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Players Ages Work in Progress V 1.

2
2-5 10+
Like many children, we grew up with stories
of big heroes and mighty deeds.
Among those stories
there was a boy and his pet,
learning to live together in each others world
while doing their best to make it a better place.

It created a lasting impression on us


and its message still carries on decades later.
We wish to do our part to share that same
message of friendship, companionship
and care for the world.

We made this book for you,


so you can share untold stories
about high morale and good intentions,
to guide your children and inspire your friends
and hopefully, bring a better insight about
chasing your dreams and the responsibility
of building a joyful world.
Credits
Lead Designers Additional Contributors
Rubn Alvarado Snchez Miguel ngel Snchez-Mejorada Elizondo
Aleida Mada Rentera Sols Juan Manuel Ibaez Hernandez
Rules Development Project Managment
Rubn Alvarado Snchez Rubn Alvarado Snchez
Aleida Mada Rentera Sols Aleida Mada Rentera Sols
Miguel ngel Mikel Valdes Cerda Miguel ngel Mikel Valdes Cerda
Writing Production Services
Rubn Alvarado Snchez Rubn Alvarado Snchez
Aleida Mada Rentera Sols Aleida Mada Rentera Sols
Editing & Revisions
Rubn Alvarado Snchez Based on the original game
Cartouche Pocket Monsters/Pokmon created by Satoshi Taijiri.
SilentNinjaKitty Game Freak
Max Falkenberg Nintendo Company Inc.
Producer We do not claim any ownership, the rightful owners do
not endorse this Project. Please support the original
Rubn Alvarado Snchez
source.
Executive Producer
Aleida Mada Rentera Sols
Art Direction Play-Testing Provided by
La Razicha group
Aleida Mada Rentera Sols
The Role-playing community of Monterrey, NL.
Cover Illustration
Rubn Alvarado Snchez
Special Thanks to
Interior Illustrators
Mom, our friends, and family.
Everyone who participated in our Fanart Jam.
Ninja Jamal http://ninja-jamal.deviantart.com
All of you who sent e-mails offering your support.
Reggie Graham http://ziggyfin.deviantart.com

Lauren Russo http://rock-bomber.tumblr.com Disclaimer


Chu http://raizy.deviantart.com Pokrole Project is a game from fans to fans.
Jennifer Wong http://imajenink.deviantart.com Were not making any profit from this book.
Temari-chi http://temari-chi.deviantart.com Pokrole Project Team is not reponsible for broken
Snuddi http://snuddi.deviantart.com pokballs, fainted shinies, bad-timed Critical Hits
Justyna Babinska http://www.justasuta.com or saying Yeah, I can take it! when the foe uses
Grace Allison www.gracifer.com Hyper Beam.
Rachel Sommers http://ja-punkster.deviantart.com
Tia Iris-sempi Rohrer http://iris-sempi.deviantart.com

Ivilith Hailzeltine http://ivilith.deviantart.com


Mikelvictorious
Flor Arredondo http://kori7hatsumine.deviantart.com

Adriana Cruz Berdecia http://acberdec.tumblr.com

Aonik http://aonik.deviantart.com

Karolina Twarda Twardosz http://twarda8.deviantart.com


Neshi Neshirys http://neshirys.deviantart.com/

Dane Romley http://morpheus306.deviantart.com/

nganlamsong http://nganlamsong.deviantart.com/

Extra Resources www.freepik.com


Table of Contents
Introduction 07 Items for the Journey 72
Whats a Role Playing Game? Trainers Basics 72
What does a Storyteller do? Healing Items 73
Whats a Pokmon? Pokballs 76
Where do I fit in as a Player? Items for Pokmon Care 77
How to use this book Evolutionary Items 79
Held Items 79
The Marvelous World of Pokmon 08 Pokdex 83
A Whole New World of Adventure 08 Kanto Pokdex 84
Pocket Monsters 08 Relevant Notes 126
Life in the World of Pokmon 09 Jotho Pokdex 128
Main Regions 10 Hoenn Pokdex 153
The Pokmon League 12 Sinnoh Pokdex 187
Antagonists 14 Unova Pokdex 216
Becoming a Trainer 16 Kalos Pokdex 256
Alola Pokdex 275
Starting the Game 18
Pokmon Moves 298
Creating a Character 18
Filling a Trainer character sheet 19 Effect Icons 299
Creating a Pokmon 21 Bug Moves 301
Filling a Pokmon character sheet 21 Dark Moves 304
Mental and Physical Attributes 23 Dragon Moves 307
Social Attributes 24 Electric Moves 309
Skills and Specialties 25 Fairy Moves 312
Health Points (HP) 27 Fighting Moves 313
Will Points 27 Fire Moves 318
Happiness, Loyalty & Disobedience 28 Flying Moves 321
Rolling the Dice 30 Ghost Moves 323
Creating a Story 33 Grass Moves 325
Experience 36 Ground Moves 330
Ice Moves 332
Natures 40 Normal Moves 334
Poison Moves 351
Psychic Moves 354
Pokmon Battles 44 Rock Moves 360
Steel Moves 361
The Different Pokmon Types 44 Water Moves 364
How to Battle 46 Combat Maneuvers 367
Damage 48 Frequently Asked Questions 367
Multiple Actions 51 Strength & Dexterity Chart 369
Strategies to win 52 Environment Challenges 369
Critical Hits 55
Healing in Battle 56
Weather Conditions & Scenario 58
Pokmon Abilities 371
Status Conditons 60
Challenges Ahead 402
Catching Pokmon 64
Random Encounters 403
Habitats 64 Myths and Legends from the Pokmon World 406
Special Pokmon 64 Conquering the Pokmon League 410
Using Pokballs 65 Final Words 413
Steps to Catch a Pokmon 66
Other ways to obtain Pokmon 67 Glossary 414
Training Pokmon 68 Game Resources 416
Training Sessions 68
Training Rolls 68
Training Disobedient Pokmon 69
Teaching a New Move 69
Raising Attributes & Gaining Level 70
The Limits of a Pokmon 70
Welcome to Pokmon the Role Playing Game! A book
Where do I fit in as a player?
about building your own story to bring your characters and
Pokmon to life in ways youve never imagined before.
Before the game begins, you will have to make a New
Character.

Its like creating your avatar for the adventure. He


Whats a Role Playing Game? or she may be any way you want: tall, strong, smart,
noble, childish, eccentric, etc. The best part is that you
A Role Playing Game is similar to being an actor in a
wont be alone. You will have the help of your friends,
theatrical play.
your Pokmon and even non-player characters as allies.

Picture it like the way you used to play with toys when
you were a kid. You picked one of your action figures
How to use this book
or dolls and made them talk through you, jump, ride cars
or go through all kind of silly and awesome adventures.
You will be provided with rules for creating stories,
situations, characters, Pokmon, and basic information
Its the same principle.
about this world and how it may unfold.

The only difference is that this game will provide some


However, you must remember that you can complement
basic rules so everyone knows whats allowed and what
the marvelous world of Pokmon as you and your players
is not. Finally, there will be a Storyteller in charge of
feel appropriate.
setting the game and the adventure.
The main tool for this game is your imagination; with it,
you will be able to truly make the impossible:
Fly across the skies! Jump from moving cars! Ride
What does a Storyteller do? dragons and befriend ghosts! If you can see it in your
mind, you can make it come true within the game.
As the name implies, he or she is the narrator of the
story. He will write an adventure, make the setting and
The second tool youve got is the Character Sheets.
place the spotlight on the players.
Use them to record the capabilities of your Character
and Pokmon companions.
He is in charge of bringing this world to life through
narrative and will act as the non-player characters such
The last tool you will be using are Dice. Anyone can work
as citizens, villains and Pokmon.
wonders with enough luck, and even the greatest may
fall in a bad day.
Its a common mistake to think that a Storyteller is a
God-like entity on the story and the players are but
Your fate within the game will be decided by your
powerless pawns. Thats not true, this role is more like
abilities and that little bit of luck from the dice.
the Director of a play.

He still has to make the events plausible, but most


importantly, it is his duty to make sure that everyone is
having fun.

Whats a Pokmon?
Pokmon are to this world what animals are to ours.
They are creatures with amazing powers that take the
place of the flora and the fauna.
Some of them are pets and others are too wild and
dangerous to be approached. While most of them are
well known, they are cloaked in a veil of myth and
wonder.

7
A Whole New World of Pocket Monsters
Adventure The creatures that live in this universe possess incredible
The people living in this world are not so different from abilities. They come in many different shapes and sizes
you and I. They have families and friends, they want and have inhabited this world since its creation. Some of
riches, love, fame, peace and excitement. them have already gone extinct while others have been
recently discovered.
There are, however, many obvious differences with our
world and theirs. For one, the existence of Pokmon In the dawn of humanity the most ancient and powerful
changes almost everything. of these amzing creatures ruled the world. At first,
humans feared these entities. However, centuries later,
In this world, many people travel the regions looking for humans and these creatures would live side-by-side and
adventures, mysteries and for the chance to be the very they would build a powerful bond of trust and loyalty.
best like no one ever was.
Over time, humans learned that these creatures could
Cities are few and far between, but towns are pretty be kept safe within a pocket-sized device and called out
common. Some aspects of their technology are very for aid at our will. This technology led to the current
advanced, while others may seem outdated. name of these mystical beings: Pocket Monsters or
Pokmon for short.
If you want to venture through these lands you will need
a Pokmon to protect you from the many dangers ahead A revolutionary concept was set in motion.
in your journey.
People could now own and safely interact with these
To understand the real threats of the Pokmon world creatures, use their special abilities to shape the world.
lets put things into perspective: With this power, many people would embark on great
adventures to try to catch them all.
Crocodiles are dangerous creatures, right?
Well, try to imagine a crocodile thats as fast as a cheetah, However, you too must realize that the world of Pokmon
also capable of shooting beams from its mouth and still belongs to the Pokmon and most of their mysteries
lightning from its eyes! are yet to be solved.

If that isnt dangerous enough for you, then get ready to


jump onto the rails of the uncontrollable train of destiny!
For every step you take and every creature in your way Pokmon Evolution
has a story of its own.
Pokmon are special for their amazing powers, they can
A few yards out of town may cause you tons of trouble go through a sudden and dramatic metamorphosis to
or grant you the most exciting story to be told across the become bigger, faster and stronger.
world.
This phenomenom is called Evolution and can happen
But hold on! This game is not just about you, its about to most species of Pokmon.
you and your pets!
This change is triggered by a variety of reasons, the most
Have you ever felt like your dog would protect you common being the Pokmon reaching a stage of growth
from anything? Like, even if all was wrong and danger that allows it to evolve.
was coming close, you would have little Fido by your side Contact with differents kinds of energy, nurturing
to carry you home safely. care, body enlargement, or even a dire situation may
trigger the Evolution on certain Pokmon.
Thats the real spirit of this game. A cheerful journey
about you, your loyal dog, your clever cat and your There are reports of Pokmon that never go through this
air-headed little bird. change in their lifetime, even if their species is able to
Evolve. Much research on this phenomenom still needs
to be done.

8
It is worth noting that many Pokmon go through a They dont need many luxuries, vacation, a complex
change in demeanor after evolving. economy or a strong organization for law enforcement.
Some of them become disobedient or wild after
acquiring more power, others become more serious, Humans do have, however, an excellent medical system
bolder or violent. Handling a fully evolved Pokmon is a and extensive knowledge in the healing arts.
job only the most proficient people can handle. Miracle cures for injuries and illnesses abound.

Although these cures appear to be quite common, no one


Life in the World of Pokmon knows for sure where all this medicine comes from, nor
who is producing most of the technology they use.
Humans have many theories and legends about the
origins of this world.
Human and Pokmon Interaction
While not all of these stories can be confirmed as
truth, one fact that cant be denied is that Pokmon In modern times, the division between human settle-
have existed since the very beginning. They roamed ments and Pokmon is pretty thin, but even if they
free during prehistoric times, inhabiting the land, sea, live close to each other most humans keep themselves
and sky. Battling each other for food and territory. secluded safely within towns or cities, with only a few
Fossils found today describe to us the extinct Pokmon harmless Pokmon allowed to roam around.
and their way of life long before humans came around.
The wildest Pokmon inhabiting the world tend to stay
When the first human groups started to settle, the hidden away from humanity.
mellower species came to them for shelter, creating Wild Pokmon will aggressively defend their territory if
a close, mutually-beneficial bond founded upon their anyone dares to trespass it. For that reason, people tend
common will to survive. to keep tamed or human-raised Pokmon nearby to make
their lives easier.
That relationship continues to this day.
The Pokmon you see in towns and cities are commonly
The world of Pokmon in the recent times may look like used as personal protection or aid in many kinds of
a contradiction due to the wide use of both high-tech work, others are family pets, and some are even used as
gadgets and archaic alternatives. weapons by the most wicked.

First, remember, this is not a world of humans. Theyre Humans who dedicate their lives to catch, tame, and
so few and so weak in comparison to Pokmon to really teach these creatures to live along humans are called
be the dominant species. Pokmon Trainers.
And second, all of the scientific and technological
advances the humans have made, has been developed Pokemon Training, is similar to a professional sport. The
with the help of Pokmon. main event is a battle, formally known as Pokmon
Battle, wherein the main objective is to defeat the
People here didnt discover how to create fire nor ways opponents Pokmon using your Pokmons powerful
of harnessing electricity, they simply used the help of abilities.
Fire-type Pokmon and Electric-type Pokmon.
Thats why some technology in this world could advance To regulate and give order to this occupation,
at an astonishing rate while the development of society The Pokmon League was created.
still hasnt had much urbanization.

Humans enjoy simple lives as they take only what they


need from nature without taking too many risks.

9
Main Regions In this region Pokmon battling is more than a national
sport, it is their lifestyle. Their league is so big that it
Just like our world, the Pokmon world is divided by many also hosts the Johto region registration. Its a colorful
different regions and each region is a whole country. region full of strong trainers.
However, these countries are not really divided by land
or water but by Pokmon Leagues. Johto
Johto region stands next to Kanto. Its an old place with
There is an exception, though. The Kanto and Johto scarce and scattered towns and very few cities.
regions are pieced together and share some professional
Pokmon tournaments. This place is full of temples and legends. Life is old in here
All other regions have their own tournaments, Pokmon but it has the advantage of being a very peaceful place
species, famous trainers and peculiarities. The Pokmon to live. It is house to the Ruins of Alph; the mysterious
that can easily be found in one region may be extremely remains of a city that not many dare to explore.
rare in others. Thats why Pokmon trainers are world
travelers, going to all the different regions to see what
they have to offer.
Hoenn
This is the region of abundant relations. A place where
people make peace with nature, and humanity and
Pokmon of any kind can live in harmony. Its composed
Kanto by a set of islands with the most varied environments
Kanto region bears similarity to modern Japan. Cradle of
nature can offer.
science and technology, house to the world famous Silph
Some people say that many wonders lay deep below its
Corporation and birthplace of the Pokmon League. waters and within the heart of its volcano Mt. Chimney

10
Sinnoh
It is said that Sinnoh was the first region created by the It is also the biggest region geographically with many
gods. It holds an air of mystery and greatness. people and all kinds of Pokmon living on it. Lumiose
Its the birthplace of the famous Pokmon Champion city is one of the greatest travel destinies, a beautiful
Cynthia, a woman who has scried deep into the realm city covered by golden cobblestone with the tall Prism
of legends, searching for the origins of this world. It is Tower standing at the center.
said that somewhere within this region exists a portal to
another dimension of horrors.
Alola
Unova This region is a small archipielago that only got its own
Far away from all the other regions, Unova holds some Pokmon League in recent times. Its paradisal islands
of the most exotic and peculiar looking Pokmon in the make for amazing tourism locations and the local culture
world. It is a region in touch with grandieu, with giant is very rich and in touch with Pokmon as magic creatures.
metropolis and great transportation, trains and airports.
which are rare in other regions. Beware as people some- This is reflected on their take on League Challenges and
times report strange Pokmon creating all kinds natural special connection to lore and myth regarding Guardian
disasters around the region. Pokmon on their islands.

Kalos
Kalos is a First-world region, rich in every sense of
the word. People here have developed a country with
modern settings and great quality of life.

11
Every Pokmon Center reports directly to the regional
The Pokmon League Pokmon League, the people working there are League
authorities. Any trainer that acts abusive or disruptive
The Pokmon League is an organization that regulates to any of the rules of the league may get a sanction,
the interaction between People and Pokmon. their License suspended or removed by the staff of the
They are in charge of issuing the licenses that allow a Pokmon center.
person to own and command Pokmon.
They are the highest authority in this world and their Pokmon Centers are a place for
trainers and breeders provide Pokmon to help in the resting and socializing with other
construction of a prosperous and peaceful world. trainers.
Battles within the facilities are
Before the existence of the Pokmon League, people not allowed.
had no rules or law to protect them from evil doers who
used Pokmon to hurt others and gain power for their
own selfish reasons. A fight between Pokmon can be When you and your companions are tired, in the need of
extremely dangerous, so this organization was created some medicines, or simply want information about the
to establish order into an otherwise chaotic situation. town you are in, a Pokmon Center is the perfect place
To have an established League within a region gives its to go.
inhabitants certainty that they can count on Pokmon to
aid them on command of their Trainers. They can also
count on the Pokmon League to provide modern health Pokmon Gyms
care facilities in their towns in the form of Pokmon
Centers. All Trainers want to get stronger, raise better teams
and device better strategies. After all, theres only so
The League also provides challenges to test all of their much you can learn on your own. What if there was a
trainers, such as the Gym Challenges and the Annual place to interact, battle, share tips with other people
Tournament, in which people from every part of the and even receive personal counseling from the most
region gather in a stadium to see the highest caliber proficient Trainers?
battles between trainers, Elite Four members, and the
Champion. Thats what Pokmon Gyms are for.

Here you can battle to prove you are stronger or simply


Pokmon Centers watch others and learn from what you see. Every Gym
specializes in one of the many Types of Pokmon, and it
With so many dangers in the Pokmon World, all trainers usually has thematic decoration relating to it.
need to rest once in a while since many are on a journey
away from home. The Gym is run by an outstanding Trainer called the Gym
Most towns have a Pokmon Center, a place sponsored Leader. He or she might be any Licensed Trainer that has
by the Pokmon league where all registered Trainers and made a lasting impression on the Pokmon league.
their Pokmon can stay the night and receive medical
care if they need it. How? Well, they might do research in the ocean with the
help of their marine Pokmon, maybe they run a charity
The best part? Its all for free! for weak and abandoned Pokmon, or perhaps they are
just very strong and experienced in battle.
A trainer may come in the evening with an injured or tired The regional league recognizes these people and gives
Pokmon party, stay the night in one of the bedrooms them the title of Pokmon Gym Leader.
available and leave by morning with their team as good
as new. Any Trainer can go to a Gym and ask for counseling,
Thanks to the healing machines in the centers, surgeries attend the lessons they may offer or directly challenge
are rarely necessary. While it may take some time for a its Leader to a battle.
Pokmon to recover if it sustained serious injuries, most
of the time the professional staff can get a full party of Its their duty as Gym Leaders to battle if challenged,
six Pokmon ready within a couple of hours. but you must be prepared for an intense fight since they
are extremely strong. Should you win, youll receive a
Inside the facilities, theres a staff of nurses at the medical Gym Badge to prove your victory.
bay along with a healer Pokmon such as a Chansey,
Wigglytuff, or Audino; a health restoring machine, and There is at least Eight Pokmon Gyms in every Region
an emergencies room for anyone that may need it. with an established Pokmon League.

On the second floor, theres a common room for Pokmon Trainers that are up for the Annual Pokmon League
Trainers to interact and bedrooms for them to spend the Tournament need to gather a minimum of eight Pokmon
night. There are also official Pokmon trading machines Gym Badges to get the right to enter the Championship.
for trainers to make use of them as they please.

12
Basic Rules

You must have an official license from the Pokmon League You cannot own a Pokmon without a Pokball.
in order to train Pokmon or participate in any of the
League challenges or contests. You can only carry up to Six Pokmon with you.

You are responsible for the actions of your Pokmon. You can only trade Pokmon using an Official Trading
Every Pokmon has the right to be happy. Machine from the League.

Battle Rules

You can only challenge other certified trainers. You cannot use Medicines during an Official Battle,
unless there is a previous agreement between all involved
If you are challenged to an official league battle, you are trainers.
obliged to accept the challenge.
Your Pokmon are strictly prohibited from wielding unofficial
You may use a Pokmon battle as a means to settle weapons or items during any kind of Pokmon Battle.
disputes, the loser must yield for at least 24 hours.
Moves that may result in the death of a Pokmon are not
You have the right to challenge Gym Leaders. Every Gym allowed at full power.
Leader is obliged to accept your challenge.
It's strictly prohibited to change the official name of Moves.
The Challenger is the first to choose a Pokmon. With the
only exception that Gym Leaders and Elites always choose It's strictly prohibited to give confusing orders to trick your
their Pokmon first. opponent.

You cannot use more than one Pokmon at a time during a Its strictly prohibited to disrupt or attack a Trainer during
Battle. With the exception of a Double Battle, in which case an official battle.
you cannot use more than two Pokmon at the same time.

Benefits Sanctions
The Pokmon League will give recognition to any trainer Breaking any of the league rules, even unintentionally, will
aiding the community by putting their Pokmon at the result in a sanction from the Pokmon league authorities.
service of society and promoting a good image of the
Pokmon Training lifestyle. Depending on the offence, it may go from a fine of
$5000.00 and community service, to the suspension or
Official Battles should always reward the winner with a revoking of the trainer's license.
monetary compensation according to previous agreement.
If there's no agreement, the reward will be half the loser's Please note that the Pokmon League and Police are two
money. separate institutions. An infraction in one of them has no
repercutions with the other.
You have the right to use any of the League's Facilities for
free. The Pokmon League is informed of any rule breaking of its
registered Trainers. We know. We always know.

For more information please contact your local Pokmon Center, or make a call to: (555) 0123 - PKMN
Pokmon League HQ, Victory Road Lane #001 ZIP Code 09876.
Elite Four Antagonists
As the name implies, the Elite Four is one of the highest There is such a thing as crime and evil in the world of
ranks for a Pokmon Trainer. The Elite are a team of four Pokmon, and you should be prepared to face it.
members who have proved they are the best of the best Most people enjoy having a peaceful lifestyle but others
in their region. want to use their Pokmon for bullying, vandalism,
stealing, and even more sinister deeds.
To receive this title you must have been recognized The police can bring down most law breakers; but theres
by the League many times before, usually as a Gym also been cases of organized criminals groups that have
Leader; and then be invited to participate in a special been too powerful to be brought down with ease.
tournament to define the new members of the Elite Four
for the season.
In this tournament, already crowned Elites defend their Team Rocket
title against aspiring Ace Trainers and Gym Leaders.
The case started with a gang that was stealing
Even with all their status the Elite Four is not involved Pokmon from weaker trainers. The suspects got
in public affairs. They attend some of the events of the connected with a case of badge theft in a Pokmon gym;
league and they even participate in the most important finally they were related to a top secret technology
tournaments in friendly matches, but their private lives robbery at Silph Co. Whatever police managed to recover
are usually shrouded in secrecy and rumor. had been branded with a big red R.
Only then the Police knew that they werent dealing with
The only thing that is certain is that their ability as just a handful of criminals, this was a big organization
trainers is unrivaled, and the sheer displays of power showing they were prepared for trouble.
their Pokmon show in the arena leave spectators Soon after, many crimes related with Team Rocket
wondering if their abilities are from this world at all. began surfacing; Pokmon robbery and private property
vandalization for the most part.
No matter how many Rockets the police caught there
Champion always seemed to be more and there are suspicions
that Team Rocket has infiltrated the Regional Pokmon
To be named Champion is to be at the top of the chain. League in Kanto.
There is no higher rank in the world of Pokmon and it Nobody knows who the leader is, since most of the
is a very respected title among trainers and non-trainers members caught are youngsters on their late teenage
alike. years that got in because a friend was in, and the promise
of money and power was too tempting to refuse.
There is only one Champion per region and they appear
in public often as the face of the Pokmon League, their It is known that their goal is to create a criminal empire
presence evokes a majesty that leaves everyone in awe. so powerful that it surpasses the boundaries of nations
and that goal is becoming a reality as reports of Rocket
The Champion is the one true Pokmon Master. grunts have started to leak from the Jotho region.
No Pokmon on the region is faster or stronger than his. Be careful when you visit Kanto and Johto or you might
get blasted at the speed of light.
It is the dream of many to be crowned as the champ but
its only through the hardest challenges the league has to
offer that a Pokmon Champion is born. Team Aqua & Team Magma
To defeat the members of the Elite Four in sequence is the Hoenns Archipielago has a Legend where two mighty
only way to earn the right to challenge a champion; and giants fought an incredible battle for owning both the
by defeating the crowned champion in a all-or-nothing land and sea. Ironically, theres still a battle for territo-
battle is how you earn this title. A feat labeled by most ries going on as these two bands of thugs, Team Aqua
as impossible. and Team Magma have been causing problems in that
region.

14
It is not clear what their ultimate goal is, but their Leaders However it is kind of unsettling to find such elegant peo-
Archie from Aqua and Maxie from Magma have a huge ple in caves and far away from the cities, What they
feud and will have their underlings quarrel to foil each carry on their briefcase may reveal a few dirty secrets of
others plans at every opportunity. their organization.
They dont trouble civilians or trainers directly, but Right now there is a tense calm over the activities of the
there have been incidents where innocent bystanders people on red suits. Who knows? Maybe a little spark will
are caught in the middle of the crossfire from members make them flare up.
of these two teams.
Both teams have tried to steal submarine equipment
and their attempts have been foiled by the police whos Team Galactic
struggling to keep them at bay.
Nobody really knows where they came from. By the time
the police realized they were facing a group of organized
Team PLASMA criminals this Team was already out of control.

In Unova, you can find these people in parks and public Team Galactic is their official name.
places holding a megaphone and angry signs that preach Known for stealing high technology weapons, research-
about the horrors of the Pokmon League, how weve ing material for space programs, dangerous equipment
made Pokmon our slaves and why we should set them and even secret federal property, the purpose remains a
all free. secret to the world.
This is not illegal by any means, but this team that There is no known recruiting process as with other teams,
supposedly advocates for Pokmon rights and welfare and the identities of those who were caught was never
has a few rotten apples inside its ranks. discovered.
There have been reports of Team PLASMA members They lie under the radar for a long time then deliver a
that take the Pokmon of trainers and civilians by force in quick strike and practically disappear afterwards.
order to liberate them. This counts as Pokmon steal- They have been a major headache for worldwide author-
ing and is a serious crime in this world, but there hasnt ities although some recent intel points to Sinnoh as the
been enough proof to have any these grunts charged with region with most activity.
it for none of the Pokemon are ever seen again.
Through their zealous message they are gaining more Special investigators have been sent to the region, but
followers each day. How long before they kidnap or steal there might be a whole universe of trouble lurking within
more innocent Pokmon? their ranks.

Team Flare Team Skull


A peculiar group of very stylish people can be found Considered by police as the most harmless criminal team
loitering on the luxurious streets of Lumiose city and from all regions, Team Skull is ready to live up to their
other parts on the Kalos Region, they call themselves reputation!
Team Flare. They are gonna skip lines! Steal candy from children!
A few have been detained and interrogated due to the And never say Bless you when somebody sneezes!
suspicious activities, but they always state that their Although they have been known to steal Pokmon, all of
goal is just To create a better and beautiful world. the victims have come back unharmed...on their own.
So they have been set free.
They are well-dressed, well-spoken and they even smell
good.

15
The Alolan Elders dont see with good eyes at these rude
youngsters who resorted to petty crimes after failing the Before Starting the Game
regions rite for children.
A guy called Guzma leads this band of misfits who have 1. Everyone must understand the setting.
no other goal than to make mischief in order to amuse Players and Storyteller must be in the same tune
themselves. regarding whats a Pokmon and how this world
works. You can add your own details to enrich your
It is unknown how they get the means to fund their experience, but everyone must be aware of them.
organization, for all their equipment cant be bought
with just their parents allowances. 2. Be sure everybody has the time.
A Role-playing session can last more than a few
Lets just hope these misguided grunts get back to school hours. Choose a day where all players have time to
and stop beng so thick-headed. enjoy the full session.

3. Read the next chapter carefully.


Character creation and Storytelling are explained in
A Quick Note on Weapons there. All the basic mechanics are also explained.
Weapons are very rare in this world since Pokmon
are prefered for protection and police work.
4. Have a story prepared.
They are usually not part of the setting but they do
We recommend the first session you play to be the
exist and some of them are outlawed for civilians.
one where all Players obtain their starter Pokmon.
Should you decide to include them in your story, treat
You should also check the Challenges ahead
them as a Plot Device.
chapter to get ideas for your story.

5. Get your game tools ready.


A Plot Device is something without Youll need your Character and Pokmon sheets,
rules in this book. You will have to use pencils and dice. Remember you can play music,
your own discretion about the way you sound effects and use multimedia resources to help
want it to work in your setting. you with storytelling.

Choosing a Starter Pokmon


Becoming a Trainer
To obtain a Pokmon you will need to catch it
Now you know a little more about the world of Pokmon. yourself, purchase it, adopt it, or receive it as
Its wonders and its dangers. But how does all of this a gift from someone else. Not every kid is the
relate to you? neighbor of the worlds most famous Pokmon
Researcher, so not everyone may receive a rare
Within the game youll take the role of a Pokmon Pokmon as a starter.
Trainer. It doesnt really matter which Pokmon you
start with. What matters is that it will be your
In this world, Trainers are a source of inspiration for companion for your whole journey.
others. They are the embodiment of leadership,
courage, friendship, and many other virtues. To choose your starter, head to the Pokdex
section of this book. (p. 83)
You will be living inside this world and facing the trials Theres lots of them but for your Starter youll
it may present you with. Overcoming difficulties and need one that fits the next requirements:
dealing with crisis. Testing your abilities to command
your Pokmon, and working to get better every day. First Stage
This means that your Starter Pokmon must be
Pokmon Trainers aspire to be the best. They are out on able to evolve at least once.
a journey to become stronger, wiser, and overall grow
as persons. How they will achieve this goal is up to the Base HP of 3
adventures they live in the world of Pokmon. These are basic Pokmon for starter Trainers.
Challenging other trainers, competing in contests,
riding on the back of their most trusted Pokmon; No Disobedience (Optional)
all while surviving in the wild and sharing all these Even 1 point on its Disobedience score may be
moments with their friends. a challenge to new trainers. You may want to
live dangerously and disregard this advice, just
A whole new world of adventure is waiting for you to be dont say we didnt warned you, though.
the best that you can be.

16
Creating a Character Personality and Background
In Pokmon the Role Playing Game, you must create a Tell your storyteller and playmates a little bit of your
Pokmon Trainer, also called a Character. trainers past.
This persona will be your avatar inside the story.
Youll choose a starting Pokmon too, both are very Your trainer is whatever you want him to be, flesh him
important choices, remember that your Pokmon are out, hes not just an empty husk that you use to move
often a reflection of your trainers personality and within the game.
aspirations. Hes a character with dreams and aspirations, with flaws
and fears.
When creating a character, choose something thats fun To aid you make a fleshed out and believable character
to play, allow yourself to dream, be silly and laugh at ask yourself these questions and answer them to the
your most crazy ideas. storyteller as your character would.
You may want to be like a hero from a cartoon or
base your identity on someone you admire or even
be a parody of a famous character. Preferably, pick 1. Whats your name?
a personality that you can perform and act easily 2. What is your age?
because you will be acting a lot. 3. Whats your Nature? (p. 40)
4. Whats your occupation/concept?
Remember to build a character that can contribute to 5. What do you expect from the world of Pokmon?
the story and not one that will harm it. And most importantly:
6. Whats your goal in the world of Pokmon?
7. Whats your motivation for that goal?
Trainer Concepts 8. How are you going to contribute to make
this world better?
A Trainer is anyone who has an official license to train
Pokmon, but thats just the tip of the iceberg of you Answering those questions will make the storytellers
characters life. Think of a job or a profession for your
job a lot easier to give your character the challenges
character; he or she might be a doctor, a fisherman, a
he or she needs. Dont forget that good communication
hallway monitor at school, an aspiring model or anything
between players and storyteller will make the story flow
that you find fun. Give your trainer a goal and help him
find the right personality traits. much more smoothly for everyone.
You and the other players will need to decide what
kind of characters youd like to create and this will
require some teamwork between you, your playmates A player cannot start playing
and the storyteller, to make a great party of players. until he or she has answered
these questions.
Complement your character with those of your playmates
and work alongside them to achieve your trainers goals.
Filling a Trainer Sheet Im not a Newbie!
Once your Trainers concept is ready, you may proceed to Some stories are best suited for experienced trainers
distribute their Attribute Points and their Skill Points. who are older, have more Pokmon at their disposal and
are more skilled at what they do.

Attributes If you wish to play at a higher level, you can follow this
You start with 1 Point in each, and you have 4 simple guide:
Points to distribute in your characters Attributes.
Example:
Trainer Pokmon
Trainer Level Experience Experience
Strength Vitality Dexterity Insight
Starter 0 0

Beginner 15 30
Social Attributes
Add 1 point to a Social Attribute for every point you
located on the Attribute linked to it. Average 30 75
Example:
Ace 85 170
Tough Beauty Cool Intelligence
Professional 170 350

Head to the Training Pokmon Section (p. 68), in there


Skills youll find the costs for increasing the Attributes and
Distribute 3, 2 and 1 point on the skills you want. Skills of your Trainer and Pokmon.
one skill will start at zero points. Example:

Fight Survival Contest Knowledge Starter gets 1 Pokmon.


Beginner may have 2 Pokmon.
Average may have 3 or 4 Pokmon.
Only Ace and Professional may
have a full party of 6 Pokmon with
This point distribution will result in a Trainer thats only more in storage.
just starting his or her journey.

19
Trainer Sheet
How to fill a Trainer Character Sheet

TRAINERS CARD WINDOW


Your Characters Picture.
Your Characters Name.
Choose a Nature (p.40).
Your Characters Age.
Your Name.
Your Characters Concept. (p.18)
5 Base Health Points for Humans.
Each point of Vitality adds 1 Health Point.
Will Points. Starting Score is 3.
Starting Money is $1500.00
Starting Experience is 0 (see p. 70).
Active Party Window. Write down the Pokmon you
are currently carrying.

ATTRIBUTES AND SKILLS WINDOW


Attributes. Start at 1. You have 4 points to distribute.
Social Attributes.
Skills. Distribute 1, 2 and 3 points on them.
Specialties. Start the game with all of them at 0.
Other Skills. Write here other Skills or Specialties your
Storyteller grants you in the story. Weapons

BACKPACK WINDOW
Potions Pocket. List how many Potions you
have and how many units remain in the bottle.

Small Pocket. Items in here can be used in-battle.


Main Pocket. Items in here cant be used during a fight.
Gym Badges Case.

20
Creating a Pokmon
A Pokmon will be commanded by their trainer but Pokmon do not need to have a concept like humans.
within the game they wont be controlled by a player. Each Pokmon will behave according to the instinct their
species gives them and following their Nature (p. 40).
Its part of the storytellers job to interpret and tell you They tend to have natures that go accord to the behavior
how your Pokmon reacts to its surroundings or how it of their species but they may vary.
communicates with you.
Think about it as having a pet, you can tell it where to That means that two Pokmon of the same species
go or not to chew the carpet but you are not really inside will probably want the same things but their different
its mind. You can only learn its thoughts and feelings natures will change how they will try to attain them.
by interacting with it and reading its expressions and
attitudes. If you are just starting your adventure, head
to the Pokdex section of this book. p. 83
Pokmon are NOT people.
They can be very smart but Look for this icon on the Pokdex entries:
they are not capable of speech
nor they comprehend the world
or act the same as humans do.
Pokmon marked with this icon, are good
Starter options for Novice Trainers.

Most Pokmon are capable of A Starter Pokmon will be your companion during your
Evolving, to learn more about journey, so its better if you choose a Pokmon that
the different ways Evolution is matches you Trainers personality.
triggered, head to p. 127
And dont despair if you could not start with a Pokmon
you wanted, this world is very vast and catching Pokmon
is half the fun.

Filling a Pokmon Character Sheet


To fill your Pokmon Character Sheet you will need to copy the info on its Pokdex entry.

Name & Number Limits* Moves**


Size and Weight Base HP * The highest score a Pokmon may have on its attributes.
Type Disobedience score ** Moves with zero experience cost do not rise your Pokmons
Ability Level, they may be learned at once or one by one at story-
Starting Attributes tellers discretion. Moves with cost are bought with Experience.

#025 Pikachu Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Electric Thunder Shock 0 Normal Tail Whip
Strength
5 Normal Growl 7 Normal Play Nice
Dexterity 13
10 Normal Quick Attack Electric Thunder Wave
Vitality 18 Electric Electro Ball 21 Normal Double Team
Special 23 Electric Nuzzle 26 Normal Slam
29 Electric Thunderbolt 34 Normal Feint
Insight
37 Psychic Agility 42 Electric Discharge

4
Height: Weight: Base Disobedience:
0.4m / 104 6kg / 13 lbs 45 Psychic Light Screen 50 Electric Thunder
HP:
? Normal Extreme Speed ? Water Surf
Mouse Pokmon Abilities:
Lives in small groups in forests but Static ? Electric Volt Tackle
they tend to stay hidden. It stores
Evolution: Second Stage.
electricity in the electric sacs on its Evolves with a Thunder Stone.
cheeks and uses its tail to ground
the excess charge. They can be
stubborn and wary of strangers. #172 #025 #026

21
Pokmon Sheet
How to fill a Pokmon Character Sheet

POKDEX WINDOW
Pokmon Picture.
Your Pokmon Number in the Pokdex.
Name for your Pokmon Species or nickname.
Choose a Nature (p.40).
Pokemon Ability. Choose one Ability on its
Pokdex entry.

QUICK REFERENCES WINDOWS


Base Health Points for your Pokmon are specified in
its Pokedex entry. Each point of Vitality adds 1 HP.
Will Points. Starting Score is 3.
Held Item (p. 79).
Write down Healthy until it is inflicted with an Ailment.
Initiative is equal to: Dexterity + Survival + Alert.
Accuracy is equal to:
Dexterity + Fight + Brawl/Channel/Melee.
Damage is equal to Strength/Special + Moves Power.
Evasion is equal to Dexterity + Fight + Evasion.
DEF/SP.DEF is equal to your Vitality score.
Starting Level is 1. (See p. 70)
Starting Experience is 0. (See p. 70)
Move windows. Write down your moves here.

ABILITIES & CHARACTERISTICS WINDOW


Skills. Starters begin with all of them at 0.
Specialties. Start the game with all of them at 0.
Your Pokmons size is specified in its Pokedex entry.
Your Pokmons weight is specified in its entry. Weaknesses/resistances:

Happiness for your Starter Pokmon is 2.


Loyalty for your Starter Pokmon is 2.
The Type of your Pokmon is specified in its entry.
Weaknesses depend on your Pokmon Type (p.44).
Disobedience is specified in your Pokmons entry.

ATTRIBUTES WINDOW
Attributes. Starting Attributes and Limits are specified
in your Pokmons Pokdex entry.
Social Attributes. Start at 1, then assign one additional
point at Storytellers discretion to a single social attribute
appropiate for your Pokmon species.

22
Mental and Physical Attributes You look frail and get tired easily. Even a
papercut would leave you in tears.
Before you jump into adventure, you need to know how Small amounts of pain wont make you cry,
youll use the info in your character sheet. but you still cant endure much of it.

These attributes and skills will be the tools for your You could resist running a marathon or
character to interact within the world of Pokmon. even stay a few days without sleeping.
Attributes and Skills will be counted as Points within a You could work as a stunt double in
Character Sheet, each point will represent a dice you dangerous action movies.
can roll for that attribute, should your action call for it.
Attributes can be rolled on their own to perform You could impersonate a dummy in a car
mundane tasks, or they can be combined with skills if crash.
you want to do complex and incredible feats. You could resist bullet seeds with your pecs
of Lairon and abs of Steelix.
The scores range from 1 to 5 in humans, but some of the
stronger Pokmon can exceed that number.
Dexterity
1 Point is Poor The agility, flexibility and coordination you have of your
2 Points is Average body are determined by this attribute.
3 Points is Good
4 Points is Excellent Standing still and preserving your balance
may be challenging for you.
5 Points is Superior
6 or more points is Inhuman You can climb a tree, getting down is
another matter.

You could practice parkour or rappel with


Strength ease.
It determines the power to carry a heavy load, inflict Professional dancers and athletes envy
physical damage and muscle development. your swift movement.
You are a wimp, a strong wind could knock You could try pole jumping without the pole.
you down.
Your strength is average, you could use a
Your sprint could match a Jolteons.
little exercise, though.

You can show off at the gym, your physical


power is something to be seen.
You could be a professional body builder Insight
or weight lifter. The ability to be aware, perceive and understand
yourself, others, and your surroundings. The power of
You could move a big boulder out of the the mind to see beyond the mundane.
way without trouble. A brick wall seems more aware to its
The strength of an Ursaring bear, enough surroundings than you.
to tear apart a car. You can perceive well enough. You do a
little introspection from time to time.

Vitality Your gut feelings are right most of the time.


This attribute is used to determine your resistance and
tolerance to pain and weariness, it also defines the You could clearly understand what a
health and vigor of the subject. Pokmon is trying to tell you.

Vitality points are used to define HP, Defense and Special You feel the connection between yourself,
Defense. the others and the world.
Like Blissey, you can sense the energy and
the emotions beyond the physical world.
Your Defense and Special Defense
score is equal to your Vitality.
You will need them to resist Special
Physical and Special Attacks A Pokmons unique ability to perform feats proper of
respectively. their species, such as throwing fire, producing electricity,
controling shadows, etc.

23
A tiny display of power. Such as an ember, The charisma of a superstar, everyone
a small bubble, or a weak jolt of electricity. admires your conf idence.
The Pokmon can create and let out a You could befriend a Voltorb about to
decent amount of energy. explode.
A big display of energy, enough to leave
crack marks on hard stone.
Beauty
The force of the attack could stop a car Your looks and personal care get reflected through the
on its tracks. Beauty attribute linked to Vitality. A healthy body is a
beautiful body. You may temporarily enhace your Beauty
Only an explosion could compare to this
attribute with make-up, clothing and accesories.
display of power.
The Pokmon commands the forces of You could take care of your appearance a
nature and they bend to its will. lot more.
You look good enough. A little make-up
Social Attributes wouldnt hurt.

People often compliment your appearance.


Most of the time you will be role playing actively
through your interactions, and you will have the social
You attract the looks and favor of everyone
attributes of your character to help you make your acting
around.
a lot more convincing in-game.
Your Beauty belongs in a museum to be
Social Attributes are linked to a specific Attribute. preserved for eternity.
Whenever you buy a new point for a mental or physical
attribute, youll get a free point to rise the Social
attribute linked to it. Intelligence
The capacity of the mind to remember, comprehend,
and solve problems.
Tough It is linked to Insight as you need to understand your
A Tough attitude is used to command respect, intimidate world to be capable of finding out the best solutions.
or manipulate others. You are usually in your own world. People
It is linked to the Strength attribute. Sometimes a talking to you are just background noise.
developed muscle frame is all you need to look imposing.
You do all right but you have some trouble
You are as intimidating as a cute garden lily. remembering the complicated parts.

Others come to you when they need


It can be scary when you make an angry someone to explain the diff icult stuff.
scowl.
Quantum Physics are easy once you get the
Others fear and respect you. hang of it.
Only the mysteries of the universe remain a
You command the ultimate authority. challenge for your sapience.

Even a raging dragon would think twice


about crossing your way. Smart
A Pokmon sees the world different than humans.
They are creatures of instinct but they can learn and
improve their comprehension of the human world.
Cool Understanding simple actions like fetch and
This attribute makes for a charismatic, confident
attack can be a challenge.
and trustworthy attitude when dealing with people or
Pokmon. It is linked to Dexterity, where good body Can recognize itself and some objects by
language is what communicates the most. name.
Youre kind of awkward and rarely talk to Can understand simple mechanisms and
people. even try to solve them without using force.
You can make new friends and be good Can use tools to solve day to day problems
company. and understand complicated orders.
Popularity contests are not a problem, youre A human-like cognition and comprehension
a peoples person. of speech.

24
Cute It is also worth noting that you cannot have more points
A Pokmons sweet and peculiar behavior that makes on a specialty than what you have on you base Skill,
them unique, thats why its linked to Special. youll need to learn more about the general sense of a
skill to be able to specialize further.
It looks cuter without the creepy smile.

A pair of big eyes, rosy cheeks and a playful Fight Skill


attitude. From kicks and punches to bites and hair pulling, you
need to have an idea of what to do in order to win a
Its sweet antics could melt your heart. fight, heres what your fighting style could be:

All the charm of cotton candy and lovely You f lail aimlessly
dreams.
The embodiment of innocence and purity. Hit the other, try to not get hit

Aim for the weak or vulnerable spots


Pokmon start with 1 point in each
Social attribute, plus one that goes Use your surroundings and your foes
accord with its species at your strength against it.
discretion.
You could earn the black belt of any
martial art you wanted.

Fighting outnumbered is a piece of cake.

Skills and Specialties Fight Specialties


You will be needing Skills to make your adventure easier
and help you go through many situations. Your Pokmon Brawl
can learn a few on their own, but you can also train them You focus on Non-Ranged combat, making contact with
so they can grow stronger. punches, kicks, tackles, bites etc.

A Skill is a varied compendium of applied knowledge, Channel


broad but useful in most situations. Pokmon control the energy of their Type, using this
specialty allows them to use their Ranged attacks a lot
For example, maybe youre not a professional actor but better.
you know how to make a few impersonations and fake
emotions. Clash
Pokmon attacks often clash during battle, use this
For specific actions that require more training or even specialty to block a foes attack with one of your own.
years of study, there are Specialties.
Evasion
Specialties are added bonuses to your Skills that allow Dodging attacks is what you know best, you focus on cover,
you to perform tasks in a more proficient way. jumping out of range or fluid movements of the body to
Theres a difference between a school bully and a minimize the damage.
martial artist, both know how to throw a punch; however,
while the bully is rough and blunt, the martial artist has a Throw
technique added to his fighting abilities. Trainers use this ability to throw Pokballs, rocks, bait,
darts and other projectiles.
Skills and Specialties can only be rolled alongside an
attribute, never on their own. Each point will be a dice Weapons
added to the roll when you need more than your natural Humans dont have Moves but they can use all kinds of
physical, mental or social power to succeed. weapons if their Pokmon arent around to protect them.

Most Actions and Accuracy rolls will be labeled as: These are a few common Skills
Attribute + Skill + Specialty and Specialties for Characters.
You or your players may add their
Make combinations to get a dice pool that fits own at your discretion.
the action you are trying to do.

25
Survival Skill Contest Specialties
Whether you want to get around in the wild or just be on
your own, you need to know how to avoid the inclemency Allure
of nature so you wont fall injured, sick, or dead. Heres Pokmon will often try to make you feel like they
an idea of how you do it: are interested in you, either to win your favor or prevent
being attacked. How genuine that feels to others depends
Try not to die, hope for the best.
on this specialty.

Should you eat that herb? Maybe you Empathy


shouldnt... People are empathic creatures, how easily you connect
to joy or sorrow will be seen if you rise your awareness
Nature is generous if you know what to take
to others feelings.
from her.
You can get by, even on extreme conditions. Etiquette
Some situations require good manners and elegance,
refinement, gentleness and grace. They make the
You could survive alright in a deserted island.
difference between the prince and the pauper.

Your senses have somehow heightened to Intimidate


allow you to detect danger and survive. Other situations will require a spiteful glare, a sharp
comment or a well-timed rise of your seat. Intimidation
Survival Specialties is useful to force or manipulate others to do what you
want.
Alert
This represents the acuity of your senses, it may be a good Perform
eyesight, a great hearing, a notorious sense of smell. Dancing, Singing, Acting, Impersonating, and Bluffing!
Being alert helps you react to danger a lot faster. Anything that may need to pull out a convincing act will
get better if you specialize in Perform.
Athletic
Run, Climb, Jump, Swim, Walk upside down! You know
how to get the most out of your physique. Knowledge Skill
Humans need to know a lot of things in life, while some
Nature people just bother to learn what they are taught in
Creating a fire from scratch, knowing what kind of plants school, others will seek answers through the path of
you can eat, building shelter and knowing the cycles of wisdom. Heres what you know:
nature will aid you to use her graces in your favor.
You barely know how to write and read.
Stealth
The best way to avoid danger is not letting it find you, You have an Elementary Education.
you train yourself to be swift and silent, blending with
your surroundings to go unnoticed.
You have high-school levels of knowledge.
Contest Skill
You could major in a specific area.
This Skill covers everything you need in order to make an
excellent performance in Pokmon Contests and most
social situations, the way you act will be exacerbated by Your knowledge is that of an expert in the
improving this skill: field.

What you do may look forced or sloppy. You could revolutionize the knowledge of
your area of expertise.

Sometimes you get it right.


Knowledge Specialties
Your actions feel natural and enjoyable.
Crafts
You can build anything with your hands, some tools and
You are graceful and your presence is a few materials. Drawing, sculpting cooking, repairing,
recognized. etc.
If you wanted, you could bring tears to
peoples eyes with just the way you act. Lore
Knowledge about the different species of Pokmon, their
You could be confused with royalty due to legends and folk tales about the location and origin of
your magnif icent portrayals. the rarer Pokmon around.

26
Medicine
How to take care of wounds, first aid, emergency care,
apply medicines, and even creating your own remedies Will Points
will be possible if you specialize in Medicine.
Through history, people have achieved great feats that
Science normally would seem impossible.
Choose any science or research field you want. For
example: computers, technology, chemestry, physics, A frail woman suddenly lifting a giant boulder to save her
geology, engineering, Pokmon Evolution, etc. infant son trapped underneath, or a man with a broken
You can pick any field you want! leg getting up to run from a fire.
In those scenarios people used all of their might,
You may keep studying and add other Science fields to breaking the limits of their own physical restrictions
specialize further. in order achieve something greater.
The Will attribute measures just how far your inner

Health Points (HP) strength can take you.


Every human and Pokmon starts with a total score of 3
points in Will and can get a total maximum of 10 points.
Health Points measure the state of your characters body.

All living beings have a Base HP (BHP) that depends


Wild Pokmon, may have
on their size and even on their evolution stage, bigger
creatures have more body mass and can take more
more or less Will Points at
hits before showing signs of pain. your discretion.
Something that could cause a crippling injury to a small
rodent may feel like a sting to an elephant or a whale.
Storyteller may call for players and Pokmon to make
Humans have a Base HP of 5 a roll using their Will score to overcome fear, rage, or
sadness, also as a call for conscience when attempting
Each Pokmon Base HP is listed misdeeds.
within its Pokdex entry.
Will points can also be spent in some dice rolls, to ensure
a successful roll.
To calculate your total HP you must add the number of
points you have in Vitality to your Base HP.
Here is how it works:
For example:
Before you roll to perform an Action you must
Marco is a human, his Base HP is 5,
declare that you are going to spend one Will Point.
and his Vitality score is 2.
If you do this, it means your character is going to
Marco has a total HP of 7.
give all shes got to do it.
Marcos Marowak has a Base HP of
Spending a Will Point adds one unremovable
4 (due to it being smaller than a
success to the final result of your roll. You can
human) and its Vitality score is 4. only spend one point per action.
Marowaks total HP is 8. or
Spending a Will Point allows you to ignore all
Whenever you receive damage, you will lose HP.
Pain Penalizations until the end of the round.
This HP loss is only temporary and can be recovered
Spending Will points will only cover for actions
with time or medicine. If you receive damage equal
that the character has a pool of at least 1 dice.
your total HP, you will be unable to move and will faint.
Should the dice pool be zero, Will points spent
wont have any effect.
If you keep receiving damage after fainting, that damage
will become Lethal. That means your wounds will be
After you spend a point, however, your character will be
more severe and your life could be in danger.
worn out, if you run out of Will Points the character
Some Moves performed by Pokmon may deal Lethal
will lose consciousness and faint at the end of the
Damage directly.
Round. Just from the sheer strain of going beyond the
Receiving Lethal Damage equal to your total HP means
limit.
the character dies.

27
Pokmon and Humans do not come to this world with the Happiness, Loyalty & Disobedience
ability to spend Will Points whenever they want.
These attributes will define your relationship with your
It is something living creatures would use only in extreme Pokmon and are among the most valuable traits in the
situations, and even then, most people just dont have game since they determine how good is your relationship
what it takes. with your companions.

The Trainer has to teach his Pokmon to get a hold of Whats the use of a strong Pokmon when it ignores your
this inner strength. Maybe later they will be able to use orders?
the power of their Will.
Its extremely common for trainers to be attacked by
If a Trainer is not experienced in using his or her own inner their newly caught Pokmon, since for all they know this
strength, it is possible the Pokmon wont be either. is just Round two. This kind of reaction depends on the
situation in which they were caught, but also depends on
Most of the non-player characters will not use their Will the species and their nature.
Points as it is something only the most proficient Trainers
and Pokmon are able to do. Best tip we can give you: Try to start with the right foot.

To recover one spent Will Point your character must rest Happiness and Loyalty range from 0 to 5 points.
for a few days, feel accomplished by having achieved
something great, by following his nature, or as a reward In the wild, Pokmon usually have 2 points on each
for good role-play. one, but as soon as they are caught their life changes
forever.

A good trainer must know how to deal with tough


Saying: With all your might!or situations if he plans on building a relationship and
Give everything youve got! hopefully raise these two traits.
is a good way to tell your Pokmon to
spend a Will point to endure pain or As soon as you catch a Pokmon, reduce their Loyalty by
to get an automatic success. the same amount as the Pain penalization you inflicted
on them.

Will Points spent do not cover for non- Yeah, thats right. If you beat them to a pulp, dont
action related rolls such as: expect them to care for you at all.
Will rolls
Damage rolls When you catch a Pokmon, reduce their happiness to
Luck Dice (p. 31) 0 if you left them unconscious; or to 1 point if they are
with you against their will.

These two attributes cannot be bought with experience.


You will need to role play if you want to affect them both
When using a Will Point to ignore Pain positively or negatively. If you act kind and respectful,
Penalization try to do so at the start firm and stern, or mean and unpleasant to your Pokmon
of the round to get the most out of it. you will see the results.

28
Happiness
As the name implies, this attribute is all about being
happy and comfortable with your life. Most Pokmon are
simple creatures, they want safety, food, stability and
specially they want to feel useful.

We all share this world to make it better. Sometimes


Pokmon understand this idea in ways a human never
imagines, but other times they only want and to destroy
things around.
Always wonder if you are providing the life they want
and ask yourself what do they need.

Miserable. Your Pokmon is angry and/or


depressed. It may resent you and humans.

Displeased. The Pokmon doesnt like living


with you.
Comfortable. Theres food and a place to
sleep, its not so bad.
Satisfied. Your Pokmon enjoys the benefits
that come with being your companion.
Disobedience
Accomplished. Everything your Pokmon This trait is assigned on the Pokdex entry.
wanted in life has come by being with you. It takes into account mostly the species of the Pokmon,
True Happiness. Nothing could compare to since some are more wild or dominant than others.
the joy it feels when you are around. The Dragon Type Pokmon along with Ghost, Psychic
and Dark Type are some of the most difficult to train,
but all types have species that are more difficult than
Loyalty others.
Evolving is also a factor; a sweet and compliant Pokmon
This trait measures their attitude towards you. may evolve into a rampaging beast.
A low Loyalty means your Pokmon is indifferent to you
and your well-being, or worse; it wants to break free, Disobedience score may also be assigned at story
escape from your clutches and never look back at your tellers discretion.
face again.
Disobedience affects all Loyalty and Training
A loyal Pokmon is your best friend, it will stay by your rolls of a Pokmon by reducing dice on them
side in better or worst. Never underestimate what a equal to the disobedience score of the Pokmon.
good friend can do.
The Pokmon will probably attack you as This means the Loyalty score of your Pokemon
soon as it comes out of the Pokball. must be higher that its Disobedience score if
you want a chance at controlling it.
It is indifferent to your well-being. If given the
chance, it may try escape from you.
It will stay by your side, but it wont help you
in life-or-death situations.
Together we fall. Your are friends and
members of the same pack.
There is nothing it wouldnt do for you.
You are the most important person.
Some friendships last more than a lifetime.
No danger, no person and no distance is an
obstacle for it to be with you.

29
Disobedience Points may be added or removed according
to the role playing of the characters.
Rolling the Dice
Our lives are influenced by random factors all the time.
The Pokmon listens to and obeys
Luck is a part of our lives, fortune can change our future,
everthing their trainer commands.
and destiny is built on the results of our actions.
The Pokmon may be reluctant to do some
of the orders or act aloof. In Pokmon: The Role Playing Game all variables are
represented by six sided dice.
It wont pay attention during training They are pretty easy to get and you can find them in
sessions, and may rebel when given orders. almost any gaming store. You may even have some from
The Pokmon will act on its own in a battle old board games!
and will not Train as commanded.
To start playing, youll need around 10 dice.
If the trainer intervenes or interacts, the
Pokmon will react violently towards him.
You will need to roll the dice to perform any action that
The Pokmon will abandon the trainer if it has you can imagine.
less than 8 points in Happiness and
During the course of the story, your character will
Loyalty combined.
have to perform certain actions that are out of the
As you can see, a low Happiness and Loyalty along with a ordinary. Now that you have seen the attributes
naturally disobedient Pokmon are a recipe for disaster and skills, its time to learn about how to use them.
specially if the trainer is inexperienced.
Unless its something simple, every Action roll is an
The League does not look favorably on trainers who ensemble of an Attribute, a Skill and a Specialty.
cannot control their Pokmon in official matches. The total sum of the points your character has in those
Trainers who show they are incapable of controlling their traits is the final dice pool for the action.
Pokmon during a tournament or an official match are
disqualified immediately. Roll those dice and every dice that comes up as: 4, 5,
or 6 counts as a success.
Aim to build a strong relationship
Usually, one success is enough to perform an action,
with your Pokmon while its still
although barely.
at an un-evolved stage.
Creating bonds with disobedient
More successes mean that the action is done better, faster
Pokmon will be a lot harder.
or with more expertise.

But dont despair just yet! Sometimes a Pokmons wild Success Table
instincts will result in a very disobedient Pokmon in the
eyes of other humans, but perhaps thats just the way 0 - The action will fail.
they are. Trying to change them into something they are 1 - The action is performed awkwardly.
not may result counterproductive for your purpose of 2 - The action is performed satisfactorily.
training them. 3 - The action is performed skillfully.
To overcome your Pokmons disobedience, most of the
4 - The action is performed with mastery
time you will need to earn their respect and prove them
that you are the master. Though other times youll have and brilliance.
to accept the fact that you may never be able to control 5 - People are amazed and baffled.
them but that doesnt mean they wont be able to give 6+ - It looks supernatural.
you their loyalty.

30
Actions that are especially complex or difficult to Penalties
perform may require more than one success in a single
roll. Sometimes the problem is not the action itself but the
circumstances around it. Your Pokmon may be able to
For example: jump from one roof to another, but doing so during a
storm on a wet and slippery rooftop will be way harder.
The Storyteller can impose a penalty to the dice roll,
Stephanie is in the Final Round of the regional
reducing the characters dice pool.
beauty contest and the judges are very hard
to impress. She has her Glaceon trained to It all depends how the situation looks.
make a beautiful statue using Ice Beam.

If she rolls her Glaceons Dice Pool and only Penalty Table
gets 1 Success on the roll, the statue will be
made but it may not look that pretty. Challenging -2
She will need to get 3 or more successes for Hard -4
the Judges to be definitely impressed by her Very Hard -6
Glaceons ice sculpting abilities. Extremely Hard -8
Seems Impossible -10

Should the players help each other, the Penalties might


Rule for 1s be reduced.
A complicated situation may leave you without any dice
After making a dice roll, youll need to count the to roll, if that happens you can always choose to roll a
successes on the dice; however, for every two dice that Luck Dice.
come face up as a 1, you will remove a success from the
final count.
This means that if you roll dice, and the result is: Luck Dice
You always have a chance at any action, even a clumsy
kid can get a strike of luck to impress everyone.
You eliminate one success from the roll, making the
action in the example a failed one. When a Penalty or Pain penalization reduces your dice
Another example would be if you roll dice and the result pool for an action to 0, you still get a shot at trying.
is: This is what is called a Luck Dice. You may decide
to try the action rolling just 1 Dice.
If it comes up as a 6, you succeed at it.
The action performed is successful as only one dice came
up as one. However if you roll anything less than 6, something
horrible and disastrous will happen to you and/or your
Remember, this: friends and Pokmon.
There is only so much luck can do for you. Youll need to
work in your own strengths to increase your chances of
success.
will remove one success
from your final count. Luck dice doesnt cover these situations:
Reduced attributes
Moves with reduced accuracy
Will rolls
Multiple actions

31
Creating a Story Whats happening?
Now its time to derail the train of destiny with some Now that you know what you want to say, its time to find
booms and bams! Characters expect to live adventures. a way to say it.
When they get out looking for trouble they are gonna
find you ready. You want to talk about confidence? Maybe build a story
about a Pokmon beauty contest or about an enemy with
Being a Storyteller and creating a story is not as hard as a reckless challenge.
anyone would think. The possibilities are infinite and there is no right or
Relax and have fun with any crazy idea. wrong in this drama.
Dont feel the need to start the game creating the
Just remember that you are here to make sure that ultimate epic adventure of a lifetime. Players should
everyone is having fun. always begin by knowing the game and most importantly,
by knowing their characters.
To start, talk to your players and ask them how they wish
to play, what they expect from the story, and what their Create a mood where they care about their lives, and
perceptions of the Pokmon world are. keep it small. As the game progress, recurring enemies
You have to unify their perception to make sure their will give sequence to the chronicle.
characters are being brought to life with a clear idea
about how this society works and their attitude towards People usually dont realize the difference between
Pokmon and other humans. Whats the Story About? and Whats Happening? or the
You can even share a brief summary of whats to come. fact that these two concepts even exist, but here were
going to give you an example:
Listen to their concerns and also express your own.
In the movie Matrix, Neo realizes that his world is
Remember that it is also their responsibility to create
just a computer program like virtual reality which
fun characters that can contribute to the story.
everyone is connected to.
Someone who constantly makes trouble or antagonizes
The real world is a post-apocalyptic world of
other people is not doing their job as a player correctly.
machines. Neo is the Chosen One that will defeat
Make sure no one creates a character that cannot be
the evil machines and liberate humanity from this
befriended.
virtual prison.
Once everyone is on the same page, its time to get
prepared.
Thats what happens.

But the story is not about machines or computer


programs.
Whats the Story about? The movie is about Believing in Yourself, as Neo
refuses to believe he is really the Chosen One.
You have to think whats the whole point of the journey:
the moral.
What are your players going to learn from all this battle, No matter what kind of problems you have in mind for
drama and adventure? your players, always remember this is the story of their
characters, this is their characters life, this is their
Remember this is NOT about whats happening, but the adventure. You should cheer for them even as you throw
message you want to give. them off a cliff.
When creating a story this is the first and most
important step. That message should be shown in every As a storyteller your are the director of the play, you are
single scene, directly or indirectly. not their antagonist even if you portray one.
This is not You VS Them. Dont try to win because there
This will help you unify the story and make it feel unique. is nothing to win. The real victory of the Storyteller is
If done right, by the end everyone will be able to notice when everyone works together to tell the Story.
what this was all about. Dont be mad because something didnt go as planned,
on the contrary, reward creativity!

33
In a Role Playing Game there are so many possibilities Dont go placing 10 fights in a single session or you wont
that trying to control them is only going to make you have time for anything else.
tired and angry. You too must enjoy the craziness of the Battles wont always be necessary; normal people have
players, their decisions and the story you make together troubles, tension and dire moments without having
on the way. to fight for their lives everyday. A battle is best used
as the culmination of bad decisions or very tense
Creating a story is like watching a TV Show or a movie. It circumstances.
follows the same order, narrative and principles. This is a game about drama, not grinding battles for
experience points.
Once youve got everything figured out, this simple
time-line can help you give order to the game session.
The Many ways to tell a story
Introduction
Initial Pictures: There are three main ways to tell a story in this game:
Tell them where they are, this will contextualize
them. Episodic
A beautiful morning with singing birds. The sun Picture it like watching a TV Show, a single
rose and now its shining through your window session is a complete adventure on its own.
Many things could change for better or worse,
Prelude: however, let it be powerful. Allow the players to
First Introduce the Player Characters and Non-player learn something from it. The fact that they can
Characters. Who are they? How are they? What do return to their normal lives doesnt mean they went
they do? home empty handed.

It is possible to begin play in an Episodic way and


Introduction of the Problem:
then throw some Chronicle elements.
This may be a far away threat which still doesnt
affect the Players personally.

Point of Conflict: Chronicle


Players now get involved with the problem. Make it Some stories are too long to be told in one game
personal, something they want to solve. session. A Chronicle is a grand adventure with one
main plot and usually one recurring villain. This kind
Body of story can get really epic and can take months of
Development: gaming sessions.
They may try to solve the problem and will face
challenges related to it. Write down two cool It was made a common belief that this kind
scenarios to challenge the players and a couple of of storytelling was the normal mode to play,
encounters. however it is not.

Point of Resolution: This is hard mode.


The players learn how to defeat the villain or solve
Its common to see people start a Chronicle and
the problem, but still dont solve it.
never finish it. You can do it, though.
Communication between players and storyteller
Conclusion makes all the difference.
Climax:
Here, players will go face the problem. They have
their Final showdown or moment of truth.
Storyteller Rotation
Resolution: Storyteller Rotation has a great advantage, since
They may win or fail in the climax. Write down many people take turns to storytell, the characters
dialogues, consequences and rewards. will be provided with many more kinds of adventures
because everyone has a distinctive way of thinking.
Epilogue:
All the aftermaths. People say their goodbyes and Storytellers may take a break and also play their
may continue on their journey or go home for now. characters and theres more time to write better
adventures.
A game session lasts from 2 hours to 4 hours. Its like watching a series of movies telling the
comings and goings of the Characters. It is very
Take into account that during that timeframe, players similar to a normal Chronicle that is combined with
will only be able to perform 2 or 3 well described Episodic Storytelling.
objectives and still leave some room for character
development.

34
Laws of Storytelling
1. Dont create a story to win
This is not about how you are going to defeat the players. 7. Get prepared
Its not ok to walk into the room not
2. Dont fret over minuscule details knowing what you are going to say.
Your job is to create a mood, an atmosphere. You dont Improvisation can only take
have to describe where every single object is. Let their you so far.
imaginations do the work, this will save time and make
the game flow uninterrupted. 8. Use Time
Use time in your favor. You can use Flashbacks,
3. Help the players get into their characters Fast-Forwards, or Pause the session if you need
Players are not really inside the Pokmon world. Dont some time to think. Taking breaks is always nice.
expect them to perform as you imagined. Try to tell them
how their characters feel and what they are thinking. 9. Make sure everyone is having fun
Its useful to place thoughts in them from time to time. You are not their entertainer, but you have to make sure
everyone is taking part in the story. From the most talkative
4. The game is not only about mechanics and extrovert to the most shy and timid of your players.
This game is about active role playing, dont get too deep
into the numbers and the rules and pop-up combat. 10. Start as close to the end as possible
Its never as important as the drama. Long introductions are boring. Even If there is something
very important from the past, try to use exposition to
5. Actively Role-Play say it.
This game requires active role playing. You are not only
preparing to tell a story, you are also getting prepared 11. Make it feel real not realistic
for acting. The same law applies to the Players. Add To bring your adventures to life you must have fun with
spice by describing the actions and the Moves of their the innocence and fantasy of the game.
Characters and Pokmon in the game.
12. Dont create a story to win. Again.
6. Use tools Just to be clear.
Even if you have a beautiful voice, use appropriate music
and sound effects. You may print maps or show your 13. The storyteller is not God
players pictures of the places they are in. Youll always have the final word, but dont let the power
This will help everyone to be in the same tune and will fool you. If you think you can do whatever you want,
make your story a lot more interesting. youll find yourself without players very soon.

Tips on Storytelling
Improvise
There will be times your players suggest something cant go any further without it or the story will take
wild or ilogic. Try not to say No if they suggest a bitter turn.
it, it must be because they find it fun. Roll with it, In such cases you may have to move the clue from
improvise and try to make it fit into the setting and place to place in case it is needed. Maybe its time
story. to use the random encounter or have an ally appear.
Prioritize storyflow over puzzles and mechanics.
Prepare Random Encounters
Sometimes players get to a point you didnt expect, Positive reinforcement
so prepare some bad dudes and their Pokmon. Perhaps your Players are getting out of character or
This should be used only when its really necessary, being disruptive. Keep Calm. Talk to them.
not as part of your story. If you dont use this Dont punish your players in-game for something
Encounter in the game session, save it for later. thats happening out of it. Engage them, give them
goals and reward their achievements. You may also
Give Emergency clues try converting the interactions and comments they
Many times Players will miss a VERY CRUCIAL clue. make outside the game to inside of it. The results
Maybe it was right under their nose, but now they may surprise you.

35
Experience
Battle
As time goes by, people and Pokmon get stronger, The Experience earned in battle depends on the
better, faster. They grow physically and mentally. level of the Pokmon you encountered.
We get more Experience with each passing day by training,
fighting and many times just by living the moment.
Pokmon Level Experience Earned
The constant changes in our lives and the hardships
we overcome define who we are, our strengths and 1-10 1 Exp. Point
weaknesses.
11-20 2 Exp. Points
When you create your character or catch a Pokmon, you 21-30 3 Exp. Points
may feel it is weak, or maybe the points to allocate were
not enough. 31-40 4 Exp. Points
For that purpose, Experience allows you to keep growing
with almost no limit. 41-50 5 Exp. Points

The more adventures you play and the more you go out
51-60 6 Exp. Points
there and live to your fullest, the more amazing and 61-70 7 Exp. Points
powerful you will become. Experience is a reward for
great efforts. 71-80 8 Exp. Points
81-90 9 Exp. Points
Experience Guide
91-100 10 Exp. Points
There are many ways to earn Experience.

At the end of each Session


The trainer always earns half of the Experience from a
Each Trainer earns 2 Experience Points. Battle, rounded down.
Each Pokmon used outside of battle
earns 2 Experience Points. Another way for Pokmon to get experience is through
Training sessions, but well talk about that later.

Facing hardships
Experience for multiple
Hardships are dire situations, like specially difficult
battles or challenges. Pokmon in battle
1 Extra Experience Point if it was hard Using many Pokmon at a time during a battle can result
to overcome. in a sanction from the League.
2 Extra Experience Points if their life was
in danger. However in most life-or-death situations you may need
2 Extra Experience Points if failed. the help of many of your Pokmon at the same time.
But the characters lose 2 Temporary Will Points Otherwise you could risk a serious injury or worse.
as they feel less confident.
When using 2 or more Pokmon at the same time,
half of the experience is lost, then distribute evenly the
Heroism other half between all the Pokmon you used in battle,
Saving a life is symbol of greatness. rounded down. If you used 2 or more Pokmon in battle,
Helping others makes you noble. just not at the same time (switching out), each Pokmon
2 Extra Experience Points for heroic deeds. gets an even share from total experience, rounded down.

36
Tips for Players
Go along with the Setting Help your Storyteller
Even if you are not really inside the World of Pokmon, Storytelling can be hard enough already. You can help
use your imagination to transport you there. Stay in your storyteller by being immersed in the game. You
character and actively role-play, so instead of saying: can also ask him to describe actions, locations, or
I send out my dragon pokmon and... umm... remind him of important clues he might have forgotten
I order it to attack or whatever... while running the game. Dont be confrontational, if
You act as if your character was really in the situation you want to settle something with him, wait until the
and say: Garchop, go! Charge using Dragon rush! end of the session and calmly talk to find a solution.
See the difference? Itll be much more fun that way.
Read the book
Stay Focused Fogetting what your Pokmon does or whats its name
There will be times when not much is happening, or will take time to search in the book and thus will take
maybe your character is not in the scene. Be calm, time out of the play session. Read the book at least
listen, and stay focused. Paying attention when the once so you know what your character and Pokmon
storyteller is speaking is a common courtesy. It will are able to do.
make the game flow faster and smoother.
Do not obsess with rules and mechanics
Teamwork Remember that the Storyteller will decide whats
The other players are members of your group, you appropiate in the story. If there is a conflict or a stale-
should be friendly or at least polite to them and their mate use common sense and prioritize the storyflow
characters. You guys are a team and should work as over anything else.
such. Antagonizing or even attacking your other party
members for your own amusement is disruptive and Be a good player
disrespectful. Dont be that guy. Being immersed in the game and actively participating
to make the story a success deserves recognition from
Request Goals the storyteller. Extra Experience Points, Will Points
Your Storyteller should make clear the goals of the or an in-game surprise can be the reward for being a
story. Are you trying to defeat the Gym leaders? Are good player.
you investigating old ruins full of strange Pokmon?
Make characters to fit that goal. If for some reason Try out Storytelling!
you are at a loss of what to do, you should ask the Everyone has the ability to tell a story, we want to
Storyteller to do a retell on the important plot points, encourage you to try it from time to time.
moods or environment that could have been missed Its a wonderful experience and its easier than youd
so you can advance in the story. think. Were sure you can do it!

37
A Nature is the essence of Humans and Pokmon, it Adamant
defines their values and whats important for them.
Powerful, Fierce, Relentless
All people and Pokmon have their own unique
personality, but it is their Nature what defines how An indomitable will that wont falter. Those with
they will react to certain situations. Adamant nature are belligerent and impassive.
Only the strong survive in this world, thats why power
Your Nature will show whats inside your mind and that and strength is what they respect the most. You are
will reflect on the exterior. Some Natures are beneficial either their equal or their inferior, working as a team
for certain aspects of life and all of them can have their does not fit them well. They believe everyone must carry
own hindrance when facing certain situations. their own weight and those who cant will be left behind.

Pokmon can overcome the limitations of their Nature


with the help of their trainer. A fearful or aggressive Bashful
Pokmon can become friendly and social with the right
Compassionate, Vulnerable, Family Oriented
treatment.
There is an adorable shyness in them. They enjoy the
For humans, though, the power to act against your own simple things in life and are quite sensitive to others
nature can only come from within yourself. emotions. They are very conscious about their own
weaknesses and will try to make them better, but it hurts
Keep in mind that Humans are able them to be pushed around and they may feel intimidated
to think or feel one way yet act or disheartened if the challenges are too big. They need
another. a strong figure who believes in them to feel confident.
Pokmon on the other hand tend
to act according to what they feel
and will stay true to their Natures. Bold
Adventurous, Confident, Daring
In this section you will find a detailed list of Natures that
work on both Trainers and Pokmon. Real thrill seekers. The Bold view life with optimism and
excitement, they firmly believe one must go forward no
Since they are gonna be used for role-playing dont matter the consequences. They are easily provoked and
restrict yourself. If you cant find a nature on the list quick to take action, often heading into challenges a lot
that fits what you want for your character feel free to bigger than themselves. Failure is something that hits
include your own. them hard; but they are known for getting back on their
feet again and charge for adventure one more time.
Theres no mountain big enough to stop them.

40
Brave Hardy
Fearless, Level-headed, Protector Dependable, Resilient, Resourceful
The Brave of heart will face any situation with courage Life has been tough, but they know how to face any
and a cool head. They wont tolerate bullying or abuse difficulty that may arise. The word disheartened is
anywhere near them and will always encourage others to foreign to them. Youll rarely find them unprepared.
conquer their fears. Selfless is their second name, as Life is full of obstacles, yet they do their best to endure
they will never turn their back on their comrades even and overcome. Taking things lightly is difficult for them,
at the cost of their own safety. Others look up to them as but they are dependable. Theyll help you get through
they inspire confidence and trust. the hardest of scenarios.

Calm Hasty
Reasonable, Peaceful, Balanced Eager, Enthusiastic, Hustle
Peace and tranquility is the most important thing for The past is gone, the future is yet to come, you have to
those with a Calm nature. They are not noisy nor they live the moment and the moment is now!
want much thrill in their lives. Conflict is not welcome They dont have time to mop about past losses or worry
and they tend to be peacemakers. about future battles. They are eager to see what comes
It is rare to see them fall for provocations as they keep next, ending a project quickly so they can get into
their distance from creatures with a bad attitude. another one. They make their lives on the go and rarely
Their presence is pleasant and soothing, making them sit around to relax or meditate things through. There will
easy to approach. always be something to do with them around.

Careful Impish
Analytic, Skeptical, Withdrawn Mischievous, Witty, Playful
Those under this nature will often ponder their options Free spirits hungry for enjoyment and fun at the expense
according to the level of risk. If the benefit is substantial of others. They carry themselves with a light heart but
but the risk is too great they will prefer an option less you can also see a smug smirk on their faces.
rewarding but also less risky. They may take some time Irreverent and agile of mind, they dislike routine and
to warm up to strangers and will always be alert to their chores. They are the kind to find solutions around a
surroundings. Keeping a situation under control is problem instead of a head on confrontation.
important for them. It is no shame to run away to fight Youll recognize them as the pranksters of the group.
another day.

Docile Jolly
Kind, Team worker, Service spirit Cheerful, Charming, Energetic
Always with a courteous disposition, a Docile nature They love to spread happiness around and will always
indicates that you put others before yourself. Those under have a smile to give you. They rarely feel gloomy and
this nature love to please and be of assistance to their dislike when others do.
companions and community. They easily form close friendships as others enjoy their
They may not be big achievers, but even if only one person good mood and affable disposition. They understand the
appreciates their efforts they will feel accomplished. power to move a mountain is through an enthusiastic
They make great teammates and will be the first to ask: demeanor and cheerful smiles.
How may I be of service?

Gentle Lax
Graceful, Charismatic, Extroverts Unconcerned, Indolent, Simple
A Gentle personality reflects on graceful conversations Lax is an inconstant nature, those under it will do things
and pleasant social interactions. They enjoy doing things whenever they feel like it.
with care and refinement, and others come to them Is not that they are lazy, they just dont see the need to
simply to revel in their sophisticated presence. waste energy on stuff thats not important for them yet.
They enjoy luxuries, but can be quite demanding with Since they dont care to fill anyones expectations, they
their tastes. Give them the attention they seek and need a reason to keep motivated. One thing is certain,
theyll shower you in glamour and style. something must be really important for them to give
everything theyve got.

41
Lonely Quiet
Independent, Introspective, Solitary Silent, Reserved, Espectator
They like to keep their distance and do everything Life is what happens around those with a Quiet nature.
on their own. They often feel its up to them and They often take a passive stance over the circumstances
nobody else to get things done and will often burden around them. Strong thoughts or opinions they have
themselves with responsibility that should be shared. will rarely be expressed, so they are not the greatest at
They are hard to get close to, since they prefer their social interactions. They may be afraid to make a mistake
solitude. However, they can be trusted to do their best or consider it a hassle to take action. They need a good
even if they are unguided. motive to take an active role on whatever is happening.

Mild Quirky
Meek, Serene, Comforting Unusual, Open-Minded, Original
Harmless is the word that best describes a Mild nature. You cant really understand how their mind works. Those
They are patient and calmed with others, reliable and who have a Quirky nature will usually see the world in a
caring on every matter. Because of this, others seek their unique way that only they seem to comprehend.
company as stability ground. They seek to understand The way they act will be peculiar and often attract
people and Pokmon and have a natural talent to do it. puzzled looks. The way they solve problems will often
They tend to keep their needs to themselves and be completely different than the way anyone else would
sometimes stay in the background, but they are the ones have solved them. They accept new things easily and are
to turn when you need someone to listen. eager for stimulation.

Modest Rash
Measured, Self-Assured, Hard Worker Reckless, Unrefined, Daredevil
When you are aware of your potential you dont need They are reckless, and exposing themselves to danger is
others to praise you for it. A modest nature knows the their idea of fun. They are blunt and direct in the way
reward is the constant improvement of their abilities, they act with others, you are either their friend or you
not the acknowledging of others. They wont show off are their enemy. They are known for rushing into action
nor will they feel diminished when others display better with a hit first, ask later mentality. They are known to
capabilities. Theyll do their best always and the only be quick-tempered, loud-mouthed and foolhardy.
one who may judge the right or wrong of their ways is
themselves.

Naive Relaxed
Curious, Lighthearted, Innocent Carefree, Meditative, Nonchalant
The world is full of wonder; there is always something The problems of the world are not their problems.
new to discover and many others to befriend. A Relaxed nature will allow its bearer to take it easy and
A Naive nature is a curious and innocent nature, they never loose their cool. They will never stress over trivial
easily trust others because they ignore the many dangers matters and wont instigate trouble.
of the world. They still have a lot to learn, and mishaps Should disputes arise, they will invite others to calm
may make them lose a little of the spark in their eyes, down through breathing and meditation. Some may call
but a good friend will make them shine even brighter. them carefree, they will call themselves enlightened.

Naugthy Sassy
Devious, Rebel, Sly Lively, Irreverent, Mouthy
Why should they listen to you? You are not their boss! They have an attitude, and those who take themselves
Most of the time theyll deliberately do the opposite too seriously may dislike it, but the Sassy natured are
from whats expected from them. Why? Because they simply not afraid to voice their honest opinion and will
can, of course. They love to see others get mad at their always find ways to say their thoughts in a creative way.
antics and will use their clever mind and cunning to get There are no middle grounds with them, they either love
away with their misdeeds. Theyll only behave when or hate something, so they can be difficult or easy to
theres something to gain or because someone has put deal with, they wont willingly bend to anyone but that
them in their place. is part of their charm.

42
Serious
Steadfast, Rigid, Commited Once defined, your Nature
cannot be changed.
They have a big sense of responsibility and dont really
appreciate when others dont focus as much as them on
Take your Nature into account when deciding the
a task. If they have a duty they will not stop until its
actions youll take in the game.
fulfilled, everything else is a useless distraction. They
have trouble relaxing and they can be hard to deal with.
Depending on how well you portray the traits of
But if you want things done and done well they are the
your Nature, and how you learn to overcome the
ones to look for.
flaws of that personality, you will measure your
role-playing skills. Just remember:
Timid Will points are an award for
Shy, Apprehensive, Sensible Role-playing your nature
They have built walls around themselves that make it If you need to recover Will Points, acting accord-
hard for others to see whats inside. ing to your Nature is a good way to start. Story-
They just want to be accepted but will never really ask for teller must reward players who keep true to their
anything. Their confidence is usually placed in a leader Nature inside the game.
figure rather than on themselves. This makes them eager
to please but terrified to fail. They need to learn to trust
in their own capabilities to reach their full potential.
Every Nature has its challenges, there is not one thats
better than the other.
The fact that some Natures do not seem to get along with
Whenever a Player catches a new each other, its no reason for disrupting the fun of the
Pokmon youll need to assign it game. On the contrary, they are a chance to complement
a Nature. Take into account their the characters and create new interactions and fun
species and/or ability to do this. dynamics.

The Nature of your Pokmon can also create different


ways to interact, as not only they get to bond with their
Make it feel unique. trainer but also with their other Pokmon teammates.
A Pokmon with a Nature that is contrary Will they get along? Will they form rivalry or friendship?
to whats expected from its species can be
a troubled creature or the most amazing Have fun exploring how rich your game can be when you
companion, its up to you to decide! mix all different personalities into a pot. It is certainly
one of the most entertaining parts of the game.

43
The Different Pokmon Types Each one of these types has different powers they can
use. Some Pokmon are capable of using not just one
but two types of energy, gaining the resistances and
All Pokmon are capable of commanding the different
weaknesses of their second type as well.
energies that exist in this world.
They can transform and shape them in many ways.
Pokmon that are specially adept at controlling a certain
energy or force are labeled with a type.
Resistances, Weaknesses,
& Immunities
Until now, 18 types of Pokemon have been discovered.
During battle, there are many ways to win; you either
Pokmon that do not seem especially adept to use your foes weaknesses against him or you exploit your
Normal controlling a single type of energy. own strengths. A good trainer chooses the right pokmon
for the right occasion, in and out of Battle.
Insectoid creatures that get their strength out of a
Bug swarm-like mentality. Pokmon Types are a common way to gain an edge in
a fight. If you happen to choose a Pokmon that resists
Pokmon that control the power of bad emotions your foes attacks, it wont be much of a problem if your
Dark and are known for commiting dishonorable actions. companion isnt as strong.

Creatures of legend who use their inner rage to


Dragon destroy anything that opposes them. Resistances
All Pokmon Types (with the exception of Normal
They control electric currents. They feed and Type) are able to resist certain Move Types.
Electric recharge out of lightning and thunder.
This kind of protection makes the damage
Fairy
Elusive and michievous creatures that bring both received Not very effective reducing 1 point
joy and tears to those who see them. from the total damage received.
These Pokmon learned to use their body as a
Fight weapon. Some materialize their own energy into
attacks.
Weaknesses
Pokmon that resist heat, they produce and
Fire shape fire to burn anything on their wake. All Pokmon are weak to certain Move Types.
They control the wind currents and are masters of
This vulnerability makes the damage taken
Flying the sky, earth bound creatures cannot easily Super Effective meaning the Pokmon will
reach them.
receive 1 additional point of damage from the
Beings from the underworld. They are lurkers in the
attack, even if the damage roll is zero.
Ghost shadows who prey on the vital energy of
the living.
Pokmon with a plant-like appearance. They feed
Grass on sunlight. Some grow flowers and others grow Immunities
thorns. A few Pokmon Types are Immune to other
These Pokmon live below the ground. specific Types of damage.
Ground They can control the movement of earth and They will not receive any damage from
all of its properties.
attacks of that type, but may still be affected
Ice and snow froze their bodies. They can resist by support moves.
Ice and create glacial temperatures.

These creatures carry venom on their body. They


Poison bring sickness and plague wherever they go. Two types may share a resistance,
this means that a double typed
They feed on mental energy to use telekinesis.
Pokmon may reduce up to
Psychic They are some of the most intelligent beings on
the planet. 2 damage points from an attack
that is Not very effective against
Their body is their armor, they create rock slides both of its types.
Rock and crush their enemies beneath.

Steel
A cold steel plate covers their bodies. they behave The same rule applies when receiving
like an organic machine. Ruthless and cold. a Super Effective attack. If both of the
Pokmons types share a Weakness,
Aquatic creatures that can breath under water, the Pokmon will receive 2 additional
Water they can call the rain and shoot mighty torrents.
damage.
44
Resistances, Weaknesses, & Immunities Chart
Pokmon
Type
Resistances Weaknesses Immunity
receives Not Very Effective from receives Super Effective from

Normal Fight Ghost

Bug Fight Grass Ground Fire Flying Rock

Dark Dark Ghost Bug Fairy Fight Psychic

Dragon Electric Fire Grass Water Dragon Fairy Ice

Electric Electric Flying Steel Ground

Fairy Bug Dark Fight Poison Steel Dragon

Fight Bug Dark Rock Fairy Flying Psychic

Bug Fairy Fire Grass


Fire Ground Rock Water
Ice Steel

Flying Bug Fight Grass Electric Ice Rock Ground

Ghost Bug Poison Dark Ghost Fight Normal

Bug Fire Flying Ice


Grass Electric Grass Ground Water
Poison

Ground Poison Rock Grass Ice Water Electric

Ice Ice Fight Fire Rock Steel

Bug Fairy Fight Grass


Poison Ground Psychic
Poison

Psychic Fight Psychic Bug Dark Ghost

Grass Ground Fight Steel


Rock Fire Flying Normal Poison
Water
Bug Dragon Flying Fairy Grass
Steel Fight Fire Ground Poison
Ice Normal Psychic Rock Steel

Water Fire Ice Steel Water Electric Grass

Josephine encountered a wild Ryhorn, she knows this Pokmon is a Ground/Rock type.
She has 3 Pokmon with her:
Beedril, a Bug/Poison type; Slurpuff, a Fairy type; and Lombre, a Grass/Water type.

Ryhorn has Ground and Rock type attacks that are Super effective against Poison and Bug Pokmon,
and it has a double resistance to Poison attacks. Beedril would be a poor choice to fight it.
Fairy type attacks of Slurpuff would be dealing their regular damage as Rhyhorn is not weak nor
resistant to them. However, Rhyhorn is twice as weak to Water and Grass! Both Rock and Ground
types share Water and Grass as weakness.
- Lombre! I choose you!- Says Josephine

45
How to Battle Battling Step by Step
- Youre the pettiest bunch I ever met, but we promise Step One: Initiative
before were through, well make a strong Trainer out Choose your Pokmon. Roll 1 dice and add its Dexterity
of you. - and Survival score to the final result.
Alert specialty may raise the Initiative even higher.
Battling Pokmon is the main sport in this world because Whoever got the higher Initiative may act first, whoever
miraculous healing potions and health care prevent your got the second best initiative goes second and so on.
companions from getting seriously injured. - Pokmon, I choose you! -

The Pokmon League tries its best to keep it as safe as Step Two: Give the order
possible within official matches. Its your choice to fight, When its the turn of your Pokmon to act, order it to use
just remember why your Pokmon are doing it. a Move. You may change your order to an Evasion.
- Pikachu, use Thunderbolt! -
A Pokmon battle is divided into four simple stages:
Step Three: Make your Move
Initiative Make the Accuracy Roll of the Move you called for.
It is in this stage when the attacking order is decided: If the roll is successful, the Attack is going to hit unless
who goes first and who goes last. it gets evaded.
Once the order is established, it will stay that way until
the end of the fight. Scoring 5 successes in the
accuracy roll of a damaging move
Pokmon may use priority moves that help them ignore will turn the attack into a Critical
their initiative to go first, or moves that hinder the Hit, adding 2 bonus dice to the
initiative of their foes to strategically make them go last. Damage Pool.

Round
A round is a period of 6 seconds approximately, within Step Four: Evasion (optional)
that timeframe the Pokmon and Trainers perform their Roll Dexterity + Fight + Evasion.
actions and attacks. It is composed of turns. The defender may Roll to evade at the cost of one of its
actions for this round.
If a Pokmon is fast and experienced it may only need a Every success the defender scores will reduce 1 success
few seconds to perform many attacks in the same round. from the Accuracy Roll of its foe. If the Accuracy Roll is
A Novice Pokmon might take the whole round to charge reduced to 0 successes, then the attack is evaded.
only one attack.
Here is an example:
Turns Michaels Roselia is fighting against a wild Zangoose,
A turn is a fraction of the round in which a Pokmon is Roselia goes first by initiative order.
performing its actions. Once every Pokmon and trainer Roselia! use Mega Drain! Orders Michael.
in the fight has had all their turns, the round finishes. Roselia starts to gather energy and Zangoose sees an
opening to charge using Quick Attack.
If one or more of the fighters declared to take Multiple Michael realizes this and quickly screams
Actions at the beginning of the Round, another set of Out of the way!
turns is added in which only those who declared multiple as a trigger for an evasion action. Roselia will stop
actions may have another turn and so on until no more doing whatever it was focusing on, to move out of
multiple actions are left. the way.

End of the Round Zangoose scores 3 successes on his roll to hit Roselia
Once all players and Pokmon have made their using Quick attack.
respective actions and everything has been resolved the
Round finishes. Roselia gathers its Dexterity + Fight + Evasion.
Some Moves and Status Conditions have effects at this
point of the fight. Roselia scores 3 successes in the Evasion roll, meaning
it was able to react quickly enough to evade
Zangooses attack, but Roselia used its action
evading and couldnt use Mega-Drain.

46
Step Five: Gather your Damage Pool Step Seven: Next!
If the attack hits, gather the damage pool stated on the Its time for the next character in line to act.
move. Usually the pool will be:
Step Eight: Trainer actions
Strength/Special + Power of the Move. At this point all Pokmon have performed their action
from the first to the last.
Then subtract dice from this Damage Pool equal to the Trainers using a Pokmon may now have their own
Defense or Special Defense of the foe. actions as they were focused on watching the fight,
Damage Pools cannot be reduced below one dice, as analyzing the situation and issuing commands.
any attack may deal at least some damage.

Trainer actions, such as applying


The battle continues; Michaels Roselia against Potions or taking cover are
Zangoose. always performed after all
Zangoose just landed a hit on Roselia using the Pokmon have had their action.
move Pursuit.

Zangooses Strength is 3 Step Nine: Multiple Actions (optional)


Once everyone in the fight performed their action,
Roselias Defense is 2 whoever announced Multiple Actions may get another
turn. The order in which everyone takes this extra
Pursuit is a Dark type move with power 2, if we turn is the same as their original order of initiatives.
translate those numbers to dice well know
zangooses damage pool:
Lets Rewind the battle to see how Michael couldve
better handled the situation against Zangoose.

Zangooses Strength Pursuits Power Roselias Defense Damage Pool Roselia goes first by initative order.
Roselia, Multiple Actions! Use Mega-Drain first!
If your Pokmon uses a move Orders Michael at the beginning of the Turn.
that shares the same type with
it, Youll get 1 Bonus Dice to its Zangoose sees the opening to use Quick attack.
Damage Pool. Michael realizes and quickly screams
This is called: Same Type Out of the way!
Attack Bonus or STAB.
Roselia evades at the cost of one of her actions but
shes now has the possibility to perform more actions
Step Six: Damage Roll this round to perform Mega-Drain and to evade
The attacker rolls the remaining dice from its Zangooses Pursuit attack.
Damage Pool. Each success inflicts 1 Damage to the foe.

Zangooses Rolls its damage pool scoring: The mechanics of how Multiple Actions work will be
explained later in the chapter so they can be completely
clear.

Roselia receives 2 damage. Step Ten: End of the Round


The Round finishes. The battle may continue in a new
Round.

Do not remove succeses from Damage Rolls.

47
Using Multiple Pokmon At the end of the fight experience will be halved and
then distributed evenly among all pokmon of the trainer
You may use more than one Pokmon during a fight. that participated.
There are rules in the league for Double Pokmon
Battles in which two Pokmon are commanded by a single
trainer or a team of two trainers commanding one Switching Pokmon
Pokmon each.
A single person commanding two Pokmon at the All Trainers have two Pokball movements each round,
same time will not be impaired on her focus; but these two movements are free to be used at any point
penalties may be applied for confusing orders given to during the round. Making an extra Pokball movement
the pokmon. on the round will come at the cost of one of the actions
of the trainer.

If a Pokmon trainer is commanding 3 or more Each time a Pokmon is switched in the


Pokmon at the same time, the Pokmon may middle of the fight, it will be startled and
not understand to whom he is ordering. disoriented as it is coming out from a safe
environment within the Pokball and into a
Pokmon must roll Insight and score at least chaotic battlefield.
2 successes in order to perform the actions
commanded. It will stay looking at its surroundings and
may become the target of an attack.
Penalties may be added if the fight is very
crowded and noisy. For a Switched Pokmon to get out of this
dazed state it will need a few seconds to
digest all that is happening, this means the
Peter and his friends are Battling against a wild Pokmon will not be able to attack or evade
Pokmon that is very strong. until the beginning of the next round.
His friends are only using one Pokmon each, but Switch your Pokmon at the end of the
Peter decides to call his three Pokmon into the round to avoid this Penalty.
battle at the same time.

A Sandshrew,a Chimchar and a Stunky. In official League matches where switching is allowed,
you must recall your Pokmon at the end of the round
Peter yells Chimchar use fury swipes, Stunky, and make the switch; the fight will be paused for a few
use Poison Gas, Sandshrew use Defense curl! seconds to allow your new Pokmon to start its turn
without being startled.
Chimchar fails its insight roll, the fight is crowded
and it got distracted watching another Pokmon.
Stunky succeeded on its roll but used the move Damage
fury swipes as it was the first thing it heard.
Sandshrew failed its roll, it heard poison Every time you or your Pokmon are hit by an attack,
gas and its a move it doesnt know. It starts you are likely to receive damage, only a failed damage
scatering dust all around the place in an effort roll would prevent this from happening and chances are
to please its master. you are getting at least one damage point per attack.
Well... that didnt go as expected.
If you receive damage, your Trainer and Pokmon are
able to heal 1 HP every 8 hours.
At Storytellers discretion the Pokmon may stand
their ground waiting, run away, act following their You need to minimize your Pokmons intake of damage
nature or even perform poorly if they were not issued an if you want to stay fighting for a long time, otherwise you
order or couldnt understand what their trainer wanted. will suffer the consequences.

48
Pain Penalizations Fainting
When your body is injured you will feel pain. Getting Damage equal to your total HP will make you
lose consciousness and faint.
Both human and Pokmon feel distressed by wounds. When fainted you cannot move or have an action, youll
be at the mercy of your surroundings.
Whenever you or your Pokmon receive damage your
movements and overall performance will be impaired Anyone who faints will stay out for an average of 8 hours.
due to the pain. This is what we call Pain Penalization. After that time, their body will automatically cure itself
1 Damage and the character may regain consciousness
You will lose 1, 2 or 3 dice depending on how badly your although theyll still be in pain.
character is injured.
The item Revive allows you to recover from fainting
To measure the amount of pain youre in, you must take in a few seconds. A regular healing Potion will cure
into account your total HP and follow this simple chart: damage made to the body and may prevent the wounds
from getting more serious, but the character will remain
unconscious.
Pain
HP State Body State Fainting is a bad experience for a Pokmon, if you
Penalization regularly order them to keep fighting until they
collapse this will eventually strain your relationship
with them by reducing their happiness and loyalty.
Full HP 0 No pain or discomfort.

It is not too wise to risk your trainer character to faint


A mild amount of pain in a in a battle. If a Pokmon faints, it can be recalled into
2 Damage -1 region of the body. its Pokball and stay secure until it can get treatment;
but a fainted trainer will need the aid of other humans
to get back on his feet as Pokmon companions cannot
A great amount of pain, you
Half HP
(Rounded down)
-2 move with difficulty.
apply medicine.

Wild Pokmon will usually cease to attack if the trainer


You can barely feel your
faints and is no longer a menace. But staying out cold
1 HP
remaining
-3 body; you are about to fall
unconscious.
completely helpless may put at risk your characters life.

Pain Penalizations will be applied to all the actions you Lethal Damage
make while injured. Attributes will also be affected,
the only exceptions being Vitality, Will, and the rolls If you or a Pokmon fall unconscious and keep receiving
including them. damage, that damage will become Lethal Damage.

These kind of penalizations will be removed as soon as Some Pokmon can learn devastating moves able to
you recover your HP. If you cannot recover HP, you can inflict Lethal Damage directly.
also spend a Will Point to ignore the penalizations until
the end of the round. Unlike regular damage, that heals itself over time,
receiving Lethal damage involves getting a serious injury
that will worsen if left unattended.
Pain penalization may be assigned
without receiving damage.
If a character receives even just 1 lethal damage to their
For example when the characters
HP, every hour within the game they will receive another
are exhausted by exercise, lack of
lethal damage and so on until either medical attention
food or sleep.
arrives or their body cannot resist any longer and the
character dies.

49
Lethal damage moves are banned within official League
matches, but your Pokmon may still use them if it
Multiple Actions
restrains the full force of the attacks to deal regular
This is where you get fast and furious. You can abuse
damage.
your speed and intellect to divide your attention and
perform multiple tasks at the same time.
A move labeled with this Icon:
Most common use is in battle; you can attack, dodge and
support your allies, but Multiple Actions are not limited
to fights.
Will deal Lethal Damage unless it is consciously restrained.
Maybe you want to read a book while driving a car, or
maybe you want to catch a ball and kick your foe while
dodging bullet seeds. Im not saying that everything is
possible, but you can at least try!
Be careful out there.
Worst case scenario: You die.
Unscrupulous Trainers or vicious
wild Pokmon may attack you
Before you Roll your first action, you must declare
with moves that deal Lethal
youre going to take Multiple Actions this Round. Right
Damage direclty.
after that, proceed to:

Step One: Gather the dice pool for your action.

e.g. Dexterity + Fight + Channel


If a Pokmon or Trainer is going
to die, make it meaningful, no Step Two: Subtract dice according to the following
sacrifice is ever in vain. table.
No character is disposable.
Multiple Dice Removed
Action from Pool
Staying Safe
1st Action -2
If you get Lethal Damage equal to your total HP
your character will die. To prevent this from 2nd Action -4
happening, you will need to take measures to keep
you and your companions safe from harm. 3rd Action -6
Here are some tips you can follow:
4th Action -8
1.- Spare no expense in Healing items.
Potions can be expensive but the life of your 5th Action -10
Pokmon companions has no price.
Up to 5 multiple actions per character may be performed
each round, and it gets harder and harder the more you
2.- Teach your Pokmon healing moves. push your skills.
If a Pokmon is able to learn a move that allows it Increase your Attributes, Skills and Specialties to do
to recover a little health maybe you should give it more actions; however, you must have a Dice Pool of at
priority over learning a damaging move. least one dice to be able to perform a Multiple Action.
If you run out of Dice, more actions are impossible.

3.- Have your trainer learn medicine. Remember that even if your
There will be times when the potions run out. Pokmon has low attribute limits
Having a Trainer in the party who knows how you can still train it on its Skills and
to find and make medicine out of herbs and specialties to be able to perform
berries can be a life saver! many multiple actions.

4.- Evade attacks and find cover.


Pokmon battles can have lots of flames and When a Pokmon is acting on its
energy beams flying everywhere, find a safe place own, they usually wont make
where your trainer can stay out of harm. more than one or two actions,
even if they are capable of doing
more.

51
Take this example about how much you can do if you train to master multiple actions:

Chuckie wants to ride a wild Tauros to text Prof. Oak information about it. He is doing ok getting on the back
of the creature when he discovers that wild Tauros dont like to be mounted. Suddenly, an arrow starts flying
through the air towards him. Since Chuckie is a science man, so he decides that texting his finding to Prof. Oak
is more important. He also cares about his life, so he will try to do it all at the same time.

Chukies Attributes are: Chuckies Skills are:


Dexterity Intelligence Fight Survival Knowledge

He decides he wants to perform all 3 Actions at once.


First, Chuckie will try to stay mounted on the Tauros:
Roll Results:

Chuckies Dexterity Chuckies Survival 1st Multiple Action Chuckies First Action
Dice Pool

He succeeds, Tauros is violently shaking him but he manages to stay on top of it.
Now, Chuckie will try to dodge the arrow:
Roll Results:

Chuckies Dexterity Chuckies Fight 2nd Multiple Action Chuckies Second Action
Dice Pool
He succeeds again, moving out of the arrows path with ease. Finally Chuckie will try to send the text to Prof. Oak.
Roll Results:

Chuckies Intelligence Chuckies Knowledge 3rd Multiple Action Chuckies Third Action
Dice Pool
Prof. Oak got his text! Chuckie, you are the man!

A character can only make its next action after everybody


else had a chance to act, the only exceptions being: If you declare youll be making a single action
Successive Actions, Evasion and Priority Moves. this round, you will receive a bonus of 2 extra
If you make lots of actions it means that you are moving dice for your accuracy roll.
really quick. Running, jumping, dodging and attacking
in an impressive manner. Youll get 1 bonus dice if you are using that
single action to perform an Evasion.
Master Multiple Actions to master Pokmon Battles.

Strategies to Win Holding Action


When you declare to hold your action your character will
It isnt always the strongest, the fastest, or the highest-
remain immobile looking at the foe, this will seem like an
leveled Pokmon that wins the fight.
invitation for the foe or someone else to act before you do.
How can you defeat a giant rock-snake with only the help
You may use the action you were holding at any point
of a small fire-breathing lizard?
during the round.
Well, thats where having a strategy comes to save the
If both you and your foe hold action the round will end
day. In this section, you will learn the many tricks and
with no further actions.
techniques to win almost any fight.
Learn them all and any Pokmon at your side will be
It means that both sides paused the fight to stare at each
champion material.
other...
Someone would need to make a move for the round to
continue normally.
Single Action
Every round lasts for about 6 seconds, and while some
will use of that time to make as many multiple actions
as possible, you may also choose to make a single action
this round.
You will have more time to focus and strike.

52
Evading
Support Moves, Moves that
It is always a smart move to get away from danger. You ignore Defenses and Moves
may do this by evading attacks or finding cover. that have a Set Damage cant
To Evade an attack you simply have to give the order be Clashed.
Evade it! or Dodge! or a similar phrasing.
Your Pokmon will understand that danger is coming its
way and will react as fast as possible.

An Evasion action can be triggered regardless of Taking Cover


initiative order. You just need to gather your current
pool of: Cover on the other hand will help you resist damage
Dexterity + Fight + Evasion against Ranged attacks depending on much of your
body is covered.

Every success the defender scores, will reduce 1 success


from the Accuracy Roll of the foe. If the Accuracy Roll is Body Coverage Dice Removed from
reduced to 0 successes, then the attack is evaded. Foes Damage Pool
If it is not, the attack will hit.
Evading its an all-or-nothing kind of action, you either 1/4 -1
reduce the foes accuracy roll to zero or receive the full
damage. 1/2 -2
FULL -3
Clashing Attacks It is possible to avoid damage completely at Storytellers
Discretion. Cover may also be reduced or destroyed after
Some Pokmon are not dexterous enough to be constant- taking a few hits.
ly evading, but they can rely on their sheer power to
fend off their foes attacks by making what we call a
You can use the Maneuver Cover
Clash.
an Ally to use your body as a shield
for a small Pokmon.
After an opponent makes its accuracy roll you can order
Or you can make a big Pokmon use
your Pokmon to use one of its own Damaging Moves (i.e.
it to cover yourself!
Thundebolt, Water Gun, Close Combat) to try to deflect
most of the damage. Gather your current pool of:

Strength/Special + Fight + Clash


Same Type Attack Bonus (STAB)
Every success the defender scores, will reduce 1 success
from the Accuracy Roll of the foe. If the Accuracy Roll All Pokmon can control different types of energy.
is reduced to 0 successes, then the foe wont add the For example, a Grass-Type can control plants as if they
Power of its Move to the Damage Pool. were its own body, unlike a Normal-type trying to use a
Grass-Type Move.
This means the foes Damage Pool will ONLY use its main Its the same for all the other types, the energy they
attribute (Strength or Special) for its attack, but it also control will come out naturally stronger from them than
means this method cannot reduce the foes damage pool from a Pokmon controlling energy that its not from its
to zero, as some of the attacks force can still connect. main type.While all Pokmon learn moves that do not
share types with them, they will benefit a lot more if you
While not as effective to reduce damage intake as use the moves that matches their own type.
Evasion, Clashing attacks is a good option for slower but
resilient Pokmon. Whenever a Pokmon performs an Attack that
matches one of its types youll get the Same
Once you use Move for a Clash Type Attack Bonus or STAB for short.
you cant repeat it during the
same Round; Youll have to This adds 1 Bonus Dice to the Damage
wait until the next one! Pools of matching Type
attacks.

53
Low Accuracy Moves Attributes: Increase & Reduction
If you perform a move labeled with a sign like this: You will notice that some moves are marked with this
kind of icons:
Accuracy Accuracy Accuracy
Attribute Attribute
1 2 3 Attribute Attribute

1 1 1 1
Decrease the noted number of dice from your Accuracy pool.
Most of them dont deal damage but increase or reduce
Take a look at this example: the attributes of a Pokmon instead.
Pikachu is trying to attack its foe Stunky with the
move Thunder. Which has a reduced accuracy of 3 It is a valid strategy to reduce your foes Attributes to
dice: get advantage. If you combine this with increasing your
Accuracy
own Pokmon Attrinutes, you will be on the right path
3 to victory.
Pikachus Dice Pool Move Accuracy Thunders Dice Pool

The roll fails. A Thunder stroke in the arena but it A move may increase or decrease an attribute by 1, 2
did not hit the target. or 3 points, this effect is only temporary.
On Stunkys turn he uses the move Smokescreen These points do not stack on the same attribute, but
reducing Pikachus Accuracy by 1. instead only take into account the single move that has
In the next Round, Pikachus accuracy roll for the highest impact.
Thunder would be:
Accuracy Accuracy
A Shellder with a Defense of 5 used the move
3 1 Withdraw as its first action.
Pikachus Dice Pool Move Accuracy Reduced Attribute Thunders Dice Pool
Its Defense will be increased 1 point making it a
Pikachu would have to train its skills to get better at total of 6.
controlling this kind of attacks.
On its next action, Shellder used the move Iron
Defense, which increases its Defense by 2 points.
If your dice pool becomes zero by a reduced accuracy Its Defense will now be 7. The effects of Withdraw
move, you will not be able to perform it. You will have to are replaced.
make another action or pass your turn instead.
If Shellder uses Iron Defense once again the next
This means that your Pokmon is not ready, is too tired round, its Defense would remain unchanged.
or is simply not skilled enough to control this move.

The power might sound tempting, but youll need a lot The same rule applies for decreasing the attributes of a
more than powerful moves to win your battles. Pokmon, with the only exception that once an attribute
If your foe is relying on this kind of moves dont be scared, is decreased to just 1 point, it cannot be decreased
make their advantage become their disadvantage. further.
Some Held Items will directly affect the attributes of a
Outside of battle, though, your Pokmon may use these Pokmon but their effects will not stack along with the
moves freely, as there is more time to focus. effects of a move and you will take into account only the
highest modifier

Temporal increases of attributes can only make a


Pokmon reach a maximum of 10 Points.
That means that if your Pokmon already has
a score of 10 in an attribute it wont be able to
increase it further.
If your Pokmon has reached the limit score on
its attribute, and increases it using a move or ability,
as long as it keeps it on 10 or less it will be able
to do so without problems.

Temporal increases and reductions of


stats can be stacked on top of an ability
the Pokmon has to achieve incredible
boosts of Power, Defense and Speed.

Take these examples of combining moves and abilities to


increase your own attributes or reduce your foes:

54
All these Power ups and downs are only temporary.
Your Floatzel has 4 points on Dexterity. Its ability is They will last for a scene or until the Pokmon is
Swift Swim, which increases Dexterity by 2 Points removed from battle.
during the Rain weather.
It is raining at the moment and Floatzel uses the
move Agility in its turn. This move adds 2 Points to
the users Dexterity. Critical Hit
Floatzel ends up with 8 total Dexterity Points:
4 points are its own, 2 from its ability and 2 more To land a Critical Hit you need to score 5 successes in
from the move it used. the accuracy roll of your move.
This will add you a bonus of 2 extra dice in your Damage
Pool.

Your little pink Snubull goes into battle against an Archen is fighting Amaura. Using a single action it
aggressive Tyranitar with a Strength score of 4. managed to land a Critical-Hit with the move Crunch.
Fortunately, Snubull has the ability Intimidate, This will be Archens Damage Pool:
which reduces by 1 point the Strength of all foes.

On its turn Snubull uses the move Charm, which


means a further reduction of 2 points for the foe. Archens Strength Crunchs Power Critical Hit Bonus Amauras Defense

By the end of Snubulls turn Tyranitar only has 1 Amaura is at risk of receiving a serious amount of
point on its Strength Attribute. damage from Archens Attack!
Now that doesnt sound too menacing!
Also, Moves maked with this Icon:
It is illegal to go into an official match
of the league with your Pokmon
already buffed. Youll have to put it
Are called High-Critical moves.
back into its Pokball and let it out
If you score 4 Successes in the Accuracy Roll, youll get
when the match begins.
a Critical hit!

55
Healing In-Battle You can only heal 3 HP per round when using Potions and
most healing moves, but moves identified with this icon.
There are three ways to heal a character in-battle:

By applying healing items, such as Spray Potions or


medicine on them. One Unit of Potion heals 1 damage, Complete Heal
2 Units heal 1 lethal damage. Are able to heal up t 5 HP per round.

By using a held item such as a Berry. Once you reach the limit for healing or the Subject
reaches a full HP, the recovery stops and any remain-
By using moves that restore your health. These moves ing healing is lost. Take this example:
may require the user to spend 1 Will Point to get the
benefits. Your Meganium is fighting a wild Pokmon that
looks very tough and resilient. Since the battle may
Humans cannot use healing moves but can have Pokmon be long you order it to use the move Grassy Terrain.
use some of their moves on them, they also cant have
a held item but they are free to use a berry or medicine One of the effects of Grassy Terrain is this:
and apply it on themselves or their Pokmon. Heal
Now, while the healing in this world can be miraculously
fast, the 6 seconds a round lasts are still too little time
1
to make a full recovery from some wounds. For the next 4 Rounds, User and Allies on the
ground Restore 1 HP at the end of the round.
When you are in battle you can only
heal a maximum of 3 HP per round. That Means that Meganium will spend 1 Will Point to
restore 1 Damage from its HP the next few rounds.
This is because medicine and healing moves
need time to make a full effect on your
The battle continues and Meganium receives a
wounds.
brutal strike the next round, it has 3 HP remaining
from its total HP of 9 and needs healing ASAP.
Some Pokmon are able to learn moves that restore You run to its aid with a Potion in hand; you make
health. They are identified with this icons: the roll and succeed to apply 3 units of Potion that
will restore 3 HP to Meganium.
Basic Heal
Roll dice equal to Half the Pokmons HP. Now, since all this happens in just a few seconds,
remember that you can only recover 3 HP per
round.
Complete Heal Immediately after you apply it, Meganium will
Roll dice equal the Pokmons full HP. Recover 3 HP from the Potion, and the 1 HP it
would recover from Grassy Terrain wont be of
effect this round and wont carry on to the next
Heal Fixed Heal. one.
X For example: Heal up to 2 Damage.
A couple of rounds pass and someone activated
Sunny Weather in the field, Meganium has 5 HP so
Heal
you order it to use the move Synthesis, one of its
Fixed Heal. effects being:
X For example: Heal up to 2 Lethal Damage.

If your Pokmon makes the accuracy roll to activate


a move labeled with any of these icons and succeeds, If Sunny Weather is in effect this Move becomes a
you need to spend 1 Will Point in order to get their Complete Heal.
benefits. If the Accuracy roll fails you dont need to Meganium makes its roll and it scores 5 successes,
spend the Will Point. which means it would recover 5HP, but Meganiums
HP only has taken 4 damage at the moment.
So Meganium heals 4HP and the remaining point is
Healing Moves are not infinite, lost.
if your Pokmon has a low Will
score it wont be able to perform Timing your Healing moves and applying of Potions
many healing moves. will help you get the most of them.
Always carry Potions!

56
Holding Back
You and Hitmontop are battling against another
Sometimes its more convenient to contain the full force Pokmon Trainer, and Hitmontop goes last in the
of your Pokmons attacks. initiative order.

Perhaps a move is extremely powerful but it may As soon as the fight starts the other Trainer gives the
hurt your allies as well, maybe you are fighting a wild order to his Pokmon to use Tackle. However, your
Pokmon you want to catch and do not want it to faint. Hitmontop knows the move Quick Attack.
Or it could be that you are participating in an official
League Tournament and you cannot use your favorite BEFORE the other Pokmon performs its action,
move by going all out. you may order your Pokmon to use a move with
Priority, otherwise youll perform it in your turn.
For those cases, you give the command to Hold Back in
order to do either of the next options: You yell - Hitmontop! Quick Attack! - Just as the
other Pokmon is prepairing to charge.
Deal Half Damage.
You make your damage roll normally but only inflict half Hitmontop is able to make the first strike even if he
of the damage rounded down to those affected by your was last in the initiative order.
attack.

Deal Regular Damage instead of Lethal Damage. Take into account: once you announce a Priority Move,
If your order your Pokmon to use a move that would your foe may change his order/action to try to Evade it
deal Lethal Damage: or use another Priority Move!

In case two Pokmon are using a Priority


move at the same time, the move with
You can also add the order: Restrain yourself!, Dont higher Priority number will be resolved
use full force! or something along the lines so the first. In case both have the same priority
damage your Pokmon inflicts will not need a trip to the number, the initiative order will determine
emergency room ...or the graveyard. who resolves it first.

If your Pokmon has points on Low Priority is the opposite will take effect at the End of
Disobedience, youll need to roll the Round, it may look like the foe is holding their action
its Loyalty in order for it to do as while in reality it is just about to strike.
you command and really restrain
its attacks.

Shield Moves
Priority and Low Priority There are some moves labeled with this icon:

Many actions and Moves are quick and abrupt or slow


and complex. Priority and Low Priority are terms to
indicate which Moves get into effect outside of the normal
Initiative order. Their effects may differ from one another but they all
have one thing in common, they are actions that involve
They are labeled by these signs: using the body as a shield against an incoming attack.
Unlike evading, Pokmon using these moves receive the
Priority Priority
attacks head on with certainty that theyll come out
1 1 practically unscathed, as Shield Moves are the only kind
of moves capable of reducing a Damage Pool to zero.
They represent Priority, which allows a Pokmon to act
right away even if its not its turn yet. Theres a catch, though. You can only use one shield
And Low Priority, in which the Pokmon will use its move move per round. If you want to use more than one in
but it will take effect at the end of the Round. the same round or one after the other, youll add an
extra reduced accuracy to the accuracy roll, increasing
Heres an example of what you can do with Priority the chances of failure for every shield move you use in
moves: succesion.

57
For every Shield Move you use in the same round,
Weather Conditions & Scenario
youll be adding an extra reduced Accuracy.
Pokmon, their moves, and abilities can be enhaced or
That means:
diminished by weather conditions.
Harsh Sunlight, Rain, Snow and Sandstoms take an
important role in the habitat of many Pokmon.

First Shield Move


Remember that most of the fights will be located in the
Accuracy wild. From forests and jungles, to volcanoes and tundras
and even underground or underwater.
2
Second Shield Move
This can turn the battleground into a shifting scenario,
Accuracy not just an empty arena. Daytime and location can affect
your chances of victory.
4
Third Shield Move There are four main weather conditions.

And so on if you keep using them uninterruptedly.


Sunny Weather
Typical in deserts, plains and tropical areas.

Successive Actions
Multiple Actions are handled per round. But some moves
have the special property of unleashing all actions at Rain Weather
once, these are called Succesive Actions Common in rainforests, lakesides and marshes.

Moves marked with this symbols:

Sandstorm Weather
Common on arid regions and barren lands.
Mean that you can unleash from 2 to 5 multiple actions
in a single attack!

Hail Weather
Meowth will use the move Fury Swipes, which is Typical in areas close to cold and snowy places.
a Successive Action move.

For its Accuracy roll, Meowth will roll following There are Pokmon capable of summoning these weather
the Multiple Actions rule for dice pools, only conditions using special moves. Other Pokmon have
this time the actions called will be released all been reported to have the incredible ability to summon
at once. the weather change at will.
Trainer calls for 2 multiple actions to be used on
fury swipes: You may find other types of weather or battlefield
conditions that may make the battle easier or harder
Meowths first Swipe: depending on how well you can adapt to it.
Accuracy For example:
2
Meowths Dice Pool Move Accuracy 1st Multiple Action 1st Swipe pool
Fog
Reduces visibility and makes enemies harder to locate.
Meowths second swipe:
Accuracy Difficult terrain
2 Such as mud or falling rocks. Places where you cannot
Meowths Dice Pool Move Accuracy 2nd Multiple Action 2nd Swipe pool move freely.

All of this means that Meowth performed two Make the scenario an important
attacks in a single turn, and if its Dice pool grows part of the fight.
with some training, Meowth will be capable of It can be the ally or the enemy
making up to 5 attacks in a single turn! of your players if you enable
free battleground interaction.

58
Sunny Weather A harsh sunlight shines bright through the arena. Its hot, you feel thirsty
and tired, the light is hurting your eyes.

All Fire-type moves have 1 Extra Dice to their No Pokmon can be affected by the Frozen Status
Damage Pools. Condition.
All Water-type moves get ther total damage
reduced by 1.

A heavy downpour. You are soaking wet. Theres deep puddles and it
Rain Weather feels like this will grow into a raging storm any second.

All Water-type moves have 1 Extra Dice to their Moves that become Complete Heal with Sunny
Damage Pools. weather will only restore 1 HP instead.
All Fire-type moves get ther total damage
reduced by 1.

Sandstorm A raging wind is blowing sand all over. You can barely open your eyes, its
Weather had to breath and little sharp rocks pierce your skin.

Deal 1 damage to all non Rock, Ground or Steel Moves that become Complete Heal with Sunny
Type Pokmon in the field at the end of the round. weather will only restore 1 HP instead.
Increase 2 Points to the Special Defense of all Rock
Pokmon in the field.

Hail Weather Heavy ice shards are falling from the sky. Its cold, its snowy and one of
those ice pieces may fall right in your head.

Deal 1 damage to all non Ice-Type Pokmon in the Moves that become Complete Heal with Sunny
field at the end of the round. weather will only restore 1 HP instead.
Increase 2 Points to the Defense of all Ice
Pokmon in the field.

59
Status Conditions
There are conditions that change or impair the normal
state of humans and Pokmon, they are called Status
When your Pokmon gets a Status
Conditions or Status Ailments.
Ailment you should treat it as fast
They may be painful or disruptive effects such as burning,
as possible. Always carry some
or paralyzing.
Healing Items with you or hurry to
the nearest Pokmon Center.
Some of these effects will disappear in a few minutes,
but others can be so severe that will need urgent medical
attention.
Rising your Survival Skill will help you find
There are Pokmon types immune to certain ailments,
berries or herbs to help you. Knowledge and
others are immune if the source is something they resist,
Medicine will help you to treat an emergency
but you should still keep some medicines and heal items
so your Pokmon can hold on until you get
with you at all times.
to the hospital.
Here is the list of this Status Conditions and their effects:

Burn 1 Burn 2
A part of your body catched fire! At least half of your body is in flames!

Effect: Inflict 1 point of damage at the end of each Effect: Inflict 2 points of Lethal damage at the end
round. Fire-type Pokmon are immune. of each round. Fire-type Pokmon are immune.

Resist: At the end of each round. Roll Vitality -2. Resist: At the end of each round. Roll Vitality -4.
Each success reduces 1 point of damage. Each success reduces 1 point of damage.

Duration: Instead of your action, make a Roll of Dexterity + Duration: Instead of your action, make a Roll of Dexterity +
Survival, add up the successes of these rolls until you get 5. * Survival, add up the successes of these rolls until you get 5. *
Outside of battle others can help extinguish the fire. Outside of battle others can help extinguish the fire.

Burn 3 Frozen Solid


You are completely engulfed by fire! Youve been trapped in a block of ice!

Effect: Inflict 3 points of Lethal damage at the end Effect: The subject cannot perform any action.
of each round. Fire-type Pokmon are immune. Ice-type Pokmon are immune.
Resist: The block of ice has 5 HP with a Def. & Sp, Def. score
Resist: At the end of each round. Roll Vitality -6. of 2 . At the end of the round the subject may try to break
Each success reduces 1 point of damage. the Ice with a Strength Roll, or may use a move that is super
effective against Ice to break it immediately.
Instead of your action, make a Roll of Dexterity + Survival, add Duration: Until the ice is broken or finally melts on its own
up the successes of these rolls until you get 8. * after a few hours. If the frozen subject is left to thaw on its
Outside of battle others can help extinguish the fire. own there will be repercutions at storytellers discretion.

Paralysis Poison
Your muscles are cramped and you You feel sick and nauseous.
can hardly move! everything hurts.
Effect: For the duration of this status, the subject loses Effect: Inflict 1 point of damage at the end of each turn.
2 points in Dexterity and moves at half its speed or cant Poison-type and Steel-type Pokmon are immune.
move at all. Electric-type Pokmon are immune.
Resist: Cant be resisted. Resist: At the end of each Round. Roll Vitality -2.
If successful, you do not receive the damage this
round.
Duration: 24 hours. Duration: Until you receive medical attention or until
your body cant resist any longer.

60
It is possible for Status Conditions to stack into each
Poison and Badly Poison Status will other, that means that you or your Pokmon can be
continue dealing damage outside of battle. asleep, poisoned and burned at the same time.

Only a Full Heal, Full Restore and a Lum Berry are able
If these Status Conditions go without healing, to cure more than one condition at the same time, if you
you will make a roll to resist their effects every do not have any of these items youll have to cure each
hour when resting, or every round when condition one by one or do it the old school way; Stop,
drop and roll.
performing a strenuous physical activity.
Official League Matches may restrict the stacking of
If you fall unconscious from Poison or Badly status conditions in Pokmon, for example if one of your
Poison damage, youll start receiving Lethal opponents Pokmon is already poisoned or asleep the
Damage and your character is at risk of dying. League officials may prevent you from adding another
condition into it or sanction you if you do.
Staying within the Pokeball does NOT
prevent these effects.
*You may only make one of these rolls per round.

Badly Poisoned Sleep


Youre burning in fever and suffering Your eyes feel so heavy...maybe you
horrible pain all over your body. should just ...zzz
Effect: Inflict 1 point of damage at the end of each Effect: The subject falls into a deep slumber and
round. Poison-type and Steel-type Pokmon are cannot perform any action until it wakes up.
immune. Grass-type Pokmon are immune.
Resist: At the end of the round roll Vitality -2, adding an Resist: If the subject is in Batte or under stress, it can make
extra -2 for each passing round (-2, -4, -6 and so on). a roll of Insight at the end of each of its turns, the subject
If successful, you do not receive the damage this round. wakes up after adding up 5 successes.
Duration: Until you receive medical attention or until your Duration: 5 minutes.
body cant resist any longer.

Confused Disabled Disable

Did someone just order you to hit Something is preventing you from
yourself? using your attack!
Effect: All of the subjects Actions have a -2 Penalty. Effect: The subject cannot perform a disabled move.
If the Action fails or Dice Pool is reduced to zero, Only one move can be disabled per subject at a
inflict 1 point of damage to the subject. time.
Resist: The subject rolls Insight instead of taking an Resist: Cant be resisted.
action, after adding up 5 successes the Status is
removed.*
Duration: If not resisted, one scene or until the subject Duration: Ranges from a few Rounds to a Scene.
is switched out.

Flinched In Love
You want to react but your body Youll protect your beloved! ...what
does not respond! was her name again?
Effect: The subject looses its next action. Effect: The subject refuses to take an agressive
action against the foe or the foes allies.
Same gender and genderless Pokmon are immune.
Resist: Cant be resisted. Resist: Roll Insight at the beginning of the action, if
the subject scores 2 or more successes, it may act
normally.
Duration: 1 Action. Duration: One scene or until the subject is switched
out.

61
10 Tips for Successful Battles
1. Train Your Pokmon. 6. Use Multiple Actions.
Instruct them for new skills, improve their We said earlier that mastering multiple
attributes and teach them new moves. It is no actions is a key to mastering Pokmon Battles
secret that if you want to be a strong Trainer and it still stands.
you need strong Pokmon.

2. Use your advantages. 7. Adapt to your opponents strategy.


Not only type advantages, consider what your If you keep doing the same youll keep getting
Pokmon is good at and how you will exploit the same result. If something isnt working
that in your favor. youll need to adapt or lose.

3. Use or create weaknesses. 8. Strike at the right time.


If the foe is too strong or fast, what will you Be patient, keep your cards in your hand.
use to counter it? Perhaps the foe is using a Dont strike too early and risk to reveal them,
move with low Accuracy that can be evaded, dont strike too late and miss your chance to
and an attribute reduction will surely hinder do what you wanted.
its performance.

4. Know your moves 9. Be decisive


Learn the Power, Accuracy and effects of the Dont make the battle drag on forever by
moves youll be using regularly to get the taking too much time to decide what action
most out of them. youll take.

5. Evade and Cover 10. Keep Trying.


Unless you are sure youll withstand the hit, You and your Pokmon are a team, together
evade attacks as much as you are able to. you share victory and you share defeat.
Keep your damage intake per round as low as The road to success is built around failures.
possible. Dont lose heart, and keep trying!

As you can see, Pokmon battles are quite an exciting It is a long way for a trainer to master all of the battle
yet dangerous event. strategies, but having your friends beside you will make
Dont be disheartened by a battle you lost. Defeat is part it a lot easier if you all learn from each other.
of the road to success. Take one step at a time. In any case youll learn a lot more from experience, so
go out there and live your own Pokmon battles!
As a trainer youll need to understand just how much
you can ask from your Pokmon, and they will need your
Keep the fights interesting by
guidance to push their limits.
detailing the progression of the
The secret to achieving a victory every time will be
battle. Describe their actions and
finding the right time to make your strikes.
their effects, not only the damage
points they take.
There will be occasions in which you will need to
endure a hit or two and youll have to choose which hits
your Pokmon definitely needs to evade; other times
youll have to risk everything in a single all-or-nothing If you have doubts on how ther action
attack. or performance would look, use the
And when things cant get any worse, you may need to Success Table on page 30, to make an
call for a Luck Dice and let fate decide. accurate description.

62
There is a significant difference between human-raised Special Pokmon
Pokmon and wild ones. Most Pokmon you find in
towns and cities are the descendants of wild Pokmon Around the world, there are Pokmon that do not fit
that were domesticated by trainers generations ago. within their species stereotypes. While every Pokmon
They have been bred and taught to be friendly, loyal, is unique, these Pokmon have special qualities to them
and obedient; in other words, Pokmon that became the that make them literally one in a million. Traits like a
Perfect Pets. different color pattern, a bigger size and even moves or
abilities that defy their nature.
But Pokmon that live in the wild can be either
domesticated Pokmon that turned feral after being
abandoned or Pokmon that have lived with almost no Shiny Pokmon / Alternate Forms
human contact all their lives.
These Pokmon have a different coloration in their fur,
Whatever the case, both kinds of wild Pokmon are hide, feathers or scales. While all Pokmon can have a
distrustful and even jealous of humans and their Pokmon light differentiation in tone and markings, the so called
companions. Some will flee in fear, others will get Shiny Pokmon are distinguished by the sparkles they
aggressive and do everything in their power to protect leave behind as if they were coated in a glittery dust.
themselves from what they see as a threat to their Their exotic look makes them highly appreciated and
survival. people will pay incredibly high amounts of money to get
their hands on one.
Why endanger yourself and go looking for wild Pokmon,
you say? This unique coloration however does not affect the
attributes, moves, or abilities of the Pokmon.
Well, first of all, wild Pokmon have honed skills of Its just a matter of aesthetics.
survival and characteristics that human-raised Pokmon
do not have. Second, there are species that have not On the other hand, Alternate Forms refer to Pokmon of
been tamed or cannot be domesticated. If you catch one the same species that somehow look different from each
of these specimens youll have an advantage that the other although with some resemblance still.
other trainers do not. This change may be only aesthetic, but in most cases it
And last but not least, they can teach you as much about involves a change in Typing, Attribute Limits, Moves
teamwork, nature and following your instincts as you can and/or Abilities.
teach them about the human world.
It usually depends on the Pokmons environment as they
are live creatures who adapt to different circumstances,
Habitats like harsh climates, scarce shelter or the food available.

The world of Pokmon is big, if not bigger than ours. Some Pokmon may even change forms at will.
There are places where certain kinds of Pokmon
are drawn to, and there are Pokmon that can only be
found in certain parts of the globe. Overgrown Pokmon

Experienced Trainers dont go around the world throwing Most Pokmon have a standard size and weight, but there
Pokballs at everything that moves. They study the are reported cases of Pokmon that could be considered
habitats of the Pokmon and seek for a specimen giants within their own species. Overgrown Pokmon
that seems good natured or try to gain the trust and are usually around 30% to 60% bigger than their
respect of a Pokmon that seems specially wary. regular-sized counterparts but they are very rare to
find. Their main characteristic is that they grow both in
Some Pokmon are so rare that size and weight keeping proportion.
people dont know if they are
real or legends. To find them
all trainers have to get off the
main roads and adventure into
uncharted areas.

64
Many trainers have overfed their Pokmon with the hopes
of making them bigger, only to end up making them fatter.
Using Pokballs
An overgrown Pokmon is born that way. Even if at birth
If you want to catch a Wild Pokmon, you are gonna need
it has a normal size, it will keep growing until it reaches
Pokballs. You can buy them at any Pokmart. Greatballs
maturity.
and Ultraballs can be more expensive than a regular
Pokball but in the end they can save you money by not
Overgrown Pokmon have more Base HP than their regular
breaking apart when you need to capture a powerful
sized counterparts. To calculate just how much more HP
Pokmon.
they get use this simple formula:
When you capture a Pokmon within a Pokball, the chip
Size in Ft. x Size Percentage = Base HP will be branded with your Trainers ID. That way other
(rounded down)
Trainers Pokballs wont be able to trap your Pokmon
to steal it.
Brann has just captured an Overgrown Ursaring.

The regular size in feet of an Ursaring is 600


and this one looks about 40% bigger than the
Catch Rate
others. The formula is:
When a Pokmon is caught within a Pokball for the first
time, it will try to break the seal to free itself. To do
6 x 1.4 = 8.4
Feet Size Size Percentage this, the pokmon will make a contested roll using its
Will score against the Pokballs Seal.
The new Urasings Base HP will be 8.

A regular Pokballs Seal is 2 dice.


If the Base HP of the Overgrown Pokmon is less than the
A Greatballs Seal is 4 dice.
HP in the Pokdex, use the HP stated in the Pokdex.
An Ultraballs Seal is 6 dice.
While the Pokmon can be considered overgrown, it is
still too small to make a difference on its species natural
capabilities.
If the roll from the pokball is greater than the Will roll
of the Pokmon, it will be caught successfully.
You may also use this formula to
calculate the HP of big Pokmon
If the contested roll is tied, the seal opens but doesnt
that have not yet reached their
break.
full size and would be smaller than
what their pokedex entry depicts.
If the Pokmons Will roll is greater than the roll of the
Pokball, the seal breaks and the Pokball is rendered
unusable.
Hidden Moves and Abilities
There are records in this worlds history that depict Pokballs can also carry items
certain Pokmon using powers and abilities different within to reduce space and
from those normally seen on them. weight on your backpack.

Only a few proficient trainers like Gym Leaders and Elites


are known for owning at least one of this Special Pokmon.
Pokballs cant carry Humans, rooted objects like
However it is unknown if they captured their Pokmon
trees or mountain boulders, or machinery that
with those rare abilities already or somehow they worked
contains a lot of small pieces such as motor vehicles
with them to attain them.
and electronics.

Big objects like tents, bicycles, and potions in bulk are


sold with their own Pokball for easy storage. Once
a Pokball is used to carry something inside it gets
coded into it and cannot carry anything else. Just like
with Pokmon, the item it carries will have your ID
number and can be retrieved back to you through a
computer in case you lose them or want to store them.

65
Steps to Catch a Pokmon
One of the main purposes in the game is to capture
different Pokmon species to train them and assemble Leslie found a Clefairy and is now trying to catch it.
your own team.
These are the steps you need to follow: After a fierce battle, she damaged Clefairy down to
half its maximum HP. It is time to use a Pokball!
Step 1 - Battle (Optional)
She throws the Pokball and rolls:
Pokmon wont leave their habitat to go on
adventures with unknown humans. If you really
want its powers at your service you may have to
take them by force. d Pokballs Roll Result
Seal rating

Step 2 - Pokball Clefairy will try to resist the Pokball and rolls:
Throw this Item at your target. Depending
on the quality of your Pokball you must roll
a number of dice. This quality ranges from 2
dice to 6 dice.
Clefairys Clefairys Final Roll Result
Will Penalizations Dice Pool

Step 3 - Resist Pokball
Leslie scored 2 successes while the Pokmon scored
The affected target may try to break free from only 1 success. That means...
inside the Pokball. The Pokmon rolls Will Leslie caught a wild Clefairy!
and applies any penalties from pain, status
ailments or unconciousness.

Step 4 - Resolution Important Notes!


If the Trainer scored more successes, the Make sure you carry enough Pokballs.
Pokmon is caught.
If the target is not weakened,
If the Trainer scored less successes, the it may break free.
Pokmon breaks free and destroys the Pokball
in the process. A battle may tire the creature.

If the Trainer scored the same successes as the Pain Penalizations will weaken the Pokmon.
Pokmon, it breaks free, but the Pokball is not Reduce 1 dice from its roll to resist
destroyed. the Pokball for each -1 it has due to Pain.

Every Status Ailment affecting the Pokmon,


will reduce 1 dice to resist the Pokball.
Players shouldnt expect any
An unconscious Pokmon has a -5 penalization
Loyalty or Happiness from a
to the roll to resist the Pokball.
Pokmon they just battled into
unconsciousness.

Catching a Pokmon is no small


feat. Get prepared with enough
Pokballs and a strategy to get
your new Pokmon.

66
Trading Pokmon
You may try convince a Pokmon
to go on adventures with you. Sometimes a Pokmon was not what you were expecting.
This could be really easy or Maybe you have too many Pokmon of the same species
really hard. A friendly approach or maybe you want to get rid of a bad pet.
may win you their loyalty.
Instead of abandoning them, why dont you trade them?
There are lots of trainers traveling from one city to
If the Pokmon you captured dislikes you, another looking for a new Pokmon.
try to compensate for what youve caused
to it. Build a relationship. If you find someone willing to trade you one Pokmon
in exchange of another, head to the nearest Pokmon
center, put your pokballs on the machine and wait for
the process to complete.

Other ways to obtain Pokmon The chip on your Pokmon will still name you as their
original trainer but they will be now under the property
Buying Pokmon of another trainer.

Pokmon Breeding is a profession within this world, Be careful as Pokmon you trade will take more time to
and people dedicate their lives to raise and nurture adjust to their new trainer. Whenever you trade a
Pokmon that aid humans in their activities. Many of Pokmon it will lose 1 point of Happiness and Loyalty,
these professionally bred Pokmon can be bought, even if it is your original Pokmon youre getting back.
ensuring certain traits such as a non-aggressive nature, a
good disposition for work, and even special moves.
Releasing Pokmon
Buying Pokmon is a luxury, though. Their cost range
from tens of thousands to even millions of pokdollars. There are times when there is no other option, your
Especially if the bred Pokmon is rare to find in the wild Pokmon is not happy living with humans or you find that
or hard to tame. You can also find more common Pokmon your time together has come to an end.
for sale for a few hundred pokdollars in less reputable
places, but it is up to you to trust this kind of establish- You can simply let your Pokmon out of its Pokball on its
ments. new home and leave it there, within a few weeks of not
being recalled and not being close to its Pokball the chip
Adopting Pokmon on your Pokmon will deactivate and another trainer will
be able to catch it. Another way is going to a computer
All around the world there have been cases of abandoned and manually deactivate the chip and ID of your
Pokmon. Most of the time they were abandoned for Pokmon, then allow the machine to transport and
being rebels, weak or afraid of battles. Whatever the release it on a secure location.
case these Pokmon need to be to taken care of.
They are located in shelters outside the city until It is always sad to see a companion go, and abandoning
another trainer wants to adopt them. Abandoned a Pokmon for shallow reasons is frowned upon in the
Pokmon have their own story to tell and many are wary Pokmon League community.
of humans because they were hurt by men before.
Pokmon are sensitive creatures and abandonment takes
If you give them respect and good care they may become a toll on their emotions and ability to trust humans.
your most loyal companions. Be a responsible Trainer and dont capture Pokmon you
Adopting is free for all registered trainers. If you see a dont intend to take care properly.
shelter, take a look inside, perhaps youll find the Pokmon Make sure you only release a Pokmon that wants to
you were looking for. be released.

Free eggs to
good homes

67
Training Sessions Social Attribute + Skill related
to the way you are training
Pokmon training is probably the most fundamental
aspect of becoming stronger. No Specialties

A training session usually takes 2 hours of your day within This means you may teach a Pokmon on the same
the game. During this time you work with your Pokmon, subject but using your different skills to do it.
you try to understand their ways, their motives, their
strengths and weaknesses. Before attempting to
Tom has been working on his newly caught Oddish and
teach them a new move, you have to bond with them,
wants to increase its Vitality so hes staring a routine
especially if they are newly caught. This way you can
to go out for a walk every morning, cheering Oddish
raise their Loyalty and Happiness.
all the way to keep it motivated.
Once everything is said and done, present your Pokmon
When the times comes, he may roll:
with simple and entertaining physical and mental
activities like games, puzzles, item gathering, weight
Cool + Contest
lifting, etc. You can get as creative as you want, just
remember that some Pokmon may require special
Weeks later he believes Oddish still needs some more
attention.
Vitality, Tom knows a few things about gardening and
Pokmon engaged in strenuous goes to a store to buy some fertilizer to treat Oddish
physical activity after a training with it. This time he may roll:
session will have a -1 penalization
to all their rolls (including Vitality, Intelligence + Knowledge
Insight and Defense) if they do not
take a proper rest. There are many ways to Train a Pokmon and it just
needs a little bit of imagination!

You will make a roll for each one of the Pokmon you
Your Pokmon will be tired
are training. Each success on the training roll, grants
after a training session and may
one point of experience for the Pokmon.
need to rest for at least an hour.
Its up to you to determine how
often Players can make Training
Rolls, usually 1 or 2 game sessions
apart.
Training Rolls You may even have game sessions
exclusively for Training.
Training a Pokmon requires patience and lots of work.
You will need to get better in your own skills if you want
to be a better Pokmon Trainer. Players may roll more often if their training
is more demanding or creative.
Once you are ready, make a Training Roll at the end of a It may take longer to make the Training
Training Session, using: Roll if the Pokmon are not practicing
properly or not practicing at all.

68
Training a Disobedient Pokmon Teaching a New Move
You will subtract dice from your Training Roll equal to Although players cant make Training Rolls after every
the total Disobedience Score of your rebelious Pokmon. single Training Session, they still get rewarded for training
their Pokmon everyday. When doing so, you can train
Perhaps the Disobedient Pokmon simply wants to do them in a specific Move.
things its own way or maybe it is not paying attention
deliberately. At the end of the Training Session, reduce the cost of the
Move you want by 1, but only if their training was also
The situation may go something like this: related to that Move and only if it was role-played. The
cost can be lowered until the Pokemon learns the Move
for free!
Christine has three Pokmon on her team, a Pidgey,
a Snubull and a recently Evolved Persian. Training Sessions are a crucial
aspect of the game. Players get
They are gathered for a group training session. to interact with their friends and
Training their Dexterity and reflexes by playing add character development for
Dodgeball. But during todays game only Pidgey and their Trainer and Pokmon.
Snubull were following Christines commands.
Persian was more focused on licking its fur. When
Christine threw the ball at him, Persian quickly Some people are even capable of teaching moves that
crushed it with its fangs and went away to sleep are not usually known by some species. They are called
under a tree. Move Tutors.

In the end, the Training Roll of Christine would be: These amazing trainers are retired fighters, mystic
men or great elders from far away lands. Their secrets
Cool + Fight are kept away from strangers, but sometimes they
take Pokmon as pupils to teach them their ancient
She rolls 5 dice. Both Pidgey and Snubull will get techniques.
the all the experience that comes from that roll. Should you meet one of them, show respect and maybe
theyll teach you in exchange for a favor.
Persian is a Pokmon with 3 points of Disobedience.
This means Christines dice pool to train him will be
reduced by 3 dice, leaving this Pokmon with less Day-Care Centers
experience earned at the end of the session.
There are establishments that give care and training to
Persian wont benefit from training as much as its Pokmon when their owners are too busy or simply do not
companions if it keeps that attitude. have the skills necessary to raise a Pokmon. Think about
them as obedience schools for pets in the real world.

Theyll raise and discipline your Pokmon, charging you


Other Pokmon with 4 or 5 Points on disobedience may be for every day it stays in their facilities. In the Day-Care,
untrainable if they are being violent. They simply wont your Pokmon will be fed, bathed, socialized and
listen to the Trainers commands. educated. When you get it back, it will have earned
experience points at the storytellers discretion.
Disobedience points will only be removed by role-
playing and at storytellers discretion. Rising your Remember that a well-behaved Pokmon is not always
Pokmons Happiness and Loyalty will be of great help equal to a happy or loyal Pokmon.
to do this.

69
Rising Attributes & Gaining Level
Once a Pokmon reaches level 100
Once you accumulate enough Experience by training,
you may keep buying more points
battling or facing hardships, you can increase the
and moves, but the Pokmon wont
potential of your Trainer or your Pokmon.
increase its level any further.
To do this youll have to spend the Experience Points you
earned.

TRAIT EXPERIENCE COST After weeks of training, Bulbasaur has 26 experience


Points. For 20 Points of Experience, Bulbasaur
Attributes 10x Current Score increases its Strength score from 2 to 3; and for 6
Points of Experience it obtains the first point on its
Social Attributes Awarded when buying a Fight Skill.
point in a linked Attribute 10 x 2 = 20 Experience Cost New Skill = 6 Experience Cost

New Skil 6 Bulbasaurs Strength Bulbasaurs Fight Skill

Skills 8x Current Score Since it just got the third point in an Attribute and
the first in a Skill, Bulbasaur has gained 4 levels.
New Specialty 6
Bulbasaur was at Level 1, now it grew to Level 5!
Specialty 6x Current Score

Willpower 3x Current Score


The Limits of a Pokmon
New Move Stated on Pokdex entry
Pokmon bodies are quite different to human bodies,
therefore, they have different capabilities too. Some
Happiness Awarded by Role Play
can be stronger, faster, or sturdier. To reach the full
capacity of development on the body is what we call:
Loyalty Awarded by Role Play
Limits.

Every time your Pokmon buys a Point in Attributes or A human has a Limit of 5 points in all attributes, that
Skills, it will grow levels equal to the Point number means that when you reach 5 points, you have developed
you just bought; if you buy the second point, it will grow the attribute maximum for a human.
two levels if you buy the fifth, it will grow five levels and
so on. Moves you buy (Except those with a cost of zero The Pokmons Limits are different for each species and
experience) will only increase 1 level to your Pokmon. tend to increase with evolution.
Humans do not have levels.
Even if a Pokmons Limit may not seem very high,
Levels will help you understand the remember that all Pokmon posses an attribute that no
estimated power of a Pokmon and human has: Special. This, alongside the moves they can
the Experience earned for battling learn is what allows them to do incredible feats that
it. Also, high Level Pokmon may humans will never be able to.
not obey beginner trainers.

70
If we compare the difference of Limits in Strength Monica has a Scyther that she has been raising for a
of a human and a Tyroge, we would have: long time. Its attributes are:

Humans Strength STRENGTH


DEXTERITY
Tyroges Strength
VITALITY
This means that even if Tyroge reached its full
Limit in Strength, it would not be stronger than a She wants to Evolve it into a Scizor, whose Limits
very well-exercised human with 4 or more points for the species are:
in that attribute.
STRENGTH
But if that same Tyroge evolves into a Hitmonlee, DEXTERITY
the Strength limit compared to a human would VITALITY
be:
Humans Strength Her Scyther would gain Limits in Strength and Vitality
but would lose in Dexterity; however, her Scyther
Hitmonlees Strength already has Dexterity 5, which is one point above the
Limit of a regular Scizor.
Tyroges Evolution obtains a potential that not
even the strongest human could ever match. She proceeds to evolve it trough a trade and when
it comes out as a Scizor its Attributes remained the
same, now with the Limits proper of its Scizor state.
A Pokmon may also use moves that temporarily increase
its Attributes even if they already reached their Limit.
Monicas Scizor has 1 more point on Dexterity than
what a regular Scizor would have thanks to her
Humans cannot have the Special training during its un-evolved stage.
Attribute. If a human is seen using
supernatural abilities in the story,
a Pokmon is most probably That is what we call Overtraining and it is a costly but
behind the ruse. rewarding practice amongst Trainers.
Should you choose to go for it, your Pokmon will have
to remain at an un-evolved stage for a longer time and
you may have to focus on increasing a specific Attribute
that will require more and more experience everytime.
Overtraining But when your Pokmon finally evolves you will have a
champion in the making.
There are cases in which a Pokmon exceeds the physical
Limits of their own body. Many species have higher
Limits at certain attributes in their non-evolved stages
that decrease with evolution. Once your Pokmon evolves and
the Limit has been surpased you
When trainers raise an Attribute to the Limit for their cannot increase the Attribute
Pokmon during an un-evolved state and then proceed any further.
with evolution, the increased stat is kept as it was during
its un-evolved state.

71
Trainers Basics Trainer Gear
Traveling alone through the wild can be pretty tough. Camping can be fun when you have the tools you need to
Your Pokmon companions will keep you safe, but they be comfortable. These are some examples of what you
wont make it more comfortable. Most of the time you can bring with you on your journey. Each heavy or big
will be sleeping on top of rocks and going hundreds of item you buy comes within its own Pokball to ease the
kilometers on foot. weight and store it back quickly.

Serious trainers need to carry items to help them reach ITEM PRICE
their goals while diminishing the inconveniences that Big Camping Tent $2,500.00
may arise on the journey. A spacious tent for your group to stay a cozy night.
Sprayed with Wild Pokmon repellent substances.

Every Trainer should have these Small Camping Tent $800.00


Items at all times: A comfortable space for 1 person, or 2 if you dont
mind squeezing.
Money Sleeping Bag $500.00
Youll need money to buy goods. A Trainer thats
Not too comfortable. Youll be able to sleep warm
just starting, normally has $1500 to spend. You can
and dry but after a few nights your back may hurt.
earn more PokDollars by winning battles against
other trainers, or you may lose them if you are Camping Stove & Cookware $2,000.00
defeated!
Forget about hunting and eating roots like a savage.
You may also get a small job to get more money. With this luxury set youll always have a warm meal.
Try to find one that employs humans and Pokmon
so your companions help you out too. This way, you Canned Meal $15.00
get some extra income and lend a hand to people Its nothing fancy but theres no need to travel on an
in need. empty stomach. One can is enough for one day.

Food Regional Map $50.00


Food for you and your Pokmon. There are Trainers A map with the marked routes, cities and Pokmon
that let their Pokmon roam free to find themselves Centers of the region you are in.
something to eat, but it is safer to feed them
yourself. Some Pokmon might look like a very tasty
Compass $100.00
treat in the eyes of a hungry, wild Pokmon. A useful compass to point you in the right direction.
Warning: Keep away from magnets.
Pokmon Items Pokdex
Your Pokmon will protect you from danger but you
$5,000.00
are responsible for their safety. You should at least A digital encyclopedia with basic information about
have some healing items to nurse them back to regional Pokmon. You may add your own research.
health and Pokballs to carry them safely. Pokdex Upgrade $2,500.00
Camping gear Upgrade your Pokdex with the information of the
Pokmon on a new region.
Shelter is hard to find in the wild. Nasty creatures
tend to inhabit caves and refuges, so you better
bring a tent, a sleeping bag or at least some tools for Cities and towns in the world of
everyday use unless you want to sleep in the floor
Pokmon are just like ours. There
of a cave full of Zubat filth.
are stores for goods and services.
Your players can buy items for the
Transport right price.
Distances between one town to another might be
quite long. Trainers try to travel as fast as possible
and while the most rich people will travel on an
Just remember to emphasize the use of
automobile or a motorcycle, most people prefer
their Pokmon moves and abilities to
to ride a bicycle to travel a little faster without
solve the challenges they face.
investing in fuel. Other trainers may be seen riding
That is, instead of buying a rope why not
their Pokmon wherever they go. But if you dont
have Bulbasaur use its vines instead?
have the means to get any of that, then you better
get some comfy shoes and start walking.

72
Items for Traveling some of these items or a good team to defend you
from harm, it is not wise to keep fighting until all your
As Mentioned before, distances can be quite long in the Pokmon faint and you get in the direct way of danger.
world of Pokmon, not only youll need to travel on the
road, youll need to go trough forests, mountains, snow
peaks, deserts, seas and even fly through the sky. You can
Healing Items
travel the world with just your feet and some sturdy
Theres a grand compendium of items in this world. The
shoes, but having something else to transport you
most basic can be found in a Pokmart, others may be
wouldnt be a bad idea.
found in the wild if you know how and where to look.
Youll need to carry them at all times if your want a safer
ITEM PRICE journey.
Mountain Bike $1,500.00
You will travel twice as fast with this awesome all-
terrain. Now at an insane price!
Potions
Inflatable Boat $1,000.00 They usually come in Spray presentation, they are a
mix of pain killer with some other ingredients that heal
A small boat for a single person. Your Pokmon may
injuries almost instantly. Each point of Damage you heal
pull you through the water or you can use the rows.
using a potion will take one unit out of the bottle. To
Fishing Rod $300.00 heal a point of Lethal Damage will take two units.
A fishing rod to catch Pokmon living underwater.
Somedays they just wont bite, though. If a Pokmon has fainted, you can use potions on it to
stabilize its wounds but it wont recover consciousness.
Saddle $500.00
Strap this on and youll never worry about falling Potions that come in capsule form are single use and
from your Pokmon again. they are so concentrated that will take at least 24 hours
to get the formula out of the system for any other potion
Sled $400.00 to take effect on the body again.
Your Pokmon can pull you around through snow, ITEM PRICE
sand or any smooth surface. Its super fun!
Potion $400.00
If you dont wanna venture trough the wilderness you
A pocket sized spray potion to relieve
can stay on the marked routes, or even take a bus to the
the pain and heal bruises. 2 Units
next city; just remember that wild Pokmon and new
experiences for you and your companions are out there.
If you are lucky you might even catch a rare Pokmon or
find some treasure deep in the caves.
Super Potion $700.00
A regular can of concentrated formula
spray. This potion can close open wounds 4 Units
Protection Items and even heal a cracked bone.

While you might want to find and catch new Pokmon, Hyper Potion $1,200.00
sometimes your team will be too weary to defend you
properly, or maybe some dangerous monsters are in the Best value pack. It can be rationed for
area, whatever the case its always better to be on the smaller injuries on the team, or used all 14 Units
safe side. at once on a serious wound.
ITEM PRICE Max Potion $1,700.00
Pokdolls $1,000.00
A single-use capsule of formula.
Life-size decoy used to escape wild Pokmon. Some recover
The Pokmon wont be able to restore
people like to collect them. full hp
health further until the next day.
Pokmon Repel $350.00
Most Pokmon wont come near to you for a whole
Full Restore $2,000.00
day. The smell is now machine-washable. A single-use capsule of deluxe formula. Recover
Pepper Spray Can The Pokmon wont be able to restore full HP &
$50.00
health further until the next day. heal status
Scares away small Pokmon, but it may enrage the
bigger ones. Good for 5 uses.
Max potion & Full Restore bypass the Healing
Be sure to know when to run away from a battle in in-battle limitations (p. 56).
the wild, most Pokmon wont chase you outside their For that reason they are usually banned from
territory, but if you are feeling bold youd better have official matches.

73
Heals There are many kinds of Berries but this list will focus on
those with medicine-like properties:
Pokmon have developed many ways to catch prey
or defend themselves from predators, some of these ITEM RARITY
include disabling normal functions of the body, poisoning,
paralyzing, etc. To heal these conditions and its side
Aspear Berry RARE
effects, medicines, ointments, and other remedies This sour berry shakes the body and HEALS
have been developed and are accessible to the public. rises its temperature, thawing any ice FROZEN
surrounding it. SOLID
ITEM PRICE
Antidote $100.00 Cheri Berry UNCOMMON
A shot that quickly reduces the fever and Heals Its spicy flavor reinvigorates the muscles
HEALS
relieves the pain. poison & and stops the cramping.
PARALYSIS
poison+

Awakening $250.00 Chesto Berry COMMON


Sprays a water-based solution to awake It is difficult to eat, so tough and dry
heals that it will heal the drowsiness. HEALS
a drowsy Pokmon.
sleep SLEEP

Burn Heal $250.00 Oran Berry UNCOMMON


A powder that douses the fire and aids in heals A delicious citric berry that numbs pain
burn 1 away. HEALS
the healing of the burnt area.
Burn 2 1 DAMAGE
burn 3
Ice Heal $250.00 Pecha Berry UNCOMMON
Recovers the normal temperature of the heals This berrys sweet pulp will absorb
Pokmon and heals frost biting. simple poison out of the bloodstream. HEALS
frozen
POISON
solid

Paralyze Heal $200.00 Persim Berry COMMON


This ointment relaxes the muscles and A strong flavored berry to snap out of
stops the cramping. heals confusion. HEALS
paralysis CONFUSION

Full Heal $600.00 Rawst berry UNCOMMON


A superior spray formula that can heal heals aLL Its liquid pulp is ideal to stop fire from HEALS
any status problem in a second. status spreading and numbs the pain on the BURN 1
ailments area, it is quite bitter, though. BURN 2

Sitrus Berry RARE


A bigger and sweeter berry from the HEALS
Berries 3 DAMAGE
Oran family but scarcer in the wild.
OR 1 LETHAL
Medicines are not available in the wild. Thats why wild
DAMAGE
Pokmon use berries with healing properties to cure
themselves, although less effective they are better Lum Berry RARE
than nothing, berries have to be eaten all at once to get This berry is said to cure everything, it healS all
their effects. is however very rare to find. status
ailments
Healing Berries are not plentiful.
If your players find a berry bush
it is possible that there wont be Berries are a common ingredient
more than 2 berries available. in Pokmon food. Try to search
for them whenever you can and
discover their many properties!

74
Pokmon will gladly eat any Berry, since most of them
Revive
are pretty tasty. They may be eaten, even in the middle
There are situations of life and death in which there is no
of a battle (holding more than one is banned from official
time for stabilizing wounds, and you need to get yourself
battles).
and others out of danger as quickly as posible. For those
situations, Revives are sold.
Pokmon will eat their held berry the moment they
feel they need it, usually as soon as they reach half
Revives are shards of a stone with radiant energy;
of their HP in damage, or when they start to feel the
when you use them they transfer that energy into you
effects of status ailments. They might eat it sooner
restoring your awareness after you fainted.
than expected or on command of their trainer.
ITEM PRICE
Herbal Medicine Revive $1,500.00
A small energy shard that brings a fainted RECOVER
While Berries are delicious, they are not always on 1 hp &
Human or Pokmon back into conciousness
season or are simply not found in certain parts of the restore
and stabilizes their wounds.
world. In ancient times people resorted to special herbs awareness
and roots to make high quality medicine; however since
Max Revive NOT FOR SALE
all of these medicines taste like Croagunks sludge they
have lost popularity against healing sprays and cherry A bigger shard that is not available to the recover
flavored cough syrups. public. full hp &
restore
ITEM PRICE awareness
Energy Root $800.00
A nasty tasting root with mystical
equals to: Once used, a Revive will lose
properties that can be eaten whole or
14 units its energy.
turned into up to 4 batches of powder if
of potion Try to keep at least one with
you know how to do it.
you for emergencies.
Energy Powder $450.00
This powder leaves a horrid aftertaste, equals to:
but at least it stops the pain. 4 units Only the most exclusive
of potion Pokmalls tend to have
Revives in stock.
Heal Powder $500.00
Players and NPCs cant
A mix of the most foul looking herbs you heals any create their own.
can find can make this cure-all powder. status
ailment

Revival Herb $2,800.00 Energetic Drinks


It may be its magical properties or just its recover
awful flavor, but this herb will get you full hp & After all the exercise, training and battling, people and
back into consciousness numbing all the restore Pokmon need to keep themselves well hydrated, it is
pain away. Extremely rare to find. awareness always a good idea to give your companions a delicious
refreshment after a hard battle or a long training
Pokmon really dislike these session.
herbs and powders. Treating
their injuries with this type Energy drinks are sold in Pokmon centers or special
of medicine will reduce their dispensing machines and have been designed by the
Happiness points if used often. Counselors of Pokmon Performance on the League.

Gathering roots and learning to mix herbs into powder


medicine can be a lifesaver in dangerous situations when Energy drinks cannot to be
you are far from a Pokmon center. The difficult part used during battle or as held
isnt finding the herbs, but convincing your Pokmon to items. They also do not cure
eat them. Lethal Damage.
Well, you know what they say: Nature will give you all
you need if you can handle the awful flavor.

75
Energy Drinks are single-use and their effects are not
immediate but are very potent.
Pokballs
Long ago, there werent any Pokballs around and
This means that Energy Drinks do not have any effect
people just hid away from the creatures roaming nearby.
In-Battle and they wont cure Lethal Damage. But they
are a good option if you have some time to relax and
When humans started getting along with Pokmon and
enjoy a cool refreshment.
taking them as companions, they could only depend on
the loyalty of the creature to aid them.
ITEM PRICE
Berry Juice $100.00 As time passed, someone discovered that some fruits
This mixed drink of various berries is called Apricorns had special properties that could be used
restores along with a magical crystal to hold a creature inside.
also quite refreshing. Some Pokmon
up to:
produce it naturally. 2 hp Nowdays people know its not magic, its Science!

Fresh Water $200.00 Technology has upgraded the storage devices, improving
Full of electrolytes and just the right restores their power many times through the years, but their
amount of sodium, restores the vitality up to: purpose has always been the same: To catch and keep
of those who are tired. 4 hp Pokmon inside and carry items for easier storage.

Sodapop $250.00 We dont wanna get too technical about how Pokballs
work, but any aspiring trainer needs to know that theyll
This Sugary drink gives you a quick shot of restores be one of their most useful tools and they should always
energy after being quite tired. up to: carry some.
5 hp

Lemonade $300.00 The most common kinds of Pokballs you can find at your
The Citric boost and added vitamins restores local Pokmart are:
make this a favorite after exercise. up to:
6 hp
ITEM PRICE
MooMoo Milk $350.00
Pokball $200.00
A basic ball for catching Pokmon and
Found in organic farms, this milk is full of restores Seal Potency:
carrying heavy items.
calcium and is right out of the Miltank. up to: 2 Dice
7 hp
Greatball $600.00
A sturdier barrier protects the seal
Fresh Water can be found in the Seal Potency:
allowing an easier catch.
wild. You can place a source or 4 Dice
a fountain before a grand-scale
battle.
Ultraball $1,200.00
The best seal in the market to ensure
Seal Potency:
the catch of stronger Pokmon.
6 Dice
A quick note on Selling Items
Masterball NOT FOR SALE
If money is short, you can always try to sell
It is said to be in development by some
some of your items to the Pokmart.
companies in the world, it is rumored Seal Potency:
to have a seal so strong it would never unknown
Keep in mind that the best price they can give
break.
you is half of the Items market cost, theyve
gotta make a profit!
You can still find artisans who create the old-fashioned
But if you find rare items that they dont Apricorn Pokballs, but they are getting more and more
usually carry on their stock, they can be a lot difficult to find in big cities with the whole Pokball
more generous than that! industry growing everyday. The good news is that many
awesome designs are available for you to customize the
You may also find direct buyers in town who look of your Pokballs to what you like the most.
may want what you are offering.

76
Items for Pokmon Care Vitamins

Your Pokmon companions need to be looked after, Some Pokmon are not as proficient in certain areas
you guys will be a team, so you depend on each other for and others have trouble developing certain traits. While
care and safety. Your Pokmon require their basic needs some trainers will train hard, others will train smart!
to be covered in order to grow healthy and be com- Just add these supplements into their diet and your
fortable with you. They cannot be kept within their Pokmon will develop faster to its max potential.
Pokballs for various days only coming out to battle.
Youll need to prepare yourself with a few Items if you With them, youll only need half the experience
want to take proper care of your partners. required to grow to the next point in the Attribute.

Sylveon has been training hard but you need to be


Food ready for your Gym battle in a few days.

Some of your Pokmon might be able to get their own In order to raise its Special Attribute you would
food every day, but if you want to befriend them and need 40 points of experience, but at the time
gain their trust, a good meal may be a good way to start. Sylveon only has 21.
Each package of food is enough to feed a single small or
medium sized Pokmon for a whole day, you can also You buy some Calcium and feed Sylveon with it.
use the food as bait for catching Pokmon: In a few hours its effects will be noticeable and
now you will only need Half of the experience
ITEM PRICE points to finally get the next point in Special.
Pokmon Dry Food Pack $10.00
A bag with dry kibble. Now youre ready for that Gym Leader!

Gourmet Food Can $50.00


ITEM PRICE
Made with Premium ingredients. All Pokmon will
love you if you feed them this on a regular basis. Protein $9,800.00

High Performance Food Sack $300.00 A tasty milkshake that aids in the growth
of bigger and stronger muscles. STRENGTH
A high-potein kibble made for athletes. Add 1 dice
to the next Training Roll of the Pokmon.
Iron $9,800.00

An iron capsule that reduces feebleness VITALITY


and gives you a healthy glow.

Calcium $9,800.00
Add this effervescent pills on their drink
SPECIAL
to help grow stronger bones.

Zinc $9,800.00
Zinc capsules help with focus and brain
INSIGHT
development.

Carbos $9,800.00
A healthy syrup that fills you with
energy!
DEXTERITY

PP Up $9,800.00

It is rumored they are just sugar pills. WILL


Who really knows?

77
HP Up $9,800.00 Grooming
A compendium of vitamins and minerals INCREASE
Most Pokmon like to be clean and groomed. When they
to help your Pokmon grow as big and BASE HP BY 1
One use live in the wild they find ways to do it themselves, but
healthy as it can be.
only since they are not in the wild anymore there is nothing
wrong with a little bit of vanity here and there.
Rare Candy NOT FOR SALE
A groomed Pokmon is a happy Pokmon.
This strange candy is made of unknown
ingredients but its effects do not stack.
any ITEM PRICE
ATTRIBUTE
Grooming Kit $100.00
No more matted hair, unruly leaves, dry scales or
rough rocks with this kit in your hands.
Vitamins will help your Pokmon reach their max
potential. The best part is that they will notice the Pokmon Costume $250.00
changes and will be happy to have you as their trainer. Fashionable clothes. Your companions will look
amazing in these costumes and they will love it.
All of these items are a single use, though. Their
Piece of Accessory $10.00
effects do not stack and they cannot make your
Pokmon develop more than its natural capabilities. Ribbons, hats, collars and everything you need to
make them look super special.
When people see your radiant and vigorous Pokmon
Even if it is not useful in battle, grooming and clothing
walking around, they will immediately ask you for your
will make your Pokmon stand out in the crowd.
secret.
Looking good will also give your trusted Pokmon more
confidence. Remember that grooming time is also a great
bonding time.

78
Evolutionary Items Once you use an evolutionary
stone on a Pokmon, it will
Pokmon evolution works in mysterious ways. Some become a regular rock.
Pokmon evolve without any kind of intervention, just Choose carefully on which
by growing stronger ang gaining level, others evolve by Pokmon you will use it.
being nurtured and gaining Happiness or Loyalty, and
finally there are species that Evolve only trough an
external influence such as elemental energy in stones
and other items or machines.
Trading Machines
Stones Trainers like to exchange Pokmon with each other but it
is not as simple as giving each other a Pokball, as there
In this world there many strange stones with peculiar would be no proof of a consensual exchange.
properties that cause sensible Pokmon to have a To solve this problem, Trainers get their Pokmon within
reaction. a Trading Machine to take a Pokmon from one Pokball
to another using a low-radiation energy transfer, this
These items vary in shape and size, the most common radiation has been known to trigger evolution in some
ones are those with elemental properties: fire, water, species of Pokmon.
thunder and grass; but there are others with luminescent
properties and even rocks that came from the moon.
Very few marts have one in stock and they are usually Evolution with Held Items
very expensive. You can also find them as prizes in
competitions or get lucky and find one in a cave. Some Pokmon might react to special Held Items, such
as industrial metals, electric chargers, and even pastries
If you get your hands on one, your Pokmon will get a that trigger evolution when combined with the Trading
nice boost in power. Machines radiation waves. In the wild, Pokmon can
go all their lives without ever being in contact with any
ITEM PRICE of these artificial items, so it is more difficult to know
Fire Stone $5,000.00 what object will trigger evolution on which Pokmon.
Youll need to be patient and do your share of research
This Stone has a flame inside, its hot to the touch.
to find out what kind of item you will need to evolve your
companion.
Thunder Stone $5,000.00
It glows in the dark and can be used to power small
electronics. Held Items
Water Stone $5,000.00 Pokmon have a Held Item slot to carry an Item with
Looks like blue glass and can be found at the bottom them at all times. These Items may be used in battle to
of the sea. give them an advantage and special effects.
Leaf Stone NOT FOR SALE A Pokmon may only have one active Held
It is said that the leaf encrusted to it comes from the Item for the scene. It may be abe to carry
tree of life itself. more, but only one will be active.
The active held item may remain with the
Moon Stone NOT FOR SALE
user, be spent, exchanged or stolen depending
It is a black stone that turns white and luminescent on the moves of the user and the foe.
when the moon shines over it.
Sun Stone NOT FOR SALE If a Held Item increases or decreases an Attribute, it
cannot be stacked with a move that modifies the
A red stone that shines brightly when facing the sun
same attribute. You will instead take into account the
at morning.
effect with the highest modifier.
Shiny Stone NOT FOR SALE
Its crystal-like surface allows you to see a ball of Held items are not for sale. Youll have to find them on
light inside. your adventures through the world.

Dusk Stone NOT FOR SALE


This stone seems to suck the light around into a Held Items are exclusive
small dark hole. for Pokmon. Humans using
them wont benefit from
Dawn Stone NOT FOR SALE their special properties.
This cerulean stone shines with blinding light for a
minute during sunrise.
79
ITEM RARITY ITEM RARITY
Black Belt UNCOMMON Mystic Water RARE
Damage Damage
After years of training in martial arts A small vessel with water that emits a
you can proudly wear this. mysterious glow.
Adds damage to a certain type of moves. Fight Adds damage to a certain type of moves. Water
Black Glasses COMMON Never-Melt Ice RARE
Damage Damage
These glasses make you look cool and A magical piece of ice that never melts.
mean.
Adds damage to a certain type of moves. Dark Adds damage to a certain type of moves. Ice
Charcoal UNCOMMON Poison Barb UNCOMMON
Damage Damage
A piece of special charcoal that never This poison-infused barb is sure to take
turns to ash and keeps a steady flame. the toxines into the foe.
Adds damage to a certain type of moves. Fire Adds damage to a certain type of moves. Poison
Dragon Fang RARE Sharp Beak COMMON
Damage Damage
A Dragon Pokmon that fought fiercely A sharp metal cover for the beak of your
lost this fang. Its sprit lives within. Pokmon.
Adds damage to a certain type of moves. Dragon Adds damage to a certain type of moves. Flying
Hard Stone COMMON Silk Scarf COMMON
Damage Damage
A Stone that is embed on the body to Just a regular everyday normal scarf.
protect it from impact. Nothing special about it.
Adds damage to a certain type of moves. Adds damage to a certain type of moves.
Rock Normal
Magnet UNCOMMON Silver Powder COMMON
Damage Damage
This magnet keeps positive and negative Be careful as this powder is itchy and
charge within itself. gives you allergies.
Adds damage to a certain type of moves. Electric Adds damage to a certain type of moves. Bug
Metal Coat RARE Soft Sand UNCOMMON
Damage Damage
This chromed coat keeps all surfaces A pouch with special sand thats smooth
shiny. and soft to the touch.
Adds damage to a certain type of moves. Steel Adds damage to a certain type of moves. Ground
Miracle Seed UNCOMMON Spell Tag RARE
Damage Damage
It is said that this seed came from the An old piece of paper that once sealed
same forest as the tree of life. the spirit of an angry spirit.
Adds damage to a certain type of moves. Grass Adds damage to a certain type of moves. Ghost

80
ITEM RARITY ITEM RARITY
Twisted Spoon COMMON Life Orb RARE
Damage
A spoon that bends with the power of A magic orb that grants great power at Damage
the mind. the cost of the life energy of the weilder.
Adds damage to a certain type of moves. Psychic (Adds damage & recoil to all attacks)

Light Ball UNCOMMON Kings Rock RARE

A rare ball of light that reacts only to a Strength Special A crown-shaped rock that makes some
Pikachus energy. 2 2 Pokmon feel like the king.

Lucky Punch UNCOMMON Lucky egg RARE


receive
A set of boxing gloves specially fit for a A small egg thats said to contain
Strength 1 extra
Chansey or Blisseys arms. happiness inside.
2 exp. point
per battle
Stick COMMON Quick Claw UNCOMMON

A piece of Leek that allows Farfetchd This claw allows you a firm grip on the Iniciative
to fight swiftly. You can also cook it; it ground to move faster. 2
is delicious.

Thick Club UNCOMMON Razor Claw RARE


A heavy bone piece, only Cubone and This sharp claw can pierce through
Strength
Marowak react to the remains. tough surfaces with ease.
2

Amulet Coin RARE Razor Fang UNCOMMON

A good luck charm that is said to bring double


A big pair of fangs that make you look
money to your pocket. If your Pokmon any
like a vampire.
wears it, it will bring you fortune. money
prize
Eviolite RARE Rocky Helmet UNCOMMON

A strange lump that boosts the defenses Defense Sp. Def A helmet covered with sharp edges and Damage
of an un-evolved Pokmon. 1 1 rocks. Deal damage to a foe attacking
you with a Non-ranged Physical Attack.

Expert Belt RARE Wide Lens COMMON


Damage
The belt of a seasoned warrior who A magnifying glass used to see the small Accuracy
knows many techniques. Adds damage details.
to Super Effective Moves.

81
There are almost a thousand known species of Pokmon
in the world, some better known than others.
Pokdex Entries Info
In this section of the book youll find all the information Name & Number
available about most of them. Use the name to identify the species of your com-
panion. Use the number to find it quickly in the
To create and train your Pokmon youll need to check Pokdex.
its Pokdex entry, Ability and Moves in the Pokmon
Size and Weight
Abilities and Pokmon Moves sections of this book.
This will help you get an idea about the volume
of your Pokmon. The Size and Weight named on
Now, this might seem like a lot of information to take its entry is the average you may find bigger or
in. How will you ever memorize all these names, data, smaller specimens.
Moves and special Abilities?
Basic information
Dont worry! You dont have to memorize it at all! A General description of the Pokmon and its
behavior, some are common others are rare.
Simply take this information to customize your Pokmon
and build a unique character.
Type
With this youll know the weaknesses and
Think of your Pokmon as an extension resistances of your Pokmon. See page 44.
of your Trainers abilities. Pokmon
Starting Attributes
work like powers at your disposition. The starting Attributes show the Pokmon at
If you want Ice powers you should its weakest state.
capture an Ice Pokmon. If you want Wild Pokmon may be stronger.
to be a bard, get a Pokmon with Sing.
Limits
The highest Attribute score for the Pokmon.
Your Pokmon are capable of working wonders with ease. Limits cannot be modified. See page 70
They have many abilities and maybe a dozen moves to
learn. Focus only on what you want. Base HP (BHP)
The starting HP of the Pokmon. Add the Vitality
Think about it this way: Score to get the Total HP. See page 27.
You have 6 slots available for customization.
Disobedience score
Some Pokmon are naturally prone to dislike and
Each and every Pokmon you carry will have a special disobey orders.
role in your party. You can complement your team any For more information about Disobediece check
way you want. pages 28 & 69.

Perhaps you want a bulky Pokmon that can take a hit or Ability
a fast companion to sweep an enemy party, a cute kitten Special Abilities for the Pokmon.
Check Pokmon Abilities chapter, page 371.
whos only there to charm the girls or a passionate mouse
to cheer everyones fighting spirit.
Evolution
The Evolutive line and stage of the Pokmon, along
Your imagination is the limit. with the way it most commonly evolves. p. 127

Moves
Use the tools on this book and The complete list of moves for the Pokmon and
your imagination to create their experience cost.
Moves marked with a ? can be obtained at Story
unique Pokmon. They are Tellers discretion.
part of a living world, take For more information about moves see page 298.
your time and describe their
behaviors. Starter Icon
Pokdex entries marked with this Icon:

Keep in mind that a Pokmons


uniqueness is not in its Strength or Are suitable Pokmon for a Starter Trainer.
its high Attributes, but in the role These are mere suggestions, THOUGH.
playing you get from your players Your Storyteller will decide if they are fit for the
thanks to it. campaign; some of them may have Disobedience
or be Second Stages with none of its Pre-Evolution
Moves.

83
Kanto Pokdex

#001 Bulbasaur Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Normal Growl
Strength
7 Grass Leech Seed 9 Grass Vine Whip
Dexterity
13 Poison Poison Powder 13 Grass Sleep Powder
Vitality 15 Normal Take Down 19 Grass Razor Leaf
Special 21 Normal Sweet Scent 25 Normal Growth
27 Normal Double-Edge 31 Grass Worry Seed
Insight
33 Grass Synthesis 37 Grass Seed Bomb

3
Height: Weight: Base Disobedience:
0.7m / 204 7kg / 15 lbs HP: ? Grass Grassy Terrain ? Psychic Amnesia

Abilities:
? Grass Grass Pledge
Seed Pokmon
It carries a seed on its back since Overgrow
birth. As it grows older, the seed
Evolution: First Stage.
also grows larger. It is known to be Evolves after reaching a certain level.
a well-behaved and loyal Pokmon,
but pretty rare to find in the wild.
#001 #002 #003

Experience
cost Type move name Experience
cost Type move name #002 Ivysaur Type: Grass Poison
0 Normal Tackle 0 Normal Growl
Strength
0 Grass Leech Seed 9 Grass Vine Whip
13 Dexterity
13 Poison Poison Powder Grass Sleep Powder
15 Normal Take Down 20 Grass Razor Leaf Vitality
23 Normal Sweet Scent 28 Normal Growth Special
31 Normal Double-Edge 36 Grass Worry Seed
Insight
39 Grass Synthesis 44 Grass Solar Beam

4
Height: Weight: Base Disobedience:
? Grass Grassy Terrain ? Psychic Amnesia 1 m / 303 25kg / 50 lbs HP:
? Grass Grass Pledge
Abilities:
Seed Pokmon
There is a bud on this Pokmons Overgrow
back. To support its weight, Ivysaurs

Evolution: Second Stage.
legs and trunk grow thick and Evolves after reaching a certain level.
strong. It becomes kind of a loner
after evolving and may stray away
from its group to take sunbaths. #001 #002 #003

#003 Venusaur Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
0 Grass Leech Seed 0 Grass Vine Whip
Dexterity 13
13 Poison Poison Powder Grass Sleep Powder
Vitality 15 Normal Take Down 20 Grass Razor Leaf
Special 23 Normal Sweet Scent 28 Normal Growth
31 Normal Double-Edge 32 Grass Petal Dance
Insight
39 Grass Worry Seed 45 Grass Synthesis

6
Height: Weight: Base Disobedience:
50 Grass Petal Blizzard 53 Grass Solar Beam
2 m / 607 200kg / 440 lbs HP:
Abilities:
? Dragon Outrage ? Ghost Curse
Seed Pokmon
Venusaurs flower is said to take on Overgrow ? Grass Frenzy Plant
vivid colors if it gets plenty of sun
Evolution: Final Form.
light. The flowers aroma soothes
the emotions of others.
If you find one in the wild, it must be
the protector of the area. #001 #002 #003

Experience
cost Type move name Experience
cost Type move name #004 Charmander Type: Fire
0 Normal Scratch 0 Normal Growl
Strength
7 Fire Ember 10 Normal Smokescreen
19 Dexterity
16 Dragon Dragon Rage Normal Scary Face
25 Fire Fire Fang 28 Fire Flame Burst Vitality
34 Normal Slash 37 Fire Flamethrower Special
43 Fire Fire Spin 46 Fire Inferno
Insight
? Steel Metal Claw ? Dragon Dragon Dance

3
Height: Weight: Base Disobedience:
? Fire Fire Pledge 0.6m / 200 8kg / 18 lbs HP:
Lizard Pokmon Abilities:
A rare Pokmon. The flame on its tail Blaze
is an indicator of its feelings and life

Evolution: First Stage.
force. If it is healthy and happy, the Evolves after reaching a certain level.
flame burns brightly.
It needs proper care and discipline
or else it may rebel later on. #004 #005 #006

84
Kanto Pokdex

#005 Charmeleon Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Growl
Strength
0 Fire Ember 10 Normal Smokescreen
Dexterity 21
17 Dragon Dragon Rage Normal Scary Face
Vitality 28 Fire Fire Fang 32 Fire Flame Burst
Special 39 Normal Slash 43 Fire Flamethrower
50 Fire Fire Spin 54 Fire Inferno
Insight
? Steel Metal Claw ? Dragon Dragon Dance

4
Height: Weight: Base Disobedience:
1.1m / 307 20kg / 42 lbs HP: ? Fire Fire Pledge

Flame Pokmon Abilities:


It turns aggressive after evolving, it Blaze
is very hot-headed by nature, so it
Evolution: Second Stage.
constantly starts fights. When its Evolves after reaching a certain level.
excited, the flame at the tip of its
tail flares with a bluish white color.
#004 #005 #006

Experience
cost Type move name Experience
cost Type move name #006 Charizard Type: Fire Flying
0 Flying Air Slash 0 Normal Smokescreen
Strength
0 Dragon Dragon Claw 0 Ghost Shadow Claw
0 Dexterity
0 Normal Scratch Normal Growl
0 Fire Ember 17 Dragon Dragon Rage Vitality
21 Normal Scary Face 28 Fire Fire Fang Special
32 Fire Flame Burst 36 Flying Wing Attack
Insight
41 Normal Slash 47 Fire Flamethrower

5
Height: Weight: Base Disobedience:
56 Fire Fire Spin 62 Fire Inferno
1.7m / 507 125kg /275 lbs HP:
71 Fire Heat Wave 77 Fire Flare Blitz
Flame Pokmon Abilities:
? Electric Thunder Punch ? Dragon Outrage A Charizard flies around looking
 Blaze
? Fire Blast Burn for strong opponents. It breathes
Evolution: Final Form.
intense flames that can melt any
material. However, it will never touch
a weaker foe. Not many trainers are
able to handle its bad temper. #004 #005 #006

#007 Squirtle Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Tail whip
Strength
7 Water Water Gun 10 Water Withdraw
Dexterity 16
13 Water Bubble Dark Bite
Vitality 19 Normal Rapid Spin 22 Normal Protect
Special 25 Water Water Pulse 28 Water Aqua Tail
31 Normal Skull Bash 34 Steel Iron Defense
Insight
37 Water Rain Dance 40 Water Hydro Pump

3
Height: Weight: Base Disobedience:
0.5m / 108 9kg / 20 lbs HP: ? Water Aqua Jet ? Water Water Pledge

Abilities:
? Ice Icy Wind
Tiny turtle Pokmon
It is scarce in the wild. The shell is Torrent
not just for protection - it also helps
Evolution: First Stage.
to minimize resistance in water Evolves after reaching a certain level.
enabling Squirtle to swim at high
speeds. Its usually a calm and easy
going Pokmon. #007 #008 #009

Experience
cost Type move name Experience
cost Type move name #008 Wartortle Type: Water
0 Normal Tackle 4 Normal Tail whip
Strength
0 Water Water Gun 10 Water Withdraw
16 Dexterity
13 Water Bubble Dark Bite
20 Normal Rapid Spin 24 Normal Protect Vitality
28 Water Water Pulse 32 Water Aqua Tail Special
36 Normal Skull Bash 40 Steel Iron Defense
Insight
44 Water Rain Dance 48 Water Hydro Pump

4
Height: Weight: Base Disobedience:
? Ground Mud Sport ? Water Water Pledge 1m / 303 23kg / 50 lbs HP:
? Ice Icy Wind
Turtle Pokmon Abilities:
Its large tail is covered with rich,
 Torrent
thick fur that deepens in color with
Evolution: Second Stage.
age. The scratches on its shell are Evolves after reaching a certain level.
evidence of this Pokmons tough
attitude in battle. It is a good hunter
underwater. #007 #008 #009

85
Kanto Pokdex

#009 Blastoise Type: Water Experience


cost Type move name Experience
cost Type move name
0 Steel Flash Cannon 0 Normal Tackle
Strength
0 Normal Tail Whip 0 Water Water Gun
Dexterity
0 Water Withdraw 13 Water Bubble
Vitality 16 Dark Bite 20 Normal Rapid Spin
Special 24 Normal Protect 28 Water Water Pulse
32 Water Aqua Tail 39 Normal Skull Bash
Insight
46 Steel Iron Defense 53 Water Rain Dance

5
Height: Weight: Base Disobedience:
1.6m / 503 170kg / 380 lbs HP: 60 Water Hydro Pump ? Electric Zap Cannon

Abilities:
? Dragon Outrage ? Water Hydro Cannon
Shellfish Pokemon
The jets of water it spouts from
 Torrent
the rocket cannons on its shell
Evolution: Final Form.
have been recorded to punch
through steel. It is confident on its
great defense and water spouts to
overcome any obstacle. #007 #008 #009

Experience
cost Type move name Experience
cost Type move name #010 Caterpie Type: Bug Poison
0 Normal Tackle 0 Normal String Shot
Strength
15 Bug Bug Bite ? Electric Electro Web
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 6 lbs HP:
Worm Pokmon Abilities:
It is very common in the forests. Shield Dust
Its voracious appetite compels it

Evolution: First Stage.
to devour leaves bigger than itself Evolves while still young.
without hesitation. It releases a foul
odor from its antennae if it feels
threatened. #010 #011 #012

#011 Metapod Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Harden ? Steel Iron Defense
Strength
? Electric Electro Web
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
Normal Normal
0.7m / 204 10kg / 22 lbs HP:
Normal Normal
Cocoon Pokmon Abilities:
Normal Normal
Its shell can be as hard as an iron Shed Skin
slab. A Metapod does not move very Normal Normal
Evolution: Second Stage.
much because it is preparing its soft Evolves after 7 days in this form. Normal Normal
innards for evolution inside the shell. Normal Normal
It is known as one of the fastest
evolving Pokmon in the world. #010 #011 #012 Normal Normal

Experience
cost Type move name Experience
cost Type move name #012 Butterfree Type: Bug Flying
0 Psychic Confusion 12 Poison Poison Powder
Strength
12 Grass Stun Spore 12 Grass Sleep Powder
Normal Dexterity
16 Flying Gust 18 Supersonic
22 Normal Whirlwind 24 Psychic Psybeam Vitality
28 Bug Silver Wind 39 Flying Tailwind Special
34 Bug Rage Powder 36 Normal Safeguard
Insight
40 Normal Captivate 42 Bug Bug Buzz

5
Height: Weight: Base Disobedience:
46 Bug Quiver Dance ? Normal
Electric Electro Web 1.1m / 307 32kg / 70 lbs HP:
? Normal
Ghost Nightmare ? Normal
Bug Signal Beam
Butterfly Pokmon Abilities:
Normal Normal It can be found in forests and plains. Compoundeyes
Normal Normal It loves the honey in some flowers

Evolution: Final Form.
Normal Normal even with tiny amounts of pollen.
Its wings are covered by dust that
Normal Normal
allows it to fly even when its raining.
Normal Normal #010 #011 #012

86
Kanto Pokdex

#013 Weedle Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Poison Poison Sting 0 Normal String Shot
Strength
15 Bug Bug Bite ? Electric Electro Web
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 6 lbs HP:
Hairy Pokmon Abilities:
Often found in forests eating leaves. Shield Dust
It has a sharp, venomous stinger on
Evolution: First Stage.
its head for defense. It has an acute Evolves while still Young.
sense of smell to find food, and its
bright-colored body is intended to
warn off predators. #013 #014 #015

Experience
cost Type move name Experience
cost Type move name #014 Kakuna Type: Bug Poison
0 Normal Harden ? Steel Iron Defense
Strength
? Electric Electro Web
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
6 m / 200 10kg / 22 lbs HP:
Cocoon Pokmon Abilities:
It remains virtually immobile while it Shed Skin
clings to a tree. On the inside, it is
Evolution: Second Stage.
preparing for evolution by rising the Evolves after 10 days in this form.
temperature of its shell. Beware of
Beedrills thay may roam close to it.
#013 #014 #015

#015 Beedrill Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Fury Attack 13 Normal Focus Energy
Strength
16 Bug Twineedle 19 Normal Rage
Dexterity 25
22 Dark Pursuit Poison Toxic Spikes
Vitality 28 Bug Pin Missile 31 Psychic Agility
Special 34 Dark Assurance 37 Poison Poison Jab
40 Normal Endeavor 45 Bug Fell Stinger
Insight
? Ground Drill Run ? Flying Tailwind

5
Height: Weight: Base Disobedience:
1 m / 303 30kg / 65 lbs HP: ? Ghost Ominous Wind

Poison Bee Pokmon Abilities:


A Beedrill is extremely territorial. Swarm
For safety reasons, no one should
Evolution: Final Form.
ever approach their nest. If it is
disturbed, they will attack in swarm.
It has three stings. The one on its tail
secretes a powerful poison. #013 #014 #015

Experience
cost Type move name Experience
cost Type move name #016 Pidgey Type: Normal Flying
0 Normal Tackle 5 Ground Sand-Attack
Strength
9 Flying Gust 13 Normal Quick Attack
21 Dexterity
17 Normal Whirlwind Dragon Twister
25 Flying Feather Dance 29 Psychic Agility Vitality
33 Flying Wing Attack 37 Flying Roost Special
41 Flying Tailwind 45 Flying Mirror Move
Insight
49 Flying Air Slash 53 Flying Hurricane

3
Height: Weight: Base Disobedience:
? Dark Feint Attack ? Normal Uproar 0.3m / 100 2kg / 4 lbs HP:
? Steel Steel Wing
Abilities:
Tiny Bird Pokmon
Very common around the world, it Keen Eye & Tangled Feet
prefers to live in forests but can be

Evolution: First Stage.
seen around cities and plains too. Evolves after honing its flight skills.
Its a docile Pokmon that tends to
avoid trouble. It flaps its wings to
lure prey out of hiding. #016 #017 #018

87
Kanto Pokdex

#017 Pidgeotto Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Ground Sand-Attack
Strength
0 Flying Gust 13 Normal Quick Attack
Dexterity
17 Normal Whirlwind 22 Dragon Twister
Vitality 27 Flying Feather Dance 32 Psychic Agility
Special 37 Flying Wing Attack 42 Flying Roost
47 Flying Tailwind 52 Flying Mirror Move
Insight
57 Flying Air Slash 62 Flying Hurricane

4
Height: Weight: Base Disobedience:
1.1m / 307 30kg / 66 lbs HP: ? Dark Feint Attack ? Normal Uproar
? Steel Steel Wing
Bird Pokmon Abilities:
Each Pidgeotto claims a large area Keen Eye & Tangled Feet
around meadows as its territory.
Evolution: Second Stage.
This Pokmon flies around, patrolling Evolves after mastering its flight skills.
its home and will attack any intruders
with its sharp claws. It will challenge
itself to fly a bit higher every day. #016 #017 #018

Experience
cost Type move name Experience
cost Type move name #018 Pidgeot Type: Normal Flying
0 Flying Hurricane 0 Normal Tackle
Strength
0 Ground Sand-Attack 0 Flying Gust
17 Dexterity
0 Normal Quick Attack Normal Whirlwind
22 Dragon Twister 27 Flying Feather Dance Vitality
32 Psychic Agility 38 Flying Wing Attack Special
44 Flying Roost 50 Flying Tailwind
Insight
56 Flying Mirror Move ? Fire Heat Wave

5
Height: Weight: Base Disobedience:
? Psychic Reflect ? Ghost Ominous Wind 1.5m / 507 80kg / 174 lbs HP:
Bird Pokmon Abilities:
This Pokmons plumage is made of Keen Eye & Tangled Feet
beautiful glossy feathers. Pidgeot

Evolution: Final Form.
is an excellent hunter with well
developed wing muscles that make
it strong enough to whip up a gusty
windstorm with just a few flaps. #016 #017 #018

#019 Rattata Type: Normal Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail whip
Strength
4 Normal Quick Attack 7 Normal Focus Energy
Dexterity 13
10 Dark Bite Dark Pursuit
Vitality 16 Normal Hyper Fang 19 Dark Sucker Punch
Special 22 Dark Crunch 25 Dark Assurance
28 Normal Super Fang 31 Normal Double-Edge
Insight
34 Normal Endeavor ? Fire Flame Wheel

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP: ? Normal Screech ? Steel Iron Tail

Mouse Pokmon Abilities:


It can live anywhere it can find food, Run Away & Guts
but they are often in cities and

Evolution: First Stage.
fields. They form large families in Evolves after reaching maturity.
their burrows. Since they are often
preyed on, Rattatas are always alert
and quick to flee. #019 #020

#019 Rattata (Alola) Type: Dark Normal Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Tackle 0 Normal Tail Whip
Strength
4 Normal Quick Attack 7 Normal Focus Energy
Dexterity
10 Dark Bite 13 Dark Pursuit
Vitality 16 Normal Hyper Fang 19 Dark Assurance
Special 22 Dark Crunch 25 Dark Sucker Punch

Insight 28 Normal Super Fang 31 Normal Double-Edge


34 Normal Endeavor ? Fight Reversal

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP: ? Dark Snatch ? Dark Switcheroo

Mouse Pokmon Abilities:


Rattata first came to Alola through Gluttony & Hustle
cargo ships, it thrived and almost

Evolution: First Stage.
destroyed the regions ecosystem. Evolves after reaching maturity.
Attempts to exterminate this
Pokmon made it more vicious than
its regular counterpart. #019 #020

88
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #020 Raticate Type: Normal
0 Normal Swords Dance 0 Normal Tackle
Strength
0 Normal Tail Whip 0 Normal Quick Attack
10 Dexterity
0 Normal Focus Energy Dark Bite
13 Dark Pursuit 16 Normal Hyper Fang Vitality
19 Dark Sucker Punch 20 Normal Scary Face Special
24 Dark Crunch 29 Dark Assurance
Insight
34 Normal Super Fang 39 Normal Double-Edge

4
Height: Weight: Base Disobedience:
44 Normal Endeavor ? Fire Flame Wheel 0.7m / 204 18kg / 40 lbs HP:
? Normal Last Resort ? Fight Final Gambit
Abilities:
Mouse Pokmon
Raticates sturdy fangs grow quickly. Run Away & Guts
To keep them ground down, it

Evolution: Final Form.
gnaws on hard materials. It may
even chew on the walls of houses.
Its has water-proof fur, webbed
feet and its a capable swimmer. #019 #020

Experience
cost Type move name Experience
cost Type move name #020 Raticate (Alola) Type: Dark Normal
0 Normal Scary Face 0 Normal Swords Dance
Strength
0 Normal Tackle 0 Normal Tail Whip
Dexterity
0 Normal Quick Attack 0 Normal Focus Energy
10 Dark Bite 13 Dark Pursuit Vitality
16 Normal Hyper Fang 19 Dark Assurance Special
24 Dark Crunch 29 Dark Sucker Punch
Insight
34 Normal Super Fang 39 Normal Double-Edge

4
Height: Weight: Base Disobedience:
44 Normal Endeavor ? Normal Stockpile
0.7m / 204 25kg / 56 lbs HP:
? Normal Swallow ? Normal Me First
Abilities:
Mouse Pokmon
Alolan Raticate command their
 Hustle & Thick Fat
Rattata underlings to bring them

Evolution: Final Form.
food every night.
Five star restaurants often struggle
with these aggressive Pokmon
nesting close to their grounds. #019 #020

#021 Spearrow Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Peck 0 Normal Growl
Strength
5 Normal Leer 9 Normal Fury Attack
Dexterity
13 Dark Pursuit 17 Flying Aerial Ace
Vitality 21 Flying Mirror Move 25 Psychic Agility
Special 29 Dark Assurance 33 Flying Roost
37 Flying Drill Peck ? Flying Tailwind
Insight
? Normal Scary Face ? Flying Feather Dance

3
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP:
Tiny Bird Pokmon Abilities:
Lives in flocks on grasslands. Very Keen Eye
protective of its territory. It flaps its
Evolution: First Stage.
short wings to dart around at high Evolves by being dominant in the flock.
speed. It is a little short-tempered
- if disturbed, it will shriek, calling its
flock for aid. #021 #022

Experience
cost Type move name Experience
cost Type move name #022 Fearrow Type: Normal Flying
0 Ground Drill Run 0 Flying Pluck
Strength
0 Flying Peck 0 Normal Growl
0 Dexterity
0 Normal Leer Normal Fury Attack
13 Dark Pursuit 17 Flying Aerial Ace Vitality
23 Flying Mirror Move 29 Psychic Agility Special
35 Dark Assurance 41 Flying Roost
Insight
47 Flying Drill Peck ? Flying Sky Attack

4
Height: Weight: Base Disobedience:
? Normal Scary Face ? Ghost Curse 1.2 m / 303 40kg / 84 lbs HP:
Beak Pokmon Abilities:
Fearrows soar around wastelands Keen Eye
and fields. It has the stamina to fly
Evolution: Final Form.
all day. It is easily annoyed and ill
tempered. It attacks using its sharp
beak to peck and pierce the foes.
#021 #022

89
Kanto Pokdex

#023 Ekans Type: Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Wrap 0 Normal Leer
Strength
4 Poison Poison Sting 9 Dark Bite
Dexterity 17
12 Normal Glare Normal Screech
Vitality 20 Poison Acid 25 Normal Stockpile
Special 25 Normal Spit up 25 Normal Swallow
28 Poison Acid Spray 33 Ground Mud Bomb
Insight
36 Poison Gastro Acid 38 Poison Belch

6
Height: Weight: Base Disobedience:
2 m / 607 20kg / 42 lbs 41 Ice Haze 44 Poison Coil
HP:
Abilities:
49 Poison Gunk Shot ? Water Aqua Tail
Snake Pokmon
Lives on grasslands. Preys on
 Intimidate & Shed Skin ? Normal Scary Face ? Normal Disable
Rattatas and Pokmon Eggs it finds. Evolution:
First Stage.
Its jaw can detach itself to swallow Evolves after reaching a certain size.
any prey whole. It coils and sleeps
after eating. Ekans grow bigger with
age. #023 #024

Experience
cost Type move name Experience
cost Type move name #024 Arbok Type: Poison
0 Ice Ice Fang 0 Electric Thunder Fang
Strength
0 Fire Fire Fang 0 Normal Wrap
0 Dexterity
0 Normal Leer Poison Poison Sting
0 Dark Bite 12 Normal Glare Vitality
17 Normal Screech 20 Poison Acid Special
22 Dark Crunch 27 Normal Stockpile
Insight
27 Normal Spit up 27 Normal Swallow

11
Height: Weight: Base Disobedience:
32 Poison Acid Spray 39 Ground Mud Bomb
3.5m / 1106 65kg / 143 lbs HP:
44 Poison Gastro Acid 48 Poison Belch
Cobra Pokmon Abilities:
51 Ice Haze 56 Poison Coil This Pokmon has an incredibly
 Intimidate & Shed Skin
63 Poison Gunk Shot ? Ghost Spite strong constricting power. Once
Evolution: Final Form.
? Water Aqua Tail ? Steel Iron Tail it wraps its body around its foe,
escaping is almost impossible. The
pattern on its body glows in the
dark like a terrifying face. #023 #024

#025 Pikachu Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Electric Thunder Shock 0 Normal Tail Whip
Strength
5 Normal Growl 7 Normal Play Nice
Dexterity 13
10 Normal Quick Attack Electric Thunder Wave
Vitality 18 Electric Electro Ball 21 Normal Double Team
Special 23 Electric Nuzzle 26 Normal Slam
29 Electric Thunderbolt 34 Normal Feint
Insight
37 Psychic Agility 42 Electric Discharge

4
Height: Weight: Base Disobedience:
0.4m / 104 6kg / 13 lbs 45 Psychic Light Screen 50 Electric Thunder
HP:
? Normal Extreme Speed ? Water Surf
Mouse Pokmon Abilities:
Lives in small groups in forests but Static & Lightning Rod ? Electric Volt Tackle
they tend to stay hidden. It stores
Evolution: Second Stage.
electricity in the electric sacs on its Evolves with a Thunder Stone.
cheeks and uses its tail to ground
the excess charge. They can be
stubborn and wary of strangers. #172 #025 #026

Experience
cost Type move name Experience
cost Type move name #026 Raichu Type: Electric
0 Electric Thunder Shock 0 Normal Tail Whip
Strength
0 Normal Quick Attack 0 Electric Thunderbolt
Dexterity
? Normal Fake Out ? Normal Wish
? Electric Volt Tackle Vitality
Special
Insight

5
Height: Weight: Base Disobedience:
0.8m / 207 30kg / 66 lbs HP:
Mouse Pokmon Abilities:
When electricity builds on its body, Static & Lightning Rod
it starts to emit a faint glow and
Evolution: Final Form.
it becomes more aggressive than it
normally is. They live in forests but
are rare to find in the wild.
#172 #025 #026

90
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #026 Raichu (Alola) Type: Electric Psychic
0 Psychic Psychic 0 Psychic Speed Swap
Strength
0 Electric Thunder Shock 0 Normal Tail Whip
Dexterity
0 Normal Quick Attack 0 Electric Thunderbolt
? Electric Electric Terrain ? Psychic Reflect Vitality
? Electric Volt Tackle Special
Insight

4
Height: Weight: Base Disobedience:
0.7m / 204 21kg / 46 lbs HP:
Mouse Pokmon Abilities:
Scientists were baffled to discover Surge Surfer
Raichus evolution in the Alola Region.
Evolution: Final Form.
There is no explanation as to how
it gained Psychic abilities, but diet
seems to be factor. It loves sweet
food and pancakes. #172 #025 #026

#027 Sandshrew Type: Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Defense Curl
Strength
3 Ground Sand Attack 5 Poison Poison Sting
Dexterity 9
7 Rock Rollout Normal Rapid Spin
Vitality 11 Normal Swift 14 Bug Fury Cutter
Special 17 Ground Magnitude 20 Normal Fury Swipes
23 Ground Sand Tomb 26 Normal Slash
Insight
30 Ground Dig 34 Steel Gyro Ball

3
Height: Weight: Base Disobedience:
38 Normal Swords Dance 42 Rock Sandstorm
0.6m / 200 12kg / 26 lbs HP:
Abilities:
46 Ground Earthquake ? Rock Stealth Rock
Mouse Pokmon
They usually hide burrowed under Sand Veil & Sand Rush ? Ground Bulldoze ? Steel Metal Claw
caves and grasslands. A few have
Evolution: First Stage.
been sighted living in the desert. Evolves after reaching certain level.
They are shy by nature - they dig
and curl in a ball when facing a
threat. #027 #028

#027 Sandshrew (Alola) Type: Ice Steel Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Scratch 0 Normal Defense Curl
Strength
3 Normal Bide 5 Ice Powder Snow
Dexterity
7 Ice Ice Ball 9 Normal Rapid Spin
Vitality 11 Bug Fury Cutter 14 Steel Metal Claw
Special 17 Normal Swift 20 Normal Fury Swipes

Insight 23 Steel Iron Defense 26 Normal Slash


30 Steel Iron Head 34 Steel Gyro Ball

3
Height: Weight: Base Disobedience:
0.7m / 204 40kg / 88 lbs HP: 38 Normal Swords Dance 42 Ice Hail

Abilities:
46 Ice Blizzard ? Normal Chip Away
Mouse Pokmon
Sandshrew who became trapped in Snow Cloak & Slush Rush ? Fight Counter ? Flying Aerial Ace
the merciless cold weather of Alola

Evolution: First Stage.
had to change their types to survive. Evolves with an Ice Stone
They now depend on snow to roll
around, without it they are unable
to curl up into a ball. #027 #028

Experience
cost Type move name Experience
cost Type move name #028 Sandslash Type: Ground
0 Normal Scratch 0 Normal Defense Curl
Strength
0 Ground Sand Attack 0 Poison Poison Sting
Normal Dexterity
7 Rock Rollout 9 Rapid Spin
11 Normal Swift 14 Bug Fury Cutter Vitality
17 Ground Magnitude 20 Normal Fury Swipes Special
22 Normal Crush Claw 23 Ground Sand Tomb
Insight
26 Normal Slash 30 Ground Dig

4
Height: Weight: Base Disobedience:
34 Steel Gyro Ball 38 Normal Swords Dance 1m / 303 45kg / 95 lbs HP:
42 Rock Sandstorm 46 Ground Earthquake
Abilities:
Mouse Pokmon
? Dark Night Slash ? Rock Stealth Rock Its less shy than its first stage. It Sand Veil & Sand Rush
? Fight Counter curls up in a ball to protect itself
Final Form.
Evolution:
from enemy attacks. Surprisingly, it is
a good climber that uses its sharp
claws for grip and drilling tunnels
underground. #027 #028

91
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #028 Sandslash (Alola) Type: Ice Steel
0 Ice Icicle Spear 0 Steel Metal Burst
Strength
0 Ice Icicle Crash 0 Normal Slash
Dexterity
0 Normal Defense Curl 0 Ice Ice Ball
0 Steel Metal Claw ? Normal Chip Away Vitality
? Fight Counter ? Ice Aurora Veil Special
Insight

4
Height: Weight: Base Disobedience:
1.2m / 400 55kg / 121 lbs HP:
Mouse Pokmon Abilities:
These Pokmon make their burrows Snow Cloak & Slush Rush
on Alolas ice caverns, hidden in
Evolution: Final Form.
plain sight. Careful with its spikes,
any puncture into the skin and you
can get severe frostbite. They cant
stand high temperatures. #027 #028

#029 Nidoran Type: Poison Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Growl
Strength
7 Normal Tail Whip 9 Fight Double Kick
Dexterity
13 Poison Poison Sting 19 Normal Fury Swipes
Vitality 21 Dark Bite 25 Normal Helping Hand
Special 31 Poison Toxic Spikes 33 Dark Flatter

Insight 37 Dark Crunch 43 Normal Captivate


45 Poison Poison Fang ? Normal Lovely Kiss

3
Height: Weight: Base Disobedience:
0.4m / 104 7kg / 15 lbs HP: ? Fairy Moonlight ? Fairy Charm

Poison Pin Pokmon Abilities:


A female only species. It lives close Poison Point & Rivalry
to meadows and forests. They
Evolution: First Stage.
are mellow Pokmon. To protect Evolves after Reaching Maturity.
herself, she secretes a powerful
toxin through her body. Her horn is
small but venomus to the touch. #029 #030 #031

Experience
cost Type move name Experience
cost Type move name #030 Nidorina Type: Poison Poison
0 Normal Scratch 0 Normal Growl
Strength
7 Normal Tail Whip 9 Fight Double Kick
Dexterity
13 Poison Poison Sting 20 Normal Fury Swipes
23 Dark Bite 28 Normal Helping Hand Vitality
35 Poison Toxic Spikes 38 Dark Flatter Special
43 Dark Crunch 50 Normal Captivate
Insight
58 Poison Poison Fang ? Normal Lovely Kiss

4
Height: Weight: Base Disobedience:
? Fairy Moonlight ? Fairy Charm 0.8m / 207 20kg / 44 lbs HP:
Poison Pin Pokmon Abilities:
Nidorinas are jealous creatures. Poison Point & Rivalry
They dont like other females near
Evolution: Second Stage.
their mates. Otherwise, they are Evolves with a Moon Stone.
very social creatures. When its
around friends or family, its barbs
are tucked away to prevent injury. #029 #030 #031

#031 Nidoqueen Type: Poison Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Growl
Strength
0 Normal Tail Whip 0 Fight Double Kick
Dexterity
0 Poison Poison Sting 23 Normal Chip Away
Vitality 35 Normal Body Slam 43 Ground Earth Power
Special 58 Fight Superpower ? Electric Shock Wave

Insight ? Poison Poison Tail ? Ice Icy Wind

5
Height: Weight: Base Disobedience:
1.3m / 403 60kg / 132 lbs HP:
Drill Pokmon Abilities:
Motherly by nature, it uses its scaly Poison Point & Rivalry
rugged body to seal the entrance Evolution:
Final Form.
of its nest and protect its young
from predators. There are records
of angry Nidoqueens sending
people flying with a single tackle.  #029 #030 #031

92
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #032 Nidoran Type: Poison Flying
0 Flying Peck 0 Normal Leer
Strength
7 Normal Focus Energy 9 Fight Double Kick
Poison Normal Dexterity
13 Poison Sting 19 Fury Attack
21 Normal Horn Attack 25 Normal Helping Hand Vitality
31 Poison Toxic Spikes 33 Dark Flatter Special
37 Poison Poison Jab 43 Normal Captivate
Insight
45 Normal Horn Drill ? Normal Lovely Kiss

3
Height: Weight: Base Disobedience:
? Normal Morning Sun ? Psychic Confusion 0.5m / 108 9kg / 20 lbs HP:
Poison Pin Pokmon Abilities:
The male Nidoran has developed Poison Point & Rivalry
a great alertness to sounds. Its
Evolution: First Stage.
small body is covered in spikes that Evolves after reaching Maturity.
are drenched in venom when hes
threatened. He will defend his mate
and home fiercely. #032 #033 #034

#033 Nidorino Type: Poison Poison Experience


cost Type move name Experience
cost Type move name
0 Flying Peck 0 Normal Leer
Strength
7 Normal Focus Energy 9 Fight Double Kick
Dexterity Poison Normal
13 Poison Sting 20 Fury Attack
Vitality 23 Normal Horn Attack 28 Normal Helping Hand
Special 35 Poison Toxic Spikes 38 Dark Flatter
43 Poison Poison Jab 50 Normal Captivate
Insight
58 Normal Horn Drill ? Normal Lovely Kiss

4
Height: Weight: Base Disobedience:
0.9m / 211 20kg / 44 lbs HP: ? Normal Morning Sun ? Steel Smart Strike

Poison Pin Pokmon Abilities:


An independent and fierce Poison Point & Rivalry
creature. It roams alone in search
Evolution: Second Stage.
for a mate and will compete with Evolves with a Moon Stone.
other males around. It will violently
charge with a venom drenched
horn against intruders. #032 #033 #034

Experience
cost Type move name Experience
cost Type move name #034 Nidoking Type: Poison Ground
0 Bug Megahorn 0 Flying Peck
Strength
0 Normal Focus Energy 0 Fight Double Kick
Dexterity
0 Poison Poison Sting 23 Normal Chip Away
35 Normal Thrash 43 Ground Earth Power Vitality
? Ground Drill Run ? Poison Poison Tail Special
? Rock Head Smash
Insight

5
Height: Weight: Base Disobedience:
1.4 m / 407 62kg / 136 lbs HP:
Drill Pokmon Abilities:
It is recognized by its rock-hard hide Poison Point & Rivalry
and its extended horn. Be careful
Evolution: Final Form.
with the horn as it contains venom.
There are records of one trampling
and destroying a radio tower that
was being built on his territory. #032 #033 #034

#035 Clefairy Type: Fairy Poison Experience


cost Type move name Experience
cost Type move name
0 Normal After You 0 Fairy Disarming Voice
Strength
0 Normal Spotlight 0 Normal Pound
Dexterity
0 Normal Growl 0 Normal Encore
Vitality 7 Normal Sing 10 Normal Double Slap
Special 13 Normal Defense Curl 16 Normal Follow Me
19 Normal Bestow 22 Fight Wake-Up Slap
Insight
25 Normal Minimize 28 Psychic Stored Power

4
Height: Weight: Base Disobedience:
0.6m / 200 7kg / 16 lbs 31 Normal Metronome 34 Psychic Cosmic Power
HP:
Abilities:
37 Normal Lucky Chant 40 Normal Body Slam
Fairy Pokmon
Very rare to find. Clefairies are said Cute Charm & Magic Guard 43 Fairy Moonlight 46 Fairy Moonblast
to come from the moon. They are 49 Psychic Gravity 50 Steel Meteor Mash
Evolution: Second Stage.
drawn to the light of this celestial Evolves with a Moon Stone. 55 Psychic Healing Wish ? Normal Swift
body and come out of hiding at
? Normal Heal Bell ? Psychic Heal Pulse
night to dance and play in the
moonlight. #173 #035 #036

93
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #036 Clefable Type: Fairy Flying
? Normal Spotlight 0 Normal Sing
Strength
0 Fairy Moonblast 0 Normal Minimize
Dexterity
0 Normal Double Slap ? Fight Drain Punch
0 Normal Metronome ? Psychic Heal Pulse Vitality
? Normal Wish Special
Insight

5
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP:
Fairy Pokmon Abilities:
There are not many records about it Cute Charm & Magic Guard
in the wild. They are timid but playful.

Evolution: Final Form.
Clefable uses its wings to skip lightly
as if it was flying. Its bouncy step lets
it walk on water. On quiet, moonlit
nights, it strolls near lakes. #173 #035 #036

#037 Vulpix Type: Fire Flying Experience


cost Type move name Experience
cost Type move name
0 Fire Ember 4 Normal Tail Whip
Strength
7 Normal Roar 9 Fairy Baby-Doll Eyes
Dexterity
10 Normal Quick Attack 12 Fire Fire Spin
Vitality 15 Ghost Confuse Ray 18 Psychic Imprison
Special 20 Dark Feint Attack 23 Fire Flame Burst
26 Fire Will-o-Wisp 28 Ghost Hex
Insight
31 Dark Payback 34 Fire Flamethrower

3
Height: Weight: Base Disobedience:
0.6m / 200 10kg / 22 lbs 36 Normal Safeguard 39 Psychic Extrasensory
HP:
Abilities:
42 Fire Fire Blast 44 Ghost Grudge
Fox Pokmon
It is born with just one tail. As it Flash Fire & Drought 47 Normal Captivate 50 Fire Inferno
grows, its single white tail gains color ? Normal Pain Split ? Ghost Spite
Evolution: First Stage.
and splits into six. It is quite warm Evolves with a Fire Stone. ? Fire Heat Wave
and cuddly - very popular with the
ladies. It is, however, uncommon to
see one in the wild. #037 #038

#037 Vulpix (Alola) Type: Ice Experience


cost Type move name Experience
cost
cost Type move name
0 Ice Powder Snow 4 Normal Tail Whip
Strength
7 Normal Roar 9 Fairy Baby-Doll Eyes
Dexterity
10 Ice Ice Shard 12 Ghost Confuse Ray
Vitality 15 Ice Icy Wind 18 Dark Payback
Special 20 Ice Mist 23 Dark Feint Attack

Insight 26 Ghost Hex 28 Ice Aurora Beam


31 Psychic Extrasensory 34 Normal Safeguard

3
Height: Weight: Base Disobedience:
0.6m / 200 10kg / 22 lbs HP: 36 Ice Ice Beam 39 Psychic Imprison
42 Ice Blizzard 44 Ghost Grudge
Fox Pokmon Abilities:
The Vulpix who became stranded in Snow Cloak & Snow Warning 47 Normal Captivate 50 Ice Sheer Cold
Alola had to change type in order ? Fairy Moonblast ? Ghost Spite
Evolution: First Stage.
to survive. Alolas local name for this Evolves with an Ice Stone. ? Ice Freeze Dry
Pokmon is Keokeo.
They use their tails as a fan to cool
themselves in hot climates. #037 #038

Experience
cost Type move name Experience
cost Type move name #038 Ninetales Type: Fire Flying
0 Psychic Imprison 0 Dark Nasty Plot
Strength
0 Fire Flame Thrower 0 Ghost Confuse Ray
0 Dexterity
0 Normal Quick Attack Normal Safeguard
? Psychic Hypnosis ? Normal Pain Split Vitality
? Fire Heat Wave Special
Insight

4
Height: Weight: Base Disobedience:
1.1m / 307 20kg / 44 lbs HP:
Fox Pokmon Abilities:
It is known to understand human Flash Fire & Drought
speech. It is very valued for its
Evolution: Final Form.
exhuberant golden fur and the
mystical power of its nine tails. It is,
however, known to hold a grudge
against those who mistreat it. #037 #038

94
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #038 Ninetales (Alola) Type: Ice Fairy
0 Fairy Dazzling Gleam 0 Psychic Imprison
Strength
0 Dark Nasty Plot 0 Ice Ice Beam
Dexterity
0 Ice Ice Shard 0 Ghost Confuse Ray
0 Normal Safeguard ? Ice Aurora Veil Vitality
? Fairy Moonblast ? Psychic Agility Special
Insight

4
Height: Weight: Base Disobedience:
1.1m / 307 20kg / 44 lbs HP:
Fox Pokmon Abilities:
In old times, Alolan natives revered Snow Cloak & Snow Warning
this Pokmon as a god incarnate.
Evolution: Final Form.
It is usually calm and benevolent, but
it can be ruthless when disturbed,
leaving its foes as a cold block
of ice in the snow. #037 #038

#039 Jigglypuff Type: Normal Fairy Experience


cost Type move name Experience
cost Type move name
0 Normal Sing 5 Normal Defense Curl
Strength
7 Normal Pound 10 Normal Play Nice
Dexterity 17
13 Normal Disable Normal Round
Vitality 21 Rock Rollout 25 Normal Double Slap
Special 29 Psychic Rest 33 Normal Body Slam
37 Steel Gyro Ball 41 Fight Wake-Up Slap
Insight
45 Normal Mimic 48 Normal Hyper Voice

4
Height: Weight: Base Disobedience:
0.5m / 108 5kg / 12 lbs 50 Fairy Disarming Voice 53 Normal Double-Edge
HP:
Abilities:
? Dark Fake Tears ? Normal Mimic
Balloon Pokmon
They live in grassy fields near the Cute Charm & Competitive ? Psychic Heal Pulse
mountains. To climb they inflate
Evolution: Second Stage.
their bodies and bounce up. It Evolves with a Moon Stone.
captivates foes with its huge, round
eyes, then lulls them to sleep by
singing a sweet soothing melody. #174 #039 #040

Experience
cost Type move name Experience
cost Type move name #040 Wigglytuff Type: Normal Fairy
0 Normal Double-Edge 0 Fairy Play Rough
Strength
0 Normal Sing 0 Normal Disable
0 Dexterity
0 Normal Defense Curl Normal Double Slap
? Dark Fake Tears ? Normal Scary Face Vitality
? Psychic Heal Pulse Special
Insight

5
Height: Weight: Base Disobedience:
1m / 303 12kg / 26 lbs HP:
Balloon Pokmon Abilities:
Its fur is extremely fine and conveys Cute Charm & Competitive
an image of luxury. Its body is soft
Evolution: Final Form.
and rubbery. When angered, it will
suck the air and inflate itself to an
enormous size. It is a favorite pet
and a nurse Pokmon. #174 #039 #040

#041 Zubat Type: Poison Flying Experience


cost Type move name Experience
cost Type move name
0 Bug Leech Life 4 Normal Supersonic
Strength
8 Ghost Astonish 12 Dark Bite
Dexterity
15 Flying Wing Attack 19 Ghost Confuse Ray
Vitality 23 Normal Swift 26 Flying Air Cutter
Special 30 Flying Acrobatics 34 Normal Mean Look
37 Poison Poison Fang 41 Ice Haze
Insight
45 Flying Air Slash ? Dark Nasty Plot

3
Height: Weight: Base Disobedience:
0.8m / 207 7kg / 16 lbs HP: ? Normal Super Fang ? Poison Venom Drench

Bat Pokmon Abilities:


It lives in dark caves all around the Inner Focus
world. Prolonged exposure to the
Evolution: First Stage.
sun will make it unhealthy. It is blind Evolves after reaching certain level.
but uses echolocation to find its
way. At night, they leave their cave
to feed on fruit and bug Pokmon. #041 #042 #169

95
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #042 Golbat Type: Poison Flying
0 Normal Screech 0 Normal Supersonic
Strength
0 Bug Leech Life 0 Ghost Astonish
15 Dexterity
12 Dark Bite Flying Wing Attack
19 Ghost Confuse Ray 24 Normal Swift Vitality
28 Flying Acrobatics 38 Normal Mean Look Special
42 Poison Poison Fang 47 Ice Haze
Insight
52 Flying Air Slash ? Dark Nasty Plot

5
Height: Weight: Base Disobedience:
? Normal Super Fang ? Poison Venom Drench 1.6 m / 503 55kg / 121 lbs HP:
Bat Pokmon Abilities:
A stealthy Pokmon who loves the Inner Focus
dark. Its fangs can puncture even a
Evolution: Second Stage.
thick hide. It loves to feast on the Evolves with happiness.
blood of people and Pokmon alike.
If it drinks too much, it gets heavy
and can hardly fly. #041 #042 #169

#043 Oddish Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Grass Absorb 5 Normal Sweet Scent
Strength
9 Poison Acid 13 Poison Poison Powder
Dexterity 17
15 Grass Stun Spore Grass Sleep Powder
Vitality 21 Grass Mega Drain 25 Normal Lucky Chant
Special 29 Normal Natural Gift 33 Fairy Moonlight
37 Grass Giga Drain 41 Grass Petal Dance
Insight
45 Grass Grassy Terrain 3?8 Poison
Fairy Belch
Charm

3
Height: Weight: Base Disobedience:
4?1 Ice
Poison Haze
Gastro Acid 4?4 Poison
Normal Coil
Endure
0.5 m / 108 5kg / 12 lbs HP:
Weed Pokmon Abilities:
This Pokmon grows by absorbing Chlorophyll
moonlight. During daytime, it buries
Evolution: First Stage.
itself in the ground, leaving only its Evolves after reaching certain size.
leaves exposed to avoid detection
by its predators. You can locate it
by the smell its leaves release. #043 #044 #045 #182

Experience
cost Type move name Experience
cost Type move name #044 Gloom Type: Grass Poison
0 Grass Absorb 0 Normal Sweet Scent
Strength
0 Poison Acid 13 Poison Poison Powder
Grass
Dexterity
15 Stun Spore 17 Grass Sleep Powder
23 Grass Mega Drain 29 Normal Lucky Chant Vitality
35 Normal Natural Gift 41 Fairy Moonlight Special
47 Grass Giga Drain 50 Grass Petal Blizzard
Insight
53 Grass Petal Dance 38 Grass Grassy Terrain

4
Height: Weight: Base Disobedience:
? Fairy Charm ? Poison Gastro Acid 0.8m / 207 9kg / 19 lbs HP:
? Normal Endure
Abilities:
Weed Pokmon
A horribly noxious honey drools from Chlorophyll
its mouth. One whiff of the honey

Evolution: Second Stage.
can result in sickness. Some fans are Evolves with a Leaf Stone or Sun Stone.
said to enjoy its overwhelming stink,
though. You can control this foul
smell with lots of love and care. #043 #044 #045 #182

#045 Vileplume Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Grass Mega Drain 0 Grass Aromatherapy
Strength
0 Grass Stun Spore 0 Poison Poison Powder
Dexterity 53
50 Grass Petal Blizzard Grass Petal Dance
Vitality 65 Grass Solar Beam 2?1 Normal Double Dance
Swords Team
Special 2?3 Electric
Grass NuzzleBomb
Seed 2?6 Normal
Fight Slam
Drain Punch

Insight

5
Height: Weight: Base Disobedience:
1.2m / 400 19kg / 41 lbs HP:
Flower Pokmon Abilities:
It lives in marshlands and jungles
 Chlorophyll
where its often mistaken for local
Evolution: Final Form.
flora. The air around a Vileplume Evolved with a Leaf Stone.
turns yellow with the powder it
releases as it walks. The pollen is
highly toxic and causes paralysis. #043 #044 #045 #182

96
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #046 Paras Type: Bug Grass
0 Normal Scratch 6 Grass Stun Spore
Strength
6 Poison Poison Powder 11 Bug Leech Life
Dexterity
17 Bug Fury Cutter 22 Grass Spore
27 Normal Slash 33 Normal Growth Vitality
38 Grass Giga Drain 43 Grass Aromatherapy Special
49 Bug Rage Powder 54 Bug X-Scissor
Insight
? Rock Wide Guard ? Ground Rototiller

3
Height: Weight: Base Disobedience:
? Grass Leech Seed 0.3m / 100 5kg / 12 lbs HP:
Mushroom Pokmon Abilities:
Paras has two parasitic mushrooms Effect Spore & Dry Skin
growing on its back. They grow
Evolution: First Stage.
large by drawing nutrients from this Evolves if its mushroom grows too big.
Bug Pokmon. They are valued as
a medicine for prolonging life. Paras
can be found in humid areas. #046 #047

#047 Parasect Type: Bug Grass Experience


cost Type move name Experience
cost Type move name
0 Poison Cross Poison 0 Bug Leech Life
Strength
0 Normal Scratch 0 Grass Stun Spore
Dexterity
0 Poison Poison Powder 17 Bug Fury Cutter
Vitality 22 Grass Spore 29 Normal Slash
Special 37 Normal Growth 44 Grass Giga Drain
51 Grass Aromatherapy 59 Bug Rage Powder
Insight
66 Bug X-Scissor ? Psychic Psybeam

4
Height: Weight: Base Disobedience:
1m / 303 30kg / 65 lbs HP: ? Grass Synthesis ? Grass Seed Bomb

Mushroom Pokmon Abilities:


Their personality changes after
 Effect Spore & Dry Skin
evolution since the mushroom
Evolution: Final Form.
takes over its mind. Its body is now a
husk devoid of nutrients. To survive
they cling to a tree and absorb the
nutrients until the tree dies.  #046 #047

Experience
cost Type move name Experience
cost Type move name #048 Venonat Type: Bug Poison
0 Normal Tackle 0 Normal Disable
Strength
0 Normal Foresight 5 Normal Supersonic
Poison Dexterity
11 Psychic Confusion 13 Poison Powder
17 Bug Leech Life 23 Grass Stun Spore Vitality
25 Psychic Psybeam 29 Grass Sleep Powder Special
35 Bug Signal Beam 37 Psychic Zen Headbutt
Insight
41 Poison Poison Fang 47 Psychic Psychic

3
Height: Weight: Base Disobedience:
34
? Steel
Psychic Gyro
AgilityBall 3?8 Normal Swords Dance
Baton Pass 1m / 303 30kg / 66 lbs HP:
42
? Rock
Grass Giga Drain
Sandstorm
Abilities:
Insect Pokmon
It lives in the holes of trees in dense Compoundeyes & Tinted Lens
forests and jungles. Its large eyes
Evolution: First Stage.
never fail to spot even miniscule Evolves after reaching certain level.
prey. Sometimes Venonat uses its
powers to confuse travelers and
make them lose their way. #027 #028

#049 Venomoth Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Bug Silver Wind 0 Bug Quiver Dance
Strength
0 Bug Bug Buzz 0 Normal Disable
Dexterity
0 Normal Foresight 0 Normal Supersonic
Vitality 11 Psychic Confusion 13 Poison Poison Powder
Special 17 Bug Leech Life 23 Grass Stun Spore

Insight 25 Psychic Psybeam 29 Grass Sleep Powder


35 Bug Signal Beam 37 Psychic Zen Headbutt

5
Height: Weight: Base Disobedience:
41 Poison Poison Fang 47 Psychic Psychic
1.5m / 500 13kg / 28 lbs HP:
? Grass Giga Drain ? Normal Morning Sun
Poison Moth Pokmon Abilities:
They are plentiful in forests but only Shield Dust & Tinted Lens ? Flying Defog
come out at night. They possess
Evolution: Final Form.
an incredible eyesight and are
attracted to light sources. Their
wings scatter a toxic powder which
they use to immobilize their prey. #027 #028

97
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #050 Diglett Type: Ground Poison
0 Normal Scratch 0 Ground Sand Attack
Strength
4 Normal Growl 7 Ghost Astonish
Dexterity
12 Ground Mud Slap 15 Ground Magnitude
18 Ground Bulldoze 23 Dark Sucker Punch Vitality
26 Ground Mud Bomb 29 Ground Earth Power Special
34 Ground Dig 37 Normal Slash
Insight
40 Ground Earthquake 45 Ground Fissure

3
Height: Weight: Base Disobedience:
? Normal Screech ? Rock Stealth Rock 0.2m / 008 0.8kg / 2 lbs HP:
? Dark Feint Attack
Abilities:
Mole Pokmon
It prefers dark places and spends Sand Veil & Arena Trap
most of its time underground.

Evolution: First Stage.
It has a very thin skin. Its frail and Evolves after reaching certain size.
has problems regulating its own
temperature. Keep it burrowed or it
will get sick. #050 #051

Experience
cost Type move name Experience
cost Type move name #050 Diglett (Alola) Type: Ground Steel
0 Ground Sand Attack 0 Steel Metal Claw
Strength
4 Normal Growl 7 Ghost Astonish
Dexterity
10 Ground Mud Slap 14 Ground Magnitude
18 Ground Bulldoze 22 Dark Sucker Punch Vitality
25 Ground Mud Bomb 28 Ground Earth Power Special
31 Ground Dig 35 Steel Iron Head
Insight
39 Ground Earthquake 43 Ground Fissure

3
Height: Weight: Base Disobedience:
? Dark Feint Attack ? Steel Metal Sound
0.2m / 008 1kg / 2 lbs HP:
? Normal Thrash
Abilities:
Mole Pokmon
This variant of Diglett is only found Sand Veil & Tangling Hair
in the Alola region. The small hairs
Evolution: First Stage.
on its head are used perceive its Evolves by taking good care of its hair.
surroundings while burrowed, do
not cut them or Diglett will become
very sick. #050 #051

#051 Dugtrio Type: Ground Ground Experience


cost Type move name Experience
cost Type move name
0 Ground Sand Tomb 0 Ground Rototiller
Strength
0 Dark Night Slash 0 Normal Tri Attack
Dexterity
0 Normal Scratch 0 Ground Sand Attack
Vitality 0 Normal Growl 7 Ghost Astonish
Special 12 Ground Mud Slap 15 Ground Magnitude
18 Ground Bulldoze 23 Dark Sucker Punch
Insight
28 Ground Mud Bomb 33 Ground Earth Power

4
Height: Weight: Base Disobedience:
0.7m / 204 33kg / 73 lbs HP: 40 Ground Dig 45 Normal Slash

Abilities:
50 Ground Earthquake 57 Ground Fissure
Mole Pokmon
Because the triplets originally split Sand Veil & Arena Trap ? Rock Rock Slide ? Rock Ancient Power
from one body, they think exactly ? Rock Stealth Rock
Evolution: Final Form.
alike. They work together to dig
endlessly through the ground.
They are known for destroying the
foundations of roads and buildings. #050 #051

#051 Dugtrio (Alola) Type: Ground Steel Experience


cost Type move name Experience
cost
cost Type move name
0 Ground Sand Tomb 0 Ground Rototiller
Strength
0 Dark Night Slash 0 Normal Tri Attack
Dexterity
0 Ground Sand Attack 0 Steel Metal Claw
Vitality 0 Normal Growl 7 Ghost Astonish
Special 10 Ground Mud Slap 14 Ground Magnitude

Insight 18 Ground Bulldoze 22 Dark Sucker Punch


25 Ground Mud Bomb 30 Ground Earth Power

4
Height: Weight: Base Disobedience:
0.7m / 204 66kg / 146 lbs HP: 35 Ground Dig 41 Steel Iron Head

Abilities:
47 Ground Earthquake 53 Ground Fissure
Mole Pokmon
Thanks to its golden mane, this Sand Veil & Tangling Hair ? Rock Ancient Power ? Normal Thrash
Pokmon has been revered as a
Evolution: Final Form.
? Rock Stone Edge
femenine diety. The triplets groom
each other to help keep the hair
glossy and dirt-free, they dont like
to be petted. #050 #051

98
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #052 Meowth Type: Normal Flying
0 Normal Scratch 0 Normal Growl Strength
6 Dark Bite 9 Normal Fake Out
Normal Normal Dexterity
14 Fury Swipes 17 Screech
22 Dark Feint Attack 25 Dark Taunt Vitality
30 Normal Pay Day 33 Normal Slash Special
38 Dark Nasty Plot 41 Dark Assurance
Insight
46 Normal Captivate 49 Dark Night Slash

3
Height: Weight: Base Disobedience:
50 Normal Feint ? Normal
Fairy Charm 0.4m / 104 4kg / 9 lbs HP:
? Normal Sing ? Normal
Dark Snatch
Scratch Cat Pokmon Abilities:
They used to live in grasslands but Pick up & Technician
have adapted really well to life in the

Evolution: First Stage.
city. Shiny things facinate them and Evolves when its surrounded by riches.
they keep a little treasure hidden.
The coin on its head is its most
prized possesion. #052 #053

Experience
cost Type move name Experience
cost Type move name #052 Meowth (Alola) Type: Dark
0 Normal Scratch 0 Normal Growl
Strength
6 Dark Bite 9 Normal Fake Out
Dexterity
14 Normal Fury Swipes 17 Normal Screech
22 Dark Feint Attack 25 Dark Taunt Vitality
30 Normal Payday 33 Normal Slash Special
38 Dark Nasty Plot 41 Dark Assurance
Insight
46 Normal Captivate 49 Dark Night Slash

3
Height: Weight: Base Disobedience:
50 Normal Feint 55 Dark Dark Pulse
0.4m / 104 4kg / 9 lbs HP:
? Fairy Charm ? Ghost Spite
Scratch Cat Pokmon Abilities:
? Dark Flatter In old times, Meowth were taken to Pick up & Technician
Alola as gifts for the tribes royals,

Evolution: First Stage.
this caused them to become Evolves by being spoiled rotten.
incredibly greedy and pampered.
Nowdays they are feral, but their
prideful nature remained. #052 #053

#053 Persian Type: Normal Poison Experience


cost Type move name Experience
cost Type move name
0 Fairy Play Rough 0 Dark Switcheroo
Strength
0 Normal Scratch 0 Normal Growl
Dexterity Dark Normal
0 Bite 0 Fake Out
Vitality 14 Normal Fury Swipes 17 Normal Screech
Special 22 Dark Feint Attack 25 Dark Taunt
28 Normal Swift 32 Rock Power Gem
Insight
37 Normal Slash 44 Dark Nasty Plot

4
Height: Weight: Base Disobedience:
1.1m / 303 32kg / 70 lbs 49 Dark Assurance 56 Normal Captivate
HP:
61 Dark Night Slash 65 Normal Feint
Classy Cat Pokmon Abilities:
They are proud and temperamental. Limber & Technician ? Psychic Hypnosis ? Psychic Amnesia
They scratch their trainers with little
Evolution: Final Form.
? Normal Assist
to no provocation whatsoever.
Their elegance and grace is very
valued, although they can be
vicious hunters. #052 #053

#053 Persian (Alola) Type: Dark Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Swift 0 Dark Quash
Strength
0 Fairy Play Rough 0 Dark Switcheroo
Dexterity
0 Normal Scratch 0 Normal Growl
Vitality 0 Dark Bite 0 Normal Fake Out
Special 14 Normal Fury Swipes 17 Normal Screech

Insight 22 Dark Feint Attack 25 Dark Taunt


32 Rock Power Gem 37 Normal Slash

4
Height: Weight: Base Disobedience:
1.1m / 303 33kg / 72 lbs HP: 44 Dark Nasty Plot 49 Dark Assurance

Abilities: 56 Normal Captivate 61 Dark Night Slash


Classy Cat Pokmon
They were bred for their silky fur Fur Coat & Technician 65 Normal Feint 69 Dark Dark Pulse
and round faces, not for their ? Dark Parting Shot ? Dark Snarl
Evolution: Final Form.
temperament. This is an extremely ? Dark Torment
proud Pokmon who will look down
to anyone but itself, despite this, its
very popular among Alolas elite. #052 #053

99
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #054 Psyduck Type: Water Ground
0 Water Water Sport 0 Normal Scratch Strength
4 Normal Tail Whip 8 Water Water Gun
Dexterity
11 Normal Disable 15 Psychic Confusion
18 Water Water Pulse 22 Normal Fury Swipes Vitality
25 Normal Screech 29 Psychic Zen Headbutt Special
32 Water Aqua Tail 36 Water Soak
Insight
39 Normal Psych Up 43 Psychic Amnesia

3
Height: Weight: Base Disobedience:
46 Water Hydro Pump 50 Psychic Wonder Room 0.8 m / 207 20kg / 44 lbs HP:
?
40 Normal
Poison Body
ClearSlam
Smog 4?3 Fairy
Ghost Confuse Ray
Moonlight
Abilities:
Duck Pokmon
?
46 Fairy Moonblast
Psychic Future Sight It lives near lakes and ponds but Damp & Cloud Nine
its not very good at swimming. It is
Evolution: First Stage.
always tormented by headaches Evolves by learning to control its powers.
that worsen when it uses psychic
powers. Psyducks seem unaware of
their own power. #054 #055

#055 Golduck Type: Water Poison Experience


cost Type move name Experience
cost Type move name
0 Water Aqua Jet 0 Water Water Sport
Strength
0 Normal Scratch 0 Normal Tail Whip
Dexterity 14
0 Water Water Gun Normal Disable
Vitality 18 Psychic Confusion 22 Water Water Pulse
Special 27 Normal Fury Swipes 31 Normal Screech
37 Water Soak 44 Normal Psych Up
Insight
50 Psychic Zen Headbutt 56 Psychic Amnesia

5
Height: Weight: Base Disobedience:
1.7m / 507 76kg / 170 lbs 63 Water Hydro Pump 69 Psychic Wonder Room
HP:
?
40 Normal Wonder
Psychic Room
Tri Attack 4?3 Fairy Confuse Ray
Ghost Moonlight
Duck Pokmon Abilities:
A Golduck is an adept swimmer and Damp & Cloud Nine ?
46 Fairy Moonblast
Psychic Future Sight 49
can be found near most bodies 55
Evolution: Final Form.
of water. Its forehead shimmers with
light when using its psychic abilities.
There are records of wild Golducks
that rescued people in the water. #054 #055

Experience
cost Type move name Experience
cost Type move name #056 Mankey Type: Fight Flying
0 Normal Covet 0 Normal Scratch
Strength
0 Fight Low Kick 0 Normal Leer
Dexterity
0 Normal Focus Energy 9 Normal Fury Swipes
13 Fight Karate Chop 17 Fight Seismic Toss Vitality
21 Normal Screech 25 Dark Assurance Special
33 Normal Swagger 37 Fight Cross Chop
Insight
41 Normal Thrash 43 Ground Stomping Tantrum

3
Height: Weight: Base Disobedience:
45 Dark Punishment 49 Fight Close Combat
0.5m / 108 28kg / 61 lbs HP:
53 Fight Final Gambit ? Psychic
n Meditate
Pig Monkey Pokmon Abilities:
? Drago Dual Chop ? Dark Beat Up It lives on the mountains or at the top Vital Spirit & Anger Point
of fruit trees. Light and agile on its
Evolution: First Stage.
feet and ferocious in temperament. Evolves after a terrible temper tantrum.
When it gets angry, it goes into a
frenzy and cannot be controlled.
#056 #057

#057 Primeape Type: Fight Flying Experience


cost Type move name Experience
cost Type move name
0 Fight Final Gambit 0 Normal Fling
Strength
0 Normal Scratch 0 Normal Leer
Dexterity
0 Normal Focus Energy 9 Normal Fury Swipes
Vitality 13 Fight Karate Chop 17 Fight Seismic Toss
Special 21 Normal Screech 25 Dark Assurance
28 Normal Rage 35 Normal Swagger
Insight
41 Fight Cross Chop 47 Normal Thrash

4
Height: Weight: Base Disobedience:
1m / 303 32kg / 70 lbs HP: 48 Ground Stomping Tantrum 53 Dark Punishment

Pig Monkey Pokmon


59
42 Fight
Fire Close
Fire Combat
Blast 44
? Dragon Grudge
Ghost Outrage
Abilities:
It grows angry if you see its eyes Vital Spirit & Anger Point ?
47 Normal
Psychic Captivate
Meditate ? Dark Night Slash
and gets angrier if you run. If you
Evolution: Final Form.
fight it will go mad with rage.
Not many trainers are capable of
handling it, the angrier it gets the
less intelligent it becomes. #056 #057

100
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #058 Growlithe Type: Fire Flying
0 Normal Roar 0 Dark Bite
Strength
6 Fire Ember 8 Normal Leer
12 Dexterity
10 Normal Odor Sleuth Normal Helping Hand
17 Fire Flame Wheel 19 Fight Reversal Vitality
21 Fire Fire Fang 23 Normal Take Down Special
28 Fire Flame Burst 30 Psychic Agility
Insight
32 Normal Retaliate 34 Fire Flamethrower

3
Height: Weight: Base Disobedience:
39 Dark Crunch 41 Fire Heat Wave
0.7m / 204 19kg / 41 lbs HP:
43 Dragon Outrage 45 Fire Flare Blitz
Puppy Pokmon Abilities:
45
? Mimic
Normal Howl 4?8 Normal
Fight Hyper Combat
Close Voice
Friendly, loyal and fearless to defend Intimidate & Flash Fire
? Fairy Charm its trainer. These traits have gained
First Stage.
Evolution:
them a place working as police Evolves with a Fire Stone.
Pokmon. They are uncommon in
the wild but some packs can be
seen in hot environments. #058 #059

#059 Arcanine Type: Fire Fairy Experience


cost Type move name Experience
cost Type move name
0 Electric Thunder Fang 0 Dark Bite
Strength
0 Normal Roar 0 Normal Odor Sleuth
Dexterity
0 Fire Fire Fang 0 Fire Burn Up
Vitality 34
21 Rock
Normal Rollout
Extreme Speed ? Normal Morning Sun
Special 2?5
9 Psychic
Dragon Double Slap
Normal Rest
Dragon Pulse ? Electric Wild Charge

Insight

6
Height: Weight: Base Disobedience:
1.9m / 603 155kg / 340 lbs HP:
Legendary Pokmon Abilities:
Its proud and regal appearance
 Intimidate & Flash Fire
has made it be revered by people
Evolution: Final Form.
of ancient societies. Its magnificent
bark conveys a sense of majesty.
Anyone in front of Arcanine cant
help but stare in awe. #058 #059

Experience
cost Type move name Experience
cost Type move name #060 Poliwag Type: Water Fairy
0 Water Water Sport 5 Water Water Gun
Strength
8 Psychic Hypnosis 11 Water Bubble
18 Dexterity
15 Normal Double Slap Water Rain Dance
21 Normal Body Slam 25 Water Bubble Beam Vitality
28 Ground Mud Shot 31 Normal Belly Drum Special
35 Fight Wake-Up Slap 38 Water Hydro Pump
Insight
41 Ground Mud Bomb 1?9 Ice
Fight Reversal
Icy Wind

3
Height: Weight: Base Disobedience:
21
? Normal
Fire Fire Fang
Mind Reader 2?3 Normal Take Down
Refresh 0.6m / 200 12kg / 26 lbs HP:
Tadpole Pokmon Abilities:
They are most common near ponds Water Absorb & Damp
and lakes during the summer. Its

Evolution: First Stage.
legs take some weeks to develop Evolves after reaching certain level.
after it hatches, making it inept at
walking. It is, however, a very fast
swimmer. #060 #061 #062 #186

#061 Poliwhirl Type: Water Experience


cost Type move name Experience
cost Type move name
0 Water Water Sport 0 Water Water Gun
Strength
0 Psychic Hypnosis 11 Water Bubble
Dexterity 18
15 Normal Double Slap Water Rain Dance
Vitality 21 Normal Body Slam 27 Water Bubble Beam
Special 32 Ground Mud Shot 37 Normal Belly Drum
43 Fight Wake-Up Slap 48 Water Hydro Pump
Insight
53 Ground Mud Bomb 19
? Ice
Fight Reversal
Ice Punch

4
Height: Weight: Base Disobedience:
1m / 303 20kg / 44 lbs HP: ? Normal Mind Reader ? Normal Refresh

Tadpole Pokmon Abilities:


Though it is skilled at walking, it Water Absorb & Damp
prefers to live underwater where
Evolution: Second Stage. Evolves with
theres less danger. It sweats to a Water Stone or by Trade holding an item.
keep its skin moist. Thanks to this, it
can easily slip out of the clutches of
any enemy. #060 #061 #062 #186

101
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #062 Poliwrath Type: Water Fight
0 Fight Circle Throw 0 Water Bubble Beam
Strength
0 Psychic Hypnosis 0 Normal Double Slap
32 Dexterity
0 Fight Submission Fight Dynamic Punch
43 Normal Mind Reader 2?4 Normal
Ice Swift
Ice Punch Vitality
2?8 Flying
Fight Acrobatics
Seismic Toss 3?8 Normal
Fight Mean Look
Counter Special
Insight

5
Height: Weight: Base Disobedience:
1.3 m / 403 54kg / 120 lbs HP:
Tadpole Pokmon Abilities:
Its not common to find it in the wild. Water Absorb & Damp
Most sightings take place when it is
Evolution: Final Form
on land. Once he is inside the water, Evolved with a Water Stone.
it will swim far away. This Pokmon
is an outstanding swimmer, capable
of beating any human. #060 #061 #062 #186

#063 Abra Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Psychic Teleport 5? Normal Sweet
Mimic Scent
Strength
9? Bug
Poison Signal Acid
Beam 1?3 Normal
Poison Poison Powder
Metronome
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.9m / 300 19kg / 43 lbs HP:
Psi Pokmon Abilities:
They are attracted to the cities Synchronize & Inner Focus
and tend to live close to humans. Its Evolution: First Stage.
Psychic abilities are still developing, Evolves by learning to control its powers.
it can sleep up to 18 hours a day or
else it wont be able to use them.
When in danger, it teleports away. #063 #064 #065

Experience
cost Type move name Experience
cost Type move name #064 Kadabra Type: Psychic
0 Psychic Teleport 0 Psychic Kinesis
Strength
0 Psychic Confusion 18 Normal Disable
Psychic Miracle Eye
Dexterity
22 24 Psychic Ally Switch
28 Psychic Psybeam 30 Psychic Reflect Vitality
34 Psychic Telekinesis 36 Normal Recover Special
40 Psychic Psycho Cut 42 Psychic Role Play
Insight
46 Psychic Psychic 48 Psychic Future Sight

4
Height: Weight: Base Disobedience:
50 Psychic Trick ? Dark Snatch 1.3m / 403 56kg / 124 lbs HP:
? Dark Foul Play ? Psychic Wonder Room
Abilities:
Psi Pokmon
Kadabra holds a silver spoon in its Synchronize & Inner Focus
hand. The spoon is used to amplify
Evolution: Second Stage.
the alpha waves of its brain. Evolves after being Traded.
When this Pokmon walks in, objects
near to it go crazy, moving in ways
they shouldnt. #063 #064 #065

#065 Alakazam Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Psychic Teleport 0 Psychic Kinesis
Strength
0 Psychic Confusion 18 Normal Disable
Dexterity Psychic Miracle Eye
22 24 Psychic Ally Switch
Vitality 28 Psychic Psybeam 30 Psychic Reflect
Special 34 Psychic Telekinesis 36 Normal Recover
40 Psychic Psycho Cut 42 Psychic Role Play
Insight
46 Psychic Psychic 48 Psychic Future Sight

5
Height: Weight: Base Disobedience:
1.5m / 500 48kg / 105 lbs HP: 50 Psychic Trick ? Dark Snatch
? Dark Foul Play ? Psychic Wonder Room
Psi Pokmon Abilities:
A Pokmon that can memorize Synchronize & Inner Focus

anything and never forgets what
Evolution: Final Form.
it learns. Over time it becomes too
smart to allow anyone to be its
master. Alakazams psychic powers
can be terrifying. #063 #064 #065

102
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #066 Machop Type: Fight
0 Fight Low Kick 0 Normal Leer
Strength
7 Normal Focus Energy 10 Fight Karate Chop
Dexterity
13 Fight Low Sweep 19 Normal Foresight
22 Fight Seismic Toss 25 Fight Revenge Vitality
31 Fight Vital Throw 34 Fight Submission Special
37 Fight Wake-Up Slap 43 Fight Cross Chop
Insight
47 Normal Scary Face 49 Fight Dynamic Punch

3
Height: Weight: Base Disobedience:
? Psychic Meditate ? Steel Bullet Punch 0.8m / 207 20kg / 44 lbs HP:
? Ice Ice Punch
Abilities:
Superpower Pokmon
It lives in mountains, training its fists Guts & No Guard
against strong rocks , lifting boulders

Evolution: First Stage.
and hurling Rock Pokmon around Evolves after reaching certain level.
to build stronger muscles. Even with
its small size, it can compete against
expert humans and win. #066 #067 #068

#067 Machoke Type: Fight Experience


cost Type move name Experience
cost Type move name
0 Fight Low Kick 0 Normal Leer
Strength
0 Normal Focus Energy 0 Fight Karate Chop
Dexterity
13 Fight Low Sweep 19 Normal Foresight
Vitality 22 Fight Seismic Toss 25 Fight Revenge
Special 32 Fight Vital Throw 36 Fight Submission
40 Fight Wake-Up Slap 44 Fight Cross Chop
Insight
51 Normal Scary Face 55 Fight Dynamic Punch

5
Height: Weight: Base Disobedience:
1.5m / 500 70kg 155 lbs HP: ? Psychic Meditate ? Steel Bullet Punch

Abilities:
? Fire Fire Punch
Superpower Pokmon
Even with its strong frame and
 Guts & No Guard
power, it is a humble and helpful
Evolution: Second Stage.
Pokmon. Many of them work for Evolves after being Traded.
human companies. On their days
off you can see them heading to
the wild to train together. #066 #067 #068

Experience
cost Type move name Experience
cost Type move name #068 Machamp Type: Fight Poison
0 Rock Wide Guard 0 Fight Low Kick
Strength
0 Normal Leer 0 Normal Focus Energy
Fight Dexterity
0 Fight Karate Chop 13 Low Sweep
19 Normal Foresight 22 Fight Seismic Toss Vitality
25 Fight Revenge 32 Fight Vital Throw Special
36 Fight Submission 40 Fight Wake-Up Slap
Insight
44 Fight Cross Chop 51 Normal Scary Face

5
Height: Weight: Base Disobedience:
55 Fight Dynamic Punch 38
? Electric Swords Dance
Thunder Punch 1.6m / 503 130kg / 286 lbs HP:
42
? Rock
Dragon Dual Chop
Sandstorm 46
? Ground
Fight Close Combat
Earthquake
Superpower Pokmon Abilities:
There are a few roaming in the
 Guts & No Guard
mountains. Machamp has the power

Evolution: Final Form.
to hurl anything aside.
However, trying to do any work that
requires care and dexterity may
cause its arms to get tangled. #066 #067 #068

#069 Bellsprout Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Grass Vine Whip 7 Normal Growth
Strength
11 Normal Wrap 13 Grass Sleep Powder
Dexterity
15 Poison Poison Powder 17 Grass Stun Spore
Vitality 23 Poison Acid 27 Dark Knock Off
Special 29 Normal Sweet Scent 35 Poison Gastro Acid

Insight 39 Grass Razor Leaf 41 Normal Slam


47 Normal Wring Out 3?7 Psychic
Grass Zen Headbutt
Ingrain

3
Height: Weight: Base Disobedience:
4?1 Poison
Normal Poison Fang
Tickle 4?7 Psychic
Normal Weather
Psychic Ball
0.7m / 204 4kg / 9 lbs HP:
Flower Pokmon Abilities:
They live in hot and humid places, Chlorophyll
blending around with the flora.
Evolution: First Stage.
It is carnivorous and will try to eat Evolves after reaching certain size.
anything smaller than itself.
It digests its prey with an acid
substance on its mouth. #069 #070 #071

103
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #070 Weepinbell Type: Grass Poison
0 Grass Vine Whip 0 Normal Growth
Strength
0 Normal Wrap 13 Grass Sleep Powder
Dexterity
15 Poison Poison Powder 17 Grass Stun Spore
23 Poison Acid 27 Dark Knock Off Vitality
29 Normal Sweet Scent 35 Poison Gastro Acid Special
39 Grass Razor Leaf 41 Normal Slam
Insight
47 Normal Wring Out 4?5 Grass Ingrain
Ground Fissure

4
Height: Weight: Base Disobedience:
? Normal Tickle ? Normal Weather Ball 1m / 303 6kg / 14 lbs HP:
Flycatcher Pokmon Abilities:
It sprays its stun powder to immobilize Chlorophyll
a prey comming close to it, then
Evolution: Second Stage.
eats it calmly. If the prey is bigger Evolves with a Leaf Stone.
than itself, it uses its sharp leaves to
slice it into smaller pieces. Beware of
the toxic liquid in its mouth. #069 #070 #071

#071 Victreebel Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Stockpile 0 Normal Swallow
Strength
0 Normal Spit Up 0 Grass Vine Whip
Dexterity
0 Grass Sleep Powder 0 Normal Sweet Scent
Vitality 0 Grass Razor Leaf 27 Grass Leaf Tornado
Special 47 Grass Leaf Storm 47 Grass Leaf Blade
1?8 Ground Bulldoze
Poison Belch 2?3 Dark
Grass SuckerWhip
Power Punch
Insight
2?8 Ground
Grass Mud Bomb
Synthesis

5
Height: Weight: Base Disobedience:
1.7m / 507 15kg / 34 lbs HP:
Flycatcher Pokmon Abilities:
They live together in small groups Chlorophyll
at tropical areas. Victreebel uses a
Evolution: Final Form.
sweet honey-like smell to lure and
attract prey. They also use their
long vines to rustle bushes around.
They are territorial and aggressive. #069 #070 #071

Experience
cost Type move name Experience
cost Type move name #072 Tentacool Type: Water Poison
0 Poison Poison Sting 5 Normal Supersonic
Strength
8 Normal Constrict 12 Poison Acid
Poison
Dexterity
15 Toxic Spikes 19 Water Bubble Beam
22 Normal Wrap 26 Poison Acid Spray Vitality
29 Psychic Barrier 33 Water Water Pulse Special
36 Poison Poison Jab 40 Normal Screech Insight
43 Ghost Hex 47 Normal
Water Hydro Pump

3
Height: Weight: Base Disobedience:
50 Normal
Poison Sludge Wave 54 Normal Wring Out 0.9m / 300 45kg / 100 lbs HP:
? Ice Aurora Beam ? Ghost Confuse Ray
Jellyfish Pokmon Abilities:
? Normal
Psychic Magic Coat It lives in the seas all around the Clear Body & Liquid Ooze
world. They release a toxic ink if
Evolution: First Stage.
startled. It is a surprisingly intelligent Evolves after reaching certain size.
Pokmon and can use its tentacles
to briefly establish a link between its
mind and another creature. #072 #073

#073 Tentacruel Type: Water Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Reflect Type 0 Normal Wring Out
Strength
0 Poison Poison Sting 0 Normal Supersonic
Dexterity
0 Normal Constrict 12 Poison Acid
Vitality 15 Poison Toxic Spikes 19 Water Bubble Beam
Special 22 Normal Wrap 26 Poison Acid Spray
29 Psychic Barrier 34 Water Water Pulse
Insight
38 Poison Poison Jab 43 Normal Screech

5
Height: Weight: Base Disobedience:
47 Ghost Hex 52 Normal
Water Hydro Pump
1.6m / 503 55kg / 120 lbs HP:
Jellyfish Pokmon Abilities: 56 Normal
Poison Sludge Wave 5?4 Grass
Normal Giga
WringDrain
Out
Lives in rock formations at the Clear Body & Liquid Ooze ? Psychic Mirror Coat ? Water Aqua Ring
bottom of the ocean. It can grow
Evolution: Final Form.
tentacles at will and uses them to
immobilize prey. Records exist of a
giant Tentacruel that sunk a fleet
of pirate ships filled with treasure. #072 #073

104
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #074 Geodude Type: Rock Ground
0 Normal Tackle 0 Normal Defense Curl Strength
4 Ground Mud Sport 8 Rock Rock Polish
Dexterity
11 Rock Rollout 15 Ground Magnitude
18 Rock Rock Throw 22 Rock Rock Blast Vitality
25 Rock Smack Down 29 Normal Self Destruct Special
32 Ground Bulldoze 36 Rock Stealth Rock
Insight
39 Ground Earthquake 43 Normal Explosion

3
Height: Weight: Base Disobedience:
46 Normal Double-Edge 50 Rock Stone Edge
0.4 m / 104 20kg / 44 lbs HP:
?
40 Normal Body
Rock Slam
Climb 4?3 Fairy
Rock Wide Guard
Moonlight
Abilities:
Rock Pokmon
46
? Dark
Fairy Moonblast
Sucker Punch Psychic Lives in mountains and caves. It
 Rock Head & Sturdy
looks indistinguisable from other

Evolution: First Stage.
rocks around. Because of this, many Evolves after reaching certain size.
trainers step on them and are
attacked. It rolls to move around and
eats whatever it finds on the floor. #074 #075 #076

Experience
cost Type move name Experience
cost Type move name #074 Geodude (Alola) Type: Rock Electric
0 Normal Tackle 0 Normal Defense Curl
Strength
4 Electric Charge 6 Rock Rock Polish
Dexterity
10 Rock Rollout 12 Electric Spark
16 Rock Rock Throw 18 Rock Smack Down Vitality
22 Electric Thunder Punch 24 Normal Self Destruct Special
28 Rock Stealth Rock 30 Rock Rock Blast
Insight
34 Electric Discharge 36 Normal Explosion

3
Height: Weight: Base Disobedience:
40 Normal Double-Edge 42 Rock Stone Edge
0.4m / 104 20kg / 44 lbs HP:
? Normal Rock Climb ? Rock Wide Guard
Rock Pokmon Abilities:
? Normal Screech The magnetic fields on Alolas Blush Magnet Pull & Sturdy
Mountain made Geodude develop
Evolution: First Stage.
Electric chargers on its body. Evolves after reaching certain size.
They tend to disguise themselves as
regular rocks, caution is adviced as
they shock you if you step on them. #074 #075 #076

#075 Graveler Type: Rock Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Defense Curl
Strength
4 Ground Mud Sport 8 Rock Rock Polish
Dexterity
11 Rock Rollout 15 Ground Magnitude
Vitality 18 Rock Rock Throw 22 Rock Rock Blast
Special 27 Rock Smack Down 31 Normal Self Destruct
36 Ground Bulldoze 42 Rock Stealth Rock
Insight
47 Ground Earthquake 53 Normal Explosion

4
Height: Weight: Base Disobedience:
1m / 303 105kg / 230 lbs 58 Normal Double-Edge 64 Rock Stone Edge
HP:
?
40 Normal Wonder
Psychic Room
Rock Climb 4?3 Rock Wide Guard
Moonlight
Rock Pokmon Abilities:
It walks slowly, but it can get a nice Rock Head & Sturdy ?
46 Dark
Fairy Moonblast
Sucker Punch
speed by rolling downhill.
Evolution: Second Stage.
It is good at climbing. Groups of Evolves after being Traded.
them have been seen clinging from
rock formations and cliffs to eat the
tasty rocks covered in moss. #074 #075 #076

#075 Graveler (Alola) Type: Rock Electric Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Tackle 0 Normal Defense Curl
Strength
0 Electric Charge 0 Rock Rock Polish
Dexterity
10 Rock Rollout 12 Electric Spark
Vitality 16 Rock Rock Throw 18 Rock Smack Down
Special 22 Electric Thunder Punch 24 Normal Self Destruct

Insight 30 Rock Stealth Rock 34 Rock Rock Blast


40 Electric Discharge 44 Normal Explosion

4
Height: Weight: Base Disobedience:
1m / 303 110kg / 242 lbs HP: 50 Normal Double-Edge 54 Rock Stone Edge
? Normal Rock Climb ? Rock Wide Guard
Rock Pokmon Abilities:
These Pokmon charge themselves Magnet Pull & Sturdy ? Normal Screech
by rolling around, it is dangerous if
Evolution: Second Stage.
two of them collide, a loud noise Evolves after being Traded.
and a flash of light will be seen and
heard at great distance.
They feed on golden dravite. #074 #075 #076

105
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #076 Golem Type: Fight Ground
0 Normal Tackle 0 Normal Defense Curl Strength
4 Ground Mud Sport 8 Rock Rock Polish
Dexterity
11 Bug Steamroller 15 Ground Magnitude
18 Rock Rock Throw 22 Rock Rock Blast Vitality
27 Rock Smack Down 31 Normal Self Destruct Special
36 Ground Bulldoze 42 Rock Stealth Rock
Insight
47 Ground Earthquake 53 Normal Explosion

5
Height: Weight: Base Disobedience:
58 Normal Double-Edge 64 Rock Stone Edge
1.4m / 407 300kg / 660 lbs HP:
69 Steel Heavy Slam ? Steel Iron Defense
Abilities:
Megaton Pokmon
? Fight Superpower ? Electric Thunder Punch It is rare to see in the wild since Rock Head & Sturdy
it lives high on the mountains. It

Evolution: Final Form.
withdraws its head and legs as if it
were a turtle to roll around. There
have been cases of Golems who
resist dynamite blasts unscathed. #074 #075 #076

Experience
cost Type move name Experience
cost Type move name #076 Golem (Alola) Type: Rock Electric
0 Normal Tackle 0 Normal Defense Curl
Strength
0 Electric Charge 0 Rock Rock Polish
Dexterity
10 Rock Rollout 12 Electric Spark
16 Rock Rock Throw 18 Rock Smack Down Vitality
22 Electric Thunder Punch 24 Normal Self Destruct Special
30 Rock Stealth Rock 34 Rock Rock Blast
Insight
40 Electric Discharge 44 Normal Explosion

5
Height: Weight: Base Disobedience:
50 Normal Double-Edge 54 Rock Stone Edge
1.7m / 507 316kg / 696 lbs HP:
60 Steel Heavy Slam ? Electric Magnet Rise
Abilities:
Megaton Pokmon
? Fight Counter ? Electric Wild Charge The Alolan variant of Golem does Galvanize & Sturdy
not roll around like its counter-

Evolution: Final Form.
part, instead it loads rocks into the
charger on its head and shoots
them around, if the rocks miss, the
electric shockwave doesnt. #074 #075 #076

#077 Ponyta Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
4 Normal Tail Whip 9 Fire Ember
Dexterity
13 Fire Flame Wheel 17 Normal Stomp
Vitality 21 Fire Flame Charge 25 Fire Fire Spin
Special 29 Normal Take Down 33 Fire Inferno
37 Psychic Agility 41 Fire Fire Blast
Insight
45 Flying Bounce 49 Fire Flare Blitz

3
Height: Weight: Base Disobedience:
1m / 303 60kg / 132 lbs 5?3 Normal
Dark Morning Sun
Punishment 5?9 Fight DoubleCombat
Close Kick
HP:
Abilities:
4?2 Fire
Psychic Fire Blast
Hypnosis
Fire Horse Pokmon
Its not very common to see one stay Run Away & Flash Fire
still for more than a few seconds.
Evolution: First Stage.
Soon after its born, its flames begin Evolves after reaching certain level.
to burn. It is weak at first but soon
begins to develop a great speed
chasing after its parents. #077 #078

Experience
cost Type move name Experience
cost Type move name #078 Rapidash Type: Fire
0 Poison Poison Jab 0 Bug Megahorn
Strength
0 Fire Ember 0 Normal Growl
0 Dexterity
0 Normal Quick Attack Normal Tail Whip
13 Fire Flame Wheel 17 Normal Stomp Vitality
21 Fire Flame Charge 25 Fire Fire Spin Special
29 Normal Take Down 33 Fire Inferno
Insight
37 Psychic Agility 40 Normal Fury Attack

5
Height: Weight: Base Disobedience:
41 Fire Fire Blast 45 Flying Bounce
1.7m / 507 190kg / 420 lbs HP:
49 Fire Flare Blitz 4?5 Fire
Normal Flare Drill
Horn Blitz
Fire Horse Pokmon Abilities:
45
? Normal Mimic Sun
Morning 4?8 Normal Hyper Voice
Ground Drill Run It lives happily on prairies. Run Away & Flash Fire
It loves speed competitions - a herd
Evolution: Final Form.
can often be seen running alongside
a train. It can regulate the heat of
its mane as to let its trainer ride it,
but only if it trusts him enough. #077 #078

106
Kanto Pokdex

#079 Slowpoke Type: Water Psychic Experience


cost Type move name Experience
cost Type move name
0 Normal Yawn 0 Normal Tackle
Strength
0 Ghost Curse 5 Normal Growl
Dexterity 14
9 Water Water Gun Psychic Confusion
Vitality 19 Normal Disable 23 Normal Headbutt
Special 28 Water Water Pulse 32 Psychic Zen Headbutt
36 Normal Slack Off 41 Psychic Amnesia
Insight
45 Psychic Psychic 49 Water Rain Dance

4
Height: Weight: Base Disobedience:
1.2m / 400 36kg / 80 lbs 54 Normal Psych Up 58 Psychic Heal Pulse
HP:
Abilities:
? Psychic Future Sight ? Ground Mud Sport
Dopey Pokmon
It lives close to water. This Pokmon Oblivious & Own Tempo ? Ice Icy wind
has a low intellect, and its slow to
Evolution: First Stage. Evolves by
react to any stimuli. Its tail seeps a natural means and Trade holding an item.
sweet substance it uses to lure prey
to eat. When the tip turns white
shellders will be attracted to it. #079 #080 #199

Experience
cost Type move name Experience
cost Type move name #080 Slowbro Type: Water Psychic
0 Normal Yawn 0 Normal Tackle
Strength
0 Ghost Curse 5 Normal Growl
14 Dexterity
9 Water Water Gun Psychic Confusion
19 Normal Disable 23 Normal Headbutt Vitality
28 Water Water Pulse 32 Psychic Zen Headbutt Special
36 Normal Slack Off 41 Water Withdraw
Insight
41 Psychic Amnesia 19 Psychic Psychic

5
Height: Weight: Base Disobedience:
21 Water Rain Dance 23 Normal Psych Up
1.6m / 503 78kg / 173 lbs HP:
58 Psychic Heal Pulse ? Water Aqua Tail
Hermit Crab Pokmon Abilities:
? Normal Belly Drum ? Psychic Future Sight This Pokmon fused with a Shellder Oblivious & Own Tempo
that bit into its tail. Its a slow
Evolution: Final Form.
swimmer and doesnt react to pain Evolved when a shellder bit its tail.
but Shellder tends to keep it out of
trouble.
#079 #080 #199

#081 Magnemite Type: Electric Steel Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Supersonic
Strength
7 Electric Thunder Shock 11 Normal Sonic Boom
Dexterity 18
15 Electric Thunder Wave Steel Magnet Bomb
Vitality 21 Electric Spark 25 Steel Mirror Shot
Special 29 Steel Metal Sound 32 Electric Electro Ball
35 Steel Flash Cannon 39 Normal Screech
Insight
43 Electric Discharge 46 Normal Lock-On

3
Height: Weight: Base Disobedience:
0.3m / 100 6kg / 13 lbs 47 Electric Magnet Rise 53 Steel Gyro Ball
HP:
57 Electric Zap Cannon 11
? Psychic
Normal Sonic Boom
Gravity
Magnet Pokmon Abilities:
It lurks near electric facilities and
 Magnet Pull & Sturdy ? Steel Iron Defense ? Bug Signal Beam
mountains as it is attracted by big
Evolution: First Stage.
magnetic fields. It is not aggressive Evolves around a strong Magnetic Field.
and usually defends itself with a
screech or a weak electric impulse
to deter other from attacking. #081 #082 #462

Experience
cost Type move name Experience
cost Type move name #082 Magneton Type: Electric Steel
0 Normal Tri Attack 0 Normal Tackle
Strength
0 Normal Supersonic 0 Electric Thunder Shock
11 Dexterity
0 Normal Sonic Boom Electric Electric Terrain
15 Electric Thunder Wave 18 Steel Magnet Bomb Vitality
21 Electric Spark 25 Steel Mirror Shot Special
29 Steel Metal Sound 34 Electric Electro Ball
Insight
39 Steel Flash Cannon 45 Normal Screech

4
Height: Weight: Base Disobedience:
51 Electric Discharge 56 Normal Lock-On 1m / 303 60kg / 132 lbs HP:
62 Electric Magnet Rise 67 Steel Gyro Ball
Abilities:
Magnet Pokmon
73 Electric Zap Cannon 11
? Psychic
Normal Sonic Boom
Gravity Sometimes three Magnemites fuse Magnet Pull & Sturdy
? Steel Iron Defense ? Bug Signal Beam into this Pokmon; other times
Second Stage.
Evolution:
a single one sprouts two others. Evolves around a strong Magnetic Field.
This species is greatly affected by
magnetic fields. Magnetons are
eager to please their trainers. #081 #082 #462

107
Kanto Pokdex

#083 Farfetchd Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Peck 0 Poison Poison Jab
Strength
0 Ground Sand Attack 0 Normal Leer
Dexterity 7
0 Bug Fury Cutter Normal Fury Attack
Vitality 13 Dark Knock Off 19 Normal Slash
Special 21 Flying Air Cutter 25 Normal Swords Dance
31 Psychic Agility 33 Dark Night Slash
Insight
37 Flying Acrobatics 43 Normal Feint

4
Height: Weight: Base Disobedience:
0.8m / 207 15kg / 33 lbs 45 Normal False Swipe 49 Flying Air Slash
HP:
Abilities:
55 Flying Brave Bird ? Grass Leaf Blade
Wild Duck Pokmon
There used to be whole flocks of Keen Eye & Inner Focus ? Flying Feather Dance ? Flying Roost
them in meadows near the lakes.
Evolution: Final Form.
Now they are almost extinct
because their meat is delicious.
They are fond of leeks and celery,
they carry them around as sticks. #083

Experience
cost Type move name Experience
cost Type move name #084 Doduo Type: Normal Flying
0 Flying Peck 0 Normal Growl
Strength
5 Normal Quick Attack 10 Normal Rage
Normal
Dexterity
14 Fury Attack 19 Dark Pursuit
23 Normal Uproar 28 Normal Acupressure Vitality
32 Normal Double Hit 37 Psychic Agility Special
41 Flying Drill Peck 46 Normal Endeavor
Insight
50 Normal Thrash 4?8 Flying Future
Psychic Sight
Mirror Move

4
Height: Weight: Base Disobedience:
?
50 Dark Trick
Psychic Feint Attack ? Flying Brave Bird 1.4m / 407 40kg / 86 lbs HP:
Twin Bird Pokmon Abilities:
It can fly, but it prefers to run in the Run Away & Early Bird
prairies. The two heads usually get

Evolution: First Stage.
along. While one is eating or sleeping, Evolves after reaching certain level.
the other one is alert for predators.
It is known that they share a brain
and their ideas are connected. #084 #085

#085 Dodrio Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Pluck 0 Flying Peck
Strength
0 Normal Growl 0 Normal Quick Attack
Dexterity Normal
0 Rage 14 Normal Fury Attack
Vitality 19 Dark Pursuit 23 Normal Uproar
Special 28 Normal Acupressure 34 Normal Tri Attack
41 Psychic Agility 47 Flying Drill Peck
Insight
54 Normal Endeavor 60 Normal Thrash

6
Height: Weight: Base Disobedience:
1.8m / 600 85kg / 187 lbs HP: 5?0 Flying Trick
Psychic Mirror Move ? Dark Feint Attack

Abilities:
? Flying Brave Bird
Triple Bird Pokmon
A third head comes to change the Run Away & Early Bird
dynamic the two original had. It is
Evolution: Final Form.
common to see the three heads
fighting. Each one has its own
personality, but when they work as
a team they can be very powerful. #084 #085

Experience
cost Type move name Experience
cost Type move name #086 Seel Type: Water Grass
0 Normal Headbutt 0 Normal Growl
Strength
7 Water Water Sport 11 Ice Icy Wind
Dexterity
13 Normal Encore 17 Ice Ice Shard
21 Psychic Rest 23 Water Aqua Ring Vitality
27 Ice Aurora Beam 31 Water Aqua Jet Special
33 Water Brine 37 Normal Take Down
Insight
41 Water Dive 43 Water Aqua Tail

3
Height: Weight: Base Disobedience:
47 Ice Ice Beam 51 Normal Safeguard
1.1m / 307 90kg / 198 lbs HP:
53 Ice Hail ? Normal Fake Out
Abilities:
Sea Lion Pokmon
? Ghost Lick ? Bug Signal Beam A Pokmon that lives on icebergs. It Thick Fat & Hydration
swims in the sea using the point on
Evolution: First Stage.
its head to break up the ice. Evolves after reaching certain level.
It sleeps a lot during the day,
being most active at dawn when
the temperature starts to cool. #086 #087

108
Kanto Pokdex

#087 Dewgong Type: Water Ice Experience


cost Type move name Experience
cost Type move name
0 Normal Headbutt 0 Normal Growl
Strength
0 Bug Signal Beam 0 Ice Icy Wind
Dexterity
13 Normal Encore 17 Ice Ice Shard
Vitality 21 Psychic Rest 23 Water Aqua Ring
Special 27 Ice Aurora Beam 31 Water Aqua Jet
33 Water Brine 34 Ice Sheer Cold
Insight
39 Normal Take Down 45 Water Dive

5
Height: Weight: Base Disobedience:
1.7m / 507 120kg 264 lbs 49 Water Aqua Tail 55 Ice Ice Beam
HP:
61 Normal Safeguard 65 Ice Hail
Sea Lion Pokmon Abilities:
Its body is covered with a pure white Thick Fat & Hydration ? Ice Avalanche ? Normal Perish Song
fur. The colder the weather, the ? Normal Horn Drill
Evolution: Final Form.
more active it becomes. It hunts at
night and its excellent at catching
fish Pokmon.
It is also very intelligent and playful. #086 #087

Experience
cost Type move name Experience
cost Type move name #088 Grimer Type: Poison Poison
0 Normal Pound 0 Poison Poison Gas
Strength
4 Normal Harden 7 Ground Mud Slap
Poison Sludge Dexterity
12 Normal Disable 15
18 Normal Minimize 21 Ground Mud Bomb Vitality
26 Poison Sludge Bomb 29 Normal Fling Special
32 Normal Screech 37 Poison Sludge Wave
Insight
40 Poison Acid Armor 43 Poison Gunk Shot

3
Height: Weight: Base Disobedience:
46 Poison Belch 48 Dark Memento
0.9m / 300 30kg / 66 lbs HP:
42
? Ghost Shadow Sneak
Sandstorm 4?6 Ground Giga Drain
Grass Earthquake
Sludge Pokmon Abilities:
? Normal Scary Face It was born from polluted sludge Stench & Sticky Hold
in the sea. Grimers favorite food
Evolution: First. Stage.
is anything filthy like waste water Evolves after reaching a certain size.
pumped out from factories. Grime
and sludge stick to their body
making them grow larger over time. #088 #089

Experience
cost Type move name Experience
cost Type move name #088 Grimer (Alola) Type: Poison Dark
0 Normal Pound 0 Poison Poison Gas
Strength
4 Normal Harden 7 Dark Bite
Dexterity
12 Normal Disable 15 Poison Acid Spray
18 Poison Poison Fang 21 Normal Minimize Vitality
26 Dark Fling 29 Dark Knock Off Special
32 Dark Crunch 37 Normal Screech
Insight
40 Poison Gunk Shot 43 Poison Acid Armor

3
Height: Weight: Base Disobedience:
46 Poison Belch 48 Dark Memento
0.7m / 204 42kg / 92 lbs HP:
? Dark Assurance ? Poison Clear Smog
Sludge Pokmon Abilities:
? Ghost Shadow Sneak Grimer were brought into Alola to eat Poison Touch & Power of Alchemy
garbage on the region. It seemed
Evolution: First. Stage.
like a counterintuitive measure but Evolves after reaching a certain size.
ended up solving the problem. But
now Grimer are incredibly noxious,
much more toxic than usual. #088 #089

#089 Muk Type: Poison Experience


cost Type move name Experience
cost Type move name
Strength 0 Normal Pound 0 Poison Poison Gas
0 Normal Harden 0 Ground Mud Slap
Dexterity Poison Sludge
12 Normal Disable 15
Vitality 18 Normal Minimize 21 Ground Mud Bomb
Special 26 Poison Sludge Bomb 29 Normal Fling
32 Normal Screech 37 Poison Sludge Wave
Insight
43 Poison Acid Armor 49 Poison Gunk Shot

4
Height: Weight: Base Disobedience:
1.2m / 400 60kg / 132 lbs HP: 53 Poison Belch 57 Dark Memento
? Normal Self-Destruct ? Ghost Shadow Sneak
Sludge Pokmon Abilities:
It gathers on polluted areas to eat Stench & Sticky Hold ? Grass Giga Drain
filth. Its body is made of a powerful
Evolution: Final Form.
poison that kills any plant. Touching
it can cause a fever that will require
bed rest. A good diet may reduce
Muks toxicity. #088 #089

109
Kanto Pokdex

#089 Muk (Alola) Type: Poison Dark Experience


cost Type move name Experience
cost
cost Type move name
0 Poison Venom Drench 0 Normal Pound
Strength
0 Poison Poison Gas 0 Normal Harden
Dexterity
0 Dark Bite 12 Normal Disable
Vitality 13 Poison Acid Spray 18 Poison Poison Fang
Special 21 Normal Minimize 26 Dark Fling

Insight 29 Dark Knock Off 32 Dark Crunch


37 Normal Screech 40 Poison Gunk Shot

4
Height: Weight: Base Disobedience:
1m / 303 52kg / 114 lbs HP: 46 Poison Acid Armor 52 Poison Belch
57 Dark Memento ? Normal Stockpile
Sludge Pokmon Abilities:
It is as friendly as is toxic, be careful Poison Touch & Power of Alchemy ? Normal Swallow ? Ghost Shadow Sneak
for it tries to hug others regularly. A
Evolution: Final Form.
good diet does not help reduce its
toxicity levels, it only makes it cranky
and prone to destroy furniture. It
releases toxic fumes all the time. #088 #089

Experience
cost Type move name Experience
cost Type move name #090 Shellder Type: Water Poison
0 Normal Tackle 4 Water Withdraw
Strength
8 Normal Supersonic 13 Ice Icicle Spear
Dexterity
16 Normal Protect 20 Normal Leer
25 Water Clamp 28 Ice Ice Shard Vitality
32 Water Razor Shell 37 Ice Aurora Beam Special
40 Water Whirlpool 44 Water Brine
Insight
49 Steel Iron Defense 52 Ice Ice Beam

3
Height: Weight: Base Disobedience:
56 Normal Shell Smash 61 Water Hydro Pump 0.3m / 100 4kg / 9 lbs HP:
? Water Aqua Ring ? Rock Rock Blast
Abilities:
Bivalve Pokmon
? Normal Rapid Spin It lives at the bottom of the sea Shell Armor & Skill Link
and rivers. It feeds on algae but its

Evolution: First Stage.
attracted to sweet substances. Evolves with a Water Stone.
When frightened it will shut its clam
and lock it to be almost impossible
to open. #090 #091

#091 Cloyster Type: Water Ice Experience


cost Type move name Experience
cost Type move name
0 Water Hydro Pump 0 Normal Shell Smash
Strength
0 Poison Toxic Spikes 0 Water Withdraw
Dexterity
0 Normal Supersonic 0 Normal Protect
Vitality 0 Ice Aurora Beam 13 Normal Spike Cannon
Special 28 Ground Spikes 50 Ice Icicle Crash

Insight ? Water Aqua Ring ? Rock Rock Blast


? Normal Self-Destruct

5
Height: Weight: Base Disobedience:
1.5m / 500 132kg / 292 lbs HP:
Bivalve Pokmon Abilities:
If it lives in seas with harsh currents, Shell Armor & Skill Link
it will grow larger and sharper
Evolution: Final Form.
spikes on its shells than those
who live on calm waters. Its shell is
extremely hard - you would need
explosives to try to open it. #090 #091

Experience
cost Type move name Experience
cost Type move name #092 Gastly Type: Ghost Poison
0 Psychic Hypnosis 0 Ghost Lick
Strength
5 Ghost Spite 8 Normal Mean Look
Ghost Ghost Dexterity
12 Curse 15 Night Shade
19 Ghost Confuse Ray 22 Dark Sucker Punch Vitality
26 Dark Payback 29 Ghost Shadow Ball Special
33 Psychic Dream Eater 36 Dark Dark Pulse Insight
40 Ghost Destiny Bond 43 Normal
Ghost Hex

4
Height: Weight: Base Disobedience:
47 Normal
Ghost Nightmare ? Poison Clear Smog 1.3m / 403 0.1kg / 0.2 lbs HP:
? Ice Icy Wind ? Ghost Grudge
Abilities:
Gas Pokmon
Its body is made of a toxic gas - Levitate
anyone would faint if engulfed by

Evolution: First Stage.
it. It has been seen in abandoned Evolves after reaching certain size.
places scaring people and other
pokemon for fun. It is elusive and
escapes through the walls. #092 #093 #094

110
Kanto Pokdex

#093 Haunter Type: Ghost Poison Experience


cost Type move name Experience
cost Type move name
0 Psychic Hypnosis 0 Ghost Lick
Strength
0 Ghost Spite 8 Normal Mean Look
Dexterity Ghost Ghost
12 Curse 15 Night Shade
Vitality 19 Ghost Confuse Ray 22 Dark Sucker Punch
Special 25 Ghost Shadow Punch 28 Dark Payback
33 Ghost Shadow Ball 39 Psychic Dream Eater
Insight
44 Dark Dark Pulse 50 Normal
Ghost Destiny Bond

5
Height: Weight: Base Disobedience:
55 Normal
Ghost Hex 61 Ghost Nightmare
1.6m / 503 0.1kg / 0.2 lbs HP:
Abilities:
? Ice Icy Wind ? Ghost Grudge
Gas Pokmon
Haunter is a dangerous Pokmon. Levitate ? Psychic Trick
it will try to lick you with its tongue
Evolution: Second Stage.
to steal your life away. If you get Evolves after being Traded.
the feeling of being watched in
darkness when nobody is around, it
means a Haunter is there. #092 #093 #094

Experience
cost Type move name Experience
cost Type move name #094 Gengar Type: Ghost Poison
0 Psychic Hypnosis 0 Ghost Lick
Strength
0 Ghost Spite 8 Normal Mean Look
Ghost Ghost Dexterity
12 Curse 15 Night Shade
19 Ghost Confuse Ray 22 Dark Sucker Punch Vitality
25 Ghost Shadow Punch 28 Dark Payback Special
33 Ghost Shadow Ball 39 Psychic Dream Eater
Insight
44 Dark Dark Pulse 50 Normal
Ghost Destiny Bond

5
Height: Weight: Base Disobedience:
55 Normal
Ghost Hex 61 Ghost Nightmare 1.5 m / 500 40kg / 90 lbs HP:
? Normal Perish Song ? Ice Icy Wind
Abilities:
Shadow Pokmon
? Grass Giga Drain This Pokmon is michievous but it Levitate
can be downright evil. It takes joy
Evolution: Final Form
in casting curses upon innocents
and eating the life of people and
Pokmon. It lurks in the shadows
and disguises itself as one. #092 #093 #094

#095 Onix Type: Rock Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Harden
Strength
0 Ground Mud Sport 0 Normal Bind
Dexterity
4 Ghost Curse 7 Rock Rock Throw
Vitality 10 Rock Rock Tomb 13 Normal Rage
Special 16 Rock Stealth Rock 19 Rock Rock Polish
22 Rock Smack Down 25 Dragon Dragon Breath
Insight
28 Normal Slam 31 Normal Screech

28
Height: Weight: Base Disobedience:
8m / 2810 420kg / 926 lbs 34 Rock Rock Slide 37 Ground Sand Tomb
HP:
40 Steel Iron Tail 43 Ground Dig
Rock Snake Pokmon Abilities:
It is not full-size when its born. Years Rock Head & Sturdy 46 Rock Stone Edge 49 Normal Double-Edge
of eating boulders make it a real 52 Rock Sandstorm 55
? Rock Healing
Psychic Ancient Wish
Power
Evolution: First Stage.
giant. It lives on mountains and dark Evolves with high pressure, iron and heat. ? Normal Self-Destruct ? Normal Endure
tunnels. Its frightening roars travel
as echo through the cave. It is very
aggressive towards others. #095 #208

Experience
cost Type move name Experience
cost Type move name #096 Drowzee Type: Psychic Ground
0 Normal Pound 0 Psychic Hypnosis
Strength
5 Normal Disable 13 Poison Poison Gas
Dexterity
21 Psychic Meditate 25 Psychic Psybeam
29 Normal Headbutt 33 Normal Psych Up Vitality
37 Psychic Synchronoise 41 Psychic Zen Headbutt Special
45 Normal Swagger 49 Psychic Psychic
Insight
53 Dark Nasty Plot 57 Psychic Psyshock

3
Height: Weight: Base Disobedience:
61 Psychic Future Sight ? Psychic Role Play 1m / 303 32kg / 71 lbs HP:
? Electric Thunder Wave ? Normal Substitute
Abilities:
Hypnosis Pokmon
It eats the dreams of a sleeping
 Insomnia & Forewarn
person or Pokmon and shows
Evolution: First Stage.
fondness to the dreams of young Evolves after eating the greatest dream.
children. Once the victim is deep in
slumber it will extract and eat the
dream through the nose. #096 #097

111
Kanto Pokdex

#097 Hypno Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Ghost Nightmare 0 Dark Nasty Plot
Strength
0 Dark Switcheroo 0 Normal Pound
Dexterity
0 Psychic Hypnosis 0 Normal Disable
Vitality 0 Psychic Confusion 13 Normal Headbutt
Special 17 Poison Poison Gas 21 Psychic Meditate
25 Psychic Psybeam 29 Normal Headbutt
Insight
33 Normal Psych Up 37 Psychic Synchronoise

5
Height: Weight: Base Disobedience:
1.6m / 503 75kg / 166 lbs 41 Psychic Zen Headbutt 45 Normal Swagger
HP:
49 Psychic Psychic 53 Psychic Psyshock
Hypnosis Pokmon Abilities:
Old children stories tell of an Hypno Insomnia & Forewarn 61 Psychic Future Sight ? Electric Thunder Wave
who takes away naughty kids and ? Normal Substitute ? Normal Metronome
Final Form.
feasts on their dreams until they Evolution:
are old men. They have an urge to
eat the dreams of others since they
cannot sleep themselves. #096 #097

Experience
cost Type move name Experience
cost Type move name #098 Krabby Type: Water
0 Water Bubble 0 Ground Mud Sport
Strength
5 Normal Vice Grip 9 Normal Leer
15 Dexterity
11 Normal Harden Water Bubble Beam
19 Ground Mud Shot 21 Steel Metal Claw Vitality
25 Normal Stomp 29 Normal Protect Special
31 Normal Guillotine 35 Normal Slam
Insight
39 Water Brine 41 Water Crabhammer

3
Height: Weight: Base Disobedience:
45 Normal Flail ? Psychic Agility 0.4m / 104 6kg / 14 lbs HP:
? Steel Iron Defense 4?5 Fire
Normal Flare
MimicBlitz
River Crab Pokmon Abilities:
A Krabby dig holes in the sand near Hyper Cutter & Shell Armor
the sea.

Evolution: First Stage.
They can be seen squabbling with Evolves after reaching certain level.
each other over food and territory.
They usually avoid humans but will
fight if provoked. #098 #099

#099 Kingler Type: Water Psychic Experience


cost Type move name Experience
cost Type move name
0 Rock Wide Guard 0 Water Bubble
Strength
0 Ground Mud Sport 5 Normal Vice Grip
Dexterity 14
9 Normal Leer Normal Harden
Vitality 19 Water Bubble Beam 23 Ground Mud Shot
Special 28 Steel Metal Claw 32 Normal Stomp
36 Normal Protect 41 Normal Guillotine
Insight
45 Normal Slam 49 Water Brine

4
Height: Weight: Base Disobedience:
1.4m / 403 60kg / 132 lbs 54 Water Crabhammer 58 Normal Flail
HP:
Abilities:
? Psychic Agility ? Steel Iron Defense
Pincer Pokmon
Its pincers grow peculiarly large. If it Hyper Cutter & Shell Armor ? Normal Mimic
lifts the pincers too fast, it may lose
Evolution: Final Form.
its balance and stagger. If one of its
pincers is damaged, it will detach it
from its body. It will regrow after a
few days.. #098 #099

Experience
cost Type move name Experience
cost Type move name #100 Voltorb Type: Electric
0 Electric Charge 5 Normal Tackle
Strength
8 Normal Sonic Boom 10 Electric Eerie Impulse
15 Dexterity
12 Electric Spark Rock Rollout
19 Normal Screech 22 Electric Charge Beam Vitality
26 Psychic Light Screen 29 Electric Electro Ball Special
33 Normal Self Destruct 36 Normal Swift
Insight
40 Electric Magnet Rise 43 Steel Gyro Ball

3
Height: Weight: Base Disobedience:
47 Normal Explosion 50 Psychic Mirror Coat
0.5m / 108 10kg / 22 lbs HP:
? Normal Endure ? Dark Sucker Punch
Abilities:
Ball Pokmon
? Dark Foul Play They live near factories and electric Soundproof & Static
generators. It bears an uncanny
Evolution: First Stage.
and unexplained resemblance to Evolves after a terrible temper tantrum.
a Pokball. Since it explodes at the
slightest provocation, even veteran
trainers treat it with caution. #100 #101

112
Kanto Pokdex

#101 Electrode Type: Electric Experience


cost Type move name Experience
cost Type move name
Electric Charge Electric Magnetic Flux
Strength
Normal Tackle Normal Sonic Boom
Dexterity Electric Spark Electric Eerie Impulse
Vitality Rock Rollout Normal Screech
Special Electric Charge Beam Psychic Light Screen
Electric Electro Ball Normal Self Destruct
Insight
Normal Swift Electric Magnet Rise

4
Height: Weight: Base Disobedience:
1.2m / 400 66kg / 146 lbs Steel Gyro Ball Normal Explosion
HP:
Psychic Mirror Coat Dark Foul Play
Ball Pokmon Abilities:
It is known for causing blackouts in Soundproof & Static Dark Sucker Punch Normal Endure
the cities. After evolving it explodes
Evolution: Final Form.
as a form to release excess electricity
or simply to amuse itself.
Trainers need to be careful around
an Electrode. #100 #101

Experience
cost Type move name Experience
cost Type move name #102 Exeggcute Type: Grass Psychic
Normal Barrage Normal Uproar
Strength
Psychic Hypnosis Psychic Reflect
Grass Leech Seed Grass Bullet Seed Dexterity
Grass Stun Spore Poison Poison Powder Vitality
Grass Sleep Powder Psychic Confusion Special
Grass Worry Seed Normal Natural Gift
Insight
Grass Solar Beam Psychic Extrasensory

3
Height: Weight: Base Disobedience:
Normal Bestow Ghost Nightmare 0.4m / 104 2kg / 5 lbs HP:
Grass Ingrain Ghost Curse
Egg Pokmon Abilities:
Even though it appears to be eggs Chlorophyll
of some sort, it is related more to a
Evolution: First Stage.
seed. It gathers in packs of six that Evolves with a Leaf Stone.
have a mental link with eachother.
Each one of them has a different
personality. #102 #103

#103 Exeggutor Type: Grass Psychic Experience


cost Type move name Experience
cost Type move name
Grass Seed Bomb Normal Barrage
Strength
Psychic Hypnosis Psychic Confusion
Dexterity Normal Stomp Psychic Psyshock
Vitality Normal Egg Bomb Grass Wood Hammer
Special Grass Leaf Storm Ghost Nightmare
Grass Grassy Terrain Ghost Curse
Insight

6
Height: Weight: Base Disobedience:
2m / 607 120kg / 264 lbs HP:
Abilities:
49
Coconut Pokmon
Originally from tropical areas. Chlorophyll & Harvest
Exeggutors heads grow larger with Evolution: Final Form.
strong sunlight. Each head thinks
independently. They are friendly
and provide their shade to other
Pokmon. #102 #103

#103 Exeggutor (Alola) Type: Grass Dragon Experience


cost Type move name Experience
cost
cost Type move name
0 Dragon Dragon Hammer 0 Grass Seed Bomb
Strength
0 Normal Barrage 0 Psychic Hypnosis
Dexterity
o Psychic Confusion 17 Psychic Psyshock
Vitality 27 Normal Egg Bomb 37 Grass Wood Hammer
Special 47 Grass Leaf Storm ? Dragon Dragon Tail

Insight ? Grass Ingrain ? Normal Giga Impact

36
Height: Weight: Base Disobedience:
11m / 3600 415kg / 916 lbs HP:
Coconut Pokmon Abilities:
Alola is the native region for this Frisk & Harvest
Pokmon, only in there it can evolve
Evolution: Final Form.
into this form. With this size, it rarely
needs its Psychic abilities.
They can be seen enjoying the sun
close to the beach. #102 #103

113
Kanto Pokdex

Experience
cost Type move name Experience
cost Type move name #104 Cubone Type: Ground
Normal Growl Normal Tail Whip
Strength
Ground Bone Club Normal Headbutt
Normal Leer
Dexterity
Normal Focus Energy
Ground Bonemerang Normal Rage Vitality
Normal False Swipe Normal Thrash Special
Dark Fling Ground Bone Rush
Insight
38 Ground Stomping Tantrum Normal Endeavor

3
Height: Weight: Base Disobedience:
Normal Double Edge Normal Retaliate 0.4m / 104 6kg / 14 lbs HP:
Steel Iron Defense Fight Double Kick
Lonely Pokmon Abilities:
Fight Detect Cubone wears a skull helmet it Rock Head & Lightning Rod
never removes. It is said to be from
Evolution: First Stage.
its mother or someone dear to it. Evolves after overcoming its loss.
Lives in the mountains where it cries
at night due to the sadness it feels.
It is distrustful of humans. #104 #105

#105 Marowak Type: Ground Experience


cost Type move name Experience
cost Type move name
Normal Growl Normal Tail Whip
Strength
Ground Bone Club Normal Headbutt
Dexterity Normal Leer Normal Focus Energy
Vitality Ground Bonemerang Normal Rage
Special Normal False Swipe Normal Thrash
Dark Fling Ground Bone Rush
Insight
45 Ground Stomping Tantrum Normal Endeavor

4
Height: Weight: Base Disobedience:
Normal Double Edge Normal Retaliate
1m / 303 45kg / 99 lbs HP:
Normal Perish Song Dragon Outrage
Bone Keeper Pokmon Abilities:
Its rough past has hardened its Rock Head & Lightning Rod
 Fight Detect
heart. Now tenacious and violent,
Evolution: Final Form.
this Pokmon will use its Bone club as
a weapon against foes. Marowaks
den is usually full of the bones it has
collected. #104 #105

#105 Marowak (Alola) Type: Fire Ghost Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Growl 0 Normal Tail Whip
Strength
0 Ground Bone Club 0 Fire Flame Wheel
Dexterity
0 Normal Leer 17 Ghost Hex
Vitality 21 Ground Bonemerang 23 Fire Will-o-Wisp
Special 27 Ghost Shadow Bone 33 Normal Thrash

Insight 37 Dark Fling 43 Ground Stomping Tantrum


49 Normal Endeavor 53 Fire Flare Blitz

4
Height: Weight: Base Disobedience:
1m / 303 34kg / 75 lbs HP: 59 Normal Retaliate 65 Ground Bone Rush

Abilities:
? Normal Perish Song ? Dark Brutal Swing
Bone Keeper Pokmon
Alola has many predators for an Cursed Body & Lightning Rod ? Fire Flame Charge
orphaned Cubone, so its mothers
Evolution: Final Form.
spirit lingered close to protect her
baby. This otherworldly influence
made Marowak fiercer and changed
its type completely. #104 #105

Experience
cost Type move name Experience
cost Type move name #106 Hitmonlee Type: Fight
Fight Double Kick Fight Revenge
Strength
Psychic Meditate Fight Rolling Kick
Dexterity
Fight Jump Kick Fight Brick Break
Normal Focus Energy Normal Feint Vitality
Fight High Jump Kick Normal Mind Reader Special
Normal Foresight Rock Wide Guard
Insight
Fire Blaze Kick Normal Endure

5
Height: Weight: Base Disobedience:
Normal Mega Kick Fight Close Combat
1.5m / 500 50kg / 110 lbs HP:
Fight Reversal Flying Bounce
Kicking Pokmon Abilities:
Normal Rapid Spin Fight Mach Punch Its legs freely stretch and contract. Limber & Reckless
It bowls over foes with devastating

Evolution: Final Form.
kicks. It is very disciplined and trains Evolved by maxing out Strength.
every day. It is very rare in the wild,
and it is mostly found in urban areas.
#236 #106 #107 #237

114
Kanto Pokdex

#107 Hitmonchan Type: Fight Experience


cost Type move name Experience
cost Type move name
Fight Revenge Normal Comet Punch
Strength
Psychic Agility Dark Pursuit
Dexterity
Fight Mach Punch Steel Bullet Punch
Vitality Normal Feint Fight Vaccum Wave
Special Fight Quick Guard Electric Thunder Punch
Ice Ice Punch Fire Fire Punch
Insight
Fight Sky Uppercut Normal Mega Punch

4
Height: Weight: Base Disobedience:
Fight Detect Fight Focus Punch
1.4m / 407 50kg 110 lbs HP:
Fight Counter Fight Close Combat
Punching Pokmon Abilities:
It specializes in punching as fast as Keen Eye & Iron Fist Normal Rapid Spin Fight Drain Punch
it can. Using a corkscrew motion, Fight High Jump Kick
Evolution: Final Form.
it can even drill through concrete Evolved by maxing out Vitality.
with its bare hands. This Pokmon
takes its training very seriously.
Its very rare to see one in the wild. #236 #106 #107 #237

Experience
cost Type move name Experience
cost Type move name #108 Lickitung Type: Normal
Ghost Lick Normal Supersonic
Strength
Normal Defense Curl Dark Knock Off
Normal Normal Dexterity
Wrap Stomp
Normal Disable Normal Slam Vitality
Rock Rollout Normal Chip Away Special
Normal Me First Normal Refresh
Insight
Normal Screech Grass Power Whip

4
Height: Weight: Base Disobedience:
Normal Wring Out Normal Belly Drum 1.2m / 400 65kg / 144 lbs HP:
Water Aqua Tail Psychic Zen Headbutt
Licking Pokmon Abilities:
Its tongue is twice longer than its Own Tempo & Oblivious
body and it is used for everything,

Evolution: First Stage.
from capturing prey to feeling its Evolves after mastering Rollout.
surroundings and cleaning itself. It
really dislikes sour and bitter flavors.
#108 #463

#109 Koffing Type: Poison Experience


cost Type move name Experience
cost Type move name
Poison Poison Gas Normal Tackle
Strength
Poison Smog Normal Smokescreen
Dexterity Dark Assurance Poison Clear Smog
Vitality Poison Sludge Normal Self Destruct
Special Ice Haze Steel Gyro Ball
Poison Sludge Bomb Normal Explosion
Insight
Ghost Destiny Bond Poison Belch

3
Height: Weight: Base Disobedience:
Dark Memento Poison Toxic Spikes
0.6m / 200 1kg / 2 lbs HP:
Normal Pain Split Rock Rollout
Poison Gas Pokmon Abilities:
It is drawn to the smog and fumes Levitate
of the cities. It fills its body with toxic
Evolution: First Stage.
gases to float like a balloon. When Evolves after reaching certain size.
it gets nervous it releases a sickly
green gas. Breathing this gas will
give you a bad case of sniffles. #109 #110

Experience
cost Type move name Experience
cost Type move name #110 Weezing Type: Poison
Poison Poison Gas Normal Tackle
Strength
Poison Smog Normal Smokescreen
Dark Assurance Poison Clear Smog
Dexterity
Poison Sludge Normal Self Destruct Vitality
Ice Haze Normal Double Hit Special
Poison Sludge Bomb Normal Explosion
Insight
Ghost Destiny Bond Poison Belch

4
Height: Weight: Base Disobedience:
Dark Memento Poison Toxic Spikes 1.2m / 400 9kg / 20 lbs HP:
Normal Pain Split Psychic Psybeam
Poison Gas Pokmon Abilities:
They are considered a pest in
 Levitate
urban areas. They wait until night to
Evolution: Final Form.
roam and eat from the trash cans in
the neighborhood. If it finds a filthy
and unkept house it will make its
nest in there. #109 #110

115
Kanto Pokdex

#111 Rhyhorn Type: Ground Rock Experience


cost Type move name Experience
cost Type move name
Normal Horn Attack Normal Tail Whip
Strength
Normal Stomp Normal Fury Attack
Dexterity
Normal Scary Face Rock Rock Blast
Vitality Ground Bulldoze Normal Chip Away
Special Normal Take Down Ground Drill Run
Rock Stone Edge Ground Earthquake
Insight
Normal Horn Drill Bug Megahorn

3
Height: Weight: Base Disobedience:
1m / 303 115kg / 253 lbs Electric Thunder
Ground Dig Fang Ice
Normal Ice Fang
Slash
HP:
Ground
Fire Earthquake
Fire Fang
Spikes Pokmon Abilities:
It lives in grasslands and rough Rock Head & Lightningrod
terrains. It is covered with a thick Evolution: First Stage.
hide and it tramples any threats by Evolves after reaching certain level.
running towards them. It is not very
smart, though. It can keep trampling
things for hours just because. #111 #112 #464

Experience
cost Type move name Experience
cost Type move name #112 Rhydon Type: Ground Rock
Normal Horn Attack Normal Tail Whip
Strength
Normal Stomp Normal Fury Attack
Dexterity
Normal Scary Face Rock Rock Blast
Ground Bulldoze Normal Chip Away Vitality
Normal Take Down Fight Hammer Arm Special
Ground Drill Run Rock Stone Edge
Insight
Ground Earthquake Normal Horn Drill

6
Height: Weight: Base Disobedience:
Normal
Bug Megahorn Dragon Dragon Rush 1.9m / 603 240kg / 528 lbs HP:
Normal Skull Bash ? Steel Smart Strike
Abilities:
Drill Pokmon
It has a horn that serves as a drill Rock Head & Lightningrod
for destroying rocks and boulders.
Evolution: Second Stage.
Rhydon occasionally goes for a swim Evolves after being Traded holding an item.
in rivers and even magma pools. Its
great resistance prevents it from
taking any damage. #111 #112 #464

#113 Chansey Type: Normal Experience


cost Type move name Experience
cost Type move name
Normal Double-Edge Normal Defense Curl
Strength
Normal Pound Normal Growl
Dexterity
Normal Refresh Normal Double Slap
Vitality Normal Soft Boiled Normal Bestow
Special Normal Minimize Normal Take Down
Normal Sing Dark Fling
Insight
Psychic Heal Pulse Normal Egg Bomb

4
Height: Weight: Base Disobedience:
Psychic Light Screen Normal
Psychic Healing Wish
1.1m / 307 34kg / 76 lbs HP:
Normal Heal Bell Fight
Normal SeismicOut
Wring Toss
Egg Pokmon Abilities:
There are only females in this species. Natural Cure & Serene Grace Normal Present
Chansey lays a nutritive egg every
Evolution: Second Stage.
day. These eggs are fed to the sick Evolves with Happiness.
to give them strength. It is a loving
and smart Pokmon, but its pretty
rare and elusive in the wild. #440 #113 #242

Experience
cost Type move name Experience
cost Type move name #114 Tangela Type: Grass
Normal Constrict Grass Ingrain
Strength
Grass Sleep Powder Grass Vine Whip
Grass
Dexterity
Absorb Poison Poison Powder
Normal Bind Normal Growth Vitality
Grass Mega Drain Dark Knock Off Special
Grass Stun Spore Normal Natural Gift
Insight
Grass Giga Drain Rock Ancient Power

3
Height: Weight: Base Disobedience:
Normal Slam Normal Tickle
1m / 303 35kg / 77 lbs HP:
Normal Wring Out Grass Grassy Terrain
Vine Pokmon Abilities:
Grass Power Whip Psychic Amnesia It blends with foliage on jungle and Chlorophyll & Leaf Guard
Psychic Confusion Normal Substitute forest areas. Its vines snap off easily

Evolution: First Stage.
and painlessly if they are grabbed, Evolves after contact with Primal Forces.
allowing it to make a quick getaway.
The lost vines are replaced by new
growth the very next day. #114 #465

116
Kanto Pokdex

#115 Kangaskhan Type: Normal Experience


cost Type move name Experience
cost Type move name
Normal Comet Punch Normal Leer
Strength
Normal Fake Out Normal Tail Whip
Dexterity Dark Bite Normal Double Hit
Vitality Normal Rage Normal Mega Punch
Special Normal Chip Away Normal Dizzy Punch
Dark Crunch Normal Endure
Insight
Dragon Outrage Dark Sucker Punch

7
Height: Weight: Base Disobedience:
2.2m / 703 420kg / 926 lbs Fight Reversal Water Aqua Tail
HP:
Normal Wonder
Psychic Room
Captivate Fairy
Fight Counter
Moonlight
Parent Pokmon Abilities:
A female only species. It raises its Early Bird & Scrappy
offspring in its belly pouch. The
Evolution: Final Form.
young leaves once it learns to find
its own food. In the wild, mothers
and daugthers fiercly defend
eachother. #115

Experience
cost Type move name Experience
cost Type move name #116 Horse Type: Water
Water Water Gun Normal Smokescreen Strength
Normal Leer Water Bubble
Normal
Dexterity
Focus Energy Water Bubble Beam
Psychic Agility Dragon Twister Vitality
Water Brine Water Hydro Pump Special
Dragon Dragon Dance Dragon Dragon Pulse
Insight
Ice Aurora Beam Bug Signal Beam

3
Height: Weight: Base Disobedience:
Water Octazooka 0.4m / 104 8kg / 17 lbs HP:
Dragon Pokmon Abilities:
It makes its nest in the shade of Swift Swim & Sniper
corals in shallow parts of the sea.

Evolution: First Stage.
If it senses danger, it spits a murky Evolves after reaching certain level.
ink and flees. It has been seen
shooting down flying bugs to eat
them. #116 #117 #230

#117 Seadra Type: Water Experience


cost Type move name Experience
cost Type move name
Water Water Gun Normal Smokescreen
Strength
Normal Leer Water Bubble
Dexterity Normal Focus Energy Water Bubble Beam
Vitality Psychic Agility Dragon Twister
Special Water Brine Water Hydro Pump
Dragon Dragon Dance Dragon Dragon Pulse
Insight
Ice Aurora Beam Bug Signal Beam

4
Height: Weight: Base Disobedience:
1.2m / 400 25kg / 55 lbs Water Octazooka
HP:
Dragon Pokmon Abilities:
The poisonous barbs all over its body Swift Swim & Sniper
are highly valued as ingredients for
Evolution: Second Stage.
making traditional medicine. Evolves after being Traded holding an item.
It will show no mercy if anything
approaches its nest. Its back fin has
a numbing substance #116 #117 #230

Experience
cost Type move name Experience
cost Type move name #118 Goldeen Type: Water
Flying Peck Water Water Sport
Strength
Normal Supersonic Normal Horn Attack
Water Water Pulse Normal Flail Dexterity

Water Aqua Ring Normal Fury Attack Vitality


Water Waterfall Normal Horn Drill Special
Psychic Agility Water Soak
Insight
Bug Megahorn Flying Bounce

3
Height: Weight: Base Disobedience:
Ground Mud Sport Ground Drill Run 0.6m / 200 15kg / 33 lbs HP:
Goldfish Pokmon Abilities:
Goldeen loves swimming wild and Swift Swim & Water Veil
free in rivers and ponds. If one of
Evolution: First Stage.
these Pokmon is placed in an Evolves after reaching certain level.
aquarium, it will shatter the glass
with its horn and make its escape.
#118 #119

117
Kanto Pokdex

#119 Seaking Type: Water Experience


cost Type move name Experience
cost Type move name
Poison Poison Jab Normal Tail Whip
Strength
Flying Peck Water Water Sport
Dexterity Normal Supersonic Normal Horn Attack
Vitality Water Water Pulse Normal Flail
Special Water Aqua Ring Normal Fury Attack
Water Waterfall Normal Horn Drill
Insight
Psychic Agility Water Soak

4
Height: Weight: Base Disobedience:
Bug Megahorn Flying Bounce
1.4m / 403 60kg / 132 lbs HP:
Ground Mud Sport Ground Drill Run
Goldfish Pokmon Abilities:
In the autumn, Seaking males can Swift Swim & Water Veil
be seen doing courtship dances to Evolution: Final Form.
females. After getting a mate both
will be seen swimming powerfully up
rivers and creeks to make their nest.
#118 #119

#120 Staryu Type: Water Experience


cost Type move name Experience
cost Type move name
Strength 0 Normal Tackle 0 Normal Harden
4 Water Water Gun 7 Normal Rapid Spin
Dexterity
10 Normal Recover 13 Psychic Psywave
Vitality 16 Normal Swift 18 Water Bubble Beam
Special 22 Normal Camouflage 24 Steel Gyro Ball

Insight 28 Water Brine 31 Normal Minimize


35 Normal Reflect Type 37 Rock Power Gem

3
Height: Weight: Base Disobedience:
0.8m / 207 34kg / 76 lbs HP: 40 Ghost Confuse Ray 42 Psychic Psychic

Abilities:
46 Psychic Light Screen 49 Psychic Cosmic Power
Starshape Pokmon
They come out to the shore in Illuminate & Natural Cure 53 Water Hydro Pump ? Electric Thunder Wave
great numbers when the sky is full ? Bug Signal Beam ? Dragon Twister
Evolution: First Stage.
with stars. The core at its center Evolves with a Water Stone
glows to comunicate with others.
If a part of its body is injured it can
regrow it in a few days. #120 #121

#121 Starmie Type: Water Psychic Experience


cost Type move name Experience
cost Type move name
0 Normal Spotlight Water Water Gun
Strength
Water Hydro Pump Normal Recover
Dexterity Rapid Spin Ghost Confuse Ray
Normal
Vitality Normal Swift Bug Signal Beam
Special Electric Thunder Wave Dragon Twister

Insight

4
Height: Weight: Base Disobedience:
1.1m / 307 80kg / 176 lbs HP:
Mysterious Pokmon Abilities:
This Pokmon has been given the Illuminate & Natural Cure
nickname the gem of the sea. It
Evolution: Final Form.
swims through water by spinning
its star-shaped body as if it were a
propeller on a ship. The core at the
center glows with different colors. #120 #121

Experience
cost Type move name Experience
cost Type move name #122 Mr. Mime Type: Psychic Fairy
Fairy Misty Terrain Grass Magical Leaf
Strength
Fight Quick Guard Rock Wide Guard
Psychic Psychic Guard Swap Dexterity
Power Swap
Psychic Barrier Psychic Confusion Vitality
Normal Copycat Psychic Meditate Special
Normal Double Slap Normal Mimic
Insight
Psychic Psywave Normal Encore

4
Height: Weight: Base Disobedience:
Psychic Light Screen Psychic Reflect
1.3m / 403 54kg / 120 lbs HP:
Psychic Psybeam Normal Substitute
Barrier Pokmon Abilities:
Normal Recycle Psychic Trick You dont find this Pokmon, it finds Soundproof & Filter
Psychic Psychic Psychic Role Play you. It is really smart and amuses

Evolution: Final Form.
Normal Baton Pass Normal Safeguard itself by showing people its power
to create barriers with pantomime.
Ghost Confuse Ray Normal Fake Out It creates an invisible box and flees
Dark Nasty Plot when you try to figure out the exit. #439 #122

118
Kanto Pokdex

#123 Scyther Type: Bug Flying Experience


cost Type move name Experience
cost Type move name
Normal Quick Attack Normal Leer
Strength
Fight Vacuum Wave Normal Focus Energy
Dexterity Dark Pursuit Normal False Swipe
Vitality Psychic Agility Flying Wing Attack
Special Bug Fury Cutter Normal Slash
Normal Razor Wind Normal Double Team
Insight
Bug X-Scissor Dark Night Slash

5
Height: Weight: Base Disobedience:
Normal Double Hit Flying Air Slash
1.5m / 500 56kg / 123 lbs HP:
Normal Swords Dance Normal Feint
Mantis Pokmon Abilities:
Its pretty rare but a few swarms Swarm & Technician Flying Tailwind Steel Steel Wing
have been seen in the grasslands. Fight Quick Guard
Evolution: First Stage.
It tears and shreds prey with its Evolves after being Traded holding an item.
wickedly sharp scythes and very
rarely spreads its wings to fly. This
pokemon is stealthy and aggressive. #123 #212

Experience
cost Type move name Experience
cost Type move name #124 Jynx Type: Ice Psychic
Fairy Draining Kiss Normal Perish Song
Strength
Normal Pound Ghost Lick
Normal
Dexterity
Lovely Kiss Ice Powder Snow
Normal Double Slap Ice Ice Punch Vitality
Psychic Heart Stamp Normal Mean Look Special
Dark Fake Tears Fight Wake-Up Slap
Insight
Ice Avalanche Normal Body Slam

4
Height: Weight: Base Disobedience:
Normal Wring Out Ice Blizzard 1.4m / 407 41kg / 89 lbs HP:
Normal Fake Out Dark Nasty Plot
Humanshape Pokmon Abilities:
? Ice Aurora Veil It is not common outside cold areas. Oblivious & Forewarn
This Pokmon is female only. Its cries

Evolution: Final Form.
sound like human speech. However,
it is impossible to tell what it is trying
to say. The way it moves and talks
induce others to dance. #238 #124

#125 Electabuzz Type: Electric Experience


cost Type move name Experience
cost Type move name
Normal Quick Attack Normal Leer
Strength
Electric Thunder Shock Fight Low Kick
Dexterity Normal Swift Electric Shock Wave
Vitality Electric Thunder Wave Electric Electro Ball
Special Psychic Light Screen Electric Thunder Punch
Electric Discharge Normal Screech
Insight
Electric Thunderbolt Electric Thunder

4
Height: Weight: Base Disobedience:
1.1m / 307 30kg / 66 lbs Dragon Dual Chop Ice Ice Punch
HP:
Psychic Meditate
Electric Pokmon Abilities:
A violent Pokmon. It searches for Static
spots where it can feed on electricity
Evolution: Second Stage.
and has been seen absorbing light- Evolves after being Traded holding an item.
ning from the sky.
Its competitive and aggressive with
others. #239 #125 #466

Experience
cost Type move name Experience
cost Type move name #126 Magmar Type: Fire
Poison Smog Normal Leer
Strength
Fire Ember Normal Smokescreen
Dexterity
Dark Feint Attack Fire Fire Spin
Poison Clear Smog Fire Flame Burst Vitality
Ghost Confuse Ray Fire Fire Punch Special
Fire Lava Plume Fire Sunny Day
Insight
Fire Flamethrower Fire Fire Blast

4
Height: Weight: Base Disobedience:
Fire Heat Wave Fight Karate Chop 1.3m / 403 44kg / 98 lbs HP:
Dragon Dual Chop
Spitfire Pokmon Abilities:
It can be found living in volcanic Flame Body
areas. In battle, Magmar blows out
Evolution: Second Stage.
intense flames all over its body Evolves after being Traded holding an item.
to intimidate the opponent. This
creates heat waves that ignite
grass and trees in the surroundings. #240 #126 #467

119
Kanto Pokdex

#127 Pinsir Type: Bug Experience


cost Type move name Experience
cost Type move name
Normal Vice Grip Normal Focus Energy
Strength
Normal Bind Fight Seismic Toss
Dexterity
Normal Harden Fight Revenge
Vitality Fight Brick Break Fight Vital Throw
Special Fight Submission Bug X-Scissor
Fight Storm Throw Normal Thrash
Insight
Normal Swords Dance Fight Superpower

5
Height: Weight: Base Disobedience:
Normal Guillotine Steel Iron Defense
1.5m / 500 55kg 120 lbs HP:
Rock Stealth Rock Dark Feint Attack
Stagbeetle Pokmon Abilities:
Their pincers are strong enough Hyper Cutter & Mold Breaker

to shatter thick logs. Because they
Evolution: Final Form.
dislike cold, Pinsirs burrow and sleep
under the ground on chilly nights.
They like to eat sap and honey,
but they are aggressive by nature. #127

Experience
cost Type move name Experience
cost Type move name #128 Tauros Type: Normal
Normal Tackle Normal Tail Whip
Strength
Normal Rage Normal Horn Attack
Normal Dark Dexterity
Scary Face Pursuit
Psychic Rest Dark Payback Vitality
Normal Work Up Psychic Zen Headbutt Special
Normal Take Down Normal Swagger
Insight
Normal Thrash Normal Giga Impact

4
Height: Weight: Base Disobedience:
Steel Smart Strike Dragon Outrage 1.4m / 407 176kg /388 lbs HP:
Normal Sleep Talk
Wild Bull Pokmon Abilities:
This is a Male species. They travel in Intimidate & Anger Point
herds around the plains and fight
Evolution: Final Form.
each other by locking horns. The
herds protector takes pride in its
battle-scarred horns. Miltank is the
female of this species. #128

#129 Magikarp Type: Water Experience


cost Type move name Experience
cost Type move name
Normal Splash Normal Tackle
Strength
Normal Flail Flying Bounce
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.9m / 211 10kg / 22 lbs HP:
Fish Pokmon Abilities:
Magikarp is a pathetic excuse of a Swift Swim
Pokmon that is not even good to
Evolution: First Stage. Its not possible
eat. Its only capable of flopping and to know what makes it evolve.
splashing. However, it can survive in
any body of water no matter how
polluted it is. #129 #130

Experience
cost Type move name Experience
cost Type move name #130 Gyarados Type: Water Flying
Normal Thrash Dark Bite
Strength
Dragon Dragon Rage Normal Leer
Dragon Twister Ice Ice Fang
Dexterity
Water Aqua Tail Water Rain Dance Vitality
Water Hydro Pump Dragon Dragon Dance Special
Normal Hyper Beam Electric Thunder Wave
Insight
Dragon Outrage Ground Bounce
Flying Fissure

21
Height: Weight: Base Disobedience:
6.5m / 2104 235kg / 518 lbs HP:
Atrocious Pokmon Abilities:
Its rarely seen in the wild. This huge Intimidate
and vicious Pokmon is known

Evolution: Final Form.
for the destruction it leaves in its
wake. In ancient literature, there is a
record of a Gyarados that razed a
village when violence flared. #129 #130

120
Kanto Pokdex

#131 Lapras Type: Water Ice Experience


cost Type move name Experience
cost Type move name
Normal Sing Normal Growl
Strength
Water Water Gun Ice Mist
Dexterity
Ghost Confuse Ray Ice Ice Shard
Vitality Water Water Pulse Normal Body Slam
Special Water Rain Dance Normal Perish Song
Ice Ice Beam Water Brine
Insight
Normal Safeguard Water Hydro Pump

8
Height: Weight: Base Disobedience:
2.5m / 802 132kg / 292 lbs Ice Sheer Cold Dragon Dragon Dance
HP:
Ice Freeze-Dry Dragon Outrage
Transport Pokmon Abilities:
People have driven Lapras near the Shell Armor & Water Absorb
point of extinction. In the evenings,
Evolution: Final Form.
this Pokmon is said to sing as it
seeks what few others of its kind
still remain. Their gentle nature has
made them easy to lure and catch. #131

Experience
cost Type move name Experience
cost Type move name #132 Ditto Type: Normal
Normal Transform
Strength
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
0.3m / 100 4kg / 8 lbs HP:
Transform Pokmon Abilities:
This Pokmon is quite common but Limber
its pretty difficult to spot. It can

Evolution: Final Form.
transform into any other Pokmon
and imitate their behavior. When it
sleeps, it changes into a stone to
avoid being attacked. #132

#133 Eevee Type: Normal Experience


cost Type move name Experience
cost Type move name
Normal Helping Hand Normal Growl
Strength
Normal Tackle Normal Tail Whip
Dexterity Baby-Doll Eyes
Ground Sand Attack Fairy
Vitality Normal Swift Normal Quick Attack
Special Dark Bite Normal Refresh
Normal Covet Normal Take Down
Insight
Fairy Charm Normal Baton Pass

3
Height: Weight: Base Disobedience:
Normal Double-Edge Normal Last Resort
0.3m / 100 6kg / 14 lbs HP:
Normal Trump Card Normal Wish
Wring Out
Evolution Pokmon Abilities:
This Pokmon is extremely rare to Run Away & Adaptability Normal Tickle Dark Fake Tears
find. Eevee has an unstable genetic
Evolution: First Stage. Evolves through
makeup that suddenly mutates to stones, happiness, and special conditions.
fit its environment. Radiation from
various stones causes this Pokmon
to evolve. #133

Experience
cost Type move name Experience
cost Type move name #134 Vaporeon Type: Water
Normal Tackle Normal Helping Hand
Strength
Normal Tail Whip Ground Sand Attack
Water
Dexterity
Water Gun Normal Quick Attack
Water Water Pulse Ice Aurora Beam Vitality
Water Aqua Ring Poison Acid Armor Special
Ice Haze Water Muddy Water
Insight
Normal Last Resort Water Hydro Pump

4
Height: Weight: Base Disobedience:
Normal Wish Ice Icy Wind 1m / 303 29kg / 63 lbs HP:
Normal Yawn
Bubble Jet Pokmon Abilities:
Vaporeon underwent through a
 Water Absorb
strange mutation, it grew fins and
Evolution: Final Form
gills that allow it to live underwater. Evolved with a Water Stone.
This Pokmon has the ability to
become translucid when it dives
underwater. #133 #134

121
Kanto Pokdex

#135 Jolteon Type: Electric Experience


cost Type move name Experience
cost Type move name
Normal Tackle Normal Helping Hand
Strength
Normal Tail Whip Ground Sand Attack
Dexterity Electric Thunder Shock Normal Quick Attack
Vitality Fight Double Kick Electric Thunder Fang
Special Bug Pin Missile Psychic Agility
Electric Thunder Wave Electric Discharge
Insight
Normal Last Resort Electric Thunder

4
Height: Weight: Base Disobedience:
0.8m / 207 24kg / 54 lbs Normal Wish Electric Magnet Rise
HP:
Normal Endure
Lightning Pokmon Abilities:
This Pokmon evolved after being Volt Absorb
affected by electric radiation.
Evolution: Final Form.
Every hair on its body starts to stand Evolved with a Thunder Stone.
sharply if it becomes charged with
electricity. It shoots lightning from all
around its body. #133 #135

Experience
cost Type move name Experience
cost Type move name #136 Flareon Type: Fire
Normal Tackle Normal Helping Hand
Strength
Normal Tail Whip Ground Sand Attack
Fire
Dexterity
Ember Normal Quick Attack
Dark Bite Fire Fire Fang Vitality
Fire Fire Spin Normal Scary Face Special
Poison Smog Fire Lava Plume
Insight
Normal Last Resort Fire Flare Blitz

4
Height: Weight: Base Disobedience:
Normal Wish Fight Detect 0.9m / 211 25kg / 55 lbs HP:
Fire Heat Wave
Flame Pokmon Abilities:
A few have been seen in volcanic Flash Fire
areas but just like its counterparts
Evolution: Final Form.
is more common to see it being the Evolved with a Fire Stone.
pet of wealthy people. Its flaming
fur is most appreciated for its warm
glow and silky touch. #133 #136

#137 Porygon Type: Normal Experience


cost Type move name Experience
cost Type move name
Normal Conversion Normal Conversion 2
Strength
Normal Tackle Normal Sharpen
Dexterity Psychic Psybeam Psychic Agility
Vitality Normal Recover Electric Magnet Rise
Special Bug Signal Beam Normal Recycle
Electric Discharge Normal Lock-On
Insight
Normal Tri Attack Psychic Magic Coat

3
Height: Weight: Base Disobedience:
0.8m / 207 36kg / 80 lbs Electric Zap Cannon Electric
Fight Close Combat
Electro Web
HP:
Fire
Dark Fire
FoulBlast
Play Ghost
Normal Grudge
Pain Split
Virtual Pokmon Abilities:
The first case of a man-made
 Trace & Download
Pokmon created as computer
Evolution: First Stage.
data. It is capable of reverting itself Evolves in the next software update.
into a program in order to enter the
cyberspace. Its software has a fire-
wall so it cannot be copied. #137 #233 #474

Experience
cost Type move name Experience
cost Type move name #138 Omanyte Type: Rock Water
Normal Constrict Water Withdraw
Strength
Dark Bite Water Water Gun
Rock Rollout Normal Leer Dexterity

Ground Mud Shot Water Brine Vitality


Normal Protect Rock Ancient Power Special
Normal Tickle Rock Rock Blast
Insight
Normal Shell Smash Water Hydro Pump

3
Height: Weight: Base Disobedience:
Poison Toxic Spikes Ground Spikes 0.4m / 104 7kg / 16 lbs HP:
Steel Iron Defense
Spiral Pokmon Abilities:
One of the ancient and extinct Swift Swim & Shell Armor
Pokmon that have been revived

Evolution: First Stage.
from fossils by science. If attacked, Evolves after reaching certain level.
it withdraws into its hard shell. It is
not found in the wild anymore, but
fossils can be found in the sea. #138 #139

122
Kanto Pokdex

#139 Omastar Type: Rock Water Experience


cost Type move name Experience
cost Type move name
Normal Constrict Water Withdraw
Strength
Dark Bite Water Water Gun
Dexterity Rock Rollout Normal Leer
Vitality Ground Mud Shot Water Brine
Special Normal Protect Rock Ancient Power
Normal Spike Cannon Normal Tickle
Insight
Rock Rock Blast Normal Shell Smash

4
Height: Weight: Base Disobedience:
1m / 303 35kg / 72 lbs Water Hydro Pump Poison Toxic Spikes
HP:
Ground Spikes Steel Iron Defense
Spiral Pokmon Abilities:
An Omastar used its tentacles to Swift Swim & Shell Armor
ensnare and capture its prey. It is
Evolution: Final Form.
believed to have become extinct
because the shell grew too large,
making it slow and ponderous.
It is not found in the wild anymore. #138 #139

Experience
cost Type move name Experience
cost Type move name #140 Kabuto Type: Rock Water
Normal Scratch Normal Harden
Strength
Grass Absorb Normal Leer
Ground Mud Shot Ground Sand Attack Dexterity
Normal Endure Water Aqua Jet Vitality
Grass Mega Drain Steel Metal Sound Special
Rock Ancient Power Normal Wring Out
Insight
Ghost Confuse Ray Rock Stealth Rock

3
Height: Weight: Base Disobedience:
Steel Iron Defense 0.5m / 108 11kg / 25 lbs HP:
Shellfish Pokmon Abilities:
Kabuto is a Pokmon that has Swif Swim & Battle Armor
been regenerated from a fossil.

Evolution: First Stage.
However, in extremely rare cases, Evolves after reaching certain level.
living specimens have been found.
The Pokmon has not changed at
all for 300 million years. #140 #141

#141 Kabutops Type: Rock Water Experience


cost Type move name Experience
cost Type move name
0 Dark Night Slash 0 Normal Feint
Strength
0 Normal Scratch 0 Normal Harden
Dexterity 0
0 Grass Absorb Normal Leer
Vitality 16 Ground Mud Shot 21 Ground Sand Attack
Special 26 Normal Endure 31 Water Aqua Jet
36 Grass Mega Drain 40 Normal Slash
Insight
45 Steel Metal Sound 54 Rock Ancient Power

4
Height: Weight: Base Disobedience:
1.3m / 403 40kg / 13 lbs 63 Normal Wring Out ? Steel Iron Defense
HP:
? Rock Stealth Rock ? Ghost Confuse Ray
Shellfish Pokmon Abilities:
Kabutops swarmed underwater Swift Swim & Battle Armor
to hunt for prey. It was apparently
Evolution: Final Form.
evolving from being a water dweller
to living on land. Its evident from
the changes in its gills and legs.
Its fossils suggests it was aggressive. #140 #141

Experience
cost Type move name Experience
cost Type move name #142 Aerodactyl Type: Rocl Flying
0 Steel Iron Head 0 Ice Ice Fang
Strength
0 Fire Fire Fang 0 Electric Thunder Fang
0 Dexterity
0 Flying Wing Attack Normal Supersonic
0 Dark Bite 0 Normal Scary Face Vitality
9 Normal Roar 17 Psychic Agility Special
33 Dark Crunch 41 Normal Take Down
Insight
49 Flying Sky Drop 65 Normal Hyper Beam

6
Height: Weight: Base Disobedience:
73 Rock Rock Slide 81 Normal Giga Impact
1.8m / 600 120kg /260 lbs HP:
? Dragon Dragon Breath ? Flying Roost
Abilities:
Fossil Pokmon
? Water Aqua Tail A vicious Pokmon from the distant Rock Head & Pressure
past. It appears to have flown by
Evolution: Final Form.
spreading its wings and gliding.
One has been revived from a fossil.
Its very dangerous; it attacks with
the intent to tear apart its victims. #142

123
Kanto Pokdex

#143 Snorlax Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Defense Curl
Strength
9 Psychic Amnesia 12 Ghost Lick
Dexterity 20
17 Normal Chip Away Normal Yawn
Vitality 25 Normal Body Slam 28 Psychic Rest
Special 28 Normal Snore 33 Normal Sleep Talk
36 Rock Rollout 41 Normal Block
Insight
44 Normal Belly Drum 49 Dark Crunch

7
Height: Weight: Base Disobedience:
2.1m / 700 460kg /1014 lbs HP: 50 Steel Heavy Slam 57 Normal Giga Impact
49
57 Poison
Ground High Horsepower ? Dragon Outrage
Sleeping Pokmon Abilities:
Snorlaxs typical day consists of Immunity & Thick Fat ? Poison Gunk Shot ? Normal Self-Destruct
eating and sleeping. It is such a
Evolution: Final Form.
docile Pokmon that children use
its big belly as a place to play. It only
attacks when its awoken harshly.
Fortunately it is a heavy sleeper. #446 #143

Experience
cost Type move name Experience
cost Type move name #144 Articuno Type: Ice Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Rumor has it that one appeared Pressure & Snow Cloak
Plot Device
during a blizzard in front of two lost
Evolution: Unknown.
hikers who followed its glistening
trail until they found the main road.
Others say its silhouette can be
seen during raging snow storms. #144

#145 Zapdos Type: Electric Flying Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
The myth tells of a bird who lived Pressure & Static
Plot Device
inside the thunderstorms of the
Evolution: Unknown.
region. It covered itself in lightning
while flying in the dark clouds. A news
report said it was involved in the
closure of an energy plant. #145

Experience
cost Type move name Experience
cost Type move name #146 Moltres Type: Fire Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
The legend speaks of a bird who Pressure & Flame Body
Plot Device
came flying from the south. Its fiery

Evolution: Unknown.
body melted the snow and brought
the spring along. A childrens book
depicts a similar Pokmon living
inside of a volcano. #146

124
Kanto Pokdex

#147 Dratini Type: Dragon Experience


cost Type move name Experience
cost Type move name
0 Normal Wrap 0 Normal Leer
Strength
5 Electric Thunder Wave 11 Dragon Twister
Dexterity
15 Dragon Dragon Rage 21 Normal Slam
Vitality 25 Psychic Agility 31 Dragon Dragon Tail
Special 35 Water Aqua Tail 41 Dragon Dragon Rush
45 Normal Safeguard 51 Dragon Dragon Dance
Insight
55 Dragon Outrage 61 Normal Hyper Beam

5
Height: Weight: Base Disobedience:
1.7m / 511 3kg / 7 lbs HP: ? Water Aqua Jet ? Normal Extreme Speed

Abilities:
? Ice Mist
Dragon Pokmon
Up until recently its existence was Shed Skin
debated as being a mere legend,
Evolution: First Stage.
then a small colony was found Evolves after reaching certain level.
underwater. It is still extremely rare
to find. It sheds skin and grows larger
every day. #147 #148 #149

Experience
cost Type move name Experience
cost Type move name #148 Dragonair Type: Dragon Poison
0 Normal Wrap 0 Normal Leer
Strength
0 Electric Thunder Wave 0 Dragon Twister
Dexterity
15 Dragon Dragon Rage 21 Normal Slam
25 Psychic Agility 33 Dragon Dragon Tail Vitality
39 Water Aqua Tail 47 Dragon Dragon Rush Special
53 Normal Safeguard 61 Dragon Dragon Dance
Insight
67 Dragon Outrage 75 Normal Hyper Beam

13
Height: Weight: Base Disobedience:
? Water Aqua Jet ? Normal Extreme Speed 4m / 1301 16kg / 36 lbs HP:
? Ice Mist
Abilities:
Dragon Pokmon
It is said to live in seas and lakes. Shed Skin
Even though it has no wings, it has
Evolution: Second Stage.
been depicted flying. There were Evolves at a high level.
legends of this Pokmon controlling
the weather and ending the storms
to leave a rainbow behind. #147 #148 #149

#149 Dragonite Type: Dragon Flying Experience


cost Type move name Experience
cost Type move name
0 Fire Fire Punch 0 Electric Thunder Punch
Strength
0 Flying Roost 0 Normal Wrap
Dexterity
0 Normal Leer 0 Electric Thunder Wave
Vitality 0 Dragon Twister 15 Dragon Dragon Rage
Special 21 Normal Slam 25 Psychic Agility

Insight 33 Dragon Dragon Tail 39 Water Aqua Tail


47 Dragon Dragon Rush 53 Normal Safeguard

7
Height: Weight: Base Disobedience:
55 Flying Wing Attack 61 Dragon Dragon Dance
2.2m / 703 210kg / 463lbs HP:
Abilities:
67 Dragon Outrage 75 Normal Hyper Beam
Dragon Pokmon
Very few people have ever seen this Inner Focus 81 Flying Hurricane ? Normal Extreme Speed
Pokmon. Its intelligence matches
Evolution: Final Form.
? Dragon Draco Meteor ? Flying Tailwind
that of humans. There are records of
a Pokmon with a similar description
that helped rescue a ship full of
people during a hurricane. #147 #148 #149

Experience
cost Type move name Experience
cost Type move name #150 Mewtwo Type: Psychic Poison
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ???? ??kg / ??? lbs HP:
Pokdex has no data. Abilities:
Pressure & Unnerve
Plot Device
An article in a science magazine
Evolution: Unknown.
talked about how much the cloning
research was progressing, but...
could it be?
#150

125
Kanto Pokdex

#151 Mew Type: Psychic Ice Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Recent investigations declare that Synchronize
Plot Device
this Pokmon could be the common
ancestor of all actual Pokmon, but Evolution: Unknown..
it has been extinct for centuries.
Some people claim to have seen
one to get their 15 minutes of fame. #151

A Note on Ecosystems A Note on Legendary Pokmon


What you just saw is only the first part of a great You may have noticed that some Pokmon do not
variety of creatures, how many of them youll end have any data written in their Pokdex entry, this
up seeing? Its up to you! is because they are what we know as Legendary
Pokmon.
This world has many ecosystems which you can fill
with whatever number of creatures you want to bring They are extremely rare and extremely strong. They
it closer to life, with almost a thousand Pokmon may be benevolent or destructive, all depending on
to choose from. the story thats being told.

Adding variety to the creatures you encounter will They are not meant to be captured as they are
increase the sense of wonder and discovery. usually the only ones of their kind, but they are able
to be allies and communicate with the players as
their intelligence level is equal if not superior to
that of a human.

A Note on World Building Should Legendaries be part of your setting we


recommend you focus only in one or two of them.
This world is vast and extense with many regions to These Pokmon are supposed to be creatures of
explore. It is very easy to get carried away, wanting myth, the great majority of the people in this world
to start really big, however, we recommend you live their entire lives without ever getting a glimpse
start small. on one of them.

Start in a town or a Small city, let the world expand in The Lore and mystery behind them is what makes
the direction your players want to explore rather than them so interesting, take advantage of the white
putting them on a big world map with no direction canvas they are to enrich your story.
on where to start.
In the end they can end up going through every city,
just not in the expected order, or even travel
through regions, changing leagues, skipping gyms,
or even end up in a completely made up place. Legendary Pokmon are completely
Plot Driven.
You will notice this method will develop a much All their Attributes, Skills, Moves
more organic adventure than trying to railroad a and Abilities are Plot Devices.
party through a map of cities, going from point A to
point B each time an objective is cleared.

This is also beneficial for the Storyteller as he wont


have to prepare a grand set of chained events Legendary Pokmon, Plot Deviced
unfolding all through the region, but simply prepare Abilities and Moves cannot be
the small sections the players will be exploring for replicated by Pokmon who copy
the day. Abilities, Moves, or Pokmon.

126
Relevant Notes

A Note on Form Variations


If you have a Pokmon that has A few Pokmon have different looks even when
different forms, each one may they are the same species. Sometimes this change
adapt to different situations. is merely aesthetic, other times they evolve into
Choose the one you like the most. a variant and cannot change back. Some of these
variants can only be found in certain parts of the
world.

You may use your own discretion The different forms may change their attribute
as to what triggers the changes on Limit distribution, grant them a new power and/or
certain Pokmon. It may be an Item, change their Type.
energy or perhaps they are able to
change at will. Make sure to read all the entries on the different
Form Variations of these Pokmon.

A Note on Pokmon Evolution


As a story-driven game, we do not offer hard guides for Pokmon Evolution, such a dramatic event needs a
spotlight degree that a hard guide simply does not offer; We usually recommend a Pokemons Attribute to
be the same as its Evolved form to know when its time for it to Evolve, however if you arent sure on how
to handle Evolution we hope these guidelines can help you give more structure into this phenomenon.

Stage of the Pokmon Evolves around...


First Stage to Second Stage Levels 14 to 18
Second Stage to Final form Levels 32 to 50
First Stage to Final Form Levels 20 to 36
There are exceptions, such as some Bug Pokmon who evolve young, meaning they evolve at earlier levels
than expected, or Dragon Pokmon who can take a much longer time to evolve.
Pokmon who Evolve through Stones or Trade can do so regardless of their level, although that could mean
missing the chance to learn moves from their previous stage.
Theres also Pokmon who evolve by learning a certain move, Pokmon who can only evolve through
narrative means with no way around it and Pokmon who just dont want to Evolve; whatever the case we
invite you to have fun with the endless possibilities that Pokmon Evolution has to offer.

A Note on Breeding Pokmon


When two Pokmon love each other very very much, theyll play together and suddenly a Pokmon Egg will
appear. This is not just a tale that the adults tell children; no one really knows how these eggs come into
existence. It is one of the many mysteries in the world of Pokmon.

What is known, however, is that Baby Pokmon need a lot of nurturing and love to grow happy and strong.
All Pokmon can fall in love regardless of their species. The baby will often come out as the First-stage
species of the mother. Due to this, Baby Pokmon may show traits that their species doesnt normally have
thanks to having a parent with a different set of powers.
This isnt a game to get endless Pokmon eggs in search for the perfect offspring, so if the players get their
hands on a Pokmon egg, remember to give it the importance it deserves, its not just time and heat what
will make it hatch, it is through love and kindness that the baby Pokmon will come out.

It may take a few weeks or a few months but when the shell begins to crack itll be a big moment of happiness!
Be ready to change diapers and bottle-feed your new bundle of joy.

127
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #152 Chikorita Type: Grass
0 Normal Tackle 0 Normal Growl
Strength
6 Grass Razor Leaf 9 Poison Poison Powder
Dexterity
12 Grass Synthesis 17 Psychic Reflect
20 Grass Magical Leaf 23 Normal Natural Gift Vitality
28 Normal Sweet Scent 31 Psychic Light Screen Special
34 Normal Body Slam 39 Normal Safeguard
Insight
42 Grass Aromatherapy 45 Normal
Grass Solar Beam

3
Height: Weight: Base Disobedience:
? Psychic Heal Pulse ? Grass Grass Pledge 0.9m / 211 6kg / 14 lbs HP:
? Grass Grassy Terrain
Leaf Pokmon Abilities:
It is docile and loves to bathe in the Overgrow
sunlight. It waves its leaf around

Evolution: First Stage.
to keep foes at bay. The sweet Evolves after reaching a certain level.
fragrance from its leaf, has a strong
calming and relaxing effect on
people and Pokmon. #152 #153 #154

#153 Bayleef Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
0 Grass Razor Leaf 0 Poison Poison Powder
Dexterity
12 Grass Synthesis 18 Psychic Reflect
Vitality 22 Grass Magical Leaf 26 Normal Natural Gift
Special 32 Normal Sweet Scent 36 Psychic Light Screen
40 Normal Body Slam 46 Normal Safeguard
Insight
42 Grass Aromatherapy 45 Normal
Grass Solar Beam

4
Height: Weight: Base Disobedience:
1.2m / 311 30kg / 64 lbs HP: ? Psychic Heal Pulse ? Grass Grass Pledge

Abilities:
? Grass Grassy Terrain
Leaf Pokmon
A spicy fragance emanates from Overgrow
around its neck that makes it feisty
Evolution: Second Stage.
and impetuous. It sheds its leaves Evolves after reaching a certain level.
every couple of weeks after the
aroma diminishes and its mood also
becomes calmer.  #152 #153 #154

Experience
cost Type move name Experience
cost Type move name #154 Meganium Type: Grass
0 Grass Petal Blizzard 0 Normal Tackle
Strength
0 Normal Growl 0 Grass Razor Leaf
Dexterity
0 Poison Poison Powder 12 Grass Synthesis
18 Psychic Reflect 22 Grass Magical Leaf Vitality
26 Normal Natural Gift 32 Grass Petal Dance Special
34 Normal Sweet Scent 40 Psychic Light Screen
Insight
46 Normal Body Slam 60 Grass Aromatherapy

6
Height: Weight: Base Disobedience:
66 Grass Solar Beam ? Grass Frenzy Plant 1.8 m / 600 200kg /440 lbs HP:
40
? Normal
Rock Body Slam
Ancient Power ?
43 Fairy
Grass Grassy Terrain
Moonlight
Herb Pokmon Abilities:
Meganiums breath has the power Overgrow
to revive dead grass and plants.

Evolution: Final Form.
The aroma that comes from its
petals contains a substance that
calms aggressive feelings and helps
others to restore health. #152 #153 #154

#155 Cyndaquil Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer
Strength
6 Normal Smokescreen 10 Fire Ember
Dexterity
13 Normal Quick Attack 19 Fire Flame Wheel
Vitality 22 Normal Defense Curl 28 Fire Flame Charge
Special 31 Normal Swift 37 Fire Lava Plume
40 Fire Flamethrower 46 Fire Inferno
Insight
49 Rock Rollout 55 Normal Double-Edge

3
Height: Weight: Base Disobedience:
0.5m / 108 8kg / 17 lbs 58 Fire Eruption 58 Fire Burn Up
HP:
? Normal Howl ? Fight Double Kick
Fire Mouse Pokmon Abilities:
A shy and elusive Pokmon. Blaze ? Fire Fire Pledge
The flames from its back protect it.
First Stage.
Theyll burn vigorously if Cyndaquil Evolution:
Evolves after reaching a certain level.
is angry otherwise theyll remain
unlit. It lives in hot dens inside of
mountains and volcanos. #155 #156 #157

128
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #156 Quilava Type: Fire
0 Normal Tackle 0 Normal Leer Strength
0 Normal Smokescreen 10 Fire Ember
Dexterity
13 Normal Quick Attack 20 Fire Flame Wheel
24 Normal Defense Curl 31 Normal Swift Vitality
35 Fire Flame Charge 42 Fire Lava Plume Special
46 Fire Flamethrower 53 Fire Inferno
Insight
57 Rock Rollout 64 Normal Double-Edge

4
Height: Weight: Base Disobedience:
68 Fire Eruption 68 Fire Burn Up 0.9m / 211 19kg / 41 lbs HP:
? Normal Howl ? Fight Double Kick
Volcano Pokmon Abilities:
? Fire Fire Pledge It intimidates foes with intense gusts Blaze
of flames and superheated air.

Evolution: Second Stage.
Beware if Quilava turns its back, it is Evolves after reaching a certain level.
planing on using a fire move.

#155 #156 #157

#157 Typhlosion Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Steel Gyro Ball 0 Normal Tackle
Strength
0 Normal Smokescreen 0 Normal Leer
Dexterity
0 Fire Ember 13 Normal Quick Attack
Vitality 20 Fire Flame Wheel 24 Normal Defense Curl
Special 31 Normal Swift 35 Fire Flame Charge
43 Fire Lava Plume 48 Fire Flamethrower
Insight
56 Fire Inferno 61 Rock Rollout

5
Height: Weight: Base Disobedience:
1.7m / 507 79kg / 175 lbs 69 Normal Double-Edge 74 Fire Eruption
HP:
Abilities:
74 Fire Burn Up ? Fire Blast Burn
Volcano Pokmon
Very rare to see in the wild. It hides Blaze ? Psychic Extrasensory ? Electric Thunder Punch
behind a shimmering heat haze

Evolution: Final Form.
created using its fire.
Typhlosion can create eruptions
and explosive blasts that can burn
everything to the ground. #155 #156 #157

Experience
cost Type move name Experience
cost Type move name #158 Totodile Type: Water
0 Normal Scratch 0 Normal Leer
Strength
6 Water Water Gun 8 Normal Rage
15 Dexterity
13 Dark Bite Normal Scary Face
20 Ice Ice Fang 22 Normal Flail Vitality
27 Dark Crunch 29 Normal Chip Away Special
34 Normal Slash 36 Normal Screech
Insight
41 Normal Thrash 43 Water Aqua Tail

3
Height: Weight: Base Disobedience:
48 Fight Superpower 50 Water Hydro Pump
0.6m / 200 9kg / 20 lbs HP:
? Water Aqua Jet ? Dark Fake Tears
Abilities:
Big Jaw Pokmon
? Water Water Pledge Despite its small body, Totodiles
 Torrent
jaws are very powerful. While it may

Evolution: First Stage.
think it is just playfully nipping, its Evolves after reaching a certain level.
bite has enough strength to cause
a serious injury. It needs proper
discipline to control its biting urges. #158 #159 #160

#159 Croconaw Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Leer
Strength
0 Water Water Gun 8 Normal Rage
Dexterity Normal
13 Dark Bite 15 Scary Face
Vitality 21 Ice Ice Fang 24 Normal Flail
Special 30 Dark Crunch 33 Normal Chip Away

Insight 39 Normal Slash 42 Normal Screech


48 Normal Thrash 51 Water Aqua Tail

4
Height: Weight: Base Disobedience:
1.1m / 307 25kg / 55 lbs 57 Fight Superpower 60 Water Hydro Pump
HP:
Abilities:
? Water Aqua Jet ? Dark Fake Tears
Big Jaw Pokmon
This Pokmon is really tenacious.
 Torrent ? Water Water Pledge
Once it bites something it wont let
Evolution: Second Stage.
go until it tears it down - even if its Evolves after reaching a certain level.
trainer is ordering to let go. If it loses
any of its fangs, theyll regrow in a
few days. Its a very wild Pokmon. #158 #159 #160

129
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #160 Feraligatr Type: Water
0 Normal Scratch 0 Normal Leer
Strength
0 Water Water Gun 0 Normal Rage
15 Dexterity
13 Dark Bite Normal Scary Face
21 Ice Ice Fang 24 Normal Flail Vitality
30 Psychic Agility 32 Dark Crunch Special
37 Normal Chip Away 45 Normal Slash
Insight
50 Normal Screech 58 Normal Thrash

7
Height: Weight: Base Disobedience:
63 Water Aqua Tail 71 Fight Superpower
2.3m / 707 176kg /390 lbs HP:
76 Water Hydro Pump ? Dragon Dragon Dance
Big Jaw Pokmon Abilities:
? Water Hydro Cannon ? Steel Metal Claw While in the water, it opens its big Torrent
jaw to intimidate anyone comming

Evolution: Final Form.
close. Whenever it bites, it shakes
its head and savagely rolls to tear
up its prey. It is a very dangerous
Pokmon. Approach with caution. #158 #159 #160

#161 Sentret Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Foresight
Strength
4 Normal Defense Curl 7 Normal Quick Attack
Dexterity 16
13 Normal Fury Swipes Normal Helping Hand
Vitality 19 Normal Follow Me 25 Normal Slam
Special 28 Psychic Rest 31 Dark Sucker Punch
36 Psychic Amnesia 39 Normal Baton Pass
Insight
42 Normal Me First 47 Normal Hyper Voice

3
Height: Weight: Base Disobedience:
0.8m / 207 6kg / 13 lbs HP: ? Normal Slash ? Fairy Charm

Abilities:
? Normal Assist
Scout Pokmon
It lives underground with its family. It Run Away & Keen Eye
is cautious and nervous by nature.
Evolution: First Stage.
Sentret is always vigilant for any Evolves after reaching a certain level.
threat. It is very friendly among its
kind and suffers a lot if separated
from its pack. #161 #162

Experience
cost Type move name Experience
cost Type move name #162 Furret Type: Normal
0 Normal Scratch 0 Normal Foresight
Strength
0 Normal Defense Curl 0 Normal Quick Attack
17 Dexterity
13 Normal Fury Swipes Normal Helping Hand
21 Normal Follow Me 28 Normal Slam Vitality
32 Psychic Rest 36 Dark Sucker Punch Special
42 Psychic Amnesia 46 Normal Baton Pass
Insight
50 Normal Me First 56 Normal Hyper Voice

6
Height: Weight: Base Disobedience:
? Normal Slash ? Fight Reversal 1.8m / 600 48kg / 100 lbs HP:
? Steel Iron Tail
Abilities:
Long Body Pokmon
It lives along its Sentret family and Run Away & Keen Eye
acts as the hunter and caregiver of

Evolution: Final Form.
the pack. It can move really fast. If
it is cornered, it will squirm through
even the narrowest of gaps to
escape safe and sound.  #161 #162

#163 Hoothoot Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
0 Normal Foresight 5 Psychic Hypnosis
Dexterity 13
9 Flying Peck Normal Uproar
Vitality 17 Psychic Reflect 21 Psychic Confusion
Special 25 Normal Echoed Voice 29 Normal Take Down
33 Flying Air Slash 37 Psychic Zen Headbutt
Insight
41 Psychic Synchronoise 45 Psychic Extrasensory

3
Height: Weight: Base Disobedience:
0.7m / 204 21kg / 46 lbs 49 Psychic Psycho Shift 53 Flying Roost
HP:
57 Psychic Dream Eater ? Ghost Night Shade
Owl Pokmon Abilities:
A nocturnal Pokmon found in dark Insomnia & Keen Eye ? Dark Feint Attack ? Flying Feather Dance
forests. It has an internal organ that
Evolution: First Stage.
senses the earths rotation. Evolves after reaching a certain level.
By using this special organ a Hoot-
hoot begins hooting at precisely
the same time every day. #163 #164

130
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #164 Noctowl Type: Normal Flying
0 Flying Sky Attack 0 Normal Tackle
Strength
0 Normal Growl 0 Normal Foresight
Psychic Hypnosis
Dexterity
0 9 Flying Peck
13 Normal Uproar 17 Psychic Reflect Vitality
22 Psychic Confusion 27 Normal Echoed Voice Special
32 Normal Take Down 37 Flying Air Slash
Insight
42 Psychic Zen Headbutt 47 Psychic Synchronoise

5
Height: Weight: Base Disobedience:
52 Psychic Extrasensory 57 Psychic Psycho Shift 1.6m / 503 60kg / 133 lbs HP:
62 Flying Roost 67 Psychic Dream Eater
Owl Pokmon Abilities:
? Ghost Night Shade ? Dark Feint Attack It can hunt in full darkness without Insomnia & Keen Eye
? Psychic Agility fail. All Noctowls owe their success
Final Form.
Evolution:
to their superior vision - that allows
them to see in minimal light, and to
their agile and silent wings. They are
very intelligent and critic Pokmon. #163 #164

#165 Ledyba Type: Bug Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 6 Normal Supersonic
Strength
9 Normal Comet Punch 14 Psychic Light Screen
Dexterity 14 Psychic Reflect 14 Normal Safeguard
Vitality 17 Fight Mach Punch 22 Normal Baton Pass
Special 25 Bug Silver Wind 30 Psychic Agility
33 Normal Swift 38 Normal Double-Edge
Insight
41 Bug Bug Buzz ? Grass Giga Drain

3
Height: Weight: Base Disobedience:
1m / 303 10kg / 23 lbs HP: ? Normal Screech ? Flying Tailwind

Five Star Pokmon Abilities:


These timid Pokmon swarm in
 Swarm & Early Bird
groups to keep each other warm
Evolution:
First Stage.
during the winter. It communicates Evolves while still young.
with others through a special scent.
They often appear covered in the
morning dew. #165 #166

Experience
cost Type move name Experience
cost Type move name #166 Ledian Type: Bug Flying
0 Normal Tackle 6 Normal Supersonic
Strength
9 Normal Comet Punch 14 Psychic Light Screen
Psychic Reflect
Dexterity
14 14 Normal Safeguard
17 Fight Mach Punch 24 Normal Baton Pass Vitality
29 Bug Silver Wind 36 Psychic Agility Special
41 Normal Swift 48 Normal Double-Edge
Insight
53 Bug Bug Buzz ? Grass Giga Drain

4
Height: Weight: Base Disobedience:
? Flying Air Cutter ? Psychic Psybeam 1.4m / 407 35kg / 78 lbs HP:
Five Star Pokmon Abilities:
When the stars flicker in the night Swarm & Early Bird
sky, it flutters about scattering a

Evolution: Final Form.
glowing powder. The spot patterns
on its back grow larger or smaller at
night depending on the number of
stars in the sky. #165 #166

#167 Spinarak Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Poison Poison Sting 0 Normal String Shot
Strength
5 Normal Scary Face 8 Normal Constrict
Dexterity
12 Bug Leech Life 15 Ghost Night Shade
Vitality 19 Ghost Shadow Sneak 22 Normal Fury Swipes
Special 26 Dark Sucker Punch 29 Bug Spider Web
33 Psychic Agility 36 Bug Pin Missile
Insight
40 Psychic Psychic 43 Poison Poison Jab

3
Height: Weight: Base Disobedience:
0.5m / 108 8kg / 18 lbs 47 Poison Cross Poison 50 Bug Sticky Web
HP:
Abilities:
54 Poison Toxic Thread ? Electric Electro Web
String Spit Pokmon
It sets a trap by spinning a web of Swarm & Insomnia ? Flying Bounce ? Poison Toxic Spikes
thin but strong silk. Then it waits

Evolution: First Stage.
for the prey to arrive. It recognizes Evolves while still young.
what kind of prey has fallen on its
web by the vibrations received by
each one of its eight legs. #167 #168

131
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #168 Ariados Type: Bug Poison
0 Poison Venom Drench 0 Bug Fell Stinger
Strength
0 Bug Bug Bite 0 Poison Poison Sting
Dexterity
0 Normal String Shot 0 Normal Scary Face
0 Normal Constrict 12 Bug Leech Life Vitality
15 Ghost Night Shade 19 Ghost Shadow Sneak Special
23 Normal Fury Swipes 28 Dark Sucker Punch
Insight
32 Bug Spider Web 37 Psychic Agility

4
Height: Weight: Base Disobedience:
41 Bug Pin Missile 46 Psychic Psychic
1.1m / 307 33kg / 73 lbs HP:
50 Poison Poison Jab 55 Poison Cross Poison
Long Leg Pokmon Abilities:
58 Bug Sticky Web 63 Poison Toxic Thread This Pokmon is silent and stealthy. Swarm & Insomnia
? Dark Night Slash ? Flying Bounce It comes out at night. After attaching
Final Form.
Evolution:
? Electric Electro Web some silk to its prey, it sets it free.
Later, it tracks the silk back to the
prey and its friends. It can form big
colonies in caves. #167 #168

#169 Crobat Type: Poison Flying Experience


cost Type move name Experience
cost Type move name
0 Poison Cross Poison 0 Normal Screech
Strength
0 Bug Leech Life 0 Normal Supersonic
Dexterity
0 Ghost Astonish 12 Dark Bite
Vitality 15 Flying Wing Attack 19 Ghost Confuse Ray
Special 24 Normal Swift 28 Flying Air Cutter

Insight 33 Flying Acrobatics 38 Normal Mean Look


42 Poison Poison Fang 47 Ice Haze

6
Height: Weight: Base Disobedience:
52 Flying Air Slash ? Flying Brave Bird
1.8m / 600 75kg / 165 lbs HP:
Abilities:
? Dark Nasty Plot ? Fire Heat Wave
Bat Pokmon
Very rare in the wild. People have Inner Focus
called it a vampire. It sneaks up on
Evolution: Final Form.
its intended prey using wings that
barely make a sound. Crobat is a
surprisingly loyal Pokmon.
#041 #042 #169

Experience
cost Type move name Experience
cost Type move name #170 Chinchou Type: Water Electric
0 Water Water Gun 0 Normal Supersonic
Strength
6 Electric Thunder Wave 9 Normal Flail
Dexterity
12 Water Bubble 17 Ghost Confuse Ray
20 Electric Spark 23 Normal Take Down Vitality
28 Electric Electro Ball 31 Water Bubble Beam Special
34 Bug Signal Beam 39 Electric Discharge
Insight
42 Water Aqua Ring 45 Water Hydro Pump

3
Height: Weight: Base Disobedience:
47 Electric Ion Deluge 50 Electric Charge 0.5m / 108 12kg / 26 lbs HP:
? Psychic Agility ? Water Soak
Abilities:
Angler Pokmon
? Psychic Psybeam In the dark ocean floor, its only mean Volt Absorb & Illuminate
of communication is to constantly
Evolution: First Stage.
flash its lights. It is a clumsy but Evolves after reaching certain level.
friendly Pokmon. Its antennae can
be used to power up small electric
appliances. #170 #171

#171 Lanturn Type: Water Electric Experience


cost Type move name Experience
cost Type move name
0 Electric Eerie Impulse 0 Water Water Gun
Strength
0 Normal Supersonic 0 Electric Thunder Wave
Dexterity
9 Normal Flail 12 Water Bubble
Vitality 17 Ghost Confuse Ray 20 Electric Spark
Special 23 Normal Take Down 27 Normal Stockpile
27 Normal Swallow 27 Normal Spit Up
Insight
30 Electric Electro Ball 35 Water Bubble Beam

4
Height: Weight: Base Disobedience:
1.2m / 400 44kg / 98lbs HP: 40 Bug Signal Beam 47 Electric Discharge
52 Water Aqua Ring 57 Water Hydro Pump
Light Pokmon Abilities:
It is known for its soft light glow. They Volt Absorb & Illuminate 60 Electric Ion Deluge 64 Electric Charge
are not aggressive Pokmon. If you ? Psychic Agility ? Water Soak
Evolution: Final Form.
look into the dark sea at night you ? Psychic Psybeam
can sometimes see this Pokmons
light rising from the depths, making
the sea look like a starry night. #170 #171

132
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #172 Pichu Type: Electric
0 Electric Thunder Shock 0 Fairy Charm
Strength
5 Normal Tail Whip 10 Fairy Sweet Kiss
Electric
Dexterity
13 Thunder Wave 18 Dark Nasty Plot
? Electric Charge ? Fairy Disarming Voice Vitality
? Normal Fake Out Special
Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP:
Tiny Mouse Pokmon Abilities:
Its cheek pouches are not fully
 Static
developed yet. Pichu gets startled

Evolution: First Stage.
if its cheeks release electricity jolts. Evolves with Happiness.
It needs a friendly environment to
grow happy. It can be a quite the
rascal, though. #172 #025 #026

#173 Cleffa Type: Fairy Experience


cost Type move name Experience
cost Type move name
0 Normal Pound 0 Fairy Charm
Strength
4 Normal Encore 7 Normal Sing
Dexterity
10 Fairy Sweet Kiss 13 Normal Copycat
Vitality 16 Grass Magical Leaf ? Dark Fake Tears
Special ? Psychic Wonder Room ? Normal Tickle

Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 6 lbs HP:
Star Shape Pokmon Abilities:
An extremely elusive Pokmon. A
 Cute Charm & Magic Guard
few have appeared when the night

Evolution: First Stage.
skies are filled with shooting stars - Evolves with Happiness.
but they always disappear at dawn.
Friendship and love allow it to go
into the next step of life. #173 #035 #036

Experience
cost Type move name Experience
cost Type move name #174 Igglybuff Type: Normal Fairy
0 Normal Sing 0 Fairy Charm
Strength
5 Normal Defense Curl 9 Normal Pound
Dexterity
13 Fairy Sweet Kiss 17 Normal Copycat
? Normal Perish Song ? Flying Bounce Vitality
? Normal Hyper Voice Special
Insight

3
Height: Weight: Base Disobedience:
0.3 m / 100 1kg / 2 lbs HP:
Balloon Pokmon Abilities:
It has a very light body that makes Cute Charm & Competitive
it float and bounce. If you are not
Evolution: First Stage.
careful it can bounce away without Evolves with Happiness.
control. After being bottlefed it will
not bounce but wiggle around.
It gets cranky if it doesnt take a nap. #174 #039 #040

#175 Togepi Type: Fairy Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 0 Fairy Charm
Strength
5 Normal Metronome 9 Fairy Sweet Kiss
Dexterity
13 Normal Yawn 17 Normal Encore
Vitality 21 Normal Follow Me 25 Normal Bestow
Special 29 Normal Wish 33 Rock Ancient Power
37 Normal Safeguard 41 Normal Baton Pass
Insight
45 Normal Double-Edge 49 Normal Last Resort

3
Height: Weight: Base Disobedience:
0.3m / 100 1.5kg / 3 lbs 53 Normal After You ? Normal Lucky Chant
HP:
? Dark Nasty Plot ? Psychic Extrasensory
Spike Ball Pokmon Abilities:
This Pokmon stores all the kindness Hustle & Serene Grace
and good feelings inside of its shell

Evolution: First Stage.
and shares them with others, when Evolves with Happiness.
the shell is full it becomes so happy
that it finally evolves. It is said that
itll bring good fortune to its trainer. #175 #176 #468

133
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #176 Togetic Type: Fairy Flying
0 Grass Magical Leaf 0 Normal Growl
Strength
0 Fairy Charm 0 Normal Metronome
Dexterity
0 Fairy Sweet Kiss 13 Normal Yawn
14 Fairy Fairy Wind 17 Normal Encore Vitality
21 Normal Follow Me 25 Normal Bestow Special
29 Normal Wish 33 Rock Ancient Power
Insight
37 Normal Safeguard 41 Normal Baton Pass

4
Height: Weight: Base Disobedience:
45 Normal Double-Edge 49 Normal Last Resort
0.6m / 200 3kg / 7 lbs HP:
53 Normal After You ? Normal Lucky Chant
Happiness Pokmon Abilities:
? Dark Nasty Plot ? Psychic Extrasensory Although there have been very Hustle & Serene Grace
few sightings of this Pokmon in

Evolution: Second Stage.
the wild, it is known to appear Evolves with a Shiny Stone.
before kind hearted people and
grant them happiness.
It is very energetic and friendly. #175 #176 #468

#177 Natu Type: Psychic Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Peck 0 Normal Leer
Strength
6 Ghost Night Shade 9 Psychic Teleport
Dexterity
12 Normal Lucky Chant 17 Psychic Miracle Eye
Vitality 20 Normal Me First 23 Ghost Confuse Ray
Special 28 Normal Wish 33 Psychic Psycho Shift
36 Psychic Future Sight 39 Psychic Stored Power
Insight
44 Ghost Ominous Wind 47 Psychic Power Swap

3
Height: Weight: Base Disobedience:
0.2m / 008 2kg / 4 lbs 47 Psychic Guard Swap 50 Psychic Psychic
HP:
42
? Fire
Normal Fire
PainBlast
Split 44
? Ghost
Dragon Grudge
Twister
Little Bird Pokmon Abilities:
It lives close to the deserts. Its wings Synchronize & Early Bird 47
? Normal
Ice Captivate
Haze
are not fully developed so it hops
Evolution: First Stage.
to trees and cactus to peck some- Evolves after making an eerie prophecy.
thing to eat. If you find one it will
hold your stare, if you get closer it
might disappear in an instant. #177 #178

Experience
cost Type move name Experience
cost Type move name #178 Xatu Type: Psychic Flying
0 Flying Peck 0 Normal Leer
Strength
6 Ghost Night Shade 9 Psychic Teleport
17 Dexterity
12 Normal Lucky Chant Psychic Miracle Eye
20 Normal Me First 23 Ghost Confuse Ray Vitality
27 Flying Tailwind 30 Normal Wish Special
37 Psychic Psycho Shift 42 Psychic Future Sight
Insight
47 Psychic Stored Power 54 Ghost Ominous Wind

5
Height: Weight: Base Disobedience:
54 Psychic Power Swap 59 Psychic Guard Swap
1.5m / 500 30kg / 66 lbs HP:
66 Psychic Psychic 4?5 Fire
Normal FlareSplit
Pain Blitz
Mystic Pokmon Abilities:
45
? Dragon Mimic
Normal Twister 4?8 Normal
Fire HyperWave
Heat Voice
Xatu is known to stand motionless Synchronize & Early Bird
while staring at the sun all day long.

Evolution: Final Form.
Some people revere it as a mystical
Pokmon out of their belief that
Xatus have the power to see into
the future. #177 #178

#179 Mareep Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
4 Electric Thunder Wave 8 Electric Thunder Shock
Dexterity 15
11 Grass Cotton Spore Electric Charge
Vitality 18 Normal Take Down 22 Electric Electro Ball
Special 25 Ghost Confuse Ray 29 Rock Power Gem
32 Electric Discharge 36 Grass Cotton Guard
Insight
39 Bug Signal Beam 43 Psychic Light Screen

3
Height: Weight: Base Disobedience:
0.6m / 200 8kg / 17 lbs HP: 46 Electric Thunder ? Psychic Agility
? Electric Magnet Rise ? Normal Heal Bell
Wool Pokmon Abilities:
Its fluffy coat of wool builds a static Static
charge, the more static electricity,
the more brightly the lightbulb at Evolves
Evolution: First Stage.
after overcharging its wool.
the tip of its tail glows. Farmers shed
their wool by the summer but it
grows back quickly. #179 #180 #181

134
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #180 Flaafy Type: Electric
0 Normal Tackle 0 Normal Growl
Strength
4 Electric Thunder Wave 8 Electric Thunder Shock
16 Dexterity
11 Grass Cotton Spore Electric Charge
20 Normal Take Down 25 Electric Electro Ball Vitality
29 Ghost Confuse Ray 34 Rock Power Gem Special
38 Electric Discharge 43 Grass Cotton Guard
Insight
47 Bug Signal Beam 52 Psychic Light Screen

4
Height: Weight: Base Disobedience:
56 Electric Thunder ? Psychic Agility 0.8m / 207 26kg / 58 lbs HP:
? Electric Magnet Rise ? Normal Heal Bell
Wool Pokmon Abilities:
Its wool quality changes so that Static
it can generate a higher amount

Evolution: Second Stage.
of static electricity with a smaller Evolves after overcharging its wool.
amount of wool. The bare and slick
parts of its hide are shielded with
small electric impulses. #179 #180 #181

#181 Ampharos Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Electric Magnetic Flux 0 Electric Ion Deluge
Strength
0 Dragon Dragon Pulse 0 Fire Fire Punch
Dexterity 0
0 Normal Tackle Normal Growl
Vitality 4 Electric Thunder Wave 8 Electric Thunder Shock
Special 11 Grass Cotton Spore 16 Electric Charge
20 Normal Take Down 25 Electric Electro Ball
Insight
29 Ghost Confuse Ray 30 Electric Thunder Punch

5
Height: Weight: Base Disobedience:
1.4m / 407 61kg / 135 lbs 35 Rock Power Gem 40 Electric Discharge
HP:
46 Grass Cotton Guard 51 Bug Signal Beam
Light Pokmon Abilities:
Its not common to see it in the wild. Static 57 Psychic Light Screen 62 Electric Thunder
The tip of its tail shines brightly and
Final Form.
? Normal Heal Bell ? Electric Magnet Rise
Evolution:
in the old days, people sent light ? Dragon Outrage
signals with the help of this Pokmon.
It has a good disposition towards
people in general. #179 #180 #181

Experience
cost Type move name Experience
cost Type move name #182 Bellossom Type: Grass
0 Grass Leaf Blade 0 Grass Mega Drain
Strength
0 Normal Sweet Scent 0 Grass Stun Spore
23 Dexterity
0 Fire Sunny Day Grass Magical Leaf
50 Grass Petal Blizzard 53 Grass Leaf Storm Vitality
32
? Psychic
Normal Rest Dance
Teeter 3?6 Dark
Normal Sucker Punch
Swords Dance Special
42
? Psychic
Fight Amnesia
Drain Punch
Insight

5
Height: Weight: Base Disobedience:
0.4m / 104 5kg / 12 lbs HP:
Flower Pokmon Abilities:
They are plentiful in tropical areas. Chlorophyll
The beauty of the flowers on its

Evolution: Final Form.
head depends on how stinky it Evolved with a Sun Stone.
was as a Gloom. Lots of sunshine
will make the skirt leaves swirl in a
beautiful and rythmic dance. #043 #044 #045 #182

#183 Marril Type: Water Fairy Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Water Water Gun
Strength
2 Normal Tail Whip 5 Water Water Sport
Dexterity 10
7 Water Bubble Normal Defense Curl
Vitality 10 Rock Rollout 13 Water Bubble Beam
Special 16 Normal Helping Hand 20 Water Aqua Tail
23 Normal Double-Edge 28 Water Aqua Ring
Insight
31 Water Rain Dance 37 Fight Superpower

4
Height: Weight: Base Disobedience:
0.4m / 104 8kg / 18 lbs 40 Water Hydro Pump 45 Fairy Play Rough
HP:
? Normal Belly Drum ? Water Aqua Jet
Aquamouse Pokmon Abilities:
Marills tail acts like a floater. Thick Fat & Huge Power ? Ice Ice Punch
Seeing its tail bobbing on the waters
Evolution: Second Stage.
surface is a sure indication that this Evolves after reaching a certain level.
Pokmon is diving to feed on algae
and aquatic plants. This Pokmon is
curious towards humans. #298 #183 #184

135
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #184 Azumarril Type: Water Fairy
0 Normal Tackle 0 Water Water Gun
Strength
0 Normal Tail Whip 0 Water Water Sport
10 Dexterity
7 Water Bubble Normal Defense Curl
10 Rock Rollout 13 Water Bubble Beam Vitality
16 Normal Helping Hand 21 Water Aqua Tail Special
25 Normal Double-Edge 31 Water Aqua Ring
Insight
35 Water Rain Dance 42 Fight Superpower

5
Height: Weight: Base Disobedience:
46 Water Hydro Pump 50 Fairy Play Rough
0.8m / 207 28kg / 62 lbs HP:
? Normal Belly Drum ? Water Aqua Jet
Aquarabbit Pokmon Abilities:
? Ice Ice Punch It stays in water virtually all day long. Thick Fat & Huge Power
Its blue fur makes it difficult to spot

Evolution: Final Form.
when submerged. Azumarril uses its
sensitive ears to locate prey even
underwater. They are not aggressive
and even get close to humans. #298 #183 #184

#185 Sudowoodo Type: Rock Experience


cost Type move name Experience
cost Type move name
0 Grass Wood Hammer 0 Normal Copycat
Strength
0 Normal Flail 0 Rock Rock Throw
Dexterity
8 Fight Low Kick 15 Normal Mimic
Vitality 15 Normal Slam 19 Dark Feint Attack
Special 22 Rock Rock Tomb 22 Normal Tearful Look

Insight 26 Normal Block 29 Rock Rock Slide


33 Fight Counter 36 Dark Sucker Punch

4
Height: Weight: Base Disobedience:
1.2m / 311 38kg / 83 lbs HP: 40 Normal Double-Edge 43 Rock Stone Edge

Abilities:
47 Fight Hammer Arm ? Normal Self-Destruct
Imitation Pokmon
Sudowoodo camouflages itself as Sturdy & Rock Head ? Fire Fire Punch ? Rock Stealth Rock
a tree to avoid being attacked by
Evolution: Final Form.
enemies. However, because its arms
remain green throughout the year,
this Pokmon is easy to identify in
winter. Its a little wary of humans. #438 #185

Experience
cost Type move name Experience
cost Type move name #186 Politoed Type: Water
0 Water Bubble Beam 0 Psychic Hypnosis
Strength
0 Normal Double Slap 0 Normal Perish Song
Normal
Dexterity
27 Swagger 37 Flying Bounce
48 Normal Hyper Voice 24
? Normal Baton
Ground Pass
Mud Shot Vitality
?
29 Bug
Ice Icy Wind
Silver Wind 3?6 Refresh
Normal Agility
Psychic Special
Insight

5
Height: Weight: Base Disobedience:
1.1m / 307 33kg / 74 lbs HP:
Frog Pokmon Abilities:
It lives with Poliwags an Poliwhirls Water Absorb & Damp
near ponds and lakes, but theres
Evolution: Final Form.
rarely more than one. Politoed is the It was holding a Kings Rock.
leader and acts as the king of the
group. It is an easy-going but proud
Pokmon. #060 #061 #062 #186

#187 Hoppip Type: Grass Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Splash 4 Grass Synthesis
Strength
6 Normal Tail Whip 8 Normal Tackle
Dexterity 12
10 Fairy Fairy Wind Poison Poison Powder
Vitality 14 Grass Stun Spore 16 Grass Sleep Powder
Special 19 Grass Bullet Seed 22 Grass Leech Seed
25 Grass Mega Drain 28 Flying Acrobatics
Insight
31 Bug Rage Powder 34 Grass Worry Seed

3
Height: Weight: Base Disobedience:
43 Grass Giga Drain 46 Flying Bounce
0.4m / 104 0.5kg / 1 lbs HP:
46 Dark Memento ? Bug Silver Wind
Cottonweed Pokmon Abilities:
This Pokmon drifts away by floating Chlorophyll & Leaf Guard ? Grass Seed Bomb ? Grass Aromatherapy
in the wind. Even the weakest
Evolution: First Stage.
current can lift them up. By the end Evolves during the spring.
of the winter you can see them flying
above cities and fields. This means
that spring is coming soon. #187 #188 #189

136
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #188 Skiploom Type: Grass Flying
0 Normal Splash 4 Grass Synthesis
Strength
6 Normal Tail Whip 8 Normal Tackle
Dexterity
10 Fairy Fairy Wind 12 Poison Poison Powder
14 Grass Stun Spore 16 Grass Sleep Powder Vitality
20 Grass Bullet Seed 24 Grass Leech Seed Special
28 Grass Mega Drain 32 Flying Acrobatics
Insight
36 Bug Rage Powder 40 Grass Cotton Spore

4
Height: Weight: Base Disobedience:
44 Bug U-Turn 48 Grass Worry Seed
0.6m / 200 1kg / 2 lbs HP:
52 Grass Giga Drain 56 Flying Bounce
Cottonweed Pokmon Abilities:
60 Dark Memento ? Bug Silver Wind It blooms when the weather is warm. Chlorophyll & Leaf Guard
? Grass Seed Bomb ? Grass Aromatherapy If the weather gets cold the bloom
Second Stage.
Evolution:
will close and it will stop flying. Evolves during the autumn.
This is not an aggressive Pokmon
but it can cause allergies if it floats
directly above you. #187 #188 #189

#189 Jumpluff Type: Grass Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Splash 4 Grass Synthesis
Strength
6 Normal Tail Whip 8 Normal Tackle
Dexterity
10 Fairy Fairy Wind 12 Poison Poison Powder
Vitality 14 Grass Stun Spore 16 Grass Sleep Powder
Special 20 Grass Bullet Seed 24 Grass Leech Seed
29 Grass Mega Drain 34 Flying Acrobatics
Insight
39 Bug Rage Powder 44 Grass Cotton Spore

5
Height: Weight: Base Disobedience:
0.8m / 207 3kg / 6 lbs 49 Bug U-Turn 54 Grass Worry Seed
HP:
59 Grass Giga Drain 64 Flying Bounce
Cottonweed Pokmon Abilities:
It flies along the wind and spreads Chlorophyll & Leaf Guard 69 Dark Memento ? Grass Cotton Guard
its cotton-like spores all over the
Final Form.
? Grass Grassy Terrain ? Normal Swords Dance
Evolution:
world to make more offspring. It is
always looking for warm places, if
it gets caught by a cold front it will
land to find shelter. #187 #188 #189

Experience
cost Type move name Experience
cost Type move name #190 Aipom Type: Normal
0 Normal Tackle 0 Normal Tail Whip
Strength
4 Ground Sand Attack 8 Ghost Astonish
Dexterity
11 Normal Baton Pass 15 Normal Tickle
18 Normal Fury Swipes 22 Normal Swift Vitality
25 Normal Screech 29 Psychic Agility Special
32 Normal Double Hit 36 Dark Fling
Insight
39 Dark Nasty Plot 43 Normal Last Resort

3
Height: Weight: Base Disobedience:
?
47 Electric
Normal Ion Deluge
Fake Out 5?0 Electric
Dark Charge
Beat Up 0.8m / 207 11kg / 25 lbs HP:
? Fight Quick Guard
Abilities:
Long Tail Pokmon
It lives at the top of tall trees in Run Away & Pick Up
forests and jungles. It uses its

Evolution: First Stage.
tail tip as a third hand. However, Evolves after mastering multitasking.
because the Pokmon uses its tail
so much, its real hands become
rather clumsy. It is very playful. #190 #429

#191 Sunkern Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Grass Absorb 0 Normal Growth
Strength
4 Grass Ingrain 7 Grass Grass Whistle
Dexterity
10 Grass Mega Drain 13 Grass Leech Seed
Vitality 16 Grass Razor Leaf 19 Grass Worry Seed
Special 22 Grass Giga Drain 25 Normal Endeavor
28 Grass Synthesis 31 Normal Natural Gift
Insight
34 Grass Solar Beam 37 Normal Double-Edge

3
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP: 40 Fire Sunny Day 43 Grass Seed Bomb

Abilities:
? Normal Swords Dance ? Normal Endure
Seed Pokmon
They suddenly appear after a cold Chlorophyll & Solar Power ? Grass Grassy Terrain
winter. They survive by drinking only

Evolution: First Stage.
dewdrops from under the leaves Evolves with a Sun Stone.
of plants. It tries not to move a lot
since lots of bird Pokmon prey on
them. #191 #192

137
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #192 Sunflora Type: Grass
0 Fairy Flower Shield 0 Grass Absorb
Strength
0 Normal Pound 0 Normal Growth
Dexterity
4 Grass Ingrain 7 Grass Grass Whistle
10 Grass Mega Drain 13 Grass Leech Seed Vitality
16 Grass Razor Leaf 19 Grass Worry Seed Special
22 Grass Giga Drain 25 Grass Bullet Seed
Insight
28 Grass Petal Dance 31 Normal Natural Gift

4
Height: Weight: Base Disobedience:
34 Grass Solar Beam 37 Normal Double-Edge 0.8m / 207 8kg / 18 lbs HP:
40 Fire Sunny Day 43 Grass Leaf Storm
Sun Pokmon Abilities:
50 Grass Petal Blizzard ? Normal Swords Dance Sunfloras live in flower patches.They Chlorophyll & Solar Power
? Normal Morning Sun ? Normal Endure convert solar energy into nutrition
Final Form.
Evolution:
and are highly active in the warm
daytime but suddenly stop moving
as soon as the sun sets, closing their
petals to cover their face. #191 #192

#193 Yanma Type: Bug Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Foresight
Strength
6 Normal Quick Attack 11 Normal Double Team
Dexterity
14 Normal Sonic Boom 17 Fight Detect
Vitality 22 Normal Supersonic 27 Normal Uproar
Special 30 Dark Pursuit 33 Rock Ancient Power
38 Psychic Hypnosis 43 Flying Wing Attack
Insight
46 Normal Screech 49 Bug U-Turn

4
Height: Weight: Base Disobedience:
1.2m / 400 38kg / 83 lbs 54 Flying Air Slash 57 Bug Bug Buzz
HP:
Abilities:
? Normal Feint ? Dark Faint Attack
Clear Wing Pokmon
It lives near water sources. Speed Boost & Compoundeyes ? Flying Tailwind
Its eyes can see 360 degrees without
Evolution: First Stage.
even moving. Yanma is a great flyer Evolves after contact with Primal Forces.
capable of making sudden stops
and turning midair to quickly chase
down targeted prey. #193 #469

Experience
cost Type move name Experience
cost Type move name #194 Wooper Type: Water Ground
0 Water Water Gun 0 Normal Tail Whip
Strength
5 Ground Mud Sport 9 Ground Mud Shot
Dexterity
15 Normal Slam 19 Ground Mud Bomb
23 Psychic Amnesia 29 Normal Yawn Vitality
33 Ground Earthquake 37 Water Rain Dance Special
43 Ice Mist 43 Ice Haze
Insight
47 Water Muddy Water ? Ghost Curse

3
Height: Weight: Base Disobedience:
? Rock Ancient Power ? Ice Ice Punch 0.4 m / 104 8kg / 18 lbs HP:
Water Fish Pokmon Abilities:
Inhabits cold water sources and
 Water Absorb & Damp
only comes out during the evening
Evolution: First Stage.
when the land has cooled, to find Evolves after a sudden climate change.
something to eat. Under this ideal
environment it has rarely been seen
at its evolved stage. #194 #195

#195 Quagsire Type: Water Ground Experience


cost Type move name Experience
cost Type move name
0 Water Water Gun 0 Normal Tail Whip
Strength
0 Ground Mud Sport 9 Ground Mud Shot
Dexterity
15 Normal Slam 19 Ground Mud Bomb
Vitality 24 Psychic Amnesia 31 Normal Yawn
Special 36 Ground Earthquake 41 Water Rain Dance
48 Ice Mist 48 Ice Haze
Insight
53 Water Muddy Water ? Ghost Curse

4
Height: Weight: Base Disobedience:
1.4m / 407 75kg / 175 lbs HP: ? Rock Ancient Power ? Ice Ice Punch

Water Fish Pokmon Abilities:


Youll find its home at the bottom Water Absorb & Damp
of the river. It hunts by leaving its
Evolution: Final Form.
mouth wide open in water and
waiting for its prey to get in.
Because it doesnt move a lot, it
does not get very hungry. #194 #195

138
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #196 Espeon Type: Psychic
0 Normal Tackle 0 Normal Tail Whip
Strength
0 Normal Helping Hand 5 Ground Sand Attack
Dexterity
9 Psychic Confusion 13 Normal Quick Attack
17 Normal Swift 20 Psychic Psybeam Vitality
25 Psychic Future Sight 29 Normal Psych Up Special
33 Normal Morning Sun 37 Psychic Psychic
Insight
41 Normal Last Resort 45 Psychic Power Swap

4
Height: Weight: Base Disobedience:
? Normal Wish ? Normal Heal Bell 0.9m / 211 26kg / 58 lbs HP:
? Psychic Stored Power
Sun Pokmon Abilities:
Espeon is extremely loyal to the Synchronize
trainer it considers worthy. It is said

Evolution: Final Form.
to have developed precognitive Evolved with Happiness and Sunlight.
powers to protect its trainer from
harm. The orb on its forehead glows
whenever it uses psychic energy. #133 #196

#197 Umbreon Type: Dark Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail Whip
Strength
0 Normal Helping Hand 5 Ground Sand Attack
Dexterity
9 Dark Pursuit 13 Normal Quick Attack
Vitality 17 Ghost Confuse Ray 20 Dark Feint Attack
Special 25 Dark Assurance 29 Normal Screech

Insight 33 Fairy Moonlight 37 Normal Mean Look


41 Normal Last Resort 45 Psychic Guard Swap

4
Height: Weight: Base Disobedience:
1m / 303 27kg / 59 lbs HP: ? Normal Wish ? Ghost Curse

Moonlight Pokmon Abilities:


4?2 Fire
Dark Fire
FoulBlast
Play
Umbreon evolved from exposure to Synchronize
the moons energy pulses. It lurks in
Evolution: Final Form.
darkness and waits for its foes to Evolved with Happiness and Moonlight.
move. The rings on its body glow
when it leaps to attack. Its fur is
drenched with a light poison. #133 #197

Experience
cost Type move name Experience
cost Type move name #198 Murkrow Type: Dark Flying
0 Flying Peck 0 Ghost Astonish
Strength
5 Dark Pursuit 11 Ice Haze
21 Dexterity
15 Flying Wing Attack Ghost Night Shade
25 Dark Assurance 31 Dark Taunt Vitality
35 Dark Feint Attack 41 Normal Mean Look Special
45 Dark Foul Play 50 Flying Tailwind
Insight
55 Dark Sucker Punch 61 Dark Torment

3
Height: Weight: Base Disobedience:
65 Dark Quash ? Flying Drill Peck 0.5m / 108 2kg / 4 lbs HP:
? Flying Roost 4?5 Fire
Normal Flare
PerishBlitz
Song
Darkness Pokmon Abilities:
Murkrows are feared and loathed Insomnia & Super Luck
as the alleged bearers of ill fortune.

Evolution: First Stage.
This Pokmon will steal anything Evolves with a Dusk Stone.
that sparkles. They are infamous for
luring people and get them lost in
the mountains. #198 #430

#199 Slowking Type: Water Psychic Experience


cost Type move name Experience
cost Type move name
0 Rock Power Gem 0 Normal Hidden Power
Strength
0 Ghost Curse 0 Normal Yawn
Dexterity 5
0 Normal Tackle Normal Growl
Vitality 9 Water Water Gun 14 Psychic Confusion
Special 19 Normal Disable 23 Normal Headbutt
28 Water Water Pulse 32 Psychic Zen Headbutt
Insight
36 Dark Nasty Plot 41 Normal Swagger

6
Height: Weight: Base Disobedience:
2m / 607 160kg /175 lbs HP: 45 Psychic Psychic 49 Normal Trump Card
54 Normal Psych Up 58 Psychic Heal Pulse
Royal Pokmon Abilities:
It is extremely rare. The Shellder on Oblivious & Own Tempo ? Psychic Future Sight ? Dark Foul Play
its head injects a poison that made ? Water Brine
Final Form.
it super intelligent. It takes a lot of ItEvolution:
was holding a Kings Rock.
interest in learning about Pokmon
lore and legends. But if Shellder is
knocked out it will forget everything. #079 #080 #199

139
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #200 Misdreavus Type: Ghost
0 Normal Growl 0 Psychic Psywave
Strength
5 Ghost Spite 10 Ghost Astonish
19 Dexterity
14 Ghost Confuse Ray Normal Mean Look
23 Ghost Hex 28 Psychic Psybeam Vitality
32 Normal Pain Split 37 Dark Payback Special
41 Ghost Shadow Ball 46 Normal Perish Song
Insight
50 Ghost Grudge 55 Rock Power Gem

3
Height: Weight: Base Disobedience:
? Ghost Shadow Sneak ? Ice Icy Wind 0.7m / 204 1kg / 2 lbs HP:
? Dark Nasty Plot
Screech Pokmon Abilities:
Misdreavus frightens people with a Levitate
creepy, sobbing cry. It uses the red
Evolution: First Stage.
spheres on its neck to absorb fear Evolves with a Dusk Stone.
as nutrition.
It takes a wicked pleasure in startling
and scaring people. #200 #429

#201 Unown Type: Psychic Experience


cost Type move name Experience
cost Type move name
Strength 0 Normal Hidden Power

Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
0.5m / 108 5kg / 11lbs HP:
Symbol Pokmon Abilities:
There are depictions of it in ancient Levitate
ruins. When Unowns are gathered
Evolution: Final Form.
together, it is said that a strange
power capable of anything emerges.
They are all shaped like letters, each
one of them with a unique power. #201

Experience
cost Type move name Experience
cost Type move name #202 Wobbuffet Type: Psychic
0 Fight Counter 0 Ghost Destiny Bond
Strength
0 Psychic Mirror Coat 0 Normal Safeguard
Dexterity
0 Normal Struggle
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
1.3m / 403 28kg / 62 lbs HP:
Patient Pokmon Abilities:
Wobbuffet looks somewhat deflated Shadow Tag
until it senses an agressor,

Evolution: Final Form.
then it inflates. It will do nothing
besides endure and counter attacks.
It always keeps its black tail hidden,
the reasons are still a mystery. #360 #201

#203 Girafarig Type: Psychic Normal Experience


cost Type move name Experience
cost Type move name
0 Ghost Astonish 0 Psychic Confusion
Strength
0 Normal Growl 0 Psychic Guard Swap
Dexterity 0
0 Psychic Power Swap Normal Tackle
Vitality 5 Normal Odor Sleuth 10 Normal Stomp
Special 14 Psychic Agility 19 Psychic Psybeam
23 Normal Baton Pass 28 Dark Assurance
Insight
32 Normal Double Hit 37 Psychic Psychic

5
Height: Weight: Base Disobedience:
1.5m / 500 123kg /273lbs 41 Psychic Zen Headbutt 46 Dark Crunch
HP:
? Normal Hyper Voice ? Dark Sucker Punch
Long Neck Pokmon Abilities:
Its tail is a head on its own, it bites Early Bird & Inner Focus ? Psychic Future Sight
if anything comes close and never
Evolution: Final Form.
rests. Some say that the sum of its
two heads grant it psychic powers.
Even if thats true, the tail isnt very
bright, but it is quite vicious. #203

140
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #204 Pineco Type: Bug
0 Normal Protect 0 Normal Tackle
Strength
6 Normal Self Destruct 9 Bug Bug bite
17 Dexterity
12 Normal Take Down Normal Rapid Spin
20 Normal Bide 23 Normal Natural Gift Vitality
28 Ground Spikes 31 Dark Payback Special
34 Normal Explosion 39 Steel Iron Defense
Insight
42 Steel Gyro Ball 45 Normal Double-Edge

3
Height: Weight: Base Disobedience:
? Rock Stealth Rock ? Normal Secret Power
0.6m / 200 7kg / 16 lbs HP:
? Bug Pin Missile
Bagworm Pokmon Abilities:
Pineco looks just like a regular pine Sturdy
cone. It adds layers of treebark as

Evolution: First Stage.
a shield from harm. It waits for bugs Evolves by enduring harsh conditions.
to eat while hanging from branches.
If anyone shakes its tree, it falls
down and explodes. Be very careful. #204 #205

#205 Forretress Type: Bug Steel Experience


cost Type move name Experience
cost Type move name
0 Bug Bug Bite 0 Steel Heavy Slam
Strength
0 Electric Magnet Rise 0 Normal Protect
Dexterity 0
0 Normal Self Destruct Normal Tackle
Vitality 0 Poison Toxic Spikes 0 Electric Zap Cannon
Special 12 Normal Take Down 17 Normal Rapid Spin
20 Normal Bide 23 Normal Natural Gift
Insight
28 Ground Spikes 31 Steel Mirror Shot

4
Height: Weight: Base Disobedience:
1.2m / 400 252kg /555 lbs HP: 32 Steel Autotomize 36 Dark Payback
42 Normal Explosion 46 Steel Iron Defense
Bagworm Pokmon Abilities:
It can be found completely rooted Sturdy 50 Steel Gyro Ball 56 Normal Double-Edge
to huge tree trunks. It protects ? Rock Stealth Rock ? Psychic Power Trick
Evolution: Final Form.
itself and its tree by scattering ? Normal Endure
spiked pieces from its shell and
turning its home into a fortress that
wont go down without a fight. #204 #205

Experience
cost Type move name Experience
cost Type move name #206 Dunsparce Type: Normal
0 Normal Defense Curl 0 Normal Rage
Strength
4 Rock Rollout 7 Ghost Spite
13 Dexterity
10 Dark Pursuit Normal Screech
16 Normal Yawn 19 Rock Ancient Power Vitality
22 Normal Take Down 25 Flying Roost Special
28 Normal Glare 31 Ground Dig
Insight
34 Normal Double-Edge 37 Poison Coil

5
Height: Weight: Base Disobedience:
40 Normal Endure 43 Ground Drill Run
1.5m / 500 28kg / 80 lbs HP:
46 Normal Endeavor 49 Normal Flail
Land Snake Pokmon Abilities:
? Psychic Magic Coat ? Psychic Agility
If seen, Dunsparce is quick to Run Away & Serene
 Grace
? Normal Trump Card escape by boring into the ground
Evolution: Final Form.
with its drill tail. It can float slightly
with its wings. It is almost blind
but finds its way in the huge
underground mazes where lives. #206

#207 Gligar Type: Ground Flying Experience


cost Type move name Experience
cost Type move name
0 Poison Poison Sting 4 Ground Sand Attack
Strength
7 Normal Harden 10 Dark Knock Off
Dexterity 16
13 Normal Quick Attack Bug Fury Cutter
Vitality 19 Dark Feint Attack 22 Flying Acrobatics
Special 27 Normal Slash 30 Bug U-turn
35 Normal Screech 40 Bug X-Scissor
Insight
45 Fight Sky Uppercut 50 Normal Swords Dance

3
Height: Weight: Base Disobedience:
55 Normal Guillotine ? Steel Iron Tail
1.1m / 307 65kg / 143 lbs HP:
? Poison Poison Tail ? Normal Feint.
Fly Scorpion Pokmon Abilities:
It hangs from cliffs waiting for its Hyper Cutter & Sand Veil
prey. It flies straight at the targets
Evolution: First Stage.
face, grapples the victim with its Evolves by using a Razor Fang for a long time.
pincers and clawed hind legs, lastly,
it injects poison with its tail. Gligar
can glide without making any noise. #207 #472

141
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #208 Steelix Type: Steel Ground
0 Normal Bind 0 Fire Fire Fang
Strength
0 Normal Harden 0 Ice Ice Fang
0 Dexterity
0 Ground Mud Sport Electric Thunder Fang
4 Ghost Curse 7 Rock Rock Throw Vitality
10 Rock Rock Tomb 13 Normal Rage Special
16 Rock Stealth Rock 19 Steel Autotomize
Insight
20 Steel Gyro Ball 22 Rock Smack Down

30
Height: Weight: Base Disobedience:
25 Dragon Dragon Breath 28 Normal Slam 9.2m / 3002 1 ton /2205 lbs HP:
31 Normal Screech 34 Rock Rock Slide
Iron Snake Pokmon Abilities:
37 Dark Crunch 40 Steel Iron Tail When an Onix lives underground Rock Head & Sturdy
43 Ground Sandstorm 46 Ground Dig for 100 years, its body accumulates

Evolution: Final Form.
49 Rock Stone Edge 52 Normal Double-Edge iron and becomes hard as steel.
Steelix lives further underground,
? Rock Ancient Power ? Water Aqua Tail
tempered by high pressure and
? Dragon Twister heat. It can see in the darkness. #095 #208

#209 Snubbull Type: Fairy Experience


cost Type move name Experience
cost Type move name
Strength 0 Normal Tackle 0 Normal Tail Whip
5 Fairy Charm 5 Normal Scary Face
Dexterity Fire Fang
5 Fire 5 Ice Ice Fang
Vitality 5 Electric Thunder Fang 7 Dark Bite
Special 13 Ghost Lick 19 Normal Headbutt
25 Normal Roar 31 Normal Rage
Insight
37 Fairy Play Rough 43 Dark Payback

3
Height: Weight: Base Disobedience:
0.6m / 200 8kg / 17 lbs 49 Dark Crunch ? Normal Heal Bell
HP:
? Normal Present ? Dark Fake Tears
Fairy Pokmon Abilities:
It may look frightening but it is a Intimidate & Run Away
loving and caring creature, active
Evolution: First Stage.
and playful. Snubbulls are easily Evolves by learning to be brave.
scared. When threatened by bigger
foes they run away or make scary
faces, that makes them sad though. #209 #210

Experience
cost Type move name Experience
cost Type move name #210 Granbull Type: Fairy
0 Fairy Charm 0 Fire Fire Fang
Strength
0 Ice Ice Fang 0 Normal Scary Face
Dexterity
0 Normal Tackle 0 Normal Tail Whip
0 Electric Thunder Fang 7 Dark Bite Vitality
13 Ghost Lick 19 Normal Headbutt Special
27 Normal Roar 35 Normal Rage
Insight
43 Fairy Play Rough 51 Dark Payback

4
Height: Weight: Base Disobedience:
59 Dark
Water Crunch 67 Dragon Outrage 1.4m / 47 48kg / 107 lbs HP:
? Normal Super Fang ? Water Water Pulse
Fairy Pokmon Abilities:
? Fight Close Combat
Granbull is usually a timid creature Intimidate & Quick Feet
that is easily spooked. Its fangs are

Evolution: Final Form.
extremely powerful and scary so no
one dares to mess with it or its loved
ones. It will use its giant fangs to
attack if it needs to. #209 #210

#211 Qwilfish Type: Water Poison Experience


cost Type move name Experience
cost Type move name
0 Ghost Destiny Bond 0 Bug Fell Stinger
Strength
0 Normal Supersonic 0 Poison Poison Sting
Dexterity 0
0 Ground Spikes Normal Tackle
Vitality 0 Water Water Gun 9 Normal Harden
Special 9 Normal Minimize 13 Water Bubble
17 Rock Rollout 21 Poison Toxic Spikes
Insight
25 Normal Stockpile 25 Normal Spit Up

4
Height: Weight: Base Disobedience:
0.5m / 108 4kg / 9 lbs 29 Fight Revenge 33 Water Brine
HP:
Abilities:
37 Bug Pin Missile 41 Normal Take Down
Balloon Pokmon
It swallows water to inflate its body Poison Point & Swift Swim 45 Water Aqua Tail 49 Poison Poison Jab
to appear bigger than its foes. 60 Water Hydro Pump ? Water Aqua Jet

Evolution: Final Form.
Qwilfish must swallow 2 gallons of ? Normal Self-Destruct ? Normal Swords Dance
water to be able to shoot its stings.
The poison produced by Qwilfish is
known to cause fainting. #211

142
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #212 Scizor Type: Bug Steel
0 Steel Bullet Punch 0 Normal Feint
Strength
0 Normal Leer 0 Normal Quick Attack
9 Dexterity
5 Normal Focus Energy Dark Pursuit
13 Normal False Swipe 17 Psychic Agility Vitality
21 Steel Metal Claw 25 Bug Fury Cutter Special
29 Normal Slash 33 Normal Razor Wind
Insight
37 Steel Iron Defense 41 Bug X-Scissor

6
Height: Weight: Base Disobedience:
49 Dark Night Slash 50 Normal Double Hit 1.8m / 600 118kg /260lbs HP:
57 Steel Iron Head 61 Normal Swords Dance
Abilities:
Pincer Pokmon
? Steel Steel Wing ? Dark Knock Off Its pincers appear to be two more Swarm & Technician
? Fight Superpower heads and its wings are not for
Evolution: Final Form.
flying, but to regulate its body It was holding a Metal Coat.
temperature. Scizors body can
shrug off most attacks and its
pincers can crush almost any object. #123 #212

#213 Shuckle Type: Bug Rock Experience


cost Type move name Experience
cost Type move name
0 Normal Bide 0 Normal Constrict
Strength
0 Rock Rollout 0 Bug Sticky Web
Dexterity 5
0 Water Withdraw Normal Encore
Vitality 9 Normal Wrap 12 Bug Struggle Bug
Special 16 Normal Safeguard 20 Psychic Rest
23 Rock Rock Throw 27 Poison Gastro Acid
Insight
31 Psychic Power Trick 34 Normal Shell Smash

4
Height: Weight: Base Disobedience:
0.6m / 200 20kg / 45 lbs 38 Rock Rock Slide 42 Bug Bug Bite
HP:
45 Psychic Guard Split 45 Psychic Power Split
Mold Pokmon Abilities:
Shuckle is a very peaceful and Gluttony & Sturdy 49 Rock Stone Edge ? Bug Infestation
patient gooey worm. The fluids ? Rock Stealth Rock ? Normal Acupressure
Evolution: Final Form.
secreted by its toes can make holes
in rocks. It hides inside those hallow
stones and wears them as a shell.
It is known for storing berries inside. #213

Experience
cost Type move name Experience
cost Type move name #214 Heracross Type: Bug Fight
0 Fight Arm Thrust 0 Grass Bullet Seed
Strength
0 Normal Endure 0 Normal Horn Attack
0 Dexterity
0 Normal Leer Dark Night Slash
0 Normal Tackle 7 Normal Fury Attack Vitality
10 Flying Aerial Ace 16 Normal Chip Away Special
19 Fight Counter 25 Fight Brick Break Insight
28 Normal Take Down 31 Bug Pin Missile

5
Height: Weight: Base Disobedience:
34 Fight Close Combat 37 Normal Feint 1.5m / 500 54kg / 120 lbs HP:
43 Fight Reversal 46 Bug Megahorn
Single Horn Pokmon Abilities:
? Rock Rock Blast ? Fight Vacuum Wave A docile creature that loves honey. Guts & Swarm
? Steel Iron Defense They batter down trees with

Evolution: Final Form.
their powerful horn and chase off
anyone who gets close to their
prized honey. Not many Pokmon
dare to mess with it in the wild. #214

#215 Sneasel Type: Dark Ice Experience


cost Type move name Experience
cost Type move name
0 Normal Leer 0 Normal Scratch
Strength
0 Dark Taunt 8 Normal Quick Attack
Dexterity 14
10 Dark Feint Attack Ice Icy Wind
Vitality 16 Normal Fury Swipes 20 Psychic Agility
Special 22 Steel Metal Claw 25 Dark Hone Claws
29 Dark Beat Up 32 Normal Screech
Insight
35 Normal Slash 40 Dark Snatch

3
Height: Weight: Base Disobedience:
0.9m / 211 28kg / 62 lbs 44 Dark Punishment 47 Ice Ice Shard
HP:
? Ice Ice Punch ? Normal Crush Claw
Sharp Claw Pokmon Abilities:
It drives weaker Pokmon from their Inner Focus & Keen Eye ? Normal Fake Out
homes and eats their eggs. They

Evolution: First Stage.
are vicious and cunning. They wait Evolves by using a Razor Claw for a long time.
for prey hidden in the darkness and
enjoy slashing their foes until they
get tired or the foe stops moving. #215 #461

143
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #216 Teddiursa Type: Normal
0 Fairy Baby-Doll Eyes 0 Normal Covet
Strength
0 Dark Fake Tears 0 Dark Fling
0 Dexterity
0 Ghost Lick Normal Scratch
8 Normal Fury Swipes 15 Dark Feint Attack Vitality
22 Normal Sweet Scent 25 Normal Play Nice Special
29 Normal Slash 36 Fairy Charm
Insight
43 Psychic Rest 43 Normal Snore

3
Height: Weight: Base Disobedience:
50 Normal Thrash ? Fairy Play Rough 0.6m / 200 18kg / 39 lbs HP:
? Normal Defense Curl ? Normal Yawn
Little Bear Pokmon Abilities:
If they find honey, their crescent
 Pick Up & Quick Feet
moon mark glows. They hoard food

Evolution: First Stage.
for winter and concoct their own Evolves after reaching a certain level.
honey by mixing fruits and pollen
collected by Beedrills. They live in
forests with their mothers. #216 #217

#217 Ursaring Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Covet 0 Dark Fake Tears
Strength
0 Fight Hammer Arm 0 Normal Leer
Dexterity 0
0 Ghost Lick Normal Scratch
Vitality 8 Normal Fury Swipes 15 Dark Feint Attack
Special 22 Normal Sweet Scent 25 Normal Play Nice
29 Normal Slash 38 Normal Scary Face
Insight
47 Psychic Rest 49 Normal Snore

6
Height: Weight: Base Disobedience:
1.8m / 600 252kg /555 lbs 58 Normal Thrash ? Normal Swords Dance
HP:
? Dark Night Slash ? Poison Gunk Shot
Hibernator Pokmon Abilities:
They are incredibly strong, great
 Guts & Quick Feet
climbers and posses an amazing
Evolution: Final Form.
sense of smell. They snap trees and
feed on their fruit as they eat quite
a lot. A forest full of scratched trees
marks the territory of Ursarings. #216 #217

Experience
cost Type move name Experience
cost Type move name #218 Slugma Type: Fire
0 Poison Smog 0 Normal Yawn
Strength
5 Fire Ember 10 Rock Rock Throw
19 Dexterity
14 Normal Harden Normal Recover
23 Fire Flame Burst 28 Rock Ancient Power Vitality
32 Psychic Amnesia 37 Fire Lava Plume Special
41 Rock Rock Slide 46 Normal Body Slam
Insight
50 Fire Flamethrower 55 Ground Earth Power

3
Height: Weight: Base Disobedience:
? Poison Acid Armor ? Normal Smokescreen
0.7m / 204 35kg / 77 lbs HP:
? Fire Heat Wave
Lava Pokmon Abilities:
They are extremely common in
 Flame Body & Magma Armor
volcanic areas where they group

Evolution: First Stage. Evolves after
together. They are made of molten 1000 years living near volcanoes.
magma instead of blood and flesh.
Slugmas replenish parts of their
body by absorbing molted rocks. #218 #219

#219 Magcargo Type: Fire Rock Experience


cost Type move name Experience
cost Type move name
0 Ground Earth Power 0 Fire Ember
Strength
0 Rock Rock Throw 0 Poison Smog
Dexterity 14
0 Normal Yawn Normal Harden
Vitality 19 Normal Recover 23 Fire Flame Burst
Special 28 Rock Ancient Power 32 Psychic Amnesia
37 Fire Lava Plume 38 Normal Shell Smash
Insight
44 Rock Rock Slide 52 Normal Body Slam

4
Height: Weight: Base Disobedience:
0.8m / 207 55kg /121 lbs 59 Fire Flamethrower ? Fire Inferno
HP:
? Rock Stealth Rock ? Normal Self Destruct
Lava Pokmon Abilities:
Their shell is molten body that Flame Body & Magma Armor

cooled off and hardened, it may
Evolution: Final Form.
appear solid, but it may burst into
flames with a single touch.
Water vaporizes on contact and
rain turns into a cloud of steam. #218 #219

144
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #220 Swinub Type: Ice Ground
0 Normal Odor Sleuth 0 Normal Tackle
Strength
5 Ground Mud Sport 8 Ice Powder Snow
14 Dexterity
11 Ground Mud Slap Normal Endure
18 Ground Mud Bomb 21 Ice Icy Wind Vitality
24 Ice Ice Shard 28 Normal Take Down Special
35 Ice Mist 37 Ground Earthquake
Insight
40 Normal Flail 44 Ice Blizzard

3
Height: Weight: Base Disobedience:
48 Psychic Amnesia ? Ice Freeze-Dry
0.4m / 104 6kg / 14 lbs HP:
? Rock Stealth Rock ? Normal Body Slam
Pig Pokmon Abilities:
They rub their snout on the icy Oblivious & Snow Cloak
ground to find food and hot springs.

Evolution: First Stage.
Their favorite food is a mushroom Evolves after reaching a certain level.
that grows under frozen grass. They
recognize everything by smell as
ther eyes cant see very well. #220 #221 #473

#221 Piloswine Type: Ice Ground Experience


cost Type move name Experience
cost Type move name
0 Rock Ancient Power 0 Ground Mud Sport
Strength
0 Normal Odor Sleuth 0 Flying Peck
Dexterity
0 Ice Powder Snow 11 Ground Mud Slap
Vitality 14 Normal Endure 18 Ground Mud Bomb
Special 21 Ice Icy Wind 24 Ice Ice Fang
28 Normal Take Down 33 Normal Fury Attack
Insight
37 Ice Mist 41 Normal Thrash

4
Height: Weight: Base Disobedience:
1.1m / 307 105kg/231 lbs 46 Ground Earthquake 52 Ice Blizzard
HP:
58 Psychic Amnesia ? Ice Freeze-Dry
Swine Pokmon Abilities:
Their long hair obscure their sight, Oblivious & Snow Cloak ? Normal Body Slam ? Ice Avalanche
but theyre sensitive to sound and

Evolution: Second Stage.
smells. Piloswines rugged hooves Evolves after contact with Primal Forces.
prevent it from slipping on icy
terrains. Amazingly, their tusks are
made of solid ice. #220 #221 #473

Experience
cost Type move name Experience
cost Type move name #222 Corsola Type: Water Rock
0 Normal Tackle 4 Normal Harden
Strength
8 Water Bubble 10 Normal Recover
13 Normal Refresh 17 Water Bubble Beam Dexterity
20 Rock Ancient Power 23 Normal Lucky Chant Vitality
27 Normal Spike Cannon 29 Steel Iron Defense Special
31 Rock Rock Blast 35 Normal Endure
Insight
38 Water Aqua Ring 41 Rock Power Gem

4
Height: Weight: Base Disobedience:
45 Psychic Mirror Coat 47 Ground Earth Power
0.6m / 200 5kg / 11 lbs HP:
50 Normal Flail ? Rock Head Smash
Coral Pokmon Abilities:
? Normal Screech ? Water Whirlpool People and Pokmon build their Hustle & Natural Cure
communities on top of reefs of

Evolution: Final Form.
these creatures which shine with
seven colors in sunlight. Their corals
have healing qualities and their
presence wards against disasters. #222

#223 Remoraid Type: Water Experience


cost Type move name Experience
cost Type move name
0 Water Water Gun 6 Normal Lock-On
Strength
10 Psychic Psybeam 14 Ice Aurora Beam
Dexterity 22
18 Water Bubble Beam Normal Focus Energy
Vitality 26 Water Water Pulse 30 Bug Signal Beam
Special 34 Ice Ice Beam 38 Grass Bullet Seed
42 Water Hydro Pump 46 Normal Hyper Beam
Insight
50 Water Soak ? Ground Mud Shot

3
Height: Weight: Base Disobedience:
0.6m / 200 12kg / 26 lbs ? Water Dive ? Normal Supersonic
HP:
Jet Pokmon Abilities:
Remoraid has a remarkable aim with Hustle & Sniper
its water gun. This ability is used to

Evolution: First Stage.
hunt down flying enemies above Evolves after a big change of environment.
the sea. They can be seen clinging
into Mantines to travel faster.
#223 #224

145
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #224 Octillery Type: Water
0 Ice Aurora Beam 0 Normal Constrict
Strength
0 Poison Gunk Shot 0 Psychic Psybeam
0 Dexterity
0 Rock Rock Blast Water Water Gun
18 Water Bubble Beam 22 Normal Focus Energy Vitality
25 Water Octazooka 28 Normal Wring Out Special
34 Bug Signal Beam 40 Ice Ice Beam
Insight
46 Grass Bullet Seed 52 Water Hydro Pump

4
Height: Weight: Base Disobedience:
58 Normal Hyper Beam 64 Water Soak 0.9m / 300 28kg / 62 lbs HP:
? Water Water Spout ? Poison Acid Spray
Jet Pokmon Abilities:
? Water Dive Octillery sprays ink, traps their foes Sniper & Suction Cups
with its tentacles then hits them

Evolution: Final Form.
with its rock-hard head. If the
enemy is too strong, they escape.
They can be found inside rocky
holes deep in the sea floor. #223 #224

#225 Delibird Type: Ice Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Present 5 Normal Fake Out
Strength
10 Ice Icy Wind 15 Ground Spikes
Dexterity 35
20 Ice Ice Ball Ice Freeze-Dry
Vitality 45 Psychic Future Sight ? Ice Aurora Veil
Special ? Ice Ice Shard ? Flying Sky Attack

Insight

4
Height: Weight: Base Disobedience:
0.9m / 400 16kg / 35lbs HP:
Delivery Pokmon Abilities:
Delibird is always carrying food for Hustle & Vital Spirit
its chicks and people in need. They
Evolution: Final Form.
are related to the image of Santa
Claus since they always carry
presents for their good and naughty
kids in their bag-looking tail. #225

Experience
cost Type move name Experience
cost Type move name #226 Mantine Type: Water Flying
0 Water Bubble 0 Water Bubble Beam
Strength
0 Grass Bullet Seed 0 Psychic Psybeam
0 Dexterity
0 Bug Signal Beam Normal Supersonic
0 Normal Tackle 11 Ghost Confuse Ray Vitality
14 Flying Wing Attack 16 Normal Headbutt Special
19 Water Water Pulse 23 Rock Wide Guard
Insight
27 Normal Take Down 32 Psychic Agility

7
Height: Weight: Base Disobedience:
36 Flying Air Slash 39 Water Aqua Ring
2.1m / 700 220kg /485lbs HP:
46 Flying Bounce 49 Water Hydro Pump
Kite Pokmon Abilities:
? Dragon Twister ? Psychic Mirror Coat Mantine swims under water and Swift Swim & Water Absorb
? Ground Mud Sport over the waves, gliding for 300 ft

Evolution: Final Form.
in the air. They are intelligent and
docile, traveling elegantly in groups.
Remoraids can be seen hanging
from their fins from time to time. #458 #226

#227 Skarmory Type: Steel Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Leer 0 Flying Peck
Strength
6 Ground Sand Attack 9 Normal Swift
Dexterity 17
12 Psychic Agility Normal Fury Attack
Vitality 20 Normal Feint 23 Flying Air Cutter
Special 28 Ground Spikes 31 Steel Metal Sound
34 Steel Steel Wing 39 Steel Autotomize
Insight
42 Flying Air Slash 45 Normal Slash

5
Height: Weight: Base Disobedience:
50 Dark Night Slash ? Flying Brave Bird
1.7m / 507 101kg /222lbs HP:
? Ghost Ominous Wind ? Dark Pursuit
Armor Bird Pokmon Abilities:
Their wings are hollow and light. Keen Eye & Sturdy
They nest inside bramble bushes,
growing harder from scratches Evolution: Final Form.
made by thorns. Their wings were
used as swords and knives in old
times. Beware of their sharp beak. #227

146
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #228 Houndour Type: Dark Fire
0 Fire Ember 0 Normal Leer
Strength
4 Normal Howl 8 Poison Smog
16 Dexterity
13 Normal Roar Dark Bite
20 Normal Odor Sleuth 25 Dark Beat Up Vitality
28 Fire Fire Fang 32 Dark Feint Attack Special
37 Dark Embargo 40 Dark Foul Play
Insight
44 Fire Flamethrower 49 Dark Crunch

3
Height: Weight: Base Disobedience:
52 Dark Nasty Plot 56 Fire Inferno 0.6m/ 200 11kg / 24 lbs HP:
? Normal Super Fang ? Fight Reversal
Dark Pokmon Abilities:
? Normal Feint They hunt in coordinated packs to Early Bird & Flash Fire
corner their prey. They howl at dawn

Evolution: First Stage.
to announce that this is their territory Evolves after reaching a certain level.
and bark to communicate tactics.
Their teamwork is very efficient and
they rarely welcome strangers. #228 #229

#229 Houndoom Type: Dark Fire Experience


cost Type move name Experience
cost Type move name
0 Fire Ember 0 Normal Howl
Strength
0 Normal Leer 0 Poison Smog
Dexterity Howl
0 Normal 0 Electric Thunder Fang
Vitality 13 Normal Roar 16 Dark Bite
Special 20 Normal Odor Sleuth 26 Dark Beat Up

Insight 30 Fire Fire Fang 35 Dark Feint Attack


41 Dark Embargo 45 Dark Foul Play

4
Height: Weight: Base Disobedience:
50 Fire Flamethrower 56 Dark Crunch
1.4m / 407 35kg / 77 lbs HP:
60 Dark Nasty Plot 65 Fire Inferno
Dark Pokemon Abilities:
It is said the pain from its flames never Early Bird & Flash Fire ? Ghost Spite ? Ghost Destiny Bond
goes away. Long ago, their howl ? Dark Sucker Punch

Evolution: Final Form.
was thought to be the call of the
grim reaper. Pokmon and people
who hear it, will always shiver in fear.
They are pack leaders, not followers. #228 #229

Experience
cost Type move name Experience
cost Type move name #230 Kingdra Type: Dragon Water
0 Water Bubble 0 Dragon Dragon Pulse
Strength
0 Normal Leer 0 Normal Smokescreen
Dexterity
0 Water Water Gun 0 Normal Yawn
14 Normal Focus Energy 18 Water Bubble Beam Vitality
23 Psychic Agility 26 Dragon Twister Special
30 Water Brine 40 Water Hydro Pump
Insight
48 Dragon Dragon Dance ? Dragon Draco Meteor

6
Height: Weight: Base Disobedience:
? Dragon Dragon Breath ? Water Muddy Water 1.8m / 600 152kg /335lbs HP:
Dragon Pokmon Abilities:
Kingdra sleeps on the seafloor Sniper & Swift Swim
where it is otherwise devoid of
Evolution: Final Form.
life. When a storm arrives, it is said When holding a Dragon Fang.
to awaken and wander about in
search of prey. They are known for
creating twisters in the sea. #116 #117 #230

#231 Phanpy Type: Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Normal Growl
Strength
0 Normal Odor Sleuth 0 Normal Tackle
Dexterity 10
6 Normal Flail Normal Take Down
Vitality 15 Rock Rollout 19 Normal Natural Gift
Special 24 Normal Slam 28 Normal Endure
33 Fairy Charm 37 Normal Last Resort
Insight
42 Normal Double-Edge ? Fairy Play Rough

3
Height: Weight: Base Disobedience:
0.5m / 108 33kg / 74 lbs ? Ice Ice Shard ? Ground Mud Slap
HP:
Long Nose Pokmon Abilities:
They are affectionate and playful, Pick Up
but their snout is so strong that

Evolution: First Stage.
they may hurt others while playing. Evolves after reaching a certain level.
They dig pits at the edge of rivers
and mark them so everyone knows
that place is taken. #231 #232

147
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #232 Donphan Type: Ground
0 Ground Bulldoze 0 Normal Defense Curl
Strength
0 Fire Fire Fang 0 Normal Growl
0 Dexterity
0 Normal Horn Attack Electric Thunder Fang
6 Normal Rapid Spin 10 Dark Knock Off Vitality
15 Rock Rollout 19 Ground Magnitude Special
24 Normal Slam 25 Normal Fury Attack
Insight
31 Dark Assurance 39 Normal Scary Face

4
Height: Weight: Base Disobedience:
46 Ground Earthquake 54 Normal Giga Impact 1.1m / 307 120kg /264lbs HP:
? Fight Counter ? Ice Ice Shard
Armor Pokmon Abilities:
? Ground Fissure Strong enough to knock down a Sturdy
house. They like to attack by rolling

Evolution: Final Form.
as a ball at high speed, however
once they start rolling, they have a
hard time stopping. Some may keep
their loving Phanpy nature. #231 #232

#233 Porygon 2 Type: Normal Experience


cost Type move name Experience
cost Type move name
Normal Conversion Normal Conversion 2
Strength
Normal Tackle Normal Defense Curl
Dexterity Psychic Psybeam Psychic Agility
Vitality Normal Recover Electric Magnet Rise
Special Bug Signal Beam Normal Recycle
Electric Discharge Normal Lock-On
Insight
Normal Tri Attack Psychic Magic Coat

4
Height: Weight: Base Disobedience:
0.6m / 200 32kg / 72 lbs HP: Electric Zap Cannon 67 Normal
Fight Close Combat
Hyper Beam

Abilities:
? Fire
Psychic Fire Blast
Gravity ? Ghost
Normal Grudge
Pain Split
Virtual Pokmon
This manmade Pokmon is an Download & Trace ? Electric Shock Wave
upgraded version of Porygon. Used
Evolution: Second Stage.
for space exploration and planetary Evolves in the next software update.
development, boasting the power
of science. Its AI software allows it
to learn on its own. #137 #233 #474

Experience
cost Type move name Experience
cost Type move name #234 Stantler Type: Normal
0 Normal Me First 0 Normal Tackle
Strength
3 Normal Leer 7 Ghost Astonish
13 Dexterity
10 Psychic Hypnosis Normal Stomp
16 Ground Sand Attack 21 Normal Take Down Vitality
23 Ghost Confuse Ray 27 Psychic Calm Mind Special
33 Psychic Role Play 38 Psychic Zen Headbutt Insight
43 Fight Jump Kick 49 Psychic Imprison

5
Height: Weight: Base Disobedience:
50 Normal Captivate ? Normal Disable
1.5m / 500 142kg/ 313lbs HP:
? Bug Megahorn ? Normal Thrash
Bighorn Pokmon Abilities:
Their antlers create a distortion in Frisk & Intimidate
space that causes confusion. They

Evolution: Final Form.
were hunted for their magnificent
antlers that were traded at high
prices. This drove Stantlers close to
extintion. #234

#235 Smeargle Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Sketch 11 Normal Sketch
Strength
21 Normal Sketch 31 Normal Sketch
Dexterity 51
41 Normal Sketch Normal Sketch
Vitality 61 Normal Sketch 71 Normal Sketch
Special 81 Normal Sketch 91 Normal Sketch

Insight

4
Height: Weight: Base Disobedience:
1.2m / 311 58kg / 128 lbs HP:
Painter Pokmon Abilities:
A special ink oozes from its tail to Own Tempo & Technician
mark its territory. They are skilled
Evolution: Final Form.
artists, known for painting action
scenes from great battles. If they
study their painting for a long time,
they learn those moves. #235

148
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #236 Tyrogue Type: Fight
0 Normal Fake Out 0 Normal Foresight
Strength
0 Normal Helping Hand 0 Normal Tackle
Dexterity
? Normal Work Up ? Psychic Role Play
? Fight Seismic Toss Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.7 m / 204 21kg / 46 lbs HP:
Scuffle Pokmon Abilities:
Tyrogue is an energetic, competitive Guts & Steadfast
and fearless Pokmon thats always

Evolution: First Stage.
looking to get stronger, fighting Evolves by maxing out certain attributes.
any enemies even if it looses. They
attack anyone, anyday, anytime,
everyday, without warning. #236 #106 #107 #237

#237 Hitmontop Type: Fight Experience


cost Type move name Experience
cost Type move name
0 Fight Revenge 0 Fight Rolling Kick
Strength
6 Normal Focus Energy 10 Dark Pursuit
Dexterity 19
15 Normal Quick Attack Fight Triple Kick
Vitality 24 Normal Rapid Spin 28 Fight Counter
Special 33 Normal Feint 37 Psychic Agility
42 Steel Gyro Ball 46 Fight Quick Guard
Insight
46 Fight Wide Guard 50 Fight Detect

4
Height: Weight: Base Disobedience:
55 Fight Close Combat 60 Normal Endeavor
1.4m / 407 48kg / 106 lbs HP:
? Fight Mach Punch ? Fight High Jump Kick
Handstand Pokmon Abilities:
They launch high speed kicks while Intimidate & Technician ? Dragon Twister
spinning so fast that they get drilled

Evolution: Final Form.
into the ground. They move quicker Evolved by maxing out Strength & Vitality.
by spinning than they do walking.
They are very smart and like to
perform dance-like kicks. #236 #106 #107 #237

Experience
cost Type move name Experience
cost Type move name #238 Smoochum Type: Ice Psychic
0 Normal Pound 5 Ghost Lick
Strength
8 Fairy Sweet Kiss 11 Ice Powder Snow
Dexterity
15 Psychic Confusion 18 Normal Sing
21 Psychic Heart Stamp 25 Ghost Mean Look Vitality
28 Dark Fake Tears 31 Normal Lucky Chant Special
35 Ice Avalanche 38 Psychic Psychic
Insight
41 Normal Copycat 45 Normal Perish Song

3
Height: Weight: Base Disobedience:
48 Ice Blizzard ? Normal Fake Out
0.4m / 104 6kg / 13 lbs HP:
? Normal Helping Hand ? Psychic Magic Coat
Kiss Pokmon Abilities:
They examine their surroundings Forewarn & Oblivious
with their lips. They love to smooch,

Evolution: First Stage.
but Pokmon dislike their kisses. Evolves after reaching a certain level.
Smoochums are always running
excitedly, but they are clumsy and
end up stumbling and crying. #238 #124

#239 Elekid Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Normal Leer 0 Normal Quick Attack
Strength
5 Electric Thunder Shock 8 Fight Low Kick
Dexterity 15
12 Normal Swift Electric Shock Wave
Vitality 19 Electric Thunder Wave 22 Electric Electro Ball
Special 26 Psychic Light Screen 29 Electric Thunder Punch
33 Electric Discharge 36 Normal Screech
Insight
40 Electric Thunderbolt 43 Electric Thunder

3
Height: Weight: Base Disobedience:
0.6m / 200 23kg / 52 lbs ? Psychic Meditate ? Fight Karate Chop
HP:
? Normal Uproar
Electric Pokmon Abilities:
They can be found following thunder Static
storms. Elekids rotate their arms First Stage.
Evolution:
constantly to charge electricity. Evolves after reaching a certain level.
Beware, there is an electric current
between their horns that may zap
you it you touch them. #239 #125 #466

149
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #240 Magby Type: Fire
0 Normal Leer 0 Poison Smog
Strength
5 Fire Ember 8 Normal Smokescreen
15 Dexterity
12 Dark Feint Attack Fire Fire Spin
19 Poison Clear Smog 22 Fire Flame Burst Vitality
26 Ghost Confuse Ray 29 Fire Fire Punch Special
33 Fire Lava Plume 36 Fire Sunny Day
Insight
40 Fire Flamethrower 43 Fire Fire Blast

3
Height: Weight: Base Disobedience:
? Fight Karate Chop ? Poison Belch 0.7m / 204 21kg / 47 lbs HP:
? Normal Screech
Live Coal Pokmon Abilities:
They inhale and exhale embers Flame Body
from their mouth and nostrils. Their

Evolution: First Stage.
body temperature is so hot, they Evolves after reaching a certain level.
may ignite anything they touch and
the floor they walk. Magby can be
found in volcanos. #240 #126 #467

#241 Miltank Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Normal Growl
Strength
5 Normal Defense Curl 8 Normal Stomp
Dexterity
11 Normal Milk Drink 15 Normal Bide
Vitality 19 Rock Rollout 24 Normal Body Slam
Special 29 Psychic Zen Headbutt 35 Normal Captivate
41 Steel Gyro Ball 48 Normal Heal Bell
Insight
50 Fight Wake-Up Slap ? Poison Belch

4
Height: Weight: Base Disobedience:
1.2m / 400 150kg /166 lbs ? Normal Helping Hand ? Normal Mega Kick
HP:
Milk Cow Pokmon Abilities:
Their male counterpart is Tauros. A Scrappy & Thick Fat
Miltanks milk is full of nutrients that
Evolution: Final Form.
may heal the sick and the injured,
and they can produce up to 5
gallons a day. Healing serious injuries
may require a lot of milk. #241

Experience
cost Type move name Experience
cost Type move name #242 Blissey Type: Normal
0 Normal Defense Curl 0 Normal Double-Edge
Strength
0 Normal Growl 0 Normal Pound
5 Normal Tail Whip 9 Normal Refresh Dexterity
12 Normal Double Slap 16 Normal Soft Boiled Vitality
20 Normal Bestow 23 Normal Minimize Special
27 Normal Take Down 31 Normal Sing
Insight
34 Dark Fling 38 Psychic Heal Pulse

5
Height: Weight: Base Disobedience:
42 Normal Egg Bomb 46 Psychic Lightscreen
1.5m / 411 47kg / 103 lbs HP:
50 Psychic Healing Wish ? Fight Seismic Toss
Happiness Pokmon Abilities:
? Normal Last Resort ? Normal Metronome Whoever takes a bite on a Blisseys Natural Cure & Serene Grace
egg becomes loving and caring to

Evolution: Final Form.
everyone. They are compassionate,
healing anyone whos injured. Their
presence makes everyone smile. An
intelligent and empathic Pokmon. #440 #113 #242

#243 Raikou Type: Electric Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Johto Legends tell about a Pokmon Pressure & Volt Absorb
Plot Device
born from lightning, with barks like
Evolution: Unknown.
crashing thunder, soaring the lands,
sending resounding shockwaves as
it walks.
#243

150
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #244 Entei Type: Fire
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Pressure & Flash Fire
Plot Device
Johto Legends tell about a Pokmon

Evolution: Unknown.
so powerful, its bark makes volcanos
erupt, traveling the lands cloaked in
a cloud of volcanic smoke.
#244

#245 Suicune Type: Water Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg/ ???lbs HP:
Pokdex has no data. Abilities:
Pressure & Water Absorb
Plot Device
Johto Legends tell about a Pokmon

Evolution: Unknown.
that carries the north winds, sailing
above the clouds as the aurora,
purifying water fountains, pools and
rivers. #245

Experience
cost Type move name Experience
cost Type move name #246 Larvitar Type: Rock Ground
0 Dark Bite 0 Normal Leer
Strength
5 Rock Sandstorm 10 Normal Screech
19 Dexterity
14 Normal Chip Away Rock Rock Slide
23 Normal Scary Face 28 Normal Thrash Vitality
32 Dark Dark Pulse 37 Dark Payback Special
41 Dark Crunch 46 Ground Earthquake
Insight
50 Rock Stone Edge 55 Normal Hyper Beam

3
Height: Weight: Base Disobedience:
? Rock Stealth Rock ? Ghost Spite 0.6 m / 200 72kg / 159 lbs HP:
? Normal Focus Energy
Rock Skin Pokmon Abilities:
Born deep underground, they dont Guts
emerge until theyve eaten a whole
Evolution: First Stage.
mountain of soil. Only the strongest Evolves after reaching a certain level.
and more ferocious ever come out
to roam about.
They hate being disturbed. #246 #247 #248

#247 Pupitar Type: Rock Ground Experience


cost Type move name Experience
cost Type move name
0 Dark Bite 0 Normal Leer
Strength
0 Rock Sandstorm 0 Normal Screech
Dexterity 19
14 Normal Chip Away Rock Rock Slide
Vitality 23 Normal Scary Face 28 Normal Thrash
Special 34 Dark Dark Pulse 41 Dark Payback
47 Dark Crunch 54 Ground Earthquake
Insight
60 Rock Stone Edge 67 Normal Hyper Beam

4
Height: Weight: Base Disobedience:
1.2m / 311 152kg /335 lbs ? Dragon Dragon Dance ? Steel Iron Defense
HP:
? Normal Focus Energy
Hard Shell Pokmon Abilities:
Even in their shell, they are fast, Shed Skin
agressive, and extremely destructive.

Evolution: Second Stage.
They never stay still. This pupa Evolves at a High Level.
propels itself using a jet of pressurized
gas. It is bad tempered and very
aggressive. #246 #247 #248

151
Johto Pokdex

Experience
cost Type move name Experience
cost Type move name #248 Tyranitar Type: Rock Dark
0 Fire Fire Fang 0 Electric Thunder Fang
Strength
0 Ice Ice Fang 0 Dark Bite
Dexterity
0 Normal Tackle 0 Normal Leer
0 Rock Sandstorm 0 Normal Screech Vitality
14 Normal Chip Away 19 Rock Rock Slide Special
23 Normal Scary Face 28 Normal Thrash
Insight
34 Dark Dark Pulse 41 Dark Payback

6
Height: Weight: Base Disobedience:
47 Dark Crunch 54 Ground Earthquake
2m / 607 202kg /445 lbs HP:
63 Rock Stone Edge 73 Normal Hyper Beam
Armor Pokmon Abilities:
82 Normal Giga Impact ? Dragon Dragon Dance Its body is hardly damaged by
 Sand Stream
? Dragon Outrage ? Fight Superpower any attack, so its always eager to

Evolution: Final Form.
fight. They are extremely strong,
their rage can change landscapes.
Tyranitars are insolents, rebels, and
they care about no one. #246 #247 #248

#249 Lugia Type: Flying Psychic Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ??? kg / ??? lbs HP:
Pokdex has no data. Abilities:
Known as the Guardian of the Sea. Pressure & Multiscale
Plot Device
It used to live in the Brass Tower,
Evolution: Unknown.
where Pokmon awoke. Lugias
Myth is linked to the idea that
those whose death was pure will be
reborn in the sea. #249

Experience
cost Type move name Experience
cost Type move name #250 Ho-oh Type: Fire Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ??? kg / ??? lbs HP:
Pokdex has no data. Abilities:
Ho-oh inhabited the Bell Tower, Pressure Plot & Regenerator
Device
where Pokmon were said to rest.

Evolution: Unknown.
Ho-ohs Myth talks about a creature
that brought eternal rest for those
whose time was right, and also gave
back life if death was premature. #250

#251 Celebi Type: Grass Psychic Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Balloon
PokdexPokmon
has no data. Abilities:
Guardian
IIts s hell is of
a sthe Forest.
hard as a nCelebi is said
iron slab. A Natural Cure
Plot Device
Metapod
to be able doesto not move
travel very much
through time,
Evolution: Unknown.
because
amending it is mistakes
preparing its soft innards
from people
for
whoevolution
hurt theinside land,t he
ands hell. I t is
crafting
known
a bright as future
one of the fastestwho
for those evolving live
Pokmon
nearby. in the world. #251

152
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #252 Treecko Type: Grass
0 Normal Leer 0 Normal Pound
Strength
6 Grass Absorb 11 Normal Quick Attack
21 Dexterity
16 Dark Pursuit Normal Screech
26 Grass Mega Drain 31 Psychic Agility Vitality
36 Normal Slam 41 Fight Detect Special
46 Grass Giga Drain 50 Grass Energy Ball
Insight
? Steel Iron Tail ? Grass Bullet Seed

3
Height: Weight: Base Disobedience:
? Grass Grass Pledge
0.5m / 108 5kg / 11 lbs HP:
Wood Gecko Pokmon Abilities:
They climb trees with their spiked Overgrow
feet. They remain cool under

Evolution: First Stage.
stress, calmed under pressure and Evolves after reaching a certain level.
collected when endangered. They
are found protecting the trees
ferociously. #252 #253 #254

#253 Grovyle Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Grass Absorb 0 Normal Leer
Strength
0 Normal Pound 0 Normal Quick Attack
Dexterity 17
16 Bug Fury Cutter Dark Pursuit
Vitality 23 Normal Screech 29 Grass Leaf Blade
Special 35 Psychic Agility 41 Normal Slam
47 FIght Detect 53 Normal False Swipe
Insight
59 Grass Leaf Storm ? Fight Drain Punch

4
Height: Weight: Base Disobedience:
0.9m / 211 21kg / 47 lbs ? Dragon Dragon Breath ? Grass Grass Pledge
HP:
Wood Gecko Pokmon Abilities:
Their leaves provide camouflage in Overgrow
the jungles. They appear to fly from
Evolution: Second Stage.
tree to tree, jumping huge lengths Evolves after reaching a certain level.
with amazing speed. Its almost
impossible to catch them once they
start running away.. #252 #253 #254

Experience
cost Type move name Experience
cost Type move name #254 Sceptile Type: Grass
0 Grass Absorb 0 Grass Leaf Storm
Strength
0 Normal Leer 0 Dark Night Slash
0 Dexterity
0 Normal Pound Normal Quick Attack
16 Bug X-Scissor 17 Dark Pursuit Vitality
23 Normal Screech 29 Grass Leaf Blade Special
35 Psychic Agility 43 Normal Slam Insight
51 Fight Detect 59 Normal False Swipe

5
Height: Weight: Base Disobedience:
? Dragon Dragon Pulse ? Electric Thunder Punch
1.7m / 507 52kg / 115 lbs HP:
? Grass Frenzy Plant
Forest Pokmon Abilities:
They raise trees with love and care Overgrow
and protect the jungles with their

Evolution: Final Form.
lives. Their tails can restore a plants
beauty. Sceptiles power is truly
unmatched in their habitats. They
are very proud, though. #252 #253 #254

#255 Torchic Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 11 Normal Scratch
Strength
21 Normal Focus Energy 31 Fire Ember
Dexterity 51
41 Flying Peck Ground Sand Attack
Vitality 61 Fire Fire Spin 71 Normal Quick Attack
Special 81 Normal Slash 91 Flying Mirror Move
81 Fire Flamethrower ? Fight Counter
Insight
? Flying Feather Dance ? Fire Fire Pledge

3
Height: Weight: Base Disobedience:
0.4m / 104 2kg / 5lbs HP:
Chick Pokmon Abilities:
They walk clumsily, but follow their Blaze
trainers wherever they go. Torchics
Evolution: First Stage.
have a flame sac in their belly - Evolves after reaching a certain level.
burning all the time. If you hug them,
they feel warm, if you squeez them,
they may spit fire. #255 #256 #257

153
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #256 Combusken Type: Fire Fight
0 Fire Ember 0 Normal Focus Energy
Strength
0 Normal Growl 0 Normal Scratch
17 Dexterity
16 Fight Double Kick Flying Peck
21 Ground Sand Attack 28 Fight Bulk Up Vitality
32 Normal Quick Attack 39 Normal Slash Special
43 Flying Mirror Move 50 Fight Sky Uppercut
Insight
54 Fire Flare Blitz ? Fight Counter

4
Height: Weight: Base Disobedience:
? Flying Feather Dance ? Fire Fire Pledge 0.9m / 211 20kg / 43 lbs HP:
Young Fowl Pokmon Abilities:
Once Torchic toughned up its legs Blaze
and thighs, they like to run and love

Evolution: Second Stage.
to kick. They have an offensive Evolves after reaching a certain level.
instinct to keep attacking no matter
what. They sqwak loudly every
morning when they start to train. #255 #256 #257

#257 Blaziken Type: Fire Fight Experience


cost Type move name Experience
cost Type move name
0 Fire Ember 0 Fire Fire Punch
Strength
0 Normal Focus Energy 6 Normal Growl
Dexterity 15
10 Fight High Jump Kick Normal Scratch
Vitality 19 Fight Double Kick 24 Flying Peck
Special 28 Ground Sand Attack 33 Fight Bulk Up
37 Normal Quick Attack 42 Fire Blaze Kick
Insight
46 Normal Slash 49 Flying Brave Bird

6
Height: Weight: Base Disobedience:
57 Fight Sky Uppercut 66 Fire Flare Blitz
1.9m / 603 85kg / 187 lbs HP:
? Dragon Dual Chop ? Dark Night Slash
Blaze Pokmon Abilities:
They can jump indredible heights.
 Blaze ? Fire Blast Burn
As they grow older, their feathers
Evolution: Final Form.
combust as new feathers grow back.
They are courageous fighters and
expert martial artists. Their wrists light
in flames when its about to attack. #255 #256 #257

Experience
cost Type move name Experience
cost Type move name #258 Mudkip Type: Water
0 Normal Growl 5 Normal Tackle
Strength
8 Ground Mud Slap 11 Water Water Gun
18 Dexterity
15 Normal Bide Normal Foresight
21 Ground Mud Sport 25 Normal Take Down Vitality
28 Water Whirlpool 31 Normal Protect Special
35 Water Hydro Pump 38 Normal Endeavor
Insight
? Ice Ice Ball ? Water Aqua Tail

3
Height: Weight: Base Disobedience:
? Water Water Pledge
0.4m / 104 8kg / 17 lbs HP:
Mud Fish Pokmon Abilities:
The fin on its head is a radar to Torrent
sense movement underwater. They

Evolution: First Stage.
bury themselves under the mud Evolves after reaching a certain level.
at the waters edge and at the
bottom of rivers. They never back
away even if their foe is bigger. #258 #259 #260

#259 Marshtomp Type: Water Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 0 Ground Mud Slap
Strength
0 Normal Tackle 0 Water Water Gun
Dexterity 16
15 Normal Bide Ground Mud Shot
Vitality 20 Normal Foresight 25 Ground Mud Bomb
Special 31 Normal Take Down 37 Water Muddy Water
42 Normal Protect 46 Ground Earthquake
Insight
53 Normal Endeavor ? Ice Ice Punch

4
Height: Weight: Base Disobedience:
0.7m / 204 28kg / 62 lbs ? Water Water Pledge ? Fight Dynamic Punch
HP:
Mud Fish Pokmon Abilities:
A sticky film allows them to live out Torrent
of water. They are seen playing in

Evolution: Second Stage.
the mud at beaches to rehydrate Evolves after reaching a certain level.
their dry bodies. They are slow
runners and swimmers but they can
be fast sliding through the mud. #258 #259 #260

154
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #260 Swampert Type: Fire Ground
0 Normal Growl 0 Fight Hammer Arm
Strength
0 Ground Mud Slap 0 Normal Tackle
15 Dexterity
0 Water Water Gun Normal Bide
16 Ground Mud Shot 20 Normal Foresight Vitality
25 Ground Mud Bomb 31 Normal Take Down Special
39 Water Muddy Water 46 Normal Protect
Insight
52 Ground Earthquake 61 Normal Endeavor

5
Height: Weight: Base Disobedience:
? Rock Wide Guard ? Water Hydro Cannon 1.5 m / 411 102kg /224 lbs HP:
? Ice Avalanche
Mud Fish Pokmon Abilities:
They have an incredible sight that Torrent
allows them to see in muddy water.
Evolution: Final Form.
They nest in beaches, and shield
their young with their strong arms.
When a storm is coming, Swamperts
build a fort with big rocks. #258 #259 #260

#261 Poochyena Type: Dark Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 5 Normal Howl
Strength
9 Ground Sand Attack 13 Dark Bite
Dexterity
17 Normal Odor Sleuth 21 Normal Roar
Vitality 25 Normal Swagger 29 Dark Assurance
Special 33 Normal Scary Face 37 Dark Taunt
41 Dark Embargo 45 Normal Take Down
Insight
49 Dark Sucker Punch 53 Dark Crunch

3
Height: Weight: Base Disobedience:
0.5m / 108 13kg / 30 lbs ? Fire Fire Fang ? Ice Ice Fang
HP:
? Electric Thunder Fang
Bite Pokmon Abilities:
Poochyena will bite anything that Quick Feet & Run Away
moves. They will chase people and
Evolution: First Stage.
other Pokmon for dozens of miles Evolves by perfecting its biting.
without loosing track. This Pokmon
is persistent and tenacious. In the
wild, they form small hunting packs. #261 #262

Experience
cost Type move name Experience
cost Type move name #262 Mightyena Type: Dark
0 Dark Bite 0 Dark Crunch
Strength
0 Normal Howl 0 Ground Sand Attack
0 Normal Tackle 17 Normal Odor Sleuth Dexterity
22 Normal Roar 27 Normal Swagger Vitality
32 Dark Assurance 37 Normal Scary Face Special
42 Dark Taunt 47 Dark Embargo
Insight
52 Normal Take Down 57 Dark Thief

4
Height: Weight: Base Disobedience:
62 Dark Sucker Punch ? Fairy Play Rough
1m / 303 37kg / 81 lbs HP:
? Poison Poison Fang ? Dark Snatch
Bite Pokmon Abilities:
They attack savagely, travel in packs Intimidate & Quick Feet
and hunt in groups. They will only
Evolution: Final Form.
obey trainers that show superior
skills, which they recognize as the
alpha leader. They are extremely
obedient once they find a master. #261 #262

#263 Zigzagoon Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 0 Normal Tackle
Strength
5 Normal Tail Whip 9 Normal Headbutt
Dexterity 13
11 Fairy Baby-Doll Eyes Ground Sand Attack
Vitality 17 Normal Odor Sleuth 21 Ground Mud Sport
Special 25 Bug Pin Missile 29 Normal Covet
33 Normal Bestow 37 Normal Flail
Insight
41 Psychic Rest 45 Normal Belly Drum

3
Height: Weight: Base Disobedience:
0.4m / 104 17kg / 38 lbs 49 Dark Fling ? Normal Helping Hand
HP:
? Grass Seed Bomb ? Psychic Trick
Tiny Raccoon Pokmon Abilities:
They are extremely curious and Gluttony & Pick Up
want to know all about everything.
Evolution:First Stage.
Due to their innate curiosity, they Evolves after reaching a certain level.
usually find hidden objects.
Sometimes they play dead to avoid
being attacked. #263 #264

155
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #264 Linoone Type: Normal
0 Normal Growl 0 Normal Headbutt
Strength
0 Fairy Play Rough 0 Ground Rototiller
0 0 Dexterity
Dark Switcheroo Normal Tackle
0 Normal Tail Whip 13 Ground Sand Attack Vitality
17 Normal Odor Sleuth 23 Ground Mud Sport Special
29 Normal Fury Swipes 35 Normal Covet
Insight
41 Normal Bestow 47 Normal Slash

4
Height: Weight: Base Disobedience:
53 Psychic Rest 59 Normal Belly Drum
0.5m / 108 32kg / 71 lbs HP:
65 Dark Fling ? Normal Extreme Speed
Rushing Pokmon Abilities:
? Normal Super Fang ? Grass Seed Bomb Linoones are always running at full Gluttony & Pick Up
speed, but they can only do so in

Evolution: Final Form.
straight lines. They find very difficult
dealing with any curved road. They
excell at hunting but tend to eat a
lot to recover from their tiring runs. #263 #264

#265 Wurmple Type: Bug Experience


cost Type move name Experience
cost Type move name
0 Bug String Shot 0 Normal Tackle
Strength
5 Poison Poison Sting 15 Bug Bug Bite
Dexterity
? Electric Electroweb ? Normal Snore
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP:
Worm Pokmon Abilities:
It uses the spikes on its rear to peel Shield Dust
the trees and feed on their sap.
Evolution: First Stage.
Their feet have suction pads to Evolves while still young.
climb easily. Wurmples are plentiful
and live in forests, but they are
often attacked by bird Pokmon. #265 #266 #267 #268 #269

Experience
cost Type move name Experience
cost Type move name #266 Silcoon Type: Bug
0 Normal Harden ? Steel Iron Defense
Strength
? Electric Electroweb
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
0.6 m / 200 10kg / 22 lbs HP:
Cocoon Pokmon Abilities:
They tether themselves to tree Shed Skin
branches while they wait to evolve.

Evolution: Second Stage.
Sometimes they peek from a small Evolves after 10 days.
hole in the cocoon. Silcoons feed
only on raindrops. If Wrumple lived
among flowers, it evolves to Silcoon. #265 #266 #267 #268 #269

#267 Beautifly Type: Bug Flying Experience


cost Type move name Experience
cost Type move name
0 Grass Absorb 13 Flying Gust
Strength
17 Grass Stun Spore 20 Normal Morning Sun
Dexterity 27
24 Grass Mega Drain Normal Whirlwind
Vitality 31 Normal Attract 34 Bug Silver Wind
Special 38 Grass Giga Drain 41 Bug Bug Buzz
45 Bug Quiver Dance ? Normal Swift
Insight
? Flying Defog ? Normal Captivate

5
Height: Weight: Base Disobedience:
1m / 303 28kg /62 lbs HP:
Butterfly Pokmon Abilities:
They cant resist the pollen of flowers, Swarm
if you leave one in the window, a
Evolution: Final Form.
Beautifly is sure to come. Despite
their appearence, they are agressive,
they drain living creatures of their
fluids just as they do with flowers. #265 #266 #267 #268 #269

156
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #268 Cascoon Type: Bug
0 Normal Harden ? Steel Iron Defense
Strength
? Electric Electroweb
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
0.7m / 204 11kg / 25 lbs HP:
Cocoon Pokmon Abilities:
They hide between huge leaves Shed Skin
and gaps between branches, if they
Evolution: Second Stage.
were to move, their evolution would Evolves after 10 days.
be weaker. Due to this, Cascoon will
remain motionless. If Wrumple lived in
a dark place, it evolves to Cascoon. #265 #266 #267 #268 #269

#269 Dustox Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Psychic Confusion 13 Flying Gust
Strength
17 Normal Protect 20 Fairy Moonlight
Dexterity 27
24 Psychic Psybeam Normal Whirlwind
Vitality 31 Psychic Light Screen 34 Bug Silver Wind
Special 38 Poison Toxic 41 Bug Bug Buzz
45 Bug Quiver Dance ? Flying Air Cutter
Insight
? Normal Swift ? Dragon Twister

5
Height: Weight: Base Disobedience:
1.2m / 311 31kg / 70 lbs HP:
Poison Moth Pokmon Abilities:
They travel in big groups during
 Shield Dust
the night, attracted to bright lights
Evolution: Final Form.
and big cities. Their flight releases a
poisonous shining dust that causes
mayhem in towns., for this reason
people dislike them. #265 #266 #267 #268 #269

Experience
cost Type move name Experience
cost Type move name #270 Lotad Type: Grass Water
0 Ghost Astonish 3 Normal Growl
Strength
5 Grass Absorb 7 Normal Nature Power
11 15 Normal Natural Gift
Dexterity
Ice Mist
19 Grass Mega Drain 25 Water Bubble Beam Vitality
31 Psychic Zen Headbutt 37 Water Rain Dance Special
45 Grass Energy Ball ? Grass Leech Seed
Insight
? Normal Flail ? Normal Sweet Scent

3
Height: Weight: Base Disobedience:
0.5 m / 108 2kg / 5 lbs HP:
Water Weed Pokmon Abilities:
They live in ponds and lakes, floating Rain Dish & Swift Swim
atop the water. The big leaf on their
Evolution: First Stage.
head is known to act as a ferry for Evolves after reaching a certain size.
smaller Pokmon. The leaf is delicate
and needs constant watering or
else Lotad will grow sick. #270 #271 #272

#271 Lombre Type: Grass Water Experience


cost Type move name Experience
cost Type move name
0 Ghost Astonish 3 Normal Growl
Strength
5 Grass Absorb 7 Normal Nature Power
Dexterity 15
11 Normal Fake Out Normal Fury Swipes
Vitality 19 Water Water Sport 25 Water Bubble Beam
Special 31 Psychic Zen Headbutt 37 Normal Uproar
45 Water Hydro Pump ? Ice Ice Punch
Insight
? Fire Fire Punch ? Electric Thunder Punch

4
Height: Weight: Base Disobedience:
1.2m / 311 32kg / 71 lbs HP:
Jolly Pokmon Abilities:
This nocturnal Pokmon has a
 Rain Dish & Swift Swim
mischievous and impish personality.
Evolution: Second Stage.
While playing pranks on people, Evolves with a Water Stone.
Lombres are commonly mistaken for
human children. It enjoys to startle
unaware swimmers. #270 #271 #272

157
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #272 Ludicolo Type: Grass Water
0 Ghost Astonish 0 Normal Growl
Strength
0 Grass Mega Drain 0 Normal Nature Power
Dexterity
? Normal Teeter Dance ? Grass Giga Drain
? Normal Entrainment Vitality
Special
Insight

5
Height: Weight: Base Disobedience:
1.5m / 500 55kg / 121 lbs HP:
Carefree Pokmon Abilities:
Ludicolo starts dancing at the Rain Dish & Swift
 Swim
sound of music. Pokmon and

Evolution: Final Form.
people will dance as well. They are
said to appear when children sing.
They love festive places and parties.
#270 #271 #272

#273 Seedot Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Bide 3 Normal Harden
Strength
7 Normal Growth 13 Normal Nature Power
Dexterity 31
21 Grass Synthesis Fire Sunny Day
Vitality 43 Normal Explosion ? Grass Bullet Seed
Special ? Grass Grassy Terrain ? Grass Worry Seed

Insight

3
Height: Weight: Base Disobedience:
0.5 m / 108 4kg / 9 lbs HP:
Acorn Pokmon Abilities:
They attach to tree branches to Chlorophyll & Early Bird
suck moisture from them. While
Evolution: First Stage.
immobile, the young are identical to Evolves after reaching a certain size.
real acorns. They enjoy scaring other
Pokmon, especially Pidgeys. If they
fall they are at risk of being eaten. #273 #274 #275

Experience
cost Type move name Experience
cost Type move name #274 Nuzleaf Type: Grass Dark
0 Normal Pound 0 Grass Razor Leaf
Strength
3 Normal Harden 7 Normal Growth
19 Dexterity
13 Normal Nature Power Normal Fake Out
25 Dark Torment 31 Dark Feint Attack Vitality
37 Normal Razor Wind 43 Normal Swagger Special
49 Psychic Extrasensory ? Grass Bullet Seed
Insight
? Grass Leech Seed ? Dark Foul Play

4
Height: Weight: Base Disobedience:
1m / 303 28kg / 61 lbs HP:
Wily Pokmon Abilities:
They live inside holes on big trees. Chlorophyll & Early Bird
Their leaves are played like flutes

Evolution: Second Stage.
to strike fear and discomfort in lost Evolves with a Leaf Stone.
peoples hearts. They like to go out
and startle people. Their noses are
really sensitive and frail. #273 #274 #275

#275 Shiftry Type: Grass Dark Experience


cost Type move name Experience
cost Type move name
0 Dark Feint Attack 0 Dark Nasty Plot
Strength
0 Grass Razor Leaf 0 Normal Whirlwind
Dexterity 49
19 Grass Leaf Tornado Grass Leaf Storm
Vitality ? Grass Seed Bomb ? Normal Self-Destruct
Special ? Dark Sucker Punch

Insight

5
Height: Weight: Base Disobedience:
1.3m / 403 60kg / 132 lbs HP:
Wicked Pokmon Abilities:
Feared as protectors of the forest. Chlorophyll & Early Bird
They are said to live atop towering
Evolution: Final Form.
trees dating back thousands of
years, creating terrible wind storms.
It is said they can read peoples
minds to prey on their fears. #273 #274 #275

158
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #276 Tailow Type: Flying Normal
0 Normal Growl 0 Flying Peck
Strength
4 Normal Focus Energy 7 Normal Quick Attack
Dexterity
13 Flying Wing Attack 19 Normal Double Team
26 Normal Endeavor 34 Flying Aerial Ace Vitality
43 Psychic Agility 53 Flying Air Slash Special
? Flying Brave Bird ? Normal Rage
Insight
? Normal Refresh

3
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 5 lbs HP:
Tiny Swallow Pokmon Abilities:
They are brave and noble, facing Guts
bigger foes whoever they might be.
Evolution: First Stage.
However, being just a child, it usually Evolves after reaching a certain level.
feels lonely and cries at night. They
can be seen migrating south in the
winter. #276 #277

#277 Swellow Type: Flying Normal Experience


cost Type move name Experience
cost Type move name
0 Flying Air Slash 0 Normal Focus Energy
Strength
0 Normal Growl 0 Flying Peck
Dexterity 0
0 Flying Pluck Normal Quick Attack
Vitality 13 Flying Wing Attack 19 Normal Double Team
Special 28 Normal Endeavor 38 Flying Aerial Ace
49 Psychic Agility ? Normal Refresh
Insight
? Flying Sky Attack ? Flying Roost

4
Height: Weight: Base Disobedience:
0.7m / 204 20kg / 44 lbs HP:
Swallow Pokmon Abilities:
They are vain Pokmon, acting with Guts
grace and elegance. Swellows are
Evolution: Final Form.
seen circling the skies looking for
prey. They can be incredibly fast.
If two Swellows meet, they will clean
each others wings as a sign of peace. #276 #277

Experience
cost Type move name Experience
cost Type move name #278 Wingull Type: Water Flying
0 Normal Growl 0 Water Water Gun
Strength
6 Normal Supersonic 9 Flying Wing Attack
17 Dexterity
14 Ice Mist Water Water Pulse
22 Normal Quick Attack 26 Flying Roost Vitality
30 Dark Pursuit 33 Flying Air Cutter Special
38 Psychic Agility 42 Flying Aerial Ace
Insight
46 Flying Air Slash 49 Flying Hurricane

3
Height: Weight: Base Disobedience:
? Water Aqua Ring ? Ice Icy Wind 0.6m / 200 9kg / 20 lbs HP:
? Dark Knock Off
Seagull Pokmon Abilities:
They carry prey and precious items Keen Eye
in their beaks, hiding them in strange
Evolution: First Stage.
locations. They nest in sheer cliffs at Evolves after reaching a certain level.
the seas edge. They often harass
fishing boats to steal an easy meal
for themselves. #278 #279

#279 Pelipper Type: Water Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 0 Water Soak
Strength
0 Water Water Sport 0 Flying Tailwind
Dexterity 0
0 Water Water Gun Flying Wing Attack
Vitality 6 Normal Supersonic 14 Ice Mist
Special 17 Water Water Pulse 22 Dark Payback
25 Normal Protect 28 Flying Roost
Insight
34 Water Brine 34 Normal Swallow

4
Height: Weight: Base Disobedience:
1.2m / 311 28kg / 62 lbs 39 Normal Spit Up 39 Normal Stockpile
HP:
46 Dark Fling 58 Water Hydro Pump
Water Bird Pokmon Abilities:
Pelipper has been seen carrying Keen Eye 63 Flying Hurricane ? Electric Shock Wave
eggs and other Pokmon inside its ? Rock Wide Guard ? Poison Gunk Shot
Evolution:Final Form.
massive bill, protecting them from
predators and storms, transporting
the young through the great seas.
#278 #279

159
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #280 Ralts Type: Psychic Fairy
0 Normal Growl 6 Psychic Confusion
Strength
10 Normal Double Team 12 Psychic Teleport
21 Dexterity
17 Normal Lucky Chant Grass Magical Leaf
22 Fairy Draining Kiss 23 Psychic Heal Pulse Vitality
28 Psychic Calm Mind 32 Psychic Psychic Special
34 Psychic Imprison 39 Psychic Future Sight
Insight
43 Fairy Charm 45 Psychic Hypnosis

3
Height: Weight: Base Disobedience:
49 Psychic Dream Eater 54 Psychic Stored Power
0.4m / 104 6kg / 14 lbs HP:
? Normal Helping Hand ? Psychic Telekinesis
Feeling Pokmon Abilities:
? Normal Mean Look They sense the emotions of people Synchronize
and Pokmon, usually sharing the
Evolution: First Stage. Evolves after a
mood of anyone nearby. They powerful and happy moment.
show if they feel joy and cheer, but
hide if they sense hostility. They
dislike fighting and negativity. #280 #281 #282 #475

#281 Kirlia Type: Psychic Fairy Experience


cost Type move name Experience
cost Type move name
0 Psychic Confusion 0 Normal Double Team
Strength
0 Normal Growl 0 Psychic Teleport
Dexterity
17 Normal Lucky Chant 22 Grass Magical Leaf
Vitality 25 Psychic Heal Pulse 31 Psychic Calm Mind
Special 36 Psychic Psychic 39 Psychic Imprison
45 Psychic Future Sight 50 Fairy Charm
Insight
53 Psychic Hypnosis 59 Psychic Dream Eater

4
Height: Weight: Base Disobedience:
0.8m / 207 20kg /44 lbs 64 Psychic Stored Power ? Normal Mean Look
HP:
? Normal Helping Hand ? Psychic Magic Room
Emotion Pokmon Abilities:
When they use their powers, their Synchronize & Trace
surroundings are distorted with
Evolution: Second Stage.
mirages and illusory sceneries from Evolves differently for males and females.
the future and the past.
Kirlias like to dance and dislike to be
bossed around. #280 #281 #282 #475

Experience
cost Type move name Experience
cost Type move name #282 Gardevoir Type: Psychic Fairy
0 Psychic Confusion 0 Normal Double Team
Strength
0 Normal Growl 0 Fairy Misty Terrain
0 Teleport 17 Dexterity
Psychic Normal Wish
17 Grass Magical Leaf 25 Psychic Heal Pulse Vitality
33 Psychic Calm Mind 40 Psychic Psychic Special
45 Psychic Imprison 53 Psychic Future Sight
Insight
60 Normal Captivate 65 Psychic Hypnosis

5
Height: Weight: Base Disobedience:
73 Psychic Dream Eater 80 Psychic Stored Power
1.6m / 503 48kg / 106 lbs HP:
80 Psychic Stored Power 85 Fairy Moonblast
Embrace Pokmon Abilities:
? Psychic Skill Swap ? Ghost Grudge If they sense danger, Gardevoir Synchronize & Trace
? Psychic Wonder Room unleash a wave of psychic energy.

Evolution: Final Form.
They can distort this dimension, Female Kirlia evolved with a Shiny Stone.
defy the laws of matter and physics.
They risk their lives to protect their
fellows. #280 #281 #282 #475

#283 Surskit Type: Bug Water Experience


cost Type move name Experience
cost Type move name
0 Water Bubble 7 Normal Quick Attack
Strength
13 Normal Sweet Scent 19 Water Water Sport
Dexterity 31
25 Water Bubble Beam Psychic Agility
Vitality 37 Ice Haze 37 Ice Mist
Special 43 Normal Baton Pass 46 Bug Sticky Web
? Bug Signal Beam ? Ground Mud Shot
Insight
? Water Hydro Pump

3
Height: Weight: Base Disobedience:
0.5m / 108 1kg / 2 lbs HP:
Pond Skater Pokmon Abilities:
Surskit secretes oil from its feet to Swift Swim
skate on water. It may be found on
Evolution: First Stage.
ponds, lakes and puddles in towns. Evolves while still young.
The tip of its head produces a
delicious sugary syrup often used in
desserts and sweets. #283 #284

160
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #284 Masquerain Type: Bug Flying
0 Water Bubble 0 Bug Bug Buzz
Strength
0 Ghost Ominous Wind 0 Normal Quick Attack
0 Bug Quiver Dance 0 Normal Sweet Scent Dexterity
0 Water Water Sport 0 Flying Whirlwind Vitality
22 Flying Gust 26 Normal Scary Face Special
33 Grass Stun Spore 40 Bug Silver Wind
Insight
47 Flying Air Slash ? Bug Fell Stinger

4
Height: Weight: Base Disobedience:
? Grass Giga Drain ? Psychic Psybeam 0.8 m / 207 3kg / 8lbs HP:
Eyeball Pokmon Abilities:
Their antennas look like terrifying Intimidate
eyes. Masquerains can fly in any
Evolution: Final Form.
direction like a helicopter, but their
wings are soft and fragile, so they
cant fly when its raining. They cling
to trees at night to sleep. #283 #284

#285 Shroomish Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Grass Absorb 5 Normal Tackle
Strength
9 Grass Stun Spore 13 Grass Leech Seed
Dexterity 21
17 Grass Mega Drain Normal Headbutt
Vitality 25 Poison Poison Powder 29 Grass Worry Seed
Special 33 Normal Growth 37 Grass Giga Drain
41 Grass Seed Bomb 50 Grass Spore
Insight
? Fairy Charm ? Grass Bullet Seed

3
Height: Weight: Base Disobedience:
0.4m / 104 4kg / 10 lbs ? Dark Fake Tears
HP:
Mushroom Pokmon Abilities:
They live in damp soil in forests, Effect Spore & Poison Heal
surrounded by moss. They suddenly
Evolution:First Stage.
release toxic spores and wilt plants. Evolves after reaching a certain size.
These spores cause serious pain if
inhaled. They grow with moisture
and heat. #285 #286

Experience
cost Type move name Experience
cost Type move name #286 Breloom Type: Grass Fight
0 Grass Absorb 0 Grass Leech Seed
Strength
0 Grass Stun Spore 0 Normal Tackle
17 21 Headbutt
Dexterity
Grass Mega Drain Normal
23 Fight Mach Punch 25 Fight Counter Vitality
29 Fight Force Palm 33 Fight Sky Uppercut Special
37 Normal Mind Reader 41 Grass Seed Bomb
Insight
45 Fight Dynamic Punch ? Bug Fury Cutter

4
Height: Weight: Base Disobedience:
? Electric Thunder Punch ? Fight Drain Punch 1.2m / 400 39kg / 86 lbs HP:
Mushroom Pokmon Abilities:
Their flexible arms and quick foot- Effect Spore & Poison Heal
work can put good fighters to
Evolution: Final Form.
shame. The seeds on their tail and
the cap on their head release poison
spores. They love humid and hot
climates. #285 #286

#287 Slakoth Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Yawn
Strength
7 Normal Encore 13 Normal Slack Off
Dexterity 25
19 Dark Feint Attack Psychic Amnesia
Vitality 31 Normal Covet 37 Normal Chip Away
Special 43 Fight Counter 49 Normal Flail
53 Fairy Play Rough ? Normal After You
Insight
? Normal Endure ? Normal Sleep Talk

3
Height: Weight: Base Disobedience:
0.8m / 207 24kg / 52 lbs HP:
Slacker Pokmon Abilities:
They laze around 20 hours a day Truant
barely eating. Slakoths remain
Evolution: First Stage.
motionless no matter what. Evolves after being full of energy.
Its rare to see this Pokmon
doing something, most of them
never even bother to evolve. #287 #288 #289

161
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #288 Vigoroth Type: Normal
0 Normal Encore 0 Normal Focus Energy
Strength
0 Fight Reversal 0 Normal Scratch
0 Normal Uproar 19 Normal Fury Swipes Dexterity
24 Normal Endure 31 Normal Slash Vitality
37 Fight Counter 43 Normal Chip Away Special
49 Fight Focus Punch ? Normal Crush Claw
Insight
? Dark Sucker Punch ? Dark Night Slash

4
Height: Weight: Base Disobedience:
1.4m / 407 46kg / 102 lbs HP:
Wild Monkey Pokmon Abilities:
They are always agitated, anxious, Vital Spirit
excited or upset, rampaging over

Evolution: Second Stage. Evolves if
anything. They cant be still and they are encouraged to be lazy.
they cant sleep. They get angry if
they get bored and violent if there
is no activity for them. #287 #288 #289

#289 Slaking Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Encore 0 Dark Fling
Strength
0 Fight Hammer Arm 0 Dark Punishment
Dexterity
0 Normal Scratch 0 Normal Slack Off
Vitality 0 Normal Yawn 0 Normal Encore
Special 19 Dark Feint Attack 25 Psychic Amnesia

Insight 31 Normal Covet 36 Normal Swagger


37 Normal Chip Away 43 Fight Counter

7
Height: Weight: Base Disobedience:
2.1m / 700 390kg /861 lbs 49 Normal Flail ? Normal Block
HP:
? Fight Focus Punch ? Poison Gunk Shot
Lazy Pokmon Abilities:
They spend all day sleeping and Truant
eating grass that grows within their
Evolution: Final Form.
reach. Sometimes they live beneath
trees, waiting for fruits to fall. They
dislike intruders on their territory but
rarely do anything about them. #287 #288 #289

Experience
cost Type move name Experience
cost Type move name #290 Nincada Type: Bug Ground
0 Normal Harden 0 Normal Scratch
Strength
5 Bug Leech Life 9 Ground Sand Attack
14 19 Dexterity
Normal Fury Swipes Normal Mind Reader
25 Normal False Swipe 31 Ground Mud Slap Vitality
38 Steel Metal Claw 45 Ground Dig Special
? Bug Silver Wind ? Grass Giga Drain
Insight
? Normal Endure

3
Height: Weight: Base Disobedience:
0.5m / 108 5kg / 12 lbs HP:
Trainee Pokmon Abilities:
They live underground for decades, Compound Eyes
absorbing nutrients from roots and

Evolution: First Stage.
waiting for evolution. Nincadas Evolves during the summer.
are nearly blind and cannot stand
bright lights. They only come out to
make a cocoon to evolve. #290 #291 #292

#291 Ninjask Type: Bug Flying Experience


cost Type move name Experience
cost Type move name
0 Bug Bug Bite 0 Normal Harden
Strength
0 Bug Leech Life 0 Ground Sand Attack
Dexterity
0 Normal Scratch 14 Normal Fury Swipes
Vitality 19 Normal Mind Reader 20 Normal Double Team
Special 20 Bug Fury Cutter 20 Normal Screech
25 Normal Swords Dance 31 Normal Slash
Insight
38 Psychic Agility 45 Normal Baton Pass

4
Height: Weight: Base Disobedience:
0.8m / 207 12kg / 26 lbs 52 Bug X-Scissor ? Bug Silver Wind
HP:
? Dark Night Slash ? Fight Final Gambit
Ninja Pokmon Abilities:
Due to their speed and stealthiness, Speed Boost
this Pokmon was believed to be

Evolution: Final Form.
invisible. They refuse to obey people
and cry continuously if forced.
People burn their cocoons as they
are said to be cursed. #290 #291 #292

162
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #292 Shedinja Type: Bug Ghost
0 Normal Harden 0 Normal Scratch
Strength
5 Bug Leech Life 9 Ground Sand Attack
19 Dexterity
14 Normal Fury Swipes Normal Mind Reader
25 Ghost Spite 31 Ghost Confuse Ray Vitality
38 Ghost Shadow Sneak 43 Ghost Grudge Special
47 Ghost Phantom Force 50 Psychic Heal Block
Insight
59 Ghost Shadow Ball ? Fight Final Gambit

1
Height: Weight: Base Disobedience:
? Dark Feint Attack ? Bug X-Scissor 0.8m / 207 1kg / 2 lbs HP:
Shed Pokmon Abilities:
On extremely rare occasions; when Wonder Guard
Nincada evolves, the empty cocoon
Evolution: Final Form.
comes to life. They dont move, they
only float unnaturally around.
It is said that it will steal the soul of
anyone looking directly at them. #290 #291 #292

#293 Whismur Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Pound 5 Normal Uproar
Strength
11 Ghost Astonish 15 Normal Howl
Dexterity
21 Normal Supersonic 25 Normal Stomp
Vitality 31 Normal Screech 35 Normal Roar
Special 41 Psychic Synchronoise 45 Psychic Rest
45 Normal Sleep Talk 50 Normal Hyper Voice
Insight
? Fairy Disarming Voice ? Dark Fake Tears

3
Height: Weight: Base Disobedience:
0.6m / 200 16kg / 35 lbs ? Normal Snore
HP:
Whisper Pokmon Abilities:
Their timid voice is barely audible, Soundproof
however, if it senses danger, they
Evolution: First Stage.
start crying loud enough to deafen Evolves after reaching a certain level.
anyone nearby. Their own noise
scares them even more, so they cry
harder until their ear covers shut. #293 #294 #295

Experience
cost Type move name Experience
cost Type move name #294 Loudred Type: Normal
0 Ghost Astonish 0 Normal Howl
Strength
0 Normal Pound 0 Normal Uproar
Supersonic
Dexterity
20 Dark Bite 23 Normal
29 Normal Stomp 37 Normal Screech Vitality
43 Normal Roar 51 Psychic Synchronoise Special
57 Psychic Rest 57 Normal Sleep Talk
Insight
65 Normal Hyper Voice ? Electric Shock Wave

4
Height: Weight: Base Disobedience:
? Water Water Pulse ? Ice Icy Wind
1m / 303 40kg / 89 lbs HP:
Big Voice Pokmon Abilities:
Their ears work as loudspeakers Soundproof
capable of breaking glass or even
Evolution: Second Stage.
blowing apart a wooden house. Evolves after reaching a certain level.
When it finishes shouting, even they
are deafened for a while. They have
noisy competitions in their packs. #293 #294 #295

#295 Exploud Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Ghost Astonish 0 Fire Fire Fang
Strength
0 Normal Howl 0 Ice Ice Fang
Dexterity
0 Normal Pound 0 Electric Thunder Fang
Vitality 0 Normal Uproar 20 Dark Bite
Special 23 Normal Supersonic 29 Normal Stomp
37 Normal Screech 40 Dark Crunch
Insight
45 Normal Roar 55 Psychic Rest

5
Height: Weight: Base Disobedience:
1.5m / 411 84kg / 185 lbs 55 Psychic Synchronoise 63 Normal Sleep Talk
HP:
71 Normal Hyper Voice 79 Normal Hyper Beam
Loud Noise Pokmon Abilities:
It is said that some tremors are
 Soundproof 85 Normal Boom Burst ? Dragon Outrage
caused by the roars of this Pokmon. ? Fight Circle Throw ? Water Whirlpool
Evolution: Final Form.
They communicate with soft noises,
raising their voice only in battle.
They can emit many different kinds
of sounds. #293 #294 #295

163
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #296 Makuhita Type: Fight
0 Normal Focus Energy 0 Normal Tackle
Strength
4 Ground Sand Attack 7 Fight Arm Thrust
13 Dexterity
10 Fight Vital Throw Normal Fake Out
16 Normal Whirlwind 19 Dark Knock Off Vitality
22 Normal Smelling Salts 25 Normal Belly Drum Special
28 Fight Force Palm 31 Fight Seismic Toss
Insight
34 Fight Wake-Up Slap 37 Normal Endure

3
Height: Weight: Base Disobedience:
40 Fight Close Combat 43 Fight Reversal
1m / 33 86kg / 190 lbs HP:
46 Steel Heavy Slam ? Electric Thunder Punch
Guts Pokmon Abilities:
? Fire Fire Punch ? Fight Detect A tenacious Pokmon that will get Guts & Thick Fat
back up no matter how many times

Evolution: First Stage. Evolves after
he gets knocked down. They have being knocked down many times.
a tireless spirit, and never give up
hope. Makuhitas put all their hearts
into everything they do. #296 #297

#297 Hariyama Type: Fight Experience


cost Type move name Experience
cost Type move name
0 Fight Arm Thrust 0 Water Brine
Strength
0 Normal Focus Energy 0 Ground Sand Attack
Dexterity 10
0 Normal Tackle Normal Vital Throw
Vitality 13 Normal Fake Out 16 Normal Whirlwind
Special 19 Dark Knock Off 22 Normal Smelling Salts
27 Normal Belly Drum 32 Fight Force Palm
Insight
37 Fight Seismic Toss 42 Fight Wake-Up Slap

7
Height: Weight: Base Disobedience:
2.3m / 707 253kg /560 lbs 47 Normal Endure 52 Fight Close Combat
HP:
57 Fight Reversal 62 Steel Heavy Slam
Arm Thrust Pokmon Abilities:
They may appear fat, but they
 Guts & Thick Fat ? Ice Ice Punch ? Steel Bullet Punch
are pure muscle. Hariyamas have ? Rock Wide Guard
Evolution: Final Form.
the habit of challenging big look-
ing creatures to tests of strength,
sometimes mistaking cars and
machines for real Pokmon. #296 #297

Experience
cost Type move name Experience
cost Type move name #298 Azurill Type: Normal Fairy
0 Normal Splash 0 Water Water Gun
Strength
2 Normal Tail Whip 5 Water Water Sport
10 Dexterity
7 Water Bubble Fairy Charm
13 Water Bubble Beam 16 Normal Helping Hand Vitality
20 Normal Slam 23 Flying Bounce Special
? Normal Tickle ? Normal Sing
Insight
? Dark Fake Tears

3
Height: Weight: Base Disobedience:
0.2m / 008 2kg / 4 lbs HP:
Polka Dot Pokmon Abilities:
They use their tail as a lasso. When Huge Power & Thick Fat
they throw their ball, Azurills get
Evolution: First Stage.
dragged along with it. They are Evolves with Happiness.
commonly seen bouncing and
playing with other Pokmon in the
beach. They love fruit paps. #298 #183 #184

#299 Nosepass Type: Rock Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Harden
Strength
8 Normal Block 11 Rock Rock Throw
Dexterity 18
15 Electric Thunder Wave Rock Rock Blast
Vitality 22 Psychic Rest 25 Electric Spark
Special 29 Rock Rock Slide 32 Rock Power Gem
36 Rock Sandstorm 39 Electric Discharge
Insight
43 Ground Earth Power 46 Rock Stone Edge

3
Height: Weight: Base Disobedience:
1m / 303 97kg / 213 lbs 50 Normal Lock-On 50 Electric Zap Cannon
HP:
? Rock Stealth Rock ? Normal Self Destruct
Nosepass Pokmon Abilities:
Their magnetic noses always point Magnet Pull & Sturdy ? Psychic Magic Coat
to the north. They were thought
Evolution: First Stage.
to be immobile, but it was recently Evolves around a strong Magnetic Field.
revealed that they actually move
3/8 of an inch every year. They get a
little crazy when magnets are close. #299 #476

164
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #300 Skitty Type: Normal
0 Normal Fake Out 0 Normal Growl
Strength
0 Normal Tackle 0 Normal Tail Whip
8 Dexterity
4 Normal Foresight Normal Attract
11 Normal Sing 15 Normal Double Slap Vitality
18 Normal Copycat 22 Normal Assist Special
25 Fairy Charm 29 Dark Feint Attack
Insight
32 Fight Wake-Up Slap 36 Normal Covet

3
Height: Weight: Base Disobedience:
39 Normal Heal Bell 42 Normal Double-Edge 0.6m / 200 11kg / 24 lbs HP:
46 Normal Captivate 49 Fairy Play Rough
Kitten Pokmon Abilities:
? Normal Wish ? Normal Tickle They are fascinated by moving
 Cute Charm & Normalize
? Dark Fake Tears objects, even chasing their own tail
Evolution: First Stage.
without hesitation. They are cute Evolves with a Moon Stone.
by nature, and popular pets, but its
hard to earn their trust in the wild.
They are quite affectionate. #300 #301

#301 Delcatty Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Attract 0 Normal Double Slap
Strength
0 Normal Fake Out 0 Normal Sing
Dexterity
? Normal Baton Pass ? Normal Wish
Vitality ? Psychic Cosmic Power
Special
Insight

4
Height: Weight: Base Disobedience:
1.1m / 307 32kg / 72 lbs HP:
Prim Pokmon Abilities:
They like to live without restrictions, Cute Charm & Normalize
spending their time eating and
Evolution: Final Form.
sleeping whenever they feel like it.
Popular among females. Delcatties
love clean places, good food and to
groom themselves. #300 #301

Experience
cost Type move name Experience
cost Type move name #302 Sableye Type: Dark Ghost
0 Normal Leer 0 Normal Mean Look
Strength
0 Normal Scratch 0 Psychic Zen Headbutt
8 Night Shade Dexterity
4 Normal Foresight Ghost
11 Ghost Astonish 15 Normal Fury Swipes Vitality
18 Normal Fake Out 22 Fight Detect Special
25 Ghost Shadow Sneak 29 Dark Knock Off
Insight
32 Dark Feint Attack 36 Dark Punishment

4
Height: Weight: Base Disobedience:
39 Ghost Shadow Claw 43 Rock Power Gem 0.5m / 108 11kg / 24 lbs HP:
46 Ghost Confuse Ray 50 Dark Foul Play
Darkness Pokmon Abilities:
57 Ghost Shadow Ball ? Fairy Moonlight Feared for stealing the souls of Keen Eye & Stall
? Normal Mean Look ? Dark Nasty Plot men with their sinister eyes glowing
in the dark. They lurk deep inside Evolution: Final Form.
caves, eating rocks, gemstones and
crystals. Luckily, Sableyes are rarely
seen. They love jewels and treasure. #302

#303 Mawile Type: Steel Fairy Experience


cost Type move name Experience
cost Type move name
0 Ghost Astonish 0 Fairy Fairy Wind
Strength
0 Normal Growl 0 Dark Snatch
Dexterity 6
0 Dark Taunt Dark Fake Tears
Vitality 11 Dark Bite 16 Normal Sweet Scent
Special 21 Normal Vice Grip 26 Dark Feint Attack
26 Normal Baton Pass 36 Dark Crunch
Insight
41 Steel Iron Defense 46 Dark Sucker Punch

4
Height: Weight: Base Disobedience:
0.6m / 200 11kg / 25 lbs 50 Normal Stockpile 50 Normal Spit Up
HP:
50 Normal Swallow 56 Steel Iron Head
Deceiver Pokmon Abilities:
They appear to be cute and docile, Hyper Cutter & Intimidate 60 Fairy Play Rough ? Fire Fire Fang
luring their prey and lowering their ? Poison Poison Fang ? Normal Super Fang
Evolution: Final Form.
guards, then, Mawile chomps the
prey with huge steel jaws. They are
very rare, though. Only a few have
been seen in Hoenns Victory Road. #302

165
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #304 Aron Type: Steel Rock
0 Normal Harden 0 Normal Tackle
Strength
4 Ground Mud Slap 8 Normal Headbutt
11 15 Iron Defense
Dexterity
Steel Metal Claw Steel
18 Normal Roar 22 Normal Take Down Vitality
25 Steel Iron Head 29 Normal Protect Special
32 Steel Metal Sound 36 Steel Iron Tail
Insight
39 Steel Autotomize 43 Steel Heavy Slam

3
Height: Weight: Base Disobedience:
46 Normal Double-Edge 50 Steel Metal Burst
0.4m / 104 60kg / 132 lbs HP:
? Normal Screech ? Normal Endeavor
Iron Armor Pokmon Abilities:
? Rock Rollout They can be seen feeding on iron Rock Head & Sturdy
ore in the mountains or causing

Evolution: First Stage.
trouble by eating rails, bridges and Evolves after reaching a certain level.
vehicles. When they evolve, Arons
shed their steel armors and develop
a stronger one. #304 #305 #306

#305 Lairon Type: Steel Rock Experience


cost Type move name Experience
cost Type move name
0 Normal Harden 0 Normal Tackle
Strength
0 Ground Mud Slap 0 Normal Headbutt
Dexterity 15
11 Steel Metal Claw Steel Iron Defense
Vitality 18 Normal Roar 22 Normal Take Down
Special 25 Steel Iron Head 29 Normal Protect
34 Steel Metal Sound 40 Steel Iron Tail
Insight
45 Steel Autotomize 51 Steel Heavy Slam

4
Height: Weight: Base Disobedience:
56 Normal Double-Edge 62 Steel Metal Burst
0.9m / 211 120kg /264 lbs HP:
Abilities:
? Rock Rollout ? Normal Endeavor
Iron Armor Pokmon
Their armors gets stronger by eating Rock Head & Sturdy ? Normal Screech
iron ores and drinking mineral spring
Evolution: Second Stage.
water, usually nesting close to ponds. Evolves at a High Level.
Lairons often attack human miners.
They are territorial creatures,
incredibly stubborn and resilient. #304 #305 #306

Experience
cost Type move name Experience
cost Type move name #306 Aggron Type: Steel Rock
0 Normal Harden 0 Normal Tackle
Strength
0 Ground Mud Slap 0 Normal Headbutt
11 Metal Claw 15 Steel Iron Defense Dexterity
Steel
18 Normal Roar 22 Normal Take Down Vitality
25 Steel Iron Head 29 Normal Protect Special
34 Steel Metal Sound 40 Steel Iron Tail
Insight
48 Steel Autotomize 57 Steel Heavy Slam

7
Height: Weight: Base Disobedience:
65 Normal Double-Edge 74 Steel Metal Burst
2.1m / 700 360kg /793 lbs HP:
? Rock Head Smash ? Dragon Dragon Rush
Iron Armor Pokmon Abilities:
? Fight Superpower Aggron claims ownership of entire Rock Head & Sturdy
mountains, mercilessly beating up

Evolution: Final Form.
anything that crosses their path.
Aggrons are violent and patrol their
territory at all times, but also plant
trees, stop fires and protect nature. #304 #305 #306

#307 Meditite Type: Fight Psychic Experience


cost Type move name Experience
cost Type move name
0 Normal Bide 4 Psychic Meditate
Strength
8 Psychic Confusion 11 Fight Detect
Dexterity 18
15 Normal Hidden Power Normal Mind Reader
Vitality 22 Normal Feint 25 Psychic Calm Mind
Special 29 Fight Force Palm 32 Fight High Jump Kick
36 Normal Psych Up 39 Normal Acupressure
Insight
43 Psychic Power Trick 46 Fight Reversal

3
Height: Weight: Base Disobedience:
0.6m / 200 11kg / 24 lbs 50 Normal Recover 55 Fight Counter
HP:
? Normal Foresight ? Psychic Guard Swap
Meditate Pokmon Abilities:
Deep in the mountains they train Pure Power ? Psychic Power Swap
their mind to increase their spiritual
Evolution: First Stage.
power, however they lack focus Evolves by learning to focus its powers.
and get distracted easily. As part of
their training, Meditites barely eat.
#307 #308

166
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #308 Medicham Type: Fight Psychic
0 Normal Bide 0 Psychic Confusion
Strength
0 Fight Detect 0 Fire Fire Punch
0 Ice Ice Punch 0 Electric Thunder Punch
Dexterity
0 Psychic Meditate 0 Psychic Zen Headbutt Vitality
15 Normal Hidden Power 18 Normal Mind Reader Special
22 Normal Feint 25 Psychic Calm Mind
Insight
29 Fight Force Palm 32 Fight High Jump Kick

4
Height: Weight: Base Disobedience:
36 Normal Psych Up 42 Normal Acupressure 1.3 m / 403 31kg / 69 lbs HP:
49 Psychic Power Trick 55 Fight Reversal
Meditate Pokmon Abilities:
62 Normal Recover 53 Fight Counter They are thought to posses a sixth Pure Power
? Fight Drain Punch ? Psychic Gravity sense. Some of them can hide
Evolution: Final Form.
? Normal Baton Pass their presence by lowering their
ki. Medichams fight with expert
yoga moves, foretelling their foes
attacks and sensing their thoughts. #307 #308

#309 Electrike Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Electric Thunder Wave
Strength
9 Normal Leer 12 Normal Howl
Dexterity
17 Normal Quick Attack 20 Electric Spark
Vitality 25 Normal Odor Sleuth 28 Dark Bite
Special 33 Electric Thunder Fang 36 Normal Roar
41 Electric Discharge 44 Electric Charge
Insight
49 Electric Wild Charge 52 Electric Thunder

3
Height: Weight: Base Disobedience:
0.6m / 200 15kg / 33 lbs HP: ? Ice Ice Fang ? Electric Eerie Impulse

Abilities:
? Dark Crunch
Lightning Pokmon
Their fur stores electricity, leaving Lightning Rod & Static
a trail of sparks as they run. By
Evolution:First Stage.
stimulating their legs with voltage, Evolves after reaching a certain level.
Electrikes speed and power is
greatly increased. They are not very
common, though. #309 #310

Experience
cost Type move name Experience
cost Type move name #310 Manectric Type: Electric
0 Electric Electric Terrain 0 Fire Fire Fang
Strength
0 Normal Howl 0 Normal Leer
0 0 Thunder Wave
Dexterity
Normal Tackle Electric
17 Normal Quick Attack 20 Electric Spark Vitality
25 Normal Odor Sleuth 30 Dark Bite Special
37 Electric Thunder Fang 42 Normal Roar
Insight
49 Electric Discharge 54 Electric Charge

5
Height: Weight: Base Disobedience:
61 Electric Wild Charge 66 Electric Thunder
1.5m / 500 40kg / 88 lbs HP:
? Ice Ice Fang ? Electric Magnet Rise
Abilities:
Discharge Pokmon
? Dark Crunch
Their manes are constantly releasing Lightning Rod & Static
dangerous sparks that often end
Evolution: Final Form.
up in forest fires. When they get in
battle, thunderclouds show up with
them. They are extremely rare to
see in the wild. #309 #310

#311 Plusle Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Normal Entrainment 0 Normal Growl
Strength
0 Dark Nasty Plot 0 Electric Nuzzle
Dexterity Fairy Charm Thunder Wave
0 3 Electric
Vitality 7 Normal Quick Attack 10 Normal Helping Hand
Special 15 Electric Spark 17 Normal Encore

Insight 24 Normal Copycat 29 Electric Electro Ball


31 Normal Swift 35 Dark Fake Tears

4
Height: Weight: Base Disobedience:
0.4m / 104 4kg / 9 lbs HP: 38 Electric Charge 42 Electric Thunder
44 Normal Baton Pass 48 Psychic Agility
Cheering Pokmon Abilities:
They are often seen cheerleading Plus 50 Normal Last Resort ? Fairy Sweet Kiss
their friends. When someone they ? Normal Wish ? Normal Mimic
Evolution:Final Form.
like does a great job, they shower
the field with sparks, but when they
lose, Plusle cries loudly. This Pokmon
drains power from telephone poles. #311

167
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #312 Minun Type: Electric
0 Normal Entrainment 0 Normal Growl
Strength
0 Dark Nasty Plot 0 Electric Nuzzle
3 Thunder Wave
Dexterity
0 Fairy Charm Electric
7 Normal Quick Attack 10 Normal Helping Hand Vitality
15 Electric Spark 17 Normal Encore Special
24 Normal Copycat 29 Electric Electro Ball
Insight
31 Normal Swift 35 Dark Fake Tears

4
Height: Weight: Base Disobedience:
38 Electric Charge 42 Electric Thunder
0.4 m / 104 4kg / 9 lbs HP:
44 Normal Baton Pass 48 Psychic Agility
Cheering Pokmon Abilities:
50 Normal Trump Card ? Normal Mimic They will cheer their friends with Minus
? Normal Wish ? Fairy Sweet Kiss their lives and will keep on cheering

Evolution: Final Form.
to their last breath. If a partner is in
trouble, this Pokmon will create a
curtain of sparks on its friends side
to boost its spirit. #312

#313 Volbeat Type: Bug Experience


cost Type move name Experience
cost Type move name
0 Normal Flash 0 Normal Tackle
Strength
5 Normal Double Team 9 Ghost Confuse Ray
Dexterity
13 Fairy Moonlight 17 Normal Quick Attack
Vitality 21 Bug Tail Glow 25 Bug Signal Beam
Special 29 Normal Protect 33 Normal Helping Hand
37 Psychic Zen Headbutt 41 Bug Bug Buzz
Insight
45 Normal Double-Edge ? Normal Dizzy Punch

4
Height: Weight: Base Disobedience:
0.7m / 204 17kg / 39 lbs ? Flying Tailwind ? Bug Silver Wind
HP:
Firelfy Pokmon Abilities:
The male of its species. Illuminate & Swarm
Their tail shines bright during the
Evolution: Final Form.
night, drawing geometric shapes
in the sky. Volbeats live in swarms
around clean ponds. They are
attracted to Illumises sweet aroma. #313

Experience
cost Type move name Experience
cost Type move name #314 Illumise Type: Bug
0 Normal Play Nice 0 Normal Tackle
Strength
5 Normal Sweet Scent 9 Fairy Charm
Moonlight Dexterity
13 Fairy 17 Normal Quick Attack
19 Bug Struggle Bug 21 Normal Wish Vitality
25 Normal Encore 29 Dark Flatter Special
33 Normal Helping Hand 37 Psychic Zen Headbutt
Insight
41 Bug Bug Buzz 45 Normal Covet

4
Height: Weight: Base Disobedience:
? Bug Silver Wind ? Flying Tailwind
0.6m / 200 17kg / 39 lbs HP:
? Normal Captivate
Abilities:
Firefly Pokmon
They attract swarms of Volbeat with Oblivious & Tinted Lens
their sweet fragrance and organize
Evolution: Final Form.
the swarm into drawing geometric
shapes made of light. Illumises gain
rank in their group if they make an
amazing performance. #314

#315 Roselia Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Grass Absorb 4 Normal Growth
Strength
7 Poison Poison Sting 10 Grass Stun Spore
Dexterity Grass Mega Drain 16 Grass Leech Seed
13
Vitality 19 Grass Magical Leaf 22 Grass Grass Whistle
Special 25 Grass Giga Drain 28 Poison Toxic Spikes
31 Normal Sweet Scent 34 Grass Ingrain
Insight
37 Grass Petal Dance 40 Poison Toxic

4
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs 43 Grass Aromatherapy 46 Grass Synthesis
HP:
50 Grass Petal Blizzard ? Grass Worry Seed
Thorn Pokmon Abilities:
They live among rose bushes, Natural Cure & Poison Point
 ? Ground Spikes ? Psychic Extrasensory
shooting sharp poisonous thorns
Evolution: Second Stage.
to anyone who tries to steal one Evolves with a Shiny Stone.
of their flowers. Their aroma brings
serenity. They need clean water to
grow beautiful. #406 #315 #407

168
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #316 Gulpin Type: Poison
0 Normal Pound 6 Normal Yawn
Strength
9 Poison Poison Gas 14 Poison Sludge
Amnesia Dexterity
17 Psychic 23 Normal Encore
28 Poison Toxic 34 Poison Acid Spray Vitality
39 Normal Stockile 39 Normal Spit Up Special
39 Normal Swallow 40 Poison Belch
Insight
44 Poison Sludge Bomb 49 Poison Gastro Acid

3
Height: Weight: Base Disobedience:
54 Normal Wring Out 59 Poison Gunk Shot
0.4m / 104 10kg / 22 lbs HP:
? Poison Venom Drench ? Grass Seed Bomb
Stomach Pokmon Abilities:
? Water Water Pulse Gulpins body is a huge stomach Liquid Ooze & Sticky Hold
capable of swallowing anything of
Evolution: First Stage.
their size. Their fluids can digest Evolves after reaching a certain size.
even metal. This Pokmon realeases
hideous and vile gases while it is
digesting. #316 #317

#317 Swalot Type: Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Yawn 0 Poison Poison Gas
Strength
0 Normal Pound 0 Poison Sludge
Dexterity 17
0 Normal Wring Out Psychic Amnesia
Vitality 23 Normal Encore 26 Normal Body Slam
Special 30 Poison Toxic 38 Poison Acid Spray
45 Normal Stockpile 45 Normal Spit Up
Insight
45 Normal Swallow 46 Poison Belch

5
Height: Weight: Base Disobedience:
1.7m / 507 80kg / 176 lbs 52 Poison Sludge Bomb 59 Poison Gastro Acid
HP:
63 Normal Wring Out 70 Poison Gunk Shot
Poison Bag Pokmon Abilities:
Swalots spurt toxic fluids from their Liquid Ooze & Sticky Hold ? Normal Block ? Poison Venom Drench
pores, and once the prey is weak, ? Normal Self Destruct
Evolution: Final Form.
it gets swallowed whole since they
have no teeth. They may eat
anything up to the size of a cars
tire. Do not get too close to them. #316 #317

Experience
cost Type move name Experience
cost Type move name #318 Carvanha Type: Water Dark
0 Dark Bite 0 Normal Leer
Strength
6 Normal Rage 8 Normal Focus Energy
16 Dexterity
11 Normal Scary Face Ice Ice Fang
18 Normal Screech 21 Normal Swagger Vitality
26 Dark Assurance 28 Dark Crunch Special
31 Water Aqua Jet 36 Psychic Agility
Insight
38 Normal Take Down ? Normal Super Fang

3
Height: Weight: Base Disobedience:
? Water Dive ? Flying Bounce
0.8m / 207 20kg / 46 lbs HP:
Savage Pokmon Abilities:
Anything near a Carvanha school Rough Skin
will be swarmed, attacked and tore
Evolution: First Stage.
to bits. However, they are very timid Evolves by living in salt water for too long.
when they are on their own. They
live in rivers in the jungle and dislike
salt water. #318 #319

#319 Sharpedo Type: Water Dark Experience


cost Type move name Experience
cost Type move name
0 Dark Bite 0 Normal Feint
Strength
0 Normal Focus Energy 0 Normal Leer
Dexterity 0
0 Dark Night Slash Normal Rage
Vitality 11 Normal Scary Face 16 Ice Ice Fang
Special 18 Normal Screech 21 Normal Swagger
26 Dark Assurance 28 Dark Crunch
Insight
30 Normal Slash 34 Water Aqua Jet

6
Height: Weight: Base Disobedience:
1.8m / 600 177kg /391 lbs HP: 34 Poison Poison Fang 40 Dark Taunt
45 Psychic Agility 50 Normal Skull Bash
Brutal Pokmon Abilities:
Known as the Bully of the Sea, Rough Skin ? Water Hydro Pump ? Psychic Psychic Fangs
widely feared for its cruelty, malice ? Ghost Spite
Evolution: Final Form.
and gangster attitude. They hurt
Pokmon for fun and sink boats for
sport. Sharpedos are among the
fastest swimmers. #318 #319

169
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #320 Wailmer Type: Water
0 Normal Splash 4 Normal Growl
Strength
7 Water Water Gun 11 Rock Rollout
17 Dexterity
14 Water Whirlpool Ghost Astonish
21 Water Water Pulse 24 Ice Mist Vitality
27 Psychic Rest 31 Water Brine Special
34 Water Water Spout 37 Psychic Amnesia
Insight
41 Water Dive 44 Flying Bounce

6
Height: Weight: Base Disobedience:
47 Water Hydro Pump 50 Steel Heavy Slam 2m / 607 260kg /572 lbs HP:
? Water Soak ? Poison Clear Smog
Ball Whale Pokmon Abilities:
? Normal Defense Curl Wailmer has a playful nature. They Oblivious & Water Veil
can store water inside their body to

Evolution: First Stage.
inflate like a ball and bounce, then Evolves at a High Level.
startle people by snorting the water
from their nostrils. This Pokmon
needs lots of food everyday. #320 #321

#321 Wailord Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Splash 0 Normal Growl
Strength
0 Water Water Gun 0 Rock Rollout
Dexterity
14 Water Whirlpool 17 Ghost Astonish
Vitality 21 Water Water Pulse 24 Ice Mist
Special 27 Psychic Rest 31 Water Brine
34 Water Water Spout 37 Psychic Amnesia
Insight
46 Water Dive 54 Flying Bounce

47
Height: Weight: Base Disobedience:
14.5m / 4707 1 ton/ 2205 lbs HP: 62 Water Hydro Pump 70 Steel Heavy Slam
? Water Soak ? Poison Clear Smog
Float Whale Pokmon Abilities:
The largest Pokemon known to date. Oblivious & Water Veil ? Normal Defense Curl
Wailords weight is really light so they
Evolution: Fina Form.
can dive amost 10,000 feet with
one breath. They live in open ocean
herding fish to swallow in one gulp.
They are used to be free. #320 #321

Experience
cost Type move name Experience
cost Type move name #322 Numel Type: Fire Ground
0 Normal Growl 0 Normal Tackle
Strength
5 Fire Ember 8 Ground Magnitude
15 Flame Burst
Dexterity
12 Normal Focus Energy Fire
19 Psychic Amnesia 22 Fire Lava Plume Vitality
26 Ground Earth Power 29 Ghost Curse Special
31 Normal Take Down 36 Normal Yawn
Insight
40 Ground Earthquake 43 Fire Flamethrower

3
Height: Weight: Base Disobedience:
47 Normal Double-Edge ? Ground Mud Bomb
0.7m / 204 24kg / 52 lbs HP:
? Normal Growth ? Normal Endure
Numb Pokmon Abilities:
An incredibly dim-witted Pokmon. Oblivious & Simple
They dont notice being hit. If they
Evolution: First Stage.
get hungry they faint. Numels body Evolves after reaching certain level.
is a cauldron of boiling magma. In
rainy days, the magma cools and its
speed is lowered. #322 #323

#323 Camerupt Type: Fire Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 0 Normal Tackle
Strength
0 Fire Ember 0 Ground Magnitude
Dexterity 15 Flame Burst
12 Normal Focus Energy Fire
Vitality 19 Psychic Amnesia 22 Fire Lava Plume
Special 26 Ground Earth Power 29 Ghost Curse
31 Normal Take Down 33 Rock Rock Slide
Insight
39 Normal Yawn 46 Ground Earthquake

6
Height: Weight: Base Disobedience:
1.9m / 603 220kg /485 lbs HP: 52 Fire Eruption 59 Ground Fissure
? Rock Stealth Rock ? Normal Self-Destruct
Eruption Pokmon Abilities:
Sometimes the humps on their back Magma Armor & Solid Rock ? Fire Heat Wave
make an eruption when they get
Evolution: Final Form.
really angry, otherwise theyd only
erupt every 10 years. Camerupts
live inside the craters of volcanoes.
They are indifferent to humans. #322 #323

170
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #324 Torkoal Type: Fire
0 Fire Ember 4 Poison Smog
Strength
7 Water Withdraw 12 Ghost Curse
17 20 Smokescreen
Dexterity
Fire Fire Spin Normal
23 Fire Flame Wheel 25 Normal Rapid Spin Vitality
28 Fire Flamethrower 33 Normal Body Slam Special
36 Normal Protect 39 Fire Lava Plume
Insight
44 Steel Iron Defense 49 Psychic Amnesia

4
Height: Weight: Base Disobedience:
52 Normal Flail 55 Fire Heat Wave
0.5m / 108 80kg / 177 lbs HP:
60 Fire Inferno 65 Normal Shell Smash
Coal Pokmon Abilities:
? Poison Clear Smog ? Fight Superpower They constatly search for coal to White Smoke
? Ground Fissure add to their shell, digging mountains
Evolution: Final Form.
tirelessly because it is the source of
their power. If they run out of coal,
they grow weak. They are commonly
found in abandoned coal mines. #324

#325 Spoink Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Normal Splash 7 Psychic Psywave
Strength
10 Normal Odor Sleuth 14 Psychic Psybeam
Dexterity Psych Up Ghost Confuse Ray
15 Normal 18
Vitality 21 Psychic Magic Coat 26 Psychic Zen Headbutt
Special 29 Psychic Rest 33 Rock Power Gem
38 Psychic Psyshock 40 Dark Payback
Insight
44 Psychic Psychic 50 Flying Bounce

3
Height: Weight: Base Disobedience:
0.7m / 204 30kg / 67 lbs HP: ? Psychic Role Play ? Bug Signal Beam
? Psychic Extrasensory
Bounce Pokmon Abilities:
They are always bouncing with their Thick Fat & Own Tempo
tail. If they ever stop, their heart
Evolution: First Stage.
wouldnt beat anymore. Spoinks Evolves by learning to control its powers.
balance a pearl from Clamperl on
their head, if its lost, they wont be
able to control their psychic powers. #325 #326

Experience
cost Type move name Experience
cost Type move name #326 Grumpig Type: Psychic
0 Normal Splash 7 Psychic Psywave
Strength
10 Normal Odor Sleuth 14 Psychic Psybeam
Psych Up Ghost Confuse Ray Dexterity
15 Normal 18
21 Psychic Magic Coat 26 Psychic Zen Headbutt Vitality
29 Psychic Rest 29 Normal Snore Special
32 Normal Teeter Dance 35 Rock Power Gem
Insight
42 Psychic Psyshock 46 Dark Payback

4
Height: Weight: Base Disobedience:
52 Psychic Psychic 60 Flying Bounce 0.9m / 300 71kg / 157 lbs HP:
? Fight Drain Punch ? Psychic Future Sight
Manipulate Pokmon Abilities:
? Psychic Trick Grumpigs control their foes with Rock Head & Sturdy
their psychic powers amplified by
Evolution: Final Form.
the pearls on their head and a
hypnotic dance. However, when
they use their powers, they have a
difficult time breathing. #325 #326

#327 Spinda Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 5 Normal Uproar
Strength
10 Normal Copycat 14 Dark Feint Attack
Dexterity Psychic
19 Psybeam 23 Psychic Hypnosis
Vitality 28 Normal Dizzy Punch 32 Dark Sucker Punch
Special 37 Normal Teeter Dance 41 Normal Psych Up
46 Normal Double-Edge 50 Normal Flail
Insight
50 Normal Thrash ? Normal Encore

4
Height: Weight: Base Disobedience:
? Normal Fake Out ? Normal Helping Hand
1.1m / 307 12kg / 26 lbs HP:
Spot Panda Pokmon Abilities:
Spindas move while stumbling in Own Tempo & Tangled Feet

dizziness. This teeter dance causes
a severe confusion on whoever Evolution: Final Form.
is looking. They are shy towards
humans, but sometimes they appear
in towns looking really disoriented. #327

171
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #328 Trapinch Type: Ground
0 Dark Bite 4 Ground Sand Attack
Strength
7 Dark Feint Attack 10 Ground Sand Tomb
13 17 Dexterity
Ground Mud Slap Normal Bide
21 Ground Bulldoze 25 Rock Rock Slide Vitality
29 Ground Dig 34 Dark Crunch Special
39 Ground Earth Power 44 Rock Sandstorm
Insight
49 Normal Hyper Beam 55 Ground Earthquake

3
Height: Weight: Base Disobedience:
61 Normal Feint 67 Fight Superpower 0.7m / 204 15kg / 33 lbs HP:
73 Ground Fissure ? Bug Bug Bite
Ant Pit Pokmon Abilities:
? Normal Headbutt ? Grass Giga Drain Their nest is like a bowl pit dug in Hyper Cutter & Arena Trap
sand. Trapinches wait for prey to

Evolution: First Stage.
tumble down their pit, later to be Evolves after reaching a certain level.
crushed between this Pokemons
jaws. Beware of them as their bite
can cause a serious damage. #328 #329 #330

#329 Vibrava Type: Ground Dragon Experience


cost Type move name Experience
cost Type move name
0 Normal Sonic Boom 0 Ground Sand Attack
Strength
0 Dark Feint Attack 0 Ground Sand Tomb
Dexterity
13 Ground Mud Slap 17 Normal Bide
Vitality 21 Ground Bulldoze 25 Rock Rock Slide
Special 29 Normal Supersonic 34 Normal Screech

Insight 35 Dragon Dragon Breath 39 Ground Earth Power


44 Rock Sandstorm 48 Ground Earthquake

4
Height: Weight: Base Disobedience:
1.1m / 307 15kg / 33 lbs HP: 49 Normal Hyper Beam 53 Normal Boomburst

Abilities:
? Dragon Dragon Pulse ? Poison Toxic
Vibration Pokmon
This Pokmons vibrations can cause Levitate ? Flying Tailwind
severe headaches or even fainting.
Evolution: Second Stage.
If their prey faints, they proceed to Evolves at a High Level.
melt them with acid. Vibravas wings
are still growing, making it a clumsy
flier with low endurance. #328 #329 #330

Experience
cost Type move name Experience
cost Type move name #330 Flygon Type: Ground Dragon
0 Normal Sonic Boom 0 Ground Sand Attack
Strength
0 Dark Feint Attack 0 Ground Sand Tomb
17 Dexterity
13 Ground Mud Slap Normal Bide
21 Ground Bulldoze 25 Rock Rock Slide Vitality
29 Normal Supersonic 34 Normal Screech Special
35 Dragon Dragon Breath 39 Ground Earth Power
Insight
42 Dragon Dragon Tail 44 Rock Sandstorm

6
Height: Weight: Base Disobedience:
48 Ground Earthquake 48 Normal Uproar
2m / 607 82kg / 180 lbs HP:
49 Normal Hyper Beam 55 Dragon Dragon Claw
Mystic Pokmon Abilities:
61 Dragon Dragon Rush ? Dragon Outrage Known as the Elemental Spirit of Levitate
? Fire Heat Wave ? Dragon Draco Meteor the Desert. Their wings create a

Evolution: Final Form.
cloud of dust that surrounds this
Pokmon while flying, while their
flapping produces a sound that
resembles a woman singing. #328 #329 #330

#331 Cacnea Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Poison Poison Sting 0 Normal Leer
Strength
5 Grass Absorb 9 Normal Growth
Dexterity Grass
13 Leech Seed 17 Ground Sand Attack
Vitality 21 Bug Pin Missile 25 Grass Ingrain
Special 29 Dark Feint Attack 33 Ground Spikes

Insight 37 Dark Sucker Punch 41 Dark Payback


45 Grass Needle Arm 49 Grass Cotton Spore

3
Height: Weight: Base Disobedience:
0.4m / 104 51kg / 113 lbs HP: 53 Rock Sandstorm 57 Ghost Destiny Bond
? Poison Acid ? Dark Switcheroo
Cactus Pokmon Abilities:
They release a strong and sweet Sand Veil ? Fight Drain Punch
aroma to attract prey, if they get
Evolution: First Stage.
closer, Cacneas shoot sharp thorns Evolves by doing evil deeds.
to bring them down. They resemble
cactuses and hide among them.
#331 #332

172
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #332 Cacturne Type: Grass Dark
0 Fight Revenge 0 Poison Poison Sting
Strength
0 Normal Leer 0 Grass Absorb
Growth 13 Leech Seed Dexterity
0 Normal Grass
17 Ground Sand Attack 21 Bug Pin Missile Vitality
25 Grass Ingrain 29 Dark Feint Attack Special
35 Ground Spikes 41 Dark Sucker Punch
Insight
47 Dark Payback 53 Grass Needle Arm

4
Height: Weight: Base Disobedience:
59 Grass Cotton Spore 65 Rock Sandstorm 1.3 m / 403 77kg / 170 lbs HP:
71 Ghost Destiny Bond ? Fight Drain Punch
Scarecrow Pokmon Abilities:
? Ghost Spite ? Grass Seed Bomb They only move during the night. Sand Veil
If they spot a traveler, Cacturnes
will stalk them in groups, waiting for Evolution: Final Form.
the exhausted creatures to sleep
before attacking. Their insides are
actually sand. #331 #332

#333 Swablu Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Peck 0 Normal Growl
Strength
4 Ghost Astonish 8 Normal Sing
Dexterity
10 Normal Fury Attack 13 Normal Safeguard
Vitality 15 Fairy Disarming Voice 15 Ice Mist
Special 18 Normal Round 21 Normal Natural Gift
25 Normal Take Down 29 Normal Refresh
Insight
34 Flying Mirror Move 39 Grass Cotton Guard

3
Height: Weight: Base Disobedience:
0.4m / 104 1kg / 2 lbs 42 Dragon Dragon Pulse 48 Normal Perish Song
HP:
50 Fairy Moonblast ? Flying Roost
Cotton Bird Pokmon Abilities:
Their wings are made of cotton
 Natural Cure ? Flying Feather Dance ? Psychic Agility
clouds. They are friendly creatures
Evolution: First Stage.
that love to be near humans, usually Evolves after reaching certain size.
sitting on their heads as cotton
hats. They travel in flocks and live
near towns during the Spring. #333 #334

Experience
cost Type move name Experience
cost Type move name #334 Altaria Type: Dragon Flying
0 Flying Pluck 0 Flying Peck
Strength
0 Normal Growl 0 Ghost Astonish
Sing Dexterity
0 Normal 10 Normal Fury Attack
13 Normal Safeguard 15 Fairy Disarming Voice Vitality
15 Ice Mist 18 Normal Round Special
21 Normal Natural Gift 25 Normal Take Down
Insight
29 Normal Refesh 34 Dragon Dragon Dance

4
Height: Weight: Base Disobedience:
35 Dragon Dragon Breath 42 Grass Cotton Guard
1.1m / 307 20kg / 45 lbs HP:
48 Dragon Dragon Pulse 57 Normal Perish Song
Humming Pokmon Abilities:
60 Fairy Moonblast 64 Flying Sky Attack Seen as dancing clouds in the sky, Natural Cure
? Psychic Power Swap ? Dragon Draco Meteor Altarias sing melodies in their sweet
voices, evoking wonder, beauty and Evolution: Final Form.
? Dragon Dragon Rush
dreams to the listeners. They live far
away from people and throw colorful
fireballs at uninvited guests. #333 #334

#335 Zangoose Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Leer
Strength
5 Normal Quick Attack 6 Bug Fury Cutter
Dexterity Dark Pursuit 15 Normal Slash
12
Vitality 19 Dark Embargo 22 Normal Crush Claw
Special 26 Fight Revenge 29 Normal False Swipe
33 Fight Detect 36 Bug X-Scissor
Insight
40 Dark Taunt 43 Normal Swords Dance

4
Height: Weight: Base Disobedience:
1.3m / 403 40kg / 88 lbs 50 Fight Close Combat ? Dark Night Slash
HP:
? Normal Fury Swipes ? Steel Metal Claw
Cat Ferret Pokmon Abilities:
The sole desire to battle Sevipers is Immunity
embedded in their genes, they have
been rivals since forever. Zangoose Evolution: Final Form.
is a very agile quadrupede, standing
up in two legs only when its ready
to fight. #335

173
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #336 Seviper Type: Poison
0 Normal Wrap 0 Normal Swagger
Strength
5 Dark Bite 9 Ghost Lick
Poison Tail Dexterity
12 Poison 16 Normal Screech
20 Poison Venoshock 23 Normal Glare Vitality
27 Poison Poison Fang 28 Poison Venom Drench Special
31 Dark Night Slash 34 Poison Gastro Acid
Insight
38 Ice Haze 42 Poison Poison Jab

8
Height: Weight: Base Disobedience:
45 Dark Crunch 46 Poison Belch
2.7m / 810 52kg / 115 lbs HP:
48 Poison Coil 50 Normal Wing Out
Fang Snake Pokmon Abilities:
? Water Aqua Tail ? Grass Giga Drain Their hate for the Zangoose has Shed Skin
? Steel Iron Tail been boiling for so long its now a
Evolution: Final Form.
basic instinct. They battle using
their sword-edged poisonous tail,
hiding in tall grass until an unwary
prey gets close enough. #336

#337 Lunatone Type: Rock Psychic Experience


cost Type move name Experience
cost Type move name
0 Rock Rock Throw 0 Normal Tackle
Strength
0 Normal Harden 0 Psychic Confusion
Dexterity 13
9 Psychic Hypnosis Rock Rock Polish
Vitality 17 Psychic Psywave 21 Dark Embargo
Special 25 Rock Rock Slide 29 Psychic Cosmic Power
33 Psychic Psychic 37 Psychic Heal Block
Insight
41 Rock Stone Edge 45 Psychic Future Sight

4
Height: Weight: Base Disobedience:
1m / 303 168kg /370 lbs HP: 49 Normal Explosion 50 Fairy Moonblast
53 Psychic Magic Room ? Psychic Trick Room
Meteorite Pokmon Abilities:
First found where a meteorite fell. Levitate ? Psychic Magic Coat ? Psychic Skill Swap
For this reason its believed it came
Final Form.
from space. Its eyes fill people with Evolution:
dread and lure them to sleep. They
become very active and extremely
powerful during full moons. #337

Experience
cost Type move name Experience
cost Type move name #338 Solrock Type: Rock Psychic
0 Rock Rock Throw 0 Normal Tackle
Strength
0 Normal Harden 0 Psychic Confusion
13 Dexterity
9 Fire Fire Spin Rock Rock Polish
17 Psychic Psywave 21 Dark Embargo Vitality
26 Rock Rock Slide 29 Psychic Cosmic Power Special
33 Psychic Psychic 37 Psychic Heal Block
Insight
41 Rock Stone Edge 45 Grass Solar Beam

4
Height: Weight: Base Disobedience:
49 Normal Explosion 53 Psychic Wonder Room
1.2m / 400 154kg /339 lbs HP:
? Psychic Magic Coat ? Psychic Zen Headbutt
Meteorite Pokmon Abilities:
? Psychic Skill Swap People say it came from space.
 Levitate
They release the purest light when

Evolution: Final Form.
they get angry. Usually found
absorbing solar light during the day,
Solrocks can emit blinding lights and
burning heat while spinning. #338

#339 Barboach Type: Water Ground Experience


cost Type move name Experience
cost Type move name
0 Ground Mud Slap 6 Ground Mud Sport
Strength
6 Water Water Sport 10 Water Water Gun
Dexterity
14 Ground Mud Bomb 18 Psychic Amnesia
Vitality 22 Water Water Pulse 26 Ground Magnitude
Special 31 Psychic Rest 31 Normal Snore
35 Water Aqua Tail 39 Ground Earthquake
Insight
42 Water Muddy Water 43 Psychic Future Sight

3
Height: Weight: Base Disobedience:
0.4m / 104 2kg / 5 lbs HP: 47 Ground Fissure ? Water Dive
? Normal Flail ? Ground Mud Shot
Whiskers Pokmon Abilities:
Their whiskers work as a super Oblivious & Anticipation

sensitive radar. They hide in the
Evolution: First Stage.
mud with only their whiskers Evolves after reaching a certain level.
exposed, waiting for prey to come. If
the mud dries, they move back into
the water. #339 #340

174
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #340 Wishcash Type: Water Ground
0 Psychic Zen Headbutt 0 Normal Tickle
Strength
0 Ground Mud Slap 6 Ground Mud Sport
Dexterity
6 Water Water Sport 10 Water Water Gun
14 Ground Mud Bomb 18 Psychic Amnesia Vitality
22 Water Water Pulse 26 Ground Magnitude Special
33 Psychic Rest 33 Normal Snore
Insight
39 Water Aqua Tail 43 Ground Earthquake

4
Height: Weight: Base Disobedience:
45 Water Muddy Water 51 Psychic Future Sight
0.9m / 300 46kg /101 lbs HP:
57 Ground Fissure ? Dragon Dragon Dance
Whiskers Pokmon Abilities:
? Flying Bounce ? Electric Spark Dangerous and territorial, they claim Oblivious & Anticipation
entire ponds as their homes and will
Evolution: Final Form.
crush with earthquakes whoever
dares to dive in. They eat anything
alive in their pond or swamp. They
learn to foretell real tremors. #339 #340

#341 Corphish Type: Water Experience


cost Type move name Experience
cost Type move name
0 Water Bubble 7 Normal Harden
Strength
10 Normal Vice Grip 13 Normal Leer
Dexterity Water Bubble Beam Normal
20 23 Protect
Vitality 24 Normal Double Hit 26 Dark Knock Off
Special 32 Dark Taunt 35 Dark Night Slash
38 Water Crab Hammer 41 Water Razor Shell
Insight
44 Normal Swords Dance 47 Dark Crunch

3
Height: Weight: Base Disobedience:
0.6m / 200 11kg / 25 lbs 53 Normal Guillotine ? Steel Metal Claw
HP:
? Normal Endeavor ? Normal Chip Away
Ruffian Pokmon Abilities:
Corphish were originally foreign Hyper Cutter & Shell Armor
Pokmon that were imported as
Evolution: First Stage.
pets. They eventually turned up in Evolves after reaching a certain level.
the wild and reproduced a lot. They
are resilient and can live in polluted
water. Beware of their pincers. #341 #342

Experience
cost Type move name Experience
cost Type move name #342 Crawdaunt Type: Water Dark
0 Water Bubble 0 Normal Harden
Strength
0 Normal Vice Grip 0 Normal Leer
Water Bubble Beam Normal Dexterity
20 23 Protect
24 Normal Double Hit 26 Dark Knock Off Vitality
32 Dark Taunt 35 Dark Night Slash Special
38 Water Crab Hammer 41 Water Razor Shell
Insight
44 Normal Swords Dance 47 Dark Crunch

4
Height: Weight: Base Disobedience:
53 Normal Guillotine ? Fight Superpower
1.1m / 307 33kg / 72 lbs HP:
? Dragon Dragon Dance ? Ground Mud Sport
Rogue Pokmon Abilities:
Crawdaunt is extremely violent and Hyper Cutter & Shell Armor
territorial. The ponds where it lives
Evolution: Final Form.
look like desolated places due
to them attacking anything that
comes close. It sheds its shell once a
year, this weakens it for a few days. #341 #342

#343 Baltoy Type: Psychic Ground Experience


cost Type move name Experience
cost Type move name
0 Psychic Confusion 0 Normal Harden
Strength
4 Normal Rapid Spin 7 Ground Mud Slap
Dexterity 13
10 Rock Rock Tomb Psychic Psybeam
Vitality 17 Psychic Power Trick 21 Rock Ancient Power
Special 25 Normal Self Destruct 28 Psychic Extrasensory
31 Psychic Cosmic Power 34 Psychic Guard Split
Insight
34 Psychic Power Split 37 Ground Earth Power

3
Height: Weight: Base Disobedience:
0.5m / 108 21kg / 47 lbs 41 Rock Sandstorm 45 Psychic Heal Block
HP:
49 Normal Explosion ? Bug Signal Beam
Clay Doll Pokmon Abilities:
They spin on their center to move Levitate ? Psychic Trick ? Psychic Gravity
around. When a group of them
Evolution:
gathers they create a horrible, to know whatFirst Stage. Its not possible
makes it evolve.
head-ache inducing noise at unison.
Old paintings describe them living
with people in ancient times. #343 #344

175
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #344 Claydol Type: Psychic Ground
0 Psychic Confusion 0 Normal Harden
Strength
0 Normal Rapid Spin 0 Psychic Teleport
7 10 Dexterity
Ground Mud Slap Rock Rock Tomb
13 Psychic Psybeam 17 Psychic Power Trick Vitality
21 Rock Ancient Power 25 Normal Self Destruct Special
28 Psychic Extrasensory 31 Psychic Cosmic Power
Insight
34 Psychic Guard Split 34 Psychic Power Split

5
Height: Weight: Base Disobedience:
36 Normal Hyper Beam 40 Ground Earth Power
1.5m /500 108kg /238 lbs HP:
47 Rock Sandstorm 54 Psychic Heal Block
Clay Doll Pokmon Abilities:
61 Normal Explosion 62 Psychic Imprison It is made entirely of clay. The first Levitate
? Rock Stealth Rock ? Psychic Wonder Room one was discovered in ruins from

Evolution: Final Form.
? Psychic Telekinesis 20,000 years ago. A strange light is
said to be the source of its life and
psychic abilities. Its eight eyes are
always alert and always watching. #343 #344

#345 Lileep Type: Rock Grass Experience


cost Type move name Experience
cost Type move name
0 Ghost Astonish 0 Normal Constrict
Strength
8 Poison Acid 15 Grass Ingrain
Dexterity 29
22 Ghost Confuse Ray Psychic Amnesia
Vitality 36 Poison Gastro Acid 43 Rock Ancient Power
Special 50 Grass Energy Ball 57 Normal Spit Up
57 Normal Stockpile 57 Normal Swallow
Insight
64 Normal Wring Out ? Ground Earth Power

3
Height: Weight: Base Disobedience:
1m / 303 23kg / 52 lbs ? Rock Stealth Rock ? Normal Tickle
HP:
Sea Lily Pokmon Abilities:
Over 100 million years ago, Lileep Suction Cups
used to attach themselves to
Evolution: First Stage.
rocks at the bottom of the sea. A Evolves after reaching a certain size.
catastrophe led them all to extintion
A few fossils were found and some
were revived by scientists. #345 #346

Experience
cost Type move name Experience
cost Type move name #346 Cradily Type: Rock Grass
0 Poison Acid 0 Ghost Astonish
Strength
0 Normal Constrict 0 Grass Ingrain
0 Spit Up 0 Normal Stockpile Dexterity
Normal
0 Normal Swallow 0 Normal Wring Out Vitality
22 Ghost Confuse Ray 29 Psychic Amnesia Special
36 Rock Ancient Power 46 Poison Gastro Acid
Insight
56 Grass Energy Ball ? Grass Worry Seed

5
Height: Weight: Base Disobedience:
? Rock Stealth Rock ? Grass Seed Bomb
1.5m / 500 60kg / 133 lbs HP:
Barnacle Pokmon Abilities:
Cradily moves slowly at the bottom Suction Cups
of the sea. It uses its body as an

Evolution: Final Form.
anchor and its tentacles as arms to
catch prey. Their foes are melted
with a potent acid before being
consumed. #345 #346

#347 Anorith Type: Rock Bug Experience


cost Type move name Experience
cost Type move name
0 Normal Harden 0 Normal Scratch
Strength
7 Ground Mud Sport 13 Water Water Gun
Dexterity 25
19 Steel Metal Claw Normal Protect
Vitality 31 Rock Ancient Power 37 Bug Fury Cutter
Special 39 Bug Bug Bite 41 Water Brine
43 Normal Slash 49 Rock Rock Blast
Insight
55 Normal Crush Claw 61 Bug X-Scissor

3
Height: Weight: Base Disobedience:
0.7m / 204 12kg / 27 lbs ? Dark Knock Off ? Normal Rapid Spin
HP:
Abilities:
? Water Aqua Jet
Old Shrimp Pokmon
This ancient Pokmon is thought to Battle Armor
be the common ancestor of many

Evolution: First Stage.
modern Bug Pokmon. The fossils Evolves after reaching a certain level.
show it lived in big schools and it
preferred warm waters. Anoriths
used their claws to catch small prey. #347 #348

176
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #348 Armaldo Type: Rock Bug
0 Normal Crush Claw 0 Normal Harden
Strength
0 Ground Mud Sport 0 Normal Scratch
0 Water Gun 19 Metal Claw
Dexterity
Water Steel
25 Normal Protect 31 Rock Ancient Power Vitality
37 Bug Fury Cutter 46 Normal Slash Special
49 Rock Smack Down 53 Water Brine
Insight
55 Rock Rock Blast 73 Bug X-Scissor

5
Height: Weight: Base Disobedience:
? Poison Cross Poison ? Water Aqua Tail
1.5m / 500 68kg / 150 lbs HP:
? Steel Iron Defense
Plate Pokmon Abilities:
When the waters receded, this Battle Armor
Pokmon was forced to evolve to
Evolution: Final Form.
live on land. Evidence suggests that
its claws could extend to reach the
prey that was far or underwater. Its
tough shell made it very resilient. #347 #348

#349 Feebas Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Splash 15 Normal Tackle
Strength
30 Normal Flail ? Water Brine
Dexterity
? Ground Mud Sport ? Water Dive
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.6m / 200 7kg / 16 lbs HP:
Fish Pokmon Abilities:
This Pokmon tastes awful, it is Swift Swim
incredibly ugly, smelly, kind of dumb,
Evolution: First Stage. Evolves by
and a terrible fighter. To make reaching 5 Points on Beauty.
things worse, it is actually extremely
rare. For those reasons, people tend
to avoid it and its usually ignored. #349 #350

Experience
cost Type move name Experience
cost Type move name #350 Milotic Type: Water
0 Water Water Gun 0 Normal Wrap
Strength
4 Water Water Sport 7 Normal Refresh
11 14 Twister
Dexterity
Fairy Disarming Voice Dragon
17 Water Water Pulse 21 Water Aqua Ring Vitality
24 Normal Captivate 27 Dragon Dragon Tail Special
31 Normal Recover 34 Water Aqua Tail
Insight
37 Normal Attract 41 Normal Safeguard

20
Height: Weight: Base Disobedience:
44 Poison Coil 47 Water Hydro Pump
6.2m / 2004 162kg /357 lbs HP:
51 Water Rain Dance ? Dragon Dragon Pulse
Tender Pokmon Abilities:
? Psychic Hypnosis ? Psychic Magic Coat Milotic is considered to be one of Competitive & Marvel Scale
the most beautiful Pokmon in
Evolution: Final Form.
existence. It has inspired music,
paintings and statues. It has the
power to calm the anger and
hostility of its foes. #349 #350

#351 Castform Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 10 Fire Ember
Strength
10 Ice Powder Snow 10 Water Water Gun
Dexterity
15 Normal Headbutt 20 Ice Hail
Vitality 20 Water Rain Dance 20 Fire Sunny Day
Special 20 Normal Weather Ball 40 Ice Blizzard
40 Fire Fire Blast 40 Water Hydro Pump
Insight
45 Flying Hurricane ? Normal Last Resort

4
Height: Weight: Base Disobedience:
0.3m / 100 1kg / 2 lbs ? Psychic Future Sight ? Normal Reflect Type
HP:
Weather Pokmon Abilities:
This Pokmon reacts to the weather Forecast
by changing its type and looks. It
Evolution:Final Form.
can also change the weather at will.
When there is a drought, farmers
lure them with small hanging dolls to
ask them for rain. #351

177
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #352 Kecleon Type: Normal
0 Dark Thief 0 Normal Tail Whip
Strength
0 Ghost Astonish 0 Ghost Lick
Scratch Bind Dexterity
0 Normal 4 Normal
7 Ghost Shadow Sneak 10 Normal Feint Vitality
13 Normal Fury Swipes 16 Dark Feint Attack Special
18 Psychic Psybeam 21 Rock Ancient Power
Insight
25 Ghost Shadow Sneak 30 Normal Camouflage

4
Height: Weight: Base Disobedience:
33 Ghost Shadow Claw 38 Normal Screech 1m / 303 22kg / 48 lbs HP:
42 Normal Substitute 46 Dark Sucker Punch
Abilities:
Color Swap Pokmon
50 Psychic Synchronoise ? Normal Fake Out They are able to change their colors Color Change
? Dark Snatch ? Psychic Trick to blend with their surroundings.
Evolution:
Final Form.
The only part of its body that cant
change its the red zigzag line on its
belly. Kecleon is very sneaky, smart
and kind of insolent. #352

#353 Shuppet Type: Ghost Experience


cost Type move name Experience
cost Type move name
0 Dark Knock Off 4 Normal Screech
Strength
7 Ghost Night Shade 10 Ghost Spite
Dexterity
13 Fire Will-O-Wisp 16 Ghost Shadow Sneak
Vitality 19 Ghost Curse 22 Dark Feint Attack
Special 26 Ghost Hex 30 Ghost Shadow Ball

Insight 34 Dark Sucker Punch 38 Dark Embargo


42 Dark Snatch 46 Ghost Grudge

3
Height: Weight: Base Disobedience:
0.6m / 200 2kg / 5 lbs 50 Psychic Trick 54 Ghost Phantom Force
HP:
? Ice Icy Wind ? Psychic Role Play
Puppet Pokmon Abilities:
They feed on dark emotions such Frisk & Insomnia ? Ghost Destiny Bond
as envy, jealousy and vengefulness.
Evolution: First Stage. Evolves when it
If they sting you, theyll fill you with finds a discarded doll to posess.
a vindictive desire. They dont have
bodies under their blanket and they
are looking for a body to posess. #353 #354

Experience
cost Type move name Experience
cost Type move name #354 Banette Type: Ghost
0 Ghost Curse 0 Dark Knock Off
Strength
0 Ghost Night Shade 0 Normal Screech
10 Spite 13 Will-O-Wisp
Dexterity
Ghost Fire
16 Ghost Shadow Sneak 19 Ghost Curse Vitality
22 Dark Feint Attack 26 Ghost Hex Special
30 Ghost Shadow Ball 34 Dark Sucker Punch
Insight
40 Dark Embargo 46 Dark Snatch

4
Height: Weight: Base Disobedience:
52 Ghost Grudge 58 Psychic Trick
1.1m / 307 12kg / 27 lbs HP:
64 Ghost Phantom Force ? Psychic Role Play
Marionette Pokmon Abilities:
? Ghost Destiny Bond ? Ice Icy Wind Its body is usually a discarded doll or Frisk & Insomnia
toy. Its spirit is made of dark feelings

Evolution: Final Form.
and is overrun by the desire of
revenge towards the kid that threw
the toy. If you open its mouth, all the
cursed energy will escape. #353 #354

#355 Duskull Type: Ghost Experience


cost Type move name Experience
cost Type move name
0 Normal Leer 0 Ghost Night Shade
Strength
6 Normal Disable 9 Normal Foresight
Dexterity 17
14 Ghost Astonish Ghost Confuse Ray
Vitality 22 Ghost Shadow Sneak 25 Dark Pursuit
Special 30 Ghost Curse 33 Fire Will-O-Wisp
38 Ghost Hex 41 Normal Mean Look
Insight
46 Dark Payback 49 Psychic Future Sight

3
Height: Weight: Base Disobedience:
0.8m / 207 15kg / 33 lbs ? Ice Icy Wind ? Ghost Spite
HP:
Abilities:
? Psychic Wonder Room
Requiem Pokmon
They wander at night. They can Levitate
make themselves invisible and they
Evolution: First Stage. Evolves after
follow travelers all night until dawn scaring hundreds of people.
breaks. It loves the crying of little
children, they can be seen scaring
kids who misbehaved during the day. #355 #356 #477

178
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #356 Dusclops Type: Ghost
0 Normal Bind 0 Normal Disable
Strength
0 Fire Fire Punch 0 Psychic Gravity
0 Ice Ice Punch 0 Normal Leer Dexterity
0 Electric Thunder Punch 0 Ghost Night Shade Vitality
9 Normal Foresight 14 Ghost Astonish Special
17 Ghost Confuse Ray 22 Ghost Shadow Sneak
Insight
25 Dark Pursuit 30 Ghost Curse

5
Height: Weight: Base Disobedience:
33 Fire Will-O-Wisp 37 Ghost Shadow Punch 1.6m / 503 30kg / 67 lbs HP:
42 Ghost Hex 49 Normal Mean Look
Beckon Pokmon Abilities:
58 Dark Payback 61 Psychic Future Sight Its body is hollow. Some paranormal Pressure
? Dark Dark Pulse ? Dark Memento experts say there is a spectral
Evolution: Second Stage. Evolves after
? Normal Pain Split energy ball inside them but it is not being Traded holding certain item.
confirmed. If it absorbs an object
or a creature theres the risk that
nothing wil come back out. #355 #356 #477

#357 Tropius Type: Grass Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Bestow 0 Flying Gust
Strength
0 Normal Leer 0 Normal Natural Gift
Dexterity 11
7 Normal Growth Grass Razor Leaf
Vitality 17 Normal Stomp 21 Flying Sweet Scent
Special 27 Normal Whirlwind 31 Grass Magical Leaf
37 Normal Body Slam 41 Grass Synthesis
Insight
47 Grass Leaf Tornado 50 Flying Air Slash

6
Height: Weight: Base Disobedience:
2m / 607 200kg /440 lbs HP: 61 Grass Solar Beam 71 Grass Leaf Storm

Abilities:
? Flying Tailwind ? Dragon Twister
Fruit Pokmon
It is very common in humid and hot Chlorophyll & Solar Power ? Dragon Outrage
regions. It can grow back the fruit
Evolution: Final Form.
it has eaten. Mothers prefer Tropius
fruits to feed their children as it is
more nutritive and sweet. They are
mellow and friendly Pokmon. #350

Experience
cost Type move name Experience
cost Type move name #358 Chimecho Type: Psychic
0 Psychic Healing Wish 0 Normal Wrap
Strength
6 Normal Growl 9 Ghost Astonish
17 Dexterity
14 Psychic Confusion Normal Uproar
22 Normal Take Down 25 Normal Yawn Vitality
30 Psychic Psywave 33 Normal Double-Edge Special
38 Normal Heal Bell 41 Normal Safeguard
Insight
46 Psychic Extrasensory 49 Psychic Heal Pulse

4
Height: Weight: Base Disobedience:
52 Psychic Synchronoise ? Normal Recover
0.6m / 200 1kg / 2 lbs HP:
? Psychic Cosmic Power ? Psychic Stored Power
Wind Chime Pokmon Abilities:
They have seven different cries that Levitate
resound with the wind. They can
Evolution: Final Form.
create ultrasonic waves when they
are in danger. Using the suction
cup on their head, they hang to
branches on windy days. #433 #358

#359 Absol Type: Dark Experience


cost Type move name Experience
cost Type move name
0 Fight Detect 0 Normal Feint
Strength
0 Normal Me First 0 Normal Razor Wind
Dexterity 0
0 Normal Scratch Dark Taunt
Vitality 4 Normal Leer 9 Normal Quick Attack
Special 12 Dark Pursuit 20 Dark Bite
25 Normal Double Team 28 Normal Slash
Insight
33 Normal Swords Dance 36 Psychic Future Sight

4
Height: Weight: Base Disobedience:
1.2m / 311 47 kg / 103 lbs HP: 41 Dark Night Slash 47 Psychic Psycho Cut
50 Dark Sucker Punch 65 Normal Perish Song
Disaster Pokmon Abilities:
It is said that this Pokmon can live Pressure & Super Luck ? Ghost Hex ? Fairy Play Rough
for 100 years. It has a bad reputation: ? Ghost Spite
Evolution: Final Form,
whenever one is seen, a disaster is
soon to follow - earthquakes, forest
fires and tidal waves. Absols lead a
lonely life. #359

179
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #360 Wynaut Type: Psychic
0 Fairy Charm 0 Normal Encore
Strength
0 Normal Splash 15 Fight Counter
15 Dexterity
15 Ghost Destiny Bond Psychic Mirror Coat
15 Normal Safeguard Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.6m / 200 14kg / 31 lbs HP:
Bright Pokmon Abilities:
Its face always appears to be happy, Shadow Tag
but Wynaut can be deceitful. Only
Evolution: First Stage.
through its tail that youll know its Evolves after reaching a certain size.
true emotions. They live together in
caves and bump into eachother to
gain strength. #360 #202

#361 Snorunt Type: Ice Experience


cost Type move name Experience
cost Type move name
0 Normal Leer 0 Ice Powder Snow
Strength
4 Normal Double Team 10 Dark Bite
Dexterity
13 Ice Icy Wind 19 Normal Headbutt
Vitality 22 Normal Protect 28 Ice Ice Fang
Special 31 Dark Crunch 35 Ice Frost Breath
37 Ice Ice Shard 40 Ice Hail
Insight
46 Ice Blizzard ? Normal Weather Ball

3
Height: Weight: Base Disobedience:
0.7m / 204 17kg / 37 lbs ? Water Water Pulse ? Dark Fake Tears
HP:
Snow Hat Pokmon Abilities:
This friendly Pokmon lives in cold Ice Body & Inner Focus
mountains and deserted snowlands.

Evolution: First Stage.
It survives by eating snow and ice. Evolves differently for males and females.
They form small groups to protect
themselves from predators. If you
take their hat off, they will get angry. #361 #362 #478

Experience
cost Type move name Experience
cost Type move name #362 Glalie Type: Ice
0 Dark Bite 0 Normal Double Team
Strength
0 Normal Leer 0 Ice Powder Snow
13 Icy Wind 19 Headbutt
Dexterity
Ice Normal
22 Normal Protect 28 Ice Ice Fang Vitality
31 Dark Crunch 35 Ice Frost Breath Special
37 Ice Ice Beam 40 Ice Hail
Insight
42 Ice Freeze-Dry 51 Ice Blizzard

5
Height: Weight: Base Disobedience:
59 Ice Sheer Cold ? Normal Weather Ball
1.5m / 500 256kg /565 lbs HP:
? Rock Rollout ? Steel Iron Head
Face Pokmon Abilities:
Its body is so hard it was thought Ice Body & Inner Focus
to be made of rock. They can be

Evolution: Final Form. Male Snorut
aggressive if provoked. When they evolved by becoming unmeltable.
hunt, they freeze their prey solid
before eating it. They can live in
warm places without trouble. #361 #362 #478

#363 Spheal Type: Ice Water Experience


cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Normal Growl
Strength
0 Ice Powder Snow 0 Water Water Gun
Dexterity 13
7 Normal Encore Ice Ice Ball
Vitality 19 Normal Body Slam 21 Water Brine
Special 25 Ice Aurora Beam 31 Ice Hail
37 Psychic Rest 37 Normal Snore
Insight
43 Ice Blizzard 49 Ice Sheer Cold

3
Height: Weight: Base Disobedience:
0.8m / 207 39kg / 87 lbs ? Water Dive ? Rock Rollout
HP:
? Normal Endure
Clap Pokmon Abilities:
They live in big herds with their Ice Body & Thick Fat
families. They are bad swimmers
but good floaters. To move on land, Evolves
Evolution: First Stage.
after reaching a certain level.
they roll like balls instead of walking.
When they are happy they clap and
squeal, so they can be really noisy. #363 #364 #365

180
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #364 Sealeo Type: Ice Water
0 Normal Defense Curl 0 Normal Growl
Strength
0 Ice Powder Snow 0 Water Water Gun
0 Normal Encore 13 Ice Ball Dexterity
Ice
19 Normal Body Slam 21 Water Brine Vitality
25 Ice Aurora Beam 31 Ice Hail Special
37 Normal Swagger 43 Psychic Rest
Insight
43 Normal Snore 47 Ice Blizzard

4
Height: Weight: Base Disobedience:
55 Ice Sheer Cold ? Water Water Pulse
1.1m / 307 87kg / 193lbs HP:
? Water Aqua Ring ? Normal Super Fang
Ball Roll Pokmon Abilities:
They play with the Spheal in the Ice Body & Thick Fat
herd by spinning them with their
Evolution: Second Stage.
noses. When they are not in the wild Evolves after reaching a certain level.
theyll spin almost any round object,
even Pokballs. Sealeos are great
hunters underwater. #363 #364 #365

#365 Walrein Type: Ice Water Experience


cost Type move name Experience
cost Type move name
0 Dark Crunch 0 Normal Encore
Strength
0 Normal Growl 0 Ice Powder Snow
Dexterity 13
0 Water Water Gun Ice Ice Ball
Vitality 19 Normal Body Slam 21 Water Brine
Special 25 Ice Aurora Beam 31 Ice Hail
32 Normal Swagger 43 Psychic Rest
Insight
43 Normal Snore 44 Ice Ice Fang

5
Height: Weight: Base Disobedience:
1.4m / 407 300kg/664 lbs 52 Ice Blizzard 65 Ice Sheer Cold
HP:
? Normal Belly Drum ? Ground Fissure
Ice Break Pokmon Abilities:
The leader of the herd is a powerful Ice Body & Thick Fat ? Water Aqua Tail
Walrein. They are very aggressive
Evolution: Final Form.
and will protect their herd even at
the cost of their lives. Their tusks
can shatter giant blocks of ice. It is
relentless and unpredictable. #363 #364 #365

Experience
cost Type move name Experience
cost Type move name #366 Clamperl Type: Water
0 Water Clamp 0 Steel Iron Defense
Strength
0 Water Water Gun 0 Water Whirlpool
50 Shell Smash Dexterity
Normal ? Normal Refresh
? Normal Endure ? Ground Mud Sport Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.4m / 104 52kg / 115 lbs HP:
Bivalve Pokmon Abilities:
It is protected by a sturdy shell Shell Armor
which is used to catch its prey.
Evolution: First Stage. Evolves after
Clamperl will produce a magnificent being Traded holding certain item.
pearl once in a lifetime. That pearl
is said to increase psychic powers
and will sell for a lot of money. #366 #367 #368

#367 Huntail Type: Water Experience


cost Type move name Experience
cost Type move name
0 Water Whirlpool 6 Dark Bite
Strength
10 Normal Screech 15 Water Water Pulse
Dexterity 24
19 Normal Scary Face Ice Ice Fang
Vitality 28 Water Brine 33 Normal Baton Pass
Special 34 Dark Sucker Punch 37 Water Dive
42 Dark Crunch 46 Water Aqua Tail
Insight
48 Poison Coil 50 Water Hydro Pump

6
Height: Weight: Base Disobedience:
1.8 m / 600 27kg / 59 lbs ? Water Muddy Water ? Normal Bind
HP:
Abilities:
? Normal Super Fang
Deep Sea Pokmon
It lives at extreme depths of the Swift Swim
sea. Their eyes can see perfectly in
Evolution: Final Form.
complete darkness. Huntails light up It was holding the Fang of a Pokmon.
their tail to attract their prey, then
swallow them whole with a single
bite. #366 #367 #368

181
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #368 Gorebyss Type: Water
0 Water Whirlpool 6 Psychic Confusion
Strength
10 Psychic Agility 11 Fairy Draining Kiss
15 Water Water Pulse 19 Psychic Amnesia Dexterity
24 Water Aqua Ring 28 Normal Captivate Vitality
33 Normal Baton Pass 37 Water Dive Special
42 Psychic Psychic 46 Water Aqua Tail
Insight
48 Poison Coil 50 Water Hydro Pump

6
Height: Weight: Base Disobedience:
? Ghost Confuse Ray ? Normal Bind
1.8m / 600 22kg / 50 lbs HP:
? Water Muddy Water
South Sea Pokmon Abilities:
Found in the depths of the southern Swift Swim
seas. Their body is built to withstand

Evolution: Final Form.
the sea pressure. While it appears It was holding the Scale of a Pokmon.
to be beautiful and harmless, it is a
cruel and deceitful creature.
#366 #367 #368

#369 Relicanth Type: Rock Water Experience


cost Type move name Experience
cost Type move name
0 Normal Harden 0 Normal Tackle
Strength
0 Ground Mud Sport 8 Water Water Gun
Dexterity 22
15 Rock Rock Tomb Normal Yawn
Vitality 29 Normal Take Down 36 Rock Ancient Power
Special 41 Psychic Rest 50 Normal Double-Edge
57 Water Dive 43 Normal Ancient Power
Insight
50 Normal Double-Edge 57 Water Dive

4
Height: Weight: Base Disobedience:
1m / 303 23kg / 51 lbs 71 Water Hydro Pump 78 Rock Head Smash
HP:
? Normal Skull Bash ? Water Aqua Tail
Longevity Pokemon Abilities:
It has remained unchanged for Rock Head & Swift Swim ? Ground Magnitude
millions of years. Relicanth was
Evolution: Final Form.
discovered in a deep sea expedition.
It feeds on plankton. Their scales
are like craggy rocks, they can
endure the deep pressure of the sea. #369

Experience
cost Type move name Experience
cost Type move name #370 Luvdisc Type: Water
0 Normal Tackle 4 Fairy Charm
Strength
7 Water Water Gun 9 Psychic Agility
14 15 Draining Kiss
Dexterity
Normal Take Down Fairy
17 Normal Lucky Chant 22 Water Water Pulse Vitality
27 Normal Attract 31 Normal Flail Special
37 Fairy Sweet Kiss 40 Water Hydro Pump
Insight
46 Water Aqua Ring 50 Normal Captivate

4
Height: Weight: Base Disobedience:
55 Normal Safeguard ? Normal Swift
0.6m / 200 8kg / 19 lbs HP:
? Psychic Heal Pulse ? Normal Captivate
Rendezvous Pokmon Abilities:
Luvdisc is a symbol of romance. Swift Swim
It lives in shallow seas, swimming

Evolution: Final Form.
after couples, bringing them closer
and promising eternal love. During
their spawning season, the waters
around them turn pink.  #370

#371 Bagon Type: Dragon Experience


cost Type move name Experience
cost Type move name
0 Normal Rage 5 Dark Bite
Strength
10 Normal Leer 16 Normal Headbutt
Dexterity
20 Normal Focus Energy 25 Fire Ember
Vitality 31 Dragon Dragon Breath 35 Psychic Zen Headbutt
Special 40 Normal Scary Face 46 Dark Crunch

Insight 50 Dragon Dragon Claw 54 Fire Flamethrower


55 Normal Double-Edge ? Dragon Dragon Rage

3
Height: Weight: Base Disobedience:
0.6m / 200 42kg / 93 lbs ? Normal Mimic ? Normal Endure
HP:
Rock Head Pokmon Abilities:
Bagons dream of soaring the sky. Rock Head
This leads to a lot frustration that
Evolution: First Stage.
makes them dive off cliffs in an Evolves by sheer willpower.
attempt to fly. Their head is tough
enough to survive the fall. They are
very ill tempered and violent. #371 #372 #373

182
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #372 Shelgon Type: Dragon
0 Dark Bite 0 Normal Headbutt
Strength
0 Normal Leer 0 Normal Rage
20 Normal 25 Ember
Dexterity
Focus Energy Fire
30 Normal Protect 32 Dragon Dragon Breath Vitality
37 Psychic Zen Headbutt 43 Normal Scary Face Special
50 Dark Crunch 55 Dragon Dragon Claw
Insight
60 Fire Flamethrower 61 Normal Double-Edge

4
Height: Weight: Base Disobedience:
? Water Hydro Pump ? Dragon Dragon Pulse
1.1m / 307 110kg /243 lbs HP:
? Steel Iron Defense
Abilities:
Endurance Pokmon
The body is covered in a powerful Rock Head
armor that resembles bones. It hides
Evolution: Second Stage.
in caves awaiting evolution, enduring Evolves at a High Level.
hunger and harm while its cells
prepare for its final transformation.
#371 #372 #373

#373 Salamence Type: Dragon Flying Experience


cost Type move name Experience
cost Type move name
0 Dark Bite 0 Normal Double-Edge
Strength
0 Fire Fire Fang 0 Normal Headbutt
Dexterity 0
0 Normal Leer Normal Rage
Vitality 0 Electric Thunder Fang 20 Normal Focus Energy
Special 25 Fire Ember 30 Normal Protect
32 Dragon Dragon Breath 37 Psychic Zen Headbutt
Insight
43 Normal Scary Face 50 Flying Fly

5
Height: Weight: Base Disobedience:
1.5m / 500 102kg /226 lbs HP: 53 Dark Crunch 61 Dragon Dragon Claw
62 Fire Flamethrower 80 Dragon Dragon Tail
Dragon Pokmon Abilities:
After a lifetime of struggling for a Intimidate ? Dragon Outrage ? Dragon Dragon Dance
dream, it finally grew its wings. ? Dragon Draco Meteor
Evolution: Final Form.
Salamence, however, is extremely
dangerous, it scorches entire fields
and mountains. Its easily angered
and completely uncontrollable. #371 #372 #373

Experience
cost Type move name Experience
cost Type move name #374 Beldum Type: Steel Psychic
0 Normal Take Down ? Steel Iron Head
Strength
? Normal Headbutt
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.6m / 200 95kg / 210 lbs HP:
Iron Ball Pokmon Abilities:
Beldum uses magnetic pulses to
 Clear Body
float and comunicate. When it finds
Evolution: First Stage.
others, they move in perfect unison. Evolves by developing two brains.
It needs to develop a new brain to
evolve; two of them may merge or it
could develop a new one with time. #374 #375 #376

#375 Metang Type: Steel Psychic Experience


cost Type move name Experience
cost Type move name
0 Psychic Confusion 0 Electric Magnet Rise
Strength
0 Steel Metal Claw 0 Normal Take Down
Dexterity 26
23 Dark Pursuit Psychic Miracle Eye
Vitality 29 Psychic Zen Headbutt 32 Steel Bullet Punch
Special 35 Normal Scary Face 38 Psychic Agility
41 Psychic Psychic 44 Steel Meteor Mash
Insight
47 Steel Iron Defense 50 Normal Hyper Beam

4
Height: Weight: Base Disobedience:
1.2m / 311 202kg /446 lbs HP: ? Electric Thunder Punch ? Ice Ice Punch
? Normal Self-Destruct
Iron Claw Pokmon Abilities:
Its two brains are joined by a Clear Body
magnetic nervous system. This
Evolution:Second Stage.
allows Metang to use psychokinetic Evolves by developing two more brains.
powers. It is able to float and move in
midair at 60 mph. To evolve further
it will need more brain power. #374 #375 #376

183
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #376 Metagross Type: Steel Psychic
0 Psychic Confusion 0 Electric Magnet Rise
Strength
0 Steel Metal Claw 0 Normal Take Down
23 Pursuit 26 Miracle Eye Dexterity
Dark Psychic
29 Psychic Zen Headbutt 32 Steel Bullet Punch Vitality
35 Normal Scary Face 38 Psychic Agility Special
41 Psychic Psychic 44 Steel Meteor Mash
Insight
45 Fight Hammer Arm 53 Steel Iron Defense

5
Height: Weight: Base Disobedience:
62 Normal Hyper Beam ? Normal Self-Destruct
1.6m / 503 550kg /1212 lbs HP:
? Normal Block ? Psychic Telekinesis
Iron Leg Pokmon Abilities:
It has four powerful brains that allow Clear Body
it to react at the speed of a super
Evolution: Final Form.
computer. It pins its prey under its
massive body, then eats it using
the large mouth on its stomach. A
powerful and ruthless Pokmon. #374 #375 #376

#377 Regirock Type: Rock Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg /??? lbs HP:
Pokdex has no data. Abilities:
Clear Body & Sturdy
Plot Device
It is said to be an immortal being
Evolution: Unknown.
the size of the peak of a mountain.
Could he be a remnant from the
most ancient times of this world?
#377

Experience
cost Type move name Experience
cost Type move name #378 Regice Type: Ice
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg /??? lbs HP:
Pokdex has no data. Abilities:
Clear Body & Ice Body
Plot Device
It is said to be undistinguishable
Evolution: Unknown.
from a gigantic iceberg. Its myth
says its body cant be melted even if
submerged in magma. Regice could
freeze the air to bring a new ice age. #378

#379 Registeel Type: Steel Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg /??? lbs HP:
Pokdex has no data. Abilities:
Clear Body & Light Metal
Plot Device
His body was indestructible. A
Evolution: Unknown.
flexible metal out of this world that
can shrink, expand, made solid
or liquid at the speed of thought.
Could the myths be true? #379

184
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #380 Latias Type: Dragon Psychic
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg /??? lbs HP:
Pokdex has no data. Abilities:
The legend tells about two Pokmon PLOT DEVICE
that could take human shapes, use
Evolution: Unknown.
psychic powers and become invisible.
They were raised by an old couple as
their own children. The little girl had a
red dress. #380

#381 Latios Type: Dragon Psychic Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
The legend tells about two Pokmon PLOT DEVICE
that could take human shapes, use
Evolution: Unknown.
psychic powers and become invisible.
They were raised by an old couple
as their own children. The boy was
the oldest and weared a blue shirt. #381

Experience
cost Type move name Experience
cost Type move name #382 Kyogre Type: Water
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Kyogre is named in mythology as Drizzle
Plot Device
the God that expanded the seas
Evolution: Unknown.
and oceans with torrential waters
and huge tidal waves. He is the
mortal enemy of Groudon.
#382

#383 Groudon Type: Ground Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Described in mythology as the Drought
Plot Device
God creator of lands, mountains,
Evolution: Unknown.
volcanoes and continents. Any
water or clouds evaporate in his
presence. He is the mortal enemy of
Kyogre. #383

185
Hoenn Pokdex

Experience
cost Type move name Experience
cost Type move name #384 Rayquaza Type: Dragon Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
The legend tells how Rayquaza lived
Evolution: Unknown.
in the outer layer of this world. It
came to end the quarrell between
Groudon and Kyogre. Granted the
world with blue skies and left. #384

#385 Jirachi Type: Steel Psychic Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
It is said that every 1000 years, a Serene Grace
Plot Device
shooting star appears in the sky for
Evolution: Unknown.
7 days, granting wishes for those of
pure heart.
Another common saying is:
Be careful what you wish for #385

Experience
cost Type move name Experience
cost Type move name #386 Deoxys Type: Psychic
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
A space expedition had to be Pressure
Plot Device
aborted due to an emergency. The

Evolution: Unknown.
astronauts told about a creature
mutating and attacking them. They
all gave different descriptions of the
attacker. #386

186
Sinnoh Pokdex

#387 Turtwig Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 5 Water Withdraw
Strength
9 Grass Absorb 13 Grass Razor Leaf
Dexterity 21
17 Ghost Curse Dark Bite
Vitality 25 Grass Mega Drain 29 Grass Leech Seed
Special 33 Grass Synthesis 37 Dark Crunch
41 Grass Giga Drain 45 Grass Leaf Storm
Insight
? Ground Mud Slap ? Grass Seed Bomb

3
Height: Weight: Base Disobedience:
0.4m / 104 10kg / 22 lbs ? Grass Grass Pledge
HP:
Tiny Leaf Pokmon Abilities:
It makes its home close to lakes, Overgrow
although it is rare to find one. The
Evolution: First Stage.
shell on its back is made of hardened Evolves after reaching a certain level.
soil, and should be moist for it to be
healthy. It uses photosynthesis to
get energy. #387 #388 #389

Experience
cost Type move name Experience
cost Type move name #388 Grotle Type: Grass
0 Normal Tackle 0 Water Withdraw
Strength
9 Grass Absorb 13 Grass Razor Leaf
17 22 Bite
Dexterity
Ghost Curse Dark
27 Grass Mega Drain 32 Grass Leech Seed Vitality
37 Grass Synthesis 42 Dark Crunch Special
47 Grass Giga Drain 52 Grass Leaf Storm
Insight
? Fight Superpower ? Grass Grassy Terrain

4
Height: Weight: Base Disobedience:
? Grass Grass Pledge
1m / 307 97kg / 213 lbs HP:
Grove Pokmon Abilities:
Other Pokmon harass Grotle when Overgrow
the bushes on its back have berries
Evolution: Second Stage.
or fruit. It patiently waits for others Evolves after reaching a certain level.
to finish eating before moving.
It loves clear water and its good at
finding cool ponds and springs. #387 #388 #389

#389 Torterra Type: Grass Ground Experience


cost Type move name Experience
cost Type move name
0 Grass Absorb 0 Grass Razor Leaf
Strength
0 Normal Tackle 0 Water Withdraw
Dexterity 17
0 Grass Wood Hammer Ghost Curse
Vitality 22 Dark Bite 27 Grass Mega Drain
Special 32 Ground Earthquake 33 Grass Leech Seed
39 Grass Synthesis 45 Dark Crunch
Insight
51 Grass Giga Drain 57 Grass Leaf Storm

7
Height: Weight: Base Disobedience:
2.2m / 703 620kg /1366 lbs HP: ? Dragon Outrage ? Rock Wide Guard

Abilities:
? Grass Frenzy Plant
Continent Pokemon
Torterras travel in groups, mistaken Overgrow
as moving forests. Many pokmon
Evolution: Final Form.
make their nest on its back and live
there for their entire lives.
Ancient people thought that they
lived on the back of a giant Torterra. #387 #388 #389

Experience
cost Type move name Experience
cost Type move name #390 Chimchar Type: Fire
0 Normal Leer 0 Normal Scratch
Strength
7 Fire Ember 9 Dark Taunt
15 17 Flame Wheel
Dexterity
Normal Fury Swipes Fire
23 Dark Nasty Plot 25 Dark Torment Vitality
31 Normal Facade 33 Fire Fire Spin Special
39 Flying Acrobatics 41 Normal Slack Off
Insight
47 Fire Flamethrower ? Normal Helping Hand

3
Height: Weight: Base Disobedience:
? Normal Fake Out ? Fire Fire Pledge
0.5m / 108 6kg / 13 lbs HP:
Chimp Pokmon Abilities:
They climb sheer cliffs to live at the Blaze
top of the mountains. Small groups of
Evolution: First Stage.
them tend to visit human campings Evolves after reaching a certain level.
to steal food and objects. They are
playful and will wreak havoc if they
want to have fun. #390 #391 #392

187
Sinnoh Pokdex

#391 Monferno Type: Fire Fight Experience


cost Type move name Experience
cost Type move name
0 Fire Ember 0 Normal Leer
Strength
0 Normal Scratch 9 Dark Taunt
Dexterity 16
14 Fight Mach Punch Normal Fury Swipes
Vitality 19 Fire Flame Wheel 26 Normal Feint
Special 29 Dark Torment 36 Fight Close Combat
39 Fire Fire Spin 46 Flying Acrobatics
Insight
49 Normal Slack Off 56 Fire Flare Blitz

4
Height: Weight: Base Disobedience:
0.9m / 211 22kg / 48 lbs HP: ? Fire Fire Punch ? Electric Thunder Punch
? Fire Fire Pledge
Playful Pokmon Abilities:
It bounces off walls and ceilings to Blaze
launch aerial attacks. They live in
Evolution: Second Stage.
packs in distant mountains. The size Evolves after reaching a certain level.
of their flame and the blue pattern
on their faces determine their rank.
They are small but very strong. #390 #391 #392

Experience
cost Type move name Experience
cost Type move name #392 Infernape Type: Fire Fight
0 Fire Ember 0 Fire Flare Blitz
Strength
0 Normal Leer 0 Normal Scratch
14 Dexterity
0 Dark Taunt Fight Mach Punch
16 Normal Fury Swipes 19 Fire Flame Wheel Vitality
26 Normal Feint 29 Dark Punishment Special
36 Fight Close Combat 42 Fire Fire Spin
Insight
52 Flying Acrobatics 58 Psychic Calm Mind

5
Height: Weight: Base Disobedience:
? Normal Endure ? Dragon Dual Chop
1.2m / 311 55kg / 121 lbs HP:
? Fire Blast Burn
Flame Pokmon Abilities:
Its fire crown showcases its proud Blaze
and fiery nature. Infernape wont

Evolution: Final Form.
hesitate to fight bigger foes and will
take on any challenge they face.
Once Infernape enters a battle, it
wont back down until it wins. #390 #391 #392

#393 Piplup Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Pound 4 Normal Growl
Strength
8 Water Bubble 11 Water Water Sport
Dexterity
15 Flying Peck 18 Water Bubble Beam
Vitality 22 Normal Bide 25 Normal Fury Attack
Special 29 Water Brine 32 Water Whirlpool
36 Ice Mist 39 Flying Drill Peck
Insight
43 Water Hydro Pump ? Ice Icy Wind

3
Height: Weight: Base Disobedience:
0.4m / 104 5kg / 11 lbs ? Normal Flail ? Water Water Pledge
HP:
Penguin Pokmon Abilities:
Piplups are extremely proud. They Torrent
wont take anything from anyone
Evolution: First Stage.
nor accept being taken care of. Evolves after reaching a certain level.
It lives along shores in northern
countries. It is a good swimmer but
terrible at walking, it trips over often. #393 #394 #395

Experience
cost Type move name Experience
cost Type move name #394 Prinplup Type: Water
0 Normal Growl 0 Normal Tackle
Strength
8 Water Bubble 11 Water Water Sport
15 Peck 16 Metal Claw Dexterity
Flying Steel
19 Water Bubble Beam 24 Normal Bide Vitality
28 Normal Fury Attack 33 Water Brine Special
37 Water Whirlpool 42 Ice Mist
Insight
46 Flying Drill Peck 50 Water Hydro Pump

4
Height: Weight: Base Disobedience:
? Psychic Agility ? Flying Feather Dance
0.8m / 207 23kg / 50 lbs HP:
? Water Water Pledge
Abilities:
Penguin Pokmon
Prinplups hunt in icy seas. They live Torrent
solitary lives because they cannot
Evolution: Second Stage.
stand company and will never form Evolves after reaching a certain level.
a group or a team. They believe they
are the most important thing in the
world, its almost irritating. #393 #394 #395

188
Sinnoh Pokdex

#395 Empoleon Type: Water Steel Experience


cost Type move name Experience
cost Type move name
0 Water Bubble 0 Normal Growl
Strength
0 Normal Tackle 11 Normal Swords Dance
Dexterity 16
15 Flying Peck Steel Metal Claw
Vitality 19 Water Bubble Beam 24 Normal Swagger
Special 28 Normal Fury Attack 33 Water Brine
36 Water Aqua Jet 39 Water Whirlpool
Insight
46 Ice Mist 52 Flying Drill Peck

5
Height: Weight: Base Disobedience:
1.7m / 507 126kg /279 lbs HP: 59 Water Hydro Pump ? Steel Iron Defense
? Water Aqua Ring ? Water Hydro Cannon
Emperor Pokmon Abilities:
They are regal and arrogant. Their Torrent
beaks slice apart the drifting ice
Evolution: Final Form.
while swimming as fast as a jet boat.
They avoid unnecessary fights, but
will crush and cleave anyone that
hurts or threatens its pride. #393 #394 #395

Experience
cost Type move name Experience
cost Type move name #396 Starly Type: Flying Normal
0 Normal Growl 0 Normal Tackle
Strength
5 Normal Quick Attack 9 Flying Wing Attack
17 Dexterity
13 Normal Double Team Normal Endeavor
21 Normal Whirlwind 25 Flying Aerial Ace Vitality
29 Normal Take Down 33 Psychic Agility Special
37 Flying Brave Bird 41 Fight Final Gambit
Insight
? Ghost Astonish ? Normal Work Up

3
Height: Weight: Base Disobedience:
? Normal Uproar
0.3m / 100 2kg / 4 lbs HP:
Starling Pokmon Abilities:
They flock in dozens because they Keen Eye
are very weak on their own. They
Evolution: First Stage.
live around mountains and fields, Evolves after reaching a certain level.
chasing bug pokmon. Everyone
hates their annoying and strident
singing. #396 #397 #398

#397 Staravia Type: Flying Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 0 Normal Tackle
Strength
0 Normal Quick Attack 9 Flying Wing Attack
Dexterity 18
13 Normal Double Team Normal Endeavor
Vitality 23 Normal Whirlwind 28 Flying Aerial Ace
Special 33 Normal Take Down 38 Psychic Agility
43 Flying Brave Bird 48 Fight Final Gambit
Insight
? Fight Revenge ? Normal Uproar

4
Height: Weight: Base Disobedience:
0.6m / 200 15kg / 34 lbs ? Fight Detect
HP:
Starling Pokmon Abilities:
They lead a huge flock and fight Intimidate
other flocks for territory. If you leave
Evolution: Second Stage.
it alone, it will start to make a horrible Evolves after reaching a certain level.
noise. It is a fierce but bad-mannered
Pokmon. When they are too weak
they abandon their flocks. #396 #397 #398

Experience
cost Type move name Experience
cost Type move name #398 Staraptor Type: Flying Normal
0 Normal Growl 0 Normal Tackle
Strength
0 Normal Quick Attack 0 Flying Wing Attack
18 Dexterity
13 Normal Double Team Normal Endeavor
23 Normal Whirlwind 28 Flying Aerial Ace Vitality
33 Normal Take Down 34 Fight Close Combat Special
41 Psychic Agility 49 Flying Brave Bird
Insight
57 Fight Final Gambit ? Dragon Twister

5
Height: Weight: Base Disobedience:
? Flying Roost ? Steel Steel Wing
1.2m / 311 24kg / 54 lbs HP:
Predator Pokmon Abilities:
Staraptor is a savage creature.
 Intimidate
They will never stop attacking even
Evolution: Final Form.
if they get injured, and will fight foes
bigger than themselves. They are
known to leave their flock to live on
their own when they evolve. #396 #397 #398

189
Sinnoh Pokdex

#399 Bidoof Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 5 Normal Growl
Strength
9 Normal Defense Curl 13 Rock Rollout
Dexterity 21
17 Normal Headbutt Normal Hyper Fang
Vitality 25 Normal Yawn 29 Psychic Amnesia
Special 33 Normal Take Down 37 Normal Super Fang
41 Fight Superpower 45 Ghost Curse
Insight
? Water Water Sport ? Ground Mud-Slap

3
Height: Weight: Base Disobedience:
0.5m / 108 20kg / 24 lbs ? Normal Last Resort
HP:
Plump Mouse Pokmon Abilities:
Steady as a mountain, Bidoof has Simple & Unaware
nerves of steel so nothing can
Evolution: First Stage.
disturb its focus. It is agile, active Evolves after reaching maturity.
and a great team worker. They live
in huge packs alongside rivers - The
dams they build are incredibly sturdy. #399 #400

Experience
cost Type move name Experience
cost Type move name #400 Bibarel Type: Normal Water
0 Normal Growl 0 Ground Rototiller
Strength
0 Normal Tackle 9 Normal Defense Curl
15 Dexterity
13 Rock Rollout Water Water Gun
18 Normal Headbutt 23 Normal Hyper Fang Vitality
28 Normal Yawn 33 Psychic Amnesia Special
38 Normal Take Down 43 Normal Super Fang
Insight
48 Fight Superpower 53 Ghost Curse

4
Height: Weight: Base Disobedience:
? Water Aqua Tail ? Rock Stealth Rock
1m / 303 31kg / 69 lbs HP:
? Fight Focus Punch
Abilities:
Beaver Pokmon
Bibarels build dam streams with bark Simple & Unaware
and mud. It is known as an industrious
Evolution: Final Form.
worker. Their constructions are very
appreciated by people because a
river dammed by Bibarel will never
overflow. #399 #400

#401 Kricketot Type: Bug Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 0 Normal Bide
Strength
6 Bug Struggle Bug 16 Bug Bug Bite
Dexterity
? Normal Uproar ? Ground Mud Slap
Vitality ? Bug String Shot
Special
Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP:
Cricket Pokmon Abilities:
If you hear a xilophone-like sound Shed Skin
at night it means that this Pokmon
Evolution: First Stage.
is roaming close. It communicates Evolves while still Young.
by making rythmic sounds with its
antennae. It is not aggressive and
feeds on honey and tree sap. #401 #402

Experience
cost Type move name Experience
cost Type move name #402 Kricketune Type: Bug
0 Normal Growl 0 Normal Bide
Strength
10 Bug Fury Cutter 14 Bug Leech Life
22 Dexterity
18 Normal Sing Normal Focus Energy
26 Normal Slash 30 Bug X-Scissor Vitality
32
34 Psychic
Normal Rest
Screech 366
3 Dark
Bug Sucker
Fell Punch
Stinger Special
42
38 Psychic
Dark Amnesia
Taunt 426
4 Normal
Dark BatonSlash
Night Pass
Insight
44
50 Bug
Normal Sticky
Me Web
First 466
5 Bug
Normal Bug Buzz
Hyper Voice

4
Height: Weight: Base Disobedience:
50 Normal Perish Song ? Normal Hyper Voice 1m / 303 25kg / 56 lbs HP:
? Bug Silver Wind ? Ground Mud Slap
Abilities:
Cricket Pokmon
It can make all kind of sounds with Shed Skin
its antennae, arms and mouth.
Evolution: Final Form.
It signals emotions with different
tunes but scientists still cannot
define what they mean.
They immitate the songs they hear. #401 #402

190
Sinnoh Pokdex

#403 Shinx Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 5 Normal Leer
Strength
9 Electric Charge 11 Fairy Baby-Doll Eyes
Dexterity 17
13 Electric Spark Dark Bite
Vitality 21 Normal Roar 24 Normal Swagger
Special 29 Electric Thunder Fang 33 Dark Crunch
37 Normal Scary Face 41 Electric Discharge
Insight
45 Electric Wild Charge ? Dark Fake Tears

3
Height: Weight: Base Disobedience:
0.5m / 108 9kg / 20 lbs HP: ? Ice Ice Fang ? Fire Fire Fang

Flash Pokmon Abilities:


Its body transforms the energy of its Rivalry & Intimidate
own muscles into electricity. When
Evolution: First Stage.
in danger, their whole furs shine in a Evolves after reaching a certain level.
flash to blind the foes.
They live with their parents and
sibilings in small prides. #403 #404 #405

Experience
cost Type move name Experience
cost Type move name #404 Luxio Type: Electric
0 Normal Tackle 5 Normal Leer
Strength
9 Electric Charge 11 Fairy Baby-Doll Eyes
18 Dexterity
13 Electric Spark Dark Bite
23 Normal Roar 28 Normal Swagger Vitality
33 Electric Thunder Fang 38 Dark Crunch Special
43 Normal Scary Face 48 Electric Discharge
Insight
53 Electric Wild Charge ? Normal Howl

4
Height: Weight: Base Disobedience:
? Ice Ice Fang ? Fire Fire Fang 0.9m / 211 30kg / 67 lbs HP:
Spark Pokmon Abilities:
Female Luxios stay with the pride Rivalry & Intimidate
but males roam in marauding
Evolution: Second Stage.
groups, trying to become strong Evolves after reaching a certain level.
enough to make their own pride. Its
claws and teeth are charged with
electricity, approach with caution. #403 #404 #405

#405 Luxray Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Electric Electric Terrain 0 Normal Tackle
Strength
0 Normal Leer 0 Electric Charge
Dexterity
13 Electric Spark 18 Dark Bite
Vitality 23 Normal Roar 28 Normal Swagger
Special 35 Electric Thunder Fang 42 Dark Crunch
49 Normal Scary Face 56 Electric Discharge
Insight
63 Electric Wild Charge ? Electric Magnet Rise

5
Height: Weight: Base Disobedience:
1.4m / 407 84kg / 184 lbs HP: ? Dark Night Slash ? Fight Superpower

Gleam Eyes Pokmon Abilities:


It is said that it can see through Rivalry & Intimidate
walls. This Pokmon can easily find
Evolution: Final Form.
hiding prey and locate its young.
Male Luxrays can be found roaming
alone, patrolling their territoy, the
Females hunt in groups. #403 #404 #405

Experience
cost Type move name Experience
cost Type move name #406 Budew Type: Grass Poison
0 Grass Absorb 4 Normal Growth
Strength
7 Water Water Sport 10 Grass Stun Spore
Grass Grass Dexterity
13 Mega Drain 16 Worry Seed
? Ground Spikes 2?4 Normal Baton
Psychic Pass
Extrasensory Vitality
2?9 Bug
Normal Endure
Silver Wind Special
Insight

3
Height: Weight: Base Disobedience:
0.2m / 008 1kg / 2 lbs HP:
Bud Pokmon Abilities:
It blossoms near clear ponds. Budew Natural Cure & Poison Point
needs nurturing and care to grow
Evolution: First Stage.
healthy and beautiful, otherwise its Evolves with Happiness and Sunlight.
bud will never bloom.
If threatened, they will reveal their
small but poisonous thorns. #406 #315 #407

191
Sinnoh Pokdex

#407 Roserade Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Poison Venom Drench 0 Grass Grassy Terrain
Strength
0 Normal Weather Ball 0 Poison Poison Sting
Dexterity
0 Grass Mega Drain 0 Grass Magical Leaf
Vitality 0 Normal Sweet Scent ? Psychic Extrasensory
Special ? Grass Leaf Storm ? Bug Pin Missile

Insight

5
Height: Weight: Base Disobedience:
0.9m / 300 30kg / 66 lbs HP:
Cottonweed Pokmon Abilities:
Luring prey with a sweet scent, it Natural Cure & Poison Point
uses the poison on its thorn-filled
Evolution: Final Form.
arm-whips to poison, bind and finish
off the prey. It has a dangerous
appeal mixed with a graceful
personality. Its very rare in the wild. #406 #315 #407

Experience
cost Type move name Experience
cost Type move name #408 Cranidos Type: Rock
0 Normal Hedbutt 0 Normal Leer
Strength
6 Normal Focus Energy 10 Dark Pursuit
Dexterity
15 Normal Take Down 19 Normal Scary Face
24 Dark Assurance 28 Normal Chip Away Vitality
33 Rock Ancient Power 37 Psychic Zen Headbutt Special
42 Normal Screech 46 Rock Head Smash
Insight
? Fight Superpower ? Steel Iron Head

3
Height: Weight: Base Disobedience:
? Fight Hammer Arm 0.9m / 300 31kg / 69 lbs HP:
Head Butt Pokmon Abilities:
It was resurrected from an iron
 Mold Breaker
ball-like fossil. It downs prey with
Evolution: First Stage.
headbutts, and tramples trees and Evolves after reaching a certain level.
walls with ease. They were plentiful
100 million years ago. You cant find
one nowdays except as a fossil. #408 #409

#409 Rampardos Type: Rock Experience


cost Type move name Experience
cost Type move name
0 Normal Headbutt 0 Normal Leer
Strength
6 Normal Focus Energy 10 Dark Pursuit
Dexterity
15 Normal Take Down 19 Normal Scary Face
Vitality 24 Dark Assurance 28 Normal Chip Away
Special 30 Normal Endeavor 36 Rock Ancient Power
43 Psychic Zen Headbutt 51 Normal Screech
Insight
58 Rock Head Smash ? Fight Superpower

5
Height: Weight: Base Disobedience:
1.6m / 503 204kg /552 lbs HP: ? Steel Iron Head ? Dragon Outrage

Head Butt Pokmon Abilities:


Its skull withstands any magnitude Mold Breaker
of impact. As a result, its brain never
Evolution: Final Form.
gets the chance to grow, this may
have been the cause of its extintion.
It is capable of rolling a truck over
with a single strike. #408 #409

Experience
cost Type move name Experience
cost Type move name #410 Shieldon Type: Rock Steel
0 Normal Tackle 0 Normal Protect
Strength
6 Dark Taunt 10 Steel Metal Sound
Dexterity
15 Normal Take Down 19 Steel Iron Defense
24 Normal Swagger 28 Rock Ancient Power Vitality
33 Normal Endure 37 Steel Metal Burst Special
42 Steel Iron Head 46 Steel Heavy Slam
Insight
? Psychic Guard Split ? Rock Wide Guard

3
Height: Weight: Base Disobedience:
47 Electric
Fight Ion Deluge
Counter Electric Charge
? 50 0.5m / 108 57kg / 125 lbs HP:
Shield Pokmon Abilities:
It was cloned from a fossil dug out Sturdy
from a layer of clay. It is outstan-
Evolution: First Stage.
dingly armored. As a result, it can eat Evolves after reaching a certain level.
grass and berries without having
to fight many Pokmon who would
dare to prey on it. #410 #411

192
Sinnoh Pokdex

#411 Bastiodon Type: Rock Steel Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Protect
Strength
0 Dark Taunt 0 Steel Metal Sound
Dexterity
15 Normal Take Down 19 Steel Iron Defense
Vitality 24 Normal Swagger 28 Rock Ancient Power
Special 30 Normal Block 36 Normal Endure
43 Steel Metal Burst 51 Steel Iron Head
Insight
58 Steel Heavy Slam ? Psychic Guard Split

4
Height: Weight: Base Disobedience:
1.3m / 403 600kg /1322 lbs HP: ? Rock Wide Guard ? Ground Fissure

Shield Pokmon Abilities:


They lived in herds, millions of years Sturdy
ago. They would line together to
Evolution: Final Form.
shield their young. Despite its rough
and scary exterior, this Pokmon is
calm, gentle natured and a strict
hervibore. #410 #411

Experience
cost Type move name Experience
cost Type move name #412 Burmy Type: Bug
0 Normal Protect 10 Normal Tackle
Strength
15 Bug Bug Bite 20 Normal Hidden Power
Dexterity
? Electric Electroweb ? Bug String Shot
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.2m / 008 3kg / 7 lbs HP:
Bagworm Pokmon Abilities:
This Pokmon has adapted to live in Shed Skin
the forests, deserts and in the city.
Evolution: First Stage.
It makes a cloak with the materials Evolves differentyly for males and females.
close to it to protect itself from the
weather. Males evolve into a Mothim
and Females into a Wormadam. #412 #413 #414

#413 Wormadam Type: Bug Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 10 Normal Protect
Strength
15 Bug Bug Bite 20 Normal Hidden Power
Dexterity
23 Psychic Confusion 26 Grass Razor Leaf
Vitality 29 Normal Growth 32 Psychic Psybeam
Special 35 Normal Captivate 38 Normal Flail
41 Normal Attract 44 Psychic Psychic
Insight
47 Grass Leaf Storm ? Electric Electro Web

4
Height: Weight: Base Disobedience:
0.5m / 108 6kg / 14 lbs HP: ? Grass Synthesis ? Dark Sucker Punch

Bagworm Pokmon Abilities:


When Burmy evolved, its grass cloak Anticipation
became a part of its body, for this
Evolution: Final Form. Female Burmy.
reason there are many variations in Evolved after reaching maturity.
body and type. It is a calm Pokmon
that loves flowers.
This Pokmon is female only. #412 #413 #414

#413 Wormadam Type: Bug Steel Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 10 Normal Protect
Strength
15 Bug Bug Bite 20 Normal Hidden Power
Dexterity
23 Steel Mirror Shot 29 Steel Metal Sound
Vitality 32 Psychic Psybeam 35 Normal Captivate
Special 38 Normal Flail 41 Normal Attract
44 Psychic Psychic 47 Steel Iron Head
Insight
? Electric Electro Web ? Grass Synthesis

4
Height: Weight: Base Disobedience:
0.5m / 108 6kg / 14 lbs HP: ? Dark Sucker Punch

Bagworm Pokmon Abilities:


When Burmy evolved, its Trash cloak Speed Boost & Compoundeyes
became a part of its body, for this
Evolution: Final Form. Female Burmy.
reason there are many variations in Evolved after reaching maturity.
body and type. It is a calm Pokmon
that loves foil wrapping.
This Pokmon is female only. #412 #413 #414

193
Sinnoh Pokdex

#413 Wormadam Type: Bug Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 10 Normal Protect
Strength
15 Bug Bug Bite 20 Normal Hidden Power
Dexterity
23 Psychic Confusion 26 Rock Rock Blast
Vitality 29 Normal Harden 32 Psychic Psybeam
Special 35 Normal Captivate 38 Normal Flail
41 Normal Attract 44 Psychic Psychic
Insight
47 Ground Fissure ? Electric Electro Web

4
Height: Weight: Base Disobedience:
0.5m / 108 6kg / 14 lbs HP: ? Grass Synthesis ? Dark Sucker Punch

Bagworm Pokmon Abilities:


When Burmy evolved, its Sand cloak Speed Boost & Compoundeyes
became a part of its body, for this
Evolution: Final Form. Female Burmy.
reason there are many variations in Evolved after reaching maturity.
body and type. It is a calm Pokmon
that loves odd-shaped stones.
This Pokmon is female only. #412 #413 #414

Experience
cost Type move name Experience
cost Type move name #414 Mothim Type: Bug Flying
0 Normal Tackle 15 Bug Bug Bite
Strength
20 Normal Hidden Power 23 Psychic Confusion
Dexterity
26 Flying Gust 29 Poison Poison Powder
32 Psychic Psybeam 35 Normal Camouflage Vitality
38 Bug Silver Wind 41 Flying Air Slash Special
44 Psychic Psychic 47 Bug Bug Buzz
Insight
47 Bug Lunge 50 Bug Quiver Dance

4
Height: Weight: Base Disobedience:
? Electric Electro Web ? Dragon Twister 0.9 m / 300 23kg / 51 lbs HP:
? Grass Giga Drain
Abilities:
Moth Pokmon
It flies near the mountains in search Swarm
of honey. It is an opportunist and
Evolution: Final Form. Male Burmy.
wont gather any honey by itself, Evolved after reaching maturity.
instead Mothim steals from Combee
hives and other Pokmon.
This Pokmon is male only. #412 #413 #414

#415 Combee Type: Bug Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Sweet Scent 0 Flying Gust
Strength
13 Bug Bug Bite 29 Bug Bug Buzz
Dexterity
? Flying Tailwind ? Normal Swift
Vitality ? Normal Endeavor
Special
Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 5kg / 12 lbs HP:
Tiny Bee Pokmon Abilities:
It forms hives around trees. It flies all Honey Gather
day sipping the nectar from flowers
Evolution: First Stage.
to make honey. It is usually born a Females evolve after reaching maturity.
male, if a female is born it will grow
into a Vespiqueen and start its own
Hive. #415 #416

Experience
cost Type move name Experience
cost Type move name #416 Vespiqueen Type: Bug Flying
0 Bug Fell Stinger 0 Ghost Destiny Bond
Strength
0 Normal Sweet Scent 0 Flying Gust
Dexterity
0 Poison Poison Sting 0 Ghost Confuse Ray
5 Bug Fury Cutter 9 Dark Pursuit Vitality
13 Normal Fury Swipes 17 Bug Defend Order Special
21 Normal Slash 25 Rock Power Gem
Insight
29 Bug Heal Order 33 Poison Toxic

4
Height: Weight: Base Disobedience:
37 Flying Air Slash 41 Normal Captivate 1.2m / 400 38kg / 84 lbs HP:
45 Bug Attack Order 49 Normal Swagger
Beehive Pokmon Abilities:
? Bug Signal Beam ? Normal Endure This Pokmon is female only. Pressure
? Ghost Ominous Wind It raises grubs in the holes in its
Evolution: Final Form.
body and secretes pheromones to
control Combee to fight and gather
honey for her. It is a royal Pokmon
that wont take orders from anyone. #415 #416

194
Sinnoh Pokdex

#417 Pachirisu Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 0 Normal Bide
Strength
5 Normal Quick Attack 9 Fairy Charm
Dexterity
13 Electric Spark 17 Normal Endure
Vitality 19 Electric Nuzzle 21 Normal Swift
Special 25 Electric Electro Ball 29 Fairy Sweet Kiss
33 Electric Thunder Wave 37 Normal Super Fang
Insight
41 Electric Discharge 45 Normal Last Resort

4
Height: Weight: Base Disobedience:
0.4m / 104 4kg / 8 lbs HP: 49 Normal Hyper Fang ? Normal Follow Me
? Grass Seed Bomb ? Dark Fake Tears
EleSquirrel Pokmon Abilities:
It lives on top of the trees, gathering Run Away & Pick Up
food for the cold winter months.
Evolution: Final Form.
It keeps warm by making fur balls
charged with static electricity. Like
other electric rodents, it stores
electricity on its cheek pouches. #417

Experience
cost Type move name Experience
cost Type move name #418 Buizel Type: Water
0 Normal Sonic Boom 4 Normal Growl
Strength
7 Water Water Sport 11 Normal Quick Attack
18 Dexterity
15 Water Water Gun Dark Pursuit
21 Normal Swift 24 Water Aqua Jet Vitality
27 Normal Double Hit 31 Water Whirlpool Special
35 Normal Razor Wind 38 Water Aqua Tail
Insight
41 Psychic Agility 45 Water Hydro Pump

3
Height: Weight: Base Disobedience:
? Ice Ice Punch ? Normal Tail Slap 0.7m / 204 29kg / 65 lbs HP:
? Water Aqua Ring
Sea Weasel Pokmon Abilities:
It is usually seen close to streams and Swift Swim
rivers. Buizel swims by rotating its two
Evolution: First Stage.
tails like a screw, the sack around Evolves after reaching a certain level.
its neck swells to help it float or
deflates to dive underwater and
catch prey. #418 #419

#419 Floatzel Type: Water Experience


cost Type move name Experience
cost Type move name
0 Ice Ice Fang 0 Dark Crunch
Strength
0 Normal Sonic Boom 0 Normal Growl
Dexterity
0 Water Water Sport 0 Normal Quick Attack
Vitality 15 Water Water Gun 18 Dark Pursuit
Special 21 Normal Swift 24 Water Aqua Jet
29 Normal Double Hit 35 Water Whirlpool
Insight
41 Normal Razor Wind 46 Water Aqua Tail

4
Height: Weight: Base Disobedience:
1.1m / 307 33kg / 73 lbs 51 Psychic Agility 57 Water Hydro Pump
HP:
Abilities:
? Ice Ice Punch ? Steel Iron Tail
Sea Weasel Pokmon
It floats using its well-developed
 Swift Swim ? Water Aqua Ring
sack. They roam close to fishing
Evolution: Final Form.
spots to steal an easy meal. People
allow them to hang around their
boats because they help whenever
a person falls into the water. #418 #419

Experience
cost Type move name Experience
cost Type move name #420 Cherubi Type: Grass
0 Normal Morning Sun 0 Normal Tackle
Strength
7 Normal Growth 10 Grass Leech Seed
19 Dexterity
13 Normal Helping Hand Grass Magical Leaf
22 Fire Sunny Day 28 Grass Worry Seed Vitality
31 Normal Take Down 37 Grass Solar Beam Special
40 Normal Lucky Chant 47 Grass Petal Blizzard
Insight
? Psychic Heal Pulse ? Normal Weather Ball

3
Height: Weight: Base Disobedience:
? Normal Nature Power 0.4m / 104 3kg / 7 lbs HP:
Cherry Pokmon Abilities:
It hides on bushes while absorbing Chlorophyll
the sunlight. Their small heads store
Evolution: First Stage.
the energy needed for evolution, but Evolves after it becomes ripe.
this small head is frequently eaten
by other Pokmon and people so
its hard for them to evolve. #420 #421

195
Sinnoh Pokdex

#421 Cherrim Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Morning Sun 0 Normal Tackle
Strength
0 Normal Growth 10 Grass Leech Seed
Dexterity 19
13 Normal Helping Hand Grass Magical Leaf
Vitality 22 Fire Sunny Day 25 Grass Petal Dance
Special 30 Grass Worry Seed 35 Normal Take Down
43 Grass Solar Beam 48 Normal Lucky Chant
Insight
50 Grass Petal Blizzard ? Grass Aromatherapy

4
Height: Weight: Base Disobedience:
0.5m / 108 9kg / 20 lbs HP: ? Psychic Heal Pulse ? Grass Synthesis

Blossom Pokmon Abilities:


Cherrims bloom during times of Flower Gift
strong sunlight, their petals open
Evolution: Final Form.
fully and radiant. If the sun is not
visible it will remain as a closed bud,
barely moving trying to preserve its
energy. #420 #421

Experience
cost Type move name Experience
cost Type move name #422 Shellos Type: Water Ground
0 Ground Mud Slap 2 Ground Mud Sport
Strength
4 Normal Harden 7 Water Water Pulse
16 Dexterity
11 Ground Mud Bomb Normal Hidden Power
22 Water Rain Dance 29 Normal Body Slam Vitality
37 Water Muddy Water 46 Normal Recover Special
42
? Psychic
Poison Amnesia
Acid Armor 4?6 Psychic Baton Pass
Amnesia
Insight
50
? Ground
Normal Me First
Earth Power

3
Height: Weight: Base Disobedience:
0.3m / 100 6kg / 12 lbs HP:
Sea Slug Pokmon Abilities:
Its shape and coloration change Sticky Hold & Storm Drain
depending on its habitat of salt or
Evolution: First Stage.
sweet water. Their body is very soft Evolves after reaching a certain level.
and squishy but they can stretch
long lenghts. It releases a purple
liquid from its body if threatened. #422 #423

#423 Gastrodon Type: Water Ground Experience


cost Type move name Experience
cost Type move name
0 Ground Mud Slap 0 Ground Mud Sport
Strength
0 Normal Harden 0 Water Water Pulse
Dexterity 16
11 Ground Mud Bomb Normal Hidden Power
Vitality 22 Water Rain Dance 29 Normal Body Slam
Special 41 Water Muddy Water 54 Normal Recover

Insight ? Poison Acid Armor ? Fight Counter


? Ground Fissure

4
Height: Weight: Base Disobedience:
0.9m / 300 30kg / 66 lbs HP:
Sea Slug Pokmon Abilities:
It has a pliable body without any Sticky Hold & Storm Drain
bones. If any part of its body is torn
Evolution: Final Form.
off, it will grow back in minutes.
There is evidence that in prehistoric
times it had a hard shell on its back
for protection. #422 #423

Experience
cost Type move name Experience
cost Type move name #424 Ambipom Type: Normal
0 Normal Scratch 0 Ground Sand Attack
Strength
0 Normal Tail Whip 0 Ghost Astonish
15 Dexterity
11 Normal Baton Pass Normal Tickle
18 Normal Fury Swipes 22 Normal Swift Vitality
25 Normal Screech 29 Psychic Agility Special
32 Normal Double Hit 36 Normal Fling
Insight
39 Dark Nasty Plot 43 Normal Last Resort

4
Height: Weight: Base Disobedience:
? Normal Fake Out ? Grass Seed Bomb 1.2m / 400 20kg / 44 lbs HP:
? Ice Ice Punch
Abilities:
Long Tail Pokmon
They live in large colonies on the Technician & Pick Up
tallest trees, linking their tails to
Evolution: Final Form.
show friendship among herd mates.
It loves fresh fruit. Ambipom uses its
two tails better than its own arms to
swing around. #190 #429

196
Sinnoh Pokdex

#425 Drifloon Type: Ghost Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Constrict 0 Normal Minimize
Strength
4 Ghost Astonish 8 Flying Gust
Dexterity
13 Normal Focus Energy 16 Dark Payback
Vitality 20 Ghost Ominus Wind 25 Normal Stockpile
Special 27 Ghost Hex 32 Normal Swallow
32 Normal Spit Up 36 Ghost Shadow Ball
Insight
40 Psychic Amnesia 44 Normal Baton Pass

3
Height: Weight: Base Disobedience:
0.4m / 104 1kg / 2 lbs HP: 50 Normal Explosion ? Normal Disable
? Normal Weather Ball ? Dark Sucker Punch
Balloon Pokmon Abilities:
A Pokmon formed by the spirits of Aftermath & Unburden
lost people and Pokmon. Children
Evolution: First Stage.
who mistake it for a real balloon Evolves by filling up with lost spirits.
often end up missing. Because it
floats aimlessly, an old folktale calls it
the Signpost for Wandering Spirits. #425 #426

Experience
cost Type move name Experience
cost Type move name #426 Drifblim Type:
0 Normal Constrict 0 Normal Minimize
Strength
0 Ghost Astonish 0 Flying Gust
Dexterity
13 Normal Focus Energy 16 Dark Payback
20 Ghost Ominus Wind 25 Normal Stockpile Vitality
27 Ghost Hex 34 Normal Swallow Special
34 Normal Spit Up 40 Ghost Shadow Ball
Insight
46 Psychic Amnesia 52 Normal Baton Pass

4
Height: Weight: Base Disobedience:
60 Normal Explosion 65 Ghost Phantom Force 1.2m / 400 15kg / 33 lbs HP:
? Dark Sucker Punch ? Electric Shockwave
Abilities:
Blimp Pokmon
? Ice Icy Wind They float in groups in the evenings, Aftermath & Unburden
sometimes carrying people or
Evolution: Final Form.
Pokmon. If you notice them, they
suddenly vanish. No one knows
where they go at night, and those
who follow them never return. #425 #426

#427 Buneary Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Normal Splash
Strength
0 Normal Pound 0 Normal Foresight
Dexterity
6 Normal Endure 10 Fairy Baby-Doll Eyes
Vitality 13 Normal Frustration 16 Normal Quick Attack
Special 23 Fight Jump Kick 26 Normal Baton Pass
33 Psychic Agility 36 Normal Dizzy Punch
Insight
43 Normal After You 46 Fairy Charm

3
Height: Weight: Base Disobedience:
0.4m / 104 5kg / 12 lbs 50 Normal Entrainment 56 Flying Bounce
HP:
Abilities:
63 Psychic Healing Wish ? Psychic Cosmic Power
Rabbit Pokmon
Lives in forest, grasslands and even Run Away & Klutz ? Normal Fake Out ? Fairy Sweet Kiss
snowy mountains. It forms burrows
Evolution: First Stage.
and uses its soft fur to make nests Evolves with Happiness.
and keep warm. You can see how it
feels for the position of its ears.
They are easily scared by humans. #427 #428

Experience
cost Type move name Experience
cost Type move name #428 Lopunny Type: Normal
0 Flying Bounce 0 Ground Rototiller
Strength
0 Psychic Mirror Coat 0 Psychic Magic Coat
Dexterity
0 Normal Defense Curl 0 Normal Splash
0 Normal Pound 0 Normal Foresight Vitality
6 Normal Endure 13 Normal Return Special
16 Normal Quick Attack 23 Fight Jump Kick
Insight
26 Normal Baton Pass 33 Psychic Agility

4
Height: Weight: Base Disobedience:
36 Normal Dizzy Punch 43 Normal After You
1.2m / 400 33kg / 73 lbs HP:
46 Fairy Charm 53 Normal Entrainment
Rabbit Pokmon Abilities:
63 Psychic Healing Wish ? Normal Fake Out Lopunny is extremely cautious, it Cute Charm & Klutz
? Psychic Cosmic Power ? Normal Teeter Dance quickly bounds off when it senses
Evolution: Final Form.
danger. If they are touched roughly,
they throw kicks and jump away.
Keep the fur it sheds as its highly
valued to make quality yarn. #427 #428

197
Sinnoh Pokdex

#429 Mismagius Type: Ghost Experience


cost Type move name Experience
cost Type move name
0 Rock Power Gem 0 Ghost Phantom Force
Strength
0 Normal Lucky Chant 0 Grass Magical Leaf
Dexterity
0 Normal Growl 0 Psychic Psywave
Vitality 0 Ghost Spite 0 Ghost Astonish
Special ? Dark Nasty Plot ? Psychic Wonder Room

Insight ? Dark Foul Play

4
Height: Weight: Base Disobedience:
0.9m / 300 4kg / 9 lbs HP:
Magical Pokmon Abilities:
Extremely rare. Their cries sound like Levitate
incantations, hearing them gives you
Evolution: Final Form.
bad headaches and hallucinations.
It is said that some Mismagius are
benevolent and have granted good
fortune to people they like. #200 #429

Experience
cost Type move name Experience
cost Type move name #430 Honchkrow Type: Dark Flying
0 Dark Night Slash 0 Dark Sucker Punch
Strength
0 Dark Pursuit 0 Ghost Astonish
Dexterity
0 Ice Haze 0 Flying Wing Attack
25 Normal Swagger 35 Dark Nasty Plot Vitality
45 Dark Foul Play 65 Dark Quash Special
75 Dark Dark Pulse ? Normal Perish Song
Insight
? Fire Heat Wave ? Flying Air Cutter

4
Height: Weight: Base Disobedience:
0.9m / 300 27kg / 60 lbs HP:
Big Boss Pokmon Abilities:
It lets out a deep cry to summon Insomnia & Super Luck
Murkrows, they bring food and shiny
Evolution: Final Form.
objects to Honchkrow. It is, however,
a tyrant to the Murkrow. It only goes
out at night to carry out evil deeds.
#198 #430

#431 Glameow Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Fake Out 5 Normal Scratch
Strength
8 Normal Growl 13 Psychic Hypnosis
Dexterity
17 Dark Feint Attack 20 Normal Fury Swipes
Vitality 25 Fairy Charm 29 Normal Assist
Special 32 Normal Captivate 37 Normal Slash
41 Dark Sucker Punch 44 Normal Attract
Insight
48 Dark Hone Claws 50 Fairy Play Rough

3
Height: Weight: Base Disobedience:
0.5m / 108 4kg / 8 lbs HP: ? Dark Foul Play ? Dark Fake Tears
? Normal Super Fang
Catty Pokmon Abilities:
It is plentiful in urban areas, as it is Limber & Own Tempo
a popular pet. It has a very fickle
Evolution: First Stage.
nature, purring in happiness one Evolves by feeding its vanity.
second, then hooking its claws
into its trainers nose. It loves to be
admired and pampered. #431 #432

Experience
cost Type move name Experience
cost Type move name #432 Purgugly Type: Normal
0 Normal Fake Out 5 Normal Scratch
Strength
8 Normal Growl 13 Psychic Hypnosis
Dexterity
17 Dark Feint Attack 20 Normal Fury Swipes
25 Fairy Charm 29 Normal Assist Vitality
32 Normal Captivate 37 Normal Slash Special
38 Normal Swagger 45 Normal Body Slam
Insight
52 Normal Attract 60 Dark Hone Claws

4
Height: Weight: Base Disobedience:
? Normal Last Resort ? Normal Hyper Voice 1m / 303 43kg / 96 lbs HP:
? Fight Wake-Up Slap
Abilities:
Tiger Cat Pokmon
It becomes wilder and aggressive Thick Fat & Own Tempo

after evolving. It is known to claim
Evolution: Final Form.
other Pokmon nests as its own.
It will make itself appear bigger and
glare with piercing eyes to achieve
dominance over someone. #431 #432

198
Sinnoh Pokdex

#433 Chingling Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Normal Wrap 6 Normal Growl
Strength
9 Ghost Astonish 14 Psychic Confusion
Dexterity
17 Normal Uproar 22 Normal Last Resort
Vitality 25 Normal Entrainment ? Psychic Cosmic Power
Special ? Normal Recover ? Psychic Future Sight

Insight

3
Height: Weight: Base Disobedience:
0.2m / 008 0.6kg / 1 lbs HP:
Bell Pokmon Abilities:
It has a ball inside its mouth that Levitate
makes a ringing sound when it hops
Evolution: First Stage.
around. To defend itself, it will emit Evolves with Happiness.
low frequency cries that deafen
its foes. However this sound is not
audible to humans. #433 #358

Experience
cost Type move name Experience
cost Type move name #434 Stunky Type: Poison Dark
0 Normal Scratch 0 Normal Focus Energy
Strength
4 Poison Poison Gas 7 Normal Screech
Dexterity
10 Normal Fury Swipes 14 Normal Smokescreen
18 Normal Feint 22 Normal Slash Vitality
27 Poison Toxic 32 Poison Acid Spray Special
37 Dark Night Slash 43 Dark Memento
Insight
46 Poison Belch 49 Normal Explosion

3
Height: Weight: Base Disobedience:
? Fairy Play Rough ? Dark Sucker Punch 0.4 m / 104 19kg / 42 lbs HP:
? Fire Flame Burst
Skunk Pokmon Abilities:
Over the years they have moved Stench & Aftermath
closer to towns and other human
Evolution: First Stage.
settlements. They release a foul Evolves by becoming super stinky.
liquid from their rear that stinks for
days to scare away predators.
But sometimes they do it just for fun. #434 #435

#435 Skuntank Type: Poison Dark Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Focus Energy
Strength
4 Poison Poison Gas 7 Normal Screech
Dexterity
10 Normal Fury Swipes 14 Normal Smokescreen
Vitality 18 Normal Feint 22 Normal Slash
Special 27 Poison Toxic 32 Poison Acid Spray
34 Fire Flamethrower 41 Dark Night Slash
Insight
51 Dark Memento 56 Poison Belch

4
Height: Weight: Base Disobedience:
1m / 303 38kg / 53 lbs HP: 61 Normal Explosion ? Dark Sucker Punch

Abilities:
? Fairy Play Rough ? Normal Scary Face
Skunk Pokmon
It sprays a reeking fluid from its tail. Stench & Aftermath
The fluid smells worse the longer it
Evolution: Final Form.
is allowed to fester. It is vulneable
to attacks that come from above
due to its exhuberant tail. When its
relaxed it doesnt smell bad. #434 #435

Experience
cost Type move name Experience
cost Type move name #436 Bronzor Type: Steel Psychic
0 Normal Tackle 0 Psychic Confusion
Strength
5 Psychic Hypnosis 9 Psychic Imprison
Dexterity
11 Ghost Confuse Ray 15 Psychic Psywave
19 Steel Iron Defense 21 Dark Feint Attack Vitality
25 Normal Safeguard 29 Psychic Future Sight Special
31 Steel Metal Sound 35 Steel Gyro Ball
Insight
39 Psychic Extrasensory 41 Dark Payback

3
Height: Weight: Base Disobedience:
45 Psychic Heal Block 49 Steel Heavy Slam
60kg / 133 lbs
0.5m / 108 HP:
? Rock Stealth Rock ? Rock Ancient Power
Abilities:
Bronze Pokmon
? Bug Signal Beam They are found in ancient tombs Levitate & Heatproof
and temples. Objects shaped like
Evolution: First Stage.
Bronzor have been found within It is unknown what triggers its Evolution.
the vaults. Bronzors reflect images
like mirrors, people say that this
reflection shows the future. #436 #437

199
Sinnoh Pokdex

#437 Bronzong Type: Steel Psychic Experience


cost Type move name Experience
cost Type move name
0 Fire Sunny Day 0 Water Rain Dance
Strength
0 Normal Tackle 0 Psychic Confusion
Dexterity
0 Psychic Hypnosis 0 Psychic Imprison
Vitality 11 Ghost Confuse Ray 15 Psychic Psywave
Special 19 Steel Iron Defense 21 Dark Feint Attack
25 Normal Safeguard 29 Psychic Future Sight
Insight
31 Steel Metal Sound 33 Normal Block

4
Height: Weight: Base Disobedience:
1.3m / 403 374kg /824 lbs 36 Steel Gyro Ball 42 Psychic Extrasensory
HP:
46 Dark Payback 52 Psychic Heal Block
Bronze Bell Pokmon Abilities:
Ancient people revered Bronzong Levitate & Heatproof 58 Steel Heavy Slam ? Rock Ancient Power
for bringing the rain and sun at will.
Evolution: Final Form.
? Steel Iron Head ? Psychic Skill Swap
One became a news sensation
recently when it was dug up at a
construction site after a 2000-year
sleep. #436 #437

Experience
cost Type move name Experience
cost Type move name #438 Bonsly Type: Rock
0 Dark Fake Tears 0 Normal Copycat
Strength
5 Normal Flail 8 Fight Low Kick
15 Dexterity
12 Rock Rock Throw Normal Mimic
19 Dark Feint Attack 22 Rock Rock Tomb Vitality
22 Normal Tearful Look 26 Normal Block Special
29 Rock Rock Slide 33 Fight Counter
Insight
36 Dark Sucker Punch 40 Normal Double-Edge

3
Height: Weight: Base Disobedience:
? Ground Sand Tomb ? Psychic Rock Head 0.5m / 108 15kg / 33 lbs HP:
? Dark Foul Play
Bonsai Pokmon Abilities:
They thrive in arid places. It looks like Sturdy & Rock Head
its crying all the time but its actually
Evolution: First Stage.
adjusting the moisture of its body Evolves after learning to Mimic others.
and releasing excess water. Over
time they become excellent at
impersonating trees. #438 #185

#439 Mime Jr. Type: Psychic Fairy Experience


cost Type move name Experience
cost Type move name
0 Normal Tickle 0 Psychic Barrier
Strength
0 Psychic Confusion 4 Normal Copycat
Dexterity 11
8 Psychic Meditate Normal Double Slap
Vitality 15 Normal Mimic 18 Normal Encore
Special 22 Psychic Light Screen 22 Psychic Reflect
25 Psychic Psybeam 29 Normal Substitute
Insight
32 Normal Recycle 36 Psychic Trick

3
Height: Weight: Base Disobedience:
0.6m / 200 13kg / 28 lbs 39 Psychic Psychic 43 Psychic Role Play
HP:
46 Normal Baton Pass 50 Normal Safeguard
Mime Pokmon Abilities:
It likes places where people gather Soundproof & Filter ? Normal Teeter Dance ? Dark Nasty Plot
and imitates their expressions to try ? Fight Wake-Up Slap
Evolution: First Stage.
to understand their feelings. Evolves after learning to Mimic others.
It mimics foes, confuses them, then
it escapes. It doesnt take long to
become a master mime. #439 #122

Experience
cost Type move name Experience
cost Type move name #440 Happiny Type: Normal
0 Normal Pound 0 Fairy Charm
Strength
5 Normal Copycat 9 Normal Refresh
Dexterity
12 Fairy Sweet Kiss ? Normal Helping Hand
? Normal Present ? Fight Drain Punch Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.6m / 200 24kg / 53 lbs HP:
Playhouse Pokmon Abilities:
It is not common to see Happinies. Natural Cure & Serene Grace
This baby Pokmon cannot

Evolution: First Stage.
produce eggs yet, so she searches Evolves with an Oval Stone.
for white stones and carries them
on its pouch. It likes to look pretty
and tries to always be adorable. #440 #113 #242

200
Sinnoh Pokdex

#441 Chatot Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Hyper Voice 0 Flying Chatter
Strength
0 Normal Confide 0 Dark Taunt
Dexterity 5
0 Flying Peck Normal Growl
Vitality 9 Flying Mirror Move 13 Normal Sing
Special 17 Normal Fury Attack 29 Normal Round
33 Normal Mimic 37 Normal Echoed Voice
Insight
41 Flying Roost 45 Normal Uproar

4
Height: Weight: Base Disobedience:
0.5m / 108 2kg / 4 lbs 49 Psychic Synchronoise 50 Flying Feather Dance
HP:
? Psychic Agility ? Normal Boomburst
Music Note Pokmon Abilities:
It mimics the cries of other Pokmon Keen Eye & Tangled Feet ? Dark Nasty Plot
to trick them into thinking its one of
Evolution: Final Form.
them, this way they wont attack it.
Chatots that live with humans learn
words and phrases but its unknown
it they really know their meaning. #441

Experience
cost Type move name Experience
cost Type move name #442 Spiritomb Type: Ghost Dark
0 Ghost Curse 0 Dark Pursuit
Strength
0 Ghost Confuse Ray 0 Ghost Spite
7 Dexterity
0 Ghost Shadow Sneak Dark Feint Attack
13 Psychic Hypnosis 19 Psychic Dream Eater Vitality
25 Ghost Ominous Wind 31 Dark Sucker Punch Special
37 Dark Nasty Plot 43 Dark Memento
Insight
49 Dark Dark Pulse ? Ghost Destiny Bond

4
Height: Weight: Base Disobedience:
? Psychic Telekinesis ? Psychic Imprison 1m / 303 108kg /238 lbs HP:
Forbidden Pokmon Abilities:
A legend from 500 years ago tells Pressure
how it got bound into an Odd Key-
Evolution: Final Form.
stone after cursing an entire town.
Two have been found in recent
times. It is said that its vortex has
more than 100 haunted souls. #442

#443 Gible Type: Dragon Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Ground Sand Attack
Strength
7 Dragon Dragon Rage 13 Rock Sandstorm
Dexterity 19
15 Normal Take Down Ground Sand Tomb
Vitality 25 Normal Slash 27 Dragon Dragon Claw
Special 31 Ground Dig 37 Dragon Dragon Rush

Insight ? Normal Scary Face ? Dragon Draco Meteor


? Steel Iron Head

3
Height: Weight: Base Disobedience:
0.7m / 204 20kg / 45 lbs HP:
Land Shark Pokmon Abilities:
It digs tunnels and follows prey while Sand Veil
burrowed underground. If you see
Evolution: First Stage.
the fin on its back comming out Evolves after reaching a certain level.
the ground it means it is about to
attack. Its very aggressive but kind
of clumsy. Beware of its big jaws. #443 #444 #445

Experience
cost Type move name Experience
cost Type move name #444 Gabite Type: Dragon Ground
0 Normal Tackle 0 Ground Sand Attack
Strength
7 Dragon Dragon Rage 13 Rock Sandstorm
19 Dexterity
15 Normal Take Down Ground Sand Tomb
24 Dragon Dual Chop 28 Normal Slash Vitality
33 Dragon Dragon Claw 40 Ground Dig Special
49 Dragon Dragon Rush ? Normal Scary Face
Insight
? Steel Metal Claw ? Dragon Draco Meteor

4
Height: Weight: Base Disobedience:
1.4m / 407 56kg / 123 lbs HP:
Cave Pokmon Abilities:
It hoards a small treasure of sparkly Sand Veil
things back on its cave. It will react
Evolution: Second Stage.
aggressively towards any potential Evolves at a High Level.
thief. It is also an excellent hunter,
capable of running, swimming and
gliding extremely fast. #443 #444 #445

201
Sinnoh Pokdex

#445 Garchomp Type: Dragon Ground Experience


cost Type move name Experience
cost Type move name
0 Fire Fire Fang 0 Normal Tackle
Strength
0 Ground Sand Attack 0 Rock Sand Storm
Dexterity
7 Dragon Dragon Rage 15 Normal Take Down
Vitality 19 Ground Sand Tomb 24 Dragon Dual Chop
Special 28 Normal Slash 33 Dragon Dragon Claw
40 Ground Dig 48 Dark Crunch
Insight
55 Dragon Dragon Rush ? Dragon Draco Meteor

6
Height: Weight: Base Disobedience:
1.9m / 603 142kg /313 lbs HP: ? Water Aqua Tail ? Dragon Outrage

Mach Pokmon Abilities:


Garchomps are scarce in the wild Sand Veil
and very dangerous. It folds its arms
Evolution: Final Form.
and uses its fins to fly extremely
fast at low heights. Territorial and
aggressive it will not rest until it
catches any daring traspasser. #443 #444 #445

Experience
cost Type move name Experience
cost Type move name #446 Munchlax Type: Normal
0 Dark Snatch 0 Ghost Lick
Strength
0 Normal Metronome 0 Normal Odor Sleuth
Normal
Dexterity
0 Tackle 4 Normal Defense Curl
9 Psychic Amnesia 17 Normal Chip Away Vitality
20 Normal Screech 25 Normal Body Slam Special
28 Normal Stockpile 33 Normal Swallow
Insight
36 Rock Rollout 41 Dark Fling

3
Height: Weight: Base Disobedience:
44 Normal Belly Drum 49 Normal Natural Gift 0.6m / 200 105kg /231 lbs HP:
57 Normal Last Resort ? Fairy Charm
Abilities:
Big Eater Pokmon
? Poison Belch ? Psychic Zen Headbutt A Munchlaxs appetite is never
 Pick Up & Thick Fat
really satisfied, it can eat its weight
Evolution: First Stage.
in food and will almost never care Evolves with Happiness.
about what it is eating. They tend to
pick up anything that looks endible
and save it for later. #446 #143

#447 Riolu Type: Fight Experience


cost Type move name Experience
cost Type move name
0 Normal Foresight 0 Normal Quick Attack
Strength
0 Normal Endure 6 Fight Counter
Dexterity
11 Normal Feint 15 Fight Force Palm
Vitality 19 Normal Copycat 24 Normal Screech
Special 29 Fight Reversal 47 Dark Nasty Plot
50 Fight Final Gambit ? Fire Blaze Kick
Insight
? Psychic Agility ? Fight Aura Sphere

3
Height: Weight: Base Disobedience:
0.7m / 204 20kg / 44 lbs HP:
Emanation Pokmon Abilities:
Scarce in the wild but they have Steadfast & Inner Focus
been seen in the mountains. It has
Evolution: First Stage.
the ability to see the auras of others, Evolves with Loyalty.
through this power it is capable of
sensing emotions, it wont get close
to those with selfish intentions. #447 #448

Experience
cost Type move name Experience
cost Type move name #448 Lucario Type: Fight Steel
0 Normal Laser Focus 0 Steel Metal Claw
Strength
0 Fight Detect 0 Normal Quick Attack
Dexterity
0 Normal Foresight 11 Normal Feint
6 Fight Counter 19 Normal Swords Dance Vitality
15 Fight Power-Up Punch 29 Ground Bone Rush Special
24 Steel Metal Sound 37 Normal Me First
Insight
33 Fight Quick Guard 47 Psychic Calm Mind

4
Height: Weight: Base Disobedience:
42 Fight Aura Sphere 55 Fight Close Combat
1.2m / 400 54kg / 119 lbs HP:
51 Psychic Heal Pulse 65 Normal Extreme Speed
Aura Pokmon Abilities:
60 Dragon Dragon Pulse ? Fight Vaccum Wave This Pokmon is completely loyal Steadfast & Inner Focus
? Steel Iron Defense to its trainer. It has the ability not
Evolution: Final Form.
? Normal Mind Reader only to see the auras but also to
manipulate them into energy. It
is also capable of understanding
human speech. #447 #448

202
Sinnoh Pokdex

#449 Hippopotas Type: Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Ground Sand Attack
Strength
7 Dark Bite 13 Normal Yawn
Dexterity
19 Normal Take Down 19 Ground Dig
Vitality 25 Ground Sand Tomb 31 Dark Crunch
Special 37 Ground Earthquake 44 Normal Double-Edge
50 Ground Fissure ? Normal Stockpile
Insight
? Normal Slack Off ? Water Water Pulse

3
Height: Weight: Base Disobedience:
0.8m / 207 50kg / 110 lbs HP:
Hippo Pokmon Abilities:
It lives in arid places where joins
 Sand Stream
small groups. It closes its nostrils and
Evolution: First Stage.
submerges under the sand to rest. Evolves after reaching a certain level.
Females have a different coloration,
usually a darker and duller color.
#449 #450

Experience
cost Type move name Experience
cost Type move name #450 Hippowdon Type: Ground
0 Ice Ice Fang 0 Fire Fire Fang
Strength
0 Electric Thunder Fang 0 Normal Tackle
Dexterity
0 Ground Sand Attack 0 Dark Bite
0 Normal Yawn 19 Normal Take Down Vitality
19 Ground Dig 25 Ground Sand Tomb Special
31 Dark Crunch 40 Ground Earthquake
Insight
50 Normal Double-Edge 60 Ground Fissure

6
Height: Weight: Base Disobedience:
?
47 Electric
Normal Ion Deluge
Slack Off 5?0 Electric
Steel Charge
Iron Head 2m / 607 600kg /1320 lbs HP:
? Fight Revenge
Heavyweight Pokmon Abilities:
It becomes territorial and aggressive Sand Stream
after evolving. Its open mouth
Evolution: Final Form.
stands over 7 ft. tall.
There are records of one that came
out of the sand and crushed a truck
that was passing over its territory. #449 #450

#451 Skorupi Type: Poison Bug Experience


cost Type move name Experience
cost Type move name
0 Dark Bite 0 Poison Poison Sting
Strength
0 Normal Leer 5 Dark Knock Off
Dexterity
9 Bug Pin Missile 13 Normal Acupressure
Vitality 16 Dark Pursuit 20 Bug Bug Bite
Special 23 Poison Poison Fang 27 Poison Venoshock
30 Dark Hone Claws 34 Poison Toxic Spikes
Insight
38 Dark Night Slash 41 Normal Scary Face

3
Height: Weight: Base Disobedience:
0.8m / 207 12kg / 26 lbs HP: 45 Dark Crunch 47 Bug Fell Stinger
49 Poison Cross Poison ? Psychic Agility
Scorpion Pokmon Abilities:
It lives in deserts and arid regions. It Battle Armor & Sniper ? Water Aqua Tail ? Poison Poison Tail
buries itself under the sand waiting
Evolution: First Stage.
for an unsuspecting prey to come Evolves after its poison becomes deadly.
nearby, it will then sting the prey
and cling to it tenaciously until the
poison takes effect. #451 #452

Experience
cost Type move name Experience
cost Type move name #452 Drapion Type: Poison Dark
0 Ice Ice Fang 0 Fire Fire Fang
Strength
0 Electric Thunder Fang 0 Dark Bite
Dexterity
0 Poison Poison Sting 0 Normal Leer
0 Dark Knock Off 9 Bug Pin Missile Vitality
13 Normal Acupressure 16 Dark Pursuit Special
20 Bug Bug Bite 23 Poison Poison Fang
Insight
27 Poison Venoshock 30 Dark Hone Claws

4
Height: Weight: Base Disobedience:
34 Poison Toxic Spikes 38 Dark Night Slash 1.3m / 403 61kg / 135 lbs HP:
43 Normal Scary Face 49 Dark Crunch
Abilities:
Ogre Scorp Pokmon
53 Bug Fell Stinger 57 Poison Cross Poison This Pokmon is very aggressive. It Battle Armor & Sniper
? Psychic Agility ? Water Aqua Tail can completely rotate its head over
Evolution: Final Form.
? Poison Poison Tail its body, because of this, Drapion
has no blind spots. Its venom is
deadly and it wont hesitate to
use it. #451 #452

203
Sinnoh Pokdex

#453 Croagunk Type: Poison Fight Experience


cost Type move name Experience
cost Type move name
0 Ghost Astonish 3 Ground Mud Slap
Strength
8 Poison Poison Sting 10 Dark Taunt
Dexterity
15 Dark Pursuit 17 Dark Feint Attack
Vitality 22 Fight Revenge 24 Normal Swagger
Special 29 Ground Mud Bomb 31 Dark Sucker Punch
36 Poison Venoshock 38 Dark Nasty Plot
Insight
43 Poison Poison Jab 45 Poison Sludge Bomb

3
Height: Weight: Base Disobedience:
0.7m / 204 23kg / 50 lbs 47 Poison Belch 50 Dark Flatter
HP:
? Normal Fake Out ? Fight Drain Punch
Toxic Mouth Pokmon Abilities:
It is commonly found in marshes. It Anticipation & Dry Skin ? Fight Quick Guard
inflates the sacks on its cheeks and
Evolution: First Stage.
makes croaking sounds. Evolves after its poison becomes deadly.
The fluid squeezed from its fingers
is poisonous, but it is a common
ingredient in medicinal ointments. #453 #454

Experience
cost Type move name Experience
cost Type move name #454 Toxicroak Type: Poison Fight
0 Ghost Astonish 0 Ground Mud Slap
Strength
0 Poison Poison Sting 10 Dark Taunt
Dexterity
15 Dark Pursuit 17 Dark Feint Attack
22 Fight Revenge 24 Normal Swagger Vitality
29 Ground Mud Bomb 31 Dark Sucker Punch Special
36 Poison Venoshock 41 Dark Nasty Plot
Insight
49 Poison Poison Jab 54 Poison Sludge Bomb

4
Height: Weight: Base Disobedience:
58 Poison Belch 62 Dark Flatter
1.3 m / 403 44kg / 97 lbs HP:
? Normal Fake Out ? Fight Drain Punch
Abilities:
Toxic Mouth Pokmon
? Dragon Dual Chop The toxin made in its poison sacs Anticipation & Dry Skin
is pumped into the knuckle claws
Evolution: Final Form.
through tubes down its arms. Its
toxines are so powerful that even a
scratch from its knuckles could be
fatal in a few hours. #453 #454

#455 Carnivine Type: Grass Dark Experience


cost Type move name Experience
cost Type move name
0 Normal Bind 0 Normal Growth
Strength
7 Dark Bite 11 Grass Vine Whip
Dexterity
17 Normal Sweet Scent 21 Grass Ingrain
Vitality 27 Dark Feint Attack 31 Grass Leaf Tornado
Special 37 Normal Stockpile 37 Normal Spit Up
37 Normal Swallow 41 Dark Crunch
Insight
47 Normal Wring Out 50 Grass Power Whip

5
Height: Weight: Base Disobedience:
1.5m / 500 27kg / 59 lbs HP: ? Bug Rage Powder ? Poison Gastro Acid

Abilities:
? Grass Seed Bomb
Bug Catcher Pokmon
It binds itself to trees in marshes. It Levitate
attracts prey with its sweet-smelling
Evolution: Final Form.
drool and gulps them down in one
bite. It can take it a whole day to
digest a single prey but It wont
need to eat for at least a week. #455

Experience
cost Type move name Experience
cost Type move name #456 Finneon Type: Water
0 Normal Pound 6 Water Water Gun
Strength
10 Normal Attract 13 Water Rain Dance
Dexterity
17 Flying Gust 22 Water Water Pulse
26 Normal Captivate 29 Normal Safeguard Vitality
33 Water Aqua Ring 38 Water Whirlpool Special
42 Bug U-Turn 45 Flying Bounce
Insight
49 Bug Silver Wind 54 Water Soak

3
Height: Weight: Base Disobedience:
? Psychic Agility ? Fairy Sweet Kiss 0.4m / 104 7kg / 15 lbs HP:
? Ice Aurora Beam
Wing Fish Pokmon Abilities:
The way its two-tail-fins flutter Swift Swim & Storm Drain

while it swims has earned Finneon
Evolution: First Stage.
the nickname Beautifly of the Sea. Evolves after reaching a certain level.
The line running down its side can
store sunlight and glow brightly at
night. #456 #457

204
Sinnoh Pokdex

#457 Lumineon Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Pound 0 Water Water Gun
Strength
0 Normal Attract 0 Flying Gust
Dexterity
13 Water Rain Dance 22 Water Water Pulse
Vitality 26 Normal Captivate 29 Normal Safeguard
Special 35 Water Aqua Ring 42 Water Whirlpool
48 Bug U-Turn 53 Flying Bounce
Insight
59 Bug Silver Wind 66 Water Soak

4
Height: Weight: Base Disobedience:
1.2m / 400 24kg / 52 lbs HP: ? Psychic Agility ? Water Brine
4?2 Ice
Fire Fire Blast
Aurora Beam
Neon Pokmon Abilities:
It lives in the deep-sea bottom. Swift Swim & Storm Drain
It attracts prey by flashing the
Evolution: Final Form.
patterns on its tail fins. In the wild it
competes against Lanturn for food.
Its main predators are Tentacruel
and Sharpedo. #456 #457

Experience
cost Type move name Experience
cost Type move name #458 Mantyke Type: Water Flying
0 Normal Tackle 0 Water Bubble
Strength
3 Normal Supersonic 7 Water Bubble Beam
14 Dexterity
11 Ghost Confuse Ray Flying Wing Attack
16 Normal Headbutt 19 Water Water Pulse Vitality
23 Rock Wide Guard 27 Normal Take Down Special
32 Psychic Agility 36 Flying Air Slash
Insight
39 Water Aqua Ring 46 Flying Bounce

3
Height: Weight: Base Disobedience:
49 Water Hydro Pump ? Dragon Twister 1m / 303 65kg / 143 lbs HP:
? Normal Helping Hand 4?5 Fire
Flying Flare Blitz
Tailwind
Kite Pokmon Abilities:
When it swims close the oceans Swift Swim & Water Absorb

surface people aboard ships are
Evolution: First Stage.
able to observe the pattern on its Evolves when a Remoraid attaches to it.
back as it is different in every region.
Mantyke is an intelligent and friendly
Pokmon that rarely attacks others. #458 #226

#459 Snover Type: Grass Ice Experience


cost Type move name Experience
cost Type move name
0 Ice Powder Snow 0 Normal Leer
Strength
5 Grass Razor Leaf 9 Ice Icy Wind
Dexterity 17
13 Grass Grass Whistle Normal Swagger
Vitality 21 Ice Mist 26 Ice Ice Shard
Special 31 Grass Ingrain 36 Grass Wood Hammer
41 Ice Blizzard 46 Ice Sheer Cold
Insight
? Normal Growth ? Grass Seed Bomb

3
Height: Weight: Base Disobedience:
1m / 303 50kg / 111 lbs HP: ? Water Water Pulse

Frosted Tree Pokmon Abilities:


During cold seasons, it migrates to Snow Warning
the mountains lower reaches and
Evolution: First Stage.
returns to the summit in the spring. Evolves after reaching certain size.
They are rarely in contact with
humans but are sought for the
frozen berries they grow. #459 #460

Experience
cost Type move name Experience
cost Type move name #460 Abomasnow Type: Grass Ice
0 Ice Ice Punch 0 Ice Powder Snow
Strength
0 Normal Leer 0 Grass Razor Leaf
13 Dexterity
0 Ice Icy Wind Grass Grass Whistle
17 Normal Swagger 21 Ice Mist Vitality
26 Ice Ice shard 31 Grass Ingrain Special
36 Grass Wood Hammer 47 Ice Blizzard
Insight
58 Ice Sheer Cold ? Normal Growth

7
Height: Weight: Base Disobedience:
? Ice Avalanche ? Dragon Outrage 2.2m / 703 135kg /298 lbs HP:
Frosted Tree Pokmon Abilities:
There was a legend for a long
 Snow Warning
time that called this Pokmon The
Evolution: Final Form.
Ice Monster. Now we know it is a
Pokmon that can cover everything
around with deep snow. It likes quiet
places and only attacks if provoked. #459 #460

205
Sinnoh Pokdex

#461 Weavile Type: Dark Ice Experience


cost Type move name Experience
cost Type move name
0 Dark Embargo 0 Fight Revenge
Strength
0 Dark Assurance 0 Normal Scratch
Dexterity 0
0 Normal Leer Dark Taunt
Vitality 8 Normal Quick Attack 10 Dark Feint Attack
Special 14 Ice Icy Wind 16 Normal Fury Swipes
20 Dark Nasty Plot 22 Steel Metal Claw
Insight
25 Dark Hone Claws 28 Dark Fling

4
Height: Weight: Base Disobedience:
1.1m / 307 34kg / 75 lbs 32 Normal Screech 35 Dark Night Slash
HP:
40 Dark Snatch 44 Dark Punishment
Sharp Claw Pokmon Abilities:
They live in cold regions, forming Pressure 47 Dark Dark Pulse ? Ice Icicle Crash
groups of four that hunt prey
Evolution: Final Form.
? Normal Fake Out ? Fight Low Kick
with impressive coordination. They
leave claw marks and patternss to
indicate their territory. It is devious
and loves to cause trouble. #215 #461

Experience
cost Type move name Experience
cost Type move name #462 Magnezone Type: Electric Steel
0 Electric Magnetic Flux 0 Psychic Mirror Coat
Strength
0 Psychic Barrier 0 Normal Tackle
0 Dexterity
0 Normal Supersonic Normal Sonic Boom
7 Electric Thunder Shock 11 Electric Electric Terrain Vitality
15 Electric Thunder Wave 18 Steel Magnet Bomb Special
21 Electric Spark 25 Steel Mirror Shot
Insight
29 Steel Metal Sound 34 Electric Electro Ball

5
Height: Weight: Base Disobedience:
39 Steel Flash Cannon 45 Normal Screech
1.2m / 400 180kg /396 lbs HP:
51 Electric Discharge 56 Normal Lock-On
Magnet Area Pokmon Abilities:
62 Electric Magnet Rise 67 Steel Gyro Ball Magneton only evolves in very
 Magnet Pull & Sturdy
73 Electric Zap Cannon ? Steel Iron Defense specific areas of the globe. It has
Evolution: Final Form.
? Psychic Gravity ? Bug Signal Beam the ability to repel itself from the
ground using magnetism. If it is
nervous it pulls all the pieces of
metal around until it relaxes. #081 #082 #462

#463 Lickilicky Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Ghost Lick 5 Normal Supersonic
Strength
9 Normal Defense Curl 13 Dark Knock Off
Dexterity 21
17 Normal Wrap Normal Stomp
Vitality 25 Normal Disable 29 Normal Slam
Special 33 Rock Rollout 37 Normal Chip Away
41 Normal Me First 45 Normal Refresh
Insight
49 Normal Screech 53 Grass Power Whip

5
Height: Weight: Base Disobedience:
1.7m / 507 280kg /616 lbs 57 Normal Wring Out 61 Steel Gyro Ball
HP:
Abilities:
? Normal Belly Drum ? Water Aqua Tail
Licking Pokmon
It uses its tongue as an stretchable Own Tempo & Oblivious ? Fight Hammer Arm
arm. It wil wrap prey with it and then
Evolution: Final Form.
proceed to eat it. Its saliva causes
numbness. Try not to touch its
tongue, it might try to eat you by
reflex. #108 #463

Experience
cost Type move name Experience
cost Type move name #464 Rhyperior Type: Ground Rock
0 Poison Poison Jab 0 Normal Horn Attack
Strength
0 Normal Tail Whip 0 Normal Stomp
19 Dexterity
0 Normal Fury Attack Normal Scary Face
23 Rock Rock Blast 30 Normal Chip Away Vitality
41 Normal Take Down 42 Fight Hammer Arm Special
47 Ground Drill Run 56 Rock Stone Edge
Insight
62 Ground Earthquake 71 Normal Horn Drill

7
Height: Weight: Base Disobedience:
77 Bug Mega Horn 86 Rock Rock Wrecker
2.4m / 710 564kg /1240 lbs HP:
? Psychic Guard Split ? Steel Smart Strike Abilities:
Drill Pokmon
? Dragon Dragon Rush They have rarely been seen in the Lightningrod & Solid Rock
wild and only in the tallest mountains.
Evolution: Final Form.
It has holes on its hands which are It was holding protective gear.
used like canons to shoot boulders.
Be careful, they are very aggressive
but not very smart. #111 #112 #464

206
Sinnoh Pokdex

#465 Tangrowth Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Block 0 Grass Ingrain
Strength
0 Normal Constrict 4 Grass Sleep Powder
Dexterity
7 Grass Vine Whip 10 Grass Absorb
Vitality 14 Poison Poison Powder 17 Normal Bind
Special 20 Normal Growth 23 Grass Mega Drain
27 Dark Knock Off 30 Grass Stun Spore
Insight
33 Normal Natural Gift 36 Grass Giga Drain

6
Height: Weight: Base Disobedience:
2m / 607 256kg /563 lbs HP: 40 Rock Ancient Power 43 Normal Slam
46 Normal Tickle 49 Normal Wring Out
Vine Pokmon Abilities:
While it remains still, it appears to be Chlorophyll & Leaf Guard 50 Grass Grassy Terrain 53 Grass Power Whip
a large shrub. Unsuspecting prey ? Normal Nature Power ? Psychic Confusion
Evolution: Final Form.
that wander near get ensnared by ? Psychic Amnesia
its vines. In the summer months, its
vines grow so large that you cant
even see its eyes. #114 #465

Experience
cost Type move name Experience
cost Type move name #466 Electivire Type: Electric
0 Electric Electric Terrain 0 Electric Ion Deluge
Strength
0 Fire Fire Punch 0 Normal Quick Attack
Normal Electric Thunder Shock Dexterity
0 Leer 0
0 Fight Low Kick 12 Normal Swift Vitality
15 Electric Shock Wave 19 Electric Thunder Wave Special
22 Electric Electro Ball 26 Psychic Light Screen
Insight
29 Electric Thunder Punch 36 Electric Discharge

6
Height: Weight: Base Disobedience:
42 Normal Screech 49 Electric Thunderbolt 1.8m / 600 138kg /305 lbs HP:
55 Electric Thunder 62 Normal Giga Impact
Thunderbolt Pokmon Abilities:
? Fight Hammer Arm ? Ice Ice Punch This Pokmon is reckless and has a Motor Drive
? Dragon Dual Chop short temper. As its electric charge
Evolution: Final Form.
amplifies, blue sparks begin to It was holding an electric charger.
crackle between its horns. It has
registered charge levels of over
20,000 Volts. #239 #125 #466

#467 Magmortar Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Electric Thunder Punch 0 Poison Smog
Strength
0 Normal Leer 0 Fire Ember
Dexterity
0 Normal Smokescreen 12 Dark Feint Attack
Vitality 15 Fire Fire Spin 19 Poison Clear Smog
Special 22 Fire Flame Burst 26 Ghost Confuse Ray
29 Fire Fire Punch 36 Fire Lava Plume
Insight
42 Fire Sunny Day 49 Fire Flamethrower

5
Height: Weight: Base Disobedience:
1.6m / 503 136kg/ 299 lbs 55 Fire Fire Blast 62 Normal Hyper Beam
HP:
Abilities:
? Dragon Dual Chop ? Normal Belly Drum
Blast Pokmon
Magmortar is extremely rare, if Flame Body ? Fire Heat Wave
youre lucky you can find one living
Evolution: Final Form.
directly on volcanic craters. It rises It was holding some molten lava.
the temperature of its body at will
to the point of bursting into flames.
The fire it produces is almost white. #240 #126 #467

Experience
cost Type move name Experience
cost Type move name #468 Togekiss Type: Fairy Flying
0 Normal After You 0 Flying Sky Attack
Strength
0 Normal Extreme Speed 0 Fight Aura Sphere
Dexterity
0 Flying Air Slash ? Psychic Extrasensory
? Normal Lucky Chant ? Water Water Pulse Vitality
Special
Insight

5
Height: Weight: Base Disobedience:
1.5m / 500 76kg / 167 lbs HP:
Jubilee Pokmon Abilities:
Sightings of these Pokmon have Serene Grace & Hustle
become rare nowadays. They used
Evolution: Final Form.
to visit peaceful regions, bringing
them gifts of kindness and great
blessings. But they appear to have
vanished in this times of conflict. #175 #176 #468

207
Sinnoh Pokdex

#469 Yanmega Type: Bug Flying Experience


cost Type move name Experience
cost Type move name
0 Dark Night Slash 0 Bug Bug Bite
Strength
0 Normal Tackle 0 Normal Foresight
Dexterity
0 Normal Quick Attack 0 Normal Double Team
Vitality 14 Normal Sonic Boom 17 Fight Detect
Special 22 Normal Supersonic 27 Normal Uproar
30 Dark Pursuit 33 Rock Ancient Power
Insight
38 Normal Feint 43 Normal Slash

6
Height: Weight: Base Disobedience:
1.9m / 603 51kg / 113 lbs 46 Normal Screech 49 Bug U-Turn
HP:
54 Flying Air Slash 57 Bug Bug Buzz
Ogre Darner Pokmon Abilities:
It goes back to its prehistoric roots. Speed Boost & Tinted Lens ? Grass Giga Drain ? Fight Reversal
It is a lot more violent than its
Evolution: Final Form.
? Flying Tailwind
pre-evolved form. Its jaw power is
incredible and it is adept at biting
apart foes while flying by at high
speed. This Pokmon can be brutal. #193 #469

Experience
cost Type move name Experience
cost Type move name #470 Leafeon Type: Grass
0 Normal Tackle 0 Normal Tail Whip
Strength
0 Normal Helping Hand 5 Ground Sand Attack
Dexterity
9 Grass Razor Leaf 13 Normal Quick Attack
17 Grass Grass Whistle 20 Grass Magical Leaf Vitality
25 Grass Giga Drain 29 Normal Swords Dance Special
33 Grass Synthesis 37 Fire Sunny Day
Insight
41 Normal Last Resort 45 Grass Leaf Blade

4
Height: Weight: Base Disobedience:
?
47 Electric
Normal Ion Deluge
Wish 5?0 Electric
Grass Charge
Seed Bomb 1m / 303 25kg / 56 lbs HP:
? Normal Flail
Abilities:
Verdant Pokmon
Eevee evolves to Leafeon when its Leaf Guard
living near a special kind of moss.

Evolution: Final Form.
Its cells are capable of performing Evolved a Leaf Stone.
photosynthesis. It is a calm Pokmon
and does not usually fight but its
leaves are sharp and strong. #133 #470

#471 Glaceon Type: Ice Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail Whip
Strength
0 Normal Helping Hand 5 Ground Sand Attack
Dexterity
9 Ice Icy Wind 13 Normal Quick Attack
Vitality 17 Dark Bite 20 Ice Ice Fang
Special 25 Ice Ice Shard 29 Psychic Barrier
33 Psychic Mirror Coat 37 Ice Hail
Insight
41 Normal Last Resort 45 Ice Blizzard

4
Height: Weight: Base Disobedience:
0.8m / 207 25kg / 56 lbs HP: ? Normal Wish ? Normal Captivate

Abilities:
? Dark Fake Tears
Fresh Snow Pokmon
Eevees that are forced to live in
 Snow Cloak
freezing temperatures evolve into
Evolution: Final Form.
this Pokmon. It can control its body Evolved with an Ice Stone.
temperature to below zero, freezing
its fur and making it extremely
tough. #133 #471

Experience
cost Type move name Experience
cost Type move name #472 Gliscor Type: Ground Flying
0 Electric Thunder Fang 0 Fire Fire Fang
Strength
0 Ice Ice Fang 0 Poison Poison Jab
Dexterity
0 Ground Sand Attack 0 Normal Harden
0 Dark Knock Off 13 Normal Quick Attack Vitality
16 Bug Fury Cutter 19 Dark Feint Attack Special
22 Flying Acrobatics 27 Dark Night Slash
Insight
30 Bug U-Turn 35 Normal Screech

6
Height: Weight: Base Disobedience:
40 Bug X-Scissor 45 Fight Sky Uppercut 2.1m / 607 84kg / 184 lbs HP:
50 Normal Swords Dance 55 Normal Guillotine
Abilities:
Fang Scorp Pokmon
? Psychic Agility ? Steel Metal Claw Its flight is soundless. It uses its Hyper Cutter & Sand
 Veil
? Poison Cross Poison lengthy tail to carry off its prey, then
Evolution: Final Form.
uses its long fangs to do the rest.
It is more playful than aggressive

but it is dangerous if you get close
to the enormous claws. #451 #472

208
Sinnoh Pokdex

#473 Mamoswine Type: Ice Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Scary Face 0 Rock Ancient Power
Strength
0 Flying Peck 0 Normal Odor Sleuth
Dexterity
0 Ground Mud Sport 0 Ice Powder Snow
Vitality 11 Ground Mud Slap 14 Normal Endure
Special 18 Ground Mud Bomb 21 Ice Hail
24 Ice Ice Fang 28 Normal Take Down
Insight
33 Normal Double Hit 37 Ice Mist

8
Height: Weight: Base Disobedience:
2.5m / 802 873kg 1920 lbs 41 Normal Thrash 46 Ground Earthquake
HP:
52 Ice Blizzard ? Ground Fissure
Twin Tusk Pokmon Abilities:
It was everywhere during the ice Oblivious & Snow Cloak ? Ice Icicle Crash ? Ice Avalanche
age but its population declined
Evolution: Final Form.
afterwards. This Pokmon uses
strong tusks to remove the soil and
snow and dig up roots and plants to
eat. It has a bad temper. #220 #221 #473

Experience
cost Type move name Experience
cost Type move name #474 Porygon-Z Type: Normal
0 Psychic Trick Room 0 Normal Conversion
Strength
0 Normal Conversion2 0 Normal Tackle
Dexterity
0 Dark Nasty Plot 7 Psychic Psybeam
12 Psychic Agility 18 Normal Recover Vitality
23 Electric Magnet Rise 29 Bug Signal Beam Special
34 Dark Embargo 40 Electric Discharge
Insight
45 Normal Lock-On 50 Normal Tri Attack

5
Height: Weight: Base Disobedience:
56 Psychic Magic Coat 62 Electric Zap Cannon
0.9 m / 303 34kg / 75 lbs HP:
67 Normal Hyper Beam ? Electric Electro Web
Abilities:
Virtual Pokmon
? Normal Pain Split ? Psychic Trick A software to explore another Downlad & Adaptability
dimension was installed on Porygon.
Evolution: Final Form.
However, it began acting oddly
due to glitches in the code. Since
then, it has a fondness for videos of
Meowth and Skitty on the internet. #137 #233 #474

#475 Gallade Type: Psychic Fight Experience


cost Type move name Experience
cost Type move name
0 Grass Leaf Blade 0 Dark Night Slash
Strength
0 Normal Leer 0 Psychic Confusion
Dexterity
0 Normal Double Team 0 Psychic Teleport
Vitality 17 Bug Fury Cutter 22 Normal Slash
Special 25 Psychic Heal Pulse 31 Normal Swords Dance
36 Psychic Psycho Cut 39 Normal Helping Hand
Insight
45 Normal Feint 50 Normal False Swipe

5
Height: Weight: Base Disobedience:
1.6m / 503 52kg / 114 lbs 53 Normal Protect 59 Fight Close Combat
HP:
Abilities:
64 Psychic Stored Power ? Ghost Shadow Sneak
Blade Pokmon
This Pokmon is male only. He has Steadfast ? Electric Thunder Punch ? Fight Drain Punch
an extreme sense of courtesy. In
Evolution: Final Form.
a battle, it uses the blades on his Male Kirlia evolved with a Shiny Stone.
arms as if they were swords. It is a
loyal Pokmon and wont doubt to
fiercely protect its trainer. #280 #281 #282 #475

Experience
cost Type move name Experience
cost Type move name #476 Probopass Type: Rock Steel
0 Electric Magnet Rise 0 Psychic Gravity
Strength
0 Normal Tackle 0 Steel Iron Defense
Dexterity
0 Normal Block 0 Steel Magnet Bomb
15 Electric Thunder Wave 18 Rock Rock Blast Vitality
22 Psychic Rest 25 Electric Spark Special
29 Rock Rock Slide 32 Rock Power Gem
Insight
36 Rock Sand Storm 39 Electric Discharge

5
Height: Weight: Base Disobedience:
43 Ground Earth Power 46 Rock Stone Edge 1.5m / 500 680kg /1496 lbs HP:
50 Normal Lock-On 50 Electric Zap Canon
Abilities:
Compass Pokmon
? Rock Wide Guard ? Steel Iron Head It exudes strong magnetism from Sturdy & Magnet Pull
? Rock Ancient Power all over. It controls three small
Evolution: Final Form.
units called Mini-Noses that float
around and act as arms. It usually
stays motionless unless attacked or
provoked. #299 #476

209
Sinnoh Pokdex

#477 Duknoir Type: Ghost Experience


cost Type move name Experience
cost Type move name
0 Fire Fire Punch 0 Ice Ice Punch
Strength
0 Electric Thunder Punch 0 Psychic Gravity
Dexterity
0 Normal Bind 0 Normal Leer
Vitality 0 Ghost Night Shade 0 Normal Disable
Special 9 Normal Foresight 14 Ghost Astonish
17 Ghost Confuse Ray 22 Ghost Shadow Sneak
Insight
25 Dark Pursuit 30 Ghost Curse

7
Height: Weight: Base Disobedience:
2.2m / 703 106kg /235 lbs 33 Fire Will-O-Wisp 37 Ghost Shadow Punch
HP:
42 Ghost Hex 49 Normal Mean Look
Gripper Pokmon Abilities:
This feared Pokmon is said to travel Pressure 58 Dark Payback 61 Psychic Future Sight
to the other world. Some even ? Psychic Imprison ? Ghost Ominous Wind

Evolution: Final Form.
believe that it takes lost spirits along It was holding the grim reapers clothes. ? Dark Sucker Punch
with it. It uses the antenna on its
head to recive messges from the
deceased. #355 #356 #477

Experience
cost Type move name Experience
cost Type move name #478 Froslass Type: Ice Ghost
0 Ghost Destiny Bond 0 Ice Powder Snow
Strength
0 Normal Leer 0 Normal Double Team
13 Dexterity
0 Ghost Astonish Ice Icy Wind
19 Ghost Confuse Ray 22 Ghost Ominous Wind Vitality
28 Fight Wake-Up Slap 31 Normal Captivate Special
37 Ice Ice Shard 40 Ice Hail
Insight
51 Ice Blizzard ? Ice Aurora Veil

4
Height: Weight: Base Disobedience:
? Ghost Spite ? Normal Weather Ball 1.3m / 403 26kg / 58 lbs HP:
Snow Land Pokmon Abilities:
This Pokmon is female only. Snow Cloak
Legends in snowy regions say that
Evolution: Final Form.
a woman who was lost at an icy Female Snorut evolved with a Dawn Stone.
mountain was reborn as Froslass. It
appears during blizzards to take lost
people away. #361 #362 #478

#479 Rotom Type: Electric Ghost Experience


cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish
Strength
0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity 8
0 Ghost Confuse Ray Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute
43 Electric Electro Ball 50 Ghost Hex
Insight
57 Electric Charge 64 Electric Discharge

4
Height: Weight: Base Disobedience:
0.3m / 100 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump
HP:
? Fire Overheat ? Grass Leaf Storm
Plasma Pokmon Abilities:
Its electric-like body can enter some Levitate ? Flying Air Slash ? Psychic Light Screen
kinds of machines and take control
Evolution: Final Form.
of them in order to cause mischief. 
It changes its form to that of the
electric appliance, allowing it to
become more powerful. #479

#479 Rotom Heat Type: Electric Fire Experience


cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish
Strength
0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity 8
0 Ghost Confuse Ray Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute
43 Electric Electro Ball 50 Ghost Hex
Insight
57 Electric Charge 64 Electric Discharge

4
Height: Weight: Base Disobedience:
0.3m / 100 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump
HP:
Abilities:
0 Fire Overheat ? Grass Leaf Storm
Plasma Pokmon
A Microwave posessed by a Rotom. Levitate ? Flying Air Slash ? Psychic Light Screen
It uses Fire powers and burns the

Evolution: Final Form.
food of unsuspecting people.

While on this form it can use the


move: Overheat. #479

210
Sinnoh Pokdex

#479 Rotom Fan Type: Electric Flying Experience


cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish
Strength
0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity 8
0 Ghost Confuse Ray Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute
43 Electric Electro Ball 50 Ghost Hex
Insight
57 Electric Charge 64 Electric Discharge

4
Height: Weight: Base Disobedience:
0.3m / 100 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump
HP:
? Fire Overheat ? Grass Leaf Storm
Plasma Pokmon Abilities:
A Desk fan posessed by a Rotom. Levitate 0 Flying Air Slash ? Psychic Light Screen
It uses Wind powers and scatters
Evolution: Final Form.
everything around with terrible air
currents.
While on this form it can use the
move: Air Slash. #479

#479 Rotom Mow Type: Electric Grass Experience


cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish
Strength
0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity 8
0 Ghost Confuse Ray Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute
43 Electric Electro Ball 50 Ghost Hex
Insight
57 Electric Charge 64 Electric Discharge

4
Height: Weight: Base Disobedience:
0.3m / 100 0.3kg / 0.7 lbs ? Ice Blizzard ? Water Hydro Pump
HP:
? Fire Overheat 0 Grass Leaf Storm
Plasma Pokmon Abilities:
A Lawnmower posessed by a Levitate ? Flying Air Slash ? Psychic Light Screen
Rotom. It uses Grass powers, mows

Evolution: Final Form.
awful patterns on the grass and
chases people with the blades out.
While on this form it can use the
move: Leaf Storm. #479

#479 Rotom Frost Type: Electric Ice Experience


cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish
Strength
0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity 8
0 Ghost Confuse Ray Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute
43 Electric Electro Ball 50 Ghost Hex
Insight
57 Electric Charge 64 Electric Discharge

4
Height: Weight: Base Disobedience:
0.3m / 100 0.3kg / 0.7 lbs 0 Ice Blizzard ? Water Hydro Pump
HP:
Abilities:
? Fire Overheat ? Grass Leaf Storm
Plasma Pokmon
A refrigerator posessed by a Rotom. Levitate ? Flying Air Slash ? Psychic Light Screen
It uses Ice powers, traps people
Evolution: Final Form.
inside and freezes them in solid ice
blocks.
While on this form it can use the
move: Blizzard. #479

#479 Rotom Wash Type: Electric Water Experience


cost Type move name Experience
cost Type move name
0 Psychic Trick 0 Ghost Astonish
Strength
0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity 8
0 Ghost Confuse Ray Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute
43 Electric Electro Ball 50 Ghost Hex
Insight
57 Electric Charge 64 Electric Discharge

4
Height: Weight: Base Disobedience:
0.3m / 100 0.3kg / 0.7 lbs ? Ice Blizzard 0 Water Hydro Pump
HP:
? Fire Overheat ? Grass Leaf Storm
Plasma Pokmon Abilities:
A Washing machine posessed by Levitate ? Flying Air Slash ? Psychic Light Screen
a Rotom. It uses Water powers

Evolution: Final Form.
and floods the houses with torrents
of water.
While on this form it can use the
move: Hydro Pump. #479

211
Sinnoh Pokdex

#479 Rotom Dex Type: Electric Experience


cost Type move name Experience
cost
cost Type move name
0 Psychic Trick 0 Ghost Astonish
Strength
0 Electric Thunder Wave 0 Electric Thunder Shock
Dexterity
0 Ghost Confuse Ray 8 Normal Uproar
Vitality 15 Normal Double Team 22 Electric Shock Wave
Special 29 Ghost Ominous Wind 36 Normal Substitute

Insight 43 Electric Electro Ball 50 Ghost Hex


57 Electric Charge 64 Electric Discharge

4
Height: Weight: Base Disobedience:
0.3m / 100 0.3kg / 0.7 lbs HP: ? Ice Blizzard ? Water Hydro Pump
? Fire Overheat ? Grass Leaf Storm
Plasma Pokmon Abilities:
A Pokdex posessed by a Rotom, Levitate ? Flying Air Slash 0 Psychic Light Screen
it has access to all the information
Evolution: Final Form.
inside the computer and uses the
sounds to emulate speech.
While on this form it can use the
move Light Screen. #479

Experience
cost Type move name Experience
cost Type move name #480 Uxie Type: Psychic
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
In the myths of Sinnoh they talk PLOT DEVICE
about three beings that came out
Evolution: Unknown.
from the same egg, the yellow one
was the being of knowledge.
Together they shaped the human
race to be complete. #480

#481 Mesprit Type: Psychic Ice Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
In the myths of Sinnoh they talk PLOT DEVICE
about three beings that came out
Evolution: Unknown.
from the same egg, the pink one
was the being of emotion.
Together they shaped the human
race to be complete. #481

Experience
cost Type move name Experience
cost Type move name #482 Azelf Type: Psychic Steel
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
In the myths of Sinnoh they talk PLOT DEVICE
about three beings that came out Evolution:
Unknown.
from the same egg, the blue one
was the being of willpower.
Together they shaped the human
race to be complete. #482

212
Sinnoh Pokdex

#483 Dialga Type: Steel Dragon Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
In some religions there is a being
Evolution: Unknown.
called The God of Time whose
first roar brought future, present
and past.
#483

Experience
cost Type move name Experience
cost Type move name #484 Palkia Type: Water Dragon
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
A fantasy book describes a place

Evolution: Unknown.
where space bends in impossible
ways and the master of that site
was a Pokmon with a similar
appearance. #484

#485 Heatran Type: Fire Steel Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Flash Fire & Flame Body
Plot Device
An old painting showed a similar
Evolution: Unknown.
Pokmon standing atop of an
erupting Volcano.

#485

Experience
cost Type move name Experience
cost Type move name #486 Regigigas Type: Normal Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
A very old legend tells about the
Evolution: Unknown.
King of Giants, who could crush a
mountain with its grip and mold
living titans from the rubble.
#486

213
Sinnoh Pokdex

#487 Giratina Type: Ghost Dragon Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Abilities:
PLOT DEVICE
PLOT DEVICE. Evolution: Unknown.

#487

Experience
cost Type move name Experience
cost Type move name #488 Cresselia Type: Psychic Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
The embodiment of dreams comes PLOT DEVICE
to life during the crescent moon
Evolution: Unknown.
nights. You will be blessed with
peaceful bedtimes If you keep one
of its feathers. Or so they say.
#488

#489 Phione Type: Water Flying Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
There have been sightings of Hydration
Plot Device
small groups of similar Pokmon
Evolution: Unknown.
but its existance has never been
confirmed. It is said to be the
offspring of Manaphy.
#489

Experience
cost Type move name Experience
cost Type move name #490 Manaphy Type: Water Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
It is said that after the war for land Hydration
Plot Device
and sea was over, a tiny Pokmon
Evolution: Unknown.
was born from the bottom of
the ocean to bond with all the
creatures as a sign of peace.
#490

214
Sinnoh Pokdex

#491 Darkrai Type: Dark Bug Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
All around the world, young children PLOT DEVICE
have depicted a similar figure in
Evolution: Unknown.
their drawings.
They call it The Boogeyman.
People say it will make all your
nightmares come true. #491

Experience
cost Type move name Experience
cost Type move name #492 Shaymin Type: Grass Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
There are old traces of gigantic Natural Cure & Serene Grace
Plot Device
trees that once grew all over the
Evolution: Unknown.
earth. They were called the Trees
of Life and their flowers granted
the power of flight to the kind-
hearted, or so the legend says. #492

#493 Arceus Type: Normal Ground Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ???? ??kg / ??? lbs HP:
Abilities:
PLOT DEVICE
PLOT DEVICE. Evolution: Unknown.

#493

215
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #494 Victini Type:
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
? m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
On tournament days, Trainers eat a PLOT DEVICE
V shaped apple as a sign of good
Evolution: Unknown.
luck. It is unknown if it has anything
to do with this Pokmon.

#494

#495 Snivy Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 4 Normal Leer
Strength
7 Grass Vine Whip 10 Normal Wrap
Dexterity
13 Normal Growth 16 Grass Leaf Tornado
Vitality 19 Grass Leech Seed 22 Grass Mega Drain
Special 25 Normal Slam 28 Grass Leaf Blade
31 Poison Coil 34 Grass Giga Drain
Insight
37 Normal Wring Out 40 Poison Gastro Acid

3
Height: Weight: Base Disobedience:
0.6m / 200 8kg / 17 lbs HP: 43 Grass Leaf Storm ? Grass Grass Pledge

Abilities:
? Grass Synthesis ? Dragon Twister
Grass Snake Pokmon
It is very intelligent and independent, Overgrow
although it seems calm it doesnt
Evolution: First Stage.
like being bossed around. Evolves after reaching a certain level.
Being exposed to lots of sunlight
makes its movements swifter. The
tail drops if it is not feeling well. #495 #496 #497

Experience
cost Type move name Experience
cost Type move name #496 Servine Type: Grass
0 Normal Tackle 0 Normal Leer
Strength
0 Grass Vine Whip 0 Normal Wrap
Dexterity
13 Normal Growth 16 Grass Leaf Tornado
20 Grass Leech Seed 24 Grass Mega Drain Vitality
28 Normal Slam 32 Grass Leaf Blade Special
36 Poison Coil 40 Grass Giga Drain
Insight
44 Normal Wring Out 48 Poison Gastro Acid

4
Height: Weight: Base Disobedience:
52 Grass Leaf Storm ? Grass Grass Pledge 0.8m / 207 16kg / 35 lbs HP:
? Grass Synthesis ? Dragon Twister
Abilities:
Grass Snake Pokmon
It moves along the ground by sliding. Overgrow
Its swift movements befuddle its

Evolution: Second Stage.
foes, then attacks with a vine whip. Evolves after reaching a certain level.
It always keeps itself clean and
it demands care from its trainer,
otherwise it will misbehave. #495 #496 #497

#497 Serperior Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer
Strength
0 Grass Vine Whip 0 Normal Wrap
Dexterity
13 Normal Growth 16 Grass Leaf Tornado
Vitality 20 Grass Leech Seed 24 Grass Mega Drain
Special 28 Normal Slam 32 Grass Leaf Blade
38 Poison Coil 44 Grass Giga Drain
Insight
50 Normal Wring Out 56 Poison Gastro Acid

10
Height: Weight: Base Disobedience:
3.3m / 1010 126kg /277 lbs HP: 62 Grass Leaf Storm ? Grass Frenzy Plant

Abilities:
? Grass Synthesis ? Dragon Dragon Pulse
Regal Pokmon
It stops enemies dead in their tracks Overgrow
with just one intense glare. It is a
Evolution: Final Form.
noble and proud Pokmon.
It is not aggressive but it can be very
stubborn. It takes a really strong foe
for it to take the fight seriously. #495 #496 #497

216
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #498 Tepig Type: Fire
0 Normal Tackle 3 Normal Tail Whip
Strength
7 Fire Ember 4 Normal Odor Sleuth
15 Dexterity
13 Normal Defense Curl Fire Flame Charge
19 Poison Smog 21 Rock Rollout Vitality
25 Normal Take Down 27 Fire Heat Crash Special
31 Dark Assurance 33 Fire Flamethrower
Insight
37 Rock Head Smash 39 Normal Roar

3
Height: Weight: Base Disobedience:
43 Fire Flare Blitz ? Fire Fire Pledge 0.5m / 108 10kg / 21 lbs HP:
? Normal Body Slam 4?5 Fire
Dark Flare
Sucker Blitz
Punch
Fire Pig Pokmon Abilities:
It blows fire through its nose. When Blaze
it catches a cold, the fire becomes

Evolution: First Stage.
pitch-black smoke instead. Evolves after reaching a certain level.
Tepig loves to eat roasted berries
and its keen sense of smell allows it
to find them easily. #498 #499 #500

#499 Pignite Type: Fire Fight Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Normal Tail Whip
Strength
7 Fire Ember 4 Normal Odor Sleuth
Dexterity 15
13 Normal Defense Curl Fire Flame Charge
Vitality 17 Fight Arm Thrust 20 Poison Smog
Special 23 Rock Rollout 28 Normal Take Down
31 Fire Heat Crash 36 Dark Assurance
Insight
39 Fire Flamethrower 44 Rock Head Smash

4
Height: Weight: Base Disobedience:
1m / 303 55kg / 122 lbs 47 Normal Roar 52 Fire Flare Blitz
HP:
Abilities:
? Fire Fire Pledge ? Normal Body Slam
Fire Pig Pokmon
Whatever it eats becomes fuel for Blaze ? Dark Sucker Punch
the flame on its stomach. When
Evolution: Second Stage.
it is angered, the intensity of the Evolves after reaching a certain level.
flame increases. It is not common to
see them the wild. They are mostly
found living in warm places. #498 #499 #500

Experience
cost Type move name Experience
cost Type move name #500 Emboar Type: Fire Fight
0 Fight Hammer Arm 0 Normal Tackle
Strength
0 Normal Tail Whip 0 Fire Ember
13 Dexterity
0 Normal Odor Sleuth Normal Defense Curl
15 Fire Flame Charge 17 Fight Arm Thrust Vitality
20 Poison Smog 23 Rock Rollout Special
28 Normal Take Down 31 Fire Heat Crash
Insight
38 Dark Assurance 43 Fire Flamethrower

5
Height: Weight: Base Disobedience:
50 Rock Head Smash 55 Normal Roar
1.6m / 503 300kg /660 lbs HP:
62 Fire Flare Blitz ? Fire Blast Burn
Mega Fire Pig Pokmon Abilities:
? Steel Heavy Slam ? Electric Thunder Punch Although it has a scary exterior, it is Blaze
a very gentle Pokmon that cares
Evolution: Final Form.
deeply for family and friends.
It can burst its punches and beard
on fire, it also shows proficiency on
martial arts like Judo. #498 #499 #500

#501 Oshawott Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 5 Normal Tail Whip
Strength
7 Water Water Gun 11 Water Water Sport
Dexterity 17
13 Normal Focus Energy Water Razor Shell
Vitality 19 Bug Fury Cutter 23 Water Water Pulse
Special 25 Fight Revenge 29 Water Aqua Jet

Insight 31 Normal Encore 35 Water Aqua Tail


37 Normal Retaliate 41 Normal Swords Dance

3
Height: Weight: Base Disobedience:
0.5m / 108 6kg / 13 lbs HP: 43 Water Hydro Pump ? Water Water Pledge

Abilities:
? Flying Air Slash ? Fight Detect
Sea Otter Pokmon
It is only seen close to the sea in a Torrent
few places in the world.

Evolution: First Stage.
Oshawott uses the scalchop on its Evolves after reaching a certain level.
chest as a tool for multiple purposes
and as a weapon to slash and fight.
It is small but brave and daring. #501 #502 #503

217
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #502 Dewott Type: Water
0 Normal Tackle 5 Normal Tail Whip
Strength
7 Water Water Gun 11 Water Water Sport
17 Dexterity
13 Normal Focus Energy Water Razor Shell
20 Bug Fury Cutter 25 Water Water Pulse Vitality
28 Fight Revenge 33 Water Aqua Jet Special
36 Normal Encore 41 Water Aqua Tail
Insight
44 Normal Retaliate 49 Normal Swords Dance

4
Height: Weight: Base Disobedience:
52 Water Hydro Pump ? Water Water Pledge 0.8m / 207 24kg / 54 lbs HP:
? Flying Air Slash ? Fight Detect
Discipline Pokmon Abilities:
It isolates itself from others and
 Torrent
trains every day to perform a double
Evolution: Second Stage.
scalchop slash technique. Evolves after reaching certain level.
This Pokmon takes itself very
seriously and wont back down from
any challenge. #501 #502 #503

#503 Samurott Type: Water Experience


cost Type move name Experience
cost Type move name
0 Bug Megahorn 0 Normal Tackle
Strength
0 Normal Tail Whip 0 Water Water Gun
Dexterity 13
0 Water Water Sport Normal Focus Energy
Vitality 17 Water Razor Shell 20 Bug Fury Cutter
Special 25 Water Water Pulse 28 Fight Revenge
33 Water Aqua Jet 36 Normal Slash
Insight
38 Normal Encore 45 Water Aqua Tail

5
Height: Weight: Base Disobedience:
1.5m / 500 94kg / 208 lbs 50 Normal Retaliate 57 Normal Swords Dance
HP:
Abilities:
62 Water Hydro Pump ? Water Hydro Cannon
Formidable Pokmon
It uses the horn on its head and Torrent ? Dark Night Slash ? Steel Smart Strike
both seamitars attached to its

Evolution: Final Form.
front legs as weapons. In the late
spring and fall, they gather on cold
beaches and fight each other. The
winner lets out an intimidating roar. #501 #502 #503

Experience
cost Type move name Experience
cost Type move name #504 Patrat Type: Normal
0 Normal Tackle 0 Normal Leer
Strength
6 Dark Bite 8 Normal Bide
13 Dexterity
11 Fight Detect Ground Sand Attack
16 Dark Crunch 18 Psychic Hypnosis Vitality
21 Normal Super Fang 23 Normal After You Special
26 Normal Work Up 28 Normal Hyper Fang
Insight
31 Normal Mean Look 33 Normal Baton Pass

3
Height: Weight: Base Disobedience:
36 Normal Slam ? Normal Screech 0.5m / 108 11kg / 25 lbs HP:
? Grass Seed Bomb ? Water Aqua Tail
Abilities:
Scout Pokmon
They live in grass fields in big groups. Run Away & Keen Eye
One of them is always looking out

Evolution: First Stage.
for predators. The group gathers Evolves while its still young.
food they store on their cheeks to
bring it back home. They are wary
and alert all the time. #504 #505

#505 Watchog Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Ground Rototiller 0 Normal Tackle
Strength
0 Normal Leer 0 Dark Bite
Dexterity
0 Fight Low Kick 8 Normal Bide
Vitality 11 Fight Detect 13 Ground Sand Attack
Special 16 Dark Crunch 18 Psychic Hypnosis
20 Ghost Confuse Ray 22 Normal Super Fang
Insight
25 Normal After You 29 Normal Psych Up

4
Height: Weight: Base Disobedience:
1.1m / 307 27kg / 59 lbs HP: 32 Normal Hyper Fang 36 Normal Mean Look
39 Normal Baton Pass 43 Normal Slam
Lookout Pokmon Abilities:
Their fur has a luminicent property. Run Away & Keen Eye ? Fire Fire Punch ? Electric Thunder Punch
They make the patterns on their ? Fight Revenge

Evolution: Final Form.
bodies glow in order to threaten
predators. Their keen eyesight
allows them to see in the dark. They
are also good diggers. #504 #505

218
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #506 Lillipup Type: Normal
0 Normal Leer 0 Normal Tackle
Strength
5 Normal Odor Sleuth 8 Dark Bite
Fairy Normal Dexterity
10 Baby-Doll Eyes 12 Helping Hand
15 Normal Take Down 19 Normal Work Up Vitality
22 Dark Crunch 26 Normal Roar Special
29 Normal Retaliate 33 Fight Reversal
Insight
36 Normal Last Resort 40 Normal Giga Impact

3
Height: Weight: Base Disobedience:
45 Fairy Play Rough ? Ghost Lick 0.4m / 104 4kg / 9 lbs HP:
? Normal Endure ? Normal Yawn
Puppy Pokmon Abilities:
Good with children and old people, Vital Spirit & Pick Up
this gentle Pokmon is a favorite
Evolution: First Stage.
to keep as pet. It is very brave and Evolves with Loyalty.
smart and will protect its trainer
against any threat. It uses the hair
on its head to feel its surroundings. #506 #507 #508

#507 Herdier Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Leer 4 Normal Tackle
Strength
6 Normal Odor Sleuth 8 Dark Bite
Dexterity
10 Normal Helping Hand 12 Normal Take Down
Vitality 14 Normal Work Up 16 Dark Crunch
Special 19 Normal Roar 22 Normal Retaliate
25 Fight Reversal 28 Normal Last Resort
Insight
31 Normal Giga Impact 34 Fairy Play Rough

4
Height: Weight: Base Disobedience:
0.9m / 300 14kg / 32 lbs HP: ? Ghost Lick ? Normal Endure
? Normal Yawn
Loyal Dog Pokmon Abilities:
It loyally follows its Trainers orders. Intimidate & Sand Rush
For ages, they have helped Trainers
Evolution: Second Stage.
to raise well behaved Pokmon. Evolves with Loyalty.
It has black, cape-like fur that is very
hard and keeps it protected from
the weather. #506 #507 #508

Experience
cost Type move name Experience
cost Type move name #508 Stoutland Type: Normal
0 Ice Ice Fang 0 Fire Fire Fang
Strength
0 Electric Thunder Fang 0 Normal Leer
Dexterity
0 Normal Tackle 5 Normal Odor Sleuth
8 Dark Bite 12 Normal Helping Hand Vitality
15 Normal Take Down 20 Normal Work Up Special
24 Dark Crunch 29 Normal Roar
Insight
36 Normal Retaliate 42 Fight Reversal

5
Height: Weight: Base Disobedience:
51 Normal Last Resort 59 Normal Giga Impact
1.2m / 400 61kg / 134 lbs HP:
63 Fairy Play Rough ? Psychic Psychic Fangs Abilities:
Big-Hearted Pokmon
? Steel Iron Head ? Fight Superpower For many years this Pokmon has Intimidate & Sand Rush
helped with rescue missions in hostile
Evolution: Final Form.
places. Its outer coat is hard on the
exterior but soft and silky on the
inside. They keep people safe and
warm while help is on the way. #506 #507 #508

#509 Purrloin Type: Dark Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 3 Normal Growl
Strength
6 Normal Assist 10 Ground Sand Attack
Dexterity
12 Normal Fury Swipes 15 Dark Pursuit
Vitality 19 Dark Torment 21 Normal Fake Out
Special 24 Dark Hone Claws 28 Dark Assurance
30 Normal Slash 33 Normal Captivate
Insight
37 Dark Night Slash 39 Dark Snatch

3
Height: Weight: Base Disobedience:
0.4m / 104 10kg / 22 lbs 42 Dark Nasty Plot 46 Dark Sucker Punch
HP:
Abilities:
49 Fairy Play Rough ? Psychic Trick
Devious Pokmon
They have adapted to live in the Limber & Unburden ? Dark Fake Tears ? Normal Pay Day
streets of big cities. They steal for
Evolution: First Stage.
fun but their victims cant help but Evolves by being surrounded by riches.
forgive them. Their cute act is a
ruse. People who keep them as pets
often regret it. #509 #510

219
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #510 Liepard Type: Dark
0 Normal Scratch 0 Normal Growl
Strength
0 Normal Assist 0 Ground Sand Attack
Dexterity
12 Normal Fury Swipes 15 Dark Pursuit
19 Dark Torment 22 Normal Fake Out Vitality
26 Dark Hone Claws 31 Dark Assurance Special
34 Normal Slash 38 Dark Taunt
Insight
43 Dark Night Slash 47 Dark Snatch

4
Height: Weight: Base Disobedience:
50 Dark Nasty Plot 55 Dark Sucker Punch
1.1m / 307 37kg / 82 lbs HP:
58 Fairy Play Rough ? Fairy Charm
Cruel Pokmon Abilities:
? Dark Fake Tears ? Psychic Trick Its difficult to see one in the Limber & Unburden
wild. These Pokmon vanish and
Evolution: Final Form.
appear attacking unexpectedly.
Many Trainers are drawn to their
beautiful fur and elegant appeal.
But they can be quite dangerous. #509 #510

#511 Pansage Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Play Nice
Strength
4 Normal Leer 7 Ghost Lick
Dexterity
10 Grass Vine Whip 13 Normal Fury Swipes
Vitality 16 Grass Leech Seed 19 Dark Bite
Special 22 Grass Seed Bomb 25 Dark Torment
28 Dark Fling 31 Flying Acrobatics
Insight
34 Grass Grass Knot 37 Normal Recycle

3
Height: Weight: Base Disobedience:
0.6m / 200 10kg / 23 lbs HP: 40 Normal Natural Gift 43 Dark Crunch

Abilities:
? Grass Grass Whistle ? Dark Nasty Plot
Grass Monkey Pokmon
Pansage is a friendly Pokmon. It
 Gluttony ? Grass Giga Drain
is good at finding berries and will

Evolution: First Stage.
share them with other Pokmon. Evolves with a Leaf Stone.
The leaves on its head have
medicinal properties, if it finds a sick
Pokmon it will offer some to heal it. #5111 #512

Experience
cost Type move name Experience
cost Type move name #512 Simisage Type: Grass
0 Normal Leer 0 Ghost Lick
Strength
0 Normal Fury Swipes 0 Grass Seed Bomb
Dexterity
? Grass Synthesis ? Fairy Disarming Voice
? Poison Gunk Shot Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
1.1m / 307 30kg / 67 lbs HP:
Thorn Monkey Pokmon Abilities:
It becomes somewhat ill tempered Gluttony
after it evolves. The leaves on its

Evolution: Final Form.
head can be made into a bitter but
effective medicine, however it will
attack anyone trying to take them
with its thorned tail. #5111 #512

#513 Pansear Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Play Nice
Strength
4 Normal Leer 7 Ghost Lick
Dexterity
10 Fire Incinerate 13 Normal Fury Swipes
Vitality 16 Normal Yawn 19 Dark Bite
Special 22 Fire Flame Burst 25 Psychic Amnesia
28 Dark Fling 31 Flying Acrobatics
Insight
34 Fire Fire Blast 37 Normal Natural Gift

3
Height: Weight: Base Disobedience:
0.6m / 200 11kg / 24 lbs HP: 43 Dark Crunch ? Dark Nasty Plot

Abilities:
? Fire Fire Spin ? Fairy Disarming Voice
High Temp Pokmon
It lives close to volcanic mountains. Gluttony
Its very intelligent, it roasts berries

Evolution: First Stage.
before eating them and helps lost Evolves with a Fire Stone.
people. When angered the tuft of
hair on its head and tail can burst
into flames. #513 #514

220
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #514 Simisear Type: Fire
0 Normal Leer 0 Ghost Lick
Strength
0 Normal Fury Swipes 0 Fire Flame Burst
Dexterity
? Poison Gunk Shot ? Fight Superpower
? Fire Heat Wave Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
1m / 303 28kg / 61 lbs HP:
Ember Pokmon Abilities:
A flame burns on top of its head. It Gluttony
scatters embers from its head and
Evolution: Final Form.
tail to sear its opponents. It loves
sweets and is not afraid to go near
humans to try to get some candy
by begging or by stealing. #513 #514

#515 Panpour Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Play Nice
Strength
4 Normal Leer 7 Ghost Lick
Dexterity
10 Water Water Gun 13 Normal Fury Swipes
Vitality 16 Normal Water Sport 19 Dark Bite
Special 22 Water Scald 25 Dark Taunt
28 Dark Fling 31 Flying Acrobatics
Insight
34 Water Brine 37 Normal Recycle

3
Height: Weight: Base Disobedience:
0.6m / 200 40 Normal Natural Gift 43 Dark Crunch
13kg / 29 lbs HP:
Abilities:
? Dark Nasty Plot ? Water Aqua Tail
Spray Pokmon
It does not thrive in dry climates. Gluttony ? Fairy Disarming Voice
It keeps itself damp by shooting
Evolution: First Stage.
the water stored in its head tuft. Evolves with a Water Stone.
Its water is valued by gardeners
and Grass Pokmon breeders as it
makes plants grow beautiful. #515 #516

Experience
Type move name Experience
Type move name Simipour Type: Water
cost cost

0 Normal Leer 0 Ghost Lick


Strength
0 Normal Fury Swipes 0 Water Scald
Dexterity
? Water Aqua Ring ? Water Hydro Pump
? Poison Gunk Shot Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
1m / 303 29kg / 63 lbs HP:
Geyser Pokmon Abilities:
It prefers places with clean water. Gluttony
When its tuft runs low, it replenishes
Evolution: Final Form.
it by siphoning water up with its tail. Male Kirlia evolved with a Shiny Stone.
It is said that if you see a Simipour
swiming in a pond, the water is safe
to drink. #515 #516

#517 Munna Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Psychic Psywave 0 Normal Defense Curl
Strength
5 Normal Lucky Chant 7 Normal Yawn
Dexterity
11 Psychic Psybeam 13 Psychic Imprison
Vitality 17 Fairy Moonlight 19 Psychic Hypnosis
Special 23 Psychic Zen Headbutt 25 Psychic Synchronoise
29 Ghost Nightmare 31 Psychic Future Sight
Insight
35 Psychic Calm Mind 37 Psychic Psychic

3
Height: Weight: Base Disobedience:
0.6m / 200 23kg / 56 lbs 41 Psychic Dream Eater 43 Psychic Telekinesis
HP:
47 Psychic Stored Power ? Normal Heal Bell
Dream Eater Pokmon Abilities:
It lurks close to towns and eats the Forewarn & Synchronize ? Normal Pain Split 5?0 Psychic Inferno Wish
Healing
dreams of people and Pokmon.
Evolution: First Stage.
When it eats a pleasant dream, it Evolves with a Moon Stone.
expels pink-colored mist. If you
forgot what you dreamed, a Munna
must have eaten your dream. #517 #518

221
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #518 Musharna Type: Psychic
0 Psychic Psychic Terrain 0 Normal Lucky Chant
Strength
0 Normal Defense Curl 0 Psychic Hypnosis
Dexterity
0 Psychic Psybeam ? Normal Pain Split
? Normal Heal Bell Vitality
? Psychic Healing Wish Special
Insight

4
Height: Weight: Base Disobedience:
1.1m / 307 60kg / 133 lbs HP:
Drowsing Pokmon Abilities:
It communicates with the mist on its Forewarn & Synchronize
forehead, it can create shapes and
Evolution: Final Form.
images from dreams it has eaten.
It is said that this Pokmon is a link
between this world and a another
one made entirely of dreams. #517 #518

#519 Pidove Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Gust 4 Normal Growl
Strength
8 Normal Leer 11 Normal Quick Attack
Dexterity 18
15 Flying Air Cutter Flying Roost
Vitality 22 Fight Detect 25 Dark Taunt
Special 29 Flying Air Slash 32 Normal Razor Wind
36 Flying Feather Dance 39 Normal Swagger
Insight
43 Normal Facade 46 Flying Tailwind

3
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 4 lbs HP: 50 Flying Sky Attack ? Steel Steel Wing
? Normal Lucky Chant ? Psychic Hypnosis
Tiny Pigeon Pokmon Abilities:
These Pokmon thrive in the cities. Big Pecks & Super Luck
They are accustomed to people

Evolution: First Stage.
and they often gather in the parks. Evolves after reaching certain level.
They are forgetful and not very
smart, but they always remember
the way back home. #519 #520 #521

Experience
cost Type move name Experience
cost Type move name #520 Tranquil Type: Normal Flying
0 Flying Gust 0 Normal Growl
Strength
0 Normal Leer 0 Normal Quick Attack
18 Dexterity
15 Flying Air Cutter Flying Roost
23 Fight Detect 27 Dark Taunt Vitality
32 Flying Air Slash 36 Normal Razor Wind Special
41 Flying Feather Dance 45 Normal Swagger
Insight
50 Normal Facade 54 Flying Tailwind

4
Height: Weight: Base Disobedience:
59 Flying Sky Attack ? Steel Steel Wing 0.6m / 200 15kg / 33 lbs HP:
? Normal Lucky Chant ? Psychic Hypnosis
Abilities:
Wild Pigeon Pokmon
During war and old times people
 Big Pecks & Super Luck
made use of Tranquils sense of

Evolution: Second Stage.
location to send letters. It will never Evolves after reaching certain level.
fail to find its way back home. They
like quiet forests and enjoy to relax
in the peace and quiet. #519 #520 #521

#521 Unfezant Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Gust 0 Normal Growl
Strength
0 Normal Leer 0 Normal Quick Attack
Dexterity 18
15 Flying Air Cutter Flying Roost
Vitality 23 Fight Detect 27 Dark Taunt
Special 33 Flying Air Slash 38 Normal Razor Wind

Insight 44 Flying Feather Dance 49 Normal Swagger


55 Normal Facade 60 Flying Tailwind

5
Height: Weight: Base Disobedience:
1.2m / 400 29kg / 63 lbs HP: 66 Flying Sky Attack ? Fire Heat Wave

Abilities:
? Dark Night Slash ? Normal Lucky Chant
Proud Pokmon
Males swing the beautiful plumage Big Pecks & Super Luck
on their heads to threaten others

Evolution: Final Form.
and to court females. Although less
visually appealing, females are better
at flying. Once they form a pair they
are mated for life. #519 #520 #521

222
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #522 Blitzle Type: Electric
0 Normal Quick Attack 4 Normal Tail Whip
Strength
8 Electric Charge 11 Electric Shock Wave
18 Dexterity
15 Electric Thunder Wave Fire Flame Charge
22 Dark Pursuit 25 Electric Spark Vitality
29 Normal Stomp 32 Electric Discharge Special
36 Psychic Agility 39 Electric Wild Charge
Insight
43 Normal Thrash ? Normal Me First

3
Height: Weight: Base Disobedience:
? Flying Bounce ? Fight Double Kick 0.8m / 207 58kg / 110 lbs HP:
Electrified Pokmon Abilities:
When storm clouds cover the plains Lightiningrod & Motor Drive
you can see them running around
Evolution: First Stage.
chasing the lightnings to absorb Evolves after reaching certain level.
them on their mane. They form big
herds and use the pattern on their
skin to confuse predators. #522 #523

#523 Zebstrika Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Electric Ion Deluge 0 Normal Quick Attack
Strength
0 Normal Tail Whip 0 Electric Charge
Dexterity 11
0 Electric Thunder Wave Electric Shock Wave
Vitality 18 Fire Flame Charge 22 Dark Pursuit
Special 25 Electric Spark 31 Normal Stomp
36 Electric Discharge 42 Psychic Agility
Insight
47 Electric Wild Charge 53 Normal Thrash

5
Height: Weight: Base Disobedience:
1.6m / 503 158kg /350 lbs HP: ? Flying Bounce ? Fight Double Kick

Abilities:
? Normal Screech
Thunderbolt Pokmon
It is very ill tempered and wild, there Lightiningrod & Motor Drive
have been very few cases of it being
Evolution: Final Form.
succesfully tamed.
It can shoot lightning from its mane
in all directions. If you try to mount
it without warning it will shock you. #522 #523

Experience
cost Type move name Experience
cost Type move name #524 Roggenrola Type: Rock
0 Normal Tackle 0 Normal Harden
Strength
7 Ground Sand Attack 10 Normal Headbutt
17 Dexterity
14 Rock Rock Blast Ground Mud Slap
20 Steel Iron Defense 23 Rock Smack Down Vitality
27 Rock Rock Slide 30 Rock Stealth Rock Special
33 Rock Sandstorm 36 Rock Stone Edge
Insight
40 Normal Explosion ? Steel Autotomize

3
Height: Weight: Base Disobedience:
? Normal Lock-On ? Ground Magnitude 0.4m / 104 18kg / 39 lbs HP:
Mantle Pokmon Abilities:
It is made from compressed rock, Sturdy
making its body almost as hard as
Evolution: First Stage.
steel. It is blind, what looks like its Evolves after reaching certain size.
eye is really an ear, for this reason
it can live in the darkest of caves
feeding on rocks to grow stronger. #524 #525 #526

#525 Boldore Type: Rock Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Harden
Strength
7 Ground Sand Attack 10 Normal Headbutt
Dexterity 17
14 Rock Rock Blast Ground Mud Slap
Vitality 20 Steel Iron Defense 23 Rock Smack Down
Special 25 Rock Power Gem 30 Rock Rock Slide
36 Rock Stealth Rock 42 Rock Sandstorm
Insight
48 Rock Stone Edge 55 Normal Explosion

4
Height: Weight: Base Disobedience:
0.9m / 300 102kg /224 lbs HP: ? Steel Autotomize ? Ground Magnitude

Abilities:
? Rock Wide Guard
Ore Pokmon
It releases the excess of energy in Sturdy
the form of red crystals. It is still blind,
Evolution: Second Stage.
it looks for for water sources inside Evolves after being traded.
underground caves by using echo
location. It is a pacific creature that
keeps to itself most of the time. #524 #525 #526

223
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #526 Gigalith Type: Rock
0 Normal Tackle 0 Normal Harden
Strength
7 Ground Sand Attack 10 Normal Headbutt
17 Dexterity
14 Rock Rock Blast Ground Mud Slap
20 Steel Iron Defense 23 Rock Smack Down Vitality
25 Rock Power Gem 30 Rock Rock Slide Special
36 Rock Stealth Rock 42 Rock Sandstorm
Insight
48 Rock Stone Edge 55 Normal Explosion

5
Height: Weight: Base Disobedience:
? Steel Heavy Slam ? Rock Wide Guard 1.7m / 507 520kg /1144 lbs HP:
? Fight Superpower
Compressed Pokmon Abilities:
It is a serious Pokmon that doesnt Sturdy
interact with others too much.
Evolution: Final Form.
It uses the sharp crystals in its body
to recharge using the suns energy.
If angered it can bury its foe under
giant rock slides or explode at will. #524 #525 #526

#527 Woobat Type: Psychic Flying Experience


cost Type move name Experience
cost Type move name
0 Psychic Confusion 4 Normal Odor Sleuth
Strength
8 Flying Gust 12 Dark Assurance
Dexterity
15 Psychic Heart Stamp 19 Psychic Imprison
Vitality 21 Flying Air Cutter 25 Normal Attract
Special 29 Psychic Amnesia 29 Psychic Calm Mind
32 Flying Air Slash 36 Psychic Future Sight
Insight
41 Psychic Psychic 47 Normal Endeavor

3
Height: Weight: Base Disobedience:
0.4m / 104 2kg / 4 lbs HP: ? Flying Roost ? Grass Giga Drain

Abilities:
? Fire Heat Wave
Bat Pokmon
It lives in dark forests and caves. Unaware & Klutz
Emits ultrasonic waves from its nose

Evolution: First Stage.
it learns about its surroundings. The Evolves with Happiness.
two small eyes it has get covered
by its own fur. It clings to trees and
cave walls to sleep at night. #527 #528

Experience
cost Type move name Experience
cost Type move name #528 Swoobat Type: Psychic Flying
0 Psychic Confusion 4 Normal Odor Sleuth
Strength
8 Flying Gust 12 Dark Assurance
Dexterity
15 Psychic Heart Stamp 19 Psychic Imprison
21 Flying Air Cutter 25 Normal Attract Vitality
29 Psychic Amnesia 29 Psychic Calm Mind Special
32 Flying Air Slash 36 Psychic Future Sight
Insight
41 Psychic Psychic 47 Normal Endeavor

4
Height: Weight: Base Disobedience:
? Flying Roost ? Grass Giga Drain 0.9m / 300 10kg / 23 lbs HP:
? Fire Heat Wave
Courting Pokmon Abilities:
They communicate by emiting Unaware & Klutz
ultrasonic waves through their

Evolution: Final Form.
noses. This sound is not perceived
by humans but it can affect their
mood and emotions. It hunts Bug
Pokmon and loves fresh fruit. #527 #528

#529 Drilbur Type: Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 5 Ground Mud Sport
Strength
5 Normal Rapid Spin 8 Ground Mud Slap
Dexterity
12 Normal Fury Swipes 15 Steel Metal Claw
Vitality 19 Ground Dig 22 Dark Hone Claws
Special 26 Normal Slash 29 Rock Rock Slide
33 Ground Earthquake 36 Normal Swords Dance
Insight
40 Rock Sandstorm 43 Ground Drill Run

3
Height: Weight: Base Disobedience:
0.3m / 100 8kg / 18 lbs HP: 47 Ground Fissure ? Steel Iron Defense

Abilities:
? Normal Rock Climb ? Fight Submission
Mole Pokmon
They can be found in caves and Sand Rush & Sand Force
wreaking havoc on vegetable farms.

Evolution: First Stage.
It makes its way swiftly through the Evolves by drilling hard stone regularly.
soil by putting both claws together
and rotating at high speed. It is
friendly and not afraid of humans. #529 #530

224
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #530 Excadrill Type: Ground Steel
0 Ground Rototiller 0 Normal Scratch
Strength
0 Ground Mud Sport 0 Normal Rapid Spin
Dexterity
0 Ground Mud Slap 12 Normal Fury Swipes
15 Steel Metal Claw 19 Ground Dig Vitality
22 Dark Hone Claws 26 Normal Slash Special
29 Rock Rock Slide 31 Normal Horn Drill
Insight
36 Ground Earthquake 42 Normal Swords Dance

4
Height: Weight: Base Disobedience:
49 Rock Sandstorm 55 Ground Drill Run 0.7m / 204 40kg / 89 lbs HP:
62 Ground Fissure ? Steel Iron Defense
Abilities:
Subterrene Pokmon
? Steel Smart Strike ? Steel Iron Head They build maze-like nests deep Sand Rush & Sand Force
underground. Humans make use of
Evolution: Final Form.
their drilling abilities to dig tunnels
for subway trains. This Pokmon
does not back out from foes and
can be a formidable opponent. #529 #530

#531 Audino Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Play Nice 0 Normal Pound
Strength
0 Normal Growl 0 Normal Helping Hand
Dexterity
5 Normal Refresh 10 Normal Double Slap
Vitality 15 Normal Attract 20 Normal Secret Power
Special 25 Normal Entrainment 30 Normal Take Down
35 Psychic Heal Pulse 40 Normal After You
Insight
45 Normal Simple Beam 50 Normal Double-Edge

4
Height: Weight: Base Disobedience:
1.2m / 400 31kg / 68 lbs HP: 55 Normal Last Resort ? Fairy Draining Kiss

Abilities:
? Normal Heal Bell ? Normal Wish
Hearing Pokmon
Its auditory sense is astounding, Healer & Regenerator ? Fight Drain Punch
using the feelers on its ears it can
Evolution: Final Form.
know the health state of others.
It is a caring Pokmon with a sweet
disposition to help, but it is not too
common to see in the wild. #531

Experience
cost Type move name Experience
cost Type move name #532 Timburr Type: Fight
0 Normal Pound 0 Normal Leer
Strength
4 Normal Focus Energy 8 Normal Bide
Dexterity
12 Fight Low Kick 16 Rock Rock Throw
20 Fight Wake-Up Slap 24 Normal Chip Away Vitality
28 Fight Bulk Up 31 Rock Rock Slide Special
34 Fight Dynamic Punch 37 Normal Scary Face
Insight
40 Fight Hammer Arm 43 Rock Stone Edge

3
Height: Weight: Base Disobedience:
46 Fight Focus Punch 49 Fight Superpower 0.6m / 200 12kg / 27 lbs HP:
? Normal Foresight ? Fight Mach Punch
Abilities:
Muscular Pokmon
? Fight Detect They carry a big log as a tool and as a Guts & Sheer Force
weapon. You may see them helping
Evolution: First Stage.
with construction work as they Evolves by increasing its Strength.
strive to challenge their strength.
When it can swing the log without
problems it is close to evolve. #532 #533 #534

#533 Gurdurr Type: Fight Experience


cost Type move name Experience
cost Type move name
0 Normal Pound 0 Normal Leer
Strength
4 Normal Focus Energy 8 Normal Bide
Dexterity
12 Fight Low Kick 16 Rock Rock Throw
Vitality 20 Fight Wake-Up Slap 24 Normal Chip Away
Special 29 Fight Bulk Up 33 Rock Rock Slide
37 Fight Dynamic Punch 41 Normal Scary Face
Insight
45 Fight Hammer Arm 49 Rock Stone Edge

4
Height: Weight: Base Disobedience:
1.2m / 311 40kg / 88 lbs HP: 53 Fight Focus Punch 57 Fight Superpower

Abilities:
? Normal Foresight ? Fight Mach Punch
Muscular Pokmon
This Pokmon is very muscular and Guts & Sheer Force ? Fight Detect
strongly built. It likes to show off its
Evolution: Second Stage.
strength and muscles. Some years Evolves after being Traded.
back a famous wrestler got defeated
in just a few seconds by one of
these Pokmon. #532 #533 #534

225
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #534 Conkeldurr Type: Fight
0 Normal Pound 0 Normal Leer
Strength
4 Normal Focus Energy 8 Normal Bide
Dexterity
12 Fight Low Kick 16 Rock Rock Throw
20 Fight Wake-Up Slap 24 Normal Chip Away Vitality
29 Fight Bulk Up 33 Rock Rock Slide Special
37 Fight Dynamic Punch 41 Normal Scary Face
Insight
45 Fight Hammer Arm 49 Rock Stone Edge

5
Height: Weight: Base Disobedience:
53 Fight Focus Punch 57 Fight Superpower 1.4m / 407 87kg / 191 lbs HP:
? Normal Foresight ? Fight Drain Punch
Muscular Pokmon Abilities:
? Rock Wide Guard They use concrete pillars as walking Guts & Sheer Force
canes and swing the pillars freely in
Evolution: Final Form.
battle. Anthropology research says
that this Pokmon may have taught
humans how to make concret out of
rocks thousands of years ago. #532 #533 #534

#535 Tympole Type: Water Experience


cost Type move name Experience
cost Type move name
0 Water Bubble 0 Normal Growl
Strength
5 Normal Supersonic 9 Normal Round
Dexterity
12 Water Bubble Beam 16 Ground Mud Shot
Vitality 20 Water Aqua Ring 23 Normal Uproar
Special 27 Water Muddy Water 31 Water Rain Dance
34 Normal Flail 38 Normal Echoed Voice
Insight
42 Water Hydro Pump 45 Normal Hyper Voice

3
Height: Weight: Base Disobedience:
0.5m / 108 4kg / 9 lbs HP: ? Ground Earth Power ? Normal Refresh

Abilities:
? Ice Icy Wind
Tadpole Pokmon
They appear in great numbers on Swift Swim & Hydration
marshes and ponds after a heavy
Evolution: First Stage.
rainfall. They warn others of danger Evolves after reaching certain level.
and predators by vibrating their
cheeks to create a high-pitched
sound. #535 #536 #537

Experience
cost Type move name Experience
cost Type move name #536 Palpitoad Type: Water Ground
0 Water Bubble 0 Normal Growl
Strength
0 Normal Supersonic 0 Normal Round
Dexterity
12 Water Bubble Beam 16 Ground Mud Shot
20 Water Aqua Ring 23 Normal Uproar Vitality
28 Water Muddy Water 33 Water Rain Dance Special
37 Normal Flail 42 Normal Echoed Voice
Insight
47 Water Hydro Pump 51 Normal Hyper Voice

4
Height: Weight: Base Disobedience:
? Ground Earth Power ? Normal Refresh 0.8m / 207 17kg / 37 lbs HP:
? Ice Icy Wind
Vibration Pokmon Abilities:
It lives both in water and land. Swift Swim & Hydration
It uses its long, sticky tongue to

Evolution: Second Stage.
capture prey. When they vibrate Evolves after reaching certain level.
the bumps on their heads, they can
make waves in the water and even
earthquake-like vibrations on land. #535 #536 #537

#537 Seismitoad Type: Water Ground Experience


cost Type move name Experience
cost Type move name
0 Water Bubble 0 Normal Growl
Strength
0 Normal Supersonic 0 Normal Round
Dexterity
12 Water Bubble Beam 16 Ground Mud Shot
Vitality 20 Water Aqua Ring 23 Normal Uproar
Special 28 Water Muddy Water 33 Water Rain Dance
36 Poison Acid 39 Normal Flail
Insight
44 Fight Drain Punch 49 Normal Echoed Voice

5
Height: Weight: Base Disobedience:
1.5m / 500 124kg /272 lbs 53 Water Hydro Pump 59 Normal Hyper Voice
HP:
4?2 Fire
Ground Fire
EarthBlast
Power 4?4 Ghost
Flying Grudge
Bounce
Vibration Pokmon Abilities:
It is only found in a few marshes, Swift Swim & Poison Touch 4?7 Dark Knock Off
and rarely seen on clean water.

Evolution: Final Form.
They shoot a paralyzing liquid from
their head bumps and use the
vibrations on their bumps to harm
their foes. #535 #536 #537

226
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #538 Throh Type: Fight
0 Normal Bind 0 Normal Leer
Strength
5 Normal Bide 9 Normal Focus Energy
17 Dexterity
13 Fight Seismic Toss Fight Vital Throw
21 Fight Revenge 25 Fight Storm Throw Vitality
29 Normal Body Slam 33 Fight Bulk Up Special
37 Fight Circle Throw 41 Normal Endure
Insight
45 Rock Wide Guard 48 Fight Superpower

4
Height: Weight: Base Disobedience:
50 Fight Reversal ? Fire Fire Punch 1.3m / 403 55kg / 122 lbs HP:
? Ice Ice Punch 4?5 Fire
Electric Flare BlitzPunch
Thunder
Judo Pokmon Abilities:
When they encounter foes bigger Guts & Inner Focus
than themselves, they try to throw
Evolution: Final Form.
them away. In the wild they always
travel in packs of five and make
their clothes and belts out of plants
and vines. #538

#539 Sawk Type: Fight Experience


cost Type move name Experience
cost Type move name
0 Fight Rock Smash 0 Normal Leer
Strength
5 Normal Bide 9 Normal Focus Energy
Dexterity 17
13 Fight Double Kick Fight Low Sweep
Vitality 21 Fight Counter 25 Fight Karate Chop
Special 29 Fight Brick Break 33 Fight Bulk Up
37 Normal Retaliate 41 Normal Endure
Insight
45 Fight Quick Guard 48 Fight Close Combat

4
Height: Weight: Base Disobedience:
1.4m / 407 53kg / 112 lbs HP: 50 Fight Reversal ? Dragon Dual Chop

Abilities:
? Normal Helping Hand ? Normal Block
Karate Pokmon
This Pokmon is entirely dedicated Sturdy & Inner Focus
to becoming stronger. Many have
Evolution: Final Form.
secluded in the mountains to train
all day. Wild ones make their clothes
out of plants and vines they find.
Sawk and Throh train together. #539

Experience
cost Type move name Experience
cost Type move name #540 Sewaddle Type: Bug Grass
0 Normal Tackle 0 Bug String Shot
Strength
8 Bug Bug Bite 15 Grass Razor Leaf
29 Dexterity
22 Bug Struggle Bug Normal Endure
31 Bug Sticky Web 36 Bug Bug Buzz Vitality
43 Normal Flail ? Normal Baton Pass Special
? Normal Camouflage ? Bug Silver Wind
Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 5 lbs HP:
Sewing Pokmon Abilities:
It is a sweet Pokmon that loves its Swarm & Chlorophyll
family. It hides its head in the leaf
Evolution: First Stage.
hood while it is sleeping. The silk they Evolves after reaching certain level.
produce its highly valued to make
expensive clothing, this makes it a
popular pet for fashion designers. #540 #541 #542

#541 Swadloon Type: Bug Grass Experience


cost Type move name Experience
cost Type move name
0 Grass Grass Whistle 0 Normal Tackle
Strength
0 Bug String Shot 0 Bug Bug Bite
Dexterity 20
0 Grass Razor Leaf Normal Protect
Vitality ? Normal Camouflage ? Steel Iron Defense
Special ? Grass Seed Bomb

Insight

4
Height: Weight: Base Disobedience:
0.5m / 108 7kg / 16 lbs HP:
Leaf-Wrapped Pokmon Abilities:
Preferring dark and damp places, Leaf Guard & Chlorophyll

it spends the entire day inside
Evolution: Second Stage.
rotting logs. It protects itself from Evolves with Happiness.
the cold by wrapping up in leaves.
Its kind of moody and it likes to
remain undisturbed. #540 #541 #542

227
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #542 Leavanny Type: Bug Grass
0 Normal False Swipe 0 Normal Tackle
Strength
0 Bug String Shot 0 Bug Bug Bite
22 Dexterity
0 Grass Razor Leaf Bug Struggle Bug
29 Normal Slash 32 Normal Helping Hand Vitality
34 Bug Fell Stinger 36 Grass Leaf Blade Special
39 Bug X-Scissor 43 Normal Entrainment
Insight
46 Normal Swords Dance 50 Grass Leaf Storm

5
Height: Weight: Base Disobedience:
? Psychic Agility ? Grass Synthesis 1.2m / 400 20kg / 45 lbs HP:
? Normal Screech
Nurturing Pokmon Abilities:
It is a gentle and caring Pokmon. Swarm & Chlorophyll
Mostly known for making clothes
Evolution: Final Form.
out of leaves and silk for any small
pokmon it finds. It warms and
protects its eggs making nests of
fermenting leaves. #540 #541 #542

#543 Venipede Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Rock Rollout
Strength
5 Poison Poison Sting 8 Normal Screech
Dexterity 15
12 Dark Pursuit Normal Protect
Vitality 19 Poison Poison Tail 22 Bug Bug Bite
Special 26 Poison Venoshock 29 Psychic Agility
33 Bug Steamroller 36 Poison Toxic
Insight
40 Normal Rock Climb 43 Normal Double-Edge

3
Height: Weight: Base Disobedience:
0.4m / 104 5kg / 11 lbs HP: ? Poison Toxic Spikes ? Ground Spikes

Abilities:
? Bug Pin Missile
Centipede Pokmon
Incredibly aggressive for a Pokmon Poison Point & Swarm
that size. It uses the feelers on its

Evolution: First Stage.
front and back to locate things Evolves when its Poison becomes Deadly.
around. Its bite injects a potent
venom, enough to deter the large
bird Pokmon that try to prey on it. #543 #544 #545

Experience
cost Type move name Experience
cost Type move name #544 Whirlpede Type: Bug Poison
0 Normal Defense Curl 0 Rock Rollout
Strength
0 Poison Poison Sting 0 Normal Screech
Dexterity
12 Dark Pursuit 15 Normal Protect
19 Poison Poison Tail 22 Steel Iron Defense Vitality
23 Bug Bug Bite 28 Poison Venoshock Special
32 Psychic Agility 37 Bug Steamroller
Insight
41 Poison Toxic 43 Poison Venom Drench

4
Height: Weight: Base Disobedience:
46 Normal Rock Climb 50 Normal Double-Edge
1.2m / 311 58kg / 129 lbs HP:
? Poison Toxic Spikes ? Ground Spikes
Abilities:
Curlipede Pokmon
? Bug Pin Missile It is usually motionless, when it is Poison Point & Swarm
attacked, it rotates at high speed Evolution:
Second Stage.
and then crashes into its opponent Evolves after a couple of months.
with its body full of poison spikes.
Inside it is storing energy for evolving,
which normaly takes a few months. #543 #544 #545

#545 Scolipede Type: Bug Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Defense Curl 0 Rock Rollout
Strength
0 Poison Poison Sting 0 Normal Screech
Dexterity
12 Dark Pursuit 15 Normal Protect
Vitality 19 Poison Poison Tail 23 Bug Bug Bite
Special 28 Poison Venoshock 30 Normal Baton Pass
33 Psychic Agility 39 Bug Steamroller
Insight
44 Poison Toxic 47 Poison Venom Drench

8
Height: Weight: Base Disobedience:
2.5m / 802 200kg /442 lbs HP: 50 Normal Rock Climb 55 Normal Double-Edge
65 Bug Megahorn ? Steel Smart Strike
Megapede Pokmon Abilities:
Highly aggressive, it uses the claws Poison Point & Swarm ? Water Aqua Tail ? Fight Superpower
on its neck to immobilize its prey

Evolution: Final Form.
and then inject them with poison
to finish them off. Be very careful
around this Pokmon as it will chase
you relentlessly until it gets you. #543 #544 #545

228
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #546 Cottonee Type: Grass Fairy
0 Grass Absorb 0 Fairy Fairy Wind
Strength
4 Normal Growth 8 Grass Leech Seed
Grass Grass Dexterity
10 Stun Spore 13 Mega Drain
17 Grass Cotton Spore 19 Grass Razor Leaf Vitality
22 Poison Poison Powder 26 Grass Giga Drain Special
28 Fairy Charm 31 Normal Helping Hand
Insight
35 Grass Energy Ball 37 Grass Cotton Guard

3
Height: Weight: Base Disobedience:
40 Fire Sunny Day 44 Normal Endeavor 0.3m / 100 0.6kg / 1 lbs HP:
46 Grass Solar Beam ? Dark Beat Up
Cotton Puff Pokmon Abilities:
? Dark Fake Tears ? Normal Encore They go wherever the wind takes Prankster & Infiltrator
them. On rainy days they cant
Evolution: First Stage.
float, so they take shelter beneath Evolves with a Sun Stone.
big trees. To defend from predators
they shed their cotton and leave it
as a decoy while they escape. #546 #547

#547 Whimsicott Type: Grass Fairy Experience


cost Type move name Experience
cost Type move name
0 Normal Growth 0 Grass Leech Seed
Strength
0 Grass Mega Drain 0 Grass Cotton Spore
Dexterity
10 Flying Gust 28 Flying Tailwind
Vitality 46 Flying Hurricane 50 Fairy Moonblast
Special ? Dark Fake Tears ? Dark Memento

Insight ? Normal Encore

4
Height: Weight: Base Disobedience:
0.7m / 204 6kg / 14 lbs HP:
Windveiled Pokmon Abilities:
Riding whirlwinds, they appear and Prankster & Infiltrator
disappear. These Pokmon sneak
Evolution: Final Form.
through even the smallest gaps
into houses and cause all sorts of
mischief the balls of white fluff it
leaves behind reveal its presence.  #546 #547

Experience
cost Type move name Experience
cost Type move name #548 Petilil Type: Grass
0 Grass Absorb 4 Normal Growth
Strength
8 Grass Leech Seed 10 Grass Sleep Powder
Dexterity
13 Grass Mega Drain 17 Grass Synthesis
19 Grass Magical Leaf 22 Grass Stun Spore Vitality
26 Grass Giga Drain 28 Grass Aromatherapy Special
31 Normal Helping Hand 35 Grass Energy Ball
Insight
37 Normal Entrainment 40 Fire Sunny Day

3
Height: Weight: Base Disobedience:
44 Normal After You 46 Grass Leaf Storm
0.5m / 108 6kg / 14 lbs HP:
? Fairy Charm ? Normal Heal Bell
Bulb Pokmon Abilities:
? Grass Grass Whistle Since they prefer moist and nutritive Chlorophyll & Own Tempo
soil, the areas where Petilil live are
Evolution: First Stage.
known to be good for growing Evolves with a Sun Stone.
plants. The leaves on its head can
be used for medicinal purposes, but
they are extra bitter. #548 #549

#549 Liligant Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Growth 0 Grass Leech Seed
Strength
0 Grass Mega Drain 0 Grass Synthesis
Dexterity
10 Normal Teeter Dance 28 Bug Quiver Dance
Vitality 46 Grass Petal Dance 50 Grass Petal Blizzard
Special ? Normal Sweet Scent ? Psychic Healing Wish

Insight ? Grass Ingrain

4
Height: Weight: Base Disobedience:
1.1m / 307 16kg / 35 lbs HP:
Flowering Pokmon Abilities:
Even veteran gardeners face a Chlorophyll & Own Tempo

challenge in getting its beautiful
flower to bloom as it withers with Evolution: Final Form.
ease. This Pokmon is popular
among celebrities due to its grace,
ellegance and delicious aroma. #548 #549

229
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #550 Basculin Type: Water
0 Normal Tail Whip 0 Normal Tackle
Strength
0 Water Water Gun 4 Normal Uproar
Dexterity
7 Normal Headbutt 10 Dark Bite
13 Water Aqua Jet 16 Normal Chip Away Vitality
20 Normal Take Down 24 Dark Crunch Special
28 Water Aqua Tail 32 Water Soak
Insight
36 Normal Double-Edge 41 Normal Scary Face

4
Height: Weight: Base Disobedience:
46 Normal Flail 50 Fight Final Gambit
1m / 300 18kg / 39 lbs HP:
56 Normal Thrash ? Psychic Agility
Hostile Pokmon Abilities:
? Water Muddy Water ? Fight Superpower Two variants exist of the same
 Adaptability & Reckless
Pokmon, a blue one and a red one
Final Form.
but they dont get along as they Evolution:
compete for territory and prey.
These Pokmon are very hostile, but
also delicious when grilled. #550

#551 Sandile Type: Ground Dark Experience


cost Type move name Experience
cost Type move name
0 Normal Leer 0 Normal Rage
Strength
4 Dark Bite 7 Ground Sand Attack
Dexterity
10 Dark Torment 13 Ground Sand Tomb
Vitality 16 Dark Assurance 19 Ground Mud Slap
Special 22 Dark Embargo 25 Normal Swagger
28 Dark Crunch 31 Ground Dig
Insight
34 Normal Scary Face 37 Dark Foul Play

3
Height: Weight: Base Disobedience:
0.7m / 204 15kg / 33 lbs HP: 40 Rock Sandstorm 43 Ground Earthquake
46 Normal Thrash ? Dark Beat Up
Desert Croc Pokmon Abilities:
They live hidden under the desert Intimidate & Moxie ? Electric Thunder Fang ? Water Aqua Tail
sands with only their eyes and nostrils
Evolution: First Stage.
visible. They dont prey on anything Evolves after reaching certain level.
bigger than themselves but can be
troublesome if they are being leaded
by one of its evolved forms. #551 #552 #553

Experience
cost Type move name Experience
cost Type move name #552 Krokorok Type: Ground Dark
0 Normal Leer 0 Normal Rage
Strength
4 Dark Bite 7 Ground Sand Attack
Dexterity
10 Dark Torment 13 Ground Sand Tomb
16 Dark Assurance 19 Ground Mud Slap Vitality
22 Dark Embargo 25 Normal Swagger Special
28 Dark Crunch 32 Ground Dig
Insight
36 Normal Scary Face 40 Dark Foul Play

4
Height: Weight: Base Disobedience:
44 Rock Sandstorm 48 Ground Earthquake
1m / 300 33kg / 73 lbs HP:
52 Normal Thrash ? Dark Beat Up
Desert Croc Pokmon Abilities:
? Electric Thunder Fang ? Water Aqua Tail The protective membranes shield Intimidate & Moxie
their eyes from sandstorms and

Evolution: Second Stage.
allow them to see in the dark. They Evolves by doing evil deeds.
can be aggressive and territorial
and love to destroy things with their
fangs. #551 #552 #553

#553 Krookodile Type: Ground Dark Experience


cost Type move name Experience
cost Type move name
0 Dark Power Trip 0 Normal Leer
Strength
0 Normal Rage 4 Dark Bite
Dexterity
7 Ground Sand Attack 10 Dark Torment
Vitality 13 Ground Sand Tomb 16 Dark Assurance
Special 19 Ground Mud Slap 22 Dark Embargo
25 Normal Swagger 28 Dark Crunch
Insight
32 Ground Dig 36 Normal Scary Face

5
Height: Weight: Base Disobedience:
1.5m / 500 96kg / 212 lbs HP: 42 Dark Foul Play 48 Rock Sandstorm
54 Ground Earthquake 60 Dragon Outrage
Intimidation Pokmon Abilities:
A very violent Pokmon. They try to Intimidate & Moxie ? Fire Fire Fang ? Steel Iron Tail
clamp down on anything that moves ? Fight Superpower

Evolution: Final Form.
in front of their eyes and once
grasped they never let the prey
escape. It can be very dangerous
if its not tamed correctly. #551 #552 #553

230
Unova Pokdex

Experience
cost Type move name Experience
cost Type move name #554 Darumaka Type: Fire
0 Normal Tackle 3 Rock Rollout
Strength
6 Fire Incinerate 9 Normal Rage
Dexterity
11 Fire Fire Fang 14 Normal Headbutt
17 Normal Uproar 19 Normal Facade Vitality
22 Fire Fire Punch 25 Normal Work Up Special
27 Normal Thrash 30 Normal Belly Drum
Insight
33 Fire Flare Blitz 35 Dark Taunt

3
Height: Weight: Base Disobedience:
39 Fight Superpower 42 Fire Overheat
0.6m / 200 37kg / 82 lbs HP:
? Normal Yawn ? Normal Focus Energy
Zen Charm Pokmon Abilities:
? Fire Heat Wave Lives on deserts and arid terrains. Hustle
It has a flame inside its body. When
the flame burns brightly it becomes Evolves
Evolution: First Stage.
after reaching certain level.
very active running around, when
the flame is low it falls asleep. Their
droppings double as a bonfire. #554 #555

#555 Darmanitan Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Rock Rollout
Strength
6 Fire Incinerate 9 Normal Rage
Dexterity
11 Fire Fire Fang 14 Normal Headbutt
Vitality 17 Normal Swagger 19 Normal Facade
Special 22 Fire Fire Punch 25 Normal Work Up
27 Normal Thrash 30 Normal Belly Drum
Insight
33 Fire Flare Blitz 35 Fight Hammer Arm

4
Height: Weight: Base Disobedience:
1.3m / 403 92kg / 204 lbs 39 Dark Taunt 47 Fight Superpower
HP:
54 Fire Overheat ? Fire Heat Wave
Blazing Pokmon Abilities:
This Pokmon is shrouded in mystery Sheer Force ? Psychic Zen Headbutt ? Psychic Psychic
as old writtings and mural paintings
Evolution: Final Form.
describe it as being blue and using
psychic powers, but years of study
have not seen those traits on this
Pokmon that relies on brute force. #554 #555

#555 Darmanitan Type: Fire Psychic Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 3 Rock Rollout
Strength
6 Fire Incinerate 9 Normal Rage
Dexterity
11 Fire Fire Fang 14 Normal Headbutt
Vitality 17 Normal Swagger 19 Normal Facade
Special 22 Fire Fire Punch 25 Normal Work Up
27 Normal Thrash 30 Normal Belly Drum
Insight
33 Fire Flare Blitz 35 Fight Hammer Arm

4
Height: Weight: Base Disobedience:
1.3m / 403 92kg / 204 lbs 39 Dark Taunt 47 Fight Superpower
HP:
Abilities:
54 Fire Overheat 0 Psychic Psychic
Blazing Pokmon
Apparently this Darmanitan just
 Zen Mode
became a statue after recieving a
Evolution: Final Form.
lot of damage. It remained immobile,
but as soon as its health recovered
it returned to its original state and
lost its psychic powers. #554 #555

Experience
cost Type move name Experience
cost Type move name #556 Maractus Type: Grass
0 Flying Peck 0 Grass Absorb
Strength
3 Normal Sweet Scent 6 Normal Growth
Dexterity
10 Bug Pin Missile 13 Grass Mega Drain
15 Grass Synthesis 18 Grass Cotton Spore Vitality
22 Grass Needle Arm 26 Grass Giga Drain Special
29 Normal Acupressure 33 Grass Ingrain
Insight
38 Grass Petal Dance 42 Dark Sucker Punch

4
Height: Weight: Base Disobedience:
45 Fire Sunny Day 48 Grass Petal Blizzard 1m / 303 28kg / 61 lbs HP:
50 Grass Solar Beam 55 Grass Cotton Guard
Abilities:
Cactus Pokmon
57 Normal After You ? Fight Drain Punch If you see a Maractus on the desert, Water Absorb & Chlorophyll
? Ground Spikes ? Grass Worry Seed follow it, as they make their nests on

Evolution: Final Form.
water oasis. This pacific Pokmon
makes a sound similar to a maraca
to drive away bird Pokmon that
prey on its seeds and fruit. #556

231
Unova Pokdex

#557 Dwebble Type: Bug Rock Experience


cost Type move name Experience
cost Type move name
0 Bug Fury Cutter 5 Rock Rock Blast
Strength
7 Water Withdraw 11 Ground Sand Attack
Dexterity
13 Dark Feint Attack 17 Rock Smack Down
Vitality 19 Rock Rock Polish 23 Bug Bug Bite
Special 24 Rock Stealth Rock 29 Rock Rock Slide
31 Normal Slash 35 Bug X-Scissor
Insight
37 Normal Shell Smash 41 Normal Flail

3
Height: Weight: Base Disobedience:
0.3m / 100 14kg / 32 lbs HP: 43 Rock Rock Wrecker ? Steel Iron Defense
? Ground Spikes ? Dark Night Slash
Rock Inn Pokmon Abilities:
Their saliva is corrosive and it uses it Sturdy & Shell Armor
to slowly cut pieces of rock. The rock
Evolution: First Stage.
becomes a shelter until it grows too Evolves after reaching certain size.
large for it. If the rock breaks, it stays
anxious and agitated until it finds a
replacement. #557 #558

Experience
cost Type move name Experience
cost Type move name #558 Crustle Type: Bug Rock
0 Bug Fury Cutter 0 Rock Rock Blast
Strength
0 Water Withdraw 0 Ground Sand Attack
17 Dexterity
13 Dark Feint Attack Rock Smack Down
19 Rock Rock Polish 23 Bug Bug Bite Vitality
24 Rock Stealth Rock 29 Rock Rock Slide Special
31 Normal Slash 38 Bug X-Scissor
Insight
43 Normal Shell Smash 50 Normal Flail

4
Height: Weight: Base Disobedience:
55 Rock Rock Wrecker ? Steel Iron Defense 1.4m / 407 200kg /449 lbs HP:
? Rock Wide Guard ? Dark Night Slash
Abilities:
Stone Home Pokmon
They carry enormous boulders as Sturdy & Shell Armor
a protective shell. When competing

Evolution: Final Form.
for territory, Crustle fight viciously.
The one whose boulder is broken
is the loser of the battle. They feed
on the moss that grows in their rock. #557 #558

#559 Scraggy Type: Dark Fight Experience


cost Type move name Experience
cost Type move name
0 Normal Leer 0 Fight Low Kick
Strength
4 Ground Sand Attack 9 Dark Feint Attack
Dexterity 16
12 Normal Headbutt Normal Swagger
Vitality 20 Fight Brick Break 23 Dark Payback
Special 27 Normal Chip Away 31 Fight High Jump Kick
34 Normal Scary Face 38 Dark Crunch
Insight
42 Normal Facade 45 Normal Rock Climb

3
Height: Weight: Base Disobedience:
0.6m / 200 11kg / 26 lbs 48 Fight Focus Punch 50 Rock Head Smash
HP:
Abilities:
? Normal Fake Out ? Electric Thunder Punch
Shedding Pokmon
It sheds skin constantly, but keeps Shed Skin & Moxie ? Fire Fire Punch
wearing it since the old skin has a
Evolution: First Stage.
rubber-like texture and it can pull it Evolves by doing evil deeds.
all the way up to its head. It bashes
foes with headbutts and is known
for making dirty moves on fights. #559 #560

Experience
cost Type move name Experience
cost Type move name #560 Scrafty Type: Dark Fight
0 Normal Leer 0 Fight Low Kick
Strength
0 Ground Sand Attack 0 Dark Feint Attack
16 Dexterity
12 Normal Headbutt Normal Swagger
20 Fight Brick Break 23 Dark Payback Vitality
27 Normal Chip Away 31 Fight High Jump Kick Special
34 Normal Scary Face 38 Dark Crunch
Insight
45 Normal Facade 51 Normal Rock Climb

4
Height: Weight: Base Disobedience:
58 Fight Focus Punch 65 Rock Head Smash
1.1m / 307 30kg / 66 lbs HP:
? Dragon Dragon Dance ? Fight Drain Punch
Hoodlum Pokmon Abilities:
? Steel Iron Defense They form gangs and beat anyone Shed Skin & Moxie
who tresspases their territory.
Final Form.
The one with the biggest crest is Evolution:
the leader. They throw powerful
kicks and their skin is an excellent
shield. Be careful around them. #559 #560

232
Unova Pokdex

#561 Sigilyph Type: Psychic Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Gust 0 Psychic Miracle Eye
Strength
4 Psychic Hypnosis 8 Psychic Psywave
Dexterity 14
11 Flying Tailwind Normal Whirlwind
Vitality 18 Psychic Psybeam 21 Flying Air Cutter
Special 24 Psychic Light Screen 28 Psychic Reflect

Insight 31 Psychic Synchronoise 34 Flying Mirror Move


38 Psychic Gravity 41 Flying Air Slash

4
Height: Weight: Base Disobedience:
1.4m / 407 14kg / 30 lbs 44 Psychic Psychic 48 Psychic Cosmic Power
HP:
50 Flying Sky Attack ? Psychic Stored Power
Avianoid Pokmon Abilities:
It is known that they worked as
 Wonder Skin & Magic Guard ? Psychic Telekinesis ? Psychic Psycho Shift
guards for an acient civilization and
Evolution: Final Form.
a few can still be seen patroling its
borders, following the same route
for centuries. They attack people
that sneak through their barriers. #561

Experience
cost Type move name Experience
cost Type move name #562 Yamask Type: Ghost
0 Ghost Astonish 0 Normal Protect
Strength
5 Normal Disable 9 Ice Haze
17 Dexterity
13 Ghost Night Shade Ghost Hex
21 Fire Will-O-Wisp 25 Ghost Ominous Wind Vitality
29 Ghost Curse 33 Psychic Power Split Special
33 Psychic Guard Split 37 Ghost Shadow Ball
Insight
41 Ghost Grudge 45 Normal Mean Look

3
Height: Weight: Base Disobedience:
49 Ghost Destiny Bond ? Dark Fake Tears 0.5m / 108 1kg / 3 lbs HP:
? Dark Nasty Plot ? Psychic Role Play
Spirit Pokmon Abilities:
This Pokmon arose from the spirit of Mummy
a human or a Pokmon that died in

Evolution: First Stage.
the past and was buried with special Evolves when it finds its own tomb.
ceremonies. Each one carries a mask
that looks like the face it had in life.
A sad Pokmon that weeps often. #562 #563

#563 Cofagrigus Type: Ghost Experience


cost Type move name Experience
cost Type move name
0 Ghost Astonish 0 Normal Protect
Strength
5 Normal Disable 9 Ice Haze
Dexterity 17
13 Ghost Night Shade Ghost Hex
Vitality 21 Fire Will-O-Wisp 25 Ghost Ominous Wind
Special 29 Ghost Curse 33 Psychic Power Split
33 Psychic Guard Split 34 Normal Scary Face
Insight
39 Ghost Shadow Ball 45 Ghost Grudge

5
Height: Weight: Base Disobedience:
1.7m / 507 76kg / 168 lbs 51 Normal Mean Look 57 Ghost Destiny Bond
HP:
? Psychic Imprison ? Steel Iron Defense
Coffin Pokmon Abilities:
This Pokmon has only been seen Mummy ? Psychic Heal Block
few times in the ruins and tombs of
Evolution: Final Form.
ancient civilizations. It curses and
transforms people and Pokmon
into mummy-like creatures. It is said
it feeds on pure gold. #562 #563

Experience
cost Type move name Experience
cost Type move name #564 Tirtouga Type: Water Rock
0 Normal Bide 0 Water Withdraw
Strength
0 Water Water Gun 5 Rock Rollout
11 Dexterity
8 Dark Bite Normal Protect
15 Water Aqua Jet 18 Rock Ancient Power Vitality
21 Dark Crunch 25 Rock Wide Guard Special
28 Water Brine 31 Rock Smack Down
Insight
35 Ghost Curse 38 Normal Shell Smash

3
Height: Weight: Base Disobedience:
41 Water Aqua Tail 45 Rock Rock Slide 0.7m / 204 11kg / 25 lbs HP:
48 Water Rain Dance 59 Water Hydro Pump
Abilities:
Prototurtle Pokmon
? Rock Stealth Rock ? Steel Iron Defense About 100 million years ago, these Solid Rock & Sturdy
? Normal Body Slam Pokmon swam in oceans. It is

Evolution: First Stage.
thought they also went on land to Evolves after reaching maturity.
attack prey. One has been clonned
from a fossil that was found a mile
deep underwater. #564 #565

233
Unova Pokdex

#565 Carracosta Type: Water Rock Experience


cost Type move name Experience
cost Type move name
0 Normal Bide 0 Water Withdraw
Strength
0 Water Water Gun 0 Rock Rollout
Dexterity 11
8 Dark Bite Normal Protect
Vitality 15 Water Aqua Jet 18 Rock Ancient Power
Special 21 Dark Crunch 25 Rock Wide Guard
28 Water Brine 31 Rock Smack Down
Insight
35 Ghost Curse 40 Normal Shell Smash

4
Height: Weight: Base Disobedience:
1.2m / 400 162kg /356 lbs 45 Water Aqua Tail 51 Rock Rock Slide
HP:
56 Water Rain Dance 61 Water Hydro Pump
Prototurtle Pokmon Abilities:
They can live both in ocean and Solid Rock & Sturdy ? Steel Iron Defense ? Psychic Guard Split
land. It can knock out a foe with a
Evolution: Final Form.
? Steel Iron Head
slap from one of its powerful front
fins and chew it up whole.
Fortunately, only one specimen on
captivity remains. #564 #565

Experience
cost Type move name Experience
cost Type move name #566 Archen Type: Rock Flying
0 Normal Quick Attack 0 Normal Leer
Strength
0 Flying Wing Attack 5 Rock Rock Throw
Normal Normal Dexterity
8 Double Team 11 Scary Face
15 Flying Pluck 18 Rock Ancient Power Vitality
21 Psychic Agility 25 Fight Quick Guard Special
28 Flying Acrobatics 31 Dragon Dragon Breath
Insight
35 Dark Crunch 38 Normal Endeavor

3
Height: Weight: Base Disobedience:
41 Bug U-Turn 45 Rock Rock Slide 0.5m / 104 9kg / 20 lbs HP:
48 Dragon Dragon Claw 50 Normal Thrash
First Bird Pokmon Abilities:
? Steel Steel Wing ? Flying Bounce Revived from a fossil, this Pokmon Defeatist
? Dark Knock Off is thought to be the ancestor of all

Evolution: First Stage.
bird Pokmon. Its flight abilities are Evolves after reaching certain level.
poor so it just hops up by jumping.
They are ill tempered and will not
eat processed Pokmon food. #566 #567

#567 Archeops Type: Rock Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Quick Attack 0 Normal Leer
Strength
0 Flying Wing Attack 5 Rock Rock Throw
Dexterity Normal Normal
8 Double Team 11 Scary Face
Vitality 15 Flying Pluck 18 Rock Ancient Power
Special 21 Psychic Agility 25 Fight Quick Guard
28 Flying Acrobatics 31 Dragon Dragon Breath
Insight
35 Dark Crunch 40 Normal Endeavor

4
Height: Weight: Base Disobedience:
1.4m / 407 32kg / 70 lbs 45 Bug U-Turn 51 Rock Rock Slide
HP:
56 Dragon Dragon Claw 61 Normal Thrash
First Bird Pokmon Abilities:
They used to form groups that Defeatist ? Steel Iron Defense ? Flying Sky Attack
cooperated to catch prey. From ? Rock Head Smash
Evolution: Final Form.
the ground, they used a running
start to take flight. It is believed that
they got extinct due to their poor
tolerance to pain. #566 #567

Experience
cost Type move name Experience
cost Type move name #568 Trubbish Type: Poison
0 Normal Pound 0 Poison Poison Gas
Strength
3 Normal Recycle 7 Poison Toxic Spikes
Dexterity
12 Poison Acid Spray 14 Normal Double Slap
18 Poison Sludge 23 Normal Stockpile Vitality
23 Normal Swallow 25 Normal Take Down Special
29 Poison Sludge Bomb 34 Poison Clear Smog
Insight
36 Poison Toxic 40 Psychic Amnesia

3
Height: Weight: Base Disobedience:
42 Poison Belch 45 Poison Gunk Shot
0.6m / 200 31kg / 68 lbs HP:
47 Normal Explosion ? Fight Drain Punch
Abilities:
Trash Bag Pokmon
? Ground Spikes ? Rock Rollout The combination of garbage bags Stench & Sticky Hold
and industrial waste caused the

Evolution: First Stage.
chemical reaction that created this Evolves after reaching certain size.
Pokmon. It belches a poison gas,
breathing it will leave you sick in bed
for a week. It loves filthy places. #568 #569

234
Unova Pokdex

#569 Garbodor Type: Poison Experience


cost Type move name Experience
cost Type move name
0 Normal Pound 0 Poison Poison Gas
Strength
0 Normal Recycle 0 Poison Toxic Spikes
Dexterity
12 Poison Acid Spray 14 Normal Double Slap
Vitality 18 Poison Sludge 23 Normal Stockpile
Special 23 Normal Swallow 25 Normal Body Slam
29 Poison Sludge Bomb 34 Poison Clear Smog
Insight
39 Poison Toxic 46 Psychic Amnesia

6
Height: Weight: Base Disobedience:
1.9m / 603 107kg /236 lbs 49 Poison Belch 54 Poison Gunk Shot
HP:
59 Normal Explosion ? Fight Drain Punch
Trash Heap Pokmon Abilities:
They absorb garbage to make it Stench & Weak Armor ? Ground Spikes ? Rock Rollout
part of their bodies and use it to
Evolution: Final Form.
produce toxic substances from
their finger tips. They like to remain
undisturbed and produce a terrible
smell to repel others. #568 #569

Experience
cost Type move name Experience
cost Type move name #570 Zorua Type: Dark
0 Normal Scratch 0 Normal Leer
Strength
5 Dark Pursuit 9 Dark Fake Tears
Dexterity
13 Normal Fury Swipes 17 Dark Feint Attack
21 Normal Scary Face 25 Dark Taunt Vitality
29 Dark Foul Play 33 Dark Torment Special
37 Psychic Agility 41 Dark Embargo
Insight
45 Dark Punishment 49 Dark Nasty Plot

3
Height: Weight: Base Disobedience:
53 Psychic Imprison 57 Dark Night Daze
0.7m / 204 12kg / 27 lbs HP:
? Psychic Extrasensory ? Fight Detect
Tricky Fox Pokmon Abilities:
? Dark Sucker Punch They are very hard to find as they Illusion
can transform into people and

Evolution: First Stage.
other Pokmon. They cannot speak Evolves by doing evil deeds.
when transformed and their tail
remains visible. They ruin reputations
by creating michief in disguise. #570 #571

#571 Zoroak Type: Dark Experience


cost Type move name Experience
cost Type move name
0 Dark Night Daze 0 Psychic Imprison
Strength
0 Bug U-Turn 0 Normal Scratch
Dexterity
0 Normal Leer 0 Dark Pursuit
Vitality 0 Dark Hone Claws 13 Normal Fury Swipes
Special 17 Dark Feint Attack 21 Normal Scary Face
25 Dark Taunt 29 Dark Foul Play
Insight
30 Dark Night Slash 34 Dark Torment

5
Height: Weight: Base Disobedience:
1.6m / 503 81kg / 178 lbs HP: 39 Psychic Agility 44 Dark Embargo
49 Dark Punishment 54 Dark Nasty Plot
Illusion Fox Pokmon Abilities:
They live in groups, their lairs entrace Illusion ? Psychic Extrasensory ? Fight Detect
is protected with their illusions and ? Dark Sucker Punch
Evolution: Final Form.
mirages. They have been known to
fool entire towns with their tricks.
Their illusions can hide their tails
now but they remain mute. #570 #571

Experience
cost Type move name Experience
cost Type move name #572 Minccino Type: Normal
0 Normal Pound 0 Fairy Baby-Doll Eyes
Strength
7 Normal Helping Hand 9 Normal Tickle
Dexterity
13 Normal Double Slap 15 Normal Encore
19 Normal Swift 21 Normal Sing Vitality
25 Normal Tail Slap 27 Fairy Charm Special
31 Fight Wake-Up Slap 33 Normal Echoed Voice
Insight
37 Normal Slam 39 Normal Captivate

3
Height: Weight: Base Disobedience:
43 Normal Hyper Voice 45 Normal Last Resort 0.4m / 104 5kg / 12 lbs HP:
49 Normal After You ? Water Aqua Tail
Abilities:
Chinchilla Pokmon
? Steel Iron Tail ? Grass Seed Bomb They greet one another by rubbing Cute Charm & Technician
their tails, which are always kept

Evolution: First Stage.
well groomed and clean. Evolves with a Shiny Stone.
Housewives love to keep them as
pets because they eagerly help to
clean the house. #572 #573

235
Unova Pokdex

#573 Cinccino Type: Normal Experience


cost Type move name Experience
cost Type move name
0 Grass Bullet Seed 0 Rock Rock Blast
Strength
0 Normal Helping Hand 0 Normal Tickle
Dexterity
0 Normal Sing 0 Normal Tail Slap
Vitality ? Water Aqua Tail ? Steel Iron Tail
Special ? Dark Fake Tears

Insight

4
Height: Weight: Base Disobedience:
0.5m / 108 7kg / 16 lbs HP:
Scarf Pokmon Abilities:
Their fur feels amazing to the touch. Cute Charm & Technician
It produces an oil that repels dust
Evolution: Final Form.
and prevents static electricity from
building up. It loves to be groomed
and pampered. The fur it sheds is
highly valued. #572 #573

Experience
cost Type move name Experience
cost Type move name #574 Gothita Type: Psychic
0 Normal Pound 3 Psychic Confusion
Strength
7 Normal Tickle 8 Normal Play Nice
Dexterity
10 Dark Fake Tears 14 Normal Double Slap
16 Psychic Psybeam 19 Dark Embargo Vitality
24 Dark Feint Attack 25 Psychic Psyshock Special
28 Dark Flatter 31 Psychic Future Sight
Insight
33 Psychic Heal Block 37 Psychic Psychic

3
Height: Weight: Base Disobedience:
40 Psychic Telekinesis 46 Fairy Charm
0.4m / 104 5kg / 12 lbs HP:
48 Psychic Magic Room ? Psychic Role Play
Fixation Pokmon Abilities:
? Bug Signal Beam ? Dark Snatch They continuosuly observe both Frisk & Competitive
Trainers and Pokmon. Apparently,

Evolution: First Stage.
they are looking at something that Evolves after reaching certain level.
only they can see. The ribbon-like
feelers on their body increase their
psychic power. #574 #575 #576

#575 Gothorita Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Normal Pound 0 Psychic Confusion
Strength
0 Normal Tickle 0 Normal Play Nice
Dexterity
10 Dark Fake Tears 14 Normal Double Slap
Vitality 16 Psychic Psybeam 19 Dark Embargo
Special 24 Dark Feint Attack 25 Psychic Psyshock
28 Dark Flatter 31 Psychic Future Sight
Insight
34 Psychic Heal Block 39 Psychic Psychic

4
Height: Weight: Base Disobedience:
0.7m / 204 18kg / 39 lbs 43 Psychic Telekinesis 50 Fairy Charm
HP:
Abilities:
53 Psychic Magic Room ? Psychic Role Play
Manipulate Pokmon
Starlight is the source of their power. Frisk & Competitive ? Bug Signal Beam ? Dark Snatch
At night, they mark star positions by
Evolution: Second Stage.
using floating stones. According to Evolves after reaching certain level.
many old tales, it creates friends for
itself by controlling sleeping children
on starry nights. #574 #575 #576

Experience
cost Type move name Experience
cost Type move name #576 Gothitelle Type: Psychic
0 Normal Pound 0 Psychic Confusion
Strength
0 Normal Tickle 0 Normal Play Nice
Dexterity
10 Dark Fake Tears 14 Normal Double Slap
16 Psychic Psybeam 19 Dark Embargo Vitality
24 Dark Feint Attack 25 Psychic Psyshock Special
28 Dark Flatter 31 Psychic Future Sight
Insight
34 Psychic Heal Block 39 Psychic Psychic

5
Height: Weight: Base Disobedience:
45 Psychic Telekinesis 54 Fairy Charm
1.5m / 500 44kg / 97 lbs HP:
59 Psychic Magic Room ? Psychic Heal Pulse
Astral Body Pokmon Abilities:
? Normal Helping Hand ? Dark Dark Pulse They can predict the future from the Frisk & Competitive
placement and movement of the

Evolution: Final Form.
stars. They get restless if someone
they know will be in danger. They
are empathic creatures that can
understand human emotion. #574 #575 #576

236
Unova Pokdex

#577 Solosis Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Psychic Psywave 3 Psychic Reflect
Strength
7 Rock Rollout 10 Dark Snatch
Dexterity
14 Normal Hidden Power 16 Psychic Light Screen
Vitality 19 Fairy Charm 24 Normal Recover
Special 25 Psychic Psyshock 28 Normal Endeavor
31 Psychic Future Sight 33 Normal Pain Split
Insight
37 Psychic Psychic 40 Psychic Skill Swap

3
Height: Weight: Base Disobedience:
0.3m / 100 1kg / 2 lbs 46 Psychic Heal Block 48 Psychic Wonder Room
HP:
4?2 Fire
Poison Fire
AcidBlast
Armor 4?4 Ghost Grudge
Night Shade
Cell Pokmon Abilities:
Because their bodies are enveloped Overcoat & Magic Guard ? Ghost Confuse Ray
in a special liquid, they can survive
Evolution: First Stage.
in any environment. They drive Evolves after reaching certain size.
away attackers by unleashing their
psychic power. They communicate
with their minds. #577 #578 #579

Experience
cost Type move name Experience
cost Type move name #578 Duosion Type: Psychic
0 Psychic Psywave 0 Psychic Reflect
Strength
0 Rock Rollout 0 Dark Snatch
16 Dexterity
14 Normal Hidden Power Psychic Light Screen
19 Fairy Charm 24 Normal Recover Vitality
25 Psychic Psyshock 28 Normal Endeavor Special
31 Psychic Future Sight 34 Normal Pain Split
Insight
39 Psychic Psychic 43 Psychic Skill Swap

4
Height: Weight: Base Disobedience:
50 Psychic Heal Block 53 Psychic Wonder Room 0.6m / 200 8kg / 17 lbs HP:
? Poison Acid Armor 4?5 Fire
Ghost Flare
Night Blitz
Shade
Mitosis Pokmon Abilities:
? Ghost Confuse Ray It developed two brains when it Overcoat & Magic Guard

evolved, due to this it has a split

Evolution: Second Stage.
personality. At times it may suddenly Evolves when its two brains synchronize.
try to take two different actions at
once. When the two brains finally
synchronize it shows its max power. #577 #578 #579

#579 Reuniclus Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Psychic Psywave 0 Psychic Reflect
Strength
0 Rock Rollout 0 Dark Snatch
Dexterity 16
14 Normal Hidden Power Psychic Light Screen
Vitality 19 Fairy Charm 24 Normal Recover
Special 25 Psychic Psyshock 28 Normal Endeavor
31 Psychic Future Sight 34 Normal Pain Split
Insight
39 Psychic Psychic 41 Normal Dizzy Punch

5
Height: Weight: Base Disobedience:
1m / 303 20kg / 44 lbs 45 Psychic Skill Swap 54 Psychic Heal Block
HP:
59 Psychic Wonder Room ? Poison Acid Armor
Multiplying Pokmon Abilities:
These intelligent Pokmon fight by Overcoat & Magic Guard ? Ghost Night Shade ? Ghost Confuse Ray
controlling their arms with psychic
Evolution: Final Form.
energy. They have been seen
forming networks of many Reuniclus
holding hands and unleashing an
incredible psychic wave. #577 #578 #579

Experience
cost Type move name Experience
cost Type move name #580 Ducklett Type: Water Flying
0 Water Wate Gun 3 Water Water Sport
Strength
6 Flying Defog 9 Flying Wing Attack
15 Dexterity
13 Water Water Pulse Flying Aerial Ace
19 Water Bubble Beam 21 Flying Feather Dance Vitality
24 Water Aqua Ring 27 Flying Air Slash Special
30 Flying Roost 34 Water Rain Dance
Insight
37 Flying Tailwind 41 Flying Brave Bird

3
Height: Weight: Base Disobedience:
46 Flying Hurricane ? Ground Mud Sport 0.5m / 108 5kg / 12 lbs HP:
? Steel Steel Wing ? Flying Mirror Move
Abilities:
Water Bird Pokmon
These bird Pokmon are excellent Keen Eye & Big Pecks
divers. They swim around in the

Evolution: First Stage.
water eating their favorite food, Evolves by becoming really beautiful.
peat moss. They can shoot a spray
mist with their feathers to protect
from any predator that comes. #580 #581

237
Unova Pokdex

#581 Swanna Type: Water Flying Experience


cost Type move name Experience
cost Type move name
0 Water Water Gun 0 Water Water Sport
Strength
0 Flying Defog 0 Flying Wing Attack
Dexterity 15
13 Water Water Pulse Flying Aerial Ace
Vitality 19 Water Bubble Beam 21 Flying Feather Dance
Special 24 Water Aqua Ring 27 Flying Air Slash

Insight 30 Flying Roost 34 Water Rain Dance


40 Flying Tailwind 47 Flying Brave Bird

4
Height: Weight: Base Disobedience:
1.3m / 403 24kg / 53 lbs HP: 55 Flying Hurricane ? Ground Mud Sport
? Normal Lucky Chant ? Flying Mirror Move
White Bird Pokmon Abilities:
Swanna come out to dance at
 Keen Eye & Big Pecks
dusk. The one dancing in the middle
Evolution: Final Form.
is the leader of the flock. Despite
their elegant and frail appearance,
they can flap their wings strongly
and fly for thousands of miles. #580 #581

Experience
cost Type move name Experience
cost Type move name #582 Vanillite Type: Ice
0 Ice Icicle Spear 4 Normal Harden
Strength
7 Ghost Astonish 10 Normal Uproar
16 Dexterity
13 Ice Icy Wind Ice Mist
19 Ice Avalanche 22 Dark Taunt Vitality
26 Steel Mirror Shot 31 Poison Acid Armor Special
35 Ice Ice Beam 40 Ice Hail
Insight
44 Psychic Mirror Coat 49 Ice Blizzard

3
Height: Weight: Base Disobedience:
53 Ice Sheer Cold ? Ice Ice Shard 0.4m / 104 5kg / 12 lbs HP:
? Steel Autotomize ? Water Water Pulse
Abilities:
Fresh Snow Pokmon
This Pokmon were born from icicles Ice Body
that bathed in the energy of the
Evolution: First Stage.
morning sun. It uses snow to cover Evolves after a freezing winter.
its head and protect it from melting.
They are playful and love to make
snow fall around them. #582 #583 #584

#583 Vanillish Type: Ice Experience


cost Type move name Experience
cost Type move name
0 Ice Icicle Spear 0 Normal Harden
Strength
0 Ghost Astonish 0 Normal Uproar
Dexterity 16
13 Ice Icy Wind Ice Mist
Vitality 19 Ice Avalanche 22 Dark Taunt
Special 26 Steel Mirror Shot 31 Poison Acid Armor

Insight 36 Ice Ice Beam 42 Ice Hail


47 Psychic Mirror Coat 53 Ice Blizzard

4
Height: Weight: Base Disobedience:
1.1m / 307 41kg / 90 lbs HP: 58 Ice Sheer Cold ? Ice Ice Shard
? Steel Autotomize ? Water Water Pulse
Icy Snow Pokmon Abilities:
Snowy mountains are this Pokmons Ice Body
habitat. It conceals itself from enemy
Evolution: Second Stage.
eyes by creating many small ice Evolves after a freezing winter.
bundles and hiding around them.
It may attach itself to the ceiling of
ice caves to hide around the ice. #582 #583 #584

Experience
cost Type move name Experience
cost Type move name #584 Vanilluxe Type: Ice
0 Ice Freeze-Dry 0 Ice Icicle Spear
Strength
0 Normal Harden 0 Normal Astonish
13 Dexterity
0 Normal Uproar Ice Icy Wind
16 Ice Mist 19 Ice Avalanche Vitality
22 Dark Taunt 26 Steel Mirror Shot Special
31 Poison Acid Armor 36 Ice Ice Beam
Insight
42 Ice Hail 50 Psychic Mirror Coat

5
Height: Weight: Base Disobedience:
59 Ice Blizzard 67 Ice Sheer Cold 1.3m / 403 57kg / 126 lbs HP:
? Steel Autotomize ? Steel Iron Defense
Abilities:
Snowstorm Pokmon
? Ice Ice Shard It grew a new head with evolution, Ice Body
and they get along really well. They

Evolution: Final Form.
need to drink a lot of water in order
to keep cool outside a gelid weather.
If both heads get angry they will
expel a terrible blizzard around. #582 #583 #584

238
Unova Pokdex

#585 Deerling Type: Normal Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Camouflage
Strength
4 Normal Growl 7 Ground Sand Attack
Dexterity
10 Fight Double Kick 13 Grass Leech Seed
Vitality 16 Dark Feint Attack 20 Normal Take Down
Special 24 Fight Jump Kick 28 Grass Aromatherapy
32 Grass Energy Ball 36 Fairy Charm
Insight
41 Normal Nature Power 46 Normal Double-Edge

3
Height: Weight: Base Disobedience:
0.6m / 200 19kg / 43 lbs HP: 51 Grass Solar Beam ? Psychic Agility
? Flying Bounce ? Grass Grass Whistle
Season Pokmon Abilities:
They are born at the beginning of Chlorophyll & Sap Sipper
the spring. Their coloring changes
Evolution: First Stage.
according to the season and can Evolves after going through four seasons.
be affected by temperature as well.
It usually stays hidden in tall grass
while its mother is away. #585 #586

Experience
cost Type move name Experience
cost Type move name #586 Sawsbuck Type: Normal Grass
0 Bug Megahorn 0 Normal Tackle
Strength
0 Normal Camouflage 0 Normal Growl
Dexterity
0 Ground Sand Attack 10 Fight Double Kick
13 Normal Leech Seed 16 Dark Feint Attack Vitality
24 Normal Take Down 24 Fight Jump Kick Special
28 Grass Aromatherapy 32 Grass Energy Ball
Insight
36 Fairy Charm 37 Grass Horn Leech

6
Height: Weight: Base Disobedience:
44 Normal Nature Power 52 Normal Double-Edge 1.9m / 603 184kg /408 lbs HP:
60 Grass Solar Beam ? Psychic Agility
Season Pokmon Abilities:
? Flying Bounce ? Normal Last Resort The plants growing on its horns Chlorophyll & Sap Sipper

change according to the season.
Evolution: Final Form.
They live in herds that migrate in
search of grass. The leaders of the
herd possess magnificent horns.
They tend to be paceful creatures. #585 #586

#587 Emolga Type: Electric Flying Experience


cost Type move name Experience
cost Type move name
0 Electric Thunder Shock 4 Normal Quick Attack
Strength
7 Normal Tail Whip 10 Electric Charge
Dexterity
13 Electric Spark 15 Electric Nuzzle
Vitality 16 Dark Pursuit 19 Normal Double Team
Special 22 Electric Shock Wave 26 Electric Electro Ball
30 Flying Acrobatics 34 Psychic Light Screen
Insight
38 Normal Encore 42 Electric Volt Switch

4
Height: Weight: Base Disobedience:
0.4m / 104 5kg / 11 lbs 46 Psychic Agility 50 Electric Discharge
HP:
Sky Squirrel Pokmon Abilities:
? Flying Air Slash ? Flying Roost
They live on treetops and glide using Static ? Fairy Charm
the inside of a cape-like membrane.
They discharge electricity to defend Evolution: Final Form.
from other Pokmon. They carry
nuts and berries back to their nest
to eat during the winter. #587

Experience
cost Type move name Experience
cost Type move name #588 Karrablast Type: Bug
0 Flying Peck 4 Normal Leer
Strength
8 Normal Endure 13 Bug Fury Cutter
Dexterity
16 Normal Fury Attack 20 Normal Headbutt
25 Normal False Swipe 28 Bug Bug Buzz Vitality
32 Normal Slash 37 Normal Take Down Special
40 Normal Scary Face 44 Bug X-Scissor
Insight
49 Normal Flail 52 Normal Swords Dance

3
Height: Weight: Base Disobedience:
56 Normal Double-Edge ? Dark Feint Attack 0.5m / 108 6kg / 13 lbs HP:
? Normal Horn Attack ? Dark Pursuit
Clamping Pokmon Abilities:
When they feel threatened, they Swarm & Shed Skin
spit an acidic liquid to drive attackers
Final Form.
away. This Pokmon targets Shelmet Evolution:
Evolves by stealing a Shelments shell.
as they compete for food. It only
evolves when it has a Shelmets
shell as its new home. #588 #589

239
Unova Pokdex

#589 Escavalier Type: Bug Steel Experience


cost Type move name Experience
cost Type move name
0 Normal Double-Edge 0 Bug Fell Stinger
Strength
0 Flying Peck 0 Normal Leer
Dexterity
0 Fight Quick Guard 0 Bug Twineedle
Vitality 16 Normal Fury Attack 20 Normal Headbutt
Special 25 Normal False Swipe 28 Bug Bug Buzz
32 Normal Slash 37 Steel Iron Head
Insight
40 Steel Iron Defense 44 Bug X-Scissor

4
Height: Weight: Base Disobedience:
1m / 303 33kg / 72 lbs 49 Fight Reversal 52 Normal Swords Dance
HP:
56 Normal Giga Impact ? Bug Megahorn
Cavalry Pokmon Abilities:
Wearing the shell covering it stole Swarm & Shell Armor ? Ground Drill Run ? Fight Counter
from a Shelmet, it defends itself and
Evolution: Final Form.
attacks with two stings. It can fly
to move around but its wings are
too small to carry its weight to high
altitudes. #588 #589

Experience
cost Type move name Experience
cost Type move name #590 Foongus Type: Grass Poison
0 Grass Absorb 0 Normal Growth
Strength
8 Ghost Astonish 12 Normal Bide
Dexterity
15 Grass Mega Drain 18 Grass Ingrain
20 Dark Feint Attack 24 Normal Sweet Scent Vitality
28 Grass Giga Drain 32 Poison Toxic Special
35 Grass Synthesis 34 Poison Clear Smog
Insight
43 Grass Solar Beam 45 Bug Rage Powder

3
Height: Weight: Base Disobedience:
50 Grass Spore ? Grass Seed Bomb 0.2m / 008 1kg / 2 lbs HP:
? Normal Body Slam ? Poison Gastro Acid
Mushroom Pokmon Abilities:
The top of fungus takes a pattern Effect Spore
that resembles a predator to protect
Evolution: First Stage.
itself. In recent times this pattern Evolves after reaching certain size.
has started to look like a Pokball.
It releases toxic spores in the air
that help it move around safely. #590 #591

#591 Amoonguss Type: Grass Poison Experience


cost Type move name Experience
cost Type move name
0 Grass Absorb 0 Normal Growth
Strength
8 Ghost Astonish 12 Normal Bide
Dexterity
15 Grass Mega Drain 18 Grass Ingrain
Vitality 20 Dark Feint Attack 24 Normal Sweet Scent
Special 28 Grass Giga Drain 32 Poison Toxic
35 Grass Synthesis 43 Poison Clear Smog
Insight
49 Grass Solar Beam 54 Bug Rage Powder

4
Height: Weight: Base Disobedience:
0.6m / 200 10kg / 23 lbs HP: 62 Grass Spore ? Poison Gastro Acid

Abilities:
? Dark Foul Play ? Normal Endure
Mushroom Pokmon
In ancient times the tip of their caps Effect Spore
had two eye-like patterns and it
Evolution: Final Form.
made a swaying motion to lure
prey to itself, but as they became
Pokball-looking few Pokmon fall
for it. It is still very venomous, though. #590 #591

Experience
cost Type move name Experience
cost Type move name #592 Frillish Type: Water Ghost
0 Water Bubble 0 Water Water Sport
Strength
5 Grass Absorb 9 Ghost Night Shade
Dexterity
13 Water Bubble Beam 17 Normal Recover
22 Water Water Pulse 27 Ghost Ominous Wind Vitality
32 Water Brine 37 Water Rain Dance Special
43 Ghost Hex 49 Water Hydro Pump
Insight
55 Normal Wring Out 61 Water Water Spout

4
Height: Weight: Base Disobedience:
? Poison Acid Armor ? Grass Giga Drain 1.2m / 400 33kg / 72 lbs HP:
? Ghost Confuse Ray
Floating Pokmon Abilities:
If a Frillish is spotted, all beaches Water Absorb & Cursed Body
nearby will be closed for the day.
Evolution: First Stage.
This Pokmon paralizes a swimming Evolves by becoming king of the sea.
victim and wraps them, dragging
them to the bottom of the sea.
Females have pink shade. #592 #593

240
Unova Pokdex

#593 Jellicent Type: Water Ghost Experience


cost Type move name Experience
cost Type move name
0 Normal Wring Out 0 Water Water Spout
Strength
0 Water Bubble 0 Water Water Sport
Dexterity
0 Grass Absorb 0 Ghost Night Shade
Vitality 13 Water Bubble Beam 17 Normal Recover
Special 22 Water Water Pulse 27 Ghost Ominous Wind
32 Water Brine 37 Water Rain Dance
Insight
45 Ghost Hex 53 Water Hydro Pump

7
Height: Weight: Base Disobedience:
2.2m / 703 135kg /297 lbs HP: ? Poison Acid Armor ? Ghost Spite
? Ghost Confuse Ray
Floating Pokmon Abilities:
Its body is mostly seawater. It feeds Water Absorb & Cursed Body
on the life energy of its victims. It is
Evolution: Final Form.
regal, pompous, and hates orders.
The fate of the ships and crew that
wander into Jellicents territory:
All sunken, all lost, all vanished. #592 #593

Experience
cost Type move name Experience
cost Type move name #594 Alomomola Type: Water
0 Water Hydro Pump 0 Normal Pound
Strength
0 Water Water Sport 5 Water Aqua Ring
Dexterity
9 Water Aqua Jet 13 Normal Double Slap
17 Psychic Heal Pulse 21 Normal Protect Vitality
25 Water Water Pulse 29 Fight Wake-Up Slap Special
33 Water Soak 37 Normal Wish
Insight
41 Water Brine 45 Normal Safeguard

4
Height: Weight: Base Disobedience:
53 Rock Wide Guard 57 Psychic Healing Wish
1.2m / 400 31kg / 69 lbs HP:
? Normal Refresh ? Normal Pain Split
Abilities:
Caring Pokmon
? Normal Endure Floating in the open sea is how they Healer & Hydration
live. When they find a wounded

Evolution: Final Form.
Pokmon, they embrace it and use
their special membrane to heal their
wounds. A caring, noble and selfless
Pokmon. #594

#595 Joltik Type: Bug Electric Experience


cost Type move name Experience
cost Type move name
0 Bug String Shot 0 Bug Leech Life
Strength
0 Bug Spider Web 4 Electric Thunder Wave
Dexterity
7 Normal Screech 12 Bug Fury Cutter
Vitality 15 Electric Electro Web 18 Bug Bug Bite
Special 23 Poison Gastro Acid 26 Normal Slash
29 Electric Electro Ball 34 Bug Signal Beam
Insight
37 Psychic Agility 40 Dark Sucker Punch

3
Height: Weight: Base Disobedience:
0.1m / 004 0.6kg / 1 lbs 45 Electric Discharge 48 Bug Bug Buzz
HP:
? Poison Poison Sting ? Flying Bounce
Attaching Pokmon Abilities:
Since it cant generate its own Compoundeyes & Unnerve
 ? Grass Giga Drain
charge, it sticks into larger Pokmon
Evolution: First Stage. Evolves after
and absorbs the static electricity learing to produce its own Electricity.
of their fur. In the cities they suck
electricity from the outlets they find,
skyrocketting the power bill. #595 #596

Experience
cost Type move name Experience
cost Type move name #596 Galvantula Type: Bug Electric
0 Bug Sticky Web 0 Bug String Shot
Strength
0 Bug Leech Life 5 Bug Spider Web
Dexterity
9 Electric Thunder Wave 13 Normal Screech
17 Bug Fury Cutter 20 Electric Electro Web Vitality
25 Bug Bug Bite 29 Poison Gastro Acid Special
33 Normal Slash 37 Electric Electro Ball
Insight
41 Bug Signal Beam 45 Psychic Agility

4
Height: Weight: Base Disobedience:
46 Dark Sucker Punch 54 Electric Discharge 0.8m / 207 14kg / 31 lbs HP:
60 Bug Bug Buzz ? Poison Cross Poison
Abilities:
EleSpider Pokmon
? Electric Magnet Rise ? Grass Giga Drain They employ an electrically charged Compoundeyes & Unnerve
web to trap their prey. While it is

Evolution: Final Form.
immobilized by shock, they leisurely
consume it. They usually live alone
but there have been cases of large
swarms living together in caves. #595 #596

241
Unova Pokdex

#597 Ferroseed Type: Grass Steel Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Harden
Strength
6 Rock Rollout 9 Ghost Curse
Dexterity
14 Steel Metal Claw 18 Bug Pin Missile
Vitality 21 Steel Gyro Ball 26 Steel Iron Defense
Special 30 Steel Mirror Shot 35 Grass Ingrain
38 Normal Self Destruct 43 Steel Iron Head
Insight
47 Dark Payback 52 Steel Flash Cannon

3
Height: Weight: Base Disobedience:
0.6m / 200 18kg / 41 lbs HP: 55 Normal Explosion ? Grass Leech Seed
4?2 Fire
Ground Fire Blast
Spikes 4?4 Ghost
Grass Grudge
Seed Bomb
Thorn Seed Pokmon Abilities:
They stick their thorns into cave Iron Barbs
walls and absorb the minerals from
Evolution: First Stage.
the rocks. When threatened, they Evolves after reaching certain size.
attack by shooting a barrage of
spikes, which gives them a chance
to escape by rolling away. #597 #598

Experience
cost Type move name Experience
cost Type move name #598 Ferrothorn Type: Grass Steel
0 Normal Rock Climb 0 Normal Tackle
Strength
0 Normal Harden 0 Rock Rollout
14 Dexterity
0 Ghost Curse Steel Metal Claw
18 Bug Pin Missile 21 Steel Gyro Ball Vitality
26 Steel Iron Defense 30 Steel Mirror Shot Special
35 Grass Ingrain 38 Normal Self Destruct
Insight
40 Grass Power Whip 46 Steel Iron Head

4
Height: Weight: Base Disobedience:
53 Dark Payback 61 Steel Flash Cannon
1m / 303 110kg /242 lbs HP:
67 Normal Explosion 4?5 Fire
Grass Flare Blitz
Leech Seed
Thorn Pod Pokmon Abilities:
? Rock Stealth Rock ? Grass Seed Bomb It attaches itself to cave ceilings by Iron Barbs
swinging around its spiky feelers.

Evolution: Final Form.
It shoots spikes at targets passing
beneath. It is incredibly resilient and
stubborn, it will whip you if you try to
take its spot in the cave walls.. #597 #598

#599 Klink Type: Steel Experience


cost Type move name Experience
cost Type move name
0 Normal Vice Grip 6 Electric Charge
Strength
11 Electric Thunder Shock 16 Steel Gear Grind
Dexterity 26
21 Normal Bind Electric Charge Beam
Vitality 31 Steel Autotomize 36 Steel Mirror Shot
Special 39 Normal Screech 42 Electric Discharge
45 Steel Metal Sound 48 Steel Shift Gear
Insight
50 Normal Lock-On 54 Electric Zap Cannon

3
Height: Weight: Base Disobedience:
0.3m / 100 21kg / 46 lbs HP: 57 Normal Hyper Beam ? Steel Iron Defense

Abilities:
? Electric Magnet Rise ? Psychic Gravity
Gear Pokmon
This two strange Pokmon are Plus & Minus
merged into one. Interlocking their
Evolution: First Stage.
bodies and spinning around will Evolves around a strong Magnetic Field.
generate the energy they need to
live. Their only way to comunicate is
through their eyes. #599 #600 #601

Experience
cost Type move name Experience
cost Type move name #600 Klang Type: Steel
0 Normal Vice Grip 6 Electric Charge
Strength
11 Electric Thunder Shock 16 Steel Gear Grind
26 Dexterity
21 Normal Bind Electric Charge Beam
31 Steel Autotomize 36 Steel Mirror Shot Vitality
40 Normal Screech 44 Electric Discharge Special
48 Steel Metal Sound 52 Steel Shift Gear
Insight
56 Normal Lock-On 60 Electric Zap Cannon

4
Height: Weight: Base Disobedience:
64 Normal Hyper Beam ? Steel Iron Defense 0.6m / 200 51kg / 112 lbs HP:
? Electric Magnet Rise ? Psychic Gravity
Abilities:
Gear Pokmon
Minigear and big gear comprise its Plus & Minus
body. If the minigear is deattached
Evolution: Second Stage.
it will turn off both gears. Evolves around a strong Magnetic Field.
It communicates with others by
rotating. When its angry or afraid, it
rotates faster. #599 #600 #601

242
Unova Pokdex

#601 Klinklang Type: Steel Experience


cost Type move name Experience
cost Type move name
0 Steel Gear Up 0 Electric Magnetic Flux
Strength
0 Normal Vice Grip 6 Electric Charge
Dexterity
11 Electric Thunder Shock 16 Steel Gear Grind
Vitality 21 Normal Bind 25 Electric Charge Beam
Special 31 Steel Autotomize 36 Steel Mirror Shot
40 Normal Screech 44 Electric Discharge
Insight
48 Steel Metal Sound 54 Steel Shift Gear

5
Height: Weight: Base Disobedience:
0.6m / 200 81kg / 178 lbs 60 Normal Lock-On 66 Electric Zap Cannon
HP:
72 Normal Hyper Beam ? Steel Iron Defense
Gear Pokmon Abilities:
The gear with the red core rotates Plus & Minus ? Psychic Gravity ? Electric Magnet Rise
at high speed for a quick energy
Evolution: Final Form.
charge. The mini gears shoot rays
through the spikes around it.
This inorganic Pokmon will trap
and crush foes between its gears. #599 #600 #601

Experience
cost Type move name Experience
cost Type move name #602 Tynamo Type: Electric
0 Normal Tackle 0 Electric Thunder Wave
Strength
0 Electric Spark 0 Electric Charge Beam
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.2m / 008 0.3kg / 0.7lbs HP:
EleFish Pokmon Abilities:
These Pokmon move in schools.
 Levitate
They have an electricity-storing

Evolution: First Stage. Evolves after
organ at their sides but they cant learing to produce its own Electricity.
generate their own power. They
only discharge electricity if they are
in danger. #602 #603 #604

#603 Eelektrik Type: Electric Experience


cost Type move name Experience
cost Type move name
0 Normal Headbutt 0 Electric Thunder Wave
Strength
0 Electric Spark 0 Electric Charge Beam
Dexterity 19
9 Normal Bind Poison Acid
Vitality 29 Electric Discharge 39 Dark Crunch
Special 44 Electric Thunderbolt 49 Poison Acid Spray
54 Poison Coil 59 Electric Wild Charge
Insight
64 Poison Gastro Acid 69 Electric Zap Cannon

4
Height: Weight: Base Disobedience:
1.2m / 400 22kg / 48 lbs 74 Normal Thrash ? Grass Giga Drain
HP:
Abilities:
? Water Aqua Tail ? Steel Iron Tail
EleFish Pokmon
These Pokmon have a really big Levitate
appetite. When they spot their prey,
Evolution: Second Stage.
they coil around it and shock it with Evolves with a Thunder Stone.
their electricity-generating organs,
which are the yellow circles on its
skin. #602 #603 #604

Experience
cost Type move name Experience
cost Type move name #604 Eelektross Type: Electric
0 Normal Crush Claw 0 Electric Ion Deluge
Strength
0 Normal Headbutt 0 Poison Acid
0 Dexterity
0 Electric Discharge Dark Crunch
0 Poison Coil 0 Poison Gastro Acid Vitality
75 Electric Zap Cannon 80 Normal Thrash Special
? Normal Super Fang ? Fight Drain Punch
Insight
? Fire Fire Punch

7
Height: Weight: Base Disobedience:
2.1m / 700 80kg / 177 lbs HP:
EleFish Pokmon Abilities:
They crawl out of the water and Levitate
attack anyone on shore by sucking

Evolution: Final Form.
them into their mouths, shoking
them, and dragging them back into
the ocean. They are aggressive and
unpredictable, be very careful. #602 #603 #604

243
Unova Pokdex

#605 Elgyem Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Psychic Confusion 4 Normal Growl
Strength
8 Psychic Heal Block 11 Psychic Miracle Eye
Dexterity
15 Psychic Psybeam 18 Normal Headbutt
Vitality 22 Normal Hidden Power 25 Psychic Imprison
Special 29 Normal Simple Beam 32 Psychic Zen Headbutt
36 Normal Psych Up 39 Psychic Psychic
Insight
43 Psychic Calm Mind 46 Normal Recover

3
Height: Weight: Base Disobedience:
0.5m / 108 9kg / 19 lbs HP: 50 Psychic Guard Split 50 Psychic Power Split
53 Psychic Synchronoise 56 Psychic Wonder Room
Cerebral Pokmon Abilities:
This Pokmon was never seen until Telepathy & Synchronize ? Psychic Cosmic Power ? Dark Nasty Plot
it appeared far in the desert about
Evolution: First Stage. It is not possible
? Psychic Teleport
50 years ago. Rumor has it that it to know what makes it Evolve.
came from space. It uses its strong
psychic power to squeeze its foes
brain, causing awful headaches. #605 #606

Experience
cost Type move name Experience
cost Type move name #606 Beheeyem Type: Psychic
0 Psychic Psychic Terrain 0 Normal Growl
Strength
0 Psychic Confusion 0 Psychic Miracle Eye
Dexterity
0 Psychic Heal Block 18 Normal Headbutt
15 Psychic Psybeam 25 Psychic Imprison Vitality
22 Normal Hidden Power 32 Psychic Zen Headbutt Special
29 Normal Simple Beam 39 Psychic Psychic
Insight
36 Normal Psych Up 50 Normal Recover

4
Height: Weight: Base Disobedience:
45 Psychic Calm Mind 58 Psychic Power Split 1m / 303 34kg / 76 lbs HP:
56 Psychic Guard Split 68 Psychic Wonder Room Abilities:
Cerebral Pokmon
63 Psychic Synchronoise ? Dark Nasty Plot Apparently, it communicates by Telepathy & Synchronize

? Psychic Cosmic Power ? Psychic Teleport flashing its three fingers, but the
Final Form.
Evolution:
patterns havent been decoded. It
uses psychic power to control an
opponents brain and tampers with
its memories and personality. #605 #606

#607 Litwick Type: Ghost Fire Experience


cost Type move name Experience
cost Type move name
0 Fire Ember 0 Ghost Astonish
Strength
3 Normal Minimize 5 Poison Smog
Dexterity
7 Fire Fire Spin 10 Ghost Confuse Ray
Vitality 13 Ghost Night Shade 16 Fire Will-O-Wisp
Special 20 Fire Flame Burst 24 Psychic Imprison
28 Ghost Hex 33 Dark Memento
Insight
38 Fire Inferno 43 Ghost Curse

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 6 lbs 49 Ghost Shadow Ball 55 Normal Pain Split
HP:
61 Fire Overheat ? Poison Clear Smog
Candle Pokmon Abilities:
Its flame is usually out, but it starts Flash Fire & Flame Body ? Psychic Trick ? Ice Haze
burning whenever it absorbs the
Evolution: First Stage.
life force from others. They trick lost Evolves when its flame grows too big.
people into thinking they are helping
them find their way in the dark but
those who follow them never return. #607 #608 #609

Experience
cost Type move name Experience
cost Type move name #608 Lampent Type: Ghost Fire
0 Fire Ember 0 Ghost Astonish
Strength
0 Normal Minimize 0 Poison Smog
Dexterity
7 Fire Fire Spin 10 Ghost Confuse Ray
13 Ghost Night Shade 16 Fire Will-O-Wisp Vitality
20 Fire Flame Burst 24 Psychic Imprison Special
28 Ghost Hex 33 Dark Memento
Insight
38 Fire Inferno 45 Ghost Curse

4
Height: Weight: Base Disobedience:
53 Ghost Shadow Ball 61 Normal Pain Split 0.6m / 200 13kg / 28 lbs HP:
69 Fire Overheat ? Poison Clear Smog
Lamp Pokmon Abilities:
? Psychic Power Split ? Ice Haze This ominous Pokmon is very feared. Flash Fire & Flame Body
It always arrives at someones final

Evolution: Second Stage.
moments and steals their spirit. Evolves with a Dusk Stone.
It hangs close to hospitals and other
places simply waiting. It is said that if
it gets your soul you will never rest. #607 #608 #609

244
Unova Pokdex

#609 Chandelure Type: Ghost Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Pain Split 0 Poison Smog
Strength
0 Ghost Confuse Ray 0 Fire Flame Burst
Dexterity
0 Ghost Hex ? Psychic Power Split
Vitality ? Poison Acid Armor ? Poison Clear Smog
Special
Insight

5
Height: Weight: Base Disobedience:
1m / 303 34kg / 75 lbs HP:
Luring Pokmon Abilities:
It consumes the spirits of the living, Flash Fire & Flame Body
puts people in a hypnotic trance
Evolution: Final Form.
and consumes them with fire.
Being consumed in Chandelures
flame burns up the spirit, leaving
only the body behind. #607 #608 #609

Experience
cost Type move name Experience
cost Type move name #610 Axew Type: Dragon
0 Normal Scratch 4 Normal Leer
Strength
7 Dark Assurance 10 Dragon Dragon Rage
Dexterity
13 Dragon Dual Chop 16 Normal Scary Face
20 Normal Slash 24 Normal False Swipe Vitality
28 Dragon Dragon Claw 32 Dragon Dragon Dance Special
36 Dark Taunt 41 Dragon Dragon Pulse
Insight
46 Normal Swords Dance 50 Normal Guillotine

3
Height: Weight: Base Disobedience:
56 Dragon Outrage 61 Normal Giga Impact
0.6m / 200 18kg / 39 lbs HP:
? Normal Focus Energy ? Fight Counter
Tusk Pokmon Abilities:
? Dark Night Slash They mark their territory by leaving Rivalry & Mold Breaker
gashes in trees with their tusks. If a
Evolution: First Stage.
tusk breaks, a new one grows back Evolves by proving its strength.
quickly. They fight eachother to see
whos got the sharpest tusks. Only
the strongest ever evolve. #610 #611 #612

#611 Fraxure Type: Dragon Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Leer
Strength
0 Dark Assurance 0 Dragon Dragon Rage
Dexterity
13 Dragon Dual Chop 16 Normal Scary Face
Vitality 20 Normal Slash 24 Normal False Swipe
Special 28 Dragon Dragon Claw 32 Dragon Dragon Dance
36 Dark Taunt 42 Dragon Dragon Pulse
Insight
48 Normal Swords Dance 54 Normal Guillotine

4
Height: Weight: Base Disobedience:
1m / 303 36kg / 79 lbs 60 Dragon Outrage 66 Normal Giga Impact
HP:
? Normal Focus Energy ? Fight Counter
Axe Jaw Pokmon Abilities:
Their tusks can shatter rocks.
 Rivalry & Mold Breaker ? Dark Night Slash
Territory battles between Fraxure
Evolution: Second Stage.
can be intensely violent. The tusks Evolves at a High Level.
dont grow back anymore, if you find
a Fraxure with both tusks whole, it
means its one of the strongest. #610 #611 #612

Experience
cost Type move name Experience
cost Type move name #612 Haxorus Type: Dragon
0 Normal Scratch 0 Normal Leer
Strength
0 Dark Assurance 0 Dragon Dragon Rage
Dexterity
13 Dragon Dual Chop 16 Normal Scary Face
20 Normal Slash 24 Normal False Swipe Vitality
28 Dragon Dragon Claw 32 Dragon Dragon Dance Special
36 Dark Taunt 42 Dragon Dragon Pulse
Insight
50 Normal Swords Dance 58 Normal Guillotine

6
Height: Weight: Base Disobedience:
66 Dragon Outrage 74 Normal Giga Impact
1.8m / 600 157kg /345 lbs HP:
? Dark Night Slash ? Dragon Draco Meteor
Abilities:
Axe Jaw Pokmon
? Fight Superpower Their sturdy tusks will stay sharp
 Rivalry & Mold Breaker
even if they are used to cut steel.

Evolution: Final Form.
These Pokmon are covered in hard
armor. They incredibly aggressive,
if their territory is trespassed, they
chase and slash mercilessly. #610 #611 #612

245
Unova Pokdex

#613 Cubchoo Type: Ice Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 0 Ice Powder Snow
Strength
9 Normal Bide 13 Ice Icy Wind
Dexterity
15 Normal Play Nice 17 Normal Fury Swipes
Vitality 21 Water Brine 25 Normal Endure
Special 29 Fairy Charm 33 Normal Slash
36 Normal Flail 41 Psychic Rest
Insight
45 Ice Blizzard 49 Ice Hail

3
Height: Weight: Base Disobedience:
0.5m / 108 8kg / 18 lbs 53 Normal Thrash 57 Ice Sheer Cold
HP:
? Fairy Play Rough ? Normal Yawn
Chill Pokmon Abilities:
They are born by the end of winter Snow Cloak ? Ice Ice Punch
and stay with their mothers for a
Evolution: First Stage.
couple of seasons. Their running Evolves after a freezing winter.
nose is used to practice their ice
powers. In fact, when they get sick
their nose is completely dry. #613 #614

Experience
Type move name Experience
Type move name Beartic Type: Ice
cost cost

0 Fight Superpower 0 Water Aqua Jet


Strength
0 Normal Growl 0 Ice Powder Snow
Dexterity
0 Normal Bide 0 Ice Icy Wind
9 Normal Play Nice 17 Normal Fury Swipes Vitality
21 Water Brine 25 Normal Endure Special
33 Normal Slash 36 Normal Flail
Insight
37 Ice Icicle Crash 41 Psychic Rest

8
Height: Weight: Base Disobedience:
45 Ice Blizzard 53 Ice Hail
2.6m / 806 390kg /858 lbs HP:
59 Normal Thrash 66 Ice Sheer Cold
Freezing
Freezing Pokmon
Pokmon Abilities:
? Ice Avalanche ? Dark Night Slash TThey
hey love the
thecold
coldseas
northern seas
if the north Snow Cloak
? Fairy Play Rough and
and create
create pathways
pathways across
across thethe
FinalForm.
Form.
Evolution: Final
oceans waterbyby
ocean waters freezing
freezing theirtheir
own
own breath.
breath. TheyThey
dive dive in the
in cold sea to
waters to
catch
catch prey.
prey. They
They are
are not
not used
used to
to
humans
humans asas they
they rarely
rarely see
see one.
them. #613 #614

#615 Cryogonal Type: Ice Experience


cost Type move name Experience
cost Type move name
0 Ice Ice Shard 0 Ice Mist
Strength
0 Ice Haze 0 Normal Bind
Dexterity
9 Normal Sharpen 13 Normal Rapid Spin
Vitality 17 Ice Icy Wind 25 Ice Aurora Beam
Special 29 Poison Acid Armor 33 Ice Ice Beam
37 Psychic Light Screen 37 Psychic Reflect
Insight
41 Normal Slash 45 Ghost Confuse Ray

4
Height: Weight: Base Disobedience:
1.1m / 307 148kg /326 lbs 49 Normal Recover 50 Ice Freeze-Dry
HP:
Abilities:
53 Grass Solar Beam 57 Dark Night Slash
Crystallizing Pokmon
They are born in snow clouds. Levitate 61 Ice Sheer Cold ? Dark Knock Off
Using chains made of ice crystals ? Bug Signal Beam ? Psychic Magic Coat
Evolution: Final Form.
they capture prey. If their body
temperature goes up, they turns
into steam and vanish until it freezes
and becomes ice again. #615

Experience
cost Type move name Experience
cost Type move name #616 Shelmet Type: Bug
0 Bug Leech Life 4 Poison Acid
Strength
8 Normal Bide 13 Ghost Curse
Dexterity
16 Bug Struggle Bug 20 Grass Mega Drain
25 Normal Yawn 28 Normal Protect Vitality
32 Poison Acid Armor 37 Grass Giga Drain Special
40 Normal Body Slam 44 Bug Bug Buzz
Insight
49 Normal Recover 50 Psychic Guard Swap

3
Height: Weight: Base Disobedience:
56 Fight Final Gambit ? Psychic Guard Split 0.4m / 104 7kg / 17 lbs HP:
? Poison Gastro Acid ? Normal Endure
Abilities:
Snail Pokmon
When attacked, it defends itself by Hydration & Shell Armor
closing the lid of its shell or spits a

Evolution: First Stage.
sticky, poisonous liquid. It competes Evolves by surviving without its shell.
with Karrablast for food and shelter.
If it loses its shell the distress may kill
it, only those who survive evolve. #616 #617

246
Unova Pokdex

#617 Accelgor Type: Bug Experience


cost Type move name Experience
cost Type move name
0 Psychic Power Swap 0 Bug Leech Life
Strength
0 Poison Acid Spray 8 Normal Double Team
Dexterity
0 Normal Quick Attack 16 Bug Struggle Bug
Vitality 20 Grass Mega Drain 25 Normal Swift
Special 28 Normal Me First 32 Psychic Agility

Insight 37 Grass Giga Drain 40 Bug U-Turn


44 Bug Bug Buzz 49 Normal Recover

4
Height: Weight: Base Disobedience:
0.8m / 207 25kg / 56 lbs HP: 56 Fight Final Gambit ? Normal Baton Pass
4?2 Fire
Normal Fire
FeintBlast 4?4 Ghost
Dark Grudge
Pursuit
Shell Out Pokmon Abilities:
Having removed its heavy shell, it Hydration & Sticky Hold
becomes very light and swift. When
Evolution: Final Form.
its body dries out, it weakens. To
prevent dehydration, it wraps itself
in many layers of a thin membrane.
It is very rare to see one in the wild. #616 #617

Experience
cost Type move name Experience
cost Type move name #618 Stunfisk Type: Ground Electric
0 Normal Tackle 0 Water Water Gun
Strength
0 Ground Mud Slap 0 Ground Mud Sport
9 Dexterity
5 Normal Bide Electric Thunder Shock
13 Ground Mud Shot 17 Normal Camouflage Vitality
21 Ground Mud Bomb 25 Electric Discharge Special
30 Normal Endure 35 Flying Bounce
Insight
40 Water Muddy Water 45 Electric Thunderbolt

4
Height: Weight: Base Disobedience:
50 Fight Revenge 55 Normal Flail 0.7m / 204 11kg / 24 lbs HP:
61 Ground Fissure ? Electric Eerie Impulse
Abilities:
Trap Pokmon
? Ghost Curse ? Normal Pain Split It conceals itself in the mud of the Static & Limber
seashore, then it waits. When prey

Evolution: Final Form.
touch it, it delivers a jolt of electricity.
Its skin is very hard and it can
position itself to keep unhurt even
if stepped on by a heavy Pokmon. #618

#619 Mienfoo Type: Fight Experience


cost Type move name Experience
cost Type move name
0 Normal Pound 0 Psychic Meditate
Strength
9 Fight Detect 13 Normal Fake Out
Dexterity 21
17 Normal Double Slap Normal Swift
Vitality 25 Psychic Calm Mind 29 Fight Force Palm
Special 33 Fight Drain Punch 37 Fight Jump Kick
41 Bug U-Turn 45 Fight Quick Guard
Insight
49 Flying Bounce 50 Fight High Jump Kick

3
Height: Weight: Base Disobedience:
0.9m / 300 20kg / 44 lbs 57 Fight Reversal 61 Fight Aura Sphere
HP:
Abilities:
? Psychic Ally Switch ? Normal Feint
Martial Arts Pokmon
They gather in small groups around Inner Focus & Regenerator ? Normal Endure
the mountains to train and master
Evolution: First Stage.
new techniches. They use their Evolves at a High Level.
sharp claws to damage their foes.
Only those Mienfoo that excel at
fighting in the group evolve. #619 #620

Experience
cost Type move name Experience
cost Type move name #620 Mienshao Type: Fight
0 Normal Pound 0 Psychic Meditate
Strength
0 Fight Detect 0 Normal Fake Out
21 Dexterity
17 Normal Double Slap Normal Swift
25 Psychic Calm Mind 29 Fight Force Palm Vitality
33 Fight Drain Punch 37 Fight Jump Kick Special
41 Bug U-Turn 45 Rock Wide Guard
Insight
49 Flying Bounce 56 Fight High Jump Kick

4
Height: Weight: Base Disobedience:
63 Fight Reversal 70 Fight Aura Sphere
1.4m / 407 35kg / 78 lbs HP:
? Dragon Dual Chop ? Normal Helping Hand
Abilities:
Martial Arts Pokmon
? Normal Endure By the time they evolve they already Inner Focus & Regenerator
have many years of experience in

Evolution: Final Form.
fighting. They use the long fur on
their arms as a whip to strike their
opponents and will not stop until
the foe is defeated. #619 #620

247
Unova Pokdex

#621 Druddigon Type: Dragon Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Leer
Strength
5 Dark Hone Claws 9 Dark Bite
Dexterity 18
13 Normal Scary Face Dragon Dragon Rage
Vitality 21 Normal Slash 25 Dark Crunch
Special 27 Dragon Dragon Claw 31 Normal Chip Away

Insight 35 Fight Revenge 40 Dark Night Slash


45 Dragon Dragon Tail 49 Normal Rock Climb

5
Height: Weight: Base Disobedience:
1.6m / 503 139kg /306 lbs 55 Fight Superpower 62 Dragon Outrage
HP:
? Fire Fire Fang ? Electric Thunder Fang
Cave Pokmon Abilities:
It runs through the narrow tunnels Rough Skin & Sheer Force ? Poison Poison Tail
dug by Excadrill and Onix and uses
Evolution: Final Form.
its sharp claws to catch prey. It is
cold blooded, and regularly takes
sun baths to keep its energy. They
are aggressive and territorial. #621

Experience
cost Type move name Experience
cost Type move name #622 Golett Type: Ground Ghost
0 Normal Pound 0 Ghost Astonish
Strength
0 Normal Defense Curl 5 Ground Mud Slap
13 Dexterity
9 Rock Rollout Ghost Shadow Punch
17 Steel Iron Defense 21 Normal Mega Punch Vitality
21 Ground Stomping Tantrum 25 Ground Magnitude Special
36 Fight Dynamic Punch 35 Ghost Night Shade
Insight
40 Ghost Curse 45 Ground Earthquake

3
Height: Weight: Base Disobedience:
50 Fight Hammer Arm 55 Fight Focus Punch 1m / 303 92kg / 202 lbs HP:
? Fire Fire Punch ? Electric Thunder Punch
Automaton Pokmon Abilities:
? Ice Ice Punch Very few have been seen in old ruins. Iron Fist & Klutz
These Pokmon are thought to
Evolution: First Stage. It is not possible
have been created by the science to know what makes it Evolve.
of an ancient and mysterious
civilization. The energy inside of it
comes from an unkwown source. #622 #623

#623 Golurk Type: Ground Ghost Experience


cost Type move name Experience
cost Type move name
0 Ground High Horsepower 0 Ghost Phantom Phorce
Strength
0 Normal Pound 0 Ghost Astonish
Dexterity
0 Normal Defense Curl 5 Ground Mud Slap
Vitality 9 Rock Rollout 13 Ghost Shadow Punch
Special 17 Steel Iron Defense 21 Normal Mega Punch
21 Ground Stomping Tantrum 25 Ground Magnitude
Insight
30 Fight Dynamic Punch 35 Ghost Night Shade

9
Height: Weight: Base Disobedience:
2.8m / 902 660kg /1452 lbs HP: 40 Ghost Curse 43 Steel Heavy Slam
50 Ground Earthquake 60 Fight Hammer Arm
Automaton Pokmon Abilities:
It is said that Golurk were ordered Iron Fist & Klutz 70 Fight Focus Punch ? Normal Block
to protect people and Pokmon by ? Psychic Zen Headbutt ? Fight Drain Punch
Evolution: Final Form.
the ancient people who created
them. There are records of only one
still alive found on the ruin, the rest
are just statues now. #622 #623

Experience
cost Type move name Experience
cost Type move name #624 Pawniard Type: Dark Steel
0 Normal Scratch 0 Normal Leer
Strength
9 Bug Fury Cutter 14 Dark Torment
22 Dexterity
17 Dark Feint Attack Normal Scary Face
25 Steel Metal Claw 30 Normal Slash Vitality
33 Dark Assurance 38 Steel Metal Sound Special
41 Dark Embargo 46 Steel Iron Defense
Insight
49 Dark Night Slash 54 Steel Iron Head

3
Height: Weight: Base Disobedience:
57 Normal Swords Dance 62 Normal Guillotine 0.5m / 108 10kg / 22 lbs HP:
? Dark Sucker Punch ? Normal Mean Look
Abilities:
Sharp Blade Pokmon
? Fight Quick Guard They live in groups commanded by Defiant & Inner Focus
Bisharp. They cling to their prey and

Evolution: First Stage.
inflict damage by sinking their Evolves after proving its strength.
blades. If battling dulls the blades,
it sharpens them on stones by the
river. It takes them years to evolve. #624 #625

248
Unova Pokdex

#625 Bisharp Type: Dark Steel Experience


cost Type move name Experience
cost Type move name
0 Normal Guillotine 0 Steel Metal Burst
Strength
0 Normal Scratch 0 Normal Leer
Dexterity
0 Bug Fury Cutter 0 Dark Torment
Vitality 17 Dark Feint Attack 22 Normal Scary Face
Special 25 Steel Metal Claw 30 Normal Slash
33 Dark Assurance 38 Steel Metal Sound
Insight
41 Dark Embargo 46 Steel Iron Defense

5
Height: Weight: Base Disobedience:
1.6m / 503 70kg / 154 lbs 49 Dark Night Slash 57 Steel Iron Head
HP:
63 Normal Swords Dance ? Dragon Dual Chop
Sword Blade Pokmon Abilities:
It leads a group of Pawniard. It battles Defiant & Inner Focus ? Psychic Psycho Cut ? Fight Low Kick
to become the boss, but will be driven
Evolution: Final Form.
from the group if it loses. They are
ruthless leaders and merciless with
their foes. Weakness has no place
among them. #624 #625

Experience
cost Type move name Experience
cost Type move name #626 Bouffalant Type: Normal
0 Dark Pursuit 0 Normal Leer
Strength
6 Normal Rage 11 Normal Fury Attack
Normal Normal Dexterity
16 Horn Attack 21 Scary Face
26 Fight Revenge 31 Normal Head Charge Vitality
36 Normal Focus Energy 41 Bug Mega Horn Special
46 Fight Reversal 50 Normal Thrash
Insight
56 Normal Swords Dance 61 Normal Giga Impact

5
Height: Weight: Base Disobedience:
? Normal Skull Bash ? Psychic Zen Headbutt 1.6m / 503 318kg /699 lbs HP:
? Dragon Outrage
Bash Buffalo Pokmon Abilities:
They form herds on the coldest
 Reckless & Sap Sipper
plains. They bash and headbutt to

Evolution: Final Form.
attack their foes. The fluffy fur on
their heads absorbs damage to
their skulls. Years ago, a Bouffalant
derrailed a train with a bash. #626

#627 Rufflet Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Peck 0 Normal Leer
Strength
5 Normal Fury Attack 10 Flying Wing Attack
Dexterity
14 Dark Hone Claws 19 Normal Scary Face
Vitality 23 Flying Aerial Ace 28 Normal Slash
Special 32 Flying Defog 37 Flying Tailwind
41 Flying Air Slash 46 Normal Crush Claw
Insight
50 Flying Sky Drop 55 Normal Whirlwind

3
Height: Weight: Base Disobedience:
0.5m / 108 10kg / 23 lbs 59 Flying Brave Bird 64 Normal Thrash
HP:
? Flying Pluck ? Fight Superpower
Eaglet Pokmon Abilities:
This species only has males. They Keen Eye & Sheer Force ? Fire Heat Wave
are independent from the moment
Evolution: First Stage.
they hatch. They will challenge Evolves after reaching maturity.
even strong opponents, without
fear. Their frequent fights help
them become stronger. #627 #628

Experience
cost Type move name Experience
cost Type move name #628 Braviary Type: Normal Flying
0 Flying Peck 0 Normal Leer
Strength
0 Normal Fury Attack 0 Flying Wing Attack
Dexterity
14 Dark Hone Claws 19 Normal Scary Face
23 Flying Aerial Ace 28 Normal Slash Vitality
32 Flying Defog 37 Flying Tailwind Special
41 Flying Air Slash 46 Normal Crush Claw
Insight
50 Flying Sky Drop 51 Fight Superpower

5
Height: Weight: Base Disobedience:
57 Normal Whirlwind 63 Flying Brave Bird
1.5m / 500 82kg / 182 lbs HP:
70 Normal Thrash ? Flying Sky Attack
Valiant Pokmon Abilities:
? Fire Heat Wave ? Fight Superpower Brave, strong, loyal, and selfless; this Keen Eye & Sheer Force
Pokmon embodies the virtues of

Evolution: Final Form.
what a Pokmon companion should
be. They are very rare and valued
not only for their bravery but for
their beautiful feathers. #627 #628

249
Unova Pokdex

#629 Vullaby Type: Dark Flying Experience


cost Type move name Experience
cost Type move name
0 Flying Gust 0 Normal Leer
Strength
5 Normal Fury Attack 10 Flying Pluck
Dexterity
14 Dark Nasty Plot 19 Dark Flatter
Vitality 23 Dark Feint Attack 28 Dark Punishment
Special 32 Flying Defog 37 Flying Tailwind
41 Flying Air Slash 46 Dark Dark Pulse
Insight
50 Dark Embargo 55 Normal Whirlwind

3
Height: Weight: Base Disobedience:
0.5m / 108 9kg / 19 lbs 59 Flying Brave Bird 64 Flying Mirror Move
HP:
? Normal Scary Face ? Dark Fake Tears
Diapered Pokmon Abilities:
This is a female-only species. They Big Pecks & Overcoat ? Steel Iron Defense
stay with their Mandibuzz mothers
Evolution: First Stage.
from birth until they can finally fly. Evolves after reaching maturity.
They feed on the carrion meat the
mothers bring back to the nest and
keep the bones to make accessories. #629 #630

Experience
cost Type move name Experience
cost Type move name #630 Mandibuzz Type: Dark Flying
0 Ground Bone Rush 0 Flying Mirror Move
Strength
0 Flying Gust 0 Normal Leer
Dexterity
0 Normal Fury Attack 0 Flying Pluck
14 Dark Nasty Plot 19 Dark Flatter Vitality
23 Dark Feint Attack 28 Dark Punishment Special
32 Flying Defog 37 Flying Tailwind
Insight
41 Flying Air Slash 46 Dark Dark Pulse

4
Height: Weight: Base Disobedience:
50 Dark Embargo 57 Normal Whirlwind
1.2m / 400 58kg / 127 lbs HP:
63 Flying Brave Bird ? Normal Scary Face
Bone Vulture Pokmon Abilities:
? Dark Fake Tears ? Steel Iron Defense They fly in circles around the sky Big Pecks & Overcoat
when they spot prey. They carry

Evolution: Final Form.
the carcass back to their nest with
ease. They like to look beautiful
and create ornaments and jewelry
using bone pieces. #629 #630

#631 Heatmor Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Dark Hone Claws 0 Normal Tackle
Strength
0 Fire Incinerate 0 Ghost Lick
Dexterity
6 Normal Odor Sleuth 11 Normal Bind
Vitality 16 Fire Fire Spin 21 Normal Fury Swipes
Special 26 Dark Snatch 31 Fire Flame Burst
36 Bug Bug Bite 41 Normal Slash
Insight
44 Psychic Amnesia 47 Fire Flamethrower

4
Height: Weight: Base Disobedience:
1.4m / 407 58kg / 127 lbs HP: 50 Normal Stockpile 50 Normal Swallow
50 Normal Spit Up 61 Fire Inferno
Anteater Pokmon Abilities:
It draws in air through its tail, then Gluttony & Flash Fire ? Dark Night Slash ? Electric Thunder Punch
transforms it into fire and uses it ? Fire Fire Punch
Evolution: Final Form.
like a tongue. You can see them
defending Durants colonies from
predators so they can be the only
ones who can eat them. #631

Experience
cost Type move name Experience
cost Type move name #632 Durant Type: Bug Steel
0 Steel Metal Sound 0 Normal Vice Grip
Strength
0 Ground Sand Attack 6 Bug Fury Cutter
Dexterity
11 Dark Bite 16 Psychic Agility
21 Steel Metal Claw 26 Bug Bug Bite Vitality
31 Dark Crunch 36 Steel Iron Head Special
41 Ground Dig 46 Normal Entrainment
Insight
51 Bug X-Scissor 56 Steel Iron Defense

4
Height: Weight: Base Disobedience:
61 Normal Guillotine ? Normal Screech 0.3m / 100 33kg / 72 lbs HP:
? Electric Thunder Fang ? Fight Superpower
Iron Ant Pokmon Abilities:
Durant build complex mazes of Swarm & Hustle
tunnels in the mountains.
Final Form.
Each colony has hundreds of Evolution:
Durant, all playing different roles
in driving Heatmor away from their
nest as it is their only predator. #632

250
Unova Pokdex

#633 Deino Type: Dark Dragon Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Dragon Dragon Rage
Strength
4 Normal Focus Energy 9 Dark Bite
Dexterity
12 Normal Headbutt 17 Dragon Dragon Breath
Vitality 20 Normal Roar 25 Dark Crunch
Special 28 Normal Slam 32 Dragon Dragon Pulse
38 Normal Work Up 42 Dragon Dragon Rush
Insight
48 Normal Body Slam 50 Normal Scary Face

3
Height: Weight: Base Disobedience:
0.8m / 207 17kg / 38 lbs 58 Normal Hyper Voice 62 Dragon Outrage
HP:
? Rock Head Smash ? Electric Thunder Fang
Irate Pokmon Abilities:
This Pokmon is blind, It bites all it Hustle ? Fire Fire Fang
finds to be aware of its surroundings.
Evolution: First Stage.
It constantly bumps into things and Evolves by overcoming its blindness.
attacks anything close to it. Their
bodies are covered in wounds and
they are very aggressive. #633 #634 #635

Experience
cost Type move name Experience
cost Type move name #634 Zweilous Type: Dark Dragon
0 Normal Double Hit 0 Dragon Dragon Rage
Strength
0 Normal Focus Energy 0 Dark Bite
Dexterity
12 Normal Headbutt 17 Dragon Dragon Breath
20 Normal Roar 25 Dark Crunch Vitality
28 Normal Slam 32 Dragon Dragon Pulse Special
38 Normal Work Up 42 Dragon Dragon Rush
Insight
48 Normal Body Slam 55 Normal Scary Face

4
Height: Weight: Base Disobedience:
64 Normal Hyper Voice 71 Dragon Outrage
1.4m / 303 50kg / 110 lbs HP:
? Rock Head Smash ? Electric Thunder Fang
Abilities:
Hostile Pokmon
? Fire Fire Fang The two heads do not get along Hustle
with eachother as they compete

Evolution: Final Form.
for food. For this reason , Zweilous Evolves when the two heads get along.
usually eats more than it should.
Touching it carelessly can get you
attacked by one or both heads. #633 #634 #635

#635 Hydreigon Type: Dark Dragon Experience


cost Type move name Experience
cost Type move name
0 Dragon Outrage 0 Normal Hyper Voice
Strength
0 Normal Tri Attack 0 Dragon Dragon Rage
Dexterity
0 Normal Focus Energy 0 Dark Bite
Vitality 12 Normal Headbutt 17 Dragon Dragon Breath
Special 20 Normal Roar 25 Dark Crunch
28 Normal Slam 32 Dragon Dragon Pulse
Insight
38 Normal Work Up 42 Dragon Dragon Rush

6
Height: Weight: Base Disobedience:
1.8m / 600 160kg /352 lbs 48 Normal Body Slam 55 Normal Scary Face
HP:
Abilities:
? Dragon Draco Meteor ? Fire Heat Wave
Brutal Pokmon
This brutal Pokmon flies in the sky. Levitate ? Ground Earth Power
Anything that moves seems like a
Evolution: Final Form.
foe to it, triggering its aggression.
The heads on its arms do not have
brains. They use all three heads to
consume and destroy everything. #633 #634 #635

Experience
cost Type move name Experience
cost Type move name #636 Larvesta Type: Bug Fire
0 Fire Ember 0 Bug String Shot
Strength
10 Bug Leech Life 20 Normal Take Down
Dexterity
30 Fire Flame Charge 40 Bug Bug Bite
50 Normal Double-Edge 60 Fire Flame Wheel Vitality
70 Bug Bug Buzz 80 Psychic Amnesia Special
90 Normal Thrash 100 Fire Flare Blitz
Insight
? Normal Harden ? Grass Giga Drain

3
Height: Weight: Base Disobedience:
? Psychic Zen Headbutt 1.1m / 307 28kg / 63 lbs HP:
Torch Pokmon Abilities:
Very Rare. The base of volcanoes is Flame Body
where they make their homes. They

Evolution: First Stage.
shoot fire from their horns to repel Evolves after cocooning for months.
attacks from enemies. It becomes a
flaming cocoon for months before it
finally evolves. #636 #637

251
Unova Pokdex

#637 Volcarona Type: Bug Fire Experience


cost Type move name Experience
cost Type move name
0 Bug Quiver Dance 0 Bug Rage Powder
Strength
0 Fire Fiery Dance 0 Psychic Amnesia
Dexterity
0 Fire Ember 0 Bug String Shot
Vitality 10 Bug Leech Life 20 Flying Gust
Special 30 Fire Fire Spin 40 Normal Whirlwind
50 Bug Silver Wind 60 Fire Heat Wave
Insight
70 Bug Bug Buzz 80 Normal Thrash

5
Height: Weight: Base Disobedience:
1.6m / 503 46kg / 101 lbs 90
42 Flying
Fire Hurricane
Fire Blast 100
44 Fire
Ghost Flare
GrudgeBlitz
HP:
? Flying Tailwind ? Normal Morning Sun
Sun Pokmon Abilities:
A sea of fire engulfs the surroundings Flame Body ? Electric Magnet Rise
of its battles, since it uses six wings
Evolution: Final Form.
to scatter blazing scales. There are
stories of how its fire saved villages
during winter and how it shone like
the sun over the mountains. #636 #637

Experience
cost Type move name Experience
cost Type move name #638 Cobalion Type: Steel Fight
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
There is a story in Unova about four Justified
Plot Device
Pokmon that brought justice to

Evolution: Unknown.
the wrongdoers. Their Leader was
calm and composed but unforgiving.
Its cold stare forced you to obey its
law. #638

#639 Terrakion Type: Rock Fight Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Legends in Unova tell about four Justified
Plot Device
Pokmon that rebelled against the

Evolution: Unknown.
unfair ruler. One of them trampled
through the castle walls, destroying
the fortress to free the trapped
Pokmon inside. #639

Experience
cost Type move name Experience
cost Type move name #640 Virizion Type: Grass Fight
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
An old tale in Unova mentions four Justified
Plot Device
Pokmon that fought against an evil

Evolution: Unknown.
army. The most beautiful of them
was also the most swift and graceful
in combat, it created an army of
trees that won the battle. #640

252
Unova Pokdex

#641 Tornadus Type: Flying Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Unova suffers from terrible tornados Prankster & Regenerator
Plot Device
and devastating wind currents that
Evolution: Unknown.
leave houses and buildings in ruins.
Some people claim a Pokmon riding
the winds is responsible for all the
devastation. #641

Experience
cost Type move name Experience
cost Type move name #642 Thundurus Type: Electric Flying
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
There are constant forest fires all Prankster & Volt Absorb
Plot Device
through the Unova region. These

Evolution: Unknown.
fires are always the result of a giant
thunder storm. Forest rangers tell
about a blue demons shadow that
was inside the storm clouds. #642

#643 Reshiram Type: Dragon Fire Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
???kg / ??? lbs ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
An Incredibly old scroll written in
Evolution: Unknown.
an ancient language, tells about a
world of truth built by purifying fire.
It also tells about a big dispute. The
rest of the scroll is burned... #643

Experience
cost Type move name Experience
cost Type move name #644 Zekrom Type: Dragon Electric
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
???kg / ??? lbs ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
An old rock tablet full of ancient PLOT DEVICE
symbols tells the story of two brothers.
Unknown.
One of them wanted a world of Evolution:
ideals built with the energy of the
young. The rest of the stone is
broken as if struck by lightning. #644

253
Unova Pokdex

#645 Landorus Type: Ground Flying Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Earthquakes and landslides raze Sand Force & Intimidate
Plot Device
Unova with frequency, but the
Evolution: Unknown.
places who suffer them are left with
a plentiful harvest that year. Feared
by some, revered by others who
claim to have seen it. #645

Experience
cost Type move name Experience
cost Type move name #646 Kyurem Type: Dragon Ice
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Inside a remote and frozen cave PLOT DEVICE
there are some old paintings. They

Evolution: Unknown.
depict a giant dragon being thorn
apart into a black shard and a white
piece. The rest of the picture is now
shattered fragments of ice. #646

#647 Keldeo Type: Water Fight Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Age-old fairy tales of Unova tell the Justified
Plot Device
story of four Pokmon that brought
Evolution: Unknown.
the land to a golden age. The
young of the group was brave and
naive. It could gallop on the water
surface leaving a rainbow behind. #647

Experience
cost Type move name Experience
cost Type move name #648 Meloetta Type: Normal Psychic
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Serene Grace
Plot Device
There are old songs about a beautiful

Evolution: Unknown.
Pokmon that inspired the hearts
of artists through its graceful dance
and singing.
#648

254
Unova Pokdex

#649 Genesect Type: Bug Steel Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
Fossil revival is now possible with our Download
Plot Device
incredible technology.
Evolution: Unknown.
Recently, some researchers sparked
a controversial debate by altering
the original forms of the revived
Pokmon through artificial means. #649

Dedicate a part of your session


To get the full experience of
to Trainers interacting with their
the world of Pokmon you must
Pokmon. Allow them to have fun
befriend your companions and
and relax after a hard encounter
create relationship with them.
or Gym battle.

Tips to befriend your Pokmon


1. Interact with them. 4. Pamper them.
You should approach them, talk to them, feed them Regular grooming, delicious food, comfy beds and
etc. They are not war machines, they are your pets toys to play will make most of them wonder why were
and companions. If you ignore and neglect them they they living in a tree trunk or a burrow all this time?
wont owe you any loyalty.

2. Fullfil their needs. 5. Dont let them fight until they faint.
Not every Pokmon wants the same. Most Pokmon Fighting is dangerous but your Pokmon is willing to
are simple creatures but they all want something to do it to protect you. You should take their safety into
be happy. Try your best to help them attain it. account and dont allow them to collapse in battle.

3. Allow them to roam and have fun. 6. Teach them about the human world.
Your Pokmon should not be held captive inside their Pokmon do not understand the world the same
Pokballs all day, every day, only comming out to way than you. You can teach them about it if you
fight. Allow them to be out of the Pokball and have increase their Smart attribute so they can see what
fun. it has to offer.

Playing with your characters concept to interact with your Pokmon is always a wonderful idea. Take this
example:

Jeffery is the typical rebel young man, he plays a thug attitude to intimidate others and they tend to keep
out of his way. His Pokmon party consists on Mighthyena, Koffing and Primeape.
Together they complement each others attitude and form a great team of tough guys.

One day, though, they come across an abandoned Pokmon Egg. Jeffery decides to take it home and after a
few days it hatches. A baby Igglybuff is now a member of the team.

However, Jeffrey has a reputation to keep. He cant be seen around baby-sitting little Igglybuff! If hes going
to make this work, little Igglybuff will need to learn a few things about attitude!

He gathers his party and through interacting with tough guys and learning their ways, little Igglybuff
evolves into a strong, pink and kind of intimidating Wigglytuff.

Jeffrey is still the bad boy in town, those who dare to look his way will now find two big and menacing blue
eyes ready to chase them away.

255
Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #650 Chespin Type: Grass
0 Normal Tackle 0 Normal Growl
Strength
5 Grass Vine Whip 8 Rock Rollout
Dexterity
11 Dark Bite 15 Grass Leech Seed
18 Bug Pin Missile 27 Normal Take Down Vitality
32 Grass Seed Bomb 35 Ground Mud Shot Special
39 Fight Bulk Up 42 Normal Body Slam
Insight
45 Normal Pain Split 48 Grass Wood Hammer

3
Height: Weight: Base Disobedience:
? Normal Super Fang ? Fight Drain Punch 0.4m / 104 9kg / 19 lbs HP:
? Grass Grass Pledge
Spiky Nut Pokmon Abilities:
A small and curious Pokmon. They Overgrow
are rare to find but their nests have
Evolution: First Stage.
been found on chesnut trees. Their Evolves after reaching a certain level.
heads are covered by spikes and if
theres a threat they roll into balls to
protect themselves. #650 #651 #652

#651 Quilladin Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
5 Grass Vine Whip 8 Rock Rollout
Dexterity
11 Dark Bite 15 Grass Leech Seed
Vitality 20 Bug Pin Missile 26 Grass Needle Arm
Special 30 Normal Take Down 35 Grass Seed Bomb
39 Ground Mud Shot 44 Fight Bulk Up
Insight
48 Normal Body Slam 52 Normal Pain Split

4
Height: Weight: Base Disobedience:
0.7m / 204 29kg / 63 lbs HP: 55 Grass Wood Hammer ? Steel Iron Defense

Abilities:
? Fight Drain Punch ? Grass Grass Pledge
Spiny Armor Pokmon
It strengthens its lower body by Overgrow
running into sturdy things. It is a kind
Evolution: Second Stage.
Pokmon that relies on its sturdy Evolves after reaching a certain level.
shell and sharp quills to deflect any
foe trying to attack it. They never
start a fight. #650 #651 #652

Experience
cost Type move name Experience
cost Type move name #652 Chesnaught Type: Grass Fight
0 Normal Feint 0 Normal Belly Drum
Strength
0 Normal Tackle 0 Normal Growl
Dexterity
5 Grass Vine Whip 8 Rock Rollout
11 Dark Bite 15 Grass Leech Seed Vitality
20 Bug Pin Missile 26 Grass Needle Arm Special
30 Normal Take Down 35 Grass Seed Bomb
Insight
39 Ground Mud Shot 44 Fight Bulk Up

5
Height: Weight: Base Disobedience:
48 Normal Body Slam 52 Normal Pain Split 1.6m / 503 90kg / 198 lbs HP:
55 Grass Wood Hammer 60 Fight Hammer Arm
Abilities:
Spiny Armor Pokmon
70 Normal Giga Impact 75 Grass Spiky Shield These Pokmon are known for
 Overgrow
? Dragon Dual Chop ? Grass Synthesis taking defensive stances instead of

Evolution: Final Form.
? Grass Frenzy Plant charging into battle.
Many stories tell how during the old
wars, Chesnaught protected their
allies using their bodies. #650 #651 #652

#653 Fennekin Type: Fire Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Tail Whip
Strength
5 Fire Ember 11 Normal Howl
Dexterity
14 Fire Flame Charge 17 Psychic Psybeam
Vitality 20 Fire Fire Spin 25 Normal Lucky Chant
Special 27 Psychic Light Screen 31 Psychic Psyshock
35 Fire Flamethrower 38 Fire Will-O-Wisp
Insight
41 Psychic Psychic 43 Fire Sunny Day

3
Height: Weight: Base Disobedience:
0.4m / 104 9kg / 20 lbs 46 Psychic Magic Room 48 Fire Fire Blast
HP:
? Psychic Hypnosis ? Normal Wish
Fox Pokmon Abilities:
This small and elusive Pokmon Blaze ? Fire Fire Pledge
intimidates opponents by puffing
Evolution: First Stage.
hot air out of its ears. It likes to keep Evolves after reaching a certain level.
twigs and sticks nearby to munch
them instead of snacks. They make
good pets but they are pretty rare. #653 #654 #655

256
Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #654 Braixen Type: Fire
0 Normal Scratch 0 Normal Tail Whip
Strength
5 Fire Ember 11 Normal Howl
Dexterity
14 Fire Flame Charge 18 Psychic Psybeam
22 Fire Fire Spin 27 Normal Lucky Chant Vitality
30 Psychic Light Screen 34 Psychic Psyshock Special
41 Fire Flamethrower 45 Fire Will-O-Wisp
Insight
48 Psychic Psychic 51 Fire Sunny Day

4
Height: Weight: Base Disobedience:
53 Psychic Magic Room 55 Fire Fire Blast
1m / 303 14kg / 32 lbs HP:
? Psychic Wonder Room ? Normal Wish
Abilities:
Fox Pokmon
? Fire Fire Pledge Using friction from its tail fur, it Blaze
sets the twig it carries on fire and

Evolution: Second Stage.
launches into battle. The flame on Evolves after reaching a certain level.
the twig is used to send signals and
to create patters out of the embers.
It is said the twig is a magic wand. #653 #654 #655

#655 Delphox Type: Fire Psychic Experience


cost Type move name Experience
cost Type move name
0 Psychic Role Play 0 Dark Switcheroo
Strength
0 Ghost Shadow Ball 0 Fire Mystical Fire
Dexterity
0 Normal Scratch 0 Normal Tail Whip
Vitality 5 Fire Ember 11 Normal Howl
Special 14 Fire Flame Charge 18 Psychic Psybeam
22 Fire Fire Spin 27 Normal Lucky Chant
Insight
30 Psychic Light Screen 34 Psychic Psyshock

5
Height: Weight: Base Disobedience:
1.5m / 500 58kg / 127 lbs 42 Fire Flamethrower 47 Fire Will-O-Wisp
HP:
51 Psychic Psychic 55 Fire Sunny Day
Fox Pokmon Abilities:
It swirls its twig to create amazing Blaze 56 Psychic Magic Room 61 Fire Fire Blast
flamethrowers. It gazes into the
Evolution: Final Form.
69 Psychic Future Sight ? Fairy Dazzling Gleam
flame at the tip of its stick to ? Electric Shock Wave ? Fire Blast Burn
achieve a focused state and
rumor says that it can see the
future within the glowing ember. #653 #654 #655

Experience
cost Type move name Experience
cost Type move name #656 Froakie Type: Water
0 Normal Pound 0 Normal Growl
Strength
5 Water Bubble 8 Normal Quick Attack
Dexterity
10 Ghost Lick 14 Water Water Pulse
18 Normal Smokescreen 21 Normal Round Vitality
25 Dark Fling 29 Rock Smack Down Special
35 Normal Substitute 39 Flying Bounce
Insight
43 Normal Double Team 48 Water Hydro Pump

3
Height: Weight: Base Disobedience:
? Ground Mud Sport ? Poison Toxic Spikes 0.3m / 100 7kg / 15 lbs HP:
? Water Water Pledge
Bubble Frog Pokmon Abilities:
It protects its skin by covering its Torrent
body in bubble foeam. Beneath
Evolution: First Stage.
its happy-go-lucky air, it keeps a Evolves after reaching a certain level.
watchful eye on its surroundings.
It needs good discipline or it will be
bad mannered with others. #656 #657 #658

#657 Frogadier Type: Water Experience


cost Type move name Experience
cost Type move name
0 Normal Pound 0 Normal Growl
Strength
5 Water Bubble 8 Normal Quick Attack
Dexterity
10 Ghost Lick 14 Water Water Pulse
Vitality 20 Normal Smokescreen 23 Normal Round
Special 28 Dark Fling 33 Rock Smack Down
38 Normal Substitute 44 Flying Bounce
Insight
48 Normal Double Team 55 Water Hydro Pump

4
Height: Weight: Base Disobedience:
0.6m / 200 10kg / 24 lbs HP: ? Ground Mud Sport ? Poison Toxic Spikes

Abilities:
? Water Water Pledge
Bubble Frog Pokmon
It is incredibly hard to catch. It starts Torrent
practicing its skills by throwing foam

Evolution: Second Stage.
covered pebbles at foes. Many Evolves after reaching a certain level.
trainers find this rebelious stage
very challenging to handle and end
up being its targets of practice. #656 #657 #658

257
Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #658 Greninja Type: Water Dark
0 Dark Night Slash 0 Psychic Role Play
Strength
0 Fight Mat Block 0 Normal Pound
5 Dexterity
0 Normal Growl Water Bubble
8 Normal Quick Attack 10 Ghost Lick Vitality
14 Water Water Pulse 20 Normal Smokescreen Special
23 Ghost Shadow Sneak 28 Ground Spikes
Insight
33 Dark Feint Attack 36 Water Water Shuriken

5
Height: Weight: Base Disobedience:
43 Normal Substitute 49 Psychic Extrasensory 1.5m / 500 40kg / 88 lbs HP:
52 Normal Double Team 56 Ice Haze
Ninja Pokmon Abilities:
60 Water Hydro Pump ? Ice Ice Punch It appears and vanishes with a ninjas Torrent
? Poison Gunk Shot ? Water Hydro Cannon grace. It toys with its enemies using
Evolution: Final Form.
swift movements, then slices them
with throwing sharp water stars.
If it was not properly disciplined, it will
never listen any master. #656 #657 #658

#659 Bunnelby Type: Normal Ground Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Psychic Agility
Strength
0 Normal Leer 7 Normal Quick Attack
Dexterity 13
10 Normal Double Slap Ground Mud Slap
Vitality 15 Normal Take Down 18 Ground Mud Shot
Special 20 Fight Double Kick 25 Normal Odor Sleuth
29 Normal Flail 33 Ground Dig
Insight
38 Flying Bounce 42 Normal Super Fang

3
Height: Weight: Base Disobedience:
0.4m / 104 5kg / 11 lbs 47 Normal Facade 49 Ground Earthquake
HP:
Abilities:
? Normal Defense Curl ? Rock Rollout
Digging Pokmon
It uses its ears as shovels, digging Pick Up & Cheek Pouch ? Normal Last Resort
holes strengthens them so much
Evolution: First Stage.
that they can sever thick roots easily. Evolves while still young.
They reproduce quickly and a
handful of them can ravage a field
of vegetables in just a few hours. #659 #660

Experience
cost Type move name Experience
cost Type move name #660 Diggersby Type: Normal Ground
0 Ground Rototiller 0 Ground Bulldoze
Strength
0 Normal Swords Dance 0 Normal Tackle
0 Dexterity
0 Psychic Agility Normal Leer
7 Normal Quick Attack 10 Normal Double Slap Vitality
13 Ground Mud Slap 15 Normal Take Down Special
18 Ground Mud Shot 20 Fight Double Kick
Insight
26 Normal Odor Sleuth 31 Normal Flail

4
Height: Weight: Base Disobedience:
37 Ground Dig 42 Flying Bounce
1m / 303 42kg / 93 lbs HP:
48 Normal Super Fang 53 Normal Facade
Digging Pokmon Abilities:
57 Ground Earthquake 60 Fight Hammer Arm A powerful excavator, its ears can Pick Up & Cheek Pouch
? Normal Last Resort ? Electric Thunder Punch reduce dense bedrock to rubble.

Evolution: Final Form.
? Fire Fire Punch After it has finished digging, it just
lounges lazily. Some of them have
been trained to work at construction
sites with good results. #659 #660

#661 Fletchling Type: Normal Flying Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
6 Normal Quick Attack 10 Flying Peck
Dexterity 16
13 Psychic Agility Normal Flail
Vitality 21 Flying Roost 25 Normal Razor Wind
Special 29 Normal Natural Gift 34 Fire Flame Charge

Insight 39 Flying Acrobatics 41 Normal Me First


45 Flying Tailwind 48 Steel Steel Wing

3
Height: Weight: Base Disobedience:
0.3m / 100 1kg / 2 lbs HP: ? Dark Snatch ? Fight Quick Guard

Abilities:
? Flying Air Cutter
Tiny Robin Pokmon
These cute Pokmon send signals Big Pecks
to one another with beautiful chirps
Evolution: First Stage.
and feather movements. Evolves after reaching a certain level.
But despite the beauty of its lilting
voice it is merciless to intruders that
come close to its nest. #661 #662 #663

258
Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #662 Fletchinder Type: Fire Flying
0 Normal Tackle 0 Normal Growl
Strength
6 Normal Quick Attack 10 Flying Peck
16 Dexterity
13 Psychic Agility Normal Flail
17 Fire Ember 25 Flying Roost Vitality
27 Normal Razor Wind 31 Normal Natural Gift Special
38 Fire Flame Charge 42 Flying Acrobatics
Insight
46 Normal Me First 51 Flying Tailwind

4
Height: Weight: Base Disobedience:
55 Steel Steel Wing ? Dark Snatch 0.7m / 204 16kg / 35 lbs HP:
? Fight Quick Guard ? Fire Heat Wave
Abilities:
Ember Pokmon
From its beak, it expels embers to Flame Body
set tall grass on fire, then it pounces

Evolution: Second Stage.
on the bewildered prey that pop Evolves after reaching a certain level.
out of the grass. Its body becomes
engulfed in flames when it starts to
battle. It is a fierce Pokmon. #661 #662 #663

#663 Talonflame Type: Fire Flying Experience


cost Type move name Experience
cost Type move name
0 Fire Flare Blitz 0 Normal Tackle
Strength
0 Normal Growl 0 Normal Quick Attack
Dexterity 13
0 Flying Peck Psychic Agility
Vitality 17 Normal Flail 20 Fire Ember
Special 25 Flying Roost 28 Normal Razor Wind
33 Normal Natural Gift 36 Fire Flame Charge
Insight
38 Flying Acrobatics 45 Normal Me First

5
Height: Weight: Base Disobedience:
1.2m / 400 24kg / 54 lbs 50 Flying Tailwind 57 Steel Steel Wing
HP:
Abilities:
62 Flying Brave Bird ? Dark Snatch
Scorching Pokmon
They soar over desert canyons. If Flame Body ? Fight Quick Guard ? Fire Heat Wave
they spot prey they launch down at
Evolution: Final Form.
full speed to deliver a finishing blow.
They are excellent hunters, with
every wing flap they take, it leaves
a trail of fire dust behind. #661 #662 #663

Experience
cost Type move name Experience
cost Type move name #664 Scatterbug Type: Bug
0 Normal Tackle 0 Bug String Shot
Strength
6 Grass Stun Spore 15 Bug Bug Bite
Dexterity
? Bug Rage Powder
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.3m / 100 2kg / 5 lbs HP:
Scatterdust Pokmon Abilities:
The powder that covers its body Shield Dust & Compoundeyes
regulates its temperature so it is
Evolution: First Stage.
able to live in any region or climate. Evolves while still young.
Whenever it is under attack it spews
a black powder that causes paralysis
on contact. #664 #665 #666

#665 Spewpa Type: Bug Experience


cost Type move name Experience
cost Type move name
0 Normal Harden 0 Normal Protect
Strength
? Steel Iron Defense ? Electric Electro Web
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Disobedience:
0.3m / 100 8kg / 18 lbs HP:
Scatterdust Pokmon Abilities:
It remains hidden inside old logs.
 Shed Skin
When predators attack, it quickly

Evolution: Second Stage.
bristles the fur covering its body to Evolves after 15 days.
scare them. Bird Pokmon have a
hard time trying to eat it with all the
dust it releases as protection. #664 #665 #666

259
Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #666 Vivillon Type: Bug Flying
0 Bug Powder 0 Grass Sleep Powder
Strength
0 Poison Poison Powder 0 Grass Stun Spore
Flying Psychic Light Screen Dexterity
0 Gust 0
12 Bug Struggle Bug 17 Psychic Psybeam Vitality
21 Normal Supersonic 25 Fairy Draining Kiss Special
31 Grass Aromatherapy 35 Bug Bug Buzz
Insight
41 Normal Safeguard 45 Bug Quiver Dance

5
Height: Weight: Base Disobedience:
50 Flying Hurricane ? Grass Giga Drain 1.2m / 400 17kg / 37 lbs HP:
? Electric Electro Web ? Flying Tailwind
Scale Pokmon Abilities:
The patterns on this Pokmons
 Shield Dust & Compoundeyes
wings depend on the climate it
Evolution: Final Form.
grows and the flowers it feeds on.
A famous Pokmon breeder made
one develop a Pokball pattern, it
was sold for a million dollars. #664 #665 #666

#667 Litleo Type: Fire Normal Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer
Strength
5 Fire Ember 8 Normal Work Up
Dexterity
11 Normal Headbutt 15 Normal Noble Roar
Vitality 20 Normal Take Down 23 Fire Fire Fang
Special 28 Normal Endeavor 33 Normal Echoed Voice
36 Fire Flamethrower 39 Dark Crunch
Insight
43 Normal Hyper Voice 46 Fire Incinerate

3
Height: Weight: Base Disobedience:
0.6m / 200 13kg / 29 lbs HP: 50 Fire Overheat ? Fire Heat Wave

Abilities:
? Normal Helping Hand ? Normal Endure
Lion Cub Pokmon
Quick on temper and to take on a Rivalry & Unnerve
fight, they use their mane to scorch
Evolution: First Stage.
their enemies. Some of them set off Evolves after reaching maturity.
from their pride to live alone. Only
those who develop a full mane get
to lead their own pride.  #667 #668

Experience
cost Type move name Experience
cost Type move name #668 Pyroar Type: Fire Normal
0 Normal Hyper Beam 0 Normal Tackle
Strength
0 Normal Leer 5 Fire Ember
Dexterity
8 Normal Work Up 11 Normal Headbutt
15 Normal Noble Roar 20 Normal Take Down Vitality
23 Fire Fire Fang 28 Normal Endeavor Special
33 Normal Echoed Voice 38 Fire Flamethrower
Insight
42 Dark Crunch 48 Normal Hyper Voice

5
Height: Weight: Base Disobedience:
51 Fire Incinerate 57 Fire Overheat
1.5m / 500 162kg /356 lbs HP:
? Fire Heat Wave ? Normal Helping Hand
Abilities:
Royal Pokmon
? Normal Endeavor The male with the largest fire mane Rivalry & Unnerve
is the leader of the pride. The

Evolution: Final Form.
females have a long mane strip.
Whenever they roar they also let out
a fiery breath. Not many Pokmon
dare to mess with them. #667 #668

#669 Flabb Type: Fairy Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Grass Vine Whip
Strength
6 Fairy Fairy Wind 10 Normal Lucky Chant
Dexterity
15 Grass Razor leaf 20 Normal Wish
Vitality 22 Grass Magical Leaf 24 Grass Grassy Terrain
Special 28 Grass Petal Blizzard 33 Grass Aromatherapy
37 Fairy Misty Terrain 41 Fairy Moonblast
Insight
45 Grass Petal Dance 48 Grass Solar Beam

3
Height: Weight: Base Disobedience:
0.1m / 004 0.1kg / 0.2 lbs HP: ? Normal Heal Bell ? Normal Camouflage

Abilities:
? Psychic Magic Coat
Single Bloom Pokmon
This species is female only. They are Flower Veil
so tiny it is difficult to spot them in
Evolution: First Stage.
the wild. They pick a flower as soon Evolves with the energy of flowers.
as they are born and it becomes
a part of their body. These small
Pokmon are shy but adorable. #669 #670 #671

260
Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #670 Floette Type: Fairy
0 Normal Tackle 0 Grass Vine Whip
Strength
6 Fairy Fairy Wind 10 Normal Lucky Chant
Dexterity
15 Grass Razor leaf 20 Normal Wish
25 Grass Magical Leaf 27 Grass Grassy Terrain Vitality
33 Grass Petal Blizzard 38 Grass Aromatherapy Special
43 Fairy Misty Terrain 46 Fairy Moonblast
Insight
51 Grass Petal Dance 58 Grass Solar Beam

4
Height: Weight: Base Disobedience:
? Normal Heal Bell ? Normal Camouflage 0.2m / 008 1kg / 2 lbs HP:
? Psychic Magic Coat
Fairy Pokmon Abilities:
It flutters around flower meadows Flower Veil
and takes care of buds that are

Evolution: Second Stage.
starting to wilt. People who fill their Evolves with a Shiny Stone
gardens with their preferred flower
recieve its visit every spring. They
are loyal and caring Pokmon. #669 #670 #671

#671 Florges Type: Fairy Experience


cost Type move name Experience
cost Type move name
0 Fairy Disarming Voice 0 Fairy Flower Shield
Strength
10 Normal Lucky Chant 20 Normal Wish
Dexterity
25 Grass Magical Leaf 27 Grass Grassy Terrain
Vitality 33 Grass Petal Blizzard 38 Grass Aromatherapy
Special 43 Fairy Misty Terrain 46 Fairy Moonblast
51 Grass Petal Dance 58 Grass Grass Knot
Insight
? Normal Heal Bell ? Grass Synthesis

5
Height: Weight: Base Disobedience:
1.1m / 307 10kg / 22 lbs HP: ? Psychic Magic Coat

Garden Pokmon Abilities:


In times long past, castle rulers
 Flower Veil
would invite Florges to create flower
Evolution: Final Form.
gardens to embellish their domains.
Florges claim beautiful meadows as
their territories but they are kind
and merciful with visitors. #669 #670 #671

Experience
cost Type move name Experience
cost Type move name #672 Skiddo Type: Grass
0 Normal Tackle 0 Normal Growth
Strength
7 Grass Vine Whip 9 Normal Tail Whip
Dexterity
12 Grass Leech Seed 13 Grass Razor Leaf
16 Grass Worry Seed 20 Grass Synthesis Vitality
22 Normal Take Down 26 Ground Bulldoze Special
30 Grass Seed Bomb 34 Fight Bulk Up
Insight
38 Normal Double-Edge 42 Grass Horn Leech

3
Height: Weight: Base Disobedience:
45 Grass Leaf Blade 50 Normal Milk Drink 0.9m / 300 31kg / 68 lbs HP:
? Psychic Zen Headbutt ? Normal Endure
Abilities:
Mount Pokmon
? Normal Defense Curl Its thought to be one of the first Sap Sipper
Pokmon to live in harmony with
Evolution: First Stage.
humans. If it has sunshine and water Evolves after reaching a certain level.
it doesnt need to eat - the leaves
on its back will produce the energy
for it. #672 #673

#673 Gogoat Type: Grass Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Growl
Strength
7 Grass Vine Whip 9 Normal Tail Whip
Dexterity
12 Grass Leech Seed 13 Grass Razor Leaf
Vitality 16 Grass Worry Seed 20 Grass Synthesis
Special 22 Normal Take Down 26 Ground Bulldoze
30 Grass Seed Bomb 34 Fight Bulk Up
Insight
40 Normal Double-Edge 47 Grass Horn Leech

5
Height: Weight: Base Disobedience:
1.7m / 507 182kg /400 lbs HP: 55 Grass Leaf Blade 58 Normal Milk Drink

Mount Pokmon Abilities: 60 Ground Earthquake 65 Flying Aerial Ace


In the wild, they inhabit mountain Sap Sipper ? Psychic Zen Headbutt ? Flying Bounce
regions with the leader of the herd ? Fight Superpower
Final Form.
decided by a battle of clashing Evolution:
horns. People rely on Gogoat to get
them through harsh terrains as it
always knows where you want to go. #672 #673

261
Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #674 Pancham Type: Fight
0 Normal Tackle 0 Normal Leer
Strength
7 Fight Arm Thurst 10 Normal Work Up
Dexterity
12 Fight Karate Chop 15 Normal Comet Punch
20 Normal Slash 25 Fight Circle Throw Vitality
27 Fight Vital Throw 33 Normal Body Slam Special
39 Dark Crunch 42 Normal Entrainment
Insight
45 Dark Parting Shot 48 Fight Sky Upercut

3
Height: Weight: Base Disobedience:
? Ice Ice Punch ? Electric Thunder Punch 0.6m / 200 8kg / 17 lbs HP:
? Fire Fire Punch
Playful Pokmon Abilities:
It lives in bamboo forests. It is very Iron Fist & Mold Breaker
energetic and playful, but wants
Evolution: First Stage. Evolves after
to be taken seriously. It has a hard hanging out with Dark Types.
time due to its cute appearance, for
this reason it may start hanging out
with the wrong crowd. #674 #675

#675 Pangoro Type: Fight Dark Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Leer
Strength
7 Fight Arm Thurst 10 Normal Work Up
Dexterity
12 Fight Karate Chop 15 Normal Comet Punch
Vitality 20 Normal Slash 25 Fight Circle Throw
Special 27 Fight Vital Throw 35 Normal Body Slam
42 Dark Crunch 45 Normal Entrainment
Insight
48 Dark Parting Shot 52 Fight Sky Upercut

7
Height: Weight: Base Disobedience:
2.1m / 200 204kg /448 lbs 57 Fight Hammer Arm 65 Dark Taunt
HP:
Abilities:
70 Fight Low Sweep ? Dragon Outrage
Daunting Pokmon
Although this pokemon has a violent Iron Fist & Mold Breaker ? Fight Focus Punch ? Fight Drain Punch
temperament, it wont put up with
Evolution: Final Form.
bullying. It charges ahead and slams
its opponents like a berserker, totally
disregarding its own safety.
Its migthy arms can send you flying. #674 #675

Experience
cost Type move name Experience
cost Type move name #676 Furfrou Type: Normal
0 Normal Tackle 0 Normal Growl
Strength
5 Ground Sand Attack 9 Fairy Baby-Doll Eyes
Dexterity
12 Normal Headbutt 15 Normal Tail Whip
22 Dark Bite 27 Normal Odor Sleuth Vitality
33 Normal Retaliate 35 Normal Take Down Special
38 Fairy Charm 42 Dark Sucker Punch
Insight
48 Grass Cotton Guard ? Normal Hyper Voice

4
Height: Weight: Base Disobedience:
? Normal Last Resort ? Normal Work Up 1.2m / 400 28kg / 61 lbs HP:
Poodle Pokmon Abilities:
Historically, these Pokmon were
 Fur Coat
the designated guardians of the

Evolution: Final Form.
kings. They are popular pets now
and people love to trim their fur into
exotic hairstyles. But their protective
nature has never been lost. #676

#677 Espurr Type: Psychic Experience


cost Type move name Experience
cost Type move name
0 Normal Scratch 0 Normal Leer
Strength
5 Normal Covet 9 Psychic Confusion
Dexterity
13 Psychic Light Screen 17 Psychic Psybeam
Vitality 19 Normal Fake Out 22 Fairy Disarming Voice
Special 25 Psychic Psyshock ? Bug Signal Beam

Insight ? Psychic Barrier ? Normal Yawn

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP:
Restraint Pokmon Abilities:
The organs that emit its intense
 Keen Eye & Infiltrator
psychic power are tucked under its
Evolution: First Stage.
ears to keep energy from escaping. Evolves by learning to control its powers.
It still does not control its power and
could destroy something without
realizing it.  #677 #678

262
Kalos Pokdex

Experience
Type move name Experience
Type move name Meowstic Type: Psychic
cost cost

0 Fight Quick Guard 0 Normal Mean Look


Strength
0 Normal Helping Hand 0 Normal Scratch
5 Dexterity
0 Normal Leer Normal Covet
9 Psychic Confusion 13 Psychic Light Screen Vitality
17 Psychic Psybeam 19 Normal Fake Out Special
22 Fairy Disarming Voice 25 Psychic Psyshock
Insight
28 Fairy Charm 31 Psychic Miracle Eye

4
Height: Weight: Base Disobedience:
35 Psychic Reflect 40 Psychic Psychic 0.6m / 207 8kg / 18 lbs HP:
43 Psychic Role Play 45 Psychic Imprison
Constraint Pokmon Abilities:
48 Dark Sucker Punch 50 Fairy Misty Terrain The eye patterns on the interior of Keen Eye & Infiltrator
? Normal Heal Bell ? Electric Shock Wave its ears emit psychic energy. It keeps

Evolution: Final Form.
? Psychic Barrier them tightly covered because the
power can be overwhelming.
Females are white in color and more
aggressive than the males. #677 #678

#679 Honedge Type: Steel Ghost Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Swords Dance
Strength
5 Bug Fury Cutter 8 Steel Metal Sound
Dexterity
13 Dark Pursuit 18 Steel Autotomize
Vitality 20 Ghost Shadow Sneak 22 Flying Aerial Ace
Special 26 Normal Retaliate 29 Normal Slash
32 Steel Iron Defense 35 Dark Night Slash
Insight
39 Psychic Power Trick 42 Steel Iron Head

3
Height: Weight: Base Disobedience:
0.8m / 207 2kg / 4 lbs HP: 47 Fight Sacred Sword ? Ghost Destiny Bond
? Ghost Spite ? Rock Wide Guard
Sword Pokmon Abilities:
During ancient war times this ruthless No Guard
Pokmon was born from the spirits
Evolution: First Stage.
of warriors who died in battle. It is a Evolves by the hand of a worthy weilder.
cursed sword that seeks revenge
and bloodshed. It will drain the life
energy of anyone that wields it. #679 #680 #681

Experience
cost Type move name Experience
cost Type move name #680 Doublade Type: Steel Ghost
0 Normal Tackle 0 Normal Swords Dance
Strength
5 Bug Fury Cutter 8 Steel Metal Sound
Dexterity
13 Dark Pursuit 18 Steel Autotomize
20 Ghost Shadow Sneak 22 Flying Aerial Ace Vitality
26 Normal Retaliate 29 Normal Slash Special
32 Steel Iron Defense 36 Dark Night Slash
Insight
41 Psychic Power Trick 45 Steel Iron Head

4
Height: Weight: Base Disobedience:
51 Fight Sacred Sword ? Ghost Destiny Bond 0.8m / 207 5kg / 10 lbs HP:
? Ghost Spite ? Rock Wide Guard
Sword Pokmon Abilities:
Both swords share a telepathic link No Guard
to coordinate attacks and slash
Evolution: Second Stage.
their enemies to shreds. They feed Evolves with a Dusk Stone.
on the rage of their wielder and
promise to make him unbetable at
the cost of his flesh and soul. #679 #680 #681

#681 Aegislash Type: Steel Ghost Experience


cost Type move name Experience
cost Type move name
0 Bug Fury Cutter 0 Dark Pursuit
Strength
0 Steel Autotomize 0 Ghost Shadow Sneak
Dexterity 0
0 Flying Aerial Ace Normal Slash
Vitality 0 Steel Iron Defense 0 Dark Night Slash
Special 0 Psychic Power Trick 0 Steel Iron Head

Insight 51 Rock Head Smash 65 Fight Sacred Sword


? Electric Magnet Rise ? Ghost Destiny Bond

5
Height: Weight: Base Disobedience:
1.7m / 507 53kg / 116 lbs HP: ? Ghost Spite

Royal Sword Pokmon Abilities:


The legend tells of how this Pokmon Stance Change
lead the first King of Kalos to victory.

Evolution: Final Form.
A crushing grip can be felt on the
arm of the wielder.
While in this form it can only use
Support moves. #679 #680 #681

263
Kalos Pokdex

#681 Aegislash Steel Ghost move name Experience


cost move name
0 Bug Fury Cutter 0 Dark Pursuit
Strength
0 Steel Autotomize 0 Ghost Shadow Sneak
Dexterity 0
0 Flying Aerial Ace Normal Slash
Vitality 0 Steel Iron Defense 0 Dark Night Slash
Special 0 Psychic Power Trick 0 Steel Iron Head

Insight 51 Rock Head Smash 65 Fight Sacred Sword


? Electric Magnet Rise ? Ghost Destiny Bond

5
Height: Weight: Base Disobedience:
1.7m / 507 53kg / 116 lbs HP: ? Ghost Spite

Royal Sword Pokmon Abilities:


Those who weild this sword hear Stance Change
whispers of bloodlust and power.
Evolution: Final Form.
This cursed sword has the souls of
those who fell by its blade.
While in this form it can only use
Attack moves. #679 #680 #681

Experience
cost Type move name Experience
cost Type move name #682 Spritzee Type: Fairy
0 Normal Sweet Scent 0 Fairy Fairy Wind
Strength
6 Fairy Sweet Kiss 8 Normal Odor Sleuth
17 Dexterity
13 Normal Echoed Voice Psychic Calm Mind
21 Fairy Draining Kiss 25 Grass Aromatherapy Vitality
29 Normal Attract 31 Fairy Moonblast Special
35 Fairy Charm 38 Normal Flail
Insight
42 Fairy Misty Terrain 44 Psychic Skill Swap

3
Height: Weight: Base Disobedience:
48 Psychic Psychic 50 Fairy Disarming Voice 0.2m / 008 0.5kg / 1 lbs HP:
? Normal Captivate ? Normal Disable
Perfume Pokmon Abilities:
? Normal Covet In the past, rather than using a Healer
perfume, royal ladies had a Spritzee
Evolution: First Stage.
that would waft a fragrance they Evolves after being Traded holding an item.
liked. They are popular today for
this same reason. They are said to
attact the opposite gender to you. #682 #683

#683 Aromatisse Type: Fairy Experience


cost Type move name Experience
cost Type move name
0 Fairy 0 Psychic Heal Pulse
Strength
0 Normal Sweet Scent 0 Fairy Fairy Wind
Dexterity
6 Fairy Sweet Kiss 8 Normal Odor Sleuth
Vitality 13 Normal Echoed Voice 17 Psychic Calm Mind
Special 21 Fairy Draining Kiss 25 Grass Aromatherapy
29 Normal Attract 31 Fairy Moonblast
Insight
35 Fairy Charm 38 Normal Flail

4
Height: Weight: Base Disobedience:
0.8m / 207 15kg / 34 lbs 42 Fairy Misty Terrain 44 Psychic Skill Swap
HP:
48 Psychic Psychic 53 Fairy Disarming Voice
Fragance Pokmon Abilities:
Its scent is so overpowering that
 Healer 57 Psychic Reflect 64 Normal Psych Up
makes it difficult to simply be in close ? Normal Captivate ? Normal Disable
Evolution: Final Form.
proximity to it. It emits scents that its It was holding a very fragant item. ? Fight Drain Punch
foes dislike in order to gain an edge
in battle. They can also produce
pleasant and healing aromas. #682 #683

Experience
cost Type move name Experience
cost Type move name #684 Swirlix Type: Fairy
0 Normal Tackle 0 Normal Sweet Scent
Strength
5 Fairy Fairy Wind 8 Normal Play Nice
13 Dexterity
10 Dark Fake Tears Normal Round
17 Grass Cotton Spore 21 Normal Endeavor Vitality
26 Grass Aromatherapy 31 Fairy Draining Kiss Special
36 Grass Energy Ball 41 Grass Cotton Guard
Insight
45 Normal Wish 49 Fairy Play Rough

3
Height: Weight: Base Disobedience:
58 Psychic Light Screen 67 Normal Safeguard 0.4m / 104 3kg / 7 lbs HP:
? Poison Gastro Acid ? Normal Helping Hand
Abilities:
Cotton Candy Pokmon
? Normal Copycat Because it eats nothing but sweet Sweet Veil
fruit, honey and sugars, its fur is as
Evolution: First Stage.
sticky and sweet as cotton candy. Evolves after being Traded holding an item.
To entangle its opponents in battle,
it extrudes white and sticky threads
but the foes end up eating them. #684 #685

264
Kalos Pokdex

#685 Slurpuff Type: Fairy Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Sweet Scent
Strength
5 Fairy Fairy Wind 8 Normal Play Nice
Dexterity 13
10 Dark Fake Tears Normal Round
Vitality 17 Grass Cotton Spore 21 Normal Endeavor
Special 26 Grass Aromatherapy 31 Fairy Draining Kiss
36 Grass Energy Ball 41 Grass Cotton Guard
Insight
45 Normal Wish 49 Fairy Play Rough

4
Height: Weight: Base Disobedience:
0.8m / 207 5kg / 11 lbs 58 Psychic Light Screen 67 Normal Safeguard
HP:
Abilities:
? Normal Belly Drum ? Fight Drain Punch
Meringue Pokmon
This Pokmon lives in human cities Sweet Veil ? Normal Copycat
and towns. It has an extremeley
Evolution: Final Form.
keen sense of smell. It was holding a delicious pastry.
It puts its sensitive nose to use by
helping bakers and chefs to find
the most delicious ingredients. #684 #685

Experience
cost Type move name Experience
cost Type move name #686 Inkay Type: DarkP sychic
0 Normal Tackle 0 Flying Peck
Strength
0 Normal Constrict 4 Psychic Reflect
Dark Normal Swagger Dexterity
8 Foul Play 12
13 Psychic Psywave 15 Dark Topsy-Turvy Vitality
18 Psychic Hypnosis 21 Psychic Psybeam Special
23 Dark Switcheroo 27 Dark Payback
Insight
31 Psychic Light Screen 35 Flying Pluck

3
Height: Weight: Base Disobedience:
39 Psychic Psycho Cut 43 Normal Slash 0.4m / 104 3kg / 7 lbs HP:
46 Dark Night Slash 48 Fight Superpower
Revolving Pokmon Abilities:
? Psychic Power Split ? Dark Knock Off It lives at the darkest parts of the Contrary & Suction Cups
? Normal Simple Beam sea. The spots on its body flash to
Evolution: Second Stage.
confuse predators and give it the Evolves after reaching a certain level.
opportunity to scuttle away. From
time to time it likes to float upside
down, it means its close to evolving. #686 #687

#687 Malamar Type: Dark Psychic Experience


cost Type move name Experience
cost Type move name
0 Fight Reversal 0 Normal Tackle
Strength
0 Flying Peck 0 Normal Constrict
Dexterity
4 Psychic Reflect 8 Dark Foul Play
Vitality 12 Normal Swagger 13 Psychic Psywave
Special 15 Dark Topsy-Turvy 18 Psychic Hypnosis
21 Psychic Psybeam 23 Dark Switcheroo
Insight
27 Dark Payback 31 Psychic Light Screen

5
Height: Weight: Base Disobedience:
1.5m / 500 47kg / 103 lbs 35 Flying Pluck 39 Psychic Psycho Cut
HP:
43 Normal Slash 46 Dark Night Slash
Overturning Pokmon Abilities:
It lures prey close with hypnotic Contrary & Suction Cups 48 Fight Superpower ? Psychic Power Split
motions, then wraps its tentacles ? Dark Knock Off ? Normal Simple Beam
Evolution: Final Form.
around it before finishing it off to
eat it. This Pokmon are difficult to
handle as they use their psychic
abilities to do evil. #686 #687

Experience
cost Type move name Experience
cost Type move name #688 Binacle Type: Rock Water
0 Normal Shell Smash 0 Normal Scratch
Strength
0 Ground Sand Attack 4 Water Water Gun
Dexterity
7 Water Withdraw 10 Normal Fury Swipes
13 Normal Slash 16 Ground Mud Slap Vitality
20 Water Clamp 24 Rock Rock Polish Special
28 Rock Ancient Power 32 Dark Hone Claws
Insight
37 Bug Fury Cutter 41 Dark Night Slash

3
Height: Weight: Base Disobedience:
45 Water Razor Shell 49 Fight Cross Chop
0.5m / 108 31kg / 68 lbs HP:
? Normal Helping Hand ? Rock Stealth Rock
Two-Handed Pokmon Abilities:
? Normal Tickle In the shallow sea, two Binacle live Tough Claws & Sniper
inside a hollow rock. If they dont
Evolution: First Stage.
get along, one of them will move to Evolves when the two heads reproduce.
a different rock. They eat the sea
weed that washes up on the shore
and help eachother to survive. #688 #689

265
Kalos Pokdex

#689 Barbaracle Type: Rock Water Experience


cost Type move name Experience
cost Type move name
0 Normal Shell Smash 0 Normal Scratch
Strength
0 Ground Sand Attack 4 Water Water Gun
Dexterity
7 Water Withdraw 10 Normal Fury Swipes
Vitality 13 Normal Slash 16 Ground Mud Slap
Special 20 Water Clamp 24 Rock Rock Polish
28 Rock Ancient Power 32 Dark Hone Claws
Insight
37 Bug Fury Cutter 44 Dark Night Slash

4
Height: Weight: Base Disobedience:
1.3m / 403 96kg / 211 lbs 48 Water Razor Shell 55 Fight Cross Chop
HP:
60 Rock Stone Edge 65 Normal Skull Bash
Collective Pokmon Abilities:
When they evolve, the two Binacle Tough Claws & Sniper ? Normal Helping Hand ? Dragon Dual Chop
multiply into seven. They all defend
Evolution: Final Form.
? Steel Iron Defense
the rock they live in but each one
has a mind of their own and will
move independently - They tend to
follow the heads orders, though. #688 #689

Experience
cost Type move name Experience
cost Type move name #690 Skrelp Type: Poison Water
0 Normal Tackle 0 Normal Smokescreen
Strength
0 Water Water Gun 5 Dark Feint Attack
Dexterity
9 Normal Tail Whip 12 Water Bubble
15 Poison Acid 19 Normal Camouflage Vitality
23 Poison Poison Tail 25 Water Water Pulse Special
28 Normal Double Team 32 Poison Toxic
Insight
35 Water Aqua Tail 38 Poison Slugde Bomb

3
Height: Weight: Base Disobedience:
42 Water Hydro Pump 49 Dragon Dragon Pulse
0.5m / 108 7kg / 16 lbs HP:
? Poison Acid Armor ? Poison Toxic Spikes
Mock Kelp Pokmon Abilities:
? Poison Venom Drench Camouflaged as rotten kelp they Poison Point & Poison Touch
spray liquid poison on a prey that
Evolution: First Stage.
approaches unaware. It needs to Evolves after its poison becomes deadly.
store a lot of energy to be able to
evolve so it takes them a long time.
Touching one will give you a fever. #690 #691

#691 Dragalge Type: Poison Dragon Experience


cost Type move name Experience
cost Type move name
0 Dragon Twister 0 Dragon Dragon Tail
Strength
0 Normal Tackle 0 Normal Smokescreen
Dexterity
0 Water Water Gun 5 Dark Feint Attack
Vitality 9 Normal Tail Whip 12 Water Bubble
Special 15 Poison Acid 19 Normal Camouflage
23 Poison Poison Tail 25 Water Water Pulse
Insight
28 Normal Double Team 32 Poison Toxic

6
Height: Weight: Base Disobedience:
1.8m / 600 81kg / 180 lbs 35 Water Aqua Tail 38 Poison Slugde Bomb
HP:
Abilities:
42 Water Hydro Pump 53 Dragon Dragon Pulse
Mock Kelp Pokmon
Their poison is strong enough to Poison Point & Poison Touch ? Poison Acid Armor ? Poison Gunk Shot
eat through the hull of a tanker, ? Dragon Outrage
Evolution: Final Form.
and they spit it indiscriminately at
anything that enters their territory.
Touching them can be fatal if you
are not treated within a few hours. #690 #691

Experience
cost Type move name Experience
cost Type move name #692 Clauncher Type: Water
0 Normal Splash 0 Water Water Gun
Strength
7 Water Water Sport 9 Normal Vice Grip
Dexterity
12 Water Bubble 16 Normal Flail
20 Water Bubble Beam 25 Normal Swords Dance Vitality
30 Water Crabhammer 34 Water Water Pulse Special
39 Rock Smack Down 43 Water Aqua Jet
Insight
48 Water Muddy Water ? Ice Icy Wind

3
Height: Weight: Base Disobedience:
? Normal Helping Hand ? Normal Endure 0.5m / 108 8kg / 18 lbs HP:
Water Gun Pokmon Abilities:
They live in beaches and shallow Mega Launcher
waters. They can knock down a
Evolution: First Stage.
flying prey by shooting water from Evolves after reaching a certain size.
their massive claws. Their shell
is very though but their meat is
delicious. #692 #693

266
Kalos Pokdex

#693 Clawitzer Type: Water Experience


cost Type move name Experience
cost Type move name
0 Psychic Heal Pulse 0 Fight Aura Sphere
Strength
0 Normal Splash 0 Water Water Gun
Dexterity
7 Water Water Sport 9 Normal Vice Grip
Vitality 12 Water Bubble 16 Normal Flail
Special 20 Water Bubble Beam 25 Normal Swords Dance
30 Water Crabhammer 34 Water Water Pulse
Insight
42 Rock Smack Down 47 Water Aqua Jet

4
Height: Weight: Base Disobedience:
1.3m / 403 35kg / 77 lbs 53 Water Muddy Water 57 Dark Dark Pulse
HP:
63 Dragon Dragon Pulse ? Ice Icy Wind
Howitzer Pokmon Abilities:
They can be seen swimming Mega Launcher ? Normal Helping Hand ? Normal Endure
backwards using their launcher as
Evolution: Final Form.
a propulsor, but they usually stay at
the bottom of the sea. Their meat
is tough and bitter so people dont
use them as food anymore. #692 #693

Experience
cost Type move name Experience
cost Type move name #694 Helioptile Type: Electric Normal
0 Normal Pound 0 Normal Tail Whip
Strength
6 Electric Thunder Shock 11 Electric Charge
Dexterity
13 Ground Mud Slap 17 Normal Quick Attack
22 Normal Razor Wind 25 Electric Parabolic Charge Vitality
31 Electric Thunder Wave 35 Ground Bulldoze Special
40 Electric Volt Switch 45 Electric Electrify
Insight
49 Electric Thunderbolt ? Psychic Agility

3
Height: Weight: Base Disobedience:
? Electric Electro Web ? Electric Magnet Rise 0.5m / 108 6kg / 13 lbs HP:
Generator Pokmon Abilities:
They make their home in deserts. Dry Skin & Sand Veil
Using the sun, they can generate
Evolution: First Stage.
their energy by basking their frills Evolves with a Sun Stone.
since food is scarce where they live.
They run pretty fast as to not burn
themselves with the hot sand. #694 #695

#695 Heliolisk Type: Electric Normal Experience


cost Type move name Experience
cost Type move name
0 Electric Eerie Impulse 0 Electric Charge
Strength
0 Normal Quick Attack 0 Normal Razor Wind
Dexterity
25 Electric Parabolic Charge 45 Electric Electrify
Vitality 65 Electric Thunder ? Psychic Agility
Special ? Normal Hyper Voice ? Fire Fire Punch

Insight

4
Height: Weight: Base Disobedience:
1m / 303 21kg / 46 lbs HP:
Generator Pokmon Abilities:
They flare their frills and generate Dry Skin & Sand Veil
energy. A single Heliolisk is able to
Evolution: Final Form.
generate enough power to light a
skyscraper. Due to this, electricity
companies are investing on breeding
and research for this species. #694 #695

Experience
cost Type move name Experience
cost Type move name #696 Tyrunt Type: Rock Dragon
0 Normal Tackle 0 Normal Tail Whip
Strength
0 Normal Roar 10 Normal Stomp
Dexterity
12 Normal Bide 15 Rock Stealth Rock
17 Dark Bite 20 Fairy Charm Vitality
26 Rock Ancient Power 30 Dragon Dragon Tail Special
34 Dark Crunch 37 Dragon Dragon Claw
Insight
40 Normal Thrash 44 Ground Earthquake

3
Height: Weight: Base Disobedience:
49 Normal Horn Drill ? Fire Fire Fang 0.8m / 207 26kg / 57 lbs HP:
? Electric Thunder Fang ? Ice Ice Fang
Abilities:
Royal Heir Pokmon
This Pokmon was restored from a Strong Jaw
fossil. If something happens that it
Evolution: First Stage.
doesnt like, it throws a tantrum and Evolves after a terrible temper tantrum.
runs wild. Many of the researchers
that brought it back were attacked
by its powerful jaws. #696 #697

267
Kalos Pokdex

#697 Tyrantrum Type: Rock Dragon Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Tail Whip
Strength
0 Normal Roar 10 Normal Stomp
Dexterity
12 Normal Bide 15 Rock Stealth Rock
Vitality 17 Dark Bite 20 Fairy Charm
Special 26 Rock Ancient Power 30 Dragon Dragon Tail
34 Dark Crunch 37 Dragon Dragon Claw
Insight
42 Normal Thrash 47 Ground Earthquake

8
Height: Weight: Base Disobedience:
2.5m / 802 405kg /891 lbs HP: 53 Normal Horn Drill 58 Rock Head Smash
42
68 Rock
Fire Fire
RockBlast
Slide 754
4 Normal
Ghost Grudge
Giga Impact
Despot Pokmon Abilities:
Nothing could stop this Pokmon Strong Jaw 47
? Normal Captivate
Dragon Dragon Dance 5?0 Fire
Poison Inferno
Poison Fang
100 million years ago, it was a
Final Form.
? Dragon Outrage
Evolution:
prehistoric king. Thanks to its giant
jaws, which could shred thick metal
plates as if they were paper, this
Pokmon takes orders from no one. #696 #697

Experience
cost Type move name Experience
cost Type move name #698 Amaura Type: Rock Ice
0 Normal Growl 0 Ice Powder Snow
Strength
5 Electric Thunder Wave 10 Rock Rock Throw
15 Dexterity
13 Ice Icy Wind Normal Take Down
18 Ice Mist 20 Ice Aurora Beam Vitality
26 Rock Ancient Power 30 Normal Round Special
34 Ice Avalanche 38 Ice Hail
Insight
41 Normal Nature Power 44 Normal Encore

4
Height: Weight: Base Disobedience:
47 Psychic Light Screen 50 Ice Ice Beam 1.3m / 403 50kg / 110 lbs HP:
57 Normal Hyper Beam 65 Ice Blizzard
Tundra Pokmon Abilities:
? Ground Earth Power ? Rock Stealth Rock This ancient Pokmon was restored Refrigerate
? Water Water Pulse from part of its body that had been
Evolution: First Stage.
frozen for over 100 million years. Evolves after reaching a certain level.
This calm Pokmon lived in the
cold lands where violent predators
like Tyrantrum couldnt reach it. #698 #699

#699 Aurorus Type: Rock Ice Experience


cost Type move name Experience
cost Type move name
0 Normal Growl 0 Ice Powder Snow
Strength
5 Electric Thunder Wave 10 Rock Rock Throw
Dexterity 15
13 Ice Icy Wind Normal Take Down
Vitality 18 Ice Mist 20 Ice Aurora Beam
Special 26 Rock Ancient Power 30 Normal Round
34 Ice Avalanche 38 Ice Hail
Insight
43 Normal Nature Power 46 Normal Encore

9
Height: Weight: Base Disobedience:
2.7m / 900 900kg /1980 lbs HP: 50 Psychic Light Screen 56 Ice Ice Beam
63 Normal Hyper Beam 74 Ice Blizzard
Tundra Pokmon Abilities:
It produced a freezing cold mist from Refrigerate 77 Ice Freeze-Dry ? Steel Iron Defense
the crystals on its sides and relied ? Electric Discharge ? Dragon Outrage
Evolution: Final Form.
on size to deter predators. It also
created tall walls of ice to block
them. The one restored from the
fossil is calm and has adapted well. #698 #699

Experience
cost Type move name Experience
cost Type move name #700 Sylveon Type: Fairy
0 Fairy Disarming Voice 0 Normal Tail Whip
Strength
0 Normal Tackle 0 Normal Helping Hand
9 Dexterity
5 Ground Sand Attack Fairy Fairy Wind
13 Normal Quick Attack 17 Normal Swift Vitality
20 Fairy Draining Kiss 25 Psychic Skill Swap Special
29 Fairy Misty Terrain 33 Psychic Light Screen
Insight
37 Fairy Moonblast 41 Normal Last Resort

4
Height: Weight: Base Disobedience:
45 Normal Psych Up ? Normal Captivate 1m / 303 23kg / 51 lbs HP:
? Normal Wish ? Normal Hyper Voice
Abilities:
Intertwining Pokmon
This rare and adorable Pokmon Cute Charm
emanates a soothing aura to calm
Evolution: Final Form.
disturbances. It is said that only the Evolved with Loyalty.
Trainers who form an unbreakable
bond with their Eevee can ever see
this Pokmon. #133 #700

268
Kalos Pokdex

#701 Hawlucha Type: Fight Flying Experience


cost Type move name Experience
cost Type move name
0 Fight Detect 0 Normal Tackle
Strength
0 Dark Hone Claws 4 Fight Karate Chop
Dexterity 12
8 Flying Wing Attack Flying Roost
Vitality 16 Flying Aerial Ace 20 Normal Encore
Special 24 Dark Fling 28 Fight Flying Press

Insight 32 Flying Bounce 36 Normal Endeavor


40 Flying Feather Dance 44 Fight High Jump Kick

4
Height: Weight: Base Disobedience:
0.8m / 207 21kg / 47 lbs 48 Flying Sky Attack 55 Flying Sky Drop
HP:
60 Normal Swords Dance ? Electric Thunder Punch
Wrestling Pokmon Abilities:
Although small in size, its proficient Limber & Unburden ? Dragon Dual Chop ? Flying Tailwind
fighting skills enable it to keep up
with big bruisers like Machamp and Evolution: Final Form.
Hariyama. Using its wings to attack
from above allows it to gain an
edge in battle. #701

Experience
cost Type move name Experience
cost Type move name #702 Dedenne Type: Electric Fairy
0 Normal Tackle 0 Normal Tail Whip
Strength
7 Electric Thunder Shock 11 Electric Charge
17 Dexterity
14 Fairy Charm Electric Parabolic Charge
20 Electric Nuzzle 23 Electric Thunder Wave Vitality
26 Electric Volt Switch 30 Psychic Rest Special
31 Normal Snore 34 Electric Charge Beam
Insight
39 Normal Entrainment 42 Fairy Play Rough

4
Height: Weight: Base Disobedience:
45 Electric Thunder 50 Electric Discharge
0.2m / 008 2kg / 4 lbs HP:
? Normal Super Fang ? Steel Iron Tail
Antenna Pokmon Abilities:
? Electric Eerie Impulse The tail is used to absorb electricity Cheek Pouch & Pick Up
from power outlets.
They communicate with each other Evolution: Final Form.
by feeling the static on their whiskers.
Its cute and cuddly appearance
make it a favourite pet. #702

#703 Carbink Type: Rock Fairy Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Normal Harden
Strength
5 Rock Rock Throw 8 Normal Sharpen
Dexterity 18
12 Rock Smack Down Psychic Reflect
Vitality 21 Rock Stealth Rock 27 Psychic Guard Split
Special 31 Rock Ancient Power 35 Normal Flail
40 Psychic Skill Swap 46 Rock Power Gem
Insight
49 Rock Stone Edge 50 Fairy Moonblast

4
Height: Weight: Base Disobedience:
0.3m / 100 5kg / 12 lbs 60 Psychic Light Screen 70 Normal Safeguard
HP:
? Psychic Gravity ? Steel Iron Defense
Jewel Pokmon Abilities:
Its occasionally found at drilling Clear Body ? Psychic Magic Coat
zones and excavations in caves.
Evolution: Final Form.
Born from temperature and pressure
deep underground, it shoots beams
from the stone in its head. They can
live for hundreds of years. #703

Experience
cost Type move name Experience
cost Type move name #704 Goomy Type: Dragon
0 Normal Tackle 0 Water Bubble
Strength
5 Grass Absorb 9 Normal Protect
18 Dexterity
13 Normal Bide Dragon Dragon Breath
25 Water Rain Dance 28 Normal Flail Vitality
32 Normal Body Slam 38 Water Muddy Water Special
42 Dragon Dragon Pulse ? Water Water Pulse
Insight
? Poison Acid Armor ? Fight Counter

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 6 lbs HP:
Soft Tissue Pokmon Abilities:
The weakest but best tempered Sap Sipper & Hydration
Dragon Pokmon known. It lives in
Evolution: First Stage.
damp and shady places, so its body Evolves after reaching a certain level.
doesnt dry out. Its covered in a
slimy membrane that makes things
slide off of it. #704 #705 #706

269
Kalos Pokdex

#705 Sliggoo Type: Dragon Experience


cost Type move name Experience
cost Type move name
0 Normal Tackle 0 Water Bubble
Strength
5 Grass Absorb 9 Normal Protect
Dexterity 18
13 Normal Bide Dragon Dragon Breath
Vitality 25 Water Rain Dance 28 Normal Flail
Special 32 Normal Body Slam 38 Water Muddy Water
47 Dragon Dragon Pulse ? Water Water Pulse
Insight
? Poison Acid Armor ? Fight Counter

4
Height: Weight: Base Disobedience:
0.8m / 207 17kg / 38 lbs HP:
Soft Tissue Pokmon Abilities:
It drives away foes by releasing a Sap Sipper & Hydration
sticky and corrosive liquid. Its eyes

Evolution: Second Stage.
devolved and it became blind, Evolves by becoming stronger in the rain.
now it uses its four horns to sense
sounds and smells, rather than
using its ears or nose. #704 #705 #706

Experience
cost Type move name Experience
cost Type move name #706 Goodra Type: Dragon
0 Normal Feint 0 Normal Tackle
Strength
0 Water Bubble 5 Grass Absorb
Normal Normal Dexterity
9 Protect 13 Bide
18 Dragon Dragon Breath 25 Water Rain Dance Vitality
28 Normal Flail 32 Normal Body Slam Special
38 Water Muddy Water 47 Dragon Dragon Pulse
Insight
50 Water Aqua Tail 55 Grass Power Whip

6
Height: Weight: Base Disobedience:
63 Dragon Outrage ? Electric Shock Wave 2m / 607 150kg /331 lbs HP:
? Fight Superpower ? Dragon Draco Meteor
Dragon Pokmon Abilities:
Definitely the friendliest of all Sap Sipper & Hydration
Dragons. This Pokmon will hug its
Evolution: Final Form.
beloved Trainer, leaving them
covered in sticky slime. In areas with
heavy rainfall during the year, one
or two may make an appearance. #704 #705 #706

#707 Klefki Type: Steel Fairy Experience


cost Type move name Experience
cost Type move name
0 Fairy Fairy Lock 0 Normal Tackle
Strength
5 Fairy Fairy Wind 8 Ghost Astonish
Dexterity
12 Steel Metal Sound 15 Ground Spikes
Vitality 18 Fairy Draining Kiss 23 Fairy Crafty Shield
Special 27 Dark Foul Play 32 Dark Torment
34 Steel Mirror Shot 36 Psychic Imprison
Insight
40 Normal Recycle 43 Fairy Play Rough

4
Height: Weight: Base Disobedience:
44 Psychic Magic Room 50 Psychic Heal Block
0.2m / 008 3kg / 6 lbs HP:
Abilities:
? Steel Iron Defense ? Dark Switcheroo
Key Ring Pokmon
It adapted well to live with humans. Prankster ? Electric Magnet Rise
Klefki jingle the objects they collect
Evolution: Final Form.
when they are distressed. People
trust them with their keys to vaults
and safes because they are very
careful with their collection. #707

Experience
cost Type move name Experience
cost Type move name #708 Phantump Type: Ghost Grass
0 Normal Tackle 0 Ghost Confuse Ray
Strength
5 Ghost Astonish 8 Normal Growth
Dexterity
13 Grass Ingrain 19 Dark Feint Attack
23 Grass Leech Seed 28 Ghost Curse Vitality
31 Fire Will-O-Wisp 35 Grass Forests Curse Special
39 Ghost Destiny Bond 45 Ghost Phantom Force
Insight
49 Grass Wood Hammer 54 Grass Horn Leech

3
Height: Weight: Base Disobedience:
? Grass Seed Bomb ? Poison Venom Drench 0.4m / 104 7kg / 15 lbs HP:
? Grass Worry Seed
Abilities:
Stump Pokmon
According to the old tales, these
 Natural Cure & Frisk
Pokmon are stumps possessed by

Evolution: First Stage.
the spirits of children who were lost Evolves after being traded.
in the forest. They prefer to live in
abandoned woods and lure people
to the darkness to play with them. #708 #709

270
Kalos Pokdex

#709 Trevenant Type: Ghost Grass Experience


cost Type move name Experience
cost Type move name
0 Grass Horn Leech 0 Normal Tackle
Strength
0 Ghost Confuse Ray 5 Ghost Astonish
Dexterity
8 Normal Growth 13 Grass Ingrain
Vitality 19 Dark Feint Attack 23 Grass Leech Seed
Special 28 Ghost Curse 31 Fire Will-O-Wisp
35 Grass Forests Curse 39 Ghost Destiny Bond
Insight
45 Ghost Phantom Force 49 Grass Wood Hammer

5
Height: Weight: Base Disobedience:
1.5m / 500 71kg / 156 lbs 55 Ghost Shadow Claw ? Ghost Grudge
HP:
? Fight Drain Punch ? Psychic Imprison
Elder Tree Pokmon Abilities:
Using its roots as a nervous system Natural Cure & Frisk
it controls the trees in the forest.
Evolution: Final Form.
Its kind to the Pokmon that reside
inside its body but it is ruthless to
anyone that harms its forest, turning
them into haunted trees forever. #708 #709

Experience
cost Type move name Experience
cost Type move name #710 Pumpkaboo Type: Ghost Grass
0 Psychic Trick 0 Ghost Astonish
Strength
0 Ghost Confuse Ray 4 Normal Scary Face
Dexterity
6 Ghost Trick-or-Treat 11 Grass Worry Seed
16 Grass Razor Leaf 20 Grass Leech Seed Vitality
26 Grass Bullet Seed 30 Ghost Shadow Sneak Special
36 Ghost Shadow Ball 42 Normal Pain Split
Insight
48 Grass Seed Bomb ? Dark Dark Pulse

3
Height: Weight: Base Disobedience:
? Grass Synthesis ? Dark Foul Play 0.8m / 207 15kg / 33 lbs HP:
Pumpkin Pokmon Abilities:
You can see them dwelling on farms Pick Up & Frisk
during the autumn season. The
Evolution: First Stage.
pumpkin body is inhabited by a spirit Evolves after being traded.
trapped in this world. As the sun
sets, it becomes restless and active.
Dont ever follow their light at night. #710 #711

#711 Gourgeist Type: Ghost Grass Experience


cost Type move name Experience
cost Type move name
0 Ghost Phantom Force 0 Normal Explosion
Strength
0 Psychic Trick 0 Ghost Astonish
Dexterity
0 Ghost Confuse Ray 4 Normal Scary Face
Vitality 6 Ghost Trick-or-Treat 11 Grass Worry Seed
Special 16 Grass Razor Leaf 20 Grass Leech Seed
26 Grass Bullet Seed 30 Ghost Shadow Sneak
Insight
36 Ghost Shadow Ball 42 Normal Pain Split

5
Height: Weight: Base Disobedience:
1.7m / 507 39kg / 86 lbs HP: 48 Grass Seed Bomb ? Dark Dark Pulse
? Grass Synthesis ? Dark Foul Play
Pumpkin Pokmon Abilities:
They wander in the town streets Pick Up & Frisk
every new moon. It wraps its prey
Evolution: Final Form.
on its arms and sings joyfully as it
observes the suffering of the victim.
Hearing it sing will give you horrible
nightmares. #710 #711

Experience
cost Type move name Experience
cost Type move name #712 Bergmite Type: Ice
0 Normal Tackle 0 Dark Bite
Strength
0 Normal Harden 5 Ice Powder Snow
Dexterity
10 Ice Icy Wind 15 Normal Take Down
20 Normal Sharpen 22 Ghost Curse Vitality
26 Ice Ice Fang 30 Ice Ice Ball Special
35 Normal Rapid Spin 39 Ice Avalanche
Insight
43 Ice Blizzard 47 Normal Recover

3
Height: Weight: Base Disobedience:
49 Normal Double-Edge ? Water Water Pulse 1m / 303 100kg /220 lbs HP:
? Psychic Mirror Coat ? Normal Endure
Ice Chunk Pokmon Abilities:
They live in small herds close to the Own Tempo & Ice Body
mountains. It blocks attacks with the
ice that shields its body and uses Evolves
Evolution: First Stage.
at a High Level.
cold air to repair any cracks with
new ice. They are wary of humans
as they rarely get to see one. #712 #713

271
Kalos Pokdex

#713 Avalugg Type: Ice Experience


cost Type move name Experience
cost Type move name
0 Steel Iron Defense 0 Dark Crunch
Strength
0 Normal Tackle 0 Dark Bite
Dexterity
0 Normal Harden 5 Ice Powder Snow
Vitality 10 Ice Icy Wind 15 Normal Take Down
Special 20 Normal Sharpen 22 Ghost Curse
26 Ice Ice Fang 30 Ice Ice Ball
Insight
35 Normal Rapid Spin 42 Ice Avalanche

6
Height: Weight: Base Disobedience:
2m / 607 505kg /1113 lbs 46 Ice Blizzard 51 Normal Recover
HP:
56 Normal Double-Edge 60 Normal Skull Bash
Iceberg Pokmon Abilities:
They carry their Bergmite offspring Own Tempo & Ice Body ? Normal Block ? Fight Superpower
on their backs. Its Ice body is hard
Final Form.
? Steel Iron Head
Evolution:
as steel and its cumbersome frame
crushes anything that stands in its
way. They are capable of swimming
but they move very slowly. #712 #713

Experience
cost Type move name Experience
cost Type move name #714 Noibat Type: Flying Dragon
0 Normal Screech 0 Normal Tackle
Strength
0 Normal Supersonic 5 Bug Leech Life
Dexterity
11 Flying Gust 13 Dark Bite
16 Flying Wing Attack 18 Psychic Agility Vitality
23 Flying Air Cutter 27 Flying Roost Special
31 Normal Razor Wind 35 Flying Tailwind
Insight
40 Normal Whirlwind 43 Normal Super Fang

3
Height: Weight: Base Disobedience:
48 Flying Air Slash 58 Flying Hurricane
0.5m / 108 8kg / 17 lbs HP:
? Normal Super Fang ? Dark Dark Pulse
Abilities:
Sound Wave Pokmon
? Dragon Outrage They live in dark caves and use
 Frisk & Infiltrator
echolocation to move around. Their
Evolution: First Stage.
enormous ears can emit ultrasonic Evolves at a High Level.
waves that cause dizziness. Groups
of them can even take on prey
several times their size. #714 #715

#715 Noivern Type: Flying Dragon Experience


cost Type move name Experience
cost Type move name
0 Fairy Moonlight 0 Dragon Dragon Pulse
Strength
0 Normal Screech 0 Normal Tackle
Dexterity
0 Normal Supersonic 5 Bug Leech Life
Vitality 11 Flying Gust 13 Dark Bite
Special 16 Flying Wing Attack 18 Psychic Agility
23 Flying Air Cutter 27 Flying Roost
Insight
31 Normal Razor Wind 35 Flying Tailwind

5
Height: Weight: Base Disobedience:
1.5m / 500 85kg / 187 lbs HP: 40 Normal Whirlwind 43 Normal Super Fang
53 Flying Air Slash 62 Flying Hurricane
Sound Wave Pokmon Abilities:
They fly during the new moon and Frisk & Infiltrator 75 Normal Boomburst ? Dragon Draco Meteor
attack careless prey. Nothing can ? Flying Sky Attack ? Fire Heat Wave
Evolution: Final Form.
beat them in a battle in the dark.
To keep them calm you should feed
them fruit or else theyll release
shocking ultrasonic waves. #714 #715

Experience
cost Type move name Experience
cost Type move name #716 Xerneas Type: Fairy
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
A Kalos legend tells about the eternal
Evolution: Unknown.
struggle between life and death. In
the story an ancient King tried to
obtain eternal life and the power to
make its loved ones live again. #716

272
Kalos Pokdex

#717 Yveltal Type: Dark Flying Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
A Kalos legend tells about the eternal
Evolution: Unknown.
struggle between life and death.
The main tale is about a King full of
grief and hate who built a doomsday
machine to kill everyone in the world. #717

Experience
cost Type move name Experience
cost Type move name #718 Zygarde Type: Dragon Ground
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
Underground tunnels have been
Evolution: Unknown.
found all over the Kalos Region.
There are rumors of a creature who
lives in them that attacks people
damaging the ecosystem. #718

Experience
cost Type move name Experience
cost Type move name #718 Zygarde Cell Type: Dragon Ground
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
It was recently discovered and
Evolution: Unknown.
there is much debate regarding if it
can be considered a Pokmon of its
own. They gather in great numbers
to create and strengthen Zygarde. #718

#719 Diancie Type: Rock Fairy Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex registers it as #703 Carbink. Abilities:
PLOT DEVICE
The popular saying goes like this:
Evolution: Unknown.
If you put a Carbon under pressure
you will get a Diamond
But it surely was not refering to a
Pokmon... or was it? #719

273
Kalos Pokdex

Experience
cost Type move name Experience
cost Type move name #720 Hoopa Type: Psychic Ghost
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
There is a story of an old demon
Evolution: Unknown.
whose power unleashed horrors
from other dimensions into earth,
ripping the fabrics of existance, it
opened portals to bring evil upon. #720

#721 Volcanion Type: Fire Water Experience


cost Type move name Experience
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
In the early days of world exploring,
Evolution: Unknown.
there are records of an entire
mountain blowing up in a cloud of
steam. The explorers claimed that a
creature in the fog was responsible. #721

274
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #722 Rowlet Type: Grass Flying
0 Normal Tackle 0 Grass Leafage
Strength
4 Normal Growl 8 Flying Peck
Dexterity
11 Ghost Astonish 15 Grass Razor Leaf
18 Normal Foresight 22 Flying Pluck Vitality
25 Grass Synthesis 29 Normal Fury Attack Special
32 Dark Sucker Punch 36 Grass Leaf Blade
Insight
39 Flying Feather Dance 43 Flying Brave Bird

3
Height: Weight: Base Disobedience:
46 Dark Nasty Plot ? Ghost Curse
0.3m / 100 1kg / 3 lbs HP:
? Ice Haze ? Grass Grass Pledge
Abilities:
Grass Quill Pokmon
This is a shy Pokmon, it sleeps Overgrow
during the day, absorbing sunlight

Evolution: First Stage.
through its feathers, then at night Evolves after reaching a certain level.
becomes more active. It likes to
keep sight of its trainer at all times,
rotating its head 180 to do so. #722 #723 #724

#723 Dartrix Type: Grass Flying Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Tackle 0 Grass Leafage
4 Normal Growl 8 Flying Peck
Dexterity
11 Ghost Astonish 15 Grass Razor Leaf
Vitality 19 Normal Foresight 24 Flying Pluck
Special 28 Grass Synthesis 33 Normal Fury Attack

Insight 37 Dark Sucker Punch 42 Grass Leaf Blade


46 Flying Feather Dance 51 Flying Brave Bird

4
Height: Weight: Base Disobedience:
0.7m / 204 16kg / 35 lbs HP: 55 Dark Nasty Plot ? Ghost Curse

Abilities: ? Ice Haze ? Grass Grass Pledge


Blade Quill Pokmon
Dartix are vain creatures, they dislike Overgrow
it when their feathers are ruffled,
Evolution: Second Stage.
even stopping midfight to groom Evolves after reaching a certain level.
them. Despite its elegant demeanor
it hides an awkward personality,
prone to panic and clumsiness. #722 #723 #724

Experience
cost Type move name Experience
cost Type move name #724 Decidueye Type: Grass Ghost
0 Ghost Spirit Shackle 0 Bug U-Turn
Strength
0 Normal Tackle 0 Grass Leafage
Dexterity
0 Normal Growl 0 Flying Peck
11 Ghost Astonish 15 Grass Razor Leaf Vitality
19 Normal Foresight 24 Flying Pluck Special
28 Grass Synthesis 33 Normal Fury Attack
Insight
38 Dark Sucker Punch 44 Grass Leaf Blade

5
Height: Weight: Base Disobedience:
49 Flying Feather Dance 55 Flying Brave Bird 1.6m / 503 36kg / 80 lbs HP:
60 Dark Nasty Plot ? Ghost Ominous Wind
Arrow Quill Pokmob Abilities:
? Normal Baton Pass ? Grass Frenzy Plant This Pokmon can shoot its own Overgrow
feathers as arrows in just a split of

Evolution: Final Form.
second. They are usually calm and
collected but they are easily startled
if taken by surprise. It is very rare as
most of them are extinct. #722 #723 #724

#725 Litten Type: Fire n Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Scratch 0 Fire Ember
4 Normal Growl 8 Ghost Lick
Dexterity
11 Normal Leer 15 Fire Fire Fang
Vitality 19 Normal Roar 24 Dark Bite
Special 28 Normal Swagger 29 Normal Fury Attack

Insight 32 Normal Thrash 36 Fire Flamethrower


39 Normal Scary Face 43 Fire Flare Blitz

3
Height: Weight: Base Disobedience:
0.4m / 104 4kg / 9 lbs HP: 46 Dragon Outrage ? Normal Fake Out

Fire Cat Pokmon Abilities: ? Dark Nasty Plot ? Fire Fire Pledge
It has an aloof personality and likes Blaze
to be alone. Its fur produces flamable
Evolution: First Stage.
oils and its rough toungue lits them Evolves after reaching a certain level.
every time it grooms itself.
Not recommended as a pet for they
can cause house fires easily. #725 #726 #727

275
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #726 Torracat Type: Fire
0 Normal Scratch 0 Fire Ember
Strength
4 Normal Growl 8 Ghost Lick
Dexterity
11 Normal Leer 15 Fire Fire Fang
19 Normal Roar 24 Dark Bite Vitality
28 Normal Swagger 33 Normal Fury Attack Special
37 Normal Thrash 42 Fire Flamethrower Insight
46 Normal Scary Face 51 Fire Flare Blitz

4
Height: Weight: Base Disobedience:
55 Dragon Outrage ? Normal Fake Out 0.7m / 204 22kg / 55 lbs HP:
? Dark Nasty Plot ? Fire Fire Pledge
Fire Cat Pokmon Abilities:
The bell on its neck glows and Blaze
chimes when it shots fire through it.
Evolution: Second Stage.
Although it acts spoiled with its Evolves after reaching a certain level.
Trainer, it is a capable and relentless
brawler, it will keep battling until its
foes lose their fighting spirits. #725 #726 #727

#727 Incineroar Type: Fire Dark Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Dark Darkest Lariat 0 Fight Bulk Up
0 Dark Throat Chop 0 Normal Scratch
Dexterity
0 Fire Ember 0 Normal Growl
Vitality 0 Ghost Lick 11 Normal Leer
Special 15 Fire Fire Fang 19 Normal Roar

Insight 24 Dark Bite 28 Normal Swagger


33 Normal Fury Swipes 38 Normal Thrash

6
Height: Weight: Base Disobedience:
1.8m / 600 83kg / 183 lbs HP: 44 Fire Flamethrower 49 Normal Scary Face

Abilities: 55 Fire Flare Blitz 60 Dragon Outrage


Heel Pokmon
It has a bad reputation, some of Overgrow 66 Fight Cross Chop ? Fight Revenge
them have attacked the opposing ? Dark Crunch ? Fire Blast Burn
Evolution: Final Form.
Trainer during battles. They are also
prone to disobey their own Trainer,
going for a more brutal fighting style
to shred their foes to pieces. #725 #726 #727

Experience
cost Type move name Experience
cost Type move name #728 Popplio Type: Water
0 Normal Pound 0 Water Water Gun
Strength
4 Normal Growl 8 Fairy Disarming Voice
Dexterity
11 Fairy Baby-Doll Eyes 15 Water Aqua Jet
18 Normal Encore 22 Water Bubble Beam Vitality
25 Normal Sing 29 Normal Double Slap Special
32 Normal Hyper Voice 36 Fairy Moonblast
Insight
39 Normal Captivate 43 Water Hydro Pump

3
Height: Weight: Base Disobedience:
46 Fairy Misty Terrain ? Fairy Charm 0.4m / 104 7kg / 16 lbs HP:
? Water Aqua Ring ? Water Water Pledge
Sea Lion Pokmon Abilities:
A fun-loving Pokmon. It snorts water Torrent
bubbles from its nose and balances
Evolution: First Stage.
them around, it is tenacious and Evolves after reaching a certain level.
diligent to train. They are agile
swimmers and prefer acrobatic
stunts to move on the ground. #728 #729 #730

#729 Brionne Type: Water Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Pound 0 Water Water Gun
Strength
4 Normal Growl 8 Fairy Disarming Voice
Dexterity
11 Fairy Baby-Doll Eyes 15 Water Aqua Jet
Vitality 18 Normal Encore 22 Water Bubble Beam
Special 25 Normal Sing 29 Normal Double Slap

Insight 32 Normal Hyper Voice 36 Fairy Moonblast


39 Normal Captivate 43 Water Hydro Pump

4
Height: Weight: Base Disobedience:
0.6m / 200 17kg / 38 lbs HP: 46 Fairy Misty Terrain ? Fairy Charm

Abilities:
? Water Aqua Ring ? Water Water Pledge
Pop Star Pokmon
In the wild, each pack has their own Torrent
songs and dances, Brionne practice
Evolution: Second Stage.
them in the moonlight. Evolves after reaching a certain level.
It is cheerful and not timid at all, it
forms friendships easily through
dance movements. #728 #729 #730

276
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #730 Primarina Type: Water Fairy
0 Water Sparkling Aria 0 Normal Pound
Strength
0 Water Water Gun 0 Normal Growl
Dexterity
0 Fairy Disarming Voice 11 Fairy Baby-Doll Eyes
15 Water Aqua Jet 19 Normal Encore Vitality
24 Water Bubble Beam 28 Normal Sing Special
33 Normal Double Slap 38 Normal Hyper Voice
Insight
44 Fairy Moonblast 49 Normal Captivate

6
Height: Weight: Base Disobedience:
55 Water Hydro Pump 60 Fairy Misty Terrain
1.8m / 600 44kg / 97 lbs HP:
? Normal Perish Song ? Psychic Amnesia
Abilities:
Soloist Pokmon
? Water Hydro Cannon All modern Primarina sing a song that Torrent
has been passed down through
Evolution: Final Form.
generations. Legend says that you
can hear their true song when you
are in the deep of the sea. Make
sure its throat doesnt get sore. #728 #729 #730

#731 Pikipek Type: Normal Flying Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Flying Peck 3 Normal Growl
7 Normal Echoed Voice 9 Fight Rock Smash
Dexterity
13 Normal Supersonic 15 Flying Pluck
Vitality 19 Flying Roost 21 Normal Fury Attack
Special 25 Normal Screech 27 Flying Drill Peck

Insight 31 Grass Bullet Seed 33 Flying Feather Dance


37 Normal Hyper Voice ? Normal Uproar

3
Height: Weight: Base Disobedience:
0.3m / 100 1kg / 2 lbs HP: ? Flying Tailwind ? Flying Mirror Move

Woodpecker Pokmon Abilities:


Their beaks are incredibly strong, it Keen Eye & Skill Link
takes them a few minutes to shatter
Evolution: First Stage.
rock. They eat berries and shoot Evolves after reaching a certain level.
the seeds to defend themselves.
Pikipek dont sing, but communicate
with pecking sounds. #731 #732 #733

Experience
cost Type move name Experience
cost Type move name #732 Trumbeak Type: Normal Flying
0 Rock Rock Blast 0 Flying Peck
Strength
0 Normal Growl 0 Normal Echoed Voice
Dexterity
9 Fight Rock Smash 13 Normal Supersonic
16 Flying Pluck 21 Flying Roost Vitality
24 Normal Fury Attack 29 Normal Screech Special
32 Flying Drill Peck 37 Grass Bullet Seed
Insight
40 Flying Feather Dance 45 Normal Hyper Voice

4
Height: Weight: Base Disobedience:
? Normal Uproar ? Flying Tailwind 0.6m / 200 14kg / 32 lbs HP:
? Flying Mirror Move
Bugle Beak Pokmon Abilities:
This Pokmon bends its beak to Keen Eye & Skill Link
produce a variety of sounds, much
Evolution: Second Stage.
to the annoyance of the neighbors. Evolves after reaching a certain level.
It also shoots a burst of berry seeds
to its foes, prey, or an unsuspecting
passerby. #731 #732 #733

#733 Toucannon Type: Normal Flying Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Flying Beak Blast 0 Rock Rock Blast
0 Flying Peck 0 Normal Growl
Dexterity
0 Normal Echoed Voice 0 Fight Rock Smash
Vitality 13 Normal Supersonic 16 Flying Pluck
Special 21 Flying Roost 24 Normal Fury Attack

Insight 30 Normal Screech 34 Flying Drill Peck


40 Grass Bullet Seed 44 Flying Feather Dance

5
Height: Weight: Base Disobedience:
1.1m / 307 26kg / 57 lbs HP: 50 Normal Hyper Voice ? Normal Boomburst

Blade Quill Pokmon Abilities: ? Flying Tailwind ? Flying Brave Bird


It can store and expel an extremely Keen Eye & Skill Link
hot gas through its beak that ignites
Evolution: Final Form.
easily. The berry seeds it shoots can
pierce boulders, leaving perfectly
round holes on them. Fortunately,
they nest deep in the jungle. #731 #732 #733

277
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #734 Yungoos Type: Normal
0 Normal Tackle 3 Normal Leer
Strength
7 Dark Pursuit 10 Ground Sand Attack
Dexterity
13 Normal Odor Sleuth 16 Normal Bide
19 Dark Bite 22 Ground Mud Slap Vitality
25 Normal Super Fang 28 Normal Take Down Special
31 Normal Scary Face 34 Dark Crunch
Insight
37 Normal Hyper Fang 40 Normal Yawn

3
Height: Weight: Base Disobedience:
43 Normal Thrash 46 Psychic Rest
0.4m / 104 6kg / 13 lbs HP:
? Fight Revenge ? Normal Sleep Talk
Abilities:
Loitering Pokmon
? Normal Last Resort This Pokmon was brought to Alola Stakeout & Strong Jaw
in an attempt to erradicate Ratatta.
Evolution: First Stage.
It spends all day searching for prey Evolves after reaching a certain level.
and its constantly hungry. when the
sun sets it falls asleep right where it
was standing. #734 #735

#735 Gumshoos Type: Normal Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Tackle 0 Normal Leer
0 Dark Pursuit 0 Ground Sand Attack
Dexterity
13 Normal Odor Sleuth 16 Normal Bide
Vitality 19 Dark Bite 23 Ground Mud Slap
Special 27 Normal Super Fang 31 Normal Take Down

Insight 35 Normal Scary Face 39 Dark Crunch


43 Normal Hyper Fang 47 Normal Yawn

4
Height: Weight: Base Disobedience:
0.7m / 204 14kg / 31 lbs HP: 51 Normal Thrash 55 Psychic Rest

Abilities: ? Fight Revenge ? Normal Sleep Talk


Stakeout Pokmon
Alolan Ratatta became nocturnal Stakeout & Strong Jaw ? Normal Last Resort
to evade this Pokmon, as it is their
Evolution: Final Form.
main Predator. Gumshoos now go
hungry for days before they find
something suitable to eat, they
compensate by sleeping a lot. #734 #735

Experience
cost Type move name Experience
cost Type move name #736 Grubbin Type: Bug
0 Normal Vice Grip 4 Bug String Shot
Strength
7 Ground Mud Slap 10 Dark Bite
Dexterity
13 Bug Bug Bite 16 Electric Spark
19 Flying Acrobatics 22 Dark Crunch Vitality
25 Bug X-Scissor 28 Ground Dig Special
? Electric Electroweb ? Normal Harden
Insight
? Normal Endure

3
Height: Weight: Base Disobedience:
0.4m / 104 4kg / 9 lbs HP:
Larva Pokmon Abilities:
They tend to gather anywhere Swarm
Electric Pokmon live to protect
Evolution: First Stage.
themselves from bird Pokmon Evolves after reaching a certain level.
who may prey on them. When
they are ready to evolve they bury
themselves underground. #736 #737 #738

#737 Charjabug Type: Bug Electric Experience


cost Type move name Experience
cost
cost Type move name
0 Electric Charge 0 Normal Vice Grip
Strength
0 Bug String Shot 0 Ground Mud Slap
Dexterity
0 Dark Bite 13 Bug Bug Bite
Vitality 16 Electric Spark 19 Flying Acrobatics
Special 25 Dark Crunch 31 Bug X-Scissor

Insight 37 Ground Dig 43 Electric Discharge


49 Steel Iron Defense ? Normal Endure

4
Height: Weight: Base Disobedience:
0.5m / 108 10kg / 23 lbs HP: ? Electric Charge Beam ? Electric Electroweb

Battery Pokmon Abilities:


Whatever this Pokmon eats is Battery
transformed to electricity. People
Evolution: Second Stage.
often use them to power up small Evolves around a strong magnetic field.
appliances in their homes.
This Pokmon rarely moves since it
is preparing to evolve. #736 #737 #738

278
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #738 Vikavolt Type: Bug Electric
0 Electric Thunderbolt 0 Flying Air Slash
Strength
0 Electric Charge 0 Normal Vice Grip
Dexterity
0 Bug String Shot 0 Ground Mud Slap
0 Dark Bite 13 Bug Bug Bite Vitality
16 Electric Spark 19 Flying Acrobatics Special
25 Normal Guillotine 31 Bug Bug Buzz
Insight
37 Ground Dig 41 Electric Zap Cannon

5
Height: Weight: Base Disobedience:
49 Psychic Agility ? Ground Mud Shot
1.5m / 500 45kg / 99 lbs HP:
? Normal Endure ? Electric Charge Beam
Abilities:
Stag Beetle Pokmon
The electricity it shoots through its Levitate
jaws is very dangerous, it zaps bird
Evolution: Final Form.
Pokmon trying to eat it.
Its flight is peculiar, for it bends in a
90 angle or flies backwards without
a problem. #736 #737 #738

#739 Crabrawler Type: Fight Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Water Bubble 5 Fight Rock Smash
9 Normal Leer 13 Dark Pursuit
Dexterity
17 Water Bubble Beam 22 Fight Power-Up Punch
Vitality 25 Normal Dizzy Punch 29 Dark Payback
Special 33 Fight Reversal 37 Water Crabhammer

Insight 42 Steel Iron Defense 45 Fight Dynamic Punch


49 Fight Close Combat ? Normal Endeavor

3
Height: Weight: Base Disobedience:
0.6m / 200 7kg / 15 lbs HP: ? Fight Superpower ? Rock Wide Guard

Boxing Pokmon Abilities:


They can be found on the beach, Hyper Cutter & Iron Fist
but as they grow stronger they also
venture more into the land where Evolves
Evolution: First Stage.
by being in extremely cold places.
they fight for ripe berries. They
punch with their pincers, which are
delicious with butter by the way. #739 #740

Experience
cost Type move name Experience
cost Type move name #740 Crabominable Type: Fight Ice
0 Ice Ice Punch 0 Water Bubble
Strength
0 Fight Rock Smash 0 Normal Leer
Dexterity
0 Dark Pursuit 17 Water Bubble Beam
22 Fight Power-Up Punch 25 Normal Dizzy Punch Vitality
29 Ice Avalanche 33 Fight Reversal Special
37 Ice Ice Hammer 42 Steel Iron Defense
Insight
45 Fight Dynamic Punch 49 Fight Close Combat

5
Height: Weight: Base Disobedience:
? Normal Endeavor ? Rock Wide Guard 1.7m / 507 180kg / 396 lbs HP:
? Fight Superpower
Abilities:
Woolly Crab Pokmon
Crawbrawlers who get lost in the Hyper Cutter & Iron Fist
snowy mountains of Alola are
Evolution: Final Form.
forced to evolve into a more suited
form. Crabominables are not very
smart and throw punches to friends
and foes alike when they panic. #739 #740

#741 Oricorio Type: Fire Flying Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Pound 4 Normal Growl
6 Flying Peck 10 Normal Helping Hand
Dexterity
13 Normal Air Cutter 16 Normal Baton Pass
Vitality 20 Flying Feather Dance 23 Normal Double Slap
Special 26 Normal Teeter Dance 30 Flying Roost

Insight 33 Normal Captivate 36 Flying Air Slash


40 Normal Revelation Dance 43 Flying Mirror Move

4
Height: Weight: Base Disobedience:
0.6m / 200 3kg / 7 lbs HP: 46 Psychic Agility 50 Flying Hurricane

Abilities:
? Normal Swords Dance ? Normal Attract
Dancing Pokmon
What was thought to be different Dancer ? Normal Round
species ended up being a single
Evolution: Final Form.
Pokmon. Oricorio Baile is an intense
and passionate Pokmon, every
flap of its wings produces embers,
its fiery dance has inspired many. #741

279
Alola Pokdex

#741 Oricorio Type: Electric Flying Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Pound 4 Normal Growl
6 Flying Peck 10 Normal Helping Hand
Dexterity
13 Normal Air Cutter 16 Normal Baton Pass
Vitality 20 Flying Feather Dance 23 Normal Double Slap
Special 26 Normal Teeter Dance 30 Flying Roost

Insight 33 Normal Captivate 36 Flying Air Slash


40 Normal Revelation Dance 43 Flying Mirror Move

4
Height: Weight: Base Disobedience:
0.6m / 200 3kg / 7 lbs HP: 46 Psychic Agility 50 Flying Hurricane
? Normal Swords Dance ? Normal Attract
Dancing Pokmon Abilities:
What was thought to be different Dancer ? Normal Round
species ended up being a single
Evolution: Final Form.
Pokmon. Oricorio Pom-Pom is full
of cheer and energy, it charges
its feathers with static electricity,
releasing sparks with every swing. #741

#741 Oricorio Type: Psychic Flying Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Pound 4 Normal Growl
6 Flying Peck 10 Normal Helping Hand
Dexterity
13 Normal Air Cutter 16 Normal Baton Pass
Vitality 20 Flying Feather Dance 23 Normal Double Slap
Special 26 Normal Teeter Dance 30 Flying Roost

Insight 33 Normal Captivate 36 Flying Air Slash


40 Normal Revelation Dance 43 Flying Mirror Move

4
Height: Weight: Base Disobedience:
0.6m / 200 3kg / 7 lbs HP: 46 Psychic Agility 50 Flying Hurricane
? Normal Swords Dance ? Normal Attract
Dancing Pokmon Abilities:
What was thought to be different Dancer ? Normal Round
species ended up being a single
Evolution: Final Form.
Pokmon. Oricorio Pau has an
aloof but ultimately relaxed nature.
Its dance is focused and has an
hypnotic rythm. #741

#741 Oricorio Type: Ghost Flying Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Pound 4 Normal Growl
6 Flying Peck 10 Normal Helping Hand
Dexterity
13 Normal Air Cutter 16 Normal Baton Pass
Vitality 20 Flying Feather Dance 23 Normal Double Slap
Special 26 Normal Teeter Dance 30 Flying Roost

Insight 33 Normal Captivate 36 Flying Air Slash


40 Normal Revelation Dance 43 Flying Mirror Move

4
Height: Weight: Base Disobedience:
0.6m / 200 3kg / 7 lbs HP: 46 Psychic Agility 50 Flying Hurricane
? Normal Swords Dance ? Normal Attract
Dancing Pokmon Abilities:
What was thought to be different Dancer ? Normal Round
species ended up being a single
Evolution: Final Form.
Pokmon. Oricorio Sensu is calm
and indifferent, its dance is said to
attract evil spirits. People from Kanto
find it very nostalgic. #741

Experience
cost Type move name Experienc
cost Type #742 Cutiefly Type: Bug Fairy
0 Grass Absorb 4 Fairy Fairy Wind
Strength
7 Grass Stun Spore 10 Bug Struggle Bug
Dexterity
13 Bug Silver Wind 16 Fairy Draining Kiss
21 Normal Sweet Scent 26 Bug Bug Buzz Vitality
31 Fairy Dazzling Gleam 36 Grass Aromatherapy Special
41 Bug Quiver Dance ? Fairy Moonblast
Insight
? Normal Baton Pass ? Psychic Speed Swap

3
Height: Weight: Base Disobedience:
0.1m / 004 0.2kg / 0.4 lbs HP:
Bee Fly Pokmon Abilities:
These delicate Pokmon gather by Honey Gather & Shield Dust
the numbers in flower meadows.
Evolution: Second Stage.
They are attracted to happy and Evolves after reaching a certain level.
joyful people, the story says that
Cutiefly see their auras and they
resemble flowers. #742 #743

280
Alola Pokdex

#743 Ribombee Type: Bug Fairy Experience


cost Type move name Experience
cost
cost Type move name
0 Bug Pollen Puff 0 Grass Absorb
Strength
0 Fairy Fairy Wind 0 Grass Stun Spore
Dexterity
0 Bug Struggle Bug 13 Bug Silver Wind
Vitality 16 Fairy Draining Kiss 21 Normal Sweet Scent
Special 28 Bug Bug Buzz 35 Fairy Dazzling Gleam

Insight 42 Grass Aromatherapy 49 Bug Quiver Dance


? Fairy Moonblast ? Bug Infestation

4
Height: Weight: Base Disobedience:
0.2m / 008 0.2kg / 0.4 lbs HP: ? Psychic Skill Swap

Bee Fly Pokmon Abilities:


The pollen puff of a happy Ribombee Honey Gather & Shield Dust
are very nutritious and valuable
Evolution: Final Form.
supplements in Alola. It dislikes rain,
for it wets its hair and makes it unable
to fly, so if you see a Ribombee you
know the weather will be nice. #742 #743

Experience
cost Type move name Experience
cost Type move name #744 Rockruff Type: Rock
0 Normal Tackle 0 Normal Leer
Strength
4 Ground Sand Attack 7 Dark Bite
Dexterity
12 Normal Howl 15 Rock Rock Throw
18 Normal Odor Sleuth 23 Rock Rock Tomb Vitality
26 Normal Roar 29 Rock Stealth Rock Special
34 Rock Rock Slide 37 Normal Scary Face
Insight
40 Dark Crunch 45 Normal Rock Climb

3
Height: Weight: Base Disobedience:
48 Rock Stone Edge ? Fire Fire Fang
0.5m / 108 9kg / 20 lbs HP:
? Dark Snarl ? Electric Thunder Fang
Puppy Pokmon Abilities:
Rockruff are very social and friendly, Keen Eye & Vital Spirit
their keen sense of smell allows
Evolution: First Stage.
them to find their trainers easily. Evolves with Sunlight or Moonlight.
However, as they age they become
wilder and rebelious. Do not let
them roam alone at night. #744 #745 #745

#745 Lycanroc Type: Rock Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Rock Accelerock 0 Fight Quick Guard
0 Normal Quick Attack 0 Normal Tackle
Dexterity
0 Normal Leer 4 Ground Sand Attack
Vitality 7 Dark Bite 12 Normal Howl
Special 15 Rock Rock Throw 18 Normal Odor Sleuth

Insight 23 Rock Rock Tomb 26 Normal Roar


29 Rock Stealth Rock 34 Rock Rock Slide

4
Height: Weight: Base Disobedience:
0.8m / 207 25kg / 55 lbs HP: 37 Normal Scary Face 40 Dark Crunch

Wolf Pokmon Abilities: 45 Normal Rock Climb 48 Rock Stone Edge


A well disciplined Rockruff will evolve Steadfast & Sandrush ? Rock Rock Polish ? Normal Thrash
during the day. ? Normal Crush Claw
Evolution: Final Form.
This Pokmon is very Loyal and
trustworthy. It can climb mountains
fast and is a quick runner. The rocks
on its mane are its main weapons. #744 #745

#745 Lycanroc Type: Rock Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Fight Counter 5 Fight Reversal
0 Dark Taunt 0 Normal Tackle
Dexterity
0 Normal Leer 4 Ground Sand Attack
Vitality 7 Dark Bite 12 Normal Howl
Special 15 Rock Rock Throw 18 Normal Odor Sleuth

Insight 23 Rock Rock Tomb 26 Normal Roar


29 Rock Stealth Rock 34 Rock Rock Slide

4
Height: Weight: Base Disobedience:
1.1m / 307 25kg / 55 lbs HP: 37 Normal Scary Face 40 Dark Crunch

Wolf Pokmon Abilities: 45 Normal Rock Climb 48 Rock Stone Edge


A poorly disciplined Rockruff will Vital Spirit & No Guard ? Normal Thrash ? Dark Sucker Punch
evolve during the night. ? Fight Bulk Up
Evolution: Final Form.
This Pokmon is savage and has no
regard for its own safety. It taunts
and provokes foes a lot stronger
just to get its own blood boiling. #744 #745

281
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #746 Wishiwashi Type: Water
0 Water Water Gun 0 Normal Growl
Strength
6 Normal Helping Hand 9 Dark Feint Attack
Dexterity
14 Water Brine 17 Water Aqua Ring
22 Normal Tearful Look 25 Normal Take Down Vitality
30 Water Dive 33 Dark Beat Up Special
38 Water Aqua Tail 41 Normal Double-Edge
Insight
46 Water Soak 49 Normal Endeavor

4
Height: Weight: Base Disobedience:
54 Water Hydro Pump ? Water Muddy Water
0.2m / 008 0.3kg / 0.7 lbs HP:
? Ice Mist ? Water Water Pulse
Small Fry Pokmon Abilities:
People and Pokmon enjoy this tiny Schooling
Pokmons meat. Their eyes shine
Evolution: Final Form.
as a distress signal, other members
of its species will travel far and wide
to attend the call for help. When
this happens you must run. #746

Experience
cost Type move name Experience
cost Type move name #746 Wishiwashi Type: Water
0 Water Water Gun 0 Normal Growl
Strength
6 Normal Helping Hand 9 Dark Feint Attack
Dexterity
14 Water Brine 17 Water Aqua Ring
22 Normal Tearful Look 25 Normal Take Down Vitality
30 Water Dive 33 Dark Beat Up Special
38 Water Aqua Tail 41 Normal Double-Edge
Insight
46 Water Soak 49 Normal Endeavor

27
Height: Weight: Base Disobedience:
54 Water Hydro Pump ? Water Muddy Water
8.2m / 2700 234kg / 515 lbs HP:
? Ice Mist ? Water Water Pulse
Abilities:
Small Fry Pokmon
A school of Wishiwashi is the demon Schooling
of the sea. Even Gyarados flee in
Evolution: Final Form.
terror when one approaches.
Since it is formed by lots of members,
its impossible to control. They disband
after the threat is neutralized. #746

#747 Mareani Type: Poison Water Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Poison Poison Sting 5 Flying Peck
9 Dark Bite 13 Poison Toxic Spikes
Dexterity
17 Rock Wide Guard 21 Poison Toxic
Vitality 25 Poison Venoshock 29 Normal Spike Cannon
Special 33 Normal Recover 37 Poison Poison Jab

Insight 41 Poison Venom Drench 45 Bug Pin Missile


49 Water Liquidation ? Normal Protect

3
Height: Weight: Base Disobedience:
0.4m / 104 8kg / 17 lbs HP: ? Normal Stockpile ? Poison Sludge Bomb

Brutal Star Pokmon Abilities:


It can be found resting on the sea Merciless & Limber
floor, waiting for an unsuspecting
prey to sting. They are pretty toxic Evolves
Evolution: First Stage.
when its poison becomes deadly.
and attack with their ten barbed
tentacles. Corsolas are one of its
favourite meals. #747 #748

Experience
cost Type move name Experience
cost Type move name #748 Toxapex Type: Poison Water
0 Poison Baneful Bunker 0 Poison Poison Sting
Strength
0 Flying Peck 0 Dark Bite
Dexterity
0 Poison Toxic Spikes 17 Rock Wide Guard
21 Poison Toxic 25 Poison Venoshock Vitality
29 Normal Spike Cannon 33 Normal Recover Special
37 Poison Poison Jab 44 Poison Venom Drench
Insight
51 Bug Pin Missile 58 Water Liquidation

4
Height: Weight: Base Disobedience:
? Normal Swallow ? Normal Stockpile
0.7m / 204 14kg / 32 lbs HP:
? Normal Spit Up
Brutal Star Pokmon Abilities:
It crawls through the ocean floor, Merciless & Regenerator
using its tentacles as a fortress. Its
Evolution: Final Form.
venom has the victim suffering for
three days and nights, and even if
its healed there are aftereffects for
it is a powerful toxin. #747 #748

282
Alola Pokdex

#749 Mudbray Type: Ground Experience


cost Type move name Experience
cost
cost Type move name
0 Ground Mud Slap 3 Ground Mud Sport
Strength
8 Ground Rototiller 10 Ground Bulldoze
Dexterity
15 Fight Double Kick 17 Normal Stomp
Vitality 22 Normal Bide 24 Ground High Horsepower
Special 29 Steel Iron Defense 31 Steel Heavy Slam

Insight 36 Fight Counter 38 Ground Earthquake


43 Normal Mega Kick 45 Fight Superpower

3
Height: Weight: Base Disobedience:
1m / 303 110kg / 242 lbs HP: ? Ground Magnitude ? Normal Strength
? Ground Mud Bomb
Donkey Pokmon Abilities:
They are very strong, the mud on Own Tempo & Stamina
their hooves serves them as grip to
Evolution: First Stage.
pull themselves forward. They enjoy Evolves after reaching a certain level.
prancing in muddy places and will
become stubborn and disobedient
if denied that pleasure. #749 #750

Experience
cost Type move name Experience
cost Type move name #750 Mudsdale Type: Ground
0 Ground Mud Slap 0 Ground Mud Sport
Strength
0 Ground Rototiller 0 Ground Bulldoze
Dexterity
15 Fight Double Kick 17 Normal Stomp
22 Normal Bide 24 Ground High Horsepower Vitality
29 Steel Iron Defense 34 Steel Heavy Slam Special
42 Fight Counter 47 Ground Earthquake
Insight
55 Normal Mega Kick 60 Fight Superpower

8
Height: Weight: Base Disobedience:
? Rock Rock Slide ? Normal Giga Impact
2.5m / 802 920kg/2028 lbs HP:
? Fight Close Combat
Draft Horse Pokmon Abilities:
Hard tempered and resilient. The Own Tempo & Stamina
hooves of this Pokmon stomp
Evolution: Final Form.
through concrete, while it is not very
fast it can keep a steady pace for
days, even when dragging weight.
#749 #750

#751 Dewpider Type: Water Bug Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Water Water Sport 0 Water Bubble
5 Bug Infestation 8 Bug Spider Web
Dexterity
13 Bug Bug Bite 16 Water Bubble Beam
Vitality 21 Dark Bite 24 Water Aqua Ring
Special 29 Bug Leech Life 32 Dark Crunch

Insight 37 Bug Lunge 40 Psychic Mirror Coat


45 Water Liquidation 48 Normal Entrainment

3
Height: Weight: Base Disobedience:
0.3m / 100 4kg / 8 lbs HP: ? Normal Stockpile ? Ice Aurora Beam
? Normal Spit Up
Water Bubble Pokmon Abilities:
It lives on shallow water pools, but Water Bubble & Water Absorb
goes into the land to find prey.
Evolution: First Stage.
Its water bubble allows it to breath Evolves after reaching a certain size.
outside of its pool and serves as a
weapon to hunt or defend itself. As
it grows its bubble grows as well. #751 #752

Experience
cost Type move name Experience
cost Type move name #752 Araquanid Type: Water Bug
0 Rock Wide Guard 0 Water Soak
Strength
0 Water Water Sport 0 Water Bubble
Dexterity
5 Bug Infestation 8 Bug Spider Web
13 Bug Bug Bite 16 Water Bubble Beam Vitality
21 Dark Bite 24 Water Aqua Ring Special
29 Bug Leech Life 32 Dark Crunch
Insight
37 Bug Lunge 40 Psychic Mirror Coat

6
Height: Weight: Base Disobedience:
45 Water Liquidation 48 Normal Entrainment
1.8m / 600 82kg / 180 lbs HP:
? Psychic Power Split ? Normal Attract
Water Bubble Pokmon Abilities:
? Water Scald Its debated whether this is a caring Water Bubble & Water Absorb
or cruel Pokmon. It looks around for
Evolution: Final Form.
any vulnerable or weak pokmon,
tenderly carries them and deposits
them into its water bubble where
they end up drowning. #751 #752

283
Alola Pokdex

#753 Fomantis Type: Grass Experience


cost Type move name Experience
cost
cost Type move name
0 Bug Fury Cutter 5 Grass Leafage
Strength
10 Grass Razor Leaf 14 Normal Growth
Dexterity
19 Grass Ingrain 23 Grass Leaf Blade
Vitality 28 Grass Synthesis 32 Normal Slash
Special 37 Normal Sweet Scent 41 Grass Solar Beam

Insight 46 Fire Sunny Day ? Normal Weather Ball


? Grass Giga Drain ? Grass Aromatherapy

3
Height: Weight: Base Disobedience:
0.3m / 100 1kg / 3 lbs HP:
Sickle Grass Pokmon Abilities:
They sleep during the day, absorbing Leaf Guard & Contrary
sunlight in a flower meadow; by night
they become active and search for Evolves after reaching
Evolution: First Stage.
a certain size.
another spot to sleep.
Their arms are made or sharp grass
leaves to defend themselves. #753 #754

Experience
cost Type move name Experience
cost Type move name #754 Lurantis Type: Grass
0 Grass Petal Blizzard 0 Bug X-Scissor
Strength
0 Bug Fury Cutter 0 Grass Leafage
Dexterity
0 Grass Razor Leaf 0 Normal Growth
19 Grass Ingrain 23 Grass Leaf Blade Vitality
28 Grass Synthesis 32 Normal Slash Special
40 Normal Sweet Scent 47 Grass Solar Blade
Insight
55 Fire Sunny Day ? Normal Swords Dance

4
Height: Weight: Base Disobedience:
? Grass Leaf Storm ? Fight Brick Break
0.9m / 300 18kg / 40 lbs HP:
Bloom Sickle Pokmon Abilities:
Considered to be one of the mos Leaf Guard & Contrary
beautiful Grass Pokmon due to
Final Form.
its lovely coloration. They require a Evolution:
lot of maintenance and constant
grooming, so theyll only trust a
Trainer who is up to the job. #753 #754

#755 Morelull Type: Grass Fairy Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Grass Absorb 4 Ghost Astonish
8 Normal Flash 11 Fairy Moonlight
Dexterity
15 Grass Mega Drain 18 Grass Sleep Powder
Vitality 22 Grass Ingrain 25 Ghost Confuse Ray
Special 29 Grass Giga Drain 32 Grass Strength Sap

Insight 36 Grass Spore 39 Fairy Moonblast


43 Psychic Dream Eater 46 Normal Spotlight

3
Height: Weight: Base Disobedience:
0.2m / 008 1kg / 3 lbs HP: ? Grass Leech Seed ? Psychic Amnesia

Abilities: ? Psychic Light Screen


Illuminating Pokmon
Morellul are nocturnal Pokmon Illuminate & Effect Spore
whose headbulbs emit a faint glow.
Evolution: First Stage.
They root into a tree and use its Evolves by powering up its lights.
nutrients to power their light, when
the tree is all dried up they are
ready to evolve. #755 #756

Experience
cost Type move name Experience
cost Type move name #756 Shiinotic Type: Grass Fairy
0 Grass Absorb 0 Ghost Astonish
Strength
0 Normal Flash 11 Fairy Moonlight
Dexterity
15 Grass Mega Drain 18 Grass Sleep Powder
22 Grass Ingrain 26 Ghost Confuse Ray Vitality
31 Grass Giga Drain 35 Grass Strength Sap Special
40 Grass Spore 44 Fairy Moonblast
Insight
49 Psychic Dream Eater 53 Normal Spotlight

4
Height: Weight: Base Disobedience:
? Grass Leech Seed ? Normal Growth
1m / 300 11kg / 25 lbs HP:
? Psychic Light Screen
Illuminating Pokmon Abilities:
Forests where Shiinotic live are Illuminate & Effect Spore
treacherous to travel. People tell
Final Form.
stories about strange lights that put Evolution:
others into a deep slumber who are
then devoid of their energy by these
Pokmon, never to return home. #755 #756

284
Alola Pokdex

#757 Salandit Type: Poison Fire Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Scratch 0 Poison Poison Gas
Strength
5 Fire Ember 8 Normal Sweet Scent
Dexterity
13 Dragon Dragon Rage 16 Poison Smog
Vitality 21 Normal Double Slap 24 Fire Flame Burst
Special 29 Poison Toxic 32 Dark Nasty Plot

Insight 37 Poison Venoshock 40 Fire Flamethrower


45 Poison Venom Drench 48 Dragon Dragon Pulse

3
Height: Weight: Base Disobedience:
0.6m / 200 5kg / 10 lbs HP: ? Normal Attract ? Normal Fake Out
? Fire Will-o-Wisp
Toxic Lizard Pokmon Abilities:
The markings at the end of its tail Corrosion & Oblivious
emit flames and a toxic gas, be
Evolution: First Stage.
careful as this gas smells sweet and Females evolve after reaching maturity.
specially appealing for the males of
any species. Only female Salandit
are known to evolve. #757 #758

Experience
cost Type move name Experience
cost Type move name #758 Salazzle Type: Poison Fire
0 Normal Captivate 0 Normal Disable
Strength
0 Normal Encore 0 Dark Torment
Dexterity
0 Normal Swagger 0 Normal Pound
0 Poison Poison Gas 0 Fire Ember Vitality
0 Normal Sweet Scent 13 Dragon Dragon Rage Special
16 Poison Smog 21 Normal Double Slap
Insight
24 Fire Flame Burst 29 Poison Toxic

4
Height: Weight: Base Disobedience:
32 Dark Nasty Plot 37 Poison Venoshock
1.2m / 400 22kg / 48 lbs HP:
40 Fire Flamethrower 45 Poison Venom Drench
Toxic Lizard Pokmon Abilities:
48 Dragon Dragon Pulse ? Normal Attract This Pokmon is Female only. Corrosion & Oblivious
? Dragon Dragon Tail ? Fire Overheat It releases a powerful toxic gas
Evolution: Final Form.
that is filled with pheromones that
help her keep her reverse harem of
Salandit in check. This gas can be
purified into expensive perfumes. #757 #758

#759 Stufful Type: Normal Fight Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Tackle 0 Normal Leer
5 Normal Bide 10 Fairy Baby-Doll Eyes
Dexterity
14 Dark Brutal Swing 19 Normal Flail
Vitality 23 Dark Payback 28 Normal Take Down
Special 32 Fight Hammer Arm 37 Normal Thrash

Insight 41 Normal Pain Split 46 Normal Double-Edge


50 Fight Superpower ? Ground Stomping Tantrum

3
Height: Weight: Base Disobedience:
0.5m / 108 7kg / 15 lbs HP: ? Electric Thunder Punch ? Ice Ice Punch

Flailing Pokmon Abilities:


Despite its adorable appearance it Fluffy & Klutz
is a dangerous Pokmon. If anyone
Evolution: First Stage.
but its mother or Trainer touches Evolves after reaching a certain level.
it, it will respond by angryly flailing
its arms around. They are popular
pets but owners always regret. #759 #760

Experience
cost Type move name Experience
cost Type move name #760 Bewear Type: Normal Fight
0 Normal Bind 0 Normal Tackle
Strength
0 Normal Leer 5 Normal Bide
Dexterity
10 Fairy Baby-Doll Eyes 14 Dark Brutal Swing
19 Normal Flail 23 Dark Payback Vitality
30 Normal Take Down 36 Fight Hammer Arm Special
43 Normal Thrash 49 Normal Pain Split
Insight
56 Normal Double-Edge 62 Fight Superpower

7
Height: Weight: Base Disobedience:
? Rock Wide Guard ? Dragon Dragon Claw
2.1m / 700 135kg / 297 lbs HP:
? Normal Giga Impact
Strong Arm Pokmon Abilities:
They may look friendly but their Fluffy & Klutz
brute strength makes them very
Evolution: Final Form.
dangerous. Many Trainers have
been severely injured and even
snapped in half by the hugs of a
Bewear. #759 #760

285
Alola Pokdex

#761 Bounsweet Type: Grass Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Splash 5 Normal Play Nice
Strength
9 Normal Rapid Spin 13 Grass Razor Leaf
Dexterity
17 Normal Sweet Scent 21 Grass Magical Leaf
Vitality 25 Normal Teeter Dance 29 Normal Flail
Special 33 Fairy Aromatic Mist ? Fairy Charm

Insight ? Fairy Play Rough ? Normal Acupressure

3
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP:
Fruit Pokmon Abilities:
This happy-go-lucky Pokmon Leaf Guard & Oblivious
produces a delicious aroma that
unfortunatelly attracts predators to Evolves after reaching
Evolution: First Stage.
certain size.
it, when it escapes, it looks as if its
happily skipping around so it rarely
gets help. #761 #762 #763

Experience
cost Type move name Experience
cost Type move name #762 Steenee Type: Grass
0 Normal Double Slap 0 Normal Splash
Strength
5 Normal Play Nice 9 Normal Rapid Spin
Dexterity
13 Grass Razor Leaf 17 Normal Sweet Scent
21 Grass Magical Leaf 25 Normal Teeter Dance Vitality
29 Normal Stomp 33 Fairy Aromatic Mist Special
37 Normal Captivate 41 Grass Aromatherapy
Insight
45 Grass Leaf Storm ? Normal Acupressure

4
Height: Weight: Base Disobedience:
? Normal Feint ? Grass Synthesis
0.7m / 204 8kg / 18 lbs HP:
Fruit Pokmon Abilities:
Its sweet aroma keeps attracting Leaf Guard & Oblivious
predators but it fends them away
Evolution: Second Stage.
with its hard and bitter head leaves. Evolves after it perfects its Stomp move.
It likes to be taken seriously and can
be hard to deal with, if you make it
mad youll receive a kick. #761 #762 #763

#763 Tsareena Type: Grass Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Grass Trop Kick 0 Normal Double Slap
0 Normal Splash 0 Normal Swagger
Dexterity
0 Normal Rapid Spin 0 Grass Razor Leaf
Vitality 17 Normal Sweet Scent 21 Grass Magical Leaf
Special 25 Normal Teeter Dance 29 Normal Stomp

Insight 33 Fairy Aromatic Mist 37 Normal Captivate


41 Grass Aromatherpy 45 Grass Leaf Storm

5
Height: Weight: Base Disobedience:
1.2m / 400 21kg / 47 lbs HP: 49 Fight High Jump Kick ? Flying Acrobatics

Abilities: ? Fight Low Sweep ? Grass Synthesis


Fruit Pokmon
Tsareenas elegant appearance is Leaf Guard & Queenly Majesty
only matched by its boastful fight
Evolution: Final Form.
spirit. It is known for disobeying any
Trainer giving it orders it dislikes, and
will celebrate its victories by kicking
its defeated foes while laughing. #761 #762 #763

Experience
cost Type move name Experience
cost Type move name #764 Comfey Type: Fairy
0 Normal Helping Hand 0 Grass Vine Whip
Strength
0 Fairy Flower Shield 4 Grass Leech Seed
Dexterity
7 Fairy Draining Kiss 10 Grass Magical Leaf
13 Normal Growth 16 Normal Wrap Vitality
19 Fairy Sweet Kiss 22 Normal Natural Gift Special
25 Grass Petal Blizzard 28 Grass Synthesis
Insight
31 Normal Sweet Scent 34 Grass Grass Knot

4
Height: Weight: Base Disobedience:
37 Fairy Floral Healing 40 Grass Petal Dance
0.1m / 004 0.3kg / 0.7 lbs HP:
43 Grass Aromatherapy 46 Grass Grassy Terrain
Posy Picker Pokmon Abilities:
49 Fairy Play Rough ? Normal Lucky Chant This tiny Pokmon gathers flowers Flower Veil & Triage
? Normal Substitute ? Normal Endure and connects them to itself forming
Evolution: Final Form.
a ring. The flowers never wither
and their aroma becomes soothing
and therapeutic. If it likes you it will
create a flower ring just for you. #764

286
Alola Pokdex

#765 Oranguru Type: Normal Psychic Experience


cost Type move name Experience
cost
cost Type move name
0 Psychic Confusion 0 Normal After You
Strength
8 Dark Taunt 11 Dark Quash
Dexterity
15 Psychic Stored Power 18 Normal Psych Up
Vitality 22 Dark Feint Attack 25 Dark Nasty Plot
Special 29 Psychic Zen Headbutt 32 Psychic Instruct

Insight 36 Dark Foul Play 39 Psychic Calm Mind


43 Psychic Psychic 46 Psychic Future Sight

5
Height: Weight: Base Disobedience:
1.5m / 500 76kg / 167 lbs HP: 50 Psychic Trick Room ? Psychic Psychic Terrain
? Psychic Wonder Room ? Psychic Extrasensory
Sage Pokmon Abilities:
These solitary Pokmon live deep in Inner Focus & Telepathy
the forests where it provides food
Evolution: Final Form.
and herbal medicine to those in need.
It is incredibly smart even learning
how to use pokeballs, for that reason
it dislikes being ordered around. #765

Experience
cost Type move name Experience
cost Type move name #766 Passimian Type: Fight
0 Normal Tackle 0 Normal Leer
Strength
8 Fight Rock Smash 11 Normal Focus Energy
Dexterity
15 Dark Beat Up 18 Normal Scary Face
22 Normal Take Down 25 Normal Bestow Vitality
29 Normal Thrash 32 Fight Bulk Up Special
36 Normal Double-Edge 39 Dark Fling
Insight
43 Fight Close Combat 46 Fight Reversal

6
Height: Weight: Base Disobedience:
50 Normal Giga Impact ? Fight Seismic Toss
2m / 607 82kg / 182lbs HP:
? Steel Iron Head ? Normal Feint
Teamwork Pokmon Abilities:
They live in packs of 20 members, Receiver & Defiant
they are all coordinated to pass
Evolution: Final Form.
around the food and to defend
their nest. Their leader is not the
strongest but the best teamworker
of the pack. A very loyal Pokmon. #766

#767 Wimpod Type: Bug Water Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Bug Struggle Bug 0 Ground Sand Attack
? Normal Harden ? Water Aqua Jet
Dexterity
? Ground Spikes
Vitality
Special
Insight

3
Height: Weight: Base Disobedience:
0.5m / 108 12kg / 26 lbs HP:
Turn Tail Pokmon Abilities:
They are curious but incredibly Wimp Out
cowardly Pokmon. They are easily
Evolution: First Stage.
startled and wil shoot a stenchy liquid as Evolves when it conquers its fears.
a warning. Even so, they are highly
valued due to their ability to eat
and clean any garbage. #767 #768

Experience
cost Type move name Experience
cost Type move name #768 Golisopod Type: Bug Water
0 Bug First Impression 0 Bug Struggle Bug
Strength
0 Ground Sand Attack 4 Bug Fury Cutter
Dexterity
7 Fight Rock Smash 10 Bug Bug Bite
13 Ghost Spite 16 Normal Swords Dance Vitality
21 Normal Slash 26 Water Razor Shell Special
31 Dark Sucker Punch 36 Steel Iron Defense
Insight
41 Bug Pin Missile 48 Water Liquidation

7
Height: Weight: Base Disobedience:
? Rock Wide Guard ? Steel Metal Claw
2.1m / 700 108kg / 238 lbs HP:
? Water Aqua Jet
Hard Scale Pokmon Abilities:
This Pokmon is a rare sight, for Emergency Exit
most Wimpods never evolve and
Evolution: Final Form.
when they do, Golisopod spend
most of their lives in deep sea caves,
meditating. It is extremely strong, its
claws can tear through everything. #767 #768

287
Alola Pokdex

#769 Sandygast Type: Ghost Ground Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Harden 0 Grass Absorb
Strength
5 Ghost Astonish 9 Ground Sand Attack
Dexterity
14 Ground Sand Tomb 18 Grass Mega Drain
Vitality 23 Ground Bulldoze 27 Psychic Hypnosis
Special 32 Steel Iron Defense 36 Grass Giga Drain

Insight 41 Ghost Shadow Ball 45 Ground Earth Power


50 Ground Shore Up 54 Rock Sandstorm

3
Height: Weight: Base Disobedience:
0.5m / 108 70kg / 154 lbs HP: ? Normal Stockpile ? Normal Spit Up
? Normal Swallow
Sand Heap Pokmon Abilities:
Some departed soul made a childs Water Compaction & Sand Veil
sand mound its vessel. Anyone who
Evolution: First Stage.
puts their hand inside its mouth will Evolves after reaching a certain size.
have its vital energy absorbed and
its mind possessed to add more
sand until they collapse. #769 #770

Experience
cost Type move name Experience
cost Type move name #770 Palossand Type: Ghost Ground
0 Normal Harden 0 Grass Absorb
Strength
5 Ghost Astonish 9 Ground Sand Attack
Dexterity
14 Ground Sand Tomb 18 Grass Mega Drain
23 Ground Bulldoze 27 Psychic Hypnosis Vitality
32 Steel Iron Defense 36 Grass Giga Drain Special
41 Ghost Shadow Ball 45 Ground Earth Power
Insight
50 Ground Shore Up 54 Rock Sandstorm

4
Height: Weight: Base Disobedience:
? Rock Rock Polish ? Ghost Destiny Bond
1.3m / 403 250kg / 551 lbs HP:
? Ground Earthquake
Sand Castle Pokmon Abilities:
The possessed people shaped Water Compaction & Sand Veil
this Pokmon into a castle, buried
Final Form.
beneath the sand where it stands Evolution:
are the remains of all its victims.
Some say these unmarked graves
will give birth to a new Sandygast. #769 #770

#771 Pykumuku Type: Water Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Normal Baton Pass 0 Water Water Sport
0 Ground Mud Sport 0 Normal Harden
Dexterity
0 Normal Bide 5 Normal Helping Hand
Vitality 9 Dark Taunt 13 Normal Safeguard
Special 17 Fight Counter 21 Poison Purify

Insight 25 Ghost Curse 29 Poison Gastro Acid


33 Normal Pain Split 37 Normal Recover

4
Height: Weight: Base Disobedience:
0.3m / 100 1kg / 2 lbs HP: 41 Water Soak 45 Poison Toxic

Abilities: 49 Dark Memento ? Normal Bestow


Sea Cucumber Pokmon
Once this Pokmon finds a spot Innards Out & Unaware ? Poison Venom Drench ? Normal Tickle
it likes it will remain there without
Evolution: Final Form.
moving, even if food is out of reach.
It can expel its organs through its
mouth and use them like an arm. Its
slimy and not many people like it. #771

Experience
cost Type move name Experience
cost Type move name #772 Type: Null Type: Normal
0 Normal Tackle 5 Normal Rage
Strength
10 Dark Pursuit 15 Psychic Imprison
Dexterity
20 Flying Aerial Ace 25 Normal Crush Claw
30 Normal Scary Face 35 Bug X-Scissor Vitality
40 Normal Take Down 45 Steel Metal Sound Special
50 Steel Iron Head 55 Normal Double Hit
Insight
60 Flying Air Slash 65 Dark Punishment

6
Height: Weight: Base Disobedience:
70 Normal Razor Wind 75 Normal Tri Attack
1.9m / 603 120kg / 265 lbs HP:
80 Normal Double-Edge 85 Psychic Heal Block
Synthetic Pokmon Abilities:
A synthetic Pokmon made by the Battle Armor
Aether Foundation. Currently only

Evolution: First Stage.
three specimens exist in cryogenic It is unkown what makes it evolve.
stasis, but they are deemed too
dangerous even with a limiter helmet
on. They must never be reanimated. #772 #773

288
Alola Pokdex

#773 Silvally Type: Normal Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Multi-Attack 0 Psychic Heal Block
Strength
0 Psychic Imprison 0 Steel Iron Head
Dexterity
0 Poison Poison Fang 0 Fire Fire Fang
Vitality 0 Ice Ice Fang 0 Electric Thunder Fang
Special 0 Normal Tackle 5 Normal Rage

Insight 10 Dark Pursuit 15 Dark Bite


20 Flying Aerial Ace 25 Normal Crush Claw

7
Height: Weight: Base Disobedience:
2.3m / 707 100kg / 221 lbs HP: 30 Normal Scary Face 35 Bug X-Scissor
40 Normal Take Down 45 Steel Metal Sound
Synthetic Pokmon Abilities:
Pokdex has no data. RKS System 50 Dark Crunch 55 Normal Double Hit
It was seen in the company of a 60 Flying Air Slash 65 Dark Punishment
Evolution: Final Form.
boy. It appears to be a perfected 70 Normal Razor Wind 75 Normal Tri Attack
or evolved form of Type: Null. The
boy gave it some strange disks that 80 Normal Double-Edge 85 Dark Parting Shot
allowed it to change its type. #772 #773

Experience
cost Type move name Experience
cost Type move name #774 Minior Type: Rock Flying
0 Normal Tackle 3 Normal Defense Curl
Strength
8 Rock Rollout 10 Ghost Confuse Ray
Dexterity
15 Normal Swift 17 Rock Ancient Power
22 Normal Self Destruct 24 Rock Stealth Rock Vitality
29 Normal Take Down 31 Steel Autotomize Special
36 Psychic Cosmic Power 38 Rock Power Gem
Insight
43 Normal Double-Edge 45 Normal Shell Smash

4
Height: Weight: Base Disobedience:
50 Normal Explosion ? Psychic Light Screen
0.3m / 100 40kg / 88lbs HP:
? Psychic Reflect ? Flying Acrobatics
Meteor Pokmon Abilities:
They live on the stratosphere, Shields Down
absorbing particles to grow their
Evolution: Final Form.
cores and shells, when they become
too heavy they fall to the ground.
Move damage can break the shell
and leave the core exposed. #774

Experience
cost Type move name Experience
cost Type move name #774 Minior (Core) Type: Rock Flying
0 Normal Tackle 3 Normal Defense Curl
Strength
8 Rock Rollout 10 Ghost Confuse Ray
Dexterity
15 Normal Swift 17 Rock Ancient Power
22 Normal Self Destruct 24 Rock Stealth Rock Vitality
29 Normal Take Down 31 Steel Autotomize Special
36 Psychic Cosmic Power 38 Rock Power Gem
Insight
43 Normal Double-Edge 45 Normal Shell Smash

4
Height: Weight: Base Disobedience:
50 Normal Explosion ? Psychic Light Screen
0.3m / 100 40kg / 88lbs HP:
? Psychic Reflect ? Flying Acrobatics
Meteor Pokmon Abilities:
Without its shell Minior can move Shields Down
faster. They have playful and colorful
Evolution: Final Form.
personalities. If a Minior wants to
regrow their shell they must go to
the stratosphere for a few days.
Some of them never return, though. #774

#775 Komala Type: Normal Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Defense Curl 0 Rock Rollout
Strength
6 Normal Stockpile 6 Normal Spit Up
Dexterity
6 Normal Swallow 11 Normal Rapid Spin
Vitality 16 Normal Yawn 21 Normal Slam
Special 26 Normal Flail 31 Dark Sucker Punch

Insight 36 Normal Psych Up 41 Grass Wood Hammer


46 Normal Thrash ? Normal Facade

4
Height: Weight: Base Disobedience:
0.4m / 104 19kg / 43 lbs HP: ? Normal Substitute ? Fairy Play Rough

Drowsing Pokmon Abilities:


Komalas are born, live, and die asleep. Comatose
They will have nightmares if you
Evolution: Final Form.
remove their log-pillow. Although it
appears aware of its surroundings in
reality it is just dreaming and reacting
to the dream antics. #775

289
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #776 Turtonator Type: Fire Dragon
0 Fire Ember 0 Normal Tackle
Strength
5 Poison Smog 9 Normal Protect
Dexterity
13 Fire Incinerate 17 Normal Flail
21 Normal Endure 25 Steel Iron Defense Vitality
29 Fire Flamethrower 33 Normal Body Slam Special
37 Normal Shell Smash 41 Dragon Dragon Pulse
Insight
45 Fire Shell Trap 49 Fire Overheat

6
Height: Weight: Base Disobedience:
53 Normal Explosion ? Rock Head Smash
2m / 607 212kg / 467 lbs HP:
? Fire Flame Charge ? Rock Wide Guard
Blast Turtle Pokmon Abilities:
It leaves in the volcanic areas of Shell Armor
Alola, where it disguises itself among
Evolution: Final Form.
the rocks, waiting for prey to step
on it to detonate an explosion. The
hole on its chest is a weak point, but
it is very difficult to access. #776

#777 Togedemaru Type: Electric Steel Experience


cost Type move name Experience
cost
cost Type move name
0 Normal Tackle 0 Electric Thunder Shock
Strength
5 Normal Defense Curl 9 Rock Rollout
Dexterity
13 Electric Charge 17 Electric Spark
Vitality 21 Electric Nuzzle 25 Electric Magnet Rise
Special 29 Electric Discharge 39 Electric Zing Zap

Insight 37 Electric Electric Terrain 41 Electric Wild Charge


45 Bug Pin Missile 49 Grass Spiky Shield

4
Height: Weight: Base Disobedience:
0.3m / 100 3kg / 7 lbs HP: 53 Bug Fell Stinger ? Normal Tickle
? Fairy Disarming Voice ? Normal Present
Roly-Poly Pokmon Abilities:
On stormy days you can see groups Iron Barbs & Lightning Rod
of Togedemaru curled up into balls
Evolution: Final Form.
with their spikes out, waiting to be
struck by lightning. These spikes
also deter other Pokmon from
attacking this cute creature. #777

Experience
cost Type move name Experience
cost Type move name #778 Mimikyu Type: Ghost Fairy
0 Grass Wood Hammer 0 Normal Splash
Strength
0 Ghost Astonish 0 Normal Scratch
Dexterity
0 Normal Copycat 5 Normal Double Team
10 Fairy Baby-Doll Eyes 14 Ghost Shadow Sneak Vitality
19 Normal Mimic 23 Dark Feint Attack Special
28 Fairy Charm 32 Normal Slash
Insight
37 Ghost Shadow Claw 41 Dark Hone Claws

4
Height: Weight: Base Disobedience:
46 Fairy Play Rough 50 Normal Pain Split
0.2m / 008 0.7kg / 1.5 lbs HP:
? Ghost Destiny Bond ? Ghost Curse
Abilities:
DisguisePokmon
? Ghost Grudge No one really knows what its true Disguise
form looks like, the only scholar that
Evolution: Final Form.
dared to look under the veil died on
the spot from the horror. It disguises
itself as a Pikachu in an effort to
make friends. #778

#779 Bruxish Type: Water Psychic Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Water Water Gun 4 Ghost Astonish
9 Psychic Confusion 12 Dark Bite
Dexterity
17 Water Aqua Jet 20 Normal Disable
Vitality 25 Psychic Psywave 28 Dark Crunch
Special 33 Water Aqua Tail 36 Normal Screech

Insight 41 Psychic Psychic Fangs 44 Psychic Synchronoise


? Ice Ice Fang ? Poison Poison Fang

4
Height: Weight: Base Disobedience:
0.9m / 300 19kg / 41 lbs HP: ? Water Waterfall

Gnash Teeth Pokmon Abilities:


The protuberance on its head emits Dazzling & Strong Jaw
psychic waves that confuse its prey,

Evolution: Final Form.
while it is confused Bruxish grinds it
with its sharp teeth. This grinding
noise makes other Pokmon flee
from the place in hurry. #779

290
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #780 Drampa Type: Normal Dragon
0 Normal Play Nice 0 Normal Echoed Voice
Strength
5 Dragon Twister 9 Normal Protect
Dexterity
13 Normal Glare 17 Psychic Light Screen
21 Dragon Dragon Rage 25 Normal Natural Gift Vitality
29 Dragon Dragon Breath 33 Normal Safeguard Special
37 Psychic Extrasensory 41 Dragon Dragon Pulse
Insight
45 Flying Fly 49 Normal Hyper Voice

9
Height: Weight: Base Disobedience:
53 Dragon Outrage ? Water Rain Dance
3m / 910 185kg / 407 lbs HP:
? Fairy Play Rough ? Flying Hurricane
Placid Pokmon Abilities:
They live alone at the top of high Berserk & Sap Sipper
mountains but come down in the
Evolution: Final Form.
morning to eat berries. It is a caring
Pokmon, specially towards children
and will fiercely protect any children
it cares for with tremendous force. #780

#781 Dhelmise Type: Ghost Grass Experience


cost Type move name Experience
cost
cost Type move name
0 Dark Switcheroo 0 Grass Absorb
Strength
0 Normal Growth 0 Normal Rapid Spin
Dexterity
0 Ghost Astonish 5 Grass Mega Drain
Vitality 9 Normal Wrap 14 Steel Gyro Ball
Special 18 Steel Metal Sound 23 Grass Giga Drain

Insight 27 Water Whirlpool 32 Steel Anchor Shot


36 Ghost Shadow Ball 41 Grass Energy Ball

12
Height: Weight: Base Disobedience:
3.9m / 1210 210kg / 463 lbs HP: 45 Normal Slam 50 Steel Heavy Slam
54 Ghost Shadow Force 59 Grass Power Whip
Sea Creeper Pokmon Abilities:
A spirit adrif in the sea came back to Steelworker ? Water Surf ? Grass Grass Knot
life through this Pokmon that rarely ? Dark Brutal Swing

Evolution: Final Form.
leaves the deepest waters of the sea.
Through the sea some Wailord
carcasses have been found covered
in seaweed and gashes. #781

Experience
cost Type move name Experience
cost Type move name #782 Jangmo-o Type: Dragon
0 Normal Tackle 0 Normal Leer
Strength
9 Normal Bide 13 Normal Protect
Dexterity
17 Dragon Dragon Tail 21 Normal Scary Face
25 Normal Headbutt 29 Normal Work Up Vitality
33 Normal Screech 37 Steel Iron Defense Special
41 Dragon Dragon Claw 45 Normal Noble Roar
Insight
49 Dragon Dragon Dance 53 Dragon Outrage

3
Height: Weight: Base Disobedience:
? Fight Counter ? Fight Reversal
0.6m / 200 29kg / 65 lbs HP:
? Dragon Dragon Breath
Abilities:
Scaly Pokmon
They live in mountains rarely visited Bulletproof & Soundproof
by humans. Although they are

Evolution: First Stage.
valiant and hard-working Pokmon Evolves after reaching certain level.
they retain their independent nature.
It uses the scale on its head for both
attack and defense. #782 #783 #784

#783 Hakamo-o Type: Dragon Fight Experience


cost Type move name Experience
cost
cost Type move name
Strength 0 Fight Sky Uppercut 0 Steel Autotomize
0 Normal Tackle 0 Normal Leer
Dexterity
0 Normal Bide 13 Normal Protect
Vitality 17 Dragon Dragon Tail 21 Normal Scary Face
Special 25 Normal Headbutt 29 Normal Work Up

Insight 33 Normal Screech 38 Steel Iron Defense


43 Dragon Dragon Claw 48 Normal Noble Roar

4
Height: Weight: Base Disobedience:
1.2m / 400 47kg / 103 lbs HP: 53 Dragon Dragon Dance 58 Dragon Outrage
? Fight Counter ? Fight Reversal
Scaly Pokmon Abilities:
The scales on its body are shed and Bulletproof & Soundproof ? Dragon Dragon Breath
regrow sharper each time. It is a
Evolution: Second Stage.
courageous and diligent Pokmon Evolves at a High Level.
who always lets out a war cry
before the battle. Any marks on its
scale armor is worn with pride. #782 #783 #784

291
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #784 Kommo-o Type: Dragon Fight
0 Dragon Clanging Scales 0 Fight Sky Uppercut
Strength
0 Normal Belly Drum 0 Steel Autotomize
Dexterity
0 Normal Tackle 0 Normal Leer
0 Normal Bide 13 Normal Protect Vitality
17 Dragon Dragon Tail 21 Normal Scary Face Special
25 Normal Headbutt 29 Normal Work Up
Insight
33 Normal Screech 38 Steel Iron Defense

5
Height: Weight: Base Disobedience:
43 Dragon Dragon Claw 48 Normal Noble Roar
1.6m / 503 78kg / 172 lbs HP:
53 Dragon Dragon Dance 58 Dragon Outrage
Scaly Pokmon Pokmon Abilities:
? Fight Focus Blast ? Steel Flash Cannon It completed its harsh training and Bulletproof & Soundproof
? Dragon Draco Meteor returns to the mountain where it
was born to look after the young Evolution: Final Form.
Jangmo-o, watching them from afar.
It is constantly looking for strong
opponents. #782 #783 #784

#785 Tapu Koko Type: Electric Fairy Experience


cost Type move name Experience
cost
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
People on Melemele island talk

Evolution: Unknown.
about a guardian spirit who punishes
the evil doers with lightining strikes. If
it appears in front of you who knows
what its intentions may be. #785

Experience
cost Type move name Experience
cost Type move name #786 Tapu Lele Type: Psychic Fairy
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
It is said that an innocent but cruel
Evolution: Unknown.
spirit guards Akala island.
When the spirit is feeling benevolent
it scatters some of its scales around,
these scales have healing powers. #786

#787 Tapu Bulu Type: Grass Fairy Experience


cost Type move name Experience
cost
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
Through Ulaula island runs the

Evolution: Unknown.
legend of a lazy guardian spirit
who lives among the trees, which it
commands to restrain its foes before
beating them. #787

292
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #788 Tapu Fini Type: Water Fairy
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
The people on Poni island are proud
Evolution: Unknown.
of the clean water on their land, for
that they thank their guardian spirit
who is said to be the ocean itself.
#788

#789 Cosmog Type: Psychic Experience


cost Type move name Experience
cost
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
A creature like this was observed on

Evolution: First Stage.
a telescope. It is rumored to be a It is unknown what makes it evolve.
Pokmon from another world, but
no specific details are known.
#789 #790 #791 #792

Experience
cost Type move name Experience
cost Type move name #790 Cosmoem Type: Psychic
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
The creature observed through the
Second Stage.
telescope changed shapes and ItEvolution:
is unknown what makes it evolve.
remained motionless for the rest of
the investigation. A strange energy
was gathering on its core. #789 #790 #791 #792

#791 Solgaleo Type: Psychic Steel Experience


cost Type move name Experience
cost
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
There are legends about a being
Evolution:Unknown.
that radiated with the sun, on its
forehead a third eye that connected
to another dimension.
#789 #790 #791 #792

293
Alola Pokdex

Experience
cost Type move name Experience
cost Type move name #792 Lunala Type: Psychic Ghost
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
There are legends about a being

Evolution: Unknown.
that shined with the moon, on its
forehead a third eye that connected
to another dimension.
#789 #790 #791 #792

292
Experience
cost Type move name Experience
cost Type move name #801 Magearna Type: Steel Fairy
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
500 years ago a famous scientist
Evolution:
Unknown.
left a manuscript with details on how
to create a mechanic Pokmon.
His investigation led to the creation
of the modern Pokball. #801

#802 Marshadow Type: Fight Ghost Experience


cost Type move name Experience
cost
cost Type move name
NO DATA
Strength
Dexterity
Vitality
Special
Insight

?
Height: Weight: Base Disobedience:
?m / ??? ???kg / ??? lbs HP:
Pokdex has no data. Abilities:
PLOT DEVICE
There is an old childrens story about
Evolution: Unknown.
a boy who lost his shadow and the
shadow became a Pokmon.
It is debated which Pokmon the
story is making mention of. #802

And thats only the beginning...


Every day, new Pokmon species are being studied and researched. Every day in which questions
are solved, new mysteries are unveiled.
How many species share this world with humans? How Powerful can they really be?
As the years pass, people have come to realize that this world still belongs to the Pokmon and
most of their mysteries are yet to be solved.

Right now we wonder Whats Aether Foundation Investigating? Whats Investigation UB and why
are they working so hard to erase their trails?

297
Its more important to master the cards youre holding Rules for Moves
than to complain about the ones your opponents were
dealt.
There is no limit to the amount of Moves a
-Grimsley
Pokmon can learn.
Pokmon inhabit the vast majority of this world and
A Move can be used only ONCE each round.
they protect their habitats with wondrous powers and
miraculous blessings.
Moves that use a Social Attribute (Cool,
Cute, Tough, Smart, Beauty) cant be evaded.
To human eyes, magic runs through this world and shapes
our lives right in front of us, from the tiniest puppy to
Moves with All Foes in Range and User and
the tallest tree. Soil and rocks, rain and sun, all share a
Allies in Range affect a maximum number of
link with Pokmon and they use these powers to support
targets equal to the Pokmons Special
humans of kind hearts and friendly goals.
Attribute.
These powers are known as Moves.
Whos hit by an Area Move is decided by the
Storyteller. You may hit your Allies!
Some Moves are used for healing and preservation while
others are tools for devastation and vengeance. Dont be
An Evolved Pokmon cant learn a Move
tricked by the remarkable strength of a species and their
exclusive to its previous stage.
outstanding Moves, all Pokmon have a hidden greatness
that lies dormant. Specially your companions.

Pokmon will learn new Moves as they grow older,


Reading a Move
however, a well versed Trainer can teach these powers to
All Moves are presented with graphical elements and
any Pokmon regardless of their age or Level.
text. They are divided in 9 sections.
There are 18 Types of Moves:
1 Name of the Move
Bug Dark Dragon Electric Fairy Fight
2 Power - Number of Dice added to the Damage Roll.
Fire Flying Ghost Grass Ground Ice
3 Category Icon - Physical, Special or Support.
Normal Poison Psychic Rock Steel Water
Every Type has a unique way of fighting and solving their 4 Type - See The Different Pokmon Types on p.44
problems. The most powerful trainers find a Type that
matches their way of thinking and face any challenge 5 Accuracy - Traits used to perform this Move.
with a mentality that resembles that of their Pokmon.
These trainers bond with their companions with an 6 Damage Pool - Attribute + Power + Modifiers.
amazing ease.
7 Additional Info - Most Moves have unique effects.
All Move descriptions were written by the League and
explain their use in Battle. However, everything can Effect Icons - They will tell you everything you
be used for survival and convenience; even if it is an 8
need to know about using this Move in Battle.
attacking Move. Through these powers your Pokmon

shapes the world and so should you, because Battle is
Move Description - It will tell you what you need
just an aspect of what it means to be a Trainer. 9
to know about using this Move inside or outside
a Battle.
You are encouraged to use a Move Find creative uses for all your Pokmon Moves.
to your advantage and make it
useful outside of Battle. If you
doubt the usefulness of a Move, POWER
ask your Storyteller. Thunderbolt 1 2 3 3
Type: Electric 4
Accuracy: Canalize
Dexterity + Fight + Channel 5 8
Accuracy Rolls have a logic. Damage Pool: Special + 3 6
Added effect : Roll 1 Chance Dice to
Attacking Moves use Dexterity. Paralyze the foe. 7
Physical Moves use Brawl and
Special Moves use Channel.
Social Moves use Tough, Cute,
Cool, Smart or Beauty. A Strong electric attack that shocks and harms the foe. It can
destroy most kinds of electric equipment. 9
298
Effect Icons Increase/Decrease Box
The Move will Increase or Decrease the noted Trait.
There are many Icons in this Move Encyclopedia. They Up Arrow means the Attribute is Increased.
are a quick reference to whom they target, their Down Arrow means the Attribute is Decreased.
accuracy, and most importantly, their effects. Most of Blue Icons will modify the Users Traits.
them are self explainatory. It is a visual aid that youll Strength Strength
find very useful. X X
Category Icon Red Icons will modify the Foes Traits.
Physical Special Support Accuracy Accuracy

X X
The X represents a number, it will tell you how many
Physical Moves are resisted with Defense. They are close points are Increased or Decreased. Sometimes they are
range attacks, but some can be long range. accompanied by a Chance Dice. It will be placed to their
Special Moves are resisted with Special Defense. They left:
are always long range. Defense
Support Moves dont deal any direct Damage. 1
For more info, see p.54
Chance Dice
The probability at which a Moves Effect is activated. Modified Damage
The number marked on the Icon is the amount of Chance Some Moves and Abilities deal damage and allow to resist
Dice you will Roll. damage in a different way.
Damage
X
Add the noted number of dice to
the Damage Pool.
At least one Chance Dice must come up as , if it Damage
does, the Effect will be triggered. Sometimes a Chance -X Reduce the noted number of Damage.
Dice Icon will be inside a Status Ailment Box to show the
chance to inflict that Ailment, heres an example: Damage

X Inflict the noted number of Damage

Reduced Accuracy
Is Not Affected/Is Always Affected Accuracy

X
When an effect has this Icon, the target of that effect Reduce the noted number of dice from the Moves
will never be affected. Accuracy Roll.
For more info, see p.54

When an effect has this Icon, the target of that effect Target
will always be affected. These Icons illustrate wholl be affected by the Move.
Green Target Icons are used for the User or its Allies:
These Icons will be inside a Box with an effect. Heres Red Target Icons are used for Foes:
an example:
User One Ally User & All Allies in Range
Always Flinches 1 All

Never Flinches Foe Random Foe All Foes in Range
??? All

Common Dice Pools Area Battlefield*

Physical Attacks: *Moves targeted at the Battlefield


Dexterity + Fight + Brawl cant be evaded.
Special Attacks:
Dexterity + Fight + Channel
Power Ups:
Special + Fight + Channel.

299
Block Rampage

The target cant escape and cant be switched back. While Rampaging, the User may use this Move up to
3 times in the same Round if it is performing Multiple
Charge Actions, but it cannot Evade until Rampage its over.
The User will be Confused when the Rampage is over.

Recoil
The User must spend one action charging the Move. The
Move is used with another action on its next turn.

Fist Based The user will be hurt by its own Move. Roll damage
normally against the foe, then roll again each success
you scored as damage to the User ignoring its defenses.

The Move requires hands or fists. Shield


Heal

If the Pokemon performs another Shield Move during the


same Round, that Moves Accuracy Roll is lowered by -2.
The Move can Heal HP. Sometimes its a fixed number:
For more info, see p.57
Heal Heal

X X Sound Based
All Heaing Moves cost 1 Will Point.
For more info, see p.56

High Crit These Moves bypass Substitute, Light Screen, Reflect,


and Cover.

Status Ailment Box


The Move can score a Critical Hit with just 4 successes.
For more info, see p.55

Lethal

The Move inflicts a Status Ailment.


The Move inflicts Lethal Damage. For more Info, see p.49 Each Status Ailment is described on detail on p.60

Must Recharge Succesive Actions


Double Action (2 Attacks) Succesive Action (5 Attacks)

After hitting with this Move, the User must rest with its
first action on the next Round. The Move allows you to perform Multiple Actions in
succession before the foe can act. More info, see p.58
Never Fail
Switcher Move

If the User scores or is reduced to 0 successes on its


Accuracy Roll, this Move still hits with 1 success. Only one Switcher Move may be used per round.
Switch a Pokmon in the battlefield for one of its allies
Priority/ Low Priority still on their Pokeball.
Priority
X The Move ignores Initiative Order and
acts right away.
Weather
The Move changes the weather to:
Priority

XThe Move takes effect at the End of the
Round, even if its used at the beginning.
For more info, see p.57 For more info, see p.58
300
POWER
Defend Order
Bug
-
Type: Bug
aCCURACY: Tough + Fight + Canalize
Channel
Damage Pool: -
Added effect : User Increases its
Defense and Sp. Defense.
Super Effective against: Defense Sp. Def

Dark Grass Psychic 1 1


A swarm of bugs protect this Pokmon from damage.
Its Not Very Effective against:

Fairy Fight Fire Flying Ghost Steel


POWER
Fell Stinger 1
Bug Moves add a sting to all your attacks. They rely on
Type: Bug
quick, low-power strikes with added effects and swarm aCCURACY: Dexterity + Fight + Brawl
tactics. Some Moves can call more Bug Pokmon to Damage Pool: Strength + 1
Added effect : If the foe faints due
prevent the foe from escaping while others might help to damage from this attack, Increase the
Strength
you on your actions. users Strength.
Bug Moves dont try to play it safe, they usually go all-out 2
offensive or dont go at all. If you think these Pokmon
just want to bug you, take a good look, they may have a The Pokmon stings the target , if the foe is too weakened to
lot of friends. move, bsorbs part of its power.

POWER POWER
Attack Order 3 First Impression 3
Type: Bug Type: Bug
aCCURACY:Special + Fight + Canalize
Channel Accuracy: Strength + Contest + Intimidate
Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added effect : High Critical. Ranged. Added Effect : Priority. This move will
only work the First Round the Pokmon is
Priority
out in battle. From the second round on, it
will fail automatically 2
The user calls a swarm of young Combee from the honeycomb The Pokmon makes a dramatic entrance to the battlefield,
under this Pokmon. The coordinated attack is as strong as taking the foe by surprise as to who its opponent really is.
the commander.

POWER POWER
Bug Bite 2 Fury Cutter 1
Type: Bug Type: Bug
aCCURACY: Dexterity + Fight + Brawl aCCURACY:Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : If the Target Pokmon Added effect : Successive Actions.
is holding a berry, the user eats it and
gains its effects. Accuracy

1
oe The Pokemon mak laws or scythes to land as
will eat it in an instant. It may try to eat almost anything. many

POWER POWER
Bug Buzz 3 Heal Order -
Type: Bug Type: Bug
aCCURACY: Dexterity + Fight + Channel
Canalize aCCURACY:Tough + Survival + Nature
Damage Pool: Special + 3 Damage Pool: -
Added effect : Sound Based. Roll 1 Added effect : Basic Heal.
Chance Dice to reduce foes Sp. Defense.
Sp. Def

1
The Po The Pokmon commands its swarm to bring some healing
sound waves that harm and affect the target. honey.

301
POWER POWER
Infestation 1 Pollen Puff 3
Type: Bug
aCCURACY: Dexterity + Fight + Channel
Canalize
Type: type
Accuracy: Dexterity + Survival + Nature 1
Damage Pool: Special + 1 Damage Pool: Special + 3
Added effect : Blocks. Roll 2 Dice of Added Effect : When this move is used
Damage against the foe at the end of against an ally, it will heal 1 HP instead of
Heal
each Round. Lasts 4 Rounds. dealing damage.*
1
The Pokmon summons a huge swarm of bugs to prevent the The Pokmon creates a puff of pollen can explodes on the
foe from escaping. Sometimes the swarm may take a while to foes face and gives them terrible allergy. When consumed
arrive. The call extends for a hundred yards. these puffs are sweet and very nutritious.

POWER POWER
Leech Life 1 Powder -
Type: Bug Type: Bug
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 1 Damage Pool: -
Added effect : The user restores HP Added effect : Add 3 Dice of Damage
equal to half the damage dealt, rounded to the next Fire Type attack that hits the
down. target.

The user attacks a vital spot and sucks away the vitality of its The foe is fully covered with a flammable powder, a source of
foe. fire might ignite it with explosive results.

POWER POWER
Lunge 3 Quiver Dance -
Type: Bug Type: Bug
Dexterity
Accuracy: Dexterity + Fight + Brawl Hit Pool: Beauty + Contest + Perform
Damage Pool: Strength + 3
Added Effect : Reduce foes
Damage Pool: -
Added effect : Increases Dexterity,
1
Strength. Special and Sp. Defense.
Strength Special Sp. Def
1 1 1
The User charges against the foe at full force, not just to A mystical and beautiful dance that boosts a Pokmons
knock it down but to restrain if with is many limbs. dexterity and focus.

POWER POWER
Megahorn 5 Rage Powder -
Type: Bug Type: Bug
aCCURACY:Dexterity + Fight + Brawl aCCURACY: Tough + Contest + Intimidate
Damage Pool: Strength + 5 Damage Pool: -
Added effect : Lethal Damage. Added effect : During this Round, all
damaging moves from any foe must
Accuracy Priority
target the User.
2 2
The Po oe and The Pokemon releases an irritating powder that annoys and
deal massive damage. enrages foes into attacking.

POWER POWER
Pin Missile 1 Signal Beam 3
Type: Bug Type: Bug
aCCURACY:Dexterity + Fight + Canalize aCCURACY: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 1 Damage Pool: Special + 3
Added effect : Ranged. Successive Added effect : Roll 1 Chance Dice to
Actions. Confuse the foe.
Accuracy

1
The Pokemon show oe with stings or spikes that The user emits an intense light that harms the foes and may
pierce like needles. leave them dazed like moths.

302
POWER
Silver Wind 2 Struggle Bug
POWER
1
Type: Bug Strength Dexterity Type: Bug
aCCURACY: Dexterity + Fight + Channel
Canalize Dexterity + Fight + Brawl
1 1
aCCURACY:
Damage Pool: Special + 2 Damage Pool: Strength + 1
Added effect : Roll 1 Chance Dice to Added effect : Reduce foes Special.
Increase Users Strength, Dexterity,
Special Defense Sp. Def
Special
Special, Defense and Sp. Defense.
1 1 1 1
The Pokemon blows a beautiful silver colored wind that harms The Pokemon la ys on its bac k and struggles with the foe,
the foe, the performance may give the user a big confidence distrupting the foe's concentration.
boost.

POWER POWER
Spider Web - Tail Glow -
Type: Bug Type: Bug
aCCURACY: Special + Survival + Stealth aCCURACY:Special + Fight + Canalize
Channel
Damage Pool: - Damage Pool: -
Added effect : Blocks. Added effect : Increase the Users
Special.
Special

3
The User quietly releases a web on the field. All foes will be The User emits a strong light. This Pokmon will stare at its
trapped. brightness to enter a trance.

POWER POWER
Steamroller 2 Twineedle 1
Type: Bug Type: Bug
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : Roll 3 Chance Dice to Added effect : Double action.
Flinch the foe. Ranged. Roll 2 Chance Dice to Poison
the foe per hit. Ranged.

The user curls up and rolls at full speed to strike the foe. It may The Pokmon stabs the foe with its sting , claws or spikes
leave the target swatted on the ground. infused with poison.

POWER POWER
Sticky Web - U-Turn 3
Type: Bug Type: Bug
aCCURACY: Channel
Special + Fight + Canalize aCCURACY: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : Entry Hazard. Foe Added effect : The user switches out
Pokmon that enter the battlefield get a after dealing damage, the new Pokmon
Dexterity Reduction. Pokemon with the Dexterity arrives ready to fight on the next Round.
Levitate ability and Flying Type Pokemon
are immune to this effect.
1 Switcher Move.

The Pokmon quickly covers the arena with a sticky web, The user strikes its foe, then quickly goes back to safety while
newly arrived Foes will have trouble moving with ease. another party Pokmon takes its place.

POWER POWER
String Shot - X-Scissor 3
Type: Bug Type: Bug
aCCURACY: Dexterity + Fight + Canalize
Channel aCCURACY: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength +3
Added effect : Reduce the targets Added effect : -
Dexterity.
Accuracy Dexterity

1 1
The user shoots a silk string that ties and limits the movement The Po laws as if they were a pair
of its foe. of scissors to cut through the foe.

303
POWER
Brutal Swing
Dark
2
Dark
All
Type:
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added Effect : Lethal. Target All
foes in Range.
Super Effective against:
Ghost Psychic
The Pokmon starts attacking at full force with its claws,
Its Not Very Effective against: anyone unfortunate enough to be on its path will end up
severely wounded.
Dark Fairy Fight
POWER

Dark Types prey on the weak. They rely on hindering the


Crunch 3
foe and fighting dirty. These Moves use tricks, lies and Type: Dark
aCCURACY: Dexterity + Fight + Brawl
negative feelings. Dark Pokmon are vicious and they Damage Pool: Strength + 3
love it. Sometimes being nasty is way more fun. Added effect : Lethal. Roll 1 Chance
Dice to reduce foes Defense.
Defense
Dark Types always try to Battle while putting the foes 1
at a complete disadvantage. Never underestimate the
power of proper planning. The Pokemon uses its fangs to viciously tear whatever it is
biting.

POWER POWER
Assurance 2* Dark Pulse 3
Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
aCCURACY: Dexterity + Fight + Channel
Damage Pool: Special + 3
Canalize ???
Added effect : If the User has already Added effect : Targets random foe.
received damage from the target this Roll 2 Chance Dice to Flinch the foe.
Round, Add 2 Extra Dice to the Damage
Pool.

The user retaliates against the foe, the rush of adrenaline The Pokemon sends a wave of dark feelings that affect those
allows it to hit harder. who are most vulnerable, hurting the foe and leaving it unable
to act.

POWER POWER
Beat Up 2* Darkest Lariat 3
Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added effect : If the attack is Added Effect : Ignore the foes
successful, add 2 Dice of Damage Attribute Increases that would
for every ally Pokmon that spends an decrease this Moves damage.
action to help the user perform this
move, up to 3 allies may join. *

The user calls other Pokemon to aid it in battle, together they The User swings both of its arms against the target, theres
give a beating to the foe. no armor thick enough to stop the strike.

POWER POWER
Bite 2 Embargo -
Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Tough + Contest + Intimidation
Damage Pool: Strength + 2 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added effect : The target cannot use
Flinch the foe. its held item, nor its trainer can use items
on it.

The User lands a vicious bite that may leave an ugly bruise. The User quickly takes out the held item of a Pokemon. It also
empties the bag of the trainer and forces everyone to stay
away from their own properties. Evil doers master this Move.

304
POWER POWER
Fake Tears - Hone Claws -
Type: Dark Type: Dark
aCCURACY: Cute + Contest + Perform aCCURACY: Special + Fight + Brawl
Damage Pool: - Damage Pool: -
Added effect : Reduce the foes Sp. Added effect : Increase the Users
Defense. Strength and Accuracy.
Sp. Def Strength Accuracy
2 1 1
The user stops battling and feigns to be crying, disrupting the The Pokmon sharpens its claws to perform more precise
foe's mood to battle and making it lower its guard. attacks.

POWER POWER
Feint Attack 2 Knock Off 2
Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : Never Fail. Added effect : The target Pokmon
loses its held item.

The Pokmon approaches the foe disarmingly then attacks The Pokmon makes a quick tackle that knocks off anything
suddenly without giving any time to react. the foe was holding.

POWER POWER
Flatter - Memento -
Type: Dark Type: Dark Strength Dexterity
aCCURACY: Cool + Contest + Allure aCCURACY: Will
Damage Pool: -
Added effect : Reduce foes Special.
Damage Pool:
Added effect :
-
The user faints.
2 2
Confuse foe. Reduce foes Strength, Dexterity,
Special Special, Defense and Sp. Defense. Special Defense Sp. Def

1 2 2 2
The user starts flattering and admiring its oponent, reducing its The User unleashes all its remaining power to send a wave of
concentration and making it uncertain about what to do next. hopeless thoughts to haunt the foe's mind and soul. The target
will be left in grief.

POWER POWER
Fling 1* Nasty Plot -
Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Channel aCCURACY: Smart + Survival + Alert
Damage Pool: Strength + 1 Damage Pool: -
Added effect : Ranged. Add up to 4 Added effect : Increase the users
Dice to the Damage Pool, depending on Special.
Special
the held item thrown. See P. 368 for more info.
2
The user takes its held item and throws it at the opponent. The Pokmon starts plotting on how to defeat the enemy.
You may get it back after the fight. Its evil laugh reveals the bad intentions.

POWER POWER
Foul Play 3 Night Daze 3
Type: Dark Type: Dark Accuracy
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Canalize
Channel
Damage Pool: Foes Strength +3
Added effect : S.T.A.B. of the user and
Damage Pool: Special + 3
Added effect : Roll 4 Chance Dice to
1
Strength of the foe apply for this moves Reduce foes Accuracy. Accuracy
damage.
1
The user feints attacks then tricks the foe who ends up hurting The user forms a pitch black wave that hurts the foe. This
itself. darkness may remain obstructing the targets vision.

305
POWER POWER
Night Slash 3 Pursuit 2*
Type: Dark Type: Dark
aCCURACY: Deterity + Fight + Brawl aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added effect : Lethal. High Critical. Added effect : If the foe is Switching
Out or escaping, Add 2 Dice to the
Damage Pool and add Priority to this Priority
move.
1
The user quickly slashes through the target as soon as it gets The Pokmon chases the foe to deliver a final blow before it
the chance. The intent to end the targets life is frightening. escapes.

R
POWER POWER
Parting Shot - Quash -
Type: Dark Type: Dark
aCCURACY: Tough + Contest + Intimidate aCCURACY: Tough + Contest + Intimidate
Damage Pool: - Damage Pool: -
Added effect : Reduce foes Strength Added effect : For the rest of the
and Special. The user switches out, the scene, the target will go last in the order
new Pokmon arrives ready to fight on Strength Special
of Initiative.
the next Round. Switcher Move.
1 1
The User threatens the foe, leaving it too scared to pursuit the The user represses the foe with intimidation so it has to
user or overwhelm the ally that just switched in the battlefield. think twice before acting.

POWER POWE
Payback 2* Snarl 2
Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 2 Damage Pool: Special + 2
Added effect : Add 2 Extra Dice to Added effect : Sound Based. Reduce
the Damage Pool if the target already the foes Special.
damaged you this Round. Accuracy Special

1 1
The Pokmon tackles the target with hatred and vengeance. The Pokmon viciously snarls showing its teeth. Its menacing
look will make the foe cower in fear.

POWER
Power Trip 1 Snatch
POWER
-
Type: Dark Type: Dark
Accuracy: Insight + Contest + Intimidate aCCURACY: Smart + Survival + Stealth
Damage Pool: Strength + 1* Damage Pool: -
Added Effect : Add 1 Dice to the Added effect : Erase any Increase or
Damage Pool of this Move for every Decrease on the foes Traits, and place
Attribute increase the user has. Up to 7 them on the User instead.
Dice may be added this way. (ie. The user
has 2 increased points on Defense, add 2
Damage dice)
In the heat of the battle, the Pokmon gets carried away, The user analyzes the advantages of the foe then makes
relishing on its own power. them their own.

POWER POWER
Punishment 1* Sucker Punch 3
Type: Dark Type: Dark
aCCURACY: Dexterity + Fight + Brawl aCCURACY: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 3
Added effect : Add up to 7 Dice to Added effect : If the target does not
the Damage Pool for every Increased perform a damaging move, this attack
Attribute the foe has. (i.e Foe has 1 Priority
will fail.
Increased dice in Dexterity & Strength
That equals +2 Dice on the Damage Pool
1
of this attack).
User Takes advantage of its foe's strengths to use them While the foe is preparing its attack, the user takes advantage
against it. and strikes.

306
POWER POWER
Switcheroo - Torment -
Type: Dark Type: Dark
aCCURACY: aCCURACY: Tough + Contest + Intimidate
Damage Pool: - Damage Pool: -
Added effect : User and Foe switch Added effect : The target cannot use
their Held Item. If only one Pokmon is the same Moves it used during the last
holding an item it gives it away. Round. Lasts 4 Rounds

The user quickly switches the held items before the foe can The user torments and enrages the foe, making it unable to
realize what happened. keep using its strategy.

POWER
Taunt
Dragon
-
Type: Dark
aCCURACY: Tough + Contest + Intimidate
Damage Pool: -
Added effect : The target Pokmon
can only perform Damaging Moves and
Evasion actions for the next 4 Rounds. Super Effective against:
Dragon
The user mocks and teases the target to make it attack in a Its Not Very Effective against:
raging fury.
Steel
POWER
No effect against:
Thief 2 Fairy
Type: Dark
aCCURACY: Dexterity + Survival + Stealth
Damage Pool: Strength + 2 Dragon Types are ferocious and fearsome. They rely on
Added effect : The user steals the high-power attacks to quickly dispatch the foe. Dragon
foe's Held Item.
Pokmon are eager to fight, easily angered and dont
show mercy nor respect towards anyone.
They wish to defeat strong opponents, take over large
The Pokmon strikes its foe and takes the opportunity to steal lands, and covet anything they find precious.
whatever the target was holding. These attacks are very powerful and devastating.

POWER POWER
Throat Chop 3 Clanging Scales 4
Type: Dark
Accuracy: Dexterity + Fight + Brawl
Type: Dragon
Accuracy: Special + Fight + Channel All
Damage Pool: Strength + 3 Damage Pool: Special + 4
Added Effect : The target cannot Added Effect : Sound Based.
use any Sound Based Move for the Target all Foes in Range. Reduce
Users Defense. Defense
rest of the scene.
1
A heinous attack to a Pokmons throat that will leave them The Pokmon rattles the scales of its armor creating a
unable to make a sound for hours. frightening noise in the area. Some of its scales fall off as a
result, leaving some areas exposed.

POWER POWER
Topsy-Turvy - Draco Meteor 6
Type: Dark Type: Dragon Accuracy
aCCURACY: Channel
Smart + Fight + Canalize Accuracy: Special + Fight + Canalize
Channel
Damage Pool: -
Added effect : Any Decreases on the
Damage Pool: Special + 6
Added effect : Lethal. Reduce users
1
foes Attributes become Increases and Special.
visce versa.
Special

2
The user changes the nature of its target, bad things become The Pokmon calls a comet that falls from the sky to deal a
good and good things become bad. brutal amount of damage. eat demands a lot from the
user.

307
POWER POWER
Dragon Breath 2 Dragon Rage -
Type: Dragon Type: Dragon
Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 2 Damage Pool: 2 Automatic Damage
Added effect : Roll 3 Chance Dice to Added effect : Set damage.
Paralyze the foe.
Damage

2
The user lets out a mystical green breath that hinders the A dual colored flame that always leaves the same burn marks
movement of anyone it touches. on everything it touches.

POWER POWER
Dragon Claw 3 Dragon Rush 4
Type: Dragon Type: Dragon
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 4
Added effect : - Added effect : Roll 2 Chance Dice to
Flinch the foe.
Accuracy

3
The Pokemon uses its strong claws to deliver a fierce tearing The user charges rapidly against the foe. The strike may leave
bl the target gasping for air.

POWER POWER
Dragon Dance - Dragon Tail 2
Type: Dragon Type: Dragon
Accuracy: Tough + Contest + Perform Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : Increase the Users Added effect : Low Priority.
Strength and Dexterity. The target is hit and knocked back to its
Strength Dexterity trainer, stunned. Forcing the trainer to Accuracy Priority
1 1 send another Pokmon. In the wild the
target is sent away. Switcher Move. 1 1
The user performs a vigourous and mystical dance that boosts This powerful tail strike can knockback anyone up to 100 feet
the fighting spirit and reflexes. away!

POWER
Dragon Hammer 3 Dual Chop
POWER
2
Type: Dragon Type: Dragon
Accuracy: Strength + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added Effect : None. Added effect : Double Action.

Accuracy

1
The Pokmon swings its body as a hammer and leaves the The Pokmon strikes the foe with two brutal blows.
foe nailed to the cracked ground.

POWER POWER
Dragon Pulse 3 Outrage 5
Type: Dragon Type: Dragon
Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 5
???
Damage Pool: Special + 3
Added effect : - Added effect : Rampage. Targets
random foe.

The user opens its mouth and sends a powerful wave of The user awakens their primal instinct as a dragon and
energy. unleashes its uncontrollable fury, destroying everything in its
path. After that, the Pokmon is left disoriented and confused.

308
POWER POWER
Twister 2 Discharge 3
Type: Dragon Type: Electric
Accuracy:
Damage Pool: Special + 2
Channel
Dexterity + Fight + Canalize All Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3
Channel

Added effect : Roll 2 Chance Dice to Added effect : Area Attack. Roll 3
Flinch the fo es. Chance Dice to Paralize those affected.

The Pokemon lets out a spiral current that surrounds the foes. The user releases its stored electricity in all directions.
They cant move until they free themselves from this terrible
whirlwind.

POWER
Eerie Impulse
Electric
-
Type: Electric
Accuracy: Tough + Contest + Intimidate
Damage Pool: -
Added effect : Reduce foes Special.

Super Effective against: Special

Flying Water
2
Its Not Very Effective against: The user radiates electricity around itself, the foe will think
twice about attacking.
Dragon Electric Grass
No effect against: POWER

Ground
Electric Terrain -
Type: Electric
Accuracy: Special + Fight + Channel
Canalize
Electric Type is rather common inside big cities. They Damage Pool: -
feel attracted to power and technology as a mean to Added effect : For the Next 4 Rounds
all Electric Attacks will deal 1 Extra Dice of
increase their own electric charge. Damage.
Electric Moves will root the foe in place with Paralysis. Anyone on the ground will be cured
from Sleep Status.
They can discharge their electricity with huge area
attacks or affect the rooms ions, electric currents The user electrifies the terrain, making it impossible to get a
and magnetic fields. They are also able to charge their good night's sleep on it.
energy to release more powerful attacks.
POWER POWER
Charge - Electrify -
Type: Electric Type: Electric
Accuracy: Special + Fight + Channel
Canalize Accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: - Damage Pool: -
Added effect : Add 2 Dice to the Added effect : The Damage from the
Damage Pool to the next Electric next attack made by the target will be
Damaging move the user performs. Electric Type.

The user concentrates all the electricity in its body to be The user hurls an electric projectile to the target, the foe is
released. charged with electricity until it is released by the foes next
attack.

POWER POWER
Charge Beam 2 Electro Ball 2*
Type: Electric Type: Electric
Accuracy
Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
1 Damage Pool: Special + 2
Added effect: The user adds 1 Dice
Increase the Users Special. to the Damage Pool for every Dexterity
Special point the User has that surpasses the

1 foes, Up to 4 Dice may be added.

The Pokmon let s out an electric beam then uses the The Pokmon creates a small electricity orb that is hurled at
remaining charge to boost its power. the target. If the user is faster, the impact will be bigger.

309
POWER POWER
Electroweb 2 Parabolic Charge 2
Type: Electric Type: Electric
Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 2
All Damage Pool: Special + 2
Channel
Accuracy: Dexterity + Fight + Canalize

Added effect : All f Added effect : Area Attack. The user


Reduce Dexterity of those affected. restores HP equal to half the damage
Accuracy Dexterity dealt to one target, rounded down.

1 1
Shoots an electrified web at all foes to restrict their The Pokemon lets go a big electric charge from its body.
movement. Walking through this web can be painful. The charge comes back to it even bigger.

POWER POWER
Ion Deluge - Shock Wave 2
Type: Electric Type: Electric
Accuracy: Special + Fight + Channel
Canalize Accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: - Damage Pool: Special + 2
Added effect : For the rest of the Added effect : Never Fail.
Scene, Normal Type Moves will deal
damage as if they were Electric Type
Moves.

The user amplifies all electrically charged particles in the The user quickly releases jolts of electricity that are too fast
environment. The results are shocking! for many to react.

POWER POWER
Magnet Rise - Spark 2
Type: Electric Type: Electric
Channel
Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : For the Next 4 Rounds Added effect : Roll 3 Chance Dice to
the User gains immunity against Ground Paralyze the foe.
Type Moves.

The Pokmon uses the magnetic field of the earth to repel The user tackles the foe, releasing a powerful spark on
itself from the ground, allowing it to float for a short period of contact.
time.

POWER POWER
Magnetic Flux - Thunder 5
Type: Electric
All
Type: Electric Accuracy
Accuracy: Channel
Special + Fight + Canalize Accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: -
Added effect : Increase the Defense
Damage Pool: Special + 5
Added effect : Roll 3 Chance Dice to
3
and Sp. Defense of User and all its Paralyze foe. If performed under Sunny
Electric and Steel Type Allies. Defense Sp. Def Weather, Reduce 2 dice from the

1 1 Accuracy Roll. If performed under Rain


Weather, Add 3 extra Dice to the
Accuracy Roll.
The Pokmon bends the magnetic field around itself, this also The Pokemon commands a tremendous lightning to strike a
affects all allies who are sensible to it. specific point on the ground. Its quite dangerous.

POWER POWER
Nuzzle 1 Thunder Fang 2
Type:Electric Type: Electric Accuracy
Accuracy: Dexterity + Contest + Allure Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Added effect : Paralyze the foe.
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1
Flinch the foe. Roll 2 Chance Dice to
Paralyze the foe.

The Pokmon rubs its electrified cheeks against the foe, it The user lands an electrified bite on foe. The direct current
looks very cute but it can be dangerous. may affect the foe greatly.

310
POWER POWER
Thunder Punch 3 Volt Tackle 5
Type: Electric Type: Electric
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 5
Added effect : Fist Based. Added effect : Recoil. Roll 1 Chance
Roll 1 Chance Dice to Paralyze foe. Dice to Paralyze the Foe.

An Electrified punch to deal a shocking blow. The user surrounds itself with big bolts of electricity, then it
crashes against the foe.

POWER POWER
Thunder Shock 2 Wild Charge 3
Type: Electric Type: Electric
Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to Added effect : Recoil.
Paralyze the foe.

A Small electric attack that shocks the foe and may leave it The Pokmon surrounds itself with wild bolts of lighting, then
with muscular cramps. Some electric devices hit by this attack tackles recklessly.
will malfunction.

POWER POWER
Thunder Wave - Zap Cannon 5
Type: Electric Type: Electric
Accuracy
Channel
Accuracy: Dexterity + Fight + Canalize Channel
Accuracy: Dexterity + Fight +Canalize
Damage Pool: -
Added effect : Paralyze the foe.
Damage Pool: Special + 5
Added effect : Lethal. Paralyze the
5
Foe.

A tide of bright lightning streams from the floor onto the foe. The user hurls a dreadful bombardment of electric explosions.
The targets body will be cramped for hours. Anyone hit wont be able to move for a very long time.

POWER POWER
Thunderbolt 3 Zing Zap 3
Type: Electric Type: Electric
Accuracy: Channele
Dexterity + Fight + Canaliz Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to Added Effect : Roll 3 Chance Dice
Paralyze the foe. to Flinch the Foe.

A Strong electric attack that shocks and harms the foe. It can The user hurls itself as a zig-zaging ball of electricity that
destroy most kinds of electric equipment. explodes on contact, this leaves the foe unable to move for a
few seconds.

POWER
Volt Switch 2
Type: Electric
Accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Special + 2
Added effect : The user switches out
after dealing damage, the new Pokmon
arrives ready to fight on the next Round.
Switcher Move.

The User quickly shoots an electricity jolt, then switches


places with an awaiting Pokmon partner at the speed of
lightning.

311
POWER
Crafty Shield
Fairy
-
Type: Fairy
Accuracy: Special + Fight + Canalize
Channel All
Damage Pool: -
Added effect : Priority. The User and
its Allies are protected from the effects
Super Effective against: of a Support Move. Shield. Priority

Dark Dragon Fight


3
The Pokmon creates a magic shield to protect everyone from
Its Not Very Effective against: the bad tricks a foe might have under its sleeve. Under this
shield, everyone can see dishonesty and bad intentions.
Fire Poison Steel
POWER
Dazzling Gleam 3
Fairy Types are cute, sly and deceitful. Most of their Type: Fairy
Moves play with the foes feelings of naivety, sadness, Channel
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 3
All
happiness, love and anger. They appear to be harmless Added effect : All f
while they wait for the moment to strike.
Not all Fairy Types are nice and pleasant, some of them
can be resentful and a lot stronger than they look.
When you meet a Fairy in the wild, you should wonder
The user shines like a powerful flash that hurts the eyes of
the meaning of its lovable smile, it may be as ill-natured everyone watching it.
as a Dark Type.

POWER POWER
Aromatic Mist - Disarming Voice 2
Type: Fairy Type: Fairy
Accuracy: Channel
Special + Fight + Canalize 1 Accuracy: Insight + Contest + Allure All
Damage Pool: - Damage Pool: Special + 2
Added effect : Inrease one Allys Added effect : Sound Based.
Defense and Sp. Defense Never Fail.
Defense Sp. Def

1 1
The Pokmon showers an ally in a mist with a revitalizing With a charming and manipulative cry, the user deals emotional
aroma. damage to its opponent. This move always makes the targets
feel bad.

POWER POWER
Baby-Doll-Eyes - Draining Kiss 2
Type: Fairy Type: Fairy
Accuracy: Cute + Contest + Allure Accuracy: Insight + Contest + Allure
Damage Pool: - Damage Pool: Special + 2
Added effect : Priority. Reduce foes Added effect : The User restores
Strength. HP equal to half the damage dealt,
Priority Strength rounded down.
1 1
Before anyone acts in battle, the user looks at the foe with the The user sends a kiss with a flirty intention, the foe catches
cutest eyes. the kiss but it ends up draining the targets energy.

POWER POWER
Charm - Fairy Lock -
Type: Fairy Type: Fairy
Accuracy: Cute + Contest + Allure Accuracy: Special + Contest + Perform
Damage Pool: - Damage Pool: -
Added effect : Reduce foes Strength. Added effect : Blocks. Lasts 1 Round.

Strength

2
The Pokmon uses a cute and harmless attitude to make the The user moves as if locking a door. It takes a few moments
foe less wary and aggressive. before everyone realize they are not really trapped.

312
POWER POWER
Fairy Wind 2 Moonlight -
Type: Fairy Type: Fairy
Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Special + Survival + Nature
Damage Pool: Special + 2 Damage Pool: -
Added effect : - Added effect : Basic Heal.
If performed at night, this move
becomes a Complete Heal.

The Pokmon strikes with a wind covered in fairy dust. The user gathers power from the light of the moon, the energy
It causes itching. absorbed can heal most injuries.

POWER POWER
Floral Healing - Play Rough 3
Type: Fairy
Accuracy: Special + Survival + Nature 1 Type: Fairy
Accuracy: Dexterity + Fight + Brawl
Accuracy
Damage Pool: -
Added Effect : One Ally. Basic Heal.
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1
If peformed over Grassy Terrain this Reduce foes Strength.
move is a Complete Heal. Strength

1
The user creates a flower crown that heals and relaxes its The user and the foe start a playful wrestle, it soon
wearer. Under the right conditions this move also creates a escalates into something not so pretty.
flower patch around its target.

POWER POWER
Flower Shield - Sweet Kiss -
Type: Fairy Type: Fairy
Accuracy: Special + Survival + Nature Accuracy: Cute + Contest + Allure
Damage Pool: - Damage Pool: -
Added effect : Increase the Defense Added effect : Confuse the foe.
of All Grass Type Pokmon on the field.
Defense Defense Accuracy
1 1 3
The Pokemon uses a mysterious power that causes flowers to The Pokmon moves towards the foe and plants a delicate
bloom beneath every Grass Pokmon nearby. Flora in this field kiss on its cheek, then leaves playfully. The foe struggles to
is more resilient and beautiful. .
know what it meant.

POWER
Misty Terrain -
Type: Fairy
Accuracy:
Damage Pool: -
Special + Fight + Channel

Added effect : Creatures


Canalize

standing on
Fighting
the battlefield wont be affected by
Status Ailments. Dragon Type attacks Super Effective against:
wont add their Power to the Damage
Pool. Lasts 4 Rounds.
Ice Normal Rock Steel
The user surrounds the battlefield with a mystical mist that Its Not Very Effective against:
feels protective. Mythical Pokemon find something eerie about
it Bug Fairy Flying Poison Psychic
POWER No effect against:
Moonblast 3 Ghost
Type: Fairy
Accuracy: Dexterity + Fight + Channel
Canalize Fighting Types battle with honor and face any challenge
Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to head-on for the sake of their friends. They will protect
Reduce foes Special.
Special
the helpless with all their might.
Fighting Moves use direct and powerful attacks to defeat
1 their foes with brute strength and masterful martial arts.
Their power is only matched by their swiftness.
Summon power directly from the moon. The Pokemon blasts
the foe with light. When used correctly, no one can stand in the way of a
true fighter.

313
POWER POWER
Arm Thrust 1 Close Combat 5
Type: Fight Type: Fight
Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 5
Added effect : Successive Actions. Added effect : After dealing damage,
Reduce Users Defense and Sp. Defense.
Defense Sp. Def

1 1
The user quickly throws blows of open-palmed thrusts against The user attacks at a close distance to deal lots of damage.
the foe. The foe is also close enough to attack.

POWER POWER
Aura Sphere 3 Counter *
Type: Fight Type: Fight
Accuracy:Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 3 Damage Pool: Varies
Added effect : Never Fails. Added effect : This move only works if
the foe just used a Physical Attack. Roll the
same Damage Pool as your foes last attack
and add 2 Damage Dice.

The user channels its aura and launches this power in the form The user prepares to receive damage, then returns that same
of a sphere. The foes aura is hit, leaving the target damage and more.
unscratched but deeply hurt.

POWER POWER
Brick Break 3* Cross Chop 4
Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 4
Added effect : If a Barrier is in place Added effect : High Critical.
on the foes side (i.e. Light Screen,
Reflect) destroy the barrier and add 2 Accuracy
Extra Dice to the Damage Pool, .
2
The Pokmon uses its palm or claws to perform a one-armed The user delivers a chop with its arms crossed trying to hit a
chop that shatters even invisible barriers. weak spot.

POWER POWER
Bulk Up - Detect -
Type: Fight Type: Fight
Accuracy: Tough + Contest + Intimidate Accuracy: Insight + Survival + Alert
Damage Pool: - Damage Pool: -
Added effect : Increase the Users Added effect : Priority. Shield Move.
Strength and Defense. Reduce 3 Dice from the foes Damage
Strength Defense Pool. Negate effects of Support Moves Priority

1 1 that target the user. Reduce to zero


the set damage from a move the user 5
would take.
The Pokmon show cles with intimidating poses to The user detects the intentions of the attacker and acts out to
look bigger and stronger. minimize the damage.

POWER POWER
Circle Throw 2 Double Kick 2
Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : Low Priority. Added effect : Double Action.
The target is hit and knocked back to its
trainer forcing it to send another
Accuracy Priority
Pokemon, in the wild the target is sent
away. Switcher Move. 1 1
The user throws the target 60 feet out the battefield. The user throws two powerful kicks.

314
POWER POWER
Drain Punch 3 Focus Punch 6
Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 6
Added effect : Fist Based. The user Added effect : Fist Based. Charge
restores HP equal to half the damage Move. The User will flinch if it gets hit
dealt, rounded down. before releasing this attack.

The Pokmon strikes with a powerful punch. Through contact, A brutal punch that requires calm and concentration.
it absorbs some vital energy.

POWER POWER
Dynamic Punch 4 Force Palm 2
Type: Fight Type: Fight
Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 4 Damage Pool: Strength + 2
Added effect : Fist Based. Confuse Added effect : Roll 3 Chance Dice to
the foe. Paralyze the foe.
Accuracy

5
A punch that hits a small pressure point. It leaves the foe A powerful open palm hit that knocks the foe away and may
disoriented. leave him unable to move.

POWER POWER
Final Gambit * Hammer Arm 4
Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Channel
Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Foe's Remaining HP + 4 Damage Pool: Strength + 4
Added effect : Ignore the foes Defenses. Added effect : After dealing damage,
The user faints after dealing damage. Reduce users Dexterity.
Accuracy Dexterity

1 1
The Pokmon uses its last strength into an all-or-nothing A mighty arm thrust that leaves the user quite tired.
attack, after that, it faints.

POWER POWER
Flying Press 3 High Jump Kick 5
Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 5
Added effect : When Dealing damage Added effect : If Accuracy Roll is
with this move, it counts as if this move unsuccessful, deal 5 Dice of Damage to
was also Flying Type. Accuracy the User. Accuracy

1 1
The user flies towards the foe from the sky in pure Lucha Libre The user lauches itself up and falls down with a brutal kick. It
style. might hurt the user if it doesnt hit the target.

POWER POWER
Focus Blast 5 Jump Kick 4
Type: Fight Accuracy Type: Fight
Accuracy: Dexterity + Fight + Channel
Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 5
Added effect : Roll 1 Chance Dice to
3 Damage Pool: Strength + 4
Added effect : If Accuracy Roll is
Reduce foes Sp. Defense. unsuccessful, deal 4 Dice of Damage to
Sp. Def the User.
Accuracy

1 1
The user concentrates and releases a blast of energy. The Pokmon jumps and delivers a powerful kick. It might hurt
the user if it doesnt hit the target.

315
POWER POWER
Karate Chop 3 Power-up Punch 2
Type: Fight Type: Fight
Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added effect : High Critical. Added effect : Fist Based. Increase
Users Strength.
Strength

1
A basic fighting chop that has been practiced and mastered. The Pokmon uses this punch to test the surface of an object.
The user toughens up to deal better blows.

Use POWER

Low Kick
POWER
Quick Guard -
1*
All
Type: Fight
Type: Fight Accuracy: Dexterity + Survival + Alert
Accuracy: Dexterity + Fight + Brawl
Damage Pool: -
Damage Pool: Strength + 1 Added effect : User and Allies.
Added effect : Add 1 Extra Dice to
Shield Move. This move will only protect
the Damage Pool for every 50 kgs. of against Damaging Moves with Priority Priority

3
weight on the foe, up to +4 Extra Dice. and surprise attacks.

The user reacts instinctively and defends itself and its


The user kicks the target making it fall, the bigger the foe the
teamates, nullifying the efects of the fastest attacks.
harder the fall.

POWER

Low Sweep
POWER
2
Revenge 2*
Type: Fight
Type: Fight
Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Damage Pool: Strength + 2
Added effect : If the User has already
Added effect : Reduce Foes Dexterity.
received damage this round, add 2 Extra
Dice to the Damage Pool.
Dexterity
2
The Pokmon fights ruthlessly and may retaliate fiercely
The Pokmon strikes the foes legs, leaving it unable to walk
against a foe that has hurt the User.
normally or run .

POWER

Mach Punch
POWER
2
Reversal 1*
Type: Fight
Type: Fight
Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
Damage Pool: Strength + 2
Added effect : Add 1 Extra Dice to
Added effect : Fist Based. Priority.
the Damage Pool for every missing
Priority HP the User has. Up to 5 Dices may
be added this Way
1
The user launches a Punch so quickly that its barely seen. The user gathers its mettle to block away the pain and focus
only on hiting harder.

POWER
Mat Block
POWER
- Rock Smash 2
Type: Fight
All
Type: Fight
Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Damage Pool: -
Added effect : Roll 5 Chance Dice to
Added effect : User and Allies. Shield .
Reduce foes Defense.
Defense

1
The Pokmon uses a mat or something similar as a shield. A powerful hit that can crush rocks. Used against a foe it is
sure to leave an awful bruise and a crack on its armor.

316
POWER POWER
Rolling Kick 2 Submission 3
Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to Added effect : Recoil.
Flinch the Foe.
Accuracy Accuracy

2 2
The user spins in the air landing an impressive kick that may The user recklessly struggles with the foe to pin it to the
daze the target. ground.

POWER POWER
Sacred Sword 3 Superpower 5
Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 5
Added effect : Ignore any Increases to Added effect : Lethal. Reduce Users
the foes Defense. Strength and Defense.
Strength Defense

1 1
The user slashes its target with a mighty blade that no armor The Pokemon makes use of all its force to deliver a crushing
can stop. strike to the foe, this demands a lot from the user.

POWER POWER
Seismic Toss * Triple Kick 1*
Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool Varies Damage Pool: Strength + 1
Added effect : A Added effect : Successive Actions.
Damage for every 10 levels of the User Add 1 Extra Dice to the Damage Pool to
(Example: The damage pool of a level 43 the last kick performed. Accuracy
Pokmon is 4 Dice). Ignore Foes Defenses.
1
The target gets launched up then falls face first into the The user throws three or more kicks, leaving the harder blow
ground, the stronger the user the higher the foe will be thrown. for the end.

POWER POWER
Sky Uppercut 3 Vacuum Wave 2
Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 3 Damage Pool: Special + 2
Added effect : - Added effect : Priority.

Accuracy Priority

1 1
The user attacks with an uppercut, throwing the foe skyward The user pulls the enemy closer using the power of its ki. This
with lots of force. traction has a lot of strength and may break anything it pulls.

POWER POWER
Storm Throw 2 Vital Throw 2
Type: Fight Type: Fight
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : If the Accuracy Roll is Added effect :
successful this move becomes a Critical Never Fails.
Hit. Priority

1
The user impacts a weak spot with a powerful blow. The Pokmon awaits for the perfect moment to strike the foe.

317
POWER POWER
Wake-up Slap 2* Burn Up 7
Type: Fight Type: Fire
Accuracy: Dexterity + Fight + Brawl Accuracy: Will
Damage Pool: Strength + 2 Damage Pool: Special + 7
Added effect : If the Foe is sleeping Added Effect : Lethal. After Damage is
Add 2 Extra Dice to the Damage Pool. The dealt, the user is no longer considered a Fire-
foe Wakes up afterwards. Type for the rest of the day (If its only type was
Fire, it is now considered Typeless). Fire-type
Moves wont add their Power to the Damage
pool of this Pokmon for the rest of the day.
A powerful slap that makes even the laziest Pokmon be well The User unleashes all of its might through a massive blast of
awake. raging fire. Although the damage is devastating the Pokmon
is left unable to produce more fire for at least a day.

POWER
Ember
Fire
2
Type: Fire
accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
Burn the Foe.
Super Effective against:
Bug Grass Ice Steel
The user shoots a small flame against the target that may
Its Not Very Effective against: cause a first-degree burn.

Dragon Fire Rock Water


POWER
Eruption 6*
Fire Moves are among the most powerful and Type: Fire
dangerous attacks. They engulf foes and fields with accuracy: Dexterity + Fight + Channel
Damage Pool: Special + 6
Canalize All
unyielding flames, turning the room to cinders in a Added effect : Lethal. Target all foes
matter of seconds. in Range. Reduce 1 Dice from the Damage
Pool for every missing HP the User has.
Fire Types rely on offensive to defeat their enemies at Up to 5 dice may be removed this way.
long range.
These Pokmon and Moves should be used with care since
A fierce burst of lava coming from the user at full force
the people in towns and the creatures in the wild dont charring whatever comes in contact with it.
appreciate their homes being turned to ashes.

POWER
Blast Burn
POWER
6 Fiery Dance 3
Type: Fire Type: Fire
Accuracy accuracy: Dexterity + Contest + Perform
accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 6
Added effect : Lethal. Must Recharge.
1 Damage Pool: Special + 3
Added effect : Roll 5 Chance Dice to
Increase the Users Special.
Special

1
The Pokmon uses all of its power to deliver an infernal blast The user cloaks itself in flames and shoots them while dancing
to the foe. The user is left exhausted. gracefully.

POWER POWER
Blaze Kick 3 Fire Blast 5
Type: Fire Type: Fire
Accuracy
accuracy: Dexterity + Fight + Brawl accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 3
Added effect : High Critical. Roll 2
Damage Pool: Special + 5
Added effect : Lethal. Roll 3 Chance
3
Chance Dice to Burn the Foe. Dice to Burn the foe.

The user throws a mighty kick engulfed in fire that may leave a The Pokmon shoots a giant fireball that explodes on contact
bad looking burn. with the foe, blasting fire in all directions.

318
POWER POWER
Fire Fang 2 Flame Burst 3
Type: Fire Type: Fire
Accuracy Channel
Dexterity + Fight + Canalize
accuracy: Dexterity + Fight + Brawl accuracy:
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1 Damage Pool: Special + 3
Added effect : After dealing damage,
Flinch the Foe. Roll 2 Chance Dice to the user may roll 1 Dice of Damage
Burn the foe. against two other Targets.

The user breaths fire from its mouth while biting the target. A concentrated flameball that bursts on contact with the foe,
scattering smaller flames around.

POWER POWER
Fire Lash 3 Flame Charge 2
Type: Fire Type: Fire
Accuracy:Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added Effect : Reduce Foes Added effect : Increase the Users
Defense. Dexterity.
Defense Dexterity
1 1
With a whip of fire, the Pokmon ensnares its foe, who is left The Pokemon uses its flames as propulsion to strike the foe.
defenseless and at its mercy.

POWER POWER
Fire Pledge 2 Flame Wheel 2
Type: Fire Type: Fire
accuracy: Dexterity + Fight + Canalize
Channel accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 2
Added effect : All flammable plants Added effect : Roll 1 Chance Dice to
and objects in the battlefield are covered Burn the foe.
in flames. Roll 1 Dice of Fire Damage at
the end of every Round against everyone
on the field.

The Pokmon chants to invoke the power of Fire. Its pledge is The user cloaks itself in flames and rolls to tackle the target.
heard, then the flames consume everything around.

POWER POWER
Fire Punch 3 Flamethrower 3
Type: Fire Type: Fire
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 3 Damage Pool: Special + 3
Added effect : Fist Based. Roll 1 Added effect : Roll 1 Chance Dice to
Chance Dice to Burn the foe. Burn the foe.

The User can ignite its fists for a brief moment without any The user lets out a powerful fire stream that leaves a scorched
danger of getting burned. The foe may not be so lucky. trail.

POWER POWER
Fire Spin 2 Flare Blitz 5
Type: Fire Type: Fire
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 5
Added effect : Blocks. Roll 2 Dice of Added effect : Recoil. Roll 1 Chance
Damage against the foe at the end of Dice to Burn the foe.
each Round. Lasts 4 Rounds. Accuracy

2
The user creates a vortex of fire that remains spinning in the The user sets itself on fire, recklessly charging against the
battlefield, trapping the foe within. target with a brutal strike.

319
POWER POWER
Heat Crash 2* Mystical Fire 2
Type: Fire Type: Fire
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 2 Damage Pool: Special + 2
Added effect : Add 1 Extra Dice to the Added effect : Reduce Foes Special.
Damage Pool for every 50 kgs. of
we ight above the targets weight,
Special
up to +4 Extra Dice.
1
The user slams the target with a body engulfed in fire. This mystical fire not only burns the foe, it also drains its
power.

POWER POWER
Heat Wave 3 Overheat 6
Type: Fire Type: Fire
accuracy: Dexterity + Fight + Canalize
Channel All accuracy:Dexterity + Fight + Channel
Canalize
Accuracy
Damage Pool: Special + 3
Added effect : Target all foes in
Damage Pool: Special + 6
Added effect : Lethal. Reduce Users
1
Range. Roll 1 Chance Dice to Burn those Special.
affected. Accuracy Special

1 2
The user breathes a giant wave of incandescent air that might A furious wave of scorching fire that will turn to ashes
set fire to whatever it touches. everything it touches, exhausting the user afterwards.

POWER POWER
Incinerate 1 Shell Trap 6
Type: Fire Type: Fire
accuracy: Dexterity + Fight + Channel
Damage Pool: Special + 1
Canalize All Accuracy: Dexterity + Survival + Stealth
Damage Pool: Special + 6
Added effect : Target all foes in Added Effect: Lethal. Low Priority.
range. Destroy the held Berries of those This Move strikes the next time the user is
affected. hit with a Non-Ranged Physical attack. Priority

3
The Pokmon releases a blast of fire that instantly consumes It apparently just buries underground, but secretly the
small flammable objects. Pokmon prepares its shell to detonate; anyone who steps
on it will be blown to pieces.

POWER POWER
Inferno 4 Sunny Day -
Type: Fire Type: Fire
Accuracy
accuracy:Dexterity + Fight + Canalize
Channel accuracy: Special + Survival + Nature
Damage Pool: Special + 4
Added effect : Lethal. Burn the Foe.
5 Damage Pool: -
Added effect : Sunny Weather is
activated for the next 4 Rounds.

The Pokmon sets the foe on fire. These flames rise up to 6 The pokmon will raise the temperature along with the sun, it
feet. A very dangerous Move. doesnt work at night, indoors, underground or underwater.

POWER POWER
Lava Plume 3 Will-o-Wisp -
Type: Fire Type: Fire
accuracy: Dexterity + Fight + Channel
Canalize Accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Special + 3 Damage Pool: -
Added effect : Area Attack. Roll 3 Added effect : Burn the Foe.
Chance Dice to Burn those affected.
Accuracy

3
The user shoots up bits of molten lava that fall scattered The user calls a floating ember to consume the foe.
around the field.

320
POWER
Air Slash
Flying
3
Type: Flying
Accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to
Flinch the foe.
Super Effective against:
Bug Fight Grass
The user will surround the foe with razor-like wind that may
knock it down.
Its Not Very Effective against:
Electric Rock Steel
POWER
Beak Blast 4
Flying Types typically fight with ranged attacks high up in Type: Flying Priority
the air so land dwellers dont reach them. They are fast Accuracy: Dexterity + Fight + Channel
and accurate and benefit a lot from speed.
Damage Pool: Strength + 4
Added Effect: Ranged. Charge Move.
3
Flying Pokmon prioritize Evasion above any other trait Low Priority. If the User is hit by a Non-
Ranged Physical Attack while this Move
and usually flee from danger rather than fighting. is charging, Burn the foe.*

Flying Moves are great for surprise attacks. Ambush


The Pokmon gets ready to release a boiling gas through its
tactics alongside their speed may end the battle before
beak, which gets incredibly hot. The resulting blast sounds
it even starts. like a trains horn.

POWER POWER
Acrobatics 4* Bounce 3
Type: Flying Type: Flying
Accuracy: Dexterity + Survival + Athletic Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 4 Damage Pool: Strength + 3
Added effect : If the User has a Held Added effect : Charge Move
Item, remove 2 Dice from the Damage Roll. While charging this Move, the
user will be out of range. Roll 3
Chance Dice to paralyze the foe.

The user makes quick and graceful acrobatic moves to hit the The Pokmon will jump 30 feet in the air before landing on top
foe, it will be swifter if nothing gets in the way. of the foe. The user wont suffer any falling damage.

POWER POWER
Aerial Ace 2 Brave Bird 5
Type:Flying Type:Flying
accuracy :
Accuracy Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 5
Added effect : Never Fail. Added effect : Recoil.

The Pokmon rises, then plommets quickly to attack the The Pokmon flies straight at the foe at full speed, the
opponent. collision might hurt both of them.

POWER POWER
Air Cutter 2 Chatter 2
Type: Flying Type: Flying
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
Channel All Accuracy: Special + Contest + Perform
Damage Pool: Special + 2
Added effect : Target all foes in Added effect : Roll 3 Chance Dice to
Range. High Critical. Confuse the foe.

The user will send out a wave of sharp wind that will harm iving orders in human language.
anything it touches. It may be extremely confusing for the foes.

321
POWER POWER
Defog - Hurricane 5
Type: Flying Type: Flying Accuracy
Accuracy: Channel
Special + Fight + Canalize Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: -
Added effect : Remove all Barriers
Damage Pool: Special + 5
Added effect : Lethal. Roll 3 Chance
3
(i.e. Light Screen, Reflect) and an Dice to Confuse the Foe. If performed
under Rain Weather, Add 3 Extra Dice to
the Accuracy Roll.

A strong current of wind that blows away any fog and even The user attacks by wrapping the opponent in a fierce wind
invisible barriers. that carries the target up into the sky.

POWER POWER
Drill Peck 3 Mirror Move *
Type: Flying Type: Flying
Accuracy: Dexterity + Fight + Brawl Accuracy: Will
Damage Pool: Strength + 3 Damage Pool: Same as Copied move.
Added effect : Lethal. Added effect : Copies the last
Damaging Move the foe has performed.

The user pierces the foe with its beak used as a drill. A The user concentrates and manages to imitate the last move
dangerous move. used by the foe.

POWER POWER
Feather Dance - Peck 2
Type: Flying Type: Flying
Accuracy: Beauty + Contest + Perform Accuracy: Dexterity+ Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect: Reduce the foes Strength. Added effect : -

Strength

2
A beautiful dance that soothes the hearts of those who watch The Po ab the foe, hurting a
it, reducing their aggressive intentions. little bit.

POWER POWER
Fly 3 Pluck 2
Type: Flying Type: Flying
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added effect : Charge Move. While Added effect : Never Fail. If the Target
charging this move, the User will be out of is holding a Berry, the User eats it and
range, with the exception of the attacks gains its effects.
Hurricane and Thunder.

The user flies up high in one action, then drops and strikes in The user gives a hard peck and may get something tasty out
the next one. The Pokmon can fly for extremely long periods of the foe.
of time without getting tired.

POWER POWER
Gust 2 Roost -
Type:Flying Type: Flying
Accuracy::Dexterity + Fight + Channel Accuracy: Special + Survival + Nature
Damage Pool: Special + 2 Damage Pool: -
Added effect : - Added effect : Basic Heal. Until the
Users next action this Pokmon will be
vulnerable to Ground Type moves.

The Pokmon flaps its wings to strike the foe with wind. The Pokmon uses its action to land on the ground and relax.

322
POWER
Sky Attack
Ghost
6
Type: Flying Accuracy
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 6
Added effect : Lethal. High Critical.
1
Charge Move. Roll 3 Chance Dice to
Flinch the foe. Super Effective against:
Ghost Psychic
The Pokmon darts from the sky with a graceful and lethal Its Not Very Effective against:
strike, propelling with the wind, crushing the foe on the ground.
Dark
No effect against:
POWER
Sky Drop 2 Normal
Type: Flying
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Ghost Types strike fear and pain on their foes through
Added effect : Charge Move. While their otherwordly energies and curses. They lurk in the
charging this move the Target is flinched.
Flying Type Pokemon are immune to the
shadows, waiting to lunge from the darkness and take
Damage of this move. Lifting a target is the living to mysterious places.
restricted by the Strength of the User.
These Moves will allow the Ghost to haunt safely and
The user carries the opponent to the sky, then drops the target
inflict banes that will torment the victim for a long time.
from that altitude. Many people talk about waking up with fresh wounds,
scars and eerie presences following their steps.

POWER POWER
Tailwind - Astonish 1
Type: Flying Type: Ghost
Accuracy: Channel
Special + Fight + Canalize accuracy: Dexterity + Survival + Stealth
Damage Pool: - Damage Pool: Strength + 1
Added effect : For the Next 4 Rounds, Added effect : Roll 3 Chance Dice to
Increase the Dexterity of the User and All Flinch the foe.
Allies in the field. Dexterity

2
User flaps its wings and casts a turbulent wind that helps the The user sneaks close and startles the foe.
team move significantly faster.

POWER POWER
Wing Attack 2 Confuse Ray -
Type: Flying Type:Ghost
Accuracy: Dexterity + Fight + Brawl accuracy:Special + Fight + Canalize
Channel
Damage Pool: Strength + 2 Damage Pool: -
Added effect : - Added effect : Confuse the foe.

The user flies towards the foe and strikes with its wings. The user flashes a sinister ray of bright light that leaves the
the target disoriented and confused.

POWER
Curse -
Type: Ghost
accuracy: Will
Flying Pokmon soar around Damage Pool: -
Added effect : Roll half the users HP
the field, but this doesnt as damage dice to itself. The target now
mean they cannot be reached
Dice always land as 1 .
by physical attacks.

The user mutters words that become an evil incantation, the


curse may only be lifted by a medium or through divine
intervention.

323
POWER POWER
- Night Shade *
Type: Ghost Type: Ghost
Strength
accuracy: Will accuracy: Channel
Special + Fight + Canalize
Damage Pool:
Added effect :
-
Increase the Users
1 Damage Pool
Added effect : A
aries

Strength and Defense. Reduce the Users Damage for every 10 levels of the User
Speed. Defense Dexterity (Example: The damage pool of a level 43

1 1 Pokmon is 4 Dice). Ignore Foes Defenses.

The Pokmon prepares to deal and receive damage by The user casts a shade with a frightening mirage inside that
muttering something not appropiate for kids. torments the target.

POWER POWER
Destiny Bond - Nightmare -
Type: Ghost Type: Ghost
accuracy: Will accuracy: Insight + Contest + Intimidate
Damage Pool: - Damage Pool: -
Added effect : If the user faints this Added effect : Will only work if the
Round due to Combat damage, the Target is asleep. Deal 1 Damage to the foe.
Pokemon that dealt the damage will faint Deal 1 Damage again at the beginning of Damage
at the same time. each Round if the target is still asleep.
1
The Pokmon creates a mystical bond with anyone that The user enters the target's dreams to torment it.
causes it harm. Whatever ill falls on the user, it will fall on the
perpetrator too.

POWER POWER
Grudge - Ominous Wind 2
Type: Ghost Type: Ghost
accuracy: Dexterity + Fight + Channel
Canalize
Strength Dexterity
accuracy: Will
Damage Pool: -
Added effect : The User Faints. The
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
1 1
foe gets its Will depleted. The Target may Increase the Users Strength, Dexterity,
make a Loyalty roll, if the result is equal or Special, Defense and Sp. Defense. Special Defense Sp. Def
superior to the Users Grudge Roll, it may
keep 1 point of Will. 1 1 1
The user leaves an imprinting grudge over the foe, this makes The Pokmon sends out a goosebump-inducing, repulsive wind
the target unwilling to fight. It may only keep battling if that might make the user feel an evil rush.
something greater is at risk.

POWER POWER
Hex 2* Phantom Force 3
Type: Ghost Type: Ghost
accuracy: Special + Fight + Channel accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : If the Target is affected Added effect : Charge Move. While
by a Status Ailment add 2 Extra Dice to charging this Move, other Moves will not
the Damage Pool. affect the user. If the Target made a
Shielding Action the shield is destroyed
and wont have any effect.

The user casts a terrible hex over the target, the effects will The Pokmon disappears into a dark dimension to infiltrate
be greater if the target is vulnerable even the most impenetrable defenses. It may reappear during
its next action.

POWER
POWER POWER
Lick 1 Shadow Ball 3
Type: Ghost Type: Ghost
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 1 Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to Added effect : Roll 1 Chance Dice to
Paralyze the Foe. Reduce foes Sp. Defense.
Sp. Def

1
The user licks the foe. The saliva can numb the body of most The Pokmon hurls a sphere made of shadow and dark matter
creatures. to harm the foe.

324
POWER POWER
Shadow Bone 3 Spite -
Type: Ghost Type: Ghost
Accuracy: Dexterity + Fight + Brawl accuracy: Will
Damage Pool: Strength + 3 Damage Pool: -
Added Effect: Roll 2 Chance Dice to Added effect : Reduce Targets
Reduce the Foes Defense. temporal Will to 1 point.
Defense

1
The bone that this Pokmon uses as a weapon contains a The target feels overwhelmend by feelings of dread.
spirit, that spirit may cling into a victim, creating openings for
its master.

POWER POWER
Shadow Claw 3 Trick-or-Treat -
Type: Ghost Type: Ghost
accuracy:Dexterity + Fight + Brawl accuracy: Special + Contest + Perform
Damage Pool: Strength + 3 Damage Pool: -
Added effect : High Critical. Added effect : Add the Ghost type to
the Target's Type. (ie. Meowth will now be
Normal/Ghost Charizard will now be
Fire/Flying/Ghost) If the Pokmon
already has a third type attached, replace
it.
Claws become semi-ethereal and are able to briefly pierce The Pokemon takes the target Trick-or-Treating. The target
armor, hide, skin and objects so it can strike the target on any gets a ghost costume which somehow cannot be removed
weak spot. without a mediums help.

POWER
Shadow Punch
Grass
2
Type: Ghost
accuracy:Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Fist Based. Never Fail.

Super Effective against:


Ground Rock Water
The Pokmon punches through its own shadow. The attack
comes out from the foes shadows as if it were a portal.
Its Not Very Effective against:
Bug Dragon Fire Flying Grass Poison
POWER
Shadow Sneak 2 Steel
Type:Ghost
accuracy: Dexterity + Survival + Stealth Grass Types are serene creatures used to endure harsh
Damage Pool: Strength + 2
Added effect : Priority.
situations. Their Moves use their inner energy to provide
shelter, attack their foes and stop their predators. These
Priority
powers are renowned for their ability to drain the foes
1 energy just as they would absorb the sunbeams. Grass
Moves take the foe down through their vines and spores
The user sneaks through darkness and strikes out of the
or soothing aromas.
target's shadow. The Pokmon can move freely inside shades
as if it were incorporeal. These flowers do not like their petals touched.

POWER
Spirit Shackle 3 Absorb
POWER
1
Type:Ghost Type: Grass
Accuracy: Dexterity + Survival + Stealth Channel
accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 3 Damage Pool: Special + 1
Added Effect : Blocks.
Added effect : The user restores HP
equal to half the damage dealt rounded
down.

While attacking, the user sneakily binds its foes shadow to The user absorbs the vital energy out of its foe.
the ground, restricting its movement and making it unable to
escape.

325
POWER POWER
Aromatherapy - Forests Curse -
Type: Grass Type: Grass
accuracy: Special + Survival + Nature
Damage Pool: -
All accuracy: Special + Survival + Nature
Damage Pool: -
Added effect : Cure User and Allies Added effect : Add the Grass Type to
from Burn, Freeze, Paralysis, Poison or the Target's Type (ie. Nidoran will now be
Sleep. Poison/Grass Heracross will now be
Bug/Fight/Grass) If the Pokmon
already has a third type attached, replace
it.
The Pokmon releases medicinal scents and vapors to The user calls the forest to lay a curse upon the target, making
refresh the user and its allies. it grow vines and vegetation around its whole body. The curse
will not be easily lifted without a mediums help.

POWER POWER
Bullet Seed 1 Frenzy Plant 6
Type: Grass Type: Grass
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 1 Damage Pool: Special + 6
Added effect : Ranged. Succesive Added effect : Must Recharge.
Actions.
Accuracy

1
The Pokmon shoots seeds rapidly as if they were bullets. User roots down and calls the plants to grow in a frenzy
around the foe, though it leav xhausted.

POWER POWER
Cotton Guard - Giga Drain 3
Type: Grass Type: Grass
accuracy: Special + Survival + Nature Channel
accuracy: Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Special + 3
Added effect : Increase the Users Added effect : The user restores HP
Defense. equal to half the damage dealt, rounded
Defense down.
3
The user covers itself in cotton puffs that severely reduce the The Pokmon extracts a great amount of vital energy from
impact of physical attacks. the foes body.

POWER POWER
Cotton Spore - Grass Knot 1*
Type: Grass Type: Grass
accuracy: Special + Fight + Channel accuracy: Special + Survival + Nature
Damage Pool: - Damage Pool: Special + 1
Added effect : Reduce Foes Dexterity Added effect : Add 1 Extra Dice to the
Damage Pool for every 50 kgs. of
Dexterity weight on the foe, up to +4 Extra Dice.
2
The Pokemon covers the foe in cotton, disrupting its The user snares the targets feet with grass, making it fall to
movement speed. the ground. The bigger the foe the harder the fall.

POWER POWER
Energy Ball 3 Grass Pledge 2
Type: Grass Type: Grass
Dexterity
accuracy: Dexterity + Fight + Channel
Canalize accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Damage Pool: Special +2
Added effect : Reduce the Dexterity
1
Reduce foes Sp. Defense. of those affected.
Sp. Def Dexterity

1 1
The Pokemon gathers nature's energy in a ball and hurls it at The Pokmon chants to invoke the power of Grass. Its pledge
the foe. Trees and bushes may be left opaque and sad. is heard then the soil trembles and the ground crumbles as
vegetation rises to grapple anyone in the field.

326
POWER POWER
Grass Whistle - Leaf Blade 3
Type: Grass Type:Grass
accuracy: Cool + Contest + Perform accuracy:Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : Sound Based. Put the Added effect : Lethal. High Critical.
Target to Sleep.
Accuracy

5
The user plays a beautiful and soothing melody that lulls the The Pokmon uses the sharp leaves on its body to cut through
target into a peaceful sleep the foe.

POWER POWER
Grassy Terrain - Leaf Storm 6
Type: Grass Type: Grass
accuracy: Special + Survival + Nature accuracy: Channel
Special + Fight + Canalize
Damage Pool: - Damage Pool: Special + 6
Added effect : For the next 4 Rounds, Added effect : Reduce the Users
User and Allies on the ground Restore 1 Special.
HP at the end of each round. Add 1 Extra Heal Accuracy Special
Dice to the Damage Rolls of Grass Type
Moves. 1 1 2
The Pokmon calls upon the healing power of nature to grow a A furious storm of sharp leaves swirls and pierces the target.
patch of miraculous grass on its side of the battlefield. The user is left exhausted.

POWER POWER
Horn Leech 3 Leaf Tornado 2
Type: Grass Type: Grass Accuracy
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 3
Added effect : The user restores HP
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
1
equal to half the damage dealt, rounded Reduce the Foes Accuracy.
down. Accuracy

1
The user rams the foe and absorbs some of its vital energy A bush worth of sharp leaves swirls around the foe making it
with its horns. harder for it to aim attacks properly.

POWER POWER
Ingrain - Leech Seed -
Type: Grass Type: Grass
accuracy: Special + Survival + Nature accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: - Damage Pool: -
Added effect : User Heals 1 HP at the Added effect : At the end of the
end of every Round. While this move is Round, Roll 1 Dice of Damage to the foe,
active the User cannot flee or switch out Heal restore 1 HP to the user for every damage Heal Accuracy
from battle.
1 dealt this way. Grass type Pokemon are
immune to this move. 1 1
The Pokemon roots itself to the ground, absorbing the The user plants some seeds on the target, the seeds sprout
nutrients and recovering health. and restore the users health by absorbing the foes vital
energy.

POWER POWER
Leafage 2 Magical Leaf 2
Type:Grass Type: Grass
Accuracy: Dexterity + Fight + Channel accuracy: Dexterity + Survival + Nature
Damage Pool: Strength + 2 Damage Pool: Special + 2
Added Effect: Ranged. Added effect : Never Fail.

The user throws leaf darts towards its foe. The user sends out a floating leaf that will pursuit the target
until it hits.

327
POWER POWER
Mega Drain 2 Razor Leaf 2
Type: Grass Type: Grass
accuracy: Dexterity + Fight + Channel
Damage Pool: Special + 2
Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 2
Channel All
Added effect : The user restores HP Added effect : Target All Foes in
equal to half the damage dealt, rounded Range. Ranged. High Critical.
down. Accuracy

1
The user absorbs a big amount of vital energry from the The Pokmon shoots one or more sharp leaves that cut
target. through all targets as if they were razors.

POWER POWER
Needle Arm 2 Seed Bomb 3
Type: Grass Type: Grass
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to Added effect : Ranged.
Flinch the Foe.

The Pokemon hits the foe with its flailing arms, some thorns The user throws a big seed that explodes on contact with the
may get stuck on the target like needles. foe.

POWER POWER
Petal Blizzard 3 Sleep Powder -
Type: Grass Type: Grass
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 3 Damage Pool: -
Added effect : Area Attack. Added effect : Put the Target to
Sleep.
Accuracy

3
The Pokmon showers the battlefield with a raging blizzard of The user scatters powder around, anyone who comes in
petals and leaves, anyone close to the user will suffer the contact with it will fall asleep.
consecuences.

POWER POWER
Petal Dance 5 Solar Beam 5
Type: Grass Type: Grass
accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 5
??? accuracy:
Damage Pool: Special + 5
Channel
Dexterity + Fight + Canalize

Added effect : Rampage. Targets Added effect : Charge Move. If there


Random foe. is a Sunny Weather, you skip this Moves
Charge action. If performed under Rain,
Sandstorm or Hail Weather, this Move
takes two actions to Charge.

The Pokmon starts swirling petals around in a true display of The user focuses the sunlight it has absorbed into a
natures power, the petals are guided by the wind to strike the powerful and devastating beam of light.
foe.

POWER POWER
Power Whip 5 Solar Blade 5
Type: Grass Type: Grass
accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 5 Damage Pool: Strength + 5
Added effect : - Added Effect: Charge Move. If
there is a Sunny Weather, you skip
Accuracy this Moves Charge action. If per-

2 formed under Rain, Sandstorm or Hail


Weather, this Move takes two actions
to Charge.
The Pokmon violently lashes the foe with its vines or a part The Pokmon focuses the sunlight on its sharp leaves, then
of its body, acting as a powerful whip. releases the energy with a shattering blow.

328
POWER POWER
Spiky Shield - Trop Kick 3
Type: Grass Type:Grass
accuracy: Vitality + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : Priority. Shield. Added Effect: Reduce Foes Strength.
Reduce 3 Damage Dice from the next
attack and deal 2 Damage Dice to the Priority Strength
attacker if it used a physical non-ranged
Move.
3 1
The Pokmon covers itself with a thorn filled shell, the foe will The user strikes with an intense and alluring kick.
be damaged if it hits directly into it.

POWER POWER
Spore - Vine Whip 2
Type: Grass Type:Grass
accuracy: Dexterity + Fight + Channel
Canalize accuracy:Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : Put the Target to Added effect : -
Sleep.

A powerful somniferous spore that is shot at the target to The Pokemon uses its slender vines as a whip against the foe.
make it fall asleep. They are as long as 20 feet.

POWER POWER
Strength Sap - Wood Hammer 5
Type: Grass Type: Grass
Accuracy: Insight + Survival + Nature accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 5
Added Effect: Reduce Foes Strength. Added effect : Recoil.
User Heals HP equal to the Foes Current
Strength Score. Heal Strength
Healing in-battle limitations apply.
? 1
The Pokmon looks for a weak point on its foe, then feeds on The Pokmon recklessly slams the foe with a part of its
its vital energy. The foe is left feeling feeble. rugged body, the user also gets hurt in the process.

POWER POWER
Stun Spore - Worry Seed -
Type:Grass Type: Grass
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Special + Contest + Perform
Damage Pool: - Damage Pool: -
Added effect : Paralyze the Foe. Added effect : Until the end of the
Scene, Targets Ability is now Insomnia.
Accuracy

3
A blow of dust that paralyzes the target on the spot and The user plants a seed in its foe. It causes a restless
cramps its muscles. preocupation that wont let it sleep at night.

POWER
Synthesis -
Type: Grass
Accuracy: Vitality + Survival + Nature
Damage Pool: -
Added Effect: Basic Heal.
If performed under Sunny weather, this
Move is a Complete Heal.

The Pokmon uses the sunlight as energy to regain its vitality.

329
POWER
Bulldoze
Ground
2
Type: Ground
accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Area Attack. Reduce
the Dexterity of those affected.
Super Effective against: Dexterity

Electric Fire Poison Rock Steel 1


Its Not Very Effective against: The user stomps and tramples the place, breaking stones,
trees and everything nearby.
Bug Grass
No effect against: POWER

Flying
Dig 3
Type: Ground
Ground Types are hardy and lonely creatures. Their accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Moves are able to to control the battleground using great Added effect : Charge Move. While
area attacks and field Moves that can keep most enemies charging this move, the User will be out of
range. Can be hit by Earthquake,
at bay or risk some serious injuries. Magnitude or a similar Move.
These powers will slow down most pursuers, trap any
unsuspecting traveler and cut down paths that would
The user digs a tunnel on the ground and attacks while coming
compromise the Pokmons safety.
out from below.
Watch your step, Ground Pokmon can be a walking
landmine.
POWER POWER
Bone Club 2 Drill Run 3
Type: Ground Type:Ground
Accuracy: Dexterity + Fight + Brawl accuracy:Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added Effect: Roll 2 Chance Dice to Added effect : High Critical.
Flinch the Foe.
Accuracy Accuracy

2 1
The user hits the target with a bone, the smack may leave a The user rotates its body imitating a drill and crashes against
bump on the targets head. the foe. This attack may pierce through walls and floors with
ease and great precision.

POWER POWER
Bone Rush 1 Earth Power 3
Type:Ground Type: Ground
Accuracy:Dexterity + Fight + Brawl accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 1 Damage Pool: Special + 3
Added Effect: Succesive Aactions. Added effect : Roll 1 Chance Dice to
Reduce the foes Sp. Defense.
Accuracy Sp. Def

1 1
The user quickly strikes the foe with a bone, one blow after The user sends out a subterranean wave that bursts on the
another. ground bellow the target. It looks like the earth molds to the
Pokmons will.

POWER POWER
Bonemerang 2 Earthquake 4
Type:Ground Type:Ground
accuracy: Dexterity + Fight + Canalize
Channel Channel
accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 2 Damage Pool: Strength + 4
Added effect : Ranged. Double Action. Added effect : Area Attack. Ranged.

Accuracy

1
The Pokemon throws a bone to hit the foe. The bone returns The Pokmon focuses its energy into shaking the ground,
like a boomerang, striking a second time. everyone around will be thrown like a rag doll.

330
POWER POWER
Fissure - Mud Slap 1
Type: Ground Type: Ground
accuracy: Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: - Damage Pool: Special + 1
Added effect : Ranged. Deal damage Added effect : Reduce the foes
to the Target equal to their remaining HP. Accuracy.
Accuracy Accuracy

7 1
The user tears the ground apart in a monstrous display of The user hurls some mud to the face of the foe, leaving it
force, if the foe falls through the fissure it might need a rescue unable to see clearly.
team to get it out.

POWER POWER
High Horsepower 3 Mud Sport -
Type:Ground Type: Ground
Accuracy:Dexterity + Fight + Brawl accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 3 Damage Pool: -
Added Effect: None. Added effect : For the next 4 Rounds
Electric Type attacks won't add their
Power to the Damage Pool.

The Pokmon rushes towards its target and tramples it without The user covers everything with mud, reducing the
mercy. effectiveness of electric attacks made on the field.

POWER POWER
Magnitude * Rototiller -
Type: Ground Type: Ground Special
accuracy: Dexterity + Fight + Canalize
Channel accuracy: Strength + Survival + Nature
Damage Pool: Strength + Varies
Added effect : Ranged. Roll 1 Dice to
Damage Pool: -
Added effect : Increase the Strength
1
determine this Moves Power. and Special of all Grass Type
Pokmon in the battlefield. Strength Strength Special

1 1 1
The user quakes the ground plates. Some plates will move The Pokmon digs around and moves the soil to make it ideal
easier than others. for plant growth.

POWER POWER
Mud Bomb 2 Sand Attack -
Type: Ground Type: Ground
Accuracy
accuracy: Dexterity + Fight + Canalize
Channel accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to
2 Damage Pool: -
Added effect : Reduce the foes
Reduce the Foes Accuracy. Accuracy.
Accuracy Accuracy

1 1
The Pokmon shoots a ball made of mud that bursts on the The user shoots some sand into the opponent's eyes.
target, some mud may get on its eyes.

POWER POWER
Mud Shot 2 Sand Tomb 2
Type: Ground Type: Ground
accuracy: Dexterity + Fight + Canalize
Channel accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 1
Added effect : Reduce the Foes Added effect : Ranged. Block. Roll 2
Dexterity. Dice of Damage against the foe at the
Accuracy Dexterity end of every Round. Lasts 4 Rounds. Accuracy

1 1 2
The Pokmon shoots a stream of mud that covers the foe, The Pokmon creates a shifting sand pit around the foe,
obstructing its movement. leaving it unable to escape.

331
POWER POWER
Shore Up - Aurora Beam 2
Type: Ground Type: Ice
Accuracy: Vitality + Survival + Nature accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Special + 2
Added Effect: Basic Heal. Added effect : Roll 1 Chance Dice to
If performed under Sandstorm weather, Reduce foes Strength.
this Move is a Complete Heal. Strength

1
The Pokmon gathers the sand around itself to restore its The Pokemon shoots a beautiful rainbow colored beam that
body to shape. may leave the foe flabbergasted.

POWER POWER
Spikes - Aurora Veil -
All
Type: Ground Type: Ice
accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Special + Fight + Channel
Damage Pool: - Damage Pool: Special + Fight + Channel
Added effect : Foe Pokmon that Added Effect: User and Allies will
enters the battlefield will lose 1 HP, this receive 1 less Damage from both Physical
effect does not stack. Pokemon with the and Special Attacks. Damage
Levitate ability and Flying Type Pokemon
are immune to this effect.
This move will fail if not performed under
Hail Weather. -1
Lasts until Hail Weather is over.
The Pokmon shoots pointy pebbles or thorns around the field Move Description
that deal damage to anyone coming from that side.

POWER POWER
Stomping Tantrum 3 Avalanche 2*
Type: Ground Type: Ice
Accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added Effect: Add 2 Extra Dice to Added effect : Low Priority. If the
the Damage Pool of this move if the If the user received damage from the
User failed the Accuracy Roll of the target this Round, Add 2 Extra Dice to the Priority
last Move it performed. Damage Pool.
4
The Pokmon throws a tantrum all over the place, it becomes The user builds up a lot of snow around itself, if anything
worse if something has frustrated it earlier. disturbs the snow, it will fall on the attacker like an avalanche.

POWER
Blizzard
Ice
5
Type: Ice
accuracy: Channel
Dexterity + Fight + Canalize All
Damage Pool: Special + 5
Added effect : Target All Foes in
Range. Roll 1 Chance Dice to Freeze those
Super Effective against: affected. If performed under Hail Weather Accuracy

Dragon Flying Grass Ground


Add 3 Extra Dice to Accuracy and ignore
any Increased Evasion the foes may have. 3
The user swirls a violent gelid wind around the foes. This
Its Not Very Effective against: blizzard may not last long, but its tremeandously strong.

Fire Ice Steel Water


POWER
Freeze Dry 3
Ice Types are very rarely seen in most cities and towns.
Type: Ice
Their bodies have unique abilities that freeze everything accuracy: Channel
Dexterity + Fight + Canalize
nearby and help them resist harsh environments. Damage Pool: Special + 3
Added effect : Water type Pokemon
Ice Moves work as powerful and solid single target Automatic Damage.
attacks, capable of defeating most foes with just a single
strike and a little bit of luck. These powers can freeze
water, moisture in the air, and living beings alike.
The user freezes all moisture in the environment, water type
Once the enemy is frozen solid, Ice Pokmon might Pokmon suffer greatly.
escape or attack until the opponent faints.

332
POWER POWER
Frost Breath 2 Ice Fang 2
Type: Ice Type: Ice
Accuracy
accuracy: Dexterity + Fight + Channel
Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2
Added effect : This Move is always a
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1
Critical Hit and it gets the proper bonus for Flinch the foe. Roll 2 Chance Dice to
it. Accuracy Freeze the foe.

1
The user shoots a gelid breath against the target that sends a The user bites the foe and releases a gelid breath through its
chill through the spine. The sudden change of temperature can mouth.
bring anyone to its knees.

POWER POWER
Hail - Ice Hammer 4
Type: Ice Type: Ice
accuracy: Special + Survival + Nature Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 4
Added effect : Hail Weather is Added Effect: Reduce Users
activated for the next 4 Rounds. Dexterity. Accuracy Dexterity

1 1
The user summons a hailstorm that will stay on the battlefield The Pokmon uses its powerful gelid arms and strikes the foe
for some time. with a swing motion.

POWER POWER
Haze - Ice Punch 3
Type: Ice Type: Ice
accuracy: Special + Fight + Channel
Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : Remove all Increased Added effect : Fist Based. Roll 1
or Reduced Attributes and Traits on Chance Dice to Freeze the foe.
everyone on the Battlefield.

The user sends out a haze that disturbs all the Pokmon The Pokmon delivers a strike covered in ice. The users hands
engaged in battle. It may conceal whoever is inside. can freeze anything they touch.

POWER POWER
Ice Ball 1* Ice Shard 2
Type: Ice Type: Ice
accuracy: Dexterity + Fight + Brawl accuracy:Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 1 Damage Pool: Strength + 2
Added effect : Successive Actions. Added effect : Ranged. Priority.
Add 1 Extra Dice to the Damage Roll of
the last Ice Ball hit the user performs. If Accuracy Priority
the Pokmon used Defense Curl this
Round, add 1 Extra Dice to the Damage 1 1
Roll of every hit.
The user curls into a snowball, rolling against the foe. The ball The user quickly freezes some bits of ice and throws them at
grows bigger as it rolls. the target.

POWER POWER
Ice Beam 3 Icicle Crash 3
Type: Ice Type: Ice
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to Added effect : Roll 3 Chance Dice to
Freeze the Foe. Flinch the Foe.
Accuracy

1
The user shoots a freezing ray that greatly lowers the The user drops a big icicle over the foe, the impact may leave
temperature of anything it hits. the opponent dazed.

333
POWER
Icicle Spear
Normal
1
Type: Ice
accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 1
Added effect : Ranged. Successive
Actions.
Its Not Very Effective against:

Rock Steel
The user launches a wave of small but pointy icicles towards
the target. No effect against:
Ghost
POWER
Icy Wind 2
Type: Ice Normal Types have a great versatility and adaptability.
accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 2
All These Moves are common in all Pokmon and provide
Added effect : Target all foes in basic attacks, impairing effects, support for most
Range. Reduce Dexterity of those situations and even some ridiculously powerful Moves
affected. Accuracy Dexterity
able to bring down any Pokmon no matter their strength
1 1 or tactic.
A breeze so cold that it chills you to the bone, making it harder
to move.
Never underestimate a Normal Move, it may be the most
dangerous of all.

POWER POWER
Mist - Accupressure -
Type: Ice Type:Normal
accuracy: Special + Fight + Channel
Damage Pool: -
Canalize All Accuracy:Smart + Survival + Nature
Damage Pool: -
Added effect : For the next 4 Rounds, Added effect
the User and Allies cannot have their Increase a Random Attribute. If this Move
is used again, the previous Attribute Random
Attributes or Traits reduced.
modifier is removed.
1
The user cloaks itself and its allies within a cold mist with The user starts pushing its pressure points, releasing the
mystic properties. It may conceal whoever is nearby. energy that was stored in its body.

POWER POWER
Powder Snow 2 After You -
Type: Ice Type: Normal
accuracy: Dexterity + Fight + Channel
Damage Pool: Special + 2
Canalize All Accuracy: Cool + Contest + Etiquette
Damage Pool: -
1
Added effect : Target all foes in Added effect : The Target will go first
Range. Roll 1 Chance Dice to Freeze in the order of Initiative. Lasts for the rest
those affected. of this Battle.

The user sends out a wind current full of snowflakes that The user bows and courteously lets an ally or foe use their
freeze whatever they touch. This powder can easily turn a action first.
room to ice.

POWER POWER
Sheer Cold - Assist -
Type: Normal
1
Type: Ice
accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Smart + Contest + Perform
Damage Pool: - Damage Pool: Varies
Added effect : Deal damage to the Added effect : Choose one Move
Target equal to its remaining HP. known by a random member of your
Accuracy party. You perform that Move using the

7 Accuracy roll from Assist.

The user freezes the foe from the inside out. victims of this The Pokmon hurriedly remembers one action performed by a
attack will need urgent medical attention. partner. Some Pokmon can even do what a human does and
assist him with any tasks.

334
POWER POWER
Attract - Bide *
Type: Normal Type: Normal
Accuracy: Beauty + Contest + Perform Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Varies
Added effect : If Successful, Target is Added effect : The User will take the
now In Love. This Move fails if target is next 2 hits. After those two attacks, you
from same gender as the User or may use this Move again to retaliate with
genderless. Strength + Twice the Damage Received
from those 2 hits.

The user makes use of its good looks and attitude to infatuate The user endures the hit then unleashes an attack even
its foe. greater.

POWER POWER
Barrage 1 Bind 1
Type: Normal Type: Normal
Channel
Accuracy: Dexterity + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 1
Added effect : Ranged. Successive Added effect : Block. Deal 2 dice of
Actions. damage at the end of each Round. Lasts
Accuracy 4 Rounds. Accuracy

1 2
The Pokmon Throws many round objects at the target, one The Pokmon uses its body to bind the foe, restraining and
after the other. squeezing it.

POWER POWER
Baton Pass - Block -
Type: Normal Type:Normal
Accuracy: Willp Accuracy:Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: -
Added effect : The User returns to its Added effect : Blocks.
Pokball. Any Increased Trait on the User
is passed on to the next Pokmon. That
Pokmon is ready to fight on the next
Round. The User cant Increase those
Traits again for the rest of the scene.
Switcher Move.
The user stores part of its power on a twig or a stick, anyone The user moves swiftly, blocking the escape routes of the foe.
who touch the item will receive its might.

POWER POWER
Belly Drum - Body Slam 3
Type: Normal Type: Normal
Accuracy: Tough + Contest + Perform Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added Effect: User deals Damage to Added effect : Roll 3 Chance Dice to
itself equal to Half of its total HP rounded Paralyze the foe.
down. Increase Users Strength. Strength

3
The Pokmon Roars a war cry while hitting its Belly. The user charges against the foe using its body to knock it
down, leaving the target stunned.

POWER POWER
Bestow - Boomburst 6
Type: Normal Type:Normal
Accuracy: Cool + Contest + Etiquette Accuracy:Dexterity + Fight + Canalize
Channel
Damage Pool: - Damage Pool: Special+ 6
Added effect : If target is not holding Added effect : Area. Sound Based.
an Item, the User gives its own.

ers an item, the target will take it The user creates an explosive sound that deafens everyone in
and keep it to be polite. the battlefield.

335
POWER POWER
Camouflage - Constrict 1
Type: Normal Type: Normal
Accuracy: Smart + Survival + Stealth Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added effect : The user changes type Added effect : Blocks. Roll 2 Dice of
to whatever terrain its standing on (i.e. Damage against the foe at the end of
User stands on rocks in a cave, becomes each Round. Lasts 4 Rounds.
rock type). Lasts for the rest of the
scene.

The user mimics the environment, it becomes one with the The Pokmon uses its body to hold and constrict the foe.
surroundings. It won't let go easily.

POWER POWER
Captivate - Conversion -
Type: Normal Type: Normal
Accuracy: Beauty + Contest + Allure
Damage Pool: -
All Accuracy: Smart + Knowledge + Science
Damage Pool: -
Added effect : If the target is from the Added effect : The user changes its
opposite gender, Reduce its Special. type at random.
Special

2
The Pokmon performs an irresistible flirt, those of the The Pokmon downloads the data of a Move to add it to its
opposite gender will be unfocused to fight. code.

POWER POWER
Chip Away 3 Conversion 2 -
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Smart + Knowledge + Science
Damage Pool: Strength + 3 Damage Pool: -
Added effect : This attack ignores Added effect : After being dealt
Defense and Evasion modifiers on the damage, choose a Type resistant to the
foe. Type of that attack. Thats the Type of the
User until it uses this Move again.

The user looks for an opening and strikes directly there. The Pokmon downloads the data of a move that was used
against it. Change the code of the user to a type resistant to
that move.

POWER POWER
Comet Punch 1 Copycat -
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Same as copied move
Damage Pool: Strength + 1 Damage Pool: Same as copied move
Added effect : Successive Actions. Added effect: Copies the last move the
foe has performed.

The user throws a quick series of punches at the foe. The user will closely watch the movements of the target and
will imitate them to perfection.

POWER POWER
Confide - Covet 2
Type: Normal Type: Normal
Accuracy: Cool + Contest + Allure Accuracy: Dexterity + Survival + Stealth
Damage Pool: - Damage Pool: Strength + 2
Added effect : Reduce the foes Added effect : If the user is not holding
Special. an item, Steal the target's Held Item.
Special

1
The Pokmon tells a secret to the target. The foe loses its The user approaches with caution, deals a quick strike and
ability to concentrate. takes the chance to steal the target's item.

336
POWER POWER
Crush Claw 3 Double Hit 2
Type:Normal Type:Normal
Accuracy
Accuracy:Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect
1 Damage Pool: Strength + 2
Added effect : Double Action.
Reduce the targets Defense. Lethal.
Defense Accuracy
2 1
The user crushes its claws against the foe, it may pierce the The Pokmon uses the classic One-Two to attack the foe.
skin of the foe.

POWER POWER
Cut 2 Double Slap 1
Type: Normal Type:Normal
Accuracy: Dexterity + Fight + Brawl Accuracy:Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : May be used to cut Added effect : Successive Actions.
down trees and clear paths.
Accuracy

2
A slim but precise cut that may slice through anything. The user attacks its foe with two or more slaps in the face.

POWER POWER
Defense Curl - Double Team -
Type: Normal Type: Normal
Accuracy: Vitality + Fight + Brawl Accuracy: Dexterity + Fight + Evasion
Damage Pool: - Damage Pool: -
Added effect : Increase the Users Added effect : Increase the Users
Defense. Evasion.
Defense Evasion

1 2
The user curls like a ball to protect against most threats. The user moves rapidly around the foe, creating illusory copies

POWER POWER
Disable - Double-Edge 5
Type: Normal Type: Normal
Accuracy: Channel
Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 5
Added effect : The Target cannot use Added effect : Recoil.
the last move it performed. Lasts 4
Rounds.

The user hits a nerve on the foe, impeding it from performing The user recklessly slams its foe to deal a lot of damage, but
its previous action for a short while.

POWER POWER
Dizzy Punch 3 Echoed Voice 2*
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 3 Damage Pool: Special + 2 (up to + 8)
Added effect : Roll 2 Chance Dice to Added effect: Sound Based. This move
Confuse the foe. can be used many times in the same Round.
Add 1 Extra Dice to the Damage Pool for every
consecutive action the user performs. Up to 8
dice may be added this way. If the user
performs another action the damage resets.
A swift punch to the jaw that spins the target and may leave it The user shouts loudly and the ec yell
quite dizzy and disoriented. louder every time the echo talks back.

337
POWER POWER
Egg Bomb 4 Explosion 10
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Channel
Canalize Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool Damage Pool: Strength + 10
Added effect: Ranged. Added effect : After the damage is
dealt The user faints
Accuracy

3
The user throws a big egg with great force against its foe. The user focuses on exploding its body, the explosion deals a
massive wave of damage. A very dangerous move.

POWER POWER
Encore - Extreme Speed 3
Type: Normal Type:Normal
Accuracy: Cool + Contest + Allure Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : For the duration of this Added effect : Priority. Triple the
effect, the target will repeat the exact Pokmon movement speed.
Priority Priority
The target must have had an action
sequence. Lasts 4 Rounds. 3 2
The user claps and cheers at the target to encourage it to The user charges at a blinding speed against the target.
repeat what it just did.

POWER POWER
Endeavor * Facade 3*
Type: Normal Type: Normal
Accuracy: Will Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3 (or + 6)
Added effect : Roll Damage equal to Added effect : If User's got a Status
the Difference between user's Full HP and Ailment (paralysis, poison, burn etc.), Add
its Current HP (up to 10). User cannot 3 Dice to the Damage Roll of this move.
reduce the target's HP to lower than its
own remaining HP.

With pure willpower, the user struggles with its foe despite the The Pokmon will make an upfront attack, if the user is
pain. suffering the attack will be stronger.

: Wi POWER POWER
Endure - Fake Out 2
Type: Normal Type: Normal
Accuracy: Will Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect . Added effect : Priority. Flinch the foe.
The user cannot be reduced to less This move will only work the First Round the
than 1 HP due to the next attack. Status Priority Pokmon is out in battle. From the second Priority
ailments, recoil or self inflicted damage
will still affect it. 5 round on, it will fail automatically.
1
The user gets prepared to receive a fatal blow. It resists the While still preparing for battle, the user will suddenly attack
pain despite being seriously hurt. the foe.

POWER POWER
Entrainment - False Swipe 2
Type: Normal Type: Normal
Accuracy: Cool + Contest + Performance Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : The targets Ability is Added effect : The foe will always
replaced by the Users own Ability. keep at least one HP when hit by this
(i.e. Luvdiscs Swift Swim Ability will Move.
replace Geodudes Sturdy Ability).

The Pokmon dances with a catchy rhythm. The target starts The user strikes the foe but lowers the power of the blow at
dancing too and both connect to a very personal lev the last second.
this performance.

338
POWER POWER
Feint 1 Foresight -
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Insight + Survival + Alert
Damage Pool: Strength + 1 Damage Pool: -
Added effect : Priority. This Move Added effect : Ignore any Increase in
ignores any Shielding Move. the foe's Evasion. Users Normal and
Priority Fighting Moves can affect Ghost Types

2 and Ghost Moves can affect Normal


Types.

The Pokmon feints a strike, then hits for real even if the foe The Pokmon uses its developed senses and mental ability to
attempts to protect itself. foresee the immediate future.

POWER POWER
Flail 1* Frustration *
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 (up to + 8) Damage Pool: Strength + 0 (up to + 5)
Added effect : Add 1 Dice to the Added effect : Add +1 Dice to the
Damage Roll for every lost HP the user Damage Roll for every missing point of
has, up to +8. Happiness on the User.

The user flails and struggles to survive, the more weakened it A move that relies on how badly a Pokmon has been treated
is the stronger this attack will be. to make it vicious and uncaring.

POWER POWER
Flash - Fury Attack 1
Type: Normal Type:Normal
Accuracy: Special + Fight + Channel Accuracy:Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added effect : Reduce 1 Dice to the Added effect : Successive Actions.
foe's Accuracy.
Accuracy Accuracy

1 2
The user suddenly emits a blinding light around its body, The Pokmon goes at it with everything its got in a rather
dazing its opponent in the process. disordered way.

POWER POWER
Focus Energy - Fury Swipes 1
Type: Normal Type: Normal
Accuracy: Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added effect : All your moves have Added effect : Successive Actions.
High Critical. Lasts for the rest of the
scene. Accuracy

1
The Pokmons energy is raised to make all strikes much more The user swiflty uses its claws to strike the foe multiple times.
precise.

POWER POWER
Follow Me - Giga Impact 6
Type: Normal Type: Normal
Accuracy: Cool + Contest + Perform Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 6
Added effect : Foes will target the Added effect : Must Recharge.
user this turn. Lethal.
Priority Accuracy

5 1
The Pokmon will draw everyones attention. All foes are The Pokmon strikes with a brutal force using all its body. The
taunted to do their worse. impact leaves the user somewhat stunned.

339
POWER POWER
Glare - Head Charge 5
Type: Normal Type: Normal
Accuracy: Tough + Contest + Intimidate Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 5
Added effect : Paralyze the foe. Added effect : Recoil.

Accuracy

1
The Pokmon uses its intimidating glare to paralyze the foe The Pokmon clashes against the foe using its head as a
with sheer terror. boulder.

POWER POWER
Growl - Headbutt 3
Type: Normal Type: Normal
Accuracy: Tough/Cute + Contest + Perform
Damage Pool: -
All Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Reduce the foes Added effect : Roll 3 Chance Dice to
Strength. Sound Based. Flinch. May call Random Encounters when
Strength hitting trees.

1
Either by a menacing attitude or cute demeanor, the foe will be The user strikes the foe with its hard head. Perfect for taking
unsure about attacking the user with full force. down fruits from trees or shake Pokmon out of their nests on
treetops.

POWER POWER
Growth - Heal Bell -
Type: Normal Type:Normal
Accuracy: Special + Survival + Nature
Damage Pool: -
Accuracy:Special + Contest + Perform
Damage Pool: -
All
Added effect : Increase the User's Added effect
Strength and Special. suffering from Status Conditions, they
Strength Special dont need to be on the battlefield to get

1 1 this effect. Sound Based.

The Pokmon expands its body, it grows bigger and stronger. The Pokmon chimes a magical bell, legend says the soothing
sound has healing properties.

POWER POWER
Guillotine * Helping Hand -
Type: Normal
Accuracy: Dexterity + Fight + Brawl
Type: Normal
Accuracy: Dexterity + Contest + Perform 1
Damage Pool: - Damage Pool: -
Added effect : The target is dealt Added effect : Target Pokmon gets
damage equal to its remaining HP. 2 Extra Dice on its next Skill, Accuracy
Accuracy and Damage Rolls.
Priority

7 5
The Pokmon uses the sharpest part of its body to almost The Pokmon assists an ally.
snap the neck of its foe. It is a devastating attack. The foe Together they are stronger.
must be lucky to get out of it alive.

POWER POWER
Harden - Hidden Power *
Type: Normal Type: Normal
Accuracy: Vitality + Survival + Nature Accuracy: Varies
Damage Pool: - Damage Pool: Varies
Added effect : Increase the Users Added effect : Plot Device.
Defense.
Defense

1
The user stiffens its body and prepares for any incoming Every Pokmon has an unknown power that can be released
attack. with surprising results.

340
POWER POWER
Horn Attack 2 Hyper Voice 3
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Accuracy:
Damage Pool: Special + 3
Channel
Dexterity + Fight + Canalize All
Added effect : - Added effect : Target All Foes in
Range. Sound Based.

The Pokmon attacks the foe with its horns, this strike is very The user emits a horrible echoing sound that could burst the
painful. ears.

POWER POWER
Horn Drill * Laser Focus
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Insight + Survival + Alert
Damage Pool: - Damage Pool: -
Added effect : The target is dealt Added Effect: The next time the
damage equal to its remaining HP. user lands a hit, it will be treated as it
Accuracy if were a Critical Hit.
7
The user stabs the target with a horn used like a drill, the foe Through its incredible awarenes the Pokmon finds a straight
is often left in a critical condition. A move to be wary of. path into a weak point of the foe. The attack that follows is
usually devastating.

POWER POWER
Howl - Last Resort 6
Type: Normal Type: Normal
Accuracy: Cool + Contest + Intimidate Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 6
Added effect : Increase the Users Added effect : It can be used only
Strength. after the Pokmon has performed all its
Strength known moves at least once during the

1 battle.

The Pokmon let's out an impressive howl, making it appear a When everything else fails, the Pokmon gives everything in a
lot more menacing. last resort attack.

POWER POWER
Hyper Beam 6 Leer -
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 6
Channel Accuracy: Tough + Contest + Intimidate
Damage Pool: -
All
Added effect : Must Recharge. Lethal. Added effect : All Foes in Range.
Reduce the Defense of those affected.
Accuracy Defense
1 1
The Pokmon casts an incredible beam that leaves a giant trail A vicious glare that will make any opponent doubt its own
of destruction behind. The user is left exhausted. strength in battle.

POWER POWER
Hyper Fang 3 Lock-On -
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Insight + Survival + Alert
Damage Pool: Strength + 3 Damage Pool: -
Added effect : Roll 1 Chance Dice to Added effect : The next attack the
Flinch. user performs has 2 automatic
unremovable successes on its
Accuracy Roll.

The Pokmon bites hardly into the foe with its powerful fangs. The Pokmons eyes zoom at a moving target to ensure that
the next attack will be dealt with precision.

341
POWER POWER
Lovely Kiss - Mega Punch 3
Type: Normal Type: Normal
Accuracy Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect Added effect : -

Accuracy

2
The Pokmon approaches the foe with a kiss. Its ugly face and The Pokmon throws a mega potent hook towards the foe's
awful smooch make the poor creature faint in terror. face.

POWER POWER
Lucky Chant - Metronome *
All
Type: Normal Type: Normal
Accuracy: Special + Contest + Perform Accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: - Damage Pool: Special (+ 1 up to +6)
Added effect : User and Allies can Added effect : Roll a dice to
ignore two 1s in all their rolls. If an determine this move's power.
opponent would land a critical hit, it
doesn't. Good things happen at
storytellers discretion.

The user chants an incantation to the skies, the beautiful The Pokmon waves its hands with rhythm. The energy
performance grants this Pokmon and its allies divine around follows the cadence and manifests with an impressive
protection. attack.

POWER POWER
Me First * Milk Drink -
Type: Normal Type:Normal
Accuracy: Dexterity + Contest + Perform Accuracy:Vitality + Survival + Nature
Damage Pool: Same as copied move +1 Damage Pool: -
Added effect : Priority. The User Added effect : Basic Heal.
copies and uses the Move the target was
intending to use. It must be a damaging Priority
Move.
1
The user anticipates the next attack so it can hit the target The Pokmon drinks a glass of its own milk, the rich taste and
with an astounding speed. nutrients revitalize it.

POWER POWER
Mean Look - Mimic -
Type: Normal Type: Normal
Accuracy: Tough + Contest + Intimidate Accuracy: Smart + Contest + Perform
Damage Pool: - Damage Pool: -
Added effect : Blocks. Added effect : Copies the last move
the target used until the end of the scene,
That move replaces Mimic.

The Pokmon gives a menacing look that freezes the foe on Making use of its acting talents, the Pokmon imitates what
the spot with intense fear. the target just did.

POWER POWER
Mega Kick 5 Mind Reader -
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Insight + Fight + Channel
Canalize
Damage Pool: Strength + 5 Damage Pool: -
Added effect : - Added effect : This Pokmon gets 2
automatic successes on the next
Accuracy Accuracy Roll or Evasion Roll against

3 the target.

The Pokmon throws a mega powered kick to the foes face. The user reads the foe's mind. It knows exactly what to do
next.

342
POWER POWER
Minimize - Noble Roar -
Type: Normal Type: Normal
Accuracy: Special + Fight + Canalize
Channel Accuracy: Tough + Contest + Intimidate
Damage Pool: - Damage Pool: -
Added effect : Increase the Users Added effect : Reduce the foe's
Evasion. Strength and Special.
Evasion Strength Special

1 1 1
The Pokmon compacts its body, appearing smaller than its The Pokmon makes a roar that commands respect and
normal size. authority over anyone listening.

POWER POWER
Morning Sun - Odor Sleuth -
Type: Normal Type: Normal
Accuracy: Vitality + Survival + Nature Accuracy: Insight + Survival + Alert
Damage Pool: - Damage Pool: -
Added effect : Basic Heal. This Move Added effect : Ignore any Increase in
only heals half the normal HP during the the foe's Evasion. Users Normal and
night, indoors or underground. Becomes a Fighting Moves can affect Ghost Types
Complete Heal during Sunny Weather. and Ghost Moves can affect Normal
Types. Add all successful dice to any
Rolls to track the target.
The sun shines brightly on the Pokmon and makes it feel The Pokmon uses its keen smell to detect the foe.
rejuvenated like early in the morning.

POWER POWER
Multi-Attack 3 Pain Split -
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Will
Damage Pool: Strength Damage Pool: -
Added Effect: This Moves type will Added effect : For the rest of the
always match the Users first Type. scene, pool together the Pain Penalizations
on the User and the Target, then divide
them evenly between the two. If the result
is an odd number, the foe will get the bigger
Pain Penalization. HP remains the same.
A weird-looking Pokmon charged against its foes, the same The user shares its pain with the foe. After a short while it
attack released different kinds of energy depending on the becomes excruciating for the target.
disk it was holding.

POWER POWER
Natural Gift 3 Pay Day 2
Type: Normal Type: Normal
Accuracy : Dexterity + Fight + Channel Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added effect : User loses its held Added effect : Everytime this Move is
berry. Ranged. See Natural Gift on used to deal damage, a quantity of money
p.368 for more info. equal to the Users Level will come into its
trainers possesion after the battle. The
money might be scattered or be part of a
battle reward.
The user throws its berry at the foe, the results can be quite This move grants good fortune, making it more likely to get
surprising. more money after each battle.

POWER POWER
Nature Power 3 Perish Song -
Type: Normal Type:Normal
Accuracy: Channel
Dexterity + Fight + Canalize Accuracy:Beauty + Contest + Perform
Damage Pool: Special + 3 Damage Pool: -
Added effect : The type of this move Added effect
is determined by the environment. See Pokmon who heard the song is not
Nature Power P. 368 for more info. removed from battle, it will receive its
remaining HP as damage.

The Pokmons makes use of the terrain and asks the nature A song of mourning and despair that resonates on the minds
for aid in battle. of anyone who listens. Makes you feel like you are on your
death bed.

343
POWER POWER
Play Nice - Quick Attack 2
Type: Normal Type: Normal
accuracy: Cute + Contest + Allute Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect: Reduce the foes Added effect : Priority. Double the
Strength. Pokmons movement speed.
Strength Priority
1 1
The user starts playing with the foe in a friendly way. This An attack as fast as lightning.
makes the foe reconsider its aggressive demeanor.

POWER POWER
Pound 2 Rage 1
Type:Normal Type: Normal
Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : - Added effect : If the Pokmon
receives damage after using this move,
Increase the Users Strength +1. Strength

1
A decent hit to smash the foes. The user gets angry and throws a tantrum at the foe. If the
attacker keeps on fighting, it will make the user rage even
harder.

POWER POWER
Present * Rapid Spin 1
Type: Normal Type: Normal
Accuracy: Cute + Contest + Allure Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added effect : Roll dice with a 50-50 Added effect : If there are Spikes,
chance of dealing 2 set damage to the Leech Seed or Stealth Rocks on the field,
target or recovering 2 HP to the target. Accuracy eliminate them from the battle field.

1
The user approaches its foe and gives it a lovely present that The Pokmon spins swiflty to strike the foe, anything near will
may be nice or may be a prank. be scattered around.

POWER POWER
Protect - Razor Wind 3
Type: Normal Type: Normal
Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: -
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 3
All
Added effect : Priority. Shield. Added effect : High Critical. All Foes
Reduce 3 Dice from the foes Damage in Range. Charge.
Pool. Negate effects of Support Moves Priority
that target the user. Reduce to zero
the set damage from a move the user 5
would take.
The user creates an energy shield to deflect a blow. A sharp wind current is unleashed against anyone standing
Some Pokmon may even perform an amazing parry to block against this Pokmon.
the incoming attack.

POWER POWER
Psych Up - Recover -
Type: Normal Type: Normal
Accuracy: Insight + Fight + Channel
Canallize Accuracy: Channel
Special + Fight + Canalize
Damage Pool: - Damage Pool: -
Added effect : Copy the Target' Added effect : Basic Heal. May cure
Modifiers and keep them until the end of Lethal Damage.
the scene.

The Pokmon mentalizes itself stronger than anyone. The Pokmon concentrates on restoring its own cells faster
They feel good. They can win. They. Can. Do. This. than anything imaginable.

344
POWER POWER
Recycle - Revelation Dance 3
Type:Normal Type: Normal
Accuracy:Vitality + Survival + Nature Accuracy: Dexterity + Contest + Perform
Damage Pool: - Damage Pool: Special + 3
Added effect : The Pokmon reuses Added Effect: This Moves type will
always match the Users first Type.
etc.) An Item may not be recycled more
than 5 times.

One Pokmon's trash is another one's treasure. The Pokmon performs a dance, the dances energy influences
the Type of this Move.

POWER
Reflect Type - Roar
POWER
-
Type:Normal Type: Normal
Accuracy:Special + Survival + Stealth Accuracy: Tough + Contest + Intimidate
Damage Pool: -
Damage Pool: -
Added effect : The Pokmon is now
Added effect : Low Priority. In the wild
the battle ends, in an official fight, the
Pokmon switches out, if its the last or Priority
only Pokmon the move fails.
Switcher Move. 6
The Pokmon appears to change its own physiology. This A mighty roar that scares the foe.
effect changes the Type of the user to match another
Pokmon in sight.

POWER
Refresh - Rock Climb
POWER
3
Type: Normal
Type: Normal
Channel
Accuracy: Vitality + Fight + Canalize
Accuracy: Dexterity + Fight + Brawl
Damage Pool: -
Damage Pool: Strength + 3
Added effect : The user cures itself from
Added effect : Roll 2 Chance Dice to
Poison, Burn or Paralysis.
Confuse the foe. Outside of battle, it may
be used to climb with ease. Accuracy

2
The Pokmon takes a few seconds to cool down and get back The user climbs on top of the foe. This may be confusing for
in the game. some Pokmon.

POWER
Retaliate 3* Round
POWER
2*
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl
Accuracy: Dexterity + Contest + Perform
Damage Pool: Strength + 3 (up to +6)
Damage Pool: Special + 2 (up to +5)
Added effect : If an ally fainted during
Added effect : If the User and an Ally
this or the last Round, add 3 Dice to the are able to use Round, both may choose
Damage Roll of this Move. to do it at the same time. Both Pokmon
add 3 Dice to the Damage Roll.

A powerful attack. It will be even stronger if the user just The user attacks the foe with a song, if a teammate joins the
suffered a great loss. song the attack will be stronger.

POWER
Return 1* Safeguard
POWER
-
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 0 (up to +5)
Accuracy: Channel
Special + Fight + Canalize All
Damage Pool: -
Added effect : Add 1 Dice to the
Added effect : For the next 4 Rounds,
Damage Roll for every point of Happiness the User and its Allies won't be affected
on the User. by Status Ailments (BURN, POISON,
SLEEP, CONFUSE). Lasts 4 Rounds. Prior
Status ailments remain.

If the Pokmon is treated with care and love, it will return that The Pokmon creates an energy shield that protects everyone
affection by giving all its got in battle. from harm.

345
POWER POWER
Scary Face - Sharpen -
Type: Normal Type: Normal
Accuracy: Tough + Contest + Intimidate Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: -
Added effect : Reduce the foes Added effect : Increase the Users
Dexterity. Strength.
Dexterity Strength
2 1
By making a frightening face, the Pokmon makes others The user cuts down the rough edges of its body to make it as
think twice about coming near. sharp as a razor.

POWER POWER
Scratch 2 Shell Smash -
Type:Normal Type: Normal
Accuracy:Dexterity + Fight + Brawl
Sp. Def Defense
Accuracy: Strength + Fight + Brawl
Damage Pool: Strength + 2
Added effect : -
Damage Pool: Strength + 3
Added effect : Increase the Users
2 2
Strength, Special, Dexterity. Reduce the
Users Defense and Special Defense. Strength Dexterity Special

2 2 2
The Pokmon uses its sharp claws to scratch the enemy. By breaking its own shell, the user sacrifices defense in
exchange of being free to fight with all its power.

POWER POWER
Screech - Simple Beam -
Type: Normal Type: Normal
Accuracy: Tough + Fight + Channel
Canalize Accuracy: Channel
Insight + Fight + Canalize
Damage Pool: - Damage Pool: -
Added effect : Reduce the foes Added effect : Target Pokmon ability
Defense. is now Simple.
Defense

2
The user disrupts the fighting stance of its foe by sending a The Pokmon sends a small psychic wave to its target, giving
sharp sound to the foes ears. it a simpler point of view about the world.

POWER POWER
Secret Power 3 Sing -
Type: Normal Type: Normal Accuracy
Accuracy: Dexterity + Fight + Brawl Accuracy: Cute + Contest + Perform
Damage Pool: Strength + 3
Added effect : Inflicts abnormal
Damage Pool: -
Added effect : Inflict Sleep on the
5
effects. See Secret Power P. 368 for more target.
info.

This move absorbs the energy around the user. It may unleash With a charming song, the user lulls its foe to sleep.
that power in unexpected ways.

POWER POWER
Self Destruct Sketch -
Type: Normal Type: Normal
Accuracy: Special + Fight + Brawl Accuracy: Dexterity + Contest + Perform
Damage Pool: Strength + 8 Damage Pool: -
Added effect : After performing this Added effect : Permanently copies a
move, the user receives damage equal to move the target used. Once Copied
its remaining HP. Sketch disappears.

The Pokmon makes use of its ability to blow up parts of its The Pokmon draws its foe performing a move, it learns how
own body in an impressive display of power. to perform that move in the process.

346
POWER POWER
Skull Bash 5 Smelling Salts 3*
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 5 Damage Pool: Strength + 3 (up to +5)
Added effect : Increase the Users Added effect : If the target is
Defense harge. Paralyzed, add 2 Dice to the Damage Roll,
Defense cure target's Paralysis afterwards.

1
The Pokmon withdraws to its shell then charges against the The Pokmon throws some volatile salts onto the foe's face, a
foe. paralyzed Pokmon will get a strong smell.

POWER POWER
Slack Off - Smokescreen -
Type:Normal Type:Normal
Accuracy:Missing Vitality Points Accuracy: Channel
Special + Fight + Canalize
Damage Pool: - Damage Pool: -
Added effect : Basic Heal. Added effect

Accuracy

1
The Pokmon gets lazy and loafs around instead of fighting. The user covers its foe with a cloud of smoke.
This makes up for a short rest. Some Pokmon hide inside this screen while others use it as
cover to escape.

POWER POWER
Slam 3 Snore 2
Type:Normal Type: Normal
Accuracy:Dexterity + Fight + Brawl Accuracy: Strength + Fight + Channel
Canalize
Damage Pool: Strength + 3 Damage Pool: Special + 2
Added effect : - Added effect : This move can only be
used if the user is asleep.
Accuracy Roll 3 Chance Dice to Flinche the foe.

3
The user slams the foe with its tail, vines, etc. to deal a decent After falling asleep the user lets out a powerful snore,
amount of damage. disrupting any focus the foe had.

POWER POWER
Slash 3 Soft Boiled -
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Brawl Accuracy: -
Special
Damage Pool: Strength + 3 Damage Pool: -
Added effect : High Critical. Added effect : Basic Heal.

Using parts of its body as a blade the Pokmon pierces and The user boils a freshly layed egg and restores Health with the
tears the foe with a vicious force. energy stored within.

POWER POWER
Sleep Talk * Sonic Boom *
Type: Normal Type: Normal
Accuracy: Varies
Damage Pool: Varies
??? Accuracy:
Damage Pool: -
Dexterity + Fight + Canalize
Channel

Added effect : While this Pokmon is Added effect : This moves always
asleep, it may use one of its Moves at inflicts 1 damage.
random. Damage

1
After falling asleep, the Pokmon is still dreaming about the The Pokmon attacks with a small destructive shock that can
fight. go through armor, thick hide or walls to deal some damage.

347
POWER POWER
Spike Cannon 1 Stomp 2
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 2
Added effect : Ranged. Successive Added effect : Roll 3 Chance Dice to
Actions. Flinch the foe.

The Pokmon shoots a wave of pointy projectiles at the foe. The Pokmon steps and stomps the foe, the weight may leave
the target squashed on the floor.

POWER POWER
Spit Up 4 Strength 3
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Canalize
Channel Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 4 Damage Pool: Strength + 3
Added effect : Must have used the Added effect : Outside of battle, using
move Stockpile prior to this move, this move allows the Pokmon to lift
otherwise it will fail. Lose all Stockpile double the normal w
modifiers.

After storing power, the Pokmon spits that energy at the foe. The Pokmon strains its muscles to go beyond their own
The user returns to its original size. limits.

POWER POWER
Splash - Struggle 2
Type:Normal Type: Normal
Accuracy:Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : - Added effect : Recoil. This move does
not have a type. By having this move the
Pokmon will not faint after depleting its
Will. Struggle is the only move that can be
used after that.

The user just flops splashing some water, this has no effect at Even against all the odds the Pokmon will remain fighting
all... until its last breath.

POWER POWER
Spotlight - Substitute -
1
Type: Normal Type: Normal
Accuracy: Cool + Contest + Perform Accuracy: Dexterity + Survival + Stealth
Damage Pool: - Damage Pool: -
Added Effect: Priority. Foes will Added effect :
target One Ally this turn. put a decoy with 2 HP with the same
Priority Defenses as the user. If the decoy's HP is

3 depleted, it disappears and the user comes


back into the fight. Decoy can only be
affected by damaging moves.
The user points a focused light onto one of its allies as if it The Pokmon dissapears in a poof of smoke. When the smoke
were on a stage, the ally cant help but catching everyones vanishes, an object identical to the user remains in its place to
attention into itself. shield it from harm. It looks amazingly real.

POWER POWER
Stockpile - Super Fang *
Type: Normal Type: Normal
Accuracy: Special + Fight + Channel
Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: -
Added effect : Increase the Users Added effect : Damage Roll is Half of
Defense and Sp. Defense. the Foe's remaining HP (up to 10)
Sp. Def Defense Accuracy

1 1 1
The Pokmon swells up by storing power with its mouth, this The Pokmon jumps at the foe to crush it with an awful bite.
makes the user a little more resistant to damage.

348
POWER POWER
Supersonic - Swords Dance -
Type: Normal Type: Normal
Accuracy: Tough + Fight + Channel
Canalize Accuracy: Dexterity + Contest + Perform
Damage Pool: - Damage Pool: -
Added effect : Confuse the foe. Added effect : Increase the Users
Strength.
Accuracy Strength
5 2
The Pokmon emits a series of ultrasonic waves that make The Pokmon makes a dance that raises its battle spirit.
the foe dizzy and disoriented.

POWER POWER
Swagger - Tackle 2
Type: Normal Type: Normal
Accuracy: Tough + Contest + Intimidate Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : Increase the foes Added effect : -
Strength. Inflicts Confusion.
Strength

2
The Pokmon enrages the foe with its arrogant demeanor, A basic attack that consist on charging at an enemy.
making it lose focus in battle.

POWER POWER
Swallow - Tail Slap 1
Type: Normal Type: Normal
Heal
Accuracy: Vitality + Survival + Nature Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added effect : Must have used the Added effect : Successive Actions.
move Stockpile prior to this Move,
otherwise it will fail. User restores 2 Defense Sp. Def Accuracy
Health points. Loses the effects of
stockpile. The Pokmon must rest an hour 1 1 2
before using Swallow again.
The Pokmon swallows the energy she was storing to restore The Pokmon slaps the foe's face with its strong tail.
some damage, it recovers its normal size afterwards.

POWER POWER
Sweet Scent - Tail Whip -
Type: Normal Type: Normal
Accuracy: Special + Survival + Nature
Damage Pool: -
All Accuracy: Cute + Contest + Perform
Damage Pool: -
All
Added effect : Reduce the foes Added effect : Reduce the foes
Evasion. Attracts wild Pokmon. Defense.
Evasion Defense

1 1
The Pokmon releases an aroma that its enemies will love. The Pokmon moves its tail in such a cute way that the foe
will easily let its guard down.

POWER POWER
Swift 2 Take Down 3
Type: Normal Type: Normal
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
Channel All Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Never Fail. Added effect : Recoil.

Accuracy

2
The user shoots a star shaped light beam that hits the target The Pokmon recklessly grapples the foe to smash it on the
at blinding speed. ground.

349
POWER POWER
Tearful Look - Tri Attack 3
Type: Normal Type: Normal
Accuracy: Cute + Contest + Allure Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Special + 3
Added Effect: Reduce Foes Added effect : Roll 2 Chance Dice to
Strength and Special. Paralyze the foe. Roll 2 Chance Dice to
Strength Special Burn the foe. Roll 2 Chance Dice to Freeze

1 1 the Foe.

The Pokmons eyes start watering as if it were about to cry, The user shoots three beams. Each one is charged with a
its foe is moved by the tears and loses its will to fight. different kind of energy.

POWER POWER
Teeter Dance - Trump Card 2*
Type: Normal Type: Normal
Accuracy: Insight + Contest + Perform Accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: - Damage Pool: Special + 2 (+3 or +8)
Added effect : Area. Inflicts Confusion. Added effect : If User's Will is half
spent add 1 Dice to the Damage Roll, if the
User's Will is depleted add +8 to the
Damage Pool.

The user starts dancing around with woobly movements. The more exhausted the user is, the stronger this attack will
Friends and foes will get dizzy by trying to follow it. become. When the Pokmon is at the last of its strength this
move can be devastating.

POWER POWER
Thrash 5 Uproar 3
Type:Normal Type: Normal
Accuracy:Dexterity + Fight + Brawl
Damage Pool: Strength + 5
??? Accuracy:
Damage Pool: Special + 3
Channel
Strength + Fight + Canalize ???
Added effect Added effect : For the rest of the
Round, no Pokmon can fall asleep. If a
Pokmon was asleep it wakes up.

The Pokmon rampages and starts to attack and destroy The Pokmon shouts and screams and squeaks so hard the
everything on its path. noise really hurts the ears. Nodbody could get a full night of
sleep with all that ruckus.

POWER POWER
Tickle - Vice Grip 2
Type: Normal Type: Normal
Accuracy: Cute + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : Reduce the foes Added effect : -
Strength and Defense.
Defense Strength

1 1
The Pokmon tickles the foe. The laughter really disturbs the The Pokmon traps the foe with its pincers or jaws and applies
foe's fighting stance. pressure that will leave a nasty bruise.

POWER POWER
Transform - Weather Ball 2*
Type: Normal Type: Normal
Accuracy: Will Accuracy: Dexterity + Fight + Channel
Damage Pool: - Damage Pool: Special + 2 (or +4)
Added effect : The user transforms Added effect : If the battlefield is
into a copy of its target with same Ability, under a Weather, add +2 to the Damage
Atributes, Trait Modifiers and Moves. Roll and change the Type of this Move
Being inside a Pokball breaks the accordingly: Sun-Fire, Rain-Water, Hail-Ice,
Transformation. Sandstorm-Rock.

The user modifies its own DNA structure to become an The user creates a ball of energy that will use the climate
identical clone of any Pokmon or object it can see. around it to grow in size and power.

350
POWER POWER
Whirlwind - Yawn -
Type:Normal Type: Normal
Accuracy:Dexterity + Fight + Channel
Canalize Accuracy: Channel
Special + Fight + Canalize
Damage Pool: - Damage Pool: -
Added effect Added effect : If the target is not
the battle ends. In an official fight, the removed from battle by the start of its next
Pokmon switches out. If its the last or Priority Round, it will fall asleep.
only Pokmon the move fails.
Switcher Move.
6
The Pokmon creates a powerful wind current that swirls the The user lets out an infectious yawn that will make anyone
enemy around and sends it flying away. drowzy enough to fall asleep pretty soon.

POWER
Wish
Poison
-
Type: Normal
Accuracy: Will
Damage Pool: -
Added effect : At the beginning of its
next Round, this Move may become a
Basic Heal. Some wishes may be Super Effective against:
granted.
Fairy Grass
The Pokmon makes a wish with all its might and somehow it Its Not Very Effective against:
becomes true.
Ghost Ground Poison Rock
POWER No effect against:
Work Up - Steel
Type: Normal
Accuracy: Strength + Survival + Athletic
Poison Types specialize in contamination and inflicting
Damage Pool: -
Added effect : Increase the Users illness with their attacks. These Pokmon are extremely
Strength and Special.
Strength Special dangerous in the wild and are the main reason why you
can find Pokmon Centers in the middle of the woods or
1 1 far away from the roads.
They are able to repel Pokmon, poison rivers or destroy
The Pokmon excercises with vigor to be physically and
mentally prepared for battle. an environment in a matter of days. You may be able to
defeat the Pokmon, but will you defeat the poison?

POWER POWER
Wrap 1 Acid 2
Type: Normal Type: Poison
Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 1
accuracy: Dexterity + Fight + Channel
Canalize All
Damage Pool: Special + 2
Added effect : Blocks. Roll 2 Dice of Added effect : Target all foes in
Damage against the foe at the end of Range. Roll 1 Chance Dice to Reduce
each Round. Lasts 4 Rounds. Accuracy Sp. Defense to those affected. Sp. Def

1 1
The Pokmon traps its foe with its body or vines, causing The Pokmon showers its foes with a corrosive acid, the
some damage. burning sensation ma

POWER POWER
Wring Out 5 Acid Armor -
Type: Normal Type: Poison
Accuracy: Dexterity + Fight + Brawl accuracy: Special + Survival + Nature
Damage Pool: Strength +5 (down to +1) Damage Pool: -
Added effect : Remove 1 Dice from Added effect : Increase the Users
the Damage Roll for every missing HP of Defense.
the Target, leaving a minimun of +1. Defense

2
The Pokmon literally squeezes the life out of its target, as life A liquid acid substance seeps through this Pokmons body
is fading, squeezing will be harder. turning it into a liquid-like state. The acid deters foes from
touching this Pokmon at full force.

351
POWER POWER
Acid Spray 2 Cross Poison 3
Type: Poison Type: Poison
accuracy: Dexterity + Fight + Channel
Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : Reduce the foes Added effect : High Critical. Roll 1
Special. Chance Dice to Poison the foe.
Special

2
The user spits a corrosive substance, the burning The Pokmon drenches poison into its pincers to slash
sensation doesnt allow it to focus on attacking. the enemy in a brutal way.

POWER POWER
Name Bunker
Baneful -1 Gastro Acid -
Type: Poison Priority Type: Poison
Accuracy: D
Vitality + Survival + Nature accuracy: Special + Fight + Canalize
Channel
Damage Pool: -
Added Effect: Priority.
None. Shield.
4 Damage Pool: -
Added effect : Until the end of the
If the foe attacked using a Physical Scene, eliminate any effect the foes
Move, it is now Poisoned. Ability would do.
Reduce 3 Dice from the Foes Damage
Pool.

The user
Move Description
encloses itself inside its sturdy shell, which is The user spits some of its own gastric juices, the
covered by poisonous barbs, if a barb pinches the foes skin acid prevents the foe from using its special abilities.
the wound will start to fester.

POWER POWER
Belch 5 Gunk Shot 5
Type: Poison Type: Poison
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Special + 5 Damage Pool: Strength + 5
Added effect : The user must eat Added effect : Ranged. Roll 3 Chance
something before using this Move. Dice to Poison the Foe.
Accuracy Accuracy

1 2
The user lets out a horrible belch on the target. The air The Pokmon shoots a stream of corrosive sludge made with
contains toxins that deal a terrible damage. the most toxic substances it can produce. Just inhaling the
scent can make you feel very sick.

POWER POWER
Clear Smog 2 Poison Fang 2
Type: Poison Type: Poison
accuracy: Special + Fight + Canalize
Channel accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 2
Added effect : Never Fail. Reset all Added effect : Roll 5 Chance Dice to
Increased or Reduced Attributes and Badly Poison the Foe.
Traits of the foe.

The user sucks all gases to clear away all impurities. The target The Pokmon bites the foe and injects its poison directly
is left feeling hurt, but light headed. through its fangs. After that it just waits for the poison to
slowly take care of its foe.

POWER POWER
Coil - Poison Gas -
Type: Poison Type: Poison
accuracy: Tough + Contest + Intimidate
Strength
accuracy: Channel
Dexterity + Fight + Canalize All
Damage Pool: -
Added effect : Increase the Users
1 Damage Pool: -
Added effect : Target all foes in
Strength, Defense and Accuracy. Range. Poison those affected.
Defense Accuracy Accuracy
1 1 1
The Pokmon curls up its body. In a calm but menacing The Pokmon releases a big cloud of toxic gas, anyone who
position it prepares to deliver its strike. takes a breath, will start coughing violently. They should seek
a doctor immediately.

352
POWER POWER
Poison Jab 3 Sludge 2
Type: Poison Type: Poison
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 3 Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to Added effect : Roll 3 Chance Dice to
Poison the Foe. Poison the Foe.

The Pokmon stabs its foe with a sting or tentacle drenched The foe is covered with a disgusting sludge, the fumes and
with venom. toxins on it can make anyone feel sick.

POWER POWER
Poison Powder - Sludge Bomb 3
Type:Poison Type: Poison
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: - Damage Pool: Special + 3
Added effect : Poison the Foe. Added effect : Roll 3 Chance Dice to
Poison the Foe.
Accuracy

3
The user scatters a small cloud of venomous dust that The user hurls a ball of toxic sludge that explodes on contact
immediately causes coughing and fever. and covers the target.

POWER POWER
Poison Sting 1 Sludge Wave 3
Type: Poison Type: Poison
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Canalize
Channel
Damage Pool: Strength + 1 Damage Pool: Special + 3
Added effect : Ranged. Roll 3 Chance Added effect : Area Attack. Roll 1
Dice to Poison the Target. Chance Dice to Poison those affected.

The user shoots a small sting that injects venom into the foe. The Pokmon creates a large wave of watery ooze that soaks
everything around. The smell is really unpleasant.

POWER
Poison Tail
POWER
2 Smog 1
Type: Poison Type: Poison
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 2 Damage Pool: Special + 1
Added effect : High Critical. Roll 1 Added effect : Roll 4 Chance Dice to
Chance Dice to Poison the Foe. Poison the Foe.
Accuracy

3
The tail of this Pokmon is sharp like a blade, it attacks with The target is attacked with a discharge of filthy gases.
slashing movements and may release some poison through it.

POWER POWER
Name
Purify -1 Toxic -
Type: Poison Type:Poison
Accuracy: D
Special + Survival + Nature accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: -
Added Effect: Heal None.a Targets Added effect : Badly Poison the Foe.
Status Ailment, the user may heal 1 HP. Cure
Heal Status Accuracy
1 1
The Pokmon
Move Description
is covered by a gelatinous goo that can be With a disgusting diet and training, the user learns how to turn
used to treat several ailments, the Pokmon also uses it as a its fluids into a deadly toxin.
source of nourishment.

353
POWER
Toxic Spikes
Psychic
-
Type: Poison
accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: -
Added effect : Foe Pokmon that
enter the battlefield become Poisoned.
Roll 1 Chance Dice for the Poison to Super Effective against:
become Badly Poison instead.
Fight Poison
The user lays a trap of scattered poison spikes that attach to Its Not Very Effective against:
the opponent's feet leaving them with a bad case of fever.
Psychic Steel

POWER
No effect against:
Name Thread
Toxic -1 Dark
Type: Poison
Accuracy: Dexterity
D + Fight + Channel Psychic Types are smart creatures. Some rare species
Damage Pool: -
Added Effect: Reduce
None. Foes Dexterity. may posses a human-like intelligence. Despite that,
Poison the Foe.
Dexterity these Pokmon are very misunderstood. They shape the
world using their minds to control matter, energy and
1 the thoughts of the living. Due to their powerful minds,
they rarely obey orders from humans.
Move Description
The user shoots a sticky thread that entangles around the Psychic Moves gaze into the future, strike with psychic
foe, the thread is also laced with a potent toxin that will
poison the foe on contact.
waves, confuse the foes and trick the weak of mind.

POWER POWER
Venom Drench - Agility -
Type: Poison Type: Psychic
accuracy: Special + Fight + Channel
Strength
All accuracy: Dexterity + Survival + Athletic
Damage Pool: -
Added effect : Target all Foes in
1 Damage Pool: -
Added effect : Increase the Users
Range. If an affected foe is poisoned or Dexterity.
becomes poisoned in the same Round Special Dexterity Dexterity
you used this Move, Reduce its Strength,
Special and Dexterity. 1 1 2
Foes are drenched in an odd poisonous liquid that targets their The user relaxes and lightens its body to move faster.
weakened immune systems.

POWER POWER
Venoshock 2* Ally Switch -
1
Type: Poison Type: Psychic
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Channel
Special + Fight + Canalize
Damage Pool: Special + 2 Damage Pool: -
Added effect : If the Foe is already Added effect : User switches back.
poisoned, add 2 Extra Dice to the Damage Choose another Pokmon to take its
place. It will be ready to fight on the next
Round. Switcher Move.

The Pokmon shoots a special kind of toxin that reacts The user teleports, switching its place with someone.
violently if the foe is already weakened with poison.

POWER
Amnesia -
Type: Psychic
Poison-Type moves will have accuracy: Insight + Survival + Alert
repercutions besides Poison and Damage Pool: -
Added effect : Increase the Users
Badly Poison. Sp. Defense.
Sp. Def
Trainers and Pokmon getting
sick because of them is pretty 2
common.
As a fine example of mind over matter, the user temporarily
empties its mind to make it more resilient.

354
POWER POWER
Barrier - Extrasensory 3
Type: Psychic Type: Psychic
accuracy: Channel
Special + Fight + Canalize accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Special + 3
Added effect : Increase the Users Added effect : Roll 1 Chance Dice to
Defense. Flinch the foe.
Defense

2
The user attacks with an odd, almost invisible power.

POWER POWER
Calm Mind - Future Sight 5
Type: Psychic Type: Psychic
accuracy: Insight + Fight + Channel accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: - Damage Pool: Special + 5
Added effect : Increase the Users Added effect : Strikes at the end of
Special and Sp. Defense. the next Round. It bypasses any Shield
Sp. Def Special Move and cover. If the target retires or

1 1 switches out from battle, the damage


will be dealt to the next opponent or to
one of its allies.
The user quietly calms its spirit to strengthen its mind and The Pokmon foresees something terrible happening to the
body. target. It may see images from its own future without any
risk.

POWER POWER
Confusion 2 Gravity -
Type: Psychic Type: Psychic
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Special + Fight + Canalize
Channel
Damage Pool: Special + 2 Damage Pool: -
Added effect : Roll 1 Chance Dice to Added effect : Flying and Levitating
Confuse the foe. Pokmon can be hit by Ground Type
Moves.

The targets mind is hit by a weak psychic force that leaves The gravity is intensified, bringing everyone to their knees.
them wondering if they were hit by an invisible enemy. Flying Pokmon are slammed to the ground.
Sometimes the foe is left seeing things that arent really there.

POWER POWER
Cosmic Power - Guard Split -
Type: Psychic Type: Psychic
accuracy: Channel
Special + Fight + Canalize accuracy: Channel
Special + Fight + Canalize
Damage Pool: - Damage Pool: -
Added effect : Increase the Users Added effect : Average your Defense
Defense and Sp. Defense. and Sp. Defense with your target.
Sp. Def Defense

1 1
The user absorbs power from space. This Pokemon glows The user employs its psychic power to average its resilience
faintly with energy afterwards. with the foe. They both feel like theyre equals in terms of
toughness.

POWER POWER
Dream Eater 4 Guard Swap -
Type: Psychic Type: Psychic
accuracy: Channel
Special + Fight + Canalize accuracy: Special + Fight + Canalize
Channel
Damage Pool: Special + 4 Damage Pool: -
Added effect : The user restores HP Added effect : Switch your Defense
equal to half the damage dealt, rounded and Sp. Defense with your foe.
down. The target must be asleep, this
move will fail otherwise.

The user eats the dreams of a sleeping target. When the foe The Pokmon employs its psychic power to make the
wakes up, it will feel weak and empty. opponent feel like its got your frailty and make the user feel
like it got the targets resilience.

355
POWER POWER
Heal Block - Hypnosis -
Type: Psychic Type: Psychic
Accuracy
accuracy: Special + Fight + Canalize
Channel accuracy: Insight + Contest + Allure
Damage Pool: -
Added effect : No one can regain any
Damage Pool: -
Added effect : Put the target to sleep.
4
lost HP. Dark-Type Pokmon are affected by
this move.

The user forces everyones wounds to stay open by using its Employ an hypnotic suggestion to make the target feel drowsy
immense psychic power. and fall into a deep slumber. Works better on a target that is
not in danger.

POWER POWER
Heal Pulse - Imprison -
Type: Psychic
1
Type:Psychic
accuracy:Insight + Fight + Channel accuracy: Smart + Fight + Channel
Canalize
Damage Pool: - Damage Pool: -
Added effect: One ally. Basic Heal. Added effect : The foe cannot use any
Moves known by the User. Lasts for a
day.

The user emits a pulse of energy that heals the wounds of its This move blocks specific parts of the memory the user is well
allies. aware of. Be it moves, techniques, names, places, people or
situations. The target wont be able to recall those memories.

POWER POWER
Healing Wish - Name
Instruct -1
Type: Psychic Type: Psychic
accuracy:
Damage Pool :
Channel
Special + Fight + Canalize 1 Accuracy:
Damage Pool: -
D
Insight + Contest + Perform

Added effect : The User faints. One Added Effect: SelectedNone. Target repeats their
Ally is completely healed from all damage last move used this Round, taking the successes
and status ailments. on the Accuracy Roll of Instruct as if they were
for their move. Target must have previously used
a successful move during the Round, otherwise
Instruct will fail.
The power of ultimate love and sacrifice. The user wishes to The Pokmon
Move Description
sends a psychic command to one of its allies
completely heal all injuries, diseases and ailments to save or foes to enable them to repeat their last action.
someones life at the cost of ones own health.

POWER POWER
Heart Stamp 2 Kinesis -
Type: Psychic Type: Psychic
accuracy: Insight + Contest + Allure accuracy: Special + Fight + Channel
Canalize
Damage Pool: Strength +2 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added effect : Lower the foes
Flinch the foe. Accuracy.
Accuracy

1
This move controls the emotions of the target, making it feel A basic psychic power to exert force on objects. You can
loved and safe. The user may strike immediately. touch, move, press and affect simple objects to create
distractions.

POWER POWER
Heart Swap - Light Screen -
Type: Psychic Type: Psychic
accuracy: Insight + Contest + Allure
Damage Pool: -
accuracy: Special + Fight + Channel
Damage Pool: -
Canalize All
Added effect : Switch any Trait Added effect : User and Allies will
Increase/Decrease with the target. receive 1 less Damage from Special
Attacks. Lasts 4 Rounds. Damage

-1
The user and the target swap their feelings of power and The user manifests its mental power on the world, creating
weakess, insecurity and courage, love and hate. Boosts are walls and floors of light that help prevent the passing of
also swapped. energies.

356
POWER POWER
Magic Coat - Power Split -
Type: Psychic Type:Psychic
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Channel
Special + Fight + Canalize
Damage Pool: Varies Damage Pool: -
Added effect: Priority. Redirect the Added effect : Av
effects of a Support Move that would and Special with the target.
affect the user or its side of the battle Priority
field towards the foes. (IE. The foe used
Stealth Rock, with Magic Coat it will now
affect the foes side instead of yours).
The user quickly creates a barrier that reflects any minor The user employs its psychic power to average its capabilities
attack, status condition, or dirty trick the foe might have with the foe. They both feel like theyre equals in terms of
wanted to use. strength.

POWER POWER
Magic Room - Power Swap -
Type: Psychic Type: Psychic
accuracy: Special + Fight + Canalize
Channel accuracy: Special + Fight + Channel
Canalize
Damage Pool: - Damage Pool: -
Added effect : No one can use their Added effect : Switch your Strength
Held Item nor any other Item. and Special with your foe.
Lasts 4 Rounds.

Inside the effects of Magic Room, technology, tools and items The Pokmon employs its psychic power to make the
that require manual use do not work. Automated technology got your weaknesses and make the user feel lik
will function as normal. got the targets strength.

POWER
Meditate
POWER
- Power Trick -
Type: Psychic Type: Psychic
accuracy: Insight + Survival + Alert accuracy: Special + Fight + Canalize
Channel
Damage Pool: - Damage Pool: -
Added effect : Increase the Users Added effect : Switch the Users
Strength. Strength with its Defense and the Users
Strength Special with its Sp. Defense.

1
The Pokmon meditates to unleash a power thats been The users mind is tricked into thinking that strength comes
sleeping deep inside the user. from their vitality, and their vitality is their power.

POWER
Miracle Eye
POWER
- Psybeam 2
Type: Psychic Type: Psychic
accuracy: Insight + Survival + Alert accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: - Damage Pool: Special + 2
Added effect : The User may hit Dark Added effect : Roll 1 Chance Dice to

Type Pokmon with Psychic Moves. The Confuse the foe.


Pokmon ignores Evasion modifiers.
Opponents cant reduce the Users
Accuracy.

The users sight transcends the flesh and can look directly into Attack with a beam of psychic energy that hits the mind of the
the innermost mental pressence of everyone around. Hidden target.

POWER
Mirror Coat
POWER
* Psychic 3
Type: Psychic
Type: Psychic
accuracy: Dexterity + Fight + Channel
Canalize accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Damage Pool: Varies
Added effect : Roll 1 Chance Dice to
Added effect : This move only works
if the foe just used a Special Attack. Roll Reduce the foes Sp. Defense.
Sp. Def
the same Damage Pool as your foes
last attack and add 2 Extra Damage Dice.
1
The user canalizes the damage received by energies and The users telekinetic force is enough to cause severe harm to
bounce them back to their source. their target. This telekinesis is not subtle.

357
POWER POWER
Name Fangs
Psychic 3
1 Psywave *
Type: Psychic Type: Psychic
Accuracy: D
Dexterity + Fight + Brawl accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength
- +3 Damage Pool : Varies
Added Effect: If None.
a Barrier is in place Added effect : A
on the foes side (i.e. Light Screen, Damage for every 10 levels of the User
Reflect) destroy it. (Example: The damage pool of a level 43
Pokmon is 4 Dice). Ignore Foes Defenses.

Move Description
The Pokmon bares its fangs to bite the foe, psychic energy Releases the inner power of the mind to emanate psychic
begins piercing before the actual fangs make contact. waves that hurt the target.

POWER POWER
Name Terrain
Psychic -1 Reflect -
Type: Psychic Type: Psychic
Accuracy: D
Special
Damage Pool: -
+ Fight + Channel accuracy:
Damage Pool: -
Channel
Special + Fight + Canalize All
Added Effect: For None.the next 4 Rounds, Added effect : User and Allies will
all Psychic Attacks will deal 1 Extra Dice receive 1 less Damage from Physical
of Damage. Attacks. Lasts 4 Rounds.
No Pokmon on the ground can use
moves with increased Priority.

Move
The Description
arena becomes radiated by psychic waves. Everyone The user manifests its mental power on the world, creating
begins to think slowly due to the buzz in their heads, making event the passing of objects.
all tasks take more time.

POWER POWER
Psycho Cut 3 Rest -
Type:Psychic Type: Psychic
accuracy:Dexterity + Fight + Brawl accuracy: Vitality + Nature + Survival
Damage Pool: Strength + 3 Damage Pool: -
Added effect : High Critical. Added effect : Complete Heal. The
User must Sleep for 2 whole Rounds
(from Round Start to Round End).

Create blades of psychic energy to tear down foes. The user falls asleep. During this period the body benefits from
a super accelerated healing process.

POWER POWER
Psycho Shift - Role Play -
Type: Psychic Type: Psychic
accuracy: Special + Fight + Channel
Canalize accuracy: Smart + Contest + Perform
Damage Pool: - Damage Pool: -
Added effect : Transfer the Users Added effect : Copy the targets
Status Ailments to the target. Ability. The abilities: Flower Gift, Illusion,
Imposter, Stance Change, Wonder Guard,
and Plot Device; cannot be copied.

With psychic suggestion, the target feels afflicted by the same The user mimics the target and takes on the most basic
status problems as the user. features from that character.

POWER POWER
Psyshock 3 Skill Swap -
Type:Psychic Type: Psychic
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Smart + Contest + Perform
Damage Pool: Special + 3 Damage Pool: -
Added effect : Deals Physical Damage. Added effect : Switch Abilities with
the foe. The abilities: Flower Gift, Illusion,
Imposter, Stance Change, Wonder Guard,
and Plot Device; cannot be switched.

Materialize a psychic wave that pushes the target with real The user swaps its identity with the target, making both feel
physical force. like they are from each others species.

358
POWER POWER
Name Swap
Speed -1 Trick -
Type: Psychic Type: Psychic
Accuracy: D
Special + Fight + Channel accuracy: Special + Contest + Allure.
Damage Pool: - Damage Pool: -
Added Effect: Switch
None. your Dexterity Added effect : The foe and the user
with your Foe. swap Held Items.

Move Description
The Pokmon employs its psychic power to make the Control the targets mind to perform a simple non-hostile
opponent perceive events as if they were happening faster or action, such as walking or handing an item.
slower according to the users own speed.

POWER POWER
Stored Power 1* Trick Room -
Type: Psychic Type: Psychic
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Special + Fight + Channel
Damage Pool: Special + 1 Damage Pool: -
Added effect : Add 1 Extra Dice of Added effect : Invert the order of
Damage for each Increased Trait the Initiative. Lasts 4 Rounds.
user has (IE.
. Clefairy has 1 increased Point
in Defense and 1 in Evasion. Stored Power
will have 2 Extra dice on the Damage
Pool). Up to 7 Dice may be added.
This move allows the user to release its power. If the user has This reality altering move can manipulate time, so slow
any boosts, the damage is increased. creatures are fast, and fast creatures are slow.

POWER POWER
Synchronoise 5 Wonder Room -
Type: Psychic Type: Psychic
accuracy: Dexterity + Fight + Canalize
Channel accuracy: Channel
Special + Fight + Canalize
Damage Pool: Special + 5 Damage Pool: -
Added effect : Sound Based. Area Added effect : Defense and Sp.
Attack. Choose a Type (Fire, Poison, Defense will be calculated with Insight
Steel, etc.) This move only affects instead of Vitality. Lasts 4 Rounds.
those with that Type.

The user vibrates with any particular energy Type he chooses. Inside the Wonder Room, a strong mind makes a strong body
All nearby creatures and objects of that Type are hurt. and a resilient body makes a resilient mind. However, if the
mind is weak, the body will be weak and vice versa.

POWER POWER
Telekinesis - Zen Headbutt 3
Type: Psychic Type: Psychic
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : All attacks against the Added effect : Roll 3 Chance Dice to
target have Never Fail. The target is Flinch the foe.
immune to Ground Moves. Lasts 2
Rounds.

The user can manipulate objects and creatures with his mind. The user f ke with a headbutt.
Po
movements are restrained.

POWER
Teleport -
Type: Psychic
accuracy: Channel
Special + Fight + Canalize
Damage Pool: -
Added effect : In the wild, the battle
ends. In official battles, it counts as the
Pokmon being recalled. Teleportation
distances depend on Special and
Storytellers discretion.

Teleport the user and one more creature to a place of


tranquility and high psychic resonance such as Pokemon
Centers. Ceilings and walls block this move from working.

359
POWER
Power Gem
Rock
3
Type:Rock
accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 3
Added effect : -

Super Effective against:


Bug Fire Flying Ice
The user attacks with a ray of light that comes out of the gem
Its Not Very Effective against: on its body.

Fight Ground Steel


POWER
Rock Blast 1
Rock Types are as resilient as the mountains they live in. Type: Rock
These Pokmon are aged veterans of the wild, showing accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 1
their cracks as scars, they are respected or feared by Added effect : Ranged. Succesive
those who roam near. Actions.
Accuracy
Rock Moves are slow but extremely powerful, able to
crush any foe beneath a pile of rubble. Ranged physical 1
attacks are their specialty.
If you are bold enough to confront a Rock, you may be
running full speed to crash into a wall.

POWER POWER
Name
Accelerock 2
1 Rock Polish -
Type: Rock Type: Rock
Accuracy:Dexterity + Fight + Brawl
D accuracy: Channel
Special + Fight + Canalize
Damage Pool: Strength
- +2 Damage Pool: -
Added Effect: Priority.
None. Added effect : Increase Users
Dexterity.
Priority Dexterity
1 2
The Pokmon
Move Description
dashes at great speed using the rocks on its The user polishes the rough ends of its rock body for easier
body to strike its foe upon impact. and faster movement.

POWER POWER
Ancient Power 2 Rock Slide 3
Type: Rock
All
Strength Dexterity Type: Rock
accuracy: Dexterity + Fight + Canaliz
Channele accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
1 1 Damage Pool: Strength + 3
Added effect : All Foes in Range.
Increase the Users Strength, Dexterity, Ranged. Roll 3 Chance Dice to Flinch
Special, Defense and Sp. Defense. Special Defense Sp. Def those affected. Accuracy

1 1 1 1
The Pokmon calls upon an energy from acient times that The Pokmon creates a slide of falling rocks against its foes
strikes the foe and may infuse the user with a primal strength. that may leave them crushed below the rubble.

POWER POWER
Head Smash 6 Rock Throw 2
Type:Rock Type:Rock
accuracy: Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Strength + 6 Damage Pool: Strength + 2
Added effect : Recoil. Added effect : Ranged.

Accuracy Accuracy

2 1
The user charges head first to attack the foe, the strike is The user picks up a rock or pebble and throws it at the foe.
devastating for both.

360
POWER POWER
Rock Tomb 2 Stealth Rock
Type: Rock Type: Rock
-
accuracy: Dexterity + Fight + Channel
Canalize accuracy: Special + Survival + Stealth
Damage Pool: Strength + 2 Damage Pool: -
Added effect : Ranged. Reduce Foes Added effect : Entry Hazard. Foe
Dexterity. Pokmon that enter the battlefield lose 1
Accuracy Dexterity HP, this effect does not stack.

1 1
The Pokmon covers the foe in gravel and rocks, leaving it The Pokmon hides sharp and pointy rocks all over the foes
unable to move freely. side of the battlefield.

POWER POWER
Rock Wrecker 6 Stone Edge 4
Type: Rock Type: Rock
Accuracy Accuracy
accuracy: Dexterity + Fight + Channel
Canalize accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 6
Added effect : Ranged. Must
1 Damage Pool: Strength + 4
Added effect : Ranged. High Critical.
2
Recharge. Lethal. Lethal.

The user shoots a huge boulder as if it were a cannon ball that The user hurls sharp stones at the foe. The speed and weight
can even go through thick walls. This however requires a lot of of the stones deals a severe amount of damage.
energy from the user.

POWER POWER
Rollout 1* Wide Guard -
All
Type: Rock Type: Rock
accuracy: Dexterity + Fight + Brawl accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength + 1 Damage Pool: -
Added effect : Successive Actions. Added effect : Priority. Shield.
Add 1 Extra Dice to the Damage Roll of User and Allies. Reduce 3 Dice from the
the last Rollout hit the user performs. If Accuracy foes Damage Pool. Priority
the Pokmon used Defense Curl this
Round, add 1 Extra Dice to the Damage 1 3
Roll of every hit.
The user curls up into a ball and starts rolling towards its foe, The Pokmon uses its whole body to provide coverage and
trampling everything in its way. protection to its allies against an incoming attack.

POWER
Sandstorm
Steel
-
Type: Rock
accuracy: Special + Survival + Nature
Damage Pool: -
Added effect : Sandstorm Weather is
activated for the next 4 Rounds.
Super Effective against:
Fairy Ice Rock
The Pokemon casts a fierce wind that carries millions of rough
sand particles. Its Not Very Effective against:
Electric Fire Steel Water
POWER
Smack Down 2
Type: Rock Steel Types act like machines: cold, serious and
accuracy: Dexterity + Fight + Canalize
Channel insensitive. They are not evil nor dishonest, on the
Damage Pool: Strength + 2
Added effect : Ranged. Remove the
contrary, they are reliable because Steel Pokmon are
foes Immunity to Ground-Type Attacks. used to follow commands and programmed agendas.
Taming them, however, could be incredibly hard.
Steel Moves include brutal attacks that Increase
the Pokmons power or lower the foes attributes.
The user hurls a projectile, usually a heavy rock that sends the
A prolongued battle will always benefit these creatures.
foe down to the ground, leaving it unable to take off the
ground afterwards. As the fight goes on, the enemy will grow weaker while
the Steel grows sharper.

361
POWER POWER
Name Shot
Anchor 3
1 NameUp
Gear -1
1
Type: Steel Type: Steel
Accuracy:Dexterity + Fight + Channel
D Accuracy: D
Special + Fight + Channel
Damage Pool: Strength
- +3 Damage Pool: -
Added Effect: Ranged.
None. Blocks. Added Effect: Increase
None. the
Strength and Special of one Steel-Type
or Electric-Type Ally. Strength Special

1 1
The Pokmon
Move Description
hurls an anchor towards its foe and entangles The user
Move Description
engages its gears on an ally to leave the allys body
it with seaweed, the anchor drags the foe down so it cannot working like a well-oiled machine.
escape.

POWER POWER
Autotomize - Gyro Ball 1*
Type: Steel Type: Steel
accuracy: Dexterity + Survival + Athletic accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added effect : Increse the Users Added effect : Add 1 Extra Dice to the
Dexterity. Users weight is halved for the Damage pool for every point of Dexterity
rest of the Scene. Weight Dexterity the Foe has that surpases the users. Up
2 to 5 dices may be added this way.

The Pokmon sheds pieces and starts rotating other parts of The user curls up in a ball and spins against the target at a
its body for easier and lighter movement. high speed.

POWER POWER
Bullet Punch 2 Heavy Slam 1*
Type:Steel Type: Steel
accuracy:Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : Fist Based. Priority. Added effect : Add 1 Extra Dice to the
Damage Pool for every 50 kgs. of weight
Priority above the targets weight, up to +4 Extra

1 Dice.

The user launches itself against the foe to strike it with an iron The user slams the foe using its whole body weight. Smaller
fist. foes will be deeply affected.

POWER POWER
Flash Cannon 3 Iron Defense -
Type: Steel Type: Steel
accuracy: Dexterity + Fight + Canalize
Channel accuracy: Vitality + Fight + Channel
Canalize
Damage Pool: Special + 3 Damage Pool: -
Added effect : Roll 1 Chance Dice to Added effect : Increase the Users
Reduce the foes Sp. Defense. Defense.
Sp. Def Defense

1 2
The Pokmon absorbs the reflecting light on its body, releases The Pokmon hardens its body surface as if it was made from
a powerful beam against the foe. the strongest iron around.

POWER POWER
Gear Grind 2 Iron Head 3
Type:Steel Type: Steel
accuracy:Dexterity + Fight + Brawl accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added effect : Double action. Added effect : Roll 3 Chance Dice to
Flinch the foe.
Accuracy

2
The user traps the foe between its gears and crushes it with The Pokmon charges at the foe with a brutal headbutt that
two painful grinds. may leave the target knocked down on the ground.

362
POWER POWER
Iron Tail 4 Metal Sound -
Type: Steel Type: Steel
Accuracy
accuracy: Dexterity + Fight + Brawl accuracy: Channel
Smart + Fight + Canalize
Damage Pool: Strength + 4
Added effect : Roll 3 Chance Dice to
3 Damage Pool: -
Added effect : Sound Based. Reduce
Reduce the foes Defense. the foes Special Defense.
Defense Sp. Def

1 2
The user hits the foe with its hardened tail. The target is The user produces a horrible noise that impedes the foe from
left vulnerable against subsequent attacks. focusing on the fight, leaving it vulnerable to attacks.

POWER POWER
Kings Shield - Meteor Mash 3
Type: Steel Type: Steel
Priority Accuracy
accuracy: Channel
Dexterity + Fight + Canalize accuracy: Dexterity + Fight + Brawl
Damage Pool: -
Added effect : Priority
3 Damage Pool: Strength + 3
Added effect : Fist Based. Roll 2
1
oe was using a Physical Chance Dice to Increse the Users
Move, Reduce the foes Strength. Strength Strength. Strength

2 1
The Pokmon uses a ghostly shield to protect itself. If the foe The user charges with a strong fist and strikes like a meteor.
managed to touch it, the user will drain some of its lifeforce.

POWER POWER
Magnet Bomb 2 Mirror Shot 2
Type:Steel Type: Steel
accuracy:Dexterity + Fight + Canalize
Channel accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Special + 2 Damage Pool: Special + 2
Added effect : Never fails. Added effect : Roll 3 Chance Dice to
Confuse the foe.
Accuracy

2
The Pokmon hurls a metal bomb that is attracted to the The user dazes the foe with a beam of light. Those who have
target like a magnet. The moment it touches the foe, it will experienced it describe it as: Being in a mirror labyrinth
explode.

POWER POWER
Metal Burst * Shift Gear -
Type: Steel Type: Steel
accuracy: Special + Fight + Channel
Canalize accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Varies Damage Pool: -
Added effect : This Move only works Added effect : Increase the Users
if the foe just used an attack. Roll the Strength and Dexterity.
same Damage Pool as your foes last Strength Dexterity
attack and add 2 Extra Damage Dice.
1 2
After receiving damage, the user bursts the tiny but sharp The Pokmon has its gears rotate quickly. Working like a
metal pieces that came loose because of the foes attack. The powerful machine.
greater the impact the more metal it will shoot.

POWER POWER
Metal Claw 2 Name Strike
Smart 3
1
Type: Steel Type: Steel
Accuracy
accuracy: Dexterity + Fight + Brawl Accuracy: D
Dexterity + Fight + Brawl
Damage Pool: Strength + 2
Added effect : Roll 1 Chance Dice to
1 Damage Pool: Strength
-
Added Effect: Lethal.
+3
None. Never Fail.
Increase the users Strength.
Strength

1
The Pokmon attacks using its sharp claws, the friction may The user
Move Description
stabs the foe using one of its sharp horns with
leave them even sharper. astounding precision, the resulting wound will be very deep
and must be treated immediately.

363
POWER POWER
Steel Wing 3 Aqua Tail 3
Type: Steel Type: Water
Accuracy Accuracy
accuracy: Dexterity + Fight + Brawl Accuracy: Dexterity + Fight + Brawl
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1 Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
1
Increase the Users Defense. Flinch the foe.
Defense

1
The Pokmon uses its sharp feathers as if they were razors. The user s we wave in a
raging storm.

POWER
Brine
Water
2*
Type:Water
Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Special + 2
Added effect : If the foe is at half HP,
add 3 Extra Dice to the Damage Pool.
Super Effective against:

Fire Ground Rock


The user blast the foe with extremely dense water, if the
Its Not Very Effective against: target is tired he may be swept away easily by the pressure.

Dragon Grass Water


POWER

Water Type is common and dangerous, even more if 2


faced in the open sea or inside the depths of the ocean. Type: Water

Fortunately, some species are easily domesticated and


Accuracy: Dexterity + Fight + Canalize
Damage Pool: Special + 2
Channel All
incredibly helpful for protection. Added effect : Roll 1 Chance Dice to
Reduce the foes Dexterity.
Water Moves act as the opposite of Fire. However, they Dexterity
both share a great potential for devastation. Water
attacks can produce floods that may wipe out human and
1
Pokmon homes. Some of these Pokmon cant live on A spray of bubbles flies around the enemies, some of the
land because they cant breath outside a pool of water. bubbles stick to their bodies hindering their movement.
Whatever time they get in the fight, put it to good use.
POWER POWER
Aqua Jet 2 Bubble Beam 3
Type:Water Type: Water
Accuracy: Special + Fight + Brawl Channel
Accuracy: Dexterity + Fight + Canalize
Damage Pool: Strength + 2 Damage Pool: Special + 3
Added effect : Priority. Added effect : Roll 1 Chance Dice to
Reduce the foes Dexterity.
Priority Dexterity

1 1
The user propels itself with a blast of water and strikes at high A long stream of bubbles hits the foe, the bubble foam may
speed. prevent the target from moving freely.

POWER POWER
Aqua Ring - Clamp 2
Type: Water Type: Water
Accuracy: Special + Survival + Nature Accuracy: Dexterity + Fight + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : At the end of each Added effect : Block. Deal 2 dice of
Round, recover 1 HP damage at the end of each Round. Lasts
4 Rounds. Accuracy

2
The user coats itself in a special flowing water that lessens The user tra ck and
the pain. sturdy shell.

364
POWER POWER
Crabhammer 3 Muddy Water 3
All
Type: Water Type: Water
Accuracy
Accuracy:Dexterity + Fight + Brawl Accuracy: Special + Fight + Channel
Canalize
Damage Pool: Strength + 3
Added effect : High Critical.
Damage Pool: Special + 3
Added effect : All Foes in Range.
2
Roll 3 Chance Dice to Reduce the
Accuracy Accuracy of those affected. Accuracy

1 1
A large pincer strikes with the power of a hammer. The The user fills its mouth with dirt and spits a torrent of mud at
demolition power is incredible. the foes. This mud may get in the eyes of the enemies.

POWER POWER
Dive 2 Octazooka 2
Type: Water Type: Water
Accuracy
Accuracy: Dexterity + Fight + Brawl Channel
Accuracy: Dexterity + Fight + Canalize

Damage Pool: Strength + 2


Added effect : Charge Move. While
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
2
charging this move, the User will be out of Reduce the foes Accuracy.
range. Allows the pokemon to swim into Accuracy
Deep Waters.
1
The user submerges into the water and continues diving at an The user sprays ink at the target's face to obstruct its vision.
insane speed.

POWER POWER
Hydro Cannon 6 Rain Dance -
Type: Water Type: Water
Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Dexterity + Contest + Perform
Damage Pool: Special + 6 Damage Pool: -
Added effect : Must Recharge. Added effect : Rain Weather is
activated for the next 4 Rounds.
Accuracy

1
The Pokmon blasts the foe with a water surge that could The user performs a curious mystic dance that summons a
bring down a house. The user needs to rest afterwards. heavy rainfall.

POWER POWER
Hydro Pump 5 Razor Shell 3
Type:Water Type: Water
Accuracy
Accuracy: Channel
Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool:
Added effect : -
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1
Reduce the foes Defense.
Accuracy Defense

2 1
The user builds up pressure inside its body and then releases The Pokmon uses its sharp shell as a weapon to cut the
a tremendous amount of water at the target. target's fur, armor or anything protecting its body.

POWER POWER
Name
Liquidation 3
1 Scald 3
Type: Water Type: Water
Accuracy: D
Dexterity + Fight + Brawl Accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: Strength
- +3 Damage Pool: Special + 3
Added Effect: Lethal.
None. Roll 2 Chance Added effect : Roll 3 Chance Dice to
Dice to Reduce the Foes Defense. Burn the foe.
Defense

1
Move
The Description
Pokmon gets close to its foe then srtikes while bursting The user shoots a torrent of boiling water, it may leave the foe
a full-force blast of pressurized water, the water may cut or sopping with burns.
dent through the foes armor.

365
POWER POWER
Soak - Water Pulse 2
Type: Water Type: Water
Accuracy: Dexterity + Fight + Channel
Canalize accuracy: Channel
Dexterity + Fight + Canalize
Damage Pool: - Damage Pool: Special + 3
Added effect : Change the targets Added effect: Roll 3 Chance Dice to
Type to Water. Confuse the foe.

The user shoots a stream of water and moisture that clings to The Pokemon attacks with a pulsing blast of water, this leaves
the foes body as an overcoat. the foe feeling dizzy.

POWER POWER
Name
Sparkling Aria 3
1 Water Shuriken 1
Type: Water Type: Water
Accuracy: D
Dexterity + Contest + Perform accuracy: Dexterity + Fight + Channel
Canalize
Damage Pool: Special- +3 Damage Pool: Strength + 1
Added Effect: Area None.Attack. If an affected Added effect: Ranged. Priority.
Pokmon had any of the Burn Status Condi- Successive Actions.
Priority
tions, heal it instead of dealing damage.
1
The Pokmon
Move Description
sings a beautiful melody, the song comes out The Pokmon quickly throws sharp jets of water in the shape
as a sparkling fountain, bursting upon impact and quenching of a shuriken.
any fire on its path.

POWER POWER
Surf 3 Water Sport -
Type: Water Type: Water
Accuracy:Dexterity + Fight + Channel
Canalize Accuracy: Special + Fight + Channel
Canalize
Damage Pool: Special + 3 Damage Pool: -
Added effect : Area Attack. Added effect : For the next 4 Rounds
Fire Type attacks won't add their Power
to the Damage Pool.

A giant wave of water sweeps the area while the user swims The user soaks the battlefield with moisture, making it harder
on top of it. for fire attacks to ignite.

POWER POWER
Water Gun 2 Water Spout 6*
All
Type: Water Type: Water
Accuracy:Special + Fight + Canalize
Channel Accuracy: Channel
Special + Fight + Canalize
Damage Pool: Special +2 Damage Pool: Special + 6
Added effect : - Added effect : All Foes in Range.
Remove 1 Dice of Damage for every
missing HP of the User.

The user learns to shoot water with enough force to hurt the The Pokmon builds up an amazing pressure and releases a
foe. huge columnar vortex of water that could even reach the
clouds.

POWER POWER
Water Pledge 2 Waterfall 3
Type: Water Type: Water
Accuracy: Channel
Special + Fight + Canalize Accuracy: Dexterity + Fight + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 3
Added effect : Create a rainbow that Added effect : Roll 3 Chance Dice to
adds 2 Dice to all Chance Dice rolls. This Flinch the foe.
effects lasts 4 turns.

The Pokmon chants to invoke the power of Water. Moisture in The Pokmon may swim with such strength that it may
the air bends the light to create an inspiring rainbow. Everyone even swim upwards in a waterfall.
in the field is sure to give its best.

366
POWER POWER
Whirlpool 2 Ambush -
Type: Water
Accuracy Type: None
Accuracy: Channel
Dexterity + Fight + Canalize Accuracy: Dexterity + Survival + Stealth
Damage Pool: Special + 2
Added effect : Block. Deal 2 dice of
2 Damage Pool: None
Additional info: The user rolls against an
damage at the end of each Round. Lasts unsuspecting foes Insight + Survival + Alert,
4 Rounds. If the user wins the roll it gets a free action against it.

POWER
Trap the foe inside a violent swirling whirlpool that make the Cover an Ally -
foe unable to escape the battle.
Type:
Accuracy:
None
None
1
Damage Pool: None
POWER
Withdraw -
Additional Info: The user is more
likely to get attacked. It may provide
Cover against ranged attacks, according
Type: Water to the size of the User. See p.44.
Accuracy:Dexterity + Fight + Canalize
Channel
Damage Pool: -
Added effect :
POWER
Defense Stabilize an Ally -
1 Type: None Accuracy
1
The user hides inside its hard shell to protect itself from
Accuracy: Dexterity + Knowledge + Medicine
Damage Pool: None 3
Additional info: The User applies CPR and/
incoming attacks. or first aid to an unconcious Ally.
It wont receive Lethal Damage each hour
anymore.

Battle Manuevers
Technical Machines (Optional)
Not every attack is a Move. Sometimes Pokmon will
fight with simple Battle Manuevers, and so will humans. If youre lucky you can find/buy discs containing guides
to teach any Move to a Pokmon called Technical
They are considered typeless, so anyone can perform Machines or TMs for short.
any of these basic maneuvers. Whoever wrote these guides is an incredible Pokmon
expert that will give you great tips to get almost any
You can find other kinds of Maneuvers on our different move you want on your Pokmon, its not for cheap,
supplements. though, TMs prices range from $1000 to $5000.

POWER Which Move is contained inside the disc and which


Strike 1 Pokmon may learn from it is up to the Storyteller.
Type:None
Learning a Move by TM has a cost of 15 Experience
Accuracy:Dexterity + Fight + Brawl Points.
Damage Pool: Strength + 1

Knockdown
POWER
Frequently Asked Questions
0
Type: None Can I Target an Ally with a Move that Targets a
Accuracy: Strength + Fight + Brawl Foe?
Damage Pool: Strength + 0
Additional Info: Push the target away
Yes, you can. Very rarely youll find a use to it, but
from the User. The foe falls prone. It must sometimes its worth the effort, such as with Swagger or
spend an action if it wants to get back up.
an Electric Move on a Pokmon with Volt Absorb.

POWER
Grapple Can my Pokmon Target itself with a Move
- that Targets an Ally or a Foe?
Type: None No, you cant. Most Moves that target an Ally or a Foe are
Accuracy: Strength + Fight + Brawl just impossible to be employed on the User, such as After
Damage Pool: None
Additional Info: The foe cannot move You or Helping Hand, you need another target to benefit
away from the battle, but it can attack. from this power. Now, if youre talking about hitting your
The foe breaks free if it has more
Strength or Dexterity than the User. own Pokmon with its own attack, dont expect your
Pokemon to comply.

367
My Pokmon is able to float/fly is it still Fling/Natural Gift
affected by Ground-Type Moves?
If your Pokmon does not have the ability Levitate, the This Moves Type and Power can vary wildly.
Flying type or any other stated immunity to Ground, it
will be affected. It simply wont get high enough to avoid Power
getting hit. Foul Berries arent very strong, but
delicious Berries are quite powerful.
I ordered my Pokmon to attack but the foe Power ranges from +0 to +3.
used a priority Move to attack me first, can I
change the order into an Evasion? Flavor - Type
Yes. As long as your Pokmon wasnt able to resolve its Spicy - Fire
original action, you may order it to evade or even use Juicy - Water
another Priority Move. Fresh - Grass
Sour - Electric
Can Fire Pledge, Grass Pledge, Water Pledge, Oily - Fighting
be evaded? Frozen - Ice
Those Moves target everyone, including Allies and the Rotten - Poison
field. The damage portion of the Move can be evaded, Dry - Ground
but the Added Effects will always affect everyone in the Effervescent - Flying
field. Numbing - Psychic
Half eaten - Bug
Is it possible to extend the duration of effects Tough - Rock
such as Rain Dance or Lucky Chant? Withered - Ghost
Yes, at Storytellers discretion. If the User spends a Uneatable - Dragon
point of Will and certain amount of time performing Bitter - Dark
the Move (with a duration), it may extend the duration Salty - Steel
for double the time spent or even a day. The effects, Sugary - Fairy
however, will stay rooted in that same place. It wont
rain wherever you go, just in the place you performed
the Move. Secret Power/Nature Power
Can I stack Attribute Increases on my The Pokmon absorbs and redirects the properties of
Pokmon? its environment onto the target. In the case of Nature
Moves that increase the same Attribute wont stack, but Power, the move also changes type accordingly at story-
take the higher increase into account instead. tellers discretion.
They dont stack with Items either, only with Abilities.
Close to a Building:
Can Protect/Detect/Wide Guard and the like Redirect the electric current to inflict Paralysis.
stack with each other?
No. Close to a Cave:
Redirect the rubble to hit and Flinch the foe.
Can I change the Type of the Moves?
Only if you are using another Move that states that as its Close to a Desert or Road:
effect. Otherwise, No. Rediret the dust on the terrain to Reduce 1 dice
from the Accuracy of the target.
Whats the meaning of Out of Range?
Some moves like Fly or Dig take the Pokmon out of Close to Grass:
range of the fight. When a Pokmon is out of range, it is Redirect the bug and grass powder left in the
unaffected by attacks and Moves of any kind. As always, terrain to inflict Sleep.
there may be exceptions depending on the situation.
Close to Snow:
If my Pokmon moves away during its turn, is Redirect the cold wind to Freeze the Foe.
it still in range of the foe?
Yes. Fights are not static, people and Pokmon dont stay Close to Water:
rooted the whole scene exchanging blows until someone Redirect a pool of water to engulf the foe, reducing
falls unconscious. Pokmon Battles are dynamic, everyone 1 point to the Strength of the target as it tries to
is constantly moving even if theyre not explicitly saying fight underwater.
so. If you decide to run away, the Battle may end.

368
Relationship between
Attributes and Moves
As you probably noticed, the effectiveness of some Moves
is greatly influenced by your Attributes. Some of them Each point in the Athletic Specialty
allow you to run faster, such as Quick Attack or Extreme adds 1.4 mi / 2km per hour to the
Speed, while others require you to lift certain weight, Maximum Speed.
such as Sky Drop or Rock Throw. But just how fast or how Pain Penalizations reduce your Speed:
strong is your Pokmon? At -1 your Speed is halved;
At -2 you can only walk;
The following charts describe the maximum Lifting At -3 you can only crawl.
Capacity and maximum Speed for humans and most
Pokmon. Please note that some species may lift more Lifting someone or something halves
or less weight, or move faster or slower. As always the your Speed, unless you can lift twice
Storyteller has the final word on this topic. the weight of what youre carrying.

Strength Chart (Lifting Capacity)

40 lb/18 kg Environment Challenges (Optional)


100 lb/45 kg
250 lb/113 kg This is a game oriented to drama and adventure, if you
400 lb/181 kg wish to add more challenge to your Pokmon Battles, we
previously suggested you use a live environment as part
650 lb/294 kg of the fight.
800 lb/362 kg Here are some examples you can apply into your battles
900 lb/408 kg to spice them up:
1000 lb/453 kg
Falling/Situational Damage
1200 lb/544 kg If a fall or situation would end up hurting a Character,
1500 lb/680 kg roll from 1 to 10 dice of damage, minus the Characters
Vitality. If a Character falls from a height that would
result in someone normally dying, use common sense.
Each point in the Athletic Specialty Flying/Levitating Pokmon dont receive falling damage.
adds 8 lb / 4 kg to the Lifting Capacity.

Lifting Capacity is affected Underwater Fighting


by Pain Penalizations. If the body of a Pokmon is not built to live or fight
underwater, they might get in huge trouble suffering the
following handicaps:
-Physical Attacks inflict 2 less dice of damage.
-Physical actions get a -2 Penalization on Accuracy.
Dexterity Chart (Maximum Speed) -Ranged Physical attacks have their range greatly
reduced.
6 mph/10 kmph Also
-Fire Type Moves do not work.
12 mph/20 kmph
-Ground Type Moves might not work.
15 mph/25 kmph -Abilities like Swift Swim, Hydration, Rain Dish etc. are
18 mph/30 kmph triggered just as if the Pokmon were under Rain Weather,
24 mph/40 kmph including all other benefits from Rain.
Use common sense when determining if something would
31 mph/60 kmph work or not underwater.
49 mph/80 kmph
62 mph/100 kmph These kinds of challenges are
good to give variety and for
80 mph/130 kmph
promoting creative thinking
99 mph/160 kmph during battle from your players.
Have fun creating your own.

369
Along with their amazing powers, Pokmon are born with
special Abilities that define their species.
Hidden Abilities
These Abilities may affect their personality, skill sets,
and give them advantages in-and-out of battle. Some of these Abilities are not assigned
to any Pokmon. These powerful Abilities
Always consider the Ability of your Pokmon to aid you are to be used as plot devices for Special
in any situation. Pokmon, Elite Four or Champions at Story-
tellers discretion.
Pokmon sometimes have more than one ability to
choose from.
At the beginning of your game session, you must tell
Its up to the Storyteller to determine which
your storyteller which Ability your Pokemon will be Pokmon will obtain a certain ability. Talk
using for the day. It cannot be changed once the game to him or her to know how your Pokmon
has started, but you may choose a different one the next may obtain the Hidden Ability you want.
session.

Adaptability
The Pokmon will easily adapt to its surroundings, it will travel with ease
no matter the terrain. Damage When using an
Attack of the
same Type.
Whenever this Pokmon uses a Damaging Move that matches its Type,
Add 1 Dice to the Damage pool of that attack.

Aerilate
The Pokmon never touches the ground, a wind current can be felt Become
surrounding it. Flying
Normal
Normal-Type Attacks that the Pokmon uses will deal damage as if they were Damage
Flying-Type, affecting STAB, weakness and resistance. Add 1 Dice of damage
to Flying moves.

Aftermath
When hurt or upset, the Pokmon will prepare to burst. If hit hard enough, it When this Pokmon
Faints due to:
will explode on contact. Damage

If this Pokmon faints due to a Non-Ranged Physical Attack , the user of that
2
attack is dealt 2 Damage.

Analytic
When this Pokmon has lower
The Pokmon will never charge recklessly, it will take a moment to think about initiative than its foe:
the best decision to make in any situation. Damage

If this Pokmon has a lower initiative than its target, Add 1 Dice to all of its
Damage Pools.

Anger Point
The Pokmon will easily get aggressive. Little to no provocation is needed for
it to start throwing a tantrum. Strength
After receiving

If a foe lands a Critical Hit on this Pokmon, increase 3 Points to its Strength
3 a Critical Hit.

Attribute.

371
Anticipation
The Pokmon is always alert for threats and rarely sits to relax. If it perceives a Alerts of:
potential danger it will get anxious and start shuddering. Super
& Effective
Moves
If a foe knows a move that would deal Lethal or Super Effective damage
against this Pokmon, it will alert its Trainer.

Arena Trap
The ground around this Pokmon becomes really soft and hard to walk on.
When in danger, it will sink the ground around itself creating a shifting sand pit.
All
Foe Pokmon on the ground becomes Blocked, it cannot escape or be
switched out for as long as this Pokmon is in the field.

Aroma Veil
This Pokmon lets off a nice smell that helps you to stay relaxed even under Immunity to:
- Taunt
stressful situations. All - Torment
- Encore
User and Allies are immune to the effects of the moves: Taunt, Torment - Disable
- Heal Block
Attract, Disable, Encore, and Heal Block. - Attract

Battery
This Pokmons presence creates an electric field that charges up electronics All Special

and even makes others feel energized. 1


Increase 1 point to the Special of all Ally Pokmon in Range. All Damage
On:
Ally Pokmon get 1 Bonus Dice to all their Special Moves Damage Pool.

Battle Armor
The Skin of the Pokmon is covered by plates of a very resistant material, like
rock, steel or an exoskeleton. Bonus

If a Foe lands a Critical Hit on this Pokmon, it will not get any Bonus Dice for it.
For Critical Hit

Berserk
This Pokmon is usually calm in demeanor, but when it or someone it cares for
is hurt, the adrenaline rush will transform it into an enraged beast. Special

When this Pokmons HP is half or less, Increase its Special Attribute by 1.


1
1/2 HP

Big Pecks
This tenacious Pokmon uses its beak to cover its weak spots.
Defense

This Pokmon cannot have its Defense reduced.

372
Blaze
The Fire on this Pokmons body will burn incredibly fierce just before fading.
Damage
Fire
gets on Moves
When this Pokmon is low on HP, its Fire-Type Moves get dice added to their
Damage Pool equal to their Pain Penalizations. Equal to
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization.

Bulletproof
Ranged
The armor on this Pokmons body protects it from projectiles and small
explosions. Damage

Reduce by 1 all damage from Special and Ranged Physical Attacks done to
-1
this Pokmon.

Cheek Pouch
The Pokmon is able to store food and objects inside its stretchy cheeks
for later consumption. Heal After using its
Held Berry
This Pokmon restores 2 HP whenever it eats a berry with no HP healing
2 to cure a
Status condition
effect. (e.g. Pecha Berry, Lum Berry)

Chlorophyll
The Pokmon synthesizes sunlight to get energy, if its kept in a sunny
environment it will rarely need to eat. Dexterity

If Sunny Weather is in effect, Increase 2 Points to this Pokmons Dexterity


2
Attribute.

Clear Body
The Pokmon is completely aware of all its body surroundings, trying to sneak
on it will be incredibly difficult.. Attribute Attribute

Other Pokmon cannot Increase or Decrease the Attributes of this Pokmon.


This Pokmon can still Increase or Decrease its own Attributes.

Cloud Nine
This Pokmon will easily feel pleased, and its prone to be happier than others.
No matter if its sunny or rainy it will never feel gloomy.
Immune to:
Negate the effects of Weather Conditions on this Pokmon.

Color Change
This Pokmon can change its color and energy to camouflage and merge
with the surroundings.
Changes
When this Pokmon is dealt damage it will temporarily change its type to Type
match the type of the move that just hit it. The effect ends if the Pokmon Equal to
is removed from battle. attack it was hit with.

373
Comatose
For some reason this Pokmon is always asleep and cant wake up. Still, it is
able to understand commands and move just as if it were sleepwalking.
The Pokmon permanently has the Sleep Status Condition but it is immune
to its effects. This Pokmon cant be inflicted other Status Condition.
Moves and Abilities affecting Asleep Pokmon still affect it.

Competitive
This Pokmons determination grows in the face of adversity. It is always trying When it gets:
to compete with those around it. Special Attribute

The first time this Pokmon gets an Attribute reduced by a foe during a battle,
2
Increase 2 Points to its Special.

Corrosion
This Pokmons venom can eat through metal, wood, and most inorganic
and organic materials. Be careful not to touch it! Ignore Immunities of
other Pokmon to
Poison-Type.
Ignore any immunity the foe has to Poison-Type Damage and/or to be
inflicted Poison and Badly Poisoned Status Ailments.

Compound Eyes
This Pokmon has a peripheral vision that allows it to locate its targets with When a move has:
great precision. Accuracy Accuracy

This Pokmon gets 2 Bonus Dice on the Accuracy Pool of any move with
Reduced Accuracy.

Contrary
Most of the time this Pokmon will want to do the opposite of what you want. Becomes
Sometimes it even contradicts itself. Attribute Attribute

If anything would Decrease an Attribute of this Pokmon, Increase it instead.


X X
If anything would Increase an Attribute of this Pokmon, Decrease it instead.

Cursed Body
This Pokmon carries a curse within itself. Harming this Pokmon is not a good
idea. Disable

Whenever this Pokmon is dealt damage with a move, Roll 3 Chance Dice to
Disable that move. More than one move may be disabled this way.

Cute Charm
It may be its twinkly eyes or its rosy cheeks, but other people and Pokmon will When this Pokmon
is hit with:
try to win this Pokmons heart.

If a foe hits this Pokmon with a Non-Ranged Physical Attack, roll 3 Chance
Dice to make the foe fall in Love.

374
Damp
No Pokmon can
The Pokmon gathers the humidity in the air around itself. Lighting a spark or use the moves:
keeping a fire on, will be almost impossible close to it. - Self Destruct
- Explosion
No ally or foe will be able to use the moves Explosion or Self-Destruct in an
area around this Pokmon.

Dancer
When someone begins to dance, this Pokmon dances too. It expresses its
feelings and communicates through little jigs. Is able to use any
Moves with the word
Whenever a Pokmon uses a Move with the word Dance (i.e. Dragon Dance, Dance Previously
performed.
Petal Dance etc.) This Pokmon can use the same Move immediately after, if
it still has actions available.

Dazzling
Its beautiful scales reflect light in a mirror-like manner, no one can help but to
stop on their tracks when they glance at this Pokmon. Priority

Foes cannot use Priotity Moves against this Pokmon.

Defeatist
When its HP is at half
This Pokmon is a pessimist by nature. When things get difficult, it will be the or lower it may get:
first to give up. Strength Special

If this Pokmon is at half or less of its total HP, roll this Pokemons Loyalty every 2 2
action, if the roll fails Reduce 2 Points to its Strength and Special Attributes for
that action. If its successful it may keep its attributes unchaged.

Defiant
This Pokmon will not yield, the harder the situation gets, the higher its fighting When it gets:
spirit will grow. It may, however, be a bit of a rebel. Strength Attribute

The first time this Pokmon has an Attribute reduced during a battle, Increase
2
2 Points to its Strength.

Disguise
This Pokmon hides by disguising as another Pokmon. If it receives damage,
the disguise will break, making it appear as if it received a fatal injury. Damage
First
The first time this Pokmon would receive damage during a battle, reduce
Attack Deals 0 To

that damage to zero.


Entry Hazards, Weather Conditions and Status Ailments do not trigger this Ability.

Download
This Pokmon is able to scan and access the digital data within computers
and download the info into itself. Too much data might make it feel heavy. Strength Special

When this Pokmon comes out it will scan its foes and provide information 1 or
1
about them. It will then Increase 1 Point to either Strength or Special Attribute
at Storytellers discretion.

375
Drizzle
The sky will keep raining in an apparent never-ending storm for as long as this
Pokmon wants to.
When this Pokmon comes out, it automatically starts the effects of Rain
Weather. The effects end when the Pokmon leaves the battle. (In case of
stalemate the Pokmon with higher Special will keep the dominant weather)

Drought
The Sunlight will be harshly bright, and the heat almost unbearable for as long
as this Pokmon wants to.
When this Pokmon comes out, it automatically starts the effects of Sunny
Weather. The effects end when the Pokmon leaves the battle. (In case of
stalemate the Pokmon with higher Special will keep the dominant weather)

Dry Skin Damage

The skin of this Pokmon will need special care, constant hydration and deals 1 to
protection against heat. Damage
deals to
Fire
1
If Sunny Weather is in effect, this Pokmon will receive 1 damage at the end of
each round. Fire attacks will deal 1 additional Damage to this Pokmon. Heal

Water attacks may heal 1 HP to this Pokmon instead of dealing damage.


Water
1

Early Bird
Pokmon with this ability are light sleepers that will easily rise from slumber.
They wake up full of energy with just a couple hours of sleep.
The time this Pokmon would be asleep is reduced by half, it will only need to
score 2 successes on its Insight roll to wake up in battle.
This effect does not apply for the move Rest

Effect Spore When this Pokmon is hit with:


When stressed, this Pokmon will leak spores through its body that scatter in
the air causing severe allergies. Randomly:

If hit by a Non-Ranged Physical Attack, the Pokmon rolls 3 Chance Dice to


Poison, Paralize or Sleep the foe at random.

Emergency Exit
The Pokmon makes tactical escapes when the situation escalates out of
control. You may force him to fight despite this but he wont like it.
1
Whenever this Pokmon reaches half of its total HP, it will switch out to its
pokball, sending an Ally to take its place. If there is no Ally, the battle may end. 1/2 HP
This Abilitys effect is not affected by Block.

Filter When its hit by a


Super Effective move:
This Pokmon uses an invisible energy field to filter away harmful energies and
substances. Damage

If a foe uses a move that would deal Super Effective Damage to this Pokmon,
-1
reduce by 1 the total Damage from that attack.

376
Flame Body
When this Pokmon
This Pokmon can willingly ignite its body on flames, receiving no harm from is hit with:
doing it. Objects that come in contact with this Pokmon may catch fire.

When hit by a Non-Ranged Physical Attack, this Pokmon rolls 3 Chance Dice
to burn the foe.

Flare Boost
Pokmon with this Ability benefit from the extreme heat produced by fire.
Special

If this Pokmon gets any Burn condition, Increase 2 points to its Special
3
attribute.

Flash Fire
Immune to
This Pokmon is capable of consuming other fire sources and adding them to damage from:
its own, burning brighter and stronger. Damage
when
hit by Fire
The first time this Pokmon is hit by a Fire-Type move, add 1 Bonus dice to
the Damage Pool of Fire-type Moves this Pokmon uses until the end of the To Fire-Type
scene. Fire-type moves do not deal damage to this Pokmon. Moves.

Flower Gift
This Pokmon petals radiate full of energy when the sun shines bright. The
energy irradiated makes those around feel stronger. Strength Sp. Def
All
If Sunny weather is in effect, Increase 2 Points to the Strength and Sp.Defense
2 2
Attribute of the user and its allies.

Flower Veil
This Pokmon makes flowers grow in gardens and near other Pokmon to
All
protect them from harm. Status
Attribute Condition

User and allies cant have their Attributes reduced.


User and allies cant have any Status Condition inflicted on them.
Previously inflicted Attribute reductions and/or ailmments remain.

Fluffy
Damage
This Pokmons fur is so fluffy you could die. So soft and snuggly that it invites
you to hug it. Tumble dry with no heat, do not iron.
Deals -2
To:
Damage
Reduce by 2 the Damage dealt to this Pokmon by All Physical Attacks.
Incread by 2 the Damage dealt to this Pokmon by Fire-Type Attacks.
Fire
Deals 2

Forecast
Changes Depending
This Pokmon can absorb the elements around its environment to adapt and Type on weather:
survive even under extreme conditions.
Fire Ice
The Type of this Pokmon will change depending on the active weather.
Fire under Sun, Water under Rain, Ice under Hail and Rock under Sand. Water Rock

377
Forewarn
This Pokmon may read bad intentions in others and mentally warn its trainer. Alerts of:
The trainer must make a roll of Insight to understand the message.
??? & High Power
moves
In battle, this Pokmon will warn about the strongest move one of its foes has.
Storyteller has to reveal it to the trainer of this Pokmon in secret.

Friend Guard
When this Pokmon
The Pokmon is adorable and wakes the parental instincts in others. All of its is hit by:
allies will seek to protect it all the time. Damage
1
If this Pokmon is hit by a move performed by an ally, Reduce by 2 the
-2
damage dealt to it.

Frisk
This Pokmon can see the items others may be carrying, even if they are
hidden.
??? Reveal Held Item
When this Pokmon enters the battlefield, Storyteller must reveal its trainer
the held item of one foe.

Fur Coat
This Pokmons fluffy exterior is cuddly, soft, hypoallergenic, and also serves as When this Pokmon
is hit with:
a cushion against powerful blows. Damage

Reduce by 2 the Damage dealt to this Pokmon by All Physical Attacks.


-2

Gale Wings
This Pokmons wings are perfectly designed to ride the roughest winds
effortlessly. Priority
Flying
Add Priority to all Flying-Type Moves of this Pokmon.
1 to Moves

Galvanize
The body of this Pokmon is surrounded by electrical currents, this makes it Become
Electric
very energized in everything it does.
Normal
Damage
Normal-Type Attacks that the Pokmon uses will deal damage as if they were
Electric-Type, affecting STAB, weakness and resistance. Add 1 Dice of
damage to Electric moves.

Gluttony
This Pokmon eats all day long, and usually has no problem finding
food sources. Food and Medicine
have no negative
This Pokmon will eat any food or medicine without negative effects. effects

378
Gooey
This Pokmons sticky ooze will rub onto anyone that touches it. This may When this Pokmon
is hit with:
become quite a burden. On the bright side, it is a natural and organic glue. Dexterity

The first time an opponent hits this Pokmon with a Non-Ranged Physical
1
Attack, reduce 1 Point to its Dexterity Attribute.

Grass Pelt
This Pokmon has a lush coat of grass to protect its body, even if you cut it,
it will regrow in a few days. Defense When

If the effects of the move Grassy Terrain are active, Increase 2 Points to this
2 Grassy Terrain
is active.
Pokmons Defense Attribute.

Guts
This Pokmon dares to do everything no one else dares to, and wont lose its
Status
determination easily, it may be a little reckless, though. Condition Strength

While affected by any Status Condition, Increase 2 Points to this Pokmons


2
Strength Attribute.

Harvest
This Pokmon will naturally produce fruits in a short period of time, if fed with
berries it will start growing them too.
Regrows Berries.
If this Pokmon uses a berry as a held item during a fight, the berry will grow
back at the end of the day.

Healer
The Pokmon has healing powers, and will use them without hesitation to aid
others.
1
Cure
Status

If an Ally in the battlefield has a Status Ailment, at the end of the round this
Pokmon rolls 3 Chance Dice to heal it.

Heatproof
This Pokmon can resist very high temperatures without trouble.

Burn 1 deals no Damage to this Pokmon. Damage


If this Pokmon is hit by a Fire-Type Attack, Reduce the damage dealt by 2. Fire Deals
-2 to

Heavy Metal
The metal covering the body of the Pokmon is so thick that it easily doubles
the normal weight of the Pokmon. Weight

Moves with damage based on weight get their damage pool modified
accordingly.

379
Honey Gather
The Pokmon produces its own honey, you can get a small barrel of high
quality honey every day.
Gives you Honey.
A small barrel of honey can be sold for $50.
Honey attracts wild Pokmon and feeding a Pokmon with it will make it happy.

Huge Power
The Pokmon has an unnatural source of Strength beyond its physical
appearance.
Can lift double
This Pokmon is able to lift up to double the weight it should be able to, the weight.
according to the Strength Chart (p. 369) This ability stacks with moves like
Strength.

Hustle
The Pokmon will perform everything in a hurry, usually being kind of sloppy.
Accuracy Damage
Gets: on
This Pokmon gets an extra Reduced Accuracy and 2 Extra Dice to the 1
damage pool for all its Physical Attacks.

Hydration
The Body of the Pokmon absorbs water and uses its moisture to maintain a
healthy state. Cure
Status

When Rain weather is in effect, this Pokmon will cure any status ailment it has
at the end of the round.

Hyper Cutter
The claws of this Pokmon are very sharp and cant be dulled.
Strength

This Pokmon cannot have its Strength Attribute reduced by any means.

Ice Body
The Pokmons body is almost frozen, it feels at home when temperatures are
below zero. Heal

If Hail Weather is in effect you may restore 1 HP to this Pokmon at the end of
1
the round. This Pokmon is immune to damage from Hail weather.

Illuminate
The Pokmon naturally produces light through its body. Other Pokmon
approach curiously when they see this light.
Attracts wild
Pokmon.
Increases the chance of random Wild Pokmon encounters.

380
Illusion
The Pokmon casts an illusion on itself to look like another creature it has
seen. The illusion is undistinguishable from the real one. Changes its
appearance.
When this Pokmon comes out, it will have the form of another Pokmon in
the party, it will regain its original form if it receives damage.
When taking a human form it cannot speak and its tail may remain visible.

Immunity
The Pokmon has a very strong immune system and will rarely get sick. It could
even eat rotten food without getting sick.

Poison and Badly Poison Status deal no damage to this Pokmon.

Imposter
This Pokmon can alter its own cell structure extremely fast to transform into
a copy of another being. Uses Transform
automatically
As soon as it enters to battle, this Pokmon will be under the effects of the
move Transform.

Infiltrator
The Pokmon is very stealthy with its movements, it is naturally harder to Ignores:
detect than others. - Light Screen
& - Reflect
- Safeguard
Shield Moves, Safeguard, Substitute, Light Screen, and Reflect are ignored by - Substitute
this Pokmon.

Innards Out
As it has no extremities, this Pokmon expels its own internal organs to use
them as limbs or to defend itself from harm. Damage
When this

If an attack would faint this Pokmon, it inflicts damage on the foe equal to
X Pokmon Faints.

whatever remaining HP it had.

Inner Focus
The Pokmon is extremely serious and focused on everything it does.
It remains calm and never backs down, even if its getting severly injured.

This Pokmon does not Flinch.

Insomnia
The Pokmon does not need to sleep, it will be awake no matter the hour.

This Pokmon is not affected by the Sleep Status.

381
Intimidate
This Pokmon has an overwhelming presence that inspires both fear and
respect from others.
All Strength

When this Pokmon comes into battle, Reduce 1 Point to the Strength of all
1
foes in range. This effect will last for as long as this Pokmon is out.

Iron Barbs
This Pokmon is covered with sharp steel quills that hurt anyone who may When this Pokmon
is hit with:
touch them carelessly. Damage

Whenever this Pokmon is hit with a Non- Ranged Physical Attack, Roll 1 Dice
of damage against the attacker.

Iron Fist
The hands of this Pokmon are very strong and heavy, when curled into fists
they can go through anything. Damage
on:
Add 1 Dice to the Damage Pool of Fist Based moves.

Justified
This Pokmon has an innate sense of justice, wrong doings will make them
really angry. Strength
Dark
The first time this Pokmon is hit by a Dark-Type Attack or if it has witnessed
Moves 1
something it considers unjust, Increase 1 Point to its Strength Attribute.

Keen Eye
This Pokmon has an exceptional sight, locating small or far away objects will
be a lot easier. Accuracy

This Pokmon cannot have its Accuracy trait reduced by any means.

Klutz
This Pokmon does not understand how to use tools correctly.
Immune to Held
Item effects.
Held items wont have any effect on this Pokmon.

Leaf Guard
The leaves on this Pokmon expand with the sun to cover its body.
Status
Condition

If Sunny weather is in effect, this Pokmon cant have any Status Conditions
inflicted. Previously inflicted conditions remain.

382
Levitate
The Pokmon floats to move around without touching the ground. Immune to:

Ground
Ground-Type moves and effects on the ground dont affect this Pokmon.
If this Pokmon uses a move that binds it to the ground the effects are lost
until it is free again.

Light Metal
The Material covering its body will be light as a feather, causing this Pokmon
to weight from 50% to 75% less than it is supposed to. Weight

Moves with damage based on weight get their damage pool modified
accordingly.

Lightning Rod
Electric redirected to:
This Pokmon will attract lightning and electricity to itself to charge its power.
Special

If anyone uses an Electric-Type move with a Single target, it will be redirected


Electric
1
to this Pokmon; it is immune to damage from them. The first time this Pokmon immune to Electric
is hit by an Electric-Type move, Increase 1 Point to this Pokemons Special. damage from:

Limber
The muscles of this Pokmon are incredibly flexible and elastic. Easing their
movement, agility and grace.

This Pokmon is not affected by the Paralysis Status.

Liquid Ooze
The Pokmon produces a pestilent and toxic ooze within its body. Do not
attempt to eat it. Deal damage to
foes trying to
If hit by a move that would asborb this Pokemons vital energy (Leech seed, absorb HP
Dream Eater, Drain Punch, etc.) it will instead deal that amount as damage.

Liquid Voice
Sound waves from its voice turn the moisture in the air into water, seemingly
conjuring dew, rain and even cascades out of nothing.
Becomes: Water
All Sound-Based Moves this Pokmon uses are considered Water-Type.

Long Reach
The Pokmon is able to attack the shadows of objects and foes meanwhile
the real targets suffer the damage.
All Are Ranged.
Moves
All Attacks made by this Pokmon are considered Ranged attacks.

383
Magic Bounce
The Pokmon will psychically call its foe to indirecly harm itself, making it look Bounce back:
like magic.
to
All Support moves that target this Pokmon or its side of the battlefield will
have its effects redirected into the foes instead.

Magic Guard
The Pokmon is covered by a faint energy that stops any minor harm that Immune to
damage from:
may come its way. - Status Conditions
- Recoil
- Held Items
This Pokmon wont receive damage from Status Conditions, Recoil, Held Items - Weather
or Weather Conditions.

Magician
This Pokmon excells at performing simple magic tricks that amaze others,
such as conjuring and vanishing objects nearby in the blink of an eye.
Steals Held Item of
the foe.
This Pokmon will steal the Held Item of a foe it just hit.
For information on multiple Held Items see p. 79.

Magma Armor
The body of the Pokmon is always hot to the touch, it can heat a large room
just by standing inside.

This Pokmon is not affected by the Frozen Status.

Magnet Pull
This Pokmon can activate a magnetic field around itself to attract all kinds
of metals.
Steel
All Steel-Type Pokmon on the field are Blocked.

Marvel Scale
The beautiful scales of this Pokmon will harden when its body is under stress.
Status Defense
Condition

If this Pokmon has a Status Ailment, Increase 2 points to its Defense Attribute.
2

Mega Launcher
The cannons on this Pokmons body allow it to fire extremely powerful
attacks. Damage

Add 2 Dice to the Damage pool/Healing Pool of moves with the keyword
Pulse and Aura on their name. On moves with the
keyword: Pulse & Aura

384
Merciless
Once this Pokmon senses the weakness caused by poison or disease, it Poisoned
begins acting according to their brutal nature. Always
Critical Hits on:
If the Foe is inflicted with Poison or Badly Poison, all of this Pokmon Moves are
considered to be Critical Hits.

Minus
This Pokmon has a natural Negative charge. It will attract Positive charge
and repel other negative charge. Special
If an ally has the

If an ally Pokmon on the field has the ability Plus, Increase 2 Points to the
2 ability: Minus

Special Attribute of this Pokmon.

Mold Breaker
This Pokmon will find unusual ways to achieve its goals.
Ignore Immunities of
other Pokmon.
If a foe Pokmon has a type, an immunity, or an ability that would prevent this
Pokmon from attacking with a certain Move, ignore it.

Moody
The Pokmon will have some severe mood swings, and be temperamental Randomly:
most of the time. Attribute Attribute

At the end of each round, reset Attributes modified by Moody, then Reduce 1
1 1
Point to a random Attribute and Increase 1 Point to another random Attribute.

Motor Drive
Dexterity
This Pokmon absorbs electricity and stores it as energy to run faster. Electric
1
The first time this Pokmon is hit by an Electric-type move, Increase 1 Point to immune to Electric
its Dexterity Attribute. This Pokmon doesnt receive damage from Electric- damage from:
type moves.

Moxie
This Pokmon is naturally fierce and will try to get to a position of power by
defeating the alphas in the pack. Strength After this

If a foe faints because of an attack dealt by this Pokmon, Increase 1 Point to


1 Pokmon
faints a foe.
its Strength Attribute.

Multiscale
This Pokmon is covered by two layers of hard scales, if one layer is damaged
it will be shed and regrown later. Damage
If this Pokmon
If this Pokmon was at full health, reduce 1 damage dealt by the attack.
-1 had a full HP.

385
Mummy
This Pokmon will curse whoever dares to inflict harm upon them, the curse When this Pokmon
hits/is hit with:
may even last for generations and will need the aid of a medium to lift it.
Change
Ability
When this Pokmon hits or gets hit with a Non-Ranged Physical Attack, the
foes ability is changed to Mummy.

Natural Cure
This Pokmons body will generate substances to heal itself. They can be used
in medicine. Cure
Status

At the end of the round, if this Pokmon has a Status Ailment, it Rolls 3 Chance
Dice to heal itself.

No Guard
This Pokmon can focus on attacking perfectly but will be open to the Ignores:
attacks of its foes as it wont focus on anything but its precision. Accuracy
But cannot
Evade.
You can declare you wont make any Evasion Action at the start of the Round.
If you do, roll all the moves of this Pokmon as if they had no reduced accuracy.

Normalize
The Pokmons actions are never impressive, always dull and never seem Become
Normal
to accomplish anything exceptional.
All Types
All the moves known by this Pokmon are considered Normal Type. Affecting Damage
STAB, weaknesses, immunities, and resistances. Add 1 Dice of Damage to all
Normal Moves.

Oblivious
This Pokmon will rarely have a satisfactory social interaction. Itll be too self-
absorbed to take the hints of what is expected from it.
This Pokmon is not affected by the Love Status. It is immune to the effects of
moves that affect its feelings such as Taunt, Charm, Captivate etc.

Overcoat
The Pokmon will have a protective coat surrounding its body that allows it to
live under extreme weather conditions.
Immune to damage from:
This Pokmon wont be damaged by weather conditions.

Overgrow
When this Pokmon is hurt, it will grow huge plants in its body to defend itself,
this plants are very strong but wither quickly. Damage
gets on Grass
When this Pokmon is low on HP, its Grass-Type Moves get dice added to their
Damage Pool equal to their Pain Penalizations. Equal to
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization.

386
Own Tempo
This Pokmon will do everything at its own pace, external influences
will be ignored.

This Pokmon is not affected by the Confused Status.

Parental Bond
The Pokmon and its young are really close to each other, they do everything
together. Roll Damage twice,
choose highest roll.
All of the Damage Pools of this Pokmon get rolled twice. Choose the highest
roll to deal damage to the foe.

Pick Up
This Pokmon will often gather objects and keep a small hoard of treasure it
may share with you.
Gets you an item at
the end of a Scene.
If this Pokmon was out of its Pokball, at the end of the scene see what it
found for you at Storytellers discretion.

Pickpocket
The Pokmon will instinctively steal from others. It takes whatever it can when Steals Held Item after this
Pokmon uses:
people are not looking.
If this Pokmon is not holding an Item it will steal the held Item of the foe it just
hit with a Non-Ranged Physical Attack. For information on multiple Held Items
see p. 79.

Pixilate
This Pokmon scatters fairy dust that brings happy thoughts to the mind. Becomes
Fairy
Everything it does looks incredibly adorable.
Normal
Normal-Type Attacks that the Pokmon uses will deal damage as if they were Damage
Fairy-Type. Affecting STAB, weakness and resistance. Add 1 Dice of Damage
to Fairy moves.

Plus
This Pokmon has a natural Positive charge. It will attract negative charge
and repel other positive charge. Special
If an ally has the

If an ally Pokmon has the ability Minus, Increase 2 Points to the Special
2 ability: Plus

Attribute of this Pokmon.

Poison Heal
The Pokmon has an immunity to any poison and also assimilates that venom
as an energy source. Heal

If this Pokmon becomes poisoned or badly poisoned. It will Heal 1 HP at the


or
1
end of each round instead of receiving damage. The Poison will be completely
absorbed after 3 Rounds.

387
Poison Point
The pointy thorns and scales on this Pokmon release poison that will When this Pokmon
is hit with:
infect anyone who touches them roughly.

If this Pokmon is hit by a Non-Ranged Physical Attack, Roll 3 Chance Dice to


Poison the foe.

Poison Touch
Venomous substances will ooze through the body of this Pokmon, youll When this Pokmon
hits with:
become very sick if you get touched.

If this Pokmon hits its foe with a Non-Ranged Physical Attack, Roll 2 Chance
Dice to Poison the foe.

Prankster
This Pokmon will always have a michievous twinkle on its eyes, no one around
will be safe from its pranks. Priority

Add Pritority +1 to all Support moves of this Pokmon.


1 to

Power of Alchemy
This Pokmon can absorb the essence of everything it touches, fusing with Fainted
the chemical composition and even the genes of discarded trash.
Change to the
Ability same of:
For the next 24 Hours the Pokmon copies the ability of a fainted foe.
Multiple Abilities may be copied this way, but only one may be active during
combat. (Certain Abilities cannot be copied at Storytellers Discretion)

Pressure
Being around this Pokmon will be very stressing and demanding, even the
bravest will feel themselves faltering.
All Will

While this Pokmon is out, reduce the total Will Points of all foes by half,
rounded down.

Protean
This Pokmons versatile body gives it proficiency on practically everything it
sets out to do. Changes
Type
Whenever this Pokmon uses a move, first change its type to that of the
Equal to the move
move. If the move is an attack and deals damage, use the appropriate STAB. its about to perform.

Pure Power
The Pokmon makes use of its Psychic powers to move objects several times
bigger.
Can lift double
This Pokmon is able to lift up to double the weight it should be able to, the weight.
according to the Strength Chart (p. 369) This ability stacks with moves like
Strength.

388
Queenly Majesty
This Pokmons presence commands awe and respect. Others have no
choice but to do as it says, whoever tries to outplay it, will feel its discontent. Priority

Foes cannot use Priotity Moves against this Pokmon.

Quick Feet
Most of the time this Pokmon will seem to be in a hurry. When pressured, it will
move faster than normal. Status
Condition Dexterity

While affected by any Status Condition, Increase 2 Points to this Pokmons


2
Dexterity Attribute. This Ability prevents the effects of the Paralyze condition.

Rain Dish
The Pokmon will store rain water for drink and nourishment.
Heal

If Rain weather is in effect, you may restore 1 HP to this Pokmon at the end
1
of each Round.

Rattled
Bug
When this Pokmon becomes startled or scared it will make haste to get away
from danger. Dexterity
Dark
1
The first time this Pokmon is hit by a Bug, Dark, or Ghost-Type Attack,
Increase 1 Point to its Dexterity Attribute. Ghost

Receiver
This Pokmon is used to learning the tactic behavior of other Pokmon with Fainted
which they have a bond.
Change to the 1
Ability same of:
If an Ally is fainted in battle, this Pokmon may copy their ability for the next
24 hours. Only one Ability may be copied this way. (Certain Abilities cannot be
copied at Storytellers Discretion)

Reckless
The Pokmon will often get into risky situations in order to get what it wants.
Damage
on
When this Pokmon performs a move with Recoil, Add 2 Dice to the Damage
Pool of that move.

Refrigerate
This Pokmons body works akin to a freezer, it can freeze things just by Becomes
touching them. Ice
Normal
Normal-Type Attacks that the Pokmon uses will deal damage as if they were Damage
Ice-Type. Affecting STAB, weakness and resistance. Add 1 Dice of Damage to
Ice moves.

389
Regenerator
The body of this Pokmon will regenerate from damage really quick, wounds
that would take days to heal will get better in a few hours. Heal Heal
or
This Pokmon may Heal up to 4 Damage or up to 2 Lethal Damage on its own
4 2
every day. The Pokmon must be out of combat to benefit from this effect.

Rivalry
Same Different
The Pokmon will be very competitive with others to prove its position as the Gender: Gender:
alpha of the group, however, it will try to gain the favor of possible mates. Strength Strength

If this Pokmon has a foe of the same gender, Increase 1 Point to its Strength 1 1
Attribute.
If the foe is the opposite gender, Reduce 1 Point to its Strength Attribute.

RKS System
The Pokmons physiology morphs according to the data disc inserted in its
RKS-drive. There are 17 discs, one for each Type. (No disc is Normal Type). Changes
Type
Change the Pokemons Type to match the Disc on its Held Item slot.
To the one stated
(i.e. Electric Disc makes this Pokmon become an Electric Type) on its Held Item

Rock Head
The head and body of the Pokmon are so resistant that they barely feel
anything.
Immune to
damage from:
This Pokmon will not receive damage from Recoil.

Rough Skin
Use protection on your hands when touching this Pokmon. Its body is When this Pokmon
is hit with:
covered by sharp scales that get hooked into the skin. Damage

Whenever this Pokmon is hit with a Non-Ranged Physical Attack, Roll 1 Dice of
damage against the attacker.

Run Away
This Pokmon is the master of escape. It will be difficult to catch and may Immune to:
even squeeze through the tiniest gaps to get away.

This Pokmon cannot be Blocked.


It may also obtain bonus dice to escape from battle at Storytellers discretion.

Sand Force Damage


The Pokmon controls the particles of sand around the battlefield to give a
boost to its attacks.
on
If Sandstorm Weather is in effect when this Pokmon deals damage using
Ground, Steel or Rock-Type attacks, add 1 Dice to the damage pool of that Ground Steel Rock
Moves Moves Moves
attack. The Pokmon is immune to damage from Sandstorm Weather.

390
Sand Rush
Dexterity
While sand whips across the battlefield, the Pokmon can paddle through it
as if it was water. 1
If Sandstorm Weather is in effect, increase 1 Point to the Dexterity Attibute of
Immune to
this Pokmon. The Pokmon is immune to damage from Sandstorm Weather. damage from:

Sand Stream
The Pokmon can activate a raging sandstorm around itself that will last for
as long as it wants.
When this Pokmon comes out, it automatically starts the effects of Sandstorm
Weather. The effects end when the Pokmon leaves the battle. (In case of
stalemate the Pokmon with higher Special will keep the dominant weather)

Sand Veil
Evasion
The Pokmons body is easily concealed by sand particles on the air.
1
If Sandstorm Weather is in effect, increase 1 Point to the Evasion of this Immune to
Pokmon. The Pokmon is immune to damage from Sandstorm weather. damage from:

Sap Sipper
Strength
This Pokmons diet consists strictly of plants, it is particularly fond of sweet
sap for nourishment.
Grass
1
The first time this Pokmon is hit by a Grass-type attack, Increase 1 Point to its
Strength Attribute instead of dealing damage. Immune to: Grass
Grass-type moves do not deal damage to this Pokmon.

Schooling
Where? Allies arrive in...
When this Pokmon is threatened, it calls thousands of allies to create an
Sea/River - Same Round
incontrolable monster. The closer to the sea, the faster they arrive.
Route/Town - 2 Rounds
Only Wishiwashi is able to have this Ability, When this Pokmon reaches 1 HP, wait for Cave/City - 3 Rounds
its allies to arrive, then replace your Pokmon for Wishiwashi School-Form at full HP. Desert/Snow - 4 Rounds
Reduce its Happiness and Loyalty to zero. At the end of the battle restore Wishiwashi Volcano - 5 Rounds
to its base form. (Healing/Fainting/Recalling prevents allies from arriving)

Scrappy
This Pokmon is extremely determined when facing the unknown.

Normal Fight
Can
hit: Ghost
This Pokmon has the ability to hit Ghost-type Pokmon with Normal-type
and Fighting-type moves, dealing Regular Damage. Apply the right resistances
or weaknesses to the foe if it has a secondary type.

Serene Grace
This Pokmon will bring good luck as if it was blessed by the heavens.
Its presence is soothing, it makes you feel calm and full of joy.

Add 2 Extra Chance Dice to all effects done by this Pokmon. (e.g. A move has
3 Chance Dice to Flinch the foe, instead roll 5 Dice with this Pokmon)

391
Shadow Tag
The Pokmon steps on the opponents shadow, preventing them from
moving too far.
All
All foes become Blocked.
Ghost-type Pokmon are immune to this effect.
Pokmon with the same ability are immune to this effect.

Shed Skin
This Pokmons body is constantly growing skin anew and molting the old one
when it becomes too damaged. Cure
Status

At the end of the round. If this Pokmon has a Status Condition, it rolls 3
Chance Dice to heal itself.

Sheer Force
This Pokmon is only interested in showing off its incredible battle prowess.
Ignores Chance Damage
Dice to get:
Whenever this Pokmon uses an attack with a chance dice for an additional
effect, you may ignore those chance dice and add 2 Dice to its damage pool.

Shell Armor
This Pokmons shell protects its vulnerable spots from its opponents.
Bonus

If a foe lands a Critical Hit on this Pokmon, it will not get its Extra Damage
Dice for that attack. For Critical Hit

Shield Dust
This Pokmon constantly generates specs of dust to shield and protect itself.
Immune to
additional effects
If this Pokmon is hit by an attack with chance dice for an additional effect, it from Chance Dice.
wont be affected by said effects.

Shields Down
The Pokmons core is protected by a sturdy shield, if the shield is shattered
the Pokmon starts acting crazy.
Changes between a
Only Minior can have this Ability. After reaching half or less of its HP in-battle, Meteor and a Core.
replace Minior by Minior (Core) at full HP. To restore it to its base form, the core
must be set free and then recaptured after it returns a few days later.

Simple
This Pokmons ingenuous mind is easily swayed by not only its own, but also
outside influences. It often finds ways to simplify things. Attribute Attribute

If this Pokmon gets an Attribute reduced, reduce 1 more Point.


-1 1
If this Pokmon gets an Attribute increased, increase 1 more Point.

392
Skill Link
This Pokmon can proficiently chain a flurry of attacks. It also enjoys repetition When using:
and sequences. Accuracy

Add 2 Dice to the Accuracy roll of Successive Actions.

Slush Rush
The Pokmon is used to run and hunt on icy terrain, moving swiftly through
the snow during blizzards and ice storms. Dexterity

If Hail Weather is in effect, increase 2 Points to the Dexterity Attibute of this


2
Pokmon.

Sniper
This Pokmon will stealthily locate itself in an advantageous position to strike
its foes weak spots. Bonus

If this Pokmon lands a Critical Hit, it will get 3 Bonus Dice to the Damage Pool
of its attack instead of the regular 2. For Critical Hits.

Snow Cloak
Evasion
This Pokmons skin blends well with the surrounding snow and hail, you can
barely see it.
1
If Hail weather is in effect, Increase 1 Point to the Evasion of this Pokmon. Immune to
damage from:
The Pokmon is immune to damage from Hail weather.

Snow Warning
The Pokmon is able to call a terrible hailstorm at will. Snow will cover the
battlefield and balls of ice will come plummeting from the sky.
When this Pokmon comes out, it automatically starts the effects of Hail
Weather. The effects end when the Pokmon leaves the battle. (In case of
stalemate the Pokmon with highest Special will keep the dominant weather)

Solar Power
The Pokmon is capable of overcharging itself with energy from the sun,
making it more powerful but also taking a toll on its body. Damage Special

While Sunny Weather is in effect, Increase 2 Points to this Pokmons Special 1 2


Attribute. If Sunny weather is in effect, this Pokmon will receive 1 damage at
the end of the round.

Solid Rock When its hit by a


This Pokmons body is composed of extremely hard rock, protecting it from Super Effective move:
everything, even its own weaknesses. Damage

If this Pokmon is hit by a move dealing Super-Effective Damage, reduce 1 -1


Damage dealt to it.

393
Soundproof
This Pokmons body is structured to protect it from noises that might disturb Immune to:
its current state.

This Pokmon is immune to the damage and effects of all Sound-based


moves.

Speed Boost
This Pokmon will start maneuvering at an accelerated rate, it will move as if
it blinked from place to place. Dexterity

At the end of the first round, Increase 1 Point to this Pokmons Dexterity
1
Attribute.

Stakeout
On the first
The Pokmon is constantly surveilling its environment, looking out for possible Switched attack it
prey, attacking them when they are most vulnerable. Foe receives.
Damage
Whenever a Pokmon switches out, this Pokmon will inflict 1 additional 1
Damage with its first successful attack to its replacement.

Stall
This Pokmon is indecisive and always lets others act first before making its
mind on what action to take.
Always goes last in
the initiative order.
This Pokmon always goes last in the the initiative order.

Stamina
This Pokmon cannot get tired. It regains its fortitude when it feels weak. Even
when it barely eats or sleeps. Defense Sp. Def

The first time this Pokmon receives Damage in combat, increase 1 point to its
1 1
Defense and Special Defense.

Stance Change
This Pokmons can change forms and become a migthy shield or a powerful
blade. Its attributes switch upon a change of stance. Changes between a
At the beginning of the round choose a stance. While in Sword Stance it can Sword and a Shield.
only use Attack moves. While in Shield Stance, it can only use Support Moves.
Adjust its Attributes accordingly, Aegislash doesnt benefit from overtrained
points when they exceed its current Limits.

Static
This Pokmons body is always ready to let off a jolt of static electricity at the When this Pokmon
is hit with:
slightest touch.

Whenever this Pokmon is hit with a Non-Ranged Physical Attack, roll 3 Chance
Dice to Paralyze its foe.

394
Steadfast
This Pokmon becomes even more dependable when adversity strikes.
Dexterity

The first time this Pokmon is affected by Flinch, Increase 1 Point to its Dexterity
1
Attribute.

Steelworker
The Pokmon is able to slowly mold and eat through steel, giving shape and a
sharper edge to whatever metal it touches. Damage
Steel
Moves
Steel-Type Attacks used by this Pokmon get 1 extra Dice to their Damage
Pool.

Stench
This Pokmon can emit a smell so unpleasant it repels other people When this Pokmon
is hit with:
and Pokmon.
Reduces the chance of random Wild Pokmon encounters.
Whenever this Pokmon hits its foe with a Physical Attack, it Rolls 1 Chance
Dice to Flinch the foe.

Sticky Hold
This Pokmons body is always oozing adhesive substances, if something gets
glued, it will be very difficult to remove.
Held Item cannot be
Stolen/Exchanged.
This Pokmons Held Item cannot be removed or swapped by moves or
abilities.

Storm Drain
Water redirected to:
The Pokmon absorbs moisture and liquids like a sponge, then uses them to
increase its power and last more time out of the water. Special

If anyone uses a Water-Type move with a Single target, it will be redirected to


Water
1
this Pokmon; it is immune to damage from them. The first time this Pokmon immune to Water
is hit by a Water-Type move, Increase 1 Point to this Pokemons Special. damage from:

Strong Jaw
The Pokmons strong jaw gives it tremendous biting power. Its teeth can tear
through almost anything. Damage

If this Pokmon uses a move with the Keywords Fang, Bite or Crunch, add 1
Dice to the Damage Pool of that Move. Moves with keyword:
Fang, Bite & Crunch.

Sturdy
This Pokmons body is extremely resistant to damage, it can withstand
almost anything.
Will hang at 1HP
The first time this Pokmon would faint due to a Damaging move, it will remain instead of fainting.
at 1 HP instead. Status Conditions and Self inflicted damage will still cause it to
faint. The pokmon must rest for an hour before benefiting from Sturdy again.

395
Suction Cups
This Pokmons limbs contain suckers that allow it to stay rooted in place.
It can stick to any kind of surface, even upside down.
Immune to:
The Pokmon is immune to effects that force switches.

Super Luck
This Pokmon has an incredible good luck, good things happen to it regularly.

Add High Critical to all the Attack moves of this Pokmon.


If a move already has the High Critical property, this Pokmon will only need 3
Successes on the Accuracy roll to land a Critical instead of 4.

Surge Surfer
This Pokmons magnetic field allows it to stand and surf on top of electric
currents as if it were floating. Dexterity
Electric
If Electric Terrain is in effect, Increase 2 Points to this Pokmons Dexterity
Terrain 2
Attribute.

Swarm
The Pokmon enters a hive mind state when its life is on the line, becoming
more feral and aggressive. Damage
gets on Bug
When this Pokmon is low on HP, its Bug-Type Moves get dice added to their
Damage Pool equal to their Pain Penalizations. Equal to
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization.

Sweet Veil
This Pokmons delicious aroma will wake the appetite of all Pokmon nearby.
All
The Pokmon and its allies are immune to the Sleep status.

Swift Swim
The Pokmon will move faster on water than on land, even a puddle covered
roadway will allow it to use its full speed. Dexterity

If Rain Weather is in effect, Increase 2 Points to this Pokmons Dexterity


2
Attribute.

Symbiosis
This Pokmon enjoys forming a beneficial relationship with any ally it teams
up with. 1 Gives its Held Item to
an ally.
If an ally loses or spends its Held Item, this Pokmon will immediately give the
one its holding to the ally.

396
Synchronize
The Pokmon can share its mood, feelings and sensations with whoever
Status
caused those afflictions. Condition
Gets the same:

If a foe inflicts a Status Condition to this Pokmon, the same condition is


inflicted into the foe unless it is immune to the effect.

Tangled Feet
When this
The Pokmon moves in a very strange and particular way when dizzy or Pokmon is:
confused, this usually works to its advantage. Accuracy

While this Pokmon is Confused, Add an extra Reduced Accuracy to all


3
the foes Moves which target this Pokmon.

Tangling Hair
This Pokmons hair is thick and tough and easily tangles anyone who comes
When this Pokmon
close to it. Brush it twice a day to keep it silky and shinining. is hit with:
Dexterity

The first time an opponent hits this Pokmon with a Non-Ranged Physical 1
Attack, reduce 1 Point to its Dexterity Attribute.

Technician
This Pokmon is meticulous and precise in tasks that everyone else would
perform roughly and without care. Damage

Add 1 dice to the Damage pool of all Moves with Power 2 or less.
On moves with
Power 1 & 2.

Telepathy
This Pokmon is able to communicate using telepathy, it can send messages
to others but it cannot receive messages back. Immune to
damage from:
1
This Pokmon wont receive damage from moves performed by its allies.

Thick Fat
This Pokmons body has a thick layer of blubber that protects it against harsh
temperatures. Damage

Reduce by 1 the damage taken from Fire and Ice-Type moves.


Fire Ice
-1

Tinted Lens
This Pokmons goggle-like eyes can find the good side in every bad situation,
even when there is none.
Ignores 1 Resistance
If a foe has a resistance against an attack performed by this Pokmon, make of the foe.
that attack deal Regular Damage instead. If the foe has a double resistance,
make the attack as if the foe had only one.

397
Torrent
This Pokmon builds up pressure to shoot water streams. When that pressure
cannot be held in, it is released through uncontrollable torrents. Damage
gets on Water
When this Pokmon is low on HP, its Water-Type Moves get dice added to
their Damage Pool equal to their Pain Penalizations. Equal to
(e.g. -2 Pain Penalization will add 2 Dice to the damage pool) Pain Penalization.

Tough Claws
This Pokmons claws are so sturdy, they can tear through almost anything.
Damage
on
Whenever this Pokmon uses a Non-Ranged Physical Attack, Add 1 Dice to its
damage pool.

Toxic Boost
The blood of this Pokmon boils and goes into a powerful rampage whenever
it is afflicted by Poison. Strength

If this Pokmon gets the Poison or Badly Poison Status, Increase 2 Point to its
2
Strength Attribute.

Trace
This Pokmon mimics the special characteristics of the foes, making them its
own.
Change to the
Ability same of:
???
This Pokmon copies the ability of one random foe when it comes out.
Effect ends if this Pokmon is removed from the battle. Flower Gift, Illusion,
Imposter, Stance Change, Wonder Guard and Plot Device abilities wont be copied.

Triage
The Pokmon feels the urgency to treat the injured; it is also very quick to
stitch and make knots. A skill often used to instantly mend wounds. Priority

1 to Cure
Status
Add Pritority +1 to all Support moves of this Pokmon that Heal HP or cure
Status Ailments.

Truant
This Pokmon is extremely lazy, it wont make even the tiniest effort and often
loafs off even in the heat of battle. May lose every other
action.
Roll this Pokemons Loyalty every other turn. If the roll fails this Pokmon
refuses to act. If it is successful it may act normally.

Unaware
The Pokmon is oblivious to many details in its surroundings, it will not notice Ignores:
any sudden bursts of strength or weakness on its foes. Attribute Attribute

This Pokmon ignores any of the opponents Attribute increases or


decreases. Both when attacking and taking damage.

398
Unburden
This Pokmon is most comfortable when it is freed from having to carry stuff
around. It loves to be able to move without restrictions. Dexterity After losing or

The first time this Pokmon loses or spends its held item and is no longer
2 spending its
Held Item.
holding any, Increase 2 Points to its Dexterity Attribute.

Unnerve
It may be its powerful gaze or its menacing presence, but others near this
Pokmon become really nervous to the point where they lose their appetite.
Cant eat their
held berries.
Opponents may not consume their held berry while this Pokmon is in the
field.

Vital Spirit
The Pokmon is incredibly active and energetic. It needs constant activities or
else it will act destructive. It hardly ever sleeps.

The Pokmon is immune to the Sleep status.

Volt Absorb
Heal
This Pokmons body is practically a battery that is always happy to become
charged to full capacity.
Electric
1
Whenever this Pokmon is hit by an Electric-Type Move, you may Heal 1 HP
Immune to: Electric
instead of receiving damage.
Electric-type moves do not deal damage to this Pokmon.

Water Absorb
Heal
The Pokmons body is mostly made of water, it stores water inside itself and
uses it for nourishment.
Water
1
Whenever this Pokmon is hit by a Water-Type Move, you may Heal 1 HP
instead of receiving damage. Immune to: Water
Water-type moves do not deal damage to this Pokmon.

Water Bubble Damage

The Pokmon is shielded by a water bubble. Strangely, the bubble has clear
Fire
-1
water inside instead of air.
Fire-Type Moves deal 1 less damage to this Pokmon.
This Pokmon is immune to Burn 1 and Burn 2 Status. Water
Damage
Moves
Add 2 Dice to the Damage Pool of this Pokmons Water-Type Moves.

Water Compaction
Defense
The body of the Pokmon can absorb water at an astounding rate, its body
hardens as it quickly dries.
Water
2
The fist time this Pokmon is hit by a Water-Type Move, Increase its Defense
Immune to: Water
by 2 instead of receiving damage.
Water-type moves do not deal damage to this Pokmon.

399
Water Veil
This Pokmon is always wet and producing water to keep itself moist. Thanks
to this, the Pokmon can stay away from a body of water for a long time.

The Pokmon is immune to any of the Burn status.

Weak Armor
This Pokmons protective outer layers can come off, allowing it to move freely When this Pokmon
is hit with:
and be more agile.
Dexterity Defense

The first time this Pokmon is hit by any Physical Attack, Increase 1 Point to its 1 1
Dexterity Attribute and Reduce 1 Point to its Defense.

White Smoke
The Pokmon is constantly releasing fumes of white smoke making it difficult
to be seen. It uses the smoke to conceal itself. Attribute

Foes cannot reduce the Attributes of this Pokmon. However, it can still lower
its own Attributes.

Wimp Out
The Pokmon goes into a lot of stress whenever its exoskeleton is weakened,
it can escape from anything out of sheer cowardice.
1
Whenever this Pokmon reaches half of its total HP, it will switch out to its
pokball, sending an Ally to take its place. If there is no Ally, the battle may end.
1/2 HP
This Abilitys effect is not affected by Block.

Wonder Guard
This Pokmons body is protected by an incredible otherworldly aura. Most
things get through as if nothing was there. Immune to all damage
sources except
Super Effective
This Pokmon only receives damage from Status Conditions, and moves that Damage.
deal Super Effective damage against it. This Pokmon is immune to damage
from other sources like weather conditions and entry hazards.

Wonder Skin
The skin of this Pokmon is covered by a thin protective veil that allows it to
come unharmed from dangerous situations.
Reduce 2 Dice from the foes Chance Dice against this Pokmon. (Example:
The move Ember has 1 Chance Dice to Burn the foe, against this Pokmon it
has zero Chance Dice).

Zen Mode
Under extreme stress, this Pokmon will unlock its hidden psychic abilities
through the power of meditation. Changes form and
Only Darmanitan may have a Zen Mode form. When at half or less of its total gains the Psychic
Type.
HP, it changes to Zen Mode form at the start of its next turn. Switch its Strength with
its Special Attribute. Increases/reductions on them switch as well.
Gain the Psychic Type. It will return to normal after recovering to full HP.

400
There are many challenges for a Trainer within the world
The Myths and Legends of the
of Pokmon.
Pokmon World
In this section of the book, well give you some ideas and
Enough with humans and their affairs. If you want real
frameworks for episodic tales and campaigns. Use them
action, thrill, and danger; you must follow the rumor
as inspiration for your games with your friends.
and lore and go deep into corners of the world where
no human has ever gone. There you will find an
These are some settings you can choose for your Role
ungraspable power. Can you face it? Can you tame it?
playing sessions:
Each Legendary Pokmon could sustain a whole
campaign on their own.
Episode of the week From a casual clue about their existence, to the greatest
finding of your generation.
A whole adventure in a single session. It can be
some light hearted fun about helping people in need
Legendary Pokmon are not mindless beasts to be final
with the aid of your Pokmon, an evening exploring
bosses at the bottom of a dungeon. They all have a
a cave and its secrets, an exhausting Training session,
defined personality and their own motivations.
or the search for a specific Pokmon to complete your
Their power is brutal at the weakest and infinite at the
Pokmon encyclopedia.
strongest.
They are not humans and they are not regular Pokmon,
This format is simple and good for beginners. You can
they are beyond this plane and its concerns.
use the random encounter format we provide later in
this section or you can create your own encounters
Are they allies or foes? That will depend on your story.
appropiate for your players as a way to test their abilities.

For inspiration you may take a look at short fables or at


Pokmon League Challenge
the Pokmon TV series. You may even reenact one of its
episodes and see the different outcome you have with
The League offers various challenges to their trainers,
your friends!
some of them are:
Keep it simple but meaningful.
Everything in the adventure must come full circle by the
Gym Leader Challenge
end of the session.
A novice trainer can go against a Gym leader with the
right strategy, while a veteran trainer will have to prove
he has what it takes to earn the last badge.
Defeat the Evil Team You can play the specific matches or embark on the whole
journey. Traveling to the next Gym can be an adventure
There are criminal groups in every region, who knows
on its own.
what kind of mayhem they could be up to.
Annual Tournament Challenge
You and your players can also take the episode of the
If you manage to obtain 8 Gym Badges within a year, you
week format to defeat the evil teams in the different
will be invited to participate in the Annual Tournament
regions. It may go from a casual encounter with one of its
of the region. In there, youll be given the title of Ace
grunts, to working alongside the police to uncover their
Trainer. You can battle against the strongest Pokmon in
evil plans and bring them to justice once and for all.
the region. Official matches in shifting scenarios with a
big crowd cheering or booing at your battle. Be sure to
Its up to you to decide the length of the conflict
give your best as only the winner may take the trophy
between trainers and evil teams.
home.
You may find them in one session and not see them again
until 2 or 3 sessions later or it may be a recurring theme
Victory Road Challenge
appearing in all sessions trying to ruin the Trainers day.
If you get to the Top 5 on the famous Annual Tournament
Challenge you are now allowed to take the Victory Road,
You may even choose to run a campaign with the single
a treacherous labrynth full of hazards. It is a very long
objective of stoping the criminal team before they do
journey through the regions most dangerous area.
something terrible or unleash their big bad plan.
You may also add your own League Challenges to create
Within the Random Encounters section youll find some
unique experiences for your players.
Pokmon made specifically for Criminal Teams and some
of the common picks for grunts.

402
Random Encounters You are encouraged to design your
own Random Encounters with their
Random Encounters add an unexpected challenge to unique Pokmon and Event Tables.
your adventures, they showcase the dangers of the Be creative and share your Random
wilderness and the daily risks of a journey. They are Encounters with the community.
a great way to experience this world and catch new
Pokmon for your team.
EVENT TABLE B
First youll need a list of Pokmon that could live in the
area. (i.e. If the Players are exploring a city, they could
find: Rattata, Pidgey, Lillipup, Meowth, or Garbodor). A Pokmon is following you stealthily with the
intention of stealing your bag.

Ready the random Pokmons Attributes, Skills, Specialties A hungry Pokmon approaches you looking for
and Moves, either by taking notes or taking screenshots some food. It appears weaker than usual.
from their Pokdex and Movedex entry.
A Pokmon is trying to tell you something
After thats done, create a table with six simple urgently. Its family or Trainer is in trouble!
scenarios, one of these events will be happening as a
You fall into the trap of a Pokmon, getting
set up for the encounter, youll need to roll one dice debuffed, afflicted with an ailment or attacked.
to determine which one itll be.
Use your creativity for these situations, in this book A trainer tells you a Pokmon grabbed his items.
we will provide some event tables for you to use in He/She will reward you if you get the stuff back.
your sessions, which pokmon and how hard the en-
Your find a lost and abandoned Pokmon. It looks
counter will be its up to you.
wary.

To use an Event Table follow these simple steps:


EVENT TABLE C

1. Roll one Dice for the Event of the A trainer claims to have supernatural powers that
Random Encounter. Depending on the go according to the Pokmon.
result, read from one of the Tables in
this page or an Habitat page. A trapped Pokmon is crying for help.

2. Role Play the Scene. A wild Pokmon is bullying a weak trainer.

A mean trainer is bullying a Pokmon.


Roll for Random Encounters after
minutes, hour or days, depending on A boy/girl carrying a rare Pokmon wants to fight.
how populated the area is. Highly He/She may tell you where to find one if you win.
populated places may involve battles
against Multiple Pokmon at the same The Regions Champion is nearby and accepting
time instead of Singles coming often. friendly challenges.

EVENT TABLE A EVENT TABLE D

A Pokmon wants to fight! You find a grunt red-handed trying to steal a


Pokmon.

A Pokmon is looking at you from an unreachable A storm is coming. The shelter you find is a hideout
place. It appears to be holding an Item. for the local Team of criminals.

A Pokmon is doing exactly what is stated in its A Trainer challenges you to a fight. If you win, you
Pokdex entry. get invited to join the local Team of criminals.

The area is devastated by an aggressive A Trainer is lost. He will reward you if you help him.
Pokmon. Its Encounter Level is Deadly.
A Trainer wants to trade one of his Pokmon. He
You enter the home of this territorial Pokmon. wants a (select one) Cute, Cool, Smart, Tough or
It may get a surprise round to attack you. Beautiful Pokmon in exchange.

A member from the regional criminal organization A shady looking guy tries to sell you a rare
wants to bully you. He is a strong trainer. Pokmon.

403
Easy Encounter - Happy-go-Lucky
#354 Banette Type: Ghost
Strength
Designing Encounters Dexterity
Vitality
Encounter Level: Easy
Distribute 2 Points on Attributes. Special
Distribute 2 Points on a single Skill Insight
Add 1 Move from its movepool plus any Move
4
Height: Weight: Base Disobedience:
with zero experience cost you want. 1.1m / 307 12kg / 27 lbs HP:
Will Score of 3 Marionette Pokmon Abilities:
Average Level: 10 Its body is usually a discarded doll or Frisk & Insomnia
You may assign 45 Exp. Points instead toy. Its spirit is made of dark feelings

Evolution: Final Form.
and is overrun by the desire of
revenge towards the kid that threw
the toy. If you open its mouth, all the
Encounter Level: Hard cursed energy will escape. #353 #354
Distribute 4 Points on Attributes. Dark Knock Off Contest
Distribute 3 Points on a single Skill Ghost Curse
2 points on two Specialties.
Psychic Role Play
Add 3 Moves from its movepool plus any Move
with zero experience cost you want.
Will Score of 4 to 8 Hard Encounter - Survivor
Disobedience +1
Average Level: 25 #093 Haunter Type: Ghost Poison
You may assign 160 Exp. Points instead Strength
Dexterity
Encounter Level: DEADLY
Distribute 6 Points on Attributes. Vitality
Distribute 4 Points on a single Skill Special
3 points on two Specialties. Insight
Add 5 Moves from its movepool, incluiding its
5
Height: Weight: Base Disobedience:
Previous Stages, plus any Move with zero Exp. cost. 1.6m / 503 0.1kg / 0.2 lbs HP:
Will Score of 9-10 Abilities:
Gas Pokmon
Disobedience +3 Haunter is a dangerous Pokmon. Levitate
Average Level: 45 it will try to lick you with its tongue
Evolution: Second Stage.
You may assign 290 Exp. Points instead to steal your life away. If you get Evolves after being Traded.
the feeling of being watched in
darkness when nobody is around, it
Pokmon often hunt in packs or live together in harmony means a Haunter is there. #092 #093 #094

with other creatures. For this reason, the amount of Ghost Lick Survival
Pokmon in the encounter should match the number of Ghost Night Shade Alert
players. Psychic Trick Stealth
Do not add more than two Hard/Deadly Pokmon in Ghost Shadow Punch
a single encounter, unless the Players are extremely
strong.
Deadly Encounter - Predator
Keep in mind that some Pokmon are great for battle, #609 Chandelure Type: Ghost Fire
while others are useful for different situations.
For this reason, try not to build all random Pokmon Strength
as battle machines, give them personality, read their Dexterity
entries and try to figure out if theyd survive using brute
Vitality
force or clever usage of their Moves. To determine their
role in the wild, they are divided in three categories Special
based on Skills. Insight

5
Height: Weight: Base Disobedience:
The Predator 1m / 303 34kg / 75 lbs HP:
Pokmon whose main Skill is Fight and focus on Luring Pokmon Abilities:
High Power Moves. It consumes the spirits of the living, Flash Fire & Flame Body
puts people in a hypnotic trance
Evolution: Final Form.
The Survivor and consumes them with fire.
Pokmon whose main Skill is Survival and focus Being consumed in Chandelures
on stealth and alertness for surprise attacks. flame burns up the spirit, leaving
only the body behind. #607 #608 #609

The Happy-go-Lucky Fire Overheat Fight


Pokmon whose main Skill is Contest and focus on Ghost Shadow Ball Channel
debilitating foes through non-combat means. Ghost Confuse Ray Clash
Poison Acid Armor
404 Normal Pain Split
Myths and Legends
from the Pokmon World Legendary Pokmon
As you embark on your first journey, Pokmon: The Despite being Plot Devices, Legendary Pokmon should
Role Playing Game will deal with some ordinary affairs always be treated with great care. When building a story
and peoples everyday lives, their customs, their arc revolving around these creatures always take these
aspirations, the relevance of Pokmon and your own in tips into consideration:
this beautiful and innocent world.
Their presence actively modifies everything
Its a time to learn about teamwork, leadership, happening around them.
friendship, camaraderie and valor. A journey about
pursuing your dreams, climbing to the top, and realizing They cannot be caught or contained
that you are able to do anything you want if you in any Pokball.
persevere and work together.
Most of them should be more intelligent and wiser
There is, however, another side to this world. A realm than humans.
of legends and gods. Beings who molded the landscapes
and gave birth to humans and Pokmon. Creatures They know any number of Moves that
older than this world to which death means nothing. may match their Types or not.
Pokmon who rule the vast ocean, the clear skies or the
wide continents you inhabit. Their Moves work anyway they want.

Famous libraries and old tablets talk about creatures They dont have an Attribute Limit.
out of the ordinary, even by Pokmon standards. Most
believe these are nothing but tales from another era, Their HP doesnt depend on their Size or
but maybe eventually youll bear witness to something Vitality.
simply unexplainable. This is the first time youll be
facing Plot Deviced Pokmon. Some of them may be able to talk, either with
telepathy or rough voices.

Myths They cannot be defeated in Battle, unless there is


a very good explanation for it.
We know you want to use a couple of Legendaries to
spice up your Chronicle, and thats completely fine. They There is only one of each. Although some may
can turn a simple story into a quest that will change the have powers that allow them to copy themselves.
characters lives, forever.
Legendary Pokmon are found in the Pokdex Chapter.
A Myth is your main tool to build up the importance Their entry is empty and only the Storyteller can fill the
of a Legendary Pokmon, to reveal the first clue to a blanks as he chooses.
mysterious happening, or answer the many questions
about this amazing technology. Legendaries arent regular Pokmon
and they are not human.
Peoples eyes are veiled in a cloak of ignorance and They shouldnt think nor act as such.
comfort. Before revealing the truth behind a Myth, make All of their actions are beyond
sure to inspire an air of ancient eras, when gods walked good and evil. At most they may be
the lands in times long forgotten. caring or uncaring.

406
A long time ago on an island called
Alto Mare, there lived an old man
and a woman. One day, they found
two wounded children on the seaside. Long ago, the Legendary Pokemon
Kyogre and Groudon
With the old couples careful nursing, created the land and sea
the children got better quickly. of the Hoenn region.
But then suddenly an evil monster
appeared and attacked the city.
Both fought each other
The island was instantly swallowed up in a catastrophic battle.
by the monster. But then,
before the mans and the womans eyes,
the children transformed.
Rayquaza eventually came
and calmed the two.

They were the mirage Pokemon


Latias and Latios.
n and
The Blue and Red Orbs put Groudo
only
Kyogre into a slumber that could
again.
The two of them called their friends be ended should the Orbs be used
from the sky. They brought the power
to drive away the evil darkness.
That power was a jewel called the
Soul Dew.

Peace returned to the island.


And after that, Latias and Latios often
PAID visit, where the Soul Dew is. Three PokEmon there were.
Into the lakes they dove.
Deep, deep, drawing no breath.
Deeper, deeper they dove.
The island was never attacked again by Into suffocating depths they dove.
the evil monster. Deeper, then deepest they alight.

From the lake floor they rise.

Bearing with them the power to make


vast lands, they rise again.

kemons eyes.
Look not into the Po
ull have no
In but an instant, yo
you are.
recollection of who w?
Return home, but ho

to remember? Many myths were heard from a homeless
When there is nothing man roaming Kalos. There is no reason to
believe any of his words are true,
Pokemons body. except he was 9 feet (3 m) tall,
Dare not touch the which is quite abnormal.
ys, all emotions
In but three short da
will drain away.

l, harm not Sinnoh Champion Cynthia has many


Above all, above al the Pokemon.
interpretations about old tales, legends
, the offender and ancient texts found in ruins.
In a scant five days
in entirety. Some believe she travels the world in
will grow immobile
search of occult knowledge.

407
Pick clean the bones of PokEmon
caught in the sea or stream.
Thank them for the meals they
provide, and pick their bones clean.
uteak
When the bones are as clean as can 700 years ago, the people of Ecr
the hopes
be, set them free in the water from built two nine-tier towers with
pe between
which they came. of fostering friendship and ho
The PokEmon will return, fully PokEmon and humans.
fleshed, and it begins anew.
west,
They were the Brass Tower in the
on,
which was said to awaken PokEm
and the Bell Tower in the east,
t.
where PokEmon were said to res
Both towers became the roost
A young man, callow and foolish
in of powerful flying PokEmon,
innocence, came to own a swor
d. Lugia and Ho-Oh.
ich gav e
With it, he smote Pokemon, wh ing bolt
sustenance, with carefree abando
n. However, 150 years ago, a lightn
engulfed
struck the Brass Tower. It was
Those not taken as food, he days.
ht. in flames that raged for three
discarded, with no afterthoug
The following year, no Pokemon Blaze,
A sudden downpour put out the
appeared. Larders grew bare. ground.
but it had already burnt to the
sing ed in the fire.
The young man, seeking the mis Three nameless PokEmon perish
sky
Pokemon, journeyed afar. But Ho-Oh descended from the
Long did he search. And far and
wide,
and resurrected them.
until one he did find.
y three
The PokEmon are said to embod
Asked he, Why do you hide? powers: the lightning that struck
the tower,
To which the Pokemon replied... the fire that burned the tower,
and the rain
ng
If you bear your sword to bri that put out the fire.
harm upon us, with claws and
fangs, we will exact a toll. When the PokEmon appeared, the
y struck
rise. The three
terror in those who saw their
wer, fled,
From your kind we will take it, PokEmon, knowing their own po
grassland.
for it must be done. running like the wind off into the
lves
Done it must be to guard ourse
and for it, I apologize.
uted
To the skies, the young man sho
his dismay.
e
In having found the sword, I hav The god of fire, god of lightning, and
lost so much. god of ice must not be touched.
d
Gorged with power, I grew blin
to Pokemon being alive.
I will never fall savage again. Else, heaven and earth will be angered
sake. and the world will face destruction.
This sword I denounce and for
The god of the sea will appear
I plead for forgiveness, to stop the Catastrophe.
for I was but a fool. But, it will not prevent IT.
the
So saying, the young man hurled
ng it.
sword to the ground, snappi
Unless an exceptional human appears to
calm the wrath of the gods....
eared
Seeing this, the Pokemon disapp
to a place beyond see ...
ing

408
, from
Before the beginning of everything
.
a vortex of chaos emerged an egg
,
When Arceus hatched from this egg
nd
it shaped the universe with its thousa
arms and created the land of Sinn
oh. Long ago, when Sinnoh had just been made,
PokEmon and humans led
separate lives.
of time,
Arceus then created the PokEmon
the PokEmon of space That is not to say they did not help
and the PokEmon of antimatter. each other. No, indeed they did.
They supplied ONE ANOTHER
Eventually, people began to inhabit with goods.
new A PokEmon proposed to the others
Sinnoh. Arceus then created three
PokEmon to give humans knowledge
, to always help humans.
emotions, and willpower.
It asked that PokEmon be ready to
appear before MEn AND WOMEN.
These three PokEmon are said to inha
bit Thus, to this day, PokEmon appear
lakes in the land of Sinnoh. to us if we venture into tall grass.

m the
w ho se en er gy comes fro There lived a PokEmon in a fo
rest.
A stone es.
gods themselv It shed its hide
to sleep as a human.
chosen
e c ho se n po kemon and the n
Shall th
ea sh its po w er, the pokemo Awakened, the human dons the
human unl wer.
c o m e fo r th with a godly po PokEmon hide to roam villag
es.
will

409
Conquering the Pokmon League Annual Tournament
Every Trainers dream is to participate at least There is nothing like the Pokmon League Tournament,
once in the intense adventure that is the Pokmon this is the only place and event of the year where people
League Challenge. A grand scale journey across an can watch the highest level battles, final evolutions and
entire region to train and prove your skills. All of the extremely rare Pokmon in a parade of moves they may
greatest trainers have made this journey and it is said to have never seen before.
be the only way to become the strongest.
Some of the trainers youll find here may be as strong
During the Pokmon League Challenge you will face a as some of the Gym Leaders, although most people get
great amount of danger to test your skills as a trainer, their badges by taking advantage of a Gyms preferred
the power of your Pokmon, your own survival ability, type. They will be smart, resourceful and you should not
and your intelligence and wits. take them lightly.
Sometimes your body and mind will be put to their limits.
Although many try to beat it, only the migthy will endure In this tournament, Pokmon Trainers battle each other
this journey. using 3 Pokmon in a single battle where switching is
allowed. The Battle arenas are themed, they range from
a simple forest-like field to the inside of a house or a
Pokmon Gyms Challenge sci-fi set. This is mainly to add more challenges for the
participants and to give more variety and entertainment
The main objective of the Pokmon League Challenge is to the public.
to make you and your Pokmon grow in skill and power.
To test your progress, the League has eight testing arenas The semifinals usually change the battle to a full party
called Pokmon Gyms, where powerful Trainers abound of 6 Pokmon in single-battle while the Grand Final may
under the tutelage of one of the strongest and renowned be different altogether. The Final match always comes as
Trainer in the region, this person is called a Gym Leader. a surprise, and may have lots of different scenarios and
added challenges to the fight.
They will test your skills in battle as a result of your
training talent and the relationship between you and Apart from the battles between Ace Trainers, the League
your companions. shows special events in this tournament such as fights
Their Pokmon vary in power, depending on whos between Gym Leaders, Elite Four and even the Champion
challenging them and how many badges the Trainer has of the region. They are broadcasted on TV.
won. They usually focus on a single type of Pokmon.
Their fights are friendly matches and most people dont
If you manage to beat them, youll be rewarded with a realize this, but during this tournament the Elites and
badge to prove your skill. Badges may also be bought for Champion do not show their full power.
incredibly high amounts of money.
To participate in the League Tournament is a great honor.
Defeating the eight Gym Leaders and getting the After months of enduring hardships, facing great danger,
eight badges, allows you to participate in the most battling wild Pokmon, competing against powerful
exciting and gigantic event of the year: The Annual trainers, challenging Gym Leaders, surviving in the wild,
Tournament! Where Trainers compete and do their best! eating from nature, taming your newly caught Pokmon
and overcoming your own fears; you are finally known
Just remember that you have less than a year to defeat as a formidable Ace Trainer. Whether you win or lose,
the eight Gym Leaders, otherwise youll have to start this is the end of the journey for a regular person.
over for the next years challenge. Get prepared and
train hard.

410
Victory Road They are crazy strong and wield powers beyond your
comprehension.
Whoever got to the Top 5 in the Annual Pokmon League The attribute limit does not apply to these trainers or
Tournament earns the right to go through the most their Pokmon. An Elite can wipe a Gym Leader with a
dangerous test in the region and probably one of the single Pokmon and they always carry a party of six.
most deadly places in the entire world: The Victory Road.
As soon as you reach the end of the Victory Road, you
This is the final testing ground, only amazingly powerful will find yourself looking right into the lights and glory
trainers may go inside due to the tremendously strong of the Elite Four Facilities. Within, there is a Pokmon
wild Pokmon that dwell in there. This place is a maze- healing machine, a transfer PC, a store and someone to
like dungeon, wide as a city, dark as a cave, perilous as welcome you. Soon after you heal you will take your last
war. Here you will be alone with your Pokmon, crawling few steps and go after some real monsters. Once you get
in enemy territory, surrounded by massive and aggressive in, theres no turning back, no backing down, and you
Pokmon gathered by unknown forces. cannot surrender, you must fight the Elites until either
The Victory Road can extend for miles and this journey all your Pokmon loose consciousness or you win it all.
may last for days or weeks without food, Pokmarts The odds suggest you wont beat the first Elite, but if you
or a Pokmon Center. You have to endure, you have to manage to defeat him or her, youll have to move on to
survive, you have to reach the end, and you have to hurry. the next one barely catching a breath.
Whatever entities reside in these dark corners of the
planet will let you know that you are not welcome. Heres the Challenge, you have to defeat them all, one
by one, without rest or hesitation. Basically, you must
Going through the Victory Road is not an easy task, most beat their twenty four super strong Pokmon preferably
people give up after a few hours inside, once they realize using just four of yours. Save at least two Pokmon, you
there is no way of healing besides the potions you carry. will need them to face the Champion.
The Pokmon center is a gift you learn to respect.
Life is short and humans are weak, here you will realize Sometimes Elites show legendary capabilities. If they do,
the feebleness of your power as nature is a force to be you cant win. They are out of your league.
reckoned with.
Whoever goes through the Victory Road is now in a whole These battles are not broadcasted and there is no
new level. audience. Everything is extremely confidential.

Elite Four Challenge Becoming Champion


Are you ready to lose? Your League challenge ends One look at you tells me many things about you.
with me, Red! - Elite Four Lance Together, you and your Pokmon overcame all the
challenges you faced, however difficult.
There comes a time when everyone must look directly It means that youve triumphed over any personal
into the eyes of Destiny. For a trainer, this is It. The last weaknesses, too. The power you earned... I can feel
steps, the final confrontation of power. it emanating from you.
Thats enough talking. Lets get on with why youre
The Elite Four are the ultimate league of badasses and here. I, Cynthia, accept your challenge as the Pokmon
they will smite you with unmatched fury and great League Champion! There wont be any letup from me!
vengeance. - Pokmon Champion Cynthia

The rules are simple, you must defeat the four strongest A great arena suited for kings extends in front of you,
trainers in the region, each of them was able to beat all tall and strong, built as a fortress to withstand your last
gyms, go through the Victory Road, and has faced and battle. A booming sound of power fills the room and its
defeated one or more Elites. not a Pokmon but a human, frightening and wise, with an
unbreakable force of will thats more resilient than these
walls.

411
She comes down on you as a mountain and with eyes that These extraordinary individuals have already proved
have seen all there is to know about Pokmon and their their worth, usefulness and resourcefulness to great
legends, myths, and gods. Could she have witnessed the creatures, allowing them to perform true feats of
same phenomenons as you? legends.

If you reached this Stage, you are probably not an You must defeat the Champion in an Item-Holding,
ordinary human anymore, neither ordinary are the Medicine-Allowed, Previously-Boosted Single Battle.
Pokmon youre carrying. If you prevail, you will receive the Title of Champion
If by some miracle you defeated the Elite Four without and gain access to the Hall of Fame, where you and your
the help of a mythical being, the Champion will put an Pokmon will be recorded to be remembered forever.
end to your luck streak. Many new paths are revealed as you draw the attention
of many unnatural people and unravel the deepest
All champions and their Pokmon, knowingly or not, secrets of this universe.
are beyond any natural ability. They work the same as
facing legendary Pokmon and their Moves are so strong A Champion, a Master, a Legend. This is only your first
that they are considered Plot Deviced versions. step inside the Marvelous World of Pokmon.
They may show powers related to Pokmon deities and
demi-deities.

412
Final Words
We have struggled to bring you the best game we could create. Between contained emotions,
inspiring words, silent prayers, friends, and a community hoping to walk through the paths of their
childhood memories. We wish you enjoy this game as much as we enjoyed creating it.

All the best We want to hear from you!


Pokerole Project Team If you have any comment or suggestion feel free to
contact us!
pokerole.project@gmail.com
Glossary
A
Cool: Social attribute that defines ones F
charismatic appeal. p.24 Failure: A failed action.
Ability: A Pokmon trait to gain an edge Complete Heal: A healing move that will
Fainting: Losing conciousness. p. 49
on combat. p. 341 cure up to the full HP of the user. p. 56 Fairy Type: Pokmon Type based in
Accuracy: The precision of a move or Confused: See Status Condition. p. 61 pixies and playful sprites. p. 44
attack. Contest: See Pageant. Fight Skill: Skill that determines ones
Ace Trainer: A Trainer who has obtained Contest Skill: A skill to determine ones
ability to fend in combat. p. 25
at least eight gym badges. social or performing capability. p. 26 Fight Type: Pokmon Type based on
Action: The process of being active. Cover: A protection for the body to brawlers and martial artists. p. 44
Performing in combat. p. 46 & 52 lower damage intake. p. 53 Fire Type: Pokmon Type based on
Alert Specialty: Skill to define the Crafts Specialty: A skill to define ones flames and extreme heat. p. 44
awareness to ones surroundings. p. 26 ability to create something. p. 26 Firearms: Guns and other armery. p. 16
Allure Specialty: A Pokmons skill to Critical Hit: A hit so precise that will add Flare, Team: Criminal team on the Kalos
define its charm and appeal. p 25. bonus dice to the damage pool. p. 55 Region. p.15
Alola: Region from the Pokmon world. Cute: Social attribute that defines a Flinched: See Status Condition. p. 61
p.11 Pokmons adorable and harmless Flying Type: Pokmon Type based on wind
Ally: A person or Pokmon associated to demeanor. p.25
currents and winged creatures. p. 44
you with a common purpose.
Frozen Solid: See Status Condition. p. 60
Annual Tournament: Grand event of the D Foe: An opponent in battle.
Pokmon League. p. 402 & 403 Damage: Harm on the character that Form Variations: Change on a Pokmons
Antagonist: Adversary. An individual that reduces Health Points. p. 47
morphology. p. 127
opposes or competes against the players. Dark Type: Pokmon Type based on bad
p. 14
Aqua, Team: Criminal team on the
emotions and filthy tactics. p. 44 G
Death: A Characters demise. Galactic, Team: Criminal team on the
Hoenn Region. p.14 Defense: Resilence towards Physical Sinnoh Region. p.15
Athletic Specialty: Skill to define ones Moves, is equal to the Vitality score.p. 23
Game Session: Period of time in which a
physical fitness. p. 26 Dexterity: Attribute to determine ones group of friends plays the game.
agility and coordination. p. 23 Gary: was here, Ash is a loser. p. 31
B Dice: Six-sided game tool to perfom rolls. Ghost Type: Pokmon Type based in
Badly Poison: See Status Condition. p. 61 Dice Pool: Group of dice representing creatures of terror and fear. p. 44
Badge: A token to prove the defeat of a different attributes, skills, etc. Grass Type: Pokmon Type based on
certain Gym Leader. p. 12 & 402 to perform an action or deal damage. plants and nature. p. 44
Base HP: See Health Points. p. 27 Disabled: See Status Condition. p. 60 Grooming: Cleaning and pampering of a
Basic Heal: A healing move that will Disobedience: Attribute to determine a Pokmon. p. 78
cure up to half the HP of the user. p. 56 Pokmons rebell ion . p. 29 Ground Type: Pokmon Type based on
Battlefield: Scenario in where the battle Dragon Type: Pokmon Type based on earth movements. p. 44
is taking place. p. 29 & 299 reptilian creatures of legend. p. 44 Gym: Pokmon Leagues facility to train
Battle Maneuvers: Typeless Attacks for
and get counseling. p. 12
humans and Pokmon. p. 367 E Gym Leader: Person in charge of a Gym.
Beauty: Social attribute to define physical Effect Icon: Symbol that illustrates p. 12
appeal. p. 24 the consequences of a move, ability, or
Block: Condition in which the subject
cant escape from the battle. p. 300
item. p.299 H
Electric Type: Pokmon Type based on Habitat: Place where a Pokmon lives.
Brawl Specialty: Trait to define ones electricity and magnetism. p. 44 Happiness: Attribute to determine a
unarmed combat skill. p. 25 Elite: Second highest rank the Pokmon Pokmons Joy. p. 27
Breeding: The act of producing and League gives to a Trainer. p. 14 Heal: The act of restoring health.
hatching a Pokmon Egg. p. 67 & 127 Elite Four: Group of Elites that conform Health Points: Score that indicates the
Bug Type: A Pokmon type based on one of the Leagues Challenge. p. 411 over all resistance and healthy status of
insect-like creatures. p.44 Empathy Specialty: Skill that allows one the body. p. 27
Burn: See Status Condition. p. 60 to create emotional conections. p. 26 Held Item: Object for a Pokmon to
Episode: A form of storytelling. A short carry and possibly use in-battle. p. 79
C story told in a single session. p. 24 & 402 Hoenn: Region on the Pokmon World. p. 10
Catch: The act of gaining ownership of a Etiquette Specialty: Skill to determine
Pokmon. p. 66
Champion: Highest rank the Pokmon
good manners and class. p. 26 I
Evasion: The act of dodging an incoming Ice Type: Pokmon Type based on cold
League gives to a Trainer. p. 14 & 411 attack. p. 53 and freeze. p. 44
Chance Dice: A dice or group of dice Evasion Specialty: Skill to determine ones Imagination: Main tool of the game.
that determine if an effect comes into ability to dodge away from harm. p. 25 Immunity: A Pokmon not being affected
play or not. p.299 Evolution: Sudden metamorphosis of a by a certain kind of energy or attack. p. 44
Character: A role in the game. It may be Pokmon to become stronger. p. 8 &127 In Love: See Status Condition. p. 60
a Trainer, a Pokmon or else. p.18 Evolutionary Stage: The current phase Initiative: The first step of combat that
Channel Specialty: A Pokemons aim.p. 25 of a Pokmon. First, Second or Final. determines the order of turns. p. 46
Character Sheet: A paper sheet to keep Evolutionary Stone: A rock infused with Insight: Attribute that determines the
record of the character traits. p. 19 energy that triggers Evolution in some perception and understanding. p. 23
Clash Specialty: Trait to define a Pok- Pokmon. p. 79 Intelligence: Social Attribute that
mons using attacks to defend itself. p.25 Experience Points: Score that determines defines the sharpness of mind. p. 24
Clashing: Using an attack to reduce learnings, practice and struggles of a Intimidate Specialty: (Not to be confused
Damage made by another attack. p. 53 Character; it is used to buy more with the ability) It determines the power
Charge: A move that requires to gather attributes, skills, moves, etc. p.36 of manipulation based on threat. p. 26
energy before being unleashed. p. 300
Items: Variety of objects. p. 72
Chronicle: A form of storytelling. A long
story with a recurring theme. p. 34
J Perform Specialty: The ability to play a Status Condition: Ailment that impairs
Johto: Region on the Pokmon World. p. 10 convincing act. p. 26 the normal function of the body. p. 60
Penalty: Added difficulty to perform due Stealth Specialty: Ability to go around
K to the circumstances. p. 31 unnoticed. p. 26
Kalos: Region on the Pokmon World. p. 11 Plasma, Team: Criminal team on the Steel Type: Pokmon Type based on iron
Kanto: Region on the Pokmon World. p. 10 Unova Region. p.15 and machinery. p. 44
Knowledge Skill: Skill that determines forward. Story: A compendium of situations the
the characters level of learning and/or Player: A person playing the Game. characters go through. p.33
education. p. 26 Plot: The storyline of the game. Storyteller: The person directing the
Plot Device: A point for the story to go players through the story. p. 35
L Pokball: A small and portable storage Strength: Determines physical prowess
Legendary Pokmon: Creatures of legend device. Used to carry Pokmon and Items to lift weight and deal damage. p. 23
with incredible powers. p. 126 & 406 p. 65 & 77 Success: An action accomplished.
Lethal Damage: Severe damage that puts Pokdex: A digital encyclopedia with Successive Actions: Multiple actions
life at risk. p. 49 basic information of Pokmon species. unleashed in a single turn. p. 58
Level: A grade to measure of power of a p. 83 Survival Specialty: Capacity to survive
Pokmon. p. 70 Pokmon: A fantastic creature with the with a minimum of resources. p. 26
License: A permit provided by the league ability to use incredible powers. p. 7 & 8 Switching Pokemon: The act of changing
to qualified Trainers. Pokmon Battle: The main sport of this an active Pokmon in the middle of the
Limits: The maximum score one can get world. battle. p. 48
in an Attribute. p. 70 Pokmon Center: A health care facility
Lore Specialty: Determines the level of for humans and Pokmon. p. 12 T
knowledge of myths and folklore about Pokmon League: Organization that Target: The objective to where a move
Pokmon. p. 26 regulates everything related to Pokemon is pointed at. p. 299
Loyalty: Attribute to determine a Training and Battles. p. 12 Technical Machine: TM. A guide to
Pokmons allegiance to its Trainer. p. 29 Poison: See Status Condition. p. 60 teach moves to a Pokmon. p. 367
Low Accuracy: A Move trait that reduces Poison Type: Pokmon Type based on Throw Specialty: A Humans aim. p. 25
the number of dice on its Acc. Pool. p.54 venom and toxins. p. 44 Tough: Social Attribute to determine
Luck Dice: A Dice to be rolled when the Priority: The bypassing of regular ones rough and brash attitude. p. 24
Dice Pool is reduced to zero by Pentalies initiative order. p. 57 Tournament: Series of matches between
or Pain Penalizations. p. 31 Psychic Type: Pokmon Type based in competitors.
the power of the mind. p. 44 Trading Machine: A machine used to
M trade Pokmon between trainers. p.79
Magma, Team: Criminal team on the R Trainer: A Person who captures and
Hoenn Region. p.14 Recoil: Damage for the user dealt by teaches Pokmon. p. 16 & 18
Medicine: A remedy for pain, injury or certain moves. p. 300 Training Session: A period in which the
sickness. p. 73 Resistance: The attack received will be trainer teaches new things to his or her
Medicine Specialty: Proficiency to treat Not very effective. p. 44 Pokmon. p. 68
wounds and knowledge of curative Rock Type: Pokmon Type based in ore Turn: The moment in which a character
substances. p. 27 and rubble. p. 44 has its action in the round. p. 46
Money: Currency to buy goods. p. 72 Rocket, Team: Criminal team on the
Moves: Pokmons powers. p. 298 Kanto and Johto Regions. p.14 U
Multiple Actions: The performing of Role: A character to be portrayed. Unova: Region on the Pokmon World. p. 11
various actions in a single round. p. 51 Role-Play: The performance and User: He who is performing the action.
portrayal of a character.
N Roll: The act of rolling the dice. V
Narrative: The accounting of events on Round: A section of the battle. p. 46 Vitality: Attribute that determines
the story. ones vigor, health and resilence. p. 23
Natures: The escence and personality of S
a Character. p. 40 Science Specialty: Knowledge about the W
Nature Specialty: Knowledge about how different branches of science. p. 27 Water Type: Pokmon Type based on the
to use the forces of nature for your Shiny Pokmon: A sparkly colored sea and water sources. p. 44
benefit. p. 26 Pokmon. p. 64 Weapons Specialty: A Humans ability to
Normal Type: Pokmon Type based on Sinnoh: Region on the Pokmon World. p. 11 use weapons. p. 25
the common and mundane. p. 44 Skills: A compendium of various applied Weather Condition: A weather effect
NPC: Non-Player Character. A character knowledges. p. 25 taking place in the battlefield. p. 59
controlled by the storyteller. Sleep: See Status Condition. p. 60 Weakness: The attack received will be
Smart: Social Attribute to determine the Super Effective. p. 44
O cognitive prowess of a Pokmon. p. 24 Will Points: Score that measures ones
Order: To command a Pokmon. Special: Attribute that determines the inner strength. p. 27
Overgrown Pokmon: Pokmon that are size of a Pokmons displays of power. p. 23
bigger than the average of their species. Special Defense: Resilence towards
p. 64 Special Moves, is equal to the Vitality
score.p. 23
P Specialty: A refined skill. p. 25
Pageant: A show exibition with many Species: A division for Pokmon of the
participants. same family and evolutive stage.
Pain Penalization: The amount of pain STAB: Same-Type Attack Bonus. Bonus to
the body is in. p. 49 the damage pool of a Pokmon performing
Paralysis: See Status Condition. p. 60 a move of a matching type. p.53
Party: A group of up to six Pokmon. Starter: The first Pokmon of a Trainer.
LOCATION DATA EVENT TABLE

2 3 4 5
BHP: ___ BHP: ___
Will: ___ Will: ___
Skills:___ Skills:___

6 7 8 9
BHP: ___ BHP: ___
Will: ___ Will: ___
Skills:___ Skills:___

10 11 12
BHP: ___ BHP: ___
Will: ___ Will: ___
Skills:___ Skills:___
Trainer
Step 1. Cut one of the character sheets.

Character Sheet
Outside
Step 2. Fold it carefully by the middle.
Trainer Step 1. Cut one of the character sheets.

Character Sheet
Inside
Step 2. Fold it carefully by the middle.
Pokmon
Step 1. Cut one of the character sheets.

Character Sheet
Outside Step 2. Fold each section carefully towards the center.

Front View Back View


Pokmon
Step 1. Cut one of the character sheets.

Character Sheet
Inside Step 2. Fold each section carefully towards the center.

Front View Back View

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