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Bolster
Friendly troops in the same area as this unit gain a +1
bonus to Attack and Defense.
Climb
This unit may enter and move through areas with
difficult terrain, such as impassable terrain and cliffs.
Force of Nature
If this unit performs an attack in an area that contains a
terrain piece (a tree or ruin), you may remove that piece
from the battlefield. If you do, the unit gains a +1 bonus
to Attack and Range until the end of the turn.
Guard
Leader
At the end of this units activation, you may choose a
friendly troop in the same area. Its owner searches his
or her deck for an activation card for that unit and adds
it to his or her hand. The unit is immediately activated.
This extra activation does not require a Tactic card.
Mighty Throw
Whenever this unit attacks, you may set aside up to 2
blank faces from your first roll to throw the defending
unit. Throwing troops and Heroes only requires setting
aside 1 blank face, while throwing Monsters and Gods
requires setting aside 2.
At the end of the attack, if enough blank faces have
been set aside to throw the defending unit, move it
to an area adjacent to its starting area. Thrown units
carrying an Omphalos drop it in their starting area.
Phalanx
Initiative
Torment
Special Powers
Special Attacks are performed thanks to a
Power. The Special Attack replaces the simple
attack action during the units activation.
Special Units
Flying Units: Ignore terrain effects and
can perform an Evade tactic.
ACTIONS
SIMPLE ACTIONS
SPECIAL ACTIONS
- Move
- Attack a Unit
- Claim an Omphalos
A unit cannot move after attacking. A unit cannot
perform the same simple action twice.
When performing simple actions with a unit, you can
use its skills and powers.
TACTICS
These cards are used to perform several
actions called tactics. Each tactic can only
be performed once per turn. Different powers
count as different tactics.
List of Tactics
AREAS
AREAS WITH 3D TERRAIN
Forest: Line of sight obstacle.
+1
+1
+1