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RULES REFERENCE SHEET

TURN

Unit Destroyed

Any unit is destroyed, or routs, or a


gun/vehicle is abandoned.

MOVEMENT SUMMARY TABLE

1. Roll Orders Dice


Squad
1D6+officers
Platoon
2D6+officers
Company
3D6+officers
Battalion
4D6+officers

Unit
Infantry

Off-Road
5 "

Rally

On-Road
5"

Remove 1D6 pinning markers for each


counter taken.

Under Air Attack

Vehicle
see vehicle data
Cavalry*
8 "
10"
Bicycle
3 "
12"
Horse towed gun
4 "
6"
Manhandled very light gun
3 "
4"
Manhandled light gun
2 "
3"
Manhandled medium gun
1 "
2"
Manhandled heavy gun
-
Aircraft
anywhere

2. Issue First Order


3. Issue Second Order
4. Issue Third Order...etc
Continue this process until all
orders are issued.
5. Rally
Remove pinning markers from
pinned units.

First time a unit is attacked by an


aircraft.

Under Flamethrower Attack


First time a unit is attacked by a
flamethrower.

COVER SAVE TABLE

BEYOND THE CALL OF DUTY,


TACTICAL CO-ORDINATION
& INFANTRY CLOSE ASSAULTS

Inexperienced unit:
Regular unit:
Veteran unit:
Elite unit:


Infantry / Vehicle

Deployed Gun
Open
6+
none
Soft
5+
6+
Hard
4+
4+
Reinforced 3+
Hardened 2+
-

4+
3+
2+
2+

Extra counter if a destroyed unit was a


Senior Officer.

Out Scouted

If enemy has more scout units.

Enemy Captures an Objective


If enemy claim an objective.

Tactical Co-Ordination

A senior officer attempts to use the


special order.

UNIT MORALE TABLE D6

* Once per game cavalry may charge up to 12"

UNIT EXPERIENCE TEST

BATTLE COUNTER TAKEN


Senior Officer Destroyed

D6 Roll
Infantry
Gun
Vehicle
Aircraft

1 Pinned/Rout-Surrender Abandoned Abandoned1 Return to Base

2 Pinned/Rout-Surrender Abandoned
Pinned
OK

3
Pinned2
Pinned2
OK
OK

4
OK
OK
OK
OK

5
OK
OK
OK
OK

6
OK3
OK3
OK3
OK3
Notes
1
Only abandoned if the vehicle is already pinned, immobilised, a soft-skinned vehicle,
or the vehicle has enemy infantry within 10" and no friendly infantry within 10" (i.e.
in close support). Otherwise treat as Pinned.
Veteran and Elite Infantry units treat this Pinned result as an OK result.

As well as passing the morale test, the unit is inspired to get into the action. The unit
may immediately attempt a Beyond the Call of Duty test.


3

AREA FIRE EFFECT TABLE - D6


RoF

Range

Infantry Deployed Soft-skinned Open-topped Enclosed Aircraft


gun

vehicle

9+

Short - 0-10"
Medium - 10-20"
Long - 20-30"+

2+
3+
4+

5-8

Short - 0-10"
Medium - 10-20"
Long - 20-30"+

3+
4+
5+

3+
4+
5+

2+
2+
3+

1-4

Short - 0-10"
Medium - 10-20"
Long - 20-30"+

4+
5+
6+

4+
5+
6+

2+
3+
4+



Armour Piercing shell 1
HE from very light gun 1
HE from light gun 1
HE from medium gun 1
HE from heavy gun 1
1

2+
3+
4+


-
5+
4+
3+
2+

2+
2+
2+


6+
5+
4+
3+
2+

vehicle


3+
2+
2+
2+
2+

Range has no effect on Area Fire from High Explosive or Armour Piercing shells.

4+
5+
6+

vehicle
5+
-
-

6+

5+
6+
-

6+
-
-

6+

6+
-
-

-
-
-


6+
5+
4+
3+
2+


6+
6+
6+
5+
4+

5+
-

ARTILLERY FIRE SEQUENCE


Spotter Sequence
1. Request Artillery Fire
2. Priority Check
3. Communication Check
4. Position spotter round.
5. Roll for Deviation
6. Fire for Effect
Spotter Round Accuracy
1 Wild
Misses by 4D6" in a
random direction
2-5 Miss
Misses by 2D6" in a
random direction
6 Accurate
Misses by 1D6" in a
random direction

Fire For Effect


1. Determine the number
of shots
2. Roll for Barrage Accuracy
3. Allocate Direct Hits
4. Allocate Pinning Hits
5. Resolve Direct Hits
6. Resolve Pinning
7. Rounds Complete
Artillery Barrage Accuracy
1 Miss
No Effect
2-5 Pinning
Pinning Test
6 Direct Hit
Roll for damage

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