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Ability Requirements
Str Dex Con Int Wis Cha
Aasimar 8/18 5/18 5/18 11/18 11/18 13/18
Bariaur
Male 10/18 3/18 11/18 3/18 3/17 3/18
Female 3/18 3/17 5/18 9/18 11/18 3/18
Genasi
Air 3/18 9/18 3/18 5/18 3/18 3/18
Earth 9/18 3/18 9/18 3/18 3/18 3/18
Fire 3/18 5/18 3/18 5/18 3/18 3/18
Water 5/18 5/18 5/18 5/18 3/18 3/18
Githzeri 3/18 7/18 3/18 9/18 3/18 3/18
Modron 9/18 3/18 7/18 3/18 3/18 3/17
Tiefling 3/18 7/18 3/18 9/18 3/18 9/18
Ability Adjustments
Str Dex Con Int Wis Cha
Aasimar +1 Ń -2 Ń +1 Ń
Bariaur
Male +1 -1 +1 Ń -1 Ń
Female -1 -1 Ń +1 +1 Ń
Genasi
Air Ń +1 Ń +1 -1 -1
Earth +1 Ń +1 Ń -1 -1
Fire Ń Ń Ń +1 Ń -1
Water Ń Ń +1 +1 -1 -1
Githzeri -1 +1 Ń +1 -1 Ń
Modron +1 -1 +1 -1 +1 -1
Tiefling -1 Ń Ń +1 -1 +1
Age
Starting Age Maximum Age Range
Race Base Variable (Base+Variable)
Aasimar 16 1d6 125+2d20
Bariaur 18 2d6 100+3d10
Genasi 20 1d10 120+6d10
Githzeri 30 2d8 250+1d100
Modron ??? ??? No limit
Tiefling 17 2d4 100+1d100
Aging Effects
Middle Age* Old Age** Venerable***
Race
Aasimar 62 83 125
Bariaur 50 67 100
Genasi 60 80 120
Githzeri 125 167 250
Modron N/A N/A N/A
Tiefling 50 67 100
* -1 Str/Con; +1 Int/Wis
** -2 Str/Dex, -1 Con; +1 Wis
*** -1 Str/Dex/Con; +1 Int/Wis
Level Limits
Fighter Ranger Paladin Wizard Cleric Druid Thief Bard
Aasimar* 14 14 14 14 12 15 15 9
Bariaur 13 13(M) 13(M) 13(F) 13 13 N/A N/A
Genasi
Air 10 N/A N/A 15 15 N/A N/A N/A
Earth 15 N/A 15 15 13 N/A N/A N/A
Fire 14 N/A N/A 16 N/A N/A N/A N/A
Water 12 N/A N/A 15 14 N/A 15 12
Githzeri 9 N/A N/A 12 N/A N/A 15 N/A
Modron 15 N/A N/A 12 N/A N/A N/A N/A
Tiefling* 12 11 N/A 14 10 N/A 15 15
* Single-classed members of these races can rise 2 levels above the stated maximums.
Tiefling Options
Because of their varied backgrounds, tiefling appearance can be quite varied. It is also possible, and even likely that not
all tieflings will have the same innate powers. Because of this, the following two tables were created to add variety to
tieflings, and should be used at the time of character creation.
The tiefling ability table should be rolled on five times, the results used in place of the standard infravision, darkness, 15'
radius ability, and resistances to cold, fire, electricity and poison. Note, however, that all of these abilities occur on the
table.
Tiefling Appearance
01-04 Small horns on forehead
05-06 Small horns on temples
07 Single horn on forehead
08-09 Long, thin face
10 Fangs in mouth
11 All teeth are pointed
12 Forked tongue
13-14 Pointed ears
15 Fan-like ears
16 Extremely long nose
17 Very small (almost unnoticeable) nose
18 Extremely long eyelashes
19-21 Red eyes
22-23 Black eyes
24 Feline eyes
25-26 Extremely deep-set eyes
27-28 Green hair
29-30 Blue hair
31 Multi-colored hair
32-33 Six fingers (including thumb)
34-35 Three fingers (including thumb)
36-37 Black fingernails
38-39 Red fingernails
40-41 Fingers one inch longer than normal
42 Arms six inches longer than normal
43 Legs six inches longer than normal
44-46 Horse-like legs
47-49 Goat-like legs
50-52 Goat-like hooves
53-55 Long, thin tail
56-57 Horse-like tail
58-59 Lizardlike tail
60-62 Spiny ridge on back
63-65 Spiny ridges all over body
66-68 Hairless body
69-71 Body covered in short fur or long hair
72-73 Body covered in striped markings
74-75 Extremely greasy skin
76-80 Scaly skin
81-83 Leathery skin
84 Small feathers rather than hair on 10-100% of body
85 Green-tinted skin
86 Blue-tinted skin
87 Red-tinted skin
88-89 Special side effect (roll on table below)
90-94 Roll twice again, ignoring rolls above 89
95-00 Roll three times again, ignoring rolls above 89
Tiefling Abilities