Professional Documents
Culture Documents
TURN
Unit Destroyed
Unit
Infantry
Off-Road
5 "
Rally
On-Road
5"
Vehicle
see vehicle data
Cavalry*
8 "
10"
Bicycle
3 "
12"
Horse towed gun
4 "
6"
Manhandled very light gun
3 "
4"
Manhandled light gun
2 "
3"
Manhandled medium gun
1 "
2"
Manhandled heavy gun
-
Aircraft
anywhere
Inexperienced unit:
Regular unit:
Veteran unit:
Elite unit:
Infantry / Vehicle
Deployed Gun
Open
6+
none
Soft
5+
6+
Hard
4+
4+
Reinforced 3+
Hardened 2+
-
4+
3+
2+
2+
Out Scouted
Tactical Co-Ordination
D6 Roll
Infantry
Gun
Vehicle
Aircraft
1 Pinned/Rout-Surrender Abandoned Abandoned1 Return to Base
2 Pinned/Rout-Surrender Abandoned
Pinned
OK
3
Pinned2
Pinned2
OK
OK
4
OK
OK
OK
OK
5
OK
OK
OK
OK
6
OK3
OK3
OK3
OK3
Notes
1
Only abandoned if the vehicle is already pinned, immobilised, a soft-skinned vehicle,
or the vehicle has enemy infantry within 10" and no friendly infantry within 10" (i.e.
in close support). Otherwise treat as Pinned.
Veteran and Elite Infantry units treat this Pinned result as an OK result.
As well as passing the morale test, the unit is inspired to get into the action. The unit
may immediately attempt a Beyond the Call of Duty test.
3
Range
gun
vehicle
9+
Short - 0-10"
Medium - 10-20"
Long - 20-30"+
2+
3+
4+
5-8
Short - 0-10"
Medium - 10-20"
Long - 20-30"+
3+
4+
5+
3+
4+
5+
2+
2+
3+
1-4
Short - 0-10"
Medium - 10-20"
Long - 20-30"+
4+
5+
6+
4+
5+
6+
2+
3+
4+
Armour Piercing shell 1
HE from very light gun 1
HE from light gun 1
HE from medium gun 1
HE from heavy gun 1
1
2+
3+
4+
-
5+
4+
3+
2+
2+
2+
2+
6+
5+
4+
3+
2+
vehicle
3+
2+
2+
2+
2+
Range has no effect on Area Fire from High Explosive or Armour Piercing shells.
4+
5+
6+
vehicle
5+
-
-
6+
5+
6+
-
6+
-
-
6+
6+
-
-
-
-
-
6+
5+
4+
3+
2+
6+
6+
6+
5+
4+
5+
-