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Character Name

Alternate Identities
Player Name

Amarax

CHARACTERISTICS

Val

20
13
15
18
23
20

Char
STR
DEX
CON
INT
EGO
PRE
OCV

7
7
3
3
4

Roll

10
6
5
8
13
10

131212131413-

Maximum
END
BODY
STUN

OMCV
DMCV
SPD

Current

Total Points
Total Experience Earned
Experience Spent
Experience Unspent

40
15
40

4d6
HTH damage (STR/5)d6
400kg
Lift
STR END Cost

7
3

Base DCV
Base DMCV

2
2
1
4
5
10

ED
REC
END
BODY
STUN

DCV
+0

+0
+3
-2
-4
-5
-2
-3

+0
-1
+0
+0
-2

Location

3-5

Head

STUN N BODY To Defense/


x STUN x Hit Weight

7
3

x5

x2

x2

-8

Hands

x1

-6

7-8

Arms

x2

-5

Shoulders x3

10-11 Chest

x1

x1

-5

x3

x1

x1

-3

12

Stomach

x4

x1

x1

-7

13

Vitals

x4

x1

x2

-8

14

Thighs

x2

x1

x1

-4

15-16 Legs

x2

-6

17-18 Feet

x1

-8

+1 with HTH Combat

Total Cost

132

ATTACKS & MANEUVERS


OCV
+0
+2
-2

-1
-3
+0
-2
-v/10
var
+1
-1
+0
+0
-1

3d6
Roll

Phases 1 2 3 4 5 6 7 8 9 10 11 12
Base OCV
Base OMCV

402
4
2
2

HIT LOCATION CHART

Combat Skill Levels

PD

Maneuver Phase
Block

Brace
0
Disarm

Dodge

Grab

Grab By

Haymaker
*
Move By

Move Through
Multiple Attack 1
Set
1
Shove

Strike

Throw

Trip

EXPERIENCE POINTS

VITAL INFORMATION

20
20
0
0
20

DCV

16
16
5
40
15
40

Points

CURRENT STATUS

Effects
Block, abort
+2 OCV vs R. Mod.
Disarm, STR v. STR
Abort, vs. all attacks
Grab 2 limbs
Move & Grab; +(v/10) to STR
+4 DCs to attack
STR/2 + v/10; you take 1/3
STR + v/6; you take or full
Attack multiple times
Ranged attacks only
Push 1m per 5 STR
STR or weapon
Throw w/ STR dmg
Knock target Prone

Takeaway

+0

+0 Grab Weapon, 30 STR to take weapon

Martial Block

+2

+2 Block, Abort

Counterstrike

+2

+2 6d6 Strike, Must Follow Block

Root

+0

+0 35 STR to resist Shove; Block, Abort

Takedown

+1

+1 4d6 Strike; Target Falls

Presence Attack (PRE/5)d6

4d6

DCV Modifier
Armor Notes

Average Def
Total Weight

DEFENSES

Type
Amount/Effect
16
Normal PD
12
Resistant PD
16
Normal ED
12
Resistant ED
15
Mental Defense
0
Power Defense
Flash Defense

COMBAT MODIFIERS
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
OCV mod -0 -2 -4
-6
-8
-10
Targeting Shot
OCV Hit Location
Head Shot (Head to Shoulders) -4
1d6+3
High Shot (Head to Vitals)
-2
2d6+1
Body Shot (Hands to Legs)
-1
2d6+4
Low Shot (Shoulders to Feet)
-2
2d6+7*
Leg Shot (Vitals to Feet)
-4
1d6+12
* Treat a 19 as the Feet location

MOVEMENT

SENSES

13Perception Roll (9+INT/5)


Enhanced and Unusual Senses

Type
Run (12m)
Swim (4m)
H. Leap (4m)
V. Leap (2m)

Movement SFX

Combat

10m
2m
2m
1m

Noncombat

20m
4m
4m
2m

CHARACTER INFORMATION

CAMPAIGN INFORMATION

Character Name Amarax


Height 2.00 m Weight 100.00 kg
Hair color Brown Eye color Brown

Campaign Name
Genre
Gamemaster

SKILLS, PERKS, & TALENTS

Cost Name
8

+1 with HTH Combat

3
3
3
2
3
3
3
3
3

Analyze: Geological Entities


Breakfall
Climbing
Criminology
Deduction
Interrogation
Paramedics
Persuasion
Oratory

15
3
3
3
3

5
4
4
4
3
3

25

Power: Channeling
KS: Arcane and Occult Lore
PS: Cleric
PS: Stoneworking
SS: Geology

Roll

131212101313131313-

2013141213-

Weaponsmith (Axes And Picks, Maces And


Hammers)
13WF: Common Melee Weapons, Siege Engines

Takeaway
Martial Block
Counterstrike
Root
Takedown
Weapon Element: Axes, Maces, Hammers, and
Picks, Clubs, Two-Handed Weapons

POWERS AND EQUIPMENT

Cost Name

Power/Equipment

Old as The Mountains


Heavy Like Stone
Hard as Rock

LS (Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat)


Knockback Resistance -3m
Resistant Protection (4 PD/4 ED)

7
8
14

Amulet of Mindguard
Armored Bracers
Enchanted Armor

Mental Defense (15 points total); OAF (-1)


+4 OCV with all Block Manouvers; OIF (-)
Resistant Protection (8 PD/8 ED); OIF (-), Requires A Roll (14- roll; -)

15

Powersphere

22
2f
3f

Magehammer
Basic Strike
Enchanted Strike

Endurance Reserve (100 END, 10 REC) Reserve: IAF (-), Restricted Use (Only Magic; -);
REC: Slow Recovery 1 Hour (-4), IAF (-)
Multipower, 30-point reserve, all slots Reduced Endurance (0 END; +); OAF (-1)
1) HA +6d6; Hand-To-Hand Attack (-)
2) HKA 2d6 (3d6+1 w/STR)

35

Divine Magics

3f

Upheaval

3f

Earthquake

3f

Hands of Stone

2f

Heal Wounds

2f

Holy Light

3f

Wall of Earth

1f

Divine Aid

1f

Wallbreaching

1f

Devouring Earth

1f

Earthmelding

Multipower, 80-point reserve, all slots Requires A Roll (Channeling roll; -), Only When
Serving The Gods Purposes (-), Incantations (-)
1) Blast 12d6, Indirect (Source Point is the same for every use, path is from Source Point
to target; source point is below the target, the ground; +); Requires A Roll (Channeling
roll; -), Only When Serving The Gods Purposes (-), Limited Range (20m; -),
Incantations (-)
2) Blast 8d6, Only Does Knockdown, Not Knockback (+0), Personal Immunity (+), Area Of
Effect (18m Radius Explosion; +); Requires A Roll (Channeling roll; -), Only When Serving
The Gods Purposes (-), Only Affects Targets On The Ground (-), Incantations (-)
3) Entangle 4d6, 8 PD/4 ED, Area Of Effect (8m Radius; +); Requires A Roll (Channeling
roll; -), Only When Serving The Gods Purposes (-), Limited Range (20m; -),
Incantations (-)
4) Simplified Healing 6d6, Can Heal Limbs; Extra Time (Full Phase, -), Requires A Roll
(Channeling roll; -), Only When Serving The Gods Purposes (-), Concentration ( DCV;
-), Incantations (-)
5) RKA 4d6; Only Versus Infernal And Undead Beings (-1), Requires A Roll (Channeling roll;
-), Only When Serving The Gods Purposes (-), Incantations (-)
6) Barrier 12 PD/12 ED, 15 BODY (up to 12m long, 4m tall, and 1m thick), Opaque Sight
Group; Requires A Roll (Channeling roll; -), Only When Serving The Gods Purposes (-),
Limited Range (20m; -), Incantations (-)
7) Aid 3d6, Variable Effect (Characteristics; +), Delayed Return Rate (points return at
the rate of 5 per 6 Hours; +2); One Use At A Time (-1), Only to Aid Others (-), Extra Time
(Full Phase, -), Requires A Roll (Channeling roll; -), Only When Serving The Gods
Purposes (-), Incantations (-)
8) Tunneling 10m through 10 PD material; Only Versus The Exterior Walls Of Castles And
Other Structures (-1), Requires A Roll (Channeling roll; -), Only When Serving The Gods
Purposes (-), Incantations (-)
9) Tunneling 10m through 5 PD material, Usable As Attack (does not affect characters
with Flight; +1 ); Only To Form Pits Beneath Targets (-1), Requires A Roll (Channeling roll;
-), Only When Serving The Gods Purposes (-), Incantations (-)
10) Desolidification (affected by affected by Earth/Stone and Magic powers); Only
Through Earth And Stone (-1), Requires A Roll (Channeling roll; -), Only When Serving The
Gods Purposes (-), Incantations (-) plus LS (Self-Contained Breathing); Costs
Endurance (-), Linked (Desolidification; -), Requires A Roll (Channeling roll; -), Only
When Serving The Gods Purposes (-), Incantations (-)

Fringe Benefit (Religious Rank, Right to Marry:


Can perform the marriage ceremony)

Universal Translator 18-

END

9
3
12

6
6

18-

150 Total Powers/Equipment Cost


MATCHING COMPLICATIONS (

75

Cost Complication
10
10
10
10
25
20
10
15
10
10
20

120

Total Skills, Perks, & Talents Cost

150

Distinctive Features: Rock Person (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Hunted: Omion (Frequently; Mo Pow; Watching)
Hunted: V'hanian Empire (Infrequently; Mo Pow; Capture)
Physical Complication: Weighty (Infrequently; Slightly Impairing)
Physical Complication: No Knowledge Of Earth's Culture (Very Frequently; Greatly Impairing)
Psychological Complication: Devoted to Protection (Common; Total)
Psychological Complication: Devout (Uncommon; Strong)
Social Complication: Non-Person Frequently, Major
Vulnerability: 2 x BODY from Sonic/Vibration Attacks (Uncommon)
Vulnerability: 2 x STUN from Sonic/Vibration Attacks (Uncommon)
Vulnerability: 2 x Effect from Sonic Based Hearing Flashes (Common)

Total Complications Points

(Frequently
(Infrequently

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