Professional Documents
Culture Documents
Benton Liu
English 110
13 March 2017
Is Esports a Sport
The first thought people think of when hearing the word sports is an open field, people
bumping into each other, and physical exhaustion. Within the last decade, however, something
different is emerging. Electronic sports (Esports) is quickly gaining recognition. In 2010, League
of Legends, a free online game created by Riot Games, was released and had a small viewership
of a few hundred thousand for their League Championship Series (LCS), a professional League
of Legends league that was funded and operated by Riot Games, compared to today, a whopping
14.7 million viewers for their finals. Dota 2, a video game that is in the same video game genre
as League of Legends, was released in 2013 and made by Valve Corporation, had a few hundred
thousand for their first final, The International. Today, The International garners millions of
viewers from all around the globe. The winnings for LCS is $5 million dollars and for Dota 2 is
$20 million dollars. To be the best, players, or rather, athletes, must train hours and hours a day.
Given this requirement to succeed in video game competitions, an activity many may view
trivial, competitive video gaming makes a very compelling case to be seen as more of a sport
The time to train for a sport is the same with esports. A typical professional athlete would
typically train around six hours a day, six days a week (Suchde). A typical professional esports
athlete would typically train around twelve hours a day, with only a few days off a month
Liu 2
(Stanton). The number of hours is greater than those of professional athlete. Even though there
are no physical contact for esports athletes, they typically study their opponents play style, to
combinations faster than their opponents; and to practice different character or maps. Like in
chess and poker, they are very much so considered a sport by many, even though there are no
contact whatsoever. Like esports, chess and poker require mental strength, rather than raw,
physical strength. Even in esports, there are doping scandals, just like their counterparts in
physical sports. Athletes in physical sports are banned from using performance enhancing drugs
like steroids. Similarly, esports athletes are using performance enhancing drug, Adderall, for
mental strength, not for physical strength (Summers). If esports is not a sport, then there should
Because there is a need to take it, esports is as mentally straining as a physical sport is physically
straining. Because there are multiple doping scandals in the esports scene, this shows how
serious some players take esports and how competitive esports are. Because of the numerous
doping scandals, esports is very much so a sport. To reiterate, for physical sports, to get ahead of
their opponent, some, though illegally, take steroids to be better than their opponent. Like their
physical counterpart, there are similar cases within esports. To be better than their opponent,
esports athletes take Adderall. With the amount of money on the line and the amount of work
they put in, this does not come as a surprise. Furthermore, esports and physical sports require
teamwork. In Counter-Strike, players depend on their teammates to trade kills and to execute
strategies that would catch opponents out and take point. Similarly, in physical sports, athletes
depend on one another to defend point and attack point to defeat their opponents. Nevertheless,
esports athletes are also paid a salary and sign-in bonus, like their counterparts, physical athletes.
Liu 3
For example, Nikola Niko Kovac, a Counter-Strike player, had a sign-in bonus of $500,000
and a salary of around $10,000 per month, totaling to about $120,000 a year (Brautigam). Even
though it pales in comparison to physical sport athletes, they are still receiving a salary, thus
making it a job and thus furthering the point that esports is indeed a sport. Esports and sports
have many similarities when compared to each other. Both have long, strenuous hours of
practice, both require strength, though in different areas, both depend on their teammates and one
another, both has a salary, and both have performance enhancing drugs that make athletes
perform better.
Esports, like chess, do not involve physical fitness, but rather mental fitness. Chess is
is classified as a sport, then esports should be considered a sport as well. There is no physical
activity in chess, only mental activity, like esports. In chess, players simply do not move chess
pieces randomly, rather, they play multiple possible moves in their head, thinking ahead of the
game to best their opponent. In League of Legends and Counter-Strike, game-sense as many
players would call it, is needed to predict where players are in certain situations. Esport athletes
play many scenarios in their head, thinking where their opponent may be at, so they can be ahead
of their opponents, so they can defeat their opponent, enabling the victor to take point. Another
sport that does not require much physical effort, but is considered a sport, is NASCAR racing.
With science, researchers prove NASCAR racing is just as intense as physical sports. Research
done by Lara Carlson shows that racers are subjected to immense mental pressure. They are
subjected to high amount of stress and attention to detail because without it, they would crash
(Carlson). Many may think that racers sit in the cars, letting the cars do most of the work;
however, drivers need to have a keen sense of awareness of where others are and their
Liu 4
positioning. Without the awareness, they crash into each other and cause horrible fatalities. Like
in esports, players need a keen sense of positioning so that they are not caught out and easily
There has been much research whether esports athletes and physical sports athletes are
like one another. Physically, they are not; however, mentally, they are, some suggest that their
mental capabilities may even surpass physical athletes. The mental acuity required for esports,
like Counter-Strike and League of Legends, are extremely high. In Professor Ingo Frobses
study on esports he believes that esports are just as demanding as physical sports:
The amount of cortisol produced is about the same level as that of a race-car driver. This
is combined with a high pulse, sometimes as high as 160 to 180 beats per minute, which
is equivalent to what happend [sic] during a very fast run, almost a marathon. That's not
to mention the motor skills involved. So in my opinion, eSports are just as demanding as
In the eyes of many, esports players have it easy. Many have a misconception that esports players
randomly mash their keyboards and move and click their mice erratically. This notion, however,
is false. Games like Dota 2, League of Legends, and Counter-Strike require a high degree of
thinking and precise motor skill to defeat their opponents. Instead of physical exhaustion, esport
players depend on their fine motor skills. With asymmetric movement between their left and
right hand, and their hand-eye coordination, it is very much similar to physical sports like
basketball and football. Basketball players depend on their hand-eye coordination to move
around the court, steal the ball from their opponent, and to score a goal by moving their hands,
feet, and eyes. And with football, they have their eyes scan the area around the field for players
so they can look for a hole in their defense, exploit it, scan the sky for the ball, catch the ball with
Liu 5
their arms, and run with their feet to the end zone to score a touchdown. Very much like esports,
where they have their eyes scan the screen for enemies, use the left hand to position themselves
strategically, use the right hand to aim, click, and kill. Additionally, their reaction times are like
those in physical sports. Mentally, they are like athletes, high stress, high level, and high pressure
to win. Esports are just as competitive as physical sports. They are challenged as mentally as
athletes are challenged physically. Research done by Walter R. Boot suggests that gamers, when
compared to the general populace, who play four or more hours of video games, have shorter
reaction time and that visual processing is quicker as well (Boot; Mcpherson). The reaction time
can be compared to that of physical sport; a split-second difference can determine whether a
receiver catches a phenomenal fifty-yard pass done by the quarterback or a failed pass. With
esports, it can mean the difference between surviving a firefight and taking point or dying in the
In the eyes of many, they may believe that esports is simply not a sport. However, it is
quite the contrary. They are subjected to high stress environments, high level of teamwork, high
level of thinking and reaction speed, like physical sports, but without the physical part.
Therefore, esports are very much a sport, just as physical sports are. They are mentally
Works Cited
Boot, Walter R., et al. The Effects of Video Game Playing on Attention, Memory, and Executive
doi:10.1016/j.actpsy.2008.09.005.
Brautigam, Thiemo. NiKos Buyout Was around $500,000. Dot Esports, Dot Esports, 13 Feb.
2017, dotesports.com/business/niko-buyout-faze-clan-mousesports-breaks-csgo-record-
Carlson, Lara A., et al. Physiological Strain of Stock Car Drivers during Competitive Racing.
Mcpherson, Jason, and Nicholas R. Burns. Assessing the Validity of Computer-Game-like Tests
of Processing Speed and Working Memory. Behavior Research Methods, vol. 40, no. 4,
Schtz, Martin. Science Shows That ESports Professionals Are Real Athletes | Sports |
www.dw.com/en/science-shows-that-esports-professionals-are-real-athletes/a-19084993?
Stanton, Rich. The Secret to ESports Athletes' Success? ESPN, ESPN Internet Ventures, 29
Summers, Nick. Top 'Counter-Strike' Player Admits ESports Has a Doping Problem.