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Virtual

Online Championship Rule Book




Contents
1. Championship Details 1
2. Racing 3
3. Overtaking/Passing 7
4. Driver Requirements 10
5. Vehicle Requirements 12
6. Filing a Complaint 13
7. Stewards Review and Investigation 14
8. Penalties 15





1. Championship Details
1.1 V8 Supercars
1.1.1 Race Formats
There are three different kinds of rounds throughout
the series
1. Sprint rounds Sprint rounds consist of 3 races
throughout the weekend (two shorter distance
races on Friday night and one normal length race
on Sunday night), the two shorter races are worth
half of that of a normal length race.
2. Normal rounds Normal rounds consist of 2
normal length races (one on Friday night and one
Sunday night).
3. Endurance rounds Endurance rounds consist of 1
longer race ( Race will be on Sunday and
Qualifying will occur on the Friday night).

1.1.2 Qualifying Format
1. Apart from Endurance events, all qualifying
sessions take place roughly 15 minutes before the
race commences.
2. Endurance qualifying will take place on the Friday
night
3. During the endurance race weekends there will be
a Top 10 Shootout that will take place 15 minutes
after the initial qualifying session.
4. During qualifying collisions will be turned off so
that no advantage can be made by drafting another
driver,
5. If a drivers best lap is dirty it will be seen as
being a slower lap time than all who have recorded a
clean best lap time (please refer to section 2.4 if
unsure of what determines the difference between a
clean and dirty lap)

1.2 GT Challenge Series



Details Coming Soon

1.3 GT86 Series



2. Racing

2.1 Pit Stops

In most races, you will be required to perform a pit stop.

2.1.1 When both entering and exiting the pit lane it is
prohibited to cross the pit entry and pit exit line at
any time. Crossing these marked lines will result in
penalties.
2.1.2 If you intend to pit, but are alongside another driver
at the pit entrance and they are between yourself
and the entrance to the pits, it is your responsibility
to enter the pits safely.
2.1.3 If the racing circuit does not have a pit entry/exit line
it is your responsibility to do so in a safe manor.
2.1.4 To do this, we encourage you to stay off the racing
line to make sure you stay out of the way of other
drivers, and if there is no opportunity to safely exit
then you will be required to wait on the pit exit until
it is safe to continue racing.
2.1.3 As stated in section 2.1.1, failure to abide by these set
of rules will result in a penalty.


2.2 Recovering from an incident
2.2.1 A driver recovering from an incident must not
interrupt any other driver that was not involved in
the incident.
2.2.2 If there is not an opportunity to safely re-join the
track, you must wait until it is safe to do so.
2.2.3 If you find yourself facing the wrong direction while
still on the racing circuit, you must not attempt to
resume racing and must remain still until there is a
large enough distance from approaching traffic safely
to avoid any further collisions.

2.3 Being lapped (Blue flag situation)


For a driver to lapped, they must be at least one entire lap behind
the driver/s who is ahead of them.
2.3.1 If you find yourself caught by another driver who is at
least a lap ahead, and about to lap you, you must
allow the lapping driver to pass you at the first, safe
opportunity. you must attempt to do this as safely as
possible, and with minimal disruption to other
drivers.
2.3.2 Any driver who is under Blue Flag conditions must
not block or defend their position. They must allow
any lapping traffic passed at the first safe opportunity
they have.
2.3.3 Instances a driver may un-lap themselves are: if they
have superior pace to the cars ahead, if the field is
under safety car and one of the race organisers has
given verbal permission that anyone who is currently
lapped may pass the field and regain their laps until
the safety car period is over

2.4 Track Limits



2.4.1 Drivers must always stay on the track. To avoid
confusion, the white lines on each side of the
circuit are considered part of the track.
2.4.2 A driver will be classed as off the track when
the all four wheels are either over the white
lines, or on a ripple strip
2.4.3 If a driver does this repetitively, an excessive
corner cutting or extending track limits
complaint can be made and sent to the
stewards for review.
2.4.4 Should a car leave the track the driver can only
re-join onto the circuit, this may only be done
when it is safe to do so and without gaining any
advantage on other drivers.
2.4.5 If a position is gained by running off track, you
must redress and give back that position as
soon as it is safe to do so.
2.4.6 Running wide to gain an advantage is deemed
as track extending and can be sent to the
stewards for review if repeated more than the
set amount that are permitted.
2.4.7 Whilst it is not encouraged, a driver is
permitted to cut corners a maximum of 4 times
before being awarded a penalty.

2.5 Red flags


A red flag is used as a last resort, to suspend, end or restart
the race.

2.5.1 A Red Flag can be called if the track is
completely blocked.
2.5.2 A red flag and restart can be called if a driver
connects or disconnects during the first lap of
the race, or if more than a quarter of the field
is damaged due to an incident occurring within
the first 2 laps of the race.
2.5.2 If a Red Flag occurs within the first 2 laps, all
drivers must quit the race out and return to the
lobby for a race restart.
2.5.3 If a Red Flag occurs after the first 2 laps, all
drivers are required to slow their pace to
80kph and stop on the starting grid in the same
order as it was when the red flag was called.
2.5.4 No passing is permitted whilst under red flag
conditions and cars cannot un-lap themselves.

2.6 Safety cars


2.6.1 The Safety Car will only be called if 2 or more
cars are involved in an incident that has
resulted in either parties having mechanical
damage.
2.6.2 The Safety Car is mandatory if lag is a factor in
a crash that involves 2 or more cars and results
in any of the involved drivers to have
mechanical damage or a severe disadvantage.
2.6.3 Passing under the Safety Car is prohibited.
Unless drivers have been instructed by one of
the race organisers that lapped cars are now
permitted to attempt to un-lap themselves in a
safe manor (this requires the un-lapping
themselves to show their upmost caution when
reapproaching the field).
2.6.4 During the safety car, it is the lead drivers job
to not exceed 80km/h. However, any cars yet
to make their way to the back of the queue
may remain at race pace until they reach the
rear of the queue.
2.6.5 Once all drivers have joined the queue, drivers
must remain in single file formation.
2.6.6 All drivers must attempt to leave an adequate
amount of space to the car ahead of them in
the queue.
2.6.7 The lead driver has the choice of when to
resume full speed; however, they can only do
so between the 2nd last corner and before
reaching the start/finish line.
2.6.8 Once it has been confirmed that the safety car
is ending this lap, and the lead car has reached
the last timing sector of the circuit that driver is
required to say lights out, which indicates the
safety car is ending at the end of the lap.
2.6.9 After the lead driver announcing the safety car
lights are out it is not permitted for any driver
to either weave or brake test
2.6.10 If any driver continues to weave or break test
after the leader says lights out they will be
under investigation for safety car restart
procedures.

3. Overtaking/Passing

3.1 Corner Rights


3.1.1 If a car has a large enough overlap to the car
they are overtaking at the turn-in point of the
corner, then racing room must be given by
both drivers to allow them to take the corner
together.
3.1.2 Overlap is defined as having any part your front
wheels next to the rear doors of the car ahead.
3.1.3 To be entitled to space at corner exit, the
driver behind must maintain overlap
throughout the corner.
3.1.4 Having overlap when at the turn-in point does
not automatically grant you entitlement at
corner exit by default. If an overlap is not kept
throughout the corner, then the leading car has
the right to choose any line they wish to take at
the corner exit and the driver behind must
then follow.
3.1.5 To be granted racing room, the trailing driver
must have overlap on the car ahead, either at,
or before the turn in point of the corner.
3.1.6 If the trailing driver makes hard enough contact
with the car ahead mid corner, that either
knocks them off the circuit or spins them. It will
result in the driver making the pass to redress
the position in a safe manor.
3.1.7 Failing to have overlap during breaking zone, or
before the turn in point, and making contact
that pushes the leading driver off their line will
require the trailing car to redress the position.

3.2 Redressing
3.2.1 Redressing will be needed when a driver gains
an unfair advantage over another driver.
3.2.2 This may occur when a driver forces another
car off the circuit, bumps them wide, overtakes
under a safety car etc.
3.2.3 To redress a position the you must give the
position back in a manor.
3.2.4 Any driver who fails to do so will be taken to
the stewards and could face a penalty.

3.3 Defending
3.3.1 More than one change of direction to defend a
position is not permitted. Any driver moving
back towards the racing line, having earlier
defended his position off-line, should leave at
least one car width between his own car and
the edge of the track on the approach to the
corner.
3.3.2 Any driver defending their position on a
straight, and before any braking area, may use
the full width of the track during his first move,
provided there isnt enough overlap from the
car behind to give them right of way.
3.3.3 For the avoidance of doubt, if any part of the
front wheel of the car attempting to pass is
alongside the rear door of the car in front, this
will be seen to be as enough overlap.
3.3.4 Blocking is not permitted at any time.
(Defending into a corner is not Blocking).
Blocking involves slowing down at an
unnecessary time to affect the cars or car
behind you OR swerving off line multiple times
to block others from passing.

3.4 Car Contact


3.4.1 If contact between drivers occurs that results in
the driver at fault making up places on the
innocent driver, the driver at fault must redress
that position.
3.4.2 If you must redress a position, do it safely by
moving off the racing line in a safe spot before
you slow down. Coming to a full stop is not
allowed. Continue at the slower pace until the
other driver passes you.
3.4.3 Making unnecessary contact with another car
which could have been avoided will be
forwarded onto the stewards for review.

4. Driver Requirements

4.1 In race communication


4.1.1 It is encouraged that all drivers hold back from
talking excessively during Qualifying and Race
sessions. This includes the waiting time once
the leading car has finished.
4.1.2 Drivers may be required to pass on messages
from the organiser (such as safety car, red
flag etc.) to inform members who cannot hear
the organiser.
4.1.3 Anyone found to be abusive toward other
drivers during an event will be investigated by
a race steward.
4.1.4 To make a formal complaint about somebody
excessively talking you must have 2 other
drivers to back up this claim. Message both the
race organiser and the race steward.

4.2 Outside race communication


4.2.1 When participating in conversations for any
championship related chat or page it is
unacceptable to single out or abuse any
individuals.
4.2.2 Anybody found to be abusing other members
will get a 1 racing round ban throughout every
racing series they are a part of
4.2.3 Repeat offenders will receive a 2 round ban for
the second time there are persecuted for
abuse followed by a probation until the end of
the season. With a third being disqualification
from the championship for the remainder of
the season.
4.2.4 If the severity of abuse is substantial enough,
the person being persecuted may skip the 3
strike procedure and receive a season long ban
straight away.

4.3 Attendance
4.3.1 It is expected the moment you sign up for any
championship that you attempt to show up for
every round.
4.3.2 When it isnt possible for you to make an
appearance at any race meetings you are
expected to message the racing organiser for
that series explaining that you cannot make it
and state the reasoning behind it.
4.3.3 When stating a reason why you cannot make a
race meeting you do not have to go into full
detail if you would rather not. For example: if
something happens to a family member or
something, just simply put family matters as
the reason and we will not ask more about it.
4.3.4 If a driver does not contact the appropriate
race organiser saying they are unable to make
it, it will be expected they will be attending the
race meeting.
4.3.5 Any driver who doesnt show up for three race
meetings in a row without contacting the race
organiser will be asked for a reason why their
attendance has been the way it has and if they
still want to participate in championships.

5. Vehicle Requirements
5.1 V8 Supercars

5.1.1 Upgrades
5.1.1.1 In the V8 Supercars series the only upgrades
that are permitted are: race brakes and race
driveline.
5.1.1.2 Any driver who upgrades illegal parts will be
penalised.
5.1.1.3 Wheels/Rims are not permitted to be
upgraded.
5.1.1.4 Tuning is allowed.

5.1.2 Car choice
5.1.2.1 As of 2017 all v8 supercars, except the
Merecedes-Benz E63 can be used.

5.1.3 Car design/livery
5.1.3.1 Racing numbers are encouraged to be clearly
on both sides of the car between the front
wheels and the front door handle
5.1.3.2 Drivers are permitted to change liveries
throughout the championship, so long as the
sponsors remain the same.
5.1.3.3 Major sponsors must not clash with major
sponsors of other teams.
5.1.3.4 Liveries must not contain any profanity. (This
includes any rude or crude remarks.

5.2 GT Challenge Series


TBC

5.3 GT86 Series


TBC

6. Filing a complaint

6.1 Who to send your complaint to


6.1.1 When filing a complaint you must know
who to file a complaint to, this is so you
do not waste peoples times. (you must
include the race organiser involved with
the championship this incident has
occurred).
V8 Supercars Jack Anderson JJ Ando
GT Challenge Ash Devries vAshoz1992
GT86 Series Jack Anderson JJ Ando
Steward Hamish Waugh HamishW96
ETCC Hamish Munro dontgetshocked1


6.2 Evidence
6.2.1 When filing a complaint, you must attach
a piece of evidence to support your
claim, it is preferred that the evidence
would be in video or photo form, but in
the event that this cannot happen
bystanders may be called to share their
views to the stewards.


7. Stewards Review and Investigation
7.1 Submitting a complaint
7.1.1 Competitors involved in an incident that
results in a complaint by a driver will
create an investigation. During
investigations, drivers are required to
provide sufficient evidence to prove their
case.
7.1.2 The Series Organiser or Chief Steward
(Hamish) may require any driver involved
in said incident to create an online group
conversation after the event has finished
for questioning or discussion.
7.1.3 All investigations will be dealt with after
the end of the racing weekend.
7.1.4 Drivers have 48 to provide evidence to
be taken into review by the stewards,
where the results of the complaint will
be made public before the next event.




8. Penalty System

8.1 Time penalties

8.1.1 Time penalties are added to the end of
race time for the driver who receives it,
and can vary from a 5 second penalty to
a drive through penalty equivalent.
8.1.2 You can be awarded a time penalty for
things such as:
Entering/Exiting pit lane unsafely
Exceeding the corner cutting limit in a
single race (4 warnings before penalty)
Not following yellow flag rules (Passing
when not permitted, exceeding allowed
speed under VSC)

8.2 Point penalties



8.2.1 Drivers can be awarded points penalties
if a complaint is made and they are
found guilty by the stewards (most
commonly for causing a collision, or
excessively blocking). The amount of
points penalized can vary depending on
the severity of the incident.

8.3 Probations and Bans



8.3.1 Anybody can be put under review for
their communication to other people is
abusive or attacking, whether it be in
race or through messages.
8.3.2 Depending on the severity of
communication, a player can be put on
probation, be given a race round ban or
be disqualified for the remainder of the
season.

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