Professional Documents
Culture Documents
GUIDELINES
for Ars Magica 5th edition
BasicSpellsGuidelines
Range:Personal Duration:Momentary Target:Individual
BasicWardSpellsGuidelines
Range:Touch Duration:Ring Target:Circle
RoomandStructure,theremust
Ritualspellsarealwaysatleastlevel
actuallybeaboundaryforthistarget
20,evenifthelevelcalculationwould
tobeuseful.Itcannotbeusedto
makethemlower.
simplyaffectareallybigarea.Aspell
withthistargetmustbearitual.
Vision:Theinformationcomesthrough
thesenseofsight.
ANIMAL(An) requiresaSunDurationspellcastearlyinthe
dayornight.
Animalspellsaffectallnaturallivingthingsthatarenot
Level20: HealaMediumWound.
plantsorhumans,doingtoanimalswhatMentemandCorpus
Giveananimala+21bonustoRecoveryrolls.
spellsdotopeople.Animalspellsmayaffectanyanimallike
Causeananimaltoreachfullmaturityoverthe
mindorbody.Theyalsoaffectthingsmadewithanimal
courseofabouttwohours.
products,suchasleather,bone,orwool.
Level25: Stoptheprogressofadisease.
TotellifanAnimalspellwillaffectthemindofacreature,
HealaHeavyWound.
determinefromtheanimalsCharacteristicsifithasCunningor
Restorealostsense.
Intelligence.IfthecreaturehasIntelligence,aMentemspell
Restorealostlimb.
mustbeused.IfithasCunning,anAnimalspellmustbeused.
Cureadisease,counteractingitseffects.(Unless
WhenacreatureorpersonwhohasanIntelligence
castasaMomentaryRitual,thisisthesame
Characteristicisshapechanged,Animalspellsthataffectthe
asstoppingtheprogressofadisease.)
mindarenoteffective.Instead,Mentemspellsareneeded.
Causeananimaltoreachfullmaturityoverthe
However,thebodyofsuchabeingmaybeaffectedbyAnimal
courseoftenDiameters(twentyminutes).
spells,includingspellslikeTheFalconsHood(PeAn20).
Level30: HealanIncapacitatingWound.
Ifahumanbodyhasanimalparts(suchasbatwings),
IncreaseoneofananimalsCharacteristicsbyone
thosepartscanbeaffectedbyAnimalspells,eventhoughthe
point,tonomorethantheaveragescorefor
restofthebodyisonlyaffectedbyCorpusspells.
thatkindofanimal.
ABjornaermagusinanimalformistrulyananimal,sohis
Causeananimaltoreachfullmaturityoverthe
mindisaffectedbyAnimalspellsratherthanMentemspells,
courseofasingleDiameter.
andhisbodybyAnimalspellsratherthanCorpusspells.
Level35: Healallwounds.
However,spellswithcontinuingeffectscastononeform
IncreaseoneofananimalsCharacteristicsbyone
continuetoaffecttheother.Mostshapechangersdonot
point,tonomorethanonehigherthanthe
changetheiressentialnature,whichremainshuman,sotheir
averagescoreforthatkindofanimal.
bodiescanstillbeaffectedbyCorpusspells.
Level40: IncreaseoneofananimalsCharacteristicsbyone
AbasicIndividualforAnimalisananimalofaboutthesame
point,tonomorethantwohigherthanthe
sizeasapony,Size+1orlower.
averagescoreforthatkindofanimal.
Causeananimaltoreachfullmaturityina
CreoAnimal(CrAn)
moment.
MostAnimalspellscannotbeusedwithPersonalrange,so
Level45: IncreaseoneofananimalsCharacteristicsbyone
thelevelofaspellmustbehigherthantheguidelinesgiven.
point,tonomorethanthreehigherthanthe
Whencreatingamagicalcreature,theMagicalMightofthe
averagescoreforthatkindofanimal.
creaturecannotexceedthelevelofthespell,andrequisites
Level50: Createamagicalbeast.Suchspellsalwayshavea
mustbeincludedforanyspecialpowers(forexample,Ignemif
Vimrequisite,forthebeastsmagic,and
itcanbreathefire,RegoandMentemifitcancontrolpeoples
normallyhaveotherrequisites,forits
minds).AVimrequisite,forthemagicalnature,isalways
powers.
required.
IncreaseoneofananimalsCharacteristicsbyone
Tocreatetreatedanimalproducts(likeleather,jointed
point,tonomorethanfourhigherthanthe
meat,andcloth)addonemagnitudetothelevelnecessaryto
averagescoreforthatkindofanimal.
createtheequivalentamountofdeadanimal.
Level55: IncreaseoneofananimalsCharacteristicsbyone
Tocreatetreatedandprocessedanimalproducts,suchasa
point,tonomorethanfivehigherthanthe
leatherjacketorawoolentunic,addtwomagnitudestothe
averagescoreforthatkindofanimal.A
levelnecessarytocreatetheequivalentamountofdead
greaterincreaseisnotwithinthenatural
animal.
rangefortheanimal,andthuscannotbe
Toinfluencethebehaviorofcreatedanimals,aRego
effectedbyCreomagic.
requisiteisrequired,andasthisisanadditionaleffectitaddsat
Level75: Raiseananimalfromthedead.
leastonemagnitudetothespelllevel.Otherwisetheyjustdo
whatcomesnaturally.
CreoAnimalbotchesoftenproducethewrongsortof IntellegoAnimal(InAn)
animal,orproduceananimalenragedwiththecaster. Whenyoutrytogetinformationfromananimal,
rememberthatitsmemoriesaregatheredthroughits
Level1: Giveananimala+1bonustoRecoveryrolls. particularsenses,withtheirparticularstrengthsand
Level2: Giveananimala+3bonustoRecoveryrolls. weaknesses.Forexample,dogsremembermuchaboutodors
Level3: Giveananimala+6bonustoRecoveryrolls. ofvariousthings,butoftenforgetdetailsofhowtheylooked.
Level4: Giveananimala+9bonustoRecoveryrolls. Animalsdonotrememberhumanwords,butmightremember
Level5: Createananimalproduct,suchasspidersilkor toneofvoiceandsuch.Youmaynotgettheexactinformation
wool.(NotethatanIndividualisasinglehair, youarelookingfor.
asinglehide,orasingletusk.) Tocommunicatewithananimal,youmustbringyourself
Createaninsectorsimilarbug. totheanimal'smentallevelaprocessthatmighthave
Giveananimala+12bonustoRecoveryrolls. strange,thoughtemporary,effectsonyou.Forexample,you
Level10: Createthecorpseofananimal. mighthaveacravingforrawmeatorspeakveryslowlyfora
Createabird,reptile,fish,oramphibian. momentaftercommunicatingwithabear.
Giveananimala+15bonustoRecoveryrolls. SinceAnimalincludesaspectsofbothCorpusandMentem
Level15: HealaLightWound. withregardtobeasts,guidelinesthatapplytothelattertwo
Giveananimala+18bonustoRecoveryrolls. mayapplytoAnimal.InCoandInMemaybereferredtofor
Createamammal. additionalideas.
Causeananimaltoreachfullmaturityoverthe BotcheswithInAnnormallyresultinfalseinformation.
courseofasingledayornight.This
acceleratedmaturationonlyappliesduring Level1: Getamentalimageofananimal.
thespellsDuration,andthusfulleffect Level3: Sensethestateofconsciousnessofabeast.
Getgeneralinformationaboutitsbody.
Level4: Sensethedominantdriveofabeast.Learna PerdoAnimal(PeAn)
specificfactaboutitsbody. ThereisnormallynoSoakagainstPerdoAnimal the
Level5: Learntheorigin,age,andhistoryofsomething magicdoesnotcreatesomethingthatcausesdamage,itjust
madeofanimalproducts. causesdamage.MagicResistanceistheonlywaytowithstand
Level10: Speakwithananimal. it.
Readananimal'ssurfacethoughts. AcommonsigilamongFlambeaumagi,andotherswho
Level15: Readtherecentmemoriesofabeast. castPerdospells,istoleavesometypeofmarkwiththe
fortheability).
Level25: CreateapoisonthatcausesaFatalWound.
PerdoAquam(PeAq)
IntellegoAquam(InAq) Asmagnitudesinthesespellsrise,thedestructioncaused
NotethatIntellegoAquamspellsdonotnormallyrequire becomesmoresubtle,ormorepervasive.Sigilscommonlyseen
requisitesdependingonthetypeofliquidtargeted. inPerdoAquamspellsusuallyinvolvedestructioninsome
MostsigilsmanifestinIntellegoAquamspellsbycausing specificway.Destroyingwaterthatispartofsomething,such
theinformationtobereportedinsomeslightlyquirkyway.For asthefluidinahumanbeing,requiresatargetofPart.
example,ChavinofTytalussversionof Destroyingwaterthatismerelyonsomeone,suchasthewater
VoiceoftheLakealwaysmakesthelakesoundstrong, makingapersonwet,onlyneedsatargetofIndividual.
masculine,andarrogant. PerdoAquambotchesmightdestroyallwaterinthe
caster,asCurseoftheDesert,orcreatewaterinsteadof
destroyingit.
Level4: Completelydrysomething(uptothesizeofa
smallhouse)thatiswet.
Level5: Greatlyreducetheamountofaliquidwithout
destroyingitcompletely.
Level10: Destroyaliquid(requisitesmayberequired).
Level15: Destroyonepropertyofaliquid(likealcohols
abilitytointoxicateorseawaters
saltiness).
Level20: Destroyasmallspring,sothatitneverflows
again.
RegoAquam(ReAq)
RegoAquamcanchangewaterintoiceorsteam,because
thesearebothstatesthatwatercanhavenaturally.
RegoAquambotchesgenerallyinvolvespectacularand
dangerouslossofcontrolofthewater.Addonemagnitudeif
thecontrolledmovementisslightlyunnatural,twoifitisvery
unnatural.
General: Wardagainstcreaturesofwaterbelongingto
onerealm(Divine,Faerie,Infernal,Magic)
whosemightislessthanorequaltothe
levelofthespell(RangeTouch,Duration
Ring,TargetCircle).
Level1: Controlaliquidinanextremelygentleway.
Level3: Changealiquidintothecorrespondingsolidor
gas(forexample,changewaterintoiceor
steam).Thisdoesnotrequirerequisites.
Level4: Controlaliquidinaforcefulbutcalmway,
suchasafastbutconstantcurrent.
Level5: Wardagainstmundanewater.
Controlaliquidinaviolentway.
Level10: Controlaliquidinanextremelyviolentway.
AURAM(Au) MutoAurambotchescouldchangethecastertemporarily
Auramspellsarepowerfulbecausetheelementofairis intoair,orchangetheairinanundesirableway.
ubiquitous.Theirweaknessisthatairisnotusuallyviolent,like
fire,norstrong,likeearth.Auram,however,includesinits General: Transformairintoagasdoing+leveldamage.
scopemostweatherphenomenasuchasstorms,lightning,rain, Level3: Transformanamountofairintoanotherform
mist,andfallingsnow.Auramspellsusuallyaffectairas ofair.
phenomena(winds,odors)ratherthanasgases(amodern Level4: Transformanamountofairintoanother
concept). element(fire,earth,orwater).
SometargetcategoriesforAuramrequiresomeclarification.If Level5: Transformanamountofairintoamixtureof
thenormaldescriptionsapply,theycan,ofcourse,beused. elements.Transformanamountofairinto
Individual:Asinglephenomenon:onecloud,onewind, somethingslightlyunnatural.
oneboltoflightning. Level10: Transformanamountofairintosomething
Group:Severalrelatedphenomena,suchastheclouds, whollyunnatural.
wind,andraininastorm.
AbaseIndividualforAuramisaweatherphenomenonthat PerdoAuram(PeAu)
affectstheareawithinastandardBoundaryanareaone Causingthedestructionofairwithgreatprecisionraises
hundredpacesacross. theorderofmagnitudebyatleastonelevel.
Level15: Speakwithair.
MutoAuram(MuAu)
Transformingonlyonepropertyofairgenerallylowersthe
levelbyonemagnitude.
CORPUS(Co) than+3.
Corpusspellsdealwithhumanorhumanlikebodiesand Level50: Increaseoneofapersonsphysical
anythingthatinvolvesthosebodies.Manyfaerieshaveenough Characteristicsbyonepoint,tonomore
incommonwithhumanstobeaffectedbyCorpusspells. than+4.
AbaseIndividualforCorpusisanadulthumanbeing,upto Level55: Increaseoneofapersonsphysical
Size+1. Characteristicsbyonepoint,tonomore
than+5.Furtherincreasesarenotnatural
CreoCorpus(CrCo) tohumanbeings,andthuscannotbe
ManyCreoCorpusspellsaremostusefulasritualspells. effectedbyCreomagic.
Unlessotherwisenoted,ahealingspellcastotherthanasa Level70: Raisethedead,toapoint.(SeeTheShadowof
Momentarydurationritualactuallysuspendsthehealing LifeRenewed.)
processsothatuponthespellsexpiration,woundsareasfresh
astheywerewhenthespellwascast.NoHermeticspellcan IntellegoCorpus(InCo)
restoreFatiguelevels. CommonsigilsseeninIntellegoCorpusspellsusually
Aspellthatcanhealsomethingcanalsoheallessserious reportinformationinsomestrangeorquirkyway.
versionsofthesamething.Thus,aspellthatcanhealMedium LikemostIntellegobotches,IntellegoCorpusbotches
WoundscanalsohealLightWounds.However,aspelltoheal normallyprovidefalseinformation.
woundscannotcurediseases,nomatterhowhighitslevel,and
viceversa. Level3: LocateapersontowhomyouhaveanArcane
ThephysicalcharacteristicsareStrength,Stamina, Connection.
Dexterity,andQuickness,andtheycanbeaffectedand Level4: Senseverygeneralinformationaboutabody.
improvedbyCorpusmagic. Level5: Senseaspecificpieceofinformationabouta
CreoCorpusbotchesofteninflictdamageinsteadof body.
healingit. Speakwithadeadbody.
CreoAnimalspellsmaybeusedasguidelinesandexamples Level10: Senseallusefulinformationaboutabody.
forCreoCorpusspells.
MutoCorpus(MuCo)
Level1: Giveacharactera+1bonustoRecoveryrolls. Thesespellstransformpeople.Therearebeneficialspells
Level2: Giveacharactera+3bonustoRecoveryrolls. tocastonyourselfandyourcompatriots,andharmfulspellsto
Preserveacorpsefromdecay. castonyourfoes.
Level3: Giveacharactera+6bonustoRecoveryrolls. Transformationsdonotusuallycompletelyeradicatethe
Preventallofatargetswoundsfromgetting originalform;somethingoftheoriginalremains.Ifyouturna
anyworse. fat,onearmedmanintoawolf,thewolfisfat,threelegged,
Level4: Giveacharactera+9bonustoRecoveryrolls. andmale.Transformationscanhavesubtle(orsometimes
Level5: Giveacharactera+12bonustoRecoveryrolls. dramatic)permanenteffects.Someonewhospendsamonthor
Createanentirehumancorpse. moreasananimalbeginstoactandthinklikethatanimal.
Level10: Giveacharactera+15bonustoRecoveryrolls. Eventually,weakwilledindividualsmightlosetheirhuman
Level15: HealaLightWound. identityaltogether.Whentransformedbackintoahuman,the
Giveacharactera+18bonustoRecoveryrolls. targetmighttemporarilyorpermanentlyretainsomefeatureof
Resolveaminoragingcrisis. theothershape.Someoneturnedintoarabbitandbackmight
Level20: HealaMediumWound. keepafondnessforcarrotsorretainunnaturallybigears.
Healthedebilitatingaftereffectsofadisease, Transformationsaretrickythings.
poison,orinjury. MutoCorpusspellscannotalterapersonsmind,sothey
Resolveaseriousagingcrisis. leavethetransformedpersonsintelligenceandknowledge
Level25: HealaHeavyWound. intact.Magicancastspellswhileinanimalform,buttheysuffer
Restorealostlimb. thenormal15penaltyforcastingwithouthandsorvoice.The
Resolveamajoragingcrisis. transformedpersongainsanyabilitiestheanimalformhas
Level30: HealanIncapacitatingWound. thoughitmaytakeadayorsoofexperiencetogetusedto
Increaseoneofapersonsphysical usingthem.
Characteristicsbyonepoint,tonomore Tochangeaccoutermentsalongwiththebodyinvolves
than0. requisites.Forexample,youneedacastingrequisiteofAnimal
Causeapersontoreachfullphysicalmaturity forleatherworn,Aquamforanyliquidscarried,andTerramfor
overthecourseofasingledayornight. metalobjectsworn(includingstudsinarmor).Accouterments
Thisacceleratedmaturationonlyapplies aretransformedonlyiftheyareactuallybeingworn,notifthey
duringthespellsDuration,andthusfull arejustbeingcarriedinthehand.Simplyput,equipmentwill
effectrequiresaSunDurationspellcast notbetransformedforoneoftworeasons:eitherbecauseyou
earlyinthedayornight.Peopledonot choosenottousethecastingrequisitesorbecausethe
learnundertheinfluenceofthisspell,and storyguiderulesthattheequipmentisnotsufficientlypartof
forthesepurposesfullmaturityisreached thetargetswornequipment.Thisuntransformedequipment
aroundtheageoftwenty. fallstotheground.
Resolveacriticalagingcrisis. Certainshapechangingspellsallowthetargettochange
Level35: Healallwounds. backbyconcentrating.Whileconcentrating,yousymbolically
Resolveaterminalagingcrisis. removesomeitemtobreakthespell,suchasawolfskincloak
Increaseoneofapersonsphysical orsomewaterinyourhands.Thesefociareessentialifyouare
Characteristicsbyonepoint,tonomore tobeabletobreakthespellinthisway.Ifyoucastthespell
than+1. withoutthem,youmusteitherdispelthemagicwithPerdo
Level40: Increaseoneofapersonsphysical Vim,orwaitforthedurationtoexpire.
Characteristicsbyonepoint,tonomore MutoCorpusbotchesmayleadtoaspelllasting
than+2. indefinitely,andprovinghardtodispel.
Level45: Increaseoneofapersonsphysical
Characteristicsbyonepoint,tonomore Level2: Changesomeonetogivethemaminorability.
Level3: Utterlychangetheappearanceorsizeofa directionoversurfacesthatcannot
person(thoughtheymuststillremain supportit.
humaninform). Level5: Holdatarget'sbodymotionless.
Level5: Makeabodyresistanttodamage(+1Soak). Moveatargetslowlyinanydirectionyou
Level10: Turnahumanintoalandanimal(withan please,evenifthetargetisunsupported.
Animalrequisite). Level10: Controlatarget'smotions.
Makeabodyresistanttodamage(+2Soak). EliminatethepenaltiesofFatigueandwounds.
Level15: Makeabodyresistanttodamage(+3Soak). Animateacorpse.
Level20: Turnahumanintoabirdorafish(Animal Transportthetargetinstantlyupto5paces.
requisite). Level15: Directtheflowofbodilyenergy.
Makeabodyresistanttodamage(+4Soak). Moveatargetquicklyinanydirectionyou
Level25: Turnahumanintoasolidinanimateobject please.
(Terramrequisite). Transportthetargetinstantlyupto50paces.
Makeabodyresistanttodamage(+5Soak). Wardatargetagainstotherhumanbeings.
Turnahumanintoaplant(Herbamrequisite). Notethat,towardoffa
Level30: Turnahumanintoaninsubstantialobject Hermeticmagus,thewardmustpenetratehis
(Auramrequisite). MagicResistance.
Level20: Transportthetargetinstantlyupto500paces.
PerdoCorpus(PeCo) Level25: Transportthetargetinstantlyuptoone
Thesespellsharmpeopledirectly,oftenpermanently, league.
unlessoutsidemagicsareusedtorepairthedamage. Level30: Transportthetargetinstantlyuptoseven
DiseasescausedbymagichaveabaseEaseFactorof6.For leagues.
everymagnitudebywhichthespelllevelincreases,theEase Level35: Transportthetargetinstantlytoaplaceto
Factorincreasesby1.Itisnotpossibletoreducethelevelby whichyouhaveanArcaneConnection.
reducingtheEaseFactor.(Seepage180formoreondiseases.)
Level3: Dosuperficialdamagetoabody(forexample,
removeitshair).
Level4: Causeapersonpain,butdonorealdamage.
Level5: InflictaLightWound.
Destroyacorpse.
Hamperapersonwithoutactuallyinjuring
them.Forexample,makethemlame,blur
theireyesight.HealsasaLightWound.
Level10: InflictaMediumWound.
CausethelossofaFatiguelevel.
Level15: Agesomeonefiveyears.
Cripplealimb,makingitunusable(butstill
capableofhealing).Thedamagehealsas
aMediumWound.
Destroyoneofapersonsminorsenses.
InflictaHeavyWound.
Level20: Destroyoneofapersonsmajorsenses.This
damagehealsasaHeavyWound.
Inflictamajordisease.
Destroyorseveralimb,sothatitcannotheal
naturally.
InflictanIncapacitatingWound.
Level30: Killaperson.
Level40: Destroyonepropertyofaperson,suchastheir
weightorsolidity.
RegoCorpus(ReCo)
RegoCorpusbotchesoftentakecontrolofthecaster's
body,andmoveitinwayshewouldnotwant.
General: WardagainstcreaturesassociatedwithCorpus
fromonerealm(Divine,Faerie,Infernal,
orMagic)withaMightlessthanorequal
tothelevelofthespell.Notethat
HermeticmagihavenoMight,andthus
arenotaffectedbysuchspells.(Range
Touch,DurationRing,TargetCircle)
Level2: Makeatargetlosecontrolofabodypart.
Level3: Moveatargetslowlyinonedirection,aslong
asthesurfacecansupportitsweight.
Level4: Controlthelargescalephysicalmovementsof
atarget.
Moveatargetslowlyinanydirectionyou
please.
Moveatargetslowlystraightup,orinone
HERBAM(He) thelevelnecessarytochangeplantsintonatural,unworked
Herbamspellsworkonplantsandplantmatter,bothliving plants.
anddead.Sincewoodisacommonmaterialinweapons, MutoHerbambotchesmayturnthecasterintoaplant,or
vehicles,andbuildings,Herbamspellscanbeusefulin turnthetargetintoananimatedplanthostiletothecaster.
improvingordestroyingphysicalthings.Theycanalsobeused
tobringtheplantworldtoyouraid. Level3: Changeaplantoritemmadefromplant
AbaseIndividualforHerbamisaplantroughlyonepacein products.
eachdirection. Level4: Changeaplantoritemmadefromplant
productsintometalorstone(Terram
CreoHerbam(CrHe) requisite).
Thesespellscreateandhealplants.Anyfoodcreatedis Awakentheconsciousnessofaplant(Mentem
nutritiousonlyifthecreationisaritual.Theguidelinelevels requisite).
givenbelowaregenerallyforconjuringtheleafypartsofplants. Level5: Causeaplanttobendortwistrapidlyinplace.
Plantsmaybecreatedlivingordeadwithequalease.To
createtreatedHerbamproducts(forexample,cuttimber,a PerdoHerbam(PeHe)
vegetarianmeal,orlinenorcottoncloth)addonemagnitudeto Thesespellsdestroyplantsandplantmaterial.Sincemany
thelevelnecessarytocreatetheequivalentamountof itemsaremadeofwood,thesespellscanbequitedestructive.
unworkedlivingordeadplants.Tocreatetreatedand Theguidelinesgivenarefordestroyingdeadwood.Destroying
processedHerbamproducts(forexample,clothesorfurniture), livewoodisusuallyabitharderaddonelevelofmagnitude.
addtwomagnitudes. PerdoHerbambotchesnormallydestroythewrongthing,
Asinglespellgenerallyonlycreatesasingletypeofplant possiblyincludingsomeofthecaster'sclothing.
product.
CreoHerbambotchesmaycreateplantsinthewrongplace, Level2: Causetheleavestofalloffaplant.
orcreatethewrongkindofplant. Level3: Spoilanamountoffood.
Level4: Destroyanamountofdeadwood.
Level1: Ensurethataplantgrowswellfortheduration Level5: Destroyaplant.
ofthespell.Thisguidelinecanaffecta
plantuptotenpacesineachdirection;a RegoHerbam(ReHe)
largetree.(Thatis,thisguidelineincludes Itisequallyeasytocontrollivinganddeadwood.
a+3Sizeenhancement.) RegoHerbambotchesnormallyresultinthewooddoing
Createaplantproduct(likeafruitorleaf). somethingcontrarytowhatthecasterwants.
Createaplant.
Preventaplantfrombecomingsick. General: Wardagainstcreaturesassociatedwithwood
Level2: Createaprocessedplantproduct,likea fromonerealm(Divine,Faerie,Infernal,
finishedplankofwood. orMagic)withaMightlessthanorequal
Level3: Createwoodinanunnaturalshape,suchasa tothelevelofthespell.(RangeTouch,
livingwallorbridge. DurationRing,TargetCircle)
Level15: Bringaplanttomaturityinasingledayor Level3: Controlanamountofwood.
night.Theacceleratedgrowthonly Level4: Deflectasingleattackbyawoodenweapon.
happensduringthedurationofthespell, Controlanentireplant,movingitaroundas
sofullmaturityrequiresaSunduration youdirect,althoughitremainsrootedifit
spellcastsoonaftersunriseorsunset. isarootedplant.
Level20: Bringaplanttomaturityinabouttwohours. Level5: Controlanentireplant,movingitaroundas
Level25: Bringaplanttomaturityinaboutten youdirect,anditneednotremainrooted.
Diameters(twentyminutes). Summonamobileplant.
Level30: BringaplanttomaturityinasingleDiameter. Level10: Makeaplantorthingmadeofplantproducts
Level15: Speakwithaplant.
MutoHerbam(MuHe)
Theseguidelinesassumethatwhenyouchangeaplant,its
stillaplantinsomeway.Changingaplantintosomethingelse
usuallyinvolvesaspellonelevelofmagnitudehigherthanthe
guidelinemostappropriatetotheaction.Tochangeplantsinto
treatedorfinishedmaterial(forexample,woodenfurniture,a
vegetarianmeal,linenorcottoncloth)addonemagnitudeto
IGNEM(Ig) Connection.
Asfireisvolatileanddangerous,soarethesespells.Magi Senselevelsofheat.
whopursuetheArtoffiredosowithfineregardforthe Level3: Senseallmundanepropertiesofash.
dangersandpowersinvolved,forfireisbothdangerousand Detectthetracesoffireswhichburnedwithin
mighty,tofriendandfoealike.StoryguidesshouldmakeIgnem thelastlunarmonth.
botchesparticularlydeadly. Level4: Seeclearlythroughragingfire(anAuram
LightandheatalsofallwithinthedomainofthisForm.Its requisitemaybenecessaryifsmokeis
importanttorememberthatheatalsoincludesrelative presentaswell).
absenceofheat,sospellsthatresultincoldtemperaturesare Learnthemagicalpropertiesofafire.
possiblethroughIgnem. Level10: SeeafireyouhaveanArcaneConnectionto
ThebaseIndividualforIgnemisalargecampfireorthefire andallthingsitilluminates(forexample,
inthehearthofagreathall.Firedamageisexplainedonpage seeacampfireandeverythingwithinits
181. circleoflight).
Level20: Speakwithafire.
CreoIgnem(CrIg)
Spellsthatcreatefiresareversatileweaponsdestructive MutoIgnem(MuIg)
tolivingthings,undead,buildings,andmorale.Thosewho Theintensityofafirealsoaffectsthedifficultyofchanging
dependonfirespells,however,riskbotching.Fireisan it.Foreveryfivepointsbywhichthefiresdamageexceeds+5,
unforgivingelementforthosewholosecontrolofit,andself addonemagnitudetothespellslevel.
incinerationisalwaysapossibility.
TypicalsigilsseeninCreoIgnemspellsinvolvetheflame Level1: Changeonecharacteristicofafirewithinthe
beingaspecificcolororshape,orgivingoffanunusualsmell. targetarea(forexample,makeafireburn
morebrightly,orproducemoresmoke).
Level1: Createlightequivalenttomoonlight. Level2: Totallychangeafireintoanothernaturalfire
Level2: Createlightequivalenttocandlelight. (changinganyorallofitscharacteristics).
Heatanobjecttobewarmtothetouch. Level3: Changeafiresothatitisslightlyunnatural(for
Ignitesomethingextremelyflammable(likeoil example,maketheflamescolored,or
orawick). makethesmokesmellofroses).May
Level3: Createlightequivalenttotorchlight. requirerequisites.
Heatanobjecttobehottothetouch. Level4: Changeafiresothatitiscompletelyunnatural
Ignitesomethingveryflammable(like (forexample,multicolouredflamesthat
parchment). formimageswhilethepoppingofthefire
Level4: Createafiredoing+5damage. playsmusic).Oftenrequiresrequisites.
Createlightasbrightasacloudyday. Level5: Changeafireintoanaturalexampleof
Ignitesomethingflammable(likedrywoodor anotherelement,withanappropriate
charcoal) requisite.
Heatanobjectenoughtoboilwater. Level10: Changeafireintoanunnaturalexampleof
Level5: Createafiredoing+10damage. anotherelement,withanappropriate
Createafiredoing+5damageinanunnatural requisite.
shape,suchasinaringorsheet,or
coveringanitem.(Purelycosmeticshapes PerdoIgnem(PeIg)
arefree.) Theintensityofafirealsoaffectsthedifficultyof
Createlightasbrightasdirectsunlightona destroyingit.Foreveryfivepointsbywhichthefiresdamage
clearday. exceeds+5,addonemagnitudetothespellslevel.
Ignitesomethingslightlyflammable(like PerdoIgnembotchesmightcreatefireinsteadof
leatherordampwood). destroyingit,orfreezethecaster.
Heatanobjectenoughtomakeitglowred
hot. Level2: Greatlyreducetheamountoflightinanarea.
Level10: Createafiredoing+15damage. Level3: Completelyextinguishalllightinanarea.
Createafiredoing+10damageinanunnatural Reducethesizeofafirewithoutdestroyingit
shape. completely.
Ignitesomethingbarelyflammable(likea Level4: Extinguishafire,coolingtheashestomerely
humanbody). warm.
Heatanobjectenoughtomeltlead. Chillanobject.
Level15: Createafiredoing+20damage. ChillapersonsothattheyloseaFatiguelevel.
Level20: Createafiredoing+25damage. Level5: Stronglychillanobject.(Forexample,freeze
Createafiredoing+20damageinanunnatural water.)
shape. Chillapersonsothattheytake+5damage.
shape).
IMAGINEM(Im)
ImaginemistheFormofsensationsandillusion.Byusing Level1: Createanimagethataffectsasinglesense.
Imaginem,youcanalterwhatothersperceive.Imaginem, Level2: Createanimagethataffectstwosenses.
however,meansimage,notillusion.Thus,onecreates, Level3: Createanimagethataffectsthreesenses.
transforms,perceives,destroys,andcontrolsimages,not Level4: Createanimagethataffectsfoursenses.
necessarilyillusions.Aclairvoyancespell,therefore,isIntellego Level5: Createanimagethataffectsfivesenses.
Imaginembecauseitdetectsrealimages.Bymanipulating
sensations,however,youcancreateeffectiveillusions.TheArt IntellegoImaginem(InIm)
ofImaginemrewardsthecreativemagusbyfoolingpeopleinto Generally,thesespellshavetheleasttodowithillusionsof
actionstheywouldotherwiseshun:forinstance,theymight alltheImaginemspells,becauseonedetectsanimagewithout
walkoffacliff,whiletheireyestellthemthereisabridgeover alteringorcontrollingit.Thesespellsimproveuponyoursenses
thechasm.Imaginemcannotaffectlight,asthatispartof bybringinginimages(usuallysoundsandsights)notnormally
Ignem,butitcanaffectthethingsthatlightallowsyoutosee. available.
Stenchesandperfumes,tintsandstains,colorandshadow, Notethatseeingorhearingintoanotherroomora
melodyandcacophony,sweetandsour;alltheseare hundredmilesawaydoesyounogoodifthereisnolightor
perceptions,andsocanbemanipulatedbytheArtof soundthere.AsinCrImspells,eachadditionalsenseyouwish
Imaginem.Animageworksonthesenses,notonthemind,so toperceiveincreasesthelevelofthespellbyonemagnitude.
anunthinkingbeastisaslikelytobelieveanimageasan AswithmostIntellegomagic,IntellegoImaginembotches
imaginativehuman.Similarly,everyonecansenseanillusion normallygivefalseinformation.
createdbyImaginemmagic.Nevertheless,Imaginemspellsare
stillmosteffectiveatfoulingthecommunicationonwhich General: Discernillusionscausedbyspellsofequalor
humansocietydepends.Beastsarelikelytobefooledby lowerlevelthanthelevelofthisspell
illusions,asarethesimplerundead.Demonsareveryhardto (Visiontarget).
deceive,whilefaeriesoftenseethroughillusionsand Level1: Useonesenseatadistance.
manipulatethemtofoolyouinturn.Certainmembersofthe Memorizeorperfectyourmemoryaboutan
Churchhaveprovenremarkablyadeptatdiscerningtruthfrom imageyouhaveencountered.
illusion,thoughthetalentisnotdependable. Beabletodiscernyourownfalseimages.
Itismoredifficulttomimicaspecificobjectorpersonusing Level2: Usetwosensesatadistance.
anImaginemspellthanitistomimicageneralimage,and Level3: Usethreesensesatadistance.
requiresaPerception+Finessestressroll.Forexample,itis Enhanceoneofyoursensesinoneway(tosee
easiertoimitateagenericgoldringthanitistoreproducethe clearlyatadistance,toseesmallthings,
goldringwithinscriptionsthatthebaronpresentedtohiswife ortoseeinthedark,forexample).
ontheoccasionoftheirtenthweddinganniversary.Thehigher Level4: Usefoursensesatadistance.
theroll,thebetteryoucanfoolpeople.Yougetabonustoyour Level5: Useallsensesatadistance.
rollforfamiliaritywithwhatyouaremimicking(3foran
unfamiliarobject,+3forhighlyfamiliarobjectsorforhaving MutoImaginem(MuIm)
thesubjectavailableformodeling).Formimickingpeople,aroll Theseareusefulandpowerfulillusionspells,alteringthe
of6+letsyoufoolacquaintancesoftheperson,9+letsyoufool visualimage,noises,smell,ortasteofsomeobjectorbeing.
friends,and12+letsyoufoolclosefriendsandrelatives.Usea Theimageremainsalteredwithoutyourconcentrationand
similarscaleformimickingobjects.IfyoubotchtheFinesseroll, adaptsitselfappropriatelytothemedium.Theaccuracyof
youmaythinktheimageissatisfactory,butitsimmediately duplicationdependsonyourknowledgeofthesubject.For
seenthroughonceinuse. instance,ifyouwanttomakeavoicelikethatofaspecific
AbaseIndividualforImaginemistheequivalentofanadult person,youmustbefamiliarwiththevoicethatyouwantto
humanbeing;whetheravisualimageofaboutthatsize,an mimic.Thosemorefamiliarwiththeface,voice,body,orother
auditoryillusionmakingthatmuchnoise,orwhatever. aspectbeingmimickedmightseethroughanillusionby
mundanemeans(DukeTybol,isntyourscaronyourleft
CreoImaginem(CrIm) cheek?).
Thesespellscreateandrestoreimages.Itisimportantto MutoImaginem,orindeedotherImaginemmagic,cannot
notethatCreoImaginemspellsonlycreatetheimagesof overcometheeffectsofTheGift,althoughitmightoffsetthem
things,notthethingsthemselves.Animageofabucketwillnot alittle.
holdwaterpouredintoit,norwilltheimageofahorsebeable MutoImaginembotchesoftenchangethecasters
tocarryarider.Thisisoftenthefirst(andmostimportant)clue appearanceindangerousorembarrassingways.
thattheimageisjustanillusion.Ontheotherhand,theillusion
ofawallmayfeelsolid,butwillpresentnoresistanceif Level1: Changeonesensationofanobject(for
someonepushesahandthroughit. example,makealeaflooklikeacoin),but
Increasingthecomplexityofasensoryperception,suchas notitstype(i.e.notfromsighttosound).
makingamovingvisualimageormakingclearwordsinsteadof Level2: Changetwosensationsofanobject.
noise,addsanadditionallevelofmagnitude.Makinganimage Level3: Changethreesensationsofanobject.
moveormakenoiseatyourdirectionasyouconcentrateadds Level4: Changefoursensationsofanobject.
twolevelsofmagnitude.Inaddition,veryintricateimages(for Level5: Changeanobjectcompletely,inallthings
example,anintricatelyornamentedbridge)aregenerallyone excepttouch.
levelofmagnitudehigheraswell.
WizardssigilscanbeveryobviousinCreoImaginemspells. PerdoImaginem(PeIm)
Theillusionscommonlyhavesomesmallquirkthatmarksthem Inadditiontodestroyingcreatedimages,thesespellsdull
asbelongingtoacertainmagus.Forexample,illusionscastby thesensualpropertiesofthingsmakingwinetasteless,
FortunatusofJerbitonoftenhavesomesmallreligiousicon sneakssilent,andmagiinvisible.Destroyingchangingimagesis
workedintotheirstructure,duetothemannerinwhichhe moredifficultaddonelevelofmagnitudetospellsthatdo
inventshisspells. so.
CreoImaginembotchesmightcreateobviousillusions Notethatimagesarenaturallygeneratedconstantly,so
whichareclearlylinkedtothecaster,thusmarkinghimasa thataPerdoImaginemspellwithMomentarydurationmerely
wizard. makesanobjectseemtoflickerforamoment.Longer
durationsarerequirediftheimageistostaygone.
Notealsothatshadowsareduetothephysicalbody
blockingthelight.DestroyingsomethingsshadowisthusCreo
Ignem,orpossiblyRegoIgnem,notPerdoImaginem.Mirror
images,however,arecausedbythespeciesbouncingoffthe
mirror,soaspelldestroying(orchanging)thespeciesalso
changesmirrorimages.
PerdoImaginembotchesmightmaketheimagemore
intense,ordestroythewrongimage.
Level2: Destroyanobjectsabilitytoaffecttasteor
touch.
Level3: Destroyanobjectsabilitytoaffectsmellor
hearing.
Destroyanobjectsabilitytoaffecttasteand
touch.
Level4: Destroyanobjectsabilitytoaffectsight.
Destroyanobjectsabilitytoaffectanythree
oftaste,touch,smell,orhearing.
Level5: Destroyanobjectsabilitytoaffectanyfour
senses.
Level10: Destroyanobjectsabilitytoaffectallfive
senses.
RegoImaginem(ReIm)
Thesespellsmakethingsappeartobesomewhereother
thanwheretheyactuallyare.AswithCrImandPeIm,itis
slightlyhardertoaffectchangingimages.Addonelevelof
magnitudetospellsthatdoso.Addafurtherlevelof
magnitudeiftheimageistochangealongwiththeobject.Add
onelevelofmagnitudetotheguidelinesforeachadditional
sensetobeaffected.
RegoImaginembotchesmightcontrolthewrongimage,or
dosomethingcompletelyinappropriatetothetargetedimage.
Level2: Makeanobjectappear(toonesense)tobeup
toonepaceawayfromitsactualposition.
Level3: Makeanobjectappear(toonesense)tobeup
tofivepacesawayfromitsactual
position.
Makeobjectsappeartomoverapidlyina
disorientatingway.
Level4: Makeanobjectappear(toonesense)tobeup
tofifteenpacesfromitsactualposition.
Makeanobjectappear(toonesense)tobe
containedinorattachedtoanotherobject
definedatthetimeofcasting(for
example,makesomeonesvoiceappear
tocomefromwithinabag).
Level5: Makeanobjectappear(toonesense)tobeup
toonehundredpacesfromitsactual
position.
Level10: Makeanobjectappear(toonesense)tobein
Sightofitsactualposition.
Level15: Makeanobjectappear(toonesense)tobein
alocationtowhichthecasterhasan
ArcaneConnection.
MENTEM(Me)
Mentemspellsgovernthoughts,emotions,andmemories. Level4: Sensethestateofconsciousnessofone
IntelligentmindsareaffectedbyMentemspells,whilethe intelligentbeing(forexample,asleep,
mindsofbeastsareaffectedonlybyAnimalspells.Themental awake,meditating,dead,drugged,insane,
CharacteristicsareIntelligence,Perception,Presence,and orcomatose).
Communication,andtheycanbeaffectedbyMentemspells. Level5: Senseasingleemotioninabeing.
SincetheeffectsofMentemspellsarenotusuallyvisible, Understandthemeaningbehindspoken
theygiveyouagreatdealofpowerwhendealingwiththe sounds.
commonfolk.Evenspellsrequiringeyecontactarerelatively Level10: Sensealloftheemotionsinabeing.
inconspicuouswhencastwithoutvoiceorgestures,butonly Discoverthetruthofastatement.
powerfulmagicancastspellsthiswayintheDominion. Level15: Speakwithanyonehuman.
Mindsdonothaveasize,sosizemodifiersdonotapplyto Readapersonssurfacethoughts.
MentemeffectswithIndividualtargets.However,mindscanbe Pickasingleanswerfromthemindofatarget.
counted,soforGroupsyoustillneedtoboostthesizetoaffect Level20: Readthelastdaysmemoriesfromoneperson.
morepeople.Similarly,Mentemspellsaffectingeveryoneina Level25: Learnalltheinformationyouwishfroma
Room,Structure,orBoundaryhavesizemodifiersinthenormal personsmind.
way.
MutoMentem(MuMe)
CreoMentem(CrMe) MutoMentemspellsgiveamindpropertiesitcouldnot
Inadditiontohealingminds,thesespellscanalsocreate naturallyacquire.Thesefallintothreemaincategories.
thoughts,emotions,andmemoriesinanotherpersonsmind. First,changingmemories.Whilememoriesmaydecayover
Thesecreationsinteractnormallywiththetargetsother time,theydonotnaturallychangeradically,somakingthemdo
thoughts,andmaybechangedintheprocess. soisMuto.
TypicalsigilsforCreoMentem spellsinvolvesomesmall Second,emotionsandthoughtsthatpeoplecannot
quirkinwhatiscreated.Aspecificideamaylieinthe normallyfeel.Thisincludesthethoughtsofanimalsandsimilar.
backgroundofallmemoriescreated,forexample. Third,nonmentalproperties.Thiscoversmakingamind
CreoMentembotchesmightcreateinappropriateemotions physical,andisverydifficult.
inthecastersmind. MutoMentembotchesmightchangethemindofthe
caster,thusmakingthismagicpotentiallyveryrisky.
Level3: Formwordsinanothersmind. Grantingamagicalsensetomultiplepeoplehasabase
Level4: Putathoughtoremotionintoanothersmind. levelonemagnitudehigherthangrantingittoonepersonusing
Level5: Createamemoryinanothersmind. Intellego,andhasrequisitesofIntellegoandtheappropriate
Level30: Increaseoneofapersonsmental Form.ThenecessaryincreasestoRangeandTargetincrease
Characteristicsbyonepoint,tonomore thelevelfurther.
than0.
Level35: Increaseoneofapersonsmental Level1: Makeaminorchangeinapersonsmemoryof
Characteristicsbyonepoint,tonomore anevent.
than+1. Level2: Makeamajor changetoapersonsmemoryof
Level40: Increaseoneofapersonsmental anevent.
Characteristicsbyonepoint,tonomore Level3: Makeamajorchangetoapersonsmemoryof
than+2. aseriesofevents.Makeamajorchange
Level45: Increaseoneofapersonsmental toapersonsemotion.
Characteristicsbyonepoint,tonomore Level4: Makemajorchangestoapersonsmemoryof
than+3. aperiodoftheirlife.
Level50: Increaseoneofapersonsmental Completelychangeapersonsemotions.
Characteristicsbyonepoint,tonomore Level10: Completelyrewriteapersonsmemories.
than+4. Level15: Makeamindorspiritvisible.(Imaginem
Level55: Increaseoneofapersonsmental requisite)
Characteristicsbyonepoint,tonomore Utterlychangeapersonsmind.
than+5. Level25: Makeamindorspiritsolid.(Requisiteofthe
Formoftheshape.)
IntellegoMentem(InMe)
Thesespellsaresuperbforcuttingthroughtheconfusionof Perdo Mentem(PeMe)
socialinteractionandtheendlessbanteroftherabble.InAn Emotionsnaturallyreappearinaperson,sospellsthat
spellsthatdealwiththemindmayalsobeusedforideasand destroythemmusthaveacontinuingdurationtoensurethat
guidelinesforthissection. theydonotcomeback.Memoriesdonotnaturallyreturn,so
Notethatwritingdoesnotcontainanyinformationofitself, Momentarydurationspellsremovethemforever,althougha
andisgenerallyAnimalandHerbamorTerram,forthe personcouldbetoldwhathehadforgotten,orreconstructthe
materials,notMentem.Totranslatewriting,youneed memoryfromthingshedoesremember.Acontinuingspell
someonewhocanreadit,althoughyoucouldreadthe wouldpreventapersonfromrelearningthatinformation,
translationfromtheirmind. however.
AmomentaryMentemspellcananswerasinglequestion, PerdoMentembotchescandestroymorethanintended,or
althoughitsnotnecessarythattheanswerbeexpressibleina destroyelementsofthecastersmind.
briefform.AMomentaryspellcould,forexample,tellyou
exactlyhowthetargetfeltabouthisfather,nomatterhow Level3: Removeaminordetailfromapersons
complexthefeeling,butitwouldnttellyouwhyhefeltthat memory.
way.Findingoutalotofinformationtakestime. Level4: Removeanimportantdetailfromapersons
SigilsforInMespellsusuallyinvolveinformation memory.
transmittedinuniqueways. Diminishasinglementalcapabilityinaperson.
IntellegoMentembotchesnormallysupplyfalse Reducetheintensityofallofapersons
information. emotions.
Level5: Quellanemotioninaperson.
Level10: Removeaminororshortmemoryfroma
personsmind.
Reduceallofapersonsmentalcapabilities.
Level15: Removeamajororlongmemoryfroma
personsmind.
Removeallemotionsfromaperson.
Driveapersoninsane.
Level25: Leaveapersonamindlesshusk.
RegoMentem(ReMe)
TheRegoAnimalspellsthatdealwiththemindmayalsobe
usedasgoodguidelinesforlevelsofRegoMentemspells.Many
changestothemindareRegoeffects,becausethemindcould
naturallyassumethatstate.
RegoMentembotchescanchangethetargetsmentalstate
inthewrongway,orchangethestateofmindofthecaster.
General: Wardagainstspiritsbelongingtoonerealm
(Divine,Faerie,Infernal,orMagic)witha
Mightlessthanorequaltothespelllevel.
(Touch,Ring,Circle)
Level3: Makeasubtledifferencetothetargets
mentalstate.
Level4: Controlatargetsmentalstate(forexample,
awake,asleep,orconfused)
Level5: Controlanaturalemotion(forexample,calm,
fear).Thetargetmustfeeltheemotion
beforeyoucancontrolit.
Controladisembodiedspirit.
Inclineapersontoaparticularsortof
response.
Level10: Controlanunnaturalemotion(forexample,
cultivateapersonsfeelingsofbravery
whereheisusuallycowardly).
Imbueallofapersonsresponseswitha
particularemotion.
Level15: Controlahumanbeingaslongasyoucansee
him.
Summonaghost.(Ritual)
Level20: Giveapersononecomplexcommand,which
hetriestocarryouttothebestofhis
ability.
Level25: Completelycontrolapersonsmindand
emotions.
TERRAM(Te) wrongthing,ortransformthingsinthewrongway.
Terramspells,inadditiontocoveringearth,stone,clay,
metal,andglass,cansometimesaffectinanimateobjectsin Level1: Changeonepropertyofdirt.
general.Forinstance,WieldingtheInvisibleSling(ReTe10) Level2: Changedirttoanothertypeofnaturalearth
throwsallmannerofnonlivingthings. (forexample,sandtoloam).
ThoughTerramspellsaffectallmannerofsolidobjects,itis Level3: Changedirtsothatitisslightlyunnatural
hardertoaffectcertainmaterials:Here,inincreasingorderof (requisitesmayberequired).
difficulty,arethematerialsTerramspellsaffect:earth(sand, Changedirtintoaliquidorgas(with
dirt,mud),clay,stone,glass,metal,gemstones.Eachlevelof requisites).
difficultydoesnotnecessarilyrepresentanincreaseinone Changedirttostone,orviceversa.
levelofmagnitude. Level4: Changedirtsothatitishighlyunnatural
ThebaseIndividualforTerramdependsonthematerial (requisiteswilloftenberequired).Change
involved.Forsand,dirt,mud,clay,orsimilarsubstances,itis dirtintoamixtureofliquids,solids,and
abouttencubicpacesofstuff.Forstone,itisasinglecubic gases(withrequisites).
pace.Forbasemetals,itisacubicfoot,whileforprecious Changedirtintoaplant(withrequisites).
metalsitisatenthofthat.Forgemstones,thebaseindividual Makesomethinggrowtoeighttimesits
isonecubicinchinsize. previousvolume.
Level5: Changedirtintoaslightlyunnaturalliquidor
CreoTerram(CrTe) gas(withrequisites).
Creatingearthinanelaborateshapeorwithsome Changedirtintoananimal(withrequisites).
unnaturalpropertyisonelevelofmagnitudehigherthanthe Level10: Changedirtintoahighlyunnaturalliquidor
listedguidelines. gas(withrequisites).
WizardssigilscommonlyvisibleinCreoTerramspells
involvetheobjectcreatedbeingbizarreinsomeway,suchas PerdoTerram(PeTe)
dirtbeingaspecificcolorortexture. Todestroysand,mud,orclay,usethesamelevelof
CreoTerrambotchescanentombthecasterinearthor magnitudeasforearth.Todestroystoneorglass,addonelevel
stone,aswellascreatingthewrongsortofmaterial,orcreating ofmagnitude.Todestroymetalorgemstone,addtwolevelsof
itinthewrongplace. magnitude.
PerdoTerrambotches,aswellasdestroyingthewrong
Level1: Createsand,dirt,mud,orclay. thing,candestroythegroundthatthecasterisstandingon,or
Level3: Createstoneorglass. metalobjectsthatheisholding.
Level5: Createbasemetal.
Level15: Createpreciousmetal. Level2: Weakendirt.
Level25: Creategemstone. Level3: Destroydirt.
IntellegoTerram(InTe) RegoTerram(ReTe)
IntellegoTerramspelllevelsarenotaffectedbythe Theguidelinesforcontrollingdirt,sand,mud,orclayare
materialofthethingaffected. listedbelow.Addonemagnitudetocontrolstoneorglass,and
IntellegoTerrambotchesnormallyprovidefalse twoformetalorgemstones.Manipulatingobjectswithgreat
information. precisionmayalsobehigher,dependingonthelevelof
precision.
Level2: Learnonevisiblepropertyofanobject(a RegoTerrambotchesoftenresultinthecasterbeingstruck
propertythatsomeonewithappropriate bylargeamountsofflyingstone.
skillscoulddeterminejustbylooking).
Level4: Learnonemundanepropertyofanobject. General: Wardagainststonecreaturesfromonerealm
Seeanobjectanditssurroundings. (Divine,Faerie,Infernal,orMagic)with
Level5: Learnallcomponentsofamixtureoralloy. Mightlessthanorequaltothespelllevel.
Level10: Learnallthenaturalpropertiesofanobject. (Touch,Ring,Circle)
Level15: Senseallthemundanepropertiesofa Level1: Controlormovedirtinanaturalfashion
compositeobject. Level2: Controlormovedirtinaslightlyunnatural
Level20: Learnthemagicalpropertiesofanobject. fashion.
Makeyoursensesunhinderedbyearth Keepdirtawayfromyou,underyourconscious
(forexample,seerightthrougharock). control(thatis,youmustbeawareofits
Speakwithanaturalrock(forexample,a presence).
boulder). Level3: Controlormovedirtinaveryunnatural
Level25: Speakwithanartificialrock(forexample,a fashion.
statue). Level5: Keepalldirtawayfromyourbody,orwarda
targetagainstdirt.
MutoTerram(MuTe)
Thetargetsbelowareforchangingdirt.Tochangetoor
fromsand,mud,orclay,usethesamelevelofmagnitudeasfor
dirt.Tochangetoorfromstoneorglass,addonelevelof
magnitude.Tochangetoorfrommetalorgemstone,addtwo
levelsofmagnitude.Theseadjustmentsonlyapplyonce,so
thatchangingmetaltometalisonlytwomagnitudeshigher.
Theamountofmaterialyoucanchangeislimitedbythe
guidelinesforeachend.Thus,youcanturnacubicpaceof
stoneintoacubicinchofgemstonewithabaseIndividual.
SeriousMutoTerrambotcheshaveatendencytoturnthe
castertostoneormetal,butlesserbotchestransformthe
VIM(Vi) spellswithalevellessthanitslevelplus
Vimspellsareveryuseful.Theyhelpyouuseyourspellsto onemagnitudefromlearninganydetails
bettereffect,andsinceusingspellsefficientlyiswhatbeinga aboutthemagiconthetarget.
mastermagusisallabout,thesespellsareveryimportant.With Createamagicalshellwhichgivesfalse
imagination,youcanusethesespellstomakewards,alarms, informationaboutthetargettoIntellego
oneusemagicitems,andotherinterestingthings.ManyVim spellswithlevellessthanhalfits(level
spellsaremeanttobecastalongwithotherspells,andmodify plusonemagnitude).
orchangetheireffects. Level3: Taintsomethingwithmagic.
Vimmagicalsoencompassesdealingwithdemons. Level5: Createaburstofmagicthatgivesthetarget
Summoninganddealingwithdemonsisprohibitedwithinthe oneWarpingPoint.Spellsthatgrant
Order,butfightingthemisallowed. Warpingcannothaveadurationof
MagioftenuseVimtocounteractmagicalphenomena. greaterthanMomentary.Notethatdoing
Storyguidesshouldassignspelllevelsforallmagical thistoamagusisanattack,andclearly
phenomenathatthoseusingVimcounterspellswillhaveto againsttheCode.
match. Level10: GivethetargettwoWarpingPoints.
MostVimspellsareofGenerallevel,becausethemagic Level15: GivethetargetthreeWarpingPoints.
thatVimspellsaffectvarieswidelyinpower.Aspelltodispela
firstmagnitudespellneedstobemuchlesspowerfulthana
similarspelltodispelafifthmagnitudeeffect.Theguidelines IntellegoVim(InVi)
providedforVimspellstakeaccountofthis,andratherthan Sincemagicisatrickythingtounderstand,spellsthat
givinganabsolutelevelforacorrespondingeffect,theygive detectmagicareatoncedifficultandimportant.Although
therelationshipthattheleveloftheVimspellmustbeartothe demonsdealinVim,theyaremadeoftheessenceofdeception
levelofthetarget. itself.Ifademondoesnotwishtobedetected,itcannotbe(at
Asusual,theseguidelinesrefertoaspellwiththebasic leasttothecommonknowledgeoftheOrder),andforthis
range,durationandtarget.Whenchangingtheseparameters reasontherearenodemonlocatingmagics.Magicitems
thechangeinlevelshouldbetakenaccountofbefore cannotbeinvestigatedwithsimplemagicspells.Investigation
multiplyingordividingthespellleveltogettheeffect.Thus,a requiresthatyouspendatleastoneseasoninthelaboratoryto
versionofWindofMundaneSilence(PeVi)withSightrange discoverwhatmagicanenchanteditemcontains(seethe
woulddispelaspellwithalevelofuptohalf(spelllevel5+ Laboratorychapter).Aspellwillsufficetotellyouthatanitem
stressdie).Tenlevelsofthespellspoweraredevotedto ismagical,however,andmaygiveyousomeideaofitspowers.
increasingtheTargetand15toincreasingtheRange,soonly Spellswillnevertellyouhowtouseanitem.
theremainingpowerisavailableforthespell. Furtherincreasesinlevelwillgiveincreasedsensitivityto
TheIndividualtargetforaVimspellcanrefertoeitheran residues.Thebaselevelofaspellalsogivesafairlygoodideaof
individualspell,oranindividualobjectorperson,andsimilarly thestrengthofthemagic(withinamagnitude).Theadditionof
forGroup.Ifthetargetisanobjectorperson,theVimspellwill onemagnitudewillsaywhethertheeffectisHermetic,anda
affectanysuitablemagicaffectingthatperson,notjustone magusfamiliarwithothertypesofmagicwillbeabletoidentify
spell.Mostsuchspellscanonlybecastoneitherotherspellsor themaswell.Theadditionoftwomagnitudeswillgive
individuals,but,ifthedescriptionsuggeststhattheycouldbe informationaboutTechniqueandForm,ornearestequivalent
castoneither,thentheycan.Forexample,MirrorofOpposition forothertypesofmagic.Furtherincreasesinlevelwillyield
canonlybecastonotherspells,whileTheInvisibleEye furtherinformation,dependingonthedesignofthespecific
Revealedcanonlybecastonpeopleorobjects. spell.
Spellsandmagicaleffectsdonothavesizes,sosize DifferentspellsmaybeinventedtodetectFaerie,Divine,or
modificationsdonotapplytothelevelsofIndividualTarget Infernaleffects.Eachspellonlyaffectsonerealm,and
Vimspells.However,Vimspellsaffectingareas,ornumberof storyguidesmaywishtodisallowspellstodetecttheDivineor
spells,mustbeincreasedinlevelforlargeareasorlarge Infernal.
numbers,asnormal. Asageneralrule,residuesofmagicdeclineasfollows.As
Theguidelinesbelowrefermainlytospells.Thisisforthe soonasthemagicfinishes,themagnitudehalves.Itthendrops
sakeofbrevity,asVimspellscanaffectmagicaleffects byoneforeverydurationofthespellthatpasses.Storyguides
proceedingfrommagicalitems,magicalcreatures,ordemons. shouldemploythisasaguideline,notarigidformula,andmay,
However,unlessspecificallystatedotherwise,thespellsdonot iftheywish,allowhighleveldetectionspellstopickupresidues
affectmagicalitems,onlytheeffectsthattheyproduce.Thus, withnegativemagnitude.
WindofMundaneSilencecoulddispelastonewallproducedby Magicalitemshaveaneffectiveresiduemagnitudeequalto
amagicalitem,butDisenchantisneededtodispelthemagicof thenumberofpawnsofvisusedtoopentheenchantment(or
theitemitself. thetotalpawnsusedforlesserenchanteddevices).Magnitudes
ItshouldbenotedthatHermeticmagi,andsomenon ofnonHermeticitemsmustbesetbythestoryguide.Aspellto
Hermeticwizards,donothaveMightscores,andthusarenot detectitemswillnotalsodetecteffectsorcreatures,andvice
affectedbywardingsorotherspellsthatactagainstMight versa.VariantswilldetectitemsenchantedbydifferentRealms,
scores. asabove.
Magicalcreaturescanalsobedetected.TreattheirMight
CreoVim(CrVi) astheleveloftheeffect;forHermeticmagi,usetheirhighest
TherearefewCreoVimspellsknownthroughoutthe Art.DivideMightorhighestArtbyfive(roundingup)togetthe
Order. effectiveresiduemagnitude.Again,thisrequiresadifferent
CreoVimbotchesoftengivethecasteradditionalWarping spell,andvariantsmaydetectFaerieandpossiblyDivine
Points,astherawmagicrunsoutofcontrol. creatures.Demonsmaynotbedetected.Storyguidesmay,at
theiroption,allowspellsthatdetectotherInfernalcreatures,
General: Createamagicalshellwhichlooksrealto suchasdiabolistsandundead.
Intellegospellswithalevellessthantwice Rawviswillshowupasmagical,simplyasrawvis,under
itslevelplusonemagnitude(thisaurais anymagicaldetection.Thelevelofthedetectingspellis
genericmagiconlynomisleading irrelevant,asistherealmofpowerthatitwasdesignedto
informationcanbesupplied). detect.However,onlyspeciallydesignedspellswillyieldany
CreateamagicalshellwhichpreventsIntellego informationotherthanthatitisrawvis.
IntellegoVimbotchesgenerallygivefalseinformation. Significantlychangeaspelloflessthanor
equaltothelevel+1magnitudeofthe
Level1: Detectmagicoftenthmagnitudeorhigher. Vimspell.Thismaynotchangeeitherthe
Detectthepresenceofamysticalaura. TechniqueorFormofthetargetspell.A
Detectthepresenceofvis.Asconcentrated changeinpowerofplusorminusone
magic,visisnothardtospot. magnitudeisasignificantchange,asisa
Level2: Detectmagicofeighthmagnitudeorhigher. changeoftarget,ifthetargetwas
Determinethepowerofamysticalaura. possiblefortheoriginalspell.
Level3: Detectmagicofsixthmagnitudeorhigher. Totallychangeaspelloflessthanorequalto
Detectregioboundaries.IfcastwithaVision halfthe(level+1magnitude)oftheVim
target,thisprovidesenoughinformation spell.ThismaychangetheTechnique,
tofindawaybetweenlevels,forregiones Form,orbothofthetargetspell,and
thatallowthatsortofentrance. needsnorequisitesforthoseArts.The
Otherwise,itrevealsthepresenceofa Vimspellaffectsthestructureofthespell,
regio,andpossiblyitsroughshape. notthethingsthatthespelltargets.A
Level4: Detectmagicofthirdmagnitudeorhigher. changeinpowerofuptotwomagnitudes
Judgetheamountofvispresent. isatotalchange.Anygreaterchange
DiscerntheArtofvis. requireseitherCreoorPerdotocreate
Level5: Detectanyactivemagic moremagicalenergyordestroysome.
Level10: Detectthetracesofpowerfulmagic.
Detecttherecentpresenceofweakmagic. PerdoVim(PeVi)
IfyouwanttocastaPerdo Vimspellonacharacterwho
MutoVim(MuVi) hasMagicResistance,youmustovercometheMagic
Thesespellsletyouchangeotherspells.MostMutoVim Resistance.
spellslastaslongasthespellthattheyhavealtered,witha
nominaldurationofMomentary.Itisnotnormallypossibleto General: Makesomething(includingamagicalitem)
haveaMutoVimspellthatlastslongerthanthetargetspell. seemnonmagicaltoanyIntellegospellof
Thesemetamagicalspellshavecertainspecialrestrictions, lessthanorequaltotwicethe(level+2
whichapplytoallMutoVimspellsinventedaccordingto magnitudes)ofthisspell.
Hermetictheory.Firstofall,theycannotbecaston Dispeleffectsofaspecifictypewithalevelless
spontaneousspells.Suchmagicisbeingmanipulatedatwhim thanorequaltothelevel+4magnitudes
anyattempttoalteritfurtherwouldmakethecasterlose oftheVimspell+astressdie(nobotch).
control.(Thisisnecessaryforgamebalance.) AspecifictypecouldbeHermeticTerram
Second,youmustmakeanIntelligence+Concentrationroll magic,orShamanicspiritcontrolmagic.A
of9+ifyouarecastingbothspells(thatis,theMuVispelland magusmusthavesomeknowledgeofa
thespellitisaffecting).Ifthisfails,thespellsdonotgooff.Ifit typeofmagic(althoughnotnecessarily
botches,theybotch.(Thisisslightlyeasierthannormal.) abilitytouseit)toinventaspelltoaffect
Ifyouwishtocastoneofthesespellsonaspellbeingcast it.AllHermeticmagihavesome
byanothermagus,youmusteitherbecooperating,oryou knowledgeofallHermeticmagic.
mustfastcasttheMuVispell.Thereisnootherwaytogetthe ReduceatargetsMightScorebythelevelof
timingright.Inaddition,yourPenetrationtotalfortheMuto thespell+10,aslongasthespell
VimspellmustbeattheothermagussPenetrationtotalforthe penetratesthecreaturesresistance.
spelltobechanged,unlessyouarecooperating. Dispelanymagicaleffectwithalevellessthan
Touchrangeissufficienttoaffectyourownspells,but orequaltohalfthe(level+4magnitudes)
Voicerange,atleast,isneededtoaffectanothermaguss oftheVimspell+astressdie(nobotch).
casting.Youcannottouchthespellitself. Reducethecastingtotalforallmagiccastby
ThesespellscanonlybeusedonHermeticmagic,asthey thetargetbyhalfthe(level+2
dependonagoodunderstandingoftheprocessesinvolved. magnitudes)ofthespell.Iftwoormore
YoumayonlyputaMutoVimeffectintoamagicalitemifit suchspellsaffectonetarget,onlythe
istoworkwithanothereffectinthatitem.AllMutoVimspells highesthasanyeffect:thepenaltiesdo
requiresometailoringtothespecificuse,andamagicalitem notadd.Thespellmustpenetratethe
effectcannotbesotailored. targetsMagicResistanceinordertohave
Notethataspellinventedaccordingtooneofthe anyeffect.
guidelinesbelowwillchangeanotherspellinaspecificway:itis Level5: ReducethedurationofanArcaneConnection
notpossibletoinventasinglespellwhichchangesanotherspell byonesteponthetableonpage84.If
howeverthecasterwants.Seetheexamplespellsforideason thisreducesthedurationbelowHours,
howspecificthisshouldbe. theconnectionexpiresimmediately.Does
Itisnotpossible,forreasonsthatHermetictheoristsdonot notworkonconnectionsthatnaturally
wellunderstand,touseMutoVimtoaffectanotherspellafter haveIndefiniteduration,butcanmakean
ithasbeencast. ArcaneConnectionthatwasfixedinthe
MutoVimbotchescanhaveanyconceivableeffect,asthey laboratoryexpire.NotethattheRangeis
altertheotherspellinunpredictableways. therangetotheArcaneConnection,and
AMutoVimspell,likeanyotherMutospell,canonly youmustknowwhatyouaretargeting,
changeitstargetforaslongastheMutoVimspellisineffect. justasforanyotherspell.
Thus,itsdurationshouldnormallybeatleastaslongasthe Level10: ReducethedurationofanArcaneConnection
spellthatisitstarget. bytwostepsonthetableonpage84,
subjecttothesamelimitsasabove.
General: Superficiallychangeaspelloflessthanor Level15: ReducethedurationofanArcaneConnection
equaltotwicethe(level+1magnitude)of bythreestepsonthetableonpage84,
theVimspell.Thismaynotchangethe subjecttothesamelimitsasabove.
primaryeffectofthespell,oritspower. Level20: ReducethedurationofanArcaneConnection
byfourstepsonthetableonpage84,
subjecttothesamelimitsasabove.
Level25: ReducethedurationofanArcaneConnection
byfivestepsonthetableonpage84,
subjecttothesamelimitsasabove.
Level30: ReducethedurationofanArcaneConnection
bysixstepsonthetableonpage84,
subjecttothesamelimitsasabove.This
levelofeffectissufficienttomakealmost
anyArcaneConnectionexpireinstantly.
RegoVim(ReVi)
RegoVimspellsrepeldemonsandothermysticalcreatures.
Theoretically,itispossibletoconjureandcontroldemons
throughRegoVimspells,butthisknowledgeanditsuseare
forbiddenbytheHermeticCode.Anywhofindanddaretouse
thisknowledgefacedangersfromboththebeingstheydeal
withandthoseintheOrderofHermeswhostronglyobjectto
suchpractices.
RegoVimwouldalsobethecombinationofArtsthat
grantedMagicResistance,butnotevenBonisaguswasableto
turnParmaMagicaintoaspell.AegisoftheHearthisthebest
thathasbeenmanaged,andthatspellisnotfullyintegrated
intoHermetictheory.
General: WardthetargetagainstcreatureswithMight
lessthanorequaltothelevelofthespell.
Acreaturewardedagainstcannotdirectly
affectthetargetphysicallyorbymagical
means.Aspellofthisnaturewillonly
wardagainstcreaturesfromoneRealm
(Divine,Faerie,Infernal,orMagical).Note
thatwardsagainstmagicalandfaerie
creaturescanalsobeconstructedusing
otherForms,butthatthosewardsare
morelimitedineffect.(Touch,Ring,
Circle)
Sustainorsuppressaspellyouhavecast
whoselevelislessthanorequaltothe
level+2magnitudesoftheVimspell.
Createaconduitorcontainerforspellswith
levellessthanorequaltothelevel+5
magnitudesoftheVimspell.Aconduit
putsyouinmysticalcontactwiththe
target(effectiveTouchrange),whilea
containerwillholdaspellforaspecific
lengthoftimebeforereleasingit.
Sustainorsuppressaspellcastbyanother
withlevellessthanorequaltohalfthe
(level+5magnitudes)oftheVimspell.
Level10: Moverawvisfromonephysicalobjectto
another,withoutneedingalaboratory.