the great wide white!
DOTA_Tooltip_ability_tusk_launch_snowball_Note0
The snowball destroys trees.
DOTA_Tooltip_ability_tusk_launch_snowball_Note1
The snowball travels at 675 movement speed.
DOTA_Tooltip_ability_tusk_launch_snowball_Note2
Doesn't carry illusions, but will carry Meepo clones and other units that Tusk c
ontrols.
DOTA_Tooltip_ability_tusk_launch_snowball_Note3
Each Meepo clone added to the snowball will add its own bonus damage and speed.
DOTA_Tooltip_ability_tusk_frozen_sigil
Frozen Sigil
DOTA_Tooltip_ability_tusk_frozen_sigil_Description
Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigi
l creates a snowstorm which slows all enemy units within 600 range.

DOTA_Tooltip_ability_tusk_frozen_sigil_Lore
The chill of home!
DOTA_Tooltip_ability_tusk_frozen_sigil_Note0
If no order is given, the Sigil will follow Tusk.
DOTA_Tooltip_ability_tusk_frozen_sigil_Note1
The Sigil has unobstructed movement, has a 310 movement speed, requires 3344 her
o attacks to destroy and 12121616 creep attacks to destroy, provides 400400 visi
on, and gives a 90100110120 gold bounty.
DOTA_Tooltip_ability_tusk_frozen_sigil_Note2
Heroes deal 1 damage to the sigil, while non-hero units deal 0.25 damage.
DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_radius
AURA RADIUS
DOTA_Tooltip_ability_tusk_frozen_sigil_sigil_duration
DURATION
DOTA_Tooltip_ability_tusk_frozen_sigil_move_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_tusk_frozen_sigil_attack_slow
ATTACK SLOW
DOTA_Tooltip_ability_tusk_walrus_punch
Walrus PUNCH!
DOTA_Tooltip_ability_tusk_walrus_punch_Description
Tusk connects with his mighty Walrus Punch, a critical strike so powerful it lau
nches its victim into the air. The victim is slowed upon landing.
DOTA_Tooltip_ability_tusk_walrus_punch_Lore
It never matters who throws the first punch, only who throws the last.
DOTA_Tooltip_ability_tusk_walrus_punch_Note0
Works fully on Spell Immune units.
DOTA_Tooltip_ability_tusk_walrus_punch_crit_multiplier
%CRIT MULTIPLIER
DOTA_Tooltip_ability_tusk_walrus_punch_air_time
AIR TIME
DOTA_Tooltip_ability_tusk_walrus_punch_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_tusk_walrus_punch_move_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_tusk_walrus_kick
Walrus Kick
DOTA_Tooltip_ability_tusk_walrus_kick_Description
Kicks the target unit back, damaging them and slowing their movement speed.
DOTA_Tooltip_ability_tusk_walrus_kick_push_length
KICK PUSH DISTANCE
DOTA_Tooltip_ability_tusk_walrus_kick_move_slow
%MOVE SLOW
DOTA_Tooltip_ability_tusk_walrus_kick_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_tusk_walrus_kick_damage
DAMAGE
npc_dota_hero_tusk_bio
It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the
Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled
Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What
started as a simple bar bet of supremacy ended with four regulars, a blacksmith
, and six of the Frost Brigade's best soldiers writhing against the shards and s
plinters of almost every bottle, mug, and chair in the building. The Tusk boaste
d and toasted his victory as he emptied his brew.
No sooner had the defeated regained consciousness than the cries for double-or-n
othing rang out. The Tusk was pleased at the prospect, but none could think of a
bet bigger than the one he just conquered. Horrified at the damage to his taver
n and desperate to avoid another brawl, the barkeep had an idea. As skilled as h

e was, Ymir had never taken part in a real battle, never tested himself against
the indiscriminate death and chaos of war. He proposed a wager to the fighter se
ek out the biggest battle he could find, survive, and win it for whichever side
he chose. The stakes The next round of drinks.
SKYWRATH MAGE
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt
Arcane Bolt
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Description
Skywrath Mage launches a slow-moving bolt of arcane magic, dealing damage to an
enemy unit based on Skywrath Mage's intelligence.
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Lore
Within the Ghastly Eyrie's endless intrigue, only the clever and calm can hope t
o survive.
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note0
The projectile moves very slowly (500 ms), providing 325 vision around it. Upon
impact, it will reveal the target area for 3.34 seconds.
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_Note1
Arcane Bolt cannot be disjointed.
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_bolt_damage
BASE DAMAGE
DOTA_Tooltip_ability_skywrath_mage_arcane_bolt_int_multiplier
INT DAMAGE MULTIPLIER
DOTA_Tooltip_ability_skywrath_mage_concussive_shot
Concussive Shot
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Description
Skywrath Mage sets off a long range shot that hits the closest hero within a lon
g range. Upon impact, it deals damage and slows in an area of effect.
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Lore
Those who serve the court of the Ghastly Eyrie are ever locked in covert war. On
e must always know where danger lurks nearest.
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note0
Does not work when no heroes are in range or heroes are in fog.
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note1
Damages creeps around the impact area.
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_Note2
Provides 400 vision around the projectile, and reveals the target area for 3.34
seconds upon impact.
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_launch_radius
SHOT RANGE
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_radius
DAMAGE RADIUS
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_damage
DAMAGE
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_skywrath_mage_concussive_shot_movement_spee
d_pct %SLOW
DOTA_Tooltip_ability_skywrath_mage_ancient_seal
Ancient Seal
DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Description
Skywrath Mage seals the targeted unit with an ancient rune, silencing it and cau
sing it to take additional damage from spells.
DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Lore
A holy incantation, whosoever finds themselves touched by Avilliva's sigil must
suffer in penitent silence.
DOTA_Tooltip_ability_skywrath_mage_ancient_seal_Note0
The magic damage resistance reduction doesn't affect creeps.
DOTA_Tooltip_ability_skywrath_mage_ancient_seal_resist_debuff
%INCREASED MAGIC DAMAGE

DOTA_Tooltip_ability_skywrath_mage_ancient_seal_seal_duration
DURATION
DOTA_Tooltip_ability_skywrath_mage_mystic_flare
Mystic Flare
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Description
Skywrath Mage uses his ultimate magical ability to conjure a precise and violent
mystical field that lays waste to his adversaries. Deals massive damage distrib
uted evenly among any Heroes in the area over %duration% seconds.nnUpgradable by
Aghanim's Scepter.
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Lore
Only the most practiced of Skywrath sorcerers could hope to shape the skies into
such a storm.
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note0
Mystic Flare only affects Heroes; it does not damage illusions or creep heroes.
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_Note1
Spell immune enemies do not count toward the damage distribution.
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_radius
RADIUS
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration
DURATION
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_damage
DAMAGE
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_skywrath_mage_mystic_flare_aghanim_descript
ion
Reduces Cooldown and increases duration. Damage per second remai
ns the same.
npc_dota_hero_skywrath_mage_bio
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a trouble
d existence. Sworn by birth to protect whoever sits within the Nest of Thorns, h
e hates the current Skywrath queen with all his soul. As a youth, high-born, he
was a friend and companion to the eldest Skywrath princess, Shendelzare, first i
n line for the Nest. He had loved her warmly and unshakably, but as his studies
took hold, his mind turned to arcane learning and the mastery of Skywrath sorcer
y.
Obsessed with matters aetherial, he missed the mundane signs of
courtly treachery that hinted at a plot against Shendelzare, and lost his chance
to foil it. When the court was shaken by a swift and violent coup, he emerged f
rom his studies to discover his oldest and dearest friend had been lost to him.
The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dr
agonus could do nothing. The magic of the Skywrath Mage serves only the sworn pr
otector of the Skywrath scion, so to act against the Nest would render him helpl
ess. He clings to his post, believing it to be the best hope of one day restorin
g his true love to her rightful place. Meanwhile, his secret is known only to th
e goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled
physical creature into an embodiment of pure vengeful energy.
While he dreams of restoring his beloved queen to the Ghastly Ey
rie, he dreams even more desperately of restoring Shendelzare herself to a fully
healed physical form. The duplicity of his role at court tortures him, for he i
s a noble and good-hearted creature; but the worst torture of all is imagining t
he hatred that Vengeful Spirit must hold in her heart for him.
ABADDON
DOTA_Tooltip_ability_abaddon_death_coil
Mist Coil
DOTA_Tooltip_ability_abaddon_death_coil_Description
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a
friendly unit at the cost of some of Abaddon's health.

DOTA_Tooltip_ability_abaddon_death_coil_Lore
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, w
ho releases it at will.
DOTA_Tooltip_ability_abaddon_death_coil_target_damage
DAMAGEHEAL
DOTA_Tooltip_ability_abaddon_death_coil_self_damage
SELF DAMAGE
DOTA_Tooltip_ability_abaddon_aphotic_shield
Aphotic Shield
DOTA_Tooltip_ability_abaddon_aphotic_shield_Description Summons
dark energies around an ally unit, creating a shield that absorbs a set amount o
f damage before expiring. When the shield is destroyed it will burst and deal da
mage equal to the amount it could absorb to an area around it. Removes certain t
ypes of negative buffs and stuns on cast.
DOTA_Tooltip_ability_abaddon_aphotic_shield_Lore
The powers of the black mist rise to absorb attacks like the black mist absorbs
light.
DOTA_Tooltip_ability_abaddon_aphotic_shield_duration
DURATION
DOTA_Tooltip_ability_abaddon_aphotic_shield_damage_absorb
MAX DAMAGE ABSORBED
DOTA_Tooltip_ability_abaddon_aphotic_shield_radius
BURST RADIUS
DOTA_Tooltip_ability_abaddon_frostmourne
Curse of Avernus
DOTA_Tooltip_ability_abaddon_frostmourne_Description
Abaddon strikes an enemy with chilling curse on each attack, causing all units w
ho attack the slowed enemy to gain increased movement speed, along with faster a
ttack speed, for a limited time.
DOTA_Tooltip_ability_abaddon_frostmourne_Lore
The curse that slows an enemy, speeds an ally.
DOTA_Tooltip_ability_abaddon_frostmourne_debuff_duration
DEBUFF DURATION
DOTA_Tooltip_ability_abaddon_frostmourne_buff_duration BUFF DUR
ATION
DOTA_Tooltip_ability_abaddon_frostmourne_slow_pct
%MOVEMENT SLOW
DOTA_Tooltip_ability_abaddon_frostmourne_attack_slow_tooltip
ATTACK SLOW
DOTA_Tooltip_ability_abaddon_frostmourne_attack_speed
ATTACK SPEED BONUS
DOTA_Tooltip_ability_abaddon_frostmourne_move_speed_pct %MOVE SP
EED BONUS
DOTA_Tooltip_ability_abaddon_borrowed_time
Borrowed Time
DOTA_Tooltip_ability_abaddon_borrowed_time_Description When act
ivated, all damage dealt to you will heal instead of harm. Most negative buffs w
ill also be removed. If the ability is not on cooldown, it will automatically ac
tivate if your health falls below %hp_threshold%.nnUpgradable by Aghanim's Scept
er.
DOTA_Tooltip_ability_abaddon_borrowed_time_Lore
The most unnatural of all the gifts of the Font of Avernus, this power defies mo
rtal understanding. What should hurt, instead heals; and what should kill gives
strength anew.
DOTA_Tooltip_ability_abaddon_borrowed_time_hp_threshold HEALTH T
HRESHOLD
DOTA_Tooltip_ability_abaddon_borrowed_time_duration
DURATION
DOTA_Tooltip_ability_abaddon_borrowed_time_duration_scepter
SCEPTER DURATION

DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_pct_tooltip_
scepter %SCEPTER DAMAGE REDIRECT
DOTA_Tooltip_ability_abaddon_borrowed_time_redirect_range_toolti
p_scepter
SCEPTER REDIRECT RANGE
DOTA_Tooltip_ability_abaddon_borrowed_time_aghanim_description
Increases duration. While Borrowed Time is active, a percentage of all damage ta
ken by allied Heroes in a radius will be redirected to Abaddon.
DOTA_Tooltip_ability_abaddon_borrowed_time_Note0
Borrowed Time can be activated while Abaddon is disabled, but not while silenced
.
npc_dota_hero_abaddon_bio
The Font of Avernus is the source of a family's strength, a crack in primal ston
es from which vapors of prophetic power have issued for generations. Each newbor
n of the cavernous House Avernus is bathed in the black mist, and by this baptis
m they are given an innate connection to the mystic energies of the land. They g
row up believing themselves fierce protectors of their lineal traditions, the cu
stoms of the realm--but what they really are protecting is the Font itself. And
the motives of the mist are unclear.
When the infant Abaddon was bathed in the Font, they say somethi
ng went awry. In the child's eyes there flared a light of comprehension that sta
rtled all present and set the sacerdotes to whispering. He was raised with every
expectation of following the path all scions of Avernus took--to train in war,
that in times of need he might lead the family's army in defense of the ancestra
l lands. But Abaddon was always one apart. Where others trained with weapons, he
bent himself to meditation in the presence of the mist. He drank deep from the
vapors that welled from the Font, learning to blend his spirit with the potency
that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus--elders and young
alike accusing him of neglecting his responsibilities. But all such accusations
stopped when Abaddon rode into battle, and they saw how the powers of the mist h
ad given him mastery over life and death beyond those of any lord the House had
ever known.
ELDER TITAN
DOTA_Tooltip_ability_elder_titan_echo_stomp
Echo Stomp
DOTA_Tooltip_ability_elder_titan_echo_stomp_Description
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking n
earby enemy units unconscious around their locations. The Elder Titan stomp dea
ls physical damage, while the Spirit stomp deals magical damage.
DOTA_Tooltip_ability_elder_titan_echo_stomp_Lore
The force of creation still echoes in the stomp of the Titan.
DOTA_Tooltip_ability_elder_titan_echo_stomp_cast_time
CAST TIME
DOTA_Tooltip_ability_elder_titan_echo_stomp_radius
RADIUS
DOTA_Tooltip_ability_elder_titan_echo_stomp_stomp_damage
STOMP DAMAGE
DOTA_Tooltip_ability_elder_titan_echo_stomp_sleep_duration
SLEEP DURATION
DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit
Echo Stomp
DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Description
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking n
earby enemy units unconscious around their locations. The Elder Titan stomp dea
ls physical damage, while the Spirit stomp deals magical damage. Unconscious en
emies will wake if they take damage.
DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_Lore
The force of creation still echoes in the stomp of the Titan.

DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_cast_time
CAST TIME
DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_radius
RADIUS
DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_stomp_damage
STOMP DAMAGE
n

DOTA_Tooltip_ability_elder_titan_echo_stomp_spirit_sleep_duratio
SLEEP DURATION
DOTA_Tooltip_ability_elder_titan_ancestral_spirit

Astral Spirit
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Description
Elder Titan sends forth his Astral Spirit, damaging any units it passes through.
When the spirit rejoins the Titan, it grants bonus damage and movement speed f
or each unit it damaged.nnThe Astral Spirit possesses the Echo Stomp, Return Spi
rit, and Natural Order abilities.
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_Lore
Like the four fundamentals, Elder Titan exists across all planes at once and can
draw other aspects of himself to assist in times of need.
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_spirit_duratio
n
DURATION
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_buff_duration
BUFF DURATION
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_pass_damage
DAMAGE
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_radius
RADIUS
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_creep
s
%BONUS SPEED(CREEPS)
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_move_pct_heroe
s
%BONUS SPEED(HEROES)
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_creeps
BONUS DAMAGE(CREEPS)
DOTA_Tooltip_ability_elder_titan_ancestral_spirit_damage_heroes
BONUS DAMAGE(HEROES)
DOTA_Tooltip_ability_elder_titan_return_spirit
Return Astral Spirit
DOTA_Tooltip_ability_elder_titan_return_spirit_Description
Returns the Astral Spirit to Elder Titan.
DOTA_Tooltip_ability_elder_titan_natural_order
Natural Order
DOTA_Tooltip_ability_elder_titan_natural_order_Description
Reduces all elements to their basic levels, removing base armor and magic damage
resistance from nearby enemy units.
DOTA_Tooltip_ability_elder_titan_natural_order_Lore
As it was at the beginning, Elder Titan makes it so again.
DOTA_Tooltip_ability_elder_titan_natural_order_radius
RADIUS
DOTA_Tooltip_ability_elder_titan_natural_order_armor_reduction_p
ct
%BASE ARMOR REDUCTION
DOTA_Tooltip_ability_elder_titan_natural_order_magic_resistance_
pct
%BASE RESIST REDUCTION
DOTA_Tooltip_ability_elder_titan_earth_splitter
Earth Splitter
DOTA_Tooltip_ability_elder_titan_earth_splitter_Description
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack i
mplodes, slowing movement while dealing damage to each enemy based on their maxi
mum life. Half of the damage dealt is Magical damage, while the other half is Ph
ysical damage.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_elder_titan_earth_splitter_Lore
That which he created, the titan tears asunder.

DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_width
CRACK WIDTH
DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_distance
CRACK LENGTH
DOTA_Tooltip_ability_elder_titan_earth_splitter_crack_time
EXPLODE DELAY
DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_elder_titan_earth_splitter_damage_pct
%MAX HP AS DAMAGE
DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_pct
%MOVEMENT SLOW
DOTA_Tooltip_ability_elder_titan_earth_splitter_aghanim_descript
ion
Increases slow duration, and units pulled in by Earth Splitter are also
disarmed.
DOTA_Tooltip_ability_elder_titan_earth_splitter_slow_duration_sc
epter
SCEPTER SLOWDISARM DURATION
npc_dota_hero_elder_titan_bio
Well may you ask, How did this world take its form Why of all the worlds in crea
tion, has this one its strange properties, its diverse and motley collection of
creatures, cultures and lore The answer, One whispers, lies with the Titans.
These original progenitors were there near the Beginning--if not
actual witnesses to the creation, then born with it still echoing in their ears
. Stamped with the earliest energies of the universe, they wished nothing more t
han to continue as creators themselves. Thus they bent to the task of shaping ma
tter to their will hammering and heating, bending and blasting. And when matter
proved less challenging than they liked, they turned their tools upon themselves
, reshaping their minds and reforging their spirits until they had become beings
of great endurance. Reality itself became the ultimate object of their smithing
. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes
are unavoidable.
The one we know as the Elder Titan was a great innovator, one wh
o studied at the forge of creation. In honing his skills, he shattered something
that could never be repaired, only thrown aside. He fell into his own broken wo
rld, a shattered soul himself. There he dwelt among the jagged shards and fissur
ed planes, along with other lost fragments that had sifted down through the crac
ks in the early universe. And this is why the world we know resembles an isle of
castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all
but the One who blames himself. He spends his time forever seeking a way to acco
mplish the repairs, that he might rejoin the parts of his broken soul, that we a
nd the world alike might all be mended. This is the One we know as Elder Titan.
LEGION COMMANDER
DOTA_Tooltip_ability_legion_commander_overwhelming_odds
Overwhelming Odds
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Descript
ion
Turns the enemies' numbers against them, dealing damage and granting you
bonus movement speed per unit or per hero. Deals bonus damage to illusions and
summoned units as a percent of their current health.
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_Lore
The archers of Stonehall are ready at Tresdin's command.
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_radius
RADIUS
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage
BASE DAMAGE
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_p
er_unit DAMAGE PER CREEP
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_damage_p
er_hero DAMAGE PER HERO
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_illusion

_dmg_pct
eed_creeps
eed_heroes

%ILLUSION DAMAGE
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_sp
%BONUS SPEED (CREEPS)
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_bonus_sp
%BONUS SPEED (HEROES)
DOTA_Tooltip_ability_legion_commander_overwhelming_odds_duration

SPEED DURATION
DOTA_Tooltip_ability_legion_commander_press_the_attack
Press The Attack
DOTA_Tooltip_ability_legion_commander_press_the_attack_Descripti
on
Removes debuffs and disables from the target friendly unit, and grants b
onus attack speed and health regen for a short time.
DOTA_Tooltip_ability_legion_commander_press_the_attack_Lore
The rallying horn of the Bronze Legion is able to inspire any heart.
DOTA_Tooltip_ability_legion_commander_press_the_attack_duration
DURATION
DOTA_Tooltip_ability_legion_commander_press_the_attack_attack_sp
eed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_legion_commander_press_the_attack_hp_regen
HP REGEN
DOTA_Tooltip_ability_legion_commander_moment_of_courage
Moment of Courage
DOTA_Tooltip_ability_legion_commander_moment_of_courage_Descript
ion
When attacked, Legion Commander has a chance to immediately counterattac
k with bonus lifesteal.
DOTA_Tooltip_ability_legion_commander_moment_of_courage_Lore
Tresdin knows that an enemy's most vulnerable moment often follows their fierces
t stroke.
DOTA_Tooltip_ability_legion_commander_moment_of_courage_trigger_
chance %COUNTERATTACK CHANCE
DOTA_Tooltip_ability_legion_commander_moment_of_courage_hp_leech
_percent %LIFESTEAL
DOTA_Tooltip_ability_legion_commander_duel
Duel
DOTA_Tooltip_ability_legion_commander_duel_Description
Legion Commander and the target enemy hero are forced to attack each other for a
short duration. Neither hero can use items or abilities. If either hero dies
during the duration, the hero winning the Duel gains permanent bonus damage.nnUp
gradable by Aghanim's Scepter.
DOTA_Tooltip_ability_legion_commander_duel_duration
DURATION
DOTA_Tooltip_ability_legion_commander_duel_reward_damage
BONUS DAMAGE
DOTA_Tooltip_ability_legion_commander_duel_duration_scepter
SCEPTER DURATION
DOTA_Tooltip_ability_legion_commander_duel_aghanim_description
Increases Duel duration and makes Legion Commander and her opponent only take da
mage from each other.
DOTA_Tooltip_ability_legion_commander_duel_Note0
Duels will end if the units are pushed 2000 units apart.
DOTA_Tooltip_ability_legion_commander_duel_Lore
To face a soldier of Stonehall in single combat is a challenge few can resist.
npc_dota_hero_legion_commander_bio
They came without warning. Within the city walls of Stonehall there came a rumbl
e and a terrible sound, and from blackness unknown came a force of beasts number
ing beyond count, wielding flame and foul sorcery, slaying and snatching mothers
and sons to dark purpose. Of once-mighty Stonehall's military strength only the
Bronze Legion, led by the indomitable Commander Tresdin, was near enough to ans
wer the call of battle. They rode into their city, fighting through bloodstained
alleyways and burning markets, cutting their way through the monstrous throng t

o the source of the sudden invasion an ethereal rift within the city square, and
at its precipice thundered their dreaded champion.
Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its mass
ive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin li
fted her blood-stained sword and settled her sights on the beast. It turned, smi
ling at her through a maze of teeth. Heedless of the battle raging around them,
they charged one another.
Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legi
on met its end around them. Tresdin leapt forward as her foe swung its sword to
meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal th
rust from the side, but even as her balance slipped she rallied her strength for
another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw belo
w, carving it in two in a fearsome spray of sparks and blood. The vile audience
looked on in astonishment as she pressed the attack, driving her blade through h
er foe's flesh into the stampeding heart within. With a scream that split the cl
ouds above, the beast erupted in a torrent of gore and anguish. The stygian port
al wavered, the power sustaining the chasm beyond vanishing as suddenly as it ha
d appeared. The remaining invaders fell quickly to Stonehall steel.
Though victorious, the survivors saw little to celebrate the city lay in ruins,
and survivors were few. Fires continued to spread. Unfurling her banners of war,
Tresdin gathered what allies she could. Her anger smoldered as she pledged brut
al vengeance upon the forces of the abyss, and damned be any who would dare stan
d in her way.
EMBER SPIRIT
DOTA_Tooltip_ability_ember_spirit_searing_chains
Searing Chains
DOTA_Tooltip_ability_ember_spirit_searing_chains_Description
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring th
em in place and dealing damage each second.
DOTA_Tooltip_ability_ember_spirit_searing_chains_duration
DURATION
DOTA_Tooltip_ability_ember_spirit_searing_chains_radius
RADIUS
DOTA_Tooltip_ability_ember_spirit_searing_chains_chains_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_ember_spirit_searing_chains_total_damage_to
oltip TOTAL DAMAGE
DOTA_Tooltip_ability_ember_spirit_searing_chains_unit_count
UNIT COUNT
DOTA_Tooltip_ability_ember_spirit_searing_chains_Note0
Targets are chosen randomly around Xin.
DOTA_Tooltip_ability_ember_spirit_searing_chains_Note1
Does not affect Spell Immune or invisible units.
DOTA_Tooltip_ability_ember_spirit_searing_chains_Note2
Interrupts channeling spells.
DOTA_Tooltip_ability_ember_spirit_searing_chains_Lore
Xin's harshest lessons often employed the use of red-hot chains.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist
Sleight of Fist
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Description
Ember Spirit dashes around with blazing speed, attacking all enemies in the targ
eted area of effect, then returning to his start location. Deals bonus damage t
o heroes, and less damage to creeps.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_radius
RADIUS
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_bonus_hero_dam
age
BONUS HERO DAMAGE
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_attack_interva

ATTACK INTERVAL
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_creep_damage_p
enalty %CREEP DAMAGE PENALTY
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note0
Targets are determined when the spell is cast.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note1
A regular attack is done to each target every 0.2 seconds.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note2
Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb
effects) will be applied normally on these attacks.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Note3
Abilities and items can be used while Sleight of Fist is active.
DOTA_Tooltip_ability_ember_spirit_sleight_of_fist_Lore
The studied warrior must whip and weave through its enemies, burning each withou
t pause.
DOTA_Tooltip_ability_ember_spirit_flame_guard
Flame Guard
DOTA_Tooltip_ability_ember_spirit_flame_guard_Description
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic
damage, leaving him unharmed. Flame Guard deals damage per second in an area ar
ound Ember Spirit while Flame Guard is active. If the shield is broken, the dam
age is also lost.
DOTA_Tooltip_ability_ember_spirit_flame_guard_duration
DURATION
DOTA_Tooltip_ability_ember_spirit_flame_guard_radius
RADIUS
DOTA_Tooltip_ability_ember_spirit_flame_guard_absorb_amount
MAGIC ABSORB
DOTA_Tooltip_ability_ember_spirit_flame_guard_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_ember_spirit_flame_guard_Note0
Magic damage reduction is calculated before any reductions.
DOTA_Tooltip_ability_ember_spirit_flame_guard_Lore
An enemy should never be allowed to approach without difficulty.
DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant
Activate Fire Remnant
DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Descript
ion
Select the Fire Remnant to arrive at.
DOTA_Tooltip_ability_ember_spirit_activate_fire_remnant_Lore
With blazing speed does a spirit fly!
DOTA_Tooltip_ability_ember_spirit_fire_remnant
Fire Remnant
DOTA_Tooltip_ability_ember_spirit_fire_remnant_Description
Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 ch
arges. Releasing a charge sends a Fire Remnant that runs to the target location
at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can da
sh out to his Remnants, exploding them for area of effect damage. The targeted
Remnant will be arrived at last.
DOTA_Tooltip_ability_ember_spirit_fire_remnant_max_charges
MAX CHARGES
DOTA_Tooltip_ability_ember_spirit_fire_remnant_charge_restore_ti
me
CHARGE RESTORE TIME
DOTA_Tooltip_ability_ember_spirit_fire_remnant_damage
DAMAGE
DOTA_Tooltip_ability_ember_spirit_fire_remnant_radius
RADIUS
DOTA_Tooltip_ability_ember_spirit_fire_remnant_duration
DURATION
DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note0
Starts with 3 charges (maximum).

DOTA_Tooltip_ability_ember_spirit_fire_remnant_Note1
Fire Remnants move to where you targeted them at 2.5x your speed.
DOTA_Tooltip_ability_ember_spirit_fire_remnant_Lore
By the spirit's power are Xin's teachings spread anew.
npc_dota_hero_ember_spirit_bio
Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its tra
ining halls empty, its courtyard covered in leaves and dust. Upon a dais in its
sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre
for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bo
nds of the Guardian Flame, a series of mantras to train the mind and body for th
e harsh realities beyond the fortress walls. However, in teaching a warrior's wa
y he earned a warrior's rivals, and in his autumn Xin was bested and slain. His
followers spread to the wind. Yet as years turned to centuries and followers to
descendants, his teachings endured by subtle whisper and deed. Touched by the te
acher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast
himself to the Fortress of Flares and reignited the pyre ash. From these glowing
embers emerged an image of Xin, wreathed in flame, his thoughtful countenance p
repared to train and to teach, and to spread the fires of knowledge to all who s
eek guidance.
EARTH SPIRIT
DOTA_Tooltip_ability_earth_spirit_boulder_smash
Boulder Smash
DOTA_Tooltip_ability_earth_spirit_boulder_smash_Description
Earth Spirit smashes the target enemy or ally, sending them in the direction he
is facing. If Earth Spirit targets an area, he will smash the nearest Stone Remn
ant in a %remnant_smash_radius_tooltip% radius. The travelling unit or Remnant d
amages all enemy units it hits. If an enemy is hit by a Stone Remnant, they are
also stunned. Stone Remnants travel further than other units.
DOTA_Tooltip_ability_earth_spirit_boulder_smash_Lore
It is with the power of a mountain that Earth Spirit strikes his enemies.
DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_search_aoe
REMNANT SMASH RADIUS
DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_damage
DAMAGE
DOTA_Tooltip_ability_earth_spirit_boulder_smash_stun_duration
STUN DURATION
DOTA_Tooltip_ability_earth_spirit_boulder_smash_speed
TRAVEL SPEED
DOTA_Tooltip_ability_earth_spirit_boulder_smash_unit_distance
DISTANCE
DOTA_Tooltip_ability_earth_spirit_boulder_smash_rock_distance
DISTANCE (REMNANT)
DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note0
Stun is only applied if the initial target is a Stone Remnant.
DOTA_Tooltip_ability_earth_spirit_boulder_smash_Note1
Boulder Smash's cooldown is not reset if it fails to knock back a unit or Remnan
t.
DOTA_Tooltip_ability_earth_spirit_rolling_boulder
Rolling Boulder
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Description
Earth Spirit gathers himself into a boulder and, after a %delay%s delay, rolls t
oward the target location, damaging enemy units. He will stop if he collides wit
h an enemy hero or is stunned. If he rolls over a Stone Remnant, he will travel
further and faster, and enemies hit by the boulder will have their movement spee
d slowed.
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Lore
Calling upon his connection to the land, the Earth Spirit draws loose stone to h
im, which forms a protective ball that he can use to roll short distances.
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_speed

SPEED
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_speed
SPEED (REMNANT)
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_damage
DAMAGE
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_distance
DISTANCE
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_rock_distance
DISTANCE (REMNANT)
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_slow_duration
SLOW DURATION
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_move_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note0
Rolling over a Stone Remnant will destroy the Remnant.
DOTA_Tooltip_ability_earth_spirit_rolling_boulder_Note1
The boulder has a radius of 150.
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip
Geomagnetic Grip
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Description
Earth Spirit pulls the target Stone Remnant. Enemies struck by the gripped targe
t will be silenced, and take damage if the gripped target is a Stone Remnant.nnU
pgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note0
Will not work on a unit inside Chronosphere, Duel, or Black Hole.
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Note1
Can pull allied heroes with Scepter.
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_Lore
Like calls to like. Even the minerals found in the blood and bones of living bei
ngs are not immune to the call of the Earth Spirit.
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_miss_duration
SILENCE DURATION
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_rock_damage
REMNANT DAMAGE
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_pe
r_second
REMNANT PULL SPEED
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_pull_units_pe
r_second_heroes HERO PULL SPEED
DOTA_Tooltip_ability_earth_spirit_geomagnetic_grip_aghanim_descr
iption Allows Geomagnetic Grip to pull allied heroes.
DOTA_Tooltip_ability_earth_spirit_stone_caller
Stone Remnant
DOTA_Tooltip_ability_earth_spirit_stone_caller_Description
Call a Stone Remnant to the target location. Stones Remnants have no vision and
are invulnerable, and can be used with Earth Spirit's abilities. Calling a Sto
ne Remnant consumes a charge, which recharge over time.
DOTA_Tooltip_ability_earth_spirit_stone_caller_max_charges
MAX CHARGES
DOTA_Tooltip_ability_earth_spirit_stone_caller_charge_restore_ti
me CHARGE RESTORE TIME
DOTA_Tooltip_ability_earth_spirit_stone_caller_duration
DURATION
DOTA_Tooltip_ability_earth_spirit_stone_caller_Lore
Earth Spirit calls forth a remnant of his stone army, long buried with him in th
e dark embrace of the Earth.
DOTA_Tooltip_ability_earth_spirit_magnetize
Magnetize
DOTA_Tooltip_ability_earth_spirit_magnetize_Description
Magnetizes units in a small nearby area, causing them to take damage for a short
duration. Magnetized heroes cause nearby Stone Remnants to explode, destroying

the remnant and refreshing Magnetize's duration on all nearby enemies. This proc
ess can repeat multiple times. If an enemy hero is affected by silence or slows
as a result of Geomagnetic Grip or Rolling Boulder, all magnetized heroes share
the effects.
DOTA_Tooltip_ability_earth_spirit_magnetize_cast_radius
RADIUS
DOTA_Tooltip_ability_earth_spirit_magnetize_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_earth_spirit_magnetize_damage_duration
MAGNETIZE DURATION
DOTA_Tooltip_ability_earth_spirit_magnetize_rock_search_radius
REMNANT REFRESH RADIUS
DOTA_Tooltip_ability_earth_spirit_magnetize_rock_explosion_radiu
s
REMNANT EXPLOSION RADIUS
DOTA_Tooltip_ability_earth_spirit_magnetize_Lore
At the Earth Spirit's call, the minerals in the blood and bones of his enemies r
ebel against the bodies they find themselves in.
DOTA_Tooltip_ability_earth_spirit_petrify
Enchant Remnant
DOTA_Tooltip_ability_earth_spirit_petrify_Description
Earth Spirit temporarily enchants a hero, granting them the properties of a Ston
e Remnant. After a short duration the remnant shatters, releasing the hero and d
amaging nearby enemies.
DOTA_Tooltip_ability_earth_spirit_petrify_duration
REMNANT DURATION
DOTA_Tooltip_ability_earth_spirit_petrify_damage
SHATTER
DAMAGE
DOTA_Tooltip_ability_earth_spirit_petrify_aoe
SHATTER RADIUS
DOTA_Tooltip_ability_earth_spirit_petrify_Lore
Kaolin uses the elemental power of the Earth to temporarily petrify living being
s, so that they might be conscripted into his stone funerary army.
npc_dota_hero_earth_spirit_bio
Deep amid the Upland crags and cliffs there runs a seam of sacred jade long fore
sworn by highland miners. From this rare material, the likeness of the great gen
eral Kaolin was carved and buried at the head of a stone funerary army ten thous
and strong--a force of soldiers and holy men, jesters and acrobats, carved by cr
afstmen and entombed for millennia in the dark embrace of the Earth.
What the craftsmen had not known was that within the strange seam of jade flowed
the spirit of the Earth itself--an elemental force at one with the planet. When
the force within the carved jade found itself cut off from the life's blood of
the world, it gathered its strength over the course of a thousand years and dug
itself free and into the light. Now the great Kaolin Earth Spirit strides the Up
land roads, fighting for the spirit of the Earth; and in times of need calls for
th remnants of his buried army still locked in the loving embrace of the soil.
ABYSSAL UNDERLORD
DOTA_Tooltip_ability_abyssal_underlord_firestorm
Firestorm
DOTA_Tooltip_ability_abyssal_underlord_firestorm_Description
Calls down waves of fire that damage enemy units in the target area, burning for
additional damage over time.
DOTA_Tooltip_ability_abyssal_underlord_firestorm_Lore
The flames of conquest blaze forth from the darkest depths of the abyss.
DOTA_Tooltip_ability_abyssal_underlord_firestorm_radius
RADIUS
DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_count
WAVE COUNT
DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_damage

WAVE DAMAGE
DOTA_Tooltip_ability_abyssal_underlord_firestorm_wave_interval
WAVE INTERVAL
DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_damage
%MAX HP BURN DAMAGE
DOTA_Tooltip_ability_abyssal_underlord_firestorm_burn_duration
BURN DURATION
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice
Pit of Malice
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Description
A deadly pit is conjured at the target location; any unit that enters is unable
to move for some time and takes damage. Each enemy unit can only be affected onc
e.
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_Lore
Twisting into the seams of reality itself, Vrogros' manifest hatred paralyzes th
ose who defy his will.
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_radius
RADIUS
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_duratio
n
PIT DURATION
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_pit_damage
PIT DAMAGE
DOTA_Tooltip_ability_abyssal_underlord_pit_of_malice_ensnare_dur
ation DISABLE DURATION
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura
Atrophy Aura
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Description
Nearby enemy units are weakened, losing a portion of their base damage. If a uni
t dies while under this effect, Underlord gains bonus damage.
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_Lore
To merely stand in the presence of the Underlord is to feel the conviction of ba
ttle sapped from one's soul.
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_radius
RADIUS
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_damage_reduc
tion_pct
%DAMAGE REDUCTION
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage
_from_creep
BONUS DAMAGE(CREEP)
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage
_from_hero
BONUS DAMAGE(HERO)
DOTA_Tooltip_ability_abyssal_underlord_atrophy_aura_bonus_damage
_duration
DURATION
DOTA_Tooltip_ability_abyssal_underlord_dark_rift
Dark Rift
DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Description
Opens a dark rift at the targeted friendly unit's position. After a short delay
, Underlord and all nearby friendly heroes are teleported to that unit's locatio
n. Dark Rift can be cancelled at anytime during the cast. If it is cancelled i
n this way or the target unit dies before the spell becomes active, Dark Rift go
es into cooldown.
DOTA_Tooltip_ability_abyssal_underlord_dark_rift_Lore
They come without warning, leaving fire and blood where kingdoms once flourished
.
DOTA_Tooltip_ability_abyssal_underlord_dark_rift_radius
TELEPORT RADIUS
DOTA_Tooltip_ability_abyssal_underlord_dark_rift_teleport_delay
TELEPORT DELAY
DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift
Cancel Dark Rift
DOTA_Tooltip_ability_abyssal_underlord_cancel_dark_rift_Descript

ion

Stop the teleport.

npc_dota_hero_abyssal_underlord_bio
Neither myth nor song ex
ist to tell of their coming. brbrDeep below the surface of the world lay unknown
wonders and horrors. Down and down again, well beneath the slithering magma fie
lds and simmering roots of dormant volcanoes stands the obsidian city of Aziyog,
its incomparable stonework spanning an endless cavern. Within honeycomb walls m
ortared with the bones of countless slaves lies the domain of the Abyssal Horde,
and their brutal underlord Vrogros. brbrArmed by the monstrous forgemasters of
his kind and well-practiced in the arts of the Dark Rift, Vrogros is able to con
jure forth flame and crippling malice through the twist between worlds. He seeks
always to expand his holdings, destroying or enslaving all he encounters. Yet t
he lands offered by the subterranean realm are few, and so his sights have turne
d upward. By his command the first waves of abyssal invaders have already marche
d through the rift, a few doomed legions meant merely to test the might of natio
ns above. Now, as his full force readies itself for unending conquest, Vrogros h
imself steps into a sunlit world to announce his coming reign. Those who face th
e Underlord will bow and pay tribute, or be crushed where they stand.
PHOENIX
DOTA_Tooltip_ability_phoenix_icarus_dive
Icarus Dive
DOTA_Tooltip_ability_phoenix_icarus_dive_Description
Phoenix dives forward in an arc with a fixed distance in the targeted direction,
dealing damage over time and slowing the movement speed of any units it comes i
nto contact with, and then orbiting back to its original position. If Phoenix ca
sts Supernova, the dive ends.
DOTA_Tooltip_ability_phoenix_icarus_dive_Lore
Though no stranger to travelling the cosmic void, soaring within an atmosphere o
ffers unique pleasures.
DOTA_Tooltip_ability_phoenix_icarus_dive_hp_cost_perc
%HP COST
DOTA_Tooltip_ability_phoenix_icarus_dive_dash_length
DIVE LENGTH
DOTA_Tooltip_ability_phoenix_icarus_dive_burn_duration
BURN DURATION
DOTA_Tooltip_ability_phoenix_icarus_dive_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_phoenix_icarus_dive_slow_movement_speed_pct
%MOVE SLOW
DOTA_Tooltip_ability_phoenix_icarus_dive_Note0
Icarus Dive has a 2 second travel duration, and can be cancelled by casting the
ability again while in flight.
DOTA_Tooltip_ability_phoenix_icarus_dive_stop
Stop Icarus Dive
DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Description
Immediately cancels the dive.
DOTA_Tooltip_ability_phoenix_icarus_dive_stop_Lore
SCREE!
DOTA_Tooltip_ability_phoenix_fire_spirits
Fire Spirits
DOTA_Tooltip_ability_phoenix_fire_spirits_Description
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched i
ndependently at a targeted area of effect. Affected enemy units take damage over
time and have their attack speed greatly reduced.
DOTA_Tooltip_ability_phoenix_fire_spirits_Note0
Fire Spirits reveal the area they strike for 1 second.
DOTA_Tooltip_ability_phoenix_fire_spirits_Lore

The ever-collapsing core of Phoenix often emits short-lived bursts of conscious


light.
DOTA_Tooltip_ability_phoenix_fire_spirits_hp_cost_perc
%HP COST
DOTA_Tooltip_ability_phoenix_fire_spirits_spirit_duration
SPIRIT DURATION
DOTA_Tooltip_ability_phoenix_fire_spirits_radius
RADIUS
DOTA_Tooltip_ability_phoenix_fire_spirits_duration
BURN DURATION
DOTA_Tooltip_ability_phoenix_fire_spirits_damage_per_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_phoenix_fire_spirits_attackspeed_slow
ATTACK SPEED SLOW
DOTA_Tooltip_ability_phoenix_launch_fire_spirit
Launch Fire Spirit
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Description
Each fire spirit can be launched independently at a targeted area of effect. Aff
ected enemy units take damage over time and have their attack speed greatly redu
ced. Reveals the area it strikes for 1 second.
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_Lore
PKAWW! BOOM
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_hp_cost_perc
%HP COST
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_spirit_duration
SPIRIT DURATION
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_radius
RADIUS
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_duration
BURN DURATION
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_damage_per_secon
d
DAMAGE PER SECOND
DOTA_Tooltip_ability_phoenix_launch_fire_spirit_attackspeed_slow
ATTACK SPEED SLOW
DOTA_Tooltip_ability_phoenix_sun_ray
Sun Ray
DOTA_Tooltip_ability_phoenix_sun_ray_Description
Phoenix expels a beam of light at the cost of its own health. The beam damages e
nemies and heals allies for a base amount plus a percentage of their health. The
percentage increases as the beam continues to fire.
DOTA_Tooltip_ability_phoenix_sun_ray_Lore
The vent through which such stellar energy flows is mere atoms wide.
DOTA_Tooltip_ability_phoenix_sun_ray_hp_cost_perc_per_second
%HEALTH COST PER SECOND
DOTA_Tooltip_ability_phoenix_sun_ray_base_damage
BASE DAMAGE PER SECOND
DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_damage
%MAX DAMAGE
DOTA_Tooltip_ability_phoenix_sun_ray_base_heal
BASE HEAL PER SECOND
DOTA_Tooltip_ability_phoenix_sun_ray_hp_perc_heal
%MAX HEAL
DOTA_Tooltip_ability_phoenix_sun_ray_tooltip_duration
DURATION
DOTA_Tooltip_ability_phoenix_sun_ray_Note0
Sun Ray has a width of 130 units, and a length of 1300 units.
DOTA_Tooltip_ability_phoenix_sun_ray_stop

Stop Sun Ray


DOTA_Tooltip_ability_phoenix_sun_ray_stop_Description
Immediately stops the Sun Ray.
DOTA_Tooltip_ability_phoenix_sun_ray_stop_Lore
CHIRP!
DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move
Toggle Movement
DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Description
Toggles slow forward movement during Sun Ray firing.
DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty
DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_empty_Descripti
on
DOTA_Tooltip_ability_phoenix_sun_ray_toggle_move_Lore
SQAWRK!
DOTA_Tooltip_ability_phoenix_supernova
Supernova
DOTA_Tooltip_ability_phoenix_supernova_Description
The Phoenix willingly ends its current life for the chance to be reborn. Transfo
rms into a burning sun that scorches enemies in a huge area. The sun can be dest
royed by attacks from enemy Heroes. After %tooltip_duration% seconds the sun exp
lodes, stunning all nearby enemies while restoring Phoenix to full health and ma
na with refreshed abilities.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_phoenix_supernova_aghanim_description
Increases number of attacks to destroy Supernova and allows Phoenix to cast Supe
rnova on an allied hero, bringing both into the sun to be reborn together. Does
not refresh ultimate abilities.
DOTA_Tooltip_ability_phoenix_supernova_Lore
The solar crucible of a Supernova may be fatal, yet from its flames arise new be
acons to wander infinity.
DOTA_Tooltip_ability_phoenix_supernova_aura_radius
RADIUS
DOTA_Tooltip_ability_phoenix_supernova_tooltip_duration
DURATION
DOTA_Tooltip_ability_phoenix_supernova_damage_per_sec
DAMAGE PER SECOND
DOTA_Tooltip_ability_phoenix_supernova_stun_duration
STUN DURATION
DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks
ATTACKS TO DESTROY
DOTA_Tooltip_ability_phoenix_supernova_max_hero_attacks_scepter
SCEPTER ATTACKS TO DESTROY
DOTA_Tooltip_ability_phoenix_supernova_cast_range_tooltip_scepte
r
SCEPTER CAST RANGE
npc_dota_hero_phoenix_bio
Alone across an untouched darkness gleamed the Keeper's first sun, a singular po
int of conscious light fated to spread warmth into the empty void. Through aeons
beyond count, this blinding beacon set to coalescing its incalculable energy be
fore bursting forth the cataclysmic flare of supernova. From this inferno raced
new beacons, star progeny identical to its parent, who journeyed an unlit ocean
and settled in constellatory array. In time, they too would be made to propagate
through supernova flame. So would this dazzling cycle of birth and rebirth repe
at until all skies hewn of Titan toil deigned to twinkle and shine.
By this ageless crucible the star that mortals would come to call Phoenix collap
sed into being, and like its ancestors was thrust into an endless cosmos to find
a place among its stellar brethren. Yet curiosity toward that which the dimming
elders comfort in the darkness consumed the fledgling, and so over long cycles
it inquired and studied. It learned that among worlds both whole and broken woul
d soon stir a nexus of remarkable variety locked in an enduring conflict of cosm

ic consequence, a plane which would find itself in need of more influence than a
dying sun's distant rays could provide. Thus this infant son of suns took terre
strial form, eagerly travelling to shine its warmth upon those who may need it m
ost, and perhaps seize upon its solar destiny.
TERRORBLADE
DOTA_Tooltip_ability_terrorblade_reflection
Reflection
DOTA_Tooltip_ability_terrorblade_reflection_Description
Terrorblade brings forth an invulnerable dark reflection of all nearby enemy her
oes. Affected enemy heroes are slowed and attacked by their reflection.
DOTA_Tooltip_ability_terrorblade_reflection_Lore
In the fractal prison of Foulfell, Terrorblade learned the truth of this old tal
e you are your own worst enemy. Now it is a lesson he teaches others.
DOTA_Tooltip_ability_terrorblade_reflection_illusion_duration
REFLECTION DURATION
DOTA_Tooltip_ability_terrorblade_reflection_illusion_outgoing_to
oltip
%REFLECTION DAMAGE
DOTA_Tooltip_ability_terrorblade_reflection_move_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_terrorblade_reflection_attack_slow_tooltip
ATTACK SLOW
DOTA_Tooltip_ability_terrorblade_reflection_range
RADIUS
DOTA_Tooltip_ability_terrorblade_reflection_Note0
Reflections are untargetable, invulnerable illusions.
DOTA_Tooltip_ability_terrorblade_reflection_Note1
Reflections can only attack their source.
DOTA_Tooltip_ability_terrorblade_conjure_image
Conjure Image
DOTA_Tooltip_ability_terrorblade_conjure_image_Description
Creates an illusion of Terrorblade that deals damage.
DOTA_Tooltip_ability_terrorblade_conjure_image_Lore
There's only one thing more dangerous than facing Terrorblade. Facing MORE Terr
rorblades!
DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_duration
ILLUSION DURATION
DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_outgoing
_tooltip
%ILLUSION DAMAGE
DOTA_Tooltip_ability_terrorblade_conjure_image_illusion_incoming
_damage_total_tooltip
%ILLUSION DAMAGE TAKEN
DOTA_Tooltip_ability_terrorblade_metamorphosis
Metamorphosis
DOTA_Tooltip_ability_terrorblade_metamorphosis_Description
Terrorblade transforms into a powerful demon with a ranged attack. Any of Terror
blade's illusions that are within %metamorph_aura_tooltip% range will also be tr
ansformed by Metamorphosis.
DOTA_Tooltip_ability_terrorblade_metamorphosis_Lore
Temper, temper. The rage rises up and takes control. Meet Terrorblade's own wor
st self.
DOTA_Tooltip_ability_terrorblade_metamorphosis_duration
DURATION
DOTA_Tooltip_ability_terrorblade_metamorphosis_transformation_ti
me
TRANSFORMATION TIME
DOTA_Tooltip_ability_terrorblade_metamorphosis_base_attack_time
BASE ATTACK TIME
DOTA_Tooltip_ability_terrorblade_metamorphosis_tooltip_attack_ra
nge
ATTACK RANGE
DOTA_Tooltip_ability_terrorblade_metamorphosis_bonus_damage

BONUS DAMAGE
DOTA_Tooltip_ability_terrorblade_metamorphosis_speed_loss
MOVEMENT SPEED LOSS
DOTA_Tooltip_ability_terrorblade_metamorphosis_metamorph_aura_to
oltip
ILLUSION AURA RADIUS
DOTA_Tooltip_ability_terrorblade_metamorphosis_Note0
Manta Style's cooldown time will be based on whether Terrorblade was in his rang
ed or melee form when the item was used.
DOTA_Tooltip_ability_terrorblade_sunder
Sunder
DOTA_Tooltip_ability_terrorblade_sunder_Description
Severs the life from both Terrorblade and a target hero, exchanging a percentage
of both units' current health. Some health points must remain.
DOTA_Tooltip_ability_terrorblade_sunder_Lore
You didn't need that life, did you The demon marauder steals that which you hol
d most dear.
DOTA_Tooltip_ability_terrorblade_sunder_hit_point_minimum_pct
%MINIMUM HP SWAP
npc_dota_hero_terrorblade_bio
Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear
. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites
that should have bound his behavior, and broke every law of the seven Infernal
Regions. For his crimes, he was taught this lesson even Hell has a hell. A short
, brutal trial ensued, with many dead on all sides, and he was finally incarcera
ted in Foulfell, a hidden dimension where demonkind imprison their own.
But Foulfell is no normal prison. In this dark mirror of reality, demons are sen
tenced to gaze eternally into the twisted reflection of their own souls. But ins
tead of suffering, Terrorblade made himself master of his own reflected worst se
lf--a raging, thieving demon of unimaginable power. With his inner beast under s
way, he destroyed the fractal prison walls and burst free to turn his terror loo
se upon all creation.
ORACLE
DOTA_Tooltip_ability_oracle_fortunes_end
Fortune's End
DOTA_Tooltip_ability_oracle_fortunes_end_Description
CHANNELED - Gathers Oracle's power into a bolt of scouring energy that, when rel
eased, damages, stops movement, and purges enemies of buffs in an area around th
e target. If target is an ally it will only purge. Can be channeled for up to %m
ax_channel_time_tooltip% seconds. The stop duration is equal to the time spent c
hanneling.
DOTA_Tooltip_ability_oracle_fortunes_end_Lore
The astral orb crackles with power while raw energy lances out, temporarily disr
upting an enemy's connection to their own body.
DOTA_Tooltip_ability_oracle_fortunes_end_damage
DAMAGE
DOTA_Tooltip_ability_oracle_fortunes_end_radius
RADIUS
DOTA_Tooltip_ability_oracle_fortunes_end_minimum_purge_duration
MIN STOP DURATION
DOTA_Tooltip_ability_oracle_fortunes_end_maximum_purge_duration
MAX STOP DURATION
DOTA_Tooltip_ability_oracle_fates_edict
Fate's Edict
DOTA_Tooltip_ability_oracle_fates_edict_Description
Oracle enraptures a target, disarming them and granting them %magic_damage_resis
tance_pct_tooltip%%% magic damage resistance. Can be cast on allies and enemies.
DOTA_Tooltip_ability_oracle_fates_edict_Lore
An unbreakable prophecy resounds a chosen ally shall briefly suffer no magics.
Other kinds of suffering however...

DOTA_Tooltip_ability_oracle_fates_edict_duration
DURATION
DOTA_Tooltip_ability_oracle_purifying_flames
Purifying Flames
DOTA_Tooltip_ability_oracle_purifying_flames_Description
Burns away impurities, dealing heavy magic damage to the target before causing t
hem to regenerate health over time. The amount of health regenerated over its du
ration exceeds the amount of initial damage. Can be cast on enemies and allies.n
nUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_oracle_purifying_flames_Lore
Like a hall of mirrors might amplify the light of a single candle, the shattered
walls of the universe can transform the light of prophecy into a burning torch.
DOTA_Tooltip_ability_oracle_purifying_flames_aghanim_description
Reduces cooldown and improves cast point.
DOTA_Tooltip_ability_oracle_purifying_flames_damage
DAMAGE
DOTA_Tooltip_ability_oracle_purifying_flames_heal_per_second
HEAL PER SECOND
DOTA_Tooltip_ability_oracle_purifying_flames_total_heal_tooltip
TOTAL HEAL
DOTA_Tooltip_ability_oracle_purifying_flames_duration
DURATION
DOTA_Tooltip_ability_oracle_purifying_flames_cooldown_scepter
SCEPTER COOLDOWN
DOTA_Tooltip_ability_oracle_purifying_flames_Note0
The healing from Purifying Flames can be stacked with itself.
DOTA_Tooltip_ability_oracle_false_promise
False Promise
DOTA_Tooltip_ability_oracle_false_promise_Description
Temporarily alters an ally's destiny, delaying any healing or damage taken until
False Promise ends. Any healing that is delayed by False Promise is doubled. Re
moves most negative status effects and disables on initial cast.
DOTA_Tooltip_ability_oracle_false_promise_Lore
Foes and false prophets oft make lies of men's fates.
DOTA_Tooltip_ability_oracle_false_promise_duration
DURATION
DOTA_Tooltip_ability_oracle_false_promise_Note0
Delayed damage and healing will take armor and magic resistance reductions into
account when received.
DOTA_Tooltip_ability_oracle_false_promise_Note1
The delayed damage and healing takes effect as soon as the target becomes vulner
able.
npc_dota_hero_oracle_bio
Ascendants to the Great Seat of Cymurri had for ages imported their Oracles excl
usively from the Ivory Incubarium, high in the hollow peaks of the Zealot's Rang
e, with a downpayment made at the time of the embryo's conception and the balanc
e surrendered on delivery of a mature, well-trained prophet to the Gate of the G
raven King.
Raised by same Pallid Sybils who bred and birthed them, all sanctioned Oracles w
ere anchored by their physical form to the world we most of us share; meanwhile,
their souls roamed far afield, barely bound by the airiest astral umbilicus. Fr
om such cosmic roamings the prophets would return, speaking words of fire with t
ongues of flesh. Their mystic utterances were analyzed by the Cymurri Advisors,
who found in them visions of the future, diplomatic advice, all the supernatural
ammunition the line of Graven Kings needed to secure victory in every campaign,
whether in the court or on the battlefield. Thus it went for generations, the G
raventome's pages filling with the names of triumphant kings and the new domains
they had acquired. So it went, that is, until the particular Oracle named Nerif
arrived to serve the very last of the stone-helmed kings.
From the first, Nerif's prophecies were unusual. They seemed not merely to porte

nd the future, but to shape it. The weird soothsayer croaked out advice no one h
ad requested, and suddenly the Cymurri found themselves immersed in conflicts wi
th newfound enemies. The Advisors, sensing a threat to their power, were quick t
o pin these unwelcome developments on the latest Oracle. They demanded his remov
al, petitioning the Sybils to reclaim their defective prophet and replace him wi
th a worthy substitute. But Nerif described an ominous dream of the Incubarium's
destruction, and within hours came news of the ancient school's destruction in
a catastrophic avalanche. Fearing the same fate as the Pallid Sybils, the Adviso
rs withdrew to their counsel chambers, suddenly anxious to avoid the Oracle's no
tice.
The Graven King, however, was a creature of great practicality. He doubted the c
ommitment of his overprudent Advisors. An Oracle of such rarity, he reasoned, ou
ght be used as a weapon to enlarge his domain. He therefore demoted his timid co
unselors and stationed Nerif at his side. With only a blunt understanding of Ner
if's talent, he boldly stated the outcomes he desired, and coaxed Nerif into utt
ering his wishes as prophecy.
At first, all was well. The Last Graven King boasted that by adopting Fate's pet
, he had made a plaything of Fate itself. He should have taken it as a warning t
hen when, on the eve of his invasion of the Unsated Satrap's realm, he attempted
to coerce a prediction of certain victory from his Oracle, only to hear Nerif q
uietly mutter, It could go either way. No firmer statement could he force from N
erif's lips. Still, the King was confident in his army. The Satrapy was landlock
ed, poorly armed, and shut off from all possible allies. He took It could go eit
her way to indicate that with tactical might on his side, there was little risk
in his plan.
Of course, we now know that he should have taken the sayer's words more literall
y. Even with careful study of the Annotated Annals of If, what happened on the f
ield before the Unsated Satrap's palace is almost impossible to visualize. It ap
pears that in the midst of the carnage, the battle began to bifurcate. At each p
ivotal moment, reality calved and broke into bits. Soldiers who staggered and fe
ll in battle also stood sure-footed, forging onward to fight. Their minds also s
plit; the warriors found themselves both dead and alive, existent and non-existe
nt. Victory and defeat were partitioned, so that each separate outcome was exper
ienced in simultaneity by both armies. The universe became a hall of mirrors, wi
th all the mirrors endlessly shattering.
The immediate effect on both parties was insanity. Unable to comprehend the stat
e of being both triumphant and defeated, the Graven King's mind dispersed into m
otes of madness. The naive Satrap fared no better. The opposing paired realities
continued to split and split again, echoing into infinite histories, all of the
m populated by a bewildered populace that soon lost the ability to feed, clothe,
defend, or reproduce itself in the traditional manner.
Long before the repercussions had played out, however, Cymurri's wary Advisors h
ad seized Nerif, bound and gagged him, and launched him out of their universe at
high speed on a dimensional barque, in the hopes of depositing him where he cou
ld do them no harm forever. It was, of course, too late for them. And may well b
e for us.
TECHIES
DOTA_Tooltip_ability_techies_land_mines
Land Mines
DOTA_Tooltip_ability_techies_land_mines_Description
Plant an invisible mine that explodes when an enemy steps near. The explosion w
ill deal less damage if the enemy is farther away from the mine when it explodes
. Mines explode %explode_delay% seconds after being triggered. Damages buildin
gs.
DOTA_Tooltip_ability_techies_land_mines_Lore
The bane of Toterin!
DOTA_Tooltip_ability_techies_land_mines_damage
DAMAGE
DOTA_Tooltip_ability_techies_land_mines_small_radius
FULL DAM

AGE RADIUS
DOTA_Tooltip_ability_techies_land_mines_big_radius

HALF DAM

AGE RADIUS
DOTA_Tooltip_ability_techies_land_mines_activation_time
MINE ACTIVATION TIME
DOTA_Tooltip_ability_techies_land_mines_fade_time
MINE FADE TIME
DOTA_Tooltip_ability_techies_land_mines_Note0
Land Mines do not block neutral creep camps from spawning.
DOTA_Tooltip_ability_techies_land_mines_Note1
Mines last until they explode or are destroyed.
DOTA_Tooltip_ability_techies_land_mines_Note2
Mines are triggered by invisible units.
DOTA_Tooltip_ability_techies_land_mines_Note3
Mines will not be triggered by some flying units.
DOTA_Tooltip_ability_techies_land_mines_Note4
Grants 10 gold if destroyed by an enemy hero.
DOTA_Tooltip_ability_techies_stasis_trap
Stasis Trap
DOTA_Tooltip_ability_techies_stasis_trap_Description
Plant an invisible trap that stuns nearby enemy units when triggered.
DOTA_Tooltip_ability_techies_stasis_trap_Lore
The scourge of Trapper Town!
DOTA_Tooltip_ability_techies_stasis_trap_activation_radius
TRIGGER RADIUS
DOTA_Tooltip_ability_techies_stasis_trap_explode_delay
TRIGGER DELAY
DOTA_Tooltip_ability_techies_stasis_trap_stun_duration
STUN DURATION
DOTA_Tooltip_ability_techies_stasis_trap_activation_time
TRAP ACTIVATION TIME
DOTA_Tooltip_ability_techies_stasis_trap_fade_time
TRAP FADE TIME
DOTA_Tooltip_ability_techies_stasis_trap_duration
TRAP DURATION
DOTA_Tooltip_ability_techies_stasis_trap_Note0
Stasis Traps destroy all other Stasis Traps in their area of effect when they de
tonate.
DOTA_Tooltip_ability_techies_stasis_trap_Note1
Stasis Traps are not triggered by invisible units.
DOTA_Tooltip_ability_techies_stasis_trap_Note2
Stasis Traps do not block neutral creep camps from spawning.
DOTA_Tooltip_ability_techies_suicide
Suicide Squad, Attack!
DOTA_Tooltip_ability_techies_suicide_Description
Techies sacrifice themselves for the greater good, dealing massive area of effec
t damage. More damage is dealt to units closer to Techies when they explode. T
echies' respawn time is reduced by %respawn_time_percentage_tooltip%%% when kill
ed by this ability.
DOTA_Tooltip_ability_techies_suicide_Lore
What's this button do
DOTA_Tooltip_ability_techies_suicide_damage
FULL DAMAGE
DOTA_Tooltip_ability_techies_suicide_small_radius
FULL DAMAGE RADIUS
DOTA_Tooltip_ability_techies_suicide_partial_damage
PARTIAL DAMAGE
DOTA_Tooltip_ability_techies_suicide_big_radius
PARTIAL DAMAGE RADIUS
DOTA_Tooltip_ability_techies_suicide_Note0

Using this ability counts as suicide, and does not award gold or experience to t
he enemy team.
DOTA_Tooltip_ability_techies_suicide_Note1
Techies still earn experience for kills made with this ability.
DOTA_Tooltip_ability_techies_suicide_Note2
This ability destroys trees.
DOTA_Tooltip_ability_techies_remote_mines
Remote Mines
DOTA_Tooltip_ability_techies_remote_mines_Description
Plant an invisible explosive that will only detonate when triggered. Does not d
amage buildings.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_techies_remote_mines_Lore
The downfall of Dredger's Bight!
DOTA_Tooltip_ability_techies_remote_mines_radius
EXPLOSION RADIUS
DOTA_Tooltip_ability_techies_remote_mines_damage
DAMAGE
DOTA_Tooltip_ability_techies_remote_mines_activation_time
FADE TIME
DOTA_Tooltip_ability_techies_remote_mines_duration
MINE DURATION
DOTA_Tooltip_ability_techies_remote_mines_cast_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_techies_remote_mines_cast_range_scepter
SCEPTER CAST RANGE
DOTA_Tooltip_ability_techies_remote_mines_damage_scepter
SCEPTER DAMAGE
DOTA_Tooltip_ability_techies_remote_mines_aghanim_description
Increases damage and cast range.
DOTA_Tooltip_ability_techies_remote_mines_Note0
Grants 10 gold if destroyed by an enemy hero.
DOTA_Tooltip_ability_techies_focused_detonate
Focused Detonate
DOTA_Tooltip_ability_techies_focused_detonate_Description
Detonate all remote mines in the target area.
DOTA_Tooltip_ability_techies_focused_detonate_Lore
Why light one fuse when you can light them all
DOTA_Tooltip_ability_techies_focused_detonate_radius
RADIUS
DOTA_Tooltip_ability_techies_remote_mines_self_detonate
PINPOINT DETONATE
DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Descript
ion
Detonate all selected remote mines.
DOTA_Tooltip_ability_techies_remote_mines_self_detonate_Lore
Kablooey!
DOTA_Tooltip_ability_techies_minefield_sign
Minefield Sign
DOTA_Tooltip_ability_techies_minefield_sign_Description
Plant a warning sign to remind enemies to step lightly. Only one sign can exist
at a time. Lasts %lifetime% seconds.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_techies_minefield_sign_aghanim_description
Allows Minefield Sign to hide any Land Mines, Stasis Traps, and Remote Mines in
an area around the sign from True Sight.
DOTA_Tooltip_ability_techies_minefield_sign_lifetime
SIGN DURATION
DOTA_Tooltip_ability_techies_minefield_sign_Lore
Watch your step!
npc_dota_hero_techies_bio
In the storied saga of Dredger's Bight, no business has ever been more reviled t
han Techies Demolitions. Then again, Dredger's Bight no longer exists. Nor does

Toterin. Or even Trapper Town. In fact, if one were to track the history of Tech
ies Demolitions they might notice that shortly after Techies appear, towns tend
to disappear.
Like every inevitable disaster surrounding Techies, the obliteration of Dredger'
s Bight began with an invention. Tasked with designing a safer way of detonating
explosives in the mines beneath the city, pyrotechnic prodigies Squee, Spleen,
and Spoon developed their most outlandish creation yet a button which, when pres
sed, would trigger a distant device to spark a fuse.
Overeager to test their invention, the trio stuffed barrel after barrel with fla
mesalt explosives, piling every corner of their tiny workshop high with the newl
y developed remote bombs. From this stockpile they plucked a single payload, bur
ying it in a far away field. As they cowered in a ditch, Spleen pressed the deto
nator button. Yet after a moment, nothing happened. Confused, he stood up, press
ing his button again and again until, finally, an explosion tore a hole in the f
ield. Elated, Squee and Spleen turned toward home just as a massive wave of soun
d and force arrived to knock them over.
Bewildered, their ears ringing from the unexpected blast, they gathered in the d
ingy miasma to see a smoking ruin where their workshop once stood. Chunks of woo
d and stone continued to fall as the yawning crater before them slowly deepened
into an expanding pit. The whole of Dredger's Bight shuddered, and then graduall
y started to slide into the mines below as its panicked residents fled.
Sitting at the edge of their sinking home they grinned and giggled, as giddy at
the possibilities as they were oblivious to the scorn of their former neighbors.
They wondered only one thing how could they trigger an even bigger blast
DOTA_Tooltip_ability_winter_wyvern_arctic_burn
Arctic Burn
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Description
Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and
allowing her to exhale a blistering chill into each attack. While soaring, her a
ttacks travel further and faster, and slow enemies with a magical freeze that st
rips them of %percent_damage%%% of their current health each second. Her sight i
s also hardened against night's chill, granting her %night_vision_bonus% additio
nal vision range at night while soaring.nnUpgradable by Aghanim's Scepter.
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Lore
The same organ where some dragons stoke their inner flame is, in Auroth, a cruci
ble of unimaginable cold. From deep within her frosty gullet, an exhalation send
s enemies into burning agony.
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_duration
FLIGHT DURATION
s

DOTA_Tooltip_ability_winter_wyvern_arctic_burn_attack_range_bonu
BONUS ATTACK RANGE
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_percent_damage

%HEALTH BURN
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_bonus_movespeed
%MOVEMENT SLOW
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_damage_duration
BURN DURATION
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_night_vision_bonu
ADDED NIGHT VISION RANGE
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_mana_cost_scepter
SCEPTER MANA PER SECOND
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note0
Enemy units can only receive the Arctic Burn debuff once per cast.
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note1
This ability does not affect Roshan.
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_Note2
Reduces Winter Wyvern's attack point to 0.1.
DOTA_Tooltip_ability_winter_wyvern_arctic_burn_aghanim_descripti
s

on
Causes Arctic Burn to be a toggle ability, draining 40 mana per
second when active. Removes limit on number of attacks per target.
DOTA_Tooltip_ability_winter_wyvern_splinter_blast
Splinter Blast
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Description
Launches a ball of brittle ice toward an enemy. The ice shatters on impact, leav
ing the primary target completely unaffected, while hurling damaging splinters i
nto nearby enemies in a %split_radius% radius. Enemies struck by these splinters
are slowed by %movespeed_slow_tooltip%%%.
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Lore
Produced slowly by specialized vesicles in her frozen gullet, Winter Wyvern blas
t shards of ice at her enemies.
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_split_radius
SHATTER RADIUS
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_movespeed_slow
_tooltip
%MOVEMENT SLOW
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_duration
SLOW DURATION
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note0
The primary projectile moves at 500 movespeed, or reaches the target in 1 second
, whichever is faster up to 4000 speed.
DOTA_Tooltip_ability_winter_wyvern_splinter_blast_Note1
Neither the primary or secondary projectiles can be disjointed.
DOTA_Tooltip_ability_winter_wyvern_cold_embrace
Cold Embrace
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Description
Encases an ally in an icy cocoon, freezing them solid while healing a base amoun
t as well as a percentage of their maximum health each second. The cocoon blocks
all physical damage.
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Lore
From winter's heart comes a cold, healing embrace. The ice slows the blood and a
llows the spell to better work its curative magic.
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_duration
DURATION
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_additive
BASE HEALTH REGEN
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_heal_percentage
%MAX HEALTH REGEN
DOTA_Tooltip_ability_winter_wyvern_cold_embrace_Note0 Cannot b
e dispelled.
DOTA_Tooltip_ability_winter_wyvern_winters_curse
Winter's Curse
DOTA_Tooltip_ability_winter_wyvern_winters_curse_Description
Winter Wyvern freezes an enemy in place while striking those nearby with a madde
ning curse which causes them to attack their frozen ally with increased attack s
peed. The frozen ally and those cursed to attack their ally are immune to all da
mage from their enemies.
DOTA_Tooltip_ability_winter_wyvern_winters_curse_Lore
The oldest of the bookwurm s spells, this curse lends truth to the old saw sometim
es the enemy of my enemy is my enemy still.
DOTA_Tooltip_ability_winter_wyvern_winters_curse_radius
CURSE RADIUS
DOTA_Tooltip_ability_winter_wyvern_winters_curse_damage_reductio
n
%CURSE DAMAGE REDUCTION
DOTA_Tooltip_ability_winter_wyvern_winters_curse_bonus_attack_sp
eed
CURSE ATTACK SPEED
DOTA_Tooltip_ability_winter_wyvern_winters_curse_duration
CURSE DURATION
DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note0
If the target dies to its allies, Winter Wyvern will receive credit for the kill

.
DOTA_Tooltip_ability_winter_wyvern_winters_curse_Note1
Will only pierce the spell immunity of the primary target, not the target's surr
ounding allies.
npc_dota_hero_winter_wyvern_bio
Like many great poets, Auroth just wants time to write, but the Winter Wyvern's
life is full of interruptions. The epics of the Eldwurms have a long and colorfu
l history, but some fear that the remaining dragon scholars are not as prolific
as they once were, with few lines added to the Eldwurm Eddas since the last age
of greatness. Auroth laments We forget that there is more to life than triumph a
nd dominion over enemies. We must also live our lives in the pursuit of creative
expression. She embarks on research expeditions, collecting books for inspirati
on. But all this research can be terribly distracting, and she spends less time
writing than she should. Although she knows she should be lurking in her lair, a
dding to the Eddas, she finds herself engaged in epic battles against powerful e
nemies. She loots castles, raids ancient libraries ... and if she happens to hea
p glory on herself in the process, she tells herself that it's merely a side eff
ect of her research. The fact is, while her skill and power on the battlefield a
re legendary, her scholarly travails have thus far hardly been the stuff of lite
rary acclaim. But she is not content to stand as a protagonist of heroic lore. S
he wishes also to create it.

DOTA_Tooltip_ability_arc_warden_flux
Flux
DOTA_Tooltip_ability_arc_warden_flux_Description
Infuses a lone enemy unit with swirling, volatile energy, slowing its movement s
peed and dealing damage over time. The effect is muted if another enemy unit is
near the target.
DOTA_Tooltip_ability_arc_warden_flux_Lore
An infinitesimal fraction of the power which imprisoned the Ancients.
DOTA_Tooltip_ability_arc_warden_flux_duration
DURATION
DOTA_Tooltip_ability_arc_warden_flux_damage_per_second DAMAGE P
ER SECOND
DOTA_Tooltip_ability_arc_warden_flux_search_radius
ALLY SEARCH RADIUS
DOTA_Tooltip_ability_arc_warden_flux_move_speed_slow_pct
%MOVEMENT SPEED SLOW
DOTA_Tooltip_ability_arc_warden_flux_cast_range_tooltip CAST RAN
GE
DOTA_Tooltip_ability_arc_warden_magnetic_field
Magnetic
Field
DOTA_Tooltip_ability_arc_warden_magnetic_field_Description
Generates a circular distortion field of magnetic energy that protects allied he
roes and buildings within it by evading attacks coming from outside the field.
DOTA_Tooltip_ability_arc_warden_magnetic_field_Lore
Time and space are of little consequence to one as old as Zet.
DOTA_Tooltip_ability_arc_warden_magnetic_field_radius
RADIUS
DOTA_Tooltip_ability_arc_warden_magnetic_field_duration DURATION
DOTA_Tooltip_ability_arc_warden_magnetic_field_attack_speed_bonu
s ATTACK SPEED BONUS
DOTA_Tooltip_ability_arc_warden_magnetic_field_evasion_chance
%EVASION BONUS
DOTA_Tooltip_ability_arc_warden_spark_wraith
Spark Wraith
DOTA_Tooltip_ability_arc_warden_spark_wraith_Description
Summons a Spark Wraith that slowly materializes and patrols a targeted area unti

l an enemy comes within its range. Once a target has been found the wraith fuses
with them, dealing magical damage and purging the unit.
DOTA_Tooltip_ability_arc_warden_spark_wraith_Lore
Lesser fragments of Zet's original self.
DOTA_Tooltip_ability_arc_warden_spark_wraith_radius
SEARCH RADIUS
DOTA_Tooltip_ability_arc_warden_spark_wraith_activation_delay
ACTIVATION DELAY
DOTA_Tooltip_ability_arc_warden_spark_wraith_duration
DURATION
DOTA_Tooltip_ability_arc_warden_spark_wraith_wraith_speed
WRAITH SPEED
DOTA_Tooltip_ability_arc_warden_spark_wraith_spark_damage
DAMAGE
DOTA_Tooltip_ability_arc_warden_spark_wraith_ministun_duration
PURGE DURATION
DOTA_Tooltip_ability_arc_warden_tempest_double
Tempest
Double
DOTA_Tooltip_ability_arc_warden_tempest_double_Description
Briefly refocusing its fractured elements into a single form, the Arc Warden is
able to create a perfect electrical duplication of itself. The duplicate can use
all of Arc Warden's current items and spells, except items that drop on death.
The duplicate has seperate item and ability cooldowns.
DOTA_Tooltip_ability_arc_warden_tempest_double_Lore
Warped by the power of its peers, Arc Warden becomes what it despises most disha
rmony.
DOTA_Tooltip_ability_arc_warden_tempest_double_duration DURATION
npc_dota_hero_arc_warden_bio
Before the beginning of all, there existed a presence a primordial mind, infinit
e, awesome, and set to inscrutable purpose. As the universe thundered into being
, this mind was fragmented and scattered. Two among its greater fragments--who w
ould come to be named Radiant and Dire--found themselves locked in vicious oppos
ition, and began twisting all of creation to serve their conflict.
As war and cataclysm threatened the nascent cosmos, the will of a third fragment
made itself known. Naming itself Zet, this intellect sought to resolve the dish
armony and return all to perfect unity. Appalled by its kin's conflicting nature
, Zet gathered the sum of its power. In a sudden flash, it overwhelmed its sibli
ngs, and fused the warring aspects into a stellar sphere before hurling them int
o the darkness to orbit a nondescript world. Harmony was restored, though only t
he barest fraction of Zet's strength remained. Setting its gaze on the prison, Z
et chose to use its weakened power to serve as watchful warden until time's end.
For uncounted aeons, this vigil stood.
Life flourished upon the world below, oblivious to the dangers imprisoned within
the softly glowing moon, or of Zet's struggles to contain them. As the captives
' eternal clash reverberated within, the surface of the prison shuddered, over t
ime beginning to crack. Ultimately, Zet's depleted power proved insufficient to
contain the breach, and at last the moon was shattered. The prison's ancient inh
abitants had escaped to sow their conflict anew.
Flung to the farthest reaches by the prison's explosion, Zet was transformed by
the dissonant energies of its former captives. No longer of single form and thou
ght, its presence had become split among many--some lesser, some greater--each c
onnected by a fleeting arc of consciousness. Struggling to suppress its own disu
nity, Zet sped toward the burgeoning conflict of its siblings, bending its fract
ured wills toward a singular conclusion the aspects of the primordial mind must
be made to reunite, or all must be destroyed lest the conflict spread further...
-----

DOTA_Tooltip_Ability_item_abyssal_blade
Abyssal Blade
DOTA_Tooltip_Ability_item_arcane_ring

Arcane R

ing
DOTA_Tooltip_Ability_item_armlet
Armlet of Mordiggian
DOTA_Tooltip_Ability_item_assault
Assault Cuirass
DOTA_Tooltip_Ability_item_basher
Skull Basher
DOTA_Tooltip_Ability_item_belt_of_strength
Belt of Strength
DOTA_Tooltip_Ability_item_bfury
Battle F
ury
DOTA_Tooltip_Ability_item_black_king_bar
Black King Bar
DOTA_Tooltip_Ability_item_blade_mail
Blade Mail
DOTA_Tooltip_Ability_item_blades_of_attack
Blades of Attack
DOTA_Tooltip_Ability_item_blade_of_alacrity
Blade of Alacrity
DOTA_Tooltip_Ability_item_blink
Blink Da
gger
DOTA_Tooltip_Ability_item_bloodstone
Bloodstone
DOTA_Tooltip_Ability_item_boots
Boots of
Speed
DOTA_Tooltip_Ability_item_boots_of_elves
Band of Elvenskin
DOTA_Tooltip_Ability_item_bottle
Bottle
DOTA_Tooltip_Ability_item_bottle_double_damage Rune Double Dama
ge
DOTA_Tooltip_Ability_item_bottle_haste
Rune Has
te
DOTA_Tooltip_Ability_item_bottle_illusion
Rune Illusion
DOTA_Tooltip_Ability_item_bottle_invisible
Rune Inv
isibility
DOTA_Tooltip_Ability_item_bottle_regeneration
Rune Reg
eneration
DOTA_Tooltip_Ability_item_bottle_bounty
Rune Bounty
DOTA_Tooltip_Ability_item_bottle_arcane
Rune Arcane
DOTA_Tooltip_Ability_item_bracer
Bracer
DOTA_Tooltip_Ability_item_branches
Iron Branch
DOTA_Tooltip_Ability_item_broadsword
Broadsword
DOTA_Tooltip_Ability_item_buckler
Buckler
DOTA_Tooltip_Ability_item_butterfly
Butterfly
DOTA_Tooltip_Ability_item_chainmail
Chainmail
DOTA_Tooltip_Ability_item_circlet
Circlet
DOTA_Tooltip_Ability_item_clarity
Clarity

DOTA_Tooltip_Ability_item_faerie_fire
Faerie Fire
DOTA_Tooltip_Ability_item_skybreaker
Skybreaker
DOTA_Tooltip_Ability_item_infused_raindrop
Infused Raindrop
DOTA_Tooltip_Ability_item_banana
Banana
DOTA_Tooltip_Ability_item_jade_bow
Jade Bow
DOTA_Tooltip_Ability_item_spirit_helix
Spirit Helix
DOTA_Tooltip_Ability_item_tome_of_knowledge
Tome of Knowledge
DOTA_Tooltip_Ability_item_wind_lace
Wind Lace
DOTA_Tooltip_Ability_item_blight_stone
tone
DOTA_Tooltip_Ability_item_dragon_lance
Dragon Lance
DOTA_Tooltip_Ability_item_aether_lens
Aether Lens
DOTA_Tooltip_Ability_item_claymore
Claymore
DOTA_Tooltip_Ability_item_cloak
DOTA_Tooltip_Ability_item_crimson_guard
Crimson Guard
DOTA_Tooltip_Ability_item_courier
Animal Courier
DOTA_Tooltip_Ability_item_flying_courier
Flying Courier
DOTA_Tooltip_Ability_item_cyclone
Eul's Scepter of Divinity
DOTA_Tooltip_Ability_item_cyclone_2
Eul's Scepter of Divinity (level 2)
DOTA_Tooltip_Ability_item_dagon
DOTA_Tooltip_Ability_item_dagon_2
Dagon
DOTA_Tooltip_Ability_item_dagon_2L
evel 2)
DOTA_Tooltip_Ability_item_dagon_3
Dagon
DOTA_Tooltip_Ability_item_dagon_3L
evel 3)
DOTA_Tooltip_Ability_item_dagon_4
Dagon
DOTA_Tooltip_Ability_item_dagon_4L
evel 4)
DOTA_Tooltip_Ability_item_dagon_5
Dagon
DOTA_Tooltip_Ability_item_dagon_5L
evel 5)
DOTA_Tooltip_Ability_item_demon_edge
Demon Edge
DOTA_Tooltip_Ability_item_desolator
Desolator
DOTA_Tooltip_Ability_item_diffusal_blade
Diffusal Blade
DOTA_Tooltip_Ability_item_diffusal_blade_2
Diffusal Blade

Blight S

Cloak

Dagon
Dagon (l

Dagon (l

Dagon (l

Dagon (l

DOTA_Tooltip_Ability_item_diffusal_blade_2L
Blade (level 2)
DOTA_Tooltip_Ability_item_dust
Appearance
DOTA_Tooltip_Ability_item_eagle
g
DOTA_Tooltip_Ability_item_energy_booster
Energy Booster
DOTA_Tooltip_Ability_item_ethereal_blade
Ethereal Blade
DOTA_Tooltip_Ability_item_flask
Salve
DOTA_Tooltip_Ability_item_force_staff
aff
DOTA_Tooltip_Ability_item_gauntlets
Gauntlets of Strength
DOTA_Tooltip_Ability_item_gem
rue Sight
DOTA_Tooltip_Ability_item_ghost
epter
DOTA_Tooltip_Ability_item_aether_staff
Aether Staff
DOTA_Tooltip_Ability_item_gloves
Gloves of Haste
DOTA_Tooltip_Ability_item_greater_crit
DOTA_Tooltip_Ability_item_hand_of_midas
Midas
DOTA_Tooltip_Ability_item_headdress
Headdress
DOTA_Tooltip_Ability_item_heart
Tarrasque
DOTA_Tooltip_Ability_item_helm_of_iron_will
Helm of Iron Will
DOTA_Tooltip_Ability_item_helm_of_the_dominator
the Dominator
DOTA_Tooltip_Ability_item_hood_of_defiance
Hood of Defiance
DOTA_Tooltip_Ability_item_hyperstone
Hyperstone
DOTA_Tooltip_Ability_item_invis_sword
lade
DOTA_Tooltip_Ability_item_silver_edge
dge
DOTA_Tooltip_Ability_item_glimmer_cape
Cape
DOTA_Tooltip_Ability_item_red_mist
DOTA_Tooltip_Ability_item_octarine_core
Core
DOTA_Tooltip_Ability_item_iron_talon
on
DOTA_Tooltip_Ability_item_enchanted_mango
Enchanted Mango
DOTA_Tooltip_Ability_item_lotus_orb
b
DOTA_Tooltip_Ability_item_nightfall_striders
Nightfall Striders
DOTA_Tooltip_Ability_item_guardian_greaves
Greaves
DOTA_Tooltip_Ability_item_ward_dispenser
and Sentry Wards

Diffusal
Dust of
Eagleson

Healing
Force St

Gem of T
Ghost Sc

Daedalus
Hand of

Heart of

Helm of

Shadow B
Silver E
Glimmer
Red Mist
Octarine
Iron Tal

Lotus Or

Guardian
Observer

DOTA_Tooltip_Ability_item_solar_crest

Solar Cr

DOTA_Tooltip_Ability_item_rune_breaker

Rune Bre

DOTA_Tooltip_Ability_item_bounty_pact

Bounty P

est
aker
act
DOTA_Tooltip_Ability_item_natures_mend
DOTA_Tooltip_Ability_item_blinders
DOTA_Tooltip_Ability_item_javelin

Nature's Mend
Blinders

Javelin
DOTA_Tooltip_Ability_item_lesser_crit

Crystaly

s
DOTA_Tooltip_Ability_item_lifesteal
Morbid Mask
DOTA_Tooltip_Ability_item_sphere
Linken's Sphere
DOTA_Tooltip_Ability_item_maelstrom
Maelstrom
DOTA_Tooltip_Ability_item_magic_stick

Magic St

ick
DOTA_Tooltip_Ability_item_magic_wand
Magic Wand
DOTA_Tooltip_Ability_item_manta

Manta St

yle
DOTA_Tooltip_Ability_item_mantle
Mantle of Intelligence
DOTA_Tooltip_Ability_item_mask_of_madness
Mask of Madness
DOTA_Tooltip_Ability_item_mekansm
Mekansm
DOTA_Tooltip_Ability_item_mithril_hammer
Mithril Hammer
DOTA_Tooltip_Ability_item_mjollnir
Mjollnir
DOTA_Tooltip_Ability_item_monkey_king_bar
Monkey King Bar
DOTA_Tooltip_Ability_item_mystic_staff
taff
DOTA_Tooltip_Ability_item_necronomicon
icon
DOTA_Tooltip_Ability_item_necronomicon_2
Necronomicon
DOTA_Tooltip_Ability_item_necronomicon_2L
Necronomicon (level 2)
DOTA_Tooltip_Ability_item_necronomicon_3
Necronomicon
DOTA_Tooltip_Ability_item_necronomicon_3L
Necronomicon (level 3)
DOTA_Tooltip_Ability_item_null_talisman
isman
DOTA_Tooltip_Ability_item_telescope
men
DOTA_Tooltip_Ability_item_hurricane_pike
Hurricane Pike
DOTA_Tooltip_Ability_item_whip
DOTA_Tooltip_Ability_item_oblivion_staff
Oblivion Staff
DOTA_Tooltip_Ability_item_ogre_axe
Ogre Club
DOTA_Tooltip_Ability_item_orchid

Mystic S
Necronom

Null Tal
Eye of O

Whip

Orchid Malevolence
DOTA_Tooltip_Ability_item_bloodthorn
Bloodthorn
DOTA_Tooltip_Ability_item_pers
ance
DOTA_Tooltip_Ability_item_phase_boots
ots
DOTA_Tooltip_Ability_item_pipe
Insight
DOTA_Tooltip_Ability_item_platemail
Platemail
DOTA_Tooltip_Ability_item_point_booster
oster
DOTA_Tooltip_Ability_item_poor_mans_shield
Poor Man's Shield
DOTA_Tooltip_Ability_item_power_treads
eads
DOTA_Tooltip_Ability_item_power_treads_str
DOTA_Tooltip_Ability_item_power_treads_agi
DOTA_Tooltip_Ability_item_power_treads_int
ence
DOTA_Tooltip_Ability_item_quarterstaff
taff
DOTA_Tooltip_Ability_item_echo_sabre
Echo Sabre
DOTA_Tooltip_Ability_item_quelling_blade
Quelling Blade
DOTA_Tooltip_Ability_item_radiance
Radiance
DOTA_Tooltip_Ability_item_rapier
Divine Rapier
DOTA_Tooltip_Ability_item_reaver
Reaver
DOTA_Tooltip_Ability_item_refresher
Refresher Orb
DOTA_Tooltip_Ability_item_aegis
ortal
DOTA_Tooltip_Ability_item_cheese
DOTA_Tooltip_Ability_item_relic
elic
DOTA_Tooltip_Ability_item_ring_of_basilius
Ring of Basilius
DOTA_Tooltip_Ability_item_ring_of_health
Ring of Health
DOTA_Tooltip_Ability_item_ring_of_protection
Ring of Protection
DOTA_Tooltip_Ability_item_ring_of_regen
Regen
DOTA_Tooltip_Ability_item_robe
the Magi
DOTA_Tooltip_Ability_item_rod_of_atos
Rod of Atos
DOTA_Tooltip_Ability_item_sange
DOTA_Tooltip_Ability_item_heavens_halberd
Heaven's Halberd
DOTA_Tooltip_Ability_item_sange_and_yasha
Sange and Yasha
DOTA_Tooltip_Ability_item_satanic
Satanic
DOTA_Tooltip_Ability_item_sheepstick

Persever
Phase Bo
Pipe of

Point Bo

Power Tr
Strength
Agility
Intellig
Quarters

Aegis of the Imm


Cheese
Sacred R

Ring of
Robe of

Sange

Scythe of Vyse
DOTA_Tooltip_Ability_item_shivas_guard

Shiva's

DOTA_Tooltip_Ability_item_skadi

Eye of S

Guard
kadi
DOTA_Tooltip_Ability_item_slippers
Slippers of Agility
DOTA_Tooltip_Ability_item_sobi_mask
Sage's Mask
DOTA_Tooltip_Ability_item_soul_booster
Soul Boo
ster
DOTA_Tooltip_Ability_item_soul_ring
Soul Ring
DOTA_Tooltip_Ability_item_staff_of_wizardry
Staff of Wizardry
DOTA_Tooltip_Ability_item_stout_shield
Stout Sh
ield
DOTA_Tooltip_Ability_item_venomous_shield
Venomous Spike (Temp Name)
DOTA_Tooltip_Ability_item_moon_shard
Moon Sha
rd
DOTA_Tooltip_Ability_item_talisman_of_evasion
Talisman
of Evasion
DOTA_Tooltip_Ability_item_tango
Tango
DOTA_Tooltip_Ability_item_tango_single
Tango (S
hared)
DOTA_Tooltip_Ability_item_tpscroll
Town Portal Scroll
DOTA_Tooltip_Ability_item_tranquil_boots
Tranquil Boots
DOTA_Tooltip_Ability_item_recipe_tranquil_boots Tranquil Boots R
ecipe
DOTA_Tooltip_Ability_item_tranquil_boots2
Tranquil Boots Level 2
DOTA_Tooltip_Ability_item_recipe_tranquil_boots2
Tranquil
Boots Level 2 Recipe
DOTA_Tooltip_Ability_item_travel_boots
Boots of
Travel
DOTA_Tooltip_Ability_item_travel_boots_2
Boots of Travel
DOTA_Tooltip_Ability_item_ultimate_orb
Ultimate
Orb
DOTA_Tooltip_Ability_item_ultimate_scepter
Aghanim's Scepter
DOTA_Tooltip_Ability_item_urn_of_shadows
Urn of Shadows
DOTA_Tooltip_Ability_item_recipe_urn_of_shadows Urn of Shadows R
ecipe
DOTA_Tooltip_Ability_item_vanguard
Vanguard
DOTA_Tooltip_Ability_item_vitality_booster
Vitality Booster
DOTA_Tooltip_Ability_item_vladmir
Vladmir's Offering
DOTA_Tooltip_Ability_item_void_stone
Void Stone
DOTA_Tooltip_Ability_item_ward_observer
Observer
Ward
DOTA_Tooltip_Ability_item_ward_sentry
Sentry W
ard

DOTA_Tooltip_Ability_item_wraith_band

Wraith B

DOTA_Tooltip_Ability_item_yasha
DOTA_Tooltip_Ability_recipe
Recipe %s1
DOTA_Tooltip_Ability_item_arcane_boots

Yasha
Arcane B

DOTA_Tooltip_Ability_item_arcane_boots2

Arcane B

DOTA_Tooltip_Ability_item_orb_of_venom

Orb of V

and

oots
oots 2
enom
DOTA_Tooltip_Ability_item_ancient_janggo
Drum of Endurance
DOTA_Tooltip_Ability_item_medallion_of_courage Medallion of Cou
rage
DOTA_Tooltip_Ability_item_smoke_of_deceit
Smoke of Deceit
DOTA_Tooltip_Ability_item_veil_of_discord
Veil of Discord
DOTA_Tooltip_Ability_item_ring_of_aquila
Ring of Aquila
DOTA_Tooltip_Ability_item_shadow_amulet
Shadow A
mulet
DOTA_Tooltip_Ability_item_river_painter
River Vi
al Chrome
DOTA_Tooltip_Ability_item_river_painter2
River Vial Dry
DOTA_Tooltip_Ability_item_river_painter3
River Vial Slime
DOTA_Tooltip_Ability_item_river_painter4
River Vial Oil
DOTA_Tooltip_Ability_item_river_painter5
River Vial Electrified
DOTA_Tooltip_Ability_item_river_painter6
River Vial Potion
DOTA_Tooltip_Ability_item_river_painter7
River Vial Blood
DOTA_Tooltip_Ability_roshan_spell_block
Spell Block
DOTA_Tooltip_Ability_roshan_spell_block_Description
Roshan w
ill block one targeted spell every 15 seconds.
DOTA_Tooltip_Ability_roshan_bash
Bash
DOTA_Tooltip_Ability_roshan_bash_Description
Roshan h
as a chance to stun on attack.
DOTA_Tooltip_Ability_roshan_bash_bash_chance
%CHANCE
DOTA_Tooltip_Ability_roshan_bash_bonus_damage
BONUS DA
MAGE
DOTA_Tooltip_Ability_roshan_bash_stun_duration STUN DURATION
DOTA_Tooltip_Ability_roshan_slam
Slam
DOTA_Tooltip_Ability_roshan_slam_Description
Roshan s
lams the ground, damaging and slowing all nearby enemies. Slam's damage will inc
rease every 4 minutes.
DOTA_Tooltip_Ability_roshan_slam_radius
RADIUS
DOTA_Tooltip_Ability_roshan_slam_slow_duration_hero
HERO DUR
ATION
DOTA_Tooltip_Ability_roshan_slam_slow_duration_unit
UNIT DUR
ATION
DOTA_Tooltip_Ability_roshan_slam_slow_amount
%SLOW

DOTA_Tooltip_Ability_roshan_slam_damage
DAMAGE
DOTA_Tooltip_Ability_roshan_devotion
Strength of the Immortal
DOTA_Tooltip_Ability_roshan_devotion_Description
Roshan p
ossesses numerous protective abilities, including 55%% magic damage resistance,
the ability to instantly purge attacking illusions, and a scaling armor bonus th
at increases as time goes on.
DOTA_Lobby_Player_Joined
DOTA_Lobby_Player_Left
DOTA_Lobby_Become_Leader_Self

%s1 joined.
%s1 left.
You are now the

Lobby Leader.
DOTA_Lobby_Become_Leader

%s1 is now the L

obby Leader.
DOTA_Lobby_Game_Lobby_Setup

ONLINE PRACTICE LOBBY SE

DOTA_Lobby_Game_Local_Setup

LOCAL PRACTICE LOBBY SET

TTINGS
TINGS
DOTA_Lobby_Game_Advanced_Setup Advanced
DOTA_Lobby_coop_bot_Setup
CO-OP BOT SETTINGS
DOTA_Lobby_Game_Offline_Setup
OFFLINE PRACTICE LOBBY S
ETTINGS
DOTA_Lobby_Game_Name
DOTA_Lobby_Game_Mode
DOTA_Lobby_Starting_Team
DOTA_Lobby_Region

LOBBY NAME
GAME MODE
STARTING TEAM
SERVER L

OCATION
DOTA_Lobby_Version
DOTA_Lobby_Team_1_Logo
DOTA_Lobby_Team_2_Logo
DOTA_Lobby_Team_1_Name
DOTA_Lobby_Team_2_Name
DOTA_Lobby_Enable_Cheats
DOTA_Lobby_Fill_Bots

VERSION
LOGO
LOGO
NAME
NAME
Enable cheats
Fill empty slots with bo
TEAM
TEAM
TEAM
TEAM

1
2
1
2

ts
DOTA_Lobby_Intro_Mode
DOTA_Lobby_BotDifficulty
DOTA_Lobby_BotDifficulty_passive
DOTA_Lobby_BotDifficulty_easy
DOTA_Lobby_BotDifficulty_medium Medium
DOTA_Lobby_BotDifficulty_hard
DOTA_Lobby_BotDifficulty_unfair Unfair
DOTA_Lobby_Watchable
DOTA_Lobby_Game_Prefs
DOTA_Lobby_Prefs_Password
DOTA_Lobby_Prefs_Game_Mode
DOTA_Lobby_Prefs_Region
DOTA_Lobby_Prefs_Bots
DOTA_Lobby_Prefs_Cheats
DOTA_Lobby_Prefs_Cheats_caps
DOTA_Lobby_Prefs_Spectators
DOTA_Lobby_Prefs_Version
DOTA_Starting_Team_Random
DOTA_Starting_Team_Radiant
Radiant
DOTA_Starting_Team_Dire
Dire
Dota_Lobby_Set_Password
APPLY
Dota_Lobby_Set_Filter
Dota_Lobby_Join_Slot
Dota_Lobby_Kick
Dota_Lobby_Leave

Intro Mode
BOT DIFFICULTY
Passive
Easy
Hard
Allow spectators
LOBBY SETTINGS
PASSWORD
GAME MODE
SERVER LOCATION
BOTS
CHEATS
CHEATS
SPECTATORS
VERSION
Random

FILTER
Join Slot
Kick
Leave Game

Dota_Lobby_Ready
Dota_Lobby_Choose_Slot

READY
CHOOSE A SLOT IN PANEL TO THE RI

Dota_Lobby_Title
Dota_Lobby_Setup_Button
Dota_Lobby_Cancel_Game
Dota_Lobby_Start_Game
Dota_Lobby_Broadcasters
Dota_Lobby_Become_Broadcaster
Dota_Lobby_Leave_Channel
Dota_Lobby_Customize_Channel
DOTA_Lobby_Unassigned
DOTA_Lobby_UserMenu_BotPassive
DOTA_Lobby_UserMenu_BotEasy
DOTA_Lobby_UserMenu_BotMedium
DOTA_Lobby_UserMenu_BotHard
DOTA_Lobby_UserMenu_BotUnfair
DOTA_Lobby_UserMenu_ApplyTeam

- GAME LOBBY
Game Setup
Cancel Game
START GAME
Broadcasters
Join Channel
Leave Channel
Customize
UNASSIGNED PLAYERS
Bot - Passive
Bot - Easy
Bot - Medium
Bot - Hard
Bot - Unfair
Apply my team to this lo

GHT

bby
DOTA_Lobby_Spectator_Type
DOTA_Lobby_Spectator_Enabled
DOTA_Lobby_Spectator_Disabled
DOTA_Lobby_Broadcast_Title
DOTA_Lobby_Broadcast_Title_Custom

SPECTATORS
Enabled
Disabled
BROADCAST CHANNEL %s1
BROADCAST CHANNEL %s1 %s

2
DOTA_Lobby_No_Players_Title
NO PLAYERS ON A TEAM
DOTA_Lobby_No_Players_Desc
You must have at least o
ne player on the Radiant or Dire team.
DOTA_Lobby_Broadcaster_Channel_Customize
Customize Broadc
aster Channel
DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults Save as
default settings and apply to empty channels upon joining
DOTA_Lobby_Broadcaster_Channel_Customize_Title Channel Title
DOTA_Lobby_Broadcaster_Channel_Customize_Country
Country
DOTA_Lobby_Broadcaster_Channel_Customize_Language
Language
DOTA_Lobby_Broadcaster_Channel_Other_Language
Other La
nguage
dota_lobby_competitive
Competitive
dota_lobby_gameplay_rules
Gameplay Rules
dota_lobby_spectating
Spectating
DOTA_Lobby_Custom_Game
DOTA_Lobby_Custom_Map
DOTA_Lobby_Custom_Difficulty

CUSTOM GAME MODE


CUSTOM MAP
DIFFICULTY

DOTA_Lobby_League_Admin
DOTA_Lobby_League_Series
DOTA_Lobby_League_Game_Number

League To Admin
Series Number
Game Number in Series

Lobby_Invalid_Custom_Settings
INVALID LOBBY SETTINGS
Lobby_Invalid_Custom_Game_Mode Please select a valid custom gam
e mode
Lobby_Invalid_Custom_Map_Name

Please select a valid cu

stom map
DOTA_Watch_Hero_Filter
DOTA_Watch_Team_Filter
DOTA_Watch_Xmas_Filter
auto

Hero Filter
Team Games
Wraith-Night
Auto Spe

ed
golive
islive

Go Live
Live

DOTA_Watch_NewBloom_Filter
New Bloom Festival
DOTA_Backpack_New_Bloom_Offering
New Bloom Offering
dota_version_current
Latest
dota_version_stable
Tournament
UI_ENTER_LOBBY_PASSWORD
ENTER LOBBY PASSWORD
ui_teammatchmaking
Team Matchmaking
ui_teammatchmaking_status_desc Waiting for team members to ente
r team matchmaking...
ui_teammatchmaking_view_team_button View Team
team_profile_rank
Current Rating %
s1
competitive_rank_tbd_games_remaining
TBD, %s1 game(s) remaini
ng
team_profile_rank_none
Not on a Team
team_profile_rank_error
Failed to retrieve Team Info
team_profile_rank_pending
Retrieving Team Info...
DOTA_Lobby_Penalty_Type_Radiant PENALTY - RADIANT
DOTA_Lobby_Penalty_Type_Dire
PENALTY - Dire
DOTA_Lobby_Penalty_Level_0
None
DOTA_Lobby_Penalty_Level_1
Penalty Level 1 (-30 BT)
DOTA_Lobby_Penalty_Level_2
Penalty Level 2 (-70 BT)
DOTA_Lobby_Penalty_Level_3
Penalty Level 3 (-110 BT)
DOTA_Lobby_Penalty_Radiant
RADIANT PENALTY
DOTA_Lobby_Penalty_Dire
DIRE PENALTY
DOTA_Lobby_Series_Type
Series Type
DOTA_No_Series
No Series
DOTA_Series_Best_of_1
Best of 1
DOTA_Series_Best_of_3
Best of 3
DOTA_Series_Best_of_5
Best of 5
DOTA_Lobby_GatherTeam
Gather Team
DOTA_Lobby_DisbandTeam
Disband Team
DOTA_Lobby_All_Chat
All Chat
DOTA_Team_Invite_Matchmaking You have been summoned to gather f
or a Team Matchmaking game!
DOTA_Team_Invite_MMTitle
Team Matchmaking
DOTA_Team_Invite_Inviter
Invited by
DOTA_Lobby_TV_Delay
DOTA TV DELAY
DOTA_Lobby_TV_Delay_10
10 seconds
DOTA_Lobby_TV_Delay_120
2 minutes
DOTA_Lobby_TV_Delay_300
5 minutes
DOTA_InternationalInviteMessage You've been invited to The Inter
national 2013 and have yet to fully complete the registration process.nnYour imm
ediate attention is needed so that your attendance is not in jeopardy.nnPlease c
heck your email for further information, as soon as possible.
DOTA_Community_ViewPersona
DOTA_Community_EditPersona
DOTA_Community_CreateTeam
DOTA_Community_CreateTeamCaps
DOTA_Community_ManageTeam

View Persona
Edit Persona
Create a Team
CREATE TEAM
My Teams

dota_community_overview

OVERVIEW

dota_community_guilds

MY GUILDS

dota_community_guilds_roster
MEMBER LIST
dota_community_guilds_info
INFO
dota_community_guilds_game_history
GAME HISTORY
dota_community_guilds_featured
FEATURED GAMES
dota_community_guilds_teams
GUILD TEAMS
dota_community_teams_no_team

Not a member of a Team

DOTA_GUILD_CREATE
DOTA_GUILD_ROSTER
DOTA_GUILD_INFO
DOTA_GUILD_GAME_HISTORY
DOTA_GUILD_FEATURED
DOTA_GUILD_TEAMS

CREATE A GUILD
MEMBER LIST
GUILD INFORMATION
GAME HISTORY
FEATURED GAMES
GUILD TEAMS

guild_founded_date
guild_member_count
guild_notafriend
guild_view_invites
guild_invite_list

Founded %s1
%s1 Members
Not a Friend
View Invites
Pending Guild In

vites
guild_invitee
guild_inviter
guild_invite_date

Invitee
Inviter
Date Invited

dota_community_teams
dota_community_teams_create
dota_community_teams_manage
dota_community_teams_pro
dota_community_teams_game_history

TEAMS
CREATE NEW TEAM
MY TEAMS
PRO TEAM LIST
Game History

DOTA_TEAM_CREATE
DOTA_TEAM_MANAGE
DOTA_TEAM_PROS

CREATE NEW TEAM


MANAGE MY TEAMS
PROFESSIONAL TEAMS

dota_community_tournaments
dota_community_tournaments_manage
dota_community_tournaments_misc

TOURNAMENTS
MANAGE TOURNAMENTS

dota_community_fantasy
dota_community_fantasy_create
dota_community_fantasy_join
dota_community_fantasy_league
dota_community_fantasy_teams
dota_community_fantasy_players PLAYERS

FANTASY
CREATE LEAGUE
JOIN LEAGUE
LEAGUE INFO
TEAM ROSTER

DOTA_FANTASY_CREATE

Create a Fantasy

League
DOTA_FANTASY_JOIN

Join a F

antasy League
DOTA_FANTASY_LEAGUE
DOTA_FANTASY_TEAMS
DOTA_FANTASY_PLAYERS
DOTA_FantasyLeagueCreate_Wait_Header
DOTA_FantasyLeagueCreate_Wait

Fantasy League
Fantasy Teams
Fantasy Players
Please Wait
Creating Fantasy

League...
DOTA_FantasyLeagueCreate_Error_Header
DOTA_FantasyLeagueCreate_Error_NoPermission

Error
You don't have p

ermission to create that fantasy league.


DOTA_FantasyLeagueCreate_Error_BadSeasonID
ecified.
DOTA_FantasyLeagueCreate_Error_BadLeagueName
League name.
DOTA_FantasyLeagueCreate_Error_BadTeamName
League name.
DOTA_FantasyLeagueCreate_Error_NoTicket
Fantasy Ticket.
DOTA_FantasyLeagueCreate_Error_Unspecified
Please try again.
DOTA_FantasyLeagueCreate_Error_NoName
specify a name for your Fantasy League.
DOTA_FantasyLeagueLeave_Success_Header
DOTA_FantasyLeagueLeave_Success
successfully left '%s1'.
DOTA_FantasyLeagueLeave_Error_Header
DOTA_FantasyLeagueLeave_Error_Unknown
Error, please try again.
DOTA_FantasyLeagueLeave_Error_NotMember
this Fantasy League.
DOTA_FantasyLeagueLeave_Error_InvalidLeague
DOTA_FantasyLeagueLeave_Error_DraftActive
ot leave a Fantasy League while the draft is active.

Bad Season ID sp
Invalid Fantasy
Invalid Fantasy
You do not own a
Unknown Error.
You must
Success
You have
Error
Unknown
Not a member of
Invalid League.
You cann

fantasy_league_created
Fantasy League Created
fantasy_league_created_details
You have
successfully created font color='#FFFFFF'%s1font!nnYou can invite other players
to this league using the following informationnFantasy League ID font color='#E
DEFD5'%s2fontnPassword font color='#EDEFD5'%s3fontnnThis information can also be
found in your Fantasy League's settings panel.
DOTA_FantasyLeagueEditInvites_Error_Header
DOTA_FantasyLeagueEditInvites_Error
s an error editing fantasy league invites. Please try again.

Error

DOTA_FantasyLeagueEditSettings_Error_Header
Error
DOTA_FantasyLeagueEditSettings_Error
s an error editing fantasy league settings. Please try again.
DOTA_FantasyTeamCreate_Wait_Header

There wa

There wa
Please W

ait
DOTA_FantasyTeamCreate_Wait
Creating Fantasy Team...
DOTA_FantasyTeamCreate_Error_Header
Error
DOTA_FantasyTeamCreate_Error_NoPermission
You don't have permission to create a team in that fantasy league.
DOTA_FantasyTeamCreate_Error_FailedLogoUpload
Failed t
o upload logo.
DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID Invalid fantasy
league.
DOTA_FantasyTeamCreate_Error_BadPassword
Invalid password.
DOTA_FantasyTeamCreate_Error_NoTicket
You do not own a Fantasy Ticket.

DOTA_FantasyTeamCreate_Error_Locked
This Fantasy League is locked.
DOTA_FantasyTeamCreate_Error_BadName
Invalid name.
DOTA_FantasyTeamCreate_Error_Full
Fantasy League is Full.
DOTA_FantasyTeamCreate_Error_AlreadyMember
already a member of this Fantasy League.
DOTA_FantasyTeamCreate_Error_Unspecified
Unknown error. Please try again.

You are

DOTA_FantasyTeamCreate_Success_Header
DOTA_FantasyTeamCreate_Success
Fantasy Team %s1.

Success
Created

Fantasy_Player_Details

Player M

atch Details
fantasy_player_details_wait
ng player score details...
fantasy_player_details_error
o retreive player score details.
fantasy_player_details_none
r details in this time range.
fantasy_player_details_match
%s1
fantasy_player_details_match_bo
%s3)
fantasy_player_details_benched
fantasy_player_details_didnt_count
est-of Series

Retreivi
Failed t
No playe
MatchID
MatchID %s1 (%s2
Was Benched
Low Score in a B

fantasy_more_info
View More Information
fantasy_web_interface
Web Interface
Fantasy_KickConfirm_Header
yer from Fantasy League
Fantasy_KickConfirm
This will remove '%s1' from the Fantasy League.nnRemove them
Fantasy_LeaveLeagueConfirm_Header

Kick Pla

Leave Fa

ntasy League
Fantasy_LeaveLeagueConfirm
Are you
sure you want to leave '%s1'nn font color='#FF0000'THIS CANNOT BE REVERSEDfont
fantasy_league_name
League Name
fantasy_league_commish

Commissi

fantasy_league_invite_type

League T

oner
ype
fantasy_league_join
Join League
fantasy_league_create
Create League
fantasy_league_create_header
p a New Fantasy League
fantasy_league_create_season
Season Two

1. Set u
Fantasy

fantasy_league_create_desc
First, s
elect a name for your Fantasy League.n Then select a password that other player
s can use to join your League.
fantasy_league_create_name
Fantasy
League Name
fantasy_league_create_password
Fantasy League P
assword
fantasy_league_join_header
1. Find
a Fantasy League
fantasy_league_join_desc
You can find a Fantasy League by supplying its Fantasy League ID and Password.nT
he commissioner of the Fantasy League will have this information.
fantasy_league_join_pw_details
Join a Fantasy L
eague by entering its League ID and Password.
fantasy_league_join_invite_details
or Join a Fantas
y League to which you've been directly invited.
fantasy_league_join_pw_enter_league_id Fantasy League ID
fantasy_league_join_pw_enter_pw
Fantasy League P
assword
fantasy_league_find
Find
fantasy_league_find_not_found
Fantasy
League Not Found.
fantasy_league_find_already_member
You are already
a member of this Fantasy League.
fantasy_league_find_full
Fantasy League is Full.
fantasy_league_find_error
Error Finding this Fantasy League. Please try again.
fantasy_league_find_searching
Searchin
g...
fantasy_league_find_bad_password
Incorrec
t password.
fantasy_league_find_locked
Fantasy
League is Locked.
fantasy_league_find_found_name
Fantasy League N
ame font color='#EDEFD5'%s1font
fantasy_league_find_found_run_by
Commissi
oner font color='#EDEFD5'%s1font
fantasy_league_team_create_header
2. Set u
p a Fantasy Team
fantasy_league_team_create_desc
To join a Fantas
y League, you need to create a Fantasy Team.nSelect a name for your Fantasy Team
. You can also set your team's logo.
fantasy_league_team_create_desc_create_league
To create a new Fantasy League, you also need to create a Fantasy Team.nSelect a
name for your Fantasy Team. You can also set your team's logo.
fantasy_league_team_create_name
Fantasy Team Nam
e
fantasy_ticket_purchase_and_use
ase a Fantasy Ticket
fantasy_ticket_purchase_and_use_desc_join
l purchase a ticket and use it to join this Fantasy League.
fantasy_ticket_purchase_and_use_desc_create
se a ticket and use it to create this Fantasy League.
fantasy_ticket_owned

3. Purch
This wil
This will purcha

3. Use a Fantasy Ticket


fantasy_ticket_owned_desc_join
ur Fantasy Ticket to join this Fantasy League.
fantasy_ticket_owned_desc_create
l use your Fantasy Ticket to create this Fantasy League.
fantasy_ticket_owned_desc_join_mult
of your %s1 Fantasy Tickets to join this Fantasy League.
fantasy_ticket_owned_desc_create_mult
of your %s1 Fantasy Tickets to create this Fantasy League.
fantasy_ticket_buy_and_use

This will use yo


This wil
This will use 1
This will use 1
Buy and

Use Ticket
fantasy_ticket_use
Use Ticket
fantasy_create_team_header

Joining

Fantasy League
fantasy_create_team_details
To parti
cipate in this Fantasy League, the first thing you need to do is create a Fantas
y Team. Below you can enter the name for your team, and if you'd like, set a lo
go for it.nnOnce you've created a team, check when your Fantasy League Commissio
ner has scheduled your player draft.
fantasy_edit_logo
Edit Logo
fantasy_set_logo
Edit Logo
fantasy_create_team
Create Team
fantasy_league_create_wait

Working.

..
fantasy_league_join_wait
Working...
fantasy_league_standings_wait

Retrievi

ng Standings...
fantasy_league_standings_error

Error retrieving

standings.
fantasy_league_matchups_wait

Retrievi

ng Matchups...
fantasy_league_matchups_error
trieving matchups.
fantasy_league_matchups_preseason
will be assigned after the Fantasy Draft is completed.
fantasy_league_messages_wait

Error re
Matchups
Retrievi

ng Messages...
fantasy_league_messages_error
trieving messages.
fantasy_league_messages_none
tasy League has no messages.
fantasy_add_message
Add Message

Error re

fantasy_league_transactions_wait
ng Transactions...
fantasy_league_transactions_error
trieving transactions.
fantasy_league_transactions_none
tasy League currently has no transactions.

Retrievi

This Fan

Error re
This Fan

fantasy_league_teams_roster_swap_wait

Updating Roster.

..
fantasy_league_teams_roster_swap_error Failed to update Roster.
fantasy_league_create_invalid
not currently able to create a fantasy league.
fantasy_league_join_invalid
not currently invited to join any fantasy leagues.

You are
You are

fantasy_league_run_by
run by
fantasy_invite_guild
open to
fantasy_league_standings
Standings
fantasy_league_matchups
fantasy_league_messages
fantasy_league_pending_trades

Matchups
Messages
Open Tra

fantasy_league_transactions

Transact

des
ions
fantasy_draft_time
Time
fantasy_league_edit_header

Fantasy

League Settings
fantasy_league_edit_edit
Edit
fantasy_league_edit_details
Fantasy
League Settings will lock %s1 minutes before the scheduled draft.
fantasy_league_edit_details_locked
Fantasy League S
ettings are now locked.
fantasy_league_edit_details_not_commish Fantasy League Settings
are only editable by the Commissioner.
Fantasy_League_Edit_Invites_Header

Edit Fantasy Lea

gue Invitations
fantasy_league_settings
fantasy_league_invites

Settings
Invites

fantasy_league_set_password
Set Fant
asy League Password
fantasy_league_set_password_details
Anyone can use t
his Fantasy League ID and the password to join.
fantasy_league_set_password_id
Fantasy League I
D
fantasy_league_set_password_password
Password
fantasy_league_invite_friends
or Invit
e Friends Directly
fantasy_league_invite_friends_details
Specify individu
al friends that you'd like to invite to this Fantasy League.nnIndividually-invit
ed friends do not need a password.
fantasy_league_invite_friends_wait
Retreiving frien
d invitations...
fantasy_joined
Joined

fantasy_transaction_added
Added
fantasy_transaction_dropped

Dropped

fantasy_league_completed
Fantasy League has Finished
fantasy_friend_invite
Invite
fantasy_league_id
Fantasy League ID #
fantasy_league_password
League Password
fantasy_league_max_teams
Maximum Players in Fantasy League
fantasy_league_draft_time
Draft Time
fantasy_league_draft_pick_time
raft Pick
fantasy_league_start_time
Season Start
fantasy_league_season_length
ength
fantasy_league_trade_veto_no_votes
es Required to Veto Trade
fantasy_league_acquisitions
quisitions Allowed
fantasy_league_interval
Interval
fantasy_league_roster_changes
hanges
fantasy_league_roles
Roster Roles
fantasy_league_roster_role_1
oles
fantasy_league_roster_role_2
oles
fantasy_league_roster_role_3
oles
fantasy_league_roster_role_4
oles
fantasy_league_roster_role_5
oles
fantasy_league_roster_bench_slots
f Bench Slots
fantasy_league_scoring
fantasy_league_league_scoring
ype Scoring
fantasy_scoring_premium
Tournaments
fantasy_scoring_professional
onal Tournaments
fantasy_scoring_levels
fantasy_scoring_kills
Kills
fantasy_scoring_deaths
fantasy_scoring_assists

Fantasy

Time Limit per D

Season L
Number of No Vot
Total Ac
Matchup
Roster C

Slot 1 R
Slot 2 R
Slot 3 R
Slot 4 R
Slot 5 R
Number o
Scoring
League T
Premium
Professi
Levels
Deaths
Assists

fantasy_scoring_last_hits
Last Hits
fantasy_scoring_denies
fantasy_scoring_gpm

Denies

Gold per Minute


fantasy_scoring_xppm
XP per Minute
fantasy_scoring_stuns
Stun Duration
fantasy_scoring_heals
Healing Done
fantasy_scoring_towers

Towers D

fantasy_scoring_roshans

Roshans

estroyed
Killed
fantasy_league_interval_daily
fantasy_league_interval_weekly

Daily
Weekly

fantasy_league_pick_time_30

30 secon

fantasy_league_pick_time_60

60 secon

fantasy_league_pick_time_120

2 minute

fantasy_league_pick_time_600

10 minut

fantasy_league_teams_4
fantasy_league_teams_6
fantasy_league_teams_8
fantasy_league_teams_10
fantasy_league_duration

4 teams
6 teams
8 teams
10 teams
%s1 week

fantasy_league_veto_votes_1
fantasy_league_veto_votes_2
fantasy_league_veto_votes_3
fantasy_league_veto_votes_4

1
2
3
4

fantasy_league_acquisitions_0

Unlimite

fantasy_league_acquisitions_5

5 acquis

ds
ds
s
es

s
vote
votes
votes
votes

d
itions
fantasy_league_acquisitions_10
fantasy_league_acquisitions_20
fantasy_league_acquisitions_30

10 acquisitions
20 acquisitions
30 acquisitions

fantasy_league_roster_slot_core
fantasy_league_roster_slot_support
fantasy_league_roster_slot_any
fantasy_league_roster_slot_none

Core
Support
Any
None

fantasy_league_bench_slots_0

No bench

fantasy_league_bench_slots_1
fantasy_league_bench_slots_2
fantasy_league_bench_slots_3

1 slot
2 slots
3 slots

slots

fantasy_league_edit_roster_scoring

Roster & Scoring

fantasy_league_edit_invites

League I

fantasy_league_daily_matchup
fantasy_league_weekly_matchup

Day %s1
Week %s1

nvites

fantasy_draft_interrupted
Reconnecting
fantasy_draft_interrupted_details
t will automatically resume shortly.

The draf

fantasy_league_draft_unscheduled_long
When your Fantas
y League Commissioner sets the Draft time, it will appear here!
fantasy_league_draft_unscheduled_commish
As the Commissio
ner, you can set the time for the Live Draft in the Settings panel.
fantasy_league_draft_unscheduled
Fantasy
Draft is not yet Scheduled
fantasy_league_draft_upcoming
Fantasy
Draft is Upcoming
fantasy_league_draft_live
Fantasy Draft is Live!
fantasy_league_draft_time_label
Draft is schedul
ed for %s1 at %s2.nYou will be able to enter the draft %s3 minutes before it beg
ins.nnAt that point, Fantasy League members and settings will be locked.
fantasy_league_draft_countdown_d
Draft be
gins in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds.
fantasy_league_draft_countdown_h
Draft be
gins in %s1 Hours, %s2 Minutes, %s3 Seconds.
fantasy_league_draft_countdown_m
Draft be
gins in %s1 Minutes, %s2 Seconds.
fantasy_league_draft_countdown_s
Draft be
gins in %s1 Seconds.
fantasy_league_draft_join
Join Live Draft
fantasy_league_draft_details
%s1 minu
tes prior to the start of the draft, teams and settings will be locked.
fantasy_draft_completed
Fantasy
Draft Completed
fantasy_draft_completed_details
You can now set
your lineup, browse matchups, drop players, and pick up free agents. Good luck!
fantasy_league_draft_members
Member L
ist
fantasy_team_open
Open Slot
fantasy_draft_header_pre_draft
fantasy_draft_header_drafting

Pre-Draft
Live Dra

ft
fantasy_draft_round_pre_draft

Draft Be

gins In
fantasy_draft_exit
Exit Draft
fantasy_draft_player_button

Draft Pl

fantasy_draft_avail_players

Availabl

ayer
e Players
fantasy_draft_avg_kda
Avg KDA
fantasy_draft_avg_lhd

Avg LHD
fantasy_draft_avg_gpm
Avg GPM
fantasy_draft_avg_xppm
fantasy_draft_avg_stuns

Avg XPPM
Avg Stun

s
fantasy_draft_avg_healing
Avg Healing
fantasy_draft_avg_tower_kills

Avg Towe

fantasy_draft_avg_rosh_kills

Avg Rosh

fantasy_draft_avg_score

Avg Week

r Kills
an Kills
ly Score
fantasy_draft_role
Role
fantasy_draft_your_pick

Your Pic

k!
fantasy_draft_owner
Owner
fantasy_draft_team
Team
fantasy_draft_player
Player
fantasy_draft_owned_by

Drafted

by %s1
fantasy_draft_round_label
Round %s1
fantasy_draft_header
Live Draft
fantasy_draft_auto_picking
ing!
fantasy_draft_unscheduled
Unscheduled
fantasy_my_team
My Team
fantasy_role_c
C core
fantasy_role_s
S support
fantasy_role_core
Core
fantasy_role_support
Support
fantasy_slot_none
None carry
fantasy_slot_c
C core
fantasy_slot_s
S support
fantasy_slot_b
B bench
fantasy_slot_core
Core
fantasy_slot_support
Support

Autopick

fantasy_slot_any
Any
fantasy_slot_bench
Bench
fantasy_matchup_bye
BYE
fantasy_league_teams_wait
Retreiving Team Data...
fantasy_league_teams_error
treiving Team Data.

Error re

fantasy_league_teams_roster_wait
ng Team Roster...
fantasy_league_teams_roster_error
treiving Team Roster.

Retreivi

fantasy_league_players_wait
ng Player Data...
fantasy_league_players_error
treiving Player Data.

Retreivi

Error re

Error re

DOTA_FantasyLeagueDraftEdit_Error_Header
Invalid Time
DOTA_FantasyLeagueDraftEdit_Error
You must
set the draft time to at least %s1 minutes ahead of the current time.
DOTA_FantasyLeagueDraft_Error_Header
DOTA_FantasyLeagueDraft_Error_NoSlots
slots for %s1 players.
DOTA_FantasyLeagueDraftEdit_Finish_Header
DOTA_FantasyLeagueDraftEdit_Finish
t for %s1 has completed.nnGood luck!
DOTA_PlayerInfo_Error_Header
bmitting Player Information
DOTA_PlayerInfo_Error_Submission
on of player information failed. Please try again.
DOTA_PlayerInfo_Error_NoName
specify a name when submitting player information.
DOTA_PlayerInfo_Error_InvalidCountry
specified.
fantasy_draft_chat_line

Invalid Pick
You have no open
Draft Completed
The Fantasy draf
Error Su
Submissi
You must
Invalid country

%s1 (%s2) has dr

afted %s3.
fantasy_team_lineup
fantasy_team_scoring
fantasy_players_team_filter
fantasy_players_role_filter

Lineup
Scoring
Team Filter
Role Filter

fantasy_players_available

Availabl

fantasy_players_add

Add Play

e Players
er to Team
fantasy_players_name_filter
fantasy_players_all

Filter by Name
All Play

ers
fantasy_players_page
fantasy_player_cancel_add_drop
fantasy_players_to_add
fantasy_players_to_drop
fantasy_players_pending_add_drop

Page %s1
Cancel Transaction
Adding
Dropping
Pending Player T

ransaction
fantasy_league_teams_add_drop_cancel_wait

Canceling Transa

ction...
fantasy_leave_league

Leave Fa

ntasy League
Fantasy_Team_Add_Player

Add and Drop a P

layer
fantasy_team_add_drop_details
You can request
to add a player to your Team, which requires you to drop another player. Player
add requests are executed in the opposite order of team standing, so lower-rank
ed teams get higher priority.nnIf successful, this will take effect in tomorrow'
s roster.
fantasy_team_add_player_specific
Adding this Play
er
fantasy_team_drop_player_specific
Select Player to
Drop
fantasy_swap_player
fantasy_swap_player_cancel
fantasy_add_player

Swap
Cancel
Add Play

er
fantasy_watch_player

Watch no

fantasy_drop_player

Drop

w!
fantasy_team_drop_player_working

Issuing AddDrop

Request...
fantasy_team_drop_player_completed
Successfully placed requ
est to drop %s1 and add %s2 to your roster.
fantasy_team_drop_player_failure
Failed to drop %
s1 and add %s2.
fantasy_team_drop_player_wait
Retreiving roste
r...
fantasy_team_drop_player_unavailable
You cannot add a player
when you already have a player add request pending.
fantasy_team_preseason
This Fantasy Lea
gue has not started its season yet.nnCheck back after the draft is completed!
fantasy_active_roster
fantasy_bench
fantasy_lockinfo
start at %s1 local time.
fantasy_details
fantasy_rank
fantasy_team_name
fantasy_percent
fantasy_winloss
fantasy_streak
fantasy_points

Active Roster
Bench
New days
Details
Rank
Name
Percent
Win-Loss
Streak
Points

fantasy_points_for
fantasy_points_against
fantasy_player
fantasy_swap
fantasy_playing_today
fantasy_role
fantasy_kills
fantasy_deaths
fantasy_assists
fantasy_last_hits
fantasy_denies
fantasy_gpm
fantasy_xppm
fantasy_total

PointsnFor
PointsnAgainst
Player
Swap
Playing Today
Role
Kills
Deaths
Assists
LHs
Denies
GPM
XPPM
Total

fantasy_available

Availabl

fantasy_scheduled

Schedule

e
d
official_player_info_header

Official Player Informat

ion
player_info_name
Please e
nter your display name. It should be recognizable to players throughout the wor
ld, and should not include any team or sponsor affiliations.
player_info_country
You may enter yo
ur country of residence.
player_info_official_team
If you play for
a Dota Team in an official capacity, please select it. This team's tag will be
prefixed on your name.
player_info_sponsor
You can enter an
y sponsor names here. These sponsors will be appended to your name.
player_info_preview
This is how your
name will be displayed
player_info_role
If you p
lay a specific role, please select it. Core includes players who play carry, mi
d, and off-lane.
player_info_warning
This information
can only be edited once every two weeks, so please make sure it is accurate bef
ore clicking OK!
player_info_wait
Retrievi
ng Official Player Info...
player_info_locked
nThis informatio
n is currently locked.
player_info_submitted_wait
Submitting information..
.
player_info_submitted_success
Success!nnThank you for
submitting your information.
player_info_submitted_fail
Failed to submit player
information. Please try again.
player_info_standin
Standin.
go_to_location

Go to Fight

Guild_FeaturedGamesDescription A selection of the best games re


cently played by Guild parties.
DOTA_TOURNAMENT_MANAGE

MANAGE TOURNAMENTS

dota_team_kick

Kick

logo_250_150
logo_256_256

250 x 150 pixels


256 x 256 pixels

Guild_Create_Full_Name
Full Guild Name
Guild_Create_Full_Name_Desc
This is the name of your Guild.
It is globally unique.
Guild_Create_Tag
Guild TagAbbrevi
ation
Guild_Create_Tag_Desc
This is the shortened ve
rsion of your Guild name. It will be shown in lobbies, scoreboards, and the ingame HUD.
Guild_Creation_Disclaimer
Once created, a Guild na
me can not be changed, and can not be reused.
Guild_Browse_Logo
Guild Logo. This
is the main logo if your Guild, used in all UI elements. It will be resized to
250 x 150 pixels.
Guild_Browse_Base_Logo
Guild Base Logo. This logo will
be used to decorate your in-game base when playing a Guild match. It will be res
ized to 256 x 256 pixels.
Guild_Browse_Banner_Logo
Guild Banner Logo. This
logo will be placed on your in-game banners when playing a Guild match. It will
be resized to 256 x 256 pixels, with the front of the banner in the left half of
the image, and the rear in the right.
Guild_Members

Members

guild_select
Select
guild_create
Create
guild_selection_header Select a Guild
guild_create_new_button Create New Guild
guild_slot_open
Guild Slot Available
guild_show_offline_players
guild_roster_sort_by
guild_roster_sort_rank
guild_roster_sort_name
guild_roster_page
guild_roster_role_gm
guild_roster_role_officer
guild_roster_role_member
guild_block_invites

Show Offline Players


Sort By
Rank
Name
Page %s1
Guild Leader
Officer
Member
Block Guild Invites

guild_leave
guild_disband
guild_edit_logo

Leave Guild
Disband Guild
Edit Logo

guild_member_usermenu_promote_guild_leader

Promote to Guild

Leader
guild_member_usermenu_promote_officer
to Guild Officer
guild_member_usermenu_demote_officer
o Guild Officer
guild_member_usermenu_demote_member
o Guild Member
guild_member_usermenu_kick
Remove from Guild

Promote
Demote t
Demote t

guild_member_usermenu_disband
Disband Guild
guild_invitation
guild_invite_text
join a guild by %s1
guild_invite_members

GUILD INVITATION
You have been invited to
%s1 Members

guild_invite_usermenu

Invite to Guild '%s1'

guild_edit_message

Edit

guild_lfm_count
%s1 Open Guild Parties a
re looking for more players
guild_lfm_count_1
%s1 Open Guild P
arty is looking for more players
guild_lfm_count_none
No Open Guild Parties ar
e looking for more players
guild_lfm_count_none_party
No Open Guild Parties are availa
ble to your entire party
guild_lfm_create
Start New Open G
uild Party
guild_lfm_title
Guild Party Finder
guild_lfm_subtitle
This is a list of partie
s formed by guildmates that are looking for more members. You can join one of t
heir parties or start a new party that's open to guildmates.
guild_lfm_join
Join Party
guild_lfm_selection_header
Which Guild would you like to pl
ay with
guild_lfm_selection_subtitle
You can select any Guild shared
by you and all your party members. Members of that guild will be able to join y
our party. You can close your party to that Guild at any time.
guild_lfm_findparty
Find Guild Party
guild_lfm_startparty
Open Party to Guild
guild_lfm_looking_cancel
Cancel
guild_lfm_looking
Party is Open to
Guild '%s1'
guild_lfm_party_description
Enter party description here
guild_lfm_open_time
Opened %s1
DOTA_GuildInvite_Confirm_Header Confirm Guild Invitation
DOTA_GuildInvite_Confirm_Message
Invite %s1 to %s2
DOTA_GuildInvite_Success_Header Guild Invite Sent
DOTA_GuildInvite_Success_Message
%s1 has been invited to
join %s2
DOTA_GuildInvite_Failure_Header
Guild Invite Failed
DOTA_GuildInvite_Failure_Message
Unknown error. Please try again.
DOTA_GuildInvite_Failure_Message_NoPermission
You do not have permission to invite players to %s1.
DOTA_GuildInvite_Failure_Message_AlreadyInvited
%s1 has already been invited to join %s2.
DOTA_GuildInvite_Failure_Message_AlreadyInGuild
%s1 is already a member of %s2.
DOTA_GuildInvite_Failure_Message_TooManyAccountInvites %s1 has
too many outstanding guild invitations.
DOTA_GuildInvite_Failure_Message_TooManyGuildInvites

%s1 has too many outstanding guild invitations.


DOTA_GuildInvite_Failure_Message_TooManyGuilds
%s1 is already in the maximum allowed number of guilds.
DOTA_GuildInviteResponse_Success_Header Invite Accepted
DOTA_GuildInviteResponse_Success_Message
You are now a me
mber of %s1!
DOTA_GuildInviteResponse_Failure_Header
Accepting Invitation Failed
DOTA_GuildInviteDeclineResponse_Failure_Header
Declining Invitation Failed
DOTA_GuildInviteResponse_Failure_Message
Unknown error. Please try again.
DOTA_GuildInviteResponse_Failure_Message_NoPermission
You do not have permission to join %s1.
DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds
You are already a member of the maximum allowable number of guilds.
DOTA_GuildInviteResponse_Failure_Message_TooManyMembers %s1 is a
lready at the maximum number of members.
DOTA_GuildRemoveInviteResponse_Failure_Header
Error
DOTA_GuildRemoveInviteResponse_Failure
Failed to remove invitation. Please try again.
DOTA_GuildPromote_Confirm_Header
Confirm Guild Promotion
DOTA_GuildPromoteLeader_Confirm_Message
uild Leader of %s2
DOTA_GuildPromoteOfficer_Confirm_Message
%s1 to Officer of %s2
DOTA_GuildPromote_Success_Header
Promotion Successful
DOTA_GuildPromoteLeader_Success
ully promoted %s1 to Guild Leader of %s2.
DOTA_GuildPromoteOfficer_Success
Successfully promoted %s1 to Officer of %s2.
DOTA_GuildDemoteOfficer_Success
ully demoted %s1 to Officer of %s2.
DOTA_GuildDemoteMember_Success
ully demoted %s1 to Member of %s2.

Promote %s1 to G
Promote

Successf

Successf
Successf

DOTA_GuildKick_Success_Header
Removal successful
DOTA_GuildKickMember_Success
Successfully removed %s1 from %s2.
DOTA_GuildDisband_Success_Header
Disband Successful
DOTA_GuildDisband_Success
You have disbanded %s1
DOTA_GuildDemote_Confirm_Header

Confirm

Guild Demotion
DOTA_GuildDemoteOfficer_Confirm_Message

Demote %s1 to Of

DOTA_GuildDemoteMember_Confirm_Message

Demote %s1 to Me

ficer of %s2
mber of %s2

DOTA_GuildKick_Confirm_Header
Confirm Guild Removal
DOTA_GuildKick_Confirm_Message
s1 from the guild %s2

Remove %

DOTA_GuildDisband_Confirm_Header
Confirm Guild Disband
DOTA_GuildDisband_Confirm_Message
Really disband %s1nnNo Guilds will be able to use this Guild's name in the futur
e.nnTHIS IS A PERMANENT ACTION AND CAN NOT BE UNDONE.
DOTA_GuildLeave_Confirm_Header

Confirm

DOTA_GuildLeave_Confirm_Message

Really l

Leave
eave %s1
DOTA_GuildLeave_Success_Header
DOTA_GuildLeave_Success
You have left %s1

Success

DOTA_GuildLeave_Failure_Header

Failed t

o Leave Guild
DOTA_GuildLeave_Failure_Message_NoOtherLeader
%s1 without appointing another Guild Leader.

You cannot leave

DOTA_GuildRoleChange_Success_Header
Success
DOTA_GuildRoleChange_Failure_Header
Failed to change Guild role
DOTA_GuildRoleChange_Failure_Message
Unknown error. Please try again.
DOTA_GuildRoleChange_Failure_Message_NoPermission
You do not have permission to perform this role change.
DOTA_GuildRoleChange_Failure_Message_NoOtherLeader
ot change to that role without appointing another Guild Leader.
DOTA_Guild_FeaturedGames
DOTA_Guild_FeaturedFarmer

You cann

Featured Games
Featured Farmer

DOTA_GuildOpenPartyError_Header Error
DOTA_GuildInviteList_Error_Header
DOTA_GuildInviteList_Error
ng guild invites. Please try again.

Error
Failed to load the pendi

DOTA_JoinOpenGuildPartyError_Header
DOTA_GuildOpenPartyError
o join party. Please try again.

Error
Failed t

Team_Create_Header
TEAMS
Team_Create_Desc1
The Teams feature is designed for gro
ups of five players who want to compete against other groups of five in practice
lobbies and competitive settings such as Ranked Matchmaking, leagues, and tourn
aments.
Team_Create_Desc2
When five team members
are in a party for Ranked Matchmaking, they can choose to play using the team id
entity. The Team's information will be displayed in-game, Team statistics will
be collected from the match, and the Team's MMR will be updated based on the mat

ch outcome.nnLikewise, whenever five team members are in a practice or tournamen


t lobby together, the Team will be detected. For professional gaming organizatio
ns, an administrator slot is provided for management purposes, and should be hel
d by the Team's owner.
Team_Create_Full_Name
Full Team Name
Team_Create_Full_Name_Desc This will be shown in your team's pro
file page.
Team_Create_Tag
Team TagAbbreviation
Team_Create_Tag_Desc
This will be shown in lobbies, s
coreboards, and the in-game HUD.
Team_Create_Logo
Upload Team Logos
Team_Create_pixels
pixels
Team_Kick_Member
Kick Team Member
Team_Is_Friend
Is a Friend
Team_sponsor_logo
SPONSOR LOGO
Team_Browse_Logo
Team Interface Logo. This logo will be
used in the HUD, lobbies, and so on. It will be resized to 250 x 150 pixels.
Team_Browse_Base_Logo
Team Base Logo. This logo will be used
to decorate your in-game base. It will be resized to 256 x 256 pixels.
Team_Browse_Banner_Logo Team Banner Logo. This logo will be pl
aced on your in-game banners. It will be resized to 256 x 256 pixels, with the f
ront of the banner in the left half of the image, and the rear in the right.
Team_No_Logo
NO LOGO SPECIFIED
Team_EnterCountry
Specify Country
Team_EnterCountry_Desc Enter your team's country affiliation. T
his will be shown in your Team Profile.
Team_EnterURL
Enter Team URL
Team_EnterURL_Desc
Enter your team's URL. Visitors
will be able to click on your URL from your Team Profile.
Team_EDIT_Details
EDIT TEAM DETAILS
Team_Support
Support the Team!
Team_Creation_Disclaimer
Team_Disband_Disclaimer WARNING Disbanding a team is permanent a
nd cannot be reversed. You will not be able to recreate this team, or create an
other team with this name. A team's roster must be empty for it to be disbanded
.
Team_Browse_SponsorLogo Team Sponsors. This image will be used
to display team sponsorship on a Team Profile panel. It will be resized to 250 x
150 pixels.
Team_NoTeam
You are not currently a
member of a team.
Team__TAB_TEAMSLIST
TEAMS LIST
Team_LISTINGS_TOURN
TOURNAMENT TEAM PROFILES
Team_Members_Header
TEAM
Team_Edit_Info
Edit
Team_Invitation
TEAM_HAS_INVITED_YOU_TO_JOIN
TED YOU TO JOIN TEAM {steam_name}
dota_view_teamprofile
Team_ProSortOption1
Team_ProSortOption2

MEMBERS
Team Info
TEAM INVITATION
{sinviter_name} HAS INVI
View Team Profile
Name
Most Recent Game Played

social_hof_tab
HALL OF FAME
social_halloffame
The Week's Hall of Fame
social_hof_farmer
FEATURED FARMER
social_hof_players
FEATURED PLAYERS
social_hof_players_desc These players have shown exceptional ski
ll with the specified hero for the week starting %s1.

social_hof_comingsoon
COMING SOON!
social_hof_gpm
GPM %s1
social_hof_unavailable Hall of Fame is currently unavailable.
team_list_requesting
Requesting Team List...
team_list_unavailable
Team list unavailable
team_list_heading
This is a list of all te
ams that have played in professional tournaments, in order of their most recentl
y played game.
team_list_search
Filter
team_list_sorting
Sort By
team_list_show_empty
Show empty teams
established
Est.
dota_team_pros_profile PROFILE
show_player_activity
PLAYER ACTIVITY
Trade UI
DOTA_Trading_UI_Header_Failed Trade Request
DOTA_Trading_UI_Header_Waiting Trade Request
DOTA_Trading_UI_Body_Waiting Waiting for the trade session to be
gin...
DOTA_Trading_UI_Header_Outgoing Outgoing Trade Request
DOTA_Trading_UI_Body_Outgoing Waiting for %s1 to respond to your
request...
DOTA_Trading_UI_Header_Incoming Incoming Trade Request
DOTA_Trading_UI_Option_Name Allow Trade Invites
DOTA_Trading_UI_Option_Friends_Only Friends Only
DOTA_Trading_UI_Option_Guildmates_And_Friends Guildmates and Fri
ends
DOTA_Trading_UI_Option_Anyone Anyone
Reasons why a trade request was denied
DOTA_Trading_Response_Declined
The othe
r player has declined the trade request.
DOTA_Trading_Response_TradeBanned
Your trading privileges have been removed temporarily. Please contact Customer S
upport.
DOTA_Trading_Response_TradeBanned2
The othe
r player does not have trading privileges at this time.
DOTA_Trading_Response_VACBanned
You do n
ot have trading privileges.
DOTA_Trading_Response_VACBanned2
The other player does not have trading privileges at this time.
DOTA_Trading_Response_Busy
The other player is currently busy trading with someone else.
DOTA_Trading_Response_Disabled
Trading
items is currently disabled.
DOTA_Trading_Response_NotLoggedIn
The other player is not available for trading.
DOTA_Trading_Response_Cancel
The trade request has been cancelled.
DOTA_Trading_Response_FreeAccountInitiate
Limited
accounts may not initiate trades.
DOTA_Trading_Response_SharedAccountInitiate
Only individual
accounts may initiate trades.
DOTA_Trading_Response_TooSoon
You must wait at least 30 seconds between trade requests.
DOTA_Trading_Response_TooSoonPenalty
You have
made too many trade requests and must now wait 2 minutes before initiating any
more trades.

DOTA_Trading_Response_Service_Unavailable
There wa
s a problem sending your trade request. Trading may be temporarily unavailable o
r your account may not be able to send trade requests right now.
DOTA_Trading_Response_YouBlockedThem
You cann
ot trade with that player because you have blocked them on Steam.
DOTA_Trading_Response_NeedVerifiedEmail
You must have ve
rified your email address on Steam before sending trade requests.
DOTA_Trading_Response_NeedSteamGuard
You must
enable Steam Guard from before sending trade requests.
DOTA_Trading_Response_SteamGuardDuration
You cann
ot participate in a trade after recently enabling Steam Guard.
DOTA_Trading_Response_TheyCannotTrade
The othe
r player is not available to trade. More information will be shown to him or her
if they invite you to trade.
DOTA_Trading_Response_RecentPasswordReset
You cann
ot participate in a trade after recently resetting your password.
DOTA_Trading_Response_UsingNewDevice
You cann
ot participate in a trade after recently switching to a new device.
DOTA_Trading_Response_UnknownError
Unknown
Error
DOTA_Trading_Response_TooRecentFriend
You have
not been friends with this player long enough to trade with them.
DOTA_UI_guide_select_title
SELECT A BUILD FOR %s1
DOTA_UI_guide_select
Change build
DOTA_UI_default_build
Suggested Items
DOTA_UI_default_build_description
This build contains basi
c item recommendations for %s1.nnTo try out other builds for this hero, click th
e arrow above.
DOTA_UI_scratch_build_for
%s (Scratch)
DOTA_UI_scratch_build_description
This is a draft build fr
om your Steam Cloud.
DOTA_UI_no_abilities_in_build
This build does not cont
ain ability recommendations.
DOTA_UI_guide_header_draft
YOUR %s1 DRAFT BUILDS
DOTA_UI_guide_header_subs
YOUR PINNED %s1 BUILDS
DOTA_UI_guide_header_top
RECOMMENDED %s1 BUILDS
DOTA_UI_build_rating
Rating
DOTA_UI_guide_panel_description Description
DOTA_UI_guide_panel_abilities
Abilities
DOTA_UI_guide_panel_items
Items
DOTA_UI_check_out_builds
Try out a Hero Build
DOTA_UI_check_out_builds_desc Hero Builds recommend items and
abilities for your chosen hero.
DOTA_UI_please_rate_build
Please rate this hero build
DOTA_UI_guide_language
Language
DOTA_Guide_Suggested_Ability

Suggeste

d Ability
DOTA_Guide_Item_Guide
DOTA_Guide_Ability_Guide
DOTA_UI_Cancel
DOTA_UI_Ok
DOTA_UI_CREATE
DOTA_UI_Submit
DOTA_UI_Update
DOTA_UI_Exit
DOTA_UI_Browse
DOTA_UI_Delete

Item Guide
Ability Guide
CANCEL
OK
CREATE
SUBMIT
UPDATE
EXIT

BROWSE
DELETE

DOTA_UI_Delete_Question Delete
DOTA_UI_Web_Alert

MESSAGE FROM WEB

PAGE
DOTA_UI_Web_Message
DOTA_UI_Redeem
DOTA_UI_Redeem2
DOTA_UI_Exchange

MESSAGE FROM WEBPAGE


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DOTA_Giftwrap_Confirm
Are you sure you want to
gift wrap this item The item will be consumed and a wrapped gift created in its
place.
DOTA_OpenGift_Confirm
Are you sure you want to
open this wrapped gift
dota_select_friend_title
Select a friend to recei
ve this gift.
dota_gift_popup_footer
Not seeing a friend Learn more a
bout a href=eventDOTAShowGiftRestrictionsPopup()Gift Restrictionsa.
DOTA_DeliverGift_Confirm
Are you sure you want to
deliver this gift to %s1
DOTA_DeliverGift_Send
Send Gift
DOTA_WrapGift
WRAP GIFT
Dota_Economy_Gift_Wrap_Item
Gift Wrap Item
Dota_Economy_Recycle_Item_TI5Immortal Consume For 2 Levels
Dota_Economy_Recycle_Item_TI5Trove
Roll - Chance for Treasu
re
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You have received a gift

from
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or sending this Gift.

Dedication
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Success
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Your gift has been delivered
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You may only gif
t %s1 items within %s2 hours. You have already sent this many gifts, please wait
before sending this gift.
dota_gift_Error_RateLimitedCharge
At your battle p
oint level you may only gift %s1 non-tradable items within %s2 hours. This gift
could not currently be sent.
dota_gift_Error_RateLimitedChargeNone At your battle point lev
el you may not gift non-tradable items. This gift could not currently be sent.
UI_Yes
Yes
UI_No
No
UI_Save_Settings
SAVE SETTINGS
UI_Edit_Settings
EDIT SETTINGS
UI_BalancedShuffle
Balanced Shuffle
UI_FlipTeams
Swap Teams
Settings_Choose_Bind
You may choose a new key
to bind to this action now. Or, you can hit ESC to cancel.

Settings_Quick_Team_Chat
UI_days
UI_hours
UI_minutes
UI_seconds
UI_refresh

Quick Team Chat


days
hours
minutes
seconds
REFRESH

join_error_already_in_game
Unable to join practice lobby, a
s you are already in a game.
join_error_invalid_lobby
Unable to join practice
lobby. The lobby you specified no longer exists.
join_error_incorrect_password Unable to join practice lobby.
Incorrect password.
join_error_access_denied
Unable to join practice
lobby. Access denied.
join_error_generic
Unable to join practice
lobby.
join_error_in_team_party
Unable to join practice
lobby. You must disband your team party before joining practice games.
lobby_slot_error_header
Unable to switch slot
lobby_slot_error
Failed to change
lobby slot.
lobby_slot_denied
You do not have
permission to join this slot.
lobby_slot_cameramanalready
Broadcaster Channels can only ha
ve one Camera man
lobby_slot_cameramanon
You are now flagged as a camera
man
lobby_slot_cameramanoff
You are no longer a camera man
lobby_game_mode_required
CUSTOM GAME REQUIRED
lobby_game_mode_required_desc This lobby requires the custom g
ame %s1
lobby_game_mode_required_subscribe
This lobby requires the
custom game %s1. Subscribe to this game mode and download it now
PartyLeaderJoinedLobby_Header Joined Private Lobby
PartyLeaderJoinedLobbyChoice
%s1 has moved you into a private
lobby. View the lobby now
PartyLeaderJoinedLobby
%s1 has moved you into a private
lobby.
generic_info_popup_header
DOTA 2
generic_error_header
ERROR
generic_error_body
%s1
generic_gc_timeout
Message timed out.
DOTA_TournamentGameNotFound
Failed t
o find game with specified TournamentGameID
DOTA_TournamentGameHasLobbyID
Specifie
d game already has a LobbyID
DOTA_TournamentGameHasMatchID
Specifie
d game already has a MatchID
DOTA_TournamentGameHasNoRadiantTeam
Specified game h
as an invalid Radiant TeamID
DOTA_TournamentGameHasNoDireTeam
Specifie
d game has an invalid Dire TeamID
DOTA_TournamentGameSQLFailed
Failed t
o update SQL with tournament game's LobbyID. Destroyed lobby.
NotLeagueAdmin
You must
have activated the specified league's Admin Pass to apply it to this lobby.
PartyNotValidToMM
Your party is no
t able to play in its current state. You must have between 1 and 5 non-coach pla
yers to find a match.

PartyNotValidToMMCoach
Your party is not able to play i
n its current state. You may not have more coaches than non-coaches to find a ma
tch.
InAnotherGame
Failed to start game, you are currently
in another game.
PartyMemberInAnotherGame
Failed to start game, a
party member is currently in another game.
CompetitiveMMNoCoaches
Coaches are not permitted in ran
ked matchmaking
CompetitiveMMNoLowPriority_Party
Your party is not allowe
d in ranked matchmaking. One or more party members are in the low priority matc
hmaking pool.
CompetitiveMMNoLowPriority_Local
You may not participate
in ranked matchmaking while in the low priority matchmaking pool.
CompetitiveMMNotUnlocked_Party In order to participate in ranke
d matchmaking, all party members must be level {dlevel} or higher.
CompetitiveMMNotUnlocked_Local You must be at least level {dlev
el} in order to participate in ranked matchmaking.
WeekendTourneyNotUnlocked
In order to part
icipate in the Battle Cup, all team members must be level {dlevel} or higher.
CompetitiveMMNoValidGameModes None of the selected game modes
is allowed in ranked matchmaking.
CompetitiveMMNo4Stacks
Parties of four are currently no
t allowed in ranked matchmaking.
CompetitiveMMRTooHighS2
One or more party members' MMR i
s too high to participate in ranked matchmaking in the Reborn beta
MM1v1NoLowPriority
You may not participate
in 1v1 matchmaking while in low priority.
MM1v1NoParties Parties are not allowed in 1v1 matchmaking.
CompetitiveMMNotEnoughSkillDataPartyMember One or more party mem
bers does not have enough gameplay history to estimate their skill for ranked ma
tchmaking.
CompetitiveMMNotEnoughSkillData More gameplay history is needed
to make an estimate of your skill for ranked matchmaking. Please play more unra
nked matches. (Approximately {dmm_games_needed} more matches are needed.)
CompetitiveMMSpreadTooLarge Party members' MMRs are too far apar
t to participate in ranked matchmaking.
MMMemberMissingEventOwnership At least one party member does not
have access to the matchmaking mode chosen.
MMGameModeNotUnlocked_Local
One or more selected game modes
is currently locked.
MMGameModeNotUnlocked_Party
One or more selected game modes
is currently locked for this party. A game mode is available if at least one pa
rty member has unlocked it.
MMGameModeLocked
Game mode locked
MMGameModeUnlocksAtLevel_Local You will unlock this game mode a
t level %s1.
MMGameModeUnlocksAtLevel_Party At least one party member must b
e level %s1 or higher.
MMLowPriOnlyMode
Single Draft is the only
game mode allowed in the low priority punishment pool.
SaveGameCorrupt
The request save game is
corrupt and can not be used.
dota_region_automatic
Automatic
dota_region_automatic_details
Automatic (%s1)
dota_region_us_west
US West
dota_region_us_east
US East
dota_region_europe
Luxembourg
dota_region_hong_kong
Hong Kong
dota_region_singapore
Singapore

dota_region_shanghai
Shanghai
dota_region_beijing
Beijing
dota_region_malaysia
Malaysia
dota_region_stockholm
Stockholm
dota_region_austria
Austria
dota_region_amsterdam
Amsterdam
dota_region_brazil
Brazil
dota_region_australia
Australia
dota_region_korea
South
dota_region_southafrica
South Africa
dota_region_pw
Perfect World
dota_region_pw_telecom
Perfect World Telecom
dota_region_pw_telecom_shanghai Perfect World Telecom
dota_region_pw_telecom_guangdong
Perfect World

Korea
(China)
Shanghai
Telecom Gu

angdong
dota_region_pw_telecom_zhejiang Perfect World Telecom Zhejiang
dota_region_pw_telecom_wuhan
Perfect World Telecom Wu
han
dota_region_pw_unicom
Perfect World Unicom
dota_region_pw_unicom_tianjin Perfect World Unicom II
dota_region_dubai
Dubai
dota_region_chile
Chile
dota_region_peru
Peru
dota_region_india
India
dota_region_japan
Japan
dota_region_automatic_desc
Choose the server that is best f
or my region.
dota_region_select_desc
Let me choose servers from any r
egion.
dota_division_americas
Americas
dota_division_europe
Europe
dota_division_se_asia
Southeast Asia
dota_division_china
China
dota_division_north_america
North America
dota_division_south_america
South America
Average_wait_time
Average wait tim
e %s1
dota_matchgroup_useast
US East
dota_matchgroup_uswest
US West
dota_matchgroup_sa
dota_matchgroup_hk
dota_matchgroup_cn
dota_matchgroup_sea
dota_matchgroup_eu
dota_matchgroup_ru
dota_matchgroup_vie
dota_matchgroup_au
dota_matchgroup_icn
dota_matchgroup_cpt
dota_matchgroup_pw
dota_matchgroup_pw_telecom
Perfect
dota_matchgroup_pw_telecom_shanghai

South America
Hong Kong
China
SE Asia
Europe West
Russia
Europe East
Australia
South Korea
South Africa
Perfect World (China)
World Telecom
Perfect World Telecom Sh

dota_matchgroup_pw_telecom_guangdong

Perfect World Telecom Gu

dota_matchgroup_pw_telecom_zhejiang

Perfect World Telecom Zh

dota_matchgroup_pw_telecom_wuhan

Perfect World Telecom Wu

anghai
angdong
ejiang
han

dota_matchgroup_pw_unicom
dota_matchgroup_pw_unicom_tianjin
dota_matchgroup_dubai
dota_matchgroup_chile
dota_matchgroup_peru
dota_matchgroup_india
dota_matchgroup_japan
DOTA_Lobby_MM_pref

Perfect World Unicom


Perfect World Unicom II
Dubai
Chile
Peru
India
Japan
ENTER MATCHMAKING PREFER

ENCES
UI_region_settings_command
SELECT MATCHMAKING REGIONS
UI_region_settings_confirm
CONFIRM MATCHMAKING REGIONS
dota_mm_select_region_hint
Select one or more matchmaking r
egions.nSelect only the closest regions to you for the best experience.
dota_mm_select_region_automatic Automatically pick regions based
on my location.
dota_matchmaking_region_selected_offline
One or m
ore selected region(s) temporarily offline.
dota_matchmaking_region_selected_unreachable
Unable to confir
m network connectivity to selected region(s).
dota_matchmaking_region_selected_unreachable_party
One or m
ore party members are unable to confirm network connectivity to selected region(
s).
dota_matchmaking_region_all_unavailable Unable to ping any regio
n. Check your Internet connection.
dota_matchmaking_region_all_unavailable_party_member
One or m
ore party members are unable to ping any region.
dota_matchmaking_region_all_unavailable_across_party
There is
no region for which all party members can confirm network connectivity.
dota_matchmaking_region_check_internet Check your Internet conn
ection.
dota_matchmaking_region_no_good_region
Poor connection
to all available regions. Check your Internet connection.
dota_matchmaking_region_no_good_region_party
Cannot find a re
gion with a good connection for all party members. Check your Internet connecti
on.
dota_matchmaking_region_poor_choices
Selectio
ns could result in a poor connection to the game server.
dota_matchmaking_region_poor_choices_party
Selections could
result in a poor connection to the game server for one or more party members.
dota_matchmaking_region_too_picky
Selections could result in increased queue times or reduced match quality. Add
more regions or enable automatic selection.
substitution for modifier tooltips
%MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS% - 'd' prints the v
alue returned by the function as an integer
'd' for integer
'f' for float
optional '-' to not abs() the values
optional number to specify the number of decimals to print afte
r a float
eg %-2fMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%
use %% to draw a percentage sign
DOTA_Tooltip_modifier_fountain_aura_buff
Fountain Rejuvenation
DOTA_Tooltip_modifier_fountain_aura_buff_Description
Heals and restores mana at an accelerated rate.
DOTA_Tooltip_modifier_fountain_glyph
Glyph of Fortification

DOTA_Tooltip_modifier_fountain_glyph_Description
This structure is briefly impervious to damage.
DOTA_Tooltip_modifier_courier_return_stash_items
Returning items
DOTA_Tooltip_modifier_courier_return_stash_items_Description
DOTA_Tooltip_modifier_courier_take_stash_items
Retrieving items
DOTA_Tooltip_modifier_courier_take_stash_items_Description
DOTA_Tooltip_modifier_courier_transfer_items
Transferring items
DOTA_Tooltip_modifier_courier_transfer_items_Description
DOTA_Tooltip_modifier_courier_burst
Speed Burst
DOTA_Tooltip_modifier_courier_burst_Description
DOTA_Tooltip_modifier_teleporting
Teleporting
DOTA_Tooltip_modifier_backdoor_protection
Backdoor Protection
DOTA_Tooltip_modifier_backdoor_protection_Description
Structure takes reduced damage, and quickly regenerates any damage taken while n
o enemy creeps are nearby.
DOTA_Tooltip_modifier_pudge_rot
Rot
DOTA_Tooltip_modifier_pudge_rot_Description
Causes d
amage to every fighter in a radius every second.
DOTA_Tooltip_modifier_pudge_flesh_heap
Flesh He
ap
DOTA_Tooltip_modifier_pudge_flesh_heap_DescriptionGives Pudge %d
MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% additional resistance to spells an
d a bonus %0fMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% strength
DOTA_Tooltip_modifier_pudge_flesh_heap_Description_Dashboard Giv
es Pudge bonus strength that increases each time Pudge kills an enemy Hero or it
dies in his vicinity.
DOTA_Tooltip_modifier_pudge_dismember
Dismember
DOTA_Tooltip_modifier_pudge_dismember_Description
Getting
dismembered by Pudge.
DOTA_Tooltip_modifier_pudge_meat_hook
Meat Hook
DOTA_Tooltip_modifier_pudge_meat_hook_Description
Get over
here!
DOTA_Tooltip_modifier_bane_enfeeble
Enfeeble
DOTA_Tooltip_modifier_bane_enfeeble_Description Attack damage re
duced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%
DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable
Invulner
able
DOTA_Tooltip_modifier_Bane_Nightmare_Invulnerable_Description Yo
ur nightmare is just beginning!
DOTA_Tooltip_modifier_bane_nightmare
Nightmare
DOTA_Tooltip_modifier_bane_nightmare_Description
Asleep!
Taking 20 damage every second. Nightmare transfers to any unit that attacks you.

DOTA_Tooltip_modifier_bane_fiends_grip

Fiend's

Grip
DOTA_Tooltip_modifier_bane_fiends_grip_DescriptionDisabled and t
ransferring 5%% of max mana per second to Bane.
DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow
Electric Vortex Slow
DOTA_Tooltip_modifier_storm_spirit_electric_vortex_self_slow_Des
cription
Slowed by 50%%.
DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull
Electric Vortex Pull
DOTA_Tooltip_modifier_storm_spirit_electric_vortex_pull_Descript
ion
Being pulled by Storm Spirit's Vortex
DOTA_Tooltip_modifier_storm_spirit_overload
Overload
DOTA_Tooltip_modifier_storm_spirit_overload_Description
Gain charges by casting a spell
DOTA_Tooltip_modifier_storm_spirit_overload_debuff
Overload Slow
DOTA_Tooltip_modifier_storm_spirit_overload_debuff_Description
Affected by Storm Spirit's Overload. Move speed slowed by %dMODIFIER_PROPERTY_MO
VESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTAC
KSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_storm_spirit_ball_lightning
Ball Lightning
DOTA_Tooltip_modifier_storm_spirit_ball_lightning_Description
Striking across the map!
DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger
Stifling Dagger
DOTA_Tooltip_modifier_phantom_assassin_stiflingdagger_Descriptio
n Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_phantom_assassin_blur_active
Blur
DOTA_Tooltip_modifier_phantom_assassin_blur_active_Description
Blurring out to disappear from the enemy team's minimap.
DOTA_Tooltip_modifier_phantom_assassin_phantom_strike
Phantom Strike
DOTA_Tooltip_modifier_phantom_assassin_phantom_strike_Descriptio
n
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT
%.
DOTA_Tooltip_modifier_skeleton_king_hellfire_blast
Wraithfire Blast
DOTA_Tooltip_modifier_skeleton_king_hellfire_blast_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and t
aking damage over time
DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff
Vampiric Aura
DOTA_Tooltip_modifier_skeleton_king_vampiric_aura_buff_Descripti
on
Regaining health with each attack
DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff
Mortal Strike
DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_buff_Des
cription
Stealing HP from an enemy hero.
DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff
Mortal Strike
DOTA_Tooltip_modifier_skeleton_king_mortal_strike_drain_debuff_D
escription
HP stolen from Wraith King.
DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow

Reincarnate
DOTA_Tooltip_modifier_skeleton_king_reincarnate_slow_Description
Affected by Wraith King's Reincarnation. Move speed slowed by %dMODIFIER_PROPERT
Y_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_A
TTACKSPEED_BONUS_CONSTANT_SECONDARY%.
DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter
Wraith Delay
DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_Descri
ption If slain, will become a wraith for 7 seconds before dying.
DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active
Death Delay
DOTA_Tooltip_modifier_skeleton_king_reincarnation_scepter_active
_Description
Became a wraith to delay death, but will die shortly.

DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow
Frost Arrow Slow
DOTA_Tooltip_modifier_drow_ranger_frost_arrows_slow_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_drow_ranger_trueshot_aura
Precision Aura
DOTA_Tooltip_modifier_drow_ranger_trueshot_aura_Description
Base ranged damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%
DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter
Spirit Siphon Charges
DOTA_Tooltip_modifier_death_prophet_spirit_siphon_charge_counter
_Description You may cast Spirit Siphon whenever there is a charge available.
DOTA_Tooltip_modifier_death_prophet_exorcism
Exorcism
DOTA_Tooltip_modifier_death_prophet_exorcism_description
DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow
Spirit Siphon Slow
DOTA_Tooltip_modifier_death_prophet_spirit_siphon_slow_Descripti
on
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_B
ONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_juggernaut_blade_fury
Blade Fury
DOTA_Tooltip_modifier_juggernaut_blade_fury_Description
Dealing damage every second
DOTA_Tooltip_modifier_juggernaut_blade_dance
Blade Dance
DOTA_Tooltip_modifier_juggernaut_blade_dance_Description
%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal double damage
DOTA_Tooltip_modifier_juggernaut_healing_ward_aura
Healing Ward
DOTA_Tooltip_modifier_juggernaut_healing_ward_heal
Healing Ward Aura
DOTA_Tooltip_modifier_juggernaut_healing_ward_heal_DescriptionHe
aling %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second
DOTA_Tooltip_modifier_juggernaut_omnislash
Omnislash
DOTA_Tooltip_modifier_juggernaut_omnislash_Description
Invulnerable. Attacking enemy units in an area.
DOTA_Tooltip_modifier_earthshaker_enchant_totem
Enchant Totem

DOTA_Tooltip_modifier_earthshaker_enchant_totem_Description
Next attack will deal %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% incre
ased damage
DOTA_Tooltip_modifier_earthshaker_fissure_stun
Fissure
DOTA_Tooltip_modifier_earthshaker_fissure_stun_Description
Stunned by Earthshaker's Fissure.
DOTA_Tooltip_modifier_mirana_leap_buff
Leap
DOTA_Tooltip_modifier_mirana_leap_buff_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, a
ttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDAR
Y%
DOTA_Tooltip_modifier_mirana_moonlight_shadow
Moonlight Shadow
DOTA_Tooltip_modifier_mirana_moonlight_shadow_Description
Invisible. Attacking temporarily removes invisibility.
DOTA_Tooltip_modifier_nevermore_necromastery
Necromastery
DOTA_Tooltip_modifier_nevermore_necromastery_Description
Stored souls granting an additional %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%
bonus damage.
DOTA_Tooltip_modifier_nevermore_presence
Presence of the Dark Lord
DOTA_Tooltip_modifier_nevermore_presence_Description
Shadow Fiend's presence reduces your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR
_BONUS%.
DOTA_Tooltip_modifier_nevermore_requiem
Requiem of Souls
DOTA_Tooltip_modifier_nevermore_requiem_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, dam
age reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.
DOTA_Tooltip_modifier_sandking_impale
Burrowstrike
DOTA_Tooltip_modifier_sandking_impale_Description
Stunned by Sand King.
DOTA_Tooltip_modifier_sandking_sand_storm
Sand Storm
DOTA_Tooltip_modifier_sandking_sand_storm_Description
Applying %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units.
DOTA_Tooltip_modifier_sandking_sand_storm_invis
Sand Storm Invisibility
DOTA_Tooltip_modifier_sandking_sand_storm_invis_Description
Invisible
DOTA_Tooltip_modifier_sand_king_caustic_finale_orb
Caustic
Finale
DOTA_Tooltip_modifier_sand_king_caustic_finale_orb_Description
Injected with venom from Sand King's attacks. You will explode on death, dealing
radius damage.
DOTA_Tooltip_modifier_sand_king_caustic_finale_slow
Caustic
Finale Slow
DOTA_Tooltip_modifier_sand_king_caustic_finale_slow_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_sand_king_epicenter
Epicenter
DOTA_Tooltip_modifier_sand_king_epicenter_Description
Sending a disturbance into the earth, deals damage and slows in a radius

DOTA_Tooltip_modifier_sand_king_epicenter_slow
Epicenter Slow
DOTA_Tooltip_modifier_sand_king_epicenter_slow_DescriptionMoveme
nt speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Attack spe
ed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%.
DOTA_Tooltip_modifier_sven_warcry
Warcry
DOTA_Tooltip_modifier_sven_warcry_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% an
d armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_sven_gods_strength
God's Strength
DOTA_Tooltip_modifier_sven_gods_strength_Description
Base dam
age increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.
DOTA_Tooltip_modifier_sven_gods_strength_child
God's St
rength Aura
DOTA_Tooltip_modifier_sven_gods_strength_child_Description Base
damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.
DOTA_Tooltip_modifier_crystal_maiden_crystal_nova
Crystal Nova
DOTA_Tooltip_modifier_crystal_maiden_crystal_nova_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_crystal_maiden_frostbite
Frostbite
DOTA_Tooltip_modifier_crystal_maiden_frostbite_Description
Cannot move or attack. Taking 50 damage every half-second.
DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect
Arcane Aura
DOTA_Tooltip_modifier_crystal_maiden_brilliance_aura_effect_Desc
ription Adds %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT% mana regeneration
DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow
Freezing Field Slow
DOTA_Tooltip_modifier_crystal_maiden_freezing_field_slow_Descrip
tion
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PER
CENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTA
NT%.
DOTA_Tooltip_modifier_bloodseeker_bloodrage
Bloodrage
DOTA_Tooltip_modifier_bloodseeker_bloodrage_Description
Incoming and outgoing damage increased. Units you kill will heal you for 25%% of
their max health. If you are killed while under the effects of Bloodrage, your
killer will be healed for 25%% of your max health.
DOTA_Tooltip_modifier_bloodseeker_blood_bath
Blood Bath
DOTA_Tooltip_modifier_bloodseeker_blood_bath_Description
Regenerate HP when you kill a target
DOTA_Tooltip_modifier_bloodseeker_thirst_speed
Thirst Speed
DOTA_Tooltip_modifier_bloodseeker_thirst_speed_Description
You sense an injured enemy. Movement speed and attack damage increased.
DOTA_Tooltip_modifier_bloodseeker_thirst_vision
Thirst
DOTA_Tooltip_modifier_bloodseeker_thirst_vision_Description
Bloodseeker senses your injuries, and knows exactly where you are.
DOTA_Tooltip_modifier_bloodseeker_rupture
Rupture

DOTA_Tooltip_modifier_bloodseeker_rupture_Description
Deals a percentage of the distance you move as damage
DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter
Rupture Charges
tion

DOTA_Tooltip_modifier_bloodseeker_rupture_charge_counter_Descrip
You may cast Rupture whenever there is a charge available.

DOTA_Tooltip_modifier_axe_berserkers_call
Berserker's Call
DOTA_Tooltip_modifier_axe_berserkers_call_Description
You are forced to attack Axe
DOTA_Tooltip_modifier_axe_berserkers_call_armor
Berserker's Call Armor
DOTA_Tooltip_modifier_axe_berserkers_call_armor_Description
%dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor
DOTA_Tooltip_modifier_axe_battle_hunger
Battle Hunger
DOTA_Tooltip_modifier_axe_battle_hunger_Description
Afflicted with a terrible killing hunger. Deals damage per second until you kill
a unit
DOTA_Tooltip_modifier_axe_battle_hunger_self
Battle Hunger
DOTA_Tooltip_modifier_axe_battle_hunger_self_Description
Gains bonus movement speed per afflicted unit
DOTA_Tooltip_modifier_axe_counter_helix
Counter Helix
DOTA_Tooltip_modifier_axe_counter_helix_Description
20%% chance to counter incoming attacks
DOTA_Tooltip_modifier_axe_culling_blade_boost
Culling Blade
DOTA_Tooltip_modifier_axe_culling_blade_boost_Description
Axe releases a war cry, giving all nearby allies bonus movement and attack speed
DOTA_Tooltip_modifier_phantom_lancer_spirit_lance
Spirit Lance
DOTA_Tooltip_modifier_phantom_lancer_spirit_lance_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_phantom_lancer_juxtapose_illusion
Phantom
DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost Phantom
Rush
DOTA_Tooltip_modifier_phantom_lancer_phantom_edge_boost_Descript
ion
Charging the enemy!
DOTA_Tooltip_modifier_razor_static_link_buff
Static Link
DOTA_Tooltip_modifier_razor_static_link_buff_Description
Stealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage.
DOTA_Tooltip_modifier_razor_static_link_debuff
Static Link
DOTA_Tooltip_modifier_razor_static_link_debuff_Description
Losing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% attack damage.
DOTA_Tooltip_modifier_razor_unstable_current
Unstable Current
DOTA_Tooltip_modifier_razor_unstable_current_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, a
ttackers take damage
DOTA_Tooltip_modifier_razor_eye_of_the_storm
Eye of the Storm

DOTA_Tooltip_modifier_razor_eye_of_the_storm_Description
Taking damage and armor reduced with each lightning strike.
DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor
Eye of the Storm Armor
DOTA_Tooltip_modifier_razor_eye_of_the_storm_armor_Description
Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_razor_unstablecurrent_slow
Unstable
Current
DOTA_Tooltip_modifier_razor_unstablecurrent_slow_Description Mov
ement speed affected by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and at
tack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
DOTA_Tooltip_modifier_morphling_morph_str
Morph Strength
DOTA_Tooltip_modifier_morphling_morph_str_Description Gaining
strength at the cost of agility
DOTA_Tooltip_modifier_morphling_morph_agi
Morph Agility
DOTA_Tooltip_modifier_morphling_morph_agi_Description Gaining
agility at the cost of strength
DOTA_Tooltip_modifier_morphling_morph
Morph
DOTA_Tooltip_modifier_morphling_morph_Description
STR %-dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%nAGI %-dMODIFIER_PROPERTY_STATS_AG
ILITY_BONUS%
DOTA_Tooltip_modifier_morphling_replicate_timer
Morph Clone Timer
DOTA_Tooltip_modifier_morphling_replicate_timer_Description
Timer for clones created by Morphling's abilities
DOTA_Tooltip_modifier_kunkka_tidebringer
Tidebringer
DOTA_Tooltip_modifier_kunkka_tidebringer_Description
Physical
damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleaving
attack.
DOTA_Tooltip_modifier_kunkka_torrent
Torrent
DOTA_Tooltip_modifier_kunkka_torrent_Description
Stunned by a massive blast of water.
DOTA_Tooltip_modifier_kunkka_torrent_slow
Torrent Slow
DOTA_Tooltip_modifier_kunkka_torrent_slow_Description Movement
speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb
The Admiral's Rum
DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_absorb_Descriptio
n
You're drunk! Movement speed increased by %dMODIFIER_PROPERTY_MO
VESPEED_BONUS_PERCENTAGE%%%, temporary numbness to incoming damage.
DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay
Rum Hangover
DOTA_Tooltip_modifier_kunkka_ghost_ship_damage_delay_Description
Sobering up. Gradually feeling the rest of the damage taken while under the effe
cts of The Admiral's Rum.
DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded
Aboard Mission
DOTA_Tooltip_modifier_kunkka_ghost_ship_loaded_Description
You are loaded on Kunkka's Ghost Ship!
DOTA_Tooltip_modifier_kunkka_x_marks_the_spot

X Marks the Spot


DOTA_Tooltip_modifier_kunkka_x_marks_the_spot_Description
You will be returned to the location of the X
DOTA_Tooltip_modifier_zuus_static_field
Static Field
DOTA_Tooltip_modifier_zuus_static_field_Description
Whenever
Zeus casts a spell, nearby enemies are shocked for a percent of their current H
P
DOTA_Tooltip_modifier_lich_frostnova_slow
Frost Blast Slow
DOTA_Tooltip_modifier_lich_frostnova_slow_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, atta
ck speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
DOTA_Tooltip_modifier_lich_chainfrost_slow
Chain Frost Slow
DOTA_Tooltip_modifier_lich_chainfrost_slow_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, atta
ck speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
DOTA_Tooltip_modifier_lich_frostarmor_slow
Freezing Slow
DOTA_Tooltip_modifier_lich_frostarmor_slow_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, atta
ck speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
DOTA_Tooltip_modifier_lich_frost_armor
Ice Armor
DOTA_Tooltip_modifier_lich_frost_armor_Description
Adds %dM
ODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slows attacking units.
DOTA_Tooltip_modifier_tidehunter_gush
Gush
DOTA_Tooltip_modifier_tidehunter_gush_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and armor reduced b
y %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_tidehunter_ravage
Ravage
DOTA_Tooltip_modifier_tidehunter_ravage_Description
Stunned
by Ravage.
DOTA_Tooltip_modifier_tidehunter_anchor_smash
Anchor Smash
DOTA_Tooltip_modifier_tidehunter_anchor_smash_Description Damage
reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%
DOTA_Tooltip_modifier_shadow_shaman_voodoo
Voodoo
DOTA_Tooltip_modifier_shadow_shaman_voodoo_Description You are
a chicken. Cannot attack or cast spells.
DOTA_Tooltip_modifier_shadow_shaman_shackles
Shackles
DOTA_Tooltip_modifier_shadow_shaman_shackles_Description
Shackled. Cannot move or attack.
DOTA_Tooltip_modifier_puck_phase_shift
Phase Shift
DOTA_Tooltip_modifier_puck_phase_shift_Description
ily shifted out of existence
DOTA_Tooltip_modifier_puck_coiled
Dream Coiled

Temporar

DOTA_Tooltip_modifier_puck_coiled_Description
Tethered to the dream coil
DOTA_Tooltip_modifier_tiny_avalanche_stun
Avalanche
DOTA_Tooltip_modifier_tiny_avalanche_stun_Description
by falling rocks.

Stunned

DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror
Wave of Terror
DOTA_Tooltip_modifier_vengefulspirit_wave_of_terror_Description
Base armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect
Vengeance Aura
DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Descrip
tion
%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage
DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effec
t
Vengeance Aura
DOTA_Tooltip_modifier_vengefulspirit_command_negative_aura_effec
t_Description Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENT
AGE%%%
DOTA_Tooltip_modifier_windrunner_shackle_shot
Shackleshot
DOTA_Tooltip_modifier_windrunner_shackle_shot_Description
Bound by thick ropes from Windranger's ensnaring arrow.
DOTA_Tooltip_modifier_windrunner_windrun
Windrun
DOTA_Tooltip_modifier_windrunner_windrun_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% an
d evading all physical attacks
DOTA_Tooltip_modifier_windrunner_windrun_slow
Windrun Slow
DOTA_Tooltip_modifier_windrunner_windrun_slow_Description
Gusts of wind around Windranger reduce your movement speed by %dMODIFIER_PROPERT
Y_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_windrunner_focusfire
Focus Fire
DOTA_Tooltip_modifier_windrunner_focusfire_Description Constant
ly attacking with maximum attack speed and %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PE
RCENTAGE%%% reduced damage
DOTA_Tooltip_modifier_riki_smoke_screen
Smoke Screen
DOTA_Tooltip_modifier_riki_smoke_screen_Description
Missing
%dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks. Move Speed slowed.
DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter
Blink St
rike Charges
DOTA_Tooltip_modifier_riki_blinkstrike_chargecounter_Description
You may cast Blink Strike whenever there is a charge available.
DOTA_Tooltip_modifier_enigma_malefice
Malefice
DOTA_Tooltip_modifier_enigma_malefice_Description
Does %dMODIFIER_PROPERTY_TOOLTIP% damage and stuns for %fMODIFIER_PROPERTY_TOOLT
IP% seconds every %fMODIFIER_PROPERTY_TOOLTIP% seconds.
DOTA_Tooltip_modifier_demonic_conversion
Demonic Conversion
DOTA_Tooltip_modifier_demonic_conversion_Description

This entity is under control of Enigma.


DOTA_Tooltip_modifier_enigma_black_hole_pull
Black Hole
DOTA_Tooltip_modifier_enigma_black_hole_pull_Description
Taking damage per second, stunned, and being pulled towards the event horizon.
DOTA_Tooltip_modifier_tinker_laser_blind
Laser Blind
DOTA_Tooltip_modifier_tinker_laser_blind_Description
Missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attacks.
DOTA_Tooltip_modifier_tinker_rearm
Rearm
DOTA_Tooltip_modifier_tinker_rearm_Description
Resetting ability cooldowns.
DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter

Shrapnel

Charges
DOTA_Tooltip_modifier_sniper_shrapnel_charge_counter_Description
You may cast Shrapnel whenever there is a charge available.
DOTA_Tooltip_modifier_sniper_shrapnel_slow
Shrapnel Slow
DOTA_Tooltip_modifier_sniper_shrapnel_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_sniper_assassinate
Assassinate
DOTA_Tooltip_modifier_sniper_assassinate_Description
Sniper's taking aim at your head!
DOTA_Tooltip_modifier_sniper_headshot_slow
Headshot
Stop
DOTA_Tooltip_modifier_sniper_headshot_slow_Description Stopped b
y Sniper's headshot!
DOTA_Tooltip_modifier_necrolyte_sadist_counter
Sadist
DOTA_Tooltip_modifier_necrolyte_sadist_counter_Description
Regening %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health and %dMODIFIER_PROPER
TY_MANA_REGEN_CONSTANT% mana a second.
DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect
Heartstopper Aura
DOTA_Tooltip_modifier_necrolyte_heartstopper_aura_effect_Descrip
tion Losing a percentage of health every second while near Necrophos.
DOTA_Tooltip_modifier_beastmaster_inner_beast
Inner Beast
DOTA_Tooltip_modifier_beastmaster_inner_beast_Description
%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% increased attack speed
DOTA_Tooltip_modifier_beastmaster_primal_roar_slow
Primal Roar Slow
DOTA_Tooltip_modifier_beastmaster_primal_roar_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_beastmaster_hawk_invisibility
Invisibility
DOTA_Tooltip_modifier_beastmaster_hawk_invisibility_Description
Hawk is not visible to enemies.
DOTA_Tooltip_modifier_beastmaster_boar_poison_effect

Boar Poison
DOTA_Tooltip_modifier_beastmaster_boar_poison_effect_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_queenofpain_shadow_strike
Shadow Strike
DOTA_Tooltip_modifier_queenofpain_shadow_strike_Description
Taking periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE
%%% slower.
DOTA_Tooltip_modifier_lion_impale
Spike
DOTA_Tooltip_modifier_lion_impale_Description
Stunned.
DOTA_Tooltip_modifier_lion_voodoo
Voodoo
DOTA_Tooltip_modifier_lion_voodoo_Description
You are a frog. You cannot attack or cast spells.
DOTA_Tooltip_modifier_lion_mana_drain
Drain
DOTA_Tooltip_modifier_lion_mana_drain_Description
Being drained %dMODIFIER_PROPERTY_TOOLTIP% mana per second.
DOTA_Tooltip_modifier_slardar_sprint
Sprint
DOTA_Tooltip_modifier_slardar_sprint_Description
Movement
speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but taking
%dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% more damage.
DOTA_Tooltip_modifier_slardar_amplify_damage
Amplify
Damage
DOTA_Tooltip_modifier_slardar_amplify_damage_Description
Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.nProvides True Sight
to Slardar.
DOTA_Tooltip_modifier_slithereen_crush
Slithereen Crush
DOTA_Tooltip_modifier_slithereen_crush_Description
Affected by Slardar's Slithereen Crush. Move speed slowed by %dMODIFIER_PROPERTY
_MOVESPEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_AT
TACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_venomancer_venomous_gale
Venomous Gale
DOTA_Tooltip_modifier_venomancer_venomous_gale_Description
Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_venomancer_poison_sting
Poison Sting
DOTA_Tooltip_modifier_venomancer_poison_sting_Description
Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dM
ODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_venomancer_poison_sting_fake
Poison Sting
DOTA_Tooltip_modifier_venomancer_poison_sting_fake_Description
Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dM
ODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_venomancer_poison_sting_ward
Poison Sting
DOTA_Tooltip_modifier_venomancer_poison_sting_ward_Description
Slowing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and ticking for %dM

ODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_venomancer_poison_nova
Poison Nova
DOTA_Tooltip_modifier_venomancer_poison_nova_Description
Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_faceless_void_time_walk_slow
Time Walk Slow
DOTA_Tooltip_modifier_faceless_void_time_walk_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_faceless_void_time_dilation_slow
Time Dilation Slow
DOTA_Tooltip_modifier_faceless_void_time_dilation_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
and attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_faceless_void_timelock_freeze
Time Lock
DOTA_Tooltip_modifier_faceless_void_timelock_freeze_Description
You have been locked in time by Faceless Void!
DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze
Chronosphere
DOTA_Tooltip_modifier_faceless_void_chronosphere_freeze_Descript
ion
Trapped in spacetime. Unable to move or act.
DOTA_Tooltip_modifier_pugna_decrepify
Decrepify
DOTA_Tooltip_modifier_pugna_decrepify_Description
Slowing movement by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and increa
sing spell damage by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%.
DOTA_Tooltip_modifier_pugna_nether_ward_aura
Nether Ward
DOTA_Tooltip_modifier_pugna_nether_ward_aura_Description
Mana regen reduced by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT%.
DOTA_Tooltip_modifier_pugna_life_drain
Life Drain
DOTA_Tooltip_modifier_pugna_life_drain_Description
Draining Life.
DOTA_Tooltip_modifier_templar_assassin_refraction_damage
Refraction - Damage
DOTA_Tooltip_modifier_templar_assassin_refraction_damage_Descrip
tion
Increasing attack damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%.
DOTA_Tooltip_modifier_templar_assassin_refraction_absorb
Refraction - Absorb
DOTA_Tooltip_modifier_templar_assassin_refraction_absorb_Descrip
tion
Absorbs any incoming damage.
DOTA_Tooltip_modifier_templar_assassin_meld
Meld
DOTA_Tooltip_modifier_templar_assassin_meld_Description
Invisible, bonus damage on attack.
DOTA_Tooltip_modifier_templar_assassin_meld_armor
Meld Armor Reduction
DOTA_Tooltip_modifier_templar_assassin_meld_armor_Description
Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_templar_assassin_trap_slow
Trap
DOTA_Tooltip_modifier_templar_assassin_trap_slow_Description
Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% up
to 50%%.

DOTA_Tooltip_modifier_viper_poison_attack_slow
Poison Attack
DOTA_Tooltip_modifier_viper_poison_attack_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_viper_corrosive_skin_slow
Corrosive Skin Slow
DOTA_Tooltip_modifier_viper_corrosive_skin_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_viper_viper_strike_slow
Viper Strike Slow
DOTA_Tooltip_modifier_viper_viper_strike_slow_Description
Movement speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_dragon_knight_corrosive_breath
Corrosive Breath
DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_Description
Applies damage over time on attack.
DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot
Corrosive Breath
DOTA_Tooltip_modifier_dragon_knight_corrosive_breath_dot_Descrip
tion
Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second.
DOTA_Tooltip_modifier_dragon_knight_splash_attack
Splash Attack
DOTA_Tooltip_modifier_dragon_knight_splash_attack_Description
Splashes attack damage to nearby units.
DOTA_Tooltip_modifier_dragon_knight_frost_breath
Frost Breath
DOTA_Tooltip_modifier_dragon_knight_frost_breath_Description
Applies Slow on attack.
DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow
Frost Breath Slow
DOTA_Tooltip_modifier_dragon_knight_frost_breath_slow_Descriptio
n
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PE
RCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONST
ANT%.
DOTA_Tooltip_modifier_dragonknight_breathefire_reduction
Breathe Fire
DOTA_Tooltip_modifier_dragonknight_breathefire_reduction_Descrip
tion
Base attack damage reduced by 35%%.
DOTA_Tooltip_modifier_rattletrap_battery_assault
Battery Assault
DOTA_Tooltip_modifier_rattletrap_battery_assault_Description
Doing periodic damage to nearby units.
DOTA_Tooltip_modifier_rattletrap_cog_push
Cog Push
DOTA_Tooltip_modifier_rattletrap_cog_push_Description
Being pushed by a Cog.
DOTA_Tooltip_modifier_rattletrap_hookshot
Hookshot
DOTA_Tooltip_modifier_rattletrap_hookshot_Description
Being pulled by Clockwerk's hook.
DOTA_Tooltip_modifier_dazzle_poison_touch
Poison Touch
DOTA_Tooltip_modifier_dazzle_poison_touch_Description Taking p
eriodic damage
DOTA_Tooltip_modifier_dazzle_shallow_grave Shallow Grave

DOTA_Tooltip_modifier_dazzle_shallow_grave_Description Protected
by Voodoo! You cannot be killed while under this effect!
DOTA_Tooltip_modifier_dazzle_weave_armor Weave Armor
DOTA_Tooltip_modifier_dazzle_weave_armor_Description Armor modi
fied by %-fMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%
DOTA_Tooltip_modifier_leshrac_lightning_storm_slow Lightning Sto
rm Slow
DOTA_Tooltip_modifier_leshrac_pulse_nova Pulse Nova
DOTA_Tooltip_modifier_leshrac_pulse_nova_Description Inflicting
Damage to nearby enemy units
DOTA_Tooltip_modifier_leshrac_diabolic_edict Diabolic Edict
DOTA_Tooltip_modifier_leshrac_diabolic_edict_Description Inflict
ing Damage to nearby enemy units
DOTA_Tooltip_modifier_voodoo_restoration_heal
Voodoo Restoration
DOTA_Tooltip_modifier_voodoo_restoration_heal_Description
The Witch Doctor be healing you!
DOTA_Tooltip_modifier_maledict
Maledict
DOTA_Tooltip_modifier_maledict_Description
Cursed. Taking damage over time, and taking bonus damage every 4 seconds based o
n HP lost since the beginning of the curse.
DOTA_Tooltip_modifier_life_stealer_infest
Infesting a host
DOTA_Tooltip_modifier_life_stealer_rage Rage
DOTA_Tooltip_modifier_life_stealer_rage_Description Gained attac
k speed, spell immunity, and 100% resistant to magic damage type.
DOTA_Tooltip_modifier_life_stealer_open_wounds Open Wounds
DOTA_Tooltip_modifier_life_stealer_open_wounds_Description
Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_life_stealer_assimilate Assimilated
DOTA_Tooltip_modifier_life_stealer_assimilate_Description
Hiding within Lifestealer. Any healing Lifestealer receives is shared.nnMoving,
casting an ability, or clicking on this icon will cause you to erupt from Lifest
ealer and damage nearby enemies.
DOTA_Tooltip_modifier_furion_wrathofnature_spawn Wrath of Nature
DOTA_Tooltip_modifier_furion_wrathofnature_spawn_Description
Will spawn a treant if killed.
DOTA_Tooltip_modifier_dark_seer_vacuum
Vacuum
DOTA_Tooltip_modifier_dark_seer_vacuum_Description
Being pulled
DOTA_Tooltip_modifier_dark_seer_ion_shell
Ion Shell
DOTA_Tooltip_modifier_dark_seer_ion_shell_Description
Doing damage to nearby enemies
DOTA_Tooltip_modifier_dark_seer_surge
Surge
DOTA_Tooltip_modifier_dark_seer_surge_Description
Moving at maximum move speed
DOTA_Tooltip_modifier_dark_seer_wall_of_replica
Wall of Replica
DOTA_Tooltip_modifier_dark_seer_wall_of_replica_Description
Wall of Replica illusion.
DOTA_Tooltip_modifier_darkseer_wallofreplica_illusion

Wall of Replica Illusion


DOTA_Tooltip_modifier_enchantress_untouchable_slow
Untouchable
DOTA_Tooltip_modifier_enchantress_untouchable_slow_Description
Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%
DOTA_Tooltip_modifier_enchantress_enchant
Enchant
DOTA_Tooltip_modifier_enchantress_enchant_Description
Under control of Enchantress
DOTA_Tooltip_modifier_enchantress_enchant_slow
Enchant
DOTA_Tooltip_modifier_enchantress_enchant_slow_Description
Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%
DOTA_Tooltip_modifier_enchantress_natures_attendants
Nature's Attendants
DOTA_Tooltip_modifier_enchantress_natures_attendants_Description
Healing nearby units
DOTA_Tooltip_modifier_huskar_inner_vitality
Inner Vitality
DOTA_Tooltip_modifier_huskar_inner_vitality_Description
Restoring %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health a second.
DOTA_Tooltip_modifier_huskar_burning_spear_debuff
Burning Spear
DOTA_Tooltip_modifier_huskar_burning_spear_debuff_Description
YOU ARE ON FIRE! Taking periodic damage.
DOTA_Tooltip_modifier_huskar_berserkers_blood
Berserker's Blood
DOTA_Tooltip_modifier_huskar_berserkers_blood_Description
Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Ma
gic Damage Resistance by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%.
DOTA_Tooltip_modifier_huskar_life_break_slow
Life Break
DOTA_Tooltip_modifier_huskar_life_break_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_clinkz_strafe
Strafe
DOTA_Tooltip_modifier_clinkz_strafe_Description
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_clinkz_wind_walk
Skeleton Walk
DOTA_Tooltip_modifier_clinkz_wind_walk_Description
Invisible, and movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_P
ERCENTAGE%%%. Can move through units.
DOTA_Tooltip_modifier_clinkz_death_pact
Death Pact
DOTA_Tooltip_modifier_clinkz_death_pact_Description
Damage and health increased.
DOTA_Tooltip_modifier_broodmother_spawn_spiderlings
Spawn Spiderlings
DOTA_Tooltip_modifier_broodmother_spawn_spiderlings_Description
If killed, will spawn a number of Spiderlings.
DOTA_Tooltip_modifier_broodmother_spin_web
Spin Web
DOTA_Tooltip_modifier_broodmother_spin_web_Description
Increasing health regen by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% and moveme
nt speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%.

DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter
Spin Web Charges
DOTA_Tooltip_modifier_broodmother_spin_web_charge_counter_Descri
ption
You may cast Spin Web whenever there is a charge
available.
DOTA_Tooltip_modifier_broodmother_spin_web_slowed
Spin Web Slow
DOTA_Tooltip_modifier_broodmother_spin_web_slowed_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% for taking damage wh
ile in a web
DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb
Incapacitating Bite
DOTA_Tooltip_modifier_broodmother_incapacitating_bite_orb_Descri
ption Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% and move
ment speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_broodmother_insatiable_hunger
Insatiable Hunger
DOTA_Tooltip_modifier_broodmother_insatiable_hunger_Description
Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% and lifestealing
%dMODIFIER_PROPERTY_TOOLTIP%%%.
DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff
Spawn Spiderite
DOTA_Tooltip_modifier_broodmother_spawn_spiderite_debuff_Descrip
tion
If killed, will spawn a Spiderite.
DOTA_Tooltip_modifier_broodmother_poison_sting_debuff
Poison Sting
DOTA_Tooltip_modifier_broodmother_poison_sting_debuff_Descriptio
n
Ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage per second, slow
ing by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_omniknight_repel
Repel
DOTA_Tooltip_modifier_omniknight_repel_Description
Spell Immune.
DOTA_Tooltip_modifier_omniknight_degen_aura_effect
Degen Aura
DOTA_Tooltip_modifier_omniknight_degen_aura_effect_Description M
ovement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, atta
ck speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%.
DOTA_Tooltip_modifier_omninight_guardian_angel
Guardian Angel
DOTA_Tooltip_modifier_omninight_guardian_angel_Description
Immune to physical damage.
DOTA_Tooltip_modifier_night_stalker_void
Void
DOTA_Tooltip_modifier_night_stalker_void_Description
Slows move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack
speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_night_stalker_crippling_fear
Crippling Fear
DOTA_Tooltip_modifier_night_stalker_crippling_fear_Description
Causes you to miss %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of your physical attac
ks.
DOTA_Tooltip_modifier_night_stalker_darkness
Darkness
DOTA_Tooltip_modifier_night_stalker_darkness_Description
Temporarily turns day into night.
DOTA_Tooltip_modifier_nightstalker_darkness_blind
Darkness

DOTA_Tooltip_modifier_nightstalker_darkness_blind_Description
Causes you to have reduced vision.
DOTA_Tooltip_modifier_bounty_hunter_jinada_slow
Jinada
DOTA_Tooltip_modifier_bounty_hunter_jinada_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_bounty_hunter_wind_walk
Shadow Walk
DOTA_Tooltip_modifier_bounty_hunter_wind_walk_Description
Moves through the shadows.
DOTA_Tooltip_modifier_bounty_hunter_track
Track
DOTA_Tooltip_modifier_bounty_hunter_track_Description
Carrying %dMODIFIER_PROPERTY_TOOLTIP% Gold.
DOTA_Tooltip_modifier_bounty_hunter_track_effect
Track
DOTA_Tooltip_modifier_bounty_hunter_track_effect_Description
Increasing move speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_weaver_swarm_debuff
Swarm
DOTA_Tooltip_modifier_weaver_swarm_debuff_Description
Doing damage and reducing armor.
DOTA_Tooltip_modifier_weaver_shukuchi
Shukuchi
DOTA_Tooltip_modifier_weaver_shukuchi_Description
Invisible and doing damage to units passed through.
DOTA_Tooltip_modifier_jakiro_ice_path_stun
Ice Path
DOTA_Tooltip_modifier_jakiro_ice_path_stun_Description
Being frozen by Jakiro's Ice Path
DOTA_Tooltip_modifier_jakiro_liquid_fire_burn
Liquid Fire
DOTA_Tooltip_modifier_jakiro_liquid_fire_burn_Description
Taking damage and being slowed by Jakiro's Liquid Fire
DOTA_Tooltip_modifier_jakiro_dual_breath_slow
Dual Breath
DOTA_Tooltip_modifier_jakiro_dual_breath_slow_Description
Affected by Jakiro's Dual Breath. Move speed slowed by %dMODIFIER_PROPERTY_MOVES
PEED_BONUS_PERCENTAGE%%% and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSP
EED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_jakiro_dual_breath_burn
Dual Breath
DOTA_Tooltip_modifier_jakiro_dual_breath_burn_Description
Taking damage from Jakiro's Dual Breath
DOTA_Tooltip_modifier_batrider_sticky_napalm
Sticky Napalm
DOTA_Tooltip_modifier_batrider_sticky_napalm_Description
Increasing napalm-caster's damage by %dMODIFIER_PROPERTY_TOOLTIP%.nSlowing turn
rate by %dMODIFIER_PROPERTY_TURN_RATE_PERCENTAGE%%%.nSlowing movement speed by %
dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_flamebreak_damage
Flamebreak Burn
DOTA_Tooltip_modifier_flamebreak_damage_Description
On fire! Taking 50 damage per second.
DOTA_Tooltip_modifier_batrider_firefly

Firefly
DOTA_Tooltip_modifier_batrider_firefly_Description
Flying and laying down fiery destruction in your wake.
DOTA_Tooltip_modifier_batrider_flaming_lasso
Flaming Lasso
DOTA_Tooltip_modifier_batrider_flaming_lasso_Description
Caught in Batrider's Lasso
DOTA_Tooltip_modifier_batrider_flaming_lasso_self
Flaming Lasso Disarm
DOTA_Tooltip_modifier_batrider_flaming_lasso_self_Description
Cannot attack while Lasso is active.
DOTA_Tooltip_modifier_chen_penitence
Penitence
DOTA_Tooltip_modifier_chen_penitence_Description
Reducing movement speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, in
creasing damage taken by %dMODIFIER_PROPERTY_TOOLTIP%%%.
DOTA_Tooltip_modifier_chen_holy_persuasion
Holy Persuasion
DOTA_Tooltip_modifier_chen_holy_persuasion_Description
Persuaded to Chen's cause.
DOTA_Tooltip_modifier_chen_test_of_faith_teleport
Rapture
DOTA_Tooltip_modifier_chen_test_of_faith_teleport_Description
Teleporting to safety.
DOTA_Tooltip_modifier_spectre_spectral_dagger_path
Dagger Path
DOTA_Tooltip_modifier_spectre_spectral_dagger_path_Description
Dagger Path tracking modifier, TBH
DOTA_Tooltip_modifier_spectre_spectral_dagger
Dagger Path Creator
DOTA_Tooltip_modifier_spectre_spectral_dagger_Description
Hit by dagger, creating shadow path
DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path
Spectral Dagger Path
DOTA_Tooltip_modifier_spectre_spectral_dagger_in_path_Descriptio
n
Modifying movespeed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
.
DOTA_Tooltip_modifier_spectre_desolate
Desolate
DOTA_Tooltip_modifier_spectre_desolate_Description
Taking bonus damage from Spectre.
DOTA_Tooltip_modifier_doom_bringer_devour
Devour
DOTA_Tooltip_modifier_doom_bringer_devour_Description
Still digesting that delicious creep.
DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect
Scorched Earth
DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_Descrip
tion
Damaging over time, increasing Doom Bringer's movement speed and
his regeneration rate.
DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura
Scorched
DOTA_Tooltip_modifier_doom_bringer_scorched_earth_effect_aura_De
scription
Damaging over time, increasing Doom Bringer's movement s
peed and his regeneration rate.
DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn
Infernal Blade Burn

on

DOTA_Tooltip_modifier_doom_bringer_infernal_blade_burn_Descripti
Dealing %dMODIFIER_PROPERTY_TOOLTIP% damage per second
DOTA_Tooltip_modifier_doom_bringer_doom

Doom
DOTA_Tooltip_modifier_doom_bringer_doom_Description
Silenced, cannot use items, and being burned for %dMODIFIER_PROPERTY_TOOLTIP% da
mage per second.
DOTA_Tooltip_modifier_cold_feet
Cold Feet
DOTA_Tooltip_modifier_cold_feet_Description
Taking periodic damage, if you don't move you will be frozen in place
DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze
Frozen
DOTA_Tooltip_modifier_ancientapparition_coldfeet_freeze_Descript
ion
Frozen by Ancient Apparition.
DOTA_Tooltip_modifier_ice_vortex
Ice Vortex
DOTA_Tooltip_modifier_ice_vortex_Description
Slowed, will take additional damage from magic
DOTA_Tooltip_modifier_chilling_touch
Chilling Touch
DOTA_Tooltip_modifier_chilling_touch_Description
Attacks are slower, but will deal additional damage.nnClick to remove.
DOTA_Tooltip_modifier_ice_blast
Frostbitten
DOTA_Tooltip_modifier_ice_blast_Description
Taking damage over time and cannot heal or regenerate health. Will instantly sh
atter if health drops too low.
DOTA_Tooltip_modifier_ursa_earthshock
Earthshock
DOTA_Tooltip_modifier_ursa_earthshock_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_ursa_overpower
Overpower
DOTA_Tooltip_modifier_ursa_overpower_Description
Attacking at maximum speed!
DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase
Fury Swipes
DOTA_Tooltip_modifier_ursa_fury_swipes_damage_increase_Descripti
on
Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks
DOTA_Tooltip_modifier_ursa_enrage
Enrage
DOTA_Tooltip_modifier_ursa_enrage_Description
Taking 80%% less damage, and multiplying Fury Swipes damage.
DOTA_Tooltip_modifier_gyrocopter_rocket_barrage
Rocket Barrage
DOTA_Tooltip_modifier_gyrocopter_rocket_barrage_Description
Firing salvos of rockets.
DOTA_Tooltip_modifier_gyrocopter_flak_cannon
Flak Cannon
DOTA_Tooltip_modifier_gyrocopter_flak_cannon_Description
Attacking all nearby targets.
DOTA_Tooltip_modifier_gyrocopter_call_down_slow
Call Down
DOTA_Tooltip_modifier_gyrocopter_call_down_slow_Description
Slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Gyrocopter's rockets
.

DOTA_Tooltip_modifier_warlock_fatal_bonds
Fatal Bonds
DOTA_Tooltip_modifier_warlock_fatal_bonds_Description
Distributing 25%% of all damage to linked units
DOTA_Tooltip_modifier_warlock_shadow_word
Shadow Word
DOTA_Tooltip_modifier_warlock_shadow_word_Description
Taking periodic damage if an enemy, and periodic heal if a friend.
DOTA_Tooltip_modifier_warlock_upheaval
Upheaval
DOTA_Tooltip_modifier_warlock_upheaval_Description
Movement Speed reduced.
DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff
Immolation
DOTA_Tooltip_modifier_warlock_golem_permanent_immolation_debuff_
Description
Taking damage while near the golem
DOTA_Tooltip_modifier_knockback
Greater Bash
DOTA_Tooltip_modifier_knockback_Description
Stunned
DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed
Greater Bash Speed
DOTA_Tooltip_modifier_spirit_breaker_greater_bash_speed_Descript
ion
Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%
% movement speed.
DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness
Charge of Darkness
DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_Descript
ion
Charging!
DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff
Charge of Darkness
DOTA_Tooltip_modifier_spirit_breaker_charge_of_darkness_debuff_D
escription
Incoming charge!
DOTA_Tooltip_modifier_spirit_breaker_empowering_haste
Empowering Haste
DOTA_Tooltip_modifier_spirit_breaker_empowering_haste_Descriptio
n
Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCE
NTAGE%%% faster.
DOTA_Tooltip_modifier_spirit_breaker_nether_strike
Nether Strike
DOTA_Tooltip_modifier_spirit_breaker_nether_strike_Description
Invulnerable
DOTA_Tooltip_modifier_alchemist_acid_spray
Acid Spray
DOTA_Tooltip_modifier_alchemist_acid_spray_Description
Taking periodic damage, armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONU
S%.
DOTA_Tooltip_modifier_alchemist_goblins_greed
Greevil's Greed
DOTA_Tooltip_modifier_alchemist_goblins_greed_Description
Grants bonus gold when you kill units.
DOTA_Tooltip_modifier_alchemist_chemical_rage
Chemical Rage
DOTA_Tooltip_modifier_alchemist_chemical_rage_Description
Reducing attack time to %fMODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT%, increasi
ng health regeneration by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%, increasing
mana regen to %fMODIFIER_PROPERTY_BASE_MANA_REGEN%, increasing movespeed by %dM

ODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_item_ultimate_scepter_consumed
Aghanim's Scepter Synth
DOTA_Tooltip_modifier_item_ultimate_scepter_consumed_Description
Permanently granted all benefits from Aghanim's Scepter Ultimate Upgrade, +10 to
all attributes, +200 health, +150 mana.
DOTA_Tooltip_modifier_invoker_quas_instance
Quas
DOTA_Tooltip_modifier_invoker_quas_instance_Description
Health regeneration increased by %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% per
second.
DOTA_Tooltip_modifier_invoker_wex_instance
Wex
DOTA_Tooltip_modifier_invoker_wex_instance_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% an
d attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_invoker_exort_instance
Exort
DOTA_Tooltip_modifier_invoker_exort_instance_Description
Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%.
DOTA_Tooltip_modifier_invoker_cold_snap
Cold Snap
DOTA_Tooltip_modifier_invoker_cold_snap_Description
When damaged, will take additional damage and will be frozen briefly.
DOTA_Tooltip_modifier_invoker_ghost_walk_self
Ghost Walk
DOTA_Tooltip_modifier_invoker_ghost_walk_self_Description
Invisible, movement speed changed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENT
AGE%%%, and slowing nearby enemies.
DOTA_Tooltip_modifier_invoker_ghost_walk_enemy
Ghost Walk
DOTA_Tooltip_modifier_invoker_ghost_walk_enemy_Description
Near a ghost! Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_invoker_tornado
Tornado
DOTA_Tooltip_modifier_invoker_tornado_Description
Swept up in a tornado. Invulnerable but cannot act. Will take damage upon landin
g.
DOTA_Tooltip_modifier_invoker_alacrity
Alacrity
DOTA_Tooltip_modifier_invoker_alacrity_Description
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and da
mage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%.
DOTA_Tooltip_modifier_invoker_chaos_meteor_burn
Chaos Meteor Burn
DOTA_Tooltip_modifier_invoker_chaos_meteor_burn_Description
Taking damage every second.
DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff
Ice Wall
DOTA_Tooltip_modifier_invoker_ice_wall_slow_debuff_Description
Slowed by the wall of ice.
DOTA_Tooltip_modifier_invoker_deafening_blast_knockback
Deafening Blast Knockback
DOTA_Tooltip_modifier_invoker_deafening_blast_knockback_Descript
ion
Reeling back from the deafening blast.
DOTA_Tooltip_modifier_invoker_deafening_blast_disarm
Deafening Blast Disarm
DOTA_Tooltip_modifier_invoker_deafening_blast_disarm_Description
Cannot attack.

DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff
Melting Strike
ption

DOTA_Tooltip_modifier_forged_spirit_melting_strike_debuff_Descri
Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_silencer_curse_of_the_silent

Arcane Curse
DOTA_Tooltip_modifier_silencer_curse_of_the_silent_Description
Taking damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. D
uration increases when casting a spell.
DOTA_Tooltip_modifier_silencer_last_word
Last Word
DOTA_Tooltip_modifier_silencer_last_word_Description
Will be damaged and silenced if the timer expires, or if they cast a spell.
DOTA_Tooltip_modifier_silencer_last_word_disarm
Slowed
DOTA_Tooltip_modifier_silencer_last_word_disarm_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_silencer_last_word_aura
Last Word Steal
DOTA_Tooltip_modifier_silencer_last_word_aura_Description
Total intelligence stolen
DOTA_Tooltip_modifier_silencer_glaives_of_wisdom
Glaives of Wisdom
DOTA_Tooltip_modifier_silencer_glaives_of_wisdom_Description
Total intelligence stolen
DOTA_Tooltip_modifier_silencer_int_steal
Stolen Intelligence
DOTA_Tooltip_modifier_silencer_int_steal_Description
Silencer will permanently steal 2 Intelligence from any enemy hero he kills, and
any enemy hero that dies within 925 range.
DOTA_Tooltip_modifier_silencer_global_silence
Global Silence
DOTA_Tooltip_modifier_silencer_global_silence_Description
All heroes are silenced.
DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect
Essence Aura
DOTA_Tooltip_modifier_obsidian_destroyer_essence_aura_effect_Des
cription
After casting a spell, you have a chance to rest
ore a percentage of your mana pool.
DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buf
f_counter
Intelligence Steal
DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_buf
f_counter_Description
Stealing %dMODIFIER_PROPERTY_TOOLTIP% intelligen
ce from enemies.
DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_deb
uff_counter
Intelligence Steal
DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_deb
uff_counter_Description Losing %dMODIFIER_PROPERTY_TOOLTIP% intelligence from Ou
tworld Devourer.
DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_pri
son
Astral Imprisonment
DOTA_Tooltip_modifier_obsidian_destroyer_astral_imprisonment_pri
son_Description Locked away in an Astral Prison, cannot act or be acted upon.
DOTA_Tooltip_modifier_lycan_howl_aura
Howl Aura
DOTA_Tooltip_modifier_lycan_howl_aura_Description
Applying Howl to player-controlled units.

DOTA_Tooltip_modifier_lycan_howl
Howl
DOTA_Tooltip_modifier_lycan_howl_Description
Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage.
DOTA_Tooltip_modifier_lycan_feral_impulse
Feral Impulse
DOTA_Tooltip_modifier_lycan_feral_impulse_Description
Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed a
nd %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus damage.
DOTA_Tooltip_modifier_lycan_summon_wolves_invisibility Invisibl
e
DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim
Cripple
DOTA_Tooltip_modifier_lycan_summon_wolves_crit_maim_Description
Reducing attack speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and tak
ing %dMODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_lycan_shapeshift
Shapeshift
DOTA_Tooltip_modifier_lycan_shapeshift_Description
Gaining haste and critical strike.
DOTA_Tooltip_modifier_lycan_shapeshift_speed
Shapeshift
DOTA_Tooltip_modifier_lycan_shapeshift_speed_Description
Gaining haste.
DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect
Entangling Claws
DOTA_Tooltip_modifier_lone_druid_spirit_bear_entangle_effect_Des
cription
Immobilized and taking damage over time.
DOTA_Tooltip_modifier_lone_druid_rabid
Rabid
DOTA_Tooltip_modifier_lone_druid_rabid_Description
Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack speed a
nd %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed.
DOTA_Tooltip_modifier_lone_druid_savage_roar
Savage Roar
DOTA_Tooltip_modifier_lone_druid_savage_roar_Description
Flees with increased movement speed.
DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry
Battle Cry
DOTA_Tooltip_modifier_lone_druid_true_form_battle_cry_Descriptio
n
Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage
and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% bonus armor.
DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check
Spirit Bear Proximity
DOTA_Tooltip_modifier_lone_druid_spirit_bear_attack_check_Descri
ption
If the Spirit Bear moves too far away from Lone Druid, it will n
ot be able to attack unless Lone Druid carries Aghanim's Scepter.
DOTA_Tooltip_modifier_brewmaster_thunder_clap
Thunder Clap
DOTA_Tooltip_modifier_brewmaster_thunder_clap_Description
Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attacks sl
owed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_brewmaster_drunken_haze
Drunken Haze
DOTA_Tooltip_modifier_brewmaster_drunken_haze_Description
Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and %dMODIF
IER_PROPERTY_MISS_PERCENTAGE%%% chance to miss attacks.
DOTA_Tooltip_modifier_brewmaster_drunken_brawler

Drunken Brawler
DOTA_Tooltip_modifier_brewmaster_drunken_brawler_Description
%dMODIFIER_PROPERTY_EVASION_CONSTANT%%% chance to dodge attacks.n%dMODIFIER_PROP
ERTY_TOOLTIP%%% chance to %dMODIFIER_PROPERTY_TOOLTIP%%% crit.
DOTA_Tooltip_modifier_brewmaster_earth_pulverize
Demolish
DOTA_Tooltip_modifier_brewmaster_earth_pulverize_Description
Deals 150%% bonus damage to buildings.
DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity
Spell Immunity
DOTA_Tooltip_modifier_brewmaster_earth_spell_immunity_Descriptio
n
Immune to most spells
DOTA_Tooltip_modifier_brewmaster_storm_wind_walk
Wind Walk
DOTA_Tooltip_modifier_brewmaster_storm_wind_walk_Description
Invisible, movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCE
NTAGE%.
DOTA_Tooltip_modifier_brewmaster_storm_cyclone
Cyclone
DOTA_Tooltip_modifier_brewmaster_storm_cyclone_Description
Invulnerable, cannot act.
DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation
Permanent Immolation
DOTA_Tooltip_modifier_brewmaster_fire_permanent_immolation_Descr
iption Burning for %dMODIFIER_PROPERTY_TOOLTIP% damage per second.
DOTA_Tooltip_modifier_brewmaster_primal_split_duration
Primal Split
DOTA_Tooltip_modifier_brewmaster_primal_split_duration_Descripti
on
DOTA_Tooltip_modifier_shadow_demon_disruption
Disruption
DOTA_Tooltip_modifier_shadow_demon_disruption_Description
Banished.
DOTA_Tooltip_modifier_shadow_demon_soul_catcher
Soul Catcher
DOTA_Tooltip_modifier_shadow_demon_soul_catcher_Description
Damage taken increased by %dMODIFIER_PROPERTY_TOOLTIP%%%.
DOTA_Tooltip_modifier_shadow_demon_shadow_poison
Shadow Poison
DOTA_Tooltip_modifier_shadow_demon_shadow_poison_Description
About to take %dMODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_shadow_demon_purge_slow
Purged
DOTA_Tooltip_modifier_shadow_demon_purge_slow_Description
Slowed.
DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter
Demonic Purge Charges
DOTA_Tooltip_modifier_shadow_demon_demonic_purge_charge_counter_
description
Charges will replenish 40 seconds after use.
DOTA_Tooltip_modifier_chaos_strike_debuff
Chaos Strike
DOTA_Tooltip_modifier_chaos_strike_debuff_Description Armor re
duced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage
Reality Rift
DOTA_Tooltip_modifier_chaos_knight_reality_rift_bonus_damage_Des
cription
Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%.

DOTA_Tooltip_modifier_treant_natures_guise
Nature's Guise
DOTA_Tooltip_modifier_treant_natures_guise_Description
Invisible while next to trees.nGaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCE
NTAGE%%% bonus movement speed.
DOTA_Tooltip_modifier_treant_natures_guise_grace_time
Nature's Guise Grace Time
DOTA_Tooltip_modifier_treant_natures_guise_grace_time_Descriptio
n
Nature's Guise will be removed when not near a tree.
DOTA_Tooltip_modifier_treant_leech_seed
Leech Seed
DOTA_Tooltip_modifier_treant_leech_seed_Description
Taking damage over time.nSlowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAG
E%%%.
DOTA_Tooltip_modifier_treant_living_armor
Living Armor
DOTA_Tooltip_modifier_treant_living_armor_Description
Health regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%.nBlocking %
dMODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_modifier_treant_overgrowth
Overgrowth
DOTA_Tooltip_modifier_treant_overgrowth_Description
Cannot move, attack, or blink.
DOTA_Tooltip_modifier_meepo_earthbind
Earthbind
DOTA_Tooltip_modifier_meepo_earthbind_Description
Trapped in Meepo's net; cannot move or blink.
DOTA_Tooltip_modifier_meepo_geostrike_debuff
Geostrike
DOTA_Tooltip_modifier_meepo_geostrike_debuff_Description
Slowed down and taking periodic damage.
DOTA_Tooltip_modifier_luna_lunar_blessing_aura
Lunar Blessing
DOTA_Tooltip_modifier_luna_lunar_blessing_aura_Description
Increasing damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%.
DOTA_Tooltip_modifier_luna_eclipse
Eclipse
DOTA_Tooltip_modifier_luna_eclipse_Description
Striking nearby targets with Lucent Beam.
DOTA_Tooltip_modifier_undying_decay_buff
Decay
DOTA_Tooltip_modifier_undying_decay_buff_Description
Stealing %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS% strength.
DOTA_Tooltip_modifier_undying_decay_debuff
Decay
DOTA_Tooltip_modifier_undying_decay_debuff_Description
Losing 4 strength.
DOTA_Tooltip_modifier_undying_flesh_golem
Flesh Golem's Plague Aura
DOTA_Tooltip_modifier_undying_flesh_golem_Description
Slowing surrounding units and increasing any damage they take.
DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura
Flesh Golem's Plague Aura
DOTA_Tooltip_modifier_undying_flesh_golem_plague_aura_Descriptio
n
Movement slowed, and incoming damage increased.
DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier
Deathlust Slow

ion
.

DOTA_Tooltip_modifier_undying_tombstone_zombie_modifier_Descript
Undying Zombie attacks slow their target

DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_
Deathlust Slow
DOTA_Tooltip_modifier_undying_tombstone_zombie_deathstrike_slow_
counter_Description
Being slowed %dMODIFIER_PROPERTY_TOOLTIP%%% by U
ndying Zombies.
DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust
Deathlust Frenzy
DOTA_Tooltip_modifier_undying_tombstone_zombie_deathlust_Descrip
tion
Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERC
ENTAGE%%% faster movement and attack speed.
counter

DOTA_Tooltip_modifier_rubick_telekinesis
Telekinesis
DOTA_Tooltip_modifier_rubick_telekinesis_Description
Held in the air.
DOTA_Tooltip_modifier_rubick_fade_bolt_debuff
Fade Bolt
DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description
Attack Damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%.
DOTA_Tooltip_modifier_rubick_null_field_effect
Null Field
DOTA_Tooltip_modifier_rubick_null_field_effect_Description
Magic Damage Resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONU
S%%%.
DOTA_Tooltip_modifier_rubick_spell_steal
Spell Steal
DOTA_Tooltip_modifier_rubick_spell_steal_Description
Has stolen a spell.
DOTA_Tooltip_modifier_disruptor_thunder_strike
Thunder Strike
DOTA_Tooltip_modifier_disruptor_thunder_strike_Description
Taking periodic damage
DOTA_Tooltip_modifier_disruptor_static_storm
Static Storm
DOTA_Tooltip_modifier_disruptor_static_storm_Description
Silenced
DOTA_Tooltip_modifier_naga_siren_ensnare
Ensnare
DOTA_Tooltip_modifier_naga_siren_ensnare_Description
Trapped in place, cannot move or blink.
DOTA_Tooltip_modifier_naga_siren_rip_tide
Rip Tide
DOTA_Tooltip_modifier_naga_siren_rip_tide_Description
Armor lowered by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_naga_siren_song_of_the_siren
Song of the Siren
DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_Description
Sleeping, invulnerable.
DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura
Song of the Siren
DOTA_Tooltip_modifier_naga_siren_song_of_the_siren_aura_Descript
ion
Putting enemies in stasis
DOTA_Tooltip_modifier_nyx_assassin_impale

Impale
DOTA_Tooltip_modifier_nyx_assassin_impale_Description
Stunned.
DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace
Spiked Carapace
DOTA_Tooltip_modifier_nyx_assassin_spiked_carapace_Description
The next player-owned damage instance will be reflected, damaging and stunning t
he hero that caused it.
DOTA_Tooltip_modifier_nyx_assassin_vendetta
Vendetta
DOTA_Tooltip_modifier_nyx_assassin_vendetta_Description
Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and is phased.
Next attack will deal bonus damage.
DOTA_Tooltip_modifier_nyx_assassin_burrow
Burrowed
DOTA_Tooltip_modifier_nyx_assassin_burrow_Description
Stationary, invisible, and unable to attack. Gaining bonus health and mana regen
eration and taking reduced damage.
DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak
Mana Leak
DOTA_Tooltip_modifier_keeper_of_the_light_mana_leak_Description
Losing mana as you move.
DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form
Spirit Form
DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate
Channeling Illuminate
DOTA_Tooltip_modifier_keeper_of_the_light_spirit_form_illuminate
_Description
Your spirit is channeling Illuminate in another location.
DOTA_Tooltip_modifier_keeper_of_the_light_recall
Recall
DOTA_Tooltip_modifier_keeper_of_the_light_recall_Description
Being teleported to Keeper of the Light's location.
DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light
Blinding Light
DOTA_Tooltip_modifier_keeper_of_the_light_blinding_light_Descrip
tion
Blinded, missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%
of attacks.
DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic
Chakra Magic
DOTA_Tooltip_modifier_keeper_of_the_light_chakra_magic_Descripti
on
The next spell cast will have its cooldown reduced.
DOTA_Tooltip_modifier_visage_grave_chill_buff
Grave Chill
DOTA_Tooltip_modifier_visage_grave_chill_buff_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% an
d attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_visage_grave_chill_debuff
Grave Chill
DOTA_Tooltip_modifier_visage_grave_chill_debuff_Description
Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% an
d attack speed decreased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_visage_soul_assumption
Soul Counter
DOTA_Tooltip_modifier_visage_soul_assumption_Description
Number of stored souls from Soul Assumption.
DOTA_Tooltip_modifier_visage_gravekeepers_cloak
Gravekeeper's Cloak
DOTA_Tooltip_modifier_visage_gravekeepers_cloak_Description

Gaining bonus armor bonus magic damage resistance per stack.


DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge
Familiar Damage
DOTA_Tooltip_modifier_visage_summon_familiars_damage_charge_Desc
ription
Gaining %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage
.
DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff
Stone Form
DOTA_Tooltip_modifier_visage_summon_familiars_stone_form_buff_De
scription
Invulnerable. Granting %dMODIFIER_PROPERTY_HEALTH_REGEN
_CONSTANT% bonus regen.
DOTA_Tooltip_modifier_wisp_tether
Tethered
DOTA_Tooltip_modifier_wisp_tether_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% an
d giving regen to tethered target.
DOTA_Tooltip_modifier_wisp_tether_haste
Tethered
DOTA_Tooltip_modifier_wisp_tether_haste_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% an
d getting regen from Wisp.
DOTA_Tooltip_modifier_wisp_tether_slow
Tether Slow
DOTA_Tooltip_modifier_wisp_tether_slow_Description
Move speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attac
k speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_wisp_overcharge
Overcharged
DOTA_Tooltip_modifier_wisp_overcharge_Description
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, incom
ing damage reduced by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%.
DOTA_Tooltip_modifier_wisp_spirits
Spirits
DOTA_Tooltip_modifier_wisp_spirits_Description
Surrounded by friendly spirits.
DOTA_Tooltip_modifier_wisp_relocate_return
Return
DOTA_Tooltip_modifier_wisp_relocate_return_Description
About to return to previous location.
DOTA_Tooltip_modifier_slark_pounce_leash
Leashed
DOTA_Tooltip_modifier_slark_pounce_leash_Description
Leashed to Slark, can only move a limited distance away.
DOTA_Tooltip_modifier_slark_essence_shift
Essence Shift
DOTA_Tooltip_modifier_slark_essence_shift_Description
Stealing %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility.
DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter
Essence Shift
DOTA_Tooltip_modifier_slark_essence_shift_debuff_counter_Descrip
tion
Losing %dMODIFIER_PROPERTY_TOOLTIP% of each attribute.
DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen
Shadow Dance Regen
DOTA_Tooltip_modifier_slark_shadow_dance_passive_regen_Descripti
on
Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement
speed and regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% of max HP
per second.
DOTA_Tooltip_modifier_slark_shadow_dance

Shadow Dance
DOTA_Tooltip_modifier_slark_shadow_dance_Description
Invisible within your cloud of smoke.
DOTA_Tooltip_modifier_medusa_mana_shield
Mana Shield
DOTA_Tooltip_modifier_medusa_mana_shield_Description
Some of the damage taken by Medusa is dealt to her mana pool.
DOTA_Tooltip_modifier_medusa_stone_gaze
Stone Gaze
DOTA_Tooltip_modifier_medusa_stone_gaze_Description
Enemies that look at you will have their attack and movespeed reduced.
DOTA_Tooltip_modifier_medusa_stone_gaze_slow
Stone Gaze
DOTA_Tooltip_modifier_medusa_stone_gaze_slow_Description
Speed reduced by 35%%. Turning to stone while looking at Medusa.
DOTA_Tooltip_modifier_medusa_stone_gaze_stone
Stone Gaze
DOTA_Tooltip_modifier_medusa_stone_gaze_stone_Description
Turned to stone. Stunned, 100%% magic damage resistance, and taking %MODIFIER_P
ROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE%%% extra physical damage.
DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow
Whirling Axes Slow
DOTA_Tooltip_modifier_troll_warlord_whirling_axes_slow_Descripti
on Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_troll_warlord_fervor
Fervor
DOTA_Tooltip_modifier_troll_warlord_fervor_Description
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECOND
ARY%.
DOTA_Tooltip_modifier_troll_warlord_battle_trance
Battle Trance
DOTA_Tooltip_modifier_troll_warlord_battle_trance_Description
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECOND
ARY%.
DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind
Whirling Axes Blind
DOTA_Tooltip_modifier_troll_warlord_whirling_axes_blind_Descript
ionBlinded, have a %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss.
DOTA_Tooltip_modifier_magnataur_empower
Empower
DOTA_Tooltip_modifier_magnataur_empower_Description
Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%, g
aining %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage on hit.
DOTA_Tooltip_modifier_magnataur_empower_aura_buff
Empower Aura
DOTA_Tooltip_modifier_magnataur_empower_aura_buff_Description
Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.
Melee heroes gain %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage on hit, ranged he
roes gain half that in a 200 yard splash damage around their target.
DOTA_Tooltip_modifier_magnataur_skewer_slow
Skewered
DOTA_Tooltip_modifier_magnataur_skewer_slow_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_centaur_stampede
Stampede
DOTA_Tooltip_modifier_centaur_stampede_Description

Moving at max speed and stopping enemy units trampled.


DOTA_Tooltip_modifier_centaur_stampede_slow
Stampede
DOTA_Tooltip_modifier_centaur_stampede_slow_Description
Unit is hit by stampede, it has reduced movement speed.
DOTA_Tooltip_modifier_shredder_whirling_death_debuff
Whirling Death
DOTA_Tooltip_modifier_shredder_whirling_death_debuff_Description
Losing 15%% of primary attribute.
DOTA_Tooltip_modifier_shredder_reactive_armor
Reactive Armor
DOTA_Tooltip_modifier_shredder_reactive_armor_Description
Gaining bonus armor and HP regen per stack.
DOTA_Tooltip_modifier_shredder_chakram_debuff
Chakram
DOTA_Tooltip_modifier_shredder_chakram_debuff_Description
Taking damage over time and being slowed by the Chakram.
DOTA_Tooltip_modifier_shredder_chakram_disarm
Chakram Disarm
DOTA_Tooltip_modifier_shredder_chakram_disarm_Description
You cannot attack while Chakram is in the air.
DOTA_Tooltip_modifier_tusk_snowball_movement_friendly
SNOWBALL
DOTA_Tooltip_modifier_tusk_snowball_movement_friendly_Descriptio
Inside Tusk's snowball.
DOTA_Tooltip_modifier_tusk_frozen_sigil
Frozen Sigil
DOTA_Tooltip_modifier_tusk_frozen_sigil_Description
Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, movement
slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_tusk_frozen_sigil_aura
Frozen Sigil
DOTA_Tooltip_modifier_tusk_frozen_sigil_aura_Description
Slowing nearby enemy attack and movement speed.
DOTA_Tooltip_modifier_tusk_walrus_punch
Walrus Punch
DOTA_Tooltip_modifier_tusk_walrus_punch_Description
Next unit will get punched!
DOTA_Tooltip_modifier_tusk_walrus_punch_slow
Walrus Punched
DOTA_Tooltip_modifier_tusk_walrus_punch_slow_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_tusk_walrus_punch_air_time
POW!
DOTA_Tooltip_modifier_tusk_walrus_kick_slow
Walrus Kicked
DOTA_Tooltip_modifier_tusk_walrus_kick_slow_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_tusk_walrus_kick_air_time
BAM!
n

DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo
Viscous Nasal Goo
DOTA_Tooltip_modifier_bristleback_viscous_nasal_goo_Description
Losing %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor and slowed by %dMODIFIER_

PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_bristleback_quill_spray
Quill Spray
DOTA_Tooltip_modifier_bristleback_quill_spray_Description
Each stack increases damage taken from Quill Spray
DOTA_Tooltip_modifier_bristleback_warpath
Warpath
DOTA_Tooltip_modifier_bristleback_warpath_Description
Moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster and dealing %dMO
DIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage.
DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow
Concussive Shot
DOTA_Tooltip_modifier_skywrath_mage_concussive_shot_slow_Descrip
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_skywrath_mage_ancient_seal
Ancient Seal
DOTA_Tooltip_modifier_skywrath_mage_ancient_seal_Description
Silenced and magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_B
ONUS%%%.
tion

DOTA_Tooltip_modifier_abaddon_borrowed_time
Borrowed Time
DOTA_Tooltip_modifier_abaddon_borrowed_time_Description
All damage taken by Abaddon heals him instead.
DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect
Borrowed Time Redirect
DOTA_Tooltip_modifier_abaddon_borrowed_time_damage_redirect_Desc
ription
35%% of all damage taken is being redirected to Abaddon.
DOTA_Tooltip_modifier_abaddon_aphotic_shield
Aphotic Shield
DOTA_Tooltip_modifier_abaddon_aphotic_shield_Description
Absorbing damage; upon absorbing the max damage, explodes and deals damage in an
area.
DOTA_Tooltip_modifier_abaddon_frostmourne_debuff
Curse of Avernus
DOTA_Tooltip_modifier_abaddon_frostmourne_debuff_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. All attacking unit
s gain bonus attack and movement speed.
DOTA_Tooltip_modifier_abaddon_frostmourne_buff
Curse of Avernus
DOTA_Tooltip_modifier_abaddon_frostmourne_buff_Description
Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed, and %d
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed.
DOTA_Tooltip_modifier_elder_titan_echo_stomp
Echo Stomp
DOTA_Tooltip_modifier_elder_titan_echo_stomp_Description
Knocked asleep by Elder Titan.
DOTA_Tooltip_modifier_elder_titan_ancestral_spirit
Astral Spirit
DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff
Astral Titan Buff
DOTA_Tooltip_modifier_elder_titan_ancestral_spirit_buff_Descript
ion Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement sp
eed, and %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% bonus damage.
DOTA_Tooltip_modifier_elder_titan_natural_order
Natural Order
DOTA_Tooltip_modifier_elder_titan_natural_order_Description
Reducing base magic damage resistance and armor by %dMODIFIER_PROPERTY_TOOLTIP%%

.
DOTA_Tooltip_modifier_elder_titan_earth_splitter
Earth Splitter
DOTA_Tooltip_modifier_elder_titan_earth_splitter_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter
Earth Splitter
DOTA_Tooltip_modifier_elder_titan_earth_splitter_scepter_Descrip
tion
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and disarmed
.
DOTA_Tooltip_modifier_legion_commander_overwhelming_odds
Overwhelming Odds
DOTA_Tooltip_modifier_legion_commander_overwhelming_odds_Descrip
tion
Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed
.
DOTA_Tooltip_modifier_legion_commander_press_the_attack
Press the Attack
DOTA_Tooltip_modifier_legion_commander_press_the_attack_Descript
ion
Gaining %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY% attack
speed and %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP regen.
DOTA_Tooltip_modifier_legion_commander_duel
Duel
DOTA_Tooltip_modifier_legion_commander_duel_Description
Dueling until opponent dies or the effect ends.
DOTA_Tooltip_modifier_legion_commander_duel_damage_boost
Duel Victory Damage
DOTA_Tooltip_modifier_legion_commander_duel_damage_boost_Descrip
tion
Gaining bonus damage permanently from won duels.
DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifeste
al
Moment of Courage
DOTA_Tooltip_modifier_legion_commander_moment_of_courage_lifeste
al_Description
The next attack will have maximum attack
speed.
DOTA_Tooltip_modifier_ember_spirit_searing_chains
Searing Chains
DOTA_Tooltip_modifier_ember_spirit_searing_chains_Description
Locked in place by Searing Chains. Cannot blink or move, taking damage per seco
nd.
DOTA_Tooltip_modifier_ember_spirit_flame_guard
Flame Guard
DOTA_Tooltip_modifier_ember_spirit_flame_guard_Description
Absorbing magic damage, and dealing magic damage in an area of effect.
DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter
Fire Remnant Charges
DOTA_Tooltip_modifier_ember_spirit_fire_remnant_charge_counter_D
escription
You may activate a Fire Remnant whenever there is a charge avail
able.
DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer Fire Rem
nant Duration
DOTA_Tooltip_modifier_ember_spirit_fire_remnant_timer_Descriptio
n
Fire Remnants expire after 45 seconds.
DOTA_Tooltip_modifier_ember_spirit_fire_remnant
Fire Remnant
DOTA_Tooltip_modifier_ember_spirit_fire_remnant_Description
Charging to a Fire Remnant.
DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter

Stone Remnant Charges


DOTA_Tooltip_modifier_earth_spirit_stone_caller_charge_counter_D
escription
You can only place a Stone Remnant when you have
a charge available. Charges slowly restore over time.
DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence
Boulder Smash Silence
DOTA_Tooltip_modifier_earth_spirit_boulder_smash_silence_Descrip
tion
Silenced by a Stone from Earth Spirit.
DOTA_Tooltip_modifier_earth_spirit_boulder_smash
Boulder Smash
DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_caster
Rolling Boulder
DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow
Rolling Boulder Slow
DOTA_Tooltip_modifier_earth_spirit_rolling_boulder_slow_Descript
ion
Hit by Earth Spirit's Rolling Boulder, movement slowed by %dMODIFIER_PRO
PERTY_MOVESPEED_BONUS_PERCENTAGE%.
DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_debuff
Silenced
DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip
Geomagnetic Grip
DOTA_Tooltip_modifier_earth_spirit_geomagnetic_grip_Description
Being pulled to Earth Spirit.
DOTA_Tooltip_modifier_earth_spirit_magnetize
Magnetize
DOTA_Tooltip_modifier_earth_spirit_magnetize_Description
Magnetized by Earth Spirit and taking damage per second. Moving near one of Ear
th Spirit's stones will ignite the stone, Magnetizing all nearby enemy heroes an
d refreshing the debuff.
DOTA_Tooltip_modifier_earthspirit_petrify
Enchant Remnant
DOTA_Tooltip_modifier_earthspirit_petrify_Description
Temporarily transformed into a Stone Remnant.
DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn
Firestorm
on

DOTA_Tooltip_modifier_abyssal_underlord_firestorm_burn_Descripti
Taking damage over time.
DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare

Pit of Malice
cription

DOTA_Tooltip_modifier_abyssal_underlord_pit_of_malice_ensare_Des
Ensnared by Pit of Malice, cannot move or blink.
DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura

Atrophy Aura
DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_Description
Reducing the damage of nearby enemies.
DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect
Atrophy Aura
DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_effect_Desc
ription
Damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENT
AGE%%%.
DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_co
unter
Atrophy Aura
DOTA_Tooltip_modifier_abyssal_underlord_atrophy_aura_dmg_buff_co
unter_Description
Receiving %dMODIFIER_PROPERTY_TOOLTIP% bonus damage.
DOTA_Tooltip_modifier_abyssal_underlord_dark_rift
Dark Rift
DOTA_Tooltip_modifier_abyssal_underlord_dark_rift_Description
Underlord is teleporting to this unit.

DOTA_Tooltip_modifier_phoenix_icarus_dive_burn
Icarus Dive Burn
DOTA_Tooltip_modifier_phoenix_icarus_dive_burn_Description
Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and movement slowed by %dM
ODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_phoenix_fire_spirit_burn
Fire Spirit Burn
DOTA_Tooltip_modifier_phoenix_fire_spirit_burn_Description
Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and attack speed slowed by
%dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%.
DOTA_Tooltip_modifier_phoenix_fire_spirit_count
Fire Spirits
DOTA_Tooltip_modifier_phoenix_fire_spirit_count_Description
Fire Spirits ready to launch.
DOTA_Tooltip_modifier_phoenix_sun_ray
Sun Ray
DOTA_Tooltip_modifier_phoenix_sun_ray_Description
Firing Sun Ray beam.
DOTA_Tooltip_modifier_phoenix_supernova_hiding
Sun Form
DOTA_Tooltip_modifier_phoenix_supernova_hiding_Description
Burning enemies before being reborn.
DOTA_Tooltip_modifier_phoenix_sun
Sun Form
DOTA_Tooltip_modifier_phoenix_sun_Description
Burning enemies before being reborn.
DOTA_Tooltip_modifier_phoenix_sun_debuff
Sun Burn
DOTA_Tooltip_modifier_phoenix_sun_debuff_Description
Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second.
DOTA_Tooltip_modifier_terrorblade_reflection_slow
Reflection
DOTA_Tooltip_modifier_terrorblade_reflection_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%,
and being attacked by Terrorblade's reflection.
DOTA_Tooltip_modifier_terrorblade_metamorphosis
Metamorphosis
DOTA_Tooltip_modifier_terrorblade_metamorphosis_Description
Powerful demon form with a ranged attack.
DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_a
pplier
Metamorphosis Aura
DOTA_Tooltip_modifier_terrorblade_metamorphosis_transform_aura_a
pplier_Description
Terrorblade's nearby ill
usions will match his current form.
DOTA_Tooltip_modifier_techies_stasis_trap_stunned
Stasis Trap Stun
DOTA_Tooltip_modifier_techies_stasis_trap_stunned_Description
You found one of the Techies' Stasis Traps!
DOTA_Tooltip_modifier_techies_land_mines_count
Land Mine Count
DOTA_Tooltip_modifier_techies_land_mines_count_Description
The number of Land Mines currently deployed.
DOTA_Tooltip_modifier_techies_minefield_sign_aura
Minefield Sign
DOTA_Tooltip_modifier_techies_minefield_sign_aura_Description
Hidden by the Techies' Minefield Sign.

DOTA_Tooltip_modifier_oracle_fortunes_end_purge
Fortune's End Purge
DOTA_Tooltip_modifier_oracle_fortunes_end_purge_Description
Purged of buffs, and stopped.
DOTA_Tooltip_modifier_oracle_fates_edict
Fate's Edict
DOTA_Tooltip_modifier_oracle_fates_edict_Description
Disarmed, magic damage resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RESIS
TANCE_BONUS%%%, all other incoming damage increased by %dMODIFIER_PROPERTY_INCOM
ING_DAMAGE_PERCENTAGE%%%.
DOTA_Tooltip_modifier_oracle_purifying_flames
Purifying Flames Heal
DOTA_Tooltip_modifier_oracle_purifying_flames_Description
Being healed by Purifying Flames.
DOTA_Tooltip_modifier_oracle_false_promise_timer
False Promise
DOTA_Tooltip_modifier_oracle_false_promise_timer_Description
Any healing or damage taken is delayed until False Promise ends. Delayed healing
will be doubled.
DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight
Arctic Burn Flight
DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_flight_Descripti
on
Flying. Attacks travel further and faster, and slow enem
ies while burning them for 8%% of their current health.
DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow
Arctic Burn Slow
DOTA_Tooltip_modifier_winter_wyvern_arctic_burn_slow_Description
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and losing 8%% of c
urrent health per second.
DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow
Splinter Blast Slow
DOTA_Tooltip_modifier_winter_wyvern_splinter_blast_slow_Descript
ion
Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_P
ERCENTAGE%%%.
DOTA_Tooltip_modifier_winter_wyvern_cold_embrace
Cold Embrace
DOTA_Tooltip_modifier_winter_wyvern_cold_embrace_Description
Immune to physical damage, and regenerating health.
DOTA_Tooltip_modifier_winter_wyvern_winters_curse
Winter's Curse
DOTA_Tooltip_modifier_winter_wyvern_winters_curse_Description
Cannot tell friend from foe.
DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura
Winter's Curse Target
DOTA_Tooltip_modifier_winter_wyvern_winters_curse_aura_Descripti
on
Frozen in place, and will be attacked by nearby teammate
s.
DOTA_Tooltip_modifier_arc_warden_flux
Flux
DOTA_Tooltip_modifier_arc_warden_flux_Description
Taking damage and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% wh
en not near a friendly unit.
DOTA_Tooltip_modifier_arc_warden_magnetic_field
Magnetic
Field
DOTA_Tooltip_modifier_arc_warden_magnetic_field_Description
Gaining bonus %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed and g

ranting 100%% evasion from attacks outside the field.


DOTA_Tooltip_modifier_arc_warden_tempest_double
Tempest
Double
DOTA_Tooltip_modifier_arc_warden_tempest_double_Description
A complete clone of Arc Warden that can use spells and items with the exception
of Gem of True Sight and Divine Rapier.
--------------------------------DOTA_Tooltip_modifier_item_armlet_unholy_strength
Unholy Strength
DOTA_Tooltip_modifier_item_armlet_unholy_strength_Description
Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%.nStrength increa
sed by 25.nLosing %dMODIFIER_PROPERTY_TOOLTIP% health per second.
DOTA_Tooltip_modifier_item_assault_negative_armor
Assault Cuirass
DOTA_Tooltip_modifier_item_assault_negative_armor_Description
Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%
DOTA_Tooltip_modifier_item_assault_positive
Assault Cuirass
DOTA_Tooltip_modifier_item_assault_positive_Description Armor en
hanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%nAttack speed increased by %d
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY%
DOTA_Tooltip_modifier_item_assault_positive_buildings
Assault Cuirass
DOTA_Tooltip_modifier_item_assault_positive_buildings_Descriptio
nArmor enhanced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%
DOTA_Tooltip_modifier_item_assault_negative_buildings_aura
Assault Cuirass
DOTA_Tooltip_modifier_item_assault_negative_buildings_aura_Descr
iptionArmor decreased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%
DOTA_Tooltip_modifier_item_blade_mail_reflect
Blade Mail Reflection
DOTA_Tooltip_modifier_item_blade_mail_reflect_Description
Returning damage to attacking units
DOTA_Tooltip_modifier_boots_of_travel_incoming
Boots of Travel Teleport
DOTA_Tooltip_modifier_boots_of_travel_incoming_Description
An ally is teleporting to your location
DOTA_Tooltip_modifier_item_phase_boots_active
Phase Boots
DOTA_Tooltip_modifier_item_phase_boots_active_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% an
d allows you to move through units
DOTA_Tooltip_modifier_item_buckler_effect
Buckler Armor Bonus
DOTA_Tooltip_modifier_item_buckler_effect_Description
Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%
DOTA_Tooltip_modifier_item_diffusal_blade_slow
Diffusal Blade Purge
DOTA_Tooltip_modifier_item_diffusal_blade_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_bottle_regeneration

Bottle Regeneration
DOTA_Tooltip_modifier_bottle_regeneration_Description
Regenerating %fMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %fMODIFIER_PROPER
TY_MANA_REGEN_CONSTANT% mana per second
DOTA_Tooltip_modifier_item_ethereal_blade_ethereal
Ether Blast
DOTA_Tooltip_modifier_item_ethereal_blade_ethereal_Description
Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%
increased magic damage and cannot attack or be attacked
DOTA_Tooltip_modifier_item_ethereal_blade_slow
Ethereal Blade Slow
DOTA_Tooltip_modifier_item_ethereal_blade_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%
DOTA_Tooltip_modifier_item_forcestaff_active
Force
DOTA_Tooltip_modifier_item_forcestaff_active_Description
Being pushed by Force Staff
DOTA_Tooltip_modifier_item_hurricane_pike_active
Hurricane Pike Push
DOTA_Tooltip_modifier_item_hurricane_pike_active_Description
Being pushed by Hurricane Pike
DOTA_Tooltip_modifier_item_hurricane_pike_active_alternate
Hurricane Pike Push
DOTA_Tooltip_modifier_item_hurricane_pike_active_alternate_Descr
iption Being pushed by Hurricane Pike
DOTA_Tooltip_modifier_item_hurricane_pike_range
Hurricane Pike Range
DOTA_Tooltip_modifier_item_hurricane_pike_range_Description
Can attack the target without range restrictions.
DOTA_Tooltip_modifier_ghost_state
Ghost Form
DOTA_Tooltip_modifier_ghost_state_Description
Ethereal Form. Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE%%%
increased magic damage and cannot attack or be attacked
DOTA_Tooltip_modifier_item_headdress_aura
Headdress Regeneration Aura
DOTA_Tooltip_modifier_item_headdress_aura_Description
ting %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second

Regenera

DOTA_Tooltip_modifier_item_pipe_aura
Insight Aura
DOTA_Tooltip_modifier_item_pipe_aura_Description
ting %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second

Regenera

DOTA_Tooltip_modifier_bashed
Bash
DOTA_Tooltip_modifier_bashed_Description

Stunned

by bash.
DOTA_Tooltip_modifier_item_invisibility_edge_windwalk
Shadow Walk
DOTA_Tooltip_modifier_item_invisibility_edge_windwalk_Descriptio
n
Invisible as the wind. Movement speed increased by %dMODIFIER_PROPERTY_M
OVESPEED_BONUS_PERCENTAGE%%% and you can move through units. Attacking to break
invisibility will deal 175 bonus damage.

DOTA_Tooltip_modifier_item_mask_of_madness_berserk
Berserk
DOTA_Tooltip_modifier_item_mask_of_madness_berserk_Description
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and mo
vement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% but
taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% increased damage
DOTA_Tooltip_modifier_item_mekansm_aura
Mekansm Aura
DOTA_Tooltip_modifier_item_mekansm_aura_Description
ting %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second
DOTA_Tooltip_modifier_item_mekansm_spell
Mekansm Restore
DOTA_Tooltip_modifier_item_mekansm_spell_Description
creased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE%

Regenera

Armor in

DOTA_Tooltip_modifier_item_mekansm_noheal
Healing Cooldown
DOTA_Tooltip_modifier_item_mekansm_noheal_Description Mekansm
Restore and Guardian Greaves Mend will not affect a unit that has recently been
healed by Restore or Mend.
DOTA_Tooltip_modifier_item_mjollnir_static
Mjollnir Static Charge
DOTA_Tooltip_modifier_item_mjollnir_static_Description When att
acked, there is a 20%% chance that lightning will strike attacker and 4 other ne
arby enemies.
DOTA_Tooltip_modifier_necronomicon_archer_aura
Archer Aura
DOTA_Tooltip_modifier_necronomicon_archer_aura_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.nA
ttack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDAR
Y%.
DOTA_Tooltip_modifier_item_orb_of_venom_slow
Orb of Venom
DOTA_Tooltip_modifier_item_orb_of_venom_slow_Description
Taking poison damage and moving %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%
% more slowly.
DOTA_Tooltip_modifier_orchid_malevolence_debuff
Soul Burn
DOTA_Tooltip_modifier_orchid_malevolence_debuff_Description
Silenced. 30%% of damage received while silenced will be inflicted as bonus magi
cal damage at the end of the silence.
DOTA_Tooltip_modifier_bloodthorn_debuff

Bl

oodthorn
DOTA_Tooltip_modifier_bloodthorn_debuff_Description
Si
lenced and taking 30%% increased damage, dealt at the end of the duration of the
buff as magic damage.nCauses all incoming attacks to crit for 135%% damage.
DOTA_Tooltip_modifier_item_hood_of_defiance_barrier
Barrier
DOTA_Tooltip_modifier_item_hood_of_defiance_barrier_Description
Magic shield that blocks %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% inc
oming spell damage

DOTA_Tooltip_modifier_item_pipe_barrier
Barrier
DOTA_Tooltip_modifier_item_pipe_barrier_Description
Magic sh
ield that blocks %dMODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT% incoming sp
ell damage
DOTA_Tooltip_modifier_item_radiance_debuff
Burn Damage
DOTA_Tooltip_modifier_item_radiance_debuff_Description Taking 5
0 damage per second, and missing %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% of attac
ks.
DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus
Ring of Basilius Aura
DOTA_Tooltip_modifier_item_ring_of_basilius_aura_bonus_Descripti
on
Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_U
NIQUE% and armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%
DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus
Ring of Aquila Aura
DOTA_Tooltip_modifier_item_ring_of_aquila_aura_bonus_Description
Mana regeneration increased by %fMODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE% a
nd armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE%
DOTA_Tooltip_modifier_sange_buff
Lesser Maim
DOTA_Tooltip_modifier_sange_buff_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_heavens_halberd_buff
Lesser Maim
DOTA_Tooltip_modifier_heavens_halberd_buff_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
DOTA_Tooltip_modifier_heavens_halberd_debuff
Disarm
DOTA_Tooltip_modifier_heavens_halberd_debuff_Description
Disarmed by Heaven's Halberd, cannot attack.
DOTA_Tooltip_modifier_item_butterfly_extra
Flutter
DOTA_Tooltip_modifier_item_butterfly_extra_Description
Trading evasion for %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus move
ment speed.
DOTA_Tooltip_modifier_sange_and_yasha_buff
Greater Maim
DOTA_Tooltip_modifier_sange_and_yasha_buff_Description Movement
speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and attack sp
eed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_item_satanic_unholy
Unholy Rage
DOTA_Tooltip_modifier_item_satanic_unholy_Description
Lifesteal increased by 175%%
DOTA_Tooltip_modifier_eul_cyclone
Cyclone

DOTA_Tooltip_modifier_eul_cyclone_Description
Swept up in a cyclone, you are invulnerable and unable to act.
DOTA_Tooltip_modifier_sheepstick_debuff
Pigged
DOTA_Tooltip_modifier_sheepstick_debuff_Description
a pig. Cannot attack or cast spells.

You are

DOTA_Tooltip_modifier_item_shivas_guard_aura
Freezing Aura
DOTA_Tooltip_modifier_item_shivas_guard_aura_Description
Attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_SECONDARY
%.
DOTA_Tooltip_modifier_item_shivas_guard_blast
Arctic Blast
DOTA_Tooltip_modifier_item_shivas_guard_blast_Description
Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_item_skadi_slow
Eye of Skadi Cold Attack
DOTA_Tooltip_modifier_item_skadi_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, att
ack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
DOTA_Tooltip_modifier_echo_sabre_debuff

Echo Sab

re Slow
DOTA_Tooltip_modifier_echo_sabre_debuff_Description
Movement and attack speed reduced by 100%%
DOTA_Tooltip_modifier_item_soul_ring_buff
Sacrifice
DOTA_Tooltip_modifier_item_soul_ring_buff_Description Mana inc
reased at the cost of health. Extra mana will be lost at the end of Sacrifice's
duration of 10 seconds.
DOTA_Tooltip_modifier_item_urn_heal
Soul Release
DOTA_Tooltip_modifier_item_urn_heal_Description
ting %0fMODIFIER_PROPERTY_TOOLTIP% HP per second
DOTA_Tooltip_modifier_item_urn_damage
Soul Release
DOTA_Tooltip_modifier_item_urn_damage_Description
Taking 18.75 damage per second.

Regenera

DOTA_Tooltip_modifier_item_vladmir_aura
Vladmir's Aura
DOTA_Tooltip_modifier_item_vladmir_aura_Description
Gaining
lifesteal, as well as %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% bonus
attack damage, %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% health regen, 0.8 man
a regen, and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE% armor.
DOTA_Tooltip_modifier_item_crimson_guard_extra
Guard
DOTA_Tooltip_modifier_item_crimson_guard_extra_Description
Gained 2 armor, and a 100%% chance to block 55 damage from incoming attacks.
DOTA_Tooltip_modifier_item_crimson_guard_nostack
Guard Co
oldown
DOTA_Tooltip_modifier_item_crimson_guard_nostack_Description
Guard will not affect a unit that has recently been protected by Guard.
DOTA_Tooltip_modifier_item_ancient_janggo_aura

Swiftness Aura
DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect

Swiftnes

s Aura
DOTA_Tooltip_modifier_item_ancient_janggo_aura_effect_Descriptio
n
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTA
GE%%%nAttack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT_S
ECONDARY%
DOTA_Tooltip_modifier_item_ancient_janggo_active
Enduranc
e
DOTA_Tooltip_modifier_item_ancient_janggo_active_Description
Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%nAt
tack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%
DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction
Medallion of Courage
DOTA_Tooltip_modifier_item_medallion_of_courage_armor_reduction_
Description
Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition
Medallion of Courage
DOTA_Tooltip_modifier_item_medallion_of_courage_armor_addition_D
escription
Increases Armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_smoke_of_deceit
Smoke of Deceit
DOTA_Tooltip_modifier_smoke_of_deceit_Description
Invisibl
e, moving 15%% faster, and hidden from the minimap. Attacking, or moving within
1025 range of an enemy hero or tower, will break the invisibility.
DOTA_Tooltip_modifier_item_tranquil_boots_heal

Tranquil

Boots
DOTA_Tooltip_modifier_item_tranquil_boots_heal_Description
Regenerating 17 HP per second.
DOTA_Tooltip_modifier_boots_of_travel_recall

Boots of

Travel
DOTA_Tooltip_modifier_boots_of_travel_recall_Description
Being teleported to an ally.
DOTA_Tooltip_modifier_item_shadow_amulet_fade

Shadow A

mulet
DOTA_Tooltip_modifier_item_shadow_amulet_fade_Description
Fading into the shadows.
DOTA_Tooltip_modifier_item_veil_of_discord_debuff
Magic Weakness
DOTA_Tooltip_modifier_item_veil_of_discord_debuff_Description
Magic damage increased by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%.
DOTA_Tooltip_modifier_item_sphere_target
Linken's Sphere Spell Block
DOTA_Tooltip_modifier_item_sphere_target_Description
The next targeted spell will be blocked.
DOTA_Tooltip_modifier_black_king_bar_immune
Black King Bar
DOTA_Tooltip_modifier_black_king_bar_immune_Description Spell Im
mune and 100% resistant to magic damage type.
DOTA_Tooltip_modifier_desolator_buff
Desolator

DOTA_Tooltip_modifier_desolator_buff_Description
Desolator attacks reduced your armor by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS
%
DOTA_Tooltip_modifier_blight_stone_buff

Blight S

tone
DOTA_Tooltip_modifier_blight_stone_buff_Description
Armor is reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%
DOTA_Tooltip_modifier_rod_of_atos_debuff
Rod of Atos
DOTA_Tooltip_modifier_rod_of_atos_debuff_Description
speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_item_candy_drop
DOTA_Tooltip_modifier_item_candy_drop_Description
Holding candy, max health reduced by %fMODIFIER_PROPERTY_TOOLTIP%%%
DOTA_Tooltip_modifier_roshan_spell_block

Movement
Candy

Spell Bl

ock
DOTA_Tooltip_modifier_roshan_spell_block_Description
Roshan will block one targeted spell every 15 seconds.
DOTA_Tooltip_modifier_roshan_bash
Bash
DOTA_Tooltip_modifier_roshan_slam
Slam
DOTA_Tooltip_modifier_roshan_devotion
DOTA_Tooltip_modifier_roshan_devotion_Description
Armor bonus that increases as time goes on.

Devotion

DOTA_Tooltip_modifier_magic_immune
Spell Immune
DOTA_Tooltip_modifier_phased
Phased
DOTA_Tooltip_modifier_truesight
True Sight
DOTA_Tooltip_modifier_stunned
Stunned
DOTA_Tooltip_modifier_invisible
Invisible
DOTA_Tooltip_modifier_silence
Silenced
DOTA_Tooltip_modifier_invulnerable
Invulnerable
DOTA_Tooltip_modifier_disarmed
Disarmed
DOTA_Tooltip_modifier_attack_immune
Immune to Attack
DOTA_Tooltip_modifier_rooted
Rooted
DOTA_Tooltip_modifier_fissure_rooted
Rooted
DOTA_Tooltip_modifier_illusion
Illusion
DOTA_Tooltip_modifier_buyback_gold_penalty
Buyback
Gold Penalty
DOTA_Tooltip_modifier_buyback_gold_penalty_Description
All gold earnings reduced by 60%%.
DOTA_Tooltip_rune_doubledamage

Double D

amage
DOTA_Tooltip_rune_doubledamage_description

Increases base d

amage by 100%
DOTA_Tooltip_rune_arcane
Arcane
DOTA_Tooltip_rune_arcane_description
cooldowns by 30% and manacosts by 40%
DOTA_Tooltip_rune_haste
Haste
DOTA_Tooltip_rune_haste_description
s movement speed to maximum
DOTA_Tooltip_rune_illusion

Reduces

Increase

Illusion
DOTA_Tooltip_rune_illusion_description
Conjures 2 illus
ions of your hero which deal 35% damage. Melee illusions take 200% damage. Ran
ged illusions take 300% damage. Illusions last 75 seconds.
DOTA_Tooltip_rune_invisibility
Invisibi
lity
DOTA_Tooltip_rune_invisibility_description
Become invisible
for 45 seconds. This invisibility is broken by attacking or by using an abilit
y or item.
DOTA_Tooltip_rune_regeneration
Regenera
tion
DOTA_Tooltip_rune_regeneration_description
Regenerates heal
th and mana to maximum.
DOTA_Tooltip_rune_bounty
Bounty
DOTA_Tooltip_rune_bounty_description
Grants b
onus Gold and XP.
DOTA_Tooltip_rune_unknown
Unknown
DOTA_Tooltip_rune_unknown_description
Unknown
Rune
DOTA_Tooltip_modifier_rune_doubledamage
Double Damage
DOTA_Tooltip_modifier_rune_doubledamage_Description
Base dam
age increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%
DOTA_Tooltip_modifier_rune_regen
Rune Regeneration
DOTA_Tooltip_modifier_rune_regen_Description
Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP and %dMODIFIER_PROPER
TY_MANA_REGEN_CONSTANT% mana per second
DOTA_Tooltip_modifier_rune_arcane
Arcane
DOTA_Tooltip_modifier_rune_arcane_Description
Reduces cooldowns by 30%% and manacosts by 40%%
DOTA_Tooltip_modifier_rune_haste
Rune Haste
DOTA_Tooltip_modifier_rune_haste_Description
Movement speed increased to maximum
DOTA_Tooltip_modifier_rune_invis
Invisible
DOTA_Tooltip_modifier_rune_invis_Description
Attacking removes invisibility
DOTA_Tooltip_modifier_fountain_aura

Fountain

Aura
DOTA_Tooltip_modifier_fountain_aura_Description Quickly restores
Health and Mana of nearby allies
DOTA_Tooltip_modifier_fountain_truesight_aura True Sight
DOTA_Tooltip_modifier_fountain_truesight_aura_Description
Reveals nearby invisible units.
DOTA_Tooltip_modifier_clarity_potion
Clarity
DOTA_Tooltip_modifier_clarity_potion_Description
Restoring 3.8 mana per second
DOTA_Tooltip_modifier_flask_healing
Healing Salve

DOTA_Tooltip_modifier_flask_healing_Description
g 50 health per second

Restorin

DOTA_Tooltip_modifier_tango_heal
Tango
DOTA_Tooltip_modifier_tango_heal_Description
Restoring health
DOTA_Tooltip_modifier_item_dustofappearance
Dust of Appearance
DOTA_Tooltip_modifier_item_dustofappearance_Description
Can be seen by enemies when invisible. Slowed by 20%% when invisible.
DOTA_Tooltip_modifier_item_lotus_orb_active

Echo She

ll
DOTA_Tooltip_modifier_item_lotus_orb_active_Description
Most targeted spells will be re-cast at the caster.
DOTA_Tooltip_modifier_item_solar_crest_armor_reduction
Solar Crest
on

DOTA_Tooltip_modifier_item_solar_crest_armor_reduction_Descripti
Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
DOTA_Tooltip_modifier_item_solar_crest_armor_addition

Solar Crest
DOTA_Tooltip_modifier_item_solar_crest_armor_addition_Descriptio
n
Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%, an
d evasion increased by %dMODIFIER_PROPERTY_EVASION_CONSTANT%%%.
DOTA_Tooltip_modifier_item_moon_shard_consumed Moon Shard
DOTA_Tooltip_modifier_item_moon_shard_consumed_Description
Permanently granted %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% attack speed
by consuming a Moon Shard.
DOTA_Tooltip_modifier_item_moon_shard_consumed_Description_Dashb
oard
Permanently granted 60 attack speed by consuming a Moon Shard.
DOTA_Tooltip_modifier_item_guardian_greaves_aura
Guardian Aura
DOTA_Tooltip_modifier_item_guardian_greaves_aura_Description
Receiving %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% additional health regenerat
ion, and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS% armor.
DOTA_Tooltip_modifier_item_silver_edge_windwalk Shadow Walk
DOTA_Tooltip_modifier_item_silver_edge_windwalk_Description
Invisible. Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCE
NTAGE%%% and you can move through units. Attacking to break invisibility will de
al 225 bonus damage, slow the target and reduce their damage output.
DOTA_Tooltip_modifier_silver_edge_debuff
Shadow W
alk Attack
DOTA_Tooltip_modifier_silver_edge_debuff_Description
Passive abilities disabled, and damage dealt reduced by %dMODIFIER_PROPERTY_TOTA
LDAMAGEOUTGOING_PERCENTAGE%%%.
DOTA_Tooltip_modifier_tower_truesight_aura
True Sight
DOTA_Tooltip_modifier_tower_truesight_aura_Description
Reveals nearby invisible units.
DOTA_Tooltip_modifier_tower_aura_bonus
Tower Prot
ection
DOTA_Tooltip_modifier_tower_aura_bonus_Description
Armor incr
eased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%

DOTA_Tooltip_modifier_tower_aura
Tower Protection
DOTA_Tooltip_modifier_tower_aura_Description
Armor of nearby friendly heroes increased.
DOTA_Tooltip_modifier_lina_fiery_soul
Fiery Soul
DOTA_Tooltip_modifier_lina_fiery_soul_Description
Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Mo
vement Speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_modifier_aegis_regen
Aegis Regeneration
DOTA_Tooltip_modifier_aegis_regen_description
The Aegis of the Immortal has expired. Quickly restoring health and mana.
DOTA_Tooltip_modifier_backdoor_protection_active
Backdoor Protection
DOTA_Tooltip_modifier_backdoor_protection_active_Description
Structure takes reduced damage, and quickly regenerates any damage taken while n
o enemy creeps are nearby.
NEUTRAL UNIT TOOLTIPS
Kobold Foreman Speed Aura
DOTA_Tooltip_ability_kobold_taskmaster_speed_aura
Speed Aura
DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_Description
The Kobold Foreman's cruel efficiency increases his movement speed and the movem
ent speed of all nearby allies.
DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_bonus_movement
_speed
%MOVE SPEED
DOTA_Tooltip_ability_kobold_taskmaster_speed_aura_radius
RADIUS
DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus
Speed Aura
DOTA_Tooltip_modifier_kobold_taskmaster_speed_aura_bonus_Descrip
tion
Movement speed increased by %dMODIFIER_PROPERTY_
MOVESPEED_BONUS_PERCENTAGE%%%.
Hill Troll Priest Mana Aura
DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura
Mana Aura
DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_Descript
ion
Provides bonus mana regeneration
to all nearby allies.
DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_mana_reg
en
MANA REGEN
DOTA_Tooltip_ability_forest_troll_high_priest_mana_aura_radius
RADIUS
DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus
Mana Aura
DOTA_Tooltip_modifier_forest_troll_high_priest_mana_aura_bonus_D
escription
Mana Regeneration increased by %dMODIFIE
R_PROPERTY_MANA_REGEN_CONSTANT%.

Hellbear Smasher Swiftness Aura


DOTA_Tooltip_ability_centaur_khan_endurance_aura
Swiftness Aura
DOTA_Tooltip_ability_centaur_khan_endurance_aura_Description
The fearsome Hellbear Smasher attacks more quickly and bullies nearby allies int
o following suit.
DOTA_Tooltip_ability_centaur_khan_endurance_aura_bonus_attack_sp
eed
ATTACK SPEED
DOTA_Tooltip_ability_centaur_khan_endurance_aura_radius
RADIUS
DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus
Swiftness Aura
DOTA_Tooltip_modifier_centaur_khan_endurance_aura_bonus_Descript
ion
Attack speed increased by %dMODIFIER_PROPERTY_AT
TACKSPEED_BONUS_CONSTANT_SECONDARY%.
Centaur Conqueror War Stomp
DOTA_Tooltip_ability_centaur_khan_war_stomp
War Stomp
DOTA_Tooltip_ability_centaur_khan_war_stomp_Description
The Centaur Conqueror's powerful hooves stomp the ground, stunning and damaging
nearby enemies. Heroes recover more quickly.
DOTA_Tooltip_ability_centaur_khan_war_stomp_radius
RADIUS
DOTA_Tooltip_ability_centaur_khan_war_stomp_non_hero_stun_durati
on
STUN DURATION
DOTA_Tooltip_ability_centaur_khan_war_stomp_hero_stun_duration
HERO STUN
Vhoul Assassin Envenomed Weapon
DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon
Envenomed Weapon
DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_Description
The Vhoul Assassin has soaked his weapons in his own blend of painful predator v
enoms. Heroes recover from the poison more quickly.
DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_damage_per_
second
DAMAGE PER SECOND
DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_non_hero_du
ration
DURATION
DOTA_Tooltip_ability_gnoll_assassin_envenomed_weapon_hero_durati
on
HERO DURATION
DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison
Envenomed Weapon
DOTA_Tooltip_modifier_gnoll_assassin_envenomed_weapon_poison_Des
cription
Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per s
econd.
Ghost Frost Attack
DOTA_Tooltip_ability_ghost_frost_attack
Frost Attack
DOTA_Tooltip_ability_ghost_frost_attack_Description
The Ghost launches an eerie attack that chills her enemies to their bones.
DOTA_Tooltip_ability_ghost_frost_attack_movespeed_slow
%MOVE SLOW

DOTA_Tooltip_ability_ghost_frost_attack_attackspeed_slow
ATTACK SLOW
DOTA_Tooltip_ability_ghost_frost_attack_duration
DURATION
DOTA_Tooltip_modifier_ghost_frost_attack_slow
Frost Attack
DOTA_Tooltip_modifier_ghost_frost_attack_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
Hellbear Smasher Thunder Clap
DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap
Thunder Clap
DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_Des
cription
The Hellbear Smasher claps his massive hands tog
ether, creating a deafening blast. The blast damages nearby enemies and throws t
hem off their footing.
DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_rad
ius
RADIUS
DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_mov
espeed_slow
%MOVE SLOW
DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_att
ackspeed_slow
ATTACK SLOW
DOTA_Tooltip_ability_polar_furbolg_ursa_warrior_thunder_clap_dur
ation
DURATION
DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap
Thunder Clap
DOTA_Tooltip_modifier_polar_furbolg_ursa_warrior_thunder_clap_De
scription
Movement speed reduced by %dMODIFIER_PROPERTY_MO
VESPEED_BONUS_PERCENTAGE%%% and attack speed reduced by %dMODIFIER_PROPERTY_ATTA
CKSPEED_BONUS_CONSTANT%.
Generic Neutral Ability Spell Immunity
DOTA_Tooltip_ability_neutral_spell_immunity
Spell Immunity
DOTA_Tooltip_ability_neutral_spell_immunity_Description
This creature does not feel the effects of most magical spells.
DOTA_Tooltip_modifier_neutral_spell_immunity_visible
Spell Immunity
DOTA_Tooltip_modifier_neutral_spell_immunity_visible_Description
This creature does not feel the effects of most magical spells.
Neutral Cloak Aura
DOTA_Tooltip_ability_mudgolem_cloak_aura
Cloak Aura
DOTA_Tooltip_ability_mudgolem_cloak_aura_Description
This creature protects its allies with a Magic Resistance aura. Creeps are b
etter protected.
DOTA_Tooltip_ability_mudgolem_cloak_aura_radius
AURA RADIUS
DOTA_Tooltip_ability_mudgolem_cloak_aura_bonus_magical_armor
%MAGIC RESISTANCE HEROES
DOTA_Tooltip_ability_mudgolem_cloak_aura_bonus_magical_armor_cre
eps
%MAGIC RESISTANCE CREEPS

DOTA_Tooltip_modifier_mudgolem_cloak_aura_bonus
Cloak Aura
DOTA_Tooltip_modifier_mudgolem_cloak_aura_bonus_Description
Magic Resistance increased by %dMODIFIER_PROPERTY_MAGICAL_RE
SISTANCE_BONUS%%%.
Ogre Frostmage Ice Armor
DOTA_Tooltip_ability_ogre_magi_frost_armor
Ice Armor
DOTA_Tooltip_ability_ogre_magi_frost_armor_Description
The Ogre Frostmage summons an invisible layer of icy air that surrounds the targ
et friendly unit, increasing its armor and temporarily slowing any melee enemies
that dare attack it.
DOTA_Tooltip_ability_ogre_magi_frost_armor_armor_bonus
ARMOR BONUS
DOTA_Tooltip_ability_ogre_magi_frost_armor_duration
DURATION
DOTA_Tooltip_ability_ogre_magi_frost_armor_movespeed_slow
%MOVE SLOW
DOTA_Tooltip_ability_ogre_magi_frost_armor_attackspeed_slow
ATTACK SLOW
DOTA_Tooltip_ability_ogre_magi_frost_armor_slow_duration
SLOW DURATION
DOTA_Tooltip_modifier_ogre_magi_frost_armor
Ice Armor
DOTA_Tooltip_modifier_ogre_magi_frost_armor_Description
Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%. Enemy melee units
that attack will suffer reduced movement and attack speed.
DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow
Ice Armor Slow
DOTA_Tooltip_modifier_ogre_magi_frost_armor_slow_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
Dark Troll Summoner Ensnare
DOTA_Tooltip_ability_dark_troll_warlord_ensnare
Ensnare
DOTA_Tooltip_ability_dark_troll_warlord_ensnare_Description
The Dark Troll Summoner tosses netting around an enemy's feet, briefly immobiliz
ing the unit, though the unit can still attack and use abilities. Interrupts cha
nneling abilities.
DOTA_Tooltip_ability_dark_troll_warlord_ensnare_duration
DURATION
DOTA_Tooltip_modifier_dark_troll_warlord_ensnare
Ensnare
DOTA_Tooltip_modifier_dark_troll_warlord_ensnare_Description
Unable to move.
Dark Troll Summoner Raise Dead
DOTA_Tooltip_ability_dark_troll_warlord_raise_dead
Raise Dead
DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_Description
The Dark Troll Summoner stirs the ground underfoot, raising the remains of troll
s long dead, bringing to life two skeleton Warriors who will fight at his side.

DOTA_Tooltip_ability_dark_troll_warlord_raise_dead_duration
DURATION
Giant Wolf Critical Strike
DOTA_Tooltip_ability_giant_wolf_critical_strike
Critical Strike
DOTA_Tooltip_ability_giant_wolf_critical_strike_Description
The Giant Wolf's ferocious attacks occasionally tear a vital tendon, inflicting
critical damage.
DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_chance
%CHANCE
DOTA_Tooltip_ability_giant_wolf_critical_strike_crit_mult
%CRITICAL DAMAGE
Alpha Wolf Critical Strike
DOTA_Tooltip_ability_alpha_wolf_critical_strike
Critical Strike
DOTA_Tooltip_ability_alpha_wolf_critical_strike_Description
The cruel Alpha Wolf attacks his enemy's unprotected vitals at every opportunity
, inflicting critical damage.
DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_chance
%CHANCE
DOTA_Tooltip_ability_alpha_wolf_critical_strike_crit_mult
%CRITICAL DAMAGE
Alpha Wolf Wolf Aura
DOTA_Tooltip_ability_alpha_wolf_command_aura
Packleader's Aura
DOTA_Tooltip_ability_alpha_wolf_command_aura_Description
The Alpha Wolf's ruthless attacks do extra damage. His commanding presence inspi
res nearby allies to attack ruthlessly as well.
DOTA_Tooltip_ability_alpha_wolf_command_aura_bonus_damage_pct
%BONUS DAMAGE
DOTA_Tooltip_ability_alpha_wolf_command_aura_radius
RADIUS
DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus
Packleader's Aura
DOTA_Tooltip_modifier_alpha_wolf_command_aura_bonus_Description
Damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.
Tornado Tempest
DOTA_Tooltip_ability_tornado_tempest
Tempest
DOTA_Tooltip_ability_tornado_tempest_Description
The Tornado's overpowering winds slow all nearby enemies, flinging debris at the
m and inflicting damage every second. Enemies closer to the center of the Tornad
o take more damage.
DOTA_Tooltip_ability_tornado_tempest_far_radius
RADIUS
DOTA_Tooltip_ability_tornado_tempest_movespeed_slow
%MOVE SLOW
DOTA_Tooltip_ability_tornado_tempest_attackspeed_slow
ATTACK SLOW
DOTA_Tooltip_ability_tornado_tempest_near_radius
NEAR UNIT RADIUS

DOTA_Tooltip_ability_tornado_tempest_near_damage
NEAR DAMAGE
DOTA_Tooltip_ability_tornado_tempest_far_damage
FAR DAMAGE
DOTA_Tooltip_modifier_tornado_tempest_debuff
Tempest
DOTA_Tooltip_modifier_tornado_tempest_debuff_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and
attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%. Taking
damage per second based on proximity to the Tornado.
Wildwing Ripper Tornado
DOTA_Tooltip_ability_enraged_wildkin_tornado
Tornado
DOTA_Tooltip_ability_enraged_wildkin_tornado_Description
CHANNELED - The Wildwing Ripper calls on the spirit of the wind, creating a sent
ient Tornado that he can control. The Tornado slows nearby enemies and does dama
ge. It is invulnerable and can move anywhere.
DOTA_Tooltip_ability_enraged_wildkin_tornado_duration
MAX DURATION
Wildwing Ripper Toughness Aura
DOTA_Tooltip_ability_enraged_wildkin_toughness_aura
Toughness Aura
DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_Description
The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to wit
hstand more blows.
DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_enraged_wildkin_toughness_aura_radius
RADIUS
DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus
Toughness Aura
iption
NUS%.

DOTA_Tooltip_modifier_enraged_wildkin_toughness_aura_bonus_Descr
Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BO
Granite Golem Granite Aura
DOTA_Tooltip_ability_granite_golem_hp_aura

Granite Aura
DOTA_Tooltip_ability_granite_golem_hp_aura_Description
Increases the health capacity of nearby units.
DOTA_Tooltip_ability_granite_golem_hp_aura_bonus_hp
BONUS HP PERCENTAGE
DOTA_Tooltip_ability_granite_golem_hp_aura_radius
RADIUS
DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus
Granite Aura
DOTA_Tooltip_modifier_granite_golem_hp_aura_bonus_Description
Health increased by 15%%.
Satyr Banisher Purge
DOTA_Tooltip_ability_satyr_trickster_purge

Purge
DOTA_Tooltip_ability_satyr_trickster_purge_Description
The Satyr Banisher knows every trick in the book, allowing him to remove debuffs
from allies or buffs from enemies. His trickery also slows the enemy's movement
.
DOTA_Tooltip_ability_satyr_trickster_purge_duration
DURATION
DOTA_Tooltip_modifier_satyr_trickster_purge
Purge
DOTA_Tooltip_modifier_satyr_trickster_purge_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
Satyr Mindstealer Mana Burn
DOTA_Tooltip_ability_satyr_soulstealer_mana_burn
Mana Burn
DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_Description
The Satyr Mindstealer removes a fragment of his enemy's soul, burning away some
mana and dealing damage equal to the amount of mana burned.
DOTA_Tooltip_ability_satyr_soulstealer_mana_burn_burn_amount
MANA BURNED
Satyr Tormenter Shockwave
DOTA_Tooltip_ability_satyr_hellcaller_shockwave
Shockwave
DOTA_Tooltip_ability_satyr_hellcaller_shockwave_Description
The Satyr Tormenter tears open an unstable rift to the underworld, creating a sh
ockwave that travels in a line along the ground, dealing damage to enemies it hi
ts.
DOTA_Tooltip_ability_satyr_hellcaller_shockwave_distance
TRAVEL DISTANCE
Satyr Tormenter Unholy Aura
DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura
Unholy Aura
DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_Description
The Satyr Tormenter's demonic communion allows him to emanate regenerative power
, increasing the health regeneration of himself and all nearby allies.
DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_health_regen
HEALTH REGEN
DOTA_Tooltip_ability_satyr_hellcaller_unholy_aura_radius
RADIUS
DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus
Unholy Aura
DOTA_Tooltip_modifier_satyr_hellcaller_unholy_aura_bonus_Descrip
tion
Health regeneration increased by %dMODIFIER_PROP
ERTY_HEALTH_REGEN_CONSTANT% per second.
Hill Troll Priest Heal
DOTA_Tooltip_ability_forest_troll_high_priest_heal
Heal
DOTA_Tooltip_ability_forest_troll_high_priest_heal_Description
The Hill Troll Priest lays his holy blessing upon the target ally, replenishing
some health.
DOTA_Tooltip_ability_forest_troll_high_priest_heal_health

HEALTH RESTORED
Mud Golems
DOTA_Tooltip_ability_mud_golem_hurl_boulder
Hurl Boulder
DOTA_Tooltip_ability_mud_golem_hurl_boulder_Description Hurls a
boulder at the target, damaging and stunning them. Golems do not do this unless
commanded to.
DOTA_Tooltip_ability_mud_golem_hurl_boulder_Lore
Why do t
hey hesitate What are they afraid of throwing
DOTA_Tooltip_ability_mud_golem_hurl_boulder_damage
DAMAGE
DOTA_Tooltip_ability_mud_golem_hurl_boulder_duration
STUN DURATION
DOTA_Tooltip_ability_mud_golem_rock_destroy
Shard Split
DOTA_Tooltip_ability_mud_golem_rock_destroy_Description On death
, Mud Golems shatter into 2 Shard Golems. Shard Golems have %shard_health_toolti
p% health, deal %shard_damage_tooltip% damage per attack, and live for %shard_du
ration_tooltip% seconds.
Harpy Stormcrafter Chain Lightning
DOTA_Tooltip_ability_harpy_storm_chain_lightning
Chain Lightning
DOTA_Tooltip_ability_harpy_storm_chain_lightning_Description
The Harpy Stormcrafter releases a high-voltage bolt of electricity at the target
enemy, dealing damage. The bolt jumps to other nearby enemies, losing power wit
h each jump.
DOTA_Tooltip_ability_harpy_storm_chain_lightning_initial_damage
INITIAL DAMAGE
DOTA_Tooltip_ability_harpy_storm_chain_lightning_jump_range
JUMP RANGE
DOTA_Tooltip_ability_harpy_storm_chain_lightning_damage_percent_
loss
%JUMP DAMAGE LOSS
DOTA_Tooltip_ability_harpy_storm_chain_lightning_max_targets
MAX TARGETS
Black Dragon Splash Attack
DOTA_Tooltip_ability_black_dragon_splash_attack
Splash Attack
DOTA_Tooltip_ability_black_dragon_splash_attack_Description
The Black Dragon's explosive attacks are felt by all nearby enemies. Units close
r to the blast take more damage.
DOTA_Tooltip_ability_black_dragon_splash_attack_range_close
CLOSE RANGE
DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_c
lose
%CLOSE DAMAGE
DOTA_Tooltip_ability_black_dragon_splash_attack_range_mid
MID RANGE
DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_m
id
%MID DAMAGE
DOTA_Tooltip_ability_black_dragon_splash_attack_range_far
FAR RANGE
DOTA_Tooltip_ability_black_dragon_splash_attack_damage_percent_f
ar
%FAR DAMAGE

Black Dragon Dragonhide Aura


DOTA_Tooltip_ability_black_dragon_dragonhide_aura
Dragonhide Aura
DOTA_Tooltip_ability_black_dragon_dragonhide_aura_Description
The Ancient Black Dragon's dreaded presence grants nearby allies additional armo
r. This bonus can stack with itself.
DOTA_Tooltip_ability_black_dragon_dragonhide_aura_bonus_armor
BONUS ARMOR
DOTA_Tooltip_ability_black_dragon_dragonhide_aura_radius
AURA RADIUS
DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus
Dragonhide Aura
DOTA_Tooltip_modifier_black_dragon_dragonhide_aura_bonus_Descrip
Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.

tion

Black Dragon Fireball


DOTA_Tooltip_ability_black_dragon_fireball
Fireball
DOTA_Tooltip_ability_black_dragon_fireball_Description
The Black Dragon hurls a fire blast on the ground, igniting th
e area in a %radius% radius for %duration% seconds. Enemies caught in the fire w
ill take %damage% damage per second.
DOTA_Tooltip_ability_black_dragon_fireball_radius
RADIUS
DOTA_Tooltip_ability_black_dragon_fireball_damage
DAMAGE PER SECOND
DOTA_Tooltip_ability_black_dragon_fireball_burn_interval
BURN INTERVAL
DOTA_Tooltip_ability_black_dragon_fireball_duration
DURATION
Drakken Sentinel Evasion
DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion
Evasion
DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_Descripti
on
The Drakken Sentinel has assumed a partially eth
ereal form, making him difficult to hit with attacks.
DOTA_Tooltip_ability_blue_dragonspawn_sorcerer_evasion_evasion_c
hance_pct
%EVADE CHANCE
Drakken Armorer Evasion
DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion
Evasion
DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_Descripti
on
The Drakken Armorer moves about quickly, making
him difficult to hit with attacks.
DOTA_Tooltip_ability_blue_dragonspawn_overseer_evasion_evasion_c
hance_pct
%EVADE CHANCE
Drakken Armorer Guardian Aura
DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura

Guardian Aura
DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_Des
cription
The Drakken Armorer is wholly devoted to his cau
se, increasing his tolerance for physical attacks. Nearby allies are similarly d
evoted to the Overseer and are able to withstand more blows.
DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_bon
us_armor
BONUS ARMOR
DOTA_Tooltip_ability_blue_dragonspawn_overseer_devotion_aura_rad
ius
RADIUS
DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bo
Guardian Aura
DOTA_Tooltip_modifier_blue_dragonspawn_overseer_devotion_aura_bo
nus_Description Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%.
nus

Big Thunder Lizard Slam


DOTA_Tooltip_ability_big_thunder_lizard_slam
Slam
DOTA_Tooltip_ability_big_thunder_lizard_slam_Description
The Ancient Thunderhide slams his mammoth body against the ground. The shock dam
ages nearby enemies and throws them off their footing. Heroes regain their balan
ce more quickly.
DOTA_Tooltip_ability_big_thunder_lizard_slam_radius
RADIUS
DOTA_Tooltip_ability_big_thunder_lizard_slam_movespeed_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_big_thunder_lizard_slam_attack_slow_tooltip
ATTACK SLOW
DOTA_Tooltip_ability_big_thunder_lizard_slam_non_hero_duration
DURATION
DOTA_Tooltip_ability_big_thunder_lizard_slam_hero_duration
HERO DURATION
DOTA_Tooltip_modifier_big_thunder_lizard_slam
Slam
DOTA_Tooltip_modifier_big_thunder_lizard_slam_Description
Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%.
Big Thunder Lizard Frenzy
DOTA_Tooltip_ability_big_thunder_lizard_frenzy
Frenzy
DOTA_Tooltip_ability_big_thunder_lizard_frenzy_Description
The Ancient Thunderhide works an ally into a frenzy, causing his ally to have in
creased attack speed.
DOTA_Tooltip_ability_big_thunder_lizard_frenzy_attackspeed_bonus
BONUS ATTACK SPEED
DOTA_Tooltip_ability_big_thunder_lizard_frenzy_duration
DURATION
DOTA_Tooltip_modifier_big_thunder_lizard_frenzy
Frenzy
DOTA_Tooltip_modifier_big_thunder_lizard_frenzy_Description
Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%.
Big Thunder Lizard War Drums Aura
DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura
War Drums Aura

DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_Descriptio
n
The rhythm of the Thunderhide's heartbeat increases the
attack speed and attack damage of nearby allies.
DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_speed_bonu
s
ATTACK SPEED BONUS
DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_damage_bon
us
%ATTACK DAMAGE INCREASE
DOTA_Tooltip_ability_big_thunder_lizard_wardrums_aura_radius
RADIUS
DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura
War Drums Aura
DOTA_Tooltip_modifier_big_thunder_lizard_wardrums_aura_Descripti
on
Attack speed increased by %dMODIFIER_PROPERTY_AT
TACKSPEED_BONUS_CONSTANT_SECONDARY%, and attack damage increased by %dMODIFIER_P
ROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.

DOTA_Tooltip_modifier_healing_campfire_heal
Campfire Warmth
DOTA_Tooltip_modifier_healing_campfire_heal_Description
Healing %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% HP per second
DOTA_Tooltip_modifier_healing_campfire_aura
Campfire Warmth
Hero Selection panel
DOTA_Hero_Selection_Timer_Second
SECOND
DOTA_Hero_Selection_Timer_Seconds
SECONDS
DOTA_Hero_Selection_Search_Field_Default
SEARCH HEROES
DOTA_Hero_Selection_Filter_Starter

RECOMMENDED STAR

TER HEROES
DOTA_Hero_Selection_Filter_All
ALL HEROES
DOTA_Hero_Selection_Filter_Suggestions TEAM'S SUGGESTIONS (%s1)
DOTA_Hero_Selection_Filter_Mode_SD
YOUR SINGLE DRAF
T OPTIONS
DOTA_Hero_Selection_Filter_Mode_RD

YOUR RANDOM DRAF

DOTA_Hero_Selection_Filter_PlayerLoadout

Non-Hero Items

T OPTIONS
DOTA_Hero_Selection_AllHeroes

SHOW ALL

DOTA_Hero_Selection_NonHero_Show

GLOBAL I

DOTA_Hero_Selection_NonHero_Hide

HERO ITE

DOTA_ALL_HEROES

ALL HERO

HEROES
TEMS
MS
ES
DOTA_Hero_Selection_PLAY
DOTA_Hero_Selection_LOCKIN
DOTA_Hero_Selection_KEEP

ENTER BATTLE AS
LOCK IN
KEEP

DOTA_Captain_Select
BECOME CAPTAIN
DOTA_OTHER_TEAM_PICKING_CAPTAIN
s picking their Captain...

The other team i

DOTA_HS_FilterBy
FILTER BY
DOTA_HS_CurrentlyEquipped
CUSTOMIZE %s1
DOTA_HS_SelectEquip
SELECT AN ITEM TO EQUIP
DOTA_HS_UnEquip
UNEQUIP
DOTA_HS_ShuffleSlot
SHUFFLE
DOTA_HS_ShuffleTip
Shuffled slots will select a new item after every match played
DOTA_HS_NoItems_Title
NO HERO ITEMS AVAILABLE (YET)
DOTA_HS_NoItems_Desc
We haven't released any customization items for this hero yet. If you'd like to
contribute some of your own, head over to the Dota Workshop to submit them.
DOTA_Hero_Selection_ComboBox_Title_Role By Role
DOTA_Hero_Selection_ComboBox_Title_Attack
By Attack type
DOTA_Hero_Selection_ComboBox_Title_ByMine
By Stats
DOTA_Hero_Selection_ComboBox_Title_Clear
Clear Filter
DOTA_Hero_Selection_AdvFilter_Carry
Carry
DOTA_Hero_Selection_AdvFilter_Disabler Disabler
DOTA_Hero_Selection_AdvFilter_LaneSupport
Lane Support
DOTA_Hero_Selection_AdvFilter_Initiator Initiator
DOTA_Hero_Selection_AdvFilter_Jungler
Jungler
DOTA_Hero_Selection_AdvFilter_Support
Support
DOTA_Hero_Selection_AdvFilter_Durable
Durable
DOTA_Hero_Selection_AdvFilter_Nuker
Nuker
DOTA_Hero_Selection_AdvFilter_Pusher
Pusher
DOTA_Hero_Selection_AdvFilter_Escape
Escape
DOTA_Hero_Selection_AdvFilter_SoloMid
Solo Mid
DOTA_Hero_Selection_AdvFilter_Offlaner Offlaner
DOTA_Hero_Selection_AdvFilter_Attack_Melee
Melee
DOTA_Hero_Selection_AdvFilter_Attack_Ranged
Ranged
DOTA_Hero_Selection_AdvFilter_MyHero_Favorites Your Favorites
DOTA_Hero_Selection_AdvFilter_MyHero_HeroQuest
Hero Challenge
DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed Your Least Used
DOTA_Hero_Selection_AdvFilter_MyHero_BestAs
Your Bes
t
DOTA_Hero_Selection_AdvFilter_MyHero_Recent

Your Rec

DOTA_Hero_Selection_AdvFilter_MyHero_Items

You Have

DOTA_Hero_Selection_Msg_Title

NO HEROE

ently Played
Items For
S FOUND
DOTA_Hero_Selection_Msg_Desc_Base
No heroe
s match the set of filters you've chosen. Try clearing one of your filters.
DOTA_Hero_Selection_Msg_Desc_Favorites You haven't chosen any f
avorite heroes yet. To mark a hero as a favorite, click on the Star in the botto
m right of the hero's card. You can mark up to 10 heroes as your favorites at a
time. It's a great tool for marking a set of heroes that you'd like to improve w
ith.
DOTA_Hero_Selection_Msg_Desc_Suggestions
Here you would b
e able to see heroes that other players on your team suggest you play, if any ha

d been suggested. To suggest a hero to the other members of your team, click on
the Suggest Hero flag. You can suggest up to two heroes at a time.
DOTA_Hero_Selection_Suggest_Title

Hero Sug

gestions
DOTA_Hero_Selection_Suggest_Text
can see heroes suggested by your team. You can suggest
licking on the Suggest button on the Hero's card.
DOTA_Hero_Selection_Suggest_Hero_Title
DOTA_Hero_Selection_Suggest_Hero_Text1
DOTA_Hero_Selection_Suggest_Hero_Text2
2
DOTA_Hero_Selection_Suggest_Hero_Text3
nd %s3
DOTA_Hero_Selection_Suggest_Hero_Text4
s3, and %s4
DOTA_Hero_Selection_Suggest_Hero_Text5
s3, %s4, and %s5

Here you
a hero to your team by c
%s1
Suggested by %s1
Suggested by %s1, and %s
Suggested by %s1, %s2, a
Suggested by %s1, %s2, %
Suggested by %s1, %s2, %

DOTA_Hero_Selection_TT_Random_Title
Random Selection
DOTA_Hero_Selection_TT_Random_Text
Allow the game t
o randomly select a hero for you. You will be granted a bonus of 200 extra start
ing gold.
DOTA_Hero_Selection_TT_Repick_Title
Repick your Hero
DOTA_Hero_Selection_TT_Repick_Text
Go back and sele
ct a different hero. You forfeit 100 of your starting gold, and you lose any ext
ra gold you earned by randoming. You may only repick once per game.
DOTA_Hero_Selection_TT_Reroll_Title
Re-Random your H
ero
DOTA_Hero_Selection_TT_Reroll_Text
You forfeit 100
of your starting gold, and you lose any extra gold you earned by randoming.
DOTA_Hero_Selection_TT_Suggest_Title
Suggest Hero
DOTA_Hero_Selection_TT_Suggest_Text
Tell your team t
hat you think it's a good idea for someone to play this hero. You can suggest up
to 2 heroes at a time.
DOTA_Hero_Selection_TT_Favorite_Title
Favorite Hero
DOTA_Hero_Selection_TT_Favorite_Text
Mark this hero a
s one of your favorites.
DOTA_Hero_Selection_TT_HeroQuest_Title
10 Hero Challenge
DOTA_Hero_Selection_TT_HeroQuest_Text
This hero is part of y
our 10 Hero Challenge.
DOTA_Hero_Selection_TT_DailyHeroQuest_Title
Daily Hero Challe
nge
DOTA_Hero_Selection_TT_DailyHeroQuest_Text
This hero is part
of your Daily Hero Challenge.
DOTA_Hero_Selection_TT_AllHeroQuest_Title
All-Hero Challenge
DOTA_Hero_Selection_TT_AllHeroQuest_Text
This is your curren
t hero on your All-Hero Challenge.
DOTA_Hero_Selection_TT_HeroChallenge_Title
Hero Challenge Ava
ilable
DOTA_Hero_Selection_TT_HeroChallenge_Text
You have a challen
ge for this hero. Open the Challenges interface to see its details.
DOTA_Hero_Selection_Layout_Edit_Title
DOTA_Hero_Selection_Layout_Save_Title
DOTA_Hero_Selection_Layout_Cancel_Title
DOTA_Hero_Selection_Layout_Reset_Title
DOTA_Hero_Selection_Layout_Import_Title
DOTA_Hero_Selection_Layout_Export_Title
DOTA_Hero_Selection_Layout_Import_Text

Customize Layout
Save Changes
Discard Changes
Reset To Default
Import Layout
Export Layout
Load a layout from a fil

e. Layouts need to be placed in your dotacfglayouts directory to appear in the i


mport list.
DOTA_Hero_Selection_Layout_Export_Text Export your layout to a
file. Your layout is automatically saved in the Steam Cloud, but if you wish to
share it with a friend, use this to export it. Exported layouts will be written
to your dotacfglayouts directory.
DOTA_Hero_Selection_Export
Enter Fi
lename
DOTA_Hero_Selection_Export_Succeeded
Layout Exported
DOTA_Hero_Selection_Import
Select L
ayout
DOTA_Hero_Selection_Import_Failed
Import F
ailed
DOTA_Hero_Selection_Import_Succeeded
Layout Imported
DOTA_Hero_Selection_Btn_Favorite_On

Add Hero To Favo

DOTA_Hero_Selection_Btn_Favorite_Off

Remove Hero From

DOTA_Hero_Selection_Btn_Suggest_On
DOTA_Hero_Selection_Btn_Suggest_Off

SUGGEST HERO
UNSUGGEST HERO

rites
Favorites

DOTA_Hero_Selection_HeroCount

[%s1 HER

DOTA_Hero_Selection_RandomSelect

Spin to

OES]
Random Hero
DOTA_Hero_Selection_Pick_InGame
DOTA_Hero_Selection_Ban_InGame

LOCK IN
Nominate for Ban

ning
DOTA_Hero_Selection_Repick_InGame
DOTA_Hero_Selection_Pick_Loadout

REPICK
CUSTOMIZ

DOTA_Hero_Selection_LoadoutTitle

%s1 - %s

E
2
DOTA_Hero_Selection_Pick_Accept

Accept Random #%

d
DOTA_Hero_Selection_Reroll_InGame

REROLL

DOTA_Hero_Selection_BackToBrowsing_Title
Return
DOTA_Hero_Selection_BackToBrowsing_Text BROWSE HEROES
DOTA_Hero_Selection_BackToLoadout_Title Return
DOTA_Hero_Selection_BackToLoadout_Text HERO LOADOUT
DOTA_Hero_Selection_RD_Soon
be your turn to pick soon.
DOTA_Hero_Selection_RD_Next
be picking next!

It will
You will

DOTA_Hero_Selection_AllDraft_Planning_YouFirst
Banning
Phase - You may nominate one hero for Banning.nYour team will pick first.
DOTA_Hero_Selection_AllDraft_Planning_TheyFirst
Banning
Phase - You may nominate one hero for Banning.nEnemy team will pick first.
DOTA_Hero_Selection_AllDraft_BanSelected_YouFirst
Banning Phase - You have nominated a hero for Banning.nYour team will pick first
.
DOTA_Hero_Selection_AllDraft_BanSelected_TheyFirst
Banning
Phase - You have nominated a hero for Banning.nEnemy team will pick first.
DOTA_Hero_Selection_RandomDraft_Planning_YouFirst

Planning phase. nYour team will pick first.


DOTA_Hero_Selection_RandomDraft_Planning_TheyFirst
phase. nEnemy team will pick first.
DOTA_Hero_Selection_AllDraft_YouPicking
Your team's turn to pick.
DOTA_Hero_Selection_AllDraft_TheyPicking
Enemy team's turn to pick.
DOTA_Hero_Selection_AllDraft_TeammateRandomed
%s1 has randomed and is deciding to keep or reroll.
DOTA_Hero_Selection_AllDraft_YouPicking_LosingGold
m is losing gold until someone picks a hero!
DOTA_Hero_Selection_AllDraft_TheyPicking_LosingGold
am is losing gold until someone picks a hero!

Planning

Your tea
Enemy te

needed for Learn heroes tab


DOTA_Hero_Selection_Filter_Carry
CARRY
DOTA_Hero_Selection_Filter_Initiator
INITIATOR
DOTA_Hero_Selection_Filter_Support
SUPPORT
DOTA_Hero_Selection_Filter_Pusher
PUSHER
DOTA_Hero_Selection_Filter_Disabler
DISABLER
DOTA_Hero_Selection_Filter_LaneSupport LANE SUPPORT
DOTA_Hero_Selection_Filter_Jungler
JUNGLER
DOTA_Hero_Selection_Filter_Durable
DURABLE
DOTA_Hero_Selection_Filter_Nuker
NUKER
DOTA_Hero_Selection_Filter_Escape
ESCAPE
DOTA_Hero_Selection_Filter_Ganker
GANKER
DOTA_Hero_Selection_PipTooltip_Str

Primary Attribut

DOTA_Hero_Selection_PipTooltip_Agi

Primary Attribut

DOTA_Hero_Selection_PipTooltip_Int

Primary Attribut

e Strength
e Agility
e Intelligence
DOTA_Hero_Selection_PipTooltip_Carry
Carry
DOTA_Hero_Selection_PipTooltip_Disabler Disabler
DOTA_Hero_Selection_PipTooltip_LaneSupport
Lane Support
DOTA_Hero_Selection_PipTooltip_Initiator
Initiator
DOTA_Hero_Selection_PipTooltip_Jungler Jungler
DOTA_Hero_Selection_PipTooltip_Durable Durable
DOTA_Hero_Selection_PipTooltip_Pusher
Pusher
DOTA_Hero_Selection_PipTooltip_Support Support
DOTA_Hero_Selection_PipTooltip_Nuker
Nuker
DOTA_Hero_Selection_PipTooltip_Escape Escape
DOTA_Hero_Selection_PipTooltip_Carry_Sub
Will bec
ome more useful later in the game if they gain a significant gold advantage.
DOTA_Hero_Selection_PipTooltip_Disabler_Sub
Has one or more
disabling spells (stun, silence, slow, etc.).
DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub Helpful during e
arly-game laning protecting your team's carry and allowing them to farm.
DOTA_Hero_Selection_PipTooltip_Initiator_Sub
Good at starting
a teamfight.
DOTA_Hero_Selection_PipTooltip_Jungler_Sub
Can efficiently
kill neutral creeps inside the jungle early in the game.
DOTA_Hero_Selection_PipTooltip_Durable_Sub
Can take more da
mage before dying.
DOTA_Hero_Selection_PipTooltip_Pusher_Sub
Can quic
kly destroy enemy buildings or apply heavy pressure by pushing down lanes.
DOTA_Hero_Selection_PipTooltip_Support_Sub
Can focus less o

n amassing gold and items, and more on using their abilities to gain an advantag
e for the team.
DOTA_Hero_Selection_PipTooltip_Nuker_Sub
Can quickly kill
enemy heroes using high damage spells.
DOTA_Hero_Selection_PipTooltip_Escape_Sub
Has the ability
to quickly avoid death.
DOTA_Hero_Selection_Grid_Edit
DOTA_Hero_Selection_Tooltip_FullDeck
DOTA_Hero_Selection_Tooltip_Turntable
DOTA_Hero_Selection_Spin_Random_Hero

CUSTOMIZE GRID
GRID VIEW (CTRL)
CARD VIEW (CTRL)
SPIN TO RANDOM H

ERO
DOTA_Hero_Selection_toStart

WAITING

FOR BATTLE
DOTA_Hero_Selection_Losing_Gold
gold per second
DOTA_Hero_Selection_Losing_Gold_desc
s over and you still haven't selected your Hero.
DOTA_Hero_Selection_Team_Good
DOTA_Hero_Selection_Team_Bad
DOTA_Hero_Selection_STR
DOTA_Hero_Selection_AGI
DOTA_Hero_Selection_INT

You are losing 1


The Pick phase i

THE RADIANT
THE DIRE
STRENGTH
AGILITY
INTELLIGENCE

DOTA_Hero_Selection_STR_Good
DOTA_Hero_Selection_AGI_Good
DOTA_Hero_Selection_INT_Good
DOTA_Hero_Selection_STR_Bad
DOTA_Hero_Selection_AGI_Bad
DOTA_Hero_Selection_INT_Bad
DOTA_Hero_Selection_Random
RANDOM
DOTA_Hero_Selection_Suggest
Hero
DOTA_Hero_Selection_Confirm
Choose
DOTA_Hero_Selection_Ban_Confirm
DOTA_Hero_Selection_Pick_Confirm
DOTA_Hero_Selection_Pick
DOTA_Hero_Selection_Pick_Other PICKING
DOTA_Hero_Selection_Ban
SELECT
DOTA_Hero_Selection_Ban_Other
DOTA_Hero_Selection_Complete

THE RADIANT STRENGTH


AGILITY
INTELLIGENCE
THE DIRE STRENGTH
AGILITY
INTELLIGENCE
HERO
%s1
Ban %s1
Pick %s1
SELECT PICK #%d
#%d
BAN #%d
BANNING #%d
COMPLETE

dota_cd_time_label

Time remaining f

or all picks
dota_CM_COMMUNICATION
dota_cm_time
dota_cm_bonus_time
jump_ahead

COMMUNICATION
Time
RESERVE TIME
Jump Ahe

ad
DOTA_Hero_Selection_RADIANT_Phase_Pick
font color='#009900'RADIANTfont PICK #%s1
DOTA_Hero_Selection_RADIANT_Phase_Ban
900'RADIANTfont BAN #%s1
DOTA_Hero_Selection_DIRE_Phase_Pick
font PICK #%s1

font color='#009
font color='#CC0000'DIRE

DOTA_Hero_Selection_DIRE_Phase_Ban
000'DIREfont BAN #%s1
DOTA_Hero_Selection_RADIANT

font color='#CC0
font color='#006600'RADI

ANTfont
DOTA_Hero_Selection_DIRE
or='#990000'DIREfont

font col

DOTA_Onstage_Side_TeamName_Phase_Pick
DOTA_Onstage_Side_TeamName_Phase_Ban

%s1 PICK #%s2


%s1 BAN #%s2

DOTA_Hero_Selection_Instruction You have %s1 to choose a hero.


DOTA_Hero_Selection_Instruction_Other Other players are choosing
their heroes.
DOTA_Hero_Selection_Intro_Header
SELECT A HERO
DOTA_Hero_Selection_Intro_Body
Scroll through heroes us
ing your mouse or the arrow keys.nnJump directly to a hero by typing its name.nn
Hit ALT + Enter to quickly confirm your selection.nnUse filters to narrow down y
our selection to the role your team needs the most.
DOTA_Test_Client_Header Welcome to Dota 2 Test
DOTA_Test_Client_Body
Dota 2 Test is for testing updat
es. If you would rather play Dota 2, please launch Dota 2 from your Steam libra
ry.
DOTA_CombatLogHeading
COMBAT LOG
DOTA_CombatLog_Refresh REFRESH
DOTA_CombatLog_Modifiers
Modifiers
DOTA_CombatLog_Deaths
Deaths
DOTA_CombatLog_Damage
Damage
DOTA_CombatLog_Healing Healing
DOTA_CombatLog_Attacker Attacker
DOTA_CombatLog_Target
Target
DOTA_CombatLog_Abilities
Abilties
DOTA_CombatLog_Items
Items
DOTA_CombatLog_Interval Interval %s1s
DOTA_CombatLog_RebornInterval Interval
DOTA_QuestLogHeader

Quest Log

DOTA_Tip_Temp1 This is sample tip 1


DOTA_Tip_Temp2 This is sample tip 2
DOTA_Tip_Temp3 This is sample tip 3
DOTA_ToolTip_Ability
ABILITY
DOTA_ToolTip_Ability_NoTarget No Target
DOTA_ToolTip_Ability_Passive Passive
DOTA_ToolTip_Ability_Channeled Channeled
DOTA_ToolTip_Ability_AutoCast Auto-Cast
DOTA_ToolTip_Ability_Aura Aura
DOTA_ToolTip_Ability_Toggle Toggle
DOTA_ToolTip_Ability_Target Unit Target
DOTA_ToolTip_Ability_Point Point Target
DOTA_ToolTip_Targeting AFFECTS
DOTA_ToolTip_Targeting_Enemy Enemies
DOTA_ToolTip_Targeting_EnemyCreeps Enemy Creeps
DOTA_ToolTip_Targeting_EnemyHero Enemy Heroes

DOTA_ToolTip_Targeting_EnemyUnits Enemy Units


DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings Enemy Heroes and
Buildings
DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings Enemy Units and Bu
ildings
DOTA_ToolTip_Targeting_Self Self
DOTA_ToolTip_Targeting_Allies Allies
DOTA_ToolTip_Targeting_AlliedCreeps Allied Creeps
DOTA_ToolTip_Targeting_AlliedHeroes Allied Heroes
DOTA_ToolTip_Targeting_AlliedUnits Allied Units
DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings Allied Heroes an
d Buildings
DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings Allied Units and
Buildings
DOTA_ToolTip_Targeting_Trees Trees
DOTA_Tooltip_Targeting_All_Heroes Heroes
DOTA_ToolTip_Targeting_Units
Units
DOTA_ToolTip_Damage
DOTA_ToolTip_Damage_Physical

DAMAGE TYPE
font color=#71a9eaPhysic

DOTA_ToolTip_Damage_Magical
DOTA_ToolTip_Damage_Composite
DOTA_ToolTip_Damage_Pure

Magical
Composite
font color=#d611

alfont

07Purefont
DOTA_ToolTip_Damage_HP_Removal HP Removal
DOTA_ToolTip_PiercesSpellImmunity
DOTA_ToolTip_PiercesSpellImmunity_Yes

PIERCES SPELL IMMUNITY


font color=#70EA

72Yesfont
DOTA_ToolTip_PiercesSpellImmunity_No

No

DOTA_ToolTip_Aghanim
hanim's Scepter.

Upgradable by Ag

DOTA_ToolTip_Level LEVEL
DOTA_Hero_Tooltip_Level Level %s1
AbilityDuration
AbilityDamage

DURATION

DOTA_Chat_Prompt
Say
dota_dashboard_players_online
%s1 PLAYERS ONLINE
dota_dashboard_welcome
WELCOME TO THE DOTA NETWORK
dota_dashboard_actions
ACTIONS
dota_dashboard_start_playing
PLAY
dota_dashboard_action_matchmaking
MATCHMAKING
dota_dashboard_action_matchmaking_label
play with people almost as good as you
dota_dashboard_action_private
PRIVATE
dota_dashboard_action_private_label
play with your network of friends
dota_dashboard_action_ai

DAMAGE

A.I.
dota_dashboard_action_ai_label
play with bots
dota_dashboard_action_tutorial
TUTORIAL
dota_dashboard_action_tutorial_label
play with guide
dota_dashboard_action_community_game
COMMUNITY LOBBIES
dota_dashboard_action_friend_game
FRIEND LOBBIES
dota_dashboard_action_guild_game
GUILD LOBBIES
dota_dashboard_action_team_game
TEAM LOBBIES
dota_dashboard_action_lan_game
LOCAL LOBBIES
dota_dashboard_action_private_game
PRIVATE LOBBIES
dota_dashboard_action_friends_game_label
friends currently in a game lobby
dota_dashboard_prepareresearch
PREPARERESEARCH
dota_dashboard_helpout
HELP OUT
dota_dashboard_action_mentor
MENTOR
dota_dashboard_action_mentor_label
adopt a newb, answer a question
dota_dashboard_action_contribute
CONTRIBUTE
dota_dashboard_action_contribute_label
write a hero guide, rate a guide
dota_dashboard_start_learning
START LEARNING
dota_dashboard_builds
BUILDS
dota_dashboard_heropedia
HEROPEDIA
dota_dashboard_action_heroes
HEROES
dota_dashboard_action_items
ITEMS
dota_dashboard_action_replays
REPLAYS
dota_dashboard_action_comma
,
dota_dashboard_tips
TIPS
dota_dashboard_configure
CONFIGURE
dota_dashboard_settings
Settings
dota_dashboard_quit
Quit
dota_dashboard_profile
YOUR PROFILE
dota_dashboard_chat
CHAT
dota_dashboard_community

CHAT
dota_dashboard_join_chat
JOIN CHANNEL
dota_dashboard_category_today
TODAY
dota_dashboard_category_updates
UPDATES
dota_dashboard_category_customize
STORE
dota_dashboard_category_play
PLAY
dota_dashboard_category_watch
WATCH
dota_dashboard_category_learn
LIBRARY
dota_dashboard_category_socialize
COMMUNITY
dota_dashboard_category_team
TEAM
dota_quit_button
QUIT
DOTA_ConfirmQuit
CONFIRM QUIT
DOTA_ConfirmQuitDesc
Do you really wish to quit Dota 2
DOTA_ConfirmQuitDescUnsafe
Leaving a game before it has finished may ruin the game for other players. Do y
ou really wish to quit Dota 2
DOTA_ConfirmDelete
CONFIRM DELETE
DOTA_ConfirmDeleteDesc
Do you really wish to delete this replay file
DOTA_ReplaySize
%s1 MB file on disk
DOTA_SpectatorClientMSG
You are running a spectator-only version of Dota 2.
dota_spectator_signup
Get on the list for a free Dota 2 invite
dota_spectator_buy
Purchase the Invite Bundle on the Dota Store
dota_button_signup
SIGN UP
dota_button_buy
PLAY RIGHT NOW
ti2_sub_sched_label
Browse games by schedule
ti2_sub_sched_desc
Browse all the games by date played. Go to these pages to follow The Internatio
nal spoiler-free. n(Then avoid our Twitter feed and Facebook posts.)
ti2_sub_results_label
Follow games by bracket (spoilers!)
ti2_sub_results_desc
Follow the action as teams work through the Upper and Lower Brackets.
dota_watch_live_tab
LIVE GAMES
dota_watch_live_tab_star
LIVE TOURNAMENT
dota_watch_recent_tab
RECENT GAMES

dota_watch_subscriptions_tab
TOURNAMENTS
dota_watch_schedule_tab
EVENTS
dota_watch_local_tab
DOWNLOADED
dota_watch_match_id
Match ID %s1
replay_players
Players
dota_my_tournaments_tab
MY TOURNAMENTS
my_tournaments_header
MANAGE TOURNAMENTS
my_tournaments_dates
TOURNAMENT MATCHUPS
sched_team1
Team 1
sched_team2
Team 2
dota_no_live_games
No Live Games in Progress
dota_no_live_games_desc
There are no live games being played at the moment.
dota_friends
FRIENDS
friends_playing_dota
PLAYING DOTA
friends_pending
PENDING FRIEND REQUESTS
friends_online
ONLINE
friends_offline
OFFLINE
dota_profile_mini_title
PROFILE
dota_profile_mini_party
PARTY
dota_profile_mini_team_party
TEAM MEMBERS
party_accepted
IN PARTY
party_pending
(%s1 PENDING)
party_declined
party_pending_tooltip_title
PENDING INVITATIONS
dota_profile_mini_2
RECENT HEROES
dota_profile_successful_heroes
Most Successful Heroes
most_played_heroes
MOST PLAYED HEROES
heroes_played_title
HEROES PLAYED
dota_hero
HERO
chat_send
SEND
chat_members

PARTICIPANTS
chat_add_channel
ADD CHAT CHANNEL
chat_join_channel
JOIN CHAT CHANNEL
chat_select_channel
Select a chat channel to join
chat_create_channel
CREATE NEW CHAT CHANNEL
chat_create_channel_desc
Enter a custom channel name
chat_create_channel_button
CREATE NEW CHANNEL
confirm_create_channel_button
CREATE
chat_custom_channels
CUSTOM
chat_regional_channels
REGIONAL
chat_search_channel_msg_01
Finding channels
Tournament_dropdown
Filter by Tournament
Tournament_None
None
Tournament_WestQualifier
West Qualifier
Tournament_EastQualifier
East Qualifier
dota_report_title_commend
COMMEND PLAYER
dota_report_title_report
REPORT PLAYER
dota_report_leave_comment
Leave a comment...
dota_reports_remaining
Reports Remaining %s1
dota_reports_total
Total reports submitted %s1
dota_commends_remaining
Commendations Remaining %s1
dota_commends_total
Total commendations submitted %s1
report_text_abuse
Text abuse
report_text_abuse_desc
They were abusive in text chat
report_voice_abuse
Voice abuse
report_voice_abuse_desc
They were verbally abusive
report_communication_abuse
Communication Abuse
report_communication_abuse_desc
They were abusive over a communication channel (text or voice)
report_feeding
Intentional feeding
report_feeding_desc

They intentionally died repeatedly to hurt their own team


report_ability_abuse
Intentional Ability Abuse
report_ability_abuse_desc
They intentionally used abilities to the detriment of their own team
commend_friendly
Friendly
commend_friendly_desc
I think they are amiable
commend_forgiving
Forgiving
commend_forgiving_desc
I think they are quite forgiving
commend_teaching
Teaching
commend_teaching_desc
I think they are a great teacher
commend_leadership
Leadership
commend_leadership_desc
I think they are a good leader
infraction_type_label
Select a category
infraction_comment_label
More information
commend_submitted
Commendation submitted Thank you for helping to improve the Dota 2 community.
report_submitted
Report submitted Thank you for helping to improve the Dota 2 community.
duplicate_report
You have already submitted feedback for this player.
no_reports_remaining
You have already used your allotted number of submissions for this week.
player_report_fail_too_late
It's too late to submit player feedback for this match.
player_report_fail_generic
Failed to submit player feedback.
DOTA_ReportReminder
Don't forget to report players for bad conduct, or commend them for being fun to
play with. You can do this by clicking on their name in the scoreboard at any t
ime.
matchmaking ready match_ready.fla
matchmaking_status_title
Matchmaking Status
matchmaking_status_text
Your game is ready
matchmaking_status_picking_started
The hero picking phase has begun
matchmaking_ready_text
%s1 Ready
matchmaking_player_afk
Player not ready
matchmaking_player_cancel
Player cancelled
matchmaking_player_rematch
Finding new players
matchmaking_waiting_for_players

Waiting for other players


matchmaking_player_declined
A player declined the match
matchmaking_denied_local
You are unable to find a match for %s1.
matchmaking_denied_party
%s1 will prevent your party from findingna match for %s2.
matchmaking_account_disabled
You have been too disruptive and will not be able to chat or join the matchmakin
g queue for %s1
matchmaking_low_priority_local
You have %s1 remaining in the low priority matchmaking pool due to abandoning ga
mes or receiving excessive reports.
matchmaking_low_priority_party
%s1 will only allow low priority matchmaking for %s2 due to abandoning games or
receiving excessive reports.
matchmaking_match_disabled_local
You are prevented from matching for %s1 due to failing to ready-up or abandoning
your last game.
matchmaking_match_disabled_party
%s1 will prevent matching for %s2 due to failing to ready-up or abandoning his o
r her last game.
returning_top_of_queue
Returning to matchmaking with high priority
dota_ready_fail
FAILED TO READY UP
dota_ready_fail_desc
Your match was ready, but you failed to respond and have been removed from the m
atchmaking pool.
dota_ready_fail_return
Find another match
dota_day
%s1 day
dota_days
%s1 days
low_priority_game
%s1 game
low_priority_games
%s1 games
hero_spawn_low_priority_header
Low-Priority Match
hero_spawn_low_priority_warning
You are in a low-priority match due to you or someone in your party abandoning g
ames or receiving excessive reports. While you are in low-priority, you will no
t receive Experience Trophy Progress, and you will only be matched with other pl
ayers in the low-priority pool.
limited_heroes_abandon_header
Limited Heroes Mode
limited_heroes_abandon_explanation
There is no penalty for leaving a Limited Heroes mode match, as your hero will b
e replaced by a bot. Leaving any other game mode may result in placement in the
low-priority pool.
matchmaking_label
Matchmaking
matchmaking_wait_time
Estimated wait time nnn
unknown_wait_time
Unknown Wait Time

matchmaking_exp_geo
Searching outside your location
matchmaking_exp_skill
Searching outside your player level
matchmaking_region_active
SELECTED
matchmaking_region_inactive
UNSELECTED
matchmaking_settings_label
MATCHMAKING SETTINGS
matchmaking_settings_regions
MATCHMAKING REGIONS
matchmaking_settings_edit
EDIT SETTINGS
DOTA_practice_bots_settings_label
BOT PRACTICE SETTINGS
DOTA_practice_bots_headline
PRACTICE WITH BOTS
lobby_settings_label
LOBBY SETTINGS
matchmaking_gamemode_label
GAME MODES
matchmaking_regions_label
REGIONS
matchmaking_languages_label
LANGUAGES
matchmaking_difficulty_label
DIFFICULTY
matchmaking_team_label
TEAM
matchmaking_select
SELECT
matchmaking_search_key
PASSWORD
matchmaking_search_key_desc
Will only match with players using the same password
DOTA_FIND_COACH
Find a Coach
dota_find_coach_details
You can invite any of your friends to coach you while you play.
dota_coach_invite
Invite as Coach
newsupdates page
update_archive
PREVIOUS UPDATES
today page
matchmaking
ACTIVE REGIONS
today_in_dota
TODAY IN DOTA
matches_in_progress
TOP LIVE MATCHES
UI_live_games_sorting
Live games are sorted by average skill, highest to lowest.
findmatch
FIND MATCH
find_compendium_match_description

Find a match using the hero picks from this week's featured Compendium match!
players_online
PLAYERS ONLINE
update_notes
UPDATES
feedback_forums
FEEDBACK FORUMS
place_holder
PLACEnHOLDER
blog
BLOG
today_news_tab
NEWS
international_tab
INTERNATIONAL
dota_profile_prestige
PRESTIGE
dota_profile_wins
WINS
dota_profile_losses
LOSSES
dota_profile_leaves
ABANDONED
dota_profile_games
GAMES
dota_profile_overview
OVERVIEW
dota_profile_history
GAME HISTORY
dota_profile_view_history
View All Games
dota_profile_heroes_played
HEROES PLAYED
dota_profile_view_heroes_played
View Heroes Played
dota_profile_team
TEAM
dota_profile_recruits
FRIEND RECRUITING
dota_profile_friend_recruit_id
Add Friend ID
dota_profile_recruit_friends
Recruit Friends
dota_profile_recruiting_status
Recruitment Status
dota_profile_recruit_levels_gained
Levels Gained
dota_profile_recruit_accepted
Accepted Recruit
dota_profile_recruit_pending
Has not responded to the recruitment request
dota_profile_recruit_declined
Has declined the recruitment request
dota_profile_recruit_level
Recruitment Level
recruit_invitation
RECRUITMENT INVITATION
recruit_invitation_details

A player has requested to recruit you into Dota 2. If you accept this request,
any games you play together before you hit level 10 will earn both of you 50% in
creased Battle Points.nnYou can only be recruited by one player, so choose wisel
y!
DOTA_RecruitInviteResponse_Accept_Header
RECRUITMENT ACCEPTED
DOTA_RecruitInviteResponse_Accept
Congratulations, you have been recruited by %s1!
DOTA_RecruitInviteSend_Header
RECRUITMENT REQUEST SENT
DOTA_RecruitInviteSend_Body
Recruitment requests have been sent to all selected friends. The status of your
requests is reflected in the status panel.
DOTA_RecruitInviteSend_BodySingle
A Recruitment request has been sent to %s1. The status of this request is refle
cted in the Friend Recruiting tab in your Profile.
dota_profile_friend_invite_send
SEND
DOTA_SendFriendRecruitsFailed
Failed to recruit friends!nnPlease try again.
dota_recruitpanel_your_recruits
Your Recruits
dota_recruitpanel_recruit_details
Details
dota_recruit_tooltip_recruiter
This player has recruited you.
dota_recruit_tooltip_recruit
You have recruited this player.
dota_recruit_tooltip_recruit_bonus
You have recruited this player, and when playing together will earn 50% increase
d Battle Points.
DOTA_RecruitFriend
Recruit Friend
DOTA_Recruitment_AddFriend
Press 'Add a Friend' to invite a friend to Dota 2.
dota_prfile_wins_hero
W
dota_prfile_losses_hero
L
dota_prfile_game_needed
%s1 more game needed
dota_prfile_games_needed
%s1 more games needed
hero_showcase_title
FEATURED HERO
hero_showcase_change
CHANGE HERO
item_showcase_title
FEATURED ITEMS
item_showcase_change
EDIT FEATURED ITEMS
hero_showcase_show_in_profile
Use this hero in my profile
dota_profile_clear_filter
Clear Hero Filter
HERO_SHOWCASE_EQUIPPED
CURRENTLY EQUIPPED ITEMS
hero_showcase_preview_tooltip
Inspect this hero's currently equipped items

DOTA_ProfileRequestFailed
Failed to retrieve profile data.
DOTA_requested_profile_marked_private
This user has marked their profile as private.
DOTA_requested_profile_marked_private_header
Private Profile
DOTA_SteamOverlayDisabled_Title
Overlay Not Running
DOTA_SteamOverlayDisabled_Body
The Steam Overlay is not running, which is needed for full functionality within
Dota 2. Please enable it within the Steam client settings and restart Dota 2.
dota_pb_title
PERFORMANCE
dota_pb_description
Your performance bar shows how well you've played each hero relative to your oth
er heroes.
pb_area_0
1
pb_area_1
2
pb_area_2
3
pb_area_3
4
pb_area_4
5
pb_area_5
6
pb_area_6
7
pb_area_7
8
pb_area_8
9
pb_area_9
10
pb_desc
Four games are needed to establish a performance rating. Your ratings will beco
me more accurate the more you play.
team profile
dota_team_profile_hed
TEAM PROFILE
dota_career_profile
CAREER PROFILE
dota_profile_title
DOTA 2 - PERSONA
dota_profile_prefs
Persona Preferences
dota_profile_recent_games
Most-recent Games
dota_profile_commendations
Commendations
dota_lobby_type_matchmaking
Public Matchmaking

dota_lobby_type_practice
Practice Game
dota_lobby_type_practice_games
PRACTICE GAMES
dota_lobby_type_private_games
PRIVATE GAMES
dota_lobby_practice_vs_bots
PRACTICE VS BOTS
dota_lobby_quests
TRAINING
dota_lobby_tutorials
TUTORIALS
dota_lobby_mentored_play
FIND A COACH
dota_lobby_type_tournament
Tournament Game
dota_lobby_type_tutorial
Tutorial
dota_lobby_type_coop_bot
Co-op Bot
dota_lobby_type_team_matchmaking
Team Matchmaking
dota_lobby_type_competitive
Ranked Match
dota_lobby_type_competitive_solo_uncalibrated
Ranked Match Solo (Calibrating)
dota_lobby_type_competitive_party_uncalibrated
Ranked Match Party (Calibrating)
dota_lobby_type_competitive_solo
Ranked Match Solo @%s1 %s2
dota_lobby_type_competitive_party
Ranked Match Party @%s1 %s2
dota_lobby_type_casual_1v1
1v1 Match
dota_lobby_tab_tournament
TOURNAMENTS
dota_lobby_lan_title
LOCAL LOBBY
dota_lobby_default_title
ONLINE LOBBY
dota_lobby_offline_title
OFFLINE PRACTICE LOBBY
DOTA_ConfirmLANLobby_title
LOCAL LOBBY
DOTA_ConfirmLANLobby_desc
A Local game is hosted on your machine. System requirements are higher when host
ing a local game.
DOTA_ConfirmUnpublishedLobby_title
UNPUBLISHED GAME MODE
DOTA_ConfirmUnpublishedLobby_desc
To test an unpublished game mode with other people, all participants must manual
ly install the game mode in their dota_addons folder.
dota_featured_hero
Featured Hero
dota_join_chat_channel_prompt
Channel
dota_join_chat_channel_button
JOIN
dota_join_chat_channel_name_header

Channel Name
dota_join_chat_channel_startup_header
Join On Startup
dota_chat_party_tab
Party
dota_chat_lobby_tab
Lobby
dota_chat_team_tab
Team
dota_chat_game_tab
Game
dota_chat_guild_tab
Guild
dota_chat_fantasy_draft
Fantasy Draft
dota_chat_cafe_tab
Cafe
dota_chat_post_game
Post Game
dota_chat_battlecup_tab
Battle Cup
dota_game_lobby_title
GAME LOBBY
dota_match_history
MATCH HISTORY
dota_match_history_details
MATCH DETAILS
dota_match_details_brief
DETAILS
dota_match_history_win
WIN
dota_match_history_loss
LOSS
dota_match_history_abandon
ABANDON
dota_match_history_back
CLOSE
dota_match_history_Winner_GoodGuys
WINNER The Radiant
dota_match_history_Winner_BadGuys
WINNER The Dire
page_previous
page_next
page_counter
page_back
BACK
dota_store_feature_close
CLOSE
dota_store_feature_title_new_store
Store
dota_load_game_title
LOAD GAME
dota_load_game_button
LOAD GAME
dota_load_game_searching
Searching for Save Games...
dota_load_game_no_games
No Save Games found
dota_watch_replay
WATCH REPLAY

PREVIOUS
NEXT
Page %s1

New in the Dota

dota_watch_highlights
WATCH HIGHLIGHTS
dota_download_replay
DOWNLOAD REPLAY
dota_replay_unavailable
REPLAY UNAVAILABLE
dota_profile_show_match_history
MATCH HISTORY
dota_persona_panel_title
PLAYER DETAILS
dota_downloading_replay
Downloading...
dota_decompressing_replay
Decompressing...
replay_download_failed
REPLAY DOWNLOAD FAILED
replay_download_fail_code
Download Error %s1
replay_download_open_failed
Unable to open replay file. Please ensure no other processes have this file ope
n.
replay_download_create_failed
Unable to create replay file of the specified size. Is your disk full
replay_download_request_fail
Failed to send request for part of file.
replay_download_handle_fail
Failed to find file handle.
replay_download_chunk_not_found
Failed to find file chunk in download list.
replay_download_write_failed
Unable to write to replay file.
replay_download_data_failed
Failed to get data from download buffer.
replay_download_decompress_failed
Failed to decompress replay file. Please try downloading the replay again.
dota_finding_match_players
(%s1 searching)
dota_finding_match_generic
Finding Match
dota_finding_match_weekend_tourney
Finding Battle Cup Opponent
dota_finding_match_ranked
Finding Ranked Match
dota_finding_match_seasonal_ranked
International Ranked
dota_finding_match_bot
Finding Bot Match
dota_finding_match_team
Finding Team Ranked Match
dota_finding_match_year_beast_brawl
Finding Year Beast Brawl
dota_finding_1v1_match_casual
Finding 1v1 Match
party_chat_find_match_start_game_modes
Game modes
party_chat_find_match_start_regions
Regions
party_chat_find_match_start_languages
Languages
party_chat_find_match_stop

Stopped finding match.


featured_match_passport_message
Purchase a Compendium to be eligible to play the featured match of the week!
buypassport
Buy Compendium
compendium_promo_immortals
Eleven New Immortal Items
compendium_promo_immortals_desc
Available now wi
th the Compendium
compendium_immortal_treasure_2_header
IMMORTAL TREASURE II
compendium_immortal_treasure_2_available
New Immortal ItemsnAvailable Now with The International 2015 Compendium
compendium_collectors_cache_header
COLLECTOR'S CACHE
compendium_collectors_cache_desc
Available exclusively for Compendium owners.nLevels up your Compendium.nUltra ra
re chance for the Immortal Faceless Rex courier.
MUSIC_ANNOUNCER_UPSELL_HEADER
NEW REWARDS
MUSIC_ANNOUNCE_UPSELL_DESC
The Bristleback AnnouncernThe International 2015 Music Pack composed by Jeremy a
nd Julian SoulenAvailable exclusively for Compendium owners!
compendium_level
LEVEL
compendium_not_activated_other_user
This player has not activated their International 2014 Compendium
compendium_activate_button
BUY NOW - %s1
compendium_activate_title
THE COMPENDIUM
compendium_activate_details
Earn rewards, level up, collect player cards, and more! It's the next-best thing
to being there.
compendium_activate_no_thanks
No Thanks, but I would like to preview it
compendium_to_next_level
TO NEXT LEVEL
compendium_preview_mode
PREVIEW MODE ONLY
compendium_preview_click
Click Here to Activate!
compendium_available_title
THE COMPENDIUM
compendium_overflow
OVERFLOWING COMPENDIUM
compendium_includes
now includes
compendium_available_descrip1
Immortal Treasures - Mini-Pudge Courier - Massive Booster
compendium_available_descrip2
Loading Screens - HUD Skin - Level Up RewardsnChat Emoticons - Plus Much More
compendium_available_descrip_overflow_1
Immortal Treasures - Mini-Pudge Courier - Massive BoosternChat Emoticons - C
ustom Weather Effects
compendium_available_descrip_overflow_2
Lt. Squawkins Courier - Daily Hero ChallengenFavorite Hero Stat Tracking - Predi
ction Mini-GamesnLoading Screens - HUD Skin
compendium_available_click_for_details
Click for Details

compendium_activate_now
Activate Now
compendium_available_title_2015
COMPENDIUM
compendium_available_details_2015
Be a part of the biggest Dota tournament of the year.nEarn rewards by completing
challenges, making predictions and following the event.
dota_num_players_searching
PLAYERS SEARCHING %s1
dota_search_range
SEARCH RANGE
dota_num_matching_players
MATCHING PLAYERS %s1 of 10
dota_match_elapsed
ELAPSED TIME
dota_cancel_match_find
CANCEL SEARCH
dota_match_in_progress
Game in progress
dota_match_finished
Game is finished
dota_match_connecting
Connecting to game...
dota_match_connected
Connected to game
dota_match_local_game
Connected to local game
dota_reconnect_to_game
RECONNECT
dota_abandon_game
LEAVE GAME
dota_disconnect_game
DISCONNECT
dota_match_find_server
Finding server
dota_match_wait_for_host
Waiting for host
dota_match_game_ui
Private Lobby Setup
dota_number_of_spectators
Number of Spectators %s1
dota_abandon_dialog_title
ABANDON GAME
dota_abandon_dialog_warning
Abandoning a game before it has finished may ruin the game for other players.
dota_abandon_dialog_confirm
Are you sure you want to abandon this game
dota_abandon_dialog_yes
Yes, abandon game.
dota_leave_dialog_title
LEAVE GAME
dota_leave_dialog_confirm
Are you sure you want to leave this game
dota_leave_dialog_yes
Yes, leave game.
dota_safe_to_abandon
This game is safe to leave.
dota_safe_to_abandon_inline
GAME IS SAFE TO LEAVE
dota_safe_to_abandon_match_not_scored

This game will not be scored. It is now safe to leave.


dota_safe_to_abandon_match_not_scored_network
Poor network conditions have been detected, and this game will not be scored. I
t is now safe to leave.
dota_party_forfeited_match
Your party has forfeited the game and will receive a loss.
dota_cannot_leave_weekend_tourney
You cannot abandon the current Battle Cup match, but your team can surrender by
chatting 'GG'
dota_leaver_consequence_header_failure_to_reconnect
Failure to reconnect will result in the following consequences
dota_leaver_consequence_header_leave_match
Leaving this match will result in the following consequences
dota_leaver_consequence_LetDownTeammates
Your teammates will play at a disadvantage.
dota_leaver_consequence_SmallMatchmakingCooldown
You will be prevented from matchmaking for a period of time.
dota_leaver_consequence_CreditWithAbandon
You will receive an abandon.
dota_leaver_consequence_ForcedLossForLeaver
You will receive a loss.
dota_leaver_consequence_ForcedLossForLeaversParty
bEveryone in your partyb will receive a loss.
dota_leaver_consequence_ForcedLossForLeaversTeam
bYour teamb, %s1, will receive a loss.
dota_leaver_consequence_MMRLossForLeaver
Your MMR will decrease.
dota_leaver_consequence_MMRLossForLeaversParty
The MMR of beveryone in your partyb will decrease.
dota_leaver_consequence_MMRLossForLeaversTeam
The MMR of byour teamb, %s1, will decrease.
dota_leaver_consequence_MatchDiscardedForOtherPlayers
The match will not be scored for other players.
dota_leaver_consequence_NotDecrementLowPriGamesRemaining
You will not be credited with having completed the match.
dota_play_matchmaking
PLAY GAME
dota_play_practice
PRIVATE
dota_play_tournament
TOURNAMENT
dota_play_tutorial
TUTORIAL
dota_watch_game
WATCH
dota_play_matchmaking_desc
Find a match with players of similar experience in your region.
dota_play_1v1_desc
Practice your solo midlane game against one other player. Practice ends when on
e player dies twice or loses a tower.
dota_play_1v1_rules_html
b1v1 Solo Mid RulesbulliYou can pick any hero including duplicates.liliEnemy can
not see your hero selection until they choose theirs.liliEach player starts off
with a free Courier.liliFirst rune does not spawn.liliYou can voice chat with yo
ur opponent.liliCoaches are allowed.liliPlayers may forfeit by calling 'gg' or l
eaving the match.liul
dota_practice_bots_title
Practice with Bots

dota_play_practice_desc
Create a private lobby to play with friends or the A.I.
dota_play_tutorial_desc
Play a match with a mentor or run through a lesson.
dota_play_tournament_desc
Find a match in a competitive tournament.
dota_play_leaver_left_label
You left your previous game. If you crash or lose your connection, you should r
econnect to the game. Leaving will have repercussions in the future.
dota_play_matchmaking_reconnect_hint
You can rejoin a game if you crash or disconnect. Not rejoining can ruin the gam
e for the other players.
dota_play_find_match
Find a Game
dota_play_find_a_game_heading
FIND A GAME
dota_play_casual_match
NORMAL MATCH
dota_play_ranked_match
RANKED MATCH
dota_play_bot_match
BOT MATCH
dota_play_casual_1v1_match
PRACTICE 1v1
dota_play_no_team_identity_explanation
A party of five can play using a persistent team identity and team MMR.
dota_play_competitive_team_identity_checkbox
Play as %s1
dota_ranked_rating_solo
Solo Rank
dota_ranked_rating_party
Party Rank
dota_learn
LEARN
dota_play_welcome_title
Welcome to Dota 2
dota_play_welcome_text
Thank you for participating, your feedbacknwill help make Dota 2 better.
dota_play_diretide_tab
FIND DIRETIDE MATCH
dota_watch_no_results
No Results.
dota_watch_tournaments_header
THIS MONTH TOURNAMENTS
dota_gamemode_filter_Any
Any
dota_calendar
Calendar
dota_calendar_tooltip_head
Tournaments
sugar_rush_hof
SUGAR RUSH HALL OF FAME
sugar_rush_hof_label
These players dealt the most damage to Roshan during Cycle %s3 on %s1 at %s2
sugar_rush_hof_cycle
CYCLE %s1
sugar_rush_hof_na
Score for the previous cycle is currently unavailable.
sugar_rush_health_remaining
Health Remaining %s1

findmatchhalloween
FIND DIRETIDE MATCH
dota_play_diretide_phase_1_title
CANDY CHAOS
dota_play_diretide_phase_1_descr
Compete against the enemy team in collecting the most candy.n Collect candy fro
m Roshlings and deposit it in your Candy Bucket.n Go on a raid and steal the ene
my's candy from their bucket.n When the timer expires the team with the most ca
ndy wins!
dota_play_diretide_phase_2_title
THE TRICKSTER AWAKENS
dota_play_diretide_phase_2_descr
All this ruckus has awoken Roshan from his slumber.n He will target a random he
ro and bully them for candy.n Keeping a piece of candy in your inventory is reco
mmended as failure to feed Roshan willnresult in death.
dota_play_diretide_phase_3_title
SUGAR RUSH
dota_play_diretide_phase_3_descr
After 16 minutes Roshan will be stuffed and you will be left candyless.n You mu
st team up with the enemy and defeat Roshan before he's had his fill.n Upon defe
at, Roshan will revive again and again, growing stronger each time.n The stronge
r Roshan becomes, the better the rewards will be when time runs out!
dota_play_banner_cosmic_abyss
Tr
easure of thenCosmic Abyss
dota_play_banner_sinister_arcanery
Tr
easure of thenSinister Arcanery
dota_diretide_loot_hint
The stronger Roshan becomes, the better the rewards will be when time runs out!
DOTA_create_lobby
CREATE LOBBY
DOTA_create_lan_lobby
CREATE LOCAL LOBBY
DOTA_create_tournament_lobby
CREATE TOURNAMENT LOBBY
new_tournament_games
NEW
current_tournament_games
IN PROGRESS
old_tournament_games
COMPLETED
create_tournament_entry_button
CREATE
clear_tournament_entry_button
CLEAR
clear_tournament_dialog_header
CLEAR TOURNAMENT GAME
clear_tournament_dialog_body
Are you sure you wish to clear this game Any Match ID will be cleared and any e
xisting lobby will become a regular practice lobby.
clear_tournament_failure
Failed to clear tournament game.
DOTA_TeamUnsetHeader
TEAM NOT SET
DOTA_TeamUnsetMessage
At least one team does not have a team namelogo set. Really start the match
DOTA_LobbySeriesTeamMismatchHeader
TEAMS DO NOT MATCH SERIES INFO
DOTA_LobbySeriesTeamMismatchMessage
At least one of the teams does not match the team ids specified in the series in
fo. Really start the match

DOTA_LeagueUnsetHeader
LEAGUE NOT SET
DOTA_LeagueUnsetMessage
No league is set for this lobby, but you're able to set one. Really start the m
atch
DOTA_create_online_lobby
Create an online lobby
DOTA_create_bot_practice_desc
Play a match against AI opponents. You can use matchmaking to play with other h
uman teammates or fill your empty team slots with bots.
bot_practice_teammates_humans
Use matchmaking to find human teammates.
bot_practice_teammates_bots
Fill empty slots on your team with bots.
bot_practice_starting_team_desc
Play as The Radiant or The Dire
DOTA_create_online_lobby_desc
Create a private lobby when you want to play with people you know.
DOTA_create_online_lobby_desc_bullets
- Play arranged games against specific players or teams. n- Invite friends and f
ill empty player slots with bots. n- Hide the lobby by setting a password in LOB
BY SETTINGS.
DOTA_Practice_Bots_Difficulty
Difficulty
DOTA_Practice_Bots_Team
Team
DOTA_no_friend_lobbies
No friend lobbies found.
DOTA_no_guild_lobbies
No guildmate lobbies found.
DOTA_no_private_lobbies
No private lobbies found.
DOTA_find_lobby
FIND A LOBBY
DOTA_lobby_leader_label
LOBBY LEADER
dota_soon
COMING SOON
lobby_password_label
LOBBY PASSWORD
Find_lobby
Find Lobby
DOTA_create_private_lobby
Enter a password to create private game (optional)
DOTA_filter_private_lobby
Find private lobbies by password
DOTA_practice_lobby_list
CURRENT PRIVATE LOBBIES
DOTA_join_private_title
JOIN PRIVATE GAME
DOTA_join_private_desc
Enter the password (created by lobby-leader) to join this game.
DOTA_join_private_error1
The password entered does not match the password created by the lobby-leader.
dota_apply
APPLY
DOTA_Matchmaking_NoRegion_Error
Please select a matchmaking region.
DOTA_Matchmaking_NoMapPreference_Error
Please press the 'preferences' button and select a map preference. Select both

maps if you have no preference.


DOTA_Matchmaking_NoGameMode_Error
Please select a game mode.
DOTA_Matchmaking_NoLanguage_Error
Please select at least one language.
DOTA_Matchmaking_No_OverrideVPK
To ensure match integrity, using -override_vpk is not permitted when matchmaking
. Use -enable_addons instead.
DOTA_SelfCast_DoubleTap
Double Tap Ability to Self Cast
DOTA_SelfCast_DoubleTap_description
(Double-tapping an ability key will cast it on your hero if possible)
DOTA_UniUnitOrder_Ctrl
Unified Unit Orders
DOTA_UniUnitOrder_Ctrl_description
(Holding down CTRL when issuing an order will send it to all units you control)
DOTA_share_match_history
Expose Public Match Data
DOTA_share_match_history_desc
Share your public matchmaking game history with external third parties.
DOTA_profiles_privacy
Hide Dota & Steam Profile
DOTA_profiles_privacy_desc
Toggling this setting will hide your Dota 2 and Steam profiles from other player
s.
DOTA_profilesettings_title
Profile Settings
DOTA_profilesettings_incognito
INCOGNITO MODE
DOTA_profilesettings_incognito_desc
Toggling this setting will hide your Dota 2 Profile from other players as well a
s allow you to enter and use a different Profile Name. The setting will override
any preferences you may have set for 'PROFILE PRIVACY' in Global Settings.
DOTA_profilesettings_incognito_name
Your new Incognito Profile Name
DOTA_GameStartCountdown
Starts in %s1%s2
DOTA_GameTime
%s1%s2
DOTA_GamePreGame
Pre-Game
DOTA_Settings_Tooltip_Autoattack
Automatically move to and attack enemies that are nearby.
DOTA_Settings_Tooltip_AutoattackAfterSpell
If unchecked, the Hero will stay in place after casting a spell, waiting for the
next order.
DOTA_Settings_Tooltip_AutoPurchase
Buy the next item in the suggested items list when you can afford it.
DOTA_Settings_Tooltip_AutoSelectSummons
When new
units are summoned by the Hero, they are added to your selection group.
DOTA_Settings_Tooltip_DoubleTap
Double-clicking an ability or item, or double-tapping the hotkey will cast it on
yourself when available.
DOTA_Settings_Tooltip_UnifiedOrders
Holding down CTRL when issuing an order will send it to all units you control.
DOTA_Settings_Tooltip_TeleportStop
Moving or casting a spell won't cancel a teleport in progress. Applies only to T
eleport Scrolls or Boots of Travel.
DOTA_Settings_Tooltip_BroadcasterStats

When spectating a game, show the stats dropdown that the broadcaster is using.
DOTA_Settings_Tooltip_Deceleration
The speed at which the camera comes to rest after moving. Larger number equates
to a faster stop.
DOTA_Settings_Tooltip_Screenshake
Some spells and stuns shake the camera.
DOTA_Settings_Tooltip_CameraRespawn
Refocus the camera on your Hero as soon as it has respawned.
DOTA_Settings_Tooltip_SmoothDrag
When spectating, dragging the camera with the middle-mouse button allows for smo
oth camera motion.
DOTA_Settings_Tooltip_HideProfile
Your Dota 2 Profile will not be accessible by anyone. Your Steam Profile will no
t be accessible from Dota 2.
DOTA_Settings_Tooltip_ShareMatchData
Exposes match data from your public games to third party entities.
DOTA_Settings_Tooltip_NetworkQuality
If you have a low end network connection, setting this to 'LOW' may help your ne
twork performance.
DOTA_Settings_Tooltip_MinimapSimple
Minimap colors are determined by team rather than individual players.
DOTA_Settings_Tooltip_MinimapDrawHeroes
When hol
ding ALT, use an icon of the Hero in the Minimap, instead of the Hero name.
DOTA_Settings_Tooltip_MinimapNamesIcon
Always d
isplay the Hero icon or Hero name in the Minimap, holding ALT will temporarily s
how X and O.
DOTA_Settings_Tooltip_ShopHotkeys
Hotkeys in the shop will override any keys that have been assigned to other func
tions when the shop is open.
DOTA_Settings_keybind_template
Reset hotkey template
DOTA_Settings_keybind_desc
Choose a hotkey template. This will reset keys for Hero abilities, Item slots an
d Camera control.
DOTA_Settings_reset_hotkeys
Reset Hotkeys...
keybind_template_ARROW
Normal
keybind_template_WASD
WASD
keybind_template_LEGACY
Legacy
keybind_template_MMO
MMO
keybind_template_LOL
League of Legends
keybind_template_HON
Heroes of Newerth
keybind_template_SMITE
Smite
or
or
not
not
UI_U
U
DOTA_Settings_Shop_Hotkeys

Shop Always Uses Hotkeys


DOTA_Settings_Controls
HOTKEYS
DOTA_Settings_Video
VIDEO
DOTA_Settings_Audio
AUDIO
DOTA_Settings_Game
OPTIONS
DOTA_Game_Settings
GAME SETTINGS
DOTA_Settings_System
VIDEO AUDIO
DOTA_Settings_AudioDefaults
AUDIO DEFAULTS
DOTA_Settings_Apply
APPLY RESOLUTION
DOTA_Settings_VideoDefaults
VIDEO DEFAULTS
DOTA_Settings_AdvancedDefaults
ADVANCED DEFAULTS
DOTA_Options_Game
GAME
DOTA_Options_Camera
CAMERA
DOTA_Options_Minimap
MINIMAP
DOTA_Options_Profile
PROFILE
DOTA_Options_Network
NETWORK
DOTA_Hotkeys_Abilities
ABILITIES
DOTA_Hotkeys_UnitActions
UNIT ACTIONS
DOTA_Hotkeys_Items
ITEMS
DOTA_Hotkeys_CameraActions
CAMERA ACTIONS
DOTA_Hotkeys_Chat
CHAT
DOTA_Hotkeys_PlayerActions
PLAYER ACTIONS
DOTA_Hotkeys_ControlGroups
CONTROL GROUPS
DOTA_Hotkeys_Spectator
SPECTATOR REPLAY CONTROLS
DOTA_Hotkeys_Stats
STATS DROPDOWN
DOTA_Hotkeys_Coaching
COACHING
DOTA_Hotkeys_Phrases
PHRASE BINDINGS
UI_CAMERA_ACCEL
Camera Acceleration
UI_CAMERA_DECEL

Camera Deceleration
UI_CAMERA_SPEED
Camera Speed
UI_CAMERA_SMOOTHDRAG
Smoothdrag Camera when Spectating
UI_DEATH_EFFECT
Camera Color-shift when Dead
UI_CAM_REVERSE_GRIP
Reverse Camera Grip
UI_USE_BROADCASTER_STATS
Use Broadcaster Stats
UI_EDGE_PAN
Edge Pan
UI_SHOW_HERO_ICON
Draw Hero Icons in Minimap
UI_ALWAYS_SHOW_HERO_ICON
NamesIcons Always in Minimap
UI_MINIMAP_FLIP_POS
Draw Minimap on Right
UI_SHOW_HERO_ALT_INDICATOR
Holding ALT Highlights Hero
UI_SHOW_NAMES
Show Player Names Over Healthbar
UI_SHOW_HEALTH_BAR_NUMBER
Show Hitpoints Over Player Healthbar
UI_AUTO_ATTACK
Auto Attack
UI_AUTO_ATTACK_AFTER_SPELL
Auto Attack After Spell
UI_TELEPORT_REQUIRES_HALT
Teleport Requires Stop
UI_TELEPORT_REQUIRES_HALT_desc
Teleporting will no longer get interrupted by any order except stop.
UI_ADD_SUMMONED_SELECTION
Auto Select Summoned Units
UI_ALLOW_INVITES
Allow Party Invites from
UI_ALLOW_GUILD_INVITES
Allow Guild Invites from
UI_ALL
ALL
UI_JUST_FRIENDS
JUST FRIENDS
party_block_all
Block invites from players not on Friends List
party_block_all_disc
(Can be toggled in General Area of Game Settings panel)
UI_SCREEN_SHAKE
Enable Screen Shake
UI_NETWORK_QUALITY
Network Quality
UI_AUTO_PURCHASE
Auto Purchase Items
UI_SIMPLE_MAP_COLORS
Use Simple Colors in Minimap
UI_HIDE_MAP_BG
Hide Minimap Background
UI_APPLY
APPLY
UI_ON

ON
UI_OFF
OFF
UI_MED
MED
UI_HIGH
HIGH
UI_LOW
LOW
UI_DEFAULTS
DEFAULTS
UI_CLOSE
CLOSE
UI_BACK
BACK
Settings_EVENTS
EVENTS
Settings_General
GENERAL
Settings_Advanced
ADVANCED
Settings_Interface
INTERFACE
Settings_Network
NETWORK
DOTA_Audio_Settings
AUDIO SETTINGS
UI_Master_Volume
Master Volume
UI_Game_Volume
Game Volume
UI_Music_Volume
Music Volume
UI_Voice_Volume
Voice Volume
UI_Unit_Speech_Volume
Unit Speech Volume
UI_Speaker_Config
Speaker Configuration
UI_Sound_Quality
Sound Quality
UI_Captioning
Use Captions
UI_Unit_Speech
Unit Speech
UI_Background_Sound
Play Sound in Desktop
UI_Enable_Voice
ENABLE VOICE
UI_Voice_Transmit_Vol
VOICE TRANSMIT VOLUME
UI_Voice_Receive_Vol
VOICE RECEIVE VOLUME
UI_Boost_Mic
BOOST MIC GAIN
UI_Mute_Cobroadcasters
Mute Co-Broadcasters
UI_Chat_Sound
Chat Message Sound
UI_Enable_Open_Mic

Enable Open Mic


UI_Open_Mic_Threshold
Open Mic Threshold
UI_Not_Implemented
- Not Implemented Yet
UI_No_Captions
No Captions
UI_Subtitles_Effects
Subtitles and Effects
UI_Subtitles
Subtitles
UI_Headphones
Headphones
UI_2_Speakers
2 Speakers
UI_4_Speakers
4 Speakers
UI_5_1_Speakers
5.1 Speakers
UI_7_1_Speakers
7.1 Speakers
DOTA_Video_Settings
VIDEO SETTINGS
UI_Brightness
Brightness
UI_Brightness_Disabled
Brightness (Only Available in Fullscreen)
UI_AspectRatio
Aspect Ratio
UI_Resolution
Resolution
UI_DisplayMode
Display Mode
UI_Brightness_Note
Only Available in Fullscreen
UI_VSync
VSync
UI_Advanced
ADVANCED
UI_Adanced_Settings
ADVANCED SETTINGS
UI_AdditivePass
Additive Light Pass
UI_SpecularBloom
Specular and Light Blooms
UI_Water
High Quality Water
UI_Fog
Atmospheric Fog
UI_Animate_Portrait
Animate Portrait
UI_Shadows
Shadow Quality
UI_World_Lighting
World Lighting
UI_Ambient_Occlusion
Ambient Occlusion
UI_Ambient_Creatures
Ambient Creatures

UI_Textures
Texture Quality
UI_Overlays
OVERLAYS
UI_Antialiasing
Anti-Aliasing
UI_Color_Blind
Color Blind Mode
UI_Reduce_Flash
Reduced Flash
UI_Fight_Recap_Pause
Pause During Fight Recap
UI_Fight_Recap_Terse
Terse Fight Recap
UI_Video_Test
VIDEO TEST
UI_DISABLE_WINDOWS_KEY
DISABLE WINDOWS KEY
UI_CAMERA_RESPAWN
Move Camera on Respawn
UI_Specular
Specular
UI_Render_Quality
Game Screen Render Quality
UI_Render_Quality_Descr
(Affects the in-game world rendering only. Lower settings may provide better fra
merates, but at a cost of visual quality)
UI_Settings_Restart
You may need to restart Dota 2 for some settings to take effect
UI_Descr_Low
Low
UI_Descr_Med
Med
UI_Descr_High
High
UI_Descr_Remaining
Remaining
UI_Hero_Global_Bindings
HERONAME'SGLOBAL BINDINGS
UI_Legacy_Keys
Legacy Hero Keys
UI_Autocast
Subtitles
UI_Ultimate
Ultimate
UI_Ability1
Ability 1
UI_Ability2
Ability 2
UI_Ability3
Ability 3
UI_Ability4
Ability 4
UI_Ability5
Ability 5
UI_View_Controls
VIEW CONTROLS
UI_Unit_Actions
UNIT ACTIONS

UI_Panel_Activation
PANEL ACTIVATION
UI_HERO
HERO
UI_COURIER
COURIER
UI_NEUTRALS
NEUTRALS
UI_CAST
CAST
UI_AUTOCAST
AUTOCAST
UI_QUICKCAST QUICKCAST
UI_Spectator_Controls
Controls
UI_Spectator_Stats
Stats Dropdown
UI_Searching
Searching...
waiting_for_players_title
WAITING FOR PLAYERS
waiting_for_players_spectators_loaded
Spectators Loaded %s1 of %s2
relationship_party
You are in the same party.
relationship_friend
You are Steam friends.
relationship_teammate
You are both members of the team %s1
relationship_guildmate
You are both members of the guild %s1
relationship_chatchannel
You are both members of the chat channel %s1
relationship_clan
You are both members of the Steam community group %s1
persona
find_match
Find Match
play_tutorial
Play Tutorial
unlock_persona
Reach level 2 to unlock new persona features.
dota_party_leader
Party Leader
party_block_player
Block all communication from party leader
Date_Yesterday
yesterday
Date_Today
today
Date_Tomorrow
tomorrow
DOTA_UserMenu_Profile
View Dota Profile
DOTA_UserMenu_SteamProfile

View Steam Profile


DOTA_UserMenu_SendMessage
Send Message...
DOTA_UserMenu_PartyKick
Kick from Party
DOTA_UserMenu_PartyInvite
Invite to Party
DOTA_UserMenu_PartySuggestInvite
Suggest invite to Party
DOTA_UserMenu_PartyLeave
Leave Party
DOTA_UserMenu_TeamInvite
Invite to Team
DOTA_UserMenu_TeamInviteSelf
Add yourself to Player Roster
DOTA_UserMenu_TradeInvite
Invite to Trade
DOTA_UserMenu_AddFriend
Add as Friend
DOTA_UserMenu_RemoveFriend
Remove Friend
DOTA_UserMenu_AcceptFriendRequest
Accept Friend Request
DOTA_UserMenu_IgnoreFriendRequest
Ignore Friend Request
DOTA_UserMenu_Spectate
Watch Game
DOTA_UserMenu_CommendPlayer
Commend Player
DOTA_UserMenu_ReportPlayer
Report Player
DOTA_UserMenu_IgnorePlayer
Ignore Player
DOTA_UserMenu_UnignorePlayer
Unignore Player
DOTA_UserMenu_Inspect
Inspect Hero
DOTA_UserMenu_TeamTransferAdmin
Make Team Admin
DOTA_UserMenu_Mute_Voice
Mute Voice
DOTA_UserMenu_Unmute_Voice
Unmute Voice
DOTA_UserMenu_Mute_Text
Mute Text
DOTA_UserMenu_Unmute_Text
Unmute Text
DOTA_InvitedToParty
%s1 has invited you to a party.
DOTA_InvitedToPartyForTeam
%s1 has invited you to a party for a team match with %s2.
DOTA_InvitedToLowPriorityParty
%s1 has invited you to a low-priority party.
DOTA_InvitedToCoach
%s1 has invited you to be a Coach of their party.
DOTA_Invite_Accept
ACCEPT
DOTA_Invite_Accept_Low_Priority
ACCEPT LOW-PRIORITY MATCH
DOTA_Invite_Decline

DECLINE
DOTA_Invite_Cancel
CANCEL
DOTA_Dismiss
Dismiss
DOTA_Warning
WARNING
DOTA_InvitedToPartyHeader
Party Invitation
DOTA_InvitedToPartyForTeamHeader
Team Matchmaking Invitation
DOTA_InvitedToLowPriorityPartyHeader
Low-Priority Party Invitation
DOTA_InvitedToCoachHeader
Coach Invitation
dota_suggest_invite_format
Please invite %s1 to the party.
DOTA_UserMenu_Swap
Swap Hero
dota_invited
Invited...
DOTA_Inspect_Battle_Points_Rate
Battle Points Rate %s1
team_label
YOUR TEAM
team_players_online
%s1 of %s2 currently online
DOTA_TeamInvite_Confirm_Header
Reset team MMR
DOTA_TeamInvite_Confirm_Message
As a result of this action (or any team roster change), the team MMR will be rec
alculated based on the new team roster, and calibration will be reactivated.
DOTA_TeamInvite_Success_Header
Team Invite Sent
DOTA_TeamInvite_Success_Message
Invited {sinvitee_name} to join {steam_name}.
DOTA_TeamInvite_Error_Header
Can't Invite to Team
DOTA_TeamInvite_Error_MemberLimit
{steam_name} has reached the maximum number of members.
DOTA_TeamInvite_Error_NotAvailable
{sinvitee_name} is not currently running Dota 2.
DOTA_TeamInvite_Error_TooManyTeams
{sinvitee_name} is already a member of the maximum number of allowable teams.
DOTA_TeamInvite_Error_Busy
{sinvitee_name} is busy with another team invitation. Try again later.
DOTA_TeamInvite_Error_InsufficientLevel
{sinvitee_name} has not reached level {srequired_level} and cannot be added to t
he team.
DOTA_TeamInvite_Failure_Header
Team Invite Failed
DOTA_TeamInvite_Failure_Timeout
{sinvitee_name} did not respond to your team invitation.
DOTA_TeamInvite_Failure_Rejection
{sinvitee_name} declined your team invitation.
DOTA_TeamInvite_Failure_Unspecified
An unexpected error occurred when attempting to invite the player to your team.
DOTA_TeamInviteAccept_Failure_Header

Failed To Join Team


DOTA_TeamInviteAccept_Failure_Message
{steam_name} became unavailable. You were unable to join.
DOTA_TeamInviteAccept_Failure_Unspecified
An unexpected error occurred when attempting to join the team.
DOTA_TeamInviteAccept_Success_Header
Joined Team
DOTA_TeamInviteAccept_Success_Message
Congratulations! You have joined {steam_name}.
DOTA_Guild_Message_Text
Guild Message
DOTA_GuildCreate_Wait_Header
Creating Guild
DOTA_GuildCreate_Wait
Creating Guild...
DOTA_GuildEditLogo_Wait_Header
Editing Logo
DOTA_GuildEditLogo_Wait
Editing Logo...
DOTA_GuildEditLogo_Error_Header
Failed to Edit Logo
DOTA_GuildEditLogo_Error
A problem occurred while attempting to edit the guild logo. Please try again.
DOTA_GuildEditLogo_Error_Upload
Failed to upload guild logo.
DOTA_TeamCreate_Wait_Header
Creating Team
DOTA_TeamCreate_Wait
Creating Team...
DOTA_TeamCreate_Success
Team Created Successfully
DOTA_TeamEdit_Wait_Header
Editing Team
DOTA_TeamEdit_Wait
Submitting Team changes...
DOTA_TeamEdit_Success_Header
Success
DOTA_TeamEdit_Success_Message
Team changes successful.
DOTA_TeamEdit_Error_Header
Failed to Edit Team
DOTA_TeamEdit_Error_Unspecified
A problem occurred while attempting to edit the team. Please try again.
DOTA_TeamEdit_Error_LogoUploadFailed
Failed to upload team logos.
DOTA_TeamEdit_Error_CannotRename
This team has been renamed recently. It will be able to be renamed again in {it
ime_remaining} days.
DOTA_GuildCreate_Error_Header
Failed to Create Guild
DOTA_GuildCreate_Error_Unspecified
A problem occurred while attempting to create the guild. Please try again.
DOTA_GuildCreate_Error_GuildLimitReached
You are already a member of the maximum number of allowable guilds.
DOTA_GuildCreate_Error_LogoUploadFailed
Failed to upload guild logos.
DOTA_GuildKicked_Header
Removed from Guild
DOTA_GuildKicked_Message
You have been removed from %s1.

DOTA_TeamCreate_Error_InsufficientLevel
Your Experience Trophy level must be level 13 to create a team or be a member of
one.
DOTA_TeamCreate_Error_Header
Failed to Create Team
DOTA_TeamCreate_Error_CreatorBusy
You cannot create a team while being invited to a team.
DOTA_TeamCreate_Error_Unspecified
A problem occurred while attempting to create the team. Please try again.
DOTA_TeamCreate_Error_TeamLimitReached
You are already a member of the maximum number of allowable teams.
DOTA_TeamCreate_Error_TeamCreationOnCooldown
You can only create one team every 10 minutes.
DOTA_TeamCreate_Error_LogoUploadFailed
Failed to upload team logos.
DOTA_TeamLogo_Error_Header
Failed to change logo
DOTA_TeamLogo_Error_Unspecified
A problem occurred while attempting to change your team logo. Please try again.
DOTA_TeamDisband_Confirmation_Header
Disband Team
DOTA_TeamDisband_Confirmation_Message
Do you wish to disband {steam_name} You will not be able to undo this action or
make a team with this name again.
DOTA_TeamDisbanded_Header
Team Disbanded
DOTA_TeamDisbanded_Member_Message
The admin of your team has disbanded the entire team. You are no longer a member
of %s1.
DOTA_TeamDisbanded_Admin_Message
You have disbanded {steam_name}.
DOTA_TeamDisbanded_Failure_Header
Failed to Disband Team
DOTA_TeamDisbanded_Failure_Message
An unexpected error occurred when attempting to disband the team.
DOTA_TeamDisbanded_Failure_NotEmpty_Message
The Player Roster must be empty to disband a team.
DOTA_TeamKick_Confirm_Header
Kick Team Member
DOTA_TeamKick_Confirm_Message
Do you wish to kick %s1 off of the team As a result of this action (or any team
roster change), the team MMR will be recalculated based on the new team roster,
and calibration will be reactivated.
DOTA_TeamKick_Success_Header
Kicked Player
DOTA_TeamKick_Success_Message
You have kicked {splayer_name} off of {steam_name}.
DOTA_TeamKick_Failure_Header
Kick Player Failed
DOTA_TeamKick_Failure_Message
An unexpected error occurred when attempting to kick {splayer_name}.
DOTA_TeamKick_Failure_InvalidAccount
Invalid account type error when attempting to kick {splayer_name}.
DOTA_TeamKick_Failure_KickerNotAdmin
Attempt to kick {splayer_name}, but not admin.
DOTA_TeamKick_Failure_KickeeNotMember
Attempt to kick {splayer_name}, but they are not a member of the team.
DOTA_TeamKick_Failure_TeamLocked
Attempt to kick {splayer_name}, but the team roster is locked.

DOTA_TeamKicked_Header
Kicked From Team
DOTA_TeamKicked_Message
The admin of {steam_name} has kicked you off the team.
DOTA_TeamLeave_Confirmation_Header
Leave Team
DOTA_TeamLeave_Confirmation_Message
Do you wish to leave {steam_name} The Team Admin will need to re-invite you if y
ou want to rejoin. As a result of this action (or any team roster change), the
team MMR will be recalculated based on the new team roster, and calibration will
be reactivated.
DOTA_TeamLeave_Confirmation_FailAdmin
The admin of a team may only leave it when they are the only member of the team.
To disband a team, you must remove all the other members first.
DOTA_TeamLeave_Confirmation_FailDisbandPro
This is a pro team, and may not be disbanded.
DOTA_TeamLeave_Confirmation_Disband
This action will disband the team and it will no longer be accessible.nnfont col
or='#FF0000'Are you sure you want to disband the teamfont
DOTA_TeamLeft_Header
Left Team
DOTA_TeamLeft_Message
You have left the team.
DOTA_TeamLeft_Failure_Header
Failed to Leave Team Roster
DOTA_TeamLeft_Failure_Message
An unexpected error occurred when attempting to leave the Team Roster.
DOTA_TeamLeft_Failure_NotAMember
Not a member of the team.
DOTA_TeamLeft_Failure_TeamLocked
This team is roster locked.
DOTA_TeamTransferAdmin_Confirm_Header
CHANGE TEAM ADMIN
DOTA_TeamTransferAdmin_Confirm_Message
Do you wish to make %s1 the Team Administrator If you continue, you will no lon
ger be able to manage this team.
DOTA_TeamTransferAdmin_Success_Header
SUCCESS
DOTA_TeamTransferAdmin_Success_Message
You have successfully transferred Team Adminstrator to %s1.
DOTA_TeamTransferAdmin_Failure_Header
ERROR
DOTA_TeamTransferAdmin_Failure_Message_NotAdmin
You are not the current Administrator of this team.
DOTA_TeamTransferAdmin_Failure_Message_OnOtherTeam
%s1 is already a Player on the Roster of another Team.
DOTA_TeamTransferAdmin_Failure_Message_AdminOfOtherTeam
%s1 is the Administrator of another Team
DOTA_TeamTransferAdmin_Failure_Message_Unspecified
Failed to change Team Admin
DOTA_TeamTransferAdmin_Notification_Header
TEAM ADMINISTRATION
DOTA_TeamTransferAdmin_Notification_Message
You have been made the Administrator of Team %s1
UI_no_team_title
You are not on a team
UI_no_team_desc
To be matched against a team you must be a member of a team with at least five p
layers. You can create and manage a team in the SOCIALIZE tab.
DOTA_DisbandTeamButton

Disband
DOTA_AddSelfTeamButton
Add Self to Roster
DOTA_LeaveTeamButton
Leave Roster
DOTA_ShowProfileButton
Show Profile
DOTA_CreateTeamButton
Create New Team
DOTA_Team_Created
HAS BEEN CREATED
DOTA_Team_Created_Desc
You can now start inviting players to the team you're administering. You can do
this by clicking on player names and selecting the Invite to Team option from t
he pop-up menu.
DOTA_Guild_Created
HAS BEEN CREATED
DOTA_Guild_Created_Desc
You can now start inviting players to your new Guild via the pop-up menu that ap
pears when you click on a player's name.
DOTA_Team_Invite_Accepted
{sinvitee_name} has accepted your team invitation
DOTA_Team_Invite_Accepted_Desc
New team members will appear in the 'Manage Team' area under the TEAM tab.
DOTA_TeamMatchmake_Fail_Header
Team Matchmaking Failed
DOTA_TeamMatchmake_AlreadyMatch
Your team is already in a match.
DOTA_TeamMatchmake_AlreadyFinding
Your team has already started finding a match.
DOTA_TeamMatchmake_Full
Team party is already full.
DOTA_TeamMatchmake_FailAdd
Failed to add you to team party.
DOTA_TeamMatchmake_FailAddCurrent
Failed to add you to current team party.
DOTA_TeamMatchmake_FailedTeamMember
Failed to get team member information.
DOTA_TeamMatchmake_AlreadyGame
Unable to start team matchmaking, you are already in a game.
DOTA_TeamMatchmake_FailGetParty
Failed to get current team party.
DOTA_Rank_Calibrating
TBD this needs to be short, like 4-5 characters at most
DOTA_Calibration_Games_Remaining
%s1 game(s) remaining
MMR
MMR this needs to be short
dota_solo_mmr
Solo MMR
dota_general_mmr
Party MMR
dota_solo_mmr_tooltip
Matchmaking rating when playing solo.
dota_solo_mmr_tooltip_none
No ranked games have been played solo.
dota_general_mmr_tooltip
Matchmaking rating when playing with a party.
dota_general_mmr_tooltip_none
No ranked games have been played with a party.

dota_team_mmr
Team MMR
dota_team_average_mmr
Average MMR
dota_1v1_mmr
1v1 MMR
DOTA_Matchmaking_Header
Matchmaking
DOTA_CompetitiveMatchmaking_Header
Ranked Matchmaking
DOTA_CompetitiveMatchmaking_Description
Play in a competitive environment with other experienced players. Track your pr
ogress with your Matchmaking Rating (MMR), visible to you and your friends.
DOTA_Matchmaking_Message
Matchmaking and practice lobbies are currently unavailable due to maintenance.
DOTA_Matchmaking_Region_Offline
The matchmaking region you have queued for is offline due to maintenance.nPlease
select another region to play.
DOTA_Matchmaking_Too_Many
You have selected too many matchmaking regions.
DOTA_InviteDenied_Header
Invite Denied
DOTA_InviteDenied_Message
You are not permitted to invite players and create a party.
DOTA_PartyFull_Header
Party
DOTA_PartyFull_Message
Your party is full.
DOTA_Engine_Mismatch_Header
Incompatible Player
DOTA_Engine_Mismatch_Message
The player you invited is not running the same game engine.
DOTA_SignOnMessage_Header
Message
DOTA_Ingots_Header
Insufficient Ingots
DOTA_Ingots_Message
Not all party members have sufficient Ingotsn %s1
DOTA_PartyNeedsCompendiums
All members of your party need Compendiums to participate in Compendium Matchmak
ing
DOTA_Team_Administrator
Administrator
DOTA_Team_Players
Player Roster
DOTA_Team_Select
Select Team
DOTA_Team_Set_As_Profile
Show this Team on your Player Profile
DOTA_Team_GoToProfileButton
Go to Team Profile
DOTA_MatchmakingNeedsInitialSkill_Header
Matchmaking Skill Level
DOTA_MatchmakingNeedsInitialSkill_Description
In order to match you with players of appropriate skill and experience, we'd lik
e to know a bit more about your experience with games like Dota.
DOTA_MatchmakingNeedsInitialSkillForParty_Description
A member of your party needs to let us know their experience level with games li
ke Dota before you can find a match.
DOTA_VAC_Verification_Header

Valve Anti-Cheat (VAC)


DOTA_VAC_Verification_Header_Solo
Unable to join matchmaking because an issue with your computer is blocking the V
AC system. Please ensure that you are not using any programs that may interfere
with VAC and confirm that Steam is correctly installed.
DOTA_VAC_Verification_Header_Party
Unable to join matchmaking because an issue with your computer is blocking the V
AC system of one or more of your party members. Please ensure that your party m
embers are not using any programs that may interfere with VAC and confirm that t
hey have Steam correctly installed.
DOTA_VAC_Verification_Button1
More Info
DOTA_VAC_Verification_Button2
Close
DOTA_Lobby_MVP_Awarded_Title
MVP
DOTA_Lobby_MVP_Awarded_Message
You were awarded MVP
fight_recap_show
Show Fight Recap
fight_recap_hide
Hide Fight Recap
fight_recap_abilites_used
Abilities Used
fight_recap_items_used
Items Used
fight_recap_gold
Gold Change
fight_recap_xp
XP Change
fight_recap_dmg
Damage Done
fight_recap_pause
Pause Game when showing Fight Recap
fight_recap_totals
Totals
DOTA_MatchGroupOffline
Offline for Maintenance
ping_calculating
Ping Calculating...
unknown_ping
Ping Unknown
ping_time
Ping %s1ms
ping_cannot_contact
Communications failure
loss_percentage
Packet loss %s1%
DOTA_PlayNow
PLAY NOW!
DOTA_Suspension_Title
Dota 2 Account Suspended
DOTA_Suspension_Desc
You've been suspended from Dota 2 after external tools attached to Dota 2 were d

etected by the Valve Anti-Cheat system. This suspension will end on %s1.
DOTA_Swap_Confirm_Header
Swap Hero
DOTA_Swap_Confirm_Message
Do you wish to swap your hero for %s1
DOTA_LobbyKicked_Header
Kicked From Lobby
DOTA_LobbyKicked_Message
You were kicked from the game lobby by the lobby leader.
DOTA_PartyKicked_Header
Kicked From Party
DOTA_PartyKicked_Message
You were kicked from the party by the party leader.
DOTA_timer_creeps
CREEPS SPAWN IN
DOTA_timer_game
GAME UNDERWAY
game_mode_0
game_mode_1
All Pick
game_mode_2
Captains Mode
game_mode_3
Random Draft
game_mode_4
Single Draft
game_mode_5
All Random
game_mode_6
game_mode_7
Diretide
game_mode_8
Reverse Captains Mode
game_mode_9
The Greeviling
game_mode_10
Tutorial
game_mode_11
Mid Only
game_mode_12
Least Played
game_mode_13
Limited Heroes
game_mode_14
Compendium aka forced hero
game_mode_15
Custom
game_mode_16
Captains Draft
game_mode_17
Balanced Draft
game_mode_18
Ability Draft
game_mode_20

All Random Deathmatch


game_mode_21
1v1 Solo Mid
game_mode_22
All Pick
game_mode_lobby_name_0
game_mode_lobby_name_1
All Pick
game_mode_lobby_name_2
Captains Mode
game_mode_lobby_name_3
Random Draft
game_mode_lobby_name_4
Single Draft
game_mode_lobby_name_5
All Random
game_mode_lobby_name_6
game_mode_lobby_name_7
Diretide
game_mode_lobby_name_8
Reverse Captains Mode
game_mode_lobby_name_9
The Greeviling
game_mode_lobby_name_10
Tutorial
game_mode_lobby_name_11
Mid Only
game_mode_lobby_name_12
Least Played
game_mode_lobby_name_13
Limited Heroes
game_mode_lobby_name_14
Compendium aka forced hero
game_mode_lobby_name_15
Custom
game_mode_lobby_name_16
Captains Draft
game_mode_lobby_name_17
Balanced Draft
game_mode_lobby_name_18
Ability Draft
game_mode_lobby_name_20
All Random Deathmatch
game_mode_lobby_name_21
1v1 Solo Mid
game_mode_lobby_name_22
Ranked All Pick
game_mode_AllStarDraft
All-Star Draft
game_mode_0_desc
game_mode_1_desc
Each player selects a hero from the entire hero pool.
game_mode_2_desc
Each team is assigned a Captain, who makes all the hero selections for their tea

m. Captains also ban heroes from the pool.


game_mode_3_desc
Each team takes turns selecting a hero from a shared pool of 50 random heroes.
game_mode_4_desc
Each player selects a hero from a set of three heroes randomly chosen for them.
game_mode_5_desc
Each player is randomly assigned a hero.
game_mode_6_desc
game_mode_7_desc
Diretide
game_mode_8_desc
Same as Captain's mode except team's pick for each other
game_mode_9_desc
Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's up
to you and your tame pet Greevils to reclaim the holiday!
game_mode_10_desc
Tutorial mode.
game_mode_11_desc
Shuts off side lanes and allows the same hero to be picked.
game_mode_12_desc
Players can only choose from a list of their least played heroes! This mode is g
reat for learning new heroes since everyone will be on equal footing.
game_mode_13_desc
Play with heroes suitable for new players.
game_mode_14_desc
Play using the heroes picked in a featured match.
game_mode_16_desc
Each team is assigned a Captain, who bans and selects heroes from a limited pool
.
game_mode_17_desc
Each team is given 5 heroes that are automatically selected with an attempt to b
alance roles.
game_mode_18_desc
Create a unique Hero by drafting from a pool of abilities.
game_mode_20_desc
Players become a new hero every time they respawn. Each team gets a total of 40
respawns.
game_mode_21_desc
Two players compete in the middle lane.
game_mode_22_desc
Each team takes turns selecting a hero from the entire hero pool.
game_mode_0_desc_new
game_mode_1_desc_new
Each player selects a hero from the entire hero pool.
game_mode_2_desc_new
Each team is assigned a Captain, who makes all the hero selections for their tea
m. Captains also ban heroes from the pool.nnRecommended for Experienced Players
game_mode_3_desc_new
Each team takes turns selecting a hero from a shared pool of 50 random heroes. Y
ou will be told when it's your turn to select.nnRecommended for Experienced Play
ers
game_mode_4_desc_new
Each player selects a hero from a set of three heroes randomly chosen for them.n
nRecommended for Experienced Players
game_mode_5_desc_new
Each player is randomly assigned a hero.nnRecommended for Experienced Players
game_mode_6_desc_new

game_mode_7_desc_new
Diretide
game_mode_8_desc_new
Same as Captain's mode except team's pick for each othernnRecommended for Experi
enced Players
game_mode_9_desc_new
Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's up
to you and your tame pet Greevils to reclaim the holiday!
game_mode_10_desc_new
Tutorial mode.
game_mode_11_desc_new
Shuts off side lanes and allows the same hero to be picked.
game_mode_12_desc_new
Players can only choose from a list of their least played heroes! This mode is g
reat for learning new heroes since everyone will be on equal footing.
game_mode_13_desc_new
Play with heroes suitable for new players.
game_mode_14_desc_new
Play using the heroes picked in a featured match.
game_mode_16_desc_new
Each team is assigned a Captain, who bans and selects heroes from a limited pool
.nnRecommended for Experienced Players
game_mode_17_desc_new
Each team is given 5 heroes that are automatically selected with an attempt to b
alance roles.nnRecommended for Experienced Players
game_mode_18_desc_new
Create a unique Hero by drafting from a pool of abilities.nnRecommended for Expe
rienced Players
game_mode_20_desc_new
Whenever a player dies, they respawn as a new hero. Each team can do this 40 ti
mes before running out of heroes.nnRecommended for Experienced Players
game_mode_21_desc_new
Two players compete in the middle lane.nnRecommended for Experienced Players
game_mode_22_desc_new
Each team takes turns selecting a hero from the entire hero pool.
dota_matchmaking_language_1
English
dota_matchmaking_language_2
Russian
dota_matchmaking_language_3
Chinese
dota_matchmaking_language_4
Korean
dota_matchmaking_language_5
Spanish
dota_matchmaking_language_6
Portuguese
dota_matchmaking_solo_option
Don't match with parties when alone
dota_matchmaking_solo_option_label
No parties when alone
dota_matchmaking_any_language
No language preference
dota_cm_game_on
BATTLE BEGINS

dota_cm_game_on_label
BATTLE BEGINS
dota_hud_error_ability_not_learned

Ability

dota_hud_error_not_enough_mana

Not Enou

dota_hud_error_ability_in_cooldown

Rechargi

dota_hud_error_item_in_cooldown

Rechargi

Not Learned
gh Mana
ng...
ng...
dota_hud_error_cant_glyph
Recharging...
dota_hud_error_cant_radar
Recharging...
dota_hud_error_no_target
No Target
dota_hud_error_only_cast_on_self
Ability Can Only Target Self
dota_hud_error_cant_cast_on_hero
Ability Can't Target Heroes
dota_hud_error_cant_cast_on_considered_hero
rget Creep Heroes
dota_hud_error_cant_cast_on_creep
Ability Can't Target Creeps
dota_hud_error_cant_cast_on_mechanical
rget Mechanical Units
dota_hud_error_cant_cast_on_building
Can't Target Buildings
dota_hud_error_cant_cast_on_courier
Can't Target Couriers
dota_hud_error_cant_cast_on_other
Ability Can't Target That
dota_hud_error_cant_cast_on_self
Ability Can't Target Self
dota_hud_error_cant_cast_on_ally
Ability Can't Target Allies
dota_hud_error_cant_cast_on_enemy
Ability Can't Target Enemies
dota_hud_error_cant_cast_on_roshan
Can't Target Roshan
dota_hud_error_cant_cast_on_other_units
rget Other Units
dota_hud_error_cant_cast_scepter_buff
Has Aghanim's Buff
dota_hud_error_cant_cast_on_non_tree_ward
Can Only Target Trees and Enemy Wards
dota_hud_error_cant_cast_on_illusion
Can't Target Illusions
dota_hud_error_cant_target_shop
rget Shop
dota_hud_error_cant_target_rune
rget Rune
dota_hud_error_cant_target_item
rget Item
dota_hud_error_cant_cast_on_ancient
Can't Target Ancients
dota_hud_error_cant_cast_on_own_illusion
Can't Target Own Illusion
dota_hud_error_cant_cast_on_summoned

Ability Can't Ta

Ability Can't Ta
Ability
Ability

Ability
Ability Can't Ta
Already
Ability
Ability
Can't Ta
Can't Ta
Can't Ta
Ability
Ability
Ability

Can't Target Summoned Units


dota_hud_error_cant_cast_on_dominated
Ability
Can't Target Dominated Units
dota_hud_error_cant_cast_enemy_hero
Ability
Can't Target Enemy Heroes
dota_hud_error_cant_cast_creep_level
Ability
Can't Target Creeps of This Level
dota_hud_error_target_magic_immune
Target I
mmune To Magic
dota_hud_error_target_attack_immune
Target C
an't Be Attacked
dota_hud_error_target_cant_be_denied
Target C
an't Be Denied
dota_hud_error_unit_silenced
Silenced
dota_hud_error_unit_muted
Muted
dota_hud_error_unit_command_restricted
Can't Act
dota_hud_error_unit_dead
Dead
dota_hud_error_unit_disarmed
Can't Attack
dota_hud_error_target_invulnerable
Target I
nvulnerable
dota_hud_error_item_cant_be_used_from_stash
Not Usable From
Stash
dota_hud_error_item_cant_be_dropped
Not Drop
pable
dota_hud_error_cant_move_item_to_stash
Can't Move To St
ash
dota_hud_error_no_charges
No Charges
dota_hud_error_secret_shop_not_in_range
Secret Shop Not
In Range
dota_hud_error_side_shop_not_in_range
Side Sho
p Not In Range
dota_hud_error_tutorial_shop_not_in_range
Tutorial
Shop Not In Range
dota_hud_error_not_enough_gold
Not Enou
gh Gold
dota_hud_error_hero_cant_be_denied
Hero Not
Deniable
dota_hud_error_cant_deny_health_too_high
Can't De
ny, Target Health Too High
dota_hud_error_cant_give_item_to_enemy
Can't Give Items
To Enemies
dota_hud_error_target_cant_take_items
Target C
an't Take Items
dota_hud_error_cant_pick_up_item
Inventory Full
dota_hud_error_cant_sell_shop_not_in_range
No Shop In Range
dota_hud_error_disallowed_item
Item is
Not Allowed for This Hero
dota_hud_error_cant_sell_item
Can't Be Sold
dota_hud_error_cant_sell_item_while_dead
Can't Se
ll Item While Dead
dota_hud_error_cant_disassemble_stash_out_of_range
Not in R
ange of Stash
dota_hud_error_item_out_of_stock

Item is out of Stock


dota_hud_error_ability_disabled_by_root
Can't Cast While
Rooted
dota_hud_error_ability_is_hidden
Ability Not Active
dota_hud_error_unit_cant_move
Can't Move
dota_hud_error_target_out_of_range
Target O
ut Of Range
dota_hud_error_cant_pick_up_runes
Can't Use Runes
dota_hud_error_cant_pick_up_items
Can't Take Items
dota_hud_error_unit_cant_attack
Can't At
tack
dota_hud_error_cant_quick_cast_at_location
Too Close To Bas
e
dota_hud_error_must_target_tree
Ability
Must Target a Tree
dota_hud_error_cant_target_unexplored
Ability
Can't Target Unexplored Areas
dota_hud_error_only_cast_on_own_ward
Ability
Can't Target Wards That Aren't Yours
dota_hud_error_only_cast_mana_units
Ability
Can't Target Units Without Mana
dota_hud_error_cannot_dominate
Cannot D
ominate this unit
dota_hud_error_cannot_transmute
Cannot T
ransmute this unit
dota_hud_error_no_wards_here
Invalid Location for Ward
dota_hud_error_no_trees_here
Invalid Location for Tree
dota_hud_error_no_corpses
No Nearby Corpses
dota_hud_error_cant_toss
Nothing To Toss
dota_hud_error_doom_already_devouring
Can't De
vour While Mouth is Full
dota_hud_error_ability_cant_upgrade_no_points No Ability Upgra
de Points To Spend
dota_hud_error_ability_cant_upgrade_at_max
Ability Is At Ma
x Level
dota_hud_error_ability_inactive
Ability
is Inactive
dota_hud_error_ability_cant_upgrade_hero_level Ability Upgrade
Requires Hero Level %s1
dota_hud_error_item_not_in_unit_inventory
Item Is
Not In Selected Unit's Inventory
dota_hud_error_cant_drag_channeling_item
In Use
dota_hud_error_cant_drag_channeling_item_tutorial
See Inst
ructions
dota_hud_error_queue_full
Order Queue is Full
dota_hud_error_game_is_paused
Game is Paused
dota_hud_error_cant_purchase_inventory_full
Can't Purchase,
Inventory is Full
dota_hud_error_cant_takeover_have_lobby
Can't Takeover,
you are already in a lobby

dota_hud_error_item_muted
Item is Muted
dota_hud_error_courier_cant_use_item
Item is
not usable by Couriers
dota_hud_error_target_has_disable_help
Target has Disab
led Help
dota_hud_error_cant_shop_auto_buy_enabled
You can'
t shop when auto-buy is enabled
dota_hud_error_cant_steal_spell
Cannot s
teal this spell
dota_hud_error_only_deliberate_channel_cancel Use a specific com
mand to stop a channel
dota_hud_error_no_traps
No traps
dota_hud_error_cant_resummon_now
Cannot Resummon Now
dota_hud_error_cant_cast_on_greevil
Cannot c
ast on Greevil
dota_hud_error_no_items_to_deliver
No Items
To Be Delivered
dota_hud_error_no_items_to_retrieve
No Items
To Retrieve From Stash
dota_hud_error_tutorial_tp
Can't Teleport There
dota_hud_error_tutorial_tp_laning
Can't Teleport there in this Tutorial
dota_hud_error_buyback_disabled_reapers_scytheCan't Buyback, dis
abled by Reaper's Scythe.
dota_hud_error_ember_spirit_no_charges
No Fire Remnant
Charges
dota_hud_error_ember_spirit_no_active_remnantsNo Active Remnants
dota_hud_error_ember_spirit_no_nearby_remnantsNo Nearby Remnants
dota_hud_error_earth_spirit_no_nearby_targets No Nearby Target
s
dota_hud_error_earth_spirit_no_charges
No Stone Caller
Charges
dota_hud_error_demonic_purge_no_charges
No Demonic Purge
Charges
dota_hud_error_rupture_no_charges
No Rupture Charg
es
dota_hud_error_meat_hook_no_charges
No Meat
Hook Charges
dota_hud_error_spin_web_no_charges
No Spin
Web Charges
dota_hud_error_shrapnel_no_charges
No Shrap
nel Charges
dota_hud_error_spirit_siphon_no_charges
No Spirit Siphon Charges
dota_hud_error_spirit_siphon_already_haunting
Already Haunted
dota_hud_error_smokescreen_no_charges
No Smoke
Screen Charges
dota_hud_error_bloodrage_no_charges
No Blood
rage Charges
dota_hud_error_earth_spirit_max_reached
Max Stones Alrea
dy Active
dota_hud_error_earth_spirit_already_bouldering
Can't Ro
ll While Rolling
dota_hud_error_item_whip
Why would you target yourself

dota_hud_error_telekinesis
Can't Telekinesis This Unit
dota_hud_error_infest_ancient
Requires Level 2 to target Ancients
dota_hud_error_can_only_use_on_river
Item is
only usable on the River
dota_hud_error_can_only_use_on_unpainted_river Item cannot be u
sed if the river has been painted.
dota_hud_error_stronger_paint
Item cannot be used because there's a stronger paint active.
dota_hud_error_autoattack_always
Auto-attack Always
dota_hud_error_autoattack_after_spellcast
Auto-att
ack Standard
dota_hud_error_autoattack_never
Auto-att
ack Never
dota_hud_error_cant_swap_cosmetics
Can't sw
ap cosmetics; must be near fountain or dead.
dota_cursor_silenced
Silenced!
dota_cursor_muted
Muted!
dota_cursor_cooldown
%s1 Cooldown Left!
dota_cursor_cooldown_no_time
Ability in Cooldown
dota_cursor_no_mana
No Mana!
dota_create_team_name_adjusted
The team
name was adjusted by removing extra spaces or illegal characters. Please confi
rm that the new team name is OK.
dota_create_team_error_empty_name
You haven't specified a name. Please enter one now.
dota_create_team_error_empty_tag
You haven't specified a tag. Please enter one now.
dota_create_team_error_bad_characters
Those ch
aracters aren't useable at the moment. Please use common letters, numbers, symbo
ls or a space.
dota_create_team_error_name_taken
This name has already been taken. Please re-enter a different one.
dota_create_team_error_tag_taken
This tag has already been taken. Please re-enter a different one.
dota_create_team_error_too_long
Too long
.
dota_create_team_error_no_logo
You have
n't set a team logo. Please set one now.
dota_create_guild_error_empty_name
You have
n't specified a name. Please enter one now.
dota_create_guild_error_empty_tag
You haven't specified a tag. Please enter one now.
dota_create_guild_error_bad_characters
Those characters
aren't useable at the moment. Please use common letters, numbers, symbols or a
space.
dota_create_guild_error_name_taken
This nam
e has already been taken. Please re-enter a different one.
dota_create_guild_error_too_long
Too long.

dota_item_panel_back
dota_item_panel_back_short

BACK to %s1
BACK

To create a new key ( like $health ) just add the entry here
dota_ability_variable_health
Health
$health
dota_ability_variable_mana

Mana

dota_ability_variable_armor

Armor

dota_ability_variable_damage

Damage

$mana
$armor
$damage
dota_ability_variable_str

Strength

$str
dota_ability_variable_int
ence

Intellig
$int

dota_ability_variable_agi

Agility

dota_ability_variable_all
$all
dota_ability_variable_attack

All Attr

$agi
ibutes

Attack Speed

$attack
dota_ability_variable_hp_regen

HP Regeneration

$hp_regen
n

dota_ability_variable_mana_regen
$mana_regen
dota_ability_variable_move_speed

Mana Regeneratio

dota_ability_variable_evasion

Evasion

Movement Speed

$move_speed
$evasion
dota_ability_variable_spell_resist

Spell Resistance

$spell_resist
dota_ability_variable_selected_attrib
$selected_attribute
dota_ability_variable_attack_range
'#7d7d7d'(Ranged Only)font
$attack_range
dota_ability_variable_cast_range
$cast_range

Selected Attribute
Attack Range font color=
Cast Range

DOTA_Tooltip_ability_item_aegis_Description
Passive Reincarnation - Brings you to life with full health and mana %reincarnat
e_time% seconds after you die, at the location where you died. Reincarnation mus
t be used within %disappear_time_minutes_tooltip% minutes or Aegis of the Immort
al disappears. If it expires, it will heal you over 5 seconds (dispels on damage
).
DOTA_Tooltip_ability_item_aegis_Lore
The Immortal was said to own a shield that protected him from death itself.

DOTA_Tooltip_ability_item_abyssal_blade_Description
Active Overwhelm - Stuns a target enemy unit for %stun_duration% seconds. Pierce
s Spell Immunity.nPassive Bash - Grants each attack a chance to stun the target
for %bash_duration% seconds and deal %bonus_chance_damage% bonus damage, based o
n whether the equipped hero is ranged or melee.nPassive Damage Block - Makes the
wielder block damage from each incoming attack based on whether the equipped he
ro is melee or ranged.
DOTA_Tooltip_ability_item_abyssal_blade_Lore
The lost blade of the Commander of the Abyss, this edge cuts into an enemy's sou

l.
DOTA_Tooltip_ability_item_abyssal_blade_Note0
The stun is melee range.
DOTA_Tooltip_ability_item_abyssal_blade_Note1
Doesn't stack with other bashes.
DOTA_Tooltip_ability_item_abyssal_blade_Note2
The following heroes cannot trigger Bash on this item Spirit Breaker, Faceless V
oid, Slardar, and Troll Warlord.
DOTA_Tooltip_ability_item_abyssal_blade_bonus_health
+$health
DOTA_Tooltip_ability_item_abyssal_blade_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_abyssal_blade_block_damage_melee
BLOCK DAMAGE MELEE
DOTA_Tooltip_ability_item_abyssal_blade_block_damage_ranged
BLOCK DAMAGE RANGED
DOTA_Tooltip_ability_item_abyssal_blade_bonus_damage
+$damage
DOTA_Tooltip_ability_item_abyssal_blade_bonus_strength
+$str
DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_melee
%BASH MELEE CHANCE
DOTA_Tooltip_ability_item_abyssal_blade_bash_chance_ranged
%BASH RANGED CHANCE
DOTA_Tooltip_ability_item_abyssal_blade_bash_duration
BASH STUN DURATION
DOTA_Tooltip_ability_item_abyssal_blade_bonus_chance_damage
BASH BONUS DAMAGE
DOTA_Tooltip_ability_item_abyssal_blade_stun_duration
OVERWHELM STUN DURATION
DOTA_Tooltip_ability_item_arcane_ring_Description
Use Restores %replenish_amount% mana in an area.
DOTA_Tooltip_ability_item_arcane_ring_bonus_armor
+$armor
DOTA_Tooltip_ability_item_arcane_ring_bonus_mana
+$mana
DOTA_Tooltip_ability_item_armlet_Description
Active Toggle Unholy Strength - When active, Unholy Strength grants +%unholy_bon
us_damage% damage and +%unholy_bonus_strength% strength, but drains %unholy_heal
th_drain_per_second_tooltip% health per second. You cannot die from the health
drain when Unholy Strength is activated, nor from the strength loss when Unholy
Strength is deactivated.
DOTA_Tooltip_ability_item_armlet_Lore
Weapon of choice among brutes, the bearer sacrifices his life energy to gain imm
ense strength and power.
DOTA_Tooltip_ability_item_armlet_Note0
The strength change will affect both maximum and current HP, but you cannot die
from the change.
DOTA_Tooltip_ability_item_armlet_Note1
The strength change occurs over 0.6 seconds.
DOTA_Tooltip_ability_item_armlet_Note2
Activating or deactiving Unholy Strength does not interrupt channeling.
DOTA_Tooltip_ability_item_armlet_bonus_damage
+$damage
DOTA_Tooltip_ability_item_armlet_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_armlet_bonus_armor

+$armor
DOTA_Tooltip_ability_item_armlet_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_assault_Description
Passive Assault Aura - Grants attack speed and armor to nearby allied units and
structures, and decreases the armor of nearby enemies.nnMultiple instances of As
sault Aura do not stack.
DOTA_Tooltip_ability_item_assault_Lore
Forged in the depths of the nether reaches, this hellish mail provides an army w
ith increased armor and attack speed.
DOTA_Tooltip_ability_item_assault_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_assault_bonus_armor
+$armor
DOTA_Tooltip_ability_item_assault_aura_attack_speed
AURA ATTACK SPEED
DOTA_Tooltip_ability_item_assault_aura_positive_armor
AURA ALLY BONUS ARMOR
DOTA_Tooltip_ability_item_assault_aura_negative_armor
AURA ENEMY ARMOR REDUCTION
DOTA_Tooltip_ability_item_basher_Description
Passive Bash - Grants each attack a chance to stun the target for %bash_duration
% seconds and deal %bonus_chance_damage% bonus damage, based on whether the equi
pped hero is ranged or melee.
DOTA_Tooltip_ability_item_basher_Lore
A feared weapon in the right hands, this maul's ability to shatter the defenses
of its opponents should not be underestimated.
DOTA_Tooltip_ability_item_basher_Note0
Does not stack with other sources of Bash, however it will stack with Mini-Bash
(e.g. Monkey King Bar).
DOTA_Tooltip_ability_item_basher_Note1
The following heroes cannot trigger Bash on this item Spirit Breaker, Faceless V
oid, Slardar, and Troll Warlord.
DOTA_Tooltip_ability_item_basher_bonus_damage
+$damage
DOTA_Tooltip_ability_item_basher_bonus_strength
+$str
DOTA_Tooltip_ability_item_basher_bash_chance_melee
%BASH MELEE CHANCE
DOTA_Tooltip_ability_item_basher_bash_chance_ranged
%BASH RANGED CHANCE
DOTA_Tooltip_ability_item_basher_bonus_chance_damage
BASH BONUS DAMAGE
DOTA_Tooltip_ability_item_basher_bash_duration
BASH STUN DURATION
DOTA_Tooltip_ability_item_belt_of_strength_Lore
A valued accessory for improving vitality.
DOTA_Tooltip_ability_item_belt_of_strength_bonus_strength
+$str
DOTA_Tooltip_ability_item_bfury_Description
Active Chop TreeWard - Destroy a target tree or ward. Chop cast range is increas
ed when targetting wards.nPassive Quell - Increases attack damage against non-he
ro units, based on whether the equipped hero is ranged or melee. Does not provid
e bonus damage against Roshan.nPassive Cleave - Deals a percent of attack damage

in a %cleave_radius% area around the target. Ranged units cannot Cleave.


DOTA_Tooltip_ability_item_bfury_Lore
The bearer of this mighty axe gains the ability to cut down swaths of enemies at
once.
DOTA_Tooltip_ability_item_bfury_Note0
Cleave damage is reduced by armor type but not by armor value.
DOTA_Tooltip_ability_item_bfury_Note1
Cleave damage goes through spell immunity.
DOTA_Tooltip_ability_item_bfury_Note2
If multiple sources of Cleave are present, each Cleave's damage is applied separ
ately.
DOTA_Tooltip_ability_item_bfury_Note3
Chop can be used to destroy Techies' Land Mines and Remote Mines.
DOTA_Tooltip_ability_item_bfury_bonus_damage
+$damage
DOTA_Tooltip_ability_item_bfury_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_bfury_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_bfury_cleave_damage_percent %CLEAVE
DAMAGE
DOTA_Tooltip_ability_item_bfury_quelling_bonus
%QUELL MELEE DAMAGE
DOTA_Tooltip_ability_item_bfury_quelling_bonus_ranged
%QUELL RANGED DAMAGE
DOTA_Tooltip_ability_item_bfury_cast_range_tooltip
CHOP TREE CAST RANGE
DOTA_Tooltip_ability_item_bfury_cast_range_ward
CHOP WARD CAST RANGE
DOTA_Tooltip_ability_item_black_king_bar_Description
Active Avatar - Grants Spell Immunity and 100% Magic Damage Resistance. Duratio
n and cooldown decrease with each use. Some abilities are able to disable throu
gh Avatar.
DOTA_Tooltip_ability_item_black_king_bar_Lore
A powerful staff imbued with the strength of giants.
DOTA_Tooltip_ability_item_black_king_bar_Note0
Purchasing another Black King Bar will not reset its immunity duration.
DOTA_Tooltip_ability_item_black_king_bar_Note1
Using Black King Bar may remove some positive buffs.
DOTA_Tooltip_ability_item_black_king_bar_bonus_strength
+$str
DOTA_Tooltip_ability_item_black_king_bar_bonus_damage
+$damage
DOTA_Tooltip_ability_item_black_king_bar_duration
AVATAR DURATION
DOTA_Tooltip_ability_item_blade_mail_Description
Active Damage Return - Reflects any damage taken back to the unit that dealt the
damage. Lasts %duration% seconds.
DOTA_Tooltip_ability_item_blade_mail_Lore
A razor-sharp coat of mail, it is the choice of selfless martyrs in combat.
DOTA_Tooltip_ability_item_blade_mail_Note0
Damage Return is calculated before any kind of reduction.
DOTA_Tooltip_ability_item_blade_mail_Note1
Damage Return doesn't reflect damage from other forms of Blademail.
DOTA_Tooltip_ability_item_blade_mail_Note2
Returned damage type is the same as it was received.
DOTA_Tooltip_ability_item_blade_mail_Note3
Can pierce Spell Immunity if the original damage type does.

DOTA_Tooltip_ability_item_blade_mail_bonus_damage
+$damage
DOTA_Tooltip_ability_item_blade_mail_bonus_armor
+$armor
DOTA_Tooltip_ability_item_blade_mail_bonus_intellect
+$int
DOTA_Tooltip_ability_item_blade_mail_duration
DAMAGE RETURN DURATION
DOTA_Tooltip_ability_item_blades_of_attack_Lore
The damage of these small, concealable blades should not be underestimated.
DOTA_Tooltip_ability_item_blades_of_attack_bonus_damage
+$damage
DOTA_Tooltip_ability_item_blade_of_alacrity_Lore
A long blade imbued with time magic.
DOTA_Tooltip_ability_item_blade_of_alacrity_bonus_agility
+$agi
DOTA_Tooltip_ability_item_blink_Description
Active Blink - Teleport to a target point up to %blink_range% units away. If da
mage is taken, Blink Dagger cannot be used for %blink_damage_cooldown% seconds.
DOTA_Tooltip_ability_item_blink_Lore
The fabled dagger used by the fastest assassin ever to walk the lands.
DOTA_Tooltip_ability_item_blink_Note0
Self-casting will cause you to teleport in the direction of your team's fountain
.
DOTA_Tooltip_ability_item_blink_Note1
If you used Blink to teleport to a distance over the maximum range, you'll be te
leported 45 of the maximum range instead.
DOTA_Tooltip_ability_item_bloodstone_Description
Active Pocket Deny - Instantly causes you to die.nPassive Bloodpact - Begins wit
h 12 charges, and gains a charge each time an enemy hero dies within 1675 range.
Each charge grants 1 mana regeneration per second, and reduces respawn time by
%respawn_time_reduction% seconds. If the bearer dies, %heal_on_death_base% + %he
al_on_death_per_charge% health per charge is restored to all allies within a %he
al_on_death_range% radius, while the Bloodstone loses a third of its charges.
DOTA_Tooltip_ability_item_bloodstone_Lore
The Bloodstone's bright ruby color is unmistakable on the battlefield, as the ow
ner seems to have infinite vitality and spirit.
DOTA_Tooltip_ability_item_bloodstone_Note0
Only the first Bloodstone will gain charges.
DOTA_Tooltip_ability_item_bloodstone_bonus_health
+$health
DOTA_Tooltip_ability_item_bloodstone_bonus_mana
+$mana
DOTA_Tooltip_ability_item_bloodstone_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_bloodstone_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_boots_Description
Flat movement speed bonuses from multiple pairs of boots do not stack.
DOTA_Tooltip_ability_item_boots_Lore
Fleet footwear, increasing movement.
DOTA_Tooltip_ability_item_boots_bonus_movement_speed
+$move_speed
DOTA_Tooltip_ability_item_boots_of_elves_Lore

A tensile fabric often used for its light weight and ease of movement.
DOTA_Tooltip_ability_item_boots_of_elves_bonus_agility
+$agi
DOTA_Tooltip_ability_item_bottle_Description
Use Regenerate - Consumes a charge to restore Health and Mana over time. Healing
stops if attacked. Bottle can be refilled at your team's fountain. Runes can
be stored in the Bottle for later use, and are activated automatically after 2 m
inutes. If Bottle does not have full charges and is placed on a courier, the co
urier will move 30%% slower.nnHold Control to use Regenerate on an allied hero.
Stored runes cannot be shared.
DOTA_Tooltip_ability_item_bottle_Lore
An old bottle that survived the ages, the contents placed inside become enchante
d.
DOTA_Tooltip_ability_item_bottle_Note0
Bottle is shareable.
DOTA_Tooltip_ability_item_bottle_health_restore
HEALTH RESTORED
DOTA_Tooltip_ability_item_bottle_mana_restore
MANA RESTORED
DOTA_Tooltip_ability_item_bottle_restore_time
DURATION
DOTA_Tooltip_ability_item_bracer_Lore
The bracer is a common choice to toughen up defenses and increase longevity.
DOTA_Tooltip_ability_item_bracer_bonus_strength
+$str
DOTA_Tooltip_ability_item_bracer_bonus_agility
+$agi
DOTA_Tooltip_ability_item_bracer_bonus_intellect
+$int
DOTA_Tooltip_ability_item_bracer_bonus_damage
+$damage
DOTA_Tooltip_ability_item_branches_Description
Active Targets the ground to plant a happy little tree that lasts for %tree_dura
tion% seconds.
DOTA_Tooltip_ability_item_branches_Lore
A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer
.
DOTA_Tooltip_ability_item_branches_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_branches_tree_duration
TREE DURATION
DOTA_Tooltip_ability_item_broadsword_Lore
The classic weapon of choice for knights, this blade is sturdy and reliable for
slaying enemies.
DOTA_Tooltip_ability_item_broadsword_bonus_damage
+$damage
DOTA_Tooltip_ability_item_buckler_Description
Active Armor Bonus - Gives +%bonus_aoe_armor% armor to all allied units in a %bo
nus_aoe_radius% radius. Lasts 25 seconds on heroes, 30 seconds on units.
DOTA_Tooltip_ability_item_buckler_Lore
A powerful shield that imbues the bearer with the strength of heroes past, it is
capable of protecting entire armies in battle.
DOTA_Tooltip_ability_item_buckler_bonus_armor
+$armor
DOTA_Tooltip_ability_item_buckler_bonus_all_stats

+$all
DOTA_Tooltip_ability_item_buckler_bonus_aoe_radius
ARMOR CAST RADIUS
DOTA_Tooltip_ability_item_butterfly_Description
Active Flutter - Trade evasion for %bonus_move_speed%%% additional movement spee
d for %duration% seconds.nnStacks diminishingly with other sources of Evasion.
DOTA_Tooltip_ability_item_butterfly_Lore
Only the mightiest and most experienced of warriors can wield the Butterfly, but
it provides incredible dexterity in combat.
DOTA_Tooltip_ability_item_butterfly_bonus_agility
+$agi
DOTA_Tooltip_ability_item_butterfly_bonus_damage
+$damage
DOTA_Tooltip_ability_item_butterfly_bonus_evasion
%+$evasion
DOTA_Tooltip_ability_item_butterfly_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_butterfly_bonus_move_speed
%FLUTTER BONUS MOVE SPEED
DOTA_Tooltip_ability_item_butterfly_duration
FLUTTER DURATION
DOTA_Tooltip_ability_item_chainmail_Lore
A medium weave of metal chains.
DOTA_Tooltip_ability_item_chainmail_bonus_armor
+$armor
DOTA_Tooltip_ability_item_cheese_Description
Use Consume to instantly restore health and mana.
DOTA_Tooltip_ability_item_cheese_Lore
Made from the milk of a long lost Furbolg vendor, it restores the vitality of th
ose who taste it.
DOTA_Tooltip_ability_item_cheese_Note0
Cheese is shareable.
DOTA_Tooltip_ability_item_cheese_health_restore
HEALTH RESTORED
DOTA_Tooltip_ability_item_cheese_mana_restore
MANA RESTORED
DOTA_Tooltip_ability_item_circlet_Lore
An elegant circlet designed for human princesses.
DOTA_Tooltip_ability_item_circlet_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_clarity_Description
Use Restores mana to the target unit over time. If the unit is attacked, the ef
fect is lost.
DOTA_Tooltip_ability_item_clarity_Lore
Clear water that enhances the ability to meditate.
DOTA_Tooltip_ability_item_clarity_total_mana
TOTAL MANA RESTORED
DOTA_Tooltip_ability_item_clarity_buff_duration
DURATION
DOTA_Tooltip_ability_item_faerie_fire_Description
Use Consume the Faerie Fire to instantly restore %hp_restore% HP
DOTA_Tooltip_ability_item_faerie_fire_bonus_damage
+$damage
DOTA_Tooltip_ability_item_faerie_fire_hp_restore

HEALTH RESTORED
DOTA_Tooltip_ability_item_faerie_fire_Lore
The ethereal flames from the ever-burning ruins of Kindertree ignite acros
s realities.
DOTA_Tooltip_ability_item_infused_raindrop_Description
Passive Consumes a charge to block %magic_damage_block% magic damage from
damage instances over %min_damage% damage. Comes with %initial_charges% charges.
When the charges are gone, the item disappears.
DOTA_Tooltip_ability_item_infused_raindrop_Note0
Uses at most one charge per damage instance.
DOTA_Tooltip_ability_item_infused_raindrop_mana_regen
MANA REGEN
DOTA_Tooltip_ability_item_infused_raindrop_magic_damage_block
MAGIC DAMAGE BLOCK
DOTA_Tooltip_ability_item_infused_raindrop_initial_charges
INITIAL CHARGES
DOTA_Tooltip_ability_item_infused_raindrop_Lore
Elemental protection from magical assaults.
DOTA_Tooltip_ability_item_bloodthorn_Description
Active Silences a target for %silence_duration% seconds and amplifies the
damage it takes by %silence_damage_percent%%%. All attacks on the silenced targe
t will have True Strike and land a crit on impact.nPassive Critical Strike - Gra
nts each attack a chance to deal additional damage. Critical Strike does not wor
k against buildings.
DOTA_Tooltip_ability_item_bloodthorn_Note0
Amplified damage is dealt at the end of the duration as magical damage.
DOTA_Tooltip_ability_item_bloodthorn_Lore
A reviled blade that bites deeper with each wriggle of its victim's final
throes.
DOTA_Tooltip_ability_item_bloodthorn_bonus_intellect
+$int
DOTA_Tooltip_ability_item_bloodthorn_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_bloodthorn_bonus_damage
+$damage
DOTA_Tooltip_ability_item_bloodthorn_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_bloodthorn_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_item_bloodthorn_crit_multiplier
%CRITICAL DAMAGE
DOTA_Tooltip_ability_item_bloodthorn_silence_damage_percent
%SILENCE INCREASED DAMAGE
DOTA_Tooltip_ability_item_bloodthorn_silence_duration
SILENCE DURATION
DOTA_Tooltip_ability_item_bloodthorn_target_crit_multiplier
%SILENCE CRITICAL DAMAGE
DOTA_Tooltip_Ability_item_echo_sabre_Description
Passive Causes melee attacks to attack twice in quick succession. The do
uble attacks apply a %slow_duration% second %movement_slow%%% movement and attac
k speed slow on each strike.
DOTA_Tooltip_Ability_item_echo_sabre_Lore
A deceptively swift blade imbued with resonant magic.
DOTA_Tooltip_Ability_item_echo_sabre_bonus_intellect
+$int
DOTA_Tooltip_Ability_item_echo_sabre_bonus_strength
+$str

DOTA_Tooltip_Ability_item_echo_sabre_bonus_attack_speed
+$attack
DOTA_Tooltip_Ability_item_echo_sabre_bonus_damage
+$damage
DOTA_Tooltip_Ability_item_echo_sabre_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_Ability_item_echo_sabre_movement_slow
%MOVEMENT SLOW
DOTA_Tooltip_Ability_item_echo_sabre_attack_speed_slow
ATTACK SLOW
DOTA_Tooltip_Ability_item_echo_sabre_slow_duration
SLOW DURATION
DOTA_Tooltip_Ability_item_blight_stone_Description
Passive Your attacks reduce target's armor for %corruption_duration% seconds.nn
Blight Stone is a Unique Attack Modifier, and does not stack with other Unique A
ttack Modifiers.
DOTA_Tooltip_Ability_item_blight_stone_Lore
An unnerving stone unearthed beneath the Fields of Endless Carnage.
DOTA_Tooltip_Ability_item_blight_stone_corruption_armor
ARMOR REDUCTION
DOTA_Tooltip_Ability_item_blight_stone_corruption_duration
DURATION
DOTA_Tooltip_Ability_item_wind_lace_Description
Passive Gives increased movement speed.
DOTA_Tooltip_Ability_item_wind_lace_Lore
Hasten to battle on wind-touched heels
DOTA_Tooltip_Ability_item_wind_lace_Note0
Multiple instances do not stack.
DOTA_Tooltip_Ability_item_wind_lace_movement_speed
+$move_speed
DOTA_Tooltip_Ability_item_tome_of_knowledge_Description
Use Grants you experience.
DOTA_Tooltip_Ability_item_tome_of_knowledge_Lore
That which raises beast to man and man to god.
DOTA_Tooltip_Ability_item_tome_of_knowledge_xp_bonus
XP BONUS
DOTA_Tooltip_ability_item_dragon_lance_Description
Passive Increases attack range of ranged heroes by %base_attack_range%.
DOTA_Tooltip_ability_item_dragon_lance_Note0
Multiple instances do not stack.
DOTA_Tooltip_ability_item_dragon_lance_bonus_agility
+$agi
DOTA_Tooltip_ability_item_dragon_lance_bonus_strength
+$str
DOTA_Tooltip_ability_item_dragon_lance_base_attack_range
+$attack_range
DOTA_Tooltip_ability_item_dragon_lance_Lore
The forward charge of the wyvern host grants no quarter.
DOTA_Tooltip_Ability_item_hurricane_pike_Description
Active When used on an enemy, it pushes you both away from each other %e
nemy_length% units each, and allows you to attack the target without range restr
ictions for %max_attacks% attacks for a maximum of %range_duration% seconds. Gra
nts %bonus_attack_speed% Attack Speed during the attacks. Works like Force Staff
when used on self or allies.nPassive Increases attack range of ranged heroes by
%base_attack_range%.

DOTA_Tooltip_Ability_item_hurricane_pike_Lore
A legendary pike once held as royal sigil of the ancient wyvern riders.
DOTA_Tooltip_Ability_item_hurricane_pike_Note0
Self-cast will use Hurricane Pike on yourself.
DOTA_Tooltip_Ability_item_hurricane_pike_Note1
Hurricane Pike doesn't interrupt the target's actions.
DOTA_Tooltip_Ability_item_hurricane_pike_Note2
Will not work on a unit inside Chronosphere, Duel, or Black Hole.
DOTA_Tooltip_Ability_item_hurricane_pike_bonus_intellect
+$int
DOTA_Tooltip_Ability_item_hurricane_pike_bonus_health_regen
+$hp_regen
DOTA_Tooltip_Ability_item_hurricane_pike_bonus_agility
+$agi
DOTA_Tooltip_Ability_item_hurricane_pike_bonus_strength
+$str
DOTA_Tooltip_Ability_item_hurricane_pike_base_attack_range
+$attack_range
DOTA_Tooltip_Ability_item_hurricane_pike_range_duration
UNLIMITED RANGE DURATION
DOTA_Tooltip_Ability_item_hurricane_pike_cast_range_enemy
CAST RANGE ON ENEMY
DOTA_Tooltip_Ability_item_hurricane_pike_max_attacks
UNLIMITED RANGE ATTACKS
DOTA_Tooltip_ability_item_aether_lens_Description
Passive Increases spell cast range by %cast_range_bonus% and spell damage
output by %spell_amp%%%
DOTA_Tooltip_ability_item_aether_lens_bonus_mana
+$mana
DOTA_Tooltip_ability_item_aether_lens_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_aether_lens_cast_range_bonus
+$cast_range
DOTA_Tooltip_ability_item_aether_lens_spell_amp
%SPELL DAMAGE AMP
DOTA_Tooltip_ability_item_aether_lens_Lore
Polished with the incantation of his final breath, the gift of a dying mag
e to his sickly son.
DOTA_Tooltip_ability_item_claymore_Lore
A sword that can cut through armor, it's a commonly chosen first weapon for budd
ing swordsmen.
DOTA_Tooltip_ability_item_claymore_bonus_damage
+$damage
DOTA_Tooltip_ability_item_cloak_Lore
A cloak made of a magical material that works to dispel any magic cast on it.
DOTA_Tooltip_ability_item_cloak_Note0
Stacks multiplicatively with other sources of spell resistance.
DOTA_Tooltip_ability_item_cloak_tooltip_resist
%+$spell_resist
DOTA_Tooltip_ability_item_courier_Description
Use Deploy Courier - Deploys a creature to carry items to and from your team's b
ase.
DOTA_Tooltip_ability_item_courier_Lore
Losing the courier is punishable by death.
DOTA_Tooltip_ability_item_flying_courier_Description

Upgrades your team's Animal Courier to a Flying Courier, granting it swift, unob
structed movement to carry items to and from your team's base.nnRequires a deplo
yed Animal Courier.
DOTA_Tooltip_ability_item_flying_courier_Lore
The faithful mount upon which soar the fortunes of battle.
DOTA_Tooltip_ability_item_cyclone_Description
Active Cyclone - Sweeps a target unit up into cyclone, making them invulnerable
for %cyclone_duration% seconds. Cyclone can be cast on yourself. Enemy units tak
e 50 magical damage upon landing.
DOTA_Tooltip_ability_item_cyclone_Lore
A mysterious scepter passed down through the ages, its disruptive winds can be u
sed for good or evil.
DOTA_Tooltip_ability_item_cyclone_Note0
You cannot cyclone allies.
DOTA_Tooltip_ability_item_cyclone_Note1
Cyclones cast on yourself go through spell immunity.
DOTA_Tooltip_ability_item_cyclone_Note2
Cyclone can purge some buffs and debuffs.
DOTA_Tooltip_ability_item_cyclone_bonus_intellect
+$int
DOTA_Tooltip_ability_item_cyclone_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_cyclone_bonus_movement_speed
+$move_speed
DOTA_Tooltip_ability_item_cyclone_cyclone_duration
CYCLONE DURATION
DOTA_Tooltip_ability_item_cyclone_cast_range_tooltip
CYCLONE CAST RANGE
DOTA_Tooltip_ability_item_cyclone_2_Description
Active Cyclone - A target unit is swept up in a cyclone and made invulnerable fo
r %cyclone_duration% seconds. Cyclone can be cast on yourself. Enemy units take
50 magical damage upon landing.
DOTA_Tooltip_ability_item_cyclone_2_Lore
A mysterious scepter passed down through the ages, its disruptive winds can be u
sed for good or evil.
DOTA_Tooltip_ability_item_cyclone_2_Note0
You cannot cyclone allies.
DOTA_Tooltip_ability_item_cyclone_2_Note1
Cyclones cast on yourself go through spell immunity.
DOTA_Tooltip_ability_item_cyclone_2_bonus_intellect
+$int
DOTA_Tooltip_ability_item_cyclone_2_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_cyclone_2_bonus_movement_speed
+$move_speed
DOTA_Tooltip_ability_item_dagon_Description
Active Energy Burst - Emits a powerful burst of magical damage upon a targeted e
nemy unit. Upgradable.
DOTA_Tooltip_ability_item_dagon_Lore
A lesser wand that grows in power the longer it is used, it brings magic to the
fingertips of the user.
DOTA_Tooltip_ability_item_dagon_damage
BURST DAMAGE
DOTA_Tooltip_ability_item_dagon_bonus_intellect
+$int
DOTA_Tooltip_ability_item_dagon_bonus_all_stats
+$all

DOTA_Tooltip_ability_item_dagon_bonus_damage
+$damage
DOTA_Tooltip_ability_item_dagon_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_item_dagon_2_Description
Active Energy Burst - Emits a powerful burst of magical damage upon a targeted e
nemy unit. Upgradable.
DOTA_Tooltip_ability_item_dagon_2_Lore
A lesser wand that grows in power the longer it is used, it brings magic to the
fingertips of the user.
DOTA_Tooltip_ability_item_dagon_2_damage
BURST DAMAGE
DOTA_Tooltip_ability_item_dagon_2_bonus_intellect
+$int
DOTA_Tooltip_ability_item_dagon_2_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_dagon_2_bonus_damage
+$damage
DOTA_Tooltip_ability_item_dagon_2_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_item_dagon_3_Description
Active Energy Burst - Emits a powerful burst of magical damage upon a targeted e
nemy unit. Upgradable.
DOTA_Tooltip_ability_item_dagon_3_Lore
A lesser wand that grows in power the longer it is used, it brings magic to the
fingertips of the user.
DOTA_Tooltip_ability_item_dagon_3_damage
BURST DAMAGE
DOTA_Tooltip_ability_item_dagon_3_bonus_intellect
+$int
DOTA_Tooltip_ability_item_dagon_3_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_dagon_3_bonus_damage
+$damage
DOTA_Tooltip_ability_item_dagon_3_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_item_dagon_4_Description
Active Energy Burst - Emits a powerful burst of magical damage upon a targeted e
nemy unit. Upgradable.
DOTA_Tooltip_ability_item_dagon_4_Lore
A lesser wand that grows in power the longer it is used, it brings magic to the
fingertips of the user.
DOTA_Tooltip_ability_item_dagon_4_damage
BURST DAMAGE
DOTA_Tooltip_ability_item_dagon_4_bonus_intellect
+$int
DOTA_Tooltip_ability_item_dagon_4_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_dagon_4_bonus_damage
+$damage
DOTA_Tooltip_ability_item_dagon_4_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_item_dagon_5_Description
Active Energy Burst - Emits a powerful burst of magical damage upon a targeted e
nemy unit.
DOTA_Tooltip_ability_item_dagon_5_Lore

A lesser wand that grows in power the longer it is used, it brings magic to the
fingertips of the user.
DOTA_Tooltip_ability_item_dagon_5_damage
BURST DAMAGE
DOTA_Tooltip_ability_item_dagon_5_bonus_intellect
+$int
DOTA_Tooltip_ability_item_dagon_5_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_dagon_5_bonus_damage
+$damage
DOTA_Tooltip_ability_item_dagon_5_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_item_demon_edge_Lore
One of the oldest weapons forged by the Demon-Smith Abzidian, it killed its make
r when he tested its edge.
DOTA_Tooltip_ability_item_demon_edge_bonus_damage
+$damage
DOTA_Tooltip_ability_item_desolator_Description
Passive Corruption - Your attacks reduce target's armor for 15 seconds.nnDesolat
or is a Unique Attack Modifier, and does not stack with other Unique Attack Modi
fiers.
DOTA_Tooltip_ability_item_desolator_Lore
A wicked weapon, used in torturing political criminals.
DOTA_Tooltip_ability_item_desolator_Note0
Armor reduction works on buildings.
DOTA_Tooltip_ability_item_desolator_corruption_armor
ARMOR REDUCTION
DOTA_Tooltip_ability_item_desolator_bonus_damage
+$damage
DOTA_Tooltip_ability_item_diffusal_blade_Description
Active Purge - If cast on an enemy, removes buffs from the target and slows it f
or %purge_slow_duration% seconds. If cast on an ally, Purge removes most debuffs
.nPassive Manabreak - Each attack burns %feedback_mana_burn% mana from the targe
t, and deals the same amount in physical damage. Burns %feedback_mana_burn_illus
ion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion
_ranged% mana per attack from ranged illusions. Does not stack with other manabr
eak abilities.nnUpgradable.
DOTA_Tooltip_ability_item_diffusal_blade_Lore
An enchanted blade that allows the user to cut straight into the enemy's soul.
DOTA_Tooltip_ability_item_diffusal_blade_bonus_agility
+$agi
DOTA_Tooltip_ability_item_diffusal_blade_bonus_intellect
+$int
DOTA_Tooltip_ability_item_diffusal_blade_purge_slow_duration
PURGE SLOW DURATION
DOTA_Tooltip_ability_item_diffusal_blade_cast_range_tooltip
PURGE CAST RANGE
DOTA_Tooltip_ability_item_diffusal_blade_2_Description
Active Purge - If cast on an enemy, removes buffs from the target and slows it f
or %purge_slow_duration% seconds. If cast on an ally, Purge removes most debuffs
.nPassive Manabreak - Each attack burns %feedback_mana_burn% mana from the targe
t, and deals the same amount in physical damage. Burns %feedback_mana_burn_illus
ion_melee% mana per attack from melee illusions and %feedback_mana_burn_illusion
_ranged% mana per attack from ranged illusions. Does not stack with other manabr
eak abilities.
DOTA_Tooltip_ability_item_diffusal_blade_2_Lore

An enchanted blade that allows the user to cut straight into the enemy's soul.
DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_agility
+$agi
DOTA_Tooltip_ability_item_diffusal_blade_2_bonus_intellect
+$int
DOTA_Tooltip_ability_item_diffusal_blade_2_purge_slow_duration
PURGE SLOW DURATION
DOTA_Tooltip_ability_item_diffusal_blade_2_cast_range_tooltip
PURGE CAST RANGE
DOTA_Tooltip_ability_item_dust_Description
Use Reveals and slows invisible Heroes in a nearby area.
DOTA_Tooltip_ability_item_dust_Note0
Places a buff on enemy units in the area that prevents them from becoming invisi
ble.
DOTA_Tooltip_ability_item_dust_duration
DURATION
DOTA_Tooltip_ability_item_dust_radius
RADIUS
DOTA_Tooltip_ability_item_dust_movespeed
%SLOW
DOTA_Tooltip_ability_item_dust_Lore
One may hide visage, but never volume.
DOTA_Tooltip_ability_item_eagle_Lore
Capturing the majestic call of an eagle, this mystical horn brings limitless dex
terity to those who hear it.
DOTA_Tooltip_ability_item_eagle_bonus_agility
+$agi
DOTA_Tooltip_ability_item_energy_booster_Lore
This lapis gemstone is commonly added to the collection of wizards seeking to im
prove their presence in combat.
DOTA_Tooltip_ability_item_energy_booster_bonus_mana
+$mana
DOTA_Tooltip_ability_item_ethereal_blade_Description
Active Ether Blast - Launches a projectile which converts the target to ethereal
form, increasing any incoming magic damage they take, while rendering them immu
ne to physical damage and unable to attack. Can be cast on self. If the target
is an enemy, it is also slowed, and takes %blast_agility_multiplier%x your prim
ary attribute + %blast_damage_base% as magical damage.nUsing a Town Portal Scrol
l or Boots of Travel will not dispel Ethereal Form.
DOTA_Tooltip_ability_item_ethereal_blade_Note0
Shares cooldown with Ghost Scepter.
DOTA_Tooltip_ability_item_ethereal_blade_Note1
Ethereal units take 40% bonus magic damage.
DOTA_Tooltip_ability_item_ethereal_blade_Note2
Lasts an extra second on Self or Allied cast.
DOTA_Tooltip_ability_item_ethereal_blade_bonus_agility
+$agi
DOTA_Tooltip_ability_item_ethereal_blade_bonus_strength
+$str
DOTA_Tooltip_ability_item_ethereal_blade_bonus_intellect
+$int
DOTA_Tooltip_ability_item_ethereal_blade_blast_movement_slow
%BLAST ENEMY MOVE SLOW
DOTA_Tooltip_ability_item_ethereal_blade_duration
BLAST ENEMY DURATION
DOTA_Tooltip_ability_item_ethereal_blade_duration_ally

BLAST ALLYSELF DURATION


DOTA_Tooltip_ability_item_ethereal_blade_ethereal_damage_bonus
%INCREASED MAGIC DAMAGE
DOTA_Tooltip_ability_item_ethereal_blade_Lore
A flickering blade of a ghastly nature, it is capable of dealing damage in both
magical and physical planes.
DOTA_Tooltip_ability_item_flask_Description
Use Restores health to the target unit over time. If the unit is attacked, the
effect is lost.
DOTA_Tooltip_ability_item_flask_Lore
A magical salve that can quickly mend even the deepest of wounds.
DOTA_Tooltip_ability_item_flask_total_health
HEALTH RESTORED
DOTA_Tooltip_ability_item_flask_buff_duration
DURATION
DOTA_Tooltip_ability_item_force_staff_Description
Active Force - Pushes any target unit %push_length% units in the direction it is
facing. Double click to instantly cast Force on yourself.
DOTA_Tooltip_ability_item_force_staff_Lore
Allows you to manipulate others, for good or evil.
DOTA_Tooltip_ability_item_force_staff_Note0
Self-cast will cause you to use Force on yourself.
DOTA_Tooltip_ability_item_force_staff_Note1
Force Staff doesn't interrupt the target's actions.
DOTA_Tooltip_ability_item_force_staff_Note2
Will not work on a unit inside Chronosphere, Duel, or Black Hole.
DOTA_Tooltip_ability_item_force_staff_bonus_intellect
+$int
DOTA_Tooltip_ability_item_force_staff_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_gauntlets_Lore
Studded leather gloves that add brute strength.
DOTA_Tooltip_ability_item_gauntlets_bonus_strength
+$str
DOTA_Tooltip_ability_item_gem_Description
Passive True Sight - Adds the ability to see invisible units and wards to any al
lied vision within its carrier's range.nDropped on death, and cannot be destroye
d.
DOTA_Tooltip_ability_item_gem_radius
TRUE SIGHT RADIUS
DOTA_Tooltip_ability_item_gem_Note0
Disabled while on a courier.
DOTA_Tooltip_ability_item_gem_Lore
Not one thrall creature of the depths,nNor spirit bound in drowning's keep,nNor
Maelrawn the Tentacular,nShall rest till seas, gem comes to sleep.
DOTA_Tooltip_ability_item_ghost_Description
Active Ghost Form - Enter ghost form, becoming immune to physical damage, yet un
able to attack and taking 40%% extra magic damage.nUsing a Town Portal Scroll or
Boots of Travel will not dispel Ghost Form.
DOTA_Tooltip_ability_item_ghost_Note0
Ends if you become Spell Immune, and will have no effect if you are already Spel
l Immune.
DOTA_Tooltip_ability_item_ghost_Note1
Shares cooldown with Ethereal Blade.
DOTA_Tooltip_ability_item_ghost_bonus_all_stats

+$all
DOTA_Tooltip_ability_item_ghost_duration
GHOST DURATION
DOTA_Tooltip_ability_item_ghost_extra_spell_damage_percent
%GHOST ADDED MAGIC DAMAGE
DOTA_Tooltip_ability_item_ghost_Lore
Imbues the wielder with a ghostly presence, allowing them to evade physical dama
ge.
DOTA_Tooltip_ability_item_aether_staff_Description
test.
DOTA_Tooltip_ability_item_aether_staff_Lore
notes.
DOTA_Tooltip_ability_item_gloves_Lore
A pair of magical gloves that seems to render weapons weightless.
DOTA_Tooltip_ability_item_gloves_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_greater_crit_Description
Passive Critical Strike - Grants each attack a chance to deal additional damage.
Critical Strike does not work against buildings.
DOTA_Tooltip_ability_item_greater_crit_Lore
A weapon of incredible power that is difficult for even the strongest of warrior
s to control.
DOTA_Tooltip_ability_item_greater_crit_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_item_greater_crit_crit_multiplier
%CRITICAL DAMAGE
DOTA_Tooltip_ability_item_greater_crit_bonus_damage
+$damage
DOTA_Tooltip_ability_item_hand_of_midas_Description
Active Transmute - Kills a non-hero target for %bonus_gold% gold and %xp_multipl
ier%x experience. Cannot be used on Ancient Creeps.
DOTA_Tooltip_ability_item_hand_of_midas_Lore
Preserved through unknown magical means, the Hand of Midas is a weapon of greed,
sacrificing animals to line the owner's pockets.
DOTA_Tooltip_ability_item_hand_of_midas_Note0
The gold given is reliable gold (you do not get the normal creep bounty).
DOTA_Tooltip_ability_item_hand_of_midas_Note1
Experience gained by using Transmute is not shared.
DOTA_Tooltip_ability_item_hand_of_midas_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_hand_of_midas_transmute_cast_range_too
ltip
TRANSMUTE CAST RANGE
DOTA_Tooltip_ability_item_headdress_Description
Passive Regeneration Aura - Restores health to allies in a %aura_radius% unit ra
dius.nnMultiple instances of Regeneration Aura do not stack.
DOTA_Tooltip_ability_item_headdress_Lore
Creates a soothing aura that restores allies in battle.
DOTA_Tooltip_ability_item_headdress_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_headdress_aura_health_regen
AURA HEALTH REGEN
DOTA_Tooltip_ability_item_headdress_aura_radius
AURA REGEN RADIUS
DOTA_Tooltip_ability_item_heart_Description

Passive Health Regeneration - Restores a percentage of max health per second. If


damage is taken from an enemy hero or Roshan, this ability is disabled for %coo
ldown_melee% seconds for melee heroes, or %cooldown_ranged_tooltip% seconds for
ranged heroes.
DOTA_Tooltip_ability_item_heart_Lore
Preserved heart of an extinct monster, it bolsters the bearer's fortitude.
DOTA_Tooltip_ability_item_heart_bonus_strength
+$str
DOTA_Tooltip_ability_item_heart_bonus_health
+$health
DOTA_Tooltip_ability_item_heart_health_regen_rate
%HEALTH RESTORED PER SECOND
DOTA_Tooltip_ability_item_helm_of_iron_will_Lore
The helmet of a legendary warrior who fell in battle.
DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_armor
+$armor
DOTA_Tooltip_ability_item_helm_of_iron_will_bonus_regen
+$hp_regen
DOTA_Tooltip_ability_item_helm_of_the_dominator_Description
Active Dominate - Take control of a non-hero, non-ancient target unit and sets i
ts movement speed to %speed_base%. If a dominated creep's base health is natural
ly below the health minimum, its base health will be raised to the health minimu
m.nPassive Lifesteal - Heals the attacker for a percentage of attack damage deal
t.nnHelm of the Dominator is a Unique Attack Modifier, and does not stack with o
ther Unique Attack Modifiers.
DOTA_Tooltip_ability_item_helm_of_the_dominator_Lore
The powerful headpiece of a dead necromancer.
DOTA_Tooltip_ability_item_helm_of_the_dominator_Note0
Cannot dominate more than one unit at a time. If a new unit is dominated, the o
ld one will die.
DOTA_Tooltip_ability_item_helm_of_the_dominator_Note1
Selling or upgrading Helm of the Dominator will cause dominated units to die.
DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_damage
+$damage
DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_armor
+$armor
DOTA_Tooltip_ability_item_helm_of_the_dominator_bonus_regen
+$hp_regen
DOTA_Tooltip_ability_item_helm_of_the_dominator_lifesteal_percen
t
%LIFESTEAL
DOTA_Tooltip_ability_item_helm_of_the_dominator_health_min
DOMINATED HEALTH MINIMUM
DOTA_Tooltip_ability_item_helm_of_the_dominator_speed_base
CREEP MOVEMENT SPEED
DOTA_Tooltip_ability_item_hood_of_defiance_Description
Active Creates a spell shield that absorbs up to %barrier_block% magical damage.
DOTA_Tooltip_ability_item_hood_of_defiance_Lore
A furred, magic resistant headpiece that is feared by wizards.
DOTA_Tooltip_ability_item_hood_of_defiance_Note0
Stacks multiplicatively with other sources of spell resistance.
DOTA_Tooltip_ability_item_hood_of_defiance_tooltip_resist
%+$spell_resist
DOTA_Tooltip_ability_item_hood_of_defiance_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_hood_of_defiance_barrier_block
BARRIER BLOCK
DOTA_Tooltip_ability_item_hood_of_defiance_barrier_duration

BARRIER DURATION
DOTA_Tooltip_ability_item_hyperstone_Lore
A mystical, carved stone that boosts the fervor of the holder.
DOTA_Tooltip_ability_item_hyperstone_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_moon_shard_Description
Use Consume the Moon Shard to permanently gain %consumed_bonus% attack speed. Do
es not stack.nPassive Shade Sight - Grants %bonus_night_vision% bonus night visi
on.
DOTA_Tooltip_ability_item_moon_shard_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_moon_shard_bonus_night_vision
SHADE BONUS NIGHT VISION
DOTA_Tooltip_ability_item_moon_shard_consumed_bonus CONSUME ATTA
CK SPEED
DOTA_Tooltip_ability_item_moon_shard_Note0
The bonus night
vision works during Night Stalker's Darkness ability.
DOTA_Tooltip_ability_item_moon_shard_Lore
Said to be a tear from the lunar goddess Selemene.
DOTA_Tooltip_ability_item_invis_sword_Description
Active Shadow Walk - Makes you invisible until the duration ends, or until you a
ttack or cast a spell. While Shadow Walk is active, you move %windwalk_movement
_speed%%% faster and can move through units. If attacking to end the invisibili
ty, you gain %windwalk_bonus_damage% bonus damage on that attack. Lasts %windwa
lk_duration% seconds.
DOTA_Tooltip_ability_item_invis_sword_Lore
The blade of a fallen king, it allows you to move unseen and strike from the sha
dows.
DOTA_Tooltip_ability_item_invis_sword_Note0
Has a 0.3 second fade time.
DOTA_Tooltip_ability_item_invis_sword_Note1
If the invisibility ends without attacking, the bonus damage is lost.
DOTA_Tooltip_ability_item_invis_sword_windwalk_duration
SHADOW WALK DURATION
DOTA_Tooltip_ability_item_invis_sword_windwalk_bonus_damage
SHADOW WALK DAMAGE
DOTA_Tooltip_ability_item_invis_sword_bonus_damage
+$damage
DOTA_Tooltip_ability_item_invis_sword_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_silver_edge_Description
Active Shadow Walk - Makes you invisible until the duration ends, or until you a
ttack or cast a spell. While invisible, you move %windwalk_movement_speed%%% fa
ster and can move through units. Attacking to end the invisibility will deal %w
indwalk_bonus_damage% bonus damage to the target, disable their passive abilitie
s, and reduce their damage output.
DOTA_Tooltip_ability_item_silver_edge_bonus_damage
+$damage
DOTA_Tooltip_ability_item_silver_edge_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_silver_edge_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_silver_edge_windwalk_duration
SHADOW WALK DURATION
DOTA_Tooltip_ability_item_silver_edge_windwalk_bonus_damage
BONUS ATTACK DAMAGE

DOTA_Tooltip_ability_item_silver_edge_backstab_reduction
%ENEMY DAMAGE REDUCTION
DOTA_Tooltip_ability_item_silver_edge_backstab_duration
REDUCTION DURATION
DOTA_Tooltip_ability_item_silver_edge_Lore
Once used to slay an unjust king, only to have the kingdom erupt into civil war
in the aftermath.
DOTA_Tooltip_ability_item_silver_edge_Note0
Backstab cannot miss.
DOTA_Tooltip_ability_item_silver_edge_Note1
Backstab does not pierce spell immunity.
DOTA_Tooltip_ability_item_glimmer_cape_Description
Active Glimmer - After a %fade_delay% second delay, grants invisibility and %act
ive_magical_armor%%% magic resistance to you or a target allied unit. Can be cas
t while channelling.
DOTA_Tooltip_ability_item_glimmer_cape_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_glimmer_cape_bonus_magical_armor
%+$spell_resist
DOTA_Tooltip_ability_item_glimmer_cape_fade_delay
GLIMMER FADE TIME
DOTA_Tooltip_ability_item_glimmer_cape_active_magical_armor
%GLIMMER MAGIC RESISTANCE
DOTA_Tooltip_ability_item_glimmer_cape_duration
GLIMMER
DURATION
DOTA_Tooltip_ability_item_glimmer_cape_Lore
The stolen cape of a master illusionist.
DOTA_Tooltip_ability_item_red_mist_Description
text.
DOTA_Tooltip_ability_item_red_mist_Lore
Lore.
DOTA_Tooltip_ability_item_octarine_core_Description
Passive Cooldown Reduction - Reduces the cooldown time of all spells and items b
y %bonus_cooldown%%%.nPassive Spell Lifesteal - A percentage of damage caused by
spells is returned to the caster as health.
DOTA_Tooltip_ability_item_octarine_core_bonus_intelligence
+$int
DOTA_Tooltip_ability_item_octarine_core_bonus_health
+$health
DOTA_Tooltip_ability_item_octarine_core_bonus_mana
+$mana
DOTA_Tooltip_ability_item_octarine_core_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_octarine_core_bonus_cooldown
%COOLDOWN REDUCTION
DOTA_Tooltip_ability_item_octarine_core_hero_lifesteal
%HERO SPELL LIFESTEAL
DOTA_Tooltip_ability_item_octarine_core_creep_lifesteal
%CREEP SPELL LIFESTEAL
DOTA_Tooltip_ability_item_octarine_core_Lore
At the core of spellcraft are spectrums only the very gifted can sense.
DOTA_Tooltip_ability_item_enchanted_mango_Description
Use Consume the mango to instantly restore %replenish_amount% mana.nnHold Contro
l to use Enchanted Mango on an allied hero.
DOTA_Tooltip_ability_item_enchanted_mango_hp_regen
+$hp_regen

DOTA_Tooltip_ability_item_enchanted_mango_replenish_amount
MANA RESTORED
DOTA_Tooltip_ability_item_enchanted_mango_Lore
The bittersweet flavors of Jidi Isle are irresistible to amphibians.
DOTA_Tooltip_ability_item_iron_talon_Description
Active Targets a non-player enemy unit to remove %creep_damage_pct%%% of its cur
rent HP.nPassive Quell - Increases attack damage against non-hero units, based o
n whether the equipped hero is ranged or melee. Does not provide bonus damage ag
ainst Roshan.
DOTA_Tooltip_ability_item_iron_talon_Note0
Has a 4 second cooldown on Trees.
DOTA_Tooltip_ability_item_iron_talon_Note1
Cannot target ancients.
DOTA_Tooltip_ability_item_iron_talon_bonus_armor
+$armor
DOTA_Tooltip_ability_item_iron_talon_damage_bonus
%QUELL MELEE DAMAGE
DOTA_Tooltip_ability_item_iron_talon_damage_bonus_ranged
%QUELL RANGED DAMAGE
DOTA_Tooltip_ability_item_iron_talon_quelling_range_tooltip
CAST RANGE
DOTA_Tooltip_ability_item_iron_talon_cast_range_ward
CAST RANGE ON WARDS
DOTA_Tooltip_ability_item_iron_talon_Lore
A simple but effective weapon devised to quell a great Hellbear uprising.
DOTA_Tooltip_ability_item_lotus_orb_Description
Active Echo Shell - Applies a shield to the target unit which re-casts most targ
eted spells back to their caster. The shielded unit will still take damage from
the spell. Dispels negative buffs when applied.
DOTA_Tooltip_ability_item_lotus_orb_bonus_damage
+$damage
DOTA_Tooltip_ability_item_lotus_orb_bonus_armor
+$armor
DOTA_Tooltip_ability_item_lotus_orb_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_lotus_orb_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_lotus_orb_bonus_mana
+$ma
na
DOTA_Tooltip_ability_item_lotus_orb_active_duration
ECHO DURATION
DOTA_Tooltip_ability_item_lotus_orb_cast_range_tooltip
ECHO CAST RANGE
DOTA_Tooltip_ability_item_lotus_orb_Lore
The jewel at its center still reflects a pale image of its creator.
DOTA_Tooltip_ability_item_nightfall_striders_Description
text.
DOTA_Tooltip_ability_item_nightfall_striders_Lore
Lore.
DOTA_Tooltip_ability_item_guardian_greaves_Description
Active Mend - Restores %replenish_health% health and %replenish_mana% mana to ne
arby allies, and removes most negative buffs from the caster.nPassive Guardian A
ura - Provides nearby allies with %aura_health_regen% health regeneration and %a
ura_armor% bonus armor. If an allied hero's health falls below %aura_bonus_thres
hold%%%, they receive %aura_health_regen_bonus% health regeneration and %aura_ar
mor_bonus% armor.

DOTA_Tooltip_ability_item_guardian_greaves_bonus_movement
+$move_speed
DOTA_Tooltip_ability_item_guardian_greaves_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_guardian_greaves_bonus_mana
+$mana
DOTA_Tooltip_ability_item_guardian_greaves_bonus_armor
+$armor
DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen
AURA HEALTH REGEN
DOTA_Tooltip_ability_item_guardian_greaves_aura_armor
AURA ARMOR
DOTA_Tooltip_ability_item_guardian_greaves_aura_bonus_threshold
%AURA BOOST THRESHOLD
DOTA_Tooltip_ability_item_guardian_greaves_aura_health_regen_bon
us
AURA BOOST HEALTH REGEN
DOTA_Tooltip_ability_item_guardian_greaves_aura_armor_bonus
AURA BOOST ARMOR
DOTA_Tooltip_ability_item_guardian_greaves_replenish_health
MEND HEAL
DOTA_Tooltip_ability_item_guardian_greaves_replenish_mana
MEND MANA RESTORE
DOTA_Tooltip_ability_item_guardian_greaves_replenish_radius
AURAMEND RADIUS
DOTA_Tooltip_ability_item_guardian_greaves_Lore
One of many holy instruments constructed to honor the Omniscience.
DOTA_Tooltip_ability_item_guardian_greaves_Note0
The aura boost only applies to heroes.
DOTA_Tooltip_ability_item_bounty_pact_Description
text.
DOTA_Tooltip_ability_item_bounty_pact_Lore
Lore.
DOTA_Tooltip_ability_item_solar_crest_Description
Active Shine - Temporarily removes the armor and evasion from Solar Crest. When
cast on an ally it grants them %allied_armor% armor and %allied_evasion%%% evasi
on. When cast on an enemy, it removes %enemy_armor_reduction_tooltip% of their a
rmor and blinds them, causing them to miss %miss_chance%%% of their attacks. Can
not target magic immune enemies. Armor reduction is halved against Roshan.
DOTA_Tooltip_ability_item_solar_crest_bonus_armor
+$armor
DOTA_Tooltip_ability_item_solar_crest_bonus_mana_regen_pct
%+$mana_regen
DOTA_Tooltip_ability_item_solar_crest_bonus_evasion
%+$evasion
DOTA_Tooltip_ability_item_solar_crest_allied_armor
SHINE ALLY BONUS ARMOR
DOTA_Tooltip_ability_item_solar_crest_allied_evasion
%SHINE ALLY EVASION
DOTA_Tooltip_ability_item_solar_crest_armor_reduction
SHINE ENEMY ARMOR LOSS
DOTA_Tooltip_ability_item_solar_crest_miss_chance
%SHINE ENEMY MISS CHANCE
DOTA_Tooltip_ability_item_solar_crest_duration
SHINE DURATION
DOTA_Tooltip_ability_item_solar_crest_valor_cast_range_tooltip
SHINE CAST RANGE
DOTA_Tooltip_ability_item_solar_crest_Lore
A talisman forged to honor the daytime sky.

DOTA_Tooltip_ability_item_rune_breaker_Description
text.
DOTA_Tooltip_ability_item_rune_breaker_Lore
Lore.
DOTA_Tooltip_ability_item_natures_mend_Description
text.
DOTA_Tooltip_ability_item_natures_mend_Lore
Lore.
DOTA_Tooltip_ability_item_blinders_Description
text.
DOTA_Tooltip_ability_item_blinders_Lore
Lore.
DOTA_Tooltip_ability_item_javelin_Description
Passive Pierce - Grants each attack a chance to deal bonus damage.
DOTA_Tooltip_ability_item_javelin_Lore
A rather typical spear that can sometimes pierce through an enemy's armor when u
sed to attack.
DOTA_Tooltip_ability_item_javelin_bonus_damage
+$damage
DOTA_Tooltip_ability_item_javelin_bonus_chance
%CHANCE TO PIERCE
DOTA_Tooltip_ability_item_javelin_bonus_chance_damage
PIERCE DAMAGE
DOTA_Tooltip_ability_item_lesser_crit_Description
Passive Critical Strike - Grants each attack a chance to deal additional damage.
Critical Strike does not work against buildings.
DOTA_Tooltip_ability_item_lesser_crit_Lore
A blade forged from rare crystals, it seeks weak points in enemy armor.
DOTA_Tooltip_ability_item_lesser_crit_crit_chance
%CRITICAL CHANCE
DOTA_Tooltip_ability_item_lesser_crit_crit_multiplier
%CRITICAL DAMAGE
DOTA_Tooltip_ability_item_lesser_crit_bonus_damage
+$damage
DOTA_Tooltip_ability_item_lifesteal_Description
Passive Lifesteal - Heals the attacker for a percentage of attack damage dealt.n
nMorbid Mask is a Unique Attack Modifier, and does not stack with other Unique A
ttack Modifiers.
DOTA_Tooltip_ability_item_lifesteal_Lore
A mask that drains the energy of those caught in its gaze.
DOTA_Tooltip_ability_item_lifesteal_lifesteal_percent
%LIFESTEAL
DOTA_Tooltip_ability_item_sphere_Description
Passive Spellblock - Blocks most targeted spells once every %block_cooldown% sec
onds.nActive Transfer Spellblock - Temporarily removes Spellblock from the item'
s owner and transfers it to an allied unit.
DOTA_Tooltip_ability_item_sphere_Lore
This magical sphere once protected one of the most famous heroes in history.
DOTA_Tooltip_ability_item_sphere_bonus_damage
+$damage
DOTA_Tooltip_ability_item_sphere_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_sphere_bonus_health_regen

+$hp_regen
DOTA_Tooltip_ability_item_sphere_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_maelstrom_Description
Passive Chain Lightning - Grants a chance on attack to release a bolt of electri
city that leaps between %chain_strikes% targets, dealing %chain_damage% magical
damage to each.nnMaelstrom is a Unique Attack Modifier that stacks with other Un
ique Attack Modifiers, but overrides them when Chain Lightning occurs.
DOTA_Tooltip_ability_item_maelstrom_Lore
A hammer forged for the gods themselves, Maelstrom allows its user to harness th
e power of lightning.
DOTA_Tooltip_ability_item_maelstrom_bonus_damage
+$damage
DOTA_Tooltip_ability_item_maelstrom_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_maelstrom_chain_chance
%CHAIN CHANCE
DOTA_Tooltip_ability_item_maelstrom_chain_damage
CHAIN DAMAGE
DOTA_Tooltip_ability_item_maelstrom_chain_strikes
CHAIN TARGETS
DOTA_Tooltip_ability_item_maelstrom_chain_radius
CHAIN LEAP RADIUS
DOTA_Tooltip_ability_item_magic_stick_Description
Active Energy Charge - Instantly restores health and mana based on the number of
charges stored. Gains a charge (max %max_charges%) whenever a nearby visible en
emy uses an ability.
DOTA_Tooltip_ability_item_magic_stick_Lore
A simple wand used to channel magic energies, it is favored by apprentice wizard
s and great warlocks alike.
DOTA_Tooltip_ability_item_magic_stick_Note0
Gains charges for spells cast by visible enemies in 1200 range.
DOTA_Tooltip_ability_item_magic_stick_Note1
Certain abilities and item abilities will not add charges.
DOTA_Tooltip_ability_item_magic_stick_restore_per_charge
HEALTHMANA PER CHARGE
DOTA_Tooltip_ability_item_magic_wand_Description
Active Energy Charge - Instantly restores health and mana based on the number of
charges stored. Gains a charge (max %max_charges%) whenever a nearby visible en
emy uses an ability.
DOTA_Tooltip_ability_item_magic_wand_Lore
A simple wand used to channel magic energies, it is favored by apprentice wizard
s and great warlocks alike.
DOTA_Tooltip_ability_item_magic_wand_Note0
Gains charges for spells cast by visible enemies in 1200 range.
DOTA_Tooltip_ability_item_magic_wand_Note1
Certain abilities and item abilities will not add charges.
DOTA_Tooltip_ability_item_magic_wand_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_magic_wand_restore_per_charge
HEALTHMANA PER CHARGE
DOTA_Tooltip_ability_item_manta_Description
Active Mirror Image - Creates %images_count% images of your hero that last %tool
tip_illusion_duration% seconds. Melee heroes have a %cooldown_melee% second cool
down on this ability, while for Ranged heroes the cooldown is %cooldown_ranged_t
ooltip% seconds.nnMelee images deal %tooltip_damage_outgoing_melee%%% damage and

take %tooltip_damage_incoming_melee_total_pct%%% damage, while Ranged images de


al %tooltip_damage_outgoing_ranged%%% and take %tooltip_damage_incoming_ranged_t
otal_pct%%% damage.nnYasha-based movement speed bonuses from multiple items do n
ot stack.
DOTA_Tooltip_ability_item_manta_Lore
An axe made of reflective materials that causes confusion amongst enemy ranks.
DOTA_Tooltip_ability_item_manta_Note0
Has a 0.1 second cast time during which you are invulnerable.
DOTA_Tooltip_ability_item_manta_Note1
Many effects are removed upon using Manta.
DOTA_Tooltip_ability_item_manta_bonus_agility
+$agi
DOTA_Tooltip_ability_item_manta_bonus_strength
+$str
DOTA_Tooltip_ability_item_manta_bonus_intellect
+$int
DOTA_Tooltip_ability_item_manta_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_manta_bonus_movement_speed
%+$move_speed
DOTA_Tooltip_ability_item_manta_images_count
NUMBER OF IMAGES
DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_melee_to
tal_pct
%MELEE IMAGE DAMAGE TAKEN
DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_melee
%MELEE IMAGE DAMAGE
DOTA_Tooltip_ability_item_manta_tooltip_damage_incoming_ranged_t
otal_pct
%RANGED IMAGE DAMAGE TAKEN
DOTA_Tooltip_ability_item_manta_tooltip_damage_outgoing_ranged
%RANGED IMAGE DAMAGE
DOTA_Tooltip_ability_item_manta_tooltip_illusion_duration
IMAGE DURATION
DOTA_Tooltip_ability_item_mantle_Lore
A beautiful sapphire mantle worn by generations of queens.
DOTA_Tooltip_ability_item_mantle_bonus_intellect
+$int
DOTA_Tooltip_ability_item_mask_of_madness_Description
Active Berserk - Gives %berserk_bonus_attack_speed% attack speed and %berserk_bo
nus_movement_speed%%% movement speed, but causes you to take extra %berserk_extr
a_damage%%% damage. Lasts %berserk_duration% seconds.nPassive Lifesteal - Heals
the attacker for a percentage of attack damage dealt.nnMask of Madness is a Uni
que Attack Modifier, and does not stack with other Unique Attack Modifiers.
DOTA_Tooltip_ability_item_mask_of_madness_Lore
Once this mask is worn, its bearer becomes an uncontrollable aggressive force.
DOTA_Tooltip_ability_item_mask_of_madness_lifesteal_percent
%LIFESTEAL
DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_attack_s
peed
BERSERK ATTACK SPEED
DOTA_Tooltip_ability_item_mask_of_madness_berserk_bonus_movement
_speed %BERSERK MOVE SPEED
DOTA_Tooltip_ability_item_mask_of_madness_berserk_extra_damage
%BERSERK ADDED DAMAGE TAKEN
DOTA_Tooltip_ability_item_mask_of_madness_berserk_duration
BERSERK DURATION
DOTA_Tooltip_ability_item_mekansm_Description
Active Restore - Heals %heal_amount% health and gives +%heal_bonus_armor% armor
to allied units in a %heal_radius% radius.nPassive Mekansm Aura - Grants %aura_h

ealth_regen% health regeneration to allied units in a %aura_radius% radius.nnMul


tiple instances of Mekansm Aura do not stack.
DOTA_Tooltip_ability_item_mekansm_Lore
A glowing jewel formed out of assorted parts that somehow fit together perfe
ctly.
DOTA_Tooltip_ability_item_mekansm_Note0
Restore does not affect units that have been affected by Restore in the last 25
seconds.
DOTA_Tooltip_ability_item_mekansm_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_mekansm_bonus_armor
+$armor
DOTA_Tooltip_ability_item_mekansm_heal_amount
RESTORE HEAL
DOTA_Tooltip_ability_item_mekansm_heal_bonus_armor
RESTORE ARMOR
DOTA_Tooltip_ability_item_mekansm_heal_armor_duration
RESTORE ARMOR DURATION
DOTA_Tooltip_ability_item_mekansm_aura_health_regen
AURA HEALTH REGEN
DOTA_Tooltip_ability_item_mekansm_heal_radius
AURARESTORE RADIUS
DOTA_Tooltip_ability_item_mithril_hammer_Lore
A hammer forged of pure mithril.
DOTA_Tooltip_ability_item_mithril_hammer_bonus_damage
+$damage
DOTA_Tooltip_ability_item_mjollnir_Description
Active Static Charge - Places a charged shield on a target unit which has a %sta
tic_chance%%% chance to release a shocking bolt at a nearby attacker and %static
_strikes% additional enemies.nPassive Chain Lightning - Grants a chance on attac
k to release a bolt of electricity that leaps between %chain_strikes% targets, d
ealing %chain_damage% magical damage to each.nnMjollnir is a Unique Attack Modif
ier that stacks with other Unique Attack Modifiers, but overrides them when Chai
n Lightning occurs.
DOTA_Tooltip_ability_item_mjollnir_Lore
Thor's magical hammer, made for him by the dwarves Brok and Eitri.
DOTA_Tooltip_ability_item_mjollnir_Note0
Static Charge cannot trigger more than once per second.
DOTA_Tooltip_ability_item_mjollnir_Note1
Static Charge's shock deals magical damage centered on hero with the Static Char
ge. Static Charge's targets cannot be more than 900 range away.
DOTA_Tooltip_ability_item_mjollnir_Note2
Static Charge procs will not bounce to heroes that are invisible or hidden by Fo
g of War.
DOTA_Tooltip_ability_item_mjollnir_bonus_damage
+$damage
DOTA_Tooltip_ability_item_mjollnir_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_mjollnir_static_chance
%STATIC CHANCE
DOTA_Tooltip_ability_item_mjollnir_static_duration
STATIC DURATION
DOTA_Tooltip_ability_item_mjollnir_static_damage
STATIC DAMAGE
DOTA_Tooltip_ability_item_mjollnir_static_radius
STATIC RELEASE RADIUS
DOTA_Tooltip_ability_item_mjollnir_chain_chance
%CHAIN CHANCE
DOTA_Tooltip_ability_item_mjollnir_chain_damage

CHAIN DAMAGE
DOTA_Tooltip_ability_item_mjollnir_chain_strikes
CHAIN TARGETS
DOTA_Tooltip_ability_item_mjollnir_chain_radius
CHAIN LEAP RADIUS
DOTA_Tooltip_ability_item_monkey_king_bar_Description
Passive Mini-Bash - Grants each attack a chance to deal bonus damage and deal a
mini-stun.nPassive True Strike - Prevents your attacks from missing. True Strike
does not work when attacking enemy structures.
DOTA_Tooltip_ability_item_monkey_king_bar_Lore
A powerful staff used by a master warrior.
DOTA_Tooltip_ability_item_monkey_king_bar_bonus_damage
+$damage
DOTA_Tooltip_ability_item_monkey_king_bar_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_monkey_king_bar_bash_chance
%MINI-BASH CHANCE
DOTA_Tooltip_ability_item_monkey_king_bar_bash_damage
MINI-BASH DAMAGE
DOTA_Tooltip_ability_item_mystic_staff_Lore
Enigmatic staff made of only the most expensive crystals.
DOTA_Tooltip_ability_item_mystic_staff_bonus_intellect
+$int
DOTA_Tooltip_ability_item_necronomicon_Description
Active Demonic Summoning - Summons a Warrior and an Archer to fight for you for
%summon_duration% seconds, whose strength and abilities increase as Necronomicon
is upgraded. Warrior gains True Sight at level 3. Upgradable.
DOTA_Tooltip_ability_item_necronomicon_Lore
Considered the ultimate in necromancy and demonology, a powerful malefic force i
s locked within its pages.
DOTA_Tooltip_ability_item_necronomicon_bonus_intellect
+$int
DOTA_Tooltip_ability_item_necronomicon_bonus_strength
+$str
DOTA_Tooltip_ability_item_necronomicon_warrior_health_tooltip
WARRIOR HEALTH
DOTA_Tooltip_ability_item_necronomicon_warrior_damage_tooltip
WARRIOR DAMAGE
DOTA_Tooltip_ability_item_necronomicon_warrior_mana_break_toolti
p
WARRIOR MANA BREAK
DOTA_Tooltip_ability_item_necronomicon_explosion
WARRIOR LAST WILL DMG
DOTA_Tooltip_ability_item_necronomicon_archer_health_tooltip
ARCHER HEALTH
DOTA_Tooltip_ability_item_necronomicon_archer_damage_tooltip
ARCHER DAMAGE
DOTA_Tooltip_ability_item_necronomicon_archer_mana_burn
ARCHER MANA BURN
DOTA_Tooltip_ability_item_necronomicon_archer_attack_speed
%ARCHER AURA SPEED
DOTA_Tooltip_ability_item_necronomicon_2_Description
Active Demonic Summoning - Summons a Warrior and an Archer to fight for you for
%summon_duration% seconds, whose strength and abilities increase as Necronomicon
is upgraded. Warrior gains True Sight at level 3. Upgradable.
DOTA_Tooltip_ability_item_necronomicon_2_Lore

Considered the ultimate in necromancy and demonology, a powerful malefic force i


s locked within its pages.
DOTA_Tooltip_ability_item_necronomicon_2_bonus_intellect
+$int
DOTA_Tooltip_ability_item_necronomicon_2_bonus_strength
+$str
DOTA_Tooltip_ability_item_necronomicon_2_warrior_health_tooltip
WARRIOR HEALTH
DOTA_Tooltip_ability_item_necronomicon_2_warrior_damage_tooltip
WARRIOR DAMAGE
DOTA_Tooltip_ability_item_necronomicon_2_warrior_mana_break_tool
tip
WARRIOR MANA BREAK
DOTA_Tooltip_ability_item_necronomicon_2_explosion
WARRIOR LAST WILL DMG
DOTA_Tooltip_ability_item_necronomicon_2_archer_health_tooltip
ARCHER HEALTH
DOTA_Tooltip_ability_item_necronomicon_2_archer_damage_tooltip
ARCHER DAMAGE
DOTA_Tooltip_ability_item_necronomicon_2_archer_mana_burn
ARCHER MANA BURN
DOTA_Tooltip_ability_item_necronomicon_2_archer_attack_speed
%ARCHER AURA SPEED
DOTA_Tooltip_ability_item_necronomicon_3_Description
Active Demonic Summoning - Summons a Warrior and an Archer to fight for you for
%summon_duration% seconds, whose strength and abilities increase as Necronomicon
is upgraded. Warrior gains True Sight at level 3.
DOTA_Tooltip_ability_item_necronomicon_3_Lore
Considered the ultimate in necromancy and demonology, a powerful malefic force i
s locked within its pages.
DOTA_Tooltip_ability_item_necronomicon_3_bonus_intellect
+$int
DOTA_Tooltip_ability_item_necronomicon_3_bonus_strength
+$str
DOTA_Tooltip_ability_item_necronomicon_3_warrior_health_tooltip
WARRIOR HEALTH
DOTA_Tooltip_ability_item_necronomicon_3_warrior_damage_tooltip
WARRIOR DAMAGE
DOTA_Tooltip_ability_item_necronomicon_3_warrior_mana_break_tool
tip
WARRIOR MANA BREAK
DOTA_Tooltip_ability_item_necronomicon_3_explosion
WARRIOR LAST WILL DMG
DOTA_Tooltip_ability_item_necronomicon_3_archer_health_tooltip
ARCHER HEALTH
DOTA_Tooltip_ability_item_necronomicon_3_archer_damage_tooltip
ARCHER DAMAGE
DOTA_Tooltip_ability_item_necronomicon_3_archer_mana_burn
ARCHER MANA BURN
DOTA_Tooltip_ability_item_necronomicon_3_archer_attack_speed
%ARCHER AURA SPEED
DOTA_Tooltip_ability_item_null_talisman_Lore
A small gemstone attached to several chains.
DOTA_Tooltip_ability_item_null_talisman_bonus_strength
+$str
DOTA_Tooltip_ability_item_null_talisman_bonus_agility
+$agi
DOTA_Tooltip_ability_item_null_talisman_bonus_intellect
+$int
DOTA_Tooltip_ability_item_null_talisman_bonus_damage

+$damage
DOTA_Tooltip_ability_item_telescope_Description
text.
DOTA_Tooltip_ability_item_telescope_Lore
Lore.
DOTA_Tooltip_ability_item_telescope_bonus_strength
+$str
DOTA_Tooltip_ability_item_telescope_bonus_agility
+$agi
DOTA_Tooltip_ability_item_telescope_bonus_intellect
+$int
DOTA_Tooltip_ability_item_telescope_bonus_damage
+$damage
DOTA_Tooltip_ability_item_whip_Description
Whips a target, causing them to move 35%% faster for 2 seconds, then slower by 3
5%% for 3.5 seconds. Deals 50 physical damage. Can target allies or enemies.
DOTA_Tooltip_ability_item_whip_Lore
Been known to encourage activity.
DOTA_Tooltip_ability_item_whip_bonus_damage
+$damage
DOTA_Tooltip_ability_item_oblivion_staff_Lore
Deceptively hidden as an ordinary quarterstaff, it is actually very powerful, mu
ch like the Eldritch who originally possessed it.
DOTA_Tooltip_ability_item_oblivion_staff_bonus_intellect
+$int
DOTA_Tooltip_ability_item_oblivion_staff_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_oblivion_staff_bonus_damage
+$damage
DOTA_Tooltip_ability_item_oblivion_staff_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_ogre_axe_Lore
You grow stronger just by holding it.
DOTA_Tooltip_ability_item_ogre_axe_bonus_strength
+$str
DOTA_Tooltip_ability_item_orchid_Description
Active Soul Burn - Silences the target unit for %silence_duration% seconds. At t
he end of the silence, %silence_damage_percent%%% of the damage received while s
ilenced is inflicted as bonus magical damage.
DOTA_Tooltip_ability_item_orchid_Lore
A garnet rod constructed from the essence of a fire demon.
DOTA_Tooltip_ability_item_orchid_bonus_intellect
+$int
DOTA_Tooltip_ability_item_orchid_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_orchid_bonus_damage
+$damage
DOTA_Tooltip_ability_item_orchid_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_orchid_silence_damage_percent
%SOUL BURN INCREASED DAMAGE
DOTA_Tooltip_ability_item_orchid_silence_duration
SOUL BURN DURATION
DOTA_Tooltip_ability_item_pers_Description

DOTA_Tooltip_ability_item_pers_Lore
A gem that grants heart to the bearer.
DOTA_Tooltip_ability_item_pers_Note0
Perseverance is shareable.
DOTA_Tooltip_ability_item_pers_bonus_damage
+$damage
DOTA_Tooltip_ability_item_pers_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_pers_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_phase_boots_Description
Active Phase - Gives increased movement speed and lets you move through units.
The increased movement speed is based on whether the equipped hero is melee or r
anged.nnFlat movement speed bonuses from multiple pairs of boots do not stack.
DOTA_Tooltip_ability_item_phase_boots_Lore
Boots that allow the wearer to travel between the ether.
DOTA_Tooltip_ability_item_phase_boots_bonus_damage
+$damage
DOTA_Tooltip_ability_item_phase_boots_bonus_movement_speed
+$move_speed
DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed
%PHASE MOVE BOOST MELEE
DOTA_Tooltip_ability_item_phase_boots_phase_movement_speed_range
%PHASE MOVE BOOST RANGED
DOTA_Tooltip_ability_item_phase_boots_phase_duration
PHASE DURATION
DOTA_Tooltip_ability_item_pipe_Description
Active Barrier - Gives a shield that blocks %barrier_block% spell damage to all
allies in a %barrier_radius% radius.nPassive Insight Aura - Gives allied units %
aura_health_regen% health regeneration and %magic_resistance_aura%%% magic resis
tance in a %aura_radius% radius.
DOTA_Tooltip_ability_item_pipe_Lore
A powerful artifact of mysterious origin, it creates barriers against magical fo
rces.
DOTA_Tooltip_ability_item_pipe_Note0
Multiple instances of Barrier do not stack.
DOTA_Tooltip_ability_item_pipe_Note1
Stacks multiplicatively with other sources of spell resistance.
DOTA_Tooltip_ability_item_pipe_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_pipe_magic_resistance
%+$spell_resist
DOTA_Tooltip_ability_item_pipe_aura_health_regen
AURA HEALTH REGEN
DOTA_Tooltip_ability_item_pipe_magic_resistance_aura
%AURA MAGIC RESISTANCE
DOTA_Tooltip_ability_item_pipe_aura_radius
AURA RADIUS
DOTA_Tooltip_ability_item_pipe_barrier_block
BARRIER SPELL BLOCK
DOTA_Tooltip_ability_item_pipe_barrier_duration
BARRIER DURATION
DOTA_Tooltip_ability_item_pipe_barrier_radius
BARRIER CAST RADIUS
DOTA_Tooltip_ability_item_platemail_Lore
Thick metal plates that protect the entire upper body. Avoid dropping on feet.
DOTA_Tooltip_ability_item_platemail_bonus_armor
+$armor

DOTA_Tooltip_ability_item_point_booster_Description
DOTA_Tooltip_ability_item_point_booster_Lore
A perfectly formed amethyst that nourishes body and mind when held.
DOTA_Tooltip_ability_item_point_booster_bonus_mana
+$mana
DOTA_Tooltip_ability_item_point_booster_bonus_health
+$health
DOTA_Tooltip_ability_item_poor_mans_shield_Description
Passive Damage Block - Blocks physical attack damage based on whether the equipp
ed hero is ranged or melee. Poor Man's Shield will always block attacks from en
emy Heroes, but has a %block_chance%%% chance to block damage from creeps.
DOTA_Tooltip_ability_item_poor_mans_shield_Lore
A busted old shield that seems to block more than it should.
DOTA_Tooltip_ability_item_poor_mans_shield_Note0
Multiple sources of damage block don't stack.
DOTA_Tooltip_ability_item_poor_mans_shield_block_chance
%CREEP BLOCK CHANCE
DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_melee
MELEE DAMAGE BLOCK
DOTA_Tooltip_ability_item_poor_mans_shield_damage_block_ranged
RANGED DAMAGE BLOCK
DOTA_Tooltip_ability_item_poor_mans_shield_bonus_agility
+$agi
DOTA_Tooltip_ability_item_power_treads_Description
Active Switch Attribute - Changes selected attribute between Strength, Agility a
nd Intelligence.nnPower Treads can be built using a Belt of Strength, Band of El
venskin, or a Robe of the Magi. Flat movement speed bonuses from multiple pairs
of boots do not stack, nor does the attack speed bonus from multiple Power Trea
ds.
DOTA_Tooltip_ability_item_power_treads_Lore
A pair of tough-skinned boots that change to meet the demands of the wearer.
DOTA_Tooltip_ability_item_power_treads_bonus_movement_speed
+$move_speed
DOTA_Tooltip_ability_item_power_treads_bonus_stat
+$selected_attrib
DOTA_Tooltip_ability_item_power_treads_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_quarterstaff_Lore
A basic staff that allows you to strike quickly.
DOTA_Tooltip_ability_item_quarterstaff_bonus_damage
+$damage
DOTA_Tooltip_ability_item_quarterstaff_bonus_speed
+$attack
DOTA_Tooltip_ability_item_quelling_blade_Description
Active Chop TreeWard - Destroy a target tree or ward. Chop cast range is increas
ed when targetting wards.nPassive Quell - Increases attack damage against non-he
ro units, based on whether the equipped hero is ranged or melee. Does not provid
e bonus damage against Roshan.
DOTA_Tooltip_ability_item_quelling_blade_Lore
The axe of a fallen gnome, it allows you to effectively maneuver the forest.
DOTA_Tooltip_ability_item_quelling_blade_Note0
Cannot carry more than one.
DOTA_Tooltip_ability_item_quelling_blade_Note1
Chop can be used to destroy Techies' Land Mines and Remote Mines.
DOTA_Tooltip_ability_item_quelling_blade_damage_bonus

%QUELL MELEE DAMAGE


DOTA_Tooltip_ability_item_quelling_blade_damage_bonus_ranged
%QUELL RANGED DAMAGE
DOTA_Tooltip_ability_item_quelling_blade_quelling_range_tooltip
CHOP TREE CAST RANGE
DOTA_Tooltip_ability_item_quelling_blade_cast_range_ward
CHOP WARD CAST RANGE
DOTA_Tooltip_ability_item_radiance_Description
Active Toggle Burn - When active, scorches nearby enemies for %aura_damage% dama
ge per second and blinds them, causing them to miss %blind_pct%%% of their attac
ks.
DOTA_Tooltip_ability_item_radiance_Lore
A divine weapon that causes damage and a bright burning effect that lays waste t
o nearby enemies.
DOTA_Tooltip_ability_item_radiance_bonus_damage
+$damage
DOTA_Tooltip_ability_item_radiance_aura_damage
BURN DAMAGE PER SECOND
DOTA_Tooltip_ability_item_radiance_blind_pct
%BURN MISS CHANCE
DOTA_Tooltip_ability_item_radiance_aura_radius
BURN RADIUS
DOTA_Tooltip_ability_item_rapier_Description
Drops on death. Becomes unusable if picked up by an ally of its owner until it
is returned to its owner. It is immediately usable by anybody if an enemy of the
owner picks it up. A dropped Rapier cannot be picked up by a courier.
DOTA_Tooltip_ability_item_rapier_Note0
If Divine Rapier
is dropped and picked up by an enemy of its original owner, it cannot be droppe
d again except by death.
DOTA_Tooltip_ability_item_rapier_Lore
So powerful, it cannot have a single owner.
DOTA_Tooltip_ability_item_rapier_bonus_damage
+$damage
DOTA_Tooltip_ability_item_reaver_Lore
A massive axe capable of tearing whole mountains down.
DOTA_Tooltip_ability_item_reaver_bonus_strength
+$str
DOTA_Tooltip_ability_item_refresher_Description
Active Reset Cooldowns - Resets the cooldowns of all your items and abilities.
DOTA_Tooltip_ability_item_refresher_Lore
A powerful artifact created for wizards.
DOTA_Tooltip_ability_item_refresher_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_refresher_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_refresher_bonus_damage
+$damage
DOTA_Tooltip_ability_item_relic_Lore
An ancient weapon that often turns the tides of war.
DOTA_Tooltip_ability_item_relic_bonus_damage
+$damage
DOTA_Tooltip_ability_item_ring_of_basilius_Description
Passive Basilius Aura - Grants mana regeneration and armor in a %aura_radius% ar
ea of effect.nActive Toggle whether the aura affects other non-hero units.nnMult

iple instances of Basilius Aura do not stack.


DOTA_Tooltip_ability_item_ring_of_basilius_Note0
Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladmi
r's Offering.
DOTA_Tooltip_ability_item_ring_of_basilius_Lore
Ring given as a reward to the greatest mages.
DOTA_Tooltip_ability_item_ring_of_basilius_bonus_damage
+$damage
DOTA_Tooltip_ability_item_ring_of_basilius_aura_mana_regen
AURA MANA REGEN
DOTA_Tooltip_ability_item_ring_of_basilius_aura_bonus_armor
AURA BONUS ARMOR
DOTA_Tooltip_ability_item_ring_of_health_Lore
A shiny ring found beneath a fat halfling's corpse.
DOTA_Tooltip_ability_item_ring_of_health_Note0
Ring of Health is shareable.
DOTA_Tooltip_ability_item_ring_of_health_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_ring_of_protection_Lore
A glimmering ring that defends its bearer.
DOTA_Tooltip_ability_item_ring_of_protection_bonus_armor
+$armor
DOTA_Tooltip_ability_item_ring_of_regen_Lore
This ring is considered a good luck charm among the Gnomes.
DOTA_Tooltip_ability_item_ring_of_regen_Note0
Ring of Regen is shareable.
DOTA_Tooltip_ability_item_ring_of_regen_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_robe_Lore
This robe corrupts the soul of the user, but provides wisdom in return.
DOTA_Tooltip_ability_item_robe_bonus_intellect
+$int
DOTA_Tooltip_ability_item_rod_of_atos_Description
Active Cripple - Slows the target's movement speed.
DOTA_Tooltip_ability_item_rod_of_atos_Lore
Atos, the Lord of Blight, has his essence stored in this deceptively simple wand
.
DOTA_Tooltip_ability_item_rod_of_atos_bonus_health
+$health
DOTA_Tooltip_ability_item_rod_of_atos_bonus_intellect
+$int
DOTA_Tooltip_ability_item_rod_of_atos_slow
%CRIPPLE MOVE SLOW
DOTA_Tooltip_ability_item_rod_of_atos_duration
CRIPPLE DURATION
DOTA_Tooltip_ability_item_sange_Description
Passive Lesser Maim - Each attack has a chance to slow the enemy's movement and
attack speed for %maim_duration% seconds.
DOTA_Tooltip_ability_item_sange_Lore
Sange is an unusually accurate weapon, seeking weak points automatically.
DOTA_Tooltip_ability_item_sange_bonus_damage
+$damage
DOTA_Tooltip_ability_item_sange_bonus_strength
+$str

DOTA_Tooltip_ability_item_sange_maim_chance
%MAIM CHANCE
DOTA_Tooltip_ability_item_sange_maim_slow_movement
%MOVEMENT SLOW MELEE
DOTA_Tooltip_ability_item_sange_maim_slow_attack
ATTACK SLOW MELEE
DOTA_Tooltip_ability_item_sange_maim_slow_movement_range
%MOVEMENT SLOW RANGED
DOTA_Tooltip_ability_item_sange_maim_slow_attack_range
ATTACK SLOW RANGED
DOTA_Tooltip_ability_item_sange_maim_duration
MAIM DURATION
DOTA_Tooltip_ability_item_heavens_halberd_Description
Active Disarm - Prevents a target from attacking. Lasts %disarm_melee% seconds o
n melee targets, and %disarm_range% seconds on ranged targets.nPassive Lesser Ma
im - Each attack has a chance to slow the enemy's movement and attack speed for
%maim_duration% seconds.nnStacks diminishingly with other sources of Evasion.
DOTA_Tooltip_ability_item_heavens_halberd_Lore
This halberd moves with the speed of a smaller weapon, allowing the bearer to wi
n duels that a heavy edge would not.
DOTA_Tooltip_ability_item_heavens_halberd_Note0
Disarm can only be removed with spell immunity.
DOTA_Tooltip_ability_item_heavens_halberd_bonus_evasion
%+$evasion
DOTA_Tooltip_ability_item_heavens_halberd_bonus_damage
+$damage
DOTA_Tooltip_ability_item_heavens_halberd_bonus_strength
+$str
DOTA_Tooltip_ability_item_heavens_halberd_maim_chance
%MAIM CHANCE
DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_movement
%MOVEMENT SLOW MELEE
DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_attack
ATTACK SLOW MELEE
DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_movement_ran
ge
%MOVEMENT SLOW RANGED
DOTA_Tooltip_ability_item_heavens_halberd_maim_slow_attack_range
ATTACK SLOW RANGED
DOTA_Tooltip_ability_item_heavens_halberd_maim_duration
MAIM DURATION
DOTA_Tooltip_ability_item_heavens_halberd_disarm_range
DISARM RANGED DURATION
DOTA_Tooltip_ability_item_heavens_halberd_disarm_melee
DISARM MELEE DURATION
DOTA_Tooltip_ability_item_heavens_halberd_disarm_cast_range_tool
tip
DISARM CAST RANGE
DOTA_Tooltip_ability_item_sange_and_yasha_Description
Passive Greater Maim - Each attack has a chance to slow the enemy's movement and
attack speed for %maim_duration% seconds.nnYasha-based movement speed bonuses f
rom multiple items do not stack.
DOTA_Tooltip_ability_item_sange_and_yasha_Lore
Sange and Yasha, when attuned by the moonlight and used together, become a very
powerful combination.
DOTA_Tooltip_ability_item_sange_and_yasha_bonus_damage
+$damage
DOTA_Tooltip_ability_item_sange_and_yasha_bonus_strength
+$str
DOTA_Tooltip_ability_item_sange_and_yasha_bonus_agility

+$agi
DOTA_Tooltip_ability_item_sange_and_yasha_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_sange_and_yasha_movement_speed_percent
_bonus %+$move_speed
DOTA_Tooltip_ability_item_sange_and_yasha_maim_chance
%MAIM CHANCE
DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement
%MOVEMENT SLOW MELEE
DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_attack
ATTACK SLOW MELEE
DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_movement_ran
ge
%MOVEMENT SLOW RANGED
DOTA_Tooltip_ability_item_sange_and_yasha_maim_slow_attack_range
ATTACK SLOW RANGED
DOTA_Tooltip_ability_item_sange_and_yasha_maim_duration
MAIM DURATION
DOTA_Tooltip_ability_item_satanic_Description
Active Unholy Rage - Increases Lifesteal percentage to %unholy_lifesteal_total_t
ooltip%%% for %unholy_duration% seconds.nPassive Lifesteal - Heals the attacker
for a percentage of attack damage dealt.nnSatanic is a Unique Attack Modifier, a
nd does not stack with other Unique Attack Modifiers.
DOTA_Tooltip_ability_item_satanic_Lore
Immense power at the cost of your soul.
DOTA_Tooltip_ability_item_satanic_bonus_damage
+$damage
DOTA_Tooltip_ability_item_satanic_bonus_strength
+$str
DOTA_Tooltip_ability_item_satanic_bonus_armor
+$armor
DOTA_Tooltip_ability_item_satanic_lifesteal_percent
%LIFESTEAL
DOTA_Tooltip_ability_item_satanic_unholy_lifesteal_total_tooltip
%UNHOLY RAGE LIFESTEAL
DOTA_Tooltip_ability_item_satanic_unholy_duration
UNHOLY RAGE DURATION
DOTA_Tooltip_ability_item_sheepstick_Description
Active Hex - Turns a target unit into a harmless critter for %sheep_duration% se
conds. Instantly destroys illusions.
DOTA_Tooltip_ability_item_sheepstick_Note0
The target will have a base movement speed of 140, but buffs granting maximum mo
vement speed won't be disabled.
DOTA_Tooltip_ability_item_sheepstick_Lore
The most guarded relic among the cult of Vyse, it is the most coveted weapon amo
ng magi.
DOTA_Tooltip_ability_item_sheepstick_bonus_strength
+$str
DOTA_Tooltip_ability_item_sheepstick_bonus_agility
+$agi
DOTA_Tooltip_ability_item_sheepstick_bonus_intellect
+$int
DOTA_Tooltip_ability_item_sheepstick_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_sheepstick_sheep_duration
HEX DURATION
DOTA_Tooltip_ability_item_shivas_guard_Description
Active Arctic Blast - Emits a freezing wave that deals %blast_damage% magical da

mage to enemies and slows their movement by %blast_movement_speed%%% for %blast_


debuff_duration% seconds.nPassive Freezing Aura - Reduces the attack speed of al
l enemies in a %aura_radius% radius.nnMultiple instances of Freezing Aura do not
stack.
DOTA_Tooltip_ability_item_shivas_guard_Lore
Said to have belonged to a goddess, today it retains much of its former power.
DOTA_Tooltip_ability_item_shivas_guard_Note0
The wave extends at a speed of 350 to a max size of 900.
DOTA_Tooltip_ability_item_shivas_guard_Note1
The Arctic Blast follows its caster.
DOTA_Tooltip_ability_item_shivas_guard_bonus_intellect
+$int
DOTA_Tooltip_ability_item_shivas_guard_bonus_armor
+$armor
DOTA_Tooltip_ability_item_shivas_guard_aura_attack_speed
AURA ATTACK SLOW
DOTA_Tooltip_ability_item_shivas_guard_blast_damage
BLAST DAMAGE
DOTA_Tooltip_ability_item_shivas_guard_blast_movement_speed
%BLAST MOVEMENT SLOW
DOTA_Tooltip_ability_item_shivas_guard_blast_debuff_duration
BLAST SLOW DURATION
DOTA_Tooltip_ability_item_shivas_guard_blast_radius
BLAST RADIUS
DOTA_Tooltip_ability_item_skadi_Description
Passive Cold Attack - Each attack slows the movement and attack speed of the tar
get. The duration of the slow is based on whether the equipped hero is melee or
ranged.nnEye of Skadi is a Unique Attack Modifier, and does not stack with other
Unique Attack Modifiers. Eye of Skadi can be combined with Lifesteal Attack Mo
difiers.
DOTA_Tooltip_ability_item_skadi_Lore
Extremely rare artifact, guarded by the azure dragons.
DOTA_Tooltip_ability_item_skadi_Note0
Lasts 5 seconds with melee Eye of Skadi, 3 seconds with ranged Eye of Skadi.
DOTA_Tooltip_ability_item_skadi_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_skadi_bonus_health
+$health
DOTA_Tooltip_ability_item_skadi_bonus_mana
+$mana
DOTA_Tooltip_ability_item_skadi_cold_movement_speed
%COLD MOVE SLOW
DOTA_Tooltip_ability_item_skadi_cold_attack_speed
COLD ATTACK SLOW
DOTA_Tooltip_ability_item_skadi_cold_duration_melee
COLD MELEE DURATION
DOTA_Tooltip_ability_item_skadi_cold_duration_ranged
COLD RANGED DURATION
DOTA_Tooltip_ability_item_slippers_Lore
Light boots made from spider skin that tingles your senses.
DOTA_Tooltip_ability_item_slippers_bonus_agility
+$agi
DOTA_Tooltip_ability_item_sobi_mask_Lore
A mask commonly used by mages and warlocks for various rituals.
DOTA_Tooltip_ability_item_sobi_mask_Note0
Sage's Mask is shareable.
DOTA_Tooltip_ability_item_sobi_mask_bonus_mana_regen

%+$mana_regen
DOTA_Tooltip_ability_item_soul_booster_Lore
Regain lost courage.
DOTA_Tooltip_ability_item_soul_booster_bonus_health
+$health
DOTA_Tooltip_ability_item_soul_booster_bonus_mana
+$mana
DOTA_Tooltip_ability_item_soul_booster_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_soul_ring_Description
Active Sacrifice - Consume %health_sacrifice% health to temporarily gain %mana_g
ain% mana. Lasts 10 seconds.
DOTA_Tooltip_ability_item_soul_ring_Lore
A ring that feeds on the souls of those who wear it.
DOTA_Tooltip_ability_item_soul_ring_Note0
If the mana gain cannot fit in your mana pool, it creates a buffer of mana that
will be used before your mana pool. If this mana is not used before the duratio
n ends, the extra mana is lost.
DOTA_Tooltip_ability_item_soul_ring_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_soul_ring_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_soul_ring_duration
SACRIFICE DURATION
DOTA_Tooltip_ability_item_staff_of_wizardry_Lore
A staff of magical powers passed down from the eldest mages.
DOTA_Tooltip_ability_item_staff_of_wizardry_bonus_intellect
+$int
DOTA_Tooltip_ability_item_stout_shield_Description
Passive Damage Block - Gives a chance to block damage based on whether the equip
ped hero is melee or ranged.
DOTA_Tooltip_ability_item_stout_shield_Lore
One man's wine barrel bottom is another man's shield.
DOTA_Tooltip_ability_item_stout_shield_Note0
Multiple sources of damage block don't stack.
DOTA_Tooltip_ability_item_stout_shield_block_chance
%BLOCK CHANCE
DOTA_Tooltip_ability_item_stout_shield_damage_block_melee
MELEE DAMAGE BLOCK
DOTA_Tooltip_ability_item_stout_shield_damage_block_ranged
RANGED DAMAGE BLOCK
DOTA_Tooltip_ability_item_venomous_shield_Description
DOTA_Tooltip_ability_item_venomous_shield_Lore
DOTA_Tooltip_ability_item_talisman_of_evasion_Description
Stacks diminishingly with other sources of Evasion.
DOTA_Tooltip_ability_item_talisman_of_evasion_Lore
A necklace that allows you to anticipate enemy attacks.
DOTA_Tooltip_ability_item_talisman_of_evasion_bonus_evasion
%+$evasion
DOTA_Tooltip_ability_item_tango_Description
Use Eat a Tree or Ward - Consume a target tree or ward to gradually restore heal

th.nnComes with 4 charges. Can be used on an allied hero to give them one Tango
.
DOTA_Tooltip_ability_item_tango_Lore
Forage to survive on the battlefield.
DOTA_Tooltip_ability_item_tango_Note0
Heals for double duration when used on a Ironwood Tree or Wards.
DOTA_Tooltip_ability_item_tango_total_heal
EAT TREE HEALTH RESTORED
DOTA_Tooltip_ability_item_tango_total_heal_ward_tooltip
EAT WARD HEALTH RESTORED
DOTA_Tooltip_ability_item_tango_cast_range_ward
EAT WARD CAST RANGE
DOTA_Tooltip_ability_item_tango_buff_duration
HEAL DURATION
DOTA_Tooltip_ability_item_tango_single_Description
Use Eat a Tree or Ward - Consume a target tree or ward to gradually restore heal
th.
DOTA_Tooltip_ability_item_tango_single_Lore
Om nom nom.
DOTA_Tooltip_ability_item_tango_single_Note0
Heals for double duration when used on a Ironwood Tree or Wards.
DOTA_Tooltip_ability_item_tango_single_total_heal
EAT TREE HEALTH RESTORED
DOTA_Tooltip_ability_item_tango_single_total_heal_ward_tooltip
EAT WARD HEALTH RESTORED
DOTA_Tooltip_ability_item_tango_single_cast_range_ward
EAT WARD CAST RANGE
DOTA_Tooltip_ability_item_tango_single_buff_duration
HEAL DURATION
DOTA_Tooltip_ability_item_tpscroll_Description
Use Teleport - Teleports you to a target friendly building. Double-click to tele
port to your team's base fountain.
DOTA_Tooltip_ability_item_tpscroll_Note0
If multiple heroes teleport to the same location in succession, the channeling t
ime will be increased for each successive hero.
DOTA_Tooltip_ability_item_tpscroll_Lore
What a hero truly needs.
DOTA_Tooltip_ability_item_tranquil_boots_Description
Passive Break - Whenever you attack or are attacked, the health regeneration and
30 Movement Speed are lost for 13 seconds.
DOTA_Tooltip_ability_item_tranquil_boots_Lore
While they increase the longevity of the wearer, this boot is not particularly r
eliable.
DOTA_Tooltip_ability_item_tranquil_boots_bonus_movement_speed
+$move_speed
DOTA_Tooltip_ability_item_tranquil_boots_bonus_armor
+$armor
DOTA_Tooltip_ability_item_tranquil_boots_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_tranquil_boots2_Description
Passive Break - Whenever you attack or are attacked, the health regeneration and
30 Movement Speed are lost for 5 seconds.
DOTA_Tooltip_ability_item_tranquil_boots2_Lore
While they increase the longevity of the wearer, this boot is not particularly r
eliable.
DOTA_Tooltip_ability_item_tranquil_boots2_bonus_movement_speed

+$move_speed
DOTA_Tooltip_ability_item_tranquil_boots2_bonus_armor
+$armor
DOTA_Tooltip_ability_item_tranquil_boots2_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_travel_boots_Description
Active Teleport - Teleports you to an allied non-hero unit or structure. Doubleclick to teleport to your team's base fountain. Upgradable to allow you to telep
ort to allied heroes.nnFlat movement speed bonuses from multiple pairs of boots
do not stack.
DOTA_Tooltip_ability_item_travel_boots_Lore
Winged boots that grant omnipresence.
DOTA_Tooltip_ability_item_travel_boots_Note0
Shares cooldown with Town Portal Scrolls.
DOTA_Tooltip_ability_item_travel_boots_bonus_movement_speed
+$move_speed
DOTA_Tooltip_ability_item_travel_boots_2_Description
Active Teleport - Teleports you to any allied structure or unit, including heroe
s. Double-click to teleport to your team's base fountain.nnFlat movement speed b
onuses from multiple pairs of boots do not stack.
DOTA_Tooltip_ability_item_travel_boots_2_Lore
Winged boots that grant omnipresence.
DOTA_Tooltip_ability_item_travel_boots_2_Note0
Shares cooldown with Town Portal Scrolls.
DOTA_Tooltip_ability_item_travel_boots_2_bonus_movement_speed
+$move_speed
DOTA_Tooltip_ability_item_ultimate_orb_Lore
A mystical orb containing the essence of life.
DOTA_Tooltip_ability_item_ultimate_orb_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_ultimate_scepter_Description
Passive Ultimate Upgrade - Upgrades the ultimate, and some abilities, of certain
heroes.
DOTA_Tooltip_ability_item_ultimate_scepter_Lore
The scepter of a wizard with demigod-like powers.
DOTA_Tooltip_ability_item_ultimate_scepter_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_ultimate_scepter_bonus_health
+$health
DOTA_Tooltip_ability_item_ultimate_scepter_bonus_mana
+$mana
DOTA_Tooltip_ability_item_urn_of_shadows_Description
Active Soul Release - Heals health over time to friendly units, but deals pure d
amage over time to enemy units. The healing effect is lost if the affected ally
takes damage from an enemy hero or tower.nGains charges every time an enemy her
o dies within %soul_radius% units. Only the closest Urn to the dying hero will
gain a charge.
DOTA_Tooltip_ability_item_urn_of_shadows_Note0
Empty urns gain 2 charges.
DOTA_Tooltip_ability_item_urn_of_shadows_Note1
If used on a hero with Soul Release already active on them, it will refresh its
duration.
DOTA_Tooltip_ability_item_urn_of_shadows_Lore
Contains the ashes of powerful demons.
DOTA_Tooltip_ability_item_urn_of_shadows_mana_regen

%+$mana_regen
DOTA_Tooltip_ability_item_urn_of_shadows_bonus_strength
+$str
DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_amount
RELEASE ALLY TOTAL HEAL
DOTA_Tooltip_ability_item_urn_of_shadows_soul_damage_amount
RELEASE ENEMY TOTAL DAMAGE
DOTA_Tooltip_ability_item_urn_of_shadows_soul_heal_duration
SOUL RELEASE DURATION
DOTA_Tooltip_ability_item_urn_of_shadows_soul_release_range_tool
tip
SOUL RELEASE CAST RANGE
DOTA_Tooltip_ability_item_vanguard_Description
Passive Damage Block - Makes the wielder block damage from each incoming attack
based on whether the equipped hero is melee or ranged.
DOTA_Tooltip_ability_item_vanguard_Lore
A powerful shield that defends its wielder from even the most vicious of attacks
.
DOTA_Tooltip_ability_item_vanguard_Note0
Multiple sources of damage block don't stack.
DOTA_Tooltip_ability_item_vanguard_bonus_health
+$health
DOTA_Tooltip_ability_item_vanguard_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_vanguard_block_damage_melee
BLOCK DAMAGE MELEE
DOTA_Tooltip_ability_item_vanguard_block_damage_ranged
BLOCK DAMAGE RANGED
DOTA_Tooltip_ability_item_crimson_guard_Description
Active Guard - Grant nearby allied heroes a %block_chance_active%%% chance to bl
ock %block_damage_melee_active% damage from each incoming attack, along with %bo
nus_aoe_armor% armor. Lasts %duration% seconds.nPassive Damage Block - Makes the
wielder block damage from each incoming attack based on whether the equipped he
ro is melee or ranged.
DOTA_Tooltip_ability_item_crimson_guard_Lore
A cuirass originally built to protect against the dreaded Year Beast.
DOTA_Tooltip_ability_item_crimson_guard_bonus_health
+$health
DOTA_Tooltip_ability_item_crimson_guard_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_crimson_guard_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_crimson_guard_bonus_armor
+$armor
DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee
BLOCK DAMAGE MELEE
DOTA_Tooltip_ability_item_crimson_guard_block_damage_ranged
BLOCK DAMAGE RANGED
DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_armor
GUARD ARMOR
DOTA_Tooltip_ability_item_crimson_guard_block_damage_melee_activ
e
GUARD DAMAGE BLOCK
DOTA_Tooltip_ability_item_crimson_guard_duration
GUARD DURATION
DOTA_Tooltip_ability_item_crimson_guard_bonus_aoe_radius
GUARD RADIUS
DOTA_Tooltip_ability_item_crimson_guard_Note0
Multiple sources of damage block don't stack.
DOTA_Tooltip_ability_item_crimson_guard_Note1

Guard does not affect units that have been affected by Guard in the last 50 seco
nds.
DOTA_Tooltip_ability_item_vitality_booster_Lore
A ruby gemstone that has been passed down through generations of warrior kin.
DOTA_Tooltip_ability_item_vitality_booster_bonus_health
+$health
DOTA_Tooltip_ability_item_vladmir_Description
Passive Vladmir's Aura - Grants lifesteal, health regeneration, mana regeneratio
n, bonus attack damage, and armor to allies in a %aura_radius% radius. The life
steal percentage is based on whether the hero affected by the aura is melee or r
anged.nnMultiple instances of Vladmir's Aura do not stack.
DOTA_Tooltip_ability_item_vladmir_Lore
An eerie mask that is haunted with the malice of a fallen vampire.
DOTA_Tooltip_ability_item_vladmir_Note0
Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladmi
r's Offering.
DOTA_Tooltip_ability_item_vladmir_bonus_all_stats
+$all
DOTA_Tooltip_ability_item_vladmir_hp_regen
AURA HEALTH REGEN
DOTA_Tooltip_ability_item_vladmir_vampiric_aura
%AURA MELEE LIFESTEAL
DOTA_Tooltip_ability_item_vladmir_vampiric_aura_ranged
%AURA RANGED LIFESTEAL
DOTA_Tooltip_ability_item_vladmir_mana_regen_aura
AURA MANA REGEN
DOTA_Tooltip_ability_item_vladmir_damage_aura
%AURA BONUS ATTACK DAMAGE
DOTA_Tooltip_ability_item_vladmir_armor_aura
AURA BONUS ARMOR
DOTA_Tooltip_ability_item_vladmir_aura_radius
AURA RADIUS
DOTA_Tooltip_ability_item_void_stone_Description
DOTA_Tooltip_ability_item_void_stone_Lore
Jewelry that was once used to channel nether realm magic, this ring pulses with
energy.
DOTA_Tooltip_ability_item_void_stone_Note0
Void Stone is shareable.
DOTA_Tooltip_ability_item_void_stone_bonus_mana_regen
%+$mana_regen
DOTA_Tooltip_ability_item_ward_observer_Description
Use Plants an Observer Ward, an invisible watcher that gives vision of its surro
unding area to your team. Lasts %duration_minutes_tooltip% minutes.nnHold Contro
l to give one Observer Ward to an allied hero.
DOTA_Tooltip_ability_item_ward_observer_vision_range
VISION RANGE
DOTA_Tooltip_ability_item_ward_observer_duration_minutes_tooltip
DURATION (MINUTES)
DOTA_Tooltip_ability_item_ward_observer_Lore
A form of half-sentient plant, often cultivated by apprentice wizards.
DOTA_Tooltip_ability_item_ward_sentry_Description
Use Plants a Sentry Ward, an invisible watcher that grants True Sight, the abili
ty to see invisible enemy units and wards, to any existing allied vision within
its range. Lasts %duration_minutes_tooltip% minutes.nnHold Control to give one S
entry Ward to an allied hero.

DOTA_Tooltip_ability_item_ward_sentry_true_sight_range
TRUE SIGHT RANGE
DOTA_Tooltip_ability_item_ward_sentry_duration_minutes_tooltip
DURATION (MINUTES)
DOTA_Tooltip_ability_item_ward_sentry_Lore
A form of plant originally grown in the garden of a fearful king.
DOTA_Tooltip_ability_item_ward_dispenser_Description
Double-Click to switch the currently active ward.nnUse Plant the currently activ
e ward to keep watch over an area. Observer Wards reveal their surrounding area
to your team. Sentry Wards grant True Sight, the ability to see invisible enemy
units and wards, to any existing allied vision within its range.
DOTA_Tooltip_ability_item_ward_dispenser_observer_vision_range_t
ooltip
OBSERVER VISION RANGE
DOTA_Tooltip_ability_item_ward_dispenser_observer_duration_minut
es_tooltip
OBSERVER DURATION (MINUTES)
DOTA_Tooltip_ability_item_ward_dispenser_true_sight_range
SENTRY TRUE SIGHT RANGE
DOTA_Tooltip_ability_item_ward_dispenser_sentry_duration_minutes
_tooltip
SENTRY DURATION (MINUTES)
DOTA_Tooltip_ability_item_ward_dispenser_Lore
Advancements in stacking efficiency have made wards easier to carry than ever.
DOTA_Tooltip_ability_item_wraith_band_Lore
A circlet with faint whispers echoing about it.
DOTA_Tooltip_ability_item_wraith_band_bonus_strength
+$str
DOTA_Tooltip_ability_item_wraith_band_bonus_agility
+$agi
DOTA_Tooltip_ability_item_wraith_band_bonus_intellect
+$int
DOTA_Tooltip_ability_item_wraith_band_bonus_damage
+$damage
DOTA_Tooltip_ability_item_yasha_Lore
Yasha is regarded as the swiftest weapon ever created.
DOTA_Tooltip_ability_item_yasha_Description
Yasha-based movement speed bonuses from multiple items do not stack.
DOTA_Tooltip_ability_item_yasha_bonus_agility
+$agi
DOTA_Tooltip_ability_item_yasha_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_yasha_movement_speed_percent_bonus
%+$move_speed
DOTA_Tooltip_ability_item_arcane_boots_Description
Active Replenish Mana - Restores mana to all allies in a %replenish_radius% area
around the hero.nnFlat movement speed bonuses from multiple pairs of boots do n
ot stack.
DOTA_Tooltip_ability_item_arcane_boots_Lore
Magi equipped with these boots are valued in battle.
DOTA_Tooltip_ability_item_arcane_boots_Note0
Does not work on Meepo clones.
DOTA_Tooltip_ability_item_arcane_boots_bonus_movement
+$move_speed
DOTA_Tooltip_ability_item_arcane_boots_bonus_mana
+$mana DOTA_Tooltip_ability_item_arcane_boots_replenish_amount
REPLENISH MANA RESTORE
DOTA_Tooltip_ability_item_arcane_boots_replenish_radius
REPLENISH CAST RADIUS

DOTA_Tooltip_ability_item_orb_of_venom_Description
Passive Poison Attack - Poisons the target, dealing damage over time and slowing
movement based on whether the equipped hero is melee or ranged.
DOTA_Tooltip_ability_item_orb_of_venom_Lore
Envenoms your veapon with the venom of a venomous viper.
DOTA_Tooltip_ability_item_orb_of_venom_poison_damage
POISON DAMAGE PER SECOND
DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_mel
ee
%POISON MELEE SLOW
DOTA_Tooltip_ability_item_orb_of_venom_poison_movement_speed_ran
ge
%POISON RANGED SLOW
DOTA_Tooltip_ability_item_orb_of_venom_poison_duration
POISON DURATION
DOTA_Tooltip_ability_item_ancient_janggo_Description
Active Endurance - Gives bonus +%bonus_attack_speed_pct% attack speed and +%bonu
s_movement_speed_pct%%% movement speed to allies in a %radius% radius.nPassive S
wiftness Aura - Gives bonus attack and movement speed to allies in a %radius% ra
dius.nnMultiple instances of Swiftness Aura do not stack.
DOTA_Tooltip_ability_item_ancient_janggo_Note0
Re-purchasing the Drum of Endurance recipe will refresh its charges.
DOTA_Tooltip_ability_item_ancient_janggo_Lore
A relic that enchants the bodies of those around it for swifter movement in time
s of crisis.
DOTA_Tooltip_ability_item_ancient_janggo_bonus_int
+$int
DOTA_Tooltip_ability_item_ancient_janggo_bonus_str
+$str
DOTA_Tooltip_ability_item_ancient_janggo_bonus_agi
+$agi
DOTA_Tooltip_ability_item_ancient_janggo_bonus_damage
+$damage
DOTA_Tooltip_ability_item_ancient_janggo_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_attack_speed
_pct
AURA ATTACK SPEED
DOTA_Tooltip_ability_item_ancient_janggo_bonus_aura_movement_spe
ed_pct
%AURA MOVE SPEED
DOTA_Tooltip_ability_item_ancient_janggo_bonus_attack_speed_pct
ENDURANCE ATTACK SPEED
DOTA_Tooltip_ability_item_ancient_janggo_bonus_movement_speed_pc
t
%ENDURANCE MOVE SPEED
DOTA_Tooltip_ability_item_ancient_janggo_duration
ENDURANCE DURATION
DOTA_Tooltip_ability_item_ancient_janggo_radius
AURAENDURANCE RADIUS
DOTA_Tooltip_ability_item_medallion_of_courage_Description
Active Valor - If cast on an ally, increases their armor while reducing the cast
er's. If cast on an enemy, reduces the armor of both the enemy and the caster. C
annot target magic immune enemies. Armor reduction is halved against Roshan.
DOTA_Tooltip_ability_item_medallion_of_courage_Lore
The bearer has no fear of combat.
DOTA_Tooltip_ability_item_medallion_of_courage_bonus_armor
+$armor
DOTA_Tooltip_ability_item_medallion_of_courage_bonus_mana_regen_
pct
%+$mana_regen
DOTA_Tooltip_ability_item_medallion_of_courage_armor_reduction

VALOR ARMOR REDUCTION


DOTA_Tooltip_ability_item_medallion_of_courage_duration
VALOR DURATION
DOTA_Tooltip_ability_item_medallion_of_courage_valor_cast_range_
tooltip
VALOR CAST RANGE
DOTA_Tooltip_ability_item_smoke_of_deceit_Description
Use Upon activation, the user and all nearby allied player-controlled units gain
invisibility and bonus movement speed for a brief time. Minimap icons will als
o be hidden. Attacking, or moving within %visibility_radius% range of an enemy
hero or tower, will break the invisibility.
DOTA_Tooltip_ability_item_smoke_of_deceit_bonus_movement_speed
%BONUS SPEED
DOTA_Tooltip_ability_item_smoke_of_deceit_duration
DURATION
DOTA_Tooltip_ability_item_smoke_of_deceit_Lore
The charlatan wizard Myrddin's only true contribution to the arcane arts.
DOTA_Tooltip_ability_item_veil_of_discord_Description
Active Magic Weakness - Emits a weakening blast that increases the magic damage
enemies take. Lasts %resist_debuff_duration% seconds.
DOTA_Tooltip_ability_item_veil_of_discord_Lore
The headwear of corrupt magi.
DOTA_Tooltip_ability_item_veil_of_discord_Note0
Can be dispelled.
DOTA_Tooltip_ability_item_veil_of_discord_bonus_health_regen
+$hp_regen
DOTA_Tooltip_ability_item_veil_of_discord_bonus_agi
+$agi
DOTA_Tooltip_ability_item_veil_of_discord_bonus_str
+$str
DOTA_Tooltip_ability_item_veil_of_discord_bonus_damage
+$damage
DOTA_Tooltip_ability_item_veil_of_discord_bonus_armor
+$armor
DOTA_Tooltip_ability_item_veil_of_discord_bonus_int
+$int
DOTA_Tooltip_ability_item_veil_of_discord_debuff_radius
MAGIC WEAKNESS RADIUS
DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff_duration
MAGIC WEAKNESS DURATION
DOTA_Tooltip_ability_item_veil_of_discord_resist_debuff
%INCREASED MAGIC DAMAGE
DOTA_Tooltip_ability_item_ring_of_aquila_Description
Passive Aquila Aura - Grants mana regeneration and armor in a %aura_radius% area
of effect.nActive Toggle whether the aura affects other non-hero units.nnMultip
le instances of Aquila Aura do not stack.
DOTA_Tooltip_ability_item_ring_of_aquila_Lore
The ring of the fallen Warlord Aquila continues to support armies in battle.
DOTA_Tooltip_ability_item_ring_of_aquila_Note0
Does not stack with armor auras from Ring of Basilius, Ring of Aquila, or Vladmi
r's Offering.
DOTA_Tooltip_ability_item_ring_of_aquila_bonus_strength
+$str
DOTA_Tooltip_ability_item_ring_of_aquila_bonus_agility
+$agi
DOTA_Tooltip_ability_item_ring_of_aquila_bonus_intellect
+$int

DOTA_Tooltip_ability_item_ring_of_aquila_bonus_damage
+$damage
DOTA_Tooltip_ability_item_ring_of_aquila_aura_mana_regen
AURA MANA REGEN
DOTA_Tooltip_ability_item_ring_of_aquila_aura_bonus_armor
AURA BONUS ARMOR
DOTA_Tooltip_ability_item_shadow_amulet_Description
Active Fade - Grants invisibility to you or a target allied hero after a %fade_t
ime% second fade time. Moving breaks the invisibility. There is no cooldown when
using this item on yourself.
DOTA_Tooltip_ability_item_shadow_amulet_Lore
A small talisman that clouds the senses of one's enemies when held perfectly sti
ll.
DOTA_Tooltip_ability_item_shadow_amulet_bonus_attack_speed
+$attack
DOTA_Tooltip_ability_item_shadow_amulet_fade_time
FADE TIME
DOTA_Tooltip_ability_item_river_painter_Description
Pour this serum into the river to transform the water into liquid chrome for 15
minutes. font color='#FF5555'Using this item on the river will permanently consu
me one charge from your Armory supply upon expiration of the effect. Charges do
not get consumed if the effect is replaced by a stronger vial before expiration.
font Vials can only be used if at least one charge remains in your Armory. Charg
es will only be used by successfully enchanting the river, and will not be consu
med if the item is sold, dropped, or destroyed during a game. You can only cast
a vial on the river if there's not a stronger vial already in effect.
DOTA_Tooltip_ability_item_river_painter2_Description
Pour this serum into the river to dry up the water for 15 minutes. font color='#
FF5555'Using this item on the river will permanently consume one charge from you
r Armory supply upon expiration of the effect . Charges do not get consumed if t
he effect is replaced by a stronger vial before expiration.font Vials can only b
e used if at least one charge remains in your Armory. Charges will only be used
by successfully enchanting the river, and will not be consumed if the item is so
ld, dropped, or destroyed during a game. You can only cast a vial on the river i
f there's not a stronger vial already in effect.
DOTA_Tooltip_ability_item_river_painter3_Description
Pour this serum into the river to transform the water into a green slime for 15
minutes. font color='#FF5555'Using this item on the river will permanently consu
me one charge from your Armory supply upon expiration of the effect. Charges do
not get consumed if the effect is replaced by a stronger vial before expiration.
font Vials can only be used if at least one charge remains in your Armory. Charg
es will only be used by successfully enchanting the river, and will not be consu
med if the item is sold, dropped, or destroyed during a game. You can only cast
a vial on the river if there's not a stronger vial already in effect.
DOTA_Tooltip_ability_item_river_painter4_Description
Pour this serum into the river to make the water oily for 15 minutes. font color
='#FF5555'Using this item on the river will permanently consume one charge from
your Armory supply upon expiration of the effect. Charges do not get consumed if
the effect is replaced by a stronger vial before expiration.font Vials can only
be used if at least one charge remains in your Armory. Charges will only be use
d by successfully enchanting the river, and will not be consumed if the item is
sold, dropped, or destroyed during a game. You can only cast a vial on the river
if there's not a stronger vial already in effect.
DOTA_Tooltip_ability_item_river_painter5_Description
Pour this serum into the river to make the water electric for 15 minutes. font c
olor='#FF5555'Using this item on the river will permanently consume one charge f
rom your Armory supply upon expiration of the effect. Charges do not get consume
d if the effect is replaced by a stronger vial before expiration.font Vials can

only be used if at least one charge remains in your Armory. Charges will only be
used by successfully enchanting the river, and will not be consumed if the item
is sold, dropped, or destroyed during a game. You can only cast a vial on the r
iver if there's not a stronger vial already in effect.
DOTA_Tooltip_ability_item_river_painter6_Description
Pour this serum into the river to transform the water into a purple bubbling pot
ion for 15 minutes. font color='#FF5555'Using this item on the river will perman
ently consume one charge from your Armory supply upon expiration of the effect.
Charges do not get consumed if the effect is replaced by a stronger vial before
expiration.font Vials can only be used if at least one charge remains in your Ar
mory. Charges will only be used by successfully enchanting the river, and will n
ot be consumed if the item is sold, dropped, or destroyed during a game. You can
only cast a vial on the river if there's not a stronger vial already in effect.
DOTA_Tooltip_ability_item_river_painter7_Description
Pour this serum into the river to transform the water into blood for 15 minutes.
font color='#FF5555'Using this item on the river will permanently consume one c
harge from your Armory supply upon expiration of the effect. Charges do not get
consumed if the effect is replaced by a stronger vial before expiration.font Via
ls can only be used if at least one charge remains in your Armory. Charges will
only be used by successfully enchanting the river, and will not be consumed if t
he item is sold, dropped, or destroyed during a game. You can only cast a vial o
n the river if there's not a stronger vial already in effect.
DOTA_Tooltip_modifier_item_buff_ward
Observer Ward
DOTA_Tooltip_modifier_item_ward_true_sight
Sentry Ward
DOTA_KillCam_ProTipHeader
TRY THIS NEXT TIME
DOTA_KillCam_YourHealth
lth
DOTA_KillCam_Delivers
delivered
DOTA_KillCam_Damage
%s1 damage
DOTA_KillCam_Using
using
DOTA_KillCam_Ability
%s1
DOTA_KillCam_AutoAttackReceived

Your Hea

Received

DOTA_KillCam_AutoAttack

from 1 a

DOTA_KillCam_AutoAttack_Plural

from %s1

ttack
attacks
DOTA_KillCam_ShowMeReplay
show me the replay
DOTA_KillCam_CapYou
You
DOTA_KillCam_LowYou
you
DOTA_KillCam_Killed
killed
DOTA_KillCam_Yourself
yourself
DOTA_KillCam_HaveDied
have died.

Achievements
DOTA_GAMEPLAY_USE_TANGOS_NAME

Vegetari

an
DOTA_GAMEPLAY_USE_TANGOS_DESC
300 trees using Tangoes.
DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME
DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC
rst game of Dota 2
DOTA_PERSONA_GAMES_PLAYED_TEN_NAME
DOTA_PERSONA_GAMES_PLAYED_TEN_DESC
0 games
DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME
DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC
DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME
DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC
s
DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME
DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC
while in a matchmaking party
DOTA_PlayerLoading
DOTA_PlayerFinishedLoading

Consume
First One's Free
Complete your fi
Just A Taste
Participate in 1
Addicted
Participate in 100 games
I Can Quit Anytime
Participate in 1000 game
Party Time
Complete a game

Loading
Ready

Shop
DOTA_SHOP_NAME_BASIC
DOTA_SHOP_NAME_RECIPE
DOTA_SHOP_NAME_SECRET
DOTA_SHOP_NAME_SIDE
DOTA_SHOP_NAME_SUGGEST
DOTA_SHOP_NAME_SEARCH

HOME SHOP
RECIPE SHOPS
SECRET SHOP
SIDE SHOP
SUGGEST
SEARCH

DOTA_SUBSHOP_CONSUMABLES
DOTA_SUBSHOP_ATTRIBUTES
DOTA_SUBSHOP_WEAPONS_ARMOR
DOTA_SUBSHOP_MISC

Consumables
Attributes
Equipment
Miscella

DOTA_SUBSHOP_RECIPE_BASICS
DOTA_SUBSHOP_RECIPE_SUPPORT
DOTA_SUBSHOP_RECIPE_MAGICS
DOTA_SUBSHOP_RECIPE_DEFENSE
DOTA_SUBSHOP_RECIPE_WEAPONS
DOTA_SUBSHOP_RECIPE_ARTIFACTS
DOTA_SUBSHOP_SECRET
DOTA_SUBSHOP_SIDE_PAGE_1
DOTA_SUBSHOP_SIDE_PAGE_2

Accessories
Support
Magical
Armor
Weapons
Artifacts
Secret Shop
Page 1
Page 2

DOTA_SHOP_REQUIREMENTS
DOTA_SHOP_SETQUICKBUY

RECIPE COMPONENTS
Set Quick Buy

neous

DOTA_Shop_Recipe

Recipe

DOTA_Shop_Search_Field_Default Search Items


DOTA_Shop_Item_Error_Need_SecretShop
DOTA_Shop_Item_Error_Need_SideShop
DOTA_Shop_Item_Error_Out_of_Stock

Requires Secret Shop


Requires Side Shop
Item is out of S

DOTA_Shop_Item_Error_Disallowed

Disallowed for this Hero

tock

DOTA_Shop_Item_Error_Cant_Afford
DOTA_Shop_Item_Already_Owned
DOTA_Shop_Item_Error_Disallowed_Hero
DOTA_Shop_Item_Complete

Not Enough Gold


Already Owned
Disallowed for this Hero

Cost to Complete %s1

DOTA_Shop_Tip_Mouse_Buttons
Welcome to the Item Shop
nnLEFT CLICK on an item icon to select it.nRight CLICK on an item to purchase it
.
DOTA_Shop_Tip_Search
SearchnnThe sear
ch box below can help you find items by name.
DOTA_Item_Tooltip_Sell_Price
DOTA_Item_Tooltip_Sell_Price_Time
DOTA_Item_Tooltip_Disassemble
DOTA_Item_Tooltip_Disassemble_Time

Sell Price %s1


Sell Price %s1 ( %s2 )
Can be Disassembled
Can be Disassembled ( %s

DOTA_SpectatorMode_Directed
DOTA_SpectatorMode_FreeCam
DOTA_SpectatorMode_PlayerView
DOTA_SpectatorMode_HeroChase

Directed Camera
Free Camera
Player Perspective
Hero Chase

DOTA_SpectatorAudio_None
DOTA_SpectatorAudio_Header

No Broadcaster
%s1 Available

DOTA_SpectatorFOW_BothTeams
DOTA_Spectator_SpectatorMode
DOTA_Spectator_HeroList
DOTA_Spectator_FOWLabel
DOTA_Spectator_NumSpecs
DOTA_Spectator_NumSpecs_Label

Fog Both Teams


Spectator Mode
Heroes
Fog of War
Spectators %s1
Spectators

1 )

DOTA_Channel_Bar_Default
DOTA_Channel_Bar_Time

Channeling
Channeling %s1

DOTA_Gold_Graph_Title

DIFFERENCE IN GO

LD EARNED
DOTA_Gold_Graph_Title_Net_Worth DIFFERENCE IN TEAM NET WORTH
DOTA_XP_Graph_Title
DIFFERENCE IN XP
EARNED
DOTA_Gold_Graph_Total

TOTAL GOLD EARNE

D
DOTA_Gold_Graph_Total_Net_Worth TOTAL NET WORTH
DOTA_XP_Graph_Total
TOTAL XP EARNED
DOTA_GraphType_GoldEarned
DOTA_GraphType_NetWorth

Show Gold Earned


Show Net Worth

DOTA_Fantasy_Points
fantasy_score
DOTA_RPSTATUS_STARTGAME

FANTASY POINTS
FANTASY
Starting...

DOTA_GameEnd_PointsEarned
You have earned font col
or='#7AD1F2'%s1font points!
DOTA_GameEnd_PointsLevelEarned
You have earned font col
or='#7AD1F2'%s1font points and achieved level font color='#7AD1F2'%s2font!

DOTA_GameEnd_ItemSource
Source %s1
DOTA_GameEnd_ItemSource_RandomDrop
Random Drop
DOTA_GameEnd_ItemSource_CompendiumDrop Compendium Drop
dota_game_stats
STATS
dota_results
RESULTS
dota_gameend_xp_awarded
dota_gameend_xp_awarded_bonus

+%s1 Points
+%s1 Points (%s2

dota_gameend_xp_inspect

%s1 from %s2 Bon

from Bonus)
us
DOTA_LobbyMemberXPBonus_DEFAULT Total
DOTA_LobbyMemberXPBonus_BATTLE_BOOSTER Battle Booster
DOTA_LobbyMemberXPBonus_SHARE_BONUS
Shared Battle Booster
DOTA_LobbyMemberXPBonus_PARTY
Party
DOTA_LobbyMemberXPBonus_RECRUITMENT
Recruitment
DOTA_LobbyMemberXPBonus_PCBANG PC Bang
DOTA_Post_Match_Survey_Question_0
Please rate your
enjoyment of this match
DOTA_Post_Match_Survey_Question_1
Please rate your
enjoyment of the match
DOTA_Post_Match_Survey_Question_2
Please rate the
cooperation you displayed towards your teammates in the last match
DOTA_Post_Match_Survey_Question_3
Please rate the
cooperation your teammates displayed in the last match
DOTA_Post_Match_Survey_Question_40
Please rate the amount o
f cooperation (willingness to work together) your teammate displayed in the last
match
DOTA_Post_Match_Survey_Question_41
Please rate the level of
friendliness (positive social impact on the game) your teammate exhibited in th
e last match
DOTA_Post_Match_Survey_Question_42
Please rate your desire
to play with this teammate again
DOTA_Post_Match_Survey_Question_5
Please rate your
desire to play with this teammate again
DOTA_Survey_Header
MENTS OF YOUR TIME...
DOTA_Post_Match_Survey_Header_1
DOTA_Post_Match_Survey_Header_2
DOTA_Post_Match_Survey_Header_3
DOTA_Post_Match_Survey_Header_4
DOTA_Post_Match_Survey_Header_5
DOTA_Post_Match_Survey_Thanks
ur feedback!

A FEW MO
Match Quality
Your Cooperation
Teammate Cooperation
Teammate Evaluation
Teammate Evaluation
Thank you for yo

DOTA_Survey_response_lowhigh_Very_Low
DOTA_Survey_response_lowhigh_Low

Very Low

DOTA_Survey_response_lowhigh_Average
DOTA_Survey_response_lowhigh_Good

Average

Low
High
DOTA_Survey_response_lowhigh_Very_Good

Very High

DOTA_Survey_response_agree_Very_Low

Disagree

DOTA_Survey_response_agree_Low
DOTA_Survey_response_agree_Average

Disagree
Indiffer

Strongly

ent
DOTA_Survey_response_agree_Good
DOTA_Survey_response_agree_Very_Good

Agree
Agree St

rongly
DOTA_UI_No_Thanks
No Thanks
dota_waiting_for_players_connecting
dota_waiting_for_players_loading
dota_waiting_for_players_ready
dota_waiting_for_players_failed
DOTA_Broadcaster_Channel
DOTA_Broadcaster_Lang_0
DOTA_Broadcaster_Lang_1
DOTA_Broadcaster_Lang_2
DOTA_Broadcaster_Lang_3
DOTA_Broadcaster_Lang_4
DOTA_Broadcaster_Lang_5
DOTA_Broadcaster_Lang_6
DOTA_Broadcaster_Lang_7
DOTA_Broadcaster_Lang_8
DOTA_Broadcaster_Lang_9
DOTA_Broadcaster_Lang_10
DOTA_Broadcaster_Lang_11

Connecting...
Loading...
Ready
Failed
%s1
English
German
French
Italian
Korean
Spanish
Chinese
Chinese
Russian
Thai
Japanese
Portugue

se
DOTA_Broadcaster_Lang_12
DOTA_Broadcaster_Lang_13
DOTA_Broadcaster_Lang_14
DOTA_Broadcaster_Lang_15
DOTA_Broadcaster_Lang_16

Polish
Danish
Dutch
Finnish
Norwegia

DOTA_Broadcaster_Lang_17

Swedish

n
dota_broadcaster_title

Select a Broadca

dota_broadcaster_no_selection
dota_broadcaster_ch

No Broadcaster
BROADCAS

ster
T CHANNEL
dota_broadcaster_cobroad

COBROADC

ASTERS
dota_broadcaster_recommendation_new_players Recommended for New
Players
dota_broadcaster_recommendation_desc
The cast
er in this channel will help introduce you to Dota 2 and its gameplay.
DOTA_Broadcaster_Menu_Title

BROADCASTER MEN

U
DOTA_Broadcaster_SendStatPopup
DOTA_Broadcaster_SendStatPopup_Title

Send Stat Popup


SELECT STYLE AND FILL O

UT DISPLAY
DOTA_Broadcaster_SelectImage
DOTA_Broadcaster_TextHere

Select Image
Enter t

ext here
DOTA_Broadcaster_TextHereOptional
(or leave blank)
DOTA_Broadcaster_TextHereShort
DOTA_Broadcaster_ImagePicker_Title

Enter text here


text
SELECT IMAGE

DOTA_Broadcaster_ImagePicker_Heroes
DOTA_Broadcaster_ImagePicker_Generic
DOTA_Broadcaster_ImagePicker_Items
DOTA_Broadcaster_ImagePicker_Match
DOTA_Roshan_Respawn

HEROES
GENERIC
ITEMS
MATCH DETAILS
RESPAWN

S IN
DOTA_Roshan_Reclaimed

RECLAIM

ED IN
DOTA_Paused
Game is paused
DOTA_Unpausing

Game is

unpausing
GameUI_ServerConnectOutOfDate
Server has not updated t
o the most recent version.n
GameUI_ServerChallengeIncorrect Server did not respond with the
correct challenge.nIt may be out of date.n
GameUI_ServerInsecure
You are in insec
ure mode. You must restart before you can connect to secure servers.n
GameUI_ServerRejectBadChallenge Bad challenge.n
GameUI_ServerRejectLANRestrict Local servers are restricted to
local clients (class C).n
GameUI_ServerRejectBadPassword Bad password.n
GameUI_ServerRejectServerFull
Server is full.n
GameUI_ServerRejectBanned
You have been ba
nned from this server.n
GameUI_ServerRejectFailedChannel
Failed to create net cha
nnel.n
GameUI_ServerRejectOldVersion
The server you are tryin
g to connect to is runningnan older version of the game.n
GameUI_ServerRejectBadSteamKey Invalid Steam key lengthn
GameUI_ServerRejectOldProtocol This server is using an older pr
otocol than your client.n
GameUI_ServerRejectNewProtocol This server is using a newer pro
tocol than your client.n
GameUI_ServerRejectInvalidConnection
Invalid connection.n
GameUI_ServerRejectInvalidCertLen
Invalid authenti
cation certificate length.n
GameUI_ServerRejectInvalidSteamCertLen STEAM certificate length
error!n
GameUI_ServerRejectSteam
STEAM validation
rejectedn
GameUI_ServerRejectGS
GSCreateLocalUser failed
n
GameUI_ServerNoLobby
The server was u
nable to locate the game session.n
GameUI_ServerRequireSteams
The server requires that
you be running Steam.n
GameUI_ServerAuthDisabled
Authentication d
isabled.n
GameUI_ServerCDKeyAuthInvalid
CD Key authentication in
valid for internet servers.n
GameUI_ServerInvalidCDKey
Invalid CD Key.n
GameUI_ServerCDKeyInUse
CD Key already in use.n
GameUI_ClientRetryLimit
Unable to establish conn
ection to the server.n
GameUI_ClientBadServerAddress
Bad server address.n
GameUI_ClientStringTableError
Your string table data i
s different from the server, update your game.n

GameUI_ClientUnableToCRCMap

Unable to calculate map

checksum.n
GameUI_ClientNoMap
Unable to load m
ap specified by server.n
GameUI_ClientDifferentMap
Your map differs
from the server, update your game.n
GameUI_ClientUnableToCRCDLL
Unable to calculate clie
nt side dll checksum.n
GameUI_ClientConnectionTimedOut Connection to server timed out.n
GameUI_ClientServerShutdown
Server shutting down.n
GameUI_ClientMissingModel
Connection canno
t continue due to missing model.n
GameUI_ClientConsistencyFail
Connection aborted due t
o server enforcing model consistency.n
client_version_out_of_date
Game client is out of da
te. Please close Dota 2 and restart to get the latest version.
missing_league_subscription
This game is a league ga
me that requires a subscription to watch.
DOTA_Limited_User_Chat
A non-limited Steam acco
unt is required to participate in public chat channels.
DOTA_Low_Badge_Level_Chat
You must reach a
t least level 5 to participate in public chat channels.
GameUI_Disconnected
Disconnected from Server
GameUI_Disconnect_ServerInfoOverflow
ow
GameUI_Disconnect_TickMessage
iting tick message
GameUI_Disconnect_StringTableMessage
ring table update message
GameUI_Disconnect_DeltaEntMessage
iting delta entities message
GameUI_Disconnect_TempEntMessage
iting temp entities message
GameUI_Disconnect_SoundsMessage
me sounds message
GameUI_Disconnect_SnapshotOverflow
napshot overflow
GameUI_Disconnect_SnapshotError
apshot
GameUI_Disconnect_ReliableOverflow
uffer overflow
GameUI_Disconnect_BadClientDeltaTick
ks out of order
GameUI_Disconnect_NoMoreSplits
reen slots
GameUI_Disconnect_TimedOut
t
GameUI_Disconnect_Disconnected
GameUI_Disconnect_ReliableChannelOverflow
ble channel
GameUI_Disconnect_LeavingSplit
een
GameUI_Disconnect_DifferentClassTables Server
ass tables
GameUI_Disconnect_ConnectionClosing
ng
GameUI_Disconnect_User
cted by user

Info data overfl


Error wr
Error writing st
Error wr
Error wr
Error writing ga
Error reliable s
Error sending sn
Error reliable b
Client delta tic
No more split sc
Timed ou
Disconnected
Overflowed relia
Leaving splitscr
uses different cl
Connection closi
Disconne

GameUI_Disconnect_Server
Disconnected from Server
GameUI_Disconnect_ConnectionLost
Connecti
on lost
GameUI_Disconnect_ConnectionOverflow
Overflow error
GameUI_Disconnect_BadRelayPassword
Bad relay passwo
rd
GameUI_Disconnect_BadSpectatorPassword Bad spectator password
GameUI_Disconnect_HLTVRestricted
SourceTV
server is restricted to local spectators (class C)
GameUI_Disconnect_HLTVUnavailable
No Sourc
eTV relay available
GameUI_Disconnect_HLTVStop
SourceTV
stop
GameUI_Disconnect_Kicked
Kicked
GameUI_Disconnect_BanAdded
Added to
banned list
GameUI_Disconnect_KickBanAdded
Kicked and banne
d
GameUI_Disconnect_SteamIDBanned
STEAM UserID is
banned
GameUI_Disconnect_SteamIDInUse
STEAM UserID is
already in use on this server
GameUI_Disconnect_SteamLogon
No Steam
logon
GameUI_Disconnect_SteamInUse
This Ste
am account is being used in another location
GameUI_Disconnect_SteamOwnership
This Ste
am account does not own this game.nPlease login to the correct Steam account
GameUI_Disconnect_SteamVAC
VAC bann
ed from secure server
GameUI_Disconnect_SteamTimeOut
Valve Anti-Cheat
challenge timed out. Please ensure that you are not using any programs that ma
y interfere with VAC, and confirm that Steam is correctly installed.
GameUI_Disconnect_SteamDropped
Steam authorizat
ion failed. You must be connected to Steam to make the initial connection to th
e game server.
GameUI_Disconnect_SteamTicket
Invalid
STEAM UserID Ticket
GameUI_Disconnect_NoSpectators
Match does not a
llow spectators
GameUI_Disconnect_DisconnectByUser
Disconnect by us
er
GameUI_Disconnect_DisconnectByServer
Disconnect by se
rver
GameUI_Disconnect_HLTVDirect
SourceTV
can not connect to game directly
GameUI_Disconnect_PureServer_ClientExtra
Pure server clie
nt has loaded extra file(s)
GameUI_Disconnect_PureServer_Mismatch
Pure server clie
nt file does not match server
GameUI_Disconnect_UserCmd
Error in parsing user commands
GameUI_Disconnect_RejectedByGame
Connecti
on rejected by game
GameUI_Disconnect_SteamDeny_Misc
Disconne
cted from gameserver. Miscellanous Steam incompatibility.
GameUI_Disconnect_SteamDeny_BadAntiCheat
Disconnected fro
m gameserver. Steam anti-cheat incompatibility.

GameUI_Disconnect_ServerShutdown
cted from gameserver. The gameserver is shutting down.
GameUI_Disconnect_ReplayIncompatible
mpatible.
GameUI_Disconnect_ConnectionTimedout
tempts to connect, the server did not respond.
GameUI_Disconnect_ServerIncompatible
s not compatible.

Disconne
Replay is not co
After several at
Server version i

UI
UI_month_1
UI_month_2
UI_month_3
UI_month_4
UI_month_5
UI_month_6
UI_month_7
UI_month_8
UI_month_9

January
February
March
April
May
June
July
August
Septembe

r
UI_month_10
UI_month_11
UI_month_12
UI_month_short_1
UI_month_short_2
UI_month_short_3
UI_month_short_4
UI_month_short_5
UI_month_short_6
UI_month_short_7
UI_month_short_8
UI_month_short_9
UI_month_short_10
UI_month_short_11
UI_month_short_12
UI_day_short_1
UI_day_short_2
UI_day_short_3
UI_day_short_4
UI_day_short_5
UI_day_short_6
UI_day_short_7
UI_day_1
UI_day_2
UI_day_3
UI_day_4
UI_day_5
UI_day_6
UI_day_7

October
November
December
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec
Su
Mo
Tu
We
Th
Fr
Sa

Sun
Mon
Tues
Wed
Thu
Fri
Sat

DOTA_Date_Format_Day_Month
%s1 %s2

18 April
DOTA_Date_Format_Day_Month_Year

%s1 %s2 %s3

18 April 2014
DOTA_Date_Format_Day_Month_Year_Hour_Minute_24
%s1 %s2 %s3, %s4%s5
18 April 2014, 1730
DOTA_Date_Format_Day_Month_Year_Hour_Minute_12
%s1 %s2 %s3, %s4%s5 %s6
18 April 2014, 530 PM
DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_24

%s1 %s2 %s3, %s4%s5%s6


18 April 2014, 173018
DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_12
%s1 %s2 %s3, %s4%s5%s6 %s7
18 April 2014, 53018 PM
DOTA_Date_Format_Hour_Minute_24
%s1%s2
1730
DOTA_Date_Format_Hour_Minute_12
%s1%s2 %s3
530 PM
DOTA_Date_Format_DayOfWeek
%s1
Wednesday
DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_24
%s1, %s2 %s3, %s4%s5
Wednesday, 18 April, 1730
DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_12
%s1, %s2 %s3, %s4%s5 %s6
Wednesday, 18 April, 530 PM
dota_series_bo3
dota_series_bo5
dota_series_game_1
dota_series_game_2
dota_series_game_3
dota_series_game_4
dota_series_game_5
DOTA_WatchMatchSeries_NoGame_Header
DOTA_WatchMatchSeries_NoGame
%s1 in this series.
tournaments_on_day
tournaments_games_on_day

Best
Best
Game
Game
Game
Game
Game

of 3
of 5
1
2
3
4
5

No Game
There is no game
%s1 Tournaments
%s1 Tour

nament Games
tournament_schedule_time
%s1 %s2 %s3
month, day, time
localized_time
%s1%s2
hourminute
tournament_schedule_edit
EDIT
tournament_schedule_add
ADD MATCHUP
tournament_schedule_delete
DELETE
schedule_confirm_delete_header DELETE SCHEDULED TIME
schedule_confirm_delete
Really delete this sched
uled time block
schedule_delete_failed
Error Failed to delete s
cheduled time block
schedule_edit_title
MATCHUP DETAILS
schedule_edit_subtitle
Enter the Date and Time
(in your local timezone) and specify the Teams involved in the matchup.
invalid_team_hint
Unknown
Team, click to search
visit_team_profile
Team Profile
schedule_game_id
Game ID
%s1
sched_start
Time
sched_end
End
sched_comment
Comment
sched_finals
Finals
date_invalid_hint
Please e
nter a valid date, in the form of Month-Day-Year
time_invalid_hint
Please e
nter a valid time, in the form of HoursMinutes
my_tournament_select_day
Select a day fro
m the Calendar to manage this tournament's schedule

schedule_view_matches
schedule_buy_pass

View Matches
Buy Tour

tournament_details

DETAILS

UI (Watch Filter)
watch_filter_label
UI_player_name_label

Filter by
PLAYER NAME (EXA

UI_hero_name_label
UI_game_mode_label
UI_game_mode_command

HERO NAME
GAME MODE
SELECT GAME MODE

UI_difficulty_label
UI_difficulty_command

DIFFICULTY
SELECT DIFFICULT

UI_difficulty_desc
y level for enemy AI.
UI_languages_command
ERENCES
UI_preferences_language
UI_preferences_language_desc
rred languages to help find a match with common ground
thing is set, we'll assume no language preference.
UI_preferences_matchmaking
UI_preferences_themed_map
rence
dota_matchmaking_classic_map
dota_matchmaking_themed_map
dota_matchmaking_no_preference_map
UI_skill_level_label
UI_skill_any
UI_skill_normal
UI_skill_high
UI_skill_very_high
UI_date_range_label
UI_tournament_label
UI_match_id_label
watch_or_filter_by_label

Select difficult

nament Pass

CT MATCH)

S
Y

Match Details
MD_GOLD_and_XP
MD_The_Radiant
MD_The_Dire
MD_MATCH_LABEL
MD_DATE_LABEL
MD_DURATION_LABEL
MD_WINNER_LABEL
MD_PLAYER_L
MD_LEVEL_L
MD_HERO_L

MATCHMAKING PREF
Language Capabilities
Choose up to three prefe
for communication. If no
Find Match Settings
Themed Map Prefe
Classic map
Themed map
No Preference
SKILL LEVEL
Any
Normal
High
Very High
DATE RANGE
TOURNAMENT GAME
MATCH ID
Or, filter by
GOLD AND XP
The Radiant
The Dire
MATCH ID
DATE
DURATION
WINNING TEAM
PLAYER
LEVEL

HERO
MD_ITEMS_L
MD_GOLD_L

ITEMS

GOLD
MD_LAST_HITS_L
MD_DENIES_L
MD_GOLDMIN_L
MD_GOLD_EARNED
MD_GOLD_CURRENT

LAST HITS
DENIES
GOLDMIN
GOLD EARNED
CURRENT GOLD

MD_XPMIN_L
MD_KILLS_L
MD_DEATHS_L
MD_ASSISTS_L
MD_STUNS_L
MD_HEALING_L
MD_TOWERS_L
MD_ROSHANS_L
MD_Downloading_Replay

XPMIN
KILLS
DEATHS
ASSISTS
STUNS
HEALING
TOWERS
ROSHANS
Downloading Repl

MD_Replay_Unavailable

Replay Unavailab

ay
le
MD_Replay_Not_Recorded
MD_Replay_Expired

Replay Not Recorded


Replay E

xpired
MD_Replay_Pending
MD_Finding_Replay

Replay Pending
Finding

Replay...
MD_reveal_button

Reveal t

he winning team
MD_K
K kills
MD_D
D deaths
MD_A
A assists
match_details_timeout
Request for Matc
h ID %s1 timed out.
match_details_denied
Access to Match
ID %s1 denied.
match_details_failed
Invalid Match ID
%s1.
loot_dropped
Loot Dro
pped
dota_game_end_signout_delayed
The game server is attem
pting to send match results to the game coordinator...
dota_game_end_signout_pending_title
Match signout delayed.
dota_game_end_signout_pending
Due to high load, match
results are still pending. Items and rewards might not be available immediately
. They will appear when the gameserver finalizes the match with the game coordi
nator.
dota_game_end_not_scored_leaver This match is not being scored b
ecause a player abandoned before first blood.
dota_game_end_not_scored_poor_network This match is not being
scored due to poor network conditions.
dota_game_end_not_scored_generic
This match is not being
scored.
Rich Presence
DOTA_RP_INIT

Main Men

DOTA_RP_IDLE

Main Men

u
u (Idle)
DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD
DOTA_RP_HERO_SELECTION
DOTA_RP_STRATEGY_TIME
DOTA_RP_PRE_GAME
DOTA_RP_GAME_IN_PROGRESS
DOTA_RP_GAME_IN_PROGRESS_CUSTOM Playing
DOTA_RP_GAME_IN_PROGRESS_CUSTOM_UNNAMED

Waiting for loaders


Hero Selection
Strategy Time
Pre Game
Playing A Game
%s1
Playing Custom Game

DOTA_RP_LOBBY_CUSTOM
%s1 Lobby
DOTA_RP_LOBBY_CUSTOM_UNNAMED
Custom Game Lobby
DOTA_RP_PLAYING_AS
as %s2 (Lvl %s1)
DOTA_RP_BOTPRACTICE_PLAYING_AS as %s1 (Bot Practice)
DOTA_RP_COOPBOT_PLAYING_AS
as %s1 (Co-op Bot)
DOTA_RP_POST_GAME
Post Gam
e
DOTA_RP_DISCONNECT
DOTA_RP_SPECTATING

Disconnecting
Spectating A Gam

e
DOTA_RP_CASTING
DOTA_RP_PRIVATE_LOBBY
DOTA_RP_PRIVATE_LOBBY_PLAYING_AS
DOTA_RP_LEAGUE_MATCH

Casting
Private
as %s1 (Private
Playing

A Game
Lobby
Lobby)
in a Tou

rnament
DOTA_RP_LEAGUE_MATCH_PLAYING_AS as %s1 (Tournament)
DOTA_RP_WATCHING_REPLAY
Watching A Replay
DOTA_RP_WATCHING_TOURNAMENT
Watching A Tournament Ga
me
DOTA_RP_WATCHING_TOURNAMENT_REPLAY Watching A Tournament Replay
DOTA_RP_FINDING_MATCH
Finding A Match
DOTA_RP_FINDING_YEAR_BEAST_BRAWL
Finding Year Beast Brawl
DOTA_RP_SPECTATING_WHILE_FINDING
Finding A Match & Specta
cting
DOTA_RP_PENDING

Friend Request P

DOTA_RP_ONLINE
DOTA_RP_BUSY
DOTA_RP_AWAY
DOTA_RP_SNOOZE
DOTA_RP_LOOKING_TO_TRADE
DOTA_RP_LOOKING_TO_PLAY
DOTA_RP_PLAYING_OTHER

Online

ending
Busy
Away
Snooze
Looking To Trade
Looking To Play
Playing Other Ga

me
DOTA_RP_ACCOUNT_DISABLED
bled Temporarily
DOTA_RichPresence_Help
status here!
DOTA_RP_QUEST
ining Mission
DOTA_RP_BOTPRACTICE
Bots
DOTA_RP_COOPBOT
DOTA_RP_TRAINING
ining Mission
DOTA_RP_OPEN_SOLO
for party members
DOTA_RP_OPEN_PARTY
for members
DOTA_RP_PLAYING_DOTA_S1

Matchmaking Disa
What's new Set a custom
On A Tra
Playing Against
Co-op Bot match
On a Tra
Looking
In party looking
Playing Dota 2

DOTA_VoiceTextBanned_Reports
No one hears you. Your a
ccount has been flagged as disruptive and your communication privileges temporar
ily revoked. Time remaining %s1 hours
DOTA_VoiceTextBanned_Reports_Avoid_Overflow
No one hears you
. Your account has been flagged as disruptive and your communication privileges
temporarily revoked.
DOTA_PublicTextBanned_Reports
No one hears you. Your a
ccount has been flagged as disruptive and your public chat privileges temporaril
y revoked. Time remaining %s1 hours

DOTA_PublicTextBanned_Reports_Avoid_Overflow
No one hears you
. Your account has been flagged as disruptive and your public chat privileges te
mporarily revoked.
DOTA_SpectatorsAreWatchingYourGame There are %s1 spectators watc
hing this game right now.
Watch game status
DOTA_WATCH_GAME_STATUS
DOTA_WATCH_Pending
DOTA_WATCH_GameServerNotFound
this game was not found.
DOTA_WATCH_Unavailable
s time.
DOTA_WATCH_LobbyNotFound

Watch Game Status


Waiting to watch game...
The game server hosting
Could not watch this game at thi

dota_workshop_welcome_hed

Lobby not found.


Contribute to the future

of Dota 2
dota_workshop_welcome_descr_text
Create and submi
t new items, or review and rate what other people submit. Rate items highly and
you just might see them become available in-game. If your item is accepted in th
e game, you'll receive a percentage of its sales. By submitting an item to the S
team Workshop, you agree to the legal agreement.
dota_workshop_viewlegal
Legal Agreement
dota_workshop_publishnewitem
Publish New Submission
dota_workshop_editexistingitem Update Existing Submission
dota_workshop_browse
Browse Workshop
dota_workshop_items
View My Submissions
DOTA_Workshop_ConfirmFileDeletion Confirm Delete
DOTA_Workshop_ConfirmFileDeletionDescription Delete Item This ca
nnot be undone.
dota_workshop_camera_tooltip_fullbody

Full Body Previe

w
dota_workshop_camera_tooltip_day

Day Ligh

ting Preview
dota_workshop_camera_tooltip_night

Night Lighting P

dota_workshop_camera_tooltip_portrait
dota_workshop_camera_tooltip_ingame

Portrait Preview
In Game Preview

review

DOTA_Workshop_ConfirmInGameError
Items cannot be tested i
n-game when you're already in a game.
DOTA_Workshop_ConfirmInGame
Start Lo
cal Server
DOTA_Workshop_ConfirmInGameDescription To test your submission
in-game, a local game server will need to be started.
DOTA_Workshop_Save_Title
DOTA_Workshop_Save
DOTA_Workshop_SaveError_Title
DOTA_Workshop_SaveError
DOTA_Workshop_LoadError_Title
DOTA_Workshop_LoadError

Saved!
Wrote to %s1.
Save Failed!
Unable to write to %s1.
Load Failed!
Unable to read from %s1.

DOTA_Workshop_ViewItems_List
DOTA_Workshop_ViewItems_Sort_Creation
DOTA_Workshop_ViewItems_Sort_Update
DOTA_Workshop_ViewItems_Sort_Title
DOTA_Workshop_ViewItems_Sort_Hero

ITEM LIST
Creation Date
Last Update Date
Title
Hero

DOTA_Workshop_QueryTimeout_Title

Lost Connection To Works

hop
DOTA_Workshop_QueryTimeout_Desc Unable to get the full list of y
our published files from the Steam Workshop. Try refreshing again soon.
DOTA_Workshop_ErrorTimeout_Title
Error Connecting To Work
shop
DOTA_Workshop_ErrorTimeout_Desc Unable to connect to the Steam W
orkshop. Please try again later.
DOTA_Workshop_Edit
Edit
DOTA_Workshop_Delete
Delete
DOTA_Workshop_SubmitError Submit Error!
DOTA_Workshop_Error_JPEG_FileFormat Preview File is in the wrong
format. Please use RGB or YCbCr.
DOTA_Workshop_Error_ContentFile Could not prepare content file.
DOTA_Workshop_Error_UploadingFile Could not complete file upload
, please try again later.nn(Error code %s1)
DOTA_Workshop_Error_16
Publishing timed out. Pl
ease try again later.
DOTA_Workshop_Error_24
Insufficient privileges
to publish workshop files. Limited Steam Accounts may not publish workshop files
.
DOTA_Workshop_Error_PreviewFile Could not prepare preview image.
DOTA_Workshop_Error_NotEnoughSpace Not Enough Space in your Stea
m Cloud. Try deleting some older submissions to make room, or reduce the size of
your submission.
DOTA_Workshop_Error_CanGetQuota Can't Get Steam Cloud Quota.
DOTA_Workshop_Error_CouldntWriteFileToCloud Couldn't write %s1 t
o Steam Cloud.
DOTA_Workshop_BrowseImage
The preview imag
e will be resized to 512 x 512 when displayed on the web.
DOTA_Workshop_PreviewTitle
PREVIEW IMAGE
DOTA_Workshop_ItemTitle
SUBMISSION TITLE
DOTA_Workshop_HeroTitle
HERO
DOTA_Workshop_SlotTitle
LOADOUT SLOT
DOTA_Workshop_AbilityTitle
SELECT HERO AND ABILITY
DOTA_Workshop_SelectAbility
ABILITY MODEL(S) TO REPL
ACE
DOTA_Workshop_TypeTitle
ITEM TYPE
DOTA_Workshop_FileTitle
SUBMISSION FILE
DOTA_Workshop_DescTitle
DESCRIPTION
DOTA_Workshop_TestTitle
IMPORT MODEL
DOTA_Workshop_EventTitle
BRAND SUBMISSION
DOTA_Workshop_SubmitTitle
SUBMIT TO THE WO
RKSHOP
DOTA_Workshop_Test
TEST
DOTA_Workshop_ImportCursorPack IMPORT CURSOR PACK
DOTA_Workshop_ImportHudSkin
IMPORT HUD SKIN
DOTA_Workshop_HudSkin_CopyErr
Failed to copy %s into t
he HUD test directory at %sn
DOTA_Workshop_AddWearables
Additional Items
DOTA_Workshop_TestExplanation
Wearables need to be tes
ted to ensure they're within budget. Select the compiled model and then hit the
Test button. If you're submitting something other than a wearable, you can skip
this step. Submissions of untested wearable models won't be considered for addit
ion into Dota 2.
DOTA_Workshop_NoFile
NO FILE SELECTE
D
DOTA_Workshop_NoFile_Update
NO UPDATE SELECTED
DOTA_Workshop_Update_Desc
You don't need t

o re-upload your submission's content if you only want to change the title, desc
ription, or preview image. When you click the Update button, only the components
of your submission that have actually changed will be updated.
DOTA_Workshop_ValidationFailed Validation failed. Item cannot b
e submitted.
DOTA_Workshop_ValidationSucceeded
Validation succeeded.
DOTA_Workshop_File_Submission
Submissions (.zip files)
DOTA_Workshop_File_Preview
Preview Images (.jpg fil
es)
DOTA_Workshop_File_Models
Models (.mdl fil
es)
DOTA_Workshop_File_Geometry
Geometry (.smd, .dmx, .f
bx files)
DOTA_Workshop_File_Animation
Animations (.smd, .dmx,
.fbx files)
DOTA_Workshop_File_Texture
Texture (.tga files)
DOTA_Workshop_File_Wearable
Wearable Model (.mdl fil
es)
DOTA_Workshop_File_PortraitInfo Portrait Layout File (.pts files
)
DOTA_Workshop_File_Marketing
Marketing Images (.psd f
iles)
DOTA_Workshop_File_HudSkin
HUD Skin Images (.png fi
les)
DOTA_Workshop_File_LoadingScreen
Loading Screen Images (.
png files)
DOTA_Workshop_File_AbilityIcon Ability Icon (.png files)
DOTA_Workshop_HeroSelect
Select Hero
DOTA_Workshop_NoHeroSelected
No hero selected
DOTA_Workshop_SlotSelect
Select slot
DOTA_Workshop_RetrievingInfo
RETRIEVING INFORMATION
DOTA_Workshop_InternalSave_Ok
SUCCESS
DOTA_Workshop_InternalErr_Dir
%s1 isn't under the dota
models directory.
DOTA_Workshop_InternalErr_CO
Failed to check out %s1
in P4.
DOTA_Workshop_InternalErr_resize
Failed to Resize
a file (%s1)
DOTA_Workshop_InternalScs_Up
Updated portraits.txt en
try for %s1.
DOTA_Workshop_InternalScs_Add
Added new portraits.txt
entry for %s1.
DOTA_Workshop_InternalErr_VTF
Failed to compile .VTF f
or %s1.
DOTA_Workshop_CustomGame_Help
Custom Game Mode
Help
DOTA_Workshop_ImportCustomGame
Publish Custom Game Mode
DOTA_Workshop_UploadCustomGame
Uploaded Custom Game Mod
e
DOTA_ItemTest_CustomGame_Intro
Here you can select your
addon folder and have it packaged up into a .vpk for publishing.
DOTA_Workshop_ChooseCustomGame
Select addon folder
DOTA_Workshop_ChooseCustomGameDesc
Select the dota_addons f
older containing your custom game mode
DOTA_Workshop_Preparing
Preparing File..
.
DOTA_Workshop_Uploading
Uploading File..
.
DOTA_Workshop_Committing
Committi
ng Changes...

DOTA_Workshop_Event_Spring2014 Spring 2014


DOTA_Workshop_Event_Spring2015 Spring 2015
DOTA_Workshop_Branding_Player
Player
DOTA_Workshop_Branding_Team
Team
DOTA_Workshop_Branding_Caster
Caster
DOTA_Workshop_UseSource2Title
DOTA_Workshop_UseSource2Desc
ient to update or publish Custom Games.

Incorrect Client
Use the Dota 2 Reborn cl

DOTA_ItemTest_Ready
Ready
DOTA_ItemTest_Optional
Optional
DOTA_ItemTest_Required
Required
DOTA_ItemTest_Required_Texture Required (Textures will be resiz
ed to %s1)
DOTA_ItemTest_Required_Geometry Required (Max Triangle count %s1
)
DOTA_ItemTest_NotRequired_Geometry (Max Triangle count %s1)
DOTA_ItemTest_NotRequired_Texture
(Textures will be resize
d to %s1)
DOTA_ItemTest_ItemName
OUTPUT FILENAME
DOTA_ItemTest_ItemName_Desc
This is the output filen
ame for your item. It isn't seen by players, and must be less than 50 characters
long.
DOTA_ItemTest_GenericModelName_Desc This is the name of your imp
orted content, it is used internally at Valve so please use a unique or descript
ive name. It isn't seen by players, and must be less than 50 characters long.
DOTA_ItemTest_UnknownLOD
UNKNOWN GEOMETRY
FILE
DOTA_ItemTest_LOD0Title
OPTIONAL PORTRAIT GEOMET
RY
DOTA_ItemTest_LOD0Desc
This is the .DMX, .SMD,
or .FBX file that contains the higher resolution skinned geometry for your item.
It will be used in portrait, loadout and showcase views. Please check the mesh
for missing back faces. If this entry is blank, in-game geometry will be used in
stead.
DOTA_ItemTest_LOD1Title
IN-GAME GEOMETRY
DOTA_ItemTest_LOD1Desc
This is the .DMX, .SMD,
or .FBX file that contains the skinned geometry for your item. It will be used i
n-game.
DOTA_ItemTest_Texture_Title
TEXTURE FILES
DOTA_ItemTest_Texture_Desc
This is the set of four
.TGA files that combine to texture this geometry file. Browse and select any one
of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the re
st in the same directory.
DOTA_ItemTest_Texturing
Texturing Help
DOTA_ItemTest_Modelling
Modelling Help
DOTA_ItemTest_Animation
Animation Help
DOTA_ItemTest_AbilityIconsHelp
Ability Icons He
lp
DOTA_ItemTest_DisableNICE
Disable Texture
Filtering
DOTA_ItemTest_DisableNICE_Desc On some textures, the NICE filte
r we use can result in mipmaps that don't maintain some specific texture detail.
If you see this happening with your textures, try turning this option on and se
e if the textures are more readable.
DOTA_ItemTest_Reimport
Update
DOTA_ItemTest_Models_Title
MODELS
DOTA_ItemTest_Materials_Title
MATERIALS

DOTA_ItemTest_Attachments_Title ATTACHMENTS
DOTA_ItemTest_Marketing_Title
MARKETING
DOTA_ItemTest_Marketing_Desc
A .PSD file containing a
selection of marketing images to use when promoting your submission. Click the
Marketing Help link to see the requirements, and suggested format, of your .PSD
file.
DOTA_ItemTest_Marketing_Help
Marketing Help
DOTA_ItemTest_Particles_Title
PARTICLES
DOTA_ItemTest_Particles_Desc
This model will have a p
article system attached to it in-game for gameplay purposes. This is the .DMX, .
SMD, or .FBX file that contains vertices specifying how the particle system shou
ld be attached.
DOTA_ItemTest_Particles_Help
Particle Help
DOTA_ItemTest_Images_Title
IMAGES
DOTA_ItemTest_AbilityIcons_Title
ABILITY ICONS
DOTA_ItemTest_HudSkin_Intro
HUD Skins are a set of i
mages that combine to replace the in-game HUD.
DOTA_ItemTest_HudSkin_Desc
A set of .PNG files that
were produced by the HUD Skin Photoshop export tool. Browse and select any of t
he .PNG files, and we'll find the rest. They must be in the directory structure
created by the export tool.
DOTA_ItemTest_HudSkin_Help
HUD Skin Help
DOTA_Workshop_ImportLoadingScreen
DOTA_ItemTest_LoadingScreen_Intro
he default Dota 2 Loading Screen
DOTA_ItemTest_LoadingScreen_Desc
.png.
DOTA_ItemTest_LoadScreen_Preview_Title
pping
DOTA_UI_LoadScreen_16_9
DOTA_UI_LoadScreen_16_10
o
DOTA_UI_LoadScreen_4_3

IMPORT LOADING SCREEN


An image that replaces t
Browse for loadingscreen
Preview aspect ratio cro
169 Aspect Ratio
1610 Aspect Rati
43 Aspect Ratio

DOTA_ItemTest_Attachments_Desc Attachment points are points on


the model that the game can use to position certain effects. Each attachment poi
nt has both a position and an angle, which it derives from a bone in your model.
For each required attachment point, specify the bone name. Once we've built you
r imported model, the preview will show you the attachment point so you can veri
fy its position.
DOTA_ItemTest_Attachments_UIBlock
Attachments %s1
DOTA_ItemTest_Attachment_HitLocation
Hit Location Bon
e name
DOTA_ItemTest_Attachment_HitLocation_Desc
Specifies where
on the model that incoming enemy projectiles should travel to. A good position i
s above the center of the model, such as the center of the head in a humanoid.
DOTA_ItemTest_Attachment_CourierLeftEye

Left Eye Bone na

me
DOTA_ItemTest_Attachment_CourierLeftEye_Desc
Specifie
s where on the model to place Unusual particle effects intended for the Left Eye
of a courier. Avoid using an eye joint that animates. If an eye joint can't be
used, use the head joint and then position the attachment onto the Left Eye with
the red tx arrow pointing forward.
DOTA_ItemTest_Attachment_CourierRightEye
Right Ey
e Bone name
DOTA_ItemTest_Attachment_CourierRightEye_Desc
Specifie
s where on the model to place Unusual particle effects intended for the Right Ey

e of a courier. Avoid using an eye joint that animates. If an eye joint can't be
used, use the head joint and then position the attachment onto the Right Eye wi
th the red tx arrow pointing forward.
DOTA_ItemTest_Attachment_GenericLeftEye

Left Eye Bone na

me
DOTA_ItemTest_Attachment_GenericLeftEye_Desc
Specifie
s where on the model to place particle effects intended for the Left Eye of a cr
eature. Avoid using an eye joint that animates. If an eye joint can't be used, u
se the head joint and then position the attachment onto the Left Eye with the re
d tx arrow pointing forward.
DOTA_ItemTest_Attachment_GenericRightEye
Right Ey
e Bone name
DOTA_ItemTest_Attachment_GenericRightEye_Desc
Specifie
s where on the model to place particle effects intended for the Right Eye of a c
reature. Avoid using an eye joint that animates. If an eye joint can't be used,
use the head joint and then position the attachment onto the Right Eye with the
red tx arrow pointing forward.
DOTA_ItemTest_Attachment_CKMountLeftEye

Left Eye Bone na

me
DOTA_ItemTest_Attachment_CKMountLeftEye_Desc
Specifie
s where on the model to place default particle effects intended for the Left Eye
of the mount. You will be able to reposition this attachment after compiling. I
f your mount does not have eyes, we will remove the effect.
DOTA_ItemTest_Attachment_CKMountRightEye
Right Ey
e Bone name
DOTA_ItemTest_Attachment_CKMountRightEye_Desc
Specifie
s where on the model to place default particle effects intended for the Right Ey
e of the mount. You will be able to reposition this attachment after compiling.
If your mount does not have eyes, we will remove the effect.
DOTA_ItemTest_Attachment_CKMountTail
Tail Bon
e name
DOTA_ItemTest_Attachment_CKMountTail_Desc
Specifie
s where on the model to place default particle effects intended for the Tail of
the mount. You will be able to reposition this attachment after compiling. If yo
ur mount does not need the tail particles, we will remove the effect.
DOTA_ItemTest_Attachment_CKHelmetLeftEye
Left Eye
Bone name
DOTA_ItemTest_Attachment_CKHelmetLeftEye_Desc
Specifie
s where on the model to place default particle effects intended for the Left Eye
of the helmet. You will be able to reposition this attachment after compiling.
If your helmet does not have eyes, we will remove the effect.
DOTA_ItemTest_Attachment_CKHelmetRightEye
Right Ey
e Bone name
DOTA_ItemTest_Attachment_CKHelmetRightEye_Desc Specifies where
on the model to place default particle effects intended for the Right Eye of the
helmet. You will be able to reposition this attachment after compiling. If your
helmet does not have eyes, we will remove the effect.
DOTA_ItemTest_Attachment_AttackPoint

Attack Point Bon

e name
DOTA_ItemTest_Attachment_AttackPoint_Desc
For ranged attac
k units, this specifies where their attack projectiles should start. For melee u
nits, it's this is where we spawn hit effects, like blood splashes.
DOTA_ItemTest_Attachment_AttackPoint2
Offhand Attack P
oint Bone name
DOTA_ItemTest_Attachment_AttackPoint2_Desc
When an OFFHAND
ATTACK animation is used instead of the base ATTACK, this attack point will be u
sed to spawn hit effects & projectiles.

DOTA_ItemTest_Attachment_AttackPoint2Alt
Alternate Attack
Point Bone name
DOTA_ItemTest_Attachment_AttackPoint2Alt_Desc When an alternat
e ATTACK animation is used instead of the base ATTACK, this attack point will be
used to spawn hit effects & projectiles.
DOTA_Workshop_Attachment_Base

Attach Base Bone

name
DOTA_Workshop_Attachment_Base_Desc
DOTA_ItemTest_Attachment_Mouth
Mouth Bone name
DOTA_ItemTest_Attachment_Mouth_Desc
Specifies where
the default particles for a creature's bite attack or mouth projectile attack sh
ould originate. If there is no mouth joint, use the head joint and then position
the attachment onto the creature's mouth with the red tx arrow pointing forward
.
DOTA_ItemTest_Attachment_BowTop

Bowstring Top Attachment

point
DOTA_ItemTest_Attachment_BowTop_Desc
Specifies where
on the model that the top of the bowstring particle effect should attach.
DOTA_ItemTest_Attachment_BowMid
Bowstring Midpoint Attac
hment point
DOTA_ItemTest_Attachment_BowMid_Desc
Specifies where
on the model the middle of the bowstring particle effect should be. Used to bend
the bowstring for firing.
DOTA_ItemTest_Attachment_BowBot
Bowstring Bottom Attachm
ent point
DOTA_ItemTest_Attachment_BowBot_Desc
Specifies where
on the model that the bottom of the bowstring particle effect should attach.
DOTA_Workshop_Attachment_Head

Head Attach Bone

Name
DOTA_Workshop_Attachment_Head_Desc
DOTA_Workshop_Attachment_Body

Body Attach Bone

Name
DOTA_Workshop_Attachment_Body_Desc
DOTA_ItemTest_Attachment_LowerStaff
er Staff Attachment point
DOTA_ItemTest_Attachment_LowerStaff_Desc
on the staff model the lower particle effect should attach.
DOTA_ItemTest_Attachment_UpperStaff
er Staff Attachment point
DOTA_ItemTest_Attachment_UppperStaff_Desc
on the staff model the upper particle effect should attach.

Earth Spirit Low


Specifies where
Earth Spirit Upp
Specifies where

ATTACHMENT END - if you don't see the string you need to edit, a
lso see the dota_english in the panorama localization directory.
DOTA_ItemTest_Animation_Title
ANIMATIONS
DOTA_ItemTest_Animation_Desc
Animations are .DMX, .SM
D, or .FBX files, each containing a single animation for your model.
DOTA_ItemTest_Animation_UIBlock Animations %s1
DOTA_ItemTest_Preview_Anim
DOTA_ItemTest_Preview_Gesture

Animation
Overlay

DOTA_ItemTest_Preview_Skin
Texture
DOTA_ItemTest_Preview_Model
Model
DOTA_ItemTest_Preview_Attachment
Highlight Attachment
DOTA_ItemTest_Preview_NoAttachment None
DOTA_ItemTest_Preview_ShowReference Show Reference Model
DOTA_ItemTest_Preview_ToggleLOD Show Low-Res Model
DOTA_ItemTest_Preview_TogglePedestal Toggle Pedestal
DOTA_ItemTest_Preview_ToggleUI Toggle UI
DOTA_ItemTest_ImportError_Validation
Validation Failed
DOTA_ItemTest_Error_TooManyBones
%s1 contains mor
e bones than are allowed.nModels cannot contain more than 52 bones.
DOTA_ItemTest_ImportError

Texture File Err

or!
DOTA_ItemTest_Error_VMTCount
The %s1 model is using m
ore than one material. Only one material is allowed for all the LODs in a model.
nMaterials foundnn%s2
DOTA_ItemTest_Error_TextureNameA
Cannot recognise the cho
sen .TGA file name. Textures must end with one of the following suffixes _color,
_normal, _mask1, _mask2
DOTA_ItemTest_Error_TextureNameB
Cannot find a matching .
TGA file with the following suffixn %s1
DOTA_ItemTest_RequiredFileError Required File Not Found!
DOTA_ItemTest_RequiredFile_Name Cannot find a required file with
the following namen %s1
DOTA_ItemTest_ZipError
DOTA_ItemTest_ZipError_Desc
ry submission zip file at %s1

File Error!
Failed to create tempora

DOTA_ItemTest_Error
Import Error
DOTA_ItemTest_Error_Unskinned
Couldn't find any bones
in the wearable that correspond to bones in the hero model. Wearable items must
be skinned to the hero's bones to be submitted.
DOTA_ItemTest_Error_NoManifest Zip file does not contain manife
st.txt.
DOTA_ItemTest_Quicksave_Fail
DOTA_ItemTest_Quicksave_Fail_Desc

Save Failed
Failed to save import st

DOTA_ItemTest_Quickload_Fail
DOTA_ItemTest_Quickload_Fail_Desc
not found at %s1
DOTA_ItemTest_NotInTest
Test
DOTA_ItemTest_NotInTest_Desc
2 client to interact with the Steam Workshop.

Load Failed
Failed to load save file

ate at %s1

DOTA_ItemTest_Import
DOTA_ItemTest_Importing
DOTA_ItemTest_Import_Success
DOTA_ItemTest_Import_Failed
DOTA_ItemTest_OutOfBudget
riangle budgetn %s2 contains %s3 triangles, when the

Cannot Publish In Dota 2


Please use the main Dota
Import
IMPORTING
IMPORT SUCCESSFUL
IMPORT FAILED
%s1 is outside t
budget only allows %s4.

DOTA_Workshop_Portrait_Edit
Open Portrait Editor
DOTA_Workshop_Portrait_Preview In-Game Portrait Preview
DOTA_Workshop_Portrait_SetCamOrg
Set Camera Origin

DOTA_Workshop_Portrait_SetCamTgt
Set Camera Angles
DOTA_Workshop_Portrait_SetLgtOrg
Set Origin
DOTA_Workshop_Portrait_SetLgtTgt
Set Angles
DOTA_Workshop_Portrait_SetDir
Set Direction
DOTA_Workshop_Portrait_SetCam_Desc Mouse left & right Orbit targ
et pointnMouse up & down Translate up and downnMousewheel Translate closer fart
hernnMouseclick to exit
DOTA_Workshop_Portrait_SetDir_Desc Mouse left & right Modify Yaw
nMouse up & down Modify PitchnMousewheel Move target point closer farthernnMous
eclick to exit
DOTA_Workshop_Portrait_EditAtt_Desc Mouse left & right Rotate ar
ound modelnMouse up & down Translate up and downnMousewheel Translate closer fa
rthernnLeft Click to Save, Right Click to Cancel
DOTA_Workshop_Portrait_EditAttDir_Desc Mouse left & right Modify
YawnMouse up & down Modify PitchnnLeft Click to Save, Right Click to Cancel
DOTA_Workshop_Portrait_FOV
Field Of View
DOTA_Workshop_Portrait_Preset
Apply Lighting Preset
DOTA_Workshop_Portrait_Light
Spot Light
DOTA_Workshop_Portrait_HSV
Hue Saturation Value
DOTA_Workshop_Portrait_H
H
DOTA_Workshop_Portrait_S
S
DOTA_Workshop_Portrait_V
V
DOTA_Workshop_Portrait_Size
Size
DOTA_Workshop_Portrait_Distance Distance
DOTA_Workshop_Portrait_Ambient Ambient Light
DOTA_Workshop_Portrait_Scale
Scale
DOTA_Workshop_Portrait_Shadow
Shadow Color
DOTA_Workshop_Portrait_Specular Specular Color
DOTA_Workshop_Portrait_Power
Power
DOTA_Workshop_Portrait_Background
Background
DOTA_Workshop_Portrait_Texture Texture
DOTA_Workshop_Portrait_Bkg_Color
Color at
DOTA_Workshop_Portrait_Corner_0 Bottom Left
DOTA_Workshop_Portrait_Corner_1 Top Left
DOTA_Workshop_Portrait_Corner_2 Top Right
DOTA_Workshop_Portrait_Corner_3 Bottom Right
DOTA_Workshop_Submission_NotReady
Submission Not Ready!
DOTA_Workshop_Portrait_Unset
You must create a portra
it for the %s1 model. Click on the Open Portrait Editor button on the Portrait v
iew to create a custom portrait.
DOTA_Workshop_Attachment_Unedited
You must save an edited
position for the '%s1' attachment. Select the attachment it in the preview attac
hment list and click the Edit buttons.
DOTA_Workshop_Attachment_Rebuild
Attachments have been ch
anged. MDL will now be rebuilt with the new attachment positions.
DOTA_Workshop_Portrait_HideHelpers
Hide Helpers
DOTA_Workshop_Portrait_EditAttachment Edit Position
DOTA_Workshop_Portrait_EditAttachmentAng Edit Angles
DOTA_Workshop_Portrait_Cycle
Force Anim Cycle
DOTA_Workshop_Preview_Model
View Existing Model
DOTA_Workshop_Preview_LoadZip
Load Submission Zip
DOTA_Workshop_LPreset_TopDown
Top Down
DOTA_Workshop_LPreset_Stage
Stage Light
DOTA_Workshop_LPreset_NightTime Night Time
DOTA_Workshop_LPreset_CrossLight
Cross Light
DOTA_Workshop_SubmissionType_Courier_ImportDesc Couriers require
two models, one for their ground version and one for their upgraded flying vers
ion. The two models share the same 512x512 material.

DOTA_Workshop_SubmissionType_Ward_ImportDesc
Wards re
quire a single model, but two separate materials. The first material is used for
the observer ward, and the second for the sentry.
DOTA_Workshop_Courier_BaseModel Ground
DOTA_Workshop_Courier_FlyingModel
Flying
DOTA_ItemTest_LOD0Desc_Courier This is the .DMX, .SMD, or .FBX
file that contains the higher resolution skinned geometry for your courier. It w
ill be used in portrait, loadout and showcase views. Please check the mesh for m
issing back faces. If this entry is blank, in-game geometry will be used instead
.
DOTA_ItemTest_LOD1Desc_Courier This is the .DMX, .SMD, or .FBX
file that contains the skinned geometry for your item. It will be used in-game.
DOTA_ItemTest_Mat0Desc_Courier This is the set of four .TGA fil
es that combine to texture both geometry files. Browse and select any one of the
_color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in t
he same directory.
DOTA_ItemTest_SharedMats_Courier
The Flying Courier model
will use the texture file specified in the Ground Courier model.
DOTA_ItemTest_LOD0Title_Ward
PORTRAIT GEOMETRY
DOTA_ItemTest_LOD0Desc_Ward
This is the .DMX, .SMD,
or .FBX file that contains the higher resolution skinned geometry for your ward.
It will be used in portrait, loadout and showcase views. If this entry is blank
, in-game geometry will be used instead.
DOTA_ItemTest_LOD1Title_Ward
IN-GAME GEOMETRY
DOTA_ItemTest_LOD1Desc_Ward
This is the .DMX, .SMD,
or .FBX file that contains the skinned geometry for your item. It will be used i
n-game.
DOTA_ItemTest_Mat0Title_Ward
OBSERVER TEXTURE FILES
DOTA_ItemTest_Mat0Desc_Ward
This is the _color .TGA
file that textures the geometry files as an Observer Ward. _normal, _mask1, and
_mask2 .TGA files are optional for Wards. If we find them in the same directory,
we'll use them.
DOTA_ItemTest_Mat1Title_Ward
SENTRY TEXTURE FILES
DOTA_ItemTest_Mat1Desc_Ward
This is the _color .TGA
file that textures the geometry files as a Sentry Ward. _normal, _mask1, and _ma
sk2 .TGA files are optional for Wards. If we find them in the same directory, we
'll use them.
DOTA_ItemTest_Animation_Spawn
Spawn
DOTA_ItemTest_Animation_Spawn_Desc
It may help to h
ave the unit's face angled slightly upward to read better from above in game vie
w.
DOTA_ItemTest_Animation_Spawn_Injured
Spawn Injured
DOTA_ItemTest_Animation_Spawn_Injured_Desc
This spawn anima
tion needs to end with the unit in its injured pose.
DOTA_ItemTest_Animation_Idle
Idle
DOTA_ItemTest_Animation_Idle_Desc
It may help to h
ave the unit's face angled slightly upward to read better from above in game vie
w. Separate portrait and loadout idles can be submitted with the face at a norma
l angle.
DOTA_ItemTest_Animation_IdleAlt
Alternate Idle
DOTA_ItemTest_Animation_IdleAlt_Desc
It may help to h
ave the unit's face angled slightly upward to read better from above in game vie
w. Separate portrait and loadout idles can be submitted with the face at a norma
l angle.
DOTA_ItemTest_Animation_IdleRare
Rare Idle
DOTA_ItemTest_Animation_IdleRare_Desc
It may help to h

ave the unit's face angled slightly upward to read better from above in game vie
w. Separate portrait and loadout idles can be submitted with the face at a norma
l angle.
DOTA_ItemTest_Animation_IdleInjured
Injured Idle
DOTA_ItemTest_Animation_Run
Run
DOTA_ItemTest_Animation_Run_Desc
It may help to h
ave the unit's face angled slightly upward to read better from above in game vie
w.
DOTA_ItemTest_Animation_RunAlt
Alternate Run
DOTA_ItemTest_Animation_RunAlt_Desc
It may help to h
ave the unit's face angled slightly upward to read better from above in game vie
w.
DOTA_ItemTest_Animation_RunRare
Rare Run
DOTA_ItemTest_Animation_RunRare_Desc
It may help to h
ave the unit's face angled slightly upward to read better from above in game vie
w.
DOTA_ItemTest_Animation_RunHaste
Haste Run
DOTA_ItemTest_Animation_RunHaste_Desc
It may help to h
ave the unit's face angled slightly upward to read better from above in game vie
w.
DOTA_ItemTest_Animation_RunInjured
Injured Run
DOTA_ItemTest_Animation_RunInjured_Desc
It may help to h
ave the unit's face angled slightly upward to read better from above in game vie
w.
DOTA_ItemTest_Animation_Die
DOTA_ItemTest_Animation_Die2

Die
Alternate Die

DOTA_ItemTest_Animation_Attack
Attack
DOTA_ItemTest_Animation_Attack_Desc
Attack animation
s must match the timing of the unit's default animations. The attack animation f
or this unit must be %s2 seconds long, and the attack point occurs at %s1 second
s into it.
DOTA_ItemTest_Animation_AttackB
Alternate Attack
DOTA_ItemTest_Animation_AttackB_Desc
An alternate att
ack animation to randomly play instead of the ATTACK animation. Must have the sa
me length & timing as the ATTACK animation.
DOTA_ItemTest_Animation_Attack2
Offhand Attack
DOTA_ItemTest_Animation_Attack2_Desc
An alternate att
ack animation to randomly play instead of the ATTACK animation. Hit effects pro
jectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base
ATTACK POINT. Must have the same length & timing as the ATTACK animation.
DOTA_ItemTest_Animation_Attack2B
Offhand Alt Atta
ck
DOTA_ItemTest_Animation_Attack2B_Desc An alternate attack anim
ation to randomly play instead of the ATTACK animation. Hit effects projectiles
will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK
POINT. Must have the same length & timing as the ATTACK animation.
DOTA_ItemTest_Animation_AttackInjured Injured Attack
DOTA_ItemTest_Animation_AttackInjured_Desc
It may help to h
ave the unit's face angled slightly upward to read better from above in game vie
w.
DOTA_ItemTest_Animation_Attack2Injured Injured Offhand Attack
DOTA_ItemTest_Animation_Attack2Injured_Desc
It may help to h
ave the unit's face angled slightly upward to read better from above in game vie
w.
DOTA_ItemTest_Animation_Flail
DOTA_ItemTest_Animation_Flail_Desc

Flailing
A looping animat

ion used when the unit is disabled and being moved (i.e. while cycloned, black h
oled, launched into the air)
DOTA_ItemTest_Animation_Disabled
Disabled Stunne
d
DOTA_ItemTest_Animation_TurnPoseCenter Turn Pose Center
DOTA_ItemTest_Animation_TurnPoseCenter_Desc
A single frame p
ose of the unit facing forward. Generally you can simply re-use frame 0 of the r
un animation. If set, you will need to provide Left and Right turn poses.
DOTA_ItemTest_Animation_TurnPoseLeft
Turn Pose Left
DOTA_ItemTest_Animation_TurnPoseLeft_Desc
A single frame p
ose of the unit turning left. As the unit turns left, we'll blend between this p
ose and the Center pose. If set, you will need to provide Center and Right turn
poses.
DOTA_ItemTest_Animation_TurnPoseRight
Turn Pose Right
DOTA_ItemTest_Animation_TurnPoseRight_Desc
A single frame p
ose of the unit turning right. As the unit turns right, we'll blend between this
pose and the Center pose. If set, you will need to provide Center and Left turn
poses.
DOTA_ItemTest_Animation_PortraitIdle
Portrait Idle
DOTA_ItemTest_Animation_PortraitIdle_Desc
Have the unit's
face at a normal angle to read best in the portrait. Consider toning down the bo
dy movement of the unit so that it doesn't drift too far out of the portrait fra
me.
DOTA_ItemTest_Animation_PortraitRare
Rare Portrait Id
le
DOTA_ItemTest_Animation_PortraitRare_Desc
Have the unit's
face at a normal angle. Consider toning down the body movement of the unit so th
at it doesn't drift too far out of the portrait frame.
DOTA_ItemTest_Animation_LoadoutIdle
Loadout Idle
DOTA_ItemTest_Animation_LoadoutIdle_Desc
Have the unit's
face at a normal angle to read best in the loadout.
DOTA_ItemTest_Animation_LoadoutRare
Rare Loadout Idl
e
DOTA_ItemTest_Animation_LoadoutRare_Desc
Have the unit's
face at a normal angle and make the start and end poses of this animation match
the regular loadout idle start and end poses for smooth transitions.
DOTA_ItemTest_Animation_BackLeftIdle
Back Left Idle
DOTA_ItemTest_Animation_LeftIdle
Left Idle
DOTA_ItemTest_Animation_RightIdle
Right Idle
DOTA_ItemTest_Animation_BackRightIdle
Back Right Idle
DOTA_ItemTest_Animation_BackLeftAttack Back Left Idle
DOTA_ItemTest_Animation_LeftAttack
Left Attack
DOTA_ItemTest_Animation_RightAttack
Right Attack
DOTA_ItemTest_Animation_BackRightAttack Back Right Attack
DOTA_ItemTest_Animation_Center_Desc
Consider this as
the center animation. It will be combined with left and right versions of the
same animation so that the unit can smoothly track another units position
DOTA_ItemTest_Animation_BackLeft_Desc
This is a comple
te animation that must have the same number of frames as your center version. H
owever the unit should twist to aim 179 degrees to the left. I.e. the bottom of
the model should remain facing forward but the upper part should rotate almost
completely backwards to the left.
DOTA_ItemTest_Animation_Left_Desc
This is a comple
te animation that must have the same number of frames as your center version. H
owever the unit should twist to aim 90 degrees to the left. I.e. the bottom of
the model should remain facing forward but the upper part should rotate directly

to the left.
DOTA_ItemTest_Animation_Right_Desc
This is a comple
te animation that must have the same number of frames as your center version. H
owever the unit should twist to aim 90 degrees to the right. I.e. the bottom of
the model should remain facing forward but the upper part should rotate directl
y to the right.
DOTA_ItemTest_Animation_BackRight_Desc This is a complete anima
tion that must have the same number of frames as your center version. However t
he unit should twist to aim 179 degrees to the right. I.e. the bottom of the mo
del should remain facing forward but the upper part should rotate almost complet
ely backwards to the right.
DOTA_ItemTest_Animation_Victory
DOTA_ItemTest_Animation_Defeat

Victory
Defeat

DOTA_WorkshopAnim_ForcestaffEnemy
DOTA_WorkshopAnim_ForcestaffFriendly

Forcestaff Enemy
Forcestaff Frien

dly
DOTA_WorkshopAnim_ForcestaffEnd
Forcestaff End
DOTA_WorkshopAnim_ForcestaffEnd_Injured Forcestaff End Injured
DOTA_WorkshopAnim_Teleport
Teleport
DOTA_WorkshopAnim_Teleport_End Teleport End
LONE DRUID TRUEFORM
DOTA_ItemTest_LD_Trueform_Ability1

Summon S

pirit Bear
DOTA_ItemTest_LD_Trueform_Ability1_Desc
40 frames long,
the summon takes place on frame 15.
DOTA_ItemTest_LD_Trueform_Ability2
Rabid
DOTA_ItemTest_LD_Trueform_Ability2_Desc
30 frames long,
the summon takes place on frame 0.
DOTA_ItemTest_LD_Trueform_Ability3
Battlecr
y
DOTA_ItemTest_LD_Trueform_Ability3_Desc
40 frames long,
the summon takes place on frame 15.
DOTA_ItemTest_LD_Trueform_Ability4
Savage R
oar
DOTA_ItemTest_LD_Trueform_Ability4_Desc
25 frames long,
the summon takes place on frame 7.
DOTA_ItemTest_LD_Trueform_AbilityUlt
Druid Fo
rm
DOTA_ItemTest_LD_Trueform_AbilityUlt_Desc
Morph ba
ck into Druid Form. 70 frames total, should disappear beneath the ground on fram
e 58.
LONE DRUID SPIRIT BEAR
DOTA_ItemTest_Animation_IdleOutOfRange

Idle (Out of Ran

ge)
DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB This Idle is use
d when Lone Druid is too far from his bear for it to attack.
DOTA_ItemTest_Animation_RunOutOfRange
Run (Out
of Range)
DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB
This Run
is used when Lone Druid is too far from his bear for it to attack.
DOTA_ItemTest_Animation_Die_Forward
Die Forw
ard
DOTA_ItemTest_LD_SpiritBear_Ability3
Savage R
oar

DOTA_ItemTest_LD_SpiritBear_Ability3_Desc
s long, the summon takes place on frame 7.

23 frame

LYCAN WOLVES
DOTA_Import_Wolves_Anim_Ability2_Full
Standing
Howl for Ability 2
DOTA_Import_Wolves_Anim_Ability2_Full_Desc
A full b
ody animation played on this summons wolf when the Lycan Hero howls. This animat
ion will only be used if the Wolf is stationary.
DOTA_Import_Wolves_Anim_Ability2_Gesture
Running
Howl Gesture for Ability 2
DOTA_Import_Wolves_Anim_Ability2_Gesture_Desc
A gestur
e layer animation played on this summons wolf when the Lycan Hero howls. This Ge
sture animation will be blended on top of the Run animation when the Wolf is mov
ing. The body & leg bones should probably not be affected by this animation.
LYCAN ULTIMATE
DOTA_Import_Lycan_Ult_Anim_Ability1
Ability
1 - Summon Wolves
DOTA_Import_Lycan_Ult_Anim_Ability2
Ability
2 - Howl
TERRORBLADE DEMON
DOTA_WorkshopAnim_Terrorblade_Reflection

Reflecti

on
DOTA_WorkshopAnim_Terrorblade_Conjure
DOTA_WorkshopAnim_Terrorblade_Transform
DOTA_WorkshopAnim_Terrorblade_Transform_End

Conjure
Transform Start
Transfor

m End
DOTA_WorkshopAnim_Terrorblade_Sunder

Sunder

DRAGON KNIGHT DRAGON


DOTA_WorkshopAnim_Dragon_Knight_Dragon_Change
DOTA_WorkshopAnim_Dragon_Knight_Dragon_Attack
DOTA_WorkshopAnim_Dragon_Knight_Dragon_Bash
DOTA_WorkshopAnim_Dragon_Knight_Dragon_Breath

Change
Attack
Bash
Breath

UNDYING FLESH GOLEM


DOTA_WorkshopAnim_FleshGolem_Decay
DOTA_WorkshopAnim_FleshGolem_Decay_Injured

Decay
Decay In

DOTA_WorkshopAnim_FleshGolem_SoulRip
DOTA_WorkshopAnim_FleshGolem_SoulRip_Injured

Soul Rip
Soul Rip

jured
Injured
DOTA_WorkshopAnim_FleshGolem_Tombstone
Tombstone
DOTA_WorkshopAnim_FleshGolem_Tombstone_Injured Tombstone Injure
d
UNDYING TOMBSTONE
DOTA_Workshop_Animation_Undying_Tower_Destruction
Tower Destruction
DOTA_Workshop_Animation_Undying_Tower_Destruction_Desc This is
a 4 second animation of the tower being destroyed and the debris settling on the
ground. You can submit optional alternate destructions.
DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe Tower De
struction Static Debris
DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe_Desc
This is a single frame from the end of the destruction animation with the debris
in its final position. If you submit more than one destruction, make sure your

destruction and static submissions match.

ANIMATION END
-----------------------------------------------------------------------------------------DOTA_Import_Mat0Title_Generic
TEXTURE FILES
DOTA_Import_Mat0Desc_Generic
This is the set of .TGA
or .PSD files that combine to texture your geometry files. If you use Source 2 s
uffixes for your texture filenames, have consistent filenames and browse to sele
ct any one of the files, the workshop tool may be able to autofill the rest of t
he files if they are in the same directory.
DOTA_Import_Mat0Title_Dragon_Knight_Dragon

Texture

DOTA_Import_Mat1Title_Dragon_Knight_Dragon

Texture

DOTA_Import_Mat2Title_Dragon_Knight_Dragon

Texture

Level 1 (Green)
Level 2 (Red)
Level 3 (Blue)
DOTA_Import_LOD0Title_Generic
PORTRAIT GEOMETRY
DOTA_Import_LOD0Desc_Generic
This is the .DMX, .SMD,
or .FBX file that contains the higher resolution skinned geometry for the model.
It will be used in portrait, loadout and showcase views. If this entry is blank
, in-game geometry will be used instead.
DOTA_Import_LOD1Title_Generic
IN-GAME GEOMETRY
DOTA_Import_LOD1Desc_Generic
This is the .DMX, .SMD,
or .FBX file that contains the skinned geometry for the model. It will be used i
n-game.
DOTA_Import_Ward
DOTA_Import_Boar
DOTA_Import_Boar_Desc
ter's Boars require a single model.
DOTA_Import_Hawk
DOTA_Import_Hawk_Desc
ter's Hawks require a single model.
DOTA_Import_Exorcism

Ward
Boar
Beastmas
Hawk
Beastmas
Exorcism

Spirit
DOTA_Import_Exorcism_Desc
ophet's Exorcism Spirits require a single model.

Death Pr

DOTA_Import_Bear

Spirit B

ear
DOTA_Import_Bear_Desc
id's Spirit Bear requires a single model.
DOTA_Import_Lone_Druid_True_Form
m
DOTA_Import_Lone_Druid_True_Form_Desc
id's True Form requires a single model.
DOTA_Import_Spiderling
DOTA_Import_Spiderling_Desc
ngs require a single model.
DOTA_Import_Wolves

Lone Dru
True For
Lone Dru
Spiderling
Spiderli
Wolves

DOTA_Import_Wolves_Desc
Lycan's Wolves r
equire a single model, which is used for all 4 ability levels. The model will be
scaled up in higher levels.
DOTA_Import_Lycan_Ult
Shapeshi
ft Form
DOTA_Import_Lycan_Ult_Desc
Lycan's
Shapeshift Form requires a single model.
DOTA_Import_Jugg_Ward

Healing

Ward
DOTA_Import_Jugg_Ward_Desc
ut's Healing Ward requires a single model.
DOTA_Import_Pugna_Ward
DOTA_Import_Pugna_Ward_Desc
Nether Ward requires a single model.

Juggerna
Nether Ward
Pugna's

DOTA_Import_Forge_Spirit

Forge Sp

irit
DOTA_Import_Forge_Spirit_Desc
s Forge Spirit requires a single model.

Invoker'

DOTA_Import_WD_Ward

Death Wa

rd
DOTA_Import_WD_Ward_Desc
tor's Ward requires a single model.
DOTA_Import_Tusk_Sigil
DOTA_Import_Tusk_Sigil_Desc
igil requires a single model.
DOTA_Import_Undying_Golem

Witchdoc
Sigil
Tusk's S
Undying

Golem
DOTA_Import_Undying_Golem_Desc
te form requires a single model.
DOTA_Import_Undying_Tombstone
Tombstone
DOTA_Import_Undying_Tombstone_Desc
s Tombstone requires a single model.
DOTA_Import_Undying_Zombie
Zombie
DOTA_Import_Undying_Zombie_Desc
te form requires a single model.
DOTA_Import_ShadowShaman_Wards

Undying's ultima
Undying
Undying'
Undying
Undying's ultima
Shadow Shaman Wa

rds
DOTA_Import_ShadowShaman_Wards_Desc
haman's Wards requires a single model.
DOTA_Import_Gyro_Missle
DOTA_Import_Gyro_Missle_Desc
or's Missile requires a single model.
DOTA_Import_NP_Treant
DOTA_Import_NP_Treant_Desc
Prophet's Treant requires a single model.
DOTA_Import_Enigma_Eidolon
DOTA_Import_Enigma_Eidolon_Desc
requires a single model.

Shadow S
Homing Missile
Gyrocopt
Treant
Nature's
Eidolon
Enigma's Eidolon

DOTA_Import_Warlock_Golem
DOTA_Import_Warlock_Golem_Desc
requires a single model.

Golem
Warlock's Golem

DOTA_Import_Serpent_Ward

Serpent

Ward
DOTA_Import_Serpent_Ward_Desc
haman's Serpent Wards requires a single model.

Shadow S

DOTA_Import_Veno_Ward

Plague W

ard
DOTA_Import_Veno_Ward_Desc
er's Plague Ward requires a single model.

Venomanc

DOTA_Workshop_Terrorblade_Demon
DOTA_Workshop_Terrorblade_Demon_Desc
ade's Demon requires a single model.

Demon

DOTA_Import_DragonKnight_Dragon
DOTA_Import_DragonKnight_Dragon_Desc
night's Elder Dragon requires a single model.

Elder Dragon
Dragon K

DOTA_Import_Rattletrap_Cog

Terrorbl

Power Co

g
DOTA_Import_Rattletrap_Cog_Desc
r Cog requires a single model.

Clockwerk's Powe

DOTA_Import_Undying_Flesh_Golem
Flesh Golem
DOTA_Import_Undying_Flesh_Golem_Desc
Undying'
s Flesh Golem requires a single model. If your mesh is designed to work with the
cloth bones for the entrails, the cloth will not be enabled when previewing you
r submission. If your golem has gore, skulls or entrails, you may need to provid
e a low-violence version.
DOTA_Workshop_Nightstalker_Head

Night Stalker He

ad Day
DOTA_Workshop_Nightstalker_Head_Night
alker Head Night
DOTA_Workshop_Nightstalker_Tail
il Day
DOTA_Workshop_Nightstalker_Tail_Night
alker Tail Night
DOTA_Workshop_Nightstalker_Legs
gs Day
DOTA_Workshop_Nightstalker_Legs_Night
alker Legs Night
DOTA_Workshop_Nightstalker_Arms
ms Day
DOTA_Workshop_Nightstalker_Arms_Night
alker Arms Night
DOTA_Workshop_Nightstalker_Back
ngs Day
DOTA_Workshop_Nightstalker_Back_Night
alker Wings Night

Night St
Night Stalker Ta
Night St
Night Stalker Le
Night St
Night Stalker Ar
Night St
Night Stalker Wi
Night St

IMPORT END
DOTA_Workshop_AddWearable

ADD REMOVE WEAR

DOTA_Workshop_Add
DOTA_Workshop_Remove
DOTA_Workshop_Change

REMOVE
CHANGE

ABLES
ADD

DOTA_KEYBIND_MENU_UNITACTIONS
DOTA_KEYBIND_MENU_ABILITIES
DOTA_KEYBIND_MENU_ITEMS
DOTA_KEYBIND_MENU_CAMERA
DOTA_KEYBIND_MENU_PLAYER
DOTA_KEYBIND_MENU_METAGAME
DOTA_KEYBIND_MENU_SPECTATOR
DOTA_KEYBIND_MENU_CHAT
DOTA_KEYBIND_USE_CURRENT

UNIT ACTIONS
ABILITIES
ITEMS
CAMERA
PLAYER
METAGAME
SPECTATOR
CHAT
Use Current Conf

DOTA_KEYBIND_USE_LEGACY

Use Legacy Config

ig

DOTA_KEYBIND_MENU_PAGE1
DOTA_KEYBIND_MENU_PAGE2

GAME
SPECTATOR

DOTA_Inventory1
DOTA_Inventory2
DOTA_Inventory3
DOTA_Inventory4
DOTA_Inventory5
DOTA_Inventory6

Inventory
Inventory
Inventory
Inventory
Inventory
Inventory

1
2
3
4
5
6

DOTA_QuickCastInventory1

Quick Cast Inven

DOTA_QuickCastInventory2

Quick Cast Inven

DOTA_QuickCastInventory3

Quick Cast Inven

DOTA_QuickCastInventory4

Quick Cast Inven

DOTA_QuickCastInventory5

Quick Cast Inven

DOTA_QuickCastInventory6

Quick Cast Inven

DOTA_SpectatorForward

Spectator Camera

DOTA_SpectatorBack

Spectator Camera

DOTA_SpectatorLeft

Spectator Camera

DOTA_SpectatorRight

Spectator Camera

DOTA_SpectatorGrip

Spectator Camera

tory 1
tory 2
tory 3
tory 4
tory 5
tory 6
Forward
Back
Left
Right
Grip
DOTA_SpectatorPause
Spectator Pause
DOTA_SpectatorSelect
Spectator Select
Unit Under Cursor
DOTA_SpectatorIncreaseReplaySpeed Increase Replay Speed
DOTA_SpectatorDecreaseReplaySpeed Decrease Replay Speed

DOTA_SpectatorChat
DOTA_SpectatorScoreboard

Spectator Chat
Spectator Scoreb

oard
DOTA_SpectatorStatsHarvest
DOTA_SpectatorStatsItem
DOTA_SpectatorStatsGold
DOTA_SpectatorStatsXP

Spectator Harvest Stats


Spectator Item Stats
Spectator Gold Graph
Spectator XP Gra

DOTA_SpectatorStatsFantasy
DOTA_SpectatorFOWBoth

Spectator Fantasy Stats


Spectator FOW Bo

ph
th Teams
DOTA_SpectatorFOWRadient

Spectator FOW Ra

DOTA_SpectatorFOWDire

Spectator FOW Di

diant
re
DOTA_SpectatorBroadcasterMenu
DOTA_SpectatorDropdown_KDA

Open Broadcaster Menu


KillsDea

thsAssists
DOTA_SpectatorDropdown_Lasthits_Denies Last Hits Denies
DOTA_SpectatorDropdown_Level
Hero Lev
el
DOTA_SpectatorDropdown_XP_Per_Min

XP Per M

DOTA_SpectatorDropdown_Gold

Current

DOTA_SpectatorDropdown_TotalGold

Earned G

inute
Gold
old
DOTA_SpectatorDropdown_Gold_Per_Min
DOTA_SpectatorDropdown_Sort

Gold Per Minute


Change S

orting
DOTA_SpectatorDropdown_Close

Clear Ca

tegory
DOTA_SpectatorDropdown_Buyback
DOTA_SpectatorDropdown_NetWorth
DOTA_SpectatorDropdown_Fantasy
DOTA_SpectatorCoach_ViewToggle
dent Perspective
ECONOMY UI TEXT
econ_new_items_title

Buyback Status
Net Worth
Fantasy Scores
Coach Toggle Stu

YOU HAVE NEW ITE

MS
econ_new_items_desc
New items are pl
aced into your Armory. nEquip new items in the hero's LOADOUT screen.
econ_tool_desc_title
CHANGE DESCRIPTI
ON
econ_tool_desc_label
Current Descript
ion
econ_tool_name_title
CHANGE NAME
econ_tool_name_label
Current Name
econ_store_title
STORE
econ_backpack_title
ARMORY
econ_loadout_title
LOADOUT
econ_workshop_title
WORKSHOP
econ_collection_title
COLLECTION
DOTA_PageUnavailable

Page Currently U

navailable
DOTA_PageUnavailableExplanation I'm sure that someone is working
hard to fix the problem...brWhy not queue for a match instead

Notifications_New
New Notifications
Notifications_All
Notifications
Notifications_ViewAll
View Old
Notifications
Notifications_Requesting
Retrievi
ng Notifications...
Notifications_Failed
Failed t
o Retrieve Notifications.
Notifications_No_New
No New N
otifications.
Notifications_None
You have
no Notifications.
Notification_Delete
Delete
Notification_Dismiss
Dismiss
Notification_DismissAll
Dismiss All
Notification_Item
You have received an item!
Notification_Item_Wide
Received Item
Notification_Action_Taken_Title
Thank You
Notification_Action_Taken
We've re
cently taken action against one or more players you've previously reported for b
ad conduct. You have received an additional report submission to use. Thanks for
your help in making the Dota 2 community a friendlier place.
Notification_ViewItemDetails
View Item
Notification_ViewDetails
View Det
ails
Notification_EnterDetails
Enter De
tails
Notification_RecruitAccepted
font color='#FFD
700'%s1font has accepted your recruitment request. Play games with your recruit
s to increase your Recruitment Level and earn bonus Battle Points!
Notification_FantasyDraftSet
The Live Draft f
or your Fantasy League '%s1' has been set for font color='#FFD700'%s2font.
Notification_FantasyOwnerJoined
font color='#FFD700'%s1f
ont has joined your Fantasy League '%s2'.
Notification_FantasyInvited
You have been in
vited to join Fantasy League '%s1'.
Notification_FantasyCreate
You can now crea
te a Fantasy League for the tournament '%s1'.
Notification_FantasyCreateUnKnown
You can now crea
te a new Fantasy League.
Notification_FantasyTradeSuccess
You have dropped
'%s2' and added '%s3' in Fantasy League '%s1'.
Notification_FantasyTradeFailure
Failed to add '%
s2' in Fantasy League '%s1'. Another member of the league claimed them in a hig
her priority trade.
Notification_FantasyNewSeason2
Fantasy Season Two is st
arting on September 29th! You can now create a new Fantasy League, or join a fr
iend's League. New this season a web interface to your league an and exclusive
teleport effect reward.
Notification_NeedOfficialInfoForLeaderboard
Congratulations!
You are one of the best Dota 2 players in the world. To be eligible to appear
on the world leaderboards, you must enter your official player information.
Notification_PlacementInLowPriorityDueToExcessiveReports
You have been placed into the low-priority pool, as you are among the most highl
y reported players in the DOTA community. Please try to be more respectful of o
ther players in the future to avoid subsequent low-priority penalties.

Notification_PlacementInLowPriorityDueToAbandons
You have
been placed into the low-priority pool for abandoning games. Please play games
to completion to avoid ruining the experience for other players and to avoid sub
sequent low-priority penalties.
Notification_CompendiumGoal1
Because of the c
ommunity's contributions, the Compendium Battle Booster stretch goal has been re
ached!
Notification_CompendiumGoal2
Because of the c
ommunity's contributions, the Official Loading Screens stretch goal has been rea
ched!
Notification_CompendiumGoal3
Because of the c
ommunity's contributions, the stretch goal allowing you to vote on the next hero
Arcana has been reached!
Notification_CompendiumGoal4
Because of the c
ommunity's contributions, the Official 2014 Compendium HUD stretch goal has been
reached!
Notification_CompendiumGoal5
Because of the c
ommunity's contributions, the stretch goal allowing you to vote on the Solo Cham
pionship has been reached!
Notification_CompendiumGoal6
Because of the c
ommunity's contributions, the All Random Deathmatch Game Mode stretch goal has b
een reached!
Notification_CompendiumGoal7
Because of the c
ommunity's contributions, the Valve created Immortal Items stretch goal has been
reached!
Notification_CompendiumGoal8
Because of the c
ommunity's contributions, the New Music Pack stretch goal has been reached!
Notification_CompendiumGoal9
Because of the c
ommunity's contributions, the Mini-Pudge courier stretch goal has been reached!
Notification_CompendiumGoal10
Because of the c
ommunity's contributions, the 1v1 Mid Matchmaking stretch goal has been reached!
Notification_CompendiumGoal11
Because of the c
ommunity's contributions, the Environmental Effects stretch goal has been reache
d!
Notification_CompendiumGoal12
Because of the c
ommunity's contributions, the Customized Buildings stretch goal has been reached
!
Notification_CompendiumMessage0
We've updated the All St
ar Match and Solo Championship selections to include players from the Qualifier
teams. Who should take the stage to do battle
Notification_CompendiumMessage1
The Arcana Wars continue
! Which hero will emerge triumphant and receive the next Arcana
Notification_CompendiumMessage2
The North American Quali
fier has ended. Congratulations to both teams, and good luck in Seattle!
Notification_CompendiumMessage3
The South East Asia Qual
ifier has concluded. Congratulations to both teams, and best of luck in Seattle!
Notification_CompendiumMessage4
The China Qualifier has
finished. Congratulations to both teams, and good luck in Seattle!
Notification_CompendiumMessage5
The Europe Qualifier has
completed. Congratulations to both teams, and best of luck in Seattle!
Notification_CompendiumMessage6
The Qualifier Prediction
s will end in 24 hours. Hurry up and get your picks in!
Notification_CompendiumMessage7
Voting for the Solo Cham
pionship participants will end in 24 hours. Who will become the next Solo Champi
on
Notification_CompendiumMessage8
Voting for the Arcana Sh
owdown will end in 24 hours. Which hero will receive the next Arcana
Notification_CompendiumMessage9
Voting for the All Star
Match will end in 24 hours. This is serious business!
Notification_CompendiumMessage10
Voting for the S

olo Championship competitors has been added to the Compendium.


Notification_CompendiumPoints
Congratulations!
You have had %s1 Points added to your Compendium.
Notification_FantasyMatchupResultsWin
Congratulations!
You have defeated %s1 this week by a score of %s2 to %s3 in Fantasy League %s4
.
Notification_FantasyMatchupResultsLoss Unfortunately, you were
defeated by %s1 this week by a score of %s2 to %s3 in Fantasy League %s4.
Notification_FantasyMatchupResultsTie
You've managed t
o tie %s1 this week with a score of %s2 to %s3 in Fantasy League %s4.

-----------------------------------------------------------------------------------------Economy
ItemTypeDesc
Level %s
1 %s2
s1 is the level number, s2 is the item type. Example Le
vel 4 Medigun
ItemTypeDescNoLevel
Level %s1
s1 is the level number. Example Level 12
ItemTypeDescKillEater
%s1 %s2
s1 is the rarity, s2 is the item type
ItemTypeDescKillEaterAlt
%s2 %s1
Kills 123
RarityTypeDesc
%s1 %s2
s1 is the rarity, s2 is the item type
ItemNameUniqueFormat
%s1%s2%s3
will turn into The Battalion's Backup #1; foreign languages that have genderdec
lension can change this to be Shotgun #1 or whatever
ItemNameWithQualityFormat
%s1 %s2%s3
will turn into Strange Shotgun #1; foreign languages that have gender for adjec
tives can change this to be Shotgun #1 (Strange) or whatever
ItemNameCraftNumberFormat
#%s1
TF_Unique_Prepend_Proper
The
the spa
ce at the end is important
TF_Unique_Prepend_Proper_Quality
The
no space; Engli
sh-only
TF_NonUnique_Prepend_Proper
A
DEPRECATED
TF_NonUnique_Append_Proper
(%s1)
DEPRECATED
TF_Tag_Category_Misc
TF_Tag_Category_Quality Quality
TF_Tag_Category_Class Class
TF_Tag_Category_Type
Type
TF_Tag_Category_RawType Raw Type
DOTA_Tag_Category_Hero Hero
TF_Tag_Crate
Treasure
Tag_Category_Rarity
Rarity
DOTA_Game_Modifier
! Game Modifier
DOTA_OtherType
Other
DOTA_Bundle
Bundle
DOTA_LoadoutSlot
Slot
Notificaitons
EconNotificationsCount
DOTA_EconNotification_Header

x%s1
Notification

Econ_Store

STORE

Econ_Backpack
Econ_Loadout
Econ_Workshop
Econ_Collection

ARMORY
LOADOUT
WORKSHOP
COLLECTION

DOTA_Accept
DOTA_Decline
DOTA_View

Accept
Decline

View
DOTA_Ignore
Ignore
DOTA_HasNewItems_Title
You have new items!
DOTA_HasNewItems_Text
You have receive
d new items. Press view to go to the armory to review your new items.
DOTA_KillEaterLevel_Text
Your %s1 has inc
reased in level! It is now %s2!
DOTA_KillEaterLevel_Title
Your item has le
veled up!
DOTA_Event_KillEater_Leveled_Chat %s1's font color='#FFD700'%s
2font has reached a new rank font color='#FFD700'%s3font!
DOTA_BackpackDelete
Delete
DOTA_BackpackDiscard
Discard
DOTA_BackpackNoAction
Not Usable
DOTA_BackpackEquip
Equip
DOTA_BackpackEquipSet
Equip Set Items
DOTA_BackpackEquipHero
Equip %s1
DOTA_BackpackEquipLoadout
Equip Player Loadout
DOTA_BackpackUse
Use
DOTA_BackpackPreview
Preview
DOTA_BackpackPreviewFlying
Preview Flying
DOTA_BackpackReplay
Watch the Replay
DOTA_BackpackOffering
Make Offering
DOTA_Backpack_Featured_Items
Drag items to these slots to fea
ture them in your profile
Dota_Backpack_OfferingsFilter Item Recycling
DOTA_Backpack_LoadOfferings_Header
Loading Offerings
DOTA_Backpack_LoadOfferings_Body
Requesting a list of you
r offerings...
DOTA_Backpack_LoadOfferingsFailed_Header
Loading Offering
s Failed
DOTA_Backpack_LoadOfferingsFailed_Body The Dota service is busy
and cannot provide a list of offerings right now.
DOTA_Backpack_OfferingAccepted_Header
Offering Made
DOTA_Backpack_OfferingAccepted_Body
Your offering ha
s been made. The item can be viewed in the 'My Offering' tab of the armory.
dota_offering_header
dota_offering_subtitle

ITEM RECYCLING
Turn 10 of your unwanted items i

dota_offering_ability_points
dota_offering_drag_items

Compendium Points
DRAG ITEMS HERE

nto

DOTA_Backpack_OfferingFailed_Header
Offering Rejected
DOTA_Backpack_OfferingFailed_NotFound
The item you wish to offer could not be found in your backpack.
DOTA_Backpack_OfferingFailed_InUse
The item you wish to offer is currently in use.
DOTA_Backpack_OfferingFailed_NotDeletable
The item you wish to offer is undeletable and so cannot be offered.

DOTA_Backpack_OfferingFailed_WrongQuality
This item is of a quality far too valuable. Surely you do not wish to trade fort
une for loss
DOTA_Backpack_OfferingFailed_WrongPrefab
The Shades of Fortune have no interest in items of this type.
DOTA_Backpack_OfferingFailed_NotAllowedToDelete You are not allo
wed to delete items, so cannot make offerings.
DOTA_Backpack_OfferingFailed_FailedToLoadSDO
The Dota
service is unavailable at this time.
DOTA_Backpack_OfferingFailed_WrongRarity
This item is of a rarity far too valuable. Offering it would be folly.
DOTA_Backpack_OfferingFailed_NoTrade
This item is cursed with untradability. Even the Shades of Fortune are not stron
g enough to release it from your grasp.
DOTA_Crafting_title
DOTA_Crafting_hide_ineligible

Crafting %s1
Hide Ineligible Items

Dota_Crafting_Untradable_Header Untradable Crafting Input


Dota_Crafting_Untradable_Body
One or more crafting com
ponents are Untradable. Applying them to this recipe will make the crafting resu
lts Untradable. Are you sure you want to continue
DOTA_Crafting_Wrong_Type_Header Incorrect Component Type
DOTA_Crafting_Wrong_Type_Body
This item cannot be plac
ed in a crafting slot of that type.
Dota_Crafting_Finalize_Header
Add Items to this Recipe
Dota_Crafting_Finalize_Body
Items inserted into a re
cipe will be permanently bound, and are not recoverable. Continue
DOTA_Crafting_Incomplete_Header Recipe Incomplete
DOTA_Crafting_Incomplete_Body
This recipe is incomplet
e. The items you provided have been added to the completed inputs list but more
items are required to finalize the recipe.
DOTA_Crafting_Continue
DOTA_Socketing_title

Yes, Continue
Socketin

g %s1
DOTA_Socketing_No_Sockets
This item does not have any sockets. Sockets can be added with a socket tool.
DOTA_Socketing_Search_Market_For_SocketTool
Search Marketpla
ce for Socket Tool
DOTA_Socketing_No_Gems
You have no items that can be placed in a socket.
DOTA_Socketing_Search_Market_For_Gems
Search f
or Gems on the Market
DOTA_Socketing_Search_Market_Short
Search N
ow
DOTA_Socketing_Search_Market_Button
Search t
he Market
DOTA_Socketing_Not_Tradable_Header
Socketin
g Untradable Item
DOTA_Socketing_Not_Tradable_Body
This item is not tradable. Any gems added to it will also become not tradable.
DOTA_Socketing_Use_Item_Title
Add a Socket

DOTA_Socketing_Use_Item_Body
Use a %s1 to add a socket to this item You own %s2
DOTA_Socketing_No_Chisels
You currently don't own a %s1.nYou can purchase one from the Dota Store or Searc
h the Market.
DOTA_Socketing_No_Chisels_Store_Only
You curr
ently don't own a %s1.nYou can purchase one from the Dota Store.
DOTA_Socketing_No_Chisels_No_Offer_Title
Can't Ad
d a Socket
DOTA_Socketing_No_Chisels_No_Offer
Socketin
g an item requires a %s1. You currently don't own a %s1.
DOTA_Socketing_Stomp_Title
Replace Gems
DOTA_Socketing_Stomp_Body
Replacing a gem in a socket will destroy the existing gem(s). Are you sure you w
ant to continue
DOTA_Socketing_Stomp_Continue
Yes, Socket it
DOTA_Socketing_Untradable_Title
Place Un
tradable Gem
DOTA_Socketing_Untradable_Body
Placing
an untradable gem in an item will make the item untradable. Are you sure you wan
t to continue
DOTA_Socketing_Wrong_Type_Error_Title

Incorrec

t Socket Type
DOTA_Socketing_Wrong_Type_Error_Body
cannot be placed in a socket of that type.
DOTA_Socketing_Error_Hero_Requirement_Title

This gem
Hero Requirement

Not Met
DOTA_Socketing_Error_Hero_Requirement_Body
y be placed in items for a particular hero.

This gem can onl

DOTA_Socketing_Finalize_Title
Add Gem to this Item
DOTA_Socketing_Finalize_Body
Gems inserted into an item will be bound to the item and can only be removed wit
h an Artificer's Hammer. Continue
DOTA_Socketing_Legacy_Title
LEGACY WARNING
DOTA_Socketing_Legacy_Body
Changing the color or effect of this item WILL REMOVE it's Legacy quality! This
is not reversible. Continue
DOTA_noSocketsMsg
Add a Socket
DOTA_RemoveGems
Remove all Gems
DOTA_Reset_Gem_Count_Option
Reset Inscribed Count
DOTA_AdditionalInfo_Option
Additional Info
DOTA_popup_purchase_and_use
Purchase and Use

DOTA_LocalReconnect_Title

Attempt

Reconnect
DOTA_LocalReconnect_Body
The Dota
2 game coordinator is slow to respond. Do you want to try reconnecting to your
previous game
DOTA_ProGear_Econ_Tooltip

%s1 Pro Gear

Crafting
DOTA_ItemDynamic_Recipe_Inputs_Completed
Completed Inputs
DOTA_ItemDynamic_Recipe_Inputs Required Inputs
DOTA_ItemDynamic_Recipe_Outputs Crafting Outputs
DOTA_Crafting_Rarity
%s1 x %s2 Item[s
]
DOTA_Crafting_Rarity_Output
DOTA_Crafting_Quality_Output
DOTA_Crafting_Quality

1 x Random %s1 Item


1 x Random %s1 Item
%s1 x %s2 Item[s

]
DOTA_Crafting_Name

Recipe %s1

diretide_items
diretide_items_cursed

Random Item
Random Item

DOTA_SellMarket
DOTA_AddFriends_Search
DOTA_AddFriends_Cancel
DOTA_AddFriendButton
DOTA_AddFriendTitle
DOTA_AddFriendYours
DOTA_AddFriendAskFriends

Sell on the Market


Search
Cancel
+ Add Friend
ADD FRIEND
Your ID is %s1
Ask your friends for the

ir ID
DOTA_AddFriendAskFriends_PW
mail or phone number
DOTA_EditOfficialInfo

Ask your friends for their ID, e


Edit Official In

fo
DOTA_Backpack_Search
Search
DOTA_Backpack_All_Items
All Items
DOTA_Backpack_EditFilter
Edit Filters
DOTA_Backpack_EditFilterDone
Done Editing
DOTA_Backpack_Filters
Filters
DOTA_Backpack_CreateFilter
Create Filter
DOTA_Backpack_CreateFilter_Save Save Filter
DOTA_Backpack_CreateFilter_Close
Close
DOTA_Backpack_CreateFilter_Delete
Delete Filter
DOTA_Backpack_CreateFilter_Name Filter Name
DOTA_Filter_Rarity
Rarity
DOTA_Filter_Quality
Quality
DOTA_Filter_Type
Type
DOTA_Filter_Hero
Hero
DOTA_Filter_ItemName
Item Name
DOTA_Filter_UnownedItems
Collector's View
DOTA_Filter_NewFilter
New Filter
DOTA_Filter_Rules
Rules
DOTA_Filter_NewRuleFull
New Rule
DOTA_Filter_NewRule
+
DOTA_Filter_EditRule
Edit Rule

DOTA_Filter_DeleteRule
DOTA_Backpack_ModifyRule
DOTA_Backpack_Sort
DOTA_Backpack_Order
DOTA_Filter_Order
DOTA_Backpack_FilterDeleteConfirm
delete this filter
Default Filters
DOTA_DefaultFilter_Rares
DOTA_DefaultFilter_Couriers
DOTA_DefaultFilter_HUDs
DOTA_DefaultFilter_Wards
DOTA_DefaultFilter_Keys

Modify Rule
Sort
Display Order
Order by
Are you sure you want to

Rares
Couriers
HUDs
Wards
Keys and Treasures

New Rule Dialog


DOTA_Filter_Field
DOTA_Filter_Op
DOTA_Filter_Pattern
DOTA_Filter_PatType
DOTA_Filter_Val
DOTA_Filter_SaveRule
DOTA_Filter_CloseRule

Operator
Pattern
Type
Value
Save
Cancel

Filter Rules
DOTA_Filter_Rule_Name
DOTA_Filter_Rule_Name_OR
DOTA_Filter_Rule_Name_Pattern
%s1 %s2
DOTA_Filter_Invalid_Expression Invalid regular

%s1 %s2 %s3


OR - %s1
%s3 %s4
expression %s1

DOTA_Filter_MaxFilters
rted. Please delete or edit an existing filter.
DOTA_Filter_MaxRules
supported. Please delete or edit an existing rule.
Filter Types
DOTA_Filter_Type_None
DOTA_Filter_Type_And
DOTA_Filter_Type_Or
Filter Fields
DOTA_Filter_Field_Quality
DOTA_Filter_Field_Rarity
DOTA_Filter_Field_Type
DOTA_Filter_Field_ItemName
DOTA_Filter_Field_ItemDesc
DOTA_Filter_Field_NumSockets
DOTA_Filter_Field_Equipped

Field

Only 8 filters are suppo


Only 8 rules are

(AND)
(OR)
Quality
Rarity
Type
Name
Description
Number of Sockets
Is Equipped

DOTA_Yes
Yes
DOTA_Filter_Is_Equipped
DOTA_Filter_Is_Not_Equipped
Filter Operators
DOTA_Filter_Operator_Equal
DOTA_Filter_Operator_NotEqual
DOTA_Filter_Operator_LessThanEqual
an

Is Equipped
Is Not Equipped
is
is not
is or is less th

DOTA_Filter_Operator_LessThan

is less

than
DOTA_Filter_Operator_GreaterThanEqual

is or is greater

than
DOTA_Filter_Operator_GreaterThan

is great

Filter Patterns
DOTA_Filter_Pattern_Matches
DOTA_Filter_Pattern_DoesNotMatch

matches
does not

Filter Pattern Types


DOTA_Filter_PatternType_SubString

sub-stri

DOTA_Filter_PatternType_RegEx

regular

er than

match

ng
expression
DOTA_DiscardPanelText
You received this item,
but you don't have room for it in your Armory! Please make room in your Armory o
r press discard to throw your new item away. You will not receive further item d
rops until you resolve this.
DOTA_TreasureCache
Treasure
DOTA_TreasureCache_Type
Treasure
DOTA_TreasureCache_Desc
You need a Treasure Key to open
this. You can pick one up at the DOTA 2 Store.
DOTA_TreasureCache_Rare
Treasure
DOTA_Tool_TreasureKey
Treasure Key
DOTA_Tool_TreasureKey_Desc
Used to open locked treasures.
ExamineItem
Peek Inside
examine_chest_may_contain
This treasure may contai
n any one of the following items
examine_chest_may_contain_multi
This treasure contains s
everal of the following items
examine_chest_may_contain_also
This treasure also conta
ins one of the following items
examine_chest_required
REQUIRED TO OPEN
examine_chest_bonus_item
Also contains one of the
se bonus items
examine_chest_guaranteed_item
Opening this treasure wi
ll earn you this item
examine_chest_purchase_key
Purchase And Open
examine_chest_unlock
Open Treasure
examine_chest_unusual_courier
Unusual Courier
examine_chest_unusual_courier_desc
A random courier with ra
ndom color and special effect gems.
DOTA_ShowCraftingUI
Crafting
DOTA_ShowSocketingUI
Socketing
RecoverGems
Recover Gems
SocketItem
Socket Item
Econ_Tool_CrateKey_Title
ToolNoTargetItems
can be applied to.
BackpackApplyTool
to
ApplyOnItem
ConsumeItem
OpenPack

Open Treasure
You have nothing that this tool
Select the item to apply the %s1
Use With...
Use
Open Pack

ExpandUse
UnlockUse
GiftUse
OpenGift
CreateGem
OpenBundle
OpenBundleAndEquip
OpenPresent
CustomizeItem
ToolActionCancel
RefurbishItem
InfuseEgg
CompendiumPoints
BattlePassLevels
UnlockEmoticons
UsingTool
AutographItem
ResetMMR
ToolUseReminder

Expand
Unlock
Gift
Open Gift
Create Gems
Unbundle
Unbundle and Equip
Unwrap Present
Customize
Cancel
Refurbish
Infuse Egg
Apply Points
Apply Levels
Unlock Emoticons
Using %s1 on %s2.
Apply Autograph
Reset Ranked MMR
Remember, once you have used a tool, it'

s gone!
RenameTool_CurrentName Current Item Name %s1
RenameTool_NewName
New Item Name
RenameTool_Confirm
Are you sure you want to rename the item
'%s1'
RenameTool_Invalid

Names cannot contain leading or trailing

DedicateGift_Title
DedicateGift_Text
DedicateGift_Confirm

Wrap this Gift


Add a Personal Dedication
Are you sure you want to dedicate the gi

DedicateGift_Invalid

Dedications cannot contain leading or tr

spaces.

ft with '%s1'
ailing spaces.
Gift_Creator_Hint
nYou wrapped this gift.
Gift_Dedication
Dedication %s1
DescTool_CurrentDesc Current Description %s1
DescTool_NewDesc
New Description
DescTool_Confirm
Are you sure you want describe t
he item as '%s1'
DescTool_Invalid
Descriptions cannot contain lead
ing or trailing spaces.
DOTA_UseFail_NotInGame You must be in a game and use your 'actio
n item' key to use this item.
DOTA_UseFail_FantasyTicket Fantasy Tickets are automatically con
sumed when you create or join a Fantasy League.
DOTA_BackpackExpander_Confirm Are you sure you want to expand yo
ur Armory The Armory expander will be destroyed upon use.
DOTA_XPBonus_Confirm Are you sure you want to consume this Battl
e Points Booster item Your rate will increase to %s1 for %s2 days. You will be n
otified when the bonus period ends. The item will be destroyed upon use.
DOTA_XPBonus_Confirm_Hours Are you sure you want to consume this
Battle Points Booster item Your rate will increase to %s1 for %s2 hours. You wi
ll be notified when the bonus period ends. The item will be destroyed upon use.
DOTA_XPBonus_Confirm_Date Are you sure you want to consume this
Battle Points Booster item Your rate will increase to %s1 until %s2. The item wi
ll be destroyed upon use.
DOTA_XPBonus_Confirm_Points Are you sure you want to consume thi
s Battle Points Booster item Your rate will increase to %s1 for %s2 game minutes
. The item will be destroyed upon use.
DOTA_XPBonus_Confirm_Single_Game Are you sure you want to consum
e this Battle Points Booster item Your rate will increase to %s1 for your next g

ame. The item will be destroyed upon use.


DOTA_FragmentBooster_Confirm Are you sure you want to consume th
is Wraith King's Favor With this Booster active, you will earn Shining Fragment
s in games of Wraith-Night. The item will be destroyed upon use.
DOTA_Gift_Confirm
Are you sure you want to use thi
s gift item
DOTA_LeagueViewPass
Activate this tournament
DOTA_LeagueViewPassEnabled Tournament Activated! You can find it
under the WatchTournament's tab.
DOTA_LeagueViewPassNoNeed You already have access to this Tourna
ment.
DOTA_EventTicket
Are you sure you want to activate this e
vent ticket Doing so will use the account information on this Steam account for
event registration. Make sure your email address is up to date!
DOTA_EventTicketEnabled Event registration successful! You will
receive an email within one to two weeks with further instructions.
DOTA_InternationalTicketButton
Congratulations!
DOTA_InternationalTicketButton_Desc
You are confirme
d for The International.nYou can request your ticket information be sent to the
email account associated with your Steam account by clicking below.
DOTA_InternationalTicketButton1
Request Email
DOTA_InternationalTicketButton2
Done
DOTA_StrangePart_Confirm
Are you sure you want to
attach this strange modifier to this item
DOTA_PennantUpgrade_Confirm
Are you sure you want to upgrade
this pennant
DOTA_GemCombiner_Confirm
Are you sure you want to
merge these gems together
DOTA_EggEssence_Confirm
Are you sure you want to infuse
the egg with this essence This action cannot be undone!
DOTA_UnusualPaint_Confirm
Are you sure you want to
apply font color='#%s1'this colorfont to your Unusual item The original color w
ill be replaced. This action cannot be undone!
DOTA_LeagueNoOwnership
No Tournament Access
DOTA_LeagueNoOwnership_Desc
You don't have access to this To
urnament. Would you like to purchase a ticket
DOTA_CompendiumNoOwnership_Desc You cannot access this League's
Compendium without purchasing a ticket. Would you like to purchase a ticket
DOTA_TournamentProgram_Confirm Are you sure you want to activat
e your {gdota_item_nameactivate_item_def}
DOTA_TournamentProgram_ConfirmAsPoints You already own this com
pendium. Would you like to use this to add %s1 points to your compendium instead
DOTA_Autograph_Confirm
Are you sure you want to attach
the autograph to this item
DOTA_Event_Points_Confirm
Are you sure you want to
add these Points to your account
DOTA_TournamentProgram_AlreadyActivated You have already activat
ed this Battle Pass.
DOTA_Emoticon_Unlock_Confirm_Title
Confirm Emoticon
Unlock
DOTA_Emoticon_Unlock_Confirm
Are you sure you want to
consume this emoticon pack and unlock the emoticons on your account
DOTA_ItemAboutToExpire
Item Expiring Soon!
DOTA_ItemAboutToExpire_Desc
You have a Frosty Treasure of Fr
ostivus expiring soon. Would like to go to the store and purchase a key
DOTA_VTraceRequired_Header
VTrace required!
DOTA_VTraceRequired_Body
You are running the game
with 'vprof_vtrace' enabled, but are not running VTrace. Please start VTrace be

fore continuing!
DOTA_ItemPack

Unpack this bundle of items

DOTA_Subscription_Watched Watched
DOTA_Subscription_Teams Teams
DOTA_Subscription_TeamsVS
%s1 VS %s2
DOTA_Subscription_Website
Tournament Website
DOTA_Subscription_Match Match
DOTA_Subscription_Time Time
DOTA_Subscription_Rating
Rating
DOTA_Subscription_Viewers
Viewers
DOTA_Partial_Team
Partial Team Used
DOTA_MatchNoRating
No votes
DOTA_MatchRatingLike
like
DOTA_MatchRatingLikes
likes
DOTA_MatchRatingDislike
dislike
DOTA_MatchRatingDislikes
dislikes
DOTA_MatchRatingText
%s1 - %s2
ti_winners_bracket_view Upper Bracket
ti_losers_bracket_view Lower Bracket
ti_schedule_view
Schedule View
ti_prelim_view
Prelims
dota_schedule_live_tournaments
LIVE TOURNAMENTS
dota_schedule_month_tournaments
%s1 TOURNAMENTS
dota_schedule_empty
There ar
e currently no tournament games scheduled for this month.
dota_schedule_day_empty
There ar
e currently no tournament games scheduled for this day.
dota_vs
VS
versus
DOTA_NewItem
Attrib_Marketable

New Item Acquired!


Can be listed on the Steam Commu

nity Market.
Attrib_Renamed

This item has been renamed.nOriginal nam

e %s1
Attrib_CustomDesc

This item has a user written des

cription.
Attrib_TradableAfter
This item can be traded after
Attrib_TradableAfterDate nTradable & Marketable After
Attrib_NotMarketable
This item cannot be listed on
Community Market.
Attrib_GiftableAfterDate
This item can be Gift
ter %s1
Attrib_Giftable This item may be gifted once
DOTA_GiftedItems

%s1
%s1
the Steam
Wrapped af

%s1 has given a gi

ft to %s2!
DOTA_GifterText_Random
to receive a gift from %giver%!
DOTA_GifterText_All
nch of gifts!
DOTA_GifterText_SelfOpen
ge!
DOTA_GifterText_Title

%recipient% was selected at random


%giver% has given out a bu
%giver% has opened a packa
Gifts have been given!

DOTA_TournamentDrop
%s1 has received
a prize for witnessing %s2!
DOTA_TournamentDropCountSingle %s1 viewer has received a prize

for witnessing %s2!


DOTA_TournamentDropCountMultiple
%s1 viewers have receive
d a prize for witnessing %s2!
DOTA_TournamentDrop_FirstBlood first blood
DOTA_TournamentDrop_GameEnd
glorious victory
DOTA_TournamentDrop_KillStreak a multi-kill
DOTA_TournamentDrop_HeroDeny
an allied hero denial
DOTA_TournamentDrop_AegisDeny
a denial of the Aegis of
the Immortal
DOTA_TournamentDrop_AegisStolen a theft of the Aegis of the Immo
rtal
DOTA_TournamentDrop_GodLike
a GodLike Streak
DOTA_TournamentDrop_CourierKill a Courier Kill
DOTA_TournamentDrop_EchoSlam
a five man Echo Slam
DOTA_TournamentDrop_Rapier
a purchase of Divine Rapier
DOTA_TournamentDrop_EarlyRoshan an Early Roshan kill
DOTA_UseItem_MiniGameAlreadyStarted That minigame has already st
arted.
DOTA_UseItem_Success
The item was used successfully!
DOTA_UseItem_Error
The item was not able to be used at this
time! You may not meet the requirements to use this item.
DOTA_UseItem_GiftNoPlayers There are no other players to give a
gift to!
DOTA_UseItemNotification_Title_Success Item Use Succeeded
DOTA_UseItemNotification_Title Item Use Failed
DOTA_UseItemNotification_ButtonOne OK
DOTA_UseItemNotification_ButtonTwo Ignore
DOTA_UseItem_DropRateBonusAlreadyGranted You already have a drop
rate bonus active of greater quality on this account. Your Battle Point Booster
has not been used.
DOTA_UseItem_NotInLowPriorityPool You aren't in the low priority
punishment queue. Your Repentant Soul has not been used.
DOTA_UseItem_NotHighEnoughLevel Your Dota Profile isn't high eno
ugh level to use this yet.
DOTA_UseItem_EventPointsGranted The currency was successfully ad
ded.
DOTA_UseItem_PointsAdded
Points successfu
lly added!
DOTA_UseItem_Failed_Requirement You must own the Compendium to p
erform this action.
DOTA_UseItem_Compendium
Compendium successfully
activated!
DOTA_UseItem_EmoticonUnlock_NoNew
You alre
ady have all of those emoticons unlocked.
DOTA_UseItem_EmoticonUnlock_Complete
Emoticons succes
sfully unlocked!
Econ_Revolving_Loot_List
This treasure contains one of the following items
Econ_Revolving_Loot_List_Also
This treasure also contains one of the following items
Econ_Revolving_Loot_List_Multi
This tre
asure contains one of each these items
Econ_Revolving_Loot_List_Several
This treasure contains %s1 items from the following list
Econ_Revolving_Loot_List_Duplicates
This tre
asure contains one of the following items, and may give duplicates if you open m
ultiple
Econ_Crate_Locks_Remaining

Number of locks remaining %s1


Econ_Crate_Hero_Items
%s1
Econ_Guaranteed_Crate_Drop
Opening this treasure will reward you with
Econ_Additional_Crate_Drop
In addition, this treasure has a chance of containing
Econ_NoEquipToUse_Msg
This charm allows you to make victory predictions in All Pick matches to earn re
wards.nnIt does not need to be equipped.
DOTA_UnusualCourier
Unusual Courier
DOTA_UnusualCourier_Desc
Random courier w special FX and colors.
DOTA_UnusualCourier_International_2014

International 20

14 Courier
DOTA_UnusualCourier_International_2014_Desc
You might find o
ne of three new couriers for the 2014 International randomly inserted into your
treasure.
DOTA_SortBackpack
Sort Armory
DOTA_SortBackpack_Position by Position
DOTA_SortBackpack_Rarity by Rarity
DOTA_SortBackpack_Quality by Quality
DOTA_SortBackpack_Hero by Hero
DOTA_SortBackpack_Type by Type
DOTA_SortBackpack_Slot by Slot
DOTA_SortBackpack_Name by Name
DOTA_SortBackpack_Newness by Most Recent
AddToCollection
WrapGift
UnwrapGift
DeliverGift
DOTA_MultipleHeroes
DOTA_AnyHero
DOTA_NoHero
DOTA_NoSlot
Quality
base
unique
vintage

Collect Item
Wrap Gift
Unwrap Gift
Deliver Gift
Multiple Heroes
Any Hero
NA
NA
Base
Standard
Elder

TF Vintage
community

Communit

developer
selfmade
TF Self-Made
customized
genuine
unusual

Valve
Self-Mad
Customized
Genuine
Unusual

strange

Inscribed

y
e

TF Unusual
TF Strange
completed

Complete

d
haunted

Cursed

tournament

Heroic

favored
autographed
ascendant

Favored
Autographed
Ascendan

legacy
exalted
frozen
corrupted

Legacy
Exalted
Frozen

TF Haunted
TF Tournament

Corrupte

d
lucky

Auspicio

us
Prefabs
item
bundle
misc
wearable
default_item
misc_item
tool
emoticon_tool
league
courier
treasure_chest
courier_wearable
ward
pennant
announcer

Item
Bundle
Misc
Wearable
Base
Misc
Tool
Emoticon Tool
League
Courier
Treasure
Courier Wearable
Ward
Pennant
Announce

r
modifier
hud_skin
key

Modifier
HUD Skin
Treasure

Key
player_card
passport_fantasy_team
loading_screen
taunt
dynamic_recipe
socket_gem
music
retired_treasure_chest
cursor_pack
teleport_effect
blink_effect
summons

Player Card
Compendium Fantasy Team
Loading Screen
Taunt
Recipe
Gem Rune
Music
Retired Chest
Cursor Pack
Teleport Effect
Blink Effect
Summoned Unit Am

bient Effect
terrain
Tool Types
tool_type_none
tool_type_hero_taunt
tool_type_name
tool_type_league_view_pass

Terrain

None
Hero Taunt
Name Tag
League View Pass

Test Item
IT_MDL_Files

MDL File

s (.mdl)
IT_TestingFiles

Testing Files (.

TestItemCustomizeMDLTitle

Select custom md

itf)
l...
TestItemSaveSetupTitle

Export test item setup..

TestItemLoadSetupTitle

Import test item setup..

.
.
UI
DOTA_DeleteItemConfirmText
Delete t
his item Deleting this item will permanently destroy it. This cannot be undone.
DOTA_DeleteItemConfirmText_Recycle
Delete this item
Deleting this item will permanently destroy it. This cannot be undone. When you
destroy this %s1 item you will have a small chance of immediately discovering o
ne %s2 item.
DOTA_DeleteItemConfirmText_UltraRare
Delete this item
Deleting this item will permanently destroy it. This cannot be undone. ibfont c
olor='#FF2222'This item is exceptionally rare. You may not want to destroy it.fo
ntbi There is no chance of discovering a new item when this one is deleted.
DOTA_MakeOfferingConfirmText
Are you
sure you want to offer this item to the Aegis This cannot be undone.
DOTA_ItemRecycleConfirmText_TI5Immortal Are you sure you want to
destroy this item in exchange for 2 Compendium Levels This cannot be undone.
DOTA_ItemRecycleConfirmText_TI5Trove
Are you sure you
want to destroy this item in exchange for a chance of a new Trove Carafe 2015 C
onverts into a recycling charm otherwise. This cannot be undone.
DOTA_ItemRecycleConfirmText_TI5Luckvase Are you sure you want to
destroy this item in exchange for a chance of a new Lockless Luckvase 2015 Con
verts into a recycling charm otherwise. This cannot be undone.
DOTA_ItemRecycle_Failure
This item could not be recycled at this time.
DOTA_ItemRecycle_Disabled
This recycle option is not currently enabled. It may no longer be available.
DOTA_PlayerLoadout
Player Loadout
DOTA_CustomizePlayerLoadout
Customize Player Loadout
Drop Rate Modifiers
DOTA_DropRateModifiersNone
You are currently receiving font color='#FFD700'Battle Pointsfont at the base ra
te. Battle Points are earned each time you complete a game through matchmaking.
You'll earn free items every time your font color='#FFD700'Battle Levelfont incr
eases. There are various items that add to the rate at which you earn Battle Poi
nts.
DOTA_DropRateModifiers
Battle Points Modifiers
DOTA_DropRateModifier_Bonus
Current Rate font color='#FFFFFF'%s1font
DOTA_DropRateModifier_DaysRemaining
Remaining font color='#FFFFFF'%s1 Daysfont
DOTA_DropRateModifier_MinuteRemaining
Remaining font color='#FFFFFF'%s1 Minutesfont
DOTA_DropRateModifier_OneGame

Remaining font color='#FFFFFF'1 Gamefont


DOTA_DropRateModifier_ExpiredHeader
Your Battle Point Booster has Expired!
DOTA_DropRateModifier_ExpiredDesc
Your previous Battle Point Booster has expired, would you like to apply a new on
e
DOTA_ShiningBoosterPurchaseHeader
Purchase and activate a Wraith King's Favor
DOTA_ShiningBoosterPurchaseDesc
Activate a Wraith King's Favor to earn Shining Fragments in addition to Phantom
Fragments.
DOTA_PartyLeaderWatchGame
Watch Game With Party
DOTA_PartyLeaderWatchGameDesc
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Plague Wards
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Evil Purse
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e spectating in the Settings panel.

TF_Style_Desc
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Unnamed New Item
DOTA_Item_Shadow_Flame_Genuine
Genuine Shadow Flame
DOTA_Item_Shadow_Flame_Genuine_Desc
A genuine version of Shadow Flame for Dazzle.
Economy UI
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his pack are already unlocked on your account
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StoreBanner_Header_Compendium
The Inte
rnational Interactive Compendium
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Now incl
udes the Valor HUD Skin, a 125% Battle Bonus, an Immortal item and more!
StoreBanner_Header_ArcticHunter
Arctic Hunter Se
t
StoreBanner_Text_ArcticHunter
Knuckles
cracked and ready!
StoreBanner_Header_PyrionFlax
Pyrion F
lax Announcer Pack
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Boosh!
StoreBanner_Header_Itsy
Itsy
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The eyes have it.
StoreBanner_Header_Shagbark
Shagbark
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His bark is worse than his bite.
StoreBanner_Header_SkywrathRetribution Retribution Set
StoreBanner_Text_SkywrathRetribution
Listen to your b
etter angels.
StoreBanner_Header_Raidcall3
RaidCall
Dota 2 League Season 3
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Includes
exclusive courier, Maximilian the Beetlebear
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Stretch
Goal 3 Reached, Valor HUD Skin released
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Now included wit
h the International Compendium
StoreBanner_Header_TuskFrostiron
Frostiro
n Raider Set
StoreBanner_Text_TuskFrostiron
From the snowy w
ilderness!
StoreBanner_Header_CMFrostiron
Frostiron Sorcer
ess Set
StoreBanner_Text_CMFrostiron
A gift f

rom the great white north.


StoreBanner_Header_MedusaForsaken
Forsaken
Beauty Set
StoreBanner_Text_MedusaForsaken
Let her beauty s
till their breath.
StoreBanner_Header_ChenGemmedArmor
Gemmed Armor of
the Priest Kings Set
StoreBanner_Text_ChenGemmedArmor
Bring ju
dgement to your foes!
StoreBanner_Header_EnchantressAspects
Aspects of Summe
r Set
StoreBanner_Text_EnchantressAspects
Bask in the suns
hine!
StoreBanner_Header_Pudge_Mad_Harvester
Tools of the Mad
Harvester Set
StoreBanner_Text_Pudge_Mad_Harvester
The Mad
Harvest begins.
StoreBanner_Header_SNK_Dreadknight
Remains
of the Dreadknight Set
StoreBanner_Text_SNK_Dreadknight
Comes the bone King.
StoreBanner_Header_Centaur_Steppe
Warrior of the Steppe Set
StoreBanner_Text_Centaur_Steppe
Blood sh
all spatter!
StoreBanner_Header_Slardar_Deep_Vault
Arms of
the Deep Vault Guardian Set
StoreBanner_Text_Slardar_Deep_Vault
May the
Deep Ones guide you.
StoreBanner_Header_Faceless_Clasz
Acolyte of Clasz Set
StoreBanner_Text_Faceless_Clasz
Time to
face your enemies.
StoreBanner_Header_AMD_Premier_2
AMD Premier League Season 2
StoreBanner_Text_AMD_Premier_2
StoreBanner_Header_Corsair_Summer_2013
Corsair Gaming S
ummer Tournament
StoreBanner_Text_Corsair_Summer_2013
StoreBanner_Header_GEST_June_July
Gigabyte E-Sports Tournament June & July
StoreBanner_Text_GEST_June_July
StoreBanner_Header_El_Gato
Beyond The Summit's El Gato Courier
StoreBanner_Text_El_Gato
Adopt this furry friend and watch him level up as you follow Beyond The Summit.
StoreBanner_Header_Defense_Grid
Defense
Grid Announcer Pack
StoreBanner_Text_Defense_Grid
Ancients or Grids, they all need defending!
StoreBanner_Header_Quirts_Summer_Bundle
Quirt's Summer B
undle
StoreBanner_Text_Quirts_Summer_Bundle
Nine com
plete all-new item sets and the Dire Gaze ward. Heroic value!
StoreBanner_Header_Quirts_Summer_Key
Quirt's
Summer Stash Key
StoreBanner_Text_Quirts_Summer_Key
p style=
'color#a93827; font-size14px;'Sales end and unopened Stashes will vanish Monday,
September 16th!p
StoreBanner_Header_International_2013_Key

Treasure of Champions 2013 Chest Key


StoreBanner_Text_International_2013_Key
The tour
nament belongs to the ages.
StoreBanner_Header_Alchemist_CranialClapTrap
Cranial Clap Trap
StoreBanner_Text_Alchemist_CranialClapTrap
Alchemist Armor exclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_Skywrath_Vengencebound_Wings
Vengeancebound Wings
StoreBanner_Text_Skywrath_Vengencebound_Wings
Skywrath Mage Wings exclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_DS_Craniomancer
Cranioma
ncer
StoreBanner_Text_DS_Craniomancer
Dark See
r Head exclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_CK_HelmofInfernalDespair
The Helm of Infernal Despair
StoreBanner_Text_CK_HelmofInfernalDespair
Chaos Knight Helm exclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_Spectre_PossessedBlade
The Possessed Blade
StoreBanner_Text_Spectre_PossessedBlade
Spectre
Weapon exclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_WD_TribalMegadonMask
Tribal M
egadon Mask
StoreBanner_Text_WD_TribalMegadonMask
Witchdoc
tor Mask exclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_Sven_RadiantClaive
Radiant
Claive
StoreBanner_Text_Sven_RadiantClaive
Sven Swo
rd exclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_Clinkz_Heat
Heat
StoreBanner_Text_Clinkz_Heat
Clinkz Bow exclu
sively in the Treasure of Champions 2013 Chest
StoreBanner_Header_Tide_BitofBoat
A Bit of
Boat
StoreBanner_Text_Tide_BitofBoat
Tidhunter Club e
xclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_Rubick_CrystallineInitio
Crystalline Initio
StoreBanner_Text_Rubick_CrystallineInitio
Rubick Staff exclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_Axe_Corruptor
Corrupto
r
StoreBanner_Text_Axe_Corruptor
Axe Axe exclusiv
ely in the Treasure of Champions 2013 Chest
StoreBanner_Header_Spectre_SpectralLight
Spectral Light
StoreBanner_Text_Spectre_SpectralLight
Spectre
Head exclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_KotL_OneHorn
The One Horn
StoreBanner_Text_KotL_OneHorn
Keeper of the Li
ght Armor exclusively in the Treasure of Champions 2013 Chest
StoreBanner_Header_CM_HeartoftheNorthSet
Heart of the North Set
StoreBanner_Text_CM_HeartoftheNorthSet
The ice
age cometh.
StoreBanner_Header_CK_EmbersofEndlessHavocSet
Embers of Endless Havoc Set
StoreBanner_Text_CK_EmbersofEndlessHavocSet

See them scatter and burn!


StoreBanner_Header_QoP_BondsofVincereSet
Na'Vi's Bonds of Vincere Set
StoreBanner_Text_QoP_BondsofVincereSet
Pain is
the best teacher.
StoreBanner_Header_LD_AtniwsFurySet
The Atni
w's Fury Set
StoreBanner_Text_LD_AtniwsFurySet
The bear
clan rises!
StoreBanner_Header_Nyx_AlphaPredatorSet
Alpha Pr
edator Set
StoreBanner_Text_Nyx_AlphaPredatorSet
Nyx, nyx
, nyx, nyx.
StoreBanner_Header_TA_WhisperingDeadSet
Whisperi
ng Dead Set
StoreBanner_Text_TA_WhisperingDeadSet
Uncover
death's mysteries!
StoreBanner_Header_TA_DreadedBravoSet
Dreaded
Bravo Set
StoreBanner_Text_TA_DreadedBravoSet
The dese
rt winds reveal a hidden mystery.
StoreBanner_Header_Kunkka_CladdishVoyagerSet
Instruments of the Claddish Voyager Set
StoreBanner_Text_Kunkka_CladdishVoyagerSet
Set sail for conquest!
StoreBanner_Header_Kunkka_SteadfastVoyagerSet
The Steadfast Voyager Set
StoreBanner_Text_Kunkka_SteadfastVoyagerSet
Reading poetry, drinking salt water and sometimes hallucinating. This set includ
es multiple sword styles!
StoreBanner_Header_Drow_BorealWatchSet
The Bore
al Watch Set
StoreBanner_Text_Drow_BorealWatchSet
An arrow
seeks its target.
StoreBanner_Header_OD_DragonForgedSet
Dragon F
orged Set
StoreBanner_Text_OD_DragonForgedSet
Out of b
lackest abyss, a new order is forged.
StoreBanner_Header_Riki_TahlinOccultSet
The Tahl
in Occult Set
StoreBanner_Text_Riki_TahlinOccultSet
What you
don't see will kill you.
StoreBanner_Header_Spectre_EternalLightSet
Eternal Light Set
StoreBanner_Text_Spectre_EternalLightSet
There are no words to describe it.
StoreBanner_Header_WR_NorthernWindSet
The Nort
hern Wind Set
StoreBanner_Text_WR_NorthernWindSet
Aim your
arrows toward true North.
StoreBanner_Header_Lina_ScorchingPrincessSet
The Scorching Princess Set
StoreBanner_Text_Lina_ScorchingPrincessSet
Royalty of the flame!
StoreBanner_Header_Mirana_StarlightSet
Starligh
t Set
StoreBanner_Text_Mirana_StarlightSet
The even
ing star has come to earth.
StoreBanner_Header_KotL_FirstLightSet
The Firs
t Light Set

StoreBanner_Text_KotL_FirstLightSet
First Li
ght casts the shadow of a mule. This set includes multiple hat styles!
StoreBanner_Header_Siren_SlithereenKnightSet
The Slithereen Knight
StoreBanner_Text_Siren_SlithereenKnightSet
No Slithereen may fail.
StoreBanner_Header_Courier_Deathripper
Deathrip
per
StoreBanner_Text_Courier_Deathripper
A terrif
ying combination of dark magic and science-gone-wrong. The Deathripper is Privat
eer Press' first foray into the delivery business.
StoreBanner_Header_Courier_Blotto
Blotto a
nd Stick
StoreBanner_Text_Courier_Blotto
A former gambler
and shyster now on the slow path to reform, he's taken up courier duties to con
a bit of extra coin and brought his trusty Stick along for the ride!
StoreBanner_Header_Courier_Alphid
Alphid o
f Lecaciida
StoreBanner_Text_Courier_Alphid
In search of his
own destiny away from the colony, Alphid is convinced that his exceptional spee
d and dedication can be put to good use on the battlefield.
StoreBanner_Header_Courier_Tinkbot
Tinkbot
StoreBanner_Text_Courier_Tinkbot
Fed up w
ith conventional delivery methods, Tinker set to work on something he felt was a
bit more reliable.
StoreBanner_Header_Premier_League_5
Watch th
e Finals this week!
StoreBanner_Text_Premier_League_5
Includes the Wicked Succubus evolving set and Stone Ruin HUD
StoreBanner_Header_DROW_JeweloftheForestSet
Drow Jew
el of the Forest Set
StoreBanner_Text_DROW_JeweloftheForestSet
Jewels f
or a jewel.
StoreBanner_Header_SNK_RegaliaoftheBonelordSet
Wraith K
ing Regalia of the Bonelord Set
StoreBanner_Text_SNK_RegaliaoftheBonelordSet
Comes th
e king of bones!
StoreBanner_Header_PUDGE_TheOlChopperSet
Pudge Th
e Ol' Chopper Set
StoreBanner_Text_PUDGE_TheOlChopperSet
There's nothing
a slab of sharp can't fix!
StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet
Spectre The Malicious Efflorescence Set
StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet
From darkest aether comes a haunted power.
StoreBanner_Header_PA_DarkWraithSet
Phantom Assassin
Dark Wraith Set
StoreBanner_Text_PA_DarkWraithSet
Less of me, but
more to see.
StoreBanner_Header_NYX_SacredOrbSet
Nyx Assassin Sac
red Orb Set
StoreBanner_Text_NYX_SacredOrbSet
The Goddess will
s you to have it!
StoreBanner_Header_SLARK_DeepWardenHaulSet
Slark De
ep Warden Haul Set
StoreBanner_Text_SLARK_DeepWardenHaulSet
Arms fro
m the deep!
StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet
Riki Arms of the Bladebreaker Order Set
StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet

They'll never know what cut them!


StoreBanner_Header_OM_AncestralLuckSet
Ogre Magi Ancest
ral Luck Set
StoreBanner_Text_OM_AncestralLuckSet
Lucky for you. U
nlucky for them.
StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet
Templar Assassin Redmoon Assassin's Secret Finery Set
StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet
When the Redmoon Order calls, will you answer
StoreBanner_Header_BS_TheGallowsUnderstudySet
Bloodsee
ker The Gallows Understudy Set
StoreBanner_Text_BS_TheGallowsUnderstudySet
Far from
the Flayed Twins, yet still at home.
StoreBanner_Header_QoP_ChainedMistressSet
Queen of
Pain Chained Mistress Set
StoreBanner_Text_QoP_ChainedMistressSet
Beware pain when
restrained.
StoreBanner_Header_MORPHLING_GiftoftheSeaSet
Morphlin
g Gift of the Sea Set
StoreBanner_Text_MORPHLING_GiftoftheSeaSet
Don't lo
ok a gift morph in the mouth.
StoreBanner_Header_HUD_DragonScale
HUD Dragon Scale
StoreBanner_Text_HUD_DragonScale
Get a dragon's-e
ye view!
StoreBanner_Header_HUD_Curiosity
HUD Curiosity
StoreBanner_Text_HUD_Curiosity
Discover what you have y
et to discover!
StoreBanner_Header_HUD_IronCage
HUD Iron Cage
StoreBanner_Text_HUD_IronCage
Set your skill free!
StoreBanner_Header_COURIER_Waldi
Courier Waldi th
e Faithful
StoreBanner_Text_COURIER_Waldi
Release the hound!
StoreBanner_Header_WARD_OculatheObserver
Ward Ocu
la the Observer
StoreBanner_Text_WARD_OculatheObserver
Your spy in the
field!
StoreBanner_Header_Rubiline_Sheen_Key
Rubiline
Sheen Key
StoreBanner_Text_Rubiline_Sheen_Key
Sculpted
from the finest Rubiline of Riftshadow.
StoreBanner_Header_Emerald_Polycount_Key
Emerald Polycount Key
StoreBanner_Text_Emerald_Polycount_Key
Dreams m
ade reality by the craftsmen of Polycount.
StoreBanner_Header_EmeraldPolycount_EyeofNiuhi
Eye of Niuhi
StoreBanner_Text_EmeraldPolycount_EyeofNiuhi
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_MeadowsMercy
Meadow's Mercy
StoreBanner_Text_EmeraldPolycount_MeadowsMercy
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_ShadowBrand
Shadow Brand
StoreBanner_Text_EmeraldPolycount_ShadowBrand
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas

Plunder of the High Seas


StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_KrakensBane
Kraken's Bane
StoreBanner_Text_EmeraldPolycount_KrakensBane
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_GrievousGrapnel
Grievous Grapnel
StoreBanner_Text_EmeraldPolycount_GrievousGrapnel
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_LamentsoftheDead
Laments of the Dead
StoreBanner_Text_EmeraldPolycount_LamentsoftheDead
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne
Trident of the Deep One
StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos
Staff of Infernal Chaos
StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished
Shattered Axe of the Vanquished
StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_AshbornHorns
Ashborn Horns
StoreBanner_Text_EmeraldPolycount_AshbornHorns
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler
Frozen Stein of the Bar Brawler
StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler
span style='color#42b479; font-size14px; font-weightbold;'Emerald Polycount Ches
tspan 1 of 12 possible items found only within.
StoreBanner_Header_MORPHLING_AncientArmorSet
Morphlin
g Ancient Armor Set
StoreBanner_Text_MORPHLING_AncientArmorSet
Sometime
s the ancient ways are best.
StoreBanner_Header_SNIPER_TheHareHuntSet
Sniper T
he Hare Hunt Set
StoreBanner_Text_SNIPER_TheHareHuntSet
Be very quiet, h
e's hunting.
StoreBanner_Header_LION_HellsAmbassadorSet
Lion Hel
l's Ambassador Set
StoreBanner_Text_LION_HellsAmbassadorSet
He's bee
n to Hell often enough to keep chambers there.
StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet
Kunkka Armaments of Leviathan Set
StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet
The lege
nd of Kunkka grows...at least according to Kunkka.

StoreBanner_Header_SB_BarathrumsFurySet
Spirit Breaker B
arathrum's Fury Set
StoreBanner_Text_SB_BarathrumsFurySet
A fury that cann
ot be broken.
StoreBanner_Header_FV_ViridiInanitasSet
Faceless Void Vi
ridi Inanitas Set
StoreBanner_Text_FV_ViridiInanitasSet
There is only ma
dness in the temples of Claszureme...
StoreBanner_Header_HUD_GoldenTreasures
HUD Golden Treas
ures
StoreBanner_Text_HUD_GoldenTreasures
Riches are won o
n the battlefield.
StoreBanner_Header_HUD_Omen
HUD Omen
StoreBanner_Text_HUD_Omen
Dark tidings come unbidd
en.
StoreBanner_Header_HUD_Tremor
HUD Tremor
StoreBanner_Text_HUD_Tremor
War rattles every founda
tion.
StoreBanner_Header_AM_TheClergyAsceticSet
Anti-Mag
e The Clergy Ascetic Set
StoreBanner_Text_AM_TheClergyAsceticSet
Thou art denied
all pleasures save those of fashion!
StoreBanner_Header_SHADOWSHAMAN_EkiSet
Shadow Shaman Ek
i Spiritual Implements Set
StoreBanner_Text_SHADOWSHAMAN_EkiSet
Send them to the
great gone by!
StoreBanner_Header_BLOODSEEKER_ScarletRavenSet
Bloodsee
ker Ardor of the Scarlet Raven Set
StoreBanner_Text_BLOODSEEKER_ScarletRavenSet
The bird
baths of Xhacatocatl are filled with blood...
StoreBanner_Header_BM_SteelwebSet
Broodmother Stee
lweb of Pytheos Set
StoreBanner_Text_BM_SteelwebSet
Let's see them step on t
his!
StoreBanner_Header_BM_WebofThornsSet
Broodmother Web
of Thorns Set
StoreBanner_Text_BM_WebofThornsSet
All the better t
o guard her brood.
StoreBanner_Header_SILENCER_GuardianofSilenceSet
Silencer Guardian of Silence Set
StoreBanner_Text_SILENCER_GuardianofSilenceSet
Quiet th
eir screams.
StoreBanner_Header_RIKI_HighbornReckoningSet
Riki Hig
hborn Reckoning Set
StoreBanner_Text_RIKI_HighbornReckoningSet
Your ene
mies will pay dearly.
StoreBanner_Header_INVOKER_MnemonusArcanusSet
Invoker
Mnemonus Arcanus Set
StoreBanner_Text_INVOKER_MnemonusArcanusSet
Solar ve
stments won by wizardly cunning.
StoreBanner_Header_JUGG_GwimyeonWarrior
Juggernaut Arms
of the Gwimyeon Warrior
StoreBanner_Text_JUGG_GwimyeonWarrior
Make them fear y
our face!
StoreBanner_Header_WARD_CelestialObservatory
Ward Cel
estial Observatory
StoreBanner_Text_WARD_CelestialObservatory
Your eye
s on the skies.
StoreBanner_Header_WARD_WardingGuise
Ward Warding Gui
se

StoreBanner_Text_WARD_WardingGuise

Let it keep an e

StoreBanner_Header_JUGG_ExiledRoninSet

Juggernaut The E

StoreBanner_Text_JUGG_ExiledRoninSet

None can be his

ye out for you.


xiled Ronin Set
master.
StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet
Bounty Hunter Hunter of the Blood Stained Sands Set
StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet
Paint the ground with your prey.
StoreBanner_Header_PL_TeardropIceSet
Phantom Lancer J
ewels of Teardrop Ice Set
StoreBanner_Text_PL_TeardropIceSet
Ice the tears of
your enemies.
StoreBanner_Header_SKYWRATH_CloudForgedSet
Skywrath
Mage Cloud Forged Battle Gear Set
StoreBanner_Text_SKYWRATH_CloudForgedSet
Forged i
n the heavens, ready for hell.
StoreBanner_Header_HUD_Underwater
HUD Underwater
StoreBanner_Text_HUD_Underwater
Beneath the waves are po
wers unknown.
StoreBanner_Header_HUD_Mana_Pool
HUD Mana Pool
StoreBanner_Text_HUD_Mana_Pool
From a darkness unknown
spills infinite power.
StoreBanner_Header_HUD_Necropolis
HUD Necropolis
StoreBanner_Text_HUD_Necropolis
Those long buried hold p
ower long forgotten.
StoreBanner_Header_Antimage_Shifting_Sorcerer
Antimage
Spoils from the Shifting Sorcerer
StoreBanner_Text_Antimage_Shifting_Sorcerer
Created
in partnership with Burning.
StoreBanner_Header_CM_GlacialDuster
Crystal Maiden G
lacial Duster Set
StoreBanner_Text_CM_GlacialDuster
Created in partn
ership with IxMike88.
StoreBanner_Header_DP_AugursCurse
Death Prophet Au
gur's Curse Set
StoreBanner_Text_DP_AugursCurse
Foretell their demise.
StoreBanner_Header_ES_ForestHermit
Earthshaker Fore
st Hermit Set
StoreBanner_Text_ES_ForestHermit
Inherit the eart
h.
StoreBanner_Header_PA_GleamingSeal
Phantom Assassin
Dread of the Gleaming Seal Set
StoreBanner_Text_PA_GleamingSeal
Created in partn
ership with Loda.
StoreBanner_Header_Rubick_CruelMagician
Rubick Garb of t
he Cruel Magician
StoreBanner_Text_Rubick_CruelMagician
Created in partn
ership with Kuroky.
StoreBanner_Header_SB_DeathCharge
Spirit Breaker D
eath Charge Set
StoreBanner_Text_SB_DeathCharge
Created in partnership w
ith IceIceIce.
StoreBanner_Header_Weaver_MasterWeaver
Weaver Master We
aver Set
StoreBanner_Text_Weaver_MasterWeaver
Fate unspools.
StoreBanner_Header_QoP_AdornmentsofBlight
Queen of
Pain Adornments of Blight Set
StoreBanner_Text_QoP_AdornmentsofBlight
Bring the pain!

StoreBanner_Header_Earth_Essence_Key

Treasure Key of

Earth Essence
StoreBanner_Text_Earth_Essence_Key
Gifts from the s
pirits of Earth.
StoreBanner_Header_Ember_Essence_Key
Treasure Key of
Ember Essence
StoreBanner_Text_Ember_Essence_Key
Treasures collec
ted from the ashes of battle.
StoreBanner_Header_Diretide_2013
Diretide 2013 Tr
easure Key
StoreBanner_Text_Diretide_2013
p style='color#a93827; f
ont-size14px;'Sales end and unopened Chests will vanish Saturday, November 30th!
p
StoreBanner_Header_SK_CausticConsumption
Sand Kin
g The Caustic Consumption Set
StoreBanner_Text_SK_CausticConsumption
They'll never fi
nd your bones.
StoreBanner_Header_Abaddon_AnointedRuination
Abaddon
The Anointed Armor of Ruination Set
StoreBanner_Text_Abaddon_AnointedRuination
For the
House Avernus!
StoreBanner_Header_BH_SecondDisciple
Bounty Hunter Th
e Second Disciple Set
StoreBanner_Text_BH_SecondDisciple
Dead or alive, y
ou're coming with me.
StoreBanner_Header_CocotheCourageous
Coco the Courage
ous
StoreBanner_Text_CocotheCourageous
The brew must fl
ow.
StoreBanner_Header_WARLOCK_ExiledDemonologist
Warlock
The Exiled Demonologist Set
StoreBanner_Text_WARLOCK_ExiledDemonologist
Conjured
from the depths of hell.
StoreBanner_Header_DROW_Shadowcat
Drow Ranger Gift
s of the Shadowcat Set
StoreBanner_Text_DROW_Shadowcat
Fear her crossing your p
ath.
StoreBanner_Header_DARKSEER_SeersCommand
Dark See
r Seers Command Set
StoreBanner_Text_DARKSEER_SeersCommand
A commanding sig
ht.
StoreBanner_Header_Tory_the_sky_guardian
Tory, th
e Sky Guardian
StoreBanner_Text_Tory_the_sky_guardian
Riding the wind
since the beginning of time.
StoreBanner_Header_NP_BirdsStone
Nature's Prophet
Bird's Stone Set
StoreBanner_Text_NP_BirdsStone
If you fall in the fores
t, who will hear you cry
StoreBanner_Header_AM_Legacy_ofthe_Awakened
Anti-Mag
e Legacy of the Awakened
StoreBanner_Text_AM_Legacy_ofthe_Awakened
p style=
'color#a93827; font-size14px;'Featuring a new Loading Screen item.p
StoreBanner_Header_Enchantress_Araceaes_Tribute
Enchantr
ess Araceae's Tribute Set
StoreBanner_Text_Enchantress_Araceaes_Tribute
Treasure
s from a faraway island.
StoreBanner_Header_Luna_Eternal_Eclipse
Luna Blessings o
f the Eternal Eclipse Set
StoreBanner_Text_Luna_Eternal_Eclipse
Out of the darkn

ess, she arises anew.


StoreBanner_Header_Bristleback_Heavy_Barbed
Bristleb
ack Heavy Barbed Armor Set
StoreBanner_Text_Bristleback_Heavy_Barbed
Spike yo
ur way to victory!
StoreBanner_Header_Big_Frostivus_Sale
Frostivus Sale
StoreBanner_Text_Big_Frostivus_Sale
Save up to 75% o
ff through January 4
StoreBanner_Header_Chen_WingsObelis
Chen Wings of Ob
elis Set
StoreBanner_Text_Chen_WingsObelis
His power compel
s you!
StoreBanner_Header_Earthshaker_GoldenReel
Earthsha
ker Guardian of the Golden Reel Set
StoreBanner_Text_Earthshaker_GoldenReel
All wound up for
a pounding!
StoreBanner_Header_KOTL_Northlight
Keeper of the Li
ght Keeper of the Northlight Set
StoreBanner_Text_KOTL_Northlight
Who's that on th
e rooftop
StoreBanner_Header_CM_FrozenFeather
Crystal Maiden F
rozen Feather Set
StoreBanner_Text_CM_FrozenFeather
A touch as light
as frost!
StoreBanner_Header_Sniper_HowlingWolf
Sniper Spirit of
the Howling Wolf
StoreBanner_Text_Sniper_HowlingWolf
In wolf's clothi
ng, but not a sheep!
StoreBanner_Header_Ursa_CryogenicEmbrace
Ursa Cry
ogenic Embrace Set
StoreBanner_Text_Ursa_CryogenicEmbrace
Nothing holds of
f the chill like a bearskin!
StoreBanner_Header_NP_FungalLord
Nature's Prophet
Fungal Lord Set
StoreBanner_Text_NP_FungalLord
Everyone knows he's a re
al Fun Guy!
StoreBanner_Header_DP_MortalCoil
Death Prophet Re
galia of the Mortal Coil Set
StoreBanner_Text_DP_MortalCoil
Her beauty is deadly.
StoreBanner_Header_Drow_DeathShadow
Drow Death Shado
w Set
StoreBanner_Text_Drow_DeathShadow
From the shadows
, an arrow strikes!
StoreBanner_Header_Luna_CrescentMoon
Luna Flight of t
he Crescent Moon Set
StoreBanner_Text_Luna_CrescentMoon
Blessed by the L
unar Moth and forged from MoonSilver.
StoreBanner_Header_Frostivus_Key
Frostivus 2013 T
reasure Key
StoreBanner_Text_Frostivus_Key
p style='color#a93827; f
ont-size14px;'Sales end and unopened Chests will vanish Sunday, January 12th!p
StoreBanner_Header_D2L_Butchers_Broilers
The Butcher's Br
oilers
StoreBanner_Text_D2L_Butchers_Broilers Show support for the Hyp
erX D2L Season 4 with these hot new Pudge weapons.
StoreBanner_Header_Invoker_Iceforged
Invoker Iceforged Set
StoreBanner_Text_Invoker_Iceforged
Created in partnership w
ith iceiceice.
StoreBanner_Header_NS_Outcast
Naga Siren Outca
st of the Deep Set

StoreBanner_Text_NS_Outcast
Reclaim your hon
or with spear and dagger.
StoreBanner_Header_SM_RuneForged
Skywrath Mage Ru
ne Forged Set
StoreBanner_Text_SM_RuneForged
Wrought in the depths of
the Ghastly Eyrie.
StoreBanner_Header_BlacksmithsBlessings Blacksmith's Blessings
StoreBanner_Text_BlacksmithsBlessings
A selection of n
ew weaponry for Windranger, Sven, Doom, Spectre, Alchemist, Warlock, and Slark.
StoreBanner_Header_StylesUnendingBattle Styles of Unending Battl
e
StoreBanner_Text_StylesUnendingBattle
A selection of n
ew hairstyles for Drow Ranger, Mirana, Lina, Windranger, and Templar Assassin.
StoreBanner_Header_HolidayBooster
400% Holiday Bat
tle Point Booster
StoreBanner_Text_HolidayBooster
Share in the holiday spi
rits with an 80% boost for everyone. p style='color#a93827; font-size14px;'Avail
able until January 3rd.p
StoreBanner_Header_LC_StonehallRoyalGuard
Legion C
ommander Stonehall Royal Guard
StoreBanner_Text_LC_StonehallRoyalGuard
You can always t
rust the Stonehall armorers!
StoreBanner_Header_FV_TentacularTimelord
Faceless
Void The Tentacular Timelord Set
StoreBanner_Text_FV_TentacularTimelord
The most importa
nt of features, now without the usual facial requirement.
StoreBanner_Header_BM_WebsofPerception
Broodmother Webs
of Perception
StoreBanner_Text_BM_WebsofPerception
As if eight eyes
were not enough already.
StoreBanner_Header_Abaddon_DarknessWanderersArmor
Abaddon Darkness Wanderer's Armor
StoreBanner_Text_Abaddon_DarknessWanderersArmor
From the
cold mist, he rides.
StoreBanner_Header_Ursa_RadiantProtector
Ursa The
Radiant Protector Set
StoreBanner_Text_Ursa_RadiantProtector
I defend what is
mine!
StoreBanner_Header_Pugna_NetherLord
Pugna The Nether
Lord's Regalia Set
StoreBanner_Text_Pugna_NetherLord
Let none
cast in safety!
StoreBanner_Header_Dazzle_Yuwipi
Dazzle Y
uwipi Set
StoreBanner_Text_Dazzle_Yuwipi
Bring forth your
bright shadow!
StoreBanner_Header_Nyx_ShadowHunter
Nyx Shadow Hunte
r Set
StoreBanner_Text_Nyx_ShadowHunter
Stalk yo
ur prey, devour your foes.
StoreBanner_Header_Tusk_Bobusang
Tusk Bob
usang's Traveling Necessities Set
StoreBanner_Text_Tusk_Bobusang
Be prepared for
a fight on the road!
StoreBanner_Header_Lina_Brightmoon
Lina Jini the Br
ightmoon Set
StoreBanner_Text_Lina_Brightmoon
The heat
is on!
StoreBanner_Header_Three_Virtues
The Thre
e Virtues Set

StoreBanner_Text_Three_Virtues
Three sp
irits and you're out!
StoreBanner_Header_Lina_Ember_Crane
Lina Ember Crane
Set
StoreBanner_Text_Lina_Ember_Crane
Red is y
our color.
StoreBanner_Header_LC_Commander_Dragon_Guard
Legion C
ommander Commander of the Dragon Guard Set
StoreBanner_Text_LC_Commander_Dragon_Guard
Command Respect.
StoreBanner_Header_WR_Aria_Wild_Wind
Windranger Aria
Wild Wind Set
StoreBanner_Text_WR_Aria_Wild_Wind
A wild w
ind blows.
StoreBanner_Header_Chen_Desert_Gale
Chen Desert Gale
Set
StoreBanner_Text_Chen_Desert_Gale
Breathe
a little life into death.
StoreBanner_Header_DP_Foretellers_Robes
Death Prophet Fo
reteller's Robes Set
StoreBanner_Text_DP_Foretellers_Robes
A fate f
oretold.
StoreBanner_Header_Earth_Spirit_Demon_Stone
Earth Sp
irit Strength of the Demon Stone Set
StoreBanner_Text_Earth_Spirit_Demon_Stone
Strong as stone, quick as a demon.
StoreBanner_Header_Storm_Spirit_Gifts_Fortune
Storm Sp
irit Gifts of Fortune Set
StoreBanner_Text_Storm_Spirit_Gifts_Fortune
Fortune favors the blue.
StoreBanner_Header_Ember_Spirit_Gifts_Prosperity
Ember Spirit Flames of Prosperity Set
StoreBanner_Text_Ember_Spirit_Gifts_Prosperity
In war, none prosper like the flames.
StoreBanner_Header_Fortunes_Favor
Fortune's Favor
StoreBanner_Text_Fortunes_Favor
200% drop rate on Ingots
, unlocks Jade token drops.
StoreBanner_Header_Vermilion_Renewal_Seal
Seal of
Vermilion Renewal
StoreBanner_Text_Vermilion_Renewal_Seal
Unseal the gifts
of the New Bloom Festival
StoreBanner_Header_Gyro_Dragon_Emperor
Gyrocopter Armam
ents of the Dragon Emperor Set
StoreBanner_Text_Gyro_Dragon_Emperor
Reign of
Fire.
StoreBanner_Header_Sven_Iron_Drakken
Sven The
Iron Drakken Set
StoreBanner_Text_Sven_Iron_Drakken
From the
forges of the Iron Drakken.
StoreBanner_Header_Luna_Blessings_Lucentyr
Luna Blessings o
f Lucentyr Set
StoreBanner_Text_Luna_Blessings_Lucentyr
Count yo
ur blessings by the light of the moon.
StoreBanner_Header_Pudge_Delicacies_Butchery
Pudge Delicacies
of Butchery Set
StoreBanner_Text_Pudge_Delicacies_Butchery
Not for tender p
alates.
StoreBanner_Header_Jugg_Wandering_Demon
Juggernaut Wande
ring Demon of the Plains Set
StoreBanner_Text_Jugg_Wandering_Demon
The mask

behind the mask.


StoreBanner_Header_Invoker_Eastern_Range
Invoker
Garbs of the Eastern Range Set
StoreBanner_Text_Invoker_Eastern_Range
Glorious Invocat
ion.
StoreBanner_Header_Necro_Immemorial_Emperor
Necrophos Immemo
rial Emperor Set
StoreBanner_Text_Necro_Immemorial_Emperor
The imme
morial Mage.
StoreBanner_Header_Alchemist_ToxicSiegeArmor
Alchemist Toxic
Siege Armor Set
StoreBanner_Text_Alchemist_ToxicSiegeArmor
This stu
ff burns!
StoreBanner_Header_Weaver_Dimensional_Infestation
Weaver D
imensional Infestation Set
StoreBanner_Text_Weaver_Dimensional_Infestation
Out of t
ime's weave...
StoreBanner_Header_Skywrath_DivineAscension
Skywrath Mage Di
vine Ascension Set
StoreBanner_Text_Skywrath_DivineAscension
Fly wher
e you will, I will follow you there!
StoreBanner_Header_Pugna_NetherGrandmastersRobes
Pugna Th
e Nether Grandmaster's Robes Set
StoreBanner_Text_Pugna_NetherGrandmastersRobes
The Neth
er reaches out!
StoreBanner_Header_Lion_CurseoftheMalignantCorruption Lion Cur
se of the Malignant Corruption Set
StoreBanner_Text_Lion_CurseoftheMalignantCorruption
With grim resolve...
StoreBanner_Header_DP_WitchoftheOutlands
Death Prophet Wi
tch of the Outlands Set
StoreBanner_Text_DP_WitchoftheOutlands
Let me tell your
fate!
StoreBanner_Header_Pudge_ChainsoftheBlackDeath Pudge Chains of
the Black Death
StoreBanner_Text_Pudge_ChainsoftheBlackDeath
Time for
a little chop chop.
StoreBanner_Header_TreasureOfTheDefendersVision Treasure of the
Defender's Vision
StoreBanner_Text_TreasureOfTheDefendersVision
Contains
new mythical sets!
StoreBanner_Header_CharmOfTheDefendersVision
Charm of
the Defender's Vision
StoreBanner_Text_CharmOfTheDefendersVision
Predict
your victory three times to earn a treasure. Make two incorrect predictions and
receive a limited use Charming Celebration action item.
StoreBanner_Header_HUD_Familiar_Woods

HUD Familiar Woo

StoreBanner_Text_HUD_Familiar_Woods
on a well-worn path. Includes 2 styles.
StoreBanner_Header_HUD_Thunder_Spirit
it
StoreBanner_Text_HUD_Thunder_Spirit
the skies split.
StoreBanner_Header_HUD_Timber_Fury
StoreBanner_Text_HUD_Timber_Fury
and in your path.

A trusted friend

ds
HUD Thunder Spir
Fury crackles as
HUD Timber Fury
Let no forest st

StoreBanner_Header_HUD_Spirit_Stones
StoreBanner_Text_HUD_Spirit_Stones

HUD Imbued Stone


Leave No Stone U

StoreBanner_Header_HUD_Temple_Wall
StoreBanner_Text_HUD_Temple_Wall

HUD Temple
That's a wrap (i

StoreBanner_Header_Courier_God_Horse

Redhoof and Jade

nturned.
n red ribbon).
hoof Couriers
StoreBanner_Text_Courier_God_Horse
Earn these exclu
sive couriers by performing in the top 10% of players in the fight against the Y
ear Beast
StoreBanner_Header_TB_Arcana

Fractal Horns of

StoreBanner_Text_TB_Arcana

What color is yo

Inner Abysm
ur soul
StoreBanner_Header_HUD_antiquity
StoreBanner_Text_HUD_antiquity
peace is ancient history.
StoreBanner_Header_HUD_jolly_roger

Antiquity HUD
In the contested lands,
Jolly Roger HUD and Load

ing Screen
StoreBanner_Text_HUD_jolly_roger
ug-glug-Uuuuuuuuugh-gurgle.
StoreBanner_Header_HUD_radiant_entity
StoreBanner_Text_HUD_radiant_entity
a violent world.

Glug-blub-dub-gl

StoreBanner_Header_HUD_crystal_mana
StoreBanner_Text_HUD_crystal_mana

Radiant Entity HUD


A verdant perspective on
Crystallized Mana HUD
Time to work you

r magic.
StoreBanner_Header_Clash_of_the_ancients
Clash of the Anc
ients Loading Screen
StoreBanner_Text_Clash_of_the_ancients Where heroes meet face t
o face.
StoreBanner_Header_kunkka_bundle

Kunkka Loading S

creen Bundle
StoreBanner_Text_kunkka_bundle
om longtime Dota community artist Kunkka
StoreBanner_Header_TreasureOfRadiantArms

Three loading screens fr


Treasure of Radi

ant Arms
StoreBanner_Text_TreasureOfRadiantArms Unseal a different set e
ach time and collect them all
StoreBanner_Header_TreasureOfDireArms

Treasure of Dire

Arms
StoreBanner_Text_TreasureOfDireArms
nt set each time and collect them all
StoreBanner_Header_MurderOfCrows

Unseal a differe
Pudge Murder of

Crows
StoreBanner_Text_MurderOfCrows
out of this

Shoulda' kept your beak

StoreBanner_Header_ForgeOfIronWill

Sven Forge of Ir

StoreBanner_Text_ForgeOfIronWill

An iron mask for

on Will
an iron will
StoreBanner_Header_CrownOfHells
StoreBanner_Text_CrownOfHells

Doom Crown of Hells


Upon my crown, I

'll gore thee


StoreBanner_Header_FreeToPlayPack

Free to Play Col

lector's Pack
StoreBanner_Text_FreeToPlayPack

The Director's Cut

StoreBanner_Header_ClockwerkAnnouncerPack

Clockwerk Announ

cer Pack
StoreBanner_Text_ClockwerkAnnouncerPack Test your metal! Comes w
ith the Telebolt Projecktor cog item for Clockwerk!
StoreBanner_Header_BindingsOfDeepMagma Bindings of Deep Magma
StoreBanner_Text_BindingsOfDeepMagma
From heat below
comes strength above
StoreBanner_Header_DemonicVessel

Arsenal of the D

emonic Vessel
StoreBanner_Text_DemonicVessel

Let them all fear the cu

rse
StoreBanner_Header_TreasureOfSinisterArcanery
of Sinister Arcanery
StoreBanner_Text_TreasureOfSinisterArcanery
n eldritch gift

Treasure

StoreBanner_Header_TreasureOfTheCosmicAbyss
of the Cosmic Abyss
StoreBanner_Text_TreasureOfTheCosmicAbyss
om the endless expanse

Treasure

StoreBanner_Header_TreasureOfTheBottledCloud
of the Bottled Cloud
StoreBanner_Text_TreasureOfTheBottledCloud
avenly gifts!

Treasure

StoreBanner_Header_TreasureOfMoltenSteel
of Molten Steel
StoreBanner_Text_TreasureOfMoltenSteel
ny!

Treasure

StoreBanner_Header_2014_Compendium

Unveil a

Gifts fr

Claim he

Forge your desti


The Internationa

l Compendium
StoreBanner_Text_2014_Compendium
and earn rewards, compete in new challenges, and more!
StoreBanner_Header_TroveCarafe
StoreBanner_Text_TroveCarafe
th custom effects fresh for the International
StoreBanner_Header_LocklessLuckvase

Level up
The Trove Carafe
Special items wi
The Lockless Luc

kvase
StoreBanner_Text_LocklessLuckvase
tion of elite items designed for the International

A collec

StoreBanner_Header_SculptorsPillar

The Sculptor's P

StoreBanner_Text_SculptorsPillar
y creations crafted to celebrate the International

Communit

illar

StoreBanner_Header_HerosHeirloom
StoreBanner_Text_HerosHeirloom
ction of Secret Shop items
StoreBanner_Header_ChampionsChest
StoreBanner_Text_ChampionsChest
collection of Secret Shop items

Hero's Heirloom
An awesome colle
Champion's Chest
A second awesome

StoreBanner_Header_stanley_parable_announcer_pack
The Stanley Parable Announcer Pack
StoreBanner_Text_stanley_parable_announcer_pack
eally have a choice in the matter

Do you r

StoreBanner_Header_TreasureOfTheClovenWorld
Treasure of the Cloven World
StoreBanner_Text_TreasureOfTheClovenWorld
The world's gate swings wide.
StoreBanner_Header_TreasureOfTheDiligentArtisan
of the Diligent Artisan
StoreBanner_Text_TreasureOfTheDiligentArtisan
There is artistry even in war.

Treasure

StoreBanner_Header_TreasureOfTheTrappersPelt
Treasure of the Trapper's Pelt
StoreBanner_Text_TreasureOfTheTrappersPelt
Wealth from the wild!
StoreBanner_Header_TreasureOfTheSilverStorm
Treasure of the Silver Storm
StoreBanner_Text_TreasureOfTheSilverStorm
Claim a bolt of fortune!
StoreBanner_Header_TreasureOfTheSunkenMaiden
Treasure of the Sunken Maiden
StoreBanner_Text_TreasureOfTheSunkenMaiden
The rewards of the ocean await!
StoreBanner_Header_TreasureOfTheShatteredHourglass
Treasure of the Shattered Hourglass
StoreBanner_Text_TreasureOfTheShatteredHourglass
Time for a new look!
StoreBanner_Header_FreetoPlayBundleSale
Free to
Play Bundle Sale
StoreBanner_Text_FreetoPlayBundleSale
p style=
'color#a93827; font-size14px;'The Free to Play Collector's Pack and individual h
ero sets for players Dendi, Fear and hyhy are all 50% off until July 22!p
StoreBanner_Header_TreasureOfTheElementalTrophy
of the Elemental Trophy
StoreBanner_Text_TreasureOfTheElementalTrophy
Claim your share of glory!

Treasure

StoreBanner_Header_TreasureOfTheSharpenedKeepsake
Treasure of the Tangled Keepsake
StoreBanner_Text_TreasureOfTheSharpenedKeepsake
ld of fabled treasures!

Seize ho

StoreBanner_Header_TreasureOfTheCannonsFuse
Treasure of the Cannon's Fuse
StoreBanner_Text_TreasureOfTheCannonsFuse
A volley of heroic valuables await!
StoreBanner_Header_TreasureOfTheEternalAlliance
of the Eternal Alliance
StoreBanner_Text_TreasureOfTheEternalAlliance
Reveal a champion's favor!

Treasure

StoreBanner_Header_TeamEmpireBundle
HUD and Loading Screen Team Empire
StoreBanner_Text_TeamEmpireBundle
Build your own Empire!
StoreBanner_Header_TreasureOfTheMendersPalm
Treasure of the Mender's Palm
StoreBanner_Text_TreasureOfTheMendersPalm
Mend your fences. Sharpen your blades.
StoreBanner_Header_TreasureOfTheOnyxEye
of the Onyx Eye
StoreBanner_Text_TreasureOfTheOnyxEye
The eye of the storm.

Treasure

StoreBanner_Header_EvilGeniusesBundle
HUD and Loading Screen Evil Geniuses
StoreBanner_Text_EvilGeniusesBundle
Unleash your inner genius!
StoreBanner_Header_TechiesBombasticBundle
Techies' Bombastic Box
StoreBanner_Text_TechiesBombasticBundle
Techies announcer, Nilbog the Mad courier and the Detonation HUD!

Get the

StoreBanner_Header_TechiesArcana
The Swine of the Sunken Galley
StoreBanner_Text_TechiesArcana
r some mischief

Ready fo

StoreBanner_Header_ShadowFiendArcana
The Demon Eater
StoreBanner_Text_ShadowFiendArcana
Hear the cry of a thousand demon souls
StoreBanner_Header_TreasureOfTheForgedFury
Treasure of the Forged Fury
StoreBanner_Text_TreasureOfTheForgedFury
Unleash your fury!
StoreBanner_Header_TreasureOfTheSummitsPeak
Treasure of the Summit's Peak
StoreBanner_Text_TreasureOfTheSummitsPeak
New armor from the top of the world!

StoreBanner_Header_ESLOneSummons
ESL One New York Summons Bundle
StoreBanner_Text_ESLOneSummons
Muster your monsters!
StoreBanner_Header_DCCaptainsDraft2
The XMG Captain's Draft 2.0
StoreBanner_Text_DCCaptainsDraft2
Eight top western teams battle in the unique Captain's Draft Mode!
StoreBanner_Header_TreasureOfRottedGallows
Treasure of the Rotted Gallows
StoreBanner_Test_TreasureOfRottedGallows
Seize hallowed treasures!
StoreBanner_Header_BalanceOfTheBladekeeper
Balance of the Bladekeeper
StoreBanner_Text_BalanceOfTheBladekeeper
New legendary set for Juggernaut! 10% of purchase goes to support the XMG Captai
n's Draft 2.0 prizepool.
StoreBanner_Header_TreasureOfTheFrostedFlame
Treasure of the Frosted Flame
StoreBanner_Text_TreasureOfTheFrostedFlame
Look what the cold brought in!
StoreBanner_Header_TreasureOfTheNestedCache
Treasure of the Nested Cache
StoreBanner_Text_TreasureOfTheNestedCache
It's a treasure that contains treasures!
StoreBanner_Header_ArtgermLoadingScreenBundle
Artgerm s Loading Screen Bundle
StoreBanner_Text_ArtgermLoadingScreenBundle
Infect your mind with 5 loading screens created by world renowned visual artist
Stanley Artgerm Lau.
StoreBanner_Header_HUDSkins
StoreBanner_Text_HUDSkins
hat's right for you!
StoreBanner_Header_EffigyBlockofFrost

New Hud Skins!


Choose the HUD t
Effigy B

lock of Frost
StoreBanner_Text_EffigyBlockofFrost
ur own ice sculpture!
StoreBanner_Header_GiftWrap
StoreBanner_Text_GiftWrap
f Gift Wrappening!
StoreBanner_Header_DACCompendium2015
sia Championship 2015 Compendium
StoreBanner_Text_DACCompendium2015Old
an additional treasure containing new, exciting items!
StoreBanner_Text_DACCompendium2015
efore it's gone!
StoreBanner_Header_DACCompendium2015PlayTab

Build yo
Gift Wrap
Tis the season o
Dota 2 A
Now with
Get it b
DAC 2015 Compend

ium
StoreBanner_Text_DACCompendium2015PlayTabOld

New trea

sures unlocked!
StoreBanner_Text_DACCompendium2015PlayTab
efore it's gone!

Get it b

StoreBanner_Header_DACCompendium2015Points2400
Compendium Points
StoreBanner_Text_DACCompendium2015Points2400
Level up your compendium to get more rewards!

DAC 2400

StoreBanner_Header_HallowedLands
Treasure
of the Hallowed Lands
StoreBanner_Text_HallowedLands
The death knell
sounds, and within hallowed ground shall your enemies be buried.
StoreBanner_Text_HallowedLandsPlayTab
Within Hallowed
ground shall your enemies be buried.
StoreBanner_Header_DotaPitSeason3
League Season 3
StoreBanner_Text_DotaPitSeason3
pical cut-rate surgeon.
StoreBanner_Header_FrostAvalanchePreOrder
alanche - PREORDER
StoreBanner_Header_FrostAvalanche
alanche
StoreBanner_Text_FrostAvalanche
a wolf pup pet, new FX & more!
StoreBanner_Text_FrostAvalanchePlayTab
ntil March 2nd.
StoreBanner_Header_YearBeast2400Points

Dota Pit
He's not your ty
Frost Av
Frost Av
Arcana includes
Arcana on sale u
2400 Year Beast

Ability Points
StoreBanner_Text_YearBeast2400Points
your team's Year Beast in the Year Beast Brawl!
StoreBanner_Header_RamsRenewalTreasure

Upgrade
Treasure of the

Ram's Renewal
StoreBanner_Text_RamsRenewalTreasure
Treasure or test your skills with the Charm!

Buy the

StoreBanner_Header_YearBeastScreenBundle
f the Year Beast Loading Screen Bundle
StoreBanner_Text_YearBeastScreenBundle
nity artist Danidem!

Legacy o

StoreBanner_Header_NewBloomMusic
s of New Bloom Music Pack
StoreBanner_Text_NewBloomMusic
pack from the Dota Workshop!
StoreBanner_Header_TreasureRamsRenewal

Created by commu
Harmonie
The first music
Treasure of the

Ram's Renewal
StoreBanner_Text_TreasureRamsRenewal
s for New Bloom!

New look

StoreBanner_Header_TreasureSpringBlossom
of the Spring Blossom
StoreBanner_Text_TreasureSpringBlossom
s Bounty!

Treasure
Claim New Bloom'

StoreBanner_Header_TreasureForgottenMyth
of the Forgotten Myth
StoreBanner_Text_TreasureForgottenMyth
ook!
StoreBanner_Header_TreasureSummitsRoost

Treasure
Discover a new l
Treasure of the

Summit's Roost
StoreBanner_Text_TreasureSummitsRoost
e peak s bounty!

Claim th

StoreBanner_Header_HeroesWithinMusicPack
ithin Music Pack
StoreBanner_Text_HeroesWithinMusicPack
your next battle!

Heroes W

StoreBanner_Header_MLGProLeagueSeason2Bundle
MLG Pro League Season 2 Bundle
StoreBanner_Text_MLGProLeagueSeason2Bundle
through April 20!

New anthems for


joinDOTA
On sale

StoreBanner_Header_TheInternationalCompendium2015
The Inte
rnational Compendium 2015
StoreBanner_Text_TheInternationalCompendium2015 Become a part of
the biggest Dota 2 event of the year!
StoreBanner_Header_ImmortalVaultI2015
rnational 2015 Immortal Vault I
StoreBanner_Text_ImmortalVaultI2015
Immortal items available exclusively with The Compendium!
StoreBanner_Header_ManualFearsomeMoves
l 2015 Manual of Fearsome Moves
StoreBanner_Text_ManualFearsomeMoves
e in The International Compendium 2015!
StoreBanner_Header_TI52400CompendiumPoints
rnational 2015 - 24 Compendium Levels
StoreBanner_Text_TI52400CompendiumPoints
your Compendium to earn additional rewards!
StoreBanner_Header_MLGProLeagueSeason2
Grimsneer's Stash
StoreBanner_Text_MLGProLeagueSeason2
im gifts for your next battle!

The Inte
Collect
The Internationa
Availabl
The Inte
Level up
Treasure of the
Claim gr

StoreBanner_Text_ImmortalVaultII2015
Collect
exclusive new items from the Compendium in Immortal Treasures I & II! uses comp
endium header
StoreBanner_Header_DireShredMusic

Dire Shr

ed Cover Pack
StoreBanner_Text_DireShredMusic
p you thrash your enemies!

New music to hel

StoreBanner_Header_2015CollectorsCache
l 2015 Collector's Cache
StoreBanner_Text_2015CollectorsCache
e sets available for purchase only to Compendium owners!

The Internationa
Exclusiv

StoreBanner_Header_Treasure_of_Distinguished_Conqueror
Treasure of the Distinguished Conqueror
StoreBanner_Text_Treasure_of_Distinguished_Conqueror
Take on a distinguished new look!
StoreBanner_Header_CraftersRelic
of the Crafter's Relic
StoreBanner_Text_CraftersRelic
s of artisans!

Treasure
Claim the wonder

StoreBanner_Text_TI5AnnouncerPack
The Bris
tleback Announcer Pack, only with the Compendium! uses compendium header
StoreBanner_Text_TI5MusicPack
The Inte
rnational 2015 Music Pack from Jeremy and Julian Soule, exclusively for Compendi
um owners! uses compendium header
StoreBanner_Text_ImmortalVaultIII2015
Claim al
l three series of Immortal items, exclusively with The International 2015 Compen
dium! uses compendium header
StoreBanner_Header_deadmau5DiebackMusicPack
dieback music pack
StoreBanner_Text_deadmau5DiebackMusicPack
with deadmau5
StoreBanner_Header_SculptorsPillar2015

deadmau5
Wage war
The Sculptor's P

illar 2015
StoreBanner_Text_SculptorsPillar2015
w creations, or complete the charm!

Claim ne

StoreBanner_Header_FallMajorCompendium2015
son Compendium 2015

Fall Sea

StoreBanner_Text_FallMajorCoin2015
Redeem C
ompendium Coins for exclusive rewards! uses compendium header
StoreBanner_Text_FallMajorPiercingBeak2015
Raise yo
ur Compendium level to claim hero sets with unlockable ambient effects! uses co
mpendium header
StoreBanner_Text_FallMajorSharpenedFeather2015 Raise your Compe
ndium level to access new hero sets with more unlockable ambient effects! uses
compendium header
StoreBanner_Header_TreasureOfTheSeersEyeglass
Treasure
of the Seer's Eyeglass
StoreBanner_Text_TreasureOfTheSeersEyeglass
10% of t
he proceeds of each sale contributes to the Nanyang Championships prize pool!
StoreBanner_Header_TreasureOfTheTirelessCrafter Treasure of the
Tireless Crafter
StoreBanner_Text_TreasureOfTheTirelessCrafter
10% of t
he proceeds of each sale contributes to the MLG World Finals prize pool!
StoreBanner_Header_FallMajorSoaringCache

The Soar

ing Cache
StoreBanner_Text_FallMajorSoaringCache
New sets availab
le for purchase only to Compendium owners. Open five to earn a Bonus Cache!
StoreBanner_Header_FallMajorFlutteringCache

The Flut

tering Cache
StoreBanner_Text_FallMajorFlutteringCache
New sets
available for purchase only to Compendium owners. Open five to earn a Bonus Cac
he!
StoreBanner_Header_TempestHelmOfTheThunderGod
Helm of the Thundergod Bundle
StoreBanner_Text_TempestHelmOfTheThunderGod
ana includes new animations, effects, sounds, emoticon and more.
StoreBanner_Header_NestedTreasureII

Tempest
Zeus Arc
Nested T

reasure II
StoreBanner_Text_NestedTreasureII
A treasu
re of treasures, and may even contain a token to redeem a set of your choice.
StoreBanner_Header_DesertMusicPack

Desert M

usic Pack
StoreBanner_Text_DesertMusicPack
themed arrangement from the Dota Workshop.
StoreBanner_Header_BattlePass

A desert
Winter 2

016 Battle Pass


StoreBanner_Text_BattlePass
our Way to Untold Rewards.

Battle Y

StoreBanner_Header_JJLin_Music_Bundle
JJ Lin's Timekeeper Music Pack Bundle
StoreBanner_Text_JJLin_Music_Bundle
If purchased by March 6th, 2016, you will receive an 'EXALTED' quality on this i
tem.
StoreBanner_Header_Matt_Lange_Music_Bundle
Matt Lange Abstraction Music Pack
StoreBanner_Text_Matt_Lange_Music_Bundle
Cinematic, glitchy atmospheres and hard-hitting rhythms by Matt Lange
StoreBanner_Header_Spring_2016_BattlePass_Arcana_Vote
ARCANA VOTE
StoreBanner_Text_Spring_2016_BattlePass_Arcana_Vote
Available to owners of The International 2016 Battle Pass.
StoreBanner_Header_Spring_2016_BattlePass_Immortal_Gardens
IMMORTAL GARDENS TERRAIN
StoreBanner_Text_Spring_2016_BattlePass_Immortal_Gardens
Permanently awarded to owners of The International 2016 Battle Pass at Level 125
.
StoreBanner_Header_2016_BattlePass_Quest_Rewards
QUESTLINE COMPLETION REWARDS
StoreBanner_Text_2016_BattlePass_Quest_Rewards Available to own
ers of The International 2016 Battle Pass.
StoreBanner_Header_2016_BattlePass_Immortal_Gardens

IMMORTAL

GARDENS
StoreBanner_Text_2016_BattlePass_Immortal_Gardens
e to owners of The International 2016 Battle Pass.

Availabl

StoreBanner_Header_2016_BattlePass_Wagering

HIGH ROL

StoreBanner_Text_2016_BattlePass_Wagering

Availabl

LER WAGERING

e to owners of The International 2016 Battle Pass.


StoreBanner_Header_2016_BattlePass_Courier
E EVOLVING COURIER
StoreBanner_Text_2016_BattlePass_Courier
e to owners of The International 2016 Battle Pass.

ONIBI TH
Availabl

StoreBanner_Header_2016_Collectors_Cache
THE INTE
RNATIONAL 2016 COLLECTOR'S CACHE
StoreBanner_Text_2016_Collectors_Cache
Includes exclusi
ve items that will not be available for purchase elsewhere after The Internation
al.
StoreBanner_Header_2016_Trove_Carafe
THE INTERNATIONA
L 2016 TROVE CARAFE
StoreBanner_Text_2016_Trove_Carafe
Includes new Imm
ortal items. Available with Autographs from your favorite casters.
StoreBanner_Header_2016_Lockless_Luckvase
THE INTE
RNATIONAL 2016 LOCKLESS LUCKVASE
StoreBanner_Text_2016_Lockless_Luckvase
Includes new Imm
ortal items. Available with Autographs from your favorite casters.
StoreBanner_Header_BattlePass_Fall2016

FALL 2016 BATTLE

PASS
StoreBanner_Text_BattlePass_Fall2016
Filled with ques
ts, treasures, and rewards, the Fall 2016 Battle Pass is your companion for the
Dota 2016 fall season.
StoreBanner_Header_Warhammer_Treasure
RE OF THE OLD WORLD
StoreBanner_Text_Warhammer_Treasure
n Warhammer-themed sets from the Dota 2 Workshop.

WARHAMMER TREASU
Contains thirtee

DOTA_STORE_BANNER_END
Playtab_Quiz_Title

The Shopkeeper's

Quiz
Playtab_Quiz_Subtitle
item knowledge!
Pennants
dota_title_pennant

Test your Dota 2


DOTA Team Pennan

t
dota_desc_pennant_radiant
This is the tota
l value of pennants equipped by spectators watching this match. Pennants and pen
nant upgrades can be purchased in the store and then equipped in the 'fan slot'
via the loadout panel. Equipping a pennant makes you eligible for item drops whi
le you spectate your team's matches live during the International, and other tou
rnaments Valve may designate in the future.
dota_desc_pennant_dire
This is the total value
of pennants equipped by spectators watching this match. Pennants and pennant upg
rades can be purchased in the store and then equipped in the 'fan slot' via the
loadout panel. Equipping a pennant makes you eligible for item drops while you s
pectate your team's matches live during the International, and other tournaments
Valve may designate in the future.
Attribute Strings
Attrib_LowLevelPurchase
This ite

m cannot be traded until you reach Dota profile level 3.


Attrib_Store_TradableAfterDate
Becomes Tradable
After a Few Days
Attrib_Store_Purchased
Will Not
Be Tradable or Usable in Crafting
Attrib_CannotCraft
Not Usable in Crafting
Attrib_SpecialItem
Not Tradable or Usable in Crafting
Attrib_AchievementItem
Achievem
ent Item Not Tradable
Attrib_ExpirationDate
This item will expire on %s1.
Attrib_ExpirationDate_Usable
This ite
m will expire if not used by %s1.
Attrib_SeasonalExpirationDate
This is
part of your Battle Pass service.nAccess will expire when your Battle Pass servi
ce does on %s1.
AttribFormat_AdditionalNote
( %s1 )
Attrib_LimitedUse
This is a limited use item.nUses %s1
Attrib_InUse
Currently In Use
Attrib_CollectionReward
Collecti
on Reward
Attrib_PreviewItem
Test Run - Cannot be traded, crafted, or modified.
Attrib_Always_Tradable
Always T
radable
Attrib_CannotTrade
Not Tradable
Attrib_CannotTradeOrCraftOrDelete
Not Trad
able, Deletable, or Usable in Crafting
Attrib_CannotTradeOrCraft
Not Tradable or Usable in Crafting
Attrib_CannotTradeOrDelete
Not Trad
able or Deletable
Attrib_CannotCraftOrDelete
Not Craf
table or Deletable
Attrib_CannotDelete
Not Deletable
Attrib_ItemFind_Positive
Item Find %s1% increase in the chance of finding items for this hero while playi
ng with this item equipped.
Attrib_SupplyCrateSeries
Treasure Series #%s1
Attrib_AttachedParticle
Effect %
s1
Attrib_SetItemTintRGB
Color %s1
Attrib_EventDate
Date Received %s1
Attrib_GifterAccountID
Gift Fro
m %s1
Attrib_Unlimited
Unlimited Use
Attrib_TournamentEventDate
Date %s1
Attrib_MatchID
Match ID %s1
Attrib_GameTime

Event Time %s1


Attrib_FanfareLevel
Level %s1
Attrib_InternationalTag

The Inte

Attrib_FantasyChallengeTag
endium Fantasy Challenge %s1
Attrib_InternationalEvent
Granted for %s1
Attrib_UsageLevelRequirement
a Profile must be level %s1 to use this item.
InternationalEvent_Station0
a game at The International
InternationalEvent_Station1
the Secret Shop at The International
InternationalEvent_Station2
the Workshop Station at The International
InternationalEvent_Station3
the Voice Actors Station at The International
TE_FIRST_BLOOD
First Blood
TE_GAME_END
Victory
TE_MULTI_KILL
Multi Kill
TE_HERO_DENY
Allied Hero Denial
TE_AEGIS_DENY
Aegis Denial
TE_AEGIS_STOLEN
Aegis Stolen
TE_GODLIKE
Godlike
TE_COURIER_KILL
Courier Kill
TE_ECHOSLAM
Echo Slam
TE_RAPIER
Rapier
TE_EARLY_ROSHAN
Early Roshan
TE_BLACK_HOLE
Black Hole
TE_MK_DOUBLE_KILL
Double Kill
TE_MK_TRIPLE_KILL
Triple Kill
TE_MK_QUAD_KILL
ULTRA KILL
TE_MK_QUINTUPLE_KILL
RAMPAGE!
TE_DESC_FirstBlood
%s1 of %s2 scored first blood against %s3 of %s4 on %s5.
TE_DESC_GameEnd
%s1 defeated %s2 with a score of %s3 to %s4 on %s5.
TE_DESC_MultiKill
%s1 of %s2 scored a multi kill against %s3 on %s4.
TE_DESC_DoubleKill
%s1 of %s2 scored a double kill against %s3 on %s4.
TE_DESC_TripleKill

The Comp

rnational %s1

Your Dot
watching
visiting
visiting
visiting

%s1 of %s2 scored a triple kill against %s3 on %s4.


TE_DESC_QuadKill
%s1 of %s2 scored an ULTRA KILL against %s3 on %s4!
TE_DESC_QuintupleKill
%s1 of %s2 scored a RAMPAGE, killing every member of %s3 on %s4!
TE_DESC_HeroDeny
%s1 of %s2 denied his ally %s3 on %s4.
TE_DESC_AegisDeny
%s1 of %s2 destroyed the Aegis of the Immortal, denying %s3 its use on %s4.
TE_DESC_AegisStolen
%s1 of %s2 unexpectedly snatched the Aegis of the Immortal, denying %s3 its use
on %s4.
TE_DESC_Godlike
%s1 of %s2 achieved godlike streak against %s3 on %s4.
TE_DESC_CourierKill
%s1 of %s2 killed a courier against %s3 on %s4.
TE_DESC_Rapier
%s1 of %s2 purchased a Rapier against %s3 on %s4.
TE_DESC_EarlyRoshan
%s1 of %s2 got an early Roshan against %s3 on %s4.
TE_DESC_EchoSlam
%s1 of %s2 performed a 5 man Echo Slam against %s3 on %s4.
TE_DESC_BlackHole
%s1 of %s2 performed a 5 man Black Hole against %s3 on %s4.
Econ_Color_GC
font color=#%s1%s2, %s3, %s4font
Econ_Color
%s1, %s2, %s3
Econ_DateFormat
hour%%min%%sec%)
Econ_DateFormat_GMT
hour%%min%%sec%) GMT
Particle Effect Names
Attrib_Particle4
Self-Made Aura
Attrib_Particle15
Ethereal Flame
Attrib_Particle16
Resonant Energy
Attrib_Particle17
Luminous Gaze
Attrib_Particle18
Searing Essence
Attrib_Particle19
Burning Animus
Attrib_Particle20
Piercing Beams
Attrib_Particle21
Felicity's Blessing
Attrib_Particle22
Affliction of Vermin
Attrib_Particle31
Triumph of Champions
Attrib_Particle32
Sunfire
Attrib_Particle37
Champion's Aura 2012
Attrib_Particle46

%month% %day%, %year% (%


%month% %day%, %year% (%

Diretide Corruption
Attrib_Particle47
Touch of Midas
Attrib_Particle57
Frostivus Frost
Attrib_Particle61
Trail of the Lotus Blossom
Attrib_Particle68
Crystal Rift
Attrib_Particle73
Cursed Essence
Attrib_Particle74
Divine Essence
Attrib_Particle76
Trail of the Amanita
Attrib_Particle96
Trail of Burning Doom
Attrib_Particle109
Champion's Aura 2013
Attrib_Particle129
Rubiline Sheen
Attrib_Particle138
Emerald Ectoplasm
Attrib_Particle155
Diretide Blight
Attrib_Particle156
Spirit of Ember
Attrib_Particle157
Spirit of Earth
Attrib_Particle158
Orbital Decay
Attrib_Particle159
Bleak Hallucination
Attrib_Particle163
Ionic Vapor
Attrib_Particle185
New Bloom Celebration
Attrib_Particle196
Butterfly Romp
Attrib_Particle205
Touch of Frost
Attrib_Particle206
Touch of Flame
Attrib_Particle268
Champion's Aura 2014
Rarity Names
Rarity_Common
Common
Rarity_Uncommon
Uncommon
Rarity_Rare
Rare
Rarity_Mythical
Mythical
Rarity_Legendary
Legendary
Rarity_Ancient
Ancient
Rarity_Immortal

Immortal
Rarity_Arcana
Arcana
Rarity_Seasonal
Battle Pass Access
DOTA_FilterRarity
All Rarities
Type Names
DOTA_FilterType
All Types
FilterType_Wearable
Wearable
FilterType_Courier
Courier
FilterType_Announcer
Announcer
FilterType_Tool
Tool
FilterType_Misc
Misc
FilterType_Modifiers
Modifiers
FilterType_Pennant
Pennant
FilterType_Treasure_Chest
Treasure
FilterType_Ward
Ward
DOTA_ViewBackpack
View Armory
DOTA_ViewCollection
View Collection
DOTA_HeroFilter
Hero
Unknown_Item_Type
Item
DOTA_Chat_EconItem
%s1 has been awarded the item %s2!
Econ_Bundle_Double
%s1, %s2
Econ_Bundle_DoubleContinued

%s1, %s2

Econ_LootList_AdditionalItems

And %s1

,
others!
KillEaterEventType_Kills
Kills
KillEaterEventType_KillAssists
KillEaterEventType_Wins

Kill Assists
Victorie

KillEaterEventType_Treants_Created
KillEaterEventType_Omnislash_Jumps
KillEaterEventType_Blade_Fury_Time

Treants Created
Omnislash Jumps
Blade Fury Damag

KillEaterEventType_Blade_Dance_Crits

Blade Dance Crit

KillEaterEventType_Wards_Placed
KillEaterEventType_Killing_Sprees

Wards Placed
Killing

s
Sprees
KillEaterEventType_Trees_Created

Trees Cr

KillEaterEventType_Carries_Killed

Carries

eated
Killed
KillEaterEventType_First_Blood
KillEaterEventType_Godlike

First Bloods
Godlike

KillEaterEventType_Gold_Earned
KillEaterEventType_Gold_Spent

Gold Earned
Gold Spe

KillEaterEventType_Towers_Destroyed
KillEaterEventType_Bounty_TrackedKills
KillEaterEventType_Bounty_TrackedInvisKills

Towers Destroyed
Tracked Kills
Tracked Invisibl

Sprees
nt

e Kills
KillEaterEventType_Bounty_InvisJinadaHits
e Jinada Strikes
KillEaterEventType_Bounty_TrackGold
Bonus Gold
KillEaterEventType_Tide_GoodRavages
ages
KillEaterEventType_Windrunner_DoubleShackles
KillEaterEventType_Windrunner_GoodPowershots
shots
KillEaterEventType_Invoker_SunstrikeKills
e Kills
KillEaterEventType_Couriers_Purchased
Purchased
KillEaterEventType_Wards_Purchased
rchased
KillEaterEventType_Tide_EnemiesGushed
Gushed
KillEaterEventType_Axe_Culls
Enemies Culled
KillEaterEventType_Axe_BattleHungerKills
unger Kills
KillEaterEventType_Axe_LowHealthKills
th Kills
KillEaterEventType_Axe_CalledDamageDone
KillEaterEventType_Axe_CalledDamageTaken
age Taken
KillEaterEventType_Invoker_TornadoKills
KillEaterEventType_GamesViewed
ewed
KillEaterEventType_Sven_DoubleStuns
ro Storm Hammers
KillEaterEventType_Sven_WarcryAssists
ssists
KillEaterEventType_Sven_CleaveDoubleKills
ro Cleave Kills
KillEaterEventType_Sven_TeleportInterrupts
eleports
KillEaterEventType_Faceless_MultiChrono
ospheres
KillEaterEventType_Faceless_ChronoKills
ls

Invisibl
Tracked
Quad Rav
Double Shackles
Multi-Hero Power
Sunstrik
Couriers
Wards Pu
Enemies

Battle H
Near Dea
Call Damage Done
Call Dam
Tornado Kills
Games Vi
Multi-He
Warcry A
Multi-He
Storm Hammered T
Multi-Hero Chron
Chronosphere Kil

KillEaterEventType_Ursa_MultiShocks

Multi-He

KillEaterEventType_RoshanKills

Roshan K

KillEaterEventType_GiftsGranted

Gifts Gr

ro Earthshocks
ills
anted
KillEaterEventType_Lion_FingerKills
Finger Kills
KillEaterEventType_Lion_ManaDrained
Mana Drained
KillEaterEventType_OD_IntStolen
ence Stolen
KillEaterEventType_Riki_GemCarrierKills
Gem Carriers Killed
KillEaterEventType_Riki_SmokedHeroKills
Heroes Killed Inside Smoke
KillEaterEventType_HeroesRevealedWithDust
Heroes Revealed with Dust
KillEaterEventType_SkeletonKing_ReincarnationKills
Reincarnation Kills
KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed
Borrowed Time Healing
KillEaterEventType_Skywrath_FlareKills
Flare Kills
KillEaterEventType_Enchantress_CreepsConverted
Creeps Enchanted
KillEaterEventType_Leshrac_SplitEarthStuns
Split Earth Stuns
KillEaterEventType_Mirana_MaxStunArrows
Maximum Stun Arrows
KillEaterEventType_PhantomAssassin_CoupdeGraceCrits
Coup de Grace Crits
KillEaterEventType_PhantomAssassin_DaggerCrits
Dagger Crits
KillEaterEventType_Meepo_Earthbinds
Successful Earthbinds
KillEaterEventType_Bloodseeker_RuptureKills
Rupture Kills
KillEaterEventType_ChaosKnight_FourSecondStunBolts
4 Second Stuns
KillEaterEventType_Slark_LeashedEnemies
Leashed Enemies
KillEaterEventType_Slark_EssenceStolen
Essence Stolen
KillEaterEventType_Slark_DebuffsPurged
Debuffs Purged
KillEaterEventType_Disruptor_FountainGlimpses
Enemies Fountain Glimpsed
KillEaterEventType_Rubick_SpellsStolen
Spells Stolen
KillEaterEventType_Rubick_UltimatesStolen
Ultimates Stolen
KillEaterEventType_Doom_CreepsDevoured
Creeps Devoured
KillEaterEventType_Doom_EnemiesDoomed
Doomed Enemies
KillEaterEventType_OgreMagi_4xFireblasts
4X Multicast Fireblasts
KillEaterEventType_OgreMagi_4xIgnites
4X Multicast Ignites

Intellig

KillEaterEventType_Omniknight_Purifications
Purifications
KillEaterEventType_Omniknight_AlliesRepelled
Allies Repelled
KillEaterEventType_Omniknight_EnemiesRepelled
Enemies Repelled
KillEaterEventType_Warlock_FiveHeroFatalBonds
Five-Hero Fatal Bonds
KillEaterEventType_Warlock_GolemsSummoned
Golems Summoned
KillEaterEventType_CrystalMaiden_FrostbittenEnemies
ten Enemies
KillEaterEventType_CrystalMaiden_CrystalNovas
Crystal Novas Cast
KillEaterEventType_Kunkka_DoubleHeroTorrents
Double-Hero Torrents
KillEaterEventType_Kunkka_TripleHeroGhostShips
ero Ghost Ships
KillEaterEventType_NagaSiren_EnemiesEnsnared
Enemies Ensnared
KillEaterEventType_NagaSiren_TripleHeroRipTides
ero Rip Tides
KillEaterEventType_Lycan_KillsDuringShapeshift
fted Kills
KillEaterEventType_Lycan_WolvesSummoned
Wolves Summoned
KillEaterEventType_Pudge_FleshHeapTotal
Flesh Heap Total
KillEaterEventType_Pudge_DismemberKills
Dismember Kills
KillEaterEventType_Pudge_EnemyHeroesHooked
Enemy Heroes Hooked
KillEaterEventType_Pudge_HookKills
Meat Hook Kills
KillEaterEventType_Pudge_UnseenEnemyHeroesHooked
Unseen Enemies Hooked
KillEaterEvent_Demons_Destroyed
Demons Imprisoned
KillEaterEventType_DrowRanger_EnemiesSilenced
Enemies Silenced
KillEaterEventType_DrowRanger_MultiHeroSilences
ro Silences
KillEaterEventType_DrowRanger_SilencedKills
Silenced Kills
KillEaterEventType_DrowRanger_FrostArrowKills
Frost Arrow Kills
KillEaterEventType_DragonKnight_KillsInDragonForm
Dragon Form Kills
KillEaterEventType_DragonKnight_BreatheFireKills
Breathe Fire Kills
KillEaterEventType_DragonKnight_DragonTails
Dragon Tail Stuns
KillEaterEventType_DragonKnight_SplashKills
Splash Damage Kills
KillEaterEventType_Morphling_MorphReplicates
Morphs to Replicate
KillEaterEventType_Morphling_HeroesReplicated

Frostbit

Triple-H

Triple-H
Shapeshi

Multi-He

Heroes Replicated
KillEaterEventType_Morphling_MaxLengthStunAdaptive
tive Strike Stuns
KillEaterEventType_Morphling_MaxDamageAdaptive
ge Adaptive Strikes

Max Adap
Max Dama

KillEaterEventType_WitchDoctor_CaskStuns
Cask Stuns
KillEaterEventType_WitchDoctor_MaledictKills
Malediction Kills
KillEaterEventType_WitchDoctor_MultiHeroMaledicts
Multi-Hero Maledicts
KillEaterEventType_WitchDoctor_VoodooHealed
Voodoo Restoration Health
KillEaterEventType_WitchDoctor_DeathWardKills
Kills with Death Ward
KillEaterEventType_Disruptor_ThunderStrikeKills

Thunder

Strike Kills
KillEaterEventType_Disruptor_HeroesGlimpsed
Heroes Glimpsed
KillEaterEventType_CrystalMaiden_FreezingFieldKills

Freezing

Field Kills
KillEaterEventType_Medusa_MysticSnakeManaStolen
nake Mana Stolen
KillEaterEventType_Medusa_EnemiesPetrified
Enemies Petrified
KillEaterEventType_Warlock_FatalBondsKills
Fatal Bonds Kills
KillEaterEventType_Warlock_GolemKills
Golem Kills
KillEaterEventType_Tusk_WalrusPunches
Walrus Punches
KillEaterEventType_Tusk_SnowballStuns
Snowball Stuns
KillEaterEventType_Earthshaker_FissureStuns
Fissure Stuns
KillEaterEventType_Earthshaker_3HeroEchoslams
Three-Hero Echoslams
KillEaterEventType_SandKing_BurrowstrikeStuns
Burrowstrike Stuns
KillEaterEventType_SandKing_EpicenterKills
Epicenter Kills
KillEaterEventType_SkywrathMage_AncientSealKills
Ancient Seal Kills
KillEaterEventType_SkywrathMage_ConcussiveShotKills
Concussive Shot Kills
KillEaterEventType_Luna_LucentBeamKills
Lucent Beam Kills
KillEaterEventType_Luna_EclipseKills
Eclipse Kills

Mystic S

KillEaterEventType_KeeperOfTheLight_IlluminateKills

Illumina

te Kills
KillEaterEventType_KeeperOfTheLight_ManaLeakStuns
Mana Leak Stuns
KillEaterEventType_KeeperOfTheLight_TeammatesRecalled

Teammate

s Recalled
KillEaterEventType_Ward_RuneSpawnsSeen
Rune Spawns Spotted
KillEaterEventType_Ward_TimesPlaced
Times Placed
KillEaterEventType_LegionCommander_DuelsWon
Duels Won
KillEaterEventType_LegionCommander_DuelsLost
Duels Lost
KillEaterEventType_Beastmaster_HawksSummoned
Hawks Summoned
KillEaterEventType_Beastmaster_BoarsSummoned
Boars Summoned
KillEaterEventType_Beastmaster_RoarKills
Roar Kills
KillEaterEventType_Beastmaster_RoarMultiKills
Roar Multi-Kills
KillEaterEventType_Windrunner_FocusFireBuildings
Buildings Focus Fired
KillEaterEventType_Windrunner_PowershotKills
Powershot Kills
KillEaterEventType_PhantomAssassin_DaggerLastHits
Dagger Last Hits
KillEaterEventType_PhantomAssassin_PhantomStrikeKills
Strike Kills
KillEaterEventType_PhantomAssassin_ArcanaEventWins
ation Score
KillEaterEventType_Statue_Commends
Statue Commendations

Phantom
Assassin

KillEaterEventType_DeathProphet_CryptSwarmKills

Crypt Sw

KillEaterEventType_DeathProphet_ExorcismBuildingKills

Exorcism

arm Kills
Building Kills
KillEaterEventType_DeathProphet_ExorcismSpiritsSummoned Exorcism
Spirits Summoned
KillEaterEventType_DeathProphet_MultiHeroSilences
Multi-Hero Silences
KillEaterEventType_Abaddon_MistCoilKills
Mist Coil Kills
KillEaterEventType_Abaddon_MistCoilHealed
Healed With Mist Coil
KillEaterEventType_Abaddon_AphoticShieldKills
Aphotic Shield Kills
KillEaterEventType_Lich_Sacrifices
Sacrifices
KillEaterEventType_Lich_ChainFrostTripleKills
Chain Frost Triple Kills

KillEaterEventType_Lich_ChainFrostMultiKills
Chain Frost Double Kills
KillEaterEventType_Lich_ChainFrostBounces
Chain Frost Bounces
KillEaterEventType_Lich_IceArmorCasts
Ice Armor Casts
KillEaterEventType_Ursa_EnragedKills
Kills While Enraged
KillEaterEventType_Ursa_EarthshockKills
Earthshocked Enemies Killed
KillEaterEventType_Lina_LagunaBladeKills
Laguna Blade Kills
KillEaterEventType_Lina_DragonSlaveKills
Dragon Slave Kills
KillEaterEventType_Lina_LightStrikeArrayStuns
Light Strike Array Stuns
KillEaterEvent_Barracks_Destroyed
Barracks Destroyed
KillEaterEvent_Buildings_Destroyed
Buildings Destroyed
KillEaterEventType_Horrors_Witnessed

Horrors Witnesse

d
KillEaterEvent_TemplarAssassin_MeldKills
Meld Kills
KillEaterEvent_TemplarAssassin_HeroesSlowed

Heroes T

rap Slowed
KillEaterEvent_TemplarAssassin_DamageAbsorbed
on Damage Absorbed
KillEaterEvent_TemplarAssassin_TrapsTriggered
iggered

Refracti
Traps Tr

KillEaterEvent_Sniper_AssassinationKills
Assassination Kills
KillEaterEvent_Sniper_ShrapnelTowerDamage
Shrapnel Tower Damage
KillEaterEvent_Sniper_HeadshotStuns
Headshots
KillEaterEvent_EarthSpirit_SmashStuns
Smash Stuns
KillEaterEvent_EarthSpirit_GripSilences

Grip Sil

KillEaterEvent_EarthSpirit_SpeedingBoulders

Speeding

ences
Boulders
KillEaterEvent_ShadowShaman_ShackleKills
Shackled Enemies Killed
KillEaterEvent_ShadowShaman_HexKills
Hexed Enemies Killed
KillEaterEvent_ShadowShaman_WardsSummoned
Serpent Wards Summoned
KillEaterEvent_Centaur_EnemiesStomped
Enemies Stomped
KillEaterEvent_Centaur_DoubleEdgeKills

Double E

dge Kills
KillEaterEvent_Centaur_ReturnKills
Return Kills
KillEaterEvent_EmberSpirit_EnemiesChained
Enemies Chained
KillEaterEvent_EmberSpirit_SleightOfFistMultiKills
ro Sleight of Fist Kills
KillEaterEvent_EmberSpirit_FlameGuardDamageAbsorbed
ard Damage Absorbed

Multi-He
Flame Gu

KillEaterEvent_LegionCommander_TripleHeroOdds
Triple-H
ero Overwhelming Odds
KillEaterEvent_LegionCommander_MomentOfCourageLifeStolen
Moment of Courage Life Stolen
KillEaterEvent_LegionCommander_SecondsSpentDueling
Seconds
Spent Dueling
KillEaterEvent_Puck_GoodCoils
Triple-Hero Dream Coils
KillEaterEvent_Puck_GoodWaningRifts
Triple-Hero Waning Rifts
KillEaterEvent_Puck_OrbKills
Kills with Illusory Orb
KillEaterEvent_VengefulSpirit_EnemiesStunned

Enemies

Stunned
KillEaterEvent_VengefulSpirit_EnemiesSwapped
KillEaterEvent_VengefulSpirit_MultiTerrors

Enemies Swapped
Triple-Hero Wave

KillEaterEvent_Lifestealer_RageKills

Kills while Rage

KillEaterEvent_Lifestealer_OpenWoundsKills

Enemies killed w

of Terrors
d
ith Open Wounds
KillEaterEvent_Lifestealer_InfestKills Enemies killed leaving I
nfest
KillEaterEvent_ElderTitan_GoodSplitters

Triple-Hero Eart

h Splitters
KillEaterEvent_ElderTitan_SpiritKills

Enemies killed by Astral

KillEaterEvent_ElderTitan_GoodStomps

Triple-Hero Echo Stomp

KillEaterEvent_Clockwerk_2Cogs

Double-Hero Power Cog Tr

Spirit

aps
KillEaterEvent_Clockwerk_BlindHooks
Blind Hooks
KillEaterEvent_Clockwerk_RocketKills
Rocket Flare Kills
KillEaterEvent_Clockwerk_BlindRocketKills
Blind Rocket Fla
re Kills
KillEaterEvent_StormSpirit_BallDamage

Ball Lig

KillEaterEvent_StormSpirit_BallKills

Ball Lig

htning Damage
htning Kills
KillEaterEvent_StormSpirit_DoubleRemnantKills

Static Remnant D

KillEaterEvent_StormSpirit_VortexKills

Electric Vortex

ouble Kills
Kills
KillEaterEvent_Tinker_Rearms
Rearms
KillEaterEvent_Tinker_TPsToBase

Teleport

s to Base
KillEaterEvent_Tinker_DoubleMissileKills
king Missile Double Kills
KillEaterEvent_Tinker_LaserKills
Laser Kills
KillEaterEvent_GamesPlayed

Heat-See

Games Played

KillEaterEvent_DreamLeague_DreamPoints Dreams Imposed


KillEaterEventType_Techies_SuicideKills
KillEaterEvent_Techies_LandMineKills

Suicide Kills
Land Min

KillEaterEvent_Techies_StasisTrapStuns

Stasis Trap Stun

KillEaterEvent_Techies_RemoteMineKills

Remote Mine Kill

KillEaterEvent_VictoryPredictions

Current Predicti

e Kills
s
s
on Streak
KillEaterEvent_VictoryPredictionFailures

Failed P

KillEaterEvent_VictoryPredictionWins

Successf

redictions
ul Predictions
KillEaterEvent_ShadowFiend_TripleRaze

Three Shadowraze

Combo
KillEaterEvent_ShadowFiend_TripleRazeKills
adowraze Combo Kills
KillEaterEvent_ShadowFiend_RequiemMultiKills
Multi Kills
KillEaterEvent_ShadowFiend_QRazeKills
Kills
KillEaterEvent_ShadowFiend_WRazeKills
e Kills
KillEaterEvent_ShadowFiend_ERazeKills
Kills

Three Sh
Requiem
Short Shadowraze
Medium Shadowraz
Long Shadowraze

KillEaterEvent_Oracle_FatesEdictKills

Fate's Edict Kil

KillEaterEvent_Oracle_FalsePromiseSaves

Allies Saved Wit

ls
h False Promise
KillEaterEvent_EnemyWardKills

Enemy Wa

rd Kills
KillEaterRank0
KillEaterRank1
KillEaterRank2
KillEaterRank3
KillEaterRank4
KillEaterRank5
KillEaterRank6
KillEaterRank7
KillEaterRank8
KillEaterRank9
KillEaterRank10
KillEaterRank11
KillEaterRank12
KillEaterRank13

Inscribed
Unremarkable
Blooded
Menacing
Uncharitable
Dangerous
Notably Dangerous
Lethal
Spectacularly Lethal
Blood-Drenched
Gore-Spattered
Wicked
Inhumane
Face-Melting

KillEaterRank14
KillEaterRank15
KillEaterRank16
KillEaterRank17

Rage-Inducing
Match-Ending
Imba
Utterly Broken

WinsRank0
WinsRank1
WinsRank2
WinsRank3
WinsRank4
WinsRank5
WinsRank6
WinsRank7
WinsRank8
WinsRank9
WinsRank10
WinsRank11
WinsRank12
WinsRank13
WinsRank14
WinsRank15
WinsRank16

Inscribed
Newbie
Initiate
Apprentice
Journeyman
Expert
Master
Grand Master
Authority
Virtuoso
Single-Minded
Try-Hard
Die-Hard
Going Pro
Almost Pro
Pure Pro
Win Machine

FurionRank0
FurionRank1
FurionRank2
FurionRank3
FurionRank4
FurionRank5
FurionRank6
FurionRank7
FurionRank8
FurionRank9
FurionRank10
FurionRank11
FurionRank12
FurionRank13
FurionRank14

Inscribed
Seedling
Sproutling
Twiggy
Leafy
Frondly
Verdant
Lush
Flourishing
Bountiful
Druidic
Magnificent
Consecrated
Enshrined
Verodicia's Own

JuggernautRank0
JuggernautRank1
JuggernautRank2
JuggernautRank3
JuggernautRank4
JuggernautRank5
JuggernautRank6
JuggernautRank7
JuggernautRank8
JuggernautRank9
JuggernautRank10
JuggernautRank11
JuggernautRank12
JuggernautRank13
JuggernautRank14
TowersRank0
TowersRank1
TowersRank2
TowersRank3
TowersRank4

Inscribed
Forgotten
Derelict
Outcast
Notable
Accomplished
Experienced
Unchallenged
Undefeatable
Unconquered
Recognized
Renowned
Storied
Celebrated
Immortal
Inscribed
Impaired
Impairing
Vandalizing
Ravaging

TowersRank5
TowersRank6
TowersRank7
TowersRank8
TowersRank9
TowersRank10
TowersRank11
TowersRank12
TowersRank13
TowersRank14
TowersRank15
TowersRank16
BountyHunterRank0
BountyHunterRank1
BountyHunterRank2
BountyHunterRank3
BountyHunterRank4
BountyHunterRank5
BountyHunterRank6
BountyHunterRank7
BountyHunterRank8
BountyHunterRank9
BountyHunterRank10
BountyHunterRank11
BountyHunterRank12
BountyHunterRank13
BountyHunterRank14
BountyHunterRank15

Razing
Wrecking
Decimating
Demolishing
Disintigrating
Pulverizing
Atomizing
Planckifying
Steeple Toppling
Monolith Mashing
Edifice Defying
Tower-Bane
Scrounger's
Scavenger's
Shadower's
Trapper's
Hawker's
Ferreter's
Tracker's
Stalker's
Hunter's
Hitman's
Marauder's
Liquidator's
Mercenary's
Cutthroat's
Murderer's
Exterminator's

InvokerRank0
InvokerRank1
InvokerRank2
InvokerRank3
InvokerRank4
InvokerRank5
InvokerRank6
InvokerRank7
InvokerRank8
InvokerRank9
InvokerRank10
InvokerRank11
InvokerRank12
InvokerRank13
InvokerRank14
InvokerRank15
InvokerRank16
InvokerRank17

Inscribed
Superior
Faultless
Matchless
Incomparable
Peerless
Supreme
Unequaled
Unrivaled
Unparalleled
Unsurpassable
Inimitable
Consummate
Preeminent
Paramount
Transcendant
Ultimate
Perfect

GoldRank0
GoldRank1
GoldRank2
GoldRank3
GoldRank4
GoldRank5
GoldRank6
GoldRank7
GoldRank8
GoldRank9
GoldRank10

Destitute
Deprived
Meager
Lacking
Poor
Favored
Flourishing
Thriving
Prosperous
Booming
Bounteous

GoldRank11
GoldRank12
GoldRank13
GoldRank14
GoldRank15
GoldRank16
GoldRank17
GoldRank18
GoldRank19
GoldRank20

Lucrative
Abundant
Flush
Gilded
Bountiful
Affluent
Wealthy
Opulent
Palatial
Triumphant

Didn't end up using these, but they seem useful, so leaving the
m in for a later rank set.
ThiefRank0
Pilfering
ThiefRank1
Pinching
ThiefRank2
Rifling
ThiefRank3
Pickpocketing
ThiefRank4
Swindling
ThiefRank5
Poaching
ThiefRank6
Divesting
ThiefRank7
Fleecing
ThiefRank8
Looting
ThiefRank9
Thieving
ThiefRank10
Robbing
ThiefRank11
Plundering
ThiefRank12
Raiding
ThiefRank13
Ransacking
ThiefRank14
Pillaging
ThiefRank15
Marauding
Axe Ranks..
AxeRank0
AxeRank1
AxeRank2
AxeRank3
AxeRank4
AxeRank5
AxeRank6
AxeRank7
AxeRank8
AxeRank9
AxeRank10
AxeRank11
AxeRank12
AxeRank13

Peon's
Flunky's
Grunt's
Guard's
Recruit's
Fighter's
Warrior's
Veteran's
Guerilla's
Enforcer's
Mercenary's
Warmonger's
Eliminator's
Executioner's

Set Names
ItemSet
Set %s1
RefurbishItem_RemovePaintTitle Remove Paint
RefurbishItem_RemovePaint
Remove the custo
m color from this item, restoring its original colornn(Paint will be discarded)
RefurbishItem_RemoveCustomTextureTitle Remove Decal
RefurbishItem_RemoveCustomTexture
he decal applied to this item
RefurbishItem_RemoveCraftIndexTitle

Remove t

Remove Craft Num

ber
RefurbishItem_RemoveCraftIndex
e crafted number from this item
RefurbishItem_RemoveMakersMarkTitle

Remove the uniqu


Remove Crafter N

ame
RefurbishItem_RemoveMakersMark
er's name from this item
RefurbishItem_RemoveDedicationTitle

Remove the craft


Remove Dedicatio

n
RefurbishItem_RemoveDedication
dedication from this item
RefurbishItem_RemoveGifterAccountIdTitle

Remove the gift


Remove Gift Give

r's Name
RefurbishItem_RemoveGifterAccountId
of the person who gave this gift from the item
RefurbishItem_RemovePaintOption
RefurbishItem_RemoveNameOption
RefurbishItem_RemoveDescOption

Remove the name


Remove Paint
Remove Name
Remove Descripti

on
RefurbishItem_RemoveCustomTextureOption Remove Decal
RefurbishItem_RemoveCraftIndexOption
Remove Craft Num
ber
RefurbishItem_RemoveMakersMarkOption

Remove Crafter N

RefurbishItem_RemoveDedicationOption

Remove Dedicatio

RefurbishItem_RemoveGifterAccountIdOption

Remove Gift Give

RefurbishItem_RemoveGifterTitle

Remove Gift Mess

ame
n
r's Name
age
RefurbishItem_RemoveGifter
Remove t
he name of the person who gave this gift and their message from this item
RefurbishItem_RemoveGifterOption
Remove G
ift Message
RefurbishItem_Yes
Yes, Wipe It
RefurbishItem_No
No, Leave It
NewItemMethod_Dropped

You Earn

NewItemMethod_Crafted

You Craf

NewItemMethod_Traded

You Trad

ed a Drop
ted
ed for
NewItemMethod_Purchased
om the Dota Store
NewItemMethod_FoundInCrate
m a Treasure
NewItemMethod_Gifted
ived a Gift
NewItemMethod_Support
Support Granted You
NewItemMethod_Promotion

You Purchased fr
You Received fro
You Rece
Customer
You Received a S

tore Promotion Item


NewItemMethod_Earned
ed
NewItemMethod_Refunded
d
NewItemMethod_GiftWrapped
Wrapped
NewItemMethod_CollectionReward
n Reward
NewItemMethod_PreviewItem
now Testing
NewItemMethod_PreviewItemPurchased
NewItemMethod_PeriodicScoreReward
NewItemMethod_TournamentDrop
ournament Prize
NewItemMethod_RecipeOutput
NewItemMethod_CommunityMarketPurchase
team Community Market
NewItemMethod_GemExtract
acted
NewItemMethod_CompendiumReward
m Reward
NewItemMethod_CompendiumDrop
ompendium Drop
Item_Found
found font color='%s2'%s3font %s4
Item_Crafted
crafted font color='%s2'%s3font %s4
Item_Traded
traded for font color='%s2'%s3font %s4
Item_Purchased
d font color='%s2'%s3font %s4
Item_FoundInCrate
unboxed font color='%s2'%s3font %s4
Item_Gifted
received a gift font color='%s2'%s3font %s4
Item_Earned
earned font color='%s2'%s3font %s4
Item_Refunded
been refunded font color='%s2'%s3font %s4
Item_GiftWrapped
wrapped a gift font color='%s2'%s3font %s4
Item_CollectionReward
a collection reward font color='%s2'%s3font %s4
Item_PeriodicScoreReward
ont color='%s2'%s3font %s4

You Earn
You Were Refunde
You Gift
You Redeemed a Collectio
You are
You Purchased
You Earned
You Received a T
You Crafted
You Purchased from the S
You Extr
You Received a Compendiu
You Received a C
%s1 has
%s1 has
%s1 has
%s1 has purchase
%s1 has
%s1 has
%s1 has
%s1 has
%s1 has
%s1 has redeemed
%s1 has earned f

dota_stat_dropdown
GAME STATS
dota_stat_dropdown_level
HERO LEVEL
dota_stat_dropdown_gold
CURRENT GOLD
dota_stat_dropdown_kda
KILLSDEATHSASSISTS
dota_stat_dropdown_lasthits_denies LAST HITSDENIES
dota_stat_dropdown_totalgold
TOTAL GOLD EARNED
total earned
dota_stat_dropdown_gold_per_min GOLD PER MINUTE
dota_stat_dropdown_xp_per_min
XP PER MINUTE
minute
dota_stat_dropdown_buyback
dota_stat_dropdown_networth

BUYBACK STATUS
NET WORTH

minute

dota_stat_dropdown_fantasy
FANTASY POINTS
dota_stat_dropdown_fantasy_tooltip Point Details
DOTA_FanSlot

Player F

an Slot
DOTA_ChangingFanSlot
Swapping or upgr
ading pennants while spectating can take a few minutes to update.
DOTA_HoF_Champions
DOTA_HoF_US

World Champions
United S

DOTA_HoF_China

China

tates
DOTA_HoF_ArtStyle

Ivan Ant

onov
DOTA_HoF_Puppey
DOTA_HoF_XBOCT

Clement Ivanov
Oleksandr Dashke

vych
DOTA_HoF_Dendi
DOTA_HoF_LighTofHeaveN

Danil Ishutin
Dmitriy Kupriyanov

DOTA_HoF_Zhou
DOTA_HoF_Ferrari430
DOTA_HoF_YYF

Chen Yao
Luo Feichi
Jiang Ce

DOTA_HoF_ChuaN
DOTA_HoF_Faith

Wong Hock Chuan


Zeng Hongda

DOTA_HoF_AdmiralBulldog
DOTA_HoF_Akke

Henrik Ahnberg
Joakim A

kterhall
DOTA_HoF_Loda

Jonathan

DOTA_HoF_EGM

Jerry Lu

DOTA_HoF_s4

Gustav M

DOTA_HoF_Hao

Chen Zhi

DOTA_HoF_Mu

Zhang Pa

Berg
ndqvist
agnusson
hao
n
DOTA_HoF_xiao8
DOTA_HoF_Banana
DOTA_HoF_Sansheng

Zhang Ning
Wang Jiao
Wang Zha

ohui
DOTA_HoF_Fear

Clinton

Loomis
DOTA_HoF_Suma1L

Syed Sumail Hass

an
DOTA_HoF_UNiVeRsE

Saahil A

DOTA_HoF_Aui_2000

Kurtis L

DOTA_HoF_ppd

Peter Da

TI6_Winner

Wings Ga

rora
ing
ger
ming

DOTA_HoF_shadow
DOTA_HoF_blink
DOTA_HoF_faith_bian
DOTA_HoF_y

Chu Zeyu
Zhou Yang
Zhang Ruida
Zhang Yi

DOTA_HoF_iceice

Li Peng

ping
DOTA_ARDM_Loading

Loading

Heroes
DOTA_ARDM_Loading_Text
ARDM hero data...

Please wait, preloading

Halloween
npc_dota_roshan_halloween
Roshan
npc_dota_goodguys_siege_diretide
Roshling
npc_dota_creep_goodguys_ranged_diretide
Diretide Witch
npc_dota_creep_goodguys_melee_diretide
Diretide Ghoul
npc_dota_badguys_siege_diretide
Roshling
npc_dota_creep_badguys_ranged_diretide
Diretide Crawler
npc_dota_creep_badguys_melee_diretide
Diretide Zombie
ent_dota_dire_candybucket
Dire Candy Bucket
ent_dota_radiant_candybucket
Radiant Candy Bucket
DOTA_HalloweenRules0_Title
DIRETIDE CANDY CHAOS
DOTA_HalloweenRules0_Text
Gather more candy than the enemy team to win this fabulous prize!
DOTA_HalloweenRules1_Title
DIRETIDE SUGAR RUSH
DOTA_HalloweenRules1_Text
Defeat Roshan to win this fabulous prize!
DOTA_Tooltip_Ability_item_halloween_candy_corn
Greevil Taffy
DOTA_Tooltip_ability_item_halloween_candy_corn_Description
Use Deposit the candy in your bucket to give all heroes on the map gold and XP,
or use it to satisfy a rampaging Roshan's sweet tooth. Get the highest candy in
your bucket to win a prize! Carrying candy makes you less healthy, and decreases
your max HP.
DOTA_Tooltip_ability_item_halloween_candy_corn_Lore
A strange looking candy, made out of Greevil cream and gummy vitamins.
DOTA_Tooltip_modifier_item_halloween_candy_eaten
Greevil Treats Consumed
DOTA_Tooltip_modifier_item_halloween_candy_eaten_Description
Gaining %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS% Strength, %dMODIFIER_PROPERTY_
STATS_AGILITY_BONUS% Agility, and %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS% Int
elligence.
DOTA_Tooltip_ability_roshan_halloween_apocalypse
Apocalypse
DOTA_Tooltip_ability_roshan_halloween_apocalypse_Description
Roshan launches devastating beams of incineration from the sky at all enemy hero

es outside of 400 range, but within 1200 range.


DOTA_Tooltip_ability_roshan_halloween_apocalypse_area_of_effect
RADIUS
DOTA_Tooltip_ability_roshan_halloween_apocalypse_delay
DELAY
DOTA_Tooltip_ability_roshan_halloween_apocalypse_damage
DAMAGE
DOTA_Tooltip_ability_roshan_halloween_wave_of_force
Wave of Force
DOTA_Tooltip_ability_roshan_halloween_wave_of_force_Description
After a delay, Roshan smashes the ground, causing massive radial damage in an ar
ea around him, knocking back all enemies. The closer to Roshan the enemy is, th
e more damage it takes.
DOTA_Tooltip_ability_roshan_halloween_wave_of_force_radius
RADIUS
DOTA_Tooltip_ability_roshan_halloween_toss
Toss
DOTA_Tooltip_ability_roshan_halloween_toss_Description
Roshan tosses a nearby enemy unit at an enemy that is further away.
DOTA_Tooltip_ability_roshan_halloween_shell
Shell
DOTA_Tooltip_ability_roshan_halloween_shell_Description
Roshan becomes immune to physical damage, but takes enhanced magical damage for
a brief time. When Roshan uses Shell, all ability and item cooldowns are refres
hed.
DOTA_Tooltip_ability_roshan_halloween_burn
Fire Breath
DOTA_Tooltip_ability_roshan_halloween_burn_Description
Roshan breathes a lethal arc of searing fire.
DOTA_Tooltip_ability_roshan_halloween_summon
Summon Roshlings
DOTA_Tooltip_ability_roshan_halloween_summon_Description
Roshan calls a group of Roshlings to aid him.
DOTA_Tooltip_ability_roshan_halloween_fireball
Fireball
DOTA_Tooltip_ability_roshan_halloween_fireball_Description
Roshan launches a number of slow moving fireballs at all nearby enemies.
DOTA_Tooltip_modifier_roshan_halloween_fed
Roshan is Full!
DOTA_Tooltip_modifier_roshan_halloween_fed_Description
Roshan just ate some candy, you can't feed him yet!
DOTA_Tooltip_modifier_halloween_roshan_begging
Give Roshan Candy!
DOTA_Tooltip_modifier_halloween_roshan_begging_Description
You have 3 seconds to give Roshan candy!
DOTA_Tooltip_modifier_roshan_halloween_angry_buff
Roshan's Anger
DOTA_Tooltip_modifier_roshan_halloween_angry_buff_Description
Roshan's current level of rage!
DOTA_Tooltip_modifier_roshan_halloween_levels
Roshan's level
DOTA_Tooltip_modifier_roshan_halloween_levels_Description
Roshan's current level
DOTA_Tooltip_modifier_roshan_halloween_candy_buff
Roshan's Candy
DOTA_Tooltip_modifier_roshan_halloween_candy_buff_Description
Roshan's eaten this much candy!
DOTA_Tooltip_modifier_roshan_halloween_shell
Shell

DOTA_Tooltip_modifier_roshan_halloween_shell_Description
Roshan is immune to physical damage but taking 400%% enhanced magic damage!
DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay
Waiting
DOTA_Tooltip_modifier_roshan_sugar_rush_start_delay_Description
Roshan is waiting for a victim to attack!
DOTA_Tooltip_modifier_halloween_truce
Truce
DOTA_Tooltip_modifier_halloween_truce_Description
You can't get hurt by other players!
DOTA_Tooltip_modifier_candy_bucket
Candy Collected
DOTA_Tooltip_Econ_halloween_unusual_power
Unusual Power
DOTA_Tooltip_Econ_halloween_red
EXORT
DOTA_Tooltip_Econ_halloween_yellow
WEX
DOTA_Tooltip_Econ_halloween_blue
QUAS
DOTA_Tooltip_Econ_halloween_level
LEVEL %s1
DOTA_Tooltip_Player_Card_Favorite_Heroes

Recent T

ournament Picks
DOTA_Tooltip_Player_Card_Featured_Match

Featured Match I

D %s1
DOTA_Tooltip_Player_Card_Description
nAge %s2nCountry %s3nTeam %s4nRole %s5
DOTA_Tooltip_Player_Card_International_Champion_2011
ional Champion 2011
DOTA_Tooltip_Player_Card_International_Champion_2012
ional Champion 2012
DOTA_Tooltip_Player_Card_International_Champion_2013
ional Champion 2013
DOTA_EggEssenceResponse
cannot possibly contain more energy of this type.nTry using a
essence.
DOTA_EggEssenceResponse_Corrupted
me irreversibly corrupted by darkness.nYou cannot imbue it any
DOTA_Egg_Confirm
Are you sure you want to hatch this egg
StampPlayerCard

Name %s1
Internat
Internat
Internat

Madness! The egg


different kind of
The egg has beco
further.

Use on C

ompendium
DOTA_PlayerCard_Activate_Compendium
You have not activated y
our International Compendium. Right click the Compendium item to activate it.
DOTA_PlayerCard_Failed
Failed to use th
is player card.
DOTA_PlayerCard_Confirm
Are you sure you
want to stamp this Player Card into your Compendium The Player Card will be des
troyed upon use.
DOTA_PlayerCard_No_Compendium
Stamping a Playe
r Card requires an International Compendium. Would you like to go to the store t
o purchase one
DOTA_PlayerCard_Already_Stamped
You have already stamped

this player into your Compendium.


DOTA_PlayerCard_Cant_Stamp
no longer be stamped into the Compendium.

This player can

DOTA_FantasyTeam_Activate_Compendium
You have not activated y
our International Compendium. Right click the Compendium item to activate it.
DOTA_FantasyTeam_No_Compendium
Creating a Compendium Fa
ntasy Team requires an International Compendium. Would you like to go to the sto
re to purchase one
DOTA_FantasyTeam_Confirm
Are you
sure you want to create a Compendium Fantasy Team This item will be consumed up
on use.
DOTA_FantasyTeam_Failed
Failed to use th
is Compendium Fantasy Team item.
Attrib_Winter2016QuestWanderer
rom the Wanderer Path completed by the community.
Attrib_Winter2016QuestPatron
rom the Patron Path completed by the community.
Attrib_Winter2016QuestExecutioner
Quests from the Executioner Path completed by the community.

Quests f
Quests f

Attrib_AnimationMod
This ite
m modifies the hero's animations.
Attrib_CustomPowershot
This weapon has
a custom Powershot animation.
Attrib_CustomScythe
This wea
pon has a custom Reaper's Scythe animation.
Attrib_ItemSetAnim
This ite
m unlocks custom animations when worn with other pieces of the set.
Attrib_ItemSetAnimBonus
Custom Animation
Set
Attrib_DiretideTag
Diretide
%s1
Attrib_DiretideCycle
Roshan C
ycle %s1
Attrib_FrostivusTag
Frostivu
s %s1
Attrib_NewBloomTag
New Bloo
m %s1
Attrib_SithilStash
Sithil's
Summer Stash %s1
Attrib_CustomBaseAttackFX
This ite
m modifies the hero's base attack effects.
Attrib_CustomSlarkPounce
This wea
pon has a custom Pounce animation.
Attrib_PlayerAccountID
Player AccountID
%u
Attrib_PlayerCardBonuses
Bitpacke
d card bonuses %llu
Attrib_PlayerCardDustCount
Dust count %u
Attrib_Polycount
Polycount %s1
Attrib_PremierLeague
ier League Season %s1
Attrib_StarLadder
Star Series Season %s1
Attrib_G1League

The Prem

G-1 Leag

ue Season %s1
Attrib_Raidcall

RaidCall

Attrib_Defense

The Defe

Attrib_CorporationID
Attrib_Autograph

Brand

Season %s1
nse Season %s1
%s1
Attrib_AutographTool
This aut
ograph by %s1 can be applied to items in your inventory
Attrib_Nexon_Sponsorship_League
Nexon Sponsorship League
Attrib_Netolic_Pro_League
Netolic
Pro League %s1
Econ_Set_Bonus
Set Bonu
s
DOTA_Close
Close
DOTA_Halloween_Prizes
Prizes h
ave been awarded to the %s.
DOTA_FindSetMarketplace
DOTA_PurchaseAndEquip

COMMUNITY MARKET
PURCHASE

AND EQUIP
DOTA_EquipFullSet
EQUIP ON HERO
DOTA_PreviewCloseMode

CLOSE PR

EVIEW
DOTA_SetViewLabel
AVAILABLE ITEMS
DOTA_ItemPreview

ITEM PRE

VIEW
Egg Names
EggName_Red1
EggName_Red2
EggName_Red3
EggName_Yellow1
EggName_Yellow2
EggName_Yellow3
EggName_Blue1
EggName_Blue2
EggName_Blue3

Ferocious Egg
Brutal Egg
Merciless Egg
Anxious Egg
Eager Egg
Spirited Egg
Stubborn Egg
Resolute Egg
Determined Egg

EggName_Green1
EggName_Green2

Covetous Egg
Greedy Egg

EggName_Orange1
EggName_Orange2

Ravenous Egg
Voracious Egg

EggName_Purple1
EggName_Purple2

Cruel Egg
Wicked Egg

EggName_White1
EggName_White2

Blessed Egg
Seraphic Egg

EggName_Black1

Dreaded Egg

EggName_Natural

Imbued Egg

EggName_RawEgg

Greevil Egg

EggNameMarket

%s1 (Unusual %s2)

Greeviling UI
greeviling_instructions The Book of Greeviling
greevil_instruction_01 When you first appear in game check your
hero's inventory. Your Frostivus Sock contains some useful treats.
greevil_instruction_02 Use the Whistle to switch to and from Gr
eevil form.
greevil_instruction_03 Your Greevil's abilities are based on th
e essences applied to the egg before it hatched.
greevil_instruction_04 Hunt down and dispatch Mega Greevil camp
s to get their presents.
greevil_instruction_05 Win and receive a fancy present! Lose an
d receive a present that some Greevil sat on. Loser presents have a lower chance
of dropping a nice item.
greevil_instruction_06 The first team to clear 11 camps wins th
e match.
greevil_lootgreevil_spawn
Thyg the Giftsnatch has
appeared on your river. Kill him before he skates away!
greevil_lootgreevil_escape
Thyg the Giftsnatch has escaped
and skated off to another Greeviling!
greevil_lootgreevil_kill
You foiled Thyg the Gift
snatch! Presents for all!
no_greevils_instructions
You have no Greevils. Pl
ay The Greeviling to collect eggs and essences from which to hatch your very own
Greevil! In the mean time we will loan you this little, naked Greevil to play w
ith until you can hatch your own.
wraith_king_progress_title
wraith_king_awakened

THE AWAKENING OF THE WRAITH KING


THE WRAITH KING HAS RISE

N!
wraith_king_progress_tooltip
While Your King devotes himself
to the rite of transformation, he will be absent from mundane affairs. While his
subjects lament the absence of their King, they may play a critical role in his
restoration. Each soul collected during Wraith-Night will count toward his glob
al resurrection, and ensure the coronation of the Wraith King.
frosty_points
PHANTOM FRAGMENT
S
gold_frosty_points
SHINING FRAGMENTS
DOTA_Find_Frostivus_Match
WRAITH-NIGHT
frostivus_game_mode_name
Wraith-Night
DOTA_Frostivus_Altar
Wraith King Altar
frostivus_get_booster
BUY FAVOR
frostivus_use_booster
USE FAVOR
redeem_frosty_points
REDEEM FRAGMENTS
redeem_frosty_item
BUY ITEM
redeem_frosty_explanation
Redeem Phantom Fragments
for Wraith-Night Offerings and Tributes, or turn in Shining Fragments to obtain
Ossuaries and Feretories! You can also exchange Shining Fragments for Phantom F
ragments.
confirm_frosty_redeem_title
Purchase Gift
confirm_frosty_redeem
Exchange %s1 %s2 for a %
s3
confirm_frosty_exchange
Exchange %s1 %s2 for %s3 %s4
frostivus_difficulty
Difficulty
frostivus_normal
Normal

frostivus_hard
frostivus_insane
frostivus_reached_round
nian_game_mode_status
custom_game_mode_status
custom_difficulty_0
custom_difficulty_1
custom_difficulty_2
custom_game_select_region

New Game+
New Game++
Round
Battling the Year Beast
Playing Custom Game
Normal
Hard
Insane
SELECT CUSTOM GA

MES REGION
custom_game_select_region_desc Custom games are hosted by other
players.nChoose the region closest to you for a higher quality connection.
custom_game_region
REGION
custom_game_page_label
Page %s1 %s2
custom_game_sort_by
BROWSE BY
custom_game_sort_open_lobbies
Open Lobbies
custom_game_sort_last_updated
Last Updated
custom_game_sort_popular_week
Popular This Week
custom_game_sort_popular_today Popular Today
custom_game_sort_vote
Top Rated All Ti
me
custom_game_sort_installed
Subscribed Game Modes
custom_game_sort_friend_lobbies Friend Lobbies
custom_game_sort_unpublished
Local files
custom_game_sort_name
Name
custom_game_unsorted
Unsorted
custom_game_lobby_count
%s1 lobbies
custom_game_player_count
%s1 NOW PLAYING
custom_game_quick_join
QUICK JOIN
custom_game_join_lobby
JOIN LOBBY
custom_game_view_lobbies
VIEW LOBBIES
custom_game_create_lobby
CREATE LOBBY
custom_game_workshop_page
WORKSHOP PAGE
custom_game_install
SUBSCRIBE
custom_game_uninstall
UNSUBSCRIBE
custom_game_confirm_install_title
SUBSCRIBE TO GAM
E MODE
custom_game_confirm_install_desc
Download and ins
tall this custom game mode
custom_game_downloading
DOWNLOADING...
custom_game_needs_update
NEEDS UPDATE
custom_game_restart_title
RESTART REQUIRED
custom_game_restart_desc
This game mode has just
been updated. Please restart Dota 2 to get the latest version.
custom_game_size
%s1 MB
custom_game_find_private
FIND PRIVATE LOBBY
custom_game_view_all_lobbies
VIEW ALL LOBBIES
custom_game_view_friend_lobbies VIEW ALL FRIEND LOBBIES
custom_game_finding_lobby
FINDING LOBBY...
custom_game_import_failed
Failed to write to custo
m game VPKnn%s1
custom_browse_lobby_name
LOBBY NAME
custom_browse_host
HOST
custom_browse_players
PLAYERS
custom_browse_ping
PING
custom_game_view
VIEW
custom_lobbies_finding
FINDING LOBBIES...
custom_games_finding
FINDING GAMES...
custom_browse_lobbies
BROWSE CUSTOM LOBBIES
custom_browse_friend_lobbies
FRIEND CUSTOM GAME LOBBIES

custom_no_unpublished_game_modes
Any game modes y
ou have in development will show here. Create an addon with the Dota 2 Workshop
Tools to get started with your own custom game mode.
custom_no_subscribed_game_modes
You are not subscribed t
o any custom game modes.
custom_no_results
No results.
DOTA_Play_Tab_Custom
CUSTOM GAME
DOTA_Play_Tab_Reborn
REBORN BETA
DOTA_Play_Tab_Reborn_Only
REBORN
downloads
DOWNLOAD
S
download_complete
DOWNLOAD COMPLET
E
download_progress_size
%s1 MB %s2 MB
uploaded_bytes
%s1 MB uploaded
no_downloads
No downloads
ugc_tools_required_title
Dota 2 Workshop
Tools Required
ugc_tools_required_desc
The Dota 2 Workshop Tool
s are currently in Alpha and require a 64-bit OS. The tools must be installed pr
ior to launching custom games.
ugc_tools_required_import_desc To build a custom game mode, you
must first install the Dota 2 Workshop Tools.
ugc_tools_install
INSTALL
ugc_tools_installing_title
TOOLS DOWNLOADING
ugc_tools_installing_desc
The Dota 2 Works
hop Tools are now downloading. Please check the active Dota 2 download in the St
eam client to monitor progress.
ugc_tools_downloading
Downloading...
reborn_beta_required_title
Dota 2 - Reborn Beta
reborn_beta_required_sub
The Reborn Beta
must be installed to play custom games.
reborn_beta_required_desc
reborn_beta_required_learn_more LEARN MORE
reborn_beta_downloading_title

Downloading the Reborn B

eta
reborn_beta_downloading_sub
ontinue even if you quit Dota 2

NOTE The download will c

reborn_beta_installed_title

Dota 2 Reborn Beta Insta

lled
reborn_beta_installed_sub
The Dota 2 Reborn Beta h
as been installed
reborn_beta_installed_restart
To run the Reborn Beta,
restart Dota 2. Choose 'Play Dota 2 - Reborn Beta'. You will be presented with
the option to run the beta whenever you run Dota 2.
reborn_beta_install
INSTALL
reborn_beta_installing_title
REBORN BETA DOWNLOADING
reborn_beta_installing_desc
The Dota 2 Reborn Beta i
s now downloading. Please check the active Dota 2 download in the Steam client t
o monitor progress.
reborn_beta_downloading
Downloading...
reborn_beta_installed_desc
The Dota 2 Reborn beta h
as finished downloading. Please restart Dota 2 to launch the Reborn Beta.
exchange_frosty_points

EXCHANGE FRAGMENTS

exchange_frosty_not_enough
You need at least 1000 Shining F
ragments to exchange them for Phantom Fragments.
exchange_frosty_not_enough_title
Not Enough Fragments
confirm_frosty_exchange_title Do you wish to exchange 1000 Shi
ning Fragments for 500 Phantom Fragments
exchange_frosty_success
You have successfully exchanged
1000 Shining Fragments for 500 Phantom Fragments.
exchange_frosty_success_title Fragments Exchanged
frostivus_instruction_01
Monsters approach to destroy the
Wraith King Altar!nDefeat the hordes to offer their souls to your King.
frostivus_instruction_02
Collect bags of gold from your f
allen foes to fund your defense.
frostivus_instruction_03
Channel the graves of your falle
n allies to restore them to the fight.
frostivus_instruction_04
Hero abilities and items may be
different in this game mode, so read their descriptions carefully.
frostivus_instruction_05
Surviving creep waves earns you
Phantom Fragments that can be exchanged for Wraith-Night Reliquaries!
frostivus_instruction_06
Activate a Wraith King's Favor t
o earn Shining Fragments in addition to Phantom Fragments.
frostivus_instruction_07
When your King has absorbed enou
gh souls, his Wraithly ritual will be complete!
Greevil Names
GreevilName_Red1
GreevilName_Red2
GreevilName_Red3
GreevilName_Yellow1
GreevilName_Yellow2
GreevilName_Yellow3
GreevilName_Blue1
GreevilName_Blue2
GreevilName_Blue3

Ferocious Greevil
Brutal Greevil
Merciless Greevil
Anxious Greevil
Eager Greevil
Spirited Greevil
Stubborn Greevil
Resolute Greevil
Determined Greevil

GreevilName_Green1
GreevilName_Green2

Covetous Greevil
Greedy Greevil

GreevilName_Orange1
GreevilName_Orange2

Ravenous Greevil
Voracious Greevil

GreevilName_Purple1
GreevilName_Purple2

Cruel Greevil
Wicked Greevil

GreevilName_White1
GreevilName_White2

Blessed Greevil
Seraphic Greevil

GreevilName_Black1

Dreaded Greevil

GreevilName_Natural

Naked Greevil

Hatch
Courier_Slots
Courier_Abilities
CourierSlot_horns
CourierSlot_teeth
CourierSlot_tail

Hatch the Egg


Courier Slots
Abilities
Horns %s1
Teeth %s1
Tail %s1

CourierSlot_hair
CourierSlot_nose
CourierSlot_ears
CourierSlot_wings
CourierSlot_eyes
CourierSlot_effect
CourierSlot_feathers
CourierSlot_head
CourierSlot_pack

Hair %s1
Nose %s1
Ears %s1
Wings %s1
Eyes %s1
Effect %s1
Feathers %s1
Head %s1
Pack %s1

npc_dota_greevil
Greevil
npc_dota_loot_greevil
Thyg the Giftsnatch
npc_dota_greevil_minion_black
Vile Greevil Minion
npc_dota_greevil_miniboss_black
Nefarious Megagreevil
npc_dota_greevil_minion_white
Blessed Greevil Minion
npc_dota_greevil_miniboss_white
Divine Megagreevil
npc_dota_greevil_minion_red
Vicious Greevil Minion
npc_dota_greevil_miniboss_red
Ruthless Megagreevil
npc_dota_greevil_minion_yellow
Clever Greevil Minion
npc_dota_greevil_miniboss_yellow
Crafty Megagreevil
npc_dota_greevil_minion_blue
Brittle Greevil Minion
npc_dota_greevil_miniboss_blue
Frozen Megagreevil
npc_dota_greevil_miniboss_green
Verdant Megagreevil
npc_dota_greevil_minion_green
Budding Greevil Minion
npc_dota_greevil_miniboss_purple
Noxious Megagreevil
npc_dota_greevil_minion_purple
Rotten Greevil Minion
npc_dota_greevil_miniboss_orange
Scorching Megagreevil
npc_dota_greevil_minion_orange
Toasty Greevil Minion
DOTA_Chat_PlayerKilledXmas
%s1 just pwned %s2's head!
DOTA_Chat_PlayerKilledAssistXmas
%s1 was just killed!
DOTA_Chat_HeroesRemaining
Team %s2 has %s1 hero respawns remaining!
DOTA_Tooltip_ability_greevil_magic_missile
Greevil Missile
DOTA_Tooltip_ability_greevil_magic_missile_Description
BLUE ESSENCEnFires a greevilish magic missile at an enemy unit, stunning and dea
ling damage.

DOTA_Tooltip_ability_greevil_magic_missile_magic_missile_stun
DURATION
DOTA_Tooltip_ability_greevil_magic_missile_customval_damage
DAMAGE
DOTA_Tooltip_ability_greevil_cold_snap
Greevil Snap
DOTA_Tooltip_ability_greevil_cold_snap_Description
The greevil draws the heat from an enemy, chilling them to their very core. The
enemy will take damage and be briefly frozen. Further damage taken in this state
will freeze the enemy again, dealing bonus damage.
DOTA_Tooltip_ability_greevil_cold_snap_customval_initial_damage
INITIAL DAMAGE
DOTA_Tooltip_ability_greevil_cold_snap_customval_damage
BONUS DAMAGE
DOTA_Tooltip_ability_greevil_cold_snap_freeze_duration
FREEZE DURATION
DOTA_Tooltip_ability_greevil_cold_snap_freeze_cooldown
FREEZE COOLDOWN
DOTA_Tooltip_ability_greevil_decrepify
Degreevilfy
DOTA_Tooltip_ability_greevil_decrepify_Description
RED ESSENCEnA powerful banishing spell that slows a unit and renders it unable t
o attack or be attacked. Afflicted units take extra magic damage.
DOTA_Tooltip_ability_greevil_decrepify_customval_spell_damage_pc
t
%BONUS SPELL DAMAGE
DOTA_Tooltip_ability_greevil_decrepify_bonus_movement_speed
%SLOW
DOTA_Tooltip_ability_greevil_decrepify_customval_duration
DURATION
DOTA_Tooltip_ability_greevil_diabolic_edict
Greevolic Edict
DOTA_Tooltip_ability_greevil_diabolic_edict_Description
Saturates the area around the Greevil with magical explosions that deal mixed da
mage to enemy units and structures. The fewer units available to attack, the mo
re damage those units will take.
DOTA_Tooltip_ability_greevil_diabolic_edict_customval_damage
DAMAGE
DOTA_Tooltip_ability_greevil_diabolic_edict_radius
RADIUS
DOTA_Tooltip_ability_greevil_diabolic_edict_num_explosions
EXPLOSIONS
DOTA_Tooltip_ability_greevil_diabolic_edict_duration
DURATION
DOTA_Tooltip_ability_greevil_maledict
Greevildict
DOTA_Tooltip_ability_greevil_maledict_Description
PURPLE ESSENCEnCurses all enemy Heroes in an area, causing them to take damage e
very 4 seconds and adding bonus damage for every 100 HP lost since the curse beg
an.
DOTA_Tooltip_ability_greevil_maledict_customval_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_greevil_maledict_duration
DURATION
DOTA_Tooltip_ability_greevil_maledict_radius
RADIUS

DOTA_Tooltip_ability_greevil_shadow_strike
Shadow Greevil Strike
DOTA_Tooltip_ability_greevil_shadow_strike_Description
PURPLE ESSENCEnHurls a poisoned dagger which deals large initial damage, and the
n deals damage over time. The poisoned unit has its movement speed slowed. An i
nstance of damage is dealt every 3 seconds.
DOTA_Tooltip_ability_greevil_shadow_strike_movement_slow
%SLOW
DOTA_Tooltip_ability_greevil_shadow_strike_customval_strike_dama
ge
STRIKE DAMAGE
DOTA_Tooltip_ability_greevil_shadow_strike_customval_duration_da
mage
DAMAGE PER TICK
DOTA_Tooltip_ability_greevil_shadow_strike_duration
DURATION
DOTA_Tooltip_ability_greevil_laguna_blade
Greevilaguna Blade
DOTA_Tooltip_ability_greevil_laguna_blade_Description
RED EGGnFires off a bolt of lightning at a single enemy unit, dealing massive da
mage.
DOTA_Tooltip_ability_greevil_laguna_blade_customval_damage
DAMAGE
DOTA_Tooltip_ability_greevil_poison_nova
Greevil Nova
DOTA_Tooltip_ability_greevil_poison_nova_Description
PURPLE EGGnA spreading ring of poison that does damage over time to enemy units.
Poison Nova's effect cannot bring units below 1 HP.
DOTA_Tooltip_ability_greevil_poison_nova_radius
RADIUS
DOTA_Tooltip_ability_greevil_poison_nova_duration
DURATION
DOTA_Tooltip_ability_greevil_poison_nova_customval_damage
DAMAGE
DOTA_Tooltip_ability_greevil_ice_wall
Greevice Wall
DOTA_Tooltip_ability_greevil_ice_wall_Description
BLUE ESSENCEnGenerates a wall of solid ice directly in front of the Greevil. The
bitter cold emanating from it greatly slows nearby enemies and deals damage eac
h second.
DOTA_Tooltip_ability_greevil_ice_wall_customval_duration
DURATION
DOTA_Tooltip_ability_greevil_ice_wall_slow
%SLOW
DOTA_Tooltip_ability_greevil_ice_wall_customval_damage_per_secon
d
DAMAGE PER SECOND
DOTA_Tooltip_ability_greevil_fatal_bonds
Greevil Bonds
DOTA_Tooltip_ability_greevil_fatal_bonds_Description
ORANGE ESSENCEnBinds several enemy units together, causing a portion of the dama
ge dealt to one of them to be felt by the others.
DOTA_Tooltip_ability_greevil_fatal_bonds_count
ENEMIES BOUND
DOTA_Tooltip_ability_greevil_fatal_bonds_duration
DURATION
DOTA_Tooltip_ability_greevil_fatal_bonds_customval_dmg_share_per
centage %DAMAGE SHARED

DOTA_Tooltip_ability_greevil_blade_fury
Greevil Fury
DOTA_Tooltip_ability_greevil_blade_fury_Description
ORANGE ESSENCEnCauses a bladestorm of destructive force around the Greevil, rend
ering him immune to magic and dealing damage to nearby enemy units.
DOTA_Tooltip_ability_greevil_blade_fury_blade_fury_radius
RADIUS
DOTA_Tooltip_ability_greevil_blade_fury_duration
DURATION
DOTA_Tooltip_ability_greevil_blade_fury_customval_damage
DPS
DOTA_Tooltip_ability_greevil_phantom_strike
Phantom Greevil Strike
DOTA_Tooltip_ability_greevil_phantom_strike_Description
YELLOW ESSENCEnTeleports to a unit, friendly or enemy, and grants bonus attack s
peed while attacking if it's an enemy unit.
DOTA_Tooltip_ability_greevil_phantom_strike_customval_bonus_atta
cks
MAX ATTACKS
DOTA_Tooltip_ability_greevil_phantom_strike_bonus_attack_speed
BONUS ATTACK SPEED
DOTA_Tooltip_ability_greevil_phantom_strike_tooltip_range
RANGE
DOTA_Tooltip_ability_greevil_time_lock
Greevil Lock
DOTA_Tooltip_ability_greevil_time_lock_Description
YELLOW ESSENCEnAdds the chance for an attack to lock an enemy unit in time, stun
ning it and dealing bonus damage.
DOTA_Tooltip_ability_greevil_time_lock_chance_pct
%CHANCE
DOTA_Tooltip_ability_greevil_time_lock_duration
DURATION
DOTA_Tooltip_ability_greevil_time_lock_customval_bonus_damage
BONUS DAMAGE
DOTA_Tooltip_ability_greevil_shadow_wave
Greevil Wave
DOTA_Tooltip_ability_greevil_shadow_wave_Description
GREEN ESSENCEnShadow Wave heals several allies, which in turn cause damage equal
to their healing in a small area around them. The Greevil is always healed by
Shadow Wave, and it does not count toward the number of targets.
DOTA_Tooltip_ability_greevil_shadow_wave_max_targets
TARGETS
DOTA_Tooltip_ability_greevil_shadow_wave_damage_radius
DAMAGE RADIUS
DOTA_Tooltip_ability_greevil_shadow_wave_customval_damage
DAMAGE
DOTA_Tooltip_ability_greevil_leech_seed
Leech Greevil
DOTA_Tooltip_ability_greevil_leech_seed_Description
GREEN ESSENCEnPlants a life-sapping seed in an enemy unit, draining its health,
while simultaneously slowing it. The seed heals friendly units around it equal t
o the amount drained. Pulses 4 times.
DOTA_Tooltip_ability_greevil_leech_seed_customval_leech_damage
DAMAGE PER PULSE
DOTA_Tooltip_ability_greevil_leech_seed_movement_slow
%MOVEMENT SLOW
DOTA_Tooltip_ability_greevil_leech_seed_radius

RADIUS
DOTA_Tooltip_ability_greevil_leech_seed_duration
DURATION
DOTA_Tooltip_ability_greevil_echo_slam
Greevil Slam
DOTA_Tooltip_ability_greevil_echo_slam_Description
ORANGE EGGnShockwaves travel through the ground, damaging enemy units. Each ene
my hit causes an echo to damage nearby units.
DOTA_Tooltip_ability_greevil_echo_slam_customval_damage
BASE DAMAGE
DOTA_Tooltip_ability_greevil_echo_slam_customval_echo_damage
ECHO DAMAGE
DOTA_Tooltip_ability_greevil_echo_slam_echo_slam_damage_range
RADIUS
DOTA_Tooltip_ability_greevil_natures_attendants
Greevil's Attendants
DOTA_Tooltip_ability_greevil_natures_attendants_Description
GREEN EGGnA cloud of wisps heals Enchantress and any friendly units nearby. Las
ts 10 seconds.
DOTA_Tooltip_ability_greevil_natures_attendants_wisp_count
WISPS
DOTA_Tooltip_ability_greevil_natures_attendants_customval_heal
HEAL PER SECOND
DOTA_Tooltip_ability_greevil_natures_attendants_radius
RADIUS
DOTA_Tooltip_ability_greevil_natures_attendants_duration
DURATION
DOTA_Tooltip_ability_greevil_bloodlust
Greevilust
DOTA_Tooltip_ability_greevil_bloodlust_Description
YELLOW EGGnIncites a frenzy in a friendly unit, increasing its movement speed an
d attack speed.
DOTA_Tooltip_ability_greevil_bloodlust_duration
DURATION
DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_attack_sp
eed
ATTACK SPEED
DOTA_Tooltip_ability_greevil_bloodlust_customval_bonus_movement_
speed
%MOVE SPEED
DOTA_Tooltip_ability_greevil_purification
Greevilication
DOTA_Tooltip_ability_greevil_purification_Description
WHITE EGGnInstantly heals a friendly unit and damages all nearby enemy units.
DOTA_Tooltip_ability_greevil_purification_customval_heal
HEALDAMAGE
DOTA_Tooltip_ability_greevil_purification_radius
RADIUS
DOTA_Tooltip_ability_greevil_flesh_golem
Greevil Golem
DOTA_Tooltip_ability_greevil_flesh_golem_Description
BLACK EGGnThe Greevil transforms into a horrifying greevil golem, increasing his
health regen, armor, and attack damage. Nearby units have their armor reduced.
DOTA_Tooltip_ability_greevil_flesh_golem_duration
DURATION
DOTA_Tooltip_ability_greevil_flesh_golem_customval_bonus_damage
BONUS DAMAGE

DOTA_Tooltip_ability_greevil_flesh_golem_customval_armor_bonus
ARMOR BONUS
DOTA_Tooltip_ability_greevil_flesh_golem_health_regen
%HEALTH REGEN
DOTA_Tooltip_ability_greevil_flesh_golem_radius
RADIUS
DOTA_Tooltip_ability_greevil_hook
Greevil Hook
DOTA_Tooltip_ability_greevil_hook_Description
PURPLE ESSENCEnLaunches a hook at a unit or location. The hook will snag the fir
st unit it encounters, dragging the unit back to the Greevil and dealing damage
if it is an enemy.
DOTA_Tooltip_ability_greevil_hook_hook_distance
DISTANCE
DOTA_Tooltip_ability_greevil_hook_customval_damage
DAMAGE
DOTA_Tooltip_ability_greevil_rot
Greevil Rot
DOTA_Tooltip_ability_greevil_rot_Description
RED ESSENCEnA toxic cloud that deals intense damage and slows movement--harming
not only enemy units but the Greevil itself.
DOTA_Tooltip_ability_greevil_rot_rot_radius
RADIUS
DOTA_Tooltip_ability_greevil_rot_rot_slow
%SLOW
DOTA_Tooltip_ability_greevil_rot_customval_damage
DAMAGE
DOTA_Tooltip_ability_greevil_black_hole
Greevil Hole
DOTA_Tooltip_ability_greevil_black_hole_Description
BLUE EGGnCHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies
affected by Greevil Hole cannot move, attack, or cast spells. The closer units
get to the center, the more damage is dealt.
DOTA_Tooltip_ability_greevil_black_hole_duration
DURATION
DOTA_Tooltip_ability_greevil_black_hole_customval_far_damage
MIN DAMAGE
DOTA_Tooltip_ability_greevil_black_hole_customval_near_damage
MAX DAMAGE
DOTA_Tooltip_ability_greevil_black_hole_customval_far_radius
RADIUS
DOTA_Tooltip_Ability_item_present
A Gift!
Modifiers
DOTA_Tooltip_modifier_greevil_stats
Essence Bonuses
DOTA_Tooltip_modifier_greevil_stats_Description
Critical Strike Chance %dMODIFIER_PROPERTY_TOOLTIP%%%nMove Speed Bonus %dMODIFIE
R_PROPERTY_TOOLTIP%nAttack Speed Bonus %dMODIFIER_PROPERTY_TOOLTIP%nHealth Bonus
%dMODIFIER_PROPERTY_TOOLTIP%nMagic Damage Resistance Bonus%dMODIFIER_PROPERTY_T
OOLTIP%nAttack Damage Bonus %dMODIFIER_PROPERTY_TOOLTIP%nPhysical Armor Bonus %d
MODIFIER_PROPERTY_TOOLTIP%nBlock Chance %dMODIFIER_PROPERTY_TOOLTIP%
DOTA_Tooltip_modifier_greevil_decrepify

Decrepify
DOTA_Tooltip_modifier_greevil_maledict
Maledict
DOTA_Tooltip_modifier_greevil_shadow_strike
Shadow Strike
DOTA_Tooltip_modifier_greevil_poison_nova
Poison Nova
DOTA_Tooltip_modifier_greevil_ice_wall_slow_debuff
Ice Wall
DOTA_Tooltip_modifier_greevil_fatal_bonds
Fatal Bonds
DOTA_Tooltip_modifier_greevil_blade_fury
Blade Fury
DOTA_Tooltip_modifier_greevil_phantom_strike
Phantom Strike
DOTA_Tooltip_modifier_greevil_time_lock_freeze
Time Lock
DOTA_Tooltip_modifier_greevil_leech_seed
Leech Seed
DOTA_Tooltip_modifier_greevil_natures_attendants
Nature's Attendants
DOTA_Tooltip_modifier_greevil_bloodlust
Bloodlust
DOTA_Tooltip_modifier_greevil_flesh_golem
Flesh Golem
DOTA_Tooltip_modifier_greevil_flesh_golem_plague_aura
Flesh Golem Plague
DOTA_Tooltip_modifier_greevil_meat_hook
Hook
DOTA_Tooltip_modifier_greevil_rot
Rot
DOTA_Tooltip_modifier_greevil_black_hole_pull
Pulled
DOTA_Tooltip_modifier_ice_slide
Sliding on the ice
Items
DOTA_Courier_Deliver_Items
Courier Deliver Items
DOTA_Tooltip_ability_item_greevil_whistle
Greevil Whistle
DOTA_Tooltip_ability_item_greevil_whistle_Description
Use the Greevil Whistle to temporarily transform into your Greevil!
DOTA_Tooltip_ability_item_greevil_whistle_toggle
Greevil Whistle
DOTA_Tooltip_ability_item_greevil_whistle_toggle_Description
Use the Greevil Whistle to toggle between Greevil and Hero!
DOTA_Tooltip_ability_item_winter_stocking
Xmas Stocking
DOTA_Tooltip_ability_item_winter_stocking_Description
Use Open Stocking to receive your gifts!
DOTA_Tooltip_ability_item_winter_cake
Fruit-bit Cake
DOTA_Tooltip_ability_item_winter_cake_Description

Use the cake to heal 400 health and 50 mana over 8 seconds
DOTA_Tooltip_ability_item_winter_cookie
Wizard Cookie
DOTA_Tooltip_ability_item_winter_cookie_Description
Use the cookie to heal 350 health and 100 mana over 11 seconds
DOTA_Tooltip_ability_item_winter_coco
Cocoa with Marshmallows
DOTA_Tooltip_ability_item_winter_coco_Description
Use the cocoa to heal 300 health and 150 mana over 14 seconds
DOTA_Tooltip_ability_item_winter_kringle
Kringle
DOTA_Tooltip_ability_item_winter_kringle_Description
Use the kringle to heal 250 health and 200 mana over 17 seconds
DOTA_Tooltip_ability_item_winter_ham
Clove Studded Ham
DOTA_Tooltip_ability_item_winter_ham_Description
Use the ham to heal 300 health and 75 mana over 2 seconds
DOTA_Tooltip_ability_item_winter_skates
Speed Skates
DOTA_Tooltip_ability_item_winter_skates_Description
Gives a massive increase of 100 to movespeed. Increases control on the ice. Use
short paths for the best result!
DOTA_Tooltip_ability_item_winter_greevil_treat
Greevil Treat
DOTA_Tooltip_ability_item_winter_greevil_treat_Description
Makes your greevil move at max speed for 10 seconds.
DOTA_Tooltip_ability_item_winter_greevil_treat_Lore
There is nothing faster than a greevil eating his favorite treat!
DOTA_Tooltip_ability_item_winter_greevil_garbage
Greevil Chow
DOTA_Tooltip_ability_item_winter_greevil_garbage_Description
Use the chow to heal your greevil 400 health and 150 mana over 5 seconds.
DOTA_Tooltip_ability_item_winter_mushroom
Snow Mushroom
DOTA_Tooltip_ability_item_winter_mushroom_Description
Refreshes all the Greevil's abilities.
DOTA_Tooltip_modifier_winter_healing
Healing health and mana.
DOTA_Tooltip_ability_item_winter_greevil_chewy
Greevil Blink Bone
DOTA_Tooltip_ability_item_winter_greevil_chewy_Description
After channeling for 2 seconds the greevil pops to the new location.
Greevil minibosses
DOTA_Tooltip_ability_greevil_miniboss_black_nightmare
Greevilmare
DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_Descriptio
n
Puts the target enemy or friendly Hero to sleep and deal
s damage per second. Sleeping units are awakened when attacked, but the Greevil
mare passes to the attacking unit. The nightmared unit instantly wakes up if it

takes damage.
DOTA_Tooltip_ability_greevil_miniboss_black_nightmare_duration
DURATION
DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap
Greevil Brain Sap
DOTA_Tooltip_ability_greevil_miniboss_black_brain_sap_Descriptio
n
Feasts on the vital energies of an enemy unit, dealing d
amage and gaining health equal to the damage dealt.
DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare
Greevilmare
DOTA_Tooltip_modifier_greevil_miniboss_black_nightmare_Descripti
on
Puts enemies to sleep and inflicts 20 damage every second. Greev
ilmare transfers to any unit that attacks you.
DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet
Cold Greevil Feet
DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_Description
Places a frozen hex on an enemy unit that deals damage over time, but can be dis
pelled by moving away from the initial cast point. If the enemy unit doesn't mo
ve outside of the given range, it will be stunned and frozen in place after 4 se
conds.
DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_damage
DAMAGE PER TICK
DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_stun_durati
on
STUN DURATION
DOTA_Tooltip_ability_greevil_miniboss_blue_cold_feet_break_dista
nce
BREAK DISTANCE
DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex
Ice Greevortex
DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_Descriptio
n
Creates a vortex of icy energy that slows movement speed
and increases magic damage done in its range. Lasts 12 seconds.
DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_movement_s
peed_pct
%SLOW
DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_spell_resi
st_pct %DECREASE RESIST
DOTA_Tooltip_ability_greevil_miniboss_blue_ice_vortex_radius
RADIUS
DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet
Cold Greevil Feet
DOTA_Tooltip_modifier_greevil_miniboss_blue_cold_feet_Descriptio
n
Taking periodic damage, if you don't move you will be fr
ozen in place
DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze
Frozen
DOTA_Tooltip_modifier_greevil_miniboss_blue_coldfeet_freeze_Desc
ription Frozen.
DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex
Ice Greevortex
DOTA_Tooltip_modifier_greevil_miniboss_blue_ice_vortex_Descripti
on
Slowed, will take additional damage from magic
DOTA_Tooltip_ability_greevil_miniboss_red_earthshock
Greevilshock
DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_Description
Slams the earth, causing a powerful shock to damage and slow all enemy units in
a nearby area for 4 seconds.
DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_damage

DAMAGE
ow
s

DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_movement_sl
%SLOW
DOTA_Tooltip_ability_greevil_miniboss_red_earthshock_shock_radiu
RADIUS
DOTA_Tooltip_ability_greevil_miniboss_red_overpower

Greevilpower
DOTA_Tooltip_ability_greevil_miniboss_red_overpower_Description
Gains increased attack speed for a number of subsequent attacks.
DOTA_Tooltip_ability_greevil_miniboss_red_overpower_max_attacks
ATTACKS
DOTA_Tooltip_ability_greevil_miniboss_red_overpower_attack_speed
_bonus_pct
BONUS SPEED
DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock
Greevilshock
n
RCENTAGE%%%

DOTA_Tooltip_modifier_greevil_miniboss_red_earthshock_Descriptio
Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PE
DOTA_Tooltip_modifier_greevil_miniboss_red_overpower

Greevilpower
DOTA_Tooltip_modifier_greevil_miniboss_red_overpower_Description
Attacking at maximum speed!
DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell
Greevil Shell
DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_Descripti
on
Surrounds the target unit with a bristling shield that d
amages enemy units in an area around it.
DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_radius
RADIUS
DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_duration
DURATION
DOTA_Tooltip_ability_greevil_miniboss_yellow_ion_shell_damage_pe
r_second
DAMAGE PER SECOND
DOTA_Tooltip_ability_greevil_miniboss_yellow_surge
Greevil Surge
DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_Description
Charges a target friendly unit with power, giving it a brief burst of maximum mo
vement speed.
DOTA_Tooltip_ability_greevil_miniboss_yellow_surge_duration
DURATION
DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell
Greevil Shell
ion

DOTA_Tooltip_modifier_greevil_miniboss_yellow_ion_shell_Descript
Doing damage to nearby enemies
DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge

Greevil Surge
DOTA_Tooltip_modifier_greevil_miniboss_yellow_surge_Description
Moving at maximum move speed
DOTA_Tooltip_ability_greevil_miniboss_white_purification
Greevilication
tion
nemy units.

DOTA_Tooltip_ability_greevil_miniboss_white_purification_Descrip
Instantly heals a friendly unit and damages all nearby e
DOTA_Tooltip_ability_greevil_miniboss_white_purification_heal

HEALDAMAGE
DOTA_Tooltip_ability_greevil_miniboss_white_purification_radius

RADIUS
DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura
Degreevil Aura
DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_Descripti
on
Greatly degenerates the movement and attack capabilities
of enemy units that stray too near.
DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_radius
RADIUS
DOTA_Tooltip_ability_greevil_miniboss_white_degen_aura_speed_bon
us
%SLOW
DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect
Degreevil Aura
DOTA_Tooltip_modifier_greevil_miniboss_white_degen_aura_effect_D
escription
Movement and attack speed reduced by %dMODIFIER_PROPERTY_MOVESPE
ED_BONUS_PERCENTAGE%%%.
DOTA_Tooltip_ability_greevil_miniboss_sight
Greevil Sight
DOTA_Tooltip_ability_greevil_miniboss_sight_Description
There is nothing the googly greevils eyes can't see!
DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale
Venomous Greevil Spit
DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_Descr
iption
Launches a ball of venom in a line, poisoning enemy units so tha
t they take both initial damage and damage over time, as well as suffering slowe
d movement. Venomous Gale deals damage every 2 seconds over its duration.
DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_durat
ion
DURATION
DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_strik
e_damage
STRIKE DAMAGE
DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_tick_
damage
DAMAGE PER TICK
DOTA_Tooltip_ability_greevil_miniboss_purple_venomous_gale_movem
ent_slow
%SLOW
DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward
Greevil Ward
DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_Descrip
tion
Summons a ward to attack enemy units and structures. Th
e ward is immune to magic.
DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_duratio
n
DURATION
DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_hp
_tooltip
WARD HP
DOTA_Tooltip_ability_greevil_miniboss_purple_plague_ward_ward_da
mage_tooltip
WARD DAMAGE
DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale
Venomous Greevil Spit
DOTA_Tooltip_modifier_greevil_miniboss_purple_venomous_gale_Desc
ription
Slowing and ticking for %dMODIFIER_PROPERTY_TOOLTIP% damage.
DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave
Greevil Dragon Breath
DOTA_Tooltip_ability_greevil_miniboss_orange_dragon_slave_Descri
ption
Channels the breath of a dragon, sending out a wave of f
ire that scorches every enemy in its path.
DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array
Greevil Light Strike

Description
aoe
stun_duration
delay_time

DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_
Summons a column of flames that damages and stuns enemies.
DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_
RADIUS
DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_
STUN DURATION
DOTA_Tooltip_ability_greevil_miniboss_orange_light_strike_array_
CAST DELAY

DOTA_Tooltip_ability_greevil_miniboss_green_living_armor
Greeviling Armor
DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_Descrip
tion
Infuses the target with a protective coating which grant
s bonus regeneration. Also grants physical damage block from damage from heroes.
Dispels when a number of damage instances are taken.
DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_
count
DAMAGE INSTANCES
DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_health_
regen
REGEN
DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_damage_
block
BLOCK
DOTA_Tooltip_ability_greevil_miniboss_green_living_armor_duratio
n
DURATION
DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth
Greevil Overgrowth
DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_Descripti
on
Summons an overgrowth of vines and branches that prevent
afflicted enemies from moving, blinking, going invisible, or attacking.
DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_duration
DURATION
DOTA_Tooltip_ability_greevil_miniboss_green_overgrowth_radius
RADIUS
DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor
Greeviling Armor
DOTA_Tooltip_modifier_greevil_miniboss_green_living_armor_Descri
ption
Health regen increased by %dMODIFIER_PROPERTY_HEALTH_REG
EN_CONSTANT%.nBlocking %dMODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK% damage.
DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth
Greevil Overgrowth
DOTA_Tooltip_modifier_greevil_miniboss_green_overgrowth_Descript
ion
Cannot move, attack, or blink.
Greevil stat bonuses in econ item
courier_stat_bonuses
dota_gsb_critical_strike_chance
dota_gsb_critical_strike_amount
dota_gsb_move_speed
dota_gsb_attack_speed
dota_gsb_health
dota_gsb_magical_armor
dota_gsb_attack_damage
dota_gsb_physical_armor
dota_gsb_block_chance
xmas UI
DOTA_Play_Select_Greevil
REEVIL FOR BATTLE
DOTA_Play_Tab_Xmas
viling

tooltip
Essence Bonuses
%s1% Critical Strike Chance
%s1% Critical Strike Amount
+%s1 Move Speed
+%s1 Attack Speed
+%s1 Health
+%s1 Magical Armor
+%s1 Attack Damage
+%s1 Physical Armor
%s1% Block Chance
SELECT G
The Gree

DOTA_Find_Greevilling_Match
DOTA_Find_Greevilling_Match_button
dota_change_greevil

THE GREEVILING
FIND GREEVILING MATCH
CHANGE G

REEVIL
Announcer Preview lines
DOTA_Announcer_Preview_Default_01

Prepare for batt

le.
DOTA_Announcer_Preview_Default_02
wer is under attack.
DOTA_Announcer_Preview_Default_03
rracks has fallen.
DOTA_Announcer_Preview_Default_04
n to the Radiant!
DOTA_Announcer_Preview_Default_05
e megacreeps.
DOTA_Announcer_Preview_Default_06
under attack.

Radiant's top to
Dire's middle ba
Roshan has falle
The Dire now hav
Your ancient is

DOTA_Announcer_Preview_Default_Megakill_01

First bl

DOTA_Announcer_Preview_Default_Megakill_02
DOTA_Announcer_Preview_Default_Megakill_03

Rampage!
Dominati

DOTA_Announcer_Preview_Default_Megakill_04

Godlike!

ood!
ng!
DOTA_Announcer_Preview_Kleiner_01
Ancient is under attack
DOTA_Announcer_Preview_Kleiner_02
s are cunningly fortified
DOTA_Announcer_Preview_Kleiner_03
top barracks has fallen
DOTA_Announcer_Preview_Kleiner_04
irmation that Roshan is the latest victim...
DOTA_Announcer_Preview_Kleiner_05
is being attacked like nobody's business
DOTA_Announcer_Preview_Kleiner_06
ost Radiant sort
DOTA_Announcer_Preview_Juggernaut_01
is being victimized
DOTA_Announcer_Preview_Juggernaut_02
has been butchered. Some animals...
DOTA_Announcer_Preview_Juggernaut_03
rtified, just like me
DOTA_Announcer_Preview_Juggernaut_04
cks, you will be remembered
DOTA_Announcer_Preview_Juggernaut_05
nder attack. Run little bottom tower, run
DOTA_Announcer_Preview_Juggernaut_06
eserved

Good grief! Your


Dire's structure
Well drat! Your
We now have conf
Dire's top tower
Victory of the m
Your defenseless Ancient
Dire's innocent courier
Dire's structures are fo
Rest in pieces top barra
Dire's bottom tower is u
Dire victory, and well d

DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01

First Bl

DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02

Double K

DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03

Jugg-lik

DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04
DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05

Rampage
Triple K

ood! About time


ill
e

ill
DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06

Unstoppa

ble
DOTA_Announcer_Preview_NaturesProphet_01
have fortified their grove
DOTA_Announcer_Preview_NaturesProphet_02
ottom barracks no longer stand
DOTA_Announcer_Preview_NaturesProphet_03
ant have ended Roshan
DOTA_Announcer_Preview_NaturesProphet_04
s middle tower is under attack. It will fall like a ripe apple
DOTA_Announcer_Preview_NaturesProphet_05
dle tower has returned to earth
DOTA_Announcer_Preview_NaturesProphet_06
tory! Let the trees whisper tales of this hour

The Dire
Dire's b
The Radi
Radiant'
Your mid
Dire vic

DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01
Dominating
DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02
Mega Kill
DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03
Rampage
DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04
Killing Spree
DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05
Ultra Kill
DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06
Unstoppable
DOTA_Announcer_Preview_StormSpirit_01

Your Ancient is

under attack
DOTA_Announcer_Preview_StormSpirit_02
und the button. Radiant structures have...
DOTA_Announcer_Preview_StormSpirit_03
th Mega Creeps
DOTA_Announcer_Preview_StormSpirit_04
d to hear that the enemy's top barracks have fallen
DOTA_Announcer_Preview_StormSpirit_05
to defend your top tower
DOTA_Announcer_Preview_StormSpirit_06
rse, your top tower has been denied

Oh look, they fo
The Dire, now wi
You'll be please
Summon the will
For better or wo

DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01
First Blood
DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02
Storm-like
DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03
Monster Kill
DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04
Rampage
DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05
Ultra Kill
DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06
Oh Stormy
DOTA_Announcer_Preview_Workshop_Pirate_01
re's Ancient be under attack
DOTA_Announcer_Preview_Workshop_Pirate_02
ver me timbers! The enemy's bottom barracks...

Yarr! Di
Well shi

DOTA_Announcer_Preview_Workshop_Pirate_03
s courier's been rather brutally murdered
DOTA_Announcer_Preview_Workshop_Pirate_04
New! Now get to work
DOTA_Announcer_Preview_Workshop_Pirate_05
en has fallen to the Radiant
DOTA_Announcer_Preview_Workshop_Pirate_06
tom tower be under attack

Radiant'
Good as
The Krak
Your bot

DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01
Dominatin'
DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02
Outstandin'
DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03
Plundered
DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04
Shipwreck
DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05
Ultra Kill
DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06
Unstoppable
DOTA_Announcer_Preview_Axe_01
DOTA_Announcer_Preview_Axe_02
Radiant's Ancient is under attack
DOTA_Announcer_Preview_Axe_03
now this is a bottle
DOTA_Announcer_Preview_Axe_04
fortifications
DOTA_Announcer_Preview_Axe_05
is on your side
DOTA_Announcer_Preview_Axe_06
hem for the last time

That was Axe-tacular!


Axe cannot help but notice that
Even couriers are not safe! Hah
Puny Radiant hides behind their
Axe does not pick sides; but Axe
Dire's middle tower has failed t

DOTA_Announcer_Preview_Axe_Killing_Spree_01
DOTA_Announcer_Preview_Axe_Killing_Spree_02
DOTA_Announcer_Preview_Axe_Killing_Spree_03
DOTA_Announcer_Preview_Axe_Killing_Spree_04
DOTA_Announcer_Preview_Axe_Killing_Spree_05
DOTA_Announcer_Preview_Axe_Killing_Spree_06
DOTA_Announcer_Preview_Bastion_01
t is under pressure
DOTA_Announcer_Preview_Bastion_02
idn't make it
DOTA_Announcer_Preview_Bastion_03
they call him Tiny don't ya
DOTA_Announcer_Preview_Bastion_04
play support, yet everybody likes to win
DOTA_Announcer_Preview_Bastion_05
ren't partial to that mid tower
DOTA_Announcer_Preview_Bastion_06
les and get comfortable

First Blood
Dominating
Godlike
Monster Kill
Ultra Kill
Wicked Sick
Radiant's Ancien
Dire's courier d
You do know why
Nobody likes to
Hope the Dire we
Crack your knuck

DOTA_Announcer_Preview_Bastion_Killing_Spree_01

That's a

DOTA_Announcer_Preview_Bastion_Killing_Spree_02
st say it's a winnin' streak
DOTA_Announcer_Preview_Bastion_Killing_Spree_03
a row

Let's ju

First Blood
Eight in

DOTA_Announcer_Preview_Bastion_Killing_Spree_04

And down

DOTA_Announcer_Preview_Bastion_Killing_Spree_05

Somebody

DOTA_Announcer_Preview_Bastion_Killing_Spree_06
lean their clocks

Way to c

they all go
's on a roll

DOTA_Announcer_Preview_Tusk_01

I want a nice, clean fig

DOTA_Announcer_Preview_Tusk_02

Dire's middle tower is u

DOTA_Announcer_Preview_Tusk_03

Ah, winter! Reminds me o

DOTA_Announcer_Preview_Tusk_04

Roshan has fallen to the

DOTA_Announcer_Preview_Tusk_05
DOTA_Announcer_Preview_Tusk_06

Welcome to Dota
The battle begins

ht
nder attack
f home
Radiant

DOTA_Announcer_Preview_Pflax_01
wixt creep and creep lumbers on
DOTA_Announcer_Preview_Pflax_02
ion sir...
DOTA_Announcer_Preview_Pflax_03
other creeps
DOTA_Announcer_Preview_Pflax_04
e awesome
DOTA_Announcer_Preview_Pflax_05
some, he hasn't touched the ground once
DOTA_Announcer_Preview_Pflax_06
and in his spare time he likes to bake

The eternal struggle bet


Uh, pardon the interrupt
Go on creeps! Hit those
Mega Creep Those guys ar
Man this Batrider is awe
He's a dragon, a knight,

DOTA_Announcer_Preview_Pflax_Killing_Spree_01
true! He is the chosen one!
DOTA_Announcer_Preview_Pflax_Killing_Spree_02
t, nine men lay dead at his feet. Nine!
DOTA_Announcer_Preview_Pflax_Killing_Spree_03
ade it into the grand pantheon...
DOTA_Announcer_Preview_Pflax_Killing_Spree_04
ike!
DOTA_Announcer_Preview_Pflax_Killing_Spree_05
DOTA_Announcer_Preview_Pflax_Killing_Spree_06
Why Why

The prophecy is
Before he knew i
That play just m
[Harmonica] Godl
That's a twofer!
Why Why Why Why

DOTA_Announcer_Preview_Glados_01

Welcome to Ota.

DOTA_Announcer_Preview_Glados_02
rom all these... things
DOTA_Announcer_Preview_Glados_03
ready--you're not, by the way--let's get started
DOTA_Announcer_Preview_Glados_04
istine, unattacked ancient you used to have
DOTA_Announcer_Preview_Glados_05
just minding his own business, has been callously murdered...
DOTA_Announcer_Preview_Glados_06
re dead. I'll let everybody who was worried about you know-okay

Time to select f

The D is silent
Well, if you're
Remember that pr
Roshan, who was
I thought you we
I'm done

DOTA_Announcer_Preview_Glados_Killing_Spree_01

Quintupl

DOTA_Announcer_Preview_Glados_Killing_Spree_02
ou're proud of yourself

I hope y

e homicide

DOTA_Announcer_Preview_Glados_Killing_Spree_03

You mons

DOTA_Announcer_Preview_Glados_Killing_Spree_04
amwork, you vicious thugs
DOTA_Announcer_Preview_Glados_Killing_Spree_05
nobody left to kill. You killed them all
DOTA_Announcer_Preview_Glados_Killing_Spree_06
that team of living people you used to be alive in

Great te

ter
There's
Remember

DOTA_Announcer_Preview_DefenseGrid_01
Strategic Maneuvers have begun. Only time will tell if they're any good
DOTA_Announcer_Preview_DefenseGrid_02
All hands to the top tower - it's under attack
DOTA_Announcer_Preview_DefenseGrid_03
A bloody demise for Dire's courier. He was bringing me raspberries too
DOTA_Announcer_Preview_DefenseGrid_04
This just in Radiant slays Roshan. Details uneccessary
DOTA_Announcer_Preview_DefenseGrid_05
Defend the cores! I mean Ancients, yes Ancients
DOTA_Announcer_Preview_DefenseGrid_06
There is no 'I' in quit oh, wait there is -- but you still shouldn't do it
DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01
they call that an Ultra Kill
DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02
display of skill
DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03
ke Raspberries
DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04
t killing blow - delivered
DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05
ssive display of death and destruction
DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06
vable

I think
A wicked
Owned li
The firs
An impre
Inconcie

DOTA_Announcer_Preview_Trine_01 Once upon a time there was Dota


DOTA_Announcer_Preview_Trine_02 Heroes rode out to the field of
glory
DOTA_Announcer_Preview_Trine_03 Your top tower craves your atten
tion
DOTA_Announcer_Preview_Trine_04 Mighty Dire claimed Roshan's hea
d
DOTA_Announcer_Preview_Trine_05 Warlock. As opposed to a peacelo
ck
DOTA_Announcer_Preview_Trine_06 So this tale ends with a truly R
adiant victory
DOTA_Announcer_Preview_Trine_Killing_Spree_01
lood everywhere. Oh my
DOTA_Announcer_Preview_Trine_Killing_Spree_02
DOTA_Announcer_Preview_Trine_Killing_Spree_03
DOTA_Announcer_Preview_Trine_Killing_Spree_04
y
DOTA_Announcer_Preview_Trine_Killing_Spree_05
DOTA_Announcer_Preview_Trine_Killing_Spree_06
h

Then there was b


Four lives lost
This is mayhem
Unstoppably scar
Unholy terror
An angel of deat

DOTA_Announcer_Preview_Dpro_01 Welcome to Dota, my darlings


DOTA_Announcer_Preview_Dpro_02 Your top tower is under attack
DOTA_Announcer_Preview_Dpro_03 Radiant's bottom barracks are un

der attack
DOTA_Announcer_Preview_Dpro_04 Ugh. Radiant victory
DOTA_Announcer_Preview_Dpro_05 Radiant's courier has been slain
DOTA_Announcer_Preview_Dpro_06 Roshan has fallen to the Dire
DOTA_Announcer_Preview_Lina_01
DOTA_Announcer_Preview_Lina_02
DOTA_Announcer_Preview_Lina_03
DOTA_Announcer_Preview_Lina_04

Ready to set the world on fire


Your top tower is on fire
Dire's courier has been killed
That spark your interest

DOTA_Announcer_Preview_Lina_Killing_Spree_01
DOTA_Announcer_Preview_Lina_Killing_Spree_02
DOTA_Announcer_Preview_Lina_Killing_Spree_03

Rampage!
Sick burn!
Monster kill!

DOTA_Announcer_Preview_Clockwerk_01
DOTA_Announcer_Preview_Clockwerk_02

Welcome to Dota!
Your middle tower is und

DOTA_Announcer_Preview_Clockwerk_03

The enemy's top barracks

DOTA_Announcer_Preview_Clockwerk_04

Radiant victory!

er attack
have fallen
DOTA_Announcer_Preview_Clockwerk_Killing_Spree_01
DOTA_Announcer_Preview_Clockwerk_Killing_Spree_02
DOTA_Announcer_Preview_Clockwerk_Killing_Spree_03

Rampage!
Godlike!
Catastro

phic!
DOTA_Announcer_Preview_StanleyParable_01
Welcome once aga
in to DIGITAL SPORTS!
DOTA_Announcer_Preview_StanleyParable_02
Oh how wonderful
! Your middle tower is being torn to pieces
DOTA_Announcer_Preview_StanleyParable_03
Remember enemy b
ottom barracks Remember destroying it just now What wonderful memories
DOTA_Announcer_Preview_StanleyParable_04
I like your rein
terpretation of the rules of Dota don't stop them from attacking your ancient. I
t's fresh, inspired, breathes new life into the game
DOTA_Announcer_Preview_StanleyParable_05
Ashamed of its p
ast and its horrific crimes, Radiant's courier has just thrown itself onto an en
emy blade
DOTA_Announcer_Preview_StanleyParable_06
And there you ha
ve it, ladies and gentlemen DIGITAL SPORTS!
DOTA_Announcer_Preview_StanleyParable_Killing_Spree_01 The kill
ing begins!
DOTA_Announcer_Preview_StanleyParable_Killing_Spree_02
table amount of murder!
DOTA_Announcer_Preview_StanleyParable_Killing_Spree_03
still trying to stop the spree, yes
DOTA_Announcer_Preview_StanleyParable_Killing_Spree_04
if it feels good to pwn so hard
DOTA_Announcer_Preview_StanleyParable_Killing_Spree_05
lations! Your entire team is dead
DOTA_Announcer_Preview_StanleyParable_Killing_Spree_06
rdance with the rules of Dota, Ownage has been initiated
DOTA_Announcer_Preview_Techies_01
his is gonna be fun!
DOTA_Announcer_Preview_Techies_02
t wait to see this! Me neither
DOTA_Announcer_Preview_Techies_03
er has fallen

An accep
You are
I wonder
Congratu
In conco

Oh boy oh boy! T
Oh ho ho! I can'
Their middle tow

DOTA_Announcer_Preview_Techies_04
so safe. I know, it's awful!
DOTA_Announcer_Preview_Techies_05
--And you don't--he'll be back in a few minutes

Everything seems
If I know Roshan

DOTA_Announcer_Preview_Techies_Killing_Spree_01

First Bl

DOTA_Announcer_Preview_Techies_Killing_Spree_02

Triple K

DOTA_Announcer_Preview_Techies_Killing_Spree_03

Unstoppa

ood
ill
ble
DOTA_Announcer_Preview_RickMorty_01
Oh my god the battle's a
bout to start. Relax! Relax, Morty. C'mere, cuddle in with me.
DOTA_Announcer_Preview_RickMorty_02
You know Rick, I gotta t
ell you my bottom tower is looking pretty good! Morty, bottom tower under attack
! Ohhh!
DOTA_Announcer_Preview_RickMorty_03
Oh wonderful, the enemy'
s just managed to scrounge up a bunch of megacreeps.
DOTA_Announcer_Preview_RickMorty_04
Nubba lub dub rub. Whoa,
Morty. This is a kid's game. Easy.
DOTA_Announcer_Preview_RickMorty_05
That's it, Rick. I'm don
e with these insane adventures. I quit! I'm out!
DOTA_Announcer_Preview_RickMorty_Killing_Spree_01

Wubba lu

bba dub duub!


DOTA_Announcer_Preview_RickMorty_Killing_Spree_02
Riggityriggity-rekt son!
DOTA_Announcer_Preview_RickMorty_Killing_Spree_03
Pfft! Co
me on, I don't believe that happened for a second. I don't know, Rick, there's a
lot of blood and body parts.
DOTA_Announcer_Preview_RickMorty_Killing_Spree_04
Listen d
on't get a big head about it but you just wiped out the enemy's team. Good work.
DOTA_Announcer_Preview_Bristleback_01
Well, look what
we've got here. You come to pick a fight, have ya sunshine Ha ha!
DOTA_Announcer_Preview_Bristleback_02
You're just goin
g to let them bash your Ancient like that
DOTA_Announcer_Preview_Bristleback_03
Dire's courier,
well, caring and feeding ain't gonna be a problem now.
DOTA_Announcer_Preview_Bristleback_04
Your top barrack
s. I mean are you even seeing this Come on.
DOTA_Announcer_Preview_Bristleback_05
Oh, look. Dire's
fortified, I see.
DOTA_Announcer_Preview_Bristleback_06
The big guy, he
got himself killed. That Dire team, they don't muck about.
DOTA_Announcer_Preview_Bristleback_Killing_Spree_01
First blood!
DOTA_Announcer_Preview_Bristleback_Killing_Spree_02
Rampage!
DOTA_Announcer_Preview_Bristleback_Killing_Spree_03
Monster kill!
DOTA_Announcer_Preview_Bristleback_Killing_Spree_04
Now that is impressive, I'll say that.
DOTA_Announcer_Preview_Fallout4_01

Let's all remember to ha

DOTA_Announcer_Preview_Fallout4_02

Your top tower is under

ve fun.
attack!

DOTA_Announcer_Preview_Fallout4_03
urbing development.
DOTA_Announcer_Preview_Fallout4_04
Dire!
DOTA_Announcer_Preview_Fallout4_05
DOTA_Announcer_Preview_Fallout4_06

Well now, this is a dist


Roshan has fallen to the
Radiant victory!
Jolly good!

DOTA_Announcer_Preview_Fallout4_Killing_Spree_01

First bl

DOTA_Announcer_Preview_Fallout4_Killing_Spree_02
DOTA_Announcer_Preview_Fallout4_Killing_Spree_03

Rampage!
Dominati

DOTA_Announcer_Preview_Fallout4_Killing_Spree_04

Unstoppa

DOTA_Announcer_Preview_Fallout4_Killing_Spree_05

Monster

DOTA_Announcer_Preview_Fallout4_Killing_Spree_06

Blimey!

ood!
ng!
ble!
kill!
DOTA_Announcer_Preview_Crystal_Maiden_01
wer deserves just as much help as bottom.'
DOTA_Announcer_Preview_Crystal_Maiden_02
r just fell. Maybe you shouldn't look.
DOTA_Announcer_Preview_Crystal_Maiden_03
ent! It's kind of the name of the game.
DOTA_Announcer_Preview_Crystal_Maiden_04
ice, Dire does it.

Radiant's top to
Your bottom towe
Defend your Anci
Put this one on

DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_01 Rampage!
DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_02 Unstoppa
ble!
DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_03 Wicked s
ickle!
DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_04 Holy Shice-r!
DOTA_Announcer_Preview_Deus_Ex_01
they said. 'It'll be fun, Adam!'
DOTA_Announcer_Preview_Deus_Ex_02
hes, boss
DOTA_Announcer_Preview_Deus_Ex_03
bot. Their tower's gone.
DOTA_Announcer_Preview_Deus_Ex_04
han. Again. Guy can't take a hint.
DOTA_Announcer_Preview_Deus_Ex_05
n, boss.
DOTA_Announcer_Preview_Deus_Ex_06
ota!

Become a Dota Announcer,


Done your warm-up stretc
Bad call by the Dire in
The Dire have killed Ros
Radiant's courier is dow
And that's how you win D

DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_01 Dominating.
DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_02 They won't like
that.
DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_03 I think that's e
veryone.
DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_04 Protip Don't bot
her with buyback.
DOTA_Announcer_Preview_Spectre_Voice_Default_01 What is this pla
ce
DOTA_Announcer_Preview_Spectre_Voice_Default_02 First blood!
DOTA_Announcer_Preview_Spectre_Voice_Default_03 I'm under attack

!
DOTA_Announcer_Preview_Spectre_Voice_Default_04 At last I can go
home.
DOTA_Announcer_Preview_Spectre_Voice_Redux_01

The Spectre gath

DOTA_Announcer_Preview_Spectre_Voice_Redux_02
things become nothing!
DOTA_Announcer_Preview_Spectre_Voice_Redux_03
DOTA_Announcer_Preview_Spectre_Voice_Redux_04
e, is entombed.
DOTA_Announcer_Preview_Spectre_Voice_Redux_05
s rises again.
DOTA_Announcer_Preview_Spectre_Voice_Redux_06

First blood. All

ers.
Ascendant power!
Who cannot endur
What is ceaseles
Victory!

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rrently playing within healthy time-limits. Enjoy the game!
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exceeded healthy game time limits. Please take care to rest!
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eeded healthy game time limits. It is reccomended that you sign offline and rest
!
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rently closed.
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d to the latest version.
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Steam is required to use the Store.
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An invalid parameter was passed to the game coordinator. Try the purchase again.
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y again or contact support for assistance.
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njoy your loot!
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rchased once.
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unds to complete the purchase.
StoreCheckout_Nexon_FundsLocked Nexon cash lock is enabled.
DOTA_WeeklyChallenge_Header

Your Weekly Hero Challen

ges
DOTA_WeeklyChallenge_Description
The Weekly Hero Challeng
e list is refreshed every week. Complete a challenge by winning a game with a he
ro on the list and receive a bonus to Battle Points gained during that game.
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EEN in chat
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ED
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vel 2 GREEN in chat
DOTA_AntiAddiction_Level2_Warning_GREEN Since your account infor
mation is not complete, for safety reasons, your gains ingame will be halved aft
er 3 hours, and will be zero after another 2 hours, please add your information
and relogin.
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lthy game hours, we suggest you to exit and have a rest. For your incomplete acc
ount information, please add your information to clear safety issues and relogin
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s1
while!
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e online %s1nLast IP Address %s2
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. The anti addiction system is in effect.nLast time online %s1nLast IP Address %
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not fully registered. Would you like to enter your information now
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our information and relogin.
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Econ_Store_PurchaseType_Rental_3Day

%s1 (3-D

Econ_Store_PurchaseType_Rental_7Day

%s1 (7-D

ay Rental)
ay Rental)
ay Rental)
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%s1 (Preview Ite

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DOTA_HeroStatue_Title
Heroic Effigy Creation Tool
DOTA_HeroStatue_Title_Reforging
ffigy Reforging
DOTA_HeroStatue_Title_Tournament
Tournament Effigy Editing
DOTA_HeroStatue_Title_ReforgingSuccess
gy has been successfully reforged.
DOTA_HeroStatue_Title_PosingSuccess
oic Effigy has been updated.
DOTA_HeroStatue_SelectFrame
Select Frame
DOTA_HeroStatue_Inscription
Inscription
DOTA_HeroStatue_CreateStatue
Create Heroic Effigy
DOTA_HeroStatue_ReforgeStatue
Accept Reforged Effigy
DOTA_HeroStatue_PoseStatue

Heroic E

Your Heroic Effi


Your Her

Pose Heroic Effigy


DOTA_HeroStatue_Confirm_NoInscriptionHeader
No Inscription
DOTA_HeroStatue_Confirm_NoInscription
You have
n't set an inscription for your Heroic Effigy. Continue anyways
DOTA_HeroStatue_Confirm
Creating a Heroic Effigy will consume the Effigy Block. After creation, it can
only be modified by using an Effigy Reforger. Are you sure you wish to continue
DOTA_HeroStatue_ConfirmReforge
Reforgin
g a Heroic Effigy will consume an Effigy Reforger. Are you sure you wish to con
tinue
DOTA_HeroStatue_Error
Failed to generate Heroic Effigy
DOTA_HeroStatue_Model
Model
DOTA_HeroStatue_Sequence
Sequence
DOTA_HeroStatue_Cycle
Cycle
DOTA_HeroStatue_Loadout
Go To Loadout
DOTA_HeroStatue_TooltipHeader
Inscription
DOTA_HeroStatue_CreatedBy_Header
Created By
DOTA_HeroStatue_TooltipHeader_Empty
No Inscr
iption
DOTA_HeroStatue_BackToEffigy
Return to Heroic Effigy
DOTA_HeroStatue_Likes
Commends b%s1b
DOTA_HeroStatue_Commends
Commends b{dcommends}b
DOTA_HeroStatue_ReforgeInfoHeader
Reforging an Effigy
DOTA_HeroStatue_ReforgeInfo
To use an Effigy Reforger, right-click on a Heroic Effigy and select the Reforge
option.
DOTA_HeroStatue_ReforgeOption
Reforge
DOTA_HeroStatue_PoseOption
Pose
DOTA_HeroStatue_ReforgeFirstTimeHeader
Reforging an Eff
igy
DOTA_HeroStatue_ReforgeFirstTime
You are entering Effigy Reforging Mode. This allows you to edit any element of
an existing Effigy. Accepting your changes will modify your original Effigy and
consume one Effigy Reforger item.
DOTA_HeroStatue_Inscription_Panorama
{sinscri
ption}
DOTA_BattleCup_DivisionTierDate
%s1 DIVI
SION - TIER %s2 - %s3
DOTA_BattleCup_Header
Battle Cup Champion
DOTA_STATUE_name_model_abaddon
DOTA_STATUE_name_model_alchemist

Abaddon

DOTA_STATUE_name_model_ancient_apparition

Ancient

DOTA_STATUE_name_model_antimage

Antimage

Alchemist
Apparition

DOTA_STATUE_name_model_axe
Axe
DOTA_STATUE_name_model_bane
Bane
DOTA_STATUE_name_model_batrider
DOTA_STATUE_name_model_beastmaster

Batrider
Beastmas

DOTA_STATUE_name_model_blood_seeker

Bloodsee

DOTA_STATUE_name_model_bounty_hunter

Bounty H

ter
ker
unter
DOTA_STATUE_name_model_brewmaster
Brewmaster
DOTA_STATUE_name_model_brewmaster_earthspirit

Brewmaster - Ear

DOTA_STATUE_name_model_brewmaster_windspirit

Brewmaster - Win

DOTA_STATUE_name_model_brewmaster_firespirit

Brewmaster - Fir

th
d
e
DOTA_STATUE_name_model_bristleback

Bristleb

DOTA_STATUE_name_model_broodmother

Broodmot

DOTA_STATUE_name_model_centaur

Centaur

DOTA_STATUE_name_model_chaos_knight

Chaos Kn

ack
her
Warrunner
ight
DOTA_STATUE_name_model_chen
Chen
DOTA_STATUE_name_model_clinkz
Clinkz
DOTA_STATUE_name_model_crystal_maiden

Crystal

Maiden
DOTA_STATUE_name_model_dark_seer
Dark Seer
DOTA_STATUE_name_model_dazzle
Dazzle
DOTA_STATUE_name_model_death_prophet

Death Ph

rophet
DOTA_STATUE_name_model_disruptor
Disruptor
DOTA_STATUE_name_model_doom
Doom
DOTA_STATUE_name_model_dragon_knight

Dragon K

night
DOTA_STATUE_name_model_dragon_knight_dragon

Dragon Knight -

Dragon
DOTA_STATUE_name_model_drow
Drow
DOTA_STATUE_name_model_earthshaker

Earthsha

DOTA_STATUE_name_model_earth_spirit

Earth Sp

DOTA_STATUE_name_model_elder_titan

Elder Ti

DOTA_STATUE_name_model_ember_spirit

Ember Sp

DOTA_STATUE_name_model_enchantress

Enchantr

ker
irit
tan
irit
ess
DOTA_STATUE_name_model_enigma

Enigma
DOTA_STATUE_name_model_faceless_void

Faceless

Void
DOTA_STATUE_name_model_furion
Nature's Prophet
DOTA_STATUE_name_model_gyro
Gyrocopter
DOTA_STATUE_name_model_huskar
Huskar
DOTA_STATUE_name_model_invoker
DOTA_STATUE_name_model_juggernaut
Juggernaut
DOTA_STATUE_name_model_keeper_of_the_light
ght
DOTA_STATUE_name_model_kunkka
Kunkka
DOTA_STATUE_name_model_lanaya
Templar Assassin
DOTA_STATUE_name_model_legion_commander
DOTA_STATUE_name_model_leshrac
DOTA_STATUE_name_model_lich
Lich
DOTA_STATUE_name_model_life_stealer
ler
DOTA_STATUE_name_model_lina
Lina
DOTA_STATUE_name_model_lion
Lion
DOTA_STATUE_name_model_lone_druid
Lone Druid
DOTA_STATUE_name_model_spirit_bear
id - Spirit Bear
DOTA_STATUE_name_model_true_form
True Form
DOTA_STATUE_name_model_luna
Luna
DOTA_STATUE_name_model_lycan
Lycan
DOTA_STATUE_name_model_lycan_wolf
Lycan - Wolf
DOTA_STATUE_name_model_magnataur
Magnus
DOTA_STATUE_name_model_medusa
Medusa
DOTA_STATUE_name_model_meepo
Meepo
DOTA_STATUE_name_model_mirana
Mirana
DOTA_STATUE_name_model_morphling
Morphling
DOTA_STATUE_name_model_necrolyte
Necrolyte
DOTA_STATUE_name_model_nerubian_assassin
ssin
DOTA_STATUE_name_model_shadow_fiend
end
DOTA_STATUE_name_model_shadow_fiend_arcana
cana
DOTA_STATUE_name_model_nightstalker
lker

Invoker
Keeper of the Li

Legion Commander
Leshrac
Lifestea

Lone Dru

Nyx Assa
Shadowfi
Shadowfiend - Ar
Nightsta

DOTA_STATUE_name_model_nightstalker_night

Nightsta

DOTA_STATUE_name_model_obsidian_destroyer

Outworld

lker - Night
Devourer
DOTA_STATUE_name_model_ogre_magi
Ogre Magi
DOTA_STATUE_name_model_omniknight
Omniknight
DOTA_STATUE_name_model_phantom_assassin
DOTA_STATUE_name_model_phantom_lancer

Phantom Assassin
Phantom

Lancer
DOTA_STATUE_name_model_phoenix_bird
DOTA_STATUE_name_model_puck

Phoenix

Puck
DOTA_STATUE_name_model_pudge
Pudge
DOTA_STATUE_name_model_pugna
Pugna
DOTA_STATUE_name_model_queenofpain

Queen of

Pain
DOTA_STATUE_name_model_rattletrap
Clockwerk
DOTA_STATUE_name_model_razor
Razor
DOTA_STATUE_name_model_rikimaru
DOTA_STATUE_name_model_rubick

Riki

Rubick
DOTA_STATUE_name_model_sand_king
Sand King
DOTA_STATUE_name_model_shadowshaman

Shadow S

DOTA_STATUE_name_model_shadow_demon

Shadow D

DOTA_STATUE_name_model_shredder

Timbersa

DOTA_STATUE_name_model_silencer
DOTA_STATUE_name_model_siren

Silencer

DOTA_STATUE_name_model_skywrath_mage

Skywrath

DOTA_STATUE_name_model_slardar
DOTA_STATUE_name_model_slark

Slardar

haman
emon
w
Naga Siren
Mage
Slark
DOTA_STATUE_name_model_sniper
Sniper
DOTA_STATUE_name_model_spectre
DOTA_STATUE_name_model_spirit_breaker

Spectre
Spirit B

DOTA_STATUE_name_model_storm_spirit

Storm Sp

reaker
irit
DOTA_STATUE_name_model_sven
Sven
DOTA_STATUE_name_model_techies
DOTA_STATUE_name_model_tiny_01
DOTA_STATUE_name_model_tiny_02
DOTA_STATUE_name_model_tiny_03
DOTA_STATUE_name_model_tiny_04
DOTA_STATUE_name_model_terrorblade
ade
DOTA_STATUE_name_model_demon

Techies
Tiny - 1
Tiny - 2
Tiny - 3
Tiny - 4
Terrorbl

Terrorblade - Demon
DOTA_STATUE_name_model_terrorblade_arcana
ade - Arcana
DOTA_STATUE_name_model_tidehunter
Tidehunter
DOTA_STATUE_name_model_tinker
Tinker
DOTA_STATUE_name_model_treant_protector
DOTA_STATUE_name_model_troll_warlord
rlord
DOTA_STATUE_name_model_tuskarr
DOTA_STATUE_name_model_twin_headed_dragon
DOTA_STATUE_name_model_undying
DOTA_STATUE_name_model_undying_flesh_golem
Golem
DOTA_STATUE_name_model_ursa
Ursa
DOTA_STATUE_name_model_vengeful
Spirit
DOTA_STATUE_name_model_venomancer
Venomancer
DOTA_STATUE_name_model_viper
Viper
DOTA_STATUE_name_model_visage
Visage
DOTA_STATUE_name_model_warlock
DOTA_STATUE_name_model_warlock_demon
- Demon
DOTA_STATUE_name_model_weaver
Weaver
DOTA_STATUE_name_model_windrunner
Windranger
DOTA_STATUE_name_model_wisp
Io
DOTA_STATUE_name_model_witchdoctor
ctor
DOTA_STATUE_name_model_wraith_king
ing
DOTA_STATUE_name_model_zuus
Zeus

Terrorbl

Treant Protector
Troll Wa
Tusk
Jakiro
Undying
Undying - Flesh

Vengeful

Warlock
Warlock

Witch Do
Wraith K

===============================================================
================================
INTERNATIONAL PASSPORT
DOTA_TournamentPassport_Confirm
want to activate this Battle Pass
DOTA_TournamentPassport_Enabled
has been activated and added to your Dota Profile!
ActivateProgram
Activate Battle Pass
Title Page
DOTA_PassportTitle_LINE01
SIXTEEN TEAMS IN THE WORLD
DOTA_PassportTitle_LINE02
FOR THE DOTA 2 CHAMPIONSHIP
DOTA_PassportTitle_LINE03
NT AUGUST 7-11, 2013

Are you sure you


The Battle Pass

THE TOP
COMPETE
MAIN EVE

DOTA_PassportTitle_LINE04
HALL, HOME OF THE SEATTLE SYMPHONY
DOTA_PassportTitle_LINE05
WASHINGTON, USA
DOTA_Passport_Gifted_Text
HROUGH THE GENEROUS SUPPORT OF
DOTA_Passport_WildcardMatch

BENAROYA
SEATTLE,
GIFTED T
WILDCARD MATCH

TOC Strings
DOTA_Passport_TOC_TheEvent
DOTA_Passport_TOC_Venue
DOTA_Passport_TOC_Team
DOTA_Passport_TOC_Qualifiers
DOTA_Passport_TOC_WestQualifiers
DOTA_Passport_TOC_EastQualifiers
DOTA_Passport_TOC_WestQualifiers_Pred

The Event
Venue
Teams
Qualifiers
West Qualifiers
East Qualifiers
West Qualifier Predictio

DOTA_Passport_TOC_EastQualifiers_Pred

East Qualifier Predictio

ns
ns
DOTA_Passport_TOC_Fantasy
ional Fantasy Challenge
DOTA_Passport_TOC_Fantasy_Rules
DOTA_Passport_TOC_Fantasy_Teams
DOTA_Passport_TOC_MainEvent
DOTA_Passport_TOC_Pred_Heroes
DOTA_Passport_TOC_Pred_Players
DOTA_Passport_TOC_Pred_Single
dictions
DOTA_Passport_TOC_Pred_Event
ctions
DOTA_Passport_TOC_Pred_Teams
DOTA_Passport_TOC_Bonuses
DOTA_Passport_TOC_TeamCup
DOTA_Passport_TOC_CompMM
um Matchmaking
DOTA_Passport_TOC_AllStarMatch
DOTA_Passport_TOC_SoloMatch
p
DOTA_Passport_TOC_Courier
DOTA_Passport_TOC_PrizePool
DOTA_Passport_TOC_CurrentAmount
DOTA_Passport_TOC_StretchGoals
DOTA_Passport_TOC_Appendix
DOTA_Passport_TOC_Player_Cards
DOTA_Passport_TOC_TeamProfiles

Internat
Rules
My Teams
Tournament
Hero Predictions
Player Predictions
Single Match Pre
Event Wide Predi
Team Predictions
Bonuses
Team Cup
Compendi
All Star Match
Solo Championshi
Courier
Prize Pool
Current Amount
Stretch Goals
Appendix
Player Cards
Team Profiles

Fantasy pages
DOTA_TIP_F_BuyAnother
BUY ANOTHER TEAM
DOTA_TIP_F_BuyAnother_Desc
You can purchase as many additio
nal teams as you like until the timer expires. Once it has expired, you will onl
y have 15 minutes to have your roster completed before the tournament begins.
DOTA_TIP_F_SpecifyTeamName
Enter Team Name Here
DOTA_TIP_F_T1
INTERNATIONAL FA
NTASY
DOTA_TIP_F_T2
CHALLENGE
DOTA_TIP_F_T3
INTERNATIONAL FA
NTASY CHALLENGE
DOTA_TIP_F_R_Blurb
Assemble a fantasy team
of players from those attending The International. As they play in the tournamen
t, your fantasy team will earn points. At the closing of the tournament, each of

your fantasy teams will earn you an item based on its performance.
DOTA_TIP_F_R_H_T
HOW IT WORKS
DOTA_TIP_F_R_H_D
Tournament playe
rs are broken up into three fantasy roles Carry, Solo, and Support. Each fantasy
role has a different scoring method, the full details of which can be found on
the following pages. Your team roster must field two Carries, one Solo, and two
Supports. It will also contain three bench slots, which hold players of any fant
asy role. At the end of each day of The International, you'll have a time window
in which you'll be able to adjust your roster, moving players on and off of you
r bench to change who you're fielding the following day. Players will not earn p
oints for your team while on your bench, nor once they've been eliminated from t
he tournament.
DOTA_TIP_F_R_D_T
SCHEDULE
DOTA_TIP_F_R_D_D
The Internationa
l Fantasy Challenge scoring is done on a day-by-day basis, and covers 7 days of
the real tournament. The last day of the real tournament is not used by the Fant
asy Challenge, because only a small number of players are left in the tournament
at that point.nnPoints earned during the Main Event will be multiplied by 4. Pl
ayers in best of 3 series will only earn points for their two highest scoring ga
mes within the series.nnGROUP STAGEnnFantasy Day 1 August 3rdnFantasy Day 2
August 4thnFantasy Day 3 August 5thnnMAIN EVENTnnFantasy Day 4 August 6thnFa
ntasy Day 5 August 7thnFantasy Day 6 August 8thnFantasy Day 7 August 9th
DOTA_TIP_F_R_C_T
SCORING CARRIES
DOTA_TIP_F_R_C_D
Carries get poin
ts by securing kills, last hitting creeps, having a high gold per minute, and no
t dying. Their scoring formula isnn0.3 points per killn0.2 Points deducted per d
eathn0.004 per last hitn0.003 times their final gold per minutennIf you take Bla
ck's recent performance against Alliance at Dreamhack (match #221209206), his fi
nal stats were 12 Kills, 1 Death, 545 Last Hits, and a final GPM of 877. This tr
anslates to a score of 8.2 points (3.6 points for kills, -.2 points for a single
death, 2.1 points for last hits, and 2.6 points for his final GPM). This was a
pretty impressive fantasy performance.
DOTA_TIP_F_R_M_T
SCORING SOLOS
DOTA_TIP_F_R_M_D
Solo players are
mostly players that take solo mid during laning, with some exceptions for teams
that have offlane semi-carries, or at least high farming heroes that don't play
in the middle. These players score points for you by being active throughout th
e game, rather than having long periods of farming gold. Their scoring formula i
snn0.4 points per killn0.35 points deduced per deathn0.002 points per last hitn0
.002 times their final gold per minuten0.003 times their final xp per minutennIf
we take a look at the top scoring match for a solo player at Dreamhack, Dendi's
match (#220663853) where he had 16 kills, 1 death, 87 last hits, a final GPM of
646, and a final XPM of 702 comes out on top (6.4 for kills, -.35 for deaths, .
17 for last hits, 1.3 for GPM, and 2.1 for XPM). His total score for that match
was 9.6.
DOTA_TIP_F_R_S_T
SCORING SUPPORTS
DOTA_TIP_F_R_S_D
Support players
have an emphasis on activity, like a Solo player, but with less on securing the
kills themselves. One of the marks of a good support player in professional Dota
is that they tend to always get their levels , so there is an emphasis on being in
volved and active throughout the game. Their scoring formula isnn0.2 points per
killn0.05 points deducted per deathn0.2 points per assistn0.001 points per last
hitn0.001 times their final gold per minuten0.004 times their final xp per minut
ennDuring last year's International, QQQ played Chen and his stats at the end we
re 7 kills, 5 deaths, 28 assists, 150 last hits, 308 GPM, and 404 XPM, which wou
ld have netted you a total of 8.8 points if you had him on your team (1.4 for ki
lls, -.25 for deaths, 5.6 for assists, .15 for last hits, .3 for GPM, 1.6 for XP
M).
DOTA_TIP_F_Lineup
ACTIVE PLAYERS
DOTA_TIP_F_Bench
BENCH

DOTA_TIP_F_Tab_Team
TEAM
DOTA_TIP_F_Tab_Results
RESULTS
DOTA_TIP_F_Unnamed
Unnamed Team
DOTA_TIP_F_EmptySlot
Empty Slot
DOTA_TIP_F_Total
TOTAL
DOTA_TIP_F_Day
DAY #%s1
DOTA_TIP_F_IT_Locked
TEAM IS LOCKED
DOTA_TIP_F_ID_LockedA
Your active players will
earn points in their matches today. Return after today's matches to adjust your
lineup for the next day of competition.
DOTA_TIP_F_ID_LockedB
Your active players will
earn points in their matches today. This is the last fantasy scoring day of the
tournament.
DOTA_TIP_F_IT_Over
FANTASY TOURNAMENT IS OV
ER
DOTA_TIP_F_IT_Shuffle
SET YOUR LINEUP
DOTA_TIP_F_ID_Shuffle
Update your active playe
r list before the next day of competition. The timer at the bottom shows the amo
unt of time you have to do this. Remember that players in your Bench slots will
score no points, nor will players who don't play any matches.
Compendium Matchmaking Page
DOTA_TIP_COMPMM_Title
COMPENDIUM MATCHMAKING
DOTA_TIP_CMM_Blurb
CAN YOU CHANGE HISTORY
DOTA_TIP_CMM_Desc
Each week, we'll choose
an interesting match from the International East & West qualifiers. As a compend
ium owner, you're able to play in a special matchmaking pool where we'll mimic t
hat game. Your team will replace one of the professional teams in the qualifier
match, matching their hero selections. We'll provide some information about the
match, so you can take a shot at reproducing the professional team's tactics. Ca
n you reproduce their victories, while avoiding their defeats
DOTA_TIP_CMM_ThisWeek
THIS WEEK
DOTA_TIP_CMM_NextWeek
NEXT WEEK
DOTA_TIP_CMM_Vs
%s1 vs %s2!
DOTA_TIP_2013_MM_Blurb_0
The longest match of the
West qualifiers, with Divine Rapiers on both teams. Rox.KIS focused on early pu
shing potential with a strong late game backup in Gyrocopter, while EG designed
a mid game ganking lineup leading into Luna for the late game. With two of the b
est scaling late game carries, and two high impact mid players in Juggernaut and
Magnus, it all came down to which team could control Roshan in order to protect
their Divine Rapiers.
DOTA_TIP_2013_MM_Rad_0
Rox.KISnBatrider - Solo TopnJugg
ernaut - Solo MidnGyrocopter and Rubick - BottomnEnchantress - Jungling in the D
ire JunglennRox.KIS controlled the early game, using the Juggernaut and Enchantr
ess to push and destroy multiple Dire towers, then moving to secure an early Aeg
is from Roshan. Meanwhile, Rubick ensured Gyrocopter would get some farm bottom,
and Batrider dominated the Magnus top, forcing Nyx to rotate top to help. In th
e mid game, EG turned it around, winning multiple team fights with Magnus, event
ually pushing into the Radiant base. Team fights went back and forth in the mid
to late game, culminating in multiple barracks being down for both teams. Late g
ame, with multiple Roshan kills on the board, both Gyrocopter and Luna purchased
Divine Rapiers to fight the final battle.nnEventually, Rox.KIS was able to secu
re victory at the 76 minute mark. Can you beat their time
DOTA_TIP_2013_MM_Dire_0
EGnMagnus - Solo TopnNightstalke
r - Solo MidnNyx Assassin, Shadow Demon and Luna - BottomnnNightstalker struggle
d mid against a Juggernaut that used Blade Fury liberally, and Magnus could only
control its lane once Nyx Assassin rotated top to assist him. On the plus side,
Shadow Demon proved crucial in the early game, netting 2 kills with Luna in the
Bottom lane.nNight time allowed EG to regain control with Nightstalker, Nyx Ass

assin and Shadow Demon finding some kills, and that created space for Luna to ca
tch up to Gyrocopter. Even though Rox.KIS pushed hard with Juggernaut and Enchan
tress, EG was able to use Magnus's Reverse Polarity to win several teamfights, e
ven getting to break into Rox.KIS' base. Late game, with multiple Roshan kills o
n the board, both Gyrocopter and Luna purchase Divine Rapiers to fight the final
battle.nnEventually, Rox.KIS was able to secure victory at the 76 minute mark.
Can you change history, and win instead
DOTA_TIP_2013_MM_Blurb_1
With Lone Druid and Life
stealer dominating the scene, DD brought 3 very unconventional solutions to the
problem A weaver that can kite the Lifestealer forever, a Razor that can absorb
the bear and Lifestealer's damage, and a Treant to make sure no lane feels threa
tened. Will it be enough
DOTA_TIP_2013_MM_Rad_1
Mouz used the following lanesnLone
Druid Solo BottomnJuggernaut Solo MidnKeeper of the Light and Rubick supporting
Lifestealer TopnMouz quickly found out that they had little kill potential in t
heir lanes, but with some good bottle crowing and the right positioning, they we
re still able to find farm there. Razor's static link proved annoying to Lone Dr
uid, forcing him to resort to pulling and occasionally jungling. Attempts at kil
ling the top trilane failed as the combination of Weaver's shukuchi, living armo
r and nightmare were enough to stop any aggression and even get some counter kil
ls. Once mid game arrived, Mouz knew they had to burst heroes down fast because
DD's lineup was built around highly sustainable heroes, and while they succeeded
for a while, a few unfavourable fights put them too far behind to come back suc
cessfully, and DD took the game.
DOTA_TIP_2013_MM_Dire_1
DD used the following lanesnRazor
Solo BottomnQueen of Pain Solo MidnBane, Treant Protector and Weaver TopnDD plan
ned on utilising Razor's static link to impede Lone Druid's farm in the bottom l
ane, while Weaver farmed against the Lifestealer in top, using Weaver's innate m
obility and the support of Treant and Bane to ensure he could win the lane. That
plan succeeded, while Queen of Pain also managed to earn a lot of farm against
Juggernaut in the middle. Once Bane and Queen of Pain reached level 6, they star
ted to roam and gank Lifestealer and Lone Druid. From midgame and onwards, DD's
goal was to extend teamfights as much as possible, with Razor and Weaver being v
ery good at sustained damage, Bane and Treant being good at keeping people alive
, and Queen of Pain being good at cleanup. In the end, DD controlled the game an
d slowly sieged mouz's base to claim victory.
DOTA_TIP_2013_MM_Blurb_2
Yes, Dire gets Magnus, L
ifestealer, Lone Druid, Nyx Assasin AND Keeper of the Light - arguably 5 of the
6 strongest picks when this game was played. But who cares when Radiant picks up
Ursa Can one of the most unusual lineups in recent times defeat 5 powerhouses
DOTA_TIP_2013_MM_Rad_2
EmpirenGyrocopter - Solo BottomnPu
ck - Solo MidnShadow Demon, Leshrac and Ursa - TopnnEven with an Ursa, Empire is
n't able to go for a level 1 Roshan because they're on Radiant, so everyone move
s to their lanes instead. Gyrocopter manages to dominate against the Lone Druid
in bottom lane, while Puck controls Magnus effectively in the mid. Top lane has
trouble executing the Disruption-Split Earth combo because DD's supports positio
n themselves well. Puck gets 2 solo kills, which allows her to get a quick level
6 and start transitioning into ganking the Lone Druid, helping Gyrocopter stay
ahead. Unfortunately, it all went downhill in the mid game, with Empire's suppor
ts repeatedly dying. Unable to win a single teamfight, they tapped out at 23 min
s. Can you survive longer, or perhaps even win
DOTA_TIP_2013_MM_Dire_2
DDnLone Druid - Solo BottomnMagnus
- Solo MidnNyx Assassin, Keeper of the Light and Lifestealer - TopnnDD knew tha
t their lineup was really strong in the mid game, and all they needed to do was
to ensure they wouldn't give away too many kills beforehand, especially in the T
rilane vs. Trilane and the Magnus vs Puck matchup. While they lose a couple of e
arly engagements, DD manages to control their trilane to the point where Empire
was forced to rotate more heroes in to help, which gave enough room for Lone Dru
id and Magnus to quickly catch up. During the mid game, DD's execution was perfe
ct, and after winning 3 consecutive teamfights, they secured the GG in an early

23 minutes. Can you reproduce their success


DOTA_TIP_2013_MM_Blurb_3
Slark and Enigma bring s
omething unconventional to the strong Lone Druid and Lifestealer combination for
AL, while Rox.KIS went for a very risky strategy. The Lycan has to split push f
ast, but he won't need a BKB, and if problems arise, Keeper can bring him to the
fight where Omniknight will provide him all the magic immunity he needs. Can yo
u execute it properly
DOTA_TIP_2013_MM_Rad_3
Absolute Legends used the followin
g lanesnLone Druid - Solo BottomnSlark - Solo MidnEnigma - Radiant JunglenLina a
nd Lifestealer - TopnnAbsolute Legends' plan was for Slark and Enigma to quickly
reach level 6, after which they can roam for pickoffs while the Lone Druid and
Lifestealer farm their items. Fortune was on aL's side, as they get an early kil
l in their offensive dual vs trilane scenario, and quickly follow it up with a k
ill in the mid lane. That allowed Enigma to be able to farm the jungle faster wi
thout needing to help in the lanes. 8 minutes into the game, aL took two towers
and led 8-0 in kills. While ROX.Kis managed to win 2 teamfights, going slightly
in their favor, the game got out of control afterwards. Absolute Legends destroy
ed all tier 2 towers at the 16 minute mark, took barracks at 20, and won at 26.
Can you do the same
DOTA_TIP_2013_MM_Dire_3
Rox.KIS used the following lanesnJ
uggernaut - Solo BottomnOmniknight - Solo MidnNyx Assassin, Keeper of the Light
and Lycan - TopnnRox.KIS's goal with this lineup was to get fast levels on Omnik
night and Juggernaut, and farm the Lycan so that he can go for damage items, sin
ce he won't need a BKB. Unfortunately the plan failed early on, as Omniknight an
d Lycan were both killed early into the game, and that allowed Absolute Legends
to gain map control with Slark. At about 10 minutes into the game, Rox.KIS was a
ble to properly capitalize on the burst damage potential of their lineup, gettin
g a few kills, but it went downhill from there. After losing barracks at the 20
minute mark, they called GG a short time afterwards. Can you keep your Omniknigh
t and Lycan alive, and avoid their fate
DOTA_TIP_2013_MM_Blurb_4
Doom is back! What seeme
d like a very unfavourable matchup against Queen of Pain turned into pure domina
tion from Rattlesnake. Will history repeat itself
DOTA_TIP_2013_MM_Rad_4
Dreamz used the following lanesnAl
chemist - Solo BottomnQueen of Pain - Solo MidnShadow Demon and Lina supporting
Weaver - TopnnThe goal for Dreamz was to win mid lane vs Doom, while getting far
m on the Alchemist against Rattlesnake's offlaner. Their hope was that Weaver wo
uld survive in the hard lane, and allow the 2 supports to roam. However, the Sil
encer proved very dangerous for the Weaver, which forced the supports to stay in
the lane. MeanWhile, Queen of Pain got a kill on doom when she hit level 6. Onc
e Doom and Silencer reached level 6, it became nearly impossible for Dreamz to t
ake any full 5 on 5 fight, as Global Silence and Doom proved very difficult to d
eal with for both Queen of Pain and Weaver. Not finding any pickoffs, they were
forced to take teamfights, which led to a slow but inevitable defeat 33 minutes
into the game. Can you avoid unfavorable teamfights and change the outcome
DOTA_TIP_2013_MM_Dire_4
Rattlesnake used the following lan
esnDark seer and Clockwerk - BottomnDoom - Solo MidnSilencer and Gyrocopter - To
pnnKnowing he'd have trouble mid, Doom waited for the first neutral spawn before
going to the lane. He found a Satyr Hellcaster, whose regen helped him a lot ag
ainst Queen of Pain's early harass. The Silencer repeatedly harassed the Weaver
with Last Word, making it very hard for Weaver to play safe, and that gave allow
ed Gyrocopter to farm easily. Once Doom and Silencer hit level 6, most of Dreamz
heroes were rendered useless. Doom went for the racecar build (Phase Boots, Dru
ms, and Shadow Blade), and that allowed him to find a number of pick offs. Event
ually Rattlesnake grouped as 5, and slowly but surely sieged the Radiant base, u
ntil Dreamz called the GG at the 33 minute mark. Can you reproduce their victory
DOTA_TIP_2013_MM_Blurb_5
Sven and Leshrac have be
en laning together since early Dota, and when you add Visage, you have a terrifi
c trilane. On the other side, we have a greedy lineup relying on Weaver's abilit
y to farm, and the initiation powers of Magnus and Clockwerk. Will Keeper of the

Light hold off long enough for his farm intensive team to hit its stride
DOTA_TIP_2013_MM_Rad_5
Rising Stars used the following la
nesnWeaver - Solo BottomnMagnus - Solo MidnClockwerk - TopnDark Seer and Keeper
of the Light - JunglennWith four farming heroes in their lineup, Rising Stars ob
jective was to get quick levels. Then they'd use their huge teamfight potential
during the mid game by combining Vacuum, Wall, Cogs and Reverse Polarity. Howeve
r, Magnus had a hard time keeping up to Queen of Pain's pace, the Weaver gave aw
ay first blood to VG's trilane, and a failed gank attempt on Lone Druid by Dark
Seer gave away a free kill. At 17 minutes, Vici Gaming got their first Roshan, a
nd Rising Stars started losing control of the game. Even thought they got some k
ills, the need for their lineup to be in the middle of the action cost them more
than they could get. While the lineup is good enough to hold off for 40 minutes
, even at a disadvantage, eventually Vici Gaming wins a decisive fight and takes
the game.
DOTA_TIP_2013_MM_Dire_5
Vici Gaming used the following lan
esnLone Druid - Solo TopnQueen of Pain - Solo MidnVisage, Leshrac and Sven - Bot
tomnnQueen of Pain controlled the Mid lane, and Lone Druid was able to fend off
Clockwerk and Dark Seer by means of a few lucky entangles and good support rotat
ions. After the trilane secured an early kill on Weaver, they left Sven to solo
against the Weaver, allowing Leshrac and Visage to roam. The sheer burst power o
f Queen of Pain combined with Leshrac and Visage allowed Vici Gaming to gain con
trol of the early game, and take their first Roshan at 17 minutes. Once in contr
ol, they chose not to rush, instead focusing on controlling the map and getting
ahead in farm. After taking a second Roshan at 28 minutes, they waited for Risin
g Stars to make a mistake. Finally, at 40 minutes in, where the gold and xp adva
ntages were enough for Vici Gaming to overwhelm Rising Stars with brute force, t
hey were able to win a decisive fight and claim victory.
Courier Page
DOTA_TIP_CR_Title
DOTA_TIP_CR_SubTitle

INTERNATIONAL SMEEVIL
UPGRADE YOUR COURIER BY SPECTATI

NG TI3 MATCHES
DOTA_TIP_CR_Desc
Tis said among artisan a
nd warrior alike that there is no finer servant than a trusty smeevil. However,
a hero who chooses a smeevil as their courier may soon find these clever critte
rs taking new forms in order to gain assistants of their own. Inspired by the gr
eat battles they bear witness to, a smeevil may become emboldened to press ever
more exotic beasts to their cause.
DOTA_CR_Customize_Title SELECT COURIER STYLE
DOTA_SELECT_Button
SELECT
DOTA_SELECT_Indicate
COURIER SELECTED
Qualifiers Page
int2013_west_qualifiers_hed
int2013_west_qualifiers_title

QUALIFIER
WEST QUALIFIER PREDICTIO

int2013_west_qualifiers_subtitle

May 13 - 19, 2013. Hoste

int2013_east_qualifiers_title

EAST QUALIFIER PREDICTIO

NS
d by GD Studio.
NS
int2013_east_qualifiers_subtitle
2013. Hosted by BeyondTheSummit.
int2013_predict_title
t and Second place teams!
int2013_predict_subtitle
int2013_countdown_title
int2013_countdownclosed_title
int2013_countdown_selection_title
NS CLOSE IN

May 20 - 23 and 28 - 30,


Predict the Firs
PREDICTIONS CLOSE IN
PREDICTIONS ARE CLOSED
SELECTIO

int2013_countdownclosed_selection_title SELECTIONS ARE CLOSED


int2013_countdown_purchase_title
NEW TEAM
PURCHASES CLOSE IN
int2013_predict_instructions
To make a prediction, dr
ag a team logo into one of the slots above.
int2013_first_place
1st
int2013_second_place
2nd
int2013_your_pick
PREDICTI
ON
int2013_qualifier_results
QUALIFIER RESULT
S
int2013_qualifier_results_subtext
Misc Qualifier predictions
DOTA_TIP_MQ_Desc
There will be between 33
and 50 games played in this Qualifier block. All times are based on the in-game
clock. Big Comebacks are games where the winning team overcame a greater than 1
0,000 gold disadvantage. See if you can beat your friend's scores!
DOTA_TIP_MQ_Score
Your Prediction Score
DOTA_TIP_MQ_Points
%s1 point(s)
DOTA_TIP_MQ_Select
Make A Prediction
DOTA_TIP_MQ_PRED0
MOST PICKED HERO
DOTA_TIP_MQ_PRED0_I
%s1 was picked %s2 times.n%s3 wa
s the runner up, with %s4 picks.
DOTA_TIP_MQ_PRED1
MOST BANNED HERO
DOTA_TIP_MQ_PRED1_I
%s1 was banned %s2 times.n%s3 wa
s the runner up, with %s4 bans.
DOTA_TIP_MQ_PRED2
HERO WITH THE MOST FIRST
BLOODS
DOTA_TIP_MQ_PRED2_I
The winner(s) scored %s1 first b
loods.n%s2 different heroes scored first bloods throughout all the matches.
DOTA_TIP_MQ_PRED3
HERO WITH THE MOST DEATH
S
DOTA_TIP_MQ_PRED3_I
%s1 died %s2 times.n%s3 was the
runner up, with %s4 deaths.
DOTA_TIP_MQ_PRED4
HIGHEST GPM IN A SINGLE
MATCH
800 OU
DOTA_TIP_MQ_PRED4_A
Less than 800 GPM
DOTA_TIP_MQ_PRED4_B
800 GPM or more
DOTA_TIP_MQ_PRED5
NUMBER OF HEROES NEVER P
ICKED OR BANNED cluster by 5
DOTA_TIP_MQ_PRED5_I
Exactly %s1 heroes were never pi
cked or banned.
DOTA_TIP_MQ_PRED6
NUMBER OF BIG COMEBACKS
3.5 OU
DOTA_TIP_MQ_PRED6_A
3 or less
DOTA_TIP_MQ_PRED6_B
4 or more
DOTA_TIP_MQ_PRED6_I
%s1 game(s) ended in a big comeb
acks.
DOTA_TIP_MQ_PRED7
FASTEST GAME TIME
18 minutes
OU
DOTA_TIP_MQ_PRED7_A
Less than 18 minutes
DOTA_TIP_MQ_PRED7_B
18 minutes or more
DOTA_TIP_MQ_PRED7_I
The fastest game ended at %s1.
DOTA_TIP_MQ_PRED8
NUMBER OF GREATER THAN 6
0 MINUTE GAMES
OU 5.5
DOTA_TIP_MQ_PRED8_A
5 or less
DOTA_TIP_MQ_PRED8_B
6 or more
DOTA_TIP_MQ_PRED8_I
%s1 game(s) ended past the 60 mi
nute mark.

DOTA_TIP_MQ_PRED9
1 minute OU
DOTA_TIP_MQ_PRED9_A
DOTA_TIP_MQ_PRED9_B
DOTA_TIP_MQ_PRED9_I

EARLIEST ROSHAN KILL TIM


Less than 1 minute
1 minute or more
The earliest Roshan kill time oc

DOTA_TIP_MQ_PRED10

EARLIEST TOWER KILL TIME

DOTA_TIP_MQ_PRED10_A
DOTA_TIP_MQ_PRED10_B
DOTA_TIP_MQ_PRED10_I

Less than 2 minutes


2 minutes or more
The earliest Tower kill time occ

DOTA_TIP_MQ_PRED11

RAPIERS PURCHASED

curred at %s1.
200 minutes OU

urred at %s1.
2.5 OU
DOTA_TIP_MQ_PRED11_A
2 or less
DOTA_TIP_MQ_PRED11_B
3 or more
DOTA_TIP_MQ_PRED11_I
Rapier(s) purchased %s1nMost Rap
ier(s) purchased in a single game %s2.
DOTA_TIP_MQ_PRED12
REFRESHERS PURCHASED
3.5 OU
DOTA_TIP_MQ_PRED12_A
3 or less
DOTA_TIP_MQ_PRED12_B
4 or more
DOTA_TIP_MQ_PRED12_I
Refresher(s) purchased %s1
DOTA_TIP_MQ_PRED13
LARGEST SINGLE CRITICAL HIT DAMA
GE
cluster by 100
DOTA_TIP_MQ_PRED14
MOST ROSHAN KILLS IN A SINGLE GA
ME
3.5 OU
DOTA_TIP_MQ_PRED14_A
3 or less
DOTA_TIP_MQ_PRED14_B
4 or more
DOTA_TIP_MQ_PRED14_I
Roshan was killed %s1 times in a
single game.nThroughout all the matches, he was killed %s2 times.
DOTA_TIP_INFO_BUTTON
Show Result
DOTA_TIP_PREDICTION_CORRECT
YOUR PREDICTION WAS CORR
ECT!
DOTA_TIP_PREDICTION_INCORRECT
YOUR PREDICTION WAS INCO
RRECT
DOTA_TIP_PREDICTION_VIEWGAME
View Game Replay
DOTA_TIP_PREDICTION_NONEMADE
None Made
DOTA_TIP_YOURPREDICTION Prediction
DOTA_TIP_DRAW2
Draw between %s1 and %s2
DOTA_TIP_DRAW3
Draw between %s1, %s2, and %s3
DOTA_TIP_DRAW4
Draw between %s1, %s2, %s3 and %
s4
DOTA_TIP_DRAW5
Draw between %s1, %s2, %s3, %s4
and %s5
Main event predictions
DOTA_TIP_ME_Title
TOURNAMENT PREDICTIONS
DOTA_TIP_ME_Desc
All tournament predictio
ns cover both the Group Stage and the Main Event, but not the Wildcard Match. Th
ere will be between 147 and 160 games played. All times are based on the in-game
clock, and matches end when a team calls the 'GG'. Big Comebacks are games wher
e the winning team overcame a greater than 10,000 gold disadvantage.
DOTA_TIP_ME_S_Heroes
HEROES
DOTA_TIP_ME_S_Players
PLAYERS
DOTA_TIP_ME_S_Teams
TEAMS
DOTA_TIP_ME_S_Single
SINGLE GAME RECORDS
DOTA_TIP_ME_S_Event
EVENT RECORDS
DOTA_TIP_ME_PRED0
MOST PICKED HERO THROUGH
OUT EVENT

DOTA_TIP_ME_PRED0_I
%s1 was picked %s2 times.n%s3 wa
s the runner up, with %s4 picks.
DOTA_TIP_ME_PRED1
MOST BANNED HERO THROUGH
OUT EVENT
DOTA_TIP_ME_PRED1_I
%s1 was banned %s2 times.n%s3 wa
s the runner up, with %s4 bans.
DOTA_TIP_ME_PRED2
HERO WITH THE MOST FIRST
BLOODS THROUGHOUT EVENT
DOTA_TIP_ME_PRED2_I
The winner(s) scored %s1 first b
loods.n%s2 different heroes scored first bloods across the entire event.
DOTA_TIP_ME_PRED3
HERO WITH THE MOST KILLS
THROUGHOUT EVENT
DOTA_TIP_ME_PRED3_I
The winner(s) scored %s1 kills.
DOTA_TIP_ME_PRED4
HERO WITH THE MOST DEATH
S THROUGHOUT EVENT
DOTA_TIP_ME_PRED4_I
%s1 died %s2 times.n%s3 was the
runner up, with %s4 deaths.
DOTA_TIP_ME_PRED5
HERO WITH THE MOST ULTRA
KILLS THROUGHOUT EVENT
DOTA_TIP_ME_PRED5_I
The winner(s) scored %s1 ultra k
ills.n%s2 different heroes scored ultrakills across the entire event.
DOTA_TIP_ME_PRED6
HIGHEST GPM IN A SINGLE
MATCH
DOTA_TIP_ME_PRED7
MOST KILLS IN A SINGLE M
ATCH
DOTA_TIP_ME_PRED8
MOST ULTRA KILLS THROUGH
OUT EVENT
DOTA_TIP_ME_PRED8_I
The winner(s) scored %s1 ultra k
ills.n%s2 different players scored ultrakills across the entire event.
DOTA_TIP_ME_PRED9
MOST FIRST BLOODS THROUG
HOUT EVENT
DOTA_TIP_ME_PRED9_I
The winner(s) scored %s1 first b
loods.n%s2 different players scored first bloods across the entire event.
DOTA_TIP_ME_PRED10
MOST AEGISES CARRIED THROUGHOUT
EVENT
DOTA_TIP_ME_PRED10_I
The winner(s) carried %s1 aegise
s.n%s2 different players carried aegises across the entire event.
DOTA_TIP_ME_PRED11
PLAYS THE MOST NUMBER OF HEROES
THROUGHOUT EVENT
DOTA_TIP_ME_PRED11_I
%s1 played %s2 heroes.n%s3 was t
he runner up, with %s4 heroes.
DOTA_TIP_ME_PRED12
PLAYS THE LEAST NUMBER OF HEROES
THROUGHOUT EVENT
DOTA_TIP_ME_PRED12_I
%s1 only played %s2 heroes.n%s3
was the runner up, with only %s4 heroes.
DOTA_TIP_ME_PRED13
TOURNAMENT WINNER
DOTA_TIP_ME_PRED14
WHO PLAYS THE MOST TOTAL GAMES T
HROUGHOUT EVENT
DOTA_TIP_ME_PRED14_I
%s1 played %s2 games.n%s3 was th
e runner up, with %s4 games.
DOTA_TIP_ME_PRED15
WHO PLAYS THE MOST TOTAL HEROES
THROUGHOUT EVENT
DOTA_TIP_ME_PRED15_I
%s1 played %s2 heroes.n%s3 was t
he runner up, with %s4 heroes.
DOTA_TIP_ME_PRED16
WHO PLAYS THE LEAST TOTAL HEROES
THROUGHOUT EVENT
DOTA_TIP_ME_PRED16_I
%s1 only played %s2 heroes.n%s3
was the runner up, with only %s4 heroes.
DOTA_TIP_ME_PRED17
HIGHEST GPM IN A SINGLE MATCH
DOTA_TIP_ME_PRED17_A
Less than 750 GPM

DOTA_TIP_ME_PRED17_B
DOTA_TIP_ME_PRED18
DOTA_TIP_ME_PRED18_A
DOTA_TIP_ME_PRED18_B
DOTA_TIP_ME_PRED18_I

750 GPM or more


EARLIEST ROSHAN KILL TIME
Less than 1 minute
1 minute or more
The earliest Roshan kill time oc

DOTA_TIP_ME_PRED19
DOTA_TIP_ME_PRED19_A
DOTA_TIP_ME_PRED19_B
DOTA_TIP_ME_PRED19_I

EARLIEST TOWER KILL TIME


Before 230
At 230 or later
The earliest Tower kill time occ

DOTA_TIP_ME_PRED20

LARGEST SINGLE CRITICAL HIT DAMA

DOTA_TIP_ME_PRED21

MOST ROSHAN KILLS IN A SINGLE GA

curred at %s1.

urred at %s1.
GE
ME
DOTA_TIP_ME_PRED21_A
4 or less
DOTA_TIP_ME_PRED21_B
5 or more
DOTA_TIP_ME_PRED21_I
Roshan was killed %s1 times in a
single game.nThroughout all the matches, he was killed %s2 times.
DOTA_TIP_ME_PRED22
FASTEST GAME TIME
DOTA_TIP_ME_PRED22_A
Less than 18 minutes
DOTA_TIP_ME_PRED22_B
18 minutes or more
DOTA_TIP_ME_PRED22_I
The fastest game ended at %s1.
DOTA_TIP_ME_PRED23
MOST KILLS BY ONE PLAYER IN A SI
NGLE GAME
DOTA_TIP_ME_PRED23_A
23 or less
DOTA_TIP_ME_PRED23_B
24 or more
DOTA_TIP_ME_PRED23_I
The winner(s) claimed %s1 kills
in a single game.nThe runner up claimed %s2.
DOTA_TIP_ME_PRED24
MOST DEATHS BY ONE PLAYER IN A S
INGLE GAME
DOTA_TIP_ME_PRED24_A
14 or less
DOTA_TIP_ME_PRED24_B
15 or more
DOTA_TIP_ME_PRED24_I
The winner(s) died %s1 times in
a single game.nThe runner up died %s2 times.
DOTA_TIP_ME_PRED25
MOST LAST HITS BY ONE PLAYER IN
A SINGLE GAME
DOTA_TIP_ME_PRED25_A
649 or less
DOTA_TIP_ME_PRED25_B
650 or more
DOTA_TIP_ME_PRED25_I
The winner(s) claimed %s1 last h
its in a single game.nThe runner up claimed %s2.
DOTA_TIP_ME_PRED26
SMALLEST MATCH END GOLD DIFFEREN
CE IN A SINGLE GAME
DOTA_TIP_ME_PRED26_A
999 or less
DOTA_TIP_ME_PRED26_B
1000 or more
DOTA_TIP_ME_PRED26_I
The smallest gold difference was
%s1.nThe second smallest was %s2.
DOTA_TIP_ME_PRED27
LARGEST MATCH END GOLD DIFFERENC
E IN A SINGLE GAME
DOTA_TIP_ME_PRED27_A
29999 or less
DOTA_TIP_ME_PRED27_B
30000 or more
DOTA_TIP_ME_PRED27_I
The largest gold difference was
%s1.nThe second largest was %s2.
DOTA_TIP_ME_PRED28
EARLIEST FIRST BLOOD IN A SINGLE
GAME
DOTA_TIP_ME_PRED28_A
Less than 30 seconds before matc
h start
DOTA_TIP_ME_PRED28_B
Equal or greater than 30 seconds
before match start
DOTA_TIP_ME_PRED28_I
The fastest first blood occurred

at %s1.
DOTA_TIP_ME_PRED29

LATEST FIRST BLOOD IN A SINGLE G

DOTA_TIP_ME_PRED29_A
DOTA_TIP_ME_PRED29_B
DOTA_TIP_ME_PRED29_I

Less than 10 minutes


10 minutes or more
The latest first blood occurred

DOTA_TIP_ME_PRED30

MOST GOLD FARMED BY A TEAM IN A

AME

at %s1.
SINGLE MATCH
DOTA_TIP_ME_PRED30_A
DOTA_TIP_ME_PRED30_B
DOTA_TIP_ME_PRED30_I
as %s1. The runner up was %s2.
DOTA_TIP_ME_PRED31
END
DOTA_TIP_ME_PRED31_A
DOTA_TIP_ME_PRED31_B
DOTA_TIP_ME_PRED31_I
at the end of the group stage.
DOTA_TIP_ME_PRED32
DOTA_TIP_ME_PRED32_A
DOTA_TIP_ME_PRED32_B
DOTA_TIP_ME_PRED32_I
ks.
DOTA_TIP_ME_PRED33
OUGHOUT EVENT
DOTA_TIP_ME_PRED33_A
DOTA_TIP_ME_PRED33_B
DOTA_TIP_ME_PRED33_I
nute mark.
DOTA_TIP_ME_PRED34
HOUT EVENT
DOTA_TIP_ME_PRED34_A
DOTA_TIP_ME_PRED34_B
DOTA_TIP_ME_PRED34_I
minute mark.
DOTA_TIP_ME_PRED35
NT
DOTA_TIP_ME_PRED35_A
DOTA_TIP_ME_PRED35_B
DOTA_TIP_ME_PRED35_I
ier(s) purchased in a single game %s2.
DOTA_TIP_ME_PRED36
GHOUT EVENT
DOTA_TIP_ME_PRED36_I
cked or banned.
DOTA_TIP_ME_PRED37
DOTA_TIP_ME_PRED37_A
DOTA_TIP_ME_PRED37_B
DOTA_TIP_ME_PRED37_I
d Final.
DOTA_TIP_ME_PRED38
N THROUGHOUT EVENT
DOTA_TIP_ME_PRED38_A
DOTA_TIP_ME_PRED38_B
DOTA_TIP_ME_PRED38_I
starting horn %s1 time(s).
DOTA_TIP_ME_PRED39
DOTA_TIP_ME_PRED39_A
DOTA_TIP_ME_PRED39_B

109999 gold or less


110000 gold or more
The most gold farmed by a team w
UNDEFEATED TEAMS AT GROUP STAGE
None
1 or more
There were %s1 teams undefeated
BIG COMEBACKS THROUGHOUT EVENT
3 or less
4 or more
%s1 game(s) ended in big comebac
GREATER THAN 60 MINUTE GAMES THR
2 or less
3 or more
%s1 game(s) ended past the 60 mi
LESS THAN 20 MINUTE GAMES THROUG
2 or less
3 or more
%s1 game(s) ended before the 20
RAPIERS PURCHASED THROUGHOUT EVE
9 or less
10 or more
Rapier(s) purchased %s1nMost Rap
UNPICKED & UNBANNED HEROES THROU
Exactly %s1 heroes were never pi
GAMES IN GRAND FINAL MATCH
4 or less
5
There were %s1 games in the Gran
FIRST BLOODS BEFORE STARTING HOR
11 or less
12 or more
First blood occurred before the
CHEESE USAGES IN A SINGLE MATCH
2 or less
3 or more

DOTA_TIP_ME_PRED39_I

Cheese was used %s1 time(s) in a

DOTA_TIP_ME_PRED40
DOTA_TIP_ME_PRED40_A
DOTA_TIP_ME_PRED40_B
DOTA_TIP_ME_PRED40_I

AEGIS SNATCHES THROUGHOUT EVENT


4 or less
5 or more
The Aegis was snatched %s1 time(

DOTA_TIP_ME_PRED41
DOTA_TIP_ME_PRED41_A
DOTA_TIP_ME_PRED41_B
DOTA_TIP_ME_PRED41_I

COURIER KILLS THROUGHOUT EVENT


24 or less
25 or more
The Courier was killed %s1 time(

DOTA_TIP_ME_PRED42

ALLIED HERO DENIES THROUGHOUT EV

DOTA_TIP_ME_PRED42_A
DOTA_TIP_ME_PRED42_B
DOTA_TIP_ME_PRED42_I

4 or less
5 or more
Allied Heroes were denied %s1 ti

DOTA_TIP_ME_PRED43

HEROES KILLED BY NEUTRALS THROUG

DOTA_TIP_ME_PRED43_A
DOTA_TIP_ME_PRED43_B
DOTA_TIP_ME_PRED43_I

1 or less
2 or more
Neutrals killed Heroes %s1 time(

DOTA_TIP_ME_PRED44

REFRESHERS PURCHASED THROUGHOUT

DOTA_TIP_ME_PRED44_A
DOTA_TIP_ME_PRED44_B
DOTA_TIP_ME_PRED44_I

4 or less
5 or more
Refresher(s) purchased %s1

Venue Page
DOTA_TIP_V_Title
DOTA_TIP_V_Tournament

VALVE is proud to host


THE INTERNATIONAL DOTA 2 CHAMPIO

single match.

s).

s).
ENT

me(s).
HOUT EVENT

s).
EVENT

NSHIPS, 2013
DOTA_TIP_V_Desc
This Summer, the top sixteen Dot
a 2 teams in the world descend upon Seattle to compete for the 2013 Championship
Title. Three days of double-elimination bracket gameplay await both players and
fans, culminating in Sunday's best-of-five Grand Finals. Watch the event in-per
son at Seattle's famed Benaroya Hall or stream every minute of the action in Dot
a 2 and online at dota2.com!
Teams Page
DOTA_TIP_T_Title

THE TEAM

S
int2013_teamqualifiedsubtitle
Sixteen teams have been
selected to compete for the grand prize pool. Assembled from around the world, t
hese teams are the best of the best. Who will walk away as Champion
All Star Page
DOTA_TIP_AS_Title
ALL STAR MATCH
DOTA_TIP_AS_Desc
An All-Star Match featur
ing two teams designed by the community will be played during the International
lead-up. Form your two dream teams below by selecting players from any of the at
tending teams. The match will be played prior to the start of the Group Stage, a
nd streamed live through the Dota client.
DOTA_TIP_AS_Team1
Team 1
DOTA_TIP_AS_Team2
Team 2
Prize Pool Page
DOTA_TIP_PP_Title

THE PRIZE POOL

DOTA_TIP_PP_Desc
The International Prize
Pool is increased by $2.50 for every International Compendium purchased.
DOTA_TIP_PP_CurrentPool Current Prize Pool
DOTA_TIP_PP_PrizeFormat $%s1
DOTA_TIP_PP_StretchGoals
Stretch Goals
DOTA_TIP_PP_StretchDesc Stretch Goal Rewards will be unlocked wh
en the Prize Pool reaches the goal amounts.
DOTA_TIP_PP_Goal_1
Goal 1
DOTA_TIP_PP_Goal_2
Goal 2
DOTA_TIP_PP_Goal_3
Goal 3
DOTA_TIP_PP_Goal_4
Goal 4
DOTA_TIP_PP_Goal_5
Goal 5
DOTA_TIP_PP_Goal_6
Goal 6
DOTA_TIP_PP_Goal_7
Goal 7
DOTA_TIP_PP_Goal_Amount_1
$1,700,000
DOTA_TIP_PP_Goal_Desc_1
Compendium owners receive a Limi
ted Edition 125% Battle Booster that lasts until The International ends.
DOTA_TIP_PP_Goal_Amount_2
$1,850,000
DOTA_TIP_PP_Goal_Desc_2
Compendium Courier gains additio
nal stages.
DOTA_TIP_PP_Goal_Amount_3
$2,000,000
DOTA_TIP_PP_Goal_Desc_3
Compendium Owners will receive a
newly created International HUD.
DOTA_TIP_PP_Goal_Amount_4
$2,200,000
DOTA_TIP_PP_Goal_Desc_4
Compendium Owners will receive a
newly created Taunt animation item.
DOTA_TIP_PP_Goal_Amount_5
$2,400,000
DOTA_TIP_PP_Goal_Desc_5
Compendium Owners will be able t
o vote on an 8 player Solo Championship at The International.
DOTA_TIP_PP_Goal_Amount_6
$2,600,000
DOTA_TIP_PP_Goal_Desc_6
Compendium Owners will receive a
newly created Immortal item.
DOTA_TIP_PP_Goal_Amount_7
$3,200,000
DOTA_TIP_PP_Goal_Desc_7
Compendium Owners will be able t
o select the next Hero shipped in Dota 2.
DOTA_passport_claim_reward
Claim Reward!
DOTA_personal_contribution
Your Personal Contribution
DOTA_nonpersonal_contribution Total Contribution from %s1
DOTA_Goal_Reached
COMPLETED!
DOTA_TIP_PP_ContributionDesc
Want to contribute more to the p
rize pool Why not pick up an extra Compendium for a friend Don't forget you can
check out your friend's predictions by clicking on the Compendium in their prof
ile.
DOTA_BuyCompendium
Buy Another Compendium
Team Cup
DOTA_TIP_TC_Title
TEAM CUP
DOTA_TIP_TC_Desc
Earn rewards for
your favorite team and player!nSelect your favorite team and player below, and
whenever you win a matchmaking game, you'll earn some points for them. Every wee
k we'll give rewards to the teams and players with the highest scoring fanbase!
DOTA_TIP_TC_FavTeam
FAVORITE TEAM
DOTA_TIP_TC_FavTeam_Select
SELECT YOUR FAVORITE TEAM
DOTA_TIP_TC_FavPlayer
FAVORITE PLAYER
DOTA_TIP_TC_FavPlayer_Select
SELECT YOUR FAVORITE PLAYER
DOTA_TIP_TC_Lock
Lock My Selectio
n
DOTA_AYS_Lock_Title
ARE YOU SURE
DOTA_AYS_Lock_Desc
Once you've locked in a
favorite, you won't be able to change it again.

DOTA_AYS_Lock_Ok
DOTA_TIP_TCR_Title
DOTA_TIP_TCR_Week
DOTA_TIP_TCR_WinningTeam
DOTA_TIP_TCR_WinningPlayer

Yes, Lock it!


RESULTS
WEEK %s1
Winning Team %s1
Winning Player %s1 (%s2)

Solo Championship
DOTA_TIP_SC_Title

Solo Championshi

p
DOTA_TIP_SC_Desc
Thanks to the co
mmunity reaching the fifth Stretch Goal, Compendium owners are now able to vote
on which players should participate in an 8 player Solo Championship at The Inte
rnational. Please make your 8 selections before the countdown expires.
DOTA_TIP_SC_Picks
Picks Left
Player Profile Page
DOTA_TIP_Player_Title
PLAYER PROFILE
DOTA_TIP_Player_Name
REAL NAME
DOTA_TIP_Player_Country COUNTRY
DOTA_TIP_Player_Age
AGE
DOTA_TIP_Player_Role
ROLE
DOTA_TIP_Player_Team
TEAM
DOTA_TIP_Hero_Favorites FAVORITE HEROES
DOTA_TIP_Hero_Best
BEST HEROES
DOTA_TIP_Player_FavHero %s1 %s2 matches last year
DOTA_TIP_Player_BestHero
%s1 %s2-%s3
Player Cards Challenge Page
DOTA_TIP_Player_Card_Title
DOTA_TIP_Player_Card_How_it_works_title

Player Cards
HOW IT W

ORKS
DOTA_TIP_Player_Card_How_it_works
Player c
ards representing the participants of The International will drop as loot in reg
ular and Compendium matchmaking games. Collect your favorite players and stamp t
hem into your compendium to earn rewards!
DOTA_TIP_Player_Card_Coming_Soon
Coming Soon
DOTA_TIP_Player_Card_Challenges
PLAYER CARD CHAL
LENGES
DOTA_TIP_Player_Card_Challenge_0
Stamp one comple
te teamnReward Smeevil Treat
DOTA_TIP_Player_Card_Challenge_1
Stamp five compl
ete teamsnReward Smeevil Treat
DOTA_TIP_Player_Card_Challenge_2
Stamp eight comp
lete teams, must include teams %s1 and %s2nReward Edge Crab Lure
DOTA_TIP_Player_Card_Challenge_3
Stamp all Player
CardsnReward Edge Crab Dye
DOTA_TIP_Player_Card_Challenge_4
Stamp a Mythical
quality Player CardnReward Edge Crab Banding
DOTA_TIP_Player_Card_Challenge_Stats
te Teams Stamped %s2nnYour Challenge Teamsn%s3n%s4
DOTA_Passport_Watch_Replay

Cards Stamped %s1nComple


DOTA_BackpackRep

lay
int2013_participating_teams

Participating Teams

Coming Soon Page


DOTA_ComingSoon_Text1

MORE COMING SOON...

DOTA_ComingSoon_Text2

WATCH THIS SPACE!

Appendix Page
DOTA_Passport_Appendix_Text1

APPENDIX

2013 TEAMS
DOTA_TIP_2013_Team_0
Invictus Gaming
DOTA_TIP_2013_TeamCountry_0
China
DOTA_TIP_2013_Team_1
TongFu
1OTA_TIP_2013_TeamCountry_1
China
DOTA_TIP_2013_Team_2
Orange.Neolution
DOTA_TIP_2013_TeamCountry_2
Malaysia
DOTA_TIP_2013_Team_3
Alliance
DOTA_TIP_2013_TeamCountry_3
Sweden
DOTA_TIP_2013_Team_4
Fnatic
DOTA_TIP_2013_TeamCountry_4
Europe
DOTA_TIP_2013_Team_5
Team Liquid
DOTA_TIP_2013_TeamCountry_5
USA
DOTA_TIP_2013_Team_6
Natus Vincere
DOTA_TIP_2013_TeamCountry_6
Ukraine
DOTA_TIP_2013_Team_7
Team Zenith
DOTA_TIP_2013_TeamCountry_7
Singapore
DOTA_TIP_2013_Team_8
Team Dignitas
DOTA_TIP_2013_TeamCountry_8
USA
DOTA_TIP_2013_Team_9
Virtus.Pro
DOTA_TIP_2013_TeamCountry_9
Russia
DOTA_TIP_2013_Team_10
DK
DOTA_TIP_2013_TeamCountry_10
China
DOTA_TIP_2013_Team_11
LGD Gaming.Int
DOTA_TIP_2013_TeamCountry_11
World
DOTA_TIP_2013_Team_12
Invasion MUFC
DOTA_TIP_2013_TeamCountry_12
Malaysia
DOTA_TIP_2013_Team_13
mousesports
DOTA_TIP_2013_TeamCountry_13
Germany
DOTA_TIP_2013_Team_14
LGD Gaming
DOTA_TIP_2013_TeamCountry_14
China
DOTA_TIP_2013_Team_15
Quantic Gaming
DOTA_TIP_2013_TeamCountry_15
Europe
DOTA_TIP_2013_Team_16
Rattlesnake
DOTA_TIP_2013_TeamCountry_16
China
DOTA_TIP_2013_Player_Select
Select A Player
DOTA_TIP_2013_Team_Select
Select A Team
DOTA_TIP_2013_PlayerAndTeam
%s1 - %s2 (%s3)
%s1 is the team name, %s2 is the player name, %s3 is their real name
DOTA_TIP_2013_PlayerAndTeamRole %s4 %s1 - %s2 (%s3)
%s1 is the team name, %s2 is the player name, %s3 is their real name. %s4 is th
eir role.
DOTA_TIP_2013_PlayerAndTeamAchieved
Achieved byn%s1 - %s2
(%s3)
%s1 is the team name, %s2 is the player name, %s3 is their real
name
DOTA_TIP_2013_PlayerAndTeamAchievedScore
%s1 - %s2 (%s3
)nwith a score of %s4
%s1 is the team name, %s2 is the player name, %
s3 is their real name
DOTA_TIP_2013_Player_0
Zhou
DOTA_TIP_2013_PlayerReal_0
Chen Yao
DOTA_TIP_2013_Player_1
Ferrari_430
DOTA_TIP_2013_PlayerReal_1
Luo Feichi
DOTA_TIP_2013_Player_2
YYF
DOTA_TIP_2013_PlayerReal_2
Jiang Cen
DOTA_TIP_2013_Player_3
ChuaN

DOTA_TIP_2013_PlayerReal_3
DOTA_TIP_2013_Player_4
DOTA_TIP_2013_PlayerReal_4
DOTA_TIP_2013_Player_5
DOTA_TIP_2013_PlayerReal_5
DOTA_TIP_2013_Player_6
DOTA_TIP_2013_PlayerReal_6
DOTA_TIP_2013_Player_7
DOTA_TIP_2013_PlayerReal_7
DOTA_TIP_2013_Player_8
DOTA_TIP_2013_PlayerReal_8
DOTA_TIP_2013_Player_9
DOTA_TIP_2013_PlayerReal_9
DOTA_TIP_2013_Player_10
DOTA_TIP_2013_PlayerReal_10
DOTA_TIP_2013_Player_11
DOTA_TIP_2013_PlayerReal_11
DOTA_TIP_2013_Player_12
DOTA_TIP_2013_PlayerReal_12
DOTA_TIP_2013_Player_13
DOTA_TIP_2013_PlayerReal_13
DOTA_TIP_2013_Player_14
DOTA_TIP_2013_PlayerReal_14
DOTA_TIP_2013_Player_15
DOTA_TIP_2013_PlayerReal_15
DOTA_TIP_2013_Player_16
DOTA_TIP_2013_PlayerReal_16
DOTA_TIP_2013_Player_17
DOTA_TIP_2013_PlayerReal_17
DOTA_TIP_2013_Player_18
DOTA_TIP_2013_PlayerReal_18
DOTA_TIP_2013_Player_19
DOTA_TIP_2013_PlayerReal_19
DOTA_TIP_2013_Player_20
DOTA_TIP_2013_PlayerReal_20
DOTA_TIP_2013_Player_21
DOTA_TIP_2013_PlayerReal_21
DOTA_TIP_2013_Player_22
DOTA_TIP_2013_PlayerReal_22
DOTA_TIP_2013_Player_23
DOTA_TIP_2013_PlayerReal_23
DOTA_TIP_2013_Player_24
DOTA_TIP_2013_PlayerReal_24
DOTA_TIP_2013_Player_25
DOTA_TIP_2013_PlayerReal_25
DOTA_TIP_2013_Player_26
DOTA_TIP_2013_PlayerReal_26
DOTA_TIP_2013_Player_27
DOTA_TIP_2013_PlayerReal_27
DOTA_TIP_2013_Player_28
DOTA_TIP_2013_PlayerReal_28
DOTA_TIP_2013_Player_29
DOTA_TIP_2013_PlayerReal_29
DOTA_TIP_2013_Player_30
DOTA_TIP_2013_PlayerReal_30
DOTA_TIP_2013_Player_31
DOTA_TIP_2013_PlayerReal_31
DOTA_TIP_2013_Player_32
DOTA_TIP_2013_PlayerReal_32
DOTA_TIP_2013_Player_33

Wong Hock Chuan


Faith
Zeng Hongda
Hao
Chen Zhihao
Mu
Zhang Pan
Sansheng
Wang Zhaohui
Banana
Wang Jiao
KingJ
Yang Zhou
Mushi
Chai Yee Fung
XtiNcT
Joel Chan Zhan Leong
Net
Wai Pern Lim
Ohaiyo
Chong Xin Khoo
kYxY
Kang Yang Lee
s4
Gustav Magnusson
AdmiralBulldog
Henrik Ahnberg
Loda
Jonathan Berg
Akke
Joakim Akterhall
EGM
Jerry Lundqvist
Fly
Tal Aizik
N0tail
Johan Sundstein
Era
Adrian Kryeziu
H4nn1
Kai Hanbueckers
Trixi
Kalle Saarinen
FLUFFNSTUFF
Brian Lee
ixmike88
Michael Ghannam
TC
Tyler Cook
Korok
Steven Ashworth
BuLba
Sam Sosale
Puppey
Clement Ivanov
XBOCT
Aleksander Dashkevich
Dendi
Danylo Ishutin
Funn1k

DOTA_TIP_2013_PlayerReal_33
DOTA_TIP_2013_Player_34
DOTA_TIP_2013_PlayerReal_34
DOTA_TIP_2013_Player_35
DOTA_TIP_2013_PlayerReal_35
DOTA_TIP_2013_Player_36
DOTA_TIP_2013_PlayerReal_36
DOTA_TIP_2013_Player_37
DOTA_TIP_2013_PlayerReal_37
DOTA_TIP_2013_Player_38
DOTA_TIP_2013_PlayerReal_38
DOTA_TIP_2013_Player_39
DOTA_TIP_2013_PlayerReal_39
DOTA_TIP_2013_Player_40
DOTA_TIP_2013_PlayerReal_40
DOTA_TIP_2013_Player_41
DOTA_TIP_2013_PlayerReal_41
DOTA_TIP_2013_Player_42
DOTA_TIP_2013_PlayerReal_42
DOTA_TIP_2013_Player_43
DOTA_TIP_2013_PlayerReal_43
DOTA_TIP_2013_Player_44
DOTA_TIP_2013_PlayerReal_44
DOTA_TIP_2013_Player_45
DOTA_TIP_2013_PlayerReal_45
DOTA_TIP_2013_Player_46
DOTA_TIP_2013_PlayerReal_46
DOTA_TIP_2013_Player_47
DOTA_TIP_2013_PlayerReal_47
DOTA_TIP_2013_Player_48
DOTA_TIP_2013_PlayerReal_48
DOTA_TIP_2013_Player_49
DOTA_TIP_2013_PlayerReal_49
DOTA_TIP_2013_Player_50
DOTA_TIP_2013_PlayerReal_50
DOTA_TIP_2013_Player_51
DOTA_TIP_2013_PlayerReal_51
DOTA_TIP_2013_Player_52
DOTA_TIP_2013_PlayerReal_52
DOTA_TIP_2013_Player_53
DOTA_TIP_2013_PlayerReal_53
DOTA_TIP_2013_Player_54
DOTA_TIP_2013_PlayerReal_54
DOTA_TIP_2013_Player_55
DOTA_TIP_2013_PlayerReal_55
DOTA_TIP_2013_Player_56
DOTA_TIP_2013_PlayerReal_56
DOTA_TIP_2013_Player_57
DOTA_TIP_2013_PlayerReal_57
DOTA_TIP_2013_Player_58
DOTA_TIP_2013_PlayerReal_58
DOTA_TIP_2013_Player_59
DOTA_TIP_2013_PlayerReal_59
DOTA_TIP_2013_Player_60
DOTA_TIP_2013_PlayerReal_60
DOTA_TIP_2013_Player_61
DOTA_TIP_2013_PlayerReal_61
DOTA_TIP_2013_Player_62
DOTA_TIP_2013_PlayerReal_62
DOTA_TIP_2013_Player_63

Gleb Lipatnikov
KuroKy
Kura Salehi Takhasomi
iceiceice
Daryl Koh Pei Xiang
xFreedom
Nicholas Limg
xyToh Wai Hong
YamateH
Ng Wei Poong
Ice
Chua Chee Cai
Fogged
Ioannis Loucas
Aui_2000
Kurtis Ling
Waytosexy
Peter Nguyen
UNiVeRsE
Saahil Arora
Sneyking
JingJun Wu
NS
Yaroslav Kuznetsov
KSi
Sergey Kuzin
Crazy
Oleg Kolensichenko
Illidan
Ilya Pavcaev
ARS-ART
Sergey Revin
Burning
Xu Zhilei
Super
Xie Juanhao
rOtk
Bai Fan
QQQ
Yao Yi
X!!
Lei Zengrong
MiSeRy
Rasmus Filipsen
Pajkatt
Per Anders Olsson Lille
God
Sergey Bragin
1437
Theeban Siva
Brax
Braxton Paulson
WinteR
Chan Litt-Binn
fzfz
Cheng Hor Siew
TFG
Daniel Wong
Ling

DOTA_TIP_2013_PlayerReal_63
DOTA_TIP_2013_Player_64
DOTA_TIP_2013_PlayerReal_64
DOTA_TIP_2013_Player_65
DOTA_TIP_2013_PlayerReal_65
DOTA_TIP_2013_Player_66
DOTA_TIP_2013_PlayerReal_66
DOTA_TIP_2013_Player_67
DOTA_TIP_2013_PlayerReal_67
DOTA_TIP_2013_Player_68
DOTA_TIP_2013_PlayerReal_68
DOTA_TIP_2013_Player_69
DOTA_TIP_2013_PlayerReal_69
DOTA_TIP_2013_Player_70
DOTA_TIP_2013_PlayerReal_70
DOTA_TIP_2013_Player_71
DOTA_TIP_2013_PlayerReal_71
DOTA_TIP_2013_Player_72
DOTA_TIP_2013_PlayerReal_72
DOTA_TIP_2013_Player_73
DOTA_TIP_2013_PlayerReal_73
DOTA_TIP_2013_Player_74
DOTA_TIP_2013_PlayerReal_74
DOTA_TIP_2013_Player_75
DOTA_TIP_2013_PlayerReal_75
DOTA_TIP_2013_Player_76
DOTA_TIP_2013_PlayerReal_76
DOTA_TIP_2013_Player_77
DOTA_TIP_2013_PlayerReal_77
DOTA_TIP_2013_Player_78
DOTA_TIP_2013_PlayerReal_78
DOTA_TIP_2013_Player_79
DOTA_TIP_2013_PlayerReal_79
DOTA_TIP_2013_Player_80
DOTA_TIP_2013_PlayerReal_80
DOTA_TIP_2013_Player_81
DOTA_TIP_2013_PlayerReal_81
DOTA_TIP_2013_Player_82
DOTA_TIP_2013_PlayerReal_82
DOTA_TIP_2013_Player_83
DOTA_TIP_2013_PlayerReal_83
DOTA_TIP_2013_Player_84
DOTA_TIP_2013_PlayerReal_84

Sim Woi Cheong


dabeliuteef
Jun Liong Loh
Black^
Dominik Reitmeier
syndereN
Troels Nielsen
FATA
Adrian Trinks
pa$
Pascal Lohmeier
qojqva
Max Broecker
xiao8
Zhang Ning
DDC
Leong Fat-meng
Yao
Yao Zhengzheng
Sylar
Liu Jiajun
DD
Xie Bin
7ckngmad
Sebastien Debs
Funzii
Thibault Calonne
Sockshka
Titouan Merloz
Silent
Airat Gaziev
Goblak
Artur Kostenko
Kabu
Kai Zhao
Luo
Yingi Luo
Lanm
Zhicheng Zhang
Sag
Li Guo
Icy
Peng Wang

DOTA_TIP_2013_TeamAccomplishments_0
The International Champi
ons 2012n5th-6th The International 2011n1st G-League 2012 Season 2n1st World Cyb
er Games 2012
ig
DOTA_TIP_2013_TeamAccomplishments_1
7th-8th The Internationa
l 2012n1st AMD Premier League Season 1n3rd G-League Season 2n1st World Cyber Gam
es 2012 Dota
tongfu
DOTA_TIP_2013_TeamAccomplishments_2
7th-8th The Internationa
l 2012n3rd G-1 Chamions League Season 4n3rd G-1 Chamions League Season 5n1st WCG
2012 Asian Championship
orange
DOTA_TIP_2013_TeamAccomplishments_3
1st DreamHack Summer 201
3n1st G-1 Champions League Season 5n1st WePlay Dota 2 League Season 1n1st The Pr
emier League Season 4
alliance
DOTA_TIP_2013_TeamAccomplishments_4
1st Thor Open 2012n2nd T
he Defense Season 3n2nd Star Ladder Series Season 5n3rd-4th DreamHack Winter 201
2
fnatic
DOTA_TIP_2013_TeamAccomplishments_5
1st Raidcall Dota 2 Leag

ue Season 2n1st Curse Invitationaln2nd The Premier League Season 4n3rd-4th Dream
Hack Dota 2 Invitational
team liquid
DOTA_TIP_2013_TeamAccomplishments_6
The International Champi
ons 2011nRunner-up The International 2012n1st EMS One String Finalsn1st Star Lad
der Star Series Season 4
navi
DOTA_TIP_2013_TeamAccomplishments_7
5th-6th The Internationa
l 2012n2nd AMD Premier League Season 1n2nd Gigabyte Dota Mastersn1st It's Gosu M
onthly Madness Asia
zenith
DOTA_TIP_2013_TeamAccomplishments_8
1st Ritmix Russian Dota
2 Leaguen2nd DreamHack Dota 2 Invitationaln2nd RaidCall Dota 2 League Season 2n2
nd Curse Dota 2 Invitational
dignitas
DOTA_TIP_2013_TeamAccomplishments_9
1st The Defense Season 3
n2nd The Premier League Season 3n2nd Ritmix Russian Dota 2 Leaguen3rd Star Ladde
r Star Series Season 5
virtus.pro
DOTA_TIP_2013_TeamAccomplishments_10
4th The International 20
12n2nd G-1 Champions League Season 4n4th G-1 Champions League Season 5n2nd World
Cyber Games 2012
dk
DOTA_TIP_2013_TeamAccomplishments_11
2nd G-League 2012 Season
2n1st Gigabyte E-Sports Challengen2nd 2013 GEST Challenge 1
lgd.int
DOTA_TIP_2013_TeamAccomplishments_12
1st The Asia 2012n1st GE
ST Season 1 Apriln3rd AMD Premier League Season 1n1st WCG 2011 Asian Championshi
p
mufc
DOTA_TIP_2013_TeamAccomplishments_13
9th-16th The Internation
al 2012n2nd The Defense 2n1st GosuLeague Season 3n3rd-4th EMS One Spring Final
mouz
DOTA_TIP_2013_TeamAccomplishments_14
3rd The International 20
12n1st G-1 Champions League Season 4n1st The Asia 2012n1st Gigabyte Dota 2 Maste
rs
lgd
DOTA_TIP_2013_TeamAccomplishments_15
2nd DreamHack Summer 201
3n5th-8th EMS One Spring Finals
quantic
DOTA_TIP_2013_TeamAccomplishments_16
2nd The International 20
13 Qualifiers
rattlesnake
DOTA_TIP_2013_TeamProfile_Champ_2012

The International Champi

DOTA_TIP_2013_TeamProfile_Champ_2011

The International Champi

DOTA_TIP_2013_Team_Pennant_Link

Buy a pennant for %s1 in

ons 2012
ons 2011
the Dota Store
Qualifier teams & players
DOTA_TIP_2013_Team_100
DOTA_TIP_2013_Team_101
DOTA_TIP_2013_Team_102
DOTA_TIP_2013_Team_103
DOTA_TIP_2013_Player_100
DOTA_TIP_2013_PlayerReal_100
DOTA_TIP_2013_Player_101
DOTA_TIP_2013_PlayerReal_101
DOTA_TIP_2013_Player_102
DOTA_TIP_2013_PlayerReal_102
DOTA_TIP_2013_Player_103
DOTA_TIP_2013_PlayerReal_103

Evil Geniuses
DD.Dota
Rising Stars
Vici Gaming
Jeyo
Jio Madayag
Sockshka
Titouan Merloz
xiaotuji
Wang Zhang
ZSMJ
Gong Jian

DOTA_Country_China
DOTA_Country_Malaysia

China
Malaysia

===============================================================
================================
dota_combat_log_hits
%s1 hits %s2 for
%s3 damage%s4.n
dota_combat_log_hits_with
%s1 hits %s2 wit
h %s3 for %s4 damage%s5.n
dota_combat_log_is_hit
%s1 is hit for %s2 damag
e%s3.n
dota_combat_log_is_hit_with
%s1 is hit with %s2 for
%s3 damage%s4.n
dota_combat_log_heals
%s1 heals %s2 fo
r %s3 health%s4.n
dota_combat_log_minion_heals
%s1's %s2 heals %s3 for
%s4 health%s5.n
dota_combat_log_healed
%s1 was healed for %s2.n
dota_combat_log_killed_by_minion
%s1 is killed by %s2's %
s3!n
dota_combat_log_killed_by
%s1 is killed by
%s2!n
dota_combat_log_killed
%s1 is killed!n
dota_combat_log_receives_buff_from
%s1 receives %s2 buff fr
om %s3.n
dota_combat_log_receives_debuff_from
%s1 receives %s2 debuff
from %s3.n
dota_combat_log_receives_buff
%s1 receives %s2
buff.n
dota_combat_log_receives_debuff
%s1 receives %s2 debuff.
n
dota_combat_log_loses_buff
%s1 loses %s2 bu
ff.n
dota_combat_log_loses_debuff
%s1 loses %s2 de
buff.n
dota_combat_log_illusion
(Illusion)
dota_combat_log_ability_toggle_on
%s1 toggles abil
ity %s2 on.n
dota_combat_log_ability_toggle_off
%s1 toggles ability %s2
off.n
dota_combat_log_ability_cast
%s1 cast
s ability %s2.n
dota_combat_log_ability_cast_target
%s1 casts abilit
y %s2 on %s3.n
dota_combat_log_ability_triggered
%s1 has
ability %s2 triggered.n
dota_combat_log_ability_triggered_target
%s1 has ability
%s2 triggered by %s3.n
dota_combat_log_item_cast
%s1 uses
%s2.n
dota_combat_log_item_cast_target
%s1 uses %s2 on
%s3.n
dota_combat_log_purchase
%s1 purc
hases %s2.n
dota_combat_log_playerstats
%s1 KDA %s2
GPMXPM %s3n
Web_StoreCheckout_PurchaseComplete
Your pur
chase is complete! Purchased items are now in your inventory.
Web_StoreCheckout_PurchaseCompleteNoItems
Your pur
chase is complete! Note that no new items were added to your inventory.

Smeevil_Style_Default
Green Smeevil
Smeevil_Style_Red
Red Smeevil
Smeevil_Style_Yellow
Yellow Smeevil
Smeevil_Style_Purple
Purple Smeevil
Smeevil_Style_Red_Mammoth
Red Smeevil and Mammoth
Smeevil_Style_Yellow_Bird
Yellow Smeevil and Bird
Smeevil_Style_Purple_Crab Purple Smeevil and Crab
Smeevil_Style_Purple_Crab_Painted
Purple Smeevil and Dyed
Crab
Squawkins_Style_Default Default Squawkins
Squawkins_Style_Rowboat Rowboat Squawkins
Squawkins_Style_Sailboat
Sailboat Squawkins
Pudgling_Style_0
Pudgling
Pudgling_Style_1
Golden Hook Pudgling
Bearzky_Style_0
Bearzky_Style_1

Bearzky
Skatestick Bearzky

DOTA_StyleUnlock_Confirm

Are you sure you want to unlock

this style
UnlockStyle

Unlock Style

DOTA_SelectStyle
Styles
UnlockStyle_PreReq_Confirm
Unlocking this style will consum
e %s1 %s2(s) and requires that you have the %s3 style unlocked. Are you sure you
want to unlock this style
UnlockStyle_Confirm
Unlocking this style wil
l consume %s1 %s2(s). Are you sure you want to unlock this style
UnlockStyle_Attrib_Confirm
Are you sure you want to unlock
this style
UnlockStyle_NotUnlocked
This style cannot be applied. Yo
u have to unlock it first.
UnlockStyle_PreReq_List
- Own %s1 %s2(s)
UnlockStyle_PreReq_List_Style - Own %s1 %s2(s)n- Have unlocked
the style '%s3'
UnlockStyle_PreReq_Attrib
- Have %s1 %s2
UnlockStyle_PreReq_Gem
- Have %s1 [%s2 - %s3]
UnlockStyle_PreReq_Compendium - Have Level %s1 %s2 Compendium
UnlockStyle_Requirements
To unlock this style you
must
UnlockStyle_Requirements_Consumed
Item requirement
s will be consumed as a part of the unlock cost.
UnlockStyle_PreReq_Unknown_Partner
Unknown Team
UnlockStyle_PreReq_Unknown
Unknown
Econ_Style_Info_Header Styles
Econ_Style_Info
%s1
Econ_Style_Info_Locked %s1 (Locked)
Econ_Style_Info_Unlocked
%s1
Econ_Style_Info_Current %s1
Econ_Description_MultipleOwned Number owned %s1
Econ_Socket_Chisel_Confirm
Are you sure you want to add a s
ocket to this item One charge on the chisel will be consumed.
Econ_Socket_Brand_Confirm
Are you sure you want to
add an effect and color socket to this item This will make the item unusual. Th
e brand will be destroyed by this process.
Econ_Socket_Hammer_Safe_Confirm_Unremovable
One or more gems

on this item are not removable and will remain. Continue and release the other
eligible gems
Econ_Socket_Empty_General
Econ_Socket_Empty_Effect
Econ_Socket_Empty_Color

General
Ethereal
Prismatic

Econ_Socket_Empty_Name
Econ_Socket_Empty_Desc
Econ_Socket_Effect_Name
Econ_Socket_Effect_Desc
Econ_Socket_Color_Name
Econ_Socket_Color_Desc
Econ_Socket_Color_Name_Legacy
Econ_Socket_Color_Desc_Legacy
Econ_Socket_AssetModifier_Name
Econ_Socket_AssetModifier_Desc
Econ_Socket_Strange_Name
Econ_Socket_Strange_Desc
Econ_Socket_Spectator_Name
Econ_Socket_Spectator_Type
Econ_Socket_Spectator_Desc
Econ_Socket_Autograph_Name
Econ_Socket_Autograph_Desc

Empty Socket
Empty Socket
Ethereal %s1
%s1
Prismatic %s1
%s1
Prismatic %s1 (%s2, %s3, %s4)
%s1 (%s2, %s3, %s4)
Kinetic %s1
%s1
Inscribed %s1
%s1 %s2
Spectator %s1
Games Watched %s1
%s1
Autograph %s1
Autographed by %

s1
Econ_Socket_Autograph_Name_Modifier
%s3 Autograph %s1
Econ_Socket_Autograph_Desc_Modifier
%s3 Autograph by %s1
Econ_Socket_Autograph_Name_ClientModifier
%s3 Autograph %s
1
Econ_Socket_Autograph_Desc_ClientModifier

%s3 Autograph by

Econ_Socket_Autograph_Name_Level
Econ_Socket_Autograph_Desc_Level

Autograph %s1
Level %s2 Autogr

%s1
aph by %s1
Econ_Socket_Autograph_Name_ClientLevel Level %s2 Autograph %s1
Econ_Socket_Autograph_Desc_ClientLevel Level %s2 Autograph by %
s1
Econ_Socket_Autograph_Name_ModifierLevel

%s3 Autograph %s

Econ_Socket_Autograph_Desc_ModifierLevel

Level %s2 %s3 Au

1
tograph by %s1
Econ_Socket_Autograph_Name_ClientModifierLevel Level %s2 %s3 Au
tograph %s1
Econ_Socket_Autograph_Desc_ClientModifierLevel Level %s2 %s3 Au
tograph by %s1
Econ_Socket_Soul_Name
Econ_Socket_Soul_Desc

Soul Gem %s1


%s1

Econ_Autograph_Modifier_TI2015

International 20

Econ_Autograph_Modifier_TI2015_Golden

Golden Internati

Econ_Autograph_Modifier_TI2016

International 20

15
onal 2015
16
Econ_HeroStatue_Hero
UnknownColor
UnusualRed

Hero %s1
Legacy
Red

UnusualRubiline
Rubiline
UnusualGold
Gold
UnusualBlue
Blue
UnusualPurple
Purple
UnusualOrange
Orange
UnusualLightGreen
Light Green
UnusualDeepBlue
Deep Blue
UnusualSeaGreen
Sea Green
UnusualVerdantGreen
Verdant Green
UnusualDeepGreen
Deep Green
UnusualBrightPurple
Bright Purple
UnusualBrightGreen
Bright Green
UnusualPlacidBlue
Placid Blue
UnusualSummerWarmth
Summer Warmth
UnusualDefensiveRed
Defensive Red
UnusualCreatorsLight
Creator's Light
UnusualBlossomRed
Blossom Red
UnusualCrystallineBlue Crystalline Blue
UnusualCursedBlack
Cursed Black
UnusualPlagueGrey
Plague Grey
UnusualInternational2012
Champion's Blue
UnusualInternational2013
Champion's Green
UnusualMidasGold
Midas Gold
UnusualEarthGreen
Earth Green
UnusualEmberFlame
Ember Flame
UnusualDiretideOrange
Diretide Orange
UnusualDredgeEarth
Dredge Earth
UnusualDungeonDoom
Dungeon Doom
UnusualMannsMint
Tnim S'nnam
UnusualBusinessPants
Brusque Britches Beige
UnusualUnhallowedGround Unhallowed Ground
UnusualShips
Ships in the Night
UnusualMiasma
Miasmatic Grey
UnusualPristinePlatinum Pristine Platinum
UnusualVermilionRenewal Vermillion Renewal
UnusualAbysm
Reflection's Shade
UnusualLavaRoshan
Pyroclastic Flow
UnusualIceRoshan
Glacial Flow
UnusualPlushShagbark
Plushy Shag
UnusualInternational2014
Champion's Purple
UnusualSwine
Explosive Burst
Econ_MarketTooltipFormat
the Steam Community Market starting at %s2.
ItemHistory_ActionWithTime
%s1 on %s2
ItemHistory_Action_GenericAdd
Added
ItemHistory_Action_GenericRemove
Removed or modified
ItemHistory_Action_Traded
Traded
ItemHistory_Action_Delete
You deleted this
ItemHistory_Action_Banned
Banned
ItemHistory_Action_CraftDestroy
Used in crafting
ItemHistory_Action_LimitExceeded

%s1 available on

Destroyed by backpack limit


ItemHistory_Action_SupportDelete
Deleted by Steam Support
ItemHistory_Action_SupportDeletedByUndo
Deleted by Steam Support
ItemHistory_Action_NameChanged_Remove
Name changed
ItemHistory_Action_UnlockCrate_Remove
Used to unlock crate
ItemHistory_Action_PaintItem_Remove
Item painted
ItemHistory_Action_AddItemToSocket_Remove
Removed from socket
ItemHistory_Action_AddSocketToItem_Remove
Removed by socket
ItemHistory_Action_RemoveSocketItem_Remove
Removed socket item
ItemHistory_Action_CustomizeItemTexture_Remove
Texture customized
ItemHistory_Action_ItemTraded_Remove
Traded
ItemHistory_Action_UseItem
Used
ItemHistory_Action_SupportRename_Remove
Renamed by Steam Support
ItemHistory_Action_SupportDescribe_Remove
Custom description added by Steam Support
ItemHistory_Action_SupportStrangify_Remove
Steam Support Strangified item
ItemHistory_Action_UnpackItemBundle
Unpacked
ItemHistory_Action_Unpurchase
Refunded
ItemHistory_Action_RemoveItemName_Remove
Custom name removed
ItemHistory_Action_RemoveItemPaint_Remove
Paint removed
ItemHistory_Action_GiftWrap_Remove
Gift wrapped
ItemHistory_Action_GiftDelivery_Remove
Gift sent
ItemHistory_Action_GiftUnwrap_Remove
Unwrapped
ItemHistory_Action_PackageItem_Revoked
Revoked
ItemHistory_Action_CafeOrSchoolItem_Remove
Cafe or school removal
ItemHistory_Action_VACBanned_Remove
Deleted due to VAC ban
ItemHistory_Action_UpgradeThirdPartyPromo
Third-party promo upgrade
ItemHistory_Action_Expired
Expired
ItemHistory_Action_RemoveItemCraftIndex_Remove
Removed by craft index removal
ItemHistory_Action_RemoveItemMakersMark_Remove
Removed crafter's name
ItemHistory_Action_RemoveItemKillStreak_Remove
Removed by Killstreak removal
ItemHistory_Action_TradeRollback_Remove

Trade was rolled back


ItemHistory_Action_CDKeyRevoke
CD key revoked
ItemHistory_Action_WeddingRing_Remove
Used in wedding ring process
ItemHistory_Action_CollectItem_RemoveCollection
Removed old collection item
ItemHistory_Action_CollectItem_CollectedItem
Added to a collection
ItemHistory_Action_EconSetUnowned
Traded
ItemHistory_Action_StrangePartApply_Remove
Removed when applying Strange Part
ItemHistory_Action_PennantUpgradeApply_Remove
Used to apply pennant upgrade
ItemHistory_Action_AutographRemove
Used to autograph item
ItemHistory_Action_ConsumeItem_Consume_ToolRemove
Used as input to recipe
ItemHistory_Action_ConsumeItem_Consume_InputRemove
Used as input to recipe
ItemHistory_Action_ConsumeItem_Complete_ToolRemove
Used to complete recipe
ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove
Purchase finalized
ItemHistory_Action_Purgatory_Finalize_Remove
Purchase finalized
ItemHistory_Action_Purgatory_Refund
Refunded
ItemHistory_Action_AddSocket_Remove
Socket added
ItemHistory_Action_ExtractGem_Remove
Gem extracted
ItemHistory_Action_NewYearsOffering
Recycled
ItemHistory_Action_ItemRedemption_Remove
Redeemed
ItemHistory_Action_ItemGiftMessageRefurbish_Remove
Removed gift dedication
ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove
Removed gifter information
ItemHistory_Action_Market_Remove
Listed on the Steam Community Market
ItemHistory_Action_FantasyTicketConsume
Consumed
ItemHistory_ItemIsInInventory

In your inventory

DOTA ASSET MODIFIERS


asset_mod asset modifiers
anim_mod
ability_mod
Invalid_AssetMod
Invalid
DOTA_Anim_Mod_Silent_Ripper
Pounce of the Silent Ripper
DOTA_Anim_Mod_Pyre
Flames of the Pyre
DOTA_Anim_Mod_Omoz
Pits of Omoz
DOTA_Anim_Mod_Odachi
Fireborn Assault
DOTA_Anim_Mod_Bladebiter
Bladebiter's Strike

DOTA_Anim_Mod_Deadwinter_Soul Deadwinter's Soul


DOTA_Anim_Mod_Death_Protest
Twin Deaths' Haunting
DOTA_Anim_Mod_Dizzying_Punch
Dizzying Punch!
DOTA_Anim_Mod_Wraith_Spin
Wraith Spin
DOTA_Anim_Mod_Serene_Honor
Serene Honor
DOTA_Anim_Mod_Red_Moon Red Moon
DOTA_Anim_Mod_Turbulent_Teleport
Turbulent Teleport
DOTA_Anim_Mod_dagger_twirl
Allure of the Succubus
DOTA_Anim_Mod_impatient_maiden Impatient Maiden
DOTA_Anim_Mod_obeisance_of_the_keeper Obeisance of the Keeper
DOTA_Anim_Mod_when_nature_attacks
When Nature Attacks
DOTA_Anim_Mod_Salvaged_Sword
Salvaged Sword
DOTA_Anim_Mod_triumphant_timelord
Triumphant Timel
ord
DOTA_Anim_Mod_Good_Fortune
Good Fortune Remnants
DOTA_Anim_Mod_Prosperity
Prosperity Remnants
DOTA_Anim_Mod_SwordonShoulder
The Knight's Repose
DOTA_Anim_Mod_abysm
Horns of Inner Abysm
Invalid_AbilityMod
Invalid
DOTA_Anim_Mod_lucentyr Liveliness of Lucentyr
DOTA_Anim_Mod_f2p_doom Crown of Hells!
DOTA_Anim_Mod_fear
Free to Fear
DOTA_Anim_Mod_bot
Booties of Travel!
DOTA_Anim_Mod_ftp_dendi_back
Crow's Feet
DOTA_Anim_Mod_twister
Twister
DOTA_Anim_Mod_telebolt Teleboltin'!
DOTA_Anim_Mod_glory
Glorious!
DOTA_Anim_Mod_MGC
Muh Keen Gun
DOTA_Anim_Mod_moth
Krobelus
DOTA_Anim_Mod_windy
Sylvan Cascade!
DOTA_Anim_Mod_iron
Iron Tail!
DOTA_Anim_Mod_everylasting_array
Everlasting Array
DOTA_Anim_Mod_fishstick Fish!
DOTA_Anim_Mod_rampant Rampant Outrage
DOTA_Anim_Mod_glacier Yulsaria's Glacier
DOTA_Anim_Mod_lodestar Flourishing Lodestar
DOTA_Anim_Mod_emp
Empyrean
DOTA_Anim_Mod_burning_fiend
Dominator's Stance
DOTA_Anim_Mod_harlequin Harlequin Animation
DOTA_Anim_Mod_moon_griffon
Moon Griffon
DOTA_Anim_Mod_Promo_Trapper_Weapon
Trapper's Treachery
DOTA_ANIM_MOD_END

DOTA_Ability_Mod_Illuminate_Northlight Northlight Illuminance


DOTA_Ability_Mod_Mark_Divine_Anchor
Mark of the Divine Ancho
r
DOTA_Ability_Mod_Torrent_Divine_Anchor Torrent of the Divine An
chor
DOTA_Ability_Mod_Tidebringer_Divine_Anchor
Tidebringer of t
he Divine Anchor
DOTA_Ability_Mod_Epitaphic_Bonds_Trap
Epitaphic Trap
DOTA_Ability_Mod_Timberthaw_Chakram
Timberthaw Chakram
DOTA_Ability_Mod_Reminiscence_Orb
Orb of Reminisce
nce
DOTA_Ability_Mod_Reminiscence_Ambient Ambience of Reminiscence
DOTA_Ability_Mod_Reminiscence_Rift
Rift of Reminiscence
DOTA_Ability_Mod_Reminiscence_Dreamcoil Dreamcoil of Reminiscenc

e
DOTA_Ability_Mod_Illuminate_Crucible

Crucible of Light Illumi

nance
DOTA_Asset_Mod_DC_Bladekeeper_Healing_Ward

Bladekeeper's He

DOTA_Asset_Mod_DC_Bladekeeper_Bladefury

Bladekeeper's Bl

DOTA_Asset_Mod_DC_Bladekeeper_Omnislash

Bladekeeper's Om

aling Ward
adefury
nislash
DOTA_Asset_Mod_DC_Bladekeeper_Crit
per's Blade Dance

Bladekee

DOTA_Asset_Mod_Necronub_Reapers_Scythe Ghostly Wrath of Ka


DOTA_Asset_Mod_Necronub_Death_Pulse
Scarab Swarm of
Ka
DOTA_Asset_Mod_Necronub_Base_Attack

Rotting Bolt of

DOTA_Asset_Mod_Necronub_Ambient

Sands of Ka

DOTA_Asset_Mod_Double_Edge_of_the_Berserker

Stallion's Doubl

DOTA_Asset_Mod_DC_Centaur_Head_Icons

Stallion's Abili

Ka

e Edge
ty Icons
DOTA_Asset_Mod_Harlequin_Weapon

Harlequin Particles and

Fade Bolt Icon


DOTA_Asset_Mod_Harlequin_Head

Harlequin Null F

DOTA_Asset_Mod_Harlequin_Cape

Harlequin Teleki

ield Icon
nesis Icons
DOTA_Asset_Mod_Harlequin_Mantle

Harlequin Spell Steal Ic

on
DOTA_Asset_Mod_Lucent_Gate_Eclipse

Lucent Gate Ecli

pse Icon
DOTA_Asset_Mod_Lucent_Gate_Aura
Lucent Gate Aura Icon
DOTA_Asset_Mod_Lucent_Gate_Imprisonment Lucent Gate Imprisonment
Icon
DOTA_Asset_Mod_Lucent_Gate_Orb

Lucent Gate Particles an

d Orb Icon
DOTA_Asset_Mod_Hunter_of_Kings_Feral_Impulse
Feral Impulse Icon
DOTA_Asset_Mod_Hunter_of_Kings_Summon
Summon Wolves Icon
DOTA_Asset_Mod_Hunter_of_Kings_Shapeshift
f Kings Shapeshift and Howl Icons

Hunter of Kings
Hunter of Kings
Hunter o

DOTA_Asset_Mod_Scavenger_Meat_Hook_Icon Scavenger of Dragons Mea


t Hook Icon
DOTA_Asset_Mod_Scavenger_Rot_Icon

Scavenger of Dra

gons Rot Icon


DOTA_Asset_Mod_Scavenger_Flesh_Heap_Icon
r of Dragons Flesh Heap Icon
DOTA_Asset_Mod_Scavenger_Dismember_Icon
gons Dismember Icon
DOTA_Asset_Mod_Monstrous_Reprisal_Back_Stab
Monstrous Reprisal Back Stab Icon

Scavenge
Scavenger of Dra

DOTA_Asset_Mod_Monstrous_Reprisal_Blink_Strike
Monstrou
s Reprisal Blink Strike Icon
DOTA_Asset_Mod_Monstrous_Reprisal_Permanent_Invisibility
Monstrous Reprisal Permanent Invisibility Icon
DOTA_Asset_Mod_Monstrous_Reprisal_Smoke_Screen
Monstrou
s Reprisal Smoke Screen Icon
DOTA_Asset_Mod_Agaric_Flourish_Eyes_Guise_Icons Agaric Flourish
Eyes and Guise Icons
DOTA_Asset_Mod_Agaric_Flourish_Overgrowth_Icon Agaric Flourish
Overgrowth Icon
DOTA_Asset_Mod_Agaric_Flourish_Armor_Icon
Agaric F
lourish Living Armor Icon
DOTA_Asset_Mod_Agaric_Flourish_Leech_Seed_Icon Agaric Flourish
Leech Seed Icon
DOTA_Asset_Mod_Fiend_Cleaver_Great_Cleave_Icon Fiend Cleaver Gr
eat Cleave Icon
DOTA_Asset_Mod_Fiend_Cleaver_Warcry_Icon
Fiend Cl
eaver Warcry Icon
DOTA_Asset_Mod_Fiend_Cleaver_Gods_Strength_Icon Fiend Cleaver Go
d's Strength Icon
DOTA_Asset_Mod_Fiend_Cleaver_Storm_Bolt_Icon
Fiend Cl
eaver Storm Bolt Icon
DOTA_Asset_Mod_Eldwurms_Touch_Bow_Icons

Eldwurm's Touch

Bow Icons
DOTA_Asset_Mod_Eldwurms_Touch_Wave_of_Silence_Icon
s Touch Wave of Silence Icon

Eldwurm'

DOTA_Asset_Mod_Ghastly_Matriarch_Exorcism_Icon Ghastly Matriarc


h Exorcism Icon
DOTA_Asset_Mod_Azure_Constellation_Head
Azure Constellation Lunar Blessing Icon
DOTA_Asset_Mod_Azure_Constellation_Glaive
Azure Constellation Moon Glaive Icon
DOTA_Asset_Mod_Azure_Constellation_Shield
Azure Constellation Lucent Beam Icon
DOTA_Asset_Mod_Azure_Constellation_Mount
Azure Constellation Eclipse Icon
DOTA_Asset_Mod_Bloody_Ripper_Mask
n Wounds and Rage Icons
DOTA_Asset_Mod_Bloody_Ripper_Back
n
DOTA_Asset_Mod_Bloody_Ripper_Arms
on

Bloody Ripper Feast, Ope


Bloody Ripper Infest Ico
Bloody Ripper Consume Ic

DOTA_Asset_Mod_Compendium_Bloody_Ripper_Mask
y Ripper Feast, Open Wounds and Rage Icons
DOTA_Asset_Mod_Compendium_Bloody_Ripper_Back
y Ripper Infest Icon
DOTA_Asset_Mod_Compendium_Bloody_Ripper_Arms
y Ripper Consume Icon

Compendium Blood
Compendium Blood
Compendium Blood

DOTA_Asset_Mod_Surgical_Precision_Hook Surgical Precision Meat


Hook and Dismember Icons
DOTA_Asset_Mod_Surgical_Precision_Apron Surgical Precision Rot a
nd Flesh Heap Icons

DOTA_Asset_Mod_Crested_Umbra_Glaive

Crested Umbra Magic Miss

DOTA_Asset_Mod_Crested_Umbra_Virtue

Crested Umbra Wave of Te

DOTA_Asset_Mod_Crested_Umbra_Duty

Crested Umbra Command Au

DOTA_Asset_Mod_Crested_Umbra_Skirt

Crested Umbra Nether Swa

ile Icon
rror Icon
ra Icon
p Icon
DOTA_Asset_Mod_Year_Beast_Hellfire_Reincarnate Year Beast Hellf
ire Reincarnate Icons
DOTA_Asset_Mod_Year_Beast_Vampiric_Aura
Year Beast Vampi
ric Aura Icon
DOTA_Asset_Mod_Year_Beast_Mortal_Strike
Year Beast Morta
l Strike Icon
DOTA_Asset_Mod_bts_3_silencer

Tools of the Final Utter

DOTA_Asset_Eye_Of_The_Beholder

Eye of the Beholder Abil

ance Icons
ilty Icons
DOTA_Asset_Mod_Cyclopean_Marauder_Gaze_Icons
Cyclopean Marauder Gaze Icons
DOTA_Asset_Mod_Cyclopean_Marauder_Great_Cleave_Icons
Cyclopean Marauder Great Cleave Icon
DOTA_Asset_Mod_Cyclopean_Marauder_Storm_Bolt_Icon
Cyclopean Marauder Storm Bolt Icon
DOTA_Asset_Mod_Ravening_Wings_Glaive_Icons
Ravening_Wings_Glaive_Icons
DOTA_Asset_Mod_Ravening_Wings_Blur_Icon
_Wings_Blur_Icon
DOTA_Asset_Mod_Vigil_Signet_Warcry_Icon
gnet Warcry Icon
DOTA_Asset_Mod_The_Basher_Blades_Mana_Icons
The Basher Blades Mana Icons
DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Icons
asher Blades Mana Icons
DOTA_Asset_Mod_Jewel_Of_Aeons_Time_Walk_Icon
Jewel of Aeons Time Walk Icon
DOTA_Asset_Mod_Rollermawster_March_Of_The_Machines_Icon
wster March of the Machines Icon
DOTA_Asset_Mod_Tormented_Staff_Split_Earth_Icon
d Staff Split Earth Icon
DOTA_Asset_Mod_Resistive_Pinfold_Kinetic_Field_Icon
Resistive Pinfold Kinetic Field Icon

Ravening
Vigil Si

Golden B

Rollerma
Tormente

DOTA_Asset_Mod_Apostle_of_Decay_Mask

Apostle of Decay Death P

DOTA_Asset_Mod_Apostle_of_Decay_Hood

Apostle of Decay Sadist

ulse Icon
Icon
DOTA_Asset_Mod_Apostle_of_Decay_Vestments
Apostle of Decay
Heartstopper Aura Icon
DOTA_Asset_Mod_Apostle_of_Decay_Scythe Apostle of Decay Reaper'
s Scythe Icon

DOTA_Asset_Mod_Fireborn_Dragon Burning Scale Elder Dragon Form


Icon
DOTA_Asset_Mod_Fireborn_Shield Burning Scale Dragon Tail Icon
DOTA_Asset_Mod_Fireborn_Cuirass Burning Scale Breathe Fire Icon
DOTA_Asset_Mod_Fireborn_Helm
Burning Scale Dragon Blood Icon
DOTA_Asset_Mod_Glaciomarine_Sigil

Glacier Sea Froz

DOTA_Asset_Mod_Glaciomarine_Hook

Glacier Sea Walr

en Sigil Icon
us Punch Icon
DOTA_Asset_Mod_Glaciomarine_Coat
ch Snowball Icon
DOTA_Asset_Mod_Glaciomarine_Cap
n
DOTA_Asset_Mod_Glaciomarine_Tusks
Shards Icon
DOTA_Asset_Mod_Glaciomarine_Anchor
Icon

Glacier Sea Laun


Glacier Sea Snowball Ico
Glacier Sea Ice
Glacier Sea Walrus Kick

DOTA_Asset_Mod_FortuneTeller_Staff

Staff of the Cunning Aug

DOTA_Asset_Mod_Emerald_Ocean_Icons

Emerald Sea Icon

ur
s
DOTA_Asset_Mod_Mistral_Fiend_Icons
the Mistral Fiend Icons

Mark of

DOTA_Asset_Mod_Crested_Dawn_Icons
Crested Dawn Icons

Blessing of the

DOTA_Asset_Mod_Ferocious_Heart_Icon

Ferocious Heart

Enrage Icon
DOTA_ASSET_MOD_END
Invalid_Soul
Invalid
DOTA_Soul_Gem_Raving_Aristocrat Raving Aristocrat
DOTA_Bans
DOTA_Picks

Bans
Picks

DOTA_ITEM_STYLES
TEMP, Add item editor support for these fields and move to item
s_english.txt
Wraps_Of_The_Wicked_Succubus_Style0
Small Wraps
Wraps_Of_The_Wicked_Succubus_Style1
Medium Wraps
Wraps_Of_The_Wicked_Succubus_Style2
Large Wraps
Wings_Of_The_Wicked_Succubus_Style0
Small Wings
Wings_Of_The_Wicked_Succubus_Style1
Medium Wings
Wings_Of_The_Wicked_Succubus_Style2
Large Wings
Horns_Of_The_Wicked_Succubus_Style0
Small Horns
Horns_Of_The_Wicked_Succubus_Style1
Medium Horns
Horns_Of_The_Wicked_Succubus_Style2
Large Horns
Dirk_Of_The_Wicked_Succubus_Style0
Small Dirk
Dirk_Of_The_Wicked_Succubus_Style1
Medium Dirk
Dirk_Of_The_Wicked_Succubus_Style2
Large Dirk
DOTA_Item_Wings_of_Ka_Style0
Wings of Ka
DOTA_Item_Wings_of_Ka_Style1
Coffin of Ka
DOTA_Item_Helm_of_the_Warriors_Retribution_Style0

No Visor
DOTA_Item_Helm_of_the_Warriors_Retribution_Style1
Open Visor
DOTA_Item_Helm_of_the_Warriors_Retribution_Style2
Closed Visor
DOTA_Item_Sword_of_the_Warriors_Retribution_Style0

Weighted

DOTA_Item_Sword_of_the_Warriors_Retribution_Style1

Grooved

DOTA_Item_Sword_of_the_Warriors_Retribution_Style2

Winged B

DOTA_Item_Cloud_Forged_Great_Wings_Style0

Great Wi

DOTA_Item_Cloud_Forged_Great_Wings_Style1

White Ti

DOTA_Item_Hairstyle_of_the_Eastern_Range_Style0
DOTA_Item_Hairstyle_of_the_Eastern_Range_Style1

Ponytail
No Ponyt

DOTA_Item_Cape_of_the_Eastern_Range_Style0
DOTA_Item_Cape_of_the_Eastern_Range_Style1
DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style0

White
Red
Short Ho

DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style1

Long Hor

Blade
Blade
lade
ngs
pped
ail

rns
ns
DOTA_Item_Bracers_of_The_Howling_Wolf_Style0
Bright
DOTA_Item_Bracers_of_The_Howling_Wolf_Style1
Dark
DOTA_Item_Hat_of_The_Howling_Wolf_Style0
Bright
DOTA_Item_Hat_of_The_Howling_Wolf_Style1
Dark
DOTA_Item_Pelt_of_The_Howling_Wolf_Style0
Bright
DOTA_Item_Pelt_of_The_Howling_Wolf_Style1
Dark
DOTA_Item_Rifle_of_The_Howling_Wolf_Style0
Bright
DOTA_Item_Rifle_of_The_Howling_Wolf_Style1
Dark
DOTA_Item_Spaulders_of_The_Howling_Wolf_Style0
Bright
DOTA_Item_Spaulders_of_The_Howling_Wolf_Style1
Dark
Elgato_BTS_Style0
Blue Owl
Elgato_BTS_Style1
Silver Owl
Elgato_BTS_Style2
El Super Gato!
DOTA_Item_Bloodstone_of_the_Ancestor1

Bloodstone of th

DOTA_Item_Bloodstone_of_the_Ancestor2

Bloodstone of th

e Precursor
e Founder
DOTA_Item_Shade_of_Agony_Style0
DOTA_Item_Shade_of_Agony_Style1
DOTA_Item_Wings_of_Agony_Style0
DOTA_Item_Wings_of_Agony_Style1
DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0
Compass Glaive

Shaded
Unshaded
Torn
Pristine

DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1
Compass Tulwar
DOTA_Item_Wise_Cap_of_the_First_Light_Style0
DOTA_Item_Wise_Cap_of_the_First_Light_Style1
DOTA_Item_Familiar_Woods_Style0
DOTA_Item_Familiar_Woods_Style1
DOTA_Item_Golden_Reel_Guardian_Helmet_Style0

Sagely Cap
Wizardly Hood
Woodsy
Shagbark!
Closed H

DOTA_Item_Golden_Reel_Guardian_Helmet_Style1

Open Hel

elmet
met
DOTA_Item_Stonehall_Royal_Guard_Helmet_Style0 Closed Helmet
DOTA_Item_Stonehall_Royal_Guard_Helmet_Style1 Open Helmet
DOTA_Item_Jolly_Roger_Style0
Davy Jones
DOTA_Item_Jolly_Roger_Style1
Landlubber
DOTA_Item_DotaCinema_Hud_Style0
Dark
DOTA_Item_DotaCinema_Hud_Style1
Bright
DOTA_Item_Cape_of_the_Arsenal_Magus_Style0
White
DOTA_Item_Cape_of_the_Arsenal_Magus_Style1
Exort
DOTA_Item_Cape_of_the_Arsenal_Magus_Style2
Quas
DOTA_Item_Cape_of_the_Arsenal_Magus_Style3
Wex
DOTA_Item_Hair_of_the_Arsenal_Magus_Style0
Hair
DOTA_Item_Hair_of_the_Arsenal_Magus_Style1
Exort
DOTA_Item_Hair_of_the_Arsenal_Magus_Style2
Quas
DOTA_Item_Hair_of_the_Arsenal_Magus_Style3
Wex
DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style0 White
DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style1 Exort
DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style2 Quas
DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style3 Wex
DOTA_Item_Equine_Emissary_Shoulders_Style0
Pauldron
s
DOTA_Item_Equine_Emissary_Shoulders_Style1
DOTA_Item_Frozen_Star_Belt_Style0
Small Bindings
DOTA_Item_Frozen_Star_Belt_Style1
Medium Bindings
DOTA_Item_Frozen_Star_Belt_Style2
Large Bindings
DOTA_Item_Frozen_Star_Neck_Style0
Small Mantle
DOTA_Item_Frozen_Star_Neck_Style1
Medium Mantle
DOTA_Item_Frozen_Star_Neck_Style2
Large Mantle
DOTA_Item_Frozen_Star_Back_Style0
Small Frozen Star
DOTA_Item_Frozen_Star_Back_Style1
Medium Frozen Star
DOTA_Item_Frozen_Star_Back_Style2
Large Frozen Star
DOTA_Item_Alliance_Hud_Style0
Normal
DOTA_Item_Alliance_Hud_Style1
Rainy
DOTA_Item_Enthaleen_Dragon_Style_00
Normal
DOTA_Item_Enthaleen_Dragon_Style_01
Wanderer
DOTA_Item_Serakund_Tyrant_Style_00
Normal
DOTA_Item_Serakund_Tyrant_Style_01

Horse

Patron
DOTA_Item_Eldwurm_Crest_Style_00
Normal
DOTA_Item_Eldwurm_Crest_Style_01
Executioner
DOTA_WatchOwnedTournamentCheck

Sort owned Tourn

aments first
DOTA_WatchAutoSpectateLeague

Auto Spe

Shawl_of_Resonant_Vibrance_Style0

Gatherin

Shawl_of_Resonant_Vibrance_Style1

Convergi

Shawl_of_Resonant_Vibrance_Style2

Harnessi

Tails_of_Resonant_Vibrance_Style0

Trailing

Tails_of_Resonant_Vibrance_Style1

Diving T

Tails_of_Resonant_Vibrance_Style2

Whipping

ctate Games
g Shawl
ng Shawl
ng Shawl
Tails
ails
Tails
DOTA_Item_Warcog_Loading_Screen_Style0 Warcog Style 1
DOTA_Item_Warcog_Loading_Screen_Style1 Warcog Style 2
DOTA_Item_Unbroken_Stallion_Loading_Screen_Style0
Stallion Style 1
DOTA_Item_Unbroken_Stallion_Loading_Screen_Style1
Stallion Style 2

Unbroken
Unbroken

Hood_of_Resonant_Vibrance_Style0

Curious

Hood_of_Resonant_Vibrance_Style1

Knowing

Hood_of_Resonant_Vibrance_Style2

Understa

Focus_of_Resonant_Vibrance_Style0

Channeli

Focus_of_Resonant_Vibrance_Style1

Twisting

Crown_of_Entwined_Fate_Style0

Condense

Crown_of_Entwined_Fate_Style1

Armored

Crown_of_Entwined_Fate_Style2

Chitinou

Feelers_of_Entwined_Fate_Style0

Gripping

Feelers_of_Entwined_Fate_Style1

Capturin

Feelers_of_Entwined_Fate_Style2

Grasping

Limbs_of_Entwined_Fate_Style0

Scrambli

Hood
Hood
nding Hood
ng Focus
Focus
d Crown
Crown
s Crown
Feelers
g Feelers
Feelers

ng Limbs
Limbs_of_Entwined_Fate_Style1

Creeping

Limbs_of_Entwined_Fate_Style2

Skitteri

Stinger_of_Entwined_Fate_Style0

Pointed

Stinger_of_Entwined_Fate_Style1

Sharpene

Limbs
ng Limbs
Stinger
d Stinger
Whiskers_of_Entwined_Fate_Style0
Delicate Whiskers
Whiskers_of_Entwined_Fate_Style1
Listening Whiskers
Whiskers_of_Entwined_Fate_Style2
Attentive Whiskers
DOTA_Item_Trophy_of_the_Shadowcat_Style0
Trophy of the Shadowcat
DOTA_Item_Trophy_of_the_Shadowcat_Style1
Fangs of the Shadowcat
DOTA_Item_Name_Midnight_Locks
Midnight Locks
DOTA_Item_Name_Midnight_Locks_Blue
Blue Midnight Locks
DOTA_Item_Name_Midnight_Locks_White
White Midnight Locks
DOTA_Item_Stoneforged_Horns_Style2
Unbroken Stoneforged Horns
DOTA_Item_Helm_of_Birds_Stone_Style0
Helm of Bird's Stone
DOTA_Item_Helm_of_Birds_Stone_Style1
Hood of Bird's Stone
DOTA_Item_Gift_of_the_Awakened_Style2
Tail of the Awakened
DOTA_Item_Shadow_Calvaria_Style0
Shadow Calveria (Yellow)
DOTA_Item_Shadow_Calvaria_Style1
Shadow Calveria (Blue)
DOTA_Item_Shadow_Calvaria_Style2
Shadow Calveria (Purple)
DOTA_Item_Shadow_Calvaria_Style3
Shadow Calveria (Red)
DOTA_Item_Shadow_Claws_Style0
Shadow Claws (Yellow)
DOTA_Item_Shadow_Claws_Style1
Shadow Claws (Blue)
DOTA_Item_Shadow_Claws_Style2
Shadow Claws (Purple)
DOTA_Item_Shadow_Claws_Style3
Shadow Claws (Red)
DOTA_Item_Shadow_Spine_Style0
Shadow Spine (Yellow)
DOTA_Item_Shadow_Spine_Style1

Shadow Spine (Blue)


DOTA_Item_Shadow_Spine_Style2
Shadow Spine (Purple)
DOTA_Item_Shadow_Spine_Style3
Shadow Spine (Red)
DOTA_Item_Shadow_Tracers_Style0
pine (Yellow)
DOTA_Item_Shadow_Tracers_Style1
pine (Blue)
DOTA_Item_Shadow_Tracers_Style2
pine (Purple)
DOTA_Item_Shadow_Tracers_Style3
pine (Red)

Shadow S
Shadow S
Shadow S
Shadow S

DOTA_Item_Mane_of_the_Demon_Stone_Style0

Mane of

DOTA_Item_Mane_of_the_Demon_Stone_Style1
Hat of the Demon Stone

Conical

the Demon Stone

DOTA_Item_Desc_Manifold_Paradox_Style0
DOTA_Item_Desc_Manifold_Paradox_Style1
DOTA_Item_Desc_Manifold_Paradox_Style2

Style 1
Style 2
Style 3

DOTA_Item_Immemorial_Emperor_Style0
Screen with Red
DOTA_Item_Immemorial_Emperor_Style1
Screen with Black
DOTA_Item_Immemorial_Emperors_Scythe_Style0
ith Red
DOTA_Item_Immemorial_Emperors_Scythe_Style1
ith Black
DOTA_Item_Immemorial_Emperors_Mantle_Style0
ith Red
DOTA_Item_Immemorial_Emperors_Mantle_Style1
ith Black
DOTA_Item_Immemorial_Emperors_Coronet_Style0
with Red
DOTA_Item_Immemorial_Emperors_Coronet_Style1
with Black

Scythe w
Scythe w
Mantle w
Mantle w
Coronet
Coronet

DOTA_Item_Blade_of_the_Wandering_Demon_Style0

Blade wi

DOTA_Item_Blade_of_the_Wandering_Demon_Style1

Blade wi

DOTA_Item_Mask_of_the_Wandering_Demon_Style0

Mask Onl

DOTA_Item_Mask_of_the_Wandering_Demon_Style1

Mask wit

th Green
th Blue
y
h Hat
DOTA_Item_Duangua_of_the_Wandering_Demon_Style0 Duangua with Gre
en
DOTA_Item_Duangua_of_the_Wandering_Demon_Style1 Duangua with Blu
e
DOTA_Item_Faulds_of_the_Wandering_Demon_Style0 Faulds with Gree
n
DOTA_Item_Faulds_of_the_Wandering_Demon_Style1 Faulds with Blue
DOTA_Item_Bracers_of_the_Wandering_Demon_Style0 Bracers with Gre
en
DOTA_Item_Bracers_of_the_Wandering_Demon_Style1 Bracers with Blu
e
DOTA_Item_Crown_of_Hells_Helm_Style0

Closed H

elmet
DOTA_Item_Crown_of_Hells_Helm_Style1

Open Hel

met
DOTA_Item_Incantations_Weapon_Style0
ner of Incantations
DOTA_Item_Incantations_Weapon_Style1
f Incantations
DOTA_Item_Fallen_Princess_Head_Style0
the Fallen Princess
DOTA_Item_Fallen_Princess_Head_Style1
the Fallen Princess
DOTA_Item_Fallen_Princess_Head_Style2
the Fallen Princess
DOTA_Item_Fallen_Princess_Shoulders_Style0
len Princess
DOTA_Item_Fallen_Princess_Shoulders_Style1
the Fallen Princess
DOTA_Item_Fallen_Princess_Shoulders_Style2
of the Fallen Princess
DOTA_Item_Black_Death_Offhand_Style0
he Black Death Executioner
DOTA_Item_Black_Death_Offhand_Style1
f the Black Death
DOTA_Item_Black_Death_Weapon_Style0
k of the Black Death
DOTA_Item_Black_Death_Weapon_Style1
t Hook of the Black Death
DOTA_Item_Black_Death_Shoulder_Style0
of the Black Death Executioner
DOTA_Item_Black_Death_Shoulder_Style1
houlder of the Black Death
DOTA_Item_Black_Death_Head_Style0
Tiny Tassels of the Black Death
DOTA_Item_Black_Death_Head_Style1
Small Tassels of the Black Death
DOTA_Item_Black_Death_Head_Style2
Medium Tassels of the Black Death
DOTA_Item_Black_Death_Head_Style3
Large Tassels of the Black Death
DOTA_Item_Shadow_Flame_Back_Style0
Shadow Flame Headdress
DOTA_Item_Shadow_Flame_Back_Style1
Shadow Flame Mohawk
DOTA_Item_Whisper_Tribunal_Shield_Style0
Shield of the Tribunal
DOTA_Item_Whisper_Tribunal_Shield_Style1
Shell of the Tribunal
DOTA_Item_Worldforger_Head_Style0
Worldforger Crown
DOTA_Item_Worldforger_Head_Style1
Worldforger Horns
DOTA_Item_Sempiternal_Head_Style0
Plain Trinity Hat
DOTA_Item_Sempiternal_Head_Style1
Trinity Hat
DOTA_Item_Acolyte_of_Vengeance_Mask_Style0
Mask
DOTA_Item_Acolyte_of_Vengeance_Mask_Style1
Hood
DOTA_Item_Acolyte_of_Vengeance_Mask_Style2

Head Ope
Pillar o
Helm of
Crown of
Hair of
Wings of the Fal
Warrior Wings of
Feathered Wings
Axe of t
Shovel o
Cuff Hoo
Makeshif
Shoulder
Barbed S

Hooded Mask
DOTA_Item_Esl_Lifestealer_Helm_Style0
Helm of Madness
DOTA_Item_Esl_Lifestealer_Helm_Style1
Crown of Madness
DOTA_Item_Golden_Siblings_Dagger_Style0
DOTA_Item_Golden_Siblings_Dagger_Style1
hildhood
DOTA_Item_Staff_of_the_Infinite_Waves_Style0
Sea Serpent
DOTA_Item_Staff_of_the_Infinite_Waves_Style1
Trident
DOTA_Item_Treasure_of_the_Deep_Style0
Ceremonial
DOTA_Item_Treasure_of_the_Deep_Style1
Battle
DOTA_Item_Cicatrix_Regalia_Style0
Blue
DOTA_Item_Cicatrix_Regalia_Style1
White
DOTA_Item_Cicatrix_Regalia_Style2
Black
DOTA_Item_Cicatrix_Regalia_Style3
Red
DOTA_Item_Beaver_Knight_Style0
DOTA_Item_Beaver_Knight_Style1
lade
DOTA_Item_Beaver_Knight_Style2
apier
DOTA_Item_Collar_of_the_Divine_Anchor_Style0
Collar of the Divine Anchor
DOTA_Item_Collar_of_the_Divine_Anchor_Style1
White Collar of the Divine Anchor
DOTA_Item_Cuffs_of_the_Divine_Anchor_Style0
Cuffs of the Divine Anchor
DOTA_Item_Cuffs_of_the_Divine_Anchor_Style1
White Cuffs of the Divine Anchor
DOTA_Item_Flintlock_of_the_Divine_Anchor_Style0
k of the Divine Anchor
DOTA_Item_Flintlock_of_the_Divine_Anchor_Style1
intlock of the Divine Anchor
DOTA_Item_Medallion_of_the_Divine_Anchor_Style0
n of the Divine Anchor
DOTA_Item_Medallion_of_the_Divine_Anchor_Style1
dallion of the Divine Anchor
DOTA_Item_Artisan_of_Havoc_Helmet_Style0
Artisan of Havoc Helmet 1
DOTA_Item_Artisan_of_Havoc_Helmet_Style1
Artisan of Havoc Helmet 2
DOTA_Item_Artisan_of_Havoc_Helmet_Style2
Artisan of Havoc Helmet 3
DOTA_Item_Artisan_of_Havoc_Helmet_Style3
Artisan of Havoc Helmet 4
DOTA_Item_Static_Lord_Style0
Helm
DOTA_Item_Static_Lord_Style1
Patch
DOTA_Item_Sky_High_Bomb_Style0
DOTA_Item_Sky_High_Bomb_Style1
Bomb

Dagger
Broken C

Sword
Shadow B
Divine R

Flintloc
White Fl
Medallio
White Me

Bomb
Insignia

DOTA_Item_Sky_High_Bomb_Missle_Style0
Bomb
DOTA_Item_Sky_High_Bomb_Missle_Style1
Insignia Bomb
DOTA_Item_Sky_High_Helmet_Style0
Spikes
DOTA_Item_Sky_High_Helmet_Style1
Visor
DOTA_Item_Sky_High_Propeller_Style0
Propeller
DOTA_Item_Sky_High_Propeller_Style1
Insignia Propeller
DOTA_Item_Virtus_Werebear_Style0
Tier 1
DOTA_Item_Virtus_Werebear_Style1
Tier 2
DOTA_Item_Virtus_Werebear_Style2
Tier 3
DOTA_Item_Vigilante_Fox_Loading_Screen_Style0
DOTA_Item_Vigilante_Fox_Loading_Screen_Style1
DOTA_Item_Wandering_Harlequins_Crest_Style0
Black
DOTA_Item_Wandering_Harlequins_Crest_Style1
Green
DOTA_Item_Lucent_Gate_Head_Style0
Head
DOTA_Item_Lucent_Gate_Head_Style1
Horns
DOTA_Item_Sinister_Lightning_Style0
Style One
DOTA_Item_Sinister_Lightning_Style1
Style Two
DOTA_Item_Sinister_Lightning_Style2
Style Three
DOTA_Item_Moon_Rift_Style_Style0
Mask
DOTA_Item_Moon_Rift_Style_Style1
No Mask
DOTA_Item_Rage_Three_Leg_Style0 Guirus
DOTA_Item_Rage_Three_Leg_Style1 Curas
DOTA_Item_Rage_Three_Leg_Style2 Kumo
DOTA_Item_Forge_Warrior_Claw_Style0
Claw
DOTA_Item_Forge_Warrior_Claw_Style1
Pincer

Green
Red

DOTA_Item_Fiend_Cleaver_Axe_Style0

Style On

DOTA_Item_Fiend_Cleaver_Axe_Style1

Style Tw

e
o
DOTA_Item_Warmachine_Metal_Mask_Style0
DOTA_Item_Warmachine_Metal_Mask_Style1

Steel Breather
Steel Cigar

Dota_Item_Acidic_Mandible_of_the_Hydra_Style0
Acid
Dota_Item_Acidic_Mandible_of_the_Hydra_Style1
Hunter
Dota_Item_Acidic_Mandible_of_the_Hydra_Style2
Poison
Dota_Item_Acidic_Tail_of_the_Hydra_Style0
Acid
Dota_Item_Acidic_Tail_of_the_Hydra_Style1
Hunter
Dota_Item_Acidic_Tail_of_the_Hydra_Style2
Poison
Dota_Item_Acidic_Tentacles_of_the_Hydra_Style0
Dota_Item_Acidic_Tentacles_of_the_Hydra_Style1
Dota_Item_Acidic_Tentacles_of_the_Hydra_Style2
Dota_Item_Acidic_Ward_of_the_Hydra_Style0
Acid

Acid
Hunter
Poison

Dota_Item_Acidic_Ward_of_the_Hydra_Style1
Hunter
Dota_Item_Acidic_Ward_of_the_Hydra_Style2
Poison
Dota_Item_Acidic_Wings_of_the_Hydra_Style0
Acid
Dota_Item_Acidic_Wings_of_the_Hydra_Style1
Hunter
Dota_Item_Acidic_Wings_of_the_Hydra_Style2
Poison
DOTA_Item_Compendium_Umbra_Rider_Hair_Style0
DOTA_Item_Compendium_Umbra_Rider_Hair_Style1
DOTA_Item_Compendium_Umbra_Rider_Hair_Style2

Black
White
Blue

DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style0 Black
DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style1 Red
Krane_Style_Default
Krane Original
Krane_Style_Upgrade
Krane Upgrade
Bajie_Style_Default
Bajie Original
Bajie_Style_Upgrade
Bajie Upgrade
DOTA_Item_Fei_Lian_Style0
New Year
DOTA_Item_Fei_Lian_Style1
Windlord
DOTA_Item_Fei_Lian_Style2
Suborned
DOTA_Item_Maiden_of_Icewrack
Shawl and Wolf Pup
DOTA_Item_Maiden_of_Icewrack_NoPet
Shawl Only
DOTA_Item_Maiden_of_Icewrack_Pet2
Shawl and Upgraded Wolf Pup
DOTA_Item_Horns_of_Tendrillar_Style0
DOTA_Item_Horns_of_Tendrillar_Style1

Horns
No Horns

DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Red
Red
DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Blue
Blue
DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style0
Red
DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style1
Blue
DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style0
Red
DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style1
Blue
DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style0
Red
DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style1

Blue
DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style0
Red
DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style1
Blue
DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style0
Red
DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style1
Blue
Hyeonmu_Style_01
Hyeonmu_Style_02
Hyeonmu_Style_03
Hyeonmu_Style_04
Hyeonmu_Style_05
Hyeonmu_Style_06
Hyeonmu_Style_07
Hyeonmu_Style_08
Hyeonmu_Style_09
Hyeonmu_Style_10
Hyeonmu_Style_11
Hyeonmu_Style_12
Hyeonmu_Style_13
Hyeonmu_Style_14
Hyeonmu_Style_15
Hyeonmu_Style_16
Hyeonmu_Style_17

Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu
Hyeonmu

Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Final

01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
St

yle 17
DOTA_Item_divine_sorrow_head_Style0
DOTA_Item_divine_sorrow_head_Style1
DOTA_Item_divine_sorrow_head_Style2

Mask
Hood
Crown

Wyvern_Hatchling_style_01
Wyvern_Hatchling_Upgrade_Style_02
Wyvern_Hatchling_Upgrade_Style_03

Ice
Fire
Gold

DOTA_Item_Flowersong_Beauty_Style0

Flowersong Beaut

DOTA_Item_Flowersong_Beauty_Style1

Flowersong Beaut

DOTA_Item_Rod_of_Beacons_Light_Style

Rod of Beacon's

y Style 1
y Style 2
Light
DOTA_Item_Rod_of_Cerulean_Skies

Rod of Cerulean Skies

DOTA_Item_guiding_lights_head_Style0

Mask of Cerulean

DOTA_Item_guiding_lights_head_Style1

Helm of Cerulean

DOTA_Item_Whip_of_the_Emerald_Sea_Style0
DOTA_Item_Whip_of_the_Emerald_Sea_Style1

Smooth
Fin

Light
Light

DOTA_Item_HUD_of_the_Burning_Scale_Style0
Default
DOTA_Item_HUD_of_the_Burning_Scale_Style1
Poison
DOTA_Item_HUD_of_the_Burning_Scale_Style2
Fire

DOTA_Item_HUD_of_the_Burning_Scale_Style3
Ice
DOTA_Item_Promo_Redpaw_Style0
DOTA_Item_Promo_Bluepaw_Style1

Redpaw
Bluepaw

Spirethorn_Weapon_Default
Spirethorn_Weapon_Particle

Default Style
Ambient Effect U

nlock
Bewitching_Flare_Dress_Default
Bewitching_Flare_Dress_Particle

Default Style
Ambient Effect Unlock

Flowering_Shade_Head_Default
Flowering_Shade_Head_Particle

Default Style
Ambient Effect U

nlock
Flowering_Shade_Weapon_Default
Flowering_Shade_Weapon_Particle

Default Style
Ambient Effect Unlock

Aquemerald_Default
Aquemerald_Particle

Default Style
Ambient Effect U

Cannon_Punch_Default
Cannon_Punch_Particle

Default Style
Ambient Effect U

nlock

nlock
Ferocious_Heart_Claws_Default
Ferocious_Heart_Claws_Particle

Default Style
Ambient Effect Unlock

Armor_of_the_Fearful_Aria_Default

Default

Style
Armor_of_the_Fearful_Aria_Particle

Ambient Effect U

nlock
Algid_Legacy_Default
Algid_Legacy_Particle

Default Style
Ambient Effect Unlock

Shade_of_the_Spiteful_Eye_Default

Default

Style
Shade_of_the_Spiteful_Eye_Particle

Ambient Effect U

nlock
Blade_of_Flightless_Fury_Default

Default

Style
Blade_of_Flightless_Fury_Particle

Ambient Effect U

nlock
Slab_of_Erupting_Wrath_Default
Slab_of_Erupting_Wrath_Particle
Queen_of_the_Jack_Bomber_Default

Default Style
Ambient Effect Unlock
Default

Style
Queen_of_the_Jack_Bomber_Particle

Ambient Effect U

nlock
Mantle_of_the_Cinder_Baron_Style0
Mantle_of_the_Cinder_Baron_Style1

Style 1
Style 2

Harness_of_the_Forgotten_Tactician_Default

Default

Style
Harness_of_the_Forgotten_Tactician_Particle

Ambient Effect U

nlock
Mace_of_the_Fissured_Soul_Default

Default

Style
Mace_of_the_Fissured_Soul_Particle

Ambient Effect U

nlock
axe_of_the_proven_default

Default

Style
axe_of_the_proven_particle

Ambient Effect U

nlock
wings_of_the_manticore_default
wings_of_the_manticore_particle

Default Style
Ambient Effect Unlock

Axolotl_Style_00
Axolotl_Upgrade_Style_01
Axolotl_Upgrade_Style_02
Axolotl_Upgrade_Style_03

Pink
Green
Red
Black

Tail_of_the_Ferocious_Toxicant_default
Default Style
Tail_of_the_Ferocious_Toxicant_particle Ambient Effect Unlock
Cursed_Zealot_Carapace_default
Cursed_Zealot_Carapace_particle

Default Style
Ambient Effect Unlock

Offhand_Blade_of_Prismatic_Grace_Default
Offhand_Blade_of_Prismatic_Grace_Particle

Default Style
Ambient Effect U

nlock
Blade_of_Prismatic_Grace_Default
Blade_of_Prismatic_Grace_Particle
Seismic_Berserker_Default
Seismic_Berserker_Particle

Default Style
Ambient Effect Unlock

Default Style
Ambient Effect Unlock

DOTA_Item_Dark_Wood_True_Form_Style_00 Black
DOTA_Item_Dark_Wood_True_Form_Style_01 Brown
DOTA_Item_Dark_Wood_True_Form_Style_02 White
DOTA_Item_Dark_Wood_Spirit_Bear_Style_00
DOTA_Item_Dark_Wood_Spirit_Bear_Style_01
DOTA_Item_Dark_Wood_Spirit_Bear_Style_02

Ragnar
Bjorn
Sigurd

DOTA_Item_Timekeeper_Style_00
DOTA_Item_Timekeeper_Style_01

Silver
Golden

DOTA_Style_Onibi_0
DOTA_Style_Onibi_1
DOTA_Style_Onibi_2
DOTA_Style_Onibi_3
DOTA_Style_Onibi_4
DOTA_Style_Onibi_5
DOTA_Style_Onibi_6
DOTA_Style_Onibi_7
DOTA_Style_Onibi_8
DOTA_Style_Onibi_9

Base Style
Upgrade Style
Upgrade Style
Upgrade Style
Upgrade Style
Upgrade Style
Upgrade Style
Upgrade Style
Upgrade Style
Upgrade Style

1
2
3
4
5
6
7
8
9

DOTA_Style_Onibi_10
DOTA_Style_Onibi_11
DOTA_Style_Onibi_12
DOTA_Style_Onibi_13
DOTA_Style_Onibi_14
DOTA_Style_Onibi_15
DOTA_Style_Onibi_16
DOTA_Style_Onibi_17
DOTA_Style_Onibi_18
DOTA_Style_Onibi_19
DOTA_Style_Onibi_20
DOTA_Style_Onibi_21

Upgrade
Upgrade
Upgrade
Upgrade
Upgrade
Upgrade
Upgrade
Upgrade
Upgrade
Upgrade
Upgrade
Upgrade

DOTA_Style_Smeevil_Ward_0
DOTA_Style_Smeevil_Ward_1
DOTA_Style_Smeevil_Ward_2
DOTA_Style_Smeevil_Ward_3
DOTA_Style_Smeevil_Ward_4

Base Style
Upgrade Style
Upgrade Style
Upgrade Style
Upgrade Style

DOTA_Style_Cloak_of_the_Battleranger_0 Light
DOTA_Style_Cloak_of_the_Battleranger_1 Chaotic
DOTA_Style_Style_of_the_Battleranger_0 Light
DOTA_Style_Style_of_the_Battleranger_1 Chaotic
DOTA_Style_Quiver_of_the_Battleranger_0 Light
DOTA_Style_Quiver_of_the_Battleranger_1 Chaotic
DOTA_Style_Pauldrons_of_the_Battleranger_0
Light
DOTA_Style_Pauldrons_of_the_Battleranger_1
Chaotic
DOTA_Style_Bow_of_the_Battleranger_0
Light
DOTA_Style_Bow_of_the_Battleranger_1
Chaotic
DOTA_Style_Gauntlets_of_the_Razorwyrm_0
DOTA_Style_Gauntlets_of_the_Razorwyrm_1
DOTA_Style_Backplates_of_the_Razorwyrm_0
DOTA_Style_Backplates_of_the_Razorwyrm_1
DOTA_Style_Skull_of_the_Razorwyrm_0
Light
DOTA_Style_Skull_of_the_Razorwyrm_1
Chaotic
DOTA_Style_Belt_of_the_Razorwyrm_0
Light
DOTA_Style_Belt_of_the_Razorwyrm_1
Chaotic

Light
Chaotic
Light
Chaotic

DOTA_Style_Legacy_of_the_Fallen_Legion_0
DOTA_Style_Legacy_of_the_Fallen_Legion_1

Light
Chaotic

DOTA_Style_Bow_of_the_Urushin_Huntsman_0
DOTA_Style_Bow_of_the_Urushin_Huntsman_1
DOTA_Style_Talons_of_the_Urushin_Huntsman_0
DOTA_Style_Talons_of_the_Urushin_Huntsman_1
DOTA_Style_Sentinels_of_the_Urushin_Huntsman_0
DOTA_Style_Sentinels_of_the_Urushin_Huntsman_1
DOTA_Style_Quiver_of_the_Urushin_Huntsman_0
DOTA_Style_Quiver_of_the_Urushin_Huntsman_1
DOTA_Style_Wrap_of_the_Urushin_Huntsman_0
DOTA_Style_Wrap_of_the_Urushin_Huntsman_1

Light
Chaotic
Light
Chaotic
Light
Chaotic
Light
Chaotic
Light
Chaotic

DOTA_Style_Dark_Artistry_Hair_0
DOTA_Style_Dark_Artistry_Hair_1

Default
Alternate

DOTA_Style_Death_Poison_Shoulder_0
DOTA_Style_Death_Poison_Shoulder_1

Default
Infused

DOTA_Style_Deep_Sea_Dragoon_Head_0

Default

Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style
Style

10
11
12
13
14
15
16
17
18
19
20
21
1
2
3
4

DOTA_Style_Deep_Sea_Dragoon_Head_1
DOTA_Style_Evil_Eyed_Arms_0
DOTA_Style_Evil_Eyed_Arms_1

Infused

Default
Infused

DOTA_Style_Radiant_Wanderer_Back_0
DOTA_Style_Radiant_Wanderer_Back_1

Default
Infused

DOTA_Style_Crown_of_Sacred_Light_0
DOTA_Style_Crown_of_Sacred_Light_1

Default
Infused

DOTA_Style_Wings_of_Unfettered_Malevolence_0
DOTA_Style_Wings_of_Unfettered_Malevolence_1

Default
Infused

DOTA_Style_Unhallowed_Nightmares_Head_0 Bestowed
DOTA_Style_Unhallowed_Nightmares_Head_1 Harvested
DOTA_Style_Unhallowed_Nightmares_Back_0 Bestowed
DOTA_Style_Unhallowed_Nightmares_Back_1 Harvested
DOTA_Style_Unhallowed_Nightmares_Arms_0 Bestowed
DOTA_Style_Unhallowed_Nightmares_Arms_1 Harvested
DOTA_Style_Unhallowed_Nightmares_Shoulder_0
Bestowed
DOTA_Style_Unhallowed_Nightmares_Shoulder_1
Harvested
DOTA_Style_The_Ursine_Hunter_Armor_0
DOTA_Style_The_Ursine_Hunter_Armor_1
DOTA_Style_The_Ursine_Hunter_Back_0
DOTA_Style_The_Ursine_Hunter_Back_1
DOTA_Style_The_Ursine_Hunter_Head_0
DOTA_Style_The_Ursine_Hunter_Head_1
DOTA_Style_The_Ursine_Hunter_Weapon_0
DOTA_Style_The_Ursine_Hunter_Weapon_1
DOTA_Style_The_Ursine_Hunter_OffHand_0
DOTA_Style_The_Ursine_Hunter_OffHand_1
DOTA_Style_The_Ursine_Hunter_Shoulder_0
DOTA_Style_The_Ursine_Hunter_Shoulder_1

Bestowed
Harvested
Bestowed
Harvested
Bestowed
Harvested
Bestowed
Harvested
Bestowed
Harvested
Bestowed
Harvested

DOTA_Style_Apostle_of_the_Tempest_Armor_0
DOTA_Style_Apostle_of_the_Tempest_Armor_1
DOTA_Style_Apostle_of_the_Tempest_Head_0
DOTA_Style_Apostle_of_the_Tempest_Head_1
DOTA_Style_Apostle_of_the_Tempest_Belt_0
DOTA_Style_Apostle_of_the_Tempest_Belt_1
DOTA_Style_Apostle_of_the_Tempest_Arms_0
DOTA_Style_Apostle_of_the_Tempest_Arms_1
DOTA_Style_Apostle_of_the_Tempest_Weapon_0
DOTA_Style_Apostle_of_the_Tempest_Weapon_1
Dota_Style_Wabbit_0
Dota_Style_Wabbit_1
Dota_Style_Wabbit_2
Dota_Style_Wabbit_3

Level
Level
Level
Level

Bestowed
Harvested
Bestowed
Harvested
Bestowed
Harvested
Bestowed
Harvested
Bestowed
Harvested

1
2
3
4

DOTA_ITEM_STYLES_END
DOTA_ITEM_STYLE_END
TeamCup_Description
Weekly Team Cup

Earned by fans during The International

NEXON_Error Error
NEXON_State_ShutdownWarning Game usage is blocked under Shutdown
law in %s1 minutes.
NEXON_State_ShutdownLaw Game usage is blocked under Shutdown law
.
NEXON_State_RestrictedID Game usage restricted ID.
NEXON_State_RestrictedAge Game usage is allowed for ages over 12
.
NEXON_State_InvalidID ID does not exist.
NEXON_State_VerifyPerson Person Verification Restriction
NEXON_State_PaymentAgreement Payment Agreement Restriction
NEXON_State_UnderMembershipRestriction Under Membership Restrict
ion
NEXON_PlaytimeWarning You have played more than %s1 hour(s). Exc
essive usage of game might cause inconvenience in your everyday life.
NEXON_CybercafeNotRegistered Not cyber caf premium user. Please c
ontact Nexon's Cyber caf customer service.
NEXON_CybercafeExceededIP Exceeded number of allowed user per IP
. Please contact cyber caf owner.
NEXON_CybercafeBlockedByAdmin This PC's access is blocked by adm
inistrator. Please contact Nexon's cyber caf customer service.
NEXON_CybercafeTimeExpired This PC's access is blocked by admini
strator. Please contact Nexon's cyber caf customer service.
NEXON_CybercafeGenericBlocked Blocked access.
NEXON_CybercafeTimeLeft You have %s1 minutes left in your Nexon
cyber caf subscription time.
NEXON_CybercafeBonus
Earning %s1% bonus Battle Points
for playing at %s2 %s3.
NEXON_CybercafeTimedReward %s1 has been awarded a %s2 for playin
g at %s3!
NEXON_CybercafeBonusNoName Earning %s1% bonus Battle Points for
playing at cyber caf %s2.
DOTA_Shutdown_Header

Error

DOTA_GGPopup_Title
DOTA_GGPopup_Desc

GAME WILL END


You will lose in

DOTA_Levelup_ItemDrop
ITEM DROP LEVEL UPGRADED
DOTA_Levelup_ItemDrop2 UNCOMMON ITEMS
DOTA_Levelup_ItemDrop_Desc2 As you play matchmaking games you'll
find items, and you'll also receive one every time you level up. You're now eli
gible to find rarer items than before!
DOTA_Levelup_ItemDrop3 RARE ITEMS
DOTA_Levelup_ItemDrop_Desc3
These items can contain custom a
nimations for Heroes that wear them.
DOTA_Levelup_ItemDrop4 MYTHICAL ITEMS
DOTA_Levelup_ItemDrop_Desc4
These items often contain custom
animations and spell effects for Heroes that wear them.
DOTA_Levelup_ItemDrop5 LEGENDARY ITEMS
DOTA_Levelup_ItemDrop_Desc5
These items are incredibly rare
objects, often replacing entire couriers and hero mounts with new models and eff
ects.
DOTA_Levelup_ItemDrop6 ANCIENT ITEMS
DOTA_Levelup_ItemDrop_Desc6
These items number only a few, a
nd cannot be easily categorised.
DOTA_Levelup_ItemDrop8 ARCANA ITEMS
DOTA_Levelup_ItemDrop_Desc8
These items are the rarest of al

l, capable of adding new models, sounds, spell effects, and HUD icons to any Her
o that wears them.
DOTA_ItemDropLvl_Text
You are currently eligible to fi
nd %s1 items. Play more games to increase your level and find rarer items.
DOTA_ItemDropLvl_TextMax
Currently eligible to find %s1 i
tems.
DOTA_Coach
Coach
DOTA_Coach2
COACH
DOTA_Coach3
COACH THIS PARTY
DOTA_Coaches
Coaches
DOTA_CoachesOther
Other Coaches
DOTA_CoachNone
No Coaches
DOTA_Lobby_Join_Coach
Coach This Team
DOTA_Lobby_Leave_Coach Stop Coaching
DOTA_Student_Desc
Select coach(es) to list
en to
DOTA_Student_Desc2

Select other student(s) to liste

n to
DOTA_Students
Students
DOTA_StudentsOther
Other Students
DOTA_Coach_Desc
Perspective selection.
DOTA_Coach_Chat
Send to Coach Only
DOTA_CoachList
Coaches %s1
DOTA_Coach_Help
Alt-Click in world or minimap to
ping. Alt-Click on HUD elements to highlight them. Ctrl-Click on world or minim
ap to draw lines.nnHit your 'Coach Toggle Student Perspective' key to jump in an
d out of your student's perspective.nnYour voice and text chat will only be hear
d by your students.
DOTA_Student_Help
To talk to other players
on your team, uncheck the 'Send to Coach Only' box under your chat input. To st
op hearing chat and voice communication from a fellow student, uncheck their nam
e in the boxes above. nnYour own voice communication will only be heard by your
coaches and fellow students. Your Chat Wheel messages will be seen by your entir
e team.
DOTA_MuteChat
Mute All Chat
Korean used here since this is a Korean-only feature and allows
testing without having to set language.
Econ_Purgatory ????
Econ_Purgatory_FinalizeAllItems ?? ????
Econ_Purgatory_FinalizePurchase ????
Econ_Purgatory_ReturnItem ??
Econ_Purgatory_FinalizePurchaseDlg_Title
????
Econ_Purgatory_FinalizePurchaseDlg_Msg ?? ???? ??? ???? ???? ??
?????? ?? ??? ???? ????? ????? ??? ??? ????.
Econ_Purgatory_FinalizePurchaseDlg_ConfirmButton
????
Econ_Purgatory_FinalizePurchaseDlg_CancelButton ??
Econ_Purgatory_ReturnDlg_Title ??
Econ_Purgatory_ReturnDlg_Msg
?? ???? ???? ??????
Econ_Purgatory_ReturnDlg_ConfirmButton ????
Econ_Purgatory_ReturnDlg_CancelButton ??
DOTA_econ_item_details_purgatory_header ??? ??
DOTA_econ_item_details_purgatory_refund ??
DOTA_econ_item_details_purgatory_finalize ??
DOTA_Purgatory_Tooltip
??? ??? ?? ????
???? ? ?? ?? ??? ? ????. ???? ??? ??? ??? ??? ???? ? ????.
DOTA_InMaybeBox_Label
??? ???

??
DOTA_EconItemSet_Tooltip_Purgatory ? ??? ??? ??? ????
ItemPurgatory_Finalize_Succeeded
Finalize successful.
ItemPurgatory_Finalize_Failed_Incomplete
Finalize was only partially successful. One or more items were not finalized.
ItemPurgatory_Finalize_Failed_ItemsNotInPurgatory
Finalize
may have partially succeeded. At least one item was not in the maybe box. It's
possible it was automatically moved to the Armory.
ItemPurgatory_Finalize_Failed_CouldNotFindItems Could not find o
ne or more items.
ItemPurgatory_Finalize_Failed_NoSOCache
The serv
er is experiencing problems. Please try again in a few minutes.
ItemPurgatory_Finalize_Failed_BackpackFull
Not all
items could be finalized. Free up some space in your Armory and try again.
ItemPurgatory_Refund_Succeeded
Refund successful.
ItemPurgatory_Refund_Failed_ItemsNotInPurgatory The item you spe
cified was not in the Maybe Box.
ItemPurgatory_Refund_Failed_CouldNotFindItem
Refund f
ailed. Could not find the specified item.
ItemPurgatory_Refund_Failed_TryLater
Refund failed. Please try again later.
ItemPurgatory_Refund_Failed_Nexon
Failed to connect to the Nexon server.
ItemPurgatory_UnknownError

Unknown error.

ItemPurgatory_AskRemoveItemFromPurgatory_Title ???? ????????


ItemPurgatory_AskRemoveItemFromPurgatory_Body
? ???? ?
???? ??? ???? ????????
Crafting Tooltips
DOTA_CraftingTooltip_Title_Rarity
DOTA_CraftingTooltip_Desc_Rarity
ity item here to satisfy this crafting recipe.
DOTA_CraftingTooltip_Title_Quality
DOTA_CraftingTooltip_Desc_Quality
lity item here to satisfy this crafting recipe.

Any %s1 Item


Drag any %s1 rar
Any %s1 Item
Drag any %s1 qua

DOTA_CraftingTooltip_Title_Output_Random_Item
Random %s1 Item
DOTA_CraftingTooltip_Desc_Output_Random_Item
A random item of %s1 rarity will be produced.
Dota_Economy_Equip_Now
Equip Now
Dota_Economy_Acknowledge
Accept
Dota_Economy_Acknowledge_All_Purchases
Accept All Purch
ases
Dota_Economy_Acknowledge_All_Trades

Accept All Trade

s
Dota_Economy_Acknowledge_All_Count
Dota_Economy_Reward_Subtitle

Accept All (%s1)


%s1 slot item for %s2

DOTA_PlayerName_ixmike
DOTA_PlayerName_iceiceice
DOTA_PlayerName_Burning

Liquid`ixmike88
iceiceice
BurNIng

DOTA_PlayerName_Kuroky
DOTA_PlayerName_Sing
DOTA_PlayerName_BZZ
DOTA_PlayerName_CaspeRRR
DOTA_PlayerName_Yol
RoX.KIS.yol
DOTA_PlayerName_DD
DD
DOTA_PlayerName_ArsArt Ars-Art
DOTA_PlayerName_SOLO
SOLO
DOTA_PlayerName_YYF
YYF
DOTA_PlayerName_ZSMJ
ZSMJ
DOTA_PlayerName_NS
NS
DOTA_PlayerName_Funn1k Funn1k
DOTA_PlayerName_Ohaiyo Ohaiyo
DOTA_PlayerName_Arteezy Arteezy
DOTA_PlayerName_Mushi
Mushi
DOTA_PlayerName_BuLba
BuLba
DOTA_PlayerName_Hao
Hao
DOTA_PlayerName_G
Sergey
DOTA_PlayerName_EternalEnvy

Kuroky
Sing
BZZ
CaspeRRR

'G' Bragin
EternaLEnVy

Voice Credits
DOTA_Credits_Tab
ACKNOWLEDGEMENTS
DOTA_Credits_Title
ACKNOWLEDGEMENTS
DOTA_ActorCredits_1_Name
Dee Bradley Baker
DOTA_ActorCredits_1_Role
Techies
DOTA_ActorCredits_2_Name
Dennis Bateman
DOTA_ActorCredits_2_Role
Invoker
DOTA_ActorCredits_3_Name
Tom Chantler
DOTA_ActorCredits_3_Role
Centaur, Lion, Outworld
Devourer, Riki, Slark, Tusk, Witch Doctor
DOTA_ActorCredits_4_Name
Merle Dandridge
DOTA_ActorCredits_4_Role
Legion Commander, Winter
Wyvern
DOTA_ActorCredits_5_Name
Barry Dennen
DOTA_ActorCredits_5_Role
Chaos Knight, Phantom La
ncer, Rubick
DOTA_ActorCredits_6_Name
Dave Fennoy
DOTA_ActorCredits_6_Role
Batrider, Ember Spirit,
Faceless Void, Huskar, Jakiro, Venomancer, Wraith King
DOTA_ActorCredits_7_Name
Jim French
DOTA_ActorCredits_7_Role
Elder Titan
DOTA_ActorCredits_8_Name
Michael Gregory
DOTA_ActorCredits_8_Role
Bounty Hunter, Clinkz, S
ilencer
DOTA_ActorCredits_9_Name
Gin Hammond
DOTA_ActorCredits_9_Role
Crystal Maiden, Drow Ran
ger, Enchantress, Mirana, Phantom Assassin, Spectre, Vengeful Spirit
DOTA_ActorCredits_10_Name
James Kirkland
DOTA_ActorCredits_10_Role
Arc Warden
DOTA_ActorCredits_11_Name
John Patrick Lowrie
DOTA_ActorCredits_11_Role
Ancient Apparition, Dark
Seer, Doom, Earthshaker, Pudge, Shadow Fiend, Storm Spirit
DOTA_ActorCredits_12_Name
Ellen McLain
DOTA_ActorCredits_12_Role
Broodmother, Death Proph
et
DOTA_ActorCredits_13_Name
Bruce Miles
DOTA_ActorCredits_13_Role
Alchemist, Lifestealer,
Omniknight
DOTA_ActorCredits_14_Name
Linda K. Morris
DOTA_ActorCredits_14_Role
Announcer, Luna, Naga Si

ren, Queen of Pain, Templar Assassin


DOTA_ActorCredits_15_Name
Sam A. Mowry
DOTA_ActorCredits_15_Role
Antimage, Beastmaster, C
lockwerk, Necrophos, Secret Shopkeeper, Slardar, Warlock
DOTA_ActorCredits_16_Name
Eric Newsome
DOTA_ActorCredits_16_Role
Chen, Leshrac, Nature's
Prophet, Razor, Tidehunter, Tiny, Zeus
DOTA_ActorCredits_17_Name
Nolan North
DOTA_ActorCredits_17_Role
Brewmaster, Earth Spirit
, Gyrocopter, Keeper of the Light, Lone Druid, Lycan, Meepo, Ogre Magi, Shadow D
emon, Troll Warlord
DOTA_ActorCredits_18_Name
Dempsey Pappion
DOTA_ActorCredits_18_Role
Magnus, Nyx Assassin, Vi
sage
DOTA_ActorCredits_19_Name
TJ Ramini
DOTA_ActorCredits_19_Role
Abaddon, Bristleback, Sk
ywrath Mage, Timbersaw
DOTA_ActorCredits_20_Name
Harry S. Robins
DOTA_ActorCredits_20_Role
Tinker
DOTA_ActorCredits_21_Name
Gary Schwartz
DOTA_ActorCredits_21_Role
Lich, Pugna, Shadow Sham
an, Sniper
DOTA_ActorCredits_22_Name
David Scully
DOTA_ActorCredits_22_Role
Bane, Dazzle, Juggernaut
, Morphling, Sand King, Sven, Weaver
DOTA_ActorCredits_23_Name
Mike Shapiro
DOTA_ActorCredits_23_Role
Oracle
DOTA_ActorCredits_24_Name
David Sobolov
DOTA_ActorCredits_24_Role
Terrorblade
DOTA_ActorCredits_25_Name
Jon St. John
DOTA_ActorCredits_25_Role
Axe, Bloodseeker, Enigma
, Kunkka
DOTA_ActorCredits_26_Name
Fred Tatasciore
DOTA_ActorCredits_26_Role
Disruptor, Spirit Breake
r, Treant Protector, Undying, Ursa, Warlock's Golem
DOTA_ActorCredits_27_Name
Jen Taylor
DOTA_ActorCredits_27_Role
Lina, Medusa, Puck, Wind
ranger
DOTA_ActorCredits_28_Name
Tony Todd
DOTA_ActorCredits_28_Role
Dragon Knight, Night Sta
lker, Viper
DOTA_ActorCredits_29_Name
And Featuring
DOTA_ActorCredits_29_Role
Io as Itself
DOTA_SpecialThanks_Title
SPECIAL THANKS
DOTA_SpecialThanks
Valve would like to than
k our friends at Blizzard for their support of the DOTA community, and the Warcr
aft III community from which DOTA originated.
Unlock_GameMode
New Game Mode Unlocked!
Unlock_Matchmaking
Matchmaking Unlocked!
Unlock_Competitive
COMPETITIVE PLAY
Unlock_Competitive_Desc
Play in a competitive environmen
t with other experienced players. Track your progress on your profile's Matchmak
ing Rating, visible to you and your friends.
Unlock_Present
Present Available!
Unlock_Present_Desc
You've reached the level
requirement to unwrap your next present. Unwrap it in the Armory to receive som
e free items!
Unlock_Feature
New Feature Unlocked!

Unlock_Trading
TRADING
Unlock_Trading_Desc
You've now reached the l
evel at which you can trade your items with other players. Right click on a play
er's name to initiate a trade with them.
Present1_T1

Customize your h

eroes
Present1_D1
As you play Dota
, you'll find many kinds of items. Some, like the one you just received, allow y
ou to customize the appearance of a hero. Try equipping it in the Armory, and se
e what you think.
Present1_T2
Customize your i
tems
Present1_D2
Some items are t
ools that you use on other items. The Name Tag you just received allows you to c
ustomize the name of another item you own.
Present1_I2
My Sword Of Kill
ing You!
Present1_T3
Base Hero
Present1_T4
Custom Item Set
Equipped
Present2_T1
Personalize your
favorite items
Present2_D2
Use your Artific
er's Chisel to add sockets to an item, and then choose a gem to insert into the
socket. Items can have up to five sockets, allowing you to create many unique co
mbinations.
Present2_D3
Once you've adde
d a socket to one of your items, insert your new Inscribed Kills Gem into it, an
d it'll start tracking the number of Hero kills you score while it's equipped.
Present2_D4
These gems can a
dd new animations to Heroes wearing the item.
Present2_D5
These rare gems
can add new effects to a custom Courier.
Present2_I1
Inscribed Kills
Gem
Present2_T2
Other Gems
Present2_T3
Description Tag
Present3_T1
More Customizati
on
Present3_D1
Use your Artific
er's Chisel to add a socket to an item, and then insert your new Inscribed Victo
ries Gem into it. This Gem tracks the number of games you've won while the item
is equipped. Don't forget, items can have up to 5 sockets, so you can even inser
t the Gem into your item with the Inscribed Kills Gem.
Present3_I1
Inscribed Victor
ies Gem
Present3_D2
The Description
Tag you just received allows you to customize the description of an item.
Present3_T2
Custom Wards
Present3_D3
The Staff of Fai
th you just received is a custom ward, which replaces the in-game visuals for yo
ur observer and sentry wards. Unlike Hero items, cosmetic wards are equipped in
your Player Loadout, where they take effect no matter what Hero you're playing.
Present3_I2
This is my descr
iption of the fancy sword that's about to kill you!
Present3_I3
Blade of the Chi
seled Guard
Present4_T1
Battle Point Boo
sters

Present4_D1
After each game
of Dota, you earn XP in your Profile, and every time you level up you earn rewar
ds. You can increase the amount of XP you earn by equipping a Battle Booster, li
ke the one you just received. Equip it in your Player Loadout to try it out.
Present4_D2
If you play with
a Battle Booster equipped, you also increase the XP earned by every other playe
r in your game. Multiple Battle Bonuses stack on top of each other, so parties o
f boosted players can earn XP at very high rates.
Present4_T2
Tournament Passe
s
Present4_D3
You can watch to
urnaments featuring professional Dota players by buying Tournament Passes. We've
just given you a free pass to The International 2013, which featured the top 16
teams in the world. After activating it in your Armory, you'll find the tournam
ent under the WATCH tab. You'll be able to watch all the tournament's games, inc
luding the in-game commentary in English, Russian, Chinese, and Korean.
Present4_T3
Stacking Battle
Point Boosters
Present4_T4
font color='#65D
9F7'Bob (Drow Ranger)font font color='#FBEBCA'increases the fontfont color='#FFD
700'Battle Pointsfont font color='#FBEBCA'earned by all players in this match by
fontfont color='#FFD700'15%font!
Present4_T5
+ 100 Points +
35 Bonus
Present5_T1
Crafting
Present5_T3
Recipes
Present5_D1
As you play you'
ll find some items you're not that interested in. In addition to trading with ot
her players, you can use the Crafting system to turn unwanted goods into desired
items.
Present5_D2
This Recipe requ
ires two Common items to complete, and creates a Celebration of Death Taunt for
Witch Doctor. To start the craft, go to your Armory and select 'Crafting' in the
right click menu of the Recipe.
Present5_T2
Taunts
Present5_D3
Taunts are items
that allow you to play custom animations on your Hero with the press of a key (
you can find the Taunt Item key in the Unit Actions page of the control settings
). Watch out though! While taunting your opponents, you'll be vulnerable to atta
ck!
Present5_D4
font color='#B0C
3D9'Any Common Itemfont
Present5_D5
Drag any Common
rarity item here to satisfy this crafting recipe.
Present6_T1
Custom HUD Skins
Present6_D1
These items are
equipped in your Player Loadout, and change the visuals used throughout the in-g
ame HUD.
Present6_D2
Whenever you hav
e a custom HUD equipped, other players in your games will be able to use it as w
ell. In your next game, try clicking the 'Shared Content' button in the top bar
to see what cosmetic items other players are sharing with you!
Present6_T2
More Gems
Present6_T3
Shared Content
Present6_I1
Inscribed Wards
Placed Gem
Present6_I2
HUD Cruel Direti
de
Present6_D3
This Gem will ke
ep track of how many observer and sentry wards you've placed in games. Great for

showing people how seriously you play Support roles!


Present7_T1
Treasures
Present7_D1
While playing ga
mes, you'll also find various types of Treasures. Each treasure will show you a
list of items it may contain, which often include some of the rarest and most va
luable items in Dota 2.
Present7_D2
To open a Treasu
re, you need a corresponding key or seal. We've already given you a Welcoming Ch
est Key, so you can go ahead and open your Welcoming Chest by right-clicking on
it in the Armory. For other treasures, you can purchase keys from the Dota 2 Sto
re, or trade with other players to get them.
Present7_T2
Changing Gems
Present7_D3
Want to swap out
a Gem in an item Or move a Gem from one item to another while retaining its sta
ts Use the Artificer's Hammer to remove the Gem from the item it's in, freeing u
p the socket to put something else in.
Present7_D4
Treasures
Present7_D5
Keys
Present8_T1
Custom Couriers
Present8_D1
The Mighty Boar
you just received is a cosmetic courier, which replaces the in-game visuals for
your courier. Like cosmetic wards, couriers are equipped in your Player Loadout,
and take effect no matter which Hero you play. There are many custom couriers,
so find one that suits your style!
Present8_T2
Armory Expanders
Present8_D2
Running out of r
oom in your Armory Armory expanders permanently increase the amount of storage s
pace you have for items. Right click on the one we've just given you and select
'Expand' to use it.
Present9_T1
Custom Announcer
s
Present9_D1
When equipped in
your Player Loadout, these items will change the in-game announcer voice. Custo
m announcers often contain hundreds of new, custom lines of dialog that respond
to unique events, ensuring you'll hear new lines for many games. Like HUD Skins,
Custom Announcers can be shared by others in the game with you.
Present9_T2
Onwards!
Present9_D2
From now on, pre
sents will require several levels before they're openable, but in return, they'l
l start containing much rarer items for you to experiment with. Good luck!
EconOpen_BaseString
EconOpen_Gift

UNLOCKING THE LOOT


UNWRAPPING YOUR

GIFT
CompDL

Downloading Comp

endium...
CouldntDLCompendium
Failed to download compe
ndium. Please try again later.
CouldntSaveCompendium
Failed to save Compendiu
m selections. Please try again later.
CouldntFindCompendium
Couldn't load the compen
dium test file %s1
CompendiumPageError_Pages
Couldn't find a 'pages'
block in the compendium data file.
CompendiumPageError_Template
Couldn't find a 'template' entry
for compendium page '%s1' (page number %s2)
CompendiumPageError_Template2 Couldn't find a template called '%
s1' in compendium page '%s2'
CompendiumPageError_Image
Couldn't find an image c

alled '%s1' in compendium page '%s2'


CompendiumPageError_Text
Couldn't find a text blo
ck called '%s1' in compendium page '%s2'
CompendiumPageError_Video
Couldn't find a video ca
lled '%s1' in compendium page '%s2'
CompendiumPageError_Scrollbar Couldn't find a scrollbar called '
%s1' in compendium page '%s2'
CompendiumPageError_Selection Couldn't find a selection called '
%s1' in compendium page '%s2'
CompendiumPageError_PageNames Embedded page '%s1' uses the sam
e name as another page. Page names must be unique.
CompendiumPageError_CustomText Error in custom text block '%s1'
in compendium page '%s2'
CompendiumPageError_CustomImg Error in custom image block '%s1'
CompendiumPageError_CustomBar Error in custom progressbar block
'%s1' in compendium page '%s2'
CompendiumPageError_CustomEle Failed to instantiate custom eleme
nt '%s1' in compendium page '%s2'
CompendiumPageError_CTFont
Invalid font '%s1' specified in
compendium page '%s2'. Valid fontsntext, textbold, title
CompendiumPageError_CTAlign
Invalid alignment '%s1' specifie
d in compendium page '%s2'. Valid alignmentsn left, right, center
CompendiumPageError_CTDepth
Invalid depth '%s1'. Valid depth
sn front, back
CompendiumPageError_LinePos
Line '%s1' doesn't have both 'st
art' and 'end' position blocks.
CompendiumPageError_CTPoints
Invalid selection index '%s1' in
'points' section of custom text '%s2'.
CompendiumPageError_CTPoints2 Invalid selection index '%s1' in
'points' section of custom text '%s2'. No selection found with that index.
CompendiumPageError_SelDesc
Couldn't find a 'description' ke
y for selection '%s1' in compendium page '%s2'
CompendiumPageError_Points
Missing (or zero) 'points' speci
fied for selection '%s1' in compendium page '%s2'
CompendiumPageError_SelType
Missing 'choice_type' for select
ion '%s1' in compendium page '%s2'
CompendiumPageError_BarType
Missing 'data' for progressbar '
%s1' in compendium page '%s2'
CompendiumPageError_NoTime
Missing or invalid 'time' specif
ied for selection '%s1' in '%s2'
CompendiumPageError_ElementType Missing or invalid 'elementtype'
for element '%s1' in compendium page '%s2'
CompendiumPageError_SelTimer
Unknown timer named '%s1' in com
pendium page '%s2'
CompendiumPageError_BadElement Unknown SF element named '%s1' in
compendium page '%s2'
CompendiumPageError_SelNoTimer No timers found in compendium pag
e '%s1' (it has selections, which need a timer)
CompendiumPageError_SelUnknown Invalid 'choice_type' of '%s1' f
or selection '%s2'
CompendiumPageError_BarUnknown Invalid 'data' of '%s1' for sele
ction '%s2'
CompendiumPageError_InvalidEquation
Invalid equation specifi
ed '%s1' for '%s2'
CompendiumPageError_SelChoices Missing 'choices' block for selec
tion '%s1' in compendium page '%s2'
CompendiumPageError_NoHero
Couldn't find Hero with a Hero I
D of '%s1' for selection '%s2'
CompendiumPageError_Unknown
Internal compendium logic error.
Contact Valve to resolve this.

CompendiumPageError_ImageDL
Failed to start downloading comp
endium image '%s1' (%s2)
CompendiumPageError_ImageDLErr Failed to download compendium ima
ge '%s' (%s2)
CompendiumPageError_BtnNoElem No 'selection_elements' block foun
d for button '%s1' in compendium page '%s2'
CompendiumPageError_BtnBadVal Selection value '%s1' in button '%
s2' isn't in the choices list for that selection index
CompendiumPageError_BtnBadSel 'selection_force_to' setting in el
ement '%s1' isn't in the choices list for selection '%s2'
CompendiumPageError_BtnSelIdx Button '%s1' in compendium page
'%s2' has missing or invalid 'selection_index'
CompendiumPageError_CmdSelIdx Element '%s1' in compendium page
'%s2' has missing or invalid command 'selection_index' or 'force_selection_inde
x'
CompendiumPageError_ImgSelIdx Invalid 'selection_index' of '%s
1' in image '%s2'.
CompendiumPageError_ImgShowSelIdx
Invalid 'show_selection_
index' of '%s1' in image '%s2'.
CompendiumPageError_ImgSelVal Invalid selection choice '%s1' i
n 'show_selection_images' section of image '%s2'.
CompendiumPageError_ImgBadStyle Bad image style '%s1 for image '
%s2'.
CompendiumPageError_DynTxtSel Text '%s1' on page '%s2' contain
s invalid % selection_X %. No preregistered selection with that index.
CompendiumPageError_NoTxtList Couldn't find a textlist named '
%s1' on page '%s2'
CompendiumPageError_TOCPage
table_of_contents_page page '%s1
' doesn't exist.
CompendiumPageError_SelIndex
Selection '%s1' in compendium pa
ge '%s2' has missing or invalid 'selection_index'
CompendiumPageError_SelUsed
Selection '%s1' in compendium pa
ge '%s2' doesn't have a unique 'selection_index'
CompendiumPageError_SelVal
Selection '%s1' in compendium pa
ge '%s2' has choices with the same values
CompendiumPageError_SelValInv Selection '%s1' in compendium page
'%s2' has a choice with a value = 0. Choice values must be greater than 0.
CompendiumPageError_SelTTVal
Selection '%s1' in compendium pa
ge '%s2' has a tooltip_data entry with a value that isn't in its choices list.
CompendiumPageError_NoAnswer
Selection '%s1' in compendium pa
ge '%s2' has no 'answer' or 'answers' key in its 'result' section
CompendiumPageError_MissAnswer Selection '%s1' in compendium pag
e '%s2' has an 'answer' or 'answers' key that doesn't match any of its choices
CompendiumPageError_Timer
Timer '%s1' has an inval
id epoch time
CompendiumPageError_UnknownAction
Object '%s1' ref
erences unknown action '%s2'
CompendiumPageError_SameElement Visibility system found multiple
elements named '%s1' on page '%s2'
CompendiumPageError_DupeKey
Keyvalues block '%s1' contains m
ultiple keys with the same name of '%s2'.
CompendiumError_Template
Couldn't find a template
named '%s1'
CompendiumError_DupeTemplate
Found multiple templates named '
%s1'
CompendiumError_NoDefines
Template '%s1' requires
defines, but instance '%s2' of it doesn't have a 'defines' block.
CompendiumError_MissingDef
Derived instance '%s1' doesn't c
ontain a define called '%s2', but the template it derives from requires it.
CompendiumError_BadDef
Derived instance '%s1' contains

a required define named '%s2' that doesn't start with '%def', which is required.
CompendiumSel_Default
Make A Selection
CompendiumGC_DataErr
Invalid webapi call miss
ing league ID, admin ID, or data file.
CompendiumGC_KVFile
Invalid format for the C
ompendium data file. Must be a KeyValues based text file.
CompendiumGC_InvalidSel
Invalid selection index in Compe
ndium data file. Selection indices must be greater than zero, and not match any
other selection index.
CompendiumGC_DBErr
Failed to write to the l
eague database. Try again later.
CompendiumGC_NotAdmin
You don't have admin rig
hts to that league.'
CompendiumGC_Ok
Compendium updated.
Compendium_YourSel
Your Selection
Compendium_MoreInfo
Show More Info
Compendium_Correct
YOU WERE CORRECT!
Compendium_Incorrect
YOU WERE INCORRECT
Compendium_Pts
%s1 pts
Compendium_Pt
1 pt
CompendiumPageError_ComboSelIdx Invalid 'selection_index' of '%s
1' in combo box '%s2'.
CompendiumError_InvalidSel
Could not find a selection with
an index of %s1.
CompendiumError_DataProvider
Could not find a data provider n
amed '%s1' in graph '%s2'.
CompendiumError_DataProviderFilterNoInputs Could not find inputs
section for the data provider '%s1'
CompendiumError_DataProviderFilterBadInput data provider filter
'%s1' has an input '%s2' which doesn't exist. It may be defined below this provi
der, in which case move it up in the definition list.
CompendiumError_DataProviderFilterUnknown data provider '%s1' ei
ther does not define its 'filter' operation or the operation is unknown
CompendiumError_DataProviderFilterAlreadyExist data provider '%s
1' already exists.
CompendiumError_BadEscSeq
Text field '%s1' has an
escape sequence with a missing closing '%%'
CompendiumError_BadCmdVar
set_local_variable comma
nd in element '%s1' has an invalid local variable named '%s2'
CompendiumError_BadVisVar
Could not find a local v
ariable named '%s1' specified in element '%s2'.
CompendiumRedeem_Title Spend Coins
CompendiumRedeem_Message
Are you sure you'd like to spend
{dcoin_price} coins to purchase {dquantity} '{spurchase_item}' You currently ha
ve {dcurrent_event_points} coins.
CompendiumRedeemError_NotEnoughPoints
You don't have e
nough coins to purchase this item. You currently have {dcurrent_event_points} co
ins.
CompendiumRedeemError_NoResponse
Unable t
o purchase this item at this time. Try again later.
CompendiumRedeemError_GeneralFailure
Unable to purcha
se this item at this time.
CompendiumRedeemError_PointsHeld
Currentl
y some coins are being reserved by a match. These coins can be used once the mat
ch finishes or after a period of time.
DOTA_AbilityDraft_Round Round %s1
DOTA_AbilityDraft_Start_Timer Ability Draft %s1 Starts In

DOTA_AbilityDraftYourTurnIn
You will draft in
DOTA_AbilityDraftTimeLeft
Draft time left
DOTA_AbilityDraft_CurrentDrafter Currently Drafting
DOTA_AbilityDraft_StandardAbilities STANDARD ABILITIES
DOTA_AbilityDraft_Ultimates
ULTIMATES
DOTA_AbilityDraft_AbilityDraft ABILITY DRAFT
DOTA_AbilityDraft_Explanation Create a Custom Hero via 4-Round
Draft. You Can Choose Up to 3 Regular Abilities and 1 Ultimate.
DOTA_AbilityDraft_NextRound
Next Round In
DOTA_AbilityDraft_GameStarts Game Starting In
DOTA_SpringBoosterPurchaseHeader

Purchase and activate Fo

rtune's Favor
DOTA_SpringBoosterPurchaseDesc Activate Fortune's Favor to earn
Jade Tokens in addition to bonus Flamesalt Ingots.
DOTA_Spring_Learn_About_Event
About the Festival
DOTA_Spring_Learn_About_Tokens Learn about Tokens
dota_spring_flamesalt_explain
Earn Flamesalt Ingots as
you play Dota 2 throughout the New Bloom event. Exchange Ingots for weapons to
help you fight the Year Beast and earn rewards based on how well you did.
dota_spring_jadetoken_explain
Purchase a Fortune's Fav
or to earn Jade Tokens that can be traded for special New Bloom items.
dota_spring_flamesalt_ingot
dota_spring_jade_tokens
redeem_spring_points

Flamesalt Ingot
Jade Tokens
REDEEM

DOTA_YEAR_BEAST_RETURNS_IN

THE YEAR BEAST RETURNS I

DOTA_Year_Beast_Is_Here

THE YEAR BEASTS HAVE ARR

DOTA_Spring_Time_Remaining
dota_spring_fight_beast

LEFT TO FACE ITS MIGHT


FIGHT THE BEAST

dota_year_beast_final_battle

LAST CHANCE TO FIGHT THE

N
IVED!

YEAR BEAST
dota_year_beast_final_incoming THE FINAL YEAR BEAST BATTLE STAR
TS IN
DOTA_Yearbeast_Header
YEAR BEAST
dota_year_beast_starting_kicked THE YEAR BEASTS HAVE ARRIVED!
dota_year_beast_ending_kicked
Sorry, the Year Beast ha
s fled.
dota_year_beast_no_low_priority You may not battle the Year Beas
t while in low priority
dota_year_beast_once_per_round Please wait for the next arrival
of the Year Beast.
dota_jade_token_expire
by February 25th
confirm_redeem_points_title
confirm_redeem_item_title
confirm_redeem_points
for a %s3

Redeem your Jade Tokens


Purchase Gift
Redeem Item
Exchange %s1 %s2

compendium_confirm_redeem_prize_title
compendium_confirm_redeem_item_desc
2 coins to recieve a random single item
compendium_confirm_redeem_set_desc
2 coins to recieve a complete item set
compendium_confirm_redeem_treasure_desc
to recieve a Coin Treasure

Redeem Prize
Spend %s
Spend %s
Spend %s2 coins

dota_econ_offering_springtext1 YOUR OFFERING


dota_econ_offering_springtext2 May the Eight Shades of Fortune
Smile Upon You
dota_econ_offering_springtext3 Items given to your Offering are
forever removed from your Armory. Your Offering will be collected once more, an
d wealth will be left in its place.
dota_econ_offering_international1
dota_econ_offering_international2

OFFERING OF THE AEGIS


Offer Items and Earn Com

pendium Points
dota_econ_offering_international3
Items given to your Offe
ring are forever removed from your Armory. Every week your Offering will be coll
ected. Compendium points and other rewards will be left in its place.
dota_watch_livegame_status
dota_spring_pract01
dota_spring_intro_text01

BATTLING THE YEAR BEAST


PRACTICE BATTLE!
BATTLE THE YEAR

BEAST!
dota_spring_intro_text02
Inflict as much
damage as you can to the Year Beast. The more damage you do, the better loot you
get! nnIf the Year Beast grabs someone, shoot a Firework at him to break them f
ree!
dota_spring_intro_text03
dota_spring_intro_text04
All players rece
ive a fixed amount of gold.
dota_spring_intro_text05
Flamesalt Ingots
dota_spring_intro_text06
Gold Coins
NIAN_SELECT_MODE

Select Y

nian_battle_real

FIGHT TH

our Mode
E BEAST
nian_battle_real_desc
Battle The Beast
for real! In this mode, you can select how many Ingots you want to spend. Your
starting in-game gold and Jade Tokens rewards increase based on how much damage
you do the Beast and how many Ingots you've decided to spend.nnAll members of yo
ur party must have enough Ingots to spend on the selected mode.
nian_battle_practice
PRACTICE
nian_battle_practice_desc
Practice against
the beast to hone your skills. No Jade Tokens will be awareded in this mode. Yo
u can select how much starting gold to recieve.
nian_battle_0
Practice
nian_battle_1
150
nian_battle_2
450
nian_battle_3
1000
nian_battle_4
2500
nian_battle_1_gold
6000
nian_battle_2_gold
18000
nian_battle_3_gold
40000
nian_battle_4_gold
100000

dota_spring_intro_text02_practice
Inflict as much damage a
s you can to the Year Beast.nnIf the Year Beast grabs someone, shoot a Firework
at him to break them free!
dota_spring_intro_text03_practice
dota_spring_intro_text04_practice
All players receive a fi
xed amount of gold.
dota_redeem_springtext1

Flamesalt Ingots

dota_redeem_springtext2
Flamesalt Ingots are har
vested by playing regular matches, and are used to purchase equipment when fight
ing the Year Beast. You can increase your Flamesalt Ingot harvest rate, as well
as earn Jade Tokens, by activating Fortune's Favor.
dota_redeem_springtext3

Jade Tokens

dota_redeem_springtext4
Activate Fortune's Favor
to earn Jade Tokens, as well as increase your Flamesalt Ingot harvest rate. Eac
h active Favor will share a percentage of its harvest rate with every player in
that match.
dota_redeem_springtext5
dota_redeem_springtext6
loom Bounties below
DOTA_Redeem_Item_Text
you wish to receive below.
DOTA_Booster_Title

Jade Tokens
Redeem Jade Tokens for B
Select the item
Battle Point Boo

ster
DOTA_Booster_Explain
Earn 80% more Ba
ttle Points ( and grant an additional 16% bonus to anyone you play with ). Lasts
for 500 minutes of match time.
DOTA_Super_Booster_Explain
Earn 400% more Battle Po
ints ( and grant an additional 80% bonus to anyone you play with ). Lasts for 50
0 minutes of match time. Available until February 20th.
DOTA_Booster_Learn_More
Learn More
DOTA_Booster_Time_Remaining
You have b%s1b minutes r
emaining on your Battle Point Booster
DOTA_Booster_One_Game_Remaining You have one game remaining on y
our Battle Point Booster
DOTA_Booster_Activate
You have an unus
ed Battle Point Booster in your inventory, activate it now
DOTA_Booster_ActivateButton
ACTIVATE BOOSTER
DOTA_Booster_Purchase
Buy Booster
DOTA_spring_booster_offer
Purchase Favor
DOTA_Activate_Favor
DOTA_Activate_Favor_Descrip
Favor to start earning Jade Tokens.
DOTA_Favor_Time_Remaining
utes remaining on your Favor
DOTA_Confirm_Disconnect_Title
DOTA_Confirm_Disconnect
disconnect You will not be able to rejoin the game.
DOTA_Confirm_Disconnect_Yes

Activate Favor
Activate your Fortune's
You have %s1 min
Disconnect
Are you sure you want to
Yes, Disconnect

dota_create_dialog_0

What have we her

dota_create_dialog_1

What've you got

dota_create_dialog_2

Let's have a loo

dota_create_dialog_3

Need something o

dota_create_dialog_4

I'll get my tool

dota_create_dialog_5

This one's trick

dota_create_dialog_6

It'll be just a

dota_create_dialog_7

Ah! I see how it

dota_create_dialog_8
dota_create_dialog_9
dota_create_dialog_10

Almost got it.


Hang on a sec.
It's about to gi

dota_create_dialog_11
dota_create_dialog_12

There it goes!
Would you look a

dota_create_dialog_13

Isn't that somet

dota_create_dialog_14
dota_create_dialog_15
dota_create_dialog_16
dota_create_dialog_17

Got it!
And open!
Very nice!
Ha! That was eas

dota_create_dialog_18

Enjoy!

e
for me
k.
pened
s.
y...
moment.
works.

ve!
t that!
hing!

y.
dota_nian_endgame_loot
dota_nian_endgame_title
dota_nian_endgame_damage_done

Loot Received
The Year Beast has Fled
Total Beast Damage

dota_nian_award_late
Due to high serv
er load, match signout has been delayed. Jade Tokens will be automatically award
ed to you when match signout is complete.
NianRank0
Rank F
NianRank1
Rank D
NianRank2
Rank C
NianRank3
Rank B
NianRank4
Rank A
NianRank5
Rank S
NianRank6
Rank SS
NianRank7
Rank SSS
NianRank8
Rank X
NianRankPractice

Rank P

dota_status_dangerous_instruction
the box below to continue
dota_status_dangerous_confirm

Enter the word '%s1' in


CONFIRM

dota_waitingforplayers_boost_earn_local_player Your Battle Poin


ts rate %s1
dota_waitingforplayers_boost_earn

Battle Points earn rate

%s1%
dota_waitingforplayers_bonus
Bonus +%s1%
dota_waitingforplayers_sharing is sharing a Battle Point Bonus
DOTA_Premium_League_Description_JoinDota The first season of the
joinDOTA League features over 2500 teams across the world competing in various
divisions for the grand prize! Each purchase of this ticket will added $0.75 to
the total prize pool!
DOTA_Premium_League_Description_MLG
MLG's first Internationa
l Dota 2 competition will feature the world's best teams from Europe, China and
North America competing for a growing prize pool starting at $50,000.
DOTA_Premium_League_Description_StarSeries8 The 8th season of th
e legendary SLTV StarSeries will feature best 18 teams from Europe. They will co
mpete for growing prize pool starting at $40,000. $2.50 of every purchase will g
o to the SLTV StarSeries prize pool. Round-robin online tournament and LAN final
s in Kyiv Cybersport Arena.
DOTA_Premium_League_Description_ChampionsLeague2 Champions Leagu
e Season 2 will feature 10 top teams from Europe and North America fighting for
$50,000! Includes the Gladiator's Revenge set plus every ticket purchased increa
ses the prize pool by $2.50!
DOTA_Premium_League_Description_DotaCinema DotaCinema presents t
he XMG Captains Draft Invitational! This is the first major competitive Dota 2 t
ournament being played in Captains Draft mode! Teams included are Alliance, Na`V
i, Fnatic, RoX.KIS, Sigma.int and Team Liquid. The teams battle for $20,000! Eac
h ticket purchase includes JanJou courier and addes $1.25 to the total prize poo
l!
ExchangeItemsForOffering_Succeeded
ering has been Accepted
ExchangeItemsForOffering_OfferingDisabled
ring is not currently available. Try again in a while.
ExchangeItemsForOffering_InvalidItems
failed, invalid items.
ExchangeItemsForOffering_UnknownError
failed, unknown error.

Your Off
The Offe
Offering
Offering

INTRODUCTORY LOADSCREEN TIPS


(0 to 25 games played)
dota_tip_introduction_1
Try to fight creeps and enemy He
roes within the attack range of your team's Towers.
dota_tip_introduction_2
Be careful when crossing the riv
er into enemy territory.
dota_tip_introduction_3
Remember to purchase items to re
store your health and mana at the start of the game.
dota_tip_introduction_4
Purchase and use Town Portal Scr
olls to move around the map quickly.
dota_tip_introduction_5
There are Side Shops at the extr
eme east and west sides of the battlefield, where several useful items can be pu
rchased.
dota_tip_introduction_6
Some items can only be purchased
at a Secret Shop.
dota_tip_introduction_7
For most heroes, the Ultimate ab
ility can be learned at level 6, and strengthened at levels 11 and 16.

dota_tip_introduction_8
Striking the last hit on a creep
or hero will earn you additional gold.
dota_tip_introduction_9
Make sure your team has a Courie
r to bring items to them while they are in the lanes.
dota_tip_introduction_10
Items purchased while yo
u are away from a shop will be placed in your Stash to be retrieved later, or de
livered by your team's courier.
dota_tip_introduction_11
If needed, a Col
or Blind option is available in the settings menu.
UNIVERSAL LOADSCREEN TIPS
(25+ games played)
dota_tip_universal_1
Announcers and H
UD Skins are shared between all players in a match. You can choose among them by
pressing the Shared Content button on the left side of the Top Bar.
dota_tip_universal_2
Remain calm. Rem
ember it's only a game.
dota_tip_universal_3
You can mute rud
e players by going to the Scoreboard, accessed using the buttons on the left sid
e of the Top Bar.
dota_tip_universal_4
After you have c
hosen your hero, you can click on the minimap in the lower left to inform your t
eammates which lane you intend to use when the game begins.
dota_tip_universal_5
Enjoyed playing
with someone Commend them by clicking on their name in the Scoreboard, accessed
using the buttons on the left side of the Top Bar.
dota_tip_universal_6
You can hold Alt
and click on an ability to inform your teammates of that ability's current cool
down status.
dota_tip_universal_7
You can inform y
our teammates that an enemy Hero is missing by holding Alt and clicking on that
Hero's portrait in the Top Bar.
dota_tip_universal_8
Always be polite
, especially to your teammates. People are less likely to listen to those who ar
e rude.
dota_tip_universal_9
Players who aban
don a match will be penalized.
dota_tip_universal_10
Anyone can buy w
ards, and anyone can buy or upgrade the courier. If your team needs something, d
on't be afraid to buy it!
dota_tip_universal_11
Be nice to new p
layers. Everyone has to start somewhere.
dota_tip_universal_12
Good luck. Have
fun.
dota_tip_universal_13
Hero choices mat
ter. Many heroes can counter other heroes, and many hero combinations are far mo
re powerful and useful than any hero is alone.
dota_tip_universal_14
Holding Shift al
lows you to issue actions to be performed in a sequence.
dota_tip_universal_15
Make your voice
heard! Visit the Dota 2 Workshop and vote for the items you'd like to see sold i
n Dota 2.
dota_tip_universal_16
Global Items can
be added to a Shuffle list, causing a different random item to be chosen for th
at slot for every match.
dota_tip_universal_17
Positive reinfor
cement can go a long way toward victory.
dota_tip_universal_18
Prefer to see ic
ons of Heroes' faces instead of color-coded symbols on the minimap You can chang
e this in the settings menu.
dota_tip_universal_19
Remember to stan

d up and stretch between matches.


dota_tip_universal_20
Remember everyon
e has bad games. Everyone makes mistakes.
dota_tip_universal_21
Want the minimap
to appear on the other side of the screen You can change it in the settings men
u.
dota_tip_universal_22
You can adjust h
ow often hero voices are heard in the settings menu.
dota_tip_universal_23
You can download
your match replays from the Recent Games list in your Profile. A good way to im
prove is by viewing your matches from a new perspective!
dota_tip_universal_24
You can hold Alt
and click on an ability or item to inform your teammates if it is ready, on coo
ldown, or if you do not have enough mana to use it.
dota_tip_universal_25
You can still us
e items while silenced.
dota_tip_universal_26
Accidentally can
celed your Town Portal Scroll The settings menu has an option to require a Stop
command when cancelling a Teleport.
dota_tip_universal_27
Holding Alt and
clicking on an item in an enemy hero's inventory will alert your team that the e
nemy has that item.
dota_tip_universal_28
Holding Alt and
clicking on your Buyback button, or on your gold, will alert your team of your B
uyback status.
dota_tip_universal_29
In All Pick, pla
yers who have not chosen a Hero before the timer expires will begin to lose thei
r starting gold.
dota_tip_universal_30
Dota 2 is always
evolving. New features are added, new Heroes are introduced, and existing Heroe
s and mechanics may see adjustments. Keep up with the latest changes at the Dota
2 blog!
dota_tip_universal_31
Be careful not t
o make more enemies than the five you are already facing.
dota_tip_universal_33
If needed, a Col
or Blind option is available in the settings menu.
dota_tip_universal_34
Holding Alt and
clicking on an enemy Hero's health and mana bars, or your own, will inform your
team of that Hero's current health and mana.
dota_tip_universal_35
You can inform y
our team of active buffs or debuffs on your Hero by holding Alt and clicking on
their icons.
dota_tip_universal_36
If you hold Alt
and click on the Glyph of Fortification, you will inform your team of its curren
t status. To tell your team not to use the Glyph, hold both Control and Alt whil
e clicking on the Glyph.
dota_tip_universal_37
Holding Alt and
clicking on your respawn timer will announce your current respawn time to your t
eam.
dota_tip_universal_38
Use the Chat Whe
el to quickly send pre-selected messages to your teammates. Chat Wheel phrases c
an be customized in the settings menu.
dota_tip_universal_39
Chat Wheel messa
ges are translated to appear in whichever language the receiving player is using
.
dota_tip_universal_40
Assign ability k
eys to Quickcast to use skills at the location of your mouse cursor with a singl
e key press.
dota_tip_universal_42
You can expose y
our public match data to be gathered by third parties in the settings menu.

dota_tip_universal_43
From the setting
s menu you can set items and abilities to automatically cast on your Hero using
a double-click on the ability icon, or with a double-tap of its assigned key.
dota_tip_universal_44
Never give up! K
illing an enemy Hero is worth more gold and experience if your team is less powe
rful than your opponents.
dota_tip_universal_45
It is everyone's
responsibility to try to make the Dota community a friendly and inviting place
to compete.
dota_tip_universal_46
Want to see how
the pros play Dota Check out the many Dota 2 tournaments taking place around the
world. You might learn a few new tricks for your favorite hero.
dota_tip_universal_47
You can disable
auto-attacking in the options menu.
dota_tip_universal_48
Always be nice to those
who buy Wards and Couriers.
dota_tip_universal_49
Destroying an enemy towe
r or barracks is usually more valuable to your team than slaying an enemy hero.
dota_tip_universal_50
Stay calm and polite and
you will have better success motivating your teammates.
dota_tip_universal_51
Calm players almost alwa
ys make better decisions.
dota_tip_universal_52
Always be planning your
next move.
dota_tip_universal_53
Even a defeat is practic
e for your next victory.
dota_tip_universal_54
Use the Hero Demo featur
e, available in the Heroes tab, to learn how to play new heroes, practice last h
its, or design a look for your favorite hero.
dota_tip_universal_55
You see the cast range o
f your spells by enabling the Ability Rangefinder in the settings menu.
dota_tip_universal_56
Don't be afraid to exper
iment by playing an unfamiliar hero.
dota_tip_universal_57
Dota is best enjoyed wit
h friends.
dota_tip_universal_58
Never hesitate to mute a
rude player.
dota_tip_universal_59
Try not to dwell on your
mistakes. Learn from them, and move on.
dota_tip_universal_60
Always keep an eye on yo
ur minimap.
dota_tip_universal_61
If you are experiencing
gameplay stutters when using voice chat, try going to the settings menu and turn
ing on Streamlined Push to Talk.
BEGINNER LOADSCREEN TIPS
(25 - 150 games played)
dota_tip_beginner_1
If you n
otice an enemy Hero missing from your lane, tell your teammates by saying Missin
g TopMiddleBottom. You may save a teammate's life!
dota_tip_beginner_2
You can
level up your abilities by holding Control and pressing that ability's shortcut
key.
dota_tip_beginner_3
Use Ward
s to reveal parts of the map and increase your awareness of the enemy team's mov
ements.
dota_tip_beginner_4
Be sure
your team has a courier to deliver your items from the shop so that you can stay
in the lanes gaining experience and gold.
dota_tip_beginner_5
Sentry W
ards reveal nearby invisible units as well as enemy Wards.

dota_tip_beginner_7
Roshan i
s much easier to kill if you reduce his Armor.
dota_tip_beginner_10
Holding shift an
d clicking on shop items will add them to the Quickbuy.
dota_tip_beginner_11
Striking the las
t hit on a tower will earn you more gold for its destruction.
dota_tip_beginner_12
The Safe Lane is
the longest lane on your team's side of the river. For the Dire, this is the to
p lane. For the Radiant, it is the bottom lane.
dota_tip_beginner_13
The Hard Lane is
the shortest lane on your team's side of the river. For the Dire, this is the b
ottom lane. For the Radiant, it is the top lane.
dota_tip_beginner_14
Typically, a tea
m only needs one courier.
dota_tip_beginner_15
The movement spe
ed bonus for having boots does not stack. No matter how many legs your chosen He
ro has, you only need a single set of boots.
dota_tip_beginner_16
You can view an
enemy Hero's inventory and abilities by selecting them.
dota_tip_beginner_17
It is often a go
od idea to carry a Town Portal Scroll.
dota_tip_beginner_18
There are many s
ecret paths hidden in the trees, which are often called juke spots. Use these to
escape attacks, or to set up an ambush.
dota_tip_beginner_19
Use Dust of Appe
arance to reveal nearby invisible enemies.
dota_tip_beginner_20
Two Runes will a
ppear in the river every two minutes, one north of the middle lane and the other
to the south. One of them will always be a Bounty Rune.
dota_tip_beginner_21
If you have a Bo
ttle, touching a Rune will store it for later use. Storing a Rune will also refi
ll the Bottle.
dota_tip_beginner_22
You can select f
rom many player-created Builds for your Hero by using the Build Guide button on
the left side of the Top Bar.
dota_tip_beginner_25
Check your minim
ap often! You may discover that you are about to be ambushed.
dota_tip_beginner_26
Often the best w
ay to learn a Hero's weaknesses is to play a match as them.
dota_tip_beginner_28
Destroying the e
nemy's barracks will strengthen your team's creeps in that lane.
dota_tip_beginner_29
Towers can see a
nd attack invisible units.
dota_tip_beginner_31
Be aware of your
position when attacking creeps. You may wind up pushing your team's creeps, and
yourself, into a dangerous location.
dota_tip_beginner_32
The Side Shops s
ell many useful items, including Town Portal Scrolls and the components for many
types of boots.
dota_tip_beginner_33
Several cliff to
ps have special marks to highlight good locations to place Observer Wards.
dota_tip_beginner_36
Being near your
team's fountain will rapidly restore your health and mana.
dota_tip_beginner_40
Strength increas
es maximum Health. Agility increases Attack Speed. Intelligence increases maximu
m Mana.
dota_tip_beginner_41
The Secret Shop
is not actually a secret.
dota_tip_beginner_42
A Carry is a her
o that gains power slowly, becoming strong late in the game. A Support hero is o

ften most powerful early in the game, and later enhances their team's effectiven
ess.
dota_tip_beginner_43
As long as your
Hero is near a kill when it occurs, you will gain experience.
dota_tip_beginner_44
You can temporar
ily fortify your structures, preventing all damage to them, by using the Glyph o
f Fortification. Use it wisely; it has a very long cooldown.
dota_tip_beginner_45
Using Town Porta
l Scrolls allows you to teleport to any allied structure. Using Boots of Travel
allows you to teleport to any allied unit.
dota_tip_beginner_46
If your Courier
is killed, it will return, along with any items it was carrying, after 120 secon
ds. Flying Courier after 180 seconds.
dota_tip_beginner_47
When using a Tan
go, the health regeneration is always the same regardless of the size of the tre
e you consume.
dota_tip_beginner_48
There are many w
ebsites and videos which can help you learn more about overall tactics, team con
struction, and strategies for your favorite heroes.
dota_tip_beginner_49
You can give a t
eammate one of your Tangoes by using them on that teammate.
dota_tip_beginner_50
You can use Heal
ing Salves on your teammates to restore their health. Share the love!
dota_tip_beginner_51
In most modes, e
ach player automatically earns 1 gold every 0.6 seconds, or 100 gold every minut
e.
dota_tip_beginner_52
Town Portal Scro
lls can be given to teammates.
dota_tip_beginner_53
Observer and Sen
try Wards cannot be placed inside Roshan's pit.
dota_tip_beginner_54
Unclaimed Runes
will be replaced every two minutes.
dota_tip_beginner_55
Earning gold by
killing creeps is often called Farming.
INTERMEDIATE LOADSCREEN TIPS
(75+ games played)
dota_tip_intermediate_3
After Roshan has been ki
lled, he will respawn at a random time between 8 and 11 minutes.
dota_tip_intermediate_4
Neutral creeps spawn at
the 30 second mark, and then at every minute mark thereafter.
dota_tip_intermediate_6
Some spells can be dodge
d by using a Blink Dagger or by becoming invisible.
dota_tip_intermediate_8
Attacking from an uphill
position gives you an advantage as an enemy may miss their attacks or lose you
in the fog of war.
dota_tip_intermediate_9
Using a Pipe of Insight
will allow you to negate spell damage from enemy Heroes.
dota_tip_intermediate_10
Assault Cuirass
boosts the Armor of nearby teammates.
dota_tip_intermediate_11
When a tower is
attacking you, attack-clicking on an allied creep will reset the tower's target.
dota_tip_intermediate_12
Placing a Ward o
r unit near a neutral creep camp can prevent the creatures in that camp from res
pawning at the minute mark.
dota_tip_intermediate_13
Monkey King Bar
will grant you True Strike, which prevents enemy Heroes from evading your attack
s even when attacking uphill. True Strike does not work on enemy structures.
dota_tip_intermediate_14
Double-clicking
your Blink Dagger will cause you to automatically blink toward your team's fount

ain.
dota_tip_intermediate_15
You can attack a
llied creeps that are near death. Use this to deny your enemy the gold gained fr
om last hits.
dota_tip_intermediate_16
Magic damage can
be reduced by items that grant Magical Damage Resistance.
dota_tip_intermediate_17
Physical damage
can be reduced by items that grant Armor.
dota_tip_intermediate_18
Pure damage is n
ot reduced by Armor or by Magical Damage Resistance.
dota_tip_intermediate_20
Changing the pri
mary stat on Power Treads can break invisibility, as well as interrupt channeled
spells such as using a Town Portal Scroll.
dota_tip_intermediate_21
Pulling all neut
ral creeps out of a camp near the minute mark will allow that camp to respawn. U
se this to maximize the number of creeps you kill.
dota_tip_intermediate_22
Holding Control
allows you to use your Bottle regeneration on an allied Hero. Bottled Runes, how
ever, cannot be shared.
dota_tip_intermediate_23
Pinned in your b
ase You can still make purchases from the Secret Shop by sending your Courier th
ere. Just be careful not to send it into the enemy forces!
dota_tip_intermediate_24
When no enemy cr
eeps are near Towers and Barracks have Backdoor Protection, which lessens the da
mage they take and allows them to restore their health.
dota_tip_intermediate_25
Quelling Blade o
nly inflicts its bonus damage on enemy and neutral creeps.
dota_tip_intermediate_26
The Damage Block
ed values on a Stout Shield, Poor Man's Shield, and Vanguard refer to the type o
f Hero carrying the shield, not the type of attacker.
dota_tip_intermediate_27
Dagon, Necronomi
con, Diffusal Blade, and Boots of Travel can be upgraded by purchasing their rec
ipes again.
dota_tip_intermediate_28
You can give a t
eammate a single ward by holding Control, clicking on the ward in your inventory
, then clicking on your teammate.
dota_tip_intermediate_29
Blink Dagger and
Force Staff can be used to climb up and down cliff sides.
dota_tip_intermediate_30
Use a Quelling B
lade to cut down trees and carve your own path through the forests.
dota_tip_intermediate_31
Illusions and cr
eeps will not dispel Smoke of Deceit, only enemy Heroes and Towers will.
dota_tip_intermediate_33
Holding Alt will
display additional information in the descriptions of several abilities and ite
ms.
dota_tip_intermediate_34
Barracks cannot
reveal invisible units or wards.
dota_tip_intermediate_35
Buyback has a 7
minute cooldown.
dota_tip_intermediate_36
Each hero has a
primary attribute of Strength, Agility, or Intelligence. Every point in your her
o's primary attribute increases their attack damage by 1.
dota_tip_intermediate_37
From his third d
eath onward, Roshan will drop Cheese in addition to the Aegis of the Immortal. U
sing Cheese instantly refills that hero's health by 2500 and mana by 1000.
dota_tip_intermediate_38
Hero illusions a
re instantly destroyed if they attack Roshan.
dota_tip_intermediate_39
Remember to chec
k your allies' inventories before purchasing an item for its aura effect. A team
mate may already have that item, and most auras do not stack.

dota_tip_intermediate_41
Stun durations f
rom different skills do not stack. You can keep an enemy stunned for longer with
careful timing of your skills.
dota_tip_intermediate_42
Teleports from T
own Portal Scrolls and Boots of Travel are not cancelled by silences or knockbac
ks.
dota_tip_intermediate_43
The closer a Tow
er is to its team's Ancient, the more gold its destruction will yield.
dota_tip_intermediate_45
Using a Soul Rin
g will grant you extra mana even if your mana is already full.
dota_tip_intermediate_46
You can destroy
allied Towers when they are below 10% health. Denying a Tower drastically reduce
s how much gold the enemy receives for its destruction.
dota_tip_intermediate_47
You can use a Qu
elling Blade to destroy enemy observer and sentry wards.
dota_tip_intermediate_49
Physical Damage,
dealt by regular attacks, some hero abilities, and some items, can be reduced w
ith Armor or blocked by becoming Ethereal.
dota_tip_intermediate_50
Magical Damage,
dealt by most hero abilities and items, can be reduced with Magical Damage Resis
tance or blocked by Spell Immunity.
dota_tip_intermediate_51
Activating Manta
Style will move you from your original position when the illusions appear. Use
this to confuse enemies!
dota_tip_intermediate_52
Denied creeps gr
ant 50% of their normal experience.
dota_tip_intermediate_53
Use the Flying C
ourier's Speed Boost wisely. It has a very long cooldown.
dota_tip_intermediate_54
Ranged heroes an
d units have a 25% chance to miss when attacking uphill.
dota_tip_intermediate_55
Roshan becomes s
tronger every 4 minutes, gaining additional health, damage, and armor.
dota_tip_intermediate_56
The Bounty Runes
that spawn at the start of the match provide double their usual gold but no exp
erience.
dota_tip_intermediate_57
Some abilities c
annot be blocked by spell immunity. Each ability's interaction with spell immuni
ty is shown in its description.
dota_tip_intermediate_58
Consider saving
gold for Buyback. A well-timed Buyback can turn a desperate defense into a swift
turnaround.
dota_tip_intermediate_59
Illusions deal 3
0% less damage to enemy structures.
dota_tip_intermediate_60
Farming in the j
ungle can be dangerous! You may want to buy and place a few wards to prevent ene
my attempts to ambush you.
dota_tip_intermediate_61
Each hero reache
s their maximum effectiveness at a different time in the match.
dota_tip_intermediate_62
If all enemy her
oes have vanished from the minimap, they may be trying to slay Roshan, or settin
g up an ambush.
dota_tip_intermediate_63
Try setting ward
s near the next objective your team wishes to attack.
dota_tip_intermediate_64
Learning to play
as a Support will make you a better Carry player. Learning to play as a Carry w
ill make you a better Support player.
ADVANCED LOADSCREEN TIPS
dota_tip_advanced_1

(150+ games played)


Reliable Gold is

earned from killing Heroes, Roshan, and Couriers, from the destruction of enemy
Towers, or from using Hand of Midas. All other earnings are Unreliable Gold, wh
ich can be lost upon death.
dota_tip_advanced_2
You can pull the
creatures in the neutral creep camp that is nearest to your team's Safe Lane in
to your lane creeps.
dota_tip_advanced_3
Several items ca
n be broken down to their component parts by right-clicking them in your invento
ry and choosing Disassemble. Re-use those components to create new items!
dota_tip_advanced_4
Use Control Grou
ps to issue orders to different sets of units under your control. To set a Contr
ol Group, select a unit or units, hold Control, and press a number. To select th
at Control Group, press that number.
dota_tip_advanced_5
If you are about
to die, press your Purchase Quickbuy key to spend your gold before it disappear
s!
dota_tip_advanced_6
Swapping the pri
mary attribute on Power Treads to Intelligence can give you a little extra mana.
dota_tip_advanced_7
If you have an A
rmlet of Mordiggian, you can turn on Unholy Strength to temporarily raise your h
ealth by 500. Disabling Unholy Strength will remove the added health, down to a
minimum of 1 health.
dota_tip_advanced_9
Activating Manta
Style removes several buffs and debuffs, and will cause projectiles that are al
ready in flight to miss.
dota_tip_advanced_10
After using Buyb
ack, 25% of a hero's remaining respawn time at the time of Buyback is added to t
heir next death.
dota_tip_advanced_11
Cheese can be so
ld for 500 gold.
dota_tip_advanced_17
If you are withi
n range of several auras with the same effect, only the most powerful aura will
be active.
dota_tip_advanced_18
If you know you
are about to die, consider entering a neutral creep camp, or going to Roshan, an
d letting them kill you instead. This will deny the enemy team the gold and expe
rience earned from your death.
dota_tip_advanced_19
Melee Barracks r
egenerate 5 hit points per second. Ranged Barracks do not regenerate.
dota_tip_advanced_20
One point of Agi
lity increases hero attack speed by 1, and armor by 0.14.
dota_tip_advanced_21
One point of Int
elligence adds 12 maximum mana, 0.04 mana regeneration per second, and spell dam
age is increased by 1% for every 16 points
dota_tip_advanced_22
One point of Str
ength adds 20 maximum health, as well as 0.03 health regeneration per second.
dota_tip_advanced_23
Shadow Blade can
still be activated while channeling a Town Portal Scroll.
dota_tip_advanced_24
Switching Power
Treads to Agility while healing allows your health and mana to restore slightly
faster. Just don't forget to switch them back!
dota_tip_advanced_25
The Aegis of the
Immortal can be attacked and denied.
dota_tip_advanced_26
Though illusions
are not affected by auras, they will still grant shared auras from their origin
al hero to nearby units.
dota_tip_advanced_28
You do not need
to destroy the enemy team's barracks to damage the towers near their Ancient. De
stroying barracks is optional.
dota_tip_advanced_29
Warriors summone

d by using a Level 3 Necronomicon have True Sight.


dota_tip_advanced_30
ust of Appearance can be purged.
dota_tip_advanced_31
acked and denied.

The effects of D
Runes can be att

dota_community_recruitment
Recruitment
dota_recruitment_invite_friends Invite Friends
dota_recruitment_claim_rewards Claim Rewards
dota_recruitment_manage_recruits
Manage Recruits
dota_recruitment_claim_rewards_header Claim Rewards
dota_recruitment_claim_rewards_text
Earn Fortune & Glory as
your friends progress in their Dota 2 careers.
dota_recruitpanel_subheader
Dota is a competitive action-strategy game that is much more fun with friends.
dota_recruitpanel_header
Recruit Your Friends
recruitment_add_a_friend
Add a Friend
dota_recruitpanel_friends
Select friends to recruit.nOnly Friends that haven't already been recruited are
eligible.
dota_profile_recruit_level_label
Recruitment Level %s1
dota_profile_recruit_points_label
Recruitment Points %s1
dota_recruitpanel_recruits
Track the status of your recruits and pending recruitment requests.nYou will ear
n recruitment levels as your recruits level up.
dota_recruits_count
Recruits %s1
dota_redeem_event_points_title
Redeem Points %s1
DOTA_Recruitment_Steps
- Add friends to your friends li
st.nn- Select friends from the left panel below and send them recruitment invite
s.nn- Earn recruitment levels as your recruits play the game.
DOTA_AddFriend_ErrorCode_0
nd information is correct and try again
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nd information is correct and try again
DOTA_AddFriend_ErrorCode_2
ormat
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An error occurred. Make sure the frie


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Friends Information is in the wrong f
No Perfect World Account found
No Dota 2 Account found

THIRD PARTY COMPENDIUMS


League name ASUS ROG DreamLeague Season 1
Comp_223_PG_cover_fronttextcustom2_text ASUS ROG DREAMLEAGUE S
EASON 1
Comp_223_PG_cover_fronttextcustom3_text THANKS FOR JOINING US!
Comp_223_PG_cover_fronttextcustom4_text Welcome to the ASUS Ro
G DreamLeague compendium, your ever growing guide throughout the season. We'd li
ke to thank you for your purchase and inform you there will be no refunds, howev
er, on the plus side, all GD Studio cats will be fed regularly until June 20th!
(We honestly don't know about refunds, please talk to Dreamhack, mainly Hellspaw
n!).
Comp_223_PG_cover_fronttextcustom5_text In this compendium you
will find schedules, standings, information on teams, players and much more! Be

sure to check back periodically for the latest updates!


Comp_223_PG_cover_fronttextcustom6_text Thank you and enjoy th
e ASUS ROG Dream League! - DreamHack & The GD Studio.
Comp_223_PG_toctextcustom2_text TABLE OF CONTENTS
Comp_223_PG_toctextcustom300_text Bruno's Suit up Challenge! (
NEW)
Comp_223_PG_toctextcustom3_text Lumi's cosplay!
Comp_223_PG_toctextcustom4_text Milestones
Comp_223_PG_toctextcustom5_text Standings
Comp_223_PG_toctextcustom106_text Schedule
Comp_223_PG_toctextcustom10746_text Super Week
Comp_223_PG_toctextcustom10745_text Week 8
Comp_223_PG_toctextcustom1074_text Week 7 and older
Comp_223_PG_toctextcustom7_text Predictions
Comp_223_PG_toctextcustom10_text Highlights
Comp_223_PG_toctextcustom1141_text Interview with 7ckngmad
Comp_223_PG_toctextcustom1241_text Interview with Aui_2000
Comp_223_PG_toctextcustom1341_text Interview with Misery
Comp_223_PG_toctextcustom1441_text Interview with Mag
Comp_223_PG_toctextcustom11_text Interview with Pflax
Comp_223_PG_toctextcustom12_text Interview with TC
Comp_223_PG_toctextcustom13_text Interview with XBOCT
Comp_223_PG_toctextcustom14_text Interview with N0Tail
Comp_223_PG_toctextcustom15_text Interview with S4
Comp_223_PG_toctextcustom100_text Lumi's Watchlist
Comp_223_PG_toctextcustom110_text Meepo is back!!
Comp_223_PG_toctextcustom120_text Someone will get the Axe!
Comp_223_PG_toctextcustom1204_text Remake pls!
Comp_223_PG_toctextcustom16_text Hot for Meta
Comp_223_PG_toctextcustom1714_text Week 4
Comp_223_PG_toctextcustom1713_text Week 3
Comp_223_PG_toctextcustom1712_text Week 2
Comp_223_PG_toctextcustom18_text Teams and Players
Comp_223_PG_toctextcustom19_text Alliance
Comp_223_PG_toctextcustom20_text Cloud 9
Comp_223_PG_toctextcustom21_text Team Dog
Comp_223_PG_toctextcustom22_text Evil Geniuses
Comp_223_PG_toctextcustom23_text Team Empire
Comp_223_PG_toctextcustom24_text Fnatic
Comp_223_PG_toctextcustom25_text Meet Your Makers
Comp_223_PG_toctextcustom26_text Natus Vincere
Comp_223_PG_toctextcustom27_text Rox.KIS
Comp_223_PG_toctextcustom29_text Sigma.INT
Comp_223_PG_toctextcustom30_text Virtus Pro
Comp_223_PG_suituptextcustom2_text SUIT UP CHALLENGE
Comp_223_PG_suituptextcustom3_text The suit up challenge invol
ves boldness, bravery, a lot of improvisation and the ability to think on your f
eet. Stay tuned for May 11th show, for more details. All we can say for now is t
hat you will have to choose suits for your favorite commentators, not only they
will wear them during Dreamhack Summer, but also they will have to go through so
me hard tasks to prove themselves worthy of the maximum snazzyness!
Comp_223_PG_draskyl_suitupselectionsselection2_description Wha
t suit should Draskyl get
Comp_223_PG_draskyl_suitupselectionsselection2_choices_1 Holla
holla get Dolla'!
Comp_223_PG_draskyl_suitupselectionsselection2_choices_2 Murri
cah!!
Comp_223_PG_shane_suitupselectionsselection2_description What
suit should Shane get
Comp_223_PG_shane_suitupselectionsselection2_choices_1 Color e

xplosion
Comp_223_PG_shane_suitupselectionsselection2_choices_2

Comic s

uit
Comp_223_PG_lumi_suitupselectionsselection2_description What s
uit should Lumi get
Comp_223_PG_lumi_suitupselectionsselection2_choices_1 Casanova
Comp_223_PG_lumi_suitupselectionsselection2_choices_2 Starstru
ck
Comp_223_PG_james_suitupselectionsselection2_description What
suit should James get
Comp_223_PG_james_suitupselectionsselection2_choices_1 God Sav
e the Queen
Comp_223_PG_james_suitupselectionsselection2_choices_2 Going f
ull Commando
Comp_223_PG_lumi_cosplayselectionsselection5_description What
hero should Lumi cosplay as
Comp_223_PG_lumi_cosplaytextcustom2_text Lumi's cosplay
Comp_223_PG_lumi_cosplaytextcustom3_text It's Keeper of the Li
ght!
Comp_223_PG_lumi_cosplaytextcustom4_text Hey everyone! Since y
ou were so awesome and you contributed $100.000 to the prize pool, you get the r
ight of choosing Lumi's cosplay for Dreamhack Summer. You will have until April
13th to vote on which hero you want him to be!.
Comp_223_PG_lumi_cosplaytextcustom5_text The vote has ended an
d, as if the picture in this page was an omen, it was Keeper of the Light by an
overwhelming amount. Out of more than 11000 votes, 1371 people chose KotL. 647 p
eople picked Crystal Maiden, 428 people picked Queen of Pain, although it was ve
toed (shrugs), and 416 people picked Wisp.
Comp_223_PG_milestonestextcustom2_text MILESTONES
Comp_223_PG_milestonestextcustom3_text ASUS ROG DreamLeague
Comp_223_PG_milestonestextcustom4_text STRETCH GOAL REWARDS
Comp_223_PG_milestonestextcustom5_text NEXT GOAL $125,000
Comp_223_PG_milestonestextcustom6_text Hey there! These are th
e 'amazing' stretch goals. Currently you've unlocked a loading screen, battle bo
nus, DreamLeague HUD, Pudge's Offhand Chainsaw Invoker Set and Lumi's Cosplay!.
All these items will be automatically gifted to your account as they become avai
lable.
Comp_223_PG_milestonestextcustom7_text There are also some hid
den stretch goals. For $1 you've unlocked Shane from Ireland! You also unlocked
for $70,000 the Dota Harmony, which will be performed soon (Valve time!) live on
the show. Of course there are more! but we ain't gonna tell you, 'cause.... it'
s a seeeecreeeet! Remember to tell your friends IF THEY BUY A COMPENDIUM, THEY G
ET ALL THE PREVIOUS REWARDS!
Comp_223_PG_milestonestextcustom8_text Click here for more inf
ormation on the player prize pool so far!
Comp_223_PG_standingstextcustom2_text STANDINGS (May 5th)
Comp_223_PG_schedule_covertextcustom2_text WEEKLY SCHEDULES
Comp_223_PG_schedule_covertextcustom3_text THIS IS HOW YOU KNO
W WHO PLAYS IN THE FANTASY LEAGUE THIS WEEK. =)
Comp_223_PG_schedule8textcustom5_text The super weekend will f
eature the last few matches everyone needs to determine their final standings. W
hether it's teams trying to secure first place, clinging to last hopes to get in
to the finals or making sure they don't fall down to 7th place or less, this is
where the group stage ends. After this, the top 6 teams will face each other at
Dreamhack Summer for a shot at a prizepool of over $200,000
Comp_223_PG_schedule7textcustom2_text The Final Countdown
Comp_223_PG_schedule7textcustom3_text Cloud 9 and Empire only
depend on themselves to secure top 2. Cloud 9 has the tie breaker advantage on E
mpire, so if the latter want to finish in first place, they will have to hope th
at Cloud 9 loses one game.

Comp_223_PG_schedule7textcustom4_text Close behind, both Allia


nce and Team Dog are waiting for anyone at the top to slip, and Alliance can for
ce that to happen when they play Empire on Wednesday. Dog on the other hand will
have some tough challenges in Na'vi and RoX.KIS
Comp_223_PG_schedule7textcustom5_text Speaking of Na'vi, them
and EG are only 1 loss away from falling into the dangerous territory below the
6th place. RoX.KIS and Fnatic will be waiting for either of these teams to slip
and if they can be consistent enough, we could have a last minute lead change an
d some surprise upsets.
Comp_223_PG_schedule7textcustom6_text Fnatic, Alliance and Rox
.KIS will play 3 matches. Empire, Team Dog and Na'vi will play two. Cloud 9, VP
and Sigma.INT will only play one.
Comp_223_PG_schedule6textcustom2_text Doing the Math
Comp_223_PG_schedule6textcustom3_text Aside from MYM, already
being eliminated, all teams have a small chance of qualifying still. Having betw
een 4 and 5 matches to play, it looks like 8 wins is going to be the safe number
. Battle for top 2 is also going to be a tough one.
Comp_223_PG_schedule6textcustom4_text Cloud 9 (vs Dog) and Emp
ire (vs C9) only lost one game. Na'vi (Lost twice to Empire), Alliance (L to C9
and VP) and Dog (L to EG and Alliance), are all 6-2. Alliance-Na'vi is going to
be the first match played this week, and that might ruin one of these teams' pos
sibilities of a top 2 finish.
Comp_223_PG_schedule6textcustom5_text Struggling at the bottom
, everyone is hoping on EG (5-4) to keep on losing. Being the only team with mor
e than 2 losses in the top 6, RoX, Fnatic, Liquid, VP and to a lesser extent, Si
gma, can only hope to get a winning streak that allows them to surpass them. EGLiquid on monday will be a must watch.
Comp_223_PG_schedule6textcustom6_text Team Liquid will play 5
matches, Na'vi and VP will play 3. Sigma and Alliance 2, and Team Dog, EG and C9
will play 1.
Comp_223_PG_schedule5textcustom2_text Here come the champions
Comp_223_PG_schedule5textcustom3_text Na'vi has only played 4
games in the Dreamleague so far, but that's going to change soon. Currently 3-1,
Na'vi plays 4 matches this week and they have the chance to share the number 1
spot with Cloud 9. Will the champions go back on full blast
Comp_223_PG_schedule5textcustom4_text Sigma.INT has very littl
e chance to qualify, being 1-5, but they can do their last push in their 3 games
this week. If they defeat Dog, Alliance and Na'vi, they can end with a hopeful
4-5. It's not going to be easy, but everything is at stake!
Comp_223_PG_schedule5textcustom5_text Cloud 9 has two game thi
s week, against a very unpredictable VP and conference rivals EG. Shall they win
one of those, they will be the first team qualified to go to Dreamhack Summer,
since it's mathematically impossible to have 6 teams with more than 8 wins at th
is point of the tournament.
Comp_223_PG_schedule5textcustom6_text Na'vi plays 4 games this
week, Sigma and VP play 3, C9, EG and Empire play 2, and MYM, Rox.KIS, Dog and
Alliance play 1.
Comp_223_PG_schedule4textcustom2_text Not so underdogs
Comp_223_PG_schedule4textcustom3_text Team Dog, one of the las
t teams to qualify for the tournament is looking quite strong recently. Having o
btained victories against teams like EG and Cloud 9, Team Dog has proved that th
ey're no longer a team of 5 friends but actually a real contender to the league.
Comp_223_PG_schedule4textcustom4_text Liquid has a lot to prov
e this week. Having yet failed to get a single victory, they will get 4 opportun
ities this week to do so. With the departure of Brian 'FLUFFNSTUFF' Lee, the tea
m will have to try and find a proper replacement that will help them rise again.
Comp_223_PG_schedule4textcustom5_text MYM, as liquid, has stru
ggled during the first half of the tournament. While their chances to qualify to
the LAN finals are pretty much gone, they will fight to prove they can actually

improve and not to lose their spot for next season.


Comp_223_PG_schedule4textcustom6_text Liquid will play 4 games
this week, MYM 3. Cloud9, Alliance, Rox.KIS and Fnatic 2, VP, Dog and Sigma wil
l play 1 game.
Comp_223_PG_schedule3textcustom2_text Unbeaten juggernauts
Comp_223_PG_schedule3textcustom3_text After 3 entire weeks of
competition, Empire can't seem to be able to lose a match. And even though they
will face two tough opponents in Cloud 9 and Fnatic this week, it feels like the
y can trample through anyone at this point of the competition.
Comp_223_PG_schedule3textcustom4_text Evil Geniuses, on the ot
her hand, are standing in the middle of the pack, but with 3 games on Wednesday
against somewhat accessible opponents (Rox.KIS, Team Dog and Virtus Pro), they w
ill have the chance to define themselves as contenders, strugglers or hopeless.
And they won't have Fear to rely on.
Comp_223_PG_schedule3textcustom5_text This week is also a shor
t week, with only two days of play. next week will, in contrast, feature four da
ys of action, so it's a good time to take a breather because after THAT week is
done, we'll be standing pretty much at the middle of this season's league.
Comp_223_PG_schedule3textcustom6_text Fnatic is the only other
team that will play more than one match this week.
Comp_223_PG_schedule2textcustom2_text NO ROOM FOR FAILURE
Comp_223_PG_schedule2textcustom3_text With 18 games already pl
ayed, the landscape looks divided in 3 sections. The ones fighting for the top s
pots, the guys that need to get a more solid footing, and the teams that need to
get out of the bottom of the pit.
Comp_223_PG_schedule2textcustom4_text Cloud 9, playing 3 games
this week, has the chance to finish the week on top of the world, but they are
facing the only other team that can go 5-0 this week Alliance. Must watch! The o
ther contenders Empire only has one game, and Na'vi is taking the week off.
Comp_223_PG_schedule2textcustom5_text Struggling to get their
first win, Liquid and Dog face each other, as well as Sigma and MYM. Liquid only
gets one match this week, but MYM and Dog get 3 while Sigma gets 2. Some bad re
sults here could spell doom on their chances to qualify for the finals.
Comp_223_PG_schedule2textcustom6_text Rox.KIS, EG and VP wrap
up the week with 2, 1 and 1 match each respectively.
Comp_223_PG_predictionstextcustom2_text WEEKLY PREDICTIONS
Comp_223_PG_predictionstextcustom3_text BECAUSE IT FEELS SO GO
OD TO BE RIGHT
Comp_223_PG_predictionstextcustom5_text Total Score so far
Comp_223_PG_day021_match1selectionsselection1_description Who
is going to win the match
Comp_223_PG_day021_match1selectionsselection1_choices_1 Navi
Comp_223_PG_day021_match1selectionsselection1_choices_2 Dog
Comp_223_PG_day021_match1selectionsselection3_description Whic
h player is going to get First Blood (i.e Kill)
Comp_223_PG_day021_match1selectionsselection3_choices_1 Na'vi
- XBOCT
Comp_223_PG_day021_match1selectionsselection3_choices_2 Na'vi
- Dendi
Comp_223_PG_day021_match1selectionsselection3_choices_3 Na'vi
- Funn1k
Comp_223_PG_day021_match1selectionsselection3_choices_4 Na'vi
- Puppey
Comp_223_PG_day021_match1selectionsselection3_choices_5 Na'vi
- Kuroky
Comp_223_PG_day021_match1selectionsselection3_choices_6 Team D
og - Pajkatt
Comp_223_PG_day021_match1selectionsselection3_choices_7 Team D
og - Fata
Comp_223_PG_day021_match1selectionsselection3_choices_8 Team D

og - MSS
Comp_223_PG_day021_match1selectionsselection3_choices_9

Team D

Comp_223_PG_day021_match1selectionsselection3_choices_10

Team

og - Pas
Dog - Misery
Comp_223_PG_day021_match1selectionsselection5_description Whic
h player is going end up with the most deaths (Lowest position wins tiebreaker)
Comp_223_PG_day021_match2selectionsselection1_choices_1 Sigma
Comp_223_PG_day021_match2selectionsselection3_description Whic
h player is going to get the most kills (Highest position wins tiebreaker)
Comp_223_PG_day021_match2selectionsselection3_choices_1 Fnatic
- Era
Comp_223_PG_day021_match2selectionsselection3_choices_2 Fnatic
- H4nni
Comp_223_PG_day021_match2selectionsselection3_choices_3 Fnatic
- Trixi
Comp_223_PG_day021_match2selectionsselection3_choices_4 Fnatic
- N0tail
Comp_223_PG_day021_match2selectionsselection3_choices_5 Fnatic
- Fly
Comp_223_PG_day021_match2selectionsselection3_choices_6 Sigma
- Sockhska
Comp_223_PG_day021_match2selectionsselection3_choices_7 Sigma
- Mid player (standin)
Comp_223_PG_day021_match2selectionsselection3_choices_8 Sigma
- miGGel
Comp_223_PG_day021_match2selectionsselection3_choices_9 Sigma
- 7ckngmad
Comp_223_PG_day021_match2selectionsselection3_choices_10 Sigma
- Second Support (standin)
Comp_223_PG_day021_match2selectionsselection5_description Whic
h player is going end up with the highest net worth (Highest position wins tiebr
eaker)
Comp_223_PG_day021_match3selectionsselection3_description Whic
h player is going to get the most assists (Highest position wins tiebreaker)
Comp_223_PG_day021_match3selectionsselection3_choices_6 Allian
ce - Loda
Comp_223_PG_day021_match3selectionsselection3_choices_7 Allian
ce - S4
Comp_223_PG_day021_match3selectionsselection3_choices_8 Allian
ce - AdmiralBulldog
Comp_223_PG_day021_match3selectionsselection3_choices_9 Allian
ce - Akke
Comp_223_PG_day021_match3selectionsselection3_choices_10 Allia
nce - EGM
Comp_223_PG_day021_match3selectionsselection5_description How
many kills will H4nni have in total
Comp_223_PG_day021_match3selectionsselection5_choices_1 3 or l
ess
Comp_223_PG_day021_match3selectionsselection5_choices_2 4-6
Comp_223_PG_day021_match3selectionsselection5_choices_3 7-9
Comp_223_PG_day021_match3selectionsselection5_choices_4 10-12
Comp_223_PG_day021_match3selectionsselection5_choices_5 13 or
more
Comp_223_PG_day22_match1selectionsselection3_description Which
player is going to give away first blood (i.edie)
Comp_223_PG_day22_match1selectionsselection3_choices_6 Rox.KIS
- BZZisPerfect
Comp_223_PG_day22_match1selectionsselection3_choices_7 Rox.KIS
- Solo

Comp_223_PG_day22_match1selectionsselection3_choices_8

Rox.KIS

Comp_223_PG_day22_match1selectionsselection3_choices_9

Rox.KIS

Comp_223_PG_day22_match1selectionsselection3_choices_10

Rox.KI

- Sedoy
- yol
S - Goblak
Comp_223_PG_day22_match1selectionsselection5_description Will
Keeper of the Light be banned, picked or none of the above this match
Comp_223_PG_day22_match1selectionsselection5_choices_1 Banned
Comp_223_PG_day22_match1selectionsselection5_choices_2 Picked
Comp_223_PG_day22_match1selectionsselection5_choices_3 None
Comp_223_PG_day22_match2selectionsselection1_choices_2 Empire
Comp_223_PG_day22_match2selectionsselection3_description Which
player is going to get the last kill of the game
Comp_223_PG_day22_match2selectionsselection3_choices_6 Empire
- Silent
Comp_223_PG_day22_match2selectionsselection3_choices_7 Empire
- Resolut1on
Comp_223_PG_day22_match2selectionsselection3_choices_8 Empire
- Mag
Comp_223_PG_day22_match2selectionsselection3_choices_9 Empire
- Vanskor
Comp_223_PG_day22_match2selectionsselection3_choices_10 Empire
- ALWAYSWANNAFLY
Comp_223_PG_day22_match2selectionsselection5_description What
will be the highest killing spree in the game
Comp_223_PG_day22_match2selectionsselection5_choices_1 Killing
Spree (3)
Comp_223_PG_day22_match2selectionsselection5_choices_2 Dominat
ing (4)
Comp_223_PG_day22_match2selectionsselection5_choices_3 Mega Ki
ll (5)
Comp_223_PG_day22_match2selectionsselection5_choices_4 Unstopp
able (6)
Comp_223_PG_day22_match2selectionsselection5_choices_5 Wicked
Sick (7)
Comp_223_PG_day22_match2selectionsselection5_choices_6 Monster
Kill (8)
Comp_223_PG_day22_match2selectionsselection5_choices_7 Godlike
(9)
Comp_223_PG_day22_match2selectionsselection5_choices_8 Beyond
Godlike (10+)
Comp_223_PG_day22_match3selectionsselection3_description Which
player is going to get the most deaths (Highest position wins tiebreaker)
Comp_223_PG_day22_match3selectionsselection5_description Which
player will get to 20cs first
Comp_223_PG_day23_match1selectionsselection3_description Which
player is going end up with the highest net GPM (Highest position wins tiebreak
er)
Comp_223_PG_day23_match1selectionsselection3_choices_6 Cloud 9
- EternalEnvy
Comp_223_PG_day23_match1selectionsselection3_choices_7 Cloud 9
- Singsing
Comp_223_PG_day23_match1selectionsselection3_choices_8 Cloud 9
- Bone7
Comp_223_PG_day23_match1selectionsselection3_choices_9 Cloud 9
- Aui_2000
Comp_223_PG_day23_match1selectionsselection3_choices_10 Cloud
9 - PieLieDie
Comp_223_PG_day23_match1selectionsselection5_description How m

any times will Roshan be killed


Comp_223_PG_day23_match1selectionsselection5_choices_1 0
Comp_223_PG_day23_match1selectionsselection5_choices_2 1
Comp_223_PG_day23_match1selectionsselection5_choices_3 2
Comp_223_PG_day23_match1selectionsselection5_choices_4 3
Comp_223_PG_day23_match1selectionsselection5_choices_5 4 or mo
re
Comp_223_PG_day23_match2selectionsselection3_description Which
player is going end up with the highest net XPM (Highest position wins tiebreak
er)
Comp_223_PG_day23_match2selectionsselection5_description How m
any couriers will die in this game
Comp_223_PG_day23_match2selectionsselection5_choices_4 3 or mo
re
Comp_223_PG_day23_match3selectionsselection1_choices_1 VP
Comp_223_PG_day23_match3selectionsselection1_choices_2 Na'vi
Comp_223_PG_day23_match3selectionsselection3_description Which
player is going to get the last death of the game
Comp_223_PG_day23_match3selectionsselection3_choices_1 VP - Il
lidan
Comp_223_PG_day23_match3selectionsselection3_choices_2 VP - Go
d
Comp_223_PG_day23_match3selectionsselection3_choices_3 VP - Ar
s-Art
Comp_223_PG_day23_match3selectionsselection3_choices_4 VP - Jo
tM
Comp_223_PG_day23_match3selectionsselection3_choices_5 VP - NS
Comp_223_PG_day23_match3selectionsselection5_description How l
ong will the match be
Comp_223_PG_day23_match3selectionsselection5_choices_1 Less th
an 30mins
Comp_223_PG_day23_match3selectionsselection5_choices_2 More th
an 30mins
Comp_223_PG_day23_match3selectionsselection5_choices_3 Exactly
3000
Comp_223_PG_day024_match1selectionsselection1_choices_1 MYM
Comp_223_PG_day024_match1selectionsselection3_choices_1 MYM Unicorn
Comp_223_PG_day024_match1selectionsselection3_choices_2 MYM Ryze
Comp_223_PG_day024_match1selectionsselection3_choices_3 MYM Ace
Comp_223_PG_day024_match1selectionsselection3_choices_4 MYM Cr1t
Comp_223_PG_day024_match1selectionsselection3_choices_5 MYM Link
Comp_223_PG_day024_match3selectionsselection5_description How
many kills will Era have in total
Comp_223_PG_day024_match5selectionsselection1_choices_1 EG
Comp_223_PG_day024_match5selectionsselection3_choices_1 EG - F
ear
Comp_223_PG_day024_match5selectionsselection3_choices_2 EG - A
rteezy
Comp_223_PG_day024_match5selectionsselection3_choices_3 EG - U
niverse
Comp_223_PG_day024_match5selectionsselection3_choices_4 EG - z
ai
Comp_223_PG_day024_match5selectionsselection3_choices_5 EG - p
pd
Comp_223_PG_day024_match6selectionsselection5_description How

many kills will Arteezy have in total


Comp_223_PG_day25_match3selectionsselection1_choices_2 RoX.KIS
Comp_223_PG_day018_match3selectionsselection1_choices_1 Liquid
Comp_223_PG_day018_match3selectionsselection3_choices_1 EG - M
ason
Comp_223_PG_day018_match3selectionsselection3_choices_6 Liquid
- TC
Comp_223_PG_day018_match3selectionsselection3_choices_7 Liquid
- Bulba
Comp_223_PG_day018_match3selectionsselection3_choices_8 Liquid
- Qojqva
Comp_223_PG_day018_match3selectionsselection3_choices_9 Liquid
- Demon
Comp_223_PG_day018_match3selectionsselection3_choices_10 Liqui
d - waytosexy
Comp_223_PG_day19_match1selectionsselection3_choices_3 Team Do
g - Smulgullig (or standin)
Comp_223_PG_day19_match1selectionsselection3_choices_4 Team Do
g - Fogged (or standin)
Comp_223_PG_day19_match1selectionsselection5_description Will
Wraith King be banned, picked or none of the above this match
Comp_223_PG_day19_match2selectionsselection3_choices_7 Sigma FATA (or standin)
Comp_223_PG_day19_match2selectionsselection3_choices_10 Sigma
- Pas (or standin)
Comp_223_PG_day20_match3selectionsselection1_choices_1 Cloud
Comp_223_PG_day015_match2selectionsselection1_choices_2 DOG
Comp_223_PG_day015_match2selectionsselection3_choices_3 Team D
og - Smulgullig
Comp_223_PG_day015_match2selectionsselection3_choices_4 Team D
og - Fogged
Comp_223_PG_day015_match2selectionsselection3_choices_7 Sigma
- FATA
Comp_223_PG_day015_match2selectionsselection3_choices_10 Sigma
- Pas
Comp_223_PG_day015_match3selectionsselection5_description How
many kills will S4 have in total
Comp_223_PG_day16_match1selectionsselection5_description Will
Ember Spirit be banned, picked or none of the above this match
Comp_223_PG_day16_match2selectionsselection3_choices_7 MYM - E
xist
Comp_223_PG_day16_match2selectionsselection3_choices_10 MYM Mini
Comp_223_PG_day011_match1selectionsselection3_choices_7 Team D
og - Demon
Comp_223_PG_day011_match3selectionsselection1_choices_2 Team L
iquid
Comp_223_PG_day011_match3selectionsselection3_choices_9 Liquid
- FLUFFNSTUFF
Comp_223_PG_day011_match3selectionsselection5_description How
many kills will Bulba have in total
Comp_223_PG_day12_match1selectionsselection5_description Will
Invoker be banned, picked or none of the above this match
Comp_223_PG_day15_match3selectionsselection3_choices_1 Sigma Sockshka
Comp_223_PG_day15_match3selectionsselection3_choices_5 Sigma pas
Comp_223_PG_day10_match1selectionsselection1resultinfo_dialog_in
fo Empire won the game in under 31 minutes
Comp_223_PG_day10_match1selectionsselection3resultinfo_dialog_in

fo

Fly got the first blood of the game.


Comp_223_PG_day10_match1selectionsselection5resultinfo_dialog_in
fo Trixi unsurprisingly takes this with 8 deaths
Comp_223_PG_day10_match2selectionsselection1resultinfo_dialog_in
fo Cloud 9 took the game in exactly 33 minutes.
Comp_223_PG_day10_match2selectionsselection3resultinfo_dialog_in
fo Envy with 10 kills.
Comp_223_PG_day10_match2selectionsselection5resultinfo_dialog_in
fo Envy once again with 792GPM.
Comp_223_PG_day10_match3selectionsselection5_description How m
any kills will Loda have in total
Comp_223_PG_day11_match1selectionsselection1resultinfo_dialog_in
fo EG got this game in just over 40 minutes.
Comp_223_PG_day11_match1selectionsselection3resultinfo_dialog_in
fo NS was the first player to die in the game.
Comp_223_PG_day11_match1selectionsselection5_description Will
Visage be banned, picked or none of the above this match
Comp_223_PG_day11_match1selectionsselection5resultinfo_dialog_in
fo Visage was picked by EG in this game.
Comp_223_PG_day11_match2selectionsselection1resultinfo_dialog_in
fo Woof woof!
Comp_223_PG_day11_match2selectionsselection3resultinfo_dialog_in
fo Fogged was the lucky dog
Comp_223_PG_day11_match2selectionsselection5resultinfo_dialog_in
fo Surprisingly no one went past Dominating.
Comp_223_PG_day11_match3selectionsselection1resultinfo_dialog_in
fo EG defeated Rox.KIS in under 25 minutes
Comp_223_PG_day11_match3selectionsselection3resultinfo_dialog_in
fo Yol got 4 deaths.
Comp_223_PG_day11_match3selectionsselection5resultinfo_dialog_in
fo Mason did, however, since he was not one of the options, the next one to ge
t to 20cs was Universe.
Comp_223_PG_day7_match1selectionsselection1resultinfo_dialog_inf
o After some remakes, Rox.KIS beat Sigma in under 50 minutes
Comp_223_PG_day7_match1selectionsselection3resultinfo_dialog_inf
o 7ckngmad got first blood by killing yol on the top lane.
Comp_223_PG_day7_match1selectionsselection5resultinfo_dialog_inf
o yol was the player with the most deaths, with 7 of those.
Comp_223_PG_day7_match2selectionsselection1resultinfo_dialog_inf
o Empire won the game in 2626.
Comp_223_PG_day7_match2selectionsselection3resultinfo_dialog_inf
o Silent got the most kills with 8.
Comp_223_PG_day7_match2selectionsselection5resultinfo_dialog_inf
o Silent had the highest GPM with 610.
Comp_223_PG_day7_match3selectionsselection1resultinfo_dialog_inf
o Team Dog took the win in 34 minutes.
Comp_223_PG_day7_match3selectionsselection3resultinfo_dialog_inf
o Smulgullig had 10 assists. So did MSS and Pajkatt, but Smulgullig is a highe
r position than them.
Comp_223_PG_day7_match3selectionsselection5_description How ma
ny kills will EternalEnvy have in total
Comp_223_PG_day7_match3selectionsselection5resultinfo_dialog_inf
o Envy had mercy and only had 2 kills.
Comp_223_PG_day8_match1selectionsselection1resultinfo_dialog_inf
o C9 took the match in 28 minutes.
Comp_223_PG_day8_match1selectionsselection3resultinfo_dialog_inf
o Envy-sama gave away first blood!
Comp_223_PG_day8_match1selectionsselection5resultinfo_dialog_inf
o Visage was banned in the first round.
Comp_223_PG_day8_match2selectionsselection1resultinfo_dialog_inf

EG took the match in 53 minutes.


Comp_223_PG_day8_match2selectionsselection3resultinfo_dialog_inf
o Universe got the last kill.
Comp_223_PG_day8_match2selectionsselection5resultinfo_dialog_inf
o Wicked Sick.
Comp_223_PG_day8_match3selectionsselection1resultinfo_dialog_inf
o Cloud9 defeated Alliance in 4048.
Comp_223_PG_day8_match3selectionsselection3resultinfo_dialog_inf
o s4 had 10 deaths.
Comp_223_PG_day8_match3selectionsselection5resultinfo_dialog_inf
o Singsing did it!
Comp_223_PG_day9_match1selectionsselection1resultinfo_dialog_inf
o Rox.Kis beat MYM in 53 minutes.
Comp_223_PG_day9_match1selectionsselection3resultinfo_dialog_inf
o BZZ (633) got 792gpm.
Comp_223_PG_day9_match1selectionsselection5resultinfo_dialog_inf
o Roshan was killed 4 times.
Comp_223_PG_day9_match2selectionsselection1resultinfo_dialog_inf
o The doggies got the match in 2420.
Comp_223_PG_day9_match2selectionsselection3resultinfo_dialog_inf
o Pajkatt ended with 508xpm.
Comp_223_PG_day9_match2selectionsselection5resultinfo_dialog_inf
o No couriers were harmed in the making of this game.
Comp_223_PG_day9_match3selectionsselection1resultinfo_dialog_inf
o Sigma got the game in 65 minutes and 12 seconds.
Comp_223_PG_day9_match3selectionsselection3resultinfo_dialog_inf
o Exist got the last kill of the game.
Comp_223_PG_day5_match1selectionsselection1resultinfo_dialog_inf
o VP took the game in just over 26 minutes in a convincing fashion.
Comp_223_PG_day5_match1selectionsselection3resultinfo_dialog_inf
o Since it said last kill and not last before gg, Era takes it, killing Illida
n 1 second before the game is over.
Comp_223_PG_day5_match1selectionsselection5_description Which
player is going end up with the most assists (Highest position wins tiebreaker)
Comp_223_PG_day5_match1selectionsselection5resultinfo_dialog_inf
o Jotm Finished with the most assists with a total of 8.
Comp_223_PG_day5_match2selectionsselection1resultinfo_dialog_inf
o Alliance pretty much stomped liquid in 21 minutes.
Comp_223_PG_day5_match2selectionsselection3_description What w
ill be the highest GPM in the game
Comp_223_PG_day5_match2selectionsselection3_choices_1 399 or l
ess
Comp_223_PG_day5_match2selectionsselection3_choices_2 400 to 4
99
Comp_223_PG_day5_match2selectionsselection3_choices_3 500 to 5
99
Comp_223_PG_day5_match2selectionsselection3_choices_4 600 to 6
99
Comp_223_PG_day5_match2selectionsselection3_choices_5 700 to 7
99
Comp_223_PG_day5_match2selectionsselection3_choices_6 800 or m
ore
Comp_223_PG_day5_match2selectionsselection3resultinfo_dialog_inf
o S4 had 578GPM this game.
Comp_223_PG_day5_match2selectionsselection5_description Which
player will end up with the most XPM (Highest position wins tiebreaker)
Comp_223_PG_day5_match2selectionsselection5resultinfo_dialog_inf
o S4 ruled with 523XPM
Comp_223_PG_day5_match3selectionsselection1resultinfo_dialog_inf
o Fnatic took the game in 49 minutes after being behind by almost 10k gold.

Comp_223_PG_day5_match3selectionsselection3_description How ma
ny kills will the top killer in the game have
Comp_223_PG_day5_match3selectionsselection3_choices_1 4 or les
s
Comp_223_PG_day5_match3selectionsselection3_choices_2 5 to 7
Comp_223_PG_day5_match3selectionsselection3_choices_3 8 to 10
Comp_223_PG_day5_match3selectionsselection3_choices_4 11 to 13
Comp_223_PG_day5_match3selectionsselection3_choices_5 14 to 16
Comp_223_PG_day5_match3selectionsselection3_choices_6 17 or mo
re
Comp_223_PG_day5_match3selectionsselection3resultinfo_dialog_inf
o 3 heroes had 11 kills
Comp_223_PG_day5_match3selectionsselection5_description Which
player is going end up with the most CS (Highest position wins tiebreaker)
Comp_223_PG_day5_match3selectionsselection5resultinfo_dialog_inf
o TC had 425cs on his Luna.
Comp_223_PG_day6_match1selectionsselection1resultinfo_dialog_inf
o EG got the match after almost 40 minutes.
Comp_223_PG_day6_match1selectionsselection3_description Which
player is going to destroy the first tower
Comp_223_PG_day6_match1selectionsselection3_choices_11 No one
Comp_223_PG_day6_match1selectionsselection3resultinfo_dialog_inf
o Creeps got the first tower. Everyone loses. Next time I'll add a 'creeps' op
tion
Comp_223_PG_day6_match1selectionsselection5_description Which
player is going end up with the least GPM (Lowest position wins tiebreaker)
Comp_223_PG_day6_match1selectionsselection5resultinfo_dialog_inf
o Pas with only 190gpm.
Comp_223_PG_day6_match2selectionsselection1resultinfo_dialog_inf
o Cloud 9 won the classic NA match in just under 42 minutes.
Comp_223_PG_day6_match2selectionsselection3_description How ma
ny barracks will the losing team have left by GG call
Comp_223_PG_day6_match2selectionsselection3_choices_5 4
Comp_223_PG_day6_match2selectionsselection3_choices_6 5
Comp_223_PG_day6_match2selectionsselection3_choices_7 6
Comp_223_PG_day6_match2selectionsselection3resultinfo_dialog_inf
o Both bottom and top raxes were still alive by GG call.
Comp_223_PG_day6_match2selectionsselection5resultinfo_dialog_inf
o Eternal Envy got an 8-0 streak before dying for the first time (and getting
a 9th kill less than half a second later).
Comp_223_PG_day6_match3selectionsselection1resultinfo_dialog_inf
o Empire dominated the match winning in 18 minutes.
Comp_223_PG_day6_match3selectionsselection3_description Which
player is going to get to 20cs first
Comp_223_PG_day6_match3selectionsselection3resultinfo_dialog_inf
o Illidan got to 20cs in 338 mins.
Comp_223_PG_day6_match3selectionsselection5_description How ma
ny times will Roshan die
Comp_223_PG_day6_match3selectionsselection5_choices_5 4 or plu
s
Comp_223_PG_day6_match3selectionsselection5resultinfo_dialog_inf
o Empire got the only roshan kill of the game.
Comp_223_PG_day6_match3selectionsselection6_description test
Comp_223_PG_highlightstextcustom2_text VIDEO HIGHLIGHTS
Comp_223_PG_highlightstextcustom3_text AND SOME LOWLIGHTS AS W
ELL
Comp_223_PG_mad_interviewtextcustom1_text Interview with Sigma
.7ckngmad
Comp_223_PG_aui_interviewtextcustom1_text Interview with C9.Au
i_2000

Comp_223_PG_misery_interviewtextcustom1_text

Interview with Do

g.Misery
Comp_223_PG_mag_interviewtextcustom1_text

Interview with Empir

e.Mag
Comp_223_PG_pyrion_interviewtextcustom1_text

Interview with Py

rion Flax
Comp_223_PG_tc_interviewtextcustom1_text

Interview with Liquid

.TC
Comp_223_PG_xboct_interviewtextcustom1_text

Interview with Na'

Comp_223_PG_notail_interviewtextcustom1_text

Interview with Fn

vi.XBOCT
atic.Notail
Comp_223_PG_s4_interviewtextcustom1_text

Interview with Allian

ce.S4
Comp_223_PG_lumi_covertextcustom2_text LUMI'S WATCHLIST
Comp_223_PG_lumi_covertextcustom3_text SKIPPED THE WEEK LUMI T
ELLS YOU WHERE THE GOOD STUFF IS!
Comp_223_PG_lumi_1textcustom1_text Na'vi - Fnatic Meepo is bac
k!
Comp_223_PG_lumi_1textcustom2_text Week 1
Comp_223_PG_lumi_1textcustom3_text One of the more impressive
feats in Dota is re-inventing a 10 year old game. In Dreamleague's opening match
of Navi vs Fnatic, N0tail played Meepo as a support, something that has never b
een done before. While other supports can pressure lanes, none can do so at a gl
obal scale, all the while maintaining steady experience and gold gain. N0tail di
splayed an impressive Meepo game full of roaming, ganking and Blink Dagger initi
ating. With Meepo being such a rare pick, it's unlikely that other teams will ex
periment with support Meepo; however, this game gives a glimpse what the hero is
truly capable of.
Comp_223_PG_lumi_2textcustom1_text Fnatic Liquid Someone will
get the Axe!
Comp_223_PG_lumi_2textcustom3_text In Week 2's Fnatic vs Team
Liquid match up, we get to see Axe played in a competitive environment. This gam
e does an excellent job in showcasing Axe's strengths and weaknesses. Early on,
Bulba's Axe was able to maraude through the map and find kills despite diving in
to 2 or 3 of Fnatic's heroes. However, due to Axe's weak scaling, as midlate gam
e rolled around, Axe's effectiveness fell off quickly. This is one of the few in
teresting case study of Axe, and it deserves a look for any Axe fans.
Comp_223_PG_lumi_3textcustom1_text Sigma - Rox.KIS Remake pls!
Comp_223_PG_lumi_3textcustom3_text Disregarding the controvers
ies that surrounded the game, Sigma vs Rox.kis is one of the most unique games i
n Dota history. Rox.kis started out the game strong by securing multiple outer t
owers and Roshan, and came knocking with a pre-20 minute rax push. Up against an
insanely farmed Lycan and Nature's Prophet, itemless Shadow Fiend and Slardar w
ere Sigma's cores. What came after this point was a series of the most amazing d
efenses I have ever witness as a Dota caster. Fata's Shadow Fiend was, as Drasky
l pointed out, the embodiment of Power, utilizing one of the most creative Shado
w Fiend item build ever. Though Fata is not the Dreamleague MVP during week 3, h
e's won me over in this game. A must watch.
Comp_223_PG_hot_for_meta_covertextcustom2_text HOT FOR META
Comp_223_PG_hot_for_meta_covertextcustom3_text WHADDAYA THINK
THE META'S GONNA LOOK LIKE THIS YEAR
Comp_223_PG_hot_for_meta_3textcustom3_text WEEK 4
Comp_223_PG_hot_for_meta_3textcustom30_text March 24 - 30
Comp_223_PG_hot_for_meta_3textcustom4_text NO RATS ALLOWED.
Comp_223_PG_hot_for_meta_3textcustom5_text The metagame finall
y seems to stabilize. But this week has been surprisingly tricky for some of the
usually most successful heroes.
Comp_223_PG_hot_for_meta_3textcustom6_text The staples Ancient
Apparition and Shadow Shaman are becoming everyone's favorite supports with 82

and 63 games this week (55% and 57% winrate respectively) Nyx, with his versatil
ity, was also seen in 67 games and sports a 51% winrate.
Comp_223_PG_hot_for_meta_3textcustom7_text The successful Push
is the name of the game, and it's not surprising that Luna (83% in 42 games), C
hen (70% in 20) and Lycan (67% in 49) are reigning supreme. What's more. When 2
of these heroes played in the same team, they were 8-0 this week.
Comp_223_PG_hot_for_meta_3textcustom8_text The losers Split pu
shers on the other hand, are doing terrible this week. Clinkz only has a 16% win
rate in 12 games, Nature's Prophet has 33% in 57 and Storm, granted, more than j
ust a split pusher, has 25% winrate in 39 matches. Stick with your team!
Comp_223_PG_hot_for_meta_3textcustom9_text Irrelevant! Only 4
heroes that are in CM weren't picked nor banned at all this week. KOTL, Spirit B
reaker, Phantom Assassin and Bloodseeker, not even in CD tournaments! Icefrog bu
ff plz!
Comp_223_PG_hot_for_meta_2textcustom3_text WEEK 3
Comp_223_PG_hot_for_meta_2textcustom30_text March 17 - 23
Comp_223_PG_hot_for_meta_2textcustom4_text WELCOME TO THE JUNG
LE
Comp_223_PG_hot_for_meta_2textcustom5_text Lots of movement ar
ound this week. Centaur became fashionable again, Batrider gives us reasons to f
ear him and Mirana keeps hitting arrows.
Comp_223_PG_hot_for_meta_2textcustom6_text The staples Ancient
Apparition is still on top with 78 games this week. Batrider got a burst of att
ention with 77, but both heroes sport sub 47% winrates. Mirana, with 60 games, h
owever is at a healthy 55%.
Comp_223_PG_hot_for_meta_2textcustom7_text The successful Visa
ge was ridiculously good this week with a 73% winrate in 44 matches. Shadow Sham
an followed closely with 70% in 43, while the surprise of the week is Centaur th
at has won 18 of its 28 games (64%).
Comp_223_PG_hot_for_meta_2textcustom8_text The losers The jung
le is a horrible place to live in these days. Enchantress had a horrible 2-13 we
ek (13%), while Chen barely managed to grasp 31% in 16 games. Shadow Demon, a ro
aming support that sinergizes well with those 2, shares Chen's record.
Comp_223_PG_hot_for_meta_2textcustom9_text Relevant! It was In
voker's turn to be the only hero with more than 50% bans, with 65.3% and picked
or banned in 93% of games, same as Ancient Apparition. Nyx is a far second, with
48% bans, but being banned or picked in 85% of games. Nyx and Ember Spirit foll
ow suit. Lifestealer, a former powerhouse, is now completely ignored in 50% of g
ames.
Comp_223_PG_hot_for_meta_1textcustom3_text WEEK 2
Comp_223_PG_hot_for_meta_1textcustom30_text March 10 - 16
Comp_223_PG_hot_for_meta_1textcustom4_text EMBRACING DIVERSITY
Comp_223_PG_hot_for_meta_1textcustom5_text In this weekly colu
mn, we will analyze the metagame and see what has been trening during each week
of the tournament in the competitive scene.
Comp_223_PG_hot_for_meta_1textcustom6_text The staples Ancient
Apparition (56 games) Doom (49) and Nyx (42) are the three top picks of the wee
k, and they are paying off, with all 3 sporting exactly 57.1% winrates.
Comp_223_PG_hot_for_meta_1textcustom7_text The successful Dazz
le (69% winrate in 36 games) as well as Slardar and Shadow Shaman (both with 68%
winrate in 25 games) are the best heroes this week.
Comp_223_PG_hot_for_meta_1textcustom8_text The losers Naga Sir
en (5-10), Lich (4-10) and Dragon Knight (4-12), former first picksbans were the
heroes with worst winrates and more than 10 picks this week. Badge of honor for
Bristleback who sported a slick 0-6.
Comp_223_PG_hot_for_meta_1textcustom9_text Relevant! Invoker w
as picked or banned in 89.3% of games this week, and was the only hero with an a
bove 50% ban rate. On the other side, only 8 heroes in CM weren't picked nor ban
ned at all this week. Meepo was picked 3 times, 1 victory and 2 losses
Comp_223_PG_teams_and_playerstextcustom2_text TEAMS AND PLAYER

S
Comp_223_PG_teams_and_playerstextcustom3_text

LOOK HOW PRETTY

THEY ARE!

ESL One Frankfurt 2014


Comp_1248_PG_openingtextcustom1_text Get your ticket and join
thousands of fans live in Frankfurt!
Comp_1248_PG_openingtextcustom2_text www.esl-one.com
Comp_1248_PG_toctextcustom1_text Table Of Contents
Comp_1248_PG_toctextcustom2_text INTRODUCTION
Comp_1248_PG_toctextcustom3_text 01 Cover
Comp_1248_PG_toctextcustom4_text 02 Opening Page
Comp_1248_PG_toctextcustom5_text 03 Table of Contents
Comp_1248_PG_toctextcustom6_text ESL ONE FRANKFURT
Comp_1248_PG_toctextcustom7_text 05 Teaser Trailer
Comp_1248_PG_toctextcustom8_text 06 Event Info
Comp_1248_PG_toctextcustom9_text 07 The Teams
Comp_1248_PG_toctextcustom10_text STRETCH GOALS
Comp_1248_PG_toctextcustom11_text 09 Compendium Stretch Goals
Comp_1248_PG_toctextcustom12_text 10 Battle Point Booster
Comp_1248_PG_toctextcustom13_text 11 ESL ONE Loading Screen
Comp_1248_PG_toctextcustom14_text 12 ESL ONE HUD Skin
Comp_1248_PG_toctextcustom15_text 13 Jagged Vision Ward
Comp_1248_PG_toctextcustom16_text 14 Jagged Vision Ward - Vide
o Preview
Comp_1248_PG_toctextcustom17_text 15 Eclipse Monolith Totem
Comp_1248_PG_toctextcustom18_text 16 Eclipse Monolith Totem Video Preview
Comp_1248_PG_toctextcustom19_text 17 Bonds of Madness Lifestea
ler Set
Comp_1248_PG_toctextcustom20_text 18 Bonds of Madness Lifestea
ler Set - Video Preview
Comp_1248_PG_toctextcustom24_text QUALIFIERS
Comp_1248_PG_toctextcustom25_text 35 Qualification Info - Amer
icas
Comp_1248_PG_toctextcustom26_text 36 Qualification Info - Euro
pe
Comp_1248_PG_toctextcustom27_text 37 Qualification Info - Asia
Comp_1248_PG_toctextcustom28_text 38 Qualification Info - Chin
a
Comp_1248_PG_toctextcustom29_text THE TEAMS
Comp_1248_PG_toctextcustom30_text 40 Alliance
Comp_1248_PG_toctextcustom31_text 41 Natus Vincere
Comp_1248_PG_toctextcustom33_text 43 Fnatic
Comp_1248_PG_toctextcustom34_text PREDICTIONS
Comp_1248_PG_toctextcustom35_text 49 Prediction Scores
Comp_1248_PG_toctextcustom36_text 50 Hero Predictions
Comp_1248_PG_toctextcustom37_text 51 Tournament Predictions
Comp_1248_PG_toctextcustom38_text 52 Team Predictions
Comp_1248_PG_toctextcustom39_text 53 Player Predictions
Comp_1248_PG_toctextcustom40_text INTERVIEWS
Comp_1248_PG_toctextcustom41_text 20 ESL One Interviews Index
Comp_1248_PG_toctextcustom42_text 21-33 Red Moon Workshop Inte
rview
Comp_1248_PG_toctextcustom43_text 44 Evil Geniuses
Comp_1248_PG_toctextcustom44_text 42 Mousesports
Comp_1248_PG_toctextcustom45_text 45 Invictus Gaming

Comp_1248_PG_toctextcustom46_text 46 Cloud 9
Comp_1248_PG_toctextcustom47_text 47 Vici Gaming
Comp_1248_PG_splash_eventtextcustom2_text THE BEST TEAMS, TENS
OF THOUSANDS OF FANS, ONE DEFINING MOMENT
Comp_1248_PG_trailertextcustom1_text ESL One Frankfurt Teaser
Trailer
Comp_1248_PG_eventinfotextcustom1_text ESL One Frankfurt 2014
Comp_1248_PG_eventinfotextcustom2_text On June 28th and 29th,
the Commerzbank-Arena in Frankfurt, Germany will be transformed into a haven for
Dota 2 fans. The best teams in the world will fight it out in front of thousand
of fans for a prize pool of US $150,000, set to increase even more thanks to co
mmunity funding.
Comp_1248_PG_eventinfotextcustom3_text Get your ticket and joi
n thousands of fans live at the event on esl-one.com
Comp_1248_PG_teamstextcustom1_text The Teams
Comp_1248_PG_teamstextcustom2_text Eight teams will make it to
the ESL One Frankfurt this June, two of them received a direct invite to the to
urnament while six have to fight their way through difficult qualifiers.
Comp_1248_PG_teamstextcustom3_text Invited
Comp_1248_PG_teamstextcustom4_text Europe
Comp_1248_PG_teamstextcustom5_text Asia
Comp_1248_PG_teamstextcustom6_text Americas
Comp_1248_PG_splash_stretchgoalstextcustom2_text SUPPORT ESL O
NE FRANKFURT AND UNLOCK NEW GOODIES
Comp_1248_PG_stretchgoalstextcustom1_text Compendium Stretch G
oals
Comp_1248_PG_stretchgoalstextcustom2_text LEVEL
Comp_1248_PG_stretchgoalstextcustom3_text ONE
Comp_1248_PG_stretchgoalstextcustom4_text TWO
Comp_1248_PG_stretchgoalstextcustom5_text THREE
Comp_1248_PG_stretchgoalstextcustom6_text FOUR
Comp_1248_PG_stretchgoalstextcustom7_text FIVE
Comp_1248_PG_stretchgoalstextcustom8_text SIX
Comp_1248_PG_stretchgoalstextcustom12_text PRIZE
Comp_1248_PG_stretchgoalstextcustom13_text Battle Point Booste
r
Comp_1248_PG_stretchgoalstextcustom14_text Loading Screen
Comp_1248_PG_stretchgoalstextcustom15_text HUD Skin
Comp_1248_PG_stretchgoalstextcustom16_text Jagged Vision Ward
Comp_1248_PG_stretchgoalstextcustom17_text Earthshaker Totem
Comp_1248_PG_stretchgoalstextcustom18_text Bonds of Madness Li
festealer Set
Comp_1248_PG_stretchgoalstextcustom22_text UNLOCK
Comp_1248_PG_stretchgoalstextcustom23_text $150,000
Comp_1248_PG_stretchgoalstextcustom24_text $160,000
Comp_1248_PG_stretchgoalstextcustom25_text $170,000
Comp_1248_PG_stretchgoalstextcustom26_text $185,000
Comp_1248_PG_stretchgoalstextcustom27_text $190,000
Comp_1248_PG_stretchgoalstextcustom28_text $200,000
Comp_1248_PG_stretchgoalstextcustom32_text Current Prizepool
Comp_1248_PG_stretchgoalstextcustom33_text $%prizepool%
Comp_1248_PG_stretchgoalstextcustom36_text Next Stretch Goal I
n
Comp_1248_PG_stretchgoalstextcustom37_text $%prizepool_togo%
Comp_1248_PG_stretchgoalstextcustom34_text External prizepool
tracking site
Comp_1248_PG_stretchgoalstextcustom35_text Click on a tier to
see more information.
Comp_1248_PG_stretch1textcustom2_text Use this item to increas
e the rate at which you earn Battle Points by 125% for 6 days. Additionally, you

will grant other players a stacking 25% bonus to their Battle Points rate.
Comp_1248_PG_stretch1textcustom3_text Back To Compendium Stret
ch Goals
Comp_1248_PG_stretch2textcustom1_text ESL ONE Loading Screen
Comp_1248_PG_stretch2textcustom2_text Thousands of fans, the b
est Dota 2 teams, One defining moment. Our journey to Frankfurt begins here. In
the distance lies the arena where one team will be crowned the ultimate champion
.
Comp_1248_PG_stretch3textcustom1_text ESL ONE HUD Skin
Comp_1248_PG_stretch3textcustom2_text Thousands of fans, the b
est Dota 2 teams, One defining moment. The ESL One HUD will accompany players an
d fans alike on their journey to Frankfurt this year. The HUD features a minimal
ist look, custom daynight cycle and custom lighting layers.
Comp_1248_PG_stretch4textcustom2_text This mysterious ward has
witnessed the rise and fall of civilizations for aeons, and continues it's watc
h over the battlefield. Unbeknownst to it's wielders, this relic serves a master
unknown to man. Inscribed on the blade is a small passage reading There is only
glory in death.
Comp_1248_PG_stretch4textcustom4_text Video Preview
Comp_1248_PG_stretch4videotextcustom1_text Jagged Vision Ward
Video Preview
Comp_1248_PG_stretch5textcustom1_text Eclipse Monolith Totem
Comp_1248_PG_stretch5textcustom2_text Raigor Stonehoof's monol
ith draws it's power from the rays of the sun and the moon, imbuing it with the
energy to counter the creeping corruption of Dire forces. Forged by a secret ord
er of Nishai weapon smiths, it's a formidable armament feared by those who dwell
in the shadows.
Comp_1248_PG_stretch5videotextcustom1_text Eclipse Monolith To
tem Video Preview
Comp_1248_PG_stretch7textcustom1_text Bonds Of Madness Set
Comp_1248_PG_stretch7textcustom2_text To lose one's own body,
have your will shattered and have your life force imprisoned within that of a cu
rsed abomination is a steep price to pay, yet that is the fate that befell a cer
tain wizard who underestimated the madness of N'aix. Two minds as one and resign
ed to his fate, the vengeful wizard beckoned his vessel to cover his body with a
rmor and unleash unspeakable horror on anyone who crossed his path. Within his t
wisted mind, a thought echoes over and over again I will share my pain with you.
Comp_1248_PG_stretch7videotextcustom1_text Bonds Of Madness Se
t Video Preview
Comp_1248_PG_splash_interviewstextcustom2_text ESL ONE INTERVI
EWS FROM AROUND THE DOTA 2 SCENE
Comp_1248_PG_interviewstextcustom1_text ESL One Interviews
Comp_1248_PG_interviewstextcustom2_text RED MOON WORKSHOP
Comp_1248_PG_interviewstextcustom3_text • Red Moon Vlog
ESL Compendium Items (Behind the Scenes)
Comp_1248_PG_interviewstextcustom4_text • Interview With
The Red Moon Workshop pt. 1
Comp_1248_PG_interviewstextcustom5_text • Interview With
The Red Moon Workshop pt. 2
Comp_1248_PG_interviewstextcustom6_text • Interview With
The Red Moon Workshop pt. 3
Comp_1248_PG_interviewstextcustom7_text • Interview With
The Red Moon Workshop pt. 4
Comp_1248_PG_interviewstextcustom8_text • Interview With
The Red Moon Workshop pt. 5
Comp_1248_PG_interviewstextcustom9_text • Interview With
The Red Moon Workshop pt. 6
Comp_1248_PG_interviewstextcustom10_text • Interview Wit
h The Red Moon Workshop pt. 7
Comp_1248_PG_interviewstextcustom11_text • Interview Wit

h The Red Moon Workshop pt. 8


Comp_1248_PG_interviewstextcustom12_text • Interview Wit
h The Red Moon Workshop pt. 9
Comp_1248_PG_interviewstextcustom13_text • Interview Wit
h The Red Moon Workshop pt. 10
Comp_1248_PG_interviewstextcustom14_text • Interview Wit
h The Red Moon Workshop pt. 11
Comp_1248_PG_interviewstextcustom15_text • Interview Wit
h The Red Moon Workshop pt. 12
Comp_1248_PG_redmoonvideotextcustom1_text Red Moon Vlog ESL Co
mpendium Items (Behind the Scenes)
Comp_1248_PG_redmoon1textcustom1_text Interview With The Red M
oon Workshop pt. 1
Comp_1248_PG_redmoon1textcustom2_text The ESL One Frankfurt Co
mpendium just hit the Dota 2 in-game store, with the Red Moon Workshop having cr
eated some amazing items for it. We got in touch and asked them a few questions
about their work and the life of a workshop artist.
Comp_1248_PG_redmoon1textcustom3_text ESL Hello, guys - could
you introduce yourself to us for those who don't already know you
Comp_1248_PG_redmoon1textcustom4_text Bounch Hi! I'm Bounch. I
'm the 3D artist for Red Moon. My primary job here is to encourage Andrew's craz
y ideas and to make sure Oroboros develops a nervous twitch from the concept fee
dback I give him. Really, though, I build the cosmetics in 3D and paint them up
for use in the game. It's a tough but rewarding practice.
Comp_1248_PG_redmoon1textcustom5_text Oroboros Hello, I'm Orob
oros and I'm the dedicated 2D artist for Red Moon, along with a half dozen other
tasks (marketing, talking to clients, taking care of the social aspects of Red
Moon). My primary job is to drive Bounch crazy with overly detailed concepts tha
t exceed poly limits and convince Andrew to commit to impossible SFM projects.
Comp_1248_PG_redmoon1textcustom6_text Andrew I'm Andrew Helene
k, animator of Red Moon Workshop.
Comp_1248_PG_redmoon2textcustom1_text Interview With The Red M
oon Workshop pt. 2
Comp_1248_PG_redmoon2textcustom2_text ESL How did you all meet
Comp_1248_PG_redmoon2textcustom3_text Bounch I can field this
one. It starts with Polycount. We were all members of the website and had each i
ndividually decided to attempt making cosmetics. I had done one with a close fri
end for the Polycount contest in December 2012 and really enjoyed making art for
a game I really enjoyed, so I decided to continue doing more, looking for more
people to collab with.
Comp_1248_PG_redmoon2textcustom4_text Through a friend of the
site I was introduced to Oroboros, hearing that he was looking for someone to wo
rk with for the 3D side. After talking, we decided I would do the Lycan set he h
ad originally concepted for the Polycount contest. We managed to finish without
hating each other at the end so we decided to work together more. During all of
this, I had gone to the GDC Polycount party (yes, lots of Polycount here, haha)
and while I was sitting at the bar I found myself in conversation with someone t
hat was also involved in Dota 2 cosmetics along with his friend Andrew.
Comp_1248_PG_redmoon2textcustom5_text I went over to the table
where Andrew was sitting and introduced myself, letting him know how much of a
fan I was of Cluckles. He responded kindly saying that he really liked the Phant
om Lancer set I had done for the contest, which got us to talking about a future
collaboration. It seemed obvious enough to me at that point to combine our skil
l sets, introduce Andrew and Oroboros, and wreak some havoc together.
Comp_1248_PG_redmoon2textcustom6_text Oroboros Primarily out o
f frustration. I was trying to break into the Dota 2 scene but was unable to fin
d a reliable modeler to bring my concepts to life. One after the other they'd di
sappear halfway through the process, which made me wonder if I'd ever find a rel
iable partner. I happened to be working at the same company as the head of Polyc
ount, who heard out my frustrations and amicably introduced me to Bounch and the

Polycount community. Following a few months of collaboration with Bounch, I was


also introduced to Andrew, who came in to address our animation needs.
Comp_1248_PG_redmoon3textcustom1_text Interview With The Red M
oon Workshop pt. 3
Comp_1248_PG_redmoon3textcustom2_text ESL What did you all do
before you started work as workshop artists and what made you decide to go full
time
Comp_1248_PG_redmoon3textcustom3_text Bounch I've been in the
game industry as a 3D artist since 2007. After dabbling in the workshop first ha
nd for close to a year, I decided I was having way too much fun to only be doing
it part time. It was all I thought about. That, and it was really tough to cons
tantly be doing 16 hour days for so long though to be fair that hasn't changed as
of yet.
Comp_1248_PG_redmoon3textcustom4_text Oroboros I worked in the
game industry for six years or so, with my last job being at Sony working on a
next gen project that unfortunately got canceled. Following the end of that proj
ect, I decided to give full-time Dota 2 workshop a shot as the freedom it offere
d from a typical 9-5 job was undeniable. I'd been following Valve's workshop sce
ne since TF2 but missed that boat. I wasn't going to take chances this time!
Comp_1248_PG_redmoon3textcustom5_text Andrew I was a student,
believe it or not. It was my senior year of college and I constantly faced the l
ooming worry of "what do I do once I'm out of academia" Conveniently,
with all that extra time on my hands, I put it all into the workshop, and, needl
ess to say, it paid off. As far as me going full time, it just happened naturall
y - there was never a moment where I made a decision to go full time.
Comp_1248_PG_redmoon4textcustom1_text Interview With The Red M
oon Workshop pt. 4
Comp_1248_PG_redmoon4textcustom2_text ESL Could you describe t
he content creation process for an item a bit
Comp_1248_PG_redmoon4textcustom3_text Oroboros I come in at th
e beginning, middle and end of the process typically. I typically try to come up
with a tidbit of lore for each item before starting the concepting process. Whe
n a concept feels good, it typically goes to Bounch and we usually have a feedba
ck phase where I get a chance to do paintovers of the model in its WIP state. Wh
en the model is completed, I typically collaborate with Andrew and Bounch to pos
e the set and get a Marmoset render for illustrations and other marketing materi
als.
Comp_1248_PG_redmoon4textcustom4_text Bounch Once Oroboros fee
ls confident in his design of the current item, he then passes it off to me. I d
o slight revisions based on the triangle budget we have available to make it wit
h then start off with the modeling. My primary programs for this phase are Maya
and Zbrush, to block out and then detail the model respectively. Once I'm happy
with how the high resolution sculpt looks, I take it into a program such as Topo
Gun or Maya to create the game resolution mesh.
Comp_1248_PG_redmoon4textcustom5_text This can sometimes be di
fficult due to the polygon limitations imposed by the game engine, but with enou
gh thought and some trickery we can make most things work without going too insa
ne. After this mesh is made, I then paint it up using Photoshop and 3D Coat befo
re rigging and previewing in the game. If it's a ward or courier, I will pass of
f the mesh before I start texturing so Andrew can begin his process of bringing
it to life.
Comp_1248_PG_redmoon4textcustom6_text Andrew Covering just my
end, the animation side of things. Once Bounch sends me a 3D model, I put bones
inside it and create controls to influence those bones. Think of it like a virtu
al puppet, and I'm its puppeteer creating the illusion of life. But before I ani
mate it, I make sure to find some reference, something from the real world I can
use to base the animations off of to make them more relatable and grounded. Aft
er I finished the animations, I start testing everything in the game, making sur
e it works as intended. I get some final critiques from other artists, apply any
feedback, polish everything up then finalize and ship it to the workshop.

Comp_1248_PG_redmoon5textcustom1_text Interview With The Red M


oon Workshop pt. 5
Comp_1248_PG_redmoon5textcustom2_text ESL Can you take us thro
ugh the day in your life
Comp_1248_PG_redmoon5textcustom3_text Bounch Haha, right now T
his might be a bit boring of an answer, but it usually consists of waking up, wo
rking, taking a small break for food, maybe playing a game of Dota or CSGO, work
ing, and then going back to sleep to repeat it all tomorrow. I must say it does
feel a bit strange waking up right when the sun is going down sometimes, but rig
ht now it's all about getting cosmetics done so the players have cool stuff to u
se in game. I'm hoping to make more time in the future to pursue my traditional
art and music interests but for now Dota has a firm grip on me.
Comp_1248_PG_redmoon5textcustom4_text Oroboros At the moment i
t's an absolute seesaw, but the average day so far starts late in the afternoon
and goes till early morning. We've been working with so many international organ
izations that it's become necessary to stay up late to keep the communication ch
annels open and our clients happy. I typically reserve a few hours to spend time
with my family and get some exercise before heading over to the office to spend
a day cranking out concepts. During breaks we try to get outside and enjoy Aust
in (when we can) and play CSGO or Dota.
Comp_1248_PG_redmoon5textcustom5_text Andrew It's hard to defi
ne a day. The only constant is that I animate whenever I'm awake while taking br
eaks to play whatever video game everyone else is playing at the moment. I don't
really do anything else outside of that - I live and breathe my work.
Comp_1248_PG_redmoon6textcustom1_text Interview With The Red M
oon Workshop pt. 6
Comp_1248_PG_redmoon6textcustom2_text ESL How do you guys come
up with the ideas for the content you create Do you have any specific inspirati
on sources
Comp_1248_PG_redmoon6textcustom3_text Bounch For me it's a bit
easier since I'm usually fed concepts, but I have ideas too, you know! A lot of
my inspiration comes from places like Polycount, CGHub (RIP) and lately Pintres
t thanks to the way you can sort and browse through reference that's already bee
n gathered and manicured by people looking for the same type of inspiration. Som
eone even made a board specifically for Dota reference
Comp_1248_PG_redmoon6textcustom4_text httpwww.pinterest.combun
nypartydota-2-workshop-inspiration
Comp_1248_PG_redmoon6textcustom5_text Classic fantasy art such
as Frank Frazetta also gives my creative energy a nice boost in a positive dire
ction when I need it.
Comp_1248_PG_redmoon6textcustom6_text Oroboros I'm constantly
buying art books, browsing websites like Tumblr, Pinterest, deviantART or any ot
her art website I can use to keep myself visually 'fueled' and fresh. Also, refe
rencing lore and browsing existing workshop submissions for heroes is a fun way
to get the juices flowing. I spend a lot of time on the Dota 2 wiki.
Comp_1248_PG_redmoon6textcustom7_text Andrew Anywhere and ever
ywhere. I find that my best inspiration and ideas come from when I separate myse
lf from the world and simply shut my brain off.
Comp_1248_PG_redmoon7textcustom1_text Interview With The Red M
oon Workshop pt. 7
Comp_1248_PG_redmoon7textcustom2_text ESL Who has or claims to
have the toughest job among you
Comp_1248_PG_redmoon7textcustom3_text Bounch I think each of u
s would make that claim. Though to be honest, it's always going to change depend
ing on what we're working on at the time. No part of the process can really be c
onsidered easy', and we all respect each other's talents. Except for Andrew - I'm
pretty sure he thinks he's the king.
Comp_1248_PG_redmoon7textcustom4_text Andrew Hahaha, we all ha
ve our own difficulties when dealing with the workshop - it's never a smooth pro
cess, but the lack of animation guidelines in general makes my job even more dif

ficult.
Comp_1248_PG_redmoon7textcustom5_text Oroboros It really depen
ds on the project and client. Every step of the 'chain' in our process comes wit
h its own set of very unique challenges. My main job is to deliver a design that
the community will love, which has been a learning experience all its own.
Comp_1248_PG_redmoon8textcustom1_text Interview With The Red M
oon Workshop pt. 8
Comp_1248_PG_redmoon8textcustom2_text ESL The ESL One Frankfur
t Lifestealer set received responses from the community both positive as well as
critical. How does community feedback impact the designcreation process
Comp_1248_PG_redmoon8textcustom3_text Bounch Community feedbac
k can affect the result quite a lot, but it's a difficult line to draw sometimes
since everyone has their own opinions on what's good or not. We take everything
into consideration when sharing things publicly for feedback, but we have to be
picky on what we implement, not only for aesthetic value but to make sure it is
feasible to achieve in game.
Comp_1248_PG_redmoon8textcustom4_text Oroboros It's all about
the community - we always submit our stuff to social channels to get feedback. I
'm always gauging reactions on items we release, and apply the feedback in the h
ope of making our current or next creation better. Sometimes we have to take thi
ngs with a grain of salt as it's easy to be swayed by a vocal few over the silen
t majority.
Comp_1248_PG_redmoon8textcustom5_text Andrew It's hard to judg
e. Most of the time, the feedback you receive will be one of two things, with a
very small minority offering anything you can directly use. You create something
they don't like, you get a Reddit post saying don't implement this and it gets
flamed into the ground, or you create something they do like and you get ASCII s
pammed.
Comp_1248_PG_redmoon8textcustom6_text It's less about communit
y feedback and more about studying the trends of which items are loved and which
are hated and using that data to your advantage to create something players wan
t. There are always exceptions, but that's usually the case more times than not.
Comp_1248_PG_redmoon9textcustom1_text Interview With The Red M
oon Workshop pt. 9
Comp_1248_PG_redmoon9textcustom2_text ESL Next to item creatio
n, you also have to come up with a bit of lore around it. Do you base this of ex
isting lore in Dota 2 or do you look elsewhere
Comp_1248_PG_redmoon9textcustom3_text Bounch I get most of my
ideas for lore from what's available on the Dota 2 main website, and an awesome
thread on dev.dota2 that has breakdowns of every hero and their relationship wit
h the world and other heroes. It's a great resource and I've learned a ton - it'
s honestly really fun to see how fleshed out the universe feels, at least consid
ering my original expectations for a game like this. Unfortunately it seems Valv
e has decided to remove the lore snippets from the store, though I'm hoping it's
only temporary.
Comp_1248_PG_redmoon9textcustom4_text Oroboros It's all about
spinning off existing lore! I rarely deviate from Valve's lore, as there's plent
y to go off. We always try to tie our submissions to locations and backstory pro
vided by Valve and the community.
Comp_1248_PG_redmoon9textcustom5_text Andrew There is a fantas
tic mega thread on the dev.dota2 which provides everything about the lore for ju
st about anything. While we do look elsewhere, we usually make sure it makes sen
se in relation to the big picture in which the Dota universe exists.
Comp_1248_PG_redmoon10textcustom1_text Interview With The Red
Moon Workshop pt. 10
Comp_1248_PG_redmoon10textcustom2_text ESL What's your own fav
orite item to have worked on or created and which one is your favorite in the en
tire workshop
Comp_1248_PG_redmoon10textcustom3_text Bounch My favorite item
I have done is probably our Red Panda Snaggletooth courier we did last year. He's

not in yet, but we have our fingers crossed for some day soon! I also quite lik
e our ward Omij, the Sentinel of Knowledge and still have a soft spot for my first
set, Ancestor's Pride for Phantom Lancer.
Comp_1248_PG_redmoon10textcustom4_text There are SO many excel
lent entries that I couldn't pick a single favorite. A few standouts for me thou
gh are DonDon's Father of Dragons Dragon Knight set, OniZaphk's Blessings of the Et
ernal Eclipse Luna set, and Motenai's Jewels of the Teardrop Ice Phantom Lancer set
. Again, there's tons of fantastic stuff out there and I encourage everyone to e
xplore the workshop because you never know what treasure you might find off the
front page. Remember to vote!
Comp_1248_PG_redmoon10textcustom5_text Oroboros In terms of an
item we worked on, there's a few but the Snaggletooth courier is probably my fa
vorite one yet. The concept just came together seamlessly, we had plenty of time
to spend on it and everyone just loved it. As for a set someone else created, t
he Twin Blades set for Bounty Hunter by Motenai and Vidotto, which hasn't gone i
n yet unfortunately. Honestly, though, there's so much good stuff waiting to go
in from a ton of talented artists that it kind of blows my mind. Too many pendin
g submissions to count.
Comp_1248_PG_redmoon10textcustom6_text Andrew My own Easily Cl
uckles the Brave, it was more or less my introduction to the workshop and the re
ason why I'm where I am today. As far as in the whole workshop, that's impossibl
e to answer, there are way too many submissions that are absolutely fantastic an
d it would be an injustice to pick out just one.
Comp_1248_PG_redmoon11textcustom1_text Interview With The Red
Moon Workshop pt. 11
Comp_1248_PG_redmoon11textcustom2_text ESL What would your bes
t advice be to people looking to start creating items themselves
Comp_1248_PG_redmoon11textcustom3_text Bounch I would say firs
t to decide what you think you'd enjoy doing most. Learn as much as you can abou
t the subject you decide to pursue and surround yourself with it. There are lots
of great learning resources on the internet such as Polycount, Eat 3D, 3dmotive
, and Gnomon Workshop. Regardless of which you choose, you can't go wrong with d
rawing every day.
Comp_1248_PG_redmoon11textcustom4_text Oroboros Figure out ahe
ad of time if you're going to treat it like a hobby or something more serious. G
o to Polycount, surround yourself with like-minded creators and do your best. Do
n't give up after the first submission, expect a wait to get that first item in.
It's kind of a tough, ever-evolving scene to break into, but I've learned that
persistence pays off eventually.
Comp_1248_PG_redmoon11textcustom5_text Andrew Become insane, h
aha. Consistently doing the same thing over and over and expecting a different r
esult is the only reason I achieved anything. More specific advice, jump on Poly
count, search tutorials on YouTube, anything that can advance your skills is wha
t you need to do better yourself. Make sure you find time every day to put into
it, whether it's an hour or a whole day - it's way better than nothing.
Comp_1248_PG_redmoon12textcustom1_text Interview With The Red
Moon Workshop pt. 12
Comp_1248_PG_redmoon12textcustom2_text ESL Is there anything y
ou'd like to say to all the fans of your work or the new ones you've just gained
Comp_1248_PG_redmoon12textcustom3_text Bounch I just want to s
ay thanks to everyone for supporting the workshop and making all of this possibl
e. It's an incredible new avenue for people to interact and get involved with th
e game, and for us to be able to contribute content to something we love and see
people get enjoyment out of it is an absolute dream. Thank you so much!
Comp_1248_PG_redmoon12textcustom4_text Oroboros Thank you to t
he community for supporting us throughout this interesting journey into uncharte
d waters. I'd also like to make a plea to anyone reading this to dig a little de
eper into the workshop to find fresh submissions from other talented creators an
d show them your support.
Comp_1248_PG_redmoon12textcustom5_text It's not all about the

front page and the top three - there's a ton of really cool work that goes unnot
iced, which has always bugged me. And more than anything thanks to Polycount for
putting us on the correct path and the helpful artists and individuals who have
offered advice and guidance along the way.
Comp_1248_PG_redmoon12textcustom6_text Andrew I love you all.
Comp_1248_PG_redmoon12textcustom7_text Be sure to like the Red
Moon Workshop Facebook page if you're interested in seeing future updates, cosm
etics and more
Comp_1248_PG_redmoon12textcustom8_text httpwww.facebook.comRed
MoonDota
Comp_1248_PG_splash_qualifierstextcustom2_text FOUR REGIONS CO
MPETE FOR THE REMAINING SIX SLOTS TO THE MAIN EVENT IN FRANKFURT
Comp_1248_PG_americastextcustom1_text Qualification Info Ameri
cas
Comp_1248_PG_americastextcustom2_text STAGE ONE
Comp_1248_PG_americastextcustom3_text NO LIMIT OPEN BRACKETS
Comp_1248_PG_americastextcustom4_text Zero size limit - Everyo
ne allowed
Comp_1248_PG_americastextcustom5_text 4 Slots
Comp_1248_PG_americastextcustom6_text STAGE TWO
Comp_1248_PG_americastextcustom7_text MAIN QUALIFIER
Comp_1248_PG_americastextcustom8_text 4 Seeded + 4 Slots [Open
Bracket]
Comp_1248_PG_americastextcustom9_text 1 Slot to the Main Event
Comp_1248_PG_europetextcustom1_text Qualification Info Europe
Comp_1248_PG_europetextcustom8_text 12 Seeded + 4 Slots [Open
Bracket]
Comp_1248_PG_europetextcustom9_text 3 Slots to the Main Event
Comp_1248_PG_asiatextcustom1_text Qualification Info Asia
Comp_1248_PG_asiatextcustom5_text 2 Slots
Comp_1248_PG_asiatextcustom8_text 6 Seeded + 2 Slots [Open Bra
cket]
Comp_1248_PG_chinatextcustom1_text Qualification Info China
Comp_1248_PG_chinatextcustom3_text 8 INVITED TEAMS
Comp_1248_PG_chinatextcustom4_text The top teams in China
Comp_1248_PG_chinatextcustom7_text 2ND & 3RD SEEDED INTO ASIAN
FINALS
Comp_1248_PG_chinatextcustom8_text To compete for the final sp
ot
Comp_1248_PG_splash_teamstextcustom2_text TEAM PROFILES FOR TH
E MAIN EVENT ATTENDEES
Comp_1248_PG_alliancetextcustom1_text Alliance
Comp_1248_PG_alliancetextcustom2_text The Alliance took the Do
ta 2 scene by storm with their creation in 2013. With exemplary play and tactica
l superiority, the team won tournament after tournament and wrote their name in
the history books winning The International 3.
Comp_1248_PG_navitextcustom1_text Natus Vincere
Comp_1248_PG_navitextcustom2_text Natus Vincere is one of the
most consistent teams in the world. Created in 2010, the team won The Internatio
nal 1 and proceeded to perform incredibly in each major tournament they attended
afterwards.
Comp_1248_PG_mousesportstextcustom1_text Mousesports
Comp_1248_PG_mousesportstextcustom2_text Mousesports is the cu
rrent team's name but the majority of you will know them as Team Dog. Made up of
a mixture of players from Sigma.int and LGD.int, the squad quickly proved their
strength and went head to head with the best. Mousesport's amazing run in the E
uropean Qualifiers allowed them to secure a position at ESL One Frankfurt.
Comp_1248_PG_fnatictextcustom1_text Fnatic
Comp_1248_PG_fnatictextcustom2_text Fnatic is one of the most
consistent teams in Dota 2. The team has stuck together through good and bad and

still stand together defeating opponent after opponent. Made up of some of the
most notable people in the competitive Dota 2 scene, they are a fan favorite at
any tournament they attend. Fnatic secured their position at ESL One Frankfurt t
hrough the European Qualifier.
Comp_1248_PG_egtextcustom1_text Evil Geniuses
Comp_1248_PG_egtextcustom2_text Evil Geniuses has been a longs
tanding Dota 2 team for a number of years now, their most recent roster has argu
ably been their strongest iteration so far after picking up SADBOYS earlier this
year. The team is filled with a great deal of individual skill and can rival th
e best when it comes to team play. After their strong performance at StarLadder
and the ESL One Frankfurt American Qualifier, all eyes are on the team to take h
ome to victory for North America. Will ESL One Frankfurt be 2ez4rtz
Comp_1248_PG_igtextcustom1_text Invictus Gaming
Comp_1248_PG_igtextcustom2_text Champions of the International
2, Invictus Gaming is a team that has fought in many battles throughout the yea
r. After a dissapointing result at The International 3, the team went through so
me changes but found eachother again. Back to their old form, they look to teach
everyone else a lesson and prove that the chinese might is here to stay. Invict
us Gaming qualified for ESL One Frankfurt through the Chinese Qualifier defeatin
g Invictus & LGD Gaming.
Comp_1248_PG_cloud9textcustom1_text Cloud 9
Comp_1248_PG_cloud9textcustom2_text Cloud 9's journey in Dota
2 is quite new, but the team is filled with experienced players as well as a ton
of potential. Their rise to fame was boosted by their amazing performance at ML
G Columbus and the personalities within the team. Wheter you enjoy their goofy a
ttitude or not, the team has proven itself multiple times to be one of the best
in the world and capable of going toe to toe with the best. Defeating Team Empir
e in the European qualifier secured them the final European slot for ESL One Fra
nkfurt.
Comp_1248_PG_vicitextcustom1_text Vici Gaming
Comp_1248_PG_vicitextcustom2_text Vici Gaming have been runnin
g one of the more stable top tier rosters in the Chinese scene after choosing to
not make any roster changes in the big shuffle earlier this year. The team were
able to take the final slot of ESL One Frankfurt after coming back from a one g
ame deficit against LGD in the best of five series winning three games in a row
in a very convincing fashion. The champions of EMS One Fall will look to defend
their title at Frankfurt with the help of rOtk's fear inducing shouting. The sta
dium awaits for his mighty roar.
Comp_1248_PG_splash_predictionstextcustom2_text MAKE YOUR PRED
ICTIONS FOR THE MAIN EVENT
Comp_1248_PG_predictionstextcustom1_text Predictions
Comp_1248_PG_predictionstextcustom2_text YOUR SCORE
Comp_1248_PG_predictionstextcustom3_text XX 48
Comp_1248_PG_predictionstextcustom4_text HERO
Comp_1248_PG_predictionstextcustom5_text XX 12
Comp_1248_PG_predictionstextcustom6_text TOURNAMENT
Comp_1248_PG_predictionstextcustom8_text TEAM
Comp_1248_PG_predictionstextcustom10_text PLAYER
Comp_1248_PG_predictionstextcustom12_text COMMUNITY AVERAGE
Comp_1248_PG_predictionstextcustom22_text All predictions are
now unlocked. Please make your predictions before the main event starts on the 2
8th June!
Comp_1248_PG_heropredictionstextcustom1_text Hero Predictions
Comp_1248_PG_heropredictionstextcustom2_text ESL ONE FRANKFURT
- MAIN EVENT
Comp_1248_PG_heropredictionsselectionscustom_select1_description
Most Picked Hero
Comp_1248_PG_heropredictionsselectionscustom_select2_description
Most Banned Hero
Comp_1248_PG_heropredictionsselectionscustom_select3_description

Hero With The Most Kills


Comp_1248_PG_heropredictionsselectionscustom_select4_description
Hero With The Most Deaths
Comp_1248_PG_heropredictionsselectionscustom_select5_description
Hero With The Most First Bloods
Comp_1248_PG_heropredictionsselectionscustom_select6_description
Hero With The Most Ultra Kills
Comp_1248_PG_heropredictionsselectionscustom_select7_description
Total Unique Heroes Played
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_1
Less than 50
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_2
51 - 55
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_3
56 - 60
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_4
61 - 65
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_5
66 - 70
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_6
71 - 75
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_7
76 - 80
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_8
81 - 85
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_9
86 - 90
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_10
91 - 95
Comp_1248_PG_heropredictionsselectionscustom_select7_choices_11
More than 96
Comp_1248_PG_tournamentpredictionstextcustom1_text Tournament
Predictions
Comp_1248_PG_tournamentpredictionsselectionscustom_select1_descr
iption Shortest Match
Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choic
es_1 Less than 10 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choic
es_2 Between 10 and 15 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choic
es_3 Between 15 and 20 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choic
es_4 Between 20 and 25 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select1_choic
es_5 Longer than 25 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select2_descr
iption Longest Match
Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choic
es_1 Less than 60 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choic
es_2 Between 60 and 70 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choic
es_3 Between 70 and 80 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choic
es_4 Between 80 and 90 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choic
es_5 Between 90 and 100 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choic
es_6 Between 100 and 110 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choic

es_7
es_8
iption
es_1
es_2
es_3
es_4
es_5
es_6
iption
es_1
es_2
es_3
es_4
es_5
es_6
es_7
iption
es_1
es_2
es_3
es_4
es_5
es_6
iption
es_1
es_2
es_3
es_4
es_5

Between 110 and 120 Minutes


Comp_1248_PG_tournamentpredictionsselectionscustom_select2_choic
Longer than 120 Minutes
Comp_1248_PG_tournamentpredictionsselectionscustom_select3_descr
Total Divine Rapiers Purchased
Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choic
No Divine Rapiers Purchased
Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choic
1 Divine Rapier Purchased
Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choic
2 Divine Rapiers Purchased
Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choic
3 Divine Rapiers Purchased
Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choic
4 Divine Rapiers Purchased
Comp_1248_PG_tournamentpredictionsselectionscustom_select3_choic
5 or more Divine Rapiers Purchased
Comp_1248_PG_tournamentpredictionsselectionscustom_select4_descr
Total Roshans Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choic
Less than 10 Roshans Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choic
Between 11 and 15 Roshans Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choic
Between 16 and 20 Roshans Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choic
Between 21 and 25 Roshans Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choic
Between 26 and 30 Roshans Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choic
Between 31 and 35 Roshans Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select4_choic
More than 36 Roshans Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select5_descr
Total Couriers Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choic
No Couriers Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choic
1 Courier Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choic
2 Couriers Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choic
3 Couriers Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choic
4 Couriers Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select5_choic
5 or more Couriers Killed
Comp_1248_PG_tournamentpredictionsselectionscustom_select6_descr
Total Allied Heroes Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choic
No Allied Heroes Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choic
1 Allied Hero Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choic
2 Allied Heroes Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choic
3 Allied Heroes Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choic
4 Allied Heroes Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select6_choic

es_6

5 or more Allied Heroes Denied


Comp_1248_PG_tournamentpredictionsselectionscustom_select7_descr
iption Total Aegises Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choic
es_1 No Aegises Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choic
es_2 1 Aegis Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choic
es_3 2 Aegises Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choic
es_4 3 Aegises Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choic
es_5 4 Aegises Denied
Comp_1248_PG_tournamentpredictionsselectionscustom_select7_choic
es_6 5 or more Aegises Denied
Comp_1248_PG_teampredictionstextcustom1_text Team Predictions
Comp_1248_PG_teampredictionsselectionscustom_select1_description
ESL One Frankfurt Overall Winner
Comp_1248_PG_teampredictionsselectionscustom_select2_description
ESL One Frankfurt Runner Up
Comp_1248_PG_teampredictionsselectionscustom_select3_description
Team That Plays The Most Amount Of Unique Heroes
Comp_1248_PG_teampredictionsselectionscustom_select4_description
Team That Plays The Least Amount Of Unique Heroes
Comp_1248_PG_playerpredictionstextcustom1_text Player Predicti
ons
Comp_1248_PG_playerpredictionsselectionscustom_select1_descripti
on Highest GPM (Single Match)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
Alliance - s4 (Gustav Magnusson)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
Alliance - AdmiralBulldog (Henrik Ahnberg)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
Alliance - Loda (Jonathan Berg)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_4
Alliance - Akke (Joakim Akterhall)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_5
Alliance - EGM (Jerry Lundqvist)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_6
C9 - EternaLEnVy (Jacky Mao)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_7
C9 - SingSing (Weh Sing)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_8
C9 - bOne7 (Pittner Armand)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_9
C9 - Aui_2000 (Kurtis Ling)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
0 C9 - pieliedie (Johan Astrom)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
1 EG - Mason (Mason Venne)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
2 EG - Arteezy (Artour Babaev)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
3 EG - Universe (Saahil Arora)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
4 EG - zai (Ludwig Wahlberg)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
5 EG - ppd (Peter Dager)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
6 Fnatic - Fly (Tal Aizik)

7
8
9
0
1
2
3
4
5
6
7
8
9
0
1
2
3
4
5
6
7
8
9
0
on
on
on
on
on
on

Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
Fnatic - N0tail (Johan Sundstein)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
Fnatic - Era (Adrian Kryezui)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_1
Fnatic - H4nn1 (Kai Hanbueckers)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
Fnatic - Trixi (Kalle Saarinen)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
IG - Luo (Luo Yinqi)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
IG - Ferrari_430 (Luo Feichi)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
IG - YYF (Jiang Cen)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
IG - ChuaN (Wong Hock Chuan)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
IG - Faith (Zeng Hongda)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
Mousesports - Pajkatt (Per Anders Olsson Lille)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
Mousesports - FATA (Adrian Trinks)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
Mousesports - MMS (Arif Anwar)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_2
Mousesports - MiSeRy (Rasmus Filipsen)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
Mousesports - paS (Pascal Lohmeier)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
Na'vi - Puppey (Clement Ivanov)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
Na'vi - XBOCT (Alexander Dashkevich)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
Na'vi - Dendi (Danil Ishutin)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
Na'vi - Funn1k (Gleb Lipatnikov)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
Na'vi - KuroKy (Kuro Salehi Takhasomi)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
VG - Sylar (Liu Jiajun)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
VG - Super! (Xie Junhao)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
VG - rOtk (Bai Fan)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_3
VG - Fenrir (Lu Chao)
Comp_1248_PG_playerpredictionsselectionscustom_select1_choices_4
VG - fy (Xu Linsen)
Comp_1248_PG_playerpredictionsselectionscustom_select2_descripti
Highest XPM (Single Match)
Comp_1248_PG_playerpredictionsselectionscustom_select3_descripti
Most CS (Single Match)
Comp_1248_PG_playerpredictionsselectionscustom_select4_descripti
Most Kills (Single Match)
Comp_1248_PG_playerpredictionsselectionscustom_select5_descripti
Most Deaths (Single Match)
Comp_1248_PG_playerpredictionsselectionscustom_select6_descripti
Most Amount Of Unique Heroes Played
Comp_1248_PG_playerpredictionsselectionscustom_select7_descripti
Least Amount Of Unique Heroes Played

Crate_Open_Have_Key
You Own 1
Crate_Open_Buy_Key
Buy and Open
Crate_Open_Now
Open Now
Crate_Browse_Signatures Browse Signatures
Crate_Select_Signature Select Signature
Crate_Browse_Signatures_Text
OR add an official signature to
your treasure!
Crate_Signatures_Upsell Available as an officially autographed i
tem!
Crate_SignatureUpsell

Available as an officially autographed i

tem!
Crate_No_Dupe
Each time you open this treasure
you will receive %s1 of these items. You will not receive duplicates.
Crate_Dupe
Each time you open this treasure
you will receive %s1 of these items, randomly. You may receive duplicates.
Crate_Random_Bonus
Random Bonus Rewards
Crate_Common
Common
Crate_Rare
Rare
Crate_Very_Rare
Very Rare
Crate_Extremely_Rare
Extremely Rare
Crate_Ultra_Rare
Ultra Rare
Crate_Required_To_Open Required to Open
Crate_Not_Revealed
The contents of this treasure has not be
en revealed yet!
Crate_Already_Unlocked Already Unlocked
Crate_Already_Unlocked_Desc
This treasure is unlocked and ma
y be opened at any time.
Crate_Purchase_And_Open Purchase Treasure
Crate_Purchase_And_Open_Desc
Purchase this treasure and you w
ill receive one of the sets listed above. Each time you purchase the treasure yo
u will earn a different set. Your treasure also has a chance of containing the r
are items listed to the left.
Crate_Requires_Compendium
Requires Compendium
Crate_Requires_Compendium_Desc
This treasure is associa
ted with a specific tournament. Purchasing this treasure requires ownership of t
hat tournament's compendium.
Crate_EscalatingOdds_Title Escalating Odds
Crate_EscalatingOdds_Text The chances of receiving a {streasure_
item_text} item from this treasure improve with each one you open.
Crate_EscalatingOdds_Description When you see a drop with the Es
calating Icon, your chances of receiving it improve with each corresponding trea
sure you open. Open more treasures to make your own fate!
dota_frontpage_updates_new

NEW

league_tier_1
AMATEUR
league_tier_2
PROFESSIONAL
league_tier_3
PREMIUM
league_location_1
North America
league_location_2
South America
league_location_3
Europe
league_location_4
Russia
league_location_5
China
league_location_6
South-East Asia
league_premium_desc
Premium Leagues divert a portion of thei
r in-game ticket sales directly into their prize pool.

dota_frontpage_sale_details

%s1n%s2nSale ends in %s3

Store_ItemType_HeroItem
Store_ItemType_HeroSet
Store_ItemType_TypedBundle
Store_ItemType_Tournament
Store_ItemType_TournamentPass
Store_ItemType_Bundle
Store_ItemType_Tool
Store_ItemType_Treasure_Seal

%s1 %s2 Piece


%s1 Set
%s1 Bundle
Tournament
Tournament Pass
Bundle
Tool
Treasure Seal

Compendium_popup_nocompendium
t have a Compendium yet!
Compendium_popup_notrightnow

It appears that you don'


View Next

Compendium_tenhero_challenge1
10 HERO CHALLENGE
Compendium_dailyhero_challenge DAILY HERO CHALLENGE

Compendium_ConfirmRerollHeroesDesc
You may only reroll your
Heroes once. Only uncompleted Heroes will be rerolled.
Compendium_RerollYes
Yes, rer
oll my Heroes
DOTA_NewPlayerQuestion_Title

WELCOME

TO DOTA 2
DOTA_PlayerOriginQuestion_Question
To improve your game ex
perience, please share your familiarity with Dota 2 and similar games
DOTA_PlayerOriginQuestion_BeginnerButton I'm a beginner.
DOTA_PlayerOriginQuestion_RTSButton
I've played RTS games.
DOTA_PlayerOriginQuestion_MOBAButton
I've played a game simi
lar to Dota 2.
DOTA_PlayerOriginQuestion_Dota2Button
I've played Dota 2.
DOTA_PlayerOriginQuestion_MOBAExplanation Select the game you ar
e most comfortable with
DOTA_OtherGames_LOL
League of Legends
DOTA_OtherGames_DOTA
DotA 1
DOTA_OtherGames_HON
Heroes of Newerth
DOTA_OtherGames_Smite
Smite
DOTA_OtherGames_Other
Another Game
DOTA_PlayerOriginQuestion_ConfirmationButton
LET'S PLAY
DOTA_PlayerOriginQuestion_ConfirmationTutorial As a player new
to Dota, you may be interested in the tutorials under the Training section of th
e Play tab. They're a great first step towards dominating other players around t
he globe.
DOTA_PlayerOriginQuestion_ConfirmationSettings Your keybindings
and options are now set to the most commonly used settings for players with you
r experience. You can customize these at any time by clicking on the settings i
con.
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t balance account not found.


RequestBalanceAccountNotLinked Failed to request account balanc
e your account is not linked to Perfect World.
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e. Please try again later.
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count balance request. Please try again later.
DOTA_CurrentBalance
Balance %s1
DOTA_ItemPrice Item Price %s1
DOTA_ItemPrice_ImmediatePurchase
Buy Now %s1
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Recharge Account
DOTA_PurchaseItem
Purchase Item
DOTA_PurchaseInProgress_Title Purchase In Progress
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Your purchase request has been s
ent to Perfect World.
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request. Dota servers may be offline. You should try your purchase again later.
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to the purchase request. Please try again later.
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We were unable to initia
te a purchase with Perfect World at this time. Please try again later.
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There are insuff
icient funds in your Perfect World account to complete the purchase. Please rech
arge your account and try again.
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You do not satis
fy the prerequisites for purchasing that item.
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Success
DOTA_ImmediatePurchase_Success_Text
Purchase completed succe
ssfully! Your items will appear in the Armory shortly.
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Requesting Balance
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Requesting your Perfect World ac
count balance...
DOTA_Compendium_StretchGoal1
DOTA_Compendium_StretchGoal2
DOTA_Compendium_StretchGoal3
DOTA_Compendium_StretchGoal4
DOTA_Compendium_StretchGoal5
DOTA_Compendium_StretchGoal6
DOTA_Compendium_StretchGoal7
DOTA_Compendium_StretchGoal8
DOTA_Compendium_StretchGoal9
DOTA_Compendium_StretchGoal10
DOTA_Compendium_StretchGoal11
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DOTA_Compendium_StretchGoal13
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DOTA_Compendium_StretchGoal16
DOTA_Compendium_StretchGoal17
DOTA_Compendium_StretchGoal18
DOTA_Compendium_StretchGoal19
DOTA_Compendium_StretchGoal20
DOTA_Compendium_StretchGoal21
DOTA_Compendium_StretchGoal22

Evolving Battle Point Booster


Loading Screen Treasures
Arcana Vote
International HUD
Solo Championship Vote
All Random Deathmatch Game Mode
Immortal Treasures
Emoticons
Mini-Pudge Exclusive Courier
New Music
1v1 Mid-Only Match Making
Special Environmental Effects
Base Customization
Daily Hero Challenge
Alternate Voice Vote
Favorite Hero Challenge
Model Update Vote
Multi-Kill Banner
Afterparty Broadcast
New Upgraded Creeps
A-Z Challenge Support
Victory Prediction Taunt

Compendium_LiveGame_Seal
LIVE GAME!
Compendium_LiveGame_InProgress Live Game In Progress!
DOTA_Compendium_Compendium_Popup_StretchgoalReached

Reward Released
DOTA_Compendium_Compendium_Popup_StretchgoalReached_Desc
A Stretch Goal reward is now available to all Compendium users!
DOTA_Compendium_Compendium_Popup_StretchgoalReachedView Awesome!
DOTA_Compendium_Compendium_Popup_StretchgoalNoCompendium
It appears that you don't have a Compendium yet
DOTA_Compendium_Profile_False
This player has not activated t
heir International 2015 Compendium
DOTA_Compendium_DailyHero_TimeRemaining TIME UNTIL NEXT ROLL
DOTA_Compendium_DailyHero_RollAvailable ROLL FOR A NEW HERO
DOTA_CIGO_Timescale
DOTA_CIGO_GPM
DOTA_CIGO_XPM
DOTA_CIGO_ShowGPM
DOTA_CIGO_ShowXPM
DOTA_CIGO_GPMAVG

Timescale
Gold Earned
XP Earned
Show Gold
Show XP
Average Gold Ear

ned
DOTA_CIGO_XPMAVG

Average XP Earne

d
DOTA_CIGO_Finished
FINISHED
DOTA_CIGO_Discard
Ignore this game
(don't save stats data)
DOTA_CIGO_DiscardAYS
Ignoring this game will
cause it not to contribute to your overall averages.
DOTA_CIGO_Discarded
Game being ignored. Stat
s will not be saved.
DOTA_CIGO_Starting
STATS ANALYSIS WAITING F
OR GAME START
DOTA_CIGO_Rejoined
STATS DISABLED DUE TO RE
CONNECTION
DOTA_CIGO_NoData
NO HISTORICAL DA
TA FOUND FOR COMPARISON
DOTA_CIGO_FirstKill
Average Time of First Ki
ll %s1
DOTA_CIGO_FirstDeath
Average Time of First De
ath %s1
DOTA_CIGO_Item
%s1 purchased %s2
DOTA_CIGO_GraphDesc
GRAPH
DOTA_CIGO_GraphControls
Graph Settings
DOTA_CIGO_TagsTitle
TAGS
DOTA_CIGO_TagDesc
You can add tags
to describe this game. The graph will only compare your performance to previous
games with matching tags.
DOTA_CIGO_TagsGame
This game
DOTA_CIGO_TagsAvailable
Available tags
DOTA_CIGO_AddTag
Add Tag
DOTA_CIGO_TagMatches
Found %s1 previous games
matching these tags.
DOTA_CIGO_TagMatches1
Found 1 previous game ma
tching these tags.
DOTA_CIGO_DeleteTaggedGames
Discard averages and start over
DOTA_CIGO_DeleteAYS
This will permanently di
scard all averages for previous games matching the specified tags.
DOTA_CIGO_DeleteAllAYS
This will permanently discard al
l averages for ALL your previous games.
DOTA_CIGO_ShowGraph
Show Graph
DOTA_CIGO_Events
Show Events (you
r item purchases, first kill, first death)

DOTA_CIGO_Lane1
Safe Lane
DOTA_CIGO_Lane2
Hard Lane
DOTA_CIGO_Lane3
Mid Lane
DOTA_CIGO_Lane4
Jungle
DOTA_CIGO_Midas
Midas
DOTA_CIGO_DataTitle
DATA
DOTA_CIGO_BasicTT
These arrows ind
icate whether you're earning gold more quickly or more slowly than your historic
al average rate.
DOTA_CIGO_BasicTTNoData
Once you've played a few games w
ith your Favorite Hero, these arrows will show whether you're earning gold more
quickly or more slowly than your average rate.
DOTA_CouldntContactRedeemServer Couldn't redeem code
DOTA_RedeemCodeTitle Redeem Code
DOTA_RedeemCodeTitle2 REDEEM CODE
DOTA_CodeActivatedSuccessfully Code Activated Successfully
DOTA_CodeNotFound Invalid Code
DOTA_CodeAlreadyUsed Code already claimed
DOTA_CodeSuccess Success!
DOTA_PCBANG_REWARDS
By playing at a PC Bang you can equip mo
st items for your favorite hero for free.
DOTA_CourierValue

Cargo Worth

DOTA_Advertisement_Compendium_Header

Eleven N

ew Immortals
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Available now wi
th the Compendium
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BUY NOW
- %s1
DOTA_Advertisement_Compendium_PointsHeader
Mini-Pudge and M
ore
DOTA_Advertisement_Compendium_PointsSubHeader Emoticons, Weath
er Effects, Mini-Pudge, and more!
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%s1 - %s2
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25 Chat Emoticons
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Get access to 25 Dota-themed Chat Emoticons and other items by purchasing the Co
mpendium
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DOTA 2 S

UMMER SALE
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11 DAYS, 11 TREA

DOTA_Advertisement_SummerTreasures_TodayPrice
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Today %s1
Reg %s1
Day %s1 of 11
Peek Ins

SURES

ide
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Autograp

hed %s1 - %s2


DOTA_Advertisement_Signature_TreasureHeader

Autographed Immo

rtals
DOTA_Advertisement_Signature_TreasureSubHeader Get new Immortal
items autographed by your favorite Dota 2 personality.

DOTA_Advertisement_TechiesArcana_Header Swine of the Sunken Gall


ey
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5-Piece Techies
Set, Custom Icons and Effects, Loading Screen, Mini-Taunt, and more!
DOTA_Advertisement_TechiesArcana_Button Buy Now - %s1
DOTA_Advertisement_Arcana_Header_Preorder

Frost Avalanche

- PREORDER
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Frost Avalanche
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Crystal Maiden Arcana in
cludes a wolf pup pet, new FX, event rewards & more!
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DOTA_Advertisement_View_Details View Details
DOTA_Advertisement_View_Armory View Armory
DOTA_Advertisement_Use_Compendium
Activate Compendium
DOTA_Advertisement_Chest_Button Treasure - %s1
DOTA_Advertisement_Charm_Button Charm - %s1
DOTA_Advertisement_TI5_Compendium1_Button
Level 1
- %s1
DOTA_Advertisement_TI5_Compendium50_Button
Level 50 - %s1
DOTA_Advertisement_TI5_2400Pts_Button
24 Level
s - %s1
DOTA_Advertisement_TI5_Challenges_Button
Challeng
es
DOTA_Advertisement_TI5_CompendiumInfo_Button
Compendium Detai
ls
DOTA_Advertisement_TI5_ChallengeRewards_Button Redeem Coins
DOTA_Advertisement_TI5_RedeemPointsItem
Activate %s1 Poi
nt Item
DOTA_Advertisement_TI5_RedeemCoinsItem
Activate %s1 Coi
n Item
DOTA_Advertisement_Recycling_Header
Item Recycling
DOTA_Advertisement_Recycling_SubHeader Recycle unwanted items f
or charms and Compendium points!
DOTA_Advertisement_JadeEffigy_Header
Effigy Block of Jade
DOTA_Advertisement_JadeEffigy_SubHeader Carve a monument to your
glory!
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of the Spring Blossom
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treasure or complete the charm!

Treasure
Open the

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of the Crafter's Relic
DOTA_Advertisement_CraftersRelicTreasure_SubHeader
treasure or complete the charm!

Open the

DOTA_Advertisement_SculptorsPillarTreasure_Header
Treasure of the Sculptor's Pillar
DOTA_Advertisement_SculptorsPillarTreasure_SubHeader
w creations, or complete the charm!

Claim ne

DOTA_Advertisement_TroveCarafe2015_Header
Trove Carafe 2015
DOTA_Advertisement_TroveCarafe2015_SubHeader
An exclusive new immortal treasure to celebrate The International!

Treasure

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The Lockless Luckvase 2015
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New items available only for a limited time!
DOTA_Advertisement_RickAndMorty_Header
Rick and Morty Announcer Pack
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Adult Swim s interdimensional duo call the shots!
DOTA_Advertisement_DeadMau5MusicPack_Header
deadmau5 dieback music pack
DOTA_Advertisement_DeadMau5MusicPack_SubHeader
to some mau5 sounds!
DOTA_Advertisement_ForgottenMythTreasure_Header
of the Forgotten Myth
DOTA_Advertisement_ForgottenMythTreasure_SubHeader
a new look with the charm or treasure.

Wage war
Treasure
Discover

DOTA_Advertisement_TI5Compendium_Header
The International 2015 Compendium
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Loaded with exclusive prizes and gameplay rewards!
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Make sur
e to activate your Compendium to unlock your rewards!
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Compendium Levels
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Level up your Compendium to unlock even more items and faster rewards!
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Compendium Challenges
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Earn coins through Compendium challenges that you can spend on rewards!
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You have
%s1 coins. Spend them on exciting rewards!
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Purchase
a Compendium to earn coins through gameplay challenges and spend them on reward
s!
DOTA_Advertisement_TI5Challenges_SubHeader_UnownedPts You have
%s1 coins. Purchase a Compendium to earn more and be able to spend them on rewa
rds!
DOTA_Advertisement_TI5TreasureA_Header
Immortal Treasure I
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Collect these exclusive items only available from the Compendium!
DOTA_Advertisement_TI5TreasureB_Header
Immortal Treasure II
DOTA_Advertisement_TI5TreasureB_SubHeader
The second series of exclusive items available from the Compendium!!
DOTA_Advertisement_TI5TreasureC_Header
Immortal Treasure III
DOTA_Advertisement_TI5TreasureC_SubHeader
The final series of exclusive items available from the Compendium!!
DOTA_Advertisement_TI5Courier_Header
Wyvern Hatchling Courier
DOTA_Advertisement_TI5Courier_SubHeader
An exclusive new courier with three unlockable styles available from the Compend
ium!
DOTA_Advertisement_TI5Emoticons_Header

The International Emoticons


DOTA_Advertisement_TI5Emoticons_SubHeader
21 new emoticons available only through The International Compendium!
DOTA_Advertisement_TI5LoadingScreen_Header
Loading Screens Treasure
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Exclusive concept art loading screens available through The International Compen
dium!
DOTA_Advertisement_TI5Effigy_Header
The International Effigies
DOTA_Advertisement_TI5Effigy_SubHeader
Create new Effigies with The Compendium! Level up to reforge an existing effigy!
DOTA_Advertisement_TI5Taunt_Header
The International Taunt Treasure
DOTA_Advertisement_TI5Taunt_SubHeader
Humiliate your foes with new hero taunts, exclusive to Compendium owners!
DOTA_Advertisement_TI5Music_Header
The International 2015 Music Pack
DOTA_Advertisement_TI5Music_SubHeader
Epic new music from Jeremy and Julian Soule, exclusively for Compendium owners!
DOTA_Advertisement_TI5LastChance_Header
Compendium Last Chance
DOTA_Advertisement_TI5LastChance_SubHeader
Last chance to upgrade your compendium and get the Collector's Caches before thi
s Thursday!
DOTA_Advertisement_TI5Announcer_Header
Bristleback Announcer
DOTA_Advertisement_TI5Announcer_SubHeader
Exclusive play-by-play from Dota s meanest porcupine, only with the Compendium!
DOTA_Advertisement_TI5SpecialTreasure_Header
The International Community Treasure
DOTA_Advertisement_TI5SpecialTreasure_SubHeader
11 sets
exclusive to Compendium owners along with Compendium rewards and the Faceless Re
x courier!
DOTA_Advertisement_RickMortyAnnouncer_Header
Rick and Morty Announcer Pack
DOTA_Advertisement_RickMortyAnnouncer_SubHeader
Adult Sw
im's interdimensional duo call the shots!
DOTA_ADVERTISEMENT_END
DOTA_PLAYAD_END
DOTA_PLAYTAB_END
DOTA_CompendiumBundleUpsell_Header THE INTERNATIONAL BUNDLE
DOTA_CompendiumBundleUpsell_SubHeader PURCHASE NOW TO GET font
color=#FFFFFFALL OF THESE ITEMSfont AND MORE
DOTA_CompendiumBundleUpsell_1 2 Immortal Treasures
DOTA_CompendiumBundleUpsell_2 Mini-Pudge Courier
DOTA_CompendiumBundleUpsell_3 9 Loading Screens
DOTA_CompendiumBundleUpsell_4 3 Environmental Effects
DOTA_CompendiumBundleUpsell_5 25 Chat Emoticons
DOTA_CompendiumBundleUpsell_6 Kunkka's Courier
DOTA_CompendiumBundleUpsell_7 230% Battle Point Booster
DOTA_CompendiumBundleUpsell_Bottom BUNDLE INCLUDES 2014 COMPENDI
UM + 1100 POINTS
DOTA_CompendiumBundleUpsell_RightHeader You will also be granted
these upcoming items
DOTA_CompendiumBundleUpsell_RightText Base Customization Item
Alternate Hero Voice Pack

Multi-Kill Banner
Victory Prediction Taunt
New Music Pack
Special Techies Taunt
DOTA_EmoticonPanel_Advertisement_NoCompendium Chat emoticon pa
cks are coming soon to the store!
DOTA_EmoticonPanel_Advertisement_NotOpened
You've been gran
ted an Compendium Emoticon Pack for owning a Compendium.nnOpen the pack in your
Armory to permanently unlock your emoticons!
dota_signature_chest_souvenier_desc
eive a portion of each purchase.

This individual will rec

dota_hero_picks_first_pick
ck of %s1 at The International

First pi

dota_hero_picks_times_picked
time at The International
dota_hero_picks_times_picked_plural
at The International
dota_hero_picks_record
t The Internationaln%s1-%s2

Picked 1

dota_hero_picks_team_first_pick
1 by %s2 in 6.81
dota_hero_picks_team_times_picked
ck of %s1 by %s2 in 6.81
dota_hero_picks_team_times_picked_plural
%s1 picked by %s2 %s3 times in 6.81
dota_hero_picks_team_record
rd with %s2n%s3-%s4
dota_hero_picks_player_times_picked_plural
en played by %s1, %s2 times
dota_hero_picks_player_times_picked
d by %s1, 1 time
dota_hero_picks_player_record
hen played by %s1n%s2-%s3
dota_hero_picks_player_kda
KDA when played by %s1n%s2
dota_hero_picks_player_gpm
GPM when played by %s1n%s2

Picked %s1 times


Record a
First pick of %s
First pi

%s1 reco
Most oft
Most often playe
Record w
Average
Average

DOTA_Winter2016
Winter 2016
DOTA_WinterBattlePass
Winter Battle Pass
DOTA_WinterBattlePassPreview
Mode
DOTA_WinterBattlePassPurchase
{gdota_item_pricepass_item_def}
DOTA_WinterBattlePassActivate
Pass

Preview
Purchase
Activate

DOTA_GalleryofTriumphs_ProfileHead

The Gallery ofnT

DOTA_GalleryofTriumphs_Profilebutton

View Details

riumphs
DOTA_Trophy_Header
GALLERY OF TRIUMPHS
DOTA_Trophy_ViewTrophyCase
lery
DOTA_Trophy_NumberEarnedNone
ies Earned
DOTA_Trophy_NumberEarnedSingular
Earned
DOTA_Trophy_NumberEarnedPlural
ned
DOTA_Trophy_NextTrophy
rd

View Gal
No Troph
1 Trophy
%s1 Trophies Ear
Next Awa

DOTA_TrophyNotification_Awarded You've received a new trophy %s1


!
DOTA_TrophyNotification_LevelUp Your trophy %s1 has leveled up!
DOTA_AllHeroChallengeNotification_HeroCompleted You completed th
e all hero challenge for %s1 in %s2 games!
DOTA_AllHeroChallenge_NotificationView
View Cha
llenge
DOTA_TrophyPopup_Awarded_Title You've Received a New Trophy!
DOTA_TrophyPopup_LevelUp_Title Your Trophy has Levelled Up!
DOTA_TrophyCategory_TI4
The International 2014
DOTA_TrophyCategory_TI5
The International 2015
DOTA_TrophyCategory_Fantasy
Fantasy Dota
DOTA_TrophyCategory_Misc
Miscellaneous
DOTA_TrophyCategory_Nexon
Nexon
DOTA_TrophyCategory_PerfectWorld
Perfect World
DOTA_TrophyCategory_CNY2015_YearBeast Year Beast 2015
DOTA_TrophyCategory_NemesisAssassin
Nemesis Assassin Event
DOTA_TrophyCategory_Challenges Challenges
DOTA_TrophyCategory_FallSeason2015
Fall Season 2015
DOTA_TrophyCategory_WinterBattle2016
Winter Battle 2016
DOTA_TrophyCategory_TI6
The Internationa
l 2016
DOTA_TrophyCategory_FallBattle2016
DOTA_TrophyCategory_BattleCup

Fall Battle 2016


Battle Cup

DOTA_TrophyUnits_Level
DOTA_TrophyUnits_Challenges_Singular
%s1
DOTA_TrophyUnits_Challenges_Plural
%s1
DOTA_TrophyUnits_Completions_Singular %s1
DOTA_TrophyUnits_Completions_Plural
%s1
DOTA_TrophyUnits_Predictions_Singular %s1
DOTA_TrophyUnits_Predictions_Plural
%s1
DOTA_TrophyUnits_Wins_Singular
%s1
DOTA_TrophyUnits_Wins_Plural
DOTA_TrophyUnits_LastHits_Singular
%s1
DOTA_TrophyUnits_LastHits_Plural
DOTA_TrophyUnits_Points_Singular
DOTA_TrophyUnits_Points_Plural
%s1
DOTA_TrophyUnits_ContractsFilled_Singular

Level %s1
Challenge
Challenges
Completion
Completions
in a Row
in a Row
Win
%s1 Wins
Last Hit
%s1 Last Hits
%s1 Point
Points
%s1 Cont

ract
DOTA_TrophyUnits_ContractsFilled_Plural

%s1 Contracts

DOTA_TrophyUnits_ContractsDenied_Singular

%s1 Deni

al
DOTA_TrophyUnits_ContractsDenied_Plural
DOTA_TrophyUnits_MMR

%s1 Denials

%s1 MMR
DOTA_TrophyUnits_Charms_Singular
%s1 Charm
DOTA_TrophyUnits_Charms_Plural
%s1 Charms
DOTA_TrophyUnits_Coins_Singular
%s1 Coin
DOTA_TrophyUnits_Coins_Plural
%s1 Coins
DOTA_TrophyUnits_BattlePoints_Singular %s1 Battle Point
DOTA_TrophyUnits_BattlePoints_Plural
%s1 Battle Point
s
DOTA_TrophyUnits_Questline_Singular
%s1 Questline
DOTA_TrophyUnits_Questline_Plural
%s1 Questlines
DOTA_TrophyUnits_Achievements_Singular %s1 Achievement
DOTA_TrophyUnits_Achievements_Plural
%s1 Achievements
DOTA_TrophyUnits_ChampionshipWins_Singular
%s1 Championship
DOTA_TrophyUnits_ChampionshipWins_Plural
%s1 Cham
pionships
DOTA_TrophyTier

%s1 - Ti

DOTA_TrophyTierNoMax

%s1 - Ti

er %s2 %s3
er %s2
DOTA_TrophyName_TI4CompendiumLevel
Compendi
um Contender 2014
DOTA_TrophyDesc_TI4CompendiumLevel
Awarded
for obtaining and leveling up a compendium for The International 2014.
DOTA_TrophyName_TI4TenHeroChallenge
A Perfec
t Ten
DOTA_TrophyDesc_TI4TenHeroChallenge
Awarded
for winning matches while playing each hero assigned by the Ten Hero Challenge a
s part of The International 2014 Compendium.
DOTA_TrophyName_TI4DailyHeroChallenges
The Circadian 20
14
DOTA_TrophyDesc_TI4DailyHeroChallenges
Awarded for winn
ing matches while playing the hero assigned by Daily Hero Challenges as part of
the International 2014 Compendium.
DOTA_TrophyName_AllHeroChallenge
The Completionist
DOTA_TrophyDesc_AllHeroChallenge
Awarded for completing matches as every hero in the order assigned by the the Al
l-Hero Challenge.
DOTA_TrophyName_VictoryPrediction
Victory's Prophet
DOTA_TrophyDesc_VictoryPrediction
Awarded for a streak of successfully predicting your team's victory before the h
orn sounds.
DOTA_TrophyName_LifetimeFantasy
Fantasy
League Medalwinner
DOTA_TrophyDesc_LifetimeFantasy
Awarded
for winning Fantasy Dota leagues. You get points based on how you placed in the
league 3 points for first place, 2 points for second place, and one point for th
ird place.
DOTA_TrophyName_FantasySeason1FirstPlace
Fantasy
Season 1 Gold
DOTA_TrophyDesc_FantasySeason1FirstPlace
Awarded
for winning first place in a Fantasy Dota league for Fantasy Season 1.
DOTA_TrophyName_FantasySeason1SecondPlace
Fantasy

Season 1 Silver
DOTA_TrophyDesc_FantasySeason1SecondPlace
Awarded
for winning second place in a Fantasy Dota league for Fantasy Season 1.
DOTA_TrophyName_FantasySeason1ThirdPlace
Fantasy
Season 1 Bronze
DOTA_TrophyDesc_FantasySeason1ThirdPlace
Awarded
for winning third place in a Fantasy Dota league for Fantasy Season 1.
DOTA_TrophyName_FantasySeason2FirstPlace
Fantasy
Season 2 Gold
DOTA_TrophyDesc_FantasySeason2FirstPlace
Awarded
for winning first place in a Fantasy Dota league for Fantasy Season 2.
DOTA_TrophyName_FantasySeason2SecondPlace
Fantasy
Season 2 Silver
DOTA_TrophyDesc_FantasySeason2SecondPlace
Awarded
for winning second place in a Fantasy Dota league for Fantasy Season 2.
DOTA_TrophyName_FantasySeason2ThirdPlace
Fantasy
Season 2 Bronze
DOTA_TrophyDesc_FantasySeason2ThirdPlace
Awarded
for winning third place in a Fantasy Dota league for Fantasy Season 2.
DOTA_TrophyName_LastHitPractice
Professi
onal Last Hitter
DOTA_TrophyDesc_LastHitPractice
Awarded
for scoring a high amount of last hits during the Last Hit Practice.
DOTA_TrophyName_PAContractsFilled
Nemesis Assassin
DOTA_TrophyDesc_PAContractsFilled
Awarded for Fulfilling contracts during the Nemesis Assassin Event.
DOTA_TrophyName_PAContractsDenied
Assassin Assassinated
DOTA_TrophyDesc_PAContractsDenied
Awarded for Denying contracts during the Nemesis Assassin Event.
DOTA_TrophyName_NexonLevel
Nexon First Anniversary
DOTA_TrophyDesc_NexonLevel
Awarded for participating in and winning games in celebration of the Nexon First
Anniversary.
DOTA_TrophyName_PWRDLinkDOTA1_MMR
Ancient Memorial Skill
DOTA_TrophyDesc_PWRDLinkDOTA1_MMR
Awarded for importing your DOTA 1 account into Dota 2, and commemorating your MM
R from Dota 1.
DOTA_TrophyName_PWRDLinkDOTA1_Level
Ancient
Memorial Experience
DOTA_TrophyDesc_PWRDLinkDOTA1_Level
Awarded
for importing your DOTA 1 account into Dota 2, and commemorating your Level from
Dota 1.
DOTA_TrophyName_CNY2015_YearBeast_Wins
Year Beast Brawl
Victories
DOTA_TrophyDesc_CNY2015_YearBeast_Wins
Awarded for your
victories during the Year Beast Brawl event
DOTA_TrophyName_CNY2015_YearBeast_Level
Year Beast Readi
ness
DOTA_TrophyDesc_CNY2015_YearBeast_Level
Awarded for gain
ing New Bloom Levels during the Year Beast Brawl event
DOTA_TrophyName_DAC2015_CompendiumLevel
DAC Compendium C
ontender 2015
DOTA_TrophyDesc_DAC2015_CompendiumLevel
Awarded for obta
ining and leveling up a compendium for The DOTA 2 Asia Championship 2015.
DOTA_TrophyName_TI5_CompendiumLevel
Compendi
um Contender 2015

DOTA_TrophyDesc_TI5_CompendiumLevel
Awarded
for obtaining and leveling up a compendium for The International 2015.
DOTA_TrophyName_TI5_CompendiumChallenges
Compendi
um Challenger 2015
DOTA_TrophyDesc_TI5_CompendiumChallenges
Awarded
for completing Compendium challenges during The International 2015.
DOTA_TrophyName_TI5_TeamCompendiumLevel
Team Compendium
Victory 2015
DOTA_TrophyDesc_TI5_TeamCompendiumLevel
Commemorates the
highest Team Compendium Level you achieved in a victorious match during The Int
ernational 2015.
DOTA_TrophyName_CharmsCompleted
Charm Pr
edictor
DOTA_TrophyDesc_CharmsCompleted
Commemor
ates how many charms you have successfully turned into treasures.
DOTA_TrophyName_Misc_BattlePointLevel
Battle P
oint Level
DOTA_TrophyDesc_Misc_BattlePointLevel
Commemor
ates the previous battle point level that was obtained
DOTA_TrophyName_ExperienceTrophy
Experience Trophy
DOTA_TrophyDesc_ExperienceTrophy
Earn levels for this trophy by playing competitive matches.
DOTA_TrophyName_FallSeason2015_CompendiumLevel
Fall Sea
son 2015 Compendium Level
DOTA_TrophyDesc_FallSeason2015_CompendiumLevel
Awarded
for obtaining and leveling up a compendium for The Fall Season 2015.
DOTA_TrophyName_FallSeason2015_CompendiumChallenges
Fall Sea
son 2015 Compendium Challenger
DOTA_TrophyDesc_FallSeason2015_CompendiumChallenges
Awarded
for completing Compendium challenges during The Fall Season 2015.
DOTA_TrophyName_FallSeason2015_WagerCoinsWon
Fall Season 2015 Predictor
DOTA_TrophyDesc_FallSeason2015_WagerCoinsWon
How many coins were won through wagers during The Fall Season 2015.
DOTA_TrophyName_Winter2016BattlePass_Level
Winter 2016 Battle Pass Level
DOTA_TrophyDesc_Winter2016BattlePass_Level
Awarded for obtaining and leveling up the Winter 2016 Battle Pass.
DOTA_TrophyName_Winter2016BattlePass_WagerTokens
Winter 2016 Battle Predictor
DOTA_TrophyDesc_Winter2016BattlePass_WagerTokens
Winter 2016 Battle Points won from wagering
DOTA_TrophyName_Winter2016BattlePass_Questline
Winter 2
016 Battle Questline
DOTA_TrophyDesc_Winter2016BattlePass_Questline
Winter 2
016 Battle Questlines completed
DOTA_TrophyName_Winter2016BattlePass_Achievements
Winter 2016 Battle Achievements
DOTA_TrophyDesc_Winter2016BattlePass_Achievements
Winter 2016 Battle Achievements completed
DOTA_TrophyName_TI6BattlePass_Level
Battle P
ass Level Award
DOTA_TrophyDesc_TI6BattlePass_Level
Levels e
arned in The International 2016 Battle Pass
DOTA_TrophyName_TI6BattlePass_WagerTokens
Battle P
redictor Award
DOTA_TrophyDesc_TI6BattlePass_WagerTokens
Battle P
oints won from wagering in The International 2016 Battle Pass
DOTA_TrophyName_TI6BattlePass_Questline
Hero's Journey A

ward
DOTA_TrophyDesc_TI6BattlePass_Questline
eted in The International 2016 Battle Pass
DOTA_TrophyName_TI6BattlePass_Achievements
ents Award
DOTA_TrophyDesc_TI6BattlePass_Achievements
ents completed in The International 2016 Battle Pass
DOTA_TrophyName_Summer2016BattleCup
le Cup
DOTA_TrophyDesc_Summer2016BattleCup
n in The Summer 2016 Battle Cup
DOTA_TrophyName_Fall2016BattlePass_Level
Fall 2016 Battle Pass Level
DOTA_TrophyDesc_Fall2016BattlePass_Level
Levels earned in the Fall 2016 Battle Pass
DOTA_TrophyName_Fall2016BattlePass_WagerTokens
redictor Award
DOTA_TrophyDesc_Fall2016BattlePass_WagerTokens
oints won from wagering in The Fall 2016 Battle Pass
DOTA_TrophyName_Fall2016BattlePass_Questline
ourney Award
DOTA_TrophyDesc_Fall2016BattlePass_Questline
es completed in The Fall 2016 Battle Pass
DOTA_TrophyName_Fall2016BattlePass_Achievements
ents Award
DOTA_TrophyDesc_Fall2016BattlePass_Achievements
ents completed in The Fall 2016 Battle Pass
DOTA_TrophyName_Fall2016BattleCup
Cup
DOTA_TrophyDesc_Fall2016BattleCup
n in The Fall 2016 Battle Cup
DOTA_TrophyName_MVPTrophy

Questlines compl
Achievem
Achievem
Summer 2016 Batt
Championships wo

Battle P
Battle P
Hero's J
Questlin
Achievem
Achievem
Fall 2016 Battle
Championships wo
MVP Trop

hy
DOTA_TrophyDesc_MVPTrophy
Commemor
ates how many times you have been voted match MVP by your teammates.
DOTA_TrophyUnits_MVP_Singular
%s1 MVP Award
DOTA_TrophyUnits_MVP_Plural
%s1 MVP Awards
DOTA_TrophyName_TI6SeasonalMMR_Solo
Internat
ional 2016 Peak Solo Rank
DOTA_TrophyDesc_TI6SeasonalMMR_Solo
Commemor
ates the Peak Solo Rank achieved in International 2016 Ranked matchmaking.
DOTA_TrophyUnits_TI6SeasonalMMR_Solo
Peak Sol
o Rank %s1
DOTA_TrophyName_TI6SeasonalMMR_Party
Internat
ional 2016 Peak Party Rank
DOTA_TrophyDesc_TI6SeasonalMMR_Party
Commemor
ates the Peak Party Rank achieved in International 2016 Ranked matchmaking.
DOTA_TrophyUnits_TI6SeasonalMMR_Party
Peak Par
ty Rank %s1
DOTA_AllHeroChallenge_ProfileHead
All-Hero ChallengenProgress
DOTA_AllHeroChallenge_ProfileButton
ails
DOTA_AllHeroChallenge_Button
ge

View Det
All-Hero Challen

DOTA_AllHeroChallenge_Title
GE font color=#B2D36B%s1font
DOTA_AllHeroChallenge_Description
g game with every hero in a specific order.
DOTA_AllHeroChallenge_CurrentProgress
SS
DOTA_AllHeroChallenge_OverallStats
DOTA_AllHeroChallenge_Progress
ess

ALL-HERO CHALLEN
Win a matchmakin
CURRENT CHALLENGE PROGRE
LIFETIME CHALLENGE STATS
All-Hero Challenge Progr

DOTA_AllHeroChallenge_HeroesCompleted
ompleted font color=#FFFFFFb%s1 of %s2bfont
DOTA_AllHeroChallenge_GamesPlayed
Games font color=#FFFFFF%s1font
DOTA_AllHeroChallenge_AverageGamesPlayed
erage font color=#FFFFFF%s1font
DOTA_AllHeroChallenge_LapsCompleted
llenges Completed
DOTA_AllHeroChallenge_BestLapGamesPlayed
l Challenge
DOTA_AllHeroChallenge_BestLapNotCompleted
DOTA_AllHeroChallenge_AverageLapGamesPlayed
ll Challenge
DOTA_AllHeroChallenge_TooltipTitle_GamesPlayed

Heroes C

World Av
Full Cha
Best Ful
NA
World Average Fu
Games Pl

ayed
DOTA_AllHeroChallenge_TooltipText_GamesPlayed
Tracks the number of games that have been played so far as part of this round of
the All-Hero Challenge.
DOTA_AllHeroChallenge_TooltipTitle_AverageGamesPlayed
World Average Games Played
DOTA_AllHeroChallenge_TooltipText_AverageGamesPlayed
On average, players take %s1 games to complete the same heroes that have been co
mpleted so far in this All-Hero Challenge.
DOTA_AllHeroChallenge_PreviousHero
DOTA_AllHeroChallenge_CurrentHero
DOTA_AllHeroChallenge_NextHero
DOTA_AllHeroChallenge_CompletedHero

PREVIOUS HERO
CURRENT HERO
NEXT HERO
COMPLETED HERO

DOTA_AllHeroChallenge_AttemptsSingular 1 Attempt
DOTA_AllHeroChallenge_AttemptsPlural
%s1 Attempts
DOTA_AllHeroChallenge_GamesSingular
1 Game
DOTA_AllHeroChallenge_GamesPlural
%s1 Games
DOTA_AllHeroChallenge_CompletedHeroGames
Completed font c
olor=#FFFFFF%s1font
DOTA_AllHeroChallenge_CurrentHeroGames In Progress font color=#
FFFFFF%s1font
DOTA_AllHeroChallenge_UpcomingHero
Upcoming...
DOTA_AllHeroChallenge_AverageHeroGames World Average font color
=#FFFFFF%s1 Attemptsfont
DOTA_TeamShowcase_PlayerLevel
DOTA_TeamShowcase_SteamLevel

LEVEL
STEAM LE

VEL
npc_dota_phantomassassin_gravestone
Paradox Memorial
DOTA_PhantomAssassin_Gravestone_Epitaph_1
Who turned out
the lights

DOTA_PhantomAssassin_Gravestone_Epitaph_2

It's dark down

DOTA_PhantomAssassin_Gravestone_Epitaph_3
DOTA_PhantomAssassin_Gravestone_Epitaph_4

I was too slow.


Rest for the wi

DOTA_PhantomAssassin_Gravestone_Epitaph_5

Don't leave me

DOTA_PhantomAssassin_Gravestone_Epitaph_6

Dig me up. I da

DOTA_PhantomAssassin_Gravestone_Epitaph_7

Should have pra

DOTA_PhantomAssassin_Gravestone_Epitaph_8

Never saw it co

DOTA_PhantomAssassin_Gravestone_Epitaph_9

Should have bou

DOTA_PhantomAssassin_Gravestone_Epitaph_10

Shhh. Taking a d

DOTA_PhantomAssassin_Gravestone_Epitaph_11

On the wrong sid

DOTA_PhantomAssassin_Gravestone_Epitaph_12

What were the ch

DOTA_PhantomAssassin_Gravestone_Epitaph_13

Ouch.

here.
cked.
here!
re you.
cticed more.
ming.
ght more armor.
irt nap.
e of the grass.
ances

DOTA_Chat_AssassinAnnounce
%s1 has
been given a contract to kill %s2
DOTA_Chat_AssassinSuccess
%s1 has fulfilled the contract! %s2 has fallen!
DOTA_Chat_AssassinFailed
%s1 failed to complete the contract and fell to %s2
DOTA_Chat_AssassinMSG01
PHANTOM
ASSASSIN HAS A
DOTA_Chat_AssassinMSG02
CONTRACT
TO KILL
DOTA_Chat_AssassinTeammate01
If Phant
om Assassin slays her target before the target slays her, the contract will be F
ulfilled. If her team then wins the match, her entire team could earn a clusterdrop of items.
DOTA_Chat_AssassinOpponents01
... but if %
s1 kills Phantom Assassin first, the contract will be Denied. The entire team co
uld earn a cluster-drop of items for winning the match after Denying the contrac
t.
DOTA_Chat_AssassinDeny01
PHANTOM ASSASSIN
DOTA_Chat_AssassinDeny02
Has been killed by %s1
DOTA_Chat_AssassinDeny03
The Contract has been denied!
DOTA_Chat_AssassinFulfill01
PHANTOM
ASSASSIN
DOTA_Chat_AssassinFulfill02
Has kill
ed %s1
DOTA_Chat_AssassinFulfill03
The Cont
ract has been fulfilled!
DOTA_GameEnd_AssassinSuccess_0Player
Yet nobody on her team owns the Manifold Paradox, leaving the reward unclaimed.
DOTA_GameEnd_AssassinSuccess_5Player
%s1, %s2, %s3, %s4 and %s5 will be rewarded with
DOTA_GameEnd_AssassinFailedRadiantWins The Radiant have denied
the contract

DOTA_GameEnd_AssassinFailedDireWins
The Dire have de
nied the contract
DOTA_GameEnd_AssassinResultForfeitByDire
...but the Dire won
the match.
DOTA_GameEnd_AssassinResultForfeitByRadiant ...but the Radiant w
on the match.
DOTA_Prediction_CharmPurchase03
DOTA_Prediction_CharmPurchase04
DOTA_Prediction_CharmPredict03

BUY NOW - %s1


NO THANKS!
PREDICT YOUR VIC

TORY!
DOTA_Prediction_CharmPredict04
NOT THIS GAME
DOTA_Prediction_CharmPredict_Predicted YOU HAVE PREDICTED VICTO
RY
DOTA_Prediction_CharmPredict_Dismiss

Continue

DOTA_Prediction_CharmPredict_Correct

CORRECT PREDICTI

ONS
DOTA_Prediction_CharmPredict_Incorrect INCORRECT PREDICTIONS
DOTA_Prediction_CharmResult_Correct

You have foresee

DOTA_Prediction_CharmResult_Incorrect

Your prediction

DOTA_Prediction_CharmResult_Continue

CONTINUE

n your victory!
was incorrect.

DOTA_Prediction_Button

PREDICTI

DOTA_PredictionWindow_Title

Predicti

DOTA_Prediction_Taunt_Label

Current

ONS
on Charms
Streak
DOTA_Charm_upsell
Successfully predict wins to earn Treasures!
DOTA_Chat_PredictionCharmComplete_Success
%s1 has
the skill of foresight, and has been rewarded with a %s2
%s2 is the name of the reward item
DOTA_Chat_PredictionCharmComplete_Fail
%s1 has made 2 i
ncorrect victory predictions, and earned a %s2.
%s2 is the name of the
action item
DOTA_Chat_CharmComplete_Success
cked %s2, and has been rewarded with %s3
m, %s3 comma separated reward list
DOTA_Chat_CharmComplete_Fail
%s1 failed to unlock %s2 and has received %s3.
m, %s3 comma separated reward list

%s1 unlo
%s1 name, %s2 charm ite
%s1 name, %s2 charm ite

DOTA_AssassinGame_Title FORESEER'S CONTRACT


DOTA_AssassinGame_Learn LEARN MORE
DOTA_AssassinGame_Learn2
LEARN MORE ABOUT
DOTA_AssassinGame_ContractAvailable
in Progress
DOTA_AssassinGame_ContractFilled
Fulfilled the Contract

Contract

DOTA_AssassinGame_ContractDenied
Contract was Denied
DOTA_AssassinGame_TargetAvailable
Marked for Death
DOTA_AssassinGame_TargetFilled
ated
DOTA_AssassinGame_TargetDenied
he Contract

Assassin
Denied t

DOTA_AssassinGame_ALAS
ALAS
DOTA_AssassinGame_ALSO
ALSO
DOTA_AssassinGame_Fulfilling_RewardFalse
RE NO ITEMS GRANTED FOR FULFILLING THE CONTRACT THIS TIME.

THERE WE

DOTA_AssassinGame_Denying_RewardFalse
RE NO ITEMS GRANTED FOR DENYING THE CONTRACT THIS TIME.
DOTA_AssassinGame_RadiantFulfilling
IANT PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT
DOTA_AssassinGame_RadiantDenying
EACH RADIANT PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT
DOTA_AssassinGame_DireFulfilling
EACH DIRE PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT
DOTA_AssassinGame_DireDenying
EACH DIRE PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT

THERE WE
EACH RAD

DOTA_PA_Unfulfilled_Content01
PHANTOM ASSASSIN FAILED TO COMPLETE THE
DOTA_PA_Unfulfilled_Content02
CONTRACT TO KILL
DOTA_PA_DENIED_Content01
PHANTOM ASSASSIN WAS DENIED THE
DOTA_PA_DENIED_Content02
CONTRACT TO KILL
DOTA_PA_Fulfilled_Content01
PHANTOM ASSASSIN HAS FULFILLED THE
DOTA_PA_Fulfilled_Content02
CONTRACT TO KILL
DOTA_PA_FulfilledNotRew_Content01
PHANTOM ASSASSIN HAS FULFILLED THE
DOTA_PA_FulfilledNotRew_Content02
CONTRACT TO KILL
Dota_Economy_Effigy_Animation_abaddon_RUN
RUN
Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_1 CAST_ABILIT
Y_1
Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_2 CAST_ABILIT
Y_2
Dota_Economy_Effigy_Animation_abaddon_ATTACK ATTACK
Dota_Economy_Effigy_Animation_abaddon_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_alchemist_VICTORY VICTORY
Dota_Economy_Effigy_Animation_alchemist_ATTACK ATTACK
Dota_Economy_Effigy_Animation_alchemist_CAST_ABILITY_1 CAST_ABIL
ITY_1
Dota_Economy_Effigy_Animation_alchemist_ATTACK_2 ATTACK_2

Dota_Economy_Effigy_Animation_alchemist_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_alchemist_IDLE IDLE
Dota_Economy_Effigy_Animation_alchemist_RUN RUN
Dota_Economy_Effigy_Animation_alchemist_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK ATTACK
Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_ancient_apparition_COLD_FEET COLD_
FEET
Dota_Economy_Effigy_Animation_ancient_apparition_ICE_VORTEX ICE_
VORTEX
Dota_Economy_Effigy_Animation_ancient_apparition_CHILLING_TOUCH
CHILLING_TOUCH
Dota_Economy_Effigy_Animation_ancient_apparition_CAST_ABILITY_4
CAST_ABILITY_4
Dota_Economy_Effigy_Animation_antimage_CAST_ABILITY_4 CAST_ABILI
TY_4
Dota_Economy_Effigy_Animation_antimage_RUN RUN
Dota_Economy_Effigy_Animation_axe_ATTACK ATTACK
Dota_Economy_Effigy_Animation_axe_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_axe_TAUNT TAUNT
Dota_Economy_Effigy_Animation_axe_SPAWN SPAWN
Dota_Economy_Effigy_Animation_axe_RUN RUN
Dota_Economy_Effigy_Animation_axe_CAST_ABILITY_4 CAST_ABILITY_4
Dota_Economy_Effigy_Animation_bane_ATTACK ATTACK
Dota_Economy_Effigy_Animation_bane_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_bane_ENFEEBLE ENFEEBLE
Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_2 CAST_ABILITY_2
Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_4 CAST_ABILITY_4
Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_1 CAST_ABILI
TY_1
Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_2 CAST_ABILI
TY_2
Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_3 CAST_ABILI
TY_3
Dota_Economy_Effigy_Animation_batrider_RUN RUN
Dota_Economy_Effigy_Animation_beastmaster_RUN RUN
Dota_Economy_Effigy_Animation_beastmaster_ATTACK ATTACK
Dota_Economy_Effigy_Animation_beastmaster_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_5 CAST_AB
ILITY_5
Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_2 CAST_AB
ILITY_2
Dota_Economy_Effigy_Animation_beastmaster_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_bloodseeker_RUN RUN
Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_1 CAST_AB
ILITY_1
Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_2 CAST_AB
ILITY_2

Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_4 CAST_AB
ILITY_4
Dota_Economy_Effigy_Animation_bloodseeker_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_bloodseeker_VICTORY VICTORY
Dota_Economy_Effigy_Animation_bloodseeker_ATTACK ATTACK
Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_bounty_hunter_RUN RUN
Dota_Economy_Effigy_Animation_bounty_hunter_VICTORY VICTORY
Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK ATTACK
Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_1 CAST_
ABILITY_1
Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_4 CAST_
ABILITY_4
Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_EVENT ATTACK_
EVENT
Dota_Economy_Effigy_Animation_brewmaster_SPAWN SPAWN
Dota_Economy_Effigy_Animation_brewmaster_RUN RUN
Dota_Economy_Effigy_Animation_brewmaster_ATTACK ATTACK
Dota_Economy_Effigy_Animation_brewmaster_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_brewmaster_ATTACK_EVENT ATTACK_EVE
NT
Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_1 CAST_ABI
LITY_1
Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_2 CAST_ABI
LITY_2
Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_4 CAST_ABI
LITY_4
Dota_Economy_Effigy_Animation_bristleback_ATTACK ATTACK
Dota_Economy_Effigy_Animation_bristleback_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_bristleback_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_bristleback_CAST_ABILITY_1 CAST_AB
ILITY_1
Dota_Economy_Effigy_Animation_bristleback_RUN RUN
Dota_Economy_Effigy_Animation_bristleback_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_2 CAST_AB
ILITY_2
Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_4 CAST_AB
ILITY_4
Dota_Economy_Effigy_Animation_broodmother_SPAWN SPAWN
Dota_Economy_Effigy_Animation_broodmother_RUN RUN
Dota_Economy_Effigy_Animation_broodmother_ATTACK ATTACK
Dota_Economy_Effigy_Animation_broodmother_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_broodmother_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_centaur_SPAWN SPAWN
Dota_Economy_Effigy_Animation_centaur_ATTACK ATTACK
Dota_Economy_Effigy_Animation_centaur_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_centaur_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_centaur_RUN RUN
Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_1 CAST_ABILIT
Y_1
Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_2 CAST_ABILIT
Y_2

Dota_Economy_Effigy_Animation_centaur_VICTORY VICTORY
Dota_Economy_Effigy_Animation_chaos_knight_ATTACK ATTACK
Dota_Economy_Effigy_Animation_chaos_knight_ATTACK_EVENT ATTACK_E
VENT
Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_1 CAST_A
BILITY_1
Dota_Economy_Effigy_Animation_chaos_knight_OVERRIDE_ABILITY_2 OV
ERRIDE_ABILITY_2
Dota_Economy_Effigy_Animation_chaos_knight_VICTORY VICTORY
Dota_Economy_Effigy_Animation_chaos_knight_RUN RUN
Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_4 CAST_A
BILITY_4
Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_2 CAST_ABILITY_2
Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_3 CAST_ABILITY_3
Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_4 CAST_ABILITY_4
Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_5 CAST_ABILITY_5
Dota_Economy_Effigy_Animation_chen_RUN RUN
Dota_Economy_Effigy_Animation_chen_ATTACK ATTACK
Dota_Economy_Effigy_Animation_chen_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_1 CAST_ABILITY_1
Dota_Economy_Effigy_Animation_clinkz_CAPTURE CAPTURE
Dota_Economy_Effigy_Animation_clinkz_ATTACK ATTACK
Dota_Economy_Effigy_Animation_clinkz_RUN RUN
Dota_Economy_Effigy_Animation_clinkz_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_clinkz_CAST_ABILITY_4 CAST_ABILITY
_4
Dota_Economy_Effigy_Animation_rattletrap_CAST_ABILITY_3 CAST_ABI
LITY_3
Dota_Economy_Effigy_Animation_rattletrap_RUN RUN
Dota_Economy_Effigy_Animation_rattletrap_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_rattletrap_ATTACK ATTACK
Dota_Economy_Effigy_Animation_rattletrap_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_2 CAST
_ABILITY_2
Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_4 CAST
_ABILITY_4
Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK ATTACK
Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_crystal_maiden_RUN RUN
Dota_Economy_Effigy_Animation_crystal_maiden_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_1 CAST
_ABILITY_1
Dota_Economy_Effigy_Animation_dark_seer_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_dark_seer_RUN RUN
Dota_Economy_Effigy_Animation_dark_seer_ATTACK ATTACK
Dota_Economy_Effigy_Animation_dark_seer_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_1 CAST_ABIL
ITY_1
Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_2 CAST_ABIL
ITY_2
Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_3 CAST_ABIL
ITY_3
Dota_Economy_Effigy_Animation_dark_seer_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_4 CAST_ABIL

ITY_4
Dota_Economy_Effigy_Animation_dazzle_VICTORY VICTORY
Dota_Economy_Effigy_Animation_dazzle_ATTACK ATTACK
Dota_Economy_Effigy_Animation_dazzle_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_dazzle_SHALLOW_GRAVE SHALLOW_GRAVE
Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_3 CAST_ABILITY
_3
Dota_Economy_Effigy_Animation_dazzle_RUN RUN
Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_4 CAST_ABILITY
_4
Dota_Economy_Effigy_Animation_dazzle_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_2 CAST_
ABILITY_2
Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_4 CAST_
ABILITY_4
Dota_Economy_Effigy_Animation_disruptor_VICTORY VICTORY
Dota_Economy_Effigy_Animation_disruptor_RUN RUN
Dota_Economy_Effigy_Animation_disruptor_ATTACK ATTACK
Dota_Economy_Effigy_Animation_disruptor_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_disruptor_THUNDER_STRIKE THUNDER_S
TRIKE
Dota_Economy_Effigy_Animation_disruptor_CAST_ABILITY_2 CAST_ABIL
ITY_2
Dota_Economy_Effigy_Animation_disruptor_KINETIC_FIELD KINETIC_FI
ELD
Dota_Economy_Effigy_Animation_disruptor_STATIC_STORM STATIC_STOR
M
Dota_Economy_Effigy_Animation_doom_bringer_ATTACK ATTACK
Dota_Economy_Effigy_Animation_doom_bringer_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_doom_bringer_RUN RUN
Dota_Economy_Effigy_Animation_doom_bringer_CAST_ABILITY_4 CAST_A
BILITY_4
Dota_Economy_Effigy_Animation_doom_bringer_VICTORY VICTORY
Dota_Economy_Effigy_Animation_dragon_knight_ATTACK ATTACK
Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_dragon_knight_CAST_ABILITY_1 CAST_
ABILITY_1
Dota_Economy_Effigy_Animation_dragon_knight_RUN RUN
Dota_Economy_Effigy_Animation_dragon_knight_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_dragon_knight_VICTORY VICTORY
Dota_Economy_Effigy_Animation_dragon_knight_LOADOUT LOADOUT
Dota_Economy_Effigy_Animation_drow_ranger_ATTACK ATTACK
Dota_Economy_Effigy_Animation_drow_ranger_SPAWN SPAWN
Dota_Economy_Effigy_Animation_drow_ranger_SPAWN_2 SPAWN_2
Dota_Economy_Effigy_Animation_drow_ranger_CAST_ABILITY_2 CAST_AB
ILITY_2
Dota_Economy_Effigy_Animation_drow_ranger_RUN RUN
Dota_Economy_Effigy_Animation_drow_ranger_TAUNT TAUNT
Dota_Economy_Effigy_Animation_earth_spirit_RUN RUN
Dota_Economy_Effigy_Animation_earth_spirit_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_earth_spirit_VICTORY VICTORY
Dota_Economy_Effigy_Animation_earth_spirit_DEFEAT DEFEAT

Dota_Economy_Effigy_Animation_earth_spirit_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_earth_spirit_SPAWN SPAWN
Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_1 CAST_A
BILITY_1
Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROL
L_END CAST_ABILITY_2_ES_ROLL_END
Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROL
L CAST_ABILITY_2_ES_ROLL
Dota_Economy_Effigy_Animation_earth_spirit_ATTACK ATTACK
Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_5 CAST_A
BILITY_5
Dota_Economy_Effigy_Animation_earthshaker_RUN RUN
Dota_Economy_Effigy_Animation_earthshaker_ATTACK ATTACK
Dota_Economy_Effigy_Animation_earthshaker_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_earthshaker_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_1 CAST_AB
ILITY_1
Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_2 CAST_AB
ILITY_2
Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_4 CAST_AB
ILITY_4
Dota_Economy_Effigy_Animation_earthshaker_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_elder_titan_ATTACK ATTACK
Dota_Economy_Effigy_Animation_elder_titan_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_elder_titan_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_elder_titan_ATTACK_4 ATTACK_4
Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_1 CAST_AB
ILITY_1
Dota_Economy_Effigy_Animation_elder_titan_ANCESTRAL_SPIRIT ANCES
TRAL_SPIRIT
Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_5 CAST_AB
ILITY_5
Dota_Economy_Effigy_Animation_elder_titan_RUN RUN
Dota_Economy_Effigy_Animation_elder_titan_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_2 CAST_A
BILITY_2
Dota_Economy_Effigy_Animation_ember_spirit_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_ember_spirit_LOADOUT LOADOUT
Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4 OV
ERRIDE_ABILITY_4
Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_2
OVERRIDE_ABILITY_4_2
Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_3
OVERRIDE_ABILITY_4_3
Dota_Economy_Effigy_Animation_ember_spirit_ATTACK ATTACK
Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_1 CAST_A
BILITY_1
Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_3 CAST_A
BILITY_3
Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_2 CAST_AB
ILITY_2
Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_3 CAST_AB

ILITY_3
Dota_Economy_Effigy_Animation_enchantress_ATTACK ATTACK
Dota_Economy_Effigy_Animation_enchantress_RUN RUN
Dota_Economy_Effigy_Animation_enigma_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_enigma_RUN RUN
Dota_Economy_Effigy_Animation_enigma_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_enigma_ATTACK ATTACK
Dota_Economy_Effigy_Animation_enigma_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_4 CAST_ABILITY
_4
Dota_Economy_Effigy_Animation_enigma_MIDNIGHT_PULSE MIDNIGHT_PUL
SE
Dota_Economy_Effigy_Animation_faceless_void_RUN RUN
Dota_Economy_Effigy_Animation_faceless_void_ATTACK ATTACK
Dota_Economy_Effigy_Animation_faceless_void_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2 CAST_
ABILITY_2
Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_2 CAS
T_ABILITY_2_2
Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_3 CAS
T_ABILITY_2_3
Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_4 CAS
T_ABILITY_2_4
Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_4 CAST_
ABILITY_4
Dota_Economy_Effigy_Animation_gyrocopter_ATTACK ATTACK
Dota_Economy_Effigy_Animation_gyrocopter_OVERRIDE_ABILITY_4 OVER
RIDE_ABILITY_4
Dota_Economy_Effigy_Animation_gyrocopter_RUN RUN
Dota_Economy_Effigy_Animation_gyrocopter_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_gyrocopter_IDLE IDLE
Dota_Economy_Effigy_Animation_huskar_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_huskar_RUN RUN
Dota_Economy_Effigy_Animation_huskar_ATTACK ATTACK
Dota_Economy_Effigy_Animation_huskar_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_invoker_RUN RUN
Dota_Economy_Effigy_Animation_invoker_IDLE IDLE
Dota_Economy_Effigy_Animation_invoker_ATTACK ATTACK
Dota_Economy_Effigy_Animation_wisp_IDLE IDLE
Dota_Economy_Effigy_Animation_jakiro_RUN RUN
Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_2 CAST_ABILITY
_2
Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_4 CAST_ABILITY
_4
Dota_Economy_Effigy_Animation_juggernaut_OVERRIDE_ABILITY_1 OVER
RIDE_ABILITY_1
Dota_Economy_Effigy_Animation_juggernaut_SPAWN SPAWN

Dota_Economy_Effigy_Animation_juggernaut_SPAWN_2 SPAWN_2
Dota_Economy_Effigy_Animation_juggernaut_LOADOUT LOADOUT
Dota_Economy_Effigy_Animation_juggernaut_ATTACK ATTACK
Dota_Economy_Effigy_Animation_juggernaut_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_juggernaut_ATTACK_EVENT ATTACK_EVE
NT
Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_3
CAST_ABILITY_3
Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_5
CAST_ABILITY_5
Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_4
CAST_ABILITY_4
Dota_Economy_Effigy_Animation_keeper_of_the_light_SPAWN SPAWN
Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK ATTACK
Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_2
CAST_ABILITY_2
Dota_Economy_Effigy_Animation_keeper_of_the_light_VICTORY VICTOR
Y
Dota_Economy_Effigy_Animation_keeper_of_the_light_RUN RUN
Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK_2 ATTAC
K_2
Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_1
CAST_ABILITY_1
Dota_Economy_Effigy_Animation_kunkka_SPAWN SPAWN
Dota_Economy_Effigy_Animation_kunkka_RUN RUN
Dota_Economy_Effigy_Animation_kunkka_ATTACK ATTACK
Dota_Economy_Effigy_Animation_kunkka_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_kunkka_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_legion_commander_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_legion_commander_RUN RUN
Dota_Economy_Effigy_Animation_legion_commander_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_legion_commander_ATTACK ATTACK
Dota_Economy_Effigy_Animation_legion_commander_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_legion_commander_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_3 CA
ST_ABILITY_3
Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_1 CA
ST_ABILITY_1
Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_2 CA
ST_ABILITY_2
Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_4 CA
ST_ABILITY_4
Dota_Economy_Effigy_Animation_leshrac_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_1 CAST_ABILIT
Y_1
Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_2 CAST_ABILIT
Y_2
Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_3 CAST_ABILIT
Y_3
Dota_Economy_Effigy_Animation_leshrac_RUN RUN
Dota_Economy_Effigy_Animation_leshrac_SPAWN SPAWN
Dota_Economy_Effigy_Animation_leshrac_ATTACK ATTACK
Dota_Economy_Effigy_Animation_lich_ATTACK ATTACK
Dota_Economy_Effigy_Animation_lich_RUN RUN

Dota_Economy_Effigy_Animation_lich_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_1 CAST_ABILITY_1
Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_3 CAST_ABILITY_3
Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_4 CAST_ABILITY_4
Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_2 CAST_ABILITY_2
Dota_Economy_Effigy_Animation_life_stealer_CAST_ABILITY_3 CAST_A
BILITY_3
Dota_Economy_Effigy_Animation_life_stealer_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_life_stealer_SPAWN SPAWN
Dota_Economy_Effigy_Animation_life_stealer_RUN RUN
Dota_Economy_Effigy_Animation_life_stealer_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_life_stealer_ATTACK ATTACK
Dota_Economy_Effigy_Animation_life_stealer_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_life_stealer_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_life_stealer_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_lina_ATTACK ATTACK
Dota_Economy_Effigy_Animation_lina_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_1 CAST_ABILITY_1
Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_2 CAST_ABILITY_2
Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_4 CAST_ABILITY_4
Dota_Economy_Effigy_Animation_lina_RUN RUN
Dota_Economy_Effigy_Animation_lina_LOADOUT LOADOUT
Dota_Economy_Effigy_Animation_lion_ATTACK ATTACK
Dota_Economy_Effigy_Animation_lion_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_1 CAST_ABILITY_1
Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_2 CAST_ABILITY_2
Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_4 CAST_ABILITY_4
Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_3 CAST_ABILITY_3
Dota_Economy_Effigy_Animation_lion_RUN RUN
Dota_Economy_Effigy_Animation_lone_druid_RUN RUN
Dota_Economy_Effigy_Animation_lone_druid_SPAWN SPAWN
Dota_Economy_Effigy_Animation_lone_druid_ATTACK ATTACK
Dota_Economy_Effigy_Animation_lone_druid_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_lone_druid_VICTORY VICTORY
Dota_Economy_Effigy_Animation_lone_druid_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_lone_druid_CAST_ABILITY_1 CAST_ABI
LITY_1
Dota_Economy_Effigy_Animation_luna_RUN RUN
Dota_Economy_Effigy_Animation_luna_ATTACK ATTACK
Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_1 CAST_ABILITY_1
Dota_Economy_Effigy_Animation_luna_VICTORY VICTORY
Dota_Economy_Effigy_Animation_luna_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_4 CAST_ABILITY_4
Dota_Economy_Effigy_Animation_luna_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_lycan_RUN RUN
Dota_Economy_Effigy_Animation_lycan_ATTACK ATTACK
Dota_Economy_Effigy_Animation_lycan_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_lycan_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_lycan_CAST_ABILITY_1 CAST_ABILITY_
1
Dota_Economy_Effigy_Animation_lycan_SPAWN SPAWN
Dota_Economy_Effigy_Animation_magnataur_IDLE IDLE
Dota_Economy_Effigy_Animation_magnataur_RUN RUN

Dota_Economy_Effigy_Animation_magnataur_ATTACK ATTACK
Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_2 CAST_ABIL
ITY_2
Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_4 CAST_ABIL
ITY_4
Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_1 CAST_ABIL
ITY_1
Dota_Economy_Effigy_Animation_medusa_ATTACK ATTACK
Dota_Economy_Effigy_Animation_medusa_CAST_ABILITY_2 CAST_ABILITY
_2
Dota_Economy_Effigy_Animation_medusa_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_meepo_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_meepo_ATTACK ATTACK
Dota_Economy_Effigy_Animation_meepo_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_2 CAST_ABILITY_
2
Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_1 CAST_ABILITY_
1
Dota_Economy_Effigy_Animation_meepo_RUN RUN
Dota_Economy_Effigy_Animation_meepo_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_meepo_VICTORY VICTORY
Dota_Economy_Effigy_Animation_mirana_RUN RUN
Dota_Economy_Effigy_Animation_mirana_ATTACK ATTACK
Dota_Economy_Effigy_Animation_mirana_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_mirana_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_mirana_OVERRIDE_ABILITY_3 OVERRIDE
_ABILITY_3
Dota_Economy_Effigy_Animation_morphling_RUN RUN
Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_1 CAST_ABIL
ITY_1
Dota_Economy_Effigy_Animation_morphling_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_morphling_ATTACK ATTACK
Dota_Economy_Effigy_Animation_morphling_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_2 CAST_ABIL
ITY_2
Dota_Economy_Effigy_Animation_naga_siren_VICTORY VICTORY
Dota_Economy_Effigy_Animation_naga_siren_ATTACK ATTACK
Dota_Economy_Effigy_Animation_naga_siren_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_furion_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_furion_RUN RUN
Dota_Economy_Effigy_Animation_furion_ATTACK ATTACK
Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_2 CAST_ABILITY
_2
Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_3 CAST_ABILITY
_3
Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_4 CAST_ABILITY
_4
Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_4 CAST_ABIL
ITY_4
Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_1 CAST_ABIL

ITY_1
Dota_Economy_Effigy_Animation_necrolyte_ATTACK ATTACK
Dota_Economy_Effigy_Animation_necrolyte_RUN RUN
Dota_Economy_Effigy_Animation_necrolyte_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_night_stalker_RUN RUN
Dota_Economy_Effigy_Animation_night_stalker_VICTORY VICTORY
Dota_Economy_Effigy_Animation_night_stalker_DEFEAT DEFEAT
Dota_Economy_Effigy_Animation_night_stalker_ATTACK ATTACK
Dota_Economy_Effigy_Animation_night_stalker_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_night_stalker_CAST_ABILITY_1 CAST_
ABILITY_1
Dota_Economy_Effigy_Animation_night_stalker_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_night_stalker_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_nyx_assassin_RUN RUN
Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK ATTACK
Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_1 CAST_A
BILITY_1
Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_3 CAST_A
BILITY_3
Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_nyx_assassin_IDLE IDLE
Dota_Economy_Effigy_Animation_ogre_magi_VICTORY VICTORY
Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_1 CAST_ABIL
ITY_1
Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_4 CAST_ABIL
ITY_4
Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2 CAST_ABIL
ITY_2
Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_3 CAST_ABIL
ITY_3
Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2_2 CAST_AB
ILITY_2_2
Dota_Economy_Effigy_Animation_ogre_magi_RUN RUN
Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE_2 IDLE_RARE_2
Dota_Economy_Effigy_Animation_ogre_magi_ATTACK ATTACK
Dota_Economy_Effigy_Animation_omniknight_IDLE IDLE
Dota_Economy_Effigy_Animation_omniknight_RUN RUN
Dota_Economy_Effigy_Animation_omniknight_ATTACK ATTACK
Dota_Economy_Effigy_Animation_omniknight_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_1 CAST_ABI
LITY_1
Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_2 CAST_ABI
LITY_2
Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_4 CAST_ABI
LITY_4
Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_2 CAST_ABILITY
_2
Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_3 CAST_ABILITY
_3
Dota_Economy_Effigy_Animation_oracle_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_oracle_IDLE_RARE IDLE_RARE

Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_2
CAST_ABILITY_2
Dota_Economy_Effigy_Animation_obsidian_destroyer_RUN RUN
Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK ATTACK
Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK_2 ATTACK
_2
Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_4
CAST_ABILITY_4
Dota_Economy_Effigy_Animation_phantom_assassin_IDLE_RARE IDLE_RA
RE
Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK ATTACK
Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_EVENT ATTA
CK_EVENT
Dota_Economy_Effigy_Animation_phantom_assassin_RUN RUN
Dota_Economy_Effigy_Animation_phantom_assassin_CAST_ABILITY_1 CA
ST_ABILITY_1
Dota_Economy_Effigy_Animation_phantom_assassin_SPAWN SPAWN
Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK ATTACK
Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_4 ATTACK_4
Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_5 ATTACK_5
Dota_Economy_Effigy_Animation_phantom_lancer_CAST_ABILITY_1 CAST
_ABILITY_1
Dota_Economy_Effigy_Animation_phantom_lancer_RUN RUN
Dota_Economy_Effigy_Animation_phoenix_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_phoenix_FLAIL FLAIL
Dota_Economy_Effigy_Animation_phoenix_RUN RUN
Dota_Economy_Effigy_Animation_phoenix_OVERRIDE_ABILITY_2 OVERRID
E_ABILITY_2
Dota_Economy_Effigy_Animation_phoenix_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_puck_ATTACK ATTACK
Dota_Economy_Effigy_Animation_puck_RUN RUN
Dota_Economy_Effigy_Animation_puck_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_pudge_ATTACK ATTACK
Dota_Economy_Effigy_Animation_pudge_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_pudge_OVERRIDE_ABILITY_1 OVERRIDE_
ABILITY_1
Dota_Economy_Effigy_Animation_pudge_CHANNEL_ABILITY_4 CHANNEL_AB
ILITY_4
Dota_Economy_Effigy_Animation_pudge_RUN RUN
Dota_Economy_Effigy_Animation_pugna_ATTACK ATTACK
Dota_Economy_Effigy_Animation_pugna_RUN RUN
Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_1 CAST_ABILITY_
1
Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_2 CAST_ABILITY_
2
Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_3 CAST_ABILITY_
3
Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_4 CAST_ABILITY_
4
Dota_Economy_Effigy_Animation_queenofpain_LOADOUT_RARE LOADOUT_R

ARE
Dota_Economy_Effigy_Animation_queenofpain_RUN RUN
Dota_Economy_Effigy_Animation_queenofpain_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_queenofpain_ATTACK ATTACK
Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_1 CAST_AB
ILITY_1
Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_4 CAST_AB
ILITY_4
Dota_Economy_Effigy_Animation_razor_ATTACK ATTACK
Dota_Economy_Effigy_Animation_razor_INTRO INTRO
Dota_Economy_Effigy_Animation_razor_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_riki_RUN RUN
Dota_Economy_Effigy_Animation_riki_CAST_ABILITY_1 CAST_ABILITY_1
Dota_Economy_Effigy_Animation_riki_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_riki_ATTACK ATTACK
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5 CAST_ABILITY
_5
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_2 CAST_ABILI
TY_5_2
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_3 CAST_ABILI
TY_5_3
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_4 CAST_ABILI
TY_5_4
Dota_Economy_Effigy_Animation_rubick_ATTACK ATTACK
Dota_Economy_Effigy_Animation_rubick_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_3 CAST_ABILITY
_3
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_5 CAST_ABILI
TY_5_5
Dota_Economy_Effigy_Animation_rubick_CHANNEL_ABILITY_5 CHANNEL_A
BILITY_5
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_6 CAST_ABILI
TY_5_6
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_7 CAST_ABILI
TY_5_7
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_8 CAST_ABILI
TY_5_8
Dota_Economy_Effigy_Animation_rubick_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_rubick_VICTORY VICTORY
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_6 CAST_ABILITY
_6
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_9 CAST_ABILI
TY_5_9
Dota_Economy_Effigy_Animation_rubick_IDLE IDLE
Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_10 CAST_ABIL
ITY_5_10
Dota_Economy_Effigy_Animation_sand_king_ATTACK ATTACK
Dota_Economy_Effigy_Animation_sand_king_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_sand_king_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_sand_king_CAST_ABILITY_4 CAST_ABIL
ITY_4
Dota_Economy_Effigy_Animation_sand_king_OVERRIDE_ABILITY_2 OVERR
IDE_ABILITY_2

Dota_Economy_Effigy_Animation_shadow_demon_ATTACK ATTACK
Dota_Economy_Effigy_Animation_shadow_demon_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_1 CAST_A
BILITY_1
Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_2 CAST_A
BILITY_2
Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_3 CAST_A
BILITY_3
Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_4 CAST_A
BILITY_4
Dota_Economy_Effigy_Animation_shadow_demon_RUN RUN
Dota_Economy_Effigy_Animation_shadow_demon_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_nevermore_SPAWN SPAWN
Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK ATTACK
Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_shadow_shaman_RUN RUN
Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_1 CAST_
ABILITY_1
Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_2 CAST_
ABILITY_2
Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_4 CAST_
ABILITY_4
Dota_Economy_Effigy_Animation_shadow_shaman_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_4 CAST_ABILI
TY_4
Dota_Economy_Effigy_Animation_silencer_ATTACK ATTACK
Dota_Economy_Effigy_Animation_silencer_RUN RUN
Dota_Economy_Effigy_Animation_silencer_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_1 CAST_ABILI
TY_1
Dota_Economy_Effigy_Animation_silencer_VICTORY VICTORY
Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_3 CAST_ABILI
TY_3
Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK ATTACK
Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_2 CAST_
ABILITY_2
Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_4 CAST_
ABILITY_4
Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_1 CAST_
ABILITY_1
Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_3 CAST_
ABILITY_3
Dota_Economy_Effigy_Animation_skywrath_mage_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_slardar_RUN RUN
Dota_Economy_Effigy_Animation_slardar_ATTACK ATTACK
Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_2 CAST_ABILIT
Y_2
Dota_Economy_Effigy_Animation_slardar_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_3 CAST_ABILIT
Y_3
Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_4 CAST_ABILIT
Y_4
Dota_Economy_Effigy_Animation_slardar_ATTACK_2 ATTACK_2

Dota_Economy_Effigy_Animation_slark_RUN RUN
Dota_Economy_Effigy_Animation_slark_ATTACK ATTACK
Dota_Economy_Effigy_Animation_slark_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_slark_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_slark_SPAWN SPAWN
Dota_Economy_Effigy_Animation_sniper_RUN RUN
Dota_Economy_Effigy_Animation_sniper_ATTACK ATTACK
Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_4 CAST_ABILITY
_4
Dota_Economy_Effigy_Animation_sniper_INTRO INTRO
Dota_Economy_Effigy_Animation_sniper_VICTORY VICTORY
Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_1 CAST_ABILIT
Y_1
Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_4 CAST_ABILIT
Y_4
Dota_Economy_Effigy_Animation_spectre_RUN RUN
Dota_Economy_Effigy_Animation_spectre_ATTACK ATTACK
Dota_Economy_Effigy_Animation_spectre_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_spirit_breaker_ATTACK ATTACK
Dota_Economy_Effigy_Animation_spirit_breaker_RUN RUN
Dota_Economy_Effigy_Animation_spirit_breaker_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_spirit_breaker_CAST_ABILITY_4 CAST
_ABILITY_4
Dota_Economy_Effigy_Animation_storm_spirit_ATTACK ATTACK
Dota_Economy_Effigy_Animation_storm_spirit_RUN RUN
Dota_Economy_Effigy_Animation_storm_spirit_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1 CAST_A
BILITY_1
Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_2 CAST
_ABILITY_1_2
Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_3 CAST
_ABILITY_1_3
Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_4 CAST
_ABILITY_1_4
Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_5 CAST
_ABILITY_1_5
Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_6 CAST
_ABILITY_1_6
Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_2 CAST_A
BILITY_2
Dota_Economy_Effigy_Animation_storm_spirit_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_sven_ATTACK ATTACK
Dota_Economy_Effigy_Animation_sven_CAST_ABILITY_1 CAST_ABILITY_1
Dota_Economy_Effigy_Animation_sven_RUN RUN
Dota_Economy_Effigy_Animation_sven_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_sven_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_techies_TAUNT TAUNT
Dota_Economy_Effigy_Animation_techies_LOADOUT LOADOUT
Dota_Economy_Effigy_Animation_techies_RUN RUN
Dota_Economy_Effigy_Animation_techies_RUN_2 RUN_2

Dota_Economy_Effigy_Animation_templar_assassin_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_templar_assassin_ATTACK ATTACK
Dota_Economy_Effigy_Animation_templar_assassin_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_templar_assassin_RUN RUN
Dota_Economy_Effigy_Animation_templar_assassin_CAST_ABILITY_2 CA
ST_ABILITY_2
Dota_Economy_Effigy_Animation_terrorblade_ATTACK ATTACK
Dota_Economy_Effigy_Animation_terrorblade_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_terrorblade_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_4 CAST_AB
ILITY_4
Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_2 CAST_AB
ILITY_2
Dota_Economy_Effigy_Animation_tidehunter_ATTACK ATTACK
Dota_Economy_Effigy_Animation_tidehunter_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_1 CAST_ABI
LITY_1
Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_3 CAST_ABI
LITY_3
Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_4 CAST_ABI
LITY_4
Dota_Economy_Effigy_Animation_tidehunter_SPAWN SPAWN
Dota_Economy_Effigy_Animation_tidehunter_RUN RUN
Dota_Economy_Effigy_Animation_shredder_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_shredder_RUN RUN
Dota_Economy_Effigy_Animation_shredder_ATTACK ATTACK
Dota_Economy_Effigy_Animation_shredder_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_shredder_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_shredder_ATTACK_4 ATTACK_4
Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_4 CAST_ABILI
TY_4
Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_6 CAST_ABILI
TY_6
Dota_Economy_Effigy_Animation_shredder_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_shredder_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_tinker_RUN RUN
Dota_Economy_Effigy_Animation_tinker_ATTACK ATTACK
Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_2 CAST_ABILITY
_2
Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_3 CAST_ABILITY
_3
Dota_Economy_Effigy_Animation_tinker_TINKER_REARM1 TINKER_REARM1
Dota_Economy_Effigy_Animation_tiny_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_treant_ATTACK ATTACK
Dota_Economy_Effigy_Animation_treant_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_2 CAST_ABILITY
_2
Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_3 CAST_ABILITY
_3
Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_4 CAST_ABILITY

_4
Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_5 CAST_ABILITY
_5
Dota_Economy_Effigy_Animation_treant_RUN RUN
Dota_Economy_Effigy_Animation_troll_warlord_ATTACK ATTACK
Dota_Economy_Effigy_Animation_troll_warlord_RUN RUN
Dota_Economy_Effigy_Animation_troll_warlord_VICTORY VICTORY
Dota_Economy_Effigy_Animation_troll_warlord_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_tusk_RUN RUN
Dota_Economy_Effigy_Animation_tusk_ATTACK ATTACK
Dota_Economy_Effigy_Animation_tusk_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_tusk_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_3 CAST_ABILITY_3
Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_1 CAST_ABILITY_1
Dota_Economy_Effigy_Animation_undying_RUN RUN
Dota_Economy_Effigy_Animation_undying_VICTORY VICTORY
Dota_Economy_Effigy_Animation_undying_ATTACK ATTACK
Dota_Economy_Effigy_Animation_undying_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_undying_SPAWN SPAWN
Dota_Economy_Effigy_Animation_undying_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_ursa_RUN RUN
Dota_Economy_Effigy_Animation_ursa_ATTACK ATTACK
Dota_Economy_Effigy_Animation_ursa_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_ursa_CAST_ABILITY_1 CAST_ABILITY_1
Dota_Economy_Effigy_Animation_ursa_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_ursa_ATTACK_4 ATTACK_4
Dota_Economy_Effigy_Animation_ursa_ATTACK_5 ATTACK_5
Dota_Economy_Effigy_Animation_ursa_ATTACK_6 ATTACK_6
Dota_Economy_Effigy_Animation_ursa_ATTACK_7 ATTACK_7
Dota_Economy_Effigy_Animation_ursa_ATTACK_8 ATTACK_8
Dota_Economy_Effigy_Animation_vengefulspirit_SPAWN SPAWN
Dota_Economy_Effigy_Animation_vengefulspirit_RUN RUN
Dota_Economy_Effigy_Animation_vengefulspirit_ATTACK ATTACK
Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_2 CAST
_ABILITY_2
Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_1 CAST
_ABILITY_1
Dota_Economy_Effigy_Animation_vengefulspirit_CHANNEL_END_ABILITY
_4 CHANNEL_END_ABILITY_4
Dota_Economy_Effigy_Animation_venomancer_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_venomancer_RUN RUN
Dota_Economy_Effigy_Animation_venomancer_ATTACK ATTACK
Dota_Economy_Effigy_Animation_venomancer_ATTACK2 ATTACK2
Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_1 CAST_ABI
LITY_1
Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_3 CAST_ABI
LITY_3
Dota_Economy_Effigy_Animation_viper_IDLE IDLE
Dota_Economy_Effigy_Animation_viper_CAST_ABILITY_4 CAST_ABILITY_
4

Dota_Economy_Effigy_Animation_visage_IDLE IDLE
Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_2 CAST_ABILITY
_2
Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_4 CAST_ABILITY
_4
Dota_Economy_Effigy_Animation_warlock_ATTACK ATTACK
Dota_Economy_Effigy_Animation_warlock_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_warlock_FATAL_BONDS FATAL_BONDS
Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_2 CAST_ABILIT
Y_2
Dota_Economy_Effigy_Animation_warlock_CHANNEL_ABILITY_3 CHANNEL_
ABILITY_3
Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_4 CAST_ABILIT
Y_4
Dota_Economy_Effigy_Animation_weaver_RUN RUN
Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_4 CAST_ABILITY
_4
Dota_Economy_Effigy_Animation_weaver_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_weaver_ATTACK ATTACK
Dota_Economy_Effigy_Animation_weaver_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_1 CAST_ABILITY
_1
Dota_Economy_Effigy_Animation_weaver_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_windrunner_ATTACK ATTACK
Dota_Economy_Effigy_Animation_windrunner_CAST_ABILITY_2 CAST_ABI
LITY_2
Dota_Economy_Effigy_Animation_windrunner_RUN RUN
Dota_Economy_Effigy_Animation_windrunner_RUN_2 RUN_2
Dota_Economy_Effigy_Animation_witch_doctor_RUN RUN
Dota_Economy_Effigy_Animation_witch_doctor_ATTACK ATTACK
Dota_Economy_Effigy_Animation_witch_doctor_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_1 CAST_A
BILITY_1
Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_3 CAST_A
BILITY_3
Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_4 CAST_A
BILITY_4
Dota_Economy_Effigy_Animation_witch_doctor_TAUNT TAUNT
Dota_Economy_Effigy_Animation_skeleton_king_TELEPORT TELEPORT
Dota_Economy_Effigy_Animation_skeleton_king_IDLE_RARE IDLE_RARE
Dota_Economy_Effigy_Animation_skeleton_king_LOADOUT LOADOUT
Dota_Economy_Effigy_Animation_skeleton_king_CAST_ABILITY_1 CAST_
ABILITY_1
Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_EVENT ATTACK_
EVENT
Dota_Economy_Effigy_Animation_skeleton_king_ATTACK ATTACK
Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_2 ATTACK_2
Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_3 ATTACK_3
Dota_Economy_Effigy_Animation_zuus_RUN Run
Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_1 Arc Lightning
Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_2 Lightning Bolt
Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_4 Thundergod's W

rath
Dota_Economy_Effigy_Animation_zuus_ATTACK Attack
Dota_Economy_Effigy_Animation_zuus_ATTACK2 Attack Alt.
Dota_Economy_Effigy_Animation_zuus_TELEPORT Teleport
Dota_Local_Server_No_Signout
re still pending.

Unable to close, match details a

Dota_EditSC_Reposition Move Hero


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your Hero. Hold shift to move faster. Click a mouse button to finish.
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ick to rotate (hold shift to restrict to a single axis). Mousewheel to adjust he
ight.
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like to display in this Slot
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Save & Exit Editor
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Dota_EditSC_SlotType_0 Empty Slot
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CNY New Bloom 2015
npc_dota_badguys_cny_beast
npc_dota_goodguys_cny_beast
DOTA_Chat_BeastClassName
DOTA_Chat_YearBeastKilled

Dire Year Beast


Radiant Year Beast
Year Beast
%s1 just killed %s2!

DOTA_CNYBeastName0
DOTA_CNYBeastName1
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DOTA_CNYBeastName16
DOTA_CNYBeastName17
DOTA_CNYBeastName18
DOTA_CNYBeastName19

Harold
Louie
Francisco
Morty
Geraldine
Maxwell
Mordecai
Francis
Maynard
Lucille
Gustav
Monty
Wilbur
Bruni
Kitty
Mildred
Poindexter
Dorothy
Edna
Gladys

DOTA_CNYBeastName20
DOTA_CNYBeastName21
DOTA_CNYBeastName22
DOTA_CNYBeastName23
DOTA_CNYBeastName24
DOTA_CNYBeastName25
DOTA_CNYBeastName26
DOTA_CNYBeastName27
DOTA_CNYBeastName28
DOTA_CNYBeastName29
DOTA_CNYBeastName30
DOTA_CNYBeastName31
DOTA_CNYBeastName32
DOTA_CNYBeastName33
DOTA_CNYBeastName34
DOTA_CNYBeastName35
DOTA_CNYBeastName36
DOTA_CNYBeastName37
DOTA_CNYBeastName38
DOTA_CNYBeastName39
DOTA_CNYBeastName40
DOTA_CNYBeastName41
DOTA_CNYBeastName42
DOTA_CNYBeastName43
DOTA_CNYBeastName44
DOTA_CNYBeastName45
DOTA_CNYBeastName46
DOTA_CNYBeastName47
DOTA_CNYBeastName48
DOTA_CNYBeastName49
DOTA_CNYBeastName50
DOTA_CNYBeastName51
DOTA_CNYBeastName52
DOTA_CNYBeastName53
DOTA_CNYBeastName54
DOTA_CNYBeastName55
DOTA_CNYBeastName56
DOTA_CNYBeastName57

Clarence
Humphrey
Beatrice
Esther
Beverly
Peggy
Parthena
Harrison
Indiana
Zachariah
Josiah
Eldon
Jedediah
Eleanor
Walter
Leroy
Cecil
Hoover
Thaddeus
Ezra
Anastasia
Bessie
Penelope
Priscilla
Betsy
Chesny
Gwendolen
Maverick
Oink
Ophelia
Patches
Primrose
Victoria
Winston
Theo
Roxy
Lenny
Xander

DOTA_CNY_party_wait

Reserving party queue sl

DOTA_CNY_please_wait

Please Wait

ot...

DOTA_CNY_AbilityTooltip_Header_0
FFbSupport Pathbfont
DOTA_CNY_AbilityTooltip_Header_1
FFbCombat Pathbfont
DOTA_CNY_AbilityTooltip_Header_2
FFbSpeed Pathbfont

font color=#FFFF
font color=#FFFF
font color=#FFFF

DOTA_CNY_AbilityTooltip_0_0
font color=#FFFFFFbLe
vel 1bfontnfont color=#AAAAAAHealing AuranHeals 10 HP every 2 seconds in a 1100
area of effect around the Beast.font
DOTA_CNY_AbilityTooltip_0_1
font color=#FFFFFFLev
el 2fontnfont color=#AAAAAATruesightnGrants truesight in a 1100 radius.nThe Beas
t will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.font
DOTA_CNY_AbilityTooltip_0_2
font color=#FFFFFFLev
el 3fontnfont color=#AAAAAAResurrection AuranIf a hero dies in an 1100 radius of
the Beast, it will be resurrected after 3 seconds. This effect can only happen

once every 20 seconds.nnnMultiple instances of Support Path have independent co


oldowns for Arcane Boots, Mek, and Resurrection Aura.font
DOTA_CNY_AbilityTooltip_1_0
font color=#FFFFFFbLe
vel 1bfontnfont color=#AAAAAABashnThe Beast gains a 12% chance to stun attacked
enemies for 1 second.font
DOTA_CNY_AbilityTooltip_1_1
font color=#FFFFFFLev
el 2fontnfont color=#AAAAAASpiked CarapacenIf 2 or more heroes are within 500 ra
nge of the Beast, the Beast will stun and reflect damage if attacked.nBerserker'
s CallnIf there are 2 or more heroes within 300 range of the Beast, they will be
forced to attack it for 2.5 seconds.font
DOTA_CNY_AbilityTooltip_1_2
font color=#FFFFFFLev
el 3fontnfont color=#AAAAAAGreater HexnThe Beast unleashes a magical smoke that
expands outward in a 1000 radius, turning enemy units into harmless pigs for 4 s
econds.nnnMultiple instances of Combat Path have independent chances to proc Bas
h, and independent cooldowns for Berserker's Call, Spiked Carapace, and Greater
Hex.font
DOTA_CNY_AbilityTooltip_2_0
font color=#FFFFFFbLe
vel 1bfontnfont color=#AAAAAAAttack Speed AuranAllied units gain 30 attack speed
in a 900 radius around the Beast.font
DOTA_CNY_AbilityTooltip_2_1
font color=#FFFFFFLev
el 2fontnfont color=#AAAAAAStampedenIf there are 2 or more enemy Heroes within 5
00 range of the Year Beast, it causes a Stampede, and all friendly units gain ha
ste and phase for 3 seconds.font
DOTA_CNY_AbilityTooltip_2_2
font color=#FFFFFFLev
el 3fontnfont color=#AAAAAARefresher AuranWhen an allied hero casts a spell with
in 900 range of the Beast, that spell has a 50% chance to be instantly refreshed
.nnnMultiple instances of Speed Path have independent cooldowns for Stampede, an
d independent chances to proc Refresher Aura.font
DOTA_CNY_AbilityTooltip_Warning
font color=#FF0000This w
ill replace the existing upgrade path that you've selected and any of its upgrad
ed levels!font
Dota_IssueCommand
Dota_CmdLaneTop
Dota_CmdLaneMid
Dota_CmdLaneBot

COMMAND
Send to Top Lane
Send to Mid Lane
Send to Bottom Lane

DOTA_Modifier_Tooltip_CNY_Suffix

brbrOwner font color='%s

2'%s1font
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed

Attack S

peed Aura
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_description
Gain %bonus_attack_speed% attack speed.
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_0

Attack S

peed Aura
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_0_description
Gain %bonus_attack_speed% attack speed.
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_1

Attack S

peed Aura
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_1_description
Gain %bonus_attack_speed% attack speed.
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_2

Attack S

peed Aura
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_2_description
Gain %bonus_attack_speed% attack speed.
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_3

Attack S

peed Aura
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_3_description
Gain %bonus_attack_speed% attack speed.
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_4

Attack S

peed Aura
DOTA_Tooltip_modifier_cny_beast_aura_attack_speed_4_description
Gain %bonus_attack_speed% attack speed.
DOTA_Tooltip_modifier_cny_beast_aura_move_speed Move Speed Aura
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_description
Gain %bonus_move_speed%%% move speed.
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_0

Move Spe

ed Aura
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_0_description
Gain %bonus_move_speed%%% move speed.
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_1

Move Spe

ed Aura
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_1_description
Gain %bonus_move_speed%%% move speed.
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_2

Move Spe

ed Aura
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_2_description
Gain %bonus_move_speed%%% move speed.
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_3

Move Spe

ed Aura
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_3_description
Gain %bonus_move_speed%%% move speed.
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_4

Move Spe

ed Aura
DOTA_Tooltip_modifier_cny_beast_aura_move_speed_4_description
Gain %bonus_move_speed%%% move speed.
DOTA_Tooltip_modifier_cny2015_support Support
DOTA_Tooltip_modifier_cny2015_support_description
font col
or=#FFFFFFLevel 1fontnHealing AuranHeals 10 HP every 2 seconds in a 1100 area of
effect around the Beast.nnfont color=#FFFFFFLevel 2fontnTruesightnGrants truesi
ght in a 1100 radius.nThe Beast will use Mekansm and Arcane Boots every 35 secon
ds in a 750 radius.nSmoke AuranWhile standing near the Beast, heroes are smoked.
nnfont color=#FFFFFFLevel 3fontnResurrection AuranIf a hero dies in an 1100 radi
us of the Beast, it will be resurrected after 3 seconds. This effect can only h
appen once every 20 seconds.nnnMultiple instances of Support Path have independe
nt cooldowns for Arcane Boots, Mek, and Resurrection Aura.
DOTA_Tooltip_modifier_cny2015_support_aura
Support
DOTA_Tooltip_modifier_cny2015_support_aura_description font col
or=#FFFFFFLevel 1fontnHealing AuranHeals 10 HP every 2 seconds in a 1100 area of
effect around the Beast.nnfont color=#FFFFFFLevel 2fontnTruesightnGrants truesi
ght in a 1100 radius.nThe Beast will use Mekansm and Arcane Boots every 35 secon
ds in a 750 radius.nnfont color=#FFFFFFLevel 3fontnResurrection AuranIf a hero d

ies in an 1100 radius of the Beast, it will be resurrected after 3 seconds. Thi
s effect can only happen once every 20 seconds.nnnMultiple instances of Support
Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura.
DOTA_Tooltip_modifier_cny2015_support_0 Support Aura
DOTA_Tooltip_modifier_cny2015_support_0_description
Lvl 1 He
aling AuranHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast
.nLvl 2 TruesightnGrants truesight in a 1100 radius.nThe Beast will use Mekansm
and Arcane Boots every 35 seconds in a 750 radius.nLvl 3 Resurrection AuranIf a
hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds
. This effect can only happen once every 20 seconds.nnnMultiple instances of Su
pport Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Au
ra.
DOTA_Tooltip_modifier_cny2015_support_1 Support Aura
DOTA_Tooltip_modifier_cny2015_support_1_description
Lvl 1 He
aling AuranHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast
.nLvl 2 TruesightnGrants truesight in a 1100 radius.nThe Beast will use Mekansm
and Arcane Boots every 35 seconds in a 750 radius.nLvl 3 Resurrection AuranIf a
hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds
. This effect can only happen once every 20 seconds.nnnMultiple instances of Su
pport Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Au
ra.
DOTA_Tooltip_modifier_cny2015_support_2 Support Aura
DOTA_Tooltip_modifier_cny2015_support_2_description
Lvl 1 He
aling AuranHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast
.nLvl 2 TruesightnGrants truesight in a 1100 radius.nThe Beast will use Mekansm
and Arcane Boots every 35 seconds in a 750 radius.nLvl 3 Resurrection AuranIf a
hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds
. This effect can only happen once every 20 seconds.nnnMultiple instances of Su
pport Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Au
ra.
DOTA_Tooltip_modifier_cny2015_support_3 Support Aura
DOTA_Tooltip_modifier_cny2015_support_3_description
Lvl 1 He
aling AuranHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast
.nLvl 2 TruesightnGrants truesight in a 1100 radius.nThe Beast will use Mekansm
and Arcane Boots every 35 seconds in a 750 radius.nLvl 3 Resurrection AuranIf a
hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds
. This effect can only happen once every 20 seconds.nnnMultiple instances of Su
pport Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Au
ra.
DOTA_Tooltip_modifier_cny2015_support_4 Support Aura
DOTA_Tooltip_modifier_cny2015_support_4_description
Lvl 1 He
aling AuranHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast
.nLvl 2 TruesightnGrants truesight in a 1100 radius.nThe Beast will use Mekansm
and Arcane Boots every 35 seconds in a 750 radius.nLvl 3 Resurrection AuranIf a
hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds
. This effect can only happen once every 20 seconds.nnnMultiple instances of Su
pport Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Au
ra.
DOTA_Tooltip_modifier_cny2015_combat
Combat
DOTA_Tooltip_modifier_cny2015_combat_description
font color=#FFFFFFLevel 1fontnBashnThe Beast gains a 12% chance to stun attacked
enemies for 1 second.nnfont color=#FFFFFFLevel 2fontnSpiked CarapacenIf 2 or mo
re heroes are within 500 range of the Beast, the Beast will stun and reflect dam
age if attacked.nBerserker's CallnIf there are 2 or more heroes within 300 range

of the Beast, they will be forced to attack it for 2.5 seconds.nnfont color=#FF
FFFFLevel 3fontnGreater HexnThe Beast unleashes a magical smoke that expands out
ward in a 1000 radius, turning enemy units into harmless pigs for 4 seconds.nnnM
ultiple instances of Combat Path have independent chances to proc Bash, and inde
pendent cooldowns for Berserker's Call, Spiked Carapace, and Greater Hex.
DOTA_Tooltip_modifier_cny2015_speed
Speed
DOTA_Tooltip_modifier_cny2015_speed_description
font col
or=#FFFFFFLevel 1fontnAttack Speed AuranAllied units gain 30 attack speed in a 9
00 radius around the Beast.nnfont color=#FFFFFFLevel 2fontnStampedenIf there are
2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede
, and all friendly units gain haste and phase for 3 seconds.nnfont color=#FFFFFF
Level 3fontnRefresher AuranWhen an allied hero casts a spell within 900 range of
the Beast, that spell has a 50% chance to be instantly refreshed.nnnMultiple in
stances of Speed Path have independent cooldowns for Stampede, and indepedent ch
ances to proc Refresher Aura.
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike

Critical

Strike
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_description
Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage.
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_0 Critical
Strike
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_0_descripti
on
Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage.
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_1 Critical
Strike
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_1_descripti
on
Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage.
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_2 Critical
Strike
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_2_descripti
on
Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage.
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_3 Critical
Strike
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_3_descripti
on
Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage.
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_4 Critical
Strike
DOTA_Tooltip_modifier_cny_beast_buff_critical_strike_4_descripti
on
Gaining a %crit_chance%%% to deal %crit_damage%%% bonus damage.

a
a
a
a
a
a

DOTA_Tooltip_modifier_cny_beast_buff_bash
Bash
DOTA_Tooltip_modifier_cny_beast_buff_bash_description
%bash_chance%%% chance to bash.
DOTA_Tooltip_modifier_cny_beast_buff_bash_0
Bash
DOTA_Tooltip_modifier_cny_beast_buff_bash_0_description
%bash_chance%%% chance to bash.
DOTA_Tooltip_modifier_cny_beast_buff_bash_1
Bash
DOTA_Tooltip_modifier_cny_beast_buff_bash_1_description
%bash_chance%%% chance to bash.
DOTA_Tooltip_modifier_cny_beast_buff_bash_2
Bash
DOTA_Tooltip_modifier_cny_beast_buff_bash_2_description
%bash_chance%%% chance to bash.
DOTA_Tooltip_modifier_cny_beast_buff_bash_3
Bash
DOTA_Tooltip_modifier_cny_beast_buff_bash_3_description
%bash_chance%%% chance to bash.
DOTA_Tooltip_modifier_cny_beast_buff_bash_4
Bash
DOTA_Tooltip_modifier_cny_beast_buff_bash_4_description
%bash_chance%%% chance to bash.

Gaining
Gaining
Gaining
Gaining
Gaining
Gaining

DOTA_Tooltip_modifier_cny_beast_buff_cleave
Cleave
DOTA_Tooltip_modifier_cny_beast_buff_cleave_description Gaining
%cleave_pct%%% cleave damage in a 250 area of effect.
DOTA_Tooltip_modifier_cny_beast_buff_cleave_0 Cleave
DOTA_Tooltip_modifier_cny_beast_buff_cleave_0_description
Gaining %cleave_pct%%% cleave damage in a 250 area of effect.
DOTA_Tooltip_modifier_cny_beast_buff_cleave_1 Cleave
DOTA_Tooltip_modifier_cny_beast_buff_cleave_1_description
Gaining %cleave_pct%%% cleave damage in a 250 area of effect.
DOTA_Tooltip_modifier_cny_beast_buff_cleave_2 Cleave
DOTA_Tooltip_modifier_cny_beast_buff_cleave_2_description
Gaining %cleave_pct%%% cleave damage in a 250 area of effect.
DOTA_Tooltip_modifier_cny_beast_buff_cleave_3 Cleave
DOTA_Tooltip_modifier_cny_beast_buff_cleave_3_description
Gaining %cleave_pct%%% cleave damage in a 250 area of effect.
DOTA_Tooltip_modifier_cny_beast_buff_cleave_4 Cleave
DOTA_Tooltip_modifier_cny_beast_buff_cleave_4_description
Gaining %cleave_pct%%% cleave damage in a 250 area of effect.
DOTA_Tooltip_modifier_cny_beast_double_damage
DOTA_Tooltip_modifier_cny_beast_haste

Double Damage
Haste

Dota_spring_icepoints PTS
Dota_spring_per YOUR ABILITY POINTS POOL
Dota_spring_fortune
DAILY BONUS POINTS
Dota_spring_total
TOTAL POINTS PER BRAWL
Dota_spring_icepoints_explain
USE bABILITY POINTSb TO
CONTROL YOUR TEAM'S BEAST
Dota_spring_rewards_explain
Rewards Info
Dota_spring_rewards_explain_inactive
Rewards Info
Dota_spring_rewards_explain_soon
Rewards Info
Dota_spring_icepoints_purchase PURCHASE ABILITY POINTS
find_cny_match
FIND YEAR BEAST
MATCH
DOTA_SPRING_LM
LEARN MORE
nb_med
+1000 PT
S
nb_lrg
+2400 PT
S
nb_arcana
Arcana Bundle
Dota_spring_icepoints_renew
Ability Points are resto
red after every Year Beast Brawl
DOTA_SPRING_GAMEMODE_IDLE
The Year Beasts
are now dormant.
DOTA_SPRING_GAMEMODE_SOON
A Year Beast Bra
wl will begin in
DOTA_SPRING_GAMEMODE_ACTIVE
YEAR BEAST BRAWL
DOTA_SPRING_GAMEMODE_ACTIVE_LATE
JOIN STANDBY
DOTA_SPRING_GAMEMODE_ACTIVE_PARTYWAIT PLEASE WAIT
CNY2015_ROUND_DESC
Time remaining
Dota_spring_state_idle
Play a regular Dota matc
h.
Dota_spring_state_soon
Play a regular Dota matc
h.
Dota_spring_state_now
Play a regular D
ota match.
CNY2015_Endgame_Header YEAR BEAST BRAWL EVENT
CNY2015_Endgame_Footer Use Ability Points to upgrade your team'

s Year Beast in the Year Beast Brawl.


CNY2015_Endgame_xp_none_A
NO ABILITY POINT
S AWARDEDbrbrNO ONE ON YOUR TEAM OWNS THE FROST AVALANCHE ARCANA
CNY2015_Endgame_xp_none_B
NO ABILITY POINT
S AWARDEDbrbrYOUR TEAM LOST
CNY2015_Endgame_Footer_A
Players earn Abi
lity Points if a teammate owns Crystal Maiden's Frost Avalanche Arcana. You will
earn more XP for each teammate who owns the Arcana.
CNY2015_Endgame_Footer_B
You must be vict
orious in order to earn Ability Points.
CNY2015_Endgame_Footer_C
You were victori
ous!
CNY2015_Endgame_Footer_D
You were defeate
d!brEarn Ability Points by winning matches while on a team with any player who o
wns Crystal Maiden's Frost Avalanche arcana. Ability Points are used to upgrade
your Year Beast during the Year Beast Brawl.
CNY2015_Endgame_Pool
YOUR ABILITY POI
NTS POOL
CNY2015_Endgame_points_from
POINTS FROM %s1
CNY2015_Endgame_points_from_me POINTS FROM YOUR ARCANA
CNY2015_Endgame_points_from_brawl
POINTS FOR THE BRAWL
CNY2015_AbilityReminder
Select an upgrade path f
or your Year Beast!
CNY2015_UpgradeReminder_Level2 Level 2 Beast Upgrades are now a
vailable!
CNY2015_UpgradeReminder_Level3 Level 3 Beast Upgrades are now a
vailable!
CNY2015_SpawningIn
Spawning in...
CNY2015_RespawningIn
Respawning in...
CNY2015_IcePoints
Ability
Points
CNY2015_Actives
SPELLS
CNY2015_Teleport
nTelepor
t
CNY2015_Attack
Attack Target
CNY2015_DoubleDamage
Double Damage
CNY2015_Heal
nHeal
CNY2015_Abilities
PLAYER'S
UPGRADE SLOTS
CNY2015_SetAbility
Set Upgrade Path
CNY2015_ReplaceAbility
New Upgrade Path
CNY2015_UpgradeAbility
Upgrade Year Beast
CNY2015_Chakra
GlobalnChakra
CNY2015_Wrath
Thundern
Wrath
CNY2015_Global_Silence
GlobalnSilence
CNY2015_HandOfGod
Hand ofn
God
CNY2015_TowerFlak
TowernFl
ak
CNY2015_Glyph
Glyph
DOTA_CNY_ActiveTooltip_0
font color=#FFFF
FFbTeleportbfontnnfont color=#AAAAAATeleports your Year Beast to any allied nonhero unit or building.nn30 second cooldown.font
DOTA_CNY_ActiveTooltip_1
font color=#FFFF
FFbForce Attackbfontnnfont color=#AAAAAAEnrages your Year Beast, causing it to a
ttack a target relentlessly for 5 seconds. While active, the Beast has Haste an
d is phased.nn20 second cooldown.font

DOTA_CNY_ActiveTooltip_2
font color=#FFFF
FFbDouble Damagebfontnnfont color=#AAAAAAGrants your Year Beast double damage fo
r 5 seconds.nn10 second cooldown.font
DOTA_CNY_ActiveTooltip_3
font color=#FFFF
FFbHealbfontnnfont color=#AAAAAAInstantly heals your Year Beast for 20% of its m
ax health.nn50 second cooldown.font
DOTA_CNY_ActiveTooltip_4
font color=#FFFF
FFbGlobal Chakrabfontnnfont color=#AAAAAARestores the mana for every hero on you
r team.nnfont color=#FFFFFFb0-10 Minutesbfontfont color=#AAAAAAn60% Mana Restore
dnnfont color=#FFFFFFb10-20 Minutesbfontfont color=#AAAAAAn80% Mana Restorednnfo
nt color=#FFFFFFb20+ Minutesbfontfont color=#AAAAAAn100% Mana Restorednnfont col
or=#FFFFFFb90 second cooldownbfont.font
DOTA_CNY_ActiveTooltip_5
font color=#FFFF
FFbThundergod's Wrathbfontnnfont color=#AAAAAALightning strikes every enemy hero
, dealing damage if they are visible and revealing them if they are invisible.nn
font color=#FFFFFFb0-10 Minutesbfontfont color=#AAAAAAn125 Damagennfont color=#F
FFFFFb10-20 Minutesbfontfont color=#AAAAAAn250 Damagennfont color=#FFFFFFb20+ Mi
nutesbfontfont color=#AAAAAAn375 Damagennfont color=#FFFFFFb240 second cooldownb
font.font
DOTA_CNY_ActiveTooltip_6
font color=#FFFF
FFbGlobal Silencebfontnnfont color=#AAAAAAEvery enemy hero becomes silenced.nnfo
nt color=#FFFFFFb0-10 Minutesbfontfont color=#AAAAAAn4 seconds.nnfont color=#FFF
FFFb10-20 Minutesbfontfont color=#AAAAAAn5 seconds.nnfont color=#FFFFFFb20+ Minu
tesbfontfont color=#AAAAAAn6 seconds.nnfont color=#FFFFFFb300 second cooldownbfo
nt.font
DOTA_CNY_ActiveTooltip_7
font color=#FFFF
FFbHand of Godbfontnnfont color=#AAAAAAInstantly heals all allied heroes.nnfont
color=#FFFFFFb0-10 Minutesbfontfont color=#AAAAAAn200 HP Restorednnfont color=#F
FFFFFb10-20 Minutesbfontfont color=#AAAAAAn300 HP Restorednnfont color=#FFFFFFb2
0+ Minutesbfontfont color=#AAAAAAn400 HP Restorednnfont color=#FFFFFFb160 second
cooldownbfont.font
DOTA_CNY_ActiveTooltip_8
font color=#FFFF
FFbTower Flak Cannonbfontnnfont color=#AAAAAAFor 10 seconds, friendly towers wil
l attack all enemy units within 1000 range each time they attack.nn60 second coo
ldown.font
DOTA_CNY_ActiveTooltip_9
font color=#FFFF
FFbGlyph of Fortificationbfontnnfont color=#AAAAAAYour buildings become invulner
able for the next 5 seconds.nn360 second cooldown.font
CNY2015_Aura_AttackSpeed

Aura Attack Spee

d
CNY2015_Aura_MovementSpeed
CNY2015_Aura_Heal

Aura Movement Speed


Aura Hea

l
CNY2015_Buff_Crit

Buff Cri

CNY2015_Buff_Bash

Buff Bas

tical Strike
h
CNY2015_Buff_Cleave
CNY2015_Active_SonicWave

Buff Cleave
Ability Sonic Wa

CNY2015_Active_BlackHole

Ability Black Ho

ve
le

Speed Aura

CNY2015_Active_Chronosphere

Ability Chronosphere

CNY2015_Aura_SupportPath
CNY2015_Aura_CombatPath
CNY2015_Aura_SpeedPath
DOTA_Tooltip_modifier_cny2015_speed_0

Combat
Speed

Support

DOTA_Tooltip_modifier_cny2015_speed_0_Description
Level 1nAttack Speed AuranAllied units gain 30 attack speed in a 900 radius arou
nd the Beast.nnLevel 2nStampedenIf there are 2 or more enemy Heroes within 500 r
ange of the Year Beast, it causes a Stampede, and all friendly units gain haste
and phase for 3 seconds.nnLevel 3nRefresher AuranWhen an allied hero casts a spe
ll within 900 range of the Beast, that spell has a 50% chance to be instantly re
freshed.nnnMultiple instances of Speed Path have independent cooldowns for Stamp
ede, and independent chances to proc Refresher Aura.
DOTA_Tooltip_modifier_cny2015_speed_1
Speed Aura
DOTA_Tooltip_modifier_cny2015_speed_1_Description
Level 1nAttack Speed AuranAllied units gain 30 attack speed in a 900 radius arou
nd the Beast.nnLevel 2nStampedenIf there are 2 or more enemy Heroes within 500 r
ange of the Year Beast, it causes a Stampede, and all friendly units gain haste
and phase for 3 seconds.nnLevel 3nRefresher AuranWhen an allied hero casts a spe
ll within 900 range of the Beast, that spell has a 50% chance to be instantly re
freshed.nnnMultiple instances of Speed Path have independent cooldowns for Stamp
ede, and independent chances to proc Refresher Aura.
DOTA_Tooltip_modifier_cny2015_speed_2
Speed Aura
DOTA_Tooltip_modifier_cny2015_speed_2_Description
Level 1nAttack Speed AuranAllied units gain 30 attack speed in a 900 radius arou
nd the Beast.nnLevel 2nStampedenIf there are 2 or more enemy Heroes within 500 r
ange of the Year Beast, it causes a Stampede, and all friendly units gain haste
and phase for 3 seconds.nnLevel 3nRefresher AuranWhen an allied hero casts a spe
ll within 900 range of the Beast, that spell has a 50% chance to be instantly re
freshed.nnnMultiple instances of Speed Path have independent cooldowns for Stamp
ede, and independent chances to proc Refresher Aura.
DOTA_Tooltip_modifier_cny2015_speed_3
Speed Aura
DOTA_Tooltip_modifier_cny2015_speed_3_Description
Level 1nAttack Speed AuranAllied units gain 30 attack speed in a 900 radius arou
nd the Beast.nnLevel 2nStampedenIf there are 2 or more enemy Heroes within 500 r
ange of the Year Beast, it causes a Stampede, and all friendly units gain haste
and phase for 3 seconds.nnLevel 3nRefresher AuranWhen an allied hero casts a spe
ll within 900 range of the Beast, that spell has a 50% chance to be instantly re
freshed.nnnMultiple instances of Speed Path have independent cooldowns for Stamp
ede, and independent chances to proc Refresher Aura.
DOTA_Tooltip_modifier_cny2015_speed_4
Speed Aura
DOTA_Tooltip_modifier_cny2015_speed_4_Description
Level 1nAttack Speed AuranAllied units gain 30 attack speed in a 900 radius arou
nd the Beast.nnLevel 2nStampedenIf there are 2 or more enemy Heroes within 500 r
ange of the Year Beast, it causes a Stampede, and all friendly units gain haste
and phase for 3 seconds.nnLevel 3nRefresher AuranWhen an allied hero casts a spe
ll within 900 range of the Beast, that spell has a 50% chance to be instantly re
freshed.nnnMultiple instances of Speed Path have independent cooldowns for Stamp
ede, and independent chances to proc Refresher Aura.
DOTA_Tooltip_modifier_cny_beast_speed_path
Speed Aura
DOTA_Tooltip_modifier_cny_beast_speed_path_Description
Level 1nAttack Speed AuranAllied units gain 30 attack speed in a 900 radius arou
nd the Beast.nnLevel 2nStampedenIf there are 2 or more enemy Heroes within 500 r
ange of the Year Beast, it causes a Stampede, and all friendly units gain haste
and phase for 3 seconds.nLevel 3nRefresher AuranWhen an allied hero casts a spel
l within 900 range of the Beast, that spell has a 50% chance to be instantly ref
reshed.nnnMultiple instances of Speed Path have independent cooldowns for Stampe
de, and independent chances to proc Refresher Aura.

DOTA_Tooltip_modifier_cny_beast_aegis
Beast Aegis
DOTA_Tooltip_modifier_cny_beast_aegis_Description
This Year Beast will respawn after a short delay when killed. Gone after one us
e.
dota_offering_newbloom_2015_title
ITEM RECYCLING
dota_offering_newbloom_2015_subtitle
Recycle your items into
a Charm. Equip the Charm, then use it to predict 3 victories and be rewarded.
dota_offering_newbloom_2015_details
Drag items here to recyc
le them.nRecycle 10 items to receive a Charm.
DOTA_Offering_Confirm_Header
Confirm Recycle
DOTA_Offering_Confirm_Body
You are about to recycle these i
tems to create a %s1. These items will be deleted and can not be recovered. Cont
inue
DOTA_BeastChat_Pushing
DOTA_BeastChat_ForceAttack
DOTA_BeastChat_Respawning

Pushing %s1!
Going on %s1!
I will respawn in %s1 se

conds!
DOTA_Tooltip_ability_cny2015_black_hole
Black Hole
DOTA_Tooltip_ability_cny2015_black_hole_Description
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected
by Black Hole cannot move, attack, or cast spells. The closer units get to the
center, the more damage is dealt.
DOTA_Tooltip_ability_cny2015_black_hole_Note0
Disables enemies through spell immunity.
DOTA_Tooltip_ability_cny2015_black_hole_duration
DURATION
DOTA_Tooltip_ability_cny2015_black_hole_far_damage
MIN DAMAGE PER SECOND
DOTA_Tooltip_ability_cny2015_black_hole_near_damage
MAX DAMAGE PER SECOND
DOTA_Tooltip_ability_cny2015_black_hole_far_radius
RADIUS
DOTA_Tooltip_ability_cny2015_chronosphere
Chronosphere
DOTA_Tooltip_ability_cny2015_chronosphere_Description
Creates a blister in spacetime, trapping all units caught in its sphere of influ
ence and causes you to move very quickly inside it. Only a Year Beast and Facel
ess Void are unaffected. Invisible units in the sphere will be revealed.
DOTA_Tooltip_ability_cny2015_chronosphere_Note0
Pauses all units and buildings, friendly or enemy.
DOTA_Tooltip_ability_cny2015_chronosphere_Note1
Faceless Void is never affected by Chronospheres from any owner.
DOTA_Tooltip_ability_cny2015_chronosphere_radius
RADIUS
DOTA_Tooltip_ability_cny2015_chronosphere_duration
DURATION
DOTA_Tooltip_ability_cny2015_sonic_wave
Sonic Wave
DOTA_Tooltip_ability_cny2015_sonic_wave_Description
Creates a gigantic wave of sound in front of Year Beast, dealing heavy damage to
all enemy units in its wake.
DOTA_Tooltip_ability_cny2015_sonic_wave_Note0
Sonic Wave can hit units up to 1350 units away.
DOTA_Tooltip_ability_cny2015_sonic_wave_final_aoe

WAVE MAX RADIUS


DOTA_Tooltip_ability_cny2015_sonic_wave_damage
DAMAGE
DOTA_Tooltip_ability_item_cny2015_beast_travel_boots
Boots of Travel
DOTA_Tooltip_ability_item_cny2015_beast_travel_boots_Description
Active Teleport - Teleports the Year Beast to an allied non-hero unit or structu
re.
DOTA_Tooltip_ability_item_cny2015_beast_travel_boots_bonus_movem
ent_speed
+$move_speed
DOTA_Tooltip_title_BeastMode_Fortune
Daily fortune is granting %s1 additional ingots.
DOTA_BeastMode_AegisAlready
Your beast already has an Aegis
DOTA_BeastMode_WinLabel Win a Year Beast Brawl
DOTA_BeastMode_WinDescription And receive an item set drop, a
trophy and 100 Ability Points.
DOTA_BeastMode_LoseLabel
Lose a Brawl
DOTA_BeastMode_LoseDescription And receive 100 Ability Points.
DOTA_BeastMode_RewardsLabel
New Bloom Rewards
DOTA_BeastMode_Reward1_Description
DOTA_BeastMode_Reward2_Description
DOTA_BeastMode_Reward3_Description
DOTA_BeastMode_Reward4_Description

Win one Year Beast Brawl


Win three Year Beast Brawls
Win ten Year Beast Brawls
Increase your Ability Points

pool to 8,000
DOTA_BeastMode_AbilityPoints_Title Use Ability Points to Upgrade
your team's Year Beast
DOTA_BeastMode_AbilityPoints_Subtitle Remember to spend all your
Ability Points -- they replenish after each match. Turn your Beast into a true
monster!
DOTA_BeastMode_AbilityPoints_Ways Ways to increase your Ability
Points pool
DOTA_BeastMode_AbilityPoints_Item1_Amount +4800 points
DOTA_BeastMode_AbilityPoints_Item1_Description Included with pur
chase of Frost Avalanche Arcana for Crystal Maiden
DOTA_BeastMode_AbilityPoints_Item2_Amount +1000 2400 points
DOTA_BeastMode_AbilityPoints_Item2_Description Point bundles ava
ilable for purchase
DOTA_BeastMode_AbilityPoints_Item3_Amount +100 points
DOTA_BeastMode_AbilityPoints_Item3_Description Every time you pl
ay the Year Beast Brawl, win or lose
DOTA_BeastMode_AbilityPoints_Item4_Amount +100 points
DOTA_BeastMode_AbilityPoints_Item4_Description For each victory
in a normal Dota match if you own the Frost Avalanche Arcana for Crystal Maiden
DOTA_BeastMode_AbilityPoints_Item6_Amount +50 points
DOTA_BeastMode_AbilityPoints_Item6_Description For recycling 10
items using Item Recycling
DOTA_BeastMode_AbilityPoints_Item5_Amount +25 points
DOTA_BeastMode_AbilityPoints_Item5_Description If one of your te

ammates owns the Frost Avalanche Arcana and you win the match (this amount stack
s)
SocialFeed_MatchEvent_Rampage [name%s1]%s2[name] got a RAMPAGE i
n a match as [hero%s3]%s4[hero]!
SocialFeed_MatchEvent_AegisSnatch [name%s1]%s2[name] snatched th
e Aegis in a match as [hero%s3]%s4[hero]!
SocialFeed_MatchEvent_MostKills [name%s1]%s2[name] got the most
kills in a match as [hero%s3]%s4[hero].
SocialFeed_MatchEvent_MostTowerKills [name%s1]%s2[name] got the
most tower kills in a match as [hero%s3]%s4[hero].
SocialFeed_MatchEvent_MostGPM [name%s1]%s2[name] got the highest
GPM in a match as [hero%s3]%s4[hero].
SocialFeed_MatchEvent_Button [match%s1]View Match Details[match]
SocialFeed_EconomyEvent_UnwrapGift [name%s1]%s2[name] unwrapped
a [item%s3]%s4[item] gift from [name%s5]%s6[name].
SocialFeed_TrophyLevelEvent_New [name%s1]%s2[name] received a ne
w trophy [trophy%s3]%s4[trophy]
SocialFeed_TrophyLevelEvent_New_Level [name%s1]%s2[name] receive
d a new trophy [trophy%s3]%s4 - %s5[trophy]
SocialFeed_TrophyLevelEvent_Old [name%s1]%s2[name] leveled up a
trophy [trophy%s3]%s4[trophy]
SocialFeed_TrophyLevelEvent_Old_Level [name%s1]%s2[name] leveled
up a trophy [trophy%s3]%s4 - %s5[trophy]
SocialFeed_MessageEvent_Generic [name%s1]%s2[name] posted [messa
ge]%s3[message]
SocialFeed_MessageEvent_SharedMatch [name%s1]%s2[name] shared a
match from [timestamp]%s4[timestamp] [message]%s3[message]
TI5_CompendiumGameEnd_Winner_Header

COMPENDIUM CHALL

TI5_CompendiumGameEnd_Loser_Header

COMPENDIUM CHALL

TI5_Quest_Completed

CHALLENGE COMPLE

TI5_Quest_Failed

DID NOT MEET ALL

ENGES
ENGE FAILED
TED
REQUIREMENTS
TI5_Coins_Item_Use
TI5_Coins_Item_Use_Confirm
se Compendium Coins to your account
TI5_Coin_Boost_Splash
TI5_Coins
TI5_YourCoins
Coins Total
TI5_NewTotal
TI5_Coin_Reward
TI5_Coin_Boost
layers
TI5_Coin_Redeem
TI5_CoinPack_Header
TI5_COINPACK_OPENED
ve Increased
TI5_CoinPack_Redeem_Link
TI5_Quest_Fail_Lost_Game
game to complete the Challenge
TI5_Quest_TipTitle
TI5_Quest_Tip

Apply Coins
Are you sure you want to add the
Team Bonus Coins
Compendium Coins
Your Compendium
New Total
Coins Rewarded
Total Coins from Other P
Spend Compendium Coins
Congratulations!
Your Compendium Coins Ha
Coin Redemption Page
You must win the
Remember
A higher Compend

ium Level leads to more Compendium Coins awarded and more Team Bonus Coins share
d per challenge completed.
TI5_Your_Compendium
Your Compendium
TI5_Your_Coins
Your Compendium Coins
TI5_Coins_Earned
You've already earned
TI5_Coins_Learn_More
Learn More
TI5_Coins_Redeem_Hint
Redeem your COINS for Items and
Sets!
TI5_Unowned_NoCoins_Header
Help your teammates complete Cha
llenges to earn Compendium Coins.
TI5_TeamCompendium_Level
TI5_TeamSplash
TI5_Quest_WON
TI5_Quest_LOST
TI5_Points_Reward

Team Level
Splash Bonus
CHALLENGE WON
CHALLENGE LOST
Points Rewarded

TI5_LevelUp_Header
Congratulations!
TI5_LevelUp_Body
Your Compendium has now reached
TI5_LevelUp_PointsRemaining
Points to Next Level
TI5_Level
Level
DOTA_Challenge_Button CHALLENGES ( %s1 )
DOTA_Challenge_Select Select A Challenge
DOTA_Challenge_Title
Compendium Challenge
DOTA_Challenge_Pick
PICK
DOTA_Challenge_Reroll
DISCARD
DOTA_Challenge_Reroll_Not
DISCARD NOT AVAILABLE
DOTA_Challenge_New_Not NOT AVAILABLE
DOTA_Challenge_Reroll_Available
Discard this cha
llenge and request a new one.
DOTA_Challenge_Reroll_NotAvailable_d
You can discard
this challenge in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds.
DOTA_Challenge_Reroll_NotAvailable_h
You can discard
this challenge in %s1 Hours, %s2 Minutes, %s3 Seconds.
DOTA_Challenge_Reroll_NotAvailable_m
You can discard
this challenge in %s1 Minutes, %s2 Seconds.
DOTA_Challenge_Reroll_NotAvailable_s
You can discard
this challenge in %s1 Seconds.
DOTA_Challenge_New_NotAvailable_d
You can
get a new challenge in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds.
DOTA_Challenge_New_NotAvailable_h
You can
get a new challenge in %s1 Hours, %s2 Minutes, %s3 Seconds.
DOTA_Challenge_New_NotAvailable_m
You can
get a new challenge in %s1 Minutes, %s2 Seconds.
DOTA_Challenge_New_NotAvailable_s
You can
get a new challenge in %s1 Seconds.
DOTA_Challenge_Repick
DISCARD
DOTA_Challenge_Reroll_New
NEW CHALLENGE
DOTA_Challenge_WaitForHeroSelection
Choose your Hero
before selecting a challenge
DOTA_Challenge_CompletedWait
Success!
Now win the game to earn your reward.
DOTA_Challenge_Reroll_Completed
REQUEST NEW CHAL
LENGE
DOTA_Challenge_Reroll_Completed_Available
You completed yo
ur previous challenge, and can now request a new one.

DOTA_Challenge_Upsell
Compendium Challenges
DOTA_Challenge_Upsell_View
View Cha
llenges
DOTA_Challenge_Upsell_Spend
Spend Co
ins
DOTA_Challenge_Upsell_Buy
Buy a Compendium
DOTA_Challenge_Upsell_Learn
Learn Ab
out Coins
DOTA_Challenge_TimeLeft
TIME REM
AINING %s1%s2
DOTA_Challenge_Status_Tooltip0
Compendium Level
DOTA_Challenge_Status_Tooltip1
Available Challe
nges
DOTA_Challenge_Status_Tooltip2
Compendium Coins
DOTA_Challenge_CoinsBreakdown_Title
Challenge Reward
DOTA_Challenge_CoinsBreakdown
font col
or='#FFCC66'%s1font coins font color='#FFCC66'%s2font bonus from Compendium Lev
el %s3
DOTA_Challenge_CoinsAndPointsBreakdown font color='#FFCC66'%s1f
ont coins font color='#FFCC66'%s2font bonus from Compendium Level %s3, plus fon
t color='#FFCC66'%s4font Compendium Points.
DOTA_Challenge_CantPickHeroNow_Header
CAN'T SELECT YET
DOTA_Challenge_CantPickHeroNow_Body
You're not able
to select your Hero right now, so it's not safe to pick a Hero specific challeng
e. Wait until it's your turn to pick a Hero.
DOTA_Challenge_CantPickHero_Header
INVALID CHALLENG
E
DOTA_Challenge_CantPickHero_Body
You're n
ot able to select the Hero required for that challenge in this game.
DOTA_Challenge_CantRerollIngame_Header CAN'T DISCARD NOW
DOTA_Challenge_CantRerollIngame_Body
You're not able
to discard challenges while inside a game. Please finish your game before trying
again.
DOTA_Challenge_Upsell_TT_Title
DOTA_Challenge_Upsell_TT_Line1

Compendium Coins
Compendium Coins

are gained by
DOTA_Challenge_Upsell_TT_Line1List1
- Completing Com
pendium Challenges in games you win
DOTA_Challenge_Upsell_TT_Line1List2
- Winning a game
where someone on your team has completed a Compendium Challenge
DOTA_Challenge_Upsell_TT_Line1List3
- Random Drops d
istributed at the end of a game
DOTA_Challenge_Upsell_TT_Line1List4
- Winning a game
while having an active Coin Wager
DOTA_Challenge_Upsell_TT_Line2
Coins can be red
eemed in the Compendium for Items and Hero Sets.
DOTA_Challenge_Upsell_TT_Line3
Higher Compendiu
m Levels mean more Coins when you complete a Challenge.
DOTA_Challenge_Available
CHALLENGE AVAILABLE
DOTA_ChallengeDesc_BuyItem
Purchase font color='#75a92e'%s1font before the game timer reaches font color='#
75a92e'%s2font.
DOTA_ChallengeStatusText_BuyItem
[ALLIES] %s1 %s5I have %s2 left to buy font color='%s3'%s4font!
DOTA_ChallengeDesc_EarnGPM

End a game with a GPM of font co

lor='#75a92e'%s1font or higher.
DOTA_ChallengeDesc_EarnXPM
olor='#75a92e'%s1font or higher.

End a game with an XPM of font c

DOTA_ChallengeDesc_LastHits
Earn font color='#75a92e'%s1font or more last hits.
DOTA_ChallengeStatus_LastHits
[ALLIES] %s1 %s3I need %s2 more last hits!
DOTA_ChallengeDesc_AccumDamage Deal font color='#75a92e'%s1font
or more damage to enemy Heroes.
DOTA_ChallengeStatus_AccumDamage
[ALLIES] %s1 %s3I need to deal %s2 more damage to enemy Heroes!
DOTA_ChallengeDesc_KillStreak

Earn a font color='#75a92e'%s1fo

DOTA_ChallengeDesc_MultiKill

Perform font color='#75a92e'%s1f

nt streak.
ont.
DOTA_ChallengeDesc_SingleTierOne
Destroy a tier one tower
with your team before the game timer reaches font color='#75a92e'%s1font.
DOTA_ChallengeDesc_Kills
'%s1font or more enemy Heroes.
DOTA_ChallengeStatus_Kills
[ALLIES] %s1 %s3I need to kill %s2 more enemy Heroes!

Kill font color='#75a92e

DOTA_ChallengeDesc_Deward
Deward font color='#75a9
2e'%s1font or more enemy Observer Wards.
DOTA_ChallengeStatus_Deward
[ALLIES] %s1 %s3I need to deward %s2 more enemy Observer Wards!
DOTA_ChallengeDesc_Barracks
Destroy any Barracks before the
game timer reaches font color='#75a92e'%s1font.
DOTA_ChallengeDesc_KillRoshan Kill Roshan before the game time
r reaches font color='#75a92e'%s1font.
DOTA_ChallengeDesc_PlaceWards Place font color='#75a92e'%s1fon
t Observer Wards for your team.
DOTA_ChallengeStatus_PlaceWards
[ALLIES] %s1 %s3I need to place %s2 more Observer Wards!
DOTA_ChallengeDesc_Assists

Get font color='#75a92e'%s1font

assists.
DOTA_ChallengeStatus_Assists
[ALLIES] %s1 %s3I need to get %s2 more assists!
DOTA_ChallengeDesc_DenyTower
of your team's towers.
DOTA_ChallengeDesc_WinAsHero
e'%s1font.

Deny font color='#75a92e'%s1font


Win a game as font color='#75a92

DOTA_ChallengeDesc_Initiator
Blink and stun font color='#75a9
2e'%s1font enemies at once as font color='#75a92e'%s2font.
DOTA_ChallengeDesc_InitiatorAxe Blink and use font color='#75a92
e'Berserker's Callfont on font color='#75a92e'%s1font enemy Heroes as font color
='#75a92e'Axefont.
DOTA_ChallengeStatus_InitiatorAxe
[ALLIES] %s1 %s3I need to blink and use Berserker's Call on %s2 more enemy Heroe

s!
DOTA_ChallengeDesc_LichChainFrostBounce Cast a font color='#75a9
2e'Chain Frostfont that bounces on enemy heroes at least font color='#75a92e'%s1
font times.
DOTA_ChallengeDesc_BurstDamage Deal font color='#75a92e'%s1font
damage to heroes in less than 1 second.
DOTA_ChallengeStatus_BurstDamage
[ALLIES] %s1 %s3I need to deal %s2 more damage to enemy Heroes within 1 second!
DOTA_ChallengeDesc_TotalDamage Deal font color='#75a92e'%s1font
total damage to heroes.
DOTA_ChallengeStatus_TotalDamage
[ALLIES] %s1 %s3I need to deal %s2 more damage to enemy Heroes!
DOTA_ChallengeDesc_TotalHealing Heal yourself and your allied He
roes for a total of font color='#75a92e'%s1font health.
DOTA_ChallengeStatus_TotalHealing
[ALLIES] %s1 %s3I need to heal %s2 more HP!
DOTA_ChallengeDesc_InitiatorPuck
Blink and use font color
='#75a92e'Dream Coilfont on font color='#75a92e'%s1font enemies at once as font
color='#75a92e'Puckfont.
DOTA_ChallengeDesc_TinkerTravels
Buy font color='#75a92e'
Boots of Travelfont as font color='#75a92e'Tinkerfont before the game timer reac
hes font color='#75a92e'%s1font.
DOTA_ChallengeDesc_InvokerSunStrike
Get font color='#75a92e'
%s1font kill(s) with font color='#75a92e'Sun Strikefont as font color='#75a92e'I
nvokerfont.
DOTA_ChallengeDesc_KillRoshanAsX
Kill Roshan before the
game timer reaches font color='#75a92e'%s1font as font color='#75a92e'%s2font.
DOTA_ChallengeDesc_TechiesSuicide
Get font color='
#75a92e'%s1font kill(s) with font color='#75a92e'Suicide Squad, Attack!font as f
ont color='#75a92e'Techiesfont.
DOTA_ChallengeDesc_SniperAssassinate
Get font color='#75a92e'
%s1font kill(s) with font color='#75a92e'Assassinatefont as font color='#75a92e'
Sniperfont.
DOTA_ChallengeDesc_BountyHunterTrackKills Earn font color='#75a9
2e'%s1font bounties from tracked enemies as font color='#75a92e'Bounty Hunterfon
t.
DOTA_ChallengeStatus_BountyHunterTrackKills
[ALLIES] %s1 %s3We need to kill %s2 more enemy Heroes that are Tracked!
DOTA_ChallengeDesc_TinyCombo
Perform an font
color='#75a92e'AvalancheTossfont combo font color='#75a92e'%s1font times on an e
nemy Hero as font color='#75a92e'Tinyfont.
DOTA_ChallengeStatus_TinyCombo
[ALLIES]
%s1 %s3I need to Avalanche Toss combo %s2 more enemy Heroes!
DOTA_ChallengeDesc_FirstBlood
Get or assist in
font color='#75a92e'First Bloodfont.
DOTA_ChallengeDesc_MiranaArrow
Land font color='#75a92e
'%s1font font color='#75a92e'Arrowsfont with duration greater than font color='#
75a92e'%s2font seconds as font color='#75a92e'Miranafont.
DOTA_ChallengeDesc_PudgeFleshHeap
Get font color='
#75a92e'%s1font stacks of font color='#75a92e'Flesh Heapfont as font color='#75a
92e'Pudgefont before the game timer reaches font color='#75a92e'%s2font.
DOTA_ChallengeDesc_PudgeHookRotDismember
Use the font col

or='#75a92e'Meat Hook, Rot, and Dismemberfont combo on an enemy Hero font color=
'#75a92e'%s1font times as font color='#75a92e'Pudgefont.
DOTA_ChallengeDesc_KillCourier
Kill font color='#75a92e
'%s1font enemy font color='#75a92e'Courier(s).font
DOTA_ChallengeDesc_KillCouriersAsHero
Kill fon
t color='#75a92e'%s1font enemy font color='#75a92e'Couriersfont as font color='
#75a92e'%s2font.
DOTA_ChallengeDesc_RelocateKill
Use font color='#75a92e'Relocatefont to get kills or assists on font color='#75a
92e'%s1font enemy Heroes as font color='#75a92e'Iofont.
DOTA_ChallengeDesc_TreantHealing
Heal friendly heroes and towers for font color='#75a92e'%s1font health using fon
t color='#75a92e'Leech Seedfont and font color='#75a92e'Living Armorfont as font
color='#75a92e'Treant Protectorfont.
DOTA_ChallengeDesc_LegionDuelDamage
Reach font color='#75a92e'%s1font bonus damage from font color='#75a92e'Duelfont
wins as font color='#75a92e'Legion Commanderfont.
DOTA_ChallengeStatus_LegionDuelDamage
[ALLIES] %s1 %s3I need to win Duels to get %s2 more Duel Damage!
DOTA_ChallengeDesc_KunkkaCombo
Complete a font color='#75a92e'X, Torrent,font and font color='#75a92e'Ghost Shi
pfont combo on an enemy Hero font color='#75a92e'%s1font times as font color='#7
5a92e'Kunkkafont.
DOTA_ChallengeDesc_PickupRunes
Pick up or Bottle font color='#669d2a'%s1font Runes.
DOTA_ChallengeStatusText_PickupRunes
[ALLIES] %s1 %s3I need to pick up %s2 more Rune(s)!
DOTA_ChallengeDesc_StackCamps
Stack font color='#75a92e'%s1font creep camps.
DOTA_ChallengeDesc_TeleportKill
Kill an enemy hero in font color='#75a92e'15 secondsfont after teleporting in fo
nt color='#75a92e'%s1font times.
DOTA_ChallengeStatusText_TeleportKill
[ALLIES] %s1 %s3I need to teleport in and assist in %s2 more kill(s)!
DOTA_ChallengeDesc_BuildingDamage
Deal font color='#75a92e'%s1font or more damage to enemy buildings.
DOTA_ChallengeStatus_BuildingDamage
[ALLIES] %s1 %s3I need to deal %s2 more damage to enemy buildings!
DOTA_ChallengeDesc_TwoHeroShackles
Bind 2 enemy Heroes with font color='#75a92e'Shackleshotfont font color='#75a92e
'%s1font times as font color='#75a92e'Windrangerfont.
DOTA_ChallengeStatusText_TwoHeroShackles
[ALLIES] %s1 %s3I need to land %s2 more two hero Shackleshot(s)!
DOTA_ChallengeDesc_AAIceBlast
Kill font color='#75a92e'%s1font enemy Heroes with font color='#75a92e'Ice Blast
font as font color='#75a92e'Ancient Apparitionfont.
DOTA_ChallengeDesc_SmokeKill
Get a kill or assist within font color='#75a92e'30font seconds of using font col
or='#75a92e'Smoke of Deceitfont, font color='#75a92e'%s1font times.
DOTA_Challenge_SingleGame
Within a single victory

DOTA_Challenge_MultiGame
Across multiple victories
DOTA_ChallengeDesc_BuySupportItems
Buy the
font color='#75a92e'Courierfont, font color='#75a92e'Flying Courierfont, and fon
t color='#75a92e'%s2 Wardsfont before the game timer reaches font color='#75a92e
'%s1font.
DOTA_ChallengeDesc_BuySupportItems_Sub1
Buy the font col
or='#75a92e'Courierfont before the game timer reaches font color='#75a92e'%s1fon
t.
DOTA_ChallengeDesc_BuySupportItems_Sub2
Buy the font col
or='#75a92e'Flying Courierfont before the game timer reaches font color='#75a92e
'%s1font.
DOTA_ChallengeDesc_BuySupportItems_Sub3
Buy font color='
#75a92e'%s2 Wardsfont before the game timer reaches font color='#75a92e'%s1font.
DOTA_ChallengeDesc_BuySoulRingTranquil
Buy font
color='#75a92e'Tranquil Bootsfont and font color='#75a92e'Soul Ringfont before
the game timer reaches font color='#75a92e'%s1font.
DOTA_ChallengeDesc_BuySoulRingTranquil_Sub1
Buy font
color='#75a92e'Tranquil Bootsfont before the game timer reaches font color='#75
a92e'%s1font.
DOTA_ChallengeDesc_BuySoulRingTranquil_Sub2
Buy font
color='#75a92e'Soul Ringfont before the game timer reaches font color='#75a92e'
%s1font.
DOTA_ChallengeDesc_HealAndRestoreMana
Restore
font color='#75a92e'%s1font HP and font color='#75a92e'%s2font mana to friendly
Heroes.
DOTA_ChallengeDesc_HealAndRestoreMana_Sub1
Heal yourself an
d your allied Heroes for a total of font color='#75a92e'%s1font health.
DOTA_ChallengeDesc_HealAndRestoreMana_Sub2
Restore font col
or='#75a92e'%s2font mana to friendly Heroes.
DOTA_ChallengeDesc_PlaceWardsAndDeward
Place font color
='#75a92e'%s1font Observer Wards and deward font color='#75a92e'%s2font enemy Ob
server Wards.
DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub1
Place font color
='#75a92e'%s1font Observer Wards for your team.
DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub2
Deward font colo
r='#75a92e'%s2font or more enemy Observer Wards.
DOTA_ChallengeDesc_StackCampsAncients
Stack fo
nt color='#75a92e'%s1font neutral creep camps, font color='#75a92e'%s2font of th
em must be Ancient.
DOTA_ChallengeDesc_StackCampsAncients_Sub1
Stack font color
='#75a92e'%s1font creep camps of any type.
DOTA_ChallengeDesc_StackCampsAncients_Sub2
Stack font color
='#75a92e'%s2font Ancient creep camps.
DOTA_ChallengeDesc_KillEnemyInEachLane
Kill one enemy H
ero in font color='#75a92e'Top Lanefont, font color='#75a92e'Mid Lanefont, and f
ont color='#75a92e'Bot Lanefont as font color='#75a92e'%s1font.
DOTA_ChallengeDesc_KillEnemyInEachLane_Sub1
Kill an enemy He
ro in font color='#75a92e'Top Lanefont.
DOTA_ChallengeDesc_KillEnemyInEachLane_Sub2
Kill an enemy He
ro in font color='#75a92e'Mid Lanefont.
DOTA_ChallengeDesc_KillEnemyInEachLane_Sub3
Kill an enemy He
ro in font color='#75a92e'Bot Lanefont.

DOTA_ChallengeDesc_BuyBottlePickupRunes
Buy a font color
='#75a92e'Bottlefont and pickup or bottle font color='#75a92e'%s1font runes.
DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub1
Buy a font color
='#75a92e'Bottlefont.
DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub2
Pick up or bottl
e font color='#75a92e'%s1font runes.
DOTA_ChallengeDesc_SaveFriendlyHeroes
Save fon
t color='#75a92e'%s1font friendly Hero(es) from death, by preventing or healing
before a lethal attack.
DOTA_ChallengeDesc_TotalDisableDuration
Heroes for font color='#75a92e'%s1font seconds.
DOTA_ChallengeStatus_TotalDisableDuration
%s1 %s3I need to stun enemy Heroes for %s2 more second(s)!

Disable enemies
[ALLIES]

DOTA_ChallengeDesc_TotalSilenceDuration
font color='#75a92e'Silencefont enemy Heroes for font color='#75a92e'%s1font sec
onds.
DOTA_ChallengeStatus_TotalSilenceDuration
[ALLIES]
%s1 %s3I need to silence enemy Heroes for %s2 more second(s)!
DOTA_ChallengeDesc_SlowDuration
Debuff enemy Heroes with font color='#75a92e'Movement Speed Slowsfont for font c
olor='#75a92e'%s1font seconds.
DOTA_ChallengeStatus_SlowDuration
[ALLIES] %s1 %s3I need to slow enemy Hero movement speed for %s2 more second(s)!
DOTA_ChallengeDesc_AccumPhysicalDamage
Deal font color=
'#75a92e'%s1font or more font color='#75a92e'Physicalfont damage to enemy Heroes
.
DOTA_ChallengeStatus_AccumPhysicalDamage
[ALLIES] %s1 %s3I need to deal %s2 more physical damage to enemy Heroes!
DOTA_ChallengeDesc_AccumMagicPureDamage
Deal font color=
'#75a92e'%s1font or more font color='#75a92e'Magicfont or font color='#75a92e'Pu
refont damage to enemy Heroes.
DOTA_ChallengeStatus_AccumMagicPureDamage
[ALLIES] %s1 %s3I need to deal %s2 more magic or pure damage to enemy Heroes!
DOTA_ChallengeDesc_PhysicalAttackHighDamage
Deal font color=
'#75a92e'%s1font or more damage to an enemy Hero in a single physical attack.
DOTA_ChallengeStatus_PhysicalAttackHighDamage [ALLIES] %s1 %s3
I need to deal %s2 more physical damage to an enemy Hero in a single attack!
DOTA_ChallengeDesc_CleaveHeroDamageCreepKills
Deal font color='#75a92e'%s1font damage to enemy Heroes and kill font color='#75
a92e'%s2font enemy units with font color='#75a92e'Cleavefont.
DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub1
Deal font color='#75a92e'%s1font damage to enemy Heroes with font color='#75a92e
'Cleavefont.
DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub2
Kill font color='#75a92e'%s2font enemy units with font color='#75a92e'Cleavefont
.
DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub1
[ALLIES] %s1 %s3I need to deal %s2 more Cleave damage to enemy Heroes!
DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub2
[ALLIES] %s1 %s3I need to kill %s2 more enemies with Cleave!
DOTA_ChallengeDesc_DamageFromInvis

Accumulate font color='#75a92e'%s1font damage to enemy Heroes after leaving Invi


sibility.
DOTA_ChallengeStatus_DamageFromInvis
[ALLIES] %s1 %s3I need to deal %s2 more damage to enemy Heroes after being invis
ible!
DOTA_ChallengeDesc_SpellDamageInstances
Damage enemy Heroes font color='#75a92e'%s1font times with a minimum of font col
or='#75a92e'%s2font Magic or Pure damage within a time window of font color='#75
a92e'10font seconds.
DOTA_ChallengeStatus_SpellDamageInstances
[ALLIES] %s1 %s3I need to deal Magic or Pure damage to enemy Heroes %s2 more tim
es within 5 seconds!
DOTA_ChallengeDesc_ManaDamage
Deal font color='#75a92e'%s1font mana burn to enemy Heroes.
DOTA_ChallengeStatus_ManaDamage
[ALLIES] %s1 %s3I need to burn %s2 more Mana from enemy Heroes!
DOTA_ChallengeDesc_PreventPhysicalDamage
Prevent font color='#75a92e'%s1font physical damage from enemy Heroes to your He
ro or allied Heroes with armor or damage block.
DOTA_ChallengeStatus_PreventPhysicalDamage
[ALLIES] %s1 %s3I need to prevent %s2 more physical damage to us from enemy Hero
es!
DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks
Perform font color='#75a92e'%s1font two Hero Shackle Shots, and attack enemy Her
oes font color='#75a92e'%s2font times with font color='#75a92e'Focus Firefont as
font color='#75a92e'Windrangerfont.
DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub
1
Perform font color='#75a92e'%s1font two Hero Shackle Shots.
DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub
2
Attack enemy Heroes font color='#75a92e'%s2font times with font
color='#75a92e'Focus Firefont.
DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_S
ub1
[ALLIES] %s1 %s3I need to land %s2 more two hero Shackleshot(s)!
DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_S
ub2
[ALLIES] %s1 %s3I need to attack enemy Heroes %s2 more time(s) d
uring Focus Fire!
DOTA_ChallengeDesc_TotalHealingFromLifesteal
Steal font color='#75a92e'%s1font HP from enemy Heroes using sources of font col
or='#75a92e'Lifestealfont.
DOTA_ChallengeStatus_TotalHealingFromLifesteal
[ALLIES] %s1 %s3I need to lifesteal %s2 more HP!
DOTA_ChallengeDesc_MiranaArrowStarstormDamage
Accumulate font color='#75a92e'%s1font seconds of stuns on enemy Heroes using fo
nt color='#75a92e'Sacred Arrowfont, and deal font color='#75a92e'%s2font Magic d
amage to enemy Heroes using font color='#75a92e'Starstormfont as font color='#75
a92e'Miranafont.
DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub1
Accumulate font color='#75a92e'%s1font seconds of stuns on enemy Heroes using fo
nt color='#75a92e'Sacred Arrowfont.
DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub2
Deal font color='#75a92e'%s2font Magic damage to enemy Heroes using font color='
#75a92e'Starstormfont.
DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub1

[ALLIES] %s1 %s3I need to stun enemy Heroes for %s2 more second(s) with Sacred A
rrow!
DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub2
[ALLIES] %s1 %s3I need to deal %s2 more damage with Starstorm!
DOTA_ChallengeDesc_PickupArcaneRunes
Pick up font color='#75a92e'%s1font runes, font color='#75a92e'%s2font must be A
rcane Runes.
DOTA_ChallengeDesc_PickupArcaneRunes_Sub1
Pick up font color='#75a92e'%s1font runes.
DOTA_ChallengeDesc_PickupArcaneRunes_Sub2
Pick up font color='#75a92e'%s2font Arcane Runes.
DOTA_ChallengeStatusText_PickupRunes_Sub1
[ALLIES] %s1 %s3I need to pick up %s2 more Rune(s)!
DOTA_ChallengeStatusText_PickupRunes_Sub2
[ALLIES] %s1 %s3I need to pick up %s2 more Arcane Rune(s)!
DOTA_ChallengeDesc_UseUrn
Spend font color='#75a92e'%s1font charges on friendly or enemy Heroes with font
color='#75a92e'Urn of Shadowsfont.
DOTA_ChallengeStatus_UseUrn
[ALLIES] %s1 %s3I need to spend %s2 more Urn charge(s)!
DOTA_ChallengeDesc_DenyCreeps
Deny font color='#75a92e'%s1font friendly creeps.
DOTA_ChallengeStatus_DenyCreeps
[ALLIES] %s1 %s3I need to deny %s2 more friendly creeps(s)!
DOTA_ChallengeDesc_UrsaTakeBurstDamage
Deal font color='#75a92e'%s1font damage within font color='#75a92e'1font second,
and claim the font color='#75a92e'Aegisfont font color='#75a92e'%s2font times a
s font color='#75a92e'Ursafont.
DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub1
Deal font color='#75a92e'%s1font damage within font color='#75a92e'1font second.
DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub2
Claim the font color='#75a92e'Aegisfont font color='#75a92e'%s2font times.
DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub1
[ALLIES] %s1 %s3I need to deal %s2 more damage to enemy Heroes within 1 second!
DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub2
[ALLIES] %s1 %s3I need to claim the Aegis %s2 more time(s)!
DOTA_ChallengeDesc_LeshracOctarineCore
Steal font color='#75a92e'%s1font HP from enemy Heroes using font color='#75a92e
'Octarine Corefont as font color='#75a92e'Leshracfont.
DOTA_ChallengeStatus_LeshracOctarineCore
[ALLIES] %s1 %s3I need to lifesteal %s2 more HP!
DOTA_ChallengeDesc_AAIceBlastDamage
Deal font color='#75a92e'%s1font Magic damage to enemy Heroes using font color='
#75a92e'Ice Blastfont as font color='#75a92e'Ancient Apparitionfont.
DOTA_ChallengeStatus_AAIceBlastDamage
[ALLIES] %s1 %s3I need to deal %s2 more damage with Ice Blast!
DOTA_ChallengeDesc_ClinkzBloodthorn
Purchase font color='#75a92e'%s1font and kill font color='#75a92e'%s2font enemy
Heroes as font color='#75a92e'Clinkzfont.
DOTA_ChallengeDesc_ClinkzBloodthorn_Sub1
Purchase font color='#75a92e'%s1font.
DOTA_ChallengeDesc_ClinkzBloodthorn_Sub2
Kill font color='#75a92e'%s2font enemy Heroes.

DOTA_ChallengeStatus_ClinkzBloodthorn_Sub1
[ALLIES] %s1 %s4I have to buy font color='%s2'%s3font!
DOTA_ChallengeStatus_ClinkzBloodthorn_Sub2
[ALLIES] %s1 %s4I need to kill %s5 more enemy Heroes!
DOTA_ChallengeDesc_NPBuildingDamageTreants
Deal font color='#75a92e'%s1font damage to enemy buildings, and summon font colo
r='#75a92e'%s2font Treants as font color='#75a92e'Nature's Prophetfont.
DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub1
Deal font color='#75a92e'%s1font damage to enemy buildings.
DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub2
Summon font color='#75a92e'%s2font Treants.
DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub1
[ALLIES] %s1 %s3I need to deal %s2 more damage to enemy buildings!
DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub2
[ALLIES] %s1 %s3I need to summon %s2 more Treants!
DOTA_ChallengeDesc_LifestealerFeast
Steal font color='#75a92e'%s1font HP using font color='#75a92e'Lifestealfont fro
m enemy Heroes, and deal font color='#75a92e'%s2font Physical damage to enemy He
roes as font color='#75a92e'Lifestealerfont.
DOTA_ChallengeDesc_LifestealerFeast_Sub1
Steal font color='#75a92e'%s1font HP using font color='#75a92e'Lifestealfont fro
m enemy Heroes.
DOTA_ChallengeDesc_LifestealerFeast_Sub2
Deal font color='#75a92e'%s2font Physical damage to enemy Heroes.
DOTA_ChallengeStatus_LifestealerFeast_Sub1
[ALLIES] %s1 %s3I need to lifesteal %s2 more HP!
DOTA_ChallengeStatus_LifestealerFeast_Sub2
[ALLIES] %s1 %s3I need to deal %s2 more physical damage to enemy Heroes!
DOTA_ChallengeDesc_SlarkEssencePurge
Gain font color='#75a92e'%s1font stacks of font color='#75a92e'Essence Shiftfont
, and purge font color='#75a92e'%s2font debuffs using font color='#75a92e'Dark P
actfont as font color='#75a92e'Slarkfont.
DOTA_ChallengeDesc_SlarkEssencePurge_Sub1
Gain font color='#75a92e'%s1font stacks of font color='#75a92e'Essence Shiftfont
.
DOTA_ChallengeDesc_SlarkEssencePurge_Sub2
Purge font color='#75a92e'%s2font debuffs using font color='#75a92e'Dark Pactfon
t as font color='#75a92e'Slarkfont.
DOTA_ChallengeStatus_SlarkEssencePurge_Sub1
[ALLIES] %s1 %s3I need to accumulate %s2 more max stacks of Essence Shift!
DOTA_ChallengeStatus_SlarkEssencePurge_Sub2
[ALLIES] %s1 %s3I need to purge %s2 more debuffs with Dark Pact!
DOTA_ChallengeDesc_EvadeAttacksSpells
Evade or disjoint font color='#75a92e'%s1font enemy Hero attacks, font color='#7
5a92e'%s2font must be spells.
DOTA_ChallengeDesc_EvadeAttacksSpells_Sub1
Evade or disjoint font color='#75a92e'%s1font enemy Hero physical attacks.
DOTA_ChallengeDesc_EvadeAttacksSpells_Sub2
Disjoint font color='#75a92e'%s2font enemy Hero spells.
DOTA_ChallengeStatus_EvadeAttacksSpells_Sub1
[ALLIES] %s1 %s3I need to evade %s2 physical attacks from enemy Heroes!
DOTA_ChallengeStatus_EvadeAttacksSpells_Sub2
[ALLIES] %s1 %s3I need to dodge %s2 more spells from enemy Heroes!

DOTA_ChallengeDesc_MomentOfCourage
Lifesteal font color='#75a92e'%s1font HP from enemy Heroes using font color='#75
a92e'Moment of Couragefont as font color='#75a92e'Legion Commanderfont.
DOTA_ChallengeStatusText_MomentOfCourage
[ALLIES] %s1 %s3I need to lifesteal %s2 more HP!
DOTA_ChallengeDesc_LegionOverwhelmingOdds
Deal font color='#75a92e'%s1font damage to enemy Heroes using font color='#75a92
e'Overwhelming Oddsfont as font color='#75a92e'Legion Commanderfont.
DOTA_ChallengeStatus_LegionOverwhelmingOdds
[ALLIES] %s1 %s3I need to deal %s2 more damage to enemy Heroes with Overwhelming
Odds!
DOTA_ChallengeDesc_LegionPressTheAttackHeal
Heal yourself and friendly heroes for font color='#75a92e'%s1font HP using font
color='#75a92e'Press the Attackfont as font color='#75a92e'Legion Commanderfont.
DOTA_ChallengeStatus_LegionPressTheAttackHeal
[ALLIES] %s1 %s3I need to heal %s2 more HP with Press the Attack!
DOTA_ChallengeDesc_LegionPressTheAttackRemoveStuns
Purge font color='#75a92e'%s1font stuns from friendly Heroes using font color='#
75a92e'Press the Attackfont as font color='#75a92e'Legion Commanderfont.
DOTA_ChallengeStatus_LegionPressTheAttackRemoveStuns
[ALLIES] %s1 %s3I need to purge %s2 more disables with Press the Attack!
DOTA_ChallengeDesc_KillFromInvis
Kill font color='#75a92e'%s1font enemy Heroes font color='#75a92e'15 secondsfont
after being font color='#75a92e'invisiblefont.
DOTA_ChallengeStatus_KillFromInvis
[ALLIES]
%s1 %s3I need to kill %s2 more enemy Heroes from invisibility!
DOTA_ChallengeDesc_PickupBountyRunes
or Bottle font color='#75a92e'%s1 Bountyfont Runes.
DOTA_ChallengeStatus_PickupBountyRunes
[ALLIES] %s1 %s3I need to pick up %s2 more Bounty Rune(s)!

Pick up

DOTA_ChallengeDesc_RevealInvisible
Reveal f
ont color='#75a92e'%s1font invisible enemy Heroes, causing them to die within 30
seconds of being revealed.
DOTA_ChallengeDesc_RestoreMana
Restore
font color='#75a92e'%s1font mana to friendly Heroes.
DOTA_ChallengeDesc_SaveHeroMultiMatch
Save fon
t color='#75a92e'%s1font friendly Heroes from death, by preventing or healing be
fore a lethal attack.
DOTA_ChallengeDesc_TotalDamageWithUltAsHero
Deal font color=
'#75a92e'%s1font damage to enemy Heroes with your Ultimate as font color='#75a92
e'%s2font.
DOTA_ChallengeDesc_TotalHealingAsHero
Heal fon
t color='#75a92e'%s1font HP for friendly Heroes as font color='#75a92e'%s2font.
DOTA_ChallengeDesc_AssistsByTime
Get font color='#75a92e'%s1font Assists before the game timer reaches font color
='#75a92e'%s2font.
DOTA_ChallengeDesc_DenyCreepsMidlane
Deny fon
t color='#75a92e'%s1font creeps in the Mid Lane before the game timer reaches fo
nt color='#75a92e'%s2font.
DOTA_ChallengeDesc_HealAlliesWithBottle
Give font color=
'#75a92e'%s1font Bottle Charges to friendly Heroes.nnBottle Charges must be give
n outside of the base.

DOTA_ChallengeDesc_KillEnemiesInJungle
Kill font color=
'#75a92e'%s1font enemy Heroes in either Jungle.
DOTA_ChallengeDesc_KillCountByTime
Kill fon
t color='#75a92e'%s1font enemy Heroes before the game timer reaches font color='
#75a92e'%s2font.
DOTA_ChallengeDesc_BuyAghsAsHero
Purchase font color='#75a92e'Aghanim's Scepterfont as font color='#75a92e'%s1fon
t before the game timer reaches font color='#75a92e'%s2font.
DOTA_ChallengeDesc_TakeAegisMultiGame
Claim th
e Aegis on your Hero font color='#75a92e'%s1font times.
DOTA_ChallengeDesc_BuyBlink_AsHero
Purchase fon
t color='#75a92e'Blink Daggerfont before the game timer reaches font color='#75a
92e'%s2font as font color='#75a92e'%s1font.
DOTA_ChallengeDesc_LinaStuns
Stun font color='#75a92e'%s1font enemy Heroes using font color='#75a92e'Light St
rike Arrayfont as font color='#75a92e'Linafont.
DOTA_ChallengeDesc_BuildingDamage_AsHero
Deal fon
t color='#75a92e'%s1font or more damage to enemy buildings as font color='#75a92
e'%s2font.
DOTA_ChallengeDesc_Networth
Achieve font color='#75a92e'%s1font or more font color='#75a92e'Networthfont bef
ore the game timer reaches font color='#75a92e'%s2font.
DOTA_ChallengeDesc_LastHitsAsHero
Earn font color='#75a92e'%s1font or more last hits as font color='#75a92e'%s2fon
t.
DOTA_ChallengeDesc_CancelTPs
Interrupt font color='#75a92e'%s1font enemy Heroes during a Teleport.
DOTA_ChallengeDesc_DragonDamage
Deal fon
t color='#75a92e'%s1font damage to enemy Heroes while in font color='#75a92e'Eld
er Dragon Formfont as font color='#75a92e'Dragon Knightfont.
DOTA_ChallengeDesc_MultiMatchBarracks
Destroy font color='#75a92e'%s1font enemy font color='#75a92e'Barracksfont with
your team.
DOTA_ChallengeDesc_MultiMatchTowers
Destroy font color='#75a92e'%s1font enemy font color='#75a92e'Towersfont with yo
ur team.
DOTA_ChallengeDesc_CancelChannels
Interrupt font color='#75a92e'%s1font enemy Heroes during a channelled spell.
DOTA_ChallengeDesc_AlliedGoldMultiMatch
Earn font color=
'#75a92e'%s1font Gold for your team.
DOTA_ChallengeDesc_WinBeforeTimeMultiMatch
Win font color='
#75a92e'%s2font games before the game timer reaches font color='#75a92e'%s1font.
DOTA_ChallengeDesc_TowerDamageMultiMatch
Deal fon
t color='#75a92e'%s1font damage to enemy Towers, and steal font color='#75a92e'%
s2font damage from enemies using font color='#75a92e'Static Linkfont.
DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub1 Deal font color='#
75a92e'%s1font damage to enemy Towers.
DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub2 Steal font color='
#75a92e'%s2font damage from enemies using font color='#75a92e'Static Linkfont.
DOTA_ChallengeDesc_SnatchAegis
Snatch a
n font color='#75a92e'Aegisfont from an enemy Roshan kill.
DOTA_ChallengeDesc_MultiKillMultiMatch
Perform font col
or='#75a92e'%s1font font color='#75a92e'%s2font times.
DOTA_ChallengeDesc_DebuffDurationMultiMatch
Debuff enemy Her
oes for font color='#75a92e'%s1font seconds.
DOTA_ChallengeDesc_EmberChainsMultiMatch
Ensnare
font color='#75a92e'%s1font enemy Heroes with font color='#75a92e'Searing Chains
font as font color='#75a92e'Ember Spiritfont.

DOTA_ChallengeDesc_Rampage
Go on a font color='#75a92e'Rampagefont.
DOTA_ChallengeDesc_DoubleKill
Perform font color='#75a92e'%s1 Double Kill(s)font.
DOTA_ChallengeDesc_KillingSpree
nt color='#75a92e'%s1 Killing Spreefont kill streak(s).

Go on fo

DOTA_ChallengeDesc_BuyItemNoLimit
Purchase font color='#75a92e'%s1font.
DOTA_ChallengeDesc_EarthShakerStunMagicDamage
Stun enemy Heroes for font color='#75a92e'%s1font seconds, and deal font color='
#75a92e'%s2font Magic damage to enemy Heroes, as font color='#75a92e'Earthshaker
font.
DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub1
Stun enemy Heroes for font color='#75a92e'%s1font seconds.
DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub2
Deal font color='#75a92e'%s2font Magic damage to enemy Heroes.
DOTA_ChallengeDesc_Support_Item_Gold
Spend font color='#75a92e'%s1font gold on support items.
DOTA_ChallengeDesc_KillWhileStun
Get font color='#75a92e'%s1font Kills or Assists on Heroes while they are disabl
ed by your stun.
DOTA_ChallengeDesc_KillAfterMotionControl
Get font color='#75a92e'%s1font Kills or Assists on Heroes after forcibly reposi
tioning them with an item or ability.
DOTA_ChallengeDesc_SuccessfulScan
Successfully scan enemies font color='#75a92e'%s1font times while they are outsi
de of their fountain.
DOTA_ChallengeDesc_FiendsGripKills
Get font color='#75a92e'%s2font Kills or Assists on Heroes with font color='#75a
92e'Fiend's Gripfont, and debuff enemy heroes for a total of font color='#75a92e
'%s1font seconds.
DOTA_ChallengeDesc_FiendsGripKills_Sub1
Get font color='#75a92e'%s2font Kills or Assists on Heroes with font color='#75a
92e'Fiend's Gripfont.
DOTA_ChallengeDesc_FiendsGripKills_Sub2
Debuff enemy heroes for a total of font color='#75a92e'%s1font seconds.
DOTA_ChallengeDesc_LotusOrbReflections
Reflect font color='#75a92e'%s1font incoming spells with font color='#75a92e'Lot
us Orbfont.
DOTA_ChallengeDesc_CreepKillsIn30Secs
Kill font color='#75a92e'%s1font creeps in font color='#75a92e'30 secondsfont or
less.
DOTA_ChallengeDesc_KillAfterAbyssal
Get font color='#75a92e'%s1font Kills or Assists on Heroes after stunning them w
ith font color='#75a92e'Abyssal Bladefont.
DOTA_ChallengeDesc_LastHits_BeforeTime
Get font color='#75a92e'%s1font Last Hits before the game timer reaches font col
or='#75a92e'%s2font.
DOTA_ChallengeDesc_MultiMatchTowersBeforeTwelveMinutes
Destroy font color='#75a92e'%s1font enemy font color='#75a92e'Tower(s)font with
your team before the game timer reaches font color='#75a92e'12 minutesfont.
DOTA_ChallengeDesc_LongRangeKillsRanked
Get font color='#75a92e'%s1font Kills on Heroes from more than font color='#75a9
2e'1300font range.

DOTA_ChallengeDesc_UseHalberd_Ranked
Succesfully use font color='#75a92e'Heaven's Halberdfont on enemy heroes font co
lor='#75a92e'%s1font times.
DOTA_ChallengeDesc_KillstreakEnded
End font color='#75a92e'%s1font Enemy Kill Streaks.
DOTA_ChallengeDesc_DoubleHeroStuns
Stun font color='#75a92e'2 or morefont Heroes at once font color='#75a92e'%s1fon
t times.
DOTA_ChallengeDesc_PurgeDebuffs
Purge font color='#75a92e'%s1font debuffs on allied heroes.
DOTA_ChallengeDesc_TowerDiveKills
Get font color='#75a92e'%s1font Kills or Assists on Heroes that are under protec
tion of their font color='#75a92e'Towerfont.
DOTA_ChallengeDesc_UseRefresher_Ranked
Use font color='#75a92e'Refresherfont font color='#75a92e'%s1font times.
DOTA_ChallengeDesc_BountyShurikenBounce
Cast a font color='#75a92e'Shuriken Tossfont that bounces on at least font color
='#75a92e'2font enemy heroes font color='#75a92e'%s1font times, and earn font co
lor='#75a92e'%s2font Gold for your team.
DOTA_ChallengeDesc_BountyShurikenBounce_Sub1
Cast a font color='#75a92e'Shuriken Tossfont that bounces on at least font color
='#75a92e'2font enemy heroes font color='#75a92e'%s1font times.
DOTA_ChallengeDesc_BountyShurikenBounce_Sub2
Earn font color='#75a92e'%s2font Gold for your team.
DOTA_ChallengeDesc_TotalSilenceDurationWithOrchid
font color='#75a92e'Silencefont enemy Heroes for font color='#75a92e'%s1font sec
onds with font color='#75a92e'Orchid Malevolencefont or font color='#75a92e'Bloo
dthornfont.
DOTA_ChallengeDesc_FirstBloodMultiGame
Get or assist in font color='#75a92e'%s1font font color='#75a92e'First Blood(s)f
ont.
DOTA_ChallengeDesc_ReachLevelByTime
Get level font color='#75a92e'%s1font before the game timer reaches font color='
#75a92e'%s2font.
DOTA_ChallengeDesc_KillSingleEnemy
Kill a single enemy font color='#75a92e'%s1font times.
DOTA_ChallengeDesc_KillAncientCreeps
Kill font color='#75a92e'%s1font Ancient creeps.
DOTA_ChallengeDesc_TripleAoENukes
Hit font color='#75a92e'Three or morefont enemy Heroes with a single spell font
color='#75a92e'%s1font times.
DOTA_ChallengeDesc_SplitPushBuildingDamage
Deal font color='#75a92e'%s1font damage to enemy buildings while your team's bui
ldings are under attack by enemy Heroes.
DOTA_ChallengeStatusText_Support_Item_Gold
[ALLIES] %s1 %s3I need to spend %s2 more gold on Support Items!
DOTA_ChallengeStatusText_StackCamps
[ALLIES] %s1 %s3I need to stack %s2 more camp(s)!
DOTA_ChallengeStatusText_RevealInvisible
[ALLIES] %s1 %s3I need to reveal %s2 more invisible unit(s)!
DOTA_ChallengeStatusText_PlaceWards
[ALLIES] %s1 %s3I need to place %s2 more observer ward(s)!
DOTA_ChallengeStatusText_CancelChannels
[ALLIES] %s1 %s3I need to cancel %s2 more enemy channeling spell(s)!
DOTA_ChallengeStatusText_RestoreMana
[ALLIES] %s1 %s3I need to restore %s2 more mana to allies(s)!
DOTA_ChallengeStatusText_KillWhileStun
[ALLIES] %s1 %s3I need to help kill %s2 more enemy Hero(es) with my stun!
DOTA_ChallengeStatusText_SmokeKill

[ALLIES] %s1 %s3I need to help kill %s2 more enemy Hero(es) after using Smoke of
Deceipt!
DOTA_ChallengeStatusText_SaveFriendlyHeroes
[ALLIES] %s1 %s3I need to save %s2 more friendly Hero(es)!
DOTA_ChallengeStatusText_KillAfterMotionControl
[ALLIES] %s1 %s3I need to help kill %s2 more enemy Hero(es) after moving them ou
t of position!
DOTA_ChallengeStatusText_SuccessfulScan
[ALLIES] %s1 %s3I need to find enemy Heroes with a scan %s2 more time(s)!
DOTA_ChallengeStatusText_FiendsGripKills_Sub1
[ALLIES] %s1 %s3I need to use Fiends Grip to help kill %s2 more enemy Hero(es)!
DOTA_ChallengeStatusText_FiendsGripKills_Sub2
[ALLIES] %s1 %s3I need to debuff enemy Heroes for %s2 more second(s)!
DOTA_ChallengeStatusText_LotusOrbReflections
[ALLIES] %s1 %s3I need to reflect %s2 more spell(s) with Lotus Orb!
DOTA_ChallengeStatusText_AccumPhysicalDamage
[ALLIES] %s1 %s3I need to deal %s2 more physical damage to enemy Heroes!
DOTA_ChallengeStatusText_AlliedGoldMultiMatch
[ALLIES] %s1 %s3I need to earn %s2 more gold for my teammates!
DOTA_ChallengeStatusText_CreepKillsIn30Secs
[ALLIES] %s1 %s3I need to kill %s2 creeps in 30 seconds!
DOTA_ChallengeStatusText_TakeAegis
[ALLIES] %s1 %s3I need to take the Aegis %s2 more time(s)!
DOTA_ChallengeStatusText_KillAfterAbyssal
[ALLIES] %s1 %s3I need to kill %s2 more enemy hero(es) after using an Abyssal Bl
ade!
DOTA_ChallengeStatusText_LastHits_BeforeTime
[ALLIES] %s1 %s3I have %s4 seconds left to get %s2 more last hit(s)!
DOTA_ChallengeStatusText_DoubleKill
[ALLIES] %s1 %s3I need to get %s2 more double kill(s)!
DOTA_ChallengeStatusText_MultiMatchTowersBeforeTwelveMinutes
[ALLIES] %s1 %s3I need to kill %s2 more tower(s) before the game timer reaches 1
2 minutes!
DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub1
[ALLIES] %s1 %s3I need to deal %s2 more damage to towers!
DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub2
[ALLIES] %s1 %s3I need to steal %s2 more damage from enemies using Static Link!
DOTA_ChallengeStatusText_FirstBloodMultiGame
[ALLIES] %s1 %s3I need to get a Kill or Assist in %s2 more First Blood(s)!
DOTA_ChallengeStatusText_LongRangeKillsRanked
[ALLIES] %s1 %s3I need to get %s2 more Long Range Kill(s)!
DOTA_ChallengeStatusText_UseHalberd_Ranked
[ALLIES] %s1 %s3I need to get disarm an enemy with Heaven's Halberd %s2 more tim
e(s)!
DOTA_ChallengeStatusText_KillstreakEnded
[ALLIES] %s1 %s3I need to end %s2 more Kill Streaks!
DOTA_ChallengeStatusText_DoubleHeroStuns
[ALLIES] %s1 %s3I need to stun 2 or more Heroes at once %s2 more time(s)!
DOTA_ChallengeStatusText_PurgeDebuffs
[ALLIES] %s1 %s3I need to purge a debuff from an Allied Hero %s2 more time(s)!
DOTA_ChallengeStatusText_TowerDiveKills
[ALLIES] %s1 %s3I need to get a Kill or Assist on an enemy Hero under their towe
r %s2 more time(s)!
DOTA_ChallengeStatusText_UseRefresher_Ranked
[ALLIES] %s1 %s3I need to get use a refresher %s2 time(s)!
DOTA_ChallengeStatusText_BountyShurikenBounce_Sub1
[ALLIES] %s1 %s3I need my Shuriken Toss to bounce to 2 or more enemy Heroes %s2
more time(s)!
DOTA_ChallengeStatusText_KillCourier
[ALLIES] %s1 %s3I need to kill an enemy Courier %s2 more time(s)!

DOTA_ChallengeStatusText_TotalSilenceDurationWithOrchid
[ALLIES] %s1 %s3I need to use Orchid Malevolence or Bloodthorn to silence enemy
Heroes for %s2 more second(s)!
DOTA_ChallengeStatusText_ReachLevelByTime
[ALLIES] %s1 %s3I have %s4 seconds left to get %s2 more levels!
DOTA_ChallengeStatusText_KillSingleEnemy
[ALLIES] %s1 %s3I need to kill a single enemy Hero %s2 more time(s)!
DOTA_ChallengeStatusText_KillAncientCreeps
[ALLIES] %s1 %s3I need to kill %s2 more Ancient creeps!
DOTA_ChallengeStatusText_KillingSpree
[ALLIES] %s1 %s3I need to get a Killing Spree %s2 more time(s)!
DOTA_ChallengeStatusText_KillCountByTime
[ALLIES] %s1 %s3I have %s4 seconds left to kill %s2 more enemy Heroes!
DOTA_ChallengeStatusText_SplitPushBuildingDamage
[ALLIES] %s1 %s3I need to deal %s2 more damage to towers, while our towers are u
nder attack!

DOTA_ChallengeVar_ItemLevel2
( Level 2 )
DOTA_ChallengeVar_ItemLevel3
( Level 3 )
DOTA_ChallengeVar_ItemLevel4
( Level 4 )
DOTA_ChallengeVar_ItemLevel5
( Level 5 )
DOTA_ChallengeName_PlaceHolder

CHALLENG

E
DOTA_ChallengeLore_PlaceHolder
DOTA_ChallengeDesc_Weekly1Preview
Destroy font color='#75a92e'15font enemy font color='#75a92e'Towersfont with you
r team.
DOTA_ChallengeDesc_Weekly2Preview
Earn font color='#75a92e'500font or more last hits.
DOTA_ChallengeVar_Unknown
DOTA_TI6_BattlePass_GoToQuests
Go to Quests
DOTA_TI6_BattlePass_GoToCommunityChallenges
View Community Challenges
DOTA_Quest_Support_BuyManaItems_Title

BLUE STR

EAK
DOTA_Quest_Support_BuyManaItems_Lore
Faster t
han you can say hocus...
DOTA_Quest_Support_BuySupportItems_Title
TRIPLE T
HREAT
DOTA_Quest_Support_BuySupportItems_Lore
The true tools o
f the trade may not inspire accolades, but the victories they enable surely will
.
DOTA_Quest_Support_StunDuration_Title
STAYMAKE
R
DOTA_Quest_Support_StunDuration_Lore
A sense
of helplessness lingers, the parasite nibbling into the heart of the enemy.
DOTA_Quest_Support_BuyAghs_Title
THE SAPPHIRE STANDARD

DOTA_Quest_Support_BuyAghs_Lore
There ca
me before one who forged his own path through the dark expanse.
DOTA_Quest_Support_HealAndRestoreMana_Title
THE GIVING ME
DOTA_Quest_Support_HealAndRestoreMana_Lore
The thrust surge
s forward, our lines unwavering and ever-ready.
DOTA_Quest_Support_TotalSpellDamage_Title
TOTAL DI
SH
DOTA_Quest_Support_TotalSpellDamage_Lore
Where on
ce they saw weakness, they now fear strength.
DOTA_Quest_Support_SmokeGanks_Title
SEE NO E
VIL
DOTA_Quest_Support_SmokeGanks_Lore
The eyes
play tricks and the spirit cowers.
DOTA_Quest_Support_WardAndDeward_Title
PRIVATE EYES
DOTA_Quest_Support_WardAndDeward_Lore
The body
knows not where to attack if the eyes are blind.
DOTA_Quest_Support_StackCampsAndAncients_Title FOREST WARDEN
DOTA_Quest_Support_StackCampsAndAncients_Lore
While tr
avelers at times mistake the more ancient beasts of the forest for demonkind, as
the survivors of Stonehall might attest, no true demon is contained and felled
so easily.
DOTA_Quest_Support_UltimateDamage_Title
UNINTERRUPTED PR
OSPERITY
DOTA_Quest_Support_UltimateDamage_Lore
The deepest well
s of power flow forth only in the time of greatest need.
DOTA_Quest_Support_HealingAsHero_Title
BATTLE RATIONS
DOTA_Quest_Support_HealingAsHero_Lore
Worry no
t at the damage done. 'Twas but a flesh wound.
DOTA_Quest_Support_AssistsByTime_Title
SUPPORT KILLS
DOTA_Quest_Support_AssistsByTime_Lore
The vain
glorious boast as the cunning rearm.
DOTA_Quest_Support_LichBounces_Title
THE COLD
ONE WATCHES
DOTA_Quest_Support_LichBounces_Lore
The fros
t-mage revels in suffering shared. It is not pride that rallies the agents of da
rkness, but malice.
DOTA_Quest_Support_RevealInvis_Title
FOUNTAIN
BAIT
DOTA_Quest_Support_RevealInvis_Lore
No more
may they move amongst us with impunity.
DOTA_Quest_Support_SaveHeroes_Title
SUPPORTS
CARRY CARRIES
DOTA_Quest_Support_SaveHeroes_Lore
As ever,
the whole achieves victory.
DOTA_Quest_Solo_BottleRunes_Title
SPECIAL RESERVE
DOTA_Quest_Solo_BottleRunes_Lore
Power alone is nothing. Deliberate application of that power determines your fat
e.
DOTA_Quest_Solo_DenyCreeps_Title
BENEVOLENT BACKSTABBER
DOTA_Quest_Solo_DenyCreeps_Lore
Mastery
of one's own resources is one matter. Mastery of another's is quite something el
se.
DOTA_Quest_Solo_DoubleKill_Title
TWO FOR THE SHOW
DOTA_Quest_Solo_DoubleKill_Lore
All proc
eeds as planned.
DOTA_Quest_Solo_BuyBlink_Title
I BLINK

AND YOU MISS ME


DOTA_Quest_Solo_BuyBlink_Lore
Catch them because you can.
DOTA_Quest_Solo_HealWithBottle_Title
CHARGE!
DOTA_Quest_Solo_HealWithBottle_Lore
A battle
field restorative may embolden even the weariest ally.
DOTA_Quest_Solo_KillsInJungle_Title
WELCOME
TO THE JUNGLE
DOTA_Quest_Solo_KillsInJungle_Lore
It's all
fun and games until someone gets their life ganked out.
DOTA_Quest_Solo_TeleportKills_Title
TOWERING
DEFENSE
DOTA_Quest_Solo_TeleportKills_Lore
It is no
t often the cunning warrior who battles creeps while the towers burn.
DOTA_Quest_Solo_KillingSpree_Title
AIN'T GO
T TIME TO FEED
DOTA_Quest_Solo_KillingSpree_Lore
All in your path shall perish.
DOTA_Quest_Solo_KillsByTime_Title
PACEMAKER
DOTA_Quest_Solo_KillsByTime_Lore
At every turn the enemy finds you waiting. Respite is for the victors.
DOTA_Quest_Solo_AccumulateDamage_Title
POINT AND CLICK
DOTA_Quest_Solo_AccumulateDamage_Lore
Become t
he nightmare from which your foes cannot wake.
DOTA_Quest_Solo_KillCouriers_Title
SUPPLY-L
INE SABOTEUR
DOTA_Quest_Solo_KillCouriers_Lore
None may aid the enemy without fear of reprisal.
DOTA_Quest_Solo_InvisKills_Title
NOW YOU SEE ME
DOTA_Quest_Solo_InvisKills_Lore
Question
not from whence I came, question rather when I shall come again.
DOTA_Quest_Solo_FirstBlood_Title
A TASTE OF THINGS TO COME
DOTA_Quest_Solo_FirstBlood_Lore
The firs
t flake in an avalanche of violence.
DOTA_Quest_Solo_KillEachLane_Title
MIDDLE I
S MISSING!
DOTA_Quest_Solo_KillEachLane_Lore
The wandering hero battles across all fronts.
DOTA_Quest_Solo_LinaStuns_Title
THE COMI
NG FIRE
DOTA_Quest_Solo_LinaStuns_Lore
The ethe
real filaments of reality flash and burn. Some have seen what follows. All fear
the coming fire.
DOTA_Quest_Carry_100LastHits_Title

TENDERFO

OT
DOTA_Quest_Carry_100LastHits_Lore
To fill the war chest, one must master the fundamentals.
DOTA_Quest_Carry_BuyMidas_Title
THE SON
OF MIDAS
DOTA_Quest_Carry_BuyMidas_Lore
To reach
true levels of opulence, one must obtain the relic which turns ordinary beasts
into extraordinary wealth.
DOTA_Quest_Carry_KillRoshan_Title
TO FELL THE BEAST
DOTA_Quest_Carry_KillRoshan_Lore
A score of brave souls have sought the path. None passed this way again.

DOTA_Quest_Carry_Battlefury_Title
GATHER ROUND
DOTA_Quest_Carry_Battlefury_Lore
With the proper tools, your enemies fall as one.
DOTA_Quest_Carry_BuildingDamage_Title
OBJECTIV
E GAMING
DOTA_Quest_Carry_BuildingDamage_Lore
A fallen
enemy may rise again. A fallen city will not.
DOTA_Quest_Carry_Radiance_Title
RADIANT
PERSONALITY
DOTA_Quest_Carry_Radiance_Lore
Power ra
diates across the field, blinding and burning, challenging the brave to advance
and spurring the sane to flee.
DOTA_Quest_Carry_TakeAegises_Title
THIS MUS
T BE THE AFTERLIFE
DOTA_Quest_Carry_TakeAegises_Lore
The enemy exhausts all to stop you for but a brief moment.
DOTA_Quest_Carry_125LastHits_Title
CARRY EX
PECTATIONS
DOTA_Quest_Carry_125LastHits_Lore
The implements of power come at a blood price.
DOTA_Quest_Carry_DealPhysicalDamage_Title
JOB REQU
IREMENTS
DOTA_Quest_Carry_DealPhysicalDamage_Lore
Now to y
our true purpose!
DOTA_Quest_Carry_NetworthByTime_Title
SECRET S
HOPPING SPREE
DOTA_Quest_Carry_NetworthByTime_Lore
Carry fo
rth into battle the relics of legend!
DOTA_Quest_Carry_500Damage_Title
KITE THIS!
DOTA_Quest_Carry_500Damage_Lore
The bigg
er you are, the harder you make them fall.
DOTA_Quest_Carry_175LastHits_Title
SPACE AP
PRECIATED
DOTA_Quest_Carry_175LastHits_Lore
The faith of your allies is rewarded and the enemy can ignore you no more!
DOTA_Quest_Carry_DragonDamage_Title
HEART OF
THE ELDWURM
DOTA_Quest_Carry_DragonDamage_Lore
The esse
nce of the Eldwurm stirs as darkness falls. No horde may rise that swift of wing
and stout of will shall not seek to overcome.
DOTA_Quest_Carry_CancelChannels_Title
SPOILER
THEY DIE IN THE END
DOTA_Quest_Carry_CancelChannels_Lore
The diff
iculties of incanting with a broken face are not trivial.
DOTA_Quest_Carry_KillRax_Title
ARE WE M
EGA YET
DOTA_Quest_Carry_KillRax_Lore
I have become the tide of battle!
DOTA_Quest_CNY_TowerDamage_Title
PATH TO VICTORY
DOTA_Quest_CNY_TowerDamage_Lore
is in sight, we must simply walk the path.
DOTA_Quest_CNY_DebuffDuration_Title
ENCE AND WIT
DOTA_Quest_CNY_DebuffDuration_Lore
oned warrior embraces equally virtues of the body and mind.
DOTA_Quest_CNY_DoubleKillsMultiMatch_Title

The end
INTELLIG
The seas
ONE STRIKE FOR E

ACH
DOTA_Quest_CNY_DoubleKillsMultiMatch_Lore
strike find its target.
DOTA_Quest_CNY_HealMultiMatch_Title
ND HAPPINESS
DOTA_Quest_CNY_HealMultiMatch_Lore
rejuvenation to renew our strength.
DOTA_Quest_CNY_EmberSearingChains_Title
FLAME
DOTA_Quest_CNY_EmberSearingChains_Lore
f training is often the most grueling.
DOTA_Quest_CNY_AlliedGold_Title
AND WEALTH
DOTA_Quest_CNY_AlliedGold_Lore
, we stand.
DOTA_Quest_CNY_WinGamesBeforeTime_Title
DOTA_Quest_CNY_WinGamesBeforeTime_Lore
n to restore our spirit.
DOTA_Quest_CNY_LuckyMoney_Title
NEY
DOTA_Quest_CNY_LuckyMoney_Lore
ed, but appreciated!

May each
HEALTH A
Rest and
GUARDIAN OF THE
The final step o
LEISURE
Together
GREAT DISCIPLINE
Spring comes soo
LUCKY MO
Unexpect

DOTA_Quest_Rogue_PhaseBoots_Title
CUT THE LINE
DOTA_Quest_Rogue_PhaseBoots_Lore
The creatures prowl the hillsides, grotesque shapes outlined against the fiery g
low of what can only be Stonehall. With the destruction of the bird lofts, Quath
is truly alone. We must find a means to penetrate their lines.
DOTA_Quest_Rogue_BountyRunes_Title
BOUNTIFU
L RECONNAISSANCE
DOTA_Quest_Rogue_BountyRunes_Lore
If one is mindful of traps, even small gains may prove consequential.
DOTA_Quest_Rogue_CreepDenies_Title
SILENT M
ERCIES
DOTA_Quest_Rogue_CreepDenies_Lore
Bestow the highest honor upon the most loyal of footmen.
DOTA_Quest_Rogue_ManaDamage_Title
ARCANE DEFICIT
DOTA_Quest_Rogue_ManaDamage_Lore
Arcane mastery relies upon focus of will. Disturb one's focus, disturb one's mas
tery.
DOTA_Quest_Rogue_BuyInvis_Title
ROGUELIK
E
DOTA_Quest_Rogue_BuyInvis_Lore
Stealth
is no talent or action; it is the shadow stream you must learn to traverse.
DOTA_Quest_Rogue_InvisDamage_Title
TERRORS
UNSEEN
DOTA_Quest_Rogue_InvisDamage_Lore
The larger devils lead packs of beastlings to terrorize our huntsmen. Strike out
and surprise them in the darkness.
DOTA_Quest_Rogue_BuyEagle_Title
MISS YOU
MORE
DOTA_Quest_Rogue_BuyEagle_Lore
Your str
ength lies not in enduring blows, but in ensuring they never land at all.
DOTA_Quest_Rogue_TrackKills_Title
TRACKER KEEPER
DOTA_Quest_Rogue_TrackKills_Lore
From what hell pit do these fiends crawl to torment us Be patient this night. Le
arn what you may before unleashing the killing blows.

DOTA_Quest_Rogue_HighDamageAttack_Title

NOT IF I SEE YOU

FIRST
DOTA_Quest_Rogue_HighDamageAttack_Lore
Grim confirmatio
n arrives from Stonehall. Strange to be thankful our misery is not so complete a
s theirs...yet. We rally tonight in the name of our fallen allies.
DOTA_Quest_Rogue_MiranaArrow_Title
ASSASSIN
'S ART
DOTA_Quest_Rogue_MiranaArrow_Lore
Fair fights can be fatal. Disable your enemy and your blade will meet no resista
nce.
DOTA_Quest_Rogue_Deward_Title
JUST DEWARDS
DOTA_Quest_Rogue_Deward_Lore
The martial training of the Initiates has rekindled hope, but these advances hav
e not gone unnoticed by the enemy. They hunt the young protectors...
DOTA_Quest_Rogue_AttackEvade_Title
EVASIVE
ACTION
DOTA_Quest_Rogue_AttackEvade_Lore
Even slight cuts from cursed blades may turn fatal. Wits about you.
DOTA_Quest_Rogue_InvisKills_Title
I'M SURE IT WAS NOTHING
DOTA_Quest_Rogue_InvisKills_Lore
Our chance is now. Assault their scouts, then rejoin the others for the final st
rike. Leave no trace.
DOTA_Quest_Rogue_Slark_Title
SHINING NIGHTMARE
DOTA_Quest_Rogue_Slark_Lore
Each slash of your blade emboldens you, slowed by neither poison nor plague.
DOTA_Quest_Rogue_ClinkzFinal_Title
THE SHADOW WALKER RISES
DOTA_Quest_Rogue_ClinkzFinal_Lore
Lift the dark veil to strike true at our prey, O silent sentinel, protector of Q
uath.
DOTA_Quest_Wizard_Arcanes_Title

SCHOOL U

NIFORM
DOTA_Quest_Wizard_Arcanes_Lore
The Aldw
yn Scrolls are not simply ancient accounts of a mythical Quathan Guard; the rune
s inscribed into the texts radiate immense power. Study them well, for there is
little time.
DOTA_Quest_Wizard_SlowEnemies_Title
INTO THI
CK AIR
DOTA_Quest_Wizard_SlowEnemies_Lore
Those un
wise enough to stray from their fellows will be the first to fall.
DOTA_Quest_Wizard_IceblastDamage_Title
ICEBLAST IT ALL
TO HELL
DOTA_Quest_Wizard_IceblastDamage_Lore
Resist t
emptation to bolster the line. Await your moment and unleash our fury.
DOTA_Quest_Wizard_KillsByTime_Title
NOBODY E
XPECTS A WIZARD'S IMPOSITION
DOTA_Quest_Wizard_KillsByTime_Lore
By your
hands alone may the dream of Quath live on. As you wage these final battles, and
the power consumed in turn consumes, rest assured the sacrifices of the Three w
ill not be soon forgotten.
DOTA_Quest_Wizard_WindrunnerFinal_Title
ARCANE ASCENSION
DOTA_Quest_Wizard_WindrunnerFinal_Lore
Cast forth your
mystical bindings upon the enemies of Quath. Let the monsters watch their wretch
ed companions torn from this world in cursing, helpless agony.
DOTA_Quest_Wizard_UrnOfShadows_Title
URN FOR
THE ROAD

DOTA_Quest_Wizard_UrnOfShadows_Lore
The Elde
rs wish to study some of the apalling creature's remains. Perhaps something can
be used to assist in our efforts.
DOTA_Quest_Wizard_Silence_Title
IF A HER
O FALLS AND MAKES NO SOUND
DOTA_Quest_Wizard_Silence_Lore
Let thei
r sorcerers utter no vile words of power against your friends and countrymen.
DOTA_Quest_Wizard_ArcaneRunes_Title
MOTHER N
ATURE'S CANDY
DOTA_Quest_Wizard_ArcaneRunes_Lore
Augmenta
tion in proper measure is the true discipline of wizardry.
DOTA_Quest_Wizard_Necronomicon_Title
SHOP SMA
RT
DOTA_Quest_Wizard_Necronomicon_Lore
The Elde
rs believe we may summon agents of darkness to join our cause. But how What sini
ster incantations rest within such an unsettling tome
DOTA_Quest_Wizard_NaturesProphet_Title
PEST CONTROLLER
DOTA_Quest_Wizard_NaturesProphet_Lore
Nature's
minions rule the realm between heavens and hellfires. Turn them to our purpose
and our numbers blossom.
DOTA_Quest_Wizard_AetherLens_Title
RANGE FI
NDER
DOTA_Quest_Wizard_AetherLens_Lore
The growth in power bestowed upon the Initiates nearly outpaces the training to
wield it.
DOTA_Quest_Wizard_SpellDamageInstances_Title
IT'S PURE MAGIC
DOTA_Quest_Wizard_SpellDamageInstances_Lore
Too late the dev
ils learn that the unarmed Quathan is most fearsome of all.
DOTA_Quest_Wizard_Bloodstone_Title
TRY NOT
TO SPILL ANY
DOTA_Quest_Wizard_Bloodstone_Lore
The funeral mound of our enemies shall be a wellspring of arcane energies.
DOTA_Quest_Wizard_SpellDamage_Title
PUT THE
MAGE IN DAMAGE
DOTA_Quest_Wizard_SpellDamage_Lore
We may n
ever learn what baleful magic brought these horrors to our door, but we will rem
ember the Guard that drove them from it.
DOTA_Quest_Wizard_LeshOctarine_Title
DISCO NE
VER DIES
DOTA_Quest_Wizard_LeshOctarine_Lore
Draw str
ength from the suffering of those who visit harm upon your people.
DOTA_Quest_Warrior_PowerTreads_Title
FLEXIBLE
POWERS, BENEFITS
DOTA_Quest_Warrior_PowerTreads_Lore
Centurie
s have passed since the forces of Stonehall arrived at our gates and the last Qu
athan warrior swung blade to protect the homeland. We face few threats in these
pacified lands, and our sheriffs and huntsmen alone cannot halt this foul invasi
on. The Elders believe we must choose new vessels we must restore the Guard.
DOTA_Quest_Warrior_Assists_Title
LEND A HURTING HAND
DOTA_Quest_Warrior_Assists_Lore
No help
will come from our protectors in the south, the distant fires make clear. The tr
ansformative rites of the Aldwyn Scrolls offer a last grasp at survival. As the
Three are named, so must three be chosen.
DOTA_Quest_Warrior_StunDuration_Title
TACTICAL
PAUSE
DOTA_Quest_Warrior_StunDuration_Lore
If a bea
st has a brain, bash those brains to jelly. If a beast is already a jelly, don't
use your best axe.

DOTA_Quest_Warrior_TinyCombos_Title

BATTING

PRACTICE
DOTA_Quest_Warrior_TinyCombos_Lore
Strike w
ith such force that inertia itself strips meat from their bones.
DOTA_Quest_Warrior_EchoSabre_Title
DOUBLE T
AP
DOTA_Quest_Warrior_EchoSabre_Lore
Launch two attacks before your enemies manage one and they may rethink their agg
ression.
DOTA_Quest_Warrior_Cleave_Title
EVERYBOD
Y GETS A SCAR
DOTA_Quest_Warrior_Cleave_Lore
Cast wid
e your net of violence and gore, their numbers mean nothing to you now.
DOTA_Quest_Warrior_Lifesteal_Title
I'LL TAK
E THAT
DOTA_Quest_Warrior_Lifesteal_Lore
Draw vitality from the fount of carnage.
DOTA_Quest_Warrior_LifestealerFeast_Title
JUST BE
YOURSELF
DOTA_Quest_Warrior_LifestealerFeast_LOre
Battle a
nthems loudly sung, composed of blood and mayhem,brThe reaper's knell finally co
me, and no one now to save them.
DOTA_Quest_Warrior_TotalHealing_Title
HEAL BE
FINE
DOTA_Quest_Warrior_TotalHealing_Lore
Those sc
hooled in the martial path can learn much from the arts of healing.
DOTA_Quest_Warrior_PreventPhysical_Title
STAND BY
ME IF YOU WANT TO LIVE
DOTA_Quest_Warrior_PreventPhysical_Lore
It is worth forg
oing a strike at the enemy to deflect an assault on a friend.
DOTA_Quest_Warrior_TeleportKills_Title
OLD RELIABLE
DOTA_Quest_Warrior_TeleportKills_Lore
Wherever
they make war against us, make haste to respond in kind.
DOTA_Quest_Warrior_AxeBlinkCall_Title
AXE BLIN
K CALL!
DOTA_Quest_Warrior_AxeBlinkCall_Lore
Headlong
charge into danger is sometimes the safest gamble.
DOTA_Quest_Warrior_BuyHeart_Title
FORWARD MARCH
DOTA_Quest_Warrior_BuyHeart_Lore
The essence of the Guard now flows through your veins, repairing ruined flesh an
d expelling foul toxins.
DOTA_Quest_Warrior_LastHits_Title
THE BLOOD PRICE
DOTA_Quest_Warrior_LastHits_Lore
Stonehall's survivors seek refuge behind our walls. One of their commanders has
returned and rides for Quath. Cut back the horde, the Guard is ready. Push forwa
rd to greet this tattered legion.
DOTA_Quest_Warrior_UrsaAegis_Title
THE LEGE
ND LIVES ON
DOTA_Quest_Warrior_UrsaAegis_Lore
Let the enemy rend claws and bend blades against you. Rise each time stronger, s
worn shield of the Quathan Guard.
DOTA_Quest_Legion_MomentOfCourage_Title

MOMENT OF COURAG

E
DOTA_Quest_Legion_MomentOfCourage_Lore
Stonehall is ash
and rubble, my legion burned and broken. The country folk speak of demons on th
e roadways. We seek these out first, and then we find their masters.
DOTA_Quest_Legion_OverwhelmingOdds_Title
OVERWHEL

MING ODDS
DOTA_Quest_Legion_OverwhelmingOdds_Lore
The forest roads
are thick with the smaller ones. Where are their captains Word comes of promisi
ng recruits in Quath. In a city of thinkers How have they survived what Stonehal
l could not
DOTA_Quest_Legion_BuyBlink_Title
RAPID DEPLOYMENT
DOTA_Quest_Legion_BuyBlink_Lore
We sleep
in our plate, arms at the ready. There can be no safe quarter. One rift is dest
royed, but there are surely others.
DOTA_Quest_Legion_PressTheAttackHealing_Title PRESS THE ATTACK
DOTA_Quest_Legion_PressTheAttackHealing_Lore
They came for gh
astly purpose, but not to Stonehall alone. How far might this abyssal blight str
etch We rest as we ride. Those who wish to follow will press on.
DOTA_Quest_Legion_DuelDamage_Title
DAMAGE D
ONE
DOTA_Quest_Legion_DuelDamage_Lore
Another horde commander to meet my blade, the Quathan three beside me. Will we h
ear more deathcroak oaths to some dark master, or this time have some answers
DOTA_Quest_Legion_BuyBlademail_Title
RETURN T
HE FAVOR
DOTA_Quest_Legion_BuyBlademail_Lore
Let the
enemy bloody themselves on the spikes of my mail!
DOTA_Quest_Legion_PressTheAttackPurge_Title
PURGE HER DEMONS
DOTA_Quest_Legion_PressTheAttackPurge_Lore
They cannot slow
my forward march, I have no home to turn to.
DOTA_Quest_Fall_2016_Support_Title
the Protector
DOTA_Quest_Fall_2016_Support_SpendGoldOnItems_Title
ALMS FROM THE POOR
DOTA_Quest_fall_2016_Support_SpendGoldOnItems_Lore
DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Title
WALK IT OFF
DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Lore
DOTA_Quest_Fall_2016_Support_Deward_Title
I KNOW THIS HURTS
DOTA_Quest_Fall_2016_Support_Deward_Lore
DOTA_Quest_Fall_2016_Support_DisableHeroes_Title
THE ENABLER
DOTA_Quest_Fall_2016_Support_DisableHeroes_Lore
DOTA_Quest_Fall_2016_Support_StackCamps_Title
MONSTER FARMER
DOTA_Quest_Fall_2016_Support_StackCamps_Lore
DOTA_Quest_Fall_2016_Support_KillsAfterDusting_Title
DUSTBUSTED
DOTA_Quest_Fall_2016_Support_KillsAfterDusting__Lore
DOTA_Quest_Fall_2016_Support_PlaceObserverWards_Title
THE CLIFFS HAVE EYES
DOTA_Quest_Fall_2016_Support_PlaceObserverWards_Lore
DOTA_Quest_Fall_2016_Support_InterruptChannels_Title
HOLD THAT THOUGHT
DOTA_Quest_Fall_2016_Support_InterruptChannels_Lore
DOTA_Quest_Fall_2016_Support_RestoreMana_Title
ARCANE ETIQUETTE
DOTA_Quest_Fall_2016_Support_RestoreMana_Lore
DOTA_Quest_Fall_2016_Support_KillWhileStunning_Title
CRIMSON PLATTER
DOTA_Quest_Fall_2016_Support_KillWhileStunning_Lore
DOTA_Quest_Fall_2016_Support_ScanEnemies_Title

Path of

SCANNED AND DELIVERED


DOTA_Quest_Fall_2016_Support_ScanEnemies_Lore
DOTA_Quest_Fall_2016_Support_SmokeKills_Title
SMOKED AND THEN GOT 'EM
DOTA_Quest_Fall_2016_Support_SmokeKills_Lore
DOTA_Quest_Fall_2016_Support_HeroesSaved_Title
CRUTCH PLAYER
DOTA_Quest_Fall_2016_Support_HeroesSaved_Lore
DOTA_Quest_Fall_2016_Support_KillAfterMovingEnemy_Title
A LITTLE TO THE LEFT
DOTA_Quest_Fall_2016_Support_KillAfterMovingEnemy_Lore
DOTA_Quest_Fall_2016_Support_KillWhileFiendsGrip_Title
HELPLESS DREAMER
DOTA_Quest_Fall_2016_Support_KillWhileFiendsGrip_Lore
DOTA_Quest_Fall_2016_Carry_Title

Path of

the Dominator
DOTA_Quest_Fall_2016_Carry_DealPhysicalDamage_Title
A FIRM HAND
DOTA_Quest_Fall_2016_Carry_DealPhysicalDamage_Lore
DOTA_Quest_Fall_2016_Carry_ClaimAegis_Title
QUICK PICK-ME-UP
DOTA_Quest_Fall_2016_Carry_ClaimAegis_Lore
DOTA_Quest_Fall_2016_Carry_KillCreepsInTime_Title
SPEED AND ACCURACY
DOTA_Quest_Fall_2016_Carry_KillCreepsInTime_Lore
DOTA_Quest_Fall_2016_Carry_KillSameEnemy_Title
THAT SPECIAL SOMEONE
DOTA_Quest_Fall_2016_Carry_KillSameEnemy_Lore
DOTA_Quest_Fall_2016_Carry_SplitpushTower_Title
FREE TRADE AGREEMENT
DOTA_Quest_Fall_2016_Carry_SplitpushTower_Lore
DOTA_Quest_Fall_2016_Carry_KillAfterUsingAbyssal_Title
GIVE YOU PAUSE
DOTA_Quest_Fall_2016_Carry_KillAfterUsingAbyssal_Lore
DOTA_Quest_Fall_2016_Carry_KillAncients_Title
ANCIENT MEMORIES
DOTA_Quest_Fall_2016_Carry_KillAncients_Lore
DOTA_Quest_Fall_2016_Carry_LastHitsBeforeTime_Title
ON THE CLOCK
DOTA_Quest_Fall_2016_Carry_LastHitsBeforeTime_Lore
DOTA_Quest_Fall_2016_Carry_KillingSprees_Title
ESPRIT DE CORPSE
DOTA_Quest_Fall_2016_Carry_KillingSprees_Lore
DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Title
DOUBLE DOWN
DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Lore
DOTA_Quest_Fall_2016_Carry_KillCount_Title
BLOOD DRIVE
DOTA_Quest_Fall_2016_Carry_KillCount_Lore
DOTA_Quest_Fall_2016_Carry_KillTowers_Title
KNOCK-DOWN AFFAIR
DOTA_Quest_Fall_2016_Carry_KillTowers_Lore
DOTA_Quest_Fall_2016_Carry_SilenceWithOrchidBloodthorne_Title
LEAVE THEM SPEECHLESS
DOTA_Quest_Fall_2016_Carry_SilenceWithOrchidBloodthorne_Lore
DOTA_Quest_Fall_2016_Carry_EarnTeamGold_Title
THE RISING TIDE
DOTA_Quest_Fall_2016_Carry_EarnTeamGold_Lore
DOTA_Quest_Fall_2016_Carry_RazorBuildingDamage_Title

REDIRECT CURRENT
DOTA_Quest_Fall_2016_Carry_RazorBuildingDamage_Lore
DOTA_Quest_Fall_2016_Utility_Title

Path of

the Saboteur
DOTA_Quest_Fall_2016_Utility_PickupRunes_Title
RUNE THEIR DAY
DOTA_Quest_Fall_2016_Utility_PickupRunes_Lore
DOTA_Quest_Fall_2016_Utility_GetLevel_Title
ULTIMATE ACHIEVEMENT
DOTA_Quest_Fall_2016_Utility_GetLevel_Lore
DOTA_Quest_Fall_2016_Utility_FirstBloodMultiGame_Title
SOMETHING OF A TRADITION
DOTA_Quest_Fall_2016_Utility_FirstBloodMultiGame_Lore
DOTA_Quest_Fall_2016_Utility_UrnUse_Title
URNING OPPORTUNITIES
DOTA_Quest_Fall_2016_Utility_UrnUse_Lore
DOTA_Quest_Fall_2016_Utility_LongRangeKills_Title
LONG DISTANCE BREAKUP
DOTA_Quest_Fall_2016_Utility_LongRangeKills_Lore
DOTA_Quest_Fall_2016_Utility_UseHalberd_Title
DISARMING PERSONALITY
DOTA_Quest_Fall_2016_Utility_UseHalberd_Lore
DOTA_Quest_Fall_2016_Utility_KillstreaksEnded_Title
FAT AND SASSY
DOTA_Quest_Fall_2016_Utility_KillstreaksEnded_Lore
DOTA_Quest_Fall_2016_Utility_DoubleStuns_Title
MATCHMAKER
DOTA_Quest_Fall_2016_Utility_DoubleStuns_Lore
DOTA_Quest_Fall_2016_Utility_ReflectWithLotus_Title
INSTANT KARMA
DOTA_Quest_Fall_2016_Utility_ReflectWithLotus_Lore
DOTA_Quest_Fall_2016_Utility_KillCouriers_Title
FOR FUN AND PROFIT
DOTA_Quest_Fall_2016_Utility_KillCouriers_Lore
DOTA_Quest_Fall_2016_Utility_PurgeDebuffs_Title
BINGE ON PURGE
DOTA_Quest_Fall_2016_Utility_PurgeDebuffs_Lore
DOTA_Quest_Fall_2016_Utility_TowerDiveKills_Title
THERE FOR YOU
DOTA_Quest_Fall_2016_Utility_TowerDiveKills_Lore
DOTA_Quest_Fall_2016_Utility_UseRefresher_Title
MIDFIGHT RESTORATIVE
DOTA_Quest_Fall_2016_Utility_UseRefresher_Lore
DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Title
DRAW BLOOD FROM MANA
DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Lore
DOTA_Quest_Fall_2016_Utility_BountyHunterShuriken_Title
HUNTING PARTY
DOTA_Quest_Fall_2016_Utility_BountyHunterShuriken_Lore
DOTA_DB_SeasonPass_Welcome

WELCOME TO THE B

ATTLE PASS
DOTA_ChallengeVar_MultiKill_2
DOTA_ChallengeVar_MultiKill_3
DOTA_ChallengeVar_MultiKill_4
DOTA_ChallengeVar_MultiKill_5

a Double Kill (2)


a Triple Kill (3)
an Ultra Kill (4)
a Rampage (5)

DOTA_ChallengeVar_Killstreak_3
DOTA_ChallengeVar_Killstreak_4
DOTA_ChallengeVar_Killstreak_5
DOTA_ChallengeVar_Killstreak_6
DOTA_ChallengeVar_Killstreak_7
DOTA_ChallengeVar_Killstreak_8
DOTA_ChallengeVar_Killstreak_9
DOTA_ChallengeVar_Killstreak_10

Killing Spree (3)


Dominating (4)
Mega Kill (5)
Unstoppable (6)
Wicked Sick (7)
Monster Kill (8)
Godlike (9)
Beyond Godlike (10)

CompendiumCoinWagerHeader

Compendium Coin

Wager
Max_Coin_Wager
Wager_Complete
CoinWagerPopup
CoinWagerResultPopup_Victory

Set Your Max Wager


Wager Successful!
%s1 wagered on %s2!
Victory! Your w

ager winnings
CoinWagerResultPopup_Defeat

Defeat! Your wa

CoinsForWagering

Coins Available

ger losses
For Wager
DOTA_CoinWagerDescHeader
Coin Wagering Rules
DOTA_CoinWagerDescBody
Coin Wagering allows players to
earn coins by predicting their match victories.nnBefore a match begins, players
place a font color='#C3CECE'bWagerbfont of Compendium Coins. When the match beg
ins, the Wagers from all players are added together to form the total font color
='#C3CECE'bCoin Poolbfont. If one team wagers more coins than the other, any dif
ference up to an additional 500 coins will be covered by Dota.nnAfter the battle
, each player on the font color='#C3CECE'bvictorious teambfont wins a percentage
of the Coin Pool based on their Wager compared to the rest of their team.
WagerAvailable
WAGER AVAILABLE
DOTA_Wager_Status
CURRENT COIN POO
L
DOTA_Wager_Your_Coins
YOUR COINS
DOTA_Wager_Potential_Winnings POTENTIAL WINNINGS
DOTA_Wager_Final_Coin_Pool
FINAL COIN POOL
DOTA_Wager_Coins_Spent
COINS SPENT
DOTA_Wager_Bonus
BONUS
TODAY Page
dota_today_today_in_dota2
dota_today_dota_2_reborn
dota_today_dota_2_reborn_descrip
e. New Ways to Play.
dota_today_compendium_2015_header

TODAY IN DOTA 2
Dota 2 Reborn
New Interface. New Engin
THE INTERNATIONAL COMPEN

DIUM
dota_today_compendium_2015_title
Be a part of the biggest
Dota tournament of the year.
dota_today_compendium_2015_descrip
Earn rewards by completi
ng challenges, making predictions and following the event. 25% of all Compendium
sales go to The International overall prize pool.
dota_today_compendium_24_levels_header

24 COMPENDIUM LE

VELS
dota_today_compendium_24_levels_title
Upgrade
your International 2015 Compendium
dota_today_compendium_24_levels_descrip
Earn rewards by
completing challenges, making predictions and following the event. 25% of all Co
mpendium sales go to The International overall prize pool.

dota_today_grimsneer_title
Treasure of the
Grimsneer's Stash
dota_today_grimsneer_descrip
Contains one of
the following items Garb of the Frost Lord, Wraps of the Winterbringer, Covert S
aboteur, The Stumpgrinder, Emberbark. In addition, this treasure has a chance of
containing Random courier w special FX and colors.
dota_today_battleships_title
Battleships
dota_today_battleships_descrip Boats go 'Pew pew' as they seek
confrontation with their enemies, and manouver to avoid range of autofiring weap
ons.
dota_today_skillshot_title
Skillshot Wars
dota_today_skillshot_descrip
Face off in a 5v5 arena battle,
putting your skill to the test with 4 hard-to-land abilities!
dota_today_overthrow_title
dota_today_overthrow_descrip
y! Slay your enemies!

Overthrow
Lead your team to victor

dota_today_international_title The International


dota_today_international_descrip
Dota 2 championships ret
urn to Key Arena in Seattle again this year from August 3rd through August 8th.
dota_today_tutorial_header
dota_today_tutorial_title
dota_today_tutorial_descrip
idance from an AI director.

TUTORIAL
Guided Bot Matches
Experience a whole match with gu

DOTA_HallOfFame_Glow_Title
Compendium Level 1000
DOTA_HallOfFame_Glow_Description
The Aegis of Champions i
s glowing from the contributions of players with a compendium level over 1000%s1
DOTA_RP_NOT_FRIEND
Not friends
DOTA_Fall2015Crafting_Tier3Description Combine three Bonze Tier
items into a single random Silver Tier item.
DOTA_Fall2015Crafting_Tier2Description Combine three Silver Tier
items into a single random Gold Tier set.
DOTA_Fall2015Crafting_Tier1Description Combine two Gold Tier set
s into a single random Gold Tier set. You will not receive a set you provided as
input.
DOTA_Fall2015Crafting_Tier3TabName
DOTA_Fall2015Crafting_Tier2TabName
DOTA_Fall2015Crafting_Tier1TabName

Bronze Upgrade
Silver Upgrade
Gold Retry

DOTA_Fall2015Crafting_Tier3Inputs

Drag three Bronz

DOTA_Fall2015Crafting_Tier2Inputs

Drag three Silve

DOTA_Fall2015Crafting_Tier1Inputs

Drag two Gold Ti

e Tier items
r Tier items
er sets
DOTA_Fall2015Crafting_Tier3Outputs

Receive one Silver Tier

DOTA_Fall2015Crafting_Tier2Outputs

Receive one Gold Tier se

DOTA_Fall2015Crafting_Tier1Outputs

Receive a different Gold

item
t
Tier set

DOTA_Fall2015Crafting_CharmName

Charm of the Crucible Je

wel II
DOTA_Fall2015Crafting_CharmBonus

+25 Compendium P

oints
Recycle_25_Coins_Context

Recycle

- 25 Coins
Recycle_25_Coins_Prompt
want to destroy this item and gain 25 Fall
Recycle_50_Coins_Context
- 50 Coins
Recycle_50_Coins_Prompt
want to destroy this item and gain 50 Fall
Recycle_75_Coins_Context
- 75 Coins
Recycle_75_Coins_Prompt
want to destroy this item and gain 75 Fall
Recycle_100_Coins_Context
- 100 Coins
Recycle_100_Coins_Prompt
sure you want to destroy this item and gain
Recycle_125_Coins_Context
- 125 Coins
Recycle_125_Coins_Prompt
sure you want to destroy this item and gain
Recycle_200_Coins_Context
- 200 Coins
Recycle_200_Coins_Prompt
sure you want to destroy this item and gain
Recycle_200_Points_Context
ttle Points
Recycle_200_Points_Prompt
sure you want to destroy this item and gain
Recycle_500_Points_Context
ttle Points
Recycle_500_Points_Prompt
sure you want to destroy this item and gain
Recycle_Coins_Prompt_Title
s
Recycle_Points_Prompt_Title
ts
Recycle_Levels_Prompt_Title
ls

Are you sure you


Season coins
Recycle
Are you sure you
Season coins
Recycle
Are you sure you
Season coins
Recycle
Are you
100 Fall Season coins
Recycle
Are you
125 Fall Season coins
Recycle
Are you
200 Fall Season coins
Recycle - 200 Ba
Are you
200 Winter 2016 Battle Points
Recycle - 500 Ba
Are you
500 Winter 2016 Battle Points
Recycle for Coin

Recycle_2_BattlePass_Levels_Context
- 2 Battle Pass Levels
Recycle_2_BattlePass_Levels_Prompt
sure you want to destroy this item and gain 2 Battle Pass Levels

Recycle for Poin


Recycle for Leve
Recycle
Are you

Recycle_Fall_2016_Context
Recycle
- 500 Season Points
Recycle_Fall_2016_Prompt
Are you
sure you want to destroy this item and gain 500 Fall 2016 Battle Points
infused
Infused
FrontPage_FallMajor2015_Points_Header
Compendium

FrontPage_FallMajor2015_Points_Title
Compendium Levels
FrontPage_FallMajor2015_Points_Description
Level up
your compendium and unlock rewards!
FrontPage_FallMajor2015_Compendium_Header
Compendium
FrontPage_FallMajor2015_Compendium_Title
Fall Season Compendium
FrontPage_FallMajor2015_Compendium_Description Challenges, wage
ring, exclusive items, and more!
FrontPage_FallMajor2015_Activate_Title
Activate
Your Compendium
FrontPage_FallMajor2015_Activate_Description
Activate
your compendium now to start enjoying your rewards!
FrontPage_FallMajor2015_CoinTreasure_Title
Coin Tre
asure Fall 2015
FrontPage_FallMajor2015_CoinTreasure_Description
Redeem y
our coins for exclusive items!
FrontPage_FallMajor2015_Tribute1_Title
Tribute
of the Piercing Beak
FrontPage_FallMajor2015_Tribute1_Description
Mythical
sets that can be upgraded!
FrontPage_FallMajor2015_Tribute2_Title
Tribute
of the Sharpened Feather
FrontPage_FallMajor2015_Tribute2_Description
New trib
ute treasure available for compendium owners!
FrontPage_FallMajor2015_SoaringCache_Header
Treasure
FrontPage_FallMajor2015_SoaringCache_Title
Soaring
Cache
FrontPage_FallMajor2015_SoaringCache_Description
New sets
and rare items for Fall Compendium owners!
FrontPage_FallMajor2015_FlutteringCache_Title
Fluttering Cache
FrontPage_FallMajor2015_FlutteringCache_Description
New sets
and rare items for Fall Compendium owners!
FrontPage_FallMajor2015_LastChance_Header
Last Chance
FrontPage_FallMajor2015_LastChance_Title
Fall Season Ends Nov 24th
FrontPage_FallMajor2015_LastChance_Description
Last cha
nce to get levels and exclusive treasures!
FrontPage_TreasureOfTheTirelessCrafter_Header
Treasure
FrontPage_TreasureOfTheTirelessCrafter_Title
Treasure of the Tireless Crafter
FrontPage_TreasureOfTheTirelessCrafter_Description
10% of t
he proceeds of each sale contributes to the MLG World Finals prize pool!
FrontPage_TreasureOfTheSeersEyeglass_Header
Treasure
FrontPage_TreasureOfTheSeersEyeglass_Title
Treasure of the Seer's Eyeglass
FrontPage_TreasureOfTheSeersEyeglass_Description
10% of the proceeds of each sale contributes to the Nanyang Championships prize
pool!
FrontPage_Axe_Comic_Header
New Comic
FrontPage_Axe_Comic_Title
The Last Castle

FrontPage_Axe_Comic_Description
Axe and his loyal bard Goodkind negotiate for a priceless treasure, using Axe s fa
vorite two-handed negotiating style.
FrontPage_NestedTreasureII_Header
Treasure
FrontPage_NestedTreasureII_Title
Nested Treasure II
FrontPage_NestedTreasureII_Description
A treasu
re of treasures, and may even contain a token to redeem a set of your choice!
FrontPage_TI6WeekendSale_Header
Weekend Sale
FrontPage_TI6WeekendSale_Title
Battle Level Bundle
FrontPage_TI6WeekendSale_Description
50 Battle Levels, 2x Immortal Treasure I, 2x Immortal Treasure II and 2x Collect
ors Cache.
FrontPage_TI6Aegis_Header
Aegis Reward
FrontPage_TI6Aegis_Title
LEVEL 1000 COLLECTOR'S AEGIS OF CHAMPIONS
FrontPage_TI6Aegis_Description
Register
to receive your receive The International 2016 Collector s Aegis, an exclusive 15
th-scale, bronze-plated alloy replica of the famed champion s prize.
FrontPage_WetaTreasure_Header
Treasure
FrontPage_WetaTreasure_Title
Treasure of the Southern Sojourn
FrontPage_WetaTreasure_Description
a Workshop, a treasure of single items to adorn your favorite Heroes

From Wet

FrontPage_CaptainsDraftTreasure_Header
Treasure
FrontPage_CaptainsDraftTreasure_Title
Treasure of the Enigmatic Wanderer
FrontPage_CaptainsDraftTreasure_Description
Every purchase of this treasure contributes to the prize pool of Captains Draft
3.0
FrontPage_Winter2016_Treasure1_Header
Treasure
FrontPage_Winter2016_Treasure1_Title
Winter 2016 Treasure 1
FrontPage_Winter2016_Treasure1_Description
New sets and rare items for Winter 2016 Battle Pass owners!
FrontPage_Winter2016_Treasure2_Header
Treasure
FrontPage_Winter2016_Treasure2_Title
Winter 2016 Treasure 2
FrontPage_Winter2016_Treasure2_Description
New sets and rare items for Winter 2016 Battle Pass owners!
FrontPage_Winter2016_Treasure3_Header
Treasure
FrontPage_Winter2016_Treasure3_Title
Winter 2016 Treasure 3
FrontPage_Winter2016_Treasure3_Description
New sets and rare items for Winter 2016 Battle Pass owners!
FrontPage_Winter2016_Treasure4_Header

Treasure
FrontPage_Winter2016_Treasure4_Title
Winter 2016 Treasure 4
FrontPage_Winter2016_Treasure4_Description
New sets and rare items for Winter 2016 Battle Pass owners!
FrontPage_Matt_Lange_Music_Pack_Header
Music Pack
FrontPage_Matt_Lange_Music_Pack_Title
Matt Lange Abstraction Music Pack
FrontPage_Matt_Lange_Music_Pack_Description
Cinematic, glitchy atmospheres and hard-hitting rhythms by Matt Lange!
FrontPage_Winter2016_NewBloom_Header
New Bloom Festival
FrontPage_Winter2016_NewBloom_Title
New Quests and Rewards
FrontPage_Winter2016_NewBloom_Description
With the New Bloom comes new quests and rewards for Battle Pass Owners. Complet
e the path for an exclusive set for Ember Spirit!
FrontPage_ESL_One_Frankfurt2016_Treasure_Header
Treasure
FrontPage_ESL_One_Frankfurt2016_Treasure_Title
Treasure of the Plaited Nebula
FrontPage_ESL_One_Frankfurt2016_Treasure_Description
15% of the proceeds of each sale contributes to the ESL One Frankfurt 2016 prize
pool!
FrontPage_Spring_2016_BattlePass_Arcana_Vote_Header
New
FrontPage_Spring_2016_BattlePass_Arcana_Vote_Title
ARCANA VOTE
FrontPage_Spring_2016_BattlePass_Arcana_Vote_Description
Available to owners of The International 2016 Battle Pass.
FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Header
Limited Availability
FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Title IMMORTAL
GARDENS TERRAIN
FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Description
Permanently awarded to owners of The International 2016 Battle Pass at Level 125
.
FrontPage_Spring_2016_BattlePass_Quest_Rewards_Header
New
FrontPage_Spring_2016_BattlePass_Quest_Rewards_Title
QUESTLINE COMPLETION REWARDS
FrontPage_Spring_2016_BattlePass_Quest_Rewards_Description
Available to owners of The International 2016 Battle Pass.
FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Header
New
FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Title SEASONAL
TERRAIN - SPRING
FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Description
Available to owners of The International 2016 Battle Pass.
FrontPage_Spring_2016_BattlePass_Wagering_Header

New
FrontPage_Spring_2016_BattlePass_Wagering_Title

HIGH ROL

LER WAGERING
FrontPage_Spring_2016_BattlePass_Wagering_Description
Available to owners of The International 2016 Battle Pass.
FrontPage_Spring_2016_BattlePass_Courier_Header
FrontPage_Spring_2016_BattlePass_Courier_Title
E EVOLVING COURIER
FrontPage_Spring_2016_BattlePass_Courier_Description
Available to owners of The International 2016 Battle Pass.

Courier
ONIBI TH

FrontPage_Spring_2016_Treasure1_Header
Treasure
FrontPage_Spring_2016_Treasure1_Title
Immortal Treasure 1
FrontPage_Spring_2016_Treasure1_Description
New immortals for owners of The International 2016 Battle Pass.
FrontPage_Spring_2016_Treasure2_Title
Immortal Treasure 2
FrontPage_Spring_2016_Treasure3_Title
Immortal Treasure 3
FrontPage_Spring_2016_AutographedTreasure_Header
Autographed Treasure
FrontPage_Spring_2016_AutographedTreasure_Description
New Immortal treasures, including autographed versions.
FrontPage_Spring_2016_LocklessLuckvase_Title
Lockless Luckvase
FrontPage_Spring_2016_TroveCarafe_Title
Trove Carafe
FrontPage_Spring_2016_Collectors_Cache_Header
Treasure
FrontPage_Spring_2016_Collectors_Cache_Title
Collector's Cache 2016
FrontPage_Spring_2016_Collectors_Cache_Description
Available exclusively to Battle Pass owners. Contains item sets for heroes previ
ously unrepresented.
FrontPage_WarhammerTreasure_Header
FrontPage_WarhammerTreasure_Title
Warhammer Treasure of the Old World
FrontPage_WarhammerTreasure_Description
d sets themed to the Warhammer universe.
FrontPage_MovieSeries_Header

Treasure
Community create
Watch episode on

e
FrontPage_MovieSeries_Title

True Sig

ht
FrontPage_MovieSeries_Description
FrontPage_CrumblingIsland_Header
Custom Game Pass
FrontPage_CrumblingIsland_Title
Crumblin
g Island Arena
FrontPage_CrumblingIsland_Description
Purchase
a pass to unlock leaderboards, character progression, cosmetics and more
FrontPage_Fall2016_Treasure_1_Title
6 Treasure I

Fall 201

FrontPage_Fall2016_Treasure_1_Description
asure is only available to Fall 2016 Battle Pass owners.
DOTA_Custom_Game_Of_The_Day

This tre
Game of the Day

DOTA_Quest_Winter_2016_Support_Title

Path of

the Patron
DOTA_Quest_Winter_2016_Support_Desc
one upgrade the courier We need wards.
DOTA_Quest_Winter_2016_Carry_Title
the Executioner
DOTA_Quest_Winter_2016_Carry_Desc
Learn to last hit creeps. A lot.
DOTA_Quest_Winter_2016_Solo_Title
Path of the Wanderer
DOTA_Quest_Winter_2016_Solo_Desc
The playmaker.
DOTA_Quest_Winter_2016_CNY_Title
Path of the Blossom
DOTA_Quest_Winter_2016_CNY_SubTitle
m
DOTA_Quest_Winter_2016_CNY_Desc

Can some
Path of

New Bloo

DOTA_DB_SeasonPass_NewBloom_Reward
font col
or='#CB512A'CRIMSON PARCELfontbrEach Crimson Parcel contains a bonus random rewa
rd for New Bloom
DOTA_DB_SeasonPass_NewBloom_Expire
Path ava
ilable during New Bloom (February 5-15, 2016)
DOTA_DB_SeasonPass_NewBloom_Home_Expire
Path available b
etween February 5-15, 2016
DOTA_DB_SeasonPass_NewBloom_New
New Ques
ts available for New Bloom!
DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward
New Bloom Reward
DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward_Desc
Parcel
DOTA_DB_SeasonPass_TI6_CommunityGoal1_Title

Crimson
Clearcut

Challenge
DOTA_DB_SeasonPass_TI6_CommunityGoal1_Desc
Embark u
pon some arbor carnage! Destroying {dgoal_target_value} trees might be intimber
dating, but stick with it and you'll log a victory. Just don't be a sap who leav
es before destroying that Ancient.
DOTA_DB_SeasonPass_TI6_CommunityGoal2_Title
We'll Ta
ke Good Care of You
DOTA_DB_SeasonPass_TI6_CommunityGoal2_Desc
There's
no need to go. Interrupt {dgoal_target_value} teleporting heroes to reassure the
m there's nothing to worry about.
DOTA_DB_SeasonPass_TI6_CommunityGoal3_Title

Act Natu

rally
DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc_Mystery
DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc
goal_target_value} effigies so the creeps don't have to.
DOTA_DB_SeasonPass_TI6_CommunityGoal4_Title
usly Good
DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc_Mystery

Smash {d
Scandalo

DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc
Try to success
fully detect the enemy team via scanning {dgoal_target_value} times. It just mak
es good sense.
DOTA_DB_SeasonPass_TI6_CommunityGoal5_Title

The New

Legs Strat
DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc_Mystery
DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc
Ensure t
he stomp is always in your favor. Traverse the lanes on a total of {dgoal_target
_value} legs.
DOTA_DB_SeasonPass_TI6_CommunityGoal6_Title

Too Much

Wind Lace
DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc_Mystery
DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc
It's not
normal to Blink {dgoal_target_value} times in such a short period of time.

DOTA_TI6_BattlePass_CurrentCommunityGoal_Name
t_community_goal_name}
DOTA_TI6_BattlePass_CurrentCommunityGoal_Desc
t_community_goal_desc}

{scurren
{scurren

DOTA_Quest_Spring_2016_Rogue_Title

Path of

DOTA_Quest_Spring_2016_Warrior_Title

Path of

DOTA_Quest_Spring_2016_Wizard_Title

Path of

DOTA_Quest_Spring_2016_Legion_Title
the Fallen Legion

Path of

DOTA_Frontpage_WeekendTourney_Title

Weekend

the Rogue
the Warrior
the Spellbinder

Battle Cup
WeekendTourneyStatus_Title
Battle Cup
WeekendTourneyStatus_StartingLater
Next {sw
eekend_tourney_selected_division_name} Division Battle Cupbrbegins {tltmweekendt
ourney_time_window_open}
WeekendTourneyStatus_StartingSoon
Registration for {sweekend_tourney_selected_division_name} DivisionbrBattle Cup
begins in {sweekendtourney_duration_until_window_open}
WeekendTourneyStatus_StartingSoonFrontPageHeader
Starts i
n
WeekendTourneyStatus_Open
bRegistration is openbbrfor {sweekend_tourney_selected_division_name} Division B
attle Cup.br{sweekendtourney_duration_until_window_close} remaining to join.
WeekendTourneyStatus_OpenFrontPageHeader
Join Now
WeekendTourneyStatus_OpenRateLimited
Your par
ty will be eligible to find an opponent for {sweekend_tourney_selected_division_
name} Division Battle Cup in {sweekendtourney_duration_until_rate_limited_ends}
WeekendTourneyStatus_TooLate
Registration for {sweekend_tourney_selected_division_name} Division Battle Cupbr
ended {tstmweekendtourney_time_window_close}.
WeekendTourneyStatus_NoTournamentScheduled
No {sweekend_tou
rney_selected_division_name} DivisionbrBattle Cup is currently scheduled.
WeekendTourney_FrontPage_PlayersLastSeason

Players last sea

son
WeekendTourney_FrontPage_PlayersLastWeek

Players

WeekendTourney_FrontPage_FAQButton

Learn mo

WeekendTourney_FrontPage_FindTeam

Find a T

WeekendTourneyDivisionStatus_NoTournamentScheduled
e Cup scheduled for this division.
WeekendTourneyDivisionStatus_StartingTimeLong
Starts {tltmweekendtourney_time_window_open}
WeekendTourneyDivisionStatus_StartingTimeShort
endtourney_time_window_open} Battle Cup starting soon!
WeekendTourneyDivisionStatus_IsNowOpen
Registration is open!
WeekendTourneyDivisionStatus_TooLate
Registration ended {tstmweekendtourney_time_window_close}
WeekendTourneyStatus_Participating
Currently Active
the player is participating

No Battl

WeekendTourney_Region_PingTime
_name} ({dping_time}ms)
WeekendTourney_Region_PingFailed
{sregion_name} (failed)
WeekendTourney_Region_Offline
{sregion_name} (offline)

{sregion

last week
re
eam

{ttmweek

WeekendTourneyStatus_StartingTimeRemaining
Registra
tion starts in {sweekendtourney_duration_until_window_open}
WeekendTourneyStatus_RegistrationTimeRemaining Registration end
s in {sweekendtourney_duration_until_window_close}
WeekendTourney_CupScoreTooltip
bCup Score - TotalbbrEac
h time you participate in a Battle Cup tournament your Cup Score will increase b
ybr10 if you are eliminated in the Quarter Finalbr20 if you are eliminated in th
e Semi Finalbr40 if you are eliminated in the Grand Finalbr70 if you win the Gra
nd Final
WeekendTourney_TeamSkillLevelTooltip
bBattle Cup Tier
bbrSelect a skill level. Battle Cup matchmaking does not use MMR. You must sel
ect a tier at least as high as the maximum tier among all team members.
WeekendTourney_TeamEntryTooltip
bTicket CountbbrYour tea
m needs exactly 5 tickets to enter the Battle Cup. Each player on a team may con
tribute any number of tickets, as long as the team total is 5.
WeekendTourney_OfficialTeamTooltipBeta Coming soon! You'll be
able to use the same Team Identities used in Team Ranked Matchmaking and Pro Tou
rnaments
WeekendTourney_OfficialTeamTooltip
Official teams w
ill appear up on your profile and can be used in Team Ranked Matchmaking. Offic
ial teams are owned by an admin account, who approves roster changes.
WeekendTourney_PickupTeamTooltip
Pick-up
teams don't appear up on your profile and cannot be used in Team Ranked Matchmak
ing.
WeekendTourneyLeaveButton
Leave Battle Cup
DOTA_PlayTourneyStatus_StartingLater
Next {sweekend_t
ourney_selected_division_name} Division Battle Cup - begins {tltmweekendtourney_
time_window_open}

DOTA_PlayTourneyStatus_StartingSoon
Registration for
{sweekend_tourney_selected_division_name} DivisionbrBattle Cup - begins in {swe
ekendtourney_duration_until_window_open}
DOTA_PlayTourneyStatus_Open
{sweeken
dtourney_duration_until_window_close} remaining to joinbr{sweekend_tourney_selec
ted_division_name} Division Battle Cup
DOTA_PlayTourneyStatus_OpenRateLimited {sweekend_tourney_select
ed_division_name} Division Battle Cup is now Open. Your party will be eligible t
o find an opponent in {sweekendtourney_duration_until_rate_limit_close}
DOTA_PlayTourneyStatus_TooLate
Registration for
{sweekend_tourney_selected_division_name} Division Battle Cup - ended {tstmweek
endtourney_time_window_close}.
DOTA_PlayTourneyStatus_Offseason
The Batt
le Cup is in offseason.
DOTA_PlayTourneyStatus_NoTournamentScheduled
No {sweekend_tou
rney_selected_division_name} DivisionbrBattle Cup is currently scheduled.
DOTA_PlayTourneyStatus_QueueDeadlineTimeRemaining
{sweeken
dtourney_queue_deadline_remaining} remaining to enter matchmaking
DOTA_PlayTourneyStatus_QueueDeadlineMissed
You missed a mat
chmaking deadline. If an opponent cannot be found, you will forfeit your entry
fee.
WeekendTourney_MatchmakingDontStopWarning
Keep wai
ting! If you exit matchmaking now,bryou risk forfeiting the team's entry fee.
WeekendTourney_MatchmakingEligibleForRefund
Sorry it's takin
g so long. You may either keep waiting,bror exit matchmaking to receive a refun
d.
WeekendTourney_QueueDeadlineTooltip
If you miss this
deadline and cannot find an opponent, your team will forfeit its entry fee.
weekend_tourney_header

Battle C

up
weekend_tourney_congrats_won_tournament CONGRATULATIONS! YOU WO
N! [Insert awesome fanfare here]
weekend_tourney_eliminated
You were
eliminated from the Battle Cup.
weekend_tourney_advanced
Congratulations! You have advanced to the next round of the Battle Cup. Imagin
e this was cooler than a popup dialog.
weekend_tourney_poor_experience_tickets_refunded
We're so
rry that your participation in the Battle Cup ended prematurely.brbrYour entry f
ee has been refunded.brbrPlease try again later.
weekend_tourney_abandoned_forfeited
Your team abando
ned the tournament before it was finished.
weekend_tourney_timeout_refund
We're sorry that
we were unable to find your next Battle Cup opponent.brbrYour entry fee has bee
n refunded.
weekend_tourney_timeout_norefund
Unfortun
ately, we were unable to find your next Battle Cup opponent.brbrYour entry fee w
ill not be refunded, because your team missed a matchmaking deadline or left mat
chmaking prematurely.
weekend_tourney_canceled
The tournament has been canceled.
weekend_tourney_unknown_event
Unknownu
nexpected tournament event notification.
weekend_tourney_window_closed_removed_from_mm
Registra
tion for the Battle Cup has ended.brbrWe're sorry that you were not able to play
.brbrPlease try again next time.
WeekendTourneyRequiresTeamInfo

You must select

a team identity to participate in the Battle Cup.


WeekendTourneyCannotLeaveNoBuyIn
You cann
ot act on behalf of the team to leave the Battle Cup, because you did not contri
bute any tickets to the entry fee.
WeekendTourneyLeaveConfirmTitle
Really forfeit B
attle Cup
WeekendTourneyLeaveConfirmPrompt
Are you
sure you want to forfeit the team's entry fee and leave the Battle CupbrbrYou ar
e acting on behalf of the entire team, not just yourself.brbrThis action cannot
be undone.brNo refunds will be given.
WeekendTourneyLeaveFailed
Unable to leave the Battle Cup at this time.
WeekendTourneyLeaveOnlyLeader
Only the
party leader may act on behalf of the team to forfeit the Battle Cup
WeekendTourneyLeaveFailedMustGG
To forfeit the B
attle Cup while a match is in progress, please surrender the game by all-chattin
g 'gg'.
WeekendTourneyLeaveFailedSignoutDelayed Unable to foefeit the Ba
ttle Cup due to a delay communicating with the game coordinator. Please wait fo
r the game coordinator to receive the match outcome from the game server.
WeekendTourneyLeaveConfirmCode
forfeit
WeekendTourneySetupOnlyLeader
Only the
party leader can initiate Battle Cup registration.
SocialFeed_WeekendTourney_Button
%s1]View Bracket[tourney]

[tourney

SocialFeed_WeekendTourney_1st_1
%s3 won their %s
2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_1st_1Self
You won your %s2
Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_1st_2
%s3 and %s4 won
their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_1st_2Self
You and %s3 won
your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_1st_3
%s3, %s4, and %s
5 won their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_1st_3Self
You, %s3, and %s
4 won your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_1st_4
%s3, %s4, %s5, a
nd %s6 won their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_1st_4Self
You, %s3, %s4, a
nd %s5 won your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_1st_5
%s3, %s4, %s5, %
s6, and %s7 won their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_1st_5Self
You, %s3, %s4, %
s5, and %s6 won your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_2nd_1
%s3 placed 2nd i
n their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_2nd_1Self
You placed 2nd i
n your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_2nd_2
%s3 and %s4 plac
ed 2nd in their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_2nd_2Self
You and %s3 plac
ed 2nd in your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_2nd_3
%s3, %s4, and %s
5 placed 2nd in their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_2nd_3Self
You, %s3, and %s
4 placed 2nd in your %s2 Division Battle Cup. Congratulations %s1!

SocialFeed_WeekendTourney_2nd_4
%s3, %s4, %s5,
nd %s6 placed 2nd in their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_2nd_4Self
You, %s3, %s4,
nd %s5 placed 2nd in your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_2nd_5
%s3, %s4, %s5,
s6, and %s7 placed 2nd in their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_2nd_5Self
You, %s3, %s4,
s5, and %s6 placed 2nd in your %s2 Division Battle Cup. Congratulations %s1!

a
a
%
%

SocialFeed_WeekendTourney_SemiFinals_1
%s3 advanced to
the Semi Finals in their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_SemiFinals_1Self
You advanced to
the Semi Finals in your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_SemiFinals_2
%s3 and %s4 adva
nced to the Semi Finals in their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_SemiFinals_2Self
You and %s3 adva
nced to the Semi Finals in your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_SemiFinals_3
%s3, %s4, and %s
5 advanced to the Semi Finals in their %s2 Division Battle Cup. Congratulations
%s1!
SocialFeed_WeekendTourney_SemiFinals_3Self
You, %s3, and %s
4 advanced to the Semi Finals in your %s2 Division Battle Cup. Congratulations
%s1!
SocialFeed_WeekendTourney_SemiFinals_4
%s3, %s4, %s5, a
nd %s6 advanced to the Semi Finals in their %s2 Division Battle Cup. Congratula
tions %s1!
SocialFeed_WeekendTourney_SemiFinals_4Self
You, %s3, %s4, a
nd %s5 advanced to the Semi Finals in your %s2 Division Battle Cup. Congratulat
ions %s1!
SocialFeed_WeekendTourney_SemiFinals_5
%s3, %s4, %s5, %
s6, and %s7 advanced to the Semi Finals in their %s2 Division Battle Cup. Congr
atulations %s1!
SocialFeed_WeekendTourney_SemiFinals_5Self
You, %s3, %s4, %
s5, and %s6 advanced to the Semi Finals in your %s2 Division Battle Cup. Congra
tulations %s1!
SocialFeed_WeekendTourney_Finals_1
%s3 adva
nced to the Grand Final in their %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_Finals_1Self
You advanced to
the Grand Final in your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_Finals_2
%s3 and
%s4 advanced to the Grand Final in their %s2 Division Battle Cup. Congratulatio
ns %s1!
SocialFeed_WeekendTourney_Finals_2Self
You and %s3 adva
nced to the Grand Final in your %s2 Division Battle Cup. Congratulations %s1!
SocialFeed_WeekendTourney_Finals_3
%s3, %s4
, and %s5 advanced to the Grand Final in their %s2 Division Battle Cup. Congrat
ulations %s1!
SocialFeed_WeekendTourney_Finals_3Self
You, %s3, and %s
4 advanced to the Grand Final in your %s2 Division Battle Cup. Congratulations
%s1!
SocialFeed_WeekendTourney_Finals_4
%s3, %s4
, %s5, and %s6 advanced to the Grand Final in their %s2 Division Battle Cup. Co
ngratulations %s1!
SocialFeed_WeekendTourney_Finals_4Self
You, %s3, %s4, a
nd %s5 advanced to the Grand Final in your %s2 Division Battle Cup. Congratulat
ions %s1!
SocialFeed_WeekendTourney_Finals_5
%s3, %s4
, %s5, %s6, and %s7 advanced to the Grand Final in their %s2 Division Battle Cup
. Congratulations %s1!

SocialFeed_WeekendTourney_Finals_5Self
You, %s3, %s4, %
s5, and %s6 advanced to the Grand Final in your %s2 Division Battle Cup. Congra
tulations %s1!
WeekendTourney_Toast_QuarterFinals_Started
Finals match started.
WeekendTourney_Toast_QuarterFinals_Lost
e Quarter Finals.
WeekendTourney_Toast_QuarterFinals_Won
Semi Finals.
WeekendTourney_Toast_SemiFinals_Started

Quarter
Eliminated in th
Advanced to the
Semi Finals matc

h started.
WeekendTourney_Toast_SemiFinals_Lost
ed in the Semi Finals.
WeekendTourney_Toast_SemiFinals_Won
to the Grand Final.

Eliminat

WeekendTourney_Toast_Finals_Started
nal match started.
WeekendTourney_Toast_Finals_Lost
Placed 2nd in the Battle Cup.
WeekendTourney_Toast_Finals_Won
Battle Cup!

Grand Fi

Advanced

Won the

WeekendTourneyYourStateFindingMatch
Finding
your {syour_tournament_round} opponent.
WeekendTourneyYourStateInBetweenRounds
Ready to start f
inding your {syour_tournament_round} opponent.
WeekendTourneyYourStateGameInProgress
Your {sy
our_tournament_round} match is in progress.
WeekendTourneyYourStateCanceled
The tour
nament was canceled. Your team advanced to the {syour_tournament_round}.
WeekendTourneyYourStateFinalsGameInProgressAfterBye
Your {sy
our_tournament_round} match is in progress. Your team received a bye in the Sem
i Finals.
WeekendTourneyYourStateChampion
Congratu
lations! Your team won the Battle Cup!
WeekendTourneyYourStateFinished2nd
Your tea
m finished in 2nd place.
WeekendTourneyYourStateEliminated
Your team was eliminated in the {syour_tournament_round}.
WeekendTourneyYourStateAbandoned
Your team abandoned the tournament before playing your {syour_tournament_round}
match.
WeekendTourneyYourStateServerFailure
Your {sy
our_tournament_round} match experienced technical difficulties. The teams' entr
y fees were refunded.
WeekendTourneyYourStateTimeoutForfeit
We were
unable to find your team a {syour_tournament_round} opponent. Because you misse
d a queue deadline, entry fees were not refunded.
WeekendTourneyYourStateTimeoutRefund
We were
unable to find your team a {syour_tournament_round} opponent. Entry fees were r
efunded.
WeekendTourneyLeaderStateInBetweenRounds
{sleader_team_name} is preparing for the {sleader_tournament_round}.
WeekendTourneyLeaderStateGameInProgress
{sleader_tournament_round} match is in progress.
WeekendTourneyLeaderStateCanceled

The tournament was canceled in the {sleader_tournament_round}.


WeekendTourneyLeaderStateChampion
{sleader_team_name} won the Battle Cup.
WeekendTourneyLeaderStateAbandoned
{sleader_team_name} team abandoned the tournament before playing their {sleader_
tournament_round} match.
WeekendTourneyLeaderStateServerFailure
The {sleader_tournament_round} match experienced technical difficulties, and the
tournament was canceled.
WeekendTourneyLeaderStateTimeoutForfeit
{sleader_team_name} missed a queue deadline, and we were unable to find them a {
sleader_tournament_round} opponent.
WeekendTourneyLeaderStateTimeoutRefund
We were unable to find {sleader_team_name} a {sleader_tournament_round} opponent
.
WeekendTourneyRegistrationNotOpen
Cannot register
for Battle Cup at this time.
WeekendTourneyUnmatched
We're sorry, but
we were unable to place you into the Battle Cup. Priority is given to players
who register earlier over those who register later.
DOTA_Ticket_Purchase

Purchase

WeekendTourney_Title

Battle C

ticket
up
WeekendTourney_SetupPage_Subtitle
WeekendTourney_HUBButton
WeekendTourney_FAQButton

Registration
Hub Page
Rules FA

Q
WeekendTourney_TitleSelectedDivision

{sselected_division}brDi

vision
WeekendTourney_ChangeDivision
Change
WeekendTourney_Party_Title
Party up
WeekendTourney_TierNotInThisDivision
Sorry, there are not eno
ugh players in this division tier.
WeekendTourney_PartyBuilderSoloButton Find party
WeekendTourney_PartyBuilderSearching
Searching...
WeekendTourney_PartyBuilderPartyButton Find player
WeekendTourney_PartyBuilderSoloStartTooltip
Find a party nea
r you at your tier and join it.
WeekendTourney_PartyBuilderPartyStartTooltip
Find a player ne
ar you at your team tier and add them to the party.
WeekendTourney_PartyBuilderPartyAdd
Find more players.
WeekendTourney_PartyBuilderStop
Click to stop searching.
WeekendTourney_PartyBuilder_NoRaisedSkillLevel
Automate
d teammate finder isn't available because you've chosen to increase the tourname
nt tier. Lower the tier selection and try again.
WeekendTourney_PartyBuilder_NoTickets
You don't curren
tly own any tickets. To keep the automated teammate finder useful, it's only av
ailable for players who already own a ticket.
WeekendTourney_PartyBuilder_NoRegions
Unable to auto-s
elect regions based on ping; can't use automated teammate finder. Check your In
ternet connection.
WeekendTourney_JoinDivisionChat
Join {sselected_division
} Tier {dweekendtourney_team_skill_level} Chat
WeekendTourney_TeamSetup_Title
Team
WeekendTourney_TeamSetup_SetUpMessage
Party Leader pic
ks team name and logo

WeekendTourney_TeamType_Pickup
WeekendTourney_TeamType_Official
WeekendTourney_TeamTypeChoicePickup
WeekendTourney_TeamTypeChoiceOr
WeekendTourney_TeamTypeChoiceOfficial
WeekendTourney_SwitchToPickup
WeekendTourney_EditPickup
WeekendTourney_SwitchToOfficial
WeekendTourney_EditOfficial

Pick-up Team
Official Team
Use Pick-up Team
OR
Use Official Team
Use Pick-up Team
Edit
Switch to Official Team
Change Official

Team
WeekendTourney_TeamNameLabel
Name
WeekendTourney_TeamNamePlaceholder
Enter Team Name
WeekendTourney_TeamLogoLabel
Logo
WeekendTourney_TeamSkillLevel
Team Tier
WeekendTourney_BuyInHeader
Entry
WeekendTourney_TeamBuyInSubhead
{dweekendtourney_team_bu
yin_required} tickets per team
WeekendTourney_TeamBuyInCurrent
{dweekendtourney_team_bu
yin} of {dweekendtourney_team_buyin_required}
WeekendTourney_CurrentTicketsOwnedHeader
You currently ow
n
WeekendTourney_CurrentTicketsOwned
{dweekendtourney_owned_t
ickets} ticket(s)
WeekendTourney_PurchaseMoreTickets
Purchase more
WeekendTourney_PickupTeamNamePopupTitle Pickup Team Name
WeekendTourney_PickupTeamLogoPopupTitle Pickup Team Logo
WeekendTourney_TeamMemberNotEligible
Team member not
eligible. Level {drequired_badge_level_weekend_tourney} is required.
WeekendTourney_LocalPlayerNotEligible
You must be leve
l {drequired_badge_level_weekend_tourney} to play in the Battle Cup.
WeekendTourney_TeamMemberPlayedTooRecently
Team member has
already played in the Battle Cup this weekend.
WeekendTourney_LocalPlayerPlayedTooRecently
You've already p
layed in the Battle Cup this weekend.
WeekendTourney_NoBuyInRequiredBeta
During the beta,
no tickets are required. Availability is limited, so get your team ready to jo
in as soon as the tournament starts!
WeekendTourney_NoBuyInOffSeason
Battle Cup ticke
ts are not available for purchase during the offseason.
WeekendTourney_JoinDivisionDisabledTooltipNoTicket
To keep this chat channel useful, only players who currently own a ticket may jo
in.
Please_Wait
Please Wait
WeekendTourney_PickupTeamLogoUploadError
Failed to upload
logo
WeekendTourney_OfficialTeam_New
New Official Tea
m
WeekendTourney_OfficialTeam_Existing
Use existing Off
icial Team
WeekendTourney_SelectDivision
Select D
ivision
WeekendTourney_RegionPingsTooltip
Server r
egions are automatically selected based on ping time. Hover to see ping times o
f all team members. Highlighted regions indicate which regions your team will q
ueue for. Note that smaller server regions are not used for Battle Cup games.
WeekendTourney_TeamEliminatedMessage {seliminated_team_name} is
eliminated
WeekendTourney_TeamAdvancedMessage {sadvancing_team_name} advanc

es to the {sadvancing_team_round}
WeekendTourney_TeamChampionMessage {sadvancing_team_name} wins t
he Battle Cup
PartyBuilder_TemporarilyDisabled

Party builder temporaril

y disabled
PartyBuilder_GenericError
party builder queue

Failed to enter

DOTA_PlayButtonReturnToWeekendTourney

Battle C

WeekendTourneyToast_ShowTourney

View bra

up
cket
DOTA_MatchDetails_ShowWeekendTourneyBracket

View bracket

DOTA_PlayTourneyFindFirstMatch Find Opponent


DOTA_PlayTourneyFindNextMatch
Find Opponent
duration_dhhmmss
%s1d %s2%s3%s4
duration_days_hours
%s1 days %s2 hours
dota_profile_recent_game_weekendtourney_header Battle Cup
dota_profile_recent_game_weekendtourney_division
{stourne
y_division} Division
dota_profile_recent_game_weekendtourney_tier
Tier {dt
ourney_tier}
dota_profile_recent_game_weekendtourney_showbracket
View bra
cket
dota_battle_cup_tier
Tier {dskill_level}
dota_battle_cup_division
_divisiondivision} DIVISION
dota_finding_match_tourney
Battle Cup Opponent

{gdota_battlecup
Finding

tourney_node_team_tbd1
tourney_node_team_tbd2
tourney_node_team_pending_merge
tourney_node_team_finding
Finding...
tourney_node_team_bye
(Bye)
tourney_node_team_na
NA
weekendtourney_round_quarterfinals
weekendtourney_round_semifinals
weekendtourney_round_finals

Quarter Finals
Semi Finals
Grand Fi

nal
DOTA_RP_TOURNEY_REGISTERING
ing for %s1 Battle Cup 1 = division
DOTA_RP_TOURNEY_FINDING_MATCH
%s2 Opponent 1 = division, 2 = round
DOTA_RP_TOURNEY_BETWEEN_GAMES
up %s2 (Intermission) 1 = division, 2 = round

Register
Finding
Battle C

DOTA_RP_TOURNEY_GAME_IN_PROGRESS
up %s1 1 = round
DOTA_RP_TOURNEY_PLAYING_AS
up %s3 as %s2 1=level, 2=hero, 3=round

Battle C
Battle C

DOTA_PlayerContextMenu_BattleCup_Bracket
View Battle Cup Victory
dota_profile_card_battle_cup_champion
Champion
dota_profile_card_battle_cup_tier
Tier {dBattleCupSkillLevel}
dota_profile_card_battle_cup_division
{gdota_battlecup_divisionBattleCupDivision} DIVISION
dota_profile_card_battle_cup_win_date
{tsBattleCupDate}
dota_profile_card_battle_cup_team_header
Team
dota_profile_card_battle_cup_team_name
{sBattleCupTeamName}
dota_weekend_tourney_hub_overview_season_summer_2016
Summer 2016
dota_weekend_tourney_hub_overview_battle_cup
Battlecup
dota_weekend_tourney_hub_overview_description
Party up and battle your way through an eight-team, single-elimination bracket.
dota_weekend_tourney_hub_faq_button
FULL RULES FAQ
dota_weekend_tourney_hub_get_started_button
Get Started
dota_weekend_tourney_hub_schedule_header
Schedule
dota_weekend_tourney_hub_division_header
Division
dota_weekend_tourney_hub_status_header
Tournament Status
dota_weekend_tourney_hub_status_next_begins
Next Tournament Begins
dota_weekend_tourney_hub_status_begins_in
Tournament Begins In
dota_weekend_tourney_hub_status_active_now
Active Now
dota_weekend_tourney_hub_status_remaining_to_join
TIME REMAINING TO JOINn {tdweekendtourney_time_window_close}
dota_weekend_tourney_hub_status_join_button
Join
dota_weekend_tourney_hub_status_prepare_team_button
Prepare Team
dota_weekend_tourney_hub_player_count
Tournament Player Count
dota_weekend_tourney_hub_leaderboard_title
Leaderboard
dota_weekend_tourney_hub_leaderboard_header_player
Player
dota_weekend_tourney_hub_leaderboard_header_score

Wins
loading_screen_weekend_tourney_champion
Battle Cup Champion
loading_screen_weekend_tourney_champions
Battle Cup Champions
loading_screen_weekend_tourney_team
Team
loading_screen_weekend_tourney_team_long
Battle Cup Team
loading_screen_weekend_tourney_recent_winners
This week's
loading_screen_weekend_tourney_player
Player
dota_popup_battle_cup_winners_title
Battle Cup Champions
dota_popup_battle_cup_winners_division
{sBattleCupDivision} Division
dota_popup_battle_cup_winners_tier
Tier {dBattleCupSkillLevel}
dota_popup_battle_cup_winners_win_date
{tsBattleCupDate}
dota_chat_is_muted
Chat is Muted
dota_chat_is_muted_newplayer
Chat is Muted for new players for 20 games
DOTA_HUD_Gold_Each
DOTA_HUD_Rune_DoubleDamage

each
font color='#82CAFF'Double Damag

efont rune
DOTA_HUD_Rune_Haste

font color='#F62817'Hast

efont rune
DOTA_HUD_Rune_Illusion

font color='#FFD700'Illusionfont

DOTA_HUD_Rune_Invisibility

font color='#8B008B'Invisibility

DOTA_HUD_Rune_Regeneration

font color='#7FFF00'Regeneration

rune
font rune
font rune
DOTA_HUD_Rune_Arcane

font color='#FD3AFB'Arca

DOTA_HUD_Rune_Bounty

font color='#FF7800'Boun

nefont rune
tyfont rune
DOTA_HUD_ActivatedRune

{splayer_name}{srune_icon}{srune

_name}
DOTA_HUD_BottledRune
{splayer_name} bottled{s
rune_icon}{srune_name}
DOTA_HUD_RadiantCourierRespawned
{scourier_icon}Radiant c
ourier respawned
DOTA_HUD_DireCourierRespawned
{scourier_icon}Dire cour
ier respawned
DOTA_HUD_BarracksKilled
{skiller}{skilled_icon}{steam} {
slane} {srax_type} Barracks
DOTA_HUD_RadiantCourierKilled {skilled_icon}{scourier_icon}Rad
iant courier
DOTA_HUD_DireCourierKilled
{skilled_icon}{scourier_icon}Dir
e courier
DOTA_HUD_Tower_Killed
{skiller}{skilled_icon}{

stower_name}{sgold}
DOTA_HUD_RadiantGlyphUsed
uctures fortified
DOTA_HUD_DireGlyphUsed
tified
DOTA_HUD_Shop_Restock
e}
DOTA_HUD_Shop_StockAmount
DOTA_HealthBar_Status_Disabled
DOTA_HealthBar_Status_Silenced
DOTA_HealthBar_Status_Disarmed
DOTA_HealthBar_Status_Rooted
DOTA_HealthBar_Status_Slowed
}
}

{sglyph_icon}Radiant str
{sglyph_icon}Dire structures for
Restock in {srestock_tim
Stock {ustock_amount}
DISABLED!
SILENCED!
DISARMED!
ROOTED!
SLOWED!

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