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PLANESCAPE RACIAL TABLES

Taken from the Planewalker's Handbook, TSR2620


©1996, TSR, Inc. All rights reserved.

Ability Requirements
Str Dex Con Int Wis Cha
Aasimar 8/18 5/18 5/18 11/18 11/18 13/18
Bariaur
Male 10/18 3/18 11/18 3/18 3/17 3/18
Female 3/18 3/17 5/18 9/18 11/18 3/18
Genasi
Air 3/18 9/18 3/18 5/18 3/18 3/18
Earth 9/18 3/18 9/18 3/18 3/18 3/18
Fire 3/18 5/18 3/18 5/18 3/18 3/18
Water 5/18 5/18 5/18 5/18 3/18 3/18
Githzeri 3/18 7/18 3/18 9/18 3/18 3/18
Modron 9/18 3/18 7/18 3/18 3/18 3/17
Tiefling 3/18 7/18 3/18 9/18 3/18 9/18

Ability Adjustments
Str Dex Con Int Wis Cha
Aasimar +1 Ń -2 Ń +1 Ń
Bariaur
Male +1 -1 +1 Ń -1 Ń
Female -1 -1 Ń +1 +1 Ń
Genasi
Air Ń +1 Ń +1 -1 -1
Earth +1 Ń +1 Ń -1 -1
Fire Ń Ń Ń +1 Ń -1
Water Ń Ń +1 +1 -1 -1
Githzeri -1 +1 Ń +1 -1 Ń
Modron +1 -1 +1 -1 +1 -1
Tiefling -1 Ń Ń +1 -1 +1

Age
Starting Age Maximum Age Range
Race Base Variable (Base+Variable)
Aasimar 16 1d6 125+2d20
Bariaur 18 2d6 100+3d10
Genasi 20 1d10 120+6d10
Githzeri 30 2d8 250+1d100
Modron ??? ??? No limit
Tiefling 17 2d4 100+1d100

Aging Effects
Middle Age* Old Age** Venerable***
Race
Aasimar 62 83 125
Bariaur 50 67 100
Genasi 60 80 120
Githzeri 125 167 250
Modron N/A N/A N/A
Tiefling 50 67 100

* -1 Str/Con; +1 Int/Wis
** -2 Str/Dex, -1 Con; +1 Wis
*** -1 Str/Dex/Con; +1 Int/Wis

Average Height and Weight


Height Weight
Base Modifier Base Modifier
Aasimar 61/60 2d10 140/90 5d10
Bariaur 77/74 3d6 700/660 4d20
Genasi
Air 58/57 1d8 130/80 4d10
Earth 61/60 2d8 160/110 6d10
Fire 60/59 1d10 150/100 4d10
Water 60/59 1d10 150/100 5d10
Githzeri 62/60 2d10 120/90 3d10
Modron 72 N/A 500 N/A
Tiefling 59/57 2d10 140/90 6d10

Level Limits
Fighter Ranger Paladin Wizard Cleric Druid Thief Bard
Aasimar* 14 14 14 14 12 15 15 9
Bariaur 13 13(M) 13(M) 13(F) 13 13 N/A N/A
Genasi
Air 10 N/A N/A 15 15 N/A N/A N/A
Earth 15 N/A 15 15 13 N/A N/A N/A
Fire 14 N/A N/A 16 N/A N/A N/A N/A
Water 12 N/A N/A 15 14 N/A 15 12
Githzeri 9 N/A N/A 12 N/A N/A 15 N/A
Modron 15 N/A N/A 12 N/A N/A N/A N/A
Tiefling* 12 11 N/A 14 10 N/A 15 15

* Single-classed members of these races can rise 2 levels above the stated maximums.

Racial Adjustments For Thieves


PP OL F/RT MS HS DT CW RL
Aasimar Ń Ń +10% +5% +10% +5% Ń Ń
Genasi
Water Ń Ń Ń +5% +10% Ń Ń Ń
Githzeri Ń Ń Ń Ń Ń Ń Ń Ń
Tiefling Ń Ń +5% +10% +10% Ń Ń +5%

Tiefling Options

Because of their varied backgrounds, tiefling appearance can be quite varied. It is also possible, and even likely that not
all tieflings will have the same innate powers. Because of this, the following two tables were created to add variety to
tieflings, and should be used at the time of character creation.
The tiefling ability table should be rolled on five times, the results used in place of the standard infravision, darkness, 15'
radius ability, and resistances to cold, fire, electricity and poison. Note, however, that all of these abilities occur on the
table.

Tiefling Appearance
01-04 Small horns on forehead
05-06 Small horns on temples
07 Single horn on forehead
08-09 Long, thin face
10 Fangs in mouth
11 All teeth are pointed
12 Forked tongue
13-14 Pointed ears
15 Fan-like ears
16 Extremely long nose
17 Very small (almost unnoticeable) nose
18 Extremely long eyelashes
19-21 Red eyes
22-23 Black eyes
24 Feline eyes
25-26 Extremely deep-set eyes
27-28 Green hair
29-30 Blue hair
31 Multi-colored hair
32-33 Six fingers (including thumb)
34-35 Three fingers (including thumb)
36-37 Black fingernails
38-39 Red fingernails
40-41 Fingers one inch longer than normal
42 Arms six inches longer than normal
43 Legs six inches longer than normal
44-46 Horse-like legs
47-49 Goat-like legs
50-52 Goat-like hooves
53-55 Long, thin tail
56-57 Horse-like tail
58-59 Lizardlike tail
60-62 Spiny ridge on back
63-65 Spiny ridges all over body
66-68 Hairless body
69-71 Body covered in short fur or long hair
72-73 Body covered in striped markings
74-75 Extremely greasy skin
76-80 Scaly skin
81-83 Leathery skin
84 Small feathers rather than hair on 10-100% of body
85 Green-tinted skin
86 Blue-tinted skin
87 Red-tinted skin
88-89 Special side effect (roll on table below)
90-94 Roll twice again, ignoring rolls above 89
95-00 Roll three times again, ignoring rolls above 89

Tiefling special side effects

01-10 Ashy odor surrounds body


11-15 Sulfurous odor surrounds body
16-20 Rotting odor surrounds body
20-25 Skin exudes ashy grit
26-30 Body casts no shadow
31-33 Body has no reflection in mirror
34-40 Susceptible to spells such as spirit wrack and cacofiend
41-45 Tanar'ri react toward tiefling as though baatezu
46-50 Baatezu react toward tiefling as though tanar'ri
51-60 Presence causes unease in animals
61-65 Presence causes unease in NPCs. Reactions at -4
66-70 Prolonged touch withers normal plants
71-75 Fingers treated as claws (1d4/1d3 damage)
76-80 Touch inflicts 1 point of damage due to high body heat
81-85 Touch inflicts 1 point of damage due to cold body temperature
86-90 Odd skin composition results in base AC of 1d6+3
91 Cannot reproduce
92 Holy water inflicts 1d6 damage
93 Exposure to direct sunlight inflicts 1 point of damage per round
94 Cannot enter "holy" areas
95 Harmed only by magical or silver weapons
96-00 Intuitively can speak the language of one fiendish race

Tiefling Abilities

01-03 blur one time per day


04-06 charm person one time per day
07-09 chill touch one time per day
10-12 comprehend languages one time per day
13-15 darkness, 10' radius once per day
16-18 detect good/evil two times per day
19-21 detect magic three times per day
22-24 ESP one time per day
25-27 invisibility two times per week
28-30 know alignment one time per day
31-33 mirror image one time per day
34-36 misdirection one time per day
37-39 pyrotechnics three times per week
40-42 suggestion one time per week
43-45 summon swarm one time per week
46-48 vampiric touch one time per week
49-51 whispering wind one time per day
52-55 half damage from fire
56-59 half damage from cold
60-63 half damage from electricity
64-67 half damage from acid
68-75 infravision 60'
76-79 +2 saving throw vs. fire
80-83 +2 saving throw vs. electricity
84-87 +2 saving throw vs. poison
88-91 +2 saving throw vs. cold
92-95 +2 saving throw vs. acid
96 +2 saving throw vs. petrification/polymorph and paralysis
97 +2 saving throw vs. rod/staff/wand
98 +2 saving throw vs. spells
99 Roll twice, ignoring results over 95
00 Roll three times, ignoring results over 95

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