Professional Documents
Culture Documents
Education 214
2/14/17
MAKING LEARNING FUN, EASY, AND INTERACTIVE
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common? Education. We can utilize these emerging technologies so that students have a more
fun and interactive time while learning. The videogames allow the kids to interact and have fun
while learning. There are many different games based on many different subjects. Ranging from
addition/subtraction to algebra, reading including phonics, sciences with great interactive labs,
and writing including sentence structure and essay writing. Cloud computing will allow students
to store information and collaborate from different geographical areas and store everything in a
centralized location. Also, teachers can make lessons and access these collaborations from
different locations also. Three-dimensional printing will allow teachers to create three-
dimensional models based on their current lesson, giving the kids an interactive approach to
learning. These three technologies will foster a new way of learning and thinking within our
students and our teachers that will allow us to progress further than before.
media, especially when it comes to the educational field. It is currently being implemented
throughout schools across the nation as a new way to teach children and track their progress. In
this section we are going to discuss the pros and cons of this newly implemented way to teach.
There has been an influx of game usage in the classroom over the past thirteen years. Some are
heralding this gamification of education as the way of the future. This tool allows students to
Quest to Learn, for example, is a school that bases its whole curriculum around video
games and video game style learning. As a public school in New York City, Quest to Learn styles
its curriculum into missions or quests much like a videogame, of which have multifaceted
challenges that have more than one outcome that fosters critical thinking and problem solving.
MAKING LEARNING FUN, EASY, AND INTERACTIVE
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They also utilize a website called GameStarMechanic.com that allows the students to create their
own videogames also. This is a great way to be creative in a non-traditional way, which is suited
for the twenty first century. Games are also uniquely suited to fostering the skills necessary for
navigating a complex, interconnected, rapidly changing 21st century, says Alan Gershenfeld
Founding Industry Fellow at Arizona State Universitys Center for Games and Impact.
I have seen in practice how videogames can assist children in learning. I have been
working at a school for half the year as a kind of tutor and substitute teacher. When you use a
game website, such as, STMath.com and verbal communication from an instructor kids really
start to catch on. Also, some children progress quicker and further than others and you can easily
monitor this progress right from the website. There are sites for reading as well, such as, Fast
Forward and Reading Eggs, both sites allow students to work at their own pace, with guidance
when needed without interrupting the other students. So far I have only seen and read about
examples for elementary school age kids, but games can easily be modified and made to be more
complicated for the students of increasing ages. I, for one, make games on Quizlet to study for
my midterms. It has made easy and enjoyable for me to learn. I foresee video games having a
Cloud computing allows teachers to centralize their course load so that students at any
level can access it and learn from it wherever they may be. The teachers can store videos of
lessons, reading material, and games all in one location and allow access to students on a needed
basis. There are many advantages to cloud computing and we will go over a few.
Mobility, unlimited storage, and centralized storage allows for access from anywhere
with the internet. If a student is sick and cannot make it to school and the teacher has uploaded a
video and some work, the student could easily stay up to speed by use of the cloud. Students may
MAKING LEARNING FUN, EASY, AND INTERACTIVE
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also collaborate on projects a different times thanks to the cloud. Making incompatible schedules
a thing of the past. For instance, they can each write portions of a paper or work on a project
separately and then upload their portions to the cloud, and one or more people can work on
Cloud computing could also replace all your paper related products. If you
stopped utilizing paper that could save you money in the long run. Without pesky text books, or
worksheets you could easily save time and money for both the students and the school. With this,
the text books could easily be updated yearly or quarterly and not have to print out new text
books every semester with very few changes. You can just update the online ones dynamically.
Some may argue that the hardware and software aspects of cloud computing could be
expensive and setting up such infrastructure could be extensive. It really isnt you could set up
cloud computing on any computer that has a hard drive. Of course, results will vary based on the
quality of the computer, but you could do that from a standard desktop with a standard internet
connection. You could, however, save lots of money on infrastructure by going completely in the
direction of cloud computing for education, for instance. You could save money on an actual
physical site, with chairs, smartboards, water bills, electricity, and so on by forgoing the physical
site and having a small room with dedicated servers and supplying computers to work from.
three-dimensional printing, we can supply classrooms with models of all kinds of goodies.
Making cheap models of things that would have been way too expensive in the past.
MAKING LEARNING FUN, EASY, AND INTERACTIVE
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For science, we could have a cut away of the Earth that could be used like a three-
dimensional puzzle with different colors for each layer that students could put together and take
apart and study. Or we could have models of cells, body parts, atoms etc.
For math, we could easily make games where you could fill a math beast up with
whole numbers, or fractions or different equations. With art, we could replicate any three-
dimensional piece and put it on display for the kids to see. History/geography we could recreate
any monument, place, historical figure bust. Anything, the technology is limitless and since we
cannot take every student to see everything, we can bring pieces or small scale versions to them.
I foresee these three technologies being the future of education. Making learning fun and
exciting with videogames like ST Math, Reading Eggs, and Fast Forward. The kids wont even
realize they are learning. I have seen this in action and the kids really enjoy it. It needs to be
more adapted for older students, but that will come. Cloud computing is great for all ages and not
only for students. Teachers can collaborate with other teachers to come up with lesson plans.
Also, making their own lesson plans centralized makes it easier on the teachers to give out, and
the students will have a easy reference when needed. Allowing the teacher to user their time
wisely. Three-dimensional printing will be great for students to get a hands on feel or up close
look at things they would otherwise not be able too. These technologies are going to set a fire in
Malykhina, Elena. "Fact or Fiction?: Video Games Are the Future of Education." Scientific
American. N.p., 11 Sept. 2014. Web. 18 Feb. 2017.
Chaplin, Heather. "School Uses Video Games To Teach Thinking Skills." NPR. NPR, 28 June
2010. Web. 18 Feb. 2017.
"Why Use Games to Teach?" Games. N.p., 14 Nov. 2016. Web. 18 Feb. 2017.
"Why Do We Need Cloud Computing in the Classroom? | ClassLink Blog." ClassLink | Single Sign-
On for Education. N.p., 29 May 2015. Web. 18 Feb. 2017.
"Use of Cloud-based Technologies in the Classroom." Edutopia. N.p., n.d. Web. 18 Feb. 2017.
Nicholls, Dale. "Why Have 3D Printers in the Classroom?" 3D Printing Systems Australia. N.p.,
n.d. Web. 19 Feb. 2017.