Professional Documents
Culture Documents
Researchers:
Alexandra Mondares
Timothy John Bautista
Mary Angeline De Angel
Ciara Francesca Oliveros
Patricia Anne De Guzman
Jechonias Dimaano
John Lorenz Carrillo
ABSTRACT
I. Rationale
I. Research Design
Female student
14 to 16 years old
IV. Instrumentation
The primary data gathering technique which the researchers
used is the Structural questionnaires. Researchers considered the
experiences of the respondents as the dependent variable.
V. Procedure
10
Number of the
Respondents
8
6
4
2
0
A B C D
Letters of Choices
According to this graph, most of the respondents thought that
horror games are scary but one said its funny.
8
6
4
2
0
A B C D
Letters of Choices
Respondents commonly play horror games that can be accessed
through internet than PSP, PS2 and XBOX games.
8
Number of the
Respondents
0
A B C D
Letters of Choices
Most of the respondents sometimes play horror games and no one
answered always.
Number of the 6
5
Respondents
4
3
2
1
0
A B C D
Letters of Choices
8
Respondents
6
4
2
0
A B C D
Letters of Choices
6
Number of the
5
Respondents
4
3
2
1
0
A B C D
Letters of Choices
Most of them said that they tend to stop the game or do nothing
and some of them scream or close their eyes.
8
Number of the
Respondents
6
0
A B C D
Letters of Choices
8
Number of the
Respondents
0
A B C D
Letters of Choices
Most of the respondents said that horror games dont affect their
dreams.
i.
Effects of horror games in respondents'
sleeping behavior
10
Number of the
8
Respondents
CHAPTER FIVE
6
4
2
0
A B C
Letters of Choices
The researchers have found out that St. Clare Science High
School female third year students think that horror games are
scary. Common type of consoles such as PSP, PS2 and XBOX are
where the respondents usually play but, Internet gaming reigned.
Based on the results, respondents sometimes play this kind
of game. As the counterpart of the first question, players are
interested before playing the game and as it continue, most of
the respondents felt nothing until after playing the game.
Sound effects are one of the factors that make horror games
scary. Due to this reason, some of the respondents tend to stop
the game.
Dreams are not affected as said by the respondents. But on
the other hand, there is a tendency for the respondents to have a
hard time in sleeping.
II. Conclusions
III. Recommendations
Faculty and Staffs of St. Clare Science High School, for giving
the researchers a good quality of education.
Ms. Rochelle B. Asis, for teaching, guiding and showing the
researchers how life needs research.
Third year Archimedes, for participating and helping the
researchers in bringing out the best in everyone.
The Readers who served as the inspiration in doing such
informative research.
Above all, God, for letting the wisdom, knowledge and strength
pour down to everyone.