Professional Documents
Culture Documents
SOFTWARE
Choose one Instructional Software title. Complete all fields in the following template to describe the
software and how you would use this product in your future classroom to help students achieve required
learning standards.
Note: This template uses the forms feature in MS Word. Select the highlighted text boxes and type over
the sample text. Simply click on the boxes to check them.
Name:
Madeline
Ensley
Software
Title:
iCivics:
Do
I
Have
a
Right?
URL:
https://www.icivics.org/games/do-i-have-right
Function(s)
of
Instructional
Software
(check
all
that
apply):
Drill
and
Practice
Tutorial
Simulation
Instructional Game
e-books/e-references
INSTRUCTIONAL
SOFTWARE
Blooms
Level
of
Critical
Thinking
Required
(check
all
that
apply).
See
http://epltt.coe.uga.edu/index.php?title=Bloom%27s_Taxonomy
Remembering
Understanding
Applying
Analyzing
Evaluating
Creating
Description
of
how
to
implement
in
the
class:
(Ex:
equipment
needed,
instructional
model*,
what
students/teachers
will
do,
how
activity
will
be
introduced/concluded,
how
student
learning
will
be
assessed,
how
assessment
data
will
be
used
to
inform/differentiate
instruction.
Minimum
2
paragraphs).
This
instructional
game
would
be
an
excellent
wrap-up
or
review
activity
after
teaching
the
Constitutional
Amendments.
In
this
game,
students
work
as
Constitutional
lawyers
in
a
law
firm.
Potential
clients
come
in
and
present
a
case.
Students
have
to
decide
whether
or
not
these
people
should
go
to
court
and
if
they
have
a
right
based
off
of
the
Amendments.
It
is
an
excellent
tool
for
students
to
apply
knowledge
of
the
Amendments.
To
implement
this
in
my
class,
I
would
spend
the
first
half
in
a
teacher-led
discussion
of
the
Amendments.
I
would
have
students
follow
along
with
a
pocket
Constitution.
After
moving
through
the
material,
I
would
transition
to
this
game,
which
will
be
student
centered.
I
would
show
students
how
to
access
the
game
and
instruct
the
students
to
use
their
knowledge
of
the
Amendments
to
problem
solve
during
the
game.
I
would
allow
students
to
self-pace,
but
would
give
an
incentive
in
order
to
reduce
goofing
off.
I
would
tell
students
that
the
first
person
to
solve
twenty
cases
would
receive
extra
credit
on
their
upcoming
test.
Although
this
game
could
be
accessed
with
a
students
BYLD
device
like
a
smartphone,
in
order
to
optimize
the
experience,
a
bigger
screen
like
an
iPad/tablet
or
a
computer
would
be
ideal.
Using
a
mobile
lab
or
even
taking
students
to
a
computer
lab
is
also
a
good
option.
Although
this
game
is
set
up
as
an
individual
game,
students
could
share
one
device
and
work
in
a
partnership.
This
flexible
grouping
would
be
a
good
differentiation
strategy
to
use
with
this
activity.
Although
this
game
does
not
produce
a
data
sheet
of
student
performance,
in
order
to
monitor
progress,
I
would
have
students
use
their
BYLD
device
to
take
a
picture
of
their
results
screen.
I
would
then
have
the
students
upload
that
picture
into
our
Learning
Management
system
as
an
assignment.
To
conclude
the
day,
I
would
have
students
complete
a
quick
write
assignment
in
which
they
describe
challenges
of
the
game
as
well
as
which
amendments
they
were
most
and
least
comfortable
with.
This
quick
write
would
serve
as
a
ticket
out
the
door,
and
is
also
a
way
to
monitor
student
learning.
*
Examples
of
common
instructional
models
include
whole
group,
teacher-led,
student
self-paced,
small
group,
or
individual
learning
activities.
Use
as
many
of
these
descriptors
or
other
descriptors
as
apply.