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Open Gaming Content Notice: All


Imbulu descriptive text and rules based
text below are designated Open
Honoring the Gaming Content by the author
Animal Orisha except for the Product Identity
Written by Jim Alcala Sals listed below. The terms Kuba-
Edited by Brian Gute Taaba, Nyambe, Nyambe-Tanda,
and are Product Identity (used
Many African legends speak of with permission) from Nyambe,
humans that can take the shape published by Atlas Games and are
of animals, or animals that can not Open Gaming Content.
take the shape of humans. Some
legends speak of beast men; The monkey does not leap for
creatures with the heads of the branch he cannot reach.
animals but the bodies of men. Long forgotten, hidden away in
the many secret valleys of the
The lands of Nyambe-Tanda have Kuba-Taaba Mountains live a
shapechangers, werecreatures and people unlike any other in
even the mchawi can reincarnate Nyambe. Shunned and
into animal form. Noticeably misunderstood for what they are,
absent is the mythology of beast the Imbulu have seldom been
men. found outside their small, hidden
villages. Their isolation has not
Below is a new player character helped to shed the mystery of
race called the Imbulu (im-BOO- these strange looking, yet very
lu) that you can add to your normal people.
African adventures game with
little disruption to your campaign. Most Imbulu have little use for
the outside world. Long ago they
The name Imbulu refers to a were the hope of the well
lizard headed human of South intentioned wakyambi bangu
African legend, but is used here (druids). Infusing tembu humans
to describe a beast-human of any with the spirits of animals, and
animal type. supplicating the animal orisha,
they hoped to create a weapon
Compatibility Notice: Nyambe: to fight the kosans. And while
African Adventures was originally the Imbulu did indeed exhibit
published under D20 v3.0 rules. some of the qualities of animals,
This document was created to they were no match for kosan
accommodate players of both D20 magic and were hunted nearly to
v3.0 and D20 v3.5. Where extinction. Mistaken for shape-
differences occur between changers, Imbulu found little
versions, rules will be marked as refuge in human communities so
(3.0) and (3.5). they fled to hidden places where
they have survived to this day.

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their human bodies. There is no


Some say that certain Tembu rhyme or reason as to what
families still contain that special animal head an Imbulu child will
quality, the possibility that one of have, other than that they will
their children will be infused with never have an animal head like
an animal spirit while in the either of their parents. Imbulu
womb. Such children are often live 150200 years and are
left out in the wilds to die. Most considered adults by the age of
are never seen again as Imbulu 25.
dembe stay on the lookout for
such outcasts and bring them to Relations: Imbulu are ancient
their village to be raised and enemies of the kosans and their
cared for as one of their own. progeny (getiet and ingogo). They
understand the plight of ngoloko
Imbulu make extensive use of and go out of their way to make
bows, the Nyamban scimitar, the them feel welcome. They distrust
throwing spear and the versatile most humans due to past
knobkerrie. Imbulu use shields of persecutions. They have good
all types when not using two- relations with wakyambi, without
handed weapons. whom they never would have
come to be.

Personality: Imbulu are cautious Alignment: Most Imbulu are good,


around strangers, expecting to be but they can have any alignment.
mistaken for werecreatures or
animal orisha. When calm they Imbulu Lands: Imbulu live is small
tend toward contemplation before valleys hidden in the Kuba-Taaba
action. When aroused they turn mountains. Their villages are often
loose their animal spirits and are connected by small foot trails and
frightening to behold. They are a their dembe keep their lands safe
quietly passionate people. from predators.

Imbulu understand prejudice all to Religion: Animal Orisha. With few


well and are very accepting of exceptions, Imbulu honor animal
the differences of others. orisha exclusively. Imbulu nanga
clerics are the only nanga clerics
Imbulu avoid killing other Imbulu in Nyambe-Tanda able to use the
if at all possible, and practice summon natures ally spells. They
ritualistic combat in their inter- may not however take the
village disputes. summon dragon or summon
elemental spells, even if they use
Physical Description: Imbulu the bangu spell lists.
resemble Tembu humans. What
sets them apart, however, is their Arts: Imbulu are noted for their
animal-like head sized to match beautiful kente cloth clothes. The

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spiritual images on such clothing Imbulus past and include images


honor animal orisha. Imbulu are honoring his animal orisha.
also known for their descriptive
prose in story telling and poetry. Imbulu Names: Oryx Smiles at
Danger, Slyly Looks Behind Lion,
Food: Imbulu food consists of Placid River Holawaka, Elephant
stewed fruits and vegetables with Stands Ever Ready.
fried meats in spicy sauces. The
food is served in bowls with sides Adventurers: Imbulu adventurers
of nuts and injira. tend to be cautious, yet curious
explorers. They see the world as
Language: Kordo. Imbulu have one full of the animal orisha and
had little outside contact, so do their place is to honor them.
not share words with Daka-Kara
as other Tembu peoples do. Appropriate Classes: Nanga or
Imbulu suffer no speech bangu of the animal orisha,
impediments because of their dembe rangers.
animal mouth.
Appropriate Feats: Chosen Animal,
Names: Imbulu names consist of Expert Tracker, Orc-Slayer, Poetic
the name of an animal (not Speech, Ritualistic Combat, Scent.
necessarily matching the animal
head of the Imbulu) with a
descriptive prose phrase that tries
to capture the personality or Imbulu Racial Traits
inner essence of the Imbulu. The
name of the animal can be at the 2 Charisma, +2 Wisdom:
beginning or end of a name and Imbulu are hardy and tough,
is not changed. Imbulu start with but are often socially reserved.
just the name of an animal until +2 racial bonus on Spot and
they come of age (age 25) at Hide checks, +4 racial bonus
which time they add their on Wilderness Lore (3.0) or
descriptive name. This coming of Survival checks (3.5): Imbulu
age ceremony involves a day of live in the deepest wilderness
fasting, a long solo walk and and learn to know it well by
meditation, followed by an oral the time they reach adulthood.
recitation of the Imbulu's deeds in +2 bonus to Diplomacy checks
front of the village elders and the with wakyambi.
rest of the village. After this Bestial Toughness: Imbulu are
recitation, the now adult Imbulu built tougher than men and a
announces his new name and is touch of their animal heritage
given a gift of kente cloth shines through. They receive a
clothes. The clothes are +2 toughness bonus to their
symbolized with images from the Armor Class.

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Automatic Languages: Kordo heightened. He receives a


and Sylvan. Bonus languages: +2 racial bonus on Spot or
Elven, Celestial, Gnome, Gnoll, Listen checks when using
Orc. that sense (hawk, cat, rat,
Skill Proficiency: Wilderness jackal).
Lore and Knowledge (nature) o Waterborn: The Imbulu's
are always class skills for aspect is a creature adapted
Imbulu. to water, and he receives a
Bestial Heritage: An Imbulu +2 racial bonus on Swim
may choose one of the checks (water buffalo,
following abilities to reflect his hippopotamus).
animal nature. The ability o Bounder: The Imbulu's
chosen should fit with the aspect is a creature
Imbulu's animal heritage. All of renowned for leaping, and
these are extraordinary he gains a +2 racial bonus
abilities. on Jump checks.
o Bite: The Imbulu has o Fleet: The Imbulu has some
learned to use his jaws as a of the swiftness of his
weapon and can do 1d3 aspect and increases his
points of normal (not base movement by 10 feet
subdual) damage with a (gazelle, impala).
bite (lion, hyena, leopard). Favored Class: Ranger (dembe)
o Inhuman Grace: The Imbulu Level Equivalent: Class levels
has some of the speed of +1.
his aspect and receives a
THIS LICENSE IS APPROVED FOR GENERAL USE.
+2 racial bonus to Reflex PERMISSION TO DISTRIBUTE THIS LICENSE IS
saves (gazelle, impala, oryx, MADE BY WIZARDS OF THE COAST!
merekat).
o Steadfastness: Something of OPEN GAME LICENSE Version 1.0a
the fundamental strength
The following text is the property of Wizards of the Coast,
and resolve of the Imbulu's Inc. and is Copyright 2000 Wizards of the Coast, Inc
aspect remains, and he ("Wizards"). All Rights Reserved.
receives a +2 racial bonus
on Fortitude saves (lion, 1. Definitions: (a)"Contributors" means the copyright and/or
trademark owners who have contributed Open Game
elephant). Content; (b)"Derivative Material" means copyrighted
o Orneriness: The Imbulu is material including derivative works and translations
(including into other computer languages), potation,
stubborn and determined, modification, correction, addition, extension, upgrade,
receiving a +2 racial bonus improvement, compilation, abridgment or other form in
which an existing work may be recast, transformed or
on Will saves (water adapted; (c) "Distribute" means to reproduce, license, rent,
buffalo, cat). lease, sell, broadcast, publicly display, transmit or otherwise
distribute; (d)"Open Game Content" means the game
o Blood of the Hunter: The mechanic and includes the methods, procedures, processes
Imbulu gains the Track feat and routines to the extent such content does not embody the
(leopard, lion). Product Identity and is an enhancement over the prior art and
any additional content clearly identified as Open Game
o Animal Acuity: One of the Content by the Contributor, and means any work covered by
Imbulu's senses is this License, including translations and derivative works
under copyright law, but specifically excludes Product

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Identity. (e) "Product Identity" means product and product of such Trademark or Registered Trademark. The use of any
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8. Identification: If you distribute Open Game Content You
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Open Game License v 1.0 Copyright
6. Notice of License Copyright: You must update the 2000, Wizards of the Coast, Inc.
COPYRIGHT NOTICE portion of this License to include the
exact text of the COPYRIGHT NOTICE of any Open Game
Content You are copying, modifying or distributing, and You D20 System Rules & Content Copyright 2000 Wizards of the
must add the title, the copyright date, and the copyright Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
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7. Use of Product Identity: You agree not to Use any Product Occult Lore Copyright 2002, Trident Inc. d/b/a Atlas Games.
Identity, including as an indication as to compatibility, except
as expressly licensed in another, independent Agreement Nyambe: African Adventures Copyright 2002, Trident Inc.
with the owner of each element of that Product Identity. You d/b/a Atlas Games; author Christopher W. Dolunt
agree not to indicate compatibility or co-adaptability with
any Trademark or Registered Trademark in conjunction with
a work containing Open Game Content except as expressly Ancestral Vault copyright 2003, Trident, Inc. d/b/a Atlas
licensed in another, independent Agreement with the owner Games; authors Christopher W. Dolunt and Chris Jones.

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d20 System Reference Document Copyright 2000, Wizards


of the Coast, Inc.

Mythic Races Copyright 2001, Fantasy Flight, Inc.

Imbulu: Honoring the Animal Orisha, Copyright 2004, Jim


Alcala Sals

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