Professional Documents
Culture Documents
Brood
T
he massive wooden doors of the Plaza of the Even their ennemies can be brought to join an Abzan
First Tree at last swung open behind the family. After a raid, children and some prisoners can be
strength of four of her guards. Anafenza was adopted by a house and have to dedicate the rest of their life
standing in front of the Amber Throne to greet to carry the honor of their new family. They are called
the first delegate as the clan's houses entered. Krumar. Many orphans were created by Abzan wars, and they
The houses of the Abzan didn't swear fealty to were reborn as Krumar with new parents and a new cause to
their khan. Rather, they cultivated kinship defend.
through blood relations or by binding oaths. Loyalties can The Abzan make war to protect their home, built behind
change, Anafenza's mother once explained to her, but kinship strong walls in the middle of the desert. Even then they have
is a sacred thing. to travel, some families take their home with them, mounted
--Ari Levitch, Bond and Blood on stone wheels and pulled by great beasts. They are eager to
trade and make peace, but any agression will be answered by
justice and blood. It is nearly impossible to take their
Clan Values forteresses, as they defend them with unreal tenacity.
The Abzan are a giant family living among the sand of the They have clever tactician in their ranks, and they like to
south of Tarkir. They built impregnable fortresses among the use terrain as their advantage. They fight where they want to
dunes to protect their people within, from either the elements fight, and their armies organise themselves into unbreakable
or the other clans. Their cities are both forts and trade phalanges, or charge with unstoppable ibex-chariots. Each
centers. Some of them are mobile, pulled by giant Abzan soldier has the task to protect the other ones. They
mastodonte along trade roads. The Abzans fight with trust each other, stand together, and fear no enemy.
endurance, organisation and discipline to guard their home
and family. They trust each other, for their duty is to protect Ancestor's Legacy
their clan, by destroying those who are threatening it. The Abzan are masters of healing and protection spells, and
use the powers of sun and light to cast their foes away. Their
Protection of family magic, just as everything that define them, is granted by the
Above all, the Abzans value the family structure. Their strong bonds of family. They revere their ancestors, whose
powerful houses enable them to survive and, together, they spirits are forever kept into the sap of the Kin Trees.
build their civilization among the sandsteppe. The members Each house possess an old tree able to contain the soul of
of a house are kin by blood, but also by bond. Any member of deceased members. This tree is strongly protected and the
the clan without a family is likely to be adopted by one, family members gather around it to worship their ancestors.
establishing trust and duty for life. Humans, but also Avens Some Abzans, called spirit-speakers, have learnt to speak
and Ainoks are welcomed into Abzan families, and being with these ancestors, and even to call them to protect their
referred as brother or sister of an Abzan is a mark of high descendants and hurt their ennemies. They use the Amber,
esteem. the Kin Tree resin, to channel this power and unleash it as a
storm made of vengeful spirits.
Human traits
You should use the human traits from the Player Hand Book,
p.31.
As you consider your alignement, know that due to their
strong bonds with their fellow clan members, an Abzan
human is likely loyal, but not all of them are good.
Human Abzan names
(Male) Daghatar, Oret, Ajuf, Merel, Bomar, Yuril (Female)
Anafenza, Riza, Reyhan, Yeffa, Merrit, Essyria.
Ainok
Ainoks were a nomadic canine race wandering the sand with
their tribes. They offered a welcomed helping hand to the
first Abzans in order to tame the desert, and taught them how
to live and prosper within. As a thanks, they were accepted
among the families of the clan, and slowly became one of the
keystones of Abzan structures. They now live sedentary
within the sandstone cities, and only a few of them still follow
their old nomadic way. Contrary to their northern cousins,
southern Ainoks have shorter hair and longer ears. Their fur
goes from light yellow to dark brown. They have a near
perfect sense of direction and cannot be lost even among the
changing dunes. They were the master of the magic art
known as Sandcrafting, and taught it to their humans
brothers and sisters.
Actions
Great Sword. Melee Weapon Attack: +4 to hit, reach
5ft., one target. Hit (2d6 + 2) slashing damage.
d6 Ideal
1 Abnegation. I will defend my kin, and sacrifice myself
doing so. (Good)
2 Relentless. Those who are threatening the clan will be
slain. No exception, no pity. (Evil)
3 Resilience. I will stand, and never yield (Neutral)
4 Loyalty. My power belong to my house. I will serve its
interests with my life. (Any)
5 Pariah. I don't feel like I belong to my family. I must find
my own path. (Chaotic)
6 Duty. My purpose is to fullfil my duty toward my
brothers and sisters. (Lawful)