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com/wiki/Fire_Dragon_Style
Cost: 1m; Mins: Martial Arts 3, Essence 1; Type: Supplemental Keywords: Combo-OK Duration: Instant
Prerequisite Charms:
None In the dry season, fires can start in the blink of an eye with the merest spark. Nothing is so wet that
an Immaculate of Hesiesh cannot set it alight. Moving as quickly as the sudden flame, the Immaculate adds
a number of dice equal to his Martial Arts score to his Join Battle action.
This Charm may be used to enhance a Join War roll if the character is a solo unit.
Cost: Varies; Mins: Martial Arts 3, Essence 2; Type: reflexive (Step 2) Keywords: Combo-OK, Leader,
Obvious Duration: Until next action Prerequisite Charms: Flash-Fire Technique
Obscuring her form behind the image of a flickering flame and rising smoke, the Immaculate shifts and
dances like a candles eager flame. Until her next action, each mote she spends (to a maximum of her
Essence) increases both her DVs by one.
http://wen-m.deviantart.com/
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Supplemental Keywords: Combo-OK, Crippling, Stackable Duration: Instant Prerequisite Charms: None
Strikes supplemented by this Charm hit very painful pressure points and further increase that red-hot agony with a lick of fire Essence. Such great pain draws the targets focus inward, away from the temporal world around
her. After successfully inflicting damage with a blow supplemented by this Charm, the Immaculate causes such pain that his victim suffers a -1 internal penalty to all actions for the rest of the scene. This penalty comes on top
of wound penalties, and additional uses of this Charm have a cumulative effect.
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Supplemental Keywords: Combo-OK, Obvious Duration: Instant Prerequisite Charms: Searing Fist Attack
A tongue of flame travels from the Immaculates heart to her st or weapon, making one attack burn through an opponents defense. An attack supplemented by this Charm automatically hits targets with an effective DV of less
than the Immaculates Essence, as if the attacks roll had just enough successes to connect. If the attack roll has enough successes on its own, ignore the results of this Charm. An attack that hits as a result of this Charm is
considered to have hit with 0 successes for the purpose of calculating raw damage.
Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple (Speed 4) Keywords: Form-type, Leader, Obvious Duration: One scene Prerequisite Charms: Flame-Flicker Stance, Perfect Blazing Blow
The Immaculate performs a brief kata and brings her arms together. When she releases the position, a light burst of warm, orange flame erupts from her. While the form is active, her movements are more like those of the fire
she emulates, and attacks against her seem to only fan the flames. After successfully activating Fire Dragon Form, the Immaculate increases her Dodge DV by half her Martial Arts Ability. Also, due to the great heat that
surrounds her, the Immaculates bashing attacks inflict lethal damage.
Cost: 4m; Mins: Martial Arts 5, Essence 3; Type: Supplemental Keywords: Combo-OK, Leader, Obvious Duration: Instant Prerequisite Charms: Fire Dragon Form
His hand or sword sheathed in flame, the Immaculate tries to cover a foe in that burning Essence. On a successful Martial Arts strike, the Immaculate adds his Martial Arts rating to the damage, and all damage inflicted is
lethal. Additionally, the targets player reflexively rolls (Stamina + Resistance) at a difficulty of the monks Essence. Beings with an elemental afnity for Water (such as Water- aspected Dragon-Blooded) add two dice to their
Resistance rolls. If the roll fails, the target bursts into flame. Treat this effect as if the victim were standing in the middle of a bonfire. She suffers four levels of lethal damage per action for a number of subsequent actions
equal to the attackers Martial Arts score. A successful (Stamina + Resistance) roll at difficulty 3 reduces the damage from lethal to bashing on each action, which ignores armor. The flames are magical, despite the entirely
normal looks, smells, feelings and screams. Only the end of the Charm or magic (water Essence or magic that specically douses flames) can put out the fire early. Otherwise, the poor victim will burn even underwater.
Cost: Varies; Mins: Martial Arts 5, Essence 3; Type: Simple Keywords: Combo-Basic, Leader, Obvious Duration: Instant Prerequisite Charms: Fiery Hand Attack
Taking a deep breath and calling to rouse the Fire Dragon within her, the Immaculate spits a gout of flame that extends for a number of yards equal to her Essence. Her attack roll is her (Perception + Martial Arts), and she
adds a number of automatic successes equal to her Essence. The attack inflicts a number of dice of lethal damage equal to her Essence for every mote the Fire Dragon Immaculate spends on the Charm. She cannot spend
more motes than she has dots of Martial Arts. The rolling flame cannot be parried. By expending a point of Willpower, the Immaculate gives the Breath of the Fire Dragon the ability to affect spirits as well as material objects.
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Fire Dragon Style - Canvas of Dreams Wiki http://codreams.wikia.com/wiki/Fire_Dragon_Style
Cost: 5m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple (Speed 5) Keywords: Combo-OK, Shaping, Touch Duration: Instant Prerequisite Charms: Breath of the Fire Dragon
This esoteric attack touches and activates a half-dozen potent chakras, causing the Essence contained within the target to are and burn the body from within. On a successful strike, the attack does not inflict normal
damage. Instead, the target suffers one level of lethal damage for every mote of Essence in her Personal Essence pool, up to a maximum of twice the Immaculates permanent Essence. The damage ignores armor but is
otherwise soaked normally. This Charm does not consume the motes involved, but simply uses them as a catalyst for damage. Creatures without Personal Essence pools (such as gods and mortals) are immune to this
Charm.
Cost: 4m; Mins: Martial Arts 5, Essence 3; Type: Simple Keywords: Combo-Basic, Emotion, Leader, Obvious Duration: Varies Prerequisite Charms: Fire Dragon Form
Fires cause great damage, and they are recognized and respected for their illimitable hunger across Creation. Taking this aspect of the Fire Dragon onto herself as flames swirl about her body, the Immaculate makes her foes
afraid to strike her. While the Immaculate maintains the stance, anyone trying to attack her subtracts a number of dice equal to the Immaculates Martial Arts from his dice pool when doing so. Anyone who tries to attack one
of the Immaculates clear allies within a number of yards of the Immaculate equal to the Immaculates Essence subtracts half that number (i.e., the Immaculates Martial Arts score). While this Charm is active, the Immaculate
can defend herself and take other actions. Making an attack or taking a Dash action ends Overwhelming Fire Majesty Stance, as does invoking any non- reflexive Charms or moving more than half her normal movement.
Taking any health levels of damage from an attack also disrupts the stance. Once the Charm ends, the effects linger for another three ticks.
This Charm's influence is unnatural and costs 3wp to resist for a scene.
Cost: 4m; Mins: Martial Arts 5, Essence 3; Type: Supplemental Keywords: Combo-OK Duration: Varies Prerequisite Charms: Overwhelming Fire Majesty Stance
The Immaculate endows a single wound with slow-burning Essence. If he successfully damages his opponent, the wound smolders like a dying fire. On the Immaculates following action, the Charms victim suffers any
post-soak damage again. Soak does not apply to the second instance of damage.
Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple Keywords: Emotion, Leader, Obvious Duration: One scene Prerequisite Charms: Essence-Igniting Nerve Strike, Smoldering Wound Attack
This Charm pulls pure elemental flame from the heart of the Elemental Dragon. An Aspect of Fire using this Charm triples the effects of his anima power. For non-Fire Aspects, the Charm allows the Immaculate to use the Fire
Aspect anima power at its normal level. Also, anyone viewing the Immaculate, regardless of his aspect, is affected as if by the Overwhelming Fire Majesty Stance, except that the effects last for an entire scene and the
Immaculate is free to attack and/or use Charms.
Characters who spend 3wp to resist this Charm for a scene also become immune to Overwhelming Fire Majesty Stance.
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