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Discuss how organizations can design and implement practices that promote creativity.
groups of people are better than others at creating novel and useful ideas, processes,
services or products. (Amabile, 1996) defines creativity as the production of ideas that
are both novel and useful. As per George (2007), the production of such novel and
suggests that intrinsic task motivation is the most important factor. Further, the essay
looks at three companies, Airbnb, IDEO and Adobe. These practical examples help us
The focus of this essay is on the organization and how it can be a place where
creativity is promoted. However, we must not forget that the generation of creativity
suggests that creativity has three within individual components, i.e. Domain Relevant
outside the individual, i.e. The Social Environment. These four aspects form the
mix of knowledge, expertise, techniques, skills, intellect and talent, which are in the
thinking. They can be characteristics like independence, risk taking, taking new
perspectives and a disciplined work style. Here, Task Motivation refers to the kind
that is intrinsic in nature and suggests that an inner passion helps better solving
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Candidate Number : 23005
Discuss how organizations can design and implement practices that promote creativity.
problems at hand than do external rewards. Her initial research (Amabile, 1998) has
people will be most creative when they feel motivated primarily by the interest,
satisfaction and challenge of the work itself - and not by external pressures. The final
factor, which is outside of the individual, is the work environment. The social
obstruct intrinsic motivation and creativity. The essay assesses the environmental
implement (Amabile, 1998), than the subtle changes in the environment that can
significantly alleviate Intrinsic Task Motivation. Scholars like Janssen & Van Yperen
(2004) and Shin & Zhou (2003) have also validated the claim that intrinsic motivation
elicits higher levels of creativity. Thus, the essay will go on to argue that for
of promoting creativity.
Amabiles (1998) article delves into the links between managerial practices that affect
practices into six i.e. 1) challenging the individual; 2) freedom or autonomy for the
individual; 3) access to resources like time and money; 4) work group features; 5)
supervisory encouragement; and 6) the support of the entire organization. The scope
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Candidate Number : 23005
Discuss how organizations can design and implement practices that promote creativity.
of this paper does not allow for an in-depth research into each of these categories and
hence, practical examples will be used that relate to some of them. The motive is to
Airbnb
Never assume you cant do something. Push yourself to redefine the boundaries.
(Chesky, 2017). The leader of the organization explains to new hires that they have
been brought in the organization to bring about new perspectives and change.
Cheskys attempt is to create a participative environment for his employees from day
one. As per Amabile (1998), you have to make conscious efforts to support
environment is more thought provoking. Chesky states, You are here to change
things. If we didnt want anything to change, you would not be here. It can be seen
employees have the freedom to explore novel ideas to create change. The emphasis is
on the fact that each individual should adhere to these norms and the organization as a
whole is supportive of them. The social environment is one where employees are
comfortable in exploring novelty. They are more interested and challenged by their
work, which brings about a sense of intrinsic motivation within them. Cheskys
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Candidate Number : 23005
Discuss how organizations can design and implement practices that promote creativity.
that cultures that encourage employees to take risks are the ones where the
Tversky, 1979), people strongly prefer to avoid losses than acquire gains, i.e. they are
loss averse. Airbnbs social environment seems like one that supports and encourages
employees to be less loss averse. Therefore we can suggest that creating and
IMPC). Managers can learn from this illustration and create social environments that
are less risk averse. This can be achieved by continuously engraining in the employee
IDEO
In her 1998 article, Amabile proposes that certain organizational practices are capable
organization can do that. IDEO, an international design and consulting firm, pride
innovative cultures as those that support divergence and learning, and supportive
cultures as those that provide empowerment and care. As the following stream of
evidence will show, IDEO is a mix of both innovative and supportive cultures.
The CEO of the company Tim Brown, says in the creative process, help is
something you often dont know you need until its there in from of you (Amabile et
al, 2014). Contrary to many organizations, there are no barriers to help in IDEO. This
means that low-level people are encouraged to approach the people at the top for help
and more importantly vice-versa. The norms of reciprocity do not apply in IDEO as
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Candidate Number : 23005
Discuss how organizations can design and implement practices that promote creativity.
they have made conscious efforts to remove the feeling of indebtedness that comes
from helping co-workers. When new projects are taken up, designers are expected to
assume that they will require help from outside. The aspect of looking for help is
embedded in their work processes to such an extent that teams deem it irresponsible
to not ask for help they know exists outside. IDEO has encouraged helping by way of
employees schedule makes them more accessible to helping others. It allows people
to engage with each other in ways that would otherwise not be possible.
Amabile (1998) says that groups that are willing to help their teammates when needed
are more conducive to creativity. She goes on to argue, Information sharing and
collaboration heighten peoples enjoyment of work and thus increases their intrinsic
towards helping each other, it can be said that, employees will be more willing to take
on challenging work that intrinsically motivates them. Taking up better quality work
will also increase their interest in the work itself, which again increases their intrinsic
motivation. Using the IMPC, we can say that, the creation of a helping culture assists
practices like work group features and organizational support that promote
process. Managers can adopt these strategies and use them to promote creativity
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Candidate Number : 23005
Discuss how organizations can design and implement practices that promote creativity.
ADOBE
The next example will help us understand how an organization can create a creativity
thrive (Tilt, 2017). A crucial aspect of the way they operate is that they do not micro-
problems from day one and give them ownership and responsibility. The companys
vice president, Mark Randall, says that they have created a culture of experimenting
(Fisher, 2016). An article about the culture at Adobe outlines that the company
showcase for Mark Randall in this respect is the award winning Kickbox program
is for Adobe. Under this programme, any member of staff at Adobe can request a red
cardboard box called kickbox. This box comes with a $1,000 pre-paid credit card that
is supposed to help them explore their ideas (Zhang, 2015). The company understands
from adobe suggests that providing a credit card not only removes the bureaucracy
involved in pursuing creativity but also shows the employee that organization is
willing to place trust in them and that failure is okay (Fisher, 2016).
employees as one that affects creativity. According to the paper, employees must be
given autonomy in terms of the means they use to achieve the ends. Adobe can be
seen to promote a social environment where employees feel like they can experiment.
By providing the employees means to explore their ideas, the company has provided
them autonomy in the way they create novel and useful ideas. A seminal paper on
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Candidate Number : 23005
Discuss how organizations can design and implement practices that promote creativity.
motivation by Ryan and Deci (2000) has empirically proved that employee autonomy
motivation, using the IMPC we can say that the motivation derived from autonomy
results in creativity. The provision of autonomy has been shown to improve the
creative process. This illustration can help managers understand how and what kind of
Conclusion
The examples of Airbnb, IDEO and Adobe have all shown that managers can adopt
certain practices that have an effect of the organizations social environment. We can
also see how the social environment turns out to be one of the most important factors
that high levels of intrinsic motivation are conducive to creativity. The companies
Organizations can learn from examples such as these to understand that fostering
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Candidate Number : 23005
Discuss how organizations can design and implement practices that promote creativity.
References
https://medium.com/@bchesky/sunday-night-series-white-walls-
Janssen, O., & Van Yperen, N. W. (2004). Employees' goal orientations, the
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Candidate Number : 23005
Discuss how organizations can design and implement practices that promote creativity.
Maggie Zhang. (2015). Adobe Kickbox Gives Employees $1000 Credit Cards
https://www.forbes.com/sites/mzhang/2015/08/19/adobe-kickbox-
gives-employees-1000-credit-cards-and-freedom-to-pursue-
https://inside.6q.io/adobes-award-winning-company-culture/. Last
46(6), 703-714.
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