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Exercise Sheet (SG) Copyright © 2005 Josaphat Soekahar

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Head base
1. Create a100x100x100 box with 3, 6, and 5 for length, width and height.
Convert it to Editable Poly and position it at 0,0,0
2. Delete half of the box then adds a Symmetry Modifier, the box is back
to its original shape. Activate the Show End Result Icon. Highlight the
Editable Poly stack and just edit half of the box and the other half will
automatically follow any modifications you do.
3. Shape the box into a Roundy, near-sphere shape by moving the
vertices. You can reduce the amount of vertices you handle by using
FFD modifier.

4. Switch to Left View and move the lower right parts of the box to make
the chin. The overall base head shape is formed

5. Right click on FFD stack and choose Collapse To. This will apply the
modifier’s modification into the object and removing the modifier from
stack
6. Select the second face from center, fourth face from bottom. Enlarge it
but don’t overlap the surrounding faces

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Exercise Sheet (SG) Copyright © 2005 Josaphat Soekahar
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7. Choose the first and second faces from the center, second faces from
bottom. Enlarge it but don’t overlap the surrounding faces.

8. Tweak the faces so it shapes like a horizontal egg

9. Select the second horizontal edge from center, Ring and Connect

10. Select the fourth vertical edge from bottom, Ring and Connect

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Exercise Sheet (SG) Copyright © 2005 Josaphat Soekahar
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11. Tweak the 8 sided face to make them shaped like a diamond

12. Select the diamond shaped faces plus four faces on the center next to
them, Extrude with 0 extrusion and shrink it using Scale Tool

13. Remove 2 faces at center and extrude selected faces twice with 0
extrusion while scaling and shaping them to eye like shape on the last
extrusion

14. Do a similar process on previous step for the mouth

15. The face construction base is done.

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Exercise Sheet (SG) Copyright © 2005 Josaphat Soekahar
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With some minor tweaking on the whole mesh, looks better?

Modeling the Nose

16. Extrude the nose part once

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Exercise Sheet (SG) Copyright © 2005 Josaphat Soekahar
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17. Switch to side view and shape the nose


18. Focus on the bottom part of the nose
19. Extrude once inward just a little bit

20. Shrink the new formed polygon

21. Extrude again inward to create the hole

Modeling the Mouth


23. Extrude the mouth polygons inward just a little bit

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Exercise Sheet (SG) Copyright © 2005 Josaphat Soekahar
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22. Extrude once again but a little further inward


23. Enlarge the polygons just a little bit

Modeling the Eye Sockets


24. Do the similar process like you did with the mouth

25. But since the eye socket interior are barely visible, you can safely
delete the interior polygons

This is where you are right now:

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Exercise Sheet (SG) Copyright © 2005 Josaphat Soekahar
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Add a meshmooth modifier:

Ugly eh? But worry not, since from this stage you can build any type of
head you want while maintaining a correct edge loop based on real life
facial muscle construction. Just tweak, tweak and tweak, add some details
or whatever you need until you get the desired result.
Here’re some examples of heads built using this technique:

Art and workflow designed by Fidelis Josaphat Soekahar.


Released for public under permission from Tridigital Academy representative.

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