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ANNOTATED BIBLIOGRAPHIES

Annotated Bibliographies
A. (n.d.). Alarming Video Game Addiction Statistics. Retrieved October 14, 2016, from
http://www.addictions.com/video-games/alarming-video-game-addiction-statistics/
This article explains the growth of video games in recent years and how video game
addiction statistics that seem to be increasing with each passing year. Also, the article
explains the usage rates of the players on average. Furthermore, the article briefly
explains the effects on the behavior of the players.
This web article is a credible source because it uses the research of Douglas A. Gentile,
Ph.D. that examined video game usage rates and uses secondary sources such as the
American Academy of Pediatrics.
This source is useful to my paper because it describes the effects on the behavior of the
video game addicts and the statistics of use rates.
Flanagan, J. (2014, February 06). The psychology of video game addiction. Retrieved October
14, 2016, from http://theweek.com/articles/451660/psychology-video-game-addiction
In this article the author describes the symptoms of video game addiction such as cold
sweats and anger; developing migraines and back problems and, very occasionally, death.
Also, the author analyzes the question How can a video game become addictive? where
he describes the psychological effects of a video game in a player.
This is a credible source because the author uses secondary sources every time he
explains a fact and the author is an experienced journalist.

ANNOTATED BIBLIOGRAPHIES

This source is useful for my paper because it talks about the psychological effects of
video game addiction but more important it describes how everyone can be affected by
this issue.
Furrh, M. (Director). (n.d.). World of Warcraft: Dangerous Addiction or Cultural Phenomena
MikeFurrh [Video file]. In Www.youtube.com. Retrieved December 12, 20017, from
https://www.youtube.com/watch?v=pB5cSLdOr8U
This documentary explains what World of Warcraft is and the reasons why it is such a
video game. The film interviews members of the World of Warcraft community and they
describe what are the reasons why they play the game such as, the social aspect of the
game and the escape that the game gives them from real life.
This is a credible source because the author of the documentary is Mark Furrh, the
associate media artist of the company Blizzard Entertaining, that are the creators of World
of Warcraft.
This documentary is useful to my paper because it describes the point of view of
members of the community and how the addiction of the game has affected their lives
and how they see it fit in with modern society.
Griffiths, M. (2010). Online video gaming: what should educational psychologists know?.
Educational Psychology In Practice, 26(1), 35-40. doi:10.1080/02667360903522769
This article describes the issue of video game addiction in young adults ages from 12 to
18 from the psychologist's view, for example the effects it has on the mental health of the
players. Also, the author explains how to play video games without getting addicted.

ANNOTATED BIBLIOGRAPHIES

This is a credible source because the author Mark Griffiths has a PhD on psychology and
is a professor of gambling studies at Nottingham Trent University, and Director of the
International Gaming Research Unit.
This source is useful to my topic because it explains more in detail the psychological
effects of this issue and it gives a solution to this issue that I can use in my call to action.
J. R. (2006, September 8). Doctor claims 40 percent of World of Warcraft players are ...
Retrieved October 23, 2016, from http://arstechnica.com/uncategorized/2006/08/7459/
This article explains how World of Warcraft typically use what is known in psychological
circles as variable ratio reinforcement and how it is used to hook players. Also, this
article explains and average of how many players are addicted.
This is a credible source because the author uses Dr. Orzack, who is the founder and
coordinator of the Computer Addiction Service as a secondary source and he has written
a lot of articles regarding gaming addiction.
This source is useful to my paper because, it gives me an exact number of how many
people suffer from video game addiction in the World of Warcraft community.
K. W. (2014, November 13). The Worst Examples of "World of Warcraft" Addiction | Complex.
Retrieved October 23, 2016, from http://www.complex.com/pop-culture/2014/11/theworst-examples-of-world-of-warcraft-addiction/
This article list some of the worst examples of world of Warcraft addiction for example,
people prostituting themselves for virtual currency, a mother who forgot to feed her kids
for playing the game, and the several cases of death by gaming exhaustion.

ANNOTATED BIBLIOGRAPHIES

This is a credible source because all the examples listed have a link to the cited source
where the news store was first posted. Also, the author provides the date and the location
of the case.
This source is useful to my paper because it provides some of the worse consequences of
video game addiction and I will use them to support the argument of how serious video
game addiction is.
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2011). Psychological causes and consequences of
pathological gaming. Computers in Human Behavior, 27(1), 144-152. doi:
10.1016/j.chb.2010.07.015
This article describes the psychological problems that result in adolescents falling into
gaming and then the addiction such as loneliness, low self-esteem, low social
competence, and low life satisfaction. The purpose of this article is to explain how
displacement of real-world social interaction resulting from pathological use of video
games may deteriorate existing relationships and it does it by doing a study with 851
adolescents to prove the theory.
This is a credible source because the main author Jeroen S. Lemmens has a PhD on
communication science and he wrote many articles about cyber psychology and behavior.
This source is relevant to my topic because the article focusses on some of the
psychological effects of video games in adolescents and the study can help my report.
M. V. (n.d.). Video Game Addiction. Retrieved October 12, 2016, from http://www.video-gameaddiction.org/video-game-addiction-articles/new-facts-about-video-game-addictionproblem-more-widespread-than-expected.htm

ANNOTATED BIBLIOGRAPHIES

This article explains a study of the number of the people who suffer from this condition
and why this issue is consider a mental disorder. Also, the article lists the sings of video
game addiction such as hand and wrist pain, poor hygiene, irregular eating habits.
This is a credible source because of the secondary sources it uses such as, the quotes and
the statistics, also the author Meghan Vivo is an experience journalist that has writte a lot
of articles about video game addiction.
This source is useful to my paper because it lists the causes of this addiction and I can use
them on my report to formulate the call for action section.
Oggins, J., & Sammis, J. (2012). Notions of Video Game Addiction and Their Relation to SelfReported Addiction Among Players of World of Warcraft. International Journal Of
Mental Health & Addiction, 10(2), 210-230. doi:10.1007/s11469-010-9309-y
This article explains the results of a survey completed by 438 players of World of
Warcraft, the results showed that most of the players were using the game as an escape
from their problems and that they were unable to stop playing the game.
This is a credible source because one of the authors Jean Oggins has a PhD on Social
Psychology, Health psychology, and Clinical psychology. Also, he wrote an article about
why do some people become addicted to digital games.
This source is useful to my paper because it shows what most people who suffers from
this addiction think and react. Also, it shows the signs of video game addiction that the
players perceive.

ANNOTATED BIBLIOGRAPHIES

Wittek, C.T., Finsers, T.R., Pallesen, S. et al. Int J Ment Health Addiction (2016) 14: 672.
doi:10.1007/s11469-015-9592-8
This article evaluates a study that investigates the prevalence rates of video game
addiction in gamers, randomly selected. Also, the article explain how video game
addiction was negatively associated with conscientiousness and positively associated
with neuroticism. Poor psychosomatic health was positively associated with problem and
engaged gaming.
This is a credible source because the article uses a lot of date to support their arguments,
a lot of statistics and demographics and a lot of secondary sources.
This article is useful to my paper because it describes the neuroticism and psychosomatic
aspect of this problem. Also, the article provides a lot of data of the people who
experience this issue.

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