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Credits

Design
Brendan Davis, William Butler and Dan Orcutt
Writers
Brendan Davis, William Butler and Dan Orcutt.
Interior Illustrations
Jackie Musto (www.kayandp.com), Richard Iorio II, John Martin and John William Waterhouse
Cover
Michael Prescott
Layout and Design
Richard Iorio II
Published by Bedrock Games

Sertorius is copyright 2014 Bedrock Games and Book of Archon is copyright 2015 All Rights Reserved.

Printed in the U.S.A.

For licensing agreement information contact Bedrock Games.


Preface 5 The Explosive Laughter Of Saofan 37
Frenzy 38
Chapter One 7 Insidious Reversal 38
Who is the Archon? 7 Reshaping Of Ashan 38
Selection Spells 7 Rupture Of The Wasp 39
Chapter Two 9 Saofans Agonizing Touch 39
Stolen Strength 40
Spell Entry Format 9
Tearful Moment 40
All 9
Tempering 40
Blessed Birth 9
Transformation Of Ashan 40
Feeding Frenzy 10
The Unstoppable Words Of Eutropius 41
The Fruit Of Asharun 10
Misos 41
The Glorious Presence Of Eutropius 11
The Aperture Of Po 41
Infuse 11
Arrow Of Hate 42
The Masks Of Eutropius 12
Baal-Shilleks Spinning Blade 42
Prophecy 13
Blind Hatred 42
Riskellions Ever-Present Facilities 13
The Breach Of Nathreen 43
Spirit Form 15
Burning Blood Of Baal-Shillek 43
Vystoks Desperate Gambit 15
The Clasp Of Baal-Shillek 44
Agape 16
Cry Of Havoc 44
Aedras Flaming Arrow 16
The Dance Of War 44
Aedras Mood Lighting 16
Doom Hammer 45
Agatheas Animation 17
Drunken Rage 45
Agatheas Impossible Hospitality 17
Earth Bore 45
The Compassion Of Rom 18
Envy 45
Daethronas Adorous Fragrance 18
Explosive Rage 46
Eulogy 19
Fissure 46
The Flute Of Sarilla 19
Glaring Daggers 46
Floating Globes 20
Leaping Mount Of Hampiscora 47
Form Of Innocence 20
Provocation 47
Glorious March 20
Orb Of Hate 47
Guardian 21
Volcanic Rage 48
Love Letter 21
New Thauma 49
Malais Lullaby 21
Canvas Of The Heavens 49
Patience Of The Banyan 21
Deific Entourage 49
The Pestilent Smile Of Tiresias 22
Golden Touch 49
Radiant Harvest 23
Oasis 49
Regrets 23
Taiboons Magic Emblems 23 Chapter Three 51
Words Of The Gods 24 Eyes of the Hidden Rat 51
Deimos 25 Hammer of Yaum 51
Awakened Death 25 Nicodemus: The Marble Archon 51
Back To The Grave 25 Terracotta Soldiers 52
Bloodhound 26
Chapter Four 53
Crawling Skin 26
Circle Of Fearful Warding 26 Automatons 53
Curse Of Relentless Time 27 Terracotta Soldiers 53
Festering Doubt 27
Flow 28
Horrid Root 28
Lucias Compelling Disquisition 29
Messenger 29
The Prudent Footsteps Of Taiboon 30
Safe Passage 30
Sarabbins Insidious Shift 30
Sinister Designs 31
Spirit Bind 31
Vigilance 32
Visage Of Sarilla 32
Vivid Premonition 33
Willful Possession 33
Penthos 33
Arissas Extensible Limbs 33
Arissas Mass Mastery 34
Chrysalis 34
Circle Of Pain 35
Crawling Rash 35
The Debilitating Tentacles Of Taiboon 35
Double-Edge 36
Effigy 36
Entropy 36
Preface

It has been two hundred and ninety six years since Sertori, and our true nature is a mystery to all but the
Alexandros Promestus established our order. He was gods. Some of our kind have lost sight of this, they
the first Archon, and I, Nicodemus, am the 24th. In forget they are an incomprehensible riddle, instead
all that time, not one of his successors thought to thinking theyve found the answer. But the solution
organize a catalog of spells. Perhaps they were too seems to change, to bend and distort over time and
busy with other matters; those early years were filled distance. We must not grow so complacent; we must
with bloodshed and fear after all. Now that Rona prepare ourselves to be surprised by the unexpected.
knows some measure of peace, it falls on me to or-
The following spells are all powers I have wiTNessed
ganize a record of known Sertori powers.
first-hand. On my journey I found greater variety
From this moment until our order is no more, every than expected. Some abilities I wiTnessed, I would
Archon must produce a volume of rolls containing not previously have thought Sertori capable of. But
descriptions of all the spells he has wiTNessed first- not all were so powerful; some were far less potent
hand. The Fellowship cannot afford to slip into igno- than the weakest sorcerer in our order. I invite my
rance on this matter. We are no mere guild or associ- successors to study these and follow my example.
ation, some sorcerous social club whose only purpose
Nicodemus 24th Archon of the Fellowship of Promes-
is to give its members ample space for gambling and
tus, the year 786 Post Angustiam
telling jokes. No, we are pledged to protect the people
of Rona, to advance the interests of our great church Rona is an ancient power that predates Ronia

and the glory of our god, Ramos. We are bound by the


laws of Promestus, and these make us the enemies of
those rogue sorcerers who would bring harm to our
king or his people. This we cannot do if we understand
only our own abilities and not the powers that exist
out there in the world beyond us.
For this reason, I also decree that every Archon must
go on a pilgrimage prior to assuming office (provided
the transition of powers is a smooth one of course)
in search of Sertori with spells rare or unknown. I
myself have returned from such a journey and can
attest to its benefit. In an expedition that brought me
beyond the peaks of the Padee Mountains and past
the sweltering desert of Hashar, I encountered Sertori
with remarkable gifts, some I would not have believed
without seeing myself. We have an elusive essence,
Chapter One
Introduction and
selecting spells
This is a collection of new spells for use with Serto-
rius. All the contents of this book are optional and
Selection Spells
subject to GM approval. These are more than just new With GM permission the players may simply select
spells. While many of the entries in Book of the their spells in the normal manner, however Book of
Archon can be included in a normal Sertorius cam- the Archon I is designed with random spell selection
paign, to add greater depth and richness, these were in mind. Players should roll randomly on the Random
designed for a different purpose than those in the Spell Chart I below four times (one for each rank of
core book. The spells of the core book are compara- emotion). Take your result and roll it on the relevant
tively balanced. The spells in Book of the Archon vary Spells Random Table to find your spell. Balanced
greatly in power levels. Some spells are quite weak, casters may roll additional times for their extra spells.
while others are enormously powerful. Put simply, If you wish to combine the spells from this book with
some spells are better than others. This is why Book the spells of the SERTORIUS rulebook, then roll on
of the Archon works best when used with the random Random Spell Chart II instead.
spell selection method described in STEP FIVE: SELECT
Multiple books of the archon are planned. To see if
SPELLS of CHAPTER TWO of the SERTORIUS rulebook.
additional Books of the Archon are available, and to see
In addition to new spells and Thauma, Book of the a combined random spell generation table, please visit
Archon contains objects of power and one Monster not the Bedrock Games website (Bedrockgames.net).
included in the Sertorius rulebook. These are entirely
RANDOM SPELL CHART I
optional and available at the discretion of the GM. New
(ROLL ONCE FOR EACH RANK OF EMOTION)
objects of power can be found in CHAPTER THREE and
D10 Result
new monsters can be found in CHAPTER FOUR.
1-4 Roll relevant Emotion Spells Random Table Column I

Who is the Archon? 5-8


9
Roll on relevant Emotion Spells Random Table Column II
Roll on relevant Emotion Spells Random Table Column III
The Archon is the head of the Fellowship of Promes- Re-roll or pick one spell (if get 10 twice in a row gain one
10
tus, an order of Sertori based in Ronia. The current additional spell of choice)

Archon is named Loukas, but there have been many.


Each one maintains a series of scrolls that describes RANDOM SPELL CHART II (ROLL ONCE FOR
spells the Archon has seen cast firsthand. The aim is EACH RANK OF EMOTION)
to gain knowledge of magic in all its forms. D10 Result
1-3 Roll relevant Emotion Spells Random Table Column I
4-6 Roll on relevant Emotion Spells Random Table Column II
7-8 Roll on Random Spell Chart in CHAPTER TWO of the
SERTORIUS rulebook
9 Roll on relevant Emotion Spells Random Table Column III
10 Re-roll or pick one spell (if get 10 twice in a row gain one
additional spell of choice)
AGAPE SPELLS RANDOM TABLE
D10 AGAPE I AGAPE II AGAPE III
1 Agatheas Impossible Hospitality Daethronas Adorous Fragrance The Glorious Presence of Eutropius
2 The Pestilent Smile of Tiresias Radiant Harvest Blessed Birth
3 Malais Lullaby Words of the Gods The Fruit of Asharun
4 The Compassion of Rom Agatheas Animation Vystoks Desperate Gambit
5 Form of Innocence Floating Globes Feeding Frenzy
6 Taiboons Magic Emblems Aedras Mood Lighting Riskellions Ever-present Facilities
7 Patience of the Banyan Love Letter Infuse
8 Guardian Glorious March Spirit Form
9 Eulogy The Flute of Sarilla Prophecy
10 Aedras Flaming Arrow Regrets The Masks of Eutropius

DEIMOS SPELLS RANDOM TABLE


D10 DEIMOS I DEIMOS II DEIMOS III
1 Spirit Bind Safe Passage The Glorious Presence of Eutropius
2 Vivid Premonition Flow Blessed Birth
3 Sarabbins Insidious Shift Back to the Grave The Fruit of Asharun
4 Curse of Relentless Time Circle of Fearful Warding Vystoks Desperate Gambit
5 The Prudent Footsteps of Taiboon Visage of Sarilla Feeding Frenzy
6 Vigilance Sinister Designs Riskellions Ever-present Facilities
7 Festering Doubt Bloodhound Infuse
8 Messenger Willful Possession Spirit Form
9 Crawling Skin Horrid Root Prophecy
10 Lucias Compelling Disquisition Awakened Death The Masks of Eutropius

PENTHOS SPELLS RANDOM TABLE


D10 PENTHOS I PENTHOS II PENTHOS III
1 The Reshaping of Ashan Entropy The Glorious Presence of Eutropius
2 The Debilitating Tentacles of Taiboon Transformation of Ashan Blessed Birth
3 Arissas Mass Mastery The Unstoppable Words of Eutropius The Fruit of Asharun
4 Crawling Rash Arissas Extensible Limbs Vystoks Desperate Gambit
5 Rupture of the Wasp Double-Edge Feeding Frenzy
6 Saofans Agonizing Touch Chrysalis Riskellions Ever-present Facilities
7 Circle of Pain The Explosive Laughter of Saofan Infuse
8 Effigy Tearful Moment Spirit Form
9 Tempering Insidious Reversal Prophecy
10 Frenzy Stolen Strength The Masks of Eutropius

MISOS SPELLS RANDOM TABLE


D10 Misos I Misos II Misos III
1 Provocation The Breach of Nathreen The Glorious Presence of Eutropius
2 Cry of Havoc The Aperture of Po Blessed Birth
3 Leaping Mount of Hampiscora Volcanic Rage The Fruit of Asharun
4 Orb of Hate Earth Bore Vystoks Desperate Gambit
5 Arrow of Hate Fissure Feeding Frenzy
6 Baal-Shilleks Spinning Blade The Clasp of Baal-Shillek Riskellions Ever-present Facilities
7 Explosive Rage Envy Infuse
8 Drunken Rage Glaring Daggers Spirit Form
9 Burning Blood Baal-Shillek Blind Hatred Prophecy
10 Doom Hammer The Dance of War The Masks of Eutropius
Chapter Two
spells

This is a complete listing of new spells for use with Description: This explains what the spell does
Sertorius. The spells are organized according to the and how to use it.
emotion categories (All, Agape, Deimos, Penthos and
Cathartic: This is the full release of magical po-
Misos). For information on how to cast spells see
tential in a spell, usually causing the Sertori to
CHAPTER THREE: SPELLS AND THAUMA in the SERTO-
take Grim Points. Unless otherwise noted, a Ca-
RIUS Rulebook.
thartically cast spell gets the same benefits from
a Total Success as a normal casting.
Spell Entry Format
Every spell follows a simple entry format, with an in-
All
formation block followed by descriptive text and then
the cathartic effect. Here is an explanation of the format:
Blessed Birth
Type: All
Name: This is the name of the spell. Skill: Medicine TN 9 (1 per rank of Emotion)
Type: The relevant emotion: All, Agape, Deimos, Total Success: Special
Penthos, and Misos. Casting time: 10 Minutes
Skill: This is the skill used to cast the spell. You Duration: Permanent
use the exact skill (and sub-skill when required) Area: 1 target
to cast the spell. If you dont have the Skill you Effect: Reduces TN
make your roll at 0d10 (roll 2d10 and take the The caster has the power to bless or curse a newly
single lowest result). born child with a special talent or hideous flaw.
Casting time: This is how long a spell takes to cast. To cast Blessed Birth the Sertori must be present within
For example: instant, action, 2 rounds, 10 minutes a few hours of the child being born, and place his
or more. You can cast as many instant spells as you hand on its head. This causes energy to flow into the
like in a round, though they are usually cathartic child and alter its mind or body. For each gift or curse,
and therefore come with some risk. the GM determines which emotion is most appropri-
Duration: This is how long a spell lasts for once ate. Make a Medicine Skill roll against TN 9 (1 per
cast. Duration begins the round of casting. rank of relevant Emotion). On a Success the caster
imparts a gift of either a mundane blessing or
Area: This is the area of effect and/or the number
mundane curse on the child. This can be anything
of targets a spell allows.
non-magical, such as the gift of good looks, charm,
Effect: This is a brief note (explained more in the strength, etc. On a Total Success the caster can select
spell entry itself) about the effect of your emotion two gifts. On a Failure there is no effect.
rating when casting the spell. For example: d10
The gift the caster gives can be as simple as the child
wounds, number of targets per rank, etc.
growing up to have high ranks in a skill (as many as Deimos: The food is bland but healthful. On a ca-
their racial cap allows) or as nuanced and complex as thartic casting, consumption of the meal is followed
the caster desires. The only by a gnawing doubt, causing the target to second
limitation is it must not be guess any decisions in the past day or so. This effect
magical. You could impose a lasts 1 day per rank of Deimos.
NEW FLAW powerful fear of crossing
Penthos: The food is tasty but causes the target to
water, but could not make the
CURSED BIRTH suffer a minor bout of food poison for 10 minutes per
child transform into a toad in
You were affected by the Blessed rank of Penthos. The target suffers a 1d10 Penalty
the presence of moonlight.
Birth spell when you were born. The to skill rolls and damage rolls. On a Cathartic Casting
specifics are up to you and the GM Cathartic: On a Cathartic the person suffers these effects plus he takes 2d10
but use the Cathartic entry of the
Blessed Birth spell as guidance. Thiscasting the nature of the damage per rank of Penthos.
gives 2-3 Skill Points at character blessing or curse is magical
Misos: The food is intensely flavorful, and meant for
creation, depending on the specif- in nature and more specific.
ic nature of it. more adventurous palettes. Consuming the food
For example, the caster could
bestows a kind of agitated energy, similar to consum-
curse the child to turn into a
ing coffee or tea. On a Cathartic casting, the food fills
Korvar at night, or bestow a
anyone who eats it with violent rage for 10 minutes
blessing that gives the child
per rank of Misos. They must pass a resolve test (1d10
the power to predict future events. The duration of
per rank of Misos against targets Resolve) or attack
this effect is tied to the caster, and is severed upon
the nearest person or creature.
the Sertoris death.
Cathartic: The cathartic effects are described in the
Feeding Frenzy individual entries above.
Type: All
Skill: Talent (Cooking) TN 6 The Fruit Of Asharun
Total Success: Double Duration Type: All
Casting time: 30 Minutes Skill: Ritual TN 6
Duration: Special Total Success: Increases Duration
Area: Enough food and drink for 10 people per Casting time: 2 Hours
rank in relevant emotion Duration: 1 Hour per rank
Effect: Special Area: One fruit tree
Effect: Duration
The caster prepares a lavish meal and empowers the
food and drink with magic. The caster nourishes a fruit-bearing tree with his
blood, and fruit from this tree gains divine power.
To cast Feeding Frenzy the Sertori must make a Talent
(Cooking) Skill roll against TN 6. On a Success the To cast The Fruit of Asharun, the caster must draw
meal is enchanted with one of the following effects out his own blood and sprinkle it on the intended
(provided the caster has at least one rank in the rel- trees roots. Make a Ritual Skill roll against TN 6. On
evant emotion). The food lasts until it is consumed a Success you may imbue some of the fruit with a
and the duration of its effect varies from each entry spell that you possess. Two fruits are empowered per
in the list below. On a Total Success the duration is rank in the relevant Emotion. Their potency remains
doubled. On a Failure the food is stale and offers no for one hour per rank of relevant emotion (this does
benefit. not affect duration of the spell it is empowered with,
just how long the fruit retains its empowerment).
Agape: The food and drink smell and look inviting, Total success increases the duration by an hour.
and are difficult to resist. The taste is delicious. On Failure causes the fruit to become poisonous (use the
a Cathartic casting the meal is extremely nourishing, Standard Poison entry from CHAPTER FOUR: RULES
proving two full days of nutrition per rank of Agape. of the SERTORIUS RULEBOOK).

10
Consuming a piece of fruit takes thirty seconds to a speech, the performance can be mimed if desired.
minute and subjects the person who eats it to the The spell requires an emotional focus from one of
spell that the caster has imbued it with. On a non-ca- the four emotional categories. Not only does the
thartic casting of Fruit of Asharun, the spell must also actor cause onlookers to believe in his performance,
be non-cathartic. The user must also cast the spell in he moves them as well. This does not produce any
order to imbue it, and lose that spell temporarily until tangible benefit, though it could be useful and im-
the fruits potency expires. So a person who eats a portant indirectly.
fruit imbued with Bolt of Fury, is harmed by its blast
Cathartic: When used cathartically, the spell becomes
as if the spell had been cast on him normally (caster
much more potent. The impact of the performance
rolls for damage against Hardiness). But the caster
is far greater than before, causing the viewers to see
cannot use Bolt of Fury again until all the affected
the caster as the person he is playing permanently.
fruit loses its potency. If the spell normally requires
Anytime they meet the caster after his performance,
an attack roll, there is no need. A person eating fruit
they will be unable to separate him from the role he
imbued with the Splintering of Yaum would splinter
assumed during casting. In addition the emotional
as per the spell description.
effect is greatly enhanced, becoming a suggestion
Cathartic: When cast cathartically the spells duration that can alter the behavior of the viewers. This cant
becomes days instead of hours. On a Cathartic casting, be anything specific, like a command, however.
you can imbue the fruit with a Cathartic spell effect Rather it produces a general but strong sentiment
(but must also cast the spell to do so). or feeling that lingers. For example, he may trigger
anger toward the local government or plant feelings
The Glorious Presence Of Eutropius of adoration and respect for an important political
Type: All or historical figure.
Skill: Deception against Wits
Total Success: Duration increased Infuse
Casting time: 1 Minute Type: All
Duration: 1 hour per rank of emotion Skill: Magic (relevant emotion) TN 6
Area: Anyone who can see or hear clearly Total Success: Special
Effect: Duration Casting time: 1 Skill Action
Duration: 1 minute rank of emotion/1 hour per
You blend the power of magic and stage presence to
rank on Cathartic
assume the role of another, living or dead. To the eyes
Area: One weapon
of onlookers you transform into that person.
Effect: Duration
To cast The Glorious Presence of Eutropius, you must
make a Deception Skill roll against the Wits of every- The caster imparts a specialized effect into a weapon,
one who can see and hear you. On a Success, you granting it a luminous aura.
appear and sound (to them) like the person you are To cast this spell, the caster picks which weapon effect
trying to imitate. This can be a real person, a fiction- to create, and rolls the appropriate Magic skill of that
al figure of legend or someone who died long ago. type of emotion (TN 6). This determines what type
The effect lasts up to one hour per rank of relevant of aura suffuses the weapon. On a Success, the infu-
emotion (see below). On a Total Success the duration sion occurs as described per the appropriate Emotion
increases to two hours per rank of relevant emotion. below. On a Total Success, the weapon is infused for
On a failure, nothing happens. double the normal duration and may have addition-
Eutropius was a famous actor and Sertori from Ronia al effects (see below). On a Failure, nothing happens.
who lived about three hundred years ago. The Pres- The effect applies any time the weapon hits the target
ence of Eutropius requires the caster act out a role whether or not at least 1 wound of damage is dealt.
as if on stage, striving for emotional impact and as
authentic a portrayal as possible. It does not require

11
Agape Success, the target takes no damage, but is filled with
hurt and is at a 1d10/rank in Penthos penalty to all
The wielder may choose to deal no damage to the actions due to pain for one hour. On a Total Success
target of any kind, but the target believes he has on attack, the target takes no damage, but is com-
been grievously wounded. Roll damage as normal pletely overcome with agony and collapses writhing
and double all Wounds that would have been in- on the ground for 1 round/rank in Penthos.
flicted; the victim behaves as if they have that amount
of actual damage even though they are entirely un- Cathartic: The pain penalty effect happens automat-
harmed. This includes taking any applicable Wound ically on a hit, or the caster may choose to roll for
penalties to actions, and even becoming Incapaci- instant incapacitation as above at an additional +1d10/
tated when they take enough. After 2 rounds/rank rank in Penthos damage (max is still 6d10). Addition-
in Agape of being incapacitated, or if they take a ally, the target may make the target take damage as
Wound from any source, the victim realizes they are normal if desired as well. Casting time becomes
not, in fact, dead and may behave normally if they instant, and the spells duration is doubled.
are really still conscious. On a Total Success, the
victim still believes they are dead even when taking Misos
additional Wounds. The caster infuses his weapon with a crackling energy
Cathartic: Add two automatic Wounds to the per- and flickering shadow. When it strikes a foe, it releas-
ceived damage on any successful attack (after dou- es a burst of electricity, making an additional damage
bling), and double spell duration and Incapacitation roll of 1d10 per rank of Misos (on top of the normal
length. Casting time becomes instant. damage roll for the attack).
Cathartic: The spell casting time becomes instant
Deimos and the extra damage is open.
The wielder may choose to attempt to deal no damage
to the target of any kind, but to fill them with a ter- The Masks Of Eutropius
rible dread. Roll damage as normal, then roll 1d10/ Type: All
rank in Deimos + 1d10 per wound that would have Skill: Trade (relevant material) TN 6
been inflicted against the targets Resolve. On a Total Success: Special
Success, the target takes no damage, but is filled with Casting time: 2 Hours
dread and is at a 1d10/rank in Deimos penalty to all Duration: Permanent
actions due to fear for one hour. On a Total Success Area: One mask
for the attack roll, the target takes no damage, but is Effect: Special
completely overcome with dread and does everything
possible to avoid the caster and his allies for 1 day/ The caster constructs a mask and imbues it with a
rank in Deimos. powerful personality. Anyone who wears the mask
becomes a slave to the character infused by the caster.
Cathartic: The fear effect happens automatically on a
successful hit. The caster may choose between the To cast The Masks of Eutropius, the Sertori must make
penalty or the avoidance result, and may make the target a pantomime mask using available materials and
take damage as normal if desired as well. Casting time making a Trade Skill roll (TN 6) with the relevant
becomes instant, and the spells duration is doubled. sub-skill (glass for a glass mask, wood for a wooden
mask). On a Success he imbues the mask with a char-
Penthos acter and personality of his choosing. Anyone who
wears the mask assumes its persona and acquires a
The wielder may choose to attempt to deal no damage fondness for wearing the mask. Removing the mask
to the target of any kind, but to fill them with a ter- requires a Muscle Roll TN 6+1 per rank of relevant
rible agony. Roll damage as normal, then roll 1d10/ emotion. On a Total Success the difficulty of remov-
rank in Penthos + 1d10 per wound that would have ing the mask raises to TN 10.
been inflicted against the targets Resolve. On a

12
When designing a mask, the caster also invents its lions throat will gurgle with venom. The amount of
persona. The persona must have a defining feature time the caster can reach into the future for a proph-
based around one of the four emotions, and all other ecy is governed by ranks in the relevant emotion:
personality traits must align with the emotion as well.
Emotion Rank Distance in Time
This must be based on the emotion used to cast the
1 Hours
spell. So a character bent on vengeance would be
2 Days
appropriate to Misos, while a character who lives in
3 Months
terror of crocodiles would be based on Deimos.
Anyone wearing the mask likes the new persona and The Sertori can shape the nature of his inquiry based
has no desire to remove it for 1 day per rank of the on the emotion used to cast the spell:
relevant emotion. Agape: Knowledge of something new, that is just be-
When cast non-cathartically, only one mask may be ginning, the birth of a new city or person for example.
empowered at a time. Deimos: Knowledge of a terrible transition calamity,
Cathartic: The caster can make an unlimited number such as the spread of a plague or dark idea.
of masks when he casts the spell cathartically, though Penthos: Knowledge of a great and painful loss such
the caster must physically fashion each mask within as the death of a beloved leader or family member.
the 2 hour casting time. Each mask must have the
Misos: Knowledge of destruction or war.
same persona.
Cathartic: When cast Cathartically the spell can see
Prophecy much further into the future based on the casters
Type: All rank in the relevant emotion:
Skill: Divination TN (10-1/rank of emotion used) Emotion Rank Distance in Time
Total Success: Special 1 Years
Casting time: 30 Minutes 2 Decades
Duration: Special 3 Centuries
Area: Special
Effect: Reduces TN Riskellions Ever-Present Facilities
The caster focuses his mind and body on a particular Type: All
divination technique, gaining in depth knowledge of Skill: Trade (Wood) TN 6
a future event, hearing esoteric verses with hidden Total Success: Special
meaning to describe the future. Casting time: 30 Minutes
Duration: 4 hours per rank of emotion
To cast Prophecy the Sertori must use a divination
technique for thirty minutes (TN 10-1/rank of emotion Area: Special
used). He can choose to focus on a particular person, Effect: Duration
place or concept (however the nature of what he can The caster builds a door in an opening of some kind,
learn is based on emotion). On a Success he hears such as an existing door frame. This leads into a
several coded verses in his head, indicating what will magically created pocket realm, a facility for use of
occur in the future. On a Total Success he can ask a the caster that is beyond the normal limits of size and
question and receive another verse in response. On space. At the time of construction, the caster can
a Failure he hears a babbling in his mind that drives select between one of several options for the type of
him to distraction. facility accessed (see below).
What the character hears is not obvious but once To cast Riskellions Ever-Present Facilities, the Sertori
understood addresses the divination very precisely. makes a Trade (Wood) Skill roll against TN 6. On a
So a typical verse may sound something like When Success, when the door is opened, it opens into a
the golden hammer falls upon the stone of Yodh, the small but well-stocked and state-of-the-art facility

13
that is perfect for performing skills that require access Riskellions Ever-present Library: The walls of the
to specialized equipment. On a Total Success, any room are lined with scrolls and there is a reading table
tools are of the finest quality, giving a +1d10 bonus in the center. Anyone who spends at least 2 hours
to rolls made using objects taken from the tidy closet. reading the volumes of this area receives a bonus to
On a Failure, nothing happens. a single specific knowledge roll equal to +1d10 per
rank in Agape. This roll must be made while still in
When casting the spell, the Sertori can choose from
the room.
the following list of effects provided he has ranks in
the relevant emotion. Other types of Ever-Present Riskellions Ever-present Gymnasium: The room is
Facilities may be available at GM discretion. full of weights, targets, practice swords, gymnastic
equipment, pads, and the like. Anyone training in
Riskellions Ever-present Laboratory: Contains spe-
this room for at least 2 hours adds a +1d10/+1 per rank
cialized gear for any one advanced Trade skill such
of Misos to a single roll of one of the following skills:
as Talent (Poison), Trade (Alchemy), Ritual, or Divi-
Parry, Evade, Muscle, Athletics, Endurance, Speed,
nation (specified at time of casting). Contains enough
Stealth, or any one Combat skill. To use this bonus,
reagents and substances for 1 dose/ritual/divination
you must announce that you wish to do so before the
per rank in Deimos. Rare or unusual ingredients, such
relevant roll is made, and the bonus must be used
as Ogreroot or sacrificial victims, are not available
within 1 day per rank in Misos.
unless the GM decides otherwise. Items created using
raw materials provided by this spell persist after the When the spell expires or the door is destroyed, all
spells duration has expired. items (unless otherwise specified) taken from the
Ever-Present Facilities are sucked back into the door
Riskellions Ever-present Dungeon: Facilities to hold
from wherever they are, even in completely impos-
one man-sized creature per rank in Deimos securely.
sible ways such as passing harmlessly through solid
Manacles and prison gruel for a day are included for
objects. Anything within the Ever-present Facility is
1 person per rank in Deimos. The door cannot be
similarly ejected at the doors location.
opened by anyone other than the caster and people
she chooses. For this version of the spell, the duration Cathartic: From the perspective of the outside world,
increases to 1 week per rank of Deimos. no time passes at all while the caster is within the
workshop with the door shut. Within the workshop,
Riskellions Ever-present Torture Chamber: Same as
the spell appears to last for the normal duration.
above for one person per rank in Penthos, but no food
is provided and the door can
be opened from within
freely. Various cruel in-
struments are scattered
throughout the room.
Whether or not any
actual harm is inflicted,
any Command or Persuade
rolls to question a prisoner in this room
are made at +1d10/+1 per rank in Penthos.
Riskellions Ever-present Workshop: Tools
for any one Trade skill such as Stone, Wood,
Faabric, etc (chosen at time of casting) are present.
Raw material of a value equal to 100 silver pieces per
rank in Agape is available for use. Items created with
this raw material persist after the expiration of the
spells duration.

14
Spirit Form Failure: Raven
Type: All Gain the ability to fly and to see at tremendous dis-
Skill: Endurance TN 6 tance. However, the caster is instilled with a sense of
Total Success: Special dread and doom. Though not well founded, the caster
Casting time: 30 Minutes believes something terrible will soon occur and is
Duration: 1 Hour/ rank in emotion compelled to crow noisily to alert others to the danger.
Area: Self Cathartic: With a Cathartic casting, the Sertori can
Effect: Duration continue to talk normally despite the transformation,
The caster runs as hard and as fast as he can for a full and becomes somewhat insubstantial, gaining a +1
half hour, attaining a spiritual state through physical to Parry and Evade. Twice per casting, the caster may
exertion, transforming into the vaporous likeness of pass through an unmoving, unliving physical barrier
an animal and gaining some of its abilities. no thicker than 10 feet as if it was not there.

To cast Spirit Form, the Sertori must make an Endur- Vystoks Desperate Gambit
ance Skill roll against TN 6. On a Success, as he runs,
Type: All
his features slowly blur until he transforms into a
Skill: Divination TN (9 1 per rank of emotion
normal-sized but otherworldly and beautiful looking
of attempted spell)
animal incarnation of one of the four major Emotions
that drives all magic. On a Total Success, he can cast Total Success: One reroll on chart
other spells normally while in his spirit state (each Casting time: 1 Skill Action
spell is subject to GM approval). On a failure, he Duration: Special
becomes a warped Raven (see below). Area: Special
Effect: Reduces TN
Unless a Total Success is scored, the caster cannot
cast spells while transformed. The spell may be ended The Sertori unleashes raw magical energy, trusting
instantly at any time, unless in Raven form. his innate luck and the good will of the gods to help
him shape it into a spell he doesnt know. The caster
Agape: Horse uses whatever means of testing fate he is most famil-
iar with, casting bones or reading entrails to guide
The caster has infinite Endurance, can travel across all
the powerful forces he channels.
terrain (including water) at full speed, can carry riders,
and inspires other nearby horses to have same abilities. To cast Vytoks Desperate Gambit, the caster makes a
Divination Skill roll against TN (9 1 per rank of
Deimos: Jaguar emotion of attempted spell), using whatever method
is most familiar (this can increase casting time if the
Become near-invisible in darkness or shadow. When using
selected method takes longer) trying to cast a partic-
darkness to hide, gain +4 to Stealth Bonus on top of exist-
ular spell but at incredible risk. On a Success a random
ing bonus to stealth for illumination (up to Stealth 10).
spell is cast, possibly even the spell he was trying to
cast. Roll 2d10 on the Random Spell chart below and
Misos: Bull
take the result. On a Total Success, roll 2d10, if you
Gain the ability to move twice the normal distance dont like the result you can roll again, but only once.
when charging a foe, and do an automatic wound on On a Failure, an explosion of energy centered on the
any successful charge (instead of +1d10). caster occurs, doing 6d10 damage to anything in a
twenty foot radius (including the caster).
Penthos: Monkey
Gain the ability to climb trees and craggy surfaces at
full speed using Athletics. Can move through dense
vegetation at full speed.

15
RANDOM SPELL CHART (ROLL 2D10) To cast Aedras Flaming Arrow, the Sertori must fire a
Roll Effect
normal bow at the target, making a Small Ranged
2 A spell of the GMs Choosing (harmful to caster).
Skill roll against the persons Evade (at the usual -1d10
3-4 The Sertori casts any spell of his choosing but it works
penalty to target the chest). On a Success the victim
on the wrong target, affecting someone or something falls madly in love with the next person he sees for 1
the caster did not intend (randomly determined). hour per rank of Agape. On a Total Success the effect
5-6 A random spell (use random spell tables) that works on lasts for 2 hours per rank of Agape. On a failure the
the wrong target, affecting someone or something the
caster did not intend (randomly determined). arrow misses.
7-8 A random free-willed monster appears (use any The arrow does normal damage in addition to the
encounter table).
magical effect. Against non-Sertori this is potential-
9-12 A random spell under the casters full control (roll on
random spell tables). ly lethal and more than a few have been killed by
13-15 Magic energy causes local disturbance to environment this spell.
such as raining reptiles, animated trees or changing the
landscape (up to the GM). Cathartic: On a Cathartic casting the effect is permanent.
16-17 A random spell under the casters control, but it occurs
2d10 rounds after the caster intends. Aedras Mood Lighting
18-19 The Sertori casts any spell of his choosing. Type: Agape
20 A spell of the GMs choosing (beneficial to caster) Skill: Empathy against TN 9 (1 per rank the
When cast non-cathartically, only the non-cathartic caster has in Wits)
version of the random spell is used. The casting time Total Success: Sound effects added
is one skill action and requires no further skill rolls, Casting time: 1 Skill action
except when the spell it results in would require Duration: 8 Hours per rank of Agape
more time and demand an additional skill roll. For Area: 50 foot radius per rank of Agape
example, Bolt of Fury would just use the Divination Effect: Special
Skill roll of the caster against the targets Hardiness
(no need for an additional roll), but a spell like Poras The illumination in the visible surroundings responds
Secret Portrait would require the caster render an to the mood of the caster.
image with his Talent skill, which also means it To cast Aedras Mood Lighting, the Sertori makes an
would take longer. Empathy Skill roll against TN 9 (-1 per rank the caster
Cathartic: The Sertori casts the Cathartic version of has in Wits). This reflects her ability to understand
the Random spell. It also becomes instant if the recognize her own emotional state accurately. On a
random spell is capable of being cast instantly. Success, the color, sofTNess, and other qualities that
affect the feel of the lighting in the area change to
Agape create the appropriate mood. On a Total Success, minor
sound effects can also be provided, such as soft music
Aedras Flaming Arrow or wordless mutterings. On a Failure, there is a brief
Type: Agape flash of light or dimness, but nothing else happens.
Skill: Small Ranged (at a 1d10 penalty) against The spells illumination must match the mood of the
Evade caster. Affected fires, such as torches, still burn as
Total Success: Doubles duration normal, but the qualities of the light that they give
Casting time: 1 Skill action off changes appropriately. While the change in illu-
Duration: Special mination is enough to create a mood, it isnt substan-
Area: Range of weapon tial enough to impose actual Illumination penalties
Effect: Duration or bonuses.

The caster speaks words of affection and ardor as she Cathartic: The casting time becomes instant, the
fires an arrow into the chest of the target, causing affected area triples, and the magnitude of the effect
the person to fall in love with the next person he sees. increases. Light can be darkened or made so bright

16
as to apply or negate a 1d10 per rank of Agape illu- Agatheas Impossible Hospitality
mination penalty/bonus to those in the affected area.
Type: Agape
Sounds created by a Total Success can be loud, such
Skill: Persuade TN 6
as dramatic thunder or organ music.
Total Success: Special
The visual effects also become emotionally compel- Casting time: 1 Minute
ling, providing a +1d10 bonus to appropriate actions Duration: Special
(ominous effects for a Command roll, relaxing effects Area: Special
for a Persuade Roll, etc).
Effect: Size of feast

Agatheas Animation The caster produces a complete meal from inside her
Type: Agape pouch, pocket or other concealment: an array of sweet
Skill: Command TN 6 and savory delights and a variety of hot and cold
Total Success: Duration Doubles beverages, served in ever-flowing decanters that hover
and pour at the Sertoris command.
Casting time: 1 Round
Duration: 10 Minutes per rank in Agape To cast Agatheas Impossible Hospitability the Sertori
Area: One object must whisper encouraging words into the space (be
Effect: Duration, Damage, and Skills it a pocket, bush or pouch) to coax a complete meal
from it. On a Success the caster pulls out a luxurious
The caster imparts a semblance of life to an inanimate feast with drinks, utensils and vessels. This produces
object such as a chair, tree, stone or table, causing it enough food for 3 people per rank of Agape (and the
to grow appendages and protect the caster. drinks last as long as the food remains) and the meal
To cast Agatheas Animation make a Command Roll sets itself at a dizzying speed. On a Total Success, the
against TN 6. On a success you animate the object, food and drinks are extra tasty. On a Failure, the food
enabling it to grab things or attack them. It also grows looks appetizing but tastes bitter and crumbles to
appendages resembling human arms but made of its dust upon eating.
own material. On a Total Success the duration doubles. The food and drink all conform to the casters ex-
The size of the object is limited to about the size of pectations of quality cuisine. The spell also provides
an ogre. With a spoken command, the caster may proper surfaces and settings for eating, but these
instruct the object to grab one object or person within vary tremendously from one caster to the next. For
five feet of it. She may also instruct it to do anything example an orc from Caelum may produce plates of
else an animated object could reasonably do. It will roasted dormouse and nut-crusted dates, served on
protect the caster at all costs, for example an animat- levitating silver plates, to diners seated in a newly
ed closet, might enclose the caster and act as a barrier materialized triclunium of three long couches
to attacks. The object makes a Wrestle skill roll against around a circular table. The feast need not be limited
Parry of the target. The object has the normal dura- to a meal, it could be a wide selection of wines, coffee
bility of its material. The Wrestle and Muscle rolls or tea. When the meal is finished the remaining food
are 1d10 per rank in Agape. Any damage it inflicts is and items disappear.
up to 1d10 per rank of Agape. Its speed is 0d10. In addition to providing nourishment and pleasure,
The object is animate but cannot move around. the meal has an additional effect on diners: those
who consume the feast are more amenable to the
Cathartic: The object is able to move at 30 feet per
caster for the rest of the day. This gives her an effec-
round and the duration increases to 1 hour per rank
tive +1d10 bonus to Persuade rolls made against them.
of Agape. Casting time becomes instant.
Cathartic: On a Cathartic casting the spell produces
a multi-course banquet for up to 20 people per rank
in Agape. It also creates several spectral servers. The
food, presentation, and polite requests of the host

17
are so irresistible that anyone not in immediate fear Daethronas Adorous Fragrance
for their life that wishes to refuse has difficulty doing
Type: Agape
so (the caster can make a Persuade Skill roll against
Skill: Alchemy TN 9
their Resolve, if she succeeds they feel compelled to
Total Success: Doubles Duration
join her). This applies even to animals and many other
types of creatures. After eating, guests are so full they Casting time: Three hours
cant eat more than a few bites for a period of 1 day Duration: 1 day per rank of Agape
per rank in Agape. The bonus to Persaude becomes Area: 1 batch
+1d10/rank in Agape and lasts for 1 week per rank in Effect: Duration
Agape, and the caster also gains a +2 to Wits and This spell creates a powerfully enchanted perfume
Resolve against meal participants for this time. causing those who inhale it to fall madly in love with
the wearer.
The Compassion Of Rom
Type: Agape To cast Daethronas Adorous Fragrance, one must make
a batch of quality perfume using the Alchemy Skill
Skill: Magic (Agape) TN 6
against TN 9. The spell is notoriously difficult to cast,
Total Success: Duration
but its effects are potent, overcoming even the most
Casting time: 1 Minute
calloused heart. On a Success you create a perfume
Duration: 10 Minutes that anyone can use. Dabbing a large quantity of the
Area: 1 Target substance on ones body ensures those who breathe
Effect: Number of Wounds it in will fall in love with the wearer (there is no need
The caster gently touches someone, giving his life to to roll once the spell has been cast, it simply always
that person and filling them with a sense of the cast- works on those who smell it). The power of the
ers love. perfume lasts for only one hour per rank of Agape.
On a Total Success the duration is increased to two
To cast Compassion of Rom make a Magic (Agape) Skill hours per rank of Agape. On a failure the spell has
roll against TN 6. On a Success the caster takes wounds unusual effects.
to temporarily increase the overall health of the target.
He can loan one wound per rank of Agape, with each If the casting of the spell fails, the caster does not
wound he takes increasing the targets wound tracker know. The perfume appears as it should, but it pro-
by one. These can exceed the targets wound tracker duces one of the four random effects experienced by
maximum, and they return to the caster when the those who smell the perfume and directed toward
duration ends. On a Total Success the Duration in- the wearer (roll a d10):
creases to hours. On a Failure the caster takes the 1-3 Rage and fury, the smeller hates the wearer
wounds but does not transfer them, and they do not 4-5 Disdain and Contempt, the smeller sees the wearer as an inferior
return at the end of the duration. 6-7 Repulsion, the smeller finds the wearer repulsive physically

Cathartic: In addition to the normal effect, the caster 8-10 Ridicule, the smeller finds the wearer pathetically amusing

has the option to absorb wounds from targets to heal Cathartic: When cast Cathartically the effects of the
them. This effect is not subject to the spell duration. perfume are permanent (though the perfume itself
Each wound cured is taken as a wound by the caster, is only efficacious for 1 day per rank of Agape). Those
to a max of 1 wound per rank of Agape. who smell the perfume, develop a permanent dispo-
sition toward that person (if the spell was successful,
love, but if a failure one of the four other possibilities
above).

18
Eulogy (Instrument) Skill roll against the targets Wits, using
the appropriate sub-skill (Flute, Pi, Aulos, etc). On a
Type: Agape
Success affected reptiles (including Naga and Hasri)
Skill:Persuade against each listeners Resolve
are captivated by the sound and are unable to do
(1/ per rank of casters Agape)
anything but listen provided they are not attacked or
Total Success: Special in obvious danger. The effect lasts as long as the caster
Casting time: 10 minutes continues to play. On a Total Success the caster can
Duration: Special plant a suggestion that the target will later act upon.
Area: 300 feet from the caster Provided the suggestion itself is reasonable and some-
Effect:Special what in character, the target will follow-through
The caster speaks eloquently at a gathering following without really knowing why.
a persons death, stirring confessions from those in This affects all reptiles, including Hasri and Naga.
attendance and potentially provoking the deceased
Cathartic: On a cathartic casting, the spell keeps the
to rise and cast an accusing hand.
targets frozen in a state of hypnosis so deep it remains
To cast Eulogy, the Sertori makes a Persuade Skill roll unbroken even if they are attacked or in visible danger.
against the Resolve of everyone within 300 feet. Each
listener takes a 1 penalty to their Resolve for each
rank of Agape possessed by the caster. On a Success
theattendees of the funeral will feel remorse at any
bad things they may have said or done to the de-
ceased.Anyone affected will blurt out or confess
something negative they said or did to the deceased.
On a Total success anyone affected reveals the worst
transgression they have committed against the de-
ceased. The spell lasts as long as the caster continues
to speak.
Cathartic: On a Cathartic casting, thebody of the
deceased will either sit-up and point accusingly at
those most guilty, or a ghostly spirit might form about
thebones.It is unclear even to the caster if this is a
real event or imagined. Only those affected by the
spell see this.

The Flute Of Sarilla


Type: Agape
Skill: Talent (Instrument) against Wits
Total Success: Special
Casting time: 1 minute
Duration: Special
Area: 20 foot radius
Effect: Special
The caster plays a hypnotic melody on a flute or other
woodwind, lulling nearby reptiles into a trance.
To cast The Flute of Sarilla, the Sertori must perform
a melody on a woodwind instrument, making a Talent

19
Floating Globes diately favorably disposed to the caster, and adults
are usually taken aback and generally act in disbelief.
Type: Agape
On a Total Success, one other person can also take
Skill: Reason TN 6
on a Form of Innocence.
Total Success: Number of globes
Casting time: 30 seconds Possible forms include small dolls, teddy bears, small
Duration: 1 hour per rank of Agape ponies, toy soldiers, and the like. The casters weight
Area: 1 Target changes to match that of the form taken, and his voice
changes to match the cute appearance. The caster
Effect: Special
may otherwise talk, move and act normally. While
The caster imagines several perfect glowing spheres not invisible, the sheer implausibility and apparent
that appear from thin air and hover as he wishes. harmlessness of the form gives significant advantage.
With more effort he can create images and visions Generally speaking, the caster will not be viewed as
inside the globes. a threat by others while in his innocent form, unless
To cast Floating Globes, the caster must make a Reason he acts in a violent or aggressive manner.
Skill roll against TN 6. On a Success he produces 1 Cathartic: The magic of the transformation radiates
glowing globe per rank of Agape that remain for 1 and inspires those around the caster. They cannot
hour per rank of Agape. On a Total Success the see the caster as anything but harmless and cute. Any
number of globes increases to 6. On a failure the person wishing to do violence to the caster or to treat
globes fizzle and fade with a loud crackle. the caster as a serious threat must make a Reason roll
Each globe produces the same amount of light as a against TN 6.
lantern but can be any color the Sertori wishes. It also
hovers at the casters command. The spheres are fragile, Glorious March
being no stronger than thin glass, so they break easily Type: Agape
and are too light and slow to be used as weapons. Skill:Command against Resolve
Total Success: Double duration
Cathartic: On a Cathartic Casting, the globes can
Casting time: 1 Minute
contain small illusions as desired by the caster. These
can be anything from active scenes to still images. Duration: 1Day per rank of Agape
They can also include sound, but at a very low volume, Area: Within hearing and viewing range
only detectable within five or ten feet of the globes. Effect: Duration
The caster makes an inspiring speechand declares a
Form Of Innocence cause, motivating onlookers to join his march.
Type: Agape
To cast Glorious March, the Sertori makes a Command
Skill: Talent (Sculpting) TN 6
Skill roll against the Resolve of those who can see and
Total Success: Special
hear him.On a Success, anyone who can see and hear
Casting time: 10 Minutes thecasterwill be inspired to follow him as he walks
Duration: 1 hour per rank of Agape toward some clearly stated location.No one will be
Area: Special compelled to follow if the stated goal is something
Effect: Duration they would be strongly against.On a Total Success
The caster sets to work on his own body as though the duration doubles.
sculpting a statue from stone, forming it into an object Cathartic: On a Cathartic castingeven those that are
of innocence such as a childs doll. normally opposed to the goal will follow. Treachery,
To cast Form of Innocence, the Sertori must make a violence, and danger will break the spell at the GMs
Talent (Sculpting) Skill roll against TN 6. On a Success, discretion.
the caster transforms his body into a form of inno-
cence (see below). Animals and children are imme-

20
Guardian Success, the duration of the effect doubles.
Type: Agape Cathartic: On a Cathartic casting, theeffect is very
Skill:Reason TN 6 powerful, and causes the reader to fall in love with
Total Success: Duration doubles the caster for the duration of the effect.
Casting time: 2 hours
Duration: 1day per rank of Agape Malais Lullaby
Area: Special Type: Agape
Effect:Special Skill: Talent (Singing) against Resolve
Total Success: Duration
The caster creates a golden silhouette of himself
Casting time: 30 seconds
imbued with a mind close to his own that moves
Duration: 1 hour per rank of Agape
unerringly toward someone known to him and pro-
Area: 1 Target
tects the person.
Effect: Duration
To castGuardian, the Sertori makes a Reason Skill
roll against TN 6. On a Success the silhouette is able, The caster sings a soothing melody that produces
once close to the target, to defend him. On a Total calm and slumber.
Success the duration doubles. To cast Malais Lullaby, the Sertori must sing a melody
The silhouette moves as fast as the caster normally to a specific person, giving the target their full at-
can. It has 5 wounds and once each round it can in- tention. Others can hear the song, and even find it
stantlyleap in the way of most dangers, suffering the relaxing, but are not affected in a significant way.
wounds and effects in place of the guarded individ- Make a Talent (Singing) Skill roll against the Resolve
ual. It has defenses of 6 that cant be increased. If of the Target. On a Success the target feels an over-
destroyed, the caster takes one wound and 1d10 to whelming sense of calm and inner peace. This is
Reason and 2 to Hardinessfor two days. powerful enough to suppress mental afflictions so
long as the caster keeps singing. Otherwise it simply
Cathartic: On a Cathartic casting, thesilhouette looks induces a state of intense relaxation. On a Total
more like the caster, although still glowing and trans- Success the duration of the spell increases to 2 hours
lucent. When destroyed, the caster will not suffer the per rank of Agape.
1d10 Reasonand 2 Hardiness.
Cathartic: On a successful Cathartic Casting, the
Love Letter song causes the listener to sleep for 1 hour per rank
of Agape (2 hours per rank on a Total Success). This
Type: Agape
slumber is so deep, nothing short of taking a wound
Skill: Read Script against Resolve
will wake the person.
Total Success: Double duration
Casting time:10 minutes Patience Of The Banyan
Duration: 1 week per rank of Agape Type: Agape
Area: Special Skill: Survival (Wilderness) TN 6
Effect:Duration Total Success: Special
The caster writes a letter that is clearly from a spe- Casting time: 1 Minute
cific individual, addressed to another individual. The Duration: 10 Minutes per rank of Agape
caster need not be the sender in the letter. Area: 100 feet per rank of Agape
To cast Love Letter, make a Read Script Roll against Effect: Duration and Area
the Resolve of the reader. On a Success the letter is The caster stands immobile, concentrates complete-
empowered to affect the individual it is addressed to, ly, and slowly grows powerful, inexorable roots that
if they read it. The effect is a general positive feeling, can break apart even the largest or strongest objects.
toward the sender indicated by the letter.On a Total Over time, these roots expand, spreading apart,

21
cracking open, and even crushing seemingly inde- A cathartic casting is also required to have any chance
structible objects. to destroy magically enhanced or protected items.
(Whether a particular item can be destroyed in this
To cast Patience of the Banyan, the Sertori must make
manner is still subject to GM approval).
a Survival (Wilderness) Skill roll against TN 6, as he
imagines his arms and legs taking on the form of a
Banyan trees roots. On a Success, the casters hands
The Pestilent Smile Of Tiresias
or feet grow into tiny root tendrils that dig into tiny Type: Agape
cracks and wrap around large objects. As the roots Skill: Persuade against Wits
expand over time, the object is damaged or destroyed Total Success: Special
(see below). On a Total Success, the caster remains Casting time: 30 seconds
aware and may perform other actions(such as casting Duration: 1 hour per rank of Agape
spells) as long as they dont require movement or the Area: Infectious (starting with one target)
use of limbs that are currently unavailable. On a Effect: Duration
Failure, the caster is rooted to the ground, immobile
The caster whispers words of cheer and encourage-
and unable to act, for an additional full minute.
ment that spread a plague of mirth, causing people
At the end of the spell, the roots whip back into the to beam with joy as their lips pull tight into deadly
caster and disappear. The strength of the roots in- smile.
creases over the spells duration, as shown in the
To cast the Pestilent Smile of Tiresias, make a Persuade
table below:
Skill roll against the targets Resolve. On a Success
ROOT STRENGTH TABLE the targets mood is greatly improved and his nerves
Spell Duration Required Roots Strong enough to destroy visibly relaxed. He feels content with his lot in life,
10 Minutes Padlocks, chains, metal figurines and his joy is contagious, spreading to anyone he
20 Minutes Boulders, sections of road, portcullis, interacts with (simply apply the original Persuade
30 Minutes Thick city walls, riverbeds, dams, Skill roll of the caster to new targets Resolve to see
average sized bridges if they are affected). This lasts for about an hour per
Cathartic: The roots grow incredibly quickly. Casting rank of Agape. While it enhances the targets mood,
time drops to 1 full round, and only 2 rounds of du- there are no real mechanical benefits, or negative
ration is required to achieve each level of effect on consequences from a non-cathartic casting. On a
the above table instead of the usual time. For example, Total Success the spell also grants a pleasant and
to destroy a chain would take 2 rounds of duration restful sleep (even after the end of its duration).
after the spell has been successfully cast, and destroy- Cathartic: On a Cathartic casting, the affect intensi-
ing an average sized bridge could be accomplished 6 fies, becoming a magical plague. Those affected by it
rounds after casting. find their faces locked in a rigid smile, and the feeling
Additionally, if the spell is allowed to go for its full of euphoria is so overwhelming they have little desire
duration on a cathartic casting, truly dramatic effects to eat, sleep or drink water. The rigidity of the smile
can be achieved, such as significantly damaging the spreads to their other muscles in hours, making simple
side of a mountain, ripping apart a large building, physical tasks enormously difficult (a cumulative -1d10
destroying the ground over the size of a city block, penalty to all Physical, Combat and Specialist Skills
or hollowing out a fairly extensive cave system in every hour). In 1d10 days, the person dies from the
the ground. disease as it reaches their heart and causes it to stop
beating. It can also be quite virulent, as anyone coming

DISEASE TABLE
Disease Lethality Speed Effect Medicine Skill TN Contagious Potency Skills
Plague of Smiles Days Hours Temporary 9 Yes Casters Persuade Roll P, C, S

22
into contact with the afflicted is potentially subject Regrets
to the effects (compare the casters original Persuade
Type: Agape
roll to the potential victims Wits). The disease can
Skill: Empathy against Wits
be cured with a successful Medicine Skill roll TN 9,
Total Success: Double duration
but only one attempt may be made on a target each
day (see the MEDICINE TN entry of the POISON AND Casting time: 1 Skill action
DISEASE TABLE ENTRY FORMAT section of CHAPTER Duration: 1 hour per rank of Agape
FIVE: RULES of the SERTORIUS rulebook for curing Area: Special
diseases). It can also be cured by any spell that elim- Effect: Duration
inates disease. The caster waves his hand over a mirror or other
reflective surface creating an image of the targets
Radiant Harvest worst decisions and darkest moments in life.
Type: Agape
To cast Regrets, make an Empathy Skill roll against
Skill: Survival TN 9 (-1 per rank of Agape)
Wits. On a Success thetarget will be overcome with
Total Success: Special
regret, and not initiate violence for the duration of
Casting time: Special
the spell, unless threatened or attacked.On a Total
Duration: Special Success the duration is doubled.
Area: 1 patch or field
Effect: TN Cathartic: On a Cathartic casting the target will feel
compelled to right some wrong they committed, or
The caster works the fields and plants seeds, using a correct a poor decision.
little magic to produce an unusually healthy grain at
harvest time. When it grows, the stalks yield an amber Taiboons Magic Emblems
colored crop that glows in sunlight. Type: Agape
To cast Radiant Harvest you must prepare a field in Skill: Talent (Painting) TN 6
the usual manner, making a Survival Skill roll (using Total Success: Duration Doubles
terrain appropriate sub-skill) against TN 9 (-1 for each Casting time: Two Hours
rank of your Agape). This takes several days at least, Duration: 1 Day per rank of Agape
but can take longer depending on local conditions Area: One target other than caster
and resources. On a Success you produce tall glowing Effect: Special
crops in 3 months that bestow a +1d10 bonus for one
day to the Endurance of anyone who consumes it. The caster paints images on a persons skin, granting
On a Total Success the bonus increases to +2d10. On special benefits.
a Failure the crop robs people of their vitality, impos- To cast Taiboons Magic Emblems the Sertori must
ing a -1d10 penalty to all Endurance rolls for one day make a Talent (Painting) Skill roll against TN 6, while
after consumption. painting one of the images below on the targets skin.
Cathartic: When cast cathartically the caster can use On a Success the powers of the image come into effect
the spell to plant a special tree that grows and yields for one day per rank of Agape. On a Total Success the
radiant golden fruit. The tree takes 6 months to grow, duration increases to 2 days per rank of Agape. On a
and when it is ready, those who eat the fruit are healed Failure the image has no effect.
of two wounds. A tree typically grows 3d10 fruit, and The magical symbols all provide benefits of some
they remain potent for about 2 weeks after picking. kind, but at a cost. To improve the persons abilities
The tree bears fruit once a year. they must also impose limitations. Breaking these
limitations destroys the emblem and its effects. The
caster cannot use this on himself. The caster can
choose to render one of the following emblems each
time he casts the spell.

23
Stupa: This image of a Nong Sai Stupa grants the Cathartic: On a Cathartic Casting, the image and its
recipient luck. Once each day, while the emblem is effects become permanent, like a Tattoo. This is useful,
in effect, the wearer can re-roll a single skill roll of but it also creates a link between the caster and the
his choosing. To maintain the power of the emblem, recipient. If one dies, the other takes 6d10 open
the wearer must be polite and speak no ill of anyone damage automatically.
or anything.
Sarilla Eyes: These are two eyes, meant to be Saril-
Words Of The Gods
las, surrounded by elaborate circular patterns and Type: Agape
dots. They cause people to look favorably upon the Skill: Divination TN 10 (1 per rank of Agape)
recipient, giving him a +1d10 per rank of casters Total Success: Special
Agape to Persuade. To maintain the power of this Casting time: Six Hours
emblem, the wearer cannot harm reptiles of any Duration: Special
kind, including Hasri. Area: Special
Fire Lion: This is an image of a burning lion. It grants Effect: TN
strength to the recipient. It doesnt provide a Muscle The caster enters into a mystic trance and hears the
bonus, instead it confers Beast Strength (2). To direct words of a god, but must also obey.
maintain this emblems power, the wearer must
This spell takes time to cast; the Sertori must engage in
always protect the weak from the strong when the
prolonged mind-altering practices to open his thoughts
need arises.
to the god in question. To cast Words of the Gods, make
Chada: This is a tall spired crown. It gives the recip- a Divination Skill roll against TN 10 (1 per rank of Agape).
ient protection, imposing a -1d10 penalty to any attack On a Success you hear the gods voice vaguely in your
or spell roll made to harm the wearer. To maintain mind, almost like a murmur. You cannot communicate
this power, the wearer cannot kill another creature, with the deity, only receive. On a Total Success you gain
animal or person. some helpful insight from the deity if it chooses.

24
Cathartic: You hear the gods voice in all its purity at a time by this spell. The type of undead the creature
and glory. You may ask a question and receive a clear returns as is determined by the casters ranking in
answer. It flows over you with immense power, forcing Deimos:
you to heed its command (and there is almost always
Deimos Ranking Undead
a command in such instances) This experience allows
1 Zombie
you to channel the words into reality altering affects,
2 Zombie or Ghoul (use Sertori entry)
enabling you to change the surrounding environment
3 Zombie, Ghoul (user Sertori entry), or Vampire
in small ways. These are rarely enough to cause any
direct damage but sufficient to demonstrate your If the creature is destroyed, the caster becomes aware
connection to the divine. Once cast, you are compelled of its destruction in 1d10 hours.
to obey the gods words and cannot set to anther task
until this is achieved. Back To The Grave
Type: Deimos
Deimos Skill: Command against Resolve
Total Success: Special
Awakened Death Casting time: 1 round
Type: Deimos
Duration: Special
Skill: Ritual TN 8
Area: 1 Target per rank of Deimos
Total Success: Special
Effect: Area
Casting time: 1 hour
Duration: Special The caster utters a stern command to the undead,
Area: 1 Body compelling them to return to their gravesite.
Effect: Undead Type To cast Back to the Grave, the caster must make a
The Sertori prepares the body of someone recently Command Skill roll against the Resolve of his targets.
departed casting enchantments until it rises from the It can be used on 1 undead per rank of Deimos (but
dead to hunt down one of the casters enemies. not on any undead that also qualifies as a Grim Beast
like a lich or ghoul). On a Success the affected targets
This spell must always be cast cathartically. must try to return to their gravesite or place of death
To cast Awakened Death, the Sertori must obtain a and remain there for a full hour. On a Total Success
body that has been dead for no more than two days they must remain there for a month.
and perform a burial rite by moonlight, making a Cathartic: On a Cathartic casting the number of
Ritual Skill roll against TN 8. On a Success the soul undead the caster can affect increases to 3 per rank
returns and the body transforms into a type of undead of Deimos. On a Total Success the undead are per-
creature (see below). On a Total Success the creature manently laid to rest, returning to their graves forever.
has one more wound than is typical for its type. On It can also be used on any undead except for Liches.
a failure, the spirit does not bind to the body and is
released as a haunting spirit who is resentful toward
the caster (see HAUNTING SPIRIT in CHAPTER ELEVEN:
THREATS AND MONSTERS).
The undead creature can be commanded to target
one, and only one, enemy of the caster. Once the
caster speaks this persons name, the undead intuits
where the target is and moves toward him seeking
to engage in combat and kill him. Once this purpose
is achieved, the spell ends and the spirit departs the
body (the caster can also end the spell any time he
wishes). Only one such creature can be maintained

25
Bloodhound Success the victim(s) feel as though small insects are
crawling over them, finding their way under armor, cloth-
Type: Deimos
ing, etc. The distraction is severe, andthe victims get a
Skill: Creatures (Animals and Monsters) TN 6
1d10 on all skill rolls. This effect lasts 2 rounds per rank
Total Success: Duration Doubles
of Deimos. On a Total Success the duration is doubled.
Casting time: 1 minute
Duration: 1 Hour per rank of Deimos Cathartic: In addition to the above effects, on a Ca-
Area: Caster thartic casting the insects are real, stinging and biting
Effect: Duration and Speed at the eyes, crawling inside the body. They will inflict
one wound at the end of any round the victim does
The caster transforms into hound-like beast with anything other than fend off the insects. Another
magnificent sense of smell. person may be able to fend off the insects for them
To cast Bloodhound, the Sertori makes a Creatures at the GMs discretion.
(Animals and Monsters) Skill roll against TN 6. On a
Success the caster acquires the facial features of a Circle Of Fearful Warding
wolf or hound and his body undergoes minor changes Type: Deimos
that make him resemble such creatures. This imparts Skill: Ritual TN 7
a powerful sense of smell upon him similar to that Total Success: Duration Doubles
of a bloodhound and granting the DetectSmell Ex- Casting time: 1 Minute per foot
pertise. It also allows the caster to forgo any Survival Duration: 4 Hours per rank of Deimos
Skill rolls or Detect rolls to track targets, except across Area: Special
large bodies of water, through crowded cities or sim- Effect: Potency
ilarly challenging locations. The caster tracks so well,
there is simply no need to roll if the trail is sufficient The caster draws a circle on the ground using any
for a hound to follow. The duration is 1 hour per rank method (a stick to the dirt, chalk on stone, blood, etc)
of Deimos. On a Total Success, the duration increas- and creates a glowing circle that overcomes trespass-
es to 2 hours per rank of Deimos. ers with fear. Only the caster and individuals he
chooses may pass freely.
Cathartic: In addition to gaining the improved sense
of smell, the casters body is exceptionally well formed To cast Circle of Fear, the Sertori must physically create
by the transformation, resembling a large mastiff with a circle in the desired area and speak words to imbue
an unusually fast stride. The Sertori can add 1d10 per it with awe-inspiring dread. The circle can be of any
rank of Deimos to his Speed Skill for the purposes of size but takes one minute to cast per foot of length.
determining Turn Order and movement. The caster makes a Ritual Skill roll against TN 7. On
a Success the circle begins to glow, lasting for 4 hours
Crawling Skin per rank of Deimos and inspiring fear in anyone who
Type: Deimos dares to cross into it during that time. On a Total
Success the duration increases to 8 hours per rank of
Skill: Creatures (Animals and Monsters) TN 6
Deimos. On a Failure the circle causes those within
Total Success: Double duration
the circle to experience its fear effects.
Casting time:Skill action
Duration:2 rounds per rank of Deimos Only those designated by the caster may cross into the
Area: One victim per rank in Deimos within 100 feet circle without being subject to its fear effects. Those
Effect: Duration who do try to cross succumb to a terrible anxiety and
fear. They can attempt to cross if they choose, despite
The casterimagines a mass of insects crawling over the sensation, but must make a Resolve Test (of 1d10
his targets, causing them to feel as if they were covered per rank of casters Deimos). If they fail their resolve
in tiny stinging and biting bugs. test, they are unnerved and suffer a 1d10 penalty to
To cast Crawling Skin the Sertori must make a Creatures all Skill rolls while inside the circle.
(Animals and Monsters) Skill rollagainst TN 6. On a
26
Curse Of Relentless Time
Type: Deimos
Skill: Talent (Reciting, Singing or Writing) TN 6
Total Success: Doubles duration
Casting time: One minute
Duration: Permanent
Area: One target
Effect: Potency
The caster renders a curse through speaking, singing
or writing that commands the weight of time to fall
upon his target, ageing the victim by several years.
To cast Curse of Relentless Time, make a Talent skill
roll (TN 6) using the Reciting, Singing or Writing
sub-skill. What matters is the quality of the curses
final form. To be effective the curse must be heard or
read by the target. On a Success you accelerate the
ageing process of your target, causing him to age one
year per rank of Deimos for every week that passes.
On a Total Success this becomes two years for each
rank of Deimos. Because elves are immortal, the spell
has no visible effect on them.
The caster can end the effects of the spell when
he wishes. This does not reverse aging that has
already occurred.
Cathartic: When cast cathartically, the person expe-
riences time at an alarming rate, ageing five years per
rank of Deimos per day. On a Total Success the person
ages 10 years per rank of Deimos per day.

Festering Doubt
Type: Deimos
Skill: Persuade against Resolve
In addition, the caster automatically becomes aware
Total Success: Special
of anyone crossing the circle, even if asleep (whether
they pass or fail their Resolve test). Casting time: 1 Skill Action
Duration: 1 Month per rank of Deimos (or until
Cathartic: On a Cathartic casting the fear effect is target scores Total Success)
increased dramatically. Anyone who fails their Resolve
Area: One Target
Test is so unnerved they suffer acute terror and para-
Effect: Special
noia for 1 hour per rank of the casters Deimos. This
causes them to suffer 2d10 penalty to skills and it The caster gives a knowing glance, faint praise or
causes them to feel violently ill. If they press on and some other action that subtly highlights a persons
cross into the circle, the penalty increases to -3d10. recent failure. Over time, this begins to gnaw at the
If they flee the penalty drops to -1d10 as their fear target, undermining his confidence.
begins to lift a little. The spell can only affect a target that believes he
might have failed at a task in the few days. To cast

27
Festering Doubt make a Persuade Skill roll against the When cast non-cathartically, the transformation is
targets Resolve. On a Success, nothing visible happens imperfect, making the caster vulnerable to normal
at first. However, starting the next morning the victim attacks. He has the look and feel of water, but can
suffers a 1d10 cumulative penalty for each month of still be harmed by mundane and magical means. If
the spells duration when attempting the same task desired, he can end the spell at will.
again. The duration is one month per rank of Deimos. Cathartic: When cast cathartically the transformation
On a Total Success the penalty also applies to similar is genuine and the caster is only harmed by magical
tasks. attacks that could threaten water, such as magical
If at any time the target scores a Total Success on the cold or fire (but a magic arrow would fly through the
failed task, the spell ends immediately. caster harmlessly).
Cathartic: The doubt is so strong that it takes a phys-
ical toll on the targets daily life, possibly endangering
Horrid Root
Type: Deimos
relationships and work as the victims mood darkens.
Existing character flaws, such as anger or excessive Skill: Muscle TN 6
drinking, are magnified. Furthermore, the target must Total Success: Special
pass a Resolve test equal to 1d10 per rank of the cast- Casting time: 1 Skill action
ers Deimos to even attempt the previously failed task Duration: 1 round per rank of Deimos
and will generally avoid situations where the action Area: Special
might be necessary. Effect: Duration and area affected
The caster plants his arm into the earth and it becomes
Flow a burrowing root enabling him to grasp enemies from
Type: Deimos a distance.
Skill: Endurance TN 6
Total Success: Doubles duration To cast Horrid Root, make a Muscle Skill roll against
TN 6 (if the ground is frozen or hard this should be
Casting time: 1 round
TN 8). On a Success the caster drives his arm into the
Duration: 1 Hour per rank of Deimos
soil and it changes, becoming a long root-like tendril
Area: Caster
20 feet long per rank in Deimos. The caster can burrow
Effect: Duration and grab enemies, using his Wrestling Skill in the
The caster breathes in deeply and wills his body to normal manner with the added advantage of range.
transform into water. On a Total Success the casters arm branches into
many different tendrils allowing him grab all targets
To cast Flow, the Sertori must make an Endurance skill
(using Wrestling) within a 10 foot radius. On a failure,
Roll against TN 6. On a Success he changes into water
the casters arm becomes stuck in the ground and he
for one hour per rank of Deimos. On a Total Success
must make a Muscle Roll (TN 6) to escape.
the duration doubles. On a Failure, the casters body
fills with water and he takes 1 wound from the shock. The caster can move while using the spell, but only
up to five feet each round.
While in water form, the Sertori appears like a puddle
of water and cannot cast other spells but is able to Cathartic: On a Cathartic casting, the Sertori can use
perceive his environment normally. His movement both arms, granting 2 root attacks per round. Addi-
rate remains the same, though he can now seep tionally, either or both arms may be used as impaling
through small openings and increase his speed by spears (use the Heavy Melee Skill) that deals Muscle
flowing down inclined channels or paths (he can also +1d10 open damage. On a Total Success these attacks
use bodies of water like rivers to facilitate travel). In can be made on all targets within a 10 foot radius.
water form you he can move up vertical surfaces such
as walls (gravity helps but does not stop movement).
In addition he gains a +3 to his Stealth.

28
Lucias Compelling Disquisition the listeners to desperation. They actively seek to
harm themselves by whatever means is convenient
Type: Deimos
unless stopped. This could be picking a fight with an
Skill: Any Knowledge Skill against Resolve
obviously superior foe, drinking to a stupor, inflicting
Total Success: Special
a Wound on themselves with a weapon, etc. If a Total
Casting time: 1 minute Success was rolled, the target may take it further,
Duration: 1 hour/rank of Deimos even going so far as to undertake actions that might
Area: 1 Listener/Rank of Deimos get themselves killed, such as walking into the area
Effect: Area and Duration of a dangerous Grim without equipment or jumping
The caster talks at length and in excruciating detail off a tall location.
on a subject he has mastered, depleting the will of
his audience as he does so. Messenger
Type: Deimos
To cast this spell, the Sertori pontificates on a subject
Skill: Places/Cultures TN 6
he knows far too well, requiring a relevant Knowledge
Total Success: Special
Skill roll against the Resolve of his small audience.
Casting time: 2 minutes
Despite the tedious presentation and delivery, the
subjects cannot pull away for the 1 minute casting Duration: Special
time unless an obvious external threat to their safety Area: Special
is present or they are rescued by someone who is Effect: Number of spells
not a target of the spell. The caster sends forth a ghostly image of himself that
On a Success, the listeners are captivated and must walks and floats along the ground.
pass a Resolve test of 1d10/rank of Deimos to perform To cast Messenger the Sertori must make a Places/
any action that requires more effort than sleeping, Cultures Skill roll using sub-skill for the region or
eating, or tending to other basic necessities of life. place he wants to send his image against TN 6. On a
On a Total Success, their Resolve is penalized for the success the image of the caster reaches his intended
purposes of this roll by 1/rank of Deimos. On a destination and delivers a message. On a Total Success
Failure, the caster only succeeds in depressing himself, the caster can see through the eyes of the image. On
and is subject to the above penalties for the duration a Failure the spell does not work.
of the spell.
The caster must choose a place and/or person where
Cathartic: Same as above, except the discussion drives the image is to appear, but the Places/Cultures sub-

29
skill is always based on the location. The image of Safe Passage
the caster looks and acts like the Sertori, and moves
Type: Deimos
at the same speed as the Sertori, though it floats above
Skill: Survival TN 6
the ground. The image can cross water and has no
Total Success: Special
weight. It can only be harmed by powers like the
Obliterate Magic spell. Once the image arrives it Casting time: Twenty Minutes
delivers a message predetermined by the caster. Duration: Special
Area: 1 mile or day* per rank of Deimos
Cathartic: On a Cathartic casting, the image mate-
Effect: Area
rializes briefly when it reaches its target, and can cast
1 spell per rank of Deimos before vanishing. When it The caster holds out his hands and feels the area
materializes the image is subject to physical attacks around him, finding the least dangerous pathway to
and the normal rules of combat and Turn Order. The his desired destination.
materialized image is essentially identical to the caster To cast Safe Passage, the caster must make a Survival
and can be attacked and harmed. It does not vanish Skill roll (using the appropriate sub-skill for current
until it casts its spell(s) or delivers a message. terrain) against TN 6. On a Success, he can sense the
most dangerous and least dangerous pathways or
The Prudent Footsteps Of Taiboon traveling options available. This does not reveal spe-
Type: Deimos cific threats, just general levels of danger. This only
Skill: Reasoning TN 6 extends for a 1 mile area per rank of Deimos, so any
Total Success: Special danger posed beyond that is not detected. On a Total
Casting time: Thirty Seconds Success, the area of the spell increases to 10 miles per
Duration: 2 hours per rank of Deimos rank.
Area: 1 mile trail per rank of Deimos Cathartic: The duration becomes 1 day per rank of
Effect: Area and Duration Deimos. If the caster casts fails a Survival roll for
The caster leaves a trail of persistent glowing footsteps travelling on a day that this spell is active, he or she
as he walks. can attempt a reroll once. When cast cathartically,
the caster also learns the nature of the dangers in-
To cast Prudent Footsteps of Taiboon, the Sertori vi- volved. He cant learn specific identities or names,
sualizes a flow of golden energy from his body down but he will know if the threat is demonic in nature,
into his feet. Make a Reasoning TN 6 Skill roll (this undead, a natural hazard, etc.
represents your ability to imagine the radiant glow
and footsteps). On a Success the caster creates glowing Sarabbins Insidious Shift
tracks in his wake with each step. These serve as a
Type: Deimos
handy guide for retracing the path. On a Total Success,
Skill: Command against Resolve
if desired, the footsteps are undetectable to anyone
Total Success: Duration
but the caster himself. On a Failure the footsteps fade
before taking hold. Casting time: 1 Skill Action
Duration: Special
Cathartic: On a Cathartic casting, the Sertori can Area: 2 Targets
disappear from any spot on the path and re-appear
Effect: Duration
at the very first or the very last set of glowing foot-
prints as single move. The caster utters a powerful command, forcing two
people to lock eyes and remain helpless as their souls
exchange bodies.
To cast Sarabbins Insidious Shift, the Sertori must
speak a command, using the Command Skill against
the Resolve of his two targets. For the spell to work,
he must succeed against both of their Resolve scores.
30
On a Success they must look into one anothers eyes. details of how the curse works are up to the GM: fire,
They can still act in other ways so long as their eyes plague, financial loss, etc.
are locked. Their spirits exchange bodies briefly, as
one soul enters the other and vice versa. The effect Spirit Bind
lasts for 2 rounds per rank of Deimos and the casting Type: Deimos
time is 1 round. On a Total Success the duration in- Skill: Ritual TN 9
creases to 4 rounds per rank of Deimos. Total Success: Double Duration or Special
The targets effectively swap bodies but this is a trans- Casting time: Two hours
fer of souls, so any Sertori placed into the body of Duration: 1 Hour per rank of Deimos
another person retains his powers in the new body, Area: Special
and a normal person placed into the body of a Sertori Effect: Number of zombies
gains no new powers.
The caster calls on mysterious forces in the Ethereal
If the body of either target dies, the soul in the body Realm, binding souls to dead flesh.
departs to the ethereal realm.
To cast Spirit Bind, the Sertori must find dead bodies
Cathartic: On a Cathartic casting the transfer is per- (any type of creature will do) and perform an elaborate
manent, but it takes a bit longer to cast (at least thirty ritual that takes two hours. Make a Ritual Skill roll
seconds as the souls are compelled to shift from one against TN 9. On a Success you pull 1 soul per rank
body to the other). The only way the effect can be of Deimos from the ethereal realm and bind it to the
reversed is through another cathartic casting of the body, creating a Zombie (see below). The Soul ani-
spell. mates the corpse for 1 hour per rank of Deimos. On
a Total Success the duration increases to 2 hours per
Sinister Designs rank of Deimos. On a failure the spirits are released
Type: Deimos into the area around the caster and attack (use the
Skill: Institutions TN 9 (1 per rank/Deimos) ANGRY SPIRITS from the SPIRITS entry in CHAPTER
Total Success: Special THIRTEEN of the SERTORIUS rulebook).
Casting time: 30 Minutes Spirit Bind forces the soul of a departed being into
Duration: None a body or bodies prepared by the caster. These are
Area: Special treated as ZOMBIES from CHAPTER THIRTEEN of the
Effect: TN and Number of Plans SERTORIUS rulebook. Zombies can be any type of
creature: animal, humanoid, monster, etc. Simply
The caster wanders the halls or grounds of an orga-
apply the zombie special abilities and increase base
nization, sensing any plots against him.
wounds of the creature by 3. The zombies obey the
To cast Sinister Designs the Sertori must be familiar command of the Sertori and remain his servants
with the specific institution he is casting on and be until the duration of the spell ends, at which point
present at one of its key sites, where members of its the Soul is released back into the ethereal realm and
leadership are present. Make an Institutions Skill roll the bodies collapse.
using the appropriate sub-skill. On a Success the
Cathartic: When cast Cathartically Spirit Bind creates
Sertori learns about one plan per rank of Deimos, of
lasting zombies that remain until they are destroyed.
the institution. Only plans that involve the caster,
As with the normal spell, the Cathartic version creates
even indirectly, may be discovered. On a Total Success
zombies that are loyal to the caster. However, the
the caster can learn about plans that do not involve
dead must feed. If they are not fed one victim each
him. If no plan exists, the caster learns of this as well.
per day, their loyalty to the caster vanishes and they
Cathartic: On a Cathartic casting, the Sertori can turn on him. On a Total Success the zombie(s) you
unleash a curse on the institution. He cant construct create are intelligent. Instead of 2 Wits, they have the
the precise nature of the curse, but just generally wills normal Wits for a creature of their type and are able
negative fortune on the organization. The specific to communicate and understand.

31
Vigilance On a Total Success the duration increases to 2 hours
per rank of Deimos.
Type: Deimos
Skill: Magic (Deimos) TN 6 While in the heightened state of alerTNess the Sertori
Total Success: Duration becomes physically anxious, taking a 1d10 to his
Casting time: 1 Minute Combat and Physical Skills.
Duration: 1 Hour per rank of Deimos Cathartic: The caster is attuned to dangers that are
Area: Self not yet present. This enables him to use his Detect
Effect: Duration and Bonus Roll to detect threats that are removed by time and/
The caster embraces his fear, inducing an uncom- or distance. He can sense dangers 1 hour per rank
fortable state of alerTNess that enables him to perceive prior to their appearance, and for up to 1 mile per
threats but at a cost. rank. This requires some subjective judGMent by the
GM, but as an example, if thieves were preparing to
To cast Vigilance the Sertori must make a Magic ambush the party at their camp in an hour, the Sertori
(Deimos) Skill roll against TN 6. On a Success he could sense the threat and its nature, though he
improves his Detect skill by 1d10 per rank of Deimos. wouldnt know the specific identities or abilities of
This bonus applies only to Detect rolls made to per- the attackers.
ceive threats. At GM discretion the bonus could apply
to other rolls (such as Survival) used to sense danger. Visage Of Sarilla
Type: Deimos
Skill: Endurance TN 6
Total Success: Damage increased
Casting time: 1 Skill Action
Duration: 10 minutes per rank of Deimos
Area: Self
Effect: Damage and Duration
The casters mouth sprouts long fangs and his features
becomes more reptilian as a serpentine hood spreads
out from his neck.
To cast Visage of Sarilla, the caster must make an
Endurance Skill roll against TN 6. On a Success he
grows fangs and develops a snake-like countenance.
His fangs use the Wrestle Skill, doing 1d10 damage
per rank of Deimos. On a Total Success the caster
also acquires the speed of a snakes strike, enabling
him to attack twice each round. On a Failure the
caster takes a wound.
Cathartic: The caster also grows poison sacks, en-
abling him to deliver the equivalent of Naga Venom
through his fangs (See Naga Venom in the DISEASE
AND POISON TABLES of CHAPTER FOUR: RULES of the
SERTORIUS rulebook).

32
Vivid Premonition questions of their own. On a Total Success the spirit
must answer any
Type: Deimos
question posed by Roll 1d10 Ability
Skill: Divination TN 8
the caster. On a 1-4 Telekinesis
Total Success: Increases Duration
failure, the caster 5-6 Dream Walk
Casting time: Instant is possessed by the 7-8 Cause Hallucinations
Duration: 1 Round per rank of Deimos Haunting Spirit 9 Ageing Touch
Area: Special for an hour (the 10 Warp Reality
Effect: Duration end of which he is
The caster sees with perfect clarity the next few once again subject
moments as if it were real. to the Haunting Spirits normal Possess ability)

To cast Vivid Premonition, the Sertori must make a For stats, use the HAUNTING SPIRIT entry of the SPIRIT
Divination TN 8 Skill roll. On a Success the caster sees section of CHAPTER ELEVEN: THREATS AND MONSTERS
clearly seconds into the very near future. Effectively from the SERTORIUS RULEBOOK.
the gamemaster and players proceed as normal, with Cathartic: On a Cathartic Casting the Sertori gains
the next 1 round per rank in Deimos played out. These one random ability of the spirit (roll below). However
rounds are the vision the caster experiences so they if he fails on a Cathartic casting he is possessed by
dont really occur, just give the caster an idea of what the Spirit for one hour.
is to come. On a Total Success the duration increas-
es by a round.
The caster shares the vision with anyone in the area Penthos
he chooses, allowing his companions or friends to
experience it as well. After casting, the spell cannot Arissas Extensible Limbs
be used again for an hour. Type: Penthos
Skill: Athletics TN 6
Cathartic: Cathartic Casting allows the caster to
accept the vision and make it reality if he likes the Total Success: Doubles Length
results of the vision. Casting time: 1 Skill Action
Duration: 1 Minute per rank of Penthos
Willful Possession Area: Caster
Type: Deimos Effect: Duration and Length
Skill: Ritual TN 9 (1 per rank of Deimos) The casters limbs grow and acquire an elastic quality,
Total Success: Special enabling her to strike people from a great distance
Casting time: 10 Minutes or reach into difficult areas.
Duration: 10 minutes per Rank of Deimos
To cast Arissas Extensible Limbs, the Sertori must make
Area: Special an Athletics Skill roll against TN 6. On a success her
Effect: Duration and TN limbs extend five feet per rank of Penthos. On a Total
The caster falls into a trance and gathers a recently Success the length increases by ten feet per rank of
departed spirit into his body to communicate with Penthos. On a failure nothing happens.
or acquire its powers. This grants the caster both extensive reach (due to
To cast Willful Possession the Sertori must make a Ritual the new length of her arms) but less obvious benefits,
Skill roll against TN 9 (1 per rank of Deimos). On a for example she can increase the length of her legs
Success he summons a Haunting Spirit into himself and and walk more easily over obstacles or use her long
it is able to speak through him (though the caster can arms to reach into a narrow and winding shaft to
also speak and ask questions). The caster can then ask retrieve an item. The caster does not have to length-
questions of the spirit or allow those in the area to ask en all her limbs, or extend them to the full reach of

33
the spell. She could just lengthen one arm for example. Chrysalis
Cathartic: On a Cathartic casting the Sertori can cast Type: Penthos
the spell on herself and others (up to 2 targets per Skill: Creatures TN 6
rank of Penthos). Total Success:
Casting time: 1-3 rounds
Arissas Mass Mastery Duration: 3 rounds per rank in Penthos
Type: Penthos Area: Caster
Skill: Athletics TN 6 Effect: Duration
Total Success: Special
The caster forms a strong translucent chrysalis around
Casting time: 1 Skill Action
his body and changes into a potent new form in
Duration: 1 Minute per rank in Penthos
pulsing spasms.
Area: Caster
Effect: Duration To cast Chrysalis, the Sertori decides on a creature
he wishes to emulate and makes a Creatures Skill
The caster harnesses magic into her body and muscles roll using the most appropriate sub-skill. When the
to reduce or increase body mass. process is finished, if the spell is correctly cast, his
To cast Arissas Mass Mastery, make an Athletics Skill body assumes some of the physical characteristics
roll against TN 6. On a success you increase or decrease and strengths of the creature desired. On a Success,
your overall mass by a factor of 2. On a Total Success he undergoes a transformation over the course of
the factor increases to 3. On a Failure nothing happens. 1-3 rounds (the length determines the result, see
below), and emerges as a fusion of himself and the
Being secretly much lighter or heavier can be very
creature he emulates. On a Total Success, the trans-
useful in a wide variety of situations, particularly
formation takes only 1 round if desired, but can
when other people are unsuspecting of the casters
achieve all three of the potential effects. On a Failure
true mass. Resolve these situations as logic dictates.
the caster is trapped in the chrysalis for one round,
Where this altered mass affects skill rolls, apply a
but does not transform.
+1d10/+1 bonus or -1d10/-1 penalty. These might be
applied to skills impacted by weight such as wrestling, While inside the chrysalis, the caster remains aware
swimming, breaking down doors, stealth, etc. So of his surroundings, but he may take no actions of any
someone using the spell to increase her mass while kind. His Defenses are all 10, and he ignores 1 wound
pushing opening a heavy door may gain a +1d10 per rank in Penthos per attack made against him.
Muscle bonus, or someone who uses it to decreases The caster can only transform for a maximum number
mass during a fall might benefit by reducing the falling of rounds equal to his Penthos rank (he can hatch
damage by 1d10. earlier if desired). When the caster hatches, the
Cathartic: On a Cathartic Casting, the spells dura- bonuses gained depend on how long the caster stayed
tion becomes instant and it increases your mass by in the chrysalis. The bonuses are cumulative.
a factor of 5 (by a factor of 10 on a Total Success). 1: +3d10 bonus to any two Physical Skills
Bonuses and penalties established through the ca-
thartic use of the spell can go as high as +3d10/+3 or 2: +3d10/+3 bonus any one Defense and one
low as 3d10/3. Combat skill
3: Choose one special ability of the creature, such
as the ability to fly, beast strength, spew venom,
swim or turn to stone.
Cathartic: The duration changes to permanent, and
requires another successful casting to undo. The
change is also more impactful on the Sertoris psy-
chology, as he acquires personality traits of the crea-

34
ture whose abilities he is emulating. This produces a the victim develops an itch that progresses rapidly.
split in the characters mind as both entities vie for On a Total Success the Endurance roll (see below) for
control (requiring a 2d10 Resolve check each day not ignoring the rash increases to TN 8.
to succumb to the emerging creature within).
A person can ignore the itching by making an Endur-
ance Roll against TN 6.
Circle Of Pain
Type: Penthos Cartharsis: On a Carthartic casting the rash afflicts
Skill:EmpathyTN 6 the skin with pustules and boils, a startling sight to
Total Success: 1 extra wound transferred. onlookers. In addition to the target suffers -1d10 skill
penalties to Knowledge and Mental skills because the
Casting time:10 minutes
discomfort is distracting. Also any physical skills that
Duration: Instant
require repeated movement or chaffing of the skin
Area: Caster and1 target, plus 1 target per rank
(such as riding a horse) may take a -1d10 penalty as
in Penthos. well. It is enough to disrupt thinking and socializing,
Effect:Number of people but not physical activities. People may also generally
The caster and two or more others form a circle, avoid the target, because he looks plague-ridden.
grasping hands, allowing wounds to be shared.
The Debilitating Tentacles Of Taiboon
To cast Circle of Pain, the Sertori makes an
Type: Penthos
EmpathySkill roll against TN 6. On a Successthe
Skill: Endurance TN 6
caster may choose to transferone or morewounds
from one person in the circle to another.On a Total Total Success: Duration Doubled
Success an extra wound may be transferred.On a Casting time: 1 Skill Action
Failure the caster is overcome with the pain of the Duration: 1 Round per rank of Penthos
others (if any in the circle are wounded) and may only Area: Caster
use this spell cathartically for a day. Effect: Duration
Cathartic: On a Cathartic casting the spell will ac- The caster unleashes a wave of painful energy into his
tually restore one wound (two wounds on Total hands, transforming his digits into lashing tentacles.
Success) to a single person in the circle in addition To cast The Debilitating Tentacles of Taiboon, the caster
to the above effect. must make an Endurance Skill roll against TN 6 (this
is a Skill Action to perform). On a Success his fingers
Crawling Rash turn into 20 foot long whip-like tentacles that can
Type: Penthos lash his enemies and enervate their bodies. Once the
Skill: Talent (Poison) TN 6 spell has been cast the Sertori uses his Medium Melee
Total Success: Special skill to make attacks with his tentacles. The duration
Casting time: 1 round is 1 round per rank of Penthos. On a Total Success
Duration: 1 Day per rank of Penthos the duration is doubled. On a Failure you lose a point
Area: 1 Target, within 50 feet of Hardiness for an hour.
Effect: Duration Once the tentacles strike they wrap around the targets
The caster concocts an unpleasant ointment in his body and absorb the persons vitality in shocking
mind, and wills it upon a person nearby, causing a bursts. To maintain the hold, the caster must make
terrible itching or pustular rash. an attack roll every round. Each successful attack or
hold drains one point of Hardiness.
To cast Crawling Rash, make a Talent (Poison) Skill
roll against TN 6 on a single person within 50 feet. Every point of Hardiness the caster drains restores
Touching the target is not required, merely wishing any skills or defenses he has lost due to draining or
the person to be afflicted is enough. On a Success fatigue (this does not restore wounds).
there is no immediate effect but within the next hour,

35
Cathartic: On a Cathartic casting, the Sertori can from possessions of the victim. The face of the doll
attack additional targets, one for every two finger must be adorned with a bit ofhair, blood, or flesh
(presumably five). You can never drain more than one from the victim.
point a round from a single target. Also, in addition
To castEffigy, the Sertori makes aTalent (Sculpting)
to restoring lost skills or defenses, the caster increas-
Skill roll against TN 6 to fashion the doll. On a Success,
es his heal rate to 1 wound an hour. This increased
harm to the doll inflicts pain on the victim.
rate of healing lasts for a number of hours equal to
the amount of Hardiness the caster drains. The caster may choose to do any of the following,
generally one effect at a time for a few hours. It takes
Double-Edge about 10 minutes to initiate an effect. On a Total
Type: Penthos Success the duration doubles.
Skill: Deception against Wits Broken legs: The victim feels as if his legs have
Total Success: Special fractures, and moves at half rate.
Casting time: 1 Skill Action
Broken arms: The victim feels as if his arms have
Duration: 1 Round/rank in Penthos
broken bones, and any skills requiring the use
Area: 3 Targets/rank in Penthos
of the arms or hands are at -1d10.
Effect: Duration and targets
The caster points or glances at his opponents Needle in the Eye: The victim suffers a piercing
weapons, causing them to believe that the handles headache and loss of vision in one eye, and is
are bladed or spiked and feel them bite into their unable to sleep without drugs or magic.
own flesh. Burn: The doll is consumed in fire, and the
To cast Double-Edge, the Sertori makes a Deception victimis lit on fire for 1d10 per rank in Penthos.
roll against the targets Wits. On a success the target
Drown: The doll is submerged, and the victim
believes that the handle or hilt of his weapon is bladed
finds it difficult to breathe. Endurance and
or spiked and cannot hold it properly due to the pain.
resolve are reduced by 1 per rank in Penthos.
This imposes a 1d10/rank of Penthos penalty to all
damage rolls made with that weapon. On a Total Once the spell duration expires, the doll loses its
Success, the target believes in the lie so strongly his power, and new materials must be acquired to create
grip on the weapon lightens, causing him to drop it another. Only one doll may be empowered at a time.
on any attack that fails to do damage. Cathartic: On a Cathartic casting the caster can create
Cathartic: As above, except the targets belief is so a doll for a more beneficial purpose.The doll may be
strong he takes real damage from the weapon the healed or used to cast protective spells on the target
harder he strikes his target. This causes him to sustain through the doll. Doing this is limited by the ten
half the number of wounds he deals to an opponent minute time to use the doll.
(rounded up).
Entropy
Effigy Type: Penthos
Type: Penthos Skill:Magic (Penthos)TN 6
Skill:Talent (Sculpting)TN 6 Total Success: Area is doubled
Total Success: Double duration Casting time: 1 Round
Casting time: 8 hours Duration:7 rounds
Duration:1 day per rank in Penthos Area: 100 feet per rank of Penthos, around caster
Area: 200 feet per rank of Penthos Effect:Special
Effect:Special The caster embraces the finality of all things, and ev-
The caster sculpts a crude doll dressed in cloth made erything around him begins to age and fall into ruin.

36
To castEntropy, the Sertori makes aMagic (Penthos) The Explosive Laughter Of Saofan
Skill roll against TN 6. On a Successthe caster must
Type: Penthos
remain still and perform no other actions until the spell
Skill: Persuade against Resolve
completes, or he becomes incapacitated.The caster may
Total Success: Duration increases
not intentionally end the spell until the duration ends.
Everyone and everything in the area (except for the Casting time: 1 Minute
caster) ages, weathers, or otherwise suffers the ravages Duration: 1 Minute per rank of Penthos
of time. At the start of each round, 0d10 damage is in- Area: 30 foot radius
flicted on everything in the area. Living beings do not Effect: Duration
actually become older from this spell. The caster recites a witty tale or joke, causing those
Cathartic: On a Cathartic casting thedamage inflict- who hear to laugh uncontrollably.
ed increases each round; 1d10 on round two, up to To cast Explosive Laughter of Saofan, the Sertori must
6d10 on round seven. have time to tell a joke or small story to a willing
audience. Make a Persuade Roll against the Resolve

37
of everyone listening in a 30 foot radius. On a Success Insidious Reversal
they all begin to laugh and consider the joke funny,
Type: Penthos
regardless of its actual quality. On a Total Success,
Skill:Magic (Penthos)TN 8
the duration increases to 2 Minutes per rank of
Total Success: Duration doubles
Penthos. On a Failure the listeners find the casters
sense of humor decidedly unfunny. Casting time: 1 skill action
Duration:1 day per rank in Penthos
Cathartic: On a Cathartic casting, those affected are Area: One target within 10 feet of the caster
overcome with a magical laughter that strains their
Effect:Duration
internal organs to the point of rupture. Each minute
they laugh, the listeners must make an Endurance Skill The caster gestures at a living being, and reverses the
roll against a rising TN or die. The TN starts at 2, and natural order of pain and harm.
increases by 1 each minute. So the TN is 2 the first minute, To castInsidious Reversal, the Sertori makes aMagic
3 the second and by third minute, the TN for the Endur- (Penthos) Skill roll against TN 8. On a Successthe
ance skill roll is 4. However because the duration doubles target is healed by damaging effects and wounded by
on a Total Success, the spell can last up to six minutes, healing effects. Natural healing becomes re-
at which point the TN for the final round is 7. versed.Painful things become pleasurable and plea-
surable things become painful.
Frenzy
Type: Penthos Cathartic: This spell may only be cast Cathartically.
Skill:Empathy against Wits
Total Success: Special
Reshaping Of Ashan
Type: Penthos
Casting time: 1 skill action
Skill: Creatures against Resolve
Duration:1 Round per rank of Penthos
Total Success: Duration Doubled
Area: Special
Casting time: 2 rounds
Effect:Special
Duration: 1 hour per rank of Penthos
The caster draws on the anguish and suffering of a Area: 1 target within five feet of caster
fallen foe, fueling a frenzy of magically enhanced Effect: Duration plus Special
attacks.
The caster reshapes the body of another into a crea-
To cast Frenzy the Sertori must first incapacitate a ture of his choosing.
foe through a normal attack that inflicts a wound
(such as with a sword or bow). He then makes an To cast Reshaping of Ashan, the Sertori must make a
Empathy Skill roll against the targets Wits to extract Creatures Skill roll against the Resolve of the target.
magical energy from the pain of his foe. On a success On a Success, the caster magically alters the body of
he gains one extra normal attack this round (this cant his victim into that of another creature. The change
be used to cast a spell) or any round within the spells lasts for one hour per rank of Penthos. On a Total
duration. On a Total Success he can also move at Success the duration of the spell is doubled. On a
twice his normal speed. On a Failure nothing happens. Failure the reshaping doesnt take hold and goes
terribly wrong, inflicting one wound.
Cathartic: On a cathartic casting, the Sertori may make
two extra attack per rank of Penthos (provided he The nature and size of the creature the caster can
incapacitates a foe first and casts the spell normally). choose is based on ranks in Penthos.
Penthos Rank
1 Rank: Changes the appearance of the target into another of its
own race.
2 Ranks: Changes the race of the target.
3 Ranks: Changes the species of the target.

38
Within the above limits, the caster has a good deal control). When the spell is over, the remaining orig-
of freedom. The only limitation is the spell cannot inal wasps fly back into the skull, which heals. Any
impart any magical abilities, so turning a person wasps prevented from returning simply dissipate. If
into a Gorgon simply doesnt work (though you the casters body dies while this spell is active, the
could make them look like a Gorgon). The caster caster dies, and any surviving brain wasps become
can tailor the particular appearance of the person completely uncontrolled.
as well, either from his imagination or based on
Cathartic: On a Cathartic Casting, the Sertori has
memory. It can impart natural abilities though, so
control over the Brain Wasps. He feels their desire to
a person turned into a Coin Spider would have its
create more of their kind as his own, but can master
poisonous bite ability.
it easily. In addition the caster spawns 2 Wasps per
Cathartic: On a Cathartic Casting, the change is rank of Penthos. Any caster who Grims while casting
permanent and only reverses through another casting this spell, always becomes a Brain Wasp.
of the spell.
Saofans Agonizing Touch
Rupture Of The Wasp Type: Penthos
Type: Penthos Skill: Creatures (Humanoids) TN 6
Skill: Creatures (Grims) TN 6 Total Success: Special
Total Success: Increases duration Casting time: 1 Skill action
Casting time: 1 minute Duration: 1 Minute per rank of Penthos
Duration: 10 minutes per rank of Penthos Area: Special
Area: Caster Effect: Duration
Effect: Duration and number of wasps
For the duration of the spell, the Sertori knows how
The caster ruminates on his knowledge of Brain to make a painful, crippling grip that can debilitate
Wasps, envisioning them in all their aspects, until or even drop its target instantly and soundlessly.
one or more burst from his head causing his body to
To cast Saofans Agonizing Touch, the Sertori must
slump into a coma.
make a Successful Creatures (Humanoids) Skill roll
To cast Rupture of the Wasp, the Sertori must picture against TN 6 to reflect his knowledge of the targets
every detail in his mind that he knows about Brain anatomy. On a Success, the spell is active and the
Wasps. This requires a Creatures (Grims) Skill roll Sertori now knows how to make a special Wrestling
against TN 6. On a Success 1 Brain Wasp per rank of attack against a targets Parry. If such an attack is
Penthos breaches his skull and he falls into a coma successful, the attack afflicts the target with a ter-
for the duration of the spell. On a Total Success the rible pain that imposes a -1d10 penalty to all his
duration increases to 1 hour per rank of Penthos. Skill rolls for 1 minute per rank of Penthos. On a
Due to the alien nature of brain wasp consciousness, Total Success, the person also takes a Wound. On a
while this spell is in effect, the caster cannot access Failure, nothing happens.
any of his or her spells. Instead, the Sertori has access For the Saofans Agonizing Touch to be effective, the
to all of the Brain Wasps abilities (for information attack must be used on a humanoid of ogre size or
on Brain Wasps, see the Brain Wasp entry in the GRIM smaller, and it cannot pass through anything thicker
section of CHAPTER THIRTEEN: THREATS AND MON- than thick clothing.
STERS of the SERTORIUS rulebook). In the non-ca-
Cathartic: When cast cathartically, the spell causes
thartic version of the spell, the caster has no real
targets to lose consciousness for 5 Minutes per rank of
control over the wasps, though they are slightly less
Penthos (the successful Wrestling attack is still required).
likely to cause harm to the casters friends than to
enemies. They have a driving urge to cause suffering
and create more Brain Wasps (though any addition-
al Brain Wasps created are not under the casters

39
Stolen Strength Tempering
Type: Penthos Type: Penthos
Skill:Ritual TN 6 Skill:Trade (Fabric)TN 6
Total Success: Duration doubles Total Success:Duration increases to 1 hour per
Casting time: Ten Minutes rank in Penthos
Duration: 1 Hour per Penthos (Days if cathartic) Casting time: 1 Round
Area: Special Duration: 10 minutes per rank in Penthos
Effect:Duration Area: 30 feet radius per rank in Penthos
The caster sacrifices a massive beast in an elaborate Effect:Special
ritual, consuming the flesh and gaining its potency. The caster encloses himself in a shroud of magic that
To cast Stolen Strength, the Sertori must subdue or protects him and feeds on pain he suffers.
kill a monster or animal that possesses Beast Strength, To castTempering, the Sertori makes a Trade (Fabric)
and sacrifice it making a Ritual Skill roll against TN Skill roll against TN 6, visualizing a magic shroud
6. On a Success, those who eat the flesh, gain the forming around him. On a Successthe shroud takes
creatures Beast Strength (See SERTORIUS RULEBOOK) shape. Anything that inflicts pain, such as weapons
for a number of hours equal to the casters rank in or spells, are suppressed, withthe casting/attack roll
Penthos. On a Total Success the duration doubles. and any damage rolls reduced by 1d10 per rank in
On a failure the meat is bitter and imposes a 1d10 Penthos. The shrouded caster is unable to use skill
penalty to those who consume it. actions while shrouded. Each round that the shroud
interacts with at least one potential painful effect,
This spell does not actually grant a bonus to Muscle.
the casters Hardiness and Stealth increase by one.
Cathartic: On a Cathartic casting the duration is 1 (10 maximum).
day per rank of Penthos.
Ending the spell requires a skill action.
Tearful Moment Cathartic: On a Cathartic casting theshroud grows
Type: Penthos darker as it stores pain, and when the spell is ended
Skill:PersuadeTN 6 releases a wave of dark energyin all directions out to
Total Success: Duration doubles 60 feet. Anything capable of feeling pain is stunned
Casting time: Five minutes for one round.
Duration: 1 hour per rank in Penthos
Area: Everyone that can hear the caster
Transformation Of Ashan
Type: Penthos
Effect:Duration
Skill: Alchemy TN varies
The caster speaks of a sorrowful event, such as a per- Total Success: Doubles Duration
sons death, an injury, or some significant loss causing Casting time: 3 Hours
those who hear to fill with empathy and sadness.
Duration: 10 Minutes per rank of Penthos
To castTearful Moment, the Sertori makes aPersuade Area: 1 pound per rank of Penthos
Skill roll against TN 6. On a Successanyone listening Effect: Duration
will feel some degree of sympathy or sense of loss
The caster uses a combination of alchemy and magic
from the sorrowful event.
to transmute substances. However, the alteration
Cathartic: On a Cathartic casting the listeners will provokes instability in the surrounding environment
be moved to tears, even if normally hard hearted or and poses risks to the caster.
indifferent to the suffering of others. Due to the length
To cast Transformation of Ashan, the Sertori needs
of the spells duration, the crying can interfere with
equipment and space to conduct alchemy, as well as
normal daily activities such as work.
a base substance. Roll Alchemy Skill against a TN

40
based on the type of material you wish to create (see The Unstoppable Words Of Eutropius
below). On a Success you transform the base mate-
Type: Penthos
rial temporarily into another substance for 10 minutes
Skill: Talent (writing or scribing) against Resolve
per rank of Penthos. On a Total Success the duration
Total Success: Increases Duration
changes to 1 hour per rank of Penthos. On a failure
the base substance crumbles or evaporates. Casting time: 30 Seconds
Duration: 1 minute per rank of Penthos
The Transformation of Ashan can be used for changes Area: 1 Target
like turning water into wine or lead into gold. The TN
Effect: Duration
is set by the final substance the caster chooses to make.
For simply things like turning wood into stone, the TN The caster takes a stylus or similar implement and
is 6, for complex and highly useful things (such as renders words across the air, causing his target to
turning lead into gold) the TN can be as high as 10. It speak them in a painful burst.
cannot create living substances only dead materials or To cast The Unstoppable Words of Eutropius, the
chemicals. The amount of material you can transmute caster must wield a writing utensil and use it to
is based on your rank in Penthos: one pound per rank. trace the words he wishes his target to speak. Make
Non-cathartic castings pose no risk to the Sertori. a Talent (writing) or Talent (scribing) Skill roll
against the Resolve of your target. You must be able
Cathartic: When used cathartically, Transformation
to see the target to cast the spell on them. On a
of Ashan becomes permanent, enabling the caster to
Success the target says everything you write with
create transmutations that last. However, this also
the stylus for 1 minute per rank of Penthos.
poses tremendous risk to the caster and his surround-
However, the words appear forced and come forth
ing environment. On a Success or Total Success, the
in tortured gulps. The targets body and facial ex-
caster creates the desired change and it is permanent.
pressions do not match what he is saying. On a
On a failure the change of the substance fails but
Total Success the target says everything you write
triggers a ripple effect in a 100 foot zone around the
for 10 minutes per rank of Penthos.
work space. Roll 2d10 and add them together to de-
termine the result of the failure (the GM has great Cathartic: When cast cathartically, the speakers facial
flexibility of interpretation here): expressions and gestures match the words the caster
wishes him to speak.
Roll 2d10
2-11: Objects in local environment unstable, change to desired Misos
substance or base substance.
12-14: Objects become unstable and animate, mimicking a non- ca-
thartic version of the spell Vortegans Whirling Catastrophe centered
The Aperture Of Po
on the Sertori. Type: Misos
15-17: A plume of poisonous gas is created affecting everyone in area Skill: Trade (Mechanical) TN 6
(treat as Standard Poison).
Total Success: Double Duration
18-19: One of the casters limbs or eyes turn to desired or base
substance, creating a permanent disability (take appropriate flaw). Casting time: 8 Hours
20: The caster transforms into the desired substance, but retains Duration: Special
intelligence and ability to move. Treat caster as LIVING STATUE from Area: Special
CHAPTER THIRTEEN of the SERTORIUS rulebook.
Effect: Duration
The caster creates two metaphysically-bound circular
frames, with apertures that can be narrowed or in-
creased by her command. These can be placed any-
where the caster wants to establish an instant visual
pathway through the Ethereal Realm between them.
To cast Aperture of Po, the caster must have the correct
materials and the bulk of these must be metal. The

41
aperture itself forms a lens that can be opened and Baal-Shilleks Spinning Blade
closed by the command of the caster. Crafting takes 8
Type: Misos
hours of labor, and the caster fills them with enough
Skill: Any Melee against Evade
rage and anger to tear a hole in the Ethereal Realm
Total Success: Special
(making for a very loud construction process). Make a
Trade (Mechanical) Skill roll. On a Success you create Casting time: 1 Skill Action
a magic portal that can hover in the air wherever you Duration: Special
wish. This also automatically produces a double else- Area: 1 weapon, bestows 20 foot range
where in the world, in a spot of your choosing. The Effect: Damage
portals remain for 1 minute per rank in Misos. The caster hurls his weapon with a furious spin at his
The portals create a pathway though the Ethereal foe. The blade twirls fast enough to heat and lodges
Realm, allowing you to look into one portal to see in the opponents body where it burns like a fire.
through the other. Only vision, not physical objects To cast Baal-Shilleks Spinning Blade the Sertori must
or sound, can pass through the portals. The opening make a Melee Skill roll using an appropriate weapon
of the portal has an aperture that closes or opens at (such as a spear or sword) against the Evade of his
the command of the caster. This enables her to restrict target. On a Success he throws the blade with a spin,
the pathways use. Once cast, the position of the two causing it to rotate and gather magical energy as it
portals is set for the duration. When the spell ends flies toward his enemy. It strikes in the normal manner
the devices crumble to dust. and if the damage roll is successful it lodges in the
Cathartic: When cast cathartically the portals last for foe, where it does 1d10 fire damage per rank of Misos
1 hour per rank of Misos and they can be moved at until removed (see below). On a Total Success the TN
the will of the caster. In addition, sound can pass for removing the blade increases to 8). On a failure
through the apertures. the weapon strikes normally but has no magical effect.
Removing the blade once it is lodged in a body requires
Arrow Of Hate a Muscle Roll TN 6 (TN 8 on a Total Success). The
Type: Misos blade stays very hot, doing 1d10 fire damage per rank
Skill: Trade (Wood or Metal) TN 6 of Misos. Like all fire damage, this reduces by 1d10
Total Success: Special each round.
Casting time: 1 Skill action
Cathartic: On a cathartic casting the fire damage
Duration: 1 Hour per rank of Misos increases to 2d10 per rank of Misos.
Area: Special
Effect: Special Blind Hatred
Every time the caster pulls back the bowstring, an Type: Misos
arrow crafted from the casters own hate appears Skill:Magic (Misos)TN 6
nocked in the bow. Total Success: Special
To cast Arrow of Hate, the Sertori must envision an Casting time: 1 Skill Action*
arrow being formed of pure rage. Make a Craft (Wood) Duration:10 minutes per rank of Misos
or Craft (Metal) Skill roll against TN 6. On a Success, Area: Caster
an arrow appears when the bow is nocked. On a Total Effect:Special
Success, the arrow is especially sharp, granting a +1d10 The casters eyes burn with a red haze, severely ob-
to damage rolls. On a Failure, nothing happens. scuring his vision as she yields to violent rage. She
Cathartic: The arrows fly fast and true from the bow, becomes a living engine of destruction against friend
giving a +1d10 attack roll from the bow, and may shoot and foe alike.
two arrows a round. To cast Blind Hatred, the Sertori makes a Magic (Misos)
Skill roll against TN 6. On a Success the caster goes

42
into a mindless rage, increasing her physical abilities real or (if a root is nearby) the Den of a god. This
and the power of her attacks, but also causing a red allows the caster to enter the Ethereal Realm and
haze to obscure her vision and causing her to possi- travel or enter a gods den. However reality is not
bly attack her allies. On a Total Success the Sertori easy to breach. First he must make a Melee Skill roll
barely retains enough control that she can refrain against TN 8, and roll damage normally. If this is
from attacking nearby allies. done several times (meaning several cathartic cast-
ings) to the same spot, and a Total of 7 wounds
While in the grip of Blind Hatred, the caster will lash
delivered, then the caster creates a breach large
out indiscriminately at anything within reach, friend
enough to enter. However the breach only stays
or foe. Additionally her eyes are blurred by the haze,
open for one hour per rank of Misos.
imposing a 2d10 Illumination Penalty. While the
spell is in effect, the caster increases Muscle, Hardi-
ness, and Endurance by 1 per rank of Misos. All attacks
Burning Blood Of Baal-Shillek
Type: Misos
that successfully deal damage do 1 extra automatic
wound in addition to their normal damage. This spell Skill:Medicine TN 6
may not be ended early by the caster. Total Success: Duration doubles
Casting time: 1 Skill action
Cathartic: On a Cathartic casting, the casting time
Duration: 1hour per rank of Misos
becomes Instant. As long as the spell persists, the
Area: Special
Sertori takes 1 less Wound from all sources. Lastly,
Effect:Special
anything struck in melee by the caster takes two extra
automatic Wounds instead of one. The casters blood boils with anger, causing no harm
to his body but cleansing him of any impurities.
The Breach Of Nathreen To castBurning Blood, the Sertori makes a Medicine
Type: Misos Skill roll against TN 6. On a Success the casters blood
Skill: Melee against Evade or Special
Total Success: Damage Doubled
Casting time: 1 skill action
Duration: Special
Area: 10 feet per rank of Misos or special
Effect: Damage, Area and Duration
The caster allows his rage to flow into his weapon
and strikes the air before him, causing a tremendous
ripple that harms those in the area.
To cast the Breach of Nathreen, the Sertori makes a
Melee Skill roll against the Evade of everyone inside
the area of effect. He strikes the air before him, which
creates a shockwave centered on the strike point.
The shock wave blasts in a 10 foot radius per rank of
Misos, and does 1d10 damage per rank of Misos to
every person it strikes. On a Total Success the damage
is doubled. On a Failure the caster still creates a
shockwave; it simply misses those in the area of effect.
Cathartic: When cast cathartically the true power
of the Breach of Nathreen is revealed. Instead of
causing a shockwave, the blow cracks the fabric
of reality itself, opening a hole in the Realm Ethe-

43
will purge poisons and sepsis (or any other blood Cry Of Havoc
disease) from his system. On a failurethe caster suffers
Type: Misos
one wound. On a Total Success the duration doubles.
Skill: Muscle against Hardiness
The casters blood remains hot for some time. Though Total Success: Special
it causes him no harm, when an enemy wounds the Casting time: 1 round
casterthe burning blood will splash upon the attack- Duration: Special
er as if with a life of its own, inflicting one Wound Area: 1 Target within 30 feet
unless the target is immune to heat and fire.
Effect: Special
Cathartic: On a Cathartic casting one other person
The caster gathers his strength and anger into his
per rank of Misos may be imbued with burning blood
lungs, releasing a powerful a powerful scream that
by a touch when the spell is cast.
washes over his enemy in a mighty roar.

The Clasp Of Baal-Shillek To cast Cry of Havoc, the Sertori must make a Muscle
Type: Misos Skill roll against the Hardiness of his target. This
Skill: Wrestling against Parry requires the ability to speak. On a Success, the target
Total Success: Special is stunned for one round, unable to move or speak.
On a Total Success the scream knocks the target back
Casting time: 1 Skill action
by 10 feet per rank of Misos. On a Failure the caster
Duration: Special
loses his voice for 2 hours and is stunned for a round.
Area: 1 Target within 30 feet per rank of Misos
Effect: Special Cathartic: On a cathartic casting, the spell causes one
Wound to the target in addition to normal effect.
The caster extends his hand toward a distant foe,
grappling or choking the person as though he were The Dance Of War
beside them.
Type: Misos
To cast Clasp of Baal-Shillek, the caster must make Skill:Talent (Dancing) against Resolve
a Wrestling Skill roll against the Parry of a target Total Success: Special
within 30 feet per rank of Misos. On a Success the Casting time: 1 minute
person is Restrained per the normal rules (See Duration: Special
CHAPTER FIVE of the rule book or the WRESTLING Area: About 300 feet
skill entry in CHAPTER TWO). On a Total Success he
Effect:Special
can perform one of the five restrain maneuvers (Re-
strain, Pin, Throw, Damage, Disarm). On a Failure The caster dances in a fierce display of aggression and
nothing happens. beauty, compelling those who see to rise and fight all
around them.
Cathartic: When cast Cathartically, the spell can be
used to choke the target. Each round the caster makes To cast The Dance of War, the Sertori must spend a
a Wrestling Skill roll against the Parry of the Target. minute performing the initial movements of the
On a success the victim cannot breathe that round dance, making a Talent (Dancing) Skill roll against
and is subject to the normal Suffocation rules (see the Resolve of the targets. On a Success, for so long
CHAPTER FIVE of the rulebooks). On a Total Success as the caster dances, those who wiTNess are filled
the choking is so effective that the target also takes with a desire for violence. It is not overwhelming
a Wound that round. When cast cathartically the spell and has no appreciable mechanical effect, but targets
remains in effect until the caster fails one of his Wres- will wish to talk and speak of conflict, engage in
tling rolls to restrain the victim. debate if possible, and pursue other aggressive
actions short of actual violence. On a Total Success
the effect lingers on the targets after the dance is
over for an additional hour.

44
Cathartic: On a cathartic casting the spell achieves the winebecomes an angry drunk, prone to violent
its full effect, causing viewers to attack anything and behavioruntil sobered up. On a Total Success the
everything they can. effect is strong enough to cause someone to harm a
friend or loved one.
Doom Hammer The effects after imbibing last for 1 hour per rank
Type: Misos of Misos.
Skill:Muscle TN 6
Total Success: Duration doubles Cathartic: On a Cathartic casting the effect is much
stronger. Anyone drunk on the wine gains +1d10 to
Casting time: 1 round
their muscle per rank of the casters Misos.
Duration: 1hour per rank of Misos
Area: Special
Earth Bore
Effect:Special
Type: Misos
The caster creates a glowing two handed Maul that Skill: Heavy Melee against Evade
seethes with crimson lighTNing. Total Success: +1d10 Damage
To castDoom Hammer, the Sertori makes a Muscleskill Casting time: 1 Skill Action
roll against TN 6. On a Success the maul is formed Duration: Special
and uses the Heavy Melee skill in combat. On a Total Area: 1 Target within 100 feet
Success the duration doubles. Only the caster may Effect: Damage
wield the Doom Hammer, and if he lets go of it for
The caster smashes the ground with his weapon,
more than a few moments it willdissipate.
sending forth a ripple of earth and stone that slams
TheDoom Hammer is considered Mighty, and has a into his enemy.
1d10 accuracy. The damage it inflicts is Muscle +3d10, To cast Earth Bore, make a Heavy Melee attack against
plus 1d10 per rank in Misos, and is not capped at 6d10. the targets Evade. You strike the ground directly in
Cathartic: On a Cathartic casting the lighTNing on front of you, but it is treated as a ranged attack as you
the hammer will surge against anything struck, must aim for your target from a distance. On a Success
hurling enemies and objects of ogre size or smaller this creates a burrowing wave of earth that smashes
20 feet per rank in Misos. Targets that can not be into your foe and in a blast of rock and soil causing
moved due to size or other factors, take one extra 1d10 damage per rank of Misos. On a Total Success
automatic wound when struck. the damage increases by +1d10.
Cathartic: On a Cathartic Casting, you can create
Drunken Rage several such ripples, attacking 2 targets per rank of
Type: Misos Misos (for 1d10 damage per rank of Misos).
Skill:Trade (Alchemy) TN 6
Total Success: Special Envy
Casting time: 2 hours Type: Misos
Duration: Special Skill:Empathy TN 6
Area: Special Total Success: Duration doubles
Effect:Special Casting time: 2 hours
The casterimbues acask, bottle, or glass of wine with Duration: 1day per rank of Misos
pure malice. Area: Special
Effect:Special
To castDrunken Rage, the Sertori makes a Trade
(Alchemy) Skill roll against TN 6. This requires he mix The caster nurtures thoughts of envy of a particular
readily available ingredients and prepare them as he individual known to him, and attempts to make
would an elixir. On a Successanyone inebriated by himself more likethat being.

45
To castEnvy, the Sertori makes an Empathy Skill roll Fissure
against TN 6. On a Success the caster is able to replace
Type: Misos
one entire skill group of his with a skill group of the
Skill: Heavy Melee against Evade
targets. On a Total Success the duration doubles.
Total Success: Width of Fissure
This spell does not directly affect the target in any way. Casting time: 1 Skill Action
Cathartic: On a Cathartic casting the caster is able Duration: Special
to replace one spell of his own with a spell the target Area: Special
has, and if desired, the caster may change his appear- Effect: Damage
ance to closely resemble the target.
The caster strikes the ground with his weapon, causing
splintering rift to rush toward his foes.
Explosive Rage
Type: Misos To cast Fissure, make a Heavy Melee attack against
Skill: Magic (Misos) TN 6 the targets Evade. On a Success this causes a great
Total Success: Open Damage crack in the earth that extends in a 20 foot straight
line per rank of Misos toward your target(s). The
Casting time: 1 Round
fissure is ten feet wide and ten feet deep. Anyone who
Duration: Until Expended
stands in the path and is struck by your initial Heavy
Area: 30 feet per rank of Misos (around caster)
Melee roll falls into the crevice, taking 1d10 falling
Effect: Area and Special damage. Additionally, they must climb from the rift
The caster clenches his fists and seethes with rage as or remain trapped. On a Total Success the fissure
heat and steam radiates from his body, building up widens to 20 feet.
to anexplosion. Cathartic: On a Cathartic Casting, you create a deeper
To castExplosive Rage, the Sertori makes aMagic fissure, 20 feet for every rank of Misos. Those who
(Misos) Skill roll against TN 6. On a Successa buildup fall into the rift take the appropriate amount of falling
of magic begins, fueled by the casters rage. At the damage (1d10 open damage per 10 feet fallen).
start of any round the energy may be released, creat-
ing an explosion but ending the spell. The caster may Glaring Daggers
withhold the explosion as long as desired, butmoves Type: Misos
half as fast as normaluntil the explosion is released. Skill:Small Rangedagainst Evade
Only one Explosive rage may be withheld at one time. Total Success: Damage increased.
If the caster is knocked unconscious or killed while Casting time: 1 Skill action
holding an explosion, it is released at the start of the Duration: Special
next turn. Area: 50 feet per rank of Misos
Theexplosion inflicts 3d10 damage. On a Total Success Effect:Special
the damage is open.
The caster glares at something or someone and radiant
Cathartic: On a Cathartic casting the area is doubled daggers fly from his eyes.
and damage is increased by 1d10 per rank in Misos.
To castGlaring Daggers, the Sertori makes a Small
Ranged Skill roll against the targets Evade. On a
Success one dagger per rank of Misos strikes the
target, each dagger inflicting 1d10 damage.On a Total
success simply add each ten result to the damage roll
as per normal damage rules.
Cathartic: On a Cathartic it releases 2 daggers per
rank of Misos.

46
Leaping Mount Of Hampiscora 1d10. The effect lasts 1 hour per rank of Misos. On a
Type: Misos Total Success, the duration increases to 2 hours per
Skill: Ride TN 6 rank of Misos.
Total Success: Special Cathartic: On a Cathartic casting, the spell can be
Casting time: 1 Skill action cast on others as well, up to 1 target per rank of Misos
Duration: 1 Minute per rank of Misos in a 30 foot area.
Area: Mount
Effect: Special Orb Of Hate
Type: Misos
The caster wills his mount to perform great feats, im-
Skill: Trade TN 6
parting a bit of magic to enhance its physical abilities.
Total Success: Special
To cast Leaping Mount of Hampiscora, the caster must Casting time: 1 Hour
be riding a living animal. Make a Ride Skill roll against Duration: 1 Day per rank of Misos
TN 6. On a Success the mounts movement increases Area: Special
by 20 feet/mile per rank of Misos and it has the ability Effect: Duration and Damage
to jump a distance of 20 feet per rank of Misos (on
top of the distance it could normally jump). On a The caster gazes at a solid piece of wood, metal or
Total Success it has the ability to leap 20 feet in the glass working it into the shape of an orb with his
air vertically (and land safely) per rank of Misos. On thoughts. It then orbits the casters body, and may be
a Failure the spell still works but the mount suffers hurled at his enemies with a single thought, explod-
a Wound. ing in a flash of searing energy upon impact.

Cathartic: On a Cathartic casting, the spells duration To cast Orb of Hate, the caster must find a material
increases to 1 hour per rank of Misos. If the caster he knows how to manipulate and gaze at it for an
chooses he can use it to enable his mount to leap 50 hour, which causes it to reform into the shape of a
feet per rank of Misos and land safely, but this ends sphere. Make a Trade Skill roll against TN 6 using the
the spell. appropriate Trade sub-skill. On a Success the caster
creates a powerful orb that orbits his body and can
Provocation explode, dealing 1d10 damage per rank of Misos to
Type: Misos any target it strikes. On a Total Success the orb is well
Skill: Magic (Misos) TN 6 crafted and returns to him unbroken and fully charged
after each time it strikes its target. On a Failure
Total Success: Duration Doubles
nothing occurs.
Casting time: 1 Skill Action
Duration: 1 Hour per Rank Each orb retains its power for 1 day per rank of Misos.
Area: Special To launch an existing orb at a target, the caster simply
Effect: Duration and Area wills it to hurl at the person with the speed of an
arrow, making a Small Ranged attack roll against the
The caster builds a well of rage in his soul that grows targets Evade (as a Skill action). On a successful hit,
as a billowing red haze with each blow he takes and the orb explodes for 1d10 damage per rank of Misos.
is released in a furious attack. Only one orb may be launched at a time each round.
To cast Provocation, make a Magic (Misos) Skill roll Cathartic: On a Cathartic casting, the orb created is
against TN 6. On a Success a red fog surrounds the exceptionally powerful, filling with the casters hatred
caster, growing with each strike against him. The first and loathing. When it strikes a target on a successful
round that he is struck, this adds 1d10 to all of the attack, the orb washes the foe in a particularly potent
casters damage rolls. Every round the caster is hit by blaze of energy that does 1 extra wound per rank of
an attack (even if he takes no damage), the bonus Misos in addition to its normal damage.
grows by another +1d10 (to a maximum of +3d10). On
any round the caster is not hit, the bonus reduces by
47
Volcanic Rage Misos. It also makes his body hot to the touch, so that
anyone coming into contact with him suffers 1d10
Type: Misos
fire damage per rank of Misos. On a Total Success
Skill: Muscle TN 6
the duration doubles.
Total Success: Duration Doubles
Casting time: 1 Skill Action Cathartic: On a Cathartic casting, in addition to the
Duration: 1 round/rank of Misos normal effects of the spell, the Sertori can choose to
Area: Caster (20 foot radius) release an explosive flow of lava and fumes that sear
the flesh of anyone inside a twenty foot area for 3d10
Effect: Duration and Damage
(+ 1d10 per rank of Misos) fire damage. For example,
The caster seethes with rage, tightening his muscles a Sertori with 2 Ranks in Misos does 5d10 Fire damage
so they infuse with a radiant energy, looking like hot to everyone in a 20 foot area (because it is fire damage
volcanic rock and flesh. they take 4d10 the following round, 3d10 the round
To cast Volcanic Rage, the Sertori must make a Muscle after that, etc, unless they extinguish the flames).
Skill roll TN 6. On a Success a core of heat builds in Releasing the lava eruption ends the duration of the
his chest and the Sertori takes on the characteristics spell, but this can occur anytime while it is in effect.
of a black and porous stone for 1 round per rank of
Misos. This increases his Hardiness by 1 per Rank of
48
New Thauma Golden Touch
Casting Damage Dice: 5d10
Canvas Of The Heavens Divinity Rank: 5
Casting Damage Dice: 3-6d10 (see below) For 1 minute per rank in Divinity, anything and ev-
Divinity Rank: 4 erything the target touches with his hands turns to
The Sertori creates images and sounds with the very gold, as long as that object is not larger than the size
heavens as their canvas. How powerful an effect he of a large horse. Certain strong magical items or
can create and how many people experience it depends legendary creatures such as Dragons or Gods are not
on his divinity: subject to this effect at GM discretion. If any other
living creature is touched, roll Divinity versus Har-
Divinity Area Affected
diness. On a Success the target can take no meaning-
4 City and outlying areas
ful actions and turns to gold in a number of rounds
5 Average sized kingdom
equal to Hardiness. On a Total Success, the transfor-
6 Entire known continent of Gamandria
mation is immediate. On a Failure, the creature takes
Additionally, the caster can always create an image on a golden hue for a day but is otherwise unaffected.
of his own face and the sound of his own voice. Also,
the caster can add one of the following special effects Oasis
for every rank of divinity greater than 4: Casting Damage Dice: 4d10
Be able to be understood regardless of Divinity Rank: 4
language spoken
A permanent spring wells up from deep underground,
Visual effects such as a moving image of bringing plentiful water in even the most arid con-
a battle ditions. Within minutes, lush greenery appropriate
Sound effects other than speech to the location spring up, some of which bear plen-
A visceral emotional response (fear, love, tiful fruit and berries. Higher ranks of Divinity bring
hatred, pain) in all viewers if they fail a a larger and more impressive oasis, as does less arid
3d10 Resolve test conditions.

Deific Entourage
Casting Damage Dice: 6d10
Divinity Rank: 6
Summons four Den Dwellers that faithfully obey the
caster for 1 day per rank in divinity. The Sertori can
communicate telepathically with the den dwellers
regardless of range, knows where they are and their
general well-being at all times, and can perceive things
through a Dwellers senses (sound, sight, etc).
The type of den dweller is chosen by the GM based
on what seems most appropriate for the characters
religious history.

49
Chapter Three
New objects of power

This chapter contains new objects of power for any or attacks the effects of the hammer end immediate-
Sertorius campaign. Many of these were entries we ly. In addition, on a successful Command Skill roll
didnt have space to include in the original rulebook, against TN 6, he improves the morale of his troops,
others are specifically tied to spells of this volume giving them a +1d10 bonus to all rolls (+2d10 on a
and the campaign style they suggest. Total Success) for the remainder of the battle.

Eyes of the Hidden Rat Troops: Any non-Sertori who follow the wielder into
battle benefit as if they each had Splintering of Yaum
This small soapstone statue of a rat is intricately cast upon them for the duration of the entire battle.
carved and so lifelike it seems it might move at any
moment. When the statue is held, it makes the bearer Nicodemus: The Marble Archon
immediately aware of the location and number of
This is a life-size likeness of the 24th Archon, Nico-
rats in a five mile area. If he closes his eyes and con-
demus, which he created shortly before his death.
centrates, he gains total awareness of what the rats
According to the records, Nicodemus desired to
in the surrounding area sense.
protect the Fellowship of Promestus even after death,
Hammer of Yaum and while dying he made a marble bust of himself
and imbued it will all his magic, trapping his spirit
This looks and functions much like a normal but inside the object for all time. The bust remains in one
finely crafted war hammer with a bronze head (use of the lower levels of the Tarchaean Library (near
the mace entry in CHAPTER FOUR: EQUIPMENT of the Promestus Hall in Rostanba) and all new members
SERTORIUS rulebook). When hoisted in the air during of order must appear before it to take their vow.
battle by a non-Sertori who truly believes in the cause
he is fighting for, its effects are profound indeed. The The bust is only Nicodemuss upper body, and excludes
Hammer of Yaum affects the wielder and any troops his arms, being only his chest, shoulders and head. For
following him very differently: game purposes treat as a Marble Statue from the Au-
tomaton entry in CHAPTER THIRTEEN: THREATS AND
Wielder: When the wielder holds up the hammer to MONSTERS except he has Wits 9 and he cannot move.
the heavens, it glows a color of his choosing and issues Most of the time, Nicodemus sleeps, but he awakens
a plume of light only his troops can see. While he when people enter his chamber and is happy to give
holds it in this manner, he can do nothing else except advice to worthy Sertori (who he judges as worthy is
speak, is immune to non-magical attacks and is based entirely on first impressions; he has even denied
imbued with a radiant energy that effectively gives his wisdom to succeeding Archons who displeased
him 10 in all his Defenses. Furthermore, the wielder him). Nicodemus is inquisitive, moody and overly
ignores the first 2 wounds suffered from any single vigilant. He has a knack for anticipating consequenc-
attack while holding this stance. If he is killed, moves es others might miss due to an eye for detail.
His main function in the Tarchaean Library is to
administer the Vow to new members of the Fellowship
of Promestus. His other function is to provide advice
and guidance to its leaders.
Nicodemus can speak, hear and see. In addition he
can cast some of the spells he knew in life with no
fear of acquiring new afflictions (though he still suffers
from the Hyper-Vigilance affliction he gained while
alive). His spells are: Vow, Eyes of Knowing,
Tearing the Veil, and The Gaze of Carus. Treat
his ranks in all Emotions as 3.
In addition, Nicodemus has an unusual ability
he can perform at will, but doing so forces him
to slumber for at least an hour once it is used.
If Nicodemus closes his eyes and mutters for
several minutes, all in his presence can only
speak the truth.

Terracotta Soldiers
These tiny figures are no bigger than chess pieces,
but sculpted in great detail to look like ancient
soldiers of Agra, with swords, shields and armor
similar to Ronian Laminar. Originally there were
over 4,000 such Terracotta Soldiers in the tomb
of the Agran king who commissioned them, but
when Rona invaded in 516, they were divided and
fell into several different hands. When the sol-
diers are placed in formation on the ground, and
the command awake is uttered (in any lan-
guage), the soldiers animate, growing to normal
size. They heed the command of the person who
awakened them and remain animate for three
hours. At the end of the three hour period they
return to their previous state for 1 week before
they can be used again. For stats on Terracotta
Soldiers to the AUTOMATONS: TERRACOTTA SOL-
DIERS entry in CHAPTER FOUR of this book.

52
Chapter Four
new monsters

Automatons
Terracotta Soldiers
These diminutive human statues were created long
ago in Agra by a forgotten king. Each one is 2 inches
tall, and about the size of a chess piece. They appear
to wear a type of laminar armor, and hold a sword
and shield. If placed on the ground in formation and
commanded to awake they animate and grow to
the size of a normal human.

Defenses
Hardiness 8
Stealth 2
Evade 3
Parry 6
Wits 1
Resolve 10
Key Skills
Speed 2d10 (50 feet)
Muscle 4d10
Wrestling 1d10 (damage 4d10)
Light Melee 1d10
Detect 1d10
Endurance 6d10

Qualities
Wounds 5
Equipment: Short Sword, Medium Shield, Helmet, Laminar Armor

Powers
Resolute: Terracotta Soldiers are highly resistant to attempts at
magical persuasion.
Beast Strength (2): Automatons are very strong and their base lift
is doubled. They also can exceed capping limits on damage rolls for
physical attacks.

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