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Skills

Block

Enemy units in the same area as this unit cannot


exit of this area or claim an Omphalos. Other units
with Block ignore this effect.

Bolster
Friendly troops in the same area as this unit gain a +1
bonus to Attack and Defense.

Climb
This unit may enter and move through areas with
difficult terrain, such as impassable terrain and cliffs.

Force of Nature
If this unit performs an attack in an area that contains a
terrain piece (a tree or ruin), you may remove that piece
from the battlefield. If you do, the unit gains a +1 bonus
to Attack and Range until the end of the turn.

Guard

Leader
At the end of this units activation, you may choose a
friendly troop in the same area. Its owner searches his
or her deck for an activation card for that unit and adds
it to his or her hand. The unit is immediately activated.
This extra activation does not require a Tactic card.

Mighty Throw
Whenever this unit attacks, you may set aside up to 2
blank faces from your first roll to throw the defending
unit. Throwing troops and Heroes only requires setting
aside 1 blank face, while throwing Monsters and Gods
requires setting aside 2.
At the end of the attack, if enough blank faces have
been set aside to throw the defending unit, move it
to an area adjacent to its starting area. Thrown units
carrying an Omphalos drop it in their starting area.

Phalanx

If a friendly unit in the same area as this unit is attacked,


you may change the target of the attack to this unit.

This unit gains a +1 bonus to Attack and Defense as


long as it is in the same area as a complete friendly
troop.

Initiative

Torment

When this unit is attacked, it retaliates before the


attacker resolves his attack. After this unit retaliates, the
attacker must still be within range to perform his attack.
Other units with Initiative ignore this effect.

Special Powers
Special Attacks are performed thanks to a
Power. The Special Attack replaces the simple
attack action during the units activation.

Each time this unit performs a melee attack, the


defending unit suffers a -1 penalty to Defense until the
end of the attack.

Special Units
Flying Units: Ignore terrain effects and
can perform an Evade tactic.

Active Powers can only be used on the units


turn.
Passive Powers can be used anytime whether
it is the units turn or not, and do not require
Tactic cards.
Instant Powers can be used anytime whether
It is the units turn or not, and are activated by
spending a Tactic card.

Aquatic Units: Ignore all effects and


restrictions on aquatic areas (Attack,
Defense and Movement penalties), and
gain a +1 bonus to Movement as long as
the aquatic unit remains (starts and ends
its activation) in an aquatic area.

ACTIONS
SIMPLE ACTIONS

SPECIAL ACTIONS

During its activation, a unit may perform up to 2 simple


actions, chosen from the following list:

A unit can perform 1 special action instead of 2 simple


actions:

- Move
- Attack a Unit
- Claim an Omphalos
A unit cannot move after attacking. A unit cannot
perform the same simple action twice.
When performing simple actions with a unit, you can
use its skills and powers.

- Enter the Battlefield


- Run
- Absorb an Omphalos (Gods Only)
When performing a special action with a unit, you
cannot use its skills and powers.

TACTICS
These cards are used to perform several
actions called tactics. Each tactic can only
be performed once per turn. Different powers
count as different tactics.

List of Tactics

AREAS
AREAS WITH 3D TERRAIN
Forest: Line of sight obstacle.

+1

Ruins: Line of sight obstacle.

You may discard a Tactic card to perform only 1 of the


tactics from the following list:

Draw 2 cards on your turn.


Search your deck for a card of your
choice on your or your opponents turn.
Activate a second unit of your choice
on your turn. You cannot activate more
than 2 units in a single turn.
Recall a troop (see Recalling troops) at the
end of your turn.
Use a units power that requires a
Tactic card.
Perform an Evade tactic with a flying unit
on your or your opponents turn.
Omphalos cards can be used to perform all
of the above tactics plus this one: you may
remove an Omphalos card from the game to
heal 1 wound from your God.

bonus against flying units and


ranged attacks (these bonuses
dont stack).

against attacks in the same


+1 bonus
area.
Impassable Terrain: Line of sight obstacle. Only
flying units and units with the appropriate skill
or power can move through or end their move
in this area.

+1

bonuses, and ignores


any line of sight
obstacles.

AREAS WITHOUT TERRAIN


The following areas have special rules but do
not require 3D terrain to be active.
Stairs

+1

bonuses, and ignores


any line of sight
obstacles.

Cliff: Line of sight obstacle.


Only flying units and units with the appropriate
skill or power can move through or end their
move in this area.
Crevasse: Only Monsters and Gods may move
through this area along the line of skulls on the
board by spending 2
points but they cannot
stop in this area.
Swamp: Maximum movement is reduced to 1
area per turn. Aquatic units ignore this penalty.

-1 penalty against ranged attacks.

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